WEBVTT

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He'll be go'll be bit It's the
Internet. You're busy. Let's do this

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for May sixth, twenty twenty four. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings Live

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with me Jeff Graub. Today,
the hell divers psn Login Saga has reached

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its zenith with a stunning twist ending
and Activision hates us and we now have

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the proof. Also, Nintendo just
said they're going to talk about the new

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switch tomorrow in some way, but
first please join me and welcome to today's

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co host the Game Mess Mornings.
It's Emma Fife. Everybody, Emma,

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how are you doing? Just great? I got my coffee, Yeah,

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I got my cat. Yeah.
Right here, he's just barely out of

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brain. You can see his little
nose poking and he'll probably be around mostly

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he'll just lay on my hand.
That's the thing about this cat. This

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is yeah. He time I come
down at this desk, like he's doing

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it right now, but you can't
see because he's in front of me.

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But he just like will lay on
my hand or rub his face all over

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my hand, or stand directly in
front of the monitor. That I'm working

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off of. Yeah, he just
really really likes to be involved in everything

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that I do. Oh kitty cat, Yeah, my cat now just basically

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yells at me for more food.
That's it. That's his main His main

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mode in life is just a yell
old man. Right. Oh, yes,

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he's about he's got to like thirteen
fourteen old and big. That's the

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way we like him. Brown here
yep. Yeah. How was your weekend

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though? How you get get any
games played? You? Oh? My

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god? Yeah? So yeah,
yesterday I spent some good time with and

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I threatened to do it earlier on
this show a few weeks ago to download

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star Os in the Second Story are
even though I was like, I don't

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need to play star Os in the
Second Story again because I played it on

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PlayStation. I've played it on the
PSP version, and yep, now I'm

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playing it again. And you know
what, it is great love all the

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quality of life improvements. Some psychopath
went in there and they re rendered all

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the maps in like a three D
like following the back of your character type

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perspective. Yeah, it's fanta love
the new character art. Yeah, absolutely,

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totally totally enjoying it. And then
the other thing I did this weekend

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was my fiancee has a friend who
is in a group called Extra Lives.

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So basically they're all like studio and
touring musicians, but they have this other

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project they do that is all like
rock renditions of video game music, primarily

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from the sixteen bit and earlier era. But the way that they do it

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is go to choose your own adventure
format. So basically there's a story that

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you're following effort, and periodically it
comes up in the audience and you have

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to like make the next choice.
And so they play songs for video games

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and they'll use like b roll from
games. Yeah. So the new one

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that they have a new show,
Now, this one's like a post apocalyptic

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one where you live in this world
of robot overlords and are trying to like

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free the people. Yeah, it's
it's really really fun. That sounds great.

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Yeah, and my friends we went
with some other friends and one of

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them he said afterwards that they,
you know, three minutes of them playing

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the music from Dire Dire Docs.
He's getting married this year, but he

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thinks that might be the best moment
of all of twenty twenty four. That's

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incredible. Okay, yeah, that
sounds really fun. Yeah, it's really

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fun. I spent basic all day
yesterday taking care of my yard. It's

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getting out of here. Yes,
yeah, I'm over it. A kid

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came by and he was like,
do you need help with one care?

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I'm like, get out of your
kid. And then I'm like, wait,

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I should have said yes. What
was I thinking? Yeah, like

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I need to read think. Thanks, you're back here. I'm so sorry

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for me. I'm be an old
man. Yeah, but next time,

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next time he's next time I see
him, I'll just yell at him to

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come mow my lawn. Instead,
I'll be kind of yelling. All right,

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let's see here, you know what, let's explain what we do here

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most weekdays, I, Jeff Greb
will help help piece your gaming life back

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together. That includes breaking news and
maybe even some of our own original reporting.

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For all these topics, I'll get
the input of a bona fide expert

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who will make me look smart.
If you are watching live on twitch welcome,

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you can always listen to the show
later on podcast feeds by searching for

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Game mess Mornings, or find the
RSS on giant bomb dot com. You

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can also catch the show later with
chapters and timestamps on YouTube. Hello YouTube,

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All right, we have lots to
get into, so let's start the

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morning mess with. Nintendo says it
will talk about the next game console at

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its investor meeting this week. This
is something that just popped off right before

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I came online. Let's see.
At ten forty am, Andrew Marmo on

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Twitter captured this from Nintendo's Earnings Relation
investor portal or Investor Relations. I should

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say, and yeah, I'm just
kind of I'll read what they're what they

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say here. They said the main
dialogue topics and matters of interest to investors.

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These are the things that it's planning
to talk about at its financial earnings

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call with investors. Topics covered include
financial results overview and business outlook, business

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momentum of Nintendo Switch, the next
game console, and business impact of a

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hardware transition IP strategy, including the
visual content, business capital policy ESG,

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and sustainability initiatives. That is kind
of what I was expecting, Emma,

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in terms of, Hey, this
is Nintendo, and they when they start

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talking about these things, the first
place we usually hear about it is in

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a very vague reference in an earnings
report. In some like official SEC approved

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documentation where they say this thing is
going to happen, let's all get ready

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for it, and here we are. I mean, it feels momentous,

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even if it's also extremely boring.
What do you think? Sure, Yeah,

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it's one of those things where everybody
knows that Nintendo is going to make

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another console. There you know the
Nintendo's not going to just give up certainly,

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and and we've talked about this before
that Nintendo is in this very advantageous

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position of having these ip that nobody
else can touch that are extremely beloved,

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like your Marios and your Zelda's.
So yeah, I mean it's like,

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we know Nintendo is going to make
another console, uh, and that it's

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about time, and here we go, we're gonna here that it's definitely happening.

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So but again, it's it is
that confirmation of this is happening,

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even though we all knew that that
was definitely I feel like I'm talking in

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a circle here, but it is
circular, right, And we knew this

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was going to happen here it is
now now it's happened, and they did

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it in the exact way we're expecting, So right, we kind of know

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what like how this dance goes a
little bit. I think when it comes

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to Nintendo, we always look for
pad. They don't always abide by those

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patterns, but this one is I
think dictated by a certain obligation to investors

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that they don't normally ignore. So
here we are, we're getting this.

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What do you think this means about
the timing though? Do you think that

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they say this little tidbit here in
this document that when they actually have the

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call, what do you first of
all, what do you think they're going

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to say to investors. Do you
think it's going to be anything in depth

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or is it just going to be
vagaries. I think at this point we

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might actually get something in depth,
because once again, you know, we're

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already hearing talk about PlayStation sixes and
Xbox infinities, whatever the heck Xbox is

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going to call our next console.
So I do think that we are in

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an area wherein we need some more
concrete discussions about when we are getting this

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hardware. I maybe it feels like
the time I'm for new hardware is holiday.

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I feel like saying holiday twenty twenty
four might be a bit ambitious,

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But then again, they had a
whole Lass Mario game last year that nobody

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knew about. Yeah. True,
you know, it's an interesting call with

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Nintendo. Yeah, so, you
know, we've had some conflicting reports and

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they are all just reports and rumors
at this point, but conflicting reports that

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hey, maybe the switch could still
come out this year. Most of the

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reporting, most of the rumors say, now, the thing is is that

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Nintendo's pushing it back internally. It's
coming out sometime in twenty twenty five.

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Yeah, there's obviously a question.
And then do they still try to get

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it out before March, which would
be before the end of their fiscal year.

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They probably would like that. But
also, this is not a company

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that is like looking around being like, God, we got to make sure

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this fiscal year looks good or else
we're boned. I think they have a

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the investors have a pretty good idea
of like, Intendo's going to release something.

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If it's not this year, then
it's next year. So if we

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want to like see, you know, reap those rewards, let's stay on

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and keep our investments in this company. So I don't think Nintendo would panic

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necessarily unless they are ready, right, But I think that you know,

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the chances are if they were trying
to launch this thing this year originally and

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the games were coming, and they're
pushing back the system so the games are

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ready and so they can get enough
hardware made, I think that probably does

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mean we get it early next year. I agree. And again, it's

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like it just doesn't feel like in
a year after they had a gigantically successful

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Zelda title, that they would have
something ready for launch, and they're going

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to want to launch with big Nintendo
IP titles. So I agree with you

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that realistically next year yep. Also, apparently Fami boards, the Nintendo fan

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board has just crashed. H oh
no, that's where we're at. This

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is this is what's happening right now? Is uh is this this kind of

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news happens and the nerds freak out? Myself included, uh so, yeah,

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I think, you know, I'm
trying to remember how it went down

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with the switch. I think,
you know, it was very similar.

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And then and then I think they
what they did is if my member is

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correct, and Chap, feel free
to hop in here and correct me.

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When they did have the actual earnings
call with investors, I think they did

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mention the code name like the uh
you know, Project NX or whatever they

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called it. It was NX,
but like Project NX or something like that,

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and they didn't really provide much beyond
that. That's what I expect to

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be happening at this call is they'll
be like, hey, yes, we

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are working on Project blank, and
we will talk talk about more and more

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of that later. Here's what you
should know otherwise though, in terms of,

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hey, what's this transition going to
be, like, here's the vague

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ideas. What we're trying to do
to make sure it's as smooth as possible.

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Intend to switch online will be completely
excuse me, We'll continue completely uninterrupted,

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so you can expect those revenues to
continue unabated from those from those kinds

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of things. I think they'll talk
about the busy, this optic side,

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and they will be very vague about
any specifics for this device except for a

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code name and then maybe some allusion
to some big, you know, new

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new feature that they put on the
side of the box that may or may

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not matter in the end. And
you know with with Nintendo, for these

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big consoles they have, they always
have something, and when it's like the

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Wei, it's like, oh,
the most controls were central to that thing.

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It was super important. And when
it was like the New three DS,

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it was here's an analog nub that
no one's ever gonna use. You

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should buy this thing for that,
which I did, and you know,

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but they always have something. Maybe
they allude to that, but probably not.

