He's been nigh about twenty years and them cool Yon fool Dune broke magic and
the world ain't been right since monster defrayon from them other worlds running round terr
clease and down in a bole and got the gree gree water. There's some
kind of evil set on sort of good many feak, So beware, my
friends, go carefully as any a lazy brought them all else that mucky water
gonna lead you to the grave. So come with us as we go on
another fool's quest over their true blood. All right, so we guys do
in the morning. So we're gonna head north of town, right, and
then trying to activate the stick. Yeah, um, all right, Well
it's bid u crossing, adieu and head out, all right? Uh Samon
Flanders coming with us or I don't think we will. You're hitting north of
town. There's not much up that way. Yeah. Well, we need
to, uh you know, try to track down that John Killer. Yeah
you were looking for John Smith too, right, Yeah, I was keeping
an eye on him in town. I thought he might be a warlock,
but it seems like y'all are looking for him for a different reason. Oh
yeah, yeah, yeah, I don't think he's a warlock. I think
he's more of the thief. I don't think John Smith is his real name.
Uh oh, Sam here knows a little. Sam. You heard of
anything up north of town? He asks him, Sam, Sam, who
apparently sounds exactly like him, because that's just the voice I got time.
Well, it's not much up there. It was a village about twenty years
ago, but it's been abandoned that long. Ever since, uh ever since
magic was unbound, things got a little weird. That's all I can remember,
though, Flanders, how old do you think John Smith is? You
got a good eye on him. Well, he looked about I don't know.
Yes, he looked about thirty five forty years old. Who older man,
dark hair, skinny, were some dirty, nasty robes? Yeah,
who does that? I've got my nice thinking collecting clothes. He keeps leaving
all his He's just been in the same ones. Um, okay, well
I'll call you if I need you, all right, we'll keep in touch
now, all right? And they yeah, they head back into the town.
All right. So I throw it in a reverse. I'm like,
beep, take off. Sounds like a fed Ex track. All right?
Um, you use the dousing rod yet, or we'll get north. We
knew he was going north already, so we'll get north to town for a
little while, maybe travel for a couple of hours, and then use it
again. Yeah. See you travel for yeah, a few hours and take
a little break to kind of re recalibrate your courts. Um, make me
a travel check. Actually, I'm gonna have you do a travel check during
Yes, it's not gonna be a three day travel but everyone'll give me one
anyway. Everything takes three days eleven thirteen thirteen. All right, it's nothing
too exciting happens during your travel blocks. So when you guys leave town,
the weather's fairly nice. It's, you know, a few clouds here and
there crossing in front of the sun, but it's it's pretty nice, decently
warm. But a couple of hours out of town, it starts to get
foggy and it starts to get chilly. You use the dowsing route when you're,
yeah, a few miles from town a couple of hours, maybe around
noon or so, and it, guys, you're you're mostly headed in the
right direction, guides you a little bit off to the to the east more.
But after a couple of hours. Dude, do you just hold onto
it with both hands for a while, Yeah, until it, I guess
loses its um magic loses its pull. Yeah, it's still pulling a few
hours later because you haven't let go of bit and you sort of pull up
to it's real foggy at this point. You can only see about sixty feet
and even then it's pretty obscured. But you pull up to the sort of
muddy bank. There's the remains of an iron like iron fence around it.
You can see some smallish structures in the fall ahead, but they're sort of
leaning a little bit here and there, maybe like maybe like eight feet tall
eight or ten feet tall and six feet wide or so. Order if this
is a village that village was talking about. Yeah, I wonder Well,
it's kind of pulling here still, so should we go check it out?
Yeah, let's go see leave the house and head on in here. Yep,
it's muddy and squishy. You've been out too bad. Make perception checks
thirteen nine. It's very foggy. It is very foggy and squishy. It's
very foggy and squishy and quiet, and there's just drips, you know,
in the branches, plopping in the in the swamp, or snacking on leaves
and muck. And you head into this little area and get a little closer
and realize these small structures are mausoleums. But just as you realize that,
there's a chill, as as something's sort of drifts out of the one that's
closest to your directly in front of maybe thirty feet away. Role initiative as
a sort of shadowy humanoid figure, got an initiative, sick merches. All
that green stuff on the side of the houses, they look like mausoleums.
Eight fourteen Nico. You are first as you gaze upon the shadowy form of
a specter. All right, I am going to cast hecks on it.
Okay, guys, it looks like a ghost things. I got a nine.
