WEBVTT

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He'll be go'll be beer. It's
the Internet. You're busy. Let's do

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this for April twenty ninth to twenty
twenty four. For the next hour or

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so, let me help you sort
through the world of gaming on Game mess

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Mornings Live with me Jeff Grub Today, more rumors about next gen hardware and

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is the future of Fallout closer than
we think? But first, please join

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me and welcoming today's co host the
Game Best Mornings. It's Lex Luddy.

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Everybody, Lexi, how are you
doing? I'm not doing too bad,

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grub Grub, can you do me
a favorite? Send me your video over

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Discord too, because it's really fucking
me up not being able to see Yeah,

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I don't. Yeah, that's something
I never think about other people's perspective

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that would require me to consider their
feelings, and that's just not gonna happen.

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I gotta do it. Okay,
I'm being demanded. I got a

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warning. There's two things. One
we're gon we're gonna talk about Shogun here

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in a second to I am urbed
up to the eyeballs. All right,

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I've been going yeah, I've been
going heavy on the on the mate uh

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and it's the many things that me
and Lionel Messi have in common. Our

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love of Sherva mate is near the
top. It's near the top. So

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uh, I'm never gonna forget the
moment on the summer game Fest couch where

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I tried it for the first time
and then I'm just like continuing to like

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to sip on it, like I'm
gonna be drinking this all night, and

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Channa Choa comes in the room and
just takes it away. And he wanted

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to try it, but mostly he
was saving my life. Mostly he was

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protecting me from myself and just drinking
that all night. Yeah, I'm I'm

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worried if Jordan brings Buckfast to me, show that you that you will just

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die. You will not get out
of Everyone's got to die sometimes, So

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I mean, listen, if that's
how I gotta go, that's how I

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gotta go to live and die in
La. That's right. Uh, I

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let me try some let me there
we go, all right, I'm setting

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up some stuff on the stream deck
as well. Okay, yeah, I

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still can't see your video. I
think your second cameras, Oh is it

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broken? Okay, well you know
what, then I'll do this. Let's

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go to obs a virtual cam and
this might be distracting as well, but

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this is what we have to deal
with. Is that happening here we go?

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Okay, that's something, Okay cool? Yeah. I finished Shogun and

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that show was way better than I
was thinking it was. They really understood

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what they were doing. They'd put
a bunch of ideas like in the bank,

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and then they cash it all in
at the very end in just some

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incredible ways. I'm the the end
scenes with Marco where she is standing up

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to the system was probably one of
my favorite things I've ever seen. It

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was so well done. What do
you think of that show? Yeah?

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I think Annie. I can't remember
her second name now off the top of

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my head, but the actress for
Mark. She was also in the Monarch

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Legacy of I Didn't Know. Yeah, she's really good in that too,

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and she's had like a breakout year
between those two and like that, between

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those two shows, I think like
she's like the next big thing because she

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is so fucking good in the two
of those. And we talked about in

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the pre show Yaboushi is like just
the best dirt bag never conceived for TV,

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just so fucking well characterized like basically
a Yakuza character, and Cosmo Jarvis,

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along with having a great name,
has a very good fake British accent

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for New Yorker. Yeah, I
mean he is definitely doing that. I'm

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not the first person to point this
out. He's definitely doing the Democracy manifest

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like he's doing that whole thing,
and that is a great choice. That

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was a really smart character move to
be like, I'm just gonna choose,

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choose a really strong character portrayal,
portrayal and an accent and just go with

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that because trying to do a subtle
British accent wouldn't work. His accent definitely

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did though, because it was so
much fun. Did you see I posted

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this on Twitter. I came across
a doss game based off of the Shogun

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books and it's like fucking incredible.
It looks so fucking cool. It's like

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pixelage visual novel style. It looks
so fucking cool. I think I remember

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a game like it was it just
called Shogun. Yeah, it was just

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called Shogun. I think I've remember
seeing this game. I didn't realize it

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was based on the books and probably
the mini series because the mini series is

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very popular apparently if someone can chat
and find it. I was tweeting about

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it like last week or something.
It looks really fucking cool. I was

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like, I should load up doss
box and try this out. Yes,

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that sounds like fun. You know
we should do first though, was explain

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what we do here most weekdays.
I, Jeff Grubb, will help piece

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your gaming life back together. That
includes breaking news and maybe even some of

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our own original reporting. For all
these topics, I'll get the input of

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a bona fide expert who will make
me look smart. If you were watching

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live on Twitter, which welcome,
You can always listen to the show later

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on podcast feeds by searching for game
Mes Mornings, or find therss on giant

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bomb dot com. You can also
catch the show later with chapters and timestamps

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on YouTube. Hello YouTube. All
right, we have a lot to get

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into, so let's start the morning
mess with a rumor that several rumors actually

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to kick off today. This first
one is switch to said to be fully

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backward compatible with a larger ten ADP
screen. This is from Ali Reynolds at

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Nintendo Life. Another day, another
switch to rumor, following hot on the

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heels of a recent report detailing a
new magnetic controller setup. The latest information

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dump comes courtesy of Chinese peripheral peripheral
manufacturer Mobipad. According to Mobipad's blog posts,

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they just put this up on a
blog, so this is kind of

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weird. The switches successor will be
a conservative evolution of the current models,

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more akin to a refined pro model
as previously rumored. The systems screen will

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indeed be larger and support ten ADP
resolutions. The current switch is maxes out

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at seven to twenty, while the
new larger joy Con controllers will adopt an

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elect electromagnetic suction docking structure controlled by
electric current in addition to the ZL electric

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struction. The electric suction is definitely
the thing I'm searching for in life.

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The In addition, the ZL and
the ZR buttons are apparently metallic white.

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The new controllers will actually include a
completely new button on the left side and

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right side. No further information has
been provided to clarify what this button will

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be called or how it works,
but we're certainly intrigued. I wonder if

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it's like a squeeze, because I
remember had a one of the pixel phones

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had like you know, you hold
a phone like like a candy bar or

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whatever, and then you squeeze the
sides of it and that registered a touch,

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but it didn't like feel like a
button. It was just like kind

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of like a sensing how much force
you were putting down. I could see

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something like that being one of the
tricks they go for. That'll really make

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the one to switch cow Milking mini
game way more immersive. This is what

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I'm thinking. Yes, I mean, come on, it loves that.

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That BS like, why wouldn't they
go for something like that? And then

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finally, you know, pair that
up with the haptics. You're really getting

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up in that utter. That's that's
the future I can imagine. Okay,

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so who knows how accurate this stuff
is? There A lot of this blog

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post seems like it's informed by current
like parts manufacturers giving information to mobipad and

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stuff like that, But who knows
how much of that is like them talking

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to actual partners, and how much
of it is them like sourcing stuff from

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other blog posts online or forum posts
or something like that. Them trying to

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get ahead of the curve and then
putting this blog post out there. It's

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like, this is definitive when we
really don't know that's the case. That

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said, all this stuff seems pretty
reasonable. I'm inclined to believe that most

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of the stuff is probably happening.
The conservative evolution is the thing we're all

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expecting. That's the least surprising factor, right, Yeah, I think like

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a lot of this lines up with
what we've been hearing for a while.

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I'm like hesitant to say anything too
much when it comes to a switch too,

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because the last time I did that, like ten months later, Nintendo

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are like, we're pulling out of
game's cal't yep. So I feel a

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little bit responsible for that. But
yeah, I don't have any new information

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that anyone else has. But from
going back to what I heard then,

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they were showing people prototypes of the
switch to and that was very much so

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like software prototypes. It was then
showing off what they were what the switch

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could do. It wasn't them showing
off the functionality and things like that.

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So it makes sense that those are
the things that are now being finalized.

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If this is a twenty twenty five
release, they do have to go to

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manufacture at some point, and like
they know this is gonna sell out a

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lot when it first releases. Based
purely off of how well the switch sold

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and which demand there is for a
switch to they know there was going to

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be a lot of demand very early
on for a switch, So I imagine

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we're going to get like actual hardware
leaks sooner rather than LaSure because they will

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just have to go to manufacturing early
so that they have enough of stock pilot

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these ready. Yeah, that was
another rumor that happened last week is that

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the device is going to manufacturing right
now, and that was also based on

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talking to you know, sources that
supply parts and components things like that,

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and that wouldn't be too surprising part
of that report. Though. One of

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the reasons people are skeptical of it
is because that report was like, hey,

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in the system could still come out
this year. In fact, that's

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what they're going for, and all
eye every other report recently has been they

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are moving the launch of this device
from this year into twenty twenty five and

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not they don't know exactly when in
twenty twenty five. So either way,

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it probably is going to manufacturing,
as you're alluding to, right now,

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and so it's going to leak.
This stuff's going to get out there.

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That probably does encourage them to come
out and announce what this thing is in

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some like vague terms here pretty soon, right, if it's going to get

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out there anyhow, they probably want
to control the messaging or it's Nintendo.

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What do you think, maybe they
don't care. I mean that is what

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they did last time, where months
before we had any idea of what the

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switch actually look like, they were
like, Hey, we're making a handheld

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hybrid, please be excited for and
you cut it to the back of a

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chair in a van and a weird
van. I'm like, I think about

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that video all the time. Yeah, they left it like that for months,

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and people were making their fucking photoshops
of oval shaped handhelds and things like

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that. So like there's plenty of
precedent for them to just say, hey,

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we're working on it. Here's the
rough outline, and just so that

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people stop fucking asking them, because
I think it's kind of becoming a headache

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for them, Like it's becoming a
noose around their neck when it comes to

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selling any new game is like,
hey, okay, but where's the next

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thing. Like as soon as Princess
Peach came out, it wasn't like,

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hey, this is a good game
or whatever. It's like, hey,

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what when's the next Real Mario coming
out? And when's the new console?