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So Okay, So we get through, we get through this call,

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and then we we expect the thing
sometime next year. Maybe do you think

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that means we get like a video
teaser of this thing this summer? I

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mean yeah, I mean one would
think that we would get some sort of

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sample of I don't know what stuff
is going to look like. It's so

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interesting. Nintendo is so interesting because, as you point out, it's more

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about feature innovation than it is about
like keeping up graphically with what's going on

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on PC, et cetera. So
I don't know, maybe they tease a

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Donkey Kong like we have it on
a Donkey Kong in a while, you

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know, So yeah, so we'll
have news about that here in a little

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bit. So yeah, yeah that
maybe maybe Now I guess it's been so

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long since that maybe they switched to
something else. Either way, I think

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this is like definitely going to kickstart
a lot of we were already in Hey,

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Nintendo switched to speculation mode. But
there is a difference between like we

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all expected to be happening and now
Nintendo could be talking about at any moment.

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There was there was no real chance, no real opportunity or likelihood that

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Nintendo would have started talking about this
thing before this moment, before they warn

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their investors, Hey, we actually
are now in that mode. Get ready

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for it. This is like the
starting gun. So now we are at

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the point where it's like, okay, this thing probably is getting manufactured right

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now, so leaks probably can be
a little bit more trustworthy and probably come

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a little bit more frequently. One
of the reasons they're very likely talking about

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this thing to investors because investors are
going to start hearing about it. Nintendo's

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like, here, just listen to
us, we got some actual facts for

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you. And then exactly and then
you know, like they could drop a

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video at any point this summer or
later this year, whenever, but it's

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like now it officially could happen,
So it's it's worth getting excited about.

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And I'm kind of I'm relieved because
I think at a certain point, you

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know, the switch. I am
starting to feel nostalgic for that device,

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where it's like I have kind of
put it in the past a little bit

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now at this point because I've just
played all the games I wanted to play

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on there, and I'm like,
I'm ready for a new Nintendo device.

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So it's exciting. Yeah yeah.
I mean my cat's clearly excited about it

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because he's in here and he's screaming
about it. So we're we're ready Nintendo.

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But I once again, it's like
Nintendo has their their their uh pie

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is in so many of its Yes, yeah, it's just like they Yeah,

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they're there to be Nintendo and and
be able to just kind of,

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you know, really let stuff cook
until it's perfect. Uh that's nice for

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them, yep, really nice.
Yeah, you know. And I'm gonna

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bring this. Uh, let's just
bring up this little thing on screen here

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for everybody. Sure, let's see
here. I got it right there.

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There we go. Okay, now
it's news assets and this is on the

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Nintendo dot co dot JP investor relations
page and again main dialogue topics the next

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game console and business impact of a
hardware transition. Now again, if this

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is what they're saying here in this
thing, it could be no more than

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like that little thing there is a
next game console, or even like they

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just they like they just gesture at
the idea that something will be happening,

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and it doesn't have to be more
than that either. So it's like,

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you know, we're getting excited.
We're starting to speculate in a big way.

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It also, there's no guarantee that
that's how it'll go down. It

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could be very much like, yeah, of course there's going to be a

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next generation, and that's the most
they say about it. You although they

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probably would still answer questions about like
what does a transition look like? They

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do say that, you know,
a business impact of a hardware transition,

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that's probably what they're most interested in
talking to investors about. So yep,

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we'll see how that goes down.
All right, moving on here to the

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hell of a story out of Arrowhead
about Hell Divers too. Let's let's go

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through this chronologically a little bit.
So last week. Last week Hell Divers

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two was hit with some some tough
dudes for a lot of people, where

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Arrowhead told told there's community that PlayStation
was forcing them to add on PSN like

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a PSN log in requirement for the
game on PC. There was a huge

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reaction to that, and that started
with a bunch of negative review bombing on

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Steam, to the point where the
developers came out, We're like, holy

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crap, this is nuts. We
are talking to Sony. We'll see if

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there's anything we can do. We're
kind of basically they said, we're on

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your side. So Hell Divers Do
two devs apologize as it hits. As

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it's hit with over one hundred thousand
negative reviews. This is from Andy Robinson

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at VGC. The developer of Hell
Divers two, is apologized after fans barrage

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the game's Steam page with negative negative
reviews over news of a mandatory PlayStation account

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requirement. On Friday, publisher Sony
announced that from May thirtieth, the Steam

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version of Hell Divers will require all
players to sign in with a PlayStation network

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account. This requirement was briefly present
when Helldivers two launched, but it was

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removed after the game's huge early success
led to technical issues. Many PC players,

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particularly those in countries where the service
is not available, are clearly not

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happy with the return of the PSN
requirement, So this was like a weird

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scenario, how Emma, because it
was something that was required at one point,

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they did mention it on their Steam
page. It was something that you

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could have expected to come back,
and yet it has been months and it

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wasn't there. The game clearly works. People are wondering, one, why

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do I need this? And two, Hey, I'm in a country where

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this is our PlayStation network is not
available, so I can't even sign up

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for it. So I'm going to
lose access to this game that seems bananas

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and that they're they're right, And
so they just got slammed with negative reviews.

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And I don't know if it was
like really hurting the daily active users.

250
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I was kind of paying attention to
that a little bit. Seemed like

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it might have been down a little
bit weekend to weekend, like compared to

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last weekend to this one. The
number of players on Steam on the Steam

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database like tracker, might have been
down a little bit. But either way,

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like clearly a massive backlash and this
left them in a pretty tough space.

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And you got to imagine, like
at the studio, the are going

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we told you, we told you, Sony, this was a bad idea,

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but this is you know, Sony
published this game, they probably got

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to make that call. What do
you think the conversations were like at that

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point? And it's just wild.
I mean, it's it's a clear misunderstanding

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of online game play. You know. It's like if if your game is

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available on Steam in regions wherein PSN
is not available, then you are literally

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cutting those players off. Uh.
And so again it's like, I just

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how did we even get there in
the first you know what I mean,

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like, if how can you add
this requirement later? And as you mentioned

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the fact that it was initially listed
as it's something you were going to have

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to do, but then it was
functioning without doing that, and then coming

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back around on it. It's just
it was just a stupid move on Sony's

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part. Yeah, and it's I
think it's it's very easy to be like,

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oh, that's nothing. People signed
into a million games that that shouldn't

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do much. But like seeing the
headline, you know, and let's just

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jump to the next one right now. Well that was too removed from Steam

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in one hundred seventy seven countries.
This is from Jonas Macki, a game

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00:19:00.880 --> 00:19:04.799
reactor. Everything was running smoothly for
Hell Divers two, which set one record

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after another for Sony on both PC
and PlayStation. But for some reason,

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Sony decided to shake things up and
announced just before the weekend that a PSN

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account would now be required to play
on PC. The developer Arrowhead and Sony

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said that it was a security issue, something that was widely panned by the

278
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community. After all the security leagues
that have hit Sony over the years,

279
00:19:23.359 --> 00:19:26.359
and a use and you as a
user road on the Steam forum and they

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00:19:26.359 --> 00:19:32.000
basically just document it, documented a
timeline of all the times Sony has been

281
00:19:32.039 --> 00:19:34.200
hacked over and over again, whether
that was PlayStation Network or like the Sony

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00:19:34.240 --> 00:19:37.960
pictures hacks, whatever, it's like, don't come to us. This was

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00:19:38.039 --> 00:19:42.279
that was always a terrible thing to
say, right because we know that that's

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not really the motivation you're doing this, Because this was like, this is

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already the seventh highest grossing PlayStation published
game of all time, and you want

286
00:19:51.440 --> 00:19:53.119
to have more control over how that's
going to work and be able to funnel

287
00:19:53.160 --> 00:19:56.799
more of that money towards you,
And we get what's really happening here.

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00:19:56.799 --> 00:20:00.920
You want the data, and so
just coming out and tell it and pping

289
00:20:00.000 --> 00:20:03.839
on people and calling it like rain, it's just a bad move. And

290
00:20:03.880 --> 00:20:07.240
then on top of that, it's
a really a bad optics because Sony is

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00:20:07.240 --> 00:20:11.960
a company that is associated with getting
hacked over and over again. Beside all

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that one hundred and seventy seven countries. Really before I saw that, before

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I realized just the extent of it, and it's like, you know,

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you probably there probably is some like
data. It's like, okay, well

295
00:20:21.440 --> 00:20:23.720
you add up all those countries and
the number of players there's don't even match

296
00:20:23.720 --> 00:20:26.759
how many people are in playing America
or something like that. I don't know

297
00:20:26.759 --> 00:20:30.079
if that's the case, but even
if that were the case, one hundred

298
00:20:30.079 --> 00:20:33.799
and seventy seven countries, how can
it possibly how could you possibly make this

299
00:20:33.920 --> 00:20:37.480
move when it's like when it looks
so bad like that? So they were

300
00:20:37.519 --> 00:20:40.079
really getting panned at that point,
right, Yeah. I mean it's just

301
00:20:40.119 --> 00:20:48.960
such concrete data showing that you gave
all these people access to this game,

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00:20:48.599 --> 00:20:52.880
and then because of the lack of
availability of the PlayStation network, you are

303
00:20:53.119 --> 00:21:00.759
negatively impacting one hundred and seventy seven
like that is It's not like, oh,

304
00:21:00.880 --> 00:21:03.839
it was five or six countries,
it's almost two hundred, right,

305
00:21:04.079 --> 00:21:07.960
So yeah, it just it looks
real bodad and it's not even the kind

306
00:21:07.960 --> 00:21:14.279
of thing where it's people are like
the backlash was happening and people and I

307
00:21:14.319 --> 00:21:15.759
think a lot of times you go
like and the people go, oh,

308
00:21:15.799 --> 00:21:18.839
well this country can't play anymore.
It's like, well, you never have

309
00:21:18.880 --> 00:21:22.440
even thought about that country before in
your life. Now you're just kind of

310
00:21:22.480 --> 00:21:25.920
getting mad on their behalf. So
you could backlash against this company making a

311
00:21:25.960 --> 00:21:29.160
choice and making you sign into something
you don't want to sign into. At

312
00:21:29.160 --> 00:21:33.960
a certain point, at about like
a couple dozen countries, it flips over

313
00:21:33.000 --> 00:21:37.119
to being like, now this is
just what's right. It's just right that

314
00:21:37.240 --> 00:21:40.680
you don't do this move that you
block all these people who have been playing

315
00:21:40.720 --> 00:21:44.400
the game and have purchased the game
and have spent money on the game in

316
00:21:44.480 --> 00:21:47.400
all these countries, they should have
every right to keep playing. So it's

317
00:21:47.440 --> 00:21:51.279
like I think there was like some
talk about, yeah, about like maybe

318
00:21:51.400 --> 00:21:55.319
not require PSN in those countries and
things like that. Throughout this entire time,

319
00:21:55.640 --> 00:21:59.119
the studio and the CEO were sort
of out there kind of like,

320
00:21:59.119 --> 00:22:02.079
hey, we are continuing to talk
to Sony. We hear you, and

321
00:22:02.119 --> 00:22:06.240
we are trying to represent your interest
when we have these conversations. So again

322
00:22:06.279 --> 00:22:07.799
it seems like Sony was pushing for
all this, and it goes back to

323
00:22:07.880 --> 00:22:12.839
what you were saying, this misunderstanding
of an audience to such a detrimental degree.

