WEBVTT

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You'll mean, don't be bad.
It's the Internet. You're busy. Let's

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do this for September eleven, twenty
twenty three. For the next hour or

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so, let me help you sort
through the world of gaming on Game Mess

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Mornings Live with me Jeff Grub.
Today, a lot of people are playing

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in Starfield and embracers looking to eat
gearbox off to someone else, but first,

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please join me and welcoming today's co
host Game Miss Mornings. It's Cam

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Hawkins. Everybody, Cam. How
are you doing? I'm doing great?

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How are you? I'm pretty good? You know. I'm wearing my my

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my pack shirt. Yeah, we're
both wearing some pack stuff right now?

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Did you wait? Did you wait
in that merch line? And then to

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do so? The first day I
went, I saw like it was funny

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because I was I thought I thought
the outside like people were that were waiting

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outside that was like kind of like
a rest area. Yeah, And then

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I'm like, oh no, this
is the line to get in. And

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so the next I told myself,
like the next day, I'm just gonna

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go there. Like first day we
tried and think yeah, and thankfully like

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there was someone there with like the
all access I would just let us walk

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in. We didn't have to wait
in line like with the with everyone else.

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So we were just waiting in the
front of the line and once it

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opened up, we just got in
there. So we got and we got

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in and out of there in like
fifteen twenty minutes. That's what I see.

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We were That was our plan and
we should have done that. We

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got there at ten and we got
we got in. PR helped us get

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in, shout out to gold and
all that. Then we shot out to

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them. Yeah. Then we so
we're like waiting there and it's like,

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well, the merch is are gonna
open till eleven, and we're like,

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okay, we should go get more
b roll into a couple of other things.

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Then we come back and apparently they
opened the line at like ten thirty

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and the line was already several hours
long, and we're like, no,

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we'll go, we'll wait, And
then we're waiting outside with the sun beating

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down on us, and then someone's
like, once you get through this line,

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it's another like hour wait. Once
you're inside it's at home, Like

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okay, all right, never mind, yeah, thankfully. I saw I

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saw Chris Dring and he was like, hey, I'll get you something.

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So I got my wife with Pickmans
and that was pretty good. But Packs

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was a good time. It was
great seeing you. It was like it

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was a lot of fun to see, like just a ton of people hanging

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out again. That for me,
that's what PACKS is about at this point.

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It's just hang out with people and
not not worrying about too much work,

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like seeing games and stuff. Although
I did see you handful of games

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you had. You had a panel, right, you did your your Kingdom

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Hearts panel. Yeah, yeah,
yeah, you scolded people for not paying

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attention. It's my understanding that the
name of the panel was like you weren't

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paying It's like, what is it. It's like Hearts isn't confusing, you

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just weren't paying attention, which I
love. I love that name. Yeah,

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No, I like, I mean, I do think that when it

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comes to like the main plot of
Kingdom Hearts, it is pretty straightforward.

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You just have to play the game's
in release order and you'll you'll know what's

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going on. But there are obviously
a bunch of subplots and things like that

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where you can definitely get lost in
the weeds. Like I'm not like Kingdom

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Hearts isn't perfect. I'm not even
willing to pretend like that it is,

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but I do think that like,
it is pretty understandable as long as you

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play like the main plot of things, as long as you play the games

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in release order. Cam, we're
gonna you mentioned that we should do something

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when I said you were gonna be
on the show, and you're like,

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we should do a Jerry PC console
draft, and we're gonna do that.

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Before we do that real quick though, like anywhere else, you want to

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tell people where they could find you
all that stuff, and I tell them

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a little bit about yourself as I
get this set up. Yeah, so

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you can follow me on CAM Final
Mix, on like all the socials that

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you can think of. I am. I have a Kingdom Hearts podcast,

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Unlocking Kingdom Hearts, which is kind
of like a book club podcast where each

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game is dedicated to a specific entry
in the series. And we have myself,

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Alex Array Korea, who is also
a big Kingdom Hearts nerd, and

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Jonathan Dornbush, who you know used
to write for IgM. He's now a

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Naughty Dog. We're all experts on
Kingdom Hearts, and then Kevin Diaz over

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at PlayStation Source. He's a newbie
and he like to get the series,

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and so like, you know,
you have, yeah, you have someone

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new. That is could be an
audience circuit for people who are like exactly

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listening to podcast is their way to
get on boarded onto something exactly and just

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away for like them, because normally
I feel like Kevi is going to be

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asking the questions naturally that other people
might be curiously good idea. So so

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yeah, and we're about four or
five games in now. I Recode Recoded

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is the next episode that should be
out next month, and that's funny enough.

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It's like by far the worst game
in the series. But you know,

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once we get over this, you
know, he'll like there's I think

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there's like two or three episodes left
after that. And then yeah, and

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then outside of that, me and
Alex ray Carea are writing or co writing

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a book on Kingdom Hearts through Limited
Run or press run. It's going to

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be kind of like a compilation of
essays about the series. We there are

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some things that we want to try
and make happen that are pretty ambitious,

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but like we don't want to We
don't want to, like say what because

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We don't want people to like expect
anything for sure or like think that we're

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making any sort of promises. But
there's some cool stuff that we like want

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to put into fruition that like hopefully
happens, but if not, it's gonna

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be a good book. If you
don't know, Alex Raycrea has already written

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a book on Kingdom of Marks through
Boss Fight Books. So if you want

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to kind of get somewhat of an
idea of what this book is going to

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be, check that book out.
You can buy it on Amazon. It's

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like fifteen dollars. Maybe it's a
great book, so check that out as

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well. Awesome. All right,
here's what we're gonna do. We're gonna

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take turns picking out jpregs. We're
gonna have six games each they're gonna have

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the audience vote on it by the
end of this episode. We're gonna make

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this happen pretty quick. Camp.
You can go first, what's the first

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game on the cam JRPG console.
I mean, I would be dumb to

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not pick Corona Trigger. I would
be dumb not to pick Corona Trigger.

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Yeah, it's that's definitely the It's
the one I think the most fan favorite,

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right, it's kind of the easiest
one to make happen. This is

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I feel like for the ease,
it's always like I have an idea of

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what I want to pick, but
I always feel like I have to pick

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the thing that would be the scariest
if you then picked it. So you

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pick Chrono triggering. I think it'd
be bad if you had this one as

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well. Just because the name Final
Fantasy seven. Oh okay, okay,

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uh my next pick is Final Fantasy
six, Final Fantasy six. I mean

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that it's you know, one side
of the other half a dozen. What

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however, that saying goes all right, I'm gonna go with okay. So

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with these things, it's like you
gotta like, what's gonna move the needle

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the most. I'm gonna go with
Persona five. Okay, okay, uh

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My next one, I'm gonna do
Kingdom Hearts two Final Mix. That's my

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favorite game all time. I would
genuinely think it's one of the best JERRPG

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has ever made. Can we I
think what we should do is like for

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stuff like there's like, you know, Persona three or four Gold everybody,

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I just put Keenom Hearts two.
Do you think that would be okay?

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Or do you want do you want
me to put final mix in there?

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I think that when people think about
Kingdom Hearts too, final mix, like

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final mixes, is the definitive version. You know you do you think that

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it helps your case? Now,
I'm gonna put final mix in Yeah,

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it would help my kiss? Okay, all right, definitely? All right.

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Then I'm gonna I'm gonna try to
hit another fan base. I think

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I'm gonna go with Dragon Quest eleven. Okay, Okay. After that,

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I'm gonna pick Oh, man,
like I know this. I know I

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could pick something. I know the
fans might be like question mark on this,

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but I'm gonna pick Pokemon gold silver, Crystal or if I can only

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pick one crystal, but like I
feel like that they're all kind of more

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or less the same. No,
that's right, That's how we would do

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this. Man, that was a
really good one that threw me off.

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I'm gonna go with Let's see here. I'm gonna go sweaking into I'm gonna

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hope that the real nerds helped me
out here. That one was on my

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list, that was on all the
persona for Golden so that damn it that

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really, that's out my my PERSONA
five. I would hope that that.

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I'll put Royal there. Just clarify, yeah, Royal no, yeah,

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yeah, okay, what was I
just had an id? Yep, super

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Mario RPG. There we go.
Always have, always have Mario in there.

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If you can that. It turns
out people like the cee Mario in

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a list. Oh man, so
funny enough, Like I had three more

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picks ready funny enough. The next
one I had, if it wasn't picked,

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was paper Mario the thousand Year Door. All right, is that what

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you're going with? That's a man, that's a really good one too.

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Yeah. I think that's the one
I'm picking. Yeah, I feel like

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the other two are just a little
bit too niche. We're like, yeah,

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I'm like, I wonder if I
should double dip on a series or

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if I should go with something completely
different. Man, I kind of want

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to go with maybe a sl Strategy
RPT or something. They're like really get

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out out there. But yeah,
you know what I will. I'm gonna

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go with Fire and Boom Awakening.
That was my next pick. Let's go.

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That was my next pick. All
right, there you go. You

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saw I'm gonna go ahead, and
I'm gonna just put A and B here.

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We'll put it up on Twitter,
and we'll see who wins at the

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end of this episode. That was
fun camp, big job. All right,

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let me do that real quick,
everybody, and then we'll get this

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episode started for real. Don't wonder
whose list is mine when I'm with Kingdom

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marks on it, which is best? Okay? And then and then the

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reply and we are live. But
I do think that like every time you

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tweeted between you and I always picked
yours, I'm the best at this.

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Of course. Yes, we'll see
what happens either way, it's a good

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time A or B and set it
to an hour. There we go.

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Okay, all right, let's uh, let's do this, but first let's

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explain what we do here most weekdays, I Jeff grewill help peace your gaming

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life back together. That includes breaking
news and maybe even some of our own

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original reporting. For all these topics, I'll get the input of a bona

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fide expert who will make me look
smart. If you were watching live on

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00:10:33.200 --> 00:10:37.600
twitch welcome. You can always listen
to the show later on podcast feeds by

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searching for game mess warnings or find
the RSS on giant bomb dot com.

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You can also catch the show later
with chapters and timestamps on YouTube. Hello

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YouTube, All right, we have
a lot to get into, so let's

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start the morning mess with. Gearbox
could be up for sale, Embracer reportedly

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seeking buyers. There we go.
We actually, are you on the right

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scene? Okay? Actually? Did
I ever go over here? You don't?

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There? Everyone could take a look. There, there's a look.

