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As we leave Wano and enter the
final saga, we have just about every

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straw Hat getting some kind of significant
power boost and receiving a new bounty.

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But with all these new factors in
play, I wanted to take another look

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at the straw Hats and rank them
from weakest to strongest before we get into

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it. Though. If you're enjoying
the one piece content on this channel and

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you want to keep it coming,
remember to leave alike and comment down below.

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I think it'd be pretty fun if
you all left your own list down

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in the comments right now, and
then we see if they line up with

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mine at the end of the video. And of course, make sure to

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subscribe to the channel for more one
piece content in the future and to keep

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up with our weekly one piece chapter
reviews. But with all that being said,

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let's get into the actual video spoilers
and all. So currently, I

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think it's safe to say that there
are tiers of straw Hat power levels.

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None of them are particularly weak,
but the ones who are at the top

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are kind of miles ahead of the
others. Like I could definitely see several

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characters on the straw Hat Crew being
placed in fights with King Queen or Jack

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and at least holding their own,
but with other characters that just straight up

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isn't the case, right, And
honestly, I think a lot of the

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positions on this list will be pretty
debatable, but I believe that it's probably

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safe to say that Chopper is the
weakest member of the crew. Again,

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I'm not saying Chopper is weak.
It isn't like he's Tido Minion number three

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hundred and forty six. But I
also don't think that he really competes with

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mid level Yanco crew members on average. But let's talk about that in a

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moment. Chopper joined the crew all
the way back in the Drum Island dark

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after Lufy helped him stop Wopple's invasion, and obviously, Chopper wants to be

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the here all Medicine, the best
doctor in the world, so his dreams

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don't particularly align with him being very
strong, and because of that, it

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isn't really a priority and it doesn't
matter too much for his character, which

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unfortunately means that he tends to get
the least development on the crew, as

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a lot of one piece development is
through its fights on Drum Island. Chopper's

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abilities were fairly straightforward. He's a
reindeer who ate the human human fruit.

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This gave him human intellect, as
well as three basic forms, his normal

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reindeer form, his tiny hybrid form, which is the most common to be

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used, and his human form,
which turns him into something that looks almost

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like a yetie. Each of these
offers their own unique benefits, giving him

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better mobility, intellect, and strength
respectively. However, Chopper also invented the

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rumble ball. The original rumble ball
would give Chopper access to four new forms,

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These being the furry guard point,
which acted like Lufy's gun gun balloon,

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Antler Point, which, as you
might guess, makes his antler's much

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bigger and stronger, which is very
useful for lifting or tackling opponents, Arm

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Point, which gave him buff arms
for attacking, and jump point, which

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allowed him to jump further and higher. He can also use the scopeability while

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he's in his hybrid form, which
allows him to find enemies weaknesses. But

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this is Chopper's biggest weakness. The
rumble balls are not perfect. This means

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that he only has access to most
of his abilities some of the time.

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The original rumbo ball only lasted for
three minutes each and needed six hours between

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uses, which is not the ratio
you want to be looking at. He

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could, of course eat more in
that time frame, but there would be

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side effects. If he ate a
second Rumbo ball, he would gain extra

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abilities, but he would lose control
over his transformations and begin swapping randomly.

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If he took a third Rumbo ball, he would be forced into monster point,

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a behemoth like form where he is
filled with rage and attacks everything and

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any one around him, regardless of
if their friend or foe. Chopper,

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especially early on, had a ton
of versatility at his disposal, but was

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extremely limited in terms of time.
On top of this, even despite his

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time limitation, his strongest normal form
wasn't stronger than Zoro, his fastest form

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wasn't as fast as Sanji, and
his most defensive form couldn't reflect as much

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as Lufy's. He's kind of a
jack of all trades and definitely not a

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master of any However, things would
change a bit after he spent the two

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year time skip on Torino Kingdom.
Chopper mastered his abilities to the point where

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he could access all of his forms
and the new kung Fu point, which

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would make the best of both arm
and jumping point combining them into one.

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With the exception of Monster Point,
this would be the only form that would

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still require a rumble ball to access, but because it only took one rumble

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ball, Chopper would remain in total
control of himself, although again it would

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only last for three minutes. Finally, with the help of Caesar Clown,

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this three minutes was bumped up to
thirty with the trade off of leaving him

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as a shrunken version of brain Point
for an unknown amount of time. Basically,

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it's similar to the old effects of
Lufy's Gear third, where he would

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shrink after using it. Obviously,
Chopper's Monster Point is insanely strong, but

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it is so limited. Thirty minutes
is getting to the point where it's reasonable

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for a fight, but I doubt
that more than one fight would really be

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resolved in that time. On top
of that, what happens if Chopper commits

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to that thirty minute transformation and whoever
he's fighting just runs away for a half

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hour and comes back afterwards. His
kryptonite in this form is anyone slightly faster

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than him, or anyone who can
convince him to have a conversation. Yes,

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he has times where he is super
strong, but because of the limitations

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around his character, I think we
have to mark him as the weakest after

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Chopper, though. I think that
next three are up for some debate,

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but for me, I would probably
put Brooke here. Brooke, of course,

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joined the crew back in thriller Bark, where he immediately stood out as

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being pretty strong. However, he
was notably not even a close match for

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Yuma with his shadow, even saying
himself that Ruma wasn't taking him seriously at

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all despite getting bodied by him.
Meanwhile, Zoro managed to take him out

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with really no issue. To be
fair, saying that he doesn't compare to

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Zoro is a pretty high bar,
especially before the time skip, but even

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so the gap is pretty significant.
That said, Brooke, like Zoro,

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is a swordsman, but rather than
using three swords style like Zoro does,

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Brooke instead uses a cane sword for
a more fencing like battle style, emphasizing

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speed and precision overpower, calling it
the gentle blade style. So yes,

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while Zoro is a better swordsman than
Brook, they're in different categories, so

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it's not the easiest thing to compare
the styles. They're both useful in different

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situations. Brook, of course,
though, is also the cruise musician,

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and while this is great for boosting
the morale of his crew, it also

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allows him to have unique effects on
his enemies, using enchanted melodies through his

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music that can cause people to even
fall asleep. It puts him in this

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kind of interesting position of being a
frontline fighter as he's a swordsman, but

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also being a support unit at the
same time. Much like Chopper, I

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feel like Brooke doesn't have a defined
identity on the battlefield, and that causes

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him to be a bit lacking overall. Now what does help Brook though,

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is his devil fruit, the Yomi
Yomi Nomi, which is objectively the most

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fun devil fruit to say. This
fruit gave Brook a second chance at life

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after dying in the Florian Triangle.
However, as his soul took fifty years

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to find his body, he would
be revived as a skeleton. This makes

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Brook light enough to run on water
and immune to certain types of damage or

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environmental effects. For example, he's
not able to feel the cold on Punk

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Hazard and also is unable to be
electrocuted. Brooke also obviously can't be made

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to bleed, as he's immune to
any flesh based injury. But he is

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still susceptible to damage and pain.
In general, the fruit also grants him

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a connection to the underworld. This
manifests in a few ways. He can

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infuse his blade with the chill of
the underworld, which can freeze his opponents

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with ice created from his soul's energy, and of course, Brook can also

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astrally project his own soul, allowing
him to travel through solid objects, fly

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away, and spy on his enemies. And finally, it allows him to

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have some level of sway over the
souls of others. Specifically, he mentions

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how his music allows him to feel
the souls of others and move them with

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the melody. Most iconically this being
used against Big Mom's homies as a sort

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of pseudo conqueror's hockey that causes them
to stop in place. He's basically a

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redmade She got fencing, he got
some ice powers, he got status effects,

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and it all comes together in this
really unique fighter. But like I

