WEBVTT

1
00:00:00.480 --> 00:00:14.599
He'll be be bad. It's the
Internet. You're busy. Let's do this

2
00:00:14.640 --> 00:00:18.160
for January twelfth, twenty twenty four. For the next hour or so,

3
00:00:18.559 --> 00:00:21.519
let me help you sort through the
world of gaming on Gameless Morning's Live with

4
00:00:21.600 --> 00:00:25.440
Me Jeff Grubb Today, Prince of
Persia. Reviews are in and we're gonna

5
00:00:25.480 --> 00:00:29.519
probably get switched tos to switch to
news every day for the rest of this

6
00:00:29.600 --> 00:00:32.600
year, whether it's real or not. But first, please join me in

7
00:00:32.679 --> 00:00:35.600
welcoming today's co host, the game, Miss Mornings. It's two more.

8
00:00:35.640 --> 00:00:39.039
Who's saying everybody? Tam, how
are you doing? Eight Shregs Day?

9
00:00:39.119 --> 00:00:41.759
You know what that means is the
first s Tregs Day of twenty twenty four,

10
00:00:41.759 --> 00:00:46.880
which we did it. Let's get
crazy. We did it right before

11
00:00:46.920 --> 00:00:49.399
we started. We did a little
show and tell. I have more to

12
00:00:49.520 --> 00:00:51.759
show and tell, though, Tam. Can I show you the piece of

13
00:00:51.880 --> 00:00:54.960
artwork that I just got? All
right? Hang on? Oh I just

14
00:00:55.039 --> 00:01:00.840
unboxed it. Okay, righty,
it's oh it's an Akaruga says at the

15
00:01:00.880 --> 00:01:07.760
top, our frothy demand for this
game increases the box done myself. I

16
00:01:07.879 --> 00:01:11.439
wrote that. Who's the responsible for
that quote? I can't remember who even

17
00:01:11.480 --> 00:01:15.920
did the quote. I just it's
just like the most boxy box quote I

18
00:01:15.079 --> 00:01:19.040
ever. Seems like Shane Bettenhausen.
Joint it could be something like absolutely god,

19
00:01:19.079 --> 00:01:23.719
that does sound like Shane. But
yeah, so that's going up on

20
00:01:23.719 --> 00:01:27.400
the wall Shane Benhausen. Uh Matt, Yeah, yeah, yeah, yes,

21
00:01:27.480 --> 00:01:32.439
I was thinking of one up for
some reason. Yeah, scene because

22
00:01:32.599 --> 00:01:37.120
whenever I heard about Ikaruga, I
was somehow watching listening to a one up

23
00:01:37.159 --> 00:01:41.159
thing. Yeah. I think I
did learn about Ikaruga originally from one up

24
00:01:41.159 --> 00:01:45.159
people anyhow, so I definitely made
that association as well. But yes,

25
00:01:45.480 --> 00:01:47.959
that's that's going up on the wall
today. I'm going to find a spot

26
00:01:48.000 --> 00:01:51.239
for it. So for people that
don't know, the Ikaruga box art had

27
00:01:51.319 --> 00:01:56.040
the I g En quote of our
frothing demand for this game increases, and

28
00:01:56.079 --> 00:01:59.599
that became a meme on the I
guess the early Internet. At this point,

29
00:02:00.280 --> 00:02:05.159
on the actual IgM website where the
Oracle is still available, it just

30
00:02:05.280 --> 00:02:08.039
lists ig and stuff. Oh boom, Okay, we'll have to get on

31
00:02:08.039 --> 00:02:12.800
the way back machine and solve that
one once and for all. All right,

32
00:02:12.879 --> 00:02:14.919
Yeah, I mean listen, Yeah, like you said first, dregs

33
00:02:14.960 --> 00:02:17.520
day that that is going to mean
like that some fake Nintendo news. That's

34
00:02:17.560 --> 00:02:21.719
where we're at on a Friday.
But Prince of Persa, we'll getting all

35
00:02:21.719 --> 00:02:23.919
that in a second. First,
let's explain what we do here most weekdays.

36
00:02:23.919 --> 00:02:27.120
I, Jeff Garb, will help
piece your gaming life back together.

37
00:02:27.240 --> 00:02:30.240
That includes breaking news and maybe even
some of our own original reporting. For

38
00:02:30.319 --> 00:02:34.159
all these topics, I'll get the
input of a bona fide expert who will

39
00:02:34.159 --> 00:02:37.800
make me look smart. If you're
watching live on Twitch welcome. You can

40
00:02:37.840 --> 00:02:40.479
always listen to the show later on
podcast feeds by searching for Game Mess Mornings,

41
00:02:40.840 --> 00:02:45.639
or find the RSS on giant bomb
dot com. You can also catch

42
00:02:45.639 --> 00:02:51.560
the show later with chapters and timestamps
on YouTube. Hello Hello YouTube. All

43
00:02:51.680 --> 00:02:53.960
right, we have a lot to
get into, so let's start the morning

44
00:02:53.960 --> 00:02:58.080
mess with those Prince of Persia reviews
is doing very well. This roundup comes

45
00:02:58.080 --> 00:03:01.039
from Eban Campbell at GameSpot. As
the first new entry in the franchise in

46
00:03:01.080 --> 00:03:05.360
over a decade, Prince of Persia
the Lost Crown is receiving quite the royal

47
00:03:05.439 --> 00:03:08.159
welcome from critics. The game moves
away from the three D action adventure genre

48
00:03:08.560 --> 00:03:13.960
and instead offers a Metroid Venia experience. The transition comes like the because seems

49
00:03:13.960 --> 00:03:16.000
like the right one. Because.
Prince of Persia The Lost Crown has a

50
00:03:16.039 --> 00:03:22.360
metascore of eighty six on Metacritic,
and that's the GameSpot's sister site. Oh

51
00:03:22.560 --> 00:03:27.439
there you go, let's see that
favorable rating comes from fifty nine critic reviews.

52
00:03:27.680 --> 00:03:30.960
At the time of this article's publication, GameSpot gave it a nine out

53
00:03:30.000 --> 00:03:34.240
of ten, says, Prince of
Persia The Lost Crown is the series' first

54
00:03:34.240 --> 00:03:38.520
attempt at a modernized metroid venue,
which could have easily fallen into the category

55
00:03:38.560 --> 00:03:43.680
of competent imitators. But with impactful
combat, silky platforming, and innovative exploration

56
00:03:43.759 --> 00:03:46.520
mechanics, this latest Prince of Persia
makes this series a leader in its class.

57
00:03:46.560 --> 00:03:51.560
Once again. That's from Steve Watts. Game and Former gave it a

58
00:03:51.680 --> 00:03:53.479
nine point five out of ten.
Said The Lost Crown makes it hard to

59
00:03:53.520 --> 00:03:58.400
put the controller down, constantly urging
players to follow its path just a little

60
00:03:58.400 --> 00:04:02.360
further. Followings persistent pold to explore
more of Mount Cough is easy, though,

61
00:04:02.800 --> 00:04:08.840
thanks thanks to good Q. Without
us always gonna throw me off Man

62
00:04:09.520 --> 00:04:15.680
Mount, It's more it's more air
escaping my body than a word. It

63
00:04:15.759 --> 00:04:19.800
sounds like you're dying wood Is mount
Cough. It's it's like when Christopher Lee

64
00:04:19.879 --> 00:04:24.680
explained to Peter Jackson what it actually
sounds like to get stabbed instead of like

65
00:04:24.720 --> 00:04:30.120
the scream. That's what I'm doing
there, moult cough. Uh. Thanks

66
00:04:30.120 --> 00:04:32.439
to how good it feels to do
so. Between its first rate platform and

67
00:04:32.480 --> 00:04:36.839
engaging combat and progression, the Lost
Crowns of various parts coalesce into a sublime

68
00:04:36.879 --> 00:04:41.519
loop. Gameplay is king, and
this Prince of Persia understands that. And

69
00:04:41.519 --> 00:04:45.399
that's from Wesley LeBlanc. Uh.
Really good reviews across the board, Like

70
00:04:45.519 --> 00:04:49.879
we're talking like the low scores here
are fours out of fives. We've been

71
00:04:49.879 --> 00:04:56.199
playing this game. We will have
our official Giant bomb BombCast Revengeance review today.

72
00:04:56.279 --> 00:04:58.399
You can listen to that. We're
gonna be doing that at three pm

73
00:04:58.439 --> 00:05:00.839
Eastern. A bunch of us are
gonna be on that, so talking about

74
00:05:00.879 --> 00:05:03.160
that. Definitely tune in for that. But we've both been playing this dam.

75
00:05:03.199 --> 00:05:06.560
I love this game. It's very
very good. I think like the

76
00:05:06.800 --> 00:05:11.920
I keep caveating it by saying like
the only real downside I can think of

77
00:05:12.199 --> 00:05:15.560
is is like, I don't I'm
not a fan of the writing and the

78
00:05:15.600 --> 00:05:19.079
story. It's kind of like very
forgettable, and the voice acting is not

79
00:05:19.480 --> 00:05:25.439
great. And also like the whole
thing with the the weird AI voice character.

80
00:05:25.519 --> 00:05:30.680
Yes, one characters apparently text the
speech. Yes, there's one character

81
00:05:30.759 --> 00:05:36.319
who is like this, like Sprite
that appears at the Wakwak Tree, which

82
00:05:36.360 --> 00:05:39.800
is in the super Sewer one,
because that's the one, I guess,

83
00:05:39.879 --> 00:05:43.279
the one that guides you around.
And I know I immediately heard it and

84
00:05:43.319 --> 00:05:47.680
I was like, that's the TikTok
tts voice. The hell? And then

85
00:05:47.720 --> 00:05:50.360
I messaged Lucy and she was like, yes, isn't it. I was

86
00:05:50.399 --> 00:05:54.920
like, the fuck? And then
it turns out I thought maybe it was

87
00:05:55.000 --> 00:05:58.360
like, oh, a human is
being asked to do this, right TikTok

88
00:05:59.120 --> 00:06:00.959
No, it's just tts. And
I was like, oh my god,

89
00:06:01.240 --> 00:06:04.959
this, I don't know how that
happened is so weird. It's like,

90
00:06:05.120 --> 00:06:09.319
yeah, right, it's like,
look, listen, I get how sometimes

91
00:06:09.079 --> 00:06:12.839
a software company making stuff is going
to use a text speech for a character.

92
00:06:13.160 --> 00:06:15.720
Why that voice though? That's crazy? No, dude, I think

93
00:06:15.759 --> 00:06:20.279
it is wild that it got all
the way to release without someone going,

94
00:06:20.319 --> 00:06:26.519
oh, we're going to replace this
weird TTS voice or no, the character

95
00:06:26.600 --> 00:06:30.240
is weird, but that really did
not fit and took me out and I

96
00:06:30.399 --> 00:06:32.000
was, yeah, I don't know. It's a very strange thing. I

97
00:06:32.040 --> 00:06:34.839
mean, like the voice acting of
all is kind of a little bit weird.