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And that's gonna happen with any of
the releases that they have from now until

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that next Switch comes out. Yeah. I think the also the conservative evolution

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kind of going back to that is
it's not surprising me because no matter what,

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Nintendo is kind of stuck to this
TikTok, like hey, big tick,

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where like one generation we are going
to make a big leap forward and

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then the next generation is a talk
where it's an evolution of that, and

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it's not too different. They don't
nes to Super Nintendo as was very popular.

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They did it again with Super Nintendo, the game Boy very popular.

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They did it again with a Game
Boy Advance DS very popular. They did

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it again with three DS. Even
like the GameCube, which which like didn't

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sell a ton, They're like,
this still works for us. The Wii

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is going to be an evolution of
that. Based on terms of the hardware.

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It's two you know, two game
cubes duct taped together, if you

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remember that. So Nintendo has a
long history of making a big push with

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a device and then the follow up
device is very similar, and I think

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that history is likely to repeat itself
in terms of like what the market's going

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to be like this time as well, because like the nes largely uncontested,

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right, and then everyone looked around
like, hey, they figured it out,

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let's just do what they're doing slightly
different. And then you have the

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competitors, like the Genesis that's happening
this time right where the Switch figured it

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out, Everyone's hey, we can
do that. And now you have the

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Steam Deck and you have reports that
Sony and Microsoft are also doing handhelds because

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everyone's like, hey, we know
it can work, and we're going to

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match that. Do you think that
that environment sort of guarantees that the switch

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to can't be as successful as the
Switch one or what? Do you think?

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I think that like, the Switch
too is prime to be more successful

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than the Switch one because people are
fucking fervent for it, like they are

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rabid first in a way that we
haven't seen since three PS two coming out,

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like people fucking wanting a console to
be outright now. And I think

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that there is like even within my
casual friends, there is an appetite for

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a new Nintendo Switch console because they
understand that will be cool to play bigger

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games on their on their handheld device. And I think that like purely the

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idea of even if it is a
marginal upgrade of like hay more games on

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at sixteen now, like that,
even just being able to say to a

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normy friend of yours like I hate
the games run way better now and they

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look better now, and you know
that it's still the same console. I

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think there is a genuine excitement for
that among like people who aren't very into

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video games. Yeah, I think
so. I spent some time with my

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switch over the weekend. I also
I also finally fixed my switch. Like

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the thumbsticks both broke in different ways. The right thumb stick wouldn't click in

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anymore, which was really frustrating.
The left one just the pad like rubbed

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00:13:33.919 --> 00:13:35.960
off and so it was like this
bear plastic and that was annoying to use

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as well. The kids were fighting
over the switch. I'm like, screw

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00:13:39.240 --> 00:13:43.399
it. I have these thumb stick
replacement parts that I've had sitting around for

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forever, and I spent like an
hour and a half last night got it

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all working. I felt very proud
of myself. So who needs a new

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switch to I could just fix switch
lights. That's great to send them to

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me. You should just make your
own switch to exactly. That's that's the

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dream, all right. Moving ahead
here, Microsoft wants to up Fallout five

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development. That's according to another rumor. This is from Jonas Maki at Game

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Reactor. There have been plenty of
reports and signs that work on the Elder

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Scroll six is now in full swing
at Bethesda, while they also continue work

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on Starfield, both in terms of
maintenance and new content. In addition,

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they are in some capacity also working
on Fallout five, where we previously reported

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that the creators of the Amazon Prime
series Fallout were given some advanced information so

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that the story would not clash with
the upcoming game. But when will it

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be released? Unfortunately, it seems
like a very very long time from now,

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and Bethesda has repeatedly said that they
will launch the Elder Scroll six first,

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which is likely several years in the
future. But now there is a

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glimmer of hope. After the success
of the Fallout series and the surge and

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interest in the games, Microsoft is
now looking to speed up work on the

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next adventure, and in the latest
episode of Xbox two podcast, Windows Central's

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trustee editor Jez corden I Jess says
the Xbox team wants to find a solution.

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They're currently formulating plans on how to
get the next Fallout here for us

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sooner rather than later. That's what
they're talking about. From what I understand,

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a possible solution could be that Obsidian, which previously made Fallout New Vegas,

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is given the task of creating an
intermediate game so that Bethessa continue working.

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It can continue working on Starfield and
the Elder Scroll six before seriously tackling

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Fallout five. A solution at least
would appreciate that many fans would appreciate as

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Fallout New Vegas as a fan favorite. I mean, we've had this conversation

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a lot, right LEXI, where
we're like, hey, Fallout five,

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it seems forever away. They should
figure something else out. They should maybe

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get Obsidian to do it. Obsidian
is also very busy, but they at

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least all it's nice to hear that
Microsoft seems aware that this is something that

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they need to figure out. Right. Yeah, I have to be quite

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careful here so I can say that
like those those definitely the discussion you brought

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up years ago. Now almost like
Obsidian were approach about Fallout New Vegas too,

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and that did happen. I also
know that it wasn't just Bethesda being

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like, hey, we don't want
someone else making this game. It was

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also partly Obsidian going, hey,
that would be a huge scale for us

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that we have pushed that we have
backed away from. If you look at

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this comparison between you know, New
Vegas to the Outer Worlds, the Outer

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Worlds is a quite more manageable scale
for that development team. And so I

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think there were a lot of people
that were very BGS focused of BGS don't

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want someone else making way. It
was never only that, yeah, yeah,

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but also there is a part of
other companies don't super want to make

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Fallout games within Microsoft because they have
freeway to make their own projects. And

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why would you work with a partner
that we know, like we know BGS

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is quite controlling of Farout because they're
telling the TV show runs what they can

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and can't do in their show to
a certain extent with the plot. So

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why would you, as whatever studio
want to work with a BGS who are

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being quite controlling of thisip when you
could work on your own game like a

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vowed or you could work on whatever
you're working on. Microsoft are looking for

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people to make another Fileout game.
They want another Fileout game. They're annoyed

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that there was not a Filout game
ready to go, and I think pure

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speculation would be though is probably someone
at Microsoft saying, hey, there are

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a lot of people working at like, why haven't we scaled up Bethesa to

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the point that it can be a
two game studio and if people are vas

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in demand for Bethesda games, why
is it that we haven't grown that studio

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to a size where we could work
on a Fileout and a Skyrium successor at

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the same time. Yeah, so
there's currently no Fallout in development. Yeah,

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I can say that more or less
as a fact. And there's also

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a very it is very unlikely that
Obsidian are going to be the people to

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make the next Fallout. And I
think that is the quagmire dash that Microsoft

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have found themselves in. And they
founded themselves in this situation with a lot

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of the companies that they now own, where they bought all of Activision.

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They bought a shitload of IP with
Activision, but Activision is so built around

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the call of Duty machine. Now
they have all these IP and no one

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to make the games for them.
And they have this with a bunch of

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different ips and a bunch of different
studios where you know, Phil Spencer will

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go on stage and he'll wear a
Hexan T shirt and he said, I'd

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love a new hex in, but
they don't have anyone to make a new

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hex The studios grown on trees.
Yeah, so I think that this is

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the problem Microsoft has is that on
one hand, the developers within Microsoft are

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very happy that they give that Microsoft
gives them the freedom to work on what

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they want to. On the other
hand, there's a genuine bitch of confusion

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of it is quite strange that they
haven't just come in here and told us,

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know, you're working on this right
and and that hands off mentality,

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you know, was reported back with
red Fault of Microsoft weren't very hands on

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with that, and then it led
to our gain speculation on what they should

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be making. And Yeah, I
think Microsoft's in a weird spot because on

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one hand, it's great that they're
giving their studios, you know, freedom,

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on the other hand, the studios
sometimes feel like the operation blindly because

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they don't have direction from higher up. Yeah, it's like you wonder like

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when is it in Microsoft's not just
best interest, but sort of like they

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are they feel like they are much
just pull the reins on some of these

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studios and say, hey, we
need to guide you in this direction because

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this is going to get the greatest
return. We know you know, maybe

287
00:20:07.440 --> 00:20:11.640
not better than you, but you
know as well as we do that we

288
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need to fall out as quickly as
possible. So like that that has happened

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with three four three, where it
came out and it didn't perform in the

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way that it needed to perform.
And now the rains very much so have

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been like they had a big leadership
change, they had a big turnover in

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00:20:26.440 --> 00:20:33.240
staff, and that can only really
be a sign that Microsoft was saying like,

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no, we want a different direction
for what you're working on, and

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or a different leadership on heading up
what you're working on. So I do

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think that there is like we've been
talking about this for years of like Microsoft,

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when are Microsoft going to get their
games out? When are they gonna,

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00:20:48.599 --> 00:20:52.359
you know, start having all their
games releasing out of consistent cadence.