324
00:22:12.960 --> 00:22:15.680
And really, I like we ever, we haven't really seen a back

325
00:22:15.759 --> 00:22:21.799
question this severe for a move like
what would otherwise feel that like this small

326
00:22:22.000 --> 00:22:25.160
in a long time. But it's
like this is such a popular game and

327
00:22:25.200 --> 00:22:27.599
people feel such an ownership over it
that they really let Sony have it,

328
00:22:27.680 --> 00:22:33.799
right sure, And ultimately it's the
ownership thing that is the reasoning behind Sony

329
00:22:34.000 --> 00:22:37.279
wanting people to have to link their
PSN accounts. They want that data,

330
00:22:37.359 --> 00:22:47.240
they want to be able to claim
those users because you know, PlayStation's entire

331
00:22:47.359 --> 00:22:56.279
thing is their like first party partnerships
that they have and those have if you

332
00:22:56.319 --> 00:22:59.400
take for example, like the Final
Fantasy of it all, those have not

333
00:22:59.519 --> 00:23:03.279
been doing well financially, and granted, ultimately that is something that's going to

334
00:23:03.319 --> 00:23:06.640
affect Square more than it affects Sony, but they do have that first party

335
00:23:06.680 --> 00:23:11.839
partnership. For example, when I
when we because we did a partnership with

336
00:23:11.880 --> 00:23:15.720
Square for Final Fantasy seven Rebirth which
was super fun. Please watch it if

337
00:23:15.759 --> 00:23:22.079
you haven't. But the big thing
we were pushing was Sony not Square,

338
00:23:22.160 --> 00:23:26.640
because again we were featuring squares game. So this puts Sony in a position

339
00:23:26.680 --> 00:23:30.200
wherein they can basically claim all of
those hell Divers users, and they can

340
00:23:30.279 --> 00:23:37.359
do that more effectively by forcing people
to have those PSN logins. But obviously

341
00:23:37.440 --> 00:23:41.640
that's a huge oversight because PSN isn't
even available in a ton of the places

342
00:23:41.640 --> 00:23:45.519
where people are playing this game.
Yeah, and that, like there's like

343
00:23:45.599 --> 00:23:48.519
something to be said for that.
Why isn't PSN available in those countries?

344
00:23:48.799 --> 00:23:52.319
I don't give it. I mean
signing up for an account for PSN?

345
00:23:52.400 --> 00:23:56.720
Why can't you just have that set
up? I might haven't. Why hasn't

346
00:23:56.759 --> 00:23:59.880
it been set up to this point? And how hard can it possibly be

347
00:23:59.880 --> 00:24:02.200
the get set up so that this
wasn't a problem in the first place.

348
00:24:02.680 --> 00:24:06.880
Do that before you make this move, and then there's less argument, less

349
00:24:07.119 --> 00:24:08.480
of a position that the community can
have. You'd be like, well,

350
00:24:08.519 --> 00:24:11.720
you just sign in. Now we'll
get to like that's still a bad idea,

351
00:24:11.759 --> 00:24:15.200
and we'll get to that. And
here in a second, let's get

352
00:24:15.200 --> 00:24:19.880
to the big twist Sony revokes widely
despised Hell Divers two PSN linking policy.

353
00:24:19.880 --> 00:24:25.880
This is from Nicole Carpenter at Polygon. In the days since Sony Interactive Entertainment

354
00:24:25.880 --> 00:24:30.839
announced an unpopular Hell Divers two and
PlayStation linking policy, players have been flooding

355
00:24:30.880 --> 00:24:33.519
the game Steam page with negative reviews. By Sunday, more than two hundred

356
00:24:33.559 --> 00:24:38.400
thousand of hell Divers two's two hundred
and sixty six and twenty six reviews on

357
00:24:38.480 --> 00:24:44.079
Steam were negative filed in the aftermath
of the disastrous announcement, But the review

358
00:24:44.079 --> 00:24:48.279
bombing worked. Sony heard hell Divers
two players and announced Monday that it's no

359
00:24:48.359 --> 00:24:52.079
longer requiring Steam players to link a
PlayStation network account. Hell Divers fans,

360
00:24:52.119 --> 00:24:56.160
We've heard your feedback on the hell
Divers two account linking situation, Sony wrote

361
00:24:56.160 --> 00:25:00.960
from the PlayStation Twitter account. The
May sixth update, which would have required

362
00:25:00.960 --> 00:25:04.119
Steam and PlayStation network account linking for
new players and for current players beginning May

363
00:25:04.160 --> 00:25:08.559
thirtieth, will not be moving forward. Helldiver's two game director and Arrowhead Games

364
00:25:08.599 --> 00:25:15.000
Studio CEO Johann Pilstatt added that he's
impressed by the willpower of the hell Divers

365
00:25:15.000 --> 00:25:18.279
two community. Over the weekend.
Pilstatt, who is known for his transp

366
00:25:18.759 --> 00:25:22.960
transparency on social media, has been
updating players via Twitter that Sony was in

367
00:25:22.079 --> 00:25:26.640
active conversation with Arrowhead over the policy, but they did that he didn't have

368
00:25:26.720 --> 00:25:30.799
the final say. It's part of
that tweet from Sony by the way,

369
00:25:30.839 --> 00:25:33.279
they said, Hey, we're still
figuring out this whole PC thing. We're

370
00:25:33.319 --> 00:25:37.799
like, we're still figuring out this
PC community thing. And I think that

371
00:25:37.960 --> 00:25:42.599
is like, once again the lesson. Gamers are so loud, so vocal,

372
00:25:42.920 --> 00:25:48.119
so savvy and so tapped in that
you need to be very cautious about

373
00:25:48.119 --> 00:25:51.799
how you approach them with something when
you want them to change, when you

374
00:25:51.799 --> 00:25:56.480
want to change their behavior, and
we've learned it over and over again,

375
00:25:56.519 --> 00:26:00.759
I think. But forcing them to
do something is it can work, but

376
00:26:02.000 --> 00:26:04.720
rarely is it done without consequences.
And sometimes it doesn't work and it's this

377
00:26:04.880 --> 00:26:07.240
bad and you have to change it
by the end of the weekend, you

378
00:26:07.240 --> 00:26:08.920
know, you said Friday, and
by the other the week and you have

379
00:26:08.960 --> 00:26:15.079
to change it. Yeah, and
and ultimately the developer comes out of this

380
00:26:15.240 --> 00:26:18.240
looking fine, oh yeah, you
know, like it's Sony that looks like

381
00:26:18.279 --> 00:26:22.440
it. It's here Tony hubers once
again sort of like rearing its head in

382
00:26:22.480 --> 00:26:25.240
a way where it's like people are
like, what people, That's what people

383
00:26:25.240 --> 00:26:26.519
are saying out there. People are
saying on the street, what's going on

384
00:26:26.559 --> 00:26:30.839
over its Sony? Well, you
know they raising the price of PSN and

385
00:26:30.559 --> 00:26:33.839
and and you know, adding all
these tears that are confusing, and like

386
00:26:34.160 --> 00:26:38.119
what was all those moves and all
these stories about indie game developers not like

387
00:26:38.200 --> 00:26:44.519
using the indie game portal on PlayStation
and uh and then closing down Japan studios

388
00:26:44.599 --> 00:26:48.039
and like there's like a series of
things where you know, all these companies

389
00:26:48.039 --> 00:26:51.720
have problems. Sony's at the highest
profile, so when they make a mistake,

390
00:26:51.759 --> 00:26:53.920
it's very very noticeable. But I
think as people saying like what do

391
00:26:55.000 --> 00:26:56.319
they do? They have their finger
on the pulse. I think this was

392
00:26:56.559 --> 00:27:00.000
one where I think their eyes,
there's eyes just got as big as saucers.

393
00:27:00.000 --> 00:27:03.960
They looked at the plate, saw
the money and saw the data,

394
00:27:03.960 --> 00:27:06.000
and we're like, no, we
are getting in on that. Now.

395
00:27:07.400 --> 00:27:10.119
You can force put people, You
can force people to change their behavior by

396
00:27:10.119 --> 00:27:12.759
forcing them and requiring them to sign
in online. Bad idea. Someone chat

397
00:27:12.759 --> 00:27:17.960
pointing out the obvious answer is you
just give people a bonus when they sign

398
00:27:18.000 --> 00:27:22.960
into place they should network, and
they will that you lead them, you

399
00:27:23.000 --> 00:27:27.240
don't push them. It's that simple. Yeah, we are all buying that,

400
00:27:27.279 --> 00:27:32.039
we're not all buying. I have
a Digital X or a Digital PS

401
00:27:32.079 --> 00:27:36.359
five and an Xbox Series S.
And when they release new consoles, if

402
00:27:36.400 --> 00:27:37.440
they don't have a disk drive,
I am going to buy them. At

403
00:27:37.440 --> 00:27:41.799
this point because they slowly shifted me
to all digital despite the beginning of the

404
00:27:41.960 --> 00:27:45.920
Xbox one generation. Everyone freaking out
about them trying to make us go all

405
00:27:45.920 --> 00:27:48.119
digital because they tried to force us
at that point and I was among the

406
00:27:48.160 --> 00:27:52.640
people complaining. And now they've like
led me to this place where it's more

407
00:27:52.640 --> 00:27:55.920
convenient and I'm happy with it.
And now I've made the choice myself and

408
00:27:55.960 --> 00:28:00.480
they won in the end. That's
the way you do it. Yeah,

409
00:28:00.519 --> 00:28:08.480
well again you They basically came out
on hell divers and said, oh uh,

410
00:28:08.880 --> 00:28:11.640
you need to log into your PSN
account. Why, oh, just

411
00:28:11.680 --> 00:28:15.000
because. But as you say,
if you give them a nice reason to

412
00:28:15.039 --> 00:28:18.079
do it, your winship says,
jingle, nice set of keys above me.

