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Hello everyone, and welcome to Talk
Nerdy. Today is Monday, May twenty

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second, twenty twenty three, and
I'm the host of the show, Kara

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Santa Maria. And before we dive
into this week's episode, as always,

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I want to thank those of you
who make Talk Nerdy possible. Remember,

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This week's top patrons include Daniel Lang,

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David J. E. Smith,
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Gabrielle f Haramio, Joe Wilkinson,
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so so many more. Thank you
all so much from the bottom of my

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heart. All right, well,
it's been a busy one here. I'm

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really cracking the whip trying to get
my dissertation finished within the next month or

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so. So if you notice I'm
not quite as active on social media,

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not quite as active in responding,
and if the podcast is sometimes a day

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or two late, that would be
why. But I am sticking with it

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and I'm really appreciative of all of
your support during this super hard process.

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I've got a really good one for
you today. It's a little bit of

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a different flavor, but still I
think personally, like right up my alley.

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I had the opportunity to speak with
Adrian Hone. He's the CEO and

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founder of games developer six to Start, the co creator of Zombies Run,

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and also a columnist for Edge magazine. He studied neuroscience at the University of

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Cambridge, the University of Oxford,
and the University of California, San Diego,

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and he has a new book out
called You've Been Played How corporations,

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governments, and schools use games to
control us All. So, without any

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further ado, here he is Adrian. Home. Well, Adrian, thank

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you so much for joining me today. Hi great to be here. Am

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I pronouncing that correctly? Adrian?
Yeah, yep, Okay, I don't.

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I can't think of an alternate pronunciation, but it's all good. You

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never know. So I'm really excited
to talk to you about your book and

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just to talk to you about the
concepts and the messages contained within. I

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think that this conversation, although contextually, fits within the vibe of the show

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quite well. I don't think it's
a topic that we have directly approached before.

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So let's start there. You've been
played how corporations, governments, and

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schools use games to control us all. You know a lot about gaming.

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Let us know why? Sure,
well, the book is about gamification,

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and um, you know, that's
the idea of using concepts and principles from

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game design, you know, video
games for non gaming purposes. So a

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lot of the time that's probably harmless, you know, it's for trying to

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make learning a new language more interesting, or practicing you know, a musical

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instrument, or um, you know, just trying to make education more interesting.

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But other times all sorts of things
might be gamified, like trying to

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get you to shop more, or
trying to get you to work out of

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it your or you at your workplace, and basically trying to manipulate your behavior.

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And so that is what I've been
trying to address, you know,

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looking at all these different examples of
how gamification there has been used for you

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know, more or less harmful,
harmless ways, and certainly more harmful ways

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as well. So you yourself,
how how did you kind of come to

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being an expert on this topic?
Well, I mean, you know,

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the thing about gamification is, even
though the term is fairly new, it

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only really started being used about fifteen
years ago. The idea of using you

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know, games for education or ideas
like points and badgers and leader boards has

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been around four decades, if not
hundreds of years. And so I've been

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making educational games or what some people
were called serious games for a long time

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before you know, the idea of
gamification came about. And um, you

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know, I'm probably best known for
a game called Zombies Run, which is

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a smartphone fitness game that tries to
make running more fun. And the thing

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is is that Zombies Run is often
used as an example of really good,

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really successful gamification. It's a way
to make exercising, you know, more

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more in dressing, and we've got
millions of players. The thing is is

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that I have found that kind of
increasing the uncomfortable over the years to be

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lumped in with other forms of gamification, which to me just feels pretty badly

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designed, if not, if not
quite harmful. So even though what I

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do is definitely gamification from a kind
of formal perspective, it's not something that

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I um go out of my way
to kind and say what I do my

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life's work is gamification. Right,
So there's there's a stigma that's now connected

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to this for good reason, because
there actually is harm that we're starting to

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see. But of course, when
you first set out to design zombies Run,

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maybe we can stick with them.
I guess the purity, the positive

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side of things first before we get
into some of the dark underbelly. But

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when you first set out to design
zombies Run, like, did you go

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into it with an intention? Were
you like, this is the point and

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I'm going to build to that intention
or did it kind of happen more nebulously,

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you know, I mean, it
was pretty nebulous, I suppose.

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I mean, I've always been attracted
to unusual kinds of games and games that

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combine different genres. The way I
got into video games was not through designing

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normal console games or PC games,
but through alternate reality games, which kind

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of take place in the real world, and they might combine emails and fake

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websites and their phone calls with live
actors and helicopters and things like that.

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And so when we came up with
the idea for Zombies Run, part of

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it came from me just wanting to
make running more interesting, because when I

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started running, I found it really
boring and vd tedious and quite painful.

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And I sort of gamified it for
myself by using you know, GP watch

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and all these things. But I
was surprised that no one had used the

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new features of smartphones and of the
iPhone to try and make it into more

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of a game. And so ultimately, you know, there was a problem

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that I had, which was I
found running starting to run kind of boring

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and demotivating, and I knew that, at least for me, a game

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like this would have made it more
fun and more motivating and more exciting.

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And so it wasn't really out of
this kind of belief that the games can

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make everything better. It was more
that, oh, I think I have

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an idea for a game that can
make this particular thing better. And so,

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um, you know, I sat
down with our co creator, Namie

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Altman, who's an amazing author,
and she said that she just joined an

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online running club and they asked people
there, you know, why do you

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want to learn how to run?
And some people said they wanted to lose

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weight, and other people wanted to
get fit, and one woman said that

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she wanted to survive the zombie apocalypse. And that is kind of how the

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zombie aspect if it came in,
because it just worked really well from a

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storytelling and gaming point of view.
So I mean, just to sort of

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the back to your question, it
really was to try and make a particular

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thing more fun. But it was
very specific. It wasn't like, oh

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and now we can use this to
go and make cycling better and learning French

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better. It was just it was
just for running, really right right,

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And I have to say, from
my end, part of the reason that

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I was excited to be on the
show is because when I was looking at

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your bio, and obviously the topic
is I think such an important one,

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But when I was looking at your
bio, I was like, no,

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way, that was him because I
love that game so and embarrassing to say,

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I don't run much anymore because my
knees get angry by it. But

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when I was, when I was
running quite a lot, that really did

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keep me going. Such a sma
our idea to make your run part of

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It's almost like I think of gosh, like Bradbury's the Velt or like these

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ideas of the metaverse or these different
things that we think of as VR,

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but it's audio. It's like audio
VR. You're you're entering into or maybe

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more like audio AAR. You're entering
into this other world, right, and

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you're engaging. You're this person who
needs to get from this village and find

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these supplies and you don't want the
zombie. You have to outrun the zombies.

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Yes, well you have to add
run the zombies. And we played

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very closely to what we were able
to do with the hardware and with the

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technology and with our own resources at
the time, which is to say,

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you know, they had actually been
other running games, even for the iPhone,

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certainly for Android before Zombies Run,
and most of them involved making you

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look at the screen, look at
a map, and show you where to

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run, a bit like Pokemon go
right, and you start to do while

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you're actually running, well exactly,
it's it's kind of unsafe and really not

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very satisfying to kind of stop it
all the time, and so um,

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you know, from a game design
perspective, they just weren't very very good

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for running, and so I think
that we were able to use audio in

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a way. I mean, we
all know if you listen to podcasts,

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you listen to audiobooks, it can
be really intimate. It can feel really

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directly emotional. Certainly when you're running, you feel that. And so I

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think we're able to put people into
a really immersive environment where in some ways

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we're just distracting people, you know, from from the sort of pain and

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tedium of running, particularly for beginners. In other ways, I think we

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really are motivating them. You know, there's a mission Mission two, which

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is my favorite one, where the
gates on the base fail and the stuck

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open and the zombies approaching, and
you have to go out there with noisemaker

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to distract the zombies and they kind
of like, you know, everyone's washing

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around and and it just feels every
time I play that, even though I

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played it like a dozen times,
I sort of have to speed up,

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and there is something that is really
direct about that. Yeah, it's sort

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of like the you've seen the VR
sort of experiments or demonstrations where you have

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to walk a plank and it's like
you know that you're in VR. You

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know the ground is under you,
but it's still you have, Yes,

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you have like a nervous system reaction. It's the same thing when you hear

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the zombies getting closer, you have
to run faster, exactly. It's so

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brilliant tapping into something like deeply psychological. And of course this construct, this

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idea of using You know, when
we think of gaming, we think of

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fun, we think of engagement.
Like you said, we think of distraction,

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we think of cognitive load, but
in like a positive way, you

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know, attention something that we want
to draw our attention to, utilizing gaming

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to improve things that we already value, I guess societally, like education,

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like exercise. Well, I think
that the best forms, or at least

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the forms of gamification that are hardest
to criticize are ones that the person,

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you know, the user of the
player, has picked for themselves. Rather

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than someone saying, well, I
think you should do this. This is

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something where the person says I want
to do this and where and this is

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I'm going to be really specific here
where the person that says, even like

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five years later or ten years later
would agree is still a good idea because

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and because it's very possible for people
to go and say, well, I

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think this is a good idea for
me to do now, which is to

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say, you know, if you're
twenty and you're just like I just want

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to go and spend eighty eighteen hours
a week playing this video game, you

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might think that's a good idea,
right, And I can't argue against that

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that much, but I would say
that probably you would feel differently five years

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time or ten years time, and
so there is this kind of like that's

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my get out for saying, well, I just think that, you know,

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we know what people should be doing
best. And so all of that

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is to say I think that if
someone wants to go and use gamification to

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make it more interesting to learn,
you know, Japanese, or to make

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cycling more fun, or to you
know, learn about physics and a video

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game, I'd say that sounds amazing, actually, And I hope the game

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is good. But even if the
game is bad, that's kind of okay,

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right, because no one is being
fooled here and people are going into

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with their eyes open. I would
say it gets worse when the game is

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bad. I think that's a shame
because people are wasting their money and their

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time. So there are quite a
lot of games out there like this.

