In the year two thousand seven fourteen, a new squad of Opera Davis was
chosen by the College of Illusion. These fools promptly went on to frustrate their
DM at every opportunity. Today, still working together because really, who else
would work with them? They survive as adventurers of fortune. If you have
a problem, if no one else can help, and if you can find
them, maybe you can hire the Second Breakfast Club. Tony Kinney as Eddie
Falzoni, Jess Owen as a deer a Glow, Michael Cole as Urag and
Jesse Wicks as Bill Crilliance, Nico Rodriguez as your DM. Welcome back to
the continuing Tales of a Fool's Quest. So you all are still at the
graduation ceremony, sitting at the table accepting gifts. People are coming up giving
their offerings, munching on cookies and the random meals that you had. The
teachers are still sitting up on stage doing their stuff, and Adira is still
fighting with her three brothers somewhere off in the distance. Nobody wants to stop
Adira and her brother's destry. Yeah no, Bob and Linda are just stuffing
their faces because for once they don't have to cook. Yeah, Bob coming
all the caviat. Bob comes up to the table when you're not there and
he's like, I know, Linda, I've gone dropping it off. I'm
doing it right now, like sets down a box and he he's like,
these these are for the party. It's for you know, a deer is
stuff that she did. So you guys can use these whenever you want.
Mister and missus glow, thanks for coming. It's good to see you.
Yeah, thanks for having having us. Thanks for all right, Linda,
I don't know, let's go. They start walking away and they leave a
box. They are travel rations. So each each ration there's there's twenty four
of them in there. So you open them up and there are these little
boxes within boxes and it is a create of hot pockets. So twenty four
hot pockets in here, and you can eat a hot pocket for each meal.
Okay, nice, so awesome, three meals a day. That's eight
days worth of food of hot pockets pocket or too. Since there's sports.
Oh yeah, shit, well I don't need any Yeah, you're good.
Yeah whatever, it's the math top, Well what about the maths kind of,
let's just stop by Nana's house. Okay, so a handful of rich
people come up and they make donations. All in all, between Adiras asks
and Bill's asks, the group is given six hundred and twenty five gold in
addition to the two hundred that you already got, one hundred from Doris Morris
and yeah, one hundred from the church, so eight twenty five total.
Some fine clothing is dropped off, so they're got a really nice cloak for
you, Bill, and then there is a really nice it's not as flamboyant
as Bill's is, but a really heavy duty cloak for you ouag as well
to wear outside nice. And then oh yeah, and then for Eddie,
somebody brought you a pair of boots, really nice boots, really thick soles,
and they say that you can give them if you wear them for twenty
four hours. After that you can give them a special command word and they
will silence your walking for one minute so you can sneak. You get a
plus two to any kind of sneaking and being hiding and stuff nice, muffling
your noise nice, and and yeah, so that's that's what's happening. So
as the tapestry over here is in flames and we're still crashing and banging behind
us. Turned to the other two, should we help back there? Here's
probably got to handle it. Looks like they just catch it up. No,
I got this. Just a couple of hours. I'll get him,
Okay. Jean is holding a broom and he's like, I found a glove
stick a while he's not looking. I'm gonna eat some more of those cookies,
all right. So the party goes on. It goes on for hours.
You guys can stay as long as you want. But I mean,
the town is having a great time. The funeral for the people that died
was kind of midweek, so that happened about three days ago, and so
this has been like, you know, they did a funeral, they had
awake, and then this is kind of like the turning point for a town.
You know, they're all happy, it's celebrating. Everybody's having a great
time. The dean head. The Dean heads back to his chambers, his
private study, where you are all invited to visit him whenever you're ready.
I'm gonna eat plenty of my food and make sure everybody's enjoying each other's coffee.
I'm just gonna add to the already like punch with some of the powdered
golden rupe. Everybody's just really gonna like the next person they see after they
take a drink, I'm gonna stick with my flask instead of that punch.
I think, yeah, probably good. And there's a handful of people that
like start throwing up. I'm gonna finally get lucky and knock all three of
them out with one swing of my nice yeah, like the flat part,
flat part of it, sideways. It's fine, just hits all three exactly
like that. It's just lucky. I't exhausted. I swing it and fall
down. Bob's got his feet kicked up and his pants are un buttoned.
