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Good morning. How are you doing
today, Jim Hi Arrow, I'm good.

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I'm good. Looking up, don't
you love? But you know what

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that feeling of waking up when you're
a creative person, It's like, Okay,

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here we go, the slate is
clean. What is going to come

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through me today? Right? Exactly? What can I what would be the

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day accomplish? You are the wizard
behind the curtain. There's so much that

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you have touched and brought to life, and and you know, we know

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the story, but so many people
don't know your story. Yeah. Well,

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I grew up in the New Jersey
area and I just adored animation when

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I was a child, and I
wanted to do that. That was my

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goal and I would study it at
the Californias through the yards and that's what

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brought me out. Brought me out
to California. I had great mentors there

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at a wonderful story teacher named Joe
Rampt and he was one of the greatest

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story men in the history of animation. And he pointed me in the direction

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that there's this job you can do
within animation cold story development, or we

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call story that's where you would storyboard
films and help create characters and you know,

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you're at the genesis of these movies. And I decided that's what I

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wanted to do, that's what I
needed to do. And at a roommate

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blessedly that was a live action student, and I would go see his I

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would go into his classes and I
would you know, and I adored obviously

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live action movies, and I thought
to myself, why aren't we telling these

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stories also an animation And I wanted
to pursue, you know, as I

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started getting more interested to tell stories
in animation, I went, that's what

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I want to really do, is
push the boundaries storytelling in animation and you

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know, and try to, you
know, instill in animation that this breath

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of diversity and storytelling in live action
movies into animation and not necessarily make them

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like live action movies, but be
able to tell different types of stories that

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way. So that that led me
down this path. Eventually I made it

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to Disney Animation and worked on The
Lion King, and from Disney, which

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was my first film I did developed
story on, and then from Disney for

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after five years, I went to
Pixar. When I was there on the

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second movie, they they made bugs
life and that Pixar was able to work

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with Jan Pinkava. It was the
original director of Ratatui and I was the

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second the second artist on that side
from him, became his head of story

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where I would run the story team
of storyboard artists. And also I convinced

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John that we write the script and
so we you know, I was at

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the genesis of that film and developed
then and we got worked with Brad Byrd

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later on, and we the three
of us, got a Noscar nomination for

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her story and script on that film
and that was an honor. And then

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continued on there worked on many many
films, great stuff. I directed a

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short film there called Your Friend the
Rat, wrote it, directed it.

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It's fun different educational aduteament films about
how rats and humans should get along,

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told by Remy and from there.
Once I left Pixtar around twenty sixteen,

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I continue to want to explore and
develop kind of my creativity and what I

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could tell. Yeah, and ended
up directing the two D animation for Mary

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Poppin's Returns. You know, my
career it's been great because I've always come

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back to two D drawn animation and
even the world went computer animation while I

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was and that's why I went into
animation, was to do to develop,

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to do drawn animation because I grew
up on Warner Brothers films and Disney films,

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so that's why I wanted to continue
to do. And then computer animation

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showed up and I was like,
okay, well at least I was storyboarding.

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So it's the drawing and doing what
I love so and I've grown to

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appreciate computer animation, but it's never
been my complete and you love so but

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throughout my career I've been able to
keep turning back to drawn animation and the

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handcrafted animation forms and now with The
Inventor's stop motion and and uh, yeah,

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it's been a great career so far. It's been just amazing. Well,

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you can see that animation, the
passion you have for it in The

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Inventor, because I mean you use
animation along with stop motion and I think,

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oh, the balance is just so
perfect because you allow me to escape

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in so many different levels in the
imagination. Yeah. Well, I think

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that's what animation is. Just it's
just a magical art form in that it

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includes all the art forms within one
art form. You know, has filmmaking,

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it has in this case of stop
motion, you would have sculpture and

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you know, you know, even
have engineer in all these other forms too,

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drawn animation obviously drawing, but there's
dance in it too. There's timing

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of dance. There's a musicality to
it. You know, there's definitely music,

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but there's within animation itself, there's
acting, there's you know, so

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it's it to me is a beautiful
art form and it brings you to a

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child again. I mean, even
though it's labeled as a four kids unfortunately

