WEBVTT

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This week on the Eye Racing down
Shift. We're ready to ring in a

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new year. Christ wants no more
vacations. I'm just gonna delete that out

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of the HR portal. It's special
events season. Or if I'll actually set

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me on the team and you called
me and ask if you could race,

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and the AI guys join us to
talk about all the ways you can use

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I Racing AI. You set the
AI really low, you start the back

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and make like a three lap race, and you play hero mode. Nothing

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wrong with that at all. All
this and more, it's strap it.

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Welcome to I Racing dash If Tammiels, Greg West, I'm back with the

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boys, Kevin Bobbitt and Chris Leone. Got a great show for you to

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day. It is special events season
here at I Racing. We've got a

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lot of opportunities to go race,
go race with your friends. Of the

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coming weeks, We've got a nice
interview with not one, not two,

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but the three members of our AI
team. They're gonna talk about developing AI,

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what's coming, what they've been working
on, and just kind of the

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whole process. I wish it was
a video interview so you could see Nigel's

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hair since he you know, as
as smart as Einstein and kind of looks

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like him too. I got permission
to say that sort of, so it's

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fine. And then we're gonna tell
as long as HR doesn't listen to the

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intro, we're fine. Now you
were there. He gave me verbal permission.

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We're fine. Hey, we're gonna
talk about NASCAR free agency, get

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kicked off this week and finished off
talking about the world of out Car,

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world of Outlaw Sprint car series,
things that go round and around on dirt,

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which is Chris Leone's specialty, or
so you think. So if you

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listen to this podcast, how are
we doing? A voice awesome? Happy

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New Year? Happy New Year?
Have you written any checks wrong? Or

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is that dating myself? Nobody writes
check right? One check a month to

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my h o A, and I'm
angry every month when I write did you

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put the right year on it?
Or did you write twenty two? Uh?

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Well, I haven't returned it,
so I'm gonna sue us. There

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you go. Actually, I know
I dropped it off. It's like the

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last day of December. I haven't
written the January one yet, so I've

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I've got an opportunity to screw it
up. I'll report back. The first

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news story that I saved of the
year I saved the document is twenty twenty

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one, so I'm regressive. Wow, how proud of you right now?

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That's awesome. You're two years behind. That's impressive, Chris, well done.

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Well, you know, how do
you even make this meeting? Like?

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I you know, I don't know. I mean, but if you've

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ever shared a race track with me, you know that two years behind is

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pretty modest. And yeah, that's
fair. Maybe we shouldn't let you take

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all that time off over the holidays. It's too too long for your brain

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to just shut down him. Yeah, and and my break was a disaster

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too, so I probably should have
gotten back to work quicker. Well lesson

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learned. That's take a vacation again. Chris wants no more vacations. So

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I'm just gonna delete that out of
the HR portal and we're all set.

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I said, problems solved, creative
solutions to complicated problems. What Kevin,

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what'd you do over the holidays?
Just? Uh, family and friends,

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you know, just hanging out to
do anything super exciting. Didn't go anywhere,

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but the boys are home, which
is great. And uh hung out

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what about you? Yeah, kind
of same old, same old plant plants,

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indoor golf and and doing a lot
of I racing on on the uh

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the current season Race Challenge hosted by
Chief Stewart nim Cross Bunch just picked up

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a new series in that he guess
what I'm racing? Does it have to

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do with does it rhyme? Was
SCHMOORSA? No? Oh no, rookie

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street stocks. I'm in it.
Yeah, for those that don't know,

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we have we have taken a rule
out anybody can race rookie street stocks now.

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So it's uh, it's because of
my my B level oval license clearly,

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UH made me too good for that
series. Not um No, I'm

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having fun in him though. They're
quick, short races, um plenty of

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time. I think they're every hour, you know, I just jump in

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and go, um awesome any time. Looking updated car model too, so

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you should drive that in VR by
the way, And I'm giving away lots

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so I let you win awards because
lots of people are beating me. Kevin's

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making it rain rookies day one on
I Racing, you can earn an I'll

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let you win a word a word. I can't talk. How cool is

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that? Right? I'm I'm a
community guy. You know I'm doing the

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right thing. Magnanimous that's your word
of the day, right, Chris,

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can you spell? That's no?
That's no. No, we're not We're

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not doing him. Need to stuff
with my agent, hippopotamus, agent manager.

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I need seventy two hours clear space
so I can get my head in

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the game. Leslie, I think
we've already lost control of this podcast.

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Leslie's addicted to the script spelling Bee, by the way, she's like the

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biggest fan. She takes days off. She tweets at them, They tweet

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back. It's that's her things.
What word did you guys lose in your

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elementary school spelling bees as a kid? Because is I lost on plagiarism because

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I tried to spell it like plague. I lost on money. I thought,

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you guys you copied somebody. But
I am never imitated, never duplicated.

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And I'm beginning to wonder if the
problem is me. I guess I

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want to talk about I racing?
Sure? Why not? All right,

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Well, I'm gonna read directly off
Chris's outline. Then he magnanimously supplied to

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us thirty eight minutes ago with about
ten minutes notice. Uh, latest news

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and special events in bold I Racing
roar is this weekend one of the most

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fun events you can do on I
Racing. Uh. Not a team event,

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solo. It's two point four hours
kind of you know, tis the

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season for things that are twenty four
hours, as we'll talk about in a

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moment, but a really a really
fun event for the community. We've got

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the touring cars are going to be
out there. We've got the brand new

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Toyota GR eighty six cup car,
and I think we got the GT fours.

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I made this series and I just
forgot that sounds correct? Yeah right,

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you got it. I did it. Yeah yeah, shaking off the

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holiday rust yeah yeah, well the
ten pounds you know, either either one

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of those, but yeah, that
kicks off this weekend. Details in the

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forums. We've got four races going
off, four time slash I should say

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going off and once again that's that's
two point four hours of solo. Good

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times around Daytona and the low powered
cars and Kevin. That's that's kind of

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the dress rehearsal for the Eye Racing
Daytona twenty four powered by Vco the first

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race of the the VCO Grand Slam. They're back this year. Vico's big

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sponsor of our special events. Great
to have them on board. They have

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got Daytona this year, which has
traditionally been our biggest event. I think

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right number ye, So looking forward
to that. Several staff teams UH participating.

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We'll see if Greig can twist my
arm or not, if I can,

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or if he'll actually set me on
the team. Is really called me

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and ask if you could race.
We made room for you. I was

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begging to be on the team and
that they're gonna let me like so,

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man have some more so so you
might see some staff out there and maybe

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we'll get a win or something.
Who knows, maybe we'll just finish.

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Probably not art. We're driving the
P two and the staff one of the

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staff cars, and we have everybody
from I think Brian Lockwood's got like an

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eight thousand I R two and I'm
not trying to pick on you, Kevin,

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but to Kevin Bobbitt, who's got
what two thousand? Being nice,

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you're being nice. If we want
to round up, sure, but we'll

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be right there in some middle split. It'll be it'll be entertaining. You

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guys love me being on the team
because I bring the average down. Yeah,

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sure, well we'll go with that. No, but it should be

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a VCO, right, And so
they're sponsoring again. They've got Sebring as

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well, Watkins Glenn and Petite Lamp, so they're in for the four pack

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this year. I wanted to finish
that thought. Sorry. Happens to be

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the very similar to the Mitchelin Endurance
Cup. Interesting how that works. Funny

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how that works. So pretty excited
for those races this year too. I

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mean it's pretty much one for one
to what MPs is doing with the the

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GTP car, the BMW being debuted
in December. We have the LMP two

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class covered with the dlar P two
seventeen, and we have the GTD or

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GT three class as very well represented
as well. So three classes are racing

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this year in the Daytona twenty four. Really excited. I saw Doug on

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Twitter having fun conversations with the with
the the Daytona twenty four Twitter handle.