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So I would say a lot of
brain training games and apps on smartphones are

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like this, where they say,
well, we can improve your memory,

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we can improve your intelligence, we
can make you better at your job if

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you play these mini games, and
unsurprisingly a lot of people think that's a

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good thing to do. I would
do it if it actually worked. I

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mean, the problem is is that
these apps do not work, and they're

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certainly not as useful as perhaps just
going out for walk or you know,

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doing some crosswords or learning how to
dance, and so that is bad.

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I mean, that's just that's just
false advertising fundamentally. But it's using using

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gamification as a cloak. And so
those are the kind of like either perfectly

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fine or just somewhat objection about things. But then there are more worrying forms

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of gamification, which I would call
coercive gamification, which which I spend a

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fair bit of time on. Right, So maybe maybe you know, we

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dive into that now because I think
that there's probably gamification happening to us,

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you know, and I think that
really is the big distinction that we maybe

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don't even recognize as such. Because
the UI or because the experience feels so

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natural, so fluid. It's it's
just part. It's just become part of

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our lives. So I would love
to enter into this conversation about the harm

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you know, like as you mentioned
the corporations, the governments, you know,

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like the controlling components that that you
talk about. Well. So,

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I mean a good example of this
would be loyalty programs of all kinds.

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So you have frequent fly programs,
you have the auto programs for places like

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Starbucks, and you know, it's
always interesting talking about these because when I

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talk about them, people say,
yeah, but I love getting a free

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flight, I love getting you know, free coffee, and it's like,

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well, obviously it's not really free
because you know some things. But also

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you know, you see people seeing, oh, well I just need fifty

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more stars to go and get an
extra thing, or today is double double

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XP day or double points day,
and they go and buy an extra coffee

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that maybe they didn't actually really want
or need, but um, but this

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is some something where they think,
well, I actually really value these points.

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Right at the very least, they
wouldn't have done it otherwise probably yeah,

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they wouldn't have done otherwise and maybe
they didn't feel so terrible about it,

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but but I mean, obviously the
behavior is being changed. I think

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everyone would probably agree that they would
behave differently if the loyalty program didn't exist,

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and you have that in a really
troubling way. I think, for

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for frequent fly programs, where people
will do things like mileage runs, where

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you know, just to sort of
get to the next tier to upgrade,

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they will just fly kind of pointlessly. Really, Oh gosh, that's so

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detrimental. That's all I thought you
were going to mention. You know how

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sometimes when you when you go to
buy your flight, they're like, you

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can double your miles for an extra
two hundred dollars. Like what, well,

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I'm not going to be that.
But that's like not even as bad

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as flying for no reason in putting
all of that carbon into the air,

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Like wow, exactly exactly. I
mean that's another thing. I mean,

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that's a good point where these points
and these different sort of currencies really obver

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skate value, right. It just
makes it harder for people to understand what

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they're getting out of it. And
that's why, incidentally, why a lot

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of you know, free to play
games and really kind of compulsive, addictive

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games or mobile have like five different
currencies, you know, and you're just

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like, wait a second, how
much of these tickets worth? And you

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know, it makes it harder to
really understand what's going on and to sort

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of convert that to money, you
know, in a way, I think,

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sorry to interject, but in a
way, I think it's why I

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have. You know, you look
at like credit card culture right to live

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in modern America, but to live
in the lope, to live anywhere in

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the world right now, and and
engage right in this kind of like capitalist

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stranglehold we have, we need we
need credit, And um, a lot

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of people utilize credit, you know, responsibly, and a lot of people

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utilize credit irresponsibly. Whether um,
that's a whole other conversation, but whatever,

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there's a lot of predatory practices that, um that make it very easy

241
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to be irresponsible with credit anyway,
Well I all of them. Yeah,

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So I was gonna say, I
think the points do play into that.

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Wh why that is? Yeah,
And so like I my credit cards that

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I use, which you have to
use credit cards anyway, are all cash

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back cards. And when I talk
to my friends and they're like, why

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don't you have an airline card run
I'm like, because I know exactly that

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I'm going to get one point five
percent cash back on everything I use.

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I have to use the credit card
anyway. It's it's what I'm It's how

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I live my life if I got
no note, nothing back. And I'm

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sure it influences me. I'm sure
I'm just as much as sucker. But

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there's something or me about the fact
that I know exactly it's dollars as opposed

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to some sort of point that I
have to convert, which simplifies it for

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me and makes me feel like less
of a sucker. No, is that

254
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valid, is what I'm asking.
No, I think it's I mean that's

255
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what I do. I think it's
totally valid, and I think it makes

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things much more transparent. I mean, that's one of them, is ultimately,

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And you do see people on frequent
flyer websites who'll be like, well,

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actually, if you get this AMEX
you know, Delta airline thing and

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use it for two months and you
I mean people treat you know, these

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things like games and and there are
ways to play them well, and um,

261
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you know, in fact, in
frequent Flyer programs. People will often

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call their spouse or their part and
their player too because they can they can

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unlock more benefits. So so,
but it's like a casino, right,

264
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Like the reason that a handful of
people can do well is because so many

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other people are doing so, or
like otherwise they wouldn't that wouldn't be the

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system because the corporation wouldn't be making
money. That is exactly right. And

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it allows people who have the time, um, and and the sort of

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capacity to juggle, you know,
five different credit cards and to spend lots

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of time on forums learning about the
latest deals. Those people get rewarded for

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you know, that effort, and
everyone else who doesn't have the time,

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um, you know it is essentially
paying for that. And so I think

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that is so it's really important to
say that a lot of cases where our

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lives are being gamified, it is
possible for for people, if they're dedicated

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enough, to play that game in
a way that will work for them.

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But like you say, it is
impossible for that to work in a way

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that benefits everyone. Like, it's
that's just not how it works. So

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system is Bill, It's it's a
feature, not a bug. Yes,

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yes, And I think it is
very convenient for these companies to be able

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to point at people and say,
wow, look at this person who earned

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like five free flights or these upgrades
or whatever, and people can think,

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well, I could get that as
well, and it's like, there is

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no way you're getting that because you
would have to completely transform your life probably

283
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to make that work. And and
that is worrying because I mean, do

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you really want to transform your life
to get you some extra coffees to get

285
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some extra flights? That is,
that is probably not what most people would

286
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if they were asked to kind of
in a neutral way, without advertising what

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they would say their value. So
I think there's a lot of this going

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on. And in some places we
can avoid it. We can just say

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well, I'm just going to get
the cash back credit card, and other

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places it's it's basically impossible to avoid. So um, you know, in

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the UK, we've been following the
US, we have much more we have

292
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more people joining private healthcare insurance because
the NHS is being underfunded, and a

293
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lot of these insurers use points systems
and use gamification to encourage you to do

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certain things. And again sometimes that
is to they'll reward you. They'll give

295
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your extra points if you go running
more as measured by your Apple Watch,

296
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if you get to the gym more
as measured by you checking in, even

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if you buy vegetables and healthy foods. They can sync up with your supermarket

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purchases and see what you're buying.
And you could say, well, that's

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good, I'm being rewarded for these
things. And it makes me feel quite

300
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uncomfortable because it is. It also
means that you're being punished if you want

301
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behaving in a certain way. And
I think that is strange coming from the

302
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UK, where we didn't used to
link the provision of healthcare and the cost

303
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of healthcare with your behavior in that
way. If you see what I mean,

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I know that's kind of more normal
and different treats be in the UK.

305
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It used to be it doesn't really
matter who you are, doesn't matter

306
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how you behave, We're just going
to go and treat you and it's going

307
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to cost nothing. And now,
which, yeah's different, and that may

308
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be you know, two American ears. In some ways that maybe what is

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seen as kind of extremely on one
side, and then of course the sort

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of directly tying to behavior might be
seen as extreme on another side. But

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ultimately, when we look at the
evidence base, we know that behavior only

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takes us so far when it comes
to health. And yes, it is

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part it is a variable amongst a
very complex algorithm. And to oversimplify it

314
00:23:37.079 --> 00:23:42.480
that way actually is it's a social
justice failure, right, it is it's

315
00:23:42.519 --> 00:23:48.480
punishing people for existing. Yeah.
So yeah, yikes. Yeah. So

316
00:23:48.599 --> 00:23:53.400
one one area of that, the
research that need for this book that kind

317
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of surprised me. The most um
is of kids. And you know,

318
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if an adult looks at this particular
thing which I'm going to subscribe, they

319
00:24:06.720 --> 00:24:08.440
would say, well, of course
there's a gamification. It's kind of weird.

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And kids, obviously they don't know
any better, so they just think

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it's it's normal. And there is
this app called class Dojo which is in

322
00:24:18.480 --> 00:24:23.240
use in supposedly nine of US schools
and certainly lots of schools in the UK,

323
00:24:25.480 --> 00:24:32.279
and it's basically behavior classroom management app
for teachers, and it does sort

324
00:24:32.279 --> 00:24:37.240
of two things. The first thing
is it's like a private social network where

325
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teachers and parents and students can connect
and share homework and photos. And that's

326
00:24:42.440 --> 00:24:47.720
all fine, there's nothing too bad
about that. But the weirder thing about

327
00:24:47.720 --> 00:24:52.720
it. What I learned was it's
a way of basically trying to manage classrooms.

