WEBVTT

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Be bad. It's the Internet.
You're busy. Let's do this for January

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nineteenth, twenty twenty four. For
the next hour or so, let me

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help you sort through the world of
gaming on Game mess Mornings Live with me

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Jeff Grubb today, Xbox's developer directs
sets up the company's twenty twenty four and

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is it time for Elden Ring DLC. But first, please join me and

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welcome to today's co host a Game
Mess Mornings. It's t more who's saying,

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everybody, dam how are you doing
on this dregs Day? You said

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the magic words, So I'm hey, you know the magic words, Jeff

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dregs Day, Yeah, exactly,
That's what I'm talking about. What are

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you talking about? Well, I
don't know. I got lots of magic

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words over here, all right,
listen, I'm studying under the masters like

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Randy Pitchford and Randy Pitchford, that's
who I got. I can't, for

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the life of me figure out why
you would fuck me on this great the

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greatest Brandy quote. I think about
it all the time all the time,

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and it's like one of those things
where it's like I can I'm glad you

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can, like drop the reference here, and we're working out it works out

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well. I want to reference it
all the time, and I'm like,

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most people in my life are not
going to understand what I'm talking about here.

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Yeah, yeah, exactly, but
it's very important to me. That

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is a precious quote to me.
Yes, I know, how are you

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doing this? Is? You know, we're like halfway more than halfway through

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January twenty twenty four. Let's go
through twenty twenty four. Do you feel

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like you got the hang of twenty
twenty four? I think I think I'm

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getting there. I'm not quite there
that yet, though, how about you?

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No? Oh no I am.
I am like I'm still crawling my

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way up out of twenty twenty three. Yeah, I'm slowly getting there.

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Like twenty three was a quagmire,
a pool of quicksand that I'm just now

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figuring out how to get out of. So but you know, it'll be

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good, It'll be it will be
fine, it will be okay. Well,

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we are figuring it out slowly,
but surely we're figuring it out.

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Yeah, this is exciting. Things
have happened, you know. We we

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announced that we're going to Pax.
Yeah, I'm very it's going to be

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great. I've never been, so
this is gonna be I'll have been to.

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We went to the lost PACs.
Pax West, Yes, Pax West.

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Now I'm going to pack s East
for the first time. Is paxist

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a good one? Well, Pax
was, He's not a good one.

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Pass West it was awesome as well. But I mean, like, is

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the Pax East the one that everyone
is like? So yeah, I think

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the way it went down is Pax
West was Pax Prime for a long time.

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That was like the originator, and
then they started up Pax East a

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long time ago, and it was
basically equivalent to Pax West in about every

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way. And now they're both.
They're both equal and huge and big,

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and they were still like a little
bit of Oh I go to pax Prime

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net these days they are equal.
I had a lot of fun at Pax

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West. It was like really cool, and I am so excited to go

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to Pax East now. Yeah,
it's great. It's great to just see

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the you know, the East Coast
Games people out there that don't tend to

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go out to Paxwest. That's always
fun and it's a different time of the

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year. Favorite East Coast Games person
let's see here from Alex Navarro. Hell

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yeah, there, we got the
right there, he is a right uh.

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All right, let's explain what we
do here most weekdays, I,

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Jeff Greb, will help piece your
gaming life back together. That includes breaking

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news and maybe even some of our
own original reporting. For all these topics,

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I'll get the input of a bona
fide expert who will make me look

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smart. You were watching live on
Twitch Welcome. You could always listen to

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the show later on podcast feeds by
searching for Games Mornings, Hello YouTube,

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or find the RSS on giant bomb
dot com. See he's still getting the

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hang of the year, everybody.
You can also catch the show later with

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chapters and timestamps on YouTube. Hello
Hello YouTube. There it ish No,

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No, that was pretty on our
side, sounded perfect. We're good.

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Yeah. And I definitely said Alex
Navarro, one because it's true, and

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two because he controls the rains on
Blake Club and at any time can step

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in and fuck U. So yeah, and I can't believe he would.

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Vinie would never, so yeah,
ethnically exactly. All right, Let's let's

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hop into this news, starting with
everything we saw at Xbox's January Developer Direct.

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This comes from Kenneth Shepherd at Kotaku. Xbox just held its January Developer

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Direct, which showcased a handful of
upcoming first party games. If you missed

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the fifty minute stream and want to
watch the whole thing, you could do

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so, but here's a way to
catch up as well, starting with Obsidian

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Entertainments fantasy RPG Avowed, which is
set in the same universe as the team's

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Pillars of Eternity series. The game
is launching on Game Pass in the fall

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of this year. They showed off
some gameplay, they showed off some more

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action. They also, finally actic
showed off for the first time. Really

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the kind of RPG, talk to
enemies, talk to NPC's sort of nature

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of the game, things that people
were expecting from an Obsidian RPG, Well

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now they confirmed. Yah, it's
going to be one of those. Of

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course. How are you feeling about
Avowed now, Tam, I'm a little

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bit harder on this preview than I
was on the one at Summer Game Fest

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last year. How about you?
If I'm being completely honest, I am

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kind of ambivalent about it, right, Yeah, I don't think you're I

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think a lot based on what I've
seen, based on my excitement, I'm

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excited for about But my excitement for
it comes entirely from the fact that it's

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Subsidian. Sure and Obsidian make games
that I really enjoy, and they make

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like on different scales, whether that's
you know, like Fallout or Pillows or

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whatever it may be, or yeah, Pentiment or also like our worlds at

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the World's Yep. Yeah, so
like that is, and and it seems

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like format and like kind of construction
wise, structure wise, it looks like

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they're going something like that where it's
like a bunch of areas that are like

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yeaing together. The thing about it
is like from the combat side of it,

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there was I have this like thing
now where a lot of these dev

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diaries when these happen, not specifically
the Microsoft one, I've seen them happening

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all over the place. Yes,
present things as if they're brand new,

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and it's just like, okay,
man, like that sounds barely plain and

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normal, like not saying it's bad, but they're like you can wield things

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different hands to spells or like a
sword, and so I was like I

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expected to do that. Yeah,
yep, that's what games I've been doing

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for a really long time, and
they're like, and the combat is like

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strategic and technical. I'm like,
yep, that's yep, that's whats are

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for sure. I'm not saying again, I'm not saying it's bad, but

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it's like presenting things as if it's
like wildly brand new and innovative. I

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was like, Okay, this looks
like a a functional, maybe satisfying kind

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of combat system. And then they
it looked I thought it looked pretty good,

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like it looked interesting. We talked
about this on games Part after Dark.

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I haven't not an issue, but
I really do wish that in situations

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like this where rpg's're showing off on
RPG and you're talking about the narrative,

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that people don't try and show off
what like the narrative is like through being

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like, here's a very very fast, reductive explanation of a quest line,

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and be like and at this point
you make decisions. I feel like we've

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reached the stage now where it's pretty
clear that the way you do it is

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by focusing on specific characters for people
to go wild about. Definitely, And

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again I talked about this on after
Dark and I was like let's take it

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within the context of Balder's Gate.
Blsgate has a lot of really cool narrative

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and plot threads. Trying to explain
that in something like a you know,

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director of this style. I think
Larry and had longer stuff where they would

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like really break things down as good. Trying to explain that in the context

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of like what Xbox was doing extremely
difficult. However, you can put a

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character like a Starian on show,
or like Karlac on show and say like,

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this is one of our characters.
Look at Karlak. She's awesome and

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hot and you'll want to bone her, you know, sorry, And he's

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a bit of a menace, but
he's also kind of sexy. I feel

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like that's here's a bear, you
can fuck it. Yeah, yeah,

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exactly. I feel like that's how
you get people like talking and excited about

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the potential there. I trust that
Obsidian will do good narrative, good story,

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and good characters. I did not
get a good sense of that through

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what they showed. What they effectively
showed me was they are making a game.

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It's an RPG, it's got combat, and it'll have a story and

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you'll make decisions. That's all I
took away from it and the vast majority

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of my excitement, which again to
be clear, there is a lot of

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excitement, comes from the fact that
I know what they can do and what

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they have done and their consistency with
it. I think, yeah, you

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know, the way you put that
there. I fully agree that the the

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specifics of the content of that of
that video, the things that like spiked

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my interest. The most of what
they showed was definitely like design. I

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think the looks of like the lizard
characters that look like they have their own

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culture and stuff like that. That
that and you know you're fighting it mostly

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but the being British mate, oh
the lizard people, of course, yes,

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it's it was I'd like, Okay, this looks cool. This is

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like striking my fancy. It is, uh, they are building up something

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where like they know what looks cool
and they know what's going to make someone

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go, I wonder what's up with
these people? And then you know you're

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right. They would show they would
try to go a little bit deeper on

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some of the quests, and it's
it's hard to like keep track of what

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they're saying and whether or not it's
going to be interesting. You kind of

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need to feel ownership of a quest
before you actually begin to understand whether or

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not you care about it or not. And it's just really tough to get

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to get that across on the video. So yeah, you're right, that's

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exactly how I felt when they were
like, and here is an MPC talk

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at you and you're making a decision. I'm like, Okay, you make

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decisions. It's one of those games. And that's all I could take away

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from that. So all that said, I still feel more positive about the

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game now than I did after the
last preview. The last like sort of

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a showcase for this game, and
we're gonna be playing it later this year.

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I hope we get like another update
maybe later, and it's like,

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Okay, now now we really understand
how to show up this game, now

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that we're in a stronger position with
it, and we really do know when

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it's coming out, and you know
it's a game pass for that ass you

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a good points that I I again
like aut Welds was massively underrated, I

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think, And and I'm excited for
a new RPG from Obsidian, same yeah,

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right, and even if it's and
I'm like excited for a Skyrim adjacent

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sort of idea of a fantasy RPG
where you're walking around the world and doing

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stuff. Now, it's not going
to be It's the scale of Skyrim is

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just not going to be there,
going to be closer to Outer Worlds.

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You know what Outer Worlds did kind
of it worked, It was enough for

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me, so I'm hoping it for
the same here. Speaking of man,

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yeah, how good is out a
wild Still? There was a company reaching

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out about like an outdoor television and
I'm like, what would I do with

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that? I'm like, no thanks, And then mean a TV that can

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like survive being in the elements or
whatever, So you could just leave it

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outside, yeah right, exactly.
Yeah, it's gonna drink its own piss

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exactly. You could like hang out, you could mount it on like uh

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in in like your I don't know, if you have like an outdoor patio

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or something like that and just leave
it it will be fine. And I'm

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like, I'm not gonna do that. That's crazy. And then I'm like,

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well, you know, it'd be
really fun to play Outer Wilds outside

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and like this like summer, like
like like late night summer camp playing through

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Outer Wilds again. And having that
like, you know, future banjo music

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playing. I want to play that
real bad again. Yeah. I think

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I'm going to replay it soon.
I'm on best Buy and I did not

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know that outdoor TVs was just a
genre of thing that you could buy.

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You have so much to learn about
white suburban people. Yeah, I was

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gonna say much to learn. Why
don't you just get a projected uh?

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The many and mostly because we don't, there's no good reason. No.

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Yeah, yeah, I really want
to replay Our Wild It means it's one

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of those things where I'm very grateful
to have a ship memory because I'm like,

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I bet I could get a lot
out of that game again and won't

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remember most of it. So I
have got a book mode, but I

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believe there's a von mode for it. That'd be cool. I wonder if

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they have a randomizer for Outer Wilds. Can you randomize that? I feel

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like you need to listen to about
what people are able to randomize. You're

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right that one seems like it'd be
especially difficult to do that, but I

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wonder. I wonder, all right, Sticking with the Xbox Developer direct up

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next was Ninja Theory, who showed
off sin you was saga hell Blade two.

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Uh. The game got confirmed from
May twenty. First, they showed

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off some more gameplay, more more
combat. It definitely looks like hell Blade,

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but but bigger. They did confirm
afterwards, tam not that much bigger

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eight hours. It's going to be
a fifty dollars game. It is like

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hell Blade one, but like with
the seems like a slightly bigger budget,

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maybe a significantly bigger budget. But
they're not trying to say this is going

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to be like a God of War. This is like, no, this

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is another hell Blade. I'm pretty
fascinated that they did that. But it's

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like, I guess it makes a
ton of sense. They never ever said

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or suggested they were going to like
try to turn this into something else.