He's letting his stomach rest and it's like, oh, they're finally settling them
all. They're tuckered out. I think o rugging his dad will partake heavily
of the watsap punch. Yeah, and I could just get drunk and sing
karaoke all night with the bards. Yeah, perfect, perfect, all right.
So the night begins to wind down, people start going to their homes
and uh and yeah, as soon you'll be expected at the Dean's office.
Do you make any pit stops along the way or do you just head directly
there. I don't think we need to stop for anything the way. I'm
pretty we'll get that out of the way, and I'm gonna I'm gonna look
over the scroll with the with the quests on the way there. Okay,
open that up and look at it. Yep. So it says your first
quest is a delegation quest. You are going to be meeting with enchanters here
in the Illusionist Nation in New Hbira. Now for you guys, New Hibira,
so you are on pretty close to the north western corner of the Illusionation.
New Habira is in the southeastern corner, so you've got to go through
a good chunk of the nation to get down there to meet them. So
it sounds like they have a group of enchanters coming and you are going to
travel down and make some kind of deal or exchange with them, and you
will be a quake with what you need for that. All right, then,
I think let's just head head right to the dean. Okay, So
what exactly you're supposed to do you get to the Dean's office. He's kicked
back in his chair, drinking a glass of brandy, and as you come
in, he's like, oh, welcome, How was the party. How
are you faring? Oh wonderful, we're faring fairing a okay, next morning.
No, it's still night. It's like later at night. I'm probably
still tanked. Yeah, a little at Oh not me. Oh yeah,
I'm too busy fighting. Yeah, the entire time I shaved you a cookie.
You still have a few of my pockets. They're mostly crumbs. I
do find your head in my pocket. Okay, uh, Bill, are
you drunk or are you sober as well? I'm I had like two drinks.
I'm okay, okay, yeah, so you're good. You're good.
I drank social. He's find a ride. That's a good thing. He
has walked here, so he says, it's weird. Then where did I
get this horse? You all? Uh, you all look like we had
a really great time, Eddie. Could I please get my Oh yeah,
yeah, I'm gonna have them. The Lama turkey turkey thumba turkey Lama turkey
had him that back. Sorry about that. I thought it'd be a good
trick. Oh no, you're you're fine. It was amusing for sure,
and he takes it from you and just drops it into the fanny pack of
holding, and he says, so questions about your mission? Yeah, yeah,
so what are we what kind of dealer are we supposed to be making
with these enchanters. Well, I've actually already commissioned the product from them,
and uh so what I would like you to do is take a chest full
of gold to pay for the items. And some of these items are actually
part of your graduation gifts for becoming a full click, So some of the
items will be for you to use and some will need to come back here.
But New Habira is the the closest city to the border, and so
we really don't allow too many people coming fully into the illusionation for obvious reasons.
It's one of the few actual settlements that we have, So we would
like you to go there and meet with them, make the exchange, and
just protect the gold on the way down there and make sure that no bandits
or anybody messes with it. Escorts. Yep, So it's kind of a
it's not a very high profile quest, but I mean there are items at
the end of this. You gotta start somewhere, right, Yeah, Yep,
there are a couple things though, that I want you to be aware
of. First, there is a suspected warlock in the illusion Nation. We
don't know who, but we believe that the last group of Illusionists two or
the last clique that was killed here in our nation, was killed by a
warlock. Reports have said that one of the group, one of the members
of the clique, escaped, only to die later. But while they were
found by someone, they were kind of giving their last breath, their last
a report of what they saw, and they said that they had to fight
a warlock and then unfortunately their wounds were too bad and we don't have healers
here in the nation anymore, so they died. And that person that found
the illusionist was able to send a report back saying that what was testified by
one of the clicks. So I don't know where that warlock is. We
sent a team to go look at where the where that last member of the
clique was found, and we found the rest of the clique dead. But
we search that entire area and there's no sign of a warlock, and most
of the traveling parties and groups have left that area already, so it wasn't
in a settlement it was on the road, so just be mindful of that
that is dangerous, and if you do find some one that you believe to
be a warlock, use your best discretion. And then finally, if it's
not really on the way, but if you decide that you've got time.
There is a clan that has stayed stationary for too long in the Stradovie Mountains
pass along the Ayoma River. We have not approved another settlement and we cannot
let them stay. If you go that way, figure out exactly why they've
settled as illusionists. Our nation's defense is solely built on the fact that we
build up these illusions to make us look like we're bigger than what we are.
