WEBVTT

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You are listening to the IFH podcast
Network. For more amazing filmmaking and screenwriting

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00:00:08.880 --> 00:00:14.839
podcasts, just go to ifahpodcastnetwork dot
com. Welcome to the Bulletproof Screenwriting Podcast,

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00:00:14.960 --> 00:00:18.920
Episode number three sixty two. Don't
work on your job, work on

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yourself. Make yourself much more valuable
to the marketplace. Jim Rohan broadcasting from

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a dark, windowless room in Hollywood
when we really should be working on that

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next draft. It's the Bulletproof Screenwriting
Podcast, showing you the craft and business

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of screenwriting while teaching you how to
make your screenplay bulletproof. And here's your

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host, Alex Ferrari. Welcome,
Welcome to another episode of the Bulletproof Screenwriting

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Podcast. I am your humble host
Alex Ferrari. Now, today's show is

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sponsored by Bulletproof script Coverage. Now. Unlike other script coverage services, Bulletproof

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screenplay or TV script covered by professional
readers, head on over to covermiscreenplay dot

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com. Now, I know a
lot of you have watched Disney Plus's show

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The Mandalorian, which is a Star
Wars the first Star Wars television series,

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and it was one of the biggest
shows. I am a tremendous fan,

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as many of you already know,
But what I was really interested in was

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the virtual production techniques and technologies that
they use and implemented to make a giant,

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very big budget looking show on a
budget. Now, mind you,

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on a budget is relative in the
Star Wars universe. But let's just say

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that they were able to put together
hours and hours of content for a less

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budget than you would have to spend
on a standard Star Wars movie. Now,

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I was like, this is all
great and again, you know,

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just like when the t Rex showed
up in Jurassic Park in nineteen ninety three.

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That's really great, but how is
that going to help us as independent

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filmmakers. Well, today's guest is
someone who is going to help you get

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access to this insane technology on a
budget. Now, today we are speaking

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to Renee Armador from aar Wall and
ar Wall is one of the industry leaders

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in this virtual production technology. And
when I saw their newest product, my

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mouth dropped to the floor. They
have created the ar Wall Home Studio,

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which allows you, as an independent
creator, as an independent filmmaker, to

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use same or similar technologies to what
they used on the Mandalorian at a very

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very affordable price. We're talking less
than the cost of a red camera.

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Now, Renee and I get into
all of the technology, how independent filmmakers

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can use it, what it would
do for your production value, How do

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you get those amazing backgrounds that you're
going to be able to move left and

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right? I mean, is it's
just an insane, insane world that we're

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walking into. We are that much
closer to literally just shooting on a holid

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deck from Star Trek, which is
basically an entire room that looks and it

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feels almost like a real room,
but it's all holographic. We are very

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We're just getting closer and closer to
eventually being able to shoot on the Holid

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deck, and this technology is that
next step forward. So, without any

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further ado, please enjoy my conversation
with Renee Almador. I'd like to welcome

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to the show, Renee Amador.
How are you doing, Renee? I'm

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doing just fine. Thanks for having
me, Alex oh brother man, thank

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you for being on the show.
Man, I truly appreciate I am.

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I have to say before we get
started, man, I am such a

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fan of what you guys are doing
today are It's it's mind blowing, absolutely

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mind blowing. But we're going to
get into all of that in this episode.

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But before we start, I have
to tell the story because we were

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talking about it before we got on. Yes, and please tell, please

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tell the audience how we know each
other. Yeah, So, I mean

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I think you reached out because we
had some big press recently. We came

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out with some big announcement recently,
and just this morning, I was thinking,

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Alex for our is such a familiar
name. It's the type of name

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you don't forget, right, So
I was thinking, this sounds so familiar.

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I went back to my personal email
from like you know, over ten

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years ago, and went and looked
and put your name in and found I've

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been on your newsletter since about two
thousand and seven with a Nigma factory.

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And I think it was originally because
you were kicking butt on the DVX one

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hundred A and then the HVX two
hundred and you were one of the few

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people that was doing visual effects intensive
stuff on those cameras, so we we

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wanted to use those same cameras,
so we were following you to see what

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you were up to, what your
workflows were, And then you came up

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with a bunch of like workshops too, and I think I actually might have

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purchased them. But I think the
original way that I that I heard about

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you is we we had a we
had a couple of films go to Dragon

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Calm two thousand and seven. Your
your shorts were there as well. So

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once I saw those, and I
think we were at actually in contention against

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each other, it was like you
won first price, I won second price.

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Wow, that's awesome. Yeah,
So that's how I first learned it.

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I was like, the hell,
this guy, you know, why,

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why why did you get first place. What the hell's going on here?

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I got to watch these things exactly. That's hilarious. That's I have

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an email here, first email from
your newsletter June two thousand and seven.

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What a blast from the past.
I was when you told me this story.

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I was absolutely floored because I,
first of all, I can't believe

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you have email from two thousand and
seven, So that alone, there's issues

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that you need to work out.
But but that and then you read the

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email was about my second film,
Sin and I'll you know, hey,

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guys, I want to let you
know about a new film. It is

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so funny how that little short film
I did in two thousand and five people

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still talk to me about it and
still reach it like when I and it

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happens more often than you would think, Like I the last thing I thought

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of when when I rang in to
do our interview today as we were going

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to go, hey, dude,
I like I remember broken, Like I

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just didn't. It's hilarious. That's
amazing. Yeah, it's pretty pretty amazing,

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man, But thank you for sharing
that insane say good stand. Just

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to be clear, I'm a fan, and that's awesome. Here you know,

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I'm here just to interview you.
Basically, I'll come on your podcast

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or anytime you like the ar podcast, anytime you want. So, how

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did you get into the film business
in the first place. Yeah, so

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I think originally my dad, my
dad wanted to be a filmmaker way back

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in the seventies and ended up going
into computer engineering instead. So he was

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one of the top software engineers for
the defense industry for about forty years.

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But through that entire period, from
even a young age, that spirit of

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filmmaking was still inside him, and
he definitely, you know, imbued my

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entire upbringing, my my my media
culture with that love of cinema. So,

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you know, I grew up,
you know, before the age of

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ten watching Ballini and Kirasawa and all
these intense films, just really just thinking

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like, Okay, this is just
this is culture, this is what art

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is, not really knowing that,
like it's pretty unusual to get that type

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of education as a young child in
cinema. So at about the age of

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ten, I you know, made
a pretty determined statement to my family,

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like I am going to be a
filmmaker. I'm going to be a director,

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you know, screenwriter and make these
projects do some TV do some film,

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you know, just do what I
can and and really I think it

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was a couple of films that did
that for me. Obviously, I think

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like science fiction films were pretty big
for me Star Wars. But then there's

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one particular which peopull my laugh at, which is in the David Lynch movie.

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I happen to own that because my
dad was a pretty big David Lynch

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fan, and I don't think i'd
seen any of the other films. It's

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the first film i'd seen of his. And when I just in the first

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ten minutes of that film, you
see the set design and the production design

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that they brought to that project,
and you just think somebody's job is to

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get paid to make those sets,
and just to think how much fun and

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how much amazing creativity goes into that
type of collaboration. I thought that that's

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something I have to be involved with, because you know, as a kid,

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you look out into the rest of
the world and you're like, who

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else is approaching that level of creativity
and that level of storytelling and imagination.

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It's not really something that you see
out in the world. We'll be right

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back after a word from our sponsor
and now back to the show. So

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film for me was that moment where
I realized dream and imagination and reality and

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career could all come together into one
package and really create something special. So

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that that's how I really got started. And then just just kind of thinking

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of that mentality, uh at a
very young age. And then I made

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my first project obviously uh for us
for a high you know, trying to

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uh get rid of doing homework.
That it was awesome. We make a

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video. We made a video.
I think my first video was called Darren

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Gatto. It had to be in
Spanish because it was for Spanish class and

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it was just it was basically kind
of like a lost highway ripoff, like

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some weird surreal thing where people or
you know, in ark lighting, looking

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intense, that type of thing.
And that was a lot of fun.

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And one of the things that happened
when I was making it is literally everyone

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said to me, hey, you've
done this before, Like I can tell

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that you've done this before, and
I would be like, never done it

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before. Just watched every single behind
the scenes, you know, DVD thing

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that I could get my hands on. So that's how I got started.

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And then in senior year of high
school, I made a very popular video

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called Real Ultimate Power the official Ninja
movie, which was based on their website

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called Reultimate Power dot net, which
is very popular at the time, and

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that got over three million views that
video. This was in two thousand and

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two in high school, so I
personally set up the how'd you get the

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views? Where were those views?
Because YouTube wasn't even around yet, you're

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correct. So there's two things.
One is it's an adaptation of a website

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into a video, which is something
that hadn't really been done before. And

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in fact, we found out that
the only other projects who have done it

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at the time with something called Undercover
Brother, which I think you may remember

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that was actually a website to begin
with. So we were in this.

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We were part of this little wave
in the beginning of viral content where basically

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we're adapting websites into videos. So
we got linked on the front page of

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that website and that's where a lotibility
viewership came from. However, there's a

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there's another component of it, which
is that I was very active in four

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chan in something awful dot com forms
which were kind of the precursor to like

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Reddit and like meme groups and that
type of stuff and actually into something awful

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form groups with B B YOB and
F y A D. I can't say

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what those mean on air, you
know, there are acronyms. People who

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know something off of will know these. I was a regular on these and

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being able to put the content out, you know, I would be making

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memes shareables. This was ten years
before you know, people even knew what

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a meme or shrifber was. I'll
be making them for the film, for

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my art, putting them on the
website, being like, look at how

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ridiculous this is, putting a link
to the video, and that's how we

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made it have That's what we reached
millions of views, and that was such

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a new strategy at that time.
And what was funny is ten years later

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I was doing exactly that for Fox, which is so weird. I was

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doing exactly that for Fox actually for
American Idol, for one of the top

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media brands in the world. I
was doing that meme and Shareble's creation with

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so going full circle. But that's
really how I got started. I'm doing

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my own distribution, setting up the
web, posting myself and then back when

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you had to think about that type
of stuff, and then that project was

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extremely absurdist. It was very similar. I would say it was inspired kind

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of like by the Christopher Guest movies, Waiting for Guffman, that type of

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stuff. I'm a really big fan
of Christopher Guest, just the whole that

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insane, improv energy where anything can
happen, and that sensation of awkwardness.

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I kind of see him almost as
the spiritual successor to Felini in the way

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that he casts off oddball characters that
look odd and just give you a certain

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feeling, and then they go off
and do something that's highly unusual or just

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highly tense, and it gives you
such an intense narrative feeling in those moments.

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I really enjoy that type of stuff. So if you know that about

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me, a lot will make sense
about my films because they tend to have

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an observice, really irreverent and kind
of a screwball sensibility to them. Well

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that's that's awesome. And I did
the same meme situation in two thousand and

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four, two thousand and five when
I they did my short films. It

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was, I mean, that was
such the wah wah west Man. It

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was such the wah wah West back
then, and it's hard for people to

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understand that. You know, you
couldn't just put your film up like you

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literally couldn't. There was no YouTube, and even YouTube sucked in two thousand

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and five, like the quality was
atrocious. It's the technology just wasn't there,

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let alone to stream. You know, you know what I did with

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send that second film your email?
I actually I actually wanted to sell it

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on iTunes, but couldn't because there
was no technology to get it up on

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iTunes. So what I did was
I would sell the download of an iTunes

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file, the m m V four
file or whatever the iTunes format is.

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I would sell it on my on
my website and then they would click the

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dollar ninety nine to rent it,
and then they would double click on it

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it would open up in the iTunes
app back then, Yes, I mean,

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I mean I think you know,
remembering back at that time and how

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this how difficult distribution was online.
That's a genius smooth I used this.

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This is really going to dated.
I used something called real player. Oh

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I remember, of course. Yeah, the web, the web, the

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the flat it was flash based,
right or close, I'm not sure.

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If it was flash based, but
I know you were a player or yeah,

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something like that. Yeah, it
was JavaScript, possibly flash or you

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know, shockwave or whatever the hell
they have dream exactly So yeah, I

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mean you would have to build the
actual infrastructure of distribution at that time,

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and it was such a pain in
the butt. And when YouTube came along,

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really the original people might not realize
it's the original pitch that YouTube had

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wasn't even as a video destination.
It was as a pitch to video creators.

