WEBVTT

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He'll dummer, it's the Internet.
You're busy. Let's do this for July

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first, twenty twenty two. We
made it. We made it to July.

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Everybody. For the next hour or
so, let me help you sort

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through the world of gaming on Game
Mess Mornings Live with Me Jeff Grubb.

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Today, Nintendo explains why it's spending
so much money on raw materials and everyone

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is happy with EA. Wait wait, no, wait, now they're mad

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Atia again. But first please join
me and welcome to today's co host the

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Game Mess Mornings. It's Jano Choa
from Giant Bomb. Everybody, how's it

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going, jan I'm ready to hop
in this sloppy Jelope with you and get

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messy. Let's do this gjeloppe once
and for all. I am. I'm

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pretty excited. It's you got like
any fireworks plans? I've been mentioned on

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the podcast. I'm feeling a little
bit up and down about celebrating America right

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now, but my kids like loud
noises, so I figured I might just

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go outside and watch those You got
anything like that happening? You know,

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my part and I were thinking about
the same thing. We might just keep

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it low key with my folks and
just like grill some meat. Yeah,

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you know exactly. That's good to
do year round, no matter how on

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fire the country is, right,
Yeah, Like, I'm like, God,

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I got like a red, white
and blue sort of Hawaiian looking shirt,

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and I'm like, I'll wear that
now. I'm like, I don't.

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I don't know, I don't actually, yeah, yeah, any time

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that I wind up wearing that color
coordinated outfit of red, white and blue,

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I'm like, oh that's fun.
It just makes me sad for a

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minute. So like, yeah,
yeah, I don't know. I have

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this one shirt that literally has one
blue line on it, and I can

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never wear it anymore, right because
of the connotation. Yeah, it is

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a really nice shirt because the other
designs on it was fun, but then

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because of this one blue line,
I can't. I can't. Those damn

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dirty blue lines. All right,
Well, what we're gonna get into this

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mess before we do, let's talk
about this show. Each week day,

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I Jeff Grubb well, a piece
your gaming life back Together that includes breaking

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news, the Ketchup, where we
discuss the biggest topics consuming the lives of

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games everywhere, and maybe even bring
some of our original reporting. I got

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a small one for you today.
I just a confirmation more than anything else,

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for all these topics, I'll get
the input of a bona fide expert

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who will join me to make me
look smart today. That's Jan Hello jan

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uh And if you were way around
today and if you are watching live on

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twitch, welcome. You can always
listen to the show later on podcast feeds

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by searching for Game Mess Mornings or
find the RSS on jianbomb dot com.

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You can also catch the show later
with chapters and time stamps on YouTube.

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If you are watching on there,
hello, hit that hit that thumbs up

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button. It helps people find the
show. We appreciate it. Do the

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whole thing that everyone always tells you
do, you know, the rigamarole or

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from it and all that. Yeah, subscribe, yeah, algorithms it I

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really I still can't get over that
his name was al Algo Rhythm or Algae

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Rhythm in Upham two. Yes,
that's okay, very good, All right,

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don cheatle fondly remembers that role.
I bet he doesn't even remember being

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in it already. He's already forgotten. He's like, what movie was that?

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Yeah? Yeah, probably I wasn't. I didn't see any of Lebron.

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All right, we have allowed to
get into so let's start the morning

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mess. Why is Nintendo buying so
much raw material? This is a this

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is an interesting one, you know
what. Let me bring this up here.

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I have the thing I wanted to
look at. Let me see it's

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somewhere here. Uh, there is
a coold chart that shows how much Nintendo

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is spent spending on all this stuff. Jan, you're gonna be a little

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bit of the way. Let me
move this. Here we go. It's

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gonna this is on recta, yes, exactly, so uh real quick looking

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at this chart and Dan, you're
sorry. Jan, you're a little tiny

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in the window. They're sorry about
the I'll fix that a second. Raw

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materials and supplies Nintendo for this fiscal
year is planning to spend sixty six million

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yen and that is more than double
the highest previous year over the like the

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last four or five years. That
was in fiscal year nineteen, which is

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when they launched I think the the
Americo chip version of the switch was still

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the better batter life version of the
switch and the light and then in other

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years it's more like ten thousand million
yen and twelve million, twelve thousand million

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yen, and nine thousand million yen. So they're spending a lot of money

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on raw materials. Damn. What
does that make you think Nintendo's up too?

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I mean, like the immediate smart
thing to think I would assume is

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that they're gearing up production for something, whether it's like another refresh to the

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existing switch or the switch too.
But I want to just think that they're

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building a actual lava castle for Doug
Bowser castle. Absolutely, yeah, yeah,

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yeah, yeah, because that seems
like a lot of money to be

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investing into raw materials for a game
company. I can't fathom what else those

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raw materials would be used for unless
they're just hoarding them. Now, is

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this is this proof that there they
may actually be gearing up for a switch

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to or like some type of It
does feel like major hardware refresh, like

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the old switch to and not the
actual new switch that we want. Right,

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It does feel like this is the
like on the precipice of something to

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do with a next generation launch of
some sort or potentially a switch pro.

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It feels very late to do a
switch pro now because we're talking about okay,

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if you're talking about switch pro That
means every game that comes out on

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the Switch Pro also needs to be
running natively on the original switch hardware.

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That is going to be a tough
pill to swallow if we're talking about extending

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this generation out in another three four
years. But I suppose it's it's still

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possible. Maybe they have other plans
in mind of Okay, yeah, we

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are going to do that for a
few years, but then we're gonna do

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a phone model where a few years
later, then we're gonna introduce something that's

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more powerful than that, and we're
just going to kind of keep the switch

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going, the switch line going forever
until it doesn't make sense anymore. Maybe

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that's what they're doing. To me, this just seems like it is partially

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yes, then getting ready for a
new generation of something, but it's also

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probably them thinking, we have money
in the bank, and we are uncertain

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about the future, so why wouldn't
we take some of this money and put

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it into stuff that we know we're
going to need that could be there,

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Like the prices could be like going
up and down, and the availability could

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be going up and down, and
they could cost way more in the future,

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and sure it costs a lot now
and we are spending a lot of

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money on it now, but they're
more certain that we have it and we

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can we have like hopefully they have
their like you know, the storage space

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to keep all of it, because
that's like usually the reason why companies don't

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spend this money. You could buy
everything you need for the next ten years.

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That's actually not that expensive for many
companies. It is storing it and

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keeping it and then having access to
it and hiring all the people to make

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that supply chain makes sense most people. Most companies have tried to get away

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from that over the last ten years. They want to have just in time

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supply chains, not these like,
oh, we have a huge warehouse full

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of everything we ever need supply chains. It seems like Nintendos maybe trying to

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find a middle ground where they can
still have a lot on their shelves ready

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to go whenever they need it,
so that they aren't dealing with supply shortages

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in the future. Sure, it
makes some sense now. Nittino president Staro

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Shintaro Furrokyle was asked about this,
and he said that because they did that

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investor call this week and he said, and this is a translated, it

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says it is necessary to prepare for
production by securing the inventory for raw materials

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and parts as soon as possible.
The first reason is that we keep more

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raw materials than before. We're all
material inventories them before. So he's basically

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confirming, yeah, this is just
about keeping these materials in a way that

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is much it's greater than what we
did before in the past. We are

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changing the way we're doing things.
And he says the second reason is the

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change in accounting due to the application
of the new Revenue Recognition standard and its

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impact. And Jan, I'm not
an accountant. I don't know what that

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means. I mean, I'm pretty
sure it just means, like the way

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they count things means they have to
do this now. I don't know why

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that would be the case, though, I'm just I'm sure maybe we can

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get a CPA in here and tell
us what's going on with that, but

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or you know, from Japan.
I don't know, but yeah, I'm

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excited about this. What do you
think the second thing that just suddenly popped

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up in my mind that is exponentially
more boring than perhaps making a new switch

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or just stockpiling the raw materials for
the future. Is what if they're just

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building a new office, because didn't
they just buy a bunch of real estate

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earlier this year? Yeah, so
if they're just building a building, Yeah,

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And I wonder what raw material counts
as, Like would that count as

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like, oh, the things you
need to produce, like to build an

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office, or would count as like
office supplies. It's like raw material to

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me, sounds like the stuff you
need to build your product. But I

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don't know, I don't I don't
know how they count that stuff. So

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I think there's a lot of possibilities
here, Like the biggest one is just

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concerns about the supply chain though,
And I don't think this this suddenly means

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we will for sure be getting a
new switch of some sort next year that

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is like new in the way that
we mean when we say that, like,

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oh, improved hardware. It's possible
it's something that that couldn't happen in

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some form. It just seems probably
not. Still. Maybe they saw like

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how hard it has been to acquire
a PS five or a new HAS box,

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and they want a smoother launch for
whatever it is, and they see

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that perhaps the prices of certain raw
materials that they know they will need for

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their new product is not necessarily the
cheapest, but it's going it's the cheapest

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it's going to be for a while. So why not if they have that

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extra cash, like you mentioned,
just go grab it right exactly. I

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think that this is a company that
that has looked that doesn't usually spend a

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lot of its money on Oh,
we're gonna go acquire a bunch of companies,

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and that's what a lot of other
companies have been doing with all their

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money in the bank. And when
you have money in the bank right now

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with and now not just the you
know, the briefcase from the WW but

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when you have like actual cash savings
and your big corporation and inflation is as

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bad as it is, you know, seven eight percent, that's money just

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losing its value. It becomes a
liability. It's thing you want to get

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off your books, and you know, spinning it on raw materials typically it

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is not the best way of doing
that because raw materials can degrade and things

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can go wrong, and you don't
know if you're gonna sell things. It

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doesn't make a lot of sense to
But right now, with the supply chain

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being so uncertain and with inflation,
being so bad, it might seem like

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this is a pretty good use of
our money, because we know supply chain

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could be a problem. We just
don't know exactly what it's going to be,

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but we do know we're gonna eventually, We're gonna sell all of these

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raw materials as products eventually, so
maybe we should just make that move.

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It's an interesting It's interesting from the
very least because it's just it is pretty

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counter ahead how so many companies have
operated recently with how they build their supply

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chains. Like Apple's famous for this
like just in time supply chain that is

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so taught and perfectly yet they're able
to like serve all these customers with millions

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of iPhones at launch. A few
other companies are every other company's trying to

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emulate that. Nintendo seems to be
like scooting back from that a little bit.

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So it's interesting. We have a
couple updates here from chat. According

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to Wasdey from the Giant Bomb Chat, construction materials are not the same thing

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as raw materials, right, okay
o. That kind of gets the thought

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that they're maybe building a new building
out of the way, and a Cpa

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chimes in, Jeff Cpa here,
not Japan. Just means they're changing the

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way they report revenue. If I
heard correctly, Yeah, it definitely sounds

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like that. And again my major
confusion there is like, then why would

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that mean they're now buying a bunch
of more raw materials. Maybe they're just

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buying a pretty similar number of raw
materials and they're changing the way they report

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that. But I thought that would
mean, like, this is a new

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chart that they put out. When
we look at it, this is their

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chart, and so well, why
of these numbers here the same are so

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low compared to this they would have
changed it for all of these But again

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that's my limited understanding of accounting,
and you know, we're not gonna have

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a great answer for everybody there.
Uh Okay, let's see here Skate four

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gets a new early trailer. Uh
this this is a did you take a

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look at this gin? It looks
really fun? Yeah? Yeah, this?