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00:20:52.720 --> 00:20:56.359
They're starting to hit that consistent cadence, But I don't think they're still happy

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00:20:56.400 --> 00:21:02.640
with the games that they get out
there and right from a all a shade

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of point of view, and I
think that Phil Spencer having to apologize for

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00:21:07.480 --> 00:21:14.000
Redfall was kind of like a watershed
moment for them of like, I wouldn't

302
00:21:14.039 --> 00:21:18.359
be happy if I was apologizing for
a game being bad, but also like

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00:21:18.400 --> 00:21:21.759
it's on him. He should have
been overseeing that game more closely, he

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00:21:21.759 --> 00:21:26.200
said, so he said to himself. So let's uh, like put ourselves

305
00:21:26.240 --> 00:21:30.279
in the shoes of maybe Phil or
Sarah Bond or whatever and and think about

306
00:21:30.319 --> 00:21:36.000
Okay, so Obsidian is looking at
the prospect of a Fallout New Vegas two

307
00:21:36.240 --> 00:21:38.440
equivalent that wouldn't necessarily have to be
New New Vegas too, and like that's

308
00:21:38.559 --> 00:21:41.480
that would require too much of a
scaling up that we're not prepared for and

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00:21:41.519 --> 00:21:47.119
that we're not really down with.
Okay, So then what kind of falled

310
00:21:47.160 --> 00:21:49.359
out project do you think they could
get out that would make sense? You

311
00:21:49.359 --> 00:21:52.799
know? Maybe still with Obsidian,
Maybe not though, because for me,

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00:21:52.839 --> 00:22:00.200
I'm like, hey, if you
have reportedly Oblivion, an Oblivion remake that

313
00:22:00.400 --> 00:22:04.319
is going to marry the Bethesda Game
Studios engine, a creation engine whatever it's

314
00:22:04.359 --> 00:22:08.079
called, with Unreal engine. So
the visuals we've done by Unreal, all

315
00:22:08.079 --> 00:22:11.759
the stuff in the background will be
done by the traditional Bathesta Game Studios engine.

316
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So you're getting that up and ready. Is there like an expand alone

317
00:22:15.799 --> 00:22:19.680
equivalent, like a successor new content
for New Vegas two that you could do

318
00:22:19.880 --> 00:22:22.880
or for New Vegas one that they
could do and put out for like forty

319
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dollars? Is that something that could
happen in it with a smaller scale and

320
00:22:27.119 --> 00:22:30.200
you sort of are practicing using those
tools to get ready to maybe use them

321
00:22:30.240 --> 00:22:34.480
yourself something along those lines. Do
you think that could happen? I think

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00:22:34.519 --> 00:22:41.359
it's interesting because like the conversation around
those games was that they were always kind

323
00:22:41.359 --> 00:22:45.680
of held together by sellotape and like
lubber bands, which makes them quite difficult

324
00:22:45.799 --> 00:22:52.200
to remake. Like it's any project
you do. Going in and working on

325
00:22:52.240 --> 00:22:56.440
those isn't a small undertaking, even
if it is a smaller scale remake or

326
00:22:56.480 --> 00:23:00.480
something like that, Like that old
Oblivion remake is probably taking as long as

327
00:23:00.480 --> 00:23:03.559
it has because that room has been
going around for years. Yes, because

328
00:23:03.319 --> 00:23:10.039
like it is a difficult thing to
get working because the creation engine is such

329
00:23:10.160 --> 00:23:14.039
a difficult beast, and when you're
you know, if they are working with

330
00:23:14.119 --> 00:23:18.000
Unreal arnish, you suddenly have to
get these unreal developers up to date with

331
00:23:18.039 --> 00:23:22.079
your own proprietary engine, and like
that's difficult, and so they're in a

332
00:23:22.079 --> 00:23:26.000
really tough spot that the ideal would
be, Hey, maybe they go make

333
00:23:26.000 --> 00:23:30.920
a deal with some enjoy the RB, they go make a deal with some

334
00:23:32.599 --> 00:23:34.440
you know, Zoum or someone,
and they say, hey, go make

335
00:23:34.480 --> 00:23:40.799
a limited experience in the style of
Disco Elysium. But in the Fallout universe,

336
00:23:41.440 --> 00:23:45.839
do I think that's gonna happen.
Probably not, But like it is

337
00:23:45.200 --> 00:23:52.720
genuinely really staggering. Like Microsoft owns
in Exile, but there's the Game Studios

338
00:23:52.759 --> 00:23:57.119
and Obsidian, like the three companies
that are most connected and ingrained with the

339
00:23:57.160 --> 00:24:03.920
Fallout franchise, and and like the
history of the Fallout franchise and the creation

340
00:24:03.160 --> 00:24:07.000
leads behind thatsh and they can for
the life but them figure out a way

341
00:24:07.039 --> 00:24:11.000
to get one of these games out. Yeah. Yeah, it's it's really

342
00:24:11.039 --> 00:24:17.440
strange, and I think that it's
not going to be a story that is

343
00:24:18.000 --> 00:24:22.000
going to end anytime soon. Yeah, But at the same time, I

344
00:24:22.039 --> 00:24:26.079
think that this challenge is an opportunity. It is an opportunity for them to

345
00:24:26.119 --> 00:24:30.039
figure out. Okay, we're in
a bind because we want more Fallout,

346
00:24:30.759 --> 00:24:33.119
it is a very difficult prospect to
put out there. How can we get

347
00:24:33.160 --> 00:24:37.680
creative and get something out there that
also feels like it makes the splash but

348
00:24:37.799 --> 00:24:42.039
doesn't take six seven years and doesn't
cost two hundred million dollars. What can

349
00:24:42.079 --> 00:24:47.200
we do? Can we figure out
a game that fits that that narrow set

350
00:24:47.240 --> 00:24:51.720
of circumstances? And the answer right
now feels like probably not, But I

351
00:24:51.720 --> 00:24:55.200
think they should try because I think
a big part of making games make sense

352
00:24:55.240 --> 00:24:57.319
of the future is solving problems like
this and not just going, well,

353
00:24:57.359 --> 00:25:02.400
we just can't make that happen.
Fall is too it would be too expensive

354
00:25:02.440 --> 00:25:06.319
and of an opportunity costs lost if
you don't figure out something here. So

355
00:25:06.359 --> 00:25:08.519
now's the chance to sort of get
creative, get on the ground, talk

356
00:25:08.559 --> 00:25:11.799
to the developers, hear out ideas, and try something new. Just it

357
00:25:11.880 --> 00:25:17.799
would just totally make believe, like
like creating a game in or head over

358
00:25:17.880 --> 00:25:21.519
what we wish they would do.
That year has gone everywhere. I'm willing

359
00:25:21.559 --> 00:25:25.200
to bet no. No, that
was my headphone to stand don't worry her

360
00:25:25.720 --> 00:25:29.720
was really excited the herbs over there
and safe We're okay, We're okay,

361
00:25:29.799 --> 00:25:34.480
okay. But imagine if like they
got someone like Double Fine and Tim Schaefer

362
00:25:34.559 --> 00:25:37.640
to work on even if like a
visual novel or something like that. Sure

363
00:25:37.759 --> 00:25:44.640
just something in their style in that
universe as someone else's take onish because I

364
00:25:44.640 --> 00:25:48.480
think like the I haven't talked about
this on any content, but like,

365
00:25:48.680 --> 00:25:52.720
I really enjoyed the Fallout show as
a TV show, and I thought it

366
00:25:52.799 --> 00:25:56.200
was really well made. The things
that I didn't like about it were that

367
00:25:56.319 --> 00:26:00.200
it kind of bummed me out for
the direction of the franchise being so bees

368
00:26:00.319 --> 00:26:03.279
focused. And I say that as
someone that likes a lot of Fallout three

369
00:26:03.319 --> 00:26:07.119
and likes a fair amount of Fallout
four. But I think like the way

370
00:26:07.160 --> 00:26:11.640
that a lot of the factions,
like the Enclave, who are always black

371
00:26:11.680 --> 00:26:17.359
isles sort of big bad, are
kind of just non existed place. How

372
00:26:17.599 --> 00:26:19.920
probably was going to be like you
use my stuff? Yeah? Yeah,

373
00:26:21.519 --> 00:26:23.319
I do think that that gave me
a bad vibe, like, oh,

374
00:26:23.400 --> 00:26:27.480
it's unlikely that we're going to get
to see other creatives work in this universe,

375
00:26:27.519 --> 00:26:30.799
and I really like to see other
people make cool shit in this universe

376
00:26:32.279 --> 00:26:36.160
because so many, so many cool
like Tim Kaine, Josh Sawyer, all

377
00:26:36.200 --> 00:26:40.000
these creatives have touched that franchise in
different ways, and they've all had their

378
00:26:40.000 --> 00:26:42.240
different spin Onish. And I think
it would be a shame if it just

379
00:26:42.319 --> 00:26:48.960
became a Bethesda property, a singular
Bethesda property, because I think universes like

380
00:26:48.960 --> 00:26:52.279
that deserve to have other people come
in and do weirdship with them, and

381
00:26:52.319 --> 00:26:55.119
there's plenty of room for it in
the Fallout universe. Yep. And I

382
00:26:55.160 --> 00:26:57.440
think it's uh, it's also time
to start looking at that where yeah,

383
00:26:57.519 --> 00:27:00.680
Todd Howard is relatively I'm going to
be making these things for a very long

384
00:27:00.720 --> 00:27:04.359
time. Todd needs to get the
idea of, you know, letting other

385
00:27:04.400 --> 00:27:07.160
people in and starting to expand that, because I think that's only going to

386
00:27:07.200 --> 00:27:11.880
benefit these franchises going forward. Alright, let's take a quick break. When

387
00:27:11.920 --> 00:27:15.079
we get back, a lot more
headlines, including a Game of Thrones video

388
00:27:15.160 --> 00:27:18.920
game and how smartd teasing something maybe
to do with returnal Right, after this,

389
00:27:26.599 --> 00:27:30.039
all right, we are back at
it. I know there's more important

