WEBVTT

1
00:00:00.720 --> 00:00:14.439
Yo, me go me bait,
it's the Internet. You're busy. Let's

2
00:00:14.439 --> 00:00:17.760
do this for November ninth, twenty
twenty three. For the next hour or

3
00:00:17.800 --> 00:00:21.440
so, let me help you sort
through the world of gaming on Game Mess

4
00:00:21.440 --> 00:00:25.160
Mornings Live with me Jeff Grubb.
Today, Sony is delaying a bunch of

5
00:00:25.199 --> 00:00:29.800
games, Spider Man two is a
red hot hit, and David Zaslov is

6
00:00:29.839 --> 00:00:33.679
jumping on the Games as a Service
bandwagon in twenty twenty three. But first,

7
00:00:33.719 --> 00:00:36.679
please join me and welcome me today's
co host the Game Mess Mornings.

8
00:00:36.799 --> 00:00:41.119
It's Jason Bonelli. Everybody, Jason, how are you doing? Year's Internet

9
00:00:41.159 --> 00:00:43.920
doing great on a Thursday morning.
As I was saying before we started,

10
00:00:44.000 --> 00:00:47.759
Daylight Savings time kicking my butt,
But I think I'm finally over the hump

11
00:00:47.880 --> 00:00:51.000
and ready to talk some great gaming
news with you. Miss mister Grubb.

12
00:00:51.000 --> 00:00:53.600
Are you ready for me to be
a pedantic asshole? I got good news,

13
00:00:53.640 --> 00:00:57.200
love, Daylight Savings time is over. See We're in standard time now,

14
00:00:57.479 --> 00:00:59.039
so you can just feel like,
oh, I don't have to worry

15
00:00:59.039 --> 00:01:02.399
about daylight Saving time anymore. And
just to talk yourself out of feeling anything,

16
00:01:02.560 --> 00:01:03.920
I gotta say I've been I've been
feeling pretty good about it because the

17
00:01:04.079 --> 00:01:07.760
going back an hour and getting that
extra hour, the kids kind of got

18
00:01:07.799 --> 00:01:11.799
on a decent sleep schedule for the
first time and a half a year.

19
00:01:11.040 --> 00:01:14.079
I'm like, okay, I'm gonna
make the most of this. Of course

20
00:01:14.120 --> 00:01:15.799
that's already kind of going to shit, but yeah, that was a good

21
00:01:15.840 --> 00:01:19.560
couple of days. Our kids are
on a very strict bed by seven,

22
00:01:19.680 --> 00:01:23.519
seven thirty up at six am,
six twenty am thing, So this backwards

23
00:01:23.599 --> 00:01:26.200
hour, they still go to bed
the same time, but they're still getting

24
00:01:26.280 --> 00:01:30.840
up. Oh boy, that hurts
time. Ouch. Okay, so five

25
00:01:30.879 --> 00:01:33.120
o'clock in the morning, dead,
I have to go to the bathroom.

26
00:01:33.200 --> 00:01:34.400
Yeah, go ahead, you're seven
and five. Now, you don't have

27
00:01:34.439 --> 00:01:38.159
to tell me anymore. We'll just
go do your thing and go lay down.

28
00:01:38.200 --> 00:01:40.560
Please. It's for the rough week, but yeah, that would be

29
00:01:40.640 --> 00:01:44.040
rough. Coffee's here, We're good, I'm refueling. Let's do this.

30
00:01:44.120 --> 00:01:48.480
Oh that's a good coffee mug too. He's got a red Ranger coffee mug.

31
00:01:48.760 --> 00:01:51.200
If anyone wants to screenshot that and
send that the jan tell him what

32
00:01:51.239 --> 00:01:55.719
he's missing. He'll appreciate that.
Mason recognizes Jason. It's right, yes,

33
00:01:55.799 --> 00:02:00.040
exactly. Was that as a kid, like, that's Jason, so

34
00:01:59.760 --> 00:02:02.840
I'm into him? Oh yes,
my my, my mother had painted and

35
00:02:04.000 --> 00:02:07.920
painted him on my wall, my
bedroom wall, and that's a big bust

36
00:02:07.959 --> 00:02:09.319
with his name and a coin.
It was awesome. Oh yeah, That's

37
00:02:09.360 --> 00:02:13.120
the reason I got into the Power
Rangers was there was a Jason and MI

38
00:02:13.199 --> 00:02:15.280
name was Jason. It was very
easy. We were talking before we got

39
00:02:15.319 --> 00:02:19.479
started about Super Mario RPG. You
were on your mellow shirt getting excited about

40
00:02:19.479 --> 00:02:22.360
that game coming out soon? Is
it like? Wait, is it a

41
00:02:22.800 --> 00:02:24.199
for me? It's okay. Soon
as that game's out dropping everything else,

42
00:02:24.240 --> 00:02:28.680
I'm playing Super Mario RPG again,
I don't care it Is it the same

43
00:02:28.719 --> 00:02:31.439
for you? Uh? Yes.
I have been reviewing a lot of games

44
00:02:31.479 --> 00:02:35.479
between in the last couple of weeks
and I have been able to make it

45
00:02:35.560 --> 00:02:38.520
so all of my reviews will be
done and then all I have to do

46
00:02:39.280 --> 00:02:45.400
is play Super Mario ORPG on November
seventeenth, and I'm very very excited.

47
00:02:45.520 --> 00:02:50.479
It looks really good. It looks
good. It's it's uh, it's a

48
00:02:50.560 --> 00:02:53.759
dream come true for someone who this
was the game that got me into turn

49
00:02:53.800 --> 00:02:57.479
based RPGs. I got him late
right, Corona Trigger passed me by Final

50
00:02:57.479 --> 00:03:00.560
Fantasy three now six passed me by. On the Super Nintendo, I was

51
00:03:00.599 --> 00:03:04.039
all Mario and easy platform or stuff. Played a lot of Bubbsy as a

52
00:03:04.080 --> 00:03:08.520
kid. It was weird, but
Mario because it was Mario in a new

53
00:03:08.560 --> 00:03:10.479
format. So I'm like, all
right, I like Mario. I'll try

54
00:03:10.520 --> 00:03:14.000
it, and then the rest is
history. It's a very formative game in

55
00:03:14.080 --> 00:03:19.039
my in my childhood, pretty much
same here where I was like aware of

56
00:03:19.080 --> 00:03:22.000
Final Fantasies and the Dragon Warriors,
and I was looking over it and I'm

57
00:03:22.039 --> 00:03:23.479
like, it would be nice to
be into those, but I'm not gonna

58
00:03:23.639 --> 00:03:28.479
like take a risk and waste my
money or my money waste the couple of

59
00:03:28.520 --> 00:03:30.280
times my parents get me games a
year on asking for stuff like that.

60
00:03:30.319 --> 00:03:35.240
I'm gonna stick with Mario. So
then you know Super our rpgc that in

61
00:03:35.280 --> 00:03:38.520
the magazines, and then you see
it getting really good reviews in the magazines.

62
00:03:38.800 --> 00:03:40.680
Well we're getting this, and even
that's like I think I rented it

63
00:03:40.800 --> 00:03:45.000
a bunch of times before we ever
got it, just rented it so many

64
00:03:45.080 --> 00:03:49.759
times, and it was like a
surprisingly decent rental RPG where yeah, I

65
00:03:49.759 --> 00:03:52.560
mean, you're probably not gonna beat
it in the weekend, but you can

66
00:03:52.560 --> 00:03:53.919
get to a lot of the good
stuff in a weekend, and then you

67
00:03:53.919 --> 00:03:57.039
can just take the risk of them. Man, let's see if we're gona

68
00:03:57.039 --> 00:03:59.039
get it again, and if I
see our save file is still there,

69
00:03:59.199 --> 00:04:00.599
And a lot of times it wasn't, and it wasn't that bad, Like

70
00:04:00.719 --> 00:04:03.120
let's just start over. This is
a great game. And so I played

71
00:04:03.159 --> 00:04:06.719
it so many times that way where
where I didn't never got to the Indian

72
00:04:06.800 --> 00:04:11.159
Plane it that way, and that
happened later. But yes, the good

73
00:04:11.159 --> 00:04:15.759
rental game for sure, and my
not blockbuster was called the Video Update.

74
00:04:15.800 --> 00:04:18.959
It was around the corner from my
house. I could walk there. I

75
00:04:19.000 --> 00:04:23.439
got in good with the cashier,
so we would do the here I'm returning

76
00:04:23.480 --> 00:04:26.240
this. Here, I'm renting it
again. Oh, that's got a good

77
00:04:26.279 --> 00:04:30.279
deal. They were cool with me
for that, and like probably since twenty

78
00:04:30.319 --> 00:04:33.519
twelve, twenty thirteen, I play
RPG once a year, whether it be

79
00:04:33.560 --> 00:04:39.240
on a on an emulated handheld or
the Sees Classic. I think if it

80
00:04:39.279 --> 00:04:41.680
wasn't already on there, I modited
to be on there. Yeah, that

81
00:04:41.800 --> 00:04:46.720
actually is on there. Remember that. Yeah, yeah, so I once

82
00:04:46.759 --> 00:04:47.839
a year I loaded that up,
but I hadn't done it yet for twenty

83
00:04:47.920 --> 00:04:53.000
twenty three. So perfect timing,
perfect timing excellence. All right, let's

84
00:04:53.000 --> 00:04:55.480
explain what we do here most weekdays, I, Jeff Greb, will help

85
00:04:55.480 --> 00:04:59.120
piece your gaming life back together.
That includes breaking news and maybe even some

86
00:04:59.199 --> 00:05:01.600
of our own original reporting. For
all these topics, I'll get the input

87
00:05:01.639 --> 00:05:04.199
of a bona fide expert who will
make me look smart. If you were

88
00:05:04.199 --> 00:05:08.720
watching live on twitch welcome, You
can always listen to the show later on

89
00:05:08.759 --> 00:05:12.959
podcast feeds by searching for Game Mess
Mornings, or find the RSS on giant

90
00:05:13.040 --> 00:05:15.800
bomb dot com. You can also
catch the show later with chapters and timestamps

91
00:05:15.839 --> 00:05:20.720
on YouTube. Hello YouTube, Hello, And I was like, wait did

92
00:05:20.759 --> 00:05:24.439
I say that? I was like
a flashdac Wait did I turn on YouTube?

93
00:05:24.480 --> 00:05:27.839
It's that's the first thing I did, so seriously, Hello YouTube.

94
00:05:28.240 --> 00:05:30.160
All right, we have a lot
to get into, so let's start the

95
00:05:30.199 --> 00:05:33.560
morning mess with PlayStation five has shipped
four point nine million units during its Q

96
00:05:33.639 --> 00:05:38.240
two twenty twenty three. This is
from Sophie Macaway. Games Industry Dot is

97
00:05:38.519 --> 00:05:43.560
sort of wrapping up the Sony financials
and specifically PlayStation financials. Sony has released

98
00:05:43.560 --> 00:05:47.759
its second quarter results for the financial
year, showing an increase in overall revenue

99
00:05:48.040 --> 00:05:51.600
due to a rise in its movie, music and gaming businesses. Sales were

100
00:05:51.720 --> 00:05:57.680
up eight percent to around eighteen point
five billion dollars. Net income was down

101
00:05:57.720 --> 00:06:02.120
twenty nine percent to about one one
point two one point three two billion dollars.

102
00:06:02.360 --> 00:06:06.600
Game in network services, meanwhile,
was up thirty two percent to around

103
00:06:06.639 --> 00:06:11.800
six point three to one billion dollars. For the highlights, Sony attributed the

104
00:06:11.800 --> 00:06:15.000
increase in sales during the second quarter
to growth in its games and network services,

105
00:06:15.199 --> 00:06:20.000
music and picture sectors, while also
experiencing an income decrease in its financial

106
00:06:20.000 --> 00:06:25.639
and entertainment, technology and service segments. Looking at games and network services more

107
00:06:25.639 --> 00:06:30.279
closely, growth was attributed to an
increase of sales in hardware, non first

108
00:06:30.279 --> 00:06:33.240
party titles, including add on content, and the impact of the foreign exchange

109
00:06:33.279 --> 00:06:36.639
rates. Software sales were up twenty
six percent to three points one to six

110
00:06:36.680 --> 00:06:42.560
billion dollars, representing sixty seven point
six million copies sold across PlayStation consoles.

111
00:06:42.959 --> 00:06:46.519
First party titles represented four point seven
million units. Of this total was Spider

112
00:06:46.560 --> 00:06:50.160
Man two, selling more than five
million units worldwide as of October thirtieth.

