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Hello, and welcome to side Quest. This is our video game show here

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at gig Verse. I'm your house, Dolmas Night with me the hell Diver,

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Kirklam Patzer. How's it going with
my friend? It's going very well

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good. I feel like it's been
a hot minute since I've been here.

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We got a lot of catch up
on it's been a very long time.

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We had several weeks of like this, Xbox News and you were Away and

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a Lotti do. It's been a
long time, so I'm excited to catch

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up on what you've been playing.
Tell you about some of the games I've

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been playing. There was Nintendo Direct. We'll talk about a couple of things

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from there, Elden Rings, the
DLC finally got an announcement, So we

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have a lot of exciting topics today. Just a couple of quick shout outs.

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Make sure you know join the discord
chat with us about games and Marvel

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Snap and stuff like that. Leave
a review. Join our Patreon to get

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episodes early and ad free, and
next week's episode we are going to be

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doing or should be next week,
could be the week after, but soon

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enough you will get an X Men
Legend, three Dreams, Slash fantasy Fantasy

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draft roster sort of thing. As
the x Men TV shows coming out,

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This is the cast that we wanted
to do for a while, and I

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like to do some content that lines
up with stuff going on in the main

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feed as well. So we're all
in on Marvel Ultimate Alliance three. When

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that came out, we did all
sorts of draft rosters, covering all the

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trailers, reviews for the game streams, we did all sorts of content,

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and so I kind of want to
do even though this is a bit different

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because this is not a video game
release, still excited to do this cast

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because x Men Legends it is one
of those series very much like Ultimate Alliance.

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I was kind of just back in
the early two thousands but finally came

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back. Hopefully we get an x
Men game as well. And then also

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we are reviewing the Halo TV show
on a weekly basis, so that's relevant

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here for the gig for audience,
go check that out. Me, Me,

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Kirkland, and Taylor over there.
Your lights are flickering, My lights

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are flickering. There's something very weird. So hopefully our internet we don't live

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in the same city, no freaky, Hopefully nothing too weird goes on here,

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Christ it was just my mom and
then I realized it was my lights

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and everything, and then you see
it's your lights too. That's I think

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it was mine, or maybe I
was just looking at your camera and thinking

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it was me and some illusion.
But hopefully we're good here fingers crossed.

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Uh, but yeah, I think
that's I think that's it for the shout

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outs. So let's uh, let's
carry you right into it. Kirk,

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when we were talking on discord,
you know what we can talk about this

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week on side quest, and you
dropped a couple of bombshells. One that

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you've been playing the light as great
as big as in the world hell Divers,

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but more selfishly, the one that's
a bigger deal for me is you

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just casually mentioned you've been playing Inscription. So tell me, tell me about

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Inscription. Why'd you pick this up? Where are the game? How is

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that going so far? This is
one that I can't remember is probably what

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over a year ago now, two
years ago when you first told me about

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Inscription. You're like your your first
experience on it, and it just sounded

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like a very interesting game to me, and I like, I think at

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the time I just like wish list
it, like I just keep my eye

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on it. And then that's one
that's just on the PlayStation like plus Extra

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something like it's in the catalog there. So I was just kind of scrolling

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through my my PlayStation like games that
I have on there, and I'm like,

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I need like a like a filler
game because this is like, you

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know, I'll talk about Hell Divers, but yeah, in the early days

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of Hell Divers, it was so
hard to get in the game, like

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it was just the service capacity.
So I'd like try that for a little

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bit, and then I'm like,
I just I want another game to play

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while I'm kind of waiting for this. And I was scrolling through and I

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saw Inscription staring at me, and
I saw our No sorry, I think

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it started with Oh my gosh,
what's it called. It's a weird name.

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It's an other indie game. Yeah, it's another one that you told

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me about, Subliminal, Subliminal,
preliminal, So yeah, yeah, that

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one, there you go. So
I was like looking at that, and

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then I'm like, oh, no, I should do Inscription first, cause

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I know that you're you've been telling
me about to get on that one for

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a while now and booted it up
and right away just like was very very

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like I knew it was a card
game, but I didn't really know what

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it was beyond that, and it
is. It is a game that is

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very much kind of in its own
in its own sphere. I feel like

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it's I've played similar types of games, mostly because of like the card building

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aspect to it, but just like
the whole narration of it, and like

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the way that you progress through the
story is so interesting to me. It

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just kind of just kind of hooks
you in, It kind of sinks its

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claws into you, and very very
unique with the way that it tells its

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story. And I think something that
I mean, one of the most important

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things in games is just being fun
to play, and I think this one

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is very much in that sphere where
it can be very challenging, but it's

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I think it's simple enough to get
going and luckily the rules of the game

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isn't too complicated, and yeah,
it lets you break the game too,

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which is always fun. But it
works like narratively with that game since it's

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you know, not against other players, right, Yeah, no, absolutely,

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And I think it gives you tools
like pretty early on to use,

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and it like it doesn't really hold
your hand though of being like, I

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mean, there's kind of like a
tutorial type sphere I guess to it,

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but uh I I just I don't
know. I I'm really really loving what

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it is. I'm I haven't played
like too much of it, like a

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couple hours in I got absolutely wrecked
by the Angler and then uh yeah,

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so I struggled there, but I'm
on like my second attempt, I guess

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of that little run of it,
and yeah, no, very very interesting.

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You get to the Angler. It's
like kind of like Jaws, like

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man, those boss battles, like
like it like it's a card game,

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but like it's got horror elements to
it, like very game like escape room

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elements, Like it's a weird amalgam
of of genres there for sure percent And

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no, but like I'm so glad
that I finally got in there because you've

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described it to me multiple times and
until you actually play it yourself, like

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you really have no idea what the
game is like. And but yeah,

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no, I'm I'm really really love
it. I'm you know, now they've

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kind of fixed hell Divers. That's
kind of been taking up my time right

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now, but I'm definitely going to
take another attempt at uh the Angler,

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and like, like I said,
like it is challenging, but I feel

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like like I like the first time
that I took on the Prospector, I

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believe like I got mrked pretty hard. But right after that, like I

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kind of knew what what strategy to
you is going forward. Like I feel

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like when I make mistakes, it's
very obvious at least for me to to

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kind of know not to do that
again, and knowing when you want a

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squirrel card or like pulling from a
different deck, like yeah, just like

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really not mechanic for a card game. I really yeah, yeah, absolutely,

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so very very glad that I finally
jumped in there to at least talk

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to you about it. And I
like, I feel like I'm still very

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very early on from it, but
I am really really liking just the initial

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great first impression. Maybe I'll say
that game that's good, how's the uh,

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how's the the cabin, like the
more escape room element of it going,

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Yeah, and that's like that one
I think was a surprising aspect to

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it, Like you probably told me
that you do that, but like I

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just kind of didn't think of it
at the time when I was playing it,

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Like I just kind of assume that
you're at that table, then you

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get up and walk around. I
I do like it because it's it's something

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like break up the overall gameplay.
I think my favorite part of it is

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the actual like card yeah, like
that that type of gameplay, But I

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think it breaks up like the general
gameplay and gives it a little bit extra.

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I think just because I am so
early on, like there is probably

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still quite a few things that I
have yet to discover with it. A

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lot of it you can do,
like there are certain sequences of of you

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know, solving things as you would
expect for those kind of puzzle escape room

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sort of things, but a lot
of it too you can just kind of

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figure out out of order. There
are things that you don't even really need

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to solve to like move on,
I'll say, in the least spoilery way.

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So yeah, it's it's it's a
weird part of the game. But

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even just like the first time when
he's like, go get that thing for

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me and you just like get out
of your chair, It's like, YEHOA,

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what the hell is this game?
Just like, oh yeah, min

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when that first happened, when you
get the candle and then you bring it

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over and he blows it out and
like, yeah, you don't really know

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what that means at the time.
Well, I guess he says, like

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you have another chance, otherwise you're
just gonna kill you essentially, Like it

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just gets so ominous so quickly,
and I'm like, oh wow, like

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this this game has consequence that's very
interesting. And uh, just the way

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that the I guess the antagonist or
whatever you would call it, Like just

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the way that he looks at you, like while you're walking around and all

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you see is the eyes, just
like stearing he's very fine, very freaky.

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And I think it's probably the second
time that he kind of prompts you

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to get up. He like he
says something like don't touch my stuff,

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and like from that point I was
so hesitant to actually like engage with anything.

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I'm like, is he just gonna
kill me? Yeah? What is

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going on in my house? Sorry
for that, but uh yeah, Like

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I so, I like didn't interact
with things for a little bit there,

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and then afterwards I was like,
Okay, I must be able to interact

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with some things. Here because he
keeps saying to like go grab something or

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maybe it was the oh, I
forget the name of it, but it's

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like a weasel type creature, but
they have a different name with it.

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Yeah, the stout. He kept
prompting me to go find another card,

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and I was like, I don't
know if I can do that. That's

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like this guy's gonna murder me.
But yeah, I know. I like

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the way that it has other puzzles
in it, more so than just the

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actual card mechanics. Like there's one
sort of puzzle thing that I believe you

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get another card for. It's in
like if you exit your chair, you

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go left and then on like the
far right, there's like a little I

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guess dresser type thing and it has
like a little puzzle aspect to it.

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But like I never fully understood how
to do the puzzle, but I did.

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I did beat them all. I
just kind of like piece it together.

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I'm like, okay, I think
I need like yeah exactly, And

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I like, I'm just curious how
much more there is because the cabin feels

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small for at least for the things
that I've interacted with. I don't know

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if expands for it I don't know
if that's like a spoiler story type thing,

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but yeah, I it's freaking me
out. As we're talking about inscription

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for the other thing too, is
just like I guess, the overall like

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death mechanic of it, and it's
it never really hits you with a game

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over or anything like that. It
like it actually has kind of a story

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thing to it where you get your
death card, which is really interesting and

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you can you can make a unique
card out of it that way. It

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can be really cool fucking op too, which is so much fun when you

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just get a death card that is
insane and can just like, yeah,

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you a run on its own sometimes
when they're so good. So that that

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was really really cool of just kind
of that discovery how you get a unique

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card on each death and it like, as you said, it could be

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very overpowered depending on how you you
construct it, so that that's really really

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cool. And uh, I guess
just doing like different strategies because it is

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a card builder, like you do
go along on your path and you you

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strategically pick which cards you want,
and there's been some that I've like,

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oh, this seems cool and I
just never get use out of it,

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and it's like, man, I
just wasted my whole pick for this one,

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and then of course I fail on
that run. But that's what makes

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it so fun, Like it's it's
not it's not the discouraging when you fail.

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It's more so like you're you're learning
from each run that you go along.

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Yeah, definitely with some of like
the ways the card game connects with

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the escape room element of it too, Like there are certain runs where you

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might not even be trying to win
the game, you're just trying to like

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do a specific interaction or learn something
right when you're trying to just get information.

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So I think it works well in
that way too. But yeah,

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I mean I'm not gonna spoil what
happens in the game. But yeah,

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once you beat the game, you
get you unlock like the roguelike mode right

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as well, which adds like so
many new cards, so many like starting

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decks and other mechanics, Like tons
of new mechanics in there too, So

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definitely worth going through. I think
if you're on PC, I think you

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can just like do some like button
prompt to like skip to that that if

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you I guess if you don't,
I don't think you can do it on

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console though, but if you wanted
to just go right to that roguelike mode.

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But I think absolutely play through the
whole game because it goes yeah,

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it goes places. But yeah,
I'm so glad you're you're playing, and

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I hope to get some I hope
this is one that you you know,

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sometimes you pick up a game like, oh, it's true, I haven't

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played in a few ones, but
I hope inscriptions when you stick to and

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if you do get stuck at any
point you want to hint, feel free

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to ask and don't like bang your
head against the wall. I had to

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do that when I was playing the
game. I had to ask Dante for

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a tip or two because there was
at one point I was stuck on some

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00:12:18,279 --> 00:12:20,720
really specific thing. But it's like
I kind of solved it but didn't.

208
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So yeah, if you ever do
run into any walls like that, good

209
00:12:24,879 --> 00:12:26,320
to know. Yeah, hit me
up for sure. Whenever I play a

210
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game like this, I'm always just
like so impressed with certain like game developers

211
00:12:31,039 --> 00:12:33,320
on just how their mind works,
on like the way that they craft things

212
00:12:33,399 --> 00:12:37,960
like this and how it like it
all kind of it's different game mechanics,

213
00:12:37,000 --> 00:12:39,360
but they all kind of interact with
each other, like how it is like

214
00:12:39,360 --> 00:12:45,000
an escape room type setting, but
the card building and battling through cards is

215
00:12:45,000 --> 00:12:48,039
such a part of me core mechanic
of the game. Like he's a Vancouver

216
00:12:48,279 --> 00:12:52,039
resident too. Oh really yeah,
really cool. Love the art style too,

217
00:12:52,159 --> 00:12:56,200
of course, and the music is
very ominous in the game, And

218
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as you said, like when you
start those boss battles and specifically for the

219
00:12:58,279 --> 00:13:05,240
Angler, just the big bell type
atmospheric thing that goes on to suite and

220
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the masks, like when it's almost
like you're doing like a D and D

221
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campaign, but this like it's like
a life or death campaign where this DM

222
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is like about to murder if you
fail. And I just love how the

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way that he tells the story.
You come across like a merchant or something,

224
00:13:18,279 --> 00:13:22,480
or you'll put on different masks,
Like it's just a really again,

225
00:13:22,559 --> 00:13:26,039
like a really unique way to tell
a story. And I really like how

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as you're going along on the map, it's it's not overwhelming. It's not

227
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like there's like six different paths to
go through, like you're going straight.

228
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Maybe maybe that happens later on,
but like it's mostly just like a left

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00:13:35,799 --> 00:13:37,639
or right fork on the road type
of thing, and you can kind of

230
00:13:37,639 --> 00:13:43,240
strategize how you want to go through
it. But I mean, I imagine

231
00:13:43,320 --> 00:13:46,200
it's you can beat it either either
direction. Like it's not like it changes

232
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the ending depending on which path you
go, but it gives you some choice

233
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in that manner. And it's also
just like a nice little break amongst the

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card battles. So like the battles, they don't take too long most of

235
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the time, at least for the
ones that I've done. And yeah,

236
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no, I I like the little
items that you can get up to three

237
00:14:05,519 --> 00:14:09,200
items and uh if if you don't
use your items, you get the pack

238
00:14:09,320 --> 00:14:13,240
rat that comes and gives you the
pack graded every once in a while.

239
00:14:13,200 --> 00:14:16,720
Yeah. No, it's just it's
really sweet. I'm really really digging it,

240
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and I've really come to like just
really love these card games. I

241
00:14:18,799 --> 00:14:22,200
feel like I I'd never played too
many of them. Of course, Marvel

242
00:14:22,240 --> 00:14:26,039
Snaps is a big part of my
life now Loopiro that was another one I

243
00:14:26,080 --> 00:14:31,240
had played. Of course, Midnight
Suns, Dabbling Nuts, and now this

244
00:14:31,279 --> 00:14:35,200
one, but like, like what
is it? Sligh the Spire I think

245
00:14:35,279 --> 00:14:39,440
is another big card game. Monster
Trains another Monsterlatros, This game that just

246
00:14:39,480 --> 00:14:43,360
came out that everyone in the world's
raving about. It's like the newest Indie

247
00:14:43,440 --> 00:14:46,120
Darling kind of thing. Oh okay, yeah, and but yeah, I

248
00:14:46,120 --> 00:14:48,559
know, I I just I'm really
glad that I'm kind of diving into the

249
00:14:48,559 --> 00:14:52,639
genre because they're they're really fun,
you know. I love Gwent when I

250
00:14:52,639 --> 00:14:56,720
was playing Witcher three and translates over
to these other card games. Mm hmm.

251
00:14:56,840 --> 00:15:01,159
Yeah. No, I can't wait
to get updates from you on that

252
00:15:01,159 --> 00:15:05,799
that game, because it's it's something
else. I'm very excited for Pony Island

253
00:15:05,799 --> 00:15:07,480
two. I haven't played the first
one yet, but he has new games

254
00:15:07,480 --> 00:15:11,799
coming out later this year or next
year or something, so I can't wait

255
00:15:11,840 --> 00:15:16,080
for that. I was gonna ask
you too, like roughly, like how

256
00:15:16,120 --> 00:15:18,399
long do you think like the story
is, like, I know you can

257
00:15:18,399 --> 00:15:20,720
get stuck at some parts, but
is it like a eight hour story?

