WEBVTT

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He'll be go me bit, it's
the Internet. You're busy. Let's do

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this for January tenth, twenty twenty
four. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings

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Live with Me Jeff Grubb Today,
Indiana Jones might get another crack at relevancy

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in twenty twenty four, and Suicide
Squad sounds pretty rough. But first please

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join me and welcoming today's co host
to Game Mess Mornings. It's Mike Manati.

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Everybody, Mike, how are you
doing. I'm always pretty rough.

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That's that's what we say about.
Mike is the roughest guy we know.

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DMX when he was talking about the
Rough Riders talking about you, is that

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DMX? Everybody? I can I
remember, Oh, that's Teddy Roosevelt.

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That's Teddy Roosevelt's Rough Riders. That's
right. Teddy Roosevelt wrote with Master P

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and all those guys. It was
very very good riding. Then he shot

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a man in the back of his
running up a hill and was proud of

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himself. It was proud and then
that's what most rap songs are about.

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Actually, uh, I believe you? Yeah, of course, yeah,

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how would you know any any other
way? How are you doing pretty good?

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Yeah? You know, I get
a little bit of post holiday depression.

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I have to admit, there's so
much going on the holidays and it's

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fun and everything's like pretty and alive, and then it's kind of done.

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And how you gotta open up some
nutella for that kid? You do it?

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Okay, all right, go don't
make a mess. Kids love nutella.

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I'm never with a now tell a
person to be honest, you tell

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us like really good, but it's
so rich that it's like too much.

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After like a couple of bites.
Uh, kids, don't, kids,

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I don't don't have that thing that
makes you say, oh, this is

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too much. Right back to my
depression. No, no, not depression,

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but just like yeah, it's like
after the holidays, it's like a

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bit of a coundown period and I'm
always like bad, I'm playing my deck

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creations away because I'm lazy. But
then it just becomes a reminder of how

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like the holidays are ethereal ferial and
not here anymore. So but that's okay.

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Yeah, I gots have to get
through the cold, bitter winter and

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maybe you'll feel better again. Yeah, I'm not like exactly that same point,

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but I am at a point where
it's like, Okay, the Christmas

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tree is so big and there's so
much and I haven't had time, and

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that is a reminder. And then
it's it's been rainy, so it's not

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even like snowing, which I think
would actually help me. But then it's

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so it's rainy, so I can't
even like go walk outside in the morning

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like I like to usually it's too
like the path would be too muddy.

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So it's like, okay, well, even like how I would get some

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sunshine in my life is not happening. So yeah, definitely you can even

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feel the sunshine. That's right,
can brighten up here? Shunshine? That's

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right? Sonic Hedgehog Watch have listen
to that song instead. Yeah, at

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the very least, you're gonna get
a ray of sunshine and seeing me tomorrow.

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Maybe we're gonna hang out a little
bit tomorrow. Yeah, do some

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fun and in person podcasts, do
the game mess Game of the Year.

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They can't never do enough Game of
the Years. And I do have at

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least a few more gifts to hand
out tomorrow, so I have a little

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bit holiday cheer at least exactly.
Yes, same here reminds me I should

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go wrap that present we got for
you. So oh I got a frenzy.

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Yeah, you got a pressy coming
your way. Watch out. Material

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objects will always cure my depress exactly. That's what this is all really about.

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That's what we need. All right, let's ease for mikey. Yeah,

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let's explain what we do here most
weekdays. I, Jeff Grub will

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help piece your gaming life back together. That includes breaking news and maybe even

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some of our own original reporting.
For all these topics, I'll get the

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input of a bona fide expert who
will make me look smart. If you

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were watching live on Twitch, welcome. You can always listen to the show

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later on podcast feeds by searching for
Game mess Mornings, or find the RSS

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on giant bomb dot com. You
can also catch the show later with chapters

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and timestamps on YouTube. Hello YouTube. All right, we have a lot

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to get into, so let's start
the Morning Mess with there's a report that

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Indiana Jones is launching this year the
video game for machine games. This is

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from Jonas Maki at Game Reactor.
It's been quite a while since we saw

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a new game from the Swedish studio
Machine Games five years to be more specific,

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as Wolfenstein young Blood launched in twenty
nineteen. I guess I didn't even

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realized five years since that Wolfenstein.
Yeah, it's like the standalone Yeah.

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Since then, they have been working
on Indiana Jones, a game that was

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announced at the time when Microsoft bought
Bethesta Game Studios in twenty twenty one.

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Since then, we haven't heard a
whole lot about it, but leaked documents

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from the FTC versus Activision Blizzard Trials
revealed that it was supposed to be released

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in twenty twenty two, something that
was made impossible as a result of the

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pandemic, and that it will be
a PC and Xbox exclusive title. As

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it has been so very quiet about
the game, most people assumed we would

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get to see it at twenty twenty
five at the very earliest. But fortunately

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enough, it doesn't seem like we'll
have to wait that much longer. According

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to a new report from Tom Henderson
over at Insider Gaming, Indiana Jones is

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in fact launching this year, something
sources close to the game have confirmed,

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and Deerson is known as very trustworthy
source on topics like this, Hey,

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that would be cool. You know, when this year was getting started,

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as we were coming out of like
the Game of the Year stuff, when

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we were doing you know, several
shows were like, hey, what do

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you think's happening next year? Indiana
Jones is never one that I thought was

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a realistic game to launch this year. And I don't necessarily know why,

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Like when you look at it five
years since Young Blood, why wouldn't it

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be ready? I guess it's just
because we never heard much except for that

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one teaser that was really teaser y
right, not much there was just you

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know, Indian Jones grabbing his hat
or whip or something off a table,

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you know, I get. I
guess these days were always more cautious than

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anything else. I didn't consider it
until you know, they talked about that

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Xbox Direct or whatever they call it, and like they you know, it's

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send in that picture any of Jones, Like, Oh you're gonna talk about

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Indy yep, this early in the
year. Is I coming out this year?

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Oh? That'd be cool? Yep? So January eighteenth is when that

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that's next week is when that Developer
Direct is happening from Xbox and Bethesda and

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one of the confirmed games to be
at that event Indiana Jones. And they

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tend to they tend to talk about
games there when they have stuff to talk

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about. You know, Help Blake
two is also going to be in that

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that could easily get a release date. Do you think coming out of that

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developer direct we really do get a
pot like a release window, let's say

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for Indiana Jones. I think we
do. I think I think that's probably

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the goal here, right, is
to fill out the schedule for the rest

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of the year at least a good
bit. And you know, if you

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get Indiana Jones about and Help late
too this year in these days, that's

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a pretty good lineup for a Sony
or an Xbox, right, and you

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know, maybe some other surprises pepperd
in here. There there's some other game

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they're talking about. I forget about
it. I don't know as much about

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it, but I'd be pretty good
with that, especially Indiana Jones. That's

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something I would look forward to.
I still like the Indiana Jones character.

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It's been a long time since we
really gave Indian Jones game a good shot.

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And this is an incredible developer development. It makes a lot of sense

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with it. You know, I'm
a big uncharted guy. We don't really

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get any of those these days.
So this is it's not just the next

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best thing, it's just another good
thing. So I'm hopeful. I want

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to see what this looks like.
Yeah, I agree completely. That's where

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I'm at, where I'm like,
Okay, that's a pretty good shaped year

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for Xbox, especially getting a lot
of these details in January, because they

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could always reload in the summertime with
something else for the holidays. Indiana Jones

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could easily get Hey, they could
be like, hey, it's coming out

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this fall that I still expect.
But it's like, hey, I'm fine

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with that. Tell me right now, if that's coming out this fall,

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I'll that's something to look forward to
this year for Xbox in a way that

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like, well, I suppose everyone's
looking forward to Starfield and then you know,

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obviously a lot of people feel like
they got rug pulled there. Well,

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you know, I think people would
be willing to be like, hey,

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Indiana Jones from Machine Games, Wolfenstein, people like they know what they're

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doing, they know how to kill
Nazis, all this stuff I want to

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do in Indiana Jones game, I
would get I would be able to get

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some excitement going for the Xbox to
launch or release lineup going forward a little

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bit, and it'll be you know, more than you know. Last year

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it was kind of just all Starfield, right, Like we had the surprise

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of HiFi Rush early, right because
you know, but that was great,

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but then after that it was basically
just Starfield. We had Red Fall also

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and that was a straight up disaster. So I think, you know,

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maybe none of these games are going
to have the hype that Starfield had going

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into it, but they could be
better. And it's a more even spread,

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like you know, like I don't
really care that much about Hillblay too,

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but I'm very interested in about Andy
Andiana Jones. So it's completely fine

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and yeah, and exactly, and
like for a lot of people that are

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like picking two out of the three, some people are excited about all three,

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but many people are excited about Hellblay
two, and so it's like,

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hey, yeah, and then and
then they don't care about any Indiana Jones

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because maybe it's something they didn't grow
up with like we did, which is

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a real thing with Indiana Jones.
And you know, we talked a little

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bit about this last night. This
could be a chance for Indiana Jones to

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break out in gaming in a way
that like the movie couldn't do because the

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movie had so much baggage coming with
Kingdom of the Crystal Skull and you know,

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Spielberg moving on and them trying to
figure out what the character would even

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be like at that point, Right, the video game can sort of wash

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its hand hands of a lot of
that stuff and just be like, no,

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this is Indiana Jones is cool.
But here's why, right, No

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exactly, And you know, there's
a there's a very good sound alike right

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now for Randiya Jones has been doing
that work and he's basically Harrison's Sports sounded

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like for a lot of things.
So if they just get him, that'll

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be great. You could just make
him young, you can just set it

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in the thirties, like Indiana Jones
kind of should be. You know,

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I think that last movie, I
think a lot of people saw and I'm

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like, Okay, that wasn't terrible. That was fine, but it finds

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not good enough to stay relevant.
It was not a box office success.

