Are you done with your movies? No, I'm not yet. Hey everyone,
welcome to game Spot after Dark, the podcast where two men sit in
a room stare at each other directly or any other directly. I'm John Nagsipke,
I'm Curtain Divina. Hi, Hello, and we're looking into each other's
eyes as we sip on a cold crisp beer. Fine, finally, aged,
are these expired? Probably? I mean yeah, yeah, as of
January? Fuck it? Can you even tell? Of course? Not drinking
bubbly bubbly yellow water. I don't like whoa o gay, which can be
a lot of different things. Sure can welcome anyways, it's just us.
It's just you know what, I think it's I think this is something that
I've actually wanted for a while. I'm a big I'm a big fan of
small form content in general, media in general, not like a very small
form not I don't want to go I don't want to offend anyone. I
don't watch your TikTok. But you know, like it's just you know,
intimate, I guess is maybe the word for it. Sure, I've been
looking forward to doing a two person podcast well as long as I've heard about
the concept. Of a podcast. Yeah. I don't partake in often,
but here I am. Well, here we go. Although I know your
version of that would be like no longer than fifteen minutes. We do got
to go at least a little bit er. I know, that's fine.
I have a dream of of I wanted to launch a podcast to coincide with
the Game Spots show The Kurt Locker, which I was the host of my
name Kurt, but I wanted to have like if that, if that took
off and we did well, and like you know, we were going to
do an audio kind of uh like sister thing of it, I wanted to
do getting Kurt with Kurt. Well, there you go, Getting Kurt with
Kurt, and this is the one off Kurt with Kurt episode. I was
just gonna be the name of the episode. Yeah, Kurt with Kurt.
Yeah, so here we are. We get the sit and we get the
bee as Kurt as we want to be with each other. We can both
be Kurt, all right. You know you could choose to be Kurt with
a K. I mean the title makes it Kurt with the K versus Kurt.
I mean, Kurt with the K would be my name. But Kurt
with the C is the actual word, right, but like what But but
if I'm being Kurt with a K like as an adjective, the formalities,
it's just it's the what makes it like, what makes it different? Yeah,
what makes it differ from being a sea Kurt. I feel like getting
Kurt with somebody is usually like, can be very serious. Yeah, you're
like, no, we need to talk about. Yeah, I'm gonna get
very curt with you about something you need to stop farting, or at least
when you when you are got to do it, announce it, look me
in the eyes and tell me, all right, I will so that I
don't know that would you know? But I guess Kurt with a K is
a little bit more like, Hey, you should fart more, and you
should tell me when it happens, and we'll high five and part together.
Hell yeah, welcome to getting Kurt with Kurt. Lovely speaking of things that
get Kurt about. Yeah, we can keep this formal as the usual,
as the usual episodes dive right into it. We could talk yeah, yeah,
but there is there is a thing that I have not really got to
hear you talk about. Sure, only briefly today and I want to hear
a lot more about it, and that is a little game about a speedy
blue hedgehog. Sonic Superstars. It's the first co op sonic game, but
that's not true. But it's not the first co op sonic game there I
think. But it's like it's built around four player co op and that's supposed
to be like a new thing for the series. And the menu screen when
you like get the star button is does it say, like does a voice
be like Sonic Superstars. It only happened to the days of like crazy Taxie,
you know, like yeah, I mean even Risen Evil doesn't do it.
Yeah, which is like a real bummer. Yeah, like come on
crazy Taxy wooll you know yeah that No, that's my that's my old man.
Soapbox is like bring back a person just yelling the name of the game
you're about to experience. Yeah, enough of the the low poly depression.
Give us the give us the screaming menu screens. Uh, give us.
I just miss Like it's really hard to find a game these days is to
have a menu screen like a UI that is like like who that is cohesive
to the concept of the game itself. Oh yeah, I I love.
I have a great love for for like a menu screen or like a late
title card or just something that like gets you in the the mood where you're
just like, I think, my favorite. It's not a good game I
have ever played X Men Origins Wolverine. Is that that's not the I was
thinking. I was thinking about the Quake clone for a second. No,
you're talking. Is that like the GameCube era? No, it wasn't.
It was in game Cube. It was like three sixty era. I want
to say, Okay, so it was a license game for the X Men
Origins Wolverine movie, which is terrible. It's a bad movie. But because
the title screen doesn't scream at you. If the title screen doesn't scream at
you, But the the the reason the game is noteworthy is because it was
m and like wolver would like just like people in half and you're like,
oh my god, they're doing the thing. We're like, you know,
it's like a odds. It's violent and like a team You're like, this
is the greatest thing ever. Off it was actually like pretty decent, uh
Like it had like a decent combat system. And then eventually like the second
half of that game is terrible. But I will always remember the opening of
that game where like you you're like in a helicopter and like the helicopter blows
up, and then you're like falling to the ground and you're playing this where
you're like falling to the ground, and then it's like, wow, it's
like they played one game and then and then you're and then you're like getting
closer and closer and closer, and then there's like this one guy who's like
on the ground and you're like going right for him, and then you get
to him and you pull out the clause and it goes in a slow motion
and the title screen pops right there, ins X Men, origins wolver You
see the pay you know, and then it hard cuts to you slamming and
a just a fountain of blood, just explosion, And I'm like, fucking
video games man, Like, did you play Gungngrave Gore No? Because I've
never shut up about that game? Yeah, does that one yell at you?
Uh No? But at the at the start of every single level,
it says kick their ass. Like it doesn't like verbally say it, but
these huge texts just comes up. It just says kick their ass. But
the opening CUTSCENEO that fucking game involves a giant casket flying from the sky and
like smashing into a dude, like a gang of like dudes with like like
liberty spikes and mohawks and exploding in balloons of blood. Uh. And then
he like leaps out of his casket in slow motion and like as he's like
flying over like above this like bad dude, like bad Dude number four,
he cracks his head like he like like he rotates his head one eighty degrees
and like breaks it. Oh my gosh, but like that to me,
I mean a lot of people name that like point that game is like a
throwback to three sixty era sure like style of like combat and violence. So
like hearing that was, like, dude, that is like the opening gun
Grave gorl. Yeah exactly. Yes, So games that just are just like
in your face from the beginning, you know, which is not sound like
Super Start, not Sonic Superstars Nose. Okay, Yes, anyway we were
talking about I feel like you were about to say something though. Oh I
was going to say because I was thinking about like what the modern version of
like the game like yelling your objective, and I was gonna say like,
uh, because obviously we're I have Alan Wake on the brain because I'm very
excited and like they're they're like big text title card that's the classy like refine
your face version of that. But like imagine if like yeah, they just
have to imagine if you booted up Alan Wake too, and right when you
start the start of the game you hear a voice that's like Ellen Wa to
I would be like, oh my god, this is it, but Sam
Lake's voice doing it. Uh, So it would be like Wake, there
is a really really song there. I think Devil may Cry does this where
I think like four did it where like the characters would say Devil may Cry,
but it would randomize which character would do it, So like I would
want to be like I want to hear like a an Alan Wake version of
Allen Wake two and by every character Yeah, and then like yeah, you
need you need a a what's his name Alex Casey version like uh yeah,
saga and then yeah, like I just need every character to get their own
there's there. This is like the this is the level of detail that has
gotten lost as games get more expensive. Yeah, this games development goes on
longer and longer and longer, and games get better looking, there's like this
this this thing that probably seems trivial to other people, right yeah, but
like to me, it's like it's that extra it's the extra sprinkle of a
personality, of an identity that like you know, but who knows. These
things probably happened like very late in development. They're probably packed into the game
up. The game was probably already ready to be shipp they didn't have to
do day one patches, and they just like, well, yeah, I
think like I remember someone kind of pointed it out where it's like back in
the day, just because of like the flexibility of like how much more simple
game development was. It was like you could just be like I'm gonna make
a thing and and you could put it in the game and where like now
it's like affects six different Yeah, like you can't just do teams of one
hundred people each, you know. Yeah, Like even if you decide to
go out of your way and just make a thing, like now you've given
all these other people like so much work. So it's like it's it's almost
like unfair to to just make a thing. Hold on, but but but
it's getting a guy in a in a you know, in a sound booth
and just be like, okay, now just say Ellen wake too, and
like just putting that in. Okay, I agree, Like that's probably breaks
everything. Yeah, like you do that, and then the programmer like,
since you're just like the angriest email. I had the five hundred more lines
like I missed my daughter's birthday, I missed my own bar Met's fun,
my own thirteen years old coading me out, and I had to put some
guy saying sad super in the then you screen you know, so solid superstars.
