WEBVTT

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Welcome Ember one, the episode one
seventy seven of the jsb UH Street Fight

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or six podcast. I am your
host, Rob Akas and uh joining me

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the only other person in this call, Uh, Drew, how are you

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hi? I'm doing all right?
How about yourself? Rob? I'm doing

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okay. Um. We we are
we are man down, men down.

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As it were, we are the
only people operating this ship. I am

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on on the controls, was on
lookout. We're probably gonna crash into some

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random podcast island, but we're gonna
we're gonna try our best. We're gonna

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try our best. Today. Back
after a pretty long break. Um,

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it's been like three weeks, so
hopefully that that gave both of us some

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time to play some video games,
some videoegas, um in chat about them.

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I know one very important game dropped
U during the downtime that we'll definitely

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get into. Um, but some
some quicks housekeeping stuff right. Um,

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this being the first episode we're back
in a while, we'd like to announce

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that we are moving the podcast to
it bi weekly UM really schedule, so

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it'll be every two weeks, right, um, figure that gives everybody a

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little bit more time to do things
right, we're all working adults and trying

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to fit things in can be kind
of difficult right time is life can be

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very exhaust so figure moving too.
The two weeks sedule probably does better for

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everyone. Uh, and I think
it'll be a pretty pretty good and healthy

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move. Um So that's that.
Um. I did record the JSP anime

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cast earlier today, so if you're
listening to this, the new episode will

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be out on the YouTube channel.
UM we covered the anime called My Life

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as a Villainous. It is an
Issa Kai Harem picked by one Asher,

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which is two genres that I am
not known for liking. Um. Same

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with Jenny, the other host of
that podcast. Uh did we like it?

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Yeah? No, you have to
tune in to find out. It

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does have a very interesting premise.
I'll say that. Um So, if

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anything could have hooked me, it
would be this one. So definitely give

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that a look. See. Um
So, with with some of the housekeeping

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stuff out of the way, I
think we should talk about some video games.

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Um. Are we just gonna jump
right in the Street Fighter six?

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Or have you done anything else?
Is? What is this show going to

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be? Well? Okay, so
I think the big one is is street

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Fighter, but I have played some
other stuff. Okay, still playing an

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Octopath. I'm still well. Trudging
is not accor I really yeah, I've

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just been stone walled by tree Fighter
six. Well traveling in three Fighter six.

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Originally my plan had been to beat
this game this week before street Fighter

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six drops. However, my uncle
at Capcom got me a copye of sree

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Fighter six early. Uh, and
that did not happen. Um, I

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don't have anything new to add about
Octopath oh right now that I haven't already

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stated it before. I really love
that game. It's definitely on my Game

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of the Year like candidate list.
I think the game is incredible. It's

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amazing how much they improved from the
original. I'll have like a final report

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once I finally beat that game.
But uh, still have not beat it.

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Uh. When I was traveling though, I did start Zelda Tears the

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Kingdom. Yeah, Tears of the
Redacted. We can we can talk a

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little bit. We can talk a
little bit. Um. I haven't gotten

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too far into it, partly because
I wanted to beat an Octopath before I

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like really dug into it. The
other part is street Fighter six, and

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the other part is that game overwhelms
me. It's a lot. Um,

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I don't even much like the game. I don't even know where to start.

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You are you are you still like
in the early areas or have you

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finished what you feel is the tutorial? Well, I got through the tutorial

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area. I am in the greater
area. Okay, okay, so you

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have touched down, you have touched
down, Okay, all right, I've

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touchdown. I got my paraglider,
which is apparently missible. I talked to

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Tiger actually last weekend when I was
on my way back, and he told

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me he just missed it because like
once he got into Greater High Rule,

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he was just like, I'm gonna
do what the story tells me. And

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just what I did too. I
didn't have the paraglider for like the first

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several hours of me touchdown. Oh
yeah, and there's a lot there's a

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lot of missible things. Um.
And like when you touch down, you

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don't even have all the mechanics yet, like that radio wheel. They're still

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missing things that you could just not
get. The last thing I got was

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a recall recall yeah. Um,
so there's still like four powers or something.

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And I'll say, like probably follow
like the story a little bit like

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that is going a little bit right, like fill up that radio wheel,

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because like every everything can be like
missable, which I found to be very

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interesting because like there were things,
there was abilities I didn't have that,

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Like I was listening to like other
podcasts talk about the game, because after

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a certain point, I'm just like, you know, let me hear other

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people's experiences, and that's how I
learned about new things in this thing in

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this game to go check out right, similar to how I did elden Ring,

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And like people are talking about like
an ability they found and I'm just

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like I don't have that, but
I've put in more hours what happened you

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though, It's just like these things
can be completely miscible. I'm like,

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that's a decision. I mean,
like as a person who likes to not

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tread the beaten path as it were, like, especially in an over the

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World game, I don't want to
do what the game tells me to do.

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I want to go find whatever that
shiny thing is off in the distance.

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In the Zona games, it's a
bit different because um, you know,

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I'm by how they do rewards and
whatnot. In both Breath of the

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Long and Tears of the Kingdom.
I don't know, it's weird. I'm

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not sure what compels me to explore, but I'm still do it. Um.

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I know what drives honestly is like
at least for like Tears of the

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Kingdom, right, because I think
the reward structure for the games are similar,

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right, but I feel it's more
rewarding in Tiers of the Kingdom for

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a few different reasons, one being
like lower purposes for one, like there's

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a much more like so exhesive story
being told here. Um, there's a

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lot of like little tidbits that doesn't
just fill out like the current story,

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but like fills out the entire world
in its history. And like there are

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places like how Elder and Ring if
you go to like Kalid or something,

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right, like the battlefields you see
in Kalid are telling a story that happened

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here, and like the items that
you find are like giving flavor text on

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like what happened in this spot,
right, Like there there's a consistent story

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being told about this area. And
I think there are not maybe to like

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that degree because like from soft is
on some shit with that, but there

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there is something there, and there
are areas that I get to that I'm

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like, oh, there's there's a
thing that has happened in this place,

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and I'm curious about what happens here, and you get like little information about

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it that is very interesting. So
that compels me to go. And then

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because of the mechanics, I think
the shrine puzzles in this game are a

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lot more clever in most cases,
um and like actually forced me to like

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think a little bit more and I
and I'm a sucker for puzzles, right,

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so like that is some of my
favorites. So that still pushes me

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forward, you know, like actual
maybe like item rewards aren't quite there,

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but there has been some stuff that
I found out. I was like,

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Okay, that's kind of cool.
Yeah. I like playing with like the

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fuse mechanic and see like what kind
of stupid thing I can create that keeps

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me going. And that actually makes
me tolerate the weapon durability mechanic because I

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want to cycle through weapons just to
see, well, what can I fuse

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this time? What stupid weapon can
I fuse this time? Yeah? Now

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on the flip side, this introduces
new problems and this is like one of

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the first things I noticed when I
was playing the game. The fucking men

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used a mess. It is absolute
Paul Man. The fuse mechanic makes or

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not even just the fuse like I
think the Ultrahan mechanic is a bit tedious

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too. I wish the ability to
move pieces was a little bit more flexible,

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yeah, and not as rigid as
turns of like you know, turning

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pieces to get them the way that
you want them to and then like sifting

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through the menu to find the monster
piece or whatever item you're carrying to fuse,

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especially on the arrow, like when
you get when you can attach literally

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anything to an arrow and you're like, okay, I specifically want like a

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bomb flower. You have to pull
up this venue and then you have to

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like go thirty items down and yeah, hopefully you find the bomb flower and

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like that kind of takes me out
of it a bit, which is a

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bit unfortunate. I don't know how
you fix that, to be honest,

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Maybe not have it on a bar. Yeah, Like if they if they

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would have just brought up like a
smaller inventory screen, right yeah, with

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a couple of couple of rows.
This way you can kind of fit more

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items onto the screen because it's kind
of like quickly get to the thing you

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want or like a favorite or something
favorites would work to right. I know

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you can sort the list by like
most used and stuff like that. So

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if if there is something that you're
constantly like going to right or using a

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lot of you can hit like,
I think why or whatever resources the list

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and in one of the options is
by most frequently used, and I think,

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um, like an actual history of
what you've used right, last item

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used. So I've been I've been
doing a lot of that to kind of

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mitigate that because because I've kind of
settled into like the things I like to

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use right, so it's it's not
as bad for me now, But I

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did feel the exact same. I'm
like this menu stuff is a little on

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the clunky side. At the same
time, it's like I can understand why

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it might be a little difficult to
figure out how this works, especially for

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like the time, but there I
feel like there's one out there, right,

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So if they're if this is the
direction that could continue to go into,

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I feel like they'll get there eventually, but it's it's definitely a bit

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messy. Same thing with the controls. I feel too, like in general,

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why yeah, I've definitely been times
where I've accidentally thrown my weapon because

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I wanted to equip something else or
like the button combinations, I'll fumble a

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little bit, especially in like high
pressure situations. I'm like, oh oopstre

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remap buttons that should be in every
video game ever, should be should always

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be able to remap controls. In
twenty twenty three, we should not like

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miss Quality of Life updates. Listen, our Lord and Savior Shagero Miamoto said,

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you must play the game my way
we can. I would really just

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want to buy Dash to a Bumper
man. That's all I want to do,

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because every other video game does that. It would be nice. Like

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what kills me is they have a
one like remap where you can swap the

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jump in the run button And I'm
like, so you guys knew, you

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knew, and you still didn't do
it. Yeah, that's even more insulting,

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right, It's like here, we
have gave you another option, it's

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still not as good because like if
I put like throw a weapon on the

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X button or not the X button, yeah, I think on the switch

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is the X button. I would
never throw my weapon if I didn't want

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to because I can't accidentally hit it
there putting something like throw a weapon on

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a bumper button. Especially when holding
the switch on portable mode, I find

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myself like rubbing against the bumpers all
the time. It's really frustrating. I

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just again, I don't understand why
map controls are not a normal thing.