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Hey, we'll make it super easy
for you to get your video online.

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Then you can embed it wherever you
want. You know, you're there

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everywhere. It wasn't meant to be
a destination site. It was only later

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when people started linking directly to the
YouTube page instead of their own website with

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the video embedded, that it started
to become a video destination site. And

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that was very interesting to see happen
in real time. No, it's it's

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in crazy. And I also,
by the way I have I think and

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I want someone to tell me differently, but I think I have the first

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filmmaking tutorials up on YouTube. I
wouldn't be surprised because it was five Yeah,

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I think I bought them, and
I remember it being I remember it

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being unusual, like I hadn't heard
like I'm trying to think, like it

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was almost it almost felt infomercially,
you know, like you know, like,

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oh, you know, learn how
to meditate or something. You know,

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you would see that kind of stuff
on TV, but you didn't.

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You know, it's not like now
where you know masterclass and you know how

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to cook and learn how to fist
or that, or it wasn't a common

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thing. And the fact that you
were doing something on media creation was pretty

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unusual because at that point it had
just become viable to do, to do

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like fully digital media, and then
you were you had realized, oh man,

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I like I can you know,
do screen caps, and I can

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do all sorts of stuff, and
so you were showing the entire process in

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an interesting way. Then I don't
think I had been done before, Like

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where did you learn how to do
that? Because I don't think there's like

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a post guy. I was a
post guy, dude, I was.

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I was editing since ninety six,
so I just kind of understood the post

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production aspect of things. And then
I have a marketing head and that's how

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it kind of all combined that with
everything else I've done in my life.

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It kind of came up and started
doing it. I always just figured out

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like and even then I still didn't
get it because I left YouTube. I

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should have stayed. I should have
stayed, and it's kept making. If

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I would have made tutorials, just
kept making tutorial videos, I would own

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own the filmmaking tutorial space. But
I but I'm not. I'm not a

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teacher. I don't I'm a filmmaker. Spielberg didn't do tutorial videos. Why

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should I? And that was the
ego Spipe speaking. But who knew?

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No one, yes, one,
No one knew, No one knew exactly.

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But so so we're here to talk
about your company that you've co founded

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ar Wall first of all, which
is, if I'm correct about it's a

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company that deals with augmented reality and
versions of that. Can you explain to

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people what augmented reality is? Absolutely? So we call ourselves an ar XR

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company, which basically means augmented reality
and what they call extended reality or some

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people call it mixed reality. And
basically what this means is we're combining live

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action elements in real time with CG
elements, and it's different from traditional visual

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effects, which is entirely a time
shifted process where you shoot and then you

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do the compositing at a later point. So we're not we're not in that

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game. We're in the game of
capturing it on set live, whether it's

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a live stream, a live broadcast, or live to tape type of scenario.

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We'll be right back after a word
from our sponsor and now back to

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the show where you want to give
the impression of a live broadcast. But

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the whole point is you walk away
from set with the final shot, with

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the final pixel. And that's a
fundamental shift in the way that people have

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been conceiving of virtual production, because
I think when it comes to film and

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TV, prior to us coming out
to the scene, most people's heads were

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at pre visualization, which means,
you know, you hire the third floor

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we worked who has worked on Star
Wars and Avengers films, one of our

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one of our sister companies that that
we love working with, and so you

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you have a temporary composite which isn't
even meant to be like a full uh

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like fully one tracked a composite.
It's meant to be reminiscent and just to

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give the the filmmakers on set like
an idea of what it's going to be

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like. So that's not final pixel
and that's where real time graphics have been

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relegated and film and TV for quite
some time, about ten years. When

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we came on the scene in twenty
sixteen, there was no solution that was

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fast enough to do like the window
illusion and camera tracking the way that we

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did. There was some stuff for
experientials. Unreal had something called the R

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Cluster, and then Barco had developed
something for industrial use that used goggles with

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like big ping pong balls on them, that type of thing, but nobody

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had looked at how do you combine
those experiential and industrial tools that were being

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developed for commercial purposes into the media
industry so that you could actually get the

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CG in a realistic way, sutured
behind the live action actors and sets.

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So we saw that as our original
challenge and we actually accomplish that in twenty

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seventeen and immediately signed a Netflix and
NBC Universal project called Knife Flyers, which

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was our first project. And to
describe what we're up to here, basically,

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what's happening is if you think of
traditional rear projection, you have a

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giant screen. It's giving the sensation
that the actor of the sets are in

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a location in which they're not actually
so, in space or moving or in

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a forest or whatever the case may
be. The problem with rear projection is

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as you move, as you transpose
the camera move the position of the camera,

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you begin to see the static rigidity
of the too V plate behind the

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actor and set where the rear projection
screen is. And that's because obviously the

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illusion of parallax is broken, right
and this and the SKU is not correct,

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the perspective is not correct. So
what we realized was with the new

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real time, like the new advancements
in immersive in VR and AR and that

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type of stuff that were happening in
twenty sixteen, there would be an opportunity

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now to actually track the camera's position
as it moved and update the vantage point

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onto the rear projection plate so that
in under forty one milliseconds, the time

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that it takes for a shutter to
open and close, we can actually update

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the background dynamically so that it always
looks like you're looking into a deep window

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illusion like a deep environment on that
stream. So it's basically a way to

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combine traditional rear projection technology with new
immersive tracking technology. And that's that's what

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our vision is. So I can
only imagine what someone like Stanley Kubrick would

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do with this if he was alive
today, because he was one of the

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I mean a rear projection been around
forever, but I think Stanley was one

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of the first to really take it
to a whole other I still remember two

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thousand and one. Yeah, it's
flawless. I mean you can't even tell

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that it's real projection exactly. And
actually that was our thesis statement when we

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were going out and getting initial clients
and getting financing and everything like that,

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is we would show Wizard of Oz. Actually, and if you the Wizard

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of Oz tornado sequence, everybody can
this picture the spatial reality of that tornado.

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And then to sit down with an
investor and tell them, look everything

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here is rear projection, and look
how real that looks. And we can

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come back to this perfection in compositing
and this is a proven technique for one

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hundred years, that this is something
that we can do in a successful way.

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And that's really how we got the
ball rolling, because I think that

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was key to our company's success.
We didn't come in and say we're the

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new kids on the block and we've
got the new stuff and these are the

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toys. No, we did at
the opposite. We said, we have

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such amazing reverence for the traditional cinematic
methods and between basically between nineteen ninety and

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now is an aberration where everything's green
and we need to get right. That's

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kind of the way that we were
pitching it to be serious, like between

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nineteen ninety two and twenty twenty,
everything was green for like thirty years,

325
00:25:17.920 --> 00:25:22.559
and it was really uh it was
blue, then green, Yeah, exactly,

326
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it's flu and then green and that, and we're going to look back

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at this moment in history and be
like, what the hell were they thinking.

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That's what they were doing before these
types of real time backdrops came on

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the scene and they started shooting actual
photons again, right, not not making

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fake virtual photons to bounce around everywhere. So just kind of thinking about the

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from a historical perspective, from a
legacy perspective, what would be the next

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technology that comes around. And that's
how really that we thought of it.

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And I think that we've been acknowledged
in this space as people who you know,

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didn't try and come in and you
know, and muscle our way in

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00:26:00.039 --> 00:26:04.960
with some new tech, but really
have reverence and respect for traditional cinemat and

336
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I think that's that's what we're all
about. So the first time I really

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you know, when AR came into
my viewpoint, i'd heard about it,

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00:26:15.160 --> 00:26:18.920
but again because of early like even
in twenty fifteen, twenty sixteen, seventeen,

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it was still very early on,
and the technology has grown so fast.

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00:26:22.400 --> 00:26:26.519
I mean it's insane how quickly the
processing power is. It's just you

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know, grown that now you're able
to do things like we're doing currently.

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But the first time I really kind
of came into the zeitgeist was Mandalorian.

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Mandalorian has really put it on the
map, and really, would you agree,

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like when when you saw Mandalorian,
it was like, oh well,

345
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yes, yeah, So, I
mean definitely we were having conversations and you

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know, technically we did the first
one if with night Flyers about a year

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00:26:52.599 --> 00:26:57.079
prior to Mandalorian coming out. It's
when we so we were doing our work.

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But absolutely we we had such a
big splash with this led backdrop stuff

349
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that when people saw Mandalorian and they
saw what was happening, Uh, they

350
00:27:10.079 --> 00:27:14.119
got so excited. I mean,
we just had an insane rush of interest

351
00:27:14.160 --> 00:27:18.279
from everyone in the industry. Most
people honestly thought that we had done it

352
00:27:18.319 --> 00:27:22.640
because they didn't realize that a second
team was capable of doing it, which

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00:27:22.720 --> 00:27:25.440
is good for us because we got
a lot of calls and everything like that.

354
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But that was massive, and it
really puts this type of real time

355
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technology on the map because you have, you know, a guy like Jon

356
00:27:33.000 --> 00:27:37.400
Favreau backing this, talking about ingusting
about it, everything like that, and

357
00:27:37.839 --> 00:27:41.839
it makes the that makes the sailing
process a little bit easier, and it

358
00:27:41.839 --> 00:27:48.039
gets us further along on most on
most projects than prior. So it helped

359
00:27:48.039 --> 00:27:52.519
a lot. It really made people
see like, you know what, I

360
00:27:52.519 --> 00:27:53.960
don't need to do a camera test, you know, to see if it's

361
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viable anymore. I don't need to
see any more footage like I know it's

362
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I know it's viable, and now
it's need to make sure that I'm working

363
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with the right team. So,
because we're one of the longest serving teams

364
00:28:04.400 --> 00:28:10.680
in this space doing these LED backdrops, we've benefited a lot from the Mandalorians,

365
00:28:11.000 --> 00:28:14.279
big surgeon interest in the industry.
Yeah, I mean when I saw

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some of the behind the scenes also
of what was it, Nine Flyers,

367
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I saw some stuff that you were
doing the night Flyers and some of the

368
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you know, just just sitting there
watching a camera guy move the camera and

369
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then the background move with it.
You know, your mouth drops, You're

370
00:28:30.720 --> 00:28:36.079
just like what. But there's also
another big benefit to that is the lighting.

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You're getting real time lighting, which
you don't get in the green screen,

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and that is something that you just
can't replicate in post, you know,

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and being a post guy, it's
difficult. It's not difficult, it's

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00:28:48.240 --> 00:28:53.440
nearly impossible to do it really well. Where now you have reflections, you

375
00:28:53.559 --> 00:28:57.559
have lighting, like if there's a
sun out, the sun is hitting you.

376
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If there's night little you know,
night lights hitting you, nightlights or

377
00:29:02.920 --> 00:29:06.880
hitting you. And here's the thing, here's what's funny. You wouldn't know

378
00:29:07.079 --> 00:29:11.920
exactly you wouldn't exactly know those benefits
unless you'd actually have to go through the

379
00:29:11.960 --> 00:29:17.640
green screen compositing process personally and go, oh, wait, this doesn't work,

380
00:29:17.759 --> 00:29:21.200
Like this thing that should work doesn't
isn't working. Like I need to

381
00:29:21.279 --> 00:29:25.960
recreate this entire lighting scheme and lighting
conditions or change it, you know,

382
00:29:26.039 --> 00:29:30.160
and fake it or something like that, and really until you until you run

383
00:29:30.240 --> 00:29:33.759
up to, you know, what
I would call like the dead end of

384
00:29:33.839 --> 00:29:37.119
what green screen is capable of.
There's a certain point which you can't go

385
00:29:37.240 --> 00:29:41.559
any further, you know, without
really just you know, faking everything.