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They always just said they were making
hell Blade too. So I'm so I

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should have not been surprised by this. This this is an assumption that a

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lot of people have made based on
the business and studios structure changes of that

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studio. Ninja theory is because Microsoft
acquired them. Yep, they got a

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brand new studio and they added people
to the team, and people naturally just

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assumed bigger, bigger, badder,
and more exactly what I did, and

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and like I saw, I've seen
a lot of people doing the same,

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and like, I'm glad that they
finally confirmed, like, hey, we're

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not going well. But at the
same time, I don't expect them to

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be like, oh, yeah,
this is an al game. It's pretty

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much exactly how you remember. I
think like they're going for like this is

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one of those eight hour games that
is going to be crazy detailed. Oh

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yeah, like really really, like
the production values are going to be super

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high, and we did spend a
lot of money on it, but we

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spent that money like on a an
experience that does deep instead of like,

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you know, world exactly deep instead
Abroad is exactly what I was thinking.

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They aren't going to add fifteen other
systems just to flesh out a game to

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make it feel like, well,
this is why it's worth seventy dollars.

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It's like, no, no,
they're going to make the game. They

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will make it, but deeper and
more detailed. I think that's an excellent

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way of putting it, I think, And I think it's like people will

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be really happy about that, and
some people would be like, oh,

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why doesn't this compete and look exactly
like a prestige first party Sony PlayStation game.

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But again, they never said they
were going to make anything like that.

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They were just saying they're making more
hell Blades, so I think fans

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of that will be happy. I've
was never two into hell Blade. I

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have nothing against it, It's just
not for me. I do think that

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this game looks stunning. It really
does look really really good in motion.

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The visuals are are are very high
fidelity, and that's the part of me

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that's like, I want to like
check it out a little bit and I'll

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mostly though, I bet I'm gonna
bounce off, and I'll be happy to

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hear other people who got a lot
out of it. Are you a hell

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blake person, Tam, I'm a
big time help lady, and I'm like,

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I'm a known in ninja theory like
her so much so that the other

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day I tweeted that dmc do McCrae
was my favorite dover McCray and it had

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a good story, an interesting story, and and I did a little cool

239
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things. And let me tell you, I still received death threats about people

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are very upset and I was like
a weird years grow up man, Jesus

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man. I do like that MC
game a lot. It's just really good.

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And I say that as a longtime
fanatical Devil May Cry fan. I

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remember playing the first one and it
was one of my most like treasured gaming

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experiences. I feel like I'm gonna
I feel like it's time for people to

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recognize that Dante was cool and then
he became the Corneus motherfucker in this he

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is definitely and I understand. I
understand that's part of the charm and it's

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part of the point. But man, as I grew up, I was

248
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like, it's embarrassing. Yeah,
he's definitely like U in part of the

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lineage, the Spawn lineage, right
that there was like the cool spawna Deadpool

250
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characters in the nineties and they quickly
were like huh okay, And I love

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him for that and he pulls it
on, and especially when they like to

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introduced Nero and like had him being
like annoying a little bit and you're like,

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oh, Dante, I love you, man. But like I also

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really loved like what they did with
that other version of Dante where it was

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like the spirit of Rebellion and yeah, you know that punk rock and people

256
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just could not see past the fact
that it wasn't original Dante made by Japanese

257
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people, yep. And I was
like, hey, actually, man,

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that's pretty cool. I'm very glad
to hear you say that, team because

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I'm like, I really I that
DMC game. Do I just have bad

260
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take the special edition? Also on
PC? I believe like is this I

261
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think they updated people have updated it
to be like the best version of that

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game. So it rocks man music
in that game rules. I'm getting the

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craven and go back to that as
well. Square Enix made a surprise appearance

264
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to show off Visions of Mana,
the latest entry in the long running fantasy

265
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RPG series Mana. You see Mana
or Mana? Mana? Mana? That

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Mana's right. The game was initially
announced that the twenty twenty three Game Awards

267
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and looks like a return to form
for the Mono series after spin offs and

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Dead Mobile games. Squares presentation included
looks at the open world, cute critters

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in the series' return to action RPG
combat. Visions of Mana will launch on

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PC, PlayStation four, PS five, Xbox Series X and S in summer

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twenty twenty four. This one was
a little bit of a surprise that it

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showed up there, but I don't
think it looked to so out of place

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it broke up. The sort of
pacing was a nice breath of a fresh

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air after help Bla. It's,
you know, a little bit of oppressiveness.

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I thought looked very cute and cool. I thought the action combat actually

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looked really fun as well. I'm
not a huge minor person, but this

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looks neat. Yeah, I mean
like I'm not a maze. I played

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secrets and that kind of stuff.
Sure, yeah, I'm not a huge

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minor person. I think it's it's
really interesting to contrast that with like the

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statements from SQUARENENX that will get to
later on. We're like, we need

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to make less RPG, like anyway, there's an RPG kind of funny.

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But I know this is a series
that a lot of people held a lot

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of like love for, and Squarens
has been recently been quite good about bringing

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these franchises back and doing good with
them, so I am interested to see

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what they do with this. It
looked more it looked very like actually like

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I don't remember Mona being like that, but like it had like air juggles

287
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and stuff, and I was like, what's going on here? But uh

288
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yeah, I mean like it's got
some of that spirit of the original in

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the lot. I just got like
the charm of it, and I like

290
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the way it looked. Definitely me
too. Yes, I saw that,

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and I was like, man,
I want to go and go back to

292
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playing Tales. I forgot Tales of
a Rise. I never finished that,

293
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and I was like, Damn,
that game is good. Yeah. I

294
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even started that game and enjoyed some
of it. And I'm not a huge

295
00:19:21.160 --> 00:19:26.039
REPG guy. Vision's amount of looks
pretty cool again summer twenty twenty four,

296
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but it's out on everything. I
think they'd even like announce this for Game

297
00:19:29.079 --> 00:19:30.079
Pass. It was just hey,
no, we've got to got friends over

298
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at Square Enix will show off their
game. Felt like this was this was

299
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your annual reminder that Xbox exists in
Japan. Yeah, you're angele reminder that

300
00:19:40.319 --> 00:19:42.880
Phil Spencer occasionally takes a plane flight
to Japan. It talks to people.

301
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That's what this is. Yeah.
Uh, and I respect them for us

302
00:19:48.839 --> 00:19:51.720
saying yeah, glad that you're still
doing it. Yeah, absolutely doing it.

303
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All I'm saying is it'll be much
easier if you just commissioned a Lost

304
00:19:55.279 --> 00:19:57.880
out toy remake. Yeah, yeah, exactly, that's the easiest answer right

305
00:19:57.920 --> 00:20:03.039
here. Side games showed off are
History Untold. Next, the studio calls

306
00:20:03.039 --> 00:20:07.720
it a living world in a strategy
game with their decisions as leaders influencing the

307
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world. This one is do Out
This Fall as well. It is Former

308
00:20:11.440 --> 00:20:15.160
Civilization People. It's a for a
Grand strategy four X game. I'm a

309
00:20:15.200 --> 00:20:19.400
four X person. I dabbled into
some grand strategy stuff. I don't necessarily

310
00:20:19.440 --> 00:20:23.519
know what separates one from the other
other than like making massive decisions that affect

311
00:20:23.519 --> 00:20:27.279
your world, and maybe that's maybe
that's exactly what it is. But I'll

312
00:20:27.319 --> 00:20:32.160
say that this one fascinated me because
it seemed like they were simulating a lot

313
00:20:32.160 --> 00:20:34.160
of stuff in the world, and
I like this idea of a feedback loop

314
00:20:34.200 --> 00:20:38.319
of your decisions affecting the world and
then world changing affecting like what you can

315
00:20:38.359 --> 00:20:42.599
do, and kind of that continuing
throughout the entire lineage of a playing through

316
00:20:42.599 --> 00:20:47.640
one of these four X games.
That could be really neat. I have

317
00:20:47.759 --> 00:20:49.440
tried to find games that aren't SIV, that are similar to SIEV that like

318
00:20:49.519 --> 00:20:52.319
kind of fill that gap. None
of them have quite hit hit for me

319
00:20:52.400 --> 00:20:56.200
the way SIV five did. Maybe
this will be the one, maybe won't

320
00:20:56.200 --> 00:20:59.200
be. I think SIB seven's not
not too far off, so we'll see.

321
00:20:59.200 --> 00:21:00.640
But I'm at least going to check
this out. I think it looked

322
00:21:00.680 --> 00:21:06.200
pretty interesting. You have any interest
in four X games? Dam I had

323
00:21:06.240 --> 00:21:10.839
my time with CIEV, I played
it. I think I've played pretty much

324
00:21:10.880 --> 00:21:15.799
all the SIEV games. I think
SIV five or four were the one I

325
00:21:15.880 --> 00:21:18.680
played the most of those CIEV games, But the one I played in that

326
00:21:18.799 --> 00:21:26.279
franchise overall the most was CIV Revah. Yeah, i think I'm past my

327
00:21:26.400 --> 00:21:30.799
time on four X games and a
lot of ways, I feel like it

328
00:21:30.839 --> 00:21:37.720
requires a level of attention that I'm
unable to give them anymore. And like

329
00:21:37.039 --> 00:21:41.240
me as well, Yeah, yeah
they don't. They also like aren't doing

330
00:21:41.319 --> 00:21:45.960
things where they can evoke and kind
of capture that attention for a long period

331
00:21:45.000 --> 00:21:48.000
of time. Basically, the colors
and the flashing lights aren't enough for me

332
00:21:48.480 --> 00:21:52.359
these days. I need like more
from it. When I was a young

333
00:21:52.400 --> 00:21:55.559
man, the promise of colonialism was
all I needed. Yeah, just like,

334
00:21:56.079 --> 00:21:57.480
let me just conquer a world and
I'll feel good. Now these days,

335
00:21:57.480 --> 00:22:00.880
I'm like, I do think I
do need a little bit more strategy.

336
00:22:00.880 --> 00:22:03.119
Stuff will be more here, I
don't know. Yeah, for me,

337
00:22:03.160 --> 00:22:07.359
it was like the promise of revenge
against colonialists of course, of course,

338
00:22:07.400 --> 00:22:11.799
and these days I just do that
outside the video exactly. Don't ask

339
00:22:11.839 --> 00:22:18.880
me how. I'm never going to
a crime. But however, speaking of

340
00:22:18.920 --> 00:22:25.240
oxide games, are you are you
familiar with the musical work of English DJ

341
00:22:25.319 --> 00:22:29.400
and MC garage MC, Oxide and
Neutrino. I can't say that, I

342
00:22:29.440 --> 00:22:36.319
am. Okay, well, I
recommend you and everyone watching go to Spotify

343
00:22:36.680 --> 00:22:42.240
Oxide and Neutrino, Oxide and neutrino
neutrino. Yeah, so they have some

344
00:22:42.400 --> 00:22:48.079
absolute bangers that you will probably not
understand the world of Okay, fantastic everyone,

345
00:22:48.119 --> 00:22:51.480
I want to I want to understand
a word of it because it's not

346
00:22:51.559 --> 00:22:56.160
English, or it's because it's extremely
that's it was the other side of the

347
00:22:56.200 --> 00:23:03.480
spectrum. It's two English to understand. I love that. Okay, Yeah,

348
00:23:03.599 --> 00:23:07.039
yes, I'll lie down. I
will try not to hurt myself while

349
00:23:07.039 --> 00:23:10.799
listening to it. There was an
area of m seeing in the garage days.

350
00:23:10.799 --> 00:23:15.039
So garage music is is a kind
of like I think it's very British

351
00:23:15.200 --> 00:23:21.000
like originated, but it's like a
precursor to grime music and almost like it's

352
00:23:21.039 --> 00:23:25.359
like imagine hip hop, but with
more of a dance approach to high bpm.

