WEBVTT

1
00:00:01.280 --> 00:00:15.160
Don't be bad. It's the Internet. You're busy. Let's do this for

2
00:00:15.240 --> 00:00:19.000
December eighteenth, twenty twenty three.
For the next hour or so, let

3
00:00:19.000 --> 00:00:22.039
me help you sort through the world
of gaming on Game mess Mornings Live with

4
00:00:22.120 --> 00:00:26.399
Me Jeff Greb. Today, Activision
tries to bury its settlement on a Friday

5
00:00:26.480 --> 00:00:30.480
night, and Mario sixty four multiplayer
was actually real. But first please join

6
00:00:30.519 --> 00:00:34.079
me. Welcome to today's co host
the Game Miss Mornings. It's Scott McCrae.

7
00:00:34.119 --> 00:00:37.759
Everybody, Scott, how are you
doing? Yeah? I'm all good.

8
00:00:37.759 --> 00:00:44.399
I'm my fourth batch of COVID other
than that eleven surviving. Just how

9
00:00:44.439 --> 00:00:46.840
does they eat these days? Like
when you get when you get COVID now

10
00:00:46.960 --> 00:00:51.719
it was is it like is it
still just as bad as ever? I

11
00:00:51.759 --> 00:00:55.719
don't know. Yeah, I don't
even remember anymore. All I remember is

12
00:00:55.759 --> 00:01:00.920
like sweat and coughing, and you
know it's persested like that, but you

13
00:01:00.920 --> 00:01:06.079
know it's not the furst anymore.
Maybe I don't know. I also have

14
00:01:06.200 --> 00:01:07.879
had like four jobs right now at
this point. It's like, yeah,

15
00:01:08.120 --> 00:01:15.359
who knows if it's built up immunity
and the vaccines and then just kind of

16
00:01:15.400 --> 00:01:19.319
getting used to it and knowing what
to expect at a certain point. But

17
00:01:19.439 --> 00:01:22.480
hey, I'm glad you're not.
It doesn't seem like you're doing too bad.

18
00:01:22.519 --> 00:01:25.840
I bet pretty exhausted though, from
getting sick for the fourth time.

19
00:01:25.920 --> 00:01:30.519
Right, Yeah, just you know
I have I've played a little boulders Gate

20
00:01:30.560 --> 00:01:34.680
over the weekend, so that's kind
of, you know, broke my focus

21
00:01:34.719 --> 00:01:37.959
on it. I don't need to
think about that. I can just you

22
00:01:38.000 --> 00:01:42.680
know, tell goblins because that's the
way to do it. Now, I

23
00:01:42.680 --> 00:01:46.680
want to tell you what I appreciate
about you. Scott McCrae. Your name

24
00:01:47.040 --> 00:01:51.079
sounds very Scottish, unlike some people
like these Jordan middlers. He sounds like

25
00:01:51.120 --> 00:01:53.799
he's from Idaho. I just I
need a real Scott on this show for

26
00:01:53.879 --> 00:01:59.959
once, So I appreciate you coming
on. I mean, my name luxuley

27
00:02:00.120 --> 00:02:02.760
mean Scottish person. I know my
parents like they didn't really think that one

28
00:02:02.799 --> 00:02:07.599
for you know, makes it very
easy for us year in America where we're

29
00:02:07.680 --> 00:02:12.560
very stupid, So I appreciate that. There you goes you can say in

30
00:02:12.599 --> 00:02:17.280
a weird accent, but you know
work maybe I don't know. Yeah,

31
00:02:17.319 --> 00:02:20.879
well, I mean, how are
you feeling about the the end? Of

32
00:02:20.919 --> 00:02:23.520
the year, catching up on games. Uh, you got any work left

33
00:02:23.560 --> 00:02:30.319
to do or you all set?
All? All my work is kind of

34
00:02:30.560 --> 00:02:32.439
for the start next year stuff I
can't really mention at the moment, but

35
00:02:32.479 --> 00:02:38.680
I'm good, you know, I'm
I'm waiting because I imagine I'm going to

36
00:02:38.719 --> 00:02:43.800
be deep in g RPG hell for
the start next year with the likes of

37
00:02:43.879 --> 00:02:46.919
Persona and Ya because I like a
Dragon and Dragon's Dog, but all that

38
00:02:46.960 --> 00:02:51.479
coming out, so you know,
I'm taking my time to chill out with

39
00:02:51.560 --> 00:02:57.800
like nice short games like boulders Gate
and you know Probo Cop. Yeah,

40
00:02:57.919 --> 00:03:00.080
that's the that's that is like a
palate cleanser game right there for sure.

41
00:03:01.479 --> 00:03:04.560
And then before we get on with
things, I guess, you know,

42
00:03:04.599 --> 00:03:06.319
since people might not be aware of
for you are, do you want to

43
00:03:06.319 --> 00:03:08.840
tell them like where they could find
your work things like that. So I'm

44
00:03:08.960 --> 00:03:13.439
kind of all over the place.
My My news shift is for the Daily

45
00:03:13.439 --> 00:03:16.000
Mirror in the UK. We're under
the Mirror Gaming sub banner. That's where

46
00:03:16.000 --> 00:03:19.840
I've done, you know, a
lot of more reviews this year, a

47
00:03:19.879 --> 00:03:23.840
lot of ment reviews. I believe
we're talking about some tech and stuff today,

48
00:03:23.960 --> 00:03:29.280
so I can show that I've got
an interview up on the YouTube channel,

49
00:03:29.520 --> 00:03:31.800
but you know, like mostly I'm
all over the place. You'll find

50
00:03:31.800 --> 00:03:36.080
me in push Square you'll find me, and Nintendo you'll find me in start

51
00:03:36.120 --> 00:03:39.560
menu, which you can look at
their latest post to find out my top

52
00:03:39.639 --> 00:03:45.479
ten games of the year and why
pig Man four is the best game of

53
00:03:45.479 --> 00:03:50.680
the year. Probably yeah, yeah, let's go. That reminds me,

54
00:03:50.759 --> 00:03:53.240
Alexi. I'll get my right up
to you. Today started it an cent

55
00:03:53.280 --> 00:03:58.080
it over so sorry about that.
All right, Let's let's explain what we

56
00:03:58.120 --> 00:04:00.840
do here most weekdays. I Jeff
Grub will help you use your gaming life

57
00:04:00.840 --> 00:04:03.719
back together. That includes breaking news
and maybe even some of our own original

58
00:04:03.800 --> 00:04:06.960
reporting. For all these topics,
I'll get the input of a bona fide

59
00:04:08.000 --> 00:04:11.919
expert who will make me look smart. If you're watching live on twitch welcome.

60
00:04:11.960 --> 00:04:15.120
You can always listen to the show
later on podcast feeds by searching for

61
00:04:15.159 --> 00:04:18.759
Game Mess Mornings or find the rsso
giant bomb dot com. You can also

62
00:04:18.839 --> 00:04:25.639
catch the show later with chapters and
timestamps on YouTube. Hello YouTube. Okay,

63
00:04:25.680 --> 00:04:27.959
we have a lot to get into, so let's start the Morning Mess

64
00:04:28.000 --> 00:04:32.319
with Activision to settle discrimination suit for
fifty four million dollars. This comes from

65
00:04:32.399 --> 00:04:35.600
Jen Glennon at Kataku. Shout out
to Jen, who is on the couch

66
00:04:35.639 --> 00:04:40.639
for GB at night during the Game
Awards Activision. Blizzard has been the subject

67
00:04:40.680 --> 00:04:44.600
of scrutiny for several years now due
to its alleged boys club corporate culture,

68
00:04:44.839 --> 00:04:47.680
and now the Wall Street Journal reports
the embattled gaming company will pay roughly fifty

69
00:04:47.680 --> 00:04:53.439
four million dollars to settle a twenty
twenty one gender discrimination and harassment lawsuit,

70
00:04:53.600 --> 00:04:58.680
the same lawsuit that seemingly prompted Microsoft's
landmark sixty nine billion dollar acquisition of the

71
00:04:58.720 --> 00:05:01.439
Call of Duty and Overwatch public sure
that was finally greenlight in October after an

72
00:05:01.480 --> 00:05:05.480
eighteen month legal battle. In a
statement to Kataku an activision, Blizzard spokes

73
00:05:05.560 --> 00:05:10.480
versus shared further contexts on the settlement. We are gratified that we have reached

74
00:05:10.519 --> 00:05:14.360
an agreement with the California Civil Rights
Department today, as the CRD has now

75
00:05:14.399 --> 00:05:17.240
announced in a press statement. We
appreciate the importance of the issues addressed in

76
00:05:17.240 --> 00:05:21.879
this agreement, and we are dedicated
to fully implementing all the new obligations we

77
00:05:21.920 --> 00:05:25.600
have assumed as part of it.
We want our employees to know that,

78
00:05:25.639 --> 00:05:30.800
as the agreement specifies, we are
committed to ensuring fair compensation and promotion policies

79
00:05:30.800 --> 00:05:33.879
and practices for all our employees,
and we will continue our efforts regarding inclusion

80
00:05:33.920 --> 00:05:42.519
of qualified candidates from underrepresented communities in
outreach, recruitment, and retention. There's

81
00:05:42.560 --> 00:05:45.000
more here, we'll get into some
of it, but that's basically what they

82
00:05:45.000 --> 00:05:47.720
were getting in trouble for women weren't
being paid fairly. There was no clear

83
00:05:48.279 --> 00:05:54.160
promotional paths for a lot of people
who weren't looking like everyone else at Activision,

84
00:05:54.160 --> 00:05:57.800
for the most part white men,
and they'd been getting in trouble for

85
00:05:57.839 --> 00:06:00.720
this for years. And they at
first they're like, hey, we are

86
00:06:00.720 --> 00:06:03.399
going to and when if at least
allegations first came out, hey, we're

87
00:06:03.399 --> 00:06:09.279
gonna accept responsibility for this. We
are going to have quarterly reports about what's

88
00:06:09.319 --> 00:06:12.040
going on inside there. And then
quick, very quickly, that changed too.

89
00:06:12.360 --> 00:06:15.839
Actually we never did anything wrong,
fuck you, and those reports we're

90
00:06:15.879 --> 00:06:18.639
not going to publish them for real. Uh So now things have flipped back

91
00:06:18.639 --> 00:06:24.319
a little bit, but fifty four
million dollars at a certain point for Activision

92
00:06:24.360 --> 00:06:27.720
feels a little bit like a slap
on the wrist. It could have been

93
00:06:27.800 --> 00:06:30.639
much more. That money will go
to people, to the women who worked

94
00:06:30.680 --> 00:06:34.160
at Activision during that time, and
some who were even contracted to work at

95
00:06:34.199 --> 00:06:39.920
Activision at that time. How are
you feeling about this, Scott? I

96
00:06:39.959 --> 00:06:42.160
mean, you kind of hit the
nail on the head there. When I

97
00:06:42.240 --> 00:06:46.920
was reading that, I was thinking, fifty four million seems not that much

98
00:06:46.720 --> 00:06:50.079
considering some of the stuff you heard
coming out of a division two years ago,

99
00:06:50.120 --> 00:06:55.079
including you know, a death.
You know, it seems like a

100
00:06:55.120 --> 00:06:59.720
bit of a okay, yeah,
just throw some money out of go awake

101
00:06:59.800 --> 00:07:03.560
and satuation. But I mean,
you know, there's nothing you can really

102
00:07:03.560 --> 00:07:08.399
say about it. It's disgusting.
I'm glad you know something's being done,

103
00:07:08.439 --> 00:07:14.319
even if it doesn't seem like enough. And you know, I hope under

104
00:07:14.759 --> 00:07:17.839
Microsoft there's kind of a big shift. But you know, right, that's

105
00:07:17.920 --> 00:07:20.399
that's the hope, right, That
would that would be the optimistic outcome,

106
00:07:20.439 --> 00:07:26.560
that things would get significantly better or
at least noticeably measurably better under Microsoft,

107
00:07:26.680 --> 00:07:30.120
Right. I mean, yeah,
a lot of the people are still going

108
00:07:30.199 --> 00:07:33.959
to be there, you know,
I mean, I know Bobby himself is

109
00:07:34.480 --> 00:07:40.519
on his way out or has already
left. I mean, he's basically gone,

110
00:07:40.560 --> 00:07:42.720
but they said he'll be here there
through the end of the year.