386
00:29:41.759 --> 00:29:45.559
It's at that point that you realize, gosh, there's got to be a

387
00:29:45.599 --> 00:29:49.240
better way. And you know,
myself working as a visual effects compositor for

388
00:29:49.319 --> 00:29:55.400
quite some time. We'll be right
back after a word from our sponsor,

389
00:29:59.039 --> 00:30:04.599
and now back to the show.
I think, I think thinking it's just

390
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what I'm going to be doing when
I'm sixty five, you know, Like,

391
00:30:07.279 --> 00:30:12.279
am I going to be sitting here
king out green and suppression? Yeah,

392
00:30:12.519 --> 00:30:17.079
painting out noise, and like,
is this is this what I'm going

393
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to be doing, And just just
having so much respect for those artists who

394
00:30:22.240 --> 00:30:26.519
in you know, in my opinion, these these artists who do high level

395
00:30:26.519 --> 00:30:30.119
feature film and TV work and do
this screen screen compositing. These are Da

396
00:30:30.200 --> 00:30:34.160
Vinci level artists that like we as
a culture have basically said, like,

397
00:30:34.440 --> 00:30:38.799
you know what, just just remove
the rock from the background. Okay,

398
00:30:40.599 --> 00:30:44.599
right, like basic, it's like
having It's like having Leonardo Vincu. You're

399
00:30:44.599 --> 00:30:47.559
like, look, I know that
you can do the sisting chapel, but

400
00:30:48.000 --> 00:30:51.440
just I need that rock killed out
that that the wire over there. I

401
00:30:51.480 --> 00:30:53.920
needed to get rid of that wire. Yeah, exactly, like can you

402
00:30:53.960 --> 00:30:59.759
get You're absolutely right, absolutely,
that's exactly how it feels, and and

403
00:30:59.759 --> 00:31:03.400
and like and you'll be you'll be
hanging around with these visual effects and positors

404
00:31:03.440 --> 00:31:06.519
and you know, they'll all be
like painters, you know, on their

405
00:31:06.519 --> 00:31:11.640
free time and like the amazing work
and stuff, and you're going, gosh,

406
00:31:11.759 --> 00:31:15.519
okay, is that what we're asking
these people to do? And really

407
00:31:15.559 --> 00:31:21.319
just just thinking something is going to
come along and it's going to be able

408
00:31:21.359 --> 00:31:23.799
to do this in an automated way, and what does that what does that

409
00:31:23.839 --> 00:31:29.480
look like? In realizing that actually
has to happen on set while the camera

410
00:31:29.559 --> 00:31:33.640
is rolling. If we can get
them, if we can get a robotic

411
00:31:33.799 --> 00:31:37.400
compositor, you know, to to
you know, use the wrong term basically,

412
00:31:37.599 --> 00:31:44.079
but we make an automated compositor that
actually composits the shot before this shutter

413
00:31:44.200 --> 00:31:49.000
opens and closes while you're shooting,
then ultimately that's going to be the right

414
00:31:49.079 --> 00:31:53.359
moment and in order to complete the
composite before it goes into the camera's lens.

415
00:31:53.599 --> 00:31:57.000
So that's really how you know,
back up that entire process all the

416
00:31:57.039 --> 00:32:00.640
way on TOO set, all the
way on too set, and even actually

417
00:32:00.680 --> 00:32:06.240
before the the frame is exposed.
That's that's how we came up with this.

418
00:32:06.400 --> 00:32:09.440
And and and uh, that's was
the original conception just for like from

419
00:32:09.519 --> 00:32:14.920
a really basic standpoint, thinking of
it that way. So are so we

420
00:32:14.960 --> 00:32:19.160
see the technologies there and and now
you know you use these these giant led

421
00:32:20.599 --> 00:32:24.920
uh backdrops and and how how I
mean, what's like do you use projectors?

422
00:32:24.960 --> 00:32:29.000
Do you actually use monitors to do
a combination of do is there like

423
00:32:29.440 --> 00:32:31.880
stitching of giant eighty or one hundred
and fifty inch monitors? How are you

424
00:32:31.920 --> 00:32:37.559
doing it? Sure? So it's
a technology that was that most people will

425
00:32:37.599 --> 00:32:43.720
be familiar with for concerts. So
you imagine, you know, the big

426
00:32:43.960 --> 00:32:47.960
Beyonce concerts. She's got those amazing
LED screens behind her that are coordinated in

427
00:32:49.319 --> 00:32:52.000
motion, you know, motion design, motion graphics with this with the tracks

428
00:32:52.000 --> 00:32:57.240
and songs and her performance and everything. So it's it's literally those same companies

429
00:32:57.279 --> 00:33:00.359
that are deploying the screens. You
know, there's a lot of great LED

430
00:33:00.480 --> 00:33:07.920
rental companies out there that we work
with, and the difference is that the

431
00:33:07.599 --> 00:33:12.000
density, the pixel density of the
screens is much tighter when you're looking for

432
00:33:12.000 --> 00:33:15.920
film and TVs because you want to
avoid pixelation and mora and those types of

433
00:33:15.960 --> 00:33:19.720
issues that go along with it.
So let's say you know, at a

434
00:33:19.759 --> 00:33:23.640
concert, you might have a pitch
that's like five point six millimeter, which

435
00:33:23.680 --> 00:33:30.440
is describes the distance between the LED
diodes, but on film and TV,

436
00:33:30.920 --> 00:33:34.799
you might be increasing that by eight
times, so eight times more pixels in

437
00:33:34.880 --> 00:33:37.599
the same like square, Inche that
type of thing. So what you end

438
00:33:37.720 --> 00:33:44.119
up with is basically kind of like
the difference between SD and HD way back

439
00:33:44.119 --> 00:33:47.799
in the day, where you'll be
looking from the same distance, but you'll

440
00:33:47.880 --> 00:33:55.039
just see it being much smoother.
Really the illusion of curves and everything is

441
00:33:55.119 --> 00:34:00.400
maintained, and so like what we've
basically been looking at right now is about

442
00:34:00.400 --> 00:34:06.279
one point five millimeter pitch. For
these LEDs, they are built up like

443
00:34:06.400 --> 00:34:10.719
legos, so you know, you
build them one one row, and then

444
00:34:10.760 --> 00:34:14.800
you build this next row, and
then you build a next row until it's

445
00:34:14.880 --> 00:34:20.320
up to the size that you need. So genuinely, the most common size

446
00:34:20.360 --> 00:34:23.519
that we're working at is about twenty
four by ten feet or twenty four by

447
00:34:23.519 --> 00:34:29.599
twelve feet for a screen, and
then the largest that we've done for a

448
00:34:29.719 --> 00:34:35.199
commercial production is about forty five feet
by sixteen feet, and that was fires.

449
00:34:36.039 --> 00:34:38.119
That's the whole side. That's the
whole side of a sound stage,

450
00:34:38.400 --> 00:34:44.360
like an entire side of a sound
stage is filled with a virtual world.

451
00:34:44.480 --> 00:34:46.800
And then that way you have the
flexibility to put the sets and put the

452
00:34:46.840 --> 00:34:51.199
actors kind of anywhere in the stage
and know that you're going to have that

453
00:34:51.280 --> 00:34:54.280
amazing backdrop do you have you did
you do a ceiling as well, because

454
00:34:54.280 --> 00:34:59.280
I remember in Mandalorian they actually have
that. It's like a dome almost,

455
00:35:00.880 --> 00:35:05.519
So we didn't. We didn't do
a ceiling with led panels. However,

456
00:35:05.559 --> 00:35:10.039
there was a full production lighting grid
up there where they were able to coordinate

457
00:35:10.199 --> 00:35:14.760
with the action on the screen to
make sure that there's you know, the

458
00:35:14.840 --> 00:35:20.159
lighting, lightings coordinated and that was
done by hands I think now, because

459
00:35:20.199 --> 00:35:24.480
that was way back in was twenty
seventeen, something like that, way back,

460
00:35:24.880 --> 00:35:30.679
way back way back seventeen. Free
trust me, I wish I was

461
00:35:30.719 --> 00:35:37.079
back in twenty seventeen. We're in
twenty twenty currently. Oh my gosh.

462
00:35:37.400 --> 00:35:40.639
So I think if we were to
do it now, it would be there's

463
00:35:40.760 --> 00:35:45.679
be some automation, there'd be some
DMX controlled lighting that would coordinate with the

464
00:35:45.800 --> 00:35:49.599
with the system, and we might
be doing some interesting stuff with that very

465
00:35:49.639 --> 00:35:53.280
soon. And so that's that's generally
the screen sizes that we're working at.

466
00:35:53.559 --> 00:36:00.679
We have worked with rear projection as
well, Barco and Christy some amazing projectors

467
00:36:00.719 --> 00:36:05.360
that I think would be suitable,
perfectly suitable for film and TV. So

468
00:36:05.400 --> 00:36:07.840
it just requires, you know,
to be frank like a better DP.

469
00:36:08.119 --> 00:36:12.039
You have to just be a DP
that knows how to use real projection.

470
00:36:12.960 --> 00:36:16.119
But you can get some really amazing
looks. And one of the benefits is

471
00:36:16.159 --> 00:36:22.440
it's it doesn't have the mare and
pixelation the way that you perceive on LED

472
00:36:22.599 --> 00:36:24.719
screens, so it can be really
good for some scenarios. So and that

473
00:36:24.800 --> 00:36:30.599
would be and then you could actually
get a much larger screen with a projector

474
00:36:30.639 --> 00:36:35.000
as opposed to LEDs easier or not. Oh yeah, So for people that

475
00:36:35.079 --> 00:36:38.239
want to get into these types of
virtual backdrops and virtual production using LED or

476
00:36:38.280 --> 00:36:45.760
reprojection. Reprojection can be a good
first step. You can play around on

477
00:36:45.920 --> 00:36:50.719
reprojection without too much cost. But
I also recommend just playing around on a

478
00:36:50.760 --> 00:36:53.920
TV because that can be you can
get some really large TVs and get some

479
00:36:53.920 --> 00:36:59.159
shots that look really good and just
start learning about the technology. So we

480
00:36:59.239 --> 00:37:02.320
actually sell we do sell a product
specifically for that. It's called AIRFX Home

481
00:37:02.400 --> 00:37:07.599
Studio. It's made for creators that
were stuck at home, so basically for

482
00:37:07.719 --> 00:37:13.039
myself, And actually we originally conceived
of the product because I would have to

483
00:37:13.039 --> 00:37:16.119
do the demos here at home at
my home on my TV, and a

484
00:37:16.119 --> 00:37:20.199
lot of filmmakers were like, you
know, it's great to have a big

485
00:37:20.360 --> 00:37:23.400
led setup. Can I get that
the exact thing that you are showing me

486
00:37:23.480 --> 00:37:27.679
right now in your TV? That
would be amazing just to learn. So

487
00:37:27.719 --> 00:37:30.559
we did come out with a product
specifically for that. If people are interested

488
00:37:31.760 --> 00:37:35.119
in the cost of that is I
mean you're saying right now, the price

489
00:37:35.159 --> 00:37:37.840
is around ten grand if I saw
your website correctly, right, yeah,

490
00:37:37.239 --> 00:37:42.639
nine five hundred is what we're asking
for. AIRFX Home Studio that comes with

491
00:37:42.679 --> 00:37:46.079
the workstation itself as well as all
the tracking you additionally get technical support,

492
00:37:46.239 --> 00:37:52.239
knowledge based video tutorials, and you
know, get to our expertise to support

493
00:37:52.280 --> 00:37:58.280
your projects. It also comes with
a launch scene pack about one hundred backdrops.

494
00:37:58.440 --> 00:38:01.079
It's really everything that somebody need to
get started in this space, and

495
00:38:01.119 --> 00:38:06.199
that's going to connect perfectly to your
TV and your existing camera. So let's

496
00:38:06.199 --> 00:38:09.079
talk about the backdrops, because that's
the one thing that this all sounds fantastic,

497
00:38:09.559 --> 00:38:15.320
but unless you're a guy or a
gal who knows how to render out

498
00:38:15.360 --> 00:38:17.000
real time, like, how is
the backdrop? How is the creation of

499
00:38:17.039 --> 00:38:21.079
the backdrops work? How can you
create customs? Can you go out and

500
00:38:21.119 --> 00:38:23.079
shoot footage and put it on there? Does that work? How is it?