328
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So the teacher installs the class Dojo
app on their phone and they set

329
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up a grid showing all the different
students UM, and they can set up

330
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points systems so that if you know
Mary is behaving well, then class ten

331
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points, and if you know Peter
is behaving badly or sleeping or whatever going

332
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to the toilet too much, even
you know, minus twenty points and so

333
00:25:18.640 --> 00:25:26.440
UM class Dodo essentially gamifies behavior in
the in the classroom UM and teachers,

334
00:25:26.480 --> 00:25:29.279
some teachers love it, and even
some parents love it. Some kids love

335
00:25:29.319 --> 00:25:34.680
it. UM. You see lots
of stories of schools quite openly saying,

336
00:25:34.720 --> 00:25:37.279
well, you know, here's the
point setup you have, and hear the

337
00:25:37.359 --> 00:25:42.599
rewards that you get if you have
certain points totals like you get to play

338
00:25:42.599 --> 00:25:45.519
on video games, you get to
go to lunch early, you get to

339
00:25:47.200 --> 00:25:48.960
you know, get sweets, that
sort of thing, you get to get

340
00:25:48.960 --> 00:25:56.480
to break early. And so it
is basically sort of incentivizing kids for good

341
00:25:56.480 --> 00:26:03.160
behavior three points and through through you
know, through a game, and you

342
00:26:03.200 --> 00:26:06.400
know the way thing is. But
whenever I talked to people about this.

343
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Certain people of a certain age will
say, well, have we always done

344
00:26:10.000 --> 00:26:12.000
this? Right? We always had
That's what I was about to. Yeah,

345
00:26:12.680 --> 00:26:15.920
like you know, haven't we?
Like we we actually teach, you

346
00:26:15.960 --> 00:26:19.200
know, I'm a psychotherapist, and
when we're working with parents, you know,

347
00:26:19.240 --> 00:26:26.119
doing parent training with kids with conduct
disorders or ADHD, we will often

348
00:26:26.240 --> 00:26:32.319
teach like you know, a poker
chip model and transactional and quid pro quo

349
00:26:32.599 --> 00:26:38.440
structures to help these children learn responsibility
or to learn boundaries. Um And,

350
00:26:38.519 --> 00:26:42.160
in a way, that's the same
thing. It's just not digital, but

351
00:26:42.799 --> 00:26:47.920
is it not? Well, so, I think that something changes when it

352
00:26:47.960 --> 00:26:52.440
becomes digital and what it becomes this
move basically um So. People have liken

353
00:26:52.559 --> 00:26:56.119
it to getting gold stars or you
know, putting morbles on a job.

354
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These are sorts of things that you
know, happened when I was a kid

355
00:27:00.400 --> 00:27:06.519
or or decades before that. And
I think it's different because it's much faster

356
00:27:07.200 --> 00:27:11.519
and much easier, and it remembers
much better things like that. It could

357
00:27:11.519 --> 00:27:17.400
be more punitive, It could be
more punitive, It can be communicated easier

358
00:27:17.640 --> 00:27:22.000
to parents. Um it. You
know, it's just harder for people to

359
00:27:22.079 --> 00:27:27.000
kind of wipe the slately in on
something that is digital that is always working,

360
00:27:27.559 --> 00:27:34.720
and there are certain effects to it
that are really unexpected but also very

361
00:27:34.759 --> 00:27:42.279
powerful. So um, so when
when the teacher gives so one points or

362
00:27:42.319 --> 00:27:45.799
deduct points as a certain sound effect, you know, that happens as you

363
00:27:45.880 --> 00:27:51.839
might expect, you know, happy
sound when you're getting a machine. And

364
00:27:52.359 --> 00:27:57.440
the crucial thing is it doesn't like, say, necessarily who has received those

365
00:27:57.519 --> 00:28:03.599
points or been aducted those points and
so on the class dojo official blog they

366
00:28:03.640 --> 00:28:07.759
had a post saying, you know, this sound effect is really really powerful.

367
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People kids really respond to this,
and researchers have found this as well,

368
00:28:12.640 --> 00:28:18.240
and so the blog said, um, what you might consider doing is

369
00:28:19.039 --> 00:28:26.119
sending up a fake student in your
classroom and occasionally deducting points from that student

370
00:28:26.920 --> 00:28:33.200
so as to scare effectively the other
kids into submission. Because I'm not sure

371
00:28:33.599 --> 00:28:37.559
this is like some creepy mid century
psychology experiment stuff, right, I mean

372
00:28:37.599 --> 00:28:41.799
this behaviorism right yeah, like but
like but like the dark side of behavior

373
00:28:41.920 --> 00:28:47.279
yes, yes, um, and
so this is a thing, of course,

374
00:28:47.880 --> 00:28:49.079
so I might say, well,
I don't use it in that way,

375
00:28:49.119 --> 00:28:52.200
and I just use it to reward
people, and I don't punish people,

376
00:28:52.240 --> 00:28:56.039
and blah blah blah. Absolutely true. I'm sure there are a lot

377
00:28:56.039 --> 00:29:02.079
of teachers out there who use it
in a perfectly okay but I think that

378
00:29:02.440 --> 00:29:06.640
the tool enables people to use in
a bad way. And I would say

379
00:29:06.880 --> 00:29:12.480
that, you know, I can
imagine it's helpful in certain circumstances. I

380
00:29:12.519 --> 00:29:18.200
think that what is worrying to teachers
and parents who've spoken to me about it

381
00:29:18.319 --> 00:29:23.440
is it is encouraging people, kids
to learn and to behave for the wrong

382
00:29:23.480 --> 00:29:27.039
reasons. Effectively, you know,
you're saying, well, the reason why

383
00:29:27.400 --> 00:29:32.759
you should be quiet is because you
will get more points, and the reason

384
00:29:32.880 --> 00:29:37.920
why you shouldn't, you know,
make trouble is because you'll be the data

385
00:29:37.079 --> 00:29:41.440
points, not because of more kind
of intrinsic reasons. I mean, of

386
00:29:41.480 --> 00:29:44.799
course, I'm sure that teachers would
say, well, here's the real reasons,

387
00:29:44.920 --> 00:29:48.119
but the things that are being reinforced
are the points. That is what

388
00:29:48.200 --> 00:29:53.640
you're really worried about, which is
like the antithesis of one of the other

389
00:29:53.680 --> 00:29:57.960
big things that we often do when
working with children and children who are struggling

390
00:29:59.000 --> 00:30:04.119
with some of these behavioral issues,
is really emphasizing what we call natural consequences

391
00:30:04.160 --> 00:30:11.680
and not trying to make everything feel
like an artificial transaction, because we will

392
00:30:11.759 --> 00:30:17.160
not mature and develop and grow if
we don't see the real world consequences of

393
00:30:17.200 --> 00:30:19.319
our actions. And if we yeah, if we separate those things out too

394
00:30:19.480 --> 00:30:26.279
much, we're actually perpetuating a sort
of like immaturity in children. Yeah,

395
00:30:26.359 --> 00:30:33.799
And I think the gamification can be
a useful scaffolding to get people into the

396
00:30:33.880 --> 00:30:41.359
habit of behaving in a certain way, right It Like I a zombies run,

397
00:30:41.640 --> 00:30:45.119
Like my hope is eventually people get
good enough of running that they don't

398
00:30:45.160 --> 00:30:48.000
need zombies run to run anymore.
Maybe they find it fun, but but

399
00:30:48.039 --> 00:30:52.599
they just don't need it. And
I think that the danger is when the

400
00:30:52.880 --> 00:31:00.119
game is not designed to let people
go eventually and to to sort of development

401
00:31:00.119 --> 00:31:06.799
as people. And of course that
that's against usually the commotional addressed of the

402
00:31:06.839 --> 00:31:10.160
company. I mean, the company
wants to get people playing and engaging with

403
00:31:10.319 --> 00:31:12.319
the app or the game, Trevor, because you make more, right,

404
00:31:12.319 --> 00:31:18.839
good luck selling that to the that
the CEO. Right, That's that's it's

405
00:31:18.839 --> 00:31:22.440
a tall order within kind of this
capitalist view that we're looking at, and

406
00:31:22.519 --> 00:31:26.680
especially when we think of games we
think of games as entertainment, we think

407
00:31:26.720 --> 00:31:33.839
of them as as money making prospects. Yeah, exactly. So those are

408
00:31:33.880 --> 00:31:37.599
the places where I think people don't
necessarily know that they're being played. You

409
00:31:37.640 --> 00:31:44.039
know that that they are, that
they think it's just normal. All right,

410
00:31:44.079 --> 00:31:47.000
everyone, I want to take a
quick break to thank the sponsor of

411
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412
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413
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414
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416
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417
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418
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419
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how to evaluate how compelling your startup
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420
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ideally position your startup within any industry, and much more. You'll also

421
00:32:36.319 --> 00:32:39.960
gain a deeper understanding of what investors
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422
00:32:40.000 --> 00:32:45.319
your unique value proposition. Plus,
this book includes a free digital companion kit

423
00:32:45.519 --> 00:32:51.240
with full length example pitch decks and
cheat sheets. Head to Amazon and search

424
00:32:51.319 --> 00:32:55.680
for how Good is My Pitch Deck
to get his copy to deck. Yeah,

425
00:32:55.759 --> 00:33:00.759
I'm curious about another component that I
find is somewhat psychologically damaging, but

