M m m m m h. After defeating the ants, you find yourselves
a little bit lost in the desert like waste lands which are just outside of
Dandelo. You've spent enough time out in this in this waste lands too to
pretty much entirely lose any sense of direction. Without the use of the moon,
you can't see Dandalo in the distance. It's dark out. You're looking
and attempting to work your way sort of northeast to an area known as Twin
Rock, which is a set of two similar looking, very very tall mass
that mark the midway point between Dandelo and the road back up to Kira.
Last time, you pretty much all failed all of your checks. The forage
check for some mushrooms for the day, and perception checks to keep an eye
out for any dangers and threats, and your navigational check to ensure that you
were kind of heading in the right direction. And while you're not so like
incredibly lost that you find yourselves in another country or anything like that, you
are kind of off the direction that you were headed, whether that be that
it's very cloudy or there was just a lot of distraction on the travel.
The area is for the most part kind of just a flat wasteland, and
I think your understanding of the area was that it was essentially just a flat
wasteland. But you also find yourselves in amongst quite a few mesas. Now
there are holes that pock the ground, one of which was containing a nest
with all of these ants in, and it gives you a kind of idea
that you're kind of off I was gonna say the road, but there is
no road. You're off. Course, everyone give me perception checks to start
us off today. Let me just let's get an idea of what sort of
state you're in with these ants defeated, and the and the area around you
kind of devoid of any sort of immediate danger. What is your plan here?
Your general plan? Because if you want to just keep on moving or
roll some more travel dice than you guys can continue on the journey unless you
had plans to maybe rest or do anything else. In particular, how long
have we been traveling before we reached the ends? It was I think half
of the day, So let me think. Let me double check, because
I don't think I wrote it down correctly. At the end of the last
session, I believe you left dandelot like poorish, So that means it is
nighttime. I think the sun had just set, so that makes sense because
you had eight hours of daylight, So it's probably around seven or eight in
the evening, so probably three or four hours of travel at the moment.
Let's say it's around eight pm. Yes, Is anyone really messed up?
Did anyone get messed up really bad? No? I'm fine. I think
Will maybe took a few hits your muty. I think you got hit so
hard he's muted, broke his voice box. Sorry, I have Will also
got a bunch of dust in his lungs. So if Will's coughing today,
that's all it is. I misplaced my my hot key for the mute button.
There, No, I was actually I'm not messed up. In fact,
I'm pretty sure deflected every single attack they made except one for the entire
nice. I still wouldn't be opposed to having a short rest for us all.
Let's say you war luck the short rest. I wouldn't say no.
I uh, I used a hex last time, which lasts for another eight
hours now, so we can rest. Okay, okay, with your perception
checks there, you are fully aware that there is no no danger here,
at least that you that you understand. There isn't any more of these ants.
There isn't like a group of band of orcs marching towards you or anything
like that. The area that you're in again is kind of hilly. There
are lots of these holes in the ground, but not really anywhere that makes
for a perfect camping spot, a plateau or a cave or something to put
your backs again. Really your best bet maybe to sort of just pitch the
tent here, maybe make a small fire right where you are, and and
just take the rest as it is. It doesn't seem like there's anywhere here
that you're going to find. A better rest would just be pretty equal without
traveling. A bit further on, under the assumption that you do that,
you guys, can begin your short rest. Short rest is really only about
an hour. It's just without doing any sort of strenuous activity, casting spells
or anything like that, you guys essentially just sit down. I would assume
bandage up a couple of wounds, maybe grab a snack, and let's have
who floated the idea was disby, So roll me a D twelve please four,
and then roll me a D three beause things have changed, things have
changed on a little bit. You'led the bargain. The bargain you become stronger,
I become stronger. Uh yeah, So who's doing uh, who's doing
what during this hour? Is anyone doing anything specific? I think I would
probably spend the time trying to determine sense of direction, like waiting, maybe
if the sun shows itself for a second and we know, like, oh
the sun you know in this world, you know who knows it sets in
the east or whatever, like basic navigation if I can, if I can
catch any clues during the hour that we're sitting there. Yeah, there is
no there's definitely no sunlight. But you can use well, actually roll me
a survival check. We'll see, let's see what fate has in store for
you. Instead I relite survival skills. I think maybe this is what is
what is causing you to struggle to navigate this day. Maybe it's just extremely
cloud in and traveling by nighttime using constellations of the moon is really your best
bet. I think maybe it's just incredibly overcast. It's very difficult to figure
out where you're going. At one point in the day. There was maybe
a very strong northerly wind that just shifted at one point, and there was
just so many elements to this that made it difficult to move. The endless,
open flat wastelands just is so very confusing to stare at and look at
for multiplowers on end as you walk before eventually losing the sunlight. I think
I think you have an idea of which way north is based on maybe moonlight
or something like that, but I don't think it's I don't know if you're
too confident that this point. It does feel like you're just kind of in
the middle of nowhere and it's just almost pitch darkness around you in all directions.