258
00:15:20,720 --> 00:15:26,519
Four hour story? It'll be It'll
vary for me. It was thirty hours

259
00:15:26,519 --> 00:15:30,879
to beat it? Oh wow,
how or maybe maybe it's twenty it was

260
00:15:30,879 --> 00:15:35,720
twenties, high twenties or thirty.
I played almost the entire game like with

261
00:15:35,799 --> 00:15:37,759
Clinton on screen share, and we
were like talking through every time. We

262
00:15:37,799 --> 00:15:41,639
could pick a card. We were
like discussing ideas, so that took a

263
00:15:41,679 --> 00:15:43,120
lot longer. But because I mentioned
that too, like that one thing I

264
00:15:43,120 --> 00:15:46,320
asked Dante about, there was a
one point where like I did solve a

265
00:15:46,360 --> 00:15:50,120
puzzle, but I just kind of
solved it at the wrong time, and

266
00:15:50,159 --> 00:15:54,159
then I ended up like playing a
lot more than I needed to to get

267
00:15:54,159 --> 00:15:56,960
past this thing until I realized that, oh, I just need to do

268
00:15:56,960 --> 00:15:58,960
that thing again that I did before
that I thought I'd crossed off my list,

269
00:16:00,080 --> 00:16:02,320
you know. So that also added
a lot of time to it.

270
00:16:03,639 --> 00:16:07,360
So yeah, my time was like
way over. If you went on how

271
00:16:07,360 --> 00:16:08,960
long to beat, I'm sure would
be like half that, But because of

272
00:16:08,960 --> 00:16:12,240
the way I played it in particular, yeah it took a lot longer.

273
00:16:12,240 --> 00:16:15,759
But yeah, even now that the
roguelike mode is in there, I'm still

274
00:16:15,759 --> 00:16:17,960
just jumping in every one once in
a while to do a run or two,

275
00:16:17,960 --> 00:16:19,320
and then what I do then I'm
like it hooked again, And that's

276
00:16:19,320 --> 00:16:22,960
like all I play for like a
week, and there's so much to do

277
00:16:22,000 --> 00:16:26,559
and unlocking the rogue like mode,
there's because it gets fucking hard to do

278
00:16:26,600 --> 00:16:30,200
something unlocks. You have to like
check a bunch of challenges essentially, So

279
00:16:30,240 --> 00:16:33,720
it's like every battle's a totem battle, or you start with like your scale

280
00:16:33,799 --> 00:16:37,559
down at like one point to like
you know, you have to like works

281
00:16:37,639 --> 00:16:40,919
so hard, and then it's also
the randomness and then yeah, all this

282
00:16:40,960 --> 00:16:44,639
stuff, so it gets pretty intense
as well. So yeah, even once

283
00:16:44,679 --> 00:16:45,559
you beat that story, if you
want to go check out that mode,

284
00:16:45,600 --> 00:16:49,200
you're gonna have a absolutely a lot
more time with the game. Does it

285
00:16:49,279 --> 00:16:52,559
have like the escape room mechanic and
the roguelike mode or is it mostly just

286
00:16:52,559 --> 00:16:56,879
the card No, it's really just, uh, you can still there.

287
00:16:56,919 --> 00:17:00,600
Actually you can still like get out
of your chair and walk around and do

288
00:17:00,679 --> 00:17:03,559
stuff and unlock certain things. It's
different than some of them are similar like

289
00:17:03,599 --> 00:17:07,640
other little like I think there is
still puzzles on that dresser if I remember

290
00:17:07,640 --> 00:17:10,799
correctly, So there are there is
still like a bit of a metagame element,

291
00:17:10,839 --> 00:17:12,519
and you're actually there is story to
it as well. You're unlocking like

292
00:17:12,599 --> 00:17:18,960
story things through certain spots. But
it's I'd say it's more of like a

293
00:17:21,119 --> 00:17:23,920
it's smaller scale and it's more about
the gameplay and the mechanics and unlocking and

294
00:17:23,960 --> 00:17:26,960
trying challenges than the meta game stuff. But I think it's cool that there

295
00:17:27,079 --> 00:17:30,640
is kind of like this other story
that's in there, and it fits within

296
00:17:30,680 --> 00:17:33,519
the story of the main game too. It's even the kind of hinted at

297
00:17:33,559 --> 00:17:41,279
in the main game never fully never
fully like explained, So it's it's cool.

298
00:17:41,279 --> 00:17:42,240
I think it's well done, and
I haven't even finished it yet because

299
00:17:42,240 --> 00:17:48,200
there's still so much to do in
there. So yeah, very exciting.

300
00:17:48,960 --> 00:17:51,359
But yeah, I held that was
the other one that you mentioned this,

301
00:17:51,480 --> 00:17:53,440
so what's taking your main time?
So yeah, tell me about this.

302
00:17:53,599 --> 00:17:56,599
I'm guessing you had a couple of
friends who were playing it and that's wicked.

303
00:17:59,319 --> 00:18:02,960
So this one, like Travis Snell, he drafted it in the video

304
00:18:03,000 --> 00:18:04,920
game draft this year, and I
think like even just when we were going

305
00:18:04,960 --> 00:18:08,599
through the games, like I watched
the trailer, it's like, Okay,

306
00:18:08,599 --> 00:18:11,119
that looks kind of interesting, but
probably not a game I'll pick up.

307
00:18:11,160 --> 00:18:15,640
And I think it was last weekend
I was hanging out with Buddy Patron Tyler

308
00:18:15,640 --> 00:18:18,680
shots as Tyler, and he was
telling me all about this game and how

309
00:18:18,960 --> 00:18:23,160
just fucking insane it is and it's
basically just Starship Troopers the video game,

310
00:18:23,240 --> 00:18:27,680
which I absolutely love that movie so
much, so it's just like just listing

311
00:18:27,720 --> 00:18:32,039
off how crazy it was, and
like it's it's a cheaper game too,

312
00:18:32,079 --> 00:18:33,920
like I think it's I think it
was like fifty bucks on PlayStation, forty

313
00:18:33,920 --> 00:18:40,680
bucks on on Steam, just PlayStation
and PC. Unfortunately, it would be

314
00:18:40,720 --> 00:18:42,119
great to you know, just have
more members, I guess on Xbox,

315
00:18:42,119 --> 00:18:45,799
but maybe it would be worse because
the servers would just be totally bottling it.

316
00:18:45,160 --> 00:18:48,640
Yeah, like maybe later on,
but yeah, but no, he

317
00:18:48,680 --> 00:18:52,599
was telling me about this game and
that like coinciding with I don't know what

318
00:18:52,640 --> 00:18:56,039
their marketing budget was for this game, but I swear I've seen this trailer

319
00:18:56,119 --> 00:19:00,319
in front of so many things and
just every day to play or showcase.

320
00:19:00,400 --> 00:19:04,319
The Sony was pumping pumping it out. For sure, they did a fantastic

321
00:19:04,400 --> 00:19:08,000
job as marketing, because everybody is
just talking about this, like just even

322
00:19:08,000 --> 00:19:11,599
like scrolling Instagram, like I'm just
seeing so many posts for it, and

323
00:19:11,720 --> 00:19:15,279
yeah, so many people right now
or like a few days ago, like

324
00:19:15,359 --> 00:19:19,599
it's huge, which is it's massive, which is very very impressive, but

325
00:19:19,839 --> 00:19:26,119
of course comes with that the server
issues because I apparently you probably like you

326
00:19:26,200 --> 00:19:29,039
might know more about this than me. But apparently the first game wasn't like

327
00:19:29,039 --> 00:19:30,279
a first person shooter either, like
it was. It was kind of I

328
00:19:30,319 --> 00:19:33,480
think it was like a twin stick
shooter, like a top down okay sort

329
00:19:33,519 --> 00:19:37,759
of thing, I believe, Yeah, But like I think that peaked with

330
00:19:37,839 --> 00:19:41,000
like ten thousand people or something like. It was just such a less popular

331
00:19:41,079 --> 00:19:45,440
game, whereas this one obviously is
just super like the number one game in

332
00:19:45,480 --> 00:19:49,119
the world right now. It seems
that it's just insane. So I picked

333
00:19:49,160 --> 00:19:52,640
up the game, and every single
time that I loaded it up it it

334
00:19:52,720 --> 00:19:56,599
would have that server capacity issue where
I, like, I couldn't even do

335
00:19:56,640 --> 00:19:57,960
the tutorial. The first time I
played it, I was waiting there for

336
00:19:57,960 --> 00:20:02,279
like half an hour, which was
a big bummer when you when you just

337
00:20:02,319 --> 00:20:06,200
buy a game and you literally can't
even play it. But since then,

338
00:20:06,240 --> 00:20:08,519
like they have had patches which has
changed it. So like it used to

339
00:20:08,559 --> 00:20:11,319
be, if you're just AFK and
your ship like you, you would just

340
00:20:11,400 --> 00:20:15,200
never never DC or anything like.
It would just keep you in there,

341
00:20:15,240 --> 00:20:18,519
which is obviously just bumming down the
server. So they change that now,

342
00:20:18,599 --> 00:20:21,920
so there's it'll kick you if you're
a FKA. After a little bit of

343
00:20:22,039 --> 00:20:25,720
time and just a couple other things
where now like the last few times I've

344
00:20:25,720 --> 00:20:29,720
played, I haven't even seen the
servers in the last few days too,

345
00:20:29,799 --> 00:20:33,119
so that helps, which is like
I mean, like, it sucks whenever

346
00:20:33,160 --> 00:20:37,359
there's issues like that, especially when
it's only an online game. But I

347
00:20:37,440 --> 00:20:40,839
kind of understand considering just kind of
where the success of the first game was,

348
00:20:41,079 --> 00:20:44,319
like, this one just hits like
a liath compared to that. Obviously

349
00:20:44,319 --> 00:20:47,319
they weren't really prepared for it and
just give it some time. But uh

350
00:20:47,640 --> 00:20:49,119
now, I like I can't say
definitely, the servers are a lot more

351
00:20:49,200 --> 00:20:52,759
manageable, and there is even like
matchmaking issues where if you hit quick play

352
00:20:52,799 --> 00:20:56,640
to join other people's games, like
it would just take forever and you would

353
00:20:56,680 --> 00:21:00,799
never really get in. I never
had like a full squad every single time

354
00:21:00,839 --> 00:21:03,160
I play, Like only one person
would join my game, which can be

355
00:21:03,279 --> 00:21:07,200
very difficult if you're doing like a
more challenging mission. But to the game

356
00:21:07,240 --> 00:21:11,039
itself, I am just absolutely in
love with this, Like it reminds me

357
00:21:11,079 --> 00:21:14,599
a lot of Earth Defense Force.
I was telling you about that game.

358
00:21:14,640 --> 00:21:18,680
If you long to go on side
quest and you're just like I get like,

359
00:21:18,759 --> 00:21:22,119
if you've seen Starship Troopers, just
like the ridiculous campiness of that world.

360
00:21:22,119 --> 00:21:25,680
Like it pretty much is the exact
same game. And I don't even

361
00:21:25,680 --> 00:21:29,599
think they like really beat around the
bush like Earth that you're defending is called

362
00:21:29,680 --> 00:21:33,720
super Earth. It's all about just
like being super patriotic and just killing the

363
00:21:33,720 --> 00:21:36,759
bugs. And it's just Super Earth
against the bugs, and and that's the

364
00:21:36,759 --> 00:21:40,640
way it is. So like in
terms of a story, there's not much

365
00:21:40,640 --> 00:21:42,839
of it, Like it really is
just about the gameplay. You make your

366
00:21:42,880 --> 00:21:47,359
hell Diver, which there is some
customization to it, like you can choose

367
00:21:48,559 --> 00:21:52,880
your armor. I usually take a
lighter armor, which obviously isn't as beefy,

368
00:21:52,920 --> 00:21:56,880
but you're just a lot faster to
run around in the world in you

369
00:21:56,880 --> 00:21:59,720
can kind of switch out your weapons, so you can take two different weapons

370
00:21:59,799 --> 00:22:04,920
and then based on they're called stratagems, which is like a big key mechanic

371
00:22:04,960 --> 00:22:08,920
of the game. You can take
I believe four of them, and some

372
00:22:08,960 --> 00:22:11,759
of them can be like airstrike,
some of them can be like a century

373
00:22:12,400 --> 00:22:15,680
gun that you can you can place
that will automatically just kill things. You

374
00:22:15,720 --> 00:22:19,119
can drop like a heavy weapon like
a machine gun or a bazooka, and

375
00:22:19,400 --> 00:22:23,400
the way that you do that is
like on PlayStation, you hold like L

376
00:22:23,480 --> 00:22:26,559
one and then there's a sequence of
keys that you have to hit to like

377
00:22:26,759 --> 00:22:30,240
call them down. So like for
example, one of them is like up,

378
00:22:30,279 --> 00:22:33,759
down, left, right, right
up, and like yeah exactly,

379
00:22:33,799 --> 00:22:37,039
and like it gets intense because like
there's just bugs all around you and you

380
00:22:37,039 --> 00:22:41,359
have to like like do this like
quick little sequence of buttons otherwise like you

381
00:22:41,359 --> 00:22:42,359
don't get your drop, and if
you fuck it up, you have like

382
00:22:42,440 --> 00:22:45,720
redo it. There's like three giant
bugs coming at you. Like it's it's

383
00:22:45,799 --> 00:22:49,759
really intense, and it's a fun
little mini game like in the middle of

384
00:22:51,240 --> 00:22:56,400
the already just chaotic third person shooter
of this game is so I really like

385
00:22:56,440 --> 00:23:00,400
that mechanic, and it really is
like tied down to those straps, Like

386
00:23:00,400 --> 00:23:03,680
I feel like if you're not just
using them on cool down like or off

387
00:23:03,680 --> 00:23:07,599
cool down, I guess like it's
you're definitely limiting your gameplay. And when

388
00:23:07,640 --> 00:23:11,680
you're doing the more challenging met levels, like you you really got to be

389
00:23:11,720 --> 00:23:15,799
on top of those and depending on
if you're like I mentioned the bug enemy,

390
00:23:15,839 --> 00:23:19,079
there's also an automaton enemy, so
it's it's basically like Terminator, where

391
00:23:19,079 --> 00:23:22,759
there's just these like robots that shoot
at you. You would want to take

392
00:23:22,799 --> 00:23:26,599
like different strategems based on kind of
what you're fighting because the bugs don't shoot

393
00:23:26,640 --> 00:23:30,279
you, but the robots do.
So maybe you'll take one that is like

394
00:23:30,319 --> 00:23:34,000
a shield for example, like like
it'll be like a little dome that you

395
00:23:34,000 --> 00:23:37,440
can kind of hide into to defend
from some fire. So there definitely is

396
00:23:37,480 --> 00:23:42,960
strategy in that and kind of basing
your your your teams, like everybody could

397
00:23:44,000 --> 00:23:47,519
kind of take different strategems based on
what you need, so that that,

398
00:23:47,759 --> 00:23:51,240
like the whole strategem aspect is a
big, big mechanic that you kind of

399
00:23:51,240 --> 00:23:52,720
have to get used to. It
took me a little while just to I

400
00:23:52,720 --> 00:23:56,519
felt like in the early days,
like I wasn't really using them all that

401
00:23:56,640 --> 00:24:00,720
often because I would just be focusing
on the shooting. But yeah, like

402
00:24:00,759 --> 00:24:03,960
you really got to be balancing all
thats just maximizing. There's certain enemies that

403
00:24:03,000 --> 00:24:06,400
just won't even go down by like
regular fire, like you do have to

404
00:24:06,440 --> 00:24:11,680
be hitting them with airstrikes or whatnot. And yeah, so like just the

405
00:24:11,759 --> 00:24:15,920
overall gameplay I think is just so
fun and just so addicting because it's just

406
00:24:15,960 --> 00:24:25,720
satisfying seeing bugs explode and like it
it really they really I think encapsulate just

407
00:24:25,759 --> 00:24:29,200
like the danger of these planets so
well, like you really feel like anything

408
00:24:29,240 --> 00:24:30,799
can kill you at any time,
and like you really have to be checking

409
00:24:30,880 --> 00:24:37,480
over your shoulder when you're doing these
objectives because when you load in on the

410
00:24:37,519 --> 00:24:41,400
mission, you basically choose like a
sector of space to go to, and

411
00:24:41,440 --> 00:24:44,079
then you choose a planet, and
then you choose like a spot on the

412
00:24:44,119 --> 00:24:48,960
planet. And it is a community
driven game, meaning that like everyone is

413
00:24:48,039 --> 00:24:53,759
kind of working towards I guess,
like taking over these planets. So when

414
00:24:53,799 --> 00:24:56,400
you go to one sect, yeah, exactly, like one sector, it'll

415
00:24:56,440 --> 00:25:02,200
be like sixty percent controlled by Super
Earth for example, or maybe some other

416
00:25:02,200 --> 00:25:06,559
ones are like zero percent controlled by
Super Earth. So like you just you're

417
00:25:06,559 --> 00:25:10,400
doing missions and everyone's kind of chipping
away at the percentage to eventually take over.