I'm the save. So it is hexed. It is hexed. What
what abilities score? Did you? Hex? Charisma? Charisma? And that
was your bonus action? All right? And then then I will say night
crawlers, and that's a safe two? Right? Yeah? What is it
is? Uh? Con fourteen gun eleven, gun eleven all right, so
two D six damage. What's a good bug for hoops? What are Yeah,
like carrion beetles. All right, broot Groves, think carrion beetles start
bursting out of the ground and attacking that for five damage. All right,
Jesse, it is Elmer's turn. All right, I'm gonna arrup the earth.
Um. Can I place it far enough to where I can hit It's
like a twenty fuck Calm can't place it. I want to catch him on
the rim a bit and not catch Yeah, okay, yeah, you can
position in a way then, so yeah, I will do that. And
it's a dexterity fourteen saving not eleven. So yeah, that hits twenty three
damage. That disperses the thing. But the hair on the back of your
neck is still still prickling. Pilsner, it's your current. So it's dispersed.
That one is that one's destroyed. Okay, uh, just look around?
Do I see anymore? You don't see any Do you have like a
detect ability because um now dark vision if I use I can detect magic um,
but nothing for invisibility or like any cardot sort of like extra sensory.
Okay, you don't sense anything else? There's there are all told half a
dozen of those mausoleums, like the one just drifted out of all right,
that was the closest onean So since I don't see anything, but I still
feel uneasy about it, like we're still in combat, yea, I will
definitely h bring out Mood hot ros. I don't see anything, but I
know they're here, and hold my action. Oh right, you're gonna like
ready in action to attack one if it shows up. Yeah, So four
more of them drift out of mausoleums and approach, and they these things are
quick. They're just floating across the ground. So one of them comes right
up to you, Pilsner, all right, make your attack, roll on
it, sweet, it's good. Mood twelve twelve hits eleven damage. Mood
cleaves into it, and you can feel the resistance of this thing because of
the two attacks. Oh you get two attacks, yeah, twenty five on
the second one that'll definitely yet and that he's even another fifteen You kill that
one, schmack. Yeah, you you cleave into it and you can feel
the resistance and Mood hits this incorporeal thing. Just the magic and the axe
lets it really bite in. You destroy it. Oh, careful, guys.
The other one that was drifting up to you attacks. What's your armor
class sixteen? That is a hit just a sixteen? It hits four seven
necrotic damage and your hit. Oh and I need a constitution saving throw eighteen
eighteen you save as you feel a chill as this thing just reaches out and
it's claw passes right three. You feel it latch on your soul a little
bit. That's not cool, bro. Another one drifts up and attacks Wren.
What's your armor class thirteen? Yeah? For ten damage and a constitution
saving throw that is and eleven, but hold on, I think I might
have something. Eleven isn't though? Oh was it? Okay, it's only
DC ten for the con save um. The last one attacks Elmer. What's
your armor class thirteen? Is fourteen and fourteen damage gen con save two sixes
on those D sixes con save, yes, fourteen you save. You also
feel a tug on your soul a little bit, and we're back to the
top of the order, which closes. Brent, all right, I'm gonna
move the hecks to the one that's just attacking me, and then it will
be constitution that I'll target for it, okay, and then I will splash
at it with my daggers. Make your tech rolls. So the first one
is at thirteen to hit that it's all armocleast twelve, So that is five
damage there plus the bonus d six damage. Right, Yes, it's another
four points of damage. I'm just making sure it doesn't like like scale.
Yeah it does. I think as as you know, you get more levels,
it increases how long the hacks is active. So eight hours, twenty
four hours, that sort of thing. Five and four yep. And then
my other dagger that's only four damage though because it doesn't add my bonus to
that. And then for the biggest six is another three damage. All right,
So the necrotic damage from Hex doesn't seem to do anything to them,
and your daggers those aren't magical, right, Nope, So you do half
damage, you realize they're not not biting in the way you would like them
too, and they seem to be immune to the Hex damage. Jessie is
elmer Stern. Are they all within like a forty cube of each other?
Yeah, there's one attacking each to you guys, and you guys are all
pretty close together. Okay. And an unrelated note, I'm gonna cast slow
on all three of them. Yeah, all right, what is that?
It is a wisdom fourteen all right? The one on you saved, the
one on Pilsner saved, the one on Ren did not. So the one
on Rent is slow. All right. As a bonus action, I'm gonna
lightning myself back ten feet. Okay? Is that due damage to the one
that attack you? No, it's just like a yeah, it wasn't sure
if it like, is that always lightning or is that just a sneeze.