Anyone doing anything else, well, will you probably spend the time trying
to figure this out, and it is just a constant staring up, maybe
scouting the area a little bit as well. Think if you can find any
sort of tracks or anything that would give way to an idea of a direction
in which to go. But at some point you got turned around, and
I think you do have an idea of which way is north, but I
don't know if you feel confident about it necessarily. So did compasses exist in
this world? I think probably rudimentary ones maybe, but I don't. I
don't. There's not much by way of real tinkering and technology. Okay,
let me to spending most of the rest determine direction. At some point I
would just get frustrated, go like sit back down with the party and say,
if only there were something that pointed north, some cheasier m did we
get any of our level up stuff now? To wait to the long rest?
So you get yeah, you can take all of your level up things,
but you don't regain these spell slots or the HP that you lost until
you do a long rest, unless you're a warlock, in which case you
will get your warlock spells on a short rest. YEP. In that case,
I would be I think sat alone kind of shrouding every now and then
you see that this sort of mist appear and like climb up Fix his legs
as the same way you'd seen the misty step before, but it kind of
gets to a point and then stops again, and then there's sort of like
rumbles in the earth around Fix, and then they're just kind of like slipping
through their notebook like curiously. And if you would look over Fix his shoulder
you'd see sketches of Will using his thunderwave spell and how it looked when he
was doing that, and yeah, and you'd see sort of eventually Fix come
to sort of a conclusion as they like snap their ungorune ungauntleted fingers and kind
of just look quite accomplished, quite pleased with himself. And that's that's I
wouldn't be doing anything in particular, I think other than that, I would
scavenge from mushrooms. Help, I'll help you do that if I see you
doing it, I'll help. Yeah, give me a survival check. You
have disadvantage and then advantage. So it's just going to be a flat survival
check from Merlin nineteen. Let me roll the dice because you've technically failed your
survival check already for foraging. But I'll say this is really just to see
if this affects your short rest, because you're not meant to really be doing
anything. But I think if you're kind of casually wandering around looking, I'll
basically on luck. And you had to be a sixteen, which you did.
So let's have a quick let me quickly open up this document. So
what you don't find is the mushrooms, those common mushrooms that you've been using
to make your usual potions of healing. But you do find something, Roll
me a D twelve six A six one two three four five six and that
is and then roll me a nature checked if you know what this is twenty
one twenty one. So what you find is a thing I think, a
thing known as that is not what it is ash blossom. Maybe you have
never actually seen this before, depending on how much time you spent in the
desert, you're a forest gnome. But for whatever reason, whether you've bought
some before and encountered some before read about it, you do find a little,
tiny, tiny little flower with red petals and a yellow center. What
you understand about this is that you can eat it and it will it's it
will burn you. It will literally damage you. It's not like chili pepper
hot. It's like dangerous poison kind of hot. But you can use it
to brew fire related potions, such as a potion of fire resistance or maybe
a potion of fire breath. Oh wow, if you want to try,
you can roll me a herbalism kit. You have to bit of fifteen,
right, You've got to tell me which one you're trying to make resistance or
breath. I think I'll go with resistance. Okay, all right, here's
the world fourteen, the one singular, tiny little flower. You begin to
sit with the others around this, around this, or well nothing. Probably
you probably just sat down near this pit and you go at it. You
start to break down this little flower. You add some water, add a
couple of little ingredients. Maybe you're doing this from memory more than anything else,
Like you read a book a long time ago and you're like, I
think this is how you do it, and you get pretty close. Once
you finish with it, you look at the potion and you're probably aware that
this isn't a potion by the end of it. The alchemy here was pretty
close. But what you've made is just a poisonous drink. You can keep
it. Anybody that drinks this will will take one D four fire damage.
