WEBVTT

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You know, we're not a gummy
beer. It's the Internet. You're busy.

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Let's do this for July eighteenth,
twenty twenty two. For the next

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hour or so, let me help
you sort through the world of gaming on

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Game mess Mornings Live with Me Jeff
Grub Today, I didn't put a new

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thing here, so I'm just gonna
say I love you all very much,

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but first please join me and welcoming
today's co host to Game Mess Mornings.

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It's Barrett Courtney from Kind of Funny
Everybody. Barrett, how are you doing,

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Jeff grab I'm doing great today.
Thank you so much for having me

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on the show. I've been actively
listening to all the new iteration of Giant

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bombs, so Yeah Messy Mornings.
I've been trying to keep up to date

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with listening to the Yeah getting messy
every morning. Uh listen to the Giant

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Bomb cast with you on it.
It's been a it's been a cool uh

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iteration of giant bomb in a in
twenty twenty two. I'm very excited to

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uh kind of hang out for a
little bit and uh kind of uh you

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know, get my hands into the
Messy Morning. Yes, Jeff, Yes,

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absolutely, I'm looking forward to it. Yeah, it's been it's been

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fun. It's been going well.
We're just kind of doing our best,

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trying to put out a lot of
stuff, and it's been, uh,

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the response has been great. It's
been it's been really fun though. I'm

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glad you've been listening. It's uh, it's it's weird, like, hey,

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we're gonna put together some shows and
try to figure some stuff out,

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and we're gonna have this morning show
to anchor stuff. And I'm like,

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when I was doing, I'm like, I'm just gonna do it kind of

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funny. He's doing, I'm just
gonna I'm just gonna do kind of funny

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games down and let's just do that. And that's seem to work out pretty

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well exactly. It's it's a good
it's a good basis for a show.

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Yeah. Yeah. Yeah. When
we were like talking about, like,

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hey, we need to we like
we'd like to have something like as a

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daily anchor, it's like it was
kind of hard to think of anything else

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that would just work. It's like, hey, we talk about games every

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day. That makes sense, right, so let's do it. But yeah,

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I don't know. We were coming
into a Monday it's like I never

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know like that transition, like,
Okay, what do we talk about because

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there's like usually not a lot of
news happening on the weekend. There's enough

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today. But did you do anything
fun on the weekend? Well, here's

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the thing, Jeff Grub. Yeah, I had a pretty nice weekend.

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You know, hung out with my
dog a lot. That's why, you

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know, the weekends are spent taking
her on outings and and things of that

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nature. Played a lot with my
steam deck this weekend. First, I

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got it last week, so I
got it in the middle of like a

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really busy work week, so I
didn't really like get a lot of like

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actual like just like sit down time
with it for like a long extended period

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of time. So I got to
play around with that, doing some cybercrime

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on the steam deck, which is
great. But here's the thing, Jeff

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Grub. For those who don't know
me, I'm Barrett Courtney from kind of

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Funny. I'm a technical director kind
of Funny, So that means I'm the

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guy usually on the other side of
the podcast making sure everybody looks great,

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sounds great, making sure the podcast
is recording all that stuff all and everything

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exactly exactly everything Jeff Grubb is doing
while hosting at the same time, you

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know, which is which is?
Yeah, exactly, And so you might

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be wondering, oh, like you
are, do you have insider knowledge,

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Barrett, Like do you have,
like you know, tenured history in journalism

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in this industry? The answers know, I'm pretty much like a professional peanut

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gallery on the on you know,
the kind of funny x cast games cast

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ps, I love you xox so
you canna kind of hear me, like

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butt into conversations and give my two
cents. And so you might be wondering,

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well, Barrett, than why are
you on this new show about video

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games? And that's because of one
thing and one thing only. I want

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to call out Jeff Grub for something. So I started this game. I

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saw you playing this, all right, go ahead. I played a little

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game on the switch at first called
Neon White sure possibly indie game in the

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year and yeah, and so I
played it there didn't skip any of the

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story like you heathens like you and
Andy Cortez to skip it, press an

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F to skip in through the cut
scenes and stuff like that. But here's

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the thing. No one else is
playing on the Nintendo Switch. So the

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only leaderboard that I have to go
up against on the Switch is the worldwide

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leader boards, where I did have
like some of the number ones for some

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of the levels and stuff like that. And I kept hearing Big Game about

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Andy your times, Dan Reicherts,
and so I was like, you know

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what, I'm gonna get the game
on Steam. I'm gonna get used to

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mouse and keyboard for the first time
since Portal two came out. That's how

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dedicated. Okay, yeah, I'm
not a mouse and keyboard person, but

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I was going to be for this
game. And so, you know,

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playing through the first few missions,
getting through all these times, seeing like

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some of your scores, feeling good
about like probably beating some of your scores.

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Definitely beat two of your scores last
night. But then you know,

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I'm excited to see the latter half
of the game where I'm like, oh,

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I wonder what Jeff's time is gonna
be on like the final boss.

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You haven't beaten me on White yet. You're only halfway through the game,

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Jeff, come on, man,
and this is it's this is my sickness,

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is that, like I get so
I've got read to developer times,

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and at almost every level I've played. If I don't, it's like one

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or two levels that I don't,
and it's just because like, oh,

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something happened where I like I accidentally
like went forward in the story. But

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I play until I get the dev
time, and then I start playing until

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I beat everyone else on my on
my leaderboard, and so then I I

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got distracted, and no, I
s thought, I've played eighty hours or

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so of like Astro's Playroom because of
these speed running stuff in there. I

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never beat Astro's Playroom. That's like
a three hour game. It's like,

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there's no excuse for that. But
because here's my thing, it's only because

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the speed running stuff gets so much
more fun the further you get in,

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Because yeah, so that's really just
what I want for you. I want

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you to live your best life being
able to get into some of those really

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fun levels. In the latter half
of the game, I was I was

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watching Mike stream it last night and
he said he beat it last night,

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and sure is good, and some
of those later things, I'm like,

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wow, this is so different than
all the things I've been doing. So

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and then Dan Record call me a
weirdo and chat that is offensive coming from

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him. Yeah, I will get
to I plan to play some today Monday's

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I usually have a little bit of
time in the afternoon and I'm gonna play

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a little bit and then get back
to work and all that stuff. But

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I'll make I promise to make advancements
towards the end at least, so who

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knows when I'll whenever, I'll beat
it. We'll see, all right,

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before we get into the mess,
let's explain ourselves. Each weekday, I,

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Jeff Greb will help peace or gaming
life back together. That includes breaking

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news, the ketchup, where we
discuss the biggest topics consuming the lives of

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gamers everywhere, and maybe even bring
some of our own original reporting. For

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all these topics, I'll get the
input from a bona fide expert who will

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make me look smart. If you
are watching live on twitch Welcome. You

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can always listen to the show later
on podcast feeds by searching for Games Mornings,

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or find the RSS on giant bomb
dot com. You can also catch

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the show later with chapters and timestamps
on YouTube. If you were watching on

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there, please be sure to hit
that leg button. It helps people find

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the show Okay, we have a
lot of getting into, so let's start

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the morning mess with skate forward.
Data mining reveals that the game might actually

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have lootboxes after all. So there
is a couple of here and I'll bring

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it up here, go and transition
to the back end. And I don't

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know if this is a back end
slide show or whatever, but you could

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see the words unlockables and product boxes
and a skate dev team has previously said

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that they are going free to play, but they will not have things like

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lootboxes. Now that gets into how
do we define loot boxes and all that,

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and it's and and then it gets
into what will this actually be in

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the shipping product or is this just
something they were testing? But we'll talk

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about all that. The data minding
shows that the game at one point had

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unlockables and product boxes. And here's
what the slide show says. You can

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earn taps by exploring fun City and
completing FCCC challenges, exchange taps for product

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boxes in the main menu by going
to the store. Each product box you

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open will have a random unlockable item
inside. Check out the new stuff you

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unlocked in the build kit and customization
screens, So like that sounds like lootboxes.

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But what do you think happen here? I could see it a couple

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of different ways, right, is
that either this was an early idea that

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they were getting into and then probably
had like a lot of just seeing it

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of like the dev's not wanting it
and having the constant back and forth between

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higher ups. So they want it
because it's you have to at least test

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it, right, the high up
state you have to at least test this

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and if you have a better way
of doing it, prove it. But

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we need to see the side by
side comparison, right, that's possible exactly,

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And so I imagine there's something going
on with like maybe them looking into

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not a season pass because I don't
know if that would make exact sense for

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skate, but I imagine there's a
different system that's not like very loopboxy that

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they're trying to still figure out.
Because it is free to play, they

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have to, you know, be
able to justify to the higher ups that

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like, hey, this is worth
making and this is like the money that's

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gonna you know, uh, this
is the money that is going to make

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over years and years and years because
of the system that we have set up

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here. So that's what I feel
like is most likely going on here,

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especially if they did say it would
not have loop boxes. I feel like

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if it was if that line had
come from a higher up, I would

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have been like, we'll see.
But the fact that, like the dev

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team themselves are like, hey,
like we're not doing Louke boxes even though

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it's going free to play, even
though he A is very known for having

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Luke boxes. That's that's the vibe
I get here. I really want to

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know what FCCC it stands for.
Yeah, like chat trying to figure it

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out too. What do you think
is it like the Federal Communications Commission City?

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Fun City is the name of like
the overall area you're going to be

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in in the game, So fun
city something, and obviously community college pops

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the mind immediately, but it's fun
City community Challenges. That was a pretty

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good guest in chat, So I
don't know. Yeah, I want to

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know as well. I'll say that
like I feel like, you know,

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we could really give the benefit of
the doubt here, but have they earned

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that? No? So I don't
blame anybody for being like, okay,

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EA has already found a way to
goof this up and be like, oh,

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there's like you can't buy product boxes, but you can buy taps,

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and then you can use taps to
buy product boxes. If that's what they're

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doing here, they are off to
the like they're getting off to a bad

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start. That is stepping out with
the wrong foot. This is a bad

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look immediately because when you say no
lootboxes, that there's a certain implication there

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that we expect there to be sort
of no real way to get into the

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loop of spending money to earn lootboxes
in whatever way that actually works. I

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think that the likely thing here is
that this stuff probably all is on the

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free side of things, and this
is just or it's not going to be

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in the final shipping product at all, like you were saying. But if

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it is, it's like maybe taps
will just always be the free currency,

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and then the real money you spend
on will just be like there will be

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a store where you could buy stuff
directly and you'll buy the thing you want,

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and then there's gonna be a battle
pass. That is my expectation based

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on like Apex legends. Now I'm
not like super familiar with Apex legends.

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These days. But I don't think
Apex Legends has lootboxes, right, I

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don't. That would be a question
for Blessing ado Age. Yeah, Apex

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is one where I've dipped my tone
to a couple of times and say never

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enough to like actually dig into like
what they're kind of like storefront or whatever

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it is. Tokeimiki and chaceas,
why aren't they called skate crates, which

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so yeah, of course, there
you go, scrates. Get yourself a

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scraight. Oh I like that.
Yeah, that's got a good mouth feel.