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said with Chopper, it seems that
the more versatility a character gets, the

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less they seem to stand out.
So because of that, I think Brooke

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will be our second weakest onto our
third character. And I'm gonna be real

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this whole section was kind of difficult
to sort out, but I think I'm

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landing on putting Namie here. Namie, of course, was officially added to

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the crew in Ourlong Park and originally
acted more as a thief or a spy,

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not really meant for close up fighting. Her weapon of choice at the

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time was a connectible bow staff,
which she used to be able to take

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down just about any low level enemy
that they came across, but that's kind

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of the best she could do at
the time. For the most part,

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there wasn't really anything extra that she
would be doing outside of navigation, spying,

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or theft. This changed a little
bit in Alabasta when she was given

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the first iteration of the Climate tact, which was made by USAP, keeping

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with the connectible staff design that she
was used to, but now adding the

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addition of several party tricks as well
as an occasional actually useful ability. These

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include the abilities to create heated or
cooled pockets of air, which would be

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used in ten and with Nami's knowledge
of science and whether to allow her to

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create pockets of rain or lightning or
produce mirages, or she could just straight

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up use the Climate tact in general
to entangle and launch enemies with tornado tempo.

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The Perfect Climate Tact improved her abilities
with the use of dials from Skypia.

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This modified version was first introduced on
the Straw Hats trip to Annie's Lobby

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on Rocket Man. This kind of
solidified the movement of Nami shifting away from

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her role as a thief and more
into the role of something like a mage,

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which is definitely cool, but I
do wish she had more moments that

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stem from her having that thief role
in the modern series. In this form,

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all of the gimmicks have been removed
and all of the abilities are much

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stronger, creating larger and more deadly
lightning bolts as well as more potent heat

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and cool balls. Just in general, anything the old version could do,

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this is able to do in a
stronger form, and her battle with Kaliflow

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was where she was able to test
out most of these new abilities. The

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Sorcery Climate Tact was introduced when Nami
returned to Sabaodi after the time skip.

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It makes use of all of the
technology and weather knowledge that she gained studying

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on with Area. This ironically adds
in some more casual uses like the original

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had, but rather than party tricks, these can instead be used for things

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like taking a shower or creating sea
clouds. In battle is where this thing

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really begins to shine, though mirage
tempo now allows her to turn invisible.

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Gus sword launches a burst of wind
at the opponent. She could produce chains

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of thunderballs that could be swung almost
like a whip that electrocutes anything it touches,

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and heat, rain, snow,
or thunder eggs can be produced,

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which hatch for powerful burst effects.
And so there was yet another upgrade as

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we got the grow Up Sorcery climate
tact, which was improved by USOP using

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pop greens. One of the biggest
advantages of this version is that, unlike

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previous versions, it doesn't need to
be carried in separate parts. Instead,

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it's just a single piece which has
the ability to grow as the name suggests.

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The biggest increased to Nami's power by
far through this series, though,

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occurs on Wholecake Island, with the
last upgrade to her arsenal as Zeus becomes

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hers and upgrades all of her thunder
based attacks. Then, finally, in

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Wana, Zeus's soul would actually fuse
with the climate tact and produce a sentient

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weapon. He can freely manipulate the
size and shape of the climate tact and

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even turn it into things like a
mace. On top of this, Zeus

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can transfer his consciousness into the clouds
that Nami create to create sentience storms that

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can target enemies with homing bolts.
Honestly, at the current point in the

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story, Nami is devastatingly powerful and
almost unrecognizable from where she started. In

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terms of indirect combat, I'd say
she can pack the biggest punch as well

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as do the most AoE damage of
anyone in the crew at this level.

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However, when it comes to hand
to hand combat, she is also the

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most at risk, having very little
physical strength and durability. Basically, if

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she can keep her distance, that's
great, but if she's ever caught off

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guard, it's time to game over. That said, I do think her

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spot is more or less interchangeable with
the next one, which I think should

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be Usup picked up in Syrup Village, Usop is the cruise marksman and specializes

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in ranged attacks and ingenuity, constantly
making the best of his situation on the

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battlefield. He was originally a massive
coward but as the series progressed, he

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has become only a little bit of
a coward, which, like, good

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for you, fam, We're making
progress. Much like Nami, his weapon

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of choice, a slingshot, is
upgraded several times through the series. His

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original arsenal would focus around a normal
slingshot, which would be used to fire

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off lead, gunpowder, eggs,
smoke bombs, fire pellets, tabasco,

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hurry kim, and cactus bombs.
For the most part, these were kind

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of gimmicks or distractions, but they
would open up opportunities for Usop to put

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into action some kind of plan,
or for the rest of his crew to

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step in and do the final blow. These were in combination to his classic

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close range joke items like Usop Hammer, rubber Band of Doom, and Usop

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Spell which I mean, they exist, but they're not the most useful and

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as funny as they were when they
were first introduced. I'm kind of glad

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that they're gone. For the most
part, they really take away from this

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idea of Usop growing as a warrior, and they made him seem much more

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childish. Usop's first big upgrade came
at the end of Skypeia, when Dials

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were incorporated into his arsenal. Tone
dials, breath dials, flavor dials,

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flash dials, and of course impact
dials all became extremely useful. We see

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these really coming into play with his
fight with Lufy, where he manages to

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hold his own pretty damn well and
controls the flow of battle for the majority

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of it. Here kind of having
the same issue that I mentioned with Nami,

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where when he's at a distance that's
great, he's doing pretty solid for

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the fight, but as soon as
Lufy's able to close that distance, the

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fight ends pretty quickly. After USOP
splits from the crew and returns as Sniper

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King, he begins using the DIAL
powered up giant slingshot Kabuto. This is

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much stronger than his old slingshot and
is able to fire so far and accurate

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that even marine rifles don't have a
chance in competing with him. As we

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see in Annie's Lobby. The specific
reason that Kabuto is so strong is that

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it makes use of breath dials installed
that helped to propel his shots. However,

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Dial stop being the big thing for
USAP overall after his time in the

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Boeing Archipelago. USAP instead begins to
integrate pop greens with his slingshot, much

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like Nami's clim attacked. This allows
his slingshot to grow or shrink in size,

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also gaining extra strength as it grows. However, the pop greens aren't

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just used in the design of these
sling shots. They're actually used as his

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artillery as well, and with these
in his arsenal, he effectively becomes a

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long range summoner. Some of these
pop greens that we've seen include the giant

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venus flytrap, powerful seaweed, reflessia
flowers, bamboo shoots, exploding grass,

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and a giant wolf made of grass. There's a bunch more, but basically

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it allows Usop to have an answer
for any situation he finds himself in.