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Uh I well, I mean we'll
get into it. But I do

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appreciate the transparency of just traight up
saying like, yo, this is where

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we're at. It looks really rough, right, just bear with us,

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but it's it's here. It's a
thing. You could stop commenting on all

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of our social media accounts Skate four
because somewhat exists, and it's like it's

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I mean, it's cool to see
that here. I'll bring that this up

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now too. Basically what they showed
here, this is the actually the older

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trailer. This says we're working on
it. So then they put out a

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new trailer today it says we're still
working on it. And this is like

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a much more honest look at what
the game is right now. They say

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it's a pre pre pre alpha,
and this lines up with everything I've heard

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about it that this game is still
years away. So I heard that this

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this trailer was going to be coming
and when I when when I was told

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that, they're like at the same
time, but you're gonna see and you're

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gonna know when you look at it
that it's still years away. And that's

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the case, and it's like obvious
looking at it. So we're getting completely

204
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textureless environments. It looks like a
lot of the stuff they're showing is from

205
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the game development engine itself, but
when they show things in motion, when

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they show characters skating this game,
it looks a lot like a skate game

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in a very good way. To
me where it just looks like people hanging

208
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out trying a bunch of skate tricks, and then they show all all of

209
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the cool things that they're going to
be enabling in this game with just like

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the multiplayer part creation thing right there
where people are. There's like a dozen

211
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people in this area, and you
could tell that everyone's like moving different pieces

212
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and they're all just trying to be
like, okay, nessone made a slight

213
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change. Let's see what happens now
when we try to skate down this wall

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of ramps. Now I'm excited,
Like, to me, that sounds like

215
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a really good direction for Skate to
be headed. What do you think?

216
00:13:37.840 --> 00:13:43.120
Yeah, definitely, I didn't think
that. When I first picked up Skate,

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I didn't think it'd be the best
game to play with multiple people because

218
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of a lot of people getting acclimated
to the different skate controls of flipped board

219
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as opposed to Tony Hawk, which
is more easier to pick up and play.

220
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But then as the series progressed and
they came up with stuff like the

221
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haul of Meat type of things,
it would just much more fun to skate

222
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around with your buds and just see
them flop around and crunch some bones,

223
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and I think now with where online
is at and where cross platform stuff could

224
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go, that sounds amazing just to
be able to skate around with your friends

225
00:14:18.879 --> 00:14:24.080
and fall off stuff. Perhaps like
Yo, let's move this trash can over

226
00:14:24.080 --> 00:14:26.279
here and jump over it and then
all right, cool, we can land

227
00:14:26.320 --> 00:14:31.080
that. Let's see if we can
land on a rail afterwards. It feels

228
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like a fun way to actually capture
the feeling of being a dirt bag skater.

229
00:14:35.840 --> 00:14:39.720
Yes, exactly, it's kind of
I think what people want from skate,

230
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like we get something specific from Tony
Hawk, we get something different from

231
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skate. Yeah. To me,
this indicates that EA and the development team

232
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understand what that thing is and it's
much more like hang out chill vibes of

233
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hanging out with a bunch of skaters, Like they are going for that and

234
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they're trying to translate that to video
games and what can video games unlock in

235
00:14:58.840 --> 00:15:01.360
that environment? Well, yeah,
like, let's build our own skate park.

236
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Let's let's do a bunch of like
like stupid things. So it's like,

237
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let's embrace the glitches that people have
made compilation videos of skates before,

238
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and then let's sort of maybe make
it so that stuff feels baked into the

239
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way that you move your character around
and make them kind of run around all

240
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silly and hanging from monkey bars and
all that stuff was in this like pretty

241
00:15:20.480 --> 00:15:24.360
short video saying hey, we're still
working on it. So that's the other

242
00:15:24.399 --> 00:15:28.240
side of this where EA seems to
be finding a voice, right, they

243
00:15:28.240 --> 00:15:33.559
seem to be finding a voice where
you know, for years they would put

244
00:15:33.559 --> 00:15:35.720
out games that just kind of came
and went, and I would think about,

245
00:15:35.720 --> 00:15:39.559
like Need for Speed. Now,
Need for Speed is a series that

246
00:15:39.720 --> 00:15:41.240
is it definitely has an audience of
stuff, but to me, it always

247
00:15:41.240 --> 00:15:46.000
just felt like who really defines himself
as a Need for Speed fan? And

248
00:15:46.080 --> 00:15:48.440
again, there are people who do
that, but it's like it was very

249
00:15:48.480 --> 00:15:52.600
easy to be like, this is
just yes, freaks, this is going

250
00:15:52.600 --> 00:15:56.039
through the motions for those freaks and
not for anyone else. With this stuff

251
00:15:56.080 --> 00:16:00.879
and with the Dead Space trailers and
lives as they've been doing, we're like,

252
00:16:00.039 --> 00:16:03.159
hey, we're going to show the
game in development. We're talking to

253
00:16:03.200 --> 00:16:07.080
this audience. Specifically, it feels
like they have a voice when they are

254
00:16:07.200 --> 00:16:11.960
speaking to those audiences. So it's
like, maybe if they were just deliberately

255
00:16:11.000 --> 00:16:15.559
ignoring all the rest of us and
speaking to those, to those these people

256
00:16:15.600 --> 00:16:18.440
that are here for skate and here
for deadspace. It makes it more appealing

257
00:16:18.480 --> 00:16:22.159
to me from the outside, where
I'm like, oh, they know what

258
00:16:22.200 --> 00:16:25.840
they're doing here, and in the
passage it hasn't felt that way. So

259
00:16:26.039 --> 00:16:32.080
coming out and showing a really unfinished
game is really counter the way many video

260
00:16:32.080 --> 00:16:34.840
game companies have been operating for decades
now, and so it is that surprised

261
00:16:34.960 --> 00:16:38.039
you to see EA being the one
that's sort of changed this. Oh,

262
00:16:38.159 --> 00:16:42.399
especially coming from EA, because like
on the outside, if you were to

263
00:16:42.440 --> 00:16:48.720
ask someone that doesn't really follow games
media or really tunes into any of the

264
00:16:48.679 --> 00:16:55.480
websites, I feel like they would
just assume that EA is either the Sims

265
00:16:55.519 --> 00:16:59.399
people or the Maddening people. Yes, right, Yeah. And you know,

266
00:16:59.440 --> 00:17:06.359
it turns out transparency with your audience
can have a really beneficial impact with

267
00:17:06.519 --> 00:17:11.640
this trailer. Specifically, it creates
like a good sense of accountability of like,

268
00:17:11.759 --> 00:17:14.720
yo, we don't want to keep
y'all hanging, this is where we're

269
00:17:14.720 --> 00:17:19.160
actually at, and then it winds
creating a positive buzz because of how honest

270
00:17:19.160 --> 00:17:25.799
they are being and the general buzz
because it's such a fun trailer, right,

271
00:17:25.839 --> 00:17:30.720
because instead you could see a dramatic
asset slide show of like this is

272
00:17:30.759 --> 00:17:36.559
what we're gonna do, This is
how we're gonna change skate. But instead

273
00:17:36.599 --> 00:17:40.079
they're like, y'all, we know, y'all, like the silly parts of

274
00:17:40.119 --> 00:17:42.079
this. Here are the silly parts
of this. We're gonna lean into the

275
00:17:42.079 --> 00:17:48.680
skid here because you know, I
loved watching those glitch compilations videos of it's

276
00:17:48.680 --> 00:17:51.039
great. My wife likes it.
My wife like it's like she doesn't care

277
00:17:51.079 --> 00:17:53.839
about skate And you're like, that's
like it's there's something like so funny about

278
00:17:53.839 --> 00:17:57.920
a game breaking, And it's like
if you know how to if you're going

279
00:17:59.000 --> 00:18:00.960
to be still be a corporate should
and yet embrace that stuff, that's a

280
00:18:00.960 --> 00:18:04.640
hard thing to pull off. It
feels like they're getting yeah, and like

281
00:18:04.759 --> 00:18:07.119
that is the thing that honestly,
I feel like I hate to bring it

282
00:18:07.160 --> 00:18:11.359
back to wrestling, but I feel
like WWE games, you know, a

283
00:18:11.400 --> 00:18:15.279
lot of the fun moments of that
is when that game breaks, Yeah,

284
00:18:15.880 --> 00:18:19.759
And I know that that is a
hard thing to lean into or integrate into

285
00:18:19.839 --> 00:18:26.200
the actual gameplay, or at least
the gameplay materials. But I like that

286
00:18:26.240 --> 00:18:30.599
they are not taking themselves so seriously
because then it's like, all right,

287
00:18:30.920 --> 00:18:33.279
cool, well I guess I should
just I guess I can check you all

288
00:18:33.319 --> 00:18:37.119
out. I'll give you all the
benefit of the doubt. And they have

289
00:18:37.759 --> 00:18:42.200
they're opening this up to potentially have
the community test for stuff. So God,

290
00:18:42.319 --> 00:18:48.039
you know that these people, regular
people will see this and be like,

291
00:18:48.119 --> 00:18:52.400
oh cool, I can help out
with us, and like, because

292
00:18:52.440 --> 00:18:56.200
they see how early of a state
it's in, it'll just wind up.

293
00:18:56.720 --> 00:19:00.240
It just winds up being a good
look all around. Yeah, So they

294
00:19:00.279 --> 00:19:03.799
are testing, they're opening up to
testers, they're asking more people to come

295
00:19:03.799 --> 00:19:06.920
in and test out the game.
You go to skate that game Slash Insider,

296
00:19:07.359 --> 00:19:10.440
and they're gonna open that stuff up. Someone in chatty Matt on the

297
00:19:10.440 --> 00:19:11.920
site points out a really good point. Wait until they take out a mode

298
00:19:11.920 --> 00:19:15.319
that they're showing early because it doesn't
work Slash something fun and people crying.

299
00:19:15.359 --> 00:19:18.240
That's it. That is the risk
that they are running here where, And

300
00:19:18.319 --> 00:19:22.880
it's maybe that is the lessons they've
learned over time is Okay, we know

301
00:19:22.960 --> 00:19:26.720
what to show people when we know
what not to show them, and we're

302
00:19:26.720 --> 00:19:30.200
gonna let's let them experiment with the
stuff that we know is court of the

303
00:19:30.200 --> 00:19:33.359
game. Maybe the very experimental stuff
that we're unsure about that we're prototyping.

304
00:19:33.480 --> 00:19:37.480
Maybe that's the stuff you keep inside, you keep it in the editing room

305
00:19:37.519 --> 00:19:40.279
until it's ready for everybody else to
see. I think that's a possibility where

306
00:19:40.680 --> 00:19:44.240
they could still pull this off.
But Matt's right, Eventually that's going to

307
00:19:44.319 --> 00:19:47.480
happen, and ye will just have
to be ready for it. And if

308
00:19:47.519 --> 00:19:49.759
you wonder if we get to talk
about eas she's a tin or whatever.

309
00:19:49.799 --> 00:19:52.400
But yeah, we'll talk about that
in the catch up. Everybody. It's

310
00:19:52.400 --> 00:19:56.160
a silly thing, all right.
Tom Anderson reveals details about God of War

311
00:19:56.279 --> 00:20:02.440
Ragnarok collector's editions and discuss the delayed
announcement. So it's July and we never

312
00:20:02.480 --> 00:20:06.279
got any official word about what's happening
with God of War Ragnarok from Sony.

313
00:20:06.319 --> 00:20:08.480
We talked about this yesterday on the
show. Sounds like that stuff was pushed.