111
00:07:43.800 --> 00:07:48.639
But you know, I can only
hope the under Microsoft things are gonna you

112
00:07:48.680 --> 00:07:54.759
know, get better. But you
know, these massive companies, it's kind

113
00:07:54.759 --> 00:08:01.079
of hard to get damping on some
of these things because you know, I'm

114
00:08:01.040 --> 00:08:05.079
seeing from you know, countless different
reports like this. I don't know,

115
00:08:05.319 --> 00:08:09.160
Yeah, I mean, it's just
a certain point you could it's the system.

116
00:08:09.279 --> 00:08:13.480
It's going to keep happening. Stayed
vigilant about it is maybe the one

117
00:08:13.519 --> 00:08:18.279
thing we could do other than completely
disrupting the system. But uh yeah,

118
00:08:18.319 --> 00:08:22.079
and that does feel like, okay, some of that's happening here. Of

119
00:08:22.120 --> 00:08:24.399
course, you know, the statement
from Activision goes on to say, hey,

120
00:08:24.399 --> 00:08:33.120
we're grateful that the California Civil Rights
Department acknowledged that no allegations were corroborated

121
00:08:33.159 --> 00:08:37.879
that Activision Blizzards board of directors,
including its chief executive officer, Bobby Kottick,

122
00:08:37.200 --> 00:08:41.559
acted improperly with regard to handling any
of the instances of workplace misconduct.

123
00:08:41.799 --> 00:08:45.639
So I mean, that's really Hey, we'll play you fifty four million dollars

124
00:08:45.720 --> 00:08:50.480
you say that like the executives and
the board are completely you know, clean

125
00:08:50.519 --> 00:08:54.440
hands and all that stuff, and
we'll all go on with our day.

126
00:08:54.519 --> 00:08:56.919
You know. Again, based on
the reporting, it seems very unlikely that

127
00:08:58.279 --> 00:09:03.120
the board of directors didn't understand what
was happening, what the culture was like,

128
00:09:03.320 --> 00:09:07.240
and especially Bobby Kottick. But you
know, I say unlikely because I

129
00:09:07.279 --> 00:09:09.840
don't know, uh, and these
are allegations, but the allegations were very

130
00:09:09.879 --> 00:09:13.080
serious. And at a certain point, you know, if this is the

131
00:09:13.080 --> 00:09:16.759
culture underneath you, you're still responsible
for it at least you know that that

132
00:09:16.879 --> 00:09:20.159
That's how I see it. Uh, Bobby Kottock is gonna just go away,

133
00:09:20.240 --> 00:09:24.200
right? And is that too optimistic
that he'll like, Okay, he's

134
00:09:24.240 --> 00:09:26.759
gonna leave Activision, not be under
Microsoft. He's not gonna try to start

135
00:09:26.799 --> 00:09:33.799
up some new gaming company. Right. It's h It's like I call Croach

136
00:09:33.879 --> 00:09:39.120
kind of saturation. I'm worried about
I forget his name, but your guy

137
00:09:39.120 --> 00:09:41.200
who left EA and then went and
fucked up you, you know, like

138
00:09:41.320 --> 00:09:45.840
yeah, John, yeah, yeah, there's always place for you know,

139
00:09:45.919 --> 00:09:48.679
someone to kind of seek end somewhere
and get someone else that or you know,

140
00:09:50.039 --> 00:09:54.360
he buys a football team or hunt
a doubt goesn't work in banking or

141
00:09:54.360 --> 00:09:56.960
something like that. You know,
I don't. I don't think he's done

142
00:09:56.000 --> 00:09:58.399
forever. You know, he probably
has enough money to be done forever,

143
00:09:58.519 --> 00:10:03.440
but you know, not to see
anything about greed or anything like that.

144
00:10:03.559 --> 00:10:07.679
But yeah, I don't all I'm
interested. I wonder if there's been a

145
00:10:07.720 --> 00:10:13.679
single like firing towards any like as
so far of any of us. You

146
00:10:13.679 --> 00:10:16.480
know, early on, there were
some people who definitely left, and I

147
00:10:16.559 --> 00:10:20.360
can't remember they were explicitly fired,
but it was it was obvious at the

148
00:10:20.360 --> 00:10:24.480
time that there was some cleaning of
the house, and a lot of that

149
00:10:24.559 --> 00:10:30.679
was like people wanting to disassociate from
Activision to like, I worked here at

150
00:10:30.720 --> 00:10:33.240
the time, but I don't want
to take any responsiblity for this. I

151
00:10:33.279 --> 00:10:35.200
was not involved in any of this
culture. I'm gonna leave, take my

152
00:10:35.240 --> 00:10:39.159
money from Blizzard, for example,
and go start my own studio. And

153
00:10:39.360 --> 00:10:41.519
you know, part of that was
also like, hey, we hate working

154
00:10:41.679 --> 00:10:46.840
for Activision. The Blizzard era or
the Activision era of Blizzard is fully here

155
00:10:46.159 --> 00:10:50.080
and that sucks. But also all
of these allegations have come out and it's

156
00:10:50.120 --> 00:10:52.440
not great to work here. Anymore. And so we saw a ton of

157
00:10:52.480 --> 00:10:56.000
people leave and go start their own
things. And then a handful of people

158
00:10:56.000 --> 00:11:00.240
were definitely like, no, this
person is trash. And many of them

159
00:11:00.279 --> 00:11:05.360
had already left and they I think
they saw some repercussions at their next job,

160
00:11:05.360 --> 00:11:07.399
but I don't think many of them
did. It's really depressing when you

161
00:11:07.399 --> 00:11:11.679
think about it in those terms of
Okay, yeah, they're going to pay

162
00:11:11.679 --> 00:11:16.559
a speeding ticket here the people responsible, it's hard to track down like whether

163
00:11:16.639 --> 00:11:20.639
or not they actually paid any price, and the industry is just going to

164
00:11:20.720 --> 00:11:24.559
keep marching on making more Call of
Duty games. It's a bit of a

165
00:11:24.559 --> 00:11:28.519
bummer in those terms. The CRD
did put out a statement of its own,

166
00:11:28.559 --> 00:11:33.639
saying Activision Blizzard will take additional steps
to help ensure fair pay and promotion

167
00:11:33.720 --> 00:11:37.039
practices at the company and provide monetary
relief to women who are employees or contract

168
00:11:37.080 --> 00:11:41.320
workers in California between October twelfth,
twenty fifteen, and December thirty first,

169
00:11:41.360 --> 00:11:46.480
twenty twenty A representative for the agency
wrote, the agreement is still subject to

170
00:11:46.080 --> 00:11:50.879
court approval, so not quite done
yet. Yeah, and just like to

171
00:11:50.879 --> 00:11:56.320
put it in perspective. In twenty
twenty one, the state of California estimated

172
00:11:56.320 --> 00:12:03.679
Activisions liability in these instances was nearly
one billion dollars. So and put in

173
00:12:03.720 --> 00:12:07.960
an even more perspective the very low
Riot game settlement, the one that was

174
00:12:07.039 --> 00:12:09.720
everyone's like, this isn't good enough. The one hundred million dollars, This

175
00:12:09.759 --> 00:12:13.879
is even less than that. And
as big as Riot is, Activision actually

176
00:12:13.919 --> 00:12:18.000
even bigger. Uh so does feel
like they're getting away with something here to

177
00:12:18.039 --> 00:12:22.840
a certain extent. And then he
just cald you and make it a year.

178
00:12:22.480 --> 00:12:24.440
Yeah, and then they put they
put it out on a Friday night

179
00:12:24.440 --> 00:12:28.720
too, right, Scott. And
it's like this is a story almost like

180
00:12:28.759 --> 00:12:31.039
slipped through the for most people.
But glad we got a chance to talk

181
00:12:31.039 --> 00:12:35.840
about it here. All right,
let's move on. Elder Ring's first expansion

182
00:12:35.840 --> 00:12:39.320
could release in February. It's claim. This comes from Andy Robinson at vgc

183
00:12:39.840 --> 00:12:43.679
ellen Ring. Elden Rings Shadow of
the Urge Tree expansion could release in February

184
00:12:43.679 --> 00:12:48.720
twenty twenty four, according to a
retail listing. As captured by a Reddit

185
00:12:48.759 --> 00:12:52.440
post. Retailer data Blitz briefly uploaded
alleged details on the upcoming elder Ring themed

186
00:12:52.480 --> 00:12:58.600
controllers from Thrustmaster. The website page
claimed that the controllers would be released in

187
00:12:58.639 --> 00:13:01.120
February twenty twenty four to two,
you sync with the new Shadow of the

188
00:13:01.240 --> 00:13:07.399
Ur Tree expansion release and Eldering's second
anniversary. Again, there's a little bit

189
00:13:07.440 --> 00:13:09.759
more here, Scott. But when
you hear that, does that like registers?

190
00:13:09.960 --> 00:13:13.120
That could be real? That could
happen because for me, like a

191
00:13:13.159 --> 00:13:15.960
lot of times, hey, things
get put into retail websites all the time

192
00:13:15.960 --> 00:13:18.320
by people who don't know anything,
and you know, not they should know

193
00:13:18.360 --> 00:13:22.279
anything, but they just are putting
in their saving a spot for something and

194
00:13:22.320 --> 00:13:24.200
they just put in a random date. This one seems a little bit more

195
00:13:24.360 --> 00:13:28.799
plausible, except for February's not very
far And if if that was happening,

196
00:13:30.120 --> 00:13:33.720
I would have expected this DLC to
show up at the Game Awards or something

197
00:13:33.759 --> 00:13:37.120
like that. I don't know,
what do you think. I I was

198
00:13:37.159 --> 00:13:39.120
shocked that doesn't show up at the
Game Awards. I mean, I'm pretty

199
00:13:39.120 --> 00:13:46.360
sure every major from software thing in
the last well at least five or six

200
00:13:46.480 --> 00:13:50.759
years, whatever Saker was announced has
been a JF Keelly event, right,

201
00:13:50.759 --> 00:13:54.559
and then the elder Ring reveal at
you know re reveal at the Summer Game

202
00:13:54.559 --> 00:13:58.000
Fest or whatever it was was very
successful them that that worked really well,

203
00:13:58.039 --> 00:14:05.720
you would expect them to return.
I agree, But it sounds if you

204
00:14:05.759 --> 00:14:07.240
just said to me on paper,
not thinking about, oh it's two months

205
00:14:07.279 --> 00:14:13.080
away or whatever, just thinking about
it. Elden Ring DLC twenty four February.

206
00:14:13.480 --> 00:14:16.600
In my mind, that makes sense. But now that you've pointed out,

207
00:14:16.720 --> 00:14:20.559
you know, we've heard nothing since
whenever it was announced, it kind

208
00:14:20.600 --> 00:14:26.600
of it is a bit less plausible
that being said, February's packed off already,

209
00:14:26.720 --> 00:14:28.440
Please don't. Yeah, I know
what you mean, Like, there

210
00:14:28.440 --> 00:14:35.799
are a ton of things happening very
quickly next year. I can't remember who

211
00:14:35.840 --> 00:14:37.159
it was. So someone on Twitter
mentioned like, Hey, I was just

212
00:14:37.200 --> 00:14:39.480
going through the games I want to
play in the first quarter of next year,

213
00:14:39.879 --> 00:14:43.159
and I'm going to need help,
Like this is crazy already, and

214
00:14:43.480 --> 00:14:46.440
it feels like more games could get
dated for the for the first three to

215
00:14:46.519 --> 00:14:50.879
six months of twenty or twenty twenty. Is it really gonna be twenty twenty

216
00:14:50.879 --> 00:14:56.639
four? What a fucked up year? So yeah, I don't need a

217
00:14:56.759 --> 00:15:00.559
massive expansion from elder Ring distracted me
from all that. At the same time,

218
00:15:00.799 --> 00:15:03.759
boy, am I ready for that, because I've been like thinking about

219
00:15:03.799 --> 00:15:05.879
elden Ring a lot recently. It's
like I would like to get back into

220
00:15:05.879 --> 00:15:09.039
that. I should just wait for
the DLC though. That'll be great and

221
00:15:09.080 --> 00:15:11.960
I expect it to be pretty massive. I mean that they do, you

222
00:15:13.039 --> 00:15:18.960
typically do relatively large, large scale
DLC. Feels like they are taking extra

223
00:15:18.039 --> 00:15:22.679
time on this one to do even
more and that could be really big for

224
00:15:22.720 --> 00:15:26.919
elder Ring, a game that was
already very successful. If it's not in

225
00:15:26.919 --> 00:15:30.960
February, I guess at a certain
point that starts to feel like Man Eldering

226
00:15:31.000 --> 00:15:33.559
came out a long time ago and
we're still waiting for the DLC. At

227
00:15:33.600 --> 00:15:35.960
the very least, we probably hear
about this in the first couple of months

228
00:15:35.000 --> 00:15:41.000
and next year, right, Yeah, I mean, but how long ago

229
00:15:41.120 --> 00:15:43.399
was Cyberpunk? That was about three
years ago now as well. So it's

230
00:15:43.480 --> 00:15:46.279
like, yeah, when when you
think about it like that, when you

231
00:15:46.320 --> 00:15:50.559
think about it as an expansion rather
than a DLC or something that makes a

232
00:15:50.559 --> 00:15:54.080
bit more sense. I mean,
I believe there was a cool about it

233
00:15:54.120 --> 00:15:58.639
being like the size of Bloodborne or
something like that, which is wild,

234
00:15:58.720 --> 00:16:04.120
you know, uh huh. Plus
I don't I don't know if I must

235
00:16:04.159 --> 00:16:07.639
read this, but I believe in
I'm not. Can I slide shoe?

