WEBVTT

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He'll be Gon'll be bait. It's
the Internet. You're busy. Let's do

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this for June seventeenth, twenty twenty
four. For the next hour or so,

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let me help you sort through the
world of gaming on Games Morning's Live

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with Me Jeff Grubb. Today,
Nintendo finally confirmed the date for its next

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major video game showcase. But what
can we expect there? But first,

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please join me and welcome you today's
co host it to Game Best Mornings.

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It's Emma Fife. Everybody, Emma, how are you doing? It's me.

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I'm great. I slept for two
days basically straight after the conclusion of

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all the summer games stuff. I
truly my body was just like, nope,

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nope, we got to sleep.
And now I'm getting back into work

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and I got a cat who's trying
to lay on my arm, and here

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we are. Yep, that's the
way to do it. Yeah. I

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was pretty similar, got home,
slept a lot. My I feel like

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my sleep schedule is still pretty messed
up, like still in West Coast time

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in a lot of ways. I
need to fix that. But but otherwise,

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home happy. We had a good
time. I thought the show itself

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was good. I thought our shows
were a lot of fun, and yeah,

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it was, it was. It
was a good time. Glad we

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were able to make it all happen. Any like games, you're like that

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you were finally able to talk about
or do any one that. I'm still

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the one that I got to play
amidst all the Madness is still under embargo.

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Okay, there we go. Yes, I got a couple that are

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still under embargo as well, so
we'll get to all those eventually. Well.

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Yeah, in that case, then
have you been playing anything recently you're

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still uh plugging away? Okay,
Yeah, I love it, having a

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great time. I had forbidden myself
to play it during the week of so

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because I can get really, really
really sucked in and suddenly three hours will

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have passed and I thought it was
twenty minutes. So yeah, yep,

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absolutely, That's where I'm at.
Yeah, I uh, I spent like

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a lot of yesterday playing Sega Rally
Championship for PS two, Sega Rally Championship.

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Yes, I love that game in
the arcade and it's uh, it's

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it's really good. And then I
saw it there was a documentary that came

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out about it like that. It's
four and a half hours long, and

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I was like watching that, I'm
working that, I'm like, well,

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I can't, I gotta play it. So yeah, I tracked down a

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copy of the game and put it
on my Steam deck and I was playing

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that yesterday and that's that's a still
really good game and it's great. I

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was very happy because for a couple
of weeks ago, I was trying to

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find like in my memory, I
remember going to the Arcade and playing a

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version of Sega Rally Championship that had
a full motion simulator cap so like when

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you would break, it would like
jet you forward to make it feel like

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you were like actually feeling the effects
of the g's that you're pulling. And

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I'm like, I can never find
this machine. I don't even know if

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it exists. I'm like, did
I confuse myself? Is this something that

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either mostly didn't exist or I made
it bigger in my brain? I just

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couldn't find any reference to it.
And it's because and I discovered this last

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night while like doing like downloading this
stuff and watching this video. It was

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Sega Rally Championship too, Sega Rally
two, which is actually very small on

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the marquee for that game, and
then and then it says like Sega Rally

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two Rally Championship or something, and
that one, the deluxe model, was

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the exact thing I was thinking of. So it was a relief to be

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like, Okay, my childhood really
did happen. I did not had.

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I feel like I've definitely had things
in my life come up to where I'm

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like, did I hallucinate this thing? And then when you discover that it

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is in fact real even though nobody
else in your purview has actually heard of

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it, it's a great feeling.
It was. It was a great feeling.

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Yeah. And then now I'm like, on this kick of I find

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one of these machines because now I'm
interested to play it again? Yeah,

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could I track one down? I
don't think they had this model at Galloping

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Ghost, which is like the largest
arcada in North America, if not the

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world. They had a thousand machines
a couple a couple of years ago,

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and they're still growing. So I'm
like, Okay, if it wasn't there,

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where where would I be able to
find one? Yeah? I don't

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know. See what we can make
it happen. Was it a Japan produced

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game? Yeah? You know it
was Yes, yes, Sega made it

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and then they yes, absolutely.
Okay, if it's anywhere it's an Ochaiahabra

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okay, yeah they probably they probably
do have it still, just trying to

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find it. Would I go in
August? Yep, it's either way.

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I was very relieved glad it exists
at at the very least. So hopefully

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I'll be able to track one down, you know. If not, well

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I'll just buy one. How much
can it possibly cost to buy and then

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maintain and repair an old arcade cabinet
with moving parts? All right, let's

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explain what we do here most weekdays, I, Jeff Greb will help piece

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your gaming life back together. That
includes breaking news and maybe even some of

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our own original reporting. For all
these topics, I'll get the inplut a

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bona fide expert who will make me
look smart. If you were watching live

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on Twitch, welcome. You can
always listen to the show later on podcast

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feeds by searching for Game mess Mornings, or find the RSS on giant bomb

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dot com. You can also catch
the show later with chapters and timestamps on

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YouTube. Hello YouTube. All right, we have a lot to get into,

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so let's start the morning mess with
this first one. The Nintendo Direct

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has been set for tomorrow, June
eighteenth. This is from Salramano at Gamatsu.

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Nintendo will host a Nintendo Direct on
June eighteenth at seven am Pacific time

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ten am Eastern, featuring forty minutes
of information focused on Switch games due out

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in the second half of twenty twenty
four. The company has announced there will

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be no mention of the successor to
the Switch, something they confirmed previously.

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You will be able to watch it
on YouTube and Nintendo dot Com probably Twitch

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as well. Hey, yeah,
there it is Nintendo Direct June eighteenth.

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This is the date we've been hearing
for a while. And excuse me that

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disgrace leaker Madori also said j eighteenth, So I think they got one last

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prediction in there before riding off into
the weird sunset. But yes, this

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is the show we've been anticipating,
Emma, And that means what are you

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anticipating to see? Well, I
know that there's a conversation about this later

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in the show run today, because
I looked at the whole thing. Perhaps

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a certain successor to a flavor of
Metroid, shall we say, wouldn't surprise

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me at all? Is that where
you're at, It wouldn't surprise you at

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all if metroc Prime, Like I'm
kind of on, I'm kind of on

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the Yeah, there is going to
be a Metroid for Metroid Prime for something.

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It could be as simple as Bass, you know what i mean,

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Caesers I'm talking about where they just
like show the moon and then a title

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because I'm a little bit Look,
there's a bunch of cozy games coming out

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for Switch, but those are indies
you know, that are going to be

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coming to other titles as well.
I'm certainly excited about ones that one that's

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like the Little Yokai Spirit Village blah
blah blah. And then there's another one

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that looks like he's Delivery Service.
But again, these are all indie titles,

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and usually Nintendo is pretty forthcoming about
like we're doing an indie showcase.

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So yeah, what does what does
Nintendo have? Yes, So what they

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are setting up here, you're absolutely
absolutely right that they are not necessarily holding

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back expectations except for no Switch successor
right that they're saying that, and then

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they're setting no other real expectations in
terms of you know, let's dial it

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in clearly not an indie world.
This is a real direct. But I

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think, I mean, I think
it's a real enough direct that you can

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expect just about anything to pop up
here. I think, you know,

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this is the last chance for a
big re reveal of Hollow Night's Silk Song

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this summer. I think people are
counting on that a little bit. We'll

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see if that happens. I have
no idea that would be be nice for

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those people who really want that game
and we're expecting it at the Xbox Show

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and then didn't get it. But
Metroid Prime Ford does seem to be the

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one that I keep leaning on.
Is like, if this thing wasn't going

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to be in this show announced as
a Switch one game, they probably would

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have said something by now. So
here we are at this direct. They

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have a big hole in their schedule
for later this year around the holidays.

