In the year twenty seven fourteen, a new squad of Opera Davis was chosen
by the College of Illusion. These fools promptly went on to frustrate their DM
at every opportunity. Today, still working together because really, who else would
work with them? They survive as adventurers of fortune. If you have a
problem, if no one else can help, and if you can find them,
maybe you can hire the Second Breakfast Club. Tony Kinney as Eddie Falzoni,
Jess Owen as a deer a Glow, Michael Cole as Urag and Jesse
Wicks as Bill Crilliance, Nico Rodriguez as your DM. Welcome back to the
continuing Tales of a Fool's Quest. You head back to Delbert, and Delbert
has a couple vials of anti toxin that you can take. Yeah. I
was gonna you know what, I changed my mind. I am going to
grab a scroll. I'm gonna grab that scroll that she had of magic weapon.
Oh okay, hold on, screw, So you go back in and
grab that scroll. Yeah, all right, which one magic weapon? I
want? The blanket? Oh my, now you have to make me do
math. It's also less than of gold was covered under the ball, bring
gold? What not the scroll of magic Weapons? Not like one hundred and
ninety two. We also need to tip twelve percent. I'm not doing that.
Math off, there's four and a half percent sales tax. Good of
a tip. She just had to eat and taco bell. You have five
hundred and seventy five gold now in case anybody wonders. All right, okay,
okay, oh I need to add that what is it? Scroll?
Magic weapon? Yeah? It gives a plus one to the attack and a
plus one to damage for the length of the spell. Nice. Is that
a focused spell? You can have two focus spells up right? Or there's
no limit. There's no limit the spells. Just kind of tell me now
that weapon, that that spell is not in Dundon world. That thing.
I like it though, but hang on stand here. Yeah, and Eddie
learn spells from scrolls. That is something more uncovering, isn't it. That's
that's why I wanted to get a scroll. I mean, I've never I've
never learned any magic except illusion. I just kind of wanted to look at
it. Yeah, two hundred gold test experiment. That's expensive. All right,
So you guys leave the Evil olive your head back. You get the
tinctures. Valley downs her tincture right away, and she starts feeling better.
Most of it's in her head, you know. But she'll start feeling better
soon and her debilitation is gone. Do you drink your tincture as well?
Absolutely, I'm typing shit all right. Adra downs hers as well, and
you can erase your debilitation to constitution. And you swapped out your cart and
horses for the handheld carts. Yeah, wheelbarrow. And but while you're keeping
the horses with you, right, you're just taking them? Yes, all
right? And are you doing anything special that the chest was hidden under illusion
magic? Also hidden in the in the wagon. Are you doing anything special
for that now? Or how big is the chest? Is it too big?
Just like strapped to one of them? It's probably too heavy to strapped
one of the horses. You. Oh, yeah, it's pretty heavy to
strap it and it's awkward. Yeah, so we'll put it in one of
the one of the hand carts. But yeah, I want to cast a
spell on it. And I don't know how long I can make it last,
but I just want to cast a minor image over it of just like
bed rolls, just a stack of bed rolls. Okay, all right?
Did you do that? And then put it in one of the carts?
Yep? Okay, and then toss our brand new blanket over it. Yes,
I'll hide it under the blanket. And who's going to be pulling that
cart? Me? All right? Who rag is pulling that one? Who
protects our valuables? Okay? Three of the case hand held under the beads.
Who's holding the other cart with the travel it's cookwear, actual tents and
stuff. We kept the horses, right, mm hmm. Yeah. Can
we hook it up to a horse, No, it's a hand cart.
Just get some big saddle bags. I'll uh, we'll take turns, but
I'll go first. So off we go into the forest of a Nooxie.