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So maybe this can be the way
for Indiana Jones to really become releved again

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in the future. Like if this
was somehow a Spider Man level success,

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imagine what that could do for the
character. Now, it has a lot

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of things going against it for that, because Spider Man those games came out,

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We're very good. And also,
like everything else, Spider Man was

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also popping off. The Spider Man
could continues to be one of the most

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popular characters in the world constantly.
So yes, right, but I don't

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know if this could do that,
but it's gonna help. It could help,

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It could sure, absolutely. Now
what kind of game do you think

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this is? Is I mean,
this is machine games. They made Wolfenstein.

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Is there any chance this is a
first person game? It could be

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a first person game. I think
that could work. It could be a

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little difficult, depending on how I
want to say, like how platform they

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get. But we you know,
even stuff like do maternal can do the

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first person platforming relatively well? You
know that That's always the challenge of the

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inan engines games is what is the
balance between the combat, the exploration,

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and these days the walking and talking. This right now they probably are going

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to look to an uncharted I bet
I bet I third person is more likely,

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and I bet when we see this
we are going to see a lot

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of unchartedness in it. That's the
right, cause, yeah, it makes

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sense, Yes, it really is. Yes, And it's like there's a

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gap in that market. Like you
said, we're not getting a lot of

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uncharted anymore a while since an Uncharted
or a tumb Raider at this point,

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right, And if we get not
if we get one of those, well

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you know, we're getting another Tomberator
that's still years and years off this Indiana

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Jones and like that is a space
gaming that can support three of those,

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even if all three were coming out
relatively close to one another, I mean

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beyond that, like it would probably
be like, Okay, I have Uncharted,

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I have tomb Raider, or I
have Indiana Jones. I don't need

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another one of those. But I
think those three characters can all co exist,

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let alone Indiana Jones having this little
pocket to himself to do something and

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make something happen. Have you play
a lot of other Indiana Jones games?

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Do you have any of those that
you think fondly of? I I started

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and got a little decently into Fate
of Atlantis, which I really enjoyed when

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I did play it, and then
I always try to get Infernal Machine running.

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It's one of those in sixty four
games that is very tough to emulate.

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And then it was a block it
was a Blockbuster exclusive, so it's

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not like it's easy to go track
down either. Maybe this I never really

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looked too much, but you can
get it working. And when you when

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I start playing, like kind of
like this, so you know it's factor

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five. You know they did a
decent job on it, save to five

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making a tomb raider, like right, yea, and exactly that's a good

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name. The India goes in the
Infernal Machine like it too. Yeah that's

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better than Dial of Destiny, Like
yeah, yeah, I kind of want

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to go back and play that.
I kind of go Plaympper's Tomb and Staff

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of Kittens even with me too.
But we basically have had one great Indiana

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Jones game with Fate of Atlantis.
I actually never played the Super Nintendo one.

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That's basically just those Superstar Wars games, but with Indiana Jones, I

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assume they're very hard. But favor
Atlantis is the one I always think of,

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So you could do something that like
story wise is kind of in line

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with that. In terms of feeling
like an authentic Indiana Jones adventure and you

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have gameplay that can kind of match
up with that, you're gonna be in

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good shit. Yep. And yeah, that's kind of a I'm asking for

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here, and I'm just glad we're
getting a new machine games game as well.

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I am a big fan of that
studio and Wolfenstein III. I mean,

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it doesn't seem like that's happening anytime
soon. So you think they're going

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like super wheelhouse here, like straight
up Nazis and maybe even like Christianity symbolism

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again, I think so, yeah, that's safe. I mean definitely Nazis

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like Nazis, like that is one
happening now In terms of like is the

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mcguffin coming from Christian law, I
think that's like eighty percent. They could

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go some other direction and have fun
with that, but you know, Christian

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law is the safe one that always
hits a little bit harder, even when

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it's a little bit like the weaker
one like the Cup of Christ. I

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still I'm a huge I'm a huge
mark for that stuff. So yeah,

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weaker like the Cup of Christ.
Wow, someone's kind of finally put that

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ass in his place. And I'm
here to do it, but a better

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cup loser. It's a cup of
a carpenter. Yeah, exactly like my

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mug collection, which is the cups
of a really cool dude. All right,

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sorry Jesus, my bad. I
guarantee there will be certainly some kind

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of plot point or reference to the
idea of Idiota Jones. H collect think

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artifacts maybe isn't a good thing.
I think they're going to totally get meta

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with that. Now, it would
I would be totally down if the plot

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is the inverted Indiana Jones way of
like we're going to actually steal something from

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a museum and put it back to
where it goes. That would be a

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really good idea. He jo meet
some guys like, hey, actually this

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was important to buy culture and you
don't have a right to it, and

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he like asks the alerts in his
ways and like, yeah, it's like

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a reverse Indy in Jones. That'd
be cool. Yeah, exactly, Like,

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Hey, the thing you did,
like is causing our culture to have

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an apocalypse and then you know it's
a hidden culture, So can you please

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just go put that rock back?
It'll be yeah, it'll so it's tepl

240
00:14:46.639 --> 00:14:50.080
with doom with the stones, but
the stones are taken by the British Museum

241
00:14:50.120 --> 00:14:54.440
exactly. So yeah, let's make
it happen, all right, and that

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that's a studio that knows how to
write that stuff based on Wolfenstein The New

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Colossus, which is just some of
the best writing in the history of games,

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all right. Suicide Squad previews paint
a pretty mad pitcher. This is

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from Zaxwise in a Kotaku the first
hands on preview of WB and rock Steady's

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00:15:11.600 --> 00:15:16.080
upcoming Suicide Squad Killed the Justice League
are alive now across multiple outlets. While

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some folks are enjoyed to playing the
co op shooter more than others, the

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general vibe I got after reading all
these previews is not great. The consistus

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is that rock Steady Suicide Squad is
a hodgepodge of generic open world missions and

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clunky traversal mechanics that combined to create
an underwhelming experience. He picked out some

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choice quotes here from some of the
previews. Here's one from GameSpot. Though

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00:15:39.480 --> 00:15:43.360
each mission had different objectives, they
all had the same basic gist of battling

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waves of enemies while swinging back and
forth between rooftops. I'm like getting more

254
00:15:48.759 --> 00:15:54.799
disappointed as I read this. But
but open world missions where characters bar get

255
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you over the radio about how enemies
are attacking Point A or Point B over

256
00:15:58.799 --> 00:16:00.799
and over don't seem to be the
break. Don't seem to be breaking the

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mold, especially when plenty of live
open world games now exist with a lot

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of the same kinds of content.
Game informer says, I started to feel

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a sense of sameness for many of
the missions. Sure, each of them

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has a distinct dressing, and the
narrative reasons are varied, but many of

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the ones I played in chapter one
and chapter three boiled going to an area

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and defeating all the atomies or defending
a location against hordes and aliens. I

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00:16:25.399 --> 00:16:27.639
really hope that as the campaign goes
on, there are more of these kinds

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of or more of these kinds of
fights, and less of the defeat all

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enemies. I guess you must have
been representing some other kind of fight here,

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and more of the go down to
point A and defend point B variety

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of missions. Yeah, me too. I hope that there's not a whole

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game of that that sounds bad to
me, that doesn't sound like what I

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want from a rock Steady video game. I don't know, Mike, how

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are you feeling after these previews?
Not good? You know, previews usually

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give a lot of benefit of doubt, right, because you know, people

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know that they're playing a slice of
the game. They kind of look for

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the bright side again. Uh,
when the Red Fall previews happened last year,

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those were often positive, right,
And people have been burned so many

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times, like when they said,
oh, hey, two Humans seems pretty

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00:17:14.359 --> 00:17:17.200
bad, and how wrong were they? Proven Dennis Dyak won in the end

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00:17:17.279 --> 00:17:22.960
there. Yeah, anytime, any
way you could somehow clumsily make this about

278
00:17:22.960 --> 00:17:26.559
how Dennis Diak sucks. I'm all
for it, don't worry, thank you.

279
00:17:26.599 --> 00:17:32.920
I appreciate that. Yeah, and
it's disheartening. Uh, this game

280
00:17:33.000 --> 00:17:36.079
never seemed like a good idea,
and maybe that's all it just was.

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00:17:36.400 --> 00:17:40.880
Maybe it just was a bad idea. And then well someone has this bad

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idea, but it got boughts.
So now we got to make this game

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00:17:44.279 --> 00:17:48.759
for seven years and like and then
here we are and gosh, you know

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we wanted this last time when they
delayed the game, but it has just

285
00:17:52.799 --> 00:17:55.920
been better to just get it out
and move on. I don't know,

286
00:17:56.039 --> 00:17:59.960
maybe we're maybe we're still jumping the
gun here. This game isn't out yet,

287
00:18:00.359 --> 00:18:04.920
but it's disheartening to see. It's
not just that the reactions are negative

288
00:18:04.960 --> 00:18:08.640
yet, it's just reading what they're
saying. The game that they're describing just

289
00:18:08.680 --> 00:18:15.119
does not sound like anything I want
right now. Zach goes on to say

290
00:18:15.160 --> 00:18:18.440
repetitive missions can still be fun to
grind if the combat is a joy to

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00:18:18.480 --> 00:18:22.400
play. I've sunk far too many
hours in Destiny To over the years,

292
00:18:22.400 --> 00:18:26.480
not because it has incredible open world
missions and public events. Let's be real

293
00:18:26.599 --> 00:18:29.839
here, they are basically all the
same, but instead it's the satisfying and

294
00:18:29.880 --> 00:18:33.400
rewarding combat that keeps me around.
Sadly, a number of suicide previews Suicide

295
00:18:33.440 --> 00:18:37.440
Squad previews found the combat in Torosal
clunky and complained that the characters don't feel

296
00:18:37.519 --> 00:18:41.880
satisfyingly distinct from one another. There
were also concerns about how chaotic and hard

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00:18:41.920 --> 00:18:47.720
to parse the world and action is
during big fights, and outside of combat.