Yeah, but you know, do you really want to talk about that
game? Kind of kind is the day of this episode, the barges out,
we don't have a review up yet. I should be up next week.
Apparently it's I don't think it's very good unfortunately. I mean it's like
it's really easy to come in and be like like folk Sonic, Like I
don't want to rip on Sonic necessarily because like people love a Sonic and and
and I genuinely love Sonic Mania. I think that's the one Sonic game I
can say like I unequivocally love. Yeah, there's like I kind of like
in hindsight. You know, this is like the problem with a I I
tend to not have I tend to have very reserved opinions about anything until it's
in my hands, you know. Like I'm not a person who gets excited
over stuff. I'm also not a sonic person. Sure, but I actually,
I actually do want to play Sonic Frontiers. I just oh, the
the three D the one came out last year, the dust rainding Tustlemania.
I actually do you want to play that game? I've had people turn to
me be like, Kurt, you like Esoteric Ship, you should play Sonic
Frontiers? Do you like? Uh? Like anime? Butt rock? Is
that the actual what the genre is called? But rock? Yeah? That
is that is the name? Is that just kind of like the equivalent of
like the opening and end credits? Well, no, the open would have
to be open credit of an anime because the end credit E like describe but
rock. I like a lot of different kinds of gosh, like, how
would I but rock said? Rock music? Depending so like imagine, I
mean you've heard some of the like the classic Sonics, like you know,
the City and stuff like that, but like a little more like emo,
E like kind of well, I know that that band like did a bunch
of songs for Sony Frontiers, A different band, a different band, not
the original Sonic band. No, but it's like no, yeah, they
do all the like the Boss themes, and it's one of those like and
ironically, I'm like really into the Boss theme okay in Sonic Frontiers. So
if I like butt rock, while I like, yeah, okay, that's
that's what I feel like. This is just going back to I was talking
about parts getting Kurt with Kurt where we talked about butt rock, butt rock.
But I want butt butt rock. I wanted to I want to play
Sonic Frontiers. And I just remember people, you know, everyone has something
to say about Sonic no matter what. Sure, it's a realm of the
universe in which I don't entirely grasp or understand. I'm not it's not even
a judgment. I just can't even begin to unwrap it. Yeah, but
when I saw like the reveal for Sonic Superstars, I very ignorantly was like,
man, people had were like so up in arms about what Frontiers look
like. This looks like the game they should have always always came out with,
always announced. And now I think that's what they're going for, is
I think they realize like after how well Mania went that they were like,
they're kind of rotating between like we'll have like a classic style like retro inspired
Sonic two D, and then we'll have like the more kind of like Sonic
Team, Sonic Force is kind of like Big three D one, right,
And so they're kind of they're they're developing a pattern where they rotate, which
I think is a good idea, right, because it's like totally you know,
if you're not into Frontiers but you love classic Sonic, like maybe like
super Stars, Yeah there's two there's like Sonic has you know, it's it's
the same thing with Mario. There's like this there's a whole separate two D
games and that are that exists, and then there's a three and you get
you get a wonder Yeah, you get can't wait for one time? Well,
you get you get your two D Sonics, your Sonic Mania, which
is a throwback if it's nostalgic and nadyada. But then you still get the
newer crowd of general people who grew up on the you know, post Sonic
Adventure three D era. I get it. Yeah, So I do think
there's gonna be people who are into the two D Sonic who will probably like
Superstars, and I hope they do if they alone, if they played alone.
So that's kind of the thing is. I was like, the game's
co op, it's the big feature, and I said, Georgia, get
in here, get in here, grab a controler. We're playing, get
it, put that butt rock down next to me, and let's get going.
The co op is just a fucking visual mess. Okay, like you're
doing two players, doing two players. I can't even players, so it's
like stream it the imagine. Have you ever played the Mario games like with
co op, like the like the Yeah, dude, you know, I
was working at I was Q eight and Nintendo a decade ago working on multiplayer
like Super Luigiu and three D World, So I had to I had to
go through the ringer on those. My feelings on those is I think they're
still at their best played single player and co op is is fun, but
like you're kind of making a session that things are going to be like a
little bit messy. Feel there's a point in time which if you're gonna be
playing the game with more than two people. You really are playing it as
like a party game. Yes, so imagine that was Sonic, but it's
the speed of Sonic. So everything's moving so fast that like it's just like
you don't even know what is happening. So basically, every time one character
gets slightly ahead of the other character, the camera will just be like,
all right, now we're following that character, and that other character they're just
gone like and and it's also not consistent, like I feel like some games
will be like we'll always prioritize player one maybe, right. And it's like,
you know, because because this is a one shared screen, it's not
split screen, it's one share because Sonic two is wasn't that split screen that
was split screen, but this one is one shared screen. And also it's
like the camera's really tight on some levels in a way that I'm still like,
how have you guys, Like I feel like that's been a problem since
like, oh g Sonic, Like just move the camera out just like a
little bit more. Yeah, And there's some levels that are a little bit
further back, and I'm like, this is a lot better. Why aren't
all the levels like this? But uh, you instead of like having it
being like, well, we always know it'll follow me player one, it
just kind of seems to pick up random who it follows, like like we
we. I literally couldn't figure it out because at first I was like,
well, maybe it's like whoever kind of moves forward, it'll follow them.
But sometimes it would I would run forward and then it would just stay on
like Georgia, and then your character just disappears and then you have to just
hit X to uh just pop back in. So they make it very like
simple to pop back in. It's not like Mario work like a bubble because
I think they realize like it happens so often, and I mean like literally
every like three seconds. That happens because you're because it's sonic, because you're
just moving so fast that you're just you're just constantly like, oh man,
I'm gone, click, I'm back in and I'm gone again, click and
I back in click like that's the game, you know. And and also
because it's so it has multiple pathways right, like it's like a sprawling level
where it's like up and down, are you gonna go? Left and right?