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It's it's pretty entertaining to watch them
go back and forth. So yeah,

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very excited about that. So we
have once again this week we've got the

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Roar next weekend, we've got the
Dayton of twenty four. Lots of opportunity

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to spend way too much time on
I Racing, so remember to spend a

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lot of time. There's significant others
during the week, so you're not in

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trouble on the weekend. Pro tip
on that. But we have our special

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events calendar that there's a lot more
to it than just the special events.

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And by just the special events,
I think there's twenty six out of fifty

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two this year or something like that, but we fifty two weeks. But

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we also have a bunch of returning
series that are going to have their calendars

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announced in the coming weeks. Nerburgring
and Durance Championship, one of the most

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popular series we have on I Racing, averaged over a thousand people every few

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weeks racing around the Nerburgring, so
that will be back with nine races this

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year. We've got the BMW M
sim Cup, which details to be announced

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coming soon unless Kevin wants to can
you remember from the negotiation, they're gonna

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be BMW's in the series. There
you go. That's all the details we

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can share right now. But it's
coming back. It'll be good, yeah,

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very excited notice, he said,
BMW's it's almost like there's more than

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more than one. So maybe maybe
a format change from the series formerly known

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as the the BMWSMGT Cup and then
of course very popular the Crevintic series the

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twelve hour in durance races. There's
four of those throughout the season, so

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all of those calendars will be announced
in the coming weeks. I think my

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favorite part about these calendars none of
these events overlap, so you can do

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all of them without any of them
overlapping. We have no more room in

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the calendar. We are out of
space. Anything after that, something's got

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to give, but a lot of
we need to make the year longer,

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is what you're saying. Man,
they're going by so fast. Go for

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it. Happy, happy to forties
around the corner, my friend. So

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all right, well we have a
great panel for our interview today. We

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sat down Kevin and I just about
twenty minutes ago with our AI development team

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of Nigel Pattinson, Alexanders and Brent
Foster. This is the team that the

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team behind the team that make those
little little cars with the big hearts ratio

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as hard as they do. But
they sat down and discussed you know kind

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of what goes into AI and you
know kind of what makes a tick.

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So, without further ado, yeah, guys, all right, Kevin and

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I are back and with a trio
of guests. This time we had two

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with Nigel and Tyler. We decided
to up the ante a little bit this

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week with we've got Nigel Pattinson,
Alexanders and Brent Foster. You may wonder

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what do these three guys have in
common. While these are the guys behind

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the AI on I racing, this
the team behind the team per se.

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So guys, welcome, welcome to
the show. Thanks for having us.

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Hey, yep, gould to be
hit. All right, so let's go

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around the room first of all and
just kind of introduce everybody. Uh So,

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first of all, we'll start with
Nigel. Uh, you're a senior

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software engineer. What do you do? Uh you know, what do you

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do with AI? Well, I
guess I've done the coding, taking it

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on from originally the codebase that was
came from NASCAR two thousand and three and

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bringing it up to where it is
is now just on the eyeslide. You

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make that sound so simple. Um, yeah, it's it's been a challenge

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at times, but it's it's it's
more more hard slog than anything too too

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deep or perceptive. I think,
what what did you do before or you

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were here? Like what was your
job? Oh, I've just said programming

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jobs in recently C plus plus but
in various different industries. Nothing not more

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strict casing anything boring stuff. Again, I started kind of mucking around with

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games, going back at least a
kind of Indy Car one and so I

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don't know, I looked at the
file formats and did a few few tweaks.

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Like I think in those days,
the games had palettes and when you

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try to take a track from one
of the games to another game, all

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the colors would be wrong. So
I think I came out with some program

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to fix up the colors. But
then when GPL came out, that was

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a pretty cool game, and so
a lot of modifying that in various ways.

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Supported some of the mods like the
sixty nine cars that have got wings,

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that have downforce, and it was
had a big system for changing the

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code and making all kinds of changes, and they were trying to make the

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Isle of Man TT circuit for GPL, and it turns out that there were

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limits on how long the track could
be, because I only needed to make

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it long enough for the Nerboogring,
which is not long enough the Aile of

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Man, so that being too short. But you were doing all that for

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fun. This was It's just the
fun I spent. Well, yeah,

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it became just about my life at
some point. I spent way too much

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time doing it. But you weren't
getting a paycheck for it. I was

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not getting a paycheck for it.
Absolutely not. So you are a regular

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sim racer, got it? Yeah, except not racing, just yeah,

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modifying stuff. So yeah, that
was my background. And then I ended

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up moving to the States, transferring
over the States with one of my previous

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companies, and my pure coincidence,
ended up about ten minute drive away from

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Eye Racing's office. So when I
ended up looking for a new drab,

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that's where we went. Yeah,
until, where where are you from?

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You're obviously not from the US.
I'll come on, that can't be that

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obvious. I am. I'm from
New Zealand. I was going to get

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South Boston, but no similar accent. It's worse. It's worse, all

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right. Next we have Alex Sanders, Senior production associate. Alex, you

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have an interesting way of getting started
with the AI on I Racing, mainly

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because I'd be rated you. You
got started building some basic lines for us,

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right yeah, um, way way
back in the day, almost three

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years ago. Now, I guess
m I Racing wanted to start doing the

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AI and we just wanted to make
sure that uh kind of the idealized line

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for where the cars was was faster. So, um, me and me

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and you met through a racing league
and you said, hey, can you

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try doing this? Um And from
what I thought was going to be like

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a fifteen minute project once now I
have a job and been m have been

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doing it three years and there's like
no end in sight. There's still so

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much more to do. Yeah,
and and the specifics on that Alex had

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to piece together the AI lines for
the Norch Life, which is we had

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nobody on staff that could do it, and so he started out contracted out

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that big project. The next thing
you know, Yeah, he works at

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Eye Racing, so that's uh,
that's pretty cool. We'll get into the

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nitty gritty of some of that stuff
a little bit later. And then last

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of all, we've got Brent Foster, who's the newest guy on the team.

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He's a vehicle production assistant and really
has grown from somebody that we thought

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was just going to drive lines into
Now Brent, you do a lot of

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car work, right, Uh?
Yeah, probably at this point. Most

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of what I do is working on
cars for for the AI. Uh And

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but yeah, basically I just try
to make sure that their car behaves the

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same way that your car does.
And how did you have an interesting background

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as well? You kind of applied
for this job out of your comfort zone,

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a little bit from your your classical
training. Correct those words very strategically.

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Yeah, to say it was out
of my comfort zone, it's probably

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a bit of an understand ement.
Um. Yeah. So before starting at

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Eye Racing just over two years ago, UM, I worked as a bassoonist.

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Um. I played the bassoon and
I made a living by um playing

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in orchestras and um, you know, traveling around, uh, freelancing,

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taking auditions. Um, That's that's
what I did. But then when when

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COVID started, all of that kind
of work was non existent for quite a

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while. Uh. And that's when
I started on Ie Racing as a member.