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It might not always pack as much
of a punch as Nabi's lightning, but

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they're by no means weak, and
the options that he offers, I think

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just place him a little bit ahead
of her, as well as just him

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being much more durable. In general. We've seen Usop take some insane hits

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throughout the series, and that's before
even considering that Usop also has access to

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observation hockey, which allows him to
make shots that are just ungodly Now onto

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Frankie. We pick him up as
we leave Water seven, and obviously Frankie

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is a cyborg trying to stop be
puffing Tom from bringing his mentor to Y's

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lobby. Frankie was left broken and
brutalized. However, he managed to gather

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scrap metals and irons on a ship
lost at sea and rebuilt himself. The

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entire front half of his body was
remade with metal and is effectively impervious to

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attacks from the front, at least
attacks that wouldn't be able to get through

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metal. His torso also now opens
to store fuel, typically cola, to

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energize his entire system. And on
top of this, of course, he

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added a lot of general modifications and
weapons into himself, including detachable fists,

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machine guns, rockets, flamethrowers,
nailguns, air cannons, and extendable calves

238
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that can be used to turn him
into a reverse centaur. His back,

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00:16:42,120 --> 00:16:45,759
however, remains more or less untouched, as he was unable to reach it

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during this process. During the time
Skip Frankie would spend two years on the

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island that Vegapunk was from and learned
as much as he could from his lap,

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he rebuilt his entire body to become
more advanced, this new body being

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much bigger and here, but housing
many more tools and weapons as a result,

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things like changeable hairstyles, fireballs,
tiny hands that extend from his hands,

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the radical beam nipple lights, and
the improved version of all of his

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00:17:11,720 --> 00:17:15,960
previous abilities. He can even turn
his legs into tank treads if he needs

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to. However, despite all of
these tools, Frankie is ironically pushed into

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the broader role of the crew,
often going against people like signor Pink in

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00:17:25,720 --> 00:17:30,440
battles of machismo and brute strength,
rather than making use of all the technology

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00:17:30,519 --> 00:17:33,039
he has. That said, when
push comes to shove, his vaster rate

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00:17:33,119 --> 00:17:38,240
of weapons does allow him the versatility
to find solutions in most situations, very

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00:17:38,279 --> 00:17:41,559
similar to USAP, and it's a
trend that you probably see in most of

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the characters we've mentioned so far.
The more versatile these characters tend to be,

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00:17:45,640 --> 00:17:49,640
the less specialized and overall powerful they
are as well. However, a

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00:17:49,720 --> 00:17:52,920
big benefit that Frankie has, though, is that he can make the best

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of his environment in order to supplement
his own strength, creating structures like stairs

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00:17:57,920 --> 00:18:02,359
or bridges to keep him self in
good positions during a fight, or making

258
00:18:02,440 --> 00:18:04,920
on the spot weapons to better suit
the situation that he finds himself in.

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00:18:04,920 --> 00:18:10,000
In this way, Frankie's potential on
the battlefield is only limited by the supplies

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that he has available to him,
and while it might not be strong enough

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00:18:11,880 --> 00:18:15,519
to allow him to defeat people like
Tito or Big Mom, it does allow

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00:18:15,640 --> 00:18:19,519
him to at least create big opportunities
to either strike back or help his crew

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00:18:19,640 --> 00:18:22,119
escape. But on top of this, I think that it would be unfair

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00:18:22,119 --> 00:18:26,759
to talk about Frankie's power without also
mentioning the arsenal of nexs and machines that

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he's supplied the crew with, because
Frankie's strength isn't just limited to what he

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can do, but also what he
allows his crew to do. Obviously,

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the Sunny is included in this,
which allows the straw Has to become a

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00:18:37,200 --> 00:18:42,640
pretty powerful force at sea, complete
with Kuda burst turrets and the Gayon canon

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00:18:42,720 --> 00:18:45,599
the Gallon canon, I don't know
how to pronounce that, but whatever.

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00:18:45,799 --> 00:18:51,240
But just as important are these sharks
Submerged three, which allows for underwater escape

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00:18:51,240 --> 00:18:55,079
and exploration, the Black Rhino four, which can barrel through enemies at high

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speeds and even knock over Big Mom
and the Bracchio Tank five, which is

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00:18:59,319 --> 00:19:03,440
a tank which is durable and strong
enough to allow Chopper and USOP to deal

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00:19:03,440 --> 00:19:07,559
with Big Mom considerably well. It
isn't like they're going to win the fight,

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00:19:07,680 --> 00:19:11,400
but to say that the tank helped
their odds is an understatement. On

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00:19:11,440 --> 00:19:14,920
top of that, the Black Rhino
and Brachio Tank can actually be docked to

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00:19:15,000 --> 00:19:19,039
form the Iron Pirate General Frankie.
This is an extremely durable and powerful giant

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00:19:19,079 --> 00:19:22,839
mech that has machine guns in the
left arm, a projectile shield, his

279
00:19:22,960 --> 00:19:27,720
own gay On Canon rockets, and
of course comes complete with a powerful sword

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00:19:27,839 --> 00:19:32,559
as well. Much like Chopper's Monster
Point, this is a massive power boost

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00:19:32,559 --> 00:19:36,279
to Frankie, but it just isn't
practical to be used all the time as

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00:19:36,279 --> 00:19:40,680
it has its own requirements. However, unlike Monster Point, there's no time

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00:19:40,720 --> 00:19:44,119
limit on this and if the attack
fails, he won't be left a sitting

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00:19:44,200 --> 00:19:47,599
duck. Now moving on from Frankie
to what I would consider to be the

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00:19:47,680 --> 00:19:51,759
last of the mid tier crew members
being Robin, and let's be real,

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00:19:52,000 --> 00:19:57,400
Robin is insanely strong, especially early
in the series. She joins just after

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00:19:57,519 --> 00:20:02,359
Alabasa, and at this point in
the series, if the enemy isn't a

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00:20:02,440 --> 00:20:07,880
Loggia user or exactly a character like
Lufy or Buggy with a work around to

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00:20:07,960 --> 00:20:11,759
her abilities, Robin could just snap
their neck instantly and take the win,

290
00:20:11,960 --> 00:20:15,559
although I guess you do need to
have a neck for her to do this.

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00:20:15,720 --> 00:20:19,839
So the priest she fought on Skypia
was saved by a technicality. As

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00:20:19,880 --> 00:20:23,119
a child, Robin ate the Hana
Hana no me a devil fruit, which

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00:20:23,119 --> 00:20:27,240
allowed her body to bloom on any
surface that she chooses, and the range

294
00:20:27,359 --> 00:20:32,240
is pretty considerable. Robin's go to
attack is to have her arms sprout from

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00:20:32,279 --> 00:20:34,960
the opponents back, have them reach
up to their neck and clutch it back,

296
00:20:36,160 --> 00:20:40,200
and honestly, there just isn't much
to be done to stop this.

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00:20:40,599 --> 00:20:42,599
I'm seeing her to use this to
take out massive groups of enemies in a

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00:20:42,680 --> 00:20:45,880
single motion, and it's just kind
of unfair. At the early stages of

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00:20:45,920 --> 00:20:51,480
the story, and much like Frankie's
ingenuity with his surroundings, Robin's abilities are

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00:20:51,640 --> 00:20:55,680
very much only limited by her imagination
in general. When she joins the crew

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00:20:55,759 --> 00:20:59,880
after Alabasa, I would say she
could probably even take on Zoro or Sanji

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00:21:00,000 --> 00:21:03,359
in a fight, because there's just
not much you can do against an opponent

303
00:21:03,400 --> 00:21:06,759
like Robin, although of course that's
just my opinion. Obviously, if either

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00:21:06,799 --> 00:21:10,000
of them gets a good hit in, they win, but getting that opportunity

305
00:21:10,039 --> 00:21:14,200
would be pretty rough. I think
what makes Robin so threatening in general is

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00:21:14,200 --> 00:21:18,200
just that her limbs can grow anywhere. It's pretty straightforward and simple. The

307
00:21:18,319 --> 00:21:22,319
range of places that her attacks can
come from, as well as the fact

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00:21:22,359 --> 00:21:26,559
that they can just appear, allows
her to become a very talented assassin.

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00:21:26,759 --> 00:21:30,839
But of course, she isn't limited
to just creating hands and cracking people's necks.

