WEBVTT

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Hello, and welcome to episode number
one thirty four of the Chief Steaks and

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Controllers podcast. Coming at you a
little later than usual, but there's a

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good reason, I promise you,
and as soon as we get right into

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it, you'll understand what that is. My name is Jason Finelli, and

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I am the video game and competitive
gaming insider for Fox PHL The Gambler one

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or two point five FM fourteen eighty
AM iHeartRadio. Wherever you get your podcasts,

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you can download and listen to this
right now. And this is a

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special episode. I don't think I've
ever done an episode like this before.

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I have had interviews, I've had
interviews that go longer than one segment.

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I've had guests for the entire show, but I don't think I've ever done

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an actual episode long interview. It's
going to be quite a quest and that

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it's appropriate that the first time I
ever do this is with the folks who

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made Wrestle Quest. Megacat Studios is
back on Cheese, Steaks and Controllers,

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and we're going to talk about the
game because that launch is finally knocking on

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the door. James dan zach Manko
back with me here on Cheese steaks and

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controllers talk about wrestle quest gentleman,
how's it going, good man? Well,

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I'm excited to come back where huge
fans of cheesecake can control. You

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can see how he ended up here. I I a cheese steak, cheesecake.

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I don't call him what every wanted
on the show, Martin murpetin the

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better find it all? That's correct, Amen to that. So last time

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we saw each there was Pax East. Zach was doing his very a very

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good uh professional wrestling uh in that
in that boxing ring that you got.

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Yeah, um, how did that
feel? Getting into the ring. It's

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as opposed to just watching from before, so honestly great, Like just even

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when we had so for those I
don't know, at PAXI East, we

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had a real ring on site and
we had real um indie pro wrestlers there.

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Um when the wrestling wasn't going on, you know, we were in

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the ring hanging out. We had
a photo boot set up and just being

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in the ring between the ropes up
you know on a stand, it does

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make you just want to like bounce
off the road, throw your friends around,

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you just get giddy being in there. Um. So yeah, it

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was definitely a blast. And then
we did do some you know, some

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actual pro wrestling. We got a
skip going on where my arch nemesis had

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stole the game and wasn't going to
release it, but we managed to defeat

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him. So yes, nothing says
wrestling like, let's determine the ownership of

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this ip or this property then with
a wrestling match. The only the only

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other thing that Trump's stat is custody
of a child. We've done that,

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ay about eighteen years ago. So
James, you're watching this match, You're

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watching Zach, you know, do
his thing in the ring, and you

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have to be half excited and half
oh my god, I hope he doesn't

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hurt himself. We have too much
work to do between now all this right,

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You know, it's funny we take
so many risks and never crossed my

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mind and at no point that I
think Man of Zach breaks his neck would

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happen. Let's keep thinking, go
Zach finally living our dream in there.

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You know, if you cly wrestle
fied ourselves. What if I told you,

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Jason that wrestle Quest was actually the
prequel to Zach actually becoming a wrestler,

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and the game is a second to
that that that would be the most

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unique indie wrestling story for the last
couple of years. I feel like,

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if this game ends with Muchacho Man, Randy Santo's actually being Zach Manko and

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it's just like this live shot or
he's the one playing with the zoys at

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the end, opens the door and
he's like it is screaming, Oh man,

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that's a great idea. There's your
DLC pitch right there, Zach.

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We're launching Zach's career. Now were
they Were they local wrestlers to the Boston

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area? Did you bring them from
other parts of the country? How'd you?

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I noticed one of them at least
I've already seen in my playthrough.

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Uh he's standing. Where was he? Was he at the Macho Man statue?

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I think? Yeah? Yeah?
So they right? Caliro? So

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are they were they local Boston or
friends of yours? Like? How'd you

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find them? So Cal is a
friend of ours? They's are friends of

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ours? So Cal we met way
back through bookings. His dad, David

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has been like a career like wrestling
community ambassador. He's just one of these

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bookers that everybody loves. He just
treats talent really well. He just is

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really consistent guy. Love that and
Cow's on the come up and we just

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we met David, we just clicked
immediately and he's loved like our kind of

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approach to like talent forward, transparency
and the TAKERI Dy driven deals and he

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was like, this was great.
Not a lot of those all the time

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in wrestling. Let's find more ways
to work together. And as we got

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to know Cow, we like loved
him. He's like a fanny pack gimmick,

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which you can imagine as a retro
gaming base, like retro company.

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We have a soft spot for fanny
packs. And then Vinnie Vinnie League Glamrock,

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who was there. So Vinny was
the original trademark copyright owner for the

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name Wrestling Quest, so he had
an app he was working on. It

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was intended to connect all of the
different independent wrestling events into one place.

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And it's funny like Vinny was working
on that app while we were working in

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the game and both using the name. We just made a put the barn

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like upside down like reverse Mortgar at
our houses, placed a giant bad Vinnie

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was like, every once in a
while work on the zapp of my free

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time. And after many love letters
and emails and phone calls eventually to his

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employer to get a hold of him. We're able to come to terms on

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the wrestle Quest trademark, so we
became we became friends. It's funny that

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he's actually from Northern PA, but
Vinny's like a good friend of us now,

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like I like love. Then he
was just talking to him this morning,

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and we knew we wanted something with
Cal and Vinnie to connect as like

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our two retros themed wrestlers. Like
if you look at the Vinnie glam Rock's

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backstory, he's like electrocuted by Nintendo
controller to become a wrestler. Pretty good

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stuff. But we just knew they
had to be together at some point.

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So when we had our wish list
item granted through sky bound up having the

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ring live at Pax East, which
was a feat in and of its own.

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Getting through all the insurance requirements,
the paperwork, and getting all the

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enforcers like comfortable with the idea of
Zach wrestling everybody like, um, you

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know, we basically decided we wanted
those folks to be there, and then

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we wanted to get like top performing
indie talent that for a casual wrestling audience

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packs didn't get excited. And there's
some folks that are like JT. Dunn,

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who's like top three unsigned independent talent. Yeah right now, he's awesome.

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You know. Um Zach actually has
like a JT. Dunn collection on

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his hard drive. Really that's true
of his matches, though maybe it's Becca.

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Actually we have different collections for different
reasons. I'm just a fan of

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his Helism's like he's just a master
heal. Yeah, he's my favorite.

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Heel at paxis, Like I was
dying every time he was like calling out

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Yoshi or making like you know,
Pokemon, You're never going to catch them

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all. Like I was just so
into all of his ad hoc like he

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healss life, Like he was just
great, you know, awesome performer.

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But it's like we're just fans of
wrestling, And so I made Wrestling Quest

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and as we got to go through
like the series of booking, it was

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a lot of fun being able to
work with David and some local promotions kind

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of cherry pick, you know.
Also we got to ask them like who,

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like which of them are wrestling and
gaming fans and like that intersection was

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key and which is plenty of hands
to choose from. Not to mention a

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little mean Kathleen. I don't want
to like go let her go unoticed.

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She was hilarious. I remember distinctly
locking eyes with you, Jason, whenever

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we were watching watching their first card. But yeah, it was, it

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was. It was a lot of
fun. I'm really glad to pick that

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up. That was. I would
say top five proudest moments of being at

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Megacat would be like looking over and
seeing the team respond to like the crowd

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of people, like going like wrest
soul quest, so quest like that was.

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It was pretty wild, man,
And it's um it's the unifying energy

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of wrestling right Like it was just
like too much fun for people to ignore

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all these like laps wrestling fans that
had probably not watched wrestling in a long

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time. We're just like vacuumed into
the entertainment factor and uh, it was

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just awesome. It was so much
fun to be part of it. I

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wish every event we did was like
that. I was just saying to the

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team, I don't want to go
to Pack's West this year because there's no

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wrestling ring. What's the point,
all right? Well, I mean you

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could always resurrect backstage assault and just
starts through and like like just put a

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circle down and do hardcore in the
parking lot. Maybe it's like a like

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a fiery totally. I'm sure they
would. If you want to talk insurance

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requirements, Oh dear, so one
thing real quick, I do want to

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I think a special mention. The
one wrestler who sticks out in my head

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besides Zach of course, was the
Was he the Angel of Love? Was

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he cupid? Or I still think
about that Kim Back and I'm like,

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man, I wish I could see
that a little more prevently. Who talk

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to me about that guy? He's
excellent. Look, get up the name

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of that tag team right now?
So they're through the heart, that's right,

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Yeah, they're so good. Actually
have an autographed date by ten from

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the event somewhere. Yeah that that
that was really cool? Did The entrance

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was great? Right? It was
just so good man excellent. So coming

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out of packs East, I have
to say two things. The crowd,

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like you said, was electric,
And there was always a crowd at your

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booth, whether it was in line
for the photos or when you were doing

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the wrestling matches. They were people
watching through the glass and the catwalk.

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You were in prime position there.
I don't know if you intended that,

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but that was prime spots where people
could still watch up above. It seemed

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like excitement was high, and overall
opinion of people I spoke to on the

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floor and articles that I read after
the fact was positive. Is that what

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you took away too or were there
some were there some things that maybe were

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said to you or whatever that you
you thought, Okay, this is something

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we need to work on or what
we need to focus on going forward.