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End up philosophy. Man, it
doesn't make any sense. It doesn't make

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any sense. Have you found any
fun combinations, like what is what is

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your favorite sort of concox and you
have created so far? I haven't gotten

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that far yet because as soon as
I did like a little bit of storial

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and I got my paraglider, because
the first thing you see when you go

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to a greater high role after coming
down from the sky, you see a

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giant hole in the ground. And
the first thing I did was before like

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the first thing I got down there, I'm like, let me jump in

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the hole and see what happened.
Yeah, well I died. I died,

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And I was like, oh,
okay, I guess I need the

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paraglider for I jump out here.
And so then when I got the paraglider,

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I was like, I'm going to
go jump in that hole right now,

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so I jumped in the hole realized
there's a fucking underworld, and I'm

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like, oh, that's shit.
That that I the underworld might be like

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my favorite part of this game.
It's very funny because once again you and

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Wrong have complete opposite opinions. Or
oh he hates it? Does he he

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hates it? I think part of
it. Part of it, like having

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to shoot bright blue arrows everywhere,
is kind of annoying. Um. I

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like that though, because I like
the idea of like I can't see,

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I don't know what's down here,
like there are things of like reddish things

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or creatures, and I'm just like
I am lost in this world that I

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have no business being here, right, And it like that like is not

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introduced anywhere else like in this game
or a Breath of the Wild for that

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matter. Um. And then like
when you start to do more like quests

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and stuff that are down there,
and you start exploring more stuff down there,

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like the history of the underground is
very fascinating too, and there are

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connections elsewhere with the underground, Like
the more I uncover about the underground area,

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I am like, I am so
surprised. Well, maybe surprise isn't

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the right word. But it's fascinating
that like Nintendo never talked about this,

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right, it's always been when you
look at like promotion for to the Kingdom,

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it's always like the Sky Islands,
which I have feelings about that,

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but there's like there was never any
mentions of an underground area and it was

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such a pleasant and weird and strange
like discovery to jump down the hole and

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be like, oh, there is
a whole literally a whole other world down

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here. That's fair, that's fair. Yeah, I'm curious see where you

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land like it when you mess around
with the sky. But um, it's

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mostly like I find it very uninteresting. Um, most of like the Sky

205
00:17:11.880 --> 00:17:18.839
Islands I have landed on, um
is like there's not nothing really interesting is

206
00:17:18.839 --> 00:17:21.799
happening up there for me, for
me, I should say, specifically,

207
00:17:22.400 --> 00:17:29.160
Um, I don't know's it's it's
just like maybe there's a shrine here,

208
00:17:29.200 --> 00:17:33.759
okay, cool. Um. Narratively
it's not like doing much for me up

209
00:17:33.759 --> 00:17:40.079
there either, And the like they're
all spread out like far enough to where

210
00:17:41.400 --> 00:17:45.240
I don't know, there's almost like
no cohesion with like the islands that are

211
00:17:45.279 --> 00:17:48.920
just floating there. Um, it's
almost like they sprinkled it there, just

212
00:17:49.000 --> 00:17:53.079
to sprinkle islands there, right,
Like I don't, I don't know it

213
00:17:53.240 --> 00:17:57.000
just the stuff that I'm finding up
there isn't nearly as interesting as like going

214
00:17:57.000 --> 00:18:00.599
into a pitch black area and being
like all shit, everything down here is

215
00:18:00.599 --> 00:18:06.480
going to fuck kill me, you
know. Um, it's something like traveling

216
00:18:06.519 --> 00:18:11.279
between the sky islands. It's also
not necessarily a pain, but like I

217
00:18:11.319 --> 00:18:19.079
don't know, navigating up there isn't
all that interesting either. M hmm.

218
00:18:19.519 --> 00:18:25.000
Yeah, it's cool though, Like
I'm glad they added like another space,

219
00:18:25.720 --> 00:18:30.960
right, um, but just it's
not doing anything nearly close to like what

220
00:18:32.000 --> 00:18:42.079
the Underground is doing for me.
Fair mhmm. Well, I wish I

221
00:18:42.119 --> 00:18:47.400
had more to comment on it,
but I'm still so like in the beginning

222
00:18:47.759 --> 00:18:49.559
yea, yeah, like I can't
comment too much. Like I haven't done

223
00:18:49.599 --> 00:18:53.960
a dungeon. I've done a couple
of shrines so far. They're both of

224
00:18:53.960 --> 00:19:00.519
the wild shrines. Um, like
nothing was like too crazy. I did

225
00:19:00.599 --> 00:19:03.880
like make a plane, Oh yeah, that was cool, Like all the

226
00:19:03.920 --> 00:19:08.160
technology that the game gives you access
to, and there's like there's more collectibles

227
00:19:08.160 --> 00:19:14.200
because now there's like I want to
level up my battery so I can use

228
00:19:14.279 --> 00:19:26.519
more technology or devices. Um so
yeah, I mean I think like,

229
00:19:26.759 --> 00:19:30.359
especially the earlier shrines are very like
tutorial level style right where it's just like,

230
00:19:30.440 --> 00:19:34.720
let's get you used to like some
baby basic stuff. But I think

231
00:19:34.759 --> 00:19:41.799
I have found some shrines that have
like really pushed me into like thinking outside

232
00:19:41.839 --> 00:19:48.400
of the box, which which I've
talked about this before, I think with

233
00:19:48.480 --> 00:19:52.200
you in in Asher when we went
to lunch one day, or maybe I've

234
00:19:52.240 --> 00:19:56.319
talked to somebody else about it.
But it's like there are some puzzles that

235
00:19:56.359 --> 00:20:00.680
they have created that I think are
like ten out of ten, like fascinating,

236
00:20:00.720 --> 00:20:04.119
Like give me an entire game that's
just built off of this concept,

237
00:20:04.640 --> 00:20:08.440
right, Like, there are some
really fucking interesting puzzles in this game.

238
00:20:11.559 --> 00:20:14.519
But I also feel like there are
times where like the system that is so

239
00:20:14.599 --> 00:20:18.240
open ended that you can kind of
just bypass them in like the gessiest way

240
00:20:18.319 --> 00:20:23.279
possible and not interact with it the
way that like it's designed to be interacted

241
00:20:23.359 --> 00:20:29.720
with. And that is both like
I'm still wrestling with my feelings on it,

242
00:20:29.759 --> 00:20:33.440
but like it is both a bummer
but also very cool at the same

243
00:20:33.480 --> 00:20:37.680
time, because like if you had
forced me to interact with the puzzle in

244
00:20:37.680 --> 00:20:44.000
this very specific way and make me
think about this puzzle like think, think

245
00:20:44.000 --> 00:20:48.960
of a solution outside the box that
would be I would feel like a fucking

246
00:20:48.000 --> 00:20:52.279
genius, right, But instead the
game is like, but what if you

247
00:20:52.359 --> 00:20:57.279
just made a bridge though, just
really long wooden bridge, And I'm like,

248
00:20:57.359 --> 00:21:02.400
you know what, what if I
just did that in bypass the entire

249
00:21:02.480 --> 00:21:07.319
actual, like intellectual part of this
puzzle. And the fact that the game

250
00:21:07.400 --> 00:21:11.279
lets me do that though, I
think is really cool. But at the

251
00:21:11.319 --> 00:21:15.119
same time, I'm like, also
feels like it's like yeah, right,

252
00:21:15.279 --> 00:21:18.039
But but then I heard somebody else
talk about it and break it down before,

253
00:21:18.119 --> 00:21:22.279
And what led me more to believe
that, like, no, this

254
00:21:22.359 --> 00:21:26.640
is actually really smart of them is
that like, even though I wanted to

255
00:21:26.640 --> 00:21:29.839
be challenged more, I could have
overst myself to do it the right way.

256
00:21:30.160 --> 00:21:37.119
But it also like lowers the bar
for people, and that like you're

257
00:21:37.160 --> 00:21:42.759
never in a situation where like nobody
can complete this thing right, And it's

258
00:21:42.799 --> 00:21:48.960
like it's a weird sort of accessibility
thing right where it's like, hey,

259
00:21:48.440 --> 00:21:52.759
this might be too challenging for some
people, So if they can think of

260
00:21:52.799 --> 00:21:56.599
like the easy out of like let
me just make a giant bridge to do

261
00:21:56.640 --> 00:22:00.880
this. That one satisfies the condition
of hey, they get to complete the

262
00:22:00.880 --> 00:22:03.920
puzzle, but also makes people like
proud of that they thought of this idea

263
00:22:03.960 --> 00:22:10.400
to do it right. It's it's
it's a fascinating like design choice that they

264
00:22:10.400 --> 00:22:15.920
did there. Um and it works. So I'm both like disappointed in some

265
00:22:15.960 --> 00:22:22.960
ways but very impressed in others.
Um. Yeah, it's I don't know

266
00:22:22.000 --> 00:22:25.880
this game. This game, in
my opinion, is like really, I'm

267
00:22:25.880 --> 00:22:29.519
excited for you to like keep poking
at it, um, because I think

268
00:22:29.559 --> 00:22:33.880
it took me a minute to like
get over the hump, as it were,

269
00:22:33.880 --> 00:22:37.039
because for a little while when I
was playing it, I almost felt

270
00:22:37.039 --> 00:22:41.400
like this doesn't feel that much different
than Breath of the Wild in some ways.

271
00:22:41.160 --> 00:22:47.039
Um, And it's very much the
sequel to It's very much the sequel

272
00:22:47.160 --> 00:22:52.680
right. Um. And that's not
necessarily a bad thing, because personally I

273
00:22:52.000 --> 00:22:56.559
love Breath of the Wild and I'm
like the game here is good, but

274
00:22:56.640 --> 00:23:02.119
like what makes this game Tears of
the Kingdom? Right, And after like

275
00:23:02.160 --> 00:23:07.559
a certain point I completely bought into
the game. Um, It's just like

276
00:23:07.640 --> 00:23:11.440
something clicked in my brain and I'm
just like, no, everything they're designed

277
00:23:11.480 --> 00:23:18.400
here is fucking actually insane and really
really good. And I'm wondering, like

278
00:23:18.440 --> 00:23:22.319
if there will be a moment in
this game that like does that for you

279
00:23:22.680 --> 00:23:25.799
that you just kind of have like
this epiphany of like, no, this

280
00:23:25.799 --> 00:23:27.720
game is fucking incredible, or is
it going to go the other way and

281
00:23:27.720 --> 00:23:32.160
you're just like, yeah, cancel
whatever or baby fall somewhere in between.

282
00:23:34.640 --> 00:23:40.200
Considering I how about like the switch
and the controller and like old, I

283
00:23:40.319 --> 00:23:45.599
want this to be like my favorite
game of all time, so esthetically that

284
00:23:45.680 --> 00:23:49.000
stuff is cool, though, are
you right. I'm not the biggest Animal

285
00:23:49.039 --> 00:23:52.440
Crossing fan, but I like the
Animal Crossing Switch because of the colors.

286
00:23:53.119 --> 00:23:59.279
I mean, I'll say this much. The narrative has definitely hold. It's

287
00:24:00.039 --> 00:24:04.119
very intrigued by that. I'm very
intrigued by that, So I want to

288
00:24:04.160 --> 00:24:11.079
see more of that. Obviously,
Um, I just need time to like

289
00:24:12.759 --> 00:24:22.960
but maybe mm hmmm, yeah,
that that narratively, it's so fucking called.