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And I saw your job posting,
Greg, and I read the description

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and I thought why not, I'll
send my resume and and I thought for

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sure that would be the end of
it. But then shortly thereafter I was

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getting phone calls from you. I'm
annoying like that. I guess that was

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gonna say, Greg and be persistent, but annoying is probably a better lady

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haveing Kevin Bobbitt joining the podcast.
Brent was a Brent was a lot of

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fun to hire. I remember the
night I called him. Leslie was a

248
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big fan of his just because his
background was so off the wall, and

249
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I remember when I called him off
from the job. I made him work

250
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for it a little bit, but
uh definitely earned it. He's that we

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give a pretty pretty hard test to
those that have to drive drive the car

252
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on I Racing in any capacity,
and it happened. The old test was

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the portion of nine one cup car
at Summit Point as part of it,

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and you had to do a quall
lap, which, Brent, that was

255
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your car, right, Yeah.
I mean it hadn't been for long,

256
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but it was I think maybe maybe
a couple months before before this, I

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decided that that was the car that
I wanted to race on I Racing.

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So you know, it was still
definitely new to me, but I at

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least had my mind wrapped around and
I think you put down a big que

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number, so that was that was
helpful in you getting the job for sure.

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So but do you still play?
Do I still play? Yeah?

262
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Yeah I do. I mean obviously
not not like I used to, um,

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you know, before my life revolved
around it, and now obviously with

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a full time job here at I
Racing, that's a bit different. Um.

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But you know I still do play. I still enjoy it, um,

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And I mean yeah, it will
always be a big part of my

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life. And I love playing music, love playing the bassoon. So yeah,

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cool apartmental meetings start with him playing
the masterpiece of theater theme song.

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Yeah every week we should national anthem, we should bring that in. Actually,

270
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yeah, we need talent show during
the production meeting on Mondays. All

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right, So let's get into the
iRacing and AI. It's a fairly new

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addition to the service. Definitely had
a lot of opinions on it when it

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first dropped, but now we have
got a pretty substantial percentage of our of

274
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our cars and tracks on there.
If Saunders can probably quote it off the

275
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top of his head, But what
makes AI on Iye Racing different than maybe

276
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on other titles, and it's just
a roundtable discussion. Maybe kick it off

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with Nigel what have what have you? Would have been some of your goals

278
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as you did the base programming with
our AI. Sure, so, I

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guess um, you know it doesn't
basic goals we do as bring up particulars

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talked about we want the cars that
the II are driving to behave the same

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ways as the cars that you are
driving. And that's the challenge in itself.

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And obviously we have a large variety
of cars in eye Racing, you

283
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know, the range of capabilities.
But I guess well, one thing that

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I really wanted was for the AI
do not act too much like kind of

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robots for a single thing that they're
doing, you know, exactly the same

286
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lines lap after lap, So I
kind of wanted them to have a bit

287
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of variety between them and also to
make the odd mistake here and there,

288
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and for that not to be too
kind of canned that they go too fast

289
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into a corner, and they were
too too fast into the corner, then

290
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they would slide off things like that. So that's that's one of the things

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that I've aimed for I think one
of the things that you've also accomplished better

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than a lot of titles, and
that makes it more lifelike to play is

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I preferred our little Ai folk as
cheeky little guys because they'll press you.

294
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They will not you know, and
other other sims you can just you kind

295
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of can figure out what they where
they will fight you and where they won't

296
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fight you. Ours pretty much will
fight you all the time. I remember,

297
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Alex, you're building the defend lines
and trying to figure out what was

298
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realistic and what made them, you
know, want to fight almost too much.

299
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But what do you think, what
do you think? I don't know

300
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separates our our aire the like one
of the things that you've been proud to

301
00:22:21.039 --> 00:22:25.160
work up. Yeah, I mean
I kind of would would echo what Nigel

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said. I like that they're they're
less robotic in than in some of the

303
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other titles that I've played with.
I don't have a ton of experience um

304
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on other racing games, but um, for sure, when you screw around

305
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with some of those, you see
that, you know, the lap ones

306
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can be very robotic. Um,
there can be you know, the other

307
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the other cars are basically all the
same whereas we have a lot of a

308
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lot of customization you can do to
the opponents to make them act differently.

309
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UM and we really we can make
a fun experience for the user kind of

310
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regardless what kind of AI experience you
want to have. UM. You know,

311
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if if you want to set them
up to be like an official race

312
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where you're, um, you know, running something longer and you want the

313
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skill spread to be very tight,
like it's you know, doing a real

314
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race, you can do that.
UM And if you want to do the

315
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Greg Special where you slap a race
together, you set the AI really low,

316
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you start at the back, you
make like a three lap race and

317
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you play hero mode, it works
too. Nothing wrong with that at all,

318
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No, And I think that's I
think that's the point. Um.

319
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AI can be anything you want it
to be, UM and it and it

320
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can do that. It can be
more flexible than you know, like our

321
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official series racing. UM, You're
you're gonna get kind of a very specific

322
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experience doing that, and AI can
be more UM And I think I think

323
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that's what's what's the neatest to me. And also UM seeing how it's how

324
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it's grown over you know, the
three years that I've been involved in it.

325
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Obviously, when we put out a
build, the the new content gets

326
00:24:15.079 --> 00:24:18.799
a lot of attention, you know, new cars and new tracks going on

327
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AI. But behavior wise, like
we're constantly tweaking on this, We're constantly

328
00:24:23.000 --> 00:24:27.839
working on making it better, um
and that that may not be as obvious,

329
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it may not get as much attention. But yeah, I'm impressed at

330
00:24:33.960 --> 00:24:37.680
at how we've how far we've come
um in the in the time that we've

331
00:24:37.720 --> 00:24:40.960
been doing it. Yeah, it's
been interesting to see how it's grown as

332
00:24:41.000 --> 00:24:42.839
a whole. As is kind of
an aside. When we started out,

333
00:24:42.960 --> 00:24:47.599
we almost didn't know what to do
with it. Now it is a major

334
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function of vehicle development, and we
do our best when we have new vehicles

335
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coming out to to make our new
vehicles and tracks to make them AI available

336
00:24:56.200 --> 00:25:00.480
when it's appropriate when the dev cycle
allow us for it. You know,

337
00:25:00.599 --> 00:25:04.160
sometimes, as we saw with like
the Mercedes W thirteen, you know,

338
00:25:04.200 --> 00:25:08.440
like the car was was done so
close to the to the release date,

339
00:25:08.480 --> 00:25:12.480
there was no way to build AI
in a form that was up to the

340
00:25:12.559 --> 00:25:17.599
standard that you guys have developed and
hashtag soon, hashtag soon. Yeah,

341
00:25:17.720 --> 00:25:21.799
burying the lead there did you check
that in. It's in, it's being

342
00:25:21.880 --> 00:25:26.279
tested now confirmed from March, sure, yeah, I can. I'll confirm

343
00:25:26.319 --> 00:25:30.079
it from March. Just don't don't
give out my address or oh number or

344
00:25:30.079 --> 00:25:33.519
anything like that in case something goes
wrong. So, what are some of

345
00:25:33.559 --> 00:25:37.759
the things that let's go back to
production on this and anybody can chime in,

346
00:25:37.960 --> 00:25:40.920
you know, what are some of
the things that make developing AI on

347
00:25:41.079 --> 00:25:45.000
iRacing some challenges and what are some
of those those improvements that you're talking about

348
00:25:45.200 --> 00:25:53.599
that we've made recently that has really
just improved the overall experience. I'll chime

349
00:25:53.680 --> 00:25:59.799
in with a challenge. So,
how's an eracing a very dynamic the you

350
00:25:59.839 --> 00:26:02.880
know, the tie is a dynamic. The track heats up, um,

351
00:26:03.160 --> 00:26:07.240
then the tires start wearing out and
the cars slow down, and trying to

352
00:26:07.319 --> 00:26:12.519
get that to match across the AI
is a huge challenge for the production guys.