390
00:27:30.079 --> 00:27:34.000
news stories, but we have to
scroll down. We have to scroll down

391
00:27:34.079 --> 00:27:41.039
the list. There's one here near
the end involving Kingdom Kingdom Heart's movie reportedly

392
00:27:41.079 --> 00:27:45.960
in the works. It's from Kenneth
Shephard to Kotaku. Kingdom Hearts Square Enix's

393
00:27:47.000 --> 00:27:52.200
Disney Cross Final Fantasy Crossover has been
around so long it's surprising we haven't gotten

394
00:27:52.200 --> 00:27:56.359
some kind of animated series or film
before. Now. Thanks got close at

395
00:27:56.400 --> 00:27:59.319
one point about twenty years ago,
and you could find a rough animatic of

396
00:27:59.359 --> 00:28:03.359
the pilot feed turing the original games
voice talent. But according to the rumors,

397
00:28:03.359 --> 00:28:06.759
something on a much bigger scale might
be in the works over at Disney,

398
00:28:07.160 --> 00:28:11.519
an animated theatrical film. This is
a threat. The source of this

399
00:28:11.599 --> 00:28:15.799
is Disney citric outlet The diz Insider, a disgusting name I hate, saying

400
00:28:15.839 --> 00:28:21.279
that a site founder, Skyler Schuler
wrote about the Kingdom Hearts movie in a

401
00:28:21.319 --> 00:28:25.640
mailbag post. Sane sources has told
the site a film adaptation of the crossover

402
00:28:25.759 --> 00:28:32.400
RPGs could be heading the theaters in
the future. Yeah, okay, yeah,

403
00:28:32.559 --> 00:28:33.599
at this is one of those I'm
like, I'll believe it when I

404
00:28:33.599 --> 00:28:36.640
see it sort of thing. But
what, I don't know, what do

405
00:28:36.680 --> 00:28:40.640
you think. I'm going to give
my polite analysis first, which is I'm

406
00:28:40.680 --> 00:28:45.480
willing to bet that whatever deal they
have is that this isn't going to be

407
00:28:45.519 --> 00:28:51.480
a retelling of like the first game. It's going to be a continuation and

408
00:28:51.559 --> 00:28:55.920
it's going to be fucking battling for
anyone who games. Yeah. Yeah,

409
00:28:56.319 --> 00:29:03.519
it's really going to be just totally
impenetrable. And my less nice analyzing of

410
00:29:03.559 --> 00:29:11.720
this comes up with so Mike Manardi, Okay, we need to talk about

411
00:29:11.759 --> 00:29:15.839
Mike. We have to. Yes, we need to talk about Mike.

412
00:29:15.880 --> 00:29:21.680
People are fucking out there on Twitter
talking about meeting their friends at Summer Games.

413
00:29:21.680 --> 00:29:25.839
First, I'm fucking out here ready
to meet my fucking nemesis because that

414
00:29:26.000 --> 00:29:32.359
man, that man child is out
there fucking acting like Kingdom Hearts isn't A

415
00:29:32.920 --> 00:29:37.400
is A is a good through the
video game? And it's not. It's

416
00:29:37.480 --> 00:29:40.920
just not and also something to be
done at this point, there's nothing to

417
00:29:40.960 --> 00:29:47.400
be done. We can't can't stop
them. Mike Manardi is the Saw of

418
00:29:47.559 --> 00:29:51.640
video games journalists. And I mean
that in the worst way possible parenthesis negative.

419
00:29:51.720 --> 00:29:56.240
Yeah, absolutely, yeah, okay, uh, anyway, yeah,

420
00:29:56.359 --> 00:29:59.119
sure whatever, I'll go see this
movie. I have a movie past thing,

421
00:29:59.200 --> 00:30:00.319
so like I can go see any
movie for like fifteen, you're a

422
00:30:00.359 --> 00:30:03.000
month now, Yeah, why that
sounds a good deal. Yeah, I

423
00:30:03.039 --> 00:30:07.759
mean, I wouldn't be surprised if
this happens. Wouldn't be surprised if it's

424
00:30:07.759 --> 00:30:11.359
just something that pops up on Disney
Plus, wouldn't be surprised if it just

425
00:30:11.400 --> 00:30:15.640
did turn into an animated series instead. We'll see this is something, but

426
00:30:15.680 --> 00:30:22.799
it will only be playable through mobile
phones on Apple arcage when the moon is

427
00:30:22.839 --> 00:30:29.079
in twilight and there's a solo eclipse
that those are the only times you can

428
00:30:29.119 --> 00:30:30.920
play it. I gotta say,
look, as someone who like all has

429
00:30:30.960 --> 00:30:37.079
only played Kingdom Hearts one and really
dislike that, the idea of a movie

430
00:30:37.640 --> 00:30:40.839
doesn't like upset me all that much
because it's like, okay, yeah,

431
00:30:41.000 --> 00:30:45.039
I think the characters are fine.
They seems like see it seems kind of

432
00:30:45.039 --> 00:30:48.160
like a better format, seems like
it could be fun, even if it

433
00:30:48.319 --> 00:30:52.759
is incoherent. I think if it's
like a fun adventure, I'm like totally

434
00:30:52.799 --> 00:30:56.319
down as catalog, like yeah,
just do that. Then then I can

435
00:30:56.359 --> 00:30:59.359
see people liking it, like yeah, sure, why not. We'll see.

436
00:30:59.440 --> 00:31:03.759
We'll see what happens with this complete
mess. All right, they should

437
00:31:03.759 --> 00:31:07.559
make a movie about the bouncer.
The bouncer should just be in there should

438
00:31:07.559 --> 00:31:11.640
be part of this Kingdom Hearts universe, all right. Another rumor, The

439
00:31:11.680 --> 00:31:15.359
Finals developer in Bark is making a
Game of Thrones title. This is from

440
00:31:15.440 --> 00:31:21.160
Jonas Mackie at Game Reactor. Swedish
developer in Bark Studios is of course best

441
00:31:21.200 --> 00:31:23.279
known for last year's hit The Finals, but we also know that they have

442
00:31:23.400 --> 00:31:27.079
the action title Arc Raids in development. But perhaps they are now so big

443
00:31:27.079 --> 00:31:33.400
that they have more teams developing games. According to rumors from Redanian Intelligence,

444
00:31:34.000 --> 00:31:38.279
the developer has joined forces with Korean
publisher Next Sound to release an online role

445
00:31:38.279 --> 00:31:41.960
playing game based on Game of Thrones. According to the source, the game

446
00:31:42.000 --> 00:31:45.799
will be set between seasons four and
five of the television show, with the

447
00:31:45.839 --> 00:31:49.400
Wall in Winterfel being the main areas
we will visit, at least initially.

448
00:31:49.839 --> 00:31:53.359
Other than that, details are scarce, but the setup will apparently be reminiscent

449
00:31:53.400 --> 00:31:59.240
of Diablo Immortal, a weird reference
point. This is the first time we

450
00:31:59.279 --> 00:32:00.720
have heard anything of about this,
and if the information is corrected, it's

451
00:32:00.799 --> 00:32:07.759
likely to be a huge project,
of course, rumor nothing guaranteed here.

452
00:32:07.799 --> 00:32:12.200
It could be conversations could be something
more. Embark is a pretty big studio

453
00:32:12.240 --> 00:32:16.319
already, they were. I just
hope that the latest. The last time

454
00:32:16.319 --> 00:32:20.160
they reported how many people they have
employed, it's like two hundred and eighty

455
00:32:20.160 --> 00:32:23.000
two. I think they had a
handful of layoffs when everyone else was laying

456
00:32:23.000 --> 00:32:28.359
stuff off, so it's probably still
around two fifty in that range. They

457
00:32:28.480 --> 00:32:30.759
do have arc Raadors coming out still. That was their first game they announced.

458
00:32:30.759 --> 00:32:34.440
They put out the finals. They're
running that. But I think,

459
00:32:34.680 --> 00:32:37.039
like you know, making deals with
with publishers like Nexon is the kind of

460
00:32:37.079 --> 00:32:42.799
thing which I thought Embark did get
acquired by somebody, but maybe I'm misremembering

461
00:32:42.839 --> 00:32:45.400
that. I can't remember exactly.
I think they just got funding. I

462
00:32:45.400 --> 00:32:50.480
think they just got funding from someone
to do arc Raadors. Okay, that's

463
00:32:50.559 --> 00:32:53.200
that sounds right. Let let me
ask you then, LEXI. Is Game

464
00:32:53.240 --> 00:33:00.759
of Thrones something that you are excited
to explore in a video game, So

465
00:33:00.839 --> 00:33:04.720
this it's weird. I actually I
went out this morning for a cup of

466
00:33:04.759 --> 00:33:08.079
coffee and I went to like my
local bakery, and I know the person

467
00:33:08.119 --> 00:33:12.440
that works there, and she mentioned
that she had been watching Game of Thrones

468
00:33:12.440 --> 00:33:15.400
and that she had just caught up
with the final of the original series,

469
00:33:15.960 --> 00:33:19.319
and even now all these years later, she was like, that was really

470
00:33:19.359 --> 00:33:23.079
bad. It was interesting. Yeah, she was like she was so I

471
00:33:23.119 --> 00:33:25.680
talked to her about it like a
couple of weeks ago before she watched the

472
00:33:25.680 --> 00:33:29.200
final episode and she was like,
I'm so excited to see where it goes.