290
00:24:22.960 --> 00:24:26.839
It might be like my favorite Zelda
story. You haven't played car Retard

291
00:24:26.920 --> 00:24:30.440
yet, so I have, I
haven't, I haven't. That is still

292
00:24:30.559 --> 00:24:36.359
my favorite Zelda story. But this
is hitting all of the notes that I

293
00:24:36.440 --> 00:24:40.920
need a story to hit. So
it's it's good. That's all I can

294
00:24:40.960 --> 00:24:47.680
really say. Um, cool man, any any anything else or or other

295
00:24:47.759 --> 00:24:51.759
thoughts on it, or yeah,
give me a hyperbolic time chamber please,

296
00:24:52.160 --> 00:24:53.599
yes, it would be nice.
Wayne. I don't think I'm beating that

297
00:24:53.640 --> 00:24:59.680
game before finally succeed. I just
don't think it's happening, and do not

298
00:25:00.039 --> 00:25:04.079
it's happening. I think I'm probably
for what I want to complete out of

299
00:25:04.119 --> 00:25:07.440
that game, because I'm not gonna
like one hundred percent, like I'm not

300
00:25:07.440 --> 00:25:11.680
doing all shrines and all core rocks
and stuff, but for doing like all

301
00:25:11.680 --> 00:25:15.240
of the the main missions and probably
like most of the side quest. I'd

302
00:25:15.240 --> 00:25:22.279
say, um, I'm probably sitting
at like the sixty percent mark. Um,

303
00:25:22.599 --> 00:25:26.920
at least that's how I feel right
looking at like what's ahead of me

304
00:25:26.160 --> 00:25:32.119
and what I feel like I have
left to do. I think I'm there,

305
00:25:32.119 --> 00:25:34.599
like I think a good like another
weekend pushed and I can pretty much

306
00:25:34.640 --> 00:25:40.559
be at the door. Oh,
I'm gonna try to have it done by

307
00:25:40.720 --> 00:25:45.200
by sixteen, but we'll see what
happens. Never know what what what life

308
00:25:45.200 --> 00:25:49.079
throws out at me or us or
anybody you know. Yeah, all this

309
00:25:49.200 --> 00:25:56.400
traveling I'm doing is really and my
game time to be honest, understandable.

310
00:26:00.480 --> 00:26:03.839
Well, I think that brings us
to the big one. I mean,

311
00:26:06.200 --> 00:26:08.200
let me see, let me knock
out something real because we both play three

312
00:26:08.240 --> 00:26:18.480
partoses, right yeah, go ahead
and do yours. Yeah yeah. I

313
00:26:18.519 --> 00:26:22.480
won't get into spoiler territory or anything
of that nature, because I will find

314
00:26:22.519 --> 00:26:25.920
you and kill you. You will
find me and kill me. I I

315
00:26:26.480 --> 00:26:33.279
understand, I understand. I'll write
in my journal all of the juicy details.

316
00:26:34.119 --> 00:26:40.440
Um. But I did finally start
sing Blay Chronicles three um over the

317
00:26:40.519 --> 00:26:48.319
last week, and um, just
just like general thoughts on it, um,

318
00:26:48.440 --> 00:26:52.680
I went into this game not really
knowing anything, right, Um,

319
00:26:52.880 --> 00:26:56.200
Like the only thing I've seen on
this game was like the initial like launch

320
00:26:56.279 --> 00:26:59.599
trailer or not not the launch trailer, but like the announcement trailer for it,

321
00:26:59.720 --> 00:27:04.559
right, and then maybe like one
video in a random direct like last

322
00:27:04.640 --> 00:27:10.000
year or something, right like it
really didn't know anything with this this game

323
00:27:10.039 --> 00:27:12.079
offers. And then of course I
think we all got spoiled at least in

324
00:27:12.160 --> 00:27:18.960
some small capacity of like the DLC
right um, because that was a fucking

325
00:27:18.960 --> 00:27:22.279
apparently that was a historical moment and
everybody needed to fucking tweet about it.

326
00:27:22.680 --> 00:27:30.079
Um. So going into this game
completely blind, uh and coming off of

327
00:27:30.079 --> 00:27:34.079
Hey Street Fight six in the background, uh, Drew's in training month.

328
00:27:36.519 --> 00:27:41.039
No no, I was trying to
close out of the stats menu I had

329
00:27:41.119 --> 00:27:47.279
left up and that went to the
title many Street and apparently my controller streams

330
00:27:47.319 --> 00:27:56.480
at me. It's it's it's fucking
snitching controller. Um I uh. And

331
00:27:56.519 --> 00:28:00.119
then after like playing sting to play
Chronicles Too. And We've talked about this

332
00:28:00.200 --> 00:28:03.759
game a lot on the show,
especially like when it came out and how

333
00:28:03.880 --> 00:28:07.960
I both love that game to death
but also I'm very critical of that game,

334
00:28:07.079 --> 00:28:11.799
right, Like both can be true? Um yeah, I think it's

335
00:28:11.880 --> 00:28:18.920
okay to lovely flawed game. Absolutely. Um. There are plenty of flawed

336
00:28:18.920 --> 00:28:23.240
games that are like my personal favorites, and I will always like preface like

337
00:28:23.359 --> 00:28:26.839
what is bad about it, but
then tell you about like what I love

338
00:28:26.839 --> 00:28:30.359
about it at the same time.
Um, Fimbling Chronicles three out of the

339
00:28:30.599 --> 00:28:37.960
gate, like within the first hour
of this game far exceeds my feelings towards

340
00:28:37.000 --> 00:28:45.440
Amble Chronicles too. Um, Like
it has it has an amazing start and

341
00:28:45.559 --> 00:28:52.480
it has been delivering constantly, consistently. I live in the world of two

342
00:28:52.519 --> 00:28:56.640
polar opposites. It's amazing. Yeah, because between you and raw, it's

343
00:28:56.720 --> 00:29:06.160
just like it's the wild wild to
me. I get both of them.

344
00:29:06.319 --> 00:29:08.119
I get both of them. Like, well, no, okay, I

345
00:29:08.200 --> 00:29:15.599
understand that. But like it is
between you and him, it's like polar

346
00:29:15.640 --> 00:29:26.200
Robinson opinion every fucking time, always
he is he is my shadow. Uh

347
00:29:26.759 --> 00:29:30.720
So I find it very funny when
when you say that, because all I've

348
00:29:30.759 --> 00:29:34.200
been hearing from the past like however
long I forget how long ago he played

349
00:29:34.200 --> 00:29:37.519
it. Um, He's just like, yeah, I think it's the weakest

350
00:29:37.559 --> 00:29:41.160
story out of all of them.
And I'm mind, I'm sure you do.

351
00:29:41.759 --> 00:29:44.680
Yeah, sure you do. And
that that comes from a place of

352
00:29:44.680 --> 00:29:49.440
like we're coming to these things with
like very different like expectations or like what

353
00:29:49.480 --> 00:29:57.759
we look for. It doesn't like
trigger So that's the context for our audience

354
00:29:59.119 --> 00:30:03.319
that I'm like, I'd be curious
there the reasons though, Um, I

355
00:30:03.319 --> 00:30:11.279
wouldn't completely dismiss that opinion though,
Um but but but I I I digress,

356
00:30:11.039 --> 00:30:17.000
like I think I could, I
could be uh. I would gladly

357
00:30:17.039 --> 00:30:18.319
listen to to so much's reasonings,
and I'm like, why they didn't,

358
00:30:18.359 --> 00:30:25.720
like, you know X thing that
is like beloved, Right, Um,

359
00:30:25.759 --> 00:30:29.279
I'm sure that there's something in there
that's probably a nugget of truth. Uh.

360
00:30:29.440 --> 00:30:32.559
In the same way that I'm critical
about FSX, Right, I still

361
00:30:32.599 --> 00:30:37.240
like that game. Um, well
you're just wrong. Apparently we are all

362
00:30:37.400 --> 00:30:42.319
wrong. Um. I'll get to
the replay of that game soon. Uh.

363
00:30:42.359 --> 00:30:47.079
But but either way, UM yeah, so so what it's doing it

364
00:30:47.640 --> 00:30:51.799
for me personally? Um, it
is a lot of things that I look

365
00:30:51.839 --> 00:30:56.200
for in stories, um, and
in in characters in the like their likability.

366
00:30:56.559 --> 00:31:00.960
Um, this is I wouldn't say
one of the few times, but

367
00:31:02.599 --> 00:31:07.519
I feel like it doesn't happen enough
to where like I love the entire cast

368
00:31:07.000 --> 00:31:11.240
of this game, Like it doesn't
even take much right, Like from the

369
00:31:11.480 --> 00:31:15.559
jump, I'm like, I love
everybody here. M it's not taking much

370
00:31:15.559 --> 00:31:21.880
convincing, right, And the scenarios
at the presented with is very fascinating.

371
00:31:22.000 --> 00:31:25.960
In the world that they've created,
I'm like, as it's unfolding, I'm

372
00:31:26.000 --> 00:31:29.319
just like I can vibe with this. I am digging this. I want

373
00:31:29.319 --> 00:31:32.039
to see where this goes and and
will it pay off in the end.

374
00:31:32.079 --> 00:31:34.880
I don't know. I'm thirteen ish
hours into the game at this point,

375
00:31:36.920 --> 00:31:41.160
we're still unlocking battle mechanics. I'll
love what Zina Blade does, right,

376
00:31:42.200 --> 00:31:48.079
But I will also say it's probably
my favorite battle system out of the games

377
00:31:48.079 --> 00:31:53.720
so far for a bunch of different
reasons that I will I will let you

378
00:31:53.759 --> 00:31:57.839
figure out when you get to it, because there are definitely things in here

379
00:31:57.920 --> 00:32:05.039
that I had no idea this game
was going to do this or do X

380
00:32:05.640 --> 00:32:08.119
Y Z thing um, And I
was just like, how did I not

381
00:32:08.200 --> 00:32:15.720
get spoiled on this thing? This
mechanic, this is sick um. I

382
00:32:15.759 --> 00:32:22.039
have said that mechanic you're talking about, because I know of some mechanics mechanics.

383
00:32:25.160 --> 00:32:28.279
Do you want me to tell you
you might not have gotten to it

384
00:32:28.359 --> 00:32:37.000
yet? Go for it. The
it's basically tales of hysteria. How do

385
00:32:37.000 --> 00:32:42.839
you mean like, there's a fuse
mechanic? There is that that that is

386
00:32:42.880 --> 00:32:45.400
one that's not the one that I
said, Oh this is tight though,

387
00:32:45.920 --> 00:32:52.240
Oh really, really, I do
think the fuse mechanic, um, it's

388
00:32:52.240 --> 00:32:57.559
all right. I think it handles
it way better than Systeria. I will

389
00:32:57.599 --> 00:33:00.920
give it. Not sure. A
lot of games this area does a lot

390
00:33:00.960 --> 00:33:06.599
better. This is true. Um, It's it's it's that that mechanic in

391
00:33:06.640 --> 00:33:10.000
particularly is very interesting. I'm still
learning like how to properly use it,

392
00:33:10.720 --> 00:33:17.119
um, but I am okay with
it, and I'm interested in like how

393
00:33:17.119 --> 00:33:22.519
it played until fights going forward.
Um, still working through that. But

394
00:33:22.680 --> 00:33:28.119
I do think that mechanics actually pretty
cool. But there are several other things

395
00:33:28.119 --> 00:33:30.880
that this game does that I'm like, this is sick. This is actually

396
00:33:30.880 --> 00:33:38.519
really sick. Um. So yeah, that's that's about all I can actually

397
00:33:38.599 --> 00:33:43.000
get into, right, Just like
a quick overview of my feelings of what

398
00:33:43.039 --> 00:33:45.839
this game is doing and how it
makes me really excited to play through more

399
00:33:45.839 --> 00:33:51.039
of it. Um. It's the
game that I'm thinking about a lot lately,

400
00:33:51.319 --> 00:33:52.920
Like when I come home from work, It's like the first thing I'm

401
00:33:52.920 --> 00:33:55.599
doing is like I don't want to
plays and over played before anything else and

402
00:33:57.000 --> 00:34:01.079
knock out an hour or two before
hopping on like Zelda or something else.