314
00:20:08.640 --> 00:20:12.000
The development team seems very eager to
be like, yes, this is

315
00:20:12.039 --> 00:20:15.359
coming and we want to tell you
everything, which haven't gotten the green light

316
00:20:15.440 --> 00:20:19.039
yet. So yeah, no release
date or pre order details came from Sony

317
00:20:19.119 --> 00:20:23.799
yesterday, but from Tom Henderson at
Exputer, it's understood that this announcement was

318
00:20:23.799 --> 00:20:27.400
still the plan until just yesterday,
with Sony announcing the release date of the

319
00:20:27.440 --> 00:20:30.720
game in addition to the God of
War Collector's editions. It is believed the

320
00:20:30.720 --> 00:20:34.960
original contents of the blog consisted of
collector edition details, the release date,

321
00:20:36.240 --> 00:20:38.160
and assurance that the game is doing
well in development and that gameplay of the

322
00:20:38.160 --> 00:20:41.480
game will be a we'll see gameplay
of the game at a later date.

323
00:20:41.920 --> 00:20:45.279
One detail that fans seemed to be
eager to hear about is the exact release

324
00:20:45.400 --> 00:20:48.039
date of the game, which,
unfortunately, this is Tom I wasn't able

325
00:20:48.079 --> 00:20:52.839
to verify. Despite the revealed date
announcement being delayed, it's still believed that

326
00:20:52.839 --> 00:20:57.160
the game will still be released in
November. So, I mean, it's

327
00:20:57.240 --> 00:21:00.200
kind of like the same story with
God War that we've been hearing for those

328
00:21:00.279 --> 00:21:03.960
this entire year. The game's not
delayed to twenty twenty three. It's coming.

329
00:21:04.000 --> 00:21:07.519
It's coming later this year, but
we don't know for sure yet.

330
00:21:07.599 --> 00:21:11.920
We don't and Sony's not talking about
it yet. Why they made these decisions,

331
00:21:11.960 --> 00:21:15.599
I'll say, jam, one thing
I've learned is when people speculate,

332
00:21:15.640 --> 00:21:18.480
no matter who it is about,
like what's happening behind closed doors? They

333
00:21:18.519 --> 00:21:22.799
never get it right. We never
no one ever understands what's happening behind the

334
00:21:22.839 --> 00:21:25.319
closed doors. Oh yeah, it's
so easy to get one detail wrong and

335
00:21:25.359 --> 00:21:27.920
then extrapolate from all that and everything
you end up coming up with. It's

336
00:21:27.920 --> 00:21:33.119
just it's just incorrect. So I'll
say, I'm not sure why they haven't

337
00:21:33.440 --> 00:21:34.599
well, why they would delay this, why they haven't told us, But

338
00:21:34.640 --> 00:21:37.839
I bet they have their reasons,
and they bet it makes a lot of

339
00:21:37.880 --> 00:21:42.319
sense if you're in those rooms.
Sure, I agree. Maybe they're waiting

340
00:21:42.319 --> 00:21:47.599
for Thor Ragnarok to come out and
they're going to get the fun popcorn buckets

341
00:21:47.599 --> 00:21:52.400
that AMC is and repurpose those for
the Collector's edition because they're like someone else

342
00:21:52.640 --> 00:21:57.680
did the war. Yeah, exactly, and we'll just give him. Just

343
00:21:57.759 --> 00:22:00.400
Drawa's hair, make it red.
We're good to go. That's our Thor

344
00:22:00.519 --> 00:22:06.400
Now. I love it. Uh. The Collector's editions details from from tom

345
00:22:06.440 --> 00:22:10.839
here. They sound like collector's editions. Let's see. There's one will feature

346
00:22:10.880 --> 00:22:15.880
a one to one scale replica of
Thor's owner hammer with the two editions being

347
00:22:15.960 --> 00:22:18.720
named the Collector's Edition and the Jotnaire
Edition. I'm sorry, I don't know

348
00:22:18.759 --> 00:22:22.759
how to say my Norse mythology names
Yo Yotner. That sounds right. The

349
00:22:22.839 --> 00:22:26.680
Yotner Edition comes with just the hammer
and the game, whilst the while the

350
00:22:26.680 --> 00:22:32.559
Collecter Whilst the Collector's Edition comes with
other pieces such as badges, a map

351
00:22:32.599 --> 00:22:36.759
of the world, and more.
That's gonna be a big collector's edition,

352
00:22:36.839 --> 00:22:40.359
one to one, a replica of
Thor's me Owner, you're gonna get that.

353
00:22:40.920 --> 00:22:44.480
I hope I could put stuff in
it. It's a little treasure.

354
00:22:44.559 --> 00:22:47.119
Yeah, open it up and like, yeah, just hide your hide your

355
00:22:47.160 --> 00:22:49.079
drugs in there and stuff. Totally. I get it. Yeah, that's

356
00:22:49.079 --> 00:22:52.720
what What What else are game Collector's
editions good for? If not to hide

357
00:22:52.759 --> 00:22:56.559
your drugs? Is what I ask
you, Jan, I mean, if

358
00:22:56.599 --> 00:22:59.839
I like the master Chief helmets,
the various ones they've had, I couldn't

359
00:22:59.839 --> 00:23:03.119
put my head in there, right. I want to put something in here

360
00:23:03.160 --> 00:23:06.240
at least. Sorry, I want
to see a picture of these Thor popcorn

361
00:23:06.279 --> 00:23:08.440
buckets. Oh my god, that's
so good. Actually, it's really cool.

362
00:23:10.119 --> 00:23:11.839
It's real quick. I'll do the
slow reveal for everybody. Uh,

363
00:23:12.319 --> 00:23:15.160
here we go. Actual, let's
see it right there. Okay, so

364
00:23:15.200 --> 00:23:18.720
we got the Thor's hammer, clearly, we're gonna scroll down, scroll down,

365
00:23:18.960 --> 00:23:22.960
and then you go and it's just
man, look at that. It's

366
00:23:22.000 --> 00:23:26.240
Thor's hammer upside down and you lift
it up like the handle and then there's

367
00:23:26.279 --> 00:23:29.480
just a big pile of popcorn inside. That is so much fun. It's

368
00:23:29.519 --> 00:23:32.799
gonna be real annoying of like like
it like falls over in the middle of

369
00:23:32.839 --> 00:23:34.039
the movie. But I guess that's
that big heavy bass. It's probably gonna

370
00:23:34.039 --> 00:23:38.039
be fine. It's it's stupid in
the way that I love. Yeah,

371
00:23:38.039 --> 00:23:41.440
I know. AMC has been doing
this with MCU movies coming out. They

372
00:23:41.480 --> 00:23:45.279
had one for Doctor Strange as well. And I hate it because I have

373
00:23:45.359 --> 00:23:51.480
a regal pass, so you'd be
incredibly financially cavalier of me to go to

374
00:23:51.519 --> 00:23:56.000
a different fucking theater to get a
popcorn bucket. Man, look at that

375
00:23:56.160 --> 00:24:00.680
looks really good and movie theater popcorn. I mean you that with it too.

376
00:24:00.680 --> 00:24:04.039
That's that's tasty. That's a good
time right there. Uh all right,

377
00:24:04.119 --> 00:24:07.920
let's we're gonna hear more about Out
of War whenever Sony's ready and I

378
00:24:07.000 --> 00:24:10.400
kind of feel like, what else
can we say about it until until that

379
00:24:10.440 --> 00:24:14.039
happens, other than I you know, Jan do you still think it comes

380
00:24:14.039 --> 00:24:18.799
out this year? I do.
I think perhaps if it does come out

381
00:24:18.839 --> 00:24:21.960
this year, it just gets pushed
back by in two December. Yeah,

382
00:24:22.119 --> 00:24:23.799
like right, a couple more weeks
something like that's possible. You're right,

383
00:24:25.720 --> 00:24:29.559
Uh, Need for Speed Unbound is
still coming in November. I just wanted

384
00:24:29.559 --> 00:24:33.119
to like refresh this one because I
could say the name now, Need for

385
00:24:33.119 --> 00:24:36.400
Speed Unbound. That's the name.
That name has been kind of rumored.

386
00:24:36.400 --> 00:24:37.400
People were saying that it sounds like
it, but we haven't able to confirm

387
00:24:37.440 --> 00:24:41.480
it. Yeah, that's the name. The game is. Sounds like it's

388
00:24:41.519 --> 00:24:45.359
coming early November. That's like one
of the handful of games that they haven't

389
00:24:45.359 --> 00:24:48.559
been confirmed yet for that month,
but there sounds like they're starting to figure

390
00:24:48.559 --> 00:24:52.319
out what that month's gonna look like
for like EA and Sony and stuff like

391
00:24:52.359 --> 00:24:53.599
that. So I've got a war
comes out in November, you know,

392
00:24:53.640 --> 00:24:57.279
you Need for Speed Unbound. A
few others will be there. You know.

393
00:24:57.599 --> 00:25:02.359
We've also seen a few leaked pitch
and it's I was trying to like

394
00:25:02.440 --> 00:25:06.759
explain before with this game. Okay, it's photo realistic graphics, but then

395
00:25:06.759 --> 00:25:11.319
they're gonna draw on top of it
with like animated elements. And in when

396
00:25:11.319 --> 00:25:14.599
that in the Game of Telephone,
when it got to Twitter and stuff like

397
00:25:14.680 --> 00:25:17.200
that, that became like it's gonna
have animate stuff on top of it.

398
00:25:18.079 --> 00:25:19.559
I'm like, okay, kind of
yeah right, I'm like, yeah,

399
00:25:19.640 --> 00:25:23.000
that sounds cool. That's why it
won the Game of Telephone. But it's

400
00:25:23.000 --> 00:25:29.599
like it's more just like stylized animated
elements on top of the photorealistic stuff.

401
00:25:29.599 --> 00:25:32.039
And I think that's still gonna happen
as far as I'm aware. So just

402
00:25:32.119 --> 00:25:34.039
change it to Need for Speed oo
wo Yeah, and then then it makes

403
00:25:34.039 --> 00:25:38.000
a lot more sense, right,
and your car has the horny anime eyes

404
00:25:38.039 --> 00:25:44.200
on it. Yeah? Absolutely,
yeah. Uh. Nintendo announces wide Care.

405
00:25:44.880 --> 00:25:48.839
Now that's probably translated from Japanese Care
of Probably they come across stick Boys

406
00:25:48.839 --> 00:25:52.680
all right, but Wide Care.
I hope they keep that name if they

407
00:25:52.680 --> 00:25:56.640
ever do bring this to the United
States. It is an Apple Care like

408
00:25:56.759 --> 00:25:59.920
product. Basically, if it's just
fall damage, water damage, you know,

409
00:26:00.079 --> 00:26:03.400
the failures, it's two hundred yen
per month or two thousand yen and

410
00:26:03.559 --> 00:26:07.160
or annually. Uh, I know
that the like the dollars strength is really

411
00:26:07.359 --> 00:26:10.000
increasing. So this used to be
easy. Like, oh, two hundred

412
00:26:10.160 --> 00:26:12.160
M was two dollars, two thousand
M was twenty dollars. It's closer to

413
00:26:12.240 --> 00:26:18.079
like fifteen dollars per year now for
this the equivalent of that it fixes problems

414
00:26:18.160 --> 00:26:22.400
up to six times a year,
or damage is worth up to one hundred

415
00:26:22.440 --> 00:26:25.880
thousand yen per years, so that
would be like one thousand dollars ish eight

416
00:26:25.960 --> 00:26:30.279
hundred dollars ish. It also lists
what a fix is worth for various products,

417
00:26:30.599 --> 00:26:33.799
so you can fix the joy cons
for like twenty bucks. The parts

418
00:26:33.880 --> 00:26:38.720
other than the LCD screen or CPU
are like fifty dollars. LCD unit is

419
00:26:38.759 --> 00:26:45.559
about eighty dollars, and uh let's
see the CPU is about eight dollars now,

420
00:26:45.599 --> 00:26:48.400
yeah, eighty and then a CPU
is like one hundred and thirty dollars,

421
00:26:48.480 --> 00:26:52.039
so uh yeah, I mean cool. It's nice to have these things.

