WEBVTT

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Hello, everybody, Welcome to Game
Spot After Dark episode at two hundred and

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forty three post summer game fests.
It's done, we made it. Gamer

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Christmas is over? Jake, how
are you feeling. I'm feeling okay.

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Can't speak for everyone though, Sure
some sickness going around around, being exhausted.

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Yes, it's just me and Jake
here today. Other people are Yeah,

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they're either sick or they're taking some
well deserved time off, or or

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they just don't like us, or
they just don't like us. Yeah,

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but you know what, it's okay. I'm I'm happy. It's just doing

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me hanging out. Yeah, we
haven't done one of these yet, just

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the two of us. You've done
with Kurt, you've done with Michael,

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a couple with Michael. It's true. I've done a couple with Michael Ankerb,

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I've went down with you. So
yeah, man, I think we're

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going to kind of talk a little
bit about summer game fests, some of

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the games we saw. First off, I should say go check out our

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YouTube channel or the site if you
want to go check out a bunch of

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both written and previews, as well
as videos. We shot a lot of

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them. Somehow I ended up in
seven of them, despite originally not planning

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them being in any of them,
which is very funny. You saved the

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day multiple times. Happy to help, but it was cool. Yeah.

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So first, before we get to
what we saw, I want to go

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through each of the big showcases.
Okay, name the most exciting thing you

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saw from summer game fests, from
Keeley's show, the most the one thing

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you saw. I was like,
wow, pass you can't think of anything

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just fun? No, uh,
let's see. I like that Bean game.

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I don't remember what it was called
Killer Bean, Killer Bean. I

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was gonna guess Killer Bean, but
I was like, no way, it's

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I'm gonna be honest. That was
my pick. That's my highlight. Yeah,

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And like I know a lot of
people have been saying that that showcase

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is pretty weak, and I agree. I'm not picking Killer Bean because it's

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like, you know, like I
think it looks fucking fun, you know,

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Like I saw it and I was
like, oh, it's a joke

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game whatever, and then it kept
going. I was like, it looks

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really fun though, it looks like
super fun. Yeah, that game interests

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me. To be honest, I
can't remember a whole lot of what was

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shown. It's really tough. It's
kind of for me to actually watch these

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because usually I'm making thumbnails, so
it means I'm like grabbing a bunch of

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screenshots and then going over to photoshop
and I'm like, and hear what happening?

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They do? Remember seeing what was
the best thumbnail you made during summer

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game? Best? God, I
don't even remember the thumbnails I made.

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Oh god, I didn't even think
I made the Cactually, actually, here's

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the best thing. Was that Tim
Robinson? Yes, that was the best

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that I'm even wearing the shirt and
you can't see it, we're not on

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camera. Got a shirt for it
too, but yeah, if you They

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had like a skate thing that Stu
of course found out about it. Stu

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that boy loved skate, so he
came back with the shirt and I'm like,

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how'd you get that? And he's
like, oh, I just went

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up and I had to sign up
for their play test thing. So I

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went up, signed up, got
got a got an M Corp T shirt.

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Nice. I like it. When
I was at the A area,

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I saw they had a couple of
skate themed decks and I was like,

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ooh, someone was like pretty good. I kind of all one, but

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they should have made one with like
Tim Robinson's face on it that would have

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and a heart beat. Yeah.
No, that was That was the highlight

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for me, I because we were
breaking out thumbnails and I remember catching that

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and I was like, Oh,
we have to do this, and then

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I checked Slack and people who hadn't
watched it were very confused. We're very

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confused as what's happening. And I
was like, no, we have to

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break this out. And I think
it was one of I think the Killer

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Bean actually was the best performing trait
was, but that one did pretty well

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too. Because I'm a simple man. I see Tim Robinson, you know,

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I click, you know you click? Uh yeah, I agree.

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I thought that showcase was okay.
Yeah, to be honest, my thing

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else stand out though for you,
says from Kills. I mean it's kind

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of like you said, where when
you're working that show. And and also

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it's just so many games at once, they all kind of blur together.

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It's all hard to be like what
what was even? Yeah, I'm like

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really even trying to think, like
what else? You know, like what

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did he what did they end with? I mean they showed the Alan Wake

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DLC, but it's announced it was
out the day after, which I was

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very upset about because I couldn't play
it. Yeah, I can talk about

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that later because I have now played
it. They ended the showcase with Phantom

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Blade zero. That's what it was, which that game looks cool. You

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played some of it, did play
some of it. I'll just I don't

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have too much to say about other
than it. I actually I think it's

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pretty good. Yeah, what I
played. I think that's like like that

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final announcement kind of needs to be
an announcement, you know, like of

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something yeah new. And while like
Phantom Blade zero looks cool, we've just

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seen a lot of it, I
feel like, because it gets showed up

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in that Sony play thing, I
know it's a known quantity at this point.

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And also it's like it still doesn't
even have a release day, like

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it's I don't think it's coming out
this year. So it's it's one of

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those weird ones where it's like those
like no offense to that game. It

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is cool. I played it.
It's great. I really enjoyed it.

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But yeah, it's not gonna like
it's not gonna get people excited. You

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know, it's like you know,
oh my god, moment, you know,

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known quantity, like I think of
Actually I don't know if it was

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at the end, but I remember
like when No Man's Sky was announced,

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and you know, I know that
game had a difficult launch and everything,

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but that was announced at one of
I think the game awards and it was

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saved to the end and it was
so it was so big and impressive and

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you can't recapture that every single time, or like like, it doesn't need

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to be a big Triple A game, it just needs to be like something

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new and exciting. And like I
think one of the best ones Akille's ever

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had was that elden Ring trailer,
like, you know, the the revealed

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trail, the gameplayer reveal trailer,
like and he knew, he knew he

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had Oh yeah, he was so
excited. So we got to give him

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the pass because he he gave us
the elden Ring trailer one year. You

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know, he can't do that every
year. I mean, yeah, you

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know, it's a killies out the
winds of you know, what what's happening

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in the game. He can't determine
that. It's also worth noting too,

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write like before Call of duty would
always appear or not always appear, but

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usually it would appear stage. But
now it's not because Ara Xbox bought out

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Activision and now, as we found
out, that was a big section in

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Microsoft, like a whole forty thing. Speaking of Xbox, what was the

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and out from Xbox for you?
Okay, it's probably two that come to

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mind, Okay, and there's probably
more. I thought the Xbox Showcase was

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really good. I thought it was
good too, but I also had a

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couple issues with it. I definitely
had issues with it, not necessarily the

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press conference itself, just more Xbox
in general, Like it's just hard to

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get excited, yeah, after all
the layoffs. The showcase was very business

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as usual in a way that you're
like, this, ain't it? Yeah?

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You know. For me, it
was like I don't really want to

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see your face Phil Spencer right now, like Matt Boody, Sarahbahn, like

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it just it's not no, yeah, you know, and that's that's just

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me. No, I feel the
same way. It Like, I don't

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know how they could have addressed that. I think the key would not to

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be have them, like just not
have them. I think that's what.

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Yeah, I didn't necessarily need it
to be this like, hey, let's

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pause, let's pump the brakes and
yeah, let's plain this thing or talk

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about a moment of silence. More
just like just get get them off the

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stage, you know, like let
the attention be the games. Yeah,

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and maybe don't have them be the
presence, because no one really, like

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I said, it's happy with them
right now. Yeah, what were the

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actual games that got you excited?
Just talking about? There's now three?

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Okay, so Perfect Dark. Yes, really excited to see Perfect Dark.

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I was very surprised. I was
too when I did not think we'd see

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Perfect Dark. I don't know,
with the rumors and everything, it kind

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of seemed like Perfect Dark was going
to take a very long time. Still

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might. But seeing that gameplay got
me really excited because it felt real and

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I like, it looks like an
immersive sim. It looks like an immersive

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sim. I like the style they're
going for. I like the the art

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design, and I like that sort
of that future tech, like like glossy

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tech style that they're going for.
So that got me. The only things

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I didn't like about it were one, I needed weird guns, because that's

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a Perfect Dark I saw the pistol
that was like, where's the laptop gun?

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Where's the weird alien stuff? Also, what I feel about Joanna's character

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design. I think it's the weakest
of the three. Really. I just

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don't like her hair. It's something
it was about the hair was I was

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just like, I was like too
sticky to like business business scene. I

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don't know, it just wasn't working
for me. I was just like,

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ah, this is I prefer the
other two versions of her, but I

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also appreciate that they're going each It's
like every iteration of her is like wildly

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different looking. So it's it's fine, I'll probably get used to it or

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yeah later, I'm really curious see
how that game shakes out, like I

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I like, I know is the
first game from the initiative, but it's

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also helped with Crystal Dynamics, Like
Crystal Amax Dynamics is obviously very talented.

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I'm excited to kind of see what
they do now that Marvel Avengers is out

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of the way. Uh yeah,
and I'm not They're not doing tomb Raider

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or are they. I don't know. I think they are doing Tom Rader.

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Oh they think they did, so
I think they are supporting this game,

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and then they all are doing tomb
Raiders. But even seeing that gameplay,

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you could see some like slight tune
rader, like the way uh Joanna

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Dark would like climb up pipes and
jump to other things raidery. But then

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I didn't think about until like a
Ralph skill up pointed this out. Uh

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was it was very you know immersive
SIMMI and it and you know obviously Crystal

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Lanmix. They've never made immers of
sim. You know who has made Immerse

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of sim? No, well that
but no, I don't spon treal Yeah,

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because they made Diao Sex And as
it turns out, they're helping with

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Fable Table And I'm like, okay, you now have two studios that embrace

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their owns that are helping with Microsoft
properties. But it feels like those studios

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should almost be flipped. Yeah,
which is funny, I guess on paper,

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I get it, But I'm kind
of curious to see, like what

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the other brings to that style of
game, because I will say the other

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game that stood out to most Fable. Really, I actually was very well

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whelmed by Fable. Okay, what
was the reason you dug it? I

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liked how it looked. I like
the tone. Sure, I'm honestly just

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really excited for a new Fable game. It's been so long. Uh,

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I wish we saw more. I
feel like we should have seen more at

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this point. I think that's where
I was at. It was like they

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showed a little bit more gameplay,
but overall it was very similar to the

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last trailer they showed last year,
and I get thought it was in the

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same someone with audioa, the comedian
it crowd. Oh wow, he's like

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a giant. Maybe I just rad
that from my memory. Yeah, it's

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a very similar trailer and it's like
I get it, like there's supposed to

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be like, you know, the
same style, but it was more just

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like like if I don't want to
see actual gameplay, like I want to,

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I want to know. I think
that was like the big thing that

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helped me up was like we need
like we need to play that game at

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this point, like yeah, or
they should have announced it what in twenty

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two or whatever. That's kind of
Xbox is. The whole thing I know

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is they put they put themselves in
a hole. I mean speaking of stated

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A K three woof Yeah what ah
CG trailer mostly CG. There was some

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gameplay, but the gameplay didn't look
like real gameplay. It was weird.

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It was like, here's them shooting, but it was it was all like

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snapping too, And I was like, is that what the gunplay is actually

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gonna play? Like like that doesn't
make sense to a game I'm excited for,

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but like I I can't be excited
based off of that. You know,

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well, it's like you announced that
game literally back when the Xbox uh

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first got shown, like you know, like the so it's like one of

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the I think next to hell Blade. It's one of the oldest like things

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announced for the current gen Xbox and
it's like went dark for all these years

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bringing it back and then it's still
just a CG trailer mostly and you're like,

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dude, yeah, like come on, like, h yeah, no

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dates on any of these right,
No, no, no, no,

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a lot of dates on lack of
dates on stuff. Even some games that

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are like coming out this year,
there were no dates. Indiana Jones,

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no date avowed, no date.
No, they gave the date to that,

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but not during the show. Oh
not during the show. Yeah,

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it was kind of awkward. Oh
that's weird. Yeah, I think it

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was hold on let me oh okay, because yeah, because during the show,

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just at twenty twenty four, and
I was like November twelve, Oh

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okay. Yeah. It was like
if the avowed release date was in an

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Obsidian blog, it wasn't in the
trailer. I don't know why. Maybe

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they just like weird interesting. So
that that has a release date, that's

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good. I'm excited for that game. The last game I'm looking forward to

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from that or that I really liked
was Indiana Jones in The Great Circle.

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Okay, I still I have the
caveat I have to say every time I

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wish they were making a new Wolfenstein
game, but they aren't. But they

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aren't. I love Indiana Jones,
one of my like all time. You

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know, like if I had to
choose between just Raiders of the Lost Stark

211
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or every single Star Wars thing,
I would choose just Raiders of the Lost

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Tark all right, without a doubt. Uh. And I really liked what

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they showed, particularly like the villain
had like a very uh the villain felt

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like a Wolfenstein sort of machine games
villain, Like he wasn't just like this

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evil dude, he was like I
mean not quirky, but like he was

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like a weirdo, you know,
like it wasn't just evil, he was

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evil and a weirdo. And seeing
all that playoff, I'm still like not

218
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super sold on like this first person
platforming puzzle design, but a lot of

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Troy Baker's voice. Really, I
actually thought his voice was pretty good.