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I don't know if I ever actually
showed everybody what we were picking. There

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you go? Okay, this is
Darren Bonthrew's at GameSpot. Gearbox Entertainment might

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be up for sale again, as
reports have begun to surface that owner Embracer

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Group is looking for potential buyers for
the company behind the Borderlands and Brothers in

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Arms franchise. It's a series I
haven't thought about in a while. Speaking

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to Reuters, three sources familiar with
the matter explained that Embracer has received interest

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from prospective buyers. How much Embracer
would look to potentially sell Gearbox for remains

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a mystery, but for context,
Gearbox originally purchased for one point which was

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originally purchased for one point three billion
back at February. I think it's actually

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up to one point three ish billion, spending on how well those studio performed

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after that, but either way,
they they spent a lot of money on

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a Gearbox. If Embracer decides to
sell Gearbox, the high price tag for

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the company will likely be one that
can only be met by other major game

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publishers. Gearbox marketing materials are already
available for potential buyers, which consists mainly

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of international gaming groups, said two
of the people, according to a Reuter's

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report, which adding that the two
of the sources mentioned that this deal is

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still in very nebulous, in a
very nebulous state right now. Yay.

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I'm Embracer just seems like they have
done the full whip lash now and they've

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gone from embracing the entire world to
now looking to sell studios that they just

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bought. One of the Marquee studios
as well, one of the ones that

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you would expect to be like would
be the backbone of this entire strategy.

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But it's starting to feel like what
strategy this is? There is nothing happening

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there, There's no there there.
This is a publisher that is in distress

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already and the studios that might have
value, they need that money to even

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make the whole operation work, right. Yeah, it's really upsetting to see

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because I mean with Gearbox, like, well I think Gearbox, I think

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Borderlands. I know that they do
other things, they published other games,

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but I feel like that is like
the big sell for that company. And

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seeing that they bought this company and
they're now just like thinking about selling it,

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it just it's just like, what
are you doing? Because I remember

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when they bought the h you know, Crystal Dynamics, the student like the

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Western Square an ex suite of studios. I wrote an editorial thinking like this

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is this is actually a win win
because Square doesn't really care about these studios

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and now it's studio is buying them, and it may be a fresh start

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for these studios to you know,
to like have the support that they need.

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But this is just like sending the
direct opposite message. It makes it

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feel like that they have no idea
what they're doing. It feels like that

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they are just buying studios to potentially
make money, and but they don't know

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like any sort of strategy onto marketing
their their assets, and it's just I

209
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just don't know what I just don't
know, like we they're anything can happen

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at this point, like and and
maybe it's one of those things that once

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they do unfortunately like sell some of
these companies, that they may get their

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act together. But it definitely feels
like that they just completely over extended on

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the amount of things that they could
purchase. And now we're seeing like they

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are realizing that and they now have
to revert back, and it's, uh,

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yeah, it's sad to see.
Yeah, it's it does seem like

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they were operating down the under the
assumption that money would keep coming in for

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at least a couple more years,
and you got to spend money to make

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money like that type of comments exactly, and it's like, you know,

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there's there's definitely something too that it's
just you got to have a mitigation plan

220
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in effect for when things go bad
quick at which they did. And now

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like now borrowing money because really what
happened here interest rates went up and you

222
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know that's not just like them borrowing
money, but money flowing into investments or

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whatever definitely began tightening, and and
so you know, they were no longer

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able to get that cheap money in
Europe something I talk about a lot,

225
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which is like, hey, it
was relatively easy for a European big corporation

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to get ahold of capital and then
use that to buy a bunch of studios

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that were undervalued in other other territories
or in Europe itself. And you know,

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you could see the strategy there of
like, well you know this,

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if you get a certain critical mask
going there, you can be a big

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publisher. But can you It's like
it's it definitely seems like, well,

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you maybe you could. Maybe in
a perfect world this was all going to

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work out, but clearly that's not
the world we live in. And so

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now this big publisher has to figure
out how how to like get over this

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immediate humpet creative created for itself of
just getting so large and unwieldy, and

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to the point where now that when
they have all of these games that are

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coming out now and are succeeding,
it's not enough. And now Embracer Group

237
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has to be like, we need
to completely rethrink everything, and that means

238
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abandoning this strategy, selling off some
of these assets. And this is the

239
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company that now owns the Lord of
the rings ip and it's like this is

240
00:16:15.600 --> 00:16:19.960
that's how much stuff they were out
there buying, you know, the Lord

241
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of the rings ip. At least, at the very least they know they

242
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have one interested party that's willing to
spend a lot of money, and that's

243
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Amazon, so they can kind of
maybe keep some of that stuff going,

244
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keep that gravy chain rolling. But
when it comes to Borderlands, it's like,

245
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okay, well two K is doing
a little bit with Borderlands, but

246
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I don't have the sense that Borderlands
is the future of two k's business.

247
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Like they like mostly squeeze the juice
out of that rock, right, And

248
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so now they're in a situation where
it's like it is either going to be

249
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diminishing returns or you have to invest
big so that Borderland's force feels like some

250
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big new thing. And that does
Embracer have the appetite to do that,

251
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to work with two K to figure
that out. Just two K want to

252
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work Embracer on that stuff, and
we don't we don't know these things,

253
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so uh yeah, it's it's it's
a weird situation. It's it's there was

254
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never really an actual plan here,
that's the biggest thing. And now all

255
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these studios are paying the price because
this this big corporation was just trying to

256
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expand way too fast. Do you
think that in a like a year,

257
00:17:19.799 --> 00:17:25.400
we are talking about Embracer maybe looking
to sell even more of its studios,

258
00:17:25.839 --> 00:17:29.160
not not just like Gearbox, but
or not even just sell its studios,

259
00:17:29.160 --> 00:17:33.400
but maybe starting to wind down in
terms of hey, like like bankruptcy things

260
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like that. Do you think that's
possible possibility? I mean, I mean,

261
00:17:38.480 --> 00:17:41.200
it's definitely possible. Like I feel
like we're seeing a lot of stuff

262
00:17:41.240 --> 00:17:49.359
happening pretty fast and so and I
think that Embracers kind of in a headspace

263
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as someone who's a big Borderlands fan, right, I think that there's a

264
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lot of stuff that they could do
with the Borderland's IP. I think that

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there's like potential to make, you
know, they're doing the movie. I

266
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think that there's possibility to do like
an animated show or like even a live

267
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action show. Like I think that
Borderlands is suffering from the same problem that

268
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Star Wars suffers from, where like
it's always all focused around like the Skywalkers

269
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and like that kind of thing,
and they're with the games and the movie

270
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and like we you know, there
are some side stories that we have seeing

271
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Tales Tales from the Borderlands. I
haven't played New Tales yet, but like

272
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even those they at the end of
the day ended up connecting to the main

273
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plot of Borderlands, And like,
I do think that there would be ways

274
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that they could implement that to make
it to make its own thing that's still

275
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in the Borderlands world, because it's
really the world. I mean, the

276
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characters are great too, but the
world is what I think that really attracts

277
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people to that franchise. And so
I think that Embracer has been approaching these

278
00:18:56.000 --> 00:19:02.319
these acquisitions as like, Hey,
we're going to take these things and just

279
00:19:02.880 --> 00:19:06.640
license it out and that's how we're
making our money. Like they're not really

280
00:19:07.720 --> 00:19:12.680
focusing on, hey, like let's
make these really cool ideas with these ips

281
00:19:12.759 --> 00:19:18.440
that we have to make something new
and interesting and make people want to like

282
00:19:19.079 --> 00:19:22.759
check out our other the other things
that we're working on. Because especially people

283
00:19:22.759 --> 00:19:27.960
that are like like us, I
follow the industry intimately, Like when you

284
00:19:29.000 --> 00:19:32.480
think about like, oh, this
Embracer Group studio is doing this, I'm

285
00:19:32.480 --> 00:19:37.200
really interested in seeing what this Embracer
studio is doing now. And like I

286
00:19:37.319 --> 00:19:41.599
just again, there's nothing that makes
me think that that is the case,

287
00:19:41.880 --> 00:19:45.559
which makes me really sad because I
really love Crystal Dynamics and I'm I really

288
00:19:45.799 --> 00:19:49.960
I like the tomb Raider Crystal Dynamics
games more than most people do, like

289
00:19:51.319 --> 00:19:53.720
I hot take, I prefer them
over the uncharted games, at least the

290
00:19:53.720 --> 00:19:59.240
first two tomb Raider games, and
so like, I really am excited for

291
00:19:59.279 --> 00:20:04.720
this turned to tomb Raider. But
now with all this stuff happening, Yeah,

292
00:20:04.799 --> 00:20:10.960
yeah, it's you lose faith in
these studios because of their management.

293
00:20:11.000 --> 00:20:14.480
And that's like that's just like a
bad feeling to have when you know that

294
00:20:14.480 --> 00:20:18.599
that team is talented. So I
really, I really don't know. I

295
00:20:18.640 --> 00:20:22.480
could. It's like it would not
be surprising. It would be more surprising

296
00:20:22.519 --> 00:20:27.599
if it didn't happen then if it
did happen. But but I also don't

297
00:20:27.680 --> 00:20:32.680
want to. I don't, I
don't. I don't want to be too

298
00:20:33.319 --> 00:20:37.000
pessimistic about it, Like I do
think that once I do think that,

299
00:20:37.119 --> 00:20:41.920
like once they I think obviously they've
realized, like, hey, we messed

300
00:20:41.960 --> 00:20:45.200
up. We need to figure things
out. And I think hopefully in the

301
00:20:45.240 --> 00:20:49.720
next year there still will be some
losses, but they're going to really hone

302
00:20:49.759 --> 00:20:53.720
in and figure their stuff stuff out
if it doesn't have If that doesn't happen,

303
00:20:53.799 --> 00:20:59.160
they need they need a new change
of like the top they need to

304
00:20:59.240 --> 00:21:00.559
like replace. Then you get a
new CEO. They need to get a

305
00:21:00.599 --> 00:21:03.400
new board, like whatever they got
to do, that's got to change.

306
00:21:03.920 --> 00:21:08.559
Yeah, I think I also don't
want to be too pessimistic. The issue

307
00:21:08.599 --> 00:21:11.000
here, though, is you look
at what they're doing and like, I

308
00:21:11.000 --> 00:21:15.160
don't it's hard to look at this
and see a path to all this making

309
00:21:15.240 --> 00:21:19.400
sense suddenly, Like you know,
they closed Volition, Uh, they laid

310
00:21:19.400 --> 00:21:22.839
off a bunch of people, they
have already laid people off a Gearbox specifically.