422
00:26:52.640 --> 00:26:56.880
I have begun embracing the like the
Apple Care life the extent, like

423
00:26:56.880 --> 00:27:00.799
the oh, the pay the subscription
for the I don't care. I started

424
00:27:00.839 --> 00:27:03.359
doing that with some of my things, my phone and things like that.

425
00:27:03.759 --> 00:27:11.880
Is this something you would get sider
Jan I'm thinking about it. Matt on

426
00:27:11.920 --> 00:27:18.039
the site brings it up that joy
Coon repair is still free, and that's

427
00:27:18.039 --> 00:27:22.079
probably the main thing that I would
correct think about with wide Care, besides

428
00:27:22.119 --> 00:27:27.400
just thinking about my needs being taken
care of Joycon stuff across the board,

429
00:27:30.039 --> 00:27:33.640
because I you know, I primarily
play my switch handheld, and then when

430
00:27:33.720 --> 00:27:37.880
I travel with it, that's the
primary thing I bring. Because Q three

431
00:27:37.920 --> 00:27:41.160
hasn't rolled around, I'm going to
keep banging on this drum until I get

432
00:27:41.200 --> 00:27:45.160
my stupid email from Steam. But
I bring the switch with me almost everywhere,

433
00:27:48.039 --> 00:27:49.400
and the only things I have to
worry about, ever, really worry

434
00:27:49.440 --> 00:27:53.960
about, is just the joy Coon
failure. So it's pretty much just that.

435
00:27:55.079 --> 00:27:56.519
But if I can still get them
fixed, or even maybe just fix

436
00:27:56.599 --> 00:28:00.880
them myself, I've seen like a
couple of videos about addressing the drift and

437
00:28:02.480 --> 00:28:07.880
that being a relatively easy fix,
I feel like I don't think I would

438
00:28:07.960 --> 00:28:15.119
enroll in wide Care because the other
stuff I'm not as I'm not endangering my

439
00:28:15.160 --> 00:28:18.960
switch as much. What if you
live in a household with multiple switches,

440
00:28:18.440 --> 00:28:25.079
kids and everything, or older folks, because who knows what Grandpa's gonna do

441
00:28:25.279 --> 00:28:29.039
when he borrows your switch, you
know, he says he's just looking to

442
00:28:29.279 --> 00:28:33.000
fix your animal crossing. I know
what Grandpa's doing switch. He's looking up

443
00:28:33.039 --> 00:28:40.480
pictures of Thor's hammer. That per
weirdo. I'll say that. For me,

444
00:28:41.519 --> 00:28:44.319
I've had bad luck and I think
it might can be honest you,

445
00:28:44.319 --> 00:28:45.799
and I think it might be my
hair. I think my hair gets to

446
00:28:45.839 --> 00:28:48.839
the stuff and breaks things. And
I think, yeah, I think my

447
00:28:49.000 --> 00:28:55.440
because uh, it is everywhere in
my life. Like it's it's like I

448
00:28:56.000 --> 00:28:57.759
think what happens to say, it
gets like wrapped around like fan cords or

449
00:28:57.799 --> 00:29:02.119
in the fans, inside the switch
and things like that. It causes like

450
00:29:02.319 --> 00:29:04.839
my laptop fans the wine I think
I can't think of I don't ever see

451
00:29:04.880 --> 00:29:08.079
it, but like, my stuff
like that breaks so often that I'm like,

452
00:29:08.119 --> 00:29:11.240
oh man, what it must be
something about me specifically. Maybe I'm

453
00:29:11.240 --> 00:29:15.960
just especially staticky or something. I
guess that's also possible. A lot of

454
00:29:15.000 --> 00:29:18.759
these things we're breaking when we were
in Colorado, very dry climate there and

455
00:29:18.759 --> 00:29:25.039
so static electricity was a major issue. But I still think it's probably my

456
00:29:25.119 --> 00:29:27.400
hair in some cases, and so
like I'm like, Okay, my things

457
00:29:27.400 --> 00:29:30.480
break just often enough that I think
I probably would do something like this.

458
00:29:30.559 --> 00:29:33.960
The problem is, I don't think
it would be anywhere priced like this in

459
00:29:34.200 --> 00:29:37.079
the United North America would be so
much more expensive, so much bigger,

460
00:29:37.319 --> 00:29:41.079
the shipping infrastructure so much were spread
out. You have to work with so

461
00:29:41.079 --> 00:29:45.880
many different companies. You probably have
to like work with various local repair vendors

462
00:29:45.880 --> 00:29:48.319
across the country to make this make
sense, whereas Japan is like really local,

463
00:29:48.400 --> 00:29:51.759
It's very easy to do this sort
of thing there. So I don't

464
00:29:51.759 --> 00:29:55.319
know, we've been on the pricing, but I also just think Nintendo of

465
00:29:55.319 --> 00:29:56.240
America is probably just not gonna do
this. It's probably not going to be

466
00:29:56.279 --> 00:30:00.599
an option. Oh no, yeah, no, yeah, especially with how

467
00:30:00.599 --> 00:30:06.720
widespread everything is. Getting something reliably
fixed like shipped shipped locally and then getting

468
00:30:06.759 --> 00:30:10.119
that shipped back to you, I
feel like would be a nightmare versus ship

469
00:30:10.200 --> 00:30:14.599
hand, where it's just much more
condensed. Yes, exactly. Soul Caliber

470
00:30:14.720 --> 00:30:18.119
one plus two HD Disappears from Digital
Stores is by m Ron Khan at fan

471
00:30:18.240 --> 00:30:22.960
Bytes. No one will say why
Soul Caliber disappeared from the digital stores.

472
00:30:22.000 --> 00:30:26.160
He writes, the HD versions of
the first two Soul Caliber games are no

473
00:30:26.200 --> 00:30:30.759
longer being sold on digital marketplaces,
and Bandai Napco won't say why. In

474
00:30:30.799 --> 00:30:34.359
the past year, though, Bandai
Napco has quietly and slowly removed the games

475
00:30:34.359 --> 00:30:38.759
from sale from nearly all available territories. This in and of itself is strange,

476
00:30:38.759 --> 00:30:44.400
but not unprecedented. Sometimes the licenses
lapse for things like music or even

477
00:30:44.400 --> 00:30:48.079
contracts without pside. Character designers and
the publishers were shortsighted about how long these

478
00:30:48.119 --> 00:30:51.440
games would be made available. What's
curious in this case, however, is

479
00:30:51.480 --> 00:30:56.440
not that these Sol Caliber HD remasters
have disappeared. It's that Bandai Napco has

480
00:30:56.480 --> 00:31:00.160
said nothing about it and will not
tell me why, despite repeating inquiries after

481
00:31:00.240 --> 00:31:03.880
a few weeks of trying. Unfortunately, I've hit enough brick walls that I

482
00:31:03.880 --> 00:31:07.359
don't think I'm ever going to find
out, So this story will have to

483
00:31:07.400 --> 00:31:11.759
suffice as a PSA. Hey,
sol Caliber HD and Soul Caliber two HD

484
00:31:11.799 --> 00:31:15.480
are not for sale anymore whired companies, so weird. Just tell us what's

485
00:31:15.519 --> 00:31:18.400
going on, and just tell us
why. Yeah, yeah, we were

486
00:31:18.440 --> 00:31:22.400
talking about transparency with the EA stuff. Of right, if it is a

487
00:31:22.480 --> 00:31:27.839
legitimate thing. Perhaps someone in chat
brought up perhaps it's music maybe right,

488
00:31:29.319 --> 00:31:32.200
it could be anything. Yeah,
there's I mean, it could be you

489
00:31:32.200 --> 00:31:34.359
know, one of the characters was
modeled after some person and they like the

490
00:31:34.799 --> 00:31:41.599
contract didn't have the exact wording for
was a word in perpetuity? Yes,

491
00:31:41.759 --> 00:31:45.720
yes, so maybe didn't that.
Maybe it's something that simple and they don't

492
00:31:45.720 --> 00:31:48.640
want to do the work, or
they can't find the person to you know,

493
00:31:48.920 --> 00:31:51.799
renegotiate the contract. There's all kinds
of reasons why stuff like this could

494
00:31:51.799 --> 00:31:55.839
happen. Maybe Valdo got canceled,
maybe Voldo. Maybe Voldo is a real

495
00:31:55.880 --> 00:31:59.279
weirdo. Maybe it's a real problem. That's a yeah, that's that's my

496
00:31:59.359 --> 00:32:04.720
guess. Actually that's my bet.
Like we know what what happened with like

497
00:32:04.759 --> 00:32:07.680
the Metal Gear games. This happened
with Metal Gear solids that they have various

498
00:32:07.680 --> 00:32:10.759
like news clips in them a lot
of times and that stuff. The licensing

499
00:32:10.880 --> 00:32:15.519
on that expired. And it's frustrating
because there's no we don't know what's happening

500
00:32:15.599 --> 00:32:19.119
to bring those games back, but
at least we know why, So there's

501
00:32:19.119 --> 00:32:22.480
no like mystery here. We get
it. They're they're working on the licenses

502
00:32:22.559 --> 00:32:24.400
or they're not working on the licenses, but either way we understand what's going

503
00:32:24.400 --> 00:32:28.240
on here. It's just like,
oh, is there any hope, is

504
00:32:28.240 --> 00:32:31.960
there any reason that stuff would come
back? It just feels and it does

505
00:32:32.000 --> 00:32:37.319
feel especially weird. It feels like
they are just not being transparent in a

506
00:32:37.319 --> 00:32:39.079
way that doesn't make sense. Just
tell us so we can people moved on

507
00:32:39.119 --> 00:32:44.119
from Metal Gear Solid, they'll move
on from Soulcalver, Sol Calvers beloved.

508
00:32:44.200 --> 00:32:47.319
But it like Metal Gear Solid fans
are the truest freaks. So it's like

509
00:32:47.880 --> 00:32:52.640
if that audience can like hear that
news and process it, you could tell

510
00:32:52.680 --> 00:32:55.279
the Soul Caliber fans what's going on
as well. Yeah, metal Gear Solid

511
00:32:55.319 --> 00:32:59.880
fans are that real Voldos, Yes, the true Vouldos among us. That's

512
00:33:00.519 --> 00:33:06.039
are they? I don't know,
is a significant anniversary coming up or maybe

513
00:33:06.079 --> 00:33:08.559
they're just going to put it in
another package. Perhaps that's the hope.

514
00:33:08.559 --> 00:33:12.160
But like, even when that stuff
happens, right, don't they They usually

515
00:33:12.160 --> 00:33:14.920
wait until that is out before they
take the games down. At least that's

516
00:33:14.920 --> 00:33:19.240
how it's working in the past.
But maybe NMCO could be doing things differently.

517
00:33:19.359 --> 00:33:22.319
Maybe they are considering something along those
lines. Yeah, it's it's a

518
00:33:22.359 --> 00:33:27.920
strange one and I hope that just
by Amron putting this out it shakes them

519
00:33:27.960 --> 00:33:30.519
loose enough that they give us some
some answers. That's right, Number two

520
00:33:30.519 --> 00:33:35.519
games journalists in the world. Yes, he's actually number one. Number one,

521
00:33:35.559 --> 00:33:37.400
he's number one because he did the
cutter on me and the kind of

522
00:33:37.400 --> 00:33:40.960
funny wrestling pay per view after I
was beating him up the entire time and

523
00:33:40.960 --> 00:33:45.240
then he just did a cutter out
of nowhere, took me down and penned

524
00:33:45.279 --> 00:33:47.720
me, and then Andy Cortes was
laying outside the mat like the entire time,

525
00:33:47.720 --> 00:33:52.240
he wasn't a factor, but he
had previously beat me. So now

526
00:33:52.240 --> 00:33:54.839
it's Imron, Andy Cortes, and
then me. So I'll get my revenge.