Sometimes it's a sneeze with lightning always. Yeah, it's got to be lightning
because it's yeah, I don't know. That's how the ability works, all
right, Um, okay, because I've been doing that wrong a couple of
the episodes work. Oh fine, it's it's crack. We see it's crack.
Yeah, it's fine. M So, yeah, I'll shoot backwards and
then I'll use my movement to get like out door, fuck you kidd But
he looks like a like a yeah, big sort of cemetery pretty much.
Yeah, that's why I was imagining like a big crypt and then I realized
this price though, So I'll try and get like far enough back to the
entrance before where we felt like the breeze originally start um back by like the
fence. Yeah, okay, yeah, that's some of the kind of just
move back that way a little bit so that I could see what's going on,
but maybe not attract so much tension. Oh maybe that's appathizing and that's
it. Yeah, that's it. And then Pilsner's next, Okay, take
a couple more swings. Kennedy, Kennedy, Kennedy, Kennedy, Kennis.
So we've not even betta. That is an eight. I don't think that
hits an eight, is not? Yeah, actually that was a one.
Next maybe we'll see if that's some other one. Nope, it's okay.
So the second swing certain nine. Nest's us suck. They've both missed the
things I was shaking off the coll wick and it uh it saw what mood
it to the other one, So it's it's not interesting. I'm still feeling
a shiver from that last thing. Yeah. Um, it's gonna reach out
and try to try to grab you again though, And that's a eighteen to
hit that hits m for nine damage and another con save fifteen fifteen is enough,
um Elmer, you make it. You made it just over the iron
fence with your movement. The other one drifts up to you, but it
stops at that fence and does not cross it. And the one attacks Wren
and that is a nineteen to hit. That one has the slow on it
too. Oh yeah, it's got disadvantage, doesn't it. Oh, hold
on, it's have speeds has it takes a minus new penalty to ac and
dex saving throws can't use reactions and you can either use an action or a
bonus action, not both. Okay, doesn't take a penalty to attack them.
No, all right, so I wasn't sure that's five. I forgot
everything, but yeah, it's gonna hit for six damage. Bad role that
time, and I need a concave from ren fourteen fourteens you know, and
now it is your turn. It hit me, yes, so I'm in
a hellish rebuke it noise. So this is kind of like before my turn.
Right, it's a reaction. Make a religion check first. Mm hmm.
Fire's not gonna do anything you do have not not one. So okay,
so I'm can so dexter a you saving through a fourteen pick it minus
or yeah minus kick the deck to therow. Yeah, it failed. It
failed. That's thirty eight damage. Fol um. Yeah, that's enough to
kill it. Stop that you you fry it. It's just a little wisp
of smoke. Now, it was just a little whisp before announced, just
a little wisp of smoke. But it only killed it because of your dagger
wounds. Yeah, see, I'm serious. Nineteen wasn't quite enough. But
you've done a little bit before Elmer's and his next that one is still just
sort of floating there beyond the fence. That's actually my turn. Oh it's
still your turn. Yeah, so it wasn't your turn, that was your
reaction. Yeah. So I'm gonna move my hex to the one that's fighting
Elmer, and then I'm pretty close to it, right, So the one
that went after Elmer is not right up to him. It's not fighting him
at the moment. It is right at the fence, the iron fence that
was around this place. Elmer's on the other side of it. But the
other one is fighting Piltner. Oh well, I was going to try on
lightning lure the one that was chasing Elmer. Okay, gotcha. So I'll
move my hex to him, and I will do specifically strength for him and
lightning lure needs a strength saving throw of fourteen. Nope, all right,
so and I pulled him back toward me. That is eight points of damage.
And now it's Elmer starting. So I've noticed it hasn't I'm gonna yell
at Pilsner eight Pilsner. They won't come out with the fence, all right,
stay there. Oh, I'm gonna so there's never another option. I
guess I'm gonna look for like a rock or something. Just try a tree
branch or something. Um, there's like a just like a gravestone leaning broken
in half that you can grab half of that. Yeah, I'm just gonna
shoot that at it. I'll just catapult that, all right, make your
what is it? Attack? That's very safe and you hext its strength.
But it's not slopt nod it Pilska. It's eight damage, which I'm sure
it's probably four dampage it is. It's a rock. Yeah, the rock,
just a blast right through it doesn't even that it's a sacred rock.