353
00:23:25.440 --> 00:23:27.640
And there was a period of time
where m seeing or wrapping over garage

354
00:23:27.720 --> 00:23:33.279
was effectively British version of scatting.
Oh wow. Okay, so it was

355
00:23:33.400 --> 00:23:38.559
like a bizarre period of time in
British music. If I listen to this

356
00:23:38.599 --> 00:23:42.240
and I close my eyes, well
I have flashbacks to wipe out XL or

357
00:23:42.319 --> 00:23:47.240
is that a different kind of you? You may, okay, I mean

358
00:23:47.240 --> 00:23:51.839
like it's it's not as like electronic
all right, but it is. It

359
00:23:51.920 --> 00:23:53.799
is very good. Okay, it
is very very good. I wonder if

360
00:23:53.799 --> 00:23:56.319
we can play some in the in
the post show. Yeah, yeah,

361
00:23:56.319 --> 00:23:59.960
if you give me a give me
a linking, we'll go for it,

362
00:24:00.240 --> 00:24:03.960
all right. Then closing out the
show was the headliner Machine Games is Indiana

363
00:24:04.039 --> 00:24:07.559
Jones and the Great Circle, but
there's the Big Boss. Todd Howard talks

364
00:24:07.559 --> 00:24:11.839
about how he's had an Indiana Jones
game in his head for a long time,

365
00:24:11.160 --> 00:24:15.240
down to the period of the Adventurer's
life. He wanted to write around

366
00:24:15.359 --> 00:24:18.359
between Greaters of the Lost Ark and
The Last Crusade, and he believes the

367
00:24:18.400 --> 00:24:22.359
Machine Games was the right studio empathet
the stables to make it work. The

368
00:24:22.400 --> 00:24:26.799
game is due out in twenty twenty
four. They're not getting more specific than

369
00:24:26.799 --> 00:24:30.319
that. I think probably what happens
here Tam And just to kind of get

370
00:24:30.319 --> 00:24:33.759
the schedule out of the way real
quick, they said, see which one

371
00:24:33.839 --> 00:24:37.400
was coming, helpful A two US
in May, and then they're gonna have

372
00:24:37.519 --> 00:24:41.599
Ara in the fall. I think
they'll probably have like some of these other

373
00:24:41.640 --> 00:24:44.359
games come out, like AVOWT.
I think it's also the fall. Those

374
00:24:44.400 --> 00:24:48.720
games will probably be early fall,
like September October, and then Indiana Jones

375
00:24:48.759 --> 00:24:52.359
is November. Right, that's the
thing that makes them if it can come

376
00:24:52.400 --> 00:24:53.759
out this year. Yeah, I
think that makes a lot of sense.

377
00:24:56.680 --> 00:24:59.880
The game looks pretty good. It
is first person and everyone freaked out about

378
00:24:59.880 --> 00:25:04.960
that. That name, Okay,
they did the name is bizarre is how

379
00:25:06.000 --> 00:25:08.200
do you like the Great Circle?
Okay? Like I feel like they it's

380
00:25:08.240 --> 00:25:11.680
like they use all their creative energy
and then they went into a meeting about

381
00:25:11.680 --> 00:25:15.319
the name and they're just like big
cool. I think, I like,

382
00:25:15.440 --> 00:25:19.000
legitimately I think like George Lucas was
like really good at coming up with like

383
00:25:19.160 --> 00:25:22.920
really cheesy hockey names that worked,
And I think it's an art form that

384
00:25:22.960 --> 00:25:26.599
most other people have never even thought
about. Like we're like, okay,

385
00:25:26.640 --> 00:25:30.160
we need a pop fiction y name, and it's a great circle and it

386
00:25:30.279 --> 00:25:33.960
just comes out sounded real bad.
You gotta just dress it up a little

387
00:25:33.960 --> 00:25:37.279
to make it the circle of something. Yeah. Yeah, Indiana Jones in

388
00:25:37.319 --> 00:25:40.319
the Circle of Rebirth. I did
it. Yeah, there it is.

389
00:25:40.400 --> 00:25:42.720
There you go. And it's like
there have been like good video games.

390
00:25:44.200 --> 00:25:47.559
Yea, Impress Tombs not great,
But Indiana Jones in The Infernal Machine,

391
00:25:48.000 --> 00:25:52.440
that's good, that's strong. Great, the Lost Art Yeah, in the

392
00:25:52.480 --> 00:25:55.839
Fate of Atlantist, like, that's
good. People of Kingdom of the Crystal

393
00:25:55.880 --> 00:26:00.640
Skull, Yeah, these are once
that actually worked very very easy to I

394
00:26:00.680 --> 00:26:03.920
don't know. I don't know.
Maybe it's a case of like the Great

395
00:26:03.920 --> 00:26:07.079
Circle. Maybe it's a case of
like when we play the game and see

396
00:26:07.079 --> 00:26:11.039
the story, we regret our woods
and deeds and all that kind of shit.

397
00:26:11.119 --> 00:26:14.519
But I I don't know, man, it's not a very strong like

398
00:26:14.920 --> 00:26:18.519
I feel like you could have done
literally anything like it. Reminds me of

399
00:26:18.519 --> 00:26:21.559
a there's a movie called Miami Connection. It's so famously bad movie, and

400
00:26:21.559 --> 00:26:23.680
there's a scene where they're a computer
programming class and the teacher has like one

401
00:26:23.720 --> 00:26:27.359
line where he just walks up to
the star and says, good circle because

402
00:26:27.359 --> 00:26:33.359
they're probably she's programming a circle or
something. It's good circle something. Indiana

403
00:26:33.400 --> 00:26:37.119
Jones, Indiana Jones and the retunal
trib Baker there he is. Yeah,

404
00:26:37.160 --> 00:26:41.440
Hey, finally Troe Baker, Trey
Baker getting work. Hey, listen,

405
00:26:41.480 --> 00:26:44.200
he did a real good job.
He sounds a lot like Harrison Ford.

406
00:26:44.400 --> 00:26:45.440
Do you know what a lot of
people are like, Oh god, it's

407
00:26:45.440 --> 00:26:49.400
Tribaker. I'm just gonna say it. He's he's good at doing Yeah,

408
00:26:49.440 --> 00:26:52.960
he's turns out he's better than most
people have tried Harrison Ford before. Let

409
00:26:53.000 --> 00:26:56.480
that man live like. He's like, I'm good at a thing and everyone's

410
00:26:56.519 --> 00:26:59.960
mad at me. I'm not gonna
stand in his way. Yeah. It's

411
00:27:00.559 --> 00:27:03.359
like for Maker again. If you
were good voices and doing voice Oliver,

412
00:27:03.759 --> 00:27:07.119
and you kept getting work and everyone
was like, can we stop giving that

413
00:27:07.200 --> 00:27:11.440
person's work, you'd be so pissed
off. Yeah, you would hurt your

414
00:27:11.440 --> 00:27:15.559
feelings I don't want to Baker.
Leave Troy Baker alone. That's all I'm

415
00:27:15.599 --> 00:27:18.240
saying. He did. He did
a real good job. They also got

416
00:27:18.240 --> 00:27:23.480
Harrison Ford's likeness. Uh So that's
kind of surprising, but also not too

417
00:27:23.480 --> 00:27:26.920
surprising. That it's Microsoft money.
They should be able to make that happen

418
00:27:26.920 --> 00:27:29.680
if it was possible. Turns out
was possible. So they got young,

419
00:27:29.799 --> 00:27:33.079
young Harrison Fords. Like this,
Troy Baker doing a really decent Harrison Ford.

420
00:27:33.440 --> 00:27:36.279
More than decent. It's a it's
a good Harrison Ford. Uh.

421
00:27:36.319 --> 00:27:37.920
And I'm I'm all on board.
I think this looks great. I'm someone

422
00:27:37.960 --> 00:27:42.839
who does like Indiana Jones. Uh, I think that the machine games first

423
00:27:42.839 --> 00:27:45.839
person action combat with that where like
you got the whip and your whipping people

424
00:27:45.920 --> 00:27:49.079
nazi's feet and you're tripping them and
then you're shooting them that stuff and then

425
00:27:49.079 --> 00:27:52.440
you're getting on in their face and
punch him a bunch. All that stuff

426
00:27:52.440 --> 00:27:53.920
looked really good. And then you
know, if it if we base it

427
00:27:53.960 --> 00:27:56.599
on what we understand from Wolfenstein and
then what we saw on this trailer,

428
00:27:57.079 --> 00:28:03.799
they're gonna give you plenty of opportunities. They see like Indiana Jones emoting they're

429
00:28:03.799 --> 00:28:06.160
going to get up in his face
with camera shots and the cut scenes,

430
00:28:06.200 --> 00:28:08.839
and I bet it's going to be
very moving and well done because machine games

431
00:28:10.119 --> 00:28:12.480
very good at that stuff. They're
very good at that. They also exception

432
00:28:12.640 --> 00:28:15.799
I think there's some of the best. I think they might be the best

433
00:28:15.799 --> 00:28:19.319
in the business that creating villains.
Yeah, villains, they are. No

434
00:28:19.319 --> 00:28:22.960
one does villains like them like And
it's not even just like it's Hitler,

435
00:28:23.039 --> 00:28:27.839
because the Hitler we got was Pissedes
shitting and farting constantly, remember it was

436
00:28:29.039 --> 00:28:32.319
it was the other the villains that
was like that were like, oh man,

437
00:28:32.359 --> 00:28:34.440
this person sucks and I really want
to shoot him in the face or

438
00:28:36.200 --> 00:28:40.759
drown him. So like, I
am very excited for a very very like,

439
00:28:40.920 --> 00:28:45.839
charismatic and compelling villain in this game. There's an extremely, extremely good

440
00:28:45.880 --> 00:28:51.000
and extremely high chance that this game
will be the best Indiana Jones thing since

441
00:28:51.960 --> 00:28:56.880
what the original movie could. High
chance it could have a more positive impact

442
00:28:56.960 --> 00:29:03.640
on the relevancy of Indiana Owns than
anything including the movie, except for Indiana

443
00:29:03.720 --> 00:29:07.160
Jones being in Fortnite. Other than
that, yeah, it'll be the most

444
00:29:07.200 --> 00:29:11.039
impactful thing. And I think that's
very I think it's likely at this point.

445
00:29:11.160 --> 00:29:15.279
I like everything that they're saying,
everything that they're doing. I like

446
00:29:15.319 --> 00:29:18.039
how the whole people are pointing out
like it looks vaguely immersive seen me.

447
00:29:18.599 --> 00:29:22.400
Yeah, I like I like that
they're like, fake this whip for a

448
00:29:22.440 --> 00:29:25.559
bunch of things. Yeah, I
think it's a good fit for this,

449
00:29:25.640 --> 00:29:29.359
for this, for the series.
I'm there's a lot of authored puzzles and

450
00:29:29.359 --> 00:29:33.079
stuff, but I think giving you
the chance to express yourself as Indiana Jones

451
00:29:33.119 --> 00:29:34.880
with that whip in a bunch of
different ways, that's a smart move.

452
00:29:36.640 --> 00:29:40.640
How do you feel about first person
Well, I'm I'm a fan of first

453
00:29:40.640 --> 00:29:42.319
person I always thought this game would
be third person though, even though it's

454
00:29:42.400 --> 00:29:45.839
machine games and it should clearly they
should stick with what they're comfortable with.

455
00:29:47.160 --> 00:29:48.440
It's like, I do think they're
going to try to make it uncharted.

456
00:29:48.480 --> 00:29:52.039
I do think they're going to try
to copy that formula, and maybe they

457
00:29:52.079 --> 00:29:56.240
should. I think that's what most
people want. Seeing it in action as

458
00:29:56.279 --> 00:29:57.880
a first person game, I got
very excited because I'm like, this is

459
00:29:59.000 --> 00:30:02.759
my shit, I really do like
this. And then and then I was

460
00:30:02.799 --> 00:30:04.680
aware of like there's a lot of
people, especially people who have primarily played

461
00:30:04.720 --> 00:30:07.960
on console. I think I just
saw a poll that someone did, like

462
00:30:08.480 --> 00:30:11.240
a couple of weeks ago where it's
like, do you prefer playing first person

463
00:30:11.319 --> 00:30:14.880
or third person? And do you
play on console or PC? And it

464
00:30:14.920 --> 00:30:17.480
was pretty split. On PC,
people like I don't really have that much

465
00:30:17.480 --> 00:30:19.240
of a preference. I'll play whatever, And on Console it's say, by

466
00:30:19.319 --> 00:30:22.680
far third person, And I think
that's just like the distance you sit from

467
00:30:22.720 --> 00:30:29.000
the TV and stuff like that does
play a factor, and people definitely have

468
00:30:29.000 --> 00:30:32.000
a preference. I don't blame anyone
for for that. I just like,

469
00:30:32.079 --> 00:30:33.680
let's give this game a chance,
because I bet it's gonna win those people.