113
00:06:50.399 --> 00:06:54.560
You might be wondering, how the
hell does that math work out? Well,

114
00:06:54.639 --> 00:06:57.680
Spider Man two came out after the
end of this quarter, so they're

115
00:06:57.680 --> 00:07:00.519
just throwing in Spider Man two for
a little bit of fire like flavor to

116
00:07:00.560 --> 00:07:01.959
like let people know, hey,
next quarter is going to be even bigger.

117
00:07:02.720 --> 00:07:06.240
Sony said this was in line with
its expectations and represented a twenty five

118
00:07:06.240 --> 00:07:11.879
percent increase over the number of PS
four units sold in the second quarter of

119
00:07:11.879 --> 00:07:15.040
the fiscal year ended March thirty first, twenty seventeen, during which twenty million

120
00:07:15.120 --> 00:07:19.879
units of the console were sold.
Just a few small things here, and

121
00:07:19.879 --> 00:07:24.319
really we should probably get to the
next door relatively quickly the next two stories

122
00:07:24.319 --> 00:07:28.800
because they're kind of all tied into
this, But Sony is hitting its stride.

123
00:07:29.199 --> 00:07:31.959
Everything is lining up for the PlayStation
five to be everything it needs to

124
00:07:31.959 --> 00:07:38.079
be for Sony. It's I think
it's got to be all good news because

125
00:07:38.240 --> 00:07:41.800
there are a lot of question marks
about what the lineup looks like for Sony.

126
00:07:41.959 --> 00:07:46.279
But even that those question marks haven't
turned into anxiousness yet. Right.

127
00:07:46.360 --> 00:07:48.160
People are like a little bit like
what's coming down later? But right now,

128
00:07:48.199 --> 00:07:51.160
everyone's pretty happy to be playing Spider
Man two and to get a PS

129
00:07:51.199 --> 00:07:55.839
five and have all this pretty strong
library of games that have already come out

130
00:07:55.839 --> 00:07:58.879
for it, pick those up,
and then know that the third party support

131
00:07:58.920 --> 00:08:03.240
is going to be there. Everything's
working in Sony's favor right now, regardless

132
00:08:03.240 --> 00:08:05.839
of those question marks. Right.
Yeah. So, last time I was

133
00:08:05.839 --> 00:08:07.480
on here, we talked about how
they thought that the stock of the PlayStation

134
00:08:07.560 --> 00:08:13.360
five was finally where they wanted it
to be in detail, would be able

135
00:08:13.360 --> 00:08:16.079
to find it wherever you wanted to
during the holiday season. They picked a

136
00:08:16.079 --> 00:08:20.800
good year for that because this is
one of the strongest overall years for game

137
00:08:20.879 --> 00:08:24.920
releases from January to December calendar years. So this makes perfect sense to me,

138
00:08:24.959 --> 00:08:28.199
and that number I think will only
go up the amount of quarterly consoles

139
00:08:28.240 --> 00:08:33.200
they sell, And yeah, they
really are in a good position. I

140
00:08:33.200 --> 00:08:37.759
think there's one sector of first PlayStation
titles that people might be worried about,

141
00:08:37.840 --> 00:08:41.159
and we'll get to that, I
think, But as far as general overall

142
00:08:41.240 --> 00:08:43.840
concern, no, I don't think
there's very much of that at all.

143
00:08:43.879 --> 00:08:48.279
Would they rather there be some new, shiny first party titles to talk about?

144
00:08:48.320 --> 00:08:52.559
Sure? I mean, there are
a lot of dormant franchises in PlayStation's

145
00:08:52.600 --> 00:08:56.879
library that we'd like to hear a
little more about. But people are happy

146
00:08:56.879 --> 00:09:00.720
with Spider Man two sold crazy as
that number says right there, and those

147
00:09:00.720 --> 00:09:03.960
announcements will come when they decide to
make them showcase state of play what have

148
00:09:05.039 --> 00:09:09.360
you. I personally am not worried
about Sony. I know that they're going

149
00:09:09.440 --> 00:09:13.279
to end up first selling the most
consoles this generation like they always do,

150
00:09:13.200 --> 00:09:16.840
but yeah, I would like to
see some more first party titles too.

151
00:09:16.159 --> 00:09:20.279
Yeah, And I mean, we
can look at net income being down twenty

152
00:09:20.320 --> 00:09:22.240
nine percent, but it's still one
point three two billion dollars for a single

153
00:09:22.279 --> 00:09:28.399
quarter. That's a decent amount of
profit to make. And you can imagine

154
00:09:28.639 --> 00:09:33.639
net income going down is because they're
spooling up a big marketing campaign and they're

155
00:09:33.679 --> 00:09:35.279
spending a lot of money on these
live service games, which we will we

156
00:09:35.320 --> 00:09:39.000
will get to in a second what's
happening there, And they're spending a lot

157
00:09:39.000 --> 00:09:43.080
of money to market Spider Man two
specifically, So it's like, yeah,

158
00:09:43.159 --> 00:09:46.759
net income down twenty nine percent compared
to the year before, but those bets

159
00:09:46.799 --> 00:09:50.840
are going to pay off even bigger, especially through this holiday season, at

160
00:09:50.879 --> 00:09:52.919
least when it comes to Spider Man
two and selling consoles. The live service

161
00:09:52.919 --> 00:09:56.519
games still a question, but the
you got to spend money to make money,

162
00:09:56.519 --> 00:09:58.559
and that's seems to me where they're
at right now. Remind me where

163
00:09:58.679 --> 00:10:03.799
the the PlayStation plus rate hike happened? Was that in this quarter? Will

164
00:10:03.799 --> 00:10:07.600
that be first in next quarter?
God, that's right, when did that

165
00:10:07.639 --> 00:10:11.960
happen? That might have been in
this quarter? Let's see if they even

166
00:10:11.039 --> 00:10:15.720
talk about that. Yeah, I
think that was in this quarter. So

167
00:10:15.879 --> 00:10:20.240
that because that would explain the network
service sales being up so much because people

168
00:10:20.480 --> 00:10:24.559
maybe as did not cancel that they
didn't have as many cancelations as they expected.

169
00:10:24.639 --> 00:10:28.039
That's what they said. Yeah,
so that could be a big part

170
00:10:28.080 --> 00:10:31.080
of this too, which the live
service thing, which we'll get to in

171
00:10:31.120 --> 00:10:33.600
a minute. Maybe they're hoping people
will come back and that's why they're delaying

172
00:10:33.600 --> 00:10:37.840
live So but yeah, that's that's
that's a couple segments away. But yes,

173
00:10:37.879 --> 00:10:41.399
I think I think the PlayStation Plus
adjustment might have had some impact on

174
00:10:41.399 --> 00:10:46.519
that network and service sales part at
the very least. Yes, let's kind

175
00:10:46.519 --> 00:10:50.039
of get to this next part Marvel's
Spider Man two sold five million units last

176
00:10:50.080 --> 00:10:52.399
month. This is from Alex Hopley
at gam Reactor. That's a big number.

177
00:10:52.759 --> 00:10:56.320
Marvel Spider Man two is the fastest
selling first party PlayStation game in history.

178
00:10:56.960 --> 00:11:00.279
They said it hit two point five
million sales at launch. In the

179
00:11:00.360 --> 00:11:03.919
few weeks since its first released,
it managed to top more than five million

180
00:11:03.000 --> 00:11:07.879
copies sold total. Pretty good,
huh, pretty good, And I'm not

181
00:11:07.919 --> 00:11:11.679
surprised. I mean that Insomniac and
Spider Man just makes money, and they

182
00:11:11.679 --> 00:11:15.279
did it for a while in the
two thousands, they stopped doing it,

183
00:11:15.279 --> 00:11:18.559
and now they're back again. Playing
through it right now, I'm actually got

184
00:11:18.559 --> 00:11:22.639
a code late, but I am
reviewing it for a mmrpg dot com.

185
00:11:22.240 --> 00:11:26.399
Loving what I'm playing so far.
I personally am not the best at the

186
00:11:26.440 --> 00:11:30.360
swinging mechanics, Like I get it. I just side every once in a

187
00:11:30.360 --> 00:11:31.440
while I get messed up and I
run into a building or something. So

188
00:11:31.519 --> 00:11:37.080
having that glider has really helped me
get through this city, not to mention

189
00:11:37.159 --> 00:11:41.559
the excellent fast travel and the combat
is out of this world. I really,

190
00:11:43.080 --> 00:11:45.240
I get it. It makes a
lot of sense. It's nice to

191
00:11:45.279 --> 00:11:48.600
see a game sell this much.
And then have the critical acclaim and the

192
00:11:48.360 --> 00:11:52.840
juice to back it up. So
this is all well deserved and makes total

193
00:11:52.879 --> 00:11:56.559
sense today. Yeah, I mean
to put it just want me Super Mario

194
00:11:56.600 --> 00:12:01.960
Brothers. Wonder was the fastest selling
Mario game and sold about four point three

195
00:12:01.039 --> 00:12:05.120
million copies in a couple days,
more than what we're talking about here.

196
00:12:05.200 --> 00:12:07.799
This is last month, so these
both those games came out October twenty second.

197
00:12:07.879 --> 00:12:11.360
I want to say that probably that's
fuzzy you I think that's right.

198
00:12:11.039 --> 00:12:15.639
So this game had about, you
know, nine to eleven days worth of

199
00:12:15.679 --> 00:12:18.120
sales something in that range, and
to have five million copies sold in that

200
00:12:18.240 --> 00:12:22.120
time is bonkers. It's just it's
huge, and really it is. Spider

201
00:12:22.159 --> 00:12:26.279
Man was the franchise that has been
doing this for Sony, so the fact

202
00:12:26.279 --> 00:12:28.679
that it's continuing to do that,
it's just maybe the little surprising thing here

203
00:12:28.759 --> 00:12:33.559
is this was just on PlayStation five
and that just did not slow it down

204
00:12:33.600 --> 00:12:37.720
at all. Right, And you
mean to continue the Wonder analogy. Wonder

205
00:12:37.799 --> 00:12:43.320
sold less on a much larger console
install base. There are way more switches

206
00:12:43.320 --> 00:12:46.440
out there than the RPS fives,
and Spider Man two still outsold it with

207
00:12:46.559 --> 00:12:48.399
less time and less consoles. It's
amazing. Yeah, I mean, Spider

208
00:12:48.399 --> 00:12:52.080
Man is one of those characters.
It turns that is actually up there with

209
00:12:52.200 --> 00:12:56.279
Mario and Mickey Mouse and Superman and
all that stuff. It is. Spider

210
00:12:56.320 --> 00:13:01.639
Man is a globally recognized and beloved
care you name, Yes, exactly.

211
00:13:01.720 --> 00:13:05.039
So them being able to capitalize on
that, like, yeah, you could

212
00:13:05.039 --> 00:13:07.000
say that that's true for a lot
of and it's true for Superman, and

213
00:13:07.000 --> 00:13:09.000
we haven't had a game that's been
able to capitalize on that. So having

214
00:13:09.039 --> 00:13:13.320
its Omniac come through make a game
that people really really like. It is

215
00:13:13.519 --> 00:13:16.399
a Game of the Year contender,
at least in that top ten, and

216
00:13:16.679 --> 00:13:20.960
so people are going to gobble this
up. Turns out that's exactly what's happened

217
00:13:20.960 --> 00:13:24.600
here. And you know, this
is a game that probably will sell for

218
00:13:24.759 --> 00:13:30.120
they will have legs a lot of
PlayStation games that do do very well out

219
00:13:30.120 --> 00:13:33.120
of the gate. You know that
you see him reduced price in the sales

220
00:13:33.120 --> 00:13:37.399
slow down pretty quickly. That that's
fine, and that's what they sell to

221
00:13:37.440 --> 00:13:39.960
their audience. And they found that
audience right away and all those people show

222
00:13:39.000 --> 00:13:41.720
up on day one. That's what
you want. But Spider Man two is

223
00:13:41.720 --> 00:13:46.440
going to be the kind of game
that when people are buying at PlayStation PlayStation

224
00:13:46.559 --> 00:13:48.799
five of two three years from now, well, they're going to do it

225
00:13:48.799 --> 00:13:52.120
to play this game. Still.
This is going to be what they pick

226
00:13:52.200 --> 00:13:56.320
up. So even though like Mario
Wonder is going to have legs as well,

227
00:13:56.360 --> 00:13:58.559
that game is going to keep selling
they always do. Spider Man two,

228
00:13:58.600 --> 00:14:01.919
I think, is to be right
there with it. It's probably probably

229
00:14:01.000 --> 00:14:07.320
won't have quite a strong legs as
Mario Wonder. Almost nothing does as compared

230
00:14:07.320 --> 00:14:09.639
to two D Mario games, But
I think Spider Man two is going to

231
00:14:09.679 --> 00:14:11.799
be so close it's going to be
indistinguishable. And really, in the end,

232
00:14:13.000 --> 00:14:16.360
Spider Man two could end up selling
just as many copies as a Mario

233
00:14:16.440 --> 00:14:18.720
Wonder, which is going to end
up around twenty five million copies sold.