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It sounds like the open world of
Metropolis isn't all that interesting. This

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00:18:51.720 --> 00:18:55.960
is from Eurogamer. Metropolis is a
sprawling vertical pollute in maze of buildings without

300
00:18:55.960 --> 00:19:00.480
clear routes or easily discernible landmarks.
It's a backdrop to battle. It's hard

301
00:19:00.480 --> 00:19:04.519
to navigate unaided by some simplistic radar
mini map for finding enemies and friends alike,

302
00:19:04.880 --> 00:19:08.319
with violent explosions, special effects,
damage numbers, quest markers and more

303
00:19:08.359 --> 00:19:11.839
on screen at once. It all
feels a little too difficult to parse.

304
00:19:12.240 --> 00:19:18.200
Mike. There's screenshots going around of
the of the UI, and then I

305
00:19:18.200 --> 00:19:22.400
mean that the complaint here from eurogamers
it goes beyond the UI. The world

306
00:19:22.480 --> 00:19:26.359
itself is designed poorly in such a
way that it makes it difficult to navigate.

307
00:19:26.079 --> 00:19:30.160
So that sounds like like poison for
me, where someone like I,

308
00:19:30.279 --> 00:19:33.759
you know, you guys watch me
play games. I it's an attention thing.

309
00:19:33.799 --> 00:19:37.240
It's hard for me to like bring
stuff in. If I'm like going

310
00:19:37.240 --> 00:19:40.240
to experience a game like this,
Oh, I'm out, like no way,

311
00:19:40.680 --> 00:19:42.799
Like I need my time respected.
This sounds like a real mess,

312
00:19:42.839 --> 00:19:47.359
Mike. How do you feel about
that screenshot that you saw? I mean

313
00:19:47.400 --> 00:19:49.400
it doesn't look good. I mean
honestly, it's you know, UI.

314
00:19:49.519 --> 00:19:55.480
I'm a little numb too. I
play mm sure a certain point. You

315
00:19:55.519 --> 00:19:56.599
know, Hey, your game has
a lot of info that it has to

316
00:19:56.640 --> 00:20:00.319
get out there. Now, my
question is why does this game have this

317
00:20:00.519 --> 00:20:06.960
much info that it needs to get
out there? More concerning is the game

318
00:20:07.000 --> 00:20:10.039
the way it looks in some of
these screenshots. Again, things kind of

319
00:20:10.039 --> 00:20:15.319
look see me and drab and just
I don't know. There's just a lot

320
00:20:15.359 --> 00:20:18.640
here that seems concerning. You know
the fact that these four characters, even

321
00:20:18.640 --> 00:20:22.359
though one's a shark and one is
Harley Quinn, you know, they're all

322
00:20:22.480 --> 00:20:27.000
using the same weapons. The difference
is the traversal. But ultimately the traversal

323
00:20:27.119 --> 00:20:32.240
is just about sipping around so that
you can kind of run and gun a

324
00:20:32.279 --> 00:20:38.000
good amount. I don't know,
I don't have a good feeling about this.

325
00:20:38.640 --> 00:20:44.440
Yeah, it's uh, I'm gonna
bring up there's the image here of

326
00:20:44.599 --> 00:20:48.559
the UI and how busy it is. I mean, the numbers popping off

327
00:20:48.680 --> 00:20:52.319
in motion like that. Stuff's gonna
be coming and going and can be useful.

328
00:20:52.359 --> 00:20:56.680
But boy, there's so many icons
floating right around. There's so many

329
00:20:56.880 --> 00:20:59.119
icons. I mean, actually it's
a little bit cut off. Let me

330
00:20:59.119 --> 00:21:00.920
see if I can bring in here
so you guys can actually get like the

331
00:21:00.960 --> 00:21:06.400
bottom corner here and stuff. It's
even worse. And then someone compared it

332
00:21:06.440 --> 00:21:08.640
to the elder Ring meme of like
what if elder Ring was like other modern

333
00:21:08.680 --> 00:21:14.640
games, and it's like, no, Suicide Squad legitimately worse than the joke,

334
00:21:15.519 --> 00:21:19.880
like the joke, it's legitimately worse. That is really buck wild.

335
00:21:22.240 --> 00:21:26.759
Yeah, no, that's rough when
you scroll between those two. Yep.

336
00:21:27.799 --> 00:21:33.759
So yeah, like this right,
I'm like, look at this elder Ring

337
00:21:33.839 --> 00:21:36.400
joker bike Listen. If I had
to choose between the two, it's like,

338
00:21:36.519 --> 00:21:41.000
definitely this elder Ring fucking shit,
Like somehow it's okay. They are

339
00:21:41.039 --> 00:21:47.880
probably taking one of the least comprehensible
images from gameplay from suicide So Suicide Squad

340
00:21:47.920 --> 00:21:51.720
here where like there's something some explosion
happening, and so it's like even hard

341
00:21:51.720 --> 00:21:52.799
to focus on the thing in the
center of the screen, so you have

342
00:21:52.880 --> 00:22:00.200
no visual anchor. That's giving full
benefit of the doubt. I still think

343
00:22:00.240 --> 00:22:03.759
looking at this, even in the
best case, it's a scenario Man meter

344
00:22:03.920 --> 00:22:06.920
on the right. What's the Batman
meter? What the fuck was that?

345
00:22:07.039 --> 00:22:11.039
What was it? That? Like? Yeah, is that like it's influence

346
00:22:11.119 --> 00:22:14.559
in the area because this is the
Batman sector and there's the Batman like right,

347
00:22:14.680 --> 00:22:18.079
like affiliated enemies. You can get
plus five protection five protection against Batman.

348
00:22:18.200 --> 00:22:21.519
Right, yeah, whatever, Yeah, that's exactly what it has to

349
00:22:21.599 --> 00:22:22.839
be. It all have to be
related, Jesus, Is that way for

350
00:22:22.920 --> 00:22:26.279
him? Is that radio chatter?
Was that what that is? We get

351
00:22:26.400 --> 00:22:33.319
Batman radio chatter? This everything's mocking
you doing this. Maybe this is a

352
00:22:33.640 --> 00:22:37.559
maybe this is like a gameplay element, like Batman overwhelms you with you I

353
00:22:38.240 --> 00:22:41.720
and that's how we win this because
he's just so smart. I hate this.

354
00:22:42.079 --> 00:22:47.039
Uh. I am very interested to
see what the final product, how

355
00:22:47.079 --> 00:22:48.400
people feel about it, what they're
actually playing it. If this stuff is

356
00:22:48.400 --> 00:22:52.200
that is this distracting as it seems
here? Right? And I mean you

357
00:22:52.200 --> 00:22:55.640
know, I think I've seen at
least one of you point this out.

358
00:22:55.680 --> 00:22:59.200
Like in the game, you're doing
things like killing Flash and other people are

359
00:22:59.240 --> 00:23:03.480
dying, and like aliens are invading
the world. It's hard to imagine that

360
00:23:03.480 --> 00:23:06.759
there's not just gonna be some like
fingersnap reset at the end of this.

361
00:23:07.000 --> 00:23:11.160
Anyways. Yeah, and that's not
about like, oh, hey, the

362
00:23:11.799 --> 00:23:15.119
villains are being bad guys and we
can't handle that because we're just a weak

363
00:23:15.160 --> 00:23:18.839
little story people. No, it's
it's like we just don't believe this game

364
00:23:18.880 --> 00:23:22.279
the stakes that they're setting out,
and then that's also a tough place for

365
00:23:22.319 --> 00:23:26.920
these this game to start from dunking
on Suicide Squad is fun to a certain

366
00:23:26.920 --> 00:23:30.599
extent because like just going back,
like you're making a suicide squad game.

367
00:23:32.200 --> 00:23:37.119
Yeah, it is moved into sad
and worriosometom for me like this, I

368
00:23:37.160 --> 00:23:40.279
mean, I don't even enjoy this
really that much anymore. At a certain

369
00:23:40.279 --> 00:23:41.559
point it's like, hey, this
seems like a bad idea, and in

370
00:23:41.599 --> 00:23:45.640
some sense it's like because I'm stupid, and I'm like, I guess I

371
00:23:45.680 --> 00:23:48.960
was proven right, Okay, cool, Now I'm worried that this great studio

372
00:23:49.680 --> 00:23:52.559
rock Steady and all these people,
it's like, okay, what's going to

373
00:23:52.640 --> 00:23:56.759
happen if this game comes out it
isn't great? Are they going to have

374
00:23:56.799 --> 00:24:00.599
support, like say, you know, the Redfall developers have like okay,

375
00:24:00.720 --> 00:24:03.839
yeah that didn't work out, but
it's okay, we're still going to like

376
00:24:03.880 --> 00:24:06.200
you know, funde you through to
the next game. You'll be all right.

377
00:24:06.759 --> 00:24:10.440
Or it was Warner Brenda is going
to take the first opportunity they can

378
00:24:10.480 --> 00:24:12.200
get here and just say oh that's
it for Rock steady, I guess,

379
00:24:12.319 --> 00:24:15.799
and again I feel like maybe I'm
really putting the card in front of the

380
00:24:15.799 --> 00:24:19.519
horse here. With that this game
could still come out and be good or

381
00:24:19.519 --> 00:24:23.960
be a success despite not being good. Who knows, but it is worrisome.

382
00:24:26.359 --> 00:24:29.440
Many of the previous did have some
positive things to say about the cut

383
00:24:29.480 --> 00:24:33.079
scenes and the writing, and they
said there were some genuinely funny jokes,

384
00:24:33.119 --> 00:24:36.240
and their narrative seems to be a
strong point, with good characterization and banter

385
00:24:36.359 --> 00:24:41.960
between excuse me and during the fights. So uh yeah, if you're a

386
00:24:41.000 --> 00:24:45.599
DC fan and you love Harley Quinn, you are probably gonna be eating here.

387
00:24:45.680 --> 00:24:49.000
I suppose. All right, we'll
find out soon that game's coming up,

388
00:24:49.039 --> 00:24:52.240
you know, brought in you know, a few weeks, a few

389
00:24:52.279 --> 00:24:56.200
months, we'll be playing that game
and no for ourselves. Okay, all

390
00:24:56.279 --> 00:24:59.559
right, final one before we take
a break. Taiwan's Insider reports on switch

391
00:24:59.599 --> 00:25:03.440
success, improved specs, and four
hundred dollars prices from go Nintendell. Everyone

392
00:25:03.599 --> 00:25:07.559
told your horses, we'll get to
this. Basically that there is a website

393
00:25:07.799 --> 00:25:12.559
in Taiwan that like has like details. They often like share about stuff.