Like like there's variety where you go, and so you'll have situations where
it's like, well, I made the jump and I'm up here, and
then George's like I didn't make the jump, so I'm down here, and
the game's like uh and it just kind of like will pick one of you?
And you're like, I guess we're going that way because the game decided
you're the one it's gonna follow, and so you have you constantly feel like
you don't have any control over what's happening because the game is like bopping back
and forth between who it's prioritizing, Like it's very disorienting. Wow, okay,
makes me want to play it. Yeah, it's it's a mess to
be fair. In that hour, like Georgia hated it. She was like,
well, I hate this. This is awful. This is the worst
thing ever. I did have a lot of fun, just like kind of
ragging on it with her, like in sort of like that like bad movie
kind of way, which we'll get, you know, we got some movies
though about later. But I can't sit there and be like this is well
designed or fun really like it's just it's just such a mess. And now
you did youbviously none of that will happen if you play a single player,
but that I was gonna ask, like you only really played it. I
have played a couple single player levels, because as you go through there will
be there's like you know, each area has like an act one in an
Act too, it's like Sonic, we'll also have like other acts that like
at one point we beat an act and it said, hey, do you
want to pick Act too or do you want to pick Axonic? And we're
like, I don't know what that is. I'll pick Axonic. And then
it dropped me into a single player mission that I was just doing, and
so George is like, I guess I'm just not playing anymore, and I
was like, I guess I'm playing solo. Did that level and then it
went back to the next level and now she's back in the game. Like
so the game like that stuff's weird where it's like, okay, like we're
playing co op, so should everything be available co op or like you you
shouldn't because because it doesn't make it clear that like picking the Sonic level was
going to like take the pick out the other player. So she's just sitting
there like I guess I'm not playing anymore, and she was like thank god,
Okay, and you know, for you, this is like you played
a multiplayer because that's the big selling point, Like that's the thing, Like
that's the thing the game is sold on. So I'm like, well,
of course I'm gonna play it that way because that feels like how the game
is being marketed. One of the big new features. The other big new
feature is that every time you get a chaosum world, you'll unlock like a
power you have like a little wheel you can like rotate the right stick to
pick a power. I think that stuff feels super like unnecessary and superfluous,
like because of the way you're moving in Sonic constantly, I kind of just
forget I even have them cool, So I just like every once in a
while, I'm like, oh, right, I have a power. I
guess I should use that, and then I just kind of use it and
then I go okay, uh, And the powers will be like this one
creates uh it will show like in platforms that were normally invisible, or this
one will like have this weird uh like enemy like screenwiping attack, where like
fifty versions of Sonic will just like come off the side of the screen and
be everyone up, which is like funny, but at no point did I
ever feel like they were necessary to use, and as a consequence, I
just kind of forgot they were there, so they feel superfluous. You know,
what are you enjoying about it? Again? I think I was just
enjoying kind of just like the chaos, the chaos over by the chaos.
Also, hopefully this is fixed by the time the game comes out. But
it is unfortunately buggy in a classic Sonic way. In a classic Sonic way.
Well, I mean as in, like Sonic is notoriously uh been a
buggy franchise. Yeah, I guess I guess when I think about like classic
Sonic Oh sure, yeah, I know, classic Sonic is not buggy Okay,
as in like as in like sorry and like Sonic tradition, I guess
it is. It is because you know, I was playing Sonic Adventure for
like the first time in years, like probably like, no, that's I
wouldn't say until Sonic six did that become like a thing where son was kind
of buggy. I do remember like that six, Like apparently was that notorious
Oh yeah, the notorious one, Like it's awful. I've ever played it?
No, No, I haven't. I've not played a Sonic game since
Sonic Adventure two, like so like many people say that's the best one.
Yeah, and I and I even if from if like if my memory and
a and like recollection serves me, right, I always I still think that
I had a better time with Sonic Adventure one. I did find a lot
of like I remember when I was younger playing something Adventure two and get like
really frustrated some of the levels, specifically as knuckles the knuckle the knuckles trying
to find and I remember I don't know if I ever finished the game for
that reason, but like I've vivid memories of fucking like plowing through song Adventure
one more than a couple of times. And I also like I find that
like I don't know this is probably nostalgia speaking, but I find the opening
fight in Sonic Adventure one just so intensely nostalgic, where you're that water it's
like the water Sonic guy chaos, yeah, and he's like and you're like
fighting him with all the cop cars surrounded and he's like it's out in the
raining city and stuff. Yeah. I find something like so into I mean,
I think it's just because it comes from my obsession and love for the
Dreamcats, but like there's something so intensely nostalgic about yeah thing. But I
remember I played Song Adventure one again for the first time in like fifteen years,
uh like fairly recently because I'd gotten like I had come with the streamcast,
had gotten and I like popped in it and I was like kind of
really impressed with how well that game held up to me. I'm I don't
know, I just feel like Sonic games have just become so at a design
level. I have always been at a design level, so like chaotic,
they have like and not really feel designed at all. It's just like go
fast, like do stuff fast. U. Yeah, anyways, tangent over
but I have no I have not played a Sonic game since Sonic A right,
but yeah, yeah, Superstars unfortunately kind of buggy. There's this uh
mechanic where like you can like build a robot. I'm actually so not sure
what it's even for, to be honest, but uh like at the end
of the level, like I built a little robot and then I like popped
out of the menu and then it just like popped me in an area like
a later stage that I wasn't hadn't unlocked yet, and I was like,
what's going on? And then I just then fell through the floor infinitely,
and I was like, cool, Uh. There is a classic water level
where you know, Sonics got the little bubbles you need to pick and then
it does that dund and you die if you know you don't get a bubble.
And at one point in that level, we hop out of the water
and we're like, wait a minute, I still feel the control still feels
sluggish, like I'm underwater. What's going on? And then all of a
sudden, it starts going and the timer goes and we're like does the game
think we are underwater? And sure enough it did and it killed us.
Okay. Then that happened multiple times throughout that stage, and I was like,
this is kind of a mess, like you know, but again again,
it was one of those things where like I was having we were kind
of having a fun time just being like, Wow, what the time for
that game? Does that game come out on Friday? No, it comes
out on the seventeenth, I believe, a few days before Wonder. I
think, so wow, I think I think sumer I Wonder is the twentieth
Yeah, so I haven't played Wonder yet, so I can't definitively say which
classic two D mass got platform or you should play. But Sonic people are
gonna Sonic. I think Sony people are gonna Sonic, and I genuinely hope
they enjoy it. I hope the single player. Yes, that's it feels
better. I mean to me, it's like I still have I think.
I think it's like some of the level design isn't great, like it I
was gonna ask, like how much of it? I mean, I think
you already answered it based on that there's multiple roots in which you can take
a certain levels, like how much of it feels like it's designed for multiplayer?