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00:21:30,200 --> 00:21:34,680
Robin can reproduce any part of her
body, eyes, spy with ears,

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00:21:34,680 --> 00:21:38,480
to eavesdrop legs, to kick with
anything. She could even grow a

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00:21:38,559 --> 00:21:42,519
massive collection of hands to produce wings
that will actually allow her to fly for

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00:21:42,559 --> 00:21:45,960
a few moments. And though it's
never seen in the series, she could

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00:21:47,000 --> 00:21:51,799
one hundred percent disgust whoever she's fighting
by covering them head to toe in things

315
00:21:51,799 --> 00:21:56,279
like teeth or eyeballs or tonsils or
whatever else. And I don't know about

316
00:21:56,279 --> 00:21:59,680
you, but I'm not fighting if
I'm covered in teeth. I'm gonna be

317
00:21:59,720 --> 00:22:03,319
honest, I'm going to go home, shower and question every life choice that

318
00:22:03,359 --> 00:22:06,440
brought me to that moment. Now. Robin's fruit is not perfect, though,

319
00:22:06,440 --> 00:22:10,880
and there is a pretty considerable downside
that being that these body parts are

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00:22:11,039 --> 00:22:14,720
a part of her, meaning that
they're limited to her own strength and that

321
00:22:14,759 --> 00:22:18,039
if they take damage, she will
still feel it. But as Robin becomes

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00:22:18,039 --> 00:22:22,680
more powerful throughout the series, that
also means that her abilities become more powerful.

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00:22:22,759 --> 00:22:26,359
For example, during the two year
Time Skip Robin learns the basics of

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00:22:26,440 --> 00:22:33,119
fishman karate from the Revolutionaries and can
implement those abilities through her fruit, a

325
00:22:33,400 --> 00:22:37,279
pretty substantial power boost. Post time, Skip Robin also produces massive versions of

326
00:22:37,319 --> 00:22:41,880
her legs and arms, similar to
how she used to make wings. But

327
00:22:41,039 --> 00:22:45,200
what's even cooler is their ability to
straight up make a clone of herself,

328
00:22:45,319 --> 00:22:48,920
and of course, in her fight
with Black Maria in Wano, we see

329
00:22:48,920 --> 00:22:52,720
her new technique, demon blooming,
where she creates a giant copy of her

330
00:22:52,799 --> 00:22:57,680
upper body while doubling her appendages and
creating things like bat wings and fangs and

331
00:22:57,799 --> 00:23:03,240
horns to give off the general appearance
of a demon. The Hana Hana fruit

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00:23:03,279 --> 00:23:07,359
allows Robin to be incredibly creative,
producing nets paths to roll her crew to

333
00:23:07,440 --> 00:23:11,559
safety, or even grabbing Frankie's nuts
and bolt. On top of that,

334
00:23:11,720 --> 00:23:18,400
Robin herself is just incredibly intelligent,
great at espionage and survival. She's a

335
00:23:18,440 --> 00:23:22,759
talented assassin, and she's gifted at
deception, all tools which feed into the

336
00:23:22,839 --> 00:23:26,759
use of her fruit and open opportunities
for her to be successful in any fight.

337
00:23:26,839 --> 00:23:30,440
But with that, we are finally
moving on to the monsters of the

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00:23:30,480 --> 00:23:33,119
crew. And like I said,
every member is strong, but the gaps

339
00:23:33,160 --> 00:23:38,319
between those mentioned so far and those
remaining is just too significant not to bring

340
00:23:38,400 --> 00:23:41,240
up now. Of these next four
characters, there's one that we have the

341
00:23:41,359 --> 00:23:45,720
least experience with, and while he
has always been shown to be incredibly powerful,

342
00:23:47,000 --> 00:23:49,839
I think that gene Bay falls short
to both Zoro and Sanji when you

343
00:23:49,960 --> 00:23:55,400
take into consideration their power ups from
Janna. It's obviously debatable, as we

344
00:23:55,480 --> 00:24:00,039
haven't seen a lot of gene Bay
fighting overall, especially in comparison to the

345
00:24:00,079 --> 00:24:03,400
others, but given what we've seen
so far, I think this is where

346
00:24:03,440 --> 00:24:06,000
I'm putting him. We first heard
of gene Bay all the way back in

347
00:24:06,039 --> 00:24:08,079
the East Blue, when Johnny and
Yosaku mention him, but we don't actually

348
00:24:08,079 --> 00:24:11,559
meet him until impel Down, when
he shares a cell with Ace. Of

349
00:24:11,559 --> 00:24:15,799
course, Lufy would soon show up
and free Jean Bay, and we get

350
00:24:15,799 --> 00:24:18,000
our first look at him in combat
when he aids Lufy, both in the

351
00:24:18,119 --> 00:24:22,279
escape of impel Down and in the
Battle of Marine Ford. And at Marine

352
00:24:22,279 --> 00:24:26,799
Ford we see gene Bay fighting Moria
and just dunking on him, which is

353
00:24:26,839 --> 00:24:30,839
pretty impressive when he considered that Lufy
and the rest of the straw Hats very

354
00:24:30,880 --> 00:24:34,359
recently just struggled quite a bit to
deal with him. Through the rest of

355
00:24:34,400 --> 00:24:38,640
Marine Ford, gene Bay would manage
to hold his own against really anyone he

356
00:24:38,680 --> 00:24:44,160
came across, and while he wasn't
about to overpower the admirals, he could

357
00:24:44,200 --> 00:24:48,359
at least defend himself against them and
protect others from them for the most part.

358
00:24:48,480 --> 00:24:49,759
And I don't know about how you
guys saw him, but to me

359
00:24:49,960 --> 00:24:53,440
he was always kind of on the
level of Marco or Juzo at the time.

360
00:24:53,559 --> 00:24:56,920
After the time Skip, we see
him in Fishman Island, and finally

361
00:24:56,960 --> 00:25:02,000
he would officially join the crew all
the way in Wholecake Island, where he

362
00:25:02,039 --> 00:25:06,200
needed to fearlessly tell off Big Mom
in order to leave her crew without any

363
00:25:06,240 --> 00:25:08,759
restriction. From there, he would
eventually join up with everyone in Wanna where

364
00:25:08,799 --> 00:25:12,519
he battled who's who of the Tobiropo
and managed to take the win. Now,

365
00:25:12,640 --> 00:25:17,359
something to mention is that post Wanno, gene bay Is bounty shot up

366
00:25:17,400 --> 00:25:19,400
to one point one billion, and
I'm sure that a lot of people are

367
00:25:19,400 --> 00:25:23,799
going to make the argument that he's
stronger than Sanji because Sanjie is worth seventy

368
00:25:23,839 --> 00:25:29,960
million less. However, bounties are
not just a representation of power, and

369
00:25:30,000 --> 00:25:33,759
you got to remember that gene Bay
is a former warlord. He was instrumental

370
00:25:33,799 --> 00:25:37,440
in the founding of the Sun Pirates, he has ties to Ryugu Kingdom,

371
00:25:37,680 --> 00:25:41,279
and he's a former powerhouse member of
Big Mom's crew. He just has a

372
00:25:41,359 --> 00:25:47,000
more developed resume as well as directly
betraying the World Government in his past.

