WEBVTT

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You know he's never got me bit. It's the It's the Internet. You're

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busy. I was gonna say,
it's the morning already off to a good

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start. It's the Internet, you're
busy. Let's do this for January third,

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twenty twenty four. For the next
hour or so, let me help

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you soar through the world of gaming
on Game Mess Mornings Live with Me Jeff

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Grubb. Today, Ubisoft gets slightly
more specific about the release date for Star

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Wars Outlaws, and Square Enix leaves
the Blockchain Talk at twenty twenty three in

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favor of AI Talk at twenty twenty
four. But first, please join me

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and welcomeing today's co host the Game
Mess Mornings. It's Jeff Bakolar. Everybody.

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Jeff, how are you doing.
I'm doing well. Yes, Contrary

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to popular belief, I am awake
before noon. I just assumed you would

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just like tucked into bed every day, just letting the day happen, and

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then you're like, okay, I
can roll out of bed here like twelve

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twelve thirty is what I assumed.
Sometimes, if I'm feeling sauce, it's

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not till one pm. If we're
being completely honest, when is the last

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time that you woke up around noon. Oh dude, I don't think it's

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ever happened. I mean maybe college. Like, if you're sleeping in noon,

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it's because you've traveled internationally, right, It's because maybe when I went

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to Europe. The last time I
was in Europe, I like slept till

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one o'clock just because of that reason. Never in the same time zone.

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Come on, I'm a damn adult. I occasionally will have the uh oh

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I stayed up till like six am
doing something stupid, hanging out with friends,

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and then I'll sleep till like eleven
thirty twelve. That'll happen every once

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in a while, but not very
even these days, even when I'm staying

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up real late, which that would
be like one thirty two am, I'm

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still getting up like eight am.
Not even just because the kids. A

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lot of times I'm still up before
the kids. So it's just at this

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point it's ingrained in me get up
early and get the day going. It's

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just that natural like cadence. Right, Yeah, that's what it is at

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a certain point. Yeah, it's
just's yeah, it's built into the brain.

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It just happens. How's your twenty
twenty four going so far, Jeff,

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I think it's fine. I'm already
over it. Yeah, I just

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want to move on to twenty five. If we could, that'd be great.

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And yeah, twenty five feels like
a much more round number, so

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I'd rather aim for that. Also, noticing our video, we have the

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thing up there. I don't control
this. I could probably get in there

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and fixed it, but it says
twenty three still, so don't blame me.

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That's fine. We're living in the
past. Whatever it is new.

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All right, before we get into
the special, let's explain ourselves. Most

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weekdays, I, Jeff Greb,
will help piece your gaming life back together.

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That includes breaking news and maybe even
some of our own original reporting.

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For all these topics, I'll get
the input of a bona fide expert who

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will make me look smart. If
you're watching live on twitch Welcome. You

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can always listen to the show later
on podcast feeds by searching for Game mess

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Warnings, or find the RSS on
giant bomb dot com. You can also

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catch the show later with chapters and
timestamps on YouTube. Hello YouTube. All

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right, we have a lot to
get into, so let's start the Morning

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Mess with Ubisoft swiftly correct Star Wars
Outlaws late twenty twenty four release date.

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This comes from Levi Winslow at Kotaku. Star Wars Outlaws, Ubisoft's upcoming action

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of venture game that follows Scoundrel Kves
between the Empire strikes back in Return of

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the Jedi previously had Yes right,
They're all scoundrels. It's all scoundrels and

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jedis that's all they know how to
do. Kves Yes, previously had no

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release date beyond a very broad twenty
twenty four window. Today, however,

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a Disney Parks blog post post quietly
announced that it would launch in late twenty

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twenty four. This didn't last long, as Ubisoft promptly swooped in to correct

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the record and reassert the general twenty
twenty four timeframe. Over on the Disney

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Parks website, director of Editorial Content
Thomas Smith detailed twenty four company related experiences

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coming over the course of the next
twelve months. You've got a new traction

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based on the two thousand and nine
film The Princess and the Frog, a

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theatrical theatrical production inspired by the iconic
The Little Mermaid movie, and entire days

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centered around Marvel and Pixar, among
other new activities. Buried in the blog

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post is a blurb on Ubisoft Massive
Entertainment's upcoming Star Wars Adventure, announcing that

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the game would come out toward the
end of twenty twenty four. Star Wars

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Outlaws, the open Star Wars game, is set to release lately late this

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year. The blurb previously read,
The game lets you explore distinct planets across

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the galaxy, both iconic and new. You could risk it all as Kves

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as a merging scoundrel seeking freedom and
the means to start a new life along

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with her new companion Nix. If
you're willing to take the risk, the

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galaxy is full of opportunity. This
is the kind of thing where I assumed

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this was probably coming out later in
the year. I guess I don't know

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why you Besoft is correcting it,
unless maybe they want to keep some flexibility

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there. They've said twenty twenty four. They're not like saying no, it's

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not coming out later twenty twenty four. It's actually coming out in twenty twenty

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five. They just know going back
to twenty twenty four. But it's also

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a game I suppose that it would
come out in the summer or something like

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that. But but either way,
I don't necessarily assume that the person writing

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the blog post for Disney Parks would
necessarily have full insight into what is happening

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with this game. And maybe they
made the same assumption that I did.

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What do you think Backlar, Yeah, I mean, well I'm sure they're

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fired also, and you know they're
they're they were shoven. They're going to

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work on the tea, yeah,
exactly, and they're lucky, yes,

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if they're lucky. Yes, No, this doesn't matter, This doesn't matter.

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The only thing I can see being
a practical kind of reason that you

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would want to finesse the language a
little bit there is maybe you buy some

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credibility by saying late twenty four that
allows you to squeeze into twenty five.

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But again, you yourself is coming
in here saying no, no, no,

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it's very much the entire year of
twenty twenty four. It's it's semantics

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at best. I think, like
no, So, like you said,

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no, one, no reasonable person
was thinking this game was coming out before

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the summer. I mean, come
on, this, I don't This feels

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very much like a November ass game
at best. Yeah, I think there's

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a chance for it to be like, oh, that early Fall game,

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even before Fall, like early September
something like that, maybe, but I

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think I'm mostly with you. November
seems right, that's probably when this comes

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out. Ubisoff did like reach out
to Kataku when Kataku asked for a clarification,

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and they said that a spokes versus
said the timing was incorrect and has

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since been amended. Now, if
you go back to that Disney Parks blog,

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any mention of late twenty twenty four
or late this year in the Star

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Wars Outlaws blurb has been scrubbed away
and replaced with a generic twenty twenty four.

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So yeah, I think they're probably
just like, hey, we actually

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had a marketing plan when we were
going to announce like the actual release timing

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window, and this scuffs that a
little bit. That makes that a little

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bit muddy, where it's like,
well, yeah, you already said it

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was late twenty twenty for in the
Disney Parks blog, but well now they

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haven't. They've corrected it, and
they probably will come out eventually in a

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few months and say exactly the same
thing that this game is coming out later

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this year, probably in the fall. How are you feeling about these big

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IP games. This one seems promising
and it's from Massive that has had like

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that Avatar game is pretty okay for
all the jokes about oh yeah, this

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is gonna be my game of the
year or whatever. I played it and

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I'm having an okay time with it, and I'm like mostly impressed that Massive

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figure out a way to take this
IP that could be very generic in a

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lot of ways, and take a
skeleton of a game in farcry that can

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be very generic, and somehow make
a game that mostly feels like it works

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and is cohesive. And now they're
gonna be applying not necessarily the same formula

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to Star Wars, but they are
going to be taking a lot of their

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skill set over to Star Wars.
I think that's pretty interesting. But at

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the same time, it's like,
man, these big studios that had previously

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been working on their own thing now
working on these big ips. Part of

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me is a little disappointed. How
do you feel about it? I think

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I'm only disappointed from the point of
view of like, yeah, are we

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getting just basically like a s a
Star Wars skinned version of one of these

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really kind of generic gameplay experiences,
which you know, I think for better

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or worse. You know, these
games, like you said, are competent

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in a way that we were like, they work and they're fine, But

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I don't know if it's going to
scratch the itch for me that I'm looking

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for in this type of game,
or at least the way it's being advertised

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and marketed. Right, So,
you know, from what I saw early

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on of this game, I think
my interest remains a lukewarm at best,

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but I would love to be surprised
for sure. Yeah, and I'm also

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playing through Star Wars Jedi Survivor and
enjoying that. It's like, Okay,

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that's a that's a really good game
in my opinion, So this game will

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have to live up to that.
But it looks like they're also matching that

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formulas. You got a a character
that's sort of on their own trying to

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survive, and they got a little
companion. In this case, it's a

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little alien instead of a little droid. But it's like a lot of familiar

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things. But maybe there's still a
chance for it to be surprising in some

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ways. But what do you like, I guess that's a you know,

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that's what's in my mind too,
Right Like, these games are kind of

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releasing in what feels like a relatively
narrow window in terms of game releases,

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right Like, especially these days,
I think there is a certain polish on

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you know, EA's game, where
like is it is it going to be

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a similar kind of vibe, right
like or you ex is the is the

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sort of like threshold has that been
raised right for like acceptable sort of like

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production value. I don't know.
I feel like they're gonna feel like different

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games too. Yeah, I think
they're gonna feel very different. I think

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that the the raw like gameplay polish
of of uh Survivor will be maybe not

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met by this other game by Outlaws, but I think Outlaws can feel more

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polished in terms of fewer bugs,
fewer technical problems. A Survivor had a

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lot of issues running on everything still
kind of has problems running on a PC

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to some extent. So I think, you know, this UBI Soft Massive

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game they'll have a better chance of, like because they're working in their own

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engine that they're very familiar with,
So I think that they'll have a better

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chance of putting out a product that
you know, first Blush feels more polished,

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but it's probably I don't think it's
going to be in anyone's Game of

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the Year list. I would love
to be surprised, though, We'll see.

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Sure, Sure, Hogwarts Legacy is
probably the best, the best example

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there where it's like a lot of
people like Hogwarts Legacy, but at the

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end of the at the end of
the year, it wasn't in that many

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people's Game of the Year list.
I think that's probably. You know,

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it's sold very well, and I
think most companies we completely find with that

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where it's like some people like it, it sold very well. That's what

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we're going for, and I think
Outlaws has a chance to do that.