311
00:21:23.359 --> 00:21:26.319
Uh, there's no sign that they're
done making cuts. And it's like,

312
00:21:26.319 --> 00:21:30.960
okay, so what they're gonna make
themselves more streamlined, more agile,

313
00:21:30.000 --> 00:21:33.079
as these companies always say, And
it's like, to what end? I

314
00:21:33.440 --> 00:21:37.880
guess to I mean reducing costs,
clearly, but you know what a good

315
00:21:37.920 --> 00:21:41.039
way to reduce cost is to never
buy some companies in the first place.

316
00:21:41.400 --> 00:21:45.440
And it's like they weren't doing that, so like you're buying these companies then

317
00:21:45.640 --> 00:21:48.200
to then cut them back, it's
like were you trying to grow really big

318
00:21:48.319 --> 00:21:51.880
or well, that's just not an
option anymore. So your only option now

319
00:21:52.039 --> 00:21:55.559
is to cut Like, I don't
see a world in which, like you

320
00:21:55.599 --> 00:21:57.920
go, you flip the switch from
we're trying to get as big as possible

321
00:21:57.920 --> 00:22:00.359
as quick as possible to now being
like, all right, well we got

322
00:22:00.400 --> 00:22:03.160
really big. Now we have to
like get small against so we can so

323
00:22:03.200 --> 00:22:07.759
all these hits can begin making us
actual profit. It's I don't know if

324
00:22:07.759 --> 00:22:10.400
it's going to work that way.
That's yet it's like a really tough thing

325
00:22:10.400 --> 00:22:14.319
to pull off, and it's it's
something to pull off without destroying morale,

326
00:22:14.599 --> 00:22:18.759
without scaring away a bunch of senior
talented developers who are actually gonna make these

327
00:22:18.799 --> 00:22:21.440
games for you, who are probably
gonna be like I'm getting off this sinking

328
00:22:21.440 --> 00:22:23.480
ship. I'm gonna go somewhere else, and then suddenly like there's no one

329
00:22:23.519 --> 00:22:27.319
to make your games. So it's
just a bad it's a bad situation over

330
00:22:27.359 --> 00:22:30.279
there. I think it was pretty
easily predictable. I think as people who've

331
00:22:30.279 --> 00:22:33.400
been paying attention we talked about Embracer
for a while now, most people are

332
00:22:33.440 --> 00:22:36.839
like, this doesn't make a lot
of sense. What's going on over there?

333
00:22:36.839 --> 00:22:37.680
And I I mean, for years
now. I've been trying to talk

334
00:22:37.720 --> 00:22:41.440
to Lars Winger first, the CEO
over Embracer, and they never they never

335
00:22:41.480 --> 00:22:45.319
want to talk about this stuff.
So if they have a plan, they

336
00:22:45.359 --> 00:22:47.799
are being quiet about it. It
doesn't seem like they haven't. Yeah.

337
00:22:48.480 --> 00:22:52.599
Yeah, no, like no response
is telling so exactly. All right,

338
00:22:52.640 --> 00:22:55.759
we got a whole bunch more news
coming up after this before we're gonna hit

339
00:22:55.759 --> 00:23:04.480
a quick break. We'll be right
back. Okay, let's get into more

340
00:23:04.559 --> 00:23:08.079
news. Starfield debuts at number one
in the UK box charts. This is

341
00:23:08.079 --> 00:23:12.599
from Sophie macavoy at Games Industry Dot
is. Starfield has top the UK physical

342
00:23:12.680 --> 00:23:18.200
charts this week. GfK's report showed
that the Space Action RPG sold more physical

343
00:23:18.200 --> 00:23:22.200
copies on Xbox than it did on
PC, not too surprising. Starfield's premium

344
00:23:22.279 --> 00:23:26.640
upgrade, a box with a code
that provided early access to the digital version,

345
00:23:26.640 --> 00:23:29.880
has fallen to number thirty four after
debuting at number seven last week.

346
00:23:30.200 --> 00:23:33.160
This version experienced a seventy one percent
decrease in sales due the game's wider release

347
00:23:33.279 --> 00:23:37.960
on September sixth. The Xbox exclusive
reached over six million players in two days,

348
00:23:37.960 --> 00:23:41.000
making it but does as biggest launch
of all time. Then there was

349
00:23:41.400 --> 00:23:44.559
more to this chart, but we'll
get to the rest of that here.

350
00:23:44.559 --> 00:23:48.519
In a second, Starfield being number
one physical, like, that's pretty good.

351
00:23:48.519 --> 00:23:51.160
There was some more details here.
It's like it's not like the top

352
00:23:51.200 --> 00:23:53.519
selling physical game in the UK this
year, but it's among the like it

353
00:23:53.599 --> 00:23:59.079
didd better than Diablo four did,
apparently, and Diablo four is on PlayStation

354
00:23:59.200 --> 00:24:03.119
five and x Box and then Starfield's
selling faster physically in the UK than than

355
00:24:03.200 --> 00:24:08.039
Diablo four. That's pretty good,
right, yeah, Oh yeah, that's

356
00:24:10.079 --> 00:24:12.880
really surprising. Yeah. I know
a lot of people really like Diablo and

357
00:24:12.920 --> 00:24:18.160
like, granted, Starfield was the
game that people were looking forward to,

358
00:24:18.359 --> 00:24:23.480
I think that there was more excitement
behind it, while Diablo four is just

359
00:24:23.519 --> 00:24:26.960
like oh for the for the real
Diablo sickos, like this was like oh

360
00:24:27.039 --> 00:24:30.279
yeah, like we we've been waiting
for this. But for I think the

361
00:24:30.319 --> 00:24:34.200
mainstream audience, it's like, oh
okay, Like I like Diablo three,

362
00:24:34.359 --> 00:24:37.000
I want to try out Diablo four. But when it comes to like a

363
00:24:37.440 --> 00:24:42.960
you know, a Bethesda Todd Howard
RPG, there's just a level of excitement

364
00:24:44.000 --> 00:24:48.400
behind that. I just can't that
you just can hardly compare to you know,

365
00:24:48.839 --> 00:24:56.079
and so I hitting number one is
not surprising, but seeing the rest

366
00:24:56.119 --> 00:25:00.359
of this list is pretty surprising.
Like I don't know, like what's what's

367
00:25:00.359 --> 00:25:03.759
going on here, but because I
see like Mortal Kombat eleven Ultimate still on

368
00:25:03.799 --> 00:25:08.240
this like top ten, like that
like a sale or something that like boosted

369
00:25:08.319 --> 00:25:15.279
or pretty aggressive sale. But you
know, I think that it's all earned,

370
00:25:15.440 --> 00:25:21.359
all all understood. Uh. I
know that Starfield, you know,

371
00:25:21.440 --> 00:25:26.680
from some outlets, it was pretty
pretty mixed on the reception, but as

372
00:25:26.119 --> 00:25:29.839
people have gotten their hands on it, a lot of people are really loving

373
00:25:29.839 --> 00:25:36.200
it and it's what they wanted from
Starfield, and that's great for the Bethesda

374
00:25:36.240 --> 00:25:40.720
team. And I'm excited, you
know, I've only hopped in a little

375
00:25:40.720 --> 00:25:45.640
bit because there's just like a lot
of games happening right now, but I'm

376
00:25:45.680 --> 00:25:49.720
really excited to like fully hop in
and give it my my attention. And

377
00:25:49.799 --> 00:25:55.000
yeah, so exciting. Yeah.
The thing to know about Starfield in the

378
00:25:55.119 --> 00:25:57.480
UK when it comes to fiscal sales
is like this is a little bit more

379
00:25:57.480 --> 00:26:03.480
impressive because Axbox the physical sales don't
do great in the UK. A lot

380
00:26:03.640 --> 00:26:07.440
of people in the UK bought Xbox
series s is and they are buying their

381
00:26:07.440 --> 00:26:11.240
games all digital. This is something
that Games Industry up is every week with

382
00:26:11.279 --> 00:26:15.640
the GfK Report, they explained like, hey, the physical does much worse

383
00:26:15.680 --> 00:26:18.799
on Xbox than digital, even relative
to other consoles. So the fact that

384
00:26:18.839 --> 00:26:23.400
Starfield is number one physical and then
you can expect that digital did very very

385
00:26:23.400 --> 00:26:27.599
well as well. And then of
course then there's Game Pass on top of

386
00:26:27.640 --> 00:26:32.000
that. So yeah, which is
which is a really surprising sens like with

387
00:26:32.119 --> 00:26:37.839
game Pass, like it's still sell
sold this well, uh and I mean

388
00:26:37.920 --> 00:26:41.599
like out, I mean, but
the thing is there is an audience that

389
00:26:41.720 --> 00:26:48.000
where having a physical copy still matters
a lot to them, and so it's,

390
00:26:48.160 --> 00:26:51.400
uh, but it just it just
shows like how big of an achievement

391
00:26:51.440 --> 00:26:55.400
this is for its specific region,
because yeah, a lot of people they

392
00:26:55.400 --> 00:27:02.160
primarily play on PlayStation, not on
Xbox, and they you know, for

393
00:27:02.200 --> 00:27:03.759
the people that you you know,
for a lot of people that have that

394
00:27:03.799 --> 00:27:07.920
PlayStation five, they're like, I
want to get the S because I'm gonna

395
00:27:07.960 --> 00:27:14.279
play yeah, really only game Pass
and exclusive titles on this S and then

396
00:27:14.319 --> 00:27:18.799
play everything else on a PlayStation.
So yeah, it's it's really surprising.