418
00:25:10,519 --> 00:25:11,759
And I mean, like when I
first jumped into the game, like

419
00:25:11,759 --> 00:25:14,799
I got it like a week after
it came out, it seemed like most

420
00:25:14,839 --> 00:25:18,640
of the space was kind of already
like taken over for Super Earth. So

421
00:25:18,680 --> 00:25:22,119
I'm curious just how they're gonna be
adding new new planets like I've already seen

422
00:25:22,160 --> 00:25:26,640
a couple of new sectors that have
opened up, so I think they're like

423
00:25:26,680 --> 00:25:29,440
it seems like they're adding maybe like
I don't know if it's a weekly basis

424
00:25:29,480 --> 00:25:32,519
or whatever, but the devs will
just like drop in, like ooh,

425
00:25:32,559 --> 00:25:36,119
a bunch of bots just attack this
new sector or something. Yeah, kind

426
00:25:36,119 --> 00:25:38,839
of like I don't know, artificially
kind of create more chaos and then bring

427
00:25:38,839 --> 00:25:41,759
people to certain areas and the other
places will get overrun in the meantime,

428
00:25:41,839 --> 00:25:45,519
right something like that. Yeah,
Like I assume something like that would happen

429
00:25:45,599 --> 00:25:48,039
because they have like like a community
goal, I guess, so, like

430
00:25:48,440 --> 00:25:52,119
right now, the big one is
like the defense of a planet, So

431
00:25:52,200 --> 00:25:56,279
like the automatons are like attacking a
planet, so maybe that is what it

432
00:25:56,319 --> 00:25:59,119
happens, like they they eventually fight
back and you have to do some more

433
00:25:59,119 --> 00:26:02,839
defensive missions. But so yeah,
cool man, because I just feel like

434
00:26:02,960 --> 00:26:07,880
you really need a huge ass community
of people playing the game for that kind

435
00:26:07,920 --> 00:26:10,720
of thing to work, and hopefully
this game can sustain its success. And

436
00:26:10,759 --> 00:26:14,160
I mean, obviously people are gonna
fall off in the first few weeks and

437
00:26:14,200 --> 00:26:15,680
months, so that always happens with
games. But hopefully it can keep like

438
00:26:15,720 --> 00:26:19,880
a solid roster of people playing,
because that is like a really cool metagame

439
00:26:19,960 --> 00:26:25,279
element to the game and kind of
serves as like you don't need a single

440
00:26:25,319 --> 00:26:27,400
player narrative sort of element to your
game because the narrative is more like the

441
00:26:27,440 --> 00:26:33,240
community fighting against this force. And
it's cool when the community is actually on

442
00:26:33,279 --> 00:26:34,960
the scale that you need for that
to feel realistic. That's just such a

443
00:26:34,960 --> 00:26:40,640
cool thing that you can't you can't
ask for more as a developer when like

444
00:26:40,880 --> 00:26:42,759
your game just blows up this much
and it's about that kind of thing,

445
00:26:42,799 --> 00:26:48,079
it just seems really cool because yeah, like if it's not a popular game,

446
00:26:48,240 --> 00:26:52,319
like Super Earth is never cleared,
right, they'll have to change the

447
00:26:52,400 --> 00:26:55,559
numbers. But it seems like they
have to add more YEA rather than take

448
00:26:55,599 --> 00:26:57,200
them away to make it balanced,
which is what they would want. I'm

449
00:26:57,200 --> 00:27:02,799
sure. Yeah, absolutely, I'm
I'm very very impressed with with just how

450
00:27:02,799 --> 00:27:06,839
it feels too, Like it really
feels like a clean game. The mechanics.

451
00:27:07,319 --> 00:27:10,960
There's never any moments where I just
feel like I Am getting fucked by

452
00:27:10,960 --> 00:27:15,559
the game, like like like you
know, like a big part of it,

453
00:27:15,599 --> 00:27:18,240
as as I said, cycling through
the stratagems is just like managing your

454
00:27:18,279 --> 00:27:25,519
gear because for the weapons, there's
no like like a certain amount of bullets

455
00:27:25,559 --> 00:27:27,039
for example, that your gun have, Like you have seven clips, and

456
00:27:27,079 --> 00:27:30,000
if you shoot two bullets and you
reload, like you just lose a clip,

457
00:27:30,079 --> 00:27:34,440
so like you actually have to strategic
do that. But I I like

458
00:27:34,559 --> 00:27:37,400
it in theory. I feel like
I haven't seen enough games do it to

459
00:27:37,759 --> 00:27:41,599
formulate a full opinion. But how
does that feel in this game? I

460
00:27:41,640 --> 00:27:45,680
really like it because it feels a
lot more dangerous. Like an Earth Defense

461
00:27:45,720 --> 00:27:48,720
Force, you just have unlimited AMMO, like you like you'll you'll reload,

462
00:27:48,720 --> 00:27:52,759
but you just have unlimited AMMO,
whereas this one, like, yeah,

463
00:27:52,880 --> 00:27:56,519
like if I have half a clip, I feel like maybe it's a call

464
00:27:56,559 --> 00:27:57,920
of duty thing, just growing up
from other first and shooters. If I

465
00:27:57,920 --> 00:28:02,160
don't have a full clip, I'm
just like reloading like before combat, whereas

466
00:28:02,160 --> 00:28:04,599
I kind of had to get over
in that in this and something else that's

467
00:28:04,599 --> 00:28:11,000
really intense is like you don't automatically
reload, so when you run out of

468
00:28:11,000 --> 00:28:15,240
AMMO and you're like shooting the if
you're shooting your gun. Sometimes in games

469
00:28:15,240 --> 00:28:18,920
you'll just like automatically reload like that
doesn't happen. So like I was getting

470
00:28:18,920 --> 00:28:21,519
fucked over so many times with that
because I would just like shred through a

471
00:28:21,559 --> 00:28:25,440
clip and then I'm like shooting my
empty clip as like three bugs are coming

472
00:28:25,440 --> 00:28:26,599
at me, and I'm like,
oh shit, now just turn around,

473
00:28:26,680 --> 00:28:30,799
like gun it. And do they
have something cool with the haptic feedback controller

474
00:28:30,839 --> 00:28:33,440
for that? Yeah? It like
it has like an audio effect for sure,

475
00:28:33,519 --> 00:28:37,799
and depending on what weapon you're using, like it has the different haptic

476
00:28:37,000 --> 00:28:41,319
feedback, nothing so much to the
extent like death loop for example, when

477
00:28:41,319 --> 00:28:44,519
you jam your gun, like it
like actually jams and like you can't pull

478
00:28:44,559 --> 00:28:47,440
the trigger. I feel like that's
kind of peak of the haptic feedback for

479
00:28:47,519 --> 00:28:49,240
me. And yeah, I don't
act it's always gonna be like the first

480
00:28:49,559 --> 00:28:53,039
few months of a console's release.
That's when like the coolest controller thing,

481
00:28:53,119 --> 00:28:57,680
yeah happened, and people just settle
into whatever whatever is most comfortable and familiar.

482
00:28:57,920 --> 00:29:00,480
I don't even necessarily love the haptic
feedback, but in the game like

483
00:29:00,519 --> 00:29:04,440
this, I think it's just so
much more immersive and it just really feels

484
00:29:04,480 --> 00:29:07,680
like a dangerous world because if I
have like a massive heavy machine gun or

485
00:29:07,720 --> 00:29:11,480
something there's a giant bug coming at
me. Like there's a lot of recoil

486
00:29:11,559 --> 00:29:14,359
on that gun too, so you're
just like kind of spraying. You're trying

487
00:29:14,359 --> 00:29:18,039
to do controlled shots, but like
it's just there's bugs flying all around you.

488
00:29:18,039 --> 00:29:21,200
You're getting just swarmed. You call
in like an airstrike right on your

489
00:29:21,200 --> 00:29:25,799
position. There's one instance where me
and Tyler were doing a mission, just

490
00:29:25,839 --> 00:29:29,480
the two of us, and I
was like, like he was down.

491
00:29:29,559 --> 00:29:34,079
So whenever an ally goes down,
I think you get like maybe twenty resupplies

492
00:29:34,119 --> 00:29:37,599
for the mission. So every time
someone dies, like you call in,

493
00:29:37,759 --> 00:29:41,640
like like you have to do the
button sequence to call them back in,

494
00:29:41,680 --> 00:29:44,920
so you toss the little marker and
then they hell dive again, so like

495
00:29:44,920 --> 00:29:48,319
another pod comes down. So I
like did that, and I was getting

496
00:29:48,359 --> 00:29:51,880
cornered in like just just like a
corner of like a rock. Like I

497
00:29:51,920 --> 00:29:53,440
was just getting cornered by these bugs. Like there's no way for me to

498
00:29:53,440 --> 00:29:56,160
get out of them. They're completely
taking me over, and I'm just like

499
00:29:56,200 --> 00:30:00,000
shooting my guns. I run out
of VMO, I switch to my second

500
00:30:00,720 --> 00:30:03,359
shoot it all. I'm completely out
of AM Like I can reload, but

501
00:30:03,359 --> 00:30:04,920
I'm just completely out I don't have
time to reload, so I just like

502
00:30:04,960 --> 00:30:08,799
pull out a grenade and just like
self sacrifice just explode. And it's just

503
00:30:08,839 --> 00:30:12,960
like so thematic in that sense where
it's like, man, like I am

504
00:30:12,960 --> 00:30:18,119
that soldier that just fought to the
last last breath and it like, yeah,

505
00:30:18,119 --> 00:30:21,599
it sucks I die, but I
was just laughing so hard because it's

506
00:30:21,640 --> 00:30:26,079
just so like thematic, Like it
really feels like an action and like they

507
00:30:26,079 --> 00:30:27,279
have that all over the marketing.
I feel like I keep seeing posts.

508
00:30:27,279 --> 00:30:30,440
It's like this game truly feels like
an action movie, but like it actually

509
00:30:30,440 --> 00:30:34,880
does in periods like that. And
is there a thematic like when you die

510
00:30:34,880 --> 00:30:38,200
in that situation, like do you
just respawn or like are you a new

511
00:30:38,480 --> 00:30:41,160
person? Like how does that?
Yeah? Like I like to think that

512
00:30:41,200 --> 00:30:45,559
you are a new person because you
you drop in, like when when someone

513
00:30:45,599 --> 00:30:48,920
calls you back in, like you
drop onto the planet from the little pod,

514
00:30:48,119 --> 00:30:51,960
like how you start the mission.
So that's kind of how I think

515
00:30:51,960 --> 00:30:55,480
of it in that sense. It's
just like there's com and like even when

516
00:30:55,519 --> 00:30:57,680
you are hell diving, like depending
on what your crui size is, like

517
00:30:57,920 --> 00:31:00,920
you all drop together, but you
can see like in the background, just

518
00:31:00,920 --> 00:31:03,599
like other pods, Like I don't
think they're actually people, but they're just

519
00:31:03,680 --> 00:31:08,359
kind of building that scale. I
guess that it really feels like all these

520
00:31:08,400 --> 00:31:12,200
hell divers and like when you choose
a planet to go to, like you'll

521
00:31:12,200 --> 00:31:15,440
like hyper jump to them, you'll
FTL travel to the planet and you're just

522
00:31:15,519 --> 00:31:19,599
kind of hovering in orbit and there's
just tons of different like destroyers or whatever

523
00:31:19,599 --> 00:31:23,480
they're called, like all just ready
to drop, and it just feels like

524
00:31:23,519 --> 00:31:26,759
you are on this galactic war scale. And uh So, yeah, like

525
00:31:26,799 --> 00:31:32,160
the just the the immersiveness of the
game, I think they did a really

526
00:31:32,200 --> 00:31:36,400
good job with and yeah, just
it feels so dangerous. Every time you're

527
00:31:36,400 --> 00:31:37,400
on the planet. You just feel
like you always got to be looking over

528
00:31:37,400 --> 00:31:41,880
your shoulder because there is times when
maybe you're not in combat right away,

529
00:31:41,960 --> 00:31:44,960
but you're just kind of constantly scanning. You're looking at your mini map,

530
00:31:45,039 --> 00:31:48,839
looking for like little red blips that
pop up. And there is one instance

531
00:31:48,839 --> 00:31:52,519
where we were doing one of the
objectives and you just kind of turning on

532
00:31:52,559 --> 00:31:53,839
like an antenna. So it takes
some time and we're just kind of chilling

533
00:31:53,839 --> 00:31:57,240
there and I turn around and there
was just like twenty bugs that were creeping

534
00:31:57,319 --> 00:32:00,599
up on us. It's just like, oh, oh my god, to

535
00:32:00,680 --> 00:32:04,279
your left everybody, like you just
like get right into the action. And

536
00:32:04,720 --> 00:32:07,440
yeah, it's really really fun.
Obviously it's more fun to play with friends

537
00:32:07,480 --> 00:32:12,119
because then you can kind of like
strategize and work together. And those challenging

538
00:32:12,200 --> 00:32:15,079
levels, like there's a lot of
different difficulties of it. You choose your

539
00:32:15,079 --> 00:32:17,720
mission, but then you choose what
difficulty you do the mission on. I've

540
00:32:17,759 --> 00:32:22,279
only ever done like the level four. So it goes like trivial, which

541
00:32:22,319 --> 00:32:25,680
is the easiest, easy, medium, and then yeah, challenging, and

542
00:32:25,720 --> 00:32:31,240
then it goes hard, and then
there's like hardest impossible, like true hell

543
00:32:31,319 --> 00:32:35,359
dive I think is like the hardest
difficulty. I couldn't even imagine what that's

544
00:32:35,400 --> 00:32:37,599
like. Yeah, that's kind of
like diablow, Like there's just so many

545
00:32:37,599 --> 00:32:42,039
difficulty levels as you get stronger and
stronger, no, absolutely, and like

546
00:32:42,079 --> 00:32:45,000
there is a leveling system, so
that's where you would unlock more strategems and

547
00:32:45,000 --> 00:32:49,640
different equipment and stuff like that.
So on those harder difficulties, you probably

548
00:32:49,680 --> 00:32:52,640
need everyone kind of max level to
be able to to take those on.

549
00:32:52,839 --> 00:32:55,720
And when you do missions, you
get XP as well as like the in

550
00:32:55,799 --> 00:33:01,400
game currency, and with the currency, you can there's like these medals that's

551
00:33:01,440 --> 00:33:06,279
like a type of currency that you
can kind of customize, like get different

552
00:33:06,319 --> 00:33:12,440
gear and stuff. It's almost unlocks
how like the Call of Duty game pass

553
00:33:12,559 --> 00:33:15,880
or battle pass whatever it works or
whatever it's called. How that works,

554
00:33:15,880 --> 00:33:17,480
where you get these tokens and then
you spend them and then you kind of

555
00:33:17,519 --> 00:33:20,839
just like expand and the more tokens
you spend, the more things that you

556
00:33:20,880 --> 00:33:22,880
can unlock. It's not a battle
pass where you like pay into it,

557
00:33:22,920 --> 00:33:25,680
but that's just I mean, I'm
pretty sure you can buy the in game

558
00:33:25,720 --> 00:33:30,720
currency, as a lot of games
have these days, but like it doesn't

559
00:33:30,720 --> 00:33:34,279
really change the gameplay, I don't
think, other than I guess if you

560
00:33:34,279 --> 00:33:37,079
get different armors and such, but
there's a different currency that you just spend

561
00:33:37,119 --> 00:33:43,039
on the stratagems themselves, and it's
just, I don't know, it's kind

562
00:33:43,039 --> 00:33:46,599
of cool going through that and kind
of customizing your character and kind of making

563
00:33:46,799 --> 00:33:51,079
your own play style. And I've
I've found, I don't know, I've

564
00:33:51,079 --> 00:33:52,640
bounced around with a couple of different
strategems, but I definitely have my core

565
00:33:52,720 --> 00:33:57,240
that I really love using. Friendly
fire is very much a thing in this

566
00:33:57,319 --> 00:34:02,759
game, so it could be absolutely
care Like there was one time where there

567
00:34:02,799 --> 00:34:06,160
was like a like a bug nest
or something that we were taking out and

568
00:34:06,160 --> 00:34:08,079
I just like toss like a thermal
air strike in it as like one of

569
00:34:08,079 --> 00:34:13,840
my allies just like jumped into the
pit just fucking got murdered, like instantly.

570
00:34:13,880 --> 00:34:15,320
I'm like, oh ooh, sorry
about that. I like redeploying real

571
00:34:15,400 --> 00:34:19,440
quick. Yeah, sorry about that
guy. But I've died many times to

572
00:34:19,519 --> 00:34:22,760
allies just just from like air strikes, right, Like it's just so chaotic

573
00:34:22,840 --> 00:34:28,119
that definitely friendly fire will happen at
times. But yeah, it just it's

574
00:34:28,239 --> 00:34:31,800
another thing that makes the game feel
like truly dangerous. So I'm loving it.

575
00:34:31,840 --> 00:34:36,079
I'm absolutely loving this game. I'm
definitely on the hype train for it,

576
00:34:36,159 --> 00:34:38,119
and I'm really happy that they've kind
of fixed the server issues because,

577
00:34:38,400 --> 00:34:42,079
like I said, ever since they've
had that patch, I haven't had to

578
00:34:42,159 --> 00:34:45,119
wait at all. There was some
times where like I would want to play,

579
00:34:45,199 --> 00:34:47,159
Like I think it was like Thursday
after work or something. I'm like

580
00:34:47,159 --> 00:34:50,199
I just want to do like a
hell dive, and I boot it up

581
00:34:50,199 --> 00:34:52,000
and I'm just kind of sitting there
watching it. It's like, well,

582
00:34:52,039 --> 00:34:54,519
I guess I'm not playing tonight.
It sucks whenever that happens. But I

583
00:34:54,599 --> 00:34:59,639
understand hard to make a game,
dude. Yeah, I mean I can't

584
00:34:59,639 --> 00:35:02,199
even imagine for like, okay,
a middle sized studio, but like you

585
00:35:02,280 --> 00:35:07,559
have the first party like PlayStation budget
and marketing, like trying to estimate how

586
00:35:07,559 --> 00:35:09,639
many players you're gonna have that launch
and how much money you should put into

587
00:35:09,639 --> 00:35:14,719
like servers and stuff like. God, that must be so stressful and impossible.