527
00:33:54.880 --> 00:33:59.960
I will have my revenge. Stay
tuned to the ranking of games journal

528
00:34:00.279 --> 00:34:05.400
exactly. A fall Out London moder
has joined Bethesda, while the project's lead

529
00:34:05.440 --> 00:34:08.840
has rejected a fall Out job offers
by Tom Ivan at BGC. Bethesta has

530
00:34:08.920 --> 00:34:14.280
hired a senior member of the Fallout
London mod team, while the project lead

531
00:34:14.320 --> 00:34:16.360
has also reportedly rejected a job offer
to work on the series, and a

532
00:34:16.400 --> 00:34:21.559
statement published on Friday, the Fallout
London team said that that lead technical advisor

533
00:34:21.639 --> 00:34:24.960
Ryan Johnson, was leaving the project
to work at Bethesta as an associate level

534
00:34:25.000 --> 00:34:29.280
designer. It wished him well and
said Johnson, whose job had been to

535
00:34:29.360 --> 00:34:34.639
advise the mod's level designers, had
helped cold his knowledge into invaluable design documentation

536
00:34:34.920 --> 00:34:37.079
so the rest of the team can
work on it in his stead seamlessly.

537
00:34:37.559 --> 00:34:43.079
The message also revealed that, following
some very hard soul searching, Fallout London

538
00:34:43.119 --> 00:34:46.400
project lead Dean Carter had decided to
decline the offer of an industry role at

539
00:34:46.559 --> 00:34:52.719
UK based Fallout seventy six codeveloper Double
eleven in order to continue working on the

540
00:34:52.760 --> 00:34:55.599
mod until the end. Fallout London, which was just surprised of a condensed

541
00:34:55.679 --> 00:35:00.320
version of London focused on the main
boroughs, was recently confirmed to least in

542
00:35:00.360 --> 00:35:06.119
twenty twenty three. So exciting that
for multiple reasons. For me, First,

543
00:35:06.280 --> 00:35:07.880
I love the idea of these big
mods that come out for these games

544
00:35:07.880 --> 00:35:13.000
and enable you to, like,
you know, experience completely new spaces that

545
00:35:13.039 --> 00:35:15.000
were never intended by the original designers. That's cool. I'm glad that's still

546
00:35:15.000 --> 00:35:20.199
coming out next year. I also
really love the idea of of Bethesda,

547
00:35:20.280 --> 00:35:25.480
specifically looking at the mod scene for
talent, because there is a lot of

548
00:35:25.519 --> 00:35:30.000
talent in the Bethesta modi scene.
Why not take advantage of that? Right?

549
00:35:30.679 --> 00:35:36.639
Oh totally like the amount of talent
you'll see modding like the SIMS community,

550
00:35:36.679 --> 00:35:39.599
because the SIMS community like is very
rampant, a bunch of purvs there

551
00:35:39.679 --> 00:35:45.480
also, but a bunch of talented
purvs making content because for their their fellow

552
00:35:45.519 --> 00:35:51.199
purves. But the fallout stuff that
I've seen another stuff related to Bethezza games

553
00:35:52.719 --> 00:35:54.519
is some of the stuff that I
look forward to after a Bethesda game actually

554
00:35:54.559 --> 00:35:58.360
comes out. Oh yeah, is
okay, how are people going to mess

555
00:35:58.360 --> 00:36:02.400
with this? Right? We're gonna
get some some true pretty bodies, pretty

556
00:36:02.400 --> 00:36:07.000
faces and jiggle physics, and then
there's gonna be fifteen hundred YouTube videos about

557
00:36:07.039 --> 00:36:07.760
it, and like yeah, that's
that's the way to do it. Now,

558
00:36:07.880 --> 00:36:10.199
Just make it, make that the
main thing. Just build that into

559
00:36:10.199 --> 00:36:15.639
the game from the beginning. I
love it. I also just like,

560
00:36:15.639 --> 00:36:19.159
like, Okay, we talked so
much about Bethesda and their games coming out,

561
00:36:19.159 --> 00:36:22.079
bugy, I don't think this does
much for that. That stuff still

562
00:36:22.159 --> 00:36:24.880
just gonna happen, you kind of. I think there's there's a certain philosophy

563
00:36:24.920 --> 00:36:28.840
within Bethesta where it's like, no
matter how much hard we would try putting

564
00:36:28.880 --> 00:36:31.480
these things out there, as soon
as there's a million people playing instead of

565
00:36:31.519 --> 00:36:37.199
like five hundred people playing, they're
gonna discover so much in this game where

566
00:36:37.199 --> 00:36:40.039
you could pick up anything and put
it anywhere that we just kind of have

567
00:36:40.119 --> 00:36:44.440
to wait for everyone to play it
before we could truly squash so many of

568
00:36:44.440 --> 00:36:46.760
these bugs. So yeah, I
like, this isn't gonna matchical. We

569
00:36:46.800 --> 00:36:50.119
mean that suddenly, oh every Bethesta
game is going to be fixed by the

570
00:36:50.159 --> 00:36:54.760
money community. It's the moning community
now it works for Bethesda seam Bandynamico partners

571
00:36:54.760 --> 00:37:00.360
with Pokemon remake dev for new Ace
Combat studios by Andy Robinson at each See.

572
00:37:00.239 --> 00:37:04.800
The new company will be called Bandai
Namco ACES, headquartered in Tokyo,

573
00:37:05.119 --> 00:37:08.960
leveraging the know how of both companies
to continue to deliver to deliver deep and

574
00:37:09.039 --> 00:37:14.280
lasting, high quality content to fans
around the world that includes new games in

575
00:37:14.320 --> 00:37:17.360
the Ace Combat series. As was
announced last year, I LCA, which

576
00:37:17.400 --> 00:37:21.320
is the team that has worked on
the Pokemon games and it's going to be

577
00:37:21.360 --> 00:37:24.280
like formed the foundation of this new
studio recently contributed to the development of ace

578
00:37:24.320 --> 00:37:29.360
Combat seven, and according to its
website, it's working with ace Combat developer

579
00:37:29.360 --> 00:37:36.360
Project ACES on next generation projects using
Unreal Engine five. So this is a

580
00:37:36.360 --> 00:37:37.880
pretty cool move, they said.
Like the reason they're choosing the ACES names

581
00:37:37.880 --> 00:37:42.920
because they are they want to make
sure this is the position as a team

582
00:37:42.960 --> 00:37:46.119
that could do the biggest and best
games with the most talent, and they're

583
00:37:46.159 --> 00:37:50.519
gonna be like big budget games going
forward. So yeah, that's it's like

584
00:37:50.519 --> 00:37:53.800
a good idea. Banda Namco also
went on, I'm sorry, this is

585
00:37:53.840 --> 00:37:57.960
from Bandai Namco. ACES will be
led by Okay, yeah, this is

586
00:37:58.000 --> 00:38:01.320
the CEO of the new studio,
Takuya Awaski. Iwasaki, who said,

587
00:38:01.360 --> 00:38:05.360
with the cooperation of Bandai Napco,
we would like to pass on the knowledge

588
00:38:05.360 --> 00:38:08.719
we have cultivated so far to a
new generation in order to further evolve this

589
00:38:08.800 --> 00:38:13.159
series that remains in the history of
games. He said in a statement,

590
00:38:13.199 --> 00:38:15.480
the whole team will do their best
to give back to Napco, which I

591
00:38:15.480 --> 00:38:17.480
have been admiring since I was a
child, so I'd appreciate your support.

592
00:38:19.199 --> 00:38:22.480
Come young to the sky is how
he finished it, which I'm sure is

593
00:38:22.519 --> 00:38:28.079
a phrase from Ace Combat. Real
quick. I'll see A was established in

594
00:38:28.079 --> 00:38:31.199
twenty ten. They've worked on games
like Narautomata, Dragon Quest eleven, Code

595
00:38:31.280 --> 00:38:37.000
Vain, as well as Pokemon Home, and now they're also working on Scarlet

596
00:38:37.039 --> 00:38:39.559
and Violet, so I'll see I
will continue to do that stuff as well.

597
00:38:40.199 --> 00:38:44.599
It's fun that he quoted a line
from Top Gun Maverick, because you

598
00:38:44.639 --> 00:38:49.800
remember that scene where Tom Cruise yells
to Miles Teller come young to the sky's

599
00:38:49.920 --> 00:38:52.000
right. Yes, that was I
cried during that absolutely yeah, And then

600
00:38:52.039 --> 00:38:57.039
that's when Miles Teller does his like
shimmy. I'm okay, I think we're

601
00:38:57.039 --> 00:39:00.440
getting we might be getting schooled here. What are you doing? No,

602
00:39:00.639 --> 00:39:02.480
just come in if she wants,
I'll turn off the camera things hang on.

603
00:39:02.880 --> 00:39:07.400
I think she thought we were doing
Run for the Hills. I thought

604
00:39:07.440 --> 00:39:09.880
she was gonna come in and tell
us what's really going on with Ace combat,

605
00:39:09.920 --> 00:39:14.119
and I would have loved that.
All right, then, no problem,

606
00:39:14.199 --> 00:39:17.199
Just that happens from uh okay.
Halo Infinance Campaign co Op We'll let

607
00:39:17.239 --> 00:39:22.440
every Player make Progress by Chris by
Chris Collyan at vgc H. So.

608
00:39:22.880 --> 00:39:25.239
One of the pro big problems when
you have an online co op, right

609
00:39:25.440 --> 00:39:30.039
is that only the lead player gets
to make a camp progress, right,

610
00:39:30.119 --> 00:39:32.480
isn't annoying? Well, that's something
they are specifically make you're saying won't be

611
00:39:32.480 --> 00:39:35.679
an issue, which, okay.
If this is stuff is gonna come out

612
00:39:35.880 --> 00:39:38.000
later instead of like when the game
launched. I'm glad that they at least

613
00:39:38.000 --> 00:39:42.880
did this. So Halo Infindence campaign
co op will let every player make progress.

614
00:39:42.880 --> 00:39:45.840
Where some games will co up only
track the lead players progress, Halo

615
00:39:45.880 --> 00:39:49.920
Infinite will ensure the accomplishment will count
for everyone in a team. According to

616
00:39:50.079 --> 00:39:53.360
lead world designer John Maulkey and a
new blog post on the official Halo Waypoint

617
00:39:53.360 --> 00:39:58.840
website, Mulki explained the goal going
is in was to allow everyone to play

618
00:39:58.880 --> 00:40:01.639
their campaigns together. This meant that
all progress made in the game, regardless

619
00:40:01.639 --> 00:40:06.000
of it being through solo or co
op play, would be retained. I

620
00:40:06.000 --> 00:40:08.400
could be playing solo campaign, jump
into a co op session for a few

621
00:40:08.440 --> 00:40:12.559
hours, then launched back into the
solo play, and all the mission progress

622
00:40:12.599 --> 00:40:15.960
acquired, collective in the acquired,
collectibles, equipment found, achievements earned,

623
00:40:15.960 --> 00:40:20.039
and upgrades made in either session would
be in it and it would be intact

624
00:40:20.239 --> 00:40:23.639
gone or the days of playing someone
else's game while earning no progress. That's

625
00:40:23.679 --> 00:40:28.079
what I want to hear, lovely, yes, please give me that.