470
00:30:34.039 --> 00:30:37.079
I think from I'm not saying this
is why people are upset, but

471
00:30:37.119 --> 00:30:40.200
I think for me, one of
the things I was like, huh,

472
00:30:40.240 --> 00:30:45.480
that's interesting is it does change the
kind of perception of that game. And

473
00:30:45.480 --> 00:30:49.799
it also a marketing perspective is I
feel like it's more advantageous to being third

474
00:30:49.839 --> 00:30:56.359
person because purely because in third person
you are looking at an iconic character model

475
00:30:56.640 --> 00:31:00.559
Indiana Jones, and he's very extremely
like Silhouette is enough of that game.

476
00:31:00.799 --> 00:31:04.039
The first person you don't have the
advantage of putting that out there, and

477
00:31:04.079 --> 00:31:07.839
it's not as much of a draw
like I think if you took the average

478
00:31:07.920 --> 00:31:10.640
Joe Schmoe and they were like,
do you want to play this game or

479
00:31:10.680 --> 00:31:12.480
this game? And they were both
the game the same Indiana Jong games,

480
00:31:12.480 --> 00:31:15.359
and one was in first person,
one was in third person where you could

481
00:31:15.400 --> 00:31:18.279
see Indy. They would be like, I want to play that. I

482
00:31:18.279 --> 00:31:22.519
want to play. Yeah. I
think like that's a big deal in terms

483
00:31:22.519 --> 00:31:27.000
of, like, I want to
be able to see the legendary cultural appropriator

484
00:31:27.200 --> 00:31:34.160
hero that everyone loves number one culture
appropriation and Nate Drake. I think that's

485
00:31:34.160 --> 00:31:37.440
a big part of it. I
think it's a I think it's like it's

486
00:31:37.440 --> 00:31:41.759
one of those back of the mind
things that people probably don't really factor in

487
00:31:41.759 --> 00:31:44.680
for a lot of times. But
when I when I saw them doing it,

488
00:31:44.799 --> 00:31:47.519
I was like, Oh, it's
got to be third person because they

489
00:31:47.559 --> 00:31:49.200
want people to be able to see
the character they are, and it's an

490
00:31:49.240 --> 00:31:52.759
easier thing to market if it's third
person. Yeah, it's you can think

491
00:31:52.759 --> 00:31:56.279
of it as the same in the
same way that Tom Rader in first person

492
00:31:56.279 --> 00:32:00.400
will be weird because then you're like, right, why would you not Laura

493
00:32:00.400 --> 00:32:01.680
Croft on the screen. That's crazy, right, You spend all this time

494
00:32:01.680 --> 00:32:06.200
building up but an affinity for these
characters. Yeah, you want to you

495
00:32:06.200 --> 00:32:08.759
want to emphasize that and exploit it, because that's the whole The whole idea

496
00:32:08.839 --> 00:32:13.799
is like, do you put all
this investment into making people love Indiana Jones

497
00:32:13.880 --> 00:32:17.240
or Laura Croft or Nate Drake,
And yeah, you're not gonna want to

498
00:32:17.279 --> 00:32:22.519
squander that. And I think with
this game doesn't feel like they're necessarily squandering

499
00:32:22.559 --> 00:32:24.200
it. I'm just a little surprised
that it's first person, and then I

500
00:32:24.200 --> 00:32:27.559
think about it, so obviously they're
good at it. And then they showed

501
00:32:27.599 --> 00:32:30.359
it that there was third person segments. Uh, you're gonna be able to

502
00:32:30.400 --> 00:32:32.319
see the character in some gameplay stuff
when you're like climbing ropes. I bet

503
00:32:32.319 --> 00:32:37.519
they have really thought about the ways
to make that have the biggest impact and

504
00:32:37.839 --> 00:32:40.400
feel like, Okay, and this
is stuff we can use in marketing and

505
00:32:40.480 --> 00:32:44.480
it's gonna look good, and it's
we're still gonna make it fun. Let's

506
00:32:44.519 --> 00:32:46.519
really think about it, and then
let's think about like the first person first

507
00:32:46.519 --> 00:32:52.160
person segments and try to make them
feel as Indiana Jones as possible. I

508
00:32:52.160 --> 00:32:55.640
think there's people like pointing out how
like the shadow the silhouette of Indy pops

509
00:32:55.720 --> 00:32:59.839
up a lot and you can kind
of see yourself, and like that alone

510
00:33:00.079 --> 00:33:02.079
does a lot to convey Oh my
god, I am that iconic silhouette.

511
00:33:02.160 --> 00:33:06.000
Like that's the first thing we see
in Raiders of the Lost Arc is Indie

512
00:33:06.000 --> 00:33:08.799
silhouette putting on the fedora and all
that stuff. So it's like they can,

513
00:33:08.880 --> 00:33:12.359
if they think about it, they
could still get most of the way

514
00:33:12.359 --> 00:33:16.160
there. I think there's no denying
that the marketing would have been easier if

515
00:33:16.160 --> 00:33:20.200
this was a third person game.
Yeah, I think also they could.

516
00:33:20.200 --> 00:33:21.960
I hope they do that thing.
I can't remember what game it is,

517
00:33:21.960 --> 00:33:23.359
this first person game, but one
of the emote it like pulls out the

518
00:33:23.359 --> 00:33:25.880
third person so you can see it, right, they should. They just

519
00:33:25.880 --> 00:33:31.039
said you should have like shit tons
of Indiana emotes and just yeah, just

520
00:33:31.519 --> 00:33:36.680
like dropping the gun or whatever.
Yeah, uh okay. Then overall,

521
00:33:36.759 --> 00:33:38.680
Developer Direct pretty good. I was
entertained. I thought they did a judge

522
00:33:38.880 --> 00:33:45.079
because I think it was a very
very very good show from kind of announcement

523
00:33:45.200 --> 00:33:50.480
to kind of execution, mainly because
announcement they were they could not have been

524
00:33:50.559 --> 00:33:52.519
more clear about what this thing was
gonna be, what was going to be

525
00:33:52.559 --> 00:33:57.279
there. They were like, four
fucking games. These are the games.

526
00:33:57.440 --> 00:34:01.079
There's gonna be nothing else. Please
don't lose your shit over it. Exactly,

527
00:34:01.079 --> 00:34:04.519
that's exactly what it was. They
had one surprise, which was like

528
00:34:04.559 --> 00:34:07.400
okay, cool, that's fine,
but no one went in there being like

529
00:34:07.199 --> 00:34:12.440
finally Silk Song is happening, like
all right, calm down everyone, and

530
00:34:12.480 --> 00:34:16.239
then it was like a nice kind
of tour around these studios. I think,

531
00:34:16.280 --> 00:34:20.119
like we talked about this again on
Games after docias like it felt a

532
00:34:20.119 --> 00:34:22.840
bit sanitized in a lot of ways. From a discussion point of view.

533
00:34:23.079 --> 00:34:27.960
It felt a bit like read from
the script, and there was personality there

534
00:34:28.000 --> 00:34:32.119
for sure, but I would have
loved a little more like human element to

535
00:34:32.159 --> 00:34:37.280
it. You know. Yeah,
it doesn't feel quite as personalized as maybe

536
00:34:37.519 --> 00:34:39.800
and the direct is kind of pretty
similar, but like the Indie World Showcase,

537
00:34:39.920 --> 00:34:43.639
like when the indie studios sit in
their videos and they kind of like

538
00:34:44.079 --> 00:34:45.760
just do what they want, there's
none of that. Yeah, yeah,

539
00:34:45.840 --> 00:34:51.239
yeah. And also I think it's
like I think the tricky part of it

540
00:34:51.280 --> 00:34:54.599
is like it's a bunch of studios
under the Microsoft umbrella. Now we haven't

541
00:34:54.599 --> 00:34:59.119
seen them for a while, and
people are like and it's a very corporate

542
00:34:59.199 --> 00:35:01.679
look, a very like we packaged
this up in them to the most slick

543
00:35:01.760 --> 00:35:06.119
way possible and here it is.
And I think like now these days,

544
00:35:06.119 --> 00:35:08.599
people what they want is like the
human side of it, where it's like

545
00:35:08.639 --> 00:35:14.239
you go to you know, the
Game Awards and you see people like genuinely

546
00:35:14.400 --> 00:35:17.559
emotional about showing games and that kind
of stuff. That's not to say this

547
00:35:17.599 --> 00:35:21.159
is bad. I don't think so
at all. I think that there's there's

548
00:35:21.199 --> 00:35:23.519
a way to create a good balance. Because they had like Dave in the

549
00:35:23.559 --> 00:35:29.840
background where he walked in. Everyone's
like, yeah, they felt that felt

550
00:35:29.840 --> 00:35:31.079
good. It felt like it was
fun, it was cute. Yeah,

551
00:35:31.079 --> 00:35:35.079
And they had like outro outtakes at
the end, that kind of stuff,

552
00:35:35.639 --> 00:35:37.199
and that kind of stuff like weaving
it in a bit more it could be

553
00:35:37.280 --> 00:35:43.079
cool. But nevertheless it was like
tight. It was like to the point

554
00:35:43.880 --> 00:35:47.840
it didn't waste any time. What's
very well paced, good amount of gameplay,

555
00:35:49.519 --> 00:35:53.519
a really good like level of insight. I mean, for the most

556
00:35:53.519 --> 00:35:59.519
part, mostly developers were saying interesting
things. Yeah, the the kind of

557
00:35:59.599 --> 00:36:02.760
like they are a part where it
was like explaining the basics of a four

558
00:36:02.920 --> 00:36:06.800
X game, sure, saying things
that were like we've got this thing.

559
00:36:06.840 --> 00:36:10.119
It's like, yeah, that's what
man, Yeah, it's I think these

560
00:36:10.159 --> 00:36:15.719
are the things where it's like next
time they'll they'll probably try to rebalance it

561
00:36:15.719 --> 00:36:16.119
and be like, Okay, we'll
do a little bit more of this,

562
00:36:16.159 --> 00:36:19.679
should we lose a little bit of
that, And it's like it's never gonna

563
00:36:19.719 --> 00:36:22.320
be exactly right because people have different
expectations for these things. But it feels

564
00:36:22.320 --> 00:36:27.519
like they're at least like always considering
how these things look when they're presented the

565
00:36:27.599 --> 00:36:29.840
way they are, and it's like
that's kind of all I'm not really asking

566
00:36:29.840 --> 00:36:32.159
for is be mindful and think about
it. You're taking up my time.

567
00:36:32.360 --> 00:36:36.519
Do your best to try to entertain
me. That's all that's all I'm asking

568
00:36:36.559 --> 00:36:39.039
for. But in all other ways
it was I thought it was fantastic.

569
00:36:39.119 --> 00:36:42.920
Yeah, very well. I would
love to see more of this me too.

570
00:36:44.000 --> 00:36:46.159
Yeah. I think Microsoft said they're
gonna be doing a lot more.

571
00:36:46.639 --> 00:36:50.559
Uh, they're gonna have more places
to show their games. I think that

572
00:36:50.599 --> 00:36:52.360
does mean more dev directs, but
they'll be at more events as well,

573
00:36:52.719 --> 00:36:54.480
all right, you know what,
We're gonna take a quick break when we

574
00:36:54.519 --> 00:36:58.159
get back. We've got a lot
more news, spend a ton of time

575
00:36:58.199 --> 00:37:07.320
at Xbox, so we're gonna get
everything right after this. All right,

576
00:37:07.360 --> 00:37:09.840
we're back, and let's see here
we go, let's talk about this for

577
00:37:09.920 --> 00:37:14.679
Square Nix wants to make fewer games. This is from John Walker at Kotaku

578
00:37:15.079 --> 00:37:17.599
during an investor call in November twenty
twenty three, which was made public this

579
00:37:17.679 --> 00:37:22.760
week and spotted by My Nintendo News. Square Innox CEO Takahashi, Yeah,

580
00:37:23.000 --> 00:37:28.199
Takashi, excuse me. Takashi Kiriyu
acknowledged the company's failure to market much of

581
00:37:28.239 --> 00:37:31.920
its recent catalog and raise and raised
attentions to slim down the publisher's lineup.