98
00:06:35.720 --> 00:06:40.199
It's like quite still it at times, but it's not like a world

99
00:06:40.360 --> 00:06:44.759
ending thing, especially because the rest
of the game is so good that it's

100
00:06:44.839 --> 00:06:48.120
like you forget that stuff very quickly. It is. It is a fantastic

101
00:06:48.160 --> 00:06:51.199
game. We'll talk about it more
in revenges, but man, I we

102
00:06:51.279 --> 00:06:55.480
said it, and Steve wat said
it in our game Spot reviews, like

103
00:06:55.959 --> 00:06:58.920
this is where Prince of Prosra is
now going to belong. Oh well,

104
00:06:59.000 --> 00:07:00.439
I like, well, I was
talking to Mike about it, and just

105
00:07:00.480 --> 00:07:04.240
remember that era of Castlevania games on
the Game Boy Advance getting one of those

106
00:07:04.279 --> 00:07:08.360
a year, and then on the
DS like like six years straight, just

107
00:07:08.360 --> 00:07:12.279
getting one of those. That was
just a golden era for me. I

108
00:07:12.319 --> 00:07:15.639
played every single one. I was
playing the Metro games as well, just

109
00:07:15.720 --> 00:07:18.160
like realizing, man, Metro Vene
is my Mike jam and then having like

110
00:07:18.199 --> 00:07:21.160
the world conspire to make sure I
got a ton of great ones back to

111
00:07:21.199 --> 00:07:25.519
back from big companies, and then
later on we're going to get that indie

112
00:07:25.519 --> 00:07:29.680
revolution of every indie developer makes a
metro Venia going for it. So we've

113
00:07:29.680 --> 00:07:33.959
been feasting for a long time.
It's just amazing to see a see Ubisoft

114
00:07:33.959 --> 00:07:38.680
come along and use its resources to
take it even higher, because this really

115
00:07:38.759 --> 00:07:43.560
is actually pushing the medium four without
actually like reinventing much. It's not like

116
00:07:43.639 --> 00:07:46.160
this rusting it. It is absolutely
just one of those Yeah, I think

117
00:07:46.160 --> 00:07:50.399
if you like to stand back and
look at the wider impact of the lesson

118
00:07:50.439 --> 00:07:54.680
to be learned from a game like
this, it is the and everyone's saying

119
00:07:54.680 --> 00:07:56.879
this, so I'm not like the
first person to be like it is like

120
00:07:56.959 --> 00:08:01.040
a major company that is accustomed and
is in the habit of spending millions of

121
00:08:01.120 --> 00:08:07.600
dollars on major blockbuster games took the
opportunity or took a step back, scaled

122
00:08:07.600 --> 00:08:11.240
it down, gave it to a
team that was like full of creative vision,

123
00:08:11.839 --> 00:08:18.480
and they made I feel comfortable saying
one of the most impactful metrod Venus

124
00:08:18.480 --> 00:08:20.519
in a really long time, Like
I wouldn't say, like, oh,

125
00:08:20.560 --> 00:08:24.879
this is better than I don't know, Hollow Night or something like that,

126
00:08:24.040 --> 00:08:28.199
But what I can say with confidence
is like no other metroad venue that I've

127
00:08:28.240 --> 00:08:33.559
played in recent memory has introduced new
ideas to the genre that I think are

128
00:08:33.600 --> 00:08:37.240
now essential to this genre and maybe
even to games as a whole. And

129
00:08:37.320 --> 00:08:43.000
that is just from scaling back and
not dumping in, you know, crazy

130
00:08:43.000 --> 00:08:48.480
amounts of money, making people work
absurd amounts of hours, and having one

131
00:08:48.559 --> 00:08:52.320
billion studios working on them at the
same time. This is a very much

132
00:08:52.320 --> 00:08:56.120
a less is more situation coming from
a publisher that really needs to learn the

133
00:08:56.200 --> 00:09:01.399
lesson that lesson is more. I
hope that is a real lesson that comes

134
00:09:01.399 --> 00:09:03.720
out of this, because the boy
that would be nice and at a lot

135
00:09:03.759 --> 00:09:09.720
of other publishers could stand to copy
this exact way of doing things. Of

136
00:09:09.799 --> 00:09:15.159
taking a dormant franchise when you're not
exactly sure what to do with and just

137
00:09:15.480 --> 00:09:20.240
accepting that it's okay to scale back
again. Taking a series that went from

138
00:09:20.240 --> 00:09:22.519
two D to three D back to
two D is just not something where that

139
00:09:22.600 --> 00:09:26.440
these companies really understand how to do. Ubisoft actually kind of lighting the way

140
00:09:26.480 --> 00:09:31.639
on that is. I hope,
hopefully it actually is beating a new path

141
00:09:31.720 --> 00:09:35.639
down through the woods of how to
approach these games going forward, because we

142
00:09:35.720 --> 00:09:37.559
keep talking about, like, hey, what are these studios these publishers going

143
00:09:37.600 --> 00:09:41.279
to do when every game has to
be this massive, three hundred million dollar

144
00:09:41.320 --> 00:09:43.039
project. Well it doesn't have to
be. Find some other ways to do

145
00:09:43.080 --> 00:09:48.039
it. Let these teams be creative. And I guarantee that they are aching

146
00:09:48.039 --> 00:09:50.840
to work on a genre that they
grew up loving and now they want to

147
00:09:50.840 --> 00:09:54.600
express themselves doing that. And I'm
sure that's what happened here. I mean,

148
00:09:54.639 --> 00:09:58.840
it's also like the when studios or
companies publishers start doing that thing where

149
00:09:58.840 --> 00:10:03.720
they put way too much money into
and and like they go beyond what's necessary,

150
00:10:03.960 --> 00:10:09.159
it often comes at the kind of
expense of the smart thing to do.

151
00:10:09.240 --> 00:10:13.559
Like Montpellier, it's not a surprise
that this game is good, like

152
00:10:13.600 --> 00:10:18.200
they are the ray Man team,
like they they know how to make these

153
00:10:18.240 --> 00:10:22.360
games and make them pop off.
And also Ubisoft is it's no surprise to

154
00:10:22.559 --> 00:10:26.360
itself that it's made a game that's
smaller in scale. That's really interesting.

155
00:10:26.440 --> 00:10:31.679
They did that with games like what's
it called Valiant Hearts was the last time

156
00:10:31.720 --> 00:10:37.679
they did that. They have these
these experiences that are smaller and was it

157
00:10:37.879 --> 00:10:41.600
was it grow Home? Was them? Was that? Yeah? Yeah,

158
00:10:41.639 --> 00:10:45.000
so like that kind of stuff.
It's like they they have a history of

159
00:10:45.159 --> 00:10:50.360
doing smaller, more intimate, smarter, well designed games, but the way

160
00:10:50.399 --> 00:10:56.960
the business is, especially for a
capitalism driven country like company like Ubisoft,

161
00:10:58.000 --> 00:11:01.720
which is huge and needs to like
storm around like they just cannot hold themselves

162
00:11:01.799 --> 00:11:05.120
back from going way overboard on things. And then when people are like,

163
00:11:05.440 --> 00:11:09.559
we don't really care about this actually, they're like, oh no, no,

164
00:11:09.840 --> 00:11:11.759
what do you mean. You don't
want an entire game built around the

165
00:11:11.799 --> 00:11:16.000
sailing from Assassin's Creed? What is
us? It's like we stopped. You

166
00:11:16.000 --> 00:11:20.200
want to like a far Cry five
expand alone. That's what we do.

167
00:11:20.879 --> 00:11:24.759
We don't just like get Montpellier to
make a cool game that they like,

168
00:11:24.840 --> 00:11:28.759
you let them make another ray Man
that was great, you know whatever,

169
00:11:28.960 --> 00:11:33.080
Like even like, I don't think
this is a spectacular game, but Assassin's

170
00:11:33.080 --> 00:11:37.480
Creed Mirage is a game that I
completed. It's the first Assassin's Creed game

171
00:11:37.480 --> 00:11:41.519
that I completed in a really long
time, and obviously they still spent a

172
00:11:41.519 --> 00:11:45.960
lot of decent I don't think it's
nearly as close to what they probably any

173
00:11:46.000 --> 00:11:48.960
of the big, you know,
full Assassin's Creed games. But I will

174
00:11:48.000 --> 00:11:52.480
take another Assassin's Creed Mirage over another
Assassin's Creed Odyssey any day of the week,

175
00:11:52.840 --> 00:11:56.960
just even like indicating to us that
that is still on the table,

176
00:11:56.039 --> 00:11:58.279
that Okay, yeah, maybe the
next Assassin's Creed is going to be one

177
00:11:58.279 --> 00:12:01.840
of those bat mass of bastards all
over again, but yeah, but just

178
00:12:01.919 --> 00:12:07.240
indicate to us that a new Mirage
is on the table. These smaller games,

179
00:12:07.240 --> 00:12:11.840
these middle sized games, these more
creative projects that can take more risks

180
00:12:13.039 --> 00:12:16.039
because they're not your biggest budget games. As long as they are in the

181
00:12:16.080 --> 00:12:18.600
cards and we're going to get them
every so often. I'm happy to be

182
00:12:18.639 --> 00:12:22.799
in that place. It seems like
these publishers realize they do need to figure

183
00:12:22.840 --> 00:12:26.480
some of that stuff out. I
think for the biggest companies it's still going

184
00:12:26.519 --> 00:12:30.120
to be a question mark, but
you'd be stuffed. Like diversifying and kind

185
00:12:30.159 --> 00:12:33.879
of going back to its roots here
a little bit seems pretty smart. Yeah,

186
00:12:33.720 --> 00:12:37.519
I really am excited about some of
the ideas that they have pitch for

187
00:12:37.639 --> 00:12:43.080
Assassin's Creed, like the Witchcraft one
and the one in Japan, Like,

188
00:12:43.159 --> 00:12:48.080
I'm very excited for that stuff.
The thing that really tempers my excitement is

189
00:12:48.159 --> 00:12:50.399
knowing that they might try and shove
it into this massive, you know,

190
00:12:50.519 --> 00:12:56.159
over the top experience that is going
to be more you know, fat than

191
00:12:56.200 --> 00:13:03.639
actual like lean gameplay exciting things.
I hope Thatsassion's Creed Mirage is like if

192
00:13:03.799 --> 00:13:05.240
it wasn't great, like I said, it had a lot of rough ages,

193
00:13:05.279 --> 00:13:11.159
but let's not forget the first Assassin's
Creed was not great like it was

194
00:13:11.480 --> 00:13:16.519
and Expand Alone that they that they
built an expansion that they turned to Expand

195
00:13:16.519 --> 00:13:18.039
Alone and then kind of made it
even bigger. So it's like, yeah,

196
00:13:18.039 --> 00:13:22.039
I'm kind of I don't know.
They approach Assassin's Creed Mirage in the

197
00:13:22.080 --> 00:13:24.799
same way they approached Assassin's Creed one, where they were like, Okay,

198
00:13:24.200 --> 00:13:28.559
we clearly have something here. We
didn't nail it, people aren't super into

199
00:13:28.600 --> 00:13:31.279
it. Let's do it again within
this framework and see if we can do

200
00:13:31.320 --> 00:13:33.679
it better. And then from that
we got Assassin's Creed too, one of

201
00:13:33.720 --> 00:13:37.759
the best games of all time maybe, And I hope that they come back

202
00:13:37.759 --> 00:13:41.600
to it and I'm like, oh, let's do these smaller scale Assassin's Creed

203
00:13:41.639 --> 00:13:45.440
games, but make them as good
as quality wise as the bigger ones that

204
00:13:45.600 --> 00:13:50.679
just minus all the fat and keep
it like focused. Yep. And it

205
00:13:50.799 --> 00:13:54.240
seems like the fact that that we're
getting some projects like this and it's working

206
00:13:54.279 --> 00:13:58.200
here and there. And I do
think that that Mirage sold very well,

207
00:13:58.240 --> 00:14:01.159
at least initially. I think it
did surprisingly well. Uh And you'd be

208
00:14:01.240 --> 00:14:07.440
soft to confirm that that's that's figure
good? Is this thing? Is this?

209
00:14:07.679 --> 00:14:09.519
Is this a kind of experience now
that we will get out of NECESSI

210
00:14:09.679 --> 00:14:13.879
because the business or video game development
is now in a state where they have

211
00:14:13.960 --> 00:14:18.399
to go like this. They can't
keep going major major games taking these huge

212
00:14:18.480 --> 00:14:22.480
risks. They need to spend some
time on these smaller games really like build

213
00:14:22.600 --> 00:14:26.639
us, build a kind of like
foundation back up again and let the business

214
00:14:26.679 --> 00:14:31.919
side and not destroy them. It's
it's it is possible. I think that's

215
00:14:31.919 --> 00:14:33.960
definitely a factor in how these things
get decided upon everyone. So while I

216
00:14:35.039 --> 00:14:37.559
hope the way it works though,
is you know, a big company like

217
00:14:37.679 --> 00:14:43.279
Ubisoft does have these massive projects and
getting people up to speed on like their

218
00:14:43.320 --> 00:14:46.360
way of making games maybe gives them
a space to be like, Okay,

219
00:14:46.360 --> 00:14:50.159
we're gonna have these smaller projects off
to the side. That is like approving

220
00:14:50.279 --> 00:14:54.960
ground a a on the job training
for how we're gonna make these bigger ones.