373
00:25:47,119 --> 00:25:48,880
So in my opinion, at least, I think that it makes sense that

374
00:25:48,920 --> 00:25:52,240
he has a higher bounty despite being
weaker. Of course, gene Bay is

375
00:25:52,319 --> 00:25:56,000
far from weak overall, though,
so let's talk about what he can actually

376
00:25:56,039 --> 00:26:00,720
do in terms of strength and durability. Gene Bay is able to survive attacks

377
00:26:00,759 --> 00:26:03,799
like being punched through by Sakazuki,
which is more than we can say about

378
00:26:03,880 --> 00:26:07,480
some people. And he's strong enough
to punch Watatsumi up into the air,

379
00:26:07,720 --> 00:26:14,079
which is pretty impressive considering Watzumi's size. Where his real strength shines, though,

380
00:26:14,200 --> 00:26:18,319
is in fishman karate. Jen Bay
is a parodigy of fishman karate and

381
00:26:18,440 --> 00:26:21,759
even became a black belt as a
child. He is such a master of

382
00:26:21,759 --> 00:26:25,680
the craft that his punches don't need
to make contact with enemies, as just

383
00:26:25,799 --> 00:26:29,880
the particles of water in the air
surrounding him becomes strong enough to compress,

384
00:26:30,079 --> 00:26:33,240
twist, and launch back any enemy
around him. He can even manipulate the

385
00:26:33,279 --> 00:26:37,720
water in people's bodies or secrete water
from himself, like how Hodi did after

386
00:26:37,839 --> 00:26:42,480
overdosing on energy steroids. Basically,
when it comes to fishman karate and the

387
00:26:42,519 --> 00:26:47,839
manipulation of water, jen Bay is
the expert, making him someone who is

388
00:26:47,880 --> 00:26:52,039
just innately powerful and durable while also
being a technical master. He's kind of

389
00:26:52,079 --> 00:26:56,000
like the fishman karate equivalent of Mehawk, and then you have to take into

390
00:26:56,039 --> 00:27:00,039
account his armament Hockey. This allowed
him to fight Ace for five days on

391
00:27:00,119 --> 00:27:04,400
even footing despite Ace being loggia user, and it's durable enough to protect him

392
00:27:04,440 --> 00:27:10,039
from Big Mom's kooniak and from Who's
Who's rokushiki abilities, and of course,

393
00:27:10,160 --> 00:27:15,160
as a fishman, all of his
abilities, strength and speed are magnified vastly

394
00:27:15,160 --> 00:27:18,720
when he's underwater. Gimbay of course
also has access to observation hockey, however,

395
00:27:18,759 --> 00:27:22,880
it isn't on the level of people
like Lufi or Sanji. Now.

396
00:27:22,920 --> 00:27:26,880
Someone to mention with gene Bay is
that he offers something similar to USAF's cannon

397
00:27:26,960 --> 00:27:30,440
skills or the weapons that Frankie makes, and specifically that is that gene Bay

398
00:27:30,559 --> 00:27:36,200
is a masterful helmsman who can understand
and manipulate the water around the Sunny to

399
00:27:36,240 --> 00:27:40,160
allow the crew to battle, escape, or fight regardless of the situation that

400
00:27:40,200 --> 00:27:44,319
they find themselves in, even through
massive waves or well being chased by Big

401
00:27:44,359 --> 00:27:47,720
Mom. On top of that,
like Chopper, he can communicate with animals

402
00:27:47,720 --> 00:27:51,519
on some level, although specifically he
can only talk to sea creatures, and

403
00:27:51,559 --> 00:27:56,039
this is something that's pretty interesting as
it should only be murfolk who are able

404
00:27:56,079 --> 00:28:00,279
to do that, But despite gene
Bay being a fishman, he's still cable

405
00:28:00,359 --> 00:28:03,880
of it. We even see him
summoning massive pods of whale sharks. Now

406
00:28:03,920 --> 00:28:07,119
next up is the third strongest straw
hat and I think that's Sanji. Of

407
00:28:07,160 --> 00:28:11,119
course. Sanji joined the crew way
back in the East Blue at the end

408
00:28:11,119 --> 00:28:15,279
of the Brattier arc, and he
learned his specialized style of fighting from Zef,

409
00:28:15,319 --> 00:28:18,519
this being a method which focused on
the use of his legs because a

410
00:28:18,599 --> 00:28:22,079
chef should never risk injuring his hands. From the start of the series,

411
00:28:22,079 --> 00:28:26,480
Sanji has always been both very durable
and very powerful, and while these were

412
00:28:26,519 --> 00:28:29,599
not fully awakened at the time,
in part this is probably due to his

413
00:28:29,640 --> 00:28:33,079
genetic modifications. His father, Judge, had performed experiments on his children while

414
00:28:33,119 --> 00:28:37,079
his wife was still pregnant in order
to make them super soldiers. Sangie's mother,

415
00:28:37,119 --> 00:28:41,079
however, managed to counteract the effects
slightly, which allowed Sanji to keep

416
00:28:41,119 --> 00:28:45,880
his humanity at the cost of making
him weaker than his siblings. These genes

417
00:28:45,920 --> 00:28:48,960
would fully awaken after Sanji wore his
raid suit a few times later in the

418
00:28:49,039 --> 00:28:52,759
series, and effectively made him miles
stronger than he had ever been in the

419
00:28:52,799 --> 00:28:56,319
past in terms of his early shows
of durability, though in his fight with

420
00:28:56,440 --> 00:29:00,599
karubean Arlong Park, Sanji is brought
down to the depths of the ocean and

421
00:29:00,599 --> 00:29:06,079
then quickly resurface as a method of
crushing his internal organs through the change in

422
00:29:06,119 --> 00:29:10,119
pressure. He took a head on
blast of electricity from Ennel and stayed up

423
00:29:10,119 --> 00:29:12,960
long enough to thank him for lighting
his cigarette, and after awakening his German

424
00:29:14,079 --> 00:29:18,119
enhanced jeans, he managed to shatter
a Queen's sword with his neck without taking

425
00:29:18,119 --> 00:29:22,160
any damage. Sanji now has a
full on exoskeleton that makes him merely invulnerable

426
00:29:22,160 --> 00:29:26,519
to damage and boost his healing as
well if he does take damage. For

427
00:29:26,559 --> 00:29:30,559
example, during his fight with Queen, he broke every bone that he had

428
00:29:30,720 --> 00:29:34,440
only to get back up and snap
himself back into place. The way I

429
00:29:34,480 --> 00:29:38,240
look at it is that Zoro has
always been able to endure the most damage,

430
00:29:38,279 --> 00:29:42,440
while Sanji has always been able to
take the biggest individual hits. One

431
00:29:42,480 --> 00:29:48,039
specializes in endurance and the other endurability. Now Sanjie is also exceptionally fast,

432
00:29:48,119 --> 00:29:52,480
but again his genetic modifications bring this
to the next level, as he could

433
00:29:52,519 --> 00:29:56,559
move so quickly that Queen misstook him
for being invisible. This can be coupled

434
00:29:56,559 --> 00:30:00,359
with skywalk or blue Walk, which
allow him to or less move freely through

435
00:30:00,440 --> 00:30:04,720
air or water. Making him extremely
mobile as well. So what we have

436
00:30:04,920 --> 00:30:08,160
now is a guy who moves so
fast he can become invisible, with the

437
00:30:08,200 --> 00:30:12,599
ability to freely move in any direction
in any environment, and in the event

438
00:30:12,640 --> 00:30:15,759
that you actually do manage to land
a hit on him, he'll barely take

439
00:30:15,839 --> 00:30:18,960
damage or just shrug it off.
But at the same time, he has

440
00:30:19,039 --> 00:30:22,640
enough power in his kicks to take
down some of the most powerful pirates in

441
00:30:22,680 --> 00:30:26,599
the world. Post time skipt Sanji
is able to take down Pasafistas in one

442
00:30:26,680 --> 00:30:30,960
shot, despite them being made of
things harder than steel. He has added

443
00:30:30,000 --> 00:30:34,680
in armament hockey to be able to
protect against Judge's spear or to damage Lufy

444
00:30:34,759 --> 00:30:38,920
pretty considerably, and when he finally
adds in his enhancements, he manages to

445
00:30:38,960 --> 00:30:44,359
take Queen down in a single barrage
of kicks that sent Queen flying out of

446
00:30:44,359 --> 00:30:49,119
onegashima and even reverted him back to
his human form. Sanji is incomparably stronger

447
00:30:49,160 --> 00:30:52,960
than he was prior to that battle
now, and I know that a lot