So you start traveling into the forest. As you enter into the forest,
you pass through a couple big fields that that are between Lisa's hold and the
actual force. You can see the wall of these humongous trees in the distance,
but in between them there are a few bee farms with some giant nests
and stuff. And they are big giant bees flying around, big big honey
catches. It's it's a whole industry that they got around here, and it
looks pretty good. The farmers all kind of scowl at you as you go
through like that that you know, the hobbit scowl when you get off is
rolling through the town, and you know all of them are doing that,
like the harumph. That's it. I didn't get out of a rump out
of that guy. Watch your ass until you're out of you. And then
they're like, I backed my bees. I'm gonna skip while they're harumphing at
me, because that's how you get to the haters. Turn my face into
a spider. Facebook Valley is very offended. I've never been so rumped in
my life. Get used to it. It's gonna happen more. And you
guys, get into the forest. Now, once you get to the forest,
you notice that right away there is kind of a road that is bigger
right at the entrance where you're walking in where you could have brought the horse
and cart. But as you walk for maybe about thirty minutes, it very
much gets overgrown and narrows down, and then you have to start stepping over
vines and stuff, and the hand carts that you have started getting a little
complicated to navigate through. You have to spend some time like pulling it over
different things. And yeah, the path comes down to almost like a single
file path for a good chunk of the way. Once you get to about
an hour into the path that you're walking now. As you walk through,
you find that there is some underbrush on the trail early on, and it
quickly disappears. Once you hit about the two hour mark on this path,
it just the underbrush is just gone and gives way to the forest floor covered
in vines and a type of creeper. The creeper is it's not as viny.
It's like almost like little cactuses that pull up, but that there aren't
any pokey parts on the cactus. It's kind of like soft tipped needles that
are on it, and they're only about two inches tall two to three inches
tall off the ground, but it covers the entire floor of the forest,
making it hard to see the ground. So when you step on it,
it's like stepping on sponges. The horses navigate their way, but they definitely
slow down as well. As you're walking, you do hear more owls from
the wolf spiders, but the howls appear to be coming from the south.
I think we're going to Giermo's right, Gamo's gambit. H yeah, that's
the plan, is Garamo's gambit. But should we do the undertake a perilous
journey? I think you should. There's also I think a tape watch thing
in there. When you travel through hostile territory. Choose a member of the
party to act as the trailblazer, one to scout ahead, one to be
the quartermaster. The same cannot have two jobs. If you do not have
enough party members to assign a job, treat that job as if it had
rolled a six. Each character with the job must do a roll the two
D six roll plus whiz them. On a ten plus, the quartermaster reduces
the number of rations required by one. On a ten plus, the trailblazer
reduces the amount of time it takes to reach your destination, and on a
ten plus, the scout will spot any trouble quick enough to let you get
the drop on it, so you guys would get to do that. On
a seven to nine, each role performs their job as expected. The number
of rations are consumed is the same as it should be, The journey takes
about as long as it's expected, and no one gets the drop on you,
but you don't get the drop on them either on a six or below.
Obviously bad thing, bad things. So yeah, so you guys,
divil who you would want to do? What? So somebody's got the food
cart if that would be the quartermaster, I'm pushing there or pulling that at
the moment. I feel like you're the best scout though. I feel like
you're the scout and Nidera is probably the trail browser because she knows the forest,
right, yeah, the most about the traveling. So roll them two
D six plus wisdom plus nothing six and you were the scout scout. That's
what we were hoping for. Quartermaster nine for wisdom, all right. You
see, it'll take two days worth of ration. It'll take two hot pockets
each to get through. We should have restocked our hot pockets we said we
were gonna So that takes us down to thirteen. Yeah, thirteen, I
don't need a hot pocket. I didn't give you a hot poter. Yeah,
you're never going to be the quartermaster. And a dera that was a
four. Oh so the woods kill us beat up the trail just just gone
after a certain amount of time, and you can kind of aggregate navigate your
way through that through the forest, you know, still like the trees are
pretty far apart, and like I said, it's groundcover, so you can
walk along it and not get caught up. But the sun gets blotted out
by the tree top the tree cover, so you don't really know which direction
you're going as much as you really thought you might. I assume that who,
Rag and Adeira are walking in front. Yeah, trail blazing and scouting
and whatnot. Definitely Eddie and Bill and Valley are walking behind who, Rag
and Adira. And while you walk, you see the ground reaches up,
just flips open, and and four giant hairy legs grab onto Rag and yank
him into the earth. And just as everybody catches that, four more pop
up and grab Adira and yank her into the earth and roll for initiative.