But really you've just made ash blossom juice, which I'll write down in our
group for you as well, just in case you ever want to add it
or use it for something. That is what you've You've made pretty close.
While you're in the desert, you can try and forage for more of this,
or you can forage for the other stuff that makes the potions of healing.
You just got to tell me if you do a forage check while traveling
in this desert. Now, at what is fire doing this whole time?
Was helping find flower, I guess, and then probably just watching very intently
as Merlin tried and failed to do whatever this was. It's just like,
oh, you'll get them next time. Yeah, I'll still hold on to
this. You never know why. Now you'll need something like that now,
totally okay. After about an hour, you guys can you can either roll
some hit diye if you want to recover some HP or and also whatever things
you get back on a short rest that are abilities or spells that come back
on short rests, they return. You don't really encounter anything else. Nothing's
coming after you. There is no danger present, as presumably whatever potentially would
be here avoids it thanks to the fire ants. But they aren't here either,
So you get the hour pretty cleanly and you can set out again.
Who's doing what? As you begin to attempt to head out again, you're
gonna need a pass on your survival check to not become any more loss.
That's it. Yeah, I'll be helping navigate navigation. Don't roll it yet,
Okay, I will assist in navigation, because if we don't figure that
out real quick, we're gonna have a problem. Vita is even able to
navigate. Ronny intelligence check with Vita, like does he know which way is
north? Like, you're like, let's make sure we're going north. Yeah,
he do. Whether it's just through osmosing it through you, it's like
it's kind of almost a human concept, you know what I mean? So
yeah, and so he can help. Okay, So to three navigators,
there is that correct, Yeah, between me, Will and Peter. Yeah,
okay, Fire, what are you doing. I'm watching out for any
enemies, like scouting around and making sure there's not any fire in holes and
Merlin mushrooms mushrooms which specifically after the what do they call the anime mushrooms?
Yeah, yes, okay, So that is the vival checks from everyone except
for Fire, who needs to make me a perception check. M hmm.
Yeah, Well he's trying. He was like, I understand the concept of
absolutely trying. Yes, yes, you are together work to figure out which
way north is. I think it takes a little while you realize that you
were kind of heading north before when you were more trying to head north northeast,
you guys kind of just lost track a little bit and kind of started
heading directly north towards where on this map there is kind of like a mountainous
range up here. I think, rather than you guys heading this way,
you kind of ended up kind of more over here. You guys are trying
to head towards these Twin Rocks here, and you get back on course,
but you realize that you've added a few hours of time. Nothing too crazy,
but it's certainly you know, you're kind of taken a bit of a
longer route here, and you most likely went off the more traditional route that
anybody who does use the Twin Rocks route to make a shortcut, you're probably
off of whatever route they use. If there is anything that even determines that,
Merlin. During this travel, you do find small patches of mushrooms.
You find these red amanita mushrooms, these very very common mushrooms out here.
They are small and kind of weak and sickly looking, but not in a
way that you feel like it would poison anyone or anything. It's just a
sign of the land. But mushrooms and fungi kind of grow in a lot
of places, and while the land out here really does struggle to grow anything,
there are things like mushrooms, ash blossoms, twisted cacti looking things that
do grow. It's just extremely scarce, and you managed to find a few
of them enough to probably forge a potion later on fire. While everybody is
kind of getting everyone back on course, you are the first to recognize that
during this travel you've picked up on this kind of constant noise. There is
a strange droning noise that starts to I wouldn't even say it's not even something
that you necessarily immediately here. It's almost like an energy first that you pick
up on, as the air itself has an energy to it. There is
a maybe the hairs on your arms stand on end a little bit, and
there's just a kind of strange droning noise ahead of you. With that twenty
two perception in the darkness, after a little while, you come to an
area that remains kind of hilly. This area with the the mesas and flat
plateaus. You recognize that there is a large maser with a plateau on it,
and there are four pools of water around it, and you maybe scouting
ahead of everybody else. The closer you get, the more that droning kind
of your elban ears pick up on it, and you realize that you stumbled
into an area that must be something, an area that somebody has built up
in some way, because each of these four small pools have a great big
granite slab sticking up out of them, a column that kind of tapers off
and points at the top. There are four of them in front of this
plateau that sits in the middle of this desert. One of them is larger
than the others. The largest of these four columns is about fifty feet tall,
and the other three coming out of these smaller pools of water around thirty
feet high. Before the others are catch up and you do a quick scout
out of the area, can you get the sense this place is completely deserted
of life. It doesn't seem like there's anyone or anything here that you can
immediately pick up on at least, and it seems like this place has been
deserted for a long time. But there is kind of wooden structuring strewn around,
covered in like dust and debris. You can see that there are planks
and a man made objects, as if maybe once upon a time there was
a structure here, or small structures lost and abandoned. What are you doing?