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We did get some feedback that was
constructive, but it's good. Most of

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it was like high fives and like
heartwarming wrestling stories and mail for Zack's wrestling

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career. All right. It was
honestly, it was a that'll be the

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first and maybe only ever trade show
we go to where we just have fans

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in line, just super hype,
just telling us how excited they are about

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the game. Because normally when we're
at a trade show, one of the

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main reasons we're there is to collect
live, like dynamic feedback from like expert

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players and looking ways to improve the
game and see what we can learn from

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these these like pre launched showings and
because the rest request had been through so

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many like fi fistfuls of focused groups
and play sessions and events, it was

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like it was like finally ready for
its main event, right Like it didn't

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just show up for Paxiast that year. We already brought it to two other

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Pax East and you know we worked
on it for a while. So this

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is this is where you went all
out. This was no doubt, all

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out, for no doubt, all
out trademark that the owners I don't own

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all that the people who want all
out a lot. I'm just saying the

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two words leave you alone, Tony
um. So my now have a done

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that. I understand you are going
to Comic Con this week, which is

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part of the reason why we have
we have met where we're meeting today,

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they will be at San Diego Comic
Con. If you're listening to this and

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you will be to check them out. I am the sky Bound booth.

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I imagine you have demos there is
that what will be? Do they have

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a wrestling ring for you this time? But I can't spoil what we have

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this time not a wrestling ring,
but it's pretty dope. I think.

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I think if you're a wrestling fan. There's gonna be a whole lot of

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a whole lot of stuff to do
them all right. Making a note,

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since I won't be at Comic Con, ask after we are done talking today,

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after I stop recording. Um,
that's awesome cool. Um so yeah,

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so Thobe at San Diego Comic Con
this week, you sold him at

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Paxy's launch is coming up soon.
August the ninth, We are knocking on

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the door. How do you feel
going into the final month? You're in

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the final month now before launch,
five years in the making. Here we

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are. What are both of you? What are your first thoughts when you

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think, man, we are we
are at the finish line? Well,

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August eighth, actually wait, sorry, yeah, yeah, okay, gave

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you a day. I would say
I'm mostly worried about Zach's wrestling career these

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days. The game. The game's
ready, it's tests, it's localized,

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it's balanced. We've been oiling and
doing push ups and just smack talking each

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other and just going hard for enough
cycles now that we feel like the fans

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are ready to to get some wrestling. Question. So it's I can't wait

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for Andy to push the button.
Since Andy released still the games, but

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um, yeah, doubt. Yeah. Everyone everyone's good at something, you

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know, Shawn Michael's and that gift
dude. Yeah, And it's like for

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years he just stretching the fingers out, like make sure it's ready, you

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know, lining up over the button, tapping race keys. But it's like

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Mario teaches typing, but there's just
one key, you know, the wrestle

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Quest launch keyboard. And he's been
pre training this the whole time. Um

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comes into the office. He slap
at himself with the cheeks. Got this,

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no doubt. You know what I'm
most excited about for rest Requests and

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this I guess it's also for Zach, but for anyone listening. We just

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packed rest Requests with Easter eggs and
fan moments like so Daisy, and I

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just cannot wait for people to find
them and share them, because the few

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that have little bits here and there
would league or we share them with you

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know, first party partners or promotional
partners. Like the reaction has been so

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incredibly positive, Like it's it's just
very obvious that it's crafted with care by

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wrestling fans and RPG fans, and
I just can't wait for people to share

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some of these insane things we packed
in UM for no good reason other than

205
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like love for it, like you've
our commercial reason, and uh, I

206
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just can't wait. I can't wait
for like you know, Twitter to blow

207
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up with people finding some of these
really wild things that we brought to life

208
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in the game. Zach, you
want to do want to comment on that?

209
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UM? Just as far as emotions
leading up to launch UM, You're

210
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right, it has been this multi
year long development, so it is kind

211
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of like very exciting, very sweaty
time. I'm sure once it's actually launched,

212
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it'll be like you know, like
Bitter Sweet's like finishing like a movie

213
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or a TV show or something.
You're like wow, like you know,

214
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it's almost like how what But I
know that Wrestle Quest, we've definitely wrestle

215
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Fight ourselves and I can't imagine the
next project or excited to see the next

216
00:15:22.759 --> 00:15:28.080
project and taking that energy like into
it, taking the mindset of like Wrestlification

217
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and you know, stronger and more
dramatic, more story, you know,

218
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more impact, more wild moments,
that type of thing, and applying that

219
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to you know, a game that
has nothing to do with wrestling, and

220
00:15:37.799 --> 00:15:41.320
see what happens Okay, so you
show that that actually answered a question I

221
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had later on. If you're if
you would concept in your next game,

222
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if you have a choice, would
it be trying to adapt something else to

223
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an RPG or try to adapt wrestling
to something else? So I think you

224
00:15:50.240 --> 00:15:54.480
just answered my question. Oh man, Yeah, honestly like both. Like

225
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I love RPGs, you know,
definitely favorite genre. I don't have as

226
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much time to play them now as
it did throwing up and whatnot. But

227
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I mean, obviously that's one of
the goals of wrestle Quest, was taking

228
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that beloved JRPG formula and then updating
the parts that have an aged so well,

229
00:16:08.200 --> 00:16:11.440
exploring something that's completely new, you
know, wrestle Quest is it's all

230
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it's wrestling world, so you're not
in another yet another like kind of fantasy

231
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world. You know, it's this
entirely new set up and everything. But

232
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I would love to do another RPG, and just as we wrestle fight RPGs,

233
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you know, maybe there's something else
you can adapt to that formula.

234
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But I think the lens that we
did it through with wrestle Quests, you

235
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can take sort of the spirit behind
it, if not the actual you know,

236
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boots to the ground tactics, right, James with au there, I

237
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wish every game we did was wrestling
base wrestling inspired. I would say that

238
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there is a couple of different times
throughout this process, Zack and I talked

239
00:16:53.440 --> 00:17:00.039
about just rebranding like Wressell Cats Studios
and like we've opted talked about the wrestle

240
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vacation and how like I mean really, um, wrestling can be used across

241
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any mechanic, any genre, and
there's nothing preventing us from even aside from

242
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what we hope is Russel quest too, like everything can benefit from a little

243
00:17:15.039 --> 00:17:19.000
bit of wrestling powder. Agree with
that at all? I thought, I

244
00:17:19.039 --> 00:17:25.799
wonder if wrestle powder, um,
almost's a powder and not you know shot,

245
00:17:25.839 --> 00:17:27.960
We're okay, uh. I want
to add to that, Jason.

246
00:17:29.000 --> 00:17:32.480
I was pretty bummed out to see
that the domain name wrestlvania was taken because

247
00:17:32.480 --> 00:17:36.960
I was like, that was going
to be good one. But well that

248
00:17:37.599 --> 00:17:40.720
and you might be able to console
a fellow Indy. I think you're still

249
00:17:40.759 --> 00:17:44.559
in the studio. H the guacamelea
team because they basically did that with Luja

250
00:17:44.640 --> 00:17:48.240
Libre. They made an eventuvania.
Um, but yeah, Wrestlvania. Oh

251
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God, I like that. I
like that a lot. Um, I

252
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was actually I mean, I had
been following the game, so I knew

253
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what you were coming into, what
you were you were trying to do here,

254
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But I was surprised with how many
people came away impressed that, like

255
00:18:02.799 --> 00:18:04.680
the whole I'm not a wrestling fan, I'm an RPG fan and this still

256
00:18:04.680 --> 00:18:11.119
works for me. Right, that's
sort of opinion um prevalent throughout packs East.

257
00:18:11.119 --> 00:18:15.079
I know I've read it again after
this most recent preview run. What

258
00:18:15.319 --> 00:18:18.920
last week I think in Bargo was, if I remember correctly, Um,

259
00:18:18.079 --> 00:18:22.799
did you expect that? Like,
were you hoping for that sort of reaction

260
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where you get the non wrestling fans
to play the RPG? You figured you

261
00:18:26.680 --> 00:18:30.000
had the wrestling fans to try out
the RPG format. I feel like,

262
00:18:30.039 --> 00:18:33.039
if I have to, it would
be easier to convince a wrestling fan to

263
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try this then it would be to
convince an RPG fan to try this.

264
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Does that make sense? Um?
Do you think you have done that so

265
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far before we've gotten you know,
since we first started the game. Um,

266
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I don't know. I don't want
to speak for Zach. He's a

267
00:18:48.240 --> 00:18:49.240
whole lot to say on this topic. But and he'll beat you up.

268
00:18:49.279 --> 00:18:53.079
He's a wrestler now, dude.
Trust me. He lets everybody know.

269
00:18:56.160 --> 00:18:59.720
I just break their chairs before they
get to work. A d it's a

270
00:18:59.759 --> 00:19:02.359
drive any minutes to fill its gas
tank these days because you keep cause of

271
00:19:02.400 --> 00:19:07.319
trouble with every gas station attendant.
He just greets people with an Okada elbow.

272
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Jimmy Johns will deliver to the office. You know, everyone's very hunger

273
00:19:11.400 --> 00:19:15.519
here. But that the you know, the the origin of Wrestle Requests design

274
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was how do we take like a
genre we have so much reverence for that

275
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we like, were raised by,
that we love and we know as a

276
00:19:23.640 --> 00:19:29.440
player what goes into progression and systems
and balancing and like, just to make

277
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a good RPG or a great RPG
it's the goal. It's like, it's

278
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massive undertaking. And you know,
we decided from a product standpoint that if

279
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we were going to double or triple
down on Wrestle quest as we did,

280
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that, we had to make it
accessible to someone who doesn't like wrestling.

