WEBVTT

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You'll be luck don't meet beer.
It's the Internet. You're busy. Let's

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do this for September twenty five,
twenty twenty three. For the next hour

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or so, let me help you
sort through the world of gaming on Games

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Mornings Live with me Jeff Grubb.
Today, Unity finally backtracked and pay Day

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three is having a rough launch.
But first please join me and welcoming today's

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co host to Games Mornings. It's
Lex Luody. Everybody, Lexie, how

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are you doing? I got a
thing of water here, but I can't

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open it because it's too cold,
and now it's all like slippery on the

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outside. Good news, though,
I have a second thing of water that's

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less cold. Yeah, there you
go. Yeah you feel about how you

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feel about warm water? I'm like
terrible, No, No, I'm gonna

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play on like whatever. Yeah,
I'm pretty sure I next slander. We're

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doing a podcast where they were talking
about you up and they were like,

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yeah, some people in Eupe like
warm water or like room temperature water.

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I'm like, don't fucking group me
in with those assholes. Do they like

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it? Or is they don't know
any better? Because that's the sense I

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got when I was in Europe that's
like, you know, can I get

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water? And like here is a
room temperature craft that we're gonna put on

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your table because because you're an American
and this is what you get. I'm

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like, okay. A funny thing
that happened was at Games Come you could

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tell which which business areas were set
up by people from the UK because whenever

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you went up to them and like
they have like water or coffee there.

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If I think it was the Sega
one, I was like, oh,

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can I have some like a kind
of a bottle of water and they were

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like still do you want? Still
knowing that if if you are European you're

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gonna get gas water as the Colish. And then on top of that,

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they also had three pronged plugs which
are the UK and Irish plugs in the

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booth and I just felt really bad
for whatever poor German fucker showed up to

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the Saga booth and was like,
why are the British plugs in like my

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German booth at Games Colm, What
the fuck is going on? And they're

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invading that's what's happening. Yeah yeah
again, yes again, yes again,

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Yeah. I got around the warm
water. I'm fine with it now these

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days, it's I used to be
like, I can't do it at all,

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Like whatever. I think. The
ice machine broke on on our fridge

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that we had at our last place, and it's like, that was great,

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that's how ice whenever you wanted it. And then it broke because it

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was a Samsung and it's a piece
of trash and they can eat butt.

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And then I'm so like, I'm
like, okay, I'm just gonna go

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get water out of this thing.
And then usually it was warm, and

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I'm like I'm used to it now. Apparently it's good for your digestive digestive

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system. But I heard that on
the internet, so who knows if it's

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true. Yeah, yeah, speaking
of hearing things on the internet. Let's

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do this show. Let's explain what
we do here most week days. I,

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Jeff Greb will help piece your gaming
life back together. That includes breaking

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news and maybe even some of our
own original reporting. For all these topics,

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I'll get the input of a bona
fide expert who will make me look

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smart. If you were watching live
on twitch welcome, You can always listen

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to the show later on podcast feeds
by searching for game mess mornings or find

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the RSS on giant bomb dot com. You can also catch the show later

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with chapters and timestamps on YouTube.
Hello YouTube, all right, we have

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a lot to get into quickly.
Please always clothing and shash as you were

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starshing your your like intro said hello
YouTube, like you always say hello YouTube,

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And for a second my brain boken
was like, oh, chats just

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in fun to go up right.
There's a little bit of a lag,

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Like I'm just lagging behind. The
stream is just delayed. You get so

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used to like dealing with different like
delays and straight and lags and stuff when

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you do this work that I don't
blame you for like trying to piece together

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what's happening there, Like the brain's
gotta put two and two together some way.

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Uh, let's start the morning.
Thus with Unity apologizes makes controversial new

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game development fees optional. This is
from Steven Totello at Axios Gaming. After

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a backlash, Unity will no longer
require game creators to pay retroactive fees tied

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to game installations. The Unity drama
had rocked the video game industry, setting

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smaller creators into a panic about whether
their games becoming popular would result in ruinous

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fees. Unity, the company behind
one of the most most used game development

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technologies of the world, issue revised
terms of its runtime fee plan in a

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blog post Friday and an effort to
quell two weeks of anger from its customers.

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The post started with senior executive Mark
Witten stating, I am sorry.

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Unity's revised plan may still charge some
teams with fees calculated off of installations of

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their games, but the company's making
that fee structure optional and more easily avoidable

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for smaller developers. In the new
plan, smaller developers using unities Fee personal

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plan won't be subject to the fee. Unity is allowing games that make up

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to two hundred thousand revenue to stay
in this group, up from a limit

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of one hundred thousand dollars. Larger
developers using paid versions of Unity can avoid

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avoid the fee by not s to
a newer version of Unity. If they

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do, developers can choose between paying
runtime fees tied to new user installations or

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a two point five percent revenue share. Figures that unities say will be self

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reported by the developers, and they
also say you could pay the lesser of

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the two, whichever one is a
lower number. You could pay that one.

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Earlier this month, the Unity said
it would start charging developers a fee

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every time a user installed their games
beginning in twenty twenty four if their games

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cleared a certain revenue in popularity thresholds. Obviously, that's where the backlash started.

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A lot of developers spoke out about
this Unity over last weekend. Leading

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into last week was like, hey, we're sorry, we're listening. We're

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gonna do something about this and have
an answer. They waited until Friday.

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This was it. They went.
They went until like five o'clock on Friday,

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right when literally as late as they
could, and developers were getting and

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see you even publicly on Twitter,
people are getting like frustrated. But you

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could see the strategy though, right
like wait till the weekend so that developers

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can't necessarily like point out why they
why this might still be a problem,

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and I think why problem the online
during the weekend to like actually read developers

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saying hey, this still sucks,
yes exactly, so, uh, this

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does answer a lot of the problems
that that developers had up to the point

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where it's like the install run time
fee being in place at all is potentially

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a problem because they could change the
terms at any time and down the line

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they could they could just or they
could just do it slowly, like kind

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of get it back to where it
was when they first announced this by making

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one small tweak at a time to
their terms of service. But now the

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fact that it's it's there and it's
in place, they can more effectively do

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that. So being announcing this,
answering most of the criticisms, and then

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not doing it at a time of
the week where most developers are going to

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have the you know, the wherewithal
to respond and sort of get other developers

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rallying against this. That's the strategy. Now. Whether or not that works

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is up to developers right that they're
I haven't seen so much of the response.

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What have you seen? You can
totally tell that somewhere within Unity there's

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a level of management that is like, no, no, we are going

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to do this someday eventually, And
everyone else on the ground is like,

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we keep on telling you this is
a terrible idea and we should get rid

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of this entirely. And someone's just
being like, okay, what if we

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roll it back to the most milk
toast thing we can for now? And

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people will stop being so mad,
because we've now outlined so many rules that

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it's become convolution, and most mainstream
people like who are casually interested in the

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story will stop caring when they see
a big, long list of bullet points

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explaining when this fear is applicable,
when it isn't applicable, how much it's

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applicable, like different options that you
can buy into it is. It totally

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just feels like a diversionary tactic to
get as much attention away from this.

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The whole thing feels orchestrated to be
as much about not having attention on the

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actual news story here, which is
like, hey, Unity are just changing

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their terms of service agreement mid service, which is still an exceptionally shitty thing

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to do. I know that there
is a lot of I think it was

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the Spire team have said they are
currently working on moving their next game off

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of Unity, and I don't think
they're going to be the only ones that

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isn't a small undertaking. That was
a big fucking task, and like when

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you look at it, people forget
how big surgeon games that use Unity are.

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I loaded up Soul Hackers too on
the PS five yesterday and I had

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like made in Unity on the splash
screen and I was like, oh,

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that's like an Atlas game made in
Unity, And it was kind of funny

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that Atlas didn't pay to not have
that splash screen there, which you can

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pay. That's a separate topic,
but like it, Unity is used for

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a lot more than people realize.
And Unity as a company have also been

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a middleware provider and a services provider
for a long time. They've done co

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development, They've helped things come to
View that aren't even on the Unity engine.

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They've worked on Skylam View and from
what I heard, and they've worked

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on several other games that they don't
really get credited on, but they just

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lend talent and people to But who
wants to work with a company that is

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willing to change their terms after you've
signed on the dotted line like that,

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Nobody is feeling good about working with
Unity at all right now. And stuff

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like that does affect you in a
business like this, Yeah, small business

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like this. Yeah, These changes
are all symptomatic of a of a company

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that is kind of acting a little
bit desperate and is willing to throw developers

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under the bus to serve their to
serve their investors. That's that's the read

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on the situation. I think.
I think it's the appropriate read on the

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situation. And I think for developers, they feel that they noticed that and

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they've internalized that now, and so
the idea of rusting Unity going for is

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is kind of going to be a
laughable situation for quite some time. Unity

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will have to spend years repairing that
damage. For now, though, they

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do have a little bit of a
captive audience where yeah, some developers are

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going to cancel their Unity games.
Some developers are going to move their game

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off of Unity. Some bigger studios, we'll take the time to move existing

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games that have already launched off of
Unity. There's been talks of that.

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I think for the most part though, that's not going to be an option

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for a lot of studios, and
so Unity is kind of counting on that.

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I think that that's not a great
move because like those studios will will

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remember this as well, and then
their next game probably won't be on Unity.

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Yeah, it's a telltale. You
know, Massive Monster will remember this.

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Full to the Lamb two will not
be on Unity yet. Confidence in

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saying that, you know a lot
of Devolver developers who were using Unity,

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were just like, we're just going
to talk shit about you now because like

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we have no problem with just not
using you next time. So yeah,

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it's gonna fuck over a lot of
developers in the short run. It's gonna

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fuck over Unity in the long run. And it's very hard to see a

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way unless everyone goes to Unitshy for
mobile it's and Unity just becomes a mobile

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engine, which they're kind of struggling
with at the moment. Like they have

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competitors in the mobile space. It's
hard to see Unitshy being as big a

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company in the next five ten years, which fucking sucks because they employ a

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lot of people. Yes, they
Unity needs answers now as well. There's

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been there's been layoffs at units for
the last like twelve eighteen months. There's

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been huge layoffs there already. So
yeah, I don't know what they're What

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do you do because now you have
less people trying to repair relationships with a

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product that is objectively less good than
it was a month ago, And I

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don't know what the fuck you do? Yeah, Stephens right here that the

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Unity has been in the red for
a while and has been trying to figure

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out ways to make more money off
of its popular tech. Unity reported five

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hundred and thirty three million dollars in
revenue in the spring quarter, with a

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loss of one hundred and ninety three
million dollars in terms of profit or loss.