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in a lot of people's minds.
It I think in a lot of people,

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even adults, And I think today
is a good you know, it's

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evolving in a way, and I
think a lot of people our age and

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stuff have grown up on so much
animation and stuff that I think it's becoming

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more acceptable. Uh you know,
you see things like into the Spider Verse

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and stuff where it's like attracting adults
as well as children and everything. So

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it's very exciting time actually in animation, I think because a lot of avenues

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in this sort of journey I've been
on is really opening up, and you

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know, it's it's just you know, I think it's a good time and

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there's and then also the the getting
into it or learning about it is so

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much easier today because there's so many
tools out there, there's so many avenues

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and so many schools teaching about it. When I went Caler, I mentioned

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cal Arts, Cal Francas c the
Arts, who was the only animation school

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in the country. You know,
you had School of Visual Arts in New

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York, but they they had an
animation program. But today you have multiple

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animation schools, you have multiple more
and more programs. A lot of it

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seems to every university had some sort
of animation program. So it's just an

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exciting time. It's just growing,
growing, and more respect for it.

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I think, I hope you're spot
on on that. When it comes to

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it's it's so readily available. Because
I have broadcasting students that are coming to

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ask and they're working on animation.
I go, we're supposed to be doing

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radio intelligent. Yeah, yeah,
I'll get to that, but this is

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what I want to work on.
And you're so right about that, because

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I mean, and they want to
build these storylines. But but you bring

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up a very interesting point here.
There has to be a story, doesn't

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there you can't just put up pretty
pictures. Oh no, there has to

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be a story. I mean,
I mean you could tell a short film,

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maybe a really short film, a
couple of minutes, you know,

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very like experimental film in animation.
It could be magical, it would be

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beautiful, like a work of art. But for a longer form, you

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need a story. It's just like
any you know, a good book,

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a good movie, a live action
movie. You want to hold that audience.

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You want to tell something that will
transform them. We'll speak to them,

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bring them to another place. You
want something that they'll carry on with

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them, you know. I think
the best movies and the best stories are

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that you can't forget about and you
want to come back to again and again.

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I always think it's funny in a
way or interesting in the sense that

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we watch a movie the first time
and you're like, so like, oh,

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that's who did it, that's who
killed that guy, or well that's

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how they you know, oh they
discovered they found the treasurer they defeated the

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bad guy that way, and it's
such a surprise, right And then though,

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then you go back and want to
see it again. You know the

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ending, right, So why is
that you know, And I think it's

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just it's not about the endings.
It's about the way the story is told

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in the world that was created that
you want to visit again. You want

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to be there again with those characters. They've become friends or enemies to you,

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who are something. You know,
they become part of your life and

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the message, and it hopefully speaks
to you in some way that you want

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to revisit again. I mean,
I know I grew up on Sorry,

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I saw Star Wars when I was
eight years old, so I was at

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you know, in a way,
it probably is the thing that kicked me

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into this business. You know.
I wanted to draw spaceships and design that

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stuff, and that led to one
step to another two animation, And I

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love the animation in that, and
people might forget there's you know, stop

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motion animation and Star Wars movies,
right, And I don't know how many

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times I've seen that movie, probably
a thousand and every year on May the

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fourth watching it, right, you
know, I know how it ends,

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I know every word of it,
but I want to watch it again and

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again, you know. So it's
just there's some way it's that stories and

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movies eat into you or get into
your bloodstream that you really want to revisit

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them. I'm the same way with
Wally. I can't stop watching that.

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I swear I've seen it at least
twelve times because I don't know what it

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is about it, but I always
go back into that story and then to

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hear that you were part of it. Yeah, yeah, I thought,

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yeah, Well, it made the
short film called Your Friend the Rat at

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Pixar, which I got to write
and direct. It was my first real

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directing job and writing job, like
to together. And it was such a

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mixture of art forms and animation styles. It has a little bit of stop

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motion in it too, is two
shots of stop motion. And Andrew Stanton,

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who directed Wally, when he saw
the film I made. He was

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like, oh, I need you. You need to do these credits because

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we don't know how to end the
movie. They previewed it and everybody thought

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the people, the humans who are
these blobby you know, they couldn't move

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anywhere, would all die on the
earth, so on this earth that was

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decimated and desiccated. And he said, we need to solve, you know,

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finish the story in the credits,
and I want you to do it.