281
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So we've been focusing on since day
zero, how do we make it a

282
00:19:49.519 --> 00:19:55.039
great RPG through wrestling lens and the
wrestling characters come to life and we can

283
00:19:55.079 --> 00:19:59.960
actually introduce people to wrestling. And
I say, like top five produs moment

284
00:20:00.240 --> 00:20:03.119
for Make a Cat. One of
them was the ring And one of them

285
00:20:03.119 --> 00:20:04.319
that I think shared with a lot
of the team members is we had a

286
00:20:04.839 --> 00:20:07.119
like a member of the press at
the first pack. Heats have played it

287
00:20:08.000 --> 00:20:12.279
that like discovered wrestling through wrestle Quest
and he wrote he wrote this as awesome

288
00:20:12.359 --> 00:20:15.440
like fanmail later it was like months
later and he's like, I took your

289
00:20:15.480 --> 00:20:19.200
advice and I started with the WrestleManias
and he's like, can I just subcribe

290
00:20:19.240 --> 00:20:25.079
to subscribe to Peacock. He's like, now I'm like consuming every Sunday a

291
00:20:25.119 --> 00:20:26.279
few hours of it for fun.
And he's like, I just love this

292
00:20:26.400 --> 00:20:30.960
so much. He's like, you
brought all the fun that I find in

293
00:20:30.400 --> 00:20:36.240
like anime through this larger than life
instead of real characters. And he's like,

294
00:20:36.279 --> 00:20:37.720
I just can't deal with that.
Plus a nostalgia. He's like,

295
00:20:37.720 --> 00:20:41.960
I feel like I missed out on
twenty years of wrestling and you like saved

296
00:20:42.000 --> 00:20:45.839
me from losing twenty more, like
thank you so much. It was just

297
00:20:45.839 --> 00:20:48.559
this really great email. I remember
showing the team, I'm like, well,

298
00:20:48.039 --> 00:20:52.400
I guess we won voice. You
know, like, even if we

299
00:20:52.400 --> 00:20:55.400
don't ship the game, what else
can we say? We changed someone's lives,

300
00:20:55.400 --> 00:20:56.319
We change the lives around here?
What do you do with your game?

301
00:20:56.559 --> 00:20:59.839
You know? And the team was
like, we're shipping the game though,

302
00:21:00.079 --> 00:21:02.240
you guess of course, yeah,
no doubt. I'm like, I'm

303
00:21:02.240 --> 00:21:03.920
like, as you guys, come
down, We're just here to evangelize wrestling

304
00:21:03.960 --> 00:21:08.359
fans, you know, Like it's
but it's it's like a you can't make

305
00:21:08.400 --> 00:21:12.960
that stuff up. It's like some
of my favorite memories of being at Megacat

306
00:21:14.039 --> 00:21:18.559
have been these like profoundly cool fan
moments for people today they proposed or their

307
00:21:18.599 --> 00:21:22.640
wives playing whatever games are they.
You know, all all those things are

308
00:21:22.640 --> 00:21:26.960
what you really remember way later after
the medic critic, after the sales,

309
00:21:26.000 --> 00:21:30.920
and and it's like the the idea
that we introduce people to something we love

310
00:21:30.960 --> 00:21:34.960
so dearly, like that is just
amazing. So exactly. I don't mean

311
00:21:36.000 --> 00:21:37.680
it to keep down of that.
I know I know how much you care

312
00:21:37.680 --> 00:21:41.119
about all these things. Please like
share your sentiment totally. I mean,

313
00:21:41.599 --> 00:21:44.720
from from the ground up, the
game is always meant to appeal to both

314
00:21:44.720 --> 00:21:48.480
audiences, wrestling fans j RPG fans, And it's weird because you know,

315
00:21:48.359 --> 00:21:52.759
we were very shocked that rest of
the pro wrestling hasn't been explored through an

316
00:21:52.799 --> 00:21:56.880
RPG, you know, prior to
this um just because there is so much

317
00:21:56.880 --> 00:22:02.160
shared blood there between the larger life
characters, the storytelling, you know,

318
00:22:02.279 --> 00:22:04.720
these betrayals, dramatic reveals, even
a boss fight. A boss fight and

319
00:22:04.799 --> 00:22:07.079
RPG. I mean that's like a
pay per view for wrestling, yep,

320
00:22:07.200 --> 00:22:12.079
so there's there's you know, obviously
all of those correlations are explored. Sou

321
00:22:12.920 --> 00:22:17.359
I was also pleased to see people
come up and like say like, well

322
00:22:17.359 --> 00:22:21.599
I love RPG's but never never watch
wrestling, and then play the demo at

323
00:22:21.599 --> 00:22:22.599
the booth and the come away like, but this is awesome. I can't

324
00:22:22.599 --> 00:22:26.799
wait. You know, maybe I
should check out wrestling now. And um

325
00:22:26.400 --> 00:22:30.599
So, anytime someone's playing, I
always preface like RBG fan, wrestling fan,

326
00:22:30.720 --> 00:22:33.759
both neither, and no matter what
they seem, to come away like

327
00:22:33.839 --> 00:22:38.160
just pump the game. So happy
to hear that. Yeah, now in

328
00:22:38.160 --> 00:22:42.920
in your wrestlification of the JRPG,
I do want to talk about that panel

329
00:22:42.920 --> 00:22:47.880
too. At Paxy's was excellent.
Um, did you find that there was

330
00:22:47.920 --> 00:22:51.839
a part of pro wrestling, like
a certain section whatever it may be,

331
00:22:52.640 --> 00:22:57.200
that didn't fit as well into the
RPG formula as you kind of hoped it

332
00:22:57.240 --> 00:23:00.960
would. Like you have obviously wrestlers, you have moves, you have the

333
00:23:00.960 --> 00:23:03.960
pin mechanic, which I also want
to talk about. That's great, um,

334
00:23:04.119 --> 00:23:08.240
Managers as a passive fourth party member, was there any facet of pro

335
00:23:08.279 --> 00:23:11.720
wrestling that you were like, well, we can incorporate it this way,

336
00:23:11.759 --> 00:23:15.440
but it may not be to its
full potential? Does that make sense?

337
00:23:15.759 --> 00:23:18.880
Was so how I'm getting at there? Um? I think there's some stuff

338
00:23:18.880 --> 00:23:21.960
that we probably could have taken like
to the next level, and that had

339
00:23:21.960 --> 00:23:23.680
we had we had to do over
a wrestle quest too, that will definitely

340
00:23:23.920 --> 00:23:29.440
you know address like. Um,
obviously, wrestling is very physical, and

341
00:23:29.839 --> 00:23:33.079
I do think that the combat and
wrestle Quest reflects that well while maintaining a

342
00:23:33.160 --> 00:23:37.839
turn based framework. Um, but
I think there's there's additional things we could

343
00:23:37.880 --> 00:23:41.319
do to make it, you know, pop off even more in the next

344
00:23:41.319 --> 00:23:48.200
go round. James, You know, we we have over ten thousand hand

345
00:23:48.279 --> 00:23:52.799
drawn sprites and wrestle quests just a
crazy amount of art and you know,

346
00:23:52.960 --> 00:23:56.880
part of like the spectacle and fun
and the just insane handcrafted moment. I

347
00:23:56.000 --> 00:24:00.079
wish we had more in budget and
timeline for that. I could probably have

348
00:24:00.160 --> 00:24:03.319
worked on rest the Quest forever.
So I take it with a grain of

349
00:24:03.359 --> 00:24:06.799
salt, but I'd like, I
love the setup. I love like,

350
00:24:06.880 --> 00:24:10.920
you know, cutting, cutting promos
and you know, having these big moments,

351
00:24:10.920 --> 00:24:15.920
and I wish we had enough budget
improven market for what everyone said was

352
00:24:15.960 --> 00:24:19.200
not going to land to be able
to capture things like you know, crazy

353
00:24:19.319 --> 00:24:25.799
camera finishing moments and like these,
like the dramatic you know scenes and dramatic

354
00:24:25.839 --> 00:24:29.240
moments within a match of a boss
battle and actually really zooming in and having

355
00:24:29.319 --> 00:24:33.240
just insanely cool additional animations, which
we already did a lot for that.

356
00:24:33.319 --> 00:24:36.319
But it's true, it's like,
I feel like that's just um as a

357
00:24:36.359 --> 00:24:38.359
wrestling fans, and I could have
used even more of like just pour that

358
00:24:38.400 --> 00:24:42.079
sauce until it was over the cup. You know. Yep, that's fair.

359
00:24:42.200 --> 00:24:45.200
No, that's completely fair. And
again, with since your hand rolling

360
00:24:45.240 --> 00:24:48.680
these animations, that the game's already
taken five years, you don't want it

361
00:24:48.720 --> 00:24:56.559
to take five more for something with
eighty year old James the egan all of

362
00:24:56.599 --> 00:25:03.039
a sudden. So let's get into
that panel that you had at Packs East

363
00:25:03.039 --> 00:25:07.440
to rectification. The JRP was a
restification of JRPG, jfication of pro wrestling

364
00:25:07.559 --> 00:25:11.960
the name okay, restification of job. I thought it was a fascinating talk

365
00:25:11.519 --> 00:25:17.759
that really got into like your philosophy
behind this game. I loved the mentions

366
00:25:17.799 --> 00:25:21.640
of Super Mario RPG, which,
by the way, our time has come.

367
00:25:21.960 --> 00:25:26.440
That game is finally back after twenty
seven years. So I remember seeing

368
00:25:26.480 --> 00:25:30.000
that trailer and being like the Wrestle
Quest, guys are gonna love this.