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I think a lot of these big
IP games, that's the like the butter

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zone for them. That's where they
want to be. Absolutely, that's where

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they want to exist. Yeah,
all right up next, Square Enix will

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be aggressive with using AI for development, the CEO says. This is also

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from Levi Winslow at Kataku. Shout
out to Levi. It's just two days

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into twenty twenty four and a major
video game company is already talking about its

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big AI plans. If you thought
we were leaving AI discourse behind in twenty

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twenty three, I'm sorry to tell
you that we were very, very wrong.

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A New Year's letter from the current
Square Innex president details the final Fantasy

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seven Rebirth publisher's future outlook, which
includes in quote, aggressive push to implement

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AI in game development and further financial
focus on blockchain, entertainment and the cloud.

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And always said they were leaving blockchain
behind. They probably are, but

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very slowly. Square NX president Takashi
Kiru released a lengthy letter of on New

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Year's Day, discussing the past year, the rise of extended reality that is

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augmented in virtual reality and that's a
dumb name, and the company's direction going

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forward. Kuru's also mentioned AI,
saying that why while the generative technology carrying

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negative connotations, the introduction of chatbot
GPT a chat GPT, alongside other software

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like deep learning, text image generators
Dolly and stable diffusion, demonstrated the potential

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not only to reshape what we create, but also to fundamentally change the process

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by which we create, including programming. You could probably guess where this is

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going. Kiu wants the company to
use more AI in its games, expressing

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as much a little deeper in the
letter duh at a certain point right back.

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But we know that these big companies
are going to want to save money

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by doing things that are basically shortcuts
to get to their end goals. I

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just am always surprised when a big
CEO comes out and says we're doing this,

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because it's not just negative connotations,
it's negative results. Right, We've

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seen what AI is actually capable of
right now, and I know it's going

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to get better. It's going to
get better, and it's going to improve,

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and sure that like you want to
get on that path right now.

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But when I hear this, I
hear these games are going to look cheap.

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And that's the takeaway here. And
I don't get why these CEOs don't

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understand that that is, that's the
connotation that people have from this. I

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don't know, how do you feel
about it? Yeah, Like there's an

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obvious level of like tone deafness here
where I don't I don't understand the barrier

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that exists between like CEO literacy and
like the mark, like the perception of

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the audience. I don't understand how
that could be those two things are so

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far removed from each other, where
you know, you have people parading this

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sort of stuff around, given such
a negative connotation with all this stuff,

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How could these people not know?
How do their teams not know? How

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do their teams not tell them they
have all these like resources at their disposal

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to be like, hey, this
is the most toxic shit we can absolutely

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talk about. Let us not shove
people's noses in it. And that's what

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they do time and time again in
the square being the guiltiest of all these

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you know, people who parade this
stuff around. I don't get it.

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I don't understand. Yeah, I
think like there's an absolutely better way to

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talk about this technology. And maybe
you're never going to one hundred percent sort

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of like ease the concerns of like
job replacement and stuff like that, but

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you sure as shit can talk about
it in a much better way than they

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00:14:33.080 --> 00:14:37.639
are currently doing. Yeah, and
it's people in chatter pointing this. Obviously,

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this is a letter more intended for
investors, you know, that's yeah,

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But like, if I'm an investor, I'm not excited about AI either,

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because like, you know, you
know what I mean, Like I

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don't I don't buy that. I
think some investors are not savvy I think

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many many are. Many people are
many investors are just regular people. Many

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investors are keeping their finger on the
and understanding that the perception of AI is

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swiftly changed from wow, this works
to okay, we can clearly see the

220
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seams and the limitations, and a
trained eye by and that means someone who's

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looked at AI like four or five
times can now spot like, oh,

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that's AI. I know what AI
looks like. That's what it looks like

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in terms of images, that's what
it looks like in terms of written text.

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And again it's I think it's gonna
make these games feel cheap if any

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of that comes through in the end
product. Now, there are ways around

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that, and those ways are probably
involved having actual humans sitting down and polishing

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up whatever work AI does, maybe
defeating the purpose to a certain extent.

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But yeah, I just I don't
get while you're out and proud about this

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when it's like something that is gonna
have to be kind of hidden and might

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00:15:50.360 --> 00:15:52.279
be a little shameful if your game's
actually come out and feel like they were

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made by AI. It's weird,
right, because remember, like ten years

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ago or maybe even longer, I
remember this, especially around e three where

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Microsoft was like going around really talking
up this sort of like generative technology that

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it's cloud stuff was going to be
able to do with games, right,

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Like I remember like Crackdown yeh,
he was like one of those games,

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and that was essentially the same thing
that we're kind of skirting around now,

237
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but look for better or was like
obviously that stuff never really came to fruition,

238
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but at least, at the very
least the language around it didn't seem

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as malignant as it does now,
right, which I don't know how you

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like sort of like you know,
process that in twenty twenty four, but

241
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it was not as bad when they
first started doing that. Yeah, And

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and as it went away, it's
like now we're stuck with with like the

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remnants of it, and now we
have people like Kojima, a koach of

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who's going to be like, hey, I'm making a cloud game with Xbox

245
00:16:52.600 --> 00:16:56.080
and like, okay, yeah,
you're the person who wants to go figure

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00:16:56.080 --> 00:16:59.600
out that craziness still, so you
must have some actual ideas and if you

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don't, you'll probably come up with
something whatever like willing to give you a

248
00:17:03.840 --> 00:17:07.079
chance. It's not like this whole
class of people who control a ton of

249
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the capital saying this is the thing
that we're interested in because it'll get us

250
00:17:11.839 --> 00:17:18.160
more investment and more capital, because
it's the buzzword right now. It's very

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like these trends, We've been through
them so many times before that at this

252
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point, as soon as we get
like a couple weeks into one and we

253
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see, oh, it's going to
happen again, it's going to be like

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blockchain, it's gonna be like metaverse. It's going to be like it got

255
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VR to a certain extent, like
how VR was early on was very much

256
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primed as oh, that's going to
be the future, and had all this

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investment, and we kind of knew
from for a while like it'll have someplace

258
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in all this, but it's not
going to take over everything the way that

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00:17:42.480 --> 00:17:45.559
these people are saying. And when
we spots of like AI, it's like,

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okay, yeah, we understand this
is going to become a part of

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how things are made. Let's let
the people behind the scenes who are professionals

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in making stuff already decide what that's
going to look like and not necessarily have

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00:17:57.400 --> 00:18:02.359
the CEO declared this is the most
exciting thing that's happening right now, the

264
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same time. This is a new
CEO. I'm pretty sure like they have

265
00:18:04.720 --> 00:18:07.319
been the one that like from the
last couple years that did these letters about

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a metaverse and blockchain and so,
like, I think some people were hopeful,

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I think including myself, that their
tune would change a little bit,

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and this seems like the same old
thing. I don't know why I got

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my hopes up. I mean,
look, the the the sort of argument

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that we we talked about a few
minutes ago about it being like investor adjacent

271
00:18:30.440 --> 00:18:33.759
messaging, right, Like, that's
obviously true, and that's the consequence of

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00:18:33.799 --> 00:18:40.440
what you get when most CEO responsibility
is to just you know, secure that

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00:18:40.640 --> 00:18:45.279
kind of capital funding r and capital
interest and investments. So when that drives

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the actions of what the sort of
agenda of the of the brand is,

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like, you're gonna get these sort
of unnatural sort of campaigns as a result.

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You know, if the if this
stuff is driven by the people who

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actually make the games, you're just
not going to have that, uh,

278
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this this sort of jarring position on
things like AI. You would have at

279
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the very least a much more kind
of like oh, potential collaborative sort of

280
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things that you can do with this
technology, and not so much of this

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dystopian like we're gonna fucking make this, you know, replace every last person

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with the beating heart, and you're
just gonna be buying you know, robot

283
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and made games like. No,
there's no humanity in this kind of conversation

284
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when the only goal of a CEO
is really to raise capital. Yep.

285
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Uh. Later on his letter,
he did still talk about decentralized currencies linked

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to the blockchain and the on demand, on demand server infrastructure tied to the

287
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cloud. So all that stuff still
on the table, uh, for for

288
00:19:49.559 --> 00:19:55.440
these companies. That's I think the
decentralized currencies, the NFT is basically and

289
00:19:55.599 --> 00:20:00.440
and and then the bitcoins things like
that. I'm so surprised that these companies

290
00:20:00.480 --> 00:20:04.480
are still trying to make that work. After touching the frying pan and finding

291
00:20:04.559 --> 00:20:08.160
out that it's hot several times over, yeah, and then coming back to

292
00:20:08.640 --> 00:20:11.799
be like, no, there's a
lot of money be made here. What's

293
00:20:11.839 --> 00:20:15.799
like is there, it's completely crashed
across the board. It's insane. It's

294
00:20:15.880 --> 00:20:17.960
like, oh, that frying pan, let me maybe I could put it

295
00:20:18.039 --> 00:20:21.279
in my pants. Uh, you
know, it's it's maybe that's what's in

296
00:20:21.400 --> 00:20:23.400
the work. Yeah, yeah,
like it's it's insane, Like, uh

297
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I did. I've talked to people
through a little bit of like you know,

298
00:20:30.559 --> 00:20:34.240
consulting work a couple of years ago
with like crypto and gaming, and

299
00:20:34.359 --> 00:20:41.480
like literally the only lesson everyone seemed
to learn was just how toxic that vocabulary

300
00:20:41.680 --> 00:20:45.839
was in and around the world of
gaming. And to see it two years

301
00:20:45.920 --> 00:20:52.799
later, still showing its disgusting face
is just the most foreheads slapping inducing thing

302
00:20:52.880 --> 00:20:56.839
I've ever seen. It's like,
what's happening? Yeah, I go back

303
00:20:56.839 --> 00:21:00.880
to like the original point I always
thought about that. It's like, okay,

304
00:21:00.039 --> 00:21:07.000
so the decentralized cocns, the cryptocurrencies, they are something that these companies

305
00:21:07.000 --> 00:21:11.519
would not be able to control.
So if someone has a customer service problem,

306
00:21:11.640 --> 00:21:15.920
you can't fix it. How is
that better than just steam Bucks or

307
00:21:15.200 --> 00:21:18.759
like PlayStation network Bucks, where it's
like, oh, hey, something happened

308
00:21:18.920 --> 00:21:22.759
and I lost my stuff, my
kids spend something accidentally. Can we fix

309
00:21:22.839 --> 00:21:26.920
this cryptocurrency? No, we don't
control this blockchain. It's decentralized. There

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00:21:27.000 --> 00:21:30.400
is no one to talk to.
And here it's like the way it works

311
00:21:30.440 --> 00:21:33.880
today. You call a company,
and like, yeah, of course we

312
00:21:33.960 --> 00:21:36.279
can fix that. We control all
of this. That's what people want.