413
00:28:18.160 --> 00:28:22.920
That's all as It's all I need. It's hard, very simple.

414
00:28:23.119 --> 00:28:30.319
Yeah. In the end, I
think that this will be studied. This

415
00:28:30.400 --> 00:28:33.880
is a moment in gaming where it's
like boy, wow, that got out

416
00:28:33.920 --> 00:28:38.559
of hand fast, and it's a
reminder of like why gaming is such a

417
00:28:38.759 --> 00:28:45.759
powerful marketplace because you don't get this
kind of reaction from like an unhealthy place

418
00:28:45.759 --> 00:28:51.039
where people are sort of like not
spending much time or thinking about it or

419
00:28:51.079 --> 00:28:55.359
not spending their money. The people
who are in gaming are paying a lot

420
00:28:55.359 --> 00:28:57.160
of attention, and that means they're
probably spending a lot of extra money and

421
00:28:57.160 --> 00:29:02.039
that's why they feel I'm so invested
in feel that ownership over it, and

422
00:29:02.519 --> 00:29:06.160
there's power there that is that's the
kind of fuel that can power these massive

423
00:29:06.160 --> 00:29:08.880
corporations that want to make these massive
games. You could do that and you

424
00:29:08.880 --> 00:29:14.279
could succeed because of the passion of
these of this community. But then that

425
00:29:14.319 --> 00:29:17.359
passion can get turned against you if
you get a little bit greedy, if

426
00:29:17.359 --> 00:29:19.839
you reach a little bit too far. And I think you know, it

427
00:29:19.920 --> 00:29:22.799
keeps these companies in check and I'm
always like appreciative of that, like,

428
00:29:22.799 --> 00:29:26.880
hey, yes, well done.
The community spoke up and they were able

429
00:29:26.920 --> 00:29:30.839
to get the community or get the
big corporation to back down, and hey,

430
00:29:30.960 --> 00:29:33.359
at the end of the day,
this is the best case scenario that

431
00:29:33.440 --> 00:29:36.319
it goes back to be in the
way it was because that worked just fine.

432
00:29:36.799 --> 00:29:38.000
And if they want now, if
they want to try to do something

433
00:29:38.000 --> 00:29:41.720
again, they will have to incentivize. And then if they give me a

434
00:29:41.759 --> 00:29:45.279
couple bucks in premium currency, I
will sign in and with my ps and

435
00:29:45.319 --> 00:29:48.599
account. No problem, yes,
yes, no problem, Yes, give

436
00:29:48.640 --> 00:29:52.359
me a good reason other than you
just have to. The kappa of this

437
00:29:52.440 --> 00:29:57.400
story is hell Divers two. Devs
are considering turning the games review bombing graph

438
00:29:57.559 --> 00:30:03.119
into a cape from Kyle Knight at
Dual Shockers. Arrowhead CEO John Pilstett has

439
00:30:03.240 --> 00:30:07.640
said that the studio is considering making
Hell Divers twos or hell Divers twos Negatives

440
00:30:07.720 --> 00:30:11.960
or negative review Graph into an end
game cape, thus immortalizing the great Steam

441
00:30:11.960 --> 00:30:17.319
in PSN account linking fiasco forever.
Earlier today, PlayStation announced they would be

442
00:30:17.359 --> 00:30:21.440
reversing the decision to force PC players
to link their Steam in PSN accounts in

443
00:30:21.519 --> 00:30:26.000
order to play Hell Divers two.
The announcement came from Arrowhead's hit live service

444
00:30:26.039 --> 00:30:29.640
game win. The hit game was
barraged with negative reviews over the weekend,

445
00:30:30.599 --> 00:30:33.839
basically they made that change, but
they showed out like a mock up of

446
00:30:33.880 --> 00:30:37.119
this cape, which you know,
if you don't know, players and hell

447
00:30:37.160 --> 00:30:41.400
Divers two can wear cosmetics including a
helmet and armor and a cape, and

448
00:30:41.440 --> 00:30:47.039
the cape just had the red the
gigantic red lines that the show up on

449
00:30:47.079 --> 00:30:51.079
a Steam review page when it's like, okay, here's the green graph going

450
00:30:51.200 --> 00:30:52.559
up, and if you look at
the bonopart, here's the negative ones,

451
00:30:52.720 --> 00:30:56.680
and the last several days it was
just these massive red lines all going down

452
00:30:57.039 --> 00:31:00.119
until Monday, where it's like,
here's just a few gative reviews, and

453
00:31:00.160 --> 00:31:03.960
you could just it was actually a
pretty cool design, and apparently they're going

454
00:31:03.000 --> 00:31:04.839
to put it in the game,
and I think that's a that's a great

455
00:31:04.880 --> 00:31:11.079
idea. Yeah. I think that
the other side of this is you can

456
00:31:11.440 --> 00:31:17.000
sort of ride the bucking bowl of
a scenario like this as a CEO of

457
00:31:17.000 --> 00:31:21.039
one of these companies, if you
actually are representing the gamers' interests, if

458
00:31:21.079 --> 00:31:23.680
you if your community is your number
one concern the way it seemed like it

459
00:31:23.799 --> 00:31:27.680
was for Pilstet throughout this entire scenario, you can kind of tweet through it.

460
00:31:27.920 --> 00:31:30.640
You can be out there like talking
it out and then at the end

461
00:31:30.640 --> 00:31:34.519
coming out looking like a kind of
like a slick superhero and being like,

462
00:31:36.200 --> 00:31:38.519
wasn't that Like, wasn't that rowdy? Wasn't that fun? Let's go immoralize

463
00:31:38.519 --> 00:31:42.000
that as an item of the game
and get back to the game. It's

464
00:31:42.039 --> 00:31:45.240
inspiring a little bit. I don't
know, I totally agree with you.

465
00:31:47.319 --> 00:31:53.680
Yeah. Again, look the way
that the people got in there to make

466
00:31:53.720 --> 00:31:59.839
their voices heard, and yeah,
unfortunately it had to come through review bombing,

467
00:32:00.039 --> 00:32:04.799
but you know what it got people's
attention. Uh, it got Sony

468
00:32:04.920 --> 00:32:09.039
to retract their dumb policy, and
ultimately, as you say, the devs

469
00:32:09.079 --> 00:32:19.000
come out looking good and they're able
to embrace this as something that ultimately it's

470
00:32:19.160 --> 00:32:22.359
kind of funny. Yep. Yeah, you know, like it's the kind

471
00:32:22.400 --> 00:32:28.079
of thing where yeah, did they
Uh, it's going to be something they

472
00:32:28.119 --> 00:32:30.319
look back at and laugh at.
You're right, that's that's very cool and

473
00:32:30.799 --> 00:32:35.000
yeah, you know, and Sony, what they're going to learn from this

474
00:32:35.039 --> 00:32:39.880
is probably either you have to be
Ticketmaster or you have to be I beloved.

475
00:32:40.039 --> 00:32:45.359
Like Ticketmaster exists so that they can
charge all these extra fees and everyone

476
00:32:45.400 --> 00:32:46.759
hates everyone hates them instead of the
bands. You know, it's like,

477
00:32:46.920 --> 00:32:49.839
yes, they we're going to go
to this concert, like, oh fuck

478
00:32:49.839 --> 00:32:52.680
tick Master. How much they're charging
the extra and so that turns out a

479
00:32:52.680 --> 00:32:53.920
lot of money. It kind of
still finds its way to all these other

480
00:32:54.039 --> 00:32:57.359
entities that they're involved, but you
don't think of them. You get mad

481
00:32:57.359 --> 00:33:00.599
at Ticketmaster, and Sony clearly doesn't
want to be like Ticketmaster. They want

482
00:33:00.720 --> 00:33:05.079
they need that positive a feeling towards
them still, so it's like, well,

483
00:33:05.119 --> 00:33:07.640
then you can't mess around. You
need to understand what you're doing before

484
00:33:07.640 --> 00:33:10.920
you do it. Speaking up Ticketmaster, don't forget to get tickets too,

485
00:33:12.079 --> 00:33:19.240
That's right. Giant Bomb Live in
Los Angeles Sunday, the ninth of June.

486
00:33:19.559 --> 00:33:22.640
Yeah, definitely pick up those tickets
as immediately. Looking forward to it

487
00:33:22.640 --> 00:33:25.720
everybody. I think we'll have some
announcements about some big guests this week.

488
00:33:27.000 --> 00:33:31.319
I was able to lock some folks
down. Yeah, we're gonna align on

489
00:33:31.359 --> 00:33:34.319
that. I was told me,
I need to align on everything, and

490
00:33:34.359 --> 00:33:37.640
then once we do, I'll tell
everybody what's going on. All right,

491
00:33:37.759 --> 00:33:39.359
let's take a quick break. When
we get back. We got some more

492
00:33:39.400 --> 00:33:44.200
stories, including one more about linking
your PSN account at this time, it's

493
00:33:44.240 --> 00:33:46.839
good news. And then what's going
on with Vicarious Visions and Donkey Kong?

494
00:33:47.200 --> 00:33:59.440
Right after this? All right,
we are back and ask promised one more

495
00:33:59.440 --> 00:34:02.920
PSN account linking story, this time
for Ghost of Sushima on PC. It

496
00:34:04.039 --> 00:34:08.039
is not going to require that account
linking on Steam. This is from Marcus

497
00:34:08.079 --> 00:34:13.920
Hrsila at game Reactor. Last weekend
was wild for hell Divers two. Sony

498
00:34:13.960 --> 00:34:16.960
decided that starting today May six it
would have been mandatory for players to link

499
00:34:17.000 --> 00:34:22.519
Steam in PlayStation Network accounts in order
to play Arrowhead Game Studios hell Divers two.