353
00:26:12.720 --> 00:26:17.680
So maybe they want to try men
on those since they spend so much

354
00:26:17.720 --> 00:26:22.000
time on it. Yeah, maybe
maybe you'd like to talk about your recent

355
00:26:22.079 --> 00:26:29.960
project. Yeah, okay, um, yeah, making sure that the AI

356
00:26:30.079 --> 00:26:36.279
performs consistently, um, you know, relative to the car that they're driving

357
00:26:36.480 --> 00:26:41.160
or the tracks that they're driving on
is definitely a big challenge, and recently

358
00:26:41.359 --> 00:26:48.559
I've been working through some of our
most challenging tracks that we have. You

359
00:26:48.640 --> 00:26:53.359
can say Darlington, you can say
Darlington, so yeah, Darlington is one

360
00:26:53.440 --> 00:26:59.640
of them. Um So, So
for Darlington, I I've had to go

361
00:26:59.759 --> 00:27:07.039
through basically all of our big oval
cars um so, so like um,

362
00:27:07.480 --> 00:27:12.480
the next Gen, the Gen six
NASCAR, the eighty seven's, the Exfinity

363
00:27:12.559 --> 00:27:21.400
car, the trucks ARCA, and
the IRA eighteen and tweak them so that

364
00:27:21.480 --> 00:27:27.839
they function properly at Darlington specifically.
Um And fortunately I think I've been fairly

365
00:27:27.880 --> 00:27:33.519
successful with that, and I've gone
on to work through a few of our

366
00:27:33.559 --> 00:27:38.799
other tracks that are causing us some
issues. Well that's that's an interesting segue.

367
00:27:38.880 --> 00:27:44.440
So let's talk about what makes you
know specifically? You know, whether

368
00:27:44.480 --> 00:27:47.920
it's the Cup cars you know,
and they're running different maybe a different tire

369
00:27:47.920 --> 00:27:51.680
of different tracks, or on some
of the open World cars that have track

370
00:27:51.759 --> 00:27:56.440
specific aero packages, that's stuff that
all has to be accounted before. Yeah,

371
00:27:56.519 --> 00:28:02.200
for sure, um, particularly with
some thing like a complex car like

372
00:28:02.279 --> 00:28:06.920
either the Next Gen or the IRA
eighteen. Uh, there's a ton of

373
00:28:07.079 --> 00:28:11.720
different arrow packages that exist, different
types of tracks will have different tires,

374
00:28:12.599 --> 00:28:17.000
um, So like obviously you won't
run the same tire at Martinsville that you

375
00:28:17.079 --> 00:28:26.880
would add Daytona obviously, So those
all those different sort of variables and need

376
00:28:26.920 --> 00:28:30.319
to be accounted for in the AI. That's a lot of what we do

377
00:28:30.720 --> 00:28:34.359
trying to get them to perform consistently
across all the tracks. So what are

378
00:28:34.400 --> 00:28:38.319
some of these other incremental improvements other
than you know, maybe it's just different

379
00:28:38.359 --> 00:28:42.839
tire and arrow packages. You know, Nigel, you have really you know,

380
00:28:42.960 --> 00:28:48.440
burnt the candle at both ends to
improve some of the like I say,

381
00:28:48.480 --> 00:28:52.039
the cheeky behavior, the light.
How do you bring AI to life

382
00:28:52.680 --> 00:28:56.799
rather than just playing fallow the leader? Um? Okay, So I mean

383
00:28:56.240 --> 00:29:02.319
obviously you want them to make passing
attempts. So it's there's a lot of

384
00:29:03.559 --> 00:29:07.400
basically just hard slog and they're trying
to see, you know what getting that

385
00:29:07.480 --> 00:29:12.039
ALI to identify is is this a
viable kind of passing opportunity or they're not

386
00:29:12.279 --> 00:29:15.799
getting to dive down and time things
right. And I'm sure they're still a

387
00:29:15.880 --> 00:29:21.880
long way off perfect and a lot
of that, but it's it's better than

388
00:29:21.960 --> 00:29:23.759
it was when it started. And
I think, you know, compared to

389
00:29:23.920 --> 00:29:30.759
other ALI and other games, it's
probably pretty good. So it's just m

390
00:29:30.599 --> 00:29:34.519
Yeah, I wish there was a
way to do it in some some simple

391
00:29:36.240 --> 00:29:38.079
way we had some deep insight and
suddenly it would all work. But actually

392
00:29:38.119 --> 00:29:45.960
it's just a lot of hard slog
going through endless situations trying to get them

393
00:29:45.000 --> 00:29:48.079
to do the right thing. But
also it's also about the randomness. I

394
00:29:48.240 --> 00:29:52.839
like to have them, you know, in a given situation, maybe sometimes

395
00:29:52.920 --> 00:29:56.799
they'll attempt to move and other times
they won't. They'll hang back and leave

396
00:29:56.799 --> 00:30:00.000
it for some other time. So
I have a question and it has to

397
00:30:00.079 --> 00:30:03.920
do with so we talk about how
we've been improving or you guys have been

398
00:30:03.960 --> 00:30:07.559
improving AI, not just by adding
cars and tracks, but you know,

399
00:30:07.759 --> 00:30:14.319
improving the overall system. But what
about when because I racing evolves, right,

400
00:30:14.440 --> 00:30:18.000
So cars will get an update,
they'll get new tires, they'll get

401
00:30:18.759 --> 00:30:22.880
whatever, a new arrow package they'll
get. You know, we just updated

402
00:30:22.119 --> 00:30:25.240
the cup car. We were talking
about the nine one cup car, but

403
00:30:25.319 --> 00:30:27.039
we just did an update to the
nine nine two cup car, for example,

404
00:30:27.119 --> 00:30:32.759
which isn't a it's a quality of
life improvement. It's not a brand

405
00:30:32.799 --> 00:30:37.319
new car. But does that mean
you guys have to redo everything on it?

406
00:30:37.559 --> 00:30:40.319
Or like, where's the line?
How many? How much can we

407
00:30:40.519 --> 00:30:42.599
change on a car before you guys
have to get in and go, oh,

408
00:30:42.839 --> 00:30:48.640
gotta do everything over again? It's
an interesting question because it can vary

409
00:30:48.720 --> 00:30:53.200
widely, obviously, So we just
put out a patch that had the update

410
00:30:53.240 --> 00:30:56.079
to the nine nine two cup like
you mentioned, and also had a GT

411
00:30:56.240 --> 00:31:03.559
three BP update and in in this
particular case, because it really depends on

412
00:31:03.720 --> 00:31:10.359
what the changes are. UM,
the BOP update for the GT three's thankfully

413
00:31:10.559 --> 00:31:15.519
did not require any additional AI work. The update to the nine two cup

414
00:31:15.599 --> 00:31:19.759
car involved essentially doing the A for
that car over again, lovely. So

415
00:31:21.359 --> 00:31:25.359
the short answer is it depends,
which means you guys need to be intimately

416
00:31:25.440 --> 00:31:30.200
involved in any time somebody else is
messing with one of your cars. Yeah,

417
00:31:30.559 --> 00:31:33.519
and I guess I mentioned before that. Um. You know, behavioral

418
00:31:33.640 --> 00:31:37.640
updates are a big part of what
goes in and doesn't necessarily get the attention.