313
00:21:37.039 --> 00:21:40.279
They don't want this other thing where
it's like you can't call anybody and get

314
00:21:40.319 --> 00:21:42.759
things fixed. Like that's just what
it once people encounter that to be,

315
00:21:42.880 --> 00:21:45.920
oh, this actually is way worse
than what we already had, and what

316
00:21:47.039 --> 00:21:52.000
we already have does everything else that
these things claim to do. Digital money

317
00:21:52.039 --> 00:21:55.200
that you can buy stuff with.
We have that. It's called credit cards.

318
00:21:55.599 --> 00:21:59.319
It works already. It's just crazy. It's crazy. I mean,

319
00:21:59.759 --> 00:22:04.240
and you know there and and there's
always been elements of it already, like

320
00:22:04.400 --> 00:22:11.519
for decades of decades of like the
spirit of what everyone like you could trade

321
00:22:11.559 --> 00:22:15.640
on steam already exactly. So I
don't know the I don't understand the horning

322
00:22:15.720 --> 00:22:21.640
is to like continue to go back
to that very poisoned well, I don't

323
00:22:21.640 --> 00:22:23.279
get it. It's in the watersuplan
and like they can't get it out.

324
00:22:23.880 --> 00:22:29.519
There's there's not enough people able to
read the tea leaves and just be like,

325
00:22:29.880 --> 00:22:34.519
this is a thing we absolutely have
to permanently pivot away from the last

326
00:22:34.559 --> 00:22:37.839
thing here. I said that it
crashed across the board. That's true of

327
00:22:37.000 --> 00:22:41.880
NFTs cryptocurrencies are kind of still bouncing
up and down. Bitcoin is up a

328
00:22:41.920 --> 00:22:45.039
little bit these days, I guess. But but whatever we see, like

329
00:22:45.079 --> 00:22:49.200
anything attached to a JPEG or a
video or any of these things, all

330
00:22:49.279 --> 00:22:53.039
that stuff is in the gutter.
All right, We're gonna take a quick

331
00:22:53.039 --> 00:22:56.240
break. When we get back,
we've got a lot more news. We'll

332
00:22:56.240 --> 00:22:57.559
try to talk a little bit more
about switch To all that stuff. We'll

333
00:22:57.559 --> 00:23:07.240
get to that right after this.
And we're back. We're back, and

334
00:23:07.319 --> 00:23:11.119
we're getting back at the news.
Just like I promised, I would never

335
00:23:11.240 --> 00:23:14.440
lie to you. All right,
here we go. Switch To is likely

336
00:23:14.519 --> 00:23:18.279
to be an iteration rather than a
revolution, predicts analysts. This is from

337
00:23:18.319 --> 00:23:22.039
Andy Robinson at VGC, and analysts
don't necessarily know much more than anyone else,

338
00:23:22.119 --> 00:23:25.799
but I figured this would be a
worthwhile topic. Anyhow, let's get

339
00:23:25.839 --> 00:23:29.720
into it. Nintato Switch successor will
launch this year and will likely be an

340
00:23:29.759 --> 00:23:33.880
iteration of the current hardware designed rather
than a revolution. That's according to doctor

341
00:23:33.920 --> 00:23:38.200
Serkin Toto, CEO of Tokyo based
games industry consultancy Canton Gang Games, who

342
00:23:38.279 --> 00:23:42.839
contributed his forecast for twenty twenty four
in Games Industry Dot Business annual Analyst Prediction

343
00:23:42.960 --> 00:23:47.960
feature, although the company has yet
to comment publicly. Nintendo's next generation console

344
00:23:48.079 --> 00:23:52.039
is widely expected to launch this year
after VGC reported that development kits are in

345
00:23:52.079 --> 00:23:56.039
the hands of developers as the platform
holder prepares its plans. According to Canton

346
00:23:56.119 --> 00:24:00.920
Games Toto, the console could launch
at four hundred dollars, one dollars higher

347
00:24:00.960 --> 00:24:04.000
than the Switch launched app, and
there's a chance that it's games could adopt

348
00:24:04.039 --> 00:24:07.319
the seventy dollars pricing of PS five
and Xbox Series X. I think that

349
00:24:07.440 --> 00:24:11.559
chance is very high. The time
is finally here for a Switch successor,

350
00:24:11.640 --> 00:24:15.519
even though I could say a pro
model actually did exist and certain developers were

351
00:24:15.559 --> 00:24:19.240
already working with dev kids, Toto
wrote, I believe the next hardware will

352
00:24:19.279 --> 00:24:22.599
drop in twenty twenty four for four
hundred dollars, and there's a high chance

353
00:24:22.640 --> 00:24:26.079
the games will cost that seventy dollars
price tag. He also goes on to

354
00:24:26.160 --> 00:24:30.759
say expects this to be an iteration
on the Switch, not not some new

355
00:24:30.839 --> 00:24:36.119
fangle thing that'll be completely different,
And to me that sounds exactly right,

356
00:24:36.599 --> 00:24:40.839
beyond even beyond Beckler the the well, you just carry that momentum of the

357
00:24:40.880 --> 00:24:44.640
switch forward at a certain point.
It also falls into the basically the tradition

358
00:24:44.720 --> 00:24:48.079
of Nintendo at this point, where
you know, they have the NES and

359
00:24:48.119 --> 00:24:51.039
then they make the Super NES,
and then you know they have the Wii,

360
00:24:51.119 --> 00:24:53.200
they make the WIU, they have
the Game Boy, they make the

361
00:24:53.200 --> 00:24:56.440
Game Boy Advance, they have the
DS, they make the three DS.

362
00:24:56.839 --> 00:25:00.039
They're gonna they have the switch.
They're gonna make the new switch. That

363
00:25:00.240 --> 00:25:03.160
is what's going to happen here.
They are They've done that a million times

364
00:25:03.200 --> 00:25:07.160
before. Sometimes it works Super Nintendo
three DS, things like that, and

365
00:25:07.240 --> 00:25:11.160
sometimes it doesn't. We you,
uh, but I think that they think

366
00:25:11.200 --> 00:25:14.319
that this is the right probably the
right call here, and that that is

367
00:25:14.400 --> 00:25:15.920
the right call, right. Does
anyone want anything else? Back? Lar,

368
00:25:17.720 --> 00:25:22.720
No, It's this is like,
uh, it's way it's way more

369
00:25:22.839 --> 00:25:26.119
of that moment than it was.
I think for a second, we right,

370
00:25:26.240 --> 00:25:29.000
like absolutely, Uh, we were
kind of dumb at me, right,

371
00:25:29.039 --> 00:25:32.400
We like, yeah, And I
guess it's it's easy to say that

372
00:25:32.480 --> 00:25:34.759
in hindsight, but I but I
also do think like the momentum that the

373
00:25:34.880 --> 00:25:41.640
switch still continues to carry makes it
primed for just a better, beefier,

374
00:25:41.799 --> 00:25:45.400
more powerful and also I'm you know, I'm sure there will be half a

375
00:25:45.480 --> 00:25:52.319
dozen improvements to the just the general
quality of life things that maybe people aren't

376
00:25:52.640 --> 00:25:56.359
really thinking about with the original switch, but that I just think like,

377
00:25:56.519 --> 00:26:02.119
this thing is going to come out
and feel probably a similar way to like

378
00:26:02.279 --> 00:26:04.279
what the O led Steam deck felt
to the Steam Deck, and you know,

379
00:26:04.960 --> 00:26:11.839
just performance wise being the biggest sort
of improvement I think is is that'd

380
00:26:11.880 --> 00:26:15.920
be the question? The biggest point. Yes, I think, yeah,

381
00:26:15.599 --> 00:26:22.200
that's the thing. This thing really
has to you know, eclipse the original

382
00:26:22.240 --> 00:26:26.359
switch by like five times, right, I mean it really needs to improve

383
00:26:26.599 --> 00:26:32.200
in that department, and everything else
will be fine, you know, make

384
00:26:32.279 --> 00:26:36.119
a joy concept, don't drift,
make those better, make some of the

385
00:26:37.119 --> 00:26:40.680
hardware feel a little bit more premium, and that's what we're going to get

386
00:26:40.720 --> 00:26:45.079
with another switch. Yeah, it's
I think the small murmurings that we're getting

387
00:26:45.079 --> 00:26:48.960
out of these developers. We talked
about this on the BombCast yesterday, where

388
00:26:48.960 --> 00:26:52.240
a bunch of developers talked to a
Japanese publication called four Gamer about what they

389
00:26:52.279 --> 00:26:56.160
expected twenty twenty four and the like. The tone that they struck was everyone's

390
00:26:56.200 --> 00:27:00.880
pretty excited about the next hardware and
some people said, then it's Nintendo hardware

391
00:27:00.240 --> 00:27:04.480
for twenty twenty four, And I
think there's a part of me that's like,

392
00:27:04.559 --> 00:27:07.440
man, is this thing going to
come out and be disappointing in terms

393
00:27:07.799 --> 00:27:11.400
of its power performance? And I
think the way that maybe these developers are

394
00:27:11.440 --> 00:27:15.119
just like God, it's so nice
to work on something that's just more powerful

395
00:27:15.119 --> 00:27:18.000
than the switch, no matter how
much more powerful it is. But I

396
00:27:18.079 --> 00:27:21.559
get the idea that this is probably
going to be powerful enough for most people.