220
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I'm okay with the first person I
know a lot of people are very unhappy

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about it, apparently like it's about
the first first person it's a huge contentious

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thing, which is interesting. I
didn't realize how how hardcore people were about

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people generally are about first person.
I mean, I remember the same thing

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happen with Cyberpunks through a fit about
that. I guess Indiana Jones, I

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think I do remember seeing when the
first gameplay dropped. Interesting though, speaking

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of a vow though, they also
announced that there's a third person mode in

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that game, and that came after
the showcase. You can't play that game

228
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in third person? Yeah, I
am too, But I mean, anyway,

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like I'm super excited for Indiana Jones
just because it's Indiana Jones. There

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they are like little qualms I have
with it. I'm a little concerned but

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like, at the end of the
day, I just hope it's a really

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good Indiana Jones story because the movie
was not. The most recent movie was

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not. I haven't even seen it. I didn't even bother It wasn't terrible,

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but it also wasn't it wasn't good
either, And I think Machine Games,

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like people have said it, but
I feel like they have the chops

236
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and the skill set and the background
to make a very good Indiana Jones story.

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So I'm super curious to see how
that pans out. Yeah, I

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would say, like for me,
the Xbox Showcase was pretty good. I

239
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don't think I was blown away as
much as other people were, but I

240
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thought it was good cool. Any
standouts for you, Doom, Doom,

241
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the Dark Age, Feloks Sick.
I love Doom twenty sixteen. I love

242
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Doom Eternal. Yeah, I'm excited
that it's not back to Hell. I

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mean, maybe it is back to
Hell, but it's like they're picking like

244
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a theme the Dark Ages. Somebody
made a good comparison where it's like they're

245
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going the Evil Dead formula where it's
like you got the serious one, the

246
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goofy one, and the medieval one. Yeah, and I was like,

247
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yes, I completely agree. Also, I mean, like you know,

248
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the Dooms always had like sort of
like a demonic heavy metal influence and shits

249
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fantasy heavy metal, like it just
makes perfect sense. Yeah, some of

250
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those like weird weapons like grinding up
the skull and like spitting out the bone

251
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shards that people. I'm just like, yeah, I am into this.

252
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So that was a highlight for me. I already mentioned Perfect Dark and then

253
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let's see so South of Midnight.
So Midnight I was into until I saw

254
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the game play the same. It
was like, I don't know if I

255
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want to play that kind of game. I will still play it because game

256
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pass and all that stuff, and
I think maybe that's that's the only thing

257
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I can think of. So I'm
going to say that might be it for

258
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now. As far as the two
most exciting ones rather everything, how do

259
00:17:26.079 --> 00:17:30.240
you feel about Metal your Solid three
Delta, Stinkyater Delta. There's been a

260
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lot of talk about whether this is
good, bad, indifferent. I don't

261
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know, Like I'm it's doing a
couple of the things that every remake does

262
00:17:41.039 --> 00:17:45.400
that bothers the shit out of me. So it's not like to be fair,

263
00:17:45.440 --> 00:17:49.519
It's like everyone does this, but
like a big thing is like let's

264
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just completely change the color, like
yeah, palette and and it's why that's

265
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like yellow orange tint is like part
of that game. I think people think,

266
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like I don't know if it's like
people think like yeah, like the

267
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PS two just had like a color
filter and modern games don't have color filters.

268
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That's not it was intentional. There's
a point are like like that stuff

269
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like a marvelization sort of like where
like Marvel just doesn't like sometimes they do.

270
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Marvel looks like they forgot to put
the lot on, like Marvel color

271
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is washed out garbage. But yeah, somebody on like Twitter did a like

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photoshop repass where they made it try
and match the like original green tent,

273
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and I thought it just looked so
much better. So that bothers me.

274
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I mean, it looks like it'll
probably play and feel pretty good, I

275
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would say, but yeah, like
I really do wonder I'll say this.

276
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I think it looks better than the
Silent Hill to remake. I think it

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looks better than that one, and
I think it'll be a good game.

278
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But it's just one of those things
where like it's so hard to not constantly

279
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be comparing it to the original,
and especially without Kajima's involvement, It's like,

280
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yeah, like I think it would
be an easier pill to swallow.

281
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I Kajima was like, Yep,
this is how I originally envisioned it,

282
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but I couldn't wasn't able to do
it, Like these are the changes I

283
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wanted to make, because like,
I think one of the few remakes that

284
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I think nail it and I have. You can have criticisms for it,

285
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but at least for me personally,
I don't is the reson Evil remakes like

286
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four in particular, and honestly,
a lot of that has to do with

287
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like the people who worked like you
know, not everyone uh it was.

288
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It's not the exact same development team, but a lot of those people have

289
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like been around stuck since like the
original Resident Evil, Like the director of

290
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her four is like I've been around
for like over two decades, and it's

291
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like, okay, like they understand. These are people who understand that material

292
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and know how to do it.
And and I'm sure there are some people

293
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who's working on Metal Gear who maybe
worked on the original with Kajima, but

294
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you know, yeah, you definitely
need like you need some of that like

295
00:20:03.960 --> 00:20:07.279
higher up kind of DNA to really
like yeah, I don't know, it's

296
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just like make it feel make you
feel more like this is what they envisioned.

297
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Like you said, it's like a
weird perception thing. I don't know.

298
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Yeah, it's a weird one.
I'm looking forward to it. I'll

299
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definitely play it. I mean,
Medlicre Solid three Snaky as some of my

300
00:20:21.400 --> 00:20:26.880
favorite games of all time. But
like I know, like this sounds bad,

301
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but but I feel like I don't
want to say it's not out yet,

302
00:20:30.599 --> 00:20:33.920
but I feel like I'm going to
step away after finishing that and it

303
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just feel kind of hollow. You
know. That's my biggest concern, right

304
00:20:37.200 --> 00:20:41.119
It's it's it's how I kind of
feel about most remakes, like I said,

305
00:20:41.119 --> 00:20:45.839
with the very rare exception of like
Resumeable. Yeah, like even the

306
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Demon Soul's remake I think is really
good, even that you kind of step

307
00:20:48.920 --> 00:20:52.960
away and you're just like, yeah, I feel like they kind of missed

308
00:20:52.960 --> 00:20:56.359
it a little bit, you know. And it's it's just because it's like

309
00:20:56.880 --> 00:20:59.359
those people, it's hard to put
your finger on a lot of that it

310
00:20:59.400 --> 00:21:02.839
is, which makes it like like
I don't know, like I know remaking

311
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games is cheaper than making a brand
new game, but like I guess,

312
00:21:06.839 --> 00:21:10.839
I guess it is. But but
like in some sense I can get like

313
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maybe not harder, but like I
don't know, you really have to be

314
00:21:14.119 --> 00:21:17.039
in the right You really have to
position yourself properly. Yeah, you really

315
00:21:17.039 --> 00:21:22.039
have to like sto know that you
understand that source material and the thing is

316
00:21:22.079 --> 00:21:26.279
too you know, like behind it. I'm sure the team that is doing

317
00:21:26.359 --> 00:21:30.519
metal gear and I'm sure that the
team that the Demon Souls understood the intent

318
00:21:30.680 --> 00:21:33.160
do why they were doing it,
but it just doesn't land because it's just

319
00:21:33.200 --> 00:21:36.880
like that that X factor right where
it's just like yeah, so yeah,

320
00:21:36.880 --> 00:21:40.240
you've studied it, proved all these
animations. It looks so much better,

321
00:21:40.279 --> 00:21:41.880
but it's just like it's missing that
thing you just can't put your finger on

322
00:21:42.079 --> 00:21:45.200
sure, And like, yeah,
to your point, like I think Resident

323
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Evil does have that, you know, like yeah, like maybe not three

324
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or maybe three. I don't know. I didn't play the original three,

325
00:21:52.599 --> 00:21:56.519
but like with two and four and
one fair, I didn't like the original

326
00:21:56.519 --> 00:21:59.079
three. So yeah, that's my
opinion. It's kind of weird. Maybe

327
00:21:59.079 --> 00:22:03.079
not, but like especially playing two
and four it's like this. It feels

328
00:22:03.079 --> 00:22:07.359
like these two can exist separately,
but they are like to get you know,

329
00:22:07.480 --> 00:22:11.559
like I don't know well because four
reasoning be four is like not trying

330
00:22:11.559 --> 00:22:14.160
to be a one for one faithful. But that's why I think it almost

331
00:22:14.240 --> 00:22:17.480
is better because it retains the spirit. It's like, we're not going to

332
00:22:17.519 --> 00:22:19.640
put in the same one liners from
four. We wrote a bunch of new

333
00:22:19.680 --> 00:22:23.000
one liners are just as good or
if not better in some ways. And

334
00:22:23.079 --> 00:22:26.200
it's been like, oh, you
guys understood the assignment, Where how do

335
00:22:26.240 --> 00:22:29.640
you do that with a metal gear? When Kajima doesn't work there? When

336
00:22:29.720 --> 00:22:33.839
Kogi produ you, you probably don't. So instead you just have to faithfully

337
00:22:33.440 --> 00:22:37.640
regreet it exactly. And then that
has the problem where it's like now you're

338
00:22:37.680 --> 00:22:44.200
just going to be compared to it. Yeah, the one it's tricky.

339
00:22:44.400 --> 00:22:47.960
Yeah, oh yeah. And then
they showed like Call of Duty for forty

340
00:22:47.960 --> 00:22:51.640
five minutes and it looks like call
of Duty, and that's I'm kind of

341
00:22:51.640 --> 00:22:55.079
excited to be fair. Of all
the Call of Duty games. I like

342
00:22:55.160 --> 00:22:57.799
Black Ops a lot, they I
liked Cold War. I liked Cold War.

343
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I didn't like the multiplayer, but
care about the multiplayers not great.

344
00:23:00.480 --> 00:23:04.359
I like the story and the single
player it's it's I love that weird like

345
00:23:04.680 --> 00:23:10.599
government espionage, conspiracy theory, nonsense
like they were showing and the teaser like

346
00:23:10.680 --> 00:23:12.240
Hillary Clinton and Osama bin Lad and
You're like, this is gonna be so

347
00:23:12.359 --> 00:23:17.839
dumb. I'm excited for this.
I'm I mean, like, man,

348
00:23:18.559 --> 00:23:22.000
I have so many opinions on the
modern Call of Duty games, but like

349
00:23:22.160 --> 00:23:26.519
I think generally the modern Warfare games
have better multiplayer and the Black Ops games

350
00:23:26.519 --> 00:23:30.519
have better stories. I think it's
been this way for a while, however,

351
00:23:30.559 --> 00:23:33.240
that there was that moment in Modern
in the original Modern not the original

352
00:23:33.240 --> 00:23:37.559
Modern Warfare, but where I was
like, this could be as good as

353
00:23:37.559 --> 00:23:41.960
Black Ops, and like it was
really promising. Now it was promising.

354
00:23:41.000 --> 00:23:44.960
It had some good moments. I
think it's still fumbled, and then two

355
00:23:45.079 --> 00:23:48.880
really fumbled and three was like that
story was just embarrassing. It really was.

356
00:23:49.160 --> 00:23:52.359
And to be fair, I know
they had a very short amount of

357
00:23:52.359 --> 00:23:55.039
time to put that game together.
It was supposed to be DLC and Activision

358
00:23:55.119 --> 00:23:56.039
was like, no, we got
a really full game, blah blah blah.

359
00:23:56.039 --> 00:23:59.720
So I know there was a lot
behind the scenes that kind of affected

360
00:23:59.720 --> 00:24:03.759
that, but seeing Modern or seeing
Black Ops six, which is also funny

361
00:24:03.799 --> 00:24:07.279
that they just went to their just
back to numbers after taking a break from

362
00:24:07.359 --> 00:24:11.759
numbers. Yeah, yeah, which
is funny. But like seeing that,

363
00:24:12.240 --> 00:24:17.480
I am excited for the campaign.
I'm really interested in multiplayer just because of

364
00:24:17.519 --> 00:24:22.200
that new weird like running tech or
whatever where you can like omni directional movement

365
00:24:22.319 --> 00:24:26.839
or whatever. Like that was so
sleet. I think it's probably going to

366
00:24:26.920 --> 00:24:30.200
end up being like a gimmick,
Like I don't think it's going to legitimately

367
00:24:30.240 --> 00:24:32.240
add much for a lot of people, but I think it might, and

368
00:24:32.279 --> 00:24:33.680
I think if it does, I
think it could be kind of interesting.

369
00:24:33.680 --> 00:24:37.319
It's also funny how Call of Duty
does this like every time where they're like,

370
00:24:37.359 --> 00:24:40.440
we completely changed now that this new
tech sticks around for two to three

371
00:24:40.440 --> 00:24:41.880
games, then they throw it out, go back to the old one or

372
00:24:41.880 --> 00:24:45.200
bring in a new one. This
seems foundational, Like, I think this

373
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is going to stick with it.
I guess it depends how the players.

374
00:24:48.400 --> 00:24:52.440
Definitely it's going to depend how players
react to it. I feel like it's

375
00:24:52.480 --> 00:24:56.240
going to be there's gonna be some
growing pains, I think probably so the

376
00:24:56.279 --> 00:25:00.759
old heads will complain yeah, we'll
see. Yeah, I don't know.

