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Hello, and welcome to side Quest. This is your weekly video game show

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here at Geek First. I'm your
host, Still Musk, and I have

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with me the patient kirklam Patzer.
How's it going? Very good? I'm

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excited. We got a full house
here tonight. This is gonna be a

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fun time we do. We have
the reagent Taylor Field. How's it going.

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It's going good. Dylan happy to
be here. And the clown Prince

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of venis Travis Snell. Welcome to
side Quest. How's it going with my

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friend good? I'm excited talk about
at Last until the side of about out

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Lost whatever it's called, this game
that we've played. I'm exceled four of

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us are here and uh yeah,
we've been uhen playing this for the past

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couple weeks, so I'm excited to
get into it. It's uh yeah,

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talk about some peenie, some penie. Yeah yeah. Very rarely do we

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get a four men review going on
side Quest. So the fact that this

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happened for Outlast, which is a
game that I haven't heard any other podcast

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or anyone else talk about. It
seems like it's come out well not good,

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I guess, absolutely no buzz.
But here we are all to talk

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about it. It's gonna be a
lot of fun. What was the last

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one? I'm trying to rack my
brain other than like a topic like like

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a massacre. Yeah, I mean
definitely Hogwarts Legacy. I just can't think

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if there's been one since then,
because I think it would have been like

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game wards stuff like that, but
a game I think Hogwarts Legacy. Maybe

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we all played Wonder, but we
all played at a different time a different

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times, so we all talked about
on side Quest at different time. So

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yeah, I can't I can't think
of another one. It is a rarity.

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Hopefully we can do more than one
a year. I guess that's what

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I'm even at this point. But
at least we're starting out strong here in

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March with this one, so we're
gonna talk all about that. Just a

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couple of quick plugs, Halo.
We're on the finale this week. Boys,

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that's correct. Oh thank goodness.
I feel like and Sam at the

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top of mountain doing with this one. Definitely see how we'll be reviewing that.

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Next week's episode of side Quest will
be all about Peetch Princess Peach show.

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I totally forgot Princess Peach show time, Kirklanna be talking about that,

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so that'll be fun. It is
the season of X So we have the

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X couple of X Men episodes dropping
this week for the new show. Got

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some news going on? You can
the show's out, Yes, the show's

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coming out for the season. Yeah, m hm, you can, uh

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wish just my game on schemes called
Potion problem. You can check out our

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Patreon get episodes early in ad free
good place. Let's listen through all those

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X Men episodes if you're getting ready
for that season that's coming out here,

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and what else? Any other shout
outs to mention my friends. Uh,

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either way, whether it's poker or
just a regular after nine, there will

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be an after nine this Saturday at
six pm PST p poker, Okay,

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it depended on either way. We're
gonna do it. And if you don't

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want to play poker, you can
just come and hang out and talk because

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there's lots of downtime in poker,
so just be regular laughter night with some

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poker. We've talked about this for
like a year and a half now,

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like we're gonna do it, and
hopefully we're going to but yeah, if

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you're Patreon Phase two or higher,
call and come chat with us, Come

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have a good time, talk about
movies, games, stuff going on in

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life. Aftern is always a good
time. So that's the only other thing

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I'd say to plug. So there
you go March twenty third for that.

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Okay, let's get into it.
Oh, Lost Trials. This is a

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game that came out I think technically
last year in early access, and it's

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just been plugging away, as games
do in early access. But as of

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a couple of weeks ago, it
finally went one point oh and came to

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PlayStation and Xbox and probably not Switch. I don't imagine this is a game

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that will go there. But yeah, I mean, this is my first

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Outlast game. This is my first
time jumping in. I know, Travis,

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it's your first time you've ever played
an out Last year never I've been

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wanting two for years, but I
just thought, I don't know if this

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is for me. So, but
no, have all of you played both

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games or just one of them?
Tell me your history with the series.

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Who's starting? All I want?
It's all jump in. I as the

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biggest Outlast fan here on the panel. No, so the first game was

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one of those I have to I
don't know about Taylor, but I feel

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like Kirkland was it like the first
three months of PlayStation plus for when the

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PS four came out, it was
somewhere in there, right. It was

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a free game in that and I
feel like that was in that era where

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there was not lots of PS four
games out. It's a game that I

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probably I liked the idea of it, but I probably wouldn't played if there

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was a bunch of massive titles out. But it's that thing of not many

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exclusives, and I think stuff like
Watchdogs was supposed to be on got delayed,

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so there's it was like a three
or four month winingdow of not much

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stuff. And that's at least how
I got it was it was a free

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game in the first season and it's
a really fun story. It's one of

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that we've said. I've said a
few times, I really wish that somebody

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does maybe one of us one day. Like it's a fun horror. It's

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very it's not the exact same as
like a PT but it's to those type

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of levels where it's not as trippy, but it's great on the suspense and

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the first person view in the cluster
phobia you can feel. And the second

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one I never did because I just
heard nothing but disappointing things. And who

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knows, maybe at this point I
maybe might dip my toes back into because

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I'm sure it's like cheap now after
trials. It's been so long, but

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that's all i'd heard. So it's
kind of one of those things where,

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well, I didn't pay for the
first one, and if the second one's

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disappointing, if the second one was
greatly reviewed, I would have went to

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but I didn't hear much things.
But I was always excited by this because

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that first game it was a i'd
say, like a sleep hit. Why

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I didn't expect much, okay,
free game, I have nothing to play,

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and it played through in a couple
of weeks and it was a really

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great time. This actually made me
want to go back and play it.

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So that's my history with Outlast.
Uh yeah, I first experienced this game.

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I believe the first one came out
in twenty thirteen, and it probably

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would have been like that summer of
twenty thirteen when I first heard about the

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game. I think I saw like
Mark Aplier or something on YouTube doing like

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a play through of it, and
which is random because I feel like I

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don't normally like just watch videos like
that, but it just like went on

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the algorithm and then I saw it
and I was like, this looks so

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terrifying. I ended up picking it
up and I had it on Steam,

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and it was one of those games
that I would never play on my own.

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I would only play if I had
like friends around or something, because

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it was just it was so terrifying
and I was just so interested with like

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with the story as it went along. I feel like Outlast as an underrated

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just lore about it. It's it's
really fucked up and scary, and uh

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yeah, it's just really really I
think well told with how much the game

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I guess lack thereof focus on telling
a story like that, Like it's usually

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through like blueprints and stuff that you
find, but the gameplay is super intense,

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and I think that they totally nailed
it with the whole like cam quorder

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setup, like it just it makes
it that much scarier when you really can't

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see like ten fifteen feet in front
of you, it's just like pure darkness.

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Then you see eyes glowing up as
someone's coming at you. So it

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really just stood out as one of
like the scariest games I had played probably

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up until that point. And yeah, I just I really really love that

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first game. Second one I've played
a little bit of, but I yeah,

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never really fully dove into it.
It's got some like weird boat mechanics

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where you have to like, oh, boat, well it's like not really

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a boat, it's more of a
raft, but like it really just feel

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like if I feel like it just
is annoying when you have to do with

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Flunky, Yeah, exactly, and
it really breaks up kind of the like

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the momentum I think of what happens
in the game. Like I remember the

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opening being very intense and scary because
I don't know, they're just good at

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doing that and spooking to you.
But the overall gameplay just wasn't as good

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as from what I remember, But
I never got too far into it,

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so maybe I shouldn't judge that one
on its own. But yeah, I

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remember the announcement for Outless Trials and
just kind of what it was, and

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it really blew me away. You
know, I was saying I was excited

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to play it with Taylor, not
Travis, because uh, yeahly he wasn't

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an LS fan at the time.
But yeah, here it is and we're

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playing together and talking about it.
So this is this is really exciting.

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It's been like a full circle thing, like I said twenty thirteen would have

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been when I first played. It's
over a decade ago. I found out

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about this franchise and here we are
talking about it. So it's fun.

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I was gonna ask quickly. With
the first game, and it seems like

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a Trials, it's like a one
set location too. You're talking about you're

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on a raft. Was this set
location or were you just out It's well,

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like it's outside, right, You're
not in a asylum, So right

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away it feels like that's not right. Like I guess what the first game,

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it feels like a weird way,
like you should do like, oh,

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here's another wing of the asylum or
something. Yeah, because even with

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this game, I'm not sure if
there's out outside levels. We'ven't got there,

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but I feel like it's primarily in
the asylum and that's the yeah,

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exactly. The Trials definitely pulls from
what the first game is, and I'm

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sure they connect in some way,
but the second one, like the opening,

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it's like a helicopter crash and you
like land in a quarry and then

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you come out and it's just like
really fucked up culty type events going on

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a lot of the tall grass farmland
sort of areas. So you just kind

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of like from what I remember in
that little one terrain and I think they

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still do a good job at keeping
it like claustrophobic in the sense that like

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you really can't get out, and
yeah, once you keep going down that

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road, it's just more and more, there's more and more screwed. But

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I don't know, maybe Taylor's played
more the second game than me. Have

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you? Have you jumped to that
one, Taylor? I have played only

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a little bit of the second one, but as far as it goes for

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the just a little bit the first
game. Yeah, I'm with you,

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Kirklin. I I did not hear
about it at all thirteen until it would

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have been October when I was on
Steam and I remember I was still living

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on back in Vancouver Island actually,
and I was looking and trying to scour

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Steam because they always had these really
cool, like scary games. I was

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feeling like I really want a scary
game, and I so Outlast was on

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there and I watched a trailer.
I thought, Okay, this has definitely

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hooked me, and so I bought
it. I played it, and just

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the first five minutes that game just
it was so luring and just like tempting.

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You want to explore, you want
to do more, and I just

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remember being absolutely terrified at how it
set the stage for the first little bit,

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and it's just it's a very basic
game, but it did a great

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job a really really just delivering and
taking something that I feel like has been

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done a few other times, whether
it's like Amnesia or those types of other

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titles. I feel like Outlast really
stands on its own and is a very

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very unique kind of experience, both
horror and exploring and just running around and

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that sort of stuff. So that
was always just one of my favorite kind

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of like old horror games. Now
I guess it's been a decade, which

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is crazy to think about. Jump
ahead a couple of years when our last

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two was coming out. I remember
I was in Toronto at the fan x

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what they had there, and they
had all the TVs up and they were

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just big time advertising Outlast too.
They were really pushing it, and I

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was watching the gameplay with other people
playing it there, and that's when I

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first kind of saw like, Okay, yeah, it's open farmland. It's

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very different from the first one in
that regard, But I never really buckled

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down and really made the commitment to
buy it. I just don't. But

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I've tried it. But that's that's
about it. I just never had any

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kind of poll or lure to it
like that first one. And then you

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jump to this one where the multiplayer
aspect is a huge factor, and I'm

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so glad that we all got to
play it together and I'm excited to kind

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of break this one down and discuss
a few of the finer things with this.

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With this game just being back in
the world, though, is it's

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wonderful. And so the second one
had co op? Is that correct?

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It added it added multiplayer? Uh
no that when we were playing the other

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night. But maybe I misheard true
fans, so he would lie to you

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like that. I would have never
told you had a multiplayer, But no,

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I don't. I don't recall that
because I think that was the If

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it was maybe it was like a
very minor thing, but I think that's

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why this broaden the height for Trials
because it was that like, oh,

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they're doing multiplayer, okay, thinking
like a bigger open area, Like maybe

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that was the idea in terms of
going co op. You want to go

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bigger area, but it sounds like
that wasn't the case, so it is.

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It's kind of a weird pivot,
especially if you really established like a

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very specific tone with the camcorder of
the asylum, like you're going for a

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very specific type of horror there,
and so to take that kind of pivots

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a weird decision. So I'm glad
that they've I don't know they they've gone

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back to that in a way,
but there's still like what feels like an

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outer area. But I think that's
one thing I love about the aesthetic of

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this game is that even if you're
at a carnival, it's like a carnival

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like in a fucking warehouse, Like
yeah, there's like a roof above you

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and you can never really see out. I think that adds a lot to

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it, making it feel claustrophobic.
It's always dark, it's always terrified.

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I never feels like you're gonna escape, which once again works well with the

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co op factor, where you're kind
of just loading in different runs with your

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friends, right, yeah, exactly. And I like, I remember a

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big question I had when I heard
that they're making a asymmetrical like co op

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type thing. Well, I guess
it's not asymmetrial, just four V PvE

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type setting. But the ones that
I was thinking of in comparison to it

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was the ones like Dead by Daylight, Friday the Thirteenth. Yeah, those

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types of games, and just in
those games, there is ways to kind

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of fight back. I feel like, Okay, you get you get stunts

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and like bottles in this game,
but like you really just feel so vulnerable.

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And I think they really nailed that
because I really thought they were gonna

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have to make a lot of changes. Now. Originally I thought it was

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actually gonna be a PvP type thing
like those other games are where someone is

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the enemy, and I was just
really puzzled on how that was going to

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go. But I am happy with
what we got. M hmm. Yeah,

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I mean I think that makes sense
considering that, Yeah, you are

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playing against NPCs here, and like
they're not that smart. You know.

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It's like if you're in dark corner, like they will not see you.

224
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I guess there are exceptions to that, but you can outrun most of them,

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just like in a one on one
situation. But yeah, I think

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that for me, I I think
I also have Outlast from that PlayStation plus

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thing, so it's downloaded somewhere on
that colum time. But I've never never

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jumped in because you know, I
when I did that, I wasn't really

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into the genre. But now I
play a lot of horror things. Had

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a lot of fun with you guys
playing Texas Chainsaw last year, so it

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just seemed perfect. And knowing that, I fen think for all of us,

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we were all kind of like,
I'll get it if you get it,

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and then well and then we eventually
all just got it and then it

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worked out perfectly. Fuck it right, Yeah, let's let's talk about this

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one some more so, I mean
one, I get you kind of answered

236
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it in a way, but I'm
curious how close this is too, I

237
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guess, particularly that first game is
that's where most of our experiences in terms

238
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of like this is said when we've
talked about that's different, but in terms

239
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of like the gameplay and how like
puzzly it is and kind of being split

240
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into these kind of smaller little is
the first game like that or is it

241
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more of like that you're just expanding
one asylum and you're unlocking to areas,

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but it's kind of like one continuous
mission. Yeah, I feel like the

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like some of the things you have
to do are definitely like pull from the

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game. Like I remember specifically like
suspinning those valves, you know, yeah,

245
00:14:16,600 --> 00:14:20,759
stuff like that, the generators,
like if they're not exact, it's

246
00:14:20,759 --> 00:14:24,080
like very similar to but the game
overall, although you do kind of backtrack

247
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through certain common areas, it's mostly
just a linear story and then that same

248
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thing that was going on in the
second one, So this one it's kind

249
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of got like that open hut,
like the playing area, which is you

250
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know, some of them are actually
pretty big, which I feel like is

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a change compared to some other games
like that where it's a co op horror

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game. Yeah. I think that's
why I said it's similar to not the

253
00:14:46,200 --> 00:14:50,200
exact same vibe, but as an
Evil seven where it's like you start in

254
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that house and then you slowly go
out longer and longer, and like it's

255
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not big sports, but like the
the first game definitely takes place like ye,

256
00:14:58,679 --> 00:15:01,240
it's like a an asylum that used
to run and it's like kind of

257
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haunted now, right, so like
not the exact same. So this feels

258
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like this is the asylum up and
running at its peak of like busy people

259
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around there. Like you said,
if there's a carnival, why is that

260
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happening? I don't know, but
it is happening where this is it's run

261
00:15:13,279 --> 00:15:16,720
down. There's just like it's kind
of rumors in scuttle but and you're going

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00:15:16,720 --> 00:15:20,000
in there to go find out what's
happening. But that's where it's more that

263
00:15:20,039 --> 00:15:24,080
it's linear as far as you start
one building, you work to another,

264
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work to another room. And yeah, the hiding, i'd say different.