221
00:14:56.200 --> 00:14:58.480
Go ahead, and and and and
put some love into that, and

222
00:14:58.559 --> 00:15:01.080
then you're you're gonna be ready for
maybe lead another project down here down the

223
00:15:01.120 --> 00:15:03.919
line. Now you get it.
I hope it's like getting treated like that.

224
00:15:05.120 --> 00:15:09.120
I think that that is the way
it works for many of these companies,

225
00:15:09.639 --> 00:15:13.200
like we see with Naughty Dog,
when they're doing these in between projects

226
00:15:13.240 --> 00:15:15.720
of you know, they got their
huge games that take forever. Now they're

227
00:15:15.720 --> 00:15:18.759
doing a bunch of remasters, and
the remasters are Let's keep these people busy.

228
00:15:18.840 --> 00:15:20.600
Let's make sure new hires can kind
of see the way we do things

229
00:15:20.720 --> 00:15:24.159
so they can get hit the ground
running when it's actually time to do the

230
00:15:24.240 --> 00:15:26.960
job on the real thing. I
hope that's what's happening here. But I

231
00:15:28.000 --> 00:15:31.919
do think you're right that there is
some threat that the business is so volatile,

232
00:15:31.039 --> 00:15:35.399
so scary, the opportunity costs are
so large that at a certain point

233
00:15:35.519 --> 00:15:41.399
these companies could be retreating from pushing
the envelope at the biggest scale. That

234
00:15:41.519 --> 00:15:43.200
just might not be an like it
might not be an opportunity cost they can

235
00:15:43.279 --> 00:15:48.159
literally afford at a certain point,
which is a little scary, all right,

236
00:15:48.799 --> 00:15:54.399
Moving ahead here, random AI game
Shark successor claims to no Switch to

237
00:15:54.480 --> 00:15:58.559
release date, then backtracks. This
is from a lot of eggs at Nintendo

238
00:15:58.679 --> 00:16:02.480
Life, and I recognize that we're
giving the publicity that it wanted. Whatever

239
00:16:02.559 --> 00:16:06.799
here we are, we know everyone. It tracts that exactly, we know

240
00:16:06.879 --> 00:16:10.480
everyone is desperate for news on Nintendo's
next hardware. But an audio company that's

241
00:16:10.480 --> 00:16:15.519
creating the AI enhanced successor to game
Shark, Yes, really, the company

242
00:16:15.559 --> 00:16:18.600
is claiming to be releasing a product
alongside the Switch TOES launch, and that

243
00:16:18.639 --> 00:16:22.639
was not on our bingo card.
As noted in a press release sent out

244
00:16:22.639 --> 00:16:26.960
earlier today and spotted by Digital Trends, audio electronics company all Tech Lancing boldly

245
00:16:27.000 --> 00:16:32.200
claimed that it would officially launch the
AI Shark, which is purported to be

246
00:16:32.200 --> 00:16:34.600
an AI based version of the old
cheat cartridges we had back in the day,

247
00:16:36.000 --> 00:16:41.200
alongside Nintendo Switch two's launch in September
twenty twenty four. The product was

248
00:16:41.240 --> 00:16:45.360
announced at CEES. Nintendo has then
even announced a name for the Switch's successor,

249
00:16:45.519 --> 00:16:48.559
not even a code name. So
the fact that All tech Lancing states

250
00:16:48.559 --> 00:16:52.159
both this name and the release date
is more than a little surprising. There's

251
00:16:52.200 --> 00:16:53.639
a section here but from the press
release where they basically just say that,

252
00:16:53.799 --> 00:16:57.039
and what they say is we're launching
it to coincide with the switch to in

253
00:16:57.080 --> 00:17:02.879
September twenty twenty four. This is
made up. This is this is made

254
00:17:02.919 --> 00:17:06.079
up that everyone could probably have guessed
that they were probably just trying to get

255
00:17:06.079 --> 00:17:11.400
attention. All tech Lancing confirmed to
I believe Emron Khan and Jason Schreyer that

256
00:17:11.440 --> 00:17:12.839
they were just guessing, and then
they put it in a press release.

257
00:17:14.039 --> 00:17:17.319
Now, to be fair, I
got this thing pretty much launches alongside a

258
00:17:17.359 --> 00:17:19.480
new switch, but they were definitely
just guessing. They would never know.

259
00:17:19.720 --> 00:17:25.720
I think back like Nintendo sued Galube, the makers of the game game Genie

260
00:17:25.720 --> 00:17:29.160
originally like they hated that thing.
I guess they could have softened their position

261
00:17:29.200 --> 00:17:33.400
over the last thirty years, but
I wouldn't think that All tech Lancing would

262
00:17:33.440 --> 00:17:37.279
have access to this information. TAM
were just a thirsty bunch. This is

263
00:17:37.279 --> 00:17:40.680
what's happening, right, dude.
This is the modern day equivalent of when

264
00:17:40.720 --> 00:17:45.519
you go to like a best buy
or like a eb Games, and the

265
00:17:45.559 --> 00:17:49.680
person at the till is like,
I know when the next is coming out

266
00:17:49.759 --> 00:17:53.119
or when the next Melga I saw
it is coming out? How do you

267
00:17:53.160 --> 00:17:57.519
know? Trust me? Trust me
in the industry? Shut up, man,

268
00:17:57.599 --> 00:18:03.359
know what you're talking about. Yep, I have. I'm proud to

269
00:18:03.359 --> 00:18:06.519
say that I have never in my
life used game shock because I'm built different

270
00:18:07.000 --> 00:18:08.599
to cheat. This is a I
never would even have assumed. I know.

271
00:18:08.759 --> 00:18:11.640
I can look at you and I
know I think. I got a

272
00:18:11.680 --> 00:18:17.480
game Genie from my game Boy and
it was like this big fat thing that

273
00:18:17.559 --> 00:18:18.640
stuck out of the top and then
the cartridge went in and there was a

274
00:18:18.640 --> 00:18:23.400
little uhuh like cabinet built into this
game Genie that hit a booklet that had

275
00:18:23.440 --> 00:18:26.559
all the codes you were supposed to
enter for all the games. It was.

276
00:18:26.680 --> 00:18:32.119
It was weird. What I want
to know is what can we swear

277
00:18:32.160 --> 00:18:34.480
on this? Oh go to town? What the fuck is it? AI

278
00:18:34.680 --> 00:18:40.960
game shop? It doesn't mean anything. It just means that there, Yes,

279
00:18:41.000 --> 00:18:45.400
they need to get buzzwords going so
they get attention. I don't know,

280
00:18:45.440 --> 00:18:49.480
I like, I suppose that you
could just maybe talk to it and

281
00:18:49.480 --> 00:18:52.359
say, I want to jump higher
I don't know. Damn. Oh,

282
00:18:53.279 --> 00:18:59.039
I hope that it's I hope that
it's the TTS first from a Prince of

283
00:18:59.079 --> 00:19:07.359
Persia in the game Shark, oh
Man, Jeb higher in Mario, Yeah,

284
00:19:07.519 --> 00:19:10.880
it's this is this is a weird
one. I really think that these

285
00:19:10.880 --> 00:19:12.720
companies are gonna keep doing stuff like
this though, because it does work,

286
00:19:14.000 --> 00:19:18.279
get talked out, talked about on
shows like this. I promise you AI

287
00:19:18.359 --> 00:19:22.880
Game Shark or All Tech Lancing,
I'm gonna forget your name. Tomorrow we'll

288
00:19:22.920 --> 00:19:26.279
be moving on and I'll still be
thinking about switch to but good try,

289
00:19:26.400 --> 00:19:30.720
good luck. Well, we'll see
what happens. Is there even like us,

290
00:19:30.839 --> 00:19:33.400
Like do people actually use anything like
this anymore? I know there's like

291
00:19:33.440 --> 00:19:37.000
trainers on PC that work kind of
a similar way, but I think most

292
00:19:37.039 --> 00:19:40.799
people don't even use those. And
I feel like I feel like people just

293
00:19:41.599 --> 00:19:45.920
I don't know what you would do
with this, like cause like there's cheats

294
00:19:45.000 --> 00:19:48.920
are like not a major thing anymore, and hint, systems are kind of

295
00:19:48.920 --> 00:19:52.759
built into games a lot more.
I don't know what they're trying to do

296
00:19:52.839 --> 00:19:57.680
with this. I think people the
era of game shock is over. It's

297
00:19:57.759 --> 00:20:00.519
what I'm thinking, like grow up. Yeah, chat is pointing out a

298
00:20:00.599 --> 00:20:04.039
cheat engine, which is that the
game trainers I was referring to. Yeah,

299
00:20:04.079 --> 00:20:07.400
that's it is. It works exactly
the same as game genie. For

300
00:20:07.440 --> 00:20:11.160
sure. People are saying it's massive. I do remember I talked to like

301
00:20:11.200 --> 00:20:15.960
one of those companies, companies that
made like a premium version of a cheat

302
00:20:15.960 --> 00:20:18.920
engine, and they're like, yeah, man, like fifty percent of people

303
00:20:18.960 --> 00:20:22.279
say they still use cheats and games. Am I okay, fair enough.

304
00:20:22.279 --> 00:20:25.839
But I guess people are responding in
such way that I believe cheat engine probably

305
00:20:25.880 --> 00:20:29.920
is very popular. I think I
tried to use it once to adjust something

306
00:20:29.960 --> 00:20:32.839
in some game. I can't remember
what it was now. It was almost

307
00:20:32.880 --> 00:20:37.559
certainly removing some dumb restriction from Skyrim. Yes, something like that, Yes,

308
00:20:37.680 --> 00:20:40.799
yes, something I need to be
able to carry all the cheese with

309
00:20:41.000 --> 00:20:44.119
right that, I guess right,
I'll do that in the command prompt on

310
00:20:44.680 --> 00:20:47.960
Sky I definitely do that all the
time. All Right, we're gonna take

311
00:20:47.960 --> 00:20:49.880
a quick break. We've got a
lot more news, including stuff about some

312
00:20:51.279 --> 00:20:53.200
like Boomer shit like Rocket Night Adventure
and Felix the Cat. We'll get to

313
00:20:53.240 --> 00:21:04.279
all that right after this, and
we're back. Jeff Grubb Moore Hussein from

314
00:21:04.319 --> 00:21:07.759
Giant Bomb still with you here on
Game Mess Mornings. We're hopping in with

315
00:21:08.000 --> 00:21:14.039
Konami's Rocket Night and Felix the Cat
games are getting modern re releases from Andy

316
00:21:14.119 --> 00:21:18.880
Robinson at VGC. Konami is partnering
with Limited Run Games to re release its

317
00:21:18.920 --> 00:21:22.920
classic platformer games from the Rocket Knight
and Felix the Cat series. Digital and

318
00:21:22.920 --> 00:21:26.200
physical collections for both the franchises are
coming soon for PS four, PS five,

319
00:21:26.240 --> 00:21:29.759
and Nintendo Switch. The pair announced
on Thursday with pre orders open.

320
00:21:30.160 --> 00:21:34.119
Now you got any history with Rocket
Knight and or Felix the Cat. Look

321
00:21:34.200 --> 00:21:38.400
at me? Do I look fucking
one hundred years old? Were you alive

322
00:21:38.480 --> 00:21:45.480
during the Depression? The way you
are around in a prohibsion. I vaguely

323
00:21:45.519 --> 00:21:51.079
remember playing a Felix the Cat game
as a kid, and I was aware

324
00:21:51.160 --> 00:21:55.720
of that weird little freak Rocket Night
Sparkster from Rocket Night mostly at this point

325
00:21:55.799 --> 00:21:59.440
now because Mike MANAUGHTI does love that
game. I actually lost both of these

326
00:21:59.440 --> 00:22:03.240
games our franchises. I should say, I think there's three Night three Rocket

327
00:22:03.359 --> 00:22:06.799
Night games. Yeah, I hear. The Rocket Night Adventures re sparked one

328
00:22:06.799 --> 00:22:11.640
include Carbon Engine powered versions of and
Carbon Engine is the like emulation engine that

329
00:22:11.759 --> 00:22:15.079
MBG works on, So shout out
to MVG for making it happen. That

330
00:22:15.119 --> 00:22:18.920
includes Rocket Night Adventures from nineteen ninety
three, Sparkster, Rocket Night Adventures two

331
00:22:18.920 --> 00:22:22.319
from nineteen ninety four, and Sparkster
nineteen ninety four. I think I remember

332
00:22:22.359 --> 00:22:26.319
playing the Felix k game and I
remember thinking this is not good. So

333
00:22:27.279 --> 00:22:30.720
maybe I was just like it didn't
stick with me at the very limographic.