Oh god, be out a eight now, Aderra and Rag You're going last,
no matter what. I got a seven, but they rolled a twelve.
You'll go before the spider. Then spider boiler alert, Yeah, connect,
Can I make a spider? Can you? Can you get the eight
legged freak? Noises for the Spiders is my favorite spider movie of all right,
Valley is going to instinctually cast to duplicate an image of Bill to make
sure that he's not in as much danger as he could be. And that's
her turn with her a little bit of illusion magic. So those two were
walking right next to each other up there, right, Can I see like
where the trap doors are that they came out of? Yep, you can
kind of see where that earth was lifted up from the groundcover kind of ripped
up, and when it came back down you can see like little little circular
It's it's a trapdoor spider essentially, so you know, they like lift up
the earth, grab its prey, and then yank it in and then pin
it down. Okay, I'm gonna cast invisibility on myself as I run over
there, buy those trap doors whichever one's closest to me. Okay, So
you get up to the one closest table, which would be Adira's Okay,
Okay, and Bill, I'm gonna start banging my symbols and shying. Adira.
I don't know if you could hear me, but if you can,
you're fine. And it's time to glow. At time to give her the
buff tour strike that's a two. Oh my god, And you hear a
howl? I wrote the steven the second time, so I didn't triple critically
fail, but I didn't critically fail. You hear a howl, and you
definitely got the attention with your symbol banging. But Adeira can't hear you because
she's smothered by a giant fucking spider in the ground. But that would have
caused me to go into a rage. Oh yeah, yeah, yeah,
you were on fire, you were attacked, so yeah, it is your
turn to Adira. I forgot where I was. Yeah. I loveing to
hit and then swing to the best of my ability at these legs. Okay,
I don't know what kind of range of motion I've got being grappled,
I guess. I mean so, I mean you still got the head of
your axe that you can push into this creature. Oh it was one point
of damage most plus your strength modifiers still in it? Is it plus the
strink and more than three points okay damage? All right, and that spider
is gone. Sorry that's plus that'd be four points of okay rage? Oh
yeah, yep. Does it take fire damage too? Is that how that?
I don't know. I mean the fire does. If he was susceptible
to fire, it would be bonus damage. But he's not. But the
spider has you grappled and it sinks its teeth into you to bite you,
and it does only two points of damage back to you as you are disappointed.
That's a minimum left plate a giant fighter. That's a minimum damage.
As you force your axe head into its body, it bites down on you
for two points of damage. And then Ohrag, the other one also bites
down onto you. That is a hit, and that is for four points
of damage. That it sinks its teeth down into your oohrag body. Algi,
and it is Orag's turn. I am going to fight fire with fire
and transform into age similar spider. Okay, you transform into a spider.
Make your roll for your moves nine okay, so it's two twos, right,
And then you pop the ground up a little bit because it there's really
not a whole lot of space in there for two full sized spiders like this.
So yeah, the earth kind of pops up and the rest of you
can easily see now where ooag is. Yeah, and you see a spider
with horns, Well, there's something you don't see every day. Yeah,
and one of its legs is missing a little bit of it. All right,
Valley pulls out her crossbow and she shoots, but it goes wide and
it goes flying right past a dera and into the ground. I'm gonna pull
that trap door open. Would that? Would that take my whole turn or
would that kind of like that's kind of your movement action? Yeah, yeah,
I'm gonna pull that open and then swing my little my little black pack
at the uh that's the spider that's wrestling a deer? Is Are they like
right there? Yeah? They're right there yet got down and yeah, I'm
gonna do that. Then. Okay, it's probably a terrible idea seven all
right, So a seven is there, but it gets to hit you back.