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As if you're it's like a history
of art. You want to go

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through all the art forms. So
I had to finish the story of Wally,

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show that everybody's gonna be fine,
it's all gonna be okay to it

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as a history lesson of art,
and then also make sure people's names were

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seen and got the credits they deserves. Did that? Did that change you

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when you're working on the credits,
because a lot of people will get up

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before those credits are done, and
it's like, no, I have to

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stay here. I want to make
sure that I at least fall witness to

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everybody who made this possible. It
wasn't one person, It was a team

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or a city. It's exactly.
Oh man, I think these movies are

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made not by one person at all. You know, it's not a tour.

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It's a tour. Theory that you
of making is is it's all the

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people. It's a long process and
if it's not, you know, enjoyable

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in a way to work with these
amazing artists and as a director to create

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a space for them to bring a
hundred and two hundred percent of their abilities,

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then you know, I don't know
why you're doing this, but in

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this business, it's just it's the
people, and so I feel like in

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credits it's a respect to them.
So you see it. So in Wally,

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I'm really the point of I really
wanted to make great crests that people

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wanted to stay and sit through the
whole thing. It's probably maybe one of

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the one movies or a few movies
that people do and you know, and

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I actually took that as a badge
of honor to do it. And we

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actually got reviewed on the credits,
which was nice to do. So yeah,

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I respect the people so much who
work with me and create these films.

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I had an amazing team on the
Inventor. It was my co director

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Pierre luke Grenjean. We were like
brothers who long lost brothers who found each

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other. I used his films as
reference for the movie and never thought i'd

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meet him and and he was his
stop motion genius. He really knows his

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job and he kind of showed me
the ropes and how it works and told

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me what not to do be too
difficult or especially with our low but low

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budget and time, and that allowed
me to develop the story further even in

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production, to go, okay,
these shots coming up are going to be

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way too difficult. How do we
how do I rethink this in a sense

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that would be even more interesting but
also economically done within our time framementth in

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our budget, and people would never
know the difference. So I think my

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story development and brain through my career
helped me in that respect in a huge

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way. You have a powerful quote
in this The quote is the world.

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Yeah, the world will never be
easy even with those that have a big

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brain. It's like, my God, that when that moved through you,

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that had to have been a moment. Yeah. I mean, I don't

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think the world is easy even if
you have a big brain. Right,

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you have so much up against us, and that not one person can solve

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everything, and we need everybody oftentimes
to solve things together. And it's like

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a movie. You need a team
of artists to come together to to make

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this thing into something. It's a
It is like an army you know you

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have, and you have to direct
them. And so I feel like with

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our endeavors around us, we have
a lot of difficulties these days to overcome

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climate change and all of it.
I think we need all of us to

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come together and the way we move
through our lives and affect each other.

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Hopefully we could do it in a
positive way through our actions and you know,

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instill in others, you know,
with our education and pass on our

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knowledge to others in a supportive and
constructive way, in a way that inspires

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them to do their best work and
to go and explore things and work together

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and in endeavors that are challenging and
need everybody to do that. You know,

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I'm always amazed, like with the
Apollo program and how all of this

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group came together, diverse group came
together to put a man on the moon

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in a very short time, and
an organization of humanity or people a nation

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to come together to to do a
task, to do something, and so

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I that's what I hope people will
do it in the future. And we're

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going on a whole different subject than
animation. To me, that's what storytelling

206
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is, and making films is is
pointing out a way for people to go

207
00:15:52,679 --> 00:15:58,080
and inspiring them, and making is
showing it that I don't know, bringing

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dreams to life. And you know
all filmmaking answer great great form, Absolutely

209
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well. Congratulations on the Inventor.
You've got to come back to this show

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in the future. Dude, I
want to dig deeper into your history.

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I would love to anytime. Thanks
man, excellent, you'd be brilliant today.

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Okay, all right, you two. Thank you.