369
00:25:32.279 --> 00:25:33.200
Like I cried. I don't know
about you, but I cried. But

370
00:25:33.200 --> 00:25:38.400
anyway, um, I cry every
day. My eyes are welling again.

371
00:25:38.400 --> 00:25:42.759
Don't bring it up during the interview, Jason. You know I feel about

372
00:25:42.759 --> 00:25:48.400
Gino Mallow every time you do it. It's so good. Uh. And

373
00:25:48.440 --> 00:25:49.880
it looked great. Okay, Yeah, I could do an entire interview on

374
00:25:49.920 --> 00:25:52.720
that, and you didn't. You
guys didn't make that. We're talking about

375
00:25:52.759 --> 00:25:56.880
the game that you made. Um, So for those who weren't at the

376
00:25:56.920 --> 00:26:00.519
panel, or you're doing it again
at San Diego, right, bigger and

377
00:26:00.559 --> 00:26:04.920
better bigger and better, more wrestlers
this time too. So for oh oh

378
00:26:04.960 --> 00:26:08.359
so for some poor sap who was
at back ceased and wasn't at San Diego

379
00:26:08.480 --> 00:26:12.359
Comicon me, or won't be at
San Diego Comicon, talk to me about

380
00:26:14.000 --> 00:26:17.000
what you might touch on here that
you've added since the last time, or

381
00:26:17.119 --> 00:26:21.839
maybe expanded upon certain topics that were
addressed in that padel that you've had some

382
00:26:21.920 --> 00:26:25.000
time to like flesh out this time. Well, zact before you take over,

383
00:26:25.480 --> 00:26:30.079
I wanted to add that Sergeant Slaughter, Jake the Snake, Jeff Jarrett

384
00:26:30.079 --> 00:26:33.359
are going to be giving the panel
with us. Oh that's awesome Comicon.

385
00:26:33.480 --> 00:26:36.480
Yeah, and uh, you know
Serge has been making his act with out

386
00:26:36.480 --> 00:26:41.200
of push ups constantly. Good,
yeah, lots of that. Yeah.

387
00:26:41.240 --> 00:26:45.240
And then just in general, um, you know, we're able to go

388
00:26:45.279 --> 00:26:48.279
a little bit further behind the curtain
for like how these folks were involved more

389
00:26:48.319 --> 00:26:52.680
than just licenses, Like we've been
really specific and that like some of the

390
00:26:52.759 --> 00:26:56.680
talent um, you know, we've
actually been able to apply their creative and

391
00:26:56.759 --> 00:27:00.720
some of their insights on what is
like actually being on the road or what

392
00:27:00.799 --> 00:27:04.200
it's like living through this independent depressional
circuit. Basis, and they definitely asked

393
00:27:04.200 --> 00:27:07.279
some stories to tell, so those
folks, those folks are part of the

394
00:27:07.319 --> 00:27:12.319
panel this time. And then the
head wrestle father himself, Zack, please,

395
00:27:12.559 --> 00:27:15.400
you know, talk us to talk
a little bit about the Rustification panel

396
00:27:15.440 --> 00:27:19.559
because we just got done redoing it, like the three taking all the different

397
00:27:21.119 --> 00:27:25.759
I want to say, like fan
service moments or questions and requests people have

398
00:27:25.839 --> 00:27:29.519
had, and making sure that that's
front and center to give them all the

399
00:27:29.720 --> 00:27:33.480
other raditional wish lists information they wanted
to see. That's fair. Yeah,

400
00:27:33.519 --> 00:27:37.240
I think as far as you know
what's been expanded on or what's been added

401
00:27:37.240 --> 00:27:42.640
since Pass East besides what James mentioned, really the focus on now on the

402
00:27:42.680 --> 00:27:48.799
section about JRPG like tropes or staples
and how we wrestle fied them. Like

403
00:27:48.839 --> 00:27:52.839
we talked a little bit about the
combat, but really the idea of restification

404
00:27:52.039 --> 00:27:55.720
is making it, you know,
adding wrestling, so making it bigger,

405
00:27:56.000 --> 00:28:00.680
you know, sweatier, more spectacle. So something even as simple as opening

406
00:28:00.680 --> 00:28:04.359
a locked door in a RPG,
it's this mundane mechanic you find everywhere,

407
00:28:04.400 --> 00:28:07.960
So how do you wrestlefy that?
How do you turn that into something that's

408
00:28:07.000 --> 00:28:11.480
a delight for the player, and
we did in Wrestle Quest is instead of

409
00:28:11.480 --> 00:28:14.519
locked doors, you find tables blocking
your path, and if you know anything

410
00:28:14.519 --> 00:28:17.759
about wrestling, you know that table's
getting smashed. So instead of finding a

411
00:28:17.839 --> 00:28:21.279
key, you find this token that
summons an NPC wrestler that you pick up

412
00:28:21.279 --> 00:28:22.359
and slammed at the tables. So
now when you open a door, it's

413
00:28:22.400 --> 00:28:26.440
this. You know, it's this
funny, awesome animation if your guy pile

414
00:28:26.519 --> 00:28:30.519
driving it, and it's different for
whatever lead character you have to So I

415
00:28:30.559 --> 00:28:33.599
mean, even that little bit mixes
it up and adds that flair. But

416
00:28:33.640 --> 00:28:38.960
again it's about taking these like kind
of stay at elements and amping them up

417
00:28:40.000 --> 00:28:44.160
wrestlefying them. I love that table
spot. By the way, the first

418
00:28:44.160 --> 00:28:48.000
time I did it in the in
the Pink Shop. It's early in the

419
00:28:48.039 --> 00:28:49.960
game, so anybody who's who's gonna
play it, that's not a big spoiler.

420
00:28:51.400 --> 00:28:53.319
But oh man, as soon as
I did that for the first time,

421
00:28:53.319 --> 00:28:56.319
but I realized what was actually happening, I'm like wow. And I

422
00:28:56.400 --> 00:29:00.680
played that in the demo at PAX
season I did it again in the preview

423
00:29:00.680 --> 00:29:03.440
build, and I don't know if
I just forgot where I put it out

424
00:29:03.480 --> 00:29:06.000
of my mind, but to see
it again, I was like, oh,

425
00:29:06.119 --> 00:29:10.720
yeah, this is still awesome even
the second time. So I loved

426
00:29:10.880 --> 00:29:15.200
I love that mechanic there. I
also like that you have two stories going

427
00:29:15.240 --> 00:29:21.039
on. I didn't remember that.
So Randy Santos Mucaco Man voiced by Patrick

428
00:29:21.119 --> 00:29:23.440
Kikey, is the main guy.
He's he's the guy that you've had.

429
00:29:23.440 --> 00:29:26.640
He's front and center in the posters
and everything else. But there's a whole

430
00:29:26.680 --> 00:29:30.880
other side story going on here,
which I feel like is more rooted in

431
00:29:30.000 --> 00:29:36.400
wrestling history. I'm getting I'm sure
this is intentional. I'm getting major Heart

432
00:29:36.400 --> 00:29:41.160
Family vibes from this other story.
There's a dungeon in the basement, it's

433
00:29:41.200 --> 00:29:45.400
in the north, There's a whole
all these different sort of things that are

434
00:29:45.400 --> 00:29:49.480
given me this edge. So is
this like, is the is the Muchaco

435
00:29:49.559 --> 00:29:55.160
Man's story like the RPG story,
and then the other story like the wrestling

436
00:29:55.240 --> 00:29:57.640
history story. I imagine they're going
to blend at some point, But how

437
00:29:57.960 --> 00:30:02.799
how is that? How was like
writing two different stories to come together?

438
00:30:03.000 --> 00:30:06.440
Were did you intend to do that
or did you try to put a little

439
00:30:06.440 --> 00:30:11.279
bit of history into both? A
might making sense here, I feel like

440
00:30:11.319 --> 00:30:15.359
I'm not making any sense here.
I don't know. Just the Logan story

441
00:30:15.400 --> 00:30:19.799
seems like it's more steeped in wrestling
history for the before Jack action. I'm

442
00:30:19.799 --> 00:30:22.119
saying, Becazach that can go deep
on this, But I would argue that

443
00:30:22.119 --> 00:30:26.680
there's many great legacy wrestling families,
like sure, the Roads and the Funks,

444
00:30:26.720 --> 00:30:32.119
and it's like, you know,
Bring definitely intended to like like the

445
00:30:32.160 --> 00:30:36.440
Logan families intended to be this homegrown
wrestling dynasty. And also when we talked

446
00:30:36.480 --> 00:30:38.799
about laying out the world map,
but the different styles of wrestling and the

447
00:30:40.799 --> 00:30:44.680
regions of wrestling, and you know, we had to have something with the

448
00:30:44.799 --> 00:30:48.599
great history of Canadian wrestler could just
so many of them, right, And

449
00:30:48.119 --> 00:30:52.680
all that said, we did sign
bred Hart, then we had to terminate

450
00:30:52.759 --> 00:30:56.519
the agreement, so that sucks.
Thanks Jason, But oh, I don't

451
00:30:56.519 --> 00:31:00.519
know, I'm just messing around,
but it's it's yeah, I mean,

452
00:31:00.519 --> 00:31:04.319
it was like our part of our
original product was was to have like something

453
00:31:04.359 --> 00:31:07.920
representing all these pillars, and then
when we signed Brett, we went really

454
00:31:07.000 --> 00:31:12.319
deep on Brink. And then whenever
Brett was terminated with wwwe purchasing out everything.