If I pulled it from the cemetery side right cows this magic weapon. It's
part of gravestone, but it's hallowed, unhallowed cemetery. Um, um just
jumped off my face. Do you move at all? You stay outside the
fencer. I'm gonna stay right outside the fence. Ye, come and go
in there, just go in. I don't want to, I will.
I will do my little plaiting stez just so I could shoot up both and
be like, see, you could stand through it anyway. It's like a
wrought iron. You still you still shoot up? Yeah? Oh we're here
all right. Take a D six fault damage. Just kidd sneezes on the
bench and electrifics. Oh pilsner. Okay, you still got the one right
there. Yeah. Yeah, I'm gonna take a take a swing in his
head here. Ten next, come on, okay, that's all it.
Next, that's the total. I rolled a three and a four. Last
note it was a one in a two. Yeah. Yeah, I'm getting
there. You'll hit it. You'll hit it twice next round? Yeah yeah,
the next round. Um, it's gonna take another swing at you.
Ten hit points. Make me a constant again. Ten Ten's what you needed.
Roll the three and plus seven. Ten is what you needed. Um,
And then the other one is going to move over to wren because you'll
lightning glued it and take a swing at you. That's the one, missus,
all right. It gets caught on one of the gravestones that is still
hallowed and trips. Wait and it is Wren's turn, all right. So
Wren is going to pull his blades to the side, and I shout them
and I opened my mouth and spray poison at this creature and it needs a
constitution fourteen. That's seventeen. I finally saved one, and then I will
Oh bonus actions maybe yeah, maddening hecks. Okay. So as a bonus
action, it does three psychic damage. Which was that hurting them that wasn't
or no, necrotic wasn't hurting them a psychic? Yep? So yeah,
I just deal three damage. Alrighty he takes three damage, Elmer, it's
your turn. I'm an um cast dragon spread them myself. Okay. So
I don't know exactly how this works. I have a feet. It gives
me. You gain resistance to lightning thunder damage, and whenever you start casting
a spell of first level or higher, the deal's lightning or thunder damage creatures
of your choice within three feet. Have you take three lightning or thunder damage
your choice. Everybody got that good? Um, So I'm gonna make the
spell lightning damage for like the breath with that just it just does that damage
this one time when I cast it, right, and not every time I
activate it? Right? Okay, Well I'm gonna make him take three damage?
Then? Oh right? Is he within three feet of you? Within
ten feet? Oh? Na? Um? And then okay that's how you
said three feet damage three feet? I was like, that's a very oddly
specific thing. D D. Bryce said. Um. And then I'm gonna
that's a bonus action to cast it. So I'm gonna breathe lightning. I'm
the one right in front of me. Oh yeah, that's thirty fourteen hits
sap. All right, well it's four damage then, all right, that
seemed to have done. It's full effectiveness. All right, Pilsner Tom to
swing the mood bro brol that five and six This time four it's eleven stupid
lucky second done, come on, sixteen sixteen, will do it? Shut
up to it takes all right, so you're still alive. It's still up,
but you definitely uh hacked a big chunk of ectoplasm out of it or
whatever. Uh Now it's their turns. So the one's gonna return the favorite
of Pilsner or try to. But that's one, and the other one's gonna
attack Wren and that's the sixth. So neither of them is going to hit
Wren. Okay, I am going to lightning lure him one more time,
and that is a con or a strength save his strength is still hexed.
It's mat twenty and a nine. All right. Well, the nine's actually
a four because he's minus five string. Hey ca't that was? That's good?
All right? So that is so twelve for the lightning damage, two
for the other damage, and then I'll use my bonus action to do three
more psychic damage. You killed it the lightning lure your little pencil's lightning wrap
around it and just burn right through it. And then you So I'm like,
man, his head with the psychic damage back to pigs and slatters everywhere,
and I'm like, ye, see me, magneto the funk out of
that guy. I guess you did. That was awesome, bro. I
don't even think you have metal in him. Sounds weird, um, So
Elmer, there's still one fighting Pilsner. Still one fighting Pilsner. I'm gonna
get fifteen feet from it and then blow lightning at it, blow lightning and
fly tentry backwards towards the fence. Does that hit Pilsner to sneeze? Is
it like a cone? I'm gonna angle it so that. Yeah, there's
a comb, but I'm gonna angle it towards there, right at the very
end of it kills round the other side. You got a lot of empty
space. You can you can you can adjust it. Um he needs a
deck stabe right, yeah, deck thirty fourteen? Is that tripping? That
is twelve? That's wrong? Nice? Does that work to be a thirteen
thirty teams? Enough? We needed twelve as uh? Yeah? He lightning
breathless thing. Oh wait, I'm sorry. Six all right, at six
it's not enough. I still got six hit points. This resistance really fucks
with math, that really does. These things are resistant to everything incorporeal that
I'm never using these again, Mike, it's colder's turned. All right,
let's do this mood and I'll just go full whirlwind barbarian nut puttering noise.