265
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The little things along the way you
do is different or sorry, hiding is

266
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the same, little things you do
is the same. It's just definitely more

267
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story based, which is fun because
there's a couple of things in there they

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leave, like the evidence file,
so there's like little things, but that's

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more just unlocking the mystery of what
happened there and then you learn about,

270
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Okay, they did all these trials
on people. This is kind of like

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a like a mini origin story in
the sense that you're seeing all this stuff

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went down, and even though that
game was pretty dark and twisted, I

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don't that's one thing I'd say,
I think they opt how dark and twisted

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it is because there's the stuff that
they're showing in here, is that some

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of the most extreme violence I see
the video game, where the first one

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had a lot of that, but
not the nudity the pure blood it was.

277
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They've definitely leveled that up quite a
bit. Again, I can't speak

278
00:16:07,759 --> 00:16:10,360
on the sequel, but as far
as the first one, that was a

279
00:16:10,399 --> 00:16:15,840
bit more of the you know,
uh uh, I don't know what's the

280
00:16:15,840 --> 00:16:18,799
best way to describe, just the
aura of being scared, that kind of

281
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jump scare moment, stuff like that, where this is definitely going for some

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shock, almost kind of torture for
and stuff. So yeah, I mean

283
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that was one of the first things
that jumped up to me, is just

284
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how saw this feels. And obviously
part of like going in and doing a

285
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little mission feels that way too,
but even like finding keys inside of bodies,

286
00:16:36,159 --> 00:16:37,480
like you know, a lot of
it feels very similar to saut but

287
00:16:37,480 --> 00:16:40,480
base only what you guys are told
me. It's like sounds like the first

288
00:16:40,480 --> 00:16:42,080
game didn't really have that tone or
vibe to it at all. So I

289
00:16:42,120 --> 00:16:45,879
think that's that's cool, but it
maybe makes more sense for the co op

290
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part. I would argue it like
it does have that because they're like,

291
00:16:48,600 --> 00:16:52,120
no spoilers, but there's a scene
in the game where your character just gets

292
00:16:52,120 --> 00:16:56,039
like their finger chopped off. That's
the game, like you just don't have

293
00:16:56,080 --> 00:16:57,679
a finger, like you're holding your
cam corder and it's just like blood.

294
00:16:57,759 --> 00:17:03,399
So but definitely, but you know, from where it is now, it's

295
00:17:03,480 --> 00:17:07,359
just like a little, a little
baby flower of this behemoth that the game's

296
00:17:07,400 --> 00:17:11,400
growing into. And I do remember
actually some some shocking things at the start

297
00:17:11,400 --> 00:17:15,400
of the second game as well,
so it felt like just since the first

298
00:17:15,400 --> 00:17:18,640
one, they've been really turning up
and thinking about how how how much more

299
00:17:18,680 --> 00:17:23,240
fucked up and crazy can we make
these these games and stories because the shock

300
00:17:23,319 --> 00:17:26,119
factor is at an old time high. I think it's probably a good comparison

301
00:17:26,160 --> 00:17:29,359
what you said there down as far
as saw, like the first movie is

302
00:17:29,440 --> 00:17:30,839
just, hey, well this dude
saw his leg off, and then two

303
00:17:30,880 --> 00:17:33,799
movies later, it's like all your
body tart parts are gonna twist off if

304
00:17:33,839 --> 00:17:37,400
you get this guy doesn't forgive me, you know, like that's where it

305
00:17:37,400 --> 00:17:41,160
definitely feels like that sort of progression
where the first one definitely was gnarly.

306
00:17:41,200 --> 00:17:45,079
But this is just like obscene amounts
of just like man like it's a I

307
00:17:45,119 --> 00:17:48,680
can kind of get how this might
not end up becoming like a mainstream game

308
00:17:48,720 --> 00:17:52,359
because I feel like that amount of
violence might turn some people off right away,

309
00:17:52,440 --> 00:17:56,480
right like I think some people might
enjoy like the spook Jump scare game,

310
00:17:56,519 --> 00:17:59,759
but this is a different level a
little bit. So yeah, I

311
00:17:59,759 --> 00:18:04,319
get see a lot of that element
not being like overstands welcome if we weren't

312
00:18:04,559 --> 00:18:07,799
playing with friends, like if I
was just playing the game by myself and

313
00:18:07,799 --> 00:18:11,599
I've seen sometimes the same cut scene
over and over again, it's just like

314
00:18:11,640 --> 00:18:15,640
this gross thing of a cop shoving
like a taser up someone's ass, like

315
00:18:17,000 --> 00:18:18,200
you know, over and over again. It becomes a bit too much.

316
00:18:18,359 --> 00:18:22,640
But since we're playing in a lobby
together, I think it's good. Lugh,

317
00:18:22,720 --> 00:18:26,440
have any of you really played like
any single player? And if so,

318
00:18:26,920 --> 00:18:30,200
like, do you automatically get cued
with someone or can you do like

319
00:18:30,279 --> 00:18:33,359
full on single players? I've done. I've done some of the single player

320
00:18:33,039 --> 00:18:38,400
and basically it just it gives you
response instead of like the revive factors,

321
00:18:38,440 --> 00:18:41,799
so you basically if you die,
you go back to where your dead body

322
00:18:41,839 --> 00:18:47,279
wise you pick up your loote and
carry on. You can, but you

323
00:18:47,279 --> 00:18:48,920
can choose to cute with the people. I've done that as well. So

324
00:18:49,160 --> 00:18:52,559
yeah, and I don't think you've
done a ton of the single player,

325
00:18:52,559 --> 00:18:56,759
but like, would you recommend this
game from a single player perspective? I

326
00:18:56,960 --> 00:19:00,359
think for me, with how the
way these puzzles are to I don't think

327
00:19:00,400 --> 00:19:03,960
i'd like that much were it not
like I don't know, this puzzle makes

328
00:19:04,000 --> 00:19:07,359
no sense and it's very unintuitive,
but there's four of us, so like

329
00:19:07,400 --> 00:19:10,000
one of us will figure it out
and then we can spread out and look

330
00:19:10,000 --> 00:19:11,680
for cute clues that kind of thing. And so I'm sure single players like

331
00:19:11,759 --> 00:19:15,079
maybe reduce the amount of things you
have to do, But I think for

332
00:19:15,119 --> 00:19:18,240
me, I would probably get a
lot less mileage out of this game if

333
00:19:18,240 --> 00:19:22,799
I was playing alone. It it
definitely changes the map based on how people

334
00:19:22,799 --> 00:19:25,880
are in a group. So if
you remember the Snitch level, for example,

335
00:19:26,160 --> 00:19:26,920
I did that when I first put
up the game, and I did

336
00:19:26,920 --> 00:19:30,119
that one by myself solo, and
there was just one generator. There was

337
00:19:30,279 --> 00:19:36,880
just a very much more refined route
to go about doing this solo, and

338
00:19:36,920 --> 00:19:38,720
then when I tried it again with
a group and with you guys, all

339
00:19:38,720 --> 00:19:41,440
of a sudden there's multiple generators to
deal with, and so they've added a

340
00:19:41,440 --> 00:19:48,400
few extra things in there. Playing
at solo it took me at least like

341
00:19:48,440 --> 00:19:51,640
thirty minutes plus, and then the
next time I did it, I know

342
00:19:51,680 --> 00:19:52,640
I did it with you guys,
but I think I did a third time

343
00:19:52,680 --> 00:19:56,920
with a group online and that took
me like ten minutes, like really really

344
00:19:57,000 --> 00:20:00,039
quick. And I understand that you
want to be re playing these missions get

345
00:20:00,039 --> 00:20:04,960
the better grades to unlock more of
those special dollar things to so you can

346
00:20:06,039 --> 00:20:10,519
keep upgrading characters just eventually do that
reagent mission or whatever it is. So

347
00:20:11,920 --> 00:20:14,240
I guess I should also put this
up here since we're still early on,

348
00:20:14,319 --> 00:20:18,480
like, I don't really know where
to spoiler spoiler section wall goes in a

349
00:20:18,480 --> 00:20:19,720
review like this, So I think
we're gonna talk, and if you don't

350
00:20:19,720 --> 00:20:23,079
want to get spoiled on something like, I don't know if there's much we

351
00:20:23,079 --> 00:20:26,559
can do. But I also also
don't think we'd ruin much of the experience

352
00:20:26,599 --> 00:20:29,680
by talking about our way through it. But one thing that we were trying

353
00:20:29,680 --> 00:20:33,119
to figure out when we were all
playing on Saturday was that seems like we

354
00:20:33,200 --> 00:20:37,759
went through like all the levels and
then you kind of have to reset with

355
00:20:37,799 --> 00:20:40,240
these tokens, reset your characters,
so to speak, and then you unlocked

356
00:20:40,240 --> 00:20:41,359
like the next tier. Have any
of you done that yet? And do

357
00:20:41,359 --> 00:20:45,680
you like go back and do the
same levels at that point or is there

358
00:20:45,039 --> 00:20:49,160
new levels or maybe they're like remixed
versions of those same same levels. Did

359
00:20:49,160 --> 00:20:53,720
any of you guys like try it
or except I meant to do the whole

360
00:20:53,759 --> 00:20:59,559
like relapse or whatever, but I
went in And so basically you go back

361
00:20:59,599 --> 00:21:03,319
to the the mansion that you start
off in the editorial at the beginning with,

362
00:21:03,400 --> 00:21:08,400
and you basically have to do two
things with these documents and then survive

363
00:21:08,519 --> 00:21:14,359
all of the monstrosities and whatnot to
get your person back out into civilization.

364
00:21:14,480 --> 00:21:17,759
This is where you actually do get
a few endings. But it seems like

365
00:21:18,119 --> 00:21:25,559
depending how many characters that you because
you unlock those re reagent coins or points,

366
00:21:25,559 --> 00:21:29,720
depending how many people you actually reagent, then you will unlock those extra

367
00:21:29,799 --> 00:21:33,559
tiers with the different locations or whatever
stuff Like all you have to do is

368
00:21:33,599 --> 00:21:37,119
to unlock the next difficulty thing,
the stage that we were trying to get

369
00:21:37,160 --> 00:21:41,200
to. We have to all get
a reagent out there. But I realized,

370
00:21:41,200 --> 00:21:42,400
Okay, I'm gonna have to go
back and replace some of these missions

371
00:21:42,440 --> 00:21:45,519
and unlock more stuff. I've already
gotten a few, like my Tier three

372
00:21:45,519 --> 00:21:48,079
perks for example, but I need
the rigs and the items like you were

373
00:21:48,119 --> 00:21:55,160
using, Travis, because that reagent
mission is really really difficult, especially solo.

374
00:21:55,359 --> 00:21:59,880
It's very claustrophobic and very like you're
dealing with some of the heavy hitter

375
00:22:00,079 --> 00:22:03,720
bosses that we faced in a very
very claus setting. Yeah, it's it's

376
00:22:03,880 --> 00:22:07,039
really really difficult, not much play
like room to run around, and these

377
00:22:07,079 --> 00:22:11,000
guys are doing like two hits and
you're dead. It's very very tough.

378
00:22:11,599 --> 00:22:15,200
So that's what the single player game
or the Sorry like the first games were

379
00:22:15,200 --> 00:22:17,359
like though, like you didn't really
have a health bar in those games.

380
00:22:17,400 --> 00:22:19,960
It was big enemies grab you and
snap your neck, and then little enemies

381
00:22:21,000 --> 00:22:23,000
two hits and you're dead. So
it seems like they're keeping it similar in

382
00:22:23,000 --> 00:22:29,039
that sense. How long does that
take you about Taylor do the mission?

383
00:22:29,680 --> 00:22:32,079
Yeah? Like that, Like the
reagent, like when you go and do

384
00:22:32,119 --> 00:22:36,559
the mission again. I definitely did
not complete it. I got I got

385
00:22:36,559 --> 00:22:38,960
like halfway and then I made a
mistake and I was so pissed. But

386
00:22:40,000 --> 00:22:41,519
I spent like a half an hour
in there trying to do I thought I

387
00:22:41,559 --> 00:22:44,920
was token. You can just like
try to get you don't lose your tokens,

388
00:22:44,920 --> 00:22:48,000
you can keep redoing it. Thank
god, because that that was the

389
00:22:48,079 --> 00:22:49,440
one thing we bumped into where it's
like, okay, it seems like to

390
00:22:49,599 --> 00:22:53,640
progress at this point. Our group
before all is to go do the solo

391
00:22:53,720 --> 00:22:57,000
mission now, which seems like a
really weird choice. But maybe that was

392
00:22:57,039 --> 00:23:00,319
just happening because I don't have enough
tokens and so I couldn't go in there,

393
00:23:00,359 --> 00:23:03,440
and maybe the whole lobby. I
don't know. If it's all solo,

394
00:23:04,160 --> 00:23:07,440
that is such a fucking weird idea. You don't love that choice.

395
00:23:07,480 --> 00:23:10,599
I really don't, because I just
felt like with us, and I guess

396
00:23:10,599 --> 00:23:12,640
it's different than everybody, but with
us and we're fine because we went back.

397
00:23:12,680 --> 00:23:15,119
We did other things, but just
like killed the momentum of oh oh

398
00:23:15,160 --> 00:23:18,880
we're progressed or progress and going next, and then it's like, well,

399
00:23:18,920 --> 00:23:21,400
now, we gotta go. And
if you're saying half an hour, it's

400
00:23:21,400 --> 00:23:23,240
like, if it'd be like this
quick five minute thing, Okay, I'm

401
00:23:23,240 --> 00:23:26,720
gonna go do it, get a
file destroyed. But if it's like a

402
00:23:26,720 --> 00:23:29,440
full emission, it's like that I
did the opening to Toro and that was

403
00:23:29,440 --> 00:23:33,440
fine, but like I don't need
and because there's three other type of tier

404
00:23:33,519 --> 00:23:36,240
levels, it's like, do I
need to do that after two more times

405
00:23:36,279 --> 00:23:38,559
again to do go through this mansion? So I don't know, I'm not.