500
00:34:22.920 --> 00:34:25.679
For current players, this demand would
have started on May thirtieth. People

501
00:34:25.719 --> 00:34:29.800
online went berserk, and in the
end, the mandatory link between Steam and

502
00:34:29.840 --> 00:34:34.760
PlayStation Network for hell Divers two was
will not move forward. Game Reactor recently

503
00:34:34.760 --> 00:34:37.039
reported about this extensively. So if
this was the intention of parrel Divers two

504
00:34:37.079 --> 00:34:40.599
on Steam, how about Ghost of
Sushima. Sucker Punches, a Samurai action

505
00:34:40.719 --> 00:34:44.360
game, is coming to PC on
May sixteenth, twenty twenty four, but

506
00:34:44.400 --> 00:34:46.559
it does not require linking your Steam
account to your PSN account in order to

507
00:34:46.559 --> 00:34:51.280
play, and that's just for the
single player to be clear, the single

508
00:34:51.280 --> 00:34:53.400
player will not require that in any
way. Now it's the main part of

509
00:34:53.400 --> 00:34:58.159
the game. There is that Legends
cooperative online mode, however, and that

510
00:34:58.320 --> 00:35:01.400
is going to require a ps account, So I guess, I mean,

511
00:35:01.920 --> 00:35:04.719
you know, I guess as long
as they're doing it from the beginning,

512
00:35:04.760 --> 00:35:07.159
they're probably going to be able to
get away with it a little bit easier

513
00:35:07.199 --> 00:35:09.519
there. Yeah, But also there
is this massive single player portion that most

514
00:35:09.559 --> 00:35:13.119
people are going to come to the
game for, so they probably won't even

515
00:35:13.119 --> 00:35:15.760
think about log and then like signing
into their PSN account until they maybe try

516
00:35:15.840 --> 00:35:20.119
Legends eventually. So I think this
is not going to be a similar scenario

517
00:35:20.159 --> 00:35:23.719
at all, right, absolutely not. Yeah, it's a This Ghost of

518
00:35:23.760 --> 00:35:32.000
Sushima is a perfect example of what
PlayStation does, which is the single player

519
00:35:34.039 --> 00:35:38.400
epic story experience, and that's what
this game primarily is. So again,

520
00:35:38.639 --> 00:35:44.599
you are coming to this game to
experience the story on your own, not

521
00:35:44.719 --> 00:35:49.159
to participate in some kind of online
gameplay. So yeah, okay, cool,

522
00:35:49.280 --> 00:35:52.159
some people will play this online,
and if you have to link your

523
00:35:52.400 --> 00:35:54.800
PlayStation account from the beginning, and
they don't have all kinds of login issues

524
00:35:54.840 --> 00:36:00.639
forcing people to forcing them to basically
resind that at launch then yeah, I

525
00:36:00.679 --> 00:36:05.639
mean this is I this is not
going to be another Hell Divers scenario.

526
00:36:05.920 --> 00:36:07.719
Yep. And it's uh. And
it's very clear at this point because they

527
00:36:07.880 --> 00:36:12.519
have had it's like so visible.
Yeah, for sure. And I think

528
00:36:12.599 --> 00:36:15.239
at the end of the day,
signing a PSM is never going to be

529
00:36:15.239 --> 00:36:17.320
an issue for me personally. It
wasn't an issue for me when this hel

530
00:36:17.360 --> 00:36:20.719
when the Hell Diver's two story broke, I'm like, yeah, I just

531
00:36:20.800 --> 00:36:23.079
cannot personally care about it because that's
something I do for all these different games.

532
00:36:23.119 --> 00:36:25.840
I don't even think about it anymore. It is like a one button

533
00:36:27.159 --> 00:36:31.119
thing because I have signed into so
many of these outside accounts previously, and

534
00:36:31.119 --> 00:36:34.639
that stuff is saved through Steam,
so I just hit one button. It's

535
00:36:34.639 --> 00:36:37.079
like, yeah, you're logged in. So I just I just couldn't care.

536
00:36:37.159 --> 00:36:39.000
It was like when I saw that
was one hundred and seventy seven countries,

537
00:36:39.440 --> 00:36:44.000
that's what it clipped over, Like
that seems fucking insane, what are

538
00:36:44.000 --> 00:36:45.760
we doing here? Then you get
the Ghost of Sushima and they're like,

539
00:36:45.800 --> 00:36:49.400
yeah, you'll be able to play
most of what you want to play there

540
00:36:49.400 --> 00:36:52.360
without any account linking and then this
online feature that was always a bonus for

541
00:36:52.679 --> 00:36:57.719
this game plays require it whatever I'm
back to kind of like, okay,

542
00:36:57.760 --> 00:37:00.320
fair enough, I mean, what
does that mean for those that one hundred

543
00:37:00.320 --> 00:37:05.880
and seventy seven countries for the Legends
online multiplayer mode in Ghost of the Sushima,

544
00:37:06.000 --> 00:37:08.079
Well, now they know, don't
buy it for that because they're well

545
00:37:08.119 --> 00:37:13.400
aware. But also hopefully Sony just
launches PSN in those countries so people could

546
00:37:13.440 --> 00:37:16.119
just lug in and play that if
they want. Yeah, all right.

547
00:37:16.440 --> 00:37:22.079
Vicarious Visions was making a three D
Donkey Kong platformer game. This is her

548
00:37:22.199 --> 00:37:25.320
mid Nintendo news. The name Donkey
Kong Freedom may not ring a bell to

549
00:37:25.400 --> 00:37:29.599
Nintendo fans, but that is because
this was the code name for a three

550
00:37:29.679 --> 00:37:32.920
D platformer Donkey Kong game that unfortunately
got scrapped years ago. In fact,

551
00:37:32.960 --> 00:37:36.679
the only reason we even know about
the game is due to a report by

552
00:37:36.719 --> 00:37:39.199
dk Vine, as well as further
findings uncovered by a new did You Know

553
00:37:39.360 --> 00:37:44.679
Gaming video. The game was being
developed by Vicarious Visions, which has since

554
00:37:44.719 --> 00:37:47.840
been renamed to Blizzard Albany. Because
there's no justice in the world for the

555
00:37:47.880 --> 00:37:52.320
Nintendo Switch, it was going to
take a place on a large open island,

556
00:37:52.559 --> 00:37:55.599
and its gameplay would emphasize the kinetic
energy of the Donkey Kong country games.

557
00:37:55.679 --> 00:38:00.840
But in three D Donkey Kong would
slide down vine and ropes on his

558
00:38:00.840 --> 00:38:05.480
feet. Kong would have would also
have had banana appeals as makeshift shoes.

559
00:38:05.679 --> 00:38:08.639
This was in response to feedback from
Mia Moto, who was concerned about Donkey

560
00:38:08.719 --> 00:38:14.039
Kong getting rope burns on his feet, because of course he is. Meanwhile,

561
00:38:14.079 --> 00:38:16.599
Donkey Kong himself would have had his
own original look with bigger arms and

562
00:38:16.679 --> 00:38:21.559
smaller legs. The game story would
have evolved around around a factory opened on

563
00:38:21.559 --> 00:38:24.079
Donkey Kong Island, basically damming the
river and causing problems with their bananas.

564
00:38:24.079 --> 00:38:29.880
As you can imagine, that would
have upset the conks. Apparently this got

565
00:38:29.880 --> 00:38:32.079
shut down because Activision lost interest or
something like that. You know, this

566
00:38:32.199 --> 00:38:36.800
was years and years ago, and
see if the Activisions, like you know,

567
00:38:37.519 --> 00:38:39.679
working with Nintendo on one of their
games. Sure that might be okay,

568
00:38:40.599 --> 00:38:44.480
but you know what's better, you
should be working on more Call of

569
00:38:44.559 --> 00:38:46.760
Duty games. Maybe we'll let you
do this Tony Hawk thing, but definitely

570
00:38:46.760 --> 00:38:51.519
get back to work on Call of
Duty. You know now Vicario Stations didn't

571
00:38:51.559 --> 00:38:54.119
end up going to work on call
of duty. They got subsumed into Blizzard

572
00:38:54.199 --> 00:39:01.480
instead and basically made Diablo for like
they were like very key to that process.

573
00:39:01.800 --> 00:39:06.920
Yeah, and I get I get
that Diablo is very important to Activision

574
00:39:06.920 --> 00:39:09.840
and Blizzard. I said, man, I really wish we would have got

575
00:39:09.880 --> 00:39:15.559
this. I like Vicarious divisional bummer. Yeah, and I you know,

576
00:39:15.880 --> 00:39:22.559
I think that Donkey Kong works well
as a three D platformer. The story

577
00:39:22.639 --> 00:39:27.440
about the Donkey Kong needs to put
bananas on his feet so he doesn't get

578
00:39:27.480 --> 00:39:30.800
rope and is adorable. Also,
yeah, I love that, and I

579
00:39:30.920 --> 00:39:37.719
like, you know, this is
a this is a good uh negative effects

580
00:39:37.840 --> 00:39:45.519
of industrialization on the environment story,
which with me. Yeah, So I

581
00:39:45.559 --> 00:39:49.360
don't know, Donkey Kong deserves a
good game and it sounds like there was

582
00:39:49.400 --> 00:39:52.840
a lot of potential here. So
this is a huge bummer. I'm happy

583
00:39:52.840 --> 00:39:55.639
that this team had a lot of
success with Diabolo for because again, that

584
00:39:55.760 --> 00:40:01.639
is a huge, huge, definitely
part of the act to Blizz model and

585
00:40:01.800 --> 00:40:06.039
back it was good. So I
think this game probably would have been good.