They don't like how happy you looked. Might be four damage here we
go three? Oh okay, so that is going to be a killing bill.
But as you lift it, it pounces off a deer and it's you
full force fighting onto you as well, and it sinks its teeth so far
into your shoulder that it does seven points of damp o. But you kill
it with your black jacket. Yeah, I reach around and I smack it
right between the eyes, just like Delber said. Yeah, and the eyes
squish. That was maximum damage. Yeah, it was rough. Oh so
you just killed the one that was on me. Yep, my close enough
to get the one that's up got you rag? Yeah, you could stand
up and I mean you guys are right next to each other, so you
could stand up and swing your axet the one on who rag, the one
that doesn't have antlers. That was a sixth to hit. So don't make
that no, oh six supposed to go for the eyes higher Lowadira low?
All right, so low you got you got it? It was low.
You hang on to your axe just barely, but you are deeper in the
ground than what you thought you were when you stood up. So when you
swung, it falls short and just right into the earth, right next to
the spiders and does zero damage. But yeah, nope, and then it
is the spider string. So or no, I skipped Bill. I was
gonna ask him just a second. I didn't realize you skipped me to her.
I just realized it. Yeah, yeah, and before your turn.
Yeah, I was supposed to put in the wolf spider they keep charging out
of the woods. Yeah, that makes them directly at you with a wolf
hug, which one of me though on a spider body. O higher love
low. So the you you and it comes in it how lets out of
blood curling howl as it hits you. But you get to hit it back.
Huzzah. A wolf spider is eight plus. So it it pounces on
it and knocks you down to the ground and does four points of damage.
I did three points of damage. Just clap your symbols on its head on
like wrung his ears. Three points of damage. Oh that's gotten okay,
and now it's Bills turn and you just got knocked down by the same spider.
I guess I'm going to attempt to hit it with my symbols. Okay,
just try and squish it. It's a sixth Oh my god, Nope,
that's that's just it. That's so you swing your symbols. But this
wolf spider's got a wolf head and it pounced on you, and it bites
down with its wolf head on your symbol and grapple. You can't you can't
make noise with your symbol now as it's holding you stimble in its mouth.
That's my only thing and it is uh. The other the other trap spiders,
sir, hell does that sound like good? You're all you're gonna have
to get your dog to actually ah, yeah, all right, uh the
uh the trap spider ooh, that's a ten to hit o rag for five
points of damage as it is just sinking its teeth into you and you have
your armor so that's helpful. But yeah, it is like just tearing into
you as much as it can, focused on you very hard, all right,
and it's a Regstren eleven that hits yeah four okay, all right,
all right, so you take a big chunk back out of this guy in
return more damage than it did to you. And Valley is going to shoot
at the wolf spider this time because she likes protecting Bill. God. She
also misses again were they four? So she shoots in the argoes whizzing right
by your head. She seems a little flustered, and the other symbol of
the ground. Just clap your hands together and Eddy make the noise. Ah,
I'm gonna run over and and try to bonk that wolf spider on the
head. All right, Limp over, boop it in the nose. You
limp over, slide off from under the trap door. Spider and crawl over
and try to bunk the wolf spider. But that's ten hits. That's ten
yeah for four points of damage. Oh wow, okay, that is a
kill shot once again, right between the eyes. Del was right, Just
go for their eyes. They're weak in the eyes. And it is Bill's
turn. Hear No, sorry, it's wolf spiders turn first. Forgot he
got added in? Is that the one that he just killed? I just
killed it. You killed the other trap spider? You the wolf spider?
Oh the wolf spider, Houston, We have a problem. Oh I'm sorry,
I'm a trap spider. You did how much damage for? Oh?