397
00:27:21.640 --> 00:27:23.720
It's going to be powerful enough for
most teams that are working on games,

398
00:27:25.079 --> 00:27:27.880
and they will make it make sense. I think again in Nvidia in

399
00:27:29.000 --> 00:27:30.400
Nintendo, when they first struck up
their deal, they said, hey,

400
00:27:30.440 --> 00:27:33.359
we're going to be working together for
twenty years. I think it's very much

401
00:27:33.400 --> 00:27:37.799
an Nvidia's interest to make sure that
Nintendo is as well positioned as possible,

402
00:27:38.079 --> 00:27:41.759
so they will do the extra work
to make sure that a lot of things

403
00:27:41.000 --> 00:27:44.599
just work. It's going to be
powerful, it's going to have the backward

404
00:27:44.640 --> 00:27:48.599
compatibility, and however that needs to
happen, which probably wasn't very simple to

405
00:27:48.640 --> 00:27:51.799
make happen. But I think Nvidia
Nintendo probably worked together and made it happen

406
00:27:52.359 --> 00:27:55.960
and we'll get a lot of these
answers eventually, but I think all of

407
00:27:56.000 --> 00:28:00.799
that does lead to something that's going
to keep developers pretty excited as we get

408
00:28:00.720 --> 00:28:04.640
more information about it. How do
you feel about the four hundred dollars price

409
00:28:04.720 --> 00:28:08.200
tag? That also sounds right to
me. What do you think? Yeah,

410
00:28:08.279 --> 00:28:12.759
I think that I think that makes
sense, especially the context of this

411
00:28:14.000 --> 00:28:18.480
being an iterative sort of improvement.
I don't think it's something you're you're maybe

412
00:28:18.519 --> 00:28:22.960
going to need to go out and
buy right away. I think I am.

413
00:28:23.079 --> 00:28:26.640
I'm imagining like maybe some games will
sort of have a cutoff where like

414
00:28:26.680 --> 00:28:30.759
they're just not going to work on
the original switch, but on the new

415
00:28:30.519 --> 00:28:37.079
Yeah, on the new switch.
But yeah, four hundred does seem about

416
00:28:37.240 --> 00:28:42.920
right, especially knowing that like that's
going to be the price for half a

417
00:28:44.000 --> 00:28:48.079
decade probably, you know, without
that changing at all. So yeah,

418
00:28:48.759 --> 00:28:52.279
I mean if anything like we saw
with the switch O led, you know,

419
00:28:52.319 --> 00:28:53.920
it went up by fifty dollars,
so the price might go up over

420
00:28:55.039 --> 00:29:00.799
time. Yeah. I think that
Nintendo has realized, and they realized it

421
00:29:00.880 --> 00:29:03.400
by never really reducing the price of
the hardware, that they could have sold

422
00:29:03.440 --> 00:29:07.799
the switch for more money than they
did, and they probably could have got

423
00:29:07.839 --> 00:29:11.240
away with that and it would not
have put a dent in their sales in

424
00:29:11.279 --> 00:29:15.519
any real functional way. So that'll
manifest as a at least four hundred dollars

425
00:29:15.720 --> 00:29:19.240
switch to or super switch when that
thing comes out. And then seventy dollars

426
00:29:19.279 --> 00:29:25.200
games. I think that is also
inevitable for this system, not inevitable,

427
00:29:25.279 --> 00:29:27.240
probably it'll be there on day one, I think. Again, I think

428
00:29:27.359 --> 00:29:32.680
Nintendo knows that its games would sell
at a seventy dollars price tag because they

429
00:29:32.720 --> 00:29:36.200
sell so much better than everyone else's
at sixty dollars already. They're like,

430
00:29:36.240 --> 00:29:37.359
well, yeah, we could charge
ten dollars more and people are not going

431
00:29:37.440 --> 00:29:41.119
to skip out on it for the
most part. It might put you know,

432
00:29:41.200 --> 00:29:44.839
a five percent dent in there,
but we'll make that up in the

433
00:29:45.039 --> 00:29:48.319
end exactly. And Nintendo doesn't lower
the prices, so it's like at seventy

434
00:29:48.359 --> 00:29:51.880
dollars or you know, they could
lower from seventy to sixty, and then

435
00:29:51.920 --> 00:29:55.000
again that makes them still a lot
more money than what they were making already.

436
00:29:55.079 --> 00:29:59.680
So I think that's also going to
happen, and I think Nintendo will

437
00:29:59.680 --> 00:30:03.160
probably I have a good idea about
how to position all this with like Okay,

438
00:30:03.200 --> 00:30:04.240
yeah, like here's why you need
to have it, and it probably

439
00:30:04.279 --> 00:30:08.559
will come in the form of some
very big and impressive games, likely a

440
00:30:08.640 --> 00:30:11.119
three D Mario. But is there
anything else that comes to mind that you

441
00:30:11.160 --> 00:30:17.880
would get you excited for a new
switch? No? I mean, you

442
00:30:17.960 --> 00:30:21.319
know, I think, like,
uh, I hate to bring up this

443
00:30:21.440 --> 00:30:25.400
game in your presence, but I
think a Metroid Prime for sure is like

444
00:30:26.759 --> 00:30:33.640
really the one that'll be an overwhelming
amount of like a hype and and sort

445
00:30:33.680 --> 00:30:38.400
of excitement for me. But yeah, like I hate saying this out loud,

446
00:30:38.440 --> 00:30:41.680
but yeah, Nintendo doesn't have to
do much aside from like the status

447
00:30:41.759 --> 00:30:45.480
quo. Yeah, and it's gonna
be fine. Yep, absolutely yeah.

448
00:30:47.079 --> 00:30:48.799
You know. Speaking of which,
that takes us to our next story.

449
00:30:49.200 --> 00:30:52.400
Mia Moto has no plans to retire, but is thinking about it in case

450
00:30:52.480 --> 00:30:56.920
something does happen. He says,
this is This comes from Eddie mcoo at

451
00:30:56.000 --> 00:31:00.079
GameSpot Shigar Roomeo Moto, the creator
of Mario, Donkey Kong, and other

452
00:31:00.240 --> 00:31:04.519
characters and games over his forty plus
years at Nintendo, is seventy one years

453
00:31:04.559 --> 00:31:08.519
old and has no plans to retire. Speaking to the Guardian, Miomoto said

454
00:31:08.559 --> 00:31:11.279
he is thinking about a succession plan, but he plans to work for some

455
00:31:11.480 --> 00:31:15.279
time more more so than retiring.
I'm thinking about the day I fall over,

456
00:31:15.559 --> 00:31:18.279
he said with a smile. In
this day and age, you have

457
00:31:18.359 --> 00:31:22.319
to think about things in a five
year time span, so I do think

458
00:31:22.359 --> 00:31:26.359
about who I can pass things on
to in case something does happen. Mimoto

459
00:31:26.440 --> 00:31:29.240
went on to comment on his legacy, saying he is thankful there is so

460
00:31:29.359 --> 00:31:32.839
much energy around the things he has
created. They've been cultivated by others.

461
00:31:33.119 --> 00:31:36.920
Other people have been raising them,
helping them grow, so in that sense,

462
00:31:36.960 --> 00:31:40.599
I don't feel too much ownership over
them anymore, Miomoto said. Miomoto

463
00:31:40.720 --> 00:31:44.160
may one day retire, but he
believes his work will be remembered. There

464
00:31:44.240 --> 00:31:47.000
is a scene in Ironman where the
president goes to his home company and the

465
00:31:47.039 --> 00:31:49.160
guard man doesn't let him in,
and he points at the portrait and says,

466
00:31:49.240 --> 00:31:52.680
that's me. He said, but
I really hope that the teams I

467
00:31:52.720 --> 00:31:56.720
work with at least remember me as
the creators of these things. So that's

468
00:31:56.759 --> 00:32:00.319
like said, and cute and adorable, sad and cute, adorable Miyamoto and

469
00:32:00.440 --> 00:32:05.240
twenty eleven, Miamoto told Wired that
he was planning a soft retirement and that

470
00:32:05.319 --> 00:32:07.079
he would step down and from his
current duties and shift to a different role

471
00:32:07.119 --> 00:32:10.599
within Nintendo. That sparked a lot
of buzz and discussion and triggered some level

472
00:32:10.640 --> 00:32:15.599
of panic about Nintendo's share price in
some circles. But in turn but this

473
00:32:15.720 --> 00:32:19.839
in turn prompted Nintendo to issue a
statement denying that Miyamoto was retiring in their

474
00:32:19.880 --> 00:32:22.880
traditional sense. In twenty thirteen,
Miamoto told game Spot that he would that

475
00:32:23.000 --> 00:32:27.519
it would be strange to not think
about retirement given his age. Back then,

476
00:32:27.599 --> 00:32:30.440
Miamoto and Nintendo management were internally planning
for the day when Miamoto no longer

477
00:32:30.480 --> 00:32:35.160
works at the company. What I'm
doing is pretending like I'm not working on

478
00:32:35.240 --> 00:32:37.319
half the projects that I would normally
be working on to try to get younger

479
00:32:37.359 --> 00:32:40.200
staff to be more involved, he
said at the time. Over the past

480
00:32:40.279 --> 00:32:44.759
decade, Miamoto has spent more time
working on non gaming projects at Nintendo,

481
00:32:45.039 --> 00:32:51.759
including the Super Mario Brothers movie and
Super Nintendo World theme parks. That seems

482
00:32:51.799 --> 00:32:54.799
like what's happening instead, right,
instead of him retiring, He's just transitioning

483
00:32:54.880 --> 00:33:00.920
to taking what he's already built in
games and finding a way to express that

484
00:33:00.039 --> 00:33:05.920
in these other places while other people
are coming up and actually taking over control

485
00:33:05.960 --> 00:33:07.640
of the games and have been for
many years. And that sounds like a

486
00:33:07.680 --> 00:33:12.799
pretty decent idea of like, okay, that that forces the Nintendo to figure

487
00:33:12.839 --> 00:33:15.480
out what to do without Miamoto in
terms of making games. Well, Miamoto

488
00:33:15.519 --> 00:33:20.039
could take his creative energy and actually
build something new that someone will have to

489
00:33:20.119 --> 00:33:22.799
take over. That's a pretty good
idea, I think, how do you

490
00:33:22.799 --> 00:33:28.440
feel about it? Yeah? I
think there's nothing sounds better to me for

491
00:33:28.799 --> 00:33:35.319
Miyamoto than just like hanging out on
movie sets and well, you know,

492
00:33:35.400 --> 00:33:38.440
I guess you No one hangs out
on a animated movie set, but just

493
00:33:38.559 --> 00:33:43.400
living in that world, which is
I mean, animated films are not,

494
00:33:43.599 --> 00:33:46.880
as I guess, easy to kind
of pull off as live action movies.