But it feels like it isn't. Well, but that's the thing is
like, well, it doesn't it doesn't feel like it's design for multiplayer at
all. Like it feels like those roots feel like they're designed for Classic Sonic
because the multiplayer you can't take advantage of multiple roots because one screen in the
cameras. But yeah, I mean, like the level design swings from like
yeah, this is like pretty good to like sometimes I'm just like like it
slows you down too much, or like you know, you'll have like a
enemy pop up or like a roadblock pop up in a way that's like,
how was I possibly supposed to avoid that? If I'm moving at the speedy
like problems I feel like Sonic has always had and either you've just sort of
like are accepted with or so like for me, I'm just like, there's
not it's not doing anything particularly like new or improving on the Sonic formula.
And then I think all the new stuff it ads just doesn't feel very well
designed, so it's it's kind of a thumbs down for me unfortunately. Okay,
Wow, yeah, sorry, I mean, I'm so I'm sorry for
you. It's okay, but I'm glad you got Kurt with me about it.
Yeah, I got Kurt with Kurt. Yeah, Kurt with Kurt Sonic.
Have you been playing anything else? I did play. I actually played
like a lot of Lies Appeal over the weekend, but like Michael talked about
it last week, and I don't want necessarily go to youp into it,
but like it did get its hoaks in me, and I was like,
wow, yeah, I've only played the demo. Speaking of demos, Steam
Nextfest is happening? Is that what it's called right, Yes it is,
I realize because didn't it just happen like a few months It happened a few
months ago. Yeah, I realized. They that often, which is great.
Like it's like, I uh, probably one of my least favorite things
that I do, but I still find myself doing it. Is just like
endlessly scrolling new releases and games on every fucking platform imaginable, just like to
see what exists and what happens. Yeah, yeah, and like really is
rarely is that ever like an informative way to spend my time. I usually
just be like, wow, could've actually been playing something else? I could
have been playing a game. I do that a lot with the streaming services
like Netflix. Yes, it's literally it's the Netflix game. Ya, don't
play that anymore. I don't do that. Georgia loves because because we just
like talk about whatever we're seeing. It is so I can There are so
few times I don't know if there's a single time where I can like remember
discovering something that way. It's always I always discover something some or else or
somehow between, you know, just during now. Usually I'm a big fan
of IMDb IMDb Rabbit Holes, which we can get to and how we you
know, to a movie that we both watched recently, but like and then
you use that as a means to find where it is. But rarely do
I ever like open up a streaming service and like find value and just being
like what I lost the night It doesn't work. But the steam next pest
Is is a really cool way in which I will just like sit there and
scroll and scroll and scroll and scroll and try and find like and usually it
can like find at least two one or two games I wish list. I
get excited, yeah, to keep an eye on. Uh. And then
last night I started playing the demo of a game called The Thematage Thomaturge now
you say it Thomaturge anyways. It's an RP, it's a it's an isometric
RPG based off like Slavic mythos uh. And I know it's a demo,
so that's not like anything super exciting to talk about necessarily, but it has
it's coming out later this year December fifth, I believe it's coming out.
And I found it like really something I was like really got really excited about.
It has like it's like it's this dark folklorish sort of setting, and
like it's very stark in its colors. It's very dark. I've said that
a million times. It's dark. It's a dark game, but it's basically
it's I haven't really put a lot of it together, especially because like Slavic
mythology is not something I'm intimate with. But that's another reason why I'm kind
of super pumped to kind of explore, because I think it does it in
a way that's like kind of leans into this almost like Shrilockey style detective game
at the moment that has turn based combat and it's like choose yourr own dialogue
choices and all that jazz. I'm teaming up with Rasputin, like the ras
Mutant, like the Soothsayer of the past. And that's really the only thing
I've been poking at recently, and I guess it's just been an RPG man.
I downloaded Bowlderskate three. Finally download bowlders Kate three. Yeah, I
haven't started yet. I only played the early access, so I'm familiar with
it, but just haven't done it. And Jake got up his review.
It's true he did ten out of ten, ten out of ten it's a
review that everyone's been waiting for. Really glad that we're able to do it.
I would definitely read it, even if you're someone who's already like feels
like I've read all the reviews because Jake talks a lot about the cap experience,
which I think is one of those things that's like, you know,
you're not going to get as much in the early reviews. Yeah, I
think. I also think the perspective of allowing Jake to review this game so
long after it had come out is interesting because like you kind of get like
he was playing it at launch, so you kind of get this like three
was it but three months? Four months? Yeah, this like sort of
like this mini retrospective already of a person who's been playing this game for this
amount of time, for this long, Like how how how often you get
to do that like actually review totally? I mean most reviews like are in
that weird like you get it, you got two days, and it's like
there's been a lot of debates about you know, how valuable is that versus
like because it's not a way I agree with person experience is a game,
and and I think there's definitely arguments to be made. Yeah, there's there's
a it's like there's you know, I'm not going to say this is the
case, but like if it does feel tactical in certain ways, I mean
there's there's absolutely no doubt there's the tactics in which games are given to press,
oh sure to play, what time in which it is given to them,
and how much band do they have to do it? But like you,
you definitely have a different perspective on when you're given a timeline you have
to finish game X amount of time and like formulate your thoughts, even if
those thoughts haven't completely baked. Yeah, and like I don't know, I
I think in hindsight I would have scored Deadly Predmission two differently, Oh yeah,
sure, having played it, reviewed it, and then like come back
to it later, and like, I think this is a point lower originally
gave it. I've definitely heard that opinion from a few people about games where
they're just like oh yeah, like I think if I had like more time
than now chew on it, I would have said this or I've given it
that score. Yeah, And yeah, I mean, well that's just kind
of how it is. Right. People's opinion has changed and right, I
mean, but it's like it's like opinion develops. Yeah, It's like I
don't know if like it's it's for some Yeah, I don't know if it's
ever so much that my opinion changes. It's just like you just it just
exactly like it develops and it kind of like sinks in a little bit solidifies,
Yeah, because it does take time to like really process something in a
way that like, It's why I don't really like pay attention to people who
like give their opinion on like a movie like the minute they get out of
the theater where the just got theater and this is what I think of it,
And I'm like, okay, you're like initial maybe like emotions are valid,
but like I do feel like you have to like sit on something and
I feel about it. Like perfect example was like going we did the Oppenheimer
Barbie thing, Yeah, and Georgia initially was like Oppenheimer was kind of all
right. She's like she's like didn't hate it, but it was kind of
like on it she's like Barbie though, loved it of ten and then now
actually like that she's like sat with the more. She's like way more positive
on Oppenheimer and less positive on Barbie. I was just like her actually like
getting over those like initial feelings and really like sitting there and like processing interesting.
And I'm like, yeah, like that's that's a it's valuable to do
that. I stand firm that. Uh my, with how much I love
Barbie and how much I didn't my opposing opinions interesting, all right, I
stand firm on this, Okay, but I do. But like that is
a perfect example of which, like there's this sort of like starstruckism. I
guess, like the story of like you know, in the moment like kind
of excitement and experience that yeah, you're not entirely processing everything anyways. Uh
but I have. I'm gonna start playing Bowlers Gay three, which is actually
vital because I'm so excited for Super Mario Wonder and then Allen Wake two is
coming out, like I just like I'm basically trying to find time to avoid,
you know, between not reading books basically, and then I have been
playing Phantom Liberty Wow, I know, which is a while for me because
I probably like ten hours of the Bass game was like this is not for
me. Yeah, And I played ten hours of Phantom Liberty. I was
like, holy shit, this is good, this is great. We don't
have to get into that too much. Just know that I'm enjoying it.