But we are honestly one of the weakest of the nations as far as
the number of people that live here, the type of magic that we use.
We have to use the tools that we've got to protect our borders,
and the more settlements that we have where people aren't moving and creating illusions,
the more they put the rest of the nation at risk. So maybe find
out why they've settled there and maybe figure out if you think if you agree
with them, then maybe come back and give a full report and if you
don't, try to convince them to get back to the nomadic lifestyle. All
right, sounds good while you're on the road, try to think, you
know, I mean, no rush, no rush at all. But you
guys have about a year to find another place to live because we are going
down to start working on new clicks to train up and someone will need to
take your house, hopefully soon. So not right now, though, you
got plenty of time, but maybe start looking around and seeing if there's a
settlement that you want to stay in, or if you want to stay here
in the Forsaken City, that's totally fine as well, but you'll need to
find a property within the next year. In addition to school assignments, Eddie,
you're going to be expected to pick a field of focus and you'll need
to incorporate that continued education both in the Forst Saken City as well as in
the world. So whatever streamline of illusion magic that you want to go.
Do you want to go to spy route, Do you want to work with
settlements and build you know, large frameworks for illusions. Do you want to
work with you know, in other countries as a liaison? You think about
what path you want to take, and we'll work on your skills to get
you there and uh and then finally, what goods will you need for your
trip? So how long of a trip is it to Uhhabira, New Hberia.
It's gonna take probably a few weeks, a few weeks. So yeah,
mmmm yeah, that's a good sized truck. Yeah. So we're gonna
have a wagon with the gold right, Yeah, absolutely, I we know.
I mean we're island or we live on an island right in the mountains.
You guys haven't had a lot of training on horses, so we know
we're not setting you up to fail. We've got a full wagon. The
chest will be in there in a hidden compartment obviously illusionists, and we will
have it set up with two two horses that will take you down the mountain.
Two mules will take you down the mountain, and once you get down
there, you can swap that out for two horses that will take you to
New Humbira. It'll be a nice spacious little carriage as well. All right,
I mean, just provisions for the for the two weeks. I think
I think we should have pretty much everything we need besides that. Yeah,
okay, so food rations for three weeks and then you can resupply in New
Hiberia. Yeah, okay, and then anything else you can think of between
now in the morning, and we'll get it for you can't think anything else
sleeping as long as we're here. What happened to that? Oh? Yeah,
yeah, I guess we should get like, you know, campings and
tents and whatnot to Okay, well, we'll commission those and have them loaded
into the carriage. Also will put in a on the back of the carriage.
There'll be a spot for the mule feed and horse feed. Yeah,
those things too. As long as we're here. Do you know why Valley
wasn't it the party tonight? Hunting fishing gear. Valley has been released from
her station in the school. She is considered a potential threat to national security.
Oh that's a good reason. It's a good reason for her to not
be there. I was going to be offended. But yeah, about hunting
and fishing gear for I don't know, in case something we're to go alright
with supplies? Yeah, do you want two three four fishing poles? What
are we thinking? M not for me? Thinks that not really fish for
I don't care how many people fish. Okay, yeah, in case somebody
throws one in the in the river. Feel like somebody has done that before.
She read a story legend something about somebody who threw a fishing pool on
the that's that city, lady. Yeah, she did not know how to
fish. All right, we'll get some rest tomorrow morning. We will have
the wagons set up for you in the first Acond city. We'll send a
missive tonight or not in the first Saken city across the lake in uh the
brnn Meyer Dam is where your carriage will be posted up. But you will
take the ferry from here the forst Acnd city over to the brin Myyer Dam.
And and yeah, so shortly after dawn, be ready to go,
right, I think we should go hit the sack m m on comes early
yep, at the beginning of the day time, so coming to a different
point if they push that back, all right, So it's really poor planning.
All right, So you all get a good night's sleep. We'll be
right back. After these messages from the indie podcast creators that brought you Microphones
and Monsters, a Fool's Quest, Ethereal Embrace and other hit podcasts, comes
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Incorporated, wherever you get your podcast to find out And now let's get back
to the fut So the next morning you all wake up, two of you
are pretty hungover. Yep, Eddie, you kind of live in this almost
perpetual state of a bit hungover, So it's not really kicking you as much
as you might as others might think. For myself, would get really nice
breakfast drink and yeah, it gets me started. You know, you're definitely
feeling that. Oh yeah, who Rag comes out of his sleeping area with
dark sunglasses on and that's uh broad hanging from his antlers. I come out
of my room smashing my singles coome on everyone. I don't like that.