It is that? It's exactly No, I'm sorry, nope, no,
no, it has one armor? Is that a roller coaster? I'm sorry,
guys, it is still alive. You're you know what? This is
bullshit? Yeah, but what are you gonna do? Okay, I'm gonna
try and get the wolf spider. Wolf spider goes before you though. Oh
yeah, that's right. So it bites down, but this time you get
to attack it back because it has the lego your symbol, because it has
to lego your symbol. Maybe for eight points of damage as I did too.
Well, two is all it took because it only had one hit point
left after Eddie. I'm just shoving the symbol down the throat. Oh no,
the trap spider is still there. That other trap spider is still on
oreg But I thought Eddie killed it. But that was the wrong one.
Yeah, but they're doing flying without me. That was your turn, and
you can. You can get that that. I'm gonna can. I can
I gas like myself. Guess I'm gonna like self hypnosis. You have to
look into the symbol though, like it's a mirror. I have to.
I'm gonna stand up to look at I'm gonna stand up and look at the
fake version of me and be like, I look just like that. Everything's
awesome. Yourself affirmations. I'm okay, I'm okay with this. I got
It's twelve. These cars are cool and dagnamic. People like me because I'm
strong enough, I'm smart enough. I hear thirteen, all right, and
the deer is turned now to go kill the other trap spider, and That's
what I'm going to do, hopefully. Oh my god. Six to hit
the fuck. Adra needs Bill to fucking inspire her high or low. Oh
my god, Hi. It is low, So this time you chuck your
ass and it goes flating over irag full starts a forest fire only you and
uh and it lands into the trunk of a tree, where it ignites some
cobweb that you guys hadn't seen before. And I guess it's the trap spiders
turn again. Oh yeah, oh yeah, that's a hit for minimum damage,
for two points of damage. It doesn't so it doesn't get through your
spidery skin. It's like chomping and biting and stuff. Now it's your regstern
five five is not ah, so you too are just trading snaps back and
forth. There's so many wags in the way. You both were watching the
acts and fly overhead. All right, and I guess we're back to Valley's
turn. Valley is gonna say, please, for the love of God,
fucking hit something. Mm hmm. And she does not shoot. She did,
she closed her she held the body, she held the bow sideway.
She's watched too many plays this in a gangster book somewhere. Uh back,
daddy, I'm gonna go over there and bok that trap door spider. All
right, all right, I just couldn't Was that a critical fails. Say
six. All right, so you go over there and you fall into the
same hole right next to Adra, like you charge over to help, but
you just can't right into the trap door. That this is not helping,
buddy, Bill, it's your dor turn. I'm gonna I'm gonna start playing
a song to a dearra dear, you're doing great if you'll fucking kill the
spider. She doesn't have a weapon anymore. I got an eate Okay,
so it's up to you what happens with that? Oh throw Eddie? What
fell? I dropped my blackjack right in front of you. Yeah, it's
great for squishing spiders. Hard to get spider goo on it. So you
get two D four to damage kind of hit and you're here the fourteen.
That seems so much. Oh yeah, Now that heel floods right over her
and the spiders, and that spider's feeling real good. And then I'm gonna
say, can I use my movement action to just kick a relatively large stick
over towards her? I mean, yeah, she got she also ed he's
blackjack? Oh does she? Yeah, he just dropped on the ground next
to her when he fell in the hole and it's a deer's turn is a
plain purf? Nope, oh yeah, probably gonna need a new black check.
That's all right, all right? That time, did you pick up
at E's weapon? Yes? All right, so you have to all right,
hmm ten points of damage, you son of a bit? How do
you squish it? I just what is this? What is your weapon?