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That game would slide in that would
fit in so nicely right there, and

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then they could fill it out with
a bunch of other things like the Zelda

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remix. Sean's gonna get me killed
with this Zelda blowout incoming thing up here.

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This is gonna get screenshotted, and
I'm gonna get shot on the street

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again for promising Zelda. I am
doing no such thing, but you're speculating.

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Yeah, I would hear me out. The Zelda game that deserves a

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Switch release is Twilight Princess. Okay, that's likely going to Princess, underrated

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Zelda title. I agree. We
gotta we gotta get it in there.

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We gotta get her in there.
I think so that Win Waker Twilight Princess

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double HD pack the ones that got
remade for you. Uh that that was

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the rumor from years ago that this
is a project they did, finished up

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and now it's just been sitting there
ready to go for a rainy day.

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Well, they delayed the switch too, so this is the rainy day.

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Why not just drop this thing.
They had a big Zelda game last year,

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They tried to have one big Bazelda
release per year. Before that,

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they had Skyward Sword, so they
could go through this year without anything.

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Well, no, they have these
things they could drop, so I would

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be excited about that. There's you
know, several like the rumored Mario Baseball

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game that could drop. There's the
Summer Olympic Olympics this year. Sega and

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Nintendo could team up again. For
a Mario and Sonic at the Olympic Games.

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Uh, there's a whole bunch of
things that could be at this show

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that I would be. You know, the Fire album remaster, a Slash

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remake, we keep caring about that. That's also Flash, right. If

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they were to do a re release
of there would it would take some tinkering

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because it was a DS game,
and it's always a challenge DS games because

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you're dealing with the dual screens.
But oh my god, if I could,

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if I could just get a remaster
with the same sort of graphical integrity

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I don't think graphicles word integrity of
graphical you know of Awakening, which was

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my uh fire emblem gayway game,
Oh my god, I'd be so happy.

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I'd be so happy. Yes,
I think the rumor is it's like

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they're actually going back to the Fire
Moon games. We never like OG's yeah

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never, yea genealogy of the Holy
War at least I was not paying attention.

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So I really want to play genealogy
with the Holy War because that was

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one of the ones that had a
big influence on Awakening, where again you

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are dealing with those multiple generations.
But yeah, yeah, Okay, yeah,

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So, I mean, there's lots
of stuff that could be there.

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Is there anything in particular that you, like, like would think would be

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like a long shot beyond any of
these, or you just like, I'm

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along for the ride. Whatever they
got to like send out the switch and

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style, I'm there for it.
I don't think it's a long shot per

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se. And this also wouldn't necessarily
be a switch. It wouldn't be a

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switch of the end. However,
I do think that a lot of the

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For example, I believe that we
saw that there was going to be that

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remaster of Tactics ogre for during a
Nintendo Switch showcase. I may be wrong

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and chat feel free to correct me
on this, but like you know,

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we're hearing about Final Fantasy Tactics,
remaster, re release whatever, definitely happening.

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So yeah, and those Final Fantasy
like Final Fantasy nine and Final Fantasy

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Tactics could both show up here.
I wouldn't be surprised by that. Yes,

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that would be very cool. I
think squery Enix will more frequently show

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up at Nintendo direc directs. It's
not like they were avoiding them before,

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but now that they are making it
clear, that's like, no, we

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are supporting all these platforms. Square
Enix being as much part of the Nintendo

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Direct as possible is going to be
crucial to that strategy. So the final

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Fantasy name and a Nintendo Direct is
something that can can move things, and

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I think they all recognize that.
So yeah, this is tomorrow morning.

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We'll talk over it. We'll find
a way to get that done, even

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though Jan's out. We'll talk over
it, discuss it on the bomb Cast,

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things like that. So that'll be
our tomorrow. I'm looking forward to

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it. So yeah, no,
no switch to news here, we know

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that not surprising. When do you
think they talk about it then? Oh

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the switch? Yeah? Yeah,
like so we get we get through this

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direct. There is no switch to
news because there won't be when. Yeah.

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Well, because historically Nintendo has not
been a big presence at Achille related

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events, correct, Yeah, that's
true. Probably not the like Opening Night

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Live at Games Come or no Show
maybe yeah, you know. Yeah,

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so that's like I always want to
say that's in September, but I can't

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remember. I believe it is September. Yeah, yeah, that rhyme,

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I didn't mean it. Yeah,
So I think this fall is like the

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earliest, like we'll get through obviously
the end of summer. They're not going

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to talk about it this summer.
That that that seems completely to make a

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lot of sense. So yeah,
I think this fall is the earliest.

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It really depends actually on when this
thing is going to come out, when

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they want it to come out.
There's still reason to think it could happen,

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you know, by March, but
really it's it's probably gonna happen a

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little bit later than that now,
it's feeling. But if it is,

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if it is in the first half
of next year still, then yeah,

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I think we get to like September, October, maybe December at the latest

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where they actually come out with a
teaser of some sort to talk about it.

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Maybe get on the other side of
Metro a Prime four that would make

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sense, unless, of course Metry
Prime four is very cross gen, which

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00:14:52.600 --> 00:14:56.200
is also possible. We'll see,
all right, there was There were some

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more video game announcements happening at the
end of last week. Shovel Knight's Got

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a Sequel and sho Shovel of Hope
DX are both on the way. This

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is from Blair Marnell at Game Spot
ten years ago. This month the retro

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side scrolling action game Shovel Night made
its debut to celebrate the anniversary Yacht Club

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Games live streamed event that featured two
big announcements. The first was a new

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definitive version of the game Shovel Night
Shovel of Hope DX, and the second

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piece of news was confirmation that a
Shovel Night sequel is also in development.

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Shovel of Hope DX is coming to
Steam and it features a number of enhancements

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that weren't present in the original Shovel
Night. To start, gamers can choose

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between twenty playable characters from Shovel from
Shovel Night and Shield Night to their adversary,

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the Enchantress. Those aren't simply got
cosmetic changes, as each character has

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their own abilities in play style.
The game is also adding a rewind function

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as well as three hundred sheets that
can be applied for a unique gameplay experience.

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Additionally, Shovel of Hope DX will
include challenge stages, Custom Knight,

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and the Battle Ghost Arena, while
as full stereoscopic three D online and local

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multiplayer options are also supported. Shovel
Knight I Think I originally played on the

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three DS EMA so it's like,
yeah, it would have three D support

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built in. I wonder, like
how anyone would take advantage of that other

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than on a three DS but fair
enough. The other thing was for the

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sequel, where Sean Velasco, a
designer for Yacht Club Games, said that

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it will feature a groundbreaking innovative gameplay
mechanic or mechanics excuse me, before adding

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that it will bring Shovel Night into
an entirely new dimension of gaming. So

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they're teasing a three D Shove Night
here. That's what I was going to

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say too. Yeah. For a
long time, I've been like, hey,

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yeah, they should make Shovel Night
sixty four. One of my favorite

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things that any developers do is,
here is a new franchise. Here's a

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two D game that's simple and is
a throwback to retroesthetics. Isn't that fun?