397
00:27:18.839 --> 00:27:22.440
I really didn't even like consider uh
that when you when we first talked about

398
00:27:22.480 --> 00:27:26.559
it. But yeah, it's it's
it's great. It's it's a much needed

399
00:27:27.119 --> 00:27:32.720
win for Xbox. You know,
it's it's kind of hard to yeah,

400
00:27:32.839 --> 00:27:34.759
like did not like regardless of how
people feel about the game, it's like

401
00:27:34.799 --> 00:27:40.200
it's doing what was supposed to do
in terms of getting people excited about either

402
00:27:40.240 --> 00:27:42.720
game Pass or buying games on there. And this is it's another example of

403
00:27:44.160 --> 00:27:45.759
uh, you know, game Pass
is an option. A lot of people

404
00:27:45.799 --> 00:27:51.680
should certainly get played it through that
subscription, but people video gamers like to

405
00:27:51.720 --> 00:27:53.960
buy games, and they have and
they continue to do so, and they're

406
00:27:53.960 --> 00:27:57.720
going to continue to do so.
And even these games that that are the

407
00:27:57.759 --> 00:28:00.799
marquee, like hey get it in
game Pass, Like why would you buy

408
00:28:00.880 --> 00:28:04.400
this? Millions of people are saying, I just buy games. I'm gonna

409
00:28:04.400 --> 00:28:07.720
buy this. Of course I'm going
to buy this. Uh. And that's

410
00:28:07.720 --> 00:28:11.200
It's so for Microsoft, that's it
continues to be a pretty good sign,

411
00:28:11.240 --> 00:28:15.799
I think, because it's like it
gives them a buffer space on figuring out

412
00:28:15.799 --> 00:28:18.720
how to make the game Pass strategy
fully work. And really it's like it

413
00:28:18.799 --> 00:28:22.720
is working how it needs to work
today which is a supplement to people buying

414
00:28:22.759 --> 00:28:26.160
games. It's it's it's both a
supplement for the consumer in terms of,

415
00:28:26.200 --> 00:28:30.279
hey, you have this option and
it's a supplement for Microsoft. It's like,

416
00:28:30.319 --> 00:28:33.160
well that this is people are still
buying games, but then some people

417
00:28:33.200 --> 00:28:37.160
are doing the subscription and then we're
hitting like these slightly different audiences, so

418
00:28:37.319 --> 00:28:40.079
it's working out well for them.
What are your you know, I don't

419
00:28:40.079 --> 00:28:41.400
want to go too much longer on
this, but what are your thoughts on

420
00:28:41.480 --> 00:28:47.119
the on the premium upgrade, like
the idea of hey, pay thirty five

421
00:28:47.160 --> 00:28:49.799
dollars, you get the steel Book, you get the early access to the

422
00:28:49.799 --> 00:28:53.079
game, and I believe you get
you get the DLC right the expansion that's

423
00:28:53.079 --> 00:28:56.480
going to come out eventually. What
are your thoughts on that. My thoughts

424
00:28:56.519 --> 00:29:02.240
are that people can get the Columbros
episode from the game mess besides podcast early

425
00:29:02.359 --> 00:29:04.359
if they give us a little bit
extra money I Patreon. It's like it's

426
00:29:04.759 --> 00:29:07.480
everyone does this and I'm sort of
okay with it. I know there's some

427
00:29:07.519 --> 00:29:14.000
people that like have a philosophical difference
or a problem with this, but it's

428
00:29:14.039 --> 00:29:18.240
like, ah, if it doesn't
seem that egregious it's very easy for people

429
00:29:18.279 --> 00:29:22.279
to wait a week. I think
it's if you want, and it's a

430
00:29:22.319 --> 00:29:26.240
personal choice. And I'm like,
yeah, people, these companies are always

431
00:29:26.240 --> 00:29:29.359
going to try to squeeze more money
out of you. Like that's it's hard

432
00:29:29.400 --> 00:29:30.480
for me to get two up in
arms about that these days. I don't

433
00:29:30.480 --> 00:29:34.039
know, how do you feel?
I think it's an interesting model, right

434
00:29:34.079 --> 00:29:38.000
because, like, I'm someone who
loves steal books, So for me,

435
00:29:38.079 --> 00:29:42.680
I wasn't really the four being able
to play four days early thing didn't really

436
00:29:42.720 --> 00:29:45.759
matter. It's like, oh,
I get a steel book and then I

437
00:29:45.759 --> 00:29:48.480
get the access to the DLC for
thirty five dollars. That doesn't seem that

438
00:29:48.519 --> 00:29:52.039
bad. And then I get the
four days as a bonus, which is

439
00:29:52.079 --> 00:29:56.319
probably like the opposite of like how
they probably tried to market this thing.

440
00:29:56.359 --> 00:30:00.599
It's like, hey, you get
to play the game four days ear and

441
00:30:00.640 --> 00:30:03.920
then you get these like these other
things on top of that. And so

442
00:30:04.359 --> 00:30:08.599
I think it's I do think it's
an interesting model, and I do think

443
00:30:08.680 --> 00:30:14.319
that it is something that we might
see more of moving forward, whether it

444
00:30:14.359 --> 00:30:18.799
be from Xbox or other. For
Xbox so far, for it's Horizon Vibe

445
00:30:18.799 --> 00:30:25.559
did it and they had a lot
of people playing that early and so Xbox

446
00:30:25.640 --> 00:30:27.440
is one going to keep doing it. I think it's a really good supplement

447
00:30:27.440 --> 00:30:30.599
to game pass again, where it's
like this is yeah, like you get

448
00:30:30.680 --> 00:30:33.599
either get the game pass people,
or if you're gonna have the very excited

449
00:30:33.599 --> 00:30:37.079
people who are going to buy it, maybe maybe find a way to get

450
00:30:37.079 --> 00:30:40.599
a little bit more money out of
them. The whole idea is like gamers

451
00:30:40.640 --> 00:30:44.160
are people who will spend more money
on the things they really like, and

452
00:30:44.200 --> 00:30:47.480
you can do extra stuff with software
you can't do with a lot of other

453
00:30:47.519 --> 00:30:49.960
things, Like it would be hard
to have the early version of a movie

454
00:30:51.039 --> 00:30:53.160
that people pay extra for at the
theaters to go see, like what does

455
00:30:53.160 --> 00:30:56.480
that look like? That's kind of
tough to pull off, and I do

456
00:30:56.519 --> 00:30:57.799
think people would get kind of mad
about that. They have a certain idea

457
00:30:57.799 --> 00:31:00.440
of what ticket prices are supposed to
be. We are a little bit more

458
00:31:00.440 --> 00:31:07.079
malleable as gamers, and they are
one hundred percent taking advantage of that.

459
00:31:07.119 --> 00:31:11.119
It's they are taking advantage of us, like without a doubt, but that's

460
00:31:11.359 --> 00:31:12.680
that's capitalism. What am I supposed
to do about this? At this point?

461
00:31:12.680 --> 00:31:15.440
I just can't. I can't get
mad about it anymore. So yeah,

462
00:31:15.519 --> 00:31:18.359
I'm kind of I'm fine with it, and like you know, Marino

463
00:31:18.440 --> 00:31:22.000
was saying, if it's a game
I'm really excited about, kind of sometimes

464
00:31:22.039 --> 00:31:26.720
it kind of feels fun played early. So yeah. More Starfield news,

465
00:31:26.000 --> 00:31:30.519
Todd Howard says Starfield mods support is
on the way next year. This Sir

466
00:31:30.599 --> 00:31:33.880
Will Nelson at PC Games in Starfield
is getting official mods support and bethes the

467
00:31:33.920 --> 00:31:38.599
Game Studios. Game director Todd Howard
has outlined what we can roughly expect with

468
00:31:38.640 --> 00:31:44.039
Starfield mods already everywhere, offering up
joke changes and some sizeable improvements. No,

469
00:31:44.200 --> 00:31:45.440
we have to wait until next year. From more in the RPG game

470
00:31:45.480 --> 00:31:49.359
does sting a bit. In response
to a Femitsu question about modding and Starfield,

471
00:31:49.400 --> 00:31:53.480
which is already well underway within the
community, Howard says that official bethest

472
00:31:53.480 --> 00:31:56.279
To support is coming next year.
When the mods are ready, you will

473
00:31:56.279 --> 00:31:59.720
be able to do almost anything as
we have done in the past, and

474
00:31:59.720 --> 00:32:01.519
the will be supported next year.
But we will do it in a big

475
00:32:01.519 --> 00:32:05.720
way because we love to do it. Howard's quote and fimis who has been

476
00:32:05.759 --> 00:32:09.759
machine translated and edited for clarity.
This is the kind of usually how it

477
00:32:09.759 --> 00:32:13.759
works. I believe you, God's
been a long time since Skyrim and even

478
00:32:13.799 --> 00:32:15.440
Fallout four, so but I'm pretty
sure like there's usually a gap between the

479
00:32:15.440 --> 00:32:20.880
games coming out and the official mode
support. Obviously, moderns have a lot

480
00:32:20.880 --> 00:32:23.240
of familiarity with the tools that test
the uses, which is why we're getting

481
00:32:23.240 --> 00:32:27.839
so many mods so early. But
that official mods support will then unlock even

482
00:32:27.839 --> 00:32:30.119
more creativity. And I expect od
it's to be a big thing At Starfield

483
00:32:30.279 --> 00:32:35.440
four years there already seemed to be. That community seems very excited about it,

484
00:32:35.519 --> 00:32:37.640
so and I'm a big mod guy, so I'm I'm looking forward to

485
00:32:37.720 --> 00:32:40.359
this in the future. But I
don't know, how about you. Every

486
00:32:40.400 --> 00:32:44.480
time I ask someone on this show
this question, most people don't play with

487
00:32:44.480 --> 00:32:47.839
mods, ever, how do you? How do you play? Usually I

488
00:32:49.000 --> 00:32:52.759
normally don't play with I'm a console
person, Like, if I can play

489
00:32:52.759 --> 00:32:55.000
it on a console, that's where
I like to play it. Nothing against

490
00:32:55.039 --> 00:33:00.640
like PC gaming or anything like,
they're not that cloud miller. But but

491
00:33:00.680 --> 00:33:02.799
when it comes to h I mean, I do think he makes some fair

492
00:33:02.839 --> 00:33:07.440
points about like you know, the
troubleshooting and things like that that happens,

493
00:33:07.480 --> 00:33:09.319
But he's never made a fair point
in his life. He needs to go

494
00:33:09.359 --> 00:33:15.039
back in his hole where he belongs. Sorry, keep going. No no,

495
00:33:15.039 --> 00:33:17.400
no, no no. I love
it. And uh so there are

496
00:33:17.440 --> 00:33:22.519
certain things where like Skyrium, right, I've never played Skyrim because they're a

497
00:33:22.519 --> 00:33:24.480
giant spiders in that game. I
have severe racnophobia. I can't do it

498
00:33:24.599 --> 00:33:29.000
shot. Like, so like there
is instances where I'm like, do I

499
00:33:29.079 --> 00:33:32.359
want to like get Skyrom on PC
and just like put in the no Spider

500
00:33:32.400 --> 00:33:38.720
mod or whatever it may be to
take care of that, and like you

501
00:33:38.720 --> 00:33:44.319
know, racknophobia modes and video games
have become more commonplace. Squere next,

502
00:33:44.400 --> 00:33:49.599
where's the for Final Fantasy six team? Where is it? And and so

503
00:33:49.759 --> 00:33:53.519
like those are like really the only
instances where I would see myself doing doing

504
00:33:53.599 --> 00:33:57.759
something like that. But I do, you know, I do see the

505
00:33:57.799 --> 00:33:59.680
cool mods, Like I'm one of
those people when I see like, oh,

506
00:33:59.799 --> 00:34:04.160
like they added like the Master Sword
and like the Harulian Shield and the

507
00:34:04.200 --> 00:34:06.960
sky Room, I'm like, oh
cool, Like it's a buzzas I'm like,

508
00:34:07.000 --> 00:34:10.159
oh, I gotta play Skyroom now, you know. But there,

509
00:34:10.199 --> 00:34:15.920
but the mod community is super important
and with Bethess, the RPG specifically,

510
00:34:16.239 --> 00:34:21.559
I'm really interested in seeing like what
people are going to do in that space.