It's a black jacket. It's like a like a little wooden handle with a
leather sack attached to it, and that sacks full of bebes. Just swing
the fucking sack right into his eyes, like with all my fury, all
right, and it explodes into fire. The bebes fly all over its head,
just explodes and just fur and guts and eggs, and you guys have
killed these things. Sofa job. But also are you serious? You hear
more howls in the distance as the pack of wolf spiders h starts coming in
your direction. Meta, go grab that axe. I'm gonna I'm gonna try
to find a branch, just a good, a good chunk of wood.
They seem like they're a pretty good, pretty decent ways away, so you
could have time to boogie. All right, You can grab a cart and
they'll grab you cart. We got a boogie. Actually, Lisa, can
you carry Bill's cart for a minute. He's got to play us some music
Valley. Yes, please, awesome Bill, Yeah, you need you need
a feeling hot? All right, I'm gonna I'm gonna play my symbols and
an attempt to make Eddie feel a little bit better. Tell him how awesome
it was. Okay, eleven, I want to get my web, all
right, then you go grab your weapon on the tree. You can do
that. Can I discern realities on the cobwebs? You sure certainly can.
Yeah, yeah, you can do that. I rolled a nine for that.
Okay, So we saw it catch on fire. So I guess the
question would be what here is useful or valuable? Uh? You noticed that
these are super thick, super flammable cobwebs. It kind of lit up all
the way to the tree. And you can see all along the tree tops
in the direction that you're going are cobwebs. And they are beautiful constructions of
these cobwebs. And you would recognize the same patterns as smaller spiders that you've
seen in your normal travels of orb weaver spiders, but these are of a
very large nature. As you take off to boogie, you are now trying
to watch the trapdoors on the ground and the orb weaver webs above you.
Yeah, and run from the wolf spiders. And run from the wolf spiders.
I'm staying the spider form. Okay, that's probably a good idea.
We'll be right back after these messages. Hello, fellows, my name is
Jerome Jennifer. I'm Jody, and together with our friends Kara, Timothy and
Jared, we are the cast of the D twenty to Curtain podcast. We're
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having. All we ask is that you have fun, be kind, and
play the role. And now let's get back to the fun. So you
are currently running through the forest away from these things, and I want to
do a defied danger. And I'm going to leave this up to you,
whether it is setting something up to get the things that are coming up behind
you distracted, dodging something overhead from the orb weavers, or dodging the traps
down below from the traps. You guys, tell me what abilities you're going
to use and what that's going to look like, and then make the role.
We are going to go in the same order that we had for initiative.
So Valley first, she is going to grab one of the carts,
the handcarts and help pull it with one of you guys, whoever's carrying one
of them. She's going to grab the other side to help yank it through.
She put it with me. I kept spells one handed. Okay,
she can too, So she's going to do that, and she's going to
throw up an illusion of a a person in a cobweb like their legs cobwebbed
to one of the orb weaver's webbings hanging from the tree but hanging down near
the ground to try and distract the wolf spiders that are coming up from behind
you. So that's going to be hers while she's carrying this thing, and
ooh, she got hers. That's a National eighth plus two. So her
spell goes off without a hitch, no issues, and she's like, let's
go, and this is the first time she's been actually valuable in a while.
I am going to cast fairy Fire out ahead of us on the webs
up in the trees, okay, to try to keep the orb webers.
Weavers try to just scatter them, keep them away. And if we think
that stuff's on fire, oh okay, like it looks like flames, that's
a nine for the spell. So I'm going to yeah, I'm gonna forget
that spell. Okay. So fairy Fire lights up all of this webbing and
it doesn't move it, but it definitely lights it up, and you can
see up near the top of the tree line the orb weavers skitter away and
scatter, giving you guys a good path to follow for a little while.
So it's effective. And Bill we bought those, uh, the metal balls,
right, what was it about? Yeah, as we're running, I'm
just gonna use some like just twine and string and stuff and tie those into
little groups, make like makeshift wind chimes and just leave them hanging off of
branches to make noises and an attempt to distract things, so they look they
know I make noise like metal banging on metal. Maybe I could trick them.