234
00:14:20.039 --> 00:14:22.840
So that's big numbers for a game. Huge. I think both of those

235
00:14:22.879 --> 00:14:26.039
games could sniff ten million this holiday
season. Yeah, but oh yeah,

236
00:14:26.080 --> 00:14:28.399
I don't think it's out of the
realm with possibility, which is amazing.

237
00:14:28.440 --> 00:14:33.759
It's amazing, all right. And
then the last little bit of tip bit

238
00:14:33.799 --> 00:14:39.559
of information from Sony out of its
financials, Sony is delaying six Live service

239
00:14:39.600 --> 00:14:41.600
titles. This is from Alex Hopley
at Game Reactor. Again, a lot

240
00:14:41.679 --> 00:14:46.480
of gaming companies have big plans for
live service projects. We'll talk more about

241
00:14:46.480 --> 00:14:48.000
that in a second, as well. As we reported on recently, Warner

242
00:14:48.039 --> 00:14:52.080
Brothers is making a big push into
the model. But even with so many

243
00:14:52.080 --> 00:14:54.919
live service games and the works,
not even not every one of them is

244
00:14:54.960 --> 00:14:58.480
going swimmingly. Sony's reportedly delayed six
of the twelve live service games it has

245
00:14:58.519 --> 00:15:03.919
in the work. During an earnings
call, Sony President, CEO, president,

246
00:15:03.960 --> 00:15:07.080
CEO, and CFO Hiroki to Toki
confirm some games were pushed back for

247
00:15:07.200 --> 00:15:11.960
quality reasons. We are reviewing this. We are trying as much as possible

248
00:15:11.000 --> 00:15:15.440
to ensure these games are enjoyed and
liked by gamers for a long time.

249
00:15:15.879 --> 00:15:18.879
Of the twelve titles, six titles
will be released by fiscal year twenty five.

250
00:15:20.200 --> 00:15:22.399
That's our current plan now, just
real quick. Originally they said we

251
00:15:22.440 --> 00:15:26.519
want to have twelve titles and the
games of Service Realm released by the end

252
00:15:26.559 --> 00:15:31.360
of fiscal year twenty twenty five.
As for the remaining six titles, we

253
00:15:31.399 --> 00:15:35.080
are still working on that. That's
the total number of live service and multiplayer

254
00:15:35.120 --> 00:15:37.440
titles and mid to long term,
we want to push this kind of service,

255
00:15:37.480 --> 00:15:41.639
and that's the unchanged policy of the
company. It's not like we stick

256
00:15:41.679 --> 00:15:46.720
to certain titles, but game quality
should be the most important thing. I

257
00:15:46.759 --> 00:15:50.519
think that's completely fair. But so
you know, this is them like kind

258
00:15:50.519 --> 00:15:54.159
of having to reckon with the fact
that this is a not going to be

259
00:15:54.440 --> 00:15:58.799
of snap your fingers and suddenly you
have twelve live service games that everyone's loving

260
00:15:58.799 --> 00:16:02.000
and playing. It's going to be
a long slog to get to that point.

261
00:16:02.080 --> 00:16:04.000
And even when many of these games
come out, doesn't guarantee they're going

262
00:16:04.080 --> 00:16:07.600
to be liked at right when you
launched them. It's going to be a

263
00:16:07.639 --> 00:16:10.639
big push after that point to get
them to a place where people really like

264
00:16:10.720 --> 00:16:14.440
them. That's happened with a lot
of live service games. So the strategy,

265
00:16:14.440 --> 00:16:17.600
it's something that Sony says they're still
committed to. But how are you

266
00:16:17.639 --> 00:16:22.600
feeling about it. There's only so
many players to go around and so much

267
00:16:22.639 --> 00:16:26.320
time to go around. So if
you want to launch twelve live service titles

268
00:16:26.360 --> 00:16:30.559
and expect your most fervent fans to
play all of them, like I only

269
00:16:30.600 --> 00:16:34.240
play one live service game at the
moment regularly, and that's Fortnite, and

270
00:16:34.279 --> 00:16:38.360
I still go days without even being
able to jump in for a match.

271
00:16:38.600 --> 00:16:41.840
So to expect their fan base now, granted, you'll have like, if

272
00:16:41.840 --> 00:16:45.519
there's like factions the Last of Us, if that's one of them, you'll

273
00:16:45.519 --> 00:16:48.360
have the Last of Us fans that
play that. Just hypothetically speaking, I

274
00:16:48.399 --> 00:16:52.919
don't have any information here. If
there was a live service game set in

275
00:16:52.000 --> 00:16:56.000
God of War universe, somehow you
have the God of War people playing that,

276
00:16:56.039 --> 00:16:59.480
Spider Man playing that, so on
and so forth. So I get

277
00:16:59.639 --> 00:17:03.240
how they think they could build like
a foundational base and then maybe attract people

278
00:17:03.279 --> 00:17:06.680
with you know, limited time events
and stuff like that. But still,

279
00:17:06.799 --> 00:17:11.039
twelve is way too damn many.
It's too many. Six, I would

280
00:17:11.079 --> 00:17:15.799
even argue is too many. So
I hope that they have some sort of

281
00:17:17.359 --> 00:17:21.039
you know, I like that they
want to focus on gameplay or game quality.

282
00:17:21.319 --> 00:17:26.599
It definitely, you know, live
service has that that connotation to it

283
00:17:26.640 --> 00:17:30.240
that people are they release live service
games to make the quick buck. Yeah,

284
00:17:30.359 --> 00:17:33.039
they can be. They can be
very profitable when they're successful. So

285
00:17:33.359 --> 00:17:37.559
it the fact that they're not rushing
these twelve games out is good. But

286
00:17:37.680 --> 00:17:42.559
at the same time, is there
enough money disposable income to go around to

287
00:17:42.640 --> 00:17:48.599
make all twelve titles successful even with
this half and half delay. I just

288
00:17:48.680 --> 00:17:52.119
don't see it. I mean,
I think we have to assume that they

289
00:17:52.200 --> 00:17:55.720
know and we know, and that
people making these games know not all twelve

290
00:17:55.720 --> 00:17:57.880
of these games are going to succeed. In fact, it's I think they

291
00:17:59.039 --> 00:18:03.559
at Sony probably believe two of them
might make it out of the maelstrom that

292
00:18:03.599 --> 00:18:07.559
will happen as these games are launching
and the whole and that's that seems to

293
00:18:07.599 --> 00:18:10.880
be the strategy though it is.
You know, you're putting things a bunch

294
00:18:10.920 --> 00:18:14.079
of bets on the craps table,
and and you're trying to do it strategically

295
00:18:14.079 --> 00:18:15.279
so that one of them pays off
really big and then pays for all the

296
00:18:15.319 --> 00:18:22.119
other failures. And I think that's
fair to an extent. It's just right

297
00:18:22.200 --> 00:18:26.319
now, as we are looking at
Sony's uh, you know, schedule of

298
00:18:26.359 --> 00:18:30.000
game releases and coming out of their
last PlayStation showcase, which was pretty heavily

299
00:18:30.000 --> 00:18:34.279
focused on live service games, or
at least the suggestion of those, and

300
00:18:34.279 --> 00:18:37.920
and had a dearth of the kind
of previous games that when people are used

301
00:18:37.920 --> 00:18:41.960
to from Sony First Party and say, Okay, we know you're saying you've

302
00:18:42.279 --> 00:18:47.240
said previously, you're spending more money
on those traditional kinds of games while also

303
00:18:47.240 --> 00:18:49.559
spending a ton of money on this
stuff separately. This is a new initiative

304
00:18:49.640 --> 00:18:55.759
with a new budget. But I
mean there is opportunity cost and a lot

305
00:18:55.799 --> 00:18:59.160
of these studios are kind of making
decisions like, hey, there's a lot

306
00:18:59.200 --> 00:19:02.200
more money if we pitch to Sony
that we will make a live service game,

307
00:19:02.680 --> 00:19:04.440
and it could. It feels like
it still could be a distraction.

308
00:19:06.599 --> 00:19:08.160
We don't know if it will be, but right now that's how it feels.

309
00:19:08.400 --> 00:19:11.920
And it's like, boy, live
service is in a place where everyone's

310
00:19:11.960 --> 00:19:18.200
sort of recognizing it's not the answer, and Sony this feels like a half

311
00:19:18.240 --> 00:19:21.480
step. It feels like a half
measure of Sony recognizing it's not completely the

312
00:19:21.519 --> 00:19:25.559
answer, but they also have so
much momentum behind it that they feel afraid

313
00:19:25.599 --> 00:19:29.400
to abandon it. I guess,
do you think all twelve of these games

314
00:19:29.440 --> 00:19:34.920
actually end up coming out? No? I think I think a acceptable or

315
00:19:34.960 --> 00:19:41.079
a reasonable rate would be of the
twelve six launch and two of two or

316
00:19:41.119 --> 00:19:45.400
three of them succeed, So fifty
percent launch rate twenty five percent success rate

317
00:19:45.680 --> 00:19:48.359
of the initial twelve is what I
would think, and that's probably generous as

318
00:19:48.400 --> 00:19:52.279
well. Also too, this is
like it is a half step, but

319
00:19:52.319 --> 00:19:56.039
it's a safe one because we don't
know what these six games are. They

320
00:19:56.039 --> 00:19:59.160
haven't announced them. They haven't even
or they haven't even said if it's one

321
00:19:59.160 --> 00:20:02.839
they have announced that is being delayed, like for example, they own Bungee.

322
00:20:02.839 --> 00:20:06.440
Now they say twelve live service titles? Is Marathon included in that?

323
00:20:06.480 --> 00:20:08.480
I think they previously have said that
it's not included in that twelve. Oh

324
00:20:08.519 --> 00:20:12.279
they did say that there's twelve.
There's twelve besides. Oh man, it

325
00:20:12.720 --> 00:20:17.200
just it just makes less and less
sense to me. I don't understand where

326
00:20:17.240 --> 00:20:18.400
they're gonna get all these players from. I don't. I don't get it.

327
00:20:18.480 --> 00:20:22.119
Yep. I mean, you know, it's the video game business is

328
00:20:22.160 --> 00:20:27.559
like it's big, but it's because
it's a relatively small industry, even relatively

329
00:20:27.599 --> 00:20:30.039
small audience. It's getting bigger all
the time, but we just spend a

330
00:20:30.079 --> 00:20:33.200
lot of money. We're passionate enough
that we kind of each person, person

331
00:20:33.240 --> 00:20:37.480
by person, tends to spend a
lot of money on video gaming across all

332
00:20:37.480 --> 00:20:40.880
the stuff that they play, and
so I mean it comes back to your

333
00:20:40.880 --> 00:20:44.599
original point of there's only so many
hours in the day, so many games

334
00:20:44.640 --> 00:20:48.319
that people can play. As someone
chat said, twelve live services game of

335
00:20:48.400 --> 00:20:52.160
games is about how many that they
believe the industry can support total, And

336
00:20:52.200 --> 00:20:55.039
it's like, yeah, kind of, that's I mean, if we like

337
00:20:55.039 --> 00:20:56.440
count them out, like right now, how many are running? I mean

338
00:20:56.519 --> 00:21:00.799
Fortnite, Apex Legends, the very
things that are happening a Call of Duty,

339
00:21:02.440 --> 00:21:06.200
it's like three right there. And
then like PUBG is like big still

340
00:21:06.200 --> 00:21:08.400
in a lot of other territories,
but not so big anymore. But that's

341
00:21:08.400 --> 00:21:12.880
still a big live service game.
Fall guys. Yeah still yeah, okay,

342
00:21:14.000 --> 00:21:15.880
yeah, Rocket League, I mean
there're I guess I mean, as

343
00:21:15.920 --> 00:21:19.319
you start like branching out into different
genres, I think, okay, it

344
00:21:19.319 --> 00:21:22.440
could probably support more than twelve.
We probably can do more than twelve,

345
00:21:22.640 --> 00:21:26.680
but how many more than that?
It's and then and then if you if

346
00:21:26.680 --> 00:21:30.960
you get into like other like like
Disney Dream My Valley, that's technically a

347
00:21:32.000 --> 00:21:36.559
live service game because they're expanding and
adding free content. You could purchase uh

348
00:21:36.599 --> 00:21:40.880
in game currency for the star paths
to unlock new items, technically a live

349
00:21:40.920 --> 00:21:44.160
service game even though it's a you
know, animal crossing style life sim So

350
00:21:44.240 --> 00:21:45.880
then you have to figure out how
many of these games have these kinds of

351
00:21:45.880 --> 00:21:51.240
currencies that may qualify them for live
service even if they're not on their surface

352
00:21:51.640 --> 00:21:57.799
a live service service title in the
traditional respect. It it just again,

353
00:21:57.839 --> 00:22:03.000
it just the more we talk about
this, the less sense it makes to

354
00:22:03.079 --> 00:22:08.119
me that they would put this much
backing into live service, which is funny

355
00:22:08.200 --> 00:22:11.720
because of what we're going to talk
about after the break, Yes, exactly,

356
00:22:11.759 --> 00:22:15.279
and just to like keep things in
perspective here before we do go to

357
00:22:15.319 --> 00:22:21.519
a break. I get why Sony
makes some of these decisions because they spend

358
00:22:21.519 --> 00:22:23.079
a lot of money on their very
big games, and they're very good at

359
00:22:23.079 --> 00:22:26.240
that, but they're sort of tapped
out on what they can do there.