426
00:33:00.799 --> 00:33:04.240
I'm not sure how the literature bears
out, so this is going to be

427
00:33:04.240 --> 00:33:07.519
a little bit anecdotal. But as
you were talking about this classroom map,

428
00:33:07.599 --> 00:33:15.000
I was thinking about this like massive
trend. And I don't know if you

429
00:33:15.039 --> 00:33:17.200
if you have it in the UK, but here these gyms they call them

430
00:33:17.200 --> 00:33:22.559
Orange theory gyms, but I think
that's just you know, that one company,

431
00:33:22.599 --> 00:33:25.599
but there are probably other iterations of
it where people wear wearables and then

432
00:33:25.640 --> 00:33:30.240
their stats are up on this huge
scene and I'm like, I can't imagine

433
00:33:30.279 --> 00:33:34.799
that is so black mirror to me. All I can think about is feeling

434
00:33:34.880 --> 00:33:38.200
shame, you know, But maybe
that's my own psychology talking. So this

435
00:33:38.400 --> 00:33:45.319
feels dangerous to me to constantly compare
ourselves to other people. I have seen

436
00:33:45.400 --> 00:33:47.680
these and I have to confess in
some ways, I think, wow,

437
00:33:47.720 --> 00:33:52.559
that looks like that's fun, and
some people, some people love it,

438
00:33:52.559 --> 00:33:55.640
they flock to it, and you
know, it's not exactly the same thing.

439
00:33:55.680 --> 00:34:00.759
But over the pandemic, I've got
a palat home and of course pelt

440
00:34:00.759 --> 00:34:05.920
On it is similarly gamified, and
it shows your your points in your output,

441
00:34:07.440 --> 00:34:09.719
and there's a leader board with everyone
who's working out at the same time

442
00:34:09.760 --> 00:34:15.360
as you. And the thing that
I always tell game designers and tell people

443
00:34:15.360 --> 00:34:20.000
who are interest in the gamification is
that it is it is motivating, and

444
00:34:20.039 --> 00:34:23.559
it is exciting to see yourself rising
up on the leader board, like you

445
00:34:23.559 --> 00:34:27.800
think, wow, I'm really making
progress here and I'm doing better and I'm

446
00:34:27.840 --> 00:34:31.679
beating all these people. But for
every person who is at the top of

447
00:34:31.679 --> 00:34:35.519
the leader boarder for every person who's
going up the leader board, there was

448
00:34:35.559 --> 00:34:37.760
someone who's going down, and there's
someone who's at the bottom of the leader

449
00:34:37.800 --> 00:34:44.679
board. Right it's a zero some
game like it is not. It is

450
00:34:44.760 --> 00:34:46.800
not motivating to be the person at
the bottom of the leader board. It

451
00:34:46.840 --> 00:34:54.440
just feels terrible. And so I
and fundamentally I think that there are some

452
00:34:54.480 --> 00:35:00.159
people who who love competition, and
who are best motivators for competition and who

453
00:35:00.159 --> 00:35:06.280
are not who don't get sort of
distraught through it. I think most people

454
00:35:06.320 --> 00:35:08.320
are not actually like that. I
think most people who can't find it okay.

455
00:35:08.840 --> 00:35:13.480
But you know, I always compare
it to when I was playing football.

456
00:35:13.519 --> 00:35:16.039
While I spening soccer at school with
my friends, and it wasn't part

457
00:35:16.079 --> 00:35:21.760
of any organized league or anything like
that. We just play five a side

458
00:35:21.920 --> 00:35:24.440
soccer on the weekends. And the
way we would organize it is that we

459
00:35:24.480 --> 00:35:29.039
would be counting goals. You know, we would know that this side had

460
00:35:29.079 --> 00:35:32.719
gone fifteen goals and this other side
had gone twenty goals. But if it

461
00:35:32.760 --> 00:35:37.079
got to the point where it was
like fifty goals versus ten, it was

462
00:35:37.079 --> 00:35:40.440
like, well, this is not
fun anymore, right, We're not here

463
00:35:40.559 --> 00:35:45.159
for one team to go and beat
up the other team. We're here to

464
00:35:45.280 --> 00:35:47.039
have fun. And so we would
just swap around the teams. We'd say,

465
00:35:47.079 --> 00:35:51.320
well, look, you two,
you're the strongest players. You go

466
00:35:51.360 --> 00:35:52.880
over the other team now, and
we're going to try it even out.

467
00:35:53.400 --> 00:35:59.880
And so we did keep score,
but only as a way of really make

468
00:36:00.159 --> 00:36:04.880
sure that it was still being fun. And so I think it's just very

469
00:36:06.199 --> 00:36:09.280
very basic, very kind of starved
game design to go and say, well,

470
00:36:09.639 --> 00:36:14.880
okay, we're gathering all this data
from you, and all we're going

471
00:36:14.920 --> 00:36:16.679
to do is just say, well, you're doing better than this other person.

472
00:36:16.840 --> 00:36:21.440
I mean, that is terrible.
It's it's really boring, and and

473
00:36:21.760 --> 00:36:23.719
you know, eventually people will just
get bored by it. So it doesn't

474
00:36:23.719 --> 00:36:27.280
even work on a long run,
but it does work in the short run.

475
00:36:27.639 --> 00:36:30.400
And I think it also taps into
you know, like kind of broadening

476
00:36:30.400 --> 00:36:35.719
this out from a social psychology perspective, I think it really does tappen too,

477
00:36:37.840 --> 00:36:40.719
you know, a failure of sort
of the American ethic which has been

478
00:36:40.760 --> 00:36:44.320
now exported into a lot of the
world. Or maybe I could say it's

479
00:36:44.320 --> 00:36:46.280
a Western ethic, you know,
maybe it maybe it predated us, but

480
00:36:46.480 --> 00:36:52.559
very much this manifest destiny, pull
yourself up by the bootstraps, rags to

481
00:36:52.760 --> 00:36:58.280
riches, like all of these different
iterations of this ethic, which ultimately culminates.

482
00:36:58.280 --> 00:37:00.559
I remember reading some study and I'm
going, I'm wildly misquoting because I

483
00:37:00.559 --> 00:37:02.400
don't have it in front of me. So guys, like, take what

484
00:37:02.480 --> 00:37:07.239
I'm saying with a massive grain of
salt. But I remember reading some study

485
00:37:07.239 --> 00:37:09.360
where they were like surveying kids from
around the world, and they were asking

486
00:37:09.480 --> 00:37:14.400
these kids, you know, what
percentile do you fall in in these different

487
00:37:14.440 --> 00:37:17.119
areas, these skill areas, And
it's like in America, like eighty percent

488
00:37:17.159 --> 00:37:20.960
of the kids thought they were in
the eightieth percentile. And I'm like,

489
00:37:21.480 --> 00:37:25.679
well, sadly, that's just not
possible. And I think it's it is

490
00:37:25.719 --> 00:37:30.199
that American exceptionalism thing where it can
be motivating for a lot of people to

491
00:37:30.239 --> 00:37:34.920
be like, I want to win. But it's also so it's it's you

492
00:37:34.960 --> 00:37:37.519
know, it's the dark side of
social media for teens as we see it

493
00:37:37.599 --> 00:37:40.920
right now, Like it is so
bad for self esteem. It is so

494
00:37:42.119 --> 00:37:46.800
detrimental to self efficacy when you're comparing
yourself to others, And why not make

495
00:37:46.800 --> 00:37:52.239
a small tweak and just compare yourself
to yourself? Well, why can't you

496
00:37:52.280 --> 00:37:55.840
just show improvement within your own game? Well I would go even beyond that

497
00:37:55.960 --> 00:38:00.199
and say, I don't even know
that you have to ensure improvement at all,

498
00:38:00.480 --> 00:38:06.719
right, YEA progress can't keep going
exactly. You know, when I

499
00:38:06.800 --> 00:38:09.800
was starting out running, you know, I mentioned I had this GPS tracker

500
00:38:09.880 --> 00:38:14.519
and I had this very rudimentary game
on it, or not even the game.

501
00:38:14.559 --> 00:38:16.679
It was just called ghost mode.
Basically what you could do is you

502
00:38:16.719 --> 00:38:23.920
could race against your previous rundogs.
So this was really fun. Actually when

503
00:38:23.920 --> 00:38:28.679
I really motivating when I started running, because I was just beating my previous

504
00:38:28.679 --> 00:38:30.880
self all the time, and then
you were also in a growth phase.