501
00:38:23.159 --> 00:38:28.320
How explain that process? Like the
actual creation of the backdrop? Sure,

502
00:38:28.480 --> 00:38:30.760
it's definitely the part of the process
that still needs work. Like this

503
00:38:30.800 --> 00:38:35.920
is not a perfect method the way
that it's been done right now, and

504
00:38:36.000 --> 00:38:39.760
basically the way that that method is
is you build up the actual geometry of

505
00:38:39.800 --> 00:38:45.039
the scene either in MAYA or three
studio max Blend or whatever the case may

506
00:38:45.119 --> 00:38:47.800
be. Then you bring it into
unreal engine and at that point you need

507
00:38:47.840 --> 00:38:55.360
to apply real time materials and shaders
and that type of stuff. Lighting,

508
00:38:55.639 --> 00:39:00.920
specific types of lighting materials and shaders
to the elements, and then at that

509
00:39:00.079 --> 00:39:06.280
point you're ready to shoot and you
can use the backdrop. So it's it's

510
00:39:07.199 --> 00:39:10.920
it's taken visual effects folks a little
bit to figure out. Okay, this

511
00:39:10.960 --> 00:39:16.800
is how I moved from my traditional
post methodology to pushing everything into pre into

512
00:39:16.800 --> 00:39:21.239
a real time engine, which is
a un real engine is what we're currently

513
00:39:21.840 --> 00:39:25.920
working on, which is one of
the top real time graphics engines in existence.

514
00:39:25.960 --> 00:39:30.519
It's they're definitely the leaders in this
space. And then this was this

515
00:39:30.599 --> 00:39:34.840
was also kind of pioneered in the
video game space, absolutely, and that's

516
00:39:34.960 --> 00:39:38.440
that's I think. I think when
filmmakers start to look at this real time

517
00:39:38.480 --> 00:39:43.960
space and realize they're kind of dipping
their toes in the same waters as video

518
00:39:43.960 --> 00:39:50.119
game people, they they can sometimes
get intimidated because it's a different world,

519
00:39:50.119 --> 00:39:54.840
it's a different culture and everything like
that. We'll be right back after a

520
00:39:54.880 --> 00:40:05.199
word from our sponsor and now back
to the show. But I think once

521
00:40:05.239 --> 00:40:08.599
they realize this key point, it
starts to become a lot easier for them.

522
00:40:08.880 --> 00:40:14.480
In the video game world, this
is built off of a world of

523
00:40:14.800 --> 00:40:21.599
you know, indie makers and people
who were coming out of the culture of

524
00:40:22.079 --> 00:40:29.079
technology and independent technology. So these
people believe in sharing quite a bit.

525
00:40:29.400 --> 00:40:32.960
So whenever, for example, whenever
a video game company finishes a major project

526
00:40:34.199 --> 00:40:36.920
and you know, it has success
or a dozen or whatever, and they're

527
00:40:36.960 --> 00:40:40.440
basically done with those assets, they
tend to then take every single one of

528
00:40:40.440 --> 00:40:45.320
the assets that they made and liquidate
it onto a marketplace for you, so

529
00:40:45.400 --> 00:40:49.960
you can go and buy every single
thing from the video game, or you

530
00:40:49.960 --> 00:40:53.400
can buy the select you know,
most in demand things from that video game.

531
00:40:53.800 --> 00:40:58.719
So, as a filmmaker, when
you come to Unreal Engine and you

532
00:40:58.760 --> 00:41:00.920
go to the Unreal Assets Store,
and you go to Turbo Squid and all

533
00:41:00.960 --> 00:41:06.079
these other places where you can begin
to get these acids, what you realize

534
00:41:06.119 --> 00:41:10.039
is, I'm you know, you're
sitting on a legacy of twenty plus years

535
00:41:10.079 --> 00:41:15.920
of acid creation, where video game
creators have just been making making, making

536
00:41:15.639 --> 00:41:19.519
put in on the marketplace, make
make make put on the marketplace and that's

537
00:41:19.559 --> 00:41:23.400
been happening thousands of artists for decades. So you'll you'll be able to go

538
00:41:23.480 --> 00:41:28.159
and get you know, your you
know, your Lamborghini, your you know

539
00:41:28.360 --> 00:41:30.800
your forests, that type of your
t Rex. Yeah, absolutely. Yeah.

540
00:41:31.119 --> 00:41:35.079
So so a lot of the time
what we're doing with a client when

541
00:41:35.079 --> 00:41:38.199
we're when we're when we're you know, doing a location scout, which is

542
00:41:38.239 --> 00:41:44.159
like a virtual location scout. We'll
actually go through the unreal acid store and

543
00:41:44.239 --> 00:41:45.079
do like what do you want and
they'll be like, Okay, I want

544
00:41:45.119 --> 00:41:49.280
an alley. Okay, Ali,
we type it in, we get you

545
00:41:49.320 --> 00:41:52.079
know, fifteen different alleys, and
then we're doing basically going through the screenshots

546
00:41:52.079 --> 00:41:55.320
going does this feel right? Does
that feel right? And that's actually how

547
00:41:55.400 --> 00:41:59.719
we're we're doing it in the moment, and then when we actually is that

548
00:41:59.719 --> 00:42:06.039
crazy? And then when we actually
need to like lock this specific shot like

549
00:42:06.079 --> 00:42:07.760
on a you know, this is
shot as a shot b that type of

550
00:42:07.760 --> 00:42:13.239
thing, what we'll end up doing
is literally on a zoom chat like this,

551
00:42:13.480 --> 00:42:15.760
I'll be going flying through the location
and they'll say, you know what,

552
00:42:15.800 --> 00:42:19.039
that looks pretty good, Like I
like that tree right there, that

553
00:42:19.079 --> 00:42:22.480
type of thing. Okay, So
then I'll bookmarkt into our system and then

554
00:42:22.519 --> 00:42:25.920
when they show up on set,
that's exactly what they saw on that zoom

555
00:42:25.920 --> 00:42:30.280
called. That's genuitally how we're doing
uh, these locations scots. Now in

556
00:42:30.360 --> 00:42:34.840
the middle there. Of course,
we have amazing technical artists who are you

557
00:42:34.880 --> 00:42:37.639
know, making everything look for the
real as much as possible, getting the

558
00:42:37.639 --> 00:42:40.199
animation done, getting the scripted events
done, effects and that type of stuff.

559
00:42:40.239 --> 00:42:44.719
So are you are you bringing in
the location when you're bringing in these

560
00:42:44.760 --> 00:42:46.960
files? Are you just bringing elements
in and you're putting it all together,

561
00:42:47.039 --> 00:42:51.199
or are you building like are you
getting a full blown alley with the garbage

562
00:42:51.199 --> 00:42:53.679
cans with the lighting schemes? Like
what are you what are you getting exactly?

563
00:42:54.679 --> 00:43:00.920
You're getting everything? Like either we're
either we're building off of one specific

564
00:43:00.280 --> 00:43:05.000
existing stock asset which is royalty free. By the way, these are all

565
00:43:05.039 --> 00:43:07.360
royalty free. You can use them. You know, you could go and

566
00:43:07.400 --> 00:43:09.719
you could make a Disney film with
them, and technically the artists couldn't say

567
00:43:09.719 --> 00:43:15.239
anything. It's kind of a weird
reality that we live in. So they

568
00:43:15.320 --> 00:43:22.159
come with everything genuinely inside them,
or you can populate them with all sorts

569
00:43:22.159 --> 00:43:25.079
of whatever props you want. So
there's full flexibility here to create the world

570
00:43:25.119 --> 00:43:28.599
that you want to be created.
Yeah, I mean I was. I

571
00:43:28.639 --> 00:43:31.440
was doing a show for Legendary,
a TV show, and I we were

572
00:43:31.440 --> 00:43:35.880
doing so many insane visual effects,
Like we did one hundred and fifty visual

573
00:43:35.880 --> 00:43:38.480
effects a week for a full blown
show. It was insane and the only

574
00:43:38.519 --> 00:43:42.559
way we could do it was we
went to Turbo Squid and I'm like,

575
00:43:42.599 --> 00:43:45.360
okay, we need a dune worm. Okay, great, let's get in

576
00:43:45.400 --> 00:43:47.679
and we just and we'd go and
find them and they were all pre built,

577
00:43:47.679 --> 00:43:51.119
and then my vfxs of artists can
go because if they would have to

578
00:43:51.159 --> 00:43:55.280
create those elements, we never make
it. And they're cheap, they're not

579
00:43:55.519 --> 00:43:59.119
they're not super I mean, I'm
sure an alley or something a little bit

580
00:43:59.119 --> 00:44:01.440
more detailed, defensive, but relatively
speaking, a lot cheaper than having to

581
00:44:01.440 --> 00:44:05.800
create it yourself. Yeah. I
mean, if you're guys sending like a

582
00:44:05.840 --> 00:44:08.599
table and chair or something, you're
probably spending like what less than thirty bucks

583
00:44:08.639 --> 00:44:14.280
maybe something like that for like a
really really nice one. Yeah. So

584
00:44:14.320 --> 00:44:20.119
it's a it's a really interesting world
once you get into into fully digital environments.

585
00:44:20.119 --> 00:44:23.320
And I think it's the same kind
of thing that happens when people jumped

586
00:44:23.320 --> 00:44:30.519
from physical sets to green screen.
What's happening now is that process of uh,

587
00:44:30.880 --> 00:44:34.639
you're ending up with more finalized assets
now, whereas before you know you'd

588
00:44:34.679 --> 00:44:37.440
have to you know, you'd have
to fit it into the world of your

589
00:44:37.440 --> 00:44:40.480
film. Now you can go you
can find pretty much anything of any style,

590
00:44:40.960 --> 00:44:45.199
you know, change it up a
little bit, change the color or

591
00:44:45.199 --> 00:44:47.360
something like that, and you have
an asset ready to go for your project.

592
00:44:47.400 --> 00:44:54.079
So it's it's really it's a really
odd time in media right now because

593
00:44:54.760 --> 00:45:01.000
labor and creativity and artistry have been
massive are getting massive undervalued because you know,

594
00:45:01.159 --> 00:45:06.079
all this stuff is out there for
free. But at the same time,

595
00:45:06.239 --> 00:45:09.880
as a creator, as a filmmaker, it's almost like never been a

596
00:45:09.920 --> 00:45:15.920
better time because you've got all this
royalty free assets, you've got the actual

597
00:45:15.960 --> 00:45:21.719
capability to utilize those assets in your
project with this with our technology and similar

598
00:45:21.719 --> 00:45:25.480
technology. So you're like, it's
it's it's a really interesting time. And

599
00:45:25.559 --> 00:45:30.639
what we're seeing from from filmmakers is
actually we're getting this sentence a lot.

600
00:45:31.079 --> 00:45:36.599
Wow. I've always had this concept
that I would never have been able to

601
00:45:36.639 --> 00:45:38.679
do, and now I'm going to
do it. And so we're working on

602
00:45:38.719 --> 00:45:43.559
a couple of projects right now where
these are projects where the artists, the

603
00:45:43.639 --> 00:45:45.559
director, you know, they wanted
to do this five years ago, but

604
00:45:45.639 --> 00:45:50.400
it was not it's not a budgetary
reality. And now we're able to lower

605
00:45:50.440 --> 00:45:53.960
that budgetary threshold for them so that
that vision that they have is actually achievable.

606
00:45:54.039 --> 00:45:59.639
And as a filmmaker, you know, when I'm moving the needle on

607
00:45:59.679 --> 00:46:00.800
like it's it's great. You know, it's great to make some money and

608
00:46:01.079 --> 00:46:05.559
you know that's awesome, right,
But when I'm moving the needle on,

609
00:46:06.519 --> 00:46:10.039
what can what is actually getting greenland? That's that's amazing. And two,

610
00:46:10.639 --> 00:46:15.440
the created vision that is actually getting
executed upon that project dreamline. I mean

611
00:46:15.480 --> 00:46:20.320
to be able to affect that in
a meaningful way. It's very satisfying and

612
00:46:20.400 --> 00:46:22.880
to me, that's what that's what
I'm working for. So that was the

613
00:46:22.880 --> 00:46:28.719
other thing I want to talk about. The budgetary benefits of this is massive

614
00:46:28.840 --> 00:46:32.519
because a show like Mandalorian could not
be made without this technology. It's just

615
00:46:32.559 --> 00:46:37.440
be too expensive. It It'd be
like making a half of a Star Wars

616
00:46:37.440 --> 00:46:42.480
film every episode which you got it, it's like it's impossible. Wouldn't wouldn't

617
00:46:42.480 --> 00:46:46.480
have happened, Like Mandalorian playing plane
plainly wouldn't have happened. And a lot

618
00:46:46.519 --> 00:46:51.400
of people might not realize that there
was an actual live action Star Wars film.