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And I'm like, yes, that's
great. And then they're like,

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and here's the sequel. It's a
three D first person shooter that builds on

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that and still has retroesthetics, but
from a few years later. I love

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that. I really appreciate when developers
can like have like we can tell a

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story. It's one of the reasons
that that UFO fifty game is so exciting

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because they're like, yeah, we
made fifty games, but it's it's from

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a fictional UFO console that existed for
real, and it has its own internal

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like a logic to going from one
game to the next, where it's like

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the gameplay mechanics built on one top
on top of one another. And some

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characters show up in one game and
they show up in the sequel or they're

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making they make cameos and other games. I love that, uh. And

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so I also just like the idea
of a studio being like we made Shovel

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Night, and now we could make
more Shovel Nights and we have what would

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be a big successor, and I'm
like, yes, a three D game,

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let's do it. Is this exciting
to you? Oh? Totally in

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the vein of a Mario sixty four, as you say, where it's like

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basically again, you you've got And
I like Shovele Night very much, and

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I'm very excited about y'all. I
love a rewind feature. Yeah, to

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me, it is not it is
not cheating. It is a you know

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what, I don't feel like reloading
this save. I'm just going to rewind

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and correct my mistakes. The other
thing that's really really helpful with rewind is

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if you are learning to speed run, then using the rewind function is very

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helpful for you know, constantly repeating
stuff instead of having to create save states

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that exist in a place where you're
trying to pull off a particular maneuver.

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But yes, I'm totally totally with
you that this is the right move.

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Give me those kind of blocky,
pixelated N sixty four graphics and yeah,

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three D. I mean, you
know, we've we've talked extensively about how

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a good three D platformer really slaps
a la astro. So yeah, this,

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this would be super rad. Yeah, it just I have a lot

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of faith in the studio to know
what makes Shovel Night's fun and being able

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to translate that into three D.
It'll be a challenge, and I think

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they're up to and this is a
team that also takes their time, so

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I'm not expecting to say anytime soon. Speaking of which, both of these

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projects do not have release dates.
And I think Mina the Hollower or other

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game that is like that Game Boy
Colors Zelda looking game where you play as

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like a little like vole or something
that can like burrow under the ground and

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pop out. It's a lot of
fun. From what I played at I

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think was the Game Awards or maybe
Packs a few months back. Either way,

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it's like I had a good time
with that game. It was really

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impressive, and I'm like, Okay, maybe that could come out in twenty

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twenty four. Still, well,
I don't think they gave it a date,

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so so all of their things are
still kind of in a holding pattern.

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I'm glad they came out and announced
these things, but I'm also glad

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that they just take their time.
Shovel Knight has been a very successful game.

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I hope that they are able to
turn that into them working at their

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own pace. And so yeah,
I don't expect to see Shovel Night sixty

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four or whatever it turns into the
three D game for several years now.

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But yeah, I'm just kind of
happy to hear that they're working on that.

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That is, it gets me reinvigorated
for Shovel Knight in general. All

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right, let's get this next one. Todd Howard discussed his next Fallout game

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and how Bethesta is in no rush
to make it. This from Darren Bonteus

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at GameSpot with a well received TV
adaptation leading to a resurgence and popularity for

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the Fallout video games. Twenty twenty
four has been a pretty good year so

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far for Bethesda, now that a
second season of Fallout has been green lighted

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and the expectation for Fallout five is
higher than ever, but Bethesda's Todd Howard

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says that there are no plans to
rush out a new mainline Fallout game just

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yet. Thanks to the ongoing popularity
of Fallout seventy six, new DLC for

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00:20:33.559 --> 00:20:36.839
the game has just launched, the
company plans to bring the franchise back in

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a more meaningful way. Here's one
of the quotes for other Fallout games in

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the future. You know, obviously
I can't talk about those right now,

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but I would say sort of rushing
through them, or we need to get

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stuff out that is different than the
work we're doing on seventy six. You

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know, we don't feel like we
need to rush any of that. Two

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00:20:53.960 --> 00:20:59.200
players right now, Howard said in
an interview with Mister Maddy Plays shout out

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to Maddie forgetting the end interview.
The Fallout TV show fills a certain niche

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in terms of the franchise and storytelling. I totally get the desire for a

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new kind of mainline single player game. Look, those things take time.

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I don't think it's bad. It's
bad for people to miss things. We

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just want to get it right and
make sure that everything we're doing is yeah,

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is good for the franchise, whether
it's Elder Scrolls, Fallout, or

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Starfield, and that those become meaningful
moments for everybody who love these franchises as

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much as we do. This is
kind of where my expectations have been since

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00:21:32.359 --> 00:21:36.960
this whole fallout of research its has
happened to Emma, where it would be

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nice to have a new Fallout game, but let's let's be very realistic.

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00:21:40.720 --> 00:21:45.000
That is just not in the cards
anytime soon. It's not right and what

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00:21:45.039 --> 00:21:48.440
they have. What they have is
Fallout seventy six doing very well and growing,

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00:21:48.839 --> 00:21:52.839
and Fallout four selling a lot of
copies, so it's not like they

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00:21:52.839 --> 00:21:56.759
didn't have anything. They are taking
advantage of the Fallout TV show. They

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are making extra money. Maybe it's
not as much as if they had a

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new one, but again, they
just weren't going to be able to make

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a new one right. No,
and it's interesting the TV show at all

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because you know, I've joked about
how oh I bet they really wish that

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they had a new Fallout game for
people to play right now, and in

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00:22:15.880 --> 00:22:21.359
some ways, when the show first
launched and there was this resurgence and interest

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in follow if they had had a
game to launch right then and there,

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then that would have been the ideal
situation. However, what they have instead

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is that people are returning to the
franchise, People are giving Fallout seventy six

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another chance. The weird thing is, in some ways this almost is just

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going to make them rest on their
laurels a little more. You know,

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the show was very well received,
It's been renewed for a second season.

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00:22:45.960 --> 00:22:53.799
You know, they're keeping Fallout in
the public conversation, so there's almost less

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00:22:53.839 --> 00:22:57.920
need for them to come out with
a new Fallout game right away. Yep.

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It's uh. I think that they
were proven that, yeah, Fallout

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seventy six is enough. It can
fill that desire that players have for the

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most part, and so we should
just rely on that. That said,

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like, Okay, they're not rushing
into a new one. They're not going

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00:23:12.799 --> 00:23:18.440
to rush through and release a new
Manlind one. But to me that answer

328
00:23:18.519 --> 00:23:23.000
does not negate the possibility that they
are fast tracking some sort of Fallout project

329
00:23:23.200 --> 00:23:29.960
from somewhere right that's probably still happening. Yoh, yeah, I would think

330
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so. I don't know, But
again it's like, it is this really

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interesting thing. As I say,
they are in a nice situation wherein Fallout

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is going to remain in the public
conversation. So I don't know so much

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00:23:45.960 --> 00:23:52.319
if it's a rushing of it,
as it is a it's staying in the

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conversation. We're getting towards maybe eventually
having news of its existence. And so

335
00:24:00.279 --> 00:24:04.160
maybe it seems like they've kind of
fast tracked things here because of the success

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00:24:04.160 --> 00:24:07.160
of the show. But who's to
really say, yeah, right, it's

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the kind of thing where you know, we've heard like, yeah, Microsoft

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00:24:11.960 --> 00:24:15.519
would love there to be a new
Fallout much faster than the promises from Todd

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00:24:15.559 --> 00:24:18.880
Howard at the moment, and of
course they would. They see the numbers,

340
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They know how powerful and that that
show has been in terms of a

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00:24:22.160 --> 00:24:26.480
marketing juggernaut, and they probably do
feel like they were leaving money on the

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table. But it's a big undertaking, and you know, even if they

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started right away when they realized what
was happening. We're talking four years before

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they're able to get a game out
that's any good at all. So so

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yeah, I'm I'm curious to see, like when we look back in a

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00:24:44.640 --> 00:24:45.839
couple of years and we're like,
oh, this is what they were doing

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with the Fallout after the show came
out. I'm very curious to get to

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that moment because i want to see
what that looks like, because I'm sure

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that this has had ramifications on the
decisions made appathest to and Microsoft recently.