511
00:34:22.440 --> 00:34:23.679
But I'm just kind of an observer. I'm just like, yeah,

512
00:34:23.679 --> 00:34:27.440
that's cool. That's cool you were
able to make that work. Yeah,

513
00:34:27.480 --> 00:34:30.320
I think I guess how most most
people like to read about it in a

514
00:34:30.360 --> 00:34:31.679
new story where it's like, oh, yeah, Thomas the tank engine again,

515
00:34:31.760 --> 00:34:35.239
here we go. That's and like, you know, the Nick Cage,

516
00:34:35.440 --> 00:34:39.159
Flashlight and Starfield that everyone's not everyone
someone was mad about, but it's

517
00:34:39.199 --> 00:34:42.920
like, yeah, yeah, like
that's that's totally fair. I think at

518
00:34:42.920 --> 00:34:46.519
a certain point it really can change
the way you play. I ended up

519
00:34:46.559 --> 00:34:51.239
like running like this bath House and
sky Rim. There was a mod for

520
00:34:51.280 --> 00:34:54.079
that. It's like fun to like
turn these games into like these light and

521
00:34:54.159 --> 00:35:00.199
business Management Sam's occasionally and uh.
I also like the idea of going back

522
00:35:00.239 --> 00:35:05.599
to eight bethesta game and sort of
rolling a completely random character that starts at

523
00:35:05.599 --> 00:35:07.960
a random place in the world instead
of being like, you know, the

524
00:35:07.039 --> 00:35:10.880
chosen one, and like, that's
how I'll probably play it in a you

525
00:35:10.880 --> 00:35:15.519
know, a couple of plays from
now or whatever. So any mod that

526
00:35:15.639 --> 00:35:19.760
enables that sort of thing, I'm
down with. But yes, you know

527
00:35:19.760 --> 00:35:22.280
at the very you see playing console, but this is the one company that

528
00:35:22.280 --> 00:35:25.360
does the work to bring a lot
of mods to console. There there Bethesta,

529
00:35:25.400 --> 00:35:28.519
you have to like connect your Bethesta
count. But once you do that,

530
00:35:28.639 --> 00:35:30.599
just go on the PC, click
a bunch of buttons, and then

531
00:35:30.599 --> 00:35:31.360
you load up the game on your
console. It's like, all right,

532
00:35:31.440 --> 00:35:35.239
just click this button to play with
the mods, and it's really easy.

533
00:35:35.280 --> 00:35:37.599
It's actually pretty impressive that they made
that work, and I expect them to

534
00:35:37.599 --> 00:35:43.000
do that fully with Starfield going for
it as well. The Elder Scroll six

535
00:35:43.360 --> 00:35:45.559
is officially in early development, but
don't expect to hear about it soon.

536
00:35:45.639 --> 00:35:51.000
This is from Ryan Dinsdale at IGN. Bethesda has confirmed that it's highly anticipated

537
00:35:51.079 --> 00:35:53.079
role playing game, the Elder Scroll
six, which was officially announced the twenty

538
00:35:53.079 --> 00:35:58.320
eighteen, has entered early development.
Speaking to Vandal about the imminent release of

539
00:35:58.320 --> 00:36:02.320
Starfield, bethest A Head of publishing
Hinds confirmed that the Skyroom sequel has completed

540
00:36:02.320 --> 00:36:08.159
the pre production stage and moved into
the into the development phase. Cam we

541
00:36:08.159 --> 00:36:10.039
could kind of like talk about this, but I kind of what there's a

542
00:36:10.039 --> 00:36:15.719
specific thing we want to talk about
here. Uh, Starfield's engine, which

543
00:36:15.719 --> 00:36:19.400
I engine talk is always a perilous
thing for people who play games because you're

544
00:36:19.400 --> 00:36:21.559
going to hear developers being like,
you don't know what you're talking about.

545
00:36:21.719 --> 00:36:28.119
That's fair. So let's say the
style of Starfield, that kind of the

546
00:36:28.239 --> 00:36:30.400
visual look of it, it's very
stiff. It is feeling I think it

547
00:36:30.400 --> 00:36:32.960
against to feel pretty kind of feeling
a little bit old in a lot of

548
00:36:32.960 --> 00:36:36.239
ways, especially when you go to
something like New Atlantis, which I think

549
00:36:36.280 --> 00:36:38.239
looks really beautiful a lot of the
time. Then you look at any foliage

550
00:36:38.239 --> 00:36:45.039
and it's the stiff, completely still
plastic looking trees. And in five or

551
00:36:45.079 --> 00:36:50.039
six years, when when Elder Scroll
six comes out, that stuff's going to

552
00:36:50.119 --> 00:36:54.519
feel even less acceptable than it does
now. I think. So I'm wondering

553
00:36:54.639 --> 00:36:59.880
Cam. There was the recent rumors
and maybe even confirmed that they're doing a

554
00:37:00.559 --> 00:37:05.559
remake of Oblivion with where they're going
to pair up the engines where it's going

555
00:37:05.599 --> 00:37:08.960
to have the creation engine from from
Bethesda like do a lot of stuff in

556
00:37:08.960 --> 00:37:12.920
the background, and then they're going
to pair it up with unreal engine for

557
00:37:12.960 --> 00:37:15.800
the visuals. Is do you think
there's a chance that they're doing that so

558
00:37:15.840 --> 00:37:21.079
that they could be ready to make
Elder Scroll six in the same way where

559
00:37:21.119 --> 00:37:24.519
the visuals are done by Unreal Engine. Yeah, I mean like that that

560
00:37:24.599 --> 00:37:31.440
makes sense to me. I think
that I think that Unreal is from what

561
00:37:31.480 --> 00:37:37.880
everyone's been saying, it's just a
very approachable engine in resource like Kingdom Marts

562
00:37:37.880 --> 00:37:43.039
three was made on Unreal like more
or less Restarted Development because they switched engines

563
00:37:43.039 --> 00:37:47.599
too, Unreal And I think that
we've just seen a lot of people move

564
00:37:47.800 --> 00:37:52.760
to that, to that tool that, you know, kind of based on

565
00:37:52.800 --> 00:37:57.519
what you're saying that like, if
they want to make the environments look better,

566
00:37:57.639 --> 00:38:00.760
they want it, but they still
want to use the kind of special

567
00:38:01.400 --> 00:38:08.280
assets that are used in creation in
for their RPGs moving forward. That you

568
00:38:08.320 --> 00:38:12.480
know, I'm not I don't know
the ins and outs of game development,

569
00:38:12.760 --> 00:38:16.679
so I don't know like how how
that how that really works where just like,

570
00:38:16.679 --> 00:38:20.320
hey, we're going to implement like
this engine with this and this engine

571
00:38:20.320 --> 00:38:24.400
with that either, and how to
optimize that in a way that it's going

572
00:38:24.480 --> 00:38:30.360
to feel good to play, it's
going it's going to run well. That

573
00:38:30.480 --> 00:38:35.119
is something that I would love to
learn more about. But if they can

574
00:38:35.159 --> 00:38:42.159
make it work cool. If they
can't make it work they should like definitely

575
00:38:42.360 --> 00:38:46.559
figure out what their alternative is going
to be instead of like potentially working on

576
00:38:46.559 --> 00:38:52.119
this for years and then realizing like, hey, this isn't really working and

577
00:38:52.159 --> 00:38:59.119
now we got a more or less
restart development for this massive game that and

578
00:38:59.159 --> 00:39:02.039
so like you know, this oblivion
thing, like who knows when that comes

579
00:39:01.920 --> 00:39:06.119
that's gonna come out. I mean, surely it's gonna come out before Elder

580
00:39:06.159 --> 00:39:09.840
School six if it if it is
a real thing by like Elder School six,

581
00:39:09.880 --> 00:39:13.599
Like I'm not expecting until like the
next decade. Like I'm like,

582
00:39:13.679 --> 00:39:15.719
you know, like I'm expecting that
in twenty thirty, Like you know that

583
00:39:16.480 --> 00:39:19.960
that's just the situation. That's gonna
be the pull question. Do you think

584
00:39:19.960 --> 00:39:22.960
we're playing Elder Scroll six on this
generation of consoles or the next generation of

585
00:39:22.960 --> 00:39:28.280
consoles? I would be shocked,
and I am played by the next by

586
00:39:28.320 --> 00:39:31.719
this generation of consoles. YEP,
I'm right there with you. Gotham Knights

587
00:39:31.760 --> 00:39:37.440
has been rated for Nintendo Switch.
This comes from Vicky Blake at Eurogamer Surprise.

588
00:39:37.519 --> 00:39:39.760
It looks like Gotham Knights is coming
to Nintendo Switch. Until now,

589
00:39:39.840 --> 00:39:45.159
the game has only been playable on
PCPs five and Xbox Series x NS.

590
00:39:45.280 --> 00:39:49.480
But according to an update to the
North American Ratings Board the s s RB,

591
00:39:50.039 --> 00:39:52.840
it looks like the action RPG will
shortly be making an appearance on Nintendo

592
00:39:52.920 --> 00:39:57.239
Switch too, as spotted by the
Eagle and Eye folks on the Gaming Leaks

593
00:39:57.239 --> 00:40:00.320
and Rumors sub right, nothing else
about the rating listing has changed beyond the

594
00:40:00.360 --> 00:40:04.920
sneaky edition of Nintendo Switch to the
platform list. Of course, it cites

595
00:40:04.960 --> 00:40:09.639
all the issues with the game the
SRB might have, but that is weird

596
00:40:09.840 --> 00:40:15.760
and surprising, especially considering that the
Xbox One in PlayStation four version of this

597
00:40:15.800 --> 00:40:17.719
game I think got canceled. So
it's like they, you know, they

598
00:40:17.719 --> 00:40:21.239
were working on a version of this
game that might have been optimized enough to

599
00:40:21.320 --> 00:40:25.119
run on the Switch. Maybe now
we're getting this. This is weird,

600
00:40:25.159 --> 00:40:29.079
But this feels also feels like the
kind of thing that could pop it up

601
00:40:29.159 --> 00:40:31.880
in a Nintendo Direct this week if
if that's were to happen, I don't

602
00:40:31.880 --> 00:40:37.760
know, what do you think,
cam Uh, I'm kind of surprised,

603
00:40:37.199 --> 00:40:45.440
simply, yeah, yeah, because
Gotham Knights did. I don't know how

604
00:40:45.440 --> 00:40:51.159
well Gotham Knights sold, but I
feel like it wasn't great but also it's

605
00:40:51.320 --> 00:40:54.039
WB and WB has like fuck you
money, they can just like do what

606
00:40:54.079 --> 00:41:00.800
they want, and there might and
I know that they have done some updates

607
00:41:00.880 --> 00:41:05.320
that game since it's launch, and
am I be in a better place now?