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No, that's just the words straight. Reminds me. What's the word

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when you know you kind of like
leave a little stain in your your underwear?

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What's that? Yes? Uh god, a streak? A streak market

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yeah, streak, Yeah, streak. Bars said that, that's what That's

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what comes to mind when I hear
screat skid marks. That's what marks around

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here. We call those Paul Reicherts. Just so you know, we call

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those Paul, We call those dads
dads. Uh uh, I mean listen,

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I'm still like, okay, this
game is years off, right,

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That's what I've heard. They haven't
said that explicitly, but they've been like,

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hey, it's very early, this
is pretty pre pre alpha and all

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that stuff. But yeah, I've
heard it's years off. There's gonna be

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a lot of time for anything mentioned
to change, let alone things that they

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said explicitly wouldn't be in the game. Now, that doesn't mean people shouldn't

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criticize and shouldn't have these fears,
because that's how they get EA to change.

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And we'll talk a little bit about
like other stuff that's happening with with

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loot boxes in terms of government government
regulation on the show today, But mostly

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the way things change in video games, at least is by people yelling and

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criticizing. So if you don't want
this stuff to show up in the final

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version of Hashtag Skate four, then
yell about it. Yeah, that's that

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totally is fair. I think it
does definitely feel right now like a monkey's

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pause situation and we want skate back. But here's here's what skate is in

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the twenty twenties, you know,
And I think that's what like when you

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talk to people who have really are
like really in the skate scene and really

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want this game to come. They
knew that monkey poff from the beginning.

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They knew like, if we were
going to get this, it was always

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going to be free to play.
It was always going to be long term

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monetization, where you know, the
people who spend a lot of time in

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that game are going to be able
to spend a thousand dollars over the course

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of years and stuff like that.
So they knew that and they mostly accepted

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it. I think, all right, let's move on to Sucker Punch Production

215
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announces it's sold nine point seven three
million copies of Ghosts of Sushima. This

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weekend marks two years since the release
of Ghosts of Sushima. We are blown

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away by all the sports since then
and are so grateful for all of you.

218
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Thank you to everyone who has played
and shared this journey with us.

219
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That comes from a tweet from Sucker
Punch. That is a pretty good number

220
00:13:18.840 --> 00:13:24.399
for a brand new ip sort of
no matter what there's a handful of like

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Splatoon is on another like like relatively
recent new ip that sort of went did

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about that number over time to kind
of like have this come out of nowhere

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and be like, hey, it's
just going to take over that It's really

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impressive and that ten million market's getting
right to that ten million mark. Where

225
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you are now a one of a
kind, massive blockbuster. Only a handful

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of games really get there, but
they are the biggest games and the other

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00:13:46.960 --> 00:13:50.080
kinds of games that Sony and EA
and ACTIVI should all want, games that

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at least sell ten million dollars.
I was talking to Mron about that last

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week. That's the number they all
want. So this is pretty pretty good

230
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stuff for sucker Punch, right,
Yeah, especially like what you were saying,

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like a new ip I'm trying to
They're they're the ones who do infamous,

232
00:14:03.240 --> 00:14:09.440
correct, and so like for like
that being the first game that they

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had also made since uh second son
and the DLC after that and stuff like

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that, and them going quiet for
a while, like this is awesome.

235
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I think it's also like this was
a game that wasn't just like a big

236
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thing in the US market, right, Like this was also like hitting like

237
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Japan really well, uh and other
like Eastern markets like really well, Like

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they were all really excited and really
loving this game. So I think the

239
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fact that they were kind of able
to reach across multiple different markets, I

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00:14:39.000 --> 00:14:43.000
think they know that they have something
special with this, And yeah, it

241
00:14:43.120 --> 00:14:46.159
makes even more sense now of you
know them being like, yeah, we're

242
00:14:46.200 --> 00:14:50.840
not doing Sly anytime soon. We're
not doing Infamous anytime soon, probably never.

243
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No one else is working on those
ips. Keep those ips dead.

244
00:14:54.399 --> 00:14:58.559
Hashtag ghosts Tsushima for life. We're
just gonna keep making them until people are

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stopped going to be interesting. So
yeah, it's I think you nailed it

246
00:15:03.159 --> 00:15:07.000
to with the global appeal. It
is the thing that Sony has explicitly said

247
00:15:07.000 --> 00:15:09.399
a couple of times. I think
Jim Ryan's kind of talked about it,

248
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and they mentioned it when they were
closing down like the japan studios and stuff

249
00:15:15.240 --> 00:15:18.960
like that. We want games to
have a global appeal. Goes to Sushima

250
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absolutely checked every box when it came
to that, and you're right, the

251
00:15:22.279 --> 00:15:26.279
Japanese market when Gaga for this game, and that's enough. But it's like,

252
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oh, it can push a game
that was going to be a success

253
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in like one territory if it success, if it's a pretty good success everywhere,

254
00:15:33.799 --> 00:15:35.279
it can get that like two point
five million here, two point five

255
00:15:35.320 --> 00:15:39.679
million there, two million here,
and get to ten million copies sold.

256
00:15:39.720 --> 00:15:41.600
And yeah, it's been two years. It's not a Nintendo game, so

257
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it's gone on sale. But that
doesn't that's ten million mark doesn't really matter

258
00:15:46.120 --> 00:15:48.600
no matter what you get to,
no matter how like what the price is

259
00:15:48.799 --> 00:15:52.159
getting to ten million or you know
right around there. Yeah, it's it's

260
00:15:52.200 --> 00:15:54.720
a TV show getting to one hundred
episodes, Like you're syndicated at that point,

261
00:15:54.759 --> 00:15:58.480
baby, Like you have no worries
after that point, And yes,

262
00:15:58.559 --> 00:16:03.840
they guarantees that that that's what they're
working on next. There is no world

263
00:16:03.879 --> 00:16:07.639
in which there is not an active
team working on Ghosts of Sushima two right

264
00:16:07.679 --> 00:16:11.639
now, Like that is happening.
Are they still supporting the online stuff?

265
00:16:11.639 --> 00:16:15.519
Do you know? I think so? We were actually looking into Like I

266
00:16:15.559 --> 00:16:18.440
was like, hey, I want
to like look into maybe doing I never

267
00:16:18.440 --> 00:16:21.399
played it, and the last I
heard is like, yeah, it seems

268
00:16:21.399 --> 00:16:23.480
like they are still like updating it, making sure that it's up and running

269
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and all that stuff. I don't
think they're adding new content too much.

270
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But it also was like never supposed
to be a It never seemed like it

271
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was supposed to be like this ongoing
live service game, right, It was

272
00:16:33.120 --> 00:16:37.320
always supposed to be, Oh,
we are going to add this feature that

273
00:16:37.440 --> 00:16:41.960
is opens up the possibility of ghost
Soshima in new and interesting ways. But

274
00:16:41.080 --> 00:16:44.559
like most people buy in this game
are going to go to the single player

275
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and if they want to keep playing, well, now here's this multiplayer thing

276
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to the side. So I think
they kind of supported as much as they

277
00:16:48.519 --> 00:16:52.200
were ever going to in terms of
content. But yeah, definitely still up

278
00:16:52.200 --> 00:16:55.919
and running and all that stuff and
still working just fine. So yeah,

279
00:16:55.559 --> 00:16:59.559
uh, let's see. Sonic team
is promising to address complaints with the Sonic

280
00:16:59.600 --> 00:17:03.200
Origin collection. In response to a
fan asking about a patch, Sonic social

281
00:17:03.200 --> 00:17:08.240
media manager Katie Cruz Chris Truz said, hey, thanks for the patients.

282
00:17:08.359 --> 00:17:12.160
The team's been listening and it's working
on fixing a variety of issues right now.

283
00:17:12.440 --> 00:17:15.640
We'll make sure to get some more
official messaging out once we have more

284
00:17:15.680 --> 00:17:21.920
info for everyone. So have you
played Sonic Origins. I've not, but

285
00:17:22.200 --> 00:17:25.599
the people I know who've played it
don't actually have that many complaints about it.

286
00:17:25.640 --> 00:17:29.039
I've seen complaints from one of the
studios working on it said like,

287
00:17:29.079 --> 00:17:32.160
hey, this is below our standards. And there was a couple of like

288
00:17:32.880 --> 00:17:34.880
big stories of like a fan was
working on a mod for the game,

289
00:17:34.920 --> 00:17:38.759
He's like this crash. I think
I remember like im Roun tweeting out about

290
00:17:38.799 --> 00:17:41.359
that of like, you know,
it's bad when like a fan is like,

291
00:17:41.400 --> 00:17:44.799
you know, it's like screwed this, Like I'm done like trying to

292
00:17:44.799 --> 00:17:48.200
fix this game and money and stuff
like that. I you know, I've

293
00:17:48.880 --> 00:17:52.759
I'm coming on here as you know, a person who only thinks that the

294
00:17:52.799 --> 00:17:56.880
only good Sonic game is Sonic Mania. I'm gonna be honest. So,

295
00:17:56.960 --> 00:18:00.240
like I'm not a huge Sonic person, and so I've only heard about the

296
00:18:00.559 --> 00:18:04.440
origins tobacco through you know, the
internets and stuff like that. I have

297
00:18:04.559 --> 00:18:08.839
from heard from Tim and bless Over
a kind of funny that I don't think

298
00:18:08.839 --> 00:18:12.200
they've personally dealt with a lot.
I think Blessing might have run into a

299
00:18:12.240 --> 00:18:17.960
thing or two, but they are
such on the level of like loving Sonic

300
00:18:18.079 --> 00:18:21.599
that it wasn't enough for them to
be like super dissuaded by it. Like

301
00:18:21.640 --> 00:18:23.839
I think they're both trying to get
the platinum for it on PlayStation because it's

302
00:18:23.920 --> 00:18:27.680
seems like super obtainable and stuff like
that. So, yeah, it might

303
00:18:27.720 --> 00:18:32.440
be one of those weird ones where
you know, it's it's a different situation

304
00:18:32.480 --> 00:18:34.279
for different people, and you know, it might just happen to be a

305
00:18:34.279 --> 00:18:37.799
lot of people are are getting the
same kind of like issues. But you

306
00:18:37.799 --> 00:18:42.720
know the hand, the lucky few
who we actually like hear and talk from

307
00:18:44.240 --> 00:18:48.000
are are not getting those those same
issues. Like it reminds me of you

308
00:18:48.039 --> 00:18:51.519
know, like we all loved Spider
Man, Uh what was that twenty eighteen.

309
00:18:52.160 --> 00:18:56.440
No problems with that on a technical
level, But then a personal buddy

310
00:18:56.480 --> 00:19:02.480
of mine, every single cut scene
none of the character models like acted properly.