350
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It's just those decisions, aren't let's
just like drop everything and make a Fallout

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mainline sequel right away? At least
according to Todd Howard. Yeah, again,

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it's you know, we're talking about
a company that makes a selection of

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video games, all of them are
very large, and I don't think they're

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quite ready to give up on Starfield
No, no, yeah, yeah.

355
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They got that first DLC, which
fans seem to be pretty excited about,

356
00:25:26.039 --> 00:25:32.079
so Shattered Space, I believe.
All right, let's take a quick break

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when we get back. A lot
more headlines to get into, including what

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00:25:34.279 --> 00:25:38.039
was the best selling game on PS
five last May? Yeah, this past

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May, it was an Xbox game. We'll get to that right after this.

360
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All right, we are back and
as promised, more headlines xboxes.

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C IF Thieves was PS five's most
downloaded game in May. I should say

362
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this is from Tom Ivan at VGC. Microsoft's DF Thieves was the most downloaded

363
00:26:00.880 --> 00:26:04.799
PlayStation five game in both the US
and Europe last month. That's according to

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00:26:04.839 --> 00:26:10.240
Sony, which has published monthly top
twenty charts for PS five and PS four

365
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in both regions on the PlayStation Blog. While it already had a strong foothold

366
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on rival platforms thanks to perennial bestsellers
Call of Duty and Minecraft, Xbox recently

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00:26:19.039 --> 00:26:23.640
announced plans to bring additional titles to
PlayStation and Nintendo Switch, starting with Pentiment,

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Hi Fi, Rush, CF Thieves, and Grounded. Last month's PS

369
00:26:27.279 --> 00:26:32.640
five download chart in Europe and the
US both included four Microsoft owned games in

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00:26:32.640 --> 00:26:36.599
the top twenty. In addition to
chart topper CF Thieves, Grounded and Call

371
00:26:36.640 --> 00:26:38.839
of Duty, moder War for three
and Fallout four appeared on both lists.

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00:26:40.759 --> 00:26:44.920
Let's see Minecraft also topped the PS
four download charts in both Europe and in

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the US in May. Microsoft Gaming
CEO Phil Spitzer said he wouldn't ever want

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00:26:48.599 --> 00:26:52.240
to rule out any game coming to
another platform, and it was recently claimed

375
00:26:52.240 --> 00:26:57.680
that Xbox is considering bringing a newly
remastered version of even Halo Combat Evolved to

376
00:26:57.720 --> 00:27:03.920
PlayStation that's the most recent rumor.
Yeah, we've had this conversation. But

377
00:27:03.960 --> 00:27:08.400
this does feel like now we are
fully on the other side here where the

378
00:27:08.480 --> 00:27:14.279
numbers are undeniable, that you sort
of can't put this twothpaste back in the

379
00:27:14.319 --> 00:27:18.079
tube because this is too much money
to ignore. Actually, if you're going

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00:27:18.160 --> 00:27:21.680
to have one of the best selling
games, if not the most downloaded game

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00:27:22.279 --> 00:27:26.839
for the PlayStation five in the last
couple of months, that yeah, they're

382
00:27:26.880 --> 00:27:30.000
going to keep doing this right,
Oh yeah, oh one hundred percent.

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00:27:30.160 --> 00:27:36.480
It's super interesting because a lot of
the conversations have been around studios that have

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00:27:36.559 --> 00:27:44.240
had exclusivity with Sony bringing their titles
to other platforms. But here we're literally

385
00:27:44.279 --> 00:27:51.319
seeing Microsoft bringing their games to Sony
platforms and them doing extremely well. So,

386
00:27:51.519 --> 00:27:52.920
as you say, if they don't
continue to do that, it's just

387
00:27:52.960 --> 00:27:59.519
leaving money on the table, and
they're simply not going to leave money lying

388
00:27:59.559 --> 00:28:02.400
around that they could be making.
Not these days. Yeah, there was

389
00:28:02.599 --> 00:28:06.400
there was definitely a time uh several
years ago, and then of course for

390
00:28:06.559 --> 00:28:10.599
the multiple generations and consoles before that, where they're like, there that was

391
00:28:10.720 --> 00:28:12.480
the cost of doing business, the
cost of marketing your machine and making it

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00:28:12.480 --> 00:28:18.680
feel special. It was was exclusives, and both companies have seemed to lose

393
00:28:18.759 --> 00:28:22.200
their their taste for that more and
more to varying degrees. Obviously, the

394
00:28:22.359 --> 00:28:27.039
Xbox much more like willing to put
games on PlayStation than Sony is for putting

395
00:28:27.039 --> 00:28:30.400
stuff at least on Switch. But
you know, we did get Lego Horizon

396
00:28:30.440 --> 00:28:36.000
Adventures developed by developed by Gorilla,
not developed by Travelers Tales developed by a

397
00:28:36.039 --> 00:28:41.200
first party Sony studio going over to
Nintado Switch. Obviously we had the MLB

398
00:28:41.319 --> 00:28:45.599
games have that happened before, but
that was like an MLB initiative. This

399
00:28:45.680 --> 00:28:48.920
year was like now, Sony just
sees an opportunity and they I think they

400
00:28:48.920 --> 00:28:52.480
got to themselves into a room and
they're like, why would why shouldn't we

401
00:28:52.559 --> 00:28:56.119
do this? Why wouldn't we do
this? And they had no good answers,

402
00:28:56.400 --> 00:28:59.559
and I think that is where we're
at. There's no good answers for

403
00:28:59.640 --> 00:29:03.480
keeping the off the other devices because
it doesn't feel like it's going to change

404
00:29:03.519 --> 00:29:07.480
the reality of how the consoles sell
or perform. And then they had several

405
00:29:07.839 --> 00:29:12.079
very good reasons, which were,
we make more money. So yeah,

406
00:29:12.079 --> 00:29:18.000
this feels like the experiment has worked
so us getting to Summer Game Fest,

407
00:29:18.319 --> 00:29:23.519
hearing Phil Spencer saying interviews that we
would see this happen more with more games.

408
00:29:23.599 --> 00:29:27.640
Just not very surprising. Do you
think though, that they do Halo

409
00:29:27.920 --> 00:29:33.799
Combat Evolved or any version of Halo
on PlayStations That one feels a little weird.

410
00:29:33.319 --> 00:29:41.920
That one. I'm more on the
side of no, because to me

411
00:29:41.200 --> 00:29:45.160
that this is going to be a
very weird analogy. To me, that

412
00:29:45.200 --> 00:29:49.599
feels like putting a Mario game on
a non Nintendo. That's exactly how it

413
00:29:49.640 --> 00:29:55.559
feels. Because I feel like master
Cheap is the mascot of xbox Yep,

414
00:29:55.839 --> 00:30:00.519
yeah, that's exactly right. So
it is the one that feels the strangest

415
00:30:00.599 --> 00:30:04.920
and and you know, not to
defend like list war fanboys that argue with

416
00:30:04.960 --> 00:30:11.519
each other constantly, but like there
is something to be said for they buy

417
00:30:11.559 --> 00:30:14.880
into the power of their system because
they can say when I own it,

418
00:30:14.920 --> 00:30:18.359
I'm special because I get access to
these games. The console makes it makes

419
00:30:18.400 --> 00:30:22.400
them feel special, and I think
we've seen with the Xbox that sort of

420
00:30:22.440 --> 00:30:26.039
fall apart because the games have felt
less special because they are already available in

421
00:30:26.079 --> 00:30:32.279
more places and now they're available on
PlayStation. So, you know, holding

422
00:30:32.319 --> 00:30:36.759
on to a couple of these franchises
as this is still what makes Xbox as

423
00:30:36.759 --> 00:30:41.440
a platform as a hardware platform special, that has value still, But does

424
00:30:41.480 --> 00:30:47.839
that value overcome actual monetary value.
I don't know, and I'm not sure,

425
00:30:48.039 --> 00:30:49.640
right, and it's maybe maybe,
Emma, they get to a point

426
00:30:49.640 --> 00:30:52.880
where they're like, let's rip the
band aid off, right, right,

427
00:30:52.960 --> 00:30:56.440
Like, yeah, let's just say
even Halo so that people know. And

428
00:30:56.480 --> 00:31:02.359
then after after Halo goes over to
PlayStation, this conversation's done. This is

429
00:31:02.440 --> 00:31:04.559
just the way it is. Until
that, though, It's like there's some

430
00:31:04.720 --> 00:31:07.519
question of like, well, is
there a red line that they won't cross?