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In May, it said it would
cut six hundred jobs, or eight

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percent of its workforce. Unity is
in perpetual competition with Epics Unreal Engine to

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offer the tech used to make and
operate games on mobile and console. Some

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developers have said that the last week
that Unity has broken its trust. As

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we talked about, this is a
company that's going to continue to need answers

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for where's where money is going to
come from? Now it needs money now

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that likely they kind of scamper back
and try to try to make good with

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developers, but they probably do continue
looking for those like military deals. I

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know that they had to backtrack on
that, but I wouldn't be surprised.

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They're like, way, we found
a way to make that work, and

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now it's ethical. We've done an
ethical military deal. It's like, wait,

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what, something like that's probably going
to happen because they are desperate and

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are going to continue to act desperate. It seems like in the meantime like

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developers. You know, we talk
about, oh developers moving off a unity,

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where do they go? Unreal is
also pretty expensive to use for a

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smaller team, is my understanding.
I'm no game developer. I've heard that

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said, and now now I'm repeating
it. GOODO obviously or go dot.

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I don't know how to say.
I'm I'm gonna keep saying GOODO until someone

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from that place over there it corrects
me. Goodot. It seems like the

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like an ideal alternative if if people
feel like they can trust the open source

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engine idea, and it's like I
think they probably can. That's proven to

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work for like OBS. Like OBS
is open source and it's literally called open

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source broadcasting software. And the way
that that works or something like Blender is

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they have like these corporate sponsors who
pay a lot of money to ensure that

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these things exist so that that streaming
is like easier or whatever, or three

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D modeling is easier. And I
think it's probably time that companies like Microsoft

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and Nintendo and Sony and all these
other publishers kind of look over at something

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like an open source engine and throw
some money behind it, similar to what

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happens with OPS that seems like it
would be a good thing to happen so

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that developers can feel confident about having
another tool that's going to be supported long

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term. All right, let's see
here. Here's what the critics think of

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00:14:15.919 --> 00:14:18.519
pay Day three. This is from
Ben Carry at pure Xbox. Pay Day

207
00:14:18.559 --> 00:14:22.679
three blasted its way onto Xbox Game
Pass this week, and the reviews are

208
00:14:22.720 --> 00:14:26.200
now starting to roll in from various
outlets across the web. Let's see here

209
00:14:26.360 --> 00:14:31.159
is pure Xbox says, Ultimately your
paiday three moledge will vary depending on how

210
00:14:31.240 --> 00:14:33.440
you're expecting to play it. If
co op shooters are your jam and you're

211
00:14:33.480 --> 00:14:37.679
ready to get the squad back together, then sure give this. Want to

212
00:14:37.720 --> 00:14:39.080
go on game Pass to see what
you think. If you're more of a

213
00:14:39.120 --> 00:14:43.080
solo player even when it comes to
online stuff, then there's probably better options

214
00:14:43.120 --> 00:14:48.159
out there that to fit this mold. PC games End gave it an eight

215
00:14:48.159 --> 00:14:50.759
out of ten, says robbing a
bank has never felt so good as pay

216
00:14:50.840 --> 00:14:54.159
Day three is a clear step above
its predecessors, which stood the test of

217
00:14:54.159 --> 00:14:58.200
time and recently enjoyed it's two hundred
and fortieth update. When it comes to

218
00:14:58.200 --> 00:15:01.480
pay Day two, the future,
how overlooks even brighter, as pay Day

219
00:15:01.519 --> 00:15:05.360
Three's news, strong story, and
improved gunplay should see the series recruiting new

220
00:15:05.360 --> 00:15:11.000
criminals well into the next decade video
game or giving out of ten. Igene

221
00:15:11.000 --> 00:15:13.600
gave it a seven out of ten. Let's see here. Dext Surdo gave

222
00:15:13.600 --> 00:15:18.440
it a six out of ten said
pay Day Three's high octane action and extravagant

223
00:15:18.480 --> 00:15:22.000
heist make it in another iconic entry
into the Heights shooter franchise, but it

224
00:15:22.039 --> 00:15:26.000
is ultimately held back by a lackluster
user interface, match making issues, and

225
00:15:26.080 --> 00:15:30.440
online trm lex. You've been playing
this, what do you think? Yeah?

226
00:15:30.480 --> 00:15:31.960
I've been playing as much as I
can. I got a code on

227
00:15:33.879 --> 00:15:37.000
Thursday or Friday and couldn't play at
all on Friday because the servers were down,

228
00:15:37.240 --> 00:15:39.919
couldn't play much on Saturday because the
service was still down, and then

229
00:15:39.960 --> 00:15:45.080
played a fair bit on Sunday.
I'm like Level twelve or something, and

230
00:15:46.279 --> 00:15:50.639
I'm super mixed. I loved that
second game. I played so much of

231
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it when it came out on consoles, and I also reviewed Crime Boss Rocket

232
00:15:54.639 --> 00:16:00.960
City, which you can lead my
thoughts on that brilliant play game. It's

233
00:16:02.000 --> 00:16:04.720
a frustrating game. It's a very
frustrating game to interact with at the moment,

234
00:16:04.759 --> 00:16:11.399
because the gameplay and the moment to
moment heisting is fun and it feels

235
00:16:11.440 --> 00:16:15.200
good, and shooting feels really good, and it sounds incredible. The sound

236
00:16:15.240 --> 00:16:22.759
design is fantastic, and the is
some good customization in there. But also

237
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there's just a lot of fucking problems
and the servers are still down. If

238
00:16:27.440 --> 00:16:33.360
you're playing on PS five, cutscenes
don't have audio. You also haven't gotten

239
00:16:33.480 --> 00:16:41.200
your preorder edition bonuses, yes,
like several days after release, because apparently

240
00:16:41.279 --> 00:16:45.679
they sent an old version to Sony
and there's a bunch of other problems with

241
00:16:45.799 --> 00:16:52.679
it. Two where like it is
very you sign out and it's like,

242
00:16:52.759 --> 00:16:56.399
oh, this is going to be
like a nice drip feed of content.

243
00:16:56.519 --> 00:16:59.159
I'm gonna get, you know,
a new gun, a new thing to

244
00:16:59.200 --> 00:17:03.080
try out in each new level,
and even once I've played through all the

245
00:17:03.159 --> 00:17:06.880
heights, I'll have new ways to
approach them. And that isn't really happening

246
00:17:06.960 --> 00:17:11.440
because once you get past level ten
and once you get the first you know,

247
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bunch of bonuses out of the way
because they give you sort of like

248
00:17:14.119 --> 00:17:18.480
bonuses for completing accomplishments or objectives side
objectives. Once you get the first out

249
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of those out of the way and
you hit about level ten, the leveling

250
00:17:21.559 --> 00:17:23.559
just hits a fucking wall. And
then it's just like, okay, you're

251
00:17:23.599 --> 00:17:27.880
gonna be filling like a third of
your level of bar every time you do

252
00:17:27.920 --> 00:17:33.640
a mission, or a quarter or
fifth, And when the next automatic rifle

253
00:17:34.000 --> 00:17:37.160
isn't until level seventeen, you're like, oh great, I'm just going to

254
00:17:37.240 --> 00:17:41.559
be using the same gun for the
next like five or seven hours until I

255
00:17:41.680 --> 00:17:47.759
finally unlock something better. And it
means that currently basically everyone has the same

256
00:17:47.759 --> 00:17:53.240
load out. Also, already it
has gotten to the point where and this

257
00:17:53.279 --> 00:17:57.640
is where the game like loses out
to some of its inbuilt community. The

258
00:17:57.640 --> 00:18:03.079
community for the second game but very
focused on self missions and you know,

259
00:18:03.160 --> 00:18:04.799
doing the perfect heist, which of
course you would, that's the point of

260
00:18:04.799 --> 00:18:12.160
the game. But already I have
had countless heist where I've loaded in someone's

261
00:18:12.200 --> 00:18:18.119
blown cover and then instantly two or
three people drop out, and you're just

262
00:18:18.160 --> 00:18:21.440
like, oh great, now I'm
with fucking AI going in loud. And

263
00:18:21.480 --> 00:18:23.480
the reason they do that is because
they tie a huge amount of your XP

264
00:18:25.039 --> 00:18:27.480
to selfing. You can still get
plenty of money which you can use to

265
00:18:27.480 --> 00:18:30.960
buy guns and cosmetics, but you
don't get the actual resource that you need,

266
00:18:32.000 --> 00:18:36.039
which is the leveling resource, the
XP, unless you go fully self

267
00:18:36.079 --> 00:18:41.240
And it's infuriating because it just feels
like you are doing the same missions with

268
00:18:41.319 --> 00:18:45.960
the same guns, and even when
the things are quite when what you're doing

269
00:18:45.039 --> 00:18:48.039
is cool and fun, you're like, I have to fucking do this,

270
00:18:48.240 --> 00:18:53.440
bide more times to get anywhere.
And also there's just a lot of like

271
00:18:53.599 --> 00:19:00.480
small glitches. It's a very buggy
launch. There's textures floashing, There's things

272
00:19:00.519 --> 00:19:04.039
like mission objectives not updating, so
you get stuck in endless waves of cops

273
00:19:04.119 --> 00:19:08.440
until they kill you. Right now, it is very hard not to just

274
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say go play paid A two until
Payday three is in a better place.

275
00:19:12.799 --> 00:19:15.240
Yeah, and yeah, that's kind
of how I'm feeling about it, Like

276
00:19:15.279 --> 00:19:19.200
I want to like that game.
I really enjoyed my time with it when

277
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I played at Games Come when they
had everything unlocked, surprise, surprise,

278
00:19:23.799 --> 00:19:26.799
but also like I'm kind of at
the point where I'm like, listen,

279
00:19:26.839 --> 00:19:30.599
if there's no variation in what anyone
is bringing in their load out if everyone

280
00:19:30.640 --> 00:19:34.519
is specting to the same skills,
like, this game isn't going to be

281
00:19:34.559 --> 00:19:38.640
interesting until like two or three weeks
afterwards, when people start leveling up and

282
00:19:38.720 --> 00:19:42.519
the starts being diversity in your classes, and it just doesn't feel great to

283
00:19:42.559 --> 00:19:48.519
interact where everyone is doing the exact
same thing. Yeah, I'll say that.