No, okay, So the net twenty that's great. Really that was my
damage roof so plus four that was the crit did six points damage. I
think you need your fold reattached. Six is enough, critically praised it to
death, critically grazed that fucker to death. Do you swing mood right through
it and just barely catch the half of it's tattered ghostly garment, and that
a little tattered ghostly thread catches on the on the on the end of mood
and just unravels the whole specter sweater starts the bottom and twice back and forth
on the way. All right, because he whir a wind? All right,
you guys killed those specters swampy spegs. Who we sucker lay shot these
gumble yeah yeah. Down here in the bios, say Clay Magnie feet,
We're gonna take a quick break to grab us some crawlins and maybe dress us
up and move a lotta who had a lot of it is who y'all hold
on tight. We're gonna be right back after this ce shit. I told
you we'd be right back. Time to get back to the museum, all
le Mont, holy loot, damn good times roll. So you had to
move a little ways into the graveyard, and you can see the other side
of it. There. You can see some buildings in the town kind of
the town proper. You head towards them, to the graveyard. There's Yeah,
I want to look around for some like some tracks right here, first
role investigation, What are you doing? Well, if John was supposed to
come through here, maybe oh maybe he was talking through here seventeen seventeen.
You find some tracks there. They looked to me a couple of days old,
and they're pretty muddy and like you can't get much information out of them,
but they're definitely the tracks of the humanoid heading up toward the village proper.
Seem to be heading either in that way or from it. Okay,
what if it's a gravekeeper guy and he's got nothing to worry about, we
probably won't kill him. Or what if they're grave robbers and they kill us
because they think that we're stealing their loot businesses. As you look around,
you realize these these mossoleums as you've called them, that's a good term.
Everything's really slimy and unkempt and just all kinds of sludge and mold and slime
growing all over stuff. Okay, so it's not being up kept. Yeah,
no, if he's just really bad at his job, that good pay
too. Let's follow the vestucation. We should seriously reprimand him because yeah,
agreed, we need to have a real talk with him about, you know,
being respectful to the dead. Yeah, yeah, yeah, sure,
I just just have a real little you know, you know, many face
guys, you go to the many Face God's meeting. Yeah yeah, kellim
boor that's one. Can we put some of this ectoplasm in one of your
potion jars, empty vials. Yes, the ectoplasm slowly effact evaporating. I'm
still gonna try speak, but quick. He scoops them up in a little,
uh little little vial and cork it and it actually doesn't seem to evaporate
once it's in the vial and get to a coaster. We can add this
to the stew. Some sucker's gonna pay so much. I mean, this
is a useful ingredient as many functions, very much dismal properties which I will
discover shortly. It was testing it out trial for cure for bald I'd like
to be in the control group. Hopefully it's not like skirring where you're gonna
taste it for find out one of them. Hopefully, Yes, it is
your mouth. Good news. It's a suppository. It's a liquid in a
potion. Oh my god, suppository potion, brilliant time by half, brilliant,
extended reliase, too extended reliase. Potion of region. Suppository. So
through the rest of this, this sort of defunct cemetery, there's even a
couple of spots here and there where coffins and sort of floated up through the
mud and muck over the years, not surfaced a bit. But you get
to a point where you can see the town proper, and it's a town
a lot like runoff. Now everything's real foggy, so you can't make out
all of the town obviously, but it's built in the swamp, among the
roots of the the mangroves and the cypress trees and the structures that aren't built
onto the roots or on stilts. There's boardwalks all connecting all the structures and
everything. And once you get out of the cemetery here, it's it's that's
that's basically the only patch of salad ground in the vicinity. Cool. But
there's a boardwalk that leads from the cemetery right up to what appears to be
what used to be maybe a temple or like church kind of hall. Okay,
it seems like a good place to start, bros. So there's so
there's a lot of buildings in this town. Everything's pretty run down. And
as you step out onto the boardwalks, the boards are real creaky and soft
and you know, half rotten. Everything's real slimy and gross. There's vines
and like mushrooms growing out of the sides of walls and vines growing ups uf
and yeah, you go up to this this first building and push the door
open, which is the hinges are rusty, and as you push it open,
the top hinge kind of gives way in the half balls and open it
up, and it clearly was like a church and also might have been used
as a town haller or something. But there's rows of pus and a like
a lec turner or pulpit at the front. Cool. Cool. I teleport
up to the full and I'm like, hear ye, hear ye, church
is now in session. I'm not religious. I don't know how these things
work. I think you have to hit it with the gabble and then it