448
00:30:52,960 --> 00:30:56,319
of people think Jean Bay is stronger, but I don't really see that as

449
00:30:56,319 --> 00:30:59,960
a possibility. After this change.
It's kind of hard to talk about specific

450
00:31:00,039 --> 00:31:03,680
abilities or attacks with Sanji as its
just variation of kick, high kick,

451
00:31:03,799 --> 00:31:07,920
spin kick or whatever. But a
notable mention is, of course diabla jambe

452
00:31:08,119 --> 00:31:14,279
and eventually ifrit jombat v see Sanji
igniting his leg, increasing his speed and

453
00:31:14,440 --> 00:31:18,799
power, and burning opponents on content. And finally we got to talk about

454
00:31:18,920 --> 00:31:22,559
observation hockey, as Sanji specializes in
it. This was framed specifically because he

455
00:31:22,599 --> 00:31:27,079
needed to be constantly vigilant on the
Kamabaka Kingdom. Sanji is now able to

456
00:31:27,119 --> 00:31:32,599
sense other people's presence, strength,
emotion, and even intention. We see

457
00:31:32,640 --> 00:31:37,599
him dodging Categories attacks despite Category being
a stronger observation user, and he was

458
00:31:37,640 --> 00:31:41,839
also able to understand both Viola and
Keenemone's true intentions right off the bat,

459
00:31:42,359 --> 00:31:48,480
although he was admittedly blinded by puttings
acting. Sanji senses Tashigi being beaten by

460
00:31:48,559 --> 00:31:52,680
Virgo despite the vast grains between them, and even as recent as a few

461
00:31:52,720 --> 00:31:56,119
chapters ago, he is the one
who sensed Bonnie when she was trapped in

462
00:31:56,119 --> 00:32:00,759
the warm Eddie. Between his observation
hockey armament hockey and his Janet enhancements,

463
00:32:00,000 --> 00:32:06,519
Sanji is just kind of this perfect
defensive combatant while still being a threat in

464
00:32:06,559 --> 00:32:09,119
his own right, which is why
I'm putting him in third place. Second

465
00:32:09,400 --> 00:32:14,640
obviously goes to Zoro. Zoro is
the first crewmate that Lufy picked up way

466
00:32:14,640 --> 00:32:19,160
back in Shellstown, and he trained
in Shimosuki Village under Kyoshiro and made a

467
00:32:19,200 --> 00:32:22,079
promise to his rival Hueena that one
day one of them would become the greatest

468
00:32:22,119 --> 00:32:27,440
swordsman in the world before she inevitably
passed away. By the time Lufy found

469
00:32:27,519 --> 00:32:30,119
him, Zoro had earned the title
of pirate Hunter, being famous across the

470
00:32:30,160 --> 00:32:35,440
East Blue for bounty hunting. It
was at this point where even Crocodile's Broke

471
00:32:35,519 --> 00:32:37,720
Works took an interest in him and
sent someone to try and recruit him.

472
00:32:37,880 --> 00:32:43,039
Zoro uses three sword style, a
method of sword play which focuses on one

473
00:32:43,079 --> 00:32:45,839
sword in each hand and one in
his mouth, and as early as Alabasta,

474
00:32:45,880 --> 00:32:50,720
we even see him being able to
slice through steel, demonstrating himself to

475
00:32:50,759 --> 00:32:54,000
be devastatingly powerful very early on.
Like I mentioned in the Sanji section,

476
00:32:54,160 --> 00:33:00,480
Zoro also has superhuman endurance from being
nearly cut in half to Mihawk and then

477
00:33:00,559 --> 00:33:06,759
immediately fighting Arlong and Hatchie to his
famous nothing happened moment to every other battle

478
00:33:06,799 --> 00:33:10,519
where Zoro starts the fight on Desk's
door only to persevere through it. Zoro

479
00:33:10,720 --> 00:33:15,240
is next to unstoppable. Once he
starts a fight, he will undoubtedly take

480
00:33:15,359 --> 00:33:20,720
a load of damage, probably more
than anyone else could, but he will

481
00:33:20,759 --> 00:33:23,240
get back up and continue to fight
until he finds a way to win.

482
00:33:23,400 --> 00:33:27,880
Now. Despite focusing on his famous
three sword style through the years, we've

483
00:33:27,880 --> 00:33:31,519
seen Zoro improvise with no sword style, one sword style, two sword style,

484
00:33:31,920 --> 00:33:37,160
nine sword style, and even once
fought with usof chain to his arm

485
00:33:37,279 --> 00:33:42,240
holding another sword so he can make
the best of whatever materials he has available.

486
00:33:42,279 --> 00:33:45,759
And while we rarely see him fighting
without his sword, the dude is

487
00:33:45,960 --> 00:33:50,240
monstrously strong. We see him crushing
this Monday's head way back in Whiskey Peak

488
00:33:50,359 --> 00:33:53,079
using just his hand, and of
course I always think back to thriller Bark

489
00:33:53,319 --> 00:33:58,279
when we see him lifting those insane
weights while doing a handstand, and that

490
00:33:58,440 --> 00:34:01,680
is before his time scale power boost. Hell. Even earlier in the series,

491
00:34:01,759 --> 00:34:06,880
during his fight with Mister One,
he picks up a collapsing building while

492
00:34:06,920 --> 00:34:10,719
he himself is extremely injured. So
it's pretty clear that the dude is fairly

493
00:34:10,760 --> 00:34:15,639
strong, so even without his swords, I'm sure he could beat the hell

494
00:34:15,679 --> 00:34:17,840
out of someone. But of course
we do have to talk about his actual

495
00:34:17,880 --> 00:34:22,119
swordsmanship. In terms of the power
of his slices. We've seen Zoro cut

496
00:34:22,119 --> 00:34:27,480
through mountains as he fought Pica,
he can slice through pasafisas, and now

497
00:34:27,519 --> 00:34:30,440
he can even cut combatants like both
King and Kaido. And a big part

498
00:34:30,480 --> 00:34:35,400
of that is his most recent evolution, after swapping his chief Sweeve for Enma.

499
00:34:35,719 --> 00:34:39,000
Enma is a crazy person's sword,
swallowing and pulling out the hockey of

500
00:34:39,000 --> 00:34:44,360
its wheelder until there's nothing left.
The first time we see Zoro holding it,

501
00:34:44,400 --> 00:34:49,039
the sword completely shrivels up his arm
and even accidentally causes him to cut

502
00:34:49,079 --> 00:34:52,599
a cliff in half. Once mastered, though, Zoro's able to use King

503
00:34:52,639 --> 00:34:57,320
of Hell three swords style, his
currently most powerful stance, which has Enma

504
00:34:57,440 --> 00:35:00,679
draining all of his hockey and then
infusing that energy into all three of his

505
00:35:00,760 --> 00:35:05,519
swords. This gives him a lot
more range and power than ever before,

506
00:35:06,000 --> 00:35:09,280
even allowing him to cut an overpowered
King despite not being able to leave a

507
00:35:09,320 --> 00:35:14,639
scratch on him before this started.
I'd say it's about as significant a boost

508
00:35:14,679 --> 00:35:20,199
as Sanjie's enhancements, But while Sanjie's
new form is always active and extremely safe,

509
00:35:20,599 --> 00:35:22,679
this seems to be more of a
glass cannon all or nothing, last

510
00:35:22,719 --> 00:35:27,800
resort technique, So I'm assuming it's
much stronger than Sanji's form, but with

511
00:35:27,800 --> 00:35:30,880
a much bigger risk associated with it. Regardless, both are pretty badass.