284
00:19:48.599 --> 00:19:52.559
So the Metacritic for this game is
I believe it's seventy. Yeah,

285
00:19:52.640 --> 00:19:56.519
seventy, and that's kind of what
I was expecting. And then of course

286
00:19:56.920 --> 00:20:02.240
the user reviews it is and slammed. Obviously, a big part of that

287
00:20:02.359 --> 00:20:04.559
is the lack of the servers not
working. We'll get to that in the

288
00:20:04.559 --> 00:20:07.039
next story here in a second,
but yeah, I think a lot of

289
00:20:07.039 --> 00:20:10.599
people echoed what you said, where
it's like, hey, this is a

290
00:20:10.680 --> 00:20:12.680
downgrade from pay Day two in a
lot of ways. And that's kind of

291
00:20:12.680 --> 00:20:15.559
always going to happen when you put
out a new game after a game that

292
00:20:15.599 --> 00:20:18.880
you just put out, or you
put out years ago that got two hundred

293
00:20:18.880 --> 00:20:22.599
and forty updates, right, That's
what happens to the SIMS. The SIMS

294
00:20:22.640 --> 00:20:25.319
is like, Hey, we're gonna
put on a million update packs for this

295
00:20:25.519 --> 00:20:27.759
and it's gonna have every feature,
They're gonna have a million updates to add

296
00:20:27.759 --> 00:20:30.160
all these things, and the next
game we're kind of kind of have to

297
00:20:30.160 --> 00:20:33.519
start over a little bit, and
people don't handle that. Well, yeah,

298
00:20:33.599 --> 00:20:37.640
it's why people are gonna hate whatever
GJ Online two is. And there's

299
00:20:37.680 --> 00:20:41.480
just no way to have as much
content as the thing that has been built

300
00:20:41.519 --> 00:20:48.319
on for like seven years now.
And it is unfair to compare apples to

301
00:20:48.359 --> 00:20:52.559
oranges in that case. But even
when you compare apples to apples of pay

302
00:20:52.640 --> 00:20:56.160
Day two at launch and this at
launch, Payday two was also broken at

303
00:20:56.200 --> 00:20:57.839
launch, so like people shouldn't be
too surprised. Let the servers are down,

304
00:20:59.039 --> 00:21:02.440
but there were twelve high and that
at launch, so it doesn't here,

305
00:21:03.359 --> 00:21:07.960
yes, there's eighth and so it
does feel like the clash of what

306
00:21:07.000 --> 00:21:11.839
Sarboys was thinking was Okay, what
if we have a ready to go drip

307
00:21:11.920 --> 00:21:15.480
feed release schedule going. But then
that also means that for the first couple

308
00:21:15.480 --> 00:21:18.880
of weeks, when you're making a
first impression, when the game's on game

309
00:21:18.920 --> 00:21:21.759
Pass, people are like, oh, this is like less than the first

310
00:21:21.759 --> 00:21:25.240
game, Like what's going on here? And I know I want to like

311
00:21:25.319 --> 00:21:27.359
that game, but I'm not sure. If I don't have the pre time

312
00:21:27.400 --> 00:21:30.880
and I don't have the patience that
I had when I was twelve, I

313
00:21:30.920 --> 00:21:34.200
don't Yeah, that's not going to
happen. I'm not sure how much further,

314
00:21:34.599 --> 00:21:37.839
I'm not sure if I'm going to
come back to it in ten updates

315
00:21:37.920 --> 00:21:41.079
time unless it seems really fucking cool, unless I have a crew of people

316
00:21:41.119 --> 00:21:45.680
to do it with, and I
don't know if I will. This game

317
00:21:45.839 --> 00:21:48.440
will get the support though, Right, it's not in so much trouble that

318
00:21:48.519 --> 00:21:52.599
like they're gonna cancel Pai Day three
and go back to pay Day two.

319
00:21:52.680 --> 00:21:55.880
Right, it's not that extreme.
Oh no, no, no, it

320
00:21:56.240 --> 00:22:00.279
is a great foundation. Like I
think that's something you've seen in out of

321
00:22:00.279 --> 00:22:02.519
the reviews, is like this is
a great foundation. It will be great

322
00:22:02.559 --> 00:22:07.359
when it like leaves early access and
when it is a more finished product.

323
00:22:07.160 --> 00:22:12.240
And the only hesitancy that I have
about that is it is a play on

324
00:22:12.440 --> 00:22:18.240
published game, and who are part
of the Embraser group. And I highly

325
00:22:18.240 --> 00:22:22.480
doubt Embraser even dumb enough to get
cold fish when this game is getting with

326
00:22:22.559 --> 00:22:25.599
you bombed at launch, Like they
understand that pay Day two did well in

327
00:22:25.640 --> 00:22:27.680
the long term, not in the
short term, right, and so I'm

328
00:22:27.720 --> 00:22:33.319
sure that they will have a reasonable
sense about it, but like there is

329
00:22:33.359 --> 00:22:37.119
still a worry of you know what
if embraces like, oh shit, this

330
00:22:37.240 --> 00:22:41.759
flopped or people aren't happy with this. What do we do now? Yeah,

331
00:22:41.759 --> 00:22:45.000
I'm trying to find information on Metacritic
and they change the site and I

332
00:22:45.000 --> 00:22:49.759
can't use it anymore. Change is
bad everybody. That's my opinion. All

333
00:22:49.839 --> 00:22:55.680
right, let's see pay Day three
devs CEO apologizes for server issues at launch.

334
00:22:55.759 --> 00:22:59.519
This comes from Taylor Lyles at IGN. Pay Day three had a less

335
00:22:59.519 --> 00:23:03.720
than spect acular launch yesterday, as
Starberry's studios first person shooter was played with

336
00:23:03.759 --> 00:23:07.559
server issues, with the developer under
scrutiny. The studio CEOs apologize for the

337
00:23:07.599 --> 00:23:11.319
issues, and a post on the
social media platform Twitter, Starburry CEO Tobias

338
00:23:11.400 --> 00:23:17.200
Jorgan acknowledge the release day issues.
We are so sorry that the infrastructure didn't

339
00:23:17.240 --> 00:23:19.880
hold up as expected, and although
it's impossible to prepare for every scenario we

340
00:23:19.920 --> 00:23:25.359
should have, we should be able
to do better. We work tirelessly until

341
00:23:25.359 --> 00:23:29.519
we have restored all services and our
players can get back to heisteen again without

342
00:23:29.599 --> 00:23:32.960
issues. Less than twenty four hours
after acknowledging these issues with the server,

343
00:23:33.279 --> 00:23:37.839
Starbury's posted on the official Payday account
to on Twitter that the studio said that

344
00:23:37.880 --> 00:23:41.200
the server issues should be fixed now. Despite this, however, several users

345
00:23:41.240 --> 00:23:44.640
don't ready are still reporting some problems. Yeah, it seems better, but

346
00:23:44.680 --> 00:23:48.640
it still seems like people are having
are encountering issues. That's what your experience

347
00:23:48.640 --> 00:23:53.160
has been, right. I think
this is a problem that like you're going

348
00:23:53.200 --> 00:23:56.759
to see more and more often as
cosplay becomes a bigger thing, because a

349
00:23:56.759 --> 00:24:02.119
lot of the time the solution for
cross play is and it's the solution in

350
00:24:02.119 --> 00:24:06.960
this game, they have their own
internal network system where you create a user

351
00:24:07.039 --> 00:24:11.240
name on that network and you're uploading
pretty heavy server demands onto something that the

352
00:24:11.279 --> 00:24:18.440
developers have to go and creation and
sustain themselves instead of Xbox Live servers or

353
00:24:18.480 --> 00:24:23.319
PlayStation servers or Steam servers or whatever. So you do have a situation where

354
00:24:23.319 --> 00:24:27.359
there's a lot more stress on their
internal network that they have. It's set

355
00:24:27.519 --> 00:24:32.599
up for this, and then maybe
they're equipped to deal with and like,

356
00:24:32.799 --> 00:24:34.559
that's the risk you run when you
go a game pass. Yes you get

357
00:24:34.559 --> 00:24:37.759
a bunch of new players and there, yes you get a bunch of people

358
00:24:37.759 --> 00:24:41.599
seeing the game and playing the game. But is that too many people playing

359
00:24:41.599 --> 00:24:45.119
the game and that your internal systems
can't handle it or the systems you have

360
00:24:45.240 --> 00:24:49.400
set up can't handle it. Yep. Well, I mean, hey day,

361
00:24:49.440 --> 00:24:52.680
we'll look continue to get updated.
We probably are going to play a

362
00:24:52.720 --> 00:24:55.960
little bit of a little bit of
it this week. We'll see what happens.

363
00:24:56.480 --> 00:25:00.880
But but yeah, I think that
the heavenly somewhat strong foundation it's going

364
00:25:00.960 --> 00:25:04.960
to be enough for them. And
in two years. People remember when it

365
00:25:06.039 --> 00:25:07.920
launched it was bad? Yeah what
was that? Yeah, I'm more than

366
00:25:07.960 --> 00:25:11.720
confident that it will get there.
I just think I'm like a little bit

367
00:25:11.720 --> 00:25:14.599
burnt at launch because I'm like,
nah, this this isn't hitting the way

368
00:25:14.640 --> 00:25:18.160
it used to, and that's that's
disappointing. Yeah. Absolutely, all right,

369
00:25:18.359 --> 00:25:22.319
me just this real quick, Okay, next story. Star Wars Eclipse

370
00:25:22.400 --> 00:25:26.400
is still in development, but it's
still years away. This is from Eric

371
00:25:26.640 --> 00:25:30.759
heilback Furu at Game Reactor. Both
Ubisoft Aquatic Dream announced they were working on

372
00:25:30.839 --> 00:25:37.839
Star Wars games back twenty twenty one. The Divisions the division creators Star Wars

373
00:25:37.880 --> 00:25:41.559
Outlaws. It's set to launch at
twenty twenty four, while we well,

374
00:25:41.559 --> 00:25:45.640
we've basically just heard disappointing rumors about
the ladder since the unveiling. This has

375
00:25:45.680 --> 00:25:48.440
led many to believe it has or
will be canceled, so it's nice to

376
00:25:48.440 --> 00:25:52.119
get an official update. Lisa Pens, vice president of marketing for Quatic Dream,

377
00:25:52.119 --> 00:25:56.680
tells IgM that Star Wars Eclipse is
still in development, but her wording

378
00:25:56.680 --> 00:26:00.440
definitely seems to confirm the rumors of
it still being years away. Can I

379
00:26:00.480 --> 00:26:03.920
say it still exists because it's because
it exists, it's just not ready.