406
00:23:38,640 --> 00:23:41,880
I'm not a fan of that choice. I haven't done it yet.

407
00:23:41,920 --> 00:23:44,960
I should I will definitely do before
we play it against that night. I'm

408
00:23:44,960 --> 00:23:47,559
not like we're not waiting around.
But even then, it doesn't sound like

409
00:23:47,559 --> 00:23:48,279
to you you're not even ready to
go yet, right, So it's like

410
00:23:48,319 --> 00:23:51,720
you have to complete that before we
go to the next one. So you

411
00:23:51,759 --> 00:23:53,079
have to complete that before going to
the next week or twice. You just

412
00:23:53,119 --> 00:23:57,640
you got to replay those trials,
get better grades, to get better rewards

413
00:23:57,720 --> 00:24:02,799
to handle, especially since that level
is hard. That adds on too.

414
00:24:02,839 --> 00:24:04,559
It's not like okay, just go
spend a half an hour, it's go

415
00:24:04,599 --> 00:24:08,640
spend half lightfully beat it that time
not having to redo it multiple times,

416
00:24:08,640 --> 00:24:11,400
like that's it's kind of unless I'm
just bad. I mean, you guys

417
00:24:11,480 --> 00:24:15,680
might have smooth sailing to get You're
better than me at the game, so

418
00:24:15,960 --> 00:24:19,279
I have to imagine that there's some
difficulty going on with it. But yeah,

419
00:24:19,319 --> 00:24:22,839
I guess that. That was one
thing I wanted to say is that,

420
00:24:22,880 --> 00:24:26,440
like if all the levels we went
through already, you know, like

421
00:24:26,440 --> 00:24:29,799
that that was like what two or
three nights of playing, Yeah, not

422
00:24:29,839 --> 00:24:33,119
a ton of time, Like if
it's just those levels, but harder as

423
00:24:33,119 --> 00:24:36,559
we as we like risk prestige essentially
and then go back through them again.

424
00:24:37,240 --> 00:24:40,279
I feel like the game actually doesn't
really have a lot of content to it,

425
00:24:40,319 --> 00:24:41,440
that would be my perspective on It
doesn't seem like there's a lot,

426
00:24:41,519 --> 00:24:45,960
especially for a multiplayer game that you
ideally they want you to keep playing.

427
00:24:47,079 --> 00:24:48,400
So I don't know that, but
I kind of have to report back on

428
00:24:48,400 --> 00:24:52,039
that once I've actually done this prestige
and see what other things unlock, or

429
00:24:52,079 --> 00:24:56,279
even if it is the same levels
but there is new areas and whatnot,

430
00:24:56,279 --> 00:24:59,759
that would that would be fine too, if it's we're using that content interesting

431
00:24:59,759 --> 00:25:02,200
way. I mean, even the
one we did the weekly challenge after we

432
00:25:02,319 --> 00:25:04,319
ran out of other levels to do, and we had done that level before,

433
00:25:04,359 --> 00:25:08,039
but goddamn, doing it at a
higher difficulty was brutal. We lost

434
00:25:08,039 --> 00:25:11,839
it twice in a row and then
then we just called it at night there,

435
00:25:11,880 --> 00:25:12,480
so we still have to go back
and do that. So I am

436
00:25:12,519 --> 00:25:17,119
excited for the higher difficulty because I
feel like there were certain mechanics, like

437
00:25:17,480 --> 00:25:21,119
I was never worried about stepping on
glass the whole time we played, but

438
00:25:21,160 --> 00:25:23,440
now in this higher difficulty, like
every step, I'm like, you know,

439
00:25:23,599 --> 00:25:27,039
being careful not to make any noise
and really play optimally in that way,

440
00:25:27,079 --> 00:25:30,480
which is fun and then also chaotic. When you have three friends with

441
00:25:30,519 --> 00:25:33,799
you, I would just and then
again someone's maybe further along and they'd say,

442
00:25:33,799 --> 00:25:36,720
no, that's way it is.
But it would just be surprised because

443
00:25:36,720 --> 00:25:40,160
when you go to the terminal those
three other things, they just look like

444
00:25:40,160 --> 00:25:42,839
they have different icnography and art.
So I just feel like, if you

445
00:25:42,880 --> 00:25:47,119
were to go, okay, there's
just's to say level one, then there's

446
00:25:47,119 --> 00:25:49,400
three more difficulties that are harder.
Why wouldn't you just kind of have that?

447
00:25:49,480 --> 00:25:52,759
Why would you even make those four
just make it like you can't like,

448
00:25:52,799 --> 00:25:55,119
here's the level, here's a notch, just you can't go to that

449
00:25:55,160 --> 00:25:57,599
notch till you get this selector.
Yeah, So that's why I'm hoping that

450
00:25:57,640 --> 00:26:00,160
there's more too, Like you said, even if it's the same level,

451
00:26:00,160 --> 00:26:03,599
but there's something very different, that's
fine. And that's fine too, because

452
00:26:03,759 --> 00:26:07,160
there were a couples that we did
that I just feel like we'd cruise through,

453
00:26:07,240 --> 00:26:10,640
right, and if we did keep
playing them over and over, we

454
00:26:10,640 --> 00:26:12,359
would just I think eventually get a's
on them all once we know everything.

455
00:26:12,400 --> 00:26:15,319
We got more rigs and stuff,
So I'm fine if there's a lot more

456
00:26:15,359 --> 00:26:18,400
of Hey, this is the same
level. Bit a little bit more difficult

457
00:26:18,440 --> 00:26:22,119
because like how many times on Texas
Chains on Fria thirteenth we're playing the three

458
00:26:22,240 --> 00:26:26,240
same maps, right, and just
very degrees. So that's where I'm interested,

459
00:26:26,279 --> 00:26:29,759
because that's where it's odd. Why
do you make three separate menus for

460
00:26:30,400 --> 00:26:32,960
you know, the same missions,
right, or four separate menus with the

461
00:26:32,960 --> 00:26:37,079
same missions. So I don't know, Like that's also something that I would

462
00:26:37,160 --> 00:26:41,200
expect a game like this that's all
multiplayer, for them to keep focusing on

463
00:26:41,240 --> 00:26:47,359
maybe maybe like a seasonal part of
me like type thing where they have I

464
00:26:47,359 --> 00:26:49,440
don't know, I'm just trying to
think of how like sometimes like a battle

465
00:26:49,480 --> 00:26:52,720
pass type situation works. Now I'm
not saying I want to battle pass in

466
00:26:52,759 --> 00:26:56,400
this type of game, but just
like like a reoccurring game mode or like

467
00:26:56,440 --> 00:27:02,400
a new map or like something like
that, alternate, because that one difficult

468
00:27:02,720 --> 00:27:04,799
mission that we tried twice and failed, Like I'm pretty sure that was just

469
00:27:04,839 --> 00:27:08,799
a weekly challenge, So it like
takes what the previous thing is then adds

470
00:27:08,880 --> 00:27:14,359
the difficulty multipliers or whatever you'd call
them. I think some of them were

471
00:27:14,359 --> 00:27:18,759
like just all the doorways were like
barricaded, obviously a lot more enemies going

472
00:27:18,799 --> 00:27:21,799
on, and just just things like
that. I would expect them to keep

473
00:27:22,039 --> 00:27:26,480
maybe pushing that along because I think
they would need in the long run something

474
00:27:26,480 --> 00:27:30,720
more than just a weekly I mean, I guess it's worth saying, like

475
00:27:30,839 --> 00:27:34,000
how much was this game like fifty
bucks Canadian? Yeah, relatives like an

476
00:27:34,000 --> 00:27:37,240
eighty dollars thing, So it is
it is a cheaper game. So if

477
00:27:37,279 --> 00:27:40,680
it does have less content in a
way that that's fine. And I mean

478
00:27:40,720 --> 00:27:42,480
I still think we're going to get
quite a few weekends out of this I

479
00:27:42,519 --> 00:27:45,720
want to. I definitely want to
do those higher difficulties and try some harder

480
00:27:45,720 --> 00:27:48,279
content as well, and hopefully there
is new things in there, and then

481
00:27:48,319 --> 00:27:52,160
yeah, hopefully they add new new
levels on top of that. I mean,

482
00:27:52,200 --> 00:27:56,200
once again, this is assuming that
we have played them all now and

483
00:27:56,200 --> 00:27:57,319
then they're just gonna get harder.
But I could be wrong on that too,

484
00:27:57,519 --> 00:28:02,799
so I have to report back on
that. I guess we should mention

485
00:28:02,880 --> 00:28:06,359
this too. So this game has
online of course play, but it also

486
00:28:06,400 --> 00:28:08,880
has cross play, which you can
do, which cross play is always a

487
00:28:08,880 --> 00:28:12,440
bit janky no matter what game you're
playing, and this was at first,

488
00:28:12,519 --> 00:28:17,079
but once you connect with someone you
find out where your friend code is.

489
00:28:17,079 --> 00:28:18,480
I don't know why they always make
it so hard to find like what your

490
00:28:18,519 --> 00:28:22,839
code is people at cross play.
Once we found it out of each other,

491
00:28:22,119 --> 00:28:25,519
it became pretty easy and we didn't
really have any issues. No one

492
00:28:25,559 --> 00:28:27,440
ever disconnected. And obviously this game
has been an early access, so it

493
00:28:27,559 --> 00:28:30,000
has been out for a while,
but not on the consoles were playing it

494
00:28:30,039 --> 00:28:33,160
on, and so yeah, we
had two Xbox players, two PlayStation players,

495
00:28:33,200 --> 00:28:37,640
and it worked well and I didn't
really notice any glitch at all in

496
00:28:37,680 --> 00:28:41,599
this entire game, so it seems
like really polished, which is nice to

497
00:28:41,640 --> 00:28:44,559
have. Yeah, we never had
a shutdown like oh I'm done, I

498
00:28:44,559 --> 00:28:47,400
gotta like give me five minutes to
boot back up again. There, it's

499
00:28:47,480 --> 00:28:51,759
just that initial get together because there's
so many times where it's like I can

500
00:28:51,799 --> 00:28:55,400
see Taylor who's on Xbox, and
then Taylor, who's on Xbox can see

501
00:28:55,440 --> 00:28:57,079
Kirkland online, and then when I
pulled perk clun and says he's offline.

502
00:28:57,200 --> 00:29:00,200
I would understand if it's the two
PlayStation see each other's the Xbox, and

503
00:29:00,240 --> 00:29:03,200
maybe there's some glitch, but it's
like the weird things when you're setting up,

504
00:29:03,240 --> 00:29:06,720
like who can see what and luckily
you can figure it out. I

505
00:29:06,720 --> 00:29:08,680
don't know what you would do if
it was a situation like that where me

506
00:29:08,720 --> 00:29:11,160
and Kirkland want to play together.
Let's say it's just me and Kirkland,

507
00:29:11,200 --> 00:29:14,759
right and I can't see him.
You're like kind of hooped there. So

508
00:29:14,759 --> 00:29:17,240
I'm not sure if other people are
having that issue if there's only two,

509
00:29:17,240 --> 00:29:18,839
but at least with us being four, you know, you can kind of

510
00:29:18,880 --> 00:29:25,039
make some weird inspiration web to grab
one another. But yeah, even then,

511
00:29:25,079 --> 00:29:26,880
the way it like I even getting
in there. You guys got in

512
00:29:26,920 --> 00:29:30,759
there ant explain a hit triangle,
egle there, so now I know to

513
00:29:30,799 --> 00:29:33,400
do it. It's fine, but
it's not like the most seamless. But

514
00:29:33,480 --> 00:29:37,359
luckily, like you said, I
didn't have any crashes. We're I'm buggy.

515
00:29:37,400 --> 00:29:41,400
We're not like having people drop out
mid match or go to a different

516
00:29:41,440 --> 00:29:44,559
lobby. So that's a good thing. And even the load times aren't terrible

517
00:29:44,559 --> 00:29:45,279
either. I feel like when we
boot up, like I know, the

518
00:29:45,880 --> 00:29:49,039
menu and cut scene is like a
load time in a sense, but I

519
00:29:49,079 --> 00:29:52,000
appreciate that that is it's not just
a screen, right, It's not just

520
00:29:52,039 --> 00:29:56,200
sitting there watching oh or some fact
like this is Ted and he was this

521
00:29:56,240 --> 00:30:00,640
guy who like eight kitties and like
no, it's just like we get these

522
00:30:00,640 --> 00:30:03,680
things that, like you said,
Dylan, as us together. The best

523
00:30:03,720 --> 00:30:07,039
way to describe this game is that
it feels at times like a almost like

524
00:30:07,079 --> 00:30:10,960
what we do at Halloween here in
October is like the corn Maids or those

525
00:30:10,960 --> 00:30:14,079
like murder houses where you can sign
waivers and scare like. It feels like

526
00:30:14,160 --> 00:30:18,119
kind of an amusement ride where you
get literally locked in and you're going down

527
00:30:18,160 --> 00:30:22,400
and you're seeing a bunch of you
know, torture, nudity, every like

528
00:30:22,720 --> 00:30:25,680
to complete blood and then you open
up going to mission. So I really

529
00:30:25,799 --> 00:30:27,759
like that setup of you know,
we have a good time with it.

530
00:30:27,799 --> 00:30:30,200
And that's one thing like you're talking
about, I haven't done it either.

531
00:30:30,240 --> 00:30:33,519
I'll do it to do that mission. Tearor's talking about the reagent. But

532
00:30:33,839 --> 00:30:37,079
this is the game that I don't
think I would want to play alone the

533
00:30:37,119 --> 00:30:40,119
sense of just like maybe because I
start off with all you guys, but

534
00:30:40,119 --> 00:30:41,720
I fink I at least would have
to have one other person with me to

535
00:30:41,759 --> 00:30:45,359
have that fun. And if you're
playing alone and enjoy it, not saying

536
00:30:45,359 --> 00:30:47,640
that's a bad thing, but for
me, it's like such a good time.