505
00:38:31.079 --> 00:38:35.000
Yeah, exactly. I was just
building the muscle, I was building up

506
00:38:35.000 --> 00:38:37.599
stamina. It was great. And
then of course there came a moment in

507
00:38:37.679 --> 00:38:40.760
a few months later when I don't
know what it was, I was getting

508
00:38:40.800 --> 00:38:47.480
ill or I was just plateauing,
and then my past self was beating me,

509
00:38:47.960 --> 00:38:51.000
and I was like, wow,
this sucks, Like I don't want

510
00:38:51.000 --> 00:38:54.280
to do it anymore, you know. And of course the answer is that

511
00:38:55.000 --> 00:38:59.320
the point of running is not to
just go and keep on getting faster,

512
00:38:59.559 --> 00:39:07.639
because it's actually an impossible but you
can't do that. You need to do

513
00:39:07.719 --> 00:39:14.199
something that you find enjoyable and satisfying. And I think that where we have

514
00:39:14.400 --> 00:39:20.199
ended up is that a lot of
people feel obliged to certain things that they

515
00:39:20.239 --> 00:39:24.000
don't actually find fun or find enjoyable. Right. I really think that there

516
00:39:24.119 --> 00:39:29.679
is at least one form of exercise
out there, or one sport out there

517
00:39:29.719 --> 00:39:32.880
that everyone would actually really like doing, even if they weren't very good at

518
00:39:32.880 --> 00:39:37.079
it. Right, That is not
the same thing. You can like doing

519
00:39:37.079 --> 00:39:40.119
something that you're not good at,
but you're still getting something out of And

520
00:39:40.199 --> 00:39:45.000
that's why I feel about rowing.
Yeah I'm not good at it, but

521
00:39:45.079 --> 00:39:49.840
I find, for whatever reason,
when I row in the gym versus running

522
00:39:49.840 --> 00:39:52.719
on a treadmill in a gym,
which you know apples to apples you can't

523
00:39:52.719 --> 00:39:55.199
really but whatever, you get the
cardio and you get all the things,

524
00:39:55.239 --> 00:39:59.360
and people will argue that this is
better, that's better, but ultimately it's

525
00:39:59.360 --> 00:40:01.440
good for you, right, And
I find that when I'm rowing it,

526
00:40:01.760 --> 00:40:07.639
I'm not in pain and I'm not
like angry the whole time, and I'm

527
00:40:07.639 --> 00:40:10.079
like, oh, I think probably
i am just this is the right thing

528
00:40:10.239 --> 00:40:16.400
for me. Yes. And so
what I think where gamification can work best

529
00:40:16.760 --> 00:40:21.639
is when it helps ease people into
these things, or it helps make things

530
00:40:21.639 --> 00:40:25.400
that are not fun for people more
fun. You know. The crucial thing

531
00:40:25.760 --> 00:40:30.039
is is that you know, Zombies
Run is not going to work for everyone,

532
00:40:30.800 --> 00:40:35.239
partly because a lot of people don't
like zombies, but also a lot

533
00:40:35.280 --> 00:40:37.880
of people don't like audio stories.
They don't like that sort of thing.

534
00:40:37.880 --> 00:40:40.840
They don't they just or they might
actually just feel stressed by it instead of

535
00:40:40.880 --> 00:40:47.280
motivated exactly. And what I would
hope happens is not that Zombies Run takes

536
00:40:47.280 --> 00:40:51.360
over the world. It's more that
we get a thousand zombies runs, you

537
00:40:51.400 --> 00:40:55.320
know, that are made for the
right thing, for the right tastes.

538
00:40:55.519 --> 00:41:00.360
And they might not even be smartphone
apps. They might not be video games.

539
00:41:00.360 --> 00:41:02.880
They might just be football clubs or
things like that, because you know,

540
00:41:02.920 --> 00:41:07.719
football is a game and basketball is
a game, and you know we

541
00:41:07.760 --> 00:41:13.159
shouldn't forget that. So I think
that's where like I end up, which

542
00:41:13.159 --> 00:41:17.119
is we need to figure out ways
of making activities satisfying in a lot of

543
00:41:17.159 --> 00:41:22.480
themselves, outside of improvement, outside
of competition, outside of points. Even

544
00:41:22.880 --> 00:41:25.519
we can use that as a kind
of scaffold to get people there, but

545
00:41:27.239 --> 00:41:32.920
the goal should be that people don't
really need it actually interesting. So kind

546
00:41:32.920 --> 00:41:38.719
of tell me of what I'm hearing. Tell me if you agree with this

547
00:41:38.800 --> 00:41:46.559
sort of takeaway that ultimately we can
quibble about the how and what is maybe

548
00:41:47.480 --> 00:41:53.039
more effective, more efficient, healthier, more detrimental. But unless we enter

549
00:41:53.119 --> 00:42:00.360
into it with a clear, almost
a priori decision about why, it could

550
00:42:00.440 --> 00:42:02.639
kind of run away from us.
But if we always go in with an

551
00:42:02.639 --> 00:42:07.320
a priori decision about why, then
we're always going to be thinking about getting

552
00:42:07.320 --> 00:42:12.760
back to that goal, maintaining the
right constraints, the right guard rails,

553
00:42:13.280 --> 00:42:20.719
and ultimately we can be proud of, you know, a gamification utilization and

554
00:42:20.800 --> 00:42:23.039
not be afraid of it. I
think that's really good. I think that

555
00:42:23.199 --> 00:42:28.639
people need to know why they're going
into it, and I think designers need

556
00:42:28.679 --> 00:42:34.239
to know why they're designing it.
So you know that there's a in the

557
00:42:34.280 --> 00:42:38.960
book I sort of praise Duolingo a
fair bit, and if I were writing

558
00:42:38.960 --> 00:42:44.800
it now, I probably take that
back. Actually interesting, So Duolingo,

559
00:42:44.880 --> 00:42:50.639
obviously extremely popular language learning app uses
a lot of gamification. If you used

560
00:42:50.639 --> 00:42:52.559
it before, then you know that
everything you do in it, you know,

561
00:42:52.639 --> 00:42:57.920
like doing vocabulary and doing games and
tests and things that that gets your

562
00:42:57.920 --> 00:43:06.119
points and um they you know,
my my partner's mom started using it,

563
00:43:07.119 --> 00:43:12.480
and she would occasionally disappear, um
just a weird point in the evening,

564
00:43:12.679 --> 00:43:16.199
like during dinner or like in conversations
and things, and then go off to

565
00:43:16.239 --> 00:43:21.880
another room. And then during lingo
sound effects would appear from that room and

566
00:43:21.920 --> 00:43:24.239
eventually, you know, we'd be
like, why are you going off and

567
00:43:24.360 --> 00:43:30.599
just doing during lingo now of all
times? And she'd be saying, Oh,

568
00:43:30.639 --> 00:43:36.000
this is you know, dur Lingo
XP happy Hour where for this hour,

569
00:43:36.719 --> 00:43:40.800
every completed test gets you double XP. And it's like, well,

570
00:43:42.199 --> 00:43:46.800
okay, but how does that really
help you learn French? Right? And

571
00:43:46.840 --> 00:43:51.079
it helps them make money, you
know, it helps them make money.

572
00:43:51.239 --> 00:43:57.440
And and crucially I think that she
probably if she started using due lingo and

573
00:43:57.440 --> 00:44:00.599
it said by the way, um, we're going to do this thing where

574
00:44:00.599 --> 00:44:06.920
you're going to feel compelled to abandon
your dinner for an hour because you want

575
00:44:06.960 --> 00:44:09.159
extra XP? Does that sound okay
to you? You probably say that sounds

576
00:44:09.199 --> 00:44:16.119
absolutely bonkous. I don't want that. So that is a thing where they're

577
00:44:16.159 --> 00:44:21.079
not really sure what they're doing.
And I think the designers don't know what

578
00:44:21.119 --> 00:44:25.159
they're doing either, because I've looked
at blog post on social media posts by

579
00:44:25.159 --> 00:44:29.840
the designers of you and they go
and all they can talk about is engagement.

580
00:44:30.519 --> 00:44:32.920
It's just engagement, it's just attention, it's just all these things.

581
00:44:32.880 --> 00:44:37.239
And I'm like, you are assuming
that the more time people spend with your

582
00:44:37.239 --> 00:44:42.159
app, it equals better learning,
and I don't think that's justified. And

583
00:44:42.280 --> 00:44:46.960
it just feels really horrible, honestly, Like it just feels like you've lost

584
00:44:46.960 --> 00:44:51.800
sight of what you're trying to do
here. Yea, And yeah, it's

585
00:44:51.840 --> 00:44:54.719
like the Instagram, Facebook, Twitter
model. You know, it's just but

586
00:44:54.800 --> 00:44:58.400
that the point of all of that
is just to serve more ads, to

587
00:44:58.440 --> 00:45:00.239
get more data, to make more
money, right, Like, ultimately,

588
00:45:00.719 --> 00:45:06.000
it's keep you on the system and
keep you engaged so that you know,

589
00:45:06.159 --> 00:45:12.159
the actual corporate whatever, the money
making component of this can keep churning,

590
00:45:12.559 --> 00:45:16.079
right, And I totally believe that
at the start they were like, well,

591
00:45:16.079 --> 00:45:20.800
we are here to go and help
people learn a new language. But

592
00:45:20.960 --> 00:45:22.079
by the end, it's like,
we just need the number to go up,

593
00:45:22.280 --> 00:45:27.239
you know, we need more users
spending more time and making us more

594
00:45:27.239 --> 00:45:30.360
money from this. And it doesn't
really matter ultimately whether they're learning anything.