311
00:19:02.720 --> 00:19:04.759
They would all like kind of just
like float around and stuff like that

312
00:19:04.759 --> 00:19:07.480
while the voice acting the cut scene
was going on, and I'm pretty sure

313
00:19:07.480 --> 00:19:11.039
he was the only one who dealt
with that problem. So there is weird

314
00:19:11.079 --> 00:19:14.240
stuff like that that like we don't
see from like our ends, like on

315
00:19:14.279 --> 00:19:18.000
the industry side, But then like
fans are getting like yeah, some weird

316
00:19:18.000 --> 00:19:19.720
bugs and stuff like that that we
would just don't see this one, and

317
00:19:19.720 --> 00:19:22.440
this one seems like it's a similar
situation. I think at based on like

318
00:19:22.519 --> 00:19:26.119
my understanding is they most and someone
chat was mentioned this, and I think

319
00:19:26.119 --> 00:19:29.039
it's a good point. As a
casual fan, you probably won't even notice

320
00:19:29.079 --> 00:19:30.519
most of the issues that's from argent
end, And I think that's right.

321
00:19:30.759 --> 00:19:34.559
I think you have to be a
sonic like super fan and in that scene,

322
00:19:34.599 --> 00:19:38.440
and someone who might make a mod, and like the community dev team

323
00:19:38.480 --> 00:19:41.759
that like has a history of working
on this stuff that's Sonic, that say,

324
00:19:41.799 --> 00:19:45.319
Goat hired to do this, Like
that's that studio that was like,

325
00:19:45.319 --> 00:19:48.079
this is below our standards. I
give to be like really tapped in to

326
00:19:48.119 --> 00:19:49.920
notice most of the issues because they
are like, oh, the game used

327
00:19:49.920 --> 00:19:52.640
to work like this, and now
it's it's slightly tweaked, and now it

328
00:19:52.640 --> 00:19:56.599
works like that, and so yeah, Okay, that could frustrate people who

329
00:19:56.640 --> 00:20:00.480
are those super fans. But I
think for the most part, this game

330
00:20:00.519 --> 00:20:04.319
seems like it might be one of
the better Sonic collections overall. And and

331
00:20:04.359 --> 00:20:08.240
in that regard, while it seems
like it's getting a lot of negative press,

332
00:20:07.559 --> 00:20:11.200
I say, if they just give
it a little bit more love,

333
00:20:11.359 --> 00:20:12.920
can easily get it to like where
it needs to be in terms of being

334
00:20:12.960 --> 00:20:17.759
like, oh, this is the
Sonic game that the Sonic collection that fans

335
00:20:17.839 --> 00:20:19.359
and casual fans will come back to
for years to come. I think it

336
00:20:19.400 --> 00:20:25.759
has like the put the potential of
getting to that that tier of providing stuff

337
00:20:25.799 --> 00:20:29.799
for Sonic fans. It'll earn all
of the different versions that you can buy

338
00:20:30.079 --> 00:20:33.319
that have all of the different things
that you can collect, and remember that

339
00:20:33.400 --> 00:20:36.799
Jeff grab that was insane to me. I think the one thing I remember

340
00:20:36.839 --> 00:20:41.559
when Tim Getty saying was that I
think it's Sonic three and knuckles is that

341
00:20:41.599 --> 00:20:45.960
the one where there's supposedly some Michael
Jackson produced music that they replace. Apparently

342
00:20:47.000 --> 00:20:51.039
that music is also just like very
bad, and so if they also work

343
00:20:51.079 --> 00:20:52.960
on make Tim that would make Tim
very happy. Yeah, yeah, I

344
00:20:53.039 --> 00:20:56.519
do a better version of that those
new songs whatever, you really, what

345
00:20:56.519 --> 00:21:00.880
does it matter though? When Sonic
one has the best muskin he has Sonic

346
00:21:00.920 --> 00:21:03.079
ones like blows all the rest of
the music away. As far as I

347
00:21:03.319 --> 00:21:07.839
can't argue that, even with being
very anti anti Sonic and being pro Sanic

348
00:21:07.759 --> 00:21:11.680
Cornell, like, the music in
Sonic is very iconic and very good.

349
00:21:12.720 --> 00:21:18.599
Nintendo reassures fans more in sixty four
games will be added to Switch Online.

350
00:21:18.640 --> 00:21:22.200
This is by Liam Doolin from Nintendo
Life. Nintendo last week's surprise Switch Online

351
00:21:22.200 --> 00:21:26.160
expansion pack subscribers with the announcement of
Pokemon Puzzle League, but we're now at

352
00:21:26.160 --> 00:21:30.559
a point where we don't know what's
coming next, even Japan's lineup has now

353
00:21:30.599 --> 00:21:33.400
been completed with the release of the
first two custom Robo games. This has

354
00:21:33.440 --> 00:21:37.440
got some fans wondering how much longer
Nintendo will will continue to support the Nintendo

355
00:21:37.519 --> 00:21:41.839
sixty four Expansion Pack library. Fortunately, there's no need to panic. The

356
00:21:41.880 --> 00:21:47.720
company today issued a message via social
media reassuring fans it will continue to deliver

357
00:21:47.799 --> 00:21:51.480
in sixty four games and the message
is in six Nintendo sixty four games will

358
00:21:51.519 --> 00:21:57.119
be added to Nintendo Switch Online plus
Expansion Pack. Stay tuned. I wonder

359
00:21:57.240 --> 00:22:02.039
what inside Nintendo like convinced and they
needed to send this tweet. Very why

360
00:22:02.039 --> 00:22:04.359
did they need to tell us that
more we're coming. I just assumed that

361
00:22:04.440 --> 00:22:07.799
more we're coming. What is happening
here? Uh? This is them being

362
00:22:07.839 --> 00:22:12.559
like more are coming, yeah later, right, very much later? This

363
00:22:15.319 --> 00:22:18.720
yeah yeah. And that tells me
of like, we're not going to hear

364
00:22:18.720 --> 00:22:22.519
anything major for a while, and
the next things that we will hear are

365
00:22:22.519 --> 00:22:26.680
going to be like the weird smaller
games that like, you know for the

366
00:22:26.839 --> 00:22:29.599
nes online and s and as online, where it's like, why are you

367
00:22:29.640 --> 00:22:33.799
still adding these games when there's all
of these other like Prime Nintendo games on

368
00:22:33.839 --> 00:22:38.640
these consoles that you could be adding, but you're adding like Golf three on

369
00:22:38.680 --> 00:22:44.839
the NS for whatever reason two years
later. So that's what that tells me.

370
00:22:44.920 --> 00:22:48.640
Like where like the big next big
update is going to be like Tonic

371
00:22:48.720 --> 00:22:52.240
Trouble from the n sixty four made
by Ebisoft and not Rayman or something like

372
00:22:52.279 --> 00:22:57.400
that or not or Wave Race sixty
four or d K sixty four, which

373
00:22:57.440 --> 00:23:00.079
I know they own the license,
do they Like People are like, well,

374
00:23:00.079 --> 00:23:04.799
Barrett, it's it's a you know, a Rares on there that but

375
00:23:04.880 --> 00:23:08.079
also you know they also re release
d K sixty four for the WEU,

376
00:23:08.240 --> 00:23:11.400
so like they have it, they
have right for that. Yeah. Yeah,

377
00:23:11.440 --> 00:23:15.200
so it's not like they can't because
Rare made it. Like god it

378
00:23:15.279 --> 00:23:21.240
they're Nintendo is the weirdest when it
comes to this stuff. It's I don't

379
00:23:21.279 --> 00:23:25.599
know what they're like the behind the
scenes of like why they're making the decisions

380
00:23:25.599 --> 00:23:27.440
that they make. They don't even
like I'm not even a Diddy Kong racing

381
00:23:27.480 --> 00:23:30.200
guy, but I'm pretty sure it's
didd Kong racing even on there. No,

382
00:23:30.279 --> 00:23:33.039
it's one I always thought it was
and then we went back and look

383
00:23:33.119 --> 00:23:36.519
like five times, like I finally, no, it's not on there,

384
00:23:36.559 --> 00:23:40.200
but you know, they clearly have
a deal with Rare. They talked to

385
00:23:40.240 --> 00:23:44.000
Pancho KAZOOI I do think Golden Night
does end up there in some form eventually,

386
00:23:44.079 --> 00:23:47.000
but really, yeah, I think
that's being held up because of the

387
00:23:47.279 --> 00:23:51.319
war. So like the you know, the Russian content, Okay, okay,

388
00:23:51.400 --> 00:23:53.640
yeah, so I think right,
so it's like, you know,

389
00:23:53.640 --> 00:23:59.359
there's a lot of Russian military iconography
in the Golden Eye, and so they're

390
00:23:59.400 --> 00:24:02.240
like, oh, we probably should
hold off, and we're dealing with Microsoft,

391
00:24:02.279 --> 00:24:04.440
and neither company wants to embarrass the
other one. But you know,

392
00:24:04.559 --> 00:24:08.559
also, I'll guess is that game's
what twenty thirtieth anniversary, Probably the thirtieth

393
00:24:08.559 --> 00:24:15.319
anniversary's twenty fifth anniversary, and so
maybe that's possible it comes out in August.

394
00:24:15.319 --> 00:24:17.960
I have no idea at that point, but uh, you know,

395
00:24:18.079 --> 00:24:21.000
there are a lot of games that
are obvious and do still need to come.

396
00:24:21.240 --> 00:24:22.799
And it's like, yeah, are
we are we at a point where

397
00:24:22.799 --> 00:24:26.480
they are going to take a significant
break? I hope not, but it

398
00:24:26.519 --> 00:24:30.200
does seem like that's one of the
reasons they might say this if games are

399
00:24:30.279 --> 00:24:33.680
still coming. It's very much of
like please clap energy, right, it's

400
00:24:33.759 --> 00:24:37.480
like all right, and send where
are we? Where are we going from

401
00:24:37.519 --> 00:24:41.680
here on out? Because it does
feel like when we get to Pokemon Puzzle.

402
00:24:41.799 --> 00:24:45.240
You can no hate to Pokemon puzzly
because I do hear from friends that

403
00:24:45.319 --> 00:24:48.160
it is a very fun game,
good game. But like when you're getting

404
00:24:48.200 --> 00:24:52.839
to that level of like the Pokemon
games on the end sixty four, it's

405
00:24:52.880 --> 00:24:56.240
like, all right, so we're
we're going nowhere else from here, right,

406
00:24:56.279 --> 00:25:00.279
Like that's where that's the level that
we're out of releasing these game.