236
00:16:07.679 --> 00:16:11.919
They mentioned something else happening in twenty
five in regards to elden Ring, which

237
00:16:11.000 --> 00:16:17.240
like, if that isn't the only
DLC, that seems like what is from

238
00:16:17.320 --> 00:16:22.240
Software doing otherwise? You know,
yes, when is the next you know,

239
00:16:22.320 --> 00:16:26.039
elden Ring or the next Soul's game
or the next secu roll. Yeah,

240
00:16:26.120 --> 00:16:30.000
I'm not going to say blood Born
too, because it's not that never

241
00:16:30.039 --> 00:16:33.799
happened. They forgot they made that, Like what's that game? Yeah,

242
00:16:34.879 --> 00:16:37.600
you know, games are taking longer
to make, but at a certain point,

243
00:16:37.639 --> 00:16:40.960
you know, From Software has done
a pretty decent job of staying on

244
00:16:41.120 --> 00:16:47.080
a relatively frequent cadence. You know, they did have Armored corese six last

245
00:16:47.120 --> 00:16:49.480
year from this year. Still it's
still twenty twenty three, and that was

246
00:16:49.480 --> 00:16:53.360
like, you know, another team
inside there. But yeah, it's okay,

247
00:16:53.360 --> 00:16:56.639
the Elder Ring DLC is gonna come
out, and it probably will still

248
00:16:56.679 --> 00:16:59.919
take four to five years after that
for the next like Miyazaki game, I

249
00:17:00.120 --> 00:17:04.519
suppose. Uh so, yeah,
I'm I'm looking forward to playing this and

250
00:17:04.519 --> 00:17:07.839
then also looking forward to see what
else they might be doing. If they

251
00:17:07.880 --> 00:17:11.000
have more happening with elden Ring this
this year, you know, this next

252
00:17:11.079 --> 00:17:14.880
twelve months, I should say,
uh yeah, that would be a lot.

253
00:17:14.920 --> 00:17:17.759
And I g I guess at a
certain point that makes sense because games

254
00:17:17.759 --> 00:17:22.400
are taking so much longer, giving
more to elder Ring and helping like softening

255
00:17:22.559 --> 00:17:25.920
soften that blow of having to wait
so much longer, that could be very

256
00:17:25.960 --> 00:17:30.039
beneficial and people would probably appreciate that. I just hope that it's like you

257
00:17:30.039 --> 00:17:33.559
can just go do it from you're
saved. You don't have to do the

258
00:17:33.559 --> 00:17:34.839
blood Borne thing or the Dark Souls
thing. We need to play through the

259
00:17:34.839 --> 00:17:38.200
game to a certain point, the
l need to you know, let's just

260
00:17:38.319 --> 00:17:41.440
what we can just press a button
and go, Yeah, that's that'd be

261
00:17:41.640 --> 00:17:45.960
you know, I mean at a
certain point. Yeah, I think all

262
00:17:45.000 --> 00:17:51.160
these expansions should be expand alones,
just the standalone DLC at a certain point,

263
00:17:51.279 --> 00:17:55.920
do the Miles Morales route. But
that they haven't done that before,

264
00:17:56.200 --> 00:17:59.799
and it's like I would expect like
things to be trending always in that,

265
00:18:00.319 --> 00:18:03.960
but we see like Pokemon used to
basically do that, like they would have

266
00:18:03.279 --> 00:18:08.680
the third game that was for all
intents and purposes, DLC for the previous

267
00:18:08.720 --> 00:18:11.960
gen and then they would just put
that out as a standalone game, and

268
00:18:12.000 --> 00:18:15.240
now they've moved towards no, it's
just DLC for the game you already own,

269
00:18:15.440 --> 00:18:18.880
and that seems to be working out
fine for them. So as much

270
00:18:18.880 --> 00:18:21.880
as I'm like, I love the
idea of expand a loans, I don't

271
00:18:21.880 --> 00:18:26.400
think it's necessary. Obviously a lot
of people still buy DLC, and I

272
00:18:26.440 --> 00:18:29.440
guess it's the proof, the biggest
proof of that. Cyberpunk this year a

273
00:18:29.559 --> 00:18:33.480
huge success with Phantom Liberty. All
Right, we're gonna take a quick break.

274
00:18:33.480 --> 00:18:36.160
When we get back. We got
a lot more news. I should

275
00:18:36.200 --> 00:18:37.519
say, I shouldn't say a lot
more. It's gonna be a slow week

276
00:18:37.559 --> 00:18:41.319
the holidays. Here. We got
some more news. Look at all that

277
00:18:41.440 --> 00:18:52.359
right after this. All right,
we're back, and I have I have

278
00:18:52.359 --> 00:18:55.319
a question. What is red and
what is green? And I'm basing that

279
00:18:55.400 --> 00:19:00.480
on this new video footage of Mario
sixty four multiplayer that it's not leaked,

280
00:19:00.799 --> 00:19:03.960
it was resurfaced and it was actually, oh my god, this is actually

281
00:19:04.119 --> 00:19:07.440
got shown off to the public.
The story is from Andy Robinson at VGC

282
00:19:07.559 --> 00:19:12.240
to the headline, first ever Mario
sixty four Luigi footage seemingly discovered via old

283
00:19:12.279 --> 00:19:17.160
VHS tape. I'm not convinced it's
Luigi, but we'll get into that.

284
00:19:17.480 --> 00:19:19.880
Twenty six years after its release,
the first ever footage appearing to show in

285
00:19:19.960 --> 00:19:25.839
early Super Mario sixty four multiplayer mode
with Luigi has been discovered. The footage

286
00:19:25.839 --> 00:19:30.000
was spotted in a video quietly uploaded
to YouTube last month, which contains rare

287
00:19:30.119 --> 00:19:34.000
VHS footage showing Nintendo's nineteen ninety five
Japanese Space World Show, where it showcased

288
00:19:34.000 --> 00:19:38.359
the Nintendo sixty four for the first
time. One second's long snippet of footage

289
00:19:38.359 --> 00:19:44.359
appears to show off offscreen gameplay of
both Mario and Luigi in early version of

290
00:19:44.359 --> 00:19:48.640
Super Mario sixty four. If authentic, it's the first documented time Luigi has

291
00:19:48.640 --> 00:19:51.799
been seen in the classic n sixty
four game, outside of a high profile

292
00:19:51.880 --> 00:19:55.559
twenty forty leak of classic Nintendo game
files, which included a model for the

293
00:19:55.640 --> 00:20:00.160
character. Even if this is not
Luigi, this is still footage of the

294
00:20:00.279 --> 00:20:04.640
multiplayer mode that Miamotos talked about before. I might be able to bring it

295
00:20:04.720 --> 00:20:08.599
up here, but yeah, this
this is pretty wild that still all these

296
00:20:08.680 --> 00:20:11.599
years later, we can find documents
like this and it could get uploaded to

297
00:20:11.640 --> 00:20:15.200
YouTube and no one notices it for
a month. Scott, how you finding

298
00:20:15.200 --> 00:20:18.119
this? I think this is super
interesting? What do you think this is?

299
00:20:18.960 --> 00:20:22.680
So? I you know, I
love Marius sexty four. I love

300
00:20:22.720 --> 00:20:27.599
the community of Marius sixty four is
very unhinged. So when the model in

301
00:20:27.680 --> 00:20:32.640
that gegaleague from like what three years
ago came out, that was you know,

302
00:20:33.079 --> 00:20:37.720
that seemed crazy? Yes, So
this is like another level, like

303
00:20:37.759 --> 00:20:45.640
this is how how does this happen? You know what? Twenty eight years

304
00:20:45.680 --> 00:20:48.359
ago? And they're like looking at
it. It's there like and no one

305
00:20:48.440 --> 00:20:53.559
noticed for that long. But I
mean they said it. They said,

306
00:20:53.599 --> 00:20:57.519
oh, we're gonna we wanted to
do is it a dd? They wanted

307
00:20:57.559 --> 00:21:02.200
to do the multiplayer if fourteen?
Yeah, I bet they did, yes,

308
00:21:02.240 --> 00:21:04.200
And I mean you're right, you're
right. We have the Luigi model

309
00:21:04.279 --> 00:21:08.039
that is real, that was in
the Giga League, So I mean it's

310
00:21:08.039 --> 00:21:11.160
definitely something they considered and it makes
sense at a certain point, like they're

311
00:21:11.160 --> 00:21:14.640
probably just testing a bunch of ideas. But they made this game in what

312
00:21:14.759 --> 00:21:18.480
like eighteen months two years. They
flew through development on this, so I

313
00:21:18.480 --> 00:21:22.799
bet there was a lot of ideas
that that got proposed and were quickly cut.

314
00:21:22.599 --> 00:21:26.480
So, yeah, this is a
pretty wild thing still that we're seeing

315
00:21:26.480 --> 00:21:33.920
this. I I don't want to
like dump in it because I think this

316
00:21:33.079 --> 00:21:37.759
is so cool. But with this
game be a good co op game,

317
00:21:38.599 --> 00:21:42.960
no, I think that's probably it
would have been really difficult. Actually,

318
00:21:44.039 --> 00:21:45.799
for yeah, it probably would not
have run. I mean, especially it

319
00:21:45.799 --> 00:21:49.680
was like split screen early on.
I mean, we've seen there's a great

320
00:21:49.720 --> 00:21:52.200
YouTuber who I'm not gonna be able
to remember the name of, but if

321
00:21:52.240 --> 00:21:57.559
you google this you'll be able to
find it who is basically reworked and optimized

322
00:21:57.599 --> 00:22:03.039
Mario sixty four to run much faster
on the N sixty four original hardware,

323
00:22:03.279 --> 00:22:07.240
and they're getting, you know,
forty five to almost sixty frames per second

324
00:22:07.279 --> 00:22:11.240
sometimes for a game they ran nowhere
near that because it was so unoptimized.

325
00:22:11.279 --> 00:22:14.519
Again, because they made it so
quickly and kind of had to slap it

326
00:22:14.519 --> 00:22:22.119
together here. Let me uh,
yeah, that the PC kind of not

327
00:22:22.160 --> 00:22:26.000
a fecional pcport obviously, but the
PC port that showed up during kind of

328
00:22:26.000 --> 00:22:30.720
COVID time, there were like mods
for that that court made it core I

329
00:22:30.759 --> 00:22:33.759
think, and that was that was
cool. I don't know, I probably

330
00:22:33.799 --> 00:22:38.079
shouldn't publicly at met too. I've
never played a moded PC port of Zumara

331
00:22:38.119 --> 00:22:41.599
sixty four just in case, you
know, you know, that seems it

332
00:22:41.720 --> 00:22:45.920
seems like the type of thing that
would have run really well and been really

333
00:22:45.960 --> 00:22:49.720
cool and you know, been maybe
my favorite way to play the game since.