403
00:34:01.759 --> 00:34:05.599
Um, it was fair. You
know, it's crazy. You could do

404
00:34:05.640 --> 00:34:07.280
this thing called playing one game at
a time and then he plays to lay

405
00:34:07.320 --> 00:34:12.079
three all the time. I could, but then I wouldn't have content for

406
00:34:12.159 --> 00:34:20.400
the show. I gotta I gotta
play multiple games, dog, um.

407
00:34:20.639 --> 00:34:23.239
But also like I I you know, I just like playing multiple games,

408
00:34:23.440 --> 00:34:29.119
right, um, and anything that
comes out, I want to get my

409
00:34:29.199 --> 00:34:31.360
hands on it. Like even if
I've gotten to a place now where like

410
00:34:32.199 --> 00:34:37.360
I am okay with not completing a
game like they're they're obviously games like that

411
00:34:37.440 --> 00:34:40.599
are very important to me that I
will see through to the end, right,

412
00:34:42.360 --> 00:34:45.000
and I will make time for that. But I'm also okay with just

413
00:34:45.079 --> 00:34:49.119
like I just want to touch this
thing real quick and see what it's like.

414
00:34:49.679 --> 00:34:52.639
Um, because so many games come
out these days that that capture my

415
00:34:52.719 --> 00:34:54.559
interests, and I'm like, I
know I don't have the time in the

416
00:34:54.599 --> 00:34:58.320
world to do all of this stuff, but I at least want to be

417
00:34:58.400 --> 00:35:00.760
like I gave this this shot and
I see what it's doing, right,

418
00:35:01.360 --> 00:35:06.840
Um that I think I'm finding more
enjoyment out of that, and that is

419
00:35:06.840 --> 00:35:12.679
something that is like really important to
me. So like that that's kind of

420
00:35:12.679 --> 00:35:15.760
why I'm always bouncing between games.
Um. I'm just like I want to

421
00:35:15.760 --> 00:35:19.519
see what this is doing. Um, this just came out. I want

422
00:35:19.519 --> 00:35:22.000
to be a part of that conversation
to see what this is doing. Um.

423
00:35:22.519 --> 00:35:25.199
And then that just kind of don't. They just kind of helped me

424
00:35:25.280 --> 00:35:30.960
enjoy this hobby more than more than
it would if I just stuck with one,

425
00:35:30.960 --> 00:35:34.239
because I've done that before, Um, a couple of years ago where

426
00:35:35.039 --> 00:35:38.239
I did focus on like one thing
at a time, and I found like,

427
00:35:39.320 --> 00:35:45.159
I found that I was not having
nearly as much fun in that.

428
00:35:45.159 --> 00:35:49.440
That also played into a time where
like I was focusing hard on like a

429
00:35:49.519 --> 00:35:53.039
single fighting game and stuff like that
too. Um, I found like I

430
00:35:53.079 --> 00:35:58.719
was getting like way more irritated by
like little things as I'm playing a game,

431
00:35:58.880 --> 00:36:00.920
like I feel like I need like
break right and I need to like

432
00:36:01.320 --> 00:36:06.199
break these sessions up with something else. And then that's when I learned,

433
00:36:06.239 --> 00:36:10.480
like, oh, I'm I have
more fun when I am constantly bouncing around

434
00:36:10.519 --> 00:36:16.559
between things to just kind of like
reset myself. And then I just kind

435
00:36:16.599 --> 00:36:22.840
of like carried that over into like
the broader spectrum of like games in general.

436
00:36:22.760 --> 00:36:28.440
Um, yeah, that's just how
I consume media. You know.

437
00:36:29.800 --> 00:36:34.760
Oh I am fair, I don't
hate Yeah, but um, outside that

438
00:36:34.800 --> 00:36:37.400
I've talked about two is the Kingdom
that's still going. I'm I'm like sixty

439
00:36:37.480 --> 00:36:42.920
hours into that game. You think, Um, hopefully I have that done

440
00:36:42.960 --> 00:36:45.599
pretty soon. I feel like there's
another small thing that I've playing, but

441
00:36:45.639 --> 00:36:47.880
I'm not gonna sweat too hard about
it. I'll talk about that another day.

442
00:36:49.119 --> 00:36:52.960
What we're really here for, um
is Street far or six. This

443
00:36:52.039 --> 00:36:55.000
is a game that me, you
both have been playing a little bit of.

444
00:36:55.039 --> 00:36:57.960
Well, I've been playing a little
bit of you've been playing a lot

445
00:36:58.000 --> 00:37:01.840
of Uh, tell me about this
video game? Is something that you have

446
00:37:01.920 --> 00:37:07.400
been really excited for? Um,
So, I have been playing the Street

447
00:37:07.480 --> 00:37:14.679
Fighter six since Wednesday of last week
or this past week. A supports um,

448
00:37:15.760 --> 00:37:19.159
this game is a really good This
game is really really good. Yeah,

449
00:37:20.159 --> 00:37:25.679
Like there there are just so many
things that I could like posit towards

450
00:37:25.719 --> 00:37:32.920
this game's credit of My community had
like a twenty man tournament on Friday for

451
00:37:34.079 --> 00:37:38.840
day one of Street Fighter six,
and like everybody was like happy and having

452
00:37:39.000 --> 00:37:45.280
fun, which is not something that
has happened in this community four years.

453
00:37:45.280 --> 00:37:51.159
And that is something that has been
happening in the broader FTC community as well.

454
00:37:52.719 --> 00:37:58.360
Every everywhere seems to have Everybody is
excited for this game. You know,

455
00:37:58.679 --> 00:38:00.280
obviously there are some that don't take
to and that's fine, right,

456
00:38:00.559 --> 00:38:07.760
But for the most part, it
seems like it's hitting hitting right for basically

457
00:38:07.800 --> 00:38:12.880
every subcommunity within the SEC. Like
everybody's finding enjoyment out of this game,

458
00:38:13.320 --> 00:38:15.159
which is very cool, especially for
Capcom. Right like, it is a

459
00:38:15.199 --> 00:38:21.400
really good win for Capcom, who
has been kind of like especially you know,

460
00:38:21.559 --> 00:38:25.800
not releasing anything after Ultra Street for
the four. It's weird that they

461
00:38:25.880 --> 00:38:31.079
skipped numbers. But you know what, I say that that's that's the position

462
00:38:31.119 --> 00:38:37.199
he takes. I say, no, I mean, look, Street Fight

463
00:38:37.280 --> 00:38:45.039
or five just divided my local community
in two pieces. That game was just

464
00:38:45.199 --> 00:38:52.000
so unpopular around here that it pretty
much killed fighting games in my area,

465
00:38:52.480 --> 00:38:58.400
right like Street Fight, So everybody
plays their own fighting game. Everybody has

466
00:38:58.440 --> 00:39:01.320
their own favorite fighting game, and
then like when you're in a competitive like

467
00:39:01.519 --> 00:39:08.760
scene, everybody has that fighting game
and then go to but grow or not

468
00:39:08.920 --> 00:39:14.880
growing up. But like, as
I was becoming more involved with the FGC

469
00:39:15.079 --> 00:39:21.280
as a whole and like competitive fighting
games, Street Fighter was always the glue

470
00:39:21.360 --> 00:39:27.559
that brought everybody together, at least
in my community. Because back in like

471
00:39:28.280 --> 00:39:32.360
I'm essentially an O nineer, Like
I started playing like fighting games like more

472
00:39:34.840 --> 00:39:37.719
more competitively with like Third Strike when
I was in high school, like my

473
00:39:37.800 --> 00:39:45.079
buddy like Destroy or like he got
the street Fighter Anniversary collection that had like

474
00:39:45.000 --> 00:39:52.199
hyper Fighting and Third Strike and he
showed it to me and he shared with

475
00:39:52.199 --> 00:39:54.920
me, and then he showed me
like Ebo moment thirty seven and like boom,

476
00:39:55.000 --> 00:40:00.679
competitive fighting game Drew was born,
and so like I had been playing

477
00:40:00.800 --> 00:40:05.360
fighting games since then, and like
street Fighter was always on the document.

478
00:40:05.440 --> 00:40:07.559
Right, Like I played street Fighter
three, I wasn't particularly good at it.

479
00:40:07.599 --> 00:40:10.480
I didn't understand what it was to
play fighting games at the time.

480
00:40:12.039 --> 00:40:15.480
And then shree Fighter four came out, and like we all had, like

481
00:40:15.559 --> 00:40:17.599
street Fighter four was my main game, but like everybody in my community like

482
00:40:17.719 --> 00:40:22.960
had their other game that they played, whether it be like Marvel or Guilty

483
00:40:22.039 --> 00:40:30.000
Gear or Persona or tech In or
whatever. Right, everybody played street Fighter.

484
00:40:30.880 --> 00:40:35.199
So that like no matter what,
when you when everybody got together,

485
00:40:35.360 --> 00:40:37.119
like people would play their own games
with them, then they also played street

486
00:40:37.119 --> 00:40:40.599
Fighters. So like everybody played a
game together and there was there was like

487
00:40:40.639 --> 00:40:46.079
this sense of community, right,
and then like fast forward to you know,

488
00:40:46.360 --> 00:40:52.199
seven years later, I think street
Fighter five was twenty sixteen. Seven

489
00:40:52.320 --> 00:40:57.280
years later, street Fighter five comes
out and like all of us just don't

490
00:40:57.519 --> 00:41:04.960
feel the same way on day one
street Fighter five. Um, Like street

491
00:41:05.000 --> 00:41:08.920
Fighter four is the reason I am
the person I am today. The friends

492
00:41:08.960 --> 00:41:15.360
that I have are because of street
Fighter. If I didn't have street Fighter,

493
00:41:15.440 --> 00:41:17.599
I would not have the life that
I have today, right, Um,

494
00:41:19.440 --> 00:41:22.639
And like it's very weird to think
that, Like after street Fighter five,

495
00:41:22.840 --> 00:41:28.119
like our community kind of like just
sort of went their separate ways,

496
00:41:28.280 --> 00:41:31.760
and like we didn't have the sense
of community anymore. And like we're playing

497
00:41:31.840 --> 00:41:37.920
street Fighter six, like this game's
finally out and everybody is just so freaking

498
00:41:37.079 --> 00:41:43.280
hype and having fun and we're all
like super hype for this game. And

499
00:41:44.159 --> 00:41:50.280
ah, I can't describe how happy
this game makes. I think I can't

500
00:41:50.280 --> 00:41:53.960
describe it pretty well, honestly,
I think you have described that it means

501
00:41:53.960 --> 00:41:59.199
a lot, right uh, And
it's it's done a lot for you and

502
00:41:59.320 --> 00:42:05.760
the community fun you have. You
have explained how important it is. I

503
00:42:06.079 --> 00:42:08.159
definitely get I feel it, you
know, But what is it about my

504
00:42:08.280 --> 00:42:12.599
game? Like what what what is
driving you to this game? Like?