Mmm? I will stop, guys, they're not here yet. You're
on your own. Yeah, I will. I'll just wait for them to
come up. I don't want to get very close, and I want to
make sure they don't go on you for a group than I am. Yeah,
other three of you. Vita doesn't need to the check, just give
me perception checks seventeen seventeen, nine seventeen, the two seventeen's. Probably before
you actually reach Fire, you you start to hear that kind of droning tulling
noise as you get closer, and just like Fire, the hairs on the
nape of your neck stand up a little bit, almost like a static energy
in the air. And them. There's an odd energy ahead of you,
not necessarily uncomfortable, but you just you you would become aware of it.
I think, Merlin, it takes you a little bit longer for whatever reason,
before eventually you catch up with Fire and Merlin. They're all standing around,
probably quizzically looking before you are distracted, maybe looking over these mushrooms in
your hands, and you look up and notice that there are these big granite
slabs, these columns, sticking up out of these pools of water. Fire
kind of ahead of you. Turns heads back to meet with the group,
And what would you all like to do? Yeah, anyone? Can I
detect magic? There's what I'll do for you. This is going to scare
you, but don't worry. It's just a man, just a map.
Give you an idea of what you're looking at. Here, four pillars in
front of you. Pretty the obvious things you notice in this area as you
look up towards these big columns, these granite slabs that are sticking up out
of these small pools of water. There are markings written upon each of these
columns. There is kind of simplistic, crude depictions of teeflings fighting with snake
like creatures. And each of the columns has a very overt obsidian disc which
is about the size of maybe a small shield like a buckler, quite low
down, just above maybe where head height might be for those of you that
are of average height, sorry Merlin. And you can see that they have
an emblem on each one that seem to represent one of the four elements fire
on the central column, water, air, and Earth on the other three.
Merlin, if you wanted to tech magic, Remember it's a thirty feet
things. So you kind of wander around doing this, Yeah, I think
I would. I mean, I guess I would attempt to go to each
one and see if any one of these possess magical properties. Okay, so
let's see. Yeah, you cast this spell. Merlin begins to wander around
the area, as he probably does or every now and then when you recognize
Merlin casting one of these spells, scratching at his beard and looking up at
the columns. There is a strong sense of magic here. I'll give you
one element of the magic that isn't really from a school of magic, but
there is a sense of elemental magic here. The you just get the understanding
that using the elements is a thing. There is on each of these columns
a spell that would feel like conjuration magic to you, the type of spells
that would allow you to pull a rabbit from a hat, or conjuring elemental
creature, or even fine familiar, which is what Vita. That spell is
that thingy fixed casts. I forget everyone's names. I'm sure. Sorry,
it's because I've got to call you fire every time, and then when I
go to speak fire, I sometimes want to say fixed. And it's how
it goes. And I've got two hours sleep, and you you get more
of a sense of conjuration magic from each of these columns. The water around
them is affected by the magic, but not necessarily magic themselves. It is
simply the columns, these four columns that are giving off that kind of droning
tone. They're charging the air around them. They were packed with magic,
probably hundreds and hundreds of years ago, and for the most part, it
feels like a conjuration spell. That is really the strongest school of magic you
get from these from these columns, give me, give me an investigation or
an arkana check as well, Merlin. As you're well, we'll just have
you do this. Damn twenty seven. This actually looks very similar to the
and maybe you understand it to be very very similar spell casting or enchanting,
kind of to the huge slabs of stone that you guys encountered when you were
under the mountain when there was a waterfall. Looking and walking up to one
of these, Merlin, you look up and peer up, looking at the
huge slab. Do you step in the water at any point? You know
what I will, because I don't think Merlin would sense any danger from stepping
into the water. There, you step into the water, maybe cautiously with
your first step, and it comes up to about your ankles. You realize
that these are just really little more than just enormous puddles that just do not
seem to be drying up or changing with the weather at all. Again,
being kind of charged with this magical energy, the droning becomes louder for you
as you as soon as you make contact with this water, and a static
electricity runs across your body, but not in much more like not like a
painful way or an actual electric shock. And you step up to let's say,
just the central pillar because it's nice and big and easy to approach.