582
00:37:32.159 --> 00:37:37.000
As in publishing fewer games. Square
Inox has been in a funny place for

583
00:37:37.039 --> 00:37:39.599
a while now. The company's apparent
obsession with Web three bullshit like blockchains and

584
00:37:39.679 --> 00:37:45.119
NFTs escorted controversy as of late,
and just as that now we started a

585
00:37:45.159 --> 00:37:50.880
phase a form of following former replacement
or excuse me, following former CEO and

586
00:37:50.920 --> 00:37:55.920
blockchain stand Yoske Matsuda's replacement. The
new CEO Takashi Takashi Kiu decided to go

587
00:37:55.960 --> 00:38:00.840
all in with artificial intelligence in the
most tone deaflyable. That news was rapidly

588
00:38:00.880 --> 00:38:05.920
followed up by the revelation that Splatoon
cloned film Stars has AI generated art.

589
00:38:07.119 --> 00:38:12.159
But basically, they go on here
to say they want to increase our development

590
00:38:12.159 --> 00:38:15.800
proficiency by strengthening our internal development capabilities
so that we are able to achieve a

591
00:38:15.800 --> 00:38:20.480
greater diversity in our title portfolio.
And at the same time they say they

592
00:38:20.480 --> 00:38:23.400
want to make fewer games so they
can focus more on making games better and

593
00:38:23.400 --> 00:38:28.719
more high quality. What the fuck
are you talking about? Yeah, that's

594
00:38:28.760 --> 00:38:31.519
what tam. What can you tell
me what you think square Enix's problems are

595
00:38:31.599 --> 00:38:35.840
and how you do you have any
ideas of how to solve them? I

596
00:38:36.360 --> 00:38:43.320
genuinely don't know if they have a
problem. I feel like squarenix is kind

597
00:38:43.320 --> 00:38:52.719
of perception of itself is the problem. They are effectively a boutique RPG developer,

598
00:38:52.039 --> 00:38:57.880
but they are operating much high on
a scale, much bigger than anyone

599
00:38:57.880 --> 00:39:00.760
else. They make the biggest RPGs, right Final Fantasy, they make Kingdom

600
00:39:00.800 --> 00:39:06.159
Hearts, they make Dragon Quests.
The problem that they have I personally think

601
00:39:06.280 --> 00:39:12.079
is they still see themselves as a
multi game publisher that operates, you know,

602
00:39:12.639 --> 00:39:15.599
like a Take two or a two
K, whatever it may be,

603
00:39:15.800 --> 00:39:19.960
a sony where they have a bunch
of different games and different genres and different

604
00:39:19.960 --> 00:39:23.280
studios's that's not what they're about anymore
in my mind, and they could not

605
00:39:23.320 --> 00:39:28.480
have made that more clear. And
it's incredibly wild that they're saying this,

606
00:39:28.800 --> 00:39:34.119
given that they sold pretty much every
valuable IP they had so that they could

607
00:39:34.119 --> 00:39:38.639
focus on RPGs and the franchises that
really do the job for them, like

608
00:39:38.800 --> 00:39:45.519
Dragon Quest, like Final Fantasy,
and then experiment with stuff that is close

609
00:39:45.559 --> 00:39:49.880
to that, with things like Octopath
and those kind of like two D three

610
00:39:49.960 --> 00:39:54.400
D RPGs still RPGs. This is
a case where they're like, what if

611
00:39:54.440 --> 00:39:58.679
we started making other games and made
a few of them. It's like,

612
00:39:58.840 --> 00:40:05.199
no, you did this. You
gave away one of the most like beloved

613
00:40:05.519 --> 00:40:08.920
ips, multiple of the most beloved
eyeps. You got rid of tomb Raider,

614
00:40:09.320 --> 00:40:14.840
you left legacy of kin to rot
in your in your dungeons for really

615
00:40:14.880 --> 00:40:17.639
ip dungeons. For a very long
time, you could not see that hit

616
00:40:17.719 --> 00:40:22.400
Man was one of the coolest things
that had been made in the last decade

617
00:40:22.440 --> 00:40:24.559
of video games, and then you
got rid of it. You solid to

618
00:40:24.639 --> 00:40:30.239
embrace the probably the shittest company you
could have sold it and for cheaps early,

619
00:40:30.360 --> 00:40:34.360
Yeah, for dirt cheap. And
now they're like, what if we

620
00:40:35.599 --> 00:40:44.079
tried to kind of win back some
some kind of uh positive will after just

621
00:40:44.519 --> 00:40:50.119
doing this blockchain bullshit and like NFT
nonsense. I guess I might like long

622
00:40:50.159 --> 00:40:54.039
and short of it is like square
Enix needs to realize that it makes RPGs,

623
00:40:54.239 --> 00:41:00.159
it makes opgs from Japan. It
can occasionally branch out and make,

624
00:41:00.360 --> 00:41:02.000
you know, other types of games
if it wants to. But like,

625
00:41:02.039 --> 00:41:07.400
there's no way you're going. Let's
make different, Let's diversify our portfolio,

626
00:41:07.519 --> 00:41:12.599
make less games and be okay and
feel like you can compete. Just understand

627
00:41:12.679 --> 00:41:15.880
what you are now. You chose
to be this. You got rid of

628
00:41:15.920 --> 00:41:17.679
the ips that would have allowed you
to do what you want to do.

629
00:41:17.760 --> 00:41:22.599
Now you made a conscious decision.
Sleep in the bed that you make.

630
00:41:22.719 --> 00:41:25.000
Yeah, own it, And it's
like they don't own it if you like

631
00:41:25.000 --> 00:41:28.800
look back, look back to twenty
twenty two. Yeah, also like not

632
00:41:29.199 --> 00:41:30.760
to just to put a point on
it, like they make the best,

633
00:41:30.960 --> 00:41:34.840
they make some of the best op
eg yeah yeah, and be okay with

634
00:41:34.960 --> 00:41:37.159
that, right, and then they
kind of don't know what to do with

635
00:41:37.199 --> 00:41:38.400
them a lot of times, and
they have a bunch of different games.

636
00:41:38.679 --> 00:41:44.840
Twenty twenty two is like Bablonce Fall, Triangle Strategy, Chocobo GP, Stranger

637
00:41:44.880 --> 00:41:50.840
of Paradise, Chronocross, The Radical
Dreamers Edition, the Various Day Life,

638
00:41:50.880 --> 00:41:54.679
Live a Live or Live Alive,
Let's see the deal Field, Chronicles,

639
00:41:55.239 --> 00:42:00.719
Valkyria Valkyri, Elysium, Valkyrie Profile, Linith, Star Oceans, Divine Force,

640
00:42:00.760 --> 00:42:05.800
Harvestella Tactics, Ogre Reborn. This
is still twenty twenty two Romancing and

641
00:42:05.880 --> 00:42:09.519
Saga, Dragon Quest, Treasures,
and then they finished up with a Crisis

642
00:42:09.559 --> 00:42:14.280
Core Final Fantasy seven Reunion. It's
like, go back to twenty twenty two.

643
00:42:14.320 --> 00:42:16.960
What was Squaring Nix marketing in that
year? A handful of those Final

644
00:42:17.000 --> 00:42:22.519
Fantasy Strangers Paradise a little bit.
The rest kind of were left, for

645
00:42:22.519 --> 00:42:27.480
the most part to dwindle. And
I don't like that's the problem. Like

646
00:42:27.519 --> 00:42:30.199
a lot of these games are decent
and some of them are very good,

647
00:42:30.679 --> 00:42:35.800
and it kind of felt like Squarenx
is like they'll they'll just find their way.

648
00:42:35.880 --> 00:42:38.199
I guess they don't know how to
make a lot of these games and

649
00:42:38.239 --> 00:42:42.000
then talk about them and market them
at the same time. And it feels

650
00:42:42.039 --> 00:42:45.079
like, why is the answer make
fewer? Listen, maybe the answer is

651
00:42:45.079 --> 00:42:47.679
make fewer, But why does it
make fewer instead of we need to ramp

652
00:42:47.760 --> 00:42:51.119
up our marketing? Is it because
you can't afford it? So okay,

653
00:42:51.119 --> 00:42:52.960
if that's the case, I definitely
scale back. Yeah, yeah, I

654
00:42:52.960 --> 00:42:58.519
think like the good point of comparison
and the company doing it correctly and making

655
00:42:58.760 --> 00:43:05.400
inroads into growing into new ideas again
is capcom Like they they realize what is

656
00:43:05.639 --> 00:43:08.239
what is our bread and butter?
And they pared back in a lot of

657
00:43:08.320 --> 00:43:12.400
major ways, and they focused on
Resident Evil. They went back and they

658
00:43:12.400 --> 00:43:15.400
were like, let's just make remake
these Resident Evil games and make them awesome.

659
00:43:15.760 --> 00:43:20.039
And that's exactly what they did.
And they use the residin the stability

660
00:43:20.079 --> 00:43:24.400
of very very good Resident Evil remakes, maybe with the exceptional Residual three.

661
00:43:24.440 --> 00:43:29.159
Even though that's it. I guess
it's an interesting game. Yeah, it's

662
00:43:29.199 --> 00:43:32.719
the best one, but like the
Yeah, so they did that and they

663
00:43:32.719 --> 00:43:36.639
were like, Okay, we'll carry
on making these Monster on the games,

664
00:43:36.679 --> 00:43:39.079
which are like knocking it out of
the park every single time, and then

665
00:43:39.159 --> 00:43:44.039
on top of that, we'll stop
thinking about getting a bit weird. Like

666
00:43:44.119 --> 00:43:46.320
you know, they're like, okay, we made a good Devil Mad Cry

667
00:43:46.360 --> 00:43:52.400
game. Next step, they're doing
the smart thing and putting some effort into

668
00:43:52.440 --> 00:43:57.000
Dragons Dogma again that you know,
not a you know, not going to

669
00:43:57.079 --> 00:43:59.760
set the world on fire, or
the original didn't set the world on fire,

670
00:43:59.760 --> 00:44:01.199
but a lot of buzz around it
already, right, And it feels

671
00:44:01.239 --> 00:44:06.440
like they're like, Okay, we
have these marquee top of the world game

672
00:44:06.480 --> 00:44:10.159
franchises, and now let's take what
we've learned to accomplish that with all these

673
00:44:10.159 --> 00:44:14.599
franchises, reach your hand back down
the ladder and pull one of these other

674
00:44:14.639 --> 00:44:16.719
franchises that could be up here on
this tier up there. It feels like

675
00:44:16.760 --> 00:44:21.079
it's exactly what they're doing. Dragon's
Dogma and squaren Enigs feels like they don't

676
00:44:21.239 --> 00:44:23.559
even own a ladder because that they
don't know how to do that at all.

677
00:44:23.760 --> 00:44:28.480
It is just can we get people
to care about like these offshoot final

678
00:44:28.519 --> 00:44:31.320
fantasies. Oh they don't even care
about that? Really? Okay, great

679
00:44:31.320 --> 00:44:35.079
spoken son you want to pay us
to make for spoken that's what they're doing.

680
00:44:35.199 --> 00:44:39.159
It's bizarre. Capcom is taking like
random shots as well, like Exo

681
00:44:39.199 --> 00:44:43.760
Primal is one of them. It's
like yeah, but it's like you can

682
00:44:44.079 --> 00:44:49.360
the messaging from Capcom isn't like we
need to reorient this entire company to what

683
00:44:49.360 --> 00:44:52.760
the fuck is that? That's my
monkey? What do you mean? They're

684
00:44:52.800 --> 00:44:57.079
not trying to reorient the entire company
to be like we need to be about

685
00:44:57.119 --> 00:45:00.880
making more Exo Primal style stuff.
No, they are. They understand like,

686
00:45:00.320 --> 00:45:04.480
no, our bread is buttered with
Monza Hunter a resident Eagle street Fighter,

687
00:45:04.800 --> 00:45:07.920
and we'll we'll keep we'll keep making
those games. In the meantime,

688
00:45:07.960 --> 00:45:13.519
we'll like ensure that we're still pumping
out Phoenix Right games as tenny games.

689
00:45:14.039 --> 00:45:16.159
We'll take a shot every now and
then on something weird like a you know,

690
00:45:16.199 --> 00:45:21.840
Excel Primal, but the foundation will
remain what it is. Let's not

691
00:45:21.880 --> 00:45:27.000
try and do anything crazy with it. And yeah, yeah, you're right.