588
00:35:14,719 --> 00:35:16,079
It seems like no matter what your
game is, like half the time

589
00:35:16,960 --> 00:35:22,159
studios just are off, whether they're
under or over whatever it is. So

590
00:35:22,159 --> 00:35:25,519
that's like a good problem to have, really, and in the grand scheme

591
00:35:25,559 --> 00:35:29,599
of things, so pretty stuff to
estimate that sort of thing though, right,

592
00:35:29,719 --> 00:35:31,159
Like you definitely have pre orders for
the game, but like that's that's

593
00:35:31,159 --> 00:35:35,159
by no. Yeah, I guess
that's really like your only metric. I

594
00:35:35,159 --> 00:35:38,920
feel like that you could actually go
off of in terms of uh, servers,

595
00:35:38,920 --> 00:35:40,920
But even then, like I don't
I don't know how many people are

596
00:35:40,960 --> 00:35:45,679
pre ordering games these days. I
really only do it if there's some incentive.

597
00:35:45,719 --> 00:35:49,239
I'm sure there was for hell Divers. But yeah, obviously their estimates

598
00:35:49,239 --> 00:35:52,719
were way under, but sounds like
they're fixing it up quick. This is

599
00:35:52,760 --> 00:35:55,800
the type of game though that I
don't think it was super popular on day

600
00:35:55,840 --> 00:35:59,199
one, right, Like, I
think it was just word of kind of

601
00:35:59,239 --> 00:36:01,800
the hype building a couple of weeks
after release. Yeah, sure, but

602
00:36:02,000 --> 00:36:07,159
I highly recommend this game. I
think it's a fantastic shooter and it almost

603
00:36:07,199 --> 00:36:10,199
fits that like Left four Dead type
feel, where like you just go in

604
00:36:10,239 --> 00:36:15,519
you're just shooting mobs with with friends
and just trying to survive. But the

605
00:36:15,559 --> 00:36:17,760
third person works. I like just
found out literally yesterday that you can actually

606
00:36:17,800 --> 00:36:22,159
go first person like while you're aiming, which makes it feel a lot more

607
00:36:22,199 --> 00:36:23,559
immersive. I don't love it.
I usually keep it in third person mode

608
00:36:23,599 --> 00:36:28,840
just because, yeah, like if
you're aiming, like on PlayStation, if

609
00:36:28,880 --> 00:36:30,239
you hit R three, like,
you'll go to first person mode, which

610
00:36:30,280 --> 00:36:34,480
which is pretty cool, especially for
taking out like longer ranged enemies, but

611
00:36:35,719 --> 00:36:39,280
or sorry, just enemies in the
distance. But in terms of like gameplay,

612
00:36:39,360 --> 00:36:43,880
it's it's pretty basic. There is
like a dive that you definitely need

613
00:36:43,920 --> 00:36:47,760
to use, especially on the harder
difficulties because certain bugs just can like actually

614
00:36:47,800 --> 00:36:52,679
one shot you, Like there's a
charger which like it's basically the charger from

615
00:36:52,760 --> 00:36:53,960
Left four Dead, Like it'll just
run at you. It's super tanky,

616
00:36:54,360 --> 00:36:59,119
and if it hits you, like
you are just getting tossed, Like you

617
00:36:59,119 --> 00:37:01,559
won't necessarily die one hit, but
like you'll actually just get sent flying and

618
00:37:01,599 --> 00:37:05,400
it's hilarious, so you'll like want
to dive out of the way in that

619
00:37:05,440 --> 00:37:08,039
sense. And their back is kind
of the weak spot. So maybe one

620
00:37:08,159 --> 00:37:10,960
character is like luring it and then
everyone else is kind of like chaining it.

621
00:37:12,039 --> 00:37:15,119
So there is some major strategy that
you kind of need to use,

622
00:37:15,440 --> 00:37:20,960
definitely more so on the harder difficulties. But yeah, it's it's fantastic.

623
00:37:21,000 --> 00:37:24,639
I highly recommend it if you have
a PS five or or Steam that can

624
00:37:24,719 --> 00:37:28,639
run it. It's not the most
like taxing game. I don't think on

625
00:37:28,679 --> 00:37:30,599
systems, but I got it on
PlayStation. I knew my computer wouldn't be

626
00:37:30,599 --> 00:37:35,559
able to run it, especially in
those chaotic moments. Yeah, bugs everywhere,

627
00:37:36,039 --> 00:37:37,760
Yeah that makes sense. I'm sure
my laptop, if it could run,

628
00:37:37,760 --> 00:37:40,960
it would be just screaming the whole
way through. So yeah, maybe

629
00:37:40,960 --> 00:37:45,280
someday. Cool that was awesome.
I'm glad to glad you've been playing and

630
00:37:45,360 --> 00:37:50,440
enjoying. Yeah, let's let's take
a quick break. We'll be right back.

631
00:37:52,440 --> 00:37:55,760
Okay, we are back. Girly
of you working through ballers Gate still

632
00:37:55,840 --> 00:38:00,000
is that's still on your uh shame. I have not played since we went

633
00:38:00,079 --> 00:38:02,039
to Disney, so it's been a
little bit of a hiatus there. Where

634
00:38:02,079 --> 00:38:06,800
we are currently is like we're still
in the first act. I don't know

635
00:38:06,840 --> 00:38:08,760
how long it is, but we're
definitely just trying to explore the world.

636
00:38:08,800 --> 00:38:14,480
But we kind of got ourselves into
a situation where we got to an area

637
00:38:14,639 --> 00:38:17,519
by like just kind of like one
character could teleport, so then therefore everyone

638
00:38:17,599 --> 00:38:22,119
just kind of like leapt for it, and we just went into this little

639
00:38:22,159 --> 00:38:25,800
boggy area found like a witch lady
and instantly regretted it because we just got

640
00:38:25,840 --> 00:38:30,800
absolutely murked in that boss battle.
And that's usually like how our sessions end.

641
00:38:30,800 --> 00:38:34,000
I feel like we go down a
rabbit hole and then and then it's

642
00:38:34,039 --> 00:38:37,400
just like we get so like stuck
in a situation. It's like let's load

643
00:38:37,440 --> 00:38:39,280
an older say, but like let's
do that next time. I've kind of

644
00:38:39,480 --> 00:38:43,880
demoralized here, but yeah, I
know. So, I mean we keep

645
00:38:43,920 --> 00:38:45,880
talking that we want to jump back
into it, but recently our schedules just

646
00:38:45,880 --> 00:38:50,119
happened aligned and Avatar came out,
so we've been watching that, so that's

647
00:38:50,199 --> 00:38:52,119
kind of taken up our time.
But no, I'm excited to go back

648
00:38:52,119 --> 00:38:54,760
in that, and that's a game
again that I'm just so glad that like

649
00:38:55,000 --> 00:38:59,360
Shay is liking it because I feel
like it's it's very motiv motivational, I

650
00:38:59,400 --> 00:39:01,320
think, to go on that journey
because it is a daunting game, Like

651
00:39:01,360 --> 00:39:05,719
it's just so large scale, and
like if you're not having fun playing,

652
00:39:05,760 --> 00:39:08,400
it can be detrimental. But we're
both just really digging it. Yeah,

653
00:39:08,519 --> 00:39:12,920
yeah, yeah, I think the
at least on Xbox, like, it's

654
00:39:12,960 --> 00:39:15,239
been a lot more stable recently,
so I think they've all those patches Because

655
00:39:15,239 --> 00:39:17,559
you know, I was talking about
all the crashes I was getting in the

656
00:39:17,639 --> 00:39:21,719
game. I haven't had one in
a while, and I can actually like

657
00:39:21,760 --> 00:39:23,880
boot the game up from quick Resume
and it will run normally, whereas before

658
00:39:23,880 --> 00:39:27,639
I'd always have to like close it
even if it didn't crash, it would

659
00:39:27,679 --> 00:39:30,000
just be so laggy. So that's
been good. I'm like on the bridge

660
00:39:30,679 --> 00:39:35,199
walking into Balder's Gate. So I'm
like at the city now, so that's

661
00:39:35,239 --> 00:39:37,239
pretty exciting. But I've been playing
some other stuff on the side, but

662
00:39:37,280 --> 00:39:44,079
still just slowly making my way through
that. This is like a week's old

663
00:39:44,159 --> 00:39:45,400
update at this point, but I
wanted to share with you. But remember,

664
00:39:45,480 --> 00:39:46,920
I think it was the last time
we're on sie Quest, I was

665
00:39:46,920 --> 00:39:50,440
telling you about Kirby in an amazing
mirror and I was having a great time

666
00:39:50,480 --> 00:39:52,159
playing through that. Well. I
finished that game like weeks and weeks ago,

667
00:39:52,199 --> 00:39:55,559
but great game once again. I
was praising it in that episode,

668
00:39:55,639 --> 00:40:00,280
but like such a weird structure,
but like such a cool curb game,

669
00:40:00,320 --> 00:40:02,400
like easily one of my favorite Kirby
games now. But one thing that just

670
00:40:02,800 --> 00:40:06,440
made me so happy in that games
At some point, one of the bosses

671
00:40:06,480 --> 00:40:10,000
in the game is Masterhand from Smash, which and I was looking at it

672
00:40:10,039 --> 00:40:14,199
and it's like it came out a
couple of years after Melee, and it's

673
00:40:14,239 --> 00:40:16,519
like, how Laboratory's the same studio
that made the first two Smash games,

674
00:40:16,599 --> 00:40:20,440
right, so it all makes sense
there. But yeah, like playing against

675
00:40:20,480 --> 00:40:23,960
Masterhand and then Crazy Hand comes in
there doing all the moves from Smash and

676
00:40:24,000 --> 00:40:28,159
then the coolest thing is when you
kill Masterhand or Crazy Hand, you can

677
00:40:28,199 --> 00:40:31,199
suck them up copy them. And
then the copyability you get is smash smash

678
00:40:31,320 --> 00:40:35,519
ability, smash mode whatever it's called. And so you just have like five

679
00:40:35,599 --> 00:40:39,880
or six of Kirby's like super Smash
Bros Attacks specifically, which you know,

680
00:40:39,960 --> 00:40:43,639
for me, who's such a nerd
about Smash Bros and move sets and all

681
00:40:43,679 --> 00:40:46,320
these characters just such a cool thing. Like I once I first got that

682
00:40:46,400 --> 00:40:50,960
mode, I was I just used
it for like the next two hours.

683
00:40:50,960 --> 00:40:52,599
Like I didn't switch once, even
if there was like some wall I couldn't

684
00:40:52,599 --> 00:40:54,760
get through. I'm like, I
just I'm only using this mode. It

685
00:40:54,760 --> 00:40:58,760
makes me so happy. So yeah, big shout to that game once again,

686
00:40:58,840 --> 00:41:01,000
Sound Nintendo Switch Online, so everyone
should go play that. Such a

687
00:41:01,000 --> 00:41:07,360
great Kirby game that I'm glad I've
finally played. But here's the bigger game.

688
00:41:07,400 --> 00:41:10,519
I wanted to show it out today, So Kirkling. Now, last

689
00:41:10,599 --> 00:41:14,840
year there's a game that came out
and you know itice all the trailers and

690
00:41:14,880 --> 00:41:17,960
everything else was like this looks so
great, but it's like ninety dollars,

691
00:41:19,079 --> 00:41:22,239
you know, like when we get
all these taxes and stuff like games are

692
00:41:22,280 --> 00:41:25,519
fucking expensive these days, and it
just didn't seem like it was always always

693
00:41:25,559 --> 00:41:29,239
like on that store page, like
I was right on the purchase button so

694
00:41:29,280 --> 00:41:31,079
many times I had it on my
wish list. Every time it goes on

695
00:41:31,159 --> 00:41:35,039
sale like thirty forty percent off,
I'm like, oh, it is now

696
00:41:35,119 --> 00:41:37,199
the time. Now the time I
held off, And I'm glad I did,

697
00:41:37,199 --> 00:41:40,119
because it just kind of shadow dropped
on game Pass the other day,

698
00:41:40,639 --> 00:41:45,360
and that is Dead Island too.
Dead Island two is on game Pass now,

699
00:41:45,679 --> 00:41:47,559
and yeah, they didn't even announce
it in a big way, which

700
00:41:47,599 --> 00:41:50,920
I'm like, this is like a
recent game. It's like a fairly big

701
00:41:50,960 --> 00:41:52,639
deal, so I don't know why
they didn't announce it in a bigger way.

702
00:41:52,679 --> 00:41:55,920
But I've been playing through it and
I'm I mean, I'm glad I

703
00:41:55,960 --> 00:42:00,239
waited just because then I don't have
to like buy it outright. But holy

704
00:42:00,239 --> 00:42:01,800
shit, it is like exactly what
I wanted, just you know, like

705
00:42:01,840 --> 00:42:05,960
a mindless zombie slaying game, similar
to like Hell, I was just so

706
00:42:05,960 --> 00:42:08,840
many zombies everywhere, just crashing and
burning. It's so much fun. It's

707
00:42:08,880 --> 00:42:14,320
just like it's a popcorn flick sort
of game, just mindless smashing enemies and

708
00:42:14,400 --> 00:42:16,800
zombies and stuff. But I'm like, I'm very impressed by it, Like

709
00:42:16,800 --> 00:42:21,199
it's a really well made game.
It's it's the tone and stuff is like

710
00:42:21,239 --> 00:42:23,280
not I'm not really into that,
it's really stupid, but it's like kind

711
00:42:23,320 --> 00:42:29,320
of intentional. But the gameplay is
just so fricking fun. I've just been

712
00:42:29,360 --> 00:42:34,280
absolutely loving this game so much.
It's got two things that are like very

713
00:42:34,360 --> 00:42:37,679
underrated, low key elements of games
that I love. But I I just

714
00:42:37,760 --> 00:42:40,119
love exploring houses in games, like
especially open world games, when you allow

715
00:42:40,159 --> 00:42:43,559
me to go into all the houses
and that, you know, it's such

716
00:42:43,559 --> 00:42:46,440
a big reason why I love Elder
Scrolls or follow Out like the Bethesda Open

717
00:42:46,440 --> 00:42:51,159
world game because especially with Elder Scrolls
are like every single building that's like Aneath

718
00:42:51,159 --> 00:42:52,079
those of those games. You can
go in every single building, and I

719
00:42:52,119 --> 00:42:57,440
just love looking around at the furniture, the decorations, whether I'm looting or

720
00:42:57,480 --> 00:43:00,119
I'm just like exploring. And that
was why if you go back to the

721
00:43:00,159 --> 00:43:02,559
Red Fall review for me and Dante, like I was like, my favorite

722
00:43:02,559 --> 00:43:06,320
part of Red Fall is just going
into houses and looking around. So even

723
00:43:06,320 --> 00:43:08,679
though the game's like not great.
I still just love looking at houses and

724
00:43:08,719 --> 00:43:13,199
looking like the artists on these games
who like do the set dressing and put

725
00:43:13,199 --> 00:43:16,239
all the props around, Like I
just I appreciate those artists in these games

726
00:43:16,239 --> 00:43:19,760
who go through all the effort,
and especially in Dead Island, where the

727
00:43:19,760 --> 00:43:22,760
game like looks amazing. It's actually
like running at a good frame rate,

728
00:43:22,760 --> 00:43:25,559
which a lot of games haven't been
recently on New Xbox games, looks really

729
00:43:25,559 --> 00:43:30,440
good. You're going through just like
Hollywood Hills, all these like huge mansions

730
00:43:30,480 --> 00:43:34,199
with beautiful pools and glass windows and
all this stuff, and just walking through

731
00:43:34,199 --> 00:43:36,519
these houses and so many of them
you can go through. It's not an

732
00:43:36,519 --> 00:43:39,800
open world game, but the areas
are fairly open ish and you can go

733
00:43:39,840 --> 00:43:43,920
into a lot of different buildings that
are kind off the critical path, like

734
00:43:43,960 --> 00:43:45,840
I love that. And then it
also has another one of my just favorite

735
00:43:45,840 --> 00:43:50,159
things and games. We talked about
it in the Death of review, talked

736
00:43:50,199 --> 00:43:52,199
about it on The Dark Mesaiah Retro
talked about it in the Weird West review.