505
00:42:13.199 --> 00:42:20.400
Well, oh, I mean the
game just feels right. I don't know

506
00:42:20.440 --> 00:42:23.599
what it is about street Fighter five. That's something about that game because I'll

507
00:42:23.639 --> 00:42:28.519
be honest, there's a lot of
things in Street Butter six that come from

508
00:42:28.559 --> 00:42:31.719
five, like mechanics wise and design
choice wise, Like street Fighter six is

509
00:42:31.760 --> 00:42:35.960
not just like we'll forget everything we
did in five, like this is completely

510
00:42:35.960 --> 00:42:39.960
new, funny. No, it
does base itself around some of the design

511
00:42:40.079 --> 00:42:46.159
choices of five. For example,
like things like pressure you know, not

512
00:42:46.239 --> 00:42:51.639
being the same as it was in
the game like street Fighter four or earlier

513
00:42:51.679 --> 00:42:55.159
street Fighter games, like certain mechanics
being designed with the way they are,

514
00:42:55.320 --> 00:43:00.679
Like it is more a kind too
street Fighter five, all right, but

515
00:43:00.800 --> 00:43:05.320
something about the game, like the
game has an identity. The game is

516
00:43:05.400 --> 00:43:09.440
very pretty to look at. This
game has an identity of like this is

517
00:43:09.599 --> 00:43:15.280
street Fighter, whereas like on launch, street Fighter five was so bare bones

518
00:43:15.320 --> 00:43:17.039
it wasn't even funny. You might
as well have just gotten like an open

519
00:43:17.119 --> 00:43:22.039
beta or an early access game.
I think it's probably more accurate. It

520
00:43:22.159 --> 00:43:27.400
was very incomplete on launch, and
they overpromised a lot for that game,

521
00:43:27.440 --> 00:43:30.599
and they focused on the wrong parts
of that game, because I was definitely

522
00:43:30.760 --> 00:43:35.639
when Capcom was focusing on like this
huge esports initiative and like forgot about what

523
00:43:35.760 --> 00:43:39.159
it took to make a complete good
game, right, Yes, it was

524
00:43:39.239 --> 00:43:44.679
definitely bad direction for it, and
five eventually got to a good spot,

525
00:43:44.719 --> 00:43:47.559
like the final season of five is
considered to be like a very good game,

526
00:43:47.719 --> 00:43:53.480
but it's still like divided a Capcom
community, right, yes, and

527
00:43:54.000 --> 00:43:57.280
for a lot of people it was
too little, too late at though.

528
00:43:57.400 --> 00:44:00.599
Yeah, absolutely, there's only so
you can only win back so many people

529
00:44:00.679 --> 00:44:06.880
like first impression is the most important
thing, um in anything, um and

530
00:44:06.880 --> 00:44:09.920
in six is like there are aspects
of five and six, but what I

531
00:44:09.960 --> 00:44:14.519
really appreciate out of six is that
it feels like the greatest hits of like

532
00:44:14.639 --> 00:44:21.320
the entire street Fighter like legacy,
right, because like there there are mechanics

533
00:44:21.320 --> 00:44:23.239
that they take up from like Third
Strike when you think about like Perry's,

534
00:44:23.320 --> 00:44:27.079
right, even though they function differently, right, but like the idea that

535
00:44:27.159 --> 00:44:30.000
Perry's is a universal option is back
in this game. Or you have the

536
00:44:30.599 --> 00:44:36.079
Drive Drive Impact, which is like
a different take on like what a focus

537
00:44:36.159 --> 00:44:39.800
attack was, right, um in
the Drive Rush, which is based off

538
00:44:39.800 --> 00:44:43.280
of that, is like a f
A DC kind of deal. Right.

539
00:44:43.360 --> 00:44:47.039
So it's like they take all of
these ideas from all previous street Fighter games

540
00:44:47.119 --> 00:44:52.280
as well as giving the characters like
tools from like every Street Fighter game as

541
00:44:52.280 --> 00:44:55.119
well, Like these are the most
complete versions of every character. Um,

542
00:44:55.719 --> 00:45:00.639
I agree. We talked about it
before of like how do you take Guile

543
00:45:00.840 --> 00:45:04.800
and like make him an interesting character? This game fucking did it, right.

544
00:45:04.840 --> 00:45:09.920
He still only has character that he's
been for the past thirty five years,

545
00:45:09.960 --> 00:45:14.119
but but he has way more,
but he has way more interesting like

546
00:45:14.159 --> 00:45:17.039
comba rounding and stuff too. Like, sure, they gave him all of

547
00:45:17.079 --> 00:45:22.719
the cool stuff that he ended up
gaining in like street Fighter five as well,

548
00:45:22.719 --> 00:45:24.360
with like the enhanced starting booms.
They even gave you a perfect boom,

549
00:45:24.599 --> 00:45:28.719
right. Um, they gave you
more things to play around, more

550
00:45:28.719 --> 00:45:30.880
tools play around with that are still
within giles kits. So like, functionally,

551
00:45:31.000 --> 00:45:34.800
yes, he is still very much
I'm going to throw fireballs and I'm

552
00:45:34.800 --> 00:45:37.760
going to flash kick, right,
but they gave him more tools and like

553
00:45:38.320 --> 00:45:43.639
normals and stuff like that to play
around with. Right, So he even

554
00:45:43.639 --> 00:45:45.320
though he's the same character, yes, but like there there is more to

555
00:45:45.440 --> 00:45:50.000
him in this game than any other
previous Street Fighter game, right, which

556
00:45:50.039 --> 00:45:52.840
is really fucking cool. Right,
And I feel like they did that with

557
00:45:52.000 --> 00:45:55.800
every character, right, even Blanca
is like a completely different character. Now

558
00:45:55.960 --> 00:46:00.440
right, it's kind of wild how
much stuff they've given everybody. It is

559
00:46:00.480 --> 00:46:07.840
true, I mean every character,
Like I've been going through like since I

560
00:46:07.880 --> 00:46:09.480
got the game first. I want
I want to point out, like this

561
00:46:09.519 --> 00:46:15.599
game feels very friendly to beginners.
This game gives a lot of tools to

562
00:46:15.519 --> 00:46:21.679
people who want to learn how to
play fighting games, or they're new to

563
00:46:21.960 --> 00:46:24.000
like street Fighter, or they want
to play a character that they've ever played

564
00:46:24.000 --> 00:46:29.480
before. This game gives you like
a lot of resources to like sort of

565
00:46:29.599 --> 00:46:34.440
make that venture. Because like these
character breakdowns that they did, Like they

566
00:46:34.440 --> 00:46:37.159
include a character breakdowns for every character
in the game, and they're not just

567
00:46:37.280 --> 00:46:40.880
like little quick blurbs of like what
the character does, or like hey,

568
00:46:40.920 --> 00:46:46.639
this character has this really cool move. They're like straight up actual character breakdowns,

569
00:46:46.639 --> 00:46:52.719
going in depth move by move of
like what this character is supposed to

570
00:46:52.719 --> 00:46:55.960
do, and like how they design
this character and what they want this character

571
00:46:57.039 --> 00:47:01.440
to do. And I think that
that's really cool because at the very least,

572
00:47:02.159 --> 00:47:06.599
um, I can go through all
of that, like without having played

573
00:47:06.639 --> 00:47:09.119
any of the other characters, I
can get an idea for what this character

574
00:47:09.159 --> 00:47:14.000
wants to do. Right, Yeah, I think that that's really cool.

575
00:47:14.320 --> 00:47:16.559
I think that's awesome, right,
Um, that is that is something that

576
00:47:16.599 --> 00:47:22.280
these games needed. And you you've
seen games like take a Stab at It

577
00:47:22.360 --> 00:47:28.280
here and there and like to two
different varying degrees of success or non success.

578
00:47:28.599 --> 00:47:30.440
Um. But it's it's the struggle
trying to figure out like how to

579
00:47:30.519 --> 00:47:35.519
do this right right? Um?
Yeah? And I feel like Fighter is

580
00:47:35.519 --> 00:47:39.559
definitely like a very big good step
in a direction of like making that onboarding

581
00:47:39.639 --> 00:47:46.679
ramp like easier for people right of
like all skill levels um. From you

582
00:47:46.719 --> 00:47:50.119
know, people that have played fighting
games before that are just looking to get

583
00:47:50.119 --> 00:47:52.440
into like a new thing they're not
familiar with, to like people that have

584
00:47:52.559 --> 00:47:57.079
just picked up a fighting game for
the very first time. Um. And

585
00:47:57.199 --> 00:48:00.480
I think their approach to even like
the different control schemes is that a very

586
00:48:00.480 --> 00:48:06.280
smart and interesting um to where I
have witnessed so many people enjoying this game

587
00:48:06.360 --> 00:48:09.400
that legitimately have never touched Street Fighter
before and they're like, Hey, this

588
00:48:09.480 --> 00:48:15.320
is a really cool fucking package.
Yeah, And that has been one of

589
00:48:15.360 --> 00:48:20.119
the coolest things to see in in
my point of view, because I'm like,

590
00:48:20.119 --> 00:48:23.480
how do you like there's just so
much content? Yeah, Yeah,

591
00:48:23.599 --> 00:48:29.480
there's there's a lot it's so much
content for everybody, which I think is

592
00:48:29.719 --> 00:48:32.079
is great, right, like filling
around with like the World's War mode.

593
00:48:32.079 --> 00:48:37.519
I'm like I could see like maybe
me personally, I might not go through

594
00:48:37.559 --> 00:48:40.559
all of it, right, but
there's a world where like younger Rob does

595
00:48:42.199 --> 00:48:45.400
right in the same way that I
went through like all of like Subspace Emissary

596
00:48:45.480 --> 00:48:51.000
and all the Google webs Like,
yeah, there is a Rob that that

597
00:48:51.239 --> 00:48:55.599
eats that mode up right, And
I've seen people, um or I have

598
00:48:55.760 --> 00:49:01.119
friends that that are in that headspace
that loves that mode and it's very,

599
00:49:01.199 --> 00:49:07.199
very fucking cool. And then you
have like the other um the well thied

600
00:49:07.199 --> 00:49:15.239
out training mode for people that that
are they are but but you, but

601
00:49:15.280 --> 00:49:20.639
they give you everything you need,
right, and it takes a while to

602
00:49:20.719 --> 00:49:24.239
learn it. But the person that
is trying to be competitive is going to

603
00:49:24.320 --> 00:49:29.320
learn how those menus work and take
advantage of what's in there. And they

604
00:49:29.360 --> 00:49:32.239
have all the tools needed to learn
this game from within the game, not

605
00:49:32.320 --> 00:49:39.960
having to go like a dust loop
or a discord wiki page to get information,

606
00:49:40.199 --> 00:49:43.920
right, Like, it gives you
everything, and it even sets up

607
00:49:43.960 --> 00:49:49.239
like some basic fun um like practice
scenarios of like here's how to practice anti

608
00:49:49.320 --> 00:49:52.079
airs like, so even for people
that are newer, like it can just

609
00:49:52.159 --> 00:49:55.599
set up the scenario like common scenarios
for you to practice. Right. That

610
00:49:55.760 --> 00:50:01.480
stuff is amazing, right, Um. And on top of having like amazing

611
00:50:01.519 --> 00:50:07.079
online as well, um, like
it feels great. Um, they have

612
00:50:07.199 --> 00:50:10.679
like the goofy game modes as well, like the extreme battle modes and the

613
00:50:10.719 --> 00:50:16.639
tag battle modes and all that stuff
is online team battles. Being back in

614
00:50:16.760 --> 00:50:23.519
fighting games after like almost two decades
of just not being around anymore, right,

615
00:50:24.079 --> 00:50:27.920
and that's a mode that like,
there are a lot of people that

616
00:50:27.960 --> 00:50:30.719
love that mode. It's fun,
it's silly, right, and they're just

617
00:50:30.760 --> 00:50:37.360
like, we're gonna throw it in
there. Um, it's this This new

618
00:50:37.440 --> 00:50:42.679
age of Capcom is very fucking cool. Yeah. I love this this product.