I'm gonna just pour a shot into its coffee too. Yeah, sank Sadie.
Don't feel better after He'll pick me up. Well, we'll hair the
dog. Will they turn into a dog? Yeah? So you make it
down to the ferry. Uh, the normal dock people are out there working.
The fairy takes you across the lake, across the Forsaken Lake, and
over to the bryn Myer Dam. The bryn Myer Dam is a dwarven forged
dam that stands just over three thousand feet tall about one thousand meters and a
little over three hundred people live in the dam. They provide maintenance to structure
and act as the first line of security for the Forgotten City and Forgotten like.
Upon arriving at the dam, you are greeted by a welcoming party.
Illusionist Franz brom Royo greets the party and guides you to your wagon. So
he says, hello, I'm Franz brom Royal. I am taking you to
your wagon. How was your trip across for the ferry? It was great?
Quiet, Yes, it's morning time right now it is going to be
quiet. I hope me too. Smash your symbols waiting well on board.
I'm just gonna first singing the song I'm playing with symbols. He's going to
die in his sleep. Oh, I know a song about that. We
have gotten some provisions for you as well as your wagon right over here,
if you'll follow me please, And because you're on the mountain, you kind
of already were told this. The wagon is gonna be pulled by a pair
of mules to get you down off the mountain. At the bottom of the
mountain, there's like a checkpoint there where they'll swap it out for horses,
like a little ranch area that just has mules and horses and some farming stuff
down there. But that's pretty much it. The inside of the wagon does
appear to be super comfortable, with two seats on one side, like two
big bucket seats, and then a full bed on the other side. Under
the bed is where they have put your chest full of gold. But it's
also hidden below an illusion, so if you lift up the bed, it
looks like there is just sheets and blankets and stuff down there, and you
actually have to reach down through the illusion to pull the chest out. So's
it's good work. On the back of the wagon, there's two large chests
for housing the travel supplies. It's like up towards the top of the back
of the wagon, and then on the lower half of that there's the food
supplies for the mules and soon to be horses. When you swap that out,
and he also hands you a map of the Illusion Nation while you are
with the route mapped out, so where you're going for you listeners, I
will be putting this map with the route on there on our social media and
in our discord, so if you'd like to see it, follow us on
social media. And the suggested route is going to take you through the mountain
path down to the free Road. The Free Road, you'll follow that,
then east and your first stop will be in Lisa's Hold. After Lisa's Hole,
you should enter the four of anuk Zi, and while it is recommended
that you do not tarry there, there are places to make camp within the
forest. Gerrimo's Gambit is one such place, so keep that location marked on
your map in case you need a place to seek refuge. After leaving the
Forest of Anukzi, you will follow the freeload. You will follow the free
road along the coast, and there are settlements fishing settlements along the way.
So, because most of the illusination is nomadic, the few settlements that they
have are smaller, but they're typically by the water. So they've got farming
communities there that help supply food for everyone, as well as fishing communities there
that helps supply food for the bigger cities. And so those settlements are Posia,
feders Io, and Garrisk They're all smaller settlements. And then finally after
those settlements, you will arrive at New Hibira and it's one of the few
actual cities and the illucination. Now, do you have any questions for me?
Or does that sum most of this up? We as it recommended,
We don't tarry in the Anuxi forest. There are creatures in the forest.
Unfortunately recent years, more and more magic events seem to be triggered there,
and a large infestation of otherworldly spider kind. I have taken the forest over
spiders, I add cop adder cop All right, what about that side quist?
Yeah, along the Aomar River. The clan in the mountains that seemed
to have settled a little too long. We're supposed to go maybe talk with
them to see if we can get a movement or find out why they've settled.
Okay, you know whereabout they're located, could you mark that on the
map here for us too. Let me take a look. I have only
heard reports, but it's kind of vague. And he puts a circle on
your map, so it's not very pinpointed. But he's like somewhere in here,
I believe. Okay, you heard anything about like creatures in the mountains.
There any magical events happening around there at all? No, the mountains
should be pretty safe. It is one of the most populated areas in the
Illusion Nation. In fact, there are more individuals living here in this dam
than there probably are in most settlements along the nation. Well, why so
many in the dam? Most of us have taken up residence here. The
Dwarves when they built it, built one half of the dam to be living
rooms and lodging, so you can live there as long as you need.