537
00:30:47,680 --> 00:30:49,279
And even the way of like,
hey I'm doing this, what are

538
00:30:49,279 --> 00:30:52,960
you doing? I felt there's many
times like we play cod but I get

539
00:30:52,000 --> 00:30:55,839
still drop in war Zone and kind
of do my own thing. Right with

540
00:30:56,039 --> 00:30:57,920
this, I feel like you definitely
at least need on the especially those harder

541
00:30:57,920 --> 00:31:03,680
ones one person. I could not
imagine playing a game with three other people

542
00:31:03,759 --> 00:31:07,119
and not coordinating anything, you know, and the really hard one. So

543
00:31:07,519 --> 00:31:10,279
that's one thing I'd say for sure. I agree with that. It's definitely

544
00:31:10,319 --> 00:31:12,440
better if you even have one buddy
do it with them, because you'll have

545
00:31:12,519 --> 00:31:15,759
a really good time. I think, yeah, definitely. I mean one

546
00:31:15,759 --> 00:31:21,079
thing, I really enjoys what you're
saying there. Of how I mean,

547
00:31:21,160 --> 00:31:22,720
there's a problem con to it,
like sometimes like a menu is always gonna

548
00:31:22,720 --> 00:31:26,599
be quicker than doing all this other
stuff. But I like that you have

549
00:31:26,720 --> 00:31:29,640
this little travel sequence where you go
in one of those tubes, go sit

550
00:31:29,720 --> 00:31:30,759
in your chair, in the chair
like moves, you know, in this

551
00:31:30,839 --> 00:31:33,480
kind of trolley thing to go to
the level, you go through that it

552
00:31:33,480 --> 00:31:36,799
pops you through, and then when
the level ends, it's kind of like

553
00:31:36,799 --> 00:31:38,559
the opposite of that. So there's
always this like continuous movement to it.

554
00:31:38,759 --> 00:31:41,960
So it does make it feel like
you're kind of in that world. And

555
00:31:41,000 --> 00:31:45,880
I like the hub and we'll talk
about that hub the little breakroom there after

556
00:31:45,920 --> 00:31:52,240
this quick break. Okay, we
are back. So yeah, I mean,

557
00:31:52,359 --> 00:31:55,880
an interactive menu is always fun hanging
out with your buddies. I think

558
00:31:55,920 --> 00:31:59,240
my favorite part is that you can
do arm wrestling and you can play chess

559
00:31:59,279 --> 00:32:01,000
with your friends, which is great
if someone's like, you know, doing

560
00:32:01,039 --> 00:32:05,599
some perk stuff or they're changing their
appearance, or someone's picking the level,

561
00:32:05,680 --> 00:32:07,240
or someone has to go do something
for a bit. You're not just sitting

562
00:32:07,279 --> 00:32:09,400
on a menu. You guys can
like mess around and do stuff, and

563
00:32:09,440 --> 00:32:13,440
you can still run around and do
all your moves and whatnot. So I

564
00:32:13,920 --> 00:32:15,240
don't know if there's much for me
to say there, but I do really

565
00:32:15,279 --> 00:32:19,799
like the hub area in this and
I think it adds to like this game

566
00:32:19,880 --> 00:32:22,000
is a scary game. It's a
horror game, but it is very cheesy

567
00:32:22,119 --> 00:32:24,559
and over the top at times,
and I think that adds to it as

568
00:32:24,559 --> 00:32:29,039
well. That you can just be
doing an arm wrestling and then Kirklam's over

569
00:32:29,119 --> 00:32:32,119
here, like smashing his fist on
the table for no particular reason, and

570
00:32:32,240 --> 00:32:35,640
like, I don't know, people
will just be doing weird stuff. Like

571
00:32:35,640 --> 00:32:37,640
there's other people who aren't like actual
players, but just NPCs who are like

572
00:32:37,720 --> 00:32:42,839
yeah, looking up at screens like
that. You know these other patients I

573
00:32:42,880 --> 00:32:45,559
suppose that are kind of midway through
their process and their brains are totally fried.

574
00:32:45,640 --> 00:32:49,720
So I like that. From the
world building part, it's a it's

575
00:32:49,720 --> 00:32:52,079
a fun little hub area. You
can decorate your room if you want,

576
00:32:52,119 --> 00:32:54,960
something I never do in video games
so very so I'm like, I'm not

577
00:32:54,960 --> 00:32:59,519
spending points on that, I'm saving
it for my character. No, I

578
00:32:59,519 --> 00:33:01,400
agree. I like the size,
I like the vibe begin there, just

579
00:33:01,799 --> 00:33:07,119
if right away you feel okay,
I know what this game is going for

580
00:33:07,599 --> 00:33:09,519
and it's uh and usually what even
like the other players we bump into,

581
00:33:09,519 --> 00:33:13,160
I feel like they kind of keep
is it eight like ten people in a

582
00:33:13,240 --> 00:33:15,839
law like, it's not many people, so it's like an overcrowded room.

583
00:33:15,000 --> 00:33:19,880
So yeah, I enjoy going I
don't know why enjoy going back there.

584
00:33:19,880 --> 00:33:22,160
You got your pharmacists, you got
now the shady dame, you know.

585
00:33:22,200 --> 00:33:25,920
I like that. Luckily, they
also put like little indicators by them too,

586
00:33:25,920 --> 00:33:29,319
so when they do pop up there
there, So no, I like

587
00:33:29,319 --> 00:33:31,960
the vibe of the hub and everything, so yeah, I think they did

588
00:33:31,960 --> 00:33:37,839
a good job with that, just
little central hub area and keeping the vibe

589
00:33:37,839 --> 00:33:42,079
of like you are a prisoner slash
patient in Murkoff, like you you have

590
00:33:42,119 --> 00:33:45,839
your different room. Every time you
kind of load into that area, you're

591
00:33:45,880 --> 00:33:50,319
you're in like a different random room
because everybody just has a location. I

592
00:33:50,319 --> 00:33:53,160
haven't spent much time in others rooms
to ad my I know, Taylor pimped

593
00:33:53,200 --> 00:33:55,839
out his room there, and I'll
have to come check out his wallpaper sometime

594
00:33:55,960 --> 00:34:00,319
soon, but I check that out. No, I I like it.

595
00:34:00,359 --> 00:34:05,960
I like also that you have different
currencies for like your gameplay things, so

596
00:34:06,000 --> 00:34:09,880
you're not like sacrificing your your coins
to you know, pimp out your room,

597
00:34:09,960 --> 00:34:15,639
like it is kind of separate if
you want to get more just I

598
00:34:15,639 --> 00:34:20,199
don't know, appearance upgrade points for
your character, get some swag. You're

599
00:34:20,199 --> 00:34:24,119
not sacrificing getting like a really like
big gameplay changing perk or something like that.

600
00:34:24,159 --> 00:34:28,079
Because now that we've gotten like some
perks, I'm just like, man

601
00:34:28,239 --> 00:34:30,320
like, I don't know how you
would have done like certain missions, especially

602
00:34:30,320 --> 00:34:35,119
that harder one without like without a
slide, without those like base necessities.

603
00:34:35,239 --> 00:34:39,000
Right, yeah, Taylor, do
you want to break down the RPG mechanics

604
00:34:39,000 --> 00:34:43,679
how that works in this game?
Well? You have you have three different

605
00:34:43,719 --> 00:34:47,199
things. You have like your tool
something medical I think it is, and

606
00:34:47,239 --> 00:34:50,280
then I can't remember what the last
one was. Again, I have a

607
00:34:51,480 --> 00:34:54,119
skill. I think it will actually
yeah, And I haven't bought any of

608
00:34:54,159 --> 00:34:58,679
them. I've just been buying perks. That's kind of been my go to

609
00:34:58,719 --> 00:35:00,400
because I see some of those,
and it's like, man, these are

610
00:35:00,679 --> 00:35:04,960
these are pretty good. These are
pretty beneficial to survival. And I don't

611
00:35:05,000 --> 00:35:08,400
know if some of the rigs are
consumables or some of the bottled rig because

612
00:35:08,400 --> 00:35:12,159
I want to save my green bucks
or whatever they're called for. Yeah,

613
00:35:13,480 --> 00:35:16,000
yeah, and I'm assuming you just
recharge it. Well, you didn't buy

614
00:35:16,039 --> 00:35:22,119
a rig because you bought the equipment
from the Dame, right you both.

615
00:35:22,440 --> 00:35:23,679
That's why when I told you,
guys, I know, and then you

616
00:35:23,719 --> 00:35:25,519
have the rig. Yeah, I
know you guys are meaning on me,

617
00:35:25,559 --> 00:35:30,119
but like that healing rig was really
good in those because you get it.

618
00:35:30,400 --> 00:35:32,639
And then I'd say, it's like, uh, I never got to look

619
00:35:32,679 --> 00:35:36,119
at it gives you a countdown.
Luckily when it gets like to the sixty

620
00:35:36,199 --> 00:35:37,679
seconds or whenever you try to use
I think it does. I think it's

621
00:35:37,679 --> 00:35:39,840
at least two minutes. I'll say
it could be longer, but it could

622
00:35:39,840 --> 00:35:43,239
be at least two minutes. So
it's a mine's a heel and you just

623
00:35:43,280 --> 00:35:45,840
open a little bottle and then these
things come out and goes into your body

624
00:35:45,880 --> 00:35:47,000
and get about two minutes every time
you try to use it, which I

625
00:35:47,039 --> 00:35:51,320
like, it's not says it's available, I'll say thirty seconds, forty seconds,

626
00:35:51,400 --> 00:35:53,599
and then even too when you get
close it'll give you a ten second

627
00:35:53,599 --> 00:35:55,880
time or down. So it's like, okay, if I can tie it

628
00:35:55,920 --> 00:35:59,599
to that and then you get the
rig rechargers, so really it can be

629
00:36:00,039 --> 00:36:02,119
I would say op, because I
think those harder levels are And of course

630
00:36:02,159 --> 00:36:06,639
I'm not keeping all rig rechargers right
because I still need to get an anted

631
00:36:06,679 --> 00:36:09,000
out that, but if you have
a rig and a recharger, you're good.

632
00:36:09,039 --> 00:36:12,559
You're set for a little bit that
can. That caught me out of

633
00:36:12,599 --> 00:36:15,559
a lot of situations. So I
bought that right away, like one pen.

634
00:36:16,360 --> 00:36:19,559
Oh wow, that's really good.
Yeah, it's a full heel.

635
00:36:19,639 --> 00:36:22,519
If it's not a full heel,
then it's like I'd say, seventy eighty

636
00:36:22,559 --> 00:36:24,039
percent every time I fick, have
done and it's it's got me all the

637
00:36:24,039 --> 00:36:28,719
way up. So what happens You
just like opens room in your inventory in

638
00:36:28,760 --> 00:36:31,119
theory, Yeah, have to carry
medicine around. So yeah, what happens

639
00:36:31,159 --> 00:36:34,679
when you leave or you complete your
match, do you have it and you

640
00:36:34,679 --> 00:36:37,440
have to recharge it going to the
next match. It's just autoy, like

641
00:36:37,440 --> 00:36:39,639
it just starts off every every the
beginning of every game. It's already there.

642
00:36:39,800 --> 00:36:45,199
You could riggs rigs are it doesn't
start full, doesn't not. I

643
00:36:45,199 --> 00:36:49,039
have a rig too, and it's
like it's like an ultimate ability if you

644
00:36:49,039 --> 00:36:52,039
think of like something like Overwatch,
like you build up to it, but

645
00:36:52,320 --> 00:36:54,840
like from the start of the game, like Trevis said it, like I

646
00:36:54,840 --> 00:36:58,559
guess it's like a two minute time
or something like that. Okay, I

647
00:36:58,559 --> 00:37:00,880
feel like mine was like my it's
always notice because you don't need it,

648
00:37:00,920 --> 00:37:06,599
like yeah, maybe like you can
upgrade them as well, which I've been

649
00:37:06,599 --> 00:37:08,559
doing on mine. I have the
stun one. It's actually it's nice,

650
00:37:08,639 --> 00:37:13,519
really really nice because yeah, it's
basically just like a better bottle that will

651
00:37:13,519 --> 00:37:16,480
stun them. And I've been upgrading
it now so that I have it's it

652
00:37:16,480 --> 00:37:21,760
does like a extended duration. One
of the upgrades is that you just start

653
00:37:21,760 --> 00:37:24,000
the game with it maxed out.
So maybe maybe Travis has that perk like

654
00:37:24,079 --> 00:37:28,079
already I could, yeah, because
I just bet like Dylan said, because

655
00:37:28,079 --> 00:37:29,639
it's the heal. I don't use
it right away. I just feel like

656
00:37:29,639 --> 00:37:32,280
whenever I start the game, because
it is your right there. Yeah,

657
00:37:32,360 --> 00:37:37,519
it's your red thing, but is
yours not colored or is it like because

658
00:37:37,519 --> 00:37:39,840
it's colored, but how do you
know it's because I feel like when mine's

659
00:37:39,880 --> 00:37:43,239
not charged, that's what you're saying. So at the start of the game,

660
00:37:43,320 --> 00:37:45,639
yeah, it's not colored, and
then it like builds up. Okay,

661
00:37:45,719 --> 00:37:49,639
I think mine's always I think when
I started Blue right away different then,

662
00:37:49,800 --> 00:37:51,719
and it could just be the hell
p one right because like Dylan says,

663
00:37:51,760 --> 00:37:53,440
you're not gonna pop, but like
you should be popping in a minute,

664
00:37:53,480 --> 00:37:57,800
and it made that hard mission to
act play Last Shop your own arm

665
00:37:57,800 --> 00:38:01,400
off. It's yeah, No,
they're they're actually like really really effective,

666
00:38:01,480 --> 00:38:06,760
especially like Travis saying, with the
rig rechargers, because you could, like

667
00:38:06,800 --> 00:38:09,000
you could technically have two of them
on you. So there's been a few

668
00:38:09,000 --> 00:38:13,480
times in like the final push to
the exit that we've been doing and I

669
00:38:13,519 --> 00:38:15,199
got a rig recharger, I got
the one in my hand. I might

670
00:38:15,239 --> 00:38:19,079
even have like a brick or something
on me, Like it's really nice to

671
00:38:19,159 --> 00:38:22,719
kind of chain those. And especially
now that I've got the extended stun duration,

672
00:38:22,920 --> 00:38:25,480
like you know, the big whatever
her Lady the Lady with the Bird

673
00:38:25,559 --> 00:38:29,320
is called. There's been many times
that I've just kind of like chained see

674
00:38:29,320 --> 00:38:32,280
seed her where like she's just stuck
there for like for like ten seconds,

675
00:38:32,480 --> 00:38:37,239
like waits maybe even longer, and
then you just like throw it again and

676
00:38:37,440 --> 00:38:40,000
it makes you a lot more powerful
because if you don't have that, they're

677
00:38:40,039 --> 00:38:45,400
just gonna grab you and chop you
up. Yeah, that's awesome. I

678
00:38:45,400 --> 00:38:46,880
should get one of those. What
do you guys know? Did you see

679
00:38:46,920 --> 00:38:50,760
what the other on two were?
The stun the heel. There's two more,

680
00:38:50,840 --> 00:38:55,159
right, Yeah, its like a
speed boost or stamma or something probably

681
00:38:55,320 --> 00:38:59,400
or like make less noise or something. Yeah, maybe a stealth one and

682
00:38:59,400 --> 00:39:00,960
a speed one. It's been nice
if we all had like one of each

683
00:39:01,119 --> 00:39:05,679
and then we all can be ultimate. But then Dylan wouldn't be giving me

684
00:39:05,800 --> 00:39:08,639
his rig rechargers. You know.
Yeah I have Yeah, you can have

685
00:39:08,679 --> 00:39:13,199
this, was like five, you
have this? You have this? Yeah.