Wait what, so you're you're running, You sheath your symbols, you
go running through the forest and with some string I've died as I run.
Chuck them ball bears, sprinting arts and crafts. Okay, cardiocrafts. You
never did. Cardio crafts must be a bartic college. I didn't. Yeah,
we do it with hot yoga every Wednesday, all right, so that
it'll help try it. I don't really have any other hoops to do anything.
I mean, I'm guessing that's gonna be like a dexterity for running while
not watching while you're running. And again this is to pull or to distract
the wolf spiders. Yeah, just to make like little noisy things to him.
Okay, eight, So it's success. You're successfully making these weird ball
bearing wind chimes, but you start to lag behind without noticing the others are
really I mean, you're focused on making these wind chimes. It's gonna go
back first. The cardio is always my WAK point, and you start to
fall behind without noticing that the others are starting to leave you in the dust.
But luckily there are now two distractions for the wolf spiders, so that
is putting them a little bit behind. Adira and I just roll a strength.
I don't know. Yeah, if there's something you want to do that
would involve strength, you would just, yeah, roll your strength and then
do whatever that was. So like if you wanted to take your axe and
chop through a thinner tree and make it fall down behind you, or if
you wanted to chuck your axe up into the air, like throw it up
in the air, that would be a dexterity check and you could catch more
of the orb weaver webbing on fire. So I'm still in a rage.
Yeah I would, I would say yes, then I would definitely use that
fire to advantage. Okay, it's a deck stare. I'm gonna check my
axe at the fire. It was a nine. You chuck it up there
and it hits the webbing, and the webbing punches down the fire and wind
the tree top and a bunch of poor weavers scattered, except for one or
weaver which was connected to the webbing, which falls down immediately in front of
you. Then it would be gurag's Okay. As a large trapdoor spider,
I'm going to pay close attention to the ground ahead of us as we run.
See if I can deter us away from other trapdoors. I don't know
if they actually have like a tremor sense or anything like that. Yeah,
I would say you have a tremor sense. That's how you know, That's
how does hit. So it's like the ground would feel different as I as
I run, It's like, okay, I'll just stay away from that bar.
Come around here, and the two legs, I'll drag a path behind
me. I'm where to go. Yeah, okay, all right, that
is successful. Okay, so two minus two points for the orb weavers,
minus two for the wolf spiders, and minus one for the track. All
right. So okay, guys, as you're running, your horses get gobbled
up by two spiders and they're just gone. And then the orb weaver attacks
attacks Bill and get lagging behind. He bites for Bill and that is an
eight to hit, So Bill, you get to attack him back. So
Adira chucked her axe up and she is running ahead of you because you had
fallen behind, right, so everybody else is ahead of you. This or
weaver dropped down nearly right in front of lands. It regains its feet just
as you're tossing up another wind chime, and it bites down on your arm
and it does five points of damage and you start bleeding like you can't stop
it from bleeding. But you get to attack the orb weaver back. Get
back, right, I did two? You did two, all right?
That's a that's a that's that's a number. That's the number you did,
all right, And we're back to the top with the valley. Valley's still
far ahead though, and she's not looking back for a Bill oh Man.
But Valley was watching the horses and he screams as they got gobbled up by
the trapdoor spiders. And she trips over a stump that was hidden underneath some
of the groundcover and loses her balance and clapses to the ground and the cart
runs over her. She critically failed and and yeah, so that's Bill he's
hern Eddie she o kill no right, yeah, should prout ye, all
right, So I'm gonna push the car crack off of her and help her
up and give me a card. I can pull you for a minute.
And I'm gonna look around and and here's Adira Bureck. It's Bill Bill.