431
00:31:07.759 --> 00:31:11.319
And I, you know, I'm
of the opinion that they'll cross any

432
00:31:11.359 --> 00:31:15.680
line eventually if it makes sense for
them financially. But then even like feigning

433
00:31:17.279 --> 00:31:21.039
or suggesting that there is still a
line can keep people guessing for a little

434
00:31:21.039 --> 00:31:23.039
bit. But but yeah, I
don't know, what what do you think

435
00:31:23.160 --> 00:31:27.319
is more likely Halo? The bandit
gets pulled off or they keep pushing kicking

436
00:31:27.319 --> 00:31:32.039
that can down the road, and
we get to the end of this generation

437
00:31:32.119 --> 00:31:37.759
and Halo is still exclusive to Xbox. Yeah, I can't. This is

438
00:31:37.839 --> 00:31:41.079
tough for me too, I really
don't. It is a very tough call,

439
00:31:41.680 --> 00:31:48.160
I am. I'm gonna go.
I'm gonna swing hard here and say

440
00:31:48.359 --> 00:31:56.200
that it's staying on Microsoft related platforms. They're not quite ready to give up

441
00:31:56.200 --> 00:31:59.920
the console wars yet. Yeah.
I think that they will find an oper

442
00:32:00.119 --> 00:32:05.720
tune moment that where they can like
minimize what though the perceived damage would be

443
00:32:05.799 --> 00:32:07.880
or something. But yeah, I
think that takes a couple of years.

444
00:32:07.960 --> 00:32:13.279
You're probably right. Yeah, all
right, let's see here. Next story,

445
00:32:13.319 --> 00:32:16.359
massa Hero Sakarai says he's recorded his
final YouTube video. This is from

446
00:32:16.400 --> 00:32:22.880
Andy Robinson at VGC. Super Smash
Brothers director Massa Hero Sakarai has recorded his

447
00:32:22.960 --> 00:32:25.319
final YouTube video, he has said. Since twenty twenty two, the game

448
00:32:25.319 --> 00:32:30.119
designer has run his own YouTube channel
named mass Hero Sakarai on Creating Games,

449
00:32:30.440 --> 00:32:35.119
in which he shares game design tips. At the time of publishing, the

450
00:32:35.200 --> 00:32:38.480
channel has more than five hundred and
eighty thousand subscribers. Earlier this year,

451
00:32:38.519 --> 00:32:43.599
Sakari announced on social media that he
would be winding down the channel after two

452
00:32:43.680 --> 00:32:46.920
years of publishing videos now. In
a further update shared on Saturday, the

453
00:32:46.960 --> 00:32:52.839
designer confirmed that he'd recorded its final
episode. However, Sakri said it will

454
00:32:52.880 --> 00:32:55.359
be a while before the video is
published. Or Earlier this year, Sakri

455
00:32:55.480 --> 00:33:00.519
said he was still creating games for
the time being, despite previously claiming in

456
00:33:00.519 --> 00:33:04.480
twenty twenty two that he was a
semi retired following the release of Super Smash

457
00:33:04.480 --> 00:33:07.759
Brothers Ultimate Final DLC character As for
me, I'm still creating games for the

458
00:33:07.759 --> 00:33:13.200
time being, but I'm also making
this YouTube channel. I've never done anything

459
00:33:13.279 --> 00:33:16.440
like this before, so in a
way you could say, I'm I haven't

460
00:33:16.480 --> 00:33:22.599
exactly stayed put either. I am
curious if we should be reading into this

461
00:33:22.680 --> 00:33:27.559
anymore, Emma, as is this
Sakarai getting back on the saddle for the

462
00:33:27.559 --> 00:33:34.119
next Smash Brothers game. I hope
so right. It's very easy to like

463
00:33:34.160 --> 00:33:37.960
for us to create those links in
our head and all that, and that

464
00:33:37.039 --> 00:33:42.319
is where my brain goes first.
The reality is he could just as well

465
00:33:42.359 --> 00:33:45.680
be like this is it. I
made the videos. I wanted to make.

466
00:33:45.839 --> 00:33:50.480
I had a certain set of ideas
I wanted to share. I have

467
00:33:50.599 --> 00:33:53.960
now fully explained my process in my
thinking, and I don't need to start

468
00:33:54.000 --> 00:33:59.279
repeating myself for trying to drill down
deeper on these topics. The content is

469
00:33:59.319 --> 00:34:02.119
out there, channels done. I'm
moving on to another project, and that

470
00:34:02.160 --> 00:34:07.320
project isn't necessarily getting back into doing
another Smash Brothers or making a game for

471
00:34:07.400 --> 00:34:10.480
Nintendo. Even so, Yeah,
at the same time, I mean,

472
00:34:10.639 --> 00:34:14.199
it would make some sense. I
don't know, I know, I know,

473
00:34:14.440 --> 00:34:17.440
I mean, And he came from
Kirby originally, so we got a

474
00:34:17.480 --> 00:34:22.400
new Kirby game in the last couple
of years, obviously, wasn't him because

475
00:34:22.400 --> 00:34:27.000
he's been very busy with Smash.
We were getting a lot of Kirby games.

476
00:34:27.039 --> 00:34:30.440
Yes, Kirby Kirby seems to go
on just fine without him at this

477
00:34:30.519 --> 00:34:34.760
point. It is. He was
like sort of champion kid it Chris there

478
00:34:34.800 --> 00:34:38.400
on the three DS, and he
was involved in k Icarus uprisings at the

479
00:34:38.480 --> 00:34:43.800
name of that game, and that
game could easily get a remaster at any

480
00:34:43.840 --> 00:34:45.679
point too. That could show up
at the direct Frankly, we'll see,

481
00:34:46.400 --> 00:34:53.119
But I don't know if if Sakarai
is like, hey, I need to

482
00:34:53.159 --> 00:34:55.920
go back and make another Kid a
Chris game after doing that three DS one,

483
00:34:57.199 --> 00:35:00.280
or if I need to do another
Smash Brothers after Ultimate, which he

484
00:35:00.519 --> 00:35:05.440
very much positioned as this is the
final expression of what this thing is going

485
00:35:05.480 --> 00:35:09.679
to be. But he did say
during the development of Ultimate that he didn't

486
00:35:09.719 --> 00:35:14.320
really have time to sort of do
a mentoring process for bringing up someone new

487
00:35:14.360 --> 00:35:17.760
to oversee the franchise going forward.
So I wouldn't be surprised if, like

488
00:35:17.840 --> 00:35:22.239
he is moving on to a project
where it is, yeah, I'm making

489
00:35:22.280 --> 00:35:25.679
the next Smash Brothers game, but
what I'm really doing is standing back and

490
00:35:25.719 --> 00:35:30.679
letting other people learn some learn some
lessons so that they can actually take that

491
00:35:30.760 --> 00:35:34.519
franchise over going into the future and
I can fully wash my hands of it.