fakes some kind of magic. You don't. I take one of my daggers
and hit it like it's a gavel in sessions holding the pla. You guys
have to see order in the church, buck bull Stupe. So this building,
there's not anything else in it. It's just one room, these pews
electorn at the front. It seems to, like I said, been a
church and sort of a gathering hall for town meetings or Whatnotum, but the
other buildings are are around you when you're outside, I mean you can see
like an old half collapsed forge, or there's a building that you take to
be the sheriff's office or residence. There's a couple of those gibbets like Constable
pete Head, you know that kind of thing. There's also what appears to
be a tavern or in. Most of the buildings are roofs or half collapsed
or completely collapsed, and they're they're pretty gross. I guess we'll probably just
go building to building just kind of make to make our way around town see
if anything is suitable to maybe hole up in or yeah right, see if
there's any traces of anybody'd been through here. Um, you know what,
give me. I think we'll do this just as sort of a overall investigation
check for how how much stuff you guys find. So you're sort of searching
the town. So everyone give me an investigation check. As you go building
to building and poke around again as sixteen eleven, first place you search is
next door to the church or whatever they're As you're searching around, you get
the impression that whoever lived here left in a hurry. You also get the
impression this was a possibly a made just a lot of like old mildewed books
and routing stuff. And there's also what appears to be like anatomical diagram,
is that we're being studied and things like that. But as you're poking around,
you find in a drawer on you can detect magic. Right if I
use the it's like an at whale thing or is it as an action?
As an action, I can open my awareness to the presence of concentrated magic,
and until the end of my next turn, you know the location of
any spell or a magic item within sixty feet that isn't behind total cover.
Okay, they were behind total cover in the drawer, but as you open
the drawer up, you see there's a little just a long little stone.
It's an ioun stone of sustenance. There's also a little ebony fly figuring of
wondrous power. Elmer, what do you think of that? On? Try
and investigate it. It is a figuring in one wondrous power, so ebony
fly. Basically it can turn into a big fly that you can ride,
but it doesn't have any kind of attacks or anything like that. And it
can only it does indeed fly. You can do it for a certain amount
of time per day or per week. I can't remember. Oh this is
perfect. I could be God to disguise. I just got the ability if
you control like rainfall and wind around me, and now I can fly anyway
like swamp or or something. Swamp can become a giant fly for up to
twelve hours. Can be written as amount. Once it has been used,
it can't be used again until two days have passed. He said. It
can be written for how long? Up to twelve hours. That's so cool.
This is so thematic. It's working out. They just left that here
right um. In the next building, you guys look into it seems to
have been a tavern and everything's pretty ross and wet and soggy in there.
But there is a table in the corner that when you find there's a deck
of cards scattered all over the table, and they're in pristine shape. They're
not mildewed or anything like you thought they would be. And you gather him
up and it's an entire deck of illusions. Nice. And then as you're
about to leave that place, he walked back out on the porch run.
You notice up above you a drift clobe is just levitating there by the ceiling.
It's not turned on right now, so it's not actively giving light,
but it's just a little levitating light source. Oh, this is cool.
I wonder if I can hang on to this for now and maybe give it
to Antonoxis next time we see him for his birthday. Cool. Yeah,
that comes around. Never never, We're never going back. He's dead.
He can't be dead. He's the swamp dragon. Don't you know anything about
legends? He grants wishes. You've made all of that up. I know
that's what I do. It's my thing. You're doing my thing to me.
I don't appreciate it. So the next building, you guys come across
as the Sheriff's office or whatever, and you go in and so there's the
two cages hung outside, but you go inside and there's also a cell and
you guys are looking around and realize that the manacles that are attached to the
wall are magical. They are a pair of dimensional shackles, but they're attached
to the wall good a lot of like magic restraints. It's it's an abnormal
amount. I'm gonna say it, like rope tape, cable ties. You're
the complete serial killer. Not to that we're a minivan away from a watch
list. I just just paint the house white and then nut. So they're
manacles of what no, I'm saying it push the other dimensional shackles. They
basically prevent anything from if you've got something shackle that prevents it from using any
kind of extra dimensional movement like teleporting. You said they're stuck to the wall,
though going ethereal. They are attached to the wall. Okay, hold
on or yeah or going ethereal? Or can you mold earth the wall?