334
00:22:30.880 --> 00:22:34.799
Yeah. Yeah, I think I
played a Rocket Night game, but I

335
00:22:34.880 --> 00:22:40.039
don't remember. I can't remember now
if I'm thinking of Rocket Night or Shovel

336
00:22:40.119 --> 00:22:45.440
Night, because Shovel Night is at
least it looks a lot like one of

337
00:22:45.480 --> 00:22:48.960
those Rocket Night games, I think
earlier ones, one of the Genesis one

338
00:22:49.480 --> 00:22:55.480
of Yeah, its like looks very
Genesis E and I think once before that

339
00:22:55.519 --> 00:22:59.759
looked a little bit more primitive.
But yeah, this is this is for

340
00:22:59.880 --> 00:23:03.960
one person, and it is Mitch. Yes, he's been losing. He's

341
00:23:03.000 --> 00:23:07.240
getting the expensive collector's edition of the
Rocket Knight thing from when You Run Games.

342
00:23:07.400 --> 00:23:11.400
Uh. He's also continuously talking about
should I get the skate deck that

343
00:23:11.440 --> 00:23:15.599
they're selling of Rocket Night. He's
going to get it, and he's got

344
00:23:15.680 --> 00:23:18.519
it. He's going to get it. Uh, I mean into it.

345
00:23:18.599 --> 00:23:23.160
Kudam makes good games, especially back
then could be made good games, especially

346
00:23:23.200 --> 00:23:27.759
made good games, but now makes
a bad decisions now. I mean like

347
00:23:27.799 --> 00:23:34.279
this is a perfect among Yes,
absolutely, I've got those Felix the Cat

348
00:23:34.279 --> 00:23:37.960
games. I don't like there were
so many platforms that did like actually surprise

349
00:23:38.039 --> 00:23:41.480
me, Like the Tiny Tunes Adventures
games were like really good. Yeah,

350
00:23:41.480 --> 00:23:45.079
I think you're right Fields the Cat
probably didn't stand out among that crew.

351
00:23:45.440 --> 00:23:51.160
There's just so many games that economy
could be spending its time bringing back that

352
00:23:51.319 --> 00:23:56.599
isn't this one game that Mitch likes
Cat. This has to be like the

353
00:23:57.279 --> 00:24:02.839
who is it? Who's the team
that pont Iron bit? Or it's limited

354
00:24:02.880 --> 00:24:06.039
run games, limited run and this
has to be a limited run games thing

355
00:24:06.079 --> 00:24:10.079
where they're like, hey, can
we have that fucking Cat rocket game that

356
00:24:10.200 --> 00:24:15.440
you guys have got rotten away in
your like sellers. We've got some absolute

357
00:24:15.480 --> 00:24:19.079
freaks that we know are going to
be into this, so please the pairent.

358
00:24:19.119 --> 00:24:23.279
Okay, so I think Rocket Night
is a possum, but by still

359
00:24:23.720 --> 00:24:26.519
the answer of whether or not he's
a possum with an oh, the North

360
00:24:26.559 --> 00:24:32.680
American possum, or a possum without
an oh, Australian possum. I think

361
00:24:32.680 --> 00:24:34.319
it's the O possum. I think
it's what it is. Did you know

362
00:24:34.359 --> 00:24:37.839
that there was two different possums because
I didn't till last night. Yes,

363
00:24:37.880 --> 00:24:41.039
yes, yeah, bossm is different. Yeah, yes, I only thought

364
00:24:41.039 --> 00:24:42.200
of the O possum that like,
that's the only one, because that's what

365
00:24:42.279 --> 00:24:45.559
I've seen in real life. They've
been right in front of me. I'm

366
00:24:45.599 --> 00:24:48.920
like, you're a fucking weirdo.
It's just literally where they live, right,

367
00:24:48.960 --> 00:24:52.359
and they're like slightly it makes they
look a bit different. I think

368
00:24:52.400 --> 00:24:55.519
they look a bit different. I
Astralia tell me about it yesterday. Yeah,

369
00:24:55.599 --> 00:25:00.359
yeah, I think all possums look
a little more like freakish. Yes,

370
00:25:00.680 --> 00:25:03.680
it's like possums are a little more
cuddly looking, but you still don't

371
00:25:03.680 --> 00:25:07.200
want to go anywhere any either of
them. Yeah. O possums, which

372
00:25:07.440 --> 00:25:10.519
is pronounce possum. Still well,
people say, oh, possum two.

373
00:25:10.599 --> 00:25:11.799
It's like me and you. You're
a possum. I'm an old posse.

374
00:25:12.200 --> 00:25:18.400
That's right, you're an awesome possum. Uh. The opossums look like if

375
00:25:18.400 --> 00:25:22.839
a rat did meth and I like
that. I think that's that's exactly what

376
00:25:22.960 --> 00:25:30.559
I look like. Yeah, it's
a powerful look. Tam absolutely all right.

377
00:25:30.599 --> 00:25:33.319
Sticking with this theme, Nintendo's Golden
Sun RPGs are coming to Switch Online.

378
00:25:33.359 --> 00:25:37.000
This is from Andy Robinson atv GGC
as well. Nintendo and Campbellot's classic

379
00:25:37.160 --> 00:25:41.519
RPG series, Golden Sun is coming
to Switch Online services this month. The

380
00:25:41.559 --> 00:25:45.799
game Boy Advance game games Golden Sun
and Golden Sun the Lost Age will be

381
00:25:45.839 --> 00:25:52.119
added on January sixteenth for users with
a Nintendo Switch Online Plus Expansion Pack membership.

382
00:25:52.519 --> 00:25:55.680
Golden Sun and It's and It's SEQL
We're released in two thousand and one

383
00:25:55.720 --> 00:25:57.640
and two thousand and two to broad
critical acclaim. Man, remember when games

384
00:25:57.680 --> 00:26:00.559
would come out like back to back, like You're one and then year two.

385
00:26:00.960 --> 00:26:03.799
That's wild. A third game,
Dark Dam was released for the Nintainoes

386
00:26:03.799 --> 00:26:10.319
and twenty ten, and most people
hate it. The Hey, these these

387
00:26:10.319 --> 00:26:11.599
two games are pretty cool. I
love Golden Sign, I really do.

388
00:26:11.880 --> 00:26:17.000
This is this is this is the
kind of old game is re released that

389
00:26:17.079 --> 00:26:21.519
I can get on. Yeah,
where people even kind of know the name

390
00:26:21.559 --> 00:26:25.920
of the video game they're talking about. As opposed to like the Mitch stuff

391
00:26:25.920 --> 00:26:29.640
for us, like we've created we've
re brought this game back from prehistoric kinds

392
00:26:29.680 --> 00:26:32.680
and on the you know about it. We found it in our time capsule

393
00:26:32.720 --> 00:26:37.920
that our kids made. Yeah,
Golden Sun is is very good. I'm

394
00:26:37.920 --> 00:26:41.720
glad that these games are gonna be
available again. I like playing games like

395
00:26:41.720 --> 00:26:44.920
this on my switch. Like the
video that they put out looked really,

396
00:26:45.160 --> 00:26:48.079
you know, it's nice to see
like a modern advertisement for these classic games.

397
00:26:48.079 --> 00:26:52.440
It's for some reason it makes me
feel warm and fuzzy. Golden Sun

398
00:26:52.480 --> 00:26:55.680
games are warm and fuzzy. They
are just a pleasant thing to play through.

399
00:26:55.880 --> 00:26:59.759
And I think they look really striking. The Golden Sun visual style on

400
00:26:59.799 --> 00:27:04.039
Game Boy Advance with its like faux
three D rotating sprites, which it was

401
00:27:04.119 --> 00:27:07.000
just so neat. I really know
what I call them, Jeff, Oh

402
00:27:07.079 --> 00:27:17.880
shit, what do you call them? I call them Golden fun brody listeners.

403
00:27:18.279 --> 00:27:22.160
He zoomed in on his face when
he said fun because he knew what

404
00:27:22.160 --> 00:27:25.960
he was doing. He knew what
he was doing, no choice but to

405
00:27:25.960 --> 00:27:30.960
move on. Uh. Exclusive from
Insider Gaming. Three more Sega classics are

406
00:27:32.000 --> 00:27:34.960
set to make their return. This
is from Tom Henderson. It's been Is

407
00:27:34.960 --> 00:27:38.720
this the old games up back the
day? It's Old gamesday? Baby,

408
00:27:38.920 --> 00:27:42.839
you knew what's gonna happen eventually.
It's been a month since Sega announced it's

409
00:27:42.960 --> 00:27:48.559
New Era New Energy reveal at the
Game Awards, with games including what happened

410
00:27:48.599 --> 00:27:52.000
to Sega's marketing New New Era New
Energy just sounds like a weight watchers thing

411
00:27:52.119 --> 00:27:56.440
or something I don't know, uh, With games including a favorites such as

412
00:27:56.480 --> 00:28:00.880
Jet Set Radio and Crazy Taxi be
announced to make their return. Both of

413
00:28:00.920 --> 00:28:03.799
these games were rumored before the TJ
announcements, so Sega went one further than

414
00:28:03.839 --> 00:28:07.119
just announcing a couple of games.
The publisher announced five games that were in

415
00:28:07.160 --> 00:28:11.839
development, plus even more unnamed games
thanks to an and more and more end

416
00:28:11.920 --> 00:28:15.720
card in the trailer. It generally
felt like the publisher was shifting its strategy,

417
00:28:15.799 --> 00:28:18.759
and to some was generally one of
the most exciting announcements from the event.

418
00:28:18.960 --> 00:28:23.759
But what about that and more end
car? Well in movefull, It's

419
00:28:23.759 --> 00:28:30.160
happening, it has to write.
Insider Gaming understands that around ten Sega classics

420
00:28:30.160 --> 00:28:33.039
were green lit for production between twenty
twenty and twenty twenty one. The green

421
00:28:33.079 --> 00:28:37.079
lit games included the already announced five
that we got at the Game Awards,

422
00:28:37.200 --> 00:28:41.680
jet Set Radio, Shunobi, Goldeneck, Streets of Rage, and Crazy Taxi.

423
00:28:41.519 --> 00:28:45.119
So far, we've been able to
pinpoint three of the five other games

424
00:28:45.400 --> 00:28:48.039
that were green lit from this period, and it's believed that more have also

425
00:28:48.119 --> 00:28:52.079
been green lit since. Speaking to
sources, it's understood that Panzer, Dragoon,

426
00:28:52.480 --> 00:28:56.559
Neon, Genesis, Evangelian, and
Soccer A ties In will all have

427
00:28:56.759 --> 00:29:02.519
new games and all are in early
stages of development too. That's uh,

428
00:29:02.720 --> 00:29:07.319
I don't belie. I don't remember
Sega ever making and Genesis Evan, but

429
00:29:07.359 --> 00:29:11.160
I bet that was probably when it
didn't get localized. That is wild,

430
00:29:11.920 --> 00:29:15.759
isn't game? And there's going to
be a Yes, they're going to be

431
00:29:15.799 --> 00:29:18.119
a new Evangellian game. Like that's
what these so for people who are listening,

432
00:29:18.160 --> 00:29:21.480
Hey, old games coming back.
If you weren't paying attention to these,

433
00:29:21.480 --> 00:29:23.559
say games, that's not exactly what's
happening to. These are new games,

434
00:29:23.759 --> 00:29:27.000
and some of them like look big
budget. Some of them at least

435
00:29:27.039 --> 00:29:30.720
they all of them are like they
have a budget, even like the Golden

436
00:29:30.759 --> 00:29:33.559
Next game looks like okay, that's
kind of looks like a modern Golden Next.