626
00:40:28.519 --> 00:40:31.880
And it's so annoying in games like
Back for Blood and other co op minded

627
00:40:31.960 --> 00:40:37.880
games that I'll play for hours only
to be at the same first level because

628
00:40:37.920 --> 00:40:42.679
my buddy was hot on the take
to host us. And this is the

629
00:40:42.760 --> 00:40:45.280
kind of thing where I think like
this has probably been pretty similar to how

630
00:40:45.320 --> 00:40:47.280
it's worked in the past with Halo, but those past Halo games haven't been

631
00:40:47.880 --> 00:40:52.519
open world games where you're exploring in
environment, and because those were just like

632
00:40:52.559 --> 00:40:54.719
levels and it's like, okay,
you did that level, you completely that

633
00:40:54.760 --> 00:40:58.719
level. Of course you could just
track that very easily. This is a

634
00:40:58.760 --> 00:41:01.679
situation where this produces a lot of
technical problems with that, where a person

635
00:41:01.800 --> 00:41:06.960
might get ahead in a co op
campaign of where they are in their single

636
00:41:07.000 --> 00:41:09.159
payer campaign. Now, now,
how do you handle those those those those

637
00:41:09.400 --> 00:41:14.519
interactions between the two saves they talked
about that they're going to talk about now

638
00:41:14.559 --> 00:41:15.840
the blog post. Basically it was
technical, but they said, hey,

639
00:41:15.880 --> 00:41:19.119
we thought about it, we have
a solution, and it's not going to

640
00:41:19.159 --> 00:41:22.599
be a problem. So it's clear
that they didn't just let the Okay,

641
00:41:22.599 --> 00:41:23.840
we wanted to make a big,
open world game, get in the way

642
00:41:23.880 --> 00:41:27.760
of the way it should work.
They've came up with their own solution.

643
00:41:27.760 --> 00:41:30.280
I'm ready to see how it works. Yeah. At the same time,

644
00:41:30.320 --> 00:41:34.840
I completely recognize how much of a
developmental nightmare that would be to sync up

645
00:41:34.840 --> 00:41:37.400
that progress, right exactly. It's
awesome that this team is doing it.

646
00:41:37.480 --> 00:41:42.239
I get why some teams don't.
Persona and other Atlas games could become live

647
00:41:42.280 --> 00:41:45.280
action TV shows and movies. This
is by Lane Pits at GameSpot. Touro

648
00:41:45.480 --> 00:41:51.360
Nakahara, Sega's head of Entertainment production
of film and Television television, told IGN

649
00:41:51.639 --> 00:41:54.800
that he's ready to take on the
challenge of adapting Atlas's properties and excited for

650
00:41:54.840 --> 00:42:00.559
the future Atlas worlds. Atlas's worlds
are filled with high drama, cutting style,

651
00:42:00.760 --> 00:42:04.920
and compelling characters, Nakahara said.
Together, Sega and Atlas are working

652
00:42:04.920 --> 00:42:07.760
to bring these stories and worlds to
life through new mediums and for new audiences.

653
00:42:09.679 --> 00:42:13.400
What do you think, No,
don't do it, ye, don't

654
00:42:13.440 --> 00:42:16.159
do it. Don't do it,
just just don't. I don't agree.

655
00:42:16.960 --> 00:42:22.199
Yeah, this is I don't know. It's just like it's Persona without the

656
00:42:22.199 --> 00:42:24.360
game stuff, without the like you
controlling the relationships and all these things,

657
00:42:24.119 --> 00:42:27.639
it doesn't seem like it would be
the same thing. I'm I'm not a

658
00:42:27.719 --> 00:42:30.199
huge fan of the series, but
from my understanding of it, sounds like

659
00:42:30.239 --> 00:42:34.760
that is the magic and and what
separates it from so many other things.

660
00:42:34.960 --> 00:42:37.679
I suppose, and maybe you could
tell side stories or something like that,

661
00:42:37.719 --> 00:42:40.960
but is that what you really want. I don't know. I don't think

662
00:42:42.039 --> 00:42:45.480
so. I mean, also,
they already have existing a series of anime,

663
00:42:45.760 --> 00:42:52.199
so you already have representation of Persona
in entertainment. I don't And you

664
00:42:52.199 --> 00:42:57.800
could still carry that same feeling and
same style. Yeah, you touched on

665
00:42:57.840 --> 00:43:02.280
it. Style is a huge thing
in those Persona games that I don't know.

666
00:43:02.719 --> 00:43:06.360
I mean, I guess you could
translate it to live action, but

667
00:43:06.400 --> 00:43:08.679
I just don't think it's gonna hit
in the same way. It's given the

668
00:43:08.719 --> 00:43:13.800
proper budget, and it would need
like a lot of correct because you need

669
00:43:13.840 --> 00:43:17.559
that huge budget to like develop a
comprehensive style that can run throughout and doesn't

670
00:43:17.559 --> 00:43:21.679
feel cheap because at a certain level, anytime it's like, okay, this

671
00:43:21.760 --> 00:43:24.920
is like a TV stylistic version of
it that ends up feeling like, Okay,

672
00:43:24.920 --> 00:43:28.000
I can see through it because it
feels cheap, like it happens with

673
00:43:28.039 --> 00:43:30.960
like the biggest budget stars like Star
Wars TV shows, where it's like,

674
00:43:30.239 --> 00:43:34.119
yeah, I'm seeing through what they're
doing here. This looks like TV cgi

675
00:43:35.519 --> 00:43:37.480
and you kind of don't want that. I mean maybe if it was a

676
00:43:37.639 --> 00:43:40.119
These are big, big budget movies, but I don't think that's what they're

677
00:43:40.119 --> 00:43:43.800
gonna do. They're gonna do live
action TV shows. They said so,

678
00:43:44.719 --> 00:43:49.440
right, right, and then I
I someone mentioned this, but god,

679
00:43:49.519 --> 00:43:57.360
I can only imagine them making a
Riverdale style persona live action series, and

680
00:43:57.480 --> 00:44:01.519
like, the cheese part could be
fun, but the cheese is eventually gonna

681
00:44:01.519 --> 00:44:06.159
wear off, just like it was
in Riverdale. And I feel bad for

682
00:44:06.159 --> 00:44:08.599
those poor actors being stuck to this
show. Yeah, yeah, exactly.

683
00:44:08.719 --> 00:44:13.159
Just I think Jan's right, just
don't do this one. Yeah, all

684
00:44:13.239 --> 00:44:15.079
right, let's get to the catchup. Let's talk about what everyone's talking about.

685
00:44:15.440 --> 00:44:21.519
EA criticized. EA is being criticized
for appearing to mock people who only

686
00:44:21.519 --> 00:44:23.800
like single player games. So they
tweeted, they're a ten but they only

687
00:44:23.800 --> 00:44:28.960
like playing single player games. And
then just so this, I think it's

688
00:44:29.840 --> 00:44:32.719
The message, while likely intended as
a lighthearted joke, received an overwhelming negative

689
00:44:32.719 --> 00:44:37.280
response. And it's more than seven
thousand implies I want to say, like,

690
00:44:37.079 --> 00:44:40.840
chill out people, Like it's just
a bad tweet, Like and really,

691
00:44:42.199 --> 00:44:45.480
if you think about it, Okay, when you read something online,

692
00:44:45.719 --> 00:44:47.639
if you try to think of like
the most generous interpretation, Like the most

693
00:44:47.639 --> 00:44:52.239
generous interpretation here is they're talking about, Oh, they're a ten, but

694
00:44:52.239 --> 00:44:54.880
they won't play games with me,
and that makes me sad. That's what

695
00:44:54.960 --> 00:44:59.679
the probably what they're trying to go
for here, and they're definitely Nowhere does

696
00:44:59.719 --> 00:45:02.119
it say a single player games fucking
sucked. They are bad, and we

697
00:45:02.239 --> 00:45:05.400
hate people who make then we hate
people play. It doesn't say it like

698
00:45:05.639 --> 00:45:07.559
if you were reading that into it, like that's not what's happening here.

699
00:45:08.039 --> 00:45:12.199
I get that it MISSTI it's weird
that EA's talking about it in a way

700
00:45:12.239 --> 00:45:15.000
that might seem to indicate single player
games are lesser than but they're even not

701
00:45:15.039 --> 00:45:20.000
really doing that. It's not worth
getting too upset about even if it is

702
00:45:20.000 --> 00:45:22.239
a weird tweet. Obviously, there
was so much room for it to be

703
00:45:22.320 --> 00:45:24.960
misinterpreted. It was probably a bad
idea, right, jan Yeah. I

704
00:45:25.280 --> 00:45:30.639
mean also the poor social media person
that just thought like, oh, let's

705
00:45:30.639 --> 00:45:35.639
just make a fun goof and everything
that person's doing out the sighting how many

706
00:45:35.639 --> 00:45:38.639
single player games EA makes? Right? Yes, Yes, that poor person

707
00:45:38.719 --> 00:45:44.039
had their phone or work phone blown
up because of what they thought would be

708
00:45:44.079 --> 00:45:47.880
a fun little joke. Turned out
the Internet sometimes can't take a little joke.

709
00:45:50.320 --> 00:45:52.960
I'll say that I think I have
a pretty good understanding what's happening here.

710
00:45:52.960 --> 00:45:58.679
I think people have anxieties about single
player games going away, and they're

711
00:45:58.679 --> 00:46:01.079
like worried, Like, Okay,
single player games are in this precarious position

712
00:46:01.079 --> 00:46:05.000
where they don't make quite as much
money as online multiplayer games or free to

713
00:46:05.039 --> 00:46:07.800
play games and all these other things
that I just don't jive with. I

714
00:46:07.880 --> 00:46:10.239
grew up on single player games.
That's what I want, and and the

715
00:46:10.559 --> 00:46:14.559
future of that is not like,
oh, we definitely won't get any but

716
00:46:14.599 --> 00:46:16.960
it's uncertain like how many will get
and how many will be good? And

717
00:46:16.960 --> 00:46:21.480
and then a company comes along and
it's like a company that's known for embracing

718
00:46:21.559 --> 00:46:25.039
online multiplayer and UH and card packs
and stuff like that makes a joke that

719
00:46:25.119 --> 00:46:30.440
seemingly could firms those anxieties. I
get why people are sort of like lashing

720
00:46:30.440 --> 00:46:32.920
out in a way. It's just
it's not it's still not really what is

721
00:46:32.960 --> 00:46:37.079
happening here in the specific instance.
Yeah, I feel like there's a big,

722
00:46:37.159 --> 00:46:44.000
big, big disconnect for some people
still to realize that the social media

723
00:46:44.400 --> 00:46:52.199
arm of a big company like like
EA, like RBS and Wendy's is not

724
00:46:52.400 --> 00:46:57.960
directly representative of the actual board that
governs decisions. Right. You know,

725
00:46:58.119 --> 00:47:01.559
like just because the Arby's Twitter person
is cool with you does not mean you

726
00:47:01.599 --> 00:47:05.639
could roll up to the drive through
and be like, I gotta like from

727
00:47:05.679 --> 00:47:08.679
the Army's account, give me free
beef. I wish it worked that way

728
00:47:08.719 --> 00:47:12.239
because they've DMed me before and I'm
like, but like, hey, look

729
00:47:12.320 --> 00:47:15.519
I'm I have a relationship with you. Give me food now. Yeah,

730
00:47:15.519 --> 00:47:20.559
it does, it doesn't quite work
that way. Related have you seen radio

731
00:47:20.599 --> 00:47:25.119
Shacks Twitter? Oh boy? Yeah, I think Lucy had had brought this

732
00:47:25.239 --> 00:47:30.320
up. Okay, I think it
wound up just being like tied to some

733
00:47:30.480 --> 00:47:34.800
NFT scamming, right right. I
think it's like they sell crypto now.