586
00:40:06.119 --> 00:40:09.360
I don't know, yep, I
was you know, there has always

587
00:40:09.360 --> 00:40:13.239
been rumors for the last couple of
years that there was a Donkey Kong game

588
00:40:13.239 --> 00:40:15.360
in the works that probably wasn't this
because this seems like this was scrapped a

589
00:40:15.360 --> 00:40:20.639
long time ago, but the Nintendo
definitely seems interested in doing something with Donkey

590
00:40:20.760 --> 00:40:22.840
Kong. I think this would have
been a fantastic fit. And really what

591
00:40:22.880 --> 00:40:27.239
it bums me out is at this
point, Okay, so Vicarious Visions is

592
00:40:27.400 --> 00:40:30.639
now just Blizzard, and it is
probably supporting Diablo and maybe going to work

593
00:40:30.679 --> 00:40:34.440
on some other stuff, but it's
going to be Blizzard stuff for sure.

594
00:40:34.840 --> 00:40:37.599
I don't think that team gets extracted
back out to like become Vicarious Visions ever

595
00:40:37.679 --> 00:40:42.280
again. But you know the reason
that bums me honest, like, man,

596
00:40:42.360 --> 00:40:46.599
now Microsoft owns the Vicarious Visions and
Activision, and they could have had

597
00:40:46.599 --> 00:40:50.800
a Vicarious Visions that was making more
Tony Hawk gams, which we'll talk about

598
00:40:50.840 --> 00:40:53.199
in a second, and then working
on some of these three D platformers for

599
00:40:53.320 --> 00:40:58.239
a lot of the franchises that Microsoft
owns, you know, Crash and Spiro

600
00:40:58.599 --> 00:41:01.480
and Bancho Kazuoi and all that stuff
would have been exumping. Like now that

601
00:41:01.519 --> 00:41:06.599
team can't even work on that stuff, and Toyster Bob is external that they

602
00:41:06.599 --> 00:41:09.960
were working on something as well.
I like three D platformers a ton and

603
00:41:10.599 --> 00:41:14.760
it's like, man, just a
couple more of those every generation at this

604
00:41:14.800 --> 00:41:17.199
point, not even every now,
every generation. I would really appreciate that.

605
00:41:17.440 --> 00:41:21.559
I'm just thinking about. I feel
like one of the best three D

606
00:41:21.639 --> 00:41:24.559
platformers in recent years is Astro's Play, you know what I mean. Like,

607
00:41:25.000 --> 00:41:30.719
there's just like there's so much potential
for the three D platformer to have

608
00:41:30.760 --> 00:41:35.679
a big comeback, and Donkey Kong
feels like such a good fit for it.

609
00:41:35.840 --> 00:41:39.840
So this is yeah, it's it's
sad. It's a bummer, even

610
00:41:39.920 --> 00:41:49.519
more sad. Activision rejected to pro
Skaters four story in favor of supplementary call

611
00:41:49.559 --> 00:41:52.559
of duty work. It is claimed
this is from Jordan Miller at VGC.

612
00:41:53.239 --> 00:42:00.000
Activision reportedly rejected a pitch for Tony
Hawk's three plus four, referring Vicarious Vision

613
00:42:00.559 --> 00:42:02.800
to work as a preferring excuse me, Vicarious Visions to work as a call

614
00:42:02.840 --> 00:42:07.559
of duty support studio. In a
new video from Video Gamer Store and Liam

615
00:42:07.639 --> 00:42:10.280
Robertson, it's claimed that, following
the huge success of the first remake,

616
00:42:10.559 --> 00:42:15.199
a pitch for a second remake collection
was created. Initially, the first remake,

617
00:42:15.239 --> 00:42:17.159
Tonyaks pro Skater one plus two,
was planned to include three plus four

618
00:42:17.199 --> 00:42:22.000
as well as the first game.
Instead, we settled on adding some handling

619
00:42:22.079 --> 00:42:24.760
features from the later games to reflect
the way people remember the old Tonyaks pro

620
00:42:24.800 --> 00:42:29.360
Skater games. The improvements from three
seemed to bleed into people's memories of the

621
00:42:29.400 --> 00:42:34.000
first two, claimed one Vicarious Vision
source to Robertson. Eventually it became clear

622
00:42:34.000 --> 00:42:36.840
that we didn't have time for more
than one plus two, so the idea

623
00:42:36.840 --> 00:42:39.639
that we'd continue on and release a
three plus four in some fashion was on

624
00:42:39.679 --> 00:42:45.000
the table. A pitch for Tonyak's
three plus four was presented to Activision following

625
00:42:45.039 --> 00:42:49.039
the commercial and critical success of the
first remake. It's claimed, however,

626
00:42:49.119 --> 00:42:52.639
this was declined, and let's just
put that in perspective. The commercial and

627
00:42:52.719 --> 00:42:57.119
critical critical success, it was critically
lauded one of the better reviewed games of

628
00:42:57.159 --> 00:43:00.880
that year. It is also the
best sound Tony Hawk game ever made,

629
00:43:00.960 --> 00:43:07.280
a franchise that has always sold very
well. This is infuriating. Yeah,

630
00:43:07.559 --> 00:43:09.559
chat is really popping off, So
shout out to them saying we've got no

631
00:43:09.719 --> 00:43:15.199
choice now but to put Cranky Kong
and Tony Hawk in Call of Duty.

632
00:43:15.400 --> 00:43:21.039
Let's go. That's clearly yeah,
that's clearly Lee, that's the that's the

633
00:43:21.079 --> 00:43:24.320
only way we get them. So
or at least at least in Call of

634
00:43:24.400 --> 00:43:29.599
Duty. Give us some good uh, like Tony Hawk's skate jams, like

635
00:43:29.639 --> 00:43:32.440
the Tony Hawk's soundtracks. We're working. Yeah, you know, yeah,

636
00:43:32.440 --> 00:43:36.400
and that's all. The music isn't
good until it's in the Tony Hawk game.

637
00:43:36.440 --> 00:43:40.599
It's been my opinion for a very
long time. Uh yeah it you

638
00:43:40.639 --> 00:43:46.159
know, Okay, I've heard rumors
and this is unsubstantiated that the tonyok something

639
00:43:46.159 --> 00:43:49.920
could still happen. Uh, But
at this point, it's like, who

640
00:43:49.960 --> 00:43:52.199
would make it? Because I don't
I don't think Blizzard. All the knee

641
00:43:52.320 --> 00:43:55.800
slash kery decisions is going to be
taken away off the Blizzard stuff to work

642
00:43:55.840 --> 00:43:59.519
on it. So, you know, do they go back to that?

643
00:44:00.719 --> 00:44:05.719
Who did tonyaks pro Skater five and
Tony I don't remember the name of the

644
00:44:06.119 --> 00:44:08.519
motor Robo or something like that.
It's going to go back to that because

645
00:44:08.519 --> 00:44:14.280
that's not great. You know.
Note maybe that studio has improved their ability

646
00:44:14.320 --> 00:44:17.320
to make Call of Duty, but
like The point is is like we wanted

647
00:44:17.320 --> 00:44:22.159
three plus four from Vicarious Visions.
Yeah, and them just like farting now

648
00:44:22.159 --> 00:44:25.440
to three plus four h as a
name, but it doesn't have the same

649
00:44:25.519 --> 00:44:30.000
spirit and energy and high quality behind
it. That would be very troublesome.

650
00:44:30.280 --> 00:44:35.639
And concerning Vicarious Visions has always been
involved with with Tony Hawk. They you

651
00:44:35.679 --> 00:44:37.440
know, they weren't the original developers, but they were the original port studio

652
00:44:37.519 --> 00:44:40.480
and they made great versions of it
on Game Boy Advance. And so when

653
00:44:40.519 --> 00:44:45.920
they came back and took over Tony
Oaks Pro Skater one plus two and made

654
00:44:45.960 --> 00:44:47.480
it feel like Tony Hawk again,
it was very It wasn't surprising because they

655
00:44:47.480 --> 00:44:50.239
were like, we can make this
game feel like Tony Hawk on a game

656
00:44:50.280 --> 00:44:52.920
Boy Advance, but let you know, be able to make this work in

657
00:44:52.960 --> 00:44:58.119
the future. So it's like just
having some studio come in and make a

658
00:44:58.199 --> 00:45:00.480
Tony Hawk game. I don't know
what that looks like. Again, that's

659
00:45:00.880 --> 00:45:05.360
unsubstantiated and probably a long ways off. So I was trying to think the

660
00:45:05.480 --> 00:45:10.679
last game that I skateboarded in,
and it was that game Anna Purna published

661
00:45:10.920 --> 00:45:15.760
called Thirsty Suitors. There was a
skateboarding portion of that game. Yeah,

662
00:45:15.800 --> 00:45:22.960
And so I'm like, maybe there
was skateboarding and there was like insult battling.

663
00:45:22.280 --> 00:45:24.960
So I don't know, maybe that's
maybe that's where we need to go.

664
00:45:25.280 --> 00:45:29.119
Maybe that's where we need to go. Last game I skateboarded in was

665
00:45:29.239 --> 00:45:32.519
Tony Hawk's Pro Skater one plus two. Yesterday. Yesterday, I was playing

666
00:45:32.559 --> 00:45:37.199
that game. I was I finished, What did I finished? I was

667
00:45:37.199 --> 00:45:38.360
playing a game and I finished it, and then I was like, ah,

668
00:45:38.440 --> 00:45:40.800
I should play something else, and
I couldn't decide, So I do

669
00:45:40.840 --> 00:45:46.239
what I always do in that situation
and play Tony Hawk. Yeah. Research

670
00:45:46.280 --> 00:45:51.599
firm reveals the top grossing PC and
console games of Q one four. This

671
00:45:51.639 --> 00:45:55.400
is from Tom Ivan at VGC Research
firm. Firm New Zoo has revealed what

672
00:45:55.440 --> 00:46:00.239
it's what it's claimed were the top
grossing console and PC games in the first

673
00:46:00.280 --> 00:46:04.639
quarter of twenty twenty four. Its
data covers premium and in game spending across

674
00:46:04.719 --> 00:46:07.800
the United States and last year's five
biggest European game markets, the UK,

675
00:46:08.079 --> 00:46:13.519
Germany, France, Spain, and
Italy. Fortnite led the way across all

676
00:46:13.559 --> 00:46:16.440
tracked markets, accounting for over ten
percent of total revenue in the first three

677
00:46:16.480 --> 00:46:21.000
months of the year. According to
new Zoo, that's for all games apparently,

678
00:46:21.000 --> 00:46:24.079
which is just nuts. EA Sports
FC twenty four was Europe's highest grossing

679
00:46:24.119 --> 00:46:30.199
title. It came in at number
two. Yeah Yeah, Europe's highest grossing

680
00:46:30.239 --> 00:46:32.360
title. It came in number two
worldwide, generating eight point three percent of

681
00:46:32.360 --> 00:46:37.519
total revenue. Other top ranking games
include Helldivers two at number three, Call

682
00:46:37.559 --> 00:46:39.480
of Duty HQ, which is all
the Call of Duty games at number four,

683
00:46:39.719 --> 00:46:44.840
and NBA two K twenty four at
number five. Madden NFL twenty four

684
00:46:44.880 --> 00:46:47.960
came in at number six, followed
by Dragons Dogma two, Pow World Invalorant.