394
00:25:14.440 --> 00:25:18.519
It's not always accurate in fact,
it's very rarely accurate. It seems like

395
00:25:18.559 --> 00:25:22.880
many most of the time they are
speculating. This seems like one of those

396
00:25:22.920 --> 00:25:26.839
cases. They are saying that the
switch will have a Nvidia T twenty two

397
00:25:26.960 --> 00:25:30.319
excuse me, two thirty nine processor, eight gigabytes of RAM, sixty four

398
00:25:30.319 --> 00:25:34.200
gigabytes of storage, greatly improved battery
life, one one hundred and twenty hurts

399
00:25:34.400 --> 00:25:38.839
refresh refresh rate screen, and a
price of four hundred dollars. Mike,

400
00:25:38.960 --> 00:25:44.920
I believe four hundred dollars. I
that in Nvidia two thirty nine processor that

401
00:25:45.000 --> 00:25:48.359
seems like one that they might be
using. Seems likely. Uh, A

402
00:25:48.880 --> 00:25:52.359
gigabytes of RAM with sixty four gigabytes
of storage seem a bit low to me.

403
00:25:52.000 --> 00:25:56.000
That that and honestly, that's the
stuff that really makes me think this

404
00:25:56.039 --> 00:26:00.160
is probably not accurate. And then
one hundred and twenty hurts refresh rates screen.

405
00:26:02.119 --> 00:26:07.960
That's possible only because in Nvidia all
of it's like DLSS technology works even

406
00:26:07.960 --> 00:26:11.079
better at high refresh rates. So
them being like, hey, maybe we

407
00:26:11.079 --> 00:26:15.799
shous just go for one hundred and
twenty hurt screen. It's possible, especially

408
00:26:15.799 --> 00:26:18.640
because this thing is going to dock
into many TVs that already have one hundred

409
00:26:18.680 --> 00:26:23.160
and twenty hurts screens, so all
these things are possible. I just don't

410
00:26:23.160 --> 00:26:29.480
think that this Taiwan Taiwanese story actually
has any real accurate information. So this

411
00:26:29.519 --> 00:26:32.839
has been going around. How do
you feel about that? The one hundred

412
00:26:32.839 --> 00:26:36.720
and twenty hurt screen as a possibilities
that seem even reasonable to you? I

413
00:26:36.759 --> 00:26:40.799
mean, I'll tell you explained the
thing about Invidia that seemed like absolute bananas

414
00:26:40.839 --> 00:26:44.039
to me. I don't know why
you need anything more than sixty frames per

415
00:26:44.079 --> 00:26:48.680
second on a switch to especially,
I mean hopefully in the switch sho we

416
00:26:48.680 --> 00:26:51.799
have a lot more sixty fps games. That's all right, that's where right

417
00:26:51.799 --> 00:26:55.920
from its most. Yeah, never
even thought about one hundred and twenty frames.

418
00:26:55.920 --> 00:27:00.640
That would be beyond accesses to me. But if you if that helps

419
00:27:00.640 --> 00:27:04.039
the DSS or whatever, then fine, sure. And then eight gigabytes of

420
00:27:04.119 --> 00:27:07.559
RAM, god, that would be
rough. It was that low. I

421
00:27:07.599 --> 00:27:11.519
mean, like you these days you
get one of these like mini computers from

422
00:27:12.039 --> 00:27:17.440
a Chinese manufacturer and it's got like
thirty two gigabytes RAM and the whole thing

423
00:27:17.519 --> 00:27:22.559
costs two hundred and fifty dollars.
So it's Nintendo. They could still do

424
00:27:22.680 --> 00:27:26.119
this, but boy, I bet
developers have been very loud about wanting more

425
00:27:26.160 --> 00:27:29.599
RAM. That's definitely the thing they've
wanted the most, more of the most

426
00:27:29.920 --> 00:27:33.119
on switch. Yeah, that's concerning. So hopefully, hopefully it's just not

427
00:27:33.160 --> 00:27:37.839
true. Yes, and this is
very likely not true. But we are

428
00:27:37.960 --> 00:27:44.200
going to be in this zone for
a few weeks now where every other day

429
00:27:44.279 --> 00:27:48.920
you're gonna get inundated with specs and
lists of a list of details about the

430
00:27:48.960 --> 00:27:52.039
new Nintendo hardware. We'll do our
best to, like, you know,

431
00:27:52.119 --> 00:27:55.160
try to filter. It's most of
that noise. That's actually the big,

432
00:27:55.200 --> 00:27:56.599
biggest reason I brought the story in
is to say, hey, this is

433
00:27:56.640 --> 00:28:00.480
going to be happening, keep an
eye out for it, but probably don't

434
00:28:00.480 --> 00:28:03.519
believe anything for quite some time.
We'll know when we know, and until

435
00:28:03.519 --> 00:28:07.200
then we'll just keep trying to guess. I mean, so, I mean

436
00:28:07.519 --> 00:28:11.400
someone chat said metaquest three as a
gigabytes are RAM? Is that right?

437
00:28:11.359 --> 00:28:15.519
Yeah? And I just would still
be twice as much as the normal The

438
00:28:15.519 --> 00:28:17.839
switch right now is four gigabytes.
I guess it's like, hey, it's

439
00:28:17.920 --> 00:28:22.039
choice as much. I suppose that's
it's a gigabytes is definitely not impossible.

440
00:28:22.200 --> 00:28:27.759
It's not impossible, but god,
I'm like the Xbox series S is that

441
00:28:27.960 --> 00:28:33.279
like, what ten gigabytes and around
nine of that is usable and developers aren't

442
00:28:33.319 --> 00:28:37.880
super wrong or happy about that.
Let'sten. I just think you didn't get

443
00:28:37.880 --> 00:28:41.720
to like twelve, sixteen gigabytes.
That would be much much better. It's

444
00:28:41.799 --> 00:28:45.480
Nintendo, though a gigabytes could certainly
happen. All right, We're gonna take

445
00:28:45.480 --> 00:28:48.319
a quick break. When we get
back. We got a lot more news.

446
00:28:48.359 --> 00:28:51.880
We'll get to all that right after
this, so please stick with us.

447
00:28:56.960 --> 00:29:00.720
We're back. We're back, and
we are going to talk about how

448
00:29:00.880 --> 00:29:03.559
many first party Nintendo games are seemingly
going out of print. This is her

449
00:29:03.640 --> 00:29:07.400
mid Nintendo news. A number of
high profile first party in the Nintendo games

450
00:29:07.440 --> 00:29:11.599
are seemingly going out of print,
at least in North America. The news

451
00:29:11.640 --> 00:29:15.279
was spotted by nintend Deal, with
some retailers removing the listed games below from

452
00:29:15.319 --> 00:29:18.480
their inventory. It is not clear
why this is happening, but there's the

453
00:29:18.519 --> 00:29:22.559
prospect that they could be introduced as
Nintendo Select titles, seen as the Nintendo

454
00:29:22.599 --> 00:29:27.000
Switches successors, presumably on the horizon. The list of games that have seemingly

455
00:29:27.039 --> 00:29:33.279
been not delisted but gone out of
print and in some way removed from these

456
00:29:33.720 --> 00:29:37.720
inventories is Paper Mario, The Argami, King, Donkey, Kong Country,

457
00:29:37.720 --> 00:29:41.400
Tropical Freeze, The Legend of Zelda, Links, Awakening, Awakening, Pickman

458
00:29:41.440 --> 00:29:45.240
three, Deluxe, Metroid Dread,
Kirby Star Allies, Zeno Blake, Chronicles

459
00:29:45.240 --> 00:29:48.319
Two, New Super Mario Brothers,
U Deluxe Firearm, Limps Three Houses and

460
00:29:48.400 --> 00:29:55.319
Engage Yoshi's Crafted World Warriorwear Get It
Together, Nintendo Switched Sports, Super Mario

461
00:29:55.359 --> 00:30:00.559
Odyssey, Splittoon two, Super Mario
Maker two, and Mario Striker's Battle League.

462
00:30:00.400 --> 00:30:04.519
Like I could see a Nintendo Selects
thing happening. We speculated last night

463
00:30:04.559 --> 00:30:08.559
that maybe this is they get new
boxes to indicate, hey, this is

464
00:30:08.559 --> 00:30:12.319
a game that works on Switch too, maybe a bit early for that.

465
00:30:14.000 --> 00:30:18.079
It's also possible that this is nothing
right, that this is actually just a

466
00:30:18.240 --> 00:30:22.880
momentary lapse while they shift production to
some new facility or something like that.

467
00:30:25.400 --> 00:30:27.559
And honestly, at a certain point, that's almost the most likely scenario here

468
00:30:27.640 --> 00:30:33.079
is that this isn't anything, and
we are just spotting some small gully in

469
00:30:33.079 --> 00:30:36.519
inventory, and that stuff will all
bounce right back. I don't know,

470
00:30:36.559 --> 00:30:37.960
what do you think? Yeah,
it's like when you look at this list,

471
00:30:37.960 --> 00:30:41.200
you could maybe see how it would
make for a like, you know,

472
00:30:41.319 --> 00:30:45.839
Player's Choice collection. Yeah, and
there's some like you know, Fireballman

473
00:30:45.000 --> 00:30:51.079
Gauges almost a year old somewhere around
there. It's not been around that long.