495
00:33:46.920 --> 00:33:51.359
A live action movies, so he
might be pretty soon. Yeah, Like

496
00:33:51.519 --> 00:33:55.720
the to me, that movie production
is without a doubt, and an easier

497
00:33:55.880 --> 00:34:00.519
ride than game development. So just
let me to enjoy his golden years here

498
00:34:00.599 --> 00:34:05.559
and in that capacity, And I
think that's what's going to be best for

499
00:34:05.640 --> 00:34:07.440
his quality of life, right,
Yeah, I think so. And I

500
00:34:07.519 --> 00:34:13.079
think that original time when he talked
about retiring back at twenty eleven, and

501
00:34:13.440 --> 00:34:15.039
I do remember now, yeah,
that's right. There was a drop in

502
00:34:15.079 --> 00:34:20.079
the stock price because people freaked out, like no Miamoto. But Nintendo has

503
00:34:20.119 --> 00:34:23.079
clearly understood for a very long time
Miamota is not always going to be there.

504
00:34:23.360 --> 00:34:25.519
And I think they're like, Mimoto
is already like, hey, for

505
00:34:25.599 --> 00:34:30.880
many of these things, I'm not
here right now. Zelda has been a

506
00:34:30.039 --> 00:34:36.199
Gia Numas thing for decades now,
and Miamoto is always there in the background.

507
00:34:36.440 --> 00:34:37.559
But I don't think he's even in
the background in the way that like

508
00:34:37.599 --> 00:34:40.599
George Lucas was in the background of
like Return of the Jedi, right where

509
00:34:40.639 --> 00:34:45.920
it's like standing behind people and being
like, okay, yeah, when we

510
00:34:45.000 --> 00:34:47.440
have a question, we're actually going
to go ask George. We're not going

511
00:34:47.480 --> 00:34:52.199
to ask I can't remember who Mark
Kwan, whoever directed Return of the Jedi.

512
00:34:53.000 --> 00:34:58.199
No Agia Numa and Fujibayashi. These
guys are in charge of Zelda and

513
00:34:58.320 --> 00:35:00.719
have been for a very long time. And I think that there's even like

514
00:35:00.760 --> 00:35:06.960
a new generation coming up underneath that
the people beneath me a Moto that are

515
00:35:07.119 --> 00:35:08.360
now taking things over. And we
saw that with Mario, right, yeah,

516
00:35:08.679 --> 00:35:13.559
Wunder Yeah with Wonder, yes exactly. There was like like four people

517
00:35:13.559 --> 00:35:15.519
who worked on the original Mario still
worked on Wonder. But the whole story

518
00:35:15.519 --> 00:35:20.840
about the domain is we let everybody
come up with ideas from all across Nintendo

519
00:35:21.079 --> 00:35:23.320
and come work on this Mario game, and that is then figuring out how

520
00:35:23.360 --> 00:35:28.039
to ensure their future, right totally, And it obviously worked. It worked

521
00:35:28.239 --> 00:35:32.159
better than I think anyone could have
imagined. And that's how it's it's nice

522
00:35:32.159 --> 00:35:37.000
to see it happening, where like
there is this generational you know, handoff

523
00:35:37.039 --> 00:35:40.000
if you will. Yeah, And
like even Pickman four, Like Pickman was

524
00:35:40.000 --> 00:35:44.519
like one of the last franchises that
Mimoto was like, this is my baby,

525
00:35:44.840 --> 00:35:47.239
you know. That was an outsourced
to aiding, which is a work

526
00:35:47.280 --> 00:35:50.760
for higher studio. And yeah,
they all these work for higher students that

527
00:35:50.800 --> 00:35:53.239
were working with Nintendo, worked with
Nintendo producers and things like that. But

528
00:35:53.320 --> 00:35:57.719
that producer was not Miamoto. I'm
sure he was involved a little bit,

529
00:35:58.440 --> 00:36:01.280
but that things had already been set
up so that they could pass baton and

530
00:36:01.320 --> 00:36:06.400
I think Nintendo is in the position
where they are going to be able to

531
00:36:06.480 --> 00:36:09.719
attract like the most talented people,
especially in Japan, but throughout the world.

532
00:36:09.800 --> 00:36:13.000
It's going to be very similar to
how Disney has worked for a very

533
00:36:13.039 --> 00:36:15.000
long time, where it's like,
hey, yeah, why is why did

534
00:36:15.039 --> 00:36:17.039
Disney parks are? Why are they
so much better than all these other parks?

535
00:36:17.400 --> 00:36:21.239
So well, they attract the best
engineers because they want to go work

536
00:36:21.320 --> 00:36:25.199
on the coolest projects because they grew
up admiring what Disney was doing already.

537
00:36:25.400 --> 00:36:29.400
And I think Nintendo's going to have
the exact same arc going forward, where

538
00:36:29.760 --> 00:36:31.679
people are going to want to work
in Nintendo because of what Miamoto did,

539
00:36:32.280 --> 00:36:36.239
even long after Miomoto's gone, and
they're going to want to replicate the kind

540
00:36:36.280 --> 00:36:38.320
of creativity he did so they don't
have to worry too much about that stuff.

541
00:36:38.559 --> 00:36:40.679
And in the meantime, like,
yeah, he gets to work on

542
00:36:40.719 --> 00:36:44.880
these movies, he says. He
goes on to say in this story here

543
00:36:45.440 --> 00:36:47.360
that he's reading a lot of scripts
because he's trying to understand like how to

544
00:36:47.440 --> 00:36:51.599
take a Nintendo magic and apply it
to movies. So you can just imagine,

545
00:36:51.679 --> 00:36:53.039
like, I don't know, if
he's reading like a bunch of pitches

546
00:36:53.079 --> 00:36:57.639
for Zelda. Maybe he's just reading
Shane Black scripts or something like, oh

547
00:36:57.719 --> 00:36:59.599
man, all right, leath the
weapon, Okay, this is this?

548
00:36:59.719 --> 00:37:02.199
Howther that of the last voy Scout? Now I get it. Now I

549
00:37:02.280 --> 00:37:06.199
know how to make a Zelda movie. But I do like the idea of

550
00:37:06.280 --> 00:37:07.280
him. But I'm like, yeah, I want to just to take these

551
00:37:07.320 --> 00:37:10.760
skills and apply it to one or
two more areas and you know, Super

552
00:37:10.800 --> 00:37:15.079
Nintendo World it works. The Mario
movie it worked. I think the Mari

553
00:37:15.199 --> 00:37:19.000
movie could have been better, but
they're gonna have chances it was definitely better

554
00:37:19.119 --> 00:37:21.440
than it could have way better than
it could have been. Right, it

555
00:37:21.440 --> 00:37:22.920
could have been so much worse in
so many ways. Sure, So I

556
00:37:23.000 --> 00:37:28.039
think they have a lot of good
things going, a lot of their ideas

557
00:37:28.079 --> 00:37:30.440
are working. Em meim Mooto.
Retiring at this point feels like it would

558
00:37:30.440 --> 00:37:32.960
not They wouldn't miss a beat anymore, right, No, No, it

559
00:37:34.000 --> 00:37:37.880
would be fine. Uh and yeah, I guess. At the same time,

560
00:37:37.880 --> 00:37:39.559
I was thinking, while you're describing
like all the other things that Nintendo

561
00:37:39.719 --> 00:37:44.039
is getting its hands into, it
is still mind blowing to me that it

562
00:37:44.159 --> 00:37:47.679
really took this long for there to
be this kind of blockbuster Mario movie for

563
00:37:49.199 --> 00:37:51.960
better or worse. Yeah, yeah, I think it was. Obviously they

564
00:37:52.000 --> 00:37:54.760
were scared off by the first one. I think then they also got distracted

565
00:37:54.800 --> 00:37:59.400
by the huge success of the Wii
and the DS, and that enabled them

566
00:37:59.440 --> 00:38:01.119
to be like, no, we
meet games from that. That is our

567
00:38:01.440 --> 00:38:05.119
bread and butter. Where it's going
to keep focusing on that. And then

568
00:38:05.280 --> 00:38:07.519
with the WU they looked around being
like, okay, how come we are

569
00:38:07.599 --> 00:38:13.480
not extracting value from these properties in
other ways? And that was like one

570
00:38:13.519 --> 00:38:15.639
of you Wata's last things he did
before he died. It was like,

571
00:38:15.719 --> 00:38:19.880
Hey, we are going to expand
into all of these other areas. We're

572
00:38:19.880 --> 00:38:22.039
going to take our ip as orip's, we're going to license them, but

573
00:38:22.039 --> 00:38:28.039
we're going to work very closely with
partners in Hollywood and it's parks like Universal

574
00:38:28.079 --> 00:38:30.079
and that's going to be how we're
going to make more money. And that

575
00:38:30.320 --> 00:38:32.599
has worked so far. So yeah. Yeah, but it's surprising it took

576
00:38:32.599 --> 00:38:37.079
as long as it did. All
Right, Next up, Prince of Persia

577
00:38:37.159 --> 00:38:40.199
The Lost Crown is estimated to be
a twenty five hour game. Oh wow.

578
00:38:40.480 --> 00:38:45.119
This is from Liam Dulan at Nintendo
Life While January isn't always the biggest

579
00:38:45.119 --> 00:38:47.960
month on the video game calendar the
year, this year there are already several

580
00:38:49.000 --> 00:38:51.920
games to look forward to. One
of these is Prince of Persia The Lost

581
00:38:51.960 --> 00:38:54.920
Crown, a new Metroid Venus style
take on the classic platform and series.