437
00:29:36.559 --> 00:29:41.359
So Evangelian game is a fighting game. Okay, for some reason,

438
00:29:41.359 --> 00:29:42.480
I would have guessed that. I
would have guessed it was like a fighting

439
00:29:42.519 --> 00:29:45.599
game I like, for it seems
like that Power Rangers fighting game is like

440
00:29:45.640 --> 00:29:48.960
what popped in my mind when I
started thinking about this. Oh okay,

441
00:29:49.039 --> 00:29:56.440
there's there's quite a few. There's
like a visual novel that was myumie raising

442
00:29:56.559 --> 00:30:00.799
something or another from the DS era. So apparently they've been making a shit

443
00:30:00.839 --> 00:30:03.400
ton of Evangelian games. They just
never made it a big okay, but

444
00:30:04.240 --> 00:30:08.200
the new game. I think the
idea of Sega making a new Evangellian fighting

445
00:30:08.240 --> 00:30:12.319
game now seems pretty far fetched.
They're probably making it something else. Point.

446
00:30:14.359 --> 00:30:18.079
I feel like, best you get
a visual novel, another visual novel,

447
00:30:18.519 --> 00:30:22.279
sure, because those pop off like
a you know, nine nine nine

448
00:30:22.319 --> 00:30:25.079
style game or something like that.
Oh yeah, that's interesting. Yeah yeah,

449
00:30:25.079 --> 00:30:27.079
that could one of those, like
one of those like, hey,

450
00:30:27.160 --> 00:30:33.039
you're having an existential crisis in the
format of a dangan rompa like that kind

451
00:30:33.079 --> 00:30:36.920
of thing. Yes, uh,
there is more here. Following the New

452
00:30:36.920 --> 00:30:40.599
Era New Energy announcement, though it
was spotted by Gamatsu that Sega did file

453
00:30:40.680 --> 00:30:44.599
for a total twelve trademarks, which
became public on December sixth, twenty twenty

454
00:30:44.599 --> 00:30:48.319
three. The trademarks included some of
the already announced games, including The Crazy

455
00:30:48.359 --> 00:30:52.720
Taxi and Shinobi's here's the full list. Alex Kidd, After Burner, House

456
00:30:52.759 --> 00:30:56.240
of the Dead, Outrun, Super
monkey Ball, Altered Beast, Eternal Champions,

457
00:30:56.279 --> 00:31:00.720
and Kid Chameleon. Okay, you
can leave Alex Kid in the past.

458
00:31:00.759 --> 00:31:02.920
We're good here. Actually, we
don't need any more out I think

459
00:31:02.960 --> 00:31:07.200
you could leave probably quite a few
YEA Champions and Kid Comedian. I don't

460
00:31:07.200 --> 00:31:11.559
think listen, those would have been
the two is well. Alter Beast has

461
00:31:11.559 --> 00:31:14.240
got a cool idea. It was
never a good game, but at least

462
00:31:14.240 --> 00:31:15.519
it's a cool idea, and you
could do something with that for sure.

463
00:31:17.160 --> 00:31:19.759
But I Super monkey Ball absolutely give
me a new Super monkey Ball that they

464
00:31:19.759 --> 00:31:23.799
did one a couple of years ago
and I enjoyed it. Outrun, House

465
00:31:23.799 --> 00:31:26.720
of the Dead, After Burner,
Sure, I like all those, that's

466
00:31:26.720 --> 00:31:30.480
cool. I wish they would like
partner with some of the third parties that

467
00:31:30.559 --> 00:31:37.000
really defined some of their games.
That Capcom was huge on Dreamcast, well,

468
00:31:37.480 --> 00:31:41.680
I think I think about specifically they
did move versus Capcom there, but

469
00:31:41.759 --> 00:31:48.319
like bring back Palestone Powerstone, Capcom
grow up bringing back Palstone Jesus, Yeah

470
00:31:48.359 --> 00:31:52.920
that's what I want. Yeah that
I mean, I think hopefully what happens

471
00:31:52.920 --> 00:31:56.480
here is this initiative works, so
you know, every day, every episode

472
00:31:56.559 --> 00:31:59.720
we do this. But I'm gonna
do it again. Go back to that

473
00:32:00.079 --> 00:32:04.400
Spencer letter talking about these publishers that
used to just have the stranglehold on the

474
00:32:04.440 --> 00:32:08.079
retail store are struggling to compete with
sixteen thousand games coming out on Steam or

475
00:32:08.079 --> 00:32:12.000
whatever, and they don't have an
identity. This feels like Sega Sam,

476
00:32:12.039 --> 00:32:15.200
we do have an identity. We
need to turn into that and own that.

477
00:32:15.680 --> 00:32:19.000
And if this works to any extent, I think they do start going

478
00:32:19.039 --> 00:32:22.160
down that path of Okay, so
we went back and took to a lot

479
00:32:22.200 --> 00:32:23.400
of our old arcade, a lot
of our old Genesis stuff, and we're

480
00:32:23.400 --> 00:32:27.640
bringing that stuff back. We dipped
into dreamcasts, the Crazy Taxi. But

481
00:32:27.680 --> 00:32:31.759
how can we tap into that identity
even harder? I could. I could

482
00:32:31.759 --> 00:32:35.839
easily see us getting to a point
where we get them working with Capcom on

483
00:32:35.880 --> 00:32:38.519
a power Stone. Capcom's not going
to have like availability to like make it

484
00:32:38.839 --> 00:32:43.559
but like give their blessing, have
a producer involved or something like that that

485
00:32:43.599 --> 00:32:46.279
could happen, and then having like
a team come in and oversee that stuff

486
00:32:46.359 --> 00:32:51.160
that seems like the path they're on. And I've fully endorsed this. I

487
00:32:51.200 --> 00:32:52.839
think this is great. I think
Sega's like really figured something out here.

488
00:32:53.039 --> 00:32:55.640
A lot of it will come down
to how good these games are, obviously,

489
00:32:55.920 --> 00:32:59.759
but if they're you know, mostly
pretty good, and some of them

490
00:32:59.759 --> 00:33:01.599
are like a new Shnobi game coming
out, and like, let's say that's

491
00:33:01.680 --> 00:33:05.720
uh, you know, in the
METROI dread to Prince of Persia of the

492
00:33:05.720 --> 00:33:08.319
Lost Crown sort of a MILLI you
and no guarantee would be a Metro venue

493
00:33:08.559 --> 00:33:13.039
might not even be. But if
it plays as good as those games,

494
00:33:13.680 --> 00:33:16.400
man, I'm gonna be thrilled and
then take that energy continue to move it

495
00:33:16.440 --> 00:33:21.359
forward and make this even bigger.
Like they make a new Pants Dragoon saga.

496
00:33:21.519 --> 00:33:24.920
I think that could pop off really
hard, a new big RPG from

497
00:33:24.920 --> 00:33:30.000
this mysterious mystique like the Round Pans
Dragon saga but always being really good,

498
00:33:30.039 --> 00:33:31.559
but most people haven't played it,
and now they're making a new one of

499
00:33:31.559 --> 00:33:35.240
those. I think Sega could really
find something that works here. I don't

500
00:33:35.279 --> 00:33:40.480
know that sound. Imagine if they
partnered with from Software and brought back one

501
00:33:40.519 --> 00:33:46.599
of their classic classic ips that everyone's
been hoping and dreaming that would fit perfectly

502
00:33:46.799 --> 00:33:52.599
into the front software mold of course, choot you rocket. Imagine that.

503
00:33:53.079 --> 00:33:57.400
I'm imagining it, and it's it's
beautiful. I think I think that this

504
00:33:57.559 --> 00:34:06.400
also does set a danger of very
dangerous precedent where we are also making boomers

505
00:34:06.400 --> 00:34:08.920
feel relevant again. Yeah, that, of course, that is incredibly dangerous.

506
00:34:09.000 --> 00:34:12.679
Yes, I do feel catered to, and you've got to be careful

507
00:34:12.719 --> 00:34:15.960
with that. I'm going to get
big in my breeches and everyone else is

508
00:34:15.960 --> 00:34:17.800
gonna have to deal with that.
Yep, it's going to be ugly.

509
00:34:20.400 --> 00:34:23.760
We'll see. Hey. I think
Sega's sort of the multi product approach here.

510
00:34:23.760 --> 00:34:28.320
Of they have their PC gaming stuff
that was working very well for a

511
00:34:28.400 --> 00:34:30.199
very long time. It's gotten a
little messy, uh, but but that

512
00:34:30.360 --> 00:34:32.719
worked for a really long time.
Then there's you know, Persona, everything

513
00:34:32.719 --> 00:34:37.519
that's happening over with Atlas uh Sonic
uh. And then uh, then there's

514
00:34:37.559 --> 00:34:40.360
these other old games here that are
coming back. I think that is a

515
00:34:42.320 --> 00:34:45.840
multifaceted strategy that can have a lot
of diverse winners. Did I ever tell

516
00:34:45.840 --> 00:34:50.960
you about the story treatment that I
wrote for Crazy Taxi? No, but

517
00:34:51.039 --> 00:34:53.960
I am desperate to hear it now. It's completely unprompted. No one asked

518
00:34:54.000 --> 00:34:57.239
me to do this. I just
one day decided I was going to write

519
00:34:57.239 --> 00:35:00.920
a story treatment. I didn't think
like tomm Guncy was breaking Dow, we

520
00:35:00.960 --> 00:35:04.320
need your camp. So here's the
thing, right, Crazy Taxi too,

521
00:35:04.559 --> 00:35:07.840
or the new Crazy Taxi should take
place in a world where the yellow cabs

522
00:35:08.199 --> 00:35:14.480
are basically extinct. You play as
one yellow cab. You're the only yellow

523
00:35:14.559 --> 00:35:20.360
cab remaining in a city. The
city is actually overrun and completely dominated by

524
00:35:20.360 --> 00:35:23.079
a corporation that is a stand in
for Uber. Of course, so Uber

525
00:35:23.159 --> 00:35:29.159
has completely destroyed the yellow taxi market, but in doing so, it's also

526
00:35:29.320 --> 00:35:34.159
become extremely unreliable. You know how
today when you call an Uber, it

527
00:35:34.199 --> 00:35:37.199
takes it says be there in one
minute, but it arrives ten minutes later.

528
00:35:37.679 --> 00:35:42.159
That's how everything is now. It's
because it's a saturation of Uber like

529
00:35:42.480 --> 00:35:47.440
vehicles. So we have one day
this person decides I am going to take

530
00:35:47.519 --> 00:35:52.119
on big Uber, and I have
this and it's like meets This, finds

531
00:35:52.119 --> 00:35:57.079
this one old yellow taxi and decides
I'm not gonna play by the rule.

532
00:35:57.360 --> 00:36:00.800
I'm gonna run the red lights.
I'm gonna hit the round, I'm gonna

533
00:36:00.840 --> 00:36:05.639
get I'm gonna like skid into,
launching customers out. And then what goes

534
00:36:05.760 --> 00:36:10.599
round and you have to basically take
over the city district by district, climb

535
00:36:10.679 --> 00:36:16.119
this cli taxi exactly exactly, and
then you have like one on one fight

536
00:36:16.199 --> 00:36:20.840
so with like uber drivers and you
have to try and get like high ratings

537
00:36:20.880 --> 00:36:22.239
and that kind of stuff. Oh, I like I like this a lot.

538
00:36:22.360 --> 00:36:27.119
That's very good. The car,
the cab has a a R phone

539
00:36:27.119 --> 00:36:29.480
in it and the number for it
is eight eight eight eight eight eight eight,

540
00:36:29.559 --> 00:36:32.559
So it's just like the yellow cab
number and everything I'm on board.

541
00:36:32.599 --> 00:36:36.320
That sounds fantastic. I would I
would play that. I would watch that.

542
00:36:37.079 --> 00:36:38.159
Yeah, that's the next thing,
Crazy Taxi. We all yeah,

543
00:36:38.199 --> 00:36:43.559
if you see that story suddenly appear
in that crazy time, cut the check

544
00:36:43.599 --> 00:36:46.440
and also you know where it came
from, all right, sand Land.

545
00:36:46.519 --> 00:36:51.880
The series trailer teases a world of
explosive action, devilish humor. Mostly I

546
00:36:52.519 --> 00:36:59.960
would have included this because this is
Sandland's that a new Operatoriama inspired or at

547
00:37:00.440 --> 00:37:04.599
he was involved in it anime that's
also also getting a game from Bandy Namco.