And when you do so, you can see that written along the column around
the depictions of the snakes and the teeth flames, there is the representation of
the fire element on this kind of obsidian disc which is embedded into this column.
And underneath it is an opening which is about the size of a football,
something that you could place. You could place something inside very similar to
those slabs that you dealt with way back when, quite near the beginning of
the campaign, where you have to place steam in one and you put ice
in another, and it's the same kind of deal. You also notice that
there are writings in a Do you speak infernal, Merlin, maybe you can
recognize it. There is infernal writing written below the opening on this. Each
of the columns has the same thing going on. It's just that one of
these columns is just much larger than the other ones. Merlin, the power
coming from the central column is stronger than the other three. You just get
the sense that they're linked. But this is just a central power source for
all four of these columns. I guess Merlin would then fixate on the small
opening that is there on the fire pillar. I would probably run by this
with the rest of the gang before I did anything, So Merlin would probably
then express everything that he's uncovered through detecting magic and stuff. I don't propose
we intend to do something here. I am very curious about these pillars now
and what they might do if we somehow unlock their abilities. They I sense
a lot of power. This seems white. The nostalge trip doesn't it reminds
me of that cave. Well, I guess I see no harm in it.
If you want to try and open it, I don't think you'd just
a trap. If it were a trap, it would have sprung already when
you walked up to it. Yeah, this seems more like a lock holding
a container shut. I sent no danger here. Now, that, however,
is famous last words. So I'm going to step back while you do
it. I will step forward, and I will stand near merlin solidarity.
I will also in fact the pillar. See if it looks like the one
from the mists, like fe light or like we'll mentioned, um, you
can give me a history check with advantage the all of you can tell that
it is. It is similar, but also very much not the the huge,
huge slabs that you found that were charged with energy inside the under the
mountain that was in the mist. The three of them were the three states
of water, gas, solid liquid, and each of them had these huge
indentse and runs of lines that were moving up and down them that were glowing
it. They they had the same it's the same kind of enchantment. It
is the same kind of enchantment, but only maybe Merlin understands this with his
spell active or and he could relay this to you. The people who would
have cast that spell in the cave, and the people that would have created
this spell here would most likely be the be using the same spell. But
it looks different. It doesn't have the lines that run up and down it.
These just look to the layman's eye walking past this, they would just
look like plain columns, their wind swept and battered, but not too poorly
worse for wear. I don't think that they would look exactly the same to
you, But with Merlin's help, you figure out it's the same kind of
spell casting. Probably it's unlikely this would have been like the same wizard or
anything like that. With an eleven, you just about ask that fling check.
Yes, what you see looking over this is a depiction of these snakes
which are being kept back by a set of teeth fling mages. And this
reminds you of a story that is a pretty classic teeth fling tale that you
will have picked up somewhere I don't know where. You are also probably able
to read the infernal. What do you want first? I'd see the pictures
first. I will go with the story. Well, here you go Earth
thanks a teethling story. Please read it for the class. Mm hmm,
I've seen these. I had from my pook months that I read. They
said as a tale of a group of teethling elemental majors known as the Pyre.
He once fought off a giant snake known as earth Ax. The key
to their victory was a synchronized spell utilizing four elements. Once defeated, the
majors bound earth Ax to their will, and said you could whisper to Arthax
through a fire flame, etched your words to him on a frozen lake,
called to him on a windy night, or strike out at the Earth for
his attention. So long as Arsax heard your call, he would bless you
with elemental strength. Less us with elemental strength. You say, I think
we need all the help we can get. I'm just hoping that that tail
is accurate, because I wanted to lure on suspecting travelers to their doom.