419
00:31:38.240 --> 00:31:41.599
Car updates are a huge part of
it too, um and you know

420
00:31:41.880 --> 00:31:45.240
you'll you'll see those in the release
notes that you know, the GT three

421
00:31:45.319 --> 00:31:52.000
class got an update to AI Driver
training or however we phrase it, um,

422
00:31:52.920 --> 00:31:57.480
that can frequently be a really big
deal. Um. Generally speaking,

423
00:31:57.519 --> 00:32:00.599
I would say, how many ever
cars we put out in a season that

424
00:32:00.680 --> 00:32:07.599
are new, we've probably worked on
at least that many, keeping up with

425
00:32:07.799 --> 00:32:13.599
updates or um just improving them if
it's if it's something that that that's required

426
00:32:13.680 --> 00:32:17.759
on. So yeah, they As
the catalog of AI content has grown,

427
00:32:19.240 --> 00:32:22.599
Um, you know, we do
spend more and more time maintaining things and

428
00:32:23.039 --> 00:32:28.480
updating things for sure, right,
So so the real visible stuff in release

429
00:32:28.599 --> 00:32:32.039
notes is, hey, we added
this to aim. But to your point,

430
00:32:32.079 --> 00:32:37.559
it's it. You may have had
to spend equally equalium kind of the

431
00:32:37.680 --> 00:32:40.880
same amount of time on other cars
just to keep them where they were because

432
00:32:42.559 --> 00:32:45.519
a different engineer decided they were going
to make that car better, which is

433
00:32:45.519 --> 00:32:46.920
a good thing, right, I
mean, it's good that we're making product

434
00:32:46.960 --> 00:32:52.720
better. But at all it has
this ripple effect, and I think members

435
00:32:52.799 --> 00:32:55.000
probably don't realize how much goes into
that. It's not you just didn't do

436
00:32:55.079 --> 00:33:00.640
a car two years ago and I'll
never look at it again. So yeah,

437
00:33:00.079 --> 00:33:04.440
as usual, tires tend to be
the complicated thing. So if you're

438
00:33:04.480 --> 00:33:08.000
doing a if GT three goes through
some bop and we add, I don't

439
00:33:08.039 --> 00:33:12.160
know, five kilos to one of
the cars to bounce a bit. Well,

440
00:33:12.160 --> 00:33:15.880
the ao is probably going to react
correctly to that five kilos and we'll

441
00:33:15.960 --> 00:33:19.200
check it, but we probably don't
need to do anything. But at the

442
00:33:19.279 --> 00:33:22.400
very least you've got to run some
laps to make sure that it is Yeah,

443
00:33:22.599 --> 00:33:29.039
yeah, you mispronounced that. Brent
has to run some laps. Yeah,

444
00:33:29.200 --> 00:33:31.000
but if you change a tire,
that's a it's a more complicated thing,

445
00:33:31.079 --> 00:33:35.759
and the the AOI will try and
do the right thing, but there's

446
00:33:35.759 --> 00:33:37.960
a fair chance that it's going to
need a little bit of tweaking. Brent.

447
00:33:38.039 --> 00:33:42.279
How many times have you been doing
a tire run to measure falloff and

448
00:33:43.240 --> 00:33:45.400
and wadded it up two laps from
the end and had to start all over?

449
00:33:46.000 --> 00:33:52.559
Oh more than Yeah, Yeah,
that's right. We're professionals here,

450
00:33:52.640 --> 00:33:58.519
Greg, come on, Oh,
that's That's one of the cool things about

451
00:33:58.680 --> 00:34:02.519
I think there's role and not just
with Brandon Alex but with all the vpas

452
00:34:02.880 --> 00:34:07.320
is the level of detail that goes
in to take you know, tire development,

453
00:34:07.360 --> 00:34:10.320
whether it's for the player car or
whether it's for the AI. Is

454
00:34:12.079 --> 00:34:17.079
they do the long runs and and
sometimes you waded up twenty nine laps into

455
00:34:17.119 --> 00:34:22.119
a thirty lap run and there is
no close enough. It is step away,

456
00:34:22.639 --> 00:34:27.519
grab a drink, come back and
start it over. Because our members

457
00:34:27.559 --> 00:34:30.400
are going to find this out.
They're going to do the thirty lap run

458
00:34:30.639 --> 00:34:35.599
times ten thousand or you know more
people on a nightly basis, So we

459
00:34:35.719 --> 00:34:38.599
have to do our due diligence or
we will be found out. And we

460
00:34:38.880 --> 00:34:42.440
were not going to be found out. We're definitely going to put in the

461
00:34:42.480 --> 00:34:45.000
effort because our members deserve that.
Whether it's on the player car, whether

462
00:34:45.039 --> 00:34:50.559
it's the AI, we want to
provide the best experience possible for however you

463
00:34:50.719 --> 00:34:53.639
want to partake in eye racing.
And I'm incredibly proud of the group that

464
00:34:53.719 --> 00:34:58.840
we have. Everybody's bought into that
philosophy and truly believes it on a daily

465
00:34:58.920 --> 00:35:01.079
basis, and it's a it's a
really cool group to work at because they

466
00:35:01.119 --> 00:35:05.920
bring the lunch pail every day to
get the job done. Alex, you

467
00:35:05.960 --> 00:35:09.360
said you had you had another thing
as far as behavior that that you think

468
00:35:09.480 --> 00:35:15.280
is it's definitely worth pointing out.
Yeah, I mean, I think one

469
00:35:15.360 --> 00:35:20.639
of the things that's that's a really
good example of how behaviorally we've improved over

470
00:35:20.760 --> 00:35:24.159
time. UM. When I first
started working on AI, the I didn't

471
00:35:24.199 --> 00:35:28.920
defend at all. UM And if
you've ever been in an official race,

472
00:35:29.039 --> 00:35:34.199
you know that's that's not realistic.
UM. And over time we added kind

473
00:35:34.239 --> 00:35:40.719
of our first iteration of the the
AI defensive behavior UM, where we added,

474
00:35:42.079 --> 00:35:44.920
you know, the ability for them
to move over take a defensive line

475
00:35:44.960 --> 00:35:47.559
into corners. It was kind of
rough. It was very you know,

476
00:35:47.639 --> 00:35:51.719
it is on or off. They
they moved all the way over or they

477
00:35:51.760 --> 00:35:55.599
didn't move over at all, UM. And that's something that we looked at.

478
00:35:57.000 --> 00:35:59.840
UM. You know, we got
community feedback. We do pay it

479
00:36:00.039 --> 00:36:04.960
tention to that. You know,
we I saw some of the guys that

480
00:36:05.079 --> 00:36:10.239
create the videos on YouTube talking about
reviews of our AI in particular and pointing

481
00:36:10.280 --> 00:36:15.920
out strengths and weaknesses. And so
we we put in kind of our our

482
00:36:15.000 --> 00:36:20.960
second major iteration of AI defensive behavior
in this this last build. And now

483
00:36:21.480 --> 00:36:27.280
AI defensive behavior is a lot more
varied. They don't necessarily go all the

484
00:36:27.320 --> 00:36:30.400
way to the other side of the
track. They'll be variation between what cars

485
00:36:30.440 --> 00:36:32.119
will do, how far they'll go
over or even if they'll defend at all.

486
00:36:34.320 --> 00:36:37.960
And I think that's just a really
nice example of the sort of behavioral

487
00:36:38.719 --> 00:36:44.639
improvements that we make over time.
You know, AI is is still very

488
00:36:44.719 --> 00:36:46.639
much a work in progress where we're
not looking at any part of it and

489
00:36:46.760 --> 00:36:51.480
saying this is it, this is
good enough, this is as good as

490
00:36:51.519 --> 00:36:53.239
we can ever make it. We're
always trying to make it better, and

491
00:36:53.719 --> 00:36:57.320
uh, yeah, I think I
think that's a really nice example of it.