Yeah. I definitely am like curious to hear your specifics about like what was
it about the base game that didn't click with you? And like how does
Phantom Liberty feel difficult? Yeah? I think like the Bass game like it's
wasn't it was not the performance, It wasn't the bugs like that to me
is like whatever, Like I find those that be sometimes like really fun blemishes
on a game, unless they destroy the actual experience. Opinions on bethesta bog
Oh yes, uh. But I think the the issue I had with Bass
Cyberpunk was just purely and simply put was it's writing, Like I there is
there's this kind of like it has like this tough guy syndrome that made it
really hard to take anything seriously when every single character in that world is a
tough guy and they're always like to the nth degree just like I'm a bad
dude, I'm gonna I'm gonna, I'm gonna mess you up, and the
main character is like I'm a bad dude. Found there wasn't any diversity and
the characters and their motives, but just like it gets exhausting and I felt,
and this is gonna sound really this might sound goofy, but it's hard
to explain. I actually found the visuals of that game to be like too
many graphics, like there is like like I found like like I found the
world hard to take in, Like I did not feel immersed because I was
like there was so much going on to like there was like these flares,
and there's these other graphics, and there's these other like signs, every signs
and lenses and your characters like fucking bouncing around and booping, like and the
cameras moving with all your movements because you're like you're in it, you're immersed
and some and I'm under the impression that that that doesn't create immersion, like
you know, like I really don't feel like immersions like is defined by like
how good the game looks, or how like realistic your character moves, how
they interact with the environment. Immersion comes from a world that feels like believable.
In a world that feels like that you can like get wrapped up in
and existent and not just visually like that's not that I'm not talking about just
like it looks good, like it's a world that like it's a it's a
it's it's where like all the concepts of a game fit in with with a
sense of cohesion where like you're not thinking that hard. You know, you're
just existing and you're just you're working with it. And I always felt like
I was working against that game. Yeah it's I thought as menus screens were
a mass, I thought the characters were goofy as fuck. It was there's
tony graphics and many I didn't feel like I was taking anything in and eventually
I stopped Yeah, okay, so that's why. That's why I stopped off
that game. I was just like I just don't think this is you know,
I have this analogy with Witcher three that I've talked about a million analogy
where it's like Witcher three and it's unfortunately another CDPR game, uh that I
could not get into. But like I tried to play Witcher three like five
times, like I've put a collect maybe collectively like thirty to forty hours in
that game on different playthroughs the different moments in my life, being like maybe
now is the time I'm going to get into it. And aside from featuring
similar tough guyisms, in my opinion, like that game kind of also has
this like kind of macho ness to it. That's hard. That was like
having, you know, not to denounce any of the writers. It just
kind of had this like just juvenile, sort of fan fic sort of approach
to how some of his characters, especially in Cyberpunk. Yeah, I have
this whole analogy where it's like I don't think The Witcher three is a bad
game, but there's like you see certain people who just love it and like
they're so into it, and you're like so excited for them, like and
you agree with like their perspectives on games, and you're like, man,
like that game must be so good. And it's kind of like when you
see somebody wearing a really cool jacket or like a really sweet pair of jeans
and you're like, damn, it looks like you look so good, dude,
Like you look awesome in that jacket, Like this is the coolest jacket
I've ever seen. Like you look awesome. They're like, yeah, thanks,
bro, And I was like, I should get that jacket. I
should get that jacket and like I could be a cool dude too, and
then you get that jacket and it doesn't quite fit right, like doesn't maybe
like fall on your shoulders correctly, or maybe like your arms are too long,
or maybe like there's just something about it that you realize that like maybe
it just isn't for you. That jacket just looks cool on other people,
and you can still think that jacket's cool, but that doesn't mean you need
to wear that jacket. And that's how I feel about The Witch or three
all right, And that's I genuinely I love that analogy. That's a great
way to think about and anything. And it's the same way with like Cyberpunk.
I know, I just was like talking shit about some of his characters,
like, but like ultimately I think, like, you know, this
is just maybe just wasn't the game for me. Yeah, just wasn't clicking
that way. Liberty has a has a more kurt fitting jack. Oh I
yeah, No, I think like it's a totally I think it's like a
different jacket made by the same just you know, manufacturer, but they put
out a new line of clothes and I'm like, whoa, yeah, like
it's kind of got the style of the original refined, and I mean,
yeah, I think you can. I think you can really see like how
they they took We like the I a lot of the ideas in the original
Cyberne felt like could have worked or like just felt like unrefined. Yeah,
I see it and and you know, really like matured and and kind of
were able to like put them together. Because you talk about like the visual
mess like in comparison, Fantom Liberty like Dogtown feels like much more I would
say, like, uh, considered and subtle, and it's just it's just
not like big city, big buildings, big stuff. It's like it really
does feel like a world that like I walked. I mean, that's the
thing I was telling you is like I spent so much more time walking in
Cyberpunk and Fantom Like Dogtown than they do driving, because like walking, the
world feels like walk a bull, Like there's things to like see and do,
maybe not so much do, but right like environments to take in.
And yeah, like the main the main thing with Fantom Liberty me is like
it feels like it grew up. Like the writing feels less tough guy,
it feels like a little bit more nuanced, it feels a little bit more
mature. It feels like less like they're trying to prove that they know the
cyberpunk genre and more that they're like really are just trying to tell that they're
using it as the foundation to tell another genre story, which in this case
is like the spy story. Yeah, and I think that like is like
I think that's like the next I almost feel like it was necessary in a
way for like what we got from the base game to be able to like
understand, Yeah, they had challenge, they kind to get it out of
their system. They had to try it out because I mean, I definitely
feel a big problem I have for the base game is like it feels like
they were just pulling from like every other cyberpunk material but not really bringing as
much of their own sensibilities to it. And like it's like, what's your
version of cyberpunk. I'm seeing Blade Runner, I'm seeing Johnny Numonic, I'm
changing and you know all this stuff and and but it's like what's your cyberpunk?
And I feel like Fantom Liberty is like a much stronger case of like
this is Stee Project Red's version. I get that, Yeah, I'm getting
that and like also important note, I don't know if this is part of
the two point zero update. I have not played the games. It's longer,
but I turned off some of the graphics, like I was able to
like I was able to turn off the I think you could turn off the
lens flair in the original one, but like you can definitely tailor it a
little bit before. So like I turned a lot of the lens flair.
There's like some other thing that gave this like this thing that you're looking through
like a lens. I was like, I don't care. You're able to
like and you're able and then you're able to tone down the way in which
you're the character, like the head Bob. Yeah, so I turned that
down and again Mike not, I don't get like motion sick. It just
was like it doesn't work for you. It's hard to take the world in
because of that. So I turned all that stuff down or off, and
like it's it feels like a way way way better experience, like just fully
exp like totally for I'm not like fighting with the fucking menu screens, Like
I'm not like confuses what they're doing. So yeah, I've been kind of
like on a RPG kick, which is not a surprise, but it's definitely
a surprise. They have like to be playing like multiple RPGs at once.