608
00:41:05.400 --> 00:41:07.199
I haven't really returned to it to
see. Then maybe they're like,

609
00:41:07.239 --> 00:41:13.039
hey, like the Switch is such
a big platform that it is worth the

610
00:41:13.079 --> 00:41:17.519
investment to get it over there and
and see how it performs. But I

611
00:41:17.559 --> 00:41:20.559
do think that like, yeah,
if it, if it does exist,

612
00:41:20.599 --> 00:41:22.800
we'll probably see it in this direct
that we're supposed to get this week,

613
00:41:23.079 --> 00:41:30.559
that's rumored for this week. But
cool, good, you know, hopefully

614
00:41:30.599 --> 00:41:34.559
it performs well for them, or
like I mean, like I don't want

615
00:41:34.599 --> 00:41:37.199
to say that because I think the
game is fine, right, Like I

616
00:41:37.199 --> 00:41:42.480
think it, Yeah, it's fine, but cool, Yeah, I can

617
00:41:42.599 --> 00:41:45.400
really say, right, it's just
a man, It's it's just hard to

618
00:41:45.440 --> 00:41:47.840
imagine. I suppose maybe it's one
of those cloud versions, the s r

619
00:41:47.880 --> 00:41:51.559
B what's probably still do it,
But it's like, is that is that

620
00:41:51.559 --> 00:41:53.599
worth it? At that point?
Does anyone really buy those things? I

621
00:41:53.599 --> 00:42:00.320
guess the Batman universe is popular enough
that especially I think they probably are seen

622
00:42:00.400 --> 00:42:06.400
like the needle move with that Batman
Arkham trilogy that they were launching on the

623
00:42:06.440 --> 00:42:08.000
switch and like, oh, there's
a lot exciting about that. We got

624
00:42:08.039 --> 00:42:09.679
a lot of pre orders. I
don't know if I don't think that came

625
00:42:09.679 --> 00:42:12.559
out yet, and they're like,
well, what else can we do?

626
00:42:13.079 --> 00:42:15.119
But this is coming so soon.
If it's getting rated, they must have

627
00:42:15.119 --> 00:42:20.159
made this decision a while ago.
I don't. I will be very surprised

628
00:42:20.199 --> 00:42:22.039
to see how they are very interested
to see how this runs, because I'm

629
00:42:22.119 --> 00:42:25.119
just not expecting good things from it
on this Nope, yep, nope,

630
00:42:27.280 --> 00:42:30.199
all right, keep lord to keep
moving here. A new Nintendo patent suggests

631
00:42:30.199 --> 00:42:32.760
switched to may finally solve stick drift. This comes from David Smith at Kataku.

632
00:42:34.599 --> 00:42:37.679
If a new patent is anything to
go by, which probably isn't,

633
00:42:37.079 --> 00:42:40.719
Nintendo may have may finally have a
solution for the persistent Joycon drift that has

634
00:42:40.760 --> 00:42:45.159
affected so many of its controllers over
the years. The same day, the

635
00:42:45.199 --> 00:42:49.440
reports emerged that Nintendo has been holding
closed doors demos for Perspective new switch To

636
00:42:49.599 --> 00:42:52.679
hardware. A series of new patents
filed by the Japanese hardware manufacturer appeared on

637
00:42:52.679 --> 00:42:59.920
a US Patent Office's website. The
filings seemingly depict parts that comprised the room

638
00:43:00.320 --> 00:43:04.559
new hardware, as spotted by deck
Serto. Among the filings are details of

639
00:43:04.559 --> 00:43:07.559
a new joystick that deploys a magnetic
field to communicate movement through the controller.

640
00:43:08.039 --> 00:43:12.239
This is known as Hall effect joysticks. Everybody, we've talked about these before.

641
00:43:13.079 --> 00:43:15.119
In fact, this one doesn't have
it, but the version for the

642
00:43:15.199 --> 00:43:20.360
switch that I have over there does
have joysticks. And the whole idea here

643
00:43:20.480 --> 00:43:22.679
is they won't ever drift. You
can use them for twenty years and they're

644
00:43:22.679 --> 00:43:27.159
not going to drift. All other
mechanical joysticks will eventually drift. They just

645
00:43:27.239 --> 00:43:30.800
will eventually break. So that's a
pretty cool thing cam the I think.

646
00:43:30.840 --> 00:43:37.079
The other thing here is there's no
guarantee that these things find their way into

647
00:43:37.199 --> 00:43:42.320
the base joycon or whatever controllers the
Nintendo uses for the next switch of the

648
00:43:42.440 --> 00:43:45.800
out of the gate. We can
be oh, they're patenting this stuff and

649
00:43:45.800 --> 00:43:47.440
they're gonna use it. Well,
they patent stuff all the time and don't

650
00:43:47.519 --> 00:43:51.079
use it. I hope they do. I think it would make sense,

651
00:43:51.639 --> 00:43:54.199
but I just don't know. Like
Ninteno, I don't know. Maybe the

652
00:43:54.480 --> 00:43:59.159
having to repair all those joycons because
they did do like the lifetime warranty in

653
00:43:59.159 --> 00:44:01.599
the United States at maybe that was
enough of a sting that like, you

654
00:44:01.639 --> 00:44:05.360
know what, let's just avoid this. Even if we have to like pay

655
00:44:05.400 --> 00:44:07.519
a couple pennies more per per component, it's going to be worth it in

656
00:44:07.559 --> 00:44:09.960
the end. I don't know,
what do you think? Do you do

657
00:44:09.960 --> 00:44:15.400
you expect that the next switch is
going to launch with these upgraded sticks?

658
00:44:17.000 --> 00:44:22.159
I mean, like I think I
don't know how the business of like manufacturing

659
00:44:22.760 --> 00:44:28.559
prior to patent patenting something, but
like we know that this has been a

660
00:44:28.679 --> 00:44:32.599
thing that's been more or less made
already with some third party controllers. The

661
00:44:32.679 --> 00:44:37.440
draining cast had hall effects censors,
So that's how old hall effect censors are.

662
00:44:37.480 --> 00:44:40.880
Yeah. Yeah, And there's also
been like other third party controllers I

663
00:44:40.880 --> 00:44:45.320
have found, like to make driftless
sticks. Yep. That Like I think

664
00:44:45.360 --> 00:44:50.679
that that they should be able to
h they know that it works, they

665
00:44:50.719 --> 00:44:54.760
could start manufacturing that and then patenting
it like after so that like when it

666
00:44:54.800 --> 00:44:59.679
comes out there's no real issues.
So if that, if that is an

667
00:44:59.679 --> 00:45:01.519
app that they can do again,
I do not know if that is like

668
00:45:01.679 --> 00:45:07.079
legal, then I could see it
coming out with the with the switch to

669
00:45:08.159 --> 00:45:13.199
if that is rumored to come out
like probably you know, fall of next

670
00:45:13.280 --> 00:45:20.920
year around that time. And but
but if it doesn't, like I honestly

671
00:45:21.599 --> 00:45:24.000
haven't and it might be just the
thing that I haven't had an issue with

672
00:45:24.039 --> 00:45:30.119
it personally, I've never had stick
drift issues with my joy cons, but

673
00:45:30.159 --> 00:45:32.920
I have had it with my PS
five controllers and so, which I feel

674
00:45:32.920 --> 00:45:37.840
like isn't talked about as much.
So it might be a thing where just

675
00:45:37.840 --> 00:45:43.719
because I haven't experienced it, I
think it's a little bit over over talked

676
00:45:43.760 --> 00:45:47.719
about. But but but with Nintendo, you know, Nintendo being Nintendo,

677
00:45:47.800 --> 00:45:52.920
being like, hey, we're gonna
like deal with all of your stick drift

678
00:45:52.000 --> 00:45:59.039
issues moving forward, and you know, Nintendo doesn't really it's like the last

679
00:45:59.039 --> 00:46:04.599
company to do something like that unless
it was a real issue. So it's

680
00:46:04.599 --> 00:46:07.559
cool that they're that they realize that
it's an issue. Whether or not it

681
00:46:07.599 --> 00:46:12.480
does end up coming with the switch
too, remains to be seen. Because

682
00:46:12.519 --> 00:46:15.639
even with the switch one right,
like the original switch, they did their

683
00:46:15.679 --> 00:46:21.239
base model, they knew that there
was like a battery life issue, and

684
00:46:21.320 --> 00:46:24.599
not too long after they released an
updated model with a longer battery life,

685
00:46:24.639 --> 00:46:29.639
and so I could see them doing
something similar with the switch too in these

686
00:46:29.679 --> 00:46:34.320
joy Cons. Yeah, I think
it's I'll think about that. Patrick Kleppick

687
00:46:34.360 --> 00:46:37.320
was on here a few months back
and we like he reminded me about like

688
00:46:37.320 --> 00:46:43.199
how he reported on hey, Nintendo
was like quietly just done a lifetime repair

689
00:46:43.320 --> 00:46:46.360
thing for the joy Cons now,
and we post that story. Apparently like

690
00:46:46.679 --> 00:46:53.800
the next day Nintendo got so many
more RMA request for joy Coons that they

691
00:46:53.800 --> 00:46:57.719
were like, holy shit, we
messed up. It's this bad man.

692
00:46:57.760 --> 00:47:00.400
We never should have done this.
And then they never really did that lifetime

693
00:47:00.400 --> 00:47:02.719
thing, and in any other country. I think they might have started doing

694
00:47:02.719 --> 00:47:08.280
it in Japan, but yeah,
so it's like to be get that sticker

695
00:47:08.320 --> 00:47:12.320
shock of like, oh my god, this this was really expensive. We

696
00:47:12.400 --> 00:47:15.079
got to find a way to avoid
this in the future. I think that

697
00:47:15.159 --> 00:47:19.400
might convince them. But short of
that, it is very easy to look

698
00:47:19.400 --> 00:47:22.360
at one thing and look at another, and one thing costs less and less,

699
00:47:22.440 --> 00:47:24.679
and you have to make, you
know, several million of those things.