455
00:31:14.079 --> 00:31:17.960
We had to make some really hard
changes, and we decided we loved

456
00:31:18.319 --> 00:31:21.720
like the Locan family too much,
so we just we just made sure that

457
00:31:22.200 --> 00:31:26.920
there was enough about it that was
not just heart based. And and there's

458
00:31:26.960 --> 00:31:30.880
so much to that too. There's
probably fifty wrestling the families we found that

459
00:31:30.880 --> 00:31:34.400
are multigenerational, that are just these
rich, kind of bleeding grounds of just

460
00:31:34.559 --> 00:31:40.359
crazy wrestling talent that the industry wouldn't
be the same without them. And there's

461
00:31:40.400 --> 00:31:44.960
just an epic number of Canadian wrestlers, like just crazy good talent that comes

462
00:31:45.000 --> 00:31:48.799
out of Canada. And oh yeah, I mean it's like it's probably ten

463
00:31:48.839 --> 00:31:53.279
pages of content on Wikipedia for Canadian
wrestlers. Like if you know Chris Jericho,

464
00:31:53.680 --> 00:31:56.559
it's a great one, right.
It's like, you know, there's

465
00:31:56.559 --> 00:32:00.920
actually a number of wrestling schools and
independent wrestling feds through Canada, which is

466
00:32:00.920 --> 00:32:06.599
not a great slog for traveling.
He actually gets a folks from my Jim

467
00:32:06.720 --> 00:32:09.480
the wrestle in Nova Scotia and but
you know, locally here and pitching Jim.

468
00:32:09.559 --> 00:32:15.240
But it's it's definitely am like I
would say like celebrated sports on hockey,

469
00:32:15.359 --> 00:32:19.799
you know, but it's a right, it's definitely like a celebrated Canadian

470
00:32:20.640 --> 00:32:22.839
event. But Zach, I know
you know the logans personally. I know

471
00:32:22.839 --> 00:32:28.319
you actually went to school with Brink, so yeah, yeah, totally got

472
00:32:28.319 --> 00:32:31.599
stretched in the same gyms. Um. So, as far as the difference

473
00:32:31.640 --> 00:32:36.319
between we chatch Himan and Brink Logan, we chatch hi Man is this storied

474
00:32:36.359 --> 00:32:39.599
eide innocent like love wrestling his whole
life, and his thing is that he

475
00:32:39.720 --> 00:32:45.000
exists in constant cafe like for him, wrestling is all real, all the

476
00:32:45.039 --> 00:32:47.960
time, um. Whereas Brink is
very much in the know, like he's

477
00:32:49.039 --> 00:32:52.559
a mid card jobber in his father's
promotion and he does it even though he's

478
00:32:52.599 --> 00:32:57.079
like very technically capable. He's actually
a very you know, proficient wrestler.

479
00:32:57.400 --> 00:33:00.519
He's willing to take on that role
to help the family business out, like

480
00:33:00.519 --> 00:33:02.079
he understands like Okay, these guys
are you know hot right now, Like

481
00:33:02.279 --> 00:33:06.240
sure, I'll help put them over. But it grates on him where he

482
00:33:06.559 --> 00:33:09.680
wants to be a champion because he
knows he is the better wrestler, whereas

483
00:33:09.839 --> 00:33:17.319
Muchacha man um he wants to be
a hero, like he sees these faces

484
00:33:17.359 --> 00:33:20.359
on screen, he's like I want
to be like that. I want to

485
00:33:20.359 --> 00:33:23.079
be this super good guy. So
for him, his journey is more about

486
00:33:23.160 --> 00:33:29.799
how do I become this this hero
his face without compromising that starry idealism,

487
00:33:29.880 --> 00:33:32.160
like without you know, if it
gets into the ins and outs of the

488
00:33:32.200 --> 00:33:36.599
industry. How does he do that
without compromising without losing his soul? Really

489
00:33:37.119 --> 00:33:39.160
is kind of like the his narrative, whereas Brinks is more about, well,

490
00:33:39.160 --> 00:33:42.960
how do I become a champion on
my own terms? How do I

491
00:33:43.039 --> 00:33:46.359
get the get the belt without you
know, kind of shoving my family to

492
00:33:46.440 --> 00:33:51.279
the side, letting the family business
down. How do I spread my wings,

493
00:33:51.519 --> 00:33:54.599
you know, without kicking dirt my
family's face type of thing. So

494
00:33:54.640 --> 00:33:59.480
they're sort of like opposite sides of
the same coin Muchacha Man is very like

495
00:34:00.079 --> 00:34:02.119
rash and bold and raisin, and
that speaks to like his move set,

496
00:34:02.160 --> 00:34:07.079
whereas Brank you know, is opposite
colors, cool colors, calm, cool,

497
00:34:07.119 --> 00:34:12.360
collected. He's professional um in his
style is less grandiose and more technical,

498
00:34:12.400 --> 00:34:15.960
wrestling based and everything. So and
that that plays into the game mechanics

499
00:34:15.000 --> 00:34:20.119
as well, which Joaman is more
more like hard hitting, spread attack,

500
00:34:20.199 --> 00:34:22.360
damage type things, whereas Brinks is
more disabling attacks and I'll put you in

501
00:34:22.400 --> 00:34:27.000
a submission. Hold add a deebuff
that type of thing. Love. I

502
00:34:27.119 --> 00:34:30.480
love that dichotomy too. There's two
different, two different play styles. But

503
00:34:30.679 --> 00:34:34.280
you also in the in the sections
with Brink Logan, you have his brother

504
00:34:35.320 --> 00:34:37.360
who is more of the hard hitter, so you still have that. And

505
00:34:37.400 --> 00:34:42.679
then the sister shows up after a
while. Um, she's interesting. She

506
00:34:42.960 --> 00:34:47.840
she what what sort of uh rpg
archetype? I guess were you thinking of

507
00:34:47.920 --> 00:34:52.039
with her? Is she just more
like a like a supporting for the other

508
00:34:52.039 --> 00:34:55.000
two. She's got a couple of
pretty good moves on her road. I

509
00:34:55.159 --> 00:35:00.760
love the name saddle Sore. I
love that it's star. Yeah. So

510
00:35:00.800 --> 00:35:05.119
what were you thinking when you when
you were developing the three family members next

511
00:35:05.119 --> 00:35:07.400
to each other, trying to create
a bit of a balance. So Selene,

512
00:35:07.400 --> 00:35:13.039
we'll start with her. Um,
she brings little sister and she's not

513
00:35:13.119 --> 00:35:15.400
as involved with the family promotion.
She's more of like an indie darling where

514
00:35:15.440 --> 00:35:19.760
she, you know, runs the
circuit. She goes from promotion promotion promotion,

515
00:35:19.840 --> 00:35:23.039
and she has this whole cowgirl gimmick
which does fit some of the Canadian

516
00:35:23.480 --> 00:35:30.199
styles as well stampede, that's right. And as far as like what RPG

517
00:35:30.320 --> 00:35:32.519
class she would fall into, there
is a large playable cast and resequist.

518
00:35:32.559 --> 00:35:37.719
It's twelve. Overall, she's what
I would consider more of like a dualist

519
00:35:37.760 --> 00:35:42.159
almost, where she has high agility
and then a kind of high risk,

520
00:35:42.239 --> 00:35:47.000
high reward maneuvers where a lot of
her move set is based around counters.

521
00:35:47.079 --> 00:35:50.679
So you know, you can activate
a counter like that's your turn, and

522
00:35:50.719 --> 00:35:52.559
then you basically entice the enemy to
attack you. And you can do that

523
00:35:52.559 --> 00:35:58.320
with different equipment and manager abilities and
what not to draw fire to one specific

524
00:35:58.400 --> 00:36:00.440
character. And she has pound set
up, you know, where someone rushes

525
00:36:00.480 --> 00:36:04.639
at her, she'll interrupt their move
and then whip them into the ropes and

526
00:36:04.920 --> 00:36:07.920
follow up with the back elbow or
things like that. Um, the trade

527
00:36:07.920 --> 00:36:09.960
off is that she's kind of squishy. She is like low HP, low

528
00:36:10.000 --> 00:36:14.480
defense, So it's it's again it's
all about that kind of like high risk,

529
00:36:14.559 --> 00:36:16.079
high reward. And then how you
play into that, you know,

530
00:36:16.159 --> 00:36:20.800
do you double down and equip all
those mechanics and all that equipment and those

531
00:36:20.840 --> 00:36:24.199
managers to make those opportunities happen,
or do you you know, take a

532
00:36:24.199 --> 00:36:28.800
more measured approach and instead, you
know, put heavy armor or put a

533
00:36:28.840 --> 00:36:32.440
manager that can buffer defenses. That
so if those you know, those setups

534
00:36:32.440 --> 00:36:37.760
fail, she won't be as as
as damaged. Yeah yeah, yeah,

535
00:36:37.880 --> 00:36:39.000
no, go for it. I
was gonna say, just to I know,

536
00:36:39.039 --> 00:36:42.079
we talked about it a little bit. For those listening who haven't played

537
00:36:42.079 --> 00:36:45.039
the game yet, I haven't seen
a game yet. Managers are passive members

538
00:36:45.039 --> 00:36:50.800
of your party who you can equip, essentially to give a buff to the

539
00:36:50.960 --> 00:36:52.519
entire team. Give like like a
park that runs, a passive park that

540
00:36:52.599 --> 00:36:57.559
runs throughout the entire match. The
first one you run into is the Alligator.