473
00:33:29.519 --> 00:33:32.519
And then today she was like,
I was really bummed out. And

474
00:33:34.759 --> 00:33:38.599
I think House of the Dragon is
doing some bit to like improve sentiment towards

475
00:33:38.680 --> 00:33:45.119
that series, just because that show
is like competently made, yeah, and

476
00:33:45.240 --> 00:33:52.480
seems pretty good. They also definitely
are scaling up production on other spinoffs because

477
00:33:52.480 --> 00:33:58.839
they're working on a second spin off
TV show which actually they just cast the

478
00:33:58.880 --> 00:34:00.839
main actors in that and one of
them used to be a B player for

479
00:34:00.920 --> 00:34:07.239
conduct, which is all yeah.
So they are definitely like trying to keep

480
00:34:07.239 --> 00:34:10.280
the Game of Thrones IP alive.
So it would make sense that they try

481
00:34:10.360 --> 00:34:15.280
video games again, but this hasn't
gone great the two times that they did

482
00:34:15.280 --> 00:34:19.559
it. Previously they did that,
I didn't hate the Telltale game. The

483
00:34:19.559 --> 00:34:22.440
Telltale game, I thought, yeah, it's grand. It just sold really

484
00:34:22.440 --> 00:34:30.239
poorly and they didn't know how to
that was when people were the most oversaturated

485
00:34:30.239 --> 00:34:34.199
with Telltale stuff. I think that
and the guid into the Galaxy games really

486
00:34:34.239 --> 00:34:38.239
underperformed for them. And so yeah, I think like there is there is

487
00:34:38.360 --> 00:34:45.119
room for it. But also I
just don't know if a Diablo style action

488
00:34:46.320 --> 00:34:52.840
or PG is like what I want
to do in that universe. Could I

489
00:34:52.880 --> 00:34:57.480
could see being like on the Wall
and doing raids out into the you know,

490
00:34:57.559 --> 00:35:01.039
the North, into the wilds out
there. That's that's an idea,

491
00:35:01.559 --> 00:35:06.599
and I could see Diablo being a
good fit for that. I just I

492
00:35:06.639 --> 00:35:12.840
think my thing is Game of Thrones
is you know, it's a character driven

493
00:35:12.880 --> 00:35:15.000
thing, like it is the characters, whereas something like you know, I

494
00:35:15.039 --> 00:35:19.679
don't know, Star Wars or something
is a symbol driven thing. Like it

495
00:35:19.760 --> 00:35:22.239
makes sense that you can make a
loop game around Star Wars because a lightsaber

496
00:35:22.320 --> 00:35:25.639
is a really fucking cool thing to
gesh. Game of Thrones, like,

497
00:35:25.920 --> 00:35:30.159
I don't know, it's just fucking
sword yep, Like there aren't There aren't

498
00:35:30.199 --> 00:35:35.519
really that many objects in that universe
that are It doesn't feel like a loop

499
00:35:35.559 --> 00:35:37.159
game if you were adapting. Ah, And so I'm curious to see how

500
00:35:37.159 --> 00:35:42.920
they approach it. If they do
do this, but yeah, like I'd

501
00:35:42.920 --> 00:35:45.239
be interested to see this at least. Yeah, And I think I'd be

502
00:35:45.320 --> 00:35:46.719
more excited if they were just like, yeah, I mean Diablo, but

503
00:35:46.760 --> 00:35:52.280
really, we're gonna just make a
gauntlet, just make an Arcadie action RPG

504
00:35:52.440 --> 00:35:55.480
game where your characters. Yeah,
they level up, but it's not like

505
00:35:55.519 --> 00:35:59.400
a loot game. It's more just
like they are gonna be what they are,

506
00:35:59.480 --> 00:36:00.840
Like, you're gonna have Archer,
You're gonna have someone that kind of

507
00:36:00.880 --> 00:36:06.000
does like a faux magic. Obviously, there's not like explicit you know,

508
00:36:06.079 --> 00:36:08.360
sparks flying out of Wand's magic in
Game of Thrones, but there's still some

509
00:36:09.000 --> 00:36:12.719
magic in there that you can maybe
make work in a game like this.

510
00:36:13.440 --> 00:36:15.519
But hey, they're gonna go for
this. Obviously. If you're gonna make

511
00:36:15.559 --> 00:36:17.440
a big game based on a big
franchise, it's got to be and it's

512
00:36:17.440 --> 00:36:21.480
something that you wanted to be a
live service game or you know, MMO

513
00:36:21.559 --> 00:36:23.639
adjacent. You got to make it
something that can last. And I see

514
00:36:23.679 --> 00:36:27.599
Diablo Immortal as something that's like,
yeah, that's a good fit, I

515
00:36:27.639 --> 00:36:30.760
suppose for trying to make something based
on Game of Thrones that can can last.

516
00:36:30.800 --> 00:36:35.320
Maybe I'm just personally not that interested
in it. LEXI, So we'll

517
00:36:35.320 --> 00:36:40.599
see. House Mark teases a new
a new announcement ahead of Returnal's third anniversary.

518
00:36:40.679 --> 00:36:45.000
This is from Chris Scully and at
BGC Chap. I need you to

519
00:36:45.079 --> 00:36:50.840
know that this news story has the
shortest amount visions furished by glob so I

520
00:36:50.880 --> 00:36:54.400
think his antilaternal bias is showing and
you should all give him ship foot.

521
00:36:54.519 --> 00:36:57.800
This is This is all on Chris
Scully, and this is all Chris had

522
00:36:57.800 --> 00:37:00.760
to write about it. Chris Mark
is teasing that it will make an announcement

523
00:37:00.800 --> 00:37:04.960
on Tuesday. The developer has posted
an image on Twitter showing a person's eyes

524
00:37:05.000 --> 00:37:09.000
reflected on a piece of shattered glass. The image simply says tomorrow, implying

525
00:37:09.039 --> 00:37:15.639
more information will be revealed on Tuesday. Tuesday also marks the third anniversary of

526
00:37:15.679 --> 00:37:20.039
Housemark's Late Last Game, Returnal,
which was released on April thirtieth, twenty

527
00:37:20.079 --> 00:37:22.280
twenty one. Returnal, Good guest
they did Yeah, yep, they did

528
00:37:22.280 --> 00:37:28.119
that co op DLC, which is
really really interesting. I actually really really

529
00:37:28.199 --> 00:37:30.639
liked Returnal. I never finished it, but I think one of the best

530
00:37:30.639 --> 00:37:35.760
things to come out of it was
the Jacob Geller video on Returnal and I

531
00:37:35.800 --> 00:37:37.639
have no mouth and I must scream. It's really fucking good. If you

532
00:37:37.639 --> 00:37:43.239
haven't seen any egics, that's great. And so yeah, I think that

533
00:37:43.880 --> 00:37:49.840
everyone was kind of taken aback that
that studio had really good storytelling chops,

534
00:37:50.119 --> 00:37:53.400
And I'm curious whatever they do next, whether it is more reternal, whether

535
00:37:53.440 --> 00:37:59.519
it's DLC. I'll check it out
because I think that Housemark make games like

536
00:37:59.639 --> 00:38:07.159
nobody else do in the Sony portfolio, so they're worth supporting. Do you

537
00:38:07.199 --> 00:38:12.840
think that the most likely thing here
is more returnal content or returnal sequel?

538
00:38:13.039 --> 00:38:15.320
What do you think is going to
happen here on Tuesdays? The image that

539
00:38:15.440 --> 00:38:22.440
was floating around looks a bish like
character. Yeah, Selene's face, and

540
00:38:22.719 --> 00:38:28.280
so I can imagine that game.
Also, it's not that it couldn't have

541
00:38:28.320 --> 00:38:31.360
a sequel, it's that like it's
kind of just meant to never end,

542
00:38:31.880 --> 00:38:38.159
and especially from a narrative point of
view, and so I'd be curious to

543
00:38:38.159 --> 00:38:42.800
see what direction they would take it
in. I think Selene is a really

544
00:38:42.800 --> 00:38:47.320
cool protagonist, just as a concept
like a middle aged woman is something you

545
00:38:47.320 --> 00:38:53.000
don't see, and she's depicted really
fucking well in that game. And I

546
00:38:53.039 --> 00:39:00.159
think that the problems that people like
you had with Returnal's gameplay are things that

547
00:39:00.199 --> 00:39:07.599
could definitely be addressed up with a
DLC, and that studio has showed through

548
00:39:07.599 --> 00:39:12.119
their years of like top down shooters
and arcade style games that they're really good

549
00:39:12.119 --> 00:39:15.880
at iteration and improving game on game, and so I definitely think there's like

550
00:39:16.079 --> 00:39:21.800
a lot of room for them to
do something more with that style of third

551
00:39:21.840 --> 00:39:27.199
person bullet hell. So yeah,
I'm curious. Yeah, I think I

552
00:39:27.239 --> 00:39:30.519
would welcome a sequel. That's because
I think what my issue was. I

553
00:39:30.519 --> 00:39:34.159
don't think, I know. My
issue was that I had just played Hades,

554
00:39:34.519 --> 00:39:37.199
and so I'm going into this other
Rogue Light and every run felt so

555
00:39:37.360 --> 00:39:40.800
similar that everything started to feel very
routine. I knew what to expect,

556
00:39:40.880 --> 00:39:45.719
and I knew how the character was
going to play, because even if you've

557
00:39:45.719 --> 00:39:50.480
got a different weapon, basically your
loop was always the same. And I

558
00:39:50.480 --> 00:39:53.760
think in a world where every developer
has now played Hades and knows they can't

559
00:39:53.800 --> 00:39:59.639
ignore that way of doing things with
Rogue Lights in terms of everyone could feel

560
00:39:59.800 --> 00:40:02.960
very different if you lean into that. My expectation is that they find ways

561
00:40:04.000 --> 00:40:07.400
to really expand on this idea in
a sequel, and that's my hope.

