WEBVTT

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Hey everybody, it's Friday. Gotta
get down on Friday. Welcome to the

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triumphant return of bomb Cast Revengeance powered
by n DXT. I'm your host,

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Jan Shoa joining me co captain the
Arbiter of the Weekend, Jeff Crubb.

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Howdy. They are a giant trash
can, but they're filled with nothing but

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vibes and love. Nicky Grayson,
you a concord and Plague support. Plague

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back up. They've all the ability
just look the same because this game is

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slightly buggy. Seon Turbusha mcdeal audio
listeners, Nikki was just vibrating off the

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shair and I think we I'm putting
the word out there. I think we

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should get different music for BombCast Revengeance
as far as like the the genre.

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I don't know what do you what
should we aim for? Gamer? Okay,

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and more beeps and boops, more
beefs and boops. I was I've

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really been on a big yacht rock
Boston Nova train. Hey, yeah,

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okay, welcome aboard. I love
that so absolutely you were a Boston boy

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out there. Yeah, let's sail
away with the Bobcast Revengeance theme. It

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also different, nothing singing someone playing
John playing spider Man's playing Spider Man two

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now because I would like to video
game. I love that. We all

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pause and like, wait, wait, was something happened I did game?

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I didn't for I didn't think it
was going to be called out by the

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fucking speaker in the controller. We're
playing a different, better game. But

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here we are, folks today.
We if you missed ups, shut up?

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Okay, all right, that's it
for the show anyway, if you

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trying to hear the controller, if
you missed upf We being the four of

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us checked out along with our dear
friend Christian from Argentina, played the beta

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for Concord, and we're gonna give
our quick impressions of them, of of

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Concord, not Christian from Argentina.
He doesn't want that, I would say,

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very pleasant. Yes, folks,
we we played a couple of rounds

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and then we played uh we dominated
that last mode. Yeah yeah, and

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we all finished the last round.
Yeah. I was so confident, I

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just stopped controlling my character. Yes, Nikki, you were playing on the

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PS five and the and I believe
the rest of us were playing via esteem

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Grub and Sean. Y'all were having
a little bit of technical trouble. Correct

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little is understatements. Yet there was
a variety of issues. My performance felt

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a little off, so I turned
down the internal resolution actually to make sure

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it would run at a higher frame
rate kind of consistently. That worked the

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frame bringer. Hang on one second, kiddo, shand you take over rot

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talk to this kid. Okay,
Yeah, so the PC version maybe not

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a great PC port. Maybe this
was a PS five first game that later

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on got a PC version once they
decided to expand it. Smart thing to

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do, but this was a weird
thing where Jeff was having all the like

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performance issues and stuff. I was
having the opposite thing where it was running

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all right for me. But for
a first time in a while, it's

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a PC port where I wasn't having
performance issues, but I was just having

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bugs, Like I was just having
a lot of random I had those two.

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Yeah, well you have big one, which let's talk about a sec.

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But I was getting a lot of
UI issues and stuff. As we've

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discussed on some show recently. I
do just have like a one decently sized

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monitor, and so I just play
put everything in your window on the monitor.

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That was fine for me. If
you put this game in a window

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on PC, the UI just gets
cut off. The UI does not scale

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the U, so I just couldn't
see some things. Now do you want

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do you want to see all of
the U? I? Yeah, I

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doll like two or four characters on
the end there on the characters life and

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everything that that kind of helped.
That is indicative to me of what is

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going on with the PC port.
At least it's the PC port feels like

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it's coming in hot under bag,
which did just stop working for me in

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that last match. I think mouse
and keyboard on PC did not feel right

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at all. I could not dial
that in. Yeah. I tried a

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bunch of different sensitivities switching to controller. When I would hit the B button,

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that would also activate the start button. And I'm pretty sure certain because

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that's not happening in any other game
plan. Nah. Yeah, that's the

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game. And to be clear,
you're you're using a bit of controller,

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but there's an ex input controller.
It should be working to an Xbox controller,

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which I always have it set to
x input. Yeah, I was

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using Xbox controller and that was just
working fine. But then sometimes some buns

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would not work as well, like
the we you know. I eventually found

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the Like I was complaining about this
while we were playing, but not being

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able to see what your character does
in the middle of a match. It's

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a new game. I need reminders
of what my character does here and there

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in the Hero shooter, especially if
you're bouncing around. And so I found

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the butt Oh you press left in
the D pad or you hold left out

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a deep pad that I believe is
supposed to show you what your character does.

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This wasn't working. I think that
was the biden because a sound effect

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was going off. Well nothing was
showing on screen. Me let me tell

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you all this. All of this
stuff not an issue on the play station

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five. So I did a couple
of counterpoint. The game didn't feel good,

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so it was kind of like the
technical issues didn't exist, But the

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part where you played the video game, I didn't have a very good time.

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It did feel better than the PC
version to be though as well.

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It was better. It was a
lot better. I can clearly tell that

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the intended version of the game.
But yeah, there was still some small

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bugs there too. I wonder why
I lucked out because I didn't I had

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that Ui bug Sean that you had
where the abilities were repeating for each character

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I pull them up. But like
that whole two hour stream, we did

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for the most part completely fine,
other than the game itself feeling slow.

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R Yeah, just inputs felt sluggish
for sure. So I mean, for

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like, I don't think you're just
saying that when when I put so,

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I have the mouse with the various
sensitivity settings. If I hit this button

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over and over again, I have
one that's very low. If I were

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to say, play a game like
counter Strike or Valerant or a very twitchy

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shooter. So whenever I go to
that lowest setting on there, it's like

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pretty low, but it's it's still
moves enough. So if I move my

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whole arm, which is kind of
what I want, so I have those

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really fine precise movements, I can
kind of dial in the aiming here.

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With moving my whole arm on that
lowest setting, it was moving and a

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fraction of an inch the radical across
the screen. So it's like something.

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It's just that they are expecting the
control or I think, and not really

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understanding how miles input might work.
So I'm sure I can get in there

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and really finagle with the settings and
get that stuff dialed in, but I

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think baseline, the way that it's
working, like right out of the box

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just doesn't feel great. Now again
felt better on PS five. I just

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as a five on five hero shooter
with various modes. I don't think I

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hate this game, but I'm not
inspired by what I played. I thought

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there were some characters that I was
beginning to understand, and there was a

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couple of moments where I'm like,
Okay, I'm playing this. This character

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that charges in and stomps, and
I'm gonna go do that, and I'm

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gonna tell you I'm gonna go do
that. Can you guys just clean up

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my mess when I make a mess? And we did that and that was

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fun, and of course it's great
to synergize with your friends in an online

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video game. I just I'm not
like sitting around thinking, Okay, now,

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what if we did this in this
in this? And I think part

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of that is when I look at
the characters on the menu, I don't

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really get their whole thing. I
know I can triangle to like see their

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abilities, just like in any one
of these games, but I kind of

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want to like look at a character
and immediately understand what's going on with them,

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and I really don't hear. So
maybe I have to spend more time

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with it, but I'm I don't
want to. Yeah, And I think

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something that was particularly tough is that
you are the game doesn't because it doesn't

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tell you what the classes are,
there's no impetus to work towards any sort

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of team composition. Yeah. Right, And then because there's no impetus to

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work towards team composition, it isn't
like you understand where your team is going

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wrong other than like if you're solo
feeding, Like sure, okay, that

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is fine, but like there were
some fights where I was like, the

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only reason we lost is because the
one character in this game that feels good,

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the fire person, just kind of
killed three of us. And that's

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the because she just seems like like
her ability set seems so uniquely tuned to

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you fire her blind that does which
does a lot of damage. Because the

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health numbers in this game don't make
any sense. Yeah, it just seems

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like there's no like in Overwatch you
have like a shield pool, you have

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a health pool, and in this
game it's just one pool, and the

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scaling doesn't make any sense. The
time to kill on the tanks is really

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low, and then the time to
kill on everybody else feels really low also.