541
00:36:57.639 --> 00:37:00.760
His name alludes to him like slimy, slimy, I mean, uh

542
00:37:00.119 --> 00:37:04.480
so, and then you'll find more
throughout the adventure that you can add to

543
00:37:04.519 --> 00:37:07.559
your party. Equip one at the
time, right, it's one one propt

544
00:37:07.599 --> 00:37:09.480
one from battle, uh and then
they provide past so go ahead. Sorry

545
00:37:09.679 --> 00:37:13.679
yeah yeah no. The manager is
great. Um. Quick side note,

546
00:37:13.960 --> 00:37:17.000
some of the legends you can actually
unlock as uh as managers love that.

547
00:37:17.840 --> 00:37:22.360
Yeah, I love that. That's
cool, um cool, Yeah, that's

548
00:37:22.400 --> 00:37:27.239
that's awesome. So I want to
get back into real quick. Some of

549
00:37:27.239 --> 00:37:30.840
the mechanics in the game. I
know we talked about the pin first off,

550
00:37:30.880 --> 00:37:35.639
but before we get into that,
you mentioned equipping the abilities and things

551
00:37:35.639 --> 00:37:38.280
like that. I love the gimmick
system. I think that's a really cool

552
00:37:38.760 --> 00:37:43.639
way to implement. Like if a
wrestler is a powerhouse, you can you

553
00:37:43.679 --> 00:37:46.800
can know there are obvious, you
know, perks and downsides to that,

554
00:37:47.079 --> 00:37:52.159
and they are incorporated here. A
technician is one and and so talk to

555
00:37:52.199 --> 00:37:57.519
me about developing that system and figuring
out a way to get these different wrestling

556
00:37:57.519 --> 00:38:00.599
market types into an RPG. But
not like as a class system. It's

557
00:38:00.639 --> 00:38:04.599
a little more to it than that. That's definitely where it started out,

558
00:38:04.599 --> 00:38:07.440
the idea of JRPG classes. You
know, you have your your wizard or

559
00:38:07.440 --> 00:38:10.199
your fighter, your thief, et
cetera. And that's reflected in the cast

560
00:38:10.239 --> 00:38:14.599
a little bit like each one lends
themselves to that to an extent. But

561
00:38:14.920 --> 00:38:16.719
again, like that system is you
know, it's been it's been done,

562
00:38:16.760 --> 00:38:21.320
everyone knows it, it's recognizable.
How do we wrestlefy it? So wrestling

563
00:38:21.360 --> 00:38:24.320
you have again these these sort of
archetypes where the powerhouse, big strong guys,

564
00:38:24.320 --> 00:38:28.480
the high flyer. You know,
these lucolibre, you know, deathstifying,

565
00:38:28.559 --> 00:38:31.360
moves off the top rope and whatnotum. So we tied that into the

566
00:38:31.400 --> 00:38:36.679
other combat mechanics for wrestle quests,
most notably the hype meter. The hype

567
00:38:36.719 --> 00:38:42.840
meter is peers in every battle and
it's an indication of the audience's engagement with

568
00:38:42.880 --> 00:38:45.760
the fight. So if you come
in and you're just tapping the attack button

569
00:38:45.800 --> 00:38:47.320
all the time on autopilot, like
you know, like you used to do

570
00:38:47.320 --> 00:38:52.119
an RPGs UM, the audience is
going to get bored and that meter drains

571
00:38:52.159 --> 00:38:54.400
out and then your enemies get stronger. But if you approach combat with you

572
00:38:54.440 --> 00:38:58.239
know, a little bit of strategy, you can have that meter sway in

573
00:38:58.280 --> 00:39:02.639
your favor instead. When you do, you get more damage, better experience

574
00:39:02.679 --> 00:39:07.960
points, better loot after the battle. So it's all ties back into controlling

575
00:39:07.960 --> 00:39:09.639
that. And the hype types are
how you do that, you know,

576
00:39:10.559 --> 00:39:17.320
and they determine how you generate height. So the powerhouse type will generate whenever

577
00:39:17.320 --> 00:39:22.000
you attacks someone or whenever he you
know, chaos someone, the technician whenever

578
00:39:22.119 --> 00:39:29.719
he nails a button prompt or inflicts
a status effect. So it's the idea

579
00:39:29.800 --> 00:39:34.599
beyond restification is a player agency.
Too many times in RPGs, you have

580
00:39:34.639 --> 00:39:37.320
a limited sort of way to express
your move set, and there's a little

581
00:39:37.320 --> 00:39:40.480
crossover between the characters, and in
some cases it might even seem like,

582
00:39:40.480 --> 00:39:44.840
well, all my characters interchangeable at
a certain point, like they're they're more

583
00:39:44.920 --> 00:39:46.880
or less they can all do the
same damage. There's no really, there's

584
00:39:46.920 --> 00:39:51.960
no point to have anyone in my
party restile guests. We really try to

585
00:39:52.639 --> 00:39:55.480
give the player the freedom to choose
their party and then choose their strategy in

586
00:39:55.519 --> 00:40:00.360
combat. So you can just go
for straight damage and hope Tom the hype

587
00:40:00.360 --> 00:40:04.239
meter that way, or you know, you can choose your manager, choose

588
00:40:04.239 --> 00:40:08.000
your equipment, choose your character.
Is based on inflicting debuffs, and that's

589
00:40:08.000 --> 00:40:10.519
a whole new strategy, and that's
a whole new way to get that hype

590
00:40:10.519 --> 00:40:15.679
meter pumped up again. It's all
about giving players agency in a genre where

591
00:40:15.679 --> 00:40:20.840
they typically don't have as much,
right, Yeah, which makes a lot

592
00:40:20.840 --> 00:40:23.440
of sense. Like I said,
it feels more pro wrestling than it does

593
00:40:23.760 --> 00:40:30.920
basic JRPT classes. And I find
myself going into party building, like when

594
00:40:30.960 --> 00:40:36.480
I'm crafting it to go to the
next section of the game based on that,

595
00:40:36.519 --> 00:40:37.400
Like, if this guy's going to
be the technician, I need to

596
00:40:37.440 --> 00:40:40.840
make sure he's you know, built
like a technician or a powerhouse and stuff

597
00:40:40.840 --> 00:40:45.400
like that. I really do enjoy
that. So this pin mechanic, right,

598
00:40:45.000 --> 00:40:49.480
I have. My only criticism of
this game so far is that I

599
00:40:49.519 --> 00:40:53.599
want the pin mechanic to be a
solid one two three, like it has

600
00:40:53.639 --> 00:40:58.599
been my entire life watching wrestling.
But it doesn't work like that. Sometimes

601
00:40:58.639 --> 00:41:00.679
you can do a little one two
and then three, or if you're lucky

602
00:41:00.760 --> 00:41:04.960
enough, you can get it a
quick three count stuff like that. Um,

603
00:41:06.079 --> 00:41:07.760
have you heard as other people said
this to you about how it's not

604
00:41:07.840 --> 00:41:15.079
the normal like normal like cadence,
normal cadence, and whether or not it

605
00:41:15.119 --> 00:41:17.320
took them some time to get used
to that. I think more so than

606
00:41:17.480 --> 00:41:22.039
the idea of like the cadence of
the one two three, we spent a

607
00:41:22.159 --> 00:41:27.599
lot of time thinking, even back
to the first Packs East where we kind

608
00:41:27.599 --> 00:41:30.519
of like debuted wrestle Quest in twenty
twenty two to now in twenty twenty three.

609
00:41:30.559 --> 00:41:34.159
Even since then, like you know, it's come leaps and bounds,

610
00:41:34.159 --> 00:41:38.119
but tweaking the difficulty has been the
major standing point there because you know,

611
00:41:38.199 --> 00:41:40.960
as we play tests, we become
experts and we're able to nail it,

612
00:41:42.000 --> 00:41:44.880
and then we show it live and
people are like, wow, this is

613
00:41:44.920 --> 00:41:47.199
hard, and you know, we
realized that fifty percent of people struggle with

614
00:41:47.199 --> 00:41:50.719
it, and then make it easier
and you know, add some other things

615
00:41:50.719 --> 00:41:53.199
to make it feel nicer. So
I think more so than matching that cadence,

616
00:41:53.239 --> 00:41:58.800
it's been a it's a way of
making it have good game feel first.

617
00:42:00.159 --> 00:42:02.519
That's been our priority. Yeah,
I would I would say there were

618
00:42:02.559 --> 00:42:06.960
a couple of times where, even
after I got the flow of it,

619
00:42:07.559 --> 00:42:12.239
where I would miss um mostly on
three I noticed a two count not on

620
00:42:12.320 --> 00:42:16.440
purpose, I promise, and like
I was like, oh wow, I

621
00:42:16.519 --> 00:42:20.320
missed that, and it caught me
by surprise, so I was a little

622
00:42:20.320 --> 00:42:25.000
more engaged and ready for the next
time the pin being able to pin in

623
00:42:25.039 --> 00:42:29.760
general, how did you decide what
enemies to pin and which enemies to not

624
00:42:29.840 --> 00:42:32.280
Because some enemies I can just knock
out, or some I can do this

625
00:42:32.639 --> 00:42:38.920
pin mechanic. And are there benefits
to pinning as opposed to knocking out?