334
00:22:49.799 --> 00:22:56.079
But if if you know, if
i'd played it well, game though,

335
00:22:56.279 --> 00:23:02.720
you know, I still remarkable how
much Marier sixty four as age twel

336
00:23:03.079 --> 00:23:07.240
Yeah, I agree. It's like
for being like that first idea of like

337
00:23:07.279 --> 00:23:11.279
what three D gaming could be,
like, they really nailed it right out

338
00:23:11.319 --> 00:23:15.839
of the gate to the point where
it still really does matter all these years

339
00:23:15.880 --> 00:23:18.519
later, right, I think Nintendo
has such a knack for that, Like

340
00:23:18.720 --> 00:23:23.720
okay, the first first three D
game they really made Marius sexty four blew

341
00:23:23.720 --> 00:23:27.319
out of the war first open world
games that really made one of the best

342
00:23:27.319 --> 00:23:30.559
of all time, Like they can't
keep gang away with it. As what

343
00:23:30.599 --> 00:23:36.079
I'm saying exactly, Yes, totally, it's still my favorite one. I

344
00:23:36.119 --> 00:23:40.880
think now here, let's see here
the other thing that I want wanted to

345
00:23:40.960 --> 00:23:42.039
play. It's like, okay,
so people think this is Luigi, and

346
00:23:42.079 --> 00:23:45.400
I could see because it like does
look green at a certain point, but

347
00:23:45.960 --> 00:23:52.000
this is VHS, and I don't
know at first in the video here and

348
00:23:52.039 --> 00:23:55.519
not see I can wind it up
again. When he's doing the spin jump,

349
00:23:55.519 --> 00:23:59.960
he actually looks red still, and
then when he lands it kind of

350
00:24:00.119 --> 00:24:03.160
suddenly turns green. But also it
kind of looks a bit transparent too,

351
00:24:03.319 --> 00:24:08.039
like but that could be like the
color shifting of the VHS, like smudging

352
00:24:08.119 --> 00:24:11.680
after all these years. So it
looks green here, but part of me

353
00:24:11.759 --> 00:24:15.359
is like, I don't know,
like that, like the red from the

354
00:24:15.400 --> 00:24:18.920
tile behind him is like bleeding through
the hat in some way, so I

355
00:24:21.240 --> 00:24:25.319
can see it. I don't know. I'll post the here's the Luigi models

356
00:24:25.319 --> 00:24:29.279
on the chat if anyone wants to
compare. But you know, I can

357
00:24:29.319 --> 00:24:33.799
see it, right, I do
think that is Luigi, but I don't

358
00:24:33.799 --> 00:24:37.519
know. Right, it's very much
the is the dress blue or whatever?

359
00:24:37.599 --> 00:24:41.519
Gold sort of thing happened in here. We'll make a pool. This would

360
00:24:41.519 --> 00:24:42.599
be today's poll question. Well,
I'll see if I can get a picture

361
00:24:42.599 --> 00:24:45.319
of this uh and put it in
the poll. I think YouTube can do.

362
00:24:45.359 --> 00:24:49.519
Put a picture poles uh, Okay, yeah, so I mean,

363
00:24:49.559 --> 00:24:52.519
at the very least, this is
really neat. And also I just love

364
00:24:52.559 --> 00:24:56.920
any footage from Space World. I
was such a Nintendo nerd as a kid

365
00:24:56.319 --> 00:25:00.640
and always wanted to go to Nintendo
Space World in Japan where which is basically

366
00:25:00.680 --> 00:25:03.599
like their own E three that they
had, and so seeing what it was

367
00:25:03.720 --> 00:25:07.640
like is always very fun for me, and they should bring it back so

368
00:25:07.680 --> 00:25:11.519
I can actually go make that dream
come true. Uh, okay, let's

369
00:25:11.559 --> 00:25:15.319
go here, all right. Zelda
producer shuts down the idea of a Zelda

370
00:25:15.400 --> 00:25:18.599
style Mario Maker game. This is
from my Nintendo News. A Zelda style

371
00:25:18.680 --> 00:25:22.240
Mario Maker game would be great fun, and Polygon asked the all important question,

372
00:25:22.359 --> 00:25:26.400
why haven't we got one. Speaking
to Polygon, the Legend of Zelda

373
00:25:26.440 --> 00:25:30.640
producer ag Alnuma told the site that
it's not something they have been considering,

374
00:25:30.720 --> 00:25:33.359
as although the Legend of Ald Tiers
of the Kingdom had the building mechanics,

375
00:25:33.480 --> 00:25:37.400
they don't want to make creativity a
requirement when we're creating games like Tiers of

376
00:25:37.440 --> 00:25:41.799
the Kingdom. I think it's important
that we don't make creativity a requirement.

377
00:25:41.920 --> 00:25:45.160
Instead, we put those things into
the game that encourage people to be creative

378
00:25:45.200 --> 00:25:48.200
and give them the opportunity to be
creative without forcing them to. But when

379
00:25:48.240 --> 00:25:52.759
asked directly about a Mario Maker style
game for Zelda, Alnuma had an interesting

380
00:25:52.759 --> 00:25:56.200
answer about the nature of Zelda games
and what they offer to players. There

381
00:25:56.200 --> 00:26:00.359
are people who want the ability to
create from scratch, but that's not everyone,

382
00:26:00.680 --> 00:26:03.680
I think, and everyone delights in
the discovery of finding your own way

383
00:26:03.720 --> 00:26:06.319
through a game, and that is
something we tried to make sure that we

384
00:26:06.359 --> 00:26:08.559
included in Tiers of the Kingdom.
There isn't one right way to play.

385
00:26:08.640 --> 00:26:11.000
If you are a creative person,
you have the ability to go down that

386
00:26:11.039 --> 00:26:15.240
path, but that's not what you
have to do. You are also able

387
00:26:15.279 --> 00:26:18.119
to proceed to the game in many
other different ways, and so I don't

388
00:26:18.160 --> 00:26:21.960
think that it would be a good
fit for the legend of Zelda to necessarily

389
00:26:22.039 --> 00:26:26.640
require people to build things from scratch
and force them to be creative. Does

390
00:26:26.680 --> 00:26:30.319
that answer a vibe with you?
Do you? Does that register with you?

391
00:26:32.480 --> 00:26:37.440
I think my answer is a question. Maybe sure. I don't know

392
00:26:37.440 --> 00:26:41.799
if we can make this a poll. The lengths Awakening remake, did anyone

393
00:26:41.000 --> 00:26:47.079
touch that Dungeon Maker? Yeah?
I played it? Like ten minutes I

394
00:26:47.119 --> 00:26:48.640
tried it. I think there was
some stuff you had to do to unlock

395
00:26:48.680 --> 00:26:55.559
a few things, and it's not
great. It feels very very limited,

396
00:26:55.599 --> 00:26:57.000
and like yeah, in terms of
limited, both in what you could do

397
00:26:57.039 --> 00:27:00.960
and how much fun you can have, I think and theory. You know,

398
00:27:02.440 --> 00:27:03.559
oh a maker is cool. You
know, it's like, oh,

399
00:27:03.599 --> 00:27:07.240
yeah, we can make a Zelda, but can you make a Zelda?

400
00:27:07.440 --> 00:27:11.720
You know? Okay, so either
do the dungeon maker like links Awakening,

401
00:27:11.720 --> 00:27:15.079
which doesn't really work, or you
can do you know, would you make

402
00:27:15.119 --> 00:27:17.920
a full game? Like where does
it stop with Zelda Maker? Yeah,

403
00:27:18.000 --> 00:27:19.960
I guess that's the question. And
I see why people think it's possible,

404
00:27:21.039 --> 00:27:22.119
right, because it's, oh,
it's a tile base, so you used

405
00:27:22.119 --> 00:27:26.480
to like, you know, smash
different tiles together. But you're right,

406
00:27:26.519 --> 00:27:30.480
links Awaken the shows that they I
mean, maybe maybe they could do more

407
00:27:30.519 --> 00:27:33.240
to make it more fun, but
it's at a certain point it's not a

408
00:27:33.240 --> 00:27:37.160
problem worth solving because I think this
answer is generally generally right, that most

409
00:27:37.160 --> 00:27:41.960
people want to play new games in
the Zelda series, not necessarily make their

410
00:27:41.000 --> 00:27:45.880
own, or even play weird ones
made by their friends. And it's if

411
00:27:45.920 --> 00:27:51.200
you enable if you empower players with
enough tools to make wacky Zelda stuff.

412
00:27:51.359 --> 00:27:52.960
At a certain point, it's going
to not a certain point very quickly,

413
00:27:53.000 --> 00:27:56.440
it's going to stop feeling like a
Zelda. And then you start asking,

414
00:27:56.480 --> 00:27:59.799
what's the point? Uh, you
know, Mario Maker, It's like,

415
00:27:59.839 --> 00:28:03.279
oh, this stuff can kind of
feel like within the realm of a Mario

416
00:28:03.359 --> 00:28:06.400
platforming level, and some of them
even gets outside of that. But Mario

417
00:28:06.440 --> 00:28:08.880
can be a lot of things.
There are certain expectations result that I think

418
00:28:08.920 --> 00:28:14.079
would quickly get sullied and not that
I would be upset, but I just

419
00:28:14.119 --> 00:28:15.559
it's like, it wouldn't feel like
Zelda. So what's the point? Does

420
00:28:15.640 --> 00:28:19.480
that sound right to you? Yeah? I mean how long into Zelda Maker

421
00:28:19.519 --> 00:28:23.640
being out does it turn into like
the top courses are all like here's how

422
00:28:23.680 --> 00:28:29.759
you can listen to I don't know, the SpongeBob tem tune and Zelda Maker

423
00:28:29.799 --> 00:28:33.200
and it's like an a scroll or
like here's like five hundred enemies on the

424
00:28:33.200 --> 00:28:36.319
screen at once, try to survive. Well, like that's what Mario Maker

425
00:28:36.359 --> 00:28:37.839
quickly devolved into. Yeah, I
don't really think you can do that as

426
00:28:37.880 --> 00:28:44.640
easily as Zelda, but I just
I don't. It's such a it's cool

427
00:28:44.640 --> 00:28:48.440
and theory that doesn't work. Not
like someone mentioned in the chat a Mega

428
00:28:48.480 --> 00:28:52.079
man maker, like that makes more
sense, you know, but Zelda's a

429
00:28:52.119 --> 00:28:56.279
bit too grandiose and too kind of
you know, there's too much that goes

430
00:28:56.279 --> 00:29:00.480
into a Zelda for it to really
work and not feel like kind of half

431
00:29:00.519 --> 00:29:03.079
asked kind of thing, you know, because it either just beat dungeons or

432
00:29:03.079 --> 00:29:07.599
would be like impossible to do,
you know. Yep, yeah, I

433
00:29:07.640 --> 00:29:11.240
agree, and uh what really,
at the end of the day, what

434
00:29:11.279 --> 00:29:18.240
I want is for igl Numa and
uh the director of Tiers the Kingdom Breath

435
00:29:18.240 --> 00:29:22.119
the while Fujibayashi to keep going down
the route that they're on, being happy,

436
00:29:22.240 --> 00:29:25.880
like to explore more possibilities in open
world, you know, fully open

437
00:29:25.960 --> 00:29:30.039
Zelda, and then I want Nintendo
to find either other other partners or other

438
00:29:30.079 --> 00:29:36.759
teams inside of Nintendo to make spiritual
successors to a link between worlds, which

439
00:29:36.799 --> 00:29:38.400
is like one of the best playing
games of all time. I don't need

440
00:29:38.440 --> 00:29:41.119
them to like do all these other
weird offshoots unless it's going to be like

441
00:29:41.119 --> 00:29:44.279
the you know, the Rhythm game, uh, you know, crypt of

442
00:29:44.319 --> 00:29:47.559
the Necro Dancer with the high role
hustles when I want to call it,

443
00:29:47.559 --> 00:29:49.640
that's not the name, uh,
but yeah, like some like fun offshoots

444
00:29:49.640 --> 00:29:52.160
from from like Indie Partners, something
that I imagined they were going to do

445
00:29:52.200 --> 00:29:56.240
more of at the time, and
they haven't done do that stuff. You

446
00:29:56.279 --> 00:30:00.279
don't have to like replicate Maker and
all these other franchises. Turns out out

447
00:30:00.880 --> 00:30:03.160
Mario was the right one for that, and we can move on. We

448
00:30:03.359 --> 00:30:06.119
can just go back and play Mario
Maker two like that will We'll be fine.