685
00:46:49.239 --> 00:46:52.320
Tom Clancy's Rainbow six Siege, which
ranked at number ten, accounted for

686
00:46:52.360 --> 00:46:55.840
one point six percent of the total
revenue. Fortnite was the leading console game

687
00:46:55.880 --> 00:47:00.440
by cumulative revenue in the first quarter
of the year, while Held Divers two

688
00:47:00.519 --> 00:47:02.960
was the top PC game, ahead
of Power World. According to new Zoo,

689
00:47:02.960 --> 00:47:07.800
the global games market generated and estimated
one hundred and eighty four billion dollars

690
00:47:07.840 --> 00:47:10.599
in twenty twenty three, representing eight
point six percent increase over twenty twenty two,

691
00:47:10.920 --> 00:47:15.719
which itself was down five percent year
on year. It expects the game

692
00:47:15.760 --> 00:47:19.039
market to generate revenues at one hundred
and eighty nine point three billion in twenty

693
00:47:19.079 --> 00:47:21.800
twenty four, and for the figure
to grow to two hundred and five point

694
00:47:21.920 --> 00:47:24.480
seven billion in twenty twenty six,
So they're still expecting quite a bit of

695
00:47:24.480 --> 00:47:29.000
growth over the next couple of years, more next year than this year though

696
00:47:30.679 --> 00:47:34.719
this you know, once again,
Emma is the recognizable names, mostly at

697
00:47:34.760 --> 00:47:37.239
the top. But it is interesting
to see Power World and Hell Divers be

698
00:47:37.280 --> 00:47:40.039
able to like crack their way in
there a little bit, right. That's

699
00:47:40.119 --> 00:47:44.920
like spending on the games to purchase
those games, which is a big push

700
00:47:45.000 --> 00:47:47.960
for those games, but then also
end game you know, purchasing especially for

701
00:47:47.960 --> 00:47:51.440
Hell Divers too, which seems to
be doing just well with that stuff.

702
00:47:52.920 --> 00:47:57.280
Do you think that that stagnation is
holding back game and do you think that

703
00:47:57.320 --> 00:47:59.400
it's stagnate or do you think,
well, you know, you can't do

704
00:47:59.400 --> 00:48:01.480
anything about four Night, but maybe
it's still worth getting into that top five,

705
00:48:01.559 --> 00:48:05.199
sixth, seventh slot and that you'll
make plenty of money that way.

706
00:48:05.800 --> 00:48:08.480
Yeah. I gosh, it is
so funny though when I read these things

707
00:48:08.559 --> 00:48:12.760
and I go, am I a
gamer? Like, I don't I don't

708
00:48:12.800 --> 00:48:20.280
play any of these pan that's just
not my jam at all. Yeah.

709
00:48:21.000 --> 00:48:22.960
I think more of what it is
is that it's like I would I would

710
00:48:23.079 --> 00:48:29.880
prefer people to branch out in what
they're playing, you know. Yeah,

711
00:48:30.400 --> 00:48:32.800
I think that's I look at this
and I and that's why it makes me

712
00:48:32.920 --> 00:48:39.079
happy to see things like hell Divers
in Power World making a dent. Yep.

713
00:48:39.719 --> 00:48:44.280
Yeah, it's and it's uh,
it's kind of thing where those games

714
00:48:44.519 --> 00:48:46.760
both have upfront costs. A lot
of these other games are are free to

715
00:48:46.760 --> 00:48:51.719
play portions, and it's say,
Okay, some people are still buying games

716
00:48:51.719 --> 00:48:54.000
when they come out to play,
but that's the reason why they keep going

717
00:48:54.000 --> 00:48:57.400
with these free to play games.
No risk, Yeah, just play that.

718
00:48:57.719 --> 00:49:01.440
Yeah yeah yeah, all right,
last story here. Madori, who's

719
00:49:01.480 --> 00:49:06.920
a leaker of a lot of Sega
and Atlas stuff, says Sonic Rumble will

720
00:49:06.920 --> 00:49:10.719
be officially announced soon. This is
where my Nintendo News proven. Sega Atlas

721
00:49:10.800 --> 00:49:16.239
leaker Midori has stated on social media
platforms platform Twitter that the Sonic themed Fall

722
00:49:16.280 --> 00:49:21.960
Guys inspired party game Sonic Rumble for
iOS and Android will be officially unveiled soon.

723
00:49:22.480 --> 00:49:25.679
Footage of Sonic Rumble, previously called
Sonic Toys Party leaked a month ago

724
00:49:25.719 --> 00:49:30.079
and looks as you would expect from
Sonic Party title and includes a number of

725
00:49:30.079 --> 00:49:34.000
returning classic characters. Sega has yet
to confirm the existence of Sonic Rumble,

726
00:49:34.039 --> 00:49:37.800
but Madori says that that will soon
change. I wonder where that would show

727
00:49:37.840 --> 00:49:39.159
up, Like I'm legit wondering where
that would show up. It's like it's

728
00:49:39.159 --> 00:49:43.519
a mobile game, so I don't
know. I guess that's kind of thing

729
00:49:43.559 --> 00:49:45.159
where maybe it could pop up at
like summer game fests though even if it's

730
00:49:45.159 --> 00:49:49.960
a mobile totally yeah. I mean
they did definitely show off some mobile titles

731
00:49:49.960 --> 00:49:54.039
at Summer Games Fust last year.
I got to play like the final Fantasy

732
00:49:54.320 --> 00:50:01.079
seven mobile ever crisis, right,
gotcha? Yeah? Never crisis. Yeah.

733
00:50:01.119 --> 00:50:10.400
Look, I think mobile gaming is
very legitimate to me. Maybe other

734
00:50:10.519 --> 00:50:16.599
people are more mobile gamers than I
am and can totally disagree with this statement.

735
00:50:16.679 --> 00:50:22.440
But the thing about Fall, guys
is it's goofy ass platforming, and

736
00:50:22.719 --> 00:50:28.079
I feel like I need a controller
in my hand for that. So I

737
00:50:28.159 --> 00:50:32.599
just, you know, like I
just am like why I understand from an

738
00:50:32.599 --> 00:50:39.440
accessibility standpoint why this is a mobile
game, but isn't platforming on a mobile

739
00:50:39.440 --> 00:50:45.239
device really frustrating? Not for kids, apparently. I guess you're right.

740
00:50:45.360 --> 00:50:50.119
I guess you're right. Yeah,
but I'm with I mean, I wish

741
00:50:50.119 --> 00:50:52.440
they would just have it ready for
everything. Sure, it could be on

742
00:50:52.480 --> 00:50:54.599
mobile, but at least Switch.
At least I have it ready for Switch

743
00:50:54.639 --> 00:50:59.679
as well. I gotta say,
like, like, I really like the

744
00:50:59.719 --> 00:51:02.920
idea of a Sonic Fall Guys party
game. That sounds great to me.

745
00:51:02.960 --> 00:51:06.880
I don't care. I've played an
I played a ton of Fall Guys.

746
00:51:06.880 --> 00:51:09.119
I'm more excited about this than I
would be for like a Sonic Superstars two

747
00:51:09.159 --> 00:51:13.039
platformer. No, yeah, give
me, give me the party game,

748
00:51:13.320 --> 00:51:17.039
because you know, if that's silly
and weird and has like if like plays

749
00:51:17.079 --> 00:51:22.320
oddly, that could be part of
the fun, right, and so but

750
00:51:22.480 --> 00:51:27.000
we'll see. I'm like not really
get my hopes up too high, because

751
00:51:27.079 --> 00:51:30.079
I think if they really believed in
this game, it wouldn't just be a

752
00:51:30.119 --> 00:51:31.920
mobile game, it would be on
console as well. And it's like,

753
00:51:31.960 --> 00:51:35.920
you know they have like, oh, well, there's an endless ceiling how

754
00:51:36.000 --> 00:51:37.239
much money they can make from one
of these mobile games. It's like,

755
00:51:37.280 --> 00:51:40.320
I think they've done this dance enough
times to know that no Sonic mobile game

756
00:51:40.400 --> 00:51:45.480
is going to be like Pokemon Go. They put tons of those. They

757
00:51:45.519 --> 00:51:49.159
make some money. I'm sure they
do fine, but they aren't making a

758
00:51:49.199 --> 00:51:52.800
billion dollars a year like Monopoly Go
or whatever it is. You know,

759
00:51:52.800 --> 00:51:55.920
they're probably making somewhere between a couple
of million to tens of millions of dollars

760
00:51:55.960 --> 00:51:59.119
a year, and that's that's great. Maybe more than that, I could

761
00:51:59.159 --> 00:52:01.360
be wrong, but not not a
billion dollars per year. So it's like,

762
00:52:01.480 --> 00:52:05.719
okay, then, just you can
make a version for consoles as well.

763
00:52:05.760 --> 00:52:07.480
Like I really, I am very
excited about this Star Wars Hunters.

764
00:52:07.519 --> 00:52:10.760
It's very excited. Maybe overstating it. I'm somewhat excited about the Star Wars

765
00:52:10.840 --> 00:52:15.159
Hunters game from Zinga that's a online
shooter because it's coming out on mobile and

766
00:52:15.280 --> 00:52:19.800
Switch on the same day, and
I love that all played on Switch.