377
00:25:00.960 --> 00:25:04.759
I really didn't like how it was
just tacked on at the end though,

378
00:25:04.799 --> 00:25:07.920
Like I would have much preferred if, like, I don't know, in

379
00:25:07.960 --> 00:25:10.680
a couple of weeks they did like
a call of duty for it and just

380
00:25:10.720 --> 00:25:12.559
gave it its own thing, like
just because that's what they did with Starfield

381
00:25:12.640 --> 00:25:18.440
last year, and maybe that's like
their thing now. Yeah, but I

382
00:25:18.440 --> 00:25:22.359
feel like Starfield definitely doesn't become Call
of Duty every year because guess what,

383
00:25:22.400 --> 00:25:25.200
they make a Call of Duty every
year. That's kind of the concern where

384
00:25:25.240 --> 00:25:29.279
it's like Starfield was, like,
you know, even though Starfield came out

385
00:25:29.319 --> 00:25:32.680
and you know, people didn't love
it as much as everyone probably hoped,

386
00:25:33.400 --> 00:25:37.039
it was still like a Bethesda,
a single player Bethees the game that we

387
00:25:37.079 --> 00:25:41.599
are getting a deep dive into,
kind of like what they did with Fallout

388
00:25:41.640 --> 00:25:44.880
four. If you remember in twenty
fifteen where Todd Howard walked on stage and

389
00:25:44.920 --> 00:25:48.279
talked about Fallout for twenty minutes and
like broke down character customization this and it

390
00:25:48.319 --> 00:25:52.079
was it was great and I was
excited. This one felt like it was

391
00:25:52.119 --> 00:25:56.920
there to prove to remind everyone they
bought Call of Day yeah exactly. Now

392
00:25:56.279 --> 00:25:59.680
it's like they have to prove it, they have to show it to us

393
00:25:59.720 --> 00:26:03.319
and all so to like the people
above Microsoft that they like spent all their

394
00:26:03.319 --> 00:26:04.559
money on like no, no,
no, no, we bought Call Duty

395
00:26:04.599 --> 00:26:08.640
and look we gave it a forty
five minute presentation, not the biggest gaming

396
00:26:08.680 --> 00:26:14.599
event of the year, like they
have to really like show like don't worry

397
00:26:14.640 --> 00:26:17.359
guys. Yeah, but but like, yeah, I guess like to your

398
00:26:17.359 --> 00:26:21.440
point, like I don't necessarily mind
them doing a deep dive after. But

399
00:26:21.440 --> 00:26:23.160
if it's gonna be Call of Duty
every year now, I hope be so

400
00:26:25.359 --> 00:26:27.839
like maybe do Fable next year or
something. Yes, exactly, I think

401
00:26:27.839 --> 00:26:34.319
that would be pretty stale and I
would hope they would know that. But

402
00:26:34.440 --> 00:26:40.960
yeah, I think that was Xbox
Uh yeah, okay, last one will

403
00:26:41.000 --> 00:26:44.599
be soft past. I didn't even
watch it because, to be fair,

404
00:26:44.640 --> 00:26:48.519
I was busy at an appointment and
I was just watch it later. And

405
00:26:48.559 --> 00:26:51.720
then everyone was like, don't bother. I can probably tell you everything in

406
00:26:51.799 --> 00:26:56.480
that because there wasn't much. Sure
opened with Star Wars cool, and then

407
00:26:56.519 --> 00:27:00.200
it uh did like an ex defiant
thing for a new season or whatever,

408
00:27:00.720 --> 00:27:07.000
and then a Prince of Persia section
where they talked about DLC for the Prince

409
00:27:07.000 --> 00:27:10.400
of Persia side scrolling game, and
then a new update for the other So

410
00:27:10.480 --> 00:27:14.400
DLC that's actually kind of interesting,
is it? Like I don't remember because

411
00:27:14.400 --> 00:27:19.160
I like that game, don't remember? And then and then they gave a

412
00:27:19.200 --> 00:27:23.480
six second teaser for the Prince of
Persia's Sands of Time. Ruy Night saw

413
00:27:23.519 --> 00:27:27.240
that with a twenty twenty six release
date, which is just the most like

414
00:27:27.400 --> 00:27:33.400
oh my god, like, just
don't even show it. Assassin's Creed and

415
00:27:33.440 --> 00:27:37.480
I will say, Assassin's Creed I
think looks really good. Well, I'm

416
00:27:37.480 --> 00:27:41.279
excited for this Assassin's Creed. Who's
to say if it's like the same is

417
00:27:41.319 --> 00:27:45.000
it every Assassin's Creed where I'm like
excited for it and then I play five

418
00:27:45.000 --> 00:27:47.480
hours of it and I'm like,
yeah, I'm good, and I'm excited

419
00:27:47.480 --> 00:27:52.400
for Star Wars. I know,
just Jordan was a little lukewarm and his

420
00:27:52.440 --> 00:27:55.519
impressions, but like, yeah,
Jordan was lukewarm on Star Wars and he

421
00:27:55.599 --> 00:27:59.240
said he would like Assassin's Creed,
but he was He also admitted like he

422
00:27:59.440 --> 00:28:03.480
already is assassin Creed stick go and
he said it's not gonna like super change

423
00:28:03.519 --> 00:28:07.039
the formula. So sure, I'm
with you where I'm like, we'll see

424
00:28:07.039 --> 00:28:11.160
how long I stick with this one. The ending probably not. I think

425
00:28:11.319 --> 00:28:15.640
what did it for me was seeing
the I forget her name, but the

426
00:28:15.759 --> 00:28:21.000
Ninja character, like seeing her gameplay, how she can go away. Maybe

427
00:28:21.119 --> 00:28:22.799
I don't remember seeing how she can
go prone, how she can like put

428
00:28:22.839 --> 00:28:26.319
it like it said some Sam Fisher, Ah, yeah, some splinter Cell

429
00:28:26.559 --> 00:28:30.839
text, which which got me excited
for that. And then also uh Jordan

430
00:28:30.839 --> 00:28:34.119
mentioned it. But like they talk
a little about how the seasons actually changed

431
00:28:34.279 --> 00:28:38.200
again, and that to me is
so damn cool, like yeah, like

432
00:28:38.200 --> 00:28:41.799
you, oh, you can round
the ice now because it frozen over or

433
00:28:41.799 --> 00:28:44.559
whatever. Like there's so many questions
like how long do seasons last? Can

434
00:28:44.640 --> 00:28:47.119
you skip to different seasons? Is
it store? Is it tied to the

435
00:28:47.160 --> 00:28:51.480
story, is it like Like to
me, there's so many like that is

436
00:28:51.519 --> 00:28:53.519
a factor that I like don't have
an answer to, which is exciting.

437
00:28:53.559 --> 00:28:56.960
For Assassin's Creaks, I feel like
a lot of times when they show off

438
00:28:56.960 --> 00:28:59.960
an Assassin's Creed game, it's like
it's like, Okay, it's like Assassin

439
00:29:00.119 --> 00:29:03.160
Creed, except it's here. It's
like Assassin's Creed, but it's here,

440
00:29:03.200 --> 00:29:07.319
and maybe they'll add like new weapons, characters or whatever. But generally you

441
00:29:07.400 --> 00:29:08.960
kind of know what to expect.
I think in this case, you still

442
00:29:10.039 --> 00:29:12.920
kind of know what to expect,
but I'm curious to see, like if

443
00:29:12.960 --> 00:29:17.400
that does any anything. Like the
only other game that I can think that

444
00:29:18.279 --> 00:29:22.000
kind of did that other than like
farming games is like within like Forts of

445
00:29:22.079 --> 00:29:26.839
Horizon, Like, yes, one
of them had seasons or something for which

446
00:29:26.880 --> 00:29:29.319
was kind of cool, but I
think it changed in real time, so

447
00:29:29.400 --> 00:29:32.920
you had to like wait, yeah, because I think that game came out

448
00:29:32.920 --> 00:29:34.920
it was like it was like Winter
as well. Animal Crossing does that?

449
00:29:34.920 --> 00:29:37.799
You're right? Yeah, yeah,
yeah, Yeah, that's so weird.

450
00:29:38.599 --> 00:29:41.880
That's cool though, I'm excited.
Yah, I'm curious to see how that

451
00:29:41.960 --> 00:29:48.400
works. Well those are the big
three, the three big showcases, but

452
00:29:48.480 --> 00:29:51.440
we also got to see we got
to play some games, see some games,

453
00:29:51.480 --> 00:29:55.839
and you saw probably the biggest game
of the show. You talking about

454
00:29:55.839 --> 00:29:59.839
Monsterner, We talked about Dragon Age
because I saw both. I saw both

455
00:29:59.880 --> 00:30:02.640
of the you saw three of the
biggest ones too. If you want to

456
00:30:02.640 --> 00:30:06.440
include a metaphor, right, I
did see metaphor Man I saw a lot

457
00:30:07.680 --> 00:30:11.160
what do you want to start it
with? Ooh, let's start with dragon

458
00:30:11.240 --> 00:30:12.920
Age because I actually haven't because you
can you can go hear my opinions on

459
00:30:14.000 --> 00:30:18.039
Metaphor and Monster Hunter over on video, but I didn't get talk about Dragon

460
00:30:18.079 --> 00:30:21.680
Age. Do dragon Age is a
weird one because that one was shown at

461
00:30:21.799 --> 00:30:27.119
Xbox right, and I feel like
this had like maybe the game like that

462
00:30:27.200 --> 00:30:32.440
had like the most approve coming in
because they've been working on this game for

463
00:30:32.480 --> 00:30:37.039
like ten years, you know,
and their recent games have not been great.

464
00:30:37.160 --> 00:30:40.240
No, Bira really has needed to
win. I think a lot is

465
00:30:40.319 --> 00:30:44.799
riding on this. So people were
like, what do you got by aware

466
00:30:45.079 --> 00:30:51.559
and that trailer seemed pretty universally hated
by most people, Like people did not

467
00:30:51.799 --> 00:30:55.880
like that reveal trailer at all.
To be fair, I also didn't like

468
00:30:55.920 --> 00:31:00.960
that reveal trailer very much. I
don't think it really captured. It didn't

469
00:31:00.960 --> 00:31:03.599
feel like the right tone for what
I think of when I think of Dragon

470
00:31:03.640 --> 00:31:10.240
Age, where it was it almost
had this like borderlandsy like look at all

471
00:31:10.279 --> 00:31:12.119
our wacky characters and how much fun
we're having vibe, which I get what

472
00:31:12.160 --> 00:31:15.440
they were going for, where it's
like they want to focus on the party

473
00:31:15.480 --> 00:31:21.000
members, but it didn't feel like
dragon Age to me. And I actually

474
00:31:22.000 --> 00:31:27.319
I recommend reading Gida Jackson's article about
it on Aftermath because I think they summed

475
00:31:27.359 --> 00:31:33.359
it up really well for me,
where it's like it's not that, oh,

476
00:31:33.440 --> 00:31:37.359
dragon Age was dark and now it's
not dark anymore. It's more that

477
00:31:37.359 --> 00:31:40.519
that trailer felt like all of the
rough edges of dragon Age had been standed

478
00:31:40.559 --> 00:31:45.640
off. Where dragon Age is a
universe is very it's it's kind of like

479
00:31:45.680 --> 00:31:48.359
a rough place to live in,
and it's like a lot of like bad

480
00:31:48.400 --> 00:31:52.720
shit happens, but like those moments
of levity and fun with those characters are

481
00:31:52.759 --> 00:31:56.160
kind of like contrast with each other, and and and is what makes that

482
00:31:56.279 --> 00:31:59.559
so impactful. And this trailer was
just like, aren't we all having a

483
00:31:59.559 --> 00:32:01.680
great time? Even though like the
subject matter of what that game story is

484
00:32:01.720 --> 00:32:04.960
about is supposed to be like pretty
serious, like the end of the world's

485
00:32:04.960 --> 00:32:08.720
gonna happens. Point is trailer didn't
work for me. I was like,

486
00:32:09.079 --> 00:32:14.839
I don't know about this one.
I then went and saw the gameplay,

487
00:32:15.359 --> 00:32:19.680
which is like an hour long presentation. The demo they put out the game,

488
00:32:19.759 --> 00:32:22.559
the twenty minute game play trailer they
put out on Monday was a condensed

489
00:32:22.640 --> 00:32:28.319
version of what I saw. Okay, I liked that a lot more tonally,

490
00:32:28.400 --> 00:32:30.119
Like that felt more in line where
it's like you're showing me the city.

491
00:32:30.160 --> 00:32:34.519
You're showing me like it takes place
literally at the opening of the game,

492
00:32:34.920 --> 00:32:37.799
and you get to see kind of
like this inciting incident where where like

493
00:32:37.839 --> 00:32:43.079
a portal's opening of the veil and
demons are coming out and people are being

494
00:32:43.160 --> 00:32:45.119
killed, and I was like,
Okay, this is like matching more the

495
00:32:45.160 --> 00:32:51.599
tone of Dragon Age. So that
alleviated some of my concerns and that I

496
00:32:51.640 --> 00:32:53.759
was like, Okay, maybe it
was just not a great marketing choice.

497
00:32:53.880 --> 00:32:58.400
Yeah, trailer versus like the actual
what you show me this game looks more

498
00:32:58.440 --> 00:33:05.079
in line with what I'm expecting.
I will say that the I saw have

499
00:33:05.079 --> 00:33:10.759
a lot of questions and concerns,
specifically what the actual structure of that game

500
00:33:10.839 --> 00:33:19.400
is, because I think we've talked
about this before, but I love the

501
00:33:19.519 --> 00:33:23.519
characters of Dragon Age. Inquisition the
last one. I hated playing that game

502
00:33:23.720 --> 00:33:31.000
because like that game is just like
MMO style fetch questy, like go collect

503
00:33:31.440 --> 00:33:37.400
ten of these things and collect this
and it's just it was like so grindy

504
00:33:37.599 --> 00:33:39.240
and boring and dull, and it
was like, I just want to get

505
00:33:39.240 --> 00:33:44.119
to the story mission where like the
good stuff is, and that game felt

506
00:33:44.200 --> 00:33:45.960
so bloated by that, and that
was a real big issue I had with

507
00:33:46.000 --> 00:33:51.920
that game a lot. So I
think that's where I am currently holding judgment

508
00:33:52.279 --> 00:33:54.319
is until I get to know,
like, what is this game actually like

509
00:33:54.920 --> 00:33:59.680
outside of the opening, because guess
what. The opening of Inquisition was also

510
00:33:59.720 --> 00:34:01.400
fan tastic. Yeah I like that, and the rest of it I didn't,

511
00:34:01.440 --> 00:34:05.359
And then the rest of it was
like, oh my gosh, and

512
00:34:05.400 --> 00:34:07.159
like, yeah, you gotta really
like get through that bad stuff to then

513
00:34:07.239 --> 00:34:09.320
then a story masso would happened.
You're like, oh this is good again.