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But yeah, I don't know,
it just there's there was not deep

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and there was no like none of
it felt like it was in concert with

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each other. Yeah. Yeah,
if you balance a bunch of characters that

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exist, Definitely, the balancing you're
talking about, or the balancing with a

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character you're talking about NICKI specifically like
felt very off, Like I only played

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as her for that one round and
I shot someone in the face and it

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did more than half of their lifebar, which was insane. Meanwhile, the

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character is playing at as a lot
near the second half of the stream,

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Roca, who is a rocket launcher
character, shooting a rocket directly at someone's

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face would do like twenty forty damage. This sniper character headshots would do like

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on average, like forty to fifty
damage. Uh, yeah, that's weird.

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I'm and like, I'm selecting Tayo
a lot and Tao is Soldier seventy

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six Call of Duty character. It's
what he's supposed to be, Paul,

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right, and in yeah, Paul
rud An Overwatch Soldier seventy six, I'm

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basically playing call duty. Yeah,
this feels as good or nearly as good

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as Call of Duty. And I
think call of Duty feels very very good.

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That's not happening here. This is
a character that approximates that feeling but

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does not really approach it in any
real solid way, which is I think

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a little bit of a shame.
The pedigree of this studio firewalk is a

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lot of bungeie people, and I
don't know if I was coming away from

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any of the guns being like,
well, that gunplay felt really great.

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I think it was. It's solid
and functional and serviceable, especially when I

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started playing on PS five. You
know, it's interesting you bring up the

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bungee comparison, because there's parts of
this that do feel a kind of floaty,

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like early Destiny, like in parts
of Halo where even though there is

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an aim down sight's button, I
never I never used it, you know,

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Like I was always just like blind
firing or firing straight off of the

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hip. How did the other abilities
other than the shooting land I don't know

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what they did most of the time, Well, unless it was super obvious.

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One of the characters built a wall, Yeah, right, that was

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obvious. What did the left bumper
on the fairer character. That's the blind

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that does like a third of the
health bar's worth of damage, and then

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they can't see the right Okay,
the right bumper throws down a line like

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a wall of fire on that seat
does damage on impact, and then there's

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an aoi on the ground. And
then also she has a crossbow that fires

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these little golden snitches of fire,
and then you hold The game doesn't tell

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you this, I don't think,
maybe because I didn't read this what the

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sweat sweats what was it called the
sweatt on the sweat But I didn't read

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the full sweatstroom. But if you
held aim down sites it charged it to

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do more Dama did, which is
why sometimes it would just pop three guys

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at the same time. Got it. Yeah, Uh, It's interesting to

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bring up the studio itself, because
man if I didn't know the pedigree of

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the people working on this, like
to be harsh for a second, I

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would have thought this is like a
team's first attempt at shooter. Like a

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lot of it feels very obligatory,
like when Jeff said that you have what's

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the name Tao or whatever, he
feels like, oh, we need to

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have our Call of Duty esque Soldiers
six style character, and that just feels

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off to me because so much the
I think the word of the day for

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me is that's not intuitive, Like
how intuitive is everything here? And I

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just wasn't gained that feeling from so
much of what we're doing. When when

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it comes to characters, this is
a hero shooter. You need to be

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able to look at the character and
tell what they do. And so you'll

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have like, obviously we're gonna keep
comparing this Overwatch. It's a hero shooter.

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It's what we're gonna do. Uh, and of course we've played you

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know, for two hours right right, review or anything like that. Impressions

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from playing a little bit. When
you have like a character like Mercy and

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Overwatch, you look at her as
like, oh, angelic healer, got

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it like stick stick with the angel
with the Angel, Yes can, but

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you very clearly can fly. Even
characters who are a little more unique,

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like say Lucio, and it's like, well, what does a DJ do?

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Doesn't matter? You know, music
theme character, okay, sound AoE

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stick like near him and around him, and you may not necessarily tether to

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him like a Mercy Ryan Hart,
big dude, with a giant shield.

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What do you do stand behind the
shield and shoot out from behind something you

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cannot do in this game shield with
the power with the with the four shield

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in this game like the trash Robot
vacuum cleaner guy. Uh so the idea

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was someone's shooting at you and you
use the vacuum cleaner to suck up those

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bullets. But they were still shooting
me, like basically they were just shooting

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my ankles. Right, Yes,
it's like that. It's like the titan

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Fall Vortex shield. Yeah, it's
Avortex shield. Yeah, so I don't

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think it has the same like visual
easy to understand what's going on this that

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the Vortex shield in Titanfall two has, which is I immediately got that here.

204
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I'm okay, I I think I
get it. But I'm gonna go

205
00:15:01.519 --> 00:15:03.080
out here and I'm gonna try to
suck up the bullets from this guy that's

206
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trying to shoot me, and now
he knows what's happening, so he's just

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gonna shoot my legs and I died
and that sucks, for lack of a

208
00:15:09.039 --> 00:15:13.879
better words. I also know with
that guy, his one of his abilities

209
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is to put a trap on the
ground that covers you on the ground.

210
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So that's what the idea there.
You have your weapon covering you in front

211
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and the gadget covering you on the
ground. But that doesn't feel intuitive.

212
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Is again the problem. It didn't
immediately click with me that that's why I

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00:15:31.519 --> 00:15:35.480
need to be doing, need to
be setting up traps to defend us and

214
00:15:35.519 --> 00:15:39.440
then also consciously block the bolts in
front of us. It just felt odd.

215
00:15:41.360 --> 00:15:43.840
The other thing that felt very odd
across the board, no matter what

216
00:15:43.919 --> 00:15:50.919
character I tried, was the dodge
roll or dodge mechanic circle. It just

217
00:15:50.360 --> 00:15:52.519
I know that there was an ability
for some of them, but it just

218
00:15:52.559 --> 00:15:58.720
didn't feel good or particularly useful,
and it isn't deeply unclear to what ex

219
00:16:00.080 --> 00:16:07.759
Then it's not consistent What that button
double press does is not consistent character to

220
00:16:07.879 --> 00:16:11.440
characters. Some characters it's like,
oh, I will slightly move over a

221
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foot and a half. Some characters
it's like, oh, I will do

222
00:16:14.679 --> 00:16:18.879
a cartwheel to the side. Some
characters, it turns you invisible when you

223
00:16:18.919 --> 00:16:22.879
do side the pink person. Ye, the pink person goes invisible when you

224
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do the double top dodge on the
tanks it does it feels like it does

225
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nothing, don't even have it some
of yeah, some of the things don't

226
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have it, like and it's not
particularly clear when and why. Yeah,

227
00:16:37.000 --> 00:16:45.519
the daw character one of the healers. Yeah, one of the backup were

228
00:16:45.600 --> 00:16:48.799
and we're assuming backups still just being
support vaguely, well, but that a

229
00:16:48.919 --> 00:16:53.720
mental advanced character. That's what I
think, that's what I would be called

230
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if that's the case, Jeff,
I have no idea because there was no

231
00:16:56.840 --> 00:17:00.600
consistency to what the backups were at
on Twitter. Letst if anyone respond to

232
00:17:00.600 --> 00:17:03.400
you guys keep going. Well,
but yeah, I at first I thought

233
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like maybe backups is like support characters, but some of the other characters with

234
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like team healing abilities were not in
that little pool. But like with digital

235
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audio windows, I suppose he was
the like main like healer centric character.