Usually that's not the case for me. Yeah, so yeah, thank you.
Yeah, but it's also spooky season. It's also spooky season. Last
week. Yeah, if you guys were here last week, you were able
to hear John Logan I divulge and a story. We have a story development
from last week. Yeah, we have a story development. So yeah,
why don't we just get into that. So, so we watched I've watched
a few more movies since last week talked. Okay, I don't have to
necessarily go into detail about all of them, but I did watch wendeln Wild,
which was the uh the clay animation. Oh yes, one Keen peel
or Great Wonderful. I haven't seen it. Absolute delight directed by Henry Selleck.
Henry Selick. Uh, just a delightful little film. I really cool.
I wanted to watch that too. Yeah, no, I'm a big
fan of that director. Yeah. Yeah, it's it's really good. It's
got it's got like the like every character just is like a like a fun
creative look. It's got some of those sort of like nightmare like isms where
you like, look, how weird and all this just like rotten skeletons with
like you know, worms coming out of their eyeballs and people. People don't
tend to always forget that. Henry Sellick was the one who directed in Air
for Christmas. Oh yeah, so he's just always so yeah everyone everyone always
forgets that. Yeah, like and like he also don't forget he directed Monkey
Bone. Oh I didn't know that actually, Yeah. Okay, James the
Giant Peach. Oh yeah, I love James. Yeah yeah, Coraline,
Coraline, Corpse Bride. Yeah, he didn't do we didn't do corpse?
Was that actually Timber? That is? That is actually a Timber and direct
time that makes more sense because that one does have a Hella bomb Carter.
But yeah, delightful, delightful film. I really enjoyed it. It was
good. Uh. And then pre your suggestion, I watched Nightmare on Elm
Street, the original, which you were always going which is going to but
I watched it first because of your recommendation for the other film, Deadly Friend,
which we need to make a culturally important film. Yes, I think
that's my main goal of this conversation is too because holy shit. But we'll
get into that in a second nightmare, A Nightmare on Elm Street. I
always forget the a the A Nightmare on Elm Street. Uh, pretty good.
Didn't love it first off, fascinating to me. And Friday the Thirteenth
is like the other example of this where you have these long running horror franchises
where the cultural perception and like the big like isms of those franchises are like
barely in the original yes, uh, like Freddy he doesn't call anyone a
bitch once. Now he barely talks. You barely see his face for most
of the film. Yeah, he And it's clearly like it's so it's like
that that iconic cultural Freddy Krueger is like he's definitely like scary, He's he's
a means to to a to a spookery, but he's not that like a
like primetime bitch, like like I looked it up and they're like, that's
not till three Wow. And Friday the Thirteenth is also kind of the same
thing where it's like he doesn't get his mask until the third film. Yeah,
yeah, he's it's not even him in the first and then he's wearing
like a just a potato sack and then yeah, he doesn't get the hockey
Master the third movie. That's crazy. Yeah, wild. You think about
all these war films that come out today and like they like almost I feel
like there's like a thing in horror to strive for that like iconic thing,
like what makes you the idea established that iconic thing. Yeah, like Screen
had ghost face. I mean the ghost face was the thing that already exists
in the world, but they made it theirs. But like you think about
these other films and like that they didn't even find their footing, their identity
until until three films, which is crazy. But also it was back during
an era where you could just pump out those films super cheap, and it's
like it's like whatever. Yeah, I'm pretty sure if I remember right.
I'm not a huge Bright the Thirteenth fan, but I'm pretty sure right The
Thirteenth Part two and three were planned sequels to one another. Like I'm pretty
sure that it, like if I remember, started to be like we can
make money out. Yeah, if there's any horror fans who want to correct
me on this, by all means, I'm pretty sure, Like Part two
ends with a cliffhanger. Oh okay to allude to Part three, which I
think was I think Part three was the one that was filmed that was supposed
to be like thirteenth three D, Like there is a three D one,
yeah, and I can't remember. That is the one which has a really
bad scene where guys like hanging up laundry and like this like him is like
he's playing with the stick in the camera line. It's supposed to be Yeah,
ship, dude, you're doing long. They're like, that's gonna blow
people's fucking mind. Yeah, yeah, yeah, yeah, fuck Avatar.
Is there still a way to watch those movies in three D? I think
they sold a version. I think they sold the DVD copy where I had
a like because they were that at the time they were because I would I
feel like I feel obligated. You and me feel very strongly about like experience
the way it was meant to be and it was meant to be seen.
Yeah, if I remember right, I think there is a release of thirteen
three D with a red and blue filtered version where it comes with the glasses
for you to wear, because okay, yeah, I'll have to figure that
out. If I get that, I'm almost positive, like it's did a
Nymer on Elm Street have a three D one? They must have. I
don't think they did. No, I don't think they did. I'm way
more intimate with Nymer and Elm Street than I am thirteen. Uh. That
said, I do think Freddy Versus Jason is a phenomenal movie. Oh no,
I yeah, I agree it was. It is to this day.
I consider it the number one movie theater experience I've ever had. Was Friday.
I was seeing Fridday Versus Jason, Like it was like being at a
wrestling show in a movie theater, just people freaking out and being like before
the movie even started, people like strangers, people who literally didn't know each
other. Who thinks is gonna win? I think it's gonna be Jason,
Like, fuck you man, it's gonna be Freddy Mann. It's gonna be
Freddy Man. Like by the time that movie ended, and like there was
this constant back and forth during that last half hour, the people were standing
up in theaters. Yeah, they were just like full blown just making love.
Like people stood Like my brother was like, he's a huge hor nerd.
He's the horr nerd of the family, and he was like, fucking
like verbally do it, like just duking it out with this guy. Their
entire film was amazing. It was amazing anyways. Uh, but I've seen
I think I've seen every I'm pretty positive the only one I'm iffy on is
five because now I've definitely seen it because that's when he has a kid there
for Nightmarewln Streets. So I've seen all the Nightmare Elm Street films and I
know what ones. I like on the ones I don't want that, but
Fly the thirteenth, I'm like more like I've just watched from a distance.
I saw Jason Axton theaters. I'm so sorry. Yeah, me too.
I was like nine, my dad, My dad took me to see that.
Hell yeah anyway, So I didn't mean this interrupting a Nightmare on Ellan
Street starring Fred Krueger, as it says in the opening credits, which I
thought was really fun Robert England. No, it was like Fred Krueger,
and I was like Fred, Yeah, I they call him Fred the entire
film. Yeah, well, I think at one point Freddy, but but
they're like Fred Cruiz, Fred Krueger. Mom like Yeah, the mom's just
downing like a Kirkland size bottle of Vodko. That entire movie, every weeking
scene genuinely, the the like nightmare scenes and the kills are still so much
fun, like just super creative, like the good like build up of tension
and just like I was like, man, like this stuff rules. Some
of the stuff in the in between those can like be like sometimes little borings.