The promise of power is one way to do it. I can't help but
think you probably wouldn't find many down here who would know that story. That's
true. And again, what they had to have been what four te f
links down here in the desert to do this in the first place. I
wonder what drew them to this place. Mhm, it's just the climates.
Lovely weathery're out here on the sand. It is when you don't mind the
heat so much. I'd like to read the text as well. Yeah,
underneath the opening there is the symbol of the flame and an opening that you
might be able to place something into. Very like, really similar looking to
the other ones in design, and underneath it in infernal it says heat and
cold. On the fire column running over to the one that's maybe got the
water symbol on it, you can see it says adhesion and cohesion. On
the one that has the air symbol, it says pushing and repulsion, and
on the earth one it says hardness and softness. Okay, don't do it.
I didn't. I didn't do anything. I'll quickly upload that you guys
anywhere. You're learning that now, yep. I would have just let everyone
know. Okay, then, so let's assume we want to. I'll speak
to this giant snake and accept this blessing over the four steps again. Fixed
So he cold, you said, whisper through fire, hit the ground?
Something? Say them again over the four steps, whisper through a fire,
flame at your words on a frozen night, cool on a windy night,
or strike at the earth. Okay, so if we perhaps freeze the water
there and write in it, or like scrape something on it, one person
whisper through the fire. Yeah, I think we could do all four of
these things simultaneously, so long as each one of us can handle one of
those things. Is it windy? Are you any chance? Is it windy?
Right now? Roll me a D twenty above a ten? It is
windy? Lose, well, there is at least a no, like not
really any at all, a very very light breeze, but not go on
an inspiration point you want to use? Do I can? I reroll it
and I alter the weather. That's what you want to use. The inspiration
point you may No, you're never going to use it. I'm never going
It's not really windy at the moment, but I can perhaps make it somewhat.
So, like these four different things, that's the one that I have
the most control over. I could also make fire, if needed, but
I think Morlin's far better at it than I am. Oh, that's my
specialty. The puzzling one then would be earth. Do you have any talents
in that department to strike the earth? I can strike the earth. Mm
hmm, just hold up my dagger. What about your your thunder wave thing
with your sword? Well, see that's what I was thinking for generating some
wind. The thunderwave generates quite a bit of pushback and wind. So and
I'm gesturing to the the thunder obelisk and saying so pretty clearly I can handle
this one, but the others I don't know. We could cheat actually fix
if you froze the water, well, hear me out. If Fixed froze
the water, fire could etch her words in it, and thereby fire's doing
the water one. Yeah, that would free up fix to handle earth or
fire. So I don't know how deep your your bag of tricks goes.
You're the wizard, You tell me what do you think? Do you have
a spell that could manipulate the earth in some way? I do like your
way of thinking. However, I could try and do something with them,
well the earth pillar that to try and do we need to do it all
at the same time? Yes, yes, I am also under the impression
with the With this one, however, I can conjure a fire spell,
No problem. I do not speak infernal. I don't know if perhaps we
are supposed to. I don't know. Say something and you would haven't happened
to Would anyone happen to know infernal? So slowly raise my hand, everyone
stare it fixed? It's the it's the like native language in final whether you
have it? Hm hmm. What should I write in the if I'm carving
something in the ice? What is there something I should his names? I
would yeah, suggest just his name. It sounds like this whole thing is
a ritual for getting his attention? Mm hm. And how is it spelled?
Just so? I don't e R T H A X okay? Thank?
You don't need to write it an infernal? Do we? Mm hmm?
Perhaps I should think, I think we do? Can be on the
safe side. All this other text is an infernal. Perhaps you write it
in your native tongue, you see, Just show me how it looks and
I'll just try to copy it. Are we sure this water can be frozen?
Is it magical water? Merlin? Oh, you can surely freeze water?
No problem? And well fix she's got him. Well, that's one
of her specialties. She would have no something I can handle. It does
occur to me that if we're going to whisper his name through the wind,
I believe it's name is the same in any language. I'm so speaking the
name out loud, it should be the same regardless. So it's just thinking
if you write it down right? Yes, yes, I was just saying
I don't need a whisper it agreed. That means anybody can do the fire
one right, Yeah, So I guess this is how we go about it.
I conjure a fire spell here on this pillar. Fix would then freeze
the lake, fire would etch the words needed and well you then would use
what was what was that again? To that I am confident I can handle.