562
00:40:07.440 --> 00:40:09.280
I hope that they announce a Returnal
two tomorrow. It's ready to go pretty

563
00:40:09.360 --> 00:40:12.880
quickly. I think that'd be a
great drop for this year. Obviously,

564
00:40:12.920 --> 00:40:16.199
it's pretty quick like that. Three
years that's not probably not enough time to

565
00:40:16.239 --> 00:40:20.039
actually get one of these out,
But I'm just I'm being very hopeful here,

566
00:40:20.880 --> 00:40:23.119
and I think that would be exciting. I bet Returnal two blows me

567
00:40:23.159 --> 00:40:25.480
away in a way that Returnal one
was, like, this is a good

568
00:40:25.519 --> 00:40:30.039
game, but they are missing some
key elements that I think are now kind

569
00:40:30.039 --> 00:40:32.199
of table sticks for this genre,
and this time around they would nail that

570
00:40:32.199 --> 00:40:36.840
stuff, especially for a studio that
does have such a strong history making arcade

571
00:40:36.840 --> 00:40:40.079
based titles, and I think,
like you've seen this a lot in the

572
00:40:40.159 --> 00:40:44.840
rogue like genre has changed quite a
bit post Hades, So I think like

573
00:40:44.880 --> 00:40:49.039
a studio like how Smart learning from
Hades and looking at what worked in that

574
00:40:49.119 --> 00:40:52.480
and what they could apply to Ish
would be really really cool. Yeah,

575
00:40:52.760 --> 00:40:57.159
because they definitely seem like a team
that would pay attention to the things that

576
00:40:57.320 --> 00:41:00.920
really worked in games like Haites in
recent years and Dead Seals and go.

577
00:41:01.000 --> 00:41:06.400
How can we adopt this in a
way that like really makes all games stand

578
00:41:06.440 --> 00:41:10.440
out? All right, let's move
along here. Escape from Tarkoff dev's flail

579
00:41:10.559 --> 00:41:15.400
after putting PvE behind two hundred and
fifty dollars paywall. This is from John

580
00:41:15.440 --> 00:41:21.119
Walker at Kotaku. Multiplayer tactical shooter
Escape from Tarkoff Caused Excuse Me caused much

581
00:41:21.199 --> 00:41:24.360
upset in its passionate community last week
when it announced it would be adding PvE

582
00:41:24.639 --> 00:41:29.199
to the game, but only for
those who spent in astonishing two hundred and

583
00:41:29.199 --> 00:41:34.159
fifty dollars on a new bundle,
the Unheard Edition. This was made even

584
00:41:34.239 --> 00:41:37.760
worse after those who previously bought the
Edge of Darkness edition had been told all

585
00:41:37.800 --> 00:41:42.920
future DLC would be theirs for free. Making a video game is so much

586
00:41:42.920 --> 00:41:45.880
more complicated today than it's ever been. Back in the day, you made

587
00:41:45.920 --> 00:41:47.559
a game, put the game in
a box, then people bought the box

588
00:41:47.559 --> 00:41:51.519
and played the game. That was
the extent of the developer's connection with the

589
00:41:51.559 --> 00:41:54.239
players. Now things are such an
extreme opposite that every tweak and change is

590
00:41:54.280 --> 00:42:00.679
subject to the court of unpopular opinion, most usually because said developers charging extra

591
00:42:00.719 --> 00:42:05.239
for those tweaks and changes, none
more dramatically than Battlestate Game's recent announcement that

592
00:42:05.280 --> 00:42:09.039
it would be charging for PvE in
their hit game, Escape from Tarkoff,

593
00:42:09.039 --> 00:42:14.039
has been so called early access since
it's released in twenty seventeen. The developers

594
00:42:14.119 --> 00:42:17.480
of Battle State looking looking for fresh
income streams to keep the project going over

595
00:42:19.000 --> 00:42:22.239
the intervening in seven years. One
such wiiz was the now delisted Edge of

596
00:42:22.320 --> 00:42:28.079
Darkness that charged one hundred dollars for
what was described as a season pass which

597
00:42:28.119 --> 00:42:31.880
would provide all future DLC at no
extra cost. So it was perhaps not

598
00:42:31.960 --> 00:42:37.000
an enormous surprise that customers really kicked
off when they learned that not only would

599
00:42:37.000 --> 00:42:39.920
they not be getting a forthcoming PvE
update, but that it would cost two

600
00:42:39.920 --> 00:42:44.119
and a half times more than the
Edge of Darkness to be able to play

601
00:42:44.159 --> 00:42:49.719
it. This has led to a
lot of outrage ALEXI among fans of the

602
00:42:49.719 --> 00:42:53.519
community, and battle State has begun
the backpedaling process and began sort of like

603
00:42:54.000 --> 00:42:58.280
almost negotiating with the community, being
like, Okay, what if we did

604
00:42:58.280 --> 00:43:00.039
this instead, what if we did
this? And they have now settled on

605
00:43:00.239 --> 00:43:06.880
anyone who did have that Edge of
Darkness a season pass will now be getting

606
00:43:06.920 --> 00:43:10.880
access to the PvE mode, but
it will be something that happens slowly over

607
00:43:10.960 --> 00:43:15.159
time because the servers aren't ready for
it or something like that. This was

608
00:43:15.199 --> 00:43:19.920
a real mess. Do you think
that this permanent, permanently damages the trust

609
00:43:20.199 --> 00:43:22.639
that a developer like battle State had
built up? Yeah? I think I

610
00:43:22.639 --> 00:43:29.159
saw someone on Twitter being like that. You know that Battlestate are one of

611
00:43:29.159 --> 00:43:32.719
those developers who have built up goodwill
for seven years and have managed to decimate

612
00:43:32.760 --> 00:43:38.079
almost all of it. Ish,
and that's what I want. This is

613
00:43:38.199 --> 00:43:44.639
like as someone who hasn't played tark
Of because I'm not fucking downloading their proprietary

614
00:43:45.000 --> 00:43:49.280
launcher. Shit, I just don't
like trust it. Like, yeah,

615
00:43:49.360 --> 00:43:58.760
this seems like an overstep in like
a really dramatic fashion, and a mass

616
00:43:59.239 --> 00:44:02.280
misunders of just how much the community
will abide. Right. It's trying to

617
00:44:02.280 --> 00:44:05.920
get away with as much as possible, and they got too big in their

618
00:44:05.920 --> 00:44:12.199
bridges, right Yeah, And I
think, like, you know when when

619
00:44:12.440 --> 00:44:16.480
nowadays, when I play a online
game, I very much tom one of

620
00:44:16.519 --> 00:44:21.440
those people who am like I have
no intention of buying any of the DLC

621
00:44:21.559 --> 00:44:23.880
or the cosmetics unless I really like
this game. I think the only game

622
00:44:23.880 --> 00:44:30.920
I've done that for in the last
like seven years is Hell Divers. That

623
00:44:30.039 --> 00:44:34.000
was the first time I was like, actually, I'll upgrade to the version

624
00:44:34.079 --> 00:44:37.920
that has like the season pas because
I'm really enjoying this. And I think

625
00:44:37.960 --> 00:44:42.079
that a lot of people play their
games like that now, where they're like,

626
00:44:42.599 --> 00:44:46.079
listen, unless I'm really enjoying it, or it's Fortnite, I'm not

627
00:44:46.119 --> 00:44:51.159
going to invest extra money into this, and then they count on you know,

628
00:44:51.199 --> 00:44:53.800
their whales or whatever to keep the
revenue coming out of those games.

629
00:44:54.199 --> 00:45:00.000
And in this case, what they
were like, a lot of people could

630
00:45:00.159 --> 00:45:02.960
probably be like, yeah, I'll
still play Tarkoff without the season pass because

631
00:45:04.519 --> 00:45:07.280
I'm still getting the Tarkaff experience.
I'm still getting what I want out of

632
00:45:07.320 --> 00:45:12.559
Ish. But then they ask for
so much money for something that feels like

633
00:45:12.599 --> 00:45:15.880
it's part of the main experience,
that feels like it's going to be the

634
00:45:15.880 --> 00:45:19.400
community focus, it's going to be
part of the community zeitgeist that it just

635
00:45:19.400 --> 00:45:22.960
becomes unacceptable not to own ISH and
charging two hundred and fifty dollars for something

636
00:45:23.000 --> 00:45:30.719
like that is out of their god
insane. Yeah it's a big number.

637
00:45:30.599 --> 00:45:35.320
Yeah, it's it's a big number
to say that people in one go,

638
00:45:35.480 --> 00:45:38.000
Like, I know plenty of people
who have paid more than two hundred and

639
00:45:38.000 --> 00:45:45.119
fifty dollars into SIMS DLC or into
water warcraft subscriptions. Yeah, but that

640
00:45:45.320 --> 00:45:49.079
is over time, it's not one
lump sum. And I think that this

641
00:45:49.199 --> 00:45:52.880
is just a real misunderstanding of how
much someone is willing to pay, how

642
00:45:52.920 --> 00:45:57.840
much money someone's willing to part with
in one go, because it's it's a

643
00:45:57.840 --> 00:46:00.079
lot of fucking money. It just
straight up is a lot of money for

644
00:46:00.480 --> 00:46:05.760
a piece of entertainment. Yeah,
And I think this is the kind of

645
00:46:05.800 --> 00:46:07.840
thing where like they were trying to, like, as we just said,

646
00:46:08.079 --> 00:46:13.199
trying to get away with what they
can get away with. They miscalculated clearly.