360
00:22:26.279 --> 00:22:29.119
They could probably start up a new
studio, but there's no guarantee that studio

361
00:22:29.160 --> 00:22:32.279
will be able to replicate the success
that they're getting from Insomniac, Naughty Dog,

362
00:22:32.400 --> 00:22:34.160
all these other things. They probably
will keep doing that, though they

363
00:22:34.200 --> 00:22:37.200
probably will slowly start up other studios
to try to take on those kinds of

364
00:22:37.240 --> 00:22:42.039
projects, but that takes time,
and again, no guarantee, and so

365
00:22:42.160 --> 00:22:47.119
they have to do something to keep
growing all their I talk about this every

366
00:22:47.119 --> 00:22:51.319
time, but it's important to just
reiterate, like their success right now is

367
00:22:51.359 --> 00:22:53.920
built in to their expectations. People
expect them to put out those big games

368
00:22:53.920 --> 00:22:59.000
that sell about ten to fifteen million
copies and to be two hundred billion dollars

369
00:22:59.039 --> 00:23:03.720
budgeted buster games. And then they
also expect games and network services, PlayStation

370
00:23:03.799 --> 00:23:07.319
network to be to do what it's
doing and slowly grow as well. That

371
00:23:07.359 --> 00:23:11.279
stuff is factored into the stock price
of Sony. And so when you are

372
00:23:11.559 --> 00:23:14.720
a company and you have to grow
and you have to make returns for your

373
00:23:14.720 --> 00:23:17.960
investors, you have to have something
next. You have to have something new,

374
00:23:18.119 --> 00:23:19.720
and you've got to take big swings. And for a while there,

375
00:23:19.839 --> 00:23:22.720
I think a lot of publishers believed, and maybe we rightly so for a

376
00:23:22.720 --> 00:23:26.799
couple of a couple of years,
especially during the pandemic, that live service

377
00:23:26.000 --> 00:23:30.119
was going to be the answer.
And now we see it's like, man,

378
00:23:30.359 --> 00:23:33.119
everyone's mostly sort of retreating back to
the games they know and they're going

379
00:23:33.160 --> 00:23:37.720
to stick to those, like and
it's very much like sports as a hobby,

380
00:23:37.799 --> 00:23:41.200
right, Like, yeah, pickleball
is a new hot thing, right,

381
00:23:41.240 --> 00:23:44.720
that's like the first new like sport
that people are putting a lot of

382
00:23:45.119 --> 00:23:48.079
money into in a very long time. It's like there is no competitor to

383
00:23:48.119 --> 00:23:51.319
golf. People just go to golf. You're not gonna be able to make

384
00:23:51.319 --> 00:23:53.920
a new golf not not really.
And so it's like in these live service

385
00:23:53.920 --> 00:23:57.079
games are very similar to the way
that we treat those hobbies. So it's

386
00:23:57.119 --> 00:24:02.480
just it's a tough, tough not
to crack. And I think that's why,

387
00:24:02.559 --> 00:24:04.200
like someone say, Okay, we
got to rethink about this once again.

388
00:24:06.160 --> 00:24:08.000
At least they are reconsidering some of
it, and they're willing to make

389
00:24:08.039 --> 00:24:11.480
some delays. We'll talk about Warner
Brothers here after the break. We're gonna

390
00:24:11.519 --> 00:24:17.240
take a small little sex section right
here to go. Here's some messages from

391
00:24:17.240 --> 00:24:26.920
our sponsors. We'll get back to
it right after this and we're back.

392
00:24:27.519 --> 00:24:32.880
Warner Brothers doubles down on live service
games again. This is from George Yang

393
00:24:33.000 --> 00:24:37.960
at GameSpot. Warner Brothers reaffirmed its
stance on to double down on live service

394
00:24:37.000 --> 00:24:41.440
games as part of a recent investors
briefing. This is despite the fact that

395
00:24:41.480 --> 00:24:45.319
it owns Hogwarts Legacy and is the
number one best selling game of twenty twenty

396
00:24:45.359 --> 00:24:48.279
three so far, a game that
is just not in any way a live

397
00:24:48.359 --> 00:24:52.519
service game, and Warner Brothers Q
three earnieds calls. CEO David Saslov explained,

398
00:24:53.000 --> 00:24:57.440
our focus is on transforming our biggest
franchises from largely console and PC based

399
00:24:57.640 --> 00:25:03.480
with three four year release. The
schedules to include more always on gameplay through

400
00:25:03.519 --> 00:25:07.440
live services, multi platform and free
to play extensions, with the goal to

401
00:25:07.480 --> 00:25:11.839
have more players spending more time on
more platforms. David, it's nice to

402
00:25:11.880 --> 00:25:18.440
want things. It sure is.
His mouth is talking, but all the

403
00:25:18.480 --> 00:25:23.839
noise is coming out of his backside
exactly. It's god lot of it.

404
00:25:23.880 --> 00:25:26.759
What do you now see? I
say this right, I say this,

405
00:25:27.240 --> 00:25:32.599
but a little hypocrisy here. One
of my favorite live service games of the

406
00:25:32.680 --> 00:25:37.039
last couple of years was Multi Versus. I loved that. I have been

407
00:25:37.079 --> 00:25:41.440
looking for the something to fill the
void of Smash Brothers ever since Ultimate stop

408
00:25:41.519 --> 00:25:45.799
releasing characters. I was having a
blast with it until they decided to take

409
00:25:45.799 --> 00:25:48.440
it in house and re release it
sometime next year. If that happened,

410
00:25:48.440 --> 00:25:52.400
I mean that was like a de
facto cancelation. In some ways. I

411
00:25:52.400 --> 00:25:53.440
mean, I know that's going to
come back out, but like that was

412
00:25:53.839 --> 00:25:57.759
an emission that their live service strategy
for that game was not working, and

413
00:25:57.799 --> 00:26:02.359
that was like one of those early
indicators. It was an early a sign

414
00:26:02.759 --> 00:26:06.240
that there was something wrong in the
state of Denmark with live service games.

415
00:26:06.279 --> 00:26:07.799
It was like, oh, that
game's just gonna go away for a while,

416
00:26:07.799 --> 00:26:10.920
what's going on there? And then
we heard all this live service game

417
00:26:10.960 --> 00:26:12.720
is closing down and there was like
five or six or seven back to back

418
00:26:12.799 --> 00:26:17.519
with that all happening at the same
time. So it's like, I think

419
00:26:17.640 --> 00:26:19.839
liking these games like, yeah,
the hypocrisy, no way you're allowed to

420
00:26:19.920 --> 00:26:25.759
like these games. It's just there
when people decide like how to fund these

421
00:26:25.759 --> 00:26:29.200
games, it's just are you looking
at what has happened to them recently?

422
00:26:29.240 --> 00:26:32.240
And it feels like David Zasloft has
no idea what he's talking about here,

423
00:26:32.599 --> 00:26:36.359
right he wants he's just telling his
investors what they want to hear to.

424
00:26:36.759 --> 00:26:38.599
You know, it's it's in infinite
growth, increase profits, all the things

425
00:26:38.599 --> 00:26:44.319
that typically don't work, and then
you're laying off half the industry. I

426
00:26:44.400 --> 00:26:47.400
would I would love to know if
he's brave enough to say how many projects

427
00:26:47.400 --> 00:26:49.160
they have in the pipeline, like
Sony is his money to his mouth is

428
00:26:49.160 --> 00:26:52.720
probably because if he can't, if
he can't give you a hard number,

429
00:26:52.759 --> 00:26:59.920
then again talking out his backside,
As the copy mentions here, Suicide Squad

430
00:27:00.160 --> 00:27:03.160
God was lamb bastard for its live
service stuff, yep, and they're taking

431
00:27:03.200 --> 00:27:07.160
all that out. In Mortal Kombat
one has some live service you know,

432
00:27:07.480 --> 00:27:11.039
currency in game currency stuff in there
as well, which is hit or miss.

433
00:27:11.160 --> 00:27:14.000
I haven't really spent a whole lot
of time with it. I haven't

434
00:27:14.000 --> 00:27:18.839
had the live service part. I
haven't had to. But I just I

435
00:27:18.920 --> 00:27:22.839
need more specifics and I don't trust
Zazi here to give me those. So

436
00:27:22.920 --> 00:27:26.519
I think he just wants to sound
cool and then go back into his board

437
00:27:26.559 --> 00:27:30.160
and say, all right, what
did I just say? What just happened

438
00:27:30.200 --> 00:27:33.359
there? Or some studios that that
WB runs are now scratching their heads like,

439
00:27:33.640 --> 00:27:37.359
oh really, so this game we've
been working on and are about to

440
00:27:37.359 --> 00:27:41.680
announce next year, let's say,
is that not happening because you want to

441
00:27:41.720 --> 00:27:48.279
do live service? Just the top
of Warner Brothers Discovery ever since he took

442
00:27:48.319 --> 00:27:52.599
office, has been an absolute Nightmare
two. Not only for the people that

443
00:27:52.680 --> 00:27:56.160
work for him, but for the
people that have to parse what the hell

444
00:27:56.160 --> 00:27:59.559
he's saying every time they do these
calls. And I just remember, let's

445
00:27:59.559 --> 00:28:02.359
not forget, this is the guy
who told us that Mortal Kombat one was

446
00:28:02.359 --> 00:28:06.759
coming before well what four or five
months before they had decided to announce it.

447
00:28:06.880 --> 00:28:11.519
Yep, just absolute what a dumbius. It's exactly the perfect word for

448
00:28:11.599 --> 00:28:15.000
him, dumbass. That's why we
have that word. Yeah, I mean

449
00:28:15.359 --> 00:28:19.279
Mortal Kombat one and Hogwarts Legacy.
There are those the two Warner Brothers,

450
00:28:19.279 --> 00:28:22.319
two big games this year. They
had some other stuff, right, I

451
00:28:22.359 --> 00:28:25.759
think, but those are the two
that come to mind. And Mortal Kombat

452
00:28:25.920 --> 00:28:27.799
definitely has a lot of live service
elements, but I mean that game is

453
00:28:27.839 --> 00:28:33.920
also just a straight up like sales
juggernaut on its own, and that does

454
00:28:33.960 --> 00:28:37.279
feel a little bit disconnected from whether
or not anyone plays at live service or

455
00:28:37.319 --> 00:28:38.440
not. To a certain extent,
people are like, we show up for

456
00:28:38.559 --> 00:28:41.400
Mortal Kombat, we like the story
campaign, and then we play. I

457
00:28:41.400 --> 00:28:45.759
play with my friends. Obviously,
having costumes and stuff in there to buy

458
00:28:47.119 --> 00:28:49.160
makes that game a ton more money. I'm not saying, don't do that

459
00:28:49.200 --> 00:28:53.119
stuff, go to town, do
what you gotta do, but more it

460
00:28:53.119 --> 00:28:57.079
seemed feels like Hogwarts Legacy Mortal Kombat
one would have sold just fine regardless of

461
00:28:57.079 --> 00:29:02.279
live service implementation. He does go
on says, ultimately, we want to

462
00:29:02.359 --> 00:29:06.640
drive engagement and monetization of longer cide
goals, and at higher levels we have

463
00:29:06.680 --> 00:29:10.880
put specific capability, or we have
put specific capabilities. We are currently under

464
00:29:10.920 --> 00:29:15.319
scale, and we see significant opportunity
to generate greater post purchase revenue. And

465
00:29:15.400 --> 00:29:18.880
yeah, this is the song and
dance we were hearing from EA and Take

466
00:29:18.920 --> 00:29:25.400
two five, six, seven years
ago and consistently the Take two's consumer recurrence

467
00:29:25.440 --> 00:29:26.920
spending, I think is how they
would always refer to it. And it's

468
00:29:26.960 --> 00:29:30.799
like, yeah, I mean people
like to buy more stuff in the games

469
00:29:30.839 --> 00:29:33.480
they really like. Of course,
how are you just coming to this now?