There is earth and earth. There are vegetation growing on the side of the
dam. On this far side, the dry side. We can cater and
we get fruits and vegetables from these long terraces. And it houses up to
nine hundred people. So many of us work on the dam or work security.
I am more of a liaison for the school here, but you catch
my meeting. So are we thinking of stoping by the mountains on the way
out then? Yeah, we could swing through there on the way back here,
I think where the settlement is. Yeah, on the way back.
Yeah, we don't want to mess up our timetable of actually meeting the enchanterers.
And it's definitely out of the way. Yeah, I just didn't help.
Wanted to bring all the ball do I care? Yeah, it seems
going endangered. I'll have to. Yeah, figure, with all this gold,
we probably better make haste than the hibira. But I mean, I'm
sure it's safe under the illusion and everything. But you know, we could
just split the party, you know what, Yeah, you guys go to
know Hubera. We'll go. Now. We'll just commit ourselves to that now,
so that the party is split for the next six episodes that I can
fly there. And all right, we had an one yeah, I think
so? Yeah, all right, So who all was talking with Franz brom
Royal? Well I was, and I okay, so not you two,
but the other two who are kind of more like listening and just observing things.
Roll a wisdom check. Oh no, don't so your role plus your
wisdom bonus. It's a five. Four. So yeah, so you were
hold it's a six. Pretty engrossed in the conversation with Franz. Mine was
a natural three. So four, Oh my goodness, okay, so yeah,
all right? Oh sorry, mine was a natural three, so a
four. All right, Well, okay, we're too stupid. That's nice.
We're all doomed, all right. So anything else you guys want to
do in the dam before you head down the path down the mountain, gonna
make more rolls? Can I secure a spot to live here? Yes?
Yea, I don't want to go look into the apartments on the way back.
I guess the pricing on the apartments, Yeah yeah, check them out
on zillow. Yeah yeah, any listenings, anybody got a card? Franz
is like, oh yes, I actually am a part of the real estate
agency around here. I come from a long line of trade representatives and I
am well connected individuals. I'm well versed in housing markets in the area.
You sound tupas shut up, m Well fine, then I'll have you work
with one of my less refined counterparts perfact. All right, okay, so
you all load up in the carriage. You toss your stuff on there.
In the wagon there is uh a dragon two seats in a bed, and
then in the front of the wagon for those steering the mules, there are
It's a bench, so you could fit comfortably two people, but you could
squeeze three people up there if you want it. I'm an excellent driver,
all right, I'll let you drive. I don't want to. I'll help
drive. Once they're horses, I'm not touching meals. Once there on their
horses, I'm not touching meals. Okay, I crawl into the bed and
put a pillow over my head. I'm actually gonna run alongside the wagon and
just stick logs underneath the tires to make a bump or towe just the same.
Just keep moving it. This will come back to haunt you. Okay.
So you guys load up and you start heading down the mountain path with
only one person out. Adira, go ahead and give me another wisdom roll
to see if you see anything. I was sitting up front still. I
just went driving. Oh you're sitting up front. Okay, then you can
give a wisdom roll to my head's buried under a pillow. I don't see
ship I'm for. Is it for discerned realities? If you want to discern
realities, you can. But I like, if I'm calling a role,
I'm just gonna make you roll your stat all right, because I could discern
realities with intelligence instead of wisdom. Yeah, you could. Are you keep
it? Would you be keeping an eye out for anything coming down the mountain?
I mean, yeah, okay, I'll let you do that. Then
no, there's you know, dangers, there's a lot of magic events.
Yeah, well they did mention the possibility of bandits and such not on the
mountain, though they specifically said the mountain was we're virgin questers. But yeah,
if you, if you would be doing that, absolutely roll discerned realities?
All right? So I got a nine? Okay, what should I
be on the lookout for? Hmmm, well you're already on the lookout for
a suspicious activity, right yeah? So yeah, maybe anybody following you or
anybody ahead of you trying to set an ambush, or shady looking characters that
don't look like normal travelers. All right, then I'm gonna gonna just kind
of keep an eye out for you know, bandit types. I suppose okay
a deer, did you make a wisdom worll two? I did and it
was a three Jesus all right. Yeah, some critical fails happening here,
big dome over here. Yeah, so you're really focused on these meals.