737
00:43:52,800 --> 00:43:59,119
A fucking good ass kick, just
a physics jankie kick kicking zombies through

738
00:43:59,159 --> 00:44:01,760
windows off of balconies, and then
it has kicks on kicks where you can

739
00:44:01,760 --> 00:44:05,400
do like a flying kick where you're
doing like a jump and drop kick,

740
00:44:05,480 --> 00:44:08,360
and like smashing zombies off buildings.
So it has like those two things that

741
00:44:08,400 --> 00:44:12,760
I just absolutely love in any game. But then it just has like a

742
00:44:12,760 --> 00:44:15,159
fun combat system, tons of variety
and stuff. So man, I'm so

743
00:44:15,239 --> 00:44:19,320
glad this game dropped on game Pass
and I'm finally playing it because it's just,

744
00:44:19,480 --> 00:44:22,719
uh, it's just like exactly what
I want out of games a lot

745
00:44:22,719 --> 00:44:25,360
of the time, Like I don't
there's so many combat systems that I don't

746
00:44:25,400 --> 00:44:28,639
know what it is. There's so
many reasons, you know, like Shadow

747
00:44:28,639 --> 00:44:30,239
of Mortar for whatever reason, like
that game never really felt great to me,

748
00:44:30,360 --> 00:44:32,599
or like Witcher three when I tried
that, I'm like, nah,

749
00:44:32,679 --> 00:44:37,800
this combat doesn't feel good. And
I think a big thing for me is

750
00:44:37,880 --> 00:44:42,079
having the feedback of your hits on
enemy on enemies. I think that's like

751
00:44:42,079 --> 00:44:45,360
a huge element no matter what the
combat system is. That's such a big

752
00:44:45,400 --> 00:44:47,000
thing for me, Like when you
get a good headshot and it feels great,

753
00:44:47,519 --> 00:44:50,679
or like in Melee, if you're
playing Marth and you get like that

754
00:44:50,760 --> 00:44:52,719
perfect tipper and it has like that
sound effect and it just feels great,

755
00:44:53,239 --> 00:44:55,679
and this game like that, that's
what that's what it's all about. Like

756
00:44:55,719 --> 00:44:59,519
the combat, there's a little bit
of depth. For the most part,

757
00:44:59,559 --> 00:45:04,639
it's just like the satisfaction of ripping
zombies up is like the it seems like

758
00:45:04,719 --> 00:45:07,960
the most the core design element of
this game was making it feel good to

759
00:45:08,000 --> 00:45:12,719
just destroy these zombies, and it's
succeeding in that way. I remember that,

760
00:45:12,800 --> 00:45:15,199
like in all the trailers, they
had some marketing term or they called

761
00:45:15,239 --> 00:45:19,800
it like the flesh system, which
stood for something which was essentially just like

762
00:45:19,840 --> 00:45:22,440
the amount of detail they went in
terms of how you can rip these zombies

763
00:45:22,480 --> 00:45:24,880
up. So apolygic for the graphicness
here, but just like you know,

764
00:45:25,079 --> 00:45:29,239
depending on what weapon you're using,
if it's something that is like a blunt

765
00:45:29,239 --> 00:45:32,679
weapon versus something that's like a blade
or like a crowbar, something that would

766
00:45:32,679 --> 00:45:37,079
like rip open things. Yeah,
but just like ripping off like chunks of

767
00:45:37,159 --> 00:45:40,039
meat from these zombies, or like
sometimes you'll just hack at their arm until

768
00:45:40,079 --> 00:45:44,800
like it's literally hanging on by like
a thread in like a very realistic way,

769
00:45:45,360 --> 00:45:46,159
or just like punching holes in the
side of them, or you can

770
00:45:46,199 --> 00:45:49,960
just like smash their legs out a
bunch and then their legs will just break

771
00:45:50,000 --> 00:45:52,440
off, and then they're just like
crawling at you, ripping off their arms,

772
00:45:52,480 --> 00:45:55,000
and then they can't attack and they
smash you with their head. But

773
00:45:55,079 --> 00:45:59,480
yeah, just like ripping out there
like fucking organs and stuff, like I

774
00:45:59,519 --> 00:46:04,280
know it's really gross stuff, but
it's just like so satisfying just hours in

775
00:46:04,360 --> 00:46:07,159
already I've played like four or five
hours of this game, and just like

776
00:46:07,960 --> 00:46:13,239
it's just continually satisfying. How how
satisfying it just just rip these zombies apart.

777
00:46:13,280 --> 00:46:15,400
And there's different types. There's one
called the shamblers, which are just

778
00:46:15,519 --> 00:46:20,719
really they're just like flesh and bone, like there's barely anything on them,

779
00:46:20,960 --> 00:46:23,400
so them just like one clean swipe
in their arms will just go flying off

780
00:46:23,480 --> 00:46:29,280
or something like. It's just all
built around that. So having an absolutely

781
00:46:29,280 --> 00:46:31,599
great time with this game. I
forget, did you play Dead Island back

782
00:46:31,599 --> 00:46:35,239
in the day? Like I never
played Dead Island at all. No,

783
00:46:35,519 --> 00:46:37,000
the first one was one of the
ones that always eluded me, Like I

784
00:46:37,039 --> 00:46:39,719
wanted to try it, but I
just never got access to it. And

785
00:46:40,079 --> 00:46:44,199
my my big zombie game, like
I played the Dead Risings back in the

786
00:46:44,280 --> 00:46:47,920
day, right, and then Dead
by Daylight would be like peak zombie.

787
00:46:49,159 --> 00:46:52,559
I guess experience for me. Well, leffot deads in that category. Yeah,

788
00:46:52,639 --> 00:46:54,719
maybe that's a side quest in and
of itself. Just great zombie games,

789
00:46:55,159 --> 00:46:59,639
Project Zomboid, Yeah, you got
to product Zomboid exactly. There's a

790
00:46:59,679 --> 00:47:01,960
lot of ones, but Dead by
Daylight was like peak for me because of

791
00:47:02,119 --> 00:47:06,559
what you're kind of elaborate, like
elaborating on there is It wasn't called the

792
00:47:06,559 --> 00:47:09,679
flush system, but just feeling satisfaction
from your hits. And then that one

793
00:47:09,800 --> 00:47:13,960
like if you have a blunt weapon
and you you actually like headshot, like

794
00:47:14,000 --> 00:47:15,880
sometimes their heads will just explode and
it's just just so good. Or if

795
00:47:15,880 --> 00:47:19,639
you have a blade, like it'll
be more of a slicer and you can

796
00:47:19,679 --> 00:47:22,199
just like it's like quicker and you
can just you're just chopping them up.

797
00:47:22,480 --> 00:47:24,559
Like it wasn't as detailed as what
you're laying out there where their organs are

798
00:47:24,599 --> 00:47:28,239
start coming out or their their bodies
are hanging on by a thread. But

799
00:47:29,519 --> 00:47:32,239
I just think that's a better version
of that and I already liked that system,

800
00:47:32,280 --> 00:47:35,400
and that one had kicks as well. You can kind of do a

801
00:47:35,480 --> 00:47:37,400
rough sprinting drop kick, which is
very satisfying. To have it so good,

802
00:47:38,280 --> 00:47:42,559
you must have that in zombie games, the kicks project zomboids, got

803
00:47:42,599 --> 00:47:45,360
it, Oh yeah, you need
to yeah kick them into like fire,

804
00:47:45,440 --> 00:47:49,079
like this game's all about. There's
just like a big water spill on the

805
00:47:49,119 --> 00:47:52,079
ground, so you like throw a
car battery in there and electrifize everyone.

806
00:47:52,239 --> 00:47:53,840
Oh yeah, or you know,
patches of oil all over the place you

807
00:47:53,840 --> 00:47:58,880
can light on fire, or like
big toxic swamp or pools filled with like

808
00:47:58,920 --> 00:48:02,320
toxic water and things like that,
and kicking the zombies into that is obviously

809
00:48:02,320 --> 00:48:06,679
like a big part of the satisfaction. So it's got that part nailed down

810
00:48:06,719 --> 00:48:09,559
for sure. Getting creative with your
kills is like such a big like zombie

811
00:48:09,599 --> 00:48:15,440
game thing where it's like just yeah, like yeah, just getting creative killing

812
00:48:15,480 --> 00:48:19,679
things is probably uh morally questionable,
but the fact that there's zombies makes it

813
00:48:19,719 --> 00:48:24,039
okay. So it's it's fun when
you get those combo effects. There's another

814
00:48:24,079 --> 00:48:27,960
thing too, where sometimes if you
get I don't even know what triggers it,

815
00:48:27,960 --> 00:48:30,039
but you'll get like a special kill
on a zombie that like triggers some

816
00:48:30,159 --> 00:48:32,719
slow mo. Of course, when
these zombies when you destroy them, like

817
00:48:32,760 --> 00:48:36,960
they'll bust open with things you can
pick up, like collectibles, or they'll

818
00:48:37,000 --> 00:48:39,360
drop like candy bars that you can
heal with. But one combo that I've

819
00:48:39,360 --> 00:48:44,320
gotten a few times is like smashing
some zombie slow mo. They're like flying

820
00:48:44,360 --> 00:48:46,599
through the air. They drop like
an energy drink, and I grab the

821
00:48:46,719 --> 00:48:50,679
energy drink mid air and there's like
this whole animation of drinking. It just

822
00:48:50,719 --> 00:48:53,039
like gives you health. But it's
just it's so cheesy, but it's so

823
00:48:53,119 --> 00:48:57,519
satisfying every time you do it.
Even if I don't need the healing,

824
00:48:57,599 --> 00:49:00,000
I still like try and do it
just for the cool humbo element of it,

825
00:49:00,079 --> 00:49:04,679
so it feels great in that way. Another low key thing that I

826
00:49:04,679 --> 00:49:07,000
really enjoy this was something that was
great in Breath the Wild was like the

827
00:49:07,079 --> 00:49:10,920
weapon durability system, which I know
is people are on different sides of that,

828
00:49:10,960 --> 00:49:14,559
whether they're like or not. I
am a fan of that system in

829
00:49:14,559 --> 00:49:15,920
that game. But one thing I
really like too is in that game,

830
00:49:15,960 --> 00:49:20,800
if you like use your last weapon
strike before it breaks on an enemy,

831
00:49:20,840 --> 00:49:23,280
will like smash into a million pieces
into the enemy and deal bonus damage,

832
00:49:23,280 --> 00:49:27,079
which is like a satisfying way to
like, yes, your weapon broken,

833
00:49:27,079 --> 00:49:29,679
you're losing a weapon, but you're
getting like bonus damage out of It's kind

834
00:49:29,679 --> 00:49:31,400
of like a nice system. And
this game has a similar thing to it

835
00:49:31,440 --> 00:49:35,480
as well, where it just feels
good when you break a weapon on an

836
00:49:35,599 --> 00:49:38,039
enemy, and the weapon variety is
great, Like there's all sorts of just

837
00:49:38,079 --> 00:49:42,679
you know, like lead pipes and
crowbars and all those basic things. But

838
00:49:42,679 --> 00:49:45,400
then you get all sorts of different
swords and knives that have different feels to

839
00:49:45,440 --> 00:49:47,920
him, and they all, like
I said, like kind of destroy zombies

840
00:49:47,960 --> 00:49:52,559
in different ways. I got like
some fucking wolverine clause that I equipped with

841
00:49:52,559 --> 00:49:57,239
like electricity, so I'm just ripping
open enemies as like a wolf electrified wolverine,

842
00:49:57,760 --> 00:50:00,639
just huge like fire axes and stuff. It's all it's all melee weapons,

843
00:50:00,840 --> 00:50:04,400
which I like, I'm sure I
knew that from the trailers, but

844
00:50:04,440 --> 00:50:06,440
I kind of forgot about it.
But yeah, there's no guns, so

845
00:50:06,480 --> 00:50:08,880
it's all about melee combat system and
it's where you know, a lot of

846
00:50:08,880 --> 00:50:13,119
people were like, oh man,
I'm not not excited for Indiana Jones game

847
00:50:13,159 --> 00:50:15,880
because it's like a first person melee
combat game. I don't think that works.

848
00:50:15,920 --> 00:50:19,440
But then I like to those people
that say, go play some Dead

849
00:50:19,480 --> 00:50:22,880
Island too, because like it can
be a really satisfying system and there's an

850
00:50:22,880 --> 00:50:25,119
element to it where there's not too
much information because you can't see behind you

851
00:50:25,159 --> 00:50:29,639
and whatnot, but it works really
well. You have like a very like

852
00:50:29,760 --> 00:50:34,000
quick dash which helps you like dodge
but also just get around the battlefield a

853
00:50:34,000 --> 00:50:36,960
bit more, and that feels really
great, Like it's just super quick.

854
00:50:37,440 --> 00:50:40,800
When I was playing this game,
Kirkland just was listening to some music on

855
00:50:40,800 --> 00:50:45,000
the side Spotify, and Murder on
the Dance Floor came on, like this

856
00:50:45,079 --> 00:50:47,400
sult burn song and it was like
it was perfect for this game, just

857
00:50:47,440 --> 00:50:52,239
like this tongue in cheek like cheesy
zombie slashing thing. It was. It

858
00:50:52,280 --> 00:50:54,840
was the perfect song to come on
while I was going through Beverly Hills.

859
00:50:54,840 --> 00:51:00,239
It was. It was amazing.
I I think there's a couple of critiques

860
00:51:00,239 --> 00:51:04,440
I have for sure, Like I
think one thing that's kind of weird with

861
00:51:04,440 --> 00:51:07,239
this game is it's like this is
a co op game as well. At

862
00:51:07,239 --> 00:51:09,039
some point you unlock co op and
I've only played on my own so far,

863
00:51:09,159 --> 00:51:14,199
but there's part of it where it's
seens where I'm seeing like, man,

864
00:51:14,199 --> 00:51:15,519
there's no way you fail to do
this area now, like they want

865
00:51:15,519 --> 00:51:17,360
you to either replay the levels or
I don't know, if this would be

866
00:51:17,440 --> 00:51:20,920
something like a co op you would
more do. But there is a weird

867
00:51:20,920 --> 00:51:23,760
difficulty curve where there's like, you
know, a critical path, and on

868
00:51:23,800 --> 00:51:27,239
the critical path, all the zombies
will be like around your level, so

869
00:51:27,280 --> 00:51:29,679
it's manageable, you can do it, but then there's like things off on

870
00:51:29,719 --> 00:51:32,320
the side where it'll just be zombies
that have like a skull on their head,

871
00:51:32,320 --> 00:51:36,480
which means they're just like way above
your level. And this happens like

872
00:51:36,480 --> 00:51:37,639
a lot you'll bump into these,
so it's like, I don't know,

873
00:51:37,679 --> 00:51:40,360
am I supposed to come back to
this area later? Am I supposed to

874
00:51:40,400 --> 00:51:43,559
replay this level in like a new
game plus sort of way. It just

875
00:51:43,559 --> 00:51:47,960
seems like why is this area even
here or accessible if I can't go there,

876
00:51:47,960 --> 00:51:51,280
And the way they're making it inaccessible
is by just putting like a high

877
00:51:51,320 --> 00:51:53,039
level zombie there who just literally one
shots to you. Like I haven't not

878
00:51:53,119 --> 00:51:57,079
been one shot by these by these
zombies. So that's like a weird part

879
00:51:57,119 --> 00:51:59,760
of it where I just want to
take my time and explore every last nook,

880
00:51:59,760 --> 00:52:02,079
and but it's kind of like disincentivizing
me to do that, so that's

881
00:52:02,159 --> 00:52:07,199
kind of weird. And then a
lot of like this door opens from the

882
00:52:07,239 --> 00:52:08,840
other side, you know, you
see that all times and games are unlocking

883
00:52:08,880 --> 00:52:13,119
shortcuts and whatnot. But I just
and this is a stupid point, because

884
00:52:13,119 --> 00:52:15,480
like every game would be better as
an immersive sim or more immersive sim elements,

885
00:52:15,519 --> 00:52:19,599
but I just wish this game had
a bit more of that element of

886
00:52:19,639 --> 00:52:22,519
like exploring or like I don't know, like the combat feels really great,

887
00:52:22,519 --> 00:52:25,679
I wish there was the movement.
The movement feels pretty good, but you

888
00:52:25,760 --> 00:52:30,159
can't really like get around things in
different orders. Like it's very linear in

889
00:52:30,199 --> 00:52:31,719
the way you're supposed to go through
a certain house or something, and so

890
00:52:32,559 --> 00:52:35,719
I don't know, there's all sorts
of locked doors or lock things I haven't

891
00:52:35,719 --> 00:52:37,440
been able to get through, and
then a lot of them are just like,

892
00:52:37,480 --> 00:52:38,960
oh, I just walk through this
place and then I can escape through

893
00:52:38,960 --> 00:52:42,400
here quicker on the way out.
So it was something I wish there was

894
00:52:42,400 --> 00:52:44,760
a bit more freedom in how you
can explore. And there's certain things it's

895
00:52:44,760 --> 00:52:45,920
like, oh, I clearly could
jump over this, but there's like an

896
00:52:45,920 --> 00:52:49,800
invisible wall here because I'm not supposed
to go that way, even though like

897
00:52:49,800 --> 00:52:52,039
I could just walk around this block
slightly and get to that same spot.