470
00:29:34.000 --> 00:29:37.559
And frankly, you should be pointing
out that, hey, if we

471
00:29:37.599 --> 00:29:41.440
put more money more games out like
Hogwarts Legacy, we could probably find a

472
00:29:41.480 --> 00:29:45.400
lot more ways to grow, but
they're not talking that way. It's like,

473
00:29:45.440 --> 00:29:48.759
man, how is this lesson not
being learned that having a big property

474
00:29:48.839 --> 00:29:56.000
and delivering a decent game for those
fans can actually be a key to success.

475
00:29:56.079 --> 00:29:57.960
It's saying, you guys own a
lot of properties, So how is

476
00:29:59.000 --> 00:30:00.720
that not like the thing you're trying
to replicate? And it just it's because

477
00:30:00.920 --> 00:30:04.480
I think still internally they see the
numbers in the way that the math works

478
00:30:04.519 --> 00:30:07.480
with. Here's a game that costs
about as much as any of these other

479
00:30:07.519 --> 00:30:11.759
games, but they have it has
an endless ceiling. Shouldn't we have more

480
00:30:11.759 --> 00:30:14.880
of those? And David Zasloff just
goes yes, But it's like, it's

481
00:30:14.920 --> 00:30:17.880
just not that simple, right,
No, it's not. And I wonder

482
00:30:17.960 --> 00:30:21.640
again, consider your source. I
wonder if he considers something like a combat

483
00:30:21.680 --> 00:30:25.640
pass in Mortal Kombat one Live Service, it's it's an expansion, it's a

484
00:30:25.680 --> 00:30:29.119
DLC expansion. It ends at a
certain point. But I wonder if they

485
00:30:29.160 --> 00:30:33.039
if he just thinks they're just gonna
keep making combat passes and keep adding characters

486
00:30:33.079 --> 00:30:38.160
at infinitium or however you say that
Latin word ad infinitum. I said that

487
00:30:38.200 --> 00:30:42.279
once and Dan, Mike Manatti and
Jam rawl like you're saying that wrong,

488
00:30:42.319 --> 00:30:45.680
and they jumped on me, and
then I was like, ah, gotcha,

489
00:30:45.720 --> 00:30:48.880
asses, no bomb cast for me
over Then they're gonna scream, no,

490
00:30:48.720 --> 00:30:51.880
you actually have to pronounce where it's
wrong to be on the BombCast.

491
00:30:51.920 --> 00:30:53.680
That's how it works. That's how
it works. But yeah, I wonder

492
00:30:53.720 --> 00:30:57.240
if he just thinks I'm just gonna
keep and keep finding new partnerships for guest

493
00:30:57.319 --> 00:31:02.000
characters. Barney the Dinosaur are coming
to Mortal Kombat one. You did not

494
00:31:02.079 --> 00:31:07.079
hear that here first. But but
yeah, I again, my problem with

495
00:31:07.119 --> 00:31:10.039
this is considering the source. I
don't trust this guy as far as I

496
00:31:10.039 --> 00:31:12.400
can throw them, So, like
what he in the next call, he

497
00:31:12.400 --> 00:31:18.200
could say, now live service sucks
were doing single vast single player Hogwarts legacy

498
00:31:18.200 --> 00:31:21.720
style games, then we'll all just
scratch our heads it. I can't put

499
00:31:21.759 --> 00:31:26.279
any stock into what he's saying until
they start announcing actual titles. Yeah,

500
00:31:26.400 --> 00:31:30.720
I think just the final thing here. I mean we talked about opportunity costs

501
00:31:30.799 --> 00:31:34.000
over at PlayStation. I mean I
think that's it feels like what's happened here

502
00:31:34.000 --> 00:31:37.640
at WB with rock Steady, where
they've just been working on Suicide Squad for

503
00:31:37.680 --> 00:31:41.039
so long, trying to get it
right, and that felt like a game

504
00:31:41.119 --> 00:31:44.720
Like I know that the reporting was
rock Steady decided to do this themselves,

505
00:31:45.000 --> 00:31:47.400
but that doesn't come from nowhere.
They exist, They don't exist in a

506
00:31:47.480 --> 00:31:52.279
vacuum. They make these decision because
they're looking at what's happening elsewhere in the

507
00:31:52.279 --> 00:31:56.000
market and what's going to continue get
in getting them support from their owners.

508
00:31:56.240 --> 00:31:59.200
And so they decide, Hey,
we're going to make Suicide Squad into a

509
00:31:59.240 --> 00:32:01.079
live service game. And now that's
just been such a hot mess. And

510
00:32:01.119 --> 00:32:06.960
you kind of like, it's so
easy to say endless money. Isn't that

511
00:32:07.000 --> 00:32:08.640
what we want? It's like you
got to look at the ramifications and what

512
00:32:08.680 --> 00:32:12.960
it can do to a really great
studio and how it could cause them headaches,

513
00:32:13.000 --> 00:32:15.920
especially if they haven't done it before. So would you say it's a

514
00:32:15.960 --> 00:32:19.559
hot game mess. It's a hot, hot game mess. Welcome to the

515
00:32:19.599 --> 00:32:23.200
show, everybody. Let's keep going
here. Take two losses Deep into five

516
00:32:23.279 --> 00:32:27.880
hundred and forty three point six million
dollars in its latest quarter. This from

517
00:32:27.960 --> 00:32:30.799
James Batcher at Games Industry job is
And I know, like a bunch of

518
00:32:30.880 --> 00:32:35.039
numbers always like throw people off,
just losses. They're big, and we

519
00:32:35.119 --> 00:32:37.000
just got GTA six announced. I
think let's just put the piece, let's

520
00:32:37.000 --> 00:32:40.480
put the pieces together here a little
bit take two as it released its financial

521
00:32:40.519 --> 00:32:45.200
results for the second quarter, which
show net losses deepening to about a half

522
00:32:45.279 --> 00:32:47.799
billion dollars for the three and that
for the three months ended September thirtieth,

523
00:32:47.839 --> 00:32:52.440
twenty twenty three, the company saw
a one hundred eleven point five percent difference

524
00:32:52.480 --> 00:32:54.759
between this loss and a two hundred
and fifty seven million dollar loss recorded in

525
00:32:54.799 --> 00:32:59.680
the same quarter last year. So
it's like the losses are trending down downward,

526
00:32:59.720 --> 00:33:01.799
like the using more money. Net
revenue and net bookings both saw a

527
00:33:01.839 --> 00:33:06.839
slight dip, but the publisher said
both were in line with previous previous guidance.

528
00:33:07.480 --> 00:33:09.440
And there's a bunch of more stuff
here, but let's just bounce off

529
00:33:09.480 --> 00:33:13.920
there for a second. They're spending
a lot of money and they don't have

530
00:33:13.960 --> 00:33:15.519
a lot of stuff creating money right
now. It's like, boy, what

531
00:33:15.519 --> 00:33:20.680
could they be spending a lot of
money on? And then and so that's

532
00:33:20.720 --> 00:33:23.160
why you know, the day before
this they say, hey, GTS at

533
00:33:23.160 --> 00:33:27.599
GTA six is in the works,
and previously Strauss's on that, I said,

534
00:33:28.359 --> 00:33:31.319
we let Rockstar make their own decisions
about when they're going to announce things.

535
00:33:31.519 --> 00:33:36.400
Things seem like they've changed a lot
of key people at Rockstar have left.

536
00:33:36.839 --> 00:33:40.400
Dan Hauser isn't there anymore, Leslie
and Benzay's isn't there anymore. So

537
00:33:40.839 --> 00:33:45.119
you know, Sam Hauser still is
there, but it feels like maybe like

538
00:33:45.119 --> 00:33:46.319
Sam Houser might be more willing to
play ball and be like, I'm gonna

539
00:33:46.319 --> 00:33:49.119
come out. Sure, I'll say
that if it's going to help keep the

540
00:33:49.119 --> 00:33:51.400
stock price where it's at. I
have a lot of stock intake too,

541
00:33:51.640 --> 00:33:53.720
I would not like that to go
down. So yeah, he comes out

542
00:33:53.720 --> 00:33:57.559
and says GT six is coming,
don't worry about it, And the stock

543
00:33:57.559 --> 00:34:00.519
price went up, and it seems
like it's mostly weathering this although I haven't

544
00:34:00.519 --> 00:34:02.839
looked since we started the show and
since I start started putting the show together

545
00:34:02.839 --> 00:34:07.240
this morning. Uh yeah, Hey, spend a lot of money to make

546
00:34:07.240 --> 00:34:09.320
a lot of money, right GTA
six. I mean, it's there's nothing

547
00:34:09.360 --> 00:34:13.519
guaranteed in the world except for maybe
GTA six being a big hit, right,

548
00:34:14.320 --> 00:34:16.079
a big launch title for sure.
We were just talking about Spider Man's

549
00:34:16.320 --> 00:34:21.119
launch numbers being five million. I
could see GTA you know, tripling that.

550
00:34:21.360 --> 00:34:22.239
Oh yeah, I mean, especially
since it's going to be everywhere,

551
00:34:22.760 --> 00:34:25.519
maybe won't be a right away.
But it'll be on multiple consoles, yes,

552
00:34:25.760 --> 00:34:30.159
yeah, yeah, it will be
absolutely it'll be the kind of game

553
00:34:30.239 --> 00:34:34.280
like in the old day's midnight release
lines around the stores, you know,

554
00:34:34.480 --> 00:34:37.880
servers crashing because people are trying to
download the game right at launch. I

555
00:34:37.960 --> 00:34:44.000
fully expect that to be an absolute
sales drugger nap. But just because they're

556
00:34:44.000 --> 00:34:47.199
showing the first trailer next month does
not necessarily mean it's twenty twenty four.

557
00:34:47.559 --> 00:34:52.239
True, so we also need to
figure out when this game is actually coming

558
00:34:52.280 --> 00:34:55.000
out. I would not be surprised
if some of that stock optimism takes a

559
00:34:55.000 --> 00:34:59.599
little tiny hit if the window says
twenty twenty five. Yes, right,

560
00:34:59.719 --> 00:35:02.320
yeah. Just because like first trailer, you expect, oh, it's coming

561
00:35:02.360 --> 00:35:06.119
out next year, that's not necessarily
the case. So I want to I

562
00:35:06.159 --> 00:35:07.800
want to, you know, pump
the brakes on that. Granted, I

563
00:35:07.800 --> 00:35:13.519
don't really want to talk about the
leak that happened, but that footage did

564
00:35:13.519 --> 00:35:17.679
not look terribly bad for being where
it was in production, So maybe it's

565
00:35:17.719 --> 00:35:22.440
further along that I'm giving it credit
for. But again, I don't think

566
00:35:22.480 --> 00:35:25.960
you can really put a Then again, they probably know something we don't,

567
00:35:27.039 --> 00:35:30.320
right They know already what the launch
window is, and they may have told

568
00:35:30.280 --> 00:35:36.800
they and they've spoken previously about how
they expect their next financial year. So

569
00:35:36.880 --> 00:35:38.880
right now we're in their current twenty
fiscal year twenty twenty four, which will

570
00:35:38.920 --> 00:35:43.000
end by March twenty twenty four.
Then fiscal year twenty twenty five will start

571
00:35:43.119 --> 00:35:47.360
and run through March of twenty twenty
five, and so they've said that fiscal

572
00:35:47.440 --> 00:35:52.840
year twenty twenty five is going to
be massive for them, and their biggest

573
00:35:52.880 --> 00:35:54.079
year ever, and people are like, well, how is that going to

574
00:35:54.079 --> 00:35:59.840
be possible if not for GTA six. So we're putting pieces together still,

575
00:36:00.360 --> 00:36:02.519
but that could be early twenty twenty
five, to be fair, that could

576
00:36:02.559 --> 00:36:05.800
be in that first three month period
of twenty twenty five. So you're right

577
00:36:05.880 --> 00:36:09.000
that there's still reasons to be skeptical
if it falls into April, which I

578
00:36:09.000 --> 00:36:14.199
believe is when GTA four launched April
of two thousand and eight. I worked

579
00:36:14.199 --> 00:36:15.599
at GameStop then, so it's like, you know, see what in my

580
00:36:15.639 --> 00:36:21.119
brain, I think it was around
April or May that that one came out,

581
00:36:21.199 --> 00:36:23.800
But five came out in September of
twenty thirteen, so there's no real

582
00:36:23.840 --> 00:36:28.280
precedent to go on with the other
games. If you want to include Red

583
00:36:28.280 --> 00:36:31.800
Dead Redemption two, that was October
of that year, So maybe fall is

584
00:36:31.880 --> 00:36:37.000
their sweet spot. And they've had
six years between Red Dead Redemption and GTA

585
00:36:37.079 --> 00:36:39.480
six, assuming it comes out in
twenty twenty four, to get that done.