692
00:45:27.000 --> 00:45:28.920
I think it's the right approach.
I think Extra Primary even seemed like

693
00:45:28.960 --> 00:45:30.559
I had every advantage. It was
in game pass. Uh, it had

694
00:45:30.559 --> 00:45:34.039
a lot of people talking about it
more than was like talking about a lot

695
00:45:34.079 --> 00:45:37.039
of these screendex games that kind of
just come and go yeah, yeah,

696
00:45:37.079 --> 00:45:40.079
and you know what, Capcom,
I respect it. I will never respect

697
00:45:40.159 --> 00:45:47.880
you until you give us God hand
return Gene to his rightful place in the

698
00:45:49.239 --> 00:45:52.800
in the pantheon of video game grades. Okay, we're rooting for you,

699
00:45:52.880 --> 00:45:59.119
tam all right, Bandai Namco EU
in America YouTube accounts have both been updated.

700
00:45:59.760 --> 00:46:07.639
They updated their elder playlist, specifically, damn, let's go ring music.

701
00:46:07.800 --> 00:46:10.039
I'm getting my hopes up for this
that this is the real thing.

702
00:46:10.440 --> 00:46:15.000
This has happened before in the past
where they did this right before the second

703
00:46:15.000 --> 00:46:17.639
trailer at TGA. I love the
idea of doing an office style like cut

704
00:46:17.719 --> 00:46:24.119
to a intern you like I added
a song by accident, and they're like,

705
00:46:24.800 --> 00:46:29.199
what playlist? But this happens to
me with my YouTube channel all the

706
00:46:29.239 --> 00:46:31.480
time, where like Mike will be
like, you added some random like workout

707
00:46:31.559 --> 00:46:35.840
video to our podcast playlist, and
like I did show I was just I

708
00:46:35.840 --> 00:46:40.000
think I was trying to watch later
if the software band like I added Prodigies

709
00:46:40.039 --> 00:46:49.800
Firestar to the Elder ring fucking playlist. Now everyone thinks there's a Prodigy DLC

710
00:46:49.960 --> 00:46:52.559
coming for this game. What's going
on? It would be incredible to get

711
00:46:52.599 --> 00:47:00.039
fired to Firestarter a Firestar. I
think this is probably though, this is

712
00:47:00.039 --> 00:47:04.199
probably it. I do think this
is probably it. This this is happening

713
00:47:04.239 --> 00:47:07.000
soon, right, I mean like
it's happened. Like there was also that

714
00:47:07.000 --> 00:47:09.360
that other leakue on that website.
What was it again, Like they put

715
00:47:09.400 --> 00:47:13.960
up some special edition or some another
clu control of the Eldern Ring themed control

716
00:47:14.000 --> 00:47:16.840
of that right, Yeah, yeah, I need that ship badly. It

717
00:47:16.920 --> 00:47:21.280
looks like ass I want to.
I'm glad. How fucked up? It

718
00:47:21.320 --> 00:47:25.159
looks absolutely and you're that controller was
like hey February or whatever. I can't

719
00:47:25.159 --> 00:47:28.360
remember the exact details we talked about
it on this show, but yeah,

720
00:47:28.440 --> 00:47:31.599
like that was like yet more circumstantial
evidence, and that was like relatively strong

721
00:47:31.800 --> 00:47:37.159
evidence, relatively speaking, more than
just like, oh this is when they

722
00:47:37.199 --> 00:47:38.920
do this kind of thing. It
feels like, no, that that could

723
00:47:38.960 --> 00:47:43.000
be pointing in this structure really hard. Now we have this and it's just

724
00:47:43.039 --> 00:47:45.719
things. Everything feels like it's lining
up for an early part of the year

725
00:47:45.760 --> 00:47:51.639
release for this DLC to line up
with the release of the original game two

726
00:47:51.679 --> 00:47:55.079
years ago. Yeah, and I'm
too God, is that fucked up?

727
00:47:55.400 --> 00:47:59.599
Yeah? I think it's because I
still play that game, and I like,

728
00:47:59.719 --> 00:48:05.119
what like our friends r KG are
doing like a very very very long

729
00:48:05.239 --> 00:48:08.639
let's play kind of serious about it
on retry and I watch that like every

730
00:48:08.679 --> 00:48:13.400
week. So elder Ring is a
constant presence in my life. But yeah,

731
00:48:13.440 --> 00:48:16.400
two years. Actually realize it's been
two years. I'm very very ready

732
00:48:16.440 --> 00:48:22.480
for another dose of elder Ring.
If I'm honest, let's just put a

733
00:48:22.480 --> 00:48:24.800
final stamp on it before Jones and
the elder Ring. Easy. Oh,

734
00:48:24.840 --> 00:48:30.400
that's that's real good. Damn do
you believe? Is this it? Oh?

735
00:48:30.440 --> 00:48:32.760
I always believe? You know that
I am. If anyone's believing it's

736
00:48:32.800 --> 00:48:35.760
me, Yeah, I mean,
what's the worst that happens? You get

737
00:48:35.760 --> 00:48:38.119
your heart broken, you could survive, Like I, I like worst case

738
00:48:38.119 --> 00:48:43.719
scenario. It's it's easier to believe
in something that is eventually going to happen

739
00:48:43.760 --> 00:48:46.559
than something that you don't know if
it's gonna happen, we come out eventually

740
00:48:46.840 --> 00:48:51.760
sorry about leg Yeah, like you
know, I I that's the one thing

741
00:48:51.800 --> 00:48:53.519
I believe in that it was probably
not gonna happen for a very long time.

742
00:48:54.920 --> 00:49:00.519
Anyone out there wanna work with me
on getting at Me? Power World

743
00:49:00.599 --> 00:49:05.920
is currently Steam's best selling game,
and it passed three hundred and fifty thousand

744
00:49:06.039 --> 00:49:10.039
concurrent users on the platforms from Eddie
McCoo at GameSpot, pow World, the

745
00:49:10.079 --> 00:49:14.800
Pokemon with Guns game from developer Pocket
Pair, is off to a hot start.

746
00:49:14.840 --> 00:49:17.719
The game released today January nineteenth,
and has already surpassed three hundred and

747
00:49:17.719 --> 00:49:22.360
fifty thousand concurrent users on Steam.
It only trails the free to play games

748
00:49:22.400 --> 00:49:28.079
PUBG Dota two Encounter Strike two in
terms of concurrent players. Powerworld is available

749
00:49:28.079 --> 00:49:30.719
now for twenty seven dollars. That
price is temporary and we'll go up to

750
00:49:30.760 --> 00:49:37.280
thirty after January twenty fifth. What
the fuck? I just love the idea

751
00:49:37.360 --> 00:49:43.320
of like the Pokemon Company office where
someone's just sitting there being like if we

752
00:49:43.360 --> 00:49:46.400
gave them a gun, I forget
one of them my gun, hey,

753
00:49:46.440 --> 00:49:49.559
and they're like, what are you
talking about? They're like this entire game

754
00:49:49.559 --> 00:49:51.719
where they will go guns when we
gave one of them my gun, and

755
00:49:51.840 --> 00:49:54.599
it's it's like, the videos are
incredible, just like four people run around

756
00:49:54.719 --> 00:50:01.679
just unloading machine guns into these giant
slow Pokemon. It's wild. We're gonna

757
00:50:01.679 --> 00:50:05.719
play this today. People, I
have a question in Chad if you know,

758
00:50:06.280 --> 00:50:08.320
is it cross play? If someone
gets the game Pass version, can

759
00:50:08.320 --> 00:50:10.360
they play with me if I have
the Steam version, let me know.

760
00:50:10.480 --> 00:50:15.039
I hope so. I would imagine
so. But we'll see. I counterpicked

761
00:50:15.039 --> 00:50:19.880
this game and people seem to like
it for Fantasy credit. I counterpicked it.

762
00:50:20.239 --> 00:50:22.599
No, No, it's bad.
If people like it, I counterpicked

763
00:50:22.639 --> 00:50:24.920
it. So if people like it, I'm gonna be screwed because because if

764
00:50:24.920 --> 00:50:28.639
it gets like an eighty, I'm
gonna lose points yea, and Nicky will

765
00:50:28.639 --> 00:50:30.440
get those points. Nicky will get
the points no matter what happens to me.

766
00:50:32.159 --> 00:50:37.360
We'll see. I am I'm I'm
worried. I'm not not too excited

767
00:50:37.360 --> 00:50:38.719
about the fact that people love this
game, except for we're gonna play it

768
00:50:38.719 --> 00:50:43.559
today, and maybe I'll be excited
then. Yeah. Uh eight percent of

769
00:50:43.599 --> 00:50:46.199
game to have say they're making they're
making a game on switch Accessor. This

770
00:50:46.280 --> 00:50:52.000
is a GDC survey from my Nintendo
News what. Yeah, well this I

771
00:50:52.119 --> 00:50:54.920
was like a lot of people expecting
Nintato Switch Accessor to come out this year.

772
00:50:55.360 --> 00:51:00.519
Uh, like, who's piping that
into a fucking so well, I

773
00:51:00.559 --> 00:51:05.119
mean I think I think the survey
is like the GENCU survey is like really

774
00:51:06.360 --> 00:51:08.360
elaborate and has like a bunch of
different options for all these different questions.

775
00:51:08.360 --> 00:51:10.440
It's like what kind of game are
you making or what do you make it

776
00:51:10.440 --> 00:51:14.119
stuff for? Uh, and I
just like this is for mind Attendo News.

777
00:51:14.159 --> 00:51:16.639
So they picked up the Nintendo aspect
of it. But uh, eight

778
00:51:16.639 --> 00:51:19.519
percent, I don't know, it
seems low to me. I don't know,

779
00:51:19.559 --> 00:51:22.360
it just feels like it seems like, you know what, right now,

780
00:51:23.000 --> 00:51:28.280
I'm making a game in the switchure
success in my mind, Yeah,

781
00:51:29.280 --> 00:51:34.719
let's fucking go. Yeah, that's
all it took to move it tone it.

782
00:51:37.320 --> 00:51:42.199
So we had the MPD report yesterday
and uh, it's just a quick

783
00:51:43.199 --> 00:51:45.519
correction on that. Uh the MPD
report, I mentioned that it doesn't have

784
00:51:46.039 --> 00:51:50.679
full tracking data that's just for title
sales. When it comes to like the

785
00:51:50.800 --> 00:51:54.360
overall market sales, all that data
is whole, like is complete. Especially

786
00:51:54.400 --> 00:51:59.079
because they're like they work with like
directly with platforms on that stuff. They

787
00:51:59.119 --> 00:52:04.360
just can't include stuff like Larian game
data on the title charts because they don't

788
00:52:04.360 --> 00:52:08.199
have a deal with Larryan include that
that sort of thing. So yeah,

789
00:52:08.239 --> 00:52:12.119
again, Like, I think the
weirdest part of this is it's only eight

790
00:52:12.119 --> 00:52:15.000
percent. I think that's probably because
people are actually saying I'm working on this.

791
00:52:15.039 --> 00:52:17.519
There's a whole lot of people who
have been like, you are never

792
00:52:17.599 --> 00:52:22.119
catching me break. Potentially, I
think that's a possibility too. And like,

793
00:52:22.159 --> 00:52:25.239
the reason I brought up the MPD
is because yesterday we were like Mapis

794
00:52:25.239 --> 00:52:30.480
can tell in one of his quotes, was saying, there's a lot riding

795
00:52:30.599 --> 00:52:36.639
on the switch success successor, Like
the industry is kind of stagnating a little

796
00:52:36.639 --> 00:52:38.719
bit. It's not like collapsing,
but it's not growing as fast as we

797
00:52:38.760 --> 00:52:40.920
thought it was going to grow.
It was good, it grew one percent.

798
00:52:42.119 --> 00:52:45.320
We were expecting three percent. So
now everyone's kind of like, Okay,

799
00:52:45.480 --> 00:52:47.559
the switch too needs to hit,
and it's like, oh yeah,

800
00:52:47.679 --> 00:52:51.079
I bet a lot of developers are
looking around being like, oh, right,

801
00:52:51.159 --> 00:52:52.480
once the switch two hits, we're
gonna jump on board that and try

802
00:52:52.480 --> 00:52:55.480
to get some momentum going right away. And then we see, oh,

803
00:52:55.559 --> 00:52:59.840
eight percent or make it make it
switch successor games with the Switch Successor.