898
00:52:52,119 --> 00:52:55,760
So it feels weird in the way
they're like arbitrarily gating me off from certain

899
00:52:55,760 --> 00:53:00,000
things. But maybe when I beat
the game and I see what the replayability

900
00:53:00,039 --> 00:53:01,360
element of it is, like whether
it's a new game plus or you can

901
00:53:01,400 --> 00:53:06,119
just go back to those previous areas
and do side quests and whatnot. I'm

902
00:53:06,159 --> 00:53:08,199
not sure how that will work,
but I feel like that's something I wish

903
00:53:08,320 --> 00:53:10,960
it had a bit more of,
But honestly, I don't know if it

904
00:53:12,000 --> 00:53:15,400
really matters, Like it's these are
just like minor nitpicks. And then I

905
00:53:15,480 --> 00:53:17,119
also just feel like there'sn't really a
consequence of dying in this game, and

906
00:53:17,119 --> 00:53:22,400
I think that's because it even as
a single player game, it feels like

907
00:53:22,480 --> 00:53:24,480
a co op game, and the
way that you just like quickly respawn nearby

908
00:53:25,360 --> 00:53:29,159
enemies like still have their same amount
of health, and it's like you didn't

909
00:53:29,199 --> 00:53:31,480
really lose anything, So it's it's
and even if you're in like a boss

910
00:53:31,480 --> 00:53:34,800
fights like you don't have to restart
the boss fight from scratch, which,

911
00:53:34,920 --> 00:53:37,679
once again like I want this,
but it just feels like it doesn't really

912
00:53:37,719 --> 00:53:38,960
matter if you die in this game, And so I wonder if, like

913
00:53:38,960 --> 00:53:43,159
in co op, if it's like
you're more saving your teammates by like picking

914
00:53:43,159 --> 00:53:45,440
them up, you know, like
go over there and hit X whatever.

915
00:53:45,760 --> 00:53:49,119
I don't know how that system really
works exactly, but it's a bit janky

916
00:53:49,159 --> 00:53:51,840
the way it works on single player. But you know, the most important

917
00:53:51,840 --> 00:53:54,880
thing here is like the minutes to
minute gameplay of ripping up zombies in that

918
00:53:54,920 --> 00:53:59,159
part is like an absolute ten and
oh ten and lives up to the hype

919
00:53:59,159 --> 00:54:01,840
that from all the trains and stuff. So yeah, I really really enjoying

920
00:54:01,840 --> 00:54:04,800
this game. I highly recommend.
I don't know if it's on PC game

921
00:54:04,800 --> 00:54:07,400
Pass, but definitely on console game
Pass. Definitely definitely worth checking out.

922
00:54:08,079 --> 00:54:10,840
I guess. Another my thing is
like the co op unlocks after like an

923
00:54:10,840 --> 00:54:14,800
hour into the games. That's I
hate when games do that, Like,

924
00:54:14,840 --> 00:54:16,519
come on, let me play with
my friends right from the start if I

925
00:54:16,519 --> 00:54:21,280
want to, because me and Taylor
and Traps were talking about maybe jumping in,

926
00:54:21,320 --> 00:54:22,639
but it's kind of awkwards, then
okay, we all have to play

927
00:54:22,639 --> 00:54:24,800
for like an hour an hour and
a half on our own before we unlock

928
00:54:24,840 --> 00:54:29,079
that ability, so it's just kind
of jank in that way. So they

929
00:54:29,079 --> 00:54:30,679
said it's on game Pass though,
because I just feel like it'll be more

930
00:54:31,199 --> 00:54:34,719
i mean accessible for people that want
to do co op, even though you

931
00:54:35,239 --> 00:54:38,599
are kind of forced to play an
hour by yourself, but just being accessible

932
00:54:38,639 --> 00:54:43,880
in that sense, because I mean
most games that have co op are more

933
00:54:43,880 --> 00:54:46,639
fun with co op, yeah,
like with friends, So I think it'll

934
00:54:46,679 --> 00:54:50,880
work for them too. I know
for me personally, like with how much

935
00:54:50,880 --> 00:54:52,920
I'm enjoying it right now, I
know they're like a DLC came out at

936
00:54:52,920 --> 00:54:55,480
some point, like I'll probably buy
the DLC, which is like twenty bucks,

937
00:54:55,480 --> 00:54:58,639
maybe thirty bucks or something, since
I didn't have to pay for the

938
00:54:58,679 --> 00:55:00,239
game proper, which maybe that that's
the price I would have paid for the

939
00:55:00,239 --> 00:55:04,000
game when it went on sale to
a certain extent. But it's like,

940
00:55:04,000 --> 00:55:06,599
I don't know, I'm probably gonna
buy this DLC just get access to a

941
00:55:06,599 --> 00:55:08,840
couple more levels, and I'm sure
they have new weapons and zombie types when

942
00:55:08,880 --> 00:55:14,320
you unlock that certain stuff too.
But yeah, no, really really enjoying

943
00:55:14,320 --> 00:55:20,679
that game, so shout outs to
that. Let's move on to Well,

944
00:55:20,719 --> 00:55:22,159
it's gonna be a short segment,
but there was a Nintendo Direct. It

945
00:55:22,199 --> 00:55:25,440
was a partner direct, so it
wasn't like Nintendo showing off any first party

946
00:55:25,480 --> 00:55:29,760
stuff. It was just like third
third party games coming to the platform.

947
00:55:30,320 --> 00:55:31,320
Just have a couple of highlights from
here. We're not gonna break down this

948
00:55:31,320 --> 00:55:35,280
whole thing because honestly I watched it, and there's a couple of cool things,

949
00:55:35,320 --> 00:55:37,039
like a couple three DS games that
obviously that store is closed and now

950
00:55:37,159 --> 00:55:39,920
they have like ports to Switch,
which is cool. There was a new

951
00:55:39,960 --> 00:55:43,760
monkey Ball game which looks awesome,
has like a battle rayal mode if you're

952
00:55:43,760 --> 00:55:45,960
into that, Like it looks really
fun. But the two big things for

953
00:55:46,079 --> 00:55:51,920
sure were they finally got like confirmation
that Grounded and Pentiment are coming to Switch,

954
00:55:52,039 --> 00:55:54,760
which we kind of saw coming and
knew were happening from Xbox and these

955
00:55:54,800 --> 00:55:58,840
confirmations, but there they go.
The first crop of Xbox games on other

956
00:55:58,840 --> 00:56:02,519
platforms are officially here. Pentment I
think is out now, and then Grounded

957
00:56:02,599 --> 00:56:07,639
is coming on April sixteenth. And
then they also confirmed along with this that

958
00:56:07,880 --> 00:56:10,159
those games are coming to PS four
and PS five as well. I guess

959
00:56:10,159 --> 00:56:13,880
Pentiment maybe already out there, and
then Grounded is gonna be at the same

960
00:56:13,920 --> 00:56:15,920
release date. And then along with
that this has been from the direct but

961
00:56:16,000 --> 00:56:19,960
then Xbox confirmed that, yeah,
see if Thieves and High five Rush are

962
00:56:20,000 --> 00:56:22,840
those other games, and those are
only coming to PS five, So I

963
00:56:22,840 --> 00:56:25,280
guess they're just higher fidelity, weren't
working on the old Gen and weren't working

964
00:56:25,320 --> 00:56:30,159
on the Switch. I'm sure when
the Switch to Switch sequel comes out later

965
00:56:30,199 --> 00:56:32,920
this year next year that those games
will get ported to that as well.

966
00:56:32,920 --> 00:56:36,599
But there you go. Those are
the four Xbox games which were highly rumored.

967
00:56:36,599 --> 00:56:39,159
Those are gonna be the ones.
They are officially here. But yeah,

968
00:56:39,159 --> 00:56:42,880
I'm curious that Kirkland has a I
mean, I guess these games are

969
00:56:42,880 --> 00:56:45,800
on PC. You could have played
them already, but any interest in these

970
00:56:45,800 --> 00:56:49,440
now that they're elsewhere and maybe a
bit more easily accessible. Pentiment and Grounded,

971
00:56:49,440 --> 00:56:53,079
specifically Grounded for sure has been one
that I've just been interested in.

972
00:56:53,119 --> 00:56:57,239
It seemed like that was the one
that you and Taylor are playing right where

973
00:56:57,280 --> 00:57:00,079
It's it's like, honey, yeah, we kids, we played it a

974
00:57:00,079 --> 00:57:02,000
while ago in early access. I'm
trying to remember if we played when it

975
00:57:02,000 --> 00:57:04,519
went at one point. Oh,
but yeah, that was that was my

976
00:57:04,519 --> 00:57:07,280
game the year twenty twenty two.
I fucking love that game. It's great,

977
00:57:07,280 --> 00:57:10,760
It's awesome. I mean just yeah, getting getting access to a great

978
00:57:10,760 --> 00:57:15,239
game, I think is never a
bad thing. And Pentiment has been one

979
00:57:15,280 --> 00:57:19,519
that I feel like I just keep
hearing you talk about it, and I'm

980
00:57:19,679 --> 00:57:22,760
just interested in it for that sense. So definitely going to be keeping an

981
00:57:22,800 --> 00:57:27,199
eye on that one. And I
feel like I'm mostly probably due to my

982
00:57:27,280 --> 00:57:31,119
hardware just focusing more on PlayStation gaming
these days. My PCs it's getting near

983
00:57:31,159 --> 00:57:35,599
the end of its life. It's
it's still cooking. But uh yeah as

984
00:57:35,639 --> 00:57:38,519
well it's cooking. I don't think
you want that for computer. It's it's

985
00:57:38,519 --> 00:57:40,599
not dead, I guess, is
what I what I should have said.

986
00:57:40,639 --> 00:57:45,199
But yeah, I like I like
that fact. Just just have games accessible

987
00:57:45,239 --> 00:57:47,039
to everything, you know. I
was just talking about Hell Divers. I

988
00:57:47,079 --> 00:57:51,280
wish it was on Xbox just to
be able to play with other like Xbox

989
00:57:51,360 --> 00:57:55,480
members. But yeah, one thing
I'm looking up right now is I mean

990
00:57:55,599 --> 00:58:01,719
Xbox is big and trying to incentivize
cross play and it looks like, yeah,

991
00:58:01,719 --> 00:58:06,239
it looks like Grounded will of cross
play with PlayStation and Switch as well,

992
00:58:06,280 --> 00:58:08,280
so all those are connected, which
is great because that is a really

993
00:58:08,280 --> 00:58:12,440
fun co op game. You know, it's funny when they when they even

994
00:58:12,760 --> 00:58:15,679
when there's rumors of Grounded coming to
Switch, I'm like, you know,

995
00:58:15,760 --> 00:58:17,920
it's not It's not like a Horizon
Zero now. It's not like the highest

996
00:58:19,079 --> 00:58:22,079
quality in terms of visual capability,
but there's some lighting and some visuals in

997
00:58:22,159 --> 00:58:28,599
Grounded that are fucking fantastic and amazing
and better than anything I've ever seen on

998
00:58:28,599 --> 00:58:32,239
a Switch. And when I was
watching this trailer for the Switch, yeah,

999
00:58:32,280 --> 00:58:37,280
it looks like they fucking went like
lowest possible PC settings on this thing.

1000
00:58:37,400 --> 00:58:39,960
Some of like the backgrounds, particularly
when you look out and see like

1001
00:58:40,000 --> 00:58:44,679
the other yards in the background,
it's like you can count the polygons on

1002
00:58:44,719 --> 00:58:46,400
it, and the lighting seems like
a way down grade. Like one of

1003
00:58:46,480 --> 00:58:51,400
the most beautiful things in any game
ever is Grounded. When like morning,

1004
00:58:51,400 --> 00:58:53,880
when it's like sunrise, the sun's
like just rising over the houses. It's

1005
00:58:53,920 --> 00:58:58,519
kind of like that orange, bright
yellow. You can see the dew on

1006
00:58:58,559 --> 00:59:02,480
the grass. Like lighting up is
absolutely beautiful. Now the character models are

1007
00:59:02,519 --> 00:59:06,280
like lower and so it doesn't seem
like that's taken much of a hit for

1008
00:59:06,320 --> 00:59:07,960
Switch, which is great, but
yeah, it seems like in general they've

1009
00:59:07,960 --> 00:59:13,719
had to make some cuts here there
to make the Switch version work. So

1010
00:59:13,719 --> 00:59:16,840
hopefully it runs well. I have
to imagine it's locked on thirty frames,

1011
00:59:16,880 --> 00:59:22,079
but hopefully that works nicely locked in
with other consoles on the cross play there.

1012
00:59:22,480 --> 00:59:29,679
I do really want that game in
a mobile setting because I feel like

1013
00:59:29,719 --> 00:59:31,880
there's a lot of parts grounded where
there's so many different things you can do

1014
00:59:31,920 --> 00:59:35,519
in that game, but a lot
of it is like maybe pretty grindy of

1015
00:59:35,599 --> 00:59:37,639
just like getting certain resources, and
so I feel like it would be good

1016
00:59:37,679 --> 00:59:40,000
to have on the Switch in that
way, just play while you're watching TV

1017
00:59:40,119 --> 00:59:43,800
or something, just grind away on
something, and then when I want to

1018
00:59:43,800 --> 00:59:47,360
do something that's more intensive and play
on Xbox on the big screen, when

1019
00:59:47,360 --> 00:59:51,559
I'm going to do a certain quest
or something, and I'm guessing it has

1020
00:59:51,559 --> 00:59:54,199
crossed progression too, so hopfully I
can bring my save over. But yeah,

1021
00:59:54,400 --> 00:59:58,880
hopefully that stuff all works. And
yeah, people should check that game

1022
00:59:58,880 --> 01:00:01,599
out because it's just amazing and since
it even went one point. Oh,

1023
01:00:01,639 --> 01:00:06,280
it's got two huge updates or maybe
one huge update where people can make custom

1024
01:00:06,280 --> 01:00:08,880
maps. They highlighted this in the
switch trailer as well. So custom maps,

1025
01:00:08,920 --> 01:00:13,960
custom levels I've done, like jumping
puzzle maps, and there's like puzzle,

1026
01:00:14,000 --> 01:00:15,880
there's different kind of challenge room maps
that people have made. It's all

1027
01:00:15,960 --> 01:00:20,320
sorts of cool stuff there that hopefully
that I'm sure works well with the cross

1028
01:00:20,360 --> 01:00:22,519
platform too, or even Switch Day
one. You'll have a bunch of things

1029
01:00:22,519 --> 01:00:27,639
you could just download right away because
people have made them on PC or Xbox

1030
01:00:27,679 --> 01:00:30,280
and whatnot. And yeah, so
hopefully people go check that out. It's

1031
01:00:30,280 --> 01:00:32,840
a great game Pentiment as well.
Pentment doesn't seem like they would need to

1032
01:00:32,880 --> 01:00:37,079
make any sort of cuts here there
to make it work on a Switch.

1033
01:00:37,119 --> 01:00:40,440
It's a pretty like visual novel for
the most point and click adventure sort of

1034
01:00:40,440 --> 01:00:44,159
games. So hopefully that works well. And then yeah, it's cool to

1035
01:00:44,159 --> 01:00:46,559
see see if Thieves and High Fire
Rush coming. Those are coming March and

1036
01:00:46,639 --> 01:00:50,320
April for all these games, Pentment, like I said, already out So

1037
01:00:50,800 --> 01:00:52,360
I don't know, did you have
any thoughts on that in general? Since

1038
01:00:52,360 --> 01:00:57,280
you missed some of that news discussions
the last few weeks of Xbox bringing some

1039
01:00:57,320 --> 01:01:00,199
of their first party games to these
rival platforms, any any hot takes or

1040
01:01:00,360 --> 01:01:06,440
takes on that at all, Nothing
really hot take wise. I guess that's

1041
01:01:06,480 --> 01:01:08,519
like I feel like any idea that
I would have something you guys probably already

1042
01:01:08,519 --> 01:01:13,719
discussed, like just the fact that
maybe sales are down so they need to

1043
01:01:13,760 --> 01:01:16,880
make it more accessible to just other
areas. Like I don't see it really

1044
01:01:16,880 --> 01:01:21,719
as a negative because you're just getting
the post like the potential of great games

1045
01:01:21,760 --> 01:01:23,000
to more gamers, and at the
end of the day, I feel like

1046
01:01:23,039 --> 01:01:27,039
that is not a bad thing,
even if even if you're in some weird

1047
01:01:27,039 --> 01:01:31,000
sphere that like Xbox games should only
be enjoyed by Xbox like owners. I

1048
01:01:31,480 --> 01:01:35,719
think just if you're making great games, make them accessible, and it's it's

1049
01:01:35,760 --> 01:01:38,400
a win across the board for the
players will be getting their hands on something

1050
01:01:38,440 --> 01:01:42,480
that they'll enjoy, and obviously the
people will be making more profits that way.