I'm really driving over Yeah, you're really driving. I mean they're pretty much
steering themselves. But you like concentrated, hypnotized by the Clop Clop club,
so excited to finally have mounts that are the right size. At a certain
point, there has been some rubble that has come down on the path,
and you're a bit concerned that the wagon rolling over it might damage one of
the wheels. But it looks like stuff that you could potentially move, especially
if you could talk Rag into going into some kind of big beast to move
the large stones. Yeah. So I guess we park here for a second
start clearing rocks. Say I'm gonna knock on the side of the wagon there
where who rags go away? Bill? Well, let's not Bill this time.
We uh we need a hand out here though. There's some uh,
some debris in the road we gotta clear. I'm gonna quickly cover myself and
hope that things I'm outside where I'm at. You're in the carriage right next
to him. It's just hiding. I'll just lumber out of the door,
and because he's no help, I've got you. Oh yeah, I'll happen
me point out the debris there. Yeah, I think we can get the
wagon over that. We just got to clear a clear path here. It's
a rock skipping contest, all right. So just I'll head over there and
start moving rouble. I assume coming down the mountain, it's like a like
a switchback trail kind of yep. Yeah, so let's hear it all off
to the side. That's pup hill especially. Yeah, we're scared to get
some traveling named Fred gets it by Johnstone. We're just gonna come back down
and clear it later. Yeah. He doesn't care about Fred. He's doing
here a long time, all right. So Adira and Uh start knocking out
yea, yeah, there's some smaller stuff then you get. I'll supervise and
tell them all they're doing on your phone. Play it this little tune to
be smashes those symbols. I'm throwing a rocket, I'm smashing them in time
with the rock tosses rock. You get it all done and all cleaned up.
You get back in the wagon. O Red goes back to that and
a deer gets back up and grabs the reins and eddie. This is when
you see something strange back behind you about one level up on the road,
so maybe five ten minutes of walking to get back up there on that point.
But you'd see an individual, like a cloaked individual, and they kind
of duck back in, you know, onto the side of the mountain so
you can't see him. But they were peeking down the mountain looking at it,
but they ducked back so we can't see him now. It was a
small thin figure. I just saw someone up there watching us and ducked out
of sight. But uh, I think we need to be careful, you
guys. Let's uh, let's keep it moving, but keep an eye out.
I'm gonna pop my head in the back there and let or I know
too, because he's you know, under the weather and there we might have
trouble. We uh, someone watching us up there, but okay, we're
gonna keep it moving. I let him know that we've seen them yet.
That's probably the first time you've seen rug eating something. He's digging into the
rations pockets. Yeah, just needed something in my stomach, something greasy.
But yeah, So I'll finish up my my meal and come out of the
carriage and follow behind the carriage, probably about a good fifteen feet or so.
Okay, So you continue following down and it goes pretty uneventful. You
guys, get down to the base of the mountain. You do see an
individual, you think, maybe once or twice, but you're not positive.
It could have been tricks of the eye. It's always out of the corner
of the eye that you see someone, but it always seems like, you
know, when you turn your gaze to look, they're back out of sight.
So kind of hard to say. But you get down to the bottom
of the mountain and you come into like a little small farming community, maybe
twenty people here total, with a little ranched in areas. There's one wide
open spot for mules to go grays and stuff, and there's another fenced off
portion for horses to run back and forth and get lad and I get some
exercise and stuff. And then you see a small crop of like there's turnips
in there and some cabbage and spinach and stuff, just some heartier roots and
greens that can kind of grow and heart, you know, in harder environment.
And uh, you see a dwarf woman comes out and she's like a
hoy there, all right, ay, a vastu mate. All right,
you're islanders, right, yeah, I suppose so, all right, well
a hoy there, islander, Yeah you as well. Look, we're supposed
to switch these mules out for some horses and keep on our way. Okay,
uh, yeah, fantastic. Why don't you bring it right over here,
the wagon here, and we'll check your wheels, get the mules swapped
out for horses, and get you on your way. All right, sounds
good. Huh cool. My name's Mary, Mary Shelley, Mary Shelley.
Yep. The time of day is it? It's a dark and stormy night.
That was a dog. No, it's uh, it's like midday at
this point. I'mbout late day almost yeah. Okay, Well, while they're
swamping out animals for the cart, I'm going to kind of slither up the
road as a giant snake into the brush. Okay, and let's see.