512
00:35:31,199 --> 00:35:36,199
His two sword style tends to be
used when Zoro needs specific bursts of power

513
00:35:36,280 --> 00:35:38,360
and speed, like when he's trying
to cut the c train. A lot

514
00:35:38,360 --> 00:35:44,159
of the time, this form uses
more unsheathing and resheathing based attacks like rashemon

515
00:35:44,320 --> 00:35:49,119
or his flying slashes, although normal
sword fighting is obviously on the table as

516
00:35:49,159 --> 00:35:52,679
well. In this form, he's
even able to take on Kukimaru, one

517
00:35:52,719 --> 00:35:58,119
of Onano's strongest ninjas, with relative
ease. One sword style is probably on

518
00:35:58,159 --> 00:36:01,199
the lower end of Zoro's power,
but it's still pretty impressive. His first

519
00:36:01,199 --> 00:36:05,760
poundaho was used in one sword style. He cut through Mister One's steel,

520
00:36:05,920 --> 00:36:09,119
he took down Rhyuma, he overpowered
Hodi using one sort of style. It

521
00:36:09,159 --> 00:36:14,400
seems to be that a lot of
moments where Zoro's growth needs to happen immediately

522
00:36:14,639 --> 00:36:17,440
or positions where he's put in a
corner and needs to adapt are all revolving

523
00:36:17,440 --> 00:36:22,119
around him being in this one sword
style state. Now no sword style see

524
00:36:22,239 --> 00:36:28,239
Zoro manifesting his attacks around him in
what looks like aura. This is apparently

525
00:36:28,360 --> 00:36:32,199
not hockey. Instead, his killing
intent made into a tangible thing, which

526
00:36:32,239 --> 00:36:36,440
is terrifying. And this is kind
of seen again as we move on to

527
00:36:36,679 --> 00:36:39,400
nine sword style, which follows into
this category. As we see Zoro having

528
00:36:39,480 --> 00:36:45,800
four extra arms and two extra faces. It is a solidified illusion in the

529
00:36:45,880 --> 00:36:49,519
same way that no sword style is. It's in this form that he begins

530
00:36:49,519 --> 00:36:52,760
to look like the deity. Ashera
and Kindo even notices for the first time

531
00:36:52,840 --> 00:37:00,000
that Zoro has access to Conqueror's hockey, speaking of after just awakening Conqueror's hockey,

532
00:37:00,000 --> 00:37:04,119
he's able to knock out several low
level beast pirates very shortly after.

533
00:37:04,320 --> 00:37:07,000
Furthermore, he's even able to infuse
his blades with them as he fought King.

534
00:37:07,159 --> 00:37:13,079
These are fairly advanced abilities for someone
who just learned about having conquerors hockey.

535
00:37:13,239 --> 00:37:16,360
Yes, we see most Conquerors users
kind of activating their abilities in moments

536
00:37:16,360 --> 00:37:22,400
of stress, but the active decision
to trigger conquerors hockey and knock people out

537
00:37:22,519 --> 00:37:24,920
tends to be something that has learned
over time. On top of that,

538
00:37:25,119 --> 00:37:30,039
infusing his blades with conquerors is sort
of similar to the Ryuo technique that Lufy

539
00:37:30,119 --> 00:37:35,000
learned in Wano, so it seems
like Zoro has some kind of proficiency with

540
00:37:35,159 --> 00:37:39,039
conquerors hockey, at least when it
comes to learning abilities. However, Zoro's

541
00:37:39,119 --> 00:37:43,880
armament is his bread and butter,
using it to hold back the bird cage's

542
00:37:43,880 --> 00:37:49,119
strings, cutting people clad in armament
themselves, and even fueling Emma in battle.

543
00:37:49,199 --> 00:37:52,480
Of course, his observation hockey is
pretty decent, being able to detect

544
00:37:52,599 --> 00:37:55,960
Caribou and Ryugu palace, as well
as Batman's attempt to kill Surdu with an

545
00:37:57,039 --> 00:37:59,840
arrow from a distance. Outside of
this, though, the last thing when

546
00:38:00,039 --> 00:38:02,960
dimensioned about Zoro is his ability to
cut fire. Now like a kinemon,

547
00:38:04,119 --> 00:38:08,079
this isn't the most powerful ability,
especially in comparison to all his hockey,

548
00:38:08,119 --> 00:38:13,679
but it is noteworthy all the same. And finally, the strongest straw hat

549
00:38:13,760 --> 00:38:17,079
to no one's surprise after leaving Wano, is of course Monkey the Lufy As

550
00:38:17,079 --> 00:38:22,039
a child, Lufy ate the gum
gum fruit turning his body into rubber and

551
00:38:22,159 --> 00:38:25,639
making him resistant to any and all
blunt force attacks that don't involve hockey.

552
00:38:25,760 --> 00:38:30,280
This means punches, falls, and
even bullets will literally bounce right off of

553
00:38:30,360 --> 00:38:35,280
him. It also makes him completely
immune to electric attacks as well. While

554
00:38:35,280 --> 00:38:38,199
originally not being very talented with his
fruit, he trained for a decade to

555
00:38:38,360 --> 00:38:43,280
master a variety of long ranged and
stretchy attacks, to the point where his

556
00:38:43,360 --> 00:38:46,599
journey begins with him knocking out the
King of the Coast. Lufy's biggest strength,

557
00:38:46,599 --> 00:38:51,639
though, has always been his imagination
and combat sense. He's able to

558
00:38:51,760 --> 00:38:55,039
use his rubbery body to find solutions
in any situation that he finds himself in

559
00:38:55,199 --> 00:39:00,039
and to overcome them, or at
least to learn from his opponent to be

560
00:39:00,079 --> 00:39:02,559
come all that much stronger. For
example, in his battle with Crocodile,

561
00:39:02,679 --> 00:39:07,519
he realizes that water is the key
to defeating the warlord, so he creates

562
00:39:07,559 --> 00:39:12,360
the water Lofy form and later simplifies
it by using his own blood to harden

563
00:39:12,440 --> 00:39:17,280
Crocodile's sand and make him vulnerable.
It is quick and ingenuity thinking. Similarly,

564
00:39:17,519 --> 00:39:22,599
CP nine bodied him in Water seven
due to their rokushiki techniques, specifically

565
00:39:22,719 --> 00:39:27,599
their speed, which allowed them to
overwhelm him and make use of their powerful

566
00:39:27,639 --> 00:39:31,559
attacks to defeat him. So Lufy
creates Gear second and third. Gear second

567
00:39:31,599 --> 00:39:37,440
integrates Lufy's imitation of the shave technique, pumping his blood through his body much

568
00:39:37,440 --> 00:39:43,360
faster and essentially fueling himself into extreme
speeds that Bluno just isn't able to keep

569
00:39:43,440 --> 00:39:45,960
up with, and by moving at
these speeds, his attacks also become strong

570
00:39:46,079 --> 00:39:52,440
enough to overpower Bluno's iron body.
However, Lufy realizes that this ability strains

571
00:39:52,519 --> 00:39:55,360
him and puts him on a clock, so he also created Gear third,

572
00:39:55,719 --> 00:40:00,639
a form which sees him blowing into
his arms and inflating parts his body for

573
00:40:00,960 --> 00:40:04,199
massive finishing attacks when there's no other
option. On top of that, we

574
00:40:04,280 --> 00:40:08,000
see Lufy making things like nets,
flying saucers, creating boxing gloves out of

575
00:40:08,000 --> 00:40:13,920
Mister Three's wax, wearing an afro, using a golden ball as a power

576
00:40:13,920 --> 00:40:16,639
boost to his gum gum rifle,
eating a bunch of crackers, and so

577
00:40:16,679 --> 00:40:21,559
many more things that signify his ability
to think on his feet. His next

578
00:40:21,599 --> 00:40:24,559
big power boost, though, would
come after learning and mastering hockey. Conqueror's

579
00:40:24,599 --> 00:40:29,480
hockey would help him overcome the marines
at Marine Ford help him defeat the Boa

580
00:40:29,599 --> 00:40:34,079
Sisters and take out hordes of Hody
Jones's men. Armament was added to his

581
00:40:34,119 --> 00:40:37,679
Gear second and third to make them
immensely powerful, and observation would eventually be

582
00:40:37,760 --> 00:40:42,480
trained to the point fighting Catecury to
allow him to see a few moments into

583
00:40:42,480 --> 00:40:45,199
the future and predict his opponent's actions. It's also around this time that we

584
00:40:45,280 --> 00:40:51,000
start seeing that imagination seems to play
a big role in Lufy's powers. Gear

585
00:40:51,039 --> 00:40:54,519
second and third already kind of go
beyond the idea of what rubbers should be

586
00:40:54,559 --> 00:40:59,239
allowed to do, or at least
they stretched the idea to its logical limits.