548
00:37:05.320 --> 00:37:07.840
They are promising to release that game
this year, so it's going to

549
00:37:07.880 --> 00:37:09.880
be, uh, We're actually gonna
get a chance to play that. I

550
00:37:09.880 --> 00:37:12.719
think there might have been a release
date, but now I'm like, looking

551
00:37:12.719 --> 00:37:15.639
through here, I don't see it. The anime is coming out April twenty

552
00:37:15.679 --> 00:37:19.679
fifth. I think the game is
coming around around the same time. I

553
00:37:19.719 --> 00:37:22.639
thought this looked really cool when we
saw it at Summer Game Fest. You

554
00:37:22.159 --> 00:37:29.039
have any interest in Sandland, Damn? I'm gonna be honest and say no.

555
00:37:30.159 --> 00:37:34.760
But when I say that, I
mean like I have no kind of

556
00:37:34.800 --> 00:37:38.320
like bobbling excitement for it. When
it is available, I probably will play

557
00:37:38.320 --> 00:37:44.519
it because it's it's you know,
Toriama inspired, and everything I've seen of

558
00:37:44.679 --> 00:37:49.519
Sandland seems to be getting a lot
of positive buzz. It's a ip or

559
00:37:49.559 --> 00:37:52.880
a world that has potential, it
seems like. So I'm excited to check

560
00:37:52.920 --> 00:37:55.960
it out once it's available, But
I'm not like, you know, losing

561
00:37:55.960 --> 00:38:00.159
my mind every day thinking when how
many more sleeps until Land is available,

562
00:38:00.440 --> 00:38:06.559
right, I think what grab my
eyes? It looks like a different visual

563
00:38:06.599 --> 00:38:08.800
style than most RPGs, and so
I was like, you know, this

564
00:38:08.960 --> 00:38:15.119
desert setting. I hope the gameplay
and the fund sort of matches my excitement

565
00:38:15.159 --> 00:38:16.559
for the way it looks. We
will have to kind of play it to

566
00:38:16.559 --> 00:38:20.559
know for sure. April twenty six
is when this is coming out. This

567
00:38:20.639 --> 00:38:22.000
is coming out, and it's going
to be just about everywhere. You're going

568
00:38:22.039 --> 00:38:25.039
to be able to play it.
So I'm looking forward to at least hearing

569
00:38:25.119 --> 00:38:30.199
what people think and getting a chance
to get hands on myself. Discord is

570
00:38:30.199 --> 00:38:35.519
cutting its workforce by seventeen percent.
This is from Jeffrey Riso at Games Industry

571
00:38:35.519 --> 00:38:39.079
dot biz. Discord is reducing its
workforce by one hundred and seventy staffers.

572
00:38:39.199 --> 00:38:44.599
That's seventeen percent of the social media
platform's staff. As reported by The Verge

573
00:38:45.000 --> 00:38:49.960
obtained internal company memo, the decision
will affect employees across departments. In the

574
00:38:49.960 --> 00:38:53.440
memo to staff, CEO Jason Citron
said, we grew quickly and expanded our

575
00:38:53.480 --> 00:38:59.320
workforce even faster, increasing by five
x since twenty twenty. As a result,

576
00:38:59.360 --> 00:39:01.360
we took on more projects and became
less efficient in how we operated.

577
00:39:01.719 --> 00:39:05.760
We are increasingly clear on the need
to sharpen our focus and improve the way

578
00:39:05.760 --> 00:39:08.440
we work together to bring more agility
to our own organization. Blah blah blah,

579
00:39:08.480 --> 00:39:13.840
blah blah blah. This is another
company pulling the lever on. Hey,

580
00:39:13.840 --> 00:39:16.519
we had to grow infinitely because that's
what you're supposed to do when you're

581
00:39:16.519 --> 00:39:21.400
trying to raise money in Silicon Valley. And now we need to be a

582
00:39:21.400 --> 00:39:24.199
company that makes money, and we
have too many people to do that,

583
00:39:24.280 --> 00:39:27.920
and so you have to pay the
price for us not being able to predict

584
00:39:28.000 --> 00:39:32.159
what we needed properly. This has
happened several times in the last week.

585
00:39:32.239 --> 00:39:36.800
Basically since this year started. We
got Unity dropping a ton of employees,

586
00:39:36.840 --> 00:39:39.800
cutting a huge number of staff twenty
five percent, I believe, Twitch doing

587
00:39:39.960 --> 00:39:44.440
thirty five percent of its staff,
and that was in the hundreds as well.

588
00:39:45.000 --> 00:39:46.559
So now Discord doing the same thing. A part of this is obviously

589
00:39:46.559 --> 00:39:51.480
going to be a contagion element where
these companies are like, man, we

590
00:39:51.480 --> 00:39:52.679
were thinking about it, but these
other companies are doing, we should do

591
00:39:52.719 --> 00:39:55.440
it now, so we don't stand
out. We'll just be one of many

592
00:39:55.639 --> 00:40:00.000
and we don't look as bad.
But also I think these companies just don't

593
00:40:00.000 --> 00:40:02.960
don't really know what they're going to
do to actually become profitable, and as

594
00:40:02.960 --> 00:40:07.280
always, the workers pay tim It's
very frustrating. Yeah, yeah, I

595
00:40:07.320 --> 00:40:12.000
mean, like we've talked about this
far too many times and a disheartening amount

596
00:40:12.000 --> 00:40:15.280
of times in the last year or
so longer. I guess, whereas like,

597
00:40:15.840 --> 00:40:21.239
you know, the the ordinary people
who are just doing their utmost to

598
00:40:21.360 --> 00:40:24.119
work and you know, put in
everything they can into their day to day

599
00:40:24.239 --> 00:40:30.199
lives jobs are the people suffering from
the greed and overreach of executives that are

600
00:40:30.320 --> 00:40:38.280
on some fruitless campaign to try and
force growth into businesses that probably don't have

601
00:40:38.400 --> 00:40:44.199
a lot of growth potential in them
right now. And it is awful because

602
00:40:44.199 --> 00:40:49.199
this is like the one of many
like layoff rounds that we've seen happening in

603
00:40:49.239 --> 00:40:52.920
the last week, Like the beginning
of January has been a blood bath already,

604
00:40:53.039 --> 00:40:57.679
and it's easy to like kind of
not pay attention to it because everyone's

605
00:40:57.760 --> 00:41:00.320
usually in January so focused on themselves
and getting set up for the year and

606
00:41:00.320 --> 00:41:05.400
that kind of stuff. It's it's
almost insidious the way like a lot of

607
00:41:05.440 --> 00:41:08.440
these companies have done it right at
the start of the year. It's rough,

608
00:41:08.440 --> 00:41:13.599
man, it is real rough out
there. And like I I don't

609
00:41:14.039 --> 00:41:17.519
anytime a company says we're doing this
to become more agile or have more agility

610
00:41:17.920 --> 00:41:22.360
huge red flag Like it is a
massive red flag. It's saying like,

611
00:41:22.400 --> 00:41:27.480
oh, we worked ourselves into a
position where we're basically in quicksand so now

612
00:41:27.519 --> 00:41:30.440
we need to figure out how to
bounce our way out of this. And

613
00:41:30.440 --> 00:41:37.639
it's like, yeah, again,
ordinary people suffering for the greed of very

614
00:41:37.719 --> 00:41:42.400
rich people. And it really does
drive me crazy to read these statements because

615
00:41:42.880 --> 00:41:46.039
you know, they passed themselves off
as these steely eyed realists, these very

616
00:41:46.840 --> 00:41:52.440
pragmatic capitalists that are doing what they
Listen, We're going to make the hard

617
00:41:52.440 --> 00:41:55.000
decision because we know we understand what's
going on here. We're fully tapped into

618
00:41:55.239 --> 00:41:58.079
to what our company needs to be
and we're going to get there. And

619
00:41:58.119 --> 00:42:00.639
I'm the one that's going to get
them there. And like I'm you know,

620
00:42:00.679 --> 00:42:01.840
I can't tell too many tales out
of school, but I just like

621
00:42:02.199 --> 00:42:07.039
observed an executive from a company similar
to this, Well, we were at

622
00:42:07.039 --> 00:42:10.400
some of these events in this last
year and just like a slob, completely

623
00:42:12.000 --> 00:42:16.079
like completely oblivious to what they're surroundings, their immediate surroundings. The idea that

624
00:42:16.320 --> 00:42:22.079
these kind of people are steely eyed
realist that they know better than everyone else

625
00:42:22.239 --> 00:42:24.960
is a joke. This is and
they fucking flown it in our face with

626
00:42:25.000 --> 00:42:28.880
these statements like this, Oh,
we got to just we gotta be more

627
00:42:28.880 --> 00:42:32.000
agile, Fuck you, this is. It's just infuriating. And a lot

628
00:42:32.000 --> 00:42:36.039
of the decisions that get them to
the point where they need to or they

629
00:42:36.199 --> 00:42:39.320
claim they need to do something like
this, are done knowing that the end

630
00:42:39.360 --> 00:42:45.639
of the road is this situation.
It's often reactive to like the the industry

631
00:42:45.760 --> 00:42:49.199
or the the world economic world around
you, and the demands of what is

632
00:42:49.239 --> 00:42:53.119
going to keep shareholders happy, what
is gonna make people like feel like we're

633
00:42:53.159 --> 00:42:59.480
relevant and and like you know,
adhering to trends currently so that it looks

634
00:42:59.559 --> 00:43:02.559
like you're a relevant company. And
they do that knowing like, oh,

635
00:43:02.639 --> 00:43:07.159
this is gonna tank and at some
point we will have to you know,

636
00:43:07.400 --> 00:43:10.320
cut staff and like tighten the belt
and do all this nonsense. But they

637
00:43:10.360 --> 00:43:14.239
do it because in that moment,
that is what will get them by.

638
00:43:14.639 --> 00:43:19.840
It's irresponsible in most scenarios, it's
like when everyone was suddenly like, oh,

639
00:43:19.880 --> 00:43:22.519
we're we're doing NFTs, We're doing
NFTs. It's like no one it

640
00:43:22.639 --> 00:43:27.400
was so clear that NFTs were a
dead end and no one wants it,

641
00:43:27.480 --> 00:43:30.880
but they did it because it was
the thing that was the buzzword that made

642
00:43:30.920 --> 00:43:32.920
shareholders go, oh, you're relevant, this is very cool. Are you

643
00:43:32.960 --> 00:43:37.519
doing this. It's like everyone knew
that shit was dog shit and now like

644
00:43:37.599 --> 00:43:43.679
companies like UBERSFT standing going no,
we're still gonna do NFT is really cool.

645
00:43:43.840 --> 00:43:51.440
It's like cut up people being irresponsible, driven by capitalism to do the

646
00:43:51.519 --> 00:43:55.000
work, make the worst decisions every
time, get rich, and then just

647
00:43:55.119 --> 00:44:01.920
have people who are innocent doing their
best and not deserving of it all take

648
00:44:02.000 --> 00:44:07.280
the fall for it. Yep.
And it's like these outcomes are inevitable once

649
00:44:07.280 --> 00:44:10.159
you get to a certain point of
viewing layoffs as a lever you can pull,

650
00:44:10.239 --> 00:44:14.239
and that's not how it always used
to be. You go go forty

651
00:44:14.320 --> 00:44:17.119
years and earlier, forty years back
and before that, and the idea of

652
00:44:17.199 --> 00:44:21.679
being able to pull a lever and
lay off a bunch of people to then,

653
00:44:21.920 --> 00:44:24.079
you know, protect the income of
a company was not something that was

654
00:44:24.119 --> 00:44:29.159
commonplace, very very rare, and
now you get to point where it's like,

655
00:44:29.159 --> 00:44:31.760
no, that's a tool in the
toolbox, and well, that's gonna

656
00:44:31.760 --> 00:44:35.280
get used by the They're gonna use
it, and then they're gonna build their

657
00:44:35.280 --> 00:44:37.320
strategy around it. Like Unity,
you look at what they did, and

658
00:44:37.360 --> 00:44:42.199
it was we're gonna bring in Rick
Hotello, not to turn Unity into this

659
00:44:42.400 --> 00:44:45.079
really useful tool. We're gonna bring
them in so that we can make the

660
00:44:45.159 --> 00:44:49.400
most money for the board of directors
by making good like acquisitions and deals with

661
00:44:49.440 --> 00:44:52.800
like Iron Forge or whatever the hell
that company was. And when we do

662
00:44:52.840 --> 00:44:54.400
that, we're gonna make sure that
it's a sweetheart deal and the board of

663
00:44:54.440 --> 00:45:00.559
directors at Unity gets a big bonus
because if that deal goes through and Rickoitello

664
00:45:00.639 --> 00:45:02.440
did all that, he succeeded in
their eyes that he did exactly what they

665
00:45:02.440 --> 00:45:06.159
want because they knew on the other
side, once they got past all of

666
00:45:06.199 --> 00:45:08.239
that, and the company's in a
shitty position and they can't make it money,

667
00:45:08.239 --> 00:45:10.079
well, we could just lay a
bunch of people off. It's like

668
00:45:10.159 --> 00:45:14.079
that's hohlevert a poll. Why wouldn't
you make a build a strategy around it.