492
00:36:58.159 --> 00:37:00.000
Yeah, I mean think you you
know, follow that up with what

493
00:37:00.159 --> 00:37:05.559
Nigel's talking about, even future improvements
where they will they'll do sins on you

494
00:37:06.000 --> 00:37:08.559
will be a really nice touch,
unless you're getting sent on and then you'll

495
00:37:08.599 --> 00:37:14.000
probably be annoyed. But you know, realism, that's what That's what that

496
00:37:14.119 --> 00:37:21.079
reset button for reset to previous session
right there. I feel like it's a

497
00:37:21.199 --> 00:37:27.119
common misconception about our AI is that
everything is completely line based in their slot

498
00:37:27.239 --> 00:37:30.800
cars. You know, that's something
I see people talk about every so often,

499
00:37:30.000 --> 00:37:37.840
and our our AI is a lot
more complicated than that. Um you

500
00:37:37.960 --> 00:37:40.239
can you know, if you just
run an AI race and you look at

501
00:37:42.800 --> 00:37:46.039
the cars out there and where they're
running, there's variations between them. It's

502
00:37:46.039 --> 00:37:52.199
something Nigel's done a great job on
making them so that they're not just you

503
00:37:52.280 --> 00:37:55.480
know in that Congo line going through
like I've I've seen in some other titles.

504
00:37:57.239 --> 00:37:59.679
Um, you know, they're not
They're not going to take lines that

505
00:38:00.039 --> 00:38:05.559
that don't make sense. But you
will see variations even when all they're doing

506
00:38:05.800 --> 00:38:08.400
is you know, cruising and circulating. I mean, obviously you'll see more

507
00:38:08.400 --> 00:38:13.159
when they're trying to pass each other
defending, but there is always some variation.

508
00:38:13.239 --> 00:38:16.480
It's these are not lot cars.
Yeah, I think that's you know,

509
00:38:16.519 --> 00:38:19.840
you hit the nail on the head. It's one of those one of

510
00:38:19.880 --> 00:38:22.599
the things that it makes us.
It makes it so much more lifelike.

511
00:38:22.960 --> 00:38:24.760
I said, you can you can
join an AI race and you if somebody

512
00:38:24.840 --> 00:38:29.239
was looking over your shoulder, there's
they would not know for the most part,

513
00:38:29.280 --> 00:38:31.119
whether you were online or whether you're
playing. It's the the AI.

514
00:38:31.239 --> 00:38:35.440
So that's that's a huge tip of
the cap to you to the three of

515
00:38:35.480 --> 00:38:37.760
you on you know, the level
of detail that you guys go into on

516
00:38:37.960 --> 00:38:43.239
on everything, whether it's tracker production, car production or or whatnot. It's

517
00:38:43.400 --> 00:38:47.000
uh, it's pretty cool. Yeah, the lines you can cool them guidelines

518
00:38:47.079 --> 00:38:51.239
really that's a bit more what they
what they are. There's no line that

519
00:38:51.280 --> 00:38:57.079
they follow. It's a line that
they think about. Oh well, what's

520
00:38:57.159 --> 00:39:00.400
some without giving away the farm here
and if we have to, But what

521
00:39:00.519 --> 00:39:05.440
are some things that we're working on
an AI and you know, to come

522
00:39:05.519 --> 00:39:08.280
for the future. I know I've
bothered Nigel. I'm trying to get Nigel

523
00:39:08.320 --> 00:39:12.719
to code it so when the AI
bumps you or you bump the AI that

524
00:39:12.840 --> 00:39:16.119
they flash their lights at you.
But what are some other like cheeky improvements

525
00:39:16.199 --> 00:39:21.480
that you know we've talked about doing
or dare I even say other forms of

526
00:39:21.599 --> 00:39:27.239
racing that we have thought about doing? Well, clearly, uh did racing

527
00:39:27.440 --> 00:39:31.039
is on the on the roadmap.
It's it's been a challenge, to be

528
00:39:31.079 --> 00:39:35.480
honest, and that's that's the only
reason that it's not out there yet as

529
00:39:35.519 --> 00:39:37.960
we haven't got it to a point
where it can be released, but it's

530
00:39:38.199 --> 00:39:42.159
it'll be there at some point in
time. I don't think we can say

531
00:39:42.199 --> 00:39:46.760
when. I guess Rallycross will probably
come come with that too. Well.

532
00:39:46.800 --> 00:39:52.679
I know we've we've talked about UM
getting more options available for AI racing that

533
00:39:52.800 --> 00:39:57.920
we have for other things. So
UM support for heat racing. It's something

534
00:39:58.000 --> 00:40:00.719
that we're you know, we are
working on. We did, we did

535
00:40:00.800 --> 00:40:05.119
not forget about it. We are
actually working on that as well as things

536
00:40:05.239 --> 00:40:08.559
like, um, you know,
putting in green, white, checkered m

537
00:40:08.719 --> 00:40:12.719
basically any of those options if if
you can do it for hosted, the

538
00:40:13.079 --> 00:40:16.559
goal is to eventually let you be
able to do that for AI. UM.

539
00:40:17.559 --> 00:40:21.559
We always have, you know,
more content coming. Although that that

540
00:40:21.719 --> 00:40:24.679
list is getting getting smaller and smaller. I thought of one more thing in

541
00:40:24.800 --> 00:40:29.079
terms that's the cheekiness you're talking about. One thing I would there's not in

542
00:40:29.199 --> 00:40:30.199
there that I would like to do
is if the car has been trying to

543
00:40:30.239 --> 00:40:35.000
pass you for like ten laps and
just can't find his way past that,

544
00:40:35.079 --> 00:40:42.320
it gets increasingly bold, desperate,
crazy dives down the ind So I take

545
00:40:42.360 --> 00:40:45.039
you out that kind of stuffs.
Yes, realism, We're gonna make them

546
00:40:45.079 --> 00:40:52.920
wait ten laps or where I mean
two seconds, depending on who you are.

547
00:40:53.559 --> 00:40:57.440
If it's can we code it so
if it's Kevin Bobbitt, they just

548
00:40:57.480 --> 00:41:01.360
send it every lap they if then
statement really and then if I ever get

549
00:41:01.400 --> 00:41:06.440
the lead, I automatically crashed like
I do. I thought that the Kevin

550
00:41:06.599 --> 00:41:09.559
bobb at AI car was coded to
only driving the gravel. No, No,

551
00:41:09.719 --> 00:41:15.119
that's his player car. Oh that's
just hard to tell. Sometimes it's

552
00:41:15.199 --> 00:41:20.559
so real you just don't know.
And I think we'd we'd be your miss.

553
00:41:20.840 --> 00:41:24.599
Uh. It's no secret that we're
working on Rain on Eye Racing and

554
00:41:27.159 --> 00:41:30.679
I was in the rain meeting you
know this week with Nigel in there.