1051
01:01:42,559 --> 01:01:45,599
So I see it as just a
great idea In general. You can

1052
01:01:45,599 --> 01:01:49,880
always make the arguments that it's like, hey, well, what's incentivizing people

1053
01:01:49,880 --> 01:01:52,039
to get the Xbox for for something
like that. I still think game pass

1054
01:01:52,159 --> 01:01:58,679
is a great boost that Xbox has. So yeah, I overall, I

1055
01:01:58,679 --> 01:02:02,480
think my general thoughts are just positive
across the board for that stuff. Yeah

1056
01:02:02,639 --> 01:02:06,800
yeah, I mean I'm ever since
we've been talking without this for weeks now,

1057
01:02:06,800 --> 01:02:07,920
I'm a big fan of it.
I think it's great I have more

1058
01:02:07,960 --> 01:02:12,760
games for more people, and especially
for Grounded and see if these these community

1059
01:02:13,320 --> 01:02:16,440
driven games co op is a big
feature of them, that'll just mean that

1060
01:02:16,440 --> 01:02:21,519
those games can exist for a lot
longer and hopefully get continue to updates like

1061
01:02:21,559 --> 01:02:23,920
Selfishly for me and Grounded, like
I hope this means that Grounded keeps getting

1062
01:02:23,920 --> 01:02:28,719
more updates and more features added,
because I'll just play that game forever.

1063
01:02:28,760 --> 01:02:30,360
Anytime they do a new update,
I redownload it, or if I still

1064
01:02:30,400 --> 01:02:34,480
have it room for my Xbox,
then I just boot it up again and

1065
01:02:34,519 --> 01:02:36,599
play for a few hours. It's
just one of I haven't even beat the

1066
01:02:36,599 --> 01:02:39,280
main story that game. I gets
such a huge freaking game, so I

1067
01:02:39,280 --> 01:02:44,639
am very happy to have that stuff
too. And then the last thing I

1068
01:02:44,639 --> 01:02:49,679
want to showed out from this direct
was Unicorn Overlord is a game which I

1069
01:02:49,679 --> 01:02:51,719
still fucking hate that title, and
every time I have to say it,

1070
01:02:51,760 --> 01:02:54,639
I just feel I feel angry.
I don't know what I feel. I

1071
01:02:54,679 --> 01:02:58,719
don't like it. But this this
was announced, I want to say,

1072
01:02:58,719 --> 01:03:01,360
in like the Fall Nintendo to that
happened when I forget when it was Tember

1073
01:03:01,360 --> 01:03:06,519
October or something like that. It's
coming out very soon, early March here.

1074
01:03:06,840 --> 01:03:09,360
But with this new showcase of it. They said that there is a

1075
01:03:09,400 --> 01:03:14,360
demo available and I downloaded that and
I've played about an hour and a half

1076
01:03:14,440 --> 01:03:17,360
maybe two hours of it. I
don't even know how to describe the seeing

1077
01:03:17,599 --> 01:03:24,159
exactly. It's definitely a strategy game, kind of top down. The setting

1078
01:03:24,159 --> 01:03:28,239
of it. It feels in the
aesthetic and everything. It feels very much

1079
01:03:28,239 --> 01:03:31,960
inspired by Fire Emblem as its core
as its core inspiration. But the gameplay

1080
01:03:32,079 --> 01:03:38,199
isn't a tactics grid based game.
There is an element where there's an overworld

1081
01:03:38,199 --> 01:03:42,159
and you're moving units around a map, but there isn't a grid element to

1082
01:03:42,199 --> 01:03:44,840
it. However, there is still
a grid in the game. There's like

1083
01:03:44,880 --> 01:03:50,119
you're building little troops of characters,
so you have like a little six six

1084
01:03:50,159 --> 01:03:53,079
square grid and that's where you're like
picking which units are in this I don't

1085
01:03:53,079 --> 01:03:55,880
know what's the word, like a
little legion of characters. I'm sure there's

1086
01:03:55,880 --> 01:03:59,239
a word for that. I can't
think troupe. Whatever it was, Yeah,

1087
01:03:59,320 --> 01:04:00,679
something like that little clan going on
there. And so you can pick

1088
01:04:00,719 --> 01:04:04,239
the positioning and it matters what the
position is. But then the battles still

1089
01:04:04,280 --> 01:04:08,400
aren't like a tactics based thing,
but their positioning does matter. So there

1090
01:04:08,440 --> 01:04:11,840
is elements of that, but it's
taking a different approach to it. The

1091
01:04:11,960 --> 01:04:15,920
combat itself is actually like an auto
battler. So you set up your characters

1092
01:04:15,920 --> 01:04:18,239
in your units, you pick which
one like where they're going on the map,

1093
01:04:18,320 --> 01:04:21,760
and they bump into an enemy.
You can choose any items or whatever,

1094
01:04:21,800 --> 01:04:26,840
and you can choose for them to
fight, and then the battle happens

1095
01:04:26,840 --> 01:04:30,400
on its own, where the characters
will have like a set speed stat I

1096
01:04:30,440 --> 01:04:32,880
guess, and that determines their priority
in terms of who attacks first, if

1097
01:04:32,880 --> 01:04:36,679
they have like certain units will have
maybe like an attack action point and then

1098
01:04:36,719 --> 01:04:40,840
like a passive point. So the
passive point might be something like a heel

1099
01:04:41,039 --> 01:04:44,360
or like maybe a guard sort of
move, and so those things just go

1100
01:04:44,400 --> 01:04:46,199
off in their own order, and
so you can watch them. Eventually you

1101
01:04:46,239 --> 01:04:49,079
get to a point where you can
skip the battles but then when you skip

1102
01:04:49,119 --> 01:04:54,280
the battles like it's still it still
happen, Like it still pauses the game

1103
01:04:54,320 --> 01:04:57,199
for that to happen. And that's
where this is a bit also differs from

1104
01:04:57,199 --> 01:05:00,000
a fire emblem, where the way
you're going over across the world map,

1105
01:05:00,159 --> 01:05:03,039
where there's like, oh there's forest
here, there's like a certain fortress here,

1106
01:05:03,079 --> 01:05:05,639
a city you're trying to defend,
and so you're moving trying to capture

1107
01:05:05,679 --> 01:05:09,840
these points. That all happens in
kind of like a real time way.

1108
01:05:10,079 --> 01:05:13,800
Enemies moving, your unit's moving.
You can pause it to make decisions if

1109
01:05:13,800 --> 01:05:16,000
you like need all that time.
But then like the things slowly the characters

1110
01:05:16,039 --> 01:05:19,119
slowly move around on the world map
and then they bump into each other sort

1111
01:05:19,159 --> 01:05:21,760
of thing. But yeah, then
like the battles, like pause the game.

1112
01:05:21,840 --> 01:05:26,760
Then these battles happen kind of one
at a time. So I don't

1113
01:05:26,760 --> 01:05:29,800
know, I'm describing it poorly,
but that's because it's like a very weird

1114
01:05:30,079 --> 01:05:33,800
It's very weird, but like works
really well. I don't I can't even

1115
01:05:33,840 --> 01:05:36,599
think of a game to really compare
it to in terms of the way the

1116
01:05:36,719 --> 01:05:42,119
combat works and the way these bigger
battles work, but it does feel it

1117
01:05:42,159 --> 01:05:44,880
does feel like it has a pretty
grand scale to it, of like moving

1118
01:05:44,920 --> 01:05:47,159
slowly through these large environments where there's
like, oh, there's a river over

1119
01:05:47,199 --> 01:05:50,800
here, the big forest over here, the units slowly moving around these bigger

1120
01:05:50,880 --> 01:05:54,599
scale. Battles can happen when you
get up to more units in each of

1121
01:05:54,599 --> 01:05:59,639
those little those little troops. But
yeah, it still does feel very like

1122
01:05:59,719 --> 01:06:02,800
Fire definitely feels like the biggest inspiration
for it in terms of the art style,

1123
01:06:02,840 --> 01:06:06,760
in terms of the story, just
being like Kingdom A is waging war

1124
01:06:06,800 --> 01:06:12,400
against Kingdom B, and then Kingdom
sees somehow in between these two kingdoms.

1125
01:06:12,440 --> 01:06:15,760
You know, it's like it's very
generic in the way it starts up.

1126
01:06:15,800 --> 01:06:17,760
But then then again, I would
have said the same thing about Triangle Strategy

1127
01:06:17,719 --> 01:06:19,880
and the way that opens up.
But then by the end of that game,

1128
01:06:19,880 --> 01:06:23,079
that's like one of my favorite game
stories, Like I think it really

1129
01:06:23,239 --> 01:06:26,599
nailed that Game of Thrones the element
to it, And so maybe with more

1130
01:06:26,760 --> 01:06:29,960
time in the tank and getting to
know these characters and kingdoms, maybe the

1131
01:06:30,000 --> 01:06:32,440
same thing would happen for this game, although I'm not quite there yet,

1132
01:06:32,679 --> 01:06:36,480
but yeah, once again, that
Fireblom inspiration is definitely there in terms of

1133
01:06:36,599 --> 01:06:41,239
some of the art style stuff.
And there are certain animations in this game

1134
01:06:41,280 --> 01:06:45,800
Kirkland that are like almost identical to
like battle animations from like the Game Boy

1135
01:06:45,840 --> 01:06:49,480
Advance era, specifically of Firebloom.
Of course that was like sprite pixel art,

1136
01:06:49,800 --> 01:06:55,320
and this is not as like drawn
drawn models and whatnot, but there

1137
01:06:55,320 --> 01:06:58,800
are certain things like the way this
horse unit like runs up and then like

1138
01:06:58,840 --> 01:07:02,760
turns around and slashes, so it's
like identical to the GBA sprite. This

1139
01:07:02,800 --> 01:07:06,800
one little girls like a spear,
the way she like swings her spear and

1140
01:07:06,800 --> 01:07:11,519
like kind of falls off balance once
again identical to like an attack animation from

1141
01:07:11,559 --> 01:07:15,400
GBA. So I guarantee that's like
an inspiration for these developers, even if

1142
01:07:15,440 --> 01:07:19,159
it's not a grid tactics game in
that same way. And then even two,

1143
01:07:19,960 --> 01:07:23,280
like for Fire Emblem, for years, it was like you had your

1144
01:07:23,320 --> 01:07:26,559
three or four starting units, and
one of them was always like a really

1145
01:07:26,599 --> 01:07:30,119
overpowered horse unit who was like way
higher level and could just like trivialize it.

1146
01:07:30,360 --> 01:07:32,000
And if you're a Fire and Bloom
fan, you know that, like

1147
01:07:32,039 --> 01:07:35,280
you don't really want to use that
unit because they usually scale very poorly and

1148
01:07:35,320 --> 01:07:39,639
so you want to give your xpder
like more Lackey units, and if you

1149
01:07:39,679 --> 01:07:42,719
can position correctly, you can get
all that XP. And this has that

1150
01:07:42,760 --> 01:07:44,880
same thing. Or you start with
three or four units, they're all kind

1151
01:07:44,880 --> 01:07:47,079
of weak, but then you have
like one really overpowered horse unit. So

1152
01:07:47,360 --> 01:07:50,920
once again, that inspiration is definitely
there. But yeah, like a really

1153
01:07:50,920 --> 01:07:54,800
interesting game. The art style is
fantastic. I think it looks beautiful,

1154
01:07:54,840 --> 01:07:58,599
The animations look fantastic, and then
when you're in that kind of top down

1155
01:07:59,199 --> 01:08:03,079
world a battle element to it,
it looks so similar to like a Triangle

1156
01:08:03,119 --> 01:08:08,199
strategy or or an Octpath traveler.
It's not pixelar, but it has that

1157
01:08:08,239 --> 01:08:12,960
same sort of vibe to it where
it's like smaller diorama sort of setting and

1158
01:08:13,000 --> 01:08:17,319
the lighting and whatnot. So yeah, I feel like I'm describing this game

1159
01:08:17,319 --> 01:08:19,880
in a poor way just because it's
hard to describe. But I think if

1160
01:08:19,880 --> 01:08:23,760
you watch a trailer or two,
watch a gameplay preview, I mean,

1161
01:08:23,840 --> 01:08:26,119
check out the demo. It's a
free demo on Switch, so you can

1162
01:08:26,119 --> 01:08:30,840
go check it out there. It's
a really weird and interesting game. I'm

1163
01:08:30,039 --> 01:08:32,000
I'm on the fence if I want
to pick it up. Just because once

1164
01:08:32,000 --> 01:08:35,680
again, it's like an eighty bucks
ninety almost one hundred when you get the

1165
01:08:35,680 --> 01:08:39,920
taxes in there, So it's expensive, but ABS have to playing some of

1166
01:08:39,960 --> 01:08:42,359
the demo, and like there's still
more of this demo I can play after

1167
01:08:42,359 --> 01:08:43,960
like an hour and a half,
two hours. It's a long demo.

1168
01:08:45,000 --> 01:08:46,319
It's on the wish list, and
so I think when it goes on sale

1169
01:08:46,359 --> 01:08:48,800
to a certain degrees when I'll pick
it up and check it out. But

1170
01:08:48,920 --> 01:08:55,079
yeah, it's it's really cool and
weird and interesting and unique. I like

1171
01:08:55,119 --> 01:08:58,680
the auto battler part of it.
I think that's an interesting element to throw

1172
01:08:58,760 --> 01:09:00,680
on top of this because there's still
in terms of how you're planning and positioning

1173
01:09:00,680 --> 01:09:04,439
them units and giving them equipment and
I'm sure leveling them up and stuff.

1174
01:09:04,479 --> 01:09:09,680
I haven't leveled up many characters in
this demo. But yeah, really cool

1175
01:09:09,760 --> 01:09:13,720
and weird game that I'm surprised works
as well as it does, considering that

1176
01:09:13,760 --> 01:09:15,920
it's seems to be pulling from a
lot of different genres all at once.

1177
01:09:16,199 --> 01:09:21,079
Yeah. I obviously just like could
tell the fire Embum inspirations from the aesthetic

1178
01:09:21,079 --> 01:09:24,600
and everything, but my main question
was going to be just how the gameplay

1179
01:09:24,640 --> 01:09:27,600
actually is, and the fact that
it's an auto battler is pretty interesting,

1180
01:09:27,640 --> 01:09:30,600
and obviously it's a completely different type
of strategy that you kind of have to

1181
01:09:30,600 --> 01:09:33,359
bring in, but strategy nonetheless.
M yeah, it was hard to Like,

1182
01:09:33,399 --> 01:09:38,039
I in the second or third battle, like one of my units died,

1183
01:09:38,800 --> 01:09:41,359
and it doesn't seem like they die
permanently. I don't know if that's

1184
01:09:41,399 --> 01:09:44,159
always a thing or just in the
demo or just in the early tutorial levels.

1185
01:09:44,239 --> 01:09:45,960
Not too sure, but yeah,
like even in like a couple hours

1186
01:09:46,000 --> 01:09:49,680
in, like there was still just
tutorialization every five seconds. Like there's tons,

1187
01:09:50,319 --> 01:09:55,039
tons to learn in this game.
It is definitely overwhelming. I'm curious

1188
01:09:55,079 --> 01:09:59,840
if it does have that triangle strategy
like character growth part of it that I

1189
01:10:00,000 --> 01:10:02,199
really liked about that game, in
terms of everyone having their say and these

1190
01:10:02,199 --> 01:10:04,479
big decisions that happened in the story. I thought that was such a cool

1191
01:10:04,520 --> 01:10:09,039
part of that game. So I
don't know how this is gonna. I

1192
01:10:09,079 --> 01:10:12,600
don't have its equivalent sort of system
to it, but yeah, really really

1193
01:10:12,640 --> 01:10:15,199
cool game. Seems like there is
some sort of open worldly like exploration element

1194
01:10:15,239 --> 01:10:18,520
to it, So it seems like
the world map is much more fleshed out

1195
01:10:18,560 --> 01:10:23,880
than like a fire Amblumware a Triangle
strategy has done, or even Final Fantasy

1196
01:10:23,920 --> 01:10:28,960
Tactics like it seems like it's much
more of like a one continuous world that

1197
01:10:29,000 --> 01:10:30,600
you're exploring. So I don't know
how that'll work in the grand scheme of

1198
01:10:30,640 --> 01:10:34,039
things, but yeah, really interesting
game. Then the last, once again,

1199
01:10:34,079 --> 01:10:38,359
that's Unicorn Overlord. Don't forget the
title, don't forget the name.

1200
01:10:38,399 --> 01:10:41,760
But I'm excited to hear other people
who pick this up and check it out.

1201
01:10:41,920 --> 01:10:44,920
I want to just hear other people's
opinions on it and hear how it

1202
01:10:45,000 --> 01:10:47,319
develops and grows as you get deeper
in the game, because, like I

1203
01:10:47,319 --> 01:10:49,399
said, it's a lot all at
once, and if a game keeps kind

1204
01:10:49,399 --> 01:10:53,520
of unfolding this cool new mechanics,
I think it could be an all time

1205
01:10:53,560 --> 01:10:57,319
great Like it definitely seems capable of
that, Like beautiful visuals, great music,

1206
01:10:57,640 --> 01:11:00,960
voice acting seems solid in there.
It's got it all. Really cool

1207
01:11:00,960 --> 01:11:05,239
game. Yes, yeah, there's
nothing else from the direct from you,

1208
01:11:05,319 --> 01:11:08,279
right, so we can move on
to our Yeah, we can move on.