236
00:17:19.480 --> 00:17:22.119
But then you also have, uh, what's her face? The old lady

237
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who like puts up the wall and
everything. Well, that's just that's just

238
00:17:25.559 --> 00:17:29.000
an offensive character, is it?
Like, yeah, I don't know,

239
00:17:29.279 --> 00:17:33.720
like maybe just right about that,
but it's just it's very unclear. But

240
00:17:33.799 --> 00:17:37.519
with with Dawes Dodge, he like
emitted like a little bit of a healing

241
00:17:37.640 --> 00:17:41.319
pulse was it a pulse. I
thought it was just a self heal.

242
00:17:42.759 --> 00:17:45.839
It looked like he was a pulse
because like there was an aura about him

243
00:17:45.839 --> 00:17:48.119
and not like a cool kind of
aura. Now this sucks. There's a

244
00:17:48.519 --> 00:17:56.319
company called Concord that does data backups
and that's not helping great CEO. Yeah,

245
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I feel I feel bad because when
you know, I fire the game

246
00:18:00.720 --> 00:18:03.519
up, looked at the cut scene. I enjoy some of the character designs.

247
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I kind of got over that like
cheesy Guardians of the Galaxy ness that

248
00:18:07.319 --> 00:18:12.400
was presented in that trailer, and
then game feel bad. Yeah that's something

249
00:18:12.440 --> 00:18:17.119
that Look, we're all kind of
down on the game in general, but

250
00:18:18.440 --> 00:18:22.319
say, looks good. It's really
good. Yeah. Well, and I

251
00:18:22.359 --> 00:18:26.000
mean how over like taken out by
the story? Are you all? Are

252
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you guys just thinking what's you know? Yeah? What's it for? Yeah?

253
00:18:32.759 --> 00:18:34.880
It's like it would I would,
I would feel it just seems like

254
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a multiplayer game. It's remember when
Titan Fall one came out and there was

255
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no story, and this story was
like built into the you have to listen

256
00:18:42.720 --> 00:18:48.039
to the story through like the cut. Like the chirps in the multiplayer games,

257
00:18:48.279 --> 00:18:51.200
it feels like they course corrected to
the opposite of that, where it's

258
00:18:51.240 --> 00:18:52.720
like, oh, there's a bunch
of cut scenes, but there's no story

259
00:18:52.759 --> 00:18:57.279
in the bombs themselves. To me, it felt like another thing that is

260
00:18:57.319 --> 00:19:03.839
obligatory. We're all all these service
games had these characters that you really love,

261
00:19:03.039 --> 00:19:06.960
and so they're putting out all these
CJI cut scenes and like, look

262
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at they're charging forty dollars for this. I was going to bring that out.

263
00:19:10.880 --> 00:19:14.000
Yeah, well we can talk about
that a second too. But like

264
00:19:14.039 --> 00:19:17.640
you look at our recent release with
a Zemless Zone zero A you know,

265
00:19:17.960 --> 00:19:21.480
story driven. It's a kind of
an action RPG more on an action game.

266
00:19:21.839 --> 00:19:23.920
But with all those cut scenes,
you know, some people will absolutely

267
00:19:23.920 --> 00:19:27.359
skip through them. I think they're
here on the call with me does But

268
00:19:27.400 --> 00:19:30.480
also you have people like me who
do want to like see these like well

269
00:19:30.519 --> 00:19:36.680
designed characters doing their thing. The
problem is with the multiplayer shooter, you

270
00:19:36.799 --> 00:19:40.920
need to have people fall in love
with the characters organically and want to know

271
00:19:41.119 --> 00:19:45.319
more. You can't push the story
on them to begin with. It feels

272
00:19:45.319 --> 00:19:51.079
like such a weird misunderstanding of what
people want from a multiplayer shooter right.

273
00:19:51.200 --> 00:19:55.799
The tone that the trailer dropped and
how the beta kind of begins. It

274
00:19:56.240 --> 00:19:59.640
assumes a lot of the player that
you already. It assumes like that the

275
00:19:59.640 --> 00:20:03.319
player already has a level of familiarity
with all of these characters and is fond

276
00:20:03.359 --> 00:20:08.559
of them, rather than like any
type of like flashy introduction and I mean

277
00:20:08.599 --> 00:20:15.599
like or or organically building up that
type that real relationship with the specific characters.

278
00:20:15.640 --> 00:20:18.960
Like TF two, I didn't quite
care about any of the characters,

279
00:20:18.960 --> 00:20:23.559
but over time, you lores starting
to drop, I start to build like

280
00:20:23.599 --> 00:20:26.880
an affinity towards specific characters, and
then excitement bills are like, oh,

281
00:20:26.920 --> 00:20:29.680
I do want to know what the
pirates like, I do want to know

282
00:20:29.720 --> 00:20:33.720
what the spy is like, and
like the way that it kind of for

283
00:20:33.839 --> 00:20:37.160
right now, it feels like we're
being force fed of like you love these

284
00:20:37.200 --> 00:20:40.160
guys. These characters are great,
they're your best friends. It's like,

285
00:20:40.440 --> 00:20:42.200
I'm kind of cool. Feels like
they're coming on too strong. Yeah,

286
00:20:42.279 --> 00:20:45.240
you need the characters to also back
that up, which I don't think the

287
00:20:45.359 --> 00:20:48.240
character designs are all that great,
you know, like I think some of

288
00:20:48.240 --> 00:20:55.279
them are cool. From it doesn't
the thing that when we because we went

289
00:20:55.319 --> 00:20:59.160
through them at the beginning of upf
which you can watch if you want to

290
00:20:59.160 --> 00:21:03.440
see the game get But like I, it just doesn't seem like they are

291
00:21:03.680 --> 00:21:07.359
they are cohesive, right, It
just seems like they came from different places.

292
00:21:07.720 --> 00:21:11.240
Like the task was make twenty guys, and then they made twenty guys

293
00:21:11.759 --> 00:21:15.880
and they didn't check to see if
the guys looked like each other. Right,

294
00:21:17.079 --> 00:21:22.319
we have twenty different Guardians of the
Galaxy where it has a ragtag group

295
00:21:22.519 --> 00:21:25.720
of like do you know, just
mishmashed together. But the problem is in

296
00:21:25.759 --> 00:21:29.680
a hero shooter, it feels like
you won't have consistency. Whereas you know

297
00:21:30.400 --> 00:21:33.400
again Overwatch, like you look at
Tracer, Tracer is a cool character.

298
00:21:33.640 --> 00:21:37.440
You want to learn more about Tracer. You see like widow Maker pop up

299
00:21:37.440 --> 00:21:41.799
in the initial reveal with her.
You want to know what's the story going

300
00:21:41.799 --> 00:21:45.440
on here? Why do they hate
each other? Because there's these tool two

301
00:21:45.640 --> 00:21:48.839
really cool looking characters going at it, just fighting it out. You start

302
00:21:48.880 --> 00:21:52.920
seeing like Soldier and Reaper popping up. It's like, yeah, you know

303
00:21:52.920 --> 00:21:56.920
what great character designs who have a
it's very clear what they are supposed to

304
00:21:56.960 --> 00:22:03.559
do. This just feels yeah,
not night. Yeah. I think from

305
00:22:03.559 --> 00:22:07.599
like day one of this this game
being revealed, or at least the trailer

306
00:22:07.640 --> 00:22:10.599
where we met and kind of saw
the tone of how they're presenting it.

307
00:22:11.119 --> 00:22:12.759
You know, Guardians of the Galaxy
has been the constant comparison, right.