686
00:39:13,239 --> 00:39:15,719
I'm in the health because I just
feel like I'm always taking I'm making

687
00:39:15,840 --> 00:39:17,440
risky plays and taking a lot of
damage, so I need I need it

688
00:39:17,440 --> 00:39:20,960
for later on. And as the
first person to die in the game,

689
00:39:21,400 --> 00:39:24,159
I think that was proven right,
So anytime there's a heel like I need,

690
00:39:24,400 --> 00:39:28,840
I need tying a lot of those
first few games I was, but

691
00:39:28,880 --> 00:39:30,320
now I'm not. Since I got
that ring, I feel like it shifted.

692
00:39:30,360 --> 00:39:34,320
I'm doing a lot of the you
know, med first aid things.

693
00:39:34,400 --> 00:39:38,480
So that's why I was like,
you know, because I I'm too impatient

694
00:39:38,480 --> 00:39:40,760
sometimes with self games because it is
like, oh, you can just wait,

695
00:39:40,760 --> 00:39:43,239
and I'm like, no, I
gotta get this thing right now.

696
00:39:43,280 --> 00:39:45,159
I'm gonna run and I'm gonna take
some damage. But and sometimes it doesn't

697
00:39:45,159 --> 00:39:47,760
work out. But I was that
way. We didn't lose those missions that

698
00:39:47,800 --> 00:39:51,039
I died that way until we got
to the higher difficulty. I'm like,

699
00:39:51,079 --> 00:39:54,199
Okay, now I have to croach
behind this car. I can't just risk

700
00:39:54,320 --> 00:39:58,239
taking three bars of health from this
guy who spawns in the first minute.

701
00:39:58,599 --> 00:40:00,519
So if we're all in a real
life and death situation, we're all together

702
00:40:00,599 --> 00:40:04,400
at a crazy fucked up asylum,
Travis, you're gonna be like, I

703
00:40:04,440 --> 00:40:08,199
can't fuck it take anywhere right out
there, just position. We should definitely

704
00:40:08,199 --> 00:40:10,639
do something like that in the future. I'm not saying one of those like

705
00:40:10,639 --> 00:40:14,039
houses where you gotta sign like the
wave, even though I be find that.

706
00:40:14,079 --> 00:40:15,639
But shit, I'd love to see
what we do in real life,

707
00:40:15,760 --> 00:40:17,840
cause I don't know, like in
the video game is different because you know

708
00:40:17,880 --> 00:40:21,639
you can't you're just gonna start over. But in real life, I think,

709
00:40:21,760 --> 00:40:22,960
especially now with kids, I'm gonna
be a lot more. I'm going

710
00:40:23,000 --> 00:40:25,679
to the barrel. I'm not they
takeing a lot of time. Yeah,

711
00:40:27,480 --> 00:40:31,119
m hm yeah. The stealth,
the stealth mechanics I think are pretty solid

712
00:40:31,159 --> 00:40:35,519
so far from someone who plays a
lot of stealth games, a lot of

713
00:40:35,599 --> 00:40:37,800
just Hondered and stuff, which is
also a first person stealth game. But

714
00:40:37,840 --> 00:40:40,360
I like, there's just so many
things that you can hide in or under,

715
00:40:40,400 --> 00:40:45,519
like beds or barrels or cupboards,
desks, like all these things,

716
00:40:45,519 --> 00:40:47,920
and so it makes the maps feel
pretty lively because every room has like all

717
00:40:47,920 --> 00:40:52,639
sorts of different things. But then
the fucking enemy is hidden inside these closets

718
00:40:52,639 --> 00:40:55,760
half the time. Those guys get
me all the time. And the darkness

719
00:40:55,800 --> 00:41:00,280
just like how you're pretty much invisible
in the darkness as long as you didn't

720
00:41:00,280 --> 00:41:01,800
make a bunch of noise to get
into it in the first place. That's

721
00:41:01,800 --> 00:41:05,320
always intense, And the same way
it is in Texas Chainsaw, where sometimes

722
00:41:05,360 --> 00:41:08,039
an enemy is like right above you, but they just somehow don't see you.

723
00:41:08,079 --> 00:41:10,840
In this like tall grass. It
feels the same way in this game,

724
00:41:10,840 --> 00:41:15,199
where it can be really intense when
an enemy just like walks right in

725
00:41:15,280 --> 00:41:20,440
front of you. There's also though, where like certain enemies have night vision

726
00:41:20,599 --> 00:41:22,400
on them, Like I don't know
if you guys noticed a few of those

727
00:41:22,480 --> 00:41:27,239
enemies. I don't know if it's
mostly just forest guy. Does he have

728
00:41:27,280 --> 00:41:30,039
that? Because I feel like he's
noticed me sometimes when I'm like, you

729
00:41:30,079 --> 00:41:34,719
should not have seen me, No, I think he has something on it.

730
00:41:34,880 --> 00:41:37,719
Okay, There's like there's like past
patients that I guess have just like

731
00:41:37,880 --> 00:41:40,760
gone insane that have like the same
night vision breake. I think it might

732
00:41:40,800 --> 00:41:45,800
be just like clones, like where
it's like a fake you or me that's

733
00:41:45,119 --> 00:41:47,480
not even clones, Like like,
yes, there is that, but I

734
00:41:47,480 --> 00:41:50,880
feel like most of the time the
clones don't use the night vision like there

735
00:41:50,920 --> 00:41:53,000
it has been some enemies I've noticed
that are walking through it and you can

736
00:41:53,119 --> 00:42:00,679
see me from my Yeah. Yeah, I'm geeling better at looting them now

737
00:42:00,679 --> 00:42:04,280
because the first few know that's that
is one of the best mechanics, amazing

738
00:42:04,280 --> 00:42:07,440
mechanics. It's so good because even
now that we know what's happening, you

739
00:42:07,480 --> 00:42:09,320
still never know. Now, Luckily, we kind of I feel like we're

740
00:42:09,320 --> 00:42:12,840
always checking, like, hey,
you buy Like the second we see someone

741
00:42:12,880 --> 00:42:15,079
a little bit just walking slowly,
it's like, hey, you buy me,

742
00:42:15,119 --> 00:42:17,239
you buy me. But those first
two nights when yeah, for people

743
00:42:17,239 --> 00:42:20,599
that don't know if you're playing the
game or you haven't played the game,

744
00:42:20,880 --> 00:42:22,400
it be us four together and then
all of a sudden, I'll be hiding

745
00:42:22,440 --> 00:42:24,599
out and then they'll be Taylor right
beside me, like, oh, hey,

746
00:42:24,639 --> 00:42:27,800
you know what's gone, and he'll
just walk inside me and then he'll

747
00:42:27,840 --> 00:42:31,159
just gut you and stab you.
And it's a complete clone copy of could

748
00:42:31,159 --> 00:42:35,639
be Dylan Kirkland Taylor, who's ever
playing with you? So that's the other

749
00:42:35,639 --> 00:42:37,239
thing. It's like you got all
the big stuff, but you got these

750
00:42:37,239 --> 00:42:38,559
people out of nowhere. And sometimes, luckily, like I said, now

751
00:42:38,599 --> 00:42:42,599
we're trying to talk and figure out. But those first few nights, I'm

752
00:42:42,599 --> 00:42:45,639
not thinking Kirklands is gonna straight up
knife me. And yeah, those are

753
00:42:45,639 --> 00:42:46,960
the worst ones because the other ones, like you dog, you could be

754
00:42:47,000 --> 00:42:51,800
prepared a bottle, but they'll just
walk and it's not a big thing,

755
00:42:51,840 --> 00:42:53,639
it's not jump scarce anything. They
just kind of they're just walking around in

756
00:42:53,679 --> 00:42:59,840
a sense of like, you know, it's very very happy they did that.

757
00:43:00,000 --> 00:43:02,519
The first time it happened was yeah, terrifying, Yeah, because we

758
00:43:02,639 --> 00:43:06,239
got what are you doing to me? It's like yeah, oh Dylan,

759
00:43:06,320 --> 00:43:07,360
like yeah, did you see this
thing? You come pick this Up'm like,

760
00:43:07,400 --> 00:43:12,199
dude, I'm nowhere near you.
That's like a great horror move when

761
00:43:12,239 --> 00:43:15,199
you're like, oh my god,
like that again, So I Sony,

762
00:43:15,239 --> 00:43:16,559
they need to invest in make it
movie, like that's such a cool,

763
00:43:17,000 --> 00:43:21,920
fun moment of your album. That's
not Dylan. Oh and then you know

764
00:43:21,960 --> 00:43:23,079
those first few nights, it was
too late, you're getting done there.

765
00:43:22,960 --> 00:43:27,000
It was a bar of my health
and damn you know, I love too

766
00:43:27,039 --> 00:43:29,920
how it's not like in the tutorial
that that's even a thing too. So

767
00:43:30,440 --> 00:43:32,280
yeah, like you guys said,
like you know, I'm like talking to

768
00:43:32,280 --> 00:43:35,880
Taylor, like Taylor come through here
and he's just like totally in a different

769
00:43:35,880 --> 00:43:37,719
area. And the next thing you
know, you're getting shanked by who you

770
00:43:37,760 --> 00:43:40,719
thought was your buddy. The best
one in my mind was I think I

771
00:43:40,719 --> 00:43:45,920
was running around a corner with Travis
and then like out like right out of

772
00:43:45,920 --> 00:43:47,880
a door, just came to like
a version of my own character and then

773
00:43:47,920 --> 00:43:51,599
just started like walking behind Travis,
and I'm like, what the hell?

774
00:43:51,639 --> 00:43:53,840
And then I realized what was going
on because I didn't see my name at

775
00:43:53,840 --> 00:43:57,119
first. It's just like another character, so maybe I assumed it was like

776
00:43:57,199 --> 00:43:59,119
Dylan or something. And then I'm
like, wait a minute, I think

777
00:43:59,119 --> 00:44:00,639
that is my character. And then, because like you said, they don't

778
00:44:00,639 --> 00:44:04,719
always just stab you right away too, like they'll literally just be walking around,

779
00:44:05,000 --> 00:44:07,719
yeah, get comfortable with you,
and then they run or crouch.

780
00:44:07,840 --> 00:44:10,559
So no, just kind of pick
up on them. But it makes it

781
00:44:10,599 --> 00:44:15,400
so it doesn't feel as frantic as
like a chainsaw lady running at you.

782
00:44:15,719 --> 00:44:17,920
It reminds me if it follows,
they move the same way as it follows,

783
00:44:17,920 --> 00:44:21,920
with that slow saunter where it's like
you can't escape them, but they

784
00:44:21,960 --> 00:44:23,480
can still gain up on you.
But yeah, the key thing is just

785
00:44:23,559 --> 00:44:25,760
run now. Luckily, it's like
the second I see you. Know,

786
00:44:25,760 --> 00:44:29,320
if I see one of you guys
and I'm not one hundred percent sure,

787
00:44:29,719 --> 00:44:31,039
I'll make some distance and then that's
when we do the check, like,

788
00:44:31,039 --> 00:44:32,920
hey, Dylan, are you right
by me? Like yeah, okay,

789
00:44:32,920 --> 00:44:37,679
good, But now when I see
you guys just walking slowly. I'm gonna

790
00:44:37,719 --> 00:44:40,199
I'm gonna go hide because I don't
even know too if they because enemies,

791
00:44:40,239 --> 00:44:44,519
when you hide in clausets or whatnot, they can find you and kill you.

792
00:44:44,639 --> 00:44:46,320
I don't think those people, the
clones can. I don't know if

793
00:44:46,320 --> 00:44:50,960
they could know if you once you
evade them, once they just leave.

794
00:44:51,280 --> 00:44:52,239
But I meant like, if they
were walking to you and there was a

795
00:44:52,239 --> 00:44:55,320
clothes right beside you got in,
you think they would just bypass you.

796
00:44:55,360 --> 00:44:59,519
The Clones, they wouldn't do the
open up they saw you, they probably

797
00:44:59,559 --> 00:45:01,159
would. Yeah, okay, so
there you go, so just run,

798
00:45:01,599 --> 00:45:06,280
just run, just run. So
I pulled up the enemy types just because

799
00:45:06,280 --> 00:45:07,760
I had to know. Apparently they're
called the night Watchers, and yeah,

800
00:45:07,760 --> 00:45:12,719
it's just it's like an enemy with
a hatchet that has the night vision goggles

801
00:45:12,719 --> 00:45:15,159
on them. Oh that's not the
fake guys, that's the other No,

802
00:45:15,239 --> 00:45:20,440
those are the imposters. It's like
I kind of like that name night Watchers.

803
00:45:20,960 --> 00:45:22,719
So then there was that one mission
with the gates that were like opening

804
00:45:22,760 --> 00:45:24,679
and closing all on their own and
we had to wait. Yeah, that

805
00:45:24,719 --> 00:45:29,360
map was full of those night Watchers
because they were just so fucking it's usually

806
00:45:29,360 --> 00:45:31,199
like a like a main area that's
kind of dark. I feel like when

807
00:45:31,199 --> 00:45:35,639
they have not just like a spot
in the room that's dark, it's mostly

808
00:45:35,679 --> 00:45:38,840
like an area that's dark they'll kind
of patrol in. Yeah, yeah,

809
00:45:38,920 --> 00:45:43,800
no, I I think so far
the levels, I mean we mentioned like

810
00:45:43,840 --> 00:45:45,960
maybe wish there's a bit more,
but once again, maybe we just have

811
00:45:45,000 --> 00:45:47,599
to unlock some more. I I
like, I thought all of them have

812
00:45:47,679 --> 00:45:52,280
been great so far. Like the
way that they're design it seems like every

813
00:45:52,360 --> 00:45:55,519
room has multiple entrances or exits,
you know, like you can either jump

814
00:45:55,599 --> 00:45:59,519
through a window or smash through door. Maybe one of the doors will be

815
00:45:59,760 --> 00:46:04,000
long or locked from one side.
It's like you can crouch through a part

816
00:46:04,039 --> 00:46:07,079
that's like broken in the wall.
Certain things unlock as your level, as

817
00:46:07,159 --> 00:46:10,000
level goes through, and then you're
kind of locking shortcust earlier areas. Like

818
00:46:10,000 --> 00:46:14,960
they're all very intricate in that way, And I think that also adds to

819
00:46:15,119 --> 00:46:19,920
the replayability, because sometimes you'll have
different missions in the same level, but

820
00:46:19,920 --> 00:46:22,800
it will be like reversed or kind
of like maybe you'll use part of one

821
00:46:22,840 --> 00:46:25,079
of that earlier level, but then
it like locks off other parts of it,

822
00:46:25,159 --> 00:46:28,880
So I think they did a good
job of like reusing some of those

823
00:46:28,920 --> 00:46:31,039
areas, especially if it has like
a fun esthetic so you get to try

824
00:46:31,039 --> 00:46:35,119
it out multiple times. So I'm
very impressed with the levels, and that's

825
00:46:35,159 --> 00:46:37,559
where I just hope there's more because
of what there's like the prison level,

826
00:46:38,199 --> 00:46:42,320
there's a theme park. Of course, there's the orphanage, which is a

827
00:46:42,360 --> 00:46:45,719
really fun setting. And then was
it a sex toy factory that we're in.