626
00:42:38.920 --> 00:42:42.840
Because I think I also noticed if
I failed enough times, I just beat

627
00:42:42.880 --> 00:42:47.199
them. So is there an added
besides maybe like extra bonus at the end

628
00:42:47.840 --> 00:42:52.800
to nailing that pin timing or did
you think did you ever float the idea

629
00:42:52.840 --> 00:42:57.079
of the pin is the only way
you can beat them? Yeah, So

630
00:42:57.440 --> 00:43:01.079
it comes back to the idea about
balance for one. And then also,

631
00:43:01.760 --> 00:43:05.760
I don't know if you'd call it
quality of life or what, but if

632
00:43:05.800 --> 00:43:09.519
we made every enemy pinnable, which
was originally what we intended, we realized

633
00:43:09.519 --> 00:43:14.559
battles would be way too long,
sure, because it does add an extra

634
00:43:14.599 --> 00:43:15.519
step where like, okay, now
the enemy's down, Now I'm going to

635
00:43:15.559 --> 00:43:20.840
go in and pin them. So
we made it suggest enemies that are more

636
00:43:20.880 --> 00:43:24.599
like wrestler wrestlers or wrestling based you
would have to pin and normal sort of

637
00:43:24.599 --> 00:43:29.280
like grunt type enemies you can defeat
normally just by reducing their HP to zero.

638
00:43:29.519 --> 00:43:30.440
So that was the first kind of
step was like all right, like,

639
00:43:31.239 --> 00:43:34.320
you know, how long do we
want this game to be? Because

640
00:43:34.320 --> 00:43:36.639
if battles are too long you need
to pin every character all the time,

641
00:43:36.800 --> 00:43:38.519
it's going to drag out. So
we tried to have a mix, especially

642
00:43:38.760 --> 00:43:42.840
early on when you're just learning and
things like that mix of you know,

643
00:43:43.000 --> 00:43:49.639
make it one to two rather than
all three are mandatory pins. The other

644
00:43:49.800 --> 00:43:52.840
other aspect of that, too,
is that we also wanted to have more

645
00:43:52.880 --> 00:43:58.599
ways than just pinning to defeat the
wrestlers. So many abilities are based around

646
00:43:58.679 --> 00:44:01.960
finishing moves instead, where if you
can get your enemy fatigued we call it

647
00:44:01.719 --> 00:44:07.400
is either when they're at low HP
like sub twenty percent, or if it's

648
00:44:07.679 --> 00:44:12.360
just the thing where you can add
it as a status effect. There's a

649
00:44:12.400 --> 00:44:15.039
lot of moves will fatigue your enemy. You know. They're like moves that

650
00:44:15.159 --> 00:44:19.199
aim towards the gut or things like
that. When they're in that fatigue state,

651
00:44:19.239 --> 00:44:21.920
you can do a finishing move on
them which has a chance to automatically

652
00:44:22.000 --> 00:44:24.559
koe them. So it gets back
to again the idea of wrestling. Sometimes

653
00:44:24.559 --> 00:44:28.360
it's not always like a pin how
you do it. Sometimes you know,

654
00:44:28.360 --> 00:44:31.920
it's just you knock them out cold. So there's that, and that's a

655
00:44:31.960 --> 00:44:37.119
whole other combat strategy to approach those
enemies that need pinned. Yeah, okay,

656
00:44:38.280 --> 00:44:43.880
yeah, I noticed like after a
while the pinning mechanic did become a

657
00:44:43.920 --> 00:44:45.039
little more natural. I don't want
you to think I'm still stuck in the

658
00:44:45.079 --> 00:44:52.039
cadence, but I also completely agree
with you that if every enemy could be

659
00:44:52.079 --> 00:44:57.519
pinned, the game would be bloated. So I'm glad whoever decided that,

660
00:44:57.800 --> 00:45:01.000
whatever whatever team decided to pull back
back on that have to show that restraint,

661
00:45:01.039 --> 00:45:04.760
which I'm sure it was hard to
do because it's a really cool thing.

662
00:45:05.119 --> 00:45:09.199
That was who Arson shout Darson,
um shout out there because that was

663
00:45:09.239 --> 00:45:13.039
a that was the right call.
Good. Yeah, I appreciate that.

664
00:45:13.519 --> 00:45:17.119
Um So, last mechanical thing or
last thing I want to get into kay

665
00:45:17.280 --> 00:45:20.840
mechanically, But and then I have
two more two more questions, one mechanically

666
00:45:21.000 --> 00:45:25.880
and one story mechanically. Tag teams
triple teams. Um, very cool way

667
00:45:27.000 --> 00:45:30.639
to incorporate, uh, the tag
team feel by just setting up for a

668
00:45:30.639 --> 00:45:36.239
tag team and then as long as
they're compatible being able to execute that team

669
00:45:36.239 --> 00:45:40.159
move. What does that What does
it take to become compatible in order to

670
00:45:40.239 --> 00:45:45.559
unlock those moves? Because I noticed
in the beginning I didn't have had tea

671
00:45:45.679 --> 00:45:49.159
people on my team, but there
wasn't the tag team move there. Do

672
00:45:49.239 --> 00:45:52.639
they have to level up so many
times together in order to create that that

673
00:45:52.679 --> 00:45:58.119
tag team edge or do they have
to be a certain level and then just

674
00:45:58.159 --> 00:46:00.360
have those people in the party does
that makes that Yeah, it's the latter.

675
00:46:00.440 --> 00:46:04.199
You have to be at a certain
level before they're available, and then

676
00:46:04.199 --> 00:46:09.800
it depends on when those party members
are together, because they will some will

677
00:46:09.840 --> 00:46:14.119
come and go, others will be
available at only at certain parts. Eventually

678
00:46:14.280 --> 00:46:16.360
you know you have all of them
at your disposal. But it, yeah,

679
00:46:16.360 --> 00:46:21.119
it depends basically on individual power level
and then story progress and then you're

680
00:46:21.119 --> 00:46:23.199
making parties of three at once you
have more than three, do you have

681
00:46:23.239 --> 00:46:28.079
to like eventually select Yeah, So
that's actually one of the one of the

682
00:46:28.079 --> 00:46:30.760
things we actually don't talk about too
much in panels or at the booth and

683
00:46:30.760 --> 00:46:36.360
whatnot. There are several dungeons that
have you splitting your party into multiple sub

684
00:46:36.440 --> 00:46:38.400
teams. Interesting, so you know, like early on, I would say,

685
00:46:38.400 --> 00:46:40.079
like you know, in the first
quarter of the game, and there's

686
00:46:40.079 --> 00:46:43.639
one where you have two parties of
two. But eventually you get to the

687
00:46:43.639 --> 00:46:46.760
point where you have three parties of
three and there's different things where you know,

688
00:46:46.800 --> 00:46:52.480
it's separate tracks in the same dungeon
where you have to solve tandem puzzles

689
00:46:52.480 --> 00:46:54.159
and things like that, And once
you get to that point, you can

690
00:46:54.199 --> 00:46:59.880
also assign a manager to each one
of those parties. Obviously we had as

691
00:46:59.880 --> 00:47:01.159
like save stuff like that for the
late game once you're used to all the

692
00:47:01.199 --> 00:47:04.800
mechanics, but um, you do
encounter those, you know, a handful

693
00:47:04.840 --> 00:47:09.039
of times route. Just for another
sort of unique take on dungeons and RPGs,

694
00:47:09.360 --> 00:47:13.159
are you switching at will? Or
is there like you do an event

695
00:47:13.159 --> 00:47:15.119
and then you switch the now you're
switching at will because most of the time,

696
00:47:15.199 --> 00:47:17.639
most of the time it requires like
you know, you'll have Team A

697
00:47:19.199 --> 00:47:21.599
you know, up on a catwalks
or something, but there's something blocking their

698
00:47:21.599 --> 00:47:24.719
way and teamb down in the ground
can deactivate that and vice versa. I

699
00:47:24.760 --> 00:47:34.119
got it. Okay, well that's
cool. That's cool. Complex dungeons in

700
00:47:34.199 --> 00:47:37.639
my wrestle quest, yes please,
um yeah, that's exciting cool all right.

701
00:47:37.760 --> 00:47:40.840
Uh So, my one question about
story is I'm gonna go I'm gonna

702
00:47:40.840 --> 00:47:44.920
talk about Randy Santos for a second
because in my written preview, which you

703
00:47:44.920 --> 00:47:47.480
can read at mmorpg dot com for
those listening, went up last Thursday the

704
00:47:47.519 --> 00:47:52.320
twelfth, I think it was,
um, you mentioned he's always ink fabe

705
00:47:52.639 --> 00:47:57.079
and there's dialogue between him and other
characters, which someone mentions the writers and

706
00:47:57.159 --> 00:48:00.760
he's like, writers, what are
you talking about? And things like that.

707
00:48:00.400 --> 00:48:04.480
I think the idea and if you
don't want to talk about this,

708
00:48:04.559 --> 00:48:13.519
I understand of exploring that moment in
every wrestling's fans life where they realize what's

709
00:48:13.559 --> 00:48:20.840
actually happening, right, Like that
moment of realization that well it's not it's

710
00:48:20.920 --> 00:48:23.559
not real, or it's it's scripted
or whatever. I don't think using were

711
00:48:23.639 --> 00:48:29.079
fake. I'm sure you guys don't
either. Um, is that something you

712
00:48:29.119 --> 00:48:35.639
plan to explore or is is that
not something you wanted to do in this

713
00:48:35.679 --> 00:48:38.039
first girl round? I love that
idea. I love if that's something you're

714
00:48:38.039 --> 00:48:40.880
gonna do, that's that's cool as
shit. Um, I got to beat

715
00:48:40.960 --> 00:48:45.159
myself. Oh but I just I
wanted to. I wanted to make sure

716
00:48:45.199 --> 00:48:47.760
I asked about that because it's something
that definitely stuck out to me. Definitely.