555
00:41:30.760 --> 00:41:34.599
That's going to be going to be
part of AIS. There's no way around

556
00:41:34.639 --> 00:41:38.880
it. I think the ability to
to recreate scenarios you know, from races

557
00:41:38.960 --> 00:41:43.559
past or whatnot, or create your
own scenario from your imagination, or do

558
00:41:43.639 --> 00:41:46.039
whatever you want. As Alex said, that's the great part about AI on

559
00:41:46.079 --> 00:41:52.920
Eye Racing is you can make it
whatever you want, right Nigel, Yeah,

560
00:41:52.000 --> 00:41:55.119
yeah, for sure, Um yeah, we really do want to get

561
00:41:55.159 --> 00:42:00.360
to the point where anything you can
do in a racing non you can do

562
00:42:00.559 --> 00:42:05.639
AI as well. So for sure
that's the goal. All right, guys,

563
00:42:05.679 --> 00:42:07.079
Well, we appreciate you taking the
time. I know some of you

564
00:42:07.199 --> 00:42:12.000
were more exuberant about joining the podcast
than others, but we got you all

565
00:42:12.079 --> 00:42:14.840
here and that's all that counts,
are all that matters. But yeah,

566
00:42:14.840 --> 00:42:17.079
thanks again for taking the time and
uh yeah, Kevin, let's getting back

567
00:42:17.079 --> 00:42:22.039
to the show. All right,
great, always great to sit down with

568
00:42:22.119 --> 00:42:27.920
staff and talk about all of the
different layers that make I Racing what it

569
00:42:28.119 --> 00:42:30.880
is. AI a fairly recent edition, but as you can see from these

570
00:42:30.960 --> 00:42:35.119
three talking about it, there is
a lot that goes on behind the scenes

571
00:42:35.159 --> 00:42:38.159
that you can't even imagine. Uh, it's it's pretty cool to be a

572
00:42:38.239 --> 00:42:44.000
small cog in in the production of
that. That's yeah, it's it's pretty

573
00:42:44.039 --> 00:42:49.599
great. Moving forward, E Sports, Uh tis the season for free agency,

574
00:42:49.880 --> 00:42:52.440
Chris, for the E NASCAR Cocola
I Racing Series, give me the

575
00:42:52.519 --> 00:42:58.159
ding somebody, somebody give me the
dingan can you get the bell? Sence

576
00:42:58.159 --> 00:43:04.000
you're upstairs now, Kevin, sleeping
right next to me. You're very upset,

577
00:43:05.480 --> 00:43:07.239
you know. Yeah. Post is
fine. Yeah, I'll start doing

578
00:43:07.239 --> 00:43:09.920
the bell and post. We'll fix
it in post. Oh great, wonderful.

579
00:43:10.000 --> 00:43:15.920
But NASCAR cocole I Racing Series free
agency kicked off on Monday, Chris,

580
00:43:15.280 --> 00:43:21.199
what is free agency for NASCAR?
Yep? So the way NASCAR free

581
00:43:21.239 --> 00:43:25.599
agency works is every year, all
forty drivers that qualify for the series,

582
00:43:25.639 --> 00:43:29.880
whether you're returning, whether you're new, whether you fell out beforehand or go

583
00:43:30.000 --> 00:43:35.159
back in. Everybody's back in the
pool. Um. You know, everybody

584
00:43:35.239 --> 00:43:38.320
has an opportunity to either resign with
the team they were with or go talk

585
00:43:38.400 --> 00:43:42.519
to any of the teams, whether
they're new or returning. And there will

586
00:43:42.599 --> 00:43:46.840
be definitely some new faces in the
series that get announced a little closer to

587
00:43:46.960 --> 00:43:51.800
the opener at well, we got
the clash at the end of the month,

588
00:43:51.880 --> 00:43:54.079
but then the first point paying race
at Daytona in the middle of February.

589
00:43:54.840 --> 00:44:00.199
So the drivers try to get whatever
they can get from the team owners.

590
00:44:00.199 --> 00:44:02.320
The team owners try to put together
the best teams that they possibly can.

591
00:44:04.480 --> 00:44:08.480
It'll be really interesting this year to
see which drivers end up changing teams,

592
00:44:08.639 --> 00:44:13.320
if there were any big names moving
around, if we end up with

593
00:44:13.360 --> 00:44:16.760
a lot of some bigger names that
just stay in place. But you know,

594
00:44:16.840 --> 00:44:22.920
there were always a handful of just
total changeups in free agency. Last

595
00:44:22.039 --> 00:44:24.800
year we saw a handful of big
names move around that we didn't expect.

596
00:44:24.840 --> 00:44:30.760
We saw Bobby Zelenski go back to
Joe Gibbs, for example, who he

597
00:44:30.800 --> 00:44:32.920
had left a couple of years before, and then ended up paying that off

598
00:44:32.960 --> 00:44:37.239
with a Championship four appearance. Steven
Wilson had left RFK and gone to Stuart

599
00:44:37.280 --> 00:44:42.320
Hawes. Same thing also made the
Championship four. So it'll be interesting to

600
00:44:42.360 --> 00:44:45.119
see how it changes up, which
drivers end up moving around, which ones

601
00:44:45.199 --> 00:44:49.639
end up staying in the same place, and with also a couple of top

602
00:44:49.760 --> 00:44:52.719
driver retirements in the offseason, who
ends up filling those seats as well.

603
00:44:52.880 --> 00:45:00.119
So the r Racing socials will definitely
have those announcements as they're coming out to

604
00:45:00.239 --> 00:45:04.239
Malillo. I'm sure will be in
the entire NASCAR Press corps will be on

605
00:45:04.400 --> 00:45:07.039
the beat this entire week. By
the time this show gets out, I'm

606
00:45:07.039 --> 00:45:10.639
sure a few of the first announcements
are going to be made, but it'll

607
00:45:10.639 --> 00:45:15.360
be interesting to see who ends up
where and how it changes the complexion of

608
00:45:15.440 --> 00:45:17.880
the series. Yeah, I think
the free agency, but also just the

609
00:45:19.239 --> 00:45:22.800
sheer number of new drivers that are
going to be into the series this year.

610
00:45:23.119 --> 00:45:27.199
You know, curious to see how
that's gonna shake things up. Now,

611
00:45:27.320 --> 00:45:30.679
last year was really interesting, Chris, How many individual winners did we

612
00:45:30.840 --> 00:45:35.719
have during this series? Well,
we definitely had more than we could fit

613
00:45:35.760 --> 00:45:38.480
in the playoffs because we had a
couple of names that we're getting bounced out

614
00:45:38.559 --> 00:45:43.360
and even fell outside of the Top
twenty. I mean the biggest one who

615
00:45:43.559 --> 00:45:46.679
if you're a life or your heartbreaks
for is certainly ray Al Falla because Ray

616
00:45:46.840 --> 00:45:52.280
is not actually back at the coke
level this year, didn't quite make that

617
00:45:52.360 --> 00:45:55.599
Top twenty cut and just had no
luck at all in the Contender series.

618
00:45:55.639 --> 00:45:59.159
And for the first time he's going
to have to go through the road to

619
00:45:59.199 --> 00:46:02.880
pro he has been in every series. And actually, when we were putting

620
00:46:02.920 --> 00:46:07.840
together the driver document for the teams
to study before free agency, you know,

621
00:46:07.960 --> 00:46:12.719
he's the first name. And I've
got this whole document lined up in

622
00:46:12.800 --> 00:46:15.480
in design, so it's twenty linked
pages of text and everything, and so

623
00:46:15.920 --> 00:46:21.000
raise the Ray was the first name
alphabetically had to delete it broke the whole

624
00:46:21.079 --> 00:46:23.639
document. So Ray get back in
there so I can so I can fix

625
00:46:23.719 --> 00:46:29.559
it for twenty twenty four, please
and thank you, and one other thing.

626
00:46:29.639 --> 00:46:31.079
On the e NASCAR Series, I
wanted to mention this. So this

627
00:46:31.199 --> 00:46:36.159
weekend we have media Days. So
we started doing this back in twenty twenty

628
00:46:36.280 --> 00:46:39.960
where we get all the drivers in
the series together and basically we have some

629
00:46:40.079 --> 00:46:44.639
meetings, but we the main purpose
is to gather some content so we can

630
00:46:44.719 --> 00:46:46.920
make the broadcast better. You know, you've seen it in our broadcast,

631
00:46:47.000 --> 00:46:50.639
you've seen it in the real world
broadcast. You know, the driver intros

632
00:46:50.679 --> 00:46:54.719
and the drivers are coming out and
doing whatever. Somebody gets a win.