828
00:46:45,760 --> 00:46:49,119
We had to destroy all these it
must think, so with the nuns

829
00:46:49,159 --> 00:46:52,920
and stuff like that, it's it's
like a sex toy slash church because there's

830
00:46:52,920 --> 00:46:54,400
like a little church in the r
right, so it's like, what a

831
00:46:54,679 --> 00:46:57,880
what a scenario? And I don't
know what they're trying to pay there,

832
00:46:57,880 --> 00:47:01,880
but yeah, there's lots of very
sketch scantily clad nuns hanging around, so

833
00:47:01,960 --> 00:47:06,360
yeah, there's and they go for
it with the sex toy stuff. There's

834
00:47:07,719 --> 00:47:10,159
yeah. Yeah, as you mentioned, a lot of nudity in this game,

835
00:47:10,199 --> 00:47:15,639
a lot of just grotesque gross body
horror freaky stuff for sure. And

836
00:47:16,480 --> 00:47:20,400
cocks. There's lots of penises in
this game, you know, tons of

837
00:47:20,440 --> 00:47:23,719
them, definitely, and you know
on that note, like the skinner Man

838
00:47:23,800 --> 00:47:27,920
is this other concept I really do
where there's like psychosis is like one of

839
00:47:27,960 --> 00:47:30,119
the main I guess the main d
buff in the game where either walk their

840
00:47:30,119 --> 00:47:34,239
door and you just get stabbed by
a psychosis stick, or there's certain enemies

841
00:47:34,239 --> 00:47:37,519
that have psychosis. Uh you can
open a medkit and they'll be like psychosis

842
00:47:37,519 --> 00:47:42,199
shooting out and just no matter what
you do, you're always gonna get hit

843
00:47:42,239 --> 00:47:45,039
by it. And then that kind
of builds up and once you hit well,

844
00:47:45,119 --> 00:47:46,199
you know, you start tripping out
more and more. But once you

845
00:47:46,280 --> 00:47:51,440
hit that max level, the skinner
Man will some car some start coming to

846
00:47:51,440 --> 00:47:53,679
come get you, and like the
walls kind of close in with like weird

847
00:47:53,800 --> 00:47:59,000
trapanel and stuff, and he like
can teleport around. And that is always

848
00:47:59,119 --> 00:48:01,639
terrifying because I I don't know.
I'm sure there's a way to like outrun

849
00:48:01,719 --> 00:48:04,760
him or a good tactic, but
I don't know what it is. So

850
00:48:04,800 --> 00:48:07,719
I'm just always running frantically and naturally
making a bunch of noise, and then

851
00:48:07,719 --> 00:48:10,639
I'm getting other enemies on me.
So it's always like god damn, anyone

852
00:48:10,639 --> 00:48:14,960
have an antidote, And sometimes we're
all out of antidotes and we can't find

853
00:48:15,000 --> 00:48:16,400
them anywhere, and so multiple people
are just stuck with it. It's it's

854
00:48:16,440 --> 00:48:21,039
a really great de buff like the
trippy effects they have on it too,

855
00:48:21,599 --> 00:48:24,639
that stort the level, like even
the Screamer enemy that like makes the level

856
00:48:25,039 --> 00:48:28,920
all fucked up so it's hard to
see where you are. I think they

857
00:48:29,119 --> 00:48:31,880
have really good use of like those
effects that add to the terror of it

858
00:48:31,920 --> 00:48:36,039
because you can't find your way as
easily. It comes to the worst times

859
00:48:36,039 --> 00:48:37,320
I feel too, Like when you, like when you get the full like

860
00:48:37,400 --> 00:48:40,280
you can deal with the like the
one two bars, because you just gotta

861
00:48:40,360 --> 00:48:43,519
as long as you see him run
Meal gets you a little bit, but

862
00:48:43,880 --> 00:48:45,199
there's so many times where it's like, tramps, what are you doing?

863
00:48:45,239 --> 00:48:47,519
Like we gon unlock the store.
It's like, man, I'm gonna fed

864
00:48:47,559 --> 00:48:50,760
up by the skinner Man right now. Like I can't help you at all

865
00:48:50,800 --> 00:48:53,480
because like it's like you have to
run or you have to find an and

866
00:48:53,679 --> 00:48:55,719
out. Now when you're near the
end of the game, it's like you've

867
00:48:55,760 --> 00:48:59,960
been through all the rooms, everyone's
used them already. You just gotta move

868
00:49:00,039 --> 00:49:02,039
and he is relentless. He will
not solve you can't like hide in the

869
00:49:02,119 --> 00:49:06,679
dark. You just gotta outrun him
till this like little run of his is

870
00:49:06,719 --> 00:49:09,719
done. So yeah, that's why
I love multiple threats between the big enemies

871
00:49:09,760 --> 00:49:14,559
like skinner Man, the night Crawlers, night Watchers, you had our clones,

872
00:49:14,599 --> 00:49:19,000
like so many different threats going on
with different layering degrees of how you

873
00:49:19,000 --> 00:49:21,920
could avoid them or you know,
because like skinner Man you can't. I'm

874
00:49:21,960 --> 00:49:23,679
assuming Kirklar, if you're trying to
hit a stunt on them, can you

875
00:49:23,719 --> 00:49:29,079
do the big stun on the skinner
Man, I'd assume it doesn't have actually,

876
00:49:29,159 --> 00:49:30,280
yeah, because yeah, I don't
think like you can't brick him or

877
00:49:30,280 --> 00:49:35,400
anything. So yeah, imagine you
just gotta flee like down. And even

878
00:49:35,440 --> 00:49:37,800
the Psychosis people they're like not there
to attack you. They're just specifically they're

879
00:49:37,800 --> 00:49:42,559
always walking around just a spray like
yeah, like you'll see them, you'll

880
00:49:42,639 --> 00:49:45,360
run and they're still they're just songtering. They don't even they're not. It's

881
00:49:45,519 --> 00:49:49,880
just kind of like if you're playing
I don't know if it would be like

882
00:49:49,920 --> 00:49:52,320
octopus tag when someone gets tagged and
they're the octopus and they can just stay

883
00:49:52,360 --> 00:49:55,119
there. And that's what these sprits
are are like they'll get you if they're

884
00:49:55,159 --> 00:49:58,400
around, but if you avoid them, you're good. They're not really a

885
00:49:58,440 --> 00:50:00,280
hassle at all, but would always
have and you'll take one wrong corny you

886
00:50:00,320 --> 00:50:04,559
bump into him and then he's like
and it's like, oh man, damn.

887
00:50:05,360 --> 00:50:07,960
One of the worst is when you
get when the guys on you,

888
00:50:07,039 --> 00:50:10,320
like the that's another threat. There's
like a bear like barrels or stuff.

889
00:50:10,320 --> 00:50:14,960
You'll jump out and just like be
choking a mash off and then when you

890
00:50:15,000 --> 00:50:17,079
go and the guy sprits you.
Or there's some traps that if you're in

891
00:50:17,159 --> 00:50:21,400
the lung enough day sprits you too, right, I think the stay of

892
00:50:21,480 --> 00:50:24,280
the Cross. Yeah, there's like
I'm pretty sure that gives you like a

893
00:50:24,280 --> 00:50:28,480
bar of psychosis, Like anytime you
get hit by a trap, I imagine

894
00:50:28,480 --> 00:50:30,519
it would it would add to it. But there's like sometimes you open like

895
00:50:30,559 --> 00:50:37,639
a first aid kit box and if
you stand there like sorry if let me

896
00:50:37,679 --> 00:50:40,000
rephrase that, if you if you
open it and then leave like the spot,

897
00:50:40,199 --> 00:50:43,760
the sprits will come out. It's
like delayed by a couple of seconds,

898
00:50:43,840 --> 00:50:45,760
so you can kind of avoid it
in that sense. But there's so

899
00:50:45,760 --> 00:50:47,880
many times when I'm just looting and
I'm like, oh, there's two rechargers

900
00:50:47,880 --> 00:50:50,719
here, I'll like grab, grab, and then next thing you know,

901
00:50:50,760 --> 00:50:53,159
I'm just taking in the green smoke. And It's it's interesting how it's not

902
00:50:53,360 --> 00:50:57,280
just like like a set, like
the second I open it, I'm just

903
00:50:57,360 --> 00:51:00,199
hit with the psychosis, Like there
is kind of a mini game in that

904
00:51:00,239 --> 00:51:01,760
sense. I do like how they
have that, And on the skinner Man

905
00:51:01,800 --> 00:51:06,440
aspect, I love how like it's
so personal too, like like Travis will

906
00:51:06,440 --> 00:51:07,559
be get hit with the skinner Man
and I'm like, what the fuck's matter

907
00:51:07,599 --> 00:51:10,320
with you? Like why are you
right around? Yeah? And then like

908
00:51:10,440 --> 00:51:15,119
his screen is just literally like a
scene from Hell where it's just like the

909
00:51:15,440 --> 00:51:17,960
ceilings are bleeding black and the skinner
Man just popping out of the ground and

910
00:51:19,000 --> 00:51:22,239
to me, I'm just seeing him
like run around like there's nothing to it.

911
00:51:22,400 --> 00:51:25,360
I really like how they added that
mental aspect because I don't think this.

912
00:51:25,800 --> 00:51:29,320
I don't think the second game had
it. The first game definitely didn't.

913
00:51:29,559 --> 00:51:32,639
An Outlast the only game that I'm
really thinking of that has something like

914
00:51:32,679 --> 00:51:37,039
that. Maybe maybe someone else will
know, but like Amnesia, how they

915
00:51:37,079 --> 00:51:40,679
have like that the mental aspect to
it. Yeah, exactly, it's just

916
00:51:40,719 --> 00:51:44,760
an interesting game mechanic to happen to
have it in a multiplayer game. I

917
00:51:44,800 --> 00:51:47,360
feel like they've they've really found a
healthy balance as to how it works,

918
00:51:47,880 --> 00:51:52,920
especially the i'd say, uh,
the first night, even the second night,

919
00:51:52,960 --> 00:51:57,239
when you've not got the whole experience
of the skinner Man, so you're

920
00:51:57,320 --> 00:52:00,000
just trying to explain what's happening,
and everyone just like like you're an idiot.

921
00:52:00,039 --> 00:52:01,960
It's just like okay, like it
can't be that bad, but like

922
00:52:02,239 --> 00:52:06,079
no, especially when there's sounds where
you'll get locked in a room and you're

923
00:52:06,119 --> 00:52:08,400
watching a cut scene and your cycle
will still be popping off then and like

924
00:52:08,480 --> 00:52:12,679
K said, you're running around until
you experience it, you're just like,

925
00:52:12,800 --> 00:52:15,599
okay, can't you figure it out? Like get an anadote, like just

926
00:52:15,679 --> 00:52:19,280
hide somewhere, But it's like no, man, like this guy's after me.

927
00:52:19,320 --> 00:52:21,840
And I remember, I think it
was like the second mission we did.

928
00:52:21,599 --> 00:52:23,320
I I was the first one to
get it, and I was trying

929
00:52:23,360 --> 00:52:25,920
to focus and do tasks with you
guys, but I couldn't. I was

930
00:52:25,960 --> 00:52:29,599
just on the run the whole time, and we didn't know what the anidotes

931
00:52:29,599 --> 00:52:32,320
really yet, So yeah, it
was. It's fun. It's a fun

932
00:52:32,360 --> 00:52:37,039
time. It taken me a little
while to get like full psychosis up too,

933
00:52:37,199 --> 00:52:39,599
So I really thought like the full
length of the skinner Man was like

934
00:52:39,719 --> 00:52:42,760
you know that one or two bar
that you get where you kind of like

935
00:52:42,800 --> 00:52:45,880
warps for a second you see him
like pop up, move and then kind

936
00:52:45,880 --> 00:52:49,519
of disappear. But yeah, like
Travis was saying, tell you actually experience

937
00:52:49,559 --> 00:52:52,199
it, it's a whole nother level
of fear. I feel like my my

938
00:52:52,280 --> 00:52:55,840
funniest memory with Travis getting hit up
by the skinner Man was I think the

939
00:52:55,880 --> 00:52:59,440
last time we were playing, Dylan
and I were like in a room.

940
00:52:59,480 --> 00:53:02,400
Dylan open the door and Travis's character
is just like holding his head and just

941
00:53:02,400 --> 00:53:06,519
like blood is gushy, like like
blood was just gushing out of him like

942
00:53:06,559 --> 00:53:09,920
crazy, and he's just like sprinting
down the hallway and Dyls just like okay,

943
00:53:10,000 --> 00:53:15,079
man, like, oh no,
what a visual. But h yeah,

944
00:53:15,280 --> 00:53:21,719
some funny moments, good stuff.
Yeah they What else can we talk

945
00:53:21,719 --> 00:53:24,519
about here that the puzzles? I
I mentioned earlier that like I think,

946
00:53:24,639 --> 00:53:28,239
once again, this is a single
player game, I'd probably get pretty frustrated

947
00:53:28,239 --> 00:53:30,320
by some of these, because I
think it's a good thing that this game

948
00:53:30,360 --> 00:53:32,920
does not hoo much guidance once you're
in a level, like there's an objective,

949
00:53:32,960 --> 00:53:36,960
but it doesn't tell you necessarily where
that is. Eventually you do get

950
00:53:37,000 --> 00:53:40,480
some quest markers, but other times
it's like really unclear find the key and

951
00:53:40,519 --> 00:53:44,840
that's it. In a huge building, it's like, Okay, we've had

952
00:53:44,880 --> 00:53:46,639
a couple of moments, like I
think that barn level where we all for

953
00:53:46,719 --> 00:53:50,800
like ten to fifty minutes, like
we're just all looking around, had no

954
00:53:50,840 --> 00:53:53,880
idea like what we were supposed to
do. The reels. The reels man,

955
00:53:54,000 --> 00:53:58,719
those sucks. Yeah, yeah,
So that happens sometimes, But I

956
00:53:58,719 --> 00:54:00,840
think for the most part, it
seems like there's pretty good variety and the

957
00:54:00,880 --> 00:54:05,239
things you're doing there, and like
most of the puzzles are like mini games

958
00:54:05,280 --> 00:54:07,840
you're doing are like simple but fun
enough, Like I don't I like the

959
00:54:07,880 --> 00:54:12,320
lock picking mini game because it's it's
quick, but like you can still mess

960
00:54:12,320 --> 00:54:14,519
it up and you don't want to
because if you miss it once, like

961
00:54:14,679 --> 00:54:17,679
sometimes that two seconds that it takes
to redo it again could be enough for

962
00:54:17,760 --> 00:54:21,280
like an enemy to creep up on
you, but like, I don't know,

963
00:54:21,320 --> 00:54:25,239
the one we have to like balance
out the frequencies. The one that

964
00:54:25,440 --> 00:54:30,480
really we struggle with is like following
the guy with the bomb on his head.