492
00:35:35.239 --> 00:35:37.960
I think I do believe that Sakari
probably will get involved in that process,

493
00:35:38.599 --> 00:35:43.920
but whether that's happening now or not, who knows. It would again

494
00:35:44.000 --> 00:35:47.360
makes some sense because they probably want
to get a Smash Brothers game on the

495
00:35:47.400 --> 00:35:52.679
switch to in the next several years, and maybe they've already started that process.

496
00:35:52.719 --> 00:35:57.159
They probably honestly already have started that
process, and maybe now sacrist like,

497
00:35:57.199 --> 00:35:59.199
Okay, I'll come, I'll come
take a look at it and get

498
00:35:59.239 --> 00:36:00.920
involved. I don't know, lazy. Yeah, I mean, as you

499
00:36:00.960 --> 00:36:07.960
say, they're not gonna launch a
switch To without some promise of a smash

500
00:36:07.960 --> 00:36:13.000
coming in the near future. So
that's certainly something that could be happening.

501
00:36:13.159 --> 00:36:15.559
Yep. Yeah, and yes,
Tom Pain says Super Smash Brother's Ultimate Deluxe

502
00:36:15.760 --> 00:36:20.559
is almost certainly going to be what
that Smash Brothers game on the switch To

503
00:36:20.679 --> 00:36:23.960
looks like in the first year of
that console's release. So yeah, and

504
00:36:23.960 --> 00:36:28.159
they could They could ride that for
as long as they rode Mario Kart eight

505
00:36:28.199 --> 00:36:30.719
Deluxe, So we'll see what that
ends us looking like still riding it.

506
00:36:30.960 --> 00:36:35.679
Oh, yes, and they will
be for a while. Embracer is closing

507
00:36:35.840 --> 00:36:38.840
Alone in the Dark studio Pieces Interactive. This is from Tom Ivan at VGC.

508
00:36:39.559 --> 00:36:44.559
Embracer Group is closing Pieces Interactive,
the studio behind it's recent Alone in

509
00:36:44.559 --> 00:36:47.519
the Dark reboot and an image published
on its website. The studio wrote Pieces

510
00:36:47.559 --> 00:36:52.840
Interactive twenty seven to twenty twenty four, thanks for playing with us. The

511
00:36:52.880 --> 00:36:58.000
image was accompanied by a short history
of the Sfulke, Sweden based studio.

512
00:36:58.480 --> 00:37:01.719
Pieces Interactive released over ten titles on
PC, console, and mobile since two

513
00:37:01.760 --> 00:37:07.320
thousand and seven, both our own
concepts such as Puzzle ged In, Fretneice,

514
00:37:07.440 --> 00:37:10.440
Leviathan Warships, Robosurf, and Kill
to Collect, as well as work

515
00:37:10.519 --> 00:37:15.559
for hire titles such as Magica two
and several DLCs for Magica. It said.

516
00:37:15.880 --> 00:37:21.599
Our client list includes Paradox Interactive,
Coe Techmo, Arrowhead Game Studio,

517
00:37:22.039 --> 00:37:27.320
Coke Media, and Race Room Entertainment. In twenty seventeen, Pieces Interactive were

518
00:37:27.360 --> 00:37:32.119
acquired by Embraser Group after working with
the expansion for titan Quest titan Quest Ragnarok

519
00:37:32.280 --> 00:37:39.239
and the third expansion for titan Quest
titan Quest Atlantis. This is the latest

520
00:37:39.239 --> 00:37:44.559
example of this happening across the industry. Of course, also happening under the

521
00:37:44.599 --> 00:37:50.039
Embracer umbrella of a studio putting out
a game it underperforming in that studio getting

522
00:37:50.039 --> 00:37:53.239
closed down or you know, they've
closed on several studios that even even haven't

523
00:37:53.280 --> 00:37:58.320
had a chance to put out a
game yet. So this is Embracer just

524
00:37:58.360 --> 00:38:01.199
being like, Okay, we got
to save on cost for cutting another studio,

525
00:38:01.719 --> 00:38:06.039
and it stinks that that alone.
In the Dark Game Emma, it

526
00:38:06.159 --> 00:38:08.480
did come and go. I don't
really know anyone who's played it, and

527
00:38:08.559 --> 00:38:13.400
yet, excuse man, I don't
know what the expectations were for that game

528
00:38:13.480 --> 00:38:17.079
from Embracer. It is coming out
into a world with Resident Evils and and

529
00:38:17.159 --> 00:38:23.119
a kind of a resurgence of survival
horror across several scopes. So, you

530
00:38:23.159 --> 00:38:27.239
know, I don't know why they
put big expectations on this thing. But

531
00:38:27.320 --> 00:38:31.039
it thinks that the studio is closing
down. Yeah, I mean, everybody

532
00:38:31.079 --> 00:38:36.679
in chat is saying that game came
out yep, yep, it really did.

533
00:38:36.719 --> 00:38:38.199
I haven't. I never even really
touched it. I meant too.

534
00:38:38.199 --> 00:38:42.960
It's got you know, it had
David Harbor in it right, like they

535
00:38:42.960 --> 00:38:47.280
were going for something. But I
clearly it didn't hit what it was going

536
00:38:47.360 --> 00:38:52.440
for in terms of those expectations.
But I just really wish that they would

537
00:38:52.480 --> 00:38:55.039
have recognized that the expectations were alone
and alone in the dark game that was

538
00:38:55.079 --> 00:39:00.119
going to be mostly mediocre, just
fine at best. We never couldn't have

539
00:39:00.119 --> 00:39:06.320
have been that high. Oh yeah, as you say, unless you're going

540
00:39:06.920 --> 00:39:16.079
ground up like Resident Evil two three
four remakes, there's just the market for

541
00:39:16.199 --> 00:39:23.519
an okay re release or even Death
Space. There's just no market for a

542
00:39:23.559 --> 00:39:30.599
fine reimagining, remaster, et cetera
of a horror game. Yeah, a

543
00:39:30.599 --> 00:39:34.079
game that's trying to like do what
the Resident Evil games are doing right now,

544
00:39:34.119 --> 00:39:38.679
but not nearly as well. There's
obviously a lot of space in that

545
00:39:38.880 --> 00:39:45.400
genre for smaller low five games that
are that are interesting and look weird.

546
00:39:45.000 --> 00:39:47.719
I think that's what we're seeing from
Blumhouse, Like that is their whole mo

547
00:39:47.760 --> 00:39:52.800
o, the announcing Blumbhouse Games.
Here's a bunch of smaller titles, and

548
00:39:52.840 --> 00:39:55.000
I think that could have worked for
a Loone in the Dark. But you

549
00:39:55.039 --> 00:39:58.920
know, Highsight twenty twenty, I
get that, Like we're coming in here

550
00:39:59.079 --> 00:40:02.480
armchair analysis for this one. Mostly
mostly just feel bad for the studio.