449
00:30:06.759 --> 00:30:14.920
I wonder what was the team who
that the a Krena and Joe's mass

450
00:30:14.960 --> 00:30:18.599
remakes? Dude, you know what
was the team that likes Awakening doing the

451
00:30:18.599 --> 00:30:22.799
same team Link's Awakening? Was Grezo? And I want to I think maybe

452
00:30:22.799 --> 00:30:25.839
the Grezo did those other two,
but I'm not I actually have no memories.

453
00:30:25.839 --> 00:30:27.599
I don't think I ever knew,
but I think that could be right

454
00:30:27.720 --> 00:30:33.160
and Grezo taking on Like, Okay, we've done a bunch of these remasters

455
00:30:33.160 --> 00:30:37.240
slash remakes at this point, and
we've learned about learned a lot about how

456
00:30:37.319 --> 00:30:41.839
Zelda works. We've worked directly with
a Nintendo e ad producer that is has

457
00:30:41.880 --> 00:30:45.720
overseen Zelda before so what if we
tried to make something new that was like

458
00:30:45.759 --> 00:30:51.119
a sequel to like that. I
mean, people want traditional Zelda. This

459
00:30:51.240 --> 00:30:52.440
is the way to do it.
Just make it. Like Okay, so

460
00:30:52.440 --> 00:30:56.000
we had link a link, link
to the past, a link between worlds,

461
00:30:56.279 --> 00:30:59.519
and now a new game in that
mold once again, and now this

462
00:30:59.559 --> 00:31:03.920
time it's from Grezo. I would
be very happy with that. But I

463
00:31:02.759 --> 00:31:10.039
mean they had a Mark Creesteam do
the remake of Metroid right exactly androidredgs,

464
00:31:10.079 --> 00:31:11.519
you know, so like and there, I mean, if you think about

465
00:31:11.519 --> 00:31:14.720
it, we don't know, but
come on, they're probably making a new

466
00:31:14.759 --> 00:31:18.079
Metroid, right, yeah, I
would hope. So, so yeah,

467
00:31:18.119 --> 00:31:22.160
that's exactly what I want from Zelda. But then it kind of leaves where

468
00:31:22.200 --> 00:31:25.920
does the free D games go?
You know, where's that kind of metal?

469
00:31:26.279 --> 00:31:27.960
You know, where's the Okarna and
Majora's mask and all that. Goal

470
00:31:29.200 --> 00:31:33.559
They probably do a remake of ochera
of time before we get the next major

471
00:31:33.680 --> 00:31:38.119
Zelda release, right, because that's
going to be so long, and I

472
00:31:38.119 --> 00:31:41.640
don't know, it makes a lot
of allowed to mention AND's Wiley Princess,

473
00:31:41.799 --> 00:31:45.960
Yeah we can. I don't know
why they don't just release those HD versions,

474
00:31:47.000 --> 00:31:49.599
but they haven't, so yeah,
that would be ideal as well if

475
00:31:49.599 --> 00:31:52.880
we can get those on Switch at
the very least, But son of a

476
00:31:52.920 --> 00:31:57.079
bitch, Nintendo hates me, so
they're not going to do that all right.

477
00:31:57.400 --> 00:32:01.720
Zelda Boss is excited about net Nintendo
console and what new things it can

478
00:32:01.759 --> 00:32:06.079
do. This is from Eddie McCoo
at Game Spot. Nintendo will eventually make

479
00:32:06.079 --> 00:32:08.799
another hardware platform and there will eventually
be another Zelda game for it. Neither

480
00:32:08.839 --> 00:32:12.759
are one hundred percent confirmed, of
course, but both are some of the

481
00:32:12.799 --> 00:32:16.200
safest bets anyone can make. Zelda
producer agi al Numa has now discussed at

482
00:32:16.240 --> 00:32:21.759
a high level what Nintendo's designers think
about when tackling new hardware. Speaking to

483
00:32:21.839 --> 00:32:24.200
Polygon, Anumo, who has worked
on the Zelda series for decades and has

484
00:32:24.240 --> 00:32:28.799
been part of the team during multiple
console transitions, laid out some of the

485
00:32:28.799 --> 00:32:31.880
areas that Nintendo focuses on. He
said, Nintendo's designers think about things like

486
00:32:31.920 --> 00:32:35.799
what can what can we do that's
new, what will be what will we

487
00:32:35.839 --> 00:32:37.920
be able to do, and what
kind of new themes will we be able

488
00:32:37.920 --> 00:32:42.119
to explore? And so I think
rather than focusing on the past when we're

489
00:32:42.160 --> 00:32:45.720
changed. When we've changed from one
console to another, it's more than a

490
00:32:45.720 --> 00:32:47.920
feeling of saying goodbye. It's a
feeling of excitement. It's about what we

491
00:32:47.960 --> 00:32:51.240
will be, what will be the
new things that we'll be able to do.

492
00:32:52.960 --> 00:32:55.480
I this is why where I'm still
very excited, because hey, the

493
00:32:55.480 --> 00:32:59.880
switch I love. But at a
certain point, you know that a team

494
00:33:00.160 --> 00:33:05.759
like the Zelda team was looking at
a variety of physics and simulation things that

495
00:33:05.759 --> 00:33:07.960
they wanted to try, and they
got They packed a ton in there.

496
00:33:08.200 --> 00:33:13.440
I still think about the way the
chains work in Tiers of the Kingdom and

497
00:33:13.480 --> 00:33:15.480
being mesmerized by that and seeing a
lot of other I've seeing developers who were

498
00:33:15.480 --> 00:33:19.119
like, this is crazy that they
put this in this game because it's so

499
00:33:19.200 --> 00:33:22.960
unreliable in so many games like it
shows a level of confidence, but it's

500
00:33:23.000 --> 00:33:25.279
like, imagine what they could do
if they had a little bit more power,

501
00:33:25.599 --> 00:33:30.079
next gen console power, and not
just in terms of visuals, but

502
00:33:30.160 --> 00:33:35.000
in terms of physics simulation. So
I'm very much looking forward to this,

503
00:33:35.480 --> 00:33:38.880
But do you expect them to take
like obvious advantage of a new system or

504
00:33:38.920 --> 00:33:42.680
is it just going to be like, man, now that we got brought

505
00:33:42.720 --> 00:33:45.240
to the Volunteers of the Kingdom.
They are going to stay in this rut

506
00:33:45.240 --> 00:33:51.799
for a while. What do you
expect? I think the biggest thing I

507
00:33:51.839 --> 00:33:54.559
expect is when the game gets revealed, it's going to have an art style,

508
00:33:54.640 --> 00:33:57.599
and everyone's going to be expecting,
you know, they're like, this

509
00:33:57.640 --> 00:34:00.000
is what graphics will look like in
twenty thirteen minutes La Twilight Princess, Like

510
00:34:00.039 --> 00:34:02.359
you know, it's going to be
It's going to be an art style.

511
00:34:02.480 --> 00:34:07.799
It's not going to be like some
amazing graphical powerhouse, because, like you

512
00:34:07.880 --> 00:34:12.480
said, they love these like weird
physics things and these weird like interactions.

513
00:34:12.599 --> 00:34:17.360
That stuff seems more important if they
keep I think keeping the spirit of those

514
00:34:17.400 --> 00:34:22.719
two games is important if they want
to continue doing it. But I do

515
00:34:22.880 --> 00:34:27.440
maybe agree. I think it was
Alnumas said that the next game isn't going

516
00:34:27.519 --> 00:34:30.360
to be like Breath of the Wild, Free Usual the Kingdom Do. It's

517
00:34:30.360 --> 00:34:34.119
going to be you know, it's
going to be something new. But you

518
00:34:34.119 --> 00:34:37.920
know, I feel like it's what
do you do at this point? You

519
00:34:37.960 --> 00:34:42.440
know, because like there's not really
you know, you need to kind of

520
00:34:42.480 --> 00:34:45.960
keep this going because these are the
most popular Zelda games now, yeah,

521
00:34:46.400 --> 00:34:49.719
you need to. I mean a
lot of people still complain, Oh,

522
00:34:49.719 --> 00:34:52.400
it's the same map from Breath of
the World, even though you know there's

523
00:34:52.440 --> 00:34:59.039
a lot of differences there. So
I feel like, I don't know,

524
00:34:59.039 --> 00:35:01.079
maybe they take it somewhere new,
Maybe they take it out of Hirol.

525
00:35:01.159 --> 00:35:05.840
Maybe I don't really know. But
yeah, Mike was speculating like like a

526
00:35:05.880 --> 00:35:08.079
win Waker spiritual successor to put it
back on the ocean. That could be

527
00:35:08.119 --> 00:35:15.440
cool, just something they need,
something big to kind of say, Okay,

528
00:35:15.639 --> 00:35:17.199
you know, we know you're tired
of this same high roll. Here's

529
00:35:17.519 --> 00:35:22.679
yeah, like the ocean or like
the links awakening dream World to place,

530
00:35:22.719 --> 00:35:27.559
you know, like something different.
But I think if they keep they need

531
00:35:27.599 --> 00:35:30.880
to find like a new physics gimmick, you know. I think that's gonna

532
00:35:30.880 --> 00:35:32.320
be the big thing from Zelda going
on. Like before it was like here's

533
00:35:32.360 --> 00:35:37.079
the new items and dungeons. The
new one is, here's this big new

534
00:35:37.159 --> 00:35:40.239
like power you can use, you
know, here's building cars or I don't

535
00:35:40.239 --> 00:35:45.559
know, give Link a gun or
something. Yeah, I mean, finally

536
00:35:45.639 --> 00:35:50.119
he needs a gun. Just give
a magnum. I've been saying, Detective

537
00:35:50.119 --> 00:35:54.360
Pikachu the games, if they had
him chain smoking and gave him a gun

538
00:35:55.000 --> 00:35:58.960
ten times better. Yep. Game
of the Year for sure. I'm right

539
00:35:59.000 --> 00:36:02.440
there with you. I think when
I look at the limitations that are obvious

540
00:36:02.440 --> 00:36:06.159
and Breath of the Wild and Tears
of the Kingdom, it is, Oh,

541
00:36:06.199 --> 00:36:08.840
they made these worlds very sparsely populated
for a reason, like they built

542
00:36:08.880 --> 00:36:13.199
that into the lore. But it's
because they didn't want to overtax the switch

543
00:36:13.360 --> 00:36:16.159
in any way. And I think
having a more populated world and maybe having

544
00:36:17.000 --> 00:36:22.199
better AI so that you can do
more with the NPC characters and they feel

545
00:36:22.199 --> 00:36:27.800
more alive and more responsive, that
seems like a path they could go down.