308
00:22:14.759 --> 00:22:18.160
Something looming in the horizons is Marvel
Rivals, which is going to be a

309
00:22:18.200 --> 00:22:22.640
free to play game that's going to
have the character recognition for sure of like

310
00:22:22.680 --> 00:22:25.559
people knowing like, oh, I
know this Marvel character, I know Magneto,

311
00:22:25.599 --> 00:22:27.880
I know Spider Man. And also
with it being free to play,

312
00:22:29.240 --> 00:22:36.319
I do it's do you think that
games like Marvel Rivals will kind of eat

313
00:22:36.359 --> 00:22:40.599
its lunch? Also grub You played
Star wars Hunters, Yeah, you know

314
00:22:40.640 --> 00:22:45.920
what roster pretty similar to Star wars
Hunters for real? No, well,

315
00:22:45.039 --> 00:22:51.720
okay, I think that like this
is still in the top tier of like

316
00:22:51.839 --> 00:22:53.759
character designs for one of these kinds
of games. It's not as good as

317
00:22:53.799 --> 00:22:57.119
Overwatch, but it's in that tier
with Overwatch when you compare it to like

318
00:22:57.599 --> 00:23:02.279
think of a you guys remember that
game Rogue Company, like something like like

319
00:23:02.400 --> 00:23:06.319
oh yeah, okay, had memorable
characters, but go like look it up

320
00:23:06.319 --> 00:23:08.000
and look at his cast of characters, and it's like that's the kind of

321
00:23:08.039 --> 00:23:11.200
generic roster you can expect from a
lot of these kinds of games. What

322
00:23:11.240 --> 00:23:18.920
about Paladin's Palette, same company,
Actually yeah, wait, really yeah company,

323
00:23:18.160 --> 00:23:23.039
they really had one idea and said
it's not even our idea. No

324
00:23:23.240 --> 00:23:26.640
I And like, I don't I'm
not like trying to like stunt on high

325
00:23:26.640 --> 00:23:30.200
res or something like that, but
like, I think that these characters are

326
00:23:30.720 --> 00:23:34.519
good enough to to the point where
I really like some of these uh.

327
00:23:34.559 --> 00:23:40.119
And I think the comparison to the
Guardians of the Galaxy will wear off pretty

328
00:23:40.119 --> 00:23:41.880
fast. By the time I was
like three matches in, I stopped thinking

329
00:23:41.920 --> 00:23:48.279
about that. Those initial like pepsi
challenge like reactions that people have fade really

330
00:23:48.359 --> 00:23:51.759
quick, and then the things that
will like stand up to it is like,

331
00:23:52.200 --> 00:23:55.559
are the character synergy's interesting to people
even care about doing that in the

332
00:23:55.599 --> 00:23:57.279
first place. And I'm that's where
I'm like, I'm not sure if people

333
00:23:57.319 --> 00:24:00.559
are gonna care about that. We
certainly had a moment, but it's like

334
00:24:00.599 --> 00:24:03.880
I was not feeling really compelled beyond
I just don't want to die, So

335
00:24:03.960 --> 00:24:07.200
it's maybe we could do a little
bit better try some of this stuff.

336
00:24:07.480 --> 00:24:11.400
And then I just think that the
like the story campaign stuff. Bank people

337
00:24:11.440 --> 00:24:15.680
probably will stop paying attention to that
pretty quickly. I do think that is

338
00:24:15.759 --> 00:24:18.720
an excuse to charge forty dollars for
the game, and then once they get

339
00:24:18.720 --> 00:24:22.519
past that sort of initial phase,
that'll take a back seat because no one's

340
00:24:22.559 --> 00:24:26.400
really going to be thinking about that
for ninety eight percent of the time that

341
00:24:26.400 --> 00:24:29.200
they're inside of this game. Maybe
the cut scene place the next time they

342
00:24:29.200 --> 00:24:32.240
started up, but that's not really
going to be what this thing thrives or

343
00:24:32.279 --> 00:24:34.720
dies on. Yeah. Firing up
this game though, and knowing that it

344
00:24:34.720 --> 00:24:40.279
has a forty dollars price tag,
my mind just shifts of I could be

345
00:24:40.319 --> 00:24:45.119
playing something else, and that something
else is like it's not just bouncing back

346
00:24:45.160 --> 00:24:48.720
to a game like Overwatch. It's
like, oh there's any hold Diver's two

347
00:24:48.759 --> 00:24:52.319
still there, Hell Divers too?
But or like, hey, I still

348
00:24:52.359 --> 00:24:55.319
have Titan Fault Too installed on my
computer? Oh sure, and like that

349
00:24:55.400 --> 00:24:57.359
is a game that just as everyone
should gen Yeah, yes, yes,

350
00:24:57.440 --> 00:25:02.720
every computer should have Titan and so
come with it. I did look up

351
00:25:03.200 --> 00:25:04.799
in the how to play section on
the thing that we were like, what

352
00:25:04.920 --> 00:25:08.039
is all this text? I found
a reference to backups? Do you guys

353
00:25:08.079 --> 00:25:12.559
look at the customized crew and crew
builder. You see that option in the

354
00:25:12.599 --> 00:25:17.000
menus, there's an option for a
crew builder, and this seems to be

355
00:25:17.079 --> 00:25:22.119
like you get variations on the characters, so you could build your own crew

356
00:25:22.119 --> 00:25:23.880
that might include like doubles of the
same characters. So you know that mode

357
00:25:23.920 --> 00:25:26.680
we played where it's like you could
only pick that character once. Yeah,

358
00:25:26.799 --> 00:25:30.319
yeah, you can then like if
that that first one gets wiped out,

359
00:25:30.319 --> 00:25:34.839
you can pick them again. And
as you increase your reputation of your crew,

360
00:25:36.480 --> 00:25:37.640
I think either as a player,
I think as a player, you

361
00:25:37.720 --> 00:25:42.920
get more backup slots so you can
have even more characters potential. Basically,

362
00:25:44.440 --> 00:25:48.039
I think so yes, And I
think it's kind of probably not functioning in

363
00:25:48.079 --> 00:25:49.319
the beta the way it's going to
in the final game when all of the

364
00:25:49.319 --> 00:25:53.839
modes are unlocked. But I don't
know, it's weird. I think what's

365
00:25:53.839 --> 00:25:57.599
happening is there's gonna be a lot
of other stuff like that that that ways

366
00:25:57.599 --> 00:26:02.759
that people engage with this game that
we not engage with it. I personally

367
00:26:02.799 --> 00:26:04.880
am coming out of this beta the
little bit that we've played of it,

368
00:26:06.319 --> 00:26:10.359
not necessarily curious to go through that
experience with a game to like find out

369
00:26:10.359 --> 00:26:12.519
all the things that wants to offer
me. Some people probably will find something

370
00:26:12.559 --> 00:26:15.279
here. Because I don't think it's
a bad game, it's just kind of

371
00:26:15.279 --> 00:26:19.319
turning me off in some fundamental ways. Yeah, it feels I see the

372
00:26:19.359 --> 00:26:22.839
polish behind it, at least graphically, but it just feels a little soulless.

373
00:26:23.880 --> 00:26:26.319
Yes, I agree with that.
Yeah. To me, it feels

374
00:26:26.319 --> 00:26:32.160
like I'm very willing to trial oft
free to play games that come out just

375
00:26:32.240 --> 00:26:33.599
in passing, because I'm like,
yeah, why not, like, because

376
00:26:33.599 --> 00:26:37.240
this is easy for me to get
my friends into. Maybe we'll hit something

377
00:26:37.279 --> 00:26:41.319
that will end up playing for years
to come, just like here and there.