586
00:36:40.159 --> 00:36:45.199
Yeah, I mean, it definitely
seems like they're gearing up for a

587
00:36:45.760 --> 00:36:51.360
year long GTA marketing blitz, and
none of these losses are going to mean

588
00:36:51.400 --> 00:36:54.679
a damn thing when that comes out, So we will see what they have

589
00:36:54.760 --> 00:36:59.639
plan. I'm looking forward to it
though. It's gonna even if I don't

590
00:36:59.639 --> 00:37:01.880
get into the game immediately, just
watching the launch, should people reacting to

591
00:37:01.960 --> 00:37:07.199
it, It's going to be a
blast. Games of this streep Is did

592
00:37:07.199 --> 00:37:09.960
talk to Strauszelonick a little bit about
like, hey, the future of GTA

593
00:37:10.000 --> 00:37:13.639
on all that stuff, and said, hey, are you worried about competition

594
00:37:13.760 --> 00:37:16.800
since it's been ten years since you
lost the last GTA. Strauszelnik said,

595
00:37:16.800 --> 00:37:21.599
We're always concerned. We never take
success for granted, and all titles degrade

596
00:37:21.639 --> 00:37:24.400
at some point. There is a
decay curve. But what Rockstar has done

597
00:37:24.440 --> 00:37:29.960
to fight that curve and in fact
to create ongoing growth has been nothing short

598
00:37:30.039 --> 00:37:32.880
of extraordinary, and I think it
reflects the near perfection of these properties.

599
00:37:34.440 --> 00:37:37.559
Zonic also talked up solid results from
other titles such as NBA two K,

600
00:37:37.639 --> 00:37:40.559
which sold over four point five million
units, and netlookings for this this title

601
00:37:40.599 --> 00:37:45.119
are expected to be up year over
year despite market challenges. He also cited

602
00:37:45.119 --> 00:37:51.679
good performance from catalog titles such as
Borderlands, BioShock, Civilization. Prior to

603
00:37:51.719 --> 00:37:53.039
this, you mentioned that GTA five, GT Online, and Red Did It

604
00:37:53.079 --> 00:37:57.679
Redemption two all did better than expected
as well, you know, in their

605
00:37:57.880 --> 00:38:00.000
various year like red Redemption two is
act getting pretty old at this point.

606
00:38:00.000 --> 00:38:06.559
In GTA five, of course ten
years old, so I mean losing money,

607
00:38:06.679 --> 00:38:09.119
yeah, sure, but this is
I think this is for with them

608
00:38:09.199 --> 00:38:14.480
having the expectation that next year is
going to be a you know, a

609
00:38:14.519 --> 00:38:19.360
couple of billion dollars in revenue and
then probably a very solid amount of that

610
00:38:19.440 --> 00:38:22.760
going to be profit, and then
that will last for years as long as

611
00:38:22.840 --> 00:38:27.559
GT Online two or whatever launches in
a somewhat solid state and can carry that

612
00:38:27.639 --> 00:38:30.400
momentum forward. And just as a
side thing to Zinga, I for completely

613
00:38:30.400 --> 00:38:35.079
forgot they owned Zinga. Take two
did that Star Wars Hunters was that there

614
00:38:35.079 --> 00:38:39.119
we go, yes twenty four,
so that one could provide a bit of

615
00:38:39.119 --> 00:38:43.400
a boon too. Star Wars property
always a big one. I expect they're

616
00:38:43.440 --> 00:38:49.159
expecting big things, so that might
play into their optimism as well. Assuming

617
00:38:49.159 --> 00:38:53.039
that that live service game yep does
well yep, And that one's that's a

618
00:38:53.119 --> 00:38:58.239
that's a shooter from Zinga that's launching
on mobile and switched. Who knows that

619
00:38:58.400 --> 00:39:01.039
ends up changing because by next year
the switch reality could be very different.

620
00:39:01.079 --> 00:39:05.440
But I don't launch it on Switch. I just wouldn't be like it's on

621
00:39:05.480 --> 00:39:07.679
Switch. Why not launch it on
other consoles? I guess we'll see,

622
00:39:08.639 --> 00:39:12.960
all right. Valve is reportedly working
on a Steam update that lets you hide

623
00:39:12.960 --> 00:39:15.480
your sex games. Said anything about
sex games, I want to hide other

624
00:39:15.559 --> 00:39:21.639
things. Maybe this from Jess Howard
at GameSpot Debian's rejoice. After twenty years

625
00:39:21.639 --> 00:39:24.480
of limited privacy settings, Valve appears
to be rolling out a new future that

626
00:39:24.559 --> 00:39:30.079
will allows Steam users to hide what
games they play. Steam dB creator powl

627
00:39:30.480 --> 00:39:34.960
June dick A noted Steam Data Minor
was the first to discover the reported update,

628
00:39:35.159 --> 00:39:37.000
and took to Twitter to share a
photo of what the process of hiding

629
00:39:37.000 --> 00:39:42.039
a game looks like According to June
Dick's post, once a user marks a

630
00:39:42.079 --> 00:39:45.679
game as private, it will be
hidden from their friends, thus permitting them

631
00:39:45.719 --> 00:39:50.079
to play Koi Katsu Party to their
arts content and far away from the prying

632
00:39:50.119 --> 00:39:53.719
eyes of their friends. Hey listen, I say, where your dirty,

633
00:39:53.840 --> 00:39:58.800
filthy games. Loud and proud,
don't be empowered, show off what you

634
00:39:58.840 --> 00:40:01.440
got going on for you. The
worst thing the Internet Internet ever did was

635
00:40:01.440 --> 00:40:08.039
a lot anonymity. Goddamnita. Also, I have to laugh at the guy

636
00:40:08.039 --> 00:40:12.440
who created this this mod. His
theme just happens to have Dick in it.

637
00:40:13.320 --> 00:40:16.119
Definitely did not get back to me
either. Every time I said it,

638
00:40:16.119 --> 00:40:21.440
I was like, well, there
it is. Let me my Steam

639
00:40:21.920 --> 00:40:25.280
automatically created a category for me because
it does that help you like sort of

640
00:40:25.360 --> 00:40:30.159
games, and it's called adult games. Uh. And let's see if I

641
00:40:30.159 --> 00:40:32.800
got some real highlights in there.
I have a way of the press account,

642
00:40:34.239 --> 00:40:36.840
so I just kind of sometimes I
fix some stuff dark. Here we

643
00:40:36.880 --> 00:40:39.360
go. Yeah, there is that
that butts VR game. That's an adult

644
00:40:39.400 --> 00:40:46.039
via VR game. But so is
foot Massage the game. Let's see what

645
00:40:46.079 --> 00:40:50.760
else is in here. I do
have that Kuikatsu party. I've never played

646
00:40:50.840 --> 00:40:53.239
Scarlet Maiden. That's what I talked
about before, where it's like a Castlevania

647
00:40:53.280 --> 00:40:58.960
game where you run around as a
pixelated lady who bounces I guess I'll say,

648
00:40:59.239 --> 00:41:00.840
uh. And that game has like
plants with dicks and stuff. It's

649
00:41:00.880 --> 00:41:05.920
it's wild. Wow. Yeah,
there's a super naughty made too. I've

650
00:41:05.920 --> 00:41:07.440
never played the original, so I
haven't tried this one yet. I don't

651
00:41:07.480 --> 00:41:10.119
want to miss out on the war. Jason, you're missing out and you

652
00:41:10.199 --> 00:41:15.079
need the deep Deep Lure exactly.
Yes, welcome to paradise there. So

653
00:41:15.360 --> 00:41:17.000
yeah, listen, I'm not hiding
any of these I'm not afraid of y'all.

654
00:41:17.199 --> 00:41:22.880
You guys can't judge me. Oh
boy, you even got chat has

655
00:41:22.000 --> 00:41:25.960
is lightened up with some uh some
suggestions here made all right? When's the

656
00:41:27.039 --> 00:41:31.119
Koi Katsu stream illusion makes a lot
of bangers. Uh, They're they're really

657
00:41:31.159 --> 00:41:34.679
helping you out here. Don't listen, you, I don't. I don't

658
00:41:34.679 --> 00:41:37.920
play those games, of course,
I'm a sophisticated monster. Uh no,

659
00:41:38.039 --> 00:41:43.079
I I just PC gaming was never
my thing and you can't get those things

660
00:41:43.119 --> 00:41:46.119
on consoles, so I've never dabbled. I don't know. I'm I am

661
00:41:46.199 --> 00:41:51.039
of the belief that if you if
you're going to play these games and like

662
00:41:51.079 --> 00:41:54.320
talk about them with your friends or
you know, review them on some website,

663
00:41:54.679 --> 00:42:00.880
if that's even possible, just you
know, we're on your sleeve now.

664
00:42:00.360 --> 00:42:05.679
If this, if this Steam update
hides everything, like or is it

665
00:42:05.679 --> 00:42:09.119
it's made obviously or the way it
works is like you can right click on

666
00:42:09.800 --> 00:42:14.360
individual games. I think you could
already hide all your library. You can

667
00:42:14.400 --> 00:42:16.320
already make that. I think there
is an option to do that, but

668
00:42:16.320 --> 00:42:20.559
I think this enables you to not
have to do that. To hide an

669
00:42:20.639 --> 00:42:22.079
individual game, you just click on
it, go to its properties, and

670
00:42:22.119 --> 00:42:25.920
there's a toggle to say hide this, hide this shame, and keep it

671
00:42:25.960 --> 00:42:30.480
in my deep secret tomb where no
one else can see it. Now see

672
00:42:30.519 --> 00:42:35.239
if you want to put a a
g rated silver lining on this. Reviewers

673
00:42:35.320 --> 00:42:39.599
could use that, yes, for
reviewing a game, any game at all.

674
00:42:39.639 --> 00:42:42.320
But let's face it, the people
are going to be used this to

675
00:42:42.360 --> 00:42:44.480
hide their shame. Oh yeah a
lot. And everyone asked if I have

676
00:42:44.519 --> 00:42:47.480
genital jousting, I absolutely have general
just I think I got a code for

677
00:42:47.519 --> 00:42:51.559
that one. I probably did too, And I know exactly where it came

678
00:42:51.599 --> 00:42:57.480
from. Shout out to Steph.
But uh yeah, I mean fine,

679
00:42:57.519 --> 00:43:00.280
if people want to be a little
more subtle about their sexy times, they

680
00:43:00.320 --> 00:43:02.000
go right for it. Thank you, mister Dick. We appreciate it.

681
00:43:02.079 --> 00:43:07.320
Yeah, shout out to June Dick. All right, let's keep going here.

682
00:43:07.800 --> 00:43:13.480
The Starfield DLSS update goes live in
Steam Beta. This is from Cameron

683
00:43:13.519 --> 00:43:17.880
Woolsey at Destructoid At long Last,
Starfield has DLSS so long as you opt

684
00:43:17.880 --> 00:43:22.239
into the Steam beta for the update, which is live today but is allowing

685
00:43:22.280 --> 00:43:24.960
Starfield's most interested and impatient players to
get a taste of things to come.