804
00:53:00.079 --> 00:53:01.320
It's like, yeah, I think
you're probably right. Most developers are like,

805
00:53:01.440 --> 00:53:05.639
no, man, I'm trained I'm
I know not to say shit about

806
00:53:05.639 --> 00:53:10.239
shit. Yeah, I have heard
a tale of Nintendo tail and I will

807
00:53:10.280 --> 00:53:15.840
not be putting myself anywhere in error. Let's see, let's start getting through

808
00:53:15.880 --> 00:53:20.440
these last few ones. A third
of developers saw layoffs at their workplace last

809
00:53:20.519 --> 00:53:22.519
year. Fifty six percent worry it'll
happen this year. This is from Chris

810
00:53:22.519 --> 00:53:27.199
going at VGC. This is also
part of that GDC State of the Games

811
00:53:27.199 --> 00:53:31.800
Industry survey. It can't be a
good thing for the industry that more than

812
00:53:31.880 --> 00:53:36.119
half of game developers TAM are worried
that they're going to lose their jobs.

813
00:53:36.360 --> 00:53:40.239
That is no place for the industry
to be in. I think back to

814
00:53:42.400 --> 00:53:45.719
EWATA talking about like, hey,
we need people to be joyous when they're

815
00:53:45.719 --> 00:53:47.840
making these games, and they just
can't do that if they're worried that they're

816
00:53:47.840 --> 00:53:50.760
going to be losing their jobs.
So I'm going to take a pay cut

817
00:53:50.760 --> 00:53:55.039
instead of laying people off so that
we can keep making good games. Absolutely

818
00:53:55.199 --> 00:54:00.519
just to all time move just a
hell of a guy. And then we

819
00:54:00.559 --> 00:54:05.159
get to like, you know,
years later, rippy water, we're looking

820
00:54:05.199 --> 00:54:07.000
in the industry that's just like any
one could lose your job at any second,

821
00:54:07.039 --> 00:54:09.920
and everyone's worried about it. I
think it. You know, we

822
00:54:09.960 --> 00:54:15.079
talk about okay, yeah, the
layoffs and in the pandemic, these things

823
00:54:15.119 --> 00:54:19.559
causing delays and games. Uh,
people just having low morale is also going

824
00:54:19.559 --> 00:54:22.400
to hurt games in the long run. Uh. This is something we got

825
00:54:22.400 --> 00:54:25.320
to get past. I feel like
we've talked about this a bunch of times

826
00:54:25.320 --> 00:54:34.119
before, But like these, the
overreach of executives resulting in the everyday developer

827
00:54:34.159 --> 00:54:37.559
who just wants to make games and
make art and you know, impact the

828
00:54:37.599 --> 00:54:44.199
lives of others suffering for it is
bad enough as it is, but like

829
00:54:44.320 --> 00:54:49.119
these, the result of this is
far reaching in that it is creating,

830
00:54:49.760 --> 00:54:54.800
both actually and in terms of perception, the image that the video game industry

831
00:54:54.960 --> 00:55:00.320
is completely unreliable, unstable, and
a bad decision to invent in both from

832
00:55:00.599 --> 00:55:04.880
actual people who want to invest in
games and that kind of stuff and also

833
00:55:04.920 --> 00:55:09.199
people who want to invest themselves through
educating themselves and joining the industry. Is

834
00:55:12.239 --> 00:55:16.239
awful. We are the amount of
people who have probably looked at this industry

835
00:55:16.239 --> 00:55:20.119
and been like, I want to
make video games and then seeing all the

836
00:55:20.159 --> 00:55:22.480
shit going down and being like this
would be the worst decision of my life.

837
00:55:22.559 --> 00:55:27.400
The talent we're probably not even aware
of the fact that we're losing is

838
00:55:29.360 --> 00:55:31.800
unbelievable. And the thing is,
the people who are making the decisions at

839
00:55:31.800 --> 00:55:35.960
the top of the executives, who
are chasing the money and the trends and

840
00:55:36.000 --> 00:55:38.000
that kind of stuff, they're never
going to think about this. They do

841
00:55:38.000 --> 00:55:40.840
not care about the future of the
industry. The only thing they care about

842
00:55:40.880 --> 00:55:45.960
is right now, how do they
make the money, satisfy the investors,

843
00:55:46.119 --> 00:55:50.880
chase those trends, and then give
them enough runway to get out while they

844
00:55:50.920 --> 00:55:57.400
can and get out on top.
Is I do not trust the big cooperations

845
00:55:57.480 --> 00:56:01.159
at all to think about the future
of the industries. I think I'm hoping

846
00:56:01.239 --> 00:56:05.360
that the smaller studios that are popping
up are where it's going to happen.

847
00:56:05.559 --> 00:56:09.119
Like I want nothing but the most
successful these new studios that are popping up,

848
00:56:09.360 --> 00:56:13.480
just so that it's proof that it's
viable and you can join a smaller

849
00:56:13.519 --> 00:56:17.000
team and you can be successful,
and you can earn a good wage and

850
00:56:17.199 --> 00:56:21.960
have a good work life balance,
and also you know, engage in that

851
00:56:22.039 --> 00:56:25.039
creative game making that you desperately want
to do and you don't have to throw

852
00:56:25.079 --> 00:56:30.760
yourself become like join the meek,
random machine of the corporate world just to

853
00:56:30.840 --> 00:56:35.280
just to have the chance at these
dreams. Yeah, the you write,

854
00:56:35.280 --> 00:56:38.760
the corporations have built this sort of
mode around them where it's they don't have

855
00:56:38.800 --> 00:56:42.000
they don't think about it. Whole
the whole system works this way, where

856
00:56:42.039 --> 00:56:46.480
it's like layoffs are normal and it's
just a levery pole and because of that,

857
00:56:46.519 --> 00:56:52.039
they like they can dehumanize the act
in a way and just these are

858
00:56:52.119 --> 00:56:54.679
human resources and we need to reduce
that because it's a cost and that's a

859
00:56:54.800 --> 00:56:59.480
risk, And it's all these words
terms that never really bring the humanity into

860
00:56:59.519 --> 00:57:02.719
it, and that it feels normal
to us now. But I bring this

861
00:57:02.800 --> 00:57:06.000
up. I brought it up all
week and I'm gonna keep bring it up.

862
00:57:06.119 --> 00:57:09.360
It's not normal. This is not
how humanity works. It's not how

863
00:57:09.440 --> 00:57:15.639
markets worked, it's not how industry
worked for the vast majority of our history.

864
00:57:15.000 --> 00:57:19.840
This is a relatively new phenomenon of
wighoffs just being a tool you can

865
00:57:19.920 --> 00:57:22.679
use. But the system is here
now and it's it's hard to undo that

866
00:57:22.719 --> 00:57:27.840
in these companies. It does benefit
these corporations to be that way because it

867
00:57:27.960 --> 00:57:30.519
enables them to take bigger risks because
then who gets to pay for it,

868
00:57:30.559 --> 00:57:32.880
Well, you just cut you cut
jobs, and then the people pay for

869
00:57:32.920 --> 00:57:37.840
it and not the corporation itself.
I also, like, I think that

870
00:57:37.880 --> 00:57:40.519
it's worth saying and it's worth being
aware of the fact that it is not

871
00:57:40.639 --> 00:57:45.280
normal, but there is an effort
to normalize it, like there is a

872
00:57:45.800 --> 00:57:50.159
there are discussions happening, and the
way it's treated, the way it's done

873
00:57:50.679 --> 00:57:53.679
is designed to just become a low
hum in the back of this industry that

874
00:57:53.760 --> 00:57:58.559
people, certain people want you to
think is normal. And I have seen

875
00:57:59.159 --> 00:58:06.559
much to my life like chagrin and
disheartenment, like random everyday people getting behind

876
00:58:06.840 --> 00:58:09.280
this kind of stuff where yeah,
I know Twitter is not a good indicator,

877
00:58:09.280 --> 00:58:12.800
but I've seen it beyond there where
it's just like, well, maybe

878
00:58:12.840 --> 00:58:16.760
these developers deserved it. And that
is the most terrifying part of it.

879
00:58:16.960 --> 00:58:23.920
When the everyday person who loves video
games is like glazing up corporations that are

880
00:58:24.519 --> 00:58:30.239
just cutting people to hit number market
numbers mouthstones, and then you've got the

881
00:58:30.320 --> 00:58:35.800
gamers being like, I think they
deserve this because the last update was terrible

882
00:58:35.960 --> 00:58:38.840
or they did not give me this
game that is the scariest part of it.

883
00:58:39.239 --> 00:58:44.519
And what the reason I say that
is because like I feel like we're

884
00:58:44.559 --> 00:58:46.960
talking to our audience here, so
I know that this is how they are,

885
00:58:47.119 --> 00:58:52.800
but like being able to empathize and
understand the plight of these developers who

886
00:58:52.840 --> 00:58:57.119
spend their entire lives trying to make
games the best as they can and a

887
00:58:57.119 --> 00:59:01.159
lot of the key decisions are taken
away from them, showing them support and

888
00:59:01.239 --> 00:59:07.960
help and understanding that you know,
the industry as a whole is hurt by

889
00:59:07.079 --> 00:59:13.480
these layoffs. Is the way that
the only way that it stands a chance

890
00:59:13.559 --> 00:59:16.719
of bouncing back if we just get
behind this shitty kind of normalization that is

891
00:59:16.760 --> 00:59:22.320
happening. We are just fast tracking
the demise of this industry, and you

892
00:59:22.400 --> 00:59:24.679
do not want that. That is
how shit like AI takes over. That

893
00:59:24.800 --> 00:59:30.079
is how like artists are pushed out
of the roles that you know they need

894
00:59:30.119 --> 00:59:34.559
to have to make sure games are
interesting and not homogenized by fucking, you

895
00:59:34.599 --> 00:59:37.440
know, typing into computers and letting
it do all the work for you.

896
00:59:37.840 --> 00:59:45.039
Like, you've gotta remember the human
element of game development, which somehow I

897
00:59:45.039 --> 00:59:50.599
can actively see being lost in front
of me. Yeah, Corporation's never made

898
00:59:50.599 --> 00:59:52.519
a video game. Never, Nintendo's
never made a video game. It's the

899
00:59:52.519 --> 00:59:57.800
people that made the games. And
god, we got to just keep remembering

900
00:59:57.840 --> 01:00:00.760
that because otherwise we do end up
in like letting the system is ever present.

901
01:00:00.800 --> 01:00:05.239
It's hard to notice. It feels
like it's natural. It feels like

902
01:00:05.280 --> 01:00:07.440
it's always been there. But like
lock of Chat's like, you know,

903
01:00:07.559 --> 01:00:12.360
I'm a kid of a steel worker. This isn't new. It's it's no.

904
01:00:12.480 --> 01:00:14.360
I mean, yeah, that's kind
of right. Right when it started.

905
01:00:14.360 --> 01:00:17.199
That's when that's when it began.
Where like this generation of corporations that

906
01:00:17.239 --> 01:00:22.599
have just began laying people off in
mass starting around like the late seventies early

907
01:00:22.639 --> 01:00:25.119
eighties, and then ever since,
it's just been like these companies been like,

908
01:00:25.119 --> 01:00:28.000
oh, we got away with that, we can keep doing that.

909
01:00:28.239 --> 01:00:34.159
And we succeeded that ground and we
you know, the strength of unions became

910
01:00:34.239 --> 01:00:37.079
become pretty weak, and it was
hard to fight against that, and it's

911
01:00:37.119 --> 01:00:39.760
like we got to stand our ground
somewhere, and at a certain point,

912
01:00:39.920 --> 01:00:45.360
the like standing in our ground at
that the humanity recognizing the humanity of the

913
01:00:45.360 --> 01:00:49.280
people responsible for these products that we
got to stop there the line must be

914
01:00:49.400 --> 01:00:52.679
drawn there, agreed. All right, let's see, we got to get

915
01:00:52.679 --> 01:00:57.320
to the poll question. We have
this from yesterday. Have you played Plants

916
01:00:57.360 --> 01:01:00.159
Versus Zombies? Seventy six percent say
yes, twenty four percent say no.