378
00:26:42.079 --> 00:26:47.920
So when I played this, it
unfortunately does feel like one of those

379
00:26:48.680 --> 00:26:52.000
yet another free to play game where
yeah, but forty dollars exactly. And

380
00:26:52.039 --> 00:26:57.799
that's the problem. Why forty dollars
is it just feels like such a mistake

381
00:26:57.880 --> 00:27:02.960
to me, I don't know why
you felt the need to charge. Is

382
00:27:02.960 --> 00:27:07.519
it just because we'd PlayStation, We're
gonna charge a premium that does a game

383
00:27:07.640 --> 00:27:11.880
like Hell Divers just feels so much
more justified to me, even if you

384
00:27:11.920 --> 00:27:15.680
look at what you're actually doing in
that game, And sure, there is

385
00:27:15.759 --> 00:27:18.839
a lot of the same stuff.
You kind of look at you and say,

386
00:27:18.880 --> 00:27:22.920
like, okay, this this comes
from a place of Triple A design,

387
00:27:22.960 --> 00:27:26.279
even if it's not of that scale
necessarily. Maybe it is more double

388
00:27:26.319 --> 00:27:30.000
A adjacent than what we what we
think of from PlayStation. You know,

389
00:27:30.039 --> 00:27:33.759
you got of Wars and whatnot there, like insane big budget games. Last

390
00:27:33.799 --> 00:27:37.279
of Us isn't everything like that,
So yeah, I don't know that.

391
00:27:37.400 --> 00:27:42.319
There's just a huge disconnect there for
me. Yep, it over how slow

392
00:27:42.359 --> 00:27:49.799
the tank was. Yeah, the
tanks, you know, but I shouldn't

393
00:27:49.799 --> 00:27:55.440
get to fights last Yeah, that
feels really bad unless you playing the dude

394
00:27:55.440 --> 00:27:57.839
who physically has a charge you can
get out in front. But like you

395
00:27:57.839 --> 00:28:00.400
know, this is a hero shooter, this is a team shooter, and

396
00:28:00.839 --> 00:28:04.160
grub I think you, like you
said it perfectly there. It doesn't feel

397
00:28:04.200 --> 00:28:07.519
like there's a lot of synergy happening
right, Like they're just notage. I

398
00:28:07.519 --> 00:28:11.000
don't feel encouraged to syenergize. Well, but I think there's probably stuff there.

399
00:28:11.000 --> 00:28:15.359
I think the developers and designers almost
certainly came up with plenty of synergies

400
00:28:15.400 --> 00:28:18.960
that they thought of, but they
aren't occurring naturally in the middle of game,

401
00:28:19.759 --> 00:28:22.240
like in the way that like you
kind of stumble into them on overlap

402
00:28:22.359 --> 00:28:25.680
and they're like, wait, wait, we have to let's try to do

403
00:28:25.720 --> 00:28:30.000
that next time, Like pharmacy not
anymore because whatever, we don't need to

404
00:28:30.000 --> 00:28:33.319
talk about it. But like,
right, but like when you looked at

405
00:28:33.319 --> 00:28:38.680
Farah and Mercy, even if you
weren't reading up on anything, you looked

406
00:28:38.720 --> 00:28:42.599
at Farah who was in the sky, and then you looked at Mercy,

407
00:28:42.680 --> 00:28:48.039
who has an ability where she can
press a button to go to anybody at

408
00:28:48.039 --> 00:28:51.440
any time, and you say,
oh, I think I can fly in

409
00:28:51.480 --> 00:28:55.039
the air forever as long as Farah
is in the air if I'm Mercy,

410
00:28:55.079 --> 00:28:57.559
and then you try it and it
works, and then that like that's how

411
00:28:57.599 --> 00:29:03.680
you build that kind of yeah,
that interplay because none of the and I

412
00:29:03.720 --> 00:29:06.599
think Sean you mentioned this at the
beginning. You can't look at any of

413
00:29:06.640 --> 00:29:10.160
these characters other than the trash can
and be like, I know what this

414
00:29:10.440 --> 00:29:15.640
person does. Yeah, but looking
at the trash can and like seeing that

415
00:29:15.880 --> 00:29:18.279
like he's using a vacuum device like
as another player, like I don't know

416
00:29:18.319 --> 00:29:22.559
how to help you or how you
help me specifically. That's true too,

417
00:29:22.359 --> 00:29:26.559
right, and and like that's like
that's the tank. Should we be behind

418
00:29:26.599 --> 00:29:29.039
them? I mean, I don't
know. I don't think so, because

419
00:29:29.039 --> 00:29:32.279
then then they just stop shooting the
tank and they start shooting all the other

420
00:29:32.319 --> 00:29:33.599
people, and then it just goes
past the vacuum clean. And the reason

421
00:29:33.599 --> 00:29:37.400
why I brought up synergy again real
quick is just like, you know,

422
00:29:37.680 --> 00:29:41.599
Lucio helps tanks reach the front line
super fast, right, you know,

423
00:29:41.759 --> 00:29:48.359
like that with like his little speed
boost or ability switching like the music cue,

424
00:29:48.359 --> 00:29:52.960
And it didn't seem like there was
any point where another character could help

425
00:29:53.359 --> 00:29:57.039
another character move faster, and like
there was one point where we found out

426
00:29:57.079 --> 00:30:00.559
Nicky could give us shields, but
then like that quickly just went away.

427
00:30:00.839 --> 00:30:04.960
Yeah, and I just think it's
legibility really is the thing. The legibility

428
00:30:06.000 --> 00:30:08.559
at the character select screen. Sure, but even like in the matches,

429
00:30:08.880 --> 00:30:11.039
and again going back to some of
these other free to play games, you

430
00:30:11.079 --> 00:30:15.200
will these other shooters, you'll see
a character do something against you, and

431
00:30:15.200 --> 00:30:18.119
then you'll be like, oh,
I fully understand how trading works now,

432
00:30:18.440 --> 00:30:22.119
I get it. Yeah, I
did see the tracer character here. It

433
00:30:22.200 --> 00:30:26.720
took me multiple times to be like, oh, okay, they're throwing a

434
00:30:26.720 --> 00:30:30.359
device down, so it's kind of
like Cemetra and Tracer and then and then

435
00:30:30.359 --> 00:30:33.680
they're gonna go back to that and
it just looked janky and weird, and

436
00:30:33.759 --> 00:30:36.960
I did My first thought wasn't oh, here's how I used that. I'm

437
00:30:36.960 --> 00:30:38.759
like, wait, I still don't
wait, what's happened? We had we

438
00:30:38.799 --> 00:30:42.119
had a fight where we were like, okay, let's all actually move in

439
00:30:42.160 --> 00:30:45.119
and try to use our abilities.
At the same time, we had a

440
00:30:45.160 --> 00:30:48.799
fight where we started the fight and
then everyone's abilities went off, and then

441
00:30:48.839 --> 00:30:52.880
we thought that we did well in
the fight, but then like all of

442
00:30:52.559 --> 00:30:56.759
two kills, but then the particle
effects went away, and then we were

443
00:30:56.799 --> 00:31:03.039
like, did we do anything anything
right away? Like I don't know if

444
00:31:03.079 --> 00:31:06.160
anything, Like I don't know if
anything came out of all the particle effects

445
00:31:06.160 --> 00:31:08.680
going off. When is this supposed
to come out, like August? August,

446
00:31:08.960 --> 00:31:12.559
yeah, assume. I think what
it does feel like is it's going

447
00:31:12.640 --> 00:31:15.519
to be maybe a rough first couple
of months, and it's going to need

448
00:31:15.519 --> 00:31:18.559
that public feedback period. It's I
kind of wish it was getting like an

449
00:31:18.559 --> 00:31:22.559
early access or something. And then
I mean, maybe they have big feedback

450
00:31:22.559 --> 00:31:25.200
from this beta and they fix a
lot of stuff. But that is a

451
00:31:25.240 --> 00:31:30.279
short turnaround. You helped me remember
something that was trying to get out there.