380
00:26:03.119 --> 00:26:10.039
It's simmering. This is a game
that I was never expecting to come out

381
00:26:10.079 --> 00:26:12.160
before twenty twenty seven. Early on
I heard that. It was like you're

382
00:26:12.240 --> 00:26:15.559
expecting who was going to come out? Yes, And now it's like,

383
00:26:15.640 --> 00:26:17.599
yeah, do you expect it's ever
gonna come out? Yeah, that's kind

384
00:26:17.599 --> 00:26:21.680
of where I'm at. I mean, early on it was that that was

385
00:26:21.720 --> 00:26:23.839
always the thing where it's like,
hey, the Quantic Dream got this because

386
00:26:23.880 --> 00:26:27.400
they said they would take the Star
Wars license and then they would be able

387
00:26:27.400 --> 00:26:32.079
to fund the game themselves. And
it's like, well, Lucasfilm liked the

388
00:26:32.119 --> 00:26:34.279
sound of that and said, well, yeah, because it's it's probably not

389
00:26:34.319 --> 00:26:37.960
gonna work out. Like, they're
probably not gonna actually be able to make

390
00:26:37.960 --> 00:26:40.599
that happen. They're gonna need a
lot of extra money, and that's going

391
00:26:40.640 --> 00:26:45.720
to be more difficult to come by. This this is their action adventure game,

392
00:26:45.240 --> 00:26:48.160
Lexie, this is gonna be there. Uh, it's breaking out of

393
00:26:48.160 --> 00:26:52.839
the Quantic Dream mold. Although they
also say stuff like it won't have game

394
00:26:52.880 --> 00:26:56.079
over screens, so if someone dies, the game just continues and accounts for

395
00:26:56.119 --> 00:27:00.359
all that. Uh, okay,
good luck with that. I don't know

396
00:27:00.400 --> 00:27:03.480
do you actually think this will ever
come out? I might think about it

397
00:27:03.480 --> 00:27:08.759
the more. David Cage is just
the toxic Peter malon you of video games.

398
00:27:08.799 --> 00:27:14.640
Somehow we wound up in that universe. I don't maybe this game.

399
00:27:14.960 --> 00:27:17.839
No that No, I don't see
a world where this game gets made.

400
00:27:17.880 --> 00:27:19.759
I don't see a world where they
have enough. Like they've set up a

401
00:27:19.759 --> 00:27:25.160
publishing division and I'm sure that will
get some money coming in. But like,

402
00:27:25.319 --> 00:27:30.119
I don't know who is looking at
Quantic Dream and going, let's invest

403
00:27:30.200 --> 00:27:34.359
a shitload of money into them making
a different type of game. Because Quantic

404
00:27:34.400 --> 00:27:38.960
Dream make a very particular thing,
a thing which usually doesn't sell, like

405
00:27:40.119 --> 00:27:42.680
especially well, like it sells pretty
well, Like Detroit Become Human was like

406
00:27:42.680 --> 00:27:47.480
five million units, but for the
length of time that was in development and

407
00:27:47.519 --> 00:27:51.279
the amount of funding Sony put into
it, I doubt that was a gray

408
00:27:51.799 --> 00:27:55.680
return. Like I don't know where
they keep getting their money from, and

409
00:27:55.720 --> 00:27:59.880
I don't know how long the money
will keep coming their way. And I'm

410
00:28:00.000 --> 00:28:03.279
sure being able to say, hey, we have the sours license, we'll

411
00:28:03.319 --> 00:28:07.119
get some investors interested. But again, how long can that last? When

412
00:28:07.599 --> 00:28:11.519
like this game has been announced for
what three almost four years and it's still

413
00:28:11.559 --> 00:28:18.000
currently simmering, which sounds like no
one's like actively doing a whole lot with

414
00:28:18.039 --> 00:28:21.599
it, but we're working on it. We haven't killed the project, Like,

415
00:28:22.119 --> 00:28:25.440
no, what the fuck are you
doing? Yeah, I will be

416
00:28:25.519 --> 00:28:30.720
very surprised if we see this game, and then I will be very shocked

417
00:28:30.720 --> 00:28:33.000
if we see it any time before
twenty twenty seven. At this point,

418
00:28:33.279 --> 00:28:37.480
I'm sure it's much more likely to
be like it's hive of public, and

419
00:28:37.599 --> 00:28:40.920
like, who the fuck cares about
the hyper public? The Republic books are

420
00:28:40.960 --> 00:28:45.079
pretty good. No one cares about
it, but they are. Honestly,

421
00:28:45.119 --> 00:28:49.160
they're way better than the recent shows
have been. But I don't know if

422
00:28:49.440 --> 00:28:52.839
Lucas film has done anything so success
of getting people to care about it.

423
00:28:53.559 --> 00:28:56.680
Yeah, explain the hyper public to
your dad and like see how that goes?

424
00:28:56.839 --> 00:29:00.720
Yeah, like fucking no, no
one. I mean I struggled enough

425
00:29:00.759 --> 00:29:04.480
to explain when and war took place, right, confusing my dad? Right?

426
00:29:04.559 --> 00:29:07.920
Yeah, So I like I try
to like the I'm trying to think

427
00:29:07.960 --> 00:29:08.640
what the pitch could be. I
mean it is like, hey, the

428
00:29:08.720 --> 00:29:12.880
Jedi are in charge, and it's
a good time for them and the Republican

429
00:29:14.119 --> 00:29:18.319
Republic itself, and it's like okay, and then the enemy is born.

430
00:29:18.720 --> 00:29:22.279
Yeah, exactly, the enemies like
the night Hill, which are these which

431
00:29:22.359 --> 00:29:27.079
is short for Nihilism in case you
haven't noticed, and they basically it's like

432
00:29:27.079 --> 00:29:33.000
a yeah exactly, It's it's like
a biker gang. And I don't know,

433
00:29:33.720 --> 00:29:36.480
the first book was very very good
so far, the other ones haven't

434
00:29:36.519 --> 00:29:41.640
been quite as good as that.
Yeah. Something that Austin Walker said years

435
00:29:41.680 --> 00:29:45.400
ago is like they will always be
sows, will always be good sws,

436
00:29:45.400 --> 00:29:48.359
and will always be bad Star Wars. You just enjoy the good Star Wars

437
00:29:48.359 --> 00:29:51.119
and ignore the bad Star Wars.
Yes, And that's like the rule you

438
00:29:51.119 --> 00:29:53.920
have to live by and that even
goes within the single shows that they're making

439
00:29:53.960 --> 00:29:57.480
the bad parts of those shows,
and they are good parts of those shows.

440
00:29:57.599 --> 00:30:00.519
So just cling onto the bit that
you enjoy. I'm like, that's

441
00:30:00.559 --> 00:30:03.480
fine. You can have your own
head cannon. You can fucking ignore the

442
00:30:03.559 --> 00:30:08.279
last jet or not the last Jet
that's the good one, and visa Skywalker

443
00:30:10.200 --> 00:30:12.759
if you want to, like,
nobody's stopping you do. So. Yeah,

444
00:30:12.759 --> 00:30:17.319
I just enjoy what you want to
out of that franchise and occasionally good

445
00:30:17.319 --> 00:30:21.039
things come of it. Yep,
exactly. It's the Golden Narrow Star Wars

446
00:30:21.039 --> 00:30:25.319
games. Was that like the early
two thousands where there was twenty five games

447
00:30:25.319 --> 00:30:26.559
a year or something like that and
two of them were good. It's like

448
00:30:26.599 --> 00:30:30.640
that works for me. I'm totally
okay with that. All right, let's

449
00:30:30.759 --> 00:30:37.039
see Xbox game Pass price increases are
inevitable, says Phil Spencers from Alex Hopley

450
00:30:37.119 --> 00:30:41.240
at Game Reactor. Phil Spencer has
said that we will see price hikes or

451
00:30:41.240 --> 00:30:44.160
game pass in the future. Already
outside of the US, Japan, Chile,

452
00:30:44.279 --> 00:30:47.319
Brazil, in Columbia, we've seen
an increase in our subscription costs.

453
00:30:47.319 --> 00:30:49.680
But this isn't the end. Although
the main premise is to provide more value

454
00:30:49.680 --> 00:30:52.440
the price, I think it is
inevitable that it will rise in the future,

455
00:30:52.480 --> 00:30:56.119
Spencer said in an interview with game
Watch. We recently raised our prices

456
00:30:56.160 --> 00:31:00.240
once, but the decision was made
after careful consideration. We believe it is

457
00:31:00.240 --> 00:31:04.400
important to provide services that are recognized
as being of sufficient value even if prices

458
00:31:04.440 --> 00:31:08.000
are increased. We're not sure if
this beings a price increase in the territories

459
00:31:08.039 --> 00:31:11.440
that is coming for the territories to
dodge it last time, or if we'll

460
00:31:11.440 --> 00:31:15.799
see even further hikes. PlayStation Plus
has increased its price recently too, so

461
00:31:15.880 --> 00:31:21.039
perhaps the age of affordable video game
subscriptions of subscriptions is coming to an end.

462
00:31:21.680 --> 00:31:23.759
This a bit of a noda to
me story, but he I mean,

463
00:31:25.000 --> 00:31:26.160
who could have seen this coming?
Yeah, but I'm like, I'm

464
00:31:26.200 --> 00:31:30.559
glad he's not trying to hide the
fact that, like, hey, costs

465
00:31:30.559 --> 00:31:34.119
go up, then the custom at
games goes up, the value of currency

466
00:31:34.160 --> 00:31:37.640
goes down like that, All of
those are a recipe for raising prices.

467
00:31:37.759 --> 00:31:41.720
Everything goes up in prices except for
the hot dogs at Costco apparently, So

468
00:31:42.079 --> 00:31:48.519
how long? How long until they
do a Hulu and introduce and make it

469
00:31:48.559 --> 00:31:52.599
so that the base fee has odds
just put the black Obama please vote adds.

470
00:31:52.720 --> 00:31:56.279
Yeah, but I back into the
game. They probably will try to

471
00:31:56.279 --> 00:31:59.640
pull that off, but I bet
they've thought about it for a long time

472
00:31:59.680 --> 00:32:02.759
and have no obvious way of making
it work. Because on TV, the

473
00:32:02.880 --> 00:32:06.799
putting ads and stuff, it makes
a lot of sense, Like it's very

474
00:32:06.799 --> 00:32:08.599
easy to make that work. You
put a couple ads before the movie,

475
00:32:08.799 --> 00:32:13.000
and people watch their movie and then
for the ad break shows, well there

476
00:32:13.039 --> 00:32:15.680
you go. Video games don't have
that natural place to put ads. And

477
00:32:15.680 --> 00:32:19.880
if you try to put ads into
like loading screens, and it's like what

478
00:32:19.960 --> 00:32:22.160
you make if like it goes like
a second longer than the loading was supposed

479
00:32:22.200 --> 00:32:24.759
to take, Like that's now you're
just cheating us out of our time.