965
00:54:30,440 --> 00:54:34,199
How some people have the scanner and
some people have the detonator. I

966
00:54:34,239 --> 00:54:37,880
think that's really great when they have
more of those puzzles where two players kind

967
00:54:37,880 --> 00:54:39,400
of have to work in coordination with
each other, because we weren't doing that,

968
00:54:39,480 --> 00:54:44,000
and then eventually when we were working
together and then it started to make

969
00:54:44,039 --> 00:54:46,039
a whole lot more sense. But
yeah, like I don't think any individual

970
00:54:46,039 --> 00:54:49,599
one of them is like some all
time great puzzle or anything, but just

971
00:54:49,639 --> 00:54:52,480
the culmination of them, and once
again, the variety, because it seems

972
00:54:52,519 --> 00:54:54,320
like it'll always even the keys that
we had to get when we readed that

973
00:54:54,400 --> 00:54:57,840
level. Again, you get like
different symbols that you're looking for, and

974
00:54:57,840 --> 00:55:01,760
they'd be in different locations, So
there's a good enough randomness there with the

975
00:55:01,920 --> 00:55:05,480
variety of things you're seeing. But
yeah, I kind of forgot about those

976
00:55:05,480 --> 00:55:07,719
reels. But yeah, those were
a mess to figure out the first time.

977
00:55:07,079 --> 00:55:10,039
Oh, especially some of these,
and I think that is a good

978
00:55:10,280 --> 00:55:13,880
It is a good thing with the
game. I guess we never got to

979
00:55:13,880 --> 00:55:16,400
that point. Luckily. I think
it would be frustrating the reels. If

980
00:55:16,400 --> 00:55:20,199
there's some rooms you have to do
things where you need your binoculars, and

981
00:55:20,239 --> 00:55:22,519
if you're just out of batteries,
yeah, I feel like you're kind of

982
00:55:22,519 --> 00:55:23,800
screwed. So I think there could
be some way even if you had some

983
00:55:23,840 --> 00:55:28,039
sort of like there's a room where
you could even recharge your goggles, but

984
00:55:28,079 --> 00:55:30,480
there's enemy types, so you have
to time in a way, because then

985
00:55:30,519 --> 00:55:32,079
I think just wouldn't be funny.
You just have to start over, really

986
00:55:32,159 --> 00:55:36,559
right, if there's software you need
the goggles and you can't use them,

987
00:55:36,559 --> 00:55:37,920
then, like those reels, I
was at one point, we're trying to

988
00:55:37,920 --> 00:55:40,360
figure out I remember I was done
a luckily curkling figure out. It was

989
00:55:40,400 --> 00:55:44,960
like I've been in this room for
like five minutes and I can't find anything.

990
00:55:45,000 --> 00:55:46,519
I don't know what to do here. So I think there is a

991
00:55:47,480 --> 00:55:50,920
pretty much if I were have ranked, I think it's like an eighty five

992
00:55:50,920 --> 00:55:53,199
percent good fifty percent bad where there's
a few things where I wish they'd be

993
00:55:53,199 --> 00:55:55,880
like a little more like the mission
we did before Dylan you got on.

994
00:55:57,000 --> 00:55:59,400
We were in a factory, we
had to find these keys, and it

995
00:55:59,440 --> 00:56:02,000
was justly like he's found them randomly, which can be fun to the same

996
00:56:02,039 --> 00:56:07,440
point when we're like, hey,
it's forty minute mission and it's maybe fifteen

997
00:56:07,480 --> 00:56:09,920
to twenty was just have you checked
this room? Have you checked this room?

998
00:56:09,960 --> 00:56:13,280
And that's where you start to get
maybe not as fun, right,

999
00:56:13,280 --> 00:56:16,039
because then it almost reaches that level
of Okay, give some sort of hint,

1000
00:56:16,119 --> 00:56:19,440
you know, just saying oh,
it's in upstairs, like well,

1001
00:56:19,480 --> 00:56:22,480
there's fucking ten rooms upstairs, and
it's like dark, right, It's not

1002
00:56:22,519 --> 00:56:24,719
like ten rooms that are clear with
lights on, no enemies. It's like,

1003
00:56:25,360 --> 00:56:28,840
so there's pros come. But for
the most of the times, I

1004
00:56:28,840 --> 00:56:30,480
think, like you said, it
works when there's a four of us,

1005
00:56:30,519 --> 00:56:37,280
I THINEK If I were playing that
solely, I get very frustrated or just

1006
00:56:37,320 --> 00:56:38,599
kind of oh, this is lame. I'm gonna kind of tap out now,

1007
00:56:38,639 --> 00:56:42,239
you know, because it's like did
I check this room or that forty

1008
00:56:42,239 --> 00:56:45,079
mission? Could I don't know,
Like Taylor's playing missions that are taking them

1009
00:56:45,079 --> 00:56:46,400
after an hour, so it could
be eighty minutes. I don't know.

1010
00:56:46,519 --> 00:56:52,400
God, Yeah, I feel like
I'm completely aligned with you on the eighty

1011
00:56:52,440 --> 00:56:58,320
five to fifteen split just because it
is satisfying, Like when you do solve

1012
00:56:58,360 --> 00:57:00,599
it, it's nice. It's not
just like to this direct spot and yeah,

1013
00:57:00,639 --> 00:57:02,840
hit this button and the door will
open. Like there is some of

1014
00:57:02,840 --> 00:57:06,599
a challenge, somewhat of a challenge
to it. And then you you know,

1015
00:57:06,639 --> 00:57:09,360
you throw in the enemy types that
are littered throughout the map too,

1016
00:57:09,519 --> 00:57:15,599
that just added the challenge. But
it's not so much like like we're failing

1017
00:57:15,800 --> 00:57:17,639
because we're just not figuring it out. Like like we are able to kind

1018
00:57:17,639 --> 00:57:21,639
of kill time. It might just
take a while until we do eventually figure

1019
00:57:21,639 --> 00:57:22,920
out, but it's not like we
just keep dying and it's like I have

1020
00:57:22,920 --> 00:57:27,280
no idea what to do, Like
we're able to kind of flee in that

1021
00:57:27,360 --> 00:57:30,159
sense. Maybe you know, when
you're doing the harder levels, you kind

1022
00:57:30,199 --> 00:57:32,400
of need to know what you're doing. But maybe that's a good thing that

1023
00:57:32,440 --> 00:57:37,119
it does go over like some of
the same areas and some of the same

1024
00:57:37,159 --> 00:57:40,320
mechanics, like it introduced. It's
it. It introduced some of the puzzles

1025
00:57:40,400 --> 00:57:45,079
in a digestible matter, not so
much like it's just impossible to get through

1026
00:57:45,239 --> 00:57:50,199
because anytime that we've like been defeated. It's not because we can't figure out

1027
00:57:50,239 --> 00:57:52,920
the puzzle. It just maybe there
is. Some puzzles that are reoccurring are

1028
00:57:52,920 --> 00:57:55,519
a little bit more annoying. Like
I'm not a big fan of the box

1029
00:57:55,559 --> 00:58:00,559
one. You know, Travis can
speak to my my box box the conveyor

1030
00:58:00,599 --> 00:58:07,840
bell. Yeah, that was one
of those ones for me that, you

1031
00:58:07,880 --> 00:58:10,920
know, not having any I don't
necessarily need a full on tutorial, but

1032
00:58:12,000 --> 00:58:15,599
having no guidance, I was like, intuitally, I have no idea what

1033
00:58:15,639 --> 00:58:19,079
I'm supposed to do in this moment. It just says destroy the box,

1034
00:58:19,199 --> 00:58:22,440
like that could be. That could
mean anything like yeah, so yeah,

1035
00:58:22,519 --> 00:58:24,079
to have to pick up them from
a specific spot, put them on this

1036
00:58:24,119 --> 00:58:28,519
one conveyor maybe two before it actually
gets to the room to destroy it.

1037
00:58:28,599 --> 00:58:30,480
Like I was, I was very
confused on that one. So I was

1038
00:58:30,519 --> 00:58:35,719
just mandering around picking locks and trying
to keep myself busy as and that,

1039
00:58:35,840 --> 00:58:37,239
you know, to some excite.
It's good that I like, if something

1040
00:58:37,280 --> 00:58:39,599
just doesn't make sense for my brain, I was just like, fuck it,

1041
00:58:39,639 --> 00:58:45,719
you guys could figure this one out. Absolutely. Yeah. Moment like

1042
00:58:45,719 --> 00:58:47,440
that where we're like I don't oh
yeah, you guys can figure it out.

1043
00:58:49,440 --> 00:58:51,840
Definitely the reels. Then something was
at one point I just checked out,

1044
00:58:51,920 --> 00:58:53,960
like I'm just gonna loot and find
stuff and if I need to help

1045
00:58:54,000 --> 00:58:57,679
watch out for enemies, yeah,
or be like the call if you need

1046
00:58:57,760 --> 00:59:00,639
a distraction. There was one map
completely. I was just I'm just gonna

1047
00:59:00,679 --> 00:59:02,559
run to shrack people because I have
no I think it was the boxes at

1048
00:59:02,599 --> 00:59:06,320
first, and then honestly a thing. I just got upset that Kirka was

1049
00:59:06,320 --> 00:59:07,880
taking so long, like I'm gonna
go figure this out. And then I

1050
00:59:07,960 --> 00:59:12,400
figured it out because then what you
were taking this along? And then Taylor

1051
00:59:12,440 --> 00:59:14,800
went into sea room and then he
ran out. I was like, yeah,

1052
00:59:14,800 --> 00:59:15,400
there's nothing in there. It's like, well, we need a box

1053
00:59:15,400 --> 00:59:17,440
from c so there has to be
something this. I'm like, oh,

1054
00:59:17,440 --> 00:59:20,360
I did the thing. I was
like, fine, I'll do myself.

1055
00:59:20,360 --> 00:59:22,159
But for the first fifteen minutes,
like they got it, I don't really

1056
00:59:22,280 --> 00:59:25,320
understand. I'm just gonna run,
just shrack. And then it was like

1057
00:59:25,360 --> 00:59:29,800
fifteen minutes later it's like, okay, we've not got We've gone one box

1058
00:59:29,840 --> 00:59:32,079
and Taylor can't find any and Kirkland
tells us ones on the conveyor belt,

1059
00:59:32,079 --> 00:59:36,079
but I don't really believe. Hey, my strategy there was to just get

1060
00:59:36,079 --> 00:59:38,440
the boxes that we need on the
final conveyor because it's not gonna bounce off

1061
00:59:38,440 --> 00:59:40,559
of that conveyor. It's gonna be
on there, so we could just kind

1062
00:59:40,559 --> 00:59:44,960
of find them all, you know, the big ladies in that she's in

1063
00:59:45,000 --> 00:59:46,039
the conveyor room, like, I
can't just go in there and grab it,

1064
00:59:46,079 --> 00:59:49,519
and the Travis forced me to go
do it. What happens I get

1065
00:59:49,599 --> 00:59:52,800
knocked down like three times by or
trying to get this one box well we

1066
00:59:52,880 --> 00:59:55,320
need. We ended up getting it
in the I think what ended up happening

1067
00:59:55,320 --> 00:59:59,079
with that one too, is it
actually wasn't on the last conveyor. I

1068
00:59:59,079 --> 01:00:00,079
think I put it on like the
second and last. I'm like, oh,

1069
01:00:00,119 --> 01:00:06,079
it's on there, Daisy chain a
little bit. Yeah. One thing

1070
01:00:06,079 --> 01:00:09,679
we haven't mentioned is, well we
mentioned it briefly, is is the batteries

1071
01:00:09,679 --> 01:00:13,159
and in the darkness. Of course, this game very dark, as a

1072
01:00:13,159 --> 01:00:15,000
lot of these kind of horror games
are. But I think it's another great

1073
01:00:15,079 --> 01:00:19,280
bar, just like the health bar
or the psychosis bar that you got to

1074
01:00:19,320 --> 01:00:22,960
manage in this. And yeah,
sometimes if you just run out of batteries,

1075
01:00:22,960 --> 01:00:24,480
in this game, that is a
terrifying thing. And once again,

1076
01:00:24,480 --> 01:00:28,320
if you're on a level for a
very long time, that'll very likely to

1077
01:00:28,320 --> 01:00:30,840
happen. But I've found myself a
couple of times or I'll just realize that,

1078
01:00:30,920 --> 01:00:35,000
like, man, I've just had
my light on for like thirty seconds

1079
01:00:35,039 --> 01:00:37,000
and I've just been out in a
bright room like I and I feel bad

1080
01:00:37,000 --> 01:00:43,000
about it, like this precious resource. But yeah, I remember. I

1081
01:00:43,000 --> 01:00:45,159
think it was like maybe on that
bar and level once again, where we

1082
01:00:45,159 --> 01:00:47,480
were all ready to leave, there's
enemies everywhere. We had just completed the

1083
01:00:47,480 --> 01:00:50,840
goal, so we're all trying to
get the hell out of there. Kirkland,

1084
01:00:50,840 --> 01:00:52,639
I think, has like full psychosis
and he has no lights. Oh,

1085
01:00:52,719 --> 01:00:55,920
it's just like in their random room, has no idea how to get

1086
01:00:55,960 --> 01:00:59,480
out. So I don't know if
one of us went back to kind of

1087
01:00:59,760 --> 01:01:01,800
hold your hand and help you through
there. But I think that's that's a

1088
01:01:01,840 --> 01:01:07,320
great mechanic in this game. It's
a fun, fun bar to manage and

1089
01:01:07,360 --> 01:01:08,880
adds to the intensity of it.
And yeah, sometimes it's just like complete

1090
01:01:08,920 --> 01:01:12,719
darkness and you turn the light on
it there's an enemy like right in front

1091
01:01:12,719 --> 01:01:15,639
of you, and you just didn't
have old time, so always that little

1092
01:01:15,639 --> 01:01:20,159
bit of fear in the back of
your head too. Is there anything that

1093
01:01:20,239 --> 01:01:22,800
you guys missed from the first game, anything in here that you're like,

1094
01:01:22,840 --> 01:01:24,840
oh, that was a great mechanic
or a great idea from the first one,

1095
01:01:24,840 --> 01:01:29,599
that it's too bad they didn't transition
it over to the third one.