700
00:47:25.159 --> 00:47:27.960
It's very easy to be like,
well, let's just go with the

701
00:47:28.039 --> 00:47:31.239
cheaper option. And so I think
they will there's a strong chance they're going

702
00:47:31.280 --> 00:47:34.559
to continue doing that. Just look
at the fact that the Switch Too is

703
00:47:34.599 --> 00:47:37.440
reportedly going to launch with an LCD
instead of an O LAD. If you

704
00:47:37.480 --> 00:47:40.880
want to be disappointing, because you
should, prepare for disappointed with Nintendo and

705
00:47:40.920 --> 00:47:45.280
a lot of these things, all
right, A couple more stories. Nintendo

706
00:47:45.320 --> 00:47:50.239
says no new content for Mario Kart
Tour after the fourth of October twenty twenty

707
00:47:50.280 --> 00:47:53.079
three. This is from my Nintendo
News. Mario Kart Tour initially proved to

708
00:47:53.119 --> 00:47:57.559
be a success for Nintendo when it
launched back in twenty nineteen. Offered a

709
00:47:57.639 --> 00:48:00.559
way for gamers to go on the
go to dip to numerous tours, each

710
00:48:00.599 --> 00:48:05.639
filled with either a new or a
classic revamped track. Today, Nintendo was

711
00:48:05.639 --> 00:48:08.480
announced on the game's news section that
they won't be adding new content to the

712
00:48:08.480 --> 00:48:12.960
iOS and Android game from Wednesday,
the fourth of October. Going forward,

713
00:48:13.280 --> 00:48:15.880
Nintendo has been adding courses from Mario
Kart Tour as DLC courtesy of the Mario

714
00:48:15.960 --> 00:48:20.199
Kart eight Deluxe Booster Course Pass,
which is free for those with the sub

715
00:48:20.320 --> 00:48:24.519
to Nintendo Switch Online spanshapack, blah
blah blah. Yeah, this is about

716
00:48:24.760 --> 00:48:28.519
this is about right. You could
see other mobile games can go forever and

717
00:48:28.559 --> 00:48:30.519
ever. But though that's like there's
like ten mobile games like that. Maybe

718
00:48:30.800 --> 00:48:34.239
maybe a little bit more. But
I think if Candy Crush Tago has been

719
00:48:34.239 --> 00:48:37.239
around since twenty twelve, it's just
of course it's still number one, you

720
00:48:37.239 --> 00:48:39.360
know, a clash of clans that's
still still going. But if you were

721
00:48:39.400 --> 00:48:44.000
like one like Nintendo, you run
Mario Kart, make hundreds of million,

722
00:48:44.360 --> 00:48:46.480
hundreds of millions of dollars over a
couple of years, and then you start

723
00:48:46.480 --> 00:48:50.320
seeing diminishing returns, yeah, eventually
you just pull the plug on this,

724
00:48:50.719 --> 00:48:54.360
especially when you almost certainly have Mario
Kart eight Deluxe Plus coming out for the

725
00:48:54.559 --> 00:48:58.280
Switch too. I'm joking. Of
course, I hope they make a new

726
00:48:58.320 --> 00:49:00.360
Mario Kart, but yeah, I'm
not surprised by this, how about you,

727
00:49:00.360 --> 00:49:06.280
Cam, Yeah, I mean it
well, so part of it is

728
00:49:06.440 --> 00:49:10.119
actually surprising to me simply because like
if I remember correctly, fire Emblom Heroes

729
00:49:10.199 --> 00:49:14.239
still gets support to this day,
Fireman Heroes. I think it's the one

730
00:49:14.280 --> 00:49:19.679
that like did especially well. The
audience was like super engaged with Firemlam Heroes,

731
00:49:19.880 --> 00:49:24.239
but also fire Emblam Heroes does kind
of have that gotcha aspect to it

732
00:49:24.280 --> 00:49:29.119
where you to monetize, Yeah,
you're pulling the heroes and things like that.

733
00:49:29.199 --> 00:49:31.880
So and with Mario Kart, like
I'm sure that they could have added

734
00:49:34.599 --> 00:49:39.239
new, new new characters, new
things. Yeah, things that you could

735
00:49:39.239 --> 00:49:45.000
have like paid money for cosmetics and
that, but like, I don't think

736
00:49:45.119 --> 00:49:51.960
that that works as well in Mario
Kart than like some other uh some other

737
00:49:52.159 --> 00:49:58.360
ips that they have and so and
also like this is Mario Kart nine,

738
00:49:58.599 --> 00:50:00.320
Like this, this just is what
it is. Like it sucks that it's

739
00:50:00.320 --> 00:50:05.119
a mobile it's a mobile game,
but this is Mario Kart nine. And

740
00:50:05.159 --> 00:50:07.719
I think that what they want to
do is that they want to sunset this

741
00:50:07.800 --> 00:50:13.639
game and they want to and they're
finishing up the final wave of DLC for

742
00:50:13.719 --> 00:50:16.880
Mario Kart eight. I would say
I would expect within a year's time of

743
00:50:16.960 --> 00:50:21.679
the Switch two's release, we're getting
a new Mario Kart. It's gonna be

744
00:50:21.679 --> 00:50:23.519
we're gonna get the Mario Kart ten. It's gonna be like, you know,

745
00:50:24.480 --> 00:50:29.639
the Ultimate of the Ultimate version.
I think it's I think we're finally

746
00:50:29.639 --> 00:50:34.480
going to get like more Nintendo characters, not just Mario characters, but Nintendo

747
00:50:34.599 --> 00:50:37.840
characters. They're basically going to super
Smash Bros. Mario Kart yep, because

748
00:50:38.239 --> 00:50:43.719
because why wouldn't they like it just
makes total sense, and so I think

749
00:50:43.760 --> 00:50:46.159
that that is what they're gonna I
don't think because there has been like this

750
00:50:46.239 --> 00:50:50.320
kind of like discussion like, oh, is it gonna be Are they gonna

751
00:50:50.320 --> 00:50:52.000
call it a Nintendo Kart moving forward? And like, I think that's a

752
00:50:52.079 --> 00:50:57.199
terrible idea, Like Mario Kart just
has so much Oh yeah, identity,

753
00:50:57.360 --> 00:51:02.679
Like rebranding it to Nintendo cart would
be really do Mario and All Stars cart

754
00:51:02.920 --> 00:51:07.840
transformed? That's what you call it. That's that's the that's the easiest answer

755
00:51:07.880 --> 00:51:10.039
there. And and then just spit
on Sonics Grave while you're at it.

756
00:51:10.639 --> 00:51:16.480
H let's see the last two stories. Leaker claims live action Zelda movie is

757
00:51:16.480 --> 00:51:21.920
in production between Nintendo and Universal my
Nintendo News. Basically the headline is the

758
00:51:21.960 --> 00:51:27.239
story here Cam okay, Yeah,
I think I'm okay with this whatever,

759
00:51:27.599 --> 00:51:31.159
you know, it's I think it's
better than uh, the what's the name

760
00:51:31.159 --> 00:51:35.239
of the studio that did the Mario
movie illumination. I could be better than

761
00:51:35.280 --> 00:51:37.760
them trying to figure out the tone
of a Zelda movie. I kind of

762
00:51:38.079 --> 00:51:40.239
I don't think it would be impossible
for them, even if they did it

763
00:51:40.280 --> 00:51:44.400
in their tone. If they kind
of did a funny Zelda movie, I

764
00:51:44.400 --> 00:51:46.440
think that could be interesting. But
I think that maybe is the kind of

765
00:51:46.440 --> 00:51:50.880
thing where it's like, you know
those like Lego Star warsmal shows that they

766
00:51:50.960 --> 00:51:52.840
put on Disney Plus and stuff like
that, and then they've had on the

767
00:51:53.480 --> 00:51:58.039
like for years and years. I
think like that's a good place for like

768
00:51:58.039 --> 00:52:00.440
an illumination Nintendo stuff to exist,
where it's like, this is the funny

769
00:52:00.440 --> 00:52:06.199
alternative to the real thing over here, and that's the Zelda live action movie.

770
00:52:07.440 --> 00:52:09.440
There's a lot of questions about how
this would work, but Mario made

771
00:52:09.480 --> 00:52:12.639
so much money that of course they
were going to do this, right,

772
00:52:13.199 --> 00:52:17.639
Yeah, yeah, absolutely. I
am still a little surprised by how well

773
00:52:17.760 --> 00:52:22.199
Mario sold, Like I did think
it was gonna do really well. I

774
00:52:22.199 --> 00:52:25.800
didn't think it was gonna do this
well. And I think that when they

775
00:52:25.840 --> 00:52:30.960
originally made this partnership, I'm sure
that there were like multiple movies planned for

776
00:52:31.000 --> 00:52:35.480
this. Mario is obviously going to
be the first, and then and then

777
00:52:35.599 --> 00:52:38.199
Zelda and then we're probably gonna get
Mario two after that. But and then

778
00:52:38.239 --> 00:52:44.400
I think that they're going to try
and like do another ip that makes sense

779
00:52:44.639 --> 00:52:49.880
for them, that they think is
marketable, that you know that's under that

780
00:52:49.960 --> 00:52:54.599
Nintendo banner. Yeah, Zelda is
going to be interesting. I think that.

781
00:52:58.880 --> 00:53:06.480
I think that Zelda is a would
be a harder series to try and

782
00:53:06.519 --> 00:53:12.480
make, like as a comedic family
type movie than Mario, especially with it

783
00:53:12.559 --> 00:53:16.159
being done by Illumination. Like,
I think that if it was done by

784
00:53:16.199 --> 00:53:23.639
a different studio that's that can that
can definitely make serious films or like a

785
00:53:23.639 --> 00:53:28.920
more serious tone, that would be
a little bit more interesting. Like if

786
00:53:29.239 --> 00:53:31.440
like if studio Ghiblik could do a
Zelda movie, like that'd be incredible.

787
00:53:31.760 --> 00:53:36.480
That being fantastic, of course,
But but this is Illumination. You know,

788
00:53:36.639 --> 00:53:40.599
this is the studio that made the
minions and things like that, So

789
00:53:42.519 --> 00:53:45.760
who knows. I definitely think again, this movie is definitely happening. But

790
00:53:45.880 --> 00:53:52.039
what it's gonna look like, I
couldn't tell you, and I don't know.

791
00:53:52.159 --> 00:53:55.360
I would be surprised if the initial
response when the first trailer comes out

792
00:53:55.760 --> 00:53:59.400
is that Zelda fans are like all
in on it. I think there's gonna

793
00:53:59.400 --> 00:54:02.480
be a lot of I don't know
about this. I don't know about that,

794
00:54:02.639 --> 00:54:06.360
yea. So I mean everyone's got
the idea of what it should be.