734
00:47:34.840 --> 00:47:37.400
It's like their tweets are just like
some people think beer is nasty and so

735
00:47:37.440 --> 00:47:42.239
am I after fifteen, good morning, a happy Friday. Like what are

736
00:47:42.280 --> 00:47:45.920
you talking about? Uh? Anybody
that thinks radio sheck Twitter is wild?

737
00:47:46.000 --> 00:47:49.760
And just remember we watched a courtroom
full of people just talk about okay,

738
00:47:49.920 --> 00:47:52.960
very fun. Oh boy, all
Black Air Force ones, little lay stuff

739
00:47:53.000 --> 00:47:55.599
and ready to go. If you
know, you know morning people, okay,

740
00:47:55.920 --> 00:48:00.159
they that is a threat against humanity. Then no, I don't know

741
00:48:00.199 --> 00:48:02.440
what that means. I don't know. Oh my god, Jeff Grab you

742
00:48:02.559 --> 00:48:07.760
do not trust someone that rolls up
to you with hied up Black Air Forces.

743
00:48:07.800 --> 00:48:12.280
They get business. They mean to
mess up your stuff. Okay,

744
00:48:12.280 --> 00:48:15.159
good to know. I think with
you that was talking or like, oh

745
00:48:15.199 --> 00:48:19.320
no, that was that was blessing
over in the show, talk about how

746
00:48:19.320 --> 00:48:22.880
someone was when they ask like what
sh shoes you're wearing, or like how

747
00:48:22.920 --> 00:48:23.760
your shoes are, Like if you're
a woman, they want to see fee

748
00:48:23.760 --> 00:48:25.639
picks, but if your man,
they're just about to steal your shoes.

749
00:48:25.840 --> 00:48:29.320
Like okay, I get it now. And then radio check said, if

750
00:48:29.360 --> 00:48:31.679
you find a squirter, marry her. So that's what we're dealing with over

751
00:48:31.719 --> 00:48:37.599
here. That's what we're dealing with. Due I think okay, that's what

752
00:48:37.679 --> 00:48:43.639
they Yeah, that's what they probably
mean. Uh, okay, let's see

753
00:48:43.679 --> 00:48:46.519
here. Sega Genesis games are getting
added. More Sega Genesis games are getting

754
00:48:46.519 --> 00:48:50.960
too. The Nintendo Switch Online.
They cut over here and play in the

755
00:48:51.000 --> 00:48:53.440
background we talk about it. Comic
Zone, Mega Man, The Wildly Wars,

756
00:48:53.639 --> 00:48:58.000
Target Earth, and Zero Wing.
This is a pretty good list of

757
00:48:58.039 --> 00:49:00.039
games. Yeah, I'm pretty excited
about that. I think it's out now.

758
00:49:00.079 --> 00:49:04.519
I think you can already play them. Zero Wing is famous for being

759
00:49:04.519 --> 00:49:07.599
the Yeah it's this game, war
was beginning. What happened? Somebody set

760
00:49:07.679 --> 00:49:10.960
us up the bomb and you know, it's like that that classic meme from

761
00:49:12.159 --> 00:49:15.599
the beginning of the Internet. Uh. Yeah, that's that's cool that that's

762
00:49:15.639 --> 00:49:17.199
on there. You can play that
now. But also Mega Man, the

763
00:49:17.199 --> 00:49:21.119
Wildly Wars is pretty cool. I
like Comic Zone. How excited are you

764
00:49:21.119 --> 00:49:24.039
about the Willie Wars Wars? Yeah, it's exactly Yeah, okay, either

765
00:49:24.039 --> 00:49:29.000
way, whatever, get it.
Yeah, it's just fun to see more

766
00:49:29.039 --> 00:49:34.280
stuff come to that because I every
time that these get announced, I remember

767
00:49:34.320 --> 00:49:37.639
I'm paying for Nintendo Switch Online,
and then I'm not really reaping the benefits.

768
00:49:37.679 --> 00:49:42.360
Lately, right, I'm trying to
get better about playing them now.

769
00:49:43.239 --> 00:49:45.440
Yes, it's like this game could
come out today right a comic zone,

770
00:49:45.599 --> 00:49:49.000
Like what the way it looks?
It could come out today and it would

771
00:49:49.000 --> 00:49:51.679
just be oh man, that's an
awesome new indie art style, like where

772
00:49:51.679 --> 00:49:54.880
you're jumping from comic panel to comic
comic panel to comic panel, like uh

773
00:49:55.039 --> 00:49:58.760
so, and it holds up,
especially when there it's been you know,

774
00:49:58.840 --> 00:50:01.199
upres to HD for the Switch.
I'm like really into this. It's really

775
00:50:01.199 --> 00:50:05.000
cool. So yeah, I'm gonna
I'll be playing with some of these.

776
00:50:05.159 --> 00:50:07.559
Uh it is a better lineup than
they've had for like the any essence stuff

777
00:50:07.599 --> 00:50:09.679
like that for quite a while.
We are getting to a point. We're

778
00:50:09.719 --> 00:50:15.360
in July. They released Pokemon Snap
on Nintendo sixty four Online last month.

779
00:50:15.559 --> 00:50:17.000
We don't know what they're going to
do next. They have no announced in

780
00:50:17.039 --> 00:50:21.159
sixty four games anymore. So we're
still waiting to hear what's going on in

781
00:50:21.199 --> 00:50:24.639
the Nintendo Switch Online from for Nintendo
Games. Give me Glover? Is Glover

782
00:50:24.719 --> 00:50:29.480
already out? Glover just got rereleased
on Steam. I wonder if that version

783
00:50:29.519 --> 00:50:31.840
got released on Switch, but it
was not part of Nintendo Switch Online.

784
00:50:32.599 --> 00:50:35.840
But you can go buy that on
Steam. Right now. I would recommend

785
00:50:35.880 --> 00:50:38.000
you don't do that, but you
can. I played it and I was

786
00:50:38.039 --> 00:50:40.800
like, oh no, the PlayStation
version, because they has both. The

787
00:50:40.800 --> 00:50:45.199
PlayStation version was especially bad. Actually, the N sixty four versions. Okay,

788
00:50:45.599 --> 00:50:49.920
oh all right. Finally this comes
from a PC gamer. Cats are

789
00:50:50.000 --> 00:50:52.920
better than dogs. Cats, And
this is okay, it's about video games,

790
00:50:52.960 --> 00:50:57.679
but you know, there's obviously the
underlying thing here. Cats are natural

791
00:50:57.760 --> 00:51:01.079
platformers. This is the reasons why
they make better video game protagonists. Cats

792
00:51:01.079 --> 00:51:05.559
are natural platformers. They like the
leap across gaps, climb up trees and

793
00:51:05.599 --> 00:51:08.599
onto roofs, squeeze through tight spaces, and welcolong narrow beams. My mom's

794
00:51:08.599 --> 00:51:13.679
dogs sometimes fall off the falls off
the couch for no reason. I guess

795
00:51:13.719 --> 00:51:16.559
it's Tyler Wild over PC gamer.
I'm into this U. Cats are explorers.

796
00:51:16.559 --> 00:51:20.480
While dog, While a dog sniffs
at the base of a succulent in

797
00:51:20.519 --> 00:51:24.119
the neighborhood neighbor's yard for two hours, a cat prowess its domain, engaging

798
00:51:24.159 --> 00:51:28.760
in a complex social life with a
hundred other local creatures, a life we

799
00:51:28.880 --> 00:51:32.079
only ever witness in those videos.
Opens it in a new tab and where

800
00:51:32.079 --> 00:51:36.880
people put cameras on their pets to
see what they do all day. Cats

801
00:51:36.960 --> 00:51:39.840
use their keen senses and agility to
invisibly stalk their prey while evading threats.

802
00:51:40.079 --> 00:51:47.079
Dogs sometimes get confused when it's dark, embarkt household objects. Okay, I

803
00:51:47.159 --> 00:51:52.079
agree with Tyler Dan trollab me what
your thoughts are. I am on the

804
00:51:52.119 --> 00:51:57.960
other side of this. Yesterday,
I was yet again compelled to get to

805
00:51:58.079 --> 00:52:02.159
remember that I'm also paying Final Fantasy
fourteen. I think that I have to

806
00:52:02.199 --> 00:52:08.599
go get this stupid Sheba Enu mount
because the Sheba Edu Mount it feels like

807
00:52:08.599 --> 00:52:12.239
it's gonna be my best friend forever, and I just want to have it

808
00:52:12.280 --> 00:52:16.679
forever. You can write a Hiba
Edu and Final Fantasy fourteen. I think

809
00:52:17.360 --> 00:52:22.639
having a dog as a companion in
a game, having as or or the

810
00:52:22.719 --> 00:52:25.119
leader dog from that war game that's
like Advanced Wars that was that was very

811
00:52:25.119 --> 00:52:28.880
good, but like having a dog
is a mount or a companion in a

812
00:52:28.920 --> 00:52:31.039
game does make a ton of sense. Absolutely. I do feel like the

813
00:52:31.119 --> 00:52:37.199
interior life of a dog is objectively
less complicated than that of a cat,

814
00:52:37.199 --> 00:52:39.920
where a cat it's like he's going
out and having like its own adventures and

815
00:52:39.960 --> 00:52:44.400
a dog's just like I wonder if
my owner still loves me. And that's

816
00:52:44.400 --> 00:52:50.920
the only thought I ever has,
and it's true I do. Also,

817
00:52:51.039 --> 00:52:53.480
dogs come in all different fun shapes
and sizes. You get a cat,

818
00:52:53.599 --> 00:52:57.880
it's same as other cats. Yeah, get this one dog, it's long

819
00:52:58.000 --> 00:53:00.840
like a hot dog. Get this
other way. That's a lottery t because

820
00:53:00.840 --> 00:53:04.400
some ducks comeing to for him to
just make you sad to look at You're

821
00:53:04.440 --> 00:53:07.440
like, oh no, we've genetically
modified you into a terrible monster, and

822
00:53:07.480 --> 00:53:08.840
I'm sorry we did this to you, but we did it for our own

823
00:53:08.840 --> 00:53:12.639
pleasure. So that it's like,
I no, I feel very sad about

824
00:53:12.679 --> 00:53:15.079
that. Cat's just like that.
That's just the cat that decided one day,

825
00:53:15.199 --> 00:53:17.239
Hey, these humans feed me.
If I hunt mice for them,

826
00:53:17.239 --> 00:53:22.320
I'm just gonna come hang out with
them. So we you know, I

827
00:53:22.360 --> 00:53:25.480
know that it is fucked up to
shetically modified dogs. But we used to

828
00:53:25.480 --> 00:53:30.039
have a bread a dog that you
know as a turnspit dog. So you

829
00:53:30.079 --> 00:53:34.960
we used to put it in a
big wheel and it would it would just

830
00:53:35.119 --> 00:53:37.400
walk for us. It's not a
sheer love, so it could spin a

831
00:53:37.519 --> 00:53:45.360
rotassery chicken. Oh my god,
look it up. I think that Stray

832
00:53:45.400 --> 00:53:46.760
is gonna be a pretty good game. This is all about Stray, and

833
00:53:47.079 --> 00:53:52.039
I think Stray is gonna be pretty
fun. But could there Jan, honestly,

834
00:53:52.079 --> 00:53:55.039
could there be an equivalent where you
play a game like Stray and I

835
00:53:55.039 --> 00:53:58.920
guess it's like World open world game
you plays a cat jumping all over city

836
00:53:58.960 --> 00:54:02.119
where you play us a dog and
stead Yes, I believe you. I

837
00:54:02.159 --> 00:54:05.760
believe you. I'm there for I
don't think that we have that one or

838
00:54:05.800 --> 00:54:07.800
the other. I believe that we
can have both. That's my true belief

839
00:54:07.880 --> 00:54:12.840
inside of me. Yes, yes, propagated. I will not give into

840
00:54:12.840 --> 00:54:16.360
the propaganda that the media has been
selling to me as a child that dogs

841
00:54:16.360 --> 00:54:21.320
and cats cannot get along. All
right, I'm gonna try to get this.