582
00:38:55.280 --> 00:38:58.679
If you're wondering just how much bang
for your buck you'll be able to get

583
00:38:58.679 --> 00:39:00.960
from this one. According to Game
and Former, this new adventure is estimated

584
00:39:00.960 --> 00:39:05.639
to be roughly twenty five hours.
It's not entirely clear if this is just

585
00:39:05.719 --> 00:39:08.280
a main game or a completionist run. However, the length of each playthrough

586
00:39:08.320 --> 00:39:13.199
depends on player's skill and the amount
of exploration. As a reminder, there's

587
00:39:13.239 --> 00:39:16.199
a demo of The Lost Crown arriving
next week on the eleventh of January.

588
00:39:16.559 --> 00:39:20.679
The full launch of the game will
then follow on the eighteenth of January,

589
00:39:20.840 --> 00:39:24.559
so we're just a couple of weeks
away from that right now. Twenty five

590
00:39:24.639 --> 00:39:30.119
hours even for a completionist run back
Laar for a Metroid Vanua is a lot.

591
00:39:30.519 --> 00:39:34.800
That's a big, big game.
I'm like, a like, yeah,

592
00:39:34.800 --> 00:39:37.440
people playing a Hollow Night is like
forty hours, sure, But I'm

593
00:39:37.519 --> 00:39:39.760
like, I think of like all
the Castlelvania and the Metroid games, and

594
00:39:39.880 --> 00:39:45.599
you can complete those like in like
ten to fifteen hours. Really, I

595
00:39:45.639 --> 00:39:47.199
guess your first play through would probably
be closer to eight or nine hours,

596
00:39:49.000 --> 00:39:51.480
and then cleaning things up. Yeah, you'll probably get you in a fifteen

597
00:39:51.480 --> 00:39:54.000
hours. Twenty five hours seems really
big. But at the same time,

598
00:39:54.119 --> 00:39:57.360
this is you'd be soft. I
think they're used to making big games.

599
00:39:57.400 --> 00:40:00.320
I think at a certain point they're
like, it needs to be b to

600
00:40:00.440 --> 00:40:02.480
justify what we're doing here. I
get how this happens, but how does

601
00:40:02.519 --> 00:40:06.320
it make you feel? Backlar,
I wish you didn't know it. I

602
00:40:06.360 --> 00:40:09.719
wish you didn't know that. I
want to unknow that it's kind of the

603
00:40:09.760 --> 00:40:15.920
same. Yes, I when you
talk about our you know, game time

604
00:40:16.000 --> 00:40:23.360
in that twenty thirty hour sort of
like category, I get intimidated. Sure,

605
00:40:23.679 --> 00:40:29.920
especially for the style of game that
the new Prince Persia is. I'm

606
00:40:30.000 --> 00:40:31.719
hoping maybe that is just like the
hardcore, like you said, one hundred

607
00:40:31.719 --> 00:40:39.360
percent playtime sort of thing. Where's
this also coming from? Yeah, you

608
00:40:39.440 --> 00:40:43.280
know, look, we'll see I
mean, maybe you know. I'll be

609
00:40:43.320 --> 00:40:45.719
happy to eat my words and find
out that, like, oh my god,

610
00:40:45.960 --> 00:40:49.239
this really is this amazing thing that
you want to spend this much time

611
00:40:49.280 --> 00:40:52.239
with. Sure would love to have
that happen, But on its face,

612
00:40:52.320 --> 00:40:59.800
twenty five hours seems like a surprising
amount of playtime. Yeah, I am

613
00:41:00.920 --> 00:41:06.840
Jesse, and Chat points out that
they overestimate the amount of time it takes

614
00:41:06.920 --> 00:41:09.480
to beat these things a lot of
times when we were taught to pr and

615
00:41:09.719 --> 00:41:14.199
that wouldn't surprise what we find out. That's the case twenty five hours.

616
00:41:14.239 --> 00:41:15.639
So it's still like, even if
that that's what they're saying, and oh,

617
00:41:15.719 --> 00:41:22.039
it really takes like twenty hours to
fully complete, that's still big for

618
00:41:22.079 --> 00:41:25.519
a Metroidvania. But I played the
game. It is very very good,

619
00:41:27.079 --> 00:41:29.480
and it seems like it has a
lot of cool stuff going on. And

620
00:41:29.519 --> 00:41:31.400
the way that they like the setup
is, hey, you're on this team

621
00:41:31.480 --> 00:41:36.360
with these like six or seven other
people who are badasses, and you guys

622
00:41:36.360 --> 00:41:38.000
are all go out and do badass
stuff together, and then of course things

623
00:41:38.079 --> 00:41:40.559
happen, and now those are the
bosses you have to go search the world

624
00:41:40.639 --> 00:41:44.519
and take on And I could see
it's like, okay, if each one

625
00:41:44.559 --> 00:41:47.480
of those has like a two hour
level, yeah I could you could probably

626
00:41:47.480 --> 00:41:52.000
get to fourteen to fifteen hours pretty
easily. So yeah, we'll see.

627
00:41:52.400 --> 00:41:54.760
We'll have that game in our hands
here and like I said, it's coming

628
00:41:54.760 --> 00:41:59.039
out to eighteenth, so two weeks
we'll have that and we'll know for ourselves.

629
00:42:00.679 --> 00:42:05.079
Mickey Mouse game is changing its name
after anti Semitic accusations. This comes

630
00:42:05.119 --> 00:42:07.719
from Kenneth Shepper at Kotaku. If
you haven't heard, the Steamboat Willie version

631
00:42:07.760 --> 00:42:12.840
of Mickey Mouse is officially in the
public domain and Nightmare Forge Games wasted no

632
00:42:12.960 --> 00:42:16.960
time announcing a horror game starring the
version of Disney's mascot called Infestation eighty eight.

633
00:42:17.480 --> 00:42:21.599
However, upon announcement, the team
was met with immediate pushback regarding the

634
00:42:21.639 --> 00:42:24.480
game's title and premise, with folks
specifically accusing of of being an anti Semitic

635
00:42:24.559 --> 00:42:28.840
dog whistle. For those that don't
know, eighty eight is code for HH

636
00:42:29.039 --> 00:42:31.800
or Hail Hitler within the Nazi movement, as H is the eighth letter of

637
00:42:31.880 --> 00:42:36.360
the alphabet. The game focuses on
killing a monster version of Mickey and dealing

638
00:42:36.400 --> 00:42:38.920
with a rat infestation by using gas, and the Nazi movement has used rats

639
00:42:38.920 --> 00:42:43.119
as a stand in for Jewish people
in its propaganda. All this threw up

640
00:42:43.119 --> 00:42:47.320
too many red flags, and Infestation
eighty eight was immediately met with suspicion that

641
00:42:49.039 --> 00:42:52.679
what looked like a horror game was
capitalizing on Mickey's public domain status was actually

642
00:42:52.719 --> 00:42:57.599
hiding something much more insidious. This
did not occur to me when I first

643
00:42:57.880 --> 00:43:00.159
looked at this, but we start
like, hey, yeah, people,

644
00:43:00.760 --> 00:43:04.000
eighty eight is definitely something that's like, oh, yeah, they're right.

645
00:43:04.079 --> 00:43:07.960
That's that thing where where people are
trying to hide their weird stuff about Hitler

646
00:43:08.039 --> 00:43:12.480
in there. They are changing the
name and they're saying they didn't know.

647
00:43:14.119 --> 00:43:19.000
But this is a tough one where
at the very least they have to kind

648
00:43:19.039 --> 00:43:21.280
of go out and like prove that
that this is not what they were trying

649
00:43:21.320 --> 00:43:23.440
to do, right Yeah, And
I mean, I don't know, I

650
00:43:23.519 --> 00:43:28.599
haven't really dug too deep into this
story. I think at the speed at

651
00:43:28.639 --> 00:43:30.719
which they were like whoa, like, this is not what we wanted to

652
00:43:30.800 --> 00:43:36.440
do, I think is maybe you're
giving them the benefit of doubt. But

653
00:43:36.519 --> 00:43:40.280
maybe that is a sign of like, okay, maybe that is an honest

654
00:43:40.320 --> 00:43:44.119
mistake. I don't know. Also, you're keeping this game a secret,

655
00:43:44.320 --> 00:43:49.440
right because you know of the you
don't want to get a season. Well

656
00:43:49.480 --> 00:43:52.400
it could still happen. Yeah,
right, So again, I don't know.

657
00:43:52.559 --> 00:43:55.039
Maybe I'm just finding excuses for these
possible nazis. I don't know,

658
00:43:57.000 --> 00:44:00.800
but yeah, like on its face, if I'm just looking at at the

659
00:44:00.880 --> 00:44:06.880
details that have come out, that's
uh, you know, apology pulled the

660
00:44:07.159 --> 00:44:10.920
walk back right away, Like okay, maybe that's maybe it's yeah, you

661
00:44:12.000 --> 00:44:14.880
know, it's possible that they're line
stepping though, right where it's like,

662
00:44:15.440 --> 00:44:17.000
we're gonna step up that line and
we're gonna look like we're gonna be a

663
00:44:17.039 --> 00:44:20.119
baddie, We're gonna we're gonna be
naughty, and it's like as soon as

664
00:44:20.119 --> 00:44:22.840
they get slept on the rest,
like we weren't really doing that. Oh

665
00:44:22.000 --> 00:44:24.880
Jesus, I haven't thought about that. Okay. It's like, and you

666
00:44:24.960 --> 00:44:29.800
know that the kinds of people that
would use eighty eight in that way are

667
00:44:29.880 --> 00:44:31.199
definitely the kind of people who are
line steppers, and they're like, we're

668
00:44:31.199 --> 00:44:36.400
poking at you, we're prodding at
you. We don't know they have changed

669
00:44:36.400 --> 00:44:39.519
it, but at the very least, I'm like, hey, this this

670
00:44:39.639 --> 00:44:43.239
criticism is the kind of thing where
people need to be considered of it and

671
00:44:43.320 --> 00:44:45.079
think about it. And think about
how the game is being presented. And

672
00:44:46.119 --> 00:44:51.360
I actually I don't get their explanation
about it being set in the eighties other

673
00:44:51.480 --> 00:44:55.639
than maybe that's kind of what Fineff
maybe looks like sometimes, where it's like,

674
00:44:55.679 --> 00:45:00.320
oh yeah, big animatronic animals chasing
you down in the of a like

675
00:45:00.639 --> 00:45:05.840
a party zone or whatever. So
it's going to be set in nineteen eighty

676
00:45:05.880 --> 00:45:07.599
eight, It's like, oh,
okay, but this is Steamboat Willie from

677
00:45:07.679 --> 00:45:12.159
like nineteen twenties. What does that
have to do with the eighties? Why

678
00:45:12.239 --> 00:45:14.960
are those the sixty years apart?
What does that even mean? Like,

679
00:45:15.039 --> 00:45:19.440
why would that be a thing?
Yeah, I so, yeah, I'm

680
00:45:19.760 --> 00:45:23.559
with everyone who's suspicious, and sure
I'm ready to give an ounce of a

681
00:45:23.639 --> 00:45:28.199
benefit of a doubt, but I'm
also like willing to, like, hey,

682
00:45:28.239 --> 00:45:30.840
let's have people look a little bit
more into what's the steamer all about?