480
00:32:27.039 --> 00:32:29.519
So I think they will try to
figure something out, but I think it'll

481
00:32:29.559 --> 00:32:32.359
be much more difficult for them than
it was for like Hulu and Disney and

482
00:32:32.400 --> 00:32:37.200
Netflix all these companies that are in
Amazon Prime now that are adding ads supported

483
00:32:37.200 --> 00:32:40.000
tiers. But yeah, prices will
continue to go up. Prices of games

484
00:32:40.000 --> 00:32:45.039
have gone up to from sixty to
seventy. I think people might be a

485
00:32:45.079 --> 00:32:47.519
little more concerned because it seems easier
to raise the price of a subscription service

486
00:32:47.519 --> 00:32:52.079
than it does the price of all
games. Right, Yeah, it's it's

487
00:32:52.119 --> 00:32:55.000
an easier thing to get away with
because Microsoft can just be like, hey,

488
00:32:55.039 --> 00:32:58.640
we're the game Pass people. Microsoft
can't be like, hey, we're

489
00:32:58.799 --> 00:33:01.279
every single game from every publisher people, right, And that's why there was

490
00:33:01.680 --> 00:33:06.799
a bit of pushback to the you
know, game price of physical games going

491
00:33:06.880 --> 00:33:09.400
up, because you know, I
think it was like a couple of what

492
00:33:09.599 --> 00:33:15.240
was it and Capcom didn't raise their
prices and other places didn't raise their prices

493
00:33:15.279 --> 00:33:19.480
for a long time until they had
a game where they were like, oh

494
00:33:19.519 --> 00:33:22.240
no, this is a tent bowl
title that we know people will buy anyway.

495
00:33:22.519 --> 00:33:28.480
And then suddenly Resident Evil four is
seventy dollars or a guo in my

496
00:33:28.559 --> 00:33:30.880
case, which is great when like
video games are brushing up against a hundred

497
00:33:30.920 --> 00:33:37.160
fucking euro, that's incredible. I
love that. So yeah, like I

498
00:33:37.200 --> 00:33:40.039
think people are like to be worried
because money's fucking expensive at the moment,

499
00:33:40.079 --> 00:33:46.279
Like it's it's not cheap to buy
things, and it sucks that video games

500
00:33:46.279 --> 00:33:53.160
continue to be a extremely prohibitive experience
to be a part of the culture of

501
00:33:53.559 --> 00:33:57.839
Like, if you want to be
in tune with the gaming industry, it

502
00:33:57.920 --> 00:34:02.160
is a very expensive hobby in a
way that even movies aren't because like movies,

503
00:34:02.200 --> 00:34:07.079
they go to digital pretty quick.
They're much cheaper there unless you're willing

504
00:34:07.119 --> 00:34:12.079
to pirate things and pirating like a
movie is much easier than pioting a video

505
00:34:12.079 --> 00:34:16.599
game, And like it's hard to
be h Yeah, and it's hard.

506
00:34:17.239 --> 00:34:22.360
It's hard to stay up with games
without spending our money and it's hard to

507
00:34:22.320 --> 00:34:27.760
it's hard to get into this industry
unless you have a cash flow coming in

508
00:34:27.840 --> 00:34:30.639
already, and I think you find
it with all our journalists, Like our

509
00:34:30.719 --> 00:34:34.199
journalists are like, Hey, if
I wasn't able to live at home with

510
00:34:34.239 --> 00:34:37.119
my parents for a couple of years
while I was breaking into this industry,

511
00:34:37.360 --> 00:34:39.599
I just wouldn't of because I would
have had to been making money. The

512
00:34:39.599 --> 00:34:43.719
only reason I'm still doing this is
because I've been doing college at the same

513
00:34:43.760 --> 00:34:47.719
time. So like, yeah,
I've had the option of living at home

514
00:34:49.199 --> 00:34:52.320
or living in college accommodation and making
it work through those different means. But

515
00:34:52.400 --> 00:34:54.199
like, if this had to be
my full time job, I wouldn't be

516
00:34:54.199 --> 00:34:57.360
able to buy the fucking games to
a view in the first place, and

517
00:34:57.400 --> 00:35:00.480
not to be able not to mind
be able to like survive. I've awful

518
00:35:00.480 --> 00:35:05.199
of however much I'm getting from freelancing, and so, yeah, fucking games

519
00:35:05.239 --> 00:35:07.760
being expensive sucks, and it sucks
that they're going to keep on getting more

520
00:35:07.760 --> 00:35:12.840
expensive, and they probably are.
Yeah, they probably will. I think,

521
00:35:14.239 --> 00:35:17.320
you know, a price increase every
year first subscription services seems a bit

522
00:35:17.599 --> 00:35:22.239
aggressive, but every couple of years, every two years going up a dollar

523
00:35:22.360 --> 00:35:25.800
or so seems likely, and then
maybe a slightly bigger increase every once in

524
00:35:25.840 --> 00:35:28.960
a while. So, I mean, if you look at the rate of

525
00:35:28.960 --> 00:35:32.679
inflation from when game Pass got introduced
to what it costs now, it is

526
00:35:34.199 --> 00:35:37.880
it's it's about the same amount of
money in terms of like what the value

527
00:35:37.880 --> 00:35:40.199
of your your purchasing power is.
It's a little bit less actually, So

528
00:35:40.239 --> 00:35:45.039
it's like, I think what game
Pass ultimate is seventeen dollars per month now

529
00:35:45.079 --> 00:35:51.440
eighteen dollars per month, and like
if you price adjust for inflation the introduction

530
00:35:51.639 --> 00:35:54.800
introductory price, it's a little bit
more than that. So yeah, they're

531
00:35:54.840 --> 00:35:58.079
just going to kind of try to
keep up with inflation, I think for

532
00:35:58.079 --> 00:36:00.840
the most part, and then they'll
make their strikes where they can. I

533
00:36:00.880 --> 00:36:02.719
think a lot of people assume,
like, hey, they're getting activision,

534
00:36:02.719 --> 00:36:07.440
they're gonna get called duty all that
stuff. They spent sixty nine billion dollars,

535
00:36:07.480 --> 00:36:09.639
that's where they had the price increase
is gonna have to come uh that,

536
00:36:10.119 --> 00:36:14.440
you know, it's not really how
it works money, and they have

537
00:36:14.480 --> 00:36:15.880
about money in the piggy bank gets
fine, right, yeah, and like

538
00:36:15.880 --> 00:36:19.679
that money was just sitting there and
now that's gonna like and like yah,

539
00:36:19.719 --> 00:36:22.559
they can go put it and invested
or something and get interest on that.

540
00:36:22.559 --> 00:36:24.199
But they're gonna get a lot more
from Call of Duty, the money making

541
00:36:24.480 --> 00:36:28.199
machine, and it's called duty and
Candy Cross saga, and so that's kind

542
00:36:28.199 --> 00:36:30.800
of pain for itself, basically,
I'm not sure if you know this.

543
00:36:31.079 --> 00:36:37.440
And actually, fun fact, the
one dollar a month introductory price that they

544
00:36:37.440 --> 00:36:40.360
had back in twenty seventeen, adjusted
for inflation, eighteen dollars a month,

545
00:36:40.480 --> 00:36:44.280
that's right, Yes, it's been
it's been a rough couple of years.

546
00:36:44.400 --> 00:36:47.039
That's right. Yeah, that's the
map that checks out. All right,

547
00:36:47.119 --> 00:36:52.519
let's see here Xbox players can expect
Japanese Triple A exclusives in the future.

548
00:36:52.559 --> 00:36:57.800
Phil Spencer says this comes from Chris
Scollian at VGC. Xbox Boss Phil Spencer

549
00:36:57.800 --> 00:37:00.719
has said players can expect to see
Triple A exclusive from Japanese developers in the

550
00:37:00.719 --> 00:37:05.840
future. In an interview with game
Watch, Spencer was asked if Xbox would

551
00:37:05.840 --> 00:37:10.119
eventually get uniquely Japanese Triple A titles
such as Lost Odyssey or Blue Dragon instead

552
00:37:10.119 --> 00:37:15.320
of just getting Xbox versions of Japanese
games also on PlayStation or switch. When

553
00:37:15.360 --> 00:37:17.679
asked if it was difficult for Xbox
to meet these expectations, Spencer replied,

554
00:37:17.920 --> 00:37:22.199
not at all. I think you
can expect that. In fact, he

555
00:37:22.239 --> 00:37:24.719
continued, we released high Fi Russian
in January twenty twenty three. It may

556
00:37:24.760 --> 00:37:28.519
not have been a major title like
Blue Dragon, but it was certainly high

557
00:37:28.559 --> 00:37:32.280
quality. There are also Japanese game
creators too, are party Yeah? Please?

558
00:37:32.960 --> 00:37:37.519
Is he saying that Blue Dragon was
a bigger game than High five USh

559
00:37:37.599 --> 00:37:44.239
because I take on Blach with that. You're right. How many copies did

560
00:37:44.280 --> 00:37:46.480
Blue Dragons sell? Yeah, it's
a good question. I have no idea

561
00:37:46.599 --> 00:37:50.360
a Blue Dragon. I definitely remember
at the time, like before it came

562
00:37:50.400 --> 00:37:52.280
out, being like this will be
a big deal, and then it came

563
00:37:52.280 --> 00:37:54.599
out and it wasn't. It was
not a big deal. Lost Odyssey,

564
00:37:54.679 --> 00:37:58.760
right, that's the other one.
That one is one was more fondly remembered.

565
00:37:58.800 --> 00:38:00.760
But I don't know if it's I
don't know if it did any better.

566
00:38:00.880 --> 00:38:04.719
But yeah, hey, I'm with
you. I think I think you

567
00:38:04.800 --> 00:38:07.519
nailed it. But he goes on
to say there are Japanese there are also

568
00:38:07.559 --> 00:38:10.280
Japanese game creators who are not who
are who are part of Microsoft Game Studios.

569
00:38:10.440 --> 00:38:15.119
And while there are titles we can't
announce yet, we are currently developing

570
00:38:15.159 --> 00:38:20.000
new games in collaboration with Japanese companies, with further growth including first party and

571
00:38:20.119 --> 00:38:22.679
third party. I believe you can
look forward to the arrival of even more

572
00:38:22.760 --> 00:38:29.360
Japanese titles in the future. This
Their efforts to try to keep working with

573
00:38:29.440 --> 00:38:32.599
Japanese studios, I think are admirable
and mostly working. Obviously, they're not

574
00:38:32.599 --> 00:38:37.360
getting all the Japanese games released that
are coming to Switch and PlayStation. A

575
00:38:37.360 --> 00:38:39.960
lot of them end up skipping Xbox. But the cure there is to keep

576
00:38:39.960 --> 00:38:45.920
trying, right, I think they've
come to the conclusion of like okay,

577
00:38:45.920 --> 00:38:52.119
pickle Battles and yeah, like Allcom
have no interest in getting all of the

578
00:38:52.199 --> 00:38:54.480
Legends of Heroes games on Xbox,
so why would we go after it.