Yeah, I think it gets more interesting as like she starts to kind
of go more crazy. Yeah, like and stuff and Johnny Depp, little
Johnny Depp Georgie. You could not believe that She's Like no way, I
was like this Johnny Depp. He hasn't like he did an age for like,
I feel like, yeah, he looks really young there in a way
where it's like I think if you're only familiar with how he looks now,
it's a little harder to see, but you can see it. His death
is incredible. It's it's amazing, and but it's also one that like kind
of sort of breaks the rules a little. Yeah, that movie is not
very consistent with like the rules of the nightmare stuff, which I have no
problem with for the most part, because I think it's like in service of
just like let's do this really cool thing. But there were moments where I'm
like, wait a minute, yep, how does that work? The whole
crap that that one scene, I was like, wow, they pull the
body in the bed and like apparently an entire pools worth like yes, swimming,
Olympics swimming, ripping through the floor and like all the like cops are
like vomiting and the outside it's incredible. Yeah, amazing, And then I
thought the ending kind of sucked. Yeah, that's when that's when it turns
on Home Alone. Yeah, it turns it Home Alone, which is like
immediately like yeah, just like the second Friddy gets hit with like a mouth
and he's like lhammer fall and he's he's like oh, like a cartoon like
sound effect and You're like, okay, yeah, we we had mentioned this
earlier we were talking about this off podcast. But like Wes Craven had like
a knack for ending most of his films like that, like the first his
earlier movies like Last House on the Left and Almost Positive Hills Have Eyes has
a two Like he has a weird way of like I don't know if he
knows how to if you just didn't know how to like write an exciting climax.
But they always end with booby trap, Like they always end with like
we're gonna get the bad guy with booby traps, like and that's just like
and that that's what she did for Night Before or that's what they did with
A Night Relm Street. And even as a kid, like I saw the
movie when I was pretty young, and like that, even as a kid,
I was kind of like, this is goofy, like very cartoonish.
Yeah, very cartoonish, and then the the ending is like just kind of
more confusing, and you're just like, what, like, so it fell
flat, but that was a good That was a good prime rh for Deadly
Friend, which uh it blew me away. I liked it more than The
Night I liked it more than Scream and no one talks and no one talks
about it. I've literally never heard of it until you told me about it.
It is shocking how that like that movie has not hit like like like
kind of has but not really. But it's like because of the type of
movie you see like popping up at like le me the draft House, draft
House, you know, like and like you know just like the sort of
thing that you think. I think it's one of those movies that I'm surprised
that like people are not showing it's incredible. Yeah. I genuinely loved it
from start to finish. I mean I don't want I like, I don't
want to spoil it because you were like, don't look at anything about it,
and like you really don't because just like the direction it goes it is
so yeah, it's it's so it's frustrating to talk about, especially like podcasts.
All I could do is just influence people to just if you're looking for
a movie to watch your spooky Halloween season, this is also Halloween. Yes,
yeah, yeah, yeah, yeah. There's a scene where they're turcker
treating, like yeah, it's a Halloween film, Like it gives the vibe
like it still is that sort of like fun Halloween thing. Amazon Prime.
It is the best what three four dollars to ran you'll ever Yes, yes,
and uh, it's one of those things where like we just can't tell
you no, we just you just have to trust us. But it's it's
but I do I think we can kind of talk about the development of it
because afterwards you told me to look with the Wikipedia because I think it's fascinating.
So that movie was originally PG. Thirteen and was not really like it
didn't have the the Wes Craven is. So that's that's the whole thing,
is like a Nightmare and Elmstry put West Craven on top of the world like
in the in the Horror movie like the Posters, like the next Horror Master.
Yeah, from the Master of Horror, West Cravey like that was just
like name that was so he was the guy nyro alms Street came out huge
commercial success. It went on to get a sequel that he didn't even write
or direct, and which is a choice. Which is a choice. It
is a choice. Uh, And I don't think he even came out to
direct any of them until a New Nightmare, which is like the six.
I do remember hearing that like a piece of trivia with Nightmare two, where
they apparently didn't even get Robert England at first for like like they like for
apparently for like the first week of shooting they were like, even Robert and
we'll just get another guy. And then they like shot that first week and
said, oh we need him at least, so like they really thought they
could just make it work on name alone. Yeah, and uh, Wes
Craven, they were like new line I think wasn't new lines in the movie
they friend. I don't know. All I know is Wes Craven is on
the top of the world. And it just seemed like this perfect storm,
which like, well, he's a big name and et is big and uh
like big Hollywood blockbuster kid movies like Gremlins, Like let's just put it all
together. Yeah, but you need to make a family film, but uh,
it needs to be a Wes Craven movie, and Wes Cravens only made
horror films at this point. And then you basically get Deadly Friend, which
first a PG thirteen film. Yeah, and then they brought it to the
to the to the big wigs, and it was like, wait a minute,
this was this is Wes Craven. This needs to be a horror film.
So they had to do a bunch of reshoots to basically shove a bunch
of like Friday or Nightmare on Elm Street esque scenes into the movie, brought
it back, brought it back, and then the funniest part about this is
apparently they were like, this is actually too violent. It's too much.
You need to tone it back. So then they toned it back down,
and that's the version was released. So there's two other versions of this movie.
One that is like just like a normal dramas and I still did I
still don't know how the film would even work as a PG thirteen movie.
I don't know either. I still have no idea how that movie would make
any sense. So you hear all that and you'd think, well, obviously
this final version it would be a mess. But I think it actually works.
I think it works super effectively. I think if that film were to
have come out as a PG thirteen film, it would have just been a
fucking horrible movie. Oh I agree, it would have just been a bad
weird No. I think it had just been a bad weird movie. And
then if you put it out and like and then like, I mean,
but like you know this in the hard arm, we will never know.
But I think like by making it an R rated horror film in the end,
you it actually like kind of like makes the unintentional like weirdness and campiness
in that movie, like it's so much better together. Yeah, It's like
you think they wouldn't gel, but it like totally does because yeah, like
that movie, the it's an hour and a half the first hour, there
aren't any kills they add like a dream sequence. Yes, that is very
good. It feels very inappropriate. It feels so like we just need to
add a Friday like that. I was saying that scene, like the character
in that scene, he's almost acting like it reminded me of like Residenteval seven,
You're acting like Jack Baker. Yes, And I was just like,
what is it going on? This is so it's so it's a tonal whiplash,
And before I even realized it was a dream, I was like,
all right, well this is the direction the movie is going in. And
then it takes it back for a sec. But yeah, like that first
hour, like nothing happens, and then the last half hour it's just like
here you go, and it's kind of amazing. Yeah, but that first
hour I think is actually still genuinely interesting because like, even though it's not
it doesn't go full on the in the horror gore, the plot twist that
it takes is sure is something. I mean, we could at least talk
about BB. We could talk about BB, the robot who they decided to
give like the voice of like he sounds both like the jawas for like the
seller's new both a little like what like the ones that like steal arts yeah
and Gizmo and yes, like if they took that in the Gremlins and Gizmo
and likes gating. So what if the robot has that voice? And you're
like, I never understand what he's saying. No, you never like mumbling
to him. He's just mumbling to himself, and you're like the guy who
made him, You're like, why did you when you do this? Also,
he's like at first you're like, oh, he's like a teen,
and then he's like going to college and he's like I'm going to call it,
like yeah, is he even college? No? No? No,
no. So he meets he meets his friend Ted or Tom, who,
by the way, looks a lot like Chris Pine, but isn't Chris Pine,
which I thought, like I was like, is that Chris Pine?