1096
01:01:29,599 --> 01:01:32,159
Here, I think it'd be fun
if they could incorporate a level with the

1097
01:01:32,199 --> 01:01:36,280
cam quarder somehow, but that's kind
of what the goggles are in a sense

1098
01:01:36,280 --> 01:01:38,440
of like a light battery and everything. So I feel like for me,

1099
01:01:39,480 --> 01:01:43,000
not really, just because they're just
so different, right that first team is

1100
01:01:43,000 --> 01:01:45,079
that sole experience where you're learning some
story point A to point B, where

1101
01:01:45,119 --> 01:01:51,280
this I don't know if there's anything
left that they could have brought over that

1102
01:01:51,320 --> 01:01:53,800
wouldn't have felt maybe a little clunky. And maybe what I like is that

1103
01:01:53,840 --> 01:01:58,320
soul stuff the cam court if they
would have acted that into the solo missions

1104
01:01:58,320 --> 01:02:00,920
we have to do right, like
the reagents, maybe you could have done

1105
01:02:00,920 --> 01:02:02,360
that so you kind of get your
fill, But honestly, no, I

1106
01:02:02,360 --> 01:02:06,719
think for me, I'm happy,
like it's ah like enough, but it's

1107
01:02:06,760 --> 01:02:09,960
its own thing as well, So
Yeah, I don't think I would really

1108
01:02:10,039 --> 01:02:15,800
change anything. The first game I
think was a little bit more vertical than

1109
01:02:15,840 --> 01:02:19,159
what this one was. Like they
had you know, air quotes, parkour

1110
01:02:19,280 --> 01:02:22,239
mechanics was mostly yeah, reach this
ledge, move over, grab the next

1111
01:02:22,280 --> 01:02:24,800
one. But I don't think I
would really like that in a game like

1112
01:02:24,840 --> 01:02:29,920
this. I think the overall movement
is really nice, Like, like I

1113
01:02:29,960 --> 01:02:31,719
was mentioning earlier, like they have
the slide that the first game had.

1114
01:02:31,840 --> 01:02:35,000
Of course it's a perk, but
you know, it's a Tier one perk

1115
01:02:35,079 --> 01:02:38,000
kind of everyone gets that pretty early
on. So and like you are kind

1116
01:02:38,000 --> 01:02:42,679
of able to jump around through like
terrain like Dalan you're mentioning, like the

1117
01:02:42,719 --> 01:02:45,480
windows you can jump through, but
it's not like there's just this one set

1118
01:02:45,519 --> 01:02:49,559
window that you have to be in
this one spot hit a you know,

1119
01:02:49,679 --> 01:02:52,480
to like get over and activate that
animation. Like it is kind of free

1120
01:02:52,480 --> 01:02:54,360
in that sense, which is nice
because you can kind of get creative with

1121
01:02:54,400 --> 01:02:58,760
your escape pass. Somewhere's really obvious
which doors are locked too, which is

1122
01:02:58,880 --> 01:03:00,880
yea for navigation. Yeah, no, absolutely, so I think all the

1123
01:03:00,960 --> 01:03:06,119
all the move is really good.
So there really isn't any like main mechanics

1124
01:03:06,239 --> 01:03:09,519
or like just feel well, feel
is different because it's it's a single player

1125
01:03:09,559 --> 01:03:14,679
you know, horror survival, whereas
this one's a team aspect. Now,

1126
01:03:14,800 --> 01:03:16,760
I guess one thing that the first
game had that this one doesn't is like

1127
01:03:16,960 --> 01:03:22,480
vents, which can be like very
terrifying. I guess if you go into

1128
01:03:22,519 --> 01:03:24,119
event and there's there's like a way
for an enemy to get in there,

1129
01:03:24,159 --> 01:03:28,760
but it's also a way of escape, Like maybe they could incorporate that in

1130
01:03:28,840 --> 01:03:30,000
some way, shape or form.
Maybe it is a thing, you know,

1131
01:03:30,079 --> 01:03:32,400
in some of the later levels that
we have an explored on our own.

1132
01:03:32,440 --> 01:03:37,239
But from my knowledge, at least
in the first game, there never

1133
01:03:37,280 --> 01:03:38,719
really was enemies in there. Like
there might be a jump scare at one

1134
01:03:38,760 --> 01:03:42,519
point in the events, but it's
mostly like it's just a way to get

1135
01:03:42,519 --> 01:03:45,880
to another area of the map,
So it's not so much like a gameplay

1136
01:03:45,920 --> 01:03:50,679
mechanic. Like how what's it called
Alien Isolation has where like there can be

1137
01:03:51,199 --> 01:03:54,239
you know, the alien in the
vents and that aspect. So maybe maybe

1138
01:03:54,239 --> 01:03:59,320
that's something, but I don't know, maybe that would be terrifying and negative.

1139
01:04:00,599 --> 01:04:04,119
Yeah, I I just wish that
things were a little bit more jump

1140
01:04:04,159 --> 01:04:08,360
scary. I mean there's times where
you're walking and a guy under her desk

1141
01:04:08,400 --> 01:04:11,480
will just grab your leg, and
then I don't get scared. I just

1142
01:04:11,480 --> 01:04:13,800
think, oh fuck, I got
a button mash. That's probably one of

1143
01:04:13,800 --> 01:04:17,360
the biggest things I wish I could
change is just being genuinely frightened more in

1144
01:04:17,400 --> 01:04:26,199
certain situations. That's that's. Yeah, I'm certainly terrified in certain moments of

1145
01:04:26,239 --> 01:04:29,960
this. Yeah, I think for
me, like it's kind of maximum scary

1146
01:04:30,000 --> 01:04:32,880
for how scary a co op thing
could be, you know where like I

1147
01:04:32,960 --> 01:04:36,039
kind of have my volume low so
I can hear you guys, and like

1148
01:04:36,119 --> 01:04:40,880
I'm not fully immersed in it because
I'm talking to you guys at the same

1149
01:04:40,880 --> 01:04:43,960
time, or we're laughing or joking
about things. So I don't know,

1150
01:04:43,960 --> 01:04:45,400
I still I still get those moments, but I can definitely see where you're

1151
01:04:45,400 --> 01:04:49,159
coming from here where naturally the co
op angled to this takes away the horror

1152
01:04:49,239 --> 01:04:51,840
element to it, where like I
don't know, Texas changed. It has

1153
01:04:51,880 --> 01:04:56,199
like a few moments like that too
where it can get freaky. That's just

1154
01:04:56,239 --> 01:04:58,840
based on like I don't know,
you're about to die or something, But

1155
01:04:59,000 --> 01:05:02,199
it never really feels like true horror
experience. So yeah, but that makes

1156
01:05:02,199 --> 01:05:05,920
sense. It's definitely like totally something
that's a lot different than that that OG

1157
01:05:06,119 --> 01:05:15,559
game anything else we haven't talked about
yet. Mother Gooseberry is a good,

1158
01:05:15,800 --> 01:05:17,559
good villain to have in there the
cop as well, but I feel like

1159
01:05:17,760 --> 01:05:23,360
Mother Gooseberry really fits. Yeah,
I only know her name because I pulled

1160
01:05:23,360 --> 01:05:27,039
it up. You're calling her all
sorts of names. Well, we were

1161
01:05:27,039 --> 01:05:30,239
playing her, but like the first
game, don't really remember the second game,

1162
01:05:30,280 --> 01:05:33,480
but the first game definitely had some
just iconic main enemies that would be

1163
01:05:33,519 --> 01:05:39,599
reoccurring, like the big dude with
just like the fucked up mouth like that

1164
01:05:39,719 --> 01:05:45,480
was like the big brute that was
always it was actually Chris something Chris,

1165
01:05:45,159 --> 01:05:49,679
so there you goes, but it's
mostly just his look is like was so

1166
01:05:49,760 --> 01:05:54,079
terrifying because he just didn't have lips
and his face was all like stretched out

1167
01:05:54,079 --> 01:05:57,360
and he just was terrifying, this
massive brute. So it has the same

1168
01:05:57,400 --> 01:06:00,760
sort of feel when you see her
because you can see the silhouette even if

1169
01:06:00,800 --> 01:06:02,440
you like if it's dark, like
you can't see her her features. You

1170
01:06:02,440 --> 01:06:05,360
can see your hunched over with the
fucking bird in the air, or she's

1171
01:06:05,480 --> 01:06:12,480
laughing in some room. Yeah,
but she's on she's making uns body yeah

1172
01:06:12,679 --> 01:06:17,079
with her puppet. Yeah. No, I no, I really have nothing

1173
01:06:17,119 --> 01:06:20,400
else. I think if you like
horror games, whether it is a jump

1174
01:06:20,400 --> 01:06:23,400
scare, which I agree to that
maybe there could be a bit more,

1175
01:06:23,400 --> 01:06:27,639
but for the most part, I
enjoy in this setting of what they are

1176
01:06:28,559 --> 01:06:30,880
or grotesqueness. I think this is
a kind of a must play. If

1177
01:06:30,920 --> 01:06:33,079
you're thinking about waiting for it,
then definitely around Halloween time pick it up.

1178
01:06:33,320 --> 01:06:35,280
As I've said, you could probably
still have a good time with this

1179
01:06:35,360 --> 01:06:40,000
alone. I think I'd still enjoy
it, but it's tough because I started

1180
01:06:40,039 --> 01:06:42,280
with playing with these guys, so
I feel like, again, even if

1181
01:06:42,320 --> 01:06:45,280
you could have one person you know
or find a discord like some groups of

1182
01:06:45,320 --> 01:06:50,320
people like something like, I think
this game as far as having a chat,

1183
01:06:50,400 --> 01:06:55,280
having a communication, a shared experience. And maybe it's tough now because

1184
01:06:55,280 --> 01:06:58,519
you probably played some, but it's
definitely one of my favorite co op games

1185
01:06:58,519 --> 01:07:00,119
we've ever done, because I think
there's some games we try out and think,

1186
01:07:00,159 --> 01:07:03,320
okay, that was good, But
I feel like now every week I'm

1187
01:07:03,320 --> 01:07:05,480
like, man, I want to
get back in there and like we said,

1188
01:07:05,519 --> 01:07:10,599
maybe once that'll stop if we've learned
that it's just all the same missions

1189
01:07:10,639 --> 01:07:13,000
a bit harder, and I also
want to do because I'd like to complete

1190
01:07:13,039 --> 01:07:15,960
them get better grades, and I
think everyone's well, there'd be the itch,

1191
01:07:15,000 --> 01:07:18,360
but still as far as this opening
and whatnot, every weekend might go.

1192
01:07:18,440 --> 01:07:20,519
Man, I can't wait to get
back in there and just see what

1193
01:07:20,840 --> 01:07:23,960
next eventure we going on. And
even then, like I said, there's

1194
01:07:23,960 --> 01:07:28,280
not like a big storyline or narrative, but I appreciate all the mini stories

1195
01:07:28,320 --> 01:07:30,639
they give each level. They didn't
even need to do any of that,

1196
01:07:30,719 --> 01:07:33,800
right, they could just make gross
stuff. But whether it is the church,

1197
01:07:34,000 --> 01:07:38,679
the nuns, the servants, the
sex toys, the bur whatever,

1198
01:07:38,800 --> 01:07:42,360
motherly something like, I feel like
they have nice spirit Gooseberry. Yeah,

1199
01:07:42,360 --> 01:07:45,360
they got all really good gimmicks going
on. So yeah, I'm really happy

1200
01:07:45,400 --> 01:07:48,480
with this, and I'm really happy
that it's Outlast is a bit more positive.

1201
01:07:48,559 --> 01:07:53,800
I'm curious to see where this kind
of goes next, whether it's with

1202
01:07:53,840 --> 01:07:57,800
this game, what's left for the
franchise. So yeah, so far one

1203
01:07:57,840 --> 01:08:00,719
in three have different spots in my
heart, but enjoyed them all. So

1204
01:08:00,760 --> 01:08:02,760
definitely, if you had a group
of people. I highly recommend you get

1205
01:08:02,800 --> 01:08:10,320
this game. So nice, Taylor, any final thoughts or prayers, I

1206
01:08:10,360 --> 01:08:13,840
mean, I think it's just it's
really really awesome that we finally get to

1207
01:08:13,880 --> 01:08:18,479
experience this in a co op setting. And I really can't think of any

1208
01:08:18,520 --> 01:08:23,600
other major cons, Like you've you
already mentioned that the game is pretty smooth

1209
01:08:23,640 --> 01:08:27,039
or no glitches or any bugs or
anything like that, and it's been just

1210
01:08:27,279 --> 01:08:32,279
really really good time experiencing this with
you guys and getting to see like some

1211
01:08:32,319 --> 01:08:36,119
of the villains and this the the
world that this is expanded upon and created,

1212
01:08:36,159 --> 01:08:39,319
has been really really good. I'm
just excited to see where we're going

1213
01:08:39,399 --> 01:08:42,399
to go from here and what other
missions we unlock, new locations, if

1214
01:08:42,399 --> 01:08:45,560
there's other new villains that we're going
to be experiencing and facing off against,

1215
01:08:45,079 --> 01:08:48,039
and just that there's still stuff to
discover too that I really like, whether

1216
01:08:48,079 --> 01:08:53,640
that being like the load out stuff
that we just figured out literally like our

1217
01:08:53,680 --> 01:08:58,079
second day or our third day,
like yeah slippers, yeah, your microphone,

1218
01:08:58,119 --> 01:09:02,800
Travis. There's just a few things
I'm really really enjoying. So that

1219
01:09:02,920 --> 01:09:12,359
was smooth. The laugh wasn't as
much smooth, thank you. I was

1220
01:09:12,359 --> 01:09:14,680
gonna say, because you said you're
excited, see what more you can open

1221
01:09:14,760 --> 01:09:16,600
up other than the load ups?
Are you disappointed If it was just this

1222
01:09:16,640 --> 01:09:19,520
amount of missions and they just get
harder like the ones we've done, I

1223
01:09:19,560 --> 01:09:23,760
would be, and I honestly wouldn't
be surprised if this was all that we

1224
01:09:23,880 --> 01:09:27,159
get. But I do hope that
we could maybe see some dealc in the

1225
01:09:27,159 --> 01:09:30,399
future, but it depends how starting
the player base is for this game.

1226
01:09:30,720 --> 01:09:34,399
Yeah, true enough. Yeah,
I know this has been a lot of

1227
01:09:34,399 --> 01:09:38,680
fun, and this is definitely a
game that I think you'll get many updates

1228
01:09:38,680 --> 01:09:41,520
here on Side Quest as I will
probably play again this weekend, so maybe

1229
01:09:41,560 --> 01:09:45,159
even we'll share some more thoughts on
next week's episode. But yeah, thank

1230
01:09:45,199 --> 01:09:48,680
you everyone so much for listening,
and we'll see you again next time.

1231
01:09:48,720 --> 01:09:50,039
But bye.