579
00:38:54.920 --> 00:38:59.280
Let's we have a working partnership with
Sega because of course they're going to bring

580
00:38:59.320 --> 00:39:02.920
Sonic over, So like, why
why wouldn't we go after Atlas games and

581
00:39:04.440 --> 00:39:07.159
make those deals because we know that
those guys are open to talk to us.

582
00:39:07.320 --> 00:39:10.760
Yes, and I'm very happy with
us, like apparently, yeah,

583
00:39:10.800 --> 00:39:15.880
and so and same with Capcom,
Like they they have games that definitely sell

584
00:39:15.960 --> 00:39:20.199
better in the West, Capcom,
so they go, Okay, if we

585
00:39:20.280 --> 00:39:24.280
have that relationship already, let's talk
to them about you know the non you

586
00:39:24.320 --> 00:39:30.519
know, big games in the West, you know whatever Capcom games that wouldn't

587
00:39:30.519 --> 00:39:32.880
normally sell in the West, but
would look nice on our portfolio that people

588
00:39:34.400 --> 00:39:37.559
like having as there as a value
add And so yeah, I think it's

589
00:39:37.599 --> 00:39:42.800
it's a sensible way to pursue ish
And I think we're coming up to like

590
00:39:42.840 --> 00:39:45.199
some new stories of you know,
there maybe some more Japanese game development free

591
00:39:45.239 --> 00:39:51.800
at the moment, and some big
names so suddenly not with the companies that

592
00:39:51.840 --> 00:39:55.320
they were ash but I would be
very interested to see what they're like future

593
00:39:55.320 --> 00:40:00.039
plans are because we've seen over the
last couple of years there's a lot of

594
00:40:00.039 --> 00:40:08.079
of Japanese developers who were big parts
of Capcom or Konami or say Yeah,

595
00:40:08.119 --> 00:40:10.559
and they went away and they've made
their own company. You you know,

596
00:40:10.599 --> 00:40:15.800
you have negoti Studios, you have
Grasshopper, you have places like Dash and

597
00:40:15.280 --> 00:40:21.400
suddenly those are independent companies that need
funding, whether it be from Niches and

598
00:40:21.559 --> 00:40:24.880
ten Cent or from Microsoft. And
I'm sure they're going to make those deals,

599
00:40:24.920 --> 00:40:28.599
and I'm sure they're happy to make
those deals. Yeah, and they're

600
00:40:28.760 --> 00:40:32.599
yeah, whenever the opportunity presents themselves, they'll go for it. Do you

601
00:40:32.639 --> 00:40:37.559
think that, Uh, someone in
the twitch chet says Hi Fi Rush doesn't

602
00:40:37.559 --> 00:40:42.320
really strike them as a quote unquote
Japanese game because what people mean by that

603
00:40:42.360 --> 00:40:45.400
is they want the web games or
their JRPGs. And I'm like, I

604
00:40:45.480 --> 00:40:49.159
get what you're saying, But for
me, I'm like, I think at

605
00:40:49.239 --> 00:40:52.760
Japanese games, and I think about
ape Escape and all these other like this

606
00:40:52.960 --> 00:40:58.000
wide variety of games that might have
come out of so many studios Japan or

607
00:40:58.719 --> 00:41:00.960
any number of things. So I'm
Mike, I kind of just want the

608
00:41:00.960 --> 00:41:05.320
Microsoft to keep trying and whoever they
end up getting to work with, you

609
00:41:05.360 --> 00:41:07.639
know, that would be ideal because
it just it seems like Sony is like,

610
00:41:07.679 --> 00:41:12.079
hey, we have a very strict
idea of what works for us,

611
00:41:12.119 --> 00:41:16.159
and it is these global successes,
these global hits, and then that means

612
00:41:16.280 --> 00:41:20.239
a couple of Japanese games, mostly
from Square, and then a bunch of

613
00:41:20.239 --> 00:41:22.840
other stuff from our studios elsewhere.
So I think if Microsoft could just step

614
00:41:22.880 --> 00:41:27.440
in and provide a platform for some
of these companies to express themselves in new

615
00:41:27.440 --> 00:41:34.119
ways, I'm hopeful. Like there's
a bunch of very young Japanese developers and

616
00:41:34.400 --> 00:41:38.519
studios, very very new studios that's
unseen, which is a Kumi Nakamora's studio,

617
00:41:38.920 --> 00:41:43.000
and I am like so interested to
see what they are making because they're

618
00:41:43.039 --> 00:41:47.400
working with a very international team and
they're not country to like what you would

619
00:41:47.480 --> 00:41:52.599
usually suspect a Japanese studio to be. They're very casual and the way they

620
00:41:52.599 --> 00:41:55.760
conduct themselves, and they're very open
to working with people outside of Japan,

621
00:41:55.920 --> 00:42:00.360
and so I'm I do think like, if you're going to fund these studios,

622
00:42:00.400 --> 00:42:04.280
allow them to do different and weird
things, don't just like, that's

623
00:42:04.320 --> 00:42:07.239
why people like Japanese games to begin
with, is because they're different to Western

624
00:42:07.320 --> 00:42:10.760
games. And so if you say
no, just keep on making you know,

625
00:42:12.000 --> 00:42:15.320
another or PGE, keep on making
another tech in clone or something like,

626
00:42:15.599 --> 00:42:17.639
why would you do that when they're
saying like, hey, we actually

627
00:42:17.639 --> 00:42:21.599
have new ideas and we want to
do new things, and so yeah,

628
00:42:21.639 --> 00:42:27.320
exactly, speaking of Japanese game development, DECKI Camia is leaving Platinum Games.

629
00:42:27.320 --> 00:42:30.320
So it comes from Sophie McAvoy at
Games Industry Dot. Is Headecki Camia,

630
00:42:30.519 --> 00:42:34.920
creator and director of Bayonetta and The
Wonderful One to One, is leaving Platinum.

631
00:42:34.960 --> 00:42:37.480
As reported by VGC, Kama was
promoted to vice president last year.

632
00:42:37.760 --> 00:42:42.480
He will step down from that position
on October twelfth. This came after a

633
00:42:42.480 --> 00:42:45.400
lot of consideration based on my own
beliefs. It was by no means an

634
00:42:45.400 --> 00:42:47.719
easy decision to make. Could be
a wrote on Twitter. However, I

635
00:42:47.719 --> 00:42:51.239
feel this outcome is for the best. I will continue to create in my

636
00:42:51.639 --> 00:42:55.280
Headki Camia way away. I hope
you'll keep your eyes peeled. Kama co

637
00:42:55.400 --> 00:43:00.400
founded Platinum in two thousand and six
with president and CEO at Sushi Naba,

638
00:43:00.800 --> 00:43:06.039
former CEO, Tatsuma Minami and Shinji
Mikami. After leaving Capcom's Clover studio.

639
00:43:06.400 --> 00:43:08.960
In response of to commit his departure, Platinum Games shared on Twitter, we

640
00:43:09.000 --> 00:43:13.480
are truly quit grateful for his creative
ideas, leadership, a contribution to the

641
00:43:13.480 --> 00:43:19.119
growth of the studio from our startup
to this very day. Yeah. Listen,

642
00:43:19.119 --> 00:43:22.400
people don't stay any one place forever, but Commie I definitely associated with

643
00:43:22.400 --> 00:43:25.519
with with with Platinum Games, with
Bayonetta, So it's the end of an

644
00:43:25.519 --> 00:43:30.760
era a little bit. Yeah.
I think he's he's one of those creators

645
00:43:30.800 --> 00:43:34.239
who is very tied up in his
games, and or at least the association

646
00:43:34.440 --> 00:43:37.639
is that he's very tied up in
his games. And I do wonder if

647
00:43:37.639 --> 00:43:43.159
anyone has told him that blocking people
on Twitter doesn't count as creation in a

648
00:43:43.159 --> 00:43:45.320
head eque Yeah, I kind of. I wonder if, like now that

649
00:43:45.440 --> 00:43:47.960
he has quit, if it's like
a head vampire dying and everyone gets just

650
00:43:49.039 --> 00:43:52.920
unblocked magically or something like that.
But probably not. No, No,

651
00:43:52.159 --> 00:43:58.199
that's not until like the Twitter service
completely fucking bo on. All your blocks

652
00:43:58.199 --> 00:44:00.039
are just suddenly unblocks. That's not
bad. That's a feature, that's an

653
00:44:00.039 --> 00:44:05.119
email must feature right there. Yeah, that sounds great. Thanks Elon and

654
00:44:05.960 --> 00:44:14.800
Decal tweets were good match. But
yeah, I totally the safe money is

655
00:44:14.880 --> 00:44:17.000
that he is going to go sound
his own thing and that he will get

656
00:44:17.039 --> 00:44:22.559
a big investment from Nehi's ten cent
or next on one of those because they

657
00:44:22.639 --> 00:44:25.199
love investing in Japanese talent at the
moment, because they see that's where a

658
00:44:25.239 --> 00:44:30.760
lot of the growth is and I
think they can give them real pay days

659
00:44:30.800 --> 00:44:32.719
to where it's like, you know, the Japanese payment structure, as far

660
00:44:32.760 --> 00:44:37.039
as I know, it's very you
know, predictable and solid and reliable.

661
00:44:37.719 --> 00:44:43.199
But the cost of living in Japan's
very low, so a lot of these

662
00:44:43.239 --> 00:44:47.039
Japanese developers had haven't had to make
big demands for the kind of reimbursements that

663
00:44:47.079 --> 00:44:50.400
they get. But it's like,
you know, these Chinese companies show.