452
00:31:30.319 --> 00:31:32.680
I know I rambled there for saying, but the point I was trying

453
00:31:32.680 --> 00:31:37.000
to get at is player expectation.
Like when a person plays a hero shooter

454
00:31:37.200 --> 00:31:41.279
like this, they have certain expectations
of how things are done. They have

455
00:31:41.319 --> 00:31:45.559
certain expectations of what you do in
the game, what abilities do, what

456
00:31:45.640 --> 00:31:51.279
inputs do, so on, so
forth and so much. This game does

457
00:31:51.400 --> 00:31:55.960
feel like they are afraid of being
the same as something else, and so

458
00:31:56.000 --> 00:31:59.359
they try something different just for the
sake of being different. And that comes

459
00:31:59.359 --> 00:32:02.599
down to character design, the structure
of some of the modes, just the

460
00:32:04.359 --> 00:32:07.039
way that abilities and characters work in
general. Feels like, Oh, we

461
00:32:07.119 --> 00:32:13.400
need to distance ourselves from this archetype, so let's do it in this way.

462
00:32:13.559 --> 00:32:15.240
It's often a way that doesn't feel
as good. And that comes back

463
00:32:15.240 --> 00:32:19.279
to something that I've been saying a
lot for a lot of different games recently.

464
00:32:19.960 --> 00:32:23.240
If a developer has solved the system, just use that system. If

465
00:32:23.240 --> 00:32:28.240
a developer has figured out something that
players like, just do what players like.

466
00:32:28.680 --> 00:32:32.200
Don't try to go out of your
way to be different, because it's

467
00:32:32.240 --> 00:32:38.240
a high risk and often low reward
chance when they could have just made a

468
00:32:38.400 --> 00:32:44.839
fun take on Overwatch, especially in
a time when people don't feel good about

469
00:32:44.880 --> 00:32:47.640
Overwatch. If they had just come
in and this game could have just been

470
00:32:47.880 --> 00:32:52.200
Hey, remember what Overwatch used to
be. Yeah, we're just doing that

471
00:32:52.279 --> 00:32:53.960
because we know there's a hole for
that in gaming right now. We're just

472
00:32:54.000 --> 00:32:59.200
putting that out there. And the
fact that they're not is I think a

473
00:32:59.400 --> 00:33:01.680
real mist up, especially if they
are charging a premium for it and you

474
00:33:01.720 --> 00:33:06.359
don't have ultimates, right, Yeah, it's it's weird. No ultimates.

475
00:33:06.559 --> 00:33:09.680
No, just class delineation as well
of like, you know these people here,

476
00:33:09.880 --> 00:33:13.920
right even just on the character select
screen, just tell me this person.

477
00:33:14.119 --> 00:33:15.960
These people are all offense. These
people are support, These people are

478
00:33:16.000 --> 00:33:21.039
healers. That's all you need.
Yeah, yeah, yeah, folks.

479
00:33:21.319 --> 00:33:24.400
So we loved it. There were
there were moments where I was having fun.

480
00:33:24.720 --> 00:33:28.680
But yes, there are moments,
right, I run into that issue

481
00:33:28.680 --> 00:33:30.720
of am I having fun with this
game because it is legitimately fun? Or

482
00:33:30.759 --> 00:33:34.640
am I having fun because I'm playing
with people that I know? You know,

483
00:33:34.839 --> 00:33:37.039
yeah, if I weren't playing with
you all, or if I weren't

484
00:33:37.039 --> 00:33:39.279
playing with you know, the Monday
night Call of Duty home. He's like,

485
00:33:39.359 --> 00:33:42.920
I think I just would not be
having a good time with this game

486
00:33:42.960 --> 00:33:45.880
like I did when I try a
couple of matches off stream. I was

487
00:33:45.880 --> 00:33:50.279
like, this just feels bad.
The other part that also feels bad is

488
00:33:50.359 --> 00:33:53.799
I feel like we've gone to a
place in shooters in general where pinging is

489
00:33:53.920 --> 00:34:00.319
very important. Being able to message
our teammates is essential, and it was

490
00:34:00.400 --> 00:34:04.200
just very difficult to try and find
how to do that with any of y'all,

491
00:34:04.359 --> 00:34:07.960
and I know, speaking like over
chat, but even then we're still

492
00:34:07.199 --> 00:34:10.920
bumbling as to like where an enemy
is approaching, or where the targets middle

493
00:34:12.039 --> 00:34:15.840
middle mouse button to to to ping
on keyboard and mouse, it's the same

494
00:34:16.000 --> 00:34:20.960
pad on play on dual Sense,
and it's the select button on that selection.

495
00:34:21.960 --> 00:34:24.639
But sure, sony, all right. I was like, I started

496
00:34:24.679 --> 00:34:28.840
like moving my left thumb off of
the stick to start hitting it, because

497
00:34:28.840 --> 00:34:30.599
I like, what else was going
to do to remap that? Right?

498
00:34:30.760 --> 00:34:32.960
I wish, Hey, at least
you can to remap, Yeah, at

499
00:34:34.039 --> 00:34:37.440
least, But it's the prince,
it's the principle. It's the principle of

500
00:34:37.480 --> 00:34:38.559
it, of it all you know, you should have that figured out the

501
00:34:38.639 --> 00:34:44.679
kid. Yes, I think there's
a chance that this game does still get

502
00:34:44.679 --> 00:34:46.960
an audience. It's I just don't
think this is probably not going to be

503
00:34:47.000 --> 00:34:51.840
like a hell Diver situation or anything
close to. And I think I really

504
00:34:51.880 --> 00:34:55.159
do believe that PlayStation needs to figure
out a way get this in more people's

505
00:34:55.159 --> 00:35:00.280
hands. If make this free with
PlayStation Plus, and I do you not

506
00:35:00.360 --> 00:35:04.519
mean as a PS plus game,
I mean make it free with PlayStation Plus.

507
00:35:04.559 --> 00:35:08.159
The thing that console players need to
buy to play this game. They

508
00:35:08.880 --> 00:35:13.880
didn't they do this with Destruction All
Stars. Also, yeah, they did

509
00:35:13.880 --> 00:35:17.119
that with the Last Minute too.
Yeah, it was it was sixty bucks

510
00:35:17.119 --> 00:35:22.360
and then it was free. Yeah
yeah, and then it became a Plus

511
00:35:22.519 --> 00:35:27.360
game during the first month. Yeah, maybe they'll do that, But like

512
00:35:28.320 --> 00:35:31.440
that does raise the question of if
they're charging forty dollars, do you think

513
00:35:31.519 --> 00:35:37.000
they have a monetization plan outside of
that? Is it just probably it's cosmetics.

514
00:35:37.039 --> 00:35:40.360
Well that's the thing though I didn't
really see a path for that,

515
00:35:40.559 --> 00:35:44.960
probably because it's the beta. Well, so I think that's that goes back

516
00:35:44.960 --> 00:35:47.880
to the Crew Builder, where it's
like so part of the choosing different characters.

517
00:35:47.880 --> 00:35:52.000
Apparently these are variants of each character
and they have different passive abilities,

518
00:35:52.360 --> 00:35:54.920
so they'll feel different, and so
you might be able to dress them up

519
00:35:54.920 --> 00:35:58.599
different and have your you know,
here's my crew that I select from,

520
00:35:58.639 --> 00:36:00.000
and here's this one and they have
this ability and they're just like this.

521
00:36:00.400 --> 00:36:05.360
I think they want to emphasize the
cosmetics in that way. Whether or not

522
00:36:05.400 --> 00:36:07.480
that works, I mean, god, I have no idea, like,

523
00:36:07.519 --> 00:36:10.360
well that sounds good for the individual
player if you were just teaming up with

524
00:36:10.400 --> 00:36:15.360
a bunch of randoms where you're expecting
like this character to behave like exactly and

525
00:36:15.440 --> 00:36:17.920
suddenly it's like, oh, you're
not in the sky. You've become a

526
00:36:17.960 --> 00:36:22.159
shark. But that's why I think, like, it's just passive ability.

527
00:36:22.239 --> 00:36:23.719
So I think, right, so
you can't even be that different. So

528
00:36:23.760 --> 00:36:25.400
I think they're like, well,
it's not going to be the way different.