842
00:54:21.599 --> 00:54:22.440
I had the pull up, and
of course I lost it here.

843
00:54:22.480 --> 00:54:27.880
At some point I'll get that.
But hey, Jan, uh, well,

844
00:54:27.960 --> 00:54:30.440
what was the question from this week? I have it right here.

845
00:54:30.519 --> 00:54:34.400
I didn't write into the new document
here. I'm gonna sen's Jeff Grub.

846
00:54:34.760 --> 00:54:37.719
While I'm doing that, everyone can
look at this awesome picture that was a

847
00:54:37.679 --> 00:54:42.960
That's the real reason I lost it
that. How do you say to Jerem,

848
00:54:43.079 --> 00:54:46.679
Yes, it's jam it's too good
lovely alright, let me see here

849
00:54:46.679 --> 00:54:51.039
on Twitter dot com. How do
you do this so fast? Man?

850
00:54:51.519 --> 00:54:53.119
He can't. He just comes up
with ideas and it like the art just

851
00:54:53.199 --> 00:54:58.599
comes spilling out of his eyeballs onto
the page. It's incredible. I need

852
00:54:58.679 --> 00:55:02.199
to toss this guy a couple of
bows because like, damn homie, wow

853
00:55:02.519 --> 00:55:07.199
wow. Also, people are pointing
this out in the chat. Dogs have

854
00:55:07.360 --> 00:55:09.880
jobs. What the fuck do cats
do? That's true. I mean,

855
00:55:10.039 --> 00:55:15.679
listen, they don't bin into capitalism, like they don't believe into in that

856
00:55:15.880 --> 00:55:20.440
that scam that we've all bought into. Dogs are so much like, hey,

857
00:55:20.440 --> 00:55:22.880
we just want to please humans that
yeah, there, they are the

858
00:55:22.880 --> 00:55:25.760
most capitalistic animal in my opinion.
Dogs. There was that that Harrison Ford

859
00:55:25.800 --> 00:55:30.280
movie that came out two years ago
where I can't think about that movie it

860
00:55:30.519 --> 00:55:32.239
kills someone. I can't think about
that movie because then I just think about

861
00:55:32.239 --> 00:55:37.280
the fact that that dog was a
cgi dude walking around on set that harrisupport

862
00:55:37.280 --> 00:55:38.159
it. I'd be like, good
boy, good boy, and it's just

863
00:55:38.199 --> 00:55:42.199
a man down there. He's talking
too, And I want to see that

864
00:55:42.239 --> 00:55:45.960
cut of the movie, and only
that cut of the movie that dog tackles

865
00:55:45.039 --> 00:55:49.920
somewhat build it. Oh my god, wait the man did, and then

866
00:55:49.920 --> 00:55:52.880
they put a CGI dog on top
of it. All right, Ken working

867
00:55:52.920 --> 00:55:59.800
with Kojima change the perception of Xbox
among other Japanese developers, sixty percent said

868
00:55:59.840 --> 00:56:04.199
yeah, forty percent said no,
jan you get what I'm going for there.

869
00:56:04.199 --> 00:56:06.440
I don't know if I fully believe
that that's enough, but I think

870
00:56:06.440 --> 00:56:08.960
it's like part of like the conversation
Microsoft's trying to have with Japanese developers.

871
00:56:09.000 --> 00:56:14.960
Does that sound right? Yeah?
I feel like Kojima is a prolific enough

872
00:56:15.079 --> 00:56:19.280
name within the Japanese audience to be
like, oh, okay, maybe I

873
00:56:19.280 --> 00:56:22.039
will check out the Xbox, right, Yeah, Like if he can get

874
00:56:22.199 --> 00:56:25.880
like make his like dream game cloud
game come true, and like Microsoft could

875
00:56:25.880 --> 00:56:29.920
show that there's a lot of support
and if they're willing to do what it

876
00:56:29.960 --> 00:56:32.599
takes to cross across the like the
you know, the language barrier, and

877
00:56:34.159 --> 00:56:37.360
also set him up so that if
he does have wild ideas well, they

878
00:56:37.440 --> 00:56:39.760
create an infrastructure for him to realize
those ideas. That stuff that I bet

879
00:56:39.800 --> 00:56:44.840
would be pretty enticing too. A
lot of Japanese game developers who are stuck

880
00:56:44.920 --> 00:56:47.000
between a world of Okay, do
we keep trying to make games for console

881
00:56:47.000 --> 00:56:51.440
and PC in a in a world
where Japanese gamers who are caring less and

882
00:56:51.519 --> 00:56:53.320
less about that stuff? Or do
we just go the mobile route and make

883
00:56:53.360 --> 00:56:55.400
gotcha games? We can make a
lot of money doing that. What do

884
00:56:55.440 --> 00:57:00.880
we want to do here? Microsoft
presents an alternative where you could appeal to

885
00:57:00.880 --> 00:57:05.320
the global audience working with the Western
company and still make games that are Japanese

886
00:57:05.360 --> 00:57:07.039
games through and through, because that's
what micro stuff actually wants from you.

887
00:57:07.840 --> 00:57:10.559
So yeah, I think, I
mean Coachy was not maybe the best example

888
00:57:10.599 --> 00:57:15.360
that he makes games that are appealing
globally, but he's still very much a

889
00:57:15.440 --> 00:57:17.519
Japanese creator, and I think other
creators might see that and be into it.

890
00:57:19.400 --> 00:57:21.880
Yeah. I think there's only one
question we can do for next week,

891
00:57:22.000 --> 00:57:24.599
right, Cats versus dogs? I
guess? So, like, all

892
00:57:24.679 --> 00:57:27.840
right, let's just do it,
all right, but we'll do it as

893
00:57:27.840 --> 00:57:30.519
a video game. Who would you
what would you rather play as in a

894
00:57:30.559 --> 00:57:32.079
game? A cat or a dog? Let's just you know, let's go

895
00:57:32.199 --> 00:57:40.199
tweets, all right, who there? Poll? Cats? Dogs? Which

896
00:57:40.239 --> 00:57:46.840
would you rather play as in a
video game? Add a third option for

897
00:57:46.960 --> 00:57:59.119
hamsters awesome hamsters and then and then
humans. Now let's let's skip bets.

898
00:58:00.400 --> 00:58:04.679
I never I never thought to look
up the beat behind the scenes of Call

899
00:58:04.719 --> 00:58:07.239
of the Wild that it is just
yes, all right, yeah, I

900
00:58:07.360 --> 00:58:10.360
mean that. We'll get that and
we'll get out here. Everybody. We're

901
00:58:10.480 --> 00:58:14.719
wrapping up here. Dude, the
dog, dude, yes, okay,

902
00:58:14.760 --> 00:58:20.280
hang on Call of the Wild behind. I linked it in the Giant Bomb

903
00:58:20.400 --> 00:58:24.039
chat. If you're yeah, that
open. So let's let's see if this

904
00:58:24.079 --> 00:58:29.159
works. Ye, see that you
can tell it's like kind of a CGI

905
00:58:29.239 --> 00:58:30.320
dog. But there, yeah,
there's just like the dog right there.

906
00:58:30.639 --> 00:58:35.039
Yep, that's that's just the dude. Oh boy, oh man. Okay,

907
00:58:35.119 --> 00:58:37.760
all right, we are wrapping up
here. Thank you everybody so much

908
00:58:37.800 --> 00:58:42.800
for joining us for this Friday game. Mess morning. I'm feeling pretty good

909
00:58:42.840 --> 00:58:45.639
about it. Jin What do we
have happening for the rest of the day.

910
00:58:46.159 --> 00:58:51.320
Immediately, well, maybe not immediately, but a couple of minutes after

911
00:58:51.400 --> 00:58:54.239
this wraps, Jess and I will
be wrapping up Run to the Hills.

912
00:58:54.719 --> 00:59:01.280
Finally I'll be free from this game. Later this afternoon will also the rest

913
00:59:01.320 --> 00:59:06.079
of the crew will be continuing Tech
and Endings Part two. The long awaited

914
00:59:06.840 --> 00:59:10.760
return of return or endings. I
guess I'm looking forward to that. I'm

915
00:59:10.760 --> 00:59:15.760
gonna be watching that. I'm planning. My plan is to like finish getting

916
00:59:15.800 --> 00:59:19.320
my basement in order while watching that
on the screen over here. I'm looking

917
00:59:19.480 --> 00:59:22.840
for to a great I'm gonna get
a drink out and everything. Also,

918
00:59:24.199 --> 00:59:29.079
Rory and I have been working on
a Diablo Immortals quick look, but every

919
00:59:29.119 --> 00:59:31.159
time I fire that game up,
I just want to break my phone.

920
00:59:31.679 --> 00:59:37.800
Oh no, because it is a
completely okay Diablo game, but just all

921
00:59:37.880 --> 00:59:44.320
of the news that winds up popping
up every other day about how scummy the

922
00:59:44.519 --> 00:59:49.639
monetization is makes me not want to
even promote this game and do the public

923
00:59:49.679 --> 00:59:52.880
service of a quick look because yeah, also it is not that great on

924
00:59:52.920 --> 00:59:58.199
PC. Right, It's just it
felt like it basically almost feels like it's

925
00:59:58.199 --> 01:00:01.719
just running through like a phone emulator. Right, It's just kind of could

926
01:00:01.719 --> 01:00:05.960
be Yeah, fair enough. Well, okay, well we have all that

927
01:00:06.000 --> 01:00:07.079
coming up. Well there's a ton
of stuff next week as well, but

928
01:00:07.320 --> 01:00:13.039
Monday we are off for the July
fourth holiday. This show will not be

929
01:00:13.119 --> 01:00:16.000
on on Monday, so please don't
don't worry, don't I will well,

930
01:00:16.079 --> 01:00:20.360
I will be oversleeping, but there
will be no thing that I'm missing at

931
01:00:20.360 --> 01:00:22.079
that point. It's the key,
that's the key to really oversleeping. The

932
01:00:22.079 --> 01:00:25.039
correct way is don't say you're going
to do a thing and then oversleep,

933
01:00:25.199 --> 01:00:30.239
have nothing and then oversleep. So
that's the planes. And then for the

934
01:00:30.239 --> 01:00:31.719
rest of the week, we've got
plenty of stuff happening. We'll talk about

935
01:00:31.719 --> 01:00:35.559
it on Tuesday though, on the
Giant BombCast. Make sure you tune in

936
01:00:35.599 --> 01:00:37.719
for that. All right, Jan, let's get out of here. See

937
01:00:37.719 --> 01:00:40.679
if the results of the poll came
back in on I guess that means Wednesday,

938
01:00:40.719 --> 01:00:44.480
So it's gonna be quite some time
before I see really think about this

939
01:00:44.519 --> 01:00:46.400
cat's versus Dog question and get back
to us. Yes, for now,

940
01:00:46.880 --> 01:00:50.480
you're the best audience in gaming.
I appreciate it. Have a good one,

941
01:00:50.719 --> 01:00:52.039
take care of yourself, and goodbye.