514
00:34:09.679 --> 00:34:13.199
Okay, now I have to do
more grinding, okay, like back

515
00:34:13.239 --> 00:34:17.599
and forth. So the opening they
showed looked great, looked polished, looked

516
00:34:17.639 --> 00:34:22.920
expensive, really expensive. That is
a good looking game. In a way,

517
00:34:22.920 --> 00:34:24.400
I'm like, well, boy,
you threw in a lot of time

518
00:34:24.440 --> 00:34:28.960
and money at that. But now
I'm like, this is the opening.

519
00:34:29.079 --> 00:34:34.079
What's the rest of the game.
We'll see and you get to see the

520
00:34:34.119 --> 00:34:36.360
character creator though, and let me
tell you, it is really impressive.

521
00:34:36.519 --> 00:34:39.079
Yeah, that it seemed like a
highlight based on people who saw it,

522
00:34:39.119 --> 00:34:44.039
is just how it's super impressive.
I mean I think Inquisitions at the time

523
00:34:44.039 --> 00:34:45.880
it was really impressive, but that
was all just in the face. This

524
00:34:46.000 --> 00:34:49.760
is like you can also adjust the
body, a bunch of other stuff.

525
00:34:50.000 --> 00:34:52.840
You can pick your characters backstory.
They brought that back again, so that

526
00:34:52.920 --> 00:34:58.880
changes dialogue stuff as well. Like
the customization looks really cool and that I

527
00:34:58.920 --> 00:35:01.559
think is going to be really exciting, and that is a classic dragon Age

528
00:35:01.639 --> 00:35:06.719
goodness that I'm that I'm here for. Yeah, I will say, like

529
00:35:06.880 --> 00:35:08.440
I'm not a big dragon Age fan. Well to be sure, I haven't

530
00:35:08.440 --> 00:35:12.159
played a lot of dragon Age.
I played some Inquisition, did not like

531
00:35:12.239 --> 00:35:15.360
it. I will say, uh, EA feels like a very different company

532
00:35:15.440 --> 00:35:20.960
than it was back then and even
part of into uh the last generation with

533
00:35:21.039 --> 00:35:23.800
them, like Anthem. I feel
like like e A, what was voted

534
00:35:23.840 --> 00:35:29.360
worst company by like I don't know
by by gamers like every year for a

535
00:35:29.400 --> 00:35:32.440
long time, and like at the
time, like I could have gotten on

536
00:35:32.519 --> 00:35:36.199
board that, but I do think
like the last couple of years, e

537
00:35:36.280 --> 00:35:40.320
A has been like putting out some
really solid single player focused games. I

538
00:35:40.320 --> 00:35:45.760
mean you look back last year alone, that was Jedi Survivor Wildhearts. They've

539
00:35:45.760 --> 00:35:50.079
been dipping into like some indies too, to give not indies, but like

540
00:35:50.119 --> 00:35:57.719
smaller budget tails Consera. Obviously they
still have like like they're sports games that

541
00:35:57.760 --> 00:36:00.000
they like, you know, milk
as much money out of his cross.

542
00:36:00.039 --> 00:36:01.599
But but I don't care about those. So it's like when I see something

543
00:36:01.679 --> 00:36:08.039
like Dragon Age, I want to
believe that that this is a different EA

544
00:36:08.119 --> 00:36:14.239
that's publishing a BioWare that has learned
a lot of lessons that is going to

545
00:36:14.280 --> 00:36:20.360
result in something good, very good. I didn't watch the I mean I

546
00:36:20.480 --> 00:36:22.960
kind of watched the trailer. I
didn't see game. I didn't watch the

547
00:36:22.960 --> 00:36:27.239
game play. Didn't Okay, I
haven't seen gotcha, gotcha? Okay,

548
00:36:27.239 --> 00:36:30.119
that's it. I'm just basing this
on the fact that, like, I

549
00:36:30.119 --> 00:36:32.920
feel like EA is not as bad
as it used to be, and I

550
00:36:32.960 --> 00:36:37.360
feel like there might be like if
this was five years ago, I'd be

551
00:36:37.360 --> 00:36:42.079
like that game is going to suck. I think now I have I have

552
00:36:42.119 --> 00:36:45.559
hope I do too. I am
coming at it mostly optimistic. I think

553
00:36:45.599 --> 00:36:49.559
I'm just I'm not ready. I
need to reserve a little judgment until like

554
00:36:49.679 --> 00:36:52.679
see it. But I'm with you
where it's like, I do want to

555
00:36:52.719 --> 00:36:54.239
believe that like buyer Wer has learned
all their lessons. I think, you

556
00:36:54.280 --> 00:36:59.760
know, my complaint about the questioning
and stuff is not uncommon. I'm sure

557
00:36:59.800 --> 00:37:02.119
they that feedback loud and clear,
and I really hope they took it to

558
00:37:02.159 --> 00:37:07.360
heart and everything they said. I
think they they are. They seem like

559
00:37:07.400 --> 00:37:13.440
they really understand. And the presentation
I watched, they you know, we're

560
00:37:13.519 --> 00:37:15.360
talking about how the you know,
they were really listening to fans, and

561
00:37:15.360 --> 00:37:19.760
they walked probably these little nobs for
fans, and so I think fans of

562
00:37:19.840 --> 00:37:22.800
Dragon Age, fans of those characters
are going to be extremely happy with this

563
00:37:22.880 --> 00:37:29.920
game. There's plenty of people who
love Inquisition, like unequivocally, like absolutely,

564
00:37:30.599 --> 00:37:31.800
so I feel like those people are
going to be probably like over the

565
00:37:31.840 --> 00:37:37.639
moon for this game. Where yeah, I think I'm just like I'm just

566
00:37:37.639 --> 00:37:40.960
waiting. Once I know what the
structure is, let's I me that confirmation,

567
00:37:42.079 --> 00:37:45.239
then I'm like, okay, I'm
good. But yeah, it was

568
00:37:45.599 --> 00:37:47.800
the the trailer initially set me off. I was like, oh, I

569
00:37:47.840 --> 00:37:51.480
don't know about this, but then
the gameplay made me feel better. But

570
00:37:51.519 --> 00:37:57.800
I feel bad because I also feel
like, unfortunately that that trailer kind of

571
00:37:57.920 --> 00:38:00.039
hate for it got a lot of
a lot of hate for very stupid.

572
00:38:00.159 --> 00:38:06.039
Some valid aka the reasons I didn't
like it, and some not valid aka

573
00:38:06.159 --> 00:38:12.840
other reasons people didn't like it,
but more the problem is that that was

574
00:38:12.880 --> 00:38:15.800
like the first impression, and first
impressions kind of can like set a bad

575
00:38:15.840 --> 00:38:20.159
tone, you know, like that
was their chance. And even though maybe

576
00:38:20.199 --> 00:38:22.400
like the gameplay trailer made me feel
better, I feel a lot of people

577
00:38:22.400 --> 00:38:23.519
saw that initial trailer and already was
like, oh, okay, I don't

578
00:38:23.519 --> 00:38:27.440
want to play this yeah, which
is like a little so they're like starting

579
00:38:27.440 --> 00:38:30.159
off in kind of a rough spot
unfortunately, which is not great. But

580
00:38:30.199 --> 00:38:34.400
I hope that they can bounce back
and show more of that game and hopefully

581
00:38:34.559 --> 00:38:35.760
be like no, no, no, no, like, don't worry,

582
00:38:35.840 --> 00:38:37.719
it's like it is still the Dragon
Age, you know, and love.

583
00:38:38.360 --> 00:38:53.679
We'll have to see. My personal
game of the show was a Monster Hunter

584
00:38:53.960 --> 00:38:59.519
Wilds. I almost saw it.
Turns out I could have stayed and seen

585
00:38:59.559 --> 00:39:02.800
it if they had, but I
did not. Uh whoh man, that

586
00:39:02.880 --> 00:39:10.199
game is so freaking impressive looking like
good lord, you know, I really

587
00:39:10.239 --> 00:39:15.320
try and like not like be more
reserved watching Especial because I didn't get to

588
00:39:15.320 --> 00:39:16.480
play it. I was just watching
a demo. But it was also like

589
00:39:16.679 --> 00:39:21.800
that you watched the director play it
though it wasn't like a pre recorded thing,

590
00:39:21.920 --> 00:39:23.159
so I was watching, like,
you know, them play it,

591
00:39:23.239 --> 00:39:27.239
like they were just out there with
the control. It was very clearly like

592
00:39:27.280 --> 00:39:30.400
a functioning demo. Like there was
like a little bug that even popped up

593
00:39:30.400 --> 00:39:34.599
part way through. It didn't happen
to my demo, but Stu said in

594
00:39:34.719 --> 00:39:38.000
his demo like they died, which
didn't happen in mind. But I mean,

595
00:39:38.000 --> 00:39:44.000
it looks crazy impressive. There's so
many little changes and big changes they've

596
00:39:44.000 --> 00:39:46.760
made. But like the overall thing
for me is that they're really just trying

597
00:39:46.760 --> 00:39:52.840
to break down those barriers. Where
before Master Hunter kind of had this like

598
00:39:53.519 --> 00:39:58.360
everything was segmented off. Right.
It's like you got the town, you

599
00:39:58.440 --> 00:40:00.119
go to the town, you go
to the quest board, you go to

600
00:40:00.159 --> 00:40:04.800
the cat, you get your meal, you load into the quest with your

601
00:40:04.840 --> 00:40:08.119
instance, you go find your monster. This is like the town and the

602
00:40:08.159 --> 00:40:12.840
map are in the same place.
There's no loading. You go from the

603
00:40:12.840 --> 00:40:16.199
town right immediately in there, there's
no quest board, or if there is

604
00:40:16.519 --> 00:40:20.840
a quest board, you don't need
to use it. You can just click

605
00:40:20.840 --> 00:40:23.679
on a monster and then go hunt
it and immediately you just start the quest

606
00:40:23.679 --> 00:40:30.480
starts. The amount of monsters on
screen at once was ridiculous. There are

607
00:40:30.559 --> 00:40:35.440
monsters and herds now, and they
behave differently depending on whether they were heard

608
00:40:35.559 --> 00:40:39.320
or solo. So there's lots of
tactics around wanting to like bait a monster

609
00:40:39.480 --> 00:40:44.559
away from the herd and then using
other monsters to try and attack them.

610
00:40:44.960 --> 00:40:50.199
There's weather effects. There was like
a lightning storm that happened effects cool.

611
00:40:50.239 --> 00:40:52.840
They looked really sick in the demo. It was super impressive. I mean

612
00:40:52.960 --> 00:41:01.519
it was it looked really good.
I think like I didn't really start playing

613
00:41:01.519 --> 00:41:05.079
Monster until Worlds, and then I
played a lot of World and I played

614
00:41:05.079 --> 00:41:08.320
a lot of Rise. But like, I think the one sticking point for

615
00:41:08.400 --> 00:41:10.440
me, and I'm sure a lot
of people kind of came in there was

616
00:41:10.480 --> 00:41:15.480
just how that game is structured.
It's like you load people into your lobby

617
00:41:15.559 --> 00:41:19.280
or whatever, you go to the
quest board. There's always some fumbling around,

618
00:41:19.360 --> 00:41:21.239
especially early on, trying to figure
out like, oh what am I

619
00:41:21.239 --> 00:41:22.360
supposed to do? What am I
supposed to go, like who are the

620
00:41:22.400 --> 00:41:27.159
important NPCs that I need to talk
to about getting like my food or whatever

621
00:41:27.159 --> 00:41:30.320
before I go? But it just
sounds like all that just feels a little

622
00:41:30.320 --> 00:41:35.360
more seamless and like interconnected, which
gets me really excited. I'm really curious

623
00:41:35.360 --> 00:41:37.679
how multiplayer is going to work in
that, Like if it's just kind of

624
00:41:37.719 --> 00:41:39.559
like, hey, you dropwake,
we can hunt different monsters at the same

625
00:41:39.559 --> 00:41:43.840
time if we want, like I
think maybe so. I mean I was

626
00:41:43.840 --> 00:41:46.840
talking to the development team in an
interview and I did ask, like,

627
00:41:46.880 --> 00:41:51.239
hey, you can try and like
make the story and the cot more seamless,

628
00:41:51.280 --> 00:41:54.000
and they said that was a big
focus for them. They even showed

629
00:41:54.039 --> 00:42:00.559
like you can summon NPCs to help
you fight if you don't have friends and

630
00:42:00.599 --> 00:42:02.320
you just want to like so you
can like have like an NPC party,

631
00:42:02.320 --> 00:42:05.880
which is kind of neat, and
they and that NPC party showed up like

632
00:42:05.880 --> 00:42:07.199
part way through, so it's like
you can do the thing where you're hunting

633
00:42:07.199 --> 00:42:10.559
and you're like, hey, man, I need some help calling calling the

634
00:42:10.559 --> 00:42:16.159
boys, calling the squad yeah something, yeah, very cool. So uh

635
00:42:16.559 --> 00:42:20.480
oh man, I feel like I'm
gonna play that for a real long time.