795
00:54:06.400 --> 00:54:08.800
I mean I've kind of learned that
recently, with like people being like

796
00:54:09.000 --> 00:54:14.599
the story of Tears of the Kingdom
offends me as someone who has seven copies

797
00:54:14.639 --> 00:54:16.800
of the high Rol Historia. Oh
okay, sorry, I'm not I thought

798
00:54:16.840 --> 00:54:22.440
it was pretty cool. But so
I think people are going to be bringing

799
00:54:22.440 --> 00:54:25.639
in their their own desires and their
own ideas of what Zelda should be and

800
00:54:25.639 --> 00:54:30.199
what links should look and sound like. And that is going to be very

801
00:54:30.199 --> 00:54:34.599
difficult to translate into live action any
sort of version of that, let alone

802
00:54:34.639 --> 00:54:36.800
the one that is going to please
the most people. I think, Yeah,

803
00:54:36.840 --> 00:54:38.920
maybe you just gotta just take a
strong voice to it and say,

804
00:54:38.960 --> 00:54:43.920
hey, we are going to we're
going to translate this into a movie,

805
00:54:44.000 --> 00:54:47.400
and we are going to establish something
that's new but still familiar to Zelda fans.

806
00:54:47.480 --> 00:54:52.360
It's probably the right move. Just
do Outgreen of Time though, That's

807
00:54:52.400 --> 00:54:53.719
that's what you do. Just do
the Ogreen of Time story. That's pretty

808
00:54:53.760 --> 00:54:57.079
easy. I think I would like
to watch a movie about that. I

809
00:54:57.119 --> 00:55:00.239
am so dumb. I did not
realize that this was that we were talking

810
00:55:00.320 --> 00:55:04.880
that they were doing a live action, so I was talking about animazing this

811
00:55:05.039 --> 00:55:07.480
entire time. But it's still like
no, I mean, like I'm still

812
00:55:07.719 --> 00:55:13.599
because they will probably also have illumination
involved in all these other Nintendo ip I

813
00:55:13.639 --> 00:55:20.119
think another illumination animated film like Zelda
is still possible. So like everything you

814
00:55:20.159 --> 00:55:23.519
said spies in some ways, I
think, and I was curious, like

815
00:55:23.519 --> 00:55:27.280
like why not illumination? Right,
So it's like everything you said, I

816
00:55:27.360 --> 00:55:29.920
think applyes. So now they have
if they are going to do this live

817
00:55:29.960 --> 00:55:31.880
action with Universal, which makes a
lot of sense, that's already like they're

818
00:55:31.920 --> 00:55:35.599
pustion. I think it's more of
a right move to do Zelda in a

819
00:55:35.599 --> 00:55:37.719
live action sense, not an animated
sense. Yeah, Like I mean,

820
00:55:37.800 --> 00:55:44.119
I do think we've seen examples where
Nintendo can make Zelda charming and funny and

821
00:55:44.199 --> 00:55:47.679
more like kiddish, Yes, in
that sense, but I think that people

822
00:55:47.800 --> 00:55:53.119
want like an epic, you know, like an epic adventure like of of

823
00:55:53.280 --> 00:55:58.800
Link and Zelda fighting Gannendorf, like
that type of thing. I would I

824
00:55:58.840 --> 00:56:05.360
would one hundred percent watch an illumination
Zelda links Awakening TV show about Link going

825
00:56:05.360 --> 00:56:08.280
on these funny, silly adventures in
this weird dream world with all these talking

826
00:56:08.320 --> 00:56:14.199
animals and stuff that would be cool
make for a good show on Peacock wherever,

827
00:56:14.280 --> 00:56:16.800
wherever the hells that wherever would show. But yeah, for a movie,

828
00:56:17.159 --> 00:56:21.280
a lot of actions probably right,
doesn't mean that's like right to the

829
00:56:21.280 --> 00:56:22.920
point where it's going to be good. There's a lot of ways to beef

830
00:56:22.960 --> 00:56:27.119
that up. But we'll see.
Last story, just real quick, quick

831
00:56:27.199 --> 00:56:30.039
hit. Roadblocks is coming to PS
four and PS five. There's a whole

832
00:56:30.079 --> 00:56:34.480
bunch of the Roadblocks news. I'm
not gonna make sense it is. It

833
00:56:34.559 --> 00:56:37.320
is a monolith at this point,
and gigantic. It is doing some very

834
00:56:37.400 --> 00:56:42.679
questionable things on this platform. But
outside of that, like it's uh,

835
00:56:43.480 --> 00:56:45.320
I'm surprised it hasn't happened soon.
Yeah, me too. It's a PS

836
00:56:45.360 --> 00:56:47.199
four and PS five, so it
wasn't even on PS four. It's been

837
00:56:47.239 --> 00:56:52.159
on Xbox for years. Oh yeah, yeah, Okay, I have the

838
00:56:52.239 --> 00:56:54.800
I have the poll from let's see
yesterday. But before we do that,

839
00:56:54.920 --> 00:57:00.039
let's let's get these results. Cam
you have let's see here. I have

840
00:57:00.159 --> 00:57:04.840
the things right here. Let's go
over it again. So for you the

841
00:57:04.840 --> 00:57:09.000
best RPGs for like your JRPG console, you had Chrono Trigger, Final Fantasy

842
00:57:09.000 --> 00:57:13.039
six, Kingdom Parts two, Final
Mix, Pokemon Gold and Silver, and

843
00:57:13.079 --> 00:57:15.360
Crystal. I can like, now
I'm looking at this list, holy shit

844
00:57:15.719 --> 00:57:19.559
for Soona Park, Golden Pay for
Mahrio, thousand Year Diller, Kingdom Parts

845
00:57:19.559 --> 00:57:22.559
and Pokemon is what really did it? I think Final Fantasy seven Persona five

846
00:57:22.679 --> 00:57:27.079
Royal is this is my now a
Final Fantasy seven Persona five Royal, Dragon

847
00:57:27.159 --> 00:57:30.880
Quest eleven sweak it into Super Mario
RPG and fire mm Awakening, which Mike,

848
00:57:31.519 --> 00:57:34.880
Yeah, Mike's very mex he thinks
fire m a Wicket is not at

849
00:57:34.920 --> 00:57:37.639
j RPG and I'd entertained that.
Let's say, I'm just trying to get

850
00:57:37.679 --> 00:57:39.119
away with Don. I mean,
I didn't stand a chance as soon as

851
00:57:39.079 --> 00:57:42.800
you've had a Pokemon game on there, and I didn't. I mean s

852
00:57:42.920 --> 00:57:45.760
RPG's, if they're Japanese, they're
RPGs. It's just yeah, it's a

853
00:57:45.840 --> 00:57:51.599
tactics game. Yeah, like eat
eat shit, Mike Manati, you heard

854
00:57:51.639 --> 00:57:53.039
him. All right, let's get
to the results here. I put it

855
00:57:53.079 --> 00:58:00.440
on Twitter and Cam Hawkins wins fifty
seven point five percent to buy forty two

856
00:58:00.480 --> 00:58:02.920
point five percent with four thousand,
six hundred and oh that's views, one

857
00:58:02.960 --> 00:58:07.880
thousand and seven votes. So well
done, Cam, that was yes as

858
00:58:07.880 --> 00:58:09.280
soon as you had Pokemon on there, and I did not have an answer

859
00:58:09.320 --> 00:58:13.360
to Pokemon. I was done,
but I think King Parts moved it as

860
00:58:13.360 --> 00:58:15.880
well. Good job. Well,
I'll get my revenge. Someday. We'll

861
00:58:15.880 --> 00:58:19.400
come up with another one. I'll
come. Yeah, we'll do something,

862
00:58:20.039 --> 00:58:22.000
all right, So let me go
get the full here it's over here.

863
00:58:22.440 --> 00:58:25.039
Have you ever played on the way
that there we go? That's the new

864
00:58:25.039 --> 00:58:29.880
one? Have you ever played a
zero GX? Yes or no? Forty

865
00:58:29.880 --> 00:58:34.199
five percent say yes, forty five
percent say no. I hope everyone gets

866
00:58:34.239 --> 00:58:36.880
a chance to play it soon.
That would be ideal. Cam. You

867
00:58:36.880 --> 00:58:38.880
ever play after zero g X?
I have not. I have not played

868
00:58:38.960 --> 00:58:43.079
enough zero game f zero GX is
the one to play at this point.

869
00:58:43.360 --> 00:58:45.840
It's a It is a fantastic game. So if the rumors are true about

870
00:58:45.840 --> 00:58:51.800
that remake popping off soon hopefully this
week at mast getting announced, give it

871
00:58:51.800 --> 00:58:54.199
a try because that's a fantastic game. It's so oh yeah. I would

872
00:58:54.199 --> 00:58:58.519
definitely give it a try. Since
the speed is real good. It looked

873
00:58:58.559 --> 00:59:02.119
fantastic. The music just a fantastic
series. All right, we got a

874
00:59:02.159 --> 00:59:07.440
new poll. Do you think Elder
Scroll six comes out on this generation of

875
00:59:07.440 --> 00:59:12.159
consoles? Yes? Yes, but
cross gam with the next console or no.

876
00:59:12.280 --> 00:59:15.960
I think you know I'm not gonna
buy us. I'll vote off offline

877
00:59:15.000 --> 00:59:21.320
everybody. All right, everyone a
chat? So no fucking way, no

878
00:59:22.159 --> 00:59:24.280
way. Dam Thank you so much
for taking today to talk with me about

879
00:59:24.320 --> 00:59:28.360
video games. Man, I really
appreciate it. Absolutely. Thanks for inviting

880
00:59:28.400 --> 00:59:30.800
me on. Absolutely we'll have you
back for sure, despite your Kingdom Hearts

881
00:59:30.840 --> 00:59:34.920
fandom, I promise, I see. I'm magnanimous. I can even even

882
00:59:34.920 --> 00:59:37.480
when you're a Kingdom Hearts fan,
I'll have you on the show. Thank

883
00:59:37.519 --> 00:59:40.519
you everybody for watching. You're the
best audience in gaming. We'll have more

884
00:59:40.559 --> 00:59:43.920
on Giant Bomb this week. We're
gonna go do a meeting about it here

885
00:59:43.920 --> 00:59:47.199
pretty soon. Bomb Cast tomorrow.
I'm gonna say, beast Cast bomb Cast

886
00:59:47.280 --> 00:59:51.760
tomorrow. Wednesday, back with Game
Mess mornings. We'll try to do a

887
00:59:51.760 --> 00:59:54.119
Blake club this week. All that
stuff. Until then, though, have

888
00:59:54.199 --> 00:59:57.800
a good one, take care of
yourself and goodbye.