686
00:43:25.000 --> 00:43:30.599
With this beta. It brings in
videos DLSS technology along with a few choice

687
00:43:30.599 --> 00:43:34.000
fixes and changes, and yes,
that includes the ability to eat those iconic

688
00:43:34.039 --> 00:43:37.920
Starfield sandwich is right off the floor
like a filthy spacer. DLSS is something

689
00:43:37.920 --> 00:43:40.480
that people have been asking for for
a long time. There has been fan

690
00:43:40.559 --> 00:43:45.639
mods that have enabled it that work
pretty well. I've had some crashes because

691
00:43:45.639 --> 00:43:51.199
of that specifically, but it works
pretty well now Now Bethesa themselves are integrating

692
00:43:51.199 --> 00:43:52.400
it and it seems like it'll come
everywhere eventually. But right now, you

693
00:43:52.440 --> 00:43:55.480
just have to go to the Steam
settings, go to properties and go to

694
00:43:55.480 --> 00:43:59.760
the betas tab and opt in from
the drop down menu there to play the

695
00:43:59.760 --> 00:44:04.320
bata A branch and you get DSS
and you get see There was another update

696
00:44:05.280 --> 00:44:08.400
notable improvements in the beta. A
major one includes a gameplay change that adjusts

697
00:44:08.400 --> 00:44:13.000
the stealth to be more forgiving,
which is definitely something I noticed, Like,

698
00:44:13.039 --> 00:44:15.559
well, stealth just doesn't work in
this game, not really, so

699
00:44:15.760 --> 00:44:20.559
that's that's pretty useful as well.
I I have the Windows version of this.

700
00:44:20.679 --> 00:44:23.440
I'm not gonna like go back and
replay the game just to get DLSS.

701
00:44:24.159 --> 00:44:28.000
And I'm not necessarily waiting for this
anyhow, because I was I've been

702
00:44:28.000 --> 00:44:34.039
playing mostly Starfield on my Roger ally
so and that's not gonna support DSS anyhow.

703
00:44:34.360 --> 00:44:36.880
But hey, this is nice,
a cool feature for people who have

704
00:44:36.960 --> 00:44:39.719
Nvidia GPUs, something that you would
ever check out. Jason, No,

705
00:44:39.760 --> 00:44:45.320
I'm playing on console, like,
I'm very fledgling PC. Hence why I

706
00:44:45.360 --> 00:44:47.599
don't have any sex games in my
Steam account. Oh yeah, I gotta

707
00:44:47.599 --> 00:44:52.320
gotta catch out, gotta catch up. But but I I love that they're

708
00:44:52.360 --> 00:44:55.320
doing this for the people, like
this seems like such a like a niche

709
00:44:55.320 --> 00:44:58.800
thing. I know there are plenty
of PC gamers out there who want,

710
00:44:59.000 --> 00:45:00.599
you know, Top of the Line
fixed look like you could just jump into

711
00:45:00.599 --> 00:45:06.480
your screen and be part of the
game, and this is good for them.

712
00:45:05.559 --> 00:45:08.480
I personally am not going to get
anything out of it. It's like

713
00:45:08.519 --> 00:45:13.639
that this is too long to read, but congratulations, are sorry that happened.

714
00:45:14.519 --> 00:45:15.960
Good for you guys, but it's
it's not something I'm going to use.

715
00:45:16.280 --> 00:45:20.239
Have you seen what Alan Lake looks
like on like the top of the

716
00:45:20.280 --> 00:45:22.639
Top of the Line PC, Because
that's that's the one thing right now where

717
00:45:22.639 --> 00:45:25.480
it's like, okay, I do
want to be playing that on the big

718
00:45:25.519 --> 00:45:30.199
boy PC with all the bells and
whistles because they have global illumination and that

719
00:45:30.280 --> 00:45:37.119
lighting just looks so fantastic that it's
there is a marked and measurable difference between

720
00:45:37.159 --> 00:45:40.719
seeing that on a PS five or
Xbox Series X versus seeing it on like

721
00:45:40.760 --> 00:45:44.559
a forty ninety And so have you
checked that out? Have you seen it?

722
00:45:44.599 --> 00:45:49.199
Have you been jealous at all?
Jealous? Yes? But I have

723
00:45:49.280 --> 00:45:52.360
I been able to do it?
No. I played on PS five as

724
00:45:52.400 --> 00:45:58.039
well, and I barely saw most
of that game, not through one of

725
00:45:58.119 --> 00:46:02.039
the France. Yes, so any
any interesting technology with the landing is not

726
00:46:02.039 --> 00:46:07.559
going to matter because I'm not looking
at that. I'm too busy screaming coming

727
00:46:07.639 --> 00:46:09.960
after me. But no, again, cool, I would love to try

728
00:46:09.960 --> 00:46:13.960
that. I would love to you
know, forty ninety that with that giant

729
00:46:14.840 --> 00:46:17.199
monitor from Samsung that just wraps around
your entire yeah, your entire desk.

730
00:46:17.440 --> 00:46:22.039
That would be wonderful. But it's
just like I have a twenty seventy in

731
00:46:22.119 --> 00:46:27.400
my rig. That's that's the best
I can do. So good good for

732
00:46:27.440 --> 00:46:30.960
you PC folks. That's just not
mine, not my thing. The reality

733
00:46:30.000 --> 00:46:32.960
is, though, we're talking about
one game and maybe like the Cyberpunk Phantom

734
00:46:34.000 --> 00:46:37.239
Liberty, so like two games that
really take advantage of this stuff, and

735
00:46:37.400 --> 00:46:38.559
you know those are that's at a
certain point, that's an edge case,

736
00:46:38.639 --> 00:46:43.599
right, It's just the people who
have to have the best for everything.

737
00:46:44.000 --> 00:46:46.039
And hey, I'm glad that for
the people who feel the need to have

738
00:46:46.039 --> 00:46:50.760
the best of everything, they are
seeing a difference because it's expensive. But

739
00:46:51.199 --> 00:46:53.639
mostly it's like, ye, you're
going to get the experience on console just

740
00:46:53.679 --> 00:47:00.239
fine, especially these consoles pretty beefy
still, all right, Finally, Raid

741
00:47:00.360 --> 00:47:04.960
Anniversary Edition confirmed for April release.
This comes from Jason Finelli at game Spot

742
00:47:05.639 --> 00:47:08.159
Can't trust this guy. Fifteen years
ago, the indie platform or Braid,

743
00:47:08.199 --> 00:47:12.599
first launched. It became one of
the most critically acclaimed games of its generation.

744
00:47:13.199 --> 00:47:15.079
THEKLA Inc. Is hoping lightning could
strike twice, as the company has

745
00:47:15.079 --> 00:47:20.480
announced that Braid Anniversary Edition and updated
version of the indie Darling is coming on

746
00:47:20.559 --> 00:47:23.280
April thirtieth. Braid follows the adventure
of a young hero who is trying to

747
00:47:23.320 --> 00:47:27.760
say to Kennet Princess, but all
is not as it seems. I was

748
00:47:27.760 --> 00:47:29.960
thinking about this game on my walk
this morning, Jason, I was like,

749
00:47:30.000 --> 00:47:32.559
literally just cond I'm like, what
never happened that Braid Anniversary Edition this

750
00:47:34.119 --> 00:47:37.880
game. The game's main mechanic was
the ability to manipulate time while traveling through

751
00:47:37.880 --> 00:47:42.039
its world, as it let players
rewind with every mistake and attempt an attempt

752
00:47:42.079 --> 00:47:45.559
an obstacle in a different way.
Updates coming in the Braid Anniversary Edition include

753
00:47:45.559 --> 00:47:51.719
the following improved sound effects, newly
recorded soundtrack mixes, updated graphics repainted by

754
00:47:51.760 --> 00:47:57.039
hand by original artists original artist David
Hellman, extra frames of animation which enables

755
00:47:57.039 --> 00:48:00.360
smoother endgame motions, the ability to
switch switch which the updated and the original

756
00:48:00.400 --> 00:48:06.119
versions at will as well. Hey, this is pretty cool. Braid is

757
00:48:06.159 --> 00:48:07.679
a game where I've tried it a
couple of times and I never it never

758
00:48:07.719 --> 00:48:10.440
really drive with me. I eventually
like fell in love with the Witness and

759
00:48:10.519 --> 00:48:13.880
I'm like, oh, I should
go back to the Braid to Braid and

760
00:48:13.920 --> 00:48:15.480
try it out. So I'm gonna
do that with this right here. Is

761
00:48:15.519 --> 00:48:20.320
this a favorite of yours? Yes? This was one of the first like

762
00:48:20.440 --> 00:48:24.039
major indie titles to come out when
I started my writing career back in October

763
00:48:24.079 --> 00:48:27.360
of two thousand and eight, so
it just it had already come out if

764
00:48:27.360 --> 00:48:30.159
I remember correctly, and it was
still pretty big, so I checked it

765
00:48:30.199 --> 00:48:31.480
out. I wasn't really big into
the indie games at that time, but

766
00:48:31.519 --> 00:48:35.079
I figured this would be a good
one to start with. And yeah,

767
00:48:35.119 --> 00:48:37.920
when it when it turns, when
it hits you with that twist, I

768
00:48:37.920 --> 00:48:39.400
don't know if're familiar with it,
so I'm not going to I do know

769
00:48:39.440 --> 00:48:42.760
the twist. That's what I was
thinking about this morning, was Yeah,

770
00:48:42.800 --> 00:48:46.079
yeah, it really is a I
think that's it's the kind of moment that

771
00:48:46.119 --> 00:48:50.280
can transcend the amount of time it's
beens as it's come out, like a

772
00:48:50.320 --> 00:48:53.119
whole new generation of young players are
going to check this out, like whoa,

773
00:48:53.840 --> 00:48:57.920
that is super cool. Now if
they could build on it a little

774
00:48:57.920 --> 00:48:59.960
bit more, I feel like,
yeah, that was great, but didn't

775
00:49:00.239 --> 00:49:02.599
go anywhere with it after the fact. So if they decide to add some

776
00:49:02.679 --> 00:49:07.400
maybe extra content towards the end to
maybe further flesh out what the heck was

777
00:49:07.440 --> 00:49:10.039
actually going on there, I would
appreciate that. But no, I think

778
00:49:10.119 --> 00:49:15.880
this I think this game could would
definitely find a nice little niche in twenty

779
00:49:15.920 --> 00:49:17.320
twenty four, especially with the I'm
going to play it again just for the

780
00:49:17.880 --> 00:49:23.360
improved graphics, and the soundtrack is
fantastic. I still have a couple of

781
00:49:23.360 --> 00:49:28.000
songs for this soundtrack in my like
in a couple of playlists, like for

782
00:49:28.039 --> 00:49:31.800
relaxing or chilling out, because it's
just very, very good. I do

783
00:49:31.920 --> 00:49:37.320
wonder, though, how the newly
recorded soundtrack mixes will be, because we

784
00:49:37.320 --> 00:49:40.920
were talking about Mario RPG earlier and
so far I've heard a couple of remix

785
00:49:42.000 --> 00:49:45.719
tracks and I'm not yeah, I
mean, you know, and nostalgia is

786
00:49:45.760 --> 00:49:49.440
hard to get over there, right, I mean, the original artists overseeing

787
00:49:49.480 --> 00:49:53.000
that those remixes for Super Mario RPG. That's I mean, okay, at

788
00:49:53.079 --> 00:49:57.840
least they have that going for him
once it's in context. I won't be

789
00:49:57.880 --> 00:50:00.000
able to judge it until it's in
context, right, You've got to be

790
00:50:00.039 --> 00:50:01.599
playing the game to know how you
feel about. At least that's how it's

791
00:50:01.760 --> 00:50:06.280
been for me with these kinds of
things. So Super MARIRPG, I'm like,

792
00:50:06.400 --> 00:50:08.960
let's wait and see for And you
know in that game you can switch

793
00:50:08.960 --> 00:50:12.719
back and forth between the old music
and the new music at well as well,

794
00:50:13.119 --> 00:50:15.239
so fantastic. So I know what
you mean here where it's like,

795
00:50:15.559 --> 00:50:19.559
well, well to just play the
game to know whether or not these remixed

796
00:50:19.559 --> 00:50:23.239
soundtracks are going to be But you
know, the music technology and games has

797
00:50:23.519 --> 00:50:25.920
has improved to a certain extent,
they probably might want to do like maybe

798
00:50:25.920 --> 00:50:29.679
surround or something like that, and
that's all they're going to do. We'll

799
00:50:29.679 --> 00:50:31.639
see that's true. And there's one
other element I want to highlight here.