619
00:46:51.719 --> 00:46:54.679
Star Wars a series that was attempted
not not to like maybe, oh

620
00:46:54.679 --> 00:47:00.480
they had like seventy they had seventy
episodes written. I remember like Luke Lucas

621
00:47:00.480 --> 00:47:02.800
had like seventy episodes written of that
was he was going to do it,

622
00:47:02.920 --> 00:47:07.639
but he just was going to could
figure it out. They couldn't figure out

623
00:47:07.679 --> 00:47:10.079
because at that point they were using
green screen and so that just the compositing

624
00:47:10.079 --> 00:47:15.519
and tracking and getting everything working with
the beautiful animation that they you know,

625
00:47:15.599 --> 00:47:20.199
were interested in getting it just wouldn't
have happened, or you know, frankly,

626
00:47:20.239 --> 00:47:23.320
it didn't happen. And I think
that they've been pushing the live action

627
00:47:23.400 --> 00:47:29.880
Star Wars series concept until they saw
this technology was successible. And I like

628
00:47:29.920 --> 00:47:32.639
to say that we were part of
actually pushing them over that edge. You

629
00:47:32.679 --> 00:47:37.079
know, we did a showcase at
Disney for about two days where we showed

630
00:47:37.119 --> 00:47:40.559
everyone the pability of this technology and
really push it over the edge. And

631
00:47:40.559 --> 00:47:45.320
and you know, we've been definitely
causing some trouble, like when we come

632
00:47:45.320 --> 00:47:50.599
out here, and just to be
clear, not everyone as a fan of

633
00:47:50.639 --> 00:47:53.400
what we're doing. You can imagine
whose lunch we're eating when we're coming out

634
00:47:53.400 --> 00:47:57.960
and saying, you never have to
hire a compositor again. You never have

635
00:47:58.159 --> 00:48:01.679
to hire a rotor guy again,
know that type of thing. So so

636
00:48:01.800 --> 00:48:06.639
yeah, I mean we got all
sorts of pushback from the visual effects folks

637
00:48:06.639 --> 00:48:10.159
that you know, many different studios, But I think when you actually see,

638
00:48:10.480 --> 00:48:15.199
wait a second, we're not actually
taking money out of someone's pocket.

639
00:48:15.199 --> 00:48:19.719
What we're doing is we're green lighting
a project that would have never happen,

640
00:48:20.320 --> 00:48:24.000
right, getting the getting the cost
of those shots that are appropriate for our

641
00:48:24.039 --> 00:48:29.519
technology way way down. And you
know, for those shots where visual effects

642
00:48:29.559 --> 00:48:31.880
is still a perfect fit, post
visual effects is still a perfect fit.

643
00:48:32.239 --> 00:48:37.159
You know, they can continue to
have those those those shots, and there's

644
00:48:37.360 --> 00:48:40.840
many shots in which our technology will
never be suitable, you know, flying

645
00:48:40.840 --> 00:48:45.480
an X Wing down the trench and
having those beautiful exterior shots of the X

646
00:48:45.480 --> 00:48:47.880
Wing and that type of stuff.
You know, there's no way that we're

647
00:48:49.280 --> 00:48:51.760
going to be relevant to that because
there's no you know, the live action

648
00:48:52.559 --> 00:48:55.039
component of that is so minor,
so like there's always going to be a

649
00:48:55.079 --> 00:49:00.599
place for visual effects, And the
fact is they should be working on those

650
00:49:00.639 --> 00:49:04.800
amazing trench run sequences. They should
not be working as separating you know,

651
00:49:05.320 --> 00:49:09.639
actresses blonde hair from green, and
that they should be more for the like

652
00:49:09.679 --> 00:49:15.079
if you try to do this with
Avengers Endgame, the Final the Final Battle.

653
00:49:15.079 --> 00:49:16.960
You know, I was trying to
think about when I saw this technology

654
00:49:16.960 --> 00:49:20.199
and like, Okay, how could
have this been played out? Because I

655
00:49:20.199 --> 00:49:23.280
saw the behind the scenes of the
Avengers Endgame and it's just massive green.

656
00:49:23.320 --> 00:49:27.960
It's just massive, massive, massive
amounts of green. But I'm like,

657
00:49:28.039 --> 00:49:31.599
how could have this worked in that
environment? And maybe you would have They

658
00:49:31.599 --> 00:49:37.000
could have probably dropped millions of dollars
off of it if they would have structured

659
00:49:37.559 --> 00:49:45.199
certain shots within uh some sort of
ar dome of some sort. But but

660
00:49:45.199 --> 00:49:49.039
but this is those giant, massive
shots when you've got fifty people running.

661
00:49:49.880 --> 00:49:52.159
Maybe you could maybe you couldn't.
There's still gonna be some cg comping in

662
00:49:52.199 --> 00:49:58.079
there, but there might be a
lot of a lot of time and money

663
00:49:58.119 --> 00:50:07.000
saved. We'll be right back after
a word from our sponsor and now back

664
00:50:07.039 --> 00:50:12.000
to the show. Yeah, absolutely, So, we actually did a case

665
00:50:12.000 --> 00:50:16.320
study on Night Fliers. We went
and got comparison pricing for what if these

666
00:50:16.320 --> 00:50:21.639
shots had been achieved through traditional green
screen visual effects, and what we found

667
00:50:21.719 --> 00:50:25.199
was pretty startling. We were looking
at anywhere from a sixty two to seventy

668
00:50:25.199 --> 00:50:34.079
three percent reduction of budget for those
shots, so meaning wow, so we

669
00:50:34.079 --> 00:50:40.199
were cutting somewhere around four hundred grand
off of an episode budget just by being

670
00:50:40.280 --> 00:50:47.360
there and accomplishing these effects on set, versus them having to capture a green

671
00:50:47.840 --> 00:50:52.960
then send it out to a house
to work on for two months, come

672
00:50:52.039 --> 00:50:59.320
back just to give them the flaring
and the beautiful play of light that they're

673
00:50:59.320 --> 00:51:04.519
getting read out of the box with
our technology. This is physical photons coming

674
00:51:04.519 --> 00:51:07.000
out of the screen, hitting the
actor's face, hitting the set, you

675
00:51:07.039 --> 00:51:12.880
know, the and eventually bouncing into
the lens as opposed to having to replicate

676
00:51:12.920 --> 00:51:16.440
that artificially. I mean, it's
just for those filmmakers, those dps and

677
00:51:16.480 --> 00:51:21.559
directors that are looking for that look, it's just a much better choice for

678
00:51:21.599 --> 00:51:27.480
them. So that's what we've been
seeing be successful. But it's also to

679
00:51:27.519 --> 00:51:30.960
be clear, this is a budgetary
concern as well. Producers are liking this

680
00:51:31.079 --> 00:51:36.920
technology because it's saving them company moves, it's saving them post reduction time.

681
00:51:37.920 --> 00:51:42.079
They're you know, potentially simplifying their
post production down. So if you're post

682
00:51:42.079 --> 00:51:45.760
supervisor you know, maybe you're working
two months instead of four months. It's

683
00:51:45.800 --> 00:51:49.480
that's the reality that we're bringing to
the table with its technology. You know,

684
00:51:49.559 --> 00:51:53.000
it's great to it's great to talk
about, you know, bringing dreams,

685
00:51:53.159 --> 00:51:58.159
you know, to fruition and that
type of stuff. But if the

686
00:51:58.280 --> 00:52:01.519
dollars and cents that don't make sense, then it's never going to happen.

687
00:52:01.800 --> 00:52:06.760
So at every moment of our of
our company, we've always been, you

688
00:52:06.800 --> 00:52:09.920
know, mindful of the fact that
we're independent filmmakers and we're budget conscious.

689
00:52:10.159 --> 00:52:15.519
I know, filmmakers like yourself who
are working filmmakers, your budget conscious as

690
00:52:15.519 --> 00:52:19.639
well. And it goes all the
way up and down the ladder. Nobody

691
00:52:19.760 --> 00:52:22.639
is looking to spend more than they
have to. So if we can create

692
00:52:22.679 --> 00:52:27.960
that narrative that you know, this
is an opportunity for you instead of having

693
00:52:27.960 --> 00:52:30.320
to go chase that tax incentive,
which is basically what producers are doing,

694
00:52:30.639 --> 00:52:34.639
like you're just okay, we're gonna
you know, save mindy, go chase

695
00:52:34.639 --> 00:52:37.320
that tax incentive, go to bulk
area, you know, or wherever we

696
00:52:37.719 --> 00:52:40.679
have to go. Instead of doing
that, you know, cut seventy percent

697
00:52:40.679 --> 00:52:45.360
of your effects budget using this technology, and it's going to be suitable for

698
00:52:45.559 --> 00:52:47.760
you know, ninety percent plus of
the shots that you need. And that's

699
00:52:47.800 --> 00:52:52.119
basically the narrative that that we've been
pitching with that case study that's actually available

700
00:52:52.119 --> 00:52:54.599
on our website. People are interested
in going and taking a look, just

701
00:52:54.599 --> 00:53:00.079
look for night Fiers case study on
the homepage and then hopefully you'll see there

702
00:53:00.639 --> 00:53:07.079
like just how disruptive this technology is
going to be. And here's the thing.

703
00:53:08.639 --> 00:53:13.519
Is so disruptive that I think without
the pandemic occurring, we still would

704
00:53:13.559 --> 00:53:16.719
be having we still would be struggling
to get adoption now that the pandemic occurred.

705
00:53:16.880 --> 00:53:21.960
I you know, I've I've done
demos for over four hundred filmmakers and

706
00:53:22.000 --> 00:53:25.400
executives in the past, you know, six months. It's virtual demos like

707
00:53:25.599 --> 00:53:30.400
me and me in my living room
in front of my TV. And just

708
00:53:30.920 --> 00:53:35.840
beginning to see those those that interests
trickle in for quarter one of twenty twenty

709
00:53:35.880 --> 00:53:38.400
one. Yeah, it's it's going
to be an exciting time for virtual production

710
00:53:38.480 --> 00:53:44.079
in general. Now, now do
you believe because of you know, this

711
00:53:44.119 --> 00:53:47.360
is a larger conversation, but I
think you guys are definitely an ingredient in

712
00:53:47.400 --> 00:53:55.320
it because because the theatrical experience and
the theatrical component of the distribution pipeline is

713
00:53:55.320 --> 00:53:59.679
pretty much gone right now as we're
currently recording this. I'm sure it will

714
00:53:59.679 --> 00:54:01.719
come back in one way, shape
or form in the future. But I

715
00:54:01.800 --> 00:54:07.199
just read an article yesterday that Disney
is completely doing a reorganization and they're completely

716
00:54:07.199 --> 00:54:13.760
focusing on streaming. So that means
that Marvel Movies and all these big tentpole

717
00:54:13.800 --> 00:54:16.079
movies are going to start going straight
to streaming because they're just like, this

718
00:54:16.239 --> 00:54:21.119
is the future. Theatrical is not
where it's at. I'm sure it still

719
00:54:21.159 --> 00:54:22.920
have a component of it, of
course, but it's not what it was,

720
00:54:23.239 --> 00:54:28.679
and it's I don't think it's going
to go back to pre COVID levels

721
00:54:29.159 --> 00:54:31.920
anytime in the near future. Studios
are going to the studios are not going

722
00:54:31.920 --> 00:54:37.360
to be able to spend three hundred
to five hundred million dollars on ten poles

723
00:54:37.360 --> 00:54:44.000
anymore because the return on the investment
isn't as much there because the theatrical international

724
00:54:44.039 --> 00:54:47.280
theatrical components aren't nearly as big as
you know. Before you an Avengers will

725
00:54:47.280 --> 00:54:52.360
make two billion you know where,
I don't know could it make that streaming,

726
00:54:53.280 --> 00:54:55.679
don't I don't. I don't know, you know what, I pay

727
00:54:55.719 --> 00:55:01.920
thirty bucks opening day to see the
Endgame probably, and I believe there's probably

728
00:55:01.960 --> 00:55:07.719
at least forty or fifty million people
in the world that probably would And that's

729
00:55:07.719 --> 00:55:13.400
a pretty good that's one point five
billion dollars. Yeah, I think it's

730
00:55:13.519 --> 00:55:17.320
it's it's it's such a weird time
because actually, what's happening is now the

731
00:55:17.559 --> 00:55:24.320
the the established streamers Amazon, Netflix, these guys are actually having conversations with

732
00:55:24.360 --> 00:55:29.360
the theater owners to see, like, could we fill this gap that the

733
00:55:29.480 --> 00:55:34.440
major studios are no longer filling because
they're just not generating and releasing the content.