664
00:44:50.440 --> 00:44:52.000
I'm like, we'll give you a
ton of them. We're gonna turn you

665
00:44:52.000 --> 00:44:55.519
into a rock star, like they
take curious what would you be interested in

666
00:44:55.519 --> 00:44:59.320
seeing him go do? What type
of game would you like to see from

667
00:44:59.320 --> 00:45:02.480
them? I mean, ideally I
would like him to continue just making action

668
00:45:02.519 --> 00:45:07.239
games and trying that with the different
settings and different genres, slightly different genres,

669
00:45:07.840 --> 00:45:12.960
but you know, more more stuff
like what's those the sci fi running

670
00:45:12.960 --> 00:45:17.039
gun shooter game that he made,
uh, something something along those lines would

671
00:45:17.079 --> 00:45:21.239
be very cool. But really,
I think what's going to end up the

672
00:45:21.280 --> 00:45:24.199
realistic thing here is he's gonna end
up making stuff for free to play and

673
00:45:24.559 --> 00:45:28.920
mobile and PC and it's like,
man, you know that has its place

674
00:45:28.960 --> 00:45:30.519
too, but I don't know.
I want to make games that I could

675
00:45:30.519 --> 00:45:37.800
play on my Nintendo Switch, and
that's maybe a little less likely, all

676
00:45:37.880 --> 00:45:40.480
right. Cal Custis actor confirms work
is ongoing for Star Wars Jedi three.

677
00:45:40.599 --> 00:45:45.159
This is from Alex Hopley, a
game reactor. The actor behind cal Custis,

678
00:45:45.320 --> 00:45:47.480
Cameron Monahan, has confirmed that there
is a third game coming in the

679
00:45:47.480 --> 00:45:51.239
Star Wars Jedi series and that work
is on going for it right now.

680
00:45:51.559 --> 00:45:55.000
According to VGC, Monahan spilled the
beans during a recent panel where he said

681
00:45:55.000 --> 00:45:58.639
the following, we're working on the
third, on a third, and we're

682
00:45:58.639 --> 00:46:00.840
in the process of doing that right
now. That's a big undertaking and there

683
00:46:00.880 --> 00:46:05.239
have been some conversations so far,
but hopefully when all things are said and

684
00:46:05.320 --> 00:46:07.880
done, we'll be able to go
in and make something really cool. Former

685
00:46:07.880 --> 00:46:12.199
director at Response stick as Musum did
want did want the series to be a

686
00:46:12.239 --> 00:46:15.000
trilogy, and so the shouldn't come
as a surprise, but he left the

687
00:46:15.039 --> 00:46:19.519
company. He left Respond, so
Stick asked Musim won't be working on Star

688
00:46:19.599 --> 00:46:22.920
Wars Jedi three. That's what I've
said this before, Lexi, but that's

689
00:46:22.960 --> 00:46:25.920
what I've heard that, Uh,
it's Star Wars Jedi Survivor did well enough,

690
00:46:25.920 --> 00:46:29.880
they would immediately start working on the
third one, finish out their trilogy.

691
00:46:30.199 --> 00:46:31.679
And here we are. The game
definitely did well enough. It's sold,

692
00:46:31.840 --> 00:46:35.760
It's sold fine, it's sold better
than fine. So yeah, they're

693
00:46:35.760 --> 00:46:37.920
gonna make a third one. I
think it probably will take about the same

694
00:46:37.960 --> 00:46:40.719
amount of time between one and two. I just hope that they this time

695
00:46:40.760 --> 00:46:44.400
around third times the charm, they
can launch it without all the bugs and

696
00:46:44.519 --> 00:46:47.599
performance issues. I don't know what
you felt. This is my shocked face.

697
00:46:49.000 --> 00:46:52.960
Yeah, exactly. Yeah, I'm
struggling for words here like it.

698
00:46:52.159 --> 00:46:57.480
But no, those games are really
good, and I think that they are

699
00:46:57.679 --> 00:47:00.760
some of the few Star Wars games
in recent years. Is that, and

700
00:47:00.840 --> 00:47:02.880
hopefully we get more of them.
But like out of the EA batch,

701
00:47:02.920 --> 00:47:07.559
they're the only ones that really understood
white people like stars and they're the only

702
00:47:07.599 --> 00:47:14.119
ones that had gameplay that felt really
compelling from a Sows point of view,

703
00:47:14.159 --> 00:47:17.079
Like Battlefield or battle Front is cool, but it is just kind of a

704
00:47:17.079 --> 00:47:22.599
shooter with a Star Wars skin,
and Star Wars Jedi always did feel like

705
00:47:22.599 --> 00:47:27.280
a series that is very like it
wouldn't work if it wasn't a so Wars

706
00:47:27.320 --> 00:47:31.760
game. And I think like Cameron
Manahan is actually a really good part of

707
00:47:31.800 --> 00:47:37.320
though that those games, and like
he is kind of bland dude McGhee,

708
00:47:37.599 --> 00:47:39.920
but also made it work. Is
Yeah, he is quite a good actor

709
00:47:40.559 --> 00:47:46.039
and like he especially in that second
game, there was some really good stuff

710
00:47:46.079 --> 00:47:51.239
in there towards the end, and
I'm very interested to see where they go

711
00:47:51.320 --> 00:47:54.440
with it. I do wish that
at some point, like they would just

712
00:47:54.440 --> 00:47:57.800
pull the trigger and put him in
one of the TV shows or something,

713
00:47:57.880 --> 00:48:01.559
because like why not if you have
them, why he could he could show

714
00:48:01.639 --> 00:48:07.119
up in like what in and or
at some point I guess that'd be weird.

715
00:48:08.559 --> 00:48:12.000
We don't know what happens to him, right, So he could survive,

716
00:48:12.960 --> 00:48:15.599
because I mean he's already survived Order
sixty six, right, so he

717
00:48:15.599 --> 00:48:17.760
could survive and show up in something
like Asoca at some point. I don't

718
00:48:17.760 --> 00:48:22.639
know. I'mn't surprised they haven't done
that. It's weird that they cast so

719
00:48:22.719 --> 00:48:29.400
much Hollywood talent in those games,
like the entire corecast, who have facial

720
00:48:29.440 --> 00:48:32.880
captured on our Hollywood talent in varying
degrees, and it's strange that they haven't,

721
00:48:34.320 --> 00:48:37.039
Like they clearly did that because there
was a mandation of, hey,

722
00:48:37.079 --> 00:48:38.480
we might need to move these people
into live action at some point, or

723
00:48:38.519 --> 00:48:40.880
there might be a goal to move
them into live action at some point,

724
00:48:42.000 --> 00:48:45.000
but they just haven't done that,
and so I know that probably speaks to

725
00:48:45.039 --> 00:48:52.239
a wider directionlessness at Disney for Star
Wars itself. But yeah, those games

726
00:48:52.239 --> 00:48:53.719
are fantastic. I really like those
games. You should finish that second one.

727
00:48:53.760 --> 00:48:57.559
Gup, Yeah, I'm going to
I'm looking forward to it, all

728
00:48:57.599 --> 00:49:00.800
right. Last couple of stories here
UK Charts has Mortal Kombat one is number

729
00:49:00.800 --> 00:49:04.559
one this week, Pickman one and
two hd Or actually at number four.

730
00:49:05.159 --> 00:49:08.639
Hugwart's Legacy still at number two.
The other new entry here actually too,

731
00:49:08.639 --> 00:49:13.320
a couple other new entries. Liza
p was number three, and then then

732
00:49:13.320 --> 00:49:15.239
that was Pickman one. And two
at number four, and then Mario Kart

733
00:49:15.320 --> 00:49:19.360
eight Deluxe Cyberpunk twenty seventy seven back
up on the top ten after being twenty

734
00:49:19.400 --> 00:49:22.639
one last week. It's number six
this week. Pay Day three was number

735
00:49:22.679 --> 00:49:24.360
seven. That's the other new entry
in here, and then the top tens

736
00:49:24.440 --> 00:49:28.159
rounded out with Grand Theft out of
five the Legends. All the tears are

737
00:49:28.159 --> 00:49:31.800
the Kingdom and Minecraft for switch because
that's legally binding, you just have to

738
00:49:31.840 --> 00:49:36.719
buy mind. I was just gonna
say, like GJA five dropping from five

739
00:49:36.880 --> 00:49:38.280
last month to eight this month,
what the fuck are they going to do?

740
00:49:38.360 --> 00:49:45.280
Then they're screwe jambles, absolutely it
strouss Zelnik out of there, doesn't

741
00:49:45.280 --> 00:49:51.079
know what he's doing. This is
a Mortal karbat one. Obviously. I

742
00:49:51.119 --> 00:49:52.719
didn't realize that lies A P even
had a physical release, So good for

743
00:49:52.960 --> 00:49:57.119
lies A P. Yeah, yeah, that's a game that's on game Pass

744
00:49:57.239 --> 00:50:00.719
right, So I'm doing pretty well
to get into the top five. Uh

745
00:50:01.199 --> 00:50:04.519
yeah, that's that's a good showing
for Lisa Pee. That's the one I'm

746
00:50:04.559 --> 00:50:07.719
noticing as well, like, hey, yeah, I guess that could be

747
00:50:07.719 --> 00:50:12.000
even higher, but honestly, considering
that it's probably got a lot of digital

748
00:50:12.119 --> 00:50:15.320
purchases. Uh, it's doing really
well. Okay, can I tell you

749
00:50:15.360 --> 00:50:20.280
something. Yeah, I'm actually really
excited to watch the story mode of More

750
00:50:20.360 --> 00:50:23.239
Combat one, and I'm saving myself. I'm really looking forward to it.

751
00:50:23.400 --> 00:50:27.079
I haven't touched the game at all
since I'm like, let's get through it.

752
00:50:27.360 --> 00:50:30.159
That's how I'm gonna play it.
So looking forward to it. Speaking

753
00:50:30.199 --> 00:50:31.679
Lies P real quick, Jim,
Jim beat it. Apparently, Jan you

754
00:50:31.679 --> 00:50:37.320
beat Liza P. So our our
little boy over there has become a real

755
00:50:37.360 --> 00:50:40.880
boy. Now lies a real gamer, a real game. Yes we will.

756
00:50:40.920 --> 00:50:45.800
Bailey finally accept that John is an
actual game on fake No. No,

757
00:50:45.960 --> 00:50:49.440
she's she's his honest John. The
name of that the fox from which

758
00:50:49.960 --> 00:50:54.159
she beats one game in a U
and son Miiki's a gamer. H Mike

759
00:50:54.159 --> 00:50:57.760
started Lisa P last night, says
it's very good. I'm gonna I'm gonna

760
00:50:57.800 --> 00:51:00.559
start it up soon. All right, we'll ask story here. Capcom says

761
00:51:00.599 --> 00:51:06.079
it would gracefully decline a Microsoft buyout. This is for my Nintendo News since

762
00:51:06.119 --> 00:51:09.079
a number of confidential documents were accidentally
leaked as part of the ongoing Microsoft in

763
00:51:09.159 --> 00:51:14.239
Activision Blizzard merger, which is expected
to be approved by the CMA next month.