683
00:45:31.519 --> 00:45:36.440
And you know, it does suck
that like this thing that would normally

684
00:45:36.519 --> 00:45:42.760
be not that interesting is now getting
a bit more of that kind of attention

685
00:45:42.960 --> 00:45:45.599
in a way that just we're not
sure how to feel about it. So

686
00:45:46.000 --> 00:45:50.360
exactly, Yeah, I will read
their statement here. They said, our

687
00:45:50.400 --> 00:45:52.840
game investation eighty eight is set in
the nineteen eighties, with the year nineteen

688
00:45:52.840 --> 00:45:57.519
eighty eight chosen simply due to its
symmetrical design in the game's artwork logo.

689
00:45:58.119 --> 00:46:00.800
Unfortunately, we were unaware of the
of any additional meetings the number eighty eight

690
00:46:00.880 --> 00:46:05.079
has. However, after learning about
this, we're changing the game's name to

691
00:46:05.199 --> 00:46:08.559
Infestation Origins. We apologize for our
ignorance on this and appreciate that this was

692
00:46:08.599 --> 00:46:15.280
brought to our attention so we could
address it asap. Yeah, it's tough,

693
00:46:15.360 --> 00:46:19.440
but at the same time, this
is a cheap cash and it's not

694
00:46:19.599 --> 00:46:21.840
that big a deal. It's not
important, right, It's like gonna be

695
00:46:21.840 --> 00:46:24.760
a thing that we're gonna forget about
in a year. So definitely not registering

696
00:46:24.840 --> 00:46:29.920
on the important scale, that's for
sure, all right, So let's move

697
00:46:29.960 --> 00:46:32.199
here. Jack Black is becoming too
powerful and will star as Steve in the

698
00:46:32.280 --> 00:46:38.000
Minecraft movie. This comes from Michael
mcwater at Polygon. Actor musician Jack Black

699
00:46:38.039 --> 00:46:42.639
continues to be Hollywood's go to guy
for video game roles. He'll play Steve

700
00:46:42.679 --> 00:46:45.800
in the upcoming Minecraft movie. According
to reports from Deadline and Variety. Black

701
00:46:45.920 --> 00:46:51.320
joins actors Jason Momoa, Daniel Brooks, and Emma Myers in the live action

702
00:46:51.440 --> 00:46:54.960
adaptation of Mo Yang's massive sandbox game. Black, of course starting last year's

703
00:46:54.960 --> 00:47:00.519
billion dollar blockbuster adaptation of the Super
Mario Brothers franchise as the vote voice of

704
00:47:00.119 --> 00:47:04.239
Bowser and the crooner of Peaches,
just one aspect of what made him the

705
00:47:04.280 --> 00:47:07.000
best thing about the Super Mario Brothers
movie. Black also stars in the upcoming

706
00:47:07.079 --> 00:47:12.920
adaptation of Borderlands as Claptrap and but
that's never coming out. Yeah, that

707
00:47:12.920 --> 00:47:15.559
would come. But he was also
to Jumanji flicks, which you know,

708
00:47:15.760 --> 00:47:20.239
a video games. He did to
Jumanji movies. That first one, that

709
00:47:20.360 --> 00:47:23.639
first, the first reboot, is
really really good. The second one,

710
00:47:23.760 --> 00:47:27.000
i've heard that. I didn't know
they made another one. Yeah, it

711
00:47:27.079 --> 00:47:29.440
was really really successful too, so
it was like inevitable. They did a

712
00:47:29.480 --> 00:47:32.400
second one, which I don't remember
liking as much. I kind of forgot

713
00:47:32.480 --> 00:47:36.039
most about it. Okay, maybe
maybe it's good. But yeah, they

714
00:47:36.079 --> 00:47:37.719
made two of those ones, two
of them, and Jack Black was in

715
00:47:37.800 --> 00:47:40.559
both of them. And then of
course Jack Black has a history of being

716
00:47:40.599 --> 00:47:45.199
in games. He's got He's close
with Tim Schaeffer. He was in Broken

717
00:47:45.280 --> 00:47:49.440
Age, Psychoonauts, Tonyaks, pro
Skater one and two, I didn't know

718
00:47:49.480 --> 00:47:52.920
about that. He did. What
I know to Michael mcgord, he was

719
00:47:53.000 --> 00:47:57.599
in Tonyaks pro Skater one and two. Maybe maybe he has like a character

720
00:47:57.840 --> 00:48:00.119
voice in the new one or something
like that. Oh, you know,

721
00:48:00.239 --> 00:48:05.559
obviously he was also what's that other
Tim Shaffer game, the Metal Game.

722
00:48:06.679 --> 00:48:09.400
Oh, Brutal Legend. Yeah,
Brutal Legend. Oh, he was Officer

723
00:48:09.480 --> 00:48:13.320
Dick in the remake. Okay,
that makes sense. Okay, that's cool,

724
00:48:13.559 --> 00:48:16.440
that's very cool. So yeah,
hey this is aweso neat. But

725
00:48:16.519 --> 00:48:20.760
also, do you think of Minecraft
movie also ever comes out? I'm like,

726
00:48:21.519 --> 00:48:23.639
we've heard about this one before,
and I think the last time I

727
00:48:23.679 --> 00:48:27.400
heard about it was years ago where
it was going to be directed by Rod

728
00:48:27.880 --> 00:48:30.519
Rob mcalenny from It's Always Sunny in
Philadelphia, Sonny. Yeah, and then

729
00:48:30.800 --> 00:48:35.679
that fell through, and hey they're
gonna work on they have another project going,

730
00:48:35.719 --> 00:48:37.480
another Minecraft project. Now they got
a bunch of actors attached. I

731
00:48:37.559 --> 00:48:42.599
still am like, I'm forty five
percent sure this this is gonna come out?

732
00:48:42.719 --> 00:48:45.840
Ever? Yeah yeah, I mean
it sounds like, oh so Jared

733
00:48:45.920 --> 00:48:50.280
hess Right is attached to it.
Yeah, yeah, that's right. Yes,

734
00:48:50.519 --> 00:48:52.679
I'm that's I don't know, I
don't know. I really love Jared

735
00:48:52.719 --> 00:48:58.079
hess either, So yeah, I
mean I'm kind of lukewarm. I think,

736
00:48:58.159 --> 00:49:02.159
like, get, I don't know. Once I feel like once a

737
00:49:02.320 --> 00:49:07.679
name like Jack Black is attached to
a thing along with the director he's worked

738
00:49:07.719 --> 00:49:13.320
with before, maybe there's a little
bit more stock to put into this sort

739
00:49:13.360 --> 00:49:15.400
of thing. I mean, I
don't know. I think, Uh,

740
00:49:16.000 --> 00:49:22.199
it's just also such a no brainer
that this should be a movie. Oh

741
00:49:22.360 --> 00:49:24.719
yeah, maybe it's just too big
to kind of fail. Yeah, I

742
00:49:24.760 --> 00:49:29.000
supposed to. It has to happen
eventually, right, and it probably will.

743
00:49:29.400 --> 00:49:31.599
Service Kan also points out Jack Black
was in an Atari twenty six hundred

744
00:49:31.639 --> 00:49:35.760
Pitfall commercial as a kid, and
that is true. Yes, I've sort

745
00:49:35.880 --> 00:49:42.800
so it's his destiny is basically yes. Uh, all right, I'm trying

746
00:49:42.840 --> 00:49:44.880
to think that there's anything else I
want to cover on this. I get

747
00:49:44.920 --> 00:49:49.280
that that Borderlands movie, we have
not heard much about that for a while.

748
00:49:50.159 --> 00:49:54.400
That thing seems to just be like
buffering or something. I don't know,

749
00:49:54.679 --> 00:49:59.639
they're still rendering it out. I
have no idea. Do you think

750
00:49:59.719 --> 00:50:00.880
like k Blanchet's like, man,
I kind of hope it never comes out.

751
00:50:00.960 --> 00:50:08.079
She's in that movie fucking border Yeah, and and so is who Oh,

752
00:50:08.599 --> 00:50:12.320
well, was Eli Roth? Right
he directed it? Right? Uh?

753
00:50:12.880 --> 00:50:15.239
You did? Yeah? That he
was definitely involved, right, mean

754
00:50:15.320 --> 00:50:17.639
god who? I just feel like
looking it up. All right, let's

755
00:50:17.679 --> 00:50:23.000
see Border Lance movie. Well,
and Jamie Lee Curtis is also in it,

756
00:50:23.079 --> 00:50:27.639
and I feel like she's recently won
an oscar and now is she like,

757
00:50:28.199 --> 00:50:31.119
hey, Eli Roth directed it?
Maybe you don't release this movie.

758
00:50:31.280 --> 00:50:35.360
I know I'm joking around. I
don't I don't know. I don't know

759
00:50:35.559 --> 00:50:39.559
why it's stuck in this sort of
like post production. Hell right, no

760
00:50:39.760 --> 00:50:43.719
one is not happy with it,
right, so that they were filming it.