474
00:30:52.039 --> 00:30:56.400
So it's strange in the timing with
the switch to coming out. Like

475
00:30:56.440 --> 00:30:59.279
you said, who knows what's going
on. Maybe these games will even get

476
00:30:59.440 --> 00:31:03.359
if backwards compatibility is really going to
be the thing that switch to. Maybe

477
00:31:03.359 --> 00:31:08.319
these games get repackaged in a way
that emphasizes that on them. With a

478
00:31:08.319 --> 00:31:12.720
bunch of Xbox games and the Xbox
Series X and S games, uh that

479
00:31:12.920 --> 00:31:17.480
ran on Xbox One, they got
like new packaging to be like, hey,

480
00:31:17.640 --> 00:31:21.880
Xbox Series X and S are listed
first and foremost, so you could

481
00:31:21.920 --> 00:31:25.359
see that it makes some sense.
It's just going to depend on backward how

482
00:31:25.359 --> 00:31:30.359
backward compatibility works. Still, though, we just need more information here.

483
00:31:30.440 --> 00:31:33.599
This seems like we don't really know
what's happening, and people are jumping to

484
00:31:36.240 --> 00:31:38.480
conclusions in a lot of cases,
I think. But people are talking about

485
00:31:38.480 --> 00:31:41.160
this and this was like a going
around yesterday, so I figured we could

486
00:31:41.160 --> 00:31:45.680
talk about it, try to figure
it out. I don't know, what

487
00:31:45.680 --> 00:31:47.920
do you think is the most likely
if you had to place a bet,

488
00:31:48.079 --> 00:31:52.160
what do you think is happening here? I mean, gots that production thing

489
00:31:52.240 --> 00:31:53.359
you say. It could just be
that. I want to besides, if

490
00:31:53.400 --> 00:31:57.720
like there is new box art or
something that again just says playable and switch

491
00:31:57.799 --> 00:32:01.160
to at some point. Although so
it's maybe a little early for that.

492
00:32:02.359 --> 00:32:05.359
I mean, it couldn't even just
be like, hey, we don't need

493
00:32:05.400 --> 00:32:07.880
to make as many physical games for
store shows these days. Anyways, people

494
00:32:07.880 --> 00:32:12.440
are buying a lot of these digitally, although Nintendo games they still do sell

495
00:32:12.480 --> 00:32:15.200
on store shoves and places like walmarts. I don't know why you would you

496
00:32:15.240 --> 00:32:19.160
want to just stop doing that.
I don't know, maybe just your it's

497
00:32:19.200 --> 00:32:24.200
just a production line hiccup or change. It's either that or the player select

498
00:32:24.279 --> 00:32:28.359
slash new box art kind of thing, some kind of slight change. It's

499
00:32:28.400 --> 00:32:30.079
not like, again, there's too
many big games in here, in recent

500
00:32:30.119 --> 00:32:32.279
games for this to be like,
yeah, these are just games that we

501
00:32:32.400 --> 00:32:37.720
decided to stop selling on storm shows
forever. I mean, maybe all like

502
00:32:37.799 --> 00:32:42.720
the resupply of all these games was
on like a ship that got commandeered by

503
00:32:42.759 --> 00:32:45.319
pirates, which is like a new
thing or not anything. I think it's

504
00:32:45.319 --> 00:32:50.920
happening again around like the Horn of
Africa. These ships are being pirated again.

505
00:32:51.000 --> 00:32:52.720
That's like that went away for a
while and now like everyone's like this

506
00:32:52.759 --> 00:32:54.599
is going to cause a lot of
problems. I'm like, oh, okay,

507
00:32:54.599 --> 00:32:59.400
well maybe pirates are pirates are back, that's the thing. Yeah,

508
00:32:59.480 --> 00:33:02.200
all right. More Nintendo news Nintendo
finding more partners to work on games based

509
00:33:02.240 --> 00:33:07.759
on Nintendo ips. This is from
my Nintendo News. Nintendo related rumors have

510
00:33:07.839 --> 00:33:09.359
been flying all over the place for
the last few days, and not just

511
00:33:09.400 --> 00:33:15.279
because of the next Nintendo console.
However, let's seeah, for a console

512
00:33:15.279 --> 00:33:16.839
to be successful, there's obviously needs
to be games. That said, part

513
00:33:16.839 --> 00:33:21.279
of why Nintendo has been able to
release so many first party games is because

514
00:33:21.319 --> 00:33:24.000
the company has been collaborating with multiple
studios to do so. There is a

515
00:33:24.039 --> 00:33:29.599
new rumor that has appeared today suggesting
that Nintendo's looking into finding even more studios

516
00:33:29.599 --> 00:33:35.160
to collaborate with games. Industry Dot
biz's head Christopher Dring shout out to drink

517
00:33:35.480 --> 00:33:38.599
Set in an article published yesterday that
I also know that Nintendo is actively meeting

518
00:33:38.640 --> 00:33:43.559
with independent developers to find new partners. Some of that is around publishing indie

519
00:33:43.599 --> 00:33:46.319
games, which Nintendo does from time
to time, but it's also seeking studios

520
00:33:46.359 --> 00:33:51.000
that could work on some of its
ips. Nintendo regularly works with third party

521
00:33:51.000 --> 00:33:54.119
teams including Bandai, Namco, Team
Ninja, Platinum Games, Mercury, Steam,

522
00:33:54.200 --> 00:33:58.319
Way Forward, and Grezo, but
the company is looking to add to

523
00:33:58.359 --> 00:34:00.960
that roster. And I know of
three studios that are deep in conversation around

524
00:34:00.960 --> 00:34:07.599
making games based on Nintendo brands.
This is a strategy Nintendo has explicitly stated

525
00:34:07.599 --> 00:34:10.480
that they are going after when it
comes to like, hey, we want

526
00:34:10.519 --> 00:34:14.239
to find more partners to work with. But the understanding there at the time,

527
00:34:14.480 --> 00:34:17.039
at least in most people's estimation,
was that Nintendo was talking about like

528
00:34:17.159 --> 00:34:22.400
band Dynamco level of big third party
partners. This suggests that it could go

529
00:34:22.480 --> 00:34:25.760
all the way up and down the
stack down to indie studios, which is

530
00:34:25.920 --> 00:34:30.039
what we've been asking for for forever. Mike, this is this sounds great

531
00:34:30.039 --> 00:34:31.159
to me. I don't know,
how do you feel? Yeah, you

532
00:34:31.199 --> 00:34:35.320
know, I think we were all
kind of a disappointed when we've got cannons

533
00:34:35.320 --> 00:34:37.559
of high role and it was fantastic, and we're like, oh wow,

534
00:34:37.679 --> 00:34:42.960
Nintendo's going to give its IP to
indie studios now, then nothing else really

535
00:34:43.039 --> 00:34:45.880
happened there, and that seemed strange. It seems like a bummer. But

536
00:34:45.920 --> 00:34:49.639
now that seems back on the table, and you know, I hope it's

537
00:34:49.679 --> 00:34:52.800
not just oh yeah, sure you
can get Zelda and Mario. I hope

538
00:34:52.800 --> 00:34:55.000
this is a way that they can
keep some of their older, maybe more

539
00:34:55.039 --> 00:35:01.800
obscure franchises alive or relevant by getting
indie partners. That makes sense that probably

540
00:35:01.920 --> 00:35:07.480
already have a good amount of passion
for specific franchises to work on those games.

541
00:35:07.000 --> 00:35:13.800
Yeah, and those studios would have
almost certainly grown up playing Nintendo games.

542
00:35:13.800 --> 00:35:15.719
So many studios are just happy,
like to put games out on the

543
00:35:15.760 --> 00:35:20.400
switch that gets them really excited.
The idea of then getting a chance to

544
00:35:20.440 --> 00:35:22.599
work on some of these Nintendo ips
would probably be very exciting to them.

545
00:35:22.599 --> 00:35:27.719
And this is a strategy that like
I think Atari did for a while where

546
00:35:27.719 --> 00:35:30.400
they're like, hey, we're gonna
let people pitch us and like say,

547
00:35:30.400 --> 00:35:31.239
hey, we want to make a
game based on this. We got a

548
00:35:31.239 --> 00:35:36.400
lot of like weirder games that weren't
quite pac Man Championship Edition DX level,

549
00:35:36.440 --> 00:35:39.239
but they were trying to go in
that direction. I think that's how we

550
00:35:39.280 --> 00:35:45.519
got that recent Yars Revenge game that
was actually pretty decent. So it's like,

551
00:35:45.559 --> 00:35:47.199
hey, I love this idea.
I hope it works. And with

552
00:35:47.280 --> 00:35:51.119
Nintendo's producers sort of being like,
we've got to grow in ways that are

553
00:35:51.119 --> 00:35:54.960
sustainable, this seems like a good
way of doing that. And I think

554
00:35:55.079 --> 00:35:58.519
what this is probably gonna result in
us getting like, you know, so

555
00:35:58.599 --> 00:36:01.400
significantly more Nintendo games per year,
not like double, but like two or

556
00:36:01.440 --> 00:36:06.280
three more Nintendo games per year,
and even if they're all like indie scale,

557
00:36:06.840 --> 00:36:08.119
I'm more than happy with that.
I think that'd be great if we

558
00:36:08.199 --> 00:36:12.480
got like several cadence of high role
type games per year. That would only

559
00:36:12.519 --> 00:36:15.800
make the switch and switch to better. Right, I mean a time where

560
00:36:15.880 --> 00:36:19.440
games are taking long and long to
make, and we're seeing lots of slow

561
00:36:19.519 --> 00:36:22.440
years from the lakes of PlayStation and
Xbox, it's good that Nintendo kind of

562
00:36:22.480 --> 00:36:27.559
has plans to make sure that they
can continue releasing several games a year.

563
00:36:27.840 --> 00:36:31.960
There's this They've been expanding their offices
and their own internal studios in Japan also,

564
00:36:32.119 --> 00:36:37.280
Right, So, even though switched
to. If you know, games

565
00:36:37.320 --> 00:36:38.719
will probably be harder to make for
that because they're just going to have to

566
00:36:38.760 --> 00:36:43.599
have more detail. That's always going
to make things a bit more challenging.