595
00:45:30.559 --> 00:45:36.000
What matters is if they're spending more
time a bit. So what I'm hearing

596
00:45:36.239 --> 00:45:39.639
is that one of the fundamental problems
here really is capitalism, right, is

597
00:45:39.719 --> 00:45:44.000
this idea? I mean, yeah, we mentioned it earlier, Just like

598
00:45:44.039 --> 00:45:47.800
you can't always become faster and faster
and faster as a runner. But for

599
00:45:47.880 --> 00:45:52.159
some reason, built into the capitalist
system that we live in, there's an

600
00:45:52.159 --> 00:45:57.920
expectation that corporations will make more money
quarter after a quarter. And it's like,

601
00:45:58.119 --> 00:46:00.440
that's not sustainable, but for some
is, and everybody's just pretending it

602
00:46:00.559 --> 00:46:06.119
is. Well, yeah, and
I think it is. It's really it's

603
00:46:06.440 --> 00:46:12.840
sad because when game designers get into
this business, you know, you know,

604
00:46:13.119 --> 00:46:17.360
I'll often talk to game designers who
who basically they start gamifying their own

605
00:46:17.400 --> 00:46:21.400
games, which sounds weird, but
what it means is what it means is

606
00:46:21.440 --> 00:46:28.199
basically making games less fun but making
more money by adding in loop boxes and

607
00:46:28.239 --> 00:46:31.039
things like that. And I would
always say to them, look, none

608
00:46:31.039 --> 00:46:36.639
of us got into this business to
become rich. You don't. You don't

609
00:46:36.679 --> 00:46:38.639
try and become rich by being a
game designer, right, if you want

610
00:46:38.679 --> 00:46:43.400
to do that and you get a
math going to finance or something. But

611
00:46:43.679 --> 00:46:47.159
we got into game design because we
want to entertain people, you know,

612
00:46:47.239 --> 00:46:50.920
we want to make their lives fun. We want to do something unique and

613
00:46:51.280 --> 00:46:54.960
special and kind of technically impressive,
or tell an amazing story, all these

614
00:46:54.960 --> 00:47:00.880
things, right, and you need
to make money as a game designer.

615
00:47:00.920 --> 00:47:05.639
Otherwise you can't pay the bells,
you know. But at the same time,

616
00:47:05.679 --> 00:47:09.599
we didn't get into it necessarily to
become billionaires. But that's where we

617
00:47:09.679 --> 00:47:15.719
get driven to by the wider culture, even if you don't have shareholders saying

618
00:47:15.760 --> 00:47:19.280
that. And so I think that
is what ends up happening, where people

619
00:47:19.400 --> 00:47:22.599
stop with these really good intentions and
they just start thinking, well, actually,

620
00:47:22.599 --> 00:47:27.760
what we really need to do is
just make more money, and gamification

621
00:47:28.159 --> 00:47:31.960
is a way of manipulating people's behavior
to do that, at least in the

622
00:47:31.960 --> 00:47:37.599
short term. Yeah, I think
just like we think about social psychology,

623
00:47:37.679 --> 00:47:42.840
we think about you know, persuasion
science, and these are tools, right,

624
00:47:42.920 --> 00:47:46.920
and they can be used really,
you know, kind of beneficently.

625
00:47:47.280 --> 00:47:52.639
We can use them for social good
or they can really be misused for manipulation

626
00:47:52.719 --> 00:47:59.000
and for social control. And the
sad thing about these tools, like the

627
00:47:59.039 --> 00:48:04.119
things we learn from so psychology,
persuasion science, and gamification being a very

628
00:48:04.280 --> 00:48:13.320
very effective tool, is that it
can even be utilized when the when the

629
00:48:12.440 --> 00:48:17.639
user is unsuspecting, like they don't
even know they're engaging in it, And

630
00:48:17.679 --> 00:48:22.639
that's where things become really ethically nebulous. So I'm curious in the book,

631
00:48:22.639 --> 00:48:28.719
you know, what are some examples
that you um that you offer for people

632
00:48:28.719 --> 00:48:31.119
where kind of we don't have any
choice but to use this system and we

633
00:48:31.159 --> 00:48:36.480
don't even really realize that we're being
played. UM. I mean, the

634
00:48:36.599 --> 00:48:43.920
the workplaces is probably the most frequent
example of this, where um, you

635
00:48:43.960 --> 00:48:47.079
know, some of the most obvious
examples will be in um gig economy jobs

636
00:48:47.679 --> 00:48:53.519
like uber um and delivery jobs and
things like that. These these jobs,

637
00:48:53.519 --> 00:49:00.280
because they are sort of um,
they tend to be mediated by smart homes.

638
00:49:00.320 --> 00:49:02.760
So if you are a yeah,
yeah, they're app based, and

639
00:49:04.000 --> 00:49:07.000
so you don't really have you don't
have like a boss, you don't have

640
00:49:07.039 --> 00:49:12.239
a human you can talk to.
Really all your jobs and your instructions are

641
00:49:12.280 --> 00:49:15.360
coming from the app, and your
conversation is coming from the app. And

642
00:49:15.400 --> 00:49:19.039
so that means that if they want
to try and motivate you to do certain

643
00:49:19.079 --> 00:49:21.960
things, they could either just go
and give you an order, or they

644
00:49:21.960 --> 00:49:23.920
can try and turn it into a
game. And that is what happens in

645
00:49:24.039 --> 00:49:30.880
uber where they will offer drivers quests
every week or so. And and I

646
00:49:30.960 --> 00:49:35.599
sort of use that term very specifically. It's not like here's your objective or

647
00:49:35.639 --> 00:49:38.360
here's your your job or whatever,
it's your quest. It's a it's a

648
00:49:38.440 --> 00:49:43.559
name for a video game. And
the idea is you can sign up to

649
00:49:43.760 --> 00:49:46.480
drive forty trips in a week and
you get a bonus, or fifty trips

650
00:49:46.480 --> 00:49:51.000
in a week and you get a
different bonus. And you know, I've

651
00:49:51.000 --> 00:49:53.599
spoken to some drivers about this and
I said, look, isn't this a

652
00:49:53.599 --> 00:49:58.199
good thing, because like you get
more money, And they say, no,

653
00:49:58.360 --> 00:50:02.960
I just feel like I'm being manipulated
because I don't actually want to do

654
00:50:04.039 --> 00:50:08.440
that, right, And and they
are suspicious of it because when they feel

655
00:50:08.480 --> 00:50:14.280
that, when they get close to
the target, then the jobs dry up,

656
00:50:14.719 --> 00:50:19.280
you know, and they don't they
can't see behind the curtain. They

657
00:50:19.280 --> 00:50:22.800
don't know, like right now,
that might not be true. You know,

658
00:50:22.000 --> 00:50:25.719
maybe maybe that's not what's happening.
But it's completely trying to a pike.

659
00:50:27.199 --> 00:50:30.239
And what would obviously be better,
would be fairer, is they just

660
00:50:30.360 --> 00:50:32.280
paid more money, right, That
would be a really easy way of doing

661
00:50:32.320 --> 00:50:39.519
things. Um so, so you
know, it is really it's just really

662
00:50:39.559 --> 00:50:46.000
interesting seeing people talk about this.
I saw one worker talking about the gamification

663
00:50:46.239 --> 00:50:51.119
on their delivery app and they said, at the start, they found that

664
00:50:51.199 --> 00:50:54.079
really motivating. You know, they
would deliver, you know, some food

665
00:50:54.239 --> 00:50:59.000
and there'll be fireworks on their phone, and they get all these points and

666
00:50:59.039 --> 00:51:01.280
they'd level up and all this stuff
and they just felt really energized to do

667
00:51:01.320 --> 00:51:07.920
the next job. And then the
same app the same gamification six months later.

668
00:51:07.039 --> 00:51:12.800
We just feel absolutely crushing and a
manipulative where it would just be like,

669
00:51:12.840 --> 00:51:16.639
well, just thirty more jobs to
maintain your current level for this week,

670
00:51:16.880 --> 00:51:19.960
right, and you think, oh
my god, I have to keep

671
00:51:20.000 --> 00:51:22.119
on doing this, like, you
know, I need to keep on playing

672
00:51:22.159 --> 00:51:25.440
this game. And so that is
a case where like it is the same

673
00:51:25.480 --> 00:51:30.039
thing, the same thing that they
liked at the start is the thing that

674
00:51:30.079 --> 00:51:34.519
they hate by the end. It's
just so black mirror. I just can't

675
00:51:34.519 --> 00:51:37.679
not feel that way. And the
funny thing is it's I can just hear

676
00:51:37.760 --> 00:51:43.199
these people in these in these boardrooms
having conversations about how do we motivate these

677
00:51:43.239 --> 00:51:45.719
people to like, how do we
motivate them to do more into it.

678
00:51:45.719 --> 00:51:47.599
It's like, how about you just
pay them a living wage and you're nice

679
00:51:47.639 --> 00:51:52.119
to them and you give them like
time off. Like it's kind of amazing

680
00:51:52.159 --> 00:51:54.360
that we already know the answer to
this question, but we're not willing to

681
00:51:54.400 --> 00:52:00.320
accept it and we'd rather try to
force it through like trickery. Well,

682
00:52:00.400 --> 00:52:02.800
well it's you know, we know
what the answer is, but it's not

683
00:52:02.840 --> 00:52:06.599
acceptable, you know. And oh
right, that's that's part of It's like,

684
00:52:06.639 --> 00:52:07.679
yeah, but but no, I
need to still pay them less.