669
00:45:14.199 --> 00:45:17.320
So it's like we are in a
nightmare scenario and it's being exploited at

670
00:45:17.400 --> 00:45:22.760
every turn. It feels like and
you know, eventually, eventually this is

671
00:45:22.800 --> 00:45:27.639
going to break in a way that
is going to be a huge backlash to

672
00:45:27.679 --> 00:45:30.800
these companies. All I ask is
the ordinary people out there do their part

673
00:45:31.000 --> 00:45:37.079
and make sure that they never stop
bullying rich people. Yes, take it.

674
00:45:37.199 --> 00:45:42.199
Take my advice. Always bully rich
people. It's a if you want

675
00:45:42.239 --> 00:45:45.079
to bully somebody, you gotta bully
somebody. Well, the rich people are

676
00:45:45.119 --> 00:45:47.760
out there, get out there,
make it happen, all right. Final

677
00:45:47.800 --> 00:45:52.159
headline I have here, is Capcom
really adding anti mod's DRN to older games?

678
00:45:52.199 --> 00:45:55.880
That's a question post by Sharif said
at VG twenty four to seven.

679
00:45:57.280 --> 00:46:00.480
Capcom is reportedly turning its newfound stance
against mind unning into action. The Japanese

680
00:46:00.480 --> 00:46:05.679
publisher publisher, which recently called mods
no different than cheating in an RI Engine

681
00:46:05.719 --> 00:46:08.559
developer update, has started cracking down
a modding of its games. Since that

682
00:46:08.639 --> 00:46:12.559
statement was made, there have been
a scattered reports that Capcom has been taking

683
00:46:12.599 --> 00:46:15.480
down Monster Hunter speed running videos which
rely on mods, such as those published

684
00:46:15.480 --> 00:46:20.679
by YouTube channel Team dark Side.
Now players have spotted fresh updates to old

685
00:46:20.719 --> 00:46:23.880
Capcom games, with one of those
being Resident Evil Revelations, as seen on

686
00:46:23.920 --> 00:46:29.559
steam dB. He never stopped me
from cheating Revelations. You never. You'll

687
00:46:29.599 --> 00:46:32.360
never stop me from putting Leon Kennedy
in a sling kinie. Ah, that's

688
00:46:32.400 --> 00:46:37.920
my right. This is America.
The uh. Yes. On Steam forums,

689
00:46:37.920 --> 00:46:39.840
players have been trying to unpack what
it was actually added changed and found

690
00:46:39.880 --> 00:46:45.800
that found that to be the Enigma
Protector in Anti Tamper DRM. According to

691
00:46:45.800 --> 00:46:49.880
the Enigma Protector website, which is
just a fucking fuck name. Uh,

692
00:46:49.920 --> 00:46:53.199
the software offers a range of services
that include protecting the executable file from hacking,

693
00:46:53.519 --> 00:46:58.440
analysis, modification, and disassembly.
According to many on the Steam forums,

694
00:46:58.440 --> 00:47:00.679
the latest update has actually prevented a
game from being able to run on

695
00:47:00.719 --> 00:47:05.480
their system, while others complain about
a hits performance as well as more pronounced

696
00:47:05.599 --> 00:47:10.239
stuttering, two issues commonly associated with
this kind of DRM. What come on,

697
00:47:10.280 --> 00:47:14.280
Capcom? Chill out? What are
you doing? Capcom? Look listen

698
00:47:14.320 --> 00:47:16.960
to me, Look into my eyes. You're doing so well, You're doing

699
00:47:17.360 --> 00:47:22.280
so well. Don't do this here, I don't go I know this.

700
00:47:22.440 --> 00:47:24.079
I know this DRM company came to
you and was like, listen, we

701
00:47:24.119 --> 00:47:28.039
can make this real easy. It
will be fine. Don't worry about it.

702
00:47:28.320 --> 00:47:30.360
We just need to access to your
files. They're lying to you.

703
00:47:30.440 --> 00:47:34.840
They're going to fuck this up for
you. Don't do it. You're doing

704
00:47:35.000 --> 00:47:38.760
so well right now. Behave this
apparently stops cheat engine from working. Speaking

705
00:47:38.800 --> 00:47:45.760
of cheat engine, and it's in
revelations. Who gives a shit? That's

706
00:47:46.760 --> 00:47:52.199
the resideval revelations? Are you kiddy? Be the game from like fifteen years

707
00:47:52.199 --> 00:47:55.719
ago that if someone plays in cheats
in it, who's it? It's not

708
00:47:55.800 --> 00:48:00.119
hurting anybody. What are you talking
about? Capcom? Why do I love

709
00:48:00.159 --> 00:48:05.679
the idea of someone like bursting into
a Capcom execs room and be like someone's

710
00:48:05.760 --> 00:48:08.559
cheating and residue relations. We have
to stove this. The experience is rude

711
00:48:08.559 --> 00:48:13.760
for them, Like what the fuck? The saga, of course, started

712
00:48:13.800 --> 00:48:17.559
with the naked chun Lee incident with
a Street Fighter six tournament with Winnis Step.

713
00:48:17.599 --> 00:48:22.119
Street fightter six tournament was interrupted after
chun Ley appeared nude thanks to a

714
00:48:22.159 --> 00:48:25.800
modern three off. Okay, yeah, if she wants to fight in the

715
00:48:25.880 --> 00:48:30.280
nude, that's her. Like,
if you had a body like that,

716
00:48:30.360 --> 00:48:32.679
I would be Yeah, work that
hard, you're gonna show it off.

717
00:48:32.719 --> 00:48:37.199
She put in the work to get
those legs thick as hell. Let her

718
00:48:37.199 --> 00:48:39.760
florna and you're only gonna be looking
at the thighs anyhow, so she could

719
00:48:39.800 --> 00:48:45.320
throw show off thihes whether she was
closed or not. Yeah, I remember

720
00:48:45.400 --> 00:48:51.840
this when this happened. That was
Wild's naked ch Lee. So what actually

721
00:48:51.880 --> 00:48:58.280
happened was someone kicked into someone doing
to the exec went too horny. Look

722
00:48:58.360 --> 00:49:00.639
what they did to chun Lee.
It's look what we did to like,

723
00:49:00.679 --> 00:49:05.199
look what you've designed here? Come
on, what do you expect? I

724
00:49:05.760 --> 00:49:09.880
installed four bonds when I was playing
that. That made what's her name,

725
00:49:10.360 --> 00:49:15.199
Ada Wong Yes, look different,
bigger proportions, let's say. And I

726
00:49:15.239 --> 00:49:17.400
forgot, you know, see Ada
for a long time, and she showed

727
00:49:17.440 --> 00:49:22.320
up and I was like, holy
shit. Then I saved a screenshot of

728
00:49:22.320 --> 00:49:27.159
that and it's on my my steam
uh page, and Andy from kind of

729
00:49:27.159 --> 00:49:29.960
Funny was loading up where it's evil
forums like looking on Steam and he's like,

730
00:49:30.320 --> 00:49:34.119
what is this picture that grub shared? Oh my god, he did

731
00:49:34.119 --> 00:49:37.599
that live on stream. So that's
that's fun. Uh, you know what,

732
00:49:37.679 --> 00:49:40.920
And I'm gonna keep doing it,
tam capcom can stop me. We'll

733
00:49:40.920 --> 00:49:45.599
figure out a way around all this. Listen, you can try as much

734
00:49:45.639 --> 00:49:50.480
as you want. I will give
boobs wherever you like it. Okay,

735
00:49:51.400 --> 00:49:54.440
all right, I do like it. New story just popped off here.

736
00:49:54.480 --> 00:50:00.239
The Smite World Championships are happening.
They just announced Smite too. What what

737
00:50:00.360 --> 00:50:07.159
the hell is a Smite? Smite
is that over the shoulder. I'm kidding.

738
00:50:07.199 --> 00:50:12.280
I know that nobody wants nobody want
a smile too, Relax for people

739
00:50:12.280 --> 00:50:14.400
that don't know it's that over the
shoulder mob, But where you play as

740
00:50:14.400 --> 00:50:17.800
gods, why do they need a
Smite too? I don't I guess,

741
00:50:19.039 --> 00:50:20.920
I don't know. Man. Good
luck to them. I hope that is

742
00:50:20.960 --> 00:50:23.519
a success, and I hope that
they very reasonably expand the studio. And

743
00:50:23.599 --> 00:50:27.800
if there's and there's no chance of
layoffs, yeah, you know, keep

744
00:50:27.840 --> 00:50:30.360
trying stuff. They They've had several
other games that they've tried to make.

745
00:50:30.400 --> 00:50:34.599
I think that Overwatch clone, for
that lack of a better word, I

746
00:50:34.639 --> 00:50:37.400
wonder how that's doing. There was
a couple of other projects that they've since

747
00:50:37.400 --> 00:50:39.800
shut down, I think, or
at least scaled back. Wasn't there an

748
00:50:39.880 --> 00:50:45.000
actual game where you could play as
like gods or like religious figures, and

749
00:50:45.000 --> 00:50:49.400
then happened at one point, I
mean there's been a handle was like,

750
00:50:49.480 --> 00:50:52.239
oh this is this is you?
I mean Jesus. Yeah, I think

751
00:50:52.280 --> 00:50:54.280
it wasn't there a fighting game like
that, but I thought it was like

752
00:50:54.320 --> 00:51:00.280
a thing. But yeah, this
this one doesn't have Jesus, but as

753
00:51:00.400 --> 00:51:02.559
a lot of other gods. I
thund like, you know, Muhammad's not

754
00:51:02.599 --> 00:51:07.039
in there, but they skirt the
line with every other god pretty much besides

755
00:51:07.079 --> 00:51:12.599
those two. Now it's fight of
God's says turbot Sean. So is this

756
00:51:12.639 --> 00:51:15.719
what you're looking for? You know
why Prophet Muhammad isn't there? Oh he

757
00:51:15.119 --> 00:51:20.239
would wreck everyone. You got no
chance. You think Jesus is going on

758
00:51:20.960 --> 00:51:25.079
Prophet Muhammad. Mohammad will just own
the ship out of everyone. Let's go.

759
00:51:27.280 --> 00:51:30.480
That reminds me that Romney tweet where
it's just like uh uh, say,

760
00:51:30.519 --> 00:51:34.440
hey, if you want to cheer
lost prophet of God for a reason

761
00:51:34.679 --> 00:51:37.840
because he owned all the rest of
them. If you want to tear down

762
00:51:37.880 --> 00:51:40.599
Christopher Columbus statues, then you should
want to tear down Prophet Muhammad statues.

763
00:51:40.599 --> 00:51:46.360
And he's like, sure, yeah, I do it, want to do

764
00:51:46.400 --> 00:51:51.599
it? Yeah, that's fine,
I agree? Must my agree? Okay?

765
00:51:51.840 --> 00:51:54.679
Oh yeah, oh oh yeah.
Muhammad is the Shinna Kuma of all

766
00:51:54.719 --> 00:51:58.480
of these games. You cannot be
in. He's reading your inputs. Yeah,

767
00:51:58.480 --> 00:52:01.800
they're the code unlocked him is why? All right? Yes, so

768
00:52:01.880 --> 00:52:05.519
Smite two is happening, fair enough, you're right, good luck. I

769
00:52:05.559 --> 00:52:07.599
would like to see how that's going
to turn out for them, just while

770
00:52:07.639 --> 00:52:10.920
they're getting a new Mobia in twenty
twenty four or something about that sings strange?