551
00:40:05.320 --> 00:40:08.119
Yeah, and I've been curious about
this game. I might eventually check it

552
00:40:08.159 --> 00:40:10.199
out. I was gonna. I
was planning to check it out later this

553
00:40:10.280 --> 00:40:15.840
year for Halloween. But we'll see. And then of course a similar story,

554
00:40:15.880 --> 00:40:19.320
Wizard with a Gun developer Galvanic Games
is also closing down. This is

555
00:40:19.320 --> 00:40:23.800
from Jordan Miller at BGC Galvanic Games. The studio behind Wizard with a Gun

556
00:40:24.000 --> 00:40:28.880
is shutting down, posting to x
or Twitter. As some might still call

557
00:40:28.920 --> 00:40:31.000
it. President and founder Patrick Morgan
wrote, with a heavy heart, I

558
00:40:31.039 --> 00:40:36.559
announced the closure of Galvinic Games.
Despite claiming that Wizard with a Gun got

559
00:40:36.559 --> 00:40:39.000
off to a promising start, sales
of the title were not enough to sustain

560
00:40:39.039 --> 00:40:44.360
the studio. I may never get
over the irony of spending a decade building

561
00:40:44.360 --> 00:40:47.079
my ideal team, only for it
to end after our most productive year.

562
00:40:47.280 --> 00:40:52.280
Morgan wrote, the dedication, creativity, and hard work of every person on

563
00:40:52.320 --> 00:40:57.079
our team has been nothing short of
extraordinary. Thank you for the support and

564
00:40:57.159 --> 00:41:00.679
memories. We are grateful for the
journey and hope that our paths will cross

565
00:41:00.719 --> 00:41:06.000
again in the future. This is
not an embrac or story. This is

566
00:41:06.079 --> 00:41:09.239
the other story of like you could
have a team kind of hitting their stride

567
00:41:09.639 --> 00:41:14.559
putting out games, but it is
so there are so many games being put

568
00:41:14.599 --> 00:41:19.159
out that it's very easy for something
to be like lost in the shuffle and

569
00:41:19.239 --> 00:41:22.519
then in the past, not in
the past. In the several years leading

570
00:41:22.599 --> 00:41:24.000
up to the moment that we're in
now, you could have been like,

571
00:41:24.000 --> 00:41:28.480
well, look, this team is
really working well together. Let's give it

572
00:41:28.480 --> 00:41:31.159
a couple more gos. You could
have found the money to keep that team

573
00:41:31.199 --> 00:41:35.599
going. That is not happening now. The money is not out there.

574
00:41:35.679 --> 00:41:38.239
Investment has dried up for a lot
of these kinds of studios, and so

575
00:41:39.119 --> 00:41:44.400
another team shutting down, and it's
like, I don't know what the answer

576
00:41:44.440 --> 00:41:45.679
is to any of this, Emma. If it felt like, oh yeah,

577
00:41:45.679 --> 00:41:47.400
well, when they had cheap money
to borrow, that at least gave

578
00:41:47.480 --> 00:41:51.000
them a chance to keep it going
and they could have another bite at the

579
00:41:51.039 --> 00:41:53.159
apple. But here we are where
it's like, Nope, this is the

580
00:41:53.159 --> 00:41:57.960
way it kind of was before that
low interest rate period for a couple for

581
00:41:58.039 --> 00:42:00.800
several years, and then how we're
back into like what seems like the natural

582
00:42:00.800 --> 00:42:06.239
state of Boy, it's hard to
make money making video games. I mean,

583
00:42:06.280 --> 00:42:12.559
it's across the entertainment industry. It
feels like we're seeing you know,

584
00:42:13.559 --> 00:42:20.559
a lot of the conversation around the
writers strike that happened last year, was

585
00:42:20.599 --> 00:42:24.159
that a lot. You know,
previously, when you were staffed on a

586
00:42:24.239 --> 00:42:32.559
TV show, almost certainly that show
would get a couple of seasons, it

587
00:42:32.599 --> 00:42:37.760
would have some time to find its
stride. But that just doesn't happen anymore.

588
00:42:37.880 --> 00:42:45.559
And also, in the like Netflix
framework of it all, they are

589
00:42:45.800 --> 00:42:52.159
constantly releasing new shows. The vast
majority of which never make it beyond a

590
00:42:52.280 --> 00:42:58.280
second season. And it feels like
now it's getting even harder to get that

591
00:42:58.760 --> 00:43:02.960
second season. And the problem is
they're not making these shows for no money.

592
00:43:04.039 --> 00:43:06.280
It's the same thing with video games. They're not making them for no

593
00:43:06.400 --> 00:43:09.840
money. Which is why looking at, as you mentioned earlier, the Blumhouse

594
00:43:09.880 --> 00:43:15.400
model, they have specifically stated and
this is Blumhouse's model for making horror films

595
00:43:15.400 --> 00:43:21.199
as well. Right, none of
those films have budgets of I think now

596
00:43:21.400 --> 00:43:27.639
it's three million is their cap?
Wow? Okay? And for I believe

597
00:43:27.679 --> 00:43:30.159
in the very early days of Blumhouse
their cap is a million. Yes.

598
00:43:30.039 --> 00:43:37.000
So you're looking at these things that
are giving people an opportunity to try something.

599
00:43:37.199 --> 00:43:43.800
And the problem is is when you
do have these independent studios. That's

600
00:43:43.800 --> 00:43:46.440
the thing that's nice about Blumhouse is
it's part of a bigger entity. When

601
00:43:46.480 --> 00:43:53.199
you are an independent studio, you
are beholden to your investors, and investors

602
00:43:53.280 --> 00:43:59.480
are just like Nope, didn't make
enough money by yep, and like you

603
00:43:59.480 --> 00:44:05.639
know, they're there was a time
where the promise of acquisition was so ripe

604
00:44:06.000 --> 00:44:08.400
that these investors would be like Okay, well we're already pot committed. You

605
00:44:08.440 --> 00:44:12.280
need more money. We are investing
again, let's get a few more points

606
00:44:12.360 --> 00:44:15.000
on our ownership here, so that
when you do sell, we can expect

607
00:44:15.039 --> 00:44:17.679
an even bigger return. It's just
worth it to us because again we're pot

608
00:44:17.679 --> 00:44:23.119
committed. That is also that's really
greatly shifted. So the investors that we're

609
00:44:23.119 --> 00:44:29.039
probably there before aren't coming back for
a second round because they're like, acquisitions

610
00:44:29.079 --> 00:44:31.360
have really cooled off. The money
that people would have borrowed to make those

611
00:44:31.400 --> 00:44:35.559
acquisitions is also hard to come by, just like it is for us to

612
00:44:35.559 --> 00:44:37.760
actually give you money to invest in
the first place. So all along the

613
00:44:37.800 --> 00:44:44.760
stack it is sort of gone bad
for these kinds of studios. So does

614
00:44:44.800 --> 00:44:46.559
that mean that we can expect fewer
indie games? I think that's the thing.

615
00:44:47.760 --> 00:44:51.880
It feels like indie games get made
because people have an idea and a

616
00:44:51.920 --> 00:44:54.960
passion and a craving to make these
things. So no, I think we're

617
00:44:55.000 --> 00:44:58.760
going to continue to get a ton
of indie games. So it's not even

618
00:44:58.840 --> 00:45:01.599
like the thing that happens with inflation
right where it's like, well, you

619
00:45:01.599 --> 00:45:04.760
know, wages were going up a
lot, and it's like, man,

620
00:45:04.760 --> 00:45:07.480
that's great that's great. That's great
anyway, but if it could be good

621
00:45:07.519 --> 00:45:09.960
if it slowed down where it's like, that'd be nice if they like things

622
00:45:09.960 --> 00:45:13.519
slowed down a little bit, because
that means inflation might cool off, if

623
00:45:13.519 --> 00:45:15.280
people stop getting pay increases. And
say, Okay, well that sounds like

624
00:45:15.320 --> 00:45:17.960
it sucks, but I get what
you're saying. I understand why that is

625
00:45:19.400 --> 00:45:22.679
also maybe a good thing. Here. It's like, well, maybe there

626
00:45:22.719 --> 00:45:24.679
will be fewer indie games getting made, so the ones that do still get

627
00:45:24.719 --> 00:45:30.199
made have a better chance of survival
now that that is not going to happen.