647
00:46:13.559 --> 00:46:15.960
They tried to justify it saying,
well, this isn't DLC, this

648
00:46:16.199 --> 00:46:22.000
is a whole new content, this
doesn't count as DLC. Again, I

649
00:46:22.719 --> 00:46:25.920
it's weird that they wouldn't be able
to predict that fans would react this way

650
00:46:25.960 --> 00:46:31.840
because the Tarkoff community is very vocal
and very you know, like as John

651
00:46:31.880 --> 00:46:35.920
Walker describes it here, feisty,
and it's like, well, you know,

652
00:46:36.400 --> 00:46:38.400
so clearly you knew they were probably
going to be or I believe you

653
00:46:38.480 --> 00:46:43.480
knew there would be some reaction here, and maybe you just thought people wouldn't

654
00:46:43.480 --> 00:46:45.440
care and you would just be able
to monetize those whales that always show up.

655
00:46:45.920 --> 00:46:51.159
Either way, just seems like,
you know, a real bad miscalculation,

656
00:46:51.559 --> 00:46:53.239
and you know, you could say, well, if you're so upset

657
00:46:53.239 --> 00:46:55.559
about it, go ask for a
refund from this game. And as our

658
00:46:55.599 --> 00:46:59.559
Wolves and Chap pointed out, this
is something that the developer sells it through

659
00:46:59.559 --> 00:47:02.440
their own web site, so you
don't have the guarantee of you know,

660
00:47:02.719 --> 00:47:06.480
a support community from something like Steam
being like hey, yeah, Gil,

661
00:47:06.519 --> 00:47:08.039
come come and get your refund or
whatever. It's going to be a little

662
00:47:08.039 --> 00:47:13.199
bit more difficult, especially since the
studio seems like they are strapped for cash.

663
00:47:13.239 --> 00:47:15.000
I suppose that's what it seems like
this this implies, but I don't

664
00:47:15.000 --> 00:47:20.400
know. I think probably in a
couple of years, as long as the

665
00:47:20.400 --> 00:47:22.679
studio has learned a lesson here,
they do come back and this is remembered

666
00:47:22.719 --> 00:47:27.719
as an unfortunate speed bump. But
this can be the kind of thing that

667
00:47:27.760 --> 00:47:31.199
does sink a game if they don't
address it right. Yeah, we've seen

668
00:47:31.239 --> 00:47:36.360
it. We're like plenty of we
saw with Destiny where they had a couple

669
00:47:36.400 --> 00:47:39.679
of bad updates and suddenly their player
numbers were in a really poor sposh.

670
00:47:39.719 --> 00:47:44.159
And it is so hard to get
people to come back. It is so

671
00:47:44.159 --> 00:47:45.800
so hard to get people to return
to a game that they have left,

672
00:47:46.159 --> 00:47:52.480
especially complex games that change a lash, and Fortnite's the only one that really

673
00:47:52.599 --> 00:47:55.760
can do it because a lot of
that game is so streamlined and intuitive that

674
00:47:55.840 --> 00:48:00.920
it's not that difficult to leave for
six months and come back. But almost

675
00:48:00.960 --> 00:48:06.960
every other live game where systems change, where mechanics change, where story evolves,

676
00:48:07.000 --> 00:48:10.320
whatever, it's really hard to get
people to come back once they've left.

677
00:48:10.719 --> 00:48:15.960
And I think that's like gonna be
a challenge if they don't remedy this

678
00:48:15.000 --> 00:48:20.840
in a way that the community finds
acceptable. And that's not saying that like

679
00:48:20.880 --> 00:48:24.360
the community of Reich in whatever they
demand, because we all know that like

680
00:48:24.400 --> 00:48:30.679
communities can be wrong when they demand
shish, but like, there's totally a

681
00:48:30.719 --> 00:48:35.480
situation where they lose a large chunk
of the player base and they struggle to

682
00:48:35.480 --> 00:48:39.199
get them to come back. Yep, I am honestly, this makes me

683
00:48:39.239 --> 00:48:44.199
more curious to check out Tarkoff,
which is a sick problem that I have

684
00:48:44.239 --> 00:48:45.920
where I'm like, ah, there's
controversy. Time to go hop in and

685
00:48:45.960 --> 00:48:51.320
see for myself. But we'll see
all right. W W two K twenty

686
00:48:51.320 --> 00:48:55.440
four has been unbanned after fan backlashes
from Alex Hopley, a gameranctor just a

687
00:48:55.519 --> 00:48:59.880
quick one here. What the Status
is one of the more well known WWE

688
00:49:00.119 --> 00:49:02.760
two K monitor motors out there,
and while he's known for a wide variety

689
00:49:02.760 --> 00:49:07.119
of mods and finding inaccessible content for
players, one of the creators most popular

690
00:49:07.119 --> 00:49:12.079
works was allowing female wrestlers to compete
against their male counterparts. In WWE two

691
00:49:12.159 --> 00:49:16.199
K twenty four, What the Status
It was banned from the game and all

692
00:49:16.239 --> 00:49:21.880
of all the mods were taken down. And now the studio has reversed that

693
00:49:22.000 --> 00:49:25.679
decision after like the huge backlash and
after talking to what the Status What the

694
00:49:25.679 --> 00:49:30.639
Status wrote on Twitter, WWE games
and I have met on my mods on

695
00:49:30.679 --> 00:49:35.079
how my mods can impact the game. We've come to an agreement, and

696
00:49:35.119 --> 00:49:37.440
a fair one at that. Thank
you guys for the support and thanks to

697
00:49:37.480 --> 00:49:40.440
all of you, my ban has
been lifted. I am free. So

698
00:49:42.480 --> 00:49:45.920
the modters returning. Seems like they
talked it out. Probably would have been

699
00:49:45.960 --> 00:49:47.039
a good idea to talk you out
in the first place, right, I

700
00:49:47.039 --> 00:49:52.079
think that's the lesson to be learned
here where Hey, you have a community

701
00:49:52.119 --> 00:49:54.519
creator who has a lot of stuff
they put in the game using your official

702
00:49:54.559 --> 00:49:58.880
tools. One of the big reasons
people buy these wrestling games is to mess

703
00:49:58.920 --> 00:50:02.679
around with those users generated pieces of
content, and just doing a unilateral ban

704
00:50:02.960 --> 00:50:07.960
is your right, of course,
but when it's an expectation of the game,

705
00:50:07.239 --> 00:50:10.679
probably something you should maybe figure out
before you do something as drastic as

706
00:50:10.679 --> 00:50:14.840
that. Maybe talk to the person
first. Again, it's the right.

707
00:50:14.920 --> 00:50:16.840
I don't know, what do you
think being super trigger happy isn't something I'd

708
00:50:16.840 --> 00:50:22.760
associate with the WWE GPS No,
never, of course now, And it

709
00:50:22.840 --> 00:50:23.880
is interesting that they're like, oh, yeah, I was talking with w

710
00:50:24.039 --> 00:50:30.559
Dowe Games, not you know,
YUSA, whoever makes them matter who is

711
00:50:30.679 --> 00:50:34.880
again? Oh god, it's the
team that makes the NBA two k of

712
00:50:35.280 --> 00:50:37.719
not Vicarious Visions. I can't remember. Visual designs something like that, yeah,

713
00:50:37.760 --> 00:50:43.960
and visual concept visual concept yeah.
Yeah. But it's like it's it's

714
00:50:44.039 --> 00:50:47.920
very much so like we are discussing
it with WWE. We are not discussing

715
00:50:47.960 --> 00:50:51.639
this with the people who make the
games. We're discussing it with the people

716
00:50:52.039 --> 00:50:55.320
who make the legal decisions, and
it's kind of like what you said about

717
00:50:55.400 --> 00:51:00.880
Nintendo of America last week, where
this wasn't day conversation with game developers or

718
00:51:00.880 --> 00:51:05.039
anything, or this wasn't game developers
taking down mods or something. This was

719
00:51:05.159 --> 00:51:09.280
lawyers being like, they're doing what
And I think that, you know,

720
00:51:10.320 --> 00:51:15.440
WWE is probably in a weird spot
at the moment where they're very sensitive to

721
00:51:15.840 --> 00:51:20.480
anything as an outsider looking in who
is not in that community, but they

722
00:51:20.480 --> 00:51:27.760
are probably quite sensitive to the idea
of having a situation where a male wrestler

723
00:51:27.880 --> 00:51:32.360
could is a female wrestler. We
have good reason at the moment. But

724
00:51:32.480 --> 00:51:37.079
I also think that like what the
model was doing of letting them be in

725
00:51:37.079 --> 00:51:40.599
cross gender matches is quite cool and
is a novel idea and is good for

726
00:51:40.880 --> 00:51:44.559
the community, and it's pretty standard
in the games. I mean, Street

727
00:51:44.599 --> 00:51:47.199
Fighter for forever has been doing it, and then Nolan's really thought twice about

728
00:51:47.239 --> 00:51:52.920
it, and I'm willing to assume
it is probably just that it's a conflux

729
00:51:52.199 --> 00:52:01.559
of real life yes stories making this
mod or not marred making these downloadable characters

730
00:52:01.760 --> 00:52:06.679
have a very different tone to them
at the moment, and that's super unfortunate

731
00:52:06.719 --> 00:52:10.119
because like, that's not this guy's
fault, it's the ship bags who were

732
00:52:10.119 --> 00:52:15.599
ship bags the WWE. So yeah, I've kind of feel bad when that

733
00:52:15.639 --> 00:52:20.280
he got screwed in this situation,
but it's as someone who isn't in the

734
00:52:20.360 --> 00:52:23.599
WWE, it seems kind of shocking
that they reinstated him that, like there

735
00:52:23.679 --> 00:52:29.840
was a conversation even had that doesn't
seem like from the little bits that I've

736
00:52:29.880 --> 00:52:32.360
picked up mainly through Giant Bomb podcasts
over the years, that doesn't seem like

737
00:52:32.400 --> 00:52:37.599
something that would have happened even three
years ago of them talking with a community

738
00:52:37.639 --> 00:52:40.000
member and being like, Okay,
well we see that you're important to our

739
00:52:40.039 --> 00:52:45.599
brand in some way. Yep.
So yeah, it's I guess it's it's

740
00:52:45.639 --> 00:52:52.559
a sign of the times for the
WWE as a entity. Thatsh they can

741
00:52:52.679 --> 00:53:00.000
even that they will are even willing
to interact with community members to that level

742
00:53:00.119 --> 00:53:06.039
anymore. Yep. It's the kind
of thing where I think that they didn't

743
00:53:06.079 --> 00:53:10.239
predict the backlash, and it's I
think now they know better and in the

744
00:53:10.280 --> 00:53:14.440
future they'll be that this is the
tack they'll take in the future. Probably.