636
00:42:20.480 --> 00:42:22.719
When it comes out, Yeah,
I didn't see it, but just

637
00:42:22.800 --> 00:42:24.599
listen you talk about it. I'm
like, yeah, that's uh yeah,

638
00:42:25.440 --> 00:42:29.480
Stu saw it before me and then
was hyping it up. Well. It

639
00:42:29.519 --> 00:42:32.559
was weird too, was they didn't
tell anyone that Monster Hunter World would be

640
00:42:32.559 --> 00:42:37.880
there, at least not initially,
not officially, so like we walked in

641
00:42:37.880 --> 00:42:40.119
and saw like a big post from
like are people seeing it? And found

642
00:42:40.119 --> 00:42:42.800
out people were seeing it, and
then everyone who saw it was like,

643
00:42:42.880 --> 00:42:45.719
yeah, that's like, he's like
the best cyberpunk you know, if you

644
00:42:45.800 --> 00:42:49.480
were like eighteen or whatever. And
when it was like everyone was talking,

645
00:42:49.480 --> 00:42:52.559
everyone's coming out, it didn't feel
like it was necessarily that scale, probably

646
00:42:52.599 --> 00:42:55.559
because SGF is much small than three. But like I felt like everyone I

647
00:42:55.599 --> 00:42:58.880
talked to was like, you gotta
see monsters there, and I was like,

648
00:43:00.400 --> 00:43:05.079
and then I didn't. And unlike
the somberpunk one, I'm pretty sure

649
00:43:05.119 --> 00:43:08.559
this one wasn't all smoking mirrors.
Yeah, yeah, it seems that way.

650
00:43:08.599 --> 00:43:12.320
I mean, if it's kind of
next year. They gave a not

651
00:43:12.400 --> 00:43:14.599
a hard release date, but they
did say twenty twenty five. Yeah,

652
00:43:14.599 --> 00:43:17.639
it seems like that game is like
pretty far along, like what it looked

653
00:43:17.679 --> 00:43:21.320
like was like, that is a
fully functioning video game. I'm playing right

654
00:43:21.360 --> 00:43:23.159
now or they're playing right now.
So yeah, that was super impressive.

655
00:43:23.599 --> 00:43:30.599
The other big when I got to
play with metaphor refend hisio that is kind

656
00:43:30.599 --> 00:43:34.280
of this year. Really assume that
game looks super cool. It wan's it

657
00:43:34.320 --> 00:43:37.559
come out August? No them,
No October October. It's like October eleventh

658
00:43:37.639 --> 00:43:44.719
or twelfth. Yeah, that is
from the core creative team that worked on

659
00:43:44.760 --> 00:43:50.880
Persona five and guess what, it's
Persona Fantasy. That's kind of what it

660
00:43:50.880 --> 00:43:54.480
looks like. But I don't think
are you still like catching monsters such essentially

661
00:43:54.519 --> 00:43:58.760
to fight for you? But no, so there's these other things that you

662
00:43:59.280 --> 00:44:04.239
kind of catch called ooh, I
don't remember the name of them, so

663
00:44:04.280 --> 00:44:07.480
I'm not even gonna say it.
But you do have like a Persona equivalent,

664
00:44:07.559 --> 00:44:09.239
and there are like a number of
them that can be kind of changed

665
00:44:09.239 --> 00:44:14.119
out and rotated. But to be
fair, like it's not the emphasis the

666
00:44:14.119 --> 00:44:17.320
way person It's not like you're fighting
those monsters that then you like talk to

667
00:44:17.360 --> 00:44:22.400
them and like collect them, So
it's it's not that exact rhythm, uh,

668
00:44:22.440 --> 00:44:24.440
the combat. It's turn based,
but it's still it's not the exact

669
00:44:24.480 --> 00:44:29.000
same, Like you don't have like
the weaknesses all out attack phase a little

670
00:44:29.039 --> 00:44:31.360
differently, but I mean, like
the a lot of the core structure kind

671
00:44:31.360 --> 00:44:35.480
of looks very similar. I even
got to like see a part where you

672
00:44:35.519 --> 00:44:39.039
walk around your little like base which
is your ship, and I could pick

673
00:44:39.119 --> 00:44:40.639
like who I wanted to hang out
with, and it's like, hey,

674
00:44:40.679 --> 00:44:43.719
if I hang out with this person
my kurage, you'll go up a little

675
00:44:43.719 --> 00:44:45.159
bit and like you know, it
like had all those kind of elements to

676
00:44:45.239 --> 00:44:52.000
it. But I mean, I
just out that's a bad thing because it

677
00:44:52.039 --> 00:44:54.239
guess what, Persona's great and a
fantasy version of that sounds pretty dang good.

678
00:44:54.360 --> 00:45:00.920
And let me tell you that game
looks stylish. It it felt great,

679
00:45:00.639 --> 00:45:05.280
so I am I'm all for it, man. Yeah, I mean

680
00:45:05.360 --> 00:45:09.000
I'm excited to play that as well. Like s m T five, I

681
00:45:09.039 --> 00:45:13.000
played a little bit of it wasn't
quite for me, So I've been kind

682
00:45:13.000 --> 00:45:15.760
of waiting for this, like next
it's a little more hardcore, a little

683
00:45:15.760 --> 00:45:19.880
more you gotta be really into just
the combat aspect. Yeah, and I've

684
00:45:19.920 --> 00:45:22.840
been waiting for like because obviously Persona
six is gonna be a while, but

685
00:45:22.880 --> 00:45:25.599
this seems like it'll definitely like scratch
that edge. Yeah, yeah, I'm

686
00:45:25.639 --> 00:45:30.440
excited for that. I got to
play a couple of games really. The

687
00:45:30.440 --> 00:45:32.840
big one is Stalker, which I
did a preview on. It's true.

688
00:45:34.239 --> 00:45:36.320
One game that I haven't been able
to talk about though, that I really

689
00:45:36.320 --> 00:45:37.960
want to talk about is a game
called Replaced that I got to play.

690
00:45:38.079 --> 00:45:42.880
Oh. I saw that at the
walking around the show floor and I was

691
00:45:42.920 --> 00:45:51.000
like, oh, so it's like
a two point five pixel art cyberpunk game

692
00:45:52.679 --> 00:46:00.760
that is like a part brawler,
part exploration game. I guess. So

693
00:46:00.840 --> 00:46:02.719
basically, I had, like my
demo is divided into three chunks. I

694
00:46:02.760 --> 00:46:07.840
had like a more focused prologue section. I had an exploration section where I

695
00:46:07.880 --> 00:46:09.719
was in one of the cities in
the game, just walking around talking to

696
00:46:09.760 --> 00:46:14.039
people, picking up side quests,
finding mini games and stuff, and then

697
00:46:14.039 --> 00:46:16.840
I found some combat or and then
the third one was the combat. The

698
00:46:16.920 --> 00:46:23.039
combat feels really tight. It's it
feels a lot like Arkham games, where

699
00:46:23.039 --> 00:46:28.239
it's like a counter button. You
got a lead pipe that you're bashing people

700
00:46:28.239 --> 00:46:30.039
with, and then you got a
gun. The gun is a one shot

701
00:46:30.119 --> 00:46:34.199
kill, except you can't use your
gun that often. It has to recharge

702
00:46:34.239 --> 00:46:38.159
takes a while, so there's a
lot of like dodging, rolling hitting Strategically,

703
00:46:38.199 --> 00:46:42.760
you've got a heavy attack which can
only attack certain enemies. But I

704
00:46:42.760 --> 00:46:46.639
think like the real selling point is
the art style just looks looks great,

705
00:46:46.840 --> 00:46:52.480
and like seeing that sort of that
pixel cyberpunk world I think fits perfectly.

706
00:46:53.920 --> 00:46:58.000
There's also supposed to be like a
pretty big emphasis on the story, so

707
00:46:58.000 --> 00:47:01.079
I'm excited to see where that story
goes or even kind of what's it about,

708
00:47:01.079 --> 00:47:04.960
because I've been following it too much
apart from a couple of trailers here

709
00:47:05.000 --> 00:47:07.679
and there. But it looks it
looks really unique. I will say some

710
00:47:07.719 --> 00:47:12.280
of the writing felt kind of whatever, but you know, maybe that's just

711
00:47:12.320 --> 00:47:15.760
because I didn't have the context to
understand like what exactly why these characters were

712
00:47:15.800 --> 00:47:20.880
saying what they were saying. But
yeah, I think that game is finally

713
00:47:20.880 --> 00:47:23.840
supposed to come out this year.
It has been uh in development. I

714
00:47:23.880 --> 00:47:30.199
think got announced years and years ago
for a very long time. Yeah,

715
00:47:30.239 --> 00:47:32.519
God, who's that? What's the
developer for that? Hmmm? I mean

716
00:47:32.519 --> 00:47:37.239
look at the developer? Yeah,
Yeah, that's an interesting one for me

717
00:47:37.000 --> 00:47:40.000
because again they showed it like forever
yoh, And I remember like when they

718
00:47:40.000 --> 00:47:43.719
showed it, there was like another
game that was kind of similar to it

719
00:47:43.760 --> 00:47:46.679
that I kept confusing it with.
I think that game got canceled. But

720
00:47:47.679 --> 00:47:51.880
yeah, man, that like because
I think it like what they showed you

721
00:47:51.960 --> 00:47:54.199
like on a train doing like a
bunch of fights, and I remember,

722
00:47:54.199 --> 00:47:58.000
I'm like, I'm remember the trailer
vaguely. I remember the trailer and I

723
00:47:58.039 --> 00:48:00.639
just remember it like being like,
wow, looks amazing. It also like

724
00:48:01.239 --> 00:48:06.480
looked so like I remember the combat
looked in a way where I was like,

725
00:48:06.519 --> 00:48:08.320
is that a cinematic or is that
actually the combat? Like does it

726
00:48:08.360 --> 00:48:13.280
does it have that like cinematic look
to it? Like the combat does?

727
00:48:13.320 --> 00:48:16.440
I mean, like like it's interesting
because I could be wrong. I'm trying

728
00:48:16.440 --> 00:48:21.039
to remember here, but like it
almost feels like it's kind of like the

729
00:48:21.079 --> 00:48:23.800
camera's kind of handheld as yes,
camera like an angle, yeah, and

730
00:48:23.840 --> 00:48:29.559
you're like rolling around and like like
the camera wasn't fixed. Basically it felt

731
00:48:29.599 --> 00:48:35.079
a little dynamic during the fights.
It just it is very stylish, Like

732
00:48:36.039 --> 00:48:38.079
I think, I like, listen, I don't know how the story is

733
00:48:38.119 --> 00:48:42.079
going to go. I don't know
how much exploration is actually going to add

734
00:48:42.079 --> 00:48:44.000
to it in the end, but
I think the combat's good and the art

735
00:48:44.039 --> 00:48:47.000
style is really good and I'm looking
forward to it. It is coming out

736
00:48:47.000 --> 00:48:52.960
this year, second half twenty twenty
four and developer is sad Cat Studios development

737
00:48:52.000 --> 00:48:57.239
for a very long time, but
I think that looks pretty promising. We

738
00:48:57.280 --> 00:49:00.199
also both got to see Slitterhead.
Yes, I'm still thinking about it.

739
00:49:00.360 --> 00:49:02.760
Yeah, me too. When I
was in the moment, I was like,

740
00:49:02.800 --> 00:49:06.760
I don't know about this, but
like as I started to get a

741
00:49:06.760 --> 00:49:08.280
feel for the controls, and then
afterward, I'm like, that's kind of

742
00:49:08.280 --> 00:49:15.039
fun. Yeah. So that's the
that's the game from the uh one of

743
00:49:15.039 --> 00:49:20.360
the original Silent Hill creators, original
sild Hill creators. Their name escapes me

744
00:49:20.360 --> 00:49:23.639
at the moment. Apologies, uh, but they showed like a teaser trailer,

745
00:49:23.760 --> 00:49:25.679
like a CG concept trailer I want
to say, like a year or

746
00:49:25.719 --> 00:49:29.920
two ago, and everyone's like,
ooh, like a horror game from virginal

747
00:49:29.920 --> 00:49:32.280
Silent Hill creator. And it's not
a horror game really. It's like an

748
00:49:32.320 --> 00:49:37.559
action combat game with like kind of
horror body horror elements. But yeah,

749
00:49:37.559 --> 00:49:43.599
I think it looks kind of sick
and a little janky, but janky and

750
00:49:43.760 --> 00:49:47.239
like al Ps two janky way.
I'm like, I kind of dig it.

751
00:49:47.239 --> 00:49:51.159
It's definitely janky, but I feel
like there's enough neat ideas there to

752
00:49:51.400 --> 00:49:55.639
like not look past the yankiness,
but sort of just to like you can

753
00:49:55.639 --> 00:50:00.400
see what they're you can really see
what they're going for, like like I

754
00:50:00.400 --> 00:50:01.960
mean, I think the big mechanic
of the game is how you can like

755
00:50:02.079 --> 00:50:07.079
swap between any character on the fly
mid combat and basically, you know,

756
00:50:07.239 --> 00:50:13.639
you get attacked by a slitterhead,
you draw its attention with one NPC and

757
00:50:13.639 --> 00:50:15.480
then you transfer to another one and
get extra damage for hitting it from behind.