407
00:25:00.400 --> 00:25:03.359
So yeah, and again like excite, like sixty four a game they should

408
00:25:03.400 --> 00:25:07.519
have zero I mean, okay,
Site Bike and wave Race. Maybe there

409
00:25:07.559 --> 00:25:11.400
are some licensing issues with like Kalisaki
or something, but they've released those before

410
00:25:11.400 --> 00:25:14.680
in the past and figured it out, so I would hope they would just

411
00:25:14.799 --> 00:25:18.319
figure it out here as well.
But get the true best racing game on

412
00:25:18.319 --> 00:25:21.799
the N sixty four a wave Race
on there at least come on Wave Races,

413
00:25:21.839 --> 00:25:26.160
probably the honestly the best in sixty
four game. I think maybe all

414
00:25:26.240 --> 00:25:30.640
right, let's see here. EA
is patenting a way to generate content based

415
00:25:30.680 --> 00:25:37.000
on playstyle. This comes from Chris
Scollion at VGC EA has filed a patent

416
00:25:37.039 --> 00:25:41.039
for a technique that generates in game
content based on how our player approaches a

417
00:25:41.079 --> 00:25:45.839
game. The patent application, titled
Persona Driven Dynamic Content Framework, was originally

418
00:25:45.839 --> 00:25:49.440
published in April, as spotted by
opi Attack, and was republished this month

419
00:25:49.680 --> 00:25:55.119
as spotted by exputer. According to
its description and supporting diagrams, the patent

420
00:25:55.200 --> 00:25:59.359
is for a system that determines a
player persona based on gameplay information for the

421
00:25:59.440 --> 00:26:04.119
user. It then, for example, performs dynamic content generation or additional product

422
00:26:04.119 --> 00:26:10.279
recommendations based on the player persona.
Barret, I gotta say, reading this,

423
00:26:10.440 --> 00:26:12.839
I kind of assumed all this stuff
was already happening a little bit,

424
00:26:12.920 --> 00:26:17.240
right, So when you were reading
this, I was just like, so

425
00:26:17.359 --> 00:26:21.799
is EA making like a third party
persona game? Like keep saying, yeah,

426
00:26:21.960 --> 00:26:26.480
that's getting me like not really excited
because it's ta Yeah. It's interesting

427
00:26:26.519 --> 00:26:30.039
that, Like when I was reading
this before we started the show, it

428
00:26:30.400 --> 00:26:34.599
did feel like a this does feel
like something that like EA was already doing.

429
00:26:36.039 --> 00:26:41.200
The The idea of it is interesting. I think for things like like

430
00:26:41.319 --> 00:26:47.640
rogue lights and stuff like that I
very much am into and rogue lights for

431
00:26:47.680 --> 00:26:52.839
me personally, are things that or
like, what is it like randomly generated

432
00:26:52.880 --> 00:26:59.799
things that a little bit yeah,
procedual generation, but now procedural generation based

433
00:26:59.839 --> 00:27:03.440
on your play style I think is
an interesting concept. But I'm very much

434
00:27:03.480 --> 00:27:06.799
of like, I really like curated
experiences, so it's one of those.

435
00:27:06.920 --> 00:27:10.319
It's like, it is very much
like, yes, we're in twenty twenty

436
00:27:10.319 --> 00:27:12.920
two and they're coming up with,
like is super just like really weird things

437
00:27:14.000 --> 00:27:18.440
to test out with game development stuff
like that. But yeah, I'm surprised

438
00:27:18.480 --> 00:27:22.960
it's not already something that they're like
that they've been implementing, which yeah,

439
00:27:23.079 --> 00:27:30.359
yeah, which is weird. Personas
included in the example include Explorer, competitor,

440
00:27:30.359 --> 00:27:34.000
collector, Support, combatant, tank
slash, lead commander, and completionists.

441
00:27:34.000 --> 00:27:37.839
And basically I think of this sort
like the AI just could watch Thank

442
00:27:37.880 --> 00:27:40.880
Yourself. I'm a combatant, right
exactly. It reminds me of that old

443
00:27:41.440 --> 00:27:45.720
Xbox Alive like three sixty like what
like what, oh my god? That

444
00:27:45.839 --> 00:27:49.960
unlocked to memory? Are you competitive
or are you underground? Are you a

445
00:27:49.960 --> 00:27:53.119
family gamer? Like whatever, whatever
the hell they were called. It reminds

446
00:27:53.160 --> 00:27:56.359
me of that. But after determining
this stuff, it's like, okay,

447
00:27:56.359 --> 00:27:59.559
well, if you fit into one
of these personas. We know that it's

448
00:27:59.599 --> 00:28:03.160
more like you'll like this game.
So obviously this is talking about advertising games

449
00:28:03.160 --> 00:28:06.759
with marketing games to you, which, of course it is like that is

450
00:28:07.400 --> 00:28:10.079
the number one thing they're trying to
do is sell people who buy games more

451
00:28:10.160 --> 00:28:12.200
games. But then it's also,
yeah, they do. They do talk

452
00:28:12.200 --> 00:28:17.640
about, hey, procedural generation could
lead to specific content being aimed at you,

453
00:28:17.960 --> 00:28:21.039
and I don't I get that.
I like that to a certain extent.

454
00:28:21.079 --> 00:28:23.519
I'm someone who has had an interesting
idea, for sure, but it's

455
00:28:23.559 --> 00:28:26.720
also like, I know what you
mean about curated experiences, but I almost

456
00:28:26.720 --> 00:28:33.359
want like it means more to me
if I choose my own path. And

457
00:28:33.440 --> 00:28:36.400
yeah, maybe I do fit into
one of these personas, but all the

458
00:28:36.519 --> 00:28:38.519
other stuff in the game kind of
needs to be there as well for me

459
00:28:38.599 --> 00:28:41.000
to ignore it. Do you know
what I mean? Like, by ignoring

460
00:28:41.039 --> 00:28:44.960
it, I am like defining myself
and I don't want the game to be

461
00:28:45.039 --> 00:28:47.640
like, oh, well we've defined
you, so now the game will just

462
00:28:47.720 --> 00:28:49.960
be all that stuff you like,
you're helping the game put you in a

463
00:28:51.000 --> 00:28:53.160
box, Jeff Grab, And if
there's anything Jeff Grab does not want to

464
00:28:53.160 --> 00:28:56.440
be put in the box, speaking
of which I just love that. Dan

465
00:28:56.559 --> 00:29:00.799
Ryker. In response to you saying
Wave raises the best game on sixty four,

466
00:29:00.279 --> 00:29:04.799
he responded, that's the most insane
thing you've ever said. I mean,

467
00:29:04.839 --> 00:29:11.960
listen, I will defend that Waiver
sixty four and whatever fea it feels

468
00:29:11.000 --> 00:29:15.640
so good. It's it's probably the
best feeling game on any platform of that

469
00:29:15.680 --> 00:29:18.799
generation. It feels incredible. To
this day, it still feels one of

470
00:29:18.799 --> 00:29:23.440
the ones that like, uh like
still feels good to play, even after

471
00:29:23.480 --> 00:29:27.119
all this time. Because a lot
of earth it's inexcusable, he says,

472
00:29:27.119 --> 00:29:33.559
it's inexcusable. In excuseable, I
mean, we know that DK sixty four

473
00:29:33.640 --> 00:29:36.640
is actually the best game on there, but again, just feeling, I

474
00:29:36.759 --> 00:29:38.359
get it, I get the argument. Jeff, Yeah, thank you.

475
00:29:38.440 --> 00:29:41.000
I appreciate it. Thank you for
coming to somewhat of my defense. I

476
00:29:41.039 --> 00:29:45.160
appreciate it. I expect he A
to do more with this, but like,

477
00:29:45.319 --> 00:29:47.759
this is the kind of thing where
I see a patent and I,

478
00:29:47.880 --> 00:29:49.160
like I said, I think,
I'm like, I bet they're already doing

479
00:29:49.200 --> 00:29:55.440
some stuff like this. That's definitely
truth, Like, uh, Blizzard would

480
00:29:55.440 --> 00:29:56.640
do the thing where like they patented
it. Hey, we're gonna make it

481
00:29:56.680 --> 00:30:02.079
so we we you make more connections, you are communicating with people online.

482
00:30:02.119 --> 00:30:04.279
I'm like, I'm pretty sure you've
done that for years because I remember playing

483
00:30:04.359 --> 00:30:08.640
Overwatch and always getting matched with other
people randomly that had the name grub or

484
00:30:10.039 --> 00:30:12.119
I would type in chat like I
would make some reference to like RuPaul's Drag

485
00:30:12.200 --> 00:30:15.400
Race, and then all of a
sudden, I look and like half the

486
00:30:15.400 --> 00:30:18.880
people on my team would have names
of drag queens from RuPaul's Drag Race.

487
00:30:18.119 --> 00:30:22.559
But what is going Like I just
talked about that now that and maybe it's

488
00:30:22.599 --> 00:30:26.359
like coincidence and I'm just and it's
a confirmation bias or whatever, but I

489
00:30:26.400 --> 00:30:32.319
don't think so, I really really
don't listening. It would so benefit like

490
00:30:32.319 --> 00:30:36.559
a game like that to make you
have good social experiences because that's what keeps

491
00:30:36.559 --> 00:30:38.720
you playing for longer. So why
wouldn't they have been investing in that stuff

492
00:30:38.759 --> 00:30:45.599
for a very long time? But
yeah, we'll see micro. Microsoft's Activision

493
00:30:45.599 --> 00:30:48.559
buyout could be approved by the FTEC
as soon as next month. This is

494
00:30:48.559 --> 00:30:53.920
from Chris Scullion at VGC. The
FTEC asked Microsoft in Activision Blizzard for additional

495
00:30:53.920 --> 00:30:59.759
information in March as it continue to
review their proposed acquisition deal, and according

496
00:30:59.759 --> 00:31:04.279
to paywalled merger news provider deal Reporter, Microsoft has now provided the FTEC with

497
00:31:04.319 --> 00:31:08.000
the information it was looking for.
As noted by the ftec's own guidance,

498
00:31:08.279 --> 00:31:12.480
this means the body now has thirty
days to challenge the acquisition, otherwise the

499
00:31:12.480 --> 00:31:17.480
deal can continue. There are some
caveats to this, and this is important

500
00:31:17.559 --> 00:31:22.079
and why it might close. It
also very well might not, and it's

501
00:31:22.119 --> 00:31:25.960
just as a reminder. Originally Microsoft
said this deal will probably take about eighteen

502
00:31:26.000 --> 00:31:29.359
months, which takes it into like
Juno next year, So there are some

503
00:31:29.440 --> 00:31:33.119
caveats to this. As the ftec's
guidance on the process points out, both

504
00:31:33.119 --> 00:31:37.160
companies have to provide the required information
before the thirty day countdown can begin.

505
00:31:37.680 --> 00:31:41.039
It's not clear yet whether Activision has
provided its share of the requested information.

506
00:31:41.400 --> 00:31:45.680
If not, the thirty day window
will presumably only begin when that happens.