Oh shit, Bill spipe fighting a spider. And yeah, I'm gonna go
as far as I can towards Bill to help him out. Okay, yeah,
you can get back to her. Bill is. He wasn't too far
behind you, but yeah, I get back there. I figure that'd be
the action to push the card off of Yeah, yeah, that'd be that,
and to push the car valley and then the movement back to where Bill
is. Yeah, I can go get Bill. All right, it's Bill's
turn. I'm going to time to reassure myself with my symbols while I try
and dance around it towards the party while you're running away from my orb weaver.
Yeah, like kind of circling it, trying to like keep the symbols
would leave of it. It's an eight all right, all right, all
right, one of these days out little and I will give myself the damage
and the heel. Okay, well, this orb weaver is not going to
be distracted. It's got its target in its sights and it is coming after
you. Bill. Yeah, yeah, it's the ears turn. Everybody's in
behind me. I'm gonna look back and start running back toward Bill to get
this spider out of his face. Well, as fast as you are,
you can make your movement all the way back to Bill and still attack.
That is an eleven, all right, that hits yeah for three points a
day. Okay, we've lost both horses. Yeah, Bally is no longer
capable of running with the cart. She can get back up and start running
with the cart again. She just tripped and got ran over by the cart,
but Eddie spent his turn pulling her out from under the cart. So
yeah, I'll backtrack a little bit, I guess, and see if I
can help with the spider on Bill. Yep, you sure can. Yeah.
Ten hits six points damage. Ooh, okay, nice. So you
take a big chunk out of this orb weaver and puncture it's big orb weaver
back and it is not like it, but it's the orb weaver's turn,
and it is still mad at Bill. You should have went for the eyes.
Should it went for the eyes? Yes, oh man, that is
a seven to hit for two points of damage as it bites into your leg.
But you start bleeding from there too, Bill, you're leaking. Valley
is going to cast a spell, and she does a magnificent job of that.
She puts a spell of a bright ball of light right in front of
the orb Weaver's vision, like, just puts a ball right there so it
can't see anything outside of that ball right in front of its face. And
then she starts moving the cart along the path as much as she can,
but her ankle seems a little bit twisted as she's limping along. And Eddie,
I'm gonna bok that bunk fat orb Weaver with my log that I phone.
Okay, just kidding. That's six, all right. See you find
the log and you swing it, but that light is kind of blinding for
you as well, and really messed with your death perces. She went around
the front to try to go for the eyes, but yeah, that light
was right in front of its face and now it's in front of your face.
Bill. If I take us a couple of steps back and I try
and volley by just throwing one of my symbols at it. Yes, I'm
gonna do that. That's dexterity. It's better. That's a ten. So
you frisbee this symbols or weaver and I have two D four damage. That's
thirteen. Damn which ship should carry more symbols and do that more off?
What does that kill? A shot? Look like just I'm just gonna shave
the eye off, shaves the eye off of just all eight of them in
front of his faces. Just just get stuck into a tree behind it America
and looking at you and be like you're right. Just the eyes, the
eyes. And you hear Valley shout from up ahead of you. Guys,
Now I think I found it. We're at the gambit. This way.
Run. I'm gonna run my simple bag. Grab your wagon, see you
guys, Grab you by the collar, you guys, hall ass and you
make it to Geramel's gambit and uh it is a large ruins. And as
you guys roll in to there, you break out of the tree line and
you can see that it's still daylight coming up on evening. So the sun
is not high enough in the sky that you can see the sun, but
you can tell where the sun is, and now you can tell east from
west. And as you guys break into the city walls, into the rubble
and the ruins there, you can see a pack of bull spiders charge right
out. And then there are a couple huntsmen spiders that come up behind them,
you know, leading their hounds to attack you guys. And then a
very large, probably twenty five foot spider comes stomping up behind them. The
Queen Black Widow as she looks over the ruins and sees you guys in Germo's
gambit. And then they all turn around and start disappearing back into the forest,
leaving you to the gambit alone. Get here. This concludes this episode
of a Fool's Quest, and join us next time for more fun and daring
adventure. Thank you for listening, and don't forget to like, subscribe,
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