546
00:36:28.840 --> 00:36:30.320
But again it's like, hey,
that they're not going to do something

547
00:36:30.360 --> 00:36:35.079
that's going to completely derail them from
the path they're on right now, so

548
00:36:35.239 --> 00:36:38.360
suddenly the same time, it will
be years and years before we get this

549
00:36:38.440 --> 00:36:43.840
next game. You know, the
weight between Breath of the Wild to Tiers

550
00:36:43.840 --> 00:36:47.639
of the Kingdom was six almost seven
years, right, So kind of looking

551
00:36:47.679 --> 00:36:52.039
at them like, if it's that
way again, the world could be very

552
00:36:52.039 --> 00:36:53.920
different, So they might have to
be thinking outside the bocket, some box,

553
00:36:53.960 --> 00:36:57.960
in some grand way if they want
to make sure that the investment that

554
00:36:57.960 --> 00:37:01.519
it's going to take will be worth
their time, all right? See if

555
00:37:01.519 --> 00:37:05.920
Stars surpasses four million players in less
than four months. This came as a

556
00:37:05.920 --> 00:37:07.599
pressure release this morning. I figure
you just kind of talk about, hey,

557
00:37:07.639 --> 00:37:12.000
this was in h Xbox game Pass, was it also? I think

558
00:37:12.000 --> 00:37:14.599
it was also in PlayStation Plus.
Yeah, it was in the PlayStation Plus

559
00:37:14.760 --> 00:37:17.960
extra and premium tiers, and and
they got you know, four million players,

560
00:37:19.440 --> 00:37:22.000
and that that's that's not like four
million sales. That counts people who

561
00:37:22.039 --> 00:37:24.639
played it in those things. That's
that's pretty good. Right. Are we

562
00:37:24.679 --> 00:37:29.599
feeling good about these numbers for games
that are in these services and are able

563
00:37:29.599 --> 00:37:36.719
to rack up millions of players?
Or should they be even bigger? I

564
00:37:36.760 --> 00:37:38.440
in a year like this, I
feel like, see, this is the

565
00:37:38.480 --> 00:37:42.760
best chance for CEA Stars to be
on game Pass or PlayStation Plus, you

566
00:37:42.800 --> 00:37:45.360
know, because the word I moved
from that game was incredible. But you

567
00:37:45.360 --> 00:37:47.639
know, we've got uh when we
see the Stars. That was August,

568
00:37:47.679 --> 00:37:52.320
so you had bold Esgate fore Starfield
come out, even though that was you

569
00:37:52.360 --> 00:37:57.679
know, sit and then you had
the October Batch coming you know, so

570
00:37:59.159 --> 00:38:00.840
in a year like that, yes, I think this is very good for

571
00:38:00.920 --> 00:38:06.159
costars. I think maybe last year
where it was about Choir, it could

572
00:38:06.159 --> 00:38:07.960
have been like a Celeste kind of
thing, where like you know, Cstars

573
00:38:07.960 --> 00:38:10.400
probably would have been up for the
Game of the Year Game of last year,

574
00:38:10.440 --> 00:38:16.679
you know. So you know,
I think as goods, but I

575
00:38:16.880 --> 00:38:21.239
just I don't know. Yeah,
I think it. I think that's just

576
00:38:21.280 --> 00:38:22.760
its best bet this year. Yeah, I mean, I think a lot

577
00:38:22.840 --> 00:38:25.559
of people were playing on the Switch
though, because it seems like a switch

578
00:38:25.599 --> 00:38:29.079
game. You know, You're right. I think it's still sold very well

579
00:38:29.480 --> 00:38:31.079
because of that, right, like
those it got a lot of players on

580
00:38:31.119 --> 00:38:36.880
those other platforms and probably sold very
well on the Switch. I think the

581
00:38:36.880 --> 00:38:40.039
thing that always throws me off is
it takes two sold like seven million copies,

582
00:38:40.079 --> 00:38:43.480
and I'm not, like, man, that's is that the level that

583
00:38:43.519 --> 00:38:45.280
we can expect for some of these
games. And it's like, I know,

584
00:38:45.320 --> 00:38:47.159
I think that was an anomaly.
Obviously one Game of the Year and

585
00:38:47.199 --> 00:38:51.400
that field some of that, But
it was selling before or selling well even

586
00:38:51.440 --> 00:38:54.039
before all that. So when I
think look at numbers, it's it's easy

587
00:38:54.079 --> 00:38:57.800
to be like, hey, these
comparisons feel off, but no, like

588
00:38:57.840 --> 00:39:02.840
See of Stars is a different thing, has a very much narrower appeal at

589
00:39:02.880 --> 00:39:07.360
first, And so the fact that
it's able to have success by going on

590
00:39:07.400 --> 00:39:09.079
game Pass, bey on PlayStation Plus, and then selling one on the Switch

591
00:39:09.519 --> 00:39:14.000
reaching four million players, that's good
and it's someone to chat pointed out,

592
00:39:14.000 --> 00:39:15.840
and I missed the name. When
you are going to pitch your next game

593
00:39:16.079 --> 00:39:20.800
and you're looking for investment from publishers
or whatever, saying the last game had

594
00:39:20.840 --> 00:39:24.239
four million players is going to be
very helpful in making games going forward.

595
00:39:24.400 --> 00:39:29.320
And then also being able to get
your games in game Pass and PlayStation Plus

596
00:39:29.320 --> 00:39:31.800
going forward, that also helps.
And if you had one success in there,

597
00:39:32.000 --> 00:39:35.000
those companies tend to be like,
hey, yeah, if you want

598
00:39:35.039 --> 00:39:37.480
to come back and do your next
one the same way, we are more

599
00:39:37.519 --> 00:39:38.719
than open to that. And the
fact that you've got so many players,

600
00:39:38.840 --> 00:39:42.920
maybe we're going to pay you even
better. So they put this out as

601
00:39:42.920 --> 00:39:45.039
a press release. They seem very
happy with it. I think it's interesting.

602
00:39:45.079 --> 00:39:49.119
I don't know if I can think
of any other game that launched day

603
00:39:49.119 --> 00:39:53.039
one on both PS Plus and game
Pass. I can either maybe something that

604
00:39:53.280 --> 00:39:58.000
you know the word, or when
something comes out in game Pass the word

605
00:39:58.000 --> 00:40:00.159
I know if you know what's restricted
the people to XBOXSA xbots and PC.

606
00:40:00.719 --> 00:40:07.320
When it's only in Place Plus it's
you know, restricted to PlayStation owners.

607
00:40:07.360 --> 00:40:09.519
But now it's like everyone can jump
down, like you know, no matter

608
00:40:09.559 --> 00:40:14.000
of walk constantly you're on, this
game is here. It's free for most

609
00:40:14.079 --> 00:40:17.880
of you, or it's free,
you know. But I think that's maybe

610
00:40:19.400 --> 00:40:22.599
an interesting experiment. I think they
may see more of that going forward.

611
00:40:22.679 --> 00:40:25.199
I mean obviously some people will probably
have like exclusive deals and all that,

612
00:40:25.280 --> 00:40:31.239
but right I'm interested to see if
this makes more people put games out on

613
00:40:31.320 --> 00:40:35.840
both by saying that, I mean, was it Stray? Was it a

614
00:40:35.880 --> 00:40:37.039
Day one PS plus title as well? So? Yeah, I think so

615
00:40:37.920 --> 00:40:40.559
something in the PS plus war that
does. I don't know. Yeah,

616
00:40:40.719 --> 00:40:45.840
I think PS plus has always been
able to give games that extra juice when

617
00:40:46.039 --> 00:40:49.480
when you know, Rocket League is
the one, the earliest one I think

618
00:40:49.519 --> 00:40:52.239
of watching on PS plus and then
to turn it into a phenomenon. Obviously

619
00:40:52.239 --> 00:40:55.639
a big part of that is it's
a very good game, but PS plus

620
00:40:55.719 --> 00:41:00.199
can certainly have I think that out
of the gate benefit to a game,

621
00:41:00.480 --> 00:41:02.840
even more so than Game Pass,
where it's like, yeah, part of

622
00:41:02.880 --> 00:41:06.719
game pass great. This is why
game pass is great with PS plus.

623
00:41:06.760 --> 00:41:07.960
It feels like if it's if it
pops off on there, it's like,

624
00:41:08.039 --> 00:41:10.519
oh, that's because this is a
great game. I know it's like a

625
00:41:10.559 --> 00:41:14.039
small difference, and maybe it's just
in my head, but that's how I

626
00:41:14.039 --> 00:41:20.639
feel about it. Concept art from
seemingly canceled Time Splitter's reboot appears online and

627
00:41:20.800 --> 00:41:23.559
it's not the game is canceled,
but it seems like these are from that

628
00:41:23.679 --> 00:41:29.559
Time splitter canceled reboot. This from
Jordan Midler at VGC. Following the likely

629
00:41:29.639 --> 00:41:34.119
cancelation of the Time Splitter's reboot and
confirmed closure of developer Free Radical, alleged

630
00:41:34.159 --> 00:41:37.039
images and assets from the project have
started to appear online. Free Radical was

631
00:41:37.079 --> 00:41:39.880
closed this month, just two years
after it was established as part of a

632
00:41:39.960 --> 00:41:45.199
huge company wide as part of huge
company wide cuts and Embracer and its owned

633
00:41:45.280 --> 00:41:49.519
publishers. Now following the closure,
assets fur its game have seemingly started to

634
00:41:49.519 --> 00:41:52.679
appear on the art station pages of
various artists who worked on the times Splitters

635
00:41:52.719 --> 00:41:59.280
reboot, as collected by the community
maintained Free Radical wiki. And these things

636
00:41:59.320 --> 00:42:02.559
are you know, mostly just like
level art and stuff like that. A

637
00:42:02.599 --> 00:42:07.719
lot of it was collected on reset
era, but you know, it looks

638
00:42:07.719 --> 00:42:09.159
pretty good. I think you know, it's concept art, so we can

639
00:42:09.159 --> 00:42:13.119
only glean so much from it.
But at certain point it's like, man,

640
00:42:13.599 --> 00:42:15.719
trying to get a shooter going these
days is difficult. How do you

641
00:42:15.760 --> 00:42:20.000
make it stand out? And at
a certain point, just saying it's times

642
00:42:20.039 --> 00:42:22.199
Twitter, so we're going to go
back to all these familiar settings, that

643
00:42:22.239 --> 00:42:27.159
feels like a tough hurdle to overcome. But I was still looking forward to

644
00:42:27.159 --> 00:42:30.079
this game. It's kind of a
bummer and this make you feel any certain

645
00:42:30.119 --> 00:42:36.079
kind of way seeing art like this, Oh, I think you might be

646
00:42:36.159 --> 00:42:40.199
muted the way around. Sorry,
it's weird. I think tames Players is

647
00:42:40.199 --> 00:42:45.760
in like a weird kind of place
because like anyone who is there at the

648
00:42:45.840 --> 00:42:50.320
time has such a great fullness for
Thames Players. Yes, definitely, if

649
00:42:50.360 --> 00:42:52.599
you release a game and sway it's
ready for you called tames Players for or

650
00:42:52.639 --> 00:42:58.239
whatever? Is it there? Like
are the people there is? You know,

651
00:42:58.559 --> 00:43:00.039
does the as the markets still there? And then obviously they were talking

652
00:43:00.039 --> 00:43:05.079
about it started off as like a
Fortnight clone, but then you also run

653
00:43:05.119 --> 00:43:08.119
into the wall of there's fifty Fortnights
out now, how many of them survive.

654
00:43:08.320 --> 00:43:12.280
You know, would it be another
Radical Heights or would it just be

655
00:43:12.360 --> 00:43:17.119
like another title Fall two where it's
like how people love it and then you

656
00:43:17.159 --> 00:43:21.760
know it kind of goes away.
Is it's a shame. It's it's tough

657
00:43:21.840 --> 00:43:24.239
because I don't think there was any
winning for them, Like a lot of

658
00:43:24.280 --> 00:43:28.239
people would have loved to see this, including myself. You know, it's

659
00:43:28.280 --> 00:43:31.480
not like Okay, I'm got I. This is a bigger issue of you

660
00:43:31.519 --> 00:43:36.960
know, Embracer. Being Embracer is
the real real problem here. You know,

661
00:43:37.320 --> 00:43:40.400
imagine like buying up a bunch of
companies on a deal that wasn't done

662
00:43:40.440 --> 00:43:45.599
yet. Like it's like this year
has been bad, but Embracer groups like

663
00:43:46.239 --> 00:43:52.079
you know, another level entirely here
and it's like what two weeks before you

664
00:43:52.079 --> 00:43:57.039
know, the holidays and they're they're
laid off an entire studio, you know,

665
00:43:58.199 --> 00:44:00.199
done yet they probably have more happening
before the this year. That's the

666
00:44:00.239 --> 00:44:05.440
scary thing. A studio that's been
arouns as well, like late nineties.

667
00:44:05.480 --> 00:44:10.960
I want to say, you know, people like how does this happen?

668
00:44:12.039 --> 00:44:17.639
You know, how does like a
mess up on this level happen? As

669
00:44:17.719 --> 00:44:21.760
like you know what we've seen with
Embrasier group. You know, yep,

670
00:44:22.000 --> 00:44:27.559
it's it's tough, it's it's it's
frustrating, and uh, I think that

671
00:44:27.679 --> 00:44:30.239
when we try to figure out what
was happening with Embracer, those sad things,

672
00:44:30.280 --> 00:44:32.199
it's going to be like, well, it was the thing everyone kind

673
00:44:32.199 --> 00:44:36.079
of felt in their gut, Like
every time this would come, we would

674
00:44:36.119 --> 00:44:39.840
talk about, oh, an acquisition
from Embracer on various shows or various stories.