507
00:31:48.359 --> 00:31:52.240
This feels like to me, this
still feels pretty inevitable. Barrett, Where

508
00:31:52.279 --> 00:31:53.400
are you at with it? I
know a lot of people are still growing

509
00:31:53.440 --> 00:32:00.000
more skeptical of if it's actually going
to go through. I think there's no

510
00:32:00.079 --> 00:32:06.400
way it doesn't go through in our
modern times ruled by capitalism, it's only

511
00:32:06.440 --> 00:32:12.480
gonna be it's gonna only benefit those
ideals of you know, just uh,

512
00:32:12.880 --> 00:32:15.599
you know, growth, growth,
growth, growth, and growth. Because

513
00:32:15.640 --> 00:32:21.759
the argument is of you know,
like it feels like a monopoly, but

514
00:32:21.799 --> 00:32:24.279
you know, the other argument is
like, oh, well there's still competition,

515
00:32:24.480 --> 00:32:28.279
right, and so I think that
is going to be the thing that's

516
00:32:28.319 --> 00:32:31.079
like, yeah, there's no way
this doesn't go through at this point.

517
00:32:31.640 --> 00:32:35.319
It'll be interesting to see, Yeah, if like, if you know,

518
00:32:35.400 --> 00:32:40.200
this thirty day countdown actually begins anytime
soon. I feel like because activism Blizzard

519
00:32:40.279 --> 00:32:45.039
is still technically its own thing,
and all of the fires that they're continuing

520
00:32:45.079 --> 00:32:51.480
to put out over there and trying
to you know, give them information about

521
00:32:51.880 --> 00:32:55.200
you know, like what the FTC
wants. I wonder like what specifically they're

522
00:32:55.279 --> 00:32:58.960
they're looking for when it comes to
that, and like what they need to

523
00:32:59.000 --> 00:33:02.400
provide, and there might be something
there or they need to kind of get

524
00:33:02.440 --> 00:33:07.440
their ducks in a row before they
actually provide that information. So I wonder

525
00:33:07.519 --> 00:33:14.119
if that's what Xbox was almost like
antics or Microsoft was anticipating with like acquiring

526
00:33:14.160 --> 00:33:19.240
them, knowing and understanding where they're
at as a company right now, and

527
00:33:19.319 --> 00:33:22.279
knowing that maybe the process is going
to take a while because of their end

528
00:33:22.319 --> 00:33:27.519
of things, and so that like, yeah, we could see it next

529
00:33:27.559 --> 00:33:31.440
month, but I would be surprised
if it happens before the end of this

530
00:33:31.519 --> 00:33:36.240
year, you know. Yeah,
So yeah, we are what like almost

531
00:33:36.279 --> 00:33:37.519
six months from when the deal was
announced, right, it was very early

532
00:33:37.599 --> 00:33:42.359
this year or something like that.
So yes, the end of this year

533
00:33:42.400 --> 00:33:44.680
at the earliest is kind of where
I'm out where I'm right there with you.

534
00:33:45.200 --> 00:33:49.519
Yeah, it could happen anytime between
now and then if everything goes smoothly,

535
00:33:49.640 --> 00:33:52.000
But I would expect the FTC actually
to bring up at least one or

536
00:33:52.039 --> 00:33:55.480
two more objections and stuff like that, saying, hey, in this new

537
00:33:55.480 --> 00:34:00.799
material, we're just can you clarify
some things. I think they to appear

538
00:34:00.119 --> 00:34:04.079
like they are being more dogged about
this stuff. But also I think there's

539
00:34:04.079 --> 00:34:12.840
a strong chance that the consolidation that
these these watchdogs are worried about is somewhat

540
00:34:12.880 --> 00:34:16.199
going to, at least in their
eyes, solve itself. With the industries

541
00:34:16.280 --> 00:34:22.199
being so now worried about their their
future and worried about the recession and worried

542
00:34:22.199 --> 00:34:24.559
about cost cutting all this stuff,
and so instead of spending all their money

543
00:34:24.679 --> 00:34:29.920
on trying to acquire new businesses,
they're probably gonna use that money to shore

544
00:34:30.039 --> 00:34:32.559
up everything else. And a lot
of these acquisitions are probably going to slow

545
00:34:32.599 --> 00:34:36.960
down here pretty soon and at least, and I think that's the to them,

546
00:34:37.000 --> 00:34:39.320
that's like, well, then that's
out of our re election cycle.

547
00:34:39.360 --> 00:34:42.400
So we're gonna wash our hands of
it, and we're not gonna worry about

548
00:34:42.400 --> 00:34:45.079
it because until it's actually a problem
again, and so they'll probably be like,

549
00:34:45.079 --> 00:34:47.679
Okay, let this one just go
by. No one actually cares about

550
00:34:47.679 --> 00:34:51.679
this anymore. Everyone's too busy worried
about gas prices. What's your face?

551
00:34:51.800 --> 00:34:54.000
What's your face? Really cares about
it though. Elizabeth Warren, Yes,

552
00:34:54.159 --> 00:34:58.039
Elizabeth Warren, it's really key.
Her eyes could grasp on it too.

553
00:34:58.119 --> 00:35:01.079
She's she noted it like specifically,
she didn't say monopoly, because this would

554
00:35:01.079 --> 00:35:05.239
not have been a monopoly. She
said monopsony, which is the idea that

555
00:35:05.320 --> 00:35:07.480
there's one buyer in a market instead
of one seller in a market. And

556
00:35:07.559 --> 00:35:09.800
the idea will be like, Okay, all these developers are creating games,

557
00:35:09.880 --> 00:35:14.000
and if they want a chance to
succeed. There's one buyer, Microsoft and

558
00:35:14.039 --> 00:35:16.280
you have to go through them.
Even that's like, we're really far away

559
00:35:16.360 --> 00:35:19.559
from that. But this is clearly
everyone sees like, oh, this is

560
00:35:19.639 --> 00:35:22.559
maybe on a path to that happening. It's not really we I think we

561
00:35:22.639 --> 00:35:27.440
all know in our hearts that like
gaming only sort of ads business models,

562
00:35:27.480 --> 00:35:30.239
it never really nothing really goes away
forever, Like we're still going to be

563
00:35:30.239 --> 00:35:35.119
buying physical games in one way or
another for forever while digital games continues to

564
00:35:35.159 --> 00:35:37.719
grow alongside it and all that stuff. So and so, yeah, I

565
00:35:38.199 --> 00:35:43.320
think that she's right though, to
get a little bit talking about this stuff

566
00:35:43.320 --> 00:35:45.159
and to say let's actually look into
it, and that's what's happening still,

567
00:35:45.159 --> 00:35:49.000
and it's going to continue to happen
until the deal actually goes through, which

568
00:35:49.039 --> 00:35:54.159
I agree it seems inevitable, all
right. Numerous Pokemon Scarlet slash Violet details

569
00:35:54.199 --> 00:35:59.079
and images leak from an anonymous source. This comes from Quince at Go Nintendo.

570
00:36:00.280 --> 00:36:04.800
More and more supposed leaks regarding the
upcoming Pokemon Scarlet and Violet have been

571
00:36:04.880 --> 00:36:07.960
servicing online over the past week.
As usual, none of these are verifiable,

572
00:36:08.039 --> 00:36:12.920
but they're being shared by multiple accounts
and definitely had some have some traction

573
00:36:13.199 --> 00:36:15.920
in the Pokemon community. The source
of the leaks is an anonymous Twitter account

574
00:36:15.920 --> 00:36:21.480
who has become known by most as
mister k but who changes his handle on

575
00:36:21.559 --> 00:36:23.480
a regular basis to avoid getting too
much attention, which I have to say,

576
00:36:23.519 --> 00:36:28.199
if you're trying to avoid get into
attention, leaking Pokemon stuff is not

577
00:36:28.360 --> 00:36:31.239
the right way to do that.
You're kind of get attention. The majority

578
00:36:31.320 --> 00:36:35.599
of these leaks come in the form
of extremely blurry screenshots, which I'm not

579
00:36:35.639 --> 00:36:37.519
going to show here because they are
extremely blurly and blurry, and also I'm

580
00:36:37.559 --> 00:36:40.719
just Pokemon Company. It's kind of
a notorious I don't want to deal with

581
00:36:40.800 --> 00:36:44.280
them, but you can't see enough
in there anyhow, So it's like,

582
00:36:44.320 --> 00:36:45.960
if you want to go look for
him, go for it. But there's

583
00:36:45.039 --> 00:36:50.519
just most of the interesting detail comes
from some of this like bullet pointed list

584
00:36:50.559 --> 00:36:52.840
that I'll get to in a second. Including these screenshots are images of new

585
00:36:52.920 --> 00:36:58.639
Pokemon evolutions, gym leaders, and
more. There's also some unconfirmed info regarding

586
00:36:58.719 --> 00:37:04.920
the new games structures, features and
options, and that includes gems will be

587
00:37:05.000 --> 00:37:08.119
able to be completed in any order, although their difficulty won't change no matter

588
00:37:08.159 --> 00:37:12.400
when when you attempt them. There
will be around four hundred Pokemon in the

589
00:37:12.480 --> 00:37:16.280
regional Poke deecks. No previous generation
starters will be included. A special new

590
00:37:16.360 --> 00:37:22.719
item will give Pokemon a crystal aura
boosting a single type for use in battle

591
00:37:22.000 --> 00:37:27.119
temporarily. So okay, I'll tell
you the things that stand out to me

592
00:37:27.559 --> 00:37:31.159
is being able to complete gems in
any order and having no previous generation starters

593
00:37:31.239 --> 00:37:36.840
included. That seems pretty wild.
Uh yeah, the no previous generation starters

594
00:37:36.960 --> 00:37:43.119
being included is pretty insane because they
love putting chariz Ard and Charmander into every

595
00:37:43.159 --> 00:37:45.320
single Pokemon game, which I don't
blame them for. He's still the best

596
00:37:45.400 --> 00:37:50.599
Pokemon, but I kind of like
that. Like that they're like, hey,

597
00:37:50.760 --> 00:37:53.599
like, let's try to focus on
a little more of the newer stuff

598
00:37:53.639 --> 00:37:59.920
and you know, not try to
rely so much on the classics that everybody

599
00:38:00.039 --> 00:38:04.840
loves. Know you were you old
enough to be part of Like when the

600
00:38:04.880 --> 00:38:07.239
Transformers movie came out and they're like, we're gonna kill off all the old

601
00:38:07.320 --> 00:38:09.920
ones, so you have to buy
the new toys, and that didn't work

602
00:38:10.039 --> 00:38:14.119
very well. So we're talking about
the Shile of Booth movie. No,

603
00:38:14.199 --> 00:38:16.159
okay, no, the animated movie
from the eighties. Yes, so I

604
00:38:16.320 --> 00:38:20.840
was born Jeff grop I was born
in nineteen ninety five. Okay, just

605
00:38:21.159 --> 00:38:22.519
makes you feel a little old.
So, yeah, I grew up with

606
00:38:22.599 --> 00:38:27.840
the shild of Boof movie. But
I do remember. I do remember watching

607
00:38:28.039 --> 00:38:31.599
the animated Transformers movies at a movie
as a kid, but it was like

608
00:38:32.360 --> 00:38:36.280
it was blurs at that point.
It was blurs. The whole idea of

609
00:38:36.320 --> 00:38:37.880
the movie is like, oh,
you have all these toys from the first

610
00:38:37.880 --> 00:38:42.039
generation that everyone loved, and now
we're gonna do a movie. But we're

611
00:38:42.039 --> 00:38:44.519
doing a movie. We gotta get
our money's worth. We're a toy company,

612
00:38:44.599 --> 00:38:46.119
God damn it. So we are
going to kill off all those whole

613
00:38:46.159 --> 00:38:51.519
characters to introduce a whole new crop
of awesome characters hot Rodimus Prime or whatever

614
00:38:51.639 --> 00:38:54.079
Rodimus Prime. And it just did
it didn't It didn't work very well.