917
01:01:00.519 --> 01:01:05.280
They new Plants Versus Zombies coming out. That's a pretty high number, a

918
01:01:05.320 --> 01:01:07.880
pretty big ratio. I suppose Plants
Versus Zombies is one of those games where

919
01:01:07.880 --> 01:01:12.320
it's like, yeah, everyone just
played that, and seventy six percent yeah,

920
01:01:12.440 --> 01:01:14.800
I guess everyone did just play that. I mean that's why there was

921
01:01:14.840 --> 01:01:22.800
a period of time early in the
iPhone's kind of lifetime relatively speaking, where

922
01:01:22.920 --> 01:01:24.599
it was the game to have on
your iPhone. Remember, it was like

923
01:01:24.679 --> 01:01:28.159
it had a I think it was
a summer or like a year where it

924
01:01:28.239 --> 01:01:30.119
was this is the game that everyone
played, in the same way that Angry

925
01:01:30.119 --> 01:01:34.519
Birds and Cut the Rope had it. I think Plants for the Zombies definitely

926
01:01:34.559 --> 01:01:37.159
had a period where it was like
this is every every everyone is playing this,

927
01:01:37.239 --> 01:01:42.079
and it was on Facebook, it
was on iOS. So I am

928
01:01:42.119 --> 01:01:46.239
completely unsurprised that probably everyone on Earth
that has a iPhone probably played at one.

929
01:01:46.320 --> 01:01:50.679
And as we mentioned with that,
Plants Versus Zombies three news Plants for

930
01:01:50.719 --> 01:01:53.440
versus Zombies is one of the biggest
brands in China, huge massively popular in

931
01:01:53.480 --> 01:01:59.400
that massively populated country. It's also
playable on the shitty device that you pay

932
01:01:59.440 --> 01:02:04.119
on on all of gotten. Oh
that's right, yeah, I always get

933
01:02:04.119 --> 01:02:05.960
that. They're like two nine and
a half games. I'm like, that's

934
01:02:06.000 --> 01:02:09.400
future Jeff's problem. I'm paying the
later the time I get that stuff,

935
01:02:10.559 --> 01:02:15.679
ADHD, What can I do about
it? All? Right? A new

936
01:02:15.719 --> 01:02:19.159
Pool question here in a second.
In the meantime, Tam, what do

937
01:02:19.199 --> 01:02:21.639
you got going on? What should
we tell people about Giant Bomb and game

938
01:02:21.679 --> 01:02:27.039
Spot and all that good stuff?
You know what? We've got Polwood coming

939
01:02:27.079 --> 01:02:31.880
up in a bit. The season
or the finale of the Cowboy Bebop kind

940
01:02:31.920 --> 01:02:37.079
of side story of jeffef Bizarre Adventure
is now available is the very very end.

941
01:02:37.159 --> 01:02:40.079
So we watch it kind of we
did it in a different way.

942
01:02:40.639 --> 01:02:45.639
We we record a bit, watched
the episode together and then record after again,

943
01:02:45.719 --> 01:02:50.800
and it's kind of like an immediate
before and after reaction from everyone.

944
01:02:51.880 --> 01:02:57.239
So we will be returning to Jojo
very soon. Beyond that, that's pretty

945
01:02:57.280 --> 01:03:00.519
much everything I can think of right
now. We've got stuff cooking for next

946
01:03:00.519 --> 01:03:04.239
week obviously, but we'll leave that
for next week. Yeah, yeah,

947
01:03:04.320 --> 01:03:07.280
some fun stuff happening. Dance fingers
are gonna heal, and we might do

948
01:03:07.320 --> 01:03:12.039
some uh Mario Mario kart racing,
something along those lines. I've got a

949
01:03:12.039 --> 01:03:15.960
bunch of ideas. I'm trying to
figure out a game to stream like regularly

950
01:03:16.039 --> 01:03:21.440
on the site. It was going
to be deaf stranding, but it could

951
01:03:21.440 --> 01:03:23.119
be fun. I don't know.
I just wanted to have like a slot

952
01:03:23.119 --> 01:03:28.239
where ice stream a game. Let's
see anyone in the chat, Yeah,

953
01:03:28.360 --> 01:03:30.559
check out what you want recommendation.
So let's come over with a bunch and

954
01:03:31.079 --> 01:03:35.559
next next Dregs Day, maybe we
can uh, maybe we decide something.

955
01:03:35.800 --> 01:03:38.639
There's there's like something, there's probably
perfect. There's probably a perfect Yeah,

956
01:03:38.960 --> 01:03:43.239
hit me up on Twitter as well. Just send me, send me what

957
01:03:43.280 --> 01:03:46.840
you reckon? All right, everybody, let's see here. New poll question.

958
01:03:47.400 --> 01:03:51.719
I did do? I did buy
a hip Box style leave a less

959
01:03:51.719 --> 01:03:55.320
controller yesterday, so excited. I
got the casun out for reasons and uh

960
01:03:55.559 --> 01:03:58.920
boy, I like that thing a
lot. How are you enjoying yours?

961
01:03:58.960 --> 01:04:03.920
I have one from Ali Express.
Oh really? Oh no, that's awesome?

962
01:04:04.239 --> 01:04:06.519
Is it, like, so,
how did it hold up? It's

963
01:04:06.719 --> 01:04:11.199
I haven't got it yet. I
saw someone that I follow was like,

964
01:04:11.199 --> 01:04:14.079
I got it from oly Express for
eighty dollars and I was like oh,

965
01:04:14.239 --> 01:04:15.840
and he was like playing it and
he was like, this thing rules.

966
01:04:15.920 --> 01:04:20.280
I did a bunch of reviews.
I read a bunch of reviews and videos

967
01:04:20.280 --> 01:04:24.440
on it, and they were like, yeah, this is a this is

968
01:04:24.519 --> 01:04:29.440
a budget version of these Labalist controllers, and it is better than most of

969
01:04:29.480 --> 01:04:33.320
the like high end ones because you
know, it's easily remappable and all this

970
01:04:33.440 --> 01:04:39.639
kind of other business. I'm trying
to remember what it was called, said

971
01:04:39.639 --> 01:04:43.239
a sally Box in chat. Is
it the sally Box? Sally Box?

972
01:04:43.400 --> 01:04:45.519
Yeah, no it is. What
is it called? I've got I've got

973
01:04:45.519 --> 01:04:50.440
a YouTube video here. It is
by a company called There's a Ton of

974
01:04:50.440 --> 01:04:57.000
Them bur Garden. Yeah, okay, hot h a U t E forty

975
01:04:57.119 --> 01:05:00.800
two Okay, that is that is
the one. It's the it's the company

976
01:05:00.880 --> 01:05:08.760
that makes them, and and yeah
it is. It is very good.

977
01:05:08.800 --> 01:05:14.239
The one that I got is called
a let me grat it so cool.

978
01:05:15.840 --> 01:05:19.519
I'm just lovingly holding my kidsune with
its archie being forty two m sixteen.

979
01:05:20.119 --> 01:05:27.079
Okay, h a U T e
forty two eighty dollars is eighty dollars early

980
01:05:27.159 --> 01:05:30.760
express, which is pretty cool.
Uh yeah, and it's got a rathererry

981
01:05:30.800 --> 01:05:35.719
pie in there. Okay you yeah, yeah, it is like super easy

982
01:05:35.760 --> 01:05:40.119
to customize as well. I feel
like, worst case scenario, it works

983
01:05:40.119 --> 01:05:43.039
for a couple of months, and
if it is like cheap ship and breaks

984
01:05:43.039 --> 01:05:45.760
at least by then I'll be like, I know how to I'm good comfortable

985
01:05:45.800 --> 01:05:49.199
using these now and I can switch
fully because I still have my Victrix pro

986
01:05:49.599 --> 01:05:53.760
f s, which I adore,
but my hands are crippled now, so

987
01:05:55.880 --> 01:05:58.840
you know, be careful when you
start using it, because that I did

988
01:05:58.880 --> 01:06:00.840
have some pain, like switching.
It took took a second to like figure

989
01:06:00.880 --> 01:06:04.079
out what was comfortable and how to
relax the hands in the right way.

990
01:06:04.159 --> 01:06:08.079
So going there, ger I got. Yeah, the one I got is

991
01:06:08.119 --> 01:06:11.199
actually pretty big, so it's got
a lot of handspace to like get comfortable

992
01:06:11.440 --> 01:06:15.119
that. There's a smaller version of
it which apparently has like much better feeling

993
01:06:15.159 --> 01:06:17.480
buttons, which I almost got,
but like it doesn't have a lot of

994
01:06:17.480 --> 01:06:20.440
handspace. But so what I'm gonna
do is I also bought some separate like

995
01:06:20.440 --> 01:06:25.760
buttons and stuff. I'm just gonna
switch them over. Very excited to hear

996
01:06:25.800 --> 01:06:30.119
about your exploits with this. Maybe
when we get together play some fighting games

997
01:06:30.159 --> 01:06:31.840
on this website here pretty soon.
That would be a lot of fun.

998
01:06:31.880 --> 01:06:34.480
But yeah, people let me know
what they want me to stream on a

999
01:06:34.519 --> 01:06:40.079
regular hit us hits up on Twitter
like tamda on Twitter. And then if

1000
01:06:40.079 --> 01:06:43.079
you want to bring your suggestion next
next Friday for Dregs Day in chat,

1001
01:06:43.079 --> 01:06:45.440
we'll keep an eye open. All
right, are you going to play Power

1002
01:06:45.440 --> 01:06:48.119
World? Yes or no? That's
the new poll question. We're going to

1003
01:06:48.159 --> 01:06:51.800
talk about that on Monday. My
answer is yes, I'm I'm I think

1004
01:06:51.960 --> 01:06:56.079
I think this is I guess I
should have realized at some point there would

1005
01:06:56.079 --> 01:06:59.519
be like one of these Pokemon games
that would know this has a big advantage.

1006
01:06:59.559 --> 01:07:00.960
It's going to be big in China, and I think that they're gonna

1007
01:07:01.400 --> 01:07:06.119
like really kind of give this thing
a boost at the beginning here and then

1008
01:07:06.800 --> 01:07:10.320
it could take over the world.
I could see that happening. We'll see.

1009
01:07:10.400 --> 01:07:13.199
I don't know. There's been a
bunch of Pokemon style games, right

1010
01:07:13.239 --> 01:07:16.840
there was that? Yeah, yeah
that that like they do they do well

1011
01:07:16.880 --> 01:07:20.320
for a little bit, and then
they just like yeah, and then both

1012
01:07:20.400 --> 01:07:24.840
of them like, don't ever remember, right? That one actually was like

1013
01:07:24.840 --> 01:07:27.199
people are like, yeah, we'll
see you, and then never really didn't

1014
01:07:27.280 --> 01:07:30.079
much. I think it was still
one of the bigger ones though, this

1015
01:07:30.119 --> 01:07:32.599
one three hundred, three hundred and
fifty thousand current players that I've seen that

1016
01:07:32.639 --> 01:07:36.280
I've seen a picture of what looks
like an electro buzz with a mini gun,

1017
01:07:36.440 --> 01:07:41.119
so I have to at least give
it a try. Exactly. All

1018
01:07:41.239 --> 01:07:43.639
right, everybody, we're gonna get
out of here. Tam, thank you

1019
01:07:43.639 --> 01:07:45.920
so much for hanging out with me
today and talking about video games. I

1020
01:07:45.920 --> 01:07:49.239
really appreciate it. Look at my
T shirt. Oh there he is.

1021
01:07:49.440 --> 01:07:54.880
He's got to come here son with
vegeta going super Saiyan. And then on

1022
01:07:54.920 --> 01:08:03.360
the bat is a let's see it
can't see the booty. There's a very

1023
01:08:03.400 --> 01:08:09.679
small, sad looking trunks on the
back because it's it's from that episode where

1024
01:08:09.679 --> 01:08:13.679
the is like coming son and then
he just fucking absolutely smacks his son into

1025
01:08:15.239 --> 01:08:19.439
Alright, that is Mondo cool and
thank you everybody for watching. Yes,

1026
01:08:19.479 --> 01:08:23.000
all right now, I do just
have my hands resting on my consune because

1027
01:08:23.000 --> 01:08:25.720
it makes me feel happy. Until
next time, have a good one and

1028
01:08:25.800 --> 01:08:27.840
take care of yourself and goodbye.