1209
01:11:08,479 --> 01:11:12,439
Yeah, our last last topic here
is this has been heavily rumored.

1210
01:11:13,119 --> 01:11:16,239
Eldon Ring DLC. Is it happening
people I've seen on Reddit and stuff like

1211
01:11:16,560 --> 01:11:19,199
ooh, Eldon Ring got a new
update on Steam and then it's like a

1212
01:11:19,279 --> 01:11:24,399
huge update and there's like files for
DLC and stuff, and people are freaking

1213
01:11:24,439 --> 01:11:28,439
out. But it finally got confirmed
along with the trailer Eldon Ring Shadow of

1214
01:11:28,479 --> 01:11:30,800
the urd Tree is going to be. It seems like maybe the one and

1215
01:11:30,840 --> 01:11:34,079
only DLC that this game is gonna
get rather than I know, our Souls

1216
01:11:34,079 --> 01:11:36,520
three had like kind of two separate
packs. I think you might have bought

1217
01:11:36,520 --> 01:11:40,640
them at once and then they just
came out separately. Not sure it works.

1218
01:11:40,840 --> 01:11:43,479
I forget. I think Bloodborne was
just one DLC pack, but I

1219
01:11:43,479 --> 01:11:46,000
think this might be just one huge, big DLC for Eldon Ring and then

1220
01:11:46,000 --> 01:11:50,039
they're moving on to the next project
here. But it's coming out June twenty

1221
01:11:50,079 --> 01:11:55,039
first, which that was the first
thing that surprised me, because I feel

1222
01:11:55,039 --> 01:11:58,880
like with every other from game,
like I was looking into it that Bloodbourne's

1223
01:11:58,960 --> 01:12:02,000
DLC came out out like six months
after the game came out. Dark Souls

1224
01:12:02,039 --> 01:12:05,079
had one come out six months and
then like one a year later. By

1225
01:12:05,079 --> 01:12:08,199
the time this comes out, it's
gonna be two and a half years after

1226
01:12:08,279 --> 01:12:12,319
the release of Elder Ring, which
is insane. Makes me wonder if I

1227
01:12:12,319 --> 01:12:14,439
mean, one, I'm sure the
scale is a lot bigger. I mean,

1228
01:12:14,439 --> 01:12:15,680
it's an open world game. Those
other games aren't, so naturally,

1229
01:12:16,039 --> 01:12:18,880
if you're adding new content, it's
probably gonna be a lot bigger. But

1230
01:12:19,600 --> 01:12:24,319
like, also it makes me think
that maybe they hadn't planned or worked on

1231
01:12:24,359 --> 01:12:27,159
this at all until the game came
out, and then they started working on

1232
01:12:27,199 --> 01:12:30,079
it, whereas I'm sure with that
blood Over one that came out six months

1233
01:12:30,159 --> 01:12:34,199
later, like they started something before
the game it self released. So I

1234
01:12:34,199 --> 01:12:36,479
know you haven't played on Ring,
but what did you What do you think

1235
01:12:36,479 --> 01:12:40,039
of this trailer any Did it grab
you anyway and make you want to pick

1236
01:12:40,079 --> 01:12:43,640
up the game? What'd you think? Yeah, it's a it's a beautifully

1237
01:12:43,760 --> 01:12:48,039
terrifying trailer. They from Software has
some of the most unique and terrifying creatures

1238
01:12:48,079 --> 01:12:54,960
and games. The imagery is absolutely
insane, and just just the whole aesthetic

1239
01:12:55,079 --> 01:12:58,319
of Elder Ring in general is beautiful, but in this one with the I'm

1240
01:12:58,359 --> 01:13:02,279
assuming that's the urd tree in the
background, like just such an incredible design

1241
01:13:02,399 --> 01:13:08,079
and like it really just feels like
such a massive world and for like the

1242
01:13:08,119 --> 01:13:10,880
objects in it, but also just
the creatures in it, Like there's some

1243
01:13:11,039 --> 01:13:15,840
massive creatures in here. And I've
never played the game. I played some

1244
01:13:15,960 --> 01:13:18,479
from software games, I can imagine
what the gameplays somewhat like, but just

1245
01:13:18,520 --> 01:13:21,840
like the inclusion of a of a
horse, like that's that's that's a big

1246
01:13:21,880 --> 01:13:28,159
mechanic shift from some of the other
games. But yeah, it looks insane

1247
01:13:28,720 --> 01:13:30,439
obviously, Like it's like a forty
dollars DLC, right, A lot of

1248
01:13:30,439 --> 01:13:36,720
people are fifty. It's yeah,
pretty pretty beefy there. So I mean,

1249
01:13:36,840 --> 01:13:41,760
like from software, I feel like
is seen very positively in the gaming

1250
01:13:41,800 --> 01:13:45,399
realm, so I would expect and
hope that it definitely lives up to the

1251
01:13:45,439 --> 01:13:49,399
price point even more so, and
if this is like the one DLC,

1252
01:13:49,720 --> 01:13:55,319
I think it's even has higher expectations
to deliver for that reason and be basically

1253
01:13:55,319 --> 01:13:59,279
like a point five game almost on
like a Miles Morales type scale, where

1254
01:13:59,279 --> 01:14:02,319
you could like base have a whole
game just about it. But this is

1255
01:14:02,319 --> 01:14:05,840
really exciting because obviously I know a
lot of people that have played the shit

1256
01:14:05,880 --> 01:14:09,479
out of elden Ring. A lot
of people have just done like every single

1257
01:14:09,520 --> 01:14:12,560
character that you could do play through
the game. So they're definitely scratching at

1258
01:14:12,560 --> 01:14:15,279
the bit. As you said,
like two and a half years. In

1259
01:14:15,319 --> 01:14:16,960
my mind, I thought it had
only been like a year and a bit,

1260
01:14:17,159 --> 01:14:23,800
so it's it's pretty crazy time,
is weird. Yeah, No,

1261
01:14:23,960 --> 01:14:26,720
I loved elder Ring. You go
back check out our I think we had

1262
01:14:26,760 --> 01:14:31,479
three like dedicated episodes to elden Ring
and then talking about it else those times,

1263
01:14:31,479 --> 01:14:33,560
two with other people in the game
of the Year stuff. Game up

1264
01:14:33,560 --> 01:14:38,640
a lot in the year of twenty
twenty two. Oh my god, years

1265
01:14:38,640 --> 01:14:41,000
are heard remember at this point.
But yeah, I'm definitely gonna be picking

1266
01:14:41,000 --> 01:14:43,800
this up. It's fifty three dollars. It's expensive for a DLC, but

1267
01:14:43,880 --> 01:14:46,720
I have faith that they're gonna nail
it. They've taken the time. They

1268
01:14:46,760 --> 01:14:51,239
said it's the map size because it's
a new separate map they've said distinctly,

1269
01:14:51,279 --> 01:14:56,159
so I don't know how it'll be
integrated. But they definitely had things like

1270
01:14:56,199 --> 01:14:59,479
that happened with the other I mean, I've only played I guess Dark Soul's

1271
01:14:59,479 --> 01:15:01,239
three Deals. See, I haven't
played the DLC for the other from games

1272
01:15:01,279 --> 01:15:03,640
that I've played, but they said
it's about the size of Limb Grave,

1273
01:15:03,640 --> 01:15:08,119
which is like the opening area in
elden Ring. That's a very big area,

1274
01:15:08,199 --> 01:15:11,600
especially when you factor in the underground
elements. But then also like if

1275
01:15:11,600 --> 01:15:14,720
they just take that area and it's
even more densely packed than Limb Grave,

1276
01:15:14,760 --> 01:15:16,720
then yeah, that's room for a
lot of content there. And just based

1277
01:15:16,760 --> 01:15:21,319
on what we saw in the trailer, like tons of different areas distinct visuals

1278
01:15:21,640 --> 01:15:25,279
within that, so it seems like
they're going all out too in terms of

1279
01:15:25,279 --> 01:15:27,920
what's going on here. And then
yeah, I mean the big thing for

1280
01:15:27,920 --> 01:15:30,680
me is just seeing all these weird
enemy types. Some of them are so

1281
01:15:30,279 --> 01:15:34,960
freaky and dangly. I think Millennia
the Blade of Michel or whatever she's in

1282
01:15:35,000 --> 01:15:39,359
there, is like a big boss
or something new version of her. There's

1283
01:15:39,399 --> 01:15:42,920
that big one that's like a barbic
you don't even know you described it was

1284
01:15:42,960 --> 01:15:47,000
like a big fire. He's like
a big fire cage like campfire essentially,

1285
01:15:47,640 --> 01:15:51,000
like a huge though that looks really
cool. Excited to fight him. So

1286
01:15:53,000 --> 01:15:57,399
you know, with any from game, like I never really replay these games

1287
01:15:57,760 --> 01:16:00,600
and I and even with elden Ring, it's such a answer game. I

1288
01:16:00,640 --> 01:16:03,239
haven't even done everything in it.
But when I rolled credits on it at

1289
01:16:03,279 --> 01:16:05,319
like eighty hours, like, I
was good to put the game down,

1290
01:16:05,319 --> 01:16:10,960
and I haven't booted it up since
then either, So this is really exciting

1291
01:16:10,960 --> 01:16:13,039
for me. I'm definitely gonna pick
this up, jump back in there.

1292
01:16:13,279 --> 01:16:15,760
I hope I can continue my current
character and hopefully the balance will be quite

1293
01:16:15,840 --> 01:16:18,680
right. If it's not, I
don't really want to replay like a ton

1294
01:16:18,720 --> 01:16:21,680
of the game, but I guess
I would replace some of that if I

1295
01:16:21,720 --> 01:16:25,439
needed, like a lower level character. I'm sure they'll nail that, but

1296
01:16:25,520 --> 01:16:29,800
hopefully, hopefully the balance there is
pretty good. But yeah, I'm excited

1297
01:16:29,840 --> 01:16:32,319
to check this out. I don't
even like, I don't even really know

1298
01:16:32,319 --> 01:16:34,159
what the hell's going on with the
story in that game, So I don't

1299
01:16:34,159 --> 01:16:36,880
know if I could be a good
one to break down what's going on here

1300
01:16:36,880 --> 01:16:40,640
with the characters and the lines of
dialogue that I said, that's you know,

1301
01:16:40,720 --> 01:16:43,479
that's another podcast that can help you
with that stuff. I mean,

1302
01:16:43,479 --> 01:16:45,920
I'm sure when the game comes out, I'll bring on some experts like we

1303
01:16:45,960 --> 01:16:48,279
did with Cooper and Dante came on
to break down some of the spoiler stuff

1304
01:16:48,279 --> 01:16:51,119
with me, and they know a
lot more about these games and all the

1305
01:16:51,199 --> 01:16:54,760
what's going on with the lower I'm
more of a surface level guy when it

1306
01:16:54,840 --> 01:16:57,319
comes to it all. But I'm
sure Travis will be picking this up too,

1307
01:16:57,399 --> 01:17:00,600
so we'll definitely be talking about it
on side quest here. But I'm

1308
01:17:00,640 --> 01:17:04,199
excited for it. That one buddy, Uh Brennan, I used to work

1309
01:17:04,199 --> 01:17:10,079
with Massive Massive Souls fan like like
plays those games, like I feel like

1310
01:17:10,119 --> 01:17:12,720
every year he's booting up Dark Souls
three, making up a new character,

1311
01:17:13,079 --> 01:17:15,880
like play the shit out of elden
Ring tuned into the review for sure.

1312
01:17:15,880 --> 01:17:17,479
He like your guys's takes, and
he was telling me he's like, man

1313
01:17:17,479 --> 01:17:20,800
with the Souls games, even Bloodborne, He's like, it always comes down

1314
01:17:20,840 --> 01:17:24,520
to aliens. And I'm like,
that is so strange as being someone on

1315
01:17:24,560 --> 01:17:27,479
like the outside that's never really like
fully dove into these games. But I

1316
01:17:27,880 --> 01:17:30,399
guess that's just a reoccurring thing.
It all comes back to Space Monsters,

1317
01:17:30,399 --> 01:17:33,720
where these games don't really give that
feel at all. But uh, it's

1318
01:17:33,840 --> 01:17:39,560
interesting. There's definitely a fascination of
like the cosmos and the stars and the

1319
01:17:39,600 --> 01:17:43,840
sky, and so I think naturally
it's like something they're coming down. Yeah,

1320
01:17:44,039 --> 01:17:46,399
you're coming down, And yeah,
I think blood Born in particular gets

1321
01:17:46,399 --> 01:17:49,279
like really on the nose of some
of that alien stuff. I'm sure there's

1322
01:17:49,279 --> 01:17:51,359
a lot more that goes beyond my
head, but yeah, even in Elden

1323
01:17:51,439 --> 01:17:55,760
Ring there was some meteors that crashed
down and things happened out of that.

1324
01:17:55,960 --> 01:17:59,199
So yeah, I'm curious to you
how they integrate this into the main game.

1325
01:17:59,279 --> 01:18:00,760
So they I was reading an interview
or two, and they were very

1326
01:18:00,840 --> 01:18:04,479
distinct about, like, this is
a new separate area that you teleport too,

1327
01:18:04,560 --> 01:18:08,119
it is not part of the main
map in any way. And then

1328
01:18:08,239 --> 01:18:11,119
for some reason they just like reiterated
that like five times. I don't know

1329
01:18:11,119 --> 01:18:14,760
why they wanted to make it so
clear that it doesn't exist like on the

1330
01:18:14,800 --> 01:18:19,039
same connected map. So whatever it
is, I'm excited to uh to see

1331
01:18:19,119 --> 01:18:23,680
and check that out. And yeah, just to see those fucking weirdo enemies

1332
01:18:23,680 --> 01:18:26,600
and new abilities and new weapons.
I'm sure all that will be in there,

1333
01:18:26,640 --> 01:18:30,359
so a lot of fun secrets to
check out. So yeah, there

1334
01:18:30,359 --> 01:18:32,520
you go. There's a Eleanering Shadow
of the Urgery coming out June twenty first,

1335
01:18:33,079 --> 01:18:36,640
and yeah, I wonder I'm just
thinking about this right now, but

1336
01:18:36,720 --> 01:18:41,159
like in terms of game awards,
stuff like is that deal se gonna be

1337
01:18:41,159 --> 01:18:44,479
so expansive that it's like a Game
of the Year contender or to be like

1338
01:18:44,520 --> 01:18:47,720
best Ongoing Game or best Uh what
was the one? What was the cyber

1339
01:18:47,720 --> 01:18:54,359
because remember Cyberpunk Phantom Liberty was like
in it was an ongoing game. I

1340
01:18:54,399 --> 01:18:56,760
think the game, yeah, which
was a weird thing for people. So

1341
01:18:56,800 --> 01:19:00,199
I guarantee Eleanoring will break into that
category two with this. I'm sure a

1342
01:19:00,239 --> 01:19:03,399
couple more game awards, even though
it's already got quite a few under it's

1343
01:19:03,399 --> 01:19:06,359
belt there. That'll be cool to
see if it deserves that. Hey,

1344
01:19:06,920 --> 01:19:10,640
yeah, definitely. Oh. Also
I want to mention this. I found

1345
01:19:10,680 --> 01:19:15,479
this strange that if this game has
like a collector's edition, that this DLC

1346
01:19:15,720 --> 01:19:18,239
has like a collector's edition that you
can pre order and stuff like I can't

1347
01:19:18,279 --> 01:19:23,479
remember, I can't remember a DLC
get any of that. Like maybe maybe

1348
01:19:23,479 --> 01:19:26,880
Cyberpunk did it. I could see
that happening. But like if there was

1349
01:19:26,920 --> 01:19:29,960
like a big remaster for a game
then that you know, that could like

1350
01:19:30,000 --> 01:19:31,920
the Last of Us Part two remaster
whatever. I'm sure those game with like

1351
01:19:31,960 --> 01:19:38,079
a new statue and figuring and topeg
and whatever. But I can't think of

1352
01:19:38,119 --> 01:19:41,239
a time where a game is DLC
has gotten a Collector's edition, so I

1353
01:19:41,239 --> 01:19:44,239
think that's cool. But obviously for
a game like this, like that's gonna

1354
01:19:44,279 --> 01:19:47,359
I'm sure that's already sold out,
it More and best Buy all those places.

1355
01:19:49,520 --> 01:19:51,760
Yeah, there you go. Thank
you everyone for listening. I think

1356
01:19:51,760 --> 01:19:56,239
that's all for today, and uh
yeah, we'll be back next week for

1357
01:19:56,359 --> 01:19:58,760
some X Men stuff or if if
that gets booted, then we'll have some

1358
01:19:58,760 --> 01:20:00,159
other fun topics for you. So
what whatever it is, it'll be some

1359
01:20:00,199 --> 01:20:02,399
fun stuff. So thank you every
for listening. We'll see you again next

1360
01:20:02,439 --> 01:20:08,600
time. Bye bye, boehm