615
00:38:54.079 --> 00:38:57.639
I think Pokemon has been around long
enough that it kind of can work a

616
00:38:57.719 --> 00:39:00.599
little bit, but it definitely seems
like that's what they're doing again, like,

617
00:39:00.679 --> 00:39:02.480
hey, we have new Pokemon to
sell new toys, right, yeah,

618
00:39:04.079 --> 00:39:06.960
exactly, And you know, I
don't blame them for that. And

619
00:39:07.039 --> 00:39:09.880
I'm also just like personally excited to
just get get attached to some more new

620
00:39:09.960 --> 00:39:15.360
Pokemon, hopefully that aren't based off
of key chains and ceiling lamps and so

621
00:39:15.760 --> 00:39:21.119
yeah, the exciting thing definitely is
being able to complete gyms in any order.

622
00:39:21.800 --> 00:39:23.840
You know, there's speculation about,
you know, are are they doing

623
00:39:23.960 --> 00:39:30.360
the capture Pokemon capture system that we
saw in Legends RCS where it's a little

624
00:39:30.400 --> 00:39:32.920
more open you can actually sneak around
and like catch the Pokemon. At least

625
00:39:34.079 --> 00:39:37.599
I think that's what's implied. I
don't know if Nintendo actually confirmed that's what's

626
00:39:37.639 --> 00:39:40.760
going on in that game from the
trailer, but then also including gyms and

627
00:39:40.760 --> 00:39:45.119
stuff like that that we didn't really
see in the Legends RCS and being able

628
00:39:45.159 --> 00:39:49.079
to complete in any order is awesome
because it definitely it'll give you agency to

629
00:39:49.320 --> 00:39:52.239
really feel like you're going on your
Pokemon journey rather than you know, I'm

630
00:39:52.360 --> 00:39:55.719
actually going against what I said earlier
of like I like a curated experience.

631
00:39:57.559 --> 00:40:00.960
This is still curated to an extent, but know it's it's taking that curation

632
00:40:01.039 --> 00:40:04.840
in kind of like any order that
you want, do you want your desserts

633
00:40:04.880 --> 00:40:07.599
first, or do you want you
know, the actual mule first? And

634
00:40:07.639 --> 00:40:10.119
I'm into that, you know,
you were yelling at kind of funny for

635
00:40:10.400 --> 00:40:15.840
the slander. It gave link between
worlds and link between worlds. That's like

636
00:40:15.119 --> 00:40:17.440
one of the cool things. It's
like when you actually, I think,

637
00:40:17.639 --> 00:40:22.360
get past the first three dungeons,
you can complete any of the like the

638
00:40:22.440 --> 00:40:24.000
rest of the seven dungeons and any
order. And I thought that was like

639
00:40:24.039 --> 00:40:28.639
a really smart way to actually feel
like you're going on your own adventure rather

640
00:40:28.719 --> 00:40:30.760
than link to the past, where
it really feels like, all right,

641
00:40:30.800 --> 00:40:32.920
you went to this place, and
now you go to this this place,

642
00:40:34.000 --> 00:40:37.000
and now you go to this place. So the fact that they're doing that

643
00:40:37.199 --> 00:40:42.400
based on a property that is about
kids going on their own adventure and finding

644
00:40:42.440 --> 00:40:45.960
their own way, I really dig
that. So that makes me even more

645
00:40:45.000 --> 00:40:47.639
excited for this game, which I
was already pretty excited about. Now I

646
00:40:47.880 --> 00:40:51.559
think I have noticed, like Kan
Hiwen and Chat is pointing out, and

647
00:40:51.559 --> 00:40:53.519
I think some people are worried about
this. I like this, but yes,

648
00:40:53.639 --> 00:40:57.880
you complete the gyms in any order, but they do not scale with

649
00:40:58.039 --> 00:41:01.400
your skills, so they like that
last gym still gonna be very hard.

650
00:41:01.480 --> 00:41:05.760
You will probably have to have very
powerful Pokemon. I kind of I kind

651
00:41:05.800 --> 00:41:07.760
of like that. I think that's
like, oh, yeah, I want

652
00:41:07.039 --> 00:41:10.800
I don't want it always to be
this milk toast difficulty. I want to

653
00:41:10.840 --> 00:41:14.280
be like, oh, I've stepped
into a place I don't belong yet.

654
00:41:14.599 --> 00:41:15.800
Can I push my way through?
Can I figure out some stuff to do?

655
00:41:15.800 --> 00:41:19.239
You get to pull this off that
works for me? Yeah, I'm

656
00:41:19.320 --> 00:41:22.559
I'm personally like not like super against
that too, Like you know, like

657
00:41:22.679 --> 00:41:25.760
you could go to Giovanni's gym first, but you know, is it gonna

658
00:41:25.760 --> 00:41:30.119
be as easy as going to to
Brox Jim. No, It's gonna be

659
00:41:30.239 --> 00:41:34.840
much harder. So I'm again I'm
into that. And again it just it

660
00:41:34.960 --> 00:41:37.360
gives a little bit of the set
dressing of feeling like you're going on your

661
00:41:37.480 --> 00:41:40.440
your own adventure there. So I'm
into it, even though if, like

662
00:41:40.800 --> 00:41:45.800
you know, I get to the
really hard gym area first and it gets

663
00:41:45.880 --> 00:41:49.400
really scary, I'm probably gonna run
away like that really big what was it?

664
00:41:49.480 --> 00:41:53.360
The what's the really big pony Pokemon
and legends rsist that you see like

665
00:41:53.440 --> 00:41:58.480
right when you turn yes, yeah, and then you run away because it's

666
00:41:58.559 --> 00:42:01.679
really scary. So that's that's one
of the best moments in games this year

667
00:42:01.840 --> 00:42:05.079
is when I saw that Pony too, and I was just like, I'm

668
00:42:05.159 --> 00:42:08.159
scared and somewhat excited at the same
time. What's happening? All right,

669
00:42:08.719 --> 00:42:13.199
let's get to the ketchup where we
talk about what everyone's talking about. I

670
00:42:13.320 --> 00:42:15.440
kind of wanted to give everybody quick
up. They here, Bungie has officially

671
00:42:15.519 --> 00:42:20.719
joined PlayStation So that was always going
to happen. That deal has gone through

672
00:42:20.880 --> 00:42:23.960
and now it's completed. Bungee is
part of Sony. They tweeted. We

673
00:42:24.039 --> 00:42:28.599
are proud to officially join the incredible
team at PlayStation. We are excited for

674
00:42:28.639 --> 00:42:31.199
the future of our company, and
we are inspired to bring together players from

675
00:42:31.280 --> 00:42:36.880
all over the world to form lasting
friendships and memories. So yeah, not

676
00:42:37.199 --> 00:42:39.079
like, not much new news here, but it is say, this is

677
00:42:39.199 --> 00:42:44.719
the beginning of that relationship, and
I would expect very quickly for Sony to

678
00:42:44.800 --> 00:42:47.519
do what it does, which is
take the expertise of one of its teams

679
00:42:47.800 --> 00:42:52.199
and they get the global expertise of
every developer at Sony. Right, Yeah,

680
00:42:52.360 --> 00:42:57.800
especially with you know them saying,
oh what was it not games as

681
00:42:57.840 --> 00:43:01.000
a service. What's the all the
games that they have and development live service

682
00:43:01.079 --> 00:43:07.039
games right that they're doing, and
uh, does Bungee count Bungee working on

683
00:43:07.119 --> 00:43:10.039
Destiny? Does that count underneath all
the live service games that Tony is working

684
00:43:10.079 --> 00:43:14.199
They actually specifically have said that it
doesn't count, so like they're doing more

685
00:43:14.280 --> 00:43:17.159
beyond that, yes, And so
it's an exciting moment for them to finally

686
00:43:17.280 --> 00:43:21.639
get you know, Bungee actually like
in the door, to be like,

687
00:43:21.840 --> 00:43:24.519
hey, this is all the live
service stuff that we're doing. Maybe some

688
00:43:24.679 --> 00:43:28.599
things are on fire. Can you
help us? Because you guys know what

689
00:43:28.639 --> 00:43:32.440
you're doing for sure. You know, if you ask a certain Destiny fans,

690
00:43:32.480 --> 00:43:35.320
and if you ask other Destiny fans, they're like, no, they

691
00:43:35.960 --> 00:43:39.719
absolutely no idea what they're doing.
And so I think it's definitely just an

692
00:43:39.800 --> 00:43:44.119
official exciting moment to you know,
have Bungee be a part of the team

693
00:43:44.159 --> 00:43:47.639
and you know, coordinate with other
studios about like what they're working on for

694
00:43:47.679 --> 00:43:52.599
the future of police station live service
games, which will be interesting and if

695
00:43:52.800 --> 00:43:57.159
hey, if like you know,
just like a little pushes here and there

696
00:43:57.239 --> 00:44:00.320
from Bungee to to other studios to
help them out and figure out some ideas

697
00:44:00.440 --> 00:44:05.199
like that makes me at least a
little more excited for what the future of

698
00:44:05.280 --> 00:44:08.280
live service for PlayStation looks like.
Again, I'm more of like a single

699
00:44:08.360 --> 00:44:13.639
player, curated experience type of guy, but I did get into Destiny too

700
00:44:13.840 --> 00:44:17.800
real hard. They did it definitely
like have something special, not special enough

701
00:44:17.800 --> 00:44:22.400
to like really get me in what
is it four years later or whatever it

702
00:44:22.480 --> 00:44:24.800
is, how long or how long
ever that game has been out, But

703
00:44:27.480 --> 00:44:30.760
they do know what they're doing,
and so I'm it makes me a little

704
00:44:30.800 --> 00:44:35.239
more hopeful. Whereas like if this
bungee thing wasn't happening, and if it

705
00:44:35.320 --> 00:44:37.760
didn't happen and PlayStation was like,
hey, we're working on a bunch of

706
00:44:37.840 --> 00:44:39.920
live service games, we'll be like, oh no, Like they were gonna

707
00:44:39.920 --> 00:44:42.800
have to go they were gonna have
to go through that learning process like you

708
00:44:42.840 --> 00:44:44.880
were saying, they were gonna have
to like do it the hard way.