800
00:50:31.840 --> 00:50:36.800
It's coming out April thirty. It's
coming on Xbox both Xbox one and Series

801
00:50:36.960 --> 00:50:40.880
X, PlayStation four and five,
PC, and mobile devices, but only

802
00:50:40.920 --> 00:50:45.800
through the Netflix app. And I
feel like this is something that people don't

803
00:50:45.800 --> 00:50:50.719
even know they do. And now
that Crunchy Role has gotten into it too.

804
00:50:50.760 --> 00:50:52.679
With these games that will only come
to mobile but through our platforms,

805
00:50:53.000 --> 00:50:57.199
this is something I think is going
to expand in the next couple of years.

806
00:50:57.239 --> 00:51:00.360
These are games that would not have
been on mobile right but because these

807
00:51:00.599 --> 00:51:02.960
these companies have stepped up and said
we want you to do it and will

808
00:51:04.039 --> 00:51:07.679
help you do it however we can. It's coming to iOS and Android,

809
00:51:07.760 --> 00:51:09.239
but you have to download it through
the Netflix app and it won't be it

810
00:51:09.239 --> 00:51:13.719
won't be sold separately. That's what
happens with these Netflix ones is it's only

811
00:51:13.800 --> 00:51:15.199
through Netflix. It's not like,
oh, I could get it through Netflix

812
00:51:15.280 --> 00:51:17.159
or go to the store and get
it. It's like, no, they're

813
00:51:17.199 --> 00:51:21.119
exclusive to Netflix. No, no, no. On mobile, this is

814
00:51:21.159 --> 00:51:23.079
still coming out everything else, but
on mobile it's exclusive to Netflix. Yeah,

815
00:51:23.119 --> 00:51:25.800
and you have to go through the
Netflix Mobile app to get them.

816
00:51:27.039 --> 00:51:29.639
And the Crunchy Role will work the
same way the announced earlier this week.

817
00:51:29.880 --> 00:51:32.800
It's it's just a fascinating new way
to play the game. I may even

818
00:51:32.840 --> 00:51:37.159
try it on the iOS app or
on the on the iPad through the Netflix

819
00:51:37.199 --> 00:51:39.039
app, just to see how it
works im mobile. Yeah, I played

820
00:51:39.119 --> 00:51:43.760
a bit of Into the Breach through
Netflix, which is still exclusive to Netflix

821
00:51:43.760 --> 00:51:46.159
on mobile, and boy played way
more of that game than I intended too,

822
00:51:46.159 --> 00:51:49.719
because it's a great game and it
works and it is that game.

823
00:51:51.320 --> 00:51:53.239
But but yeah, I mean,
I know that in the Netflix game and

824
00:51:53.280 --> 00:51:55.719
stuff has not taken off, at
least that's been what they said in the

825
00:51:55.760 --> 00:51:59.320
most recent earnings report. I believe
it's like it's not really making much of

826
00:51:59.320 --> 00:52:01.400
a difference when we're or the other. But it does feel like they are

827
00:52:01.519 --> 00:52:06.239
slowly kind of all these things feel
like them dipping their toe in of like

828
00:52:06.280 --> 00:52:10.199
trying to figure out how gaming can
work with their current subscriptive subscriber base and

829
00:52:10.199 --> 00:52:13.840
whether or not they should try to
do things bigger. I think it was

830
00:52:13.920 --> 00:52:19.079
very smarter them not to go Google
Stadia and just feel like we are We're

831
00:52:19.079 --> 00:52:21.719
the next player in games, We're
the next console. Fuck your console.

832
00:52:21.719 --> 00:52:22.960
You don't need that. All you
need is Netflix. They're just like,

833
00:52:23.360 --> 00:52:25.920
do you want some games? I
guess it's okay, No, that's cool,

834
00:52:25.920 --> 00:52:31.760
that's fine. If they can land
a couple more heavy indie names exclusively

835
00:52:31.840 --> 00:52:36.360
through their app for mobile devices.
I feel like they may be able to

836
00:52:36.400 --> 00:52:38.519
find their footing, but they've offered
some great ones, Don't get me wrong.

837
00:52:38.599 --> 00:52:43.039
Kentucky zero great game only through the
Netflix, Apple on mobile. But

838
00:52:43.039 --> 00:52:45.199
they're not They're not there yet.
They need a couple more big titles,

839
00:52:45.239 --> 00:52:49.320
I would say before they're there.
Excellent. All right, We have a

840
00:52:49.360 --> 00:52:53.239
pull question from yesterday. Let's go
ahead and bring that up. Grand theft

841
00:52:53.280 --> 00:52:57.960
aut of six is real? And
then twenty six percent said look at us,

842
00:52:58.079 --> 00:53:00.599
forty eight percent said who would have
thought, and twenty six percent said

843
00:53:00.639 --> 00:53:06.159
not me. And then we had
another poll granted six main character is it

844
00:53:06.199 --> 00:53:09.239
going to be Jimmy Bowley? Sixteen
percent said Jimmy Bowley, thirteen percent said

845
00:53:09.280 --> 00:53:14.840
Roman Bellick, and seventy two percent
said Daniel Radcliffe. Who if you don't

846
00:53:14.840 --> 00:53:20.280
know, Jason played I believe Dan
Hauser in the made for BBC television movie

847
00:53:20.280 --> 00:53:24.559
about the story of Rockstar, where
Bill Paxton played Jack Thompson. That's oh,

848
00:53:25.239 --> 00:53:30.840
incredible, incredible stuff. Yes,
all right, we have a we

849
00:53:30.880 --> 00:53:34.760
have a new poll question that we
will talk about on Monday, because we're

850
00:53:34.800 --> 00:53:37.400
off on Friday. It's a veteran's
day work said, don't come in.

851
00:53:37.400 --> 00:53:40.119
I'm not gonna make anyone else work. So I'm taking it off to see

852
00:53:40.159 --> 00:53:44.480
you on Monday for that. But
before we talk about what that pole question

853
00:53:44.559 --> 00:53:46.239
is, Jason Finelli, where can
people find you? What you have going

854
00:53:46.320 --> 00:53:51.679
on? All that good stuff?
Yeah, so big Man Finelli is my

855
00:53:51.920 --> 00:53:53.639
ex It's actually any social media really
if you want to look for me,

856
00:53:53.679 --> 00:53:58.920
that's where I am. I have
a couple things in the pipeline. Like

857
00:53:58.920 --> 00:54:01.239
I said, I'm reviewing Sweaterman too
for Memo RPG. Also on MMRPG,

858
00:54:01.400 --> 00:54:06.920
I got to preview exclusively reveal a
preview card for Disney lore Khana if you're

859
00:54:06.920 --> 00:54:09.719
a TCG fan, their second set
comes out in two weeks or in a

860
00:54:09.760 --> 00:54:14.280
week excuse me, and they gave
me a card to preview there. Also

861
00:54:14.280 --> 00:54:17.840
in my podcast Cheese, Steaks and
Controllers, next episode out tomorrow, I

862
00:54:17.840 --> 00:54:23.360
spoke with Black Tabby Games about Slay
the Princess Indie Darling that came out just

863
00:54:23.360 --> 00:54:27.960
before Halloween and is really impressing people. Yeah. I just started really hearing

864
00:54:27.960 --> 00:54:30.400
about that game in a lot of
different places now and I was gonna check

865
00:54:30.400 --> 00:54:32.440
it out. Yeah, very cool
interview with them. I'm also going to

866
00:54:32.480 --> 00:54:36.159
talk about the Zelda movie. I'm
not going to worry about casting because we

867
00:54:36.199 --> 00:54:38.519
all know Link should be played by
Billy Crystal. I'm gonna instead talk about

868
00:54:38.519 --> 00:54:44.760
the story and other things of that
nature. I personally think that you get

869
00:54:44.760 --> 00:54:47.440
around the whole Link shouldn't talk in
this movie by not having them in the

870
00:54:47.480 --> 00:54:52.559
movie at all. Yeah, and
I'll explain how that works make them a

871
00:54:52.599 --> 00:54:53.639
force of nature. Okay, I'm
definitely gonna listen. I want to hear

872
00:54:53.639 --> 00:54:57.039
your take on it, that's right. And then I've tweeted it a couple

873
00:54:57.079 --> 00:54:59.760
of times so you can spoil yourself
if you really want to. And then

874
00:55:00.320 --> 00:55:02.119
I'm going to try and predict the
Game Awards nominees because they came out on

875
00:55:02.119 --> 00:55:06.199
Monday. That's that's a Game of
the Year is gonna be loaded, and

876
00:55:06.239 --> 00:55:08.039
I have no idea what that's going
to look like, how many games it's

877
00:55:08.039 --> 00:55:10.639
going to be, So we'll talk
about that as well. And one final

878
00:55:10.679 --> 00:55:14.039
shout out. I don't know if
I actually see this, but I want

879
00:55:14.039 --> 00:55:16.119
to do it anyway. At the
anniversary of my parents thirty eight years of

880
00:55:16.119 --> 00:55:20.639
marriage. Hey, I don't know
if you remember this, Jeff, but

881
00:55:20.719 --> 00:55:24.280
you accidentally met my mother via a
FaceTime call at Summer Games Fest. You

882
00:55:24.320 --> 00:55:29.360
were walking through the call, she
was on the beach, So I thought

883
00:55:29.400 --> 00:55:30.599
it would be cool to you know, a good time to bring that up.

884
00:55:30.599 --> 00:55:35.360
So thirty eight years of marriage to
them, a shining beacon example for

885
00:55:35.480 --> 00:55:37.880
me and for my sister, and
I appreciate the very much. Happy adiversary

886
00:55:37.880 --> 00:55:44.159
guests, Happy anniversary to the finale
family. Fantastic. All right, new

887
00:55:44.239 --> 00:55:46.559
poll question will be going up,
actually should be up already. Let's just

888
00:55:46.599 --> 00:55:50.559
refresh this and see what it's there. I scheduled it. There you get

889
00:55:50.679 --> 00:55:54.920
there is do you own any And
then there's the eyebrow waggle adult video games

890
00:55:54.960 --> 00:55:59.719
on Steam? Yes? No?
And what are you a cop? So

891
00:56:00.000 --> 00:56:01.559
we'll go ahead and feel free to
vote on that. We'll talk about that

892
00:56:01.599 --> 00:56:06.599
on Monday. Everybody on giant bomb
dot com speak at a giant bomb later

893
00:56:06.679 --> 00:56:09.239
today, BombCast Revengeance. You're not
gonna one miss it. We're gonna be

894
00:56:09.239 --> 00:56:13.320
talking about something that you don't know
about it yet, the little it's embargo.

895
00:56:13.360 --> 00:56:15.239
You don't know about it. You
should listen. There's gonna be some

896
00:56:15.239 --> 00:56:17.960
cool conversations on there. In fact, about an hour you should be able

897
00:56:17.960 --> 00:56:21.880
to see some cool videos on the
website as well. I can't tease it

898
00:56:21.880 --> 00:56:23.760
beyond that, but yeah, so
just stick around for Giant Bomb today.

899
00:56:23.760 --> 00:56:28.320
We'll have some cool stuff on there. And again it's Thursdays BombCast. Revengeans

900
00:56:28.320 --> 00:56:31.599
is happening today, but we're off
tomorrow, so no UPF and voicemail dump

901
00:56:31.599 --> 00:56:34.679
truck. If you wonder one where
that was that happened yesterday, you can

902
00:56:34.719 --> 00:56:37.079
listen to that where I admit to
a crime and you can get mad at

903
00:56:37.079 --> 00:56:39.800
me about that. So that's a
lot of fun. People can enjoy doing

904
00:56:39.840 --> 00:56:44.199
that, all right, Jason,
thank you so much for spinding today talking

905
00:56:44.239 --> 00:56:45.639
me oil video games. Man.
You know how I love it. I

906
00:56:46.000 --> 00:56:49.440
love it too, and I love
that you have me. Anytime you need

907
00:56:49.440 --> 00:56:51.960
me, you just say the word
and Philly Jason will be here. Cheers

908
00:56:52.000 --> 00:56:54.119
mate. We'll definitely make it happen
again soon. Thank you all for listening.

909
00:56:54.199 --> 00:56:57.599
You're the best audience in gaming.
Until next time, have a good

910
00:56:57.639 --> 00:57:00.199
one, take care of yourself and
goodbye. Hey,