I'll do a little backtracking and you'll see if they can maybe get encountered the
person who was following us. Okay, so you turn into a saint and
you slither up the road back up the mountain, and you slither for about
ten minutes, and and yeah, you come across an individual who is short.
It looks like about maybe three five three six somewhere around there, like
halfling build or yeah, half wing build, yep, halfling build. And
they come in, but they're not trying to hide from you. They're but
they are putting like a giant boulder between you and them because they're a halfling
and you are a giant snake, and they don't want to be food.
So they they hot, they go up against the wall, and all of
a sudden they kind of disappear from sight for you. Okay, Well,
one of the reasons I chose snake is I'm going to see if I can
maybe pick up a heat trail. Okay, use that in Jacobsen's corgan.
Yep, all right, So go go ahead and roll your shape shift.
Find out how many moves you get six seven plus two eight nine, So
hold to hold two. Okay, so that's one of your moves. You
can use one of your moves and actually track them. Yeah, and attrack
the heat signature your plus one from the Oh yeah, so's all three?
Oh nice? Okay, all right, okay, so three in your giant
snake form. So yeah, you track it new with antlers with anilers.
You notice that they back up to they had backed up to the wall right
kind of where you had seen them, and then it looks like they blended
in with the stone, the stones that were there, like not quite invisible,
but maybe in an illusion to make them look like the stone. Okay,
so since I know that, and I'm sure he's probably watching me like
a hawk. Oh yeah, you assume. So, yeah, they saw
you coming. So then since I can speak in my animal form, I'll
just go ahead and rear up. I see, little man, you can't
hide from the spirits of the forest and the rock. And you hear a
female say, damn it. I knew it wouldn't work, And Valley drops
her a minor illusion, her little cantrip that she can cast, because that's
pretty much all she can do with her powers is do a little minor illusion,
and she steps out from around the rock to see you, and she's
like, hi, rag On a more serious note, you phrase. Largest
trading organization is run by a very wealthy family named the Brom Royals. The
family is very old, and some say that they can trace the roots of
the family as far back as the age of judges. The Brom Royals are
globally recognized for their neutrality amongst the nations, allowing them to foster mutually beneficial
trade agreements between the schools. Almost all publicly visible major trade agreements between nations
are mediated by a representative of the prom Royal House. The Brom Royal House
marks all their wagons and trade ships with their family seal, allowing them to
pass between countries unmolested. Would be bandits, pirates and highway brigands typically steer
clear of the prom Royal vessels as any shipments of value are well guarded by
trained, well paid mercenaries, but this does not mean they are without risk.
Rum Royal shipments are commonly targeted by warlocks and their minions. Due to
the high risk, high reward nature, many powerful warlocks find the trade shipments
too tempting to pass up. Each captured shipment not only empowers the warlock that
intercept the deal, but also weakens that would be recipient While historians suspect that
the Brom Royal House once gave refuge to many of the Warlocks during the Pact
Hunt, it is clear that the alliance has not held up. Aside from
the trade industry, the Brom Royal House and family are also known for funding,
if not leading, the cult known as the Moonlit Path. The family
believes that the true god of Euphrae is not Greyhawk, but instead is the
goddess Silune. We will cover the Moonlit Path in another more serious now,
but for now let it be known that their religion is generally dismissed by theologians
and scoffed at by the common folk. And while the Church of Greyhawk does
not outright combat the cult of the Moonlit Path, they are quick to dismiss
them as a rich family's delusion of self importance. The Brom Royal House has
representation in every nation. They help to design laws, they control the moderate
the general goods pricing, and own property all across Euphrey. They have super
warehouses where they store disaster relief goods for high risk areas, and they frequently
donate food and clothing to cities and towns in need. While many citizens of
Euphrey view the family as a truly usual party. Many suspect hidden agendas and
sinister plots hidden behind the cultist trade family. In taverns across the world,
it is common to hear patrons out of the phrase follow the coin find a
brom royal. Thank you for listening, and I hope that you have enjoyed
this small piece of floor. If you would like more tidbits, or maybe
to see maps, or to talk to the cast and crew, be sure
to follow us on our social media or join our discord. All of those
links and more can be found at www dot a fools quest dot com.
This concludes this episode of fools Quest, and join us next time for more
fun and daring adventure. Thank you for listening, and don't forget to like
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