758
00:50:15.599 --> 00:50:21.079
Yes, it's got a pretty intense
perry system where you like have to

759
00:50:21.119 --> 00:50:24.119
like match the direction the swing is
coming and you have to tie up pretty

760
00:50:24.119 --> 00:50:28.480
well. You saw me mess it
up many times. Yeah, that seemed

761
00:50:28.519 --> 00:50:30.280
like maybe the one thing that I
was like, oh, maybe they should

762
00:50:30.840 --> 00:50:34.840
make that a little more lenient because
I feel like that might cause people some

763
00:50:35.079 --> 00:50:38.480
headaches. But just the whole body
switching thing where you're supposed to be doing

764
00:50:38.480 --> 00:50:44.599
it pretty frequently in combat just seems
so cool in the way you're like possessing

765
00:50:44.599 --> 00:50:47.320
all these people and essentially throwing their
bodies like at this monster to try and

766
00:50:47.400 --> 00:50:51.760
kill it. I mean you can
literally there was a power later where you

767
00:50:51.760 --> 00:50:54.760
could make an enemy. You could
turn one of your hosts into like a

768
00:50:54.800 --> 00:50:59.840
time bomb that loads, and it's
like, oh, you can get like

769
00:50:59.840 --> 00:51:02.280
your arm cut off, and then
like you temporarily can't use that personal so

770
00:51:02.320 --> 00:51:06.840
you need to swap to another person. Like all these little weird systems that

771
00:51:06.960 --> 00:51:09.400
just seem so gnarly and visceral,
and I was like, oh man,

772
00:51:09.480 --> 00:51:14.320
I'm I'm into this. This is
doing something cool. I think one of

773
00:51:14.400 --> 00:51:15.920
my favorite moments in the demo was
when I had to get down from the

774
00:51:15.960 --> 00:51:20.800
buildings and it's just like you just
jump and then it's like time slows when

775
00:51:20.840 --> 00:51:22.599
you're about to switch hosts, so
like before you hit the ground, you

776
00:51:22.639 --> 00:51:25.440
switch to someone else. I mean
you just watch your host just plummet to

777
00:51:25.480 --> 00:51:29.440
the ground and die, and all
the NPC's run around like oh my god,

778
00:51:29.480 --> 00:51:31.880
yeah they walked away. I was
like, you know, I got

779
00:51:31.880 --> 00:51:36.360
other places to go like that.
That sort of tone I feel like is

780
00:51:37.360 --> 00:51:40.239
you don't see a lot. Yeah, even in horror games, I feel

781
00:51:40.280 --> 00:51:44.320
like usually they're a little more,
uh, because you know, most games

782
00:51:44.360 --> 00:51:45.559
you play is one character. That
character is not supposed to die. The

783
00:51:45.559 --> 00:51:49.960
game ends when a character dies,
right, And this is just like kind

784
00:51:49.960 --> 00:51:53.679
of casual, you know, Yeah, it's cool. I'm into that one.

785
00:51:53.719 --> 00:52:00.760
I dig it. Another game I
briefly I'll talk about very briefly because

786
00:52:00.760 --> 00:52:05.000
think Kurt should talk about it more, because Kurt really liked this was Qutsugami

787
00:52:05.840 --> 00:52:07.960
from capcrom that's coming out really soon. That was a weird one because I

788
00:52:07.960 --> 00:52:12.519
think when they initially showed it,
they just kind of showed an initial trailer

789
00:52:12.639 --> 00:52:14.800
just sort of showed like the tone
and the vibes, and you're like,

790
00:52:14.840 --> 00:52:17.880
okay, it's kind of got like
this sort of mythological Japanese vibe to it,

791
00:52:20.719 --> 00:52:23.000
but people weren't really sure what the
game was. They've shown the game

792
00:52:23.039 --> 00:52:28.400
now and it has admittedly confused a
lot of people. They're like, wait,

793
00:52:28.840 --> 00:52:30.280
what is this game? And to
be fair, I walked in being

794
00:52:30.320 --> 00:52:38.800
like, so what is this game? It is a almost like wave based

795
00:52:38.920 --> 00:52:45.920
tower defense strategy game. It's really
weird. It's hard to pinpoint, and

796
00:52:45.960 --> 00:52:50.360
apparently that's on purpose, Like I
guess like the director wanted to make a

797
00:52:50.400 --> 00:52:53.800
game that was almost like a new
genre or like didn't fit conventional genre means.

798
00:52:53.920 --> 00:53:00.840
So basically the levels I got to
play where you play as this guy

799
00:53:00.639 --> 00:53:04.320
I don't know. There's also no
dialogue in the game apparently, or like

800
00:53:04.440 --> 00:53:07.280
from what I saw, it's all
just like vibes, and the cut scenes

801
00:53:07.280 --> 00:53:10.280
are just like the characters doing these
like weird motions and stuff. I really

802
00:53:10.320 --> 00:53:14.360
dug that about it. But you
play as a sort of like protector for

803
00:53:14.440 --> 00:53:22.079
this this woman who you need to
essentially get her to this spirit gate so

804
00:53:22.119 --> 00:53:27.400
she can like cleanse it. And
then you'll have these essentially little like pawns

805
00:53:28.719 --> 00:53:32.280
who uh you can go up to
and you you will like collect this energy

806
00:53:32.360 --> 00:53:36.599
that is like a resource, and
then you can use it to assign the

807
00:53:36.639 --> 00:53:42.000
pawns different classes that can do different
things. You know. There is sort

808
00:53:42.039 --> 00:53:45.119
of like a like a like a
worker class, and then there is a

809
00:53:45.599 --> 00:53:50.119
kind of almost more like mage class, and then you can like tell them

810
00:53:50.119 --> 00:53:53.559
where to go and kind of position
them appropriately. And then when nightfall hits,

811
00:53:54.400 --> 00:53:57.760
the enemies all come pouring out of
the gate and you have to like

812
00:53:58.039 --> 00:54:02.199
attack and defend. And then once
that ends, daytime comes in that sort

813
00:54:02.239 --> 00:54:07.400
of your like cycle to like use
your resources to build up more stuff and

814
00:54:07.400 --> 00:54:12.079
then you kind of go back and
forth with that. It's totally not what

815
00:54:12.119 --> 00:54:15.280
I expected, and I'll be honest, I had like a really hard time

816
00:54:15.280 --> 00:54:17.039
picking it up at first. It's
like what am I doing? But the

817
00:54:17.719 --> 00:54:22.880
like Slitterhead, the more I thought
about it, I was like, actually

818
00:54:22.880 --> 00:54:27.320
really dug that that was weird and
unique and interesting. I did also like

819
00:54:27.360 --> 00:54:30.320
a boss fight and that was pretty
fun. I also just thought like the

820
00:54:30.360 --> 00:54:35.199
way everything is sort of like presented
in that game is really cool. Like

821
00:54:35.599 --> 00:54:38.679
in between levels, you have this
like your your base camp where you can

822
00:54:38.719 --> 00:54:42.880
kind of go around and you can
like pet animals and you can go like

823
00:54:43.280 --> 00:54:45.239
upgrade your resources. When you when
you upgrade your stuff, you go inside

824
00:54:45.280 --> 00:54:50.039
this tent where the woman is and
she has like this like ceremonial kind of

825
00:54:50.039 --> 00:54:52.280
like table setup, and you'll like
click on different things and you're like,

826
00:54:52.320 --> 00:54:57.480
Okay, I'm going to put down
this talisman on this thing and that will

827
00:54:57.519 --> 00:55:00.480
do this buff or I'm gonna like
eat this food and that as like a

828
00:55:00.559 --> 00:55:04.480
preparation for the ritual, and just
the way it was like at the end

829
00:55:04.519 --> 00:55:06.760
of the day, it's just you
know, going through menu and clicking on

830
00:55:06.800 --> 00:55:08.639
the things to apply your buff.
But the way they presented it as like

831
00:55:08.920 --> 00:55:13.679
physical objects that you're like setting up
on this ritual table looks really cool and

832
00:55:13.880 --> 00:55:19.280
was was neat. So yeah,
I it it kind of reminded me a

833
00:55:19.280 --> 00:55:24.039
lot of like mid two thousand's GameCube
PS two era Capcom, where you know,

834
00:55:24.079 --> 00:55:27.280
you have your big games like your
resid Needles, but you also have

835
00:55:27.400 --> 00:55:30.519
like you're kind of weird out there
games like You're Beautiful, Joe's and your

836
00:55:30.519 --> 00:55:34.679
O COMI So I was like,
this kind of runds me of old Capcom

837
00:55:34.719 --> 00:55:37.280
in a way that I think is
really cool. I get the feeling a

838
00:55:37.320 --> 00:55:40.320
lot of people are probably not gonna
dig it because I think it is so

839
00:55:40.519 --> 00:55:45.440
like out there and weird, but
I really respect that they're doing something like

840
00:55:45.639 --> 00:55:49.480
very different with this game, and
I think I think it looks really neat.

841
00:55:49.639 --> 00:55:52.960
I have no concept of what that
like. I it's all the things

842
00:55:52.039 --> 00:55:54.400
you explained, but I didn't watch
any game player. You have to.

843
00:55:54.679 --> 00:55:58.679
You have to see it and play
it to really understand it, because yeah,

844
00:55:59.079 --> 00:56:00.159
watching the trailer, I was like, I don't know what's going on,

845
00:56:00.239 --> 00:56:02.880
and it wasn't until I actually like
played it and sat down with it

846
00:56:04.320 --> 00:56:07.360
that I was like, Okay,
now I get what this game is,

847
00:56:07.360 --> 00:56:10.440
but it yeah, it's I imagine
that it's a very hard game to market.

848
00:56:10.760 --> 00:56:15.679
Yeah, so best of luck to
all CACOM because I do think that

849
00:56:15.719 --> 00:56:21.679
game is cool, and I hope
the people that that game will before find

850
00:56:21.719 --> 00:56:25.159
it because I do think they got
something kind of special there. Okay,

851
00:56:25.159 --> 00:56:29.960
cool, Well, I should probably
at least briefly talk about Stocker too.

852
00:56:30.159 --> 00:56:32.639
Yeah, I did think at it. We do have a preview up where

853
00:56:32.679 --> 00:56:37.039
you and I chatted about it before, but I got to play the first

854
00:56:37.079 --> 00:56:39.880
forty minutes of Stoker too. Literally, they started me at the very beginning

855
00:56:39.920 --> 00:56:44.320
of the game. I got an
aerial shot of the zone, I saw

856
00:56:44.440 --> 00:56:50.039
car driving, the car crashed.
I assumed the role of the protagonist,

857
00:56:50.480 --> 00:56:52.880
and from that moment on, the
story was from what I could tell,

858
00:56:52.960 --> 00:56:58.559
almost told entirely through first person.
I got tossed into the zone and then

859
00:56:58.599 --> 00:57:02.320
I immediately just started to explain.
We kind of talked about it a bit

860
00:57:02.400 --> 00:57:09.000
already, but like it feels stockery, you know, like I played a

861
00:57:09.000 --> 00:57:15.199
little bit of the original and it's
tough it's a little esoteric, but I

862
00:57:15.199 --> 00:57:17.840
think in a way that people want
it to be, you know, like

863
00:57:19.679 --> 00:57:23.079
there's inventory management. I would say, like probably the biggest difference is that,

864
00:57:23.159 --> 00:57:29.079
like the game looks ridiculous and it's
so like it feels so much more

865
00:57:29.119 --> 00:57:34.239
animations driven, like like when you
access your inventory, your character pulls out

866
00:57:34.280 --> 00:57:36.480
a back, but it reminds me
of Metro, I guess, like Metro

867
00:57:36.599 --> 00:57:40.000
or something like Red Dead, where
like those animations like almost feel key to

868
00:57:40.480 --> 00:57:45.280
how you experience that world and how
you interact with it, like just even

869
00:57:45.320 --> 00:57:47.679
from eating, like you know,
because you have to eat eventually, Like

870
00:57:47.760 --> 00:57:51.960
I opened up a tune can and
started eating tuna with my knife. You

871
00:57:52.000 --> 00:57:59.840
know. Presentation values seem really good. It seems very difficult. Died multiple

872
00:57:59.840 --> 00:58:06.199
time times. I would say,
if there's anything that maybe not concerned about,

873
00:58:06.199 --> 00:58:08.800
but if there's anything to note,
is it It seemed seems a little

874
00:58:08.840 --> 00:58:14.519
rough what I played bug wise bug
wise, Yeah, ran into a couple

875
00:58:14.519 --> 00:58:17.519
of bugs, broke the game at
one point, had to had the hard

876
00:58:17.559 --> 00:58:22.880
reset, which was fun. You
know, we play lots of previews,

877
00:58:22.880 --> 00:58:25.079
a lot of times we find bugs, and a lot of times those bugs

878
00:58:25.159 --> 00:58:30.039
get kind of they get taken care
of before the game comes out. Uh.