587
00:40:59,320 --> 00:41:04,840
But suddenly we have attacks like Redhawk
and four Elephant Gun, incorporating fire

588
00:41:04,880 --> 00:41:08,400
and electricity into his attacks, respectively. And this goes even further as we

589
00:41:08,440 --> 00:41:14,239
see him enter Gear four against Dofi, Lufy uses bounce Man, a thick

590
00:41:14,320 --> 00:41:17,840
bouncy boy who uses elastic compression rather
than the usual stretch and release that we've

591
00:41:17,840 --> 00:41:22,079
seen up till now. This form
also allows Lufy's attacks to look like cannons

592
00:41:22,119 --> 00:41:28,079
firing from his fists and can be
multiplied in his Kong Organ attack. On

593
00:41:28,119 --> 00:41:31,039
top of this, Lufy can grow
these to be massive with King Kong attack,

594
00:41:31,199 --> 00:41:36,320
and he can even fly with a
motion similar to Sangie's skywalk by using

595
00:41:36,360 --> 00:41:39,599
his compressions and releases to propel himself, which again, that is a lot

596
00:41:39,679 --> 00:41:44,280
for rubber to do. Gear four
also has tank Men, a fat form

597
00:41:44,320 --> 00:41:47,920
covered in armament hockey, almost similar
to Virgo. It makes Lufy impervious to

598
00:41:49,000 --> 00:41:52,840
attacks and allows him to keep eating
to the point where Cracker couldn't make any

599
00:41:52,840 --> 00:41:54,920
more soldiers. That's it. That's
all this form does. It's kind of

600
00:41:54,920 --> 00:41:59,000
a meme, but I do have
to mention it every time we go through

601
00:41:59,039 --> 00:42:02,360
Lufy's powers as it's technically there.
Less of mean though, is the final

602
00:42:02,440 --> 00:42:07,119
gear for version snake Man. First
seeing his fight against Katakuri, Lufy trades

603
00:42:07,159 --> 00:42:12,519
all of his defensive armament for offensive
stats, making him a glass cannon.

604
00:42:12,599 --> 00:42:15,679
In this form, his punches can
extend endlessly and will continue to pick up

605
00:42:15,719 --> 00:42:19,960
speed and velocity as they fly through
the air. On top of that,

606
00:42:20,000 --> 00:42:23,199
they can freely change direction and continue
to pick up power until they hit their

607
00:42:23,199 --> 00:42:28,719
target. These kind of form a
versatile triangle for Lufy, bounce Man for

608
00:42:28,760 --> 00:42:31,559
power, snake Man for speed,
and tank Man when it's dinner time.

609
00:42:31,639 --> 00:42:36,960
These forms are further enhanced in Wano
when Lufy learns a new form of hockey

610
00:42:36,960 --> 00:42:42,000
expression with Ruo. With this,
Lufy can infuse his attacks with conquerors hockey

611
00:42:42,239 --> 00:42:45,880
to increase their power, as well
as to emit his attacks so that they

612
00:42:45,920 --> 00:42:49,480
don't even need to make direct contact, or so that they can make deeper

613
00:42:49,559 --> 00:42:52,760
hits, a tool which is instrumental
in his taking down of Kaido, whose

614
00:42:52,800 --> 00:42:58,880
body was essentially invulnerable to damage.
Now, with all of this, Lufy

615
00:42:59,000 --> 00:43:02,320
would be just about even in my
opinion, with Sanji and Zoro's new powers.

616
00:43:02,440 --> 00:43:06,559
But of course it doesn't end here. During his fight with Kaido,

617
00:43:06,760 --> 00:43:12,159
Lufy awakens Gear Fifth, becoming the
embodiment of joy Boy and breaking the laws

618
00:43:12,159 --> 00:43:15,519
of physics as he embraces tune Force. It turns out the gun Gum fruit

619
00:43:15,719 --> 00:43:20,920
was actually the mythical Nika fruit,
and once awakened, it allows the user

620
00:43:20,960 --> 00:43:25,199
to turn their imagination into reality,
which has kind of been Lufy's whole thing

621
00:43:25,239 --> 00:43:29,519
the whole time. In this form, Lufy gets this dope, new white

622
00:43:29,519 --> 00:43:32,159
color palette, a new outfit,
and he can do whatever he wants.

623
00:43:32,440 --> 00:43:36,920
He's not all powerful. In terms
of strength methoic. We see him one

624
00:43:36,960 --> 00:43:39,599
shot in Kaido, but his options
become next to infinite. We see him

625
00:43:39,639 --> 00:43:43,559
getting hit by Kaido's club, only
to take the shape of it and not

626
00:43:43,800 --> 00:43:46,599
really take much damage. He bends
the ground and turns it into rubber so

627
00:43:46,639 --> 00:43:51,440
he can bounce back boro breath.
He uses Kaido as a jump rope.

628
00:43:51,519 --> 00:43:55,280
He becomes gigantic and can grab hold
of lightning. Basically, he's not limited

629
00:43:55,320 --> 00:44:00,920
by anything except his creativity. This
doesn't mean he's the more, this doesn't

630
00:44:00,920 --> 00:44:04,400
mean he's unstoppable, and it does
seem to drain him quite a lot.

631
00:44:04,679 --> 00:44:08,159
But while it's active, he is
an insane force of nature. And I

632
00:44:08,159 --> 00:44:13,079
think it's hard to debate about him
being the strongest straw hat. But there

633
00:44:13,119 --> 00:44:15,719
you have it all ten straw hat
ranked on their power. Yes, there's

634
00:44:15,760 --> 00:44:20,400
some wiggle room, and you could
move people from here or there depending on

635
00:44:20,440 --> 00:44:23,039
your interpretation, but I think in
general this is a pretty close to correct

636
00:44:23,119 --> 00:44:25,760
list at the very least. Let
me know if you think I'm crazy or

637
00:44:25,800 --> 00:44:29,360
if you agree with me down in
the comments, and if you have some

638
00:44:29,480 --> 00:44:32,199
idea for future upon one piece videos
like this, let me know those as

639
00:44:32,199 --> 00:44:36,480
well. As always, if you
enjoy this video, remember to leave alike

640
00:44:36,559 --> 00:44:38,960
and you can of course subscribe to
the channel so you don't miss more great

641
00:44:39,039 --> 00:44:43,199
one piece content in the future.
Finally, feel free to check out my

642
00:44:43,280 --> 00:44:46,039
own channel, axle Beats, if
you're interested in supporting me directly as well.

643
00:44:46,119 --> 00:44:50,159
But with that all being said,
thank you guys so much for watching,

644
00:44:50,159 --> 00:44:52,079
and until next time, I hope
you all stay excellent