717
00:48:49.480 --> 00:48:51.199
Yeah. I mean, not not
to give too much away, but

718
00:48:51.239 --> 00:48:54.440
again, that's Randy's you know,
entire character. You know, is is

719
00:48:54.480 --> 00:48:58.440
this idea of Kfabe? You know
it's for him, it's so real and

720
00:48:58.920 --> 00:49:01.320
that and this this child I would
like innocence he has with it's not even

721
00:49:01.360 --> 00:49:05.880
so much highlike innocence it's more just
like this purity he has with the sport

722
00:49:06.320 --> 00:49:09.000
and the idea of being a hero. And obviously as he gets deeper in

723
00:49:09.039 --> 00:49:14.360
the industry and he's going on this
journey, that that idea, that innocence,

724
00:49:14.360 --> 00:49:17.199
that purity gets challenged again and again. So eventually it comes down to

725
00:49:17.239 --> 00:49:21.400
the point of him, yeah,
sort of having that moment and then it's

726
00:49:21.400 --> 00:49:22.320
like, well, where do you
go from there? What do you do

727
00:49:22.400 --> 00:49:25.920
with that? So, again don't
want to get too much away, but

728
00:49:27.119 --> 00:49:29.360
I think you'll be pleased when you
have a chance to play the entire game.

729
00:49:29.880 --> 00:49:35.119
Awesome, that's exciting. So San
Diego Comic Con this week, and

730
00:49:35.159 --> 00:49:37.679
then we're a couple of weeks out
from launch. August eighth. I keep

731
00:49:37.719 --> 00:49:40.519
wanting to say ninth. It's not
the ninth, it's the eighth. August

732
00:49:40.599 --> 00:49:45.360
eighth is when you can play wrestle
Quest on everything even Oh, another thing

733
00:49:45.360 --> 00:49:49.199
I wanted to ask you about.
You guys are coming to Netflix. You

734
00:49:49.239 --> 00:49:53.119
will be mobile via Netflix. You
will be exclusive to the Netflix app.

735
00:49:53.159 --> 00:49:57.519
So you load up the Netflix Apple
on your phone, you find wrestle Quest,

736
00:49:57.639 --> 00:50:00.679
you download it to your iPad,
your iPhone ORR and and you can

737
00:50:00.679 --> 00:50:02.840
play Wrestle Quest on the go.
Um, talk to me a little bit

738
00:50:02.840 --> 00:50:07.760
about how that came to be.
I know that's relatively new. Last couple

739
00:50:07.760 --> 00:50:09.079
of months. That was I think
it was announced. What may I want

740
00:50:09.079 --> 00:50:14.239
to say May or June that actually
happened. What about Netflix as a mobile

741
00:50:14.280 --> 00:50:19.440
carrier or mobile carrier, a mobile
host for your game stuck out to you

742
00:50:20.119 --> 00:50:22.559
not only you know, as a
publisher, but also as like an alternative

743
00:50:22.559 --> 00:50:27.599
to self publishing, if that makes
sense. You know, they had a

744
00:50:28.320 --> 00:50:31.679
kind of a call out throughout the
industry looking for like narrative driven, like

745
00:50:31.760 --> 00:50:40.960
story driven game projects, and somebody
who was working on press for Wrestle Quests

746
00:50:42.000 --> 00:50:45.840
on the behalf of sky betten was
just working with them in like a collaborative

747
00:50:45.840 --> 00:50:49.320
way of saying, hey, like
there's this game we think he's check out.

748
00:50:49.320 --> 00:50:52.360
It's called Wrestle Quests. Here's here's
the hook, and here's the art.

749
00:50:53.239 --> 00:50:57.599
And they just embraced it right away
and they were just really excited about

750
00:50:57.679 --> 00:51:00.480
adding it into the fold. So
we're you know, for us, it's

751
00:51:00.559 --> 00:51:04.199
um, it's a way to get
wrestle Requests and more hands, more people.

752
00:51:04.519 --> 00:51:07.519
You know, they brought more languages, more regions. Um, you

753
00:51:07.559 --> 00:51:13.320
know, I can't wait to see
how like that platform develops. In general.

754
00:51:13.360 --> 00:51:16.880
I think I think there's a lot
of new momentum and like the subscription

755
00:51:17.639 --> 00:51:21.159
like World on the Future, Like
I think I mentioned a lot of games

756
00:51:21.159 --> 00:51:23.880
coming that way. Um, we
didn't see it as something that takes away

757
00:51:23.880 --> 00:51:28.480
anything either from the wrestling fans.
I have to imagine a lot of folks

758
00:51:28.519 --> 00:51:30.679
who are playing on mobile aren't aren't
playing on Switch and vice versa. So

759
00:51:32.000 --> 00:51:36.159
you know, it was kind of
like serendipitous. I guess, you know,

760
00:51:36.199 --> 00:51:38.159
some folks who were just wrestling quests
fans brought it up and they kind

761
00:51:38.199 --> 00:51:42.679
of sought it out. Yeah,
now will that be touchscreen play control with

762
00:51:42.760 --> 00:51:47.119
play both deadly touch screenplay? I'm
not actually sure. I don't think there's

763
00:51:47.159 --> 00:51:55.440
controller um functionality for the mobile port. We're kind of like watching them build

764
00:51:57.000 --> 00:52:00.760
the Netflix platform. So we're like
driving the car while the back the cars

765
00:52:00.800 --> 00:52:05.000
being assembled. Right. Interesting,
It's like it's like they're like I just

766
00:52:05.000 --> 00:52:08.960
just shard that this morning with Zac
as an analogy for how we operate Megact

767
00:52:09.119 --> 00:52:13.840
driving with the car still no doubt. But but it's funny because like the

768
00:52:14.199 --> 00:52:16.480
you know, the Neflix Games team
was like five people and now it's like

769
00:52:17.079 --> 00:52:22.400
fifty people or something. So they're
just actively adding in all these layers and

770
00:52:22.480 --> 00:52:25.559
layers of of kind of like feedback
of like how fans are responding and how

771
00:52:25.559 --> 00:52:29.199
to make bigger, better games and
where they goes or we're excited to be

772
00:52:29.239 --> 00:52:31.000
part of it at this phase because
they just stacked up a ton of talent

773
00:52:31.039 --> 00:52:35.400
and do all sorts of cool stuff. So it's it's been interesting to watch

774
00:52:35.400 --> 00:52:38.440
though, because even since we started
wrestle requests for the Netflix platform to now

775
00:52:38.599 --> 00:52:43.280
that platform, that team has developed
a great deal. Yeah, have they

776
00:52:43.320 --> 00:52:46.079
been hands on in your or they
just kind of let Yeah, they're super

777
00:52:46.119 --> 00:52:50.519
hands on. Yeah, they have
like a they have like a high high

778
00:52:50.599 --> 00:52:53.079
expectation for a mobile expertise, which
we don't have, like we're not a

779
00:52:53.079 --> 00:52:57.519
mobile games company, right, So
so that's been awesome. Um, they

780
00:52:57.519 --> 00:53:00.679
definitely have like a north Star quality
Standard two which made it so pretty good.

781
00:53:00.480 --> 00:53:05.360
Awesome. Well, gentlemen, I
really appreciate your time. I know

782
00:53:05.360 --> 00:53:07.559
you're getting ready to go out to
San Diego, so the fact that you're

783
00:53:07.559 --> 00:53:12.440
able to sit down with me talk
about your great game very much appreciated August

784
00:53:12.440 --> 00:53:15.920
eighth, Wrestle quest on Everything.
If you haven't pre ordered, or you're

785
00:53:15.960 --> 00:53:19.360
not ahead of the game yet,
get on it. Because if you're a

786
00:53:19.400 --> 00:53:22.840
wrestling fan, an RPG and fan
both or neither, I do think there

787
00:53:22.920 --> 00:53:27.599
is something for you here. And
Zac Manko and James Degan, I can

788
00:53:27.639 --> 00:53:30.599
talk to you guys forever, but
I know our time is coming up soon.

789
00:53:30.639 --> 00:53:34.559
Wanted to make sure I said a
proper farewell and thank you for coming

790
00:53:34.599 --> 00:53:37.920
on, very excited to play your
game, and good luck with everything.

791
00:53:38.039 --> 00:53:40.679
I guess that's all I think I
can say. Thanks Jason, thanks for

792
00:53:40.719 --> 00:53:45.840
having us one wrestling fan to another. Yeah. Always a pleasure, always

793
00:53:45.840 --> 00:53:47.039
a pleasure. Thanks guys, And
with that that is the end of episode

794
00:53:47.079 --> 00:53:52.000
number one thirty four of The Chief
Stakes The Controllers podcast presented by Fox PHL

795
00:53:52.039 --> 00:53:55.079
The Gambler one or two point five
FM fourteen eight am. iHeart Radio.

796
00:53:55.239 --> 00:53:58.800
And as I say every week,
if you're listening to these words, you've

797
00:53:58.840 --> 00:54:00.960
reached the end of the episode.
I very much appreciate that you have done

798
00:54:01.000 --> 00:54:04.280
so. It always means a lot
to me that everyone listens to this show.

799
00:54:04.480 --> 00:54:07.360
When I get to talk to really
cool people, or if you just

800
00:54:07.400 --> 00:54:09.840
listen to my voice for a now, and with that, I wish you

801
00:54:09.920 --> 00:54:14.599
a fantastic weekend and even better week
right behind it, and I will be

802
00:54:14.639 --> 00:54:38.960
back again next week with Moore on
che Steaks and Contract. Goodbye,