I got the air one. Well, what's the solution to the earth
again? Are we just going to have someone go over there and smack the
ground? Uh? Well, I would imagine it would have to be something
quite big to get his attention. As it says, strike out at the
earth, I am, I could try firing a couple of blasts at it.
Well, that that's worth to try, So hang on. I will
be freezing the water and I'll etch the name in an infernal that could work,
and then I can fire a couple of blasts at the earth one.
What should I do? Just tell me what to do and I'll do it.
How's that m bar and arrow at the earth one as well? I
think you should just teach Fire how to write her at acts an infernal and
I have her write the word so that you can go deal with the earth
one at the same time. Remember, we have to do it all too
much on your plate. We have to do all this at the same time.
We can't have fixed exactly. This is something we have to divide amongst
all of us. Okay, what's the name written an infernal where I can
see it? Yeah? Is it like an infernal language alphabet? That's the
word? Yeah? Okay, you can easily, you know, etch it
somewhere for Okay, I don't get my notebook and sort of write it on
a piece of paper cursively and hand over. Maybe give it a go a
couple of times. I'll give you the pen. Yeah, well the ink
mm hmm. We'll copy it a few times, try and get it right.
There's an accident on the A. Don't forget that. Yeah, there
you go there, perfect dread. I wonder what that actually spells. In
wingedings, but let's never find it. Use infernal script generator and it doesn't
like chicken scratch infernal a little bit. Yes, I sort of a guide
fire over and over and help her. Yeah, Melon had a question.
Yeah, sorry. Are we allowed to use any of our new spells from
our level up? Yes? You have them? Hmm. Okay, well
I may have just picked up a lightning bolt for for us, so I
don't know if we want to use that to strike to earth because I know
that will definitely cast some noise. All right, okay, all right,
so we need you for fire though I think you're the only person I do.
I wouldn't imagine a big flame though, quite like fireball would have to
well not unless it don't. Oh, I suppose Vita could do far.
It might be that the spells Vito could Vita is fire, so perhaps the
spells themselves don't need to be simultaneous, but simply announcing or writing his name.
Because even by the plan we were just going with, Fix was going
to freeze the water in advance and then let fire write the name. So
that would also mean you could light the fire and advance and just get ready
to whisper the name into it all at once. I think the only ones
that need to be done at the same time are the only ones that need
to happen and can't be done in advance, would be earth and air,
because when I generate the air, I need to yell the name, and
when you strike the ground, you need to yell the name. But we
could get the fire and the ice in advance and just be ready to whisper
the name. I hope. Okay, theore quite as well. So you
don't think this giant snake is gonna, like, you know, erupt from
the ground and try to swallow or anything. That's honestly exactly what I expect
to happen. And I'll just be pleasantly surprised if he actually appears and grants
as a gift like some sort of genie. Mm hmm, Okay, I'm
just making sure that we were all we all had that possibility fix. How
powerful were these pire mages? Out of curiosity? Yeah, I'm how powerful
with you? You only got an eleven on this for you. It's just
like an oak tale, So it's not like a it's not even like a
historically accurate thing that you can has Christian Anderson. So story you read about
in your own child. Yeah, it's like maybe it was probably based on
like a true story, but like you don't, there's no way, you
know, I would have no idea. It was a children's book I read
once pictures. Oh well, actually makes me feel slightly better. I suppose
that this is perhaps all just a children's fable. M m, all right,
so shall we give it a go. Let's let's begin, all right?
Well, I guess freeze and burn to your heart's content, and then
when we're all ready, we can do the names all at once. Okay,
okay, who does what? I walk over to the ice pool and
cast frostbite on it? Okay, And I'm standing at the air column,
but waiting until fire is ready to start carving the name. Mm Hmmy Barlin
will kind of stick his hand into the little opening and the fire pillar and
emit fire from his handy. Now, then walk over to the earth pillar
and stand ready to fire and elders blast. Should we do a countdown or
well? Fire? You just tell us when you're ready, because I think
writing the name is going to take longer than any of these others. So
on your march, I'm ready I can do it pretty quickly, Okay.