529
00:36:28.599 --> 00:36:31.280
Apparently the variants change passive abilities.
Let me look at this purple character

530
00:36:31.320 --> 00:36:35.320
rule. Well what I meant.
What I meant was not like, do

531
00:36:35.400 --> 00:36:37.239
you think they'll have a battle pass? Obviously? Well, why meant was

532
00:36:37.960 --> 00:36:42.960
these characters don't seem appealing enough to
me that I would want to buy their

533
00:36:43.000 --> 00:36:45.800
Halloween skin or that would want to. I feel that way about like all

534
00:36:45.880 --> 00:36:49.480
kinds of stuff, and all kinds
of stuff still sell. So I mean,

535
00:36:49.599 --> 00:36:51.800
I feel like there's no accounting pertain. Well you can't. You can,

536
00:36:51.960 --> 00:36:54.559
you know, slap you can slap
a holiday skin on like a beloved

537
00:36:54.639 --> 00:36:58.280
character like Tracer, and people will
eat it up. I don't see myself

538
00:36:58.320 --> 00:37:04.519
buying alternate trash can or like alternate
Well, if it was the trash can

539
00:37:04.559 --> 00:37:10.159
from Disneyland, then maybe make it
like a washing machine or something. But

540
00:37:10.239 --> 00:37:14.920
at that point, I feel like
that Also, I don't know. The

541
00:37:15.559 --> 00:37:17.920
going with a Guardian's of the Galaxy
adjacent art style, I feel like also

542
00:37:17.960 --> 00:37:22.599
makes that hard because you can only
get so silly with it is the problem.

543
00:37:22.760 --> 00:37:27.159
I don't know. I just as
an aside, I tried to open

544
00:37:27.159 --> 00:37:29.280
the game against so I could look
at some of these skins, and I

545
00:37:29.320 --> 00:37:35.599
think the game uninstalled itself because I
didn't. I did not uninstall it ending

546
00:37:35.679 --> 00:37:39.199
thinks this weekend. Yeah, but
I opened the game in and now it's

547
00:37:39.199 --> 00:37:44.440
not here anymore. So okay,
all right, Well Concord just knew better.

548
00:37:45.079 --> 00:37:47.519
Now I'm looking at these two different
characters, or to two different versions,

549
00:37:47.519 --> 00:37:50.559
and they have the same passive ability, which, by the way,

550
00:37:50.760 --> 00:37:53.360
passibility on this Linux guy. If
you empty your weapon quickly and then switch

551
00:37:53.400 --> 00:37:58.599
the other weapon while the other weapons
in your pocket, it'll reload. That's

552
00:37:58.000 --> 00:38:02.800
cool. I wish I would have
known that. Sure, Yeah, I

553
00:38:02.840 --> 00:38:06.599
will probably play this a few more
times over the week. Yeah, well,

554
00:38:06.719 --> 00:38:09.239
maybe we'll talk about it again on
the BombCast next week, so we'll

555
00:38:09.320 --> 00:38:13.920
see. I think there's any different
feelings then, I'm still interested to see

556
00:38:13.920 --> 00:38:16.719
what the completed product will look like. You know, maybe different game modes

557
00:38:16.800 --> 00:38:22.639
will wind up clicking better. I
don't know. This still isn't what I

558
00:38:22.679 --> 00:38:27.760
was searching for in that like quick, fast paced, yeah shooter that I

559
00:38:27.800 --> 00:38:30.320
occasionally crave that as like a little
bit shorter than a game of Fortnite or

560
00:38:30.320 --> 00:38:35.159
whatever. Yeah, I think the
pacing upon that. I think it's that

561
00:38:35.280 --> 00:38:37.880
worked, Like the matches aren't too
long, the matches or what they never

562
00:38:37.280 --> 00:38:40.480
never more than ten minutes, right, Yeah, it just wasn't Star Wars

563
00:38:40.559 --> 00:38:44.440
Hunters where it's never more than like
five minutes. But yeah, yeah,

564
00:38:44.480 --> 00:38:46.239
I think that they have a base
here that they can build on. I

565
00:38:46.239 --> 00:38:51.360
hope they do. I hope like
this probably won't happen, but I frankly

566
00:38:51.400 --> 00:38:53.320
wish it would get pushed out if
they take a lot of feedback from SPATA

567
00:38:53.360 --> 00:38:55.679
and can quickly identify, oh,
this is what we need to change.

568
00:38:55.719 --> 00:38:59.719
We can do this, Okay,
we'll make move and feel better in this

569
00:38:59.760 --> 00:39:00.960
way. If then you figure all
that stuff out, I think they have

570
00:39:01.199 --> 00:39:06.440
something here, and I know,
as negative as I've been, I don't

571
00:39:06.440 --> 00:39:08.599
want the game to fail or anything, But it's just a question of why,

572
00:39:09.360 --> 00:39:14.119
why why, Yeah, who is
this for? Why are you putting

573
00:39:14.119 --> 00:39:17.719
this out? It almost kind of
feels like, oh, PlayStation players need

574
00:39:17.800 --> 00:39:22.639
a multiplayer shooter, and it's like, well, guess what they do have

575
00:39:22.719 --> 00:39:24.199
overwatched, they do have Call of
Duty, they have all these games that

576
00:39:24.239 --> 00:39:28.599
are on all the platforms as well, but like they're just gonna go to

577
00:39:28.679 --> 00:39:32.039
those, So yeah, you need
to you need to incentivize me to play

578
00:39:32.039 --> 00:39:37.400
a game. It feels very weird
to like have this character shooter and then

579
00:39:37.480 --> 00:39:40.199
you know, assume the player has
all this familiarity with like brand new characters

580
00:39:40.199 --> 00:39:45.239
that we've never heard of, Like
why not try and adapt an existing available

581
00:39:45.239 --> 00:39:49.280
sony ip you know, like throwing
a ratcheting, like throwing a ratchet and

582
00:39:49.320 --> 00:39:53.599
clank, right, yeah, and
then like there it's it's easily even if

583
00:39:53.639 --> 00:40:00.440
everyone is longbackses or whatever, the
weapons in the weapon design could be different

584
00:40:00.559 --> 00:40:02.119
enough where it's like, oh,
he's got the vacuum. I mean,

585
00:40:02.199 --> 00:40:07.800
PlayStation honestly has enough characters who shoot
guns that they could have just made this

586
00:40:07.840 --> 00:40:10.360
a PlayStation All Stars type of thing. That Nathan Drake doesn't have a shirt

587
00:40:10.360 --> 00:40:16.440
tucked in. He's a keeler.
That's how you know. I did just

588
00:40:16.480 --> 00:40:20.719
see someone tweet though, Do you
guys see that Joe Biden called Concord guardians

589
00:40:20.719 --> 00:40:25.920
of the Galaxy. He'll never be
president. Spider Man two still good though,

590
00:40:27.280 --> 00:40:30.719
Yeah, I forgot that you can
fly in this one. Yea,

591
00:40:30.800 --> 00:40:35.480
they just let you They made a
Superman game. Yeah that's cool. Yeah,

592
00:40:36.000 --> 00:40:42.079
well that Those were our early impressions
on the Concord beta. If you

593
00:40:42.119 --> 00:40:44.159
have and you know what, if
you like it, I'm happy for you.