675
00:44:39.840 --> 00:44:43.119
I would write and be like,
well, well, you know,

676
00:44:43.400 --> 00:44:45.480
they haven't really stated what their what
their strategy is, and everyone's wondering,

677
00:44:45.559 --> 00:44:47.360
like, well, they're just going
to try to make a bunch of these

678
00:44:47.400 --> 00:44:51.119
games of what's going on here,
and it's like, well, they had

679
00:44:51.199 --> 00:44:53.199
not really thought about it beyond like
it would be good to be bigger.

680
00:44:53.559 --> 00:44:55.840
That's all. They thought. It
would be good to be bigger because then

681
00:44:55.880 --> 00:45:00.400
you could do more, and what
is more was never well, don find

682
00:45:00.480 --> 00:45:02.400
because they didn't really know. There's
just a new that bigger would be better

683
00:45:02.480 --> 00:45:07.360
for them in some vague way,
and it's like, okay, but that

684
00:45:07.440 --> 00:45:12.000
seems pretty risky, especially if anything
changes in the macro economic situation, and

685
00:45:12.039 --> 00:45:15.400
it did and immediately fell apart to
the point where there is no coming back

686
00:45:15.519 --> 00:45:22.960
from Embracer. So yeah, this
is a continue continuing, tough situation and

687
00:45:22.280 --> 00:45:25.719
one that would have been avoidable had
there had more thought been put into it.

688
00:45:27.519 --> 00:45:30.199
As like far as Timesplitters like as
a game and a concept, I

689
00:45:30.199 --> 00:45:36.320
do think about like those New Blood
games, the boomer shooters on Steam that

690
00:45:36.480 --> 00:45:40.840
have a strong like visual identity,
and like you look at it like,

691
00:45:40.840 --> 00:45:43.960
Okay, I know what they're going
for. They're trying to be like Due

692
00:45:44.039 --> 00:45:45.639
Nucum. They're trying to be like
Rise of the Triad or they literally are

693
00:45:45.760 --> 00:45:49.800
Rise of the Triad, and I
have a certain affinity for that stuff.

694
00:45:49.800 --> 00:45:52.159
I'm ready to show up. It
feels like we are working our way up

695
00:45:52.159 --> 00:45:58.239
to being able to do that same
sort of concept of Hey, a independent

696
00:45:58.239 --> 00:46:01.559
studio is going to take on this
kind of game that you like from your

697
00:46:01.599 --> 00:46:05.400
youth, and they're going to do
it with a lot of character and a

698
00:46:05.400 --> 00:46:07.440
lot of style. And when I
look at the art for this, I

699
00:46:07.480 --> 00:46:12.119
don't get that sense. This feels
like, hey, just try to make

700
00:46:12.239 --> 00:46:15.599
a triple a times Twitter's modern game, and it's like, I don't know

701
00:46:15.599 --> 00:46:16.639
if that makes a ton of sense. These days that would have been tough

702
00:46:16.679 --> 00:46:21.159
to pull off. So hey,
I'm sad that this game isn't happening,

703
00:46:21.280 --> 00:46:22.199
but at certain points, like man
that would have been a tough thing to

704
00:46:22.199 --> 00:46:28.159
pull off. I mean, who
has pulled off outside of Befezda. I

705
00:46:28.199 --> 00:46:30.079
mean that far Shadow Warrior was really
good. Yeah, sure, then the

706
00:46:30.559 --> 00:46:35.159
rest of Shadow Warrior was quite well. I don't know a bit too about

707
00:46:35.239 --> 00:46:38.639
three was pretty rough. But other
than that, it's been like dooming Wolfenstein

708
00:46:38.639 --> 00:46:42.639
and no one else is really kinda
had to. Yeah, in terms of

709
00:46:42.639 --> 00:46:46.440
these like legacy franchises obviously about stuff
like Proteus and what was the one that

710
00:46:46.559 --> 00:46:52.599
year Tarbo Overkill Overkill, Yes,
exactly, So like there is a market

711
00:46:52.639 --> 00:46:58.199
there, but I don't know if
there's a triple a market there outside of

712
00:46:58.519 --> 00:47:04.800
Doom and Wolfenstein. Yeah, and
it's uh, I think Wolfenstein requires like

713
00:47:04.840 --> 00:47:08.559
this certain amount of extra and Doom
like they both like figured out their lane

714
00:47:08.800 --> 00:47:12.880
and they went hard at it,
and maybe Time Twitters could have done this.

715
00:47:13.000 --> 00:47:15.199
That could have done the same thing, but it would have been very

716
00:47:15.280 --> 00:47:19.719
challenging. Like you're not getting a
Doom or a Wolfenstein every couple of months

717
00:47:19.719 --> 00:47:22.320
from a bunch of different developers.
It's one or two studios that really understand

718
00:47:22.360 --> 00:47:25.360
it, and I think it would
have been tough for this new free radical

719
00:47:25.400 --> 00:47:30.920
to figure that out in a way
that would have been wholly satisfying. But

720
00:47:30.920 --> 00:47:36.239
again I would it's a shame they
don't get a chance to try, all

721
00:47:36.360 --> 00:47:38.760
right. Goddess and Goddess Wars has
been removed from Steam. This is from

722
00:47:38.800 --> 00:47:43.760
Brendan Sinclair at Games Industry Dot is
Twenty two Cans has pulled Goddess and Goddess

723
00:47:43.760 --> 00:47:47.679
Wars from sale on Steam in an
announcement posted across both titles steam pages on

724
00:47:47.719 --> 00:47:52.639
Thursday. The company attributed the removal
to changes from a business partner. Regrettably,

725
00:47:52.719 --> 00:47:57.440
due to an upcoming technical change to
Amazon Web Services affecting our ability to

726
00:47:57.480 --> 00:48:00.280
serve necessary game files to new users, these titles are to be withdrawn from

727
00:48:00.280 --> 00:48:05.239
the Steam Store, the company said. Twenty two Cans said those who already

728
00:48:05.320 --> 00:48:08.079
have the game will be able to
continue to play them. Goddess Lea launched

729
00:48:08.159 --> 00:48:13.559
on Steam Early Access in step September
twenty thirteen. Jesus and the more combat

730
00:48:13.639 --> 00:48:17.320
centric spin off, Goddess Wars followed
on Steam Early Access in February twenty sixteen.

731
00:48:17.679 --> 00:48:22.039
Neither Goddess nor Goddess Wars ever left
Early Access on Steam, and they

732
00:48:22.039 --> 00:48:27.599
both mostly have negative reviews on the
platform. Peter malin who says that you

733
00:48:27.599 --> 00:48:31.079
could still play Goddess on mobile where
it's performing very well or really well.

734
00:48:31.119 --> 00:48:36.920
He says, who knows this?
Why I just brought this up because I

735
00:48:36.920 --> 00:48:39.599
think about Peter Malinu sometimes. I
know he's got some new Web three thing

736
00:48:39.679 --> 00:48:44.719
he's working on that feels like whatever. I don't want to pay attention to

737
00:48:44.760 --> 00:48:47.880
that. But man, the promise
of Peter Malinu going out on his own

738
00:48:49.000 --> 00:48:52.280
and trying something, and this being
the Goddess being the result of that tapping

739
00:48:52.280 --> 00:48:57.119
game where he kept on the cube
Curiosity I think it was called, and

740
00:48:57.159 --> 00:48:59.880
then the last player to tap on
the last piece of the cube would get

741
00:48:59.880 --> 00:49:01.880
the help inform what happened with Goddess, And I was like, man,

742
00:49:01.920 --> 00:49:07.719
there were so many ideas about making
games happening throughout the crowdfunding era and all

743
00:49:07.719 --> 00:49:10.360
these things that you could do in
the early access early parts of the early

744
00:49:10.400 --> 00:49:14.719
Access era, and none of it
came to fruition. And it was just

745
00:49:14.760 --> 00:49:17.000
like, Okay, this was all
a pretty bad idea. Do you have

746
00:49:17.079 --> 00:49:25.239
any fondness for Goddess or this era
of Peter Malineu. When I sent the

747
00:49:25.639 --> 00:49:30.760
rundown today, I was like,
what is Goddess? I remembered I remember

748
00:49:30.800 --> 00:49:35.239
the Cube, I remember the Cube
poppening, and I remember Goddess technically,

749
00:49:35.639 --> 00:49:42.480
but Goddess Wars nothing. I I
can't blind Peter Molineu in my head for

750
00:49:42.519 --> 00:49:44.960
a while. So when I heard
that it was making like a web free

751
00:49:44.960 --> 00:49:47.039
game, it was like, no, that track. Yeah, I don't

752
00:49:47.079 --> 00:49:50.800
know. I feel I feel bad
for the guy who tapped on the cube.

753
00:49:50.960 --> 00:49:53.719
You know, what's what's Where's has
money going? You know Where's has

754
00:49:53.880 --> 00:50:00.400
has our? Has a piece of
art? Goddess going? But I don't

755
00:50:00.440 --> 00:50:04.519
know. I didn't Did you play
Goddess? No? I never played Goddess.

756
00:50:04.519 --> 00:50:07.000
I'd like intended to try it out, and it was like another bummer

757
00:50:07.039 --> 00:50:10.679
where it's like, now this just
seems like a bad situation. Did anyone

758
00:50:10.719 --> 00:50:16.239
play Goddess in the show? People
like had some nice things to say about

759
00:50:16.280 --> 00:50:20.519
Goddess Wars, but it was like
I think it was always in comparison to

760
00:50:20.519 --> 00:50:23.440
be like, oh well this is
better than just straight Goddess. So hey,

761
00:50:23.559 --> 00:50:27.159
well, that's a nice thing to
say about this, and that was

762
00:50:27.199 --> 00:50:30.800
it. But I don't think I
actually like that either. Why thirteen was

763
00:50:30.840 --> 00:50:34.920
maybe a good year for it when
you know, the Semsei stuff had just

764
00:50:34.960 --> 00:50:37.639
happened, and I think if it
was gonna blow off, it would have

765
00:50:37.639 --> 00:50:40.039
been then. Yeah. You know, now we have like Frontier and stuff

766
00:50:40.079 --> 00:50:44.519
like that, but these like you
know, good SETI Builders and good God

767
00:50:44.559 --> 00:50:47.440
games and stuff like that. You
know, So I don't really know if

768
00:50:47.480 --> 00:50:51.199
it had a chance. I don't
know. Maybe it took about too long

769
00:50:51.239 --> 00:50:54.000
because is it still an early access? I never left it never left early

770
00:50:54.039 --> 00:50:58.599
access? Yep. Yeah, I
mean kind of tell us the whole story

771
00:50:58.639 --> 00:51:00.599
right there, right where it's like
they never really found a way to believe

772
00:51:00.599 --> 00:51:06.480
in it as a real product.
Last story here, Max Pain starred James

773
00:51:06.559 --> 00:51:09.480
McCaffrey has died at sixty five after
battling cancer. James McCaffrey, an actor

774
00:51:09.519 --> 00:51:13.599
best known for a voice seeing the
popular video game character Max Pain, has

775
00:51:13.679 --> 00:51:16.320
died after a battle with cancer.
That's according to TMZ, but now we

776
00:51:16.360 --> 00:51:22.000
see that Remedy has also put out
a post about this. He worked.

777
00:51:22.039 --> 00:51:24.079
He was an actor for a very
long time. Thirty five years, but

778
00:51:24.159 --> 00:51:29.199
probably best known as Max Pain.
He also did the voice of who's the

779
00:51:29.280 --> 00:51:32.400
character? Now Wakey did the voice
of Alex Casey. Thank you Alex Casey.