567
00:36:43.639 --> 00:36:46.599
Hopefully this will offset some of that. Yes, there will probably be right,

568
00:36:46.599 --> 00:36:50.360
there's gotta be a little bit of
growing pains for Nintendo studios going from

569
00:36:50.400 --> 00:36:54.280
ten eighty assets to four K.
It will probably be not nearly as bad

570
00:36:54.320 --> 00:36:58.719
as it was for a lot of
publishers and a lot of studios ten to

571
00:36:58.800 --> 00:37:02.360
fifteen years ago. Because that the
rest, they're going to have it real

572
00:37:02.400 --> 00:37:06.519
hard time. Still, Game Freak's
gonna it's on its own timeline. Yes,

573
00:37:06.599 --> 00:37:08.039
it's it's gonna have to figure everything
out the hard way. But Nintendo

574
00:37:08.039 --> 00:37:10.599
will be able to look to resources
in a way that a lot of studios

575
00:37:10.599 --> 00:37:15.920
could not in the past. All
right. Next story, Twitch is reportedly

576
00:37:15.960 --> 00:37:19.159
laying off thirty five percent of its
staff. This comes from Sophie McAvoy at

577
00:37:19.159 --> 00:37:23.199
Games Industry dop Biz. Twitch is
laying off five hundred employees this month,

578
00:37:23.239 --> 00:37:28.280
according to a Bloomberg report. This
is according to sources familiar with the plans,

579
00:37:28.280 --> 00:37:31.840
which the outlet said may be officially
announced today. Bloomberg suggested that the

580
00:37:31.840 --> 00:37:37.000
cuts are a result are a result
of concerns over losses and the departure of

581
00:37:37.000 --> 00:37:40.519
a number of executives. Games industry
dop IS has reached out to Twitch for

582
00:37:40.559 --> 00:37:47.519
further clarification. This is just the
bad hits keep coming this year already,

583
00:37:47.559 --> 00:37:52.280
and obviously they were happening all throughout
last year in terms of people losing their

584
00:37:52.320 --> 00:37:55.960
jobs in the games industry and the
surrounding industries. It's not slowed down so

585
00:37:57.039 --> 00:38:00.880
far this year. If anything,
it's picked up. With eighteen hundred people

586
00:38:00.880 --> 00:38:04.840
being cut from Unity and that was
twenty five percent of their workforce. I

587
00:38:04.880 --> 00:38:09.679
believe now Twitch cutting thirty five percent
and five hundred people. It's it's terrible.

588
00:38:09.840 --> 00:38:15.159
And you know, the tough thing
here is like Twitch has never really

589
00:38:15.199 --> 00:38:19.960
been a success in terms of making
money. It's never actually done that that

590
00:38:20.119 --> 00:38:23.519
well, it's just it's at some
point it's like, ah, Amazon,

591
00:38:23.519 --> 00:38:28.840
you could probably continue to figure that
out, and now they just seem to

592
00:38:28.920 --> 00:38:31.639
have lost interest and that means a
bunch of people have to leave. It

593
00:38:32.000 --> 00:38:35.559
sucks. How do you feel about
this, Mic, I mean that seems

594
00:38:35.599 --> 00:38:38.880
to be the root of the problem, right, is like somebody has to

595
00:38:38.920 --> 00:38:45.320
figure out how to get Twitch to
make money. But man, I don't

596
00:38:45.360 --> 00:38:49.119
understand you can have a company lose
that many people three or five percent,

597
00:38:49.159 --> 00:38:51.800
and like what like what's the next
day look like when they're all suddenly gone?

598
00:38:52.280 --> 00:38:55.360
Do you get everything working still?
You probably don't. It's probably probably

599
00:38:55.360 --> 00:39:00.719
don't, maybe get a little rough, probably gonna get a bit uneven over

600
00:39:01.320 --> 00:39:06.960
at Twitch. It just it just
absolutely sucks. And it's again, yeah,

601
00:39:07.000 --> 00:39:10.519
it is worrisome because it's a big
problem. We have this thing that

602
00:39:10.599 --> 00:39:15.239
seems integral to the way we think
about games these days, with live streaming

603
00:39:15.599 --> 00:39:21.960
and streamers in that element of it, and there's basically one website that dominates

604
00:39:22.000 --> 00:39:27.280
that and it can't make money.
So what the heck do we do?

605
00:39:27.360 --> 00:39:31.719
And I'm seeing now this was just
reported as happening, like it's been confirmed.

606
00:39:31.800 --> 00:39:37.639
Yeah, so uh that is that's
horrible, And I hope something again,

607
00:39:37.679 --> 00:39:40.320
It's like, I don't know what. I hope something happens here where

608
00:39:40.320 --> 00:39:44.920
Twitch can kind of figure things out. Yeah. I mean for me,

609
00:39:44.960 --> 00:39:49.960
it's like this is the one of
the another indicator of the continuing like decomposition

610
00:39:50.199 --> 00:39:54.320
of the useful Internet. Uh,
you know, like Twitter is has just

611
00:39:54.360 --> 00:39:59.280
becomes So Twitter got pretty good there
in the years before Elon Musk. It

612
00:39:59.280 --> 00:40:01.360
got pretty decent at the things that
people were complaining about, like hey,

613
00:40:01.639 --> 00:40:07.039
you spread information disinformation and uh and
you're got too many Nazis. And it's

614
00:40:07.039 --> 00:40:08.400
like one day I woke up and
it's like I don't see that many Nazis

615
00:40:08.440 --> 00:40:13.159
anymore. And the first thing I
see about disinformation each day on Twitter is

616
00:40:13.519 --> 00:40:15.960
a tweet from Twitter saying here,
this thing's fake, just so you know.

617
00:40:16.119 --> 00:40:17.480
And it's like, okay, wow, you guys seem to have a

618
00:40:17.480 --> 00:40:21.760
pretty good handle on these things.
And then Elon Musk comes in fires a

619
00:40:21.760 --> 00:40:24.400
bunch of people, and now the
site is barely useful. It barely functions

620
00:40:24.440 --> 00:40:28.519
a lot of times, like I
try to like load a video and it's

621
00:40:28.519 --> 00:40:30.559
like a roll of the dice whether
that's gonna work or crash the app or

622
00:40:30.599 --> 00:40:35.039
anything, and it's just it's it's
bad. And it's like, is that

623
00:40:35.079 --> 00:40:37.840
Twitch's fate here? Like you you're
saying like you go in, You're like

624
00:40:37.960 --> 00:40:38.920
a You're gonna fix things. It's
like, man, are you even gonna

625
00:40:38.920 --> 00:40:43.639
be able to maintain what is there? Or is entropy now going to come

626
00:40:43.679 --> 00:40:45.920
from for Twitch, and we're going
to kind of just be like coasting on

627
00:40:46.000 --> 00:40:51.400
fumes while they try to make some
profit from it, from this thing and

628
00:40:51.440 --> 00:40:54.519
like let it just kind of skid
into a disrepair. I hope not,

629
00:40:55.119 --> 00:40:59.840
but that feels like where we're headed
right now. And I don't know if

630
00:40:59.840 --> 00:41:01.559
you are like looking at like,
hey, I want to be playing games

631
00:41:01.559 --> 00:41:05.400
on the internet. I want to
like treat that as a hobby and potential

632
00:41:05.440 --> 00:41:08.840
potential job. It's hard to recommend
going to Twitch these days. Uh,

633
00:41:09.360 --> 00:41:13.679
you know, YouTube's done not great
either, but like you can go,

634
00:41:13.920 --> 00:41:17.800
like discoverability on YouTube is eclipsing Twitch
in a real way, Like you can

635
00:41:19.000 --> 00:41:22.360
actually find an audience on YouTube,
and Twitch's like, no, good luck,

636
00:41:22.400 --> 00:41:23.840
man. They just don't seem to
have figured that out, and it

637
00:41:23.840 --> 00:41:28.800
doesn't seem like they ever will.
Uh So, yeah, there's some hopes

638
00:41:28.920 --> 00:41:32.480
for for Twitch, but it's the
kind of hopes of like hey, maybe

639
00:41:32.480 --> 00:41:37.480
we go to av one and that
will save us money on how much it

640
00:41:37.599 --> 00:41:40.800
costs to actually distribute this content.
It's like, oh, if you're hoping

641
00:41:40.840 --> 00:41:45.840
for some technological change to make make
make it so you're profitable, Uh,

642
00:41:45.199 --> 00:41:47.760
to me, that just sounds like
you aren't. You aren't investing in new

643
00:41:47.800 --> 00:41:52.599
ideas, you aren't being creative,
You're not going to be thinking laterally and

644
00:41:52.679 --> 00:41:54.880
kind of coming up with the next
big thing that's gonna make Twitch better.

645
00:41:55.159 --> 00:42:00.159
Those days are done, and that's
that's pretty disappointing and sad. But you

646
00:42:00.199 --> 00:42:02.599
know, there are such a lot
of people who do rely on Twitch.

647
00:42:02.639 --> 00:42:07.440
That is how they make their livelihood. So it's not just Twitch employees,

648
00:42:07.599 --> 00:42:10.719
and obviously they are taking a front
of bed right now and absolutely sucks.

649
00:42:10.760 --> 00:42:14.400
But there's just so many people who
do depend on Twitch, or even just

650
00:42:14.400 --> 00:42:16.280
people who do like Twitch. You
know, spidery thing. I like that

651
00:42:16.320 --> 00:42:20.559
platform. I like streaming on there. I like watching my friends stream on

652
00:42:20.599 --> 00:42:23.039
there. I want them to figure
things out. I want that to become

653
00:42:23.079 --> 00:42:29.679
profitable and healthy and successful. Agreed, all right. Sony gives update on

654
00:42:29.719 --> 00:42:32.000
God of War and Horizon TV shows. This comes from Eddie McCoo at GameSpot.

655
00:42:32.079 --> 00:42:37.239
Sony's pushing ahead with more gaming content
for TV, including God of War

656
00:42:37.320 --> 00:42:40.760
and Horizon shows, but what's the
status of these projects. During Sony's Consumer

657
00:42:40.800 --> 00:42:46.519
Electronic Show event this week, Sony
Pictures entered television president Catherine Pope confirmed that

658
00:42:46.559 --> 00:42:51.440
writing is now underway on both.
We're delighted to have writing underway on two

659
00:42:51.480 --> 00:42:53.760
new IP based projects, Pope said. Additionally, Pope said that the team

660
00:42:53.800 --> 00:42:58.199
at Sony Pitchers TV is excited to
work on season two of the Twisted Metal

661
00:42:58.239 --> 00:43:04.239
series. For Peacock, we don't
know much about these series and these shows.