879
00:58:30.000 --> 00:58:32.880
The scale of Stalker. Like I
opened the map, it seems like

880
00:58:34.000 --> 00:58:39.000
a massive game and all the animations
and the systems at play. I imagine

881
00:58:39.039 --> 00:58:45.360
debugging a game like this is very
hard and I'm curious to see, like

882
00:58:45.440 --> 00:58:49.599
how buggy the final release will be. Uh, that is part of the

883
00:58:49.599 --> 00:58:52.760
Stocker experience. Based based on the
comments of our preview, Like, you

884
00:58:52.760 --> 00:58:55.320
know, some bugs are just kind
of part of it. Waters will come

885
00:58:55.360 --> 00:58:59.519
in and fix it, right,
Yeah. Yeah, the community is very

886
00:58:59.599 --> 00:59:01.760
used to and I think they're fine. The weirder thing is going to be

887
00:59:02.199 --> 00:59:07.199
people who are familiar with Stalker but
have never played it, Yeah, and

888
00:59:07.239 --> 00:59:09.280
are coming at it because it's like
now it's it is more Triple A.

889
00:59:09.360 --> 00:59:15.000
It's more polished looking. And to
be fair, I don't think based on

890
00:59:15.039 --> 00:59:17.519
what I played, I don't think
this is an approachable game, Like I

891
00:59:17.559 --> 00:59:21.199
don't. That's the thing. Yeah, I really wonder how many people are

892
00:59:21.199 --> 00:59:24.880
going to bounce off of it.
Yeah, Like I think, like I

893
00:59:24.920 --> 00:59:30.159
think folks who get it will really
need to buy into it. You have

894
00:59:30.239 --> 00:59:35.159
to wrestle with those systems. You'll
have to be willing to explore large swaths

895
00:59:35.199 --> 00:59:37.599
of the map. You'll have to
just expect to die randomly because you just

896
00:59:37.639 --> 00:59:42.039
weren't paying attention to something, or
you walked into electric field or whatever it

897
00:59:42.119 --> 00:59:45.480
might be. And I like,
I don't think it's gonna be very forgiving.

898
00:59:45.599 --> 00:59:49.639
There was an auto save system that
seemed pretty reasonable, like when it

899
00:59:49.679 --> 00:59:52.079
did crash or when I did not
craft, but when the game did break

900
00:59:52.079 --> 00:59:54.639
and they had the reset, like
there was an auto save a couple of

901
00:59:54.639 --> 01:00:00.400
minutes before. But for me,
that kind of makes me more like,

902
01:00:00.440 --> 01:00:02.119
I just want to die randomly,
you know. That's Yeah, That's how

903
01:00:02.159 --> 01:00:06.159
I want to go out as a
Stalker fan. That has me excited because

904
01:00:06.199 --> 01:00:07.519
I think my biggest worry going into
this was like, oh, I wonder

905
01:00:07.559 --> 01:00:15.199
how much they're going to try and
tone that stuff down to cater to a

906
01:00:15.239 --> 01:00:19.519
wider audience. And I think there's
like a balance they could have found,

907
01:00:19.559 --> 01:00:22.000
and at least so far, it
seems like what you've described, like,

908
01:00:22.119 --> 01:00:25.559
yep, that sher does sound like
a Stalker game. So for me,

909
01:00:25.639 --> 01:00:30.639
it's like excellent, perfect, But
I do think a lot of people are

910
01:00:30.639 --> 01:00:32.960
probably going to play it yeah and
be like, oh, this is maybe

911
01:00:34.000 --> 01:00:37.880
a little more hardcore than I was
expectating. Yeah, and I think,

912
01:00:37.119 --> 01:00:42.039
I think, to be fair,
it seems very intentional because when you like,

913
01:00:42.199 --> 01:00:45.400
it seems like they've smoothed smoothed out
a lot of the edges in terms

914
01:00:45.400 --> 01:00:47.800
of like the story and how they
tell that story, like like you're not

915
01:00:47.840 --> 01:00:52.480
reading blocks of text, like when
I was exploring, I had someone talking

916
01:00:52.480 --> 01:00:54.440
in my ear the entire time.
There were there was one cut scene.

917
01:00:54.440 --> 01:00:57.199
I don't want to say they were
cut scenes, because I saw one cut

918
01:00:57.199 --> 01:01:00.440
scene. It was the opening cut
scene where it was like it's like my

919
01:01:00.519 --> 01:01:04.360
character's doing shit that I'm not controlling, but like things are happening, stories

920
01:01:04.400 --> 01:01:08.000
being told, So it seems like
there's less friction in that sense. But

921
01:01:08.079 --> 01:01:12.559
yeah, gameplay wise, like like
I was just in a firefight, my

922
01:01:12.559 --> 01:01:15.119
gun jam and then I died.
They were like I stepped on a grenade,

923
01:01:15.920 --> 01:01:21.119
I stepped in an electric field,
like a bloodsucker just showed up,

924
01:01:21.159 --> 01:01:24.079
showed up and destroyed me, Like
you know, it's just like uh,

925
01:01:24.119 --> 01:01:28.719
and like you know, I I
forgot, like I ate my tune at

926
01:01:28.760 --> 01:01:30.920
one point, but then I didn't
eat it or drink or something, and

927
01:01:30.920 --> 01:01:32.679
I kept getting notifications like you gotta
eat, man, you gotta eat,

928
01:01:32.719 --> 01:01:37.599
you gotta do something. So so
it definitely seems and like there's different injuries

929
01:01:37.679 --> 01:01:40.480
right, Like there's bleeding, there's
there's just help your health. So I

930
01:01:40.480 --> 01:01:45.280
think, like, I think there's
a lot for fans to chew on.

931
01:01:45.800 --> 01:01:49.440
But I do think to your point, like I think, if you've never

932
01:01:49.440 --> 01:01:52.519
played a Stalker game or you're not
prepared for what that entails, it might

933
01:01:52.559 --> 01:01:58.760
be rough. Might be rough.
But I also think, uh, they're

934
01:01:58.840 --> 01:02:01.480
coming out of time where I think
people want this. Well, it's gonna

935
01:02:01.480 --> 01:02:06.800
say people want this, but also
I think more and more players are like

936
01:02:07.280 --> 01:02:09.880
into that kind of thing now than
before. Like soccer at the time was

937
01:02:09.880 --> 01:02:14.599
like so niche and it was like
really just for like the most hardcore of

938
01:02:14.639 --> 01:02:17.800
PC players. And now I think
we've had so many experiences that have gotten

939
01:02:17.800 --> 01:02:22.159
people more comfortable with like being brutal
and hardcore. I mean, you know,

940
01:02:22.880 --> 01:02:28.519
just think of like you know,
don't say it, say that series

941
01:02:29.159 --> 01:02:31.960
Escape from Tarkov. Yeah, there
you go. Games games like that,

942
01:02:32.000 --> 01:02:36.559
Games that are are more comfortable with
like letting players die. I think I

943
01:02:36.599 --> 01:02:38.480
think it's just like, yeah,
you know, people are more used to

944
01:02:38.519 --> 01:02:43.960
it, where back then it was
you're a little more coddled, and Stock

945
01:02:44.239 --> 01:02:45.440
was like the exception, and now
it feels like it's so I think it's

946
01:02:45.440 --> 01:02:49.920
actually coming out a good time where
people are more receptive to that kind of

947
01:02:49.960 --> 01:02:53.760
thing. I agree, And I
think I think like people are kind of

948
01:02:53.760 --> 01:02:57.599
think of like the power fantasy games, where it's just like get as strong

949
01:02:57.639 --> 01:03:00.519
as possible and then you start blowing
things up. And and also I think

950
01:03:00.519 --> 01:03:04.840
about like Metro games, which I
would say, what I played if Stock

951
01:03:04.920 --> 01:03:08.360
two is definitely more hardcore for lack
of a better word, than Metro,

952
01:03:08.519 --> 01:03:14.199
but like those games also treat the
player in a somewhat similar way. Sure,

953
01:03:14.239 --> 01:03:16.280
I would say, especially if you
play on harder difficulties, which is

954
01:03:16.280 --> 01:03:22.639
what I do in those games.
So I kind of see how they could

955
01:03:22.760 --> 01:03:25.400
connect. I suppose cool. But
yeah, I'm very excited for it.

956
01:03:27.159 --> 01:03:30.639
I supposed to come out this year
as well. I think August fifth or

957
01:03:30.679 --> 01:03:35.079
something or that is, no,
September fifth, not August fith September fifth,

958
01:03:35.119 --> 01:03:37.320
that's still soon though, Wow,
yeah that's coming up, geez a

959
01:03:37.360 --> 01:03:42.480
couple of months. Oh all right, Well that was everything we saw at

960
01:03:42.599 --> 01:03:45.239
SGF already going a bit long,
but if you'll indulge me, Jake,

961
01:03:46.559 --> 01:03:50.119
No, I won't. You won't
indulge me, No I will because I've

962
01:03:50.159 --> 01:03:54.480
been playing it all right. Cool. Right before SGF happened, little game

963
01:03:54.559 --> 01:04:00.039
called Destiny to the Final Shape came
out. Let me tell you, man,

964
01:04:00.719 --> 01:04:03.440
it's good. I'm back in it. I'll go back in it.

965
01:04:04.400 --> 01:04:08.920
I if you've been listening to this
podcast, you know my up and down

966
01:04:09.000 --> 01:04:11.920
journey with Destiny. I've been.
I've been a Destiny player since day one.

967
01:04:13.000 --> 01:04:15.639
There were moments where I dropped off, where I was like, Hi,

968
01:04:15.880 --> 01:04:17.440
I can't do this anymore. I'm
back, can't do it. I'm

969
01:04:17.480 --> 01:04:23.039
back now. I didn't play the
last like six months, that last season

970
01:04:23.239 --> 01:04:26.320
and the end of the Light update, partly because I was burnt out,

971
01:04:26.360 --> 01:04:31.320
and partly because those bungee layoffs like
really killed my interest in that game in

972
01:04:31.400 --> 01:04:34.719
like a really major way, Like
that really hurt me. But I was

973
01:04:34.760 --> 01:04:38.960
just like, man, I don't
I don't know about this, but I

974
01:04:39.000 --> 01:04:41.719
was like, you know what,
I'm gonna come back from the Final Shape.

975
01:04:41.880 --> 01:04:44.639
It is the conclusion to the Light
in Darkness saga, not the end

976
01:04:44.679 --> 01:04:48.039
of Destiny, as they have teased. Now that they have more Destiny coming,

977
01:04:48.119 --> 01:04:50.360
but it was like, you know, it's the conclusion to the big

978
01:04:50.400 --> 01:04:54.239
story. It's there, it's their
end game, for lack of a better

979
01:04:54.280 --> 01:04:57.760
word, it's a good point to
to wrap it up and maybe hop off

980
01:04:57.760 --> 01:05:01.679
if I don't want to. And
they put out the best fucking Destiny expansion

981
01:05:01.679 --> 01:05:05.719
they've ever made. Is like holy
shit, it is the best one,

982
01:05:05.840 --> 01:05:13.280
like hands down, Like it's fuck. Like I'm just like you finally,

983
01:05:13.679 --> 01:05:16.000
you finally nailed it, Like it
took finish the story too. I finished

984
01:05:16.000 --> 01:05:19.800
the story. I'm I'm I'm almost
done with the raid. I'm on the

985
01:05:19.840 --> 01:05:25.880
final encounter. But I like did
all the story. I started the new

986
01:05:25.960 --> 01:05:31.239
season, and it's just like I
am. I am so happy that they

987
01:05:31.239 --> 01:05:34.760
were able to nail the landing because
like, how often does that happen.

988
01:05:34.800 --> 01:05:38.440
We're like a thing that's been going
on this long usually, just like Peter's

989
01:05:38.480 --> 01:05:41.880
out and dies, and like Destiny
has like had so many ups and downs,

990
01:05:41.880 --> 01:05:45.719
Like Lightfall was like not good in
my opinion, Like I okay,

991
01:05:45.320 --> 01:05:48.000
I like a lot of the combat
stuff in Lightfall, but I really did

992
01:05:48.000 --> 01:05:50.440
not like the story, and I
was like very concerned, like dude,

993
01:05:50.440 --> 01:05:54.519
they're not gonna are they gonna nail
this? Like I'm really nervous. They

994
01:05:54.639 --> 01:05:59.400
nailed it, and I'm it's like
so awesome. But also it's like,

995
01:05:59.440 --> 01:06:00.719
dude, I was to give up
on this, and now I'm like,

996
01:06:02.480 --> 01:06:06.159
what are they doing next? Not
like now I'm fully back on board in

997
01:06:06.159 --> 01:06:11.000
a way that like is both exciting
and also frustrates me. I picked a

998
01:06:11.000 --> 01:06:15.159
good time to start playing Destiny.
Kind of you picked a good time.

999
01:06:15.159 --> 01:06:16.800
You know that it's the best it's
ever been. I don't know how you

1000
01:06:16.840 --> 01:06:19.840
would have followed anything that happened in
that story, to be fair, I've

1001
01:06:19.840 --> 01:06:23.880
played enough Destiny where I like kind
of got the broad strokes of it.