764
00:51:14.480 --> 00:51:16.880
A number of companies have presumably been
asked in interviews what they would do

765
00:51:17.400 --> 00:51:22.679
when if they are approached by Microsoft
for an excuse me, an acquisition to

766
00:51:22.719 --> 00:51:27.039
be a part of Xbox Game Studios. Speaking to Bloomberg in a wide ranging

767
00:51:27.079 --> 00:51:32.039
interview, Capcom CEO Haruru hero to
Sushi Suji. Heam, we try that

768
00:51:32.079 --> 00:51:37.840
again, Haru Heiro Sujimoto, there
we go, told the US based I

769
00:51:37.840 --> 00:51:40.039
got it. Yeah, first try
the US based news site that if they

770
00:51:40.079 --> 00:51:44.840
were approached by the Redman based company, they would gracefully decline, and that

771
00:51:44.920 --> 00:51:49.440
he personally believes that Capcom would be
better if we are equal partners. I

772
00:51:49.440 --> 00:51:52.440
think, yeah, that's that.
Yeah, that sounds right. Likely.

773
00:51:52.320 --> 00:51:57.000
Microsoft isn't going to really do any
hostile takeovers of any of these companies.

774
00:51:57.079 --> 00:52:00.599
That would be that would look really
bad and they would be would flip the

775
00:52:00.599 --> 00:52:02.840
story up from being like, Oh, these good guys over at Microsoft to

776
00:52:02.960 --> 00:52:07.039
immediately be in the villains. So
they're not going to do that. So

777
00:52:07.079 --> 00:52:09.760
they have to have the two to
tango situation. And that's what happened with

778
00:52:09.760 --> 00:52:14.800
activisions. Activisions like yeah, we
messed up real bad by being really shitty

779
00:52:14.840 --> 00:52:17.519
to human beings. And also we've
we've done everything we could do with Call

780
00:52:17.559 --> 00:52:21.039
of Duty. We have no other
option here, so please buy us and

781
00:52:21.039 --> 00:52:22.840
then look at Microsoft's. Yeah sure, but all these other companies that people

782
00:52:22.840 --> 00:52:25.440
talk about, like Nintendo and and
like, they would have to be in

783
00:52:25.440 --> 00:52:29.079
a situation where they would want to
sell from Microsoft to even consider it,

784
00:52:29.360 --> 00:52:32.760
and Capcom clearly has I don't think
they've ever been healthier than they are now,

785
00:52:32.840 --> 00:52:37.000
right, Yeah, when you when
you think about, like, the

786
00:52:37.039 --> 00:52:42.159
only Japanese game studio that Microsoft's owns
is Tango Games Works, and that was

787
00:52:42.239 --> 00:52:47.280
kind of a fluke that somehow Bethesda
owned that studio and set up that studio

788
00:52:47.400 --> 00:52:52.119
with Hinji mcconmi. Like, how
that ever happened is a separate, interesting

789
00:52:52.119 --> 00:52:57.599
story I'd love to hear about.
But I don't see any Japanese studio purely

790
00:52:57.639 --> 00:53:00.039
from like a cultural point of view, being like, hey, this console

791
00:53:00.159 --> 00:53:05.039
has like one percent of the install
in our country. We want to make

792
00:53:05.039 --> 00:53:07.960
games for latch, and like,
I just I don't see a world where

793
00:53:07.960 --> 00:53:13.159
anyone, even a CEO who is
purely driven by money, would feel good

794
00:53:13.199 --> 00:53:15.480
about that, because they know it
would demoralize workers, like even if they're

795
00:53:15.519 --> 00:53:21.039
like, yes, we love being
a business partner with great friends. We're

796
00:53:21.079 --> 00:53:27.239
not gonna fuck you. Keep hoping, though, thank keep hoping. All

797
00:53:27.360 --> 00:53:30.960
right, let's go ahead and get
to the poll from Once upon a Time

798
00:53:31.320 --> 00:53:36.800
last week sometime. Bring it up
right now, Which Tim Clancy series do

799
00:53:36.840 --> 00:53:38.920
you want a new game from?
The most? Your options are splinter Cell

800
00:53:39.440 --> 00:53:43.239
and sorry, Tam, we have
to have at least one other option,

801
00:53:43.400 --> 00:53:45.920
Tam. Tam said, we can
only have splinter Cells an option, and

802
00:53:45.039 --> 00:53:52.599
surprisingly splinter Cell one six. It
actually didn't way lower. Yeah, that's

803
00:53:52.760 --> 00:53:58.079
way lower than YouTube. Yeah.
This poll originally had the other options of

804
00:53:58.119 --> 00:54:00.119
like the other time, Clan Ghost
recond of all this other stuff, and

805
00:54:00.159 --> 00:54:04.199
before we took it down because Tam
only wanted splinter cellup there, splinter Cell

806
00:54:04.280 --> 00:54:07.760
was winning ninety percent to the other
three games, like a single digit obviously,

807
00:54:08.800 --> 00:54:12.280
So yeah, but hey, I
also want to do splinter Cell.

808
00:54:12.320 --> 00:54:15.360
They're they're making that remake. I
don't know when we ever see it.

809
00:54:15.639 --> 00:54:20.599
I guess canceled left Vir game.
They love announcing splinter Cell things and then

810
00:54:20.639 --> 00:54:22.519
not doing them. Yeah, but
I mean I would love a splinter Cell

811
00:54:22.599 --> 00:54:27.920
one remake with Ray tracing so that
when you shoot a light out the light

812
00:54:28.000 --> 00:54:30.280
actually goes away in a realistic way. That would be very cool to me.

813
00:54:30.519 --> 00:54:32.599
I would like that very much.
All right, I'm gonna put up

814
00:54:32.599 --> 00:54:37.239
a new poll question or ask Janna
do it politely in the meantime, Alexey,

815
00:54:37.239 --> 00:54:38.119
why don't you tell people where they
could find you and all that good

816
00:54:38.159 --> 00:54:44.440
stuff? You can find me Saltman
New dot co dot UK. We're a

817
00:54:44.440 --> 00:54:46.960
website for young people trying to wake
into the old people trying to wake into

818
00:54:47.000 --> 00:54:52.639
the games industry. Get started,
find the pocing, find opportunities, get

819
00:54:52.719 --> 00:54:55.119
edited by an editor, have their
work on a professional website. And you

820
00:54:55.159 --> 00:55:00.119
can reach us at the start menu
on puisher or Hello stotmanu dot co dot

821
00:55:00.199 --> 00:55:05.159
UK if you want to email us. And we're a lovely bunch. My

822
00:55:05.400 --> 00:55:10.360
own stuff should be coming up in
a future episode future play magazine issues.

823
00:55:10.519 --> 00:55:15.199
I have something going up to Polygon
at some point as something in a lost

824
00:55:15.280 --> 00:55:20.000
and could book at some point.
Other than that, I'm just doing bits

825
00:55:20.000 --> 00:55:22.039
and bombs around the place, not
that much. But you can find me

826
00:55:22.079 --> 00:55:27.559
on Twitter at basically Lexie both words
with eyes at the end and yeah,

827
00:55:27.599 --> 00:55:31.840
that's about it. Uh. We
will have more stuff happening on a Giant

828
00:55:31.880 --> 00:55:37.480
Bomb where we will talk about this
pull on Wednesday. What comes out first

829
00:55:37.599 --> 00:55:40.199
Star Wars Eclipse from Chuantic, Dream
Star Wars, Nights of the Old Republic

830
00:55:40.199 --> 00:55:45.280
remake from Saber or neither. It's
gonna mean neither're gonna come out Real Coffin

831
00:55:45.360 --> 00:55:52.679
Baby Hydrogen Bomb question, Real Coffin
Baby Hydrogen Bomb question. Absolutely, we'll

832
00:55:52.719 --> 00:55:57.000
discuss that on Giant Bomb on Wednesday. The Bomb cast is tomorrow later today.

833
00:55:57.079 --> 00:55:59.400
I would like to do more to
Kombat. I gotta take emmy to

834
00:55:59.559 --> 00:56:01.400
speech though, so let's get take
some chuck on on my day. And

835
00:56:01.440 --> 00:56:04.800
I know there was something else we
were gonna do today, so I'm gonna

836
00:56:04.800 --> 00:56:07.639
go in a meeting right now and
figure it all out. Mortal Kombat will

837
00:56:07.679 --> 00:56:10.400
happen this week, but whether or
not it's today today is unlikely basically right

838
00:56:10.440 --> 00:56:15.960
now, but we'll see. Blake
Club is back this week. We were

839
00:56:15.960 --> 00:56:17.719
going to do Payday on Wednesday,
but I believe we decided last minute,

840
00:56:17.880 --> 00:56:22.079
let's do what's start up Blake Club
with Mike playing his game, so we

841
00:56:22.199 --> 00:56:25.480
finished Sonico six. Actually, oh, that's what Blake clubs today that's the

842
00:56:25.480 --> 00:56:29.360
thing that's today. Yes, Blake
Club, but we're gonna finish the Sonic

843
00:56:29.400 --> 00:56:31.480
thing because there's like one little segment
that Dan needs to finish, so I'll

844
00:56:31.480 --> 00:56:34.960
be around for that. We'll make
that work. I'll probably do that when

845
00:56:34.960 --> 00:56:37.679
I get back from Emmy's thing,
so a bunch of stuff will be happening,

846
00:56:37.719 --> 00:56:40.039
doesn't Yeah, what Mike doesn't know
yet is Blake Club's actually Climb Boss

847
00:56:40.079 --> 00:56:44.719
Rocky City and let's play through the
whole story solo, and he's allowed to

848
00:56:44.760 --> 00:56:46.760
use anything that. The problem is
he loves that game, so that's he's

849
00:56:46.800 --> 00:56:52.000
a big Rocky City guy, Big
Michael Madsen. Dude. All right,

850
00:56:52.280 --> 00:56:53.199
Well, like I said, we'll
have all that up. We'll post to

851
00:56:53.360 --> 00:56:57.360
the schedule of what we're doing this
week up on social media and on YouTube

852
00:56:57.400 --> 00:57:00.559
dot com Slash Giant Bombs Slash community. Check the community tab there tell you

853
00:57:00.559 --> 00:57:04.800
what's going on. LEXI, thank
you so much for spending today talking with

854
00:57:04.880 --> 00:57:07.760
me about video games. I really
appreciate it. YEP, saluting Major Mitch.

855
00:57:08.239 --> 00:57:12.239
Major Mitch, thank you all for
watching your the best audience and gaming.

856
00:57:12.280 --> 00:57:15.639
Until next time, have a good
one, take care of yourself and goodbye,