709
00:44:45.079 --> 00:44:47.840
And now there's sort of no excuse
you kind of can't. Like you you

710
00:44:49.000 --> 00:44:52.719
paid this money specifically to bypass doing
things the hard way. So when your

711
00:44:52.760 --> 00:44:55.079
live service game launches, your big
life service games again like coming out,

712
00:44:55.880 --> 00:45:00.320
I don't really want to see that
growing pains period I still expect that to

713
00:45:00.360 --> 00:45:02.679
happen a little bit though, because
it's so difficult. Even when when with

714
00:45:02.840 --> 00:45:07.440
Bungee, it's probably still gonna happen, but you would hope that they would

715
00:45:07.440 --> 00:45:09.440
be able to bypass that. Weis
Man also points out in the chat live

716
00:45:09.480 --> 00:45:13.960
service games equals games as a service. I know, but I wanted to

717
00:45:14.039 --> 00:45:17.880
specifically use their wording for it,
because, yeah, so the games of

718
00:45:17.920 --> 00:45:22.960
the services as a term that has
sort of been deprecated by most of the

719
00:45:22.000 --> 00:45:25.719
industry. They don't sort of say
that anymore, although because I was like

720
00:45:25.800 --> 00:45:30.239
the early term before, like everyone's
like, what's the more slick marketing term

721
00:45:30.320 --> 00:45:32.440
live service? And now they let
even say that anymore either, they say

722
00:45:32.480 --> 00:45:37.519
living games. Okay, real quick. John Rictello apologized. He wrote a

723
00:45:37.559 --> 00:45:42.599
big apology for what he said.
We talked about this. I kind of

724
00:45:42.599 --> 00:45:44.239
felt like, yeah, of course
he was gonna do this. He was

725
00:45:44.280 --> 00:45:46.880
getting a lot of hot water for
basically recap for anyone who might not have

726
00:45:46.960 --> 00:45:52.199
listened to the show last week.
He said that the debs were fucking idiots

727
00:45:52.239 --> 00:45:57.119
if they're not considering monetization from the
beginning of designing their game. He said

728
00:45:57.159 --> 00:46:00.639
it in a way that was like, I'm arguing with my friends and then

729
00:46:00.760 --> 00:46:04.320
I think you're a fucking idiot.
My friend, now he's agree with a

730
00:46:04.360 --> 00:46:07.800
group of people that don't I think, consider him to be their friend.

731
00:46:07.280 --> 00:46:12.800
So it was like this weird.
So it's one of those things where like

732
00:46:13.119 --> 00:46:16.519
the boss things of themselves as one
of the worst. They don't they don't

733
00:46:16.599 --> 00:46:20.960
they can't read the room and realize
that they're the boss. So like that's

734
00:46:21.159 --> 00:46:25.199
that feeling is not reciprocated. It's
the classic Michael Scott scenarios. Yes,

735
00:46:25.800 --> 00:46:30.280
I think that a lot of you
know, a lot of white men who

736
00:46:30.920 --> 00:46:36.559
fail upwards in life, who can't
read the room correctly in big corporations.

737
00:46:36.639 --> 00:46:39.920
So that's that's what we call that
in a in a professional industry terms.

738
00:46:40.400 --> 00:46:45.360
Yes, exactly. He's got like
a bull pointed list. He who says

739
00:46:45.360 --> 00:46:47.159
that first, I have a great
respect for game developers, and then goes

740
00:46:47.199 --> 00:46:51.599
on say, second, game developers
working incredibly hard, and I should have

741
00:46:51.679 --> 00:46:55.159
really recognized that. Third, sometimes
all a game developers want to do is

742
00:46:55.400 --> 00:46:59.519
have a handful of friends enjoy a
game. I think I was probably a

743
00:46:59.519 --> 00:47:01.960
common thing, but I also know
for a fact that's not who he was

744
00:47:02.039 --> 00:47:06.199
talking to. He was not talking
to the people who were responding like I

745
00:47:06.239 --> 00:47:07.679
don't care. I just want like
like handful of people play by game.

746
00:47:07.679 --> 00:47:10.400
I don't care if it ever makes
any money. That's not who he was

747
00:47:10.440 --> 00:47:13.960
really talking to. But fair enough
and then forth. What I was trying

748
00:47:14.000 --> 00:47:16.280
to say and clearly failed at same
is that there are better ways for game

749
00:47:16.360 --> 00:47:20.639
developers to get an early read on
what players think of their game, to

750
00:47:20.760 --> 00:47:23.719
learn from their feedback, and if
the developers wants, if the develop developers

751
00:47:23.800 --> 00:47:28.119
want to adjust the game based on
this feedback, it's a choice to listen

752
00:47:28.159 --> 00:47:30.440
and act or just to listen.
Again, both are very valid choices.

753
00:47:30.920 --> 00:47:34.599
If I had been smarter in choosing
my words, I would have just said

754
00:47:34.679 --> 00:47:37.920
this, we are working to provide
developers with tools so they can better understand

755
00:47:37.960 --> 00:47:40.360
what their players think, and it
is up to them to act or not

756
00:47:40.599 --> 00:47:45.119
based on this feedback. Anyway,
That's it. Lots of words and a

757
00:47:45.199 --> 00:47:47.280
sentence that I wish I had never
said. So clearly he was like kind

758
00:47:47.280 --> 00:47:50.679
of getting like, hey, John, this sucks. You have to go

759
00:47:50.760 --> 00:47:54.280
do something about this, and yeah, dead so gamers are made. You

760
00:47:54.360 --> 00:47:58.519
gotta apologize, even if you don't
mean it, and in this specific case,

761
00:47:58.559 --> 00:48:00.199
the game developers are mad and there
are our customer. They're the ones

762
00:48:00.199 --> 00:48:06.239
who we really make money from.
Although by combining with Iron for Ryon Source

763
00:48:06.280 --> 00:48:09.320
whoever, now they're an advertising company, so their real product is going to

764
00:48:09.400 --> 00:48:12.639
be us in the long run.
I don't know, I've lost track.

765
00:48:13.159 --> 00:48:16.880
Uh Okay. New Xbox game pass
titles as Dust Falls, Ashes of the

766
00:48:16.960 --> 00:48:22.519
Singularity, Escalation and Watchdogs two are
coming tomorrow on July nineteenth. On July

767
00:48:22.599 --> 00:48:28.199
twenty first, you can get Moto
GP twenty two and Torments Tied Tides of

768
00:48:28.440 --> 00:48:32.679
Newmanera and an Inside on July twenty
nine. That's just a quick update.

769
00:48:32.760 --> 00:48:37.760
And then finally, the UK government
says the games industry must act on loot

770
00:48:37.800 --> 00:48:40.559
boxes or face legislation. I'm putting
this in the ketchup because it feels like

771
00:48:40.639 --> 00:48:45.119
this is like a conversation we had
years ago that a government is just sort

772
00:48:45.159 --> 00:48:47.719
of finally catching up with. But
I'll just I'll read it real quick.

773
00:48:47.760 --> 00:48:51.800
On Sunday, the government called for
the purchase of loot boxes to be made

774
00:48:51.920 --> 00:48:55.360
unavailable to children and young people unless
they are approved by a parent or guardian.

775
00:48:55.599 --> 00:49:01.599
While cultures, While culture Secretary Nadine
Dories highlighted that she expects many companies

776
00:49:01.639 --> 00:49:07.599
to do more to ensure children can't
make purchases without parental consent. No formal

777
00:49:07.679 --> 00:49:14.159
actions has been taken to tighten restrictions
around digital purchases, let's see doctor Joe

778
00:49:14.239 --> 00:49:17.280
Twist, CEO of Trade Body Yuki, said, as a responsible industry,

779
00:49:17.360 --> 00:49:22.880
we have committed to exploring additional ways
to support players and parents to build on

780
00:49:22.960 --> 00:49:27.400
our existing work developing and raising awareness
of parent parental controls. We look forward

781
00:49:27.440 --> 00:49:30.639
to engage in closely with the government
and other organizations in the Working Group and

782
00:49:30.760 --> 00:49:37.199
on the Video Games Research Framework.
So this has got so many facets to

783
00:49:37.280 --> 00:49:39.719
it, but it's like, for
the one part, this is the industry

784
00:49:39.840 --> 00:49:43.440
still saying, hey, we can
regulate ourselves. Tell us what you want

785
00:49:43.480 --> 00:49:45.400
us to do, and we'll do
it. And then there's the other thing

786
00:49:45.599 --> 00:49:49.199
of this is a conversation that really
feels like it's past its prime in terms

787
00:49:49.280 --> 00:49:53.039
of there was a time when even
just the threat of regulation could have done

788
00:49:53.039 --> 00:49:55.800
a lot of good, and it
did. I think it did a little.

789
00:49:55.840 --> 00:49:59.480
But they were like at the time
gamers were able to get loud enough

790
00:49:59.519 --> 00:50:02.480
to attract attention of a handful of
people in government to say, yeah,

791
00:50:02.519 --> 00:50:05.719
we'll look into this, and I
think that was enough to scare many of

792
00:50:05.760 --> 00:50:08.320
these companies away from the idea and
had them look into other ways of doing

793
00:50:08.360 --> 00:50:13.599
things. Now have loot boxes gone
away entirely, of course not. FIFA

794
00:50:13.679 --> 00:50:16.719
still has them. A lot of
games on mobile which may or may not

795
00:50:16.800 --> 00:50:21.320
be aimed at kids still have them, absolutely, but it does feel like

796
00:50:21.480 --> 00:50:25.280
the vestige of the way of doing
things and not like the primary way of

797
00:50:25.360 --> 00:50:29.280
doing business for a lot of these
companies. And you know that said,

798
00:50:29.679 --> 00:50:31.320
if people still feel like they needs
to be regulated, yeah, go for

799
00:50:31.440 --> 00:50:35.880
it. I think that's fine.
I just think there is something indicative about

800
00:50:36.480 --> 00:50:39.559
This was a big problem five years
ago and now the government's here to show

801
00:50:39.639 --> 00:50:43.159
up and rest and save the day. Kind It was a big problem when

802
00:50:43.239 --> 00:50:46.079
Battlefront two came out, Yes,
and the Sea of Disney was like,

803
00:50:46.159 --> 00:50:50.440
what the hell are lootboxes? Yeah, and the industry kind of had to

804
00:50:50.519 --> 00:50:53.079
like figured stuff out. The Netherlands. I think it was the Netherlands that

805
00:50:53.719 --> 00:50:58.559
might have banned them, because there's
a few others. Yes, Yeah,

806
00:50:58.559 --> 00:51:00.360
because when you brought up the UK, I was like, I thought they

807
00:51:00.400 --> 00:51:02.280
did that already, but I guess
it knows some other EU countries there,

808
00:51:02.400 --> 00:51:08.079
yes, and so uh yeah,
I definitely feel like it's definitely you know,

809
00:51:08.360 --> 00:51:13.800
like you said, not entirely gone
away, but it's definitely cooled down

810
00:51:13.840 --> 00:51:17.239
a little bit since like the especially
the Battlefront to fiasco. I think that

811
00:51:17.440 --> 00:51:20.920
was like when the almost the industry
as a whole kind of was like,

812
00:51:21.320 --> 00:51:25.000
right, oh, throw throw that
away, throw that idea away, because

813
00:51:25.119 --> 00:51:29.199
everybody's crapping on EA right now.
We don't want to be them. We

814
00:51:29.239 --> 00:51:32.039
don't want to be them. And
it's like, and that's the way this

815
00:51:32.239 --> 00:51:36.199
is really going to keep working.
As much as it's an imperfect system.