734
00:55:34.480 --> 00:55:37.440
They just, you know, basically, the metrics don't make sense.

735
00:55:37.519 --> 00:55:42.320
Right. They made these projects for
a pre COVID world, and they have

736
00:55:42.400 --> 00:55:45.840
to release it in a post COVID
world, right, and it's just that

737
00:55:45.039 --> 00:55:52.320
those those metrics are just never going
to line up. So what and what's

738
00:55:52.320 --> 00:55:55.239
happening with the streamers is they were
kind of thinking more of the of those

739
00:55:55.280 --> 00:56:00.679
metrics making sense for them. The
business model that they have just fits a

740
00:56:00.679 --> 00:56:04.119
little bit better, and they have
the flexibility to go out and do quote

741
00:56:04.199 --> 00:56:08.800
unquote a minor theatrical release just to
drum up some some publicity for the project.

742
00:56:09.239 --> 00:56:15.599
So I think the way that it's
trickling down to effects vendors and technology

743
00:56:15.679 --> 00:56:20.519
vendors working in entertainment like us is, you know, one the number of

744
00:56:20.559 --> 00:56:25.400
people that are looking for a budget
conscious solution has fid like we're getting hair

745
00:56:25.440 --> 00:56:29.960
amount, you know, looking for
a budget consciot solution. Disney looking for

746
00:56:30.000 --> 00:56:34.000
a budget conscious solution. And that's
just not where you were before. In

747
00:56:34.079 --> 00:56:37.000
fact, it was the opposite.
If you went above a certain level in

748
00:56:37.119 --> 00:56:43.880
quote unquote you know, industry notoriety, industry status, you basically don't play

749
00:56:44.320 --> 00:56:47.239
with anyone below a certain level,
right just because you're trying to keep that

750
00:56:47.679 --> 00:56:52.000
you know, that quality high,
you're trying to keep the entire you know,

751
00:56:52.079 --> 00:56:58.880
social stratum high. So like so
it's it's it's definitely changed. And

752
00:56:58.920 --> 00:57:02.360
the other thing that's changed is you
have a lot of people who are smart,

753
00:57:04.000 --> 00:57:07.199
who have been poised and waiting for
a moment like this and who are

754
00:57:07.239 --> 00:57:13.679
now attacking. And they're now you
know, they see the established players all

755
00:57:14.239 --> 00:57:19.119
you know, tripping and falling and
stumbling, and they're going, wait a

756
00:57:19.199 --> 00:57:22.760
second, this is my opportunity to
have a conversation with that studio executive,

757
00:57:23.000 --> 00:57:27.599
to have a conversation with that filmmaker, to have a conversation with that talent

758
00:57:27.639 --> 00:57:31.519
agent that I wouldn't have been able
to have prior. And a lot of

759
00:57:31.519 --> 00:57:37.280
the people who are being successful now
are people who have experienced in effects,

760
00:57:37.840 --> 00:57:44.159
in virtual production and then also in
working at smaller budgets, so they're willing

761
00:57:44.199 --> 00:57:47.000
to have a conversation with us,
you know, on behalf of these major

762
00:57:47.079 --> 00:57:52.679
studios in a way that we wouldn't
necessarily have had before. And that's been

763
00:57:52.719 --> 00:57:55.480
super interesting because you know, these
are major filmmakers who want to have these

764
00:57:55.519 --> 00:58:00.880
conversations, who are looking to become
the virtual production at this studio, and

765
00:58:00.920 --> 00:58:05.960
that's an exciting thing to be hearing
from filmmakers. So with your with your

766
00:58:06.199 --> 00:58:13.360
ARFX home studio product, can't independent
filmmakers use this technology in their projects.

767
00:58:13.360 --> 00:58:19.320
If you have a two hundred three
hundred thousand dollars movie budget and you know

768
00:58:19.400 --> 00:58:22.079
it's not a sci fi extravagance,
it doesn't have to be. But if

769
00:58:22.079 --> 00:58:25.079
you have an action film or if
you you know, just want to create

770
00:58:25.199 --> 00:58:30.000
a little bit more scope in the
back in the backdrop of shots to give

771
00:58:30.039 --> 00:58:36.039
more production value to your to your
as opposed to flying to Montana for the

772
00:58:36.159 --> 00:58:42.000
end for that sunset. You can
have the Montana endless sunset for twelve hours

773
00:58:42.320 --> 00:58:45.199
like they did. You've got it. Yeah, so can they? You

774
00:58:45.440 --> 00:58:46.960
can they do it? And what
does it take to get that to work

775
00:58:46.960 --> 00:58:51.960
for them? Yeah? So the
way that we're pitching air Effects on studio

776
00:58:52.599 --> 00:58:57.280
is that this is the method to
learn about this new virtual production technique.

777
00:58:57.679 --> 00:59:02.280
However, you know, creators being
for creators and filmmakers being filmmakers. Immediately

778
00:59:02.360 --> 00:59:06.239
people are saying, you know what, I could hook this up to a

779
00:59:06.280 --> 00:59:09.960
rear projection system. I could hook
this up to an LED system and actually

780
00:59:10.000 --> 00:59:15.119
be able to shoot some stuff and
get some shots out of the box,

781
00:59:15.239 --> 00:59:23.000
like completely compositive and ready to go
looking great, just with this air effects

782
00:59:23.000 --> 00:59:27.679
home studio box, you know,
some lighting and my camera and everything like

783
00:59:27.719 --> 00:59:34.719
that. I think that's obviously what
we want people to think, because at

784
00:59:34.719 --> 00:59:37.079
the end of the day, there
is nothing special about, you know,

785
00:59:37.239 --> 00:59:42.199
going out to a TV that's for
K resolution and going out to a rear

786
00:59:42.239 --> 00:59:46.000
projection system that's for K resolution.
From the perspective of the actual system,

787
00:59:46.320 --> 00:59:50.960
there is no difference. It's just
pushing out resolution, right, just pushing

788
00:59:50.960 --> 00:59:54.360
out pixels and doing that, you
know, at a high frame rate that's

789
00:59:54.360 --> 01:00:00.280
going to be suitable for the camera, the production. We'll be right back

790
01:00:00.400 --> 01:00:08.480
after a word from our sponsor and
now back to the show. So from

791
01:00:08.480 --> 01:00:14.079
the perspective of the system, there
is no difference. What we're saying basically

792
01:00:14.159 --> 01:00:19.679
is for AIRFX home studio, it's
the it comes with backdrops which are preset

793
01:00:19.719 --> 01:00:22.400
for you, preset backdrops, stock
environments, so that if you want that

794
01:00:22.519 --> 01:00:27.400
forest, that temple, that apartment, that office, whatever, that's going

795
01:00:27.480 --> 01:00:30.400
to go ahead and come in those
scene pacts for you. But if you

796
01:00:30.440 --> 01:00:36.880
want custom content or you want to
have deeper technical tech rehearsal tools than our

797
01:00:36.960 --> 01:00:40.000
AIRFX Professional system, this first system
that we came out with, which is

798
01:00:40.000 --> 01:00:44.280
what we license out to major studios
and that type of stuff, that's still

799
01:00:44.320 --> 01:00:47.800
going to be the better choice for
those professionals. What the cost of those

800
01:00:50.840 --> 01:00:52.920
If you're interested in knowing about the
cost of AIRFX Professional, you can reach

801
01:00:52.920 --> 01:00:59.280
out to us. It's actually we
have different pricing depending on different types of

802
01:00:59.360 --> 01:01:01.280
you know, it's a sliding scale
depending on the project. Everything like that.

803
01:01:01.679 --> 01:01:07.079
The other reason I mentioned that is
because we do actually have bundle packages

804
01:01:07.480 --> 01:01:13.000
with stages located here in LA.
So we have partnered with stages here in

805
01:01:13.119 --> 01:01:20.119
LA to have the LED screens or
have suitable setups and you can actually get

806
01:01:20.679 --> 01:01:24.719
entire bundle packages by coming to us
and using those stages. So that's what

807
01:01:24.760 --> 01:01:29.440
we've been working on during the pandemics. We've taking the opportunity to go,

808
01:01:29.599 --> 01:01:32.480
like, you know what, these
stages are having issues getting people in.

809
01:01:32.880 --> 01:01:37.119
One way that we can attract those
people is having a more COVID safe,

810
01:01:37.519 --> 01:01:40.760
you know, social distancing state solution. So that's what that's what we've done,

811
01:01:42.320 --> 01:01:45.199
and we're very hopeful that that people
are going to find those valuable and

812
01:01:45.280 --> 01:01:50.159
attractive now. And finally, are
we just getting closer and closer to the

813
01:01:50.159 --> 01:01:52.880
Star Trek's holidack. I mean essentially
this is this is essentially where we're going.

814
01:01:54.039 --> 01:01:58.480
It's funny. It's funny you say
that because one of the first things

815
01:01:58.480 --> 01:02:01.159
that happened when we got big of
you heads coming in as a studio ahead

816
01:02:01.159 --> 01:02:04.199
and would say, you know,
it's great that you can track the camera.

817
01:02:04.280 --> 01:02:07.000
That's awesome. When is it going
to attract me when is it going

818
01:02:07.039 --> 01:02:09.079
to attract my head, you know, me as an individual, and I

819
01:02:09.119 --> 01:02:14.519
can actually get these illusions for you
know, walking around a room. So

820
01:02:14.599 --> 01:02:17.960
we actually developed that, we built
that, and we released it at CEES

821
01:02:19.480 --> 01:02:22.920
just earlier this year at the beginning
of the year, prior to the pandemic,

822
01:02:22.360 --> 01:02:28.039
and we won Best ar Experience for
that product. It's called Airwall Interactive,

823
01:02:28.199 --> 01:02:32.599
very creative names as you can see, and basically what it is is

824
01:02:32.639 --> 01:02:37.800
it uses depth cameras to establish the
track of your head position, so it's

825
01:02:37.840 --> 01:02:43.000
tracking this point right in the bridge
of your nose between your eyes, and

826
01:02:43.000 --> 01:02:45.119
then it's delivering the same wind to
illusion that we're delivering to our camera,

827
01:02:45.519 --> 01:02:51.280
delivering it to you as an individual. So you walk into a room with

828
01:02:51.480 --> 01:02:53.679
you know, three walls of this
experience, which is some of the conversations

829
01:02:53.719 --> 01:02:57.679
that we're having right now, and
you'll, you know, you'll be in

830
01:02:57.719 --> 01:03:01.400
another world. And as you move
this way, that way is the perspective

831
01:03:01.760 --> 01:03:07.000
is going to shift perfectly to your
vantage point. And we're actually getting that

832
01:03:07.119 --> 01:03:10.960
down to the point where it's no
longer perceivable. The delay is no longer

833
01:03:10.960 --> 01:03:15.760
perceivable by the human eye. So
we're talking about something that feels stuck to

834
01:03:15.880 --> 01:03:20.159
your head, and you move around
and it feels stuck to your head every

835
01:03:20.480 --> 01:03:23.440
little sentimeter that you move. The
other interesting thing about that is since we

836
01:03:23.480 --> 01:03:27.800
can track your head, we can
actually track your entire body, your hands,

837
01:03:27.840 --> 01:03:31.079
your eyes, everything, So we
can create situations where based on your

838
01:03:31.159 --> 01:03:36.039
body position, your pose, or
the actions that you take, the system

839
01:03:36.079 --> 01:03:39.639
can respond to you. So what
am I talking about? Characters that look

840
01:03:39.719 --> 01:03:44.119
directly into your eyes? Because remember
we know the position of your head,

841
01:03:44.519 --> 01:03:46.800
We look directly into your eyes,
we talk to you, we respond to

842
01:03:46.880 --> 01:03:51.039
your voice, and then we actually
respond to your gesture. So if you

843
01:03:51.159 --> 01:03:53.400
point and you know, say it's
over there and point over there, the

844
01:03:53.400 --> 01:04:00.760
CG character can look at where you're
pointing and react realistically using either a TATBOS

845
01:04:00.880 --> 01:04:03.840
system or AI or something like that. So that's the type of really crazy

846
01:04:03.880 --> 01:04:08.800
stuff that we're working in. And
I'll be frank, I would love to

847
01:04:08.920 --> 01:04:13.800
say that, you know, we're
definitely one of the companies that down the

848
01:04:13.840 --> 01:04:16.639
line, the patents that we filed, the work that we've been doing with

849
01:04:16.760 --> 01:04:21.440
brands and with venues, hopefully Wilson
Day lead to a holiday type device.