619
00:50:43.760 --> 00:50:47.280
Yeah, I think it's uh,
I think it's quite an incredible package.

620
00:50:47.559 --> 00:50:52.239
Um. I think it's the full
package. I haven't been able to

621
00:50:52.239 --> 00:50:55.440
stop playing it since I've got it. Part of that is competitive drive,

622
00:50:55.519 --> 00:50:59.920
which is another aspect I want to
talk about. However, there are something

623
00:51:00.000 --> 00:51:02.840
things I do want to point out
that I think our needs some tweaking,

624
00:51:05.159 --> 00:51:08.280
just some quality of life upgrades.
I'd like to see Capcom Do for example,

625
00:51:08.280 --> 00:51:14.400
there's some kind of weird bug in
training mode that during matchmaking, so

626
00:51:15.480 --> 00:51:23.360
instead of tying like a play and
record button to the normal control scheme in

627
00:51:23.400 --> 00:51:28.760
the training mode, what they've created
is like the shortcut mode, right,

628
00:51:30.400 --> 00:51:35.480
and the trunk cut mode is kind
of cool in the sense that like it

629
00:51:35.599 --> 00:51:42.119
lets you like assigned buttons on your
controller to like reset training mode, like

630
00:51:42.199 --> 00:51:46.800
record a dummy, play a dummy
and all that, but like in actuality,

631
00:51:46.800 --> 00:51:50.639
it's a little bit bugged. Like
I was using in a first and

632
00:51:50.639 --> 00:51:55.880
I had to stop using it because
the game natively uses PlayStation touchpad to restart

633
00:51:55.880 --> 00:52:00.960
battle in training mode, my stick
does not have that, therefore I cannot

634
00:52:00.079 --> 00:52:05.400
utilize that, so I was taking
the advantage of the shortcut button. However,

635
00:52:05.559 --> 00:52:09.159
like when I utilize the shortcut button, it's really buggy. When I

636
00:52:09.280 --> 00:52:17.000
use shortcut button to do like play
and record, it negative edges my buttons,

637
00:52:20.119 --> 00:52:22.800
even though like you can turn negative
edge on and off, and I

638
00:52:22.880 --> 00:52:25.760
have negative edge turned off, so
like I'll record a dummy and then I

639
00:52:25.800 --> 00:52:30.639
will hit function button and then because
the way I haven't assigned is like I

640
00:52:30.719 --> 00:52:36.400
have an eight button stick and like
Normally I would just have like my last

641
00:52:36.400 --> 00:52:38.679
two buttons be play and record,
but then I don't have a button to

642
00:52:38.719 --> 00:52:44.239
assign reset. So you use what's
called this function button, and I tie

643
00:52:44.280 --> 00:52:46.239
that to one of my buttons,
and then I can assign those commands to

644
00:52:46.400 --> 00:52:50.880
like function plus one of my face
buttons, so I can do like function

645
00:52:51.000 --> 00:52:54.360
light punches, reset battle, function
heavy punch is record dummy, and function

646
00:52:54.440 --> 00:53:00.639
heavy kick is play dummy. But
whenever I do that, it negative edges

647
00:53:00.679 --> 00:53:04.280
my button, so I'll record a
dummy or I'll play a dummy, and

648
00:53:04.320 --> 00:53:09.760
then my player character will do a
move which screws up the timing for the

649
00:53:09.800 --> 00:53:15.559
whole recording. Right. I see, So I just I ended up just

650
00:53:15.639 --> 00:53:21.679
assigning like play and record to just
those last two buttons, and then like

651
00:53:21.719 --> 00:53:23.360
I can utilize that, but then
like I can't reset training mode, and

652
00:53:23.400 --> 00:53:27.079
I'm like, I'd like for them
to take a look at that and see

653
00:53:27.079 --> 00:53:30.440
why it does that, but like
that's not the only thing. Matchmaking and

654
00:53:30.480 --> 00:53:35.840
training mode is also kind of bugged
because you can't use any shortcuts when it's

655
00:53:35.880 --> 00:53:42.559
matchmaking for whatever reason. Oh,
I didn't know that, Like you can,

656
00:53:43.199 --> 00:53:45.840
but like when it's joining, you
with somebody and like I have it

657
00:53:45.880 --> 00:53:50.480
to where like I confirm who I'm
going to play, so I don't have

658
00:53:50.519 --> 00:53:53.840
like any Wi Fi players. While
it's connecting you to that, it just

659
00:53:53.880 --> 00:53:57.760
won't let you do any shortcuts.
You can do everything else in training mode,

660
00:53:57.960 --> 00:54:02.280
but you can't like hit record play
or any of that. Uh huh.

661
00:54:02.360 --> 00:54:08.719
And I'm like that's really frustrating because
that makes it like really annoying to

662
00:54:08.800 --> 00:54:14.239
like try and practice stuff like while
you're waiting for matches, right right,

663
00:54:14.880 --> 00:54:16.719
because like that's what you want to
do in training mode, Like combos are

664
00:54:16.760 --> 00:54:21.880
really like they don't require like a
lot of practice and like even practice confirms

665
00:54:21.920 --> 00:54:24.280
and all that, but like you
want to practice situations, especially since like

666
00:54:24.320 --> 00:54:28.519
the game gives you this option to
like after you play a match, you

667
00:54:28.559 --> 00:54:31.400
can go into training mode versus the
character you just played, So if there

668
00:54:31.480 --> 00:54:36.000
was a particular situation that you wanted
to lab out, you'd be able to

669
00:54:36.039 --> 00:54:38.719
do that. But like, for
whatever reason, like when it's connecting you

670
00:54:38.760 --> 00:54:45.920
to somebody, it just doesn't do
that. That's really annoying. That's pretty

671
00:54:45.960 --> 00:54:49.920
annoying. I'm sure that's something that
they'll fix, but that I'm sure it's

672
00:54:49.920 --> 00:54:52.039
a bug. Yeah, I feel
like that's a bug, and like they

673
00:54:52.119 --> 00:54:59.360
might fix it. Um because like
I typically when I do matchmaking, I

674
00:54:59.400 --> 00:55:04.280
mean training because I'm practicing stuff unless
the game doesn't really allow me to do

675
00:55:04.360 --> 00:55:08.800
that. Um. That being said, like you know, these are all

676
00:55:08.840 --> 00:55:12.239
like small things, like it's not
a big deal in the grand scheme of

677
00:55:12.320 --> 00:55:16.599
things. All live. The game
is still great. Um, I do

678
00:55:16.760 --> 00:55:24.079
wish that it would, let mean
just automatically, like just filter out everybody

679
00:55:24.079 --> 00:55:29.679
who's playing on Wi Fi? Does
it not? No? I thought that

680
00:55:29.760 --> 00:55:34.320
was an option. If there is, I don't know about it, Okay,

681
00:55:35.199 --> 00:55:38.280
huh, because like you can you
can filter out by connection, but

682
00:55:38.519 --> 00:55:43.920
as far as I'm aware, you
are connection strength, you can't filter out

683
00:55:43.960 --> 00:55:46.360
by connection? Tight, got you? They only added the the Wi Fi

684
00:55:46.559 --> 00:55:52.719
icon, right, gotta I see, I see, and so like if

685
00:55:52.760 --> 00:55:55.000
it's bars, you can tell that
they're on a wire connection, but if

686
00:55:55.000 --> 00:56:05.320
it's like the wave things, so
yeah, um so I mean other than

687
00:56:05.320 --> 00:56:07.880
that, like those are minor gripes
that I had, But all in all,

688
00:56:07.000 --> 00:56:10.280
like I've been enjoying my time with
it, and like I'm using this

689
00:56:10.360 --> 00:56:15.559
game as sort of a different approach
to uh, you know, my my

690
00:56:15.679 --> 00:56:20.760
competitive desires, as it were,
my competitive goals, Like this game has

691
00:56:21.360 --> 00:56:25.519
prompted me to try and learn a
character that I would have never thought to

692
00:56:25.519 --> 00:56:30.280
me, like I'm playing DJ,
which I never thought that I would be

693
00:56:30.280 --> 00:56:35.800
playing historically, Like I've been playing
fighting games for over fifteen years now,

694
00:56:36.119 --> 00:56:38.440
I'd never played charge characters, like
I messed around with Dicapre a little bit

695
00:56:38.440 --> 00:56:44.639
in The Street Fighter four, but
like not really, I don't play charge

696
00:56:44.719 --> 00:56:51.840
characters. Charge characters have always been
a sort of a wall of sorts,

697
00:56:51.920 --> 00:56:55.320
Like I just I didn't understand the
idea of using a charge character in an

698
00:56:55.320 --> 00:57:01.079
actual mass The concept of that just
feeled a bit too obtuse to me.

699
00:57:01.800 --> 00:57:06.440
That it's just like why would I
want to wait to use my moves when

700
00:57:06.519 --> 00:57:10.039
I can just do a character that
is a quarter circle forward button and we're

701
00:57:10.079 --> 00:57:15.599
good. But like, I wanted
to keep myself open minded in this game

702
00:57:15.639 --> 00:57:19.079
because I didn't want to fall into
the same traffic as that I do in

703
00:57:19.119 --> 00:57:23.440
every other fighting game where I just
like, I commit to a character and

704
00:57:24.360 --> 00:57:29.199
I am dead set on this character, Like I'm still dead set on this

705
00:57:29.320 --> 00:57:35.000
dream of someday being on like EVO
Top eight stage like, I really want

706
00:57:35.039 --> 00:57:37.800
to make that dream come true,
and I'm trying to use street Fighters six

707
00:57:38.159 --> 00:57:44.039
as that vehicle to make that dream
come true. And street Fighter six also

708
00:57:44.119 --> 00:57:50.440
gives me the tools to sort of
try this new approach because it gives me

709
00:57:50.519 --> 00:57:53.400
the ability to look at these new
characters and see what they're about and try

710
00:57:53.480 --> 00:58:00.320
them out. And like DJ wasn't
even necessarily on my race it all.

711
00:58:01.599 --> 00:58:05.480
It just happened to like just start
messing with him, and I'm like,

712
00:58:05.519 --> 00:58:07.239
yeah, this character is kind of
cool. And then like that problemt to

713
00:58:07.280 --> 00:58:09.199
me. I'm like, well,
you know, maybe it's time we learn

714
00:58:09.239 --> 00:58:15.079
a charge character, like it only
jumps for a few years. And it

715
00:58:15.159 --> 00:58:16.360
was one of those things where we
were talking to where I'm like, there's

716
00:58:16.400 --> 00:58:21.159
no better time to just like learn
it right where it's like, you have

717
00:58:21.199 --> 00:58:23.360
a new game, you're already learning
new systems, might as well learn a

718
00:58:23.400 --> 00:58:27.199
charge character now before you get super
comfortable, you know what I mean.