Yeah, that's what I'm looking at right now. Yeah, they'll say dirt
or stone, So I'm just gonna sunk out where it's attached. All right,
it comes loose and you, yeah, you shake the softened stone off
it. Now you have some dimensional shackles, Yes, could you see Elmer
playing with them and getting stuck. The next house, you guys look into,
um, there is a desicated corpse in the corner, but it's still
wearing some boots that look rather nice, but the rest of its clothes pretty
rotten. Approach you with mood. Poke at it a little bit, so
it looks rather like, uh, like it's just had every like it's perfectly
preserved, almost like a mummy, which is a little odd in this wet
climate. But probably something sucked the life out of it, like those specters
you guys fought, and that's why it looks that way. Whoa. But
you go up and you poke it. Yeah, as you do, it
starts to move. It's not threatening, it's just asign me. You're able
to take care of it pretty easily. Yeah. It seems whatever has caused
this village to be, you know, to have just some undead and it
is still active. I wonder if I under earth them. Spector's head something
to do with that. Probably, I don't know what happens if they kill
their victim. I don't know much about them at all. They just look
like ghosts to me, right right, because I failed my role, really
really bad. Oh, there's some spivvy boots. Check them out. They
are boots of striding and springing. Oh, zomb boots. Those are for
somebody else. I can't give up my shoes. You can teleboards, so
yeah, I don't need boots. Cool fuck at my feet. Those ones
don't have enough lift. Boots is striding and springing. While you wear these
boots, you're walking speed becomes thirty feet. Unless you're walking speed is higher,
and your speed isn't produced if you're encumbered or wearing heavy armor. In
addition, you can jump three times the normal distance that you can't jump farther
than you're normal than you're remaining movement would allowt So yeah, you can jump
three times as far as normal. And it was your speed already slower because
you're a doorforth they think it was faster actually thirty five. Oh that's barbarian.
Well they helped with the jump. Yes, yes, heybo. The
leaf draw buildings at a single bound, all right. The next building you
guys look into is the half collapsed like Blacksmith's shop. There's a four job
back and there's still some tools there, though they're in disrepair. The anvil
is still there. That's an anvil. It's not much that can go wrong
with that. It's got some surface rustum. But eventually you kind of pass
through, you know, poking your head into the houses and other buildings.
You don't find anything else of interest, but you passed through into the center
of town where normally like a barge would would dock and tie up or things
like that. There's sort of a slow moving whirlpool. And give me perception
checks, oh so close next twenty whoa sixteen? Would you? I am
still back at the black smith shop looking for a magic dagger. You don't
find one. Yeah, no, I don't find anything. You do not
m But you guys both see someone step out of a building, sort of
like a little ways around the boardwalk here, skinny, middle aged man with
greasy black hair and filthy, disgusting robes. And just as you notice him,
he also looks up and sees you, and he's he's holding a big
like three inches thick by eight and a half by eleven or so, wrapped
an oilskin, some kind of parcel, probably a book, more than likely
a book. It's rather book shaped. Bros, excuse me, young man,
and run and act much older. And your crap and start like glimping
towards him. He immediately starts casting a spell and rolls and mission. Oh
done, is worth a try. There's no daggers in here. Wow,
son of a bitch, um, this makes sense. I got a four
for an inch room. That is unfortunate. He got a seventeen. I
got a twenty. All right, so pills are you are first? The
guy is probably about about fifty feet away from me around the board walk here,
so I'll use my bonus action to enter rage kick off the wild Surge
D eight, which I'll also commute. Yeah, okay, so that's a
four on the wild surge, which yes, magic confuses one weapon of your
choice that you're holding until your rage ends. The weapon damage chant type changes
to force, and it gainst the light and thrown properties and a normal range
of twenty feet a long range of sixty. That the weapon leaves my hand,
the weapon reappears in my hand at the end of the current turn.
Is ideal. Fun. So yeah, everything's coming up my I will run
at him. You sought him a bit. I got the old fart voice.
You're shut him. Hold on pitch and throw the throw a mood at
him. Make your attackable one? Oh yeah, so that's nine, ten,
eleven from the first one and second attack. Since the mood returns to
my hand, I'll chuck it back at him with the attack at twelve twelve.
Will do it for thirteen plus another two for age fifteen twenty six total.
