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week finishes and the next two nights are exactly the same. She goes out,
she turns into the werewolf. She comes back with something dead. The
second night it's a big deer. Oh wow, word up. Okay.
The third night it is only the one fish person and he's missing an arm
and half of its face. Lovely. By the end of the first week,
Ricardo can get rid of his one wound, thank you, and the
trauma was also treated right, yes, so that can go away, although,
like it is your personal choice. If Ricardo continues to be very uncomfy
around water, but the mechanical trauma is gone. I appreciate that. I
Ricardo's up fucking with large bodies of water for a little bit, just a
little bit, Octimer, you can remove one of your treated wounds as well.
By the end of the second week, after that third night of the
transformation, everything goes back to normal. By the end of the second week,
there is a suit of fish man leather armor for Octimer. Cole has
modified his weapon. Everybody has comfortable grips for their coral knives, and another
goes away from Octimer, so he should be down to just one. Where
do you want to go next? Do you want to look for this strange
magical place to the north? Do you want to go straight to assaulting the
sanctuary? What's your goal? And I'll ask Nala, like when you know
you mentioned like you know, sneaking in there, did you find Pathen did
you like climb a wall or something? What? Did you not even know?
She was just looking for a window to peek into. Oh, okay,
we're gonna have to do some maybe preliminary scouting of up north. Yeah,
I probably would be What week three's gonna be, is us trying to
like scout the area. See if there's any maybe pads that'll lead on to
the sides or any like, you know, clever ways. Carla would be
mostly interested in finding places with elevation if I'm or like you know, maybe
better more vertical than that. Ever gonna be dealing with flying critters. Yeah,
all right. So by this point Nala has made a fishman leather skull
cap for coal. It is actually as a fishman's skull on it as well,
but it will basically the equivalent of a leather helmet. All right.
So during the third week you start doing some preliminary scouting, and how about
I get a survival check from one of you and some observation from the rest.
I imagine Octimer probably wants to do this. Survival Yeah, probably wants
to is a strong term. If anyone beats four focus and sixteenth already number
I'm willing to see. I'm not, but I am going to spend the
fortune point on the observation. Yes, guarantee, I see some shit A
big one success from Cole. I'm also going to invest a fortune three success.
It's total. Oh, I'll spend a fortune what could possibly go wrong?
Successful? Uh? So one success for phedra I got four successes.
Hell yeah, yes, that's the path finding. That is probably the most
important one for this. All right, So you guys make your scouting trip.
It actually takes plan carefully because it actually takes not what we'll tell you
a little over a day to get to the wizard sanctuary, but your initial
immediate scouting you can do out and back in a day. You are able
to find the magical thing, the magical thing, the magical thing, magical
things. There is a circle of standing stones north in a little bit east
of the hut, about half a day in one direction, and within those
standing stones there are a bunch of glowing glyphs and rooms as leary as October
would be to approach beyond a certain distance. Coal is borderline freaking out because
he can feel the magic on his skin at about one hundred yards away.
Oh oh, okay. As you all sit and kind of observe, you
note that the glowing glyphs seem to move, and in fact, the whole
circle itself seems to move. It will not move beyond the boundaries of the
standing stones, it would seem. When Cardo is debating the old tried and
trude repid of throw a rock into it and see it happens. But I
am a bit scared. We're one hundred yards out when we see when we're
watching this, right, yeah, okay, you're probably like crouched on top
of a rock for a little bit of elevation on it. But yeah,
there's a little bit of a sink in the land around the standing stones.
How like would the size of the standing zones be, like like maybe the
size of like the pit we found ourselves in, or like how big is
like the circle? The standing zones are about twice the height of a man
and probably probably close to eight feet wide the base. Is this arrange in
a circle? Or is it just like a bunch of standing zones? Are
standing stones are arranged in a large circle, and the glyphs on the inside
are also in a circle? Got it? But the glyphs are like rotating.
The glyphs are moving, they're moving and changing, and the circle is
moving around inside of the boundary of the standing stones. The entire circle of
ruins is moving around inside the boundary, almost like it's trying to escape.
So that's pretty cool, that's a word for it. Definitely unsettling. The
look at Isn't it very uncomfortable? Yes? Find me something in this valley
that is an uncomfortable look at? God damn it. I don't suppose you
can make any sense of that, Phaedra. I mean I'm gonna think about
it really hard. Yes, yes, I do. I want to get
the hell out of here. Is there a path straight backwards? There a
path we can like circle around, so you see if we can like,
you can go around if you want to continue northwards more But I mean,
like this gives me the sensation of it could get worse if we start messing
with it. I don't know why I have that feeling, but I do
kind of call his the heavy GBS. We should probably pack it up,
all right, So you guys will go back to the hut for that day,
okay? And if you want to plan an expedition all the way to
the borderline of this more land, like I said, that would require a
day one way. Oh, we gotta we gotta rough it then, huh.
Let's see if we can gather, like you know, enough food,
get us a couple of days worth more worth of rations, go for it.
Should we pack a talisman? Especially now? I was gonna say,
especially now that someone has put eyes on the beast, Nala is doubling down
that you all need to be wearing them whenever you're not in the hut.
We should pack eight just in case we lose one. Oh Na that did
mention that the beast went for the fishmen that it saw and dragged five back
when they were hunting with you, doctor Burgh, And now the beast clearly
laid eyes on me. Yes, sir, we need to get back to
the hup by sundown too. Yes, it's in Paris. Special thanks to
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