628
00:45:30.280 --> 00:45:32.639
So so it's going to continue to
be a mess out there. The

629
00:45:32.639 --> 00:45:37.920
indie Pocalypse is ongoing as always,
and it will be a few games rise

630
00:45:37.960 --> 00:45:42.400
to the top and everyone else sort
of gets lost in the shuffle. And

631
00:45:42.760 --> 00:45:44.800
there was a time where it's like
you could have made the argument, well,

632
00:45:44.840 --> 00:45:46.000
our next game, our next game, this team's really good, can

633
00:45:46.039 --> 00:45:50.199
we get some more money. That's
not happening anymore either, So it still

634
00:45:50.239 --> 00:45:52.760
be like Elvana Kstagat has to shut
down totally. I mean, it's exactly

635
00:45:52.760 --> 00:45:58.079
what you're saying. There's and this
is also kind of related to what we

636
00:45:58.079 --> 00:46:04.039
were talking about with Alone in the
Dark, that there are so so many

637
00:46:04.360 --> 00:46:14.480
games that something's gotta click for you
to get that kind of recognition because you're

638
00:46:14.519 --> 00:46:19.440
in an insanely competitive market. Yep. Not every game is going to be

639
00:46:19.480 --> 00:46:22.079
at the Bilatro, most are or
not going to be far from it.

640
00:46:23.239 --> 00:46:27.719
All right, I think that does
it for the news. I have a

641
00:46:27.760 --> 00:46:30.960
pull question coming up here in a
second. Well, I get that ready,

642
00:46:30.000 --> 00:46:31.960
Emma, why don't you tell people
where they can find you what you

643
00:46:32.000 --> 00:46:37.280
have going on all that good stuff? Well, you can find me at

644
00:46:37.280 --> 00:46:44.519
my name on the internet. It's
Emma Fife. I don't go on social

645
00:46:44.559 --> 00:46:47.079
media a whole lot. And you
know what, my life's so much nicer

646
00:46:47.119 --> 00:46:52.760
for it. And you can find
what is, in fact my cat laying

647
00:46:52.760 --> 00:46:55.519
on the couch behind me. That's
not the one who y'all usually see.

648
00:46:55.519 --> 00:47:00.400
That's my other cat l That is
not a conveniently placed pillow. That is

649
00:47:00.400 --> 00:47:06.840
a cat. And uh yeah,
you can find my face talking at you

650
00:47:07.000 --> 00:47:09.960
on various dot fandom dot com wikis. I think right now it's about Bridgerton

651
00:47:12.039 --> 00:47:19.440
and that's that's what's going on with
me. Man. Hell yeah, like

652
00:47:19.480 --> 00:47:22.639
you said, we have more embargoed
games from Summer Game Fest that we'll talk

653
00:47:22.679 --> 00:47:28.800
about somewhere eventually, probably on this
show. If not BombCast proper or whatever,

654
00:47:28.840 --> 00:47:32.280
we'll find some time for it.
I'm realizing we didn't put up the

655
00:47:32.280 --> 00:47:37.920
poll question because Jam's gone, So
I'll put this up now and then we

656
00:47:38.000 --> 00:47:43.079
will discuss it on Wednesday show because
I'm still interested in the answer to this

657
00:47:43.119 --> 00:47:45.440
one. Where are you buying Lego
Horizon Adventures? Are you buying it on

658
00:47:45.519 --> 00:47:50.920
PlayStation switch, PC? Or I'm
not buying it? All? Right,

659
00:47:51.000 --> 00:47:57.400
there is that's going up now.
I've posted buying it though grub because you

660
00:47:57.440 --> 00:48:00.559
know, you basically went super saying
over it exactly. Yeah, I lost

661
00:48:00.639 --> 00:48:05.039
my mind for that game, and
I'm proud of it, proud Lego Horizon

662
00:48:05.159 --> 00:48:08.239
Adventures. Stan. There's the pull
question. Now, we'll get to that

663
00:48:08.360 --> 00:48:13.199
on Wednesday's show. Oh nope,
let me think care. Wednesday's Juneteenth.

664
00:48:13.599 --> 00:48:15.679
We have it off, so we'll
get to that on Thursday today. That's

665
00:48:15.760 --> 00:48:20.960
right. But in the meantime,
the site should have most of our normal

666
00:48:21.039 --> 00:48:24.199
ongoings happening, where the BombCast will
happen tomorrow. We will talk over that

667
00:48:24.280 --> 00:48:28.800
nintend direct direct in one way or
another, So look out for that,

668
00:48:29.039 --> 00:48:34.119
see if I can get a crew
together for that whole Shenanigan. Let's see

669
00:48:34.119 --> 00:48:37.719
what else. Wednesday will be off, so I guess no Blake Club huh.

670
00:48:37.840 --> 00:48:39.800
Thursday, though, we will be
back. We'll have a voicemail dump

671
00:48:39.840 --> 00:48:44.320
truck this week. We'll figure that
come hell or high water, and then

672
00:48:44.320 --> 00:48:45.800
of course Game US Mornings back for
the rest of the week and we'll do

673
00:48:45.840 --> 00:48:50.679
a upf. I think by the
end of this week that Shadow the urg

674
00:48:50.719 --> 00:48:52.239
Tree will be out, so maybe
we'll do something with that. I don't

675
00:48:52.280 --> 00:48:57.559
know, we'll see. Emma.
Thank you so much for spinning today talking

676
00:48:57.559 --> 00:49:00.760
with me, with me about video
games. I really appreciate it. Thank

677
00:49:00.760 --> 00:49:05.480
you so much for having me,
and thank you to always be clothing.

678
00:49:05.599 --> 00:49:10.559
I appreciate the gift with which I
was bestowed at our live show. Thank

679
00:49:10.599 --> 00:49:14.960
you so much everybody that came to
that show. It was It was so

680
00:49:15.079 --> 00:49:20.199
fun. It was so nice to
see a big audience of people just ready

681
00:49:20.239 --> 00:49:25.760
to hang out for what ultimately was
pure Shenanigans. It was pure Shenanigans.

682
00:49:25.800 --> 00:49:29.840
It was a good time. Yeah, ABC, thank you for my popcorn

683
00:49:29.840 --> 00:49:34.000
bucket. You. Then I went
to Disney and I bought another popcorn bucket.

684
00:49:34.159 --> 00:49:36.920
So you've already you've turned me into
a freak already. I got a

685
00:49:36.920 --> 00:49:39.559
Millennium Falcon popcorn bucket from ABC.
Was very nice. I know, I'm

686
00:49:39.559 --> 00:49:45.320
like, am I about to start
collecting Galaxy's Edge tiki mugs? Yet one

687
00:49:45.559 --> 00:49:51.159
just came out, The lowcat one
just came out. So yeah, yeah,

688
00:49:51.239 --> 00:49:53.480
and that was that was one of
the portions of my gift. So

689
00:49:53.679 --> 00:49:58.800
thank you again, a good deal. Thank you so much everybody who did

690
00:49:58.800 --> 00:50:01.480
come out. Yeah and uh and
and shout out to everyone who made it

691
00:50:01.480 --> 00:50:06.840
happen, especially Emma. Thank you
so much. All right, let's uh,

692
00:50:06.920 --> 00:50:08.159
let's get out of here. Thank
you everybody for watching. You're the

693
00:50:08.159 --> 00:50:12.559
best audience in gaming. Until next
time, have a good one, take

694
00:50:12.599 --> 00:50:14.519
care of yourself, and goodbye.