761
00:50:43.800 --> 00:50:46.760
We got a look at the set
during that Digital E three in twenty

762
00:50:46.840 --> 00:50:52.039
twenty one, So it's twenty twenty
four now, it seems like quite some

763
00:50:52.280 --> 00:50:54.480
time. But we'll we'll see.
I bet, I bet it does re

764
00:50:54.599 --> 00:50:58.639
emerge in some way this year.
Of course, it's too much of an

765
00:50:58.679 --> 00:51:01.840
asset to just be written off.
I think at this point I will say

766
00:51:01.880 --> 00:51:06.760
this like just anecdotally. I know, I know of like a lot of

767
00:51:07.199 --> 00:51:14.840
things that have sort of been shelved
pre and post writers and actor strike.

768
00:51:15.119 --> 00:51:19.360
So there's like weirdness there too.
I'm not saying they are directly related,

769
00:51:19.400 --> 00:51:22.239
but I do know of stuff that, like, you know, assets moved

770
00:51:22.280 --> 00:51:25.400
around a lot before and during the
strike as well, and who knows the

771
00:51:25.760 --> 00:51:30.719
the machinations of why something like this
could be held up. I think it's

772
00:51:30.920 --> 00:51:38.840
a reasonable assumption to wonder about the
quality of this thing and who maybe people

773
00:51:38.880 --> 00:51:43.920
are, you know, not happy
with its current position. I don't know.

774
00:51:44.800 --> 00:51:47.480
Yeah, let's see saying Craig Mason
worked on it and had his name

775
00:51:47.519 --> 00:51:51.440
taken off, Craig Mason being the
guy that worked on Chernobyl. I think

776
00:51:51.480 --> 00:51:53.840
I heard about this. Yeah,
yeah, that's never a great sign.

777
00:51:53.960 --> 00:51:57.920
But it's not Yeah, there's not
I'll say this. There's not a lot

778
00:51:57.960 --> 00:52:04.079
of positive detail else that would lead
anyone to have any sort of like enthusiastic

779
00:52:05.000 --> 00:52:07.920
take on this. Right, that's
for sure. Yeah, we'll see all

780
00:52:08.039 --> 00:52:14.000
right. Finally, here just a
PSA recording explicit Balder'sgate three romance scenes may

781
00:52:14.079 --> 00:52:16.519
get your Xbox account banned. This
comes from json Finelli at game Spot.

782
00:52:16.840 --> 00:52:21.719
Building up a romantic relationship with a
companion of choice in Balder's Gate three will

783
00:52:21.719 --> 00:52:24.639
earn players an intimate scene with the
chosen party member and if you're on Xbox,

784
00:52:24.840 --> 00:52:29.960
be warned recording the scene could get
you banned from Xbox Live, as

785
00:52:30.039 --> 00:52:35.280
one member of the game's reddit community
has reported. Reddit user Daddy Vegas shared

786
00:52:35.280 --> 00:52:38.079
his play on the BG three form
as they said they recorded three separate videos,

787
00:52:38.119 --> 00:52:42.280
in particular tryst in the player's character
camp. How many videos do you

788
00:52:42.320 --> 00:52:46.519
need? Buddy? As is routinem
The videos were uploaded xboxes servers after capture

789
00:52:46.559 --> 00:52:51.239
for sharing purposes, but when the
uploads were completed, each video was reportedly

790
00:52:51.320 --> 00:52:54.360
marked as an infraction, and in
companying image on the reddit post shows each

791
00:52:54.440 --> 00:53:00.719
of the active suspensions earned by the
three separate incidences incidents and then the first

792
00:53:00.800 --> 00:53:04.039
video earned a four day suspension,
with a second adding a twenty two day

793
00:53:04.079 --> 00:53:07.320
suspension, and the third adding a
three hundred and sixty six day suspension,

794
00:53:07.639 --> 00:53:10.000
and appeal has been sent to Xbox. According to the post, as the

795
00:53:10.039 --> 00:53:15.480
author remarks they are hoping the appeals
process fixes this. This seems like an

796
00:53:15.800 --> 00:53:20.480
oversight, Uh, but it's like
you think it's like bloob and penis recognition

797
00:53:20.639 --> 00:53:23.960
technology. I don't know. I
don't know either, and I feel like

798
00:53:24.039 --> 00:53:28.480
if the game is spitting it out
like you should be allowed to. Yeah,

799
00:53:28.639 --> 00:53:30.679
I mean that's how it works on
Twitch, even right where Twitch is

800
00:53:30.719 --> 00:53:32.519
like, hey, you cannot show
your buttthole on here, don't ever show

801
00:53:32.519 --> 00:53:36.159
your buttthole. But if it's part
of the game, it's part of the

802
00:53:36.320 --> 00:53:37.719
game. Yeah, Like what are
we doing? You know, Like I

803
00:53:38.280 --> 00:53:42.920
I'm like flag it as like adults
only or something. But like, of

804
00:53:42.920 --> 00:53:47.320
course, and also I love the
name Daddy Vegas. I do Vegas.

805
00:53:47.440 --> 00:53:52.440
I am down for Daddy Vegas as
Daddy Vegas just resonates with me in a

806
00:53:52.480 --> 00:53:54.280
way that I'm not really prepared to
see. You know, that guy could

807
00:53:54.320 --> 00:53:57.679
show you a good time, Like
you we go to Vegas, be like,

808
00:53:57.719 --> 00:53:59.639
I don't know if I can have
a good time here. Daddy Vegas

809
00:53:59.679 --> 00:54:01.480
would make sure you had a good
time. Yeah. It takes care of

810
00:54:01.559 --> 00:54:08.360
his own totally. So I'm very
excited about, uh, Daddy Vegas in

811
00:54:08.400 --> 00:54:10.840
the future of Daddy Vegas. No, but like, yeah, this seems

812
00:54:10.840 --> 00:54:13.880
silly. If the game spits it
out, let me record it. What

813
00:54:13.960 --> 00:54:15.960
are we doing? Let's be come
on, let's be re here. They

814
00:54:16.000 --> 00:54:20.800
should fix this. Xbox better fix
this. This is stupid. Otherwise you

815
00:54:21.000 --> 00:54:23.719
could play it on your Xbox.
Uh, you just can't record it using

816
00:54:23.760 --> 00:54:27.679
the tools built in for the game
that you're you're selling and making money off

817
00:54:27.719 --> 00:54:30.119
of. Don't come on an ass
about it. If it's a problem,

818
00:54:30.239 --> 00:54:32.760
fick. Just just fix it.
Just just fix it, make it go

819
00:54:32.840 --> 00:54:37.599
away. Uh okay, let's see
here. Yeah, I guess it just

820
00:54:37.719 --> 00:54:39.840
points out you could record, you
can't upload to their servers. Yeah,

821
00:54:40.199 --> 00:54:43.920
the server upload happens automatically. You
have to turn that off. Like,

822
00:54:44.440 --> 00:54:46.039
just come on at an adult.
Just make it market it like put it

823
00:54:46.079 --> 00:54:51.280
behind an age gate. We know, we know it uploads automatically, we

824
00:54:51.360 --> 00:54:53.599
know it's a certain Just fix it. Just just just just fix it,

825
00:54:54.320 --> 00:54:57.960
all right? Uh? Does it
for the news? I did? I

826
00:54:58.000 --> 00:55:00.239
don't think I did a pull question. People can remind. I mean,

827
00:55:00.280 --> 00:55:01.960
we can talk about it tomorrow if
I did. But I don't think I

828
00:55:01.960 --> 00:55:05.400
said. We're gonna be on such
a long break it doesn't make sense.

829
00:55:05.679 --> 00:55:07.480
So no pole question go over now. But I do have a new poll

830
00:55:07.559 --> 00:55:12.119
question that we will get to in
a moment. In the meantime, Beckler,

831
00:55:12.199 --> 00:55:14.880
what do we have going on on
the website this week? Oh,

832
00:55:14.960 --> 00:55:17.920
there's all kinds of things happening on
the website. We're gonna actually do a

833
00:55:20.519 --> 00:55:23.519
today later, right, I believe
you're playing at the new Avatar game.

834
00:55:23.599 --> 00:55:28.800
That's right, we'll go to GP
plays for Avatar, closing in on the

835
00:55:28.920 --> 00:55:34.519
final episodes of Blight Club as well. We're doing Voicemail Dump Truck tomorrow,

836
00:55:34.719 --> 00:55:38.159
We've got I think we have a
TNT scheduled as well, and then Friday,

837
00:55:38.199 --> 00:55:44.360
of course we'll do our revengeance,
a UPF and much much more.

838
00:55:44.840 --> 00:55:47.320
Yep, well, we'll get all
that to you guys this week with GMMs

839
00:55:47.320 --> 00:55:51.760
for the rest of the week.
For Avatar, I think we're starting at

840
00:55:51.800 --> 00:55:53.840
twelve thirty. Is that when we
said I have the calendar here, Yes,

841
00:55:53.960 --> 00:55:58.519
twelve thirty, maybe closer to one. We'll see how it goes.

842
00:55:59.159 --> 00:56:02.599
And then light Club will be at
two thirty pm Eastern time, so we'll

843
00:56:02.639 --> 00:56:07.360
go right into that from Avatar,
so we'll see you all pretty soon for

844
00:56:07.440 --> 00:56:10.559
that. In the meantime, that
poll question it'll be up on YouTube dot

845
00:56:10.639 --> 00:56:14.960
com slash giant Bomb and just go
to that community tab there you can find

846
00:56:15.480 --> 00:56:19.079
do you want Nintendo's next console to
be an iteration on switch or something completely

847
00:56:19.159 --> 00:56:22.880
new? Good? Vote vote for
that. We'll talk about it on Gameless

848
00:56:22.920 --> 00:56:27.760
Mornings on Giant Bomb tomorrow. Beckler, thank you so much for spending today

849
00:56:27.800 --> 00:56:31.480
talking with me about video games.
I really appreciate it. Thank you Jeff

850
00:56:31.559 --> 00:56:39.400
Grub for having me on my very
first appearance. Actually welke up in time,

851
00:56:39.440 --> 00:56:43.199
so I figured out, I we'll
actually get on here, New Year,

852
00:56:43.960 --> 00:56:46.159
New Games Mornings. That's right,
I'm loving it. I'm loving it

853
00:56:46.239 --> 00:56:49.960
too. Thanks everybody for watching.
You're the best audience in gaming. Until

854
00:56:50.000 --> 00:56:52.480
next time, have a good one, take care of yourself. Goodbye.