685
00:52:07.840 --> 00:52:10.599
Come on, man, we gotta
have a better way. Yeah, And

686
00:52:12.480 --> 00:52:15.480
I think that, I mean,
some of this comes back to like the

687
00:52:15.519 --> 00:52:19.159
idea that work should be fun.
And I think, you know, on

688
00:52:19.199 --> 00:52:22.360
the face of you think, wow, what fun's good? Why shouldn't work

689
00:52:22.440 --> 00:52:24.559
be fun? And then you start
interrogating that. I think, actually that

690
00:52:24.599 --> 00:52:28.559
doesn't make any sense at all,
Like should should being a dog to be

691
00:52:28.599 --> 00:52:30.920
fun? Should being a nurse be
fun? I don't think that they we

692
00:52:30.960 --> 00:52:36.639
would think that that actually has to
be fun. People are giving it should

693
00:52:36.679 --> 00:52:40.280
be somewhat maybe fulfilling and not sohing, but why yeah, why does it

694
00:52:40.320 --> 00:52:43.159
have to be fun? And you
see this too, I see this all

695
00:52:43.199 --> 00:52:45.440
over corporate America. I used to
work at HuffPost before they were bought by

696
00:52:45.480 --> 00:52:49.599
AOL. I have friends who work
at like Google up in Silicon Valley,

697
00:52:49.679 --> 00:52:53.119
and you go to the campuses and
there's like pool tables, tap and no

698
00:52:53.119 --> 00:52:59.199
one's using any of them. By
the way, well like a neglected fun

699
00:52:59.360 --> 00:53:02.159
thing. Yeah. I have a
story to tell from when I was working

700
00:53:02.159 --> 00:53:07.960
at my first games company, and
when we were there at the very start

701
00:53:07.199 --> 00:53:10.800
and there were just a very few
people. We were in the most boring

702
00:53:10.880 --> 00:53:15.079
office park imaginable. There was nothing
there at all. It was just you

703
00:53:15.119 --> 00:53:21.119
know, just bare walls and computers. But we were having I was gonna

704
00:53:21.159 --> 00:53:22.039
say, we're having fun. I
mean, we were having fun, but

705
00:53:22.119 --> 00:53:27.119
it was just very fulfilling because we're
getting to do some really exciting, really

706
00:53:27.159 --> 00:53:31.079
original game design work and we were
able to sort of get it done very

707
00:53:31.159 --> 00:53:36.960
quickly. And then after the company
had become successful, it moved to East

708
00:53:37.000 --> 00:53:39.239
London and I got the ball pit, and I got the slide, it

709
00:53:39.320 --> 00:53:44.440
got the ping ball table, it
got all that stuff, and people were

710
00:53:44.440 --> 00:53:47.159
saying, wow, this is a
secret of having innovation and having happy workforce.

711
00:53:47.239 --> 00:53:52.079
I was like, we did all
the work before we had you know,

712
00:53:52.159 --> 00:53:53.599
the fun stuff. It's got nothing
to do of that. Like,

713
00:53:54.000 --> 00:53:57.519
you know, we don't come to
work to go and play ping pong.

714
00:53:57.559 --> 00:54:00.400
We come to work for do cool
stuff. I can play the play ping

715
00:54:00.440 --> 00:54:05.119
pong at home. Yeah, I'd
rather leave here and go home to my

716
00:54:05.320 --> 00:54:07.679
house. But of course that's not
the point, right. The point is

717
00:54:07.679 --> 00:54:12.599
how do we keep you at work
longer? Well, it's also people not

718
00:54:12.840 --> 00:54:19.119
really understanding what makes for satisfying work, you know, and it's not even

719
00:54:19.239 --> 00:54:21.960
just being a game design it.
It's just like people want to have an

720
00:54:21.920 --> 00:54:24.199
agency, you know. We know
from self determination theory people want to have

721
00:54:24.239 --> 00:54:28.880
agency. They want to have they
want to feel like what they're doing is

722
00:54:28.960 --> 00:54:32.440
meaningful to other people. But they're
not just digging ditches for their reason,

723
00:54:32.960 --> 00:54:37.079
right, they want to feel that
they're good at it and their skills are

724
00:54:37.079 --> 00:54:40.440
being valued. And I think that
you can get that from work that is

725
00:54:40.480 --> 00:54:45.239
not fun, that doesn't need a
ping pong table, So you see.

726
00:54:45.320 --> 00:54:52.719
I mean another example of gamification of
the workplaces and Amazon, Amazon warehouses,

727
00:54:52.760 --> 00:54:59.960
fulfillment centers, they have this thing
where if you're working at a work stage

728
00:55:00.039 --> 00:55:04.960
and there will be a screen in
front of you and either you can keep

729
00:55:04.960 --> 00:55:09.960
the screen off that's your choice,
or you can turn it on and it

730
00:55:10.000 --> 00:55:14.159
will show you a game. And
this is what we've heard for reports.

731
00:55:14.159 --> 00:55:17.039
At least, Amazon is not very
open about these things, and the game

732
00:55:17.159 --> 00:55:21.920
is linked to your performance at your
job. So basically, if you're picking

733
00:55:22.320 --> 00:55:24.559
you know, items off a conveyor
belt and you put it into boxes,

734
00:55:24.599 --> 00:55:30.639
and every time you do that,
you'll progress in the game. And so

735
00:55:31.000 --> 00:55:35.880
they are all sorts of games.
One of them is flying virtual dragons across

736
00:55:35.880 --> 00:55:39.960
the world and you're competing against other
people in the warehouse and around the world,

737
00:55:40.800 --> 00:55:45.719
or there might there's a game called
Tamazilla, which is a cross between

738
00:55:45.760 --> 00:55:53.840
like Tamagotchi and Pokemon, where by
working you very very very slowly capture and

739
00:55:54.159 --> 00:56:05.000
upgrade animals. And the idea is
this rewards you for working faster and for

740
00:56:05.119 --> 00:56:08.480
taking shorter breaks and for just being
at the company longer. You know.

741
00:56:08.519 --> 00:56:14.800
There's a viral TikTok video that went
around showing someone who kind of had surreptitiously

742
00:56:14.880 --> 00:56:20.599
recorded Tamazilla, and they said,
this is a feeling when you want to

743
00:56:21.480 --> 00:56:24.239
you're leaving Amazon, but you don't
want to leave behind all your virtual pets.

744
00:56:24.920 --> 00:56:30.679
Wow. Powerful, Yeah, I
mean it's like a attention mechanism almost

745
00:56:30.400 --> 00:56:34.400
where they're like, well, you're
not going to want to leave because you've

746
00:56:34.519 --> 00:56:39.199
you've got all your virtual Amazon pets
that you've unlocked. And it's such an

747
00:56:39.239 --> 00:56:45.320
interesting thing because, like I say, you don't actually have to play these

748
00:56:45.360 --> 00:56:47.960
games. You can turn them off, but then you can't do anything.

749
00:56:49.119 --> 00:56:52.760
It's not like you can watch Netflix
on these screens. You know, you

750
00:56:52.800 --> 00:56:55.480
just have to play the game that
is designed to make you work harder,

751
00:56:57.960 --> 00:57:00.559
so and and and supposed to need
to make them more fun. And I

752
00:57:00.679 --> 00:57:05.119
just find it fascinating. You know. This is and Amazon knows what they're

753
00:57:05.159 --> 00:57:07.159
doing. They're very smart, you
know, and they're trying to gamify their

754
00:57:07.199 --> 00:57:13.480
work work force in this way.
How is the word dystopian not anywhere in

755
00:57:13.519 --> 00:57:16.679
the title of your book? This
is like the thing that just keeps coming

756
00:57:16.760 --> 00:57:24.679
up for me. Well, it's
because I still feel hopeful. You know.

757
00:57:25.239 --> 00:57:30.159
It is not surprising to me that
people use game design and gamification for

758
00:57:30.199 --> 00:57:32.760
bad purposes. But I'm not about
you know, people are like, wow,

759
00:57:34.440 --> 00:57:37.760
you're a Pollyanna or you're someone who
has has abandoned the games in the

760
00:57:37.760 --> 00:57:39.960
street, right, And It's like, no, I'm still working there,

761
00:57:40.239 --> 00:57:44.159
you know, like I still believe
in what we're doing. I think we

762
00:57:44.199 --> 00:57:47.079
were doing good stuff, and I
think they're more people should make gamification actually

763
00:57:47.679 --> 00:57:52.639
but they should do it well,
and that's hard. It's harder than doing

764
00:57:52.639 --> 00:57:55.639
it badly, and it probably makes
less money than make it doing it badly,

765
00:57:55.719 --> 00:58:00.159
but it's far more satisfying, you
know, and it's far better thing

766
00:58:00.199 --> 00:58:06.199
to do. So it is a
it is a pessimistic book, full seventy

767
00:58:06.239 --> 00:58:08.679
percent of the book, you know. But um, but I hope it's

768
00:58:08.719 --> 00:58:15.519
also inspiring, you know, to
people who who won't help people one hundred

769
00:58:15.559 --> 00:58:20.199
percent. I mean, I think
that so many of the fundamental concerns in

770
00:58:20.239 --> 00:58:23.920
this book are not about the tool
itself, but about the thing that the

771
00:58:23.960 --> 00:58:29.079
tool is allowing people to do which
would have existed without the tool. Of

772
00:58:29.119 --> 00:58:35.159
course, the tool might exacerbate or
you know, increase the effectiveness or efficiency

773
00:58:35.519 --> 00:58:42.119
of these choices, but ultimately,
you know, the indictment here is not

774
00:58:42.320 --> 00:58:47.320
gaming or gamification. The indictment is
like these societal priorities, right, and

775
00:58:47.519 --> 00:58:57.039
and the way that we're we're utilizing
these social psychology components to to continue along

776
00:58:57.039 --> 00:59:00.559
that route. Yeah, and so
you know, I'm curious kind of I

777
00:59:00.599 --> 00:59:04.199
don't know, as we're closing things
up, so I don't keep you for

778
00:59:04.239 --> 00:59:07.199
too long. I do close my
episodes by asking my guests always the same

779
00:59:07.239 --> 00:59:12.000
two questions, and now at episode
four hundred, I don't know what number

780
00:59:12.039 --> 00:59:15.199
I'm on, but it's been years
and years and years. I still have

781
00:59:15.239 --> 00:59:19.079
done nothing with these closing bits.
I mean they air in the show,