850
01:04:21.920 --> 01:04:26.519
Not necessarily saying that we're going to
be the company to doing because I still

851
01:04:26.519 --> 01:04:29.639
do think it's a little bit down
the line. Maybe by the end of

852
01:04:29.679 --> 01:04:33.719
my life we may have something like
as you have fifty years something maybe something

853
01:04:34.199 --> 01:04:39.400
like that, But I do definitely
think that between now and then, we're

854
01:04:39.400 --> 01:04:44.519
going to have these very interesting experiences, Like from the perspective of somebody who

855
01:04:44.840 --> 01:04:47.440
you know, wasn't born with these
type of technology being around, it is

856
01:04:47.480 --> 01:04:51.679
going to seem and feel like a
holiday type of experience. And just to

857
01:04:51.719 --> 01:04:58.400
be clear, those are conversations we're
having right now about let's deploy that first

858
01:04:58.480 --> 01:05:02.079
quarter of twenty twenty one, let's
make that happen. And I think the

859
01:05:02.199 --> 01:05:06.920
pandemic also helps push that conversation along
because people can't get out and they can't

860
01:05:06.960 --> 01:05:13.039
have these experiences, and particularly when
you think about training and education, these

861
01:05:13.039 --> 01:05:16.840
are situations where you know you can't
stop training people just because it's cumbersome and

862
01:05:16.880 --> 01:05:20.800
difficult, right, People still need
to be trained up. So that's that's

863
01:05:20.840 --> 01:05:25.079
what we're seeing kind of the first
interest coming from that from that space.

864
01:05:25.440 --> 01:05:29.519
So I know it's it's it's something
that may seem distant in science fiction,

865
01:05:30.000 --> 01:05:33.679
but that those conversations are happening now, creating those immersive rooms that those conversations

866
01:05:33.719 --> 01:05:36.360
are happening. The funny thing is
that as you're saying this, I'm like,

867
01:05:36.480 --> 01:05:41.320
in fifty years this will look like
SD this will look like a silent

868
01:05:41.440 --> 01:05:47.519
movie technology comparatively to what the Holid
deck is. But it's not that far,

869
01:05:47.719 --> 01:05:51.719
Like you know, we're not that
far. It's a stone throw it's

870
01:05:51.760 --> 01:05:58.840
a big stone throw away, but
it is still something that's not completely astronomical

871
01:05:58.880 --> 01:06:03.400
to in my life time to see
a holid deck where where you're interacting with

872
01:06:04.039 --> 01:06:13.719
photoreal computer generated images that look literally
as as crystal clear as a human being

873
01:06:13.800 --> 01:06:16.239
standing right next to you. Can
you only imagine the kind of filmmaking that

874
01:06:16.320 --> 01:06:19.800
will be. Can you imagine where
like kids will be in there in their

875
01:06:19.800 --> 01:06:27.559
garages with Holi decks shooting the next
Avengers endgame will look like an indie film

876
01:06:28.519 --> 01:06:30.800
exactly, And like you can imagine
a world where you put up the holid

877
01:06:30.800 --> 01:06:34.679
deck like wallpaper, right, you
put up the stream like wallpaper, just

878
01:06:34.719 --> 01:06:38.639
like gaining it on, rolling it
on, and that type of thing,

879
01:06:38.960 --> 01:06:41.639
and then it all self coordinates.
You know, goes, okay, this

880
01:06:41.800 --> 01:06:44.920
is you know what position I am
in the world and everything like that.

881
01:06:45.239 --> 01:06:47.440
Like it's not that it's not that
difficult to imagine it. Like, I

882
01:06:47.440 --> 01:06:53.480
think the technology exists right now.
What doesn't exist right now is the will

883
01:06:53.760 --> 01:06:59.039
and the actual use case that would
demand that investment together. Right, That's

884
01:06:59.119 --> 01:07:02.960
that's what we're working and we're trying
to find those partners. And it's folks

885
01:07:03.079 --> 01:07:10.079
in location based entertainment, it's folks
in training and education. It's also folks

886
01:07:10.159 --> 01:07:15.519
in the defence industry. We're having
some conversations imagine. So so there's all

887
01:07:15.559 --> 01:07:19.320
sorts of use cases for that,
but you know, until we find that

888
01:07:19.440 --> 01:07:23.519
perfect one, it's it's it's not
going to happen. So that that's what

889
01:07:23.639 --> 01:07:27.320
that's what our job is as a
company and as a business right to talk

890
01:07:27.360 --> 01:07:31.039
to have conversations with these decision makers
and go what is actually going to get

891
01:07:31.039 --> 01:07:35.000
the money to flow and what what
are the requirements that we can hit that

892
01:07:35.079 --> 01:07:39.320
we can hit now they're going to
get that money to flow and actually make

893
01:07:39.360 --> 01:07:44.599
investment happen. So that's that's really
my work as a CEO is helping folks

894
01:07:44.639 --> 01:07:48.000
see that. I've been successful in
doing that in filmmaking now with this technology

895
01:07:48.480 --> 01:07:53.519
with airwell interactive going out and filmmaking
out of media out into the rest of

896
01:07:53.559 --> 01:07:58.440
the world. I'm having very interesting
conversations where they're you know, they're aware

897
01:07:58.559 --> 01:08:01.280
of Mandalorian, They're aware of the
work that's been happening, because this is

898
01:08:01.280 --> 01:08:08.639
something that broke out even just of
the entertainment community. So we're having conversations

899
01:08:08.679 --> 01:08:13.559
where that amazing work that has been
done in film and TV is actually moving

900
01:08:13.599 --> 01:08:17.079
the ball in other industries because they're
like, you know what Jon Favreau did

901
01:08:17.119 --> 01:08:21.880
it, maybe that'll work for our
thing too. It's a really weird time,

902
01:08:23.880 --> 01:08:27.119
and I think the pandemic has supercharged
all of this. I mean,

903
01:08:27.159 --> 01:08:30.479
this is all something that would have
happened eventually, Like we would have all

904
01:08:30.520 --> 01:08:34.720
eventually gone to more streaming than theatrical
the writing was on the wall, all

905
01:08:34.800 --> 01:08:39.520
this technology, it would still be
moving forward. I think it just sped

906
01:08:39.520 --> 01:08:44.640
it up probably a few years in
time frame where it would have been.

907
01:08:44.680 --> 01:08:47.720
So it is, it is what
it is in regards to what we're dealing

908
01:08:47.720 --> 01:08:54.000
with with the pandemic. But there
is some benefits because people are like zoom

909
01:08:54.039 --> 01:08:57.239
like now everybody. I don't know, if you've been driving around La traffic's

910
01:08:57.239 --> 01:09:00.439
fantastic, like this is this is
like it's but this is a wonderful place

911
01:09:00.439 --> 01:09:03.039
to live now, like all of
a sudden, like I drove to Santa

912
01:09:03.079 --> 01:09:08.520
Monica last weekend. It took me
thirty five minutes. Oh yeah, I

913
01:09:08.600 --> 01:09:11.760
live in the valley. That's an
hour and a half normally. Exactly.

914
01:09:11.920 --> 01:09:15.560
Yeah, yeah, because everyone's working
at home exactly. We're almost back to

915
01:09:15.600 --> 01:09:18.159
the clueless days where you know,
I think the famous line and slu list

916
01:09:18.239 --> 01:09:23.840
is everywhere in la is twenty minutes
and it's away. Yes, and we're

917
01:09:23.880 --> 01:09:27.600
almost there. We're getting under forty
Yeah, they're forty minutes. We're going

918
01:09:27.640 --> 01:09:30.159
to get their sun ta. Yeah. I agree with you, so Ree,

919
01:09:30.199 --> 01:09:32.000
I appreciate you being on the show
man. I want to ask you

920
01:09:32.000 --> 01:09:34.840
a few questions, ask all my
guests, what advice would you give a

921
01:09:34.840 --> 01:09:39.960
filmmaker trying to break into the business
today, besides obviously buying an ar wall

922
01:09:40.960 --> 01:09:44.279
FX studio home studio, Ian HAIRFX
home studio. No, I think,

923
01:09:45.279 --> 01:09:47.960
I mean, I think my real
answer probably tracks with that pretty well,

924
01:09:48.359 --> 01:09:55.000
which is, you know, I
think anybody can see that the media entertainment

925
01:09:55.039 --> 01:10:00.720
industry is undergoing a transition, right
now we'll be right back after a word

926
01:10:00.720 --> 01:10:09.119
from our sponsor, and now back
to the show. And you don't want

927
01:10:09.159 --> 01:10:11.680
to be on the wrong side of
that transition. You don't want to be

928
01:10:12.199 --> 01:10:15.600
of the mentality of you know,
I'm going to need making half a billion

929
01:10:15.640 --> 01:10:19.119
dollar movies and we're going to be
putting out in theaters and everybody. You

930
01:10:19.119 --> 01:10:24.920
know, we're going to put money
in our ears and you know stream and

931
01:10:25.039 --> 01:10:27.960
you know that's that, And that's
what filmmaking is going to be. I

932
01:10:28.000 --> 01:10:31.239
think it's shifted, and I think
that a successful filmmaker now is somebody who

933
01:10:31.359 --> 01:10:36.920
understands their audience, who understands who's
coming to their films, listens to those

934
01:10:36.960 --> 01:10:42.880
people, and doesn't listen to anybody
else, Because that's that's the reality right

935
01:10:42.880 --> 01:10:45.039
now. In order to be a
successful creator, you've got to be selective

936
01:10:45.079 --> 01:10:48.800
about who you're listening to. I
think that's the big one right now.

937
01:10:49.720 --> 01:10:54.359
You know, a project that is
that is successful, is going to work

938
01:10:54.399 --> 01:10:58.760
on Hulu, isn't necessarily going to
be successful in work on Disney Plus.

939
01:10:59.119 --> 01:11:02.479
And that's just a reality that we
live in right now, that these are

940
01:11:02.520 --> 01:11:09.800
sidled audiences happening. So I think
the idea of mainstream filmmaking as a whole

941
01:11:10.560 --> 01:11:15.600
has fundamentally collapsed and changed. I
don't think that when when you think of

942
01:11:15.640 --> 01:11:19.760
a mainstream film, we're probably thinking
of that, you know, Avengers Endgame

943
01:11:19.800 --> 01:11:23.199
of that type of thing, and
I think moving forward, it's going to

944
01:11:23.199 --> 01:11:26.640
be a different type of film that
we're probably thinking about. And to be

945
01:11:26.680 --> 01:11:29.399
frank, it's probably not even going
to be a film. It's probably going

946
01:11:29.439 --> 01:11:31.880
to be a TV show, a
TV series, a limited series or something

947
01:11:31.920 --> 01:11:35.399
like that. Raised by Wolves,
I think is a really good example.

948
01:11:35.720 --> 01:11:38.840
I don't know if you've been watching
that, and I haven't seen any about

949
01:11:38.840 --> 01:11:41.479
it. It's on my list,
you know what, Really Scott, that's

950
01:11:41.520 --> 01:11:45.119
a really good example because it's almost
it's it's a post really Scott film,

951
01:11:45.279 --> 01:11:49.479
you know, it's it's pitched as
a really Scott universe, but in reality,

952
01:11:49.840 --> 01:11:54.920
you know, it's a TV show, and really Scott's projects are films

953
01:11:55.279 --> 01:11:59.920
traditionally, So it's in my opinion, it's somebody who looked at the mob

954
01:12:00.199 --> 01:12:04.199
that really Scott had has mastered and
has really you know, gone out of

955
01:12:04.239 --> 01:12:10.199
his way to nail and then taking
that and transplanting that into this, you

956
01:12:10.239 --> 01:12:13.079
know, post transition world that we
live in, and that's I think a

957
01:12:13.119 --> 01:12:17.079
good project for people to think about
moving forward. How it takes traditional familiar

958
01:12:18.079 --> 01:12:24.359
symbology, story structure and just does
it in a different way. And I

959
01:12:24.359 --> 01:12:27.680
think that's what successful filmmaking is going
to be like in the future. And

960
01:12:27.720 --> 01:12:30.119
so technology is a big component of
that. You know, virtual production.