Yeah, he's not thrilled about that. Get it back, you fucking
deaf. You see you you're back at this. So you guys are all
kind of spaced out. Huh yeah, yeah, that's probably lucky m because
that means he's not gonna cast circle of death. Um. But he points
his finger at Kilsner and casts a spell. What's your armor class? Uh?
Sixteen? You you just dodge out of the way of this sickly red
and black ray that shoots out of his finger, and then he that's that's
his turn. Yeah, it is Elmer's turn. How far away as a
Pilsner Pilsner is? Whatty? Okay? Cool? Long these within sixty's gonna
you're not gonna be I won't do that trick when your acts anymore. I'm
gonna polymorphan into a giant ape. Oh that's great. It still comes back
to my hand, though, doesn't it melds into your new form? Okay,
Yeah, I am a giant ape with an axe hand. Doesn't meldon
that? Oh yeah, we're gonna move. I'm gonna do that. You
got this, And then I'm gonna just run off to the side and hide
behind something just like actually as a bonus actual, all right, you do.
There's like a little alley between billions, you can, um ren,
it's your current. About how far am I away? You're about sixty feet
from the guy, all right, So I'm going to move my hex to
him, okay, and then I'm going to walk my thirty feet which ability
are you? Hexi um dexterity okay, night crawler? And then MIT's or
no better yet bedbugs show up all over him. Horrible horrible evil persons from
that uh con yeah it's yeah, it's a seventeen all right. So he
saves for not what they'll be around for months. Yeah. Just because he's
not getting bit by them yet doesn't mean even if he wins this fight,
he's going to be really upset for a while. Sixty fre alright, pillster,
it's your turn, okay, um So, Elmer transformed me into a
giant ape um and because of the wild magic, I was an old fart,
so I am a gray haired, silver back giant ape all right and
pissed off, just lumbering great bape style at him, and come in for
the two fist attacks. Double fisting. Yep, I'm gonna double fist this
bucker, all right, two plus eight. That's thirty from the first bits.
Okay with broken pillsman, that's true. At eighteen plus eight, that's
what twenty six Yeah on the second fist, just a casual fifty sixth damage,
all right. So you guys, you guys, watch as Pilzer,
as a giant height, just walks up and smashes this dude's head in and
he's he's just just jumping up and down. Fifty pounce or stuck, smash,
just pull right, just muddy to go smash him into you. But
give me a dexterity save as you you smash through this rotten boardwalk. Let's
see that's a plus two with a fourteen decks, so oh yeah, that's
good. You managed to stay on top of the the boardwalk, so you
guys are on like it's just a narrow not narrow. It's like ten feet
wide board walk. Here right next to the sort of the center of town
where barges would pull up or whatever. In the center, there is a
slowly swirling sort of whirlpool. It's real, really kind of gentle, but
you can definitely see this circular current. Um. But pills are as you
catch yourself and pull yourself, your your foot out of a your your gorilla
foot. I don't know hand, I don't know whichever appendage went through,
pull it out all of you. Notice the body that used to be this
necromancers starts to shift and change and like just the slimy, pale, whiteishy
like cold blooded sort of flashes. This grows into something about the size of
a horse, but it looks more like a I don't know, the giant
tadpole or eel with tentacles um, rather like the illustration in the Monster Manual
of an applith Yeah. Yeah, And that thing then slithers into the water.
Um. But as it does, it makes tentacle attacks against Pilsner.
Am I still an ape? Yeah? You're still an ape. You're also
cursed. It hits you with two of its tentacles. It does about twenty
five damage. It's not really been important because you're an ape. Yeah,
I think it's cut half right, yeah, yeah, half because I'm raging
put any constitutions save sixteen sixty four twenty alrighty and then it yet it disappears
but below the murky water here, so you guys lose track of it,
um before it goes under? Can I get like a range attacks have as
a giant ape, I have an ability to like throw a rock, to
throw a rock, Um, there's not really any rocks around here on this
half rotten boardwalk. I'll give you like a grab a side of the grab
a chunk of the railing, but you have to manager, okayteen plus nine
so with disadvantage. Yeah, I don't know twenty that's it. So that's
uh, seventy six plus eight seventy six plus eight plus eight thirty four?
All right, um, So all of you do notice though, uh he
did drop that package when he turned back into an appola. Well I didn't
know it. M h. You notice it? After you do? You
almost pick that up and throw it at him, but ohstead, you grab
a chunk of railing and hurl that gray baby. This concludes this episode of
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