767
00:52:19.880 --> 00:52:22.239
That's great. Download it for free. Yeah, that sounds fantastic. I

768
00:52:22.280 --> 00:52:28.880
wish that was happening with this as
well, but as I probably would want,

769
00:52:28.920 --> 00:52:30.119
like maybe a two attach a controller
to a phone, but I'm not

770
00:52:30.159 --> 00:52:36.320
actually gonna do no, no,
there's an extra step involved in that that

771
00:52:36.480 --> 00:52:39.880
wouldn't be involved if I could just
play it on Switch, which is the

772
00:52:39.960 --> 00:52:44.400
place, I mean, Switches,
the home of Mario the you know,

773
00:52:44.679 --> 00:52:50.920
the gold standard for platforming. So
why don't we just also put I think,

774
00:52:50.960 --> 00:52:58.320
for me, as a Sega Genesis
kid and as somebody who spent many

775
00:52:58.360 --> 00:53:02.559
many hours playing Sonic Adventure Sonic Adventure
two on the Dreamcast, I just think

776
00:53:02.599 --> 00:53:07.599
that Sonic deserves better than a mobile
game. And again, nothing wrong with

777
00:53:07.639 --> 00:53:10.440
mobile games, I just don't think
that's where Sonic is meant to be.

778
00:53:10.960 --> 00:53:15.599
Yep. Yeah, and I like
Sonic Dash and all those things. I

779
00:53:15.639 --> 00:53:20.159
see them, I'm like Macmatt Noise. Mostly I'm like, eah, not

780
00:53:20.280 --> 00:53:24.239
for me, but we'll see.
There probably could be like a Sonic event

781
00:53:24.280 --> 00:53:27.760
here coming soon. I wouldn't be
surprised if they have one of those for

782
00:53:27.800 --> 00:53:30.719
the summer. They tend to have
those every once in a while and then

783
00:53:30.760 --> 00:53:35.719
announce a bunch of stuff, including
like TV shows and merchandise. I think

784
00:53:35.760 --> 00:53:38.440
there was one year where they had
one and they had the Sonic bling like

785
00:53:38.480 --> 00:53:45.360
the like the diamond crusted like Sonic
like necklaces. So yeah, maybe we'll

786
00:53:45.360 --> 00:53:47.280
get more of those. I don't
know the ice. That's right, Yes,

787
00:53:47.719 --> 00:53:51.440
yes, all right, that does
it for the news. I got

788
00:53:51.440 --> 00:53:53.920
a pull question. I'll get that
set up right now. Actually, here

789
00:53:53.960 --> 00:53:59.480
it is. Let's do this.
I asked for your help selecting which shirt

790
00:53:59.519 --> 00:54:04.039
you would want to get from the
seven eleven Tetris event, and you all

791
00:54:04.079 --> 00:54:06.960
went with option three, the one
that says Tetris, Tetris, Tetris,

792
00:54:06.960 --> 00:54:12.039
Tetris, Tetris, Tetris Speedway,
the gas station chain, which hey,

793
00:54:12.440 --> 00:54:15.800
I did get this, so don't
worry. It's on its way. I

794
00:54:15.800 --> 00:54:19.039
think that's right. Did you see
these things that's seven eleven's like selling.

795
00:54:20.360 --> 00:54:22.800
And then they have a bunch of
shirts that have seven eleven. Get these

796
00:54:22.880 --> 00:54:25.800
at a seven eleven to be able
to get some of them. Yes,

797
00:54:25.840 --> 00:54:30.559
they have it on the seven eleven
has their online store for apparel. Of

798
00:54:30.559 --> 00:54:35.599
course. Well I'm gonna go on
hunt for Tetris t shirts at seven eleven.

799
00:54:35.840 --> 00:54:37.559
Yeah, I have a speedway near
me and I haven't seen the speedway

800
00:54:37.599 --> 00:54:40.480
shirt, but I'll try. I'll
check out some more seven eleven see if

801
00:54:40.480 --> 00:54:44.800
I can find it. But either
way, they're selling a handheld that plays

802
00:54:44.800 --> 00:54:46.880
Tetris. It looks like a Slurpy
cup and a bunch of these shirts,

803
00:54:46.960 --> 00:54:51.800
and so I got a bunch of
the shirts. Oh the other options was

804
00:54:52.000 --> 00:54:54.280
thirty percent for the one that has
the seven eleven logo going down a tetris

805
00:54:54.360 --> 00:54:58.880
well, and then twenty two percent
said the one that I think is like

806
00:54:59.519 --> 00:55:01.000
the tech one, which is why
I think I like it a lot as

807
00:55:01.039 --> 00:55:04.840
well. No, that's why I
want that one. Yes, it's like

808
00:55:04.960 --> 00:55:07.880
exactly what you want from something like
that. All the tetris piece is flying

809
00:55:07.920 --> 00:55:10.719
at the screen says seven eleven at
the top of tetras underneath that, and

810
00:55:10.760 --> 00:55:15.199
then I'm a slurpy a pizza of
slice of hot dog. I got big

811
00:55:15.239 --> 00:55:19.159
Gulf so stupid. Really, I
really really love that shirt, and I'm

812
00:55:19.159 --> 00:55:22.159
getting that one too, so it
doesn't matter. There we go. All

813
00:55:22.280 --> 00:55:25.079
right. That was the poll question. Thank you everybody for your responses.

814
00:55:25.960 --> 00:55:30.039
One point four thousand people voting my
apparel selection. I appreciate that. I

815
00:55:30.119 --> 00:55:32.679
got a new pole question coming up
in a second. Before we get to

816
00:55:32.719 --> 00:55:36.000
that, though, Emma, why
don't you tell people where they can find

817
00:55:36.000 --> 00:55:37.719
you on the internet what you have
going on? All that good stuff?

818
00:55:38.440 --> 00:55:44.360
Oh yes, well I'm at Emma
Fife everywhere the m fifes are sold,

819
00:55:44.880 --> 00:55:47.719
and there's three total fs in my
last name. That's f y f f

820
00:55:47.960 --> 00:55:52.199
E. It's an unusual smelling of
Fife, but it is the way we

821
00:55:52.239 --> 00:55:59.360
smell my name. And also right
now, if you are you know,

822
00:55:59.599 --> 00:56:06.360
just half than to be browsing any
of the wikis over on fandom, you

823
00:56:06.440 --> 00:56:13.320
might see me in a video talking
about wikisats because I like that stuff and

824
00:56:13.400 --> 00:56:16.679
I'm very nerdy about it. Uh
yeah, so I'm doing that. I'm

825
00:56:16.760 --> 00:56:22.840
doing this show most mondays. Uh
yeah, just freaking out out in the

826
00:56:22.840 --> 00:56:29.280
world doing doing stuff. And I
don't really like to use social media very

827
00:56:29.320 --> 00:56:32.559
much. So just, uh,
you know, catch me in the Giant

828
00:56:32.599 --> 00:56:38.719
Bomb discord and come see our live
show on the ninth of June. Uh,

829
00:56:38.960 --> 00:56:44.559
come see it for nothing else other
than the stupendous amount of work that

830
00:56:44.639 --> 00:56:49.039
Emma has done on it, the
absolutely astonishing amount of work. So you

831
00:56:49.079 --> 00:56:52.480
can she can have some of the
fruits for labor shown off there that way,

832
00:56:52.519 --> 00:56:54.679
we would appreciate that. Uh.
Those tickets again are on sale now.

833
00:56:54.840 --> 00:56:58.440
You can find out the details by
going to give bomb dot com.

834
00:56:58.719 --> 00:57:02.000
We got them all up there,
all right, new pole question. Let's

835
00:57:02.000 --> 00:57:05.679
see, I was gonna say Yeah. Are you interested in Sonic Rumble,

836
00:57:05.760 --> 00:57:07.800
which is the mobile fall Guys clone? Yes or no? I'm just curious.

837
00:57:08.159 --> 00:57:12.960
Talk about it on a game of
Mornings on Giant Bomb on Wednesday.

838
00:57:13.519 --> 00:57:16.800
Speaking to Giant Bomb Tomorrow's the BombCast. We'll have a lot to talk about

839
00:57:16.840 --> 00:57:22.320
there. Let's see that later this
week, I will be getting back into

840
00:57:22.440 --> 00:57:28.559
Dike Katana Daika greba excuse me?
Or did I say did I say the

841
00:57:28.599 --> 00:57:30.880
one that Dan likes? Never mind, I'll go with yeah, Dakah graba

842
00:57:30.400 --> 00:57:35.360
uh uh. And then we'll have
you, you know, normal stuff upf

843
00:57:35.760 --> 00:57:38.480
a voicemail dump truck. I think
it's a BCR week look out for all

844
00:57:38.480 --> 00:57:42.400
the normal stuff. I'll probably play
more fall Out New Vegas. Been really

845
00:57:42.480 --> 00:57:45.519
enjoying that people seem to be enjoying
watching me play it, even though I'm

846
00:57:46.159 --> 00:57:50.679
I'm killing all their favorite characters.
It's going really bad for all their favorites.

847
00:57:51.159 --> 00:57:57.559
Look, honestly, it's it's the
favorite characters problem for doing you wrong

848
00:57:58.039 --> 00:58:00.480
now, Like couldn't take a joke, and really I didn't even care.

849
00:58:00.719 --> 00:58:07.719
He fell down. He felt sometimes
people will die and they fall through a

850
00:58:07.760 --> 00:58:12.400
floor and never to be seen again. He fell through some dinosaur teeth.

851
00:58:12.440 --> 00:58:15.119
It's we felt down after I shot
him whatever. He fell down though.

852
00:58:15.199 --> 00:58:20.519
It's nice. That's that's what matters, all right. Uh See, I

853
00:58:20.559 --> 00:58:22.519
think that's I think that's gonna do
it. Emma, thank you so much

854
00:58:22.519 --> 00:58:24.239
for spinning today talk with me about
video games. I really appreciate it.

855
00:58:24.880 --> 00:58:29.079
Thanks for having me, Thank you
all for watching. You are the best

856
00:58:29.119 --> 00:58:31.440
audience in gaming. Until next time, have a good one, take care

857
00:58:31.480 --> 00:58:36.360
of yourself and goodbye and check out
Blessings Playing