780
00:51:32.480 --> 00:51:37.719
So yeah, you probably just heard
him in a game. This is

781
00:51:37.880 --> 00:51:42.280
a real shame. Rest in peace
to James McCaffrey. Did did you hear

782
00:51:42.280 --> 00:51:45.400
about this news this morning? How
to hit you? So? I heard

783
00:51:45.440 --> 00:51:51.360
it this morning, but there was
like some questioning, right, confusion about

784
00:51:51.360 --> 00:51:53.280
it this morning? Yeah, like
someone I saw a post. It was

785
00:51:53.280 --> 00:51:57.199
like, oh, someone, I
think someone's wrong. Remedype is maybe like,

786
00:51:57.199 --> 00:52:00.000
oh we haven't heard anything. Yeah, no, I mean, what

787
00:52:00.400 --> 00:52:05.079
can you say? It's gotting.
You know, he's phenomenal, phenomenal voice

788
00:52:05.119 --> 00:52:07.719
actor. I haven't I can't say
I've seen any of his live action stuff,

789
00:52:07.760 --> 00:52:10.679
but even from Max Pain, Control
and now Wake Too, it's like,

790
00:52:12.320 --> 00:52:15.239
you know what, even like his
voice is so iconic, you know,

791
00:52:15.360 --> 00:52:19.320
like, yeah, I know,
I know, Alex Casey's kind of

792
00:52:19.360 --> 00:52:23.719
meant to be like a Max Pain
but not really a thing. But you

793
00:52:23.760 --> 00:52:28.239
know it was good at doing that. You know, he was a very

794
00:52:28.239 --> 00:52:34.920
good actor. Interesting, you know
how all that kind of happened, you

795
00:52:34.920 --> 00:52:38.000
know, all the Alex Casey,
Max Pain stuff. I wonder, actually,

796
00:52:38.119 --> 00:52:42.840
are they not remaking Max pain?
They are remaking Max Pain? Yeah,

797
00:52:42.840 --> 00:52:45.039
I think they They're making Max Pain
one and two, right, I

798
00:52:45.079 --> 00:52:50.320
think that's how it's going down.
Hm. So isn't that kind of a

799
00:52:50.360 --> 00:52:53.360
real shame? I mean, who
knows what the solution is there? And

800
00:52:53.440 --> 00:53:00.000
may you know, it's a bummer
in terms of thinking about preserving James McAffrey

801
00:53:00.119 --> 00:53:04.199
to work and and honoring it and
hopefully there's a way to do that.

802
00:53:05.639 --> 00:53:08.400
But you know, right now,
it's like just a shame that the man

803
00:53:08.480 --> 00:53:13.239
has gone after such a good and
long career. Is that kind of you

804
00:53:13.280 --> 00:53:15.920
know David Bowie thing, were like, he just he just puts something out,

805
00:53:16.079 --> 00:53:19.239
you know, he was just done
a game, you know, it's

806
00:53:19.280 --> 00:53:27.119
exactly. Yeah. I did remember
watching American Splendor and being like, why

807
00:53:27.119 --> 00:53:29.360
do I know this guy? And
then being like, oh no, that's

808
00:53:29.440 --> 00:53:31.639
James McCaffrey. Is this like kind
of side character in the middle of this

809
00:53:32.159 --> 00:53:37.159
HBO movie? So yeah, it
was like cool to see him occasionally in

810
00:53:37.239 --> 00:53:40.960
some live action stuff, all right. And he definitely did a lot of

811
00:53:42.039 --> 00:53:45.559
acting a bunch of different roles,
so he's been in a lot of things,

812
00:53:45.039 --> 00:53:49.400
all right. I got a pull
question from some time in the past.

813
00:53:49.440 --> 00:53:51.159
Let me bring that up. Actually, before I do that, what

814
00:53:51.199 --> 00:53:52.920
do you tell people? Scott where
people where people could find you? What

815
00:53:52.920 --> 00:53:58.239
you have going on? All that
good stuff? So you can fight me

816
00:53:58.400 --> 00:54:05.000
on Twitter? S McCrae underscore because
I couldn't get the s McCraney. What

817
00:54:05.079 --> 00:54:08.159
do you do? I'm all over
the place. My news stuff is mirrored

818
00:54:08.199 --> 00:54:12.880
ut Cody UK, Forward Slash Gaming. That's wherein I write news and a

819
00:54:12.920 --> 00:54:17.280
bunch of reviews. I've just had
an interview with Harada from Teching Project go

820
00:54:17.440 --> 00:54:22.199
up on their YouTube channel, which
you know what, I will maybe link

821
00:54:22.280 --> 00:54:28.119
in there in the chat somewhere.
But you know, Twitter is probably the

822
00:54:28.159 --> 00:54:31.920
best place to find me. You'll
find you will find my I'll post the

823
00:54:31.960 --> 00:54:37.039
stuff I can curate what people see. You know, you'll see you too,

824
00:54:37.079 --> 00:54:39.760
about god hand a lot. Someone's
saying, don't ask Harrada shit about

825
00:54:39.800 --> 00:54:43.880
tech, and he told me,
don't ask me for shit. I got

826
00:54:43.960 --> 00:54:46.679
them to say it. I said
the word street fighter across Teching and he

827
00:54:46.800 --> 00:54:52.320
was like, nope, So you
know we did it. But yeah,

828
00:54:52.400 --> 00:54:55.400
I don't know. Twitter is the
best place you'll find me on a start

829
00:54:55.480 --> 00:54:59.920
menu today with the best Game of
the year list you're ever going to see.

830
00:55:00.159 --> 00:55:04.000
So, yeah, the real,
real game of the year, the

831
00:55:04.239 --> 00:55:06.760
real game of the year. You
know, no one can tell me any

832
00:55:06.800 --> 00:55:09.159
differently, you know. So,
yes, True Fighter Sex is the best

833
00:55:09.199 --> 00:55:15.679
game of twenty three club we all
agree, But yeah, I don't know.

834
00:55:15.440 --> 00:55:19.639
I keep saying tw Twitter is the
best place divide me. I refuse

835
00:55:19.719 --> 00:55:22.119
to call it the other name.
Oh yeah, sure, but I hate

836
00:55:22.159 --> 00:55:24.519
the way it feels coming in my
mouth. I did it once and never

837
00:55:24.599 --> 00:55:30.119
again. Yeah, I've refused.
We had we had the discussion and the

838
00:55:30.199 --> 00:55:34.039
new and the news group like,
so what do we do here? And

839
00:55:34.119 --> 00:55:36.280
I was like, just keep going
it, just keep going on Twitter.

840
00:55:36.519 --> 00:55:38.519
Yeah, we're not We're not acknowledging
it. We're not. Did you see

841
00:55:38.559 --> 00:55:43.840
the Sonic the Hedgehog thing where it
was like the voice actors doing one of

842
00:55:43.880 --> 00:55:46.519
those like live Q and A's on
Twitter and they were dogging on it.

843
00:55:47.679 --> 00:55:51.840
So you know, when you're getting
made funnel by Sonic, if you are

844
00:55:52.239 --> 00:55:54.760
like a punching bag for Sonic the
Hedgehog, you've fucked up big time.

845
00:55:55.840 --> 00:56:01.400
Absolutely all right, I got pull
question. Let's see here. Do you

846
00:56:01.480 --> 00:56:06.400
want a multiplayer Spider Verse game from
Insomniac in addition to Spider Man three and

847
00:56:06.400 --> 00:56:07.760
Wolver Rang. Do we do this
one? Alre? You know what?

848
00:56:07.840 --> 00:56:13.400
Who cares? Twenty percent said yes, eighty percent said no. Yeah,

849
00:56:13.519 --> 00:56:15.480
that's uh. I would. Yeah, we did, We did do this.

850
00:56:15.639 --> 00:56:19.119
I refreshed. Maybe I didn't put
up the last poll question, so

851
00:56:19.320 --> 00:56:22.000
all right, we'll move. We
we'll do two tomorrow. Everybody, Yeah,

852
00:56:22.199 --> 00:56:24.039
never did the new one? Okay, well we'll fix that, all

853
00:56:24.119 --> 00:56:28.960
right. New poll question? Is
that Mario RhE or is it Mario or

854
00:56:29.039 --> 00:56:30.199
is it Luigi in that thing?
And again, I'll try to figure out

855
00:56:30.199 --> 00:56:34.119
how to post a picture along with
it so everyone can see it. If

856
00:56:34.159 --> 00:56:37.280
not, I'll just link to the
video so people can watch that, and

857
00:56:37.360 --> 00:56:42.840
we'll get that posted and we'll talk
about that on Game Mess Mornings on Wednesday

858
00:56:42.920 --> 00:56:45.559
here on Giant Bomb. I think
we'll do I think we'll do one on

859
00:56:46.480 --> 00:56:50.119
Wednesday and not on Thursday or Fridays. Then we'll be done for the rest

860
00:56:50.119 --> 00:56:52.599
of the week, and we got
other things happening Thursday. But there will

861
00:56:52.679 --> 00:56:55.079
least be one more Game Mess Mornings
this year. We'll discuss that here.

862
00:56:55.639 --> 00:57:00.559
Speaking of Giant Bomb, what else
do we have going on. We should

863
00:57:00.719 --> 00:57:02.519
have a couple of things popping off
this week. I think we'll try to

864
00:57:02.559 --> 00:57:07.559
do a Blight Club still, and
then we're gonna be prepping a few things

865
00:57:07.599 --> 00:57:08.719
for the rest of the year.
I got a lot of guest lists coming

866
00:57:08.760 --> 00:57:13.199
in Game of the Year Guest List. Those will be going up over the

867
00:57:13.239 --> 00:57:15.840
holiday break, so look out for
all that. Marina's got a bunch of

868
00:57:15.079 --> 00:57:20.000
in the system already, so looking
forward to reading some of those. I

869
00:57:20.199 --> 00:57:22.679
was like, I'm getting these sent
to me, Scott, and I'm like

870
00:57:22.000 --> 00:57:24.639
checking on people's out list, and
there are a few people did have Starfield

871
00:57:24.679 --> 00:57:28.679
on there on their top ten,
usually at like spot nine or ten.

872
00:57:29.599 --> 00:57:35.760
So yeah, sure, sure,
I don't know. I played about like

873
00:57:35.800 --> 00:57:37.280
eight or nine hours and I was
like, yeah, I don't really like

874
00:57:37.360 --> 00:57:42.800
Defensta games, not much, but
especially yeah, if that's really gonna do

875
00:57:42.880 --> 00:57:45.840
nothing for you. If you've get
Starfield in your list, then you haven't

876
00:57:45.840 --> 00:57:51.360
played Street Fight or Sex or Pizza
Tower. I do ask what what's going

877
00:57:51.400 --> 00:57:54.840
on there? You know? Did
you get into Starfield? Did Starfield have

878
00:57:54.960 --> 00:58:00.199
Malow in it? I don't think
it dead. I did miss this last

879
00:58:00.199 --> 00:58:04.039
Stoor excuse me. Ginshold Impact has
a character named Gaming. What is happening?

880
00:58:06.199 --> 00:58:10.480
Finally? What is this? It's
a post from the Ginschen Impact Twitter

881
00:58:10.519 --> 00:58:15.320
account. Name Gaming title, leonin
Vanguard or Leon Hine. It's a sorted

882
00:58:15.360 --> 00:58:22.880
strongbox Transport Guard Vision Pyra All this
is nonsense to me, So you know

883
00:58:22.960 --> 00:58:24.679
there was there was a reason I
want here today. I'd like to announce

884
00:58:24.719 --> 00:58:29.119
that I'm also called Gaming and I
will be coming to gainst them, but

885
00:58:30.480 --> 00:58:34.239
in the near future. I don't
know what what what is the name Gaming

886
00:58:34.320 --> 00:58:36.960
of? What can you What type
of character do you think he has?

887
00:58:37.800 --> 00:58:42.480
Yeah, I suppose it's this this
nerd here that they've put on I put

888
00:58:42.559 --> 00:58:45.880
in the Actually, you know I
need to only to go look at the

889
00:58:46.039 --> 00:58:51.719
that is gaming, all right,
Gaming personified? All right, Scott,

890
00:58:51.760 --> 00:58:53.280
thank you so much for spinding today
talking with me, with me about video

891
00:58:53.320 --> 00:58:58.159
games. I really appreciate it.
Thanks for having me. I also appreciate

892
00:58:58.239 --> 00:59:00.880
this absolutely. I thank you for
watching. You're the best audience in gaming.

893
00:59:00.960 --> 00:59:06.079
Until next time, have a good
one, take care of yourself and goodbye.