633
00:46:54.880 --> 00:46:59.719
We'll have some things already already produced
and ready to go, really kind of

634
00:46:59.800 --> 00:47:05.119
to elevate the broadcast quality, to
bring it to the next level of professionalism.

635
00:47:05.199 --> 00:47:07.719
So nice that we can do that
again. We started in twenty twenty

636
00:47:07.719 --> 00:47:09.840
and then COVID hits. It was
hard to get everybody together, but we're

637
00:47:09.880 --> 00:47:13.880
back at it. So looking forward
to that. Getting to see all the

638
00:47:14.000 --> 00:47:16.840
drivers down in Charlotte this weekend,
and then I'll have some great stuff for

639
00:47:16.880 --> 00:47:22.679
the shows once I start. And
a special shout out to AUTO for handling

640
00:47:22.840 --> 00:47:27.840
all of the booking on that I
did it the first time that we did

641
00:47:27.920 --> 00:47:35.000
it and you almost quit. I
do seem to recall we had a closed

642
00:47:35.039 --> 00:47:38.719
door meeting after we got Charlotte.
Yes, it was. It was an

643
00:47:38.760 --> 00:47:45.280
adventure. It was I guess I
timed my vacation well. Feel I feel

644
00:47:45.280 --> 00:47:47.559
for AUTO. It's it's a lot
of logistics to manage. It is well

645
00:47:47.679 --> 00:47:51.719
worth it, though for the amount
of content the last time we did it,

646
00:47:51.800 --> 00:47:53.960
obviously you know we were able to
get three years out of that use.

647
00:47:54.039 --> 00:47:59.159
And it also speaks to the longevity
of the drivers who make the Coke

648
00:47:59.239 --> 00:48:04.159
Series and their ability to keep qualifying
back in, keep qualifying back in um

649
00:48:04.320 --> 00:48:07.800
that we were able to reuse so
much for so long. But I'm sure

650
00:48:07.880 --> 00:48:12.719
that the broadcast team, Drew Cisco, Sean Cory will love to have some

651
00:48:13.000 --> 00:48:17.119
fresh headshots and videos and things like
that for twenty twenty three. So the

652
00:48:17.199 --> 00:48:22.199
broadcast should look great this year.
So if you're ANANASCAR driver, then talking

653
00:48:22.320 --> 00:48:24.000
just specifically for you too, when
you do your head shot, are you

654
00:48:24.119 --> 00:48:30.519
mean mugging? Are you smiling?
That's a good question. Yes, I

655
00:48:30.639 --> 00:48:34.960
think I smile. I think I
smile. I think I think you'll get

656
00:48:35.159 --> 00:48:37.960
you You'll get more notices that way, right, because you'd be like one

657
00:48:37.960 --> 00:48:40.000
of the three, right, go
against the grain. I don't know whatever

658
00:48:40.079 --> 00:48:44.599
works. We're at just happy to
have some, you know, real real

659
00:48:44.679 --> 00:48:46.519
photos of them, things like that. So m however they want to present

660
00:48:46.599 --> 00:48:52.079
themselves, fine by me. I
think you give me both and in my

661
00:48:52.199 --> 00:48:54.440
case, whichever one, my beard
is less colicky and we go with that.

662
00:48:55.440 --> 00:49:00.679
Klicky. We really really scraped the
bottom of websters today, haven't we

663
00:49:01.760 --> 00:49:06.039
Well, I just I remember my
head shot from twenty twenty and I had

664
00:49:06.079 --> 00:49:08.639
a beard Colick that nobody told me
about, and so I think, whenever

665
00:49:08.679 --> 00:49:14.280
I use that headshot, I have
to photoshop it out. I hope we

666
00:49:14.320 --> 00:49:16.679
get to use the lightsaber things again. Those were cool. Those were really

667
00:49:16.760 --> 00:49:22.000
cool. I wasn't there, but
I saw the videos, so those were

668
00:49:22.039 --> 00:49:28.960
pretty cool. But we also have
World of Outlaws Sprint Cars still close series.

669
00:49:29.039 --> 00:49:34.760
Chris Mondays at nine yep Mondays at
nine, I racing World of Outlaws

670
00:49:34.840 --> 00:49:39.280
car Quest Sprint Car Series. Sorry
pause for the ding for the bell and

671
00:49:39.360 --> 00:49:50.440
post. I should leave that part
in definitely deliberately. Timothy Smith has been

672
00:49:50.519 --> 00:49:54.039
on a tear this year, leading
laps, leading laps, getting good finishes,

673
00:49:54.079 --> 00:50:00.000
getting good finishes. Took the points
lead after Fairbury couldn't win a race.

674
00:50:00.679 --> 00:50:05.559
Finally got it done at Cedar Lake
and held off Alex Berger on you

675
00:50:05.639 --> 00:50:08.880
know, the multi time champion,
the guy who's face should basically be on

676
00:50:08.960 --> 00:50:13.360
the trophy as far as the series
goes, held him off to do it.

677
00:50:13.519 --> 00:50:16.199
It's still close. They're still within
single digit points with only a few

678
00:50:16.280 --> 00:50:22.440
races left, but they are bringing
the action with apologies to Lee Diffy when

679
00:50:22.480 --> 00:50:25.320
it comes to that series and they
are really making it a close fight.

680
00:50:25.400 --> 00:50:29.480
I can't wait to see what the
last few races turn out to be,

681
00:50:29.599 --> 00:50:32.000
because I think it's gonna be I
think it's going to be decided by single

682
00:50:32.039 --> 00:50:35.480
digit points. I think it's going
to be decided by a couple of spots

683
00:50:35.519 --> 00:50:38.079
at the end. If you,
even if you are not a dirt racing

684
00:50:38.119 --> 00:50:42.719
fan or a dirt oval fan,
you should do yourself favor if you like

685
00:50:42.920 --> 00:50:46.519
racing and tune in, even for
a few minutes and watch one of these

686
00:50:46.639 --> 00:50:52.800
races. It is some of the
best elbows out wheel the wheel racing you

687
00:50:52.880 --> 00:50:57.719
can possibly imagine, and it's really
a great showcase for you know, what

688
00:50:57.880 --> 00:51:00.079
we can do on I Racing.
But it's just a ton of fun.

689
00:51:00.760 --> 00:51:04.400
So they do a really great job
of it. So once again, Monday's

690
00:51:04.480 --> 00:51:09.360
nine pm, go and check that
out. And I think that's that's about

691
00:51:09.480 --> 00:51:15.199
it. Yeah, I mean it's
gonna be a big year, but we're

692
00:51:15.280 --> 00:51:20.679
still kind of easing back in first
first couple of weeks of January, but

693
00:51:21.719 --> 00:51:23.519
it is going to be is going
to be a heck of a busy year,

694
00:51:24.000 --> 00:51:29.119
you know, It's a lot of
news coming out of the NASCAR Champions

695
00:51:29.159 --> 00:51:35.039
to Crown and World of Outlaws,
big special events. We are going to

696
00:51:35.119 --> 00:51:37.440
have so much to talk about in
the February show. We're gonna struggle to

697
00:51:37.559 --> 00:51:42.039
keep it to an hour and a
half. Looking forward to it. Well,

698
00:51:42.079 --> 00:51:45.000
thanks for listening to this episode of
the IRAS and Don Schiff, don't

699
00:51:45.000 --> 00:51:47.760
forget to rate, review, and
subscribe on Apple Podcasts, Spotify and anywhere

700
00:51:47.800 --> 00:51:51.360
else Chris has put this thing,
Bert, Kevin, Bobba, and Chris

701
00:51:51.480 --> 00:51:53.039
Leoni. I am Greg West and
we'll see you at Daytona