745
00:53:15.119 --> 00:53:16.840
All right, let's get to the
poll question. I'm going to bring

746
00:53:16.880 --> 00:53:21.559
that up right now. Do you
still use the same joy or do you

747
00:53:21.599 --> 00:53:24.559
still want to use the same joy
cons on the next switch. The results

748
00:53:24.599 --> 00:53:30.239
for that are in and they are
yes, says or it says nineteen percent

749
00:53:30.239 --> 00:53:32.800
of respondents. Eighty one percent said
no, thank you, I do not

750
00:53:32.840 --> 00:53:36.639
want to use the same joy cons. Please redesign them or do something new.

751
00:53:36.920 --> 00:53:39.199
And I think that's that's pretty fair. I think yet one in five

752
00:53:39.280 --> 00:53:42.599
people being like, I have a
ton of joy cons, I want to

753
00:53:42.679 --> 00:53:45.119
keep using those, and then everyone
else being like I kind of don't like

754
00:53:45.199 --> 00:53:49.360
those things or wouldn't mind something new, especially since when you get a new

755
00:53:49.440 --> 00:53:52.119
system you kind of want things to
be shiny and different to make it feel

756
00:53:52.119 --> 00:53:54.440
like it was worth spending that extra
money on. Right, Yeah, I

757
00:53:54.480 --> 00:53:58.000
think like, no matter what,
they'll have a new issuation of the joy

758
00:53:58.039 --> 00:54:01.199
cons as they know that it's O
hint that when you sit down you hold

759
00:54:01.199 --> 00:54:05.639
a different controller in your hand,
because that's what next gen feels like,

760
00:54:05.800 --> 00:54:09.719
is a new feeling controller in your
hand. And so yeah, I can't

761
00:54:09.760 --> 00:54:15.400
imagine a world where they don't redesign
the shape to some extent or the field

762
00:54:15.440 --> 00:54:19.000
based. All right, I got
a new pool question. We bring that

763
00:54:19.079 --> 00:54:22.480
up here in a second. But
before I do that, Lexi, why

764
00:54:22.480 --> 00:54:23.559
don't you tell people where they can
find you on the internet, what you

765
00:54:23.599 --> 00:54:29.760
have going on and all that good
stuff. Yes, so you can find

766
00:54:29.800 --> 00:54:32.920
the website that i' on start menu
at startmanu dot co dot UK, and

767
00:54:34.559 --> 00:54:38.440
we're currently in the process of reworking
some stuff. I'm looking at the website

768
00:54:38.480 --> 00:54:45.119
going forward now that I'm out of
college, and how to best facilitate helping

769
00:54:45.119 --> 00:54:49.400
people break into games journalism now that
I've been doing it for five years.

770
00:54:49.400 --> 00:54:54.119
So watch this space. You can
contact us at hello at startmanu dot co

771
00:54:54.239 --> 00:54:59.400
dot UK if you want to get
in and start writing about video games and

772
00:54:59.440 --> 00:55:04.639
get into games journalism in general.
I will be at Summer Games Fest.

773
00:55:05.400 --> 00:55:09.239
I will be attending the show representing
play Magazine, the PlayStation magazine in the

774
00:55:09.320 --> 00:55:15.719
UK and Europe, and so if
you're a pure person showing something for PlayStation,

775
00:55:15.880 --> 00:55:22.440
hit me up. I'll be helping
those guys out. I will be

776
00:55:22.599 --> 00:55:28.079
at Games Calm in August, and
I'll be at that as a freelancer.

777
00:55:28.960 --> 00:55:31.960
I will be at a thing in
Europe in May, which I can't talk

778
00:55:31.960 --> 00:55:37.840
about but I'm excited for. And
I will hopefully be on the Giant Bomb

779
00:55:37.840 --> 00:55:42.880
couch at some point so that someone
can finally take it to this fucking Mitch

780
00:55:42.960 --> 00:55:50.280
tol Codo. Yeah, Minati joker
mug came and steal all of his eight

781
00:55:50.360 --> 00:55:53.000
hundred dollars or whatever he's carrying around
on him at nearly high enough. It's

782
00:55:53.000 --> 00:55:57.639
way higher than that. He's got
way more money on him. That sounds

783
00:55:57.679 --> 00:56:00.119
good. We'll definitely make that happen. I got a lot of work to

784
00:56:00.159 --> 00:56:01.679
do to get all that ready,
but we are in the process of making

785
00:56:01.679 --> 00:56:07.599
that happen right now. All right, new poll question? Are you interested

786
00:56:07.679 --> 00:56:09.159
in a Game of Thrones game?
Yes or no? We'll get that up.

787
00:56:09.159 --> 00:56:14.639
We'll discuss it on Game mess Mornings
on Giant Bomb on Wednesday. Speaking

788
00:56:14.679 --> 00:56:19.199
of Giant Bomb tomorrow Tuesday, Giant
BombCast returns. Look out for that.

789
00:56:19.199 --> 00:56:21.880
That's gonna be a great episode.
Uh. And then for the rest of

790
00:56:21.920 --> 00:56:24.000
the week we'll have your your normal
entries. I believe I am starting a

791
00:56:24.039 --> 00:56:29.320
Blake Club game on Wednesday. It's
my turn. I son of a bit.

792
00:56:29.400 --> 00:56:34.760
I read it the Giant Bomb read
it have come to the conclusion of

793
00:56:34.800 --> 00:56:38.800
what game you will be playing.
There's a there's a pretty strong consensus,

794
00:56:39.400 --> 00:56:43.320
and I think it is I think
they're wrong. I hope they're wrong because

795
00:56:43.320 --> 00:56:47.079
I don't because they think it's going
to be Dai Katana, and I don't

796
00:56:47.079 --> 00:56:53.079
think they Mike would have given up
Dan Katana and or uh, Mike and

797
00:56:53.159 --> 00:56:57.360
I is going to make you his
Mitch. Those are two good so but

798
00:56:57.559 --> 00:57:00.639
also it would be kind of incredibly
if they did give both of those up

799
00:57:00.760 --> 00:57:05.920
just to fuck with you. And
like, I also hope this isn't true

800
00:57:05.960 --> 00:57:09.920
because I'll be living in Galway for
like another two weeks and John Romero lives

801
00:57:09.920 --> 00:57:13.920
around here, and I don't want
to get loped into this ship. I

802
00:57:13.960 --> 00:57:17.400
don't want to. I might have
to have you, you know, be

803
00:57:17.440 --> 00:57:22.159
an emissary. We'll see, we'll
see stand outside of the MAO Games office

804
00:57:22.320 --> 00:57:25.039
and be like, hey, do
you want to talk about this game you

805
00:57:25.079 --> 00:57:30.280
hate talking about? Oh boy?
All right, Well, we'll find out

806
00:57:30.280 --> 00:57:34.440
there's plenty more happy on gi Bum
later this week. In the meantime,

807
00:57:34.599 --> 00:57:37.360
you know, I hope everyone's doing
doing well. Do you see you see

808
00:57:37.360 --> 00:57:39.679
that? Are you surprised at all
that Stellar Blade came out, and then

809
00:57:40.000 --> 00:57:45.519
the chids weren't happy. They still
found something to be reactionary about, as

810
00:57:45.559 --> 00:57:50.360
if it doesn't matter. Oh what's
happening? They just need something to feed

811
00:57:50.360 --> 00:57:54.079
their anger. That doesn't sound like
them. I don't die. There's something

812
00:57:54.159 --> 00:57:58.519
off here, something bad has happened. All right, thanks for watching,

813
00:57:58.519 --> 00:58:00.960
everybody. Let's see. Thank you
so much spinning today, talk with me

814
00:58:00.960 --> 00:58:05.159
about video games. I really appreciate
it. Yeah, I'm after go play

815
00:58:05.199 --> 00:58:09.800
Near Replicant, the game that has
no sexualization of any just fishing, like

816
00:58:09.840 --> 00:58:15.400
every good game. Yeah and then
yeah, and thank you everybody for watching.

817
00:58:15.480 --> 00:58:19.480
You are the best audience in gaming. Until next time, have a

818
00:58:19.480 --> 00:58:22.519
good one, take care of yourself, and goodbye.