662
00:43:04.519 --> 00:43:09.000
I'll say that during deep the what
was it called when the writer the

663
00:43:09.000 --> 00:43:13.519
strike, the writer strike. During
the writers strike, there was a lot

664
00:43:13.519 --> 00:43:16.440
of talk about these Horizon scripts that
were sitting around, and they were like,

665
00:43:16.480 --> 00:43:20.360
man, these things need to be
rewritten because they're way too expensive.

666
00:43:20.400 --> 00:43:22.400
We should probably just dump the show. And it seemed like the strike ended

667
00:43:22.440 --> 00:43:25.840
at just the right time to save
that from happening. And so the show's

668
00:43:25.880 --> 00:43:30.039
coming back and the writers are working
on it. So yeah, writing does

669
00:43:30.119 --> 00:43:37.000
seem to be the process that they're
in right now. I have not watched

670
00:43:37.440 --> 00:43:39.239
Twisted Metal, Mike. I don't
think there's so much of a chance of

671
00:43:39.280 --> 00:43:44.800
me ever watching Twisted Metal. I
don't care about the Last of Us show.

672
00:43:45.199 --> 00:43:49.880
God of War is like the one
like maybe that could be cool.

673
00:43:49.880 --> 00:43:53.760
I wouldn't mind watching some cool battles
where dude kills gods that could be neat,

674
00:43:53.760 --> 00:43:58.000
but even that it seems unlikely for
me. I know you're not much

675
00:43:58.039 --> 00:44:00.639
of a TV guy either, are
any of these things moving you? TV's

676
00:44:00.679 --> 00:44:07.039
and movies are mad? But I
do like Gravity Rush. Uh so I

677
00:44:07.079 --> 00:44:12.599
guess I'm happy Gravity Rush is living
on as a movie, although it's really

678
00:44:12.639 --> 00:44:16.000
weird to me that that's live action
with Gravity rushes with one of the most

679
00:44:16.000 --> 00:44:21.000
Hey we made a we made like
a stylistic anime, look like a video

680
00:44:21.039 --> 00:44:24.239
game thing. Ever, so okay, you're gonna go. You know it's

681
00:44:24.280 --> 00:44:30.000
gonna be real everything green screen,
the live action kind of thing, we'll

682
00:44:30.000 --> 00:44:34.960
see. But I guess again,
Gravity Rush lives on in some way.

683
00:44:35.119 --> 00:44:38.559
It's it's it's maybe being destined for
for failure. The dams and chest Sank

684
00:44:38.679 --> 00:44:45.679
is Disney, not TV and movies. Uh watch. Yeah, I'm really

685
00:44:45.679 --> 00:44:47.840
a Parks guy first the foremost.
And yeah, I like watching the animated

686
00:44:47.840 --> 00:44:53.079
film still, but even that has
not been great all odd times lately it's

687
00:44:53.079 --> 00:44:57.199
been rough. Yes, Ghost of
Sushim is another project they have happening,

688
00:44:57.239 --> 00:45:00.519
and sure, yeah that that video
game is based you could just hey,

689
00:45:00.519 --> 00:45:02.559
what if we made a curse ow
with film into a game, so it's

690
00:45:02.559 --> 00:45:05.800
going the other way. That's my
thing. With a lot of he'es,

691
00:45:05.800 --> 00:45:08.440
it's like, hey, isn't that
already basically a TV show or movie?

692
00:45:08.480 --> 00:45:12.880
But when they actually make them TV
shows, like with the Last of Us,

693
00:45:12.920 --> 00:45:15.880
a lot of people seem to care. I mean, my timeline was

694
00:45:15.920 --> 00:45:20.920
nothing but people having opinions about some
casting for the Last of Us second season,

695
00:45:21.039 --> 00:45:24.519
So apparently this is this big,
big deal stuffed Jeff, fair enough,

696
00:45:24.880 --> 00:45:29.119
We'll say, uh. With these
shows, it's always like, ah,

697
00:45:29.280 --> 00:45:30.920
I think maybe I'll watch them,
and then I never actually end up

698
00:45:30.960 --> 00:45:37.679
doing so. But give it think
that far I know, not watching that,

699
00:45:37.679 --> 00:45:39.960
that's not happening. I'll go play
Twisted Metal again. That'd be fun.

700
00:45:40.320 --> 00:45:43.599
There was never any risk of me
watching Twisted Medal. I'll say that

701
00:45:43.639 --> 00:45:45.519
one for even what. Yeah,
I'm glad that it Apparently it was better

702
00:45:45.519 --> 00:45:49.360
than people were fearing. That's but
yeah, it has I'll do with the

703
00:45:49.400 --> 00:45:52.360
quality. It's just like that is
not how I'm spending my time these days.

704
00:45:52.480 --> 00:45:54.119
There's like shows I do like and
I don't have time for them anymore.

705
00:45:54.519 --> 00:45:58.280
Dan, did you know that the
people who made the original Twisted Medals

706
00:45:58.320 --> 00:46:02.400
made like an underwater vehicle combat game
that no one ever talks about for PlayStation.

707
00:46:02.800 --> 00:46:06.239
I want to play that. For
get what it's called. I just

708
00:46:06.280 --> 00:46:09.039
saw a video on that that blew
my mind because they go somebody else make

709
00:46:09.079 --> 00:46:14.760
twist Mel three and four and then
those guys critical depth. It's not good.

710
00:46:14.800 --> 00:46:16.280
Well that's not gonna stop me.
Yeah, when does that ever stop

711
00:46:16.440 --> 00:46:21.199
us? Yeah? Yeah? He
also asked me. During the top part

712
00:46:21.199 --> 00:46:22.880
where we're talking about people losing their
jobs, Dan just burst in like,

713
00:46:22.920 --> 00:46:29.519
however, well you're playing Ride Retribution. Let's give your second separate story.

714
00:46:29.719 --> 00:46:37.880
He just came in with immediate Dan
Energy, finish your squirts the water in

715
00:46:37.920 --> 00:46:45.079
your face. But yeah, yeah, it's good to play. Just go

716
00:46:45.199 --> 00:46:47.800
to beat right to hell today for
sure. Yeah we know, we know

717
00:46:47.880 --> 00:46:52.480
you weren't listening, of course,
we know, all right. Last story

718
00:46:52.480 --> 00:46:57.039
here in videos Sink Paulsar is an
anti blurmot monitor tech aimed squarely at your

719
00:46:57.039 --> 00:47:01.119
eyeballs. All starts a kind of
star Jeff, that's not the video.

720
00:47:01.239 --> 00:47:05.960
Did this all right? I didn't
have anything to do with this. Kevin

721
00:47:06.000 --> 00:47:10.159
Purty ours Technica. Basically the short
version of this is uh CRTs were really

722
00:47:10.199 --> 00:47:14.760
good at making like images look good
even when you were like turning and moving,

723
00:47:15.039 --> 00:47:17.880
and LCDs have been shitty at it
since the beginning of time. Uh

724
00:47:17.960 --> 00:47:22.079
So you get like you lose a
lot of detail when you move, and

725
00:47:22.159 --> 00:47:23.800
guess what you do in video games, Yeah, fucking move a lot.

726
00:47:24.079 --> 00:47:27.840
So and video is like finally,
like we're gonna come up with a super

727
00:47:27.880 --> 00:47:31.159
advanced technology to address this very basic
thing that has always sucked with LCDs.

728
00:47:32.960 --> 00:47:36.719
Hey, whatever, let's let's go
for it. We're not like going back

729
00:47:36.719 --> 00:47:40.559
to CRTs anytime soon. Uh So
this having this as an option to improve

730
00:47:40.760 --> 00:47:45.280
image quality in movement will be great. Uh There's gonna be some early monitors

731
00:47:45.280 --> 00:47:47.360
from like a sus that are going
to use it. It's like the new

732
00:47:47.400 --> 00:47:51.079
generation of g sinc. She sink
was like a big deal early on,

733
00:47:51.559 --> 00:47:53.280
and then everyone had their way of
doing g sink and now it doesn't really

734
00:47:53.320 --> 00:47:55.920
matter that much anymore. This is
like, hey, what if we came

735
00:47:57.000 --> 00:48:00.199
up with something new to make things
even better? And I'm excited about this,

736
00:48:00.280 --> 00:48:05.119
but it's very inside baseball for graphics
and stuff like that. Yes,

737
00:48:05.199 --> 00:48:07.079
sure, I'm all for it.
Yeah, Like a certain point, it's

738
00:48:07.119 --> 00:48:09.559
probably gonna come out if it's good. People would just like, this is

739
00:48:09.559 --> 00:48:13.119
the monitor to get and that's all
anyone will really need to know about it.

740
00:48:13.440 --> 00:48:15.239
But yeah, g sinc can have
some cool new technology. Once again,

741
00:48:15.320 --> 00:48:21.880
v C was always just like like
a universal v SNC kind of thing,

742
00:48:21.960 --> 00:48:25.519
right it was in Vidia g It
was a not like it's the next

743
00:48:25.559 --> 00:48:29.559
generation of v SINC. What it
does is v SINC is like we're gonna

744
00:48:29.559 --> 00:48:31.519
lock you to sixty frames or we're
gonna lock you to like one whole frame,

745
00:48:31.679 --> 00:48:36.119
and we're just gonna wait for the
frame and g SNC. The the

746
00:48:36.159 --> 00:48:40.199
easiest way of explaining it is the
computer could talk to the monitor and say,

747
00:48:40.400 --> 00:48:43.480
here, the frame is ready,
so just show it right now,

748
00:48:43.920 --> 00:48:49.679
and so the monitor could adjust its
frame rate basically to be like show the

749
00:48:49.679 --> 00:48:52.320
whole frame when it was ready.
So there was no screen tearing ever or

750
00:48:52.320 --> 00:48:54.760
anything like that, and the frame
got to the screen as soon as possible.