782
00:59:19.119 --> 00:59:21.800
but I always imagine doing some sort
of super cut that i've you know,

783
00:59:22.039 --> 00:59:24.599
don't have the bandwidth to do.
But before we get to that, those

784
00:59:24.599 --> 00:59:28.679
closing questions, I'm curious, is
there anything that we didn't I mean,

785
00:59:28.679 --> 00:59:30.639
obviously there's a ton we didn't touch
on, but is there anything that you

786
00:59:30.639 --> 00:59:37.079
would be remiss if we didn't talk
about any big takeaways or important I don't

787
00:59:37.079 --> 00:59:42.000
know, messages that you hope that
potential readers here. I mean, I

788
00:59:42.320 --> 00:59:45.679
think that I would acknowledge that a
lot of these principles are really old,

789
00:59:45.119 --> 00:59:51.039
right. You know. The thing
that I always get from people who think

790
00:59:51.039 --> 00:59:54.039
they're very smart is, well,
we've had gamification for like centuries, because

791
00:59:54.320 --> 00:59:57.719
we know his X, Y,
and Z at example, I'm like,

792
00:59:57.840 --> 01:00:02.159
I'm very well aware that that there
are examples of gamification going back quite a

793
01:00:02.199 --> 01:00:10.639
long time. One is different about
gamification now is partner capitalism, but mostly

794
01:00:10.719 --> 01:00:17.760
technology is that it is possible to
track people's behavior all the time down to

795
01:00:17.800 --> 01:00:23.440
the millisecond down to the millimeter,
and to feedback results and instructions that packed

796
01:00:23.519 --> 01:00:29.199
them in real time. You just
couldn't do that like twenty years ago,

797
01:00:29.360 --> 01:00:32.519
let alone two hundred years ago.
And there is a mass difference in the

798
01:00:32.599 --> 01:00:36.719
effect that it has on behavior.
So, yes, we did have these

799
01:00:36.760 --> 01:00:40.480
things before, but no, it
is way worse and it's way more powerful

800
01:00:40.519 --> 01:00:44.400
than they used to be. Yeah, I think that is such an important

801
01:00:44.440 --> 01:00:47.840
point, and so so listen,
you know, when I close my episode,

802
01:00:47.880 --> 01:00:52.760
I always want to know two things. And you may have already touched

803
01:00:52.800 --> 01:00:55.559
on them, or maybe they are
you know, a complete left turn from

804
01:00:55.559 --> 01:01:00.480
the conversation that we've been having today, and regardless, it's okay. So

805
01:01:00.719 --> 01:01:06.239
I want you to answer these questions
in whatever context feels relevant to you right

806
01:01:06.239 --> 01:01:09.239
now in this moment. It could
be personal, it could be societal,

807
01:01:09.320 --> 01:01:12.920
it could be global, it could
be cosmic. It could have to do

808
01:01:13.079 --> 01:01:16.559
with your book or not. The
first one is when you think about the

809
01:01:16.599 --> 01:01:21.519
future, you know, kind of
setting your eyes forward, what is the

810
01:01:21.559 --> 01:01:23.960
thing that is keeping you up the
most at night, the thing that you

811
01:01:24.000 --> 01:01:31.000
are most concerned worried. Maybe you're
finding yourself feeling cynical or pessimistic, you

812
01:01:31.039 --> 01:01:34.440
know, what are what are you
most concerned about? And then on the

813
01:01:34.480 --> 01:01:37.599
flip side of that to end on
a more positive note, which which it

814
01:01:37.599 --> 01:01:42.800
sounds like you are you tend towards
where are you finding your hope and your

815
01:01:42.800 --> 01:01:47.159
optimism? What are you kind of
genuinely looking forward to? Um. You

816
01:01:47.199 --> 01:01:51.840
know this is going to sound boring, but I am. I'm like so

817
01:01:51.880 --> 01:01:54.480
preoccupied by AI, you know,
and not like in that sort of it's

818
01:01:54.519 --> 01:02:01.960
necessarily going to like destroy the world. More the it is really unclear to

819
01:02:02.000 --> 01:02:07.159
me what's going to happen. And
and if I were twenty years younger,

820
01:02:07.199 --> 01:02:10.679
I'd be like, this is so
exciting. And now I'm like, I'm

821
01:02:10.679 --> 01:02:15.599
I'm not sure what this means for
my job and what I do. Like,

822
01:02:15.880 --> 01:02:20.599
um, and I'm a writer,
I'm a game designer, I run

823
01:02:20.599 --> 01:02:22.480
a company. I think some of
those things, it doesn't really have anything

824
01:02:22.519 --> 01:02:25.760
to do with another of those things. I'm like, hmm, I don't

825
01:02:25.800 --> 01:02:30.519
want to become the person who refuses
to use a computer, who refuses use

826
01:02:30.559 --> 01:02:34.440
a typewriter, you know, But
I also don't want to be the person

827
01:02:34.559 --> 01:02:38.559
who forgets what what they'd like doing. So that's that's kind of for the

828
01:02:38.599 --> 01:02:45.800
first first question. Um for the
second question, I am just so excited

829
01:02:46.360 --> 01:02:54.159
by games coming into their own as
an art form. Video games. I

830
01:02:54.519 --> 01:03:00.480
think that it is we haven't seen
anything like it in any other of art.

831
01:03:00.840 --> 01:03:05.760
How vibrant they are, how easy
it is for people to make games,

832
01:03:05.760 --> 01:03:08.679
how easy it is for people to
go and distribute them, how different

833
01:03:08.679 --> 01:03:14.920
they are from each other. I
mean, it is the most exciting art

834
01:03:14.960 --> 01:03:21.519
form of this century, and I
wish that people would take them more seriously.

835
01:03:21.639 --> 01:03:24.400
I didn't think game designers and gameplayers
take themselves very seriously. I think

836
01:03:24.400 --> 01:03:28.119
they just din't think it's a bit
silly. But it's like, no,

837
01:03:28.400 --> 01:03:31.760
this is the newest, the best, the most interesting art form, and

838
01:03:32.599 --> 01:03:36.559
yeah, I can't wait to see
what happens with it the next in a

839
01:03:36.559 --> 01:03:38.440
few decades. Do you feel and
sorry, this is just kind of a

840
01:03:38.480 --> 01:03:44.400
weird turn, but do you feel
like seeing games turned into these like big

841
01:03:44.440 --> 01:03:50.760
Hollywood blockbuster media experiences like The Last
of Us is doing a kindness to the

842
01:03:50.840 --> 01:03:53.440
video game industry or do you think
it's taking away from it. I think

843
01:03:53.440 --> 01:03:55.920
games are bigger than that. It
doesn't really matter like, you know,

844
01:03:57.000 --> 01:04:00.679
it's like, you know, Super
Mary Brothers made like a billion dollars in

845
01:04:00.760 --> 01:04:03.840
the box office. Legends of Zella
made that in three days. I mean,

846
01:04:03.880 --> 01:04:09.719
it's just like it. You know, people keep on saying, well,

847
01:04:09.760 --> 01:04:12.400
games are bigger than the box office. I mean that's really true.

848
01:04:12.519 --> 01:04:18.320
It just doesn't really register culturally.
Registers more because you know, certain parts

849
01:04:18.360 --> 01:04:23.320
of the media are very interested in
movies and very interested in TV shows than

850
01:04:23.360 --> 01:04:27.519
I understand that. But I think
that it doesn't matter for games whether they

851
01:04:27.519 --> 01:04:30.679
get turned into TV shows or not, because they'll do perfectly well anyway.

852
01:04:30.719 --> 01:04:32.519
I mean, it's cool, it's
cool, it's interested in that perspective.

853
01:04:32.559 --> 01:04:35.840
Yeah, because I guess I wonder
if it's like a depth versus a breadth

854
01:04:36.360 --> 01:04:40.719
breadth I can't really say that word
clearly. Thing you know, like like

855
01:04:40.800 --> 01:04:45.960
gaming goes deep, but it goes
deep with a particular sort of client or

856
01:04:45.960 --> 01:04:49.360
a particular user, whereas there's more
breadth with like, you know, Hollywood

857
01:04:49.400 --> 01:04:51.800
stuff. You're seeing it on billboards, and whether people watch it or not,

858
01:04:53.280 --> 01:04:56.480
there's is more of a cultural awareness. It's easier to watch a two

859
01:04:56.480 --> 01:05:00.760
hour movie than it is to get
good at Mario I mean, you have

860
01:05:00.840 --> 01:05:03.199
to get good a mirror. You
have to spend probably dozens, if not

861
01:05:03.280 --> 01:05:09.199
hundreds of hours of practice. And
that's not people don't have time for that.

862
01:05:09.639 --> 01:05:12.079
You know, most people don't have
time for that. Yeah, it's

863
01:05:12.079 --> 01:05:15.800
the same reason people watch the movie
but they don't read the book. Yes,

864
01:05:15.480 --> 01:05:20.360
yes, I know. Well everybody
the book is you've been played How

865
01:05:20.400 --> 01:05:26.079
corporations, governments, and schools use
games to control us. All by Adrian

866
01:05:26.239 --> 01:05:29.440
Han. Adrian, thank you so
much for being here with us. Thank

867
01:05:29.480 --> 01:05:31.840
you, it's been a pleasure,
and everyone listening, thank you for coming

868
01:05:31.840 --> 01:05:35.159
back week after week. I'm really
looking forward to the next time we all

869
01:05:35.199 --> 01:05:39.480
get together to talk purity.