771
00:52:12.800 --> 00:52:15.480
All right? Oh, I just
saw a clip from this Fight of

772
00:52:15.480 --> 00:52:20.960
Gods and Santa Claus was fighting somebody. So that's pretty good. Santa Claus

773
00:52:21.000 --> 00:52:24.079
a god, I know, I
guess. I mean, yes, I

774
00:52:24.079 --> 00:52:27.719
think he's. I think he's the
god of consumerism, like yeah, yeah,

775
00:52:27.760 --> 00:52:30.920
got god of Macy's I believe,
yes. Yeah. All right,

776
00:52:30.960 --> 00:52:34.920
we got a poll question that we're
going to get to with a poll from

777
00:52:35.000 --> 00:52:37.719
yesterday. I'll get to all that
in a second while I get that set

778
00:52:37.760 --> 00:52:38.400
up, Tam, why don't you
tell people where they can find you?

779
00:52:38.400 --> 00:52:40.559
What you got going on? What
we have going on? All that good

780
00:52:40.559 --> 00:52:45.880
stuff. We have revengeance happening,
Jump on revenges later on, please tune

781
00:52:45.920 --> 00:52:52.079
in for that. I believe we're
doing the Prince of Persia review. And

782
00:52:52.199 --> 00:52:54.719
also have we told people were doing
the drawing Fantasy Critic. Yeah, we're

783
00:52:54.719 --> 00:52:58.559
doing a Giant Bond Fantasy Critic draft. Yeah, which is going to be

784
00:52:58.599 --> 00:53:00.679
really exciting because me and Lucia on
it, and we have no idea what

785
00:53:00.719 --> 00:53:04.000
anyone is talking about. When they're
like, where do your find it sees,

786
00:53:04.719 --> 00:53:07.599
we were like, well, we'll
explain it, but you'll get the

787
00:53:07.639 --> 00:53:13.400
hang of it. I think there
are some nuances to like how the the

788
00:53:13.599 --> 00:53:15.199
like drafting a new game during the
year, how that works and when you

789
00:53:15.199 --> 00:53:19.800
can do it. But like we'll
get all that explained. Yeah, and

790
00:53:19.800 --> 00:53:22.800
by me, I mean I'll make
sew and do it. Yeah. And

791
00:53:22.880 --> 00:53:27.199
then yeah, there's the upf is
happening with v R. I believe still

792
00:53:27.239 --> 00:53:30.119
that's right, we're doing some dumb
ass VR stuff. Got all that stuff

793
00:53:30.159 --> 00:53:32.920
downloading right now. I just learned
that Monday is a holiday. Big up

794
00:53:34.039 --> 00:53:36.840
MLK, let's go. Yeah.
I've been meaning to ask them, like

795
00:53:36.880 --> 00:53:42.280
do we have Monday off? That's
what that means legend. Yeah, that's

796
00:53:42.320 --> 00:53:46.239
pretty much it, all right.
Poll question from yesterday. Are you happy

797
00:53:46.239 --> 00:53:50.400
with the battery life of your dual
Sense? Seventy two percent said no,

798
00:53:52.079 --> 00:53:58.920
Yes, Jeff Grub the dual Sense
has destroyed my hand right. We also

799
00:53:58.920 --> 00:54:01.320
talked about this a little bit.
How many the Dual Sense Vanilla or was

800
00:54:01.360 --> 00:54:07.159
the Dual Sense edge? Dual Sense
and Dual Sense Edge they are? They

801
00:54:07.280 --> 00:54:13.760
like they basically took my nascent like
rs I and Copple Tunnel and just like

802
00:54:14.280 --> 00:54:17.639
it put into overdrive like now candidate, like just playing it now you're live.

803
00:54:20.239 --> 00:54:25.079
I purchased the Victrix pro BFG,
and I did it in the worst

804
00:54:25.079 --> 00:54:31.840
way possible where I didn't do the
research. I was just desperately And although

805
00:54:31.840 --> 00:54:39.119
the Victors Victrix pro BFG is good, it's it's okay. I did not

806
00:54:40.000 --> 00:54:44.719
look into how it feels. It's
a very light controller. It feels very

807
00:54:44.840 --> 00:54:51.199
cheap. I did not know that
third party controllers cannot turn the PlayStation five

808
00:54:51.360 --> 00:54:57.519
on really wirelessly. Yeah, apparently
that's the thing that only the Dual Sense

809
00:54:57.559 --> 00:55:02.199
and controllers that are basic the dual
Sense broken down and rebuilt, which is

810
00:55:02.239 --> 00:55:07.880
what the scuff controllers are can do. Sure so it also like the buttons

811
00:55:07.960 --> 00:55:15.199
feel not great. However, it
is easing my the pain, it's still

812
00:55:15.239 --> 00:55:19.559
there, Okay. I wish I
had done more research. I wish I

813
00:55:19.599 --> 00:55:23.039
had looked into the scuff one and
maybe the Razor one. I'm not dissatisfied

814
00:55:23.199 --> 00:55:28.760
entirely with my purchase, but it's
just a little bit. It's not good.

815
00:55:29.000 --> 00:55:32.239
It's it's not I don't feel super
good about it, right, I

816
00:55:32.360 --> 00:55:37.440
just the problem is, like,
it's these controls are so expensive, Like

817
00:55:37.639 --> 00:55:40.119
I this scuff on or another scuff
on, this Victrix one was like two

818
00:55:40.239 --> 00:55:45.800
hundred and something dollars and I'm damn
I am getting about that expensive. Yeah,

819
00:55:45.800 --> 00:55:51.320
the scuff phones are like two fifty
fifty. I picked one. I

820
00:55:51.320 --> 00:55:57.760
I can't really like reverse that decision
now, Unfortunately. I the one good

821
00:55:57.760 --> 00:56:00.000
thing about it is like you can
it's modulus pop out different parts, and

822
00:56:00.119 --> 00:56:04.039
one of the options it has is
like a fight pad style, Oh cool

823
00:56:04.360 --> 00:56:06.679
layout, which is nice of the
three buttons, but like, I'm not

824
00:56:06.719 --> 00:56:10.320
going to be using that much,
right I guess I might. I just

825
00:56:10.360 --> 00:56:15.559
don't want to go through the bother
of returning course because it's like I so

826
00:56:15.679 --> 00:56:17.159
I don't know if your raiser and
your stuff out there, just send me

827
00:56:17.159 --> 00:56:21.400
one of these things. Please,
boy, let's let's get it. Help

828
00:56:21.480 --> 00:56:24.440
him out with his hands, comeing
r side, Stop trying to take my

829
00:56:24.480 --> 00:56:30.760
hands away from me. Do you
have any hopes that this Dual Sense V

830
00:56:30.880 --> 00:56:34.000
two that leaked that prompted this one, that like they're saying, is going

831
00:56:34.039 --> 00:56:37.400
to have twice the battery life,
that maybe it'll have some other improvements to

832
00:56:37.000 --> 00:56:42.320
I very much doubt it. There's
something fundamental in the design of the Dual

833
00:56:42.400 --> 00:56:45.519
Sense that is bad. I know
at least two other people, Lucy and

834
00:56:45.599 --> 00:56:47.199
Kurt, also have the same thing
happening to me. I'm very injured with

835
00:56:47.239 --> 00:56:52.360
it. When I played eighty hours
straight of of Astrobot and the Wild Thing

836
00:56:52.519 --> 00:56:58.639
is like anytime they replicate that like
kind of like the form factor or even

837
00:56:58.679 --> 00:57:02.119
the feel, it does the same
thing. So the PlayStation portal is basically

838
00:57:02.159 --> 00:57:06.280
the same thing. And when I
use the PlayStation portal, I can feel

839
00:57:06.360 --> 00:57:09.039
my hands fine to hurt, and
so I'm like, there's something in the

840
00:57:09.079 --> 00:57:14.880
design of the deal Sense, the
way it is shaped that is like designed

841
00:57:14.880 --> 00:57:19.800
to just destroy it circus large hands. Is that what it is? I

842
00:57:19.840 --> 00:57:21.840
know it is. I actually went
online and people are like, yep,

843
00:57:21.920 --> 00:57:24.320
this happens to me, and it's
like people from all walks of life,

844
00:57:24.320 --> 00:57:27.920
different sizes, hands, they're talking, They're like, we don't know why

845
00:57:27.960 --> 00:57:30.079
it's doing this. It's just the
way that it's like shaped. And then

846
00:57:30.119 --> 00:57:34.280
the I think it's the way it's
shaped, the way it doesn't like properly

847
00:57:34.320 --> 00:57:38.039
fit in your arrest in your hands. And then that's combined with the placement

848
00:57:38.079 --> 00:57:42.880
of the sticks, which ordinarily has
been fine for me, but like this

849
00:57:43.000 --> 00:57:46.039
generation, like the two sticks side
by side is like wrecking it. And

850
00:57:46.079 --> 00:57:51.119
then the way the triggers work where
it's got one resistance, and then also

851
00:57:51.199 --> 00:57:54.960
the feedback, all of it combines
to just be the like hand destroying controller

852
00:57:54.960 --> 00:58:00.000
that it is. I have always
been perfectly fine with the deal shop controllers.

853
00:58:00.159 --> 00:58:01.519
This is the first time I would
say, like, this is a

854
00:58:01.519 --> 00:58:06.880
bad controller, man like that.
And I say that purely because I cannot

855
00:58:06.880 --> 00:58:12.400
play the console that is for without
hurting myself. I hope you are able

856
00:58:12.400 --> 00:58:15.480
to find a solution. Let's we're
gonna check back in on you with with

857
00:58:15.599 --> 00:58:17.360
this, because I want to see
many controllers end up actually helping you with

858
00:58:17.400 --> 00:58:22.559
this. I'd be glad to hear
that, all right, New poll question.

859
00:58:22.679 --> 00:58:27.039
Let's see here which game return are
you most excited about? Rocket Night,

860
00:58:27.199 --> 00:58:31.280
Felix, the caat Golden Sun or
Okay, Boomer, what's your choices

861
00:58:31.320 --> 00:58:36.360
there? Okay, Boomer, We'll
get to that on Games Mornings on Monday

862
00:58:36.840 --> 00:58:39.400
here on Giant Bomb. Speaking of
Giant Bomb, as Tam mentioned, we

863
00:58:39.519 --> 00:58:45.079
will have a VR dumb ass collection
of games here. We're gonna play Ascards,

864
00:58:45.119 --> 00:58:46.480
Rats, Tu and then some stupid
stuff after that. That's gonna be

865
00:58:46.480 --> 00:58:50.760
our upf Tune in for that.
That's gonna be about an hour from now

866
00:58:50.800 --> 00:58:52.440
if you're watching live one pm.
It'll be up on the site giant bomb

867
00:58:52.440 --> 00:58:57.639
dot com and up on YouTube if
you're watching later and then but BombCast Revengeance.

868
00:58:57.679 --> 00:59:00.000
It's been a lot of fun.
These Revenges episodes have been very good.

869
00:59:00.079 --> 00:59:02.079
They're more free form. We could
kind of bring a different energy to

870
00:59:02.079 --> 00:59:05.639
it. I've really been enjoying it. If you haven't listened yet, it's

871
00:59:05.679 --> 00:59:07.559
gonna be a great week to start. We're gonna do a review, so

872
00:59:07.719 --> 00:59:09.639
tune in for that. All right, Tam, thank you so much for

873
00:59:09.679 --> 00:59:14.760
spooning today talking with me about video
games. I really appreciate it. Dregs

874
00:59:14.840 --> 00:59:16.800
Day baby, you gotta We nailed
a dregs Day. Dregs Day twenty twenty

875
00:59:16.800 --> 00:59:21.119
four, starting off strong. Thank
you all for watching. You're the best

876
00:59:21.159 --> 00:59:22.760
audience of gaming. Until next time, have a good one, take care

877
00:59:22.800 --> 00:59:24.639
of yourself and goodbye,