961
01:12:30.239 --> 01:12:33.319
I don't think it's going to go
away anytime soon. So in this in

962
01:12:33.359 --> 01:12:38.600
the same way that you know,
you and I were, you know,

963
01:12:38.680 --> 01:12:44.600
I think saw success in moving into
digital video as a as a as a

964
01:12:44.640 --> 01:12:48.560
creative a tool for us, as
a crucial creative tool for us, and

965
01:12:49.119 --> 01:12:56.880
long linear editing as well. I
think that same virtual production is going to

966
01:12:56.920 --> 01:13:00.520
be that same tool of empowerment for
filmmakers were coming up right now. Like

967
01:13:00.600 --> 01:13:04.880
if you're if you graduate, if
you just graduated for film school, and

968
01:13:05.199 --> 01:13:10.159
you want to get a job in
Hollywood, go and make a project on

969
01:13:10.199 --> 01:13:14.760
a real engine, make a little
one minute thing on an real engine,

970
01:13:15.680 --> 01:13:18.479
then email me, I will freaking
hire you. Because there's so few people

971
01:13:18.840 --> 01:13:24.720
that have both filmmaking experience and in
real engine experience. It's just not something

972
01:13:24.720 --> 01:13:27.039
that people are looking at right now. And I think that those for those

973
01:13:27.039 --> 01:13:30.600
who do it's going to be very
successful. And what is the lesson that

974
01:13:30.600 --> 01:13:32.319
took you the longest to learn,
whether in the film business or in life?

975
01:13:40.680 --> 01:13:44.960
This is this is something, This
is something definitely something that took me

976
01:13:44.960 --> 01:13:48.600
a long time to learn. I
was born and raised in Silicon Valley and

977
01:13:49.479 --> 01:13:53.920
we uh, you know, we're
a bunch of tech heads in Silicon Valley

978
01:13:53.920 --> 01:13:57.359
where you know, we all think
that we're smarter than everyone else. Basically

979
01:13:57.439 --> 01:14:00.479
is what is you know, the
nice way to say it? And and

980
01:14:00.640 --> 01:14:05.399
I think coming out of that culture, coming to LA and really dealing with

981
01:14:05.439 --> 01:14:13.039
people in a wide spanded industries,
you see just how empowering technology is to

982
01:14:13.079 --> 01:14:15.880
people, but also how intimidating it
can be to people. So I think

983
01:14:15.920 --> 01:14:20.479
the what I what I The thing
that took me the longest to learn is

984
01:14:21.319 --> 01:14:27.880
you have to be patient and you
have to be forgiving for people's familiarity and

985
01:14:27.920 --> 01:14:34.119
knowledge with technology. And you if
you can't be that person that takes a

986
01:14:34.319 --> 01:14:43.199
difficult technological process and task and makes
that easy for someone to understand or use

987
01:14:43.319 --> 01:14:47.720
or analyze or whatever, that's a
friend and a partner and the collaboratory that

988
01:14:47.760 --> 01:14:50.399
you're going to have for a long
time. But if you're the type of

989
01:14:50.439 --> 01:14:55.279
person that goes they don't get the
tech, screw them. You know,

990
01:14:55.319 --> 01:15:00.680
they're dumb, they're stupid, they're
they're you know, old fam they don't

991
01:15:00.680 --> 01:15:04.319
get it. Then all of a
sudden you become part of the problem because

992
01:15:04.359 --> 01:15:09.279
that person sees you as an obstacle
or something. So that that's the thing

993
01:15:09.279 --> 01:15:12.920
that took me the longest to learn. Being good at technology and being a

994
01:15:13.000 --> 01:15:16.520
master at your tools is a way
for you to bring people up. It's

995
01:15:16.520 --> 01:15:19.640
a way for you to bring people
up. It's not a division between you

996
01:15:19.760 --> 01:15:24.439
and the other person. It's not
we're over here, we know tech and

997
01:15:24.479 --> 01:15:28.279
we know everything and you guys don't. Because at the end of the day,

998
01:15:28.560 --> 01:15:30.680
no, the reason that that person
hasn't learned the tech is because they've

999
01:15:30.680 --> 01:15:35.319
been busting their ass mastering some other
part of the creative process, some other

1000
01:15:35.399 --> 01:15:40.479
part of the business process, and
their masters at that. And you're master

1001
01:15:40.560 --> 01:15:44.039
at this and they're master at that, and together you can make some magic

1002
01:15:44.079 --> 01:15:47.239
and you can make something happen that
never would have been possible before. That's

1003
01:15:47.239 --> 01:15:54.039
how I created this company, ar
Well. This is a multidisciplinary multifaceted company.

1004
01:15:54.199 --> 01:15:57.520
Not everyone in the company is a
full tech head. Some people are

1005
01:15:57.800 --> 01:16:00.800
more creative, some people they're artists, some people are their business people.

1006
01:16:01.640 --> 01:16:05.600
And being able to get all these
people in the room talking to each other

1007
01:16:05.640 --> 01:16:10.239
respectfully and coming up with solutions that
are going to be helpful to the entire

1008
01:16:10.279 --> 01:16:15.000
industry is so amazing. It's such
an amazing experience to have. I wish

1009
01:16:15.079 --> 01:16:17.479
I would have done it at every
prior company that I found it. I

1010
01:16:17.520 --> 01:16:23.000
founded three companies prior to this,
and I definitely didn't think that way.

1011
01:16:23.640 --> 01:16:26.359
You know, I wanted it to
be, you know, birds of a

1012
01:16:26.399 --> 01:16:30.199
feather all together, and it just
doesn't work that way. You need people

1013
01:16:30.239 --> 01:16:33.079
who think differently for me, and
I think that's the thing that took me

1014
01:16:33.079 --> 01:16:36.399
the longest to learn. And finally, what are three of your favorite films

1015
01:16:36.439 --> 01:16:43.000
of all time? Okay, three
favorite films, So Vertigo and Shining.

1016
01:16:43.359 --> 01:16:48.319
The Shining are usually at the top. Vertigo for me is just it's the

1017
01:16:48.399 --> 01:16:57.039
quintessential film. Just the analysis of
subjectivity and so just the delusion of trying

1018
01:16:57.039 --> 01:17:00.600
to recreate a moment from the past. I think that's exactly what's it's all

1019
01:17:00.640 --> 01:17:04.760
about. And then the Shining.
It's just a terrifying film. It's it's

1020
01:17:04.760 --> 01:17:09.039
one of those it's one of those
films that really got me because I I

1021
01:17:09.159 --> 01:17:11.960
for saw it. I was about
the same age as Danny, So it's

1022
01:17:11.960 --> 01:17:15.760
just like just watching that movie.
Like I said, my dad is really

1023
01:17:15.760 --> 01:17:18.760
into cinema and she was watching stuff
I probably shouldn't have been watching at a

1024
01:17:18.760 --> 01:17:23.359
young age. But it's shining for
sure. And then I guess for the

1025
01:17:23.399 --> 01:17:25.720
third one, I got to put
Dune in there just because it did.

1026
01:17:25.920 --> 01:17:30.159
It did was the catalyst for for
me going into film and just just surged

1027
01:17:30.199 --> 01:17:35.600
my imagination as a kid, just
thinking about that universe and what was possible

1028
01:17:35.640 --> 01:17:42.640
in filmmaking. So I'm like obviously
really looking forward to the Dune coming out,

1029
01:17:42.680 --> 01:17:46.279
which now apparently they're pushing it back. I did have a mini heart

1030
01:17:46.279 --> 01:17:50.560
attack when that got delayed a full
year. But yeah, I'm really looking

1031
01:17:50.560 --> 01:17:54.520
forward. I'm really really looking forward
to that project and that And that's a

1032
01:17:54.560 --> 01:17:58.319
perfect example. You said something so
interesting earlier. Used to like this was

1033
01:17:58.319 --> 01:18:00.640
a movie made pre COVID, trying
to release in post COVID, and the

1034
01:18:00.760 --> 01:18:04.239
numbers don't make sense. That's why
James Bond is having such a difficult time.

1035
01:18:04.359 --> 01:18:09.720
That's why The Wonder Woman and Black
Widow and all these movies that were

1036
01:18:09.720 --> 01:18:14.079
made prior. They just don't this
this business model doesn't make sense, and

1037
01:18:14.119 --> 01:18:17.279
the studios have no idea what to
do. So I get it. I

1038
01:18:17.319 --> 01:18:18.920
get that, an hold it,
like, look, we'll just put it

1039
01:18:18.920 --> 01:18:23.479
on the shelf for a year and
see what happens. I get it.

1040
01:18:23.479 --> 01:18:25.760
It sucks. I look, I
want to see all these movies. It

1041
01:18:25.840 --> 01:18:28.800
sucks. I want it now.
I wonder. No, don't you know

1042
01:18:28.880 --> 01:18:31.039
somebody you could get a little a
quick screen or somewhere, don't you know

1043
01:18:31.079 --> 01:18:40.159
people? Yeah, I mean they
probably got that underguard. You know,

1044
01:18:40.319 --> 01:18:43.159
no way anyone's going to get their
hands on that if they did, could

1045
01:18:43.159 --> 01:18:47.920
you imagine, I mean just just
like just like crumbling. Yeah. I

1046
01:18:47.880 --> 01:18:53.039
remember when Wolverine. The Wolverine got
released early, like a week early.

1047
01:18:53.159 --> 01:18:57.560
Oh god, that's brutal. That
was brutal. And where can people find

1048
01:18:57.600 --> 01:19:00.159
you and the good work you're doing
over at aarwall. Yeah, So if

1049
01:19:00.199 --> 01:19:04.840
you're interested in reaching out to us, you can email us at hello at

1050
01:19:05.079 --> 01:19:11.359
arwall dot co, or you can
go to our website that's arwall dot co

1051
01:19:12.319 --> 01:19:15.119
and on our website, you can
find more information about the products that we

1052
01:19:15.159 --> 01:19:19.039
sell, as well as airfxom Studio, our newest product which was released during

1053
01:19:19.039 --> 01:19:24.520
the pandemic for Creators at Home.
Renee Man, thank you so much.

1054
01:19:24.600 --> 01:19:28.119
This has been an epic conversation.
I just wanted to keep asking you questions

1055
01:19:28.119 --> 01:19:30.520
and questions because I'm fascinated by this
new technology and I do think it is

1056
01:19:30.600 --> 01:19:36.800
going to be the future is a
very big component of the future of filmmaking,

1057
01:19:36.880 --> 01:19:41.720
especially post COVID, so I truly
appreciate you coming on the show and

1058
01:19:41.760 --> 01:19:44.119
continue doing the good work you're doing. Over to Ao Walman, thank you

1059
01:19:44.119 --> 01:19:46.000
so much. Thank you so much
for having me Alex, I really appreciate

1060
01:19:46.000 --> 01:19:50.560
it. I want to thank Renee
for coming on the show and dropping those

1061
01:19:50.680 --> 01:19:56.439
virtual production knowledge bombs on the tribe
today. Thank you again so much.

1062
01:19:56.479 --> 01:19:59.560
Guys. If you want to get
access to anything we spoke about in this

1063
01:19:59.640 --> 01:20:06.159
episode, including links to Arwall Arwalls
Home Studio and my recent article on virtual

1064
01:20:06.199 --> 01:20:12.279
production, just head over to the
show notes at Bulletproof Screenwriting dot TV Forward

1065
01:20:12.319 --> 01:20:15.359
Slash three sixty two. Thank you
so much for listening, guys. As

1066
01:20:15.399 --> 01:20:17.880
always, keep on writing, no
matter what I'll talk to you soon.

1067
01:20:18.359 --> 01:20:24.720
Thanks for listening to the Bulletproof Screenwriting
podcast at Bulletproofscreenwriting dot tv.