Like no, Chris Pine would be way too young, Like that's not.
But he's like, oh, are you like in tenth grade? He's like,
oh, actually, I'm like in college because I'm taking I'm like,
he's like a smart kid. But then it cuts to him and he's like
teaching a lecture. Yes, And I was like, how old is this
guy? But then during the trick or Treat scene, they're like they're like
pouring like cream on like a cop car and like acting like they're fucking thirteen
years old. And I was like, I have no idea, Chara are.
I was like, he's in high school. No, no, he's
in college. But wait is he like is he working for that one doctor
he is? Yeah, so that makes no. This kid is like a
brain surgeon. He's like a brain slash robotics surgeon. Like he's like a
brain surgeon who also like built like the most advanced robot ever who lives at
home. Yeah, it's incredible. Uh but yeah, like the design of
of BB is like just classic eighties like, oh, I know, and
it's always because I think Short Circuit came out after oh Wow, and he
has that sort of like short Circuit sort of like I like, yeah a
little bit, so I think short Circuit just wanted to be deadly friend.
But did they went the more winsical, but they went the you know,
he's got the darkness in him. Yeah, he's just got a very strong
sense of justice. That's the you know, that's it. I think bb
like, that's the whole thing. I think Bbe in the end is like,
you know is an anti hero. He's like yeah, he's he is
trying to do good things, uh and serve the injustice of the world.
That's just you know how that comes about all that, How the execs reacted
to that and was like, nah, this needs to be Uh you need
to have something you need. I can't. I can't say it. You
need There's just one scene in that movie that just pushes it over the end.
Yeah, it's incredible. It is the scene. So if anybody,
like anybody's listening, I cannot, like, go watch Deadly. It's a
ton of fun. Yeah. It's a great group of friends together. Absolutely.
Yeah. Yeah, definitely one of those kinds of movies. Get a
group of friends together, have a great time. You will not regret it,
right, I agree? Perfect, Yeah, thank you for putting me
on that one. Dude. It like it came to me like lightning last
week when you're talking about horror movies to watch, and I was like,
wait, there's something like there's weird calling to me right now. I like
I have one because I because I was like, I've only seen that movie.
I've only seen that movie recently. Yeah, you know, like I
grew up like knowing about Wes Craven and horror films and all this jazz.
H. And also I feel so I've read it again for our listeners who
enjoy the first half of our video game chat and then turn into it the
end turns into a horror movie chat. Uh the uh. I had only
found out about that film like in the past year or two, and like,
I don't even remember how. And I think it came from doing an
IMDb rabbit hole of trying to like watch you know. I sometimes it we'll
do is I'll pick a director an actor and just be like, yeah,
let's just go. Let's just like fly down there, let's go the first
thing they do, and like, I think it's just like I don't know
if the Deadly Friend is. I've never heard of this, and holy hotchnikes,
I am so glad I watched it. Yeah, incredible needs more respect.
No one seems to appreciate it the way you and me do, at
least not the user reviews. Yeah, like, which shocks me the most.
Yeah, weirdly, like I mean, like I was to use the
reviews with a I know, but even like usually that's like usually that's like
you know, I feel like for something like that the Friend, that's where
you would see you know, where the critics didn't get it or maybe the
critics didn't care at the time and right, but who knows. Like contextually,
it's so different for how what viewers looked in a film at the time,
and they were probably like exactly what it was, which was like,
what is this? I thought this was like Wes Craven movie, what's going
on with? Put up with these kids? And like in a robot that's
like constant gurgling to itself, like what's happening here? Uh So, as
you know, I think at the time, people probably went in being like
I want the next Wes Craven horror film, I want the next Nightmare and
Austria and they get that and they're like what the fuck was this? Yeah?
Yeah, totally. I mean yeah, I think horror in general it's
really hard to like, uh sell outside of just like you know, like
like the classic example I always think of is Crimson Peak, the film.
I love that movie. I think that movie is great, but it is
a Victorian era like Jane Off romance movie with some ghosts in it. Yes,
but it was absolutely like the studio was trying to be like like maybe
they were selling it like it's the next conjuring, Like they were really trying
to sell it. And so like I went with a friend who we're both
Guilmel del Toro fans, saw it for first and foremost. We're there because
we love him, saw it and we're like that was great. Yeah,
I think everyone else is fucking hated it, like like like I remember like
this one like family and this like one Dad just like he just seemed like
he was like, what the fuck was that nonsense? It was scary,
you don't happened, And like, you know, the movie has some weird
twists and that I imagine just if you're not prepared for you'd be like what.
But you know, I think it's hard to market movies and aren't like
Olso didn't Kristen Pek come out after Pacific It did? Yeah, that's interesting.
It is. It was like I was gonna say, it's not like
I'm in this one for me because I think Pacific rim he also made for
him. Yes, but it was an easy cell I think for like a
studio where like Crimsy Peak is like, no, this was just for him,
like they were like you can make her yeah, because he had hell
Boy one and two and the yeah Grim played too, and then yeah and
then like Pacific rim even though that film wasn't not a commercial success, it
was still this like cultural I don't know, like it's like talked about.
Remember Crimson Peak is maybe his more underlooked film. Yeah, I agree with
that, remember that and people like remember Shape of Water and oh stuff.
But yeah, yeah, that's it. That's it. Well ended. There
was getting Kurt with Kurt on this week of what's the podcast called after Dark?
After Dark, Episode two thirteen. Oh you stayed it for the end
for October thirteenth. We didn't even lead with that. No, we didn't
because I just remembered it right now. Amazing. Yeah, Well thanks for
watching everyone or listening, not watching just us, justus, just two of
us. Yeah. I think a more typical podcast will happen next week,
probably because I think everyone is going to be back from uh, from their
their responsibilities from a wedding. From a wedding. Yeah, they all went
to a wedding. Yeah, all of them went to a wedding to get
to marry each other. Yes, yeah, yes, so everyone's gonna come
back married and you will be shocked at who married who you tune in next
week to find out who. The answer I might surprise you. Yeah cool?
All right right anyway, bye, all right, see you guys.
See folks, thank you watch a who watch Deadly Friend? And oh give
us a review once you watched. Yeah, if you've made it this far,
tweet at Jean Luke and I Kurt if you watch, say we watched
Deadley Friend? Yeah or well no, because I can't. I was gonna
say, tweet this specific worry, but I can't because like anybody could just
tweet that. No, no, no, no, I just want to
know, like if you watched it, yeah, anytime I told me if
you like it, and I just want to I don't know. I don't
care A right, I don't really A very cool tells if you watched it?
All right? All right? By folk Spy