594
00:40:44.280 --> 00:40:46.280
Yeah, I'm happy for you.
I wish I liked it more,

595
00:40:46.280 --> 00:40:49.400
but it's not one of those things
where I don't get it. I get

596
00:40:49.400 --> 00:40:52.119
it. Just for me. It
felt sluggish and bad, but we'll see,

597
00:40:52.280 --> 00:40:57.079
Like never if this is your first
hero shooter because you've been too intimidated

598
00:40:57.119 --> 00:41:00.599
to check out Overwatch, Valorant whatever
else have you? By all means,

599
00:41:00.639 --> 00:41:04.840
I hope this is your jam.
I'm interested to see how the developers are

600
00:41:04.880 --> 00:41:07.480
going to adapt based off of feedback
from this beta, and then when uh,

601
00:41:07.639 --> 00:41:10.400
because it's a weird playing field right
now for this type of game,

602
00:41:10.519 --> 00:41:15.280
right yeah, right, it feels
like there's an opportunity for a game like

603
00:41:15.320 --> 00:41:20.119
this right now, yeah, space, So I'm curious as to how they

604
00:41:20.119 --> 00:41:23.760
will play with that, and then
when Marvel Rivals eventually drops, because I

605
00:41:23.760 --> 00:41:28.480
think that beta is coming in the
near near sure, yeah, because the

606
00:41:28.480 --> 00:41:30.760
game that game also is coming out
this year, right yeah, yeah,

607
00:41:30.840 --> 00:41:34.639
So I'm curious to see if that
one sticks to landing to or if it

608
00:41:34.679 --> 00:41:37.000
will be in our situation like this, Well we've seen this, well what

609
00:41:37.280 --> 00:41:40.480
are you really doing for me?
Right right? And I who knows if

610
00:41:40.559 --> 00:41:45.199
like the Marvel Juice has still has
enough to it And I know people are

611
00:41:45.199 --> 00:41:50.320
experiencing fatigue, but like we'll see, we'll see you in a couple of

612
00:41:50.320 --> 00:41:53.079
bits. Yeah, and folks,
that about does it for BombCast Revenge.

613
00:41:53.119 --> 00:42:00.000
It's a little shorty today. Uh, we're just talking about Concord Regular program.

614
00:42:00.039 --> 00:42:02.880
I mean as per huge. Next
week I might be here, Jeff

615
00:42:02.920 --> 00:42:07.800
back Lar won't be here, but
the team is gonna hold the fort down.

616
00:42:07.559 --> 00:42:12.960
Bring me back something that has Piman
Pickman. Okay, what else does

617
00:42:13.000 --> 00:42:15.679
everyone else want? I don't know
how I'm gonna get these gifts that I

618
00:42:15.679 --> 00:42:22.840
want. A real Pickman has them
in the lab, real grub Pickman,

619
00:42:23.199 --> 00:42:30.280
Nikki real Pickman. While I'm asking
real fake Pickman. I hate that.

620
00:42:32.280 --> 00:42:36.400
If you had a real Pickman,
well, do you would you hate it?

621
00:42:36.480 --> 00:42:38.400
Because I don't well, I don't
know if I would hate it.

622
00:42:38.440 --> 00:42:43.400
Well, I here's the thing.
If you have a real Pickman and it

623
00:42:43.559 --> 00:42:46.719
dies, you don't feel anything when
a when a video game Pickman dies.

624
00:42:47.119 --> 00:42:52.440
But if you only have one,
if you only have one Pickman and it

625
00:42:52.559 --> 00:42:54.920
dies and you get to see the
little soul come out, then it's like,

626
00:42:55.480 --> 00:43:00.920
oh, well that was the last. But yes, but yes,

627
00:43:00.960 --> 00:43:06.000
absolutely, but it's the only one
you get. How long do they live

628
00:43:07.360 --> 00:43:10.280
naturally my game? Not very long? Well? Well, then, okay,

629
00:43:10.599 --> 00:43:15.000
do they have a share do Pickman
have a shared consciousness? Well,

630
00:43:15.039 --> 00:43:19.360
they all know what I'm doing when
I press the analog stick and say go

631
00:43:19.400 --> 00:43:23.679
in that direction. So you know, I think I think maybe the per

632
00:43:23.840 --> 00:43:28.800
color they have a shared statement.
Okay, so they like protect the hive

633
00:43:28.800 --> 00:43:31.159
and stuff. Yeah, so the
red ones all the yellow ones all think

634
00:43:31.199 --> 00:43:37.760
that. What dude, where did
you get that in your crutch? Anyway?

635
00:43:45.320 --> 00:43:52.639
Concord about it? God, I
got I forgot that. Okay,

636
00:43:52.800 --> 00:43:57.280
I'm going to keep playing Zendly Zone
zero. This is my problem zero.

637
00:43:57.519 --> 00:44:00.639
I'm not going to pull anything.
I'm going to keep stabbing that up.

638
00:44:00.239 --> 00:44:05.079
And when I come back, Jim
like, look, I didn't want.

639
00:44:05.079 --> 00:44:07.280
I don't want to cut you off
for the sake of content. But that's

640
00:44:07.320 --> 00:44:12.039
the first mistaken gotcha. You save
up until you your premiere life appears in

641
00:44:12.079 --> 00:44:14.119
the roles. Come on, that's
all I want. That's all I want,

642
00:44:14.159 --> 00:44:16.159
Sean. I like, I keep
seeing pictures of this like made Shark,

643
00:44:16.199 --> 00:44:20.400
and I'm like, damn, what
am I into? Now? I

644
00:44:20.440 --> 00:44:24.679
know that has grown evolved, but
like wow, yeah, wow, folks,

645
00:44:24.960 --> 00:44:29.280
that about does it for BombCast revengeance. If someone is in a Boston

646
00:44:29.320 --> 00:44:32.360
Nova band, hit me up please, yeah, yeah, yeah, I'm

647
00:44:32.360 --> 00:44:38.639
gonna miss y'all because that's what travel
SA get on the YouTube music or appen

648
00:44:38.679 --> 00:44:43.039
music whatever you use, and download
a Boston Nova video game playlist right now

649
00:44:43.440 --> 00:44:47.159
on a plane. Lots of good
video game Boston Nova music. I I'm

650
00:44:47.199 --> 00:44:52.280
only going to take my analog pocket. Give me recommendations to play on a

651
00:44:52.360 --> 00:44:57.000
ten thirteen hour flight. Hell yeah, okay, not right now, but

652
00:44:57.239 --> 00:44:59.599
in the you know, in the
nearcoming future. I don't want to read

653
00:44:59.599 --> 00:45:01.599
a book. No, not right
now. Have books. So they gave

654
00:45:01.679 --> 00:45:07.760
boy, Yeah the Bible. Okay, cool, I'll go, folks,

655
00:45:07.800 --> 00:45:10.840
I'm gonna go download the Bible after
this. I've been jad they've been doing

656
00:45:10.960 --> 00:45:15.079
already. Have the Bible. You're
such a bad Catholic part time baby.

657
00:45:15.360 --> 00:45:17.519
He's been grabbing, he's been terbo
shun and you have been beautiful. Thank

658
00:45:17.519 --> 00:45:22.280
you for another beautiful week here at
GiantBomb dot com. If you missed anything

659
00:45:22.320 --> 00:45:23.880
from earlier this week, go check
it out. It's all great stuff.

660
00:45:24.039 --> 00:45:30.559
Blake Club probably returning Wednesday, probably, I want to say, and a

661
00:45:30.559 --> 00:45:35.000
bunch of fun stuff planned. Uh. Sean is gonna go out on assignment

662
00:45:35.199 --> 00:45:38.280
soon. That's gonna be fun.
It's gonna be great fight Sean. Uh

663
00:45:39.360 --> 00:45:45.480
yes, And for work, I
don't know, literally shooting for work.

664
00:45:45.800 --> 00:45:51.559
There we go there we go.
We'll see you then, I love you.

665
00:45:51.679 --> 00:46:00.840
Take care, Boston Nova Music,
Pocket Burrito, everyone go get that

666
00:46:00.920 --> 00:46:10.519
squid word. Brown Bound, Brown
Barn Better, Bigger the BLA