1002
01:06:24.199 --> 01:06:29.280
I think I think knowing Cad and
his whole arc helped a lot. Yes,

1003
01:06:29.320 --> 01:06:31.719
I think if I didn't know that
Cad had died and it wouldn't,

1004
01:06:31.960 --> 01:06:36.239
I think I would have been very
confused. Dude. It's it's crazy how

1005
01:06:38.559 --> 01:06:41.639
that Cad like without getting a specifics
of the story. I don't know if

1006
01:06:41.679 --> 01:06:45.039
you felt this, but like the
Caid thing was one of those things where

1007
01:06:45.079 --> 01:06:48.079
it's like, okay, nostalgia,
baby, Oh it felt cheap as fuck

1008
01:06:48.199 --> 01:06:51.599
when they announced it, it felt
it felt really cheap and it felt like,

1009
01:06:51.719 --> 01:06:55.599
God, they're doing the Star Wars
thing where people can't die and people

1010
01:06:55.639 --> 01:06:58.960
come back. But it worked.
It pulled it off really well in the

1011
01:06:58.960 --> 01:07:01.079
story, Like when it happened,
are like, oh, there is a

1012
01:07:01.119 --> 01:07:04.400
purpose for this, and it all
is in service to like the themes and

1013
01:07:04.639 --> 01:07:08.840
the arcs the other characters are going
on, and it's like, wow,

1014
01:07:08.880 --> 01:07:12.519
you actually made that like make sense
and work in a really and he ends

1015
01:07:12.559 --> 01:07:15.039
up being like one of the best
parts of that game, like that expansion.

1016
01:07:15.159 --> 01:07:16.559
It's crazy Nathan. I mean,
Nathan Fillion is always great, but

1017
01:07:16.639 --> 01:07:23.000
like his his acting is delivery and
that is really good. I agree.

1018
01:07:23.119 --> 01:07:27.159
It is like hot tier because I'm
trying to think of like the last time,

1019
01:07:27.159 --> 01:07:29.679
because he died at the beginning of
Forsaken, right, yes, yeah,

1020
01:07:29.679 --> 01:07:31.639
and he wasn't even he didn't even
voice. They couldn't even get him

1021
01:07:31.639 --> 01:07:34.920
back for a Forsaken. It was
Nolan Nolan North. Oh, I didn't

1022
01:07:34.920 --> 01:07:36.840
even know that. No, yeah, they couldn't get in back. So

1023
01:07:36.840 --> 01:07:41.400
Nolan North played him in Forsaken.
Oh, and to be fair, did

1024
01:07:41.400 --> 01:07:44.480
a good impression of him. I
didn't even notice, but no, he

1025
01:07:44.639 --> 01:07:49.320
was Nathan Philly only played him in
the original and the first the launch of

1026
01:07:49.360 --> 01:07:53.719
two, but he didn't play Forsaken
Okay, but they brought him back for

1027
01:07:53.760 --> 01:07:57.800
this and again, yeah, nails
it. I also think they really benefited

1028
01:07:57.840 --> 01:08:04.800
from having the the main single player
campaign be very like character driven and very

1029
01:08:04.880 --> 01:08:09.519
just focused on like these core characters
that you've been with, and having that

1030
01:08:09.559 --> 01:08:13.239
be the drive. I think in
the relationship between them and the relationship between

1031
01:08:13.280 --> 01:08:15.159
them and like that stuff I was
able to follow even though I don't understand.

1032
01:08:15.239 --> 01:08:17.600
It's, like, Okay, I
get why, like, uh is

1033
01:08:17.600 --> 01:08:21.600
it I core or whatever? He
was like frustrated, like she's not sure

1034
01:08:21.640 --> 01:08:25.479
if she's said or angry or whatever
that she doesn't know how to feel about

1035
01:08:25.520 --> 01:08:28.520
it, and like the whole like
themes of like moving on, I thought

1036
01:08:28.520 --> 01:08:35.079
fit really well for the final Yes
and shape exactly the final shape because I

1037
01:08:35.079 --> 01:08:40.880
think we're Destiny Falters is when it
gets like I like Destiny's lore, but

1038
01:08:40.960 --> 01:08:45.000
I think Bungee has always struggled to
convey that stuff in a way that like

1039
01:08:46.159 --> 01:08:50.119
is like coherent at times, Like
I think that's where Lightfall kind of fell

1040
01:08:50.319 --> 01:08:55.720
flat. Is like Lightfall was like
really trying to get into like lore stuff

1041
01:08:55.840 --> 01:08:59.319
in a way that just like wasn't
being told in a good way, and

1042
01:08:59.359 --> 01:09:02.680
that's where got really frustrating. And
I think they really benefited by like just

1043
01:09:02.720 --> 01:09:05.279
being like you don't need that anymore, like you know what's happening, you

1044
01:09:05.319 --> 01:09:09.760
know the stakes, We're just going
to focus on the characters. And it

1045
01:09:09.800 --> 01:09:13.560
worked. And then the raid,
the raid rules, it's really good.

1046
01:09:14.560 --> 01:09:19.199
It was another thing where Lightfall's raid
was I don't mind Root of Nightmares,

1047
01:09:19.199 --> 01:09:24.600
which is the raid from Lightfall.
It looks beautiful, it's got some great

1048
01:09:24.680 --> 01:09:28.520
music, as it always does,
but it's really easy. It's like not

1049
01:09:28.720 --> 01:09:32.640
very difficult, and and the hardcorees
were super pissed about it, and you

1050
01:09:32.680 --> 01:09:35.760
know, like, to be honest, I get it because it's like that's

1051
01:09:35.880 --> 01:09:38.840
kind of the thing about raids,
right, like they're supposed to be a

1052
01:09:38.880 --> 01:09:41.560
challenge, supposed to take you all
day. It's supposed to take you all

1053
01:09:41.640 --> 01:09:45.920
day, right, And that was
like that one was so easy, was

1054
01:09:46.000 --> 01:09:49.600
ridiculous, Like people were like two
man soloing that thing like on contest mode

1055
01:09:49.680 --> 01:09:53.760
before it ended, Like that's how
easy it was. It was like not

1056
01:09:53.920 --> 01:09:59.479
good, and so you know people
were like, I like, I think

1057
01:09:59.520 --> 01:10:00.079
a lot of people we just kind
of like, I don't think they're ever

1058
01:10:00.119 --> 01:10:03.199
going to make a raid as hard
as last wish ever again which last wish

1059
01:10:03.279 --> 01:10:08.520
for contacts? Only two teams beat
it in twenty four hours, which what

1060
01:10:09.039 --> 01:10:13.720
expansion that that was forsaken and that
was that has previously been considered the best

1061
01:10:13.840 --> 01:10:16.239
Destiny's ever been was for second,
it was like Forsakan was considered the best,

1062
01:10:16.319 --> 01:10:18.760
I'd say, which Queen is like
a very close second best at least

1063
01:10:18.800 --> 01:10:21.920
for me for two particular, for
two in particular, yes, for one

1064
01:10:23.000 --> 01:10:25.880
taken King it's got the best one, but yeah, but Forsakan has always

1065
01:10:25.920 --> 01:10:28.279
been considered the best. And everyone's
like they're never going to make a raid

1066
01:10:28.319 --> 01:10:32.399
as like good and as long and
as brutal and satisfying his last wish,

1067
01:10:32.800 --> 01:10:38.159
And they totally do with this one. Like one team beat it in twenty

1068
01:10:38.159 --> 01:10:43.319
four hours one and they barely got
there too, Like it was like it

1069
01:10:43.439 --> 01:10:47.680
was crazy. I was I wasn't
able to be their day one because we

1070
01:10:47.680 --> 01:10:54.199
were at SGF. To be fair, my team probably would have barely got

1071
01:10:54.239 --> 01:10:59.079
through the first encounter to the second. It just sounded so hard without spoiling

1072
01:10:59.079 --> 01:11:03.680
it, the fourth encounter is like
a crazy puzzle that teams spent like six

1073
01:11:03.760 --> 01:11:09.239
seven hours just figuring out how it
worked. Like that's how like, yes,

1074
01:11:09.359 --> 01:11:12.560
me too. I love that stuff, which is very Last Wish because

1075
01:11:12.640 --> 01:11:16.199
Last Wish also has an encounter that
was like that too. It's cool.

1076
01:11:16.319 --> 01:11:21.600
It's really awesome seeing them like bring
back that challenge that people just kind of

1077
01:11:21.600 --> 01:11:27.840
assumed like was never gonna happen again. So it's like they kind of nailed

1078
01:11:27.880 --> 01:11:30.039
it on all fronts. Really.
It's like the story is great, the

1079
01:11:30.119 --> 01:11:34.279
environments great, music nailed, the
raid's awesome. I'm going through all the

1080
01:11:34.319 --> 01:11:39.279
post content now and it's great.
The seasonal stuff so far they've been doing.

1081
01:11:39.520 --> 01:11:43.920
The new episode is really fun,
Like it's just like damn man,

1082
01:11:44.159 --> 01:11:46.199
and then all these quality of life
stuff that they've like improved and fixed.

1083
01:11:48.680 --> 01:11:51.920
I'm like just crazy impressed. Like
I really did not think they were gonna

1084
01:11:51.960 --> 01:11:57.039
pull it off, and I think
it's awesome and do going back to those

1085
01:11:57.079 --> 01:12:01.800
layoffs. I think it fucking sucks
that like one hundred people who were working

1086
01:12:02.000 --> 01:12:05.840
hard on that thing didn't get us
see it to the end. It makes

1087
01:12:05.880 --> 01:12:12.239
me so proud of everyone at Bungeee, and it makes me so mad at

1088
01:12:12.319 --> 01:12:16.560
Bungee's leadership for letting those people go
and and not letting them see it through

1089
01:12:17.479 --> 01:12:20.800
to the end because like like and
you know, like, yeah, that

1090
01:12:20.960 --> 01:12:26.840
just sucks. There really some people
had been there since the beginning to like

1091
01:12:27.000 --> 01:12:30.159
Michael Salvatory, the uh the the
composer, one of the lead composer,

1092
01:12:30.479 --> 01:12:35.199
got let go and he worked on
he was there with Halo, like he

1093
01:12:35.319 --> 01:12:38.520
was there with Mario o' donald working
on the Halo stuff. And it's like

1094
01:12:39.039 --> 01:12:41.600
it was a really bittersweet because the
soundtrack for the Last Ship was really good.

1095
01:12:41.640 --> 01:12:43.760
I'm just like, damn, this
is the last one with him minute

1096
01:12:43.840 --> 01:12:49.600
too, like fuck, Like so
yeah, it's it's it's it's a weird

1097
01:12:49.640 --> 01:12:56.239
bittersweet thing. But man, it's
it's so cool. Like even even if

1098
01:12:56.239 --> 01:13:00.840
Destiny from Here completely ships the bed
or what ever, like don't you know,

1099
01:13:00.000 --> 01:13:03.720
Like it's just like it's so awesome
that they nailed it at the end

1100
01:13:03.720 --> 01:13:08.359
here yea in this moment, so
like it's awesome. I gotta play more.

1101
01:13:08.680 --> 01:13:11.960
I want to do the raid really
bad. We should run through it.

1102
01:13:11.960 --> 01:13:14.880
It's good. It's good time.
I'm down. It's rough. That

1103
01:13:14.880 --> 01:13:19.359
fourth encomere, man, it's so
much fun. Like when we all clicks,

1104
01:13:19.359 --> 01:13:23.239
you're like, oh, it feels
so fucking smart. We did it.

1105
01:13:24.000 --> 01:13:28.439
Uh, all right, Well,
anyway, I think we should get

1106
01:13:28.439 --> 01:13:30.279
out of here. That has been
a long podcast, but to be fair,

1107
01:13:30.319 --> 01:13:33.880
we had a lot to talk about. Yeah, yeah, I mean

1108
01:13:33.920 --> 01:13:36.359
we didn't do one last week.
So there you go. That's their long

1109
01:13:36.439 --> 01:13:45.960
bonus episode of after Dark post SGF
edition. Thank everyone for uh listening to

1110
01:13:45.039 --> 01:13:49.640
another episode, and thank you if
y'all tuned into any of our SGF coverage

1111
01:13:50.520 --> 01:13:55.520
live shows we did. Giant Bombs
did all their stuff. There was a

1112
01:13:55.520 --> 01:13:59.439
lot we did. Go check some
of that out if you're interested. And

1113
01:14:00.760 --> 01:14:03.399
I would say we're gonna get a
nice break, but honestly we're not.

1114
01:14:04.239 --> 01:14:08.960
Olden Ring Baby comes out and what
lesson a week or no, just over

1115
01:14:09.000 --> 01:14:14.760
a week something like that. I'm
going on a trip for an undisclosed thing.

1116
01:14:15.960 --> 01:14:20.880
Uh, so I don't get a
break at all. Yeah, but

1117
01:14:20.960 --> 01:14:23.800
yeah, man, it's gonna be
it's gonna be crazy. We're gonna keep

1118
01:14:23.880 --> 01:14:27.319
keep a keep drinking out talking about
these video games. So yeah, I'm

1119
01:14:27.319 --> 01:14:30.279
not gonna be here next week because
I'll be gone, So you'll have to

1120
01:14:30.279 --> 01:14:32.720
contund with Jake, they don't burn
this place down. Actually won't matter.

1121
01:14:32.760 --> 01:14:35.119
We're get a new studio, right, so yeah it's true. Yeah,

1122
01:14:35.119 --> 01:14:38.960
we're gonna get it. We're gonna
get a new studio soon. And then

1123
01:14:38.960 --> 01:14:42.000
we're gonna do that live stream where
we disassemble this table. Yes exactly.

1124
01:14:43.279 --> 01:14:45.640
Yeah, it should be a good
time. Well, we'll we should,

1125
01:14:45.640 --> 01:14:48.600
we should do that. That would
be fun. Anyway, everyone, thank

1126
01:14:48.600 --> 01:14:51.159
you for listening to Now there's a
bit a game spot for Dark. I've

1127
01:14:51.159 --> 01:14:56.720
been John Luke, that is Jake. See y'all next week. Bye,

1128
01:15:00.680 --> 01:15:17.920
b b b b b bod