719
00:58:28.039 --> 00:58:30.199
Then it just becomes natural because as
part of the learning process, you're in

720
00:58:30.239 --> 00:58:37.039
that learning space. But also you
know what the biggest benefit is, Well,

721
00:58:37.360 --> 00:58:43.719
if you ever go back to Persona
for you can play meet through fair

722
00:58:44.079 --> 00:58:51.119
Oh yeah, oh yeah, it's
cool, man. I'm glad you I'm

723
00:58:51.159 --> 00:58:53.920
glad you're you're expanding your horizons on
that. I think a charge character is

724
00:58:53.960 --> 00:58:58.800
definitely like it is a type of
character that pushes a lot of people away,

725
00:58:58.960 --> 00:59:01.199
right, because for all the reasons
you stated earlier, right, people

726
00:59:01.239 --> 00:59:07.320
find it like on some ways intimidating
or in some ways overwhelming or just confusing

727
00:59:07.440 --> 00:59:13.400
complicated when it it's different. It's
not as complicated as people make it out

728
00:59:13.440 --> 00:59:15.800
to see, but it is different. But the cool thing is, going

729
00:59:15.920 --> 00:59:21.320
forward, you will never be limited
by that again, because when you learn

730
00:59:21.360 --> 00:59:23.280
how to play one charge character,
you pretty much know how to play every

731
00:59:23.280 --> 00:59:27.679
other Charge character, right. You
just kind of like maybe adjust for like

732
00:59:28.000 --> 00:59:32.679
what the timings are because historically anime
games have much quicker charges than like Capcom

733
00:59:32.719 --> 00:59:37.880
games, So I know this one
is a little bit better about it.

734
00:59:37.880 --> 00:59:40.800
So like you might feel yourself around
that, but now the whole world is

735
00:59:40.800 --> 00:59:45.920
open to you. You can play
any character, you know. Yeah,

736
00:59:45.960 --> 00:59:52.920
it's very cool, and like I
think like that sort of approach is like

737
00:59:52.920 --> 01:00:04.599
like playing DJ has sort of unveiled
some bad habits of myself of like,

738
01:00:04.599 --> 01:00:07.079
like, in a sense, it's
a way of improving my fundamentals, like

739
01:00:07.159 --> 01:00:12.679
as a player, because now I
have to commit to this sort of like

740
01:00:12.760 --> 01:00:16.000
input type, and like I can't
just move unnecessarily, like everything has to

741
01:00:16.039 --> 01:00:22.559
be Um, um, what's the
word I'm looking for? God, damn

742
01:00:22.599 --> 01:00:30.400
it, I just had it.
Um, what's the word? You got

743
01:00:30.400 --> 01:00:34.480
to be a bit moment thoughtic deliberate, Like every action has to be deliberate.

744
01:00:35.039 --> 01:00:38.880
For example, like when I play
a normal, like just an emotion

745
01:00:39.039 --> 01:00:44.119
character in a fighting game, I'll
do it like a lot of unnecessary movement

746
01:00:44.159 --> 01:00:46.679
for the sake of I can because
I can just react with the quarter circle

747
01:00:46.719 --> 01:00:52.679
whenever I want, right right,
Whereas with DJ, I can't do that

748
01:00:52.760 --> 01:00:55.800
because if I'm doing it necessary emotion, I lose my charge and I can't

749
01:00:55.800 --> 01:00:59.760
afford to lose my charge because I
need to be able to like do up

750
01:01:00.280 --> 01:01:02.760
or do a fireball or do something. And like it's not like a full

751
01:01:02.880 --> 01:01:07.760
charge character, mind you. Like
DJ does have like some motion inputs,

752
01:01:07.280 --> 01:01:13.400
which makes like doing combos with him
a lot easier, but like most charge

753
01:01:13.480 --> 01:01:19.719
characters only have like one or two
moves anyway, And I think most charge

754
01:01:19.800 --> 01:01:23.239
characters are hybrid characters now, like
isn't may a hybrid character. Yeah.

755
01:01:23.360 --> 01:01:28.000
Yeah, I think a lot of
a lot of times to find hybrid characters.

756
01:01:28.039 --> 01:01:32.239
Now there's very few characters these days, um that are just like pure

757
01:01:32.400 --> 01:01:39.679
Charge you know, yeah um um, but like you know that this idea

758
01:01:39.760 --> 01:01:45.639
of playing a Charge character, it's
it's a new frontier and like True Fighter

759
01:01:45.679 --> 01:01:51.920
six is the perfect game to just
the game feels like you can just express

760
01:01:52.119 --> 01:01:53.920
how you want to play fighting games. Yea. For lack of a better

761
01:01:54.000 --> 01:01:58.679
word, No, I think I
think it does, um. And I

762
01:01:58.719 --> 01:02:00.400
think a large part of that is
because of the drive gameage and how meter

763
01:02:00.559 --> 01:02:06.159
uses is in this game, um, and and how many tools every character

764
01:02:06.239 --> 01:02:09.519
has. Um. There's so many
different ways to tackle this game, right

765
01:02:09.599 --> 01:02:13.480
where Street Fight or five had an
issue where like a lot of characters were

766
01:02:13.480 --> 01:02:16.239
sort of homogenized and like very like
this is how you play them, right,

767
01:02:16.320 --> 01:02:20.920
And it's very little room for creativity. There's some here and there,

768
01:02:21.519 --> 01:02:22.679
um, but for the most part, it's like this is how you play

769
01:02:22.760 --> 01:02:28.719
this character and like yeah, and
that's tied to like how strict how restrictive

770
01:02:28.760 --> 01:02:32.880
the system is right on a system
level, um. Whereas six, it's

771
01:02:32.920 --> 01:02:37.719
just like you have so many options
in front of you that, like how

772
01:02:37.800 --> 01:02:39.400
you're going to utilize these resusces,
it is going to be very different than

773
01:02:39.400 --> 01:02:43.599
how somebody else does, and you
guys can both end up in like the

774
01:02:43.719 --> 01:02:46.679
right location, you know what I
mean? Yeah? Um, And that's

775
01:02:46.679 --> 01:02:51.079
that's my favorite part of this game, and that's what I'm looking forward to

776
01:02:51.119 --> 01:02:54.519
the most. When it comes to
like watching tournaments and events going forward,

777
01:02:54.599 --> 01:03:00.280
it's just like, how is everybody
going to tackle this? Um? Because

778
01:03:00.280 --> 01:03:02.760
even right now in the early stages, right, there's like a very different

779
01:03:02.760 --> 01:03:08.559
philosophy going on between like the Weston
in Japan right when it comes to even

780
01:03:09.199 --> 01:03:15.960
burnout right where it's like we're I
need to watch some more, right,

781
01:03:15.000 --> 01:03:19.559
but definitely like around the launch and
like some of the end of the beta,

782
01:03:19.639 --> 01:03:22.719
it's it's very much like we're a
bit more we're thinking about burnout a

783
01:03:22.760 --> 01:03:27.840
lot more, right, and it's
like we're like burnout is bat don't ever

784
01:03:27.880 --> 01:03:31.119
get in burnout right where Japan is
just like we don't care about it.

785
01:03:31.800 --> 01:03:37.760
We're gonna carry out, We're gonna
fucking cash out. Really that's actually I

786
01:03:37.760 --> 01:03:43.559
would have expected the other way around, right. Um. So it's been

787
01:03:43.639 --> 01:03:46.559
very interesting to watch, like towards
the end of the beta, uh in

788
01:03:46.679 --> 01:03:51.119
like the early early, like first
day of Street Fight or six, and

789
01:03:51.159 --> 01:03:54.199
I'm very cresty like where everybody ends
up by like EVA, right, because

790
01:03:54.239 --> 01:03:59.039
that can very much change, you
know, but you can kind of see

791
01:03:59.039 --> 01:04:02.559
how like both regions start thinking about
the game very differently. And that's always

792
01:04:02.599 --> 01:04:05.679
been a very fun part of fighting
games in general, like when I will

793
01:04:05.719 --> 01:04:10.480
watch Street Fighter four or like Melody
Blood or just like older fighting games in

794
01:04:10.519 --> 01:04:15.280
general, where it's just like everybody
has different ideas on like how to tackle

795
01:04:15.320 --> 01:04:19.559
this game, and the game allows
for it. You know, it's gonna

796
01:04:19.559 --> 01:04:24.960
be fascinating. It's gonna be really
fascinating. I'm excited. I'm very interested

797
01:04:25.000 --> 01:04:28.320
to see how CEO is going to
play out, as as I am now

798
01:04:28.360 --> 01:04:33.559
traveling to CEO for this game,
I'm very interested to see how it ploys

799
01:04:33.639 --> 01:04:39.960
out. Yeah, yeah, it's
I think CEO is going to be very

800
01:04:40.039 --> 01:04:43.199
interesting. It's also going to be
very messy, right because it is the

801
01:04:44.079 --> 01:04:46.880
first tournament. I think it's gonna
be interesting from a standpoint of like this

802
01:04:47.000 --> 01:04:53.800
is nobody knows what's like like optimal
optimal, you know what I mean.

803
01:04:53.840 --> 01:04:56.519
No one has to figure it out
right, So it's just gonna be like

804
01:04:56.880 --> 01:05:00.920
what gets through, like what is
the early idea of what this game is,

805
01:05:00.360 --> 01:05:05.159
and then seeing what everybody does with
that animation after CEO and the adjustment

806
01:05:05.199 --> 01:05:11.199
style will be made for EVO is
also going to be really fascinating, exciting

807
01:05:11.239 --> 01:05:15.440
times, just exciting all around.
I've been listening to like everybody talk about

808
01:05:15.440 --> 01:05:18.199
this game, like how excited they
are for their characters. Like when I

809
01:05:18.199 --> 01:05:23.159
was talking about like Xavior about Honda
and in how much he loves Honda and

810
01:05:23.320 --> 01:05:26.320
three Fighter four and like five just
completely turned him off, like he skipped

811
01:05:26.320 --> 01:05:30.199
it completely. And now like you
can kind of see like the light in

812
01:05:30.239 --> 01:05:35.800
his eyes when he's playing this game, and like I haven't seen that in

813
01:05:36.119 --> 01:05:40.960
so long, you know, And
and I'm seeing that out of everybody that

814
01:05:41.000 --> 01:05:45.800
touched this game, and that's so
fucking cool. Yeah, you know,

815
01:05:46.559 --> 01:05:54.400
Street Fighter something special, man,
Like I love fighting game and Meani Jag

816
01:05:54.519 --> 01:05:57.320
is probably my favorite fighting game of
all time. That won't change. Like,

817
01:05:58.519 --> 01:06:01.840
um, I love Guilty Ear Exert
also one of my favorite fighting games

818
01:06:01.840 --> 01:06:10.840
of all time. Um street Fighter
it has this weird ability to like bring

819
01:06:10.960 --> 01:06:17.679
everybody together, mh. It has
that power. It's it's it's that main

820
01:06:17.840 --> 01:06:21.119
game for a reason, right,
or or at least the front facing of

821
01:06:21.480 --> 01:06:26.519
fighting game, you know. Yeah, but between that Mortal Kombat for different

822
01:06:26.519 --> 01:06:34.960
reasons. So it's uh, um, I mean I think I think Street

823
01:06:34.960 --> 01:06:42.639
Fighter is the most prolific fighting game
franchise ever. Prolific. Yeah, I

824
01:06:42.639 --> 01:06:45.800
think it's up there, right,
Like I don't think you can really talk

825
01:06:45.840 --> 01:06:50.039
about with without Mortal Kombat, like
you you have to talk about both of

826
01:06:50.039 --> 01:06:55.280
those. Yeah, I don't think
you can have one really without the other

827
01:06:55.360 --> 01:07:01.880
because they penetrate like two different sides
of the market. Yeah, because I

828
01:07:01.920 --> 01:07:05.440
think from like you know, that
competitive standpoint and like you think about like

829
01:07:05.559 --> 01:07:11.199
arcade culture and stuff. Um,
you think about like grass froets tournaments.