751
00:48:54.760 --> 00:48:59.639
So it's the best of both worlds. Is it like that cinema mode

752
00:48:59.679 --> 00:49:01.679
on the evs that your grandma keeps
on? No, No, that's actually

753
00:49:01.760 --> 00:49:06.039
frame generation and that's not cinema mode. That cinem mode fixes that, but

754
00:49:06.119 --> 00:49:08.599
like the smooth mode that's frame generation
and the video has that as well,

755
00:49:08.840 --> 00:49:12.360
and it's actually pretty decent. It
adds a little bit of lag, but

756
00:49:12.440 --> 00:49:15.920
nothing like if you use your TV's
motion smoothing, which just make mixed games

757
00:49:15.920 --> 00:49:21.320
completely unplayable. All right, that
does it for the news. I have

758
00:49:21.360 --> 00:49:23.320
a poll question. We'll get to
that here in a second. In the

759
00:49:23.360 --> 00:49:25.239
meantime, Mike, why do you
tell people what you have going on?

760
00:49:25.400 --> 00:49:29.639
I come on, your only guess
who ever ends early? It's not early,

761
00:49:30.000 --> 00:49:31.360
We're like eleven fifty three. This
is always when I'm like looking in

762
00:49:31.519 --> 00:49:36.280
the show sends with you at like
eleven fifty eight. Now you are You're

763
00:49:36.400 --> 00:49:38.480
You're concise. This is not a
problem with you, Mike. These are

764
00:49:38.559 --> 00:49:42.639
good things. I was like,
I went on the show today thinking I'm

765
00:49:42.639 --> 00:49:45.639
glad Mike's there because we won't just
go on and on and on. I

766
00:49:45.679 --> 00:49:50.199
was happy about that. On Yeah, yeah, take the fuck out of

767
00:49:50.199 --> 00:49:53.199
here, take a hit. Yeah. Do you ask me? Where can

768
00:49:53.239 --> 00:49:58.119
people find you on the internet?
Internet? Uh? Yeah, you know,

769
00:49:58.239 --> 00:50:04.760
Tokoto on Twitch and Twitter and everything. I'm going to have a review

770
00:50:04.840 --> 00:50:09.440
for Prince of Persia Lost Crown go
up tomorrow on GamesBeat dot com. Check

771
00:50:09.480 --> 00:50:12.719
that out. Yeah, and then
Jeff and I tomorrow night we're doing an

772
00:50:12.800 --> 00:50:16.760
in person show for our game Mes
Deicides podcast where we'll be doing Gave Me

773
00:50:16.800 --> 00:50:21.199
the Year and some other she agains. We'll talk about Prince of Persia.

774
00:50:21.480 --> 00:50:25.639
We'll talk about Prince of Persia also
here on Giant Bomb Friday on a BombCast

775
00:50:25.639 --> 00:50:30.039
Revengeance. So I'm gonna have a
lot to say about that, So that'll

776
00:50:30.079 --> 00:50:32.760
be fun. Yep, looking forward
to that. Yeah, Imman Goldie actually

777
00:50:32.760 --> 00:50:36.079
got this from ford Field when I
went to the game on Sunday, So

778
00:50:36.119 --> 00:50:42.039
it's a Lions NFC Championship hoodie.
The PlayStation plus premium games dropped and the

779
00:50:42.039 --> 00:50:45.840
only thing you need to know is
that it includes the Star Wars Episode one,

780
00:50:45.880 --> 00:50:49.880
the Phantom Menace game for PlayStation one. I really like that game.

781
00:50:49.920 --> 00:50:52.360
There's something about the way it looks
that I really like. Yeah, well,

782
00:50:52.360 --> 00:50:57.880
it's very playstationing, and yes,
that's an ambitious game because it's like

783
00:50:57.920 --> 00:51:00.360
a it's like a third person shooter
in action game with like the wonky controls

784
00:51:00.400 --> 00:51:04.840
you'd expect from that, and then
one chapter it just turns into grim fan

785
00:51:04.920 --> 00:51:07.360
Dango. It runs on that same
engine. I think I'm like okay,

786
00:51:07.440 --> 00:51:13.320
yeah, sure, absolutely, so
I'd like to play that again. All

787
00:51:13.440 --> 00:51:17.119
right. You see what Sean said
to Dan? Is that what you're laughing

788
00:51:17.119 --> 00:51:21.679
about? Yeah? I think about
Dan and Chet saying I beat it this

789
00:51:21.719 --> 00:51:28.000
moment. Yeah, we don't need
to death. All right? Did you

790
00:51:28.000 --> 00:51:31.559
buy a PS four pro? That
was the poll question from Monday. Thirty

791
00:51:31.559 --> 00:51:35.920
eight percent said yes, sixty two
percent said no. So it's like that.

792
00:51:36.039 --> 00:51:38.960
That's both like okay, way more
than the fifteen percent of the general

793
00:51:39.000 --> 00:51:43.360
audience that we saw though from the
weaked in pool so low. That's surprising.

794
00:51:43.400 --> 00:51:45.559
Oh God, shut up, Dan
with his broken finger. I know

795
00:51:45.599 --> 00:51:47.800
how much you've been playing prinzip ersion. You shut the home up. I

796
00:51:47.800 --> 00:51:52.440
don't want to hear it anymore.
Uh yeah, I mean but that,

797
00:51:52.480 --> 00:51:53.880
you know, fifteen percent we saw
that. That's how much it sold,

798
00:51:53.880 --> 00:52:00.159
like fifteen million PS four pros.
But in the very like you know,

799
00:52:00.199 --> 00:52:05.239
hardcore audience that we have listening to
this show, thirty eight percent about it.

800
00:52:05.280 --> 00:52:07.880
So it's like double It's like,
Okay, these are the people that

801
00:52:07.920 --> 00:52:12.000
spend a lot of money on gaming. We are essentially I caught myself among

802
00:52:12.039 --> 00:52:14.400
you being taken advantage of by these
companies that were like, hey, we

803
00:52:14.400 --> 00:52:17.159
could sell more hardware to the same
assholes all over again. There was a

804
00:52:17.199 --> 00:52:21.599
play station five Pride, what one? Immediately I would get one. I

805
00:52:21.599 --> 00:52:23.039
feel like right today, I'm like, I don't want one, But if

806
00:52:23.079 --> 00:52:25.280
there was one, I would,
I would need one and I would get

807
00:52:25.320 --> 00:52:28.840
it. I actually want one.
I don't know. I have a hard

808
00:52:28.880 --> 00:52:35.920
time knowing if, like my performance
problems with Jedi Survivor even from Fancy sixteen,

809
00:52:35.880 --> 00:52:37.360
and that's because, oh, if
only the hardware was better, or

810
00:52:37.360 --> 00:52:40.119
if those games just weren't optimized enough. I don't know what the problem.

811
00:52:40.159 --> 00:52:44.760
Actually, it's a little column,
a little column. Bee all right,

812
00:52:44.920 --> 00:52:47.679
got a new poll question, does
Indiana Jones matter to you? Yes or

813
00:52:47.800 --> 00:52:53.159
no? We will get the results
of that on Game mess Mornings on Thursday

814
00:52:53.320 --> 00:53:00.320
tomorrow morning here on Giant Bomb,
speaking to Giant Bomb later today, playing

815
00:53:00.320 --> 00:53:02.840
Blake Club. Before that, we're
gonna be playing Pacific Drive here in a

816
00:53:02.840 --> 00:53:06.039
little bit, I'm gonna get all
that set up. We'll be playing that,

817
00:53:06.840 --> 00:53:07.719
go through a couple of runs there. I'm looking forward to that.

818
00:53:07.800 --> 00:53:10.559
I haven't played much of that.
It's a preview build. But we'll we'll

819
00:53:10.559 --> 00:53:15.239
get we'll take a look at that
and see how that actually goes. Tomorrow

820
00:53:15.440 --> 00:53:19.000
we'll have voicemail, dumb Truck,
We're gonna be there's some other stuff.

821
00:53:19.000 --> 00:53:20.440
What are we doing? I think, O, yeah, we're playing Prince

822
00:53:20.480 --> 00:53:22.920
of Persia things like that, so
you can look out for that. And

823
00:53:22.960 --> 00:53:25.440
then I'm we doing the Fantasy Critic
draft too. That'll be on Thursday.

824
00:53:25.480 --> 00:53:29.920
On Thursday, we'll be doing the
Fantasy Critic draft for Giant Bomb and doing

825
00:53:30.000 --> 00:53:34.960
our Prince of Persia review on Bomb. I'm gonna keep seeing the beast Casts

826
00:53:34.960 --> 00:53:38.199
because I think BCR bomb cast revengeance, So look out for all that.

827
00:53:38.239 --> 00:53:42.000
Everybody that's a good name, beast
Cast. I get it because that's the

828
00:53:42.000 --> 00:53:45.199
word East in it. He caught
up everybody there. It is all right,

829
00:53:45.239 --> 00:53:47.440
Mike, thank you so much for
spinting today talking with me about video

830
00:53:47.519 --> 00:53:51.519
games. You're welcome, and we're
closer to the top of the hour,

831
00:53:51.559 --> 00:53:52.760
so I feel see this is yeah, this is how it is. I

832
00:53:52.840 --> 00:53:55.519
like fifty fifty three, I start
wrapping up and then we go through all

833
00:53:55.519 --> 00:53:59.519
this bullshit. Oh god, I'm
so sorry. I forgot to ask.

834
00:54:00.119 --> 00:54:01.880
So what have you been hearing about
Ridge Racer Ladies? Son? Of a

835
00:54:01.920 --> 00:54:06.199
bitch. Thank you all for let's
say you're the best audience in gaming.

836
00:54:06.280 --> 00:54:08.400
Until next time, have a good
one, take care of yourself and new

837
00:54:08.480 --> 00:54:13.320
Ridge racer on switch h