816
00:51:36.800 --> 00:51:38.920
Uh, we found that, like
lobby in our government, it's not nearly

817
00:51:39.000 --> 00:51:44.519
as effective as getting really loud as
gamers and saying, hey, this is

818
00:51:44.599 --> 00:51:47.000
if you make this choice under a
capitalist system, I wish that going to

819
00:51:47.079 --> 00:51:51.360
fully true. Yeah, well yes, in every system, right, yeah,

820
00:51:51.440 --> 00:51:53.559
in every way, yes, But
in gaming, these corporations are so

821
00:51:53.760 --> 00:51:59.280
scared of risk and so scared of
losing their reputation because they know it sticks

822
00:51:59.639 --> 00:52:04.239
for decades. EA is still thought
of as thea that was like the worst

823
00:52:04.280 --> 00:52:07.679
corporation in America. Or whatever two
three years running. That stuff sticks for

824
00:52:07.719 --> 00:52:10.519
such a long time, it's like
really hard to undo. So they'll do

825
00:52:10.679 --> 00:52:15.360
everything they can to make sure they
get off that track. If they're on

826
00:52:15.400 --> 00:52:19.280
the track towards becoming this this terrible
entity that everyone used them as. So

827
00:52:20.800 --> 00:52:22.039
yeah, and now so they figure
out other ways of doing it. We

828
00:52:22.079 --> 00:52:25.400
get battle passes, we get all
kinds of other monetization schemes. And that

829
00:52:25.480 --> 00:52:29.440
doesn't mean that this regulation isn't needed. Maybe it is. I think the

830
00:52:30.840 --> 00:52:37.519
I think the research does show that
loop boxes aimed at kids are very very

831
00:52:37.599 --> 00:52:44.679
effective at getting them into this subconscious
loop of dopamine receptors and their their brains

832
00:52:44.719 --> 00:52:47.280
aren't developed enough to sort of deal
with what is happening to them. And

833
00:52:47.400 --> 00:52:50.400
so yeah, if you want to
do something about that, yeah, go

834
00:52:50.559 --> 00:52:52.800
for it. And I hope it
doesn't have any backward effect. But also

835
00:52:53.199 --> 00:52:55.920
if it does, the industry sort
of made its bed and has to lay

836
00:52:55.960 --> 00:53:00.880
in it right right, all right. See, we asked a question on

837
00:53:01.559 --> 00:53:06.000
Friday, Let's go ahead and bring
that up. Are you actively playing any

838
00:53:06.079 --> 00:53:08.559
free to play games? Forty nine
point one percent said yes, fifty point

839
00:53:08.639 --> 00:53:14.519
nine percent said no. I bet
many of the people who said no actually

840
00:53:14.599 --> 00:53:15.679
are and they just don't consider you
free to play a game because I saw

841
00:53:15.679 --> 00:53:19.000
a lot of people are like,
well, if you count Destiny maybe,

842
00:53:19.719 --> 00:53:22.960
well yes, play game. Yeah, And it's like, so where are

843
00:53:22.960 --> 00:53:25.239
you at with this period? Are
you playing free to play games? I

844
00:53:25.519 --> 00:53:31.119
voted no because I remember voting on
this on Friday, And that's because the

845
00:53:31.239 --> 00:53:35.840
key word there for me is active
actively, right, you know, I

846
00:53:35.960 --> 00:53:39.320
played Fortnite once every few months with
the rest of the KF crew, like

847
00:53:39.480 --> 00:53:45.079
on stream on content, not even
for like my own like personal stuff.

848
00:53:45.079 --> 00:53:47.800
And then outside of that, like
I picked up Knockout City, but that

849
00:53:47.880 --> 00:53:51.760
was also like right before it when
free to play, and then that's been

850
00:53:52.159 --> 00:53:54.440
it for for free to play games. Like I'm not even really playing like

851
00:53:54.559 --> 00:53:59.199
Rocket League anymore or anything like that. So that's kind of where I'm at

852
00:53:59.280 --> 00:54:01.840
personally with with free to play games. Not that I'm anti free to play

853
00:54:01.840 --> 00:54:06.719
it, but that's just you know, it's I'm looking for more again.

854
00:54:06.920 --> 00:54:12.159
The word of the day of kids
is curate curated experiences doing cyber crimes on

855
00:54:12.320 --> 00:54:15.719
my Steam deck, maybe hanging out
with a very angry man who's about to

856
00:54:15.760 --> 00:54:17.880
have a sequel later this year.
So yes, there you go. Yeah,

857
00:54:20.119 --> 00:54:22.440
every game's free. If you go
to archive dot organ you're doing crimes.

858
00:54:22.519 --> 00:54:27.639
So yeah, there you go.
All right, let's see I need

859
00:54:27.679 --> 00:54:29.559
to come up with a new one
for this week. I was thinking maybe

860
00:54:29.599 --> 00:54:31.920
asking about about lou boxes. Let's
do it. Let's just say, do

861
00:54:32.000 --> 00:54:36.159
you do you think the government still
needs to do something about lou boxes,

862
00:54:37.440 --> 00:54:43.440
like the like the still needs to
do something about lout boxes? Is everyone

863
00:54:43.519 --> 00:54:49.440
hearing this typing sound opera GX the
browser for gamers? Uh? Yes,

864
00:54:49.519 --> 00:54:52.199
I think. I think it does
a digital typing sound, which is the

865
00:54:52.280 --> 00:54:55.360
weirdest choice in the world, I
think. But I'm whatever, I'm for

866
00:54:55.440 --> 00:54:58.079
it. I'm not gonna turn it
off. I'm not gonna look how to

867
00:54:58.119 --> 00:55:00.239
turn it off. Yes they do. Yes, you guys can hearing.

868
00:55:00.280 --> 00:55:01.119
Oh my god, I use this
because they're like, Okay, I have

869
00:55:01.119 --> 00:55:04.639
a separate browser just for news assets. So if you guys wanted to,

870
00:55:04.719 --> 00:55:06.880
like I wanted to play a trailer
for you, I could just have it

871
00:55:06.960 --> 00:55:08.760
in this one browser. And I
just can't believe that they do that.

872
00:55:08.840 --> 00:55:12.000
They do this, so whatever,
Okay, here we go, all right,

873
00:55:12.400 --> 00:55:15.599
Game mess Mornings. All right,
there we go, let's tweet that

874
00:55:15.760 --> 00:55:22.360
and we'll talk about it tomorrow.
Okay, Barrett. Where can people find

875
00:55:22.400 --> 00:55:24.039
you? Where can people hang out
with you? On the Internet. People

876
00:55:24.079 --> 00:55:28.519
can hang out with me over on
Twitter dot com at sad boy Barrett,

877
00:55:28.559 --> 00:55:30.519
where they can see me just tweeting
about, you know, just a bunch

878
00:55:30.559 --> 00:55:34.719
of random stuff. You can find
me over on YouTube dot com Slash kind

879
00:55:34.719 --> 00:55:37.639
of Funny Games, where again I'm
a technical director for our game shows like

880
00:55:37.760 --> 00:55:40.599
ps I Love You x ox so
kind of Funny gamescast, kind of funny

881
00:55:40.679 --> 00:55:45.000
ex casts, so on and so
forth. You can also catch me over

882
00:55:45.039 --> 00:55:47.239
on twitch dot tv Slash kind of
Funny Games every once in a while playing

883
00:55:47.320 --> 00:55:52.079
some Fortnite, maybe every once in
a while playing a playthrough of a game.

884
00:55:52.760 --> 00:55:54.239
You can go over to YouTube dot
com Slash kind of Funny Plays,

885
00:55:54.239 --> 00:55:59.920
where you can find our entire play
through series of the metal Gear Solid game

886
00:56:00.159 --> 00:56:02.840
one through four, which I've never
seen before. Yeah, and so yeah,

887
00:56:02.880 --> 00:56:06.199
if you want to see my very
first play through of metal Gear Solid

888
00:56:06.320 --> 00:56:07.480
one through four, you can check
that out over there, which was a

889
00:56:07.519 --> 00:56:12.519
fun time. Yeah. That was
like me, uh, snowbike Mike tomorrow

890
00:56:12.599 --> 00:56:16.039
was on that blessing was on that. I think maybe Imron might have popped

891
00:56:16.119 --> 00:56:20.559
up a time or two. But
yeah, that was a that was a

892
00:56:20.559 --> 00:56:22.719
really fun one. Go over there
and check that out because I was.

893
00:56:22.920 --> 00:56:25.360
That was a fun time. Will
I ever play five? Maybe I have

894
00:56:25.440 --> 00:56:28.800
it on my Steam dec Yeah,
it's good on the Steam deck. It's

895
00:56:28.800 --> 00:56:30.480
actually fantastic on the Steam decks.
That's the way. Yeah, but you

896
00:56:30.559 --> 00:56:32.920
know its stream it too. We
want we want watch you play it.

897
00:56:34.960 --> 00:56:37.679
It's an open world game though this
time around, Jeff, it's gonna take

898
00:56:37.719 --> 00:56:39.639
so long to stream through it.
Yeah, but it's like then you get

899
00:56:39.639 --> 00:56:44.639
to see all the interesting decisions you
make. It's so good. I'm actually

900
00:56:44.639 --> 00:56:45.960
gonna go to a meeting right now
to find out what's going on Giant Bomb

901
00:56:46.039 --> 00:56:49.519
this week. But you guys know, we'll have the bomb cast tomorrow.

902
00:56:49.920 --> 00:56:52.079
Well have voicemailt dumb Trunk on Thursday, we have upf of some sort.

903
00:56:52.159 --> 00:56:55.000
On Friday, we'll decide all the
rest. We'll gout for some quick looks.

904
00:56:55.039 --> 00:56:59.559
We'll probably stream something I don't know. Checkout giant bomb dot com