830
01:07:11.000 --> 01:07:14.719
It's it's a street fighter right when
people are like, we want to be

831
01:07:14.760 --> 01:07:16.800
as popular as a street Fighter.
But Mortal Kombat in the background is always

832
01:07:16.800 --> 01:07:21.039
like that franchise that everybody has played
that is broke through to the casual level.

833
01:07:21.639 --> 01:07:25.639
Right, It's like people that don't
play video games, Oh, I

834
01:07:25.679 --> 01:07:29.079
know Mortal Kombat, I know,
right, and you know it's like that

835
01:07:29.199 --> 01:07:33.639
level. Um, And I think
that is something to think about and commend

836
01:07:33.639 --> 01:07:40.079
as well. So it's I would
agree that It's street Fighter is absolutely prolific,

837
01:07:40.719 --> 01:07:43.199
but I don't think it's like the
most I think. I think you

838
01:07:43.320 --> 01:07:46.039
have both exist. I don't think
you can really pick one over the other.

839
01:07:47.199 --> 01:07:53.000
Sure, but this is definitely a
highlight. I will I will say

840
01:07:53.039 --> 01:07:59.079
that I think a lot of games
have some a lot of series have some

841
01:07:59.119 --> 01:08:03.599
work cut out for them going forward. I mean, like it's especially repression

842
01:08:03.679 --> 01:08:08.440
coming off like all the issues with
Strive that we've been having for like the

843
01:08:08.480 --> 01:08:15.279
past five six months. Um,
Like the game works out the box.

844
01:08:16.039 --> 01:08:20.079
Um, I can queue up for
like a rank and I can get matches

845
01:08:20.159 --> 01:08:26.600
right away. There's not a lot
of connection issues. Um, the game

846
01:08:26.680 --> 01:08:31.760
feels robust. There's a lot of
characters. Uh, I don't know,

847
01:08:33.199 --> 01:08:39.960
I don't know, he doesn't know. I don't know how much of this

848
01:08:40.000 --> 01:08:43.640
is the huntingmoon phase, but like
how much I'm like, this is just

849
01:08:44.000 --> 01:08:49.560
genuinely made an impression on me.
But like strong impression, strong person impression.

850
01:08:49.680 --> 01:08:54.159
Like like we said earlier, first
impression is very important. We'll see

851
01:08:54.159 --> 01:08:57.880
where it dost settles, but for
now, it's like very exciting times,

852
01:08:58.159 --> 01:09:01.800
you know, and it may not
out it might feel all out who knows,

853
01:09:02.479 --> 01:09:08.039
but we can always say and then
very least like it is the most

854
01:09:08.079 --> 01:09:11.920
interesting that Street Freder has like been
in a very long time, and there's

855
01:09:11.960 --> 01:09:15.239
no arguing like how much it has
revitalized things. You know, it's a

856
01:09:15.319 --> 01:09:23.680
breath of fresh air, even if
only for a moment um. I'm still

857
01:09:23.720 --> 01:09:27.960
like, I'm still playing around with
several characters, like I don't know where

858
01:09:28.000 --> 01:09:30.119
I'm gonna settle right, I've been
having a lot of fun with Lily.

859
01:09:30.680 --> 01:09:34.039
Uh. She is just May in
this game, and I'm like, hmm,

860
01:09:34.159 --> 01:09:39.800
yeah, that's pretty accurate. Uh. So there's a there's an odd

861
01:09:39.800 --> 01:09:44.000
sense of like comfort and playing that
character, giving my background of characters.

862
01:09:44.079 --> 01:09:47.600
But the more I see of like
Honda, I'm like, I might shift

863
01:09:47.640 --> 01:09:54.000
over there. Um, well,
well we'll see where I land. I

864
01:09:54.000 --> 01:10:00.720
need, I need to play more, that's fair, Yeah, she Uh

865
01:10:00.760 --> 01:10:05.520
anything else to touch on in regards, That's all I got from like gush

866
01:10:05.520 --> 01:10:09.319
from so much. Oh Jesus Christ, he gushed all over the place.

867
01:10:09.880 --> 01:10:15.479
Uh sounds pretty good. Uh.
Any any like news items you want to

868
01:10:15.680 --> 01:10:18.199
I want to talk about before we
just wrap this up and get out of

869
01:10:18.279 --> 01:10:23.840
here. I'm not even sure what's
in the news. Others came out like,

870
01:10:24.000 --> 01:10:30.279
I am fucking my brain is in
the whole he is down back is

871
01:10:30.319 --> 01:10:35.439
doing one frame links like I'm telling
you, gotcha? I understand it all

872
01:10:35.520 --> 01:10:41.960
right? Well, then we will
we will wrap it up there. I

873
01:10:42.000 --> 01:10:44.079
was gonna say another game I've been
playing with my son a rise, but

874
01:10:44.079 --> 01:10:47.000
I'm gonna talk about it later.
I'm back in on that game pretty hard

875
01:10:47.319 --> 01:10:53.840
actually, Uh, but we'll talk
about that time. Uh. For now,

876
01:10:53.960 --> 01:10:56.399
let's let's let's wrap this up.
Let's get out of here. This

877
01:10:56.439 --> 01:10:59.720
has been a pretty good show.
We lasted an hour in twenty minutes.

878
01:11:00.079 --> 01:11:02.640
We did it. Oh yeah,
yeah. I was a little worried to

879
01:11:02.640 --> 01:11:05.000
see how long we will last.
But we We've made it work. We

880
01:11:05.079 --> 01:11:10.920
always find a way. Um,
let's begin to sign offs. Drew.

881
01:11:11.479 --> 01:11:14.880
Where can people find you? What
are you doing all that jazz? Oh?

882
01:11:15.039 --> 01:11:19.800
You find me on Twitter at jsp
totally Drew. You can probably see

883
01:11:19.960 --> 01:11:26.439
my whack uh stream under six opinions
coming up soon. Are you going to

884
01:11:26.560 --> 01:11:30.319
drop a teer list? Nah?
I have no idea where I would place

885
01:11:30.319 --> 01:11:38.520
a teer list. I do think
like Kimberly's original costume and DJ's alt costume

886
01:11:38.720 --> 01:11:45.319
are awful and the people that use
them are terrible. Beare understandable. Uh

887
01:11:45.079 --> 01:11:47.720
okay, I'm going to ask you
a question you have to commit, all

888
01:11:47.800 --> 01:11:53.000
right, who is the best character
in the game. Who's the worst character

889
01:11:53.000 --> 01:12:09.359
in the game? Right now on
the record? Mm hmmmm, I'll choose

890
01:12:09.479 --> 01:12:12.479
the safe man in the same man
and as the best character in the game.

891
01:12:12.760 --> 01:12:15.439
Okay, okay, I think that
did yep, very safe. Who's

892
01:12:15.479 --> 01:12:31.960
the worst worst? It's potentially huh
YieF gif? Yeah, okay, all

893
01:12:32.039 --> 01:12:42.479
right, I could see it being
Gief or potentially, Like I haven't seen

894
01:12:42.560 --> 01:12:47.239
enough of the characters to really say. Well, obviously, everybody feels like

895
01:12:47.399 --> 01:12:54.039
good it has crazy stuff, got
it? You heard it here first?

896
01:12:54.960 --> 01:13:02.720
Like I'm just I'm just choosing the
grapplers always the worst character, and whoever,

897
01:13:02.880 --> 01:13:08.920
whoever's like the fucking character that everybody's
queueing about is the best character.

898
01:13:09.119 --> 01:13:15.399
So that very safe options here,
very very safe Manon is broken in Gief

899
01:13:15.520 --> 01:13:18.479
is the worst character ever created.
That from that that is from Drew Um,

900
01:13:18.560 --> 01:13:23.760
So make sure to tweet at him
about how wrong he is or how

901
01:13:23.840 --> 01:13:28.840
right he is, um, since
you know he is the expert here.

902
01:13:29.680 --> 01:13:39.039
I mean the best kind of Uh. You can't be going around saying that,

903
01:13:39.119 --> 01:13:41.159
all right, you can't. You
can't. You can't casually say g

904
01:13:41.239 --> 01:13:43.560
to his best character. You got
to downplay him so that they buff him.

905
01:13:45.359 --> 01:13:47.279
That's that's You've been around that long
enough. You know how this works.

906
01:13:48.439 --> 01:13:53.880
That's fair. Can't wait till Geef
gets buffed. I mean, I

907
01:13:53.880 --> 01:13:57.680
mean, that's why cammy players are
starting early. Yeah, do you know?

908
01:13:58.199 --> 01:14:03.359
You know it? You heard it? Awesome? Thank you for indulging

909
01:14:03.399 --> 01:14:10.119
me. You can find me on
Twitter at senaska z and It's UK where

910
01:14:10.119 --> 01:14:13.560
I'm just tweeting out my random thoughts
on random things, be at anime,

911
01:14:13.680 --> 01:14:18.000
video games, Um, what I'm
eating, whatever comes to my mind is

912
01:14:18.199 --> 01:14:21.600
what I sent out into the ether. Um. You can follow us on

913
01:14:21.680 --> 01:14:26.520
YouTube at Jack Savage Bass and Twitter
at Jack Savage Based for any of our

914
01:14:26.560 --> 01:14:31.119
ongoing stuff. There are some cool
stuff in the works that hopefully we can

915
01:14:32.079 --> 01:14:39.119
start pushing out more of, but
that relies on other people. So whenever

916
01:14:39.119 --> 01:14:41.800
people are ready to tech condition if
we'll have some cool stuff going up.

917
01:14:42.359 --> 01:14:45.960
Um, But for now, you
can definitely catch the gamescasts and the anime

918
01:14:45.039 --> 01:14:51.279
casts on day on the bi weekly
schedule. So thank you Drew for being

919
01:14:51.279 --> 01:14:57.079
here. I appreciate this. This
was very fun. Um. I appreciate

920
01:14:57.119 --> 01:15:00.119
everybody that listens. It's a good
time and we're going to get out of

921
01:15:00.159 --> 01:15:13.039
here and probably watch anime so that
see y'all next time. Bye, now,

922
01:15:13.319 --> 01:15:36.479
let me not bye.