Whenever you start writing, we go. I'm going to start writing now,
Okay, I will cast thunder wave and believe my instructions, will yell his
name on a windy night. So I just yelled for a fact and thunder
wave blast this column at the same time. What do you do fire after
as I'm writing his name or after I've written it? What are you doing
at the exact same time as he casts thunder waves and shouts thanks, I
probably would say the name earth X at the same time as try to time
it to when I finish the last later, okay, And at the same
time, what are you doing, Marlin, I'm whispering earth X to the
flame and fix h I'm blasting the ground and I'll probably cool earth acts as
well. Just chronosity. Yeah, all of this happens at once, and
you hear a booming voice at exactly the time as you all cast all of
these things, each of the columns, that droning noise picks up hugely,
and you hear a voice shout show me that you were worthy? Alfamart strength
hmm, will rob a D four? Do you know? Okay? House
of Forward grab yet, Okay, you get that one. Then who did
I ask next? It was Fire, Romi a D three. I'm gonna
guess you were probably stood about here A three, So that means you get
this gift. It's three. And then Merlin, were you next? Did
I ask you next? Yeah, Ronnie a D two like one, you
get this gift and that leads the final gift for fix over there. Now,
to save myself from any further confusion, I am going to just move
these away as while when you guys cast all these spells, you hear this
voice shout to to show you show him, show it your strength. And
the columns in front of you begin to drone very loudly. The the columns
themselves begin to shift and change a little bit. You see them kind of
wobble, and they almost they almost begin to bulge in a way. Things
then appear pushing out from the column, kind of sand shape. Because some
of you it looks different. For Will, small snakes begin to fall out
from the column, landing in the water below. They kind of just look
like sand stone made but moving. And then they begin to shift and take
more of a flesh like form. The column in front of Fire and the
column. In front of fix, an enormous snakehead appears out of the side
of the column. These great shifting sand snakes turn into huge constrictor snakes,
and in front of you, Merlin, the form of Earth acts himself as
the a skeletal snake forms curled around the largest of all of the columns ahead
curls over the top of it, and that is the the bone Naga birth
acts himself. So I will need initiatives from everyone, and I will produce
for you your foes first, and then we'll roll a lot of dice.
I just want to go on record and say that when Brad says, don't
be scared this this was where you. You walked up to these stone things
I didn't make. Yeah, you got lost. Imagine wasting all this preparation
we could never I came up with it five minutes before the show began.
Don't worry about it. To see here. So, first of all facts
myself, it's going to go on a four. Nice second, of all
the constrictor snakes we're both for the ease of my life and brain power will
go on the same turn, and they go on a four as well.
And then the four smaller poisonous snakes that are rushing towards will will go on
a five. Wow. What the there you go? See it seems the
gods are in your favor, and where it doesn't count is everybody on here.
Yeah, so reacting first, kind of appeering out of this column,
just an enormous snake for a moment, it again looks kind of like sand
that's sand running off of it. It takes more of a sandstone form and
then becomes a kind of huge, reptilian, scaly, green, giant constrictor
snake. It has eyes on you. Each of the things that come out
of the column that you're the closest to seem to be focused on whomever is
closest to them at the time, for the record, but that doesn't mean
they're hyper focused on you. It's just what's happening right now. What do
you do? First? Fire? Fortunately for you, you are within melee
range of this crazy Yes, I would like to bring out my Irish blade
and slice it. Okay, an attack row in twenty seven. Yeah,
this thing kind of forms in front of you, this booming voice from behind
you as a skeletal snake appears on the central column and you're immediately bringing Oh
I don't get sneak attack though, do I blade? Um? No?
Okay, so then yeah, just ignore the eleven piercing and the two poison
damage here as you strike out at this snake. Yeah. And then I
would like to bum bum bum bum. I would like to disengage and then
go here. Okay, And and my turn okay brings us to will lots
of little snakes rushing across the ground, across the sands here towards you.
Yes, yes, I see that. And I'm thinking, because I'm very
good at fighting one big thing, and I'm very very bad at fighting many
small things. So I don't want to stay here. I'm going to I
guess I'll start moving towards everybody else and I'll go all right, I can't
really see the I think. Sorry, I'm having trouble seeing the grid on
the background. I shall darken it up for you. Hold on, Can
you actually do that? That would be phenomenal. I don't know if that's
Yeah, that was the wrong way. I made it hard. And I'm
going to take advantage of my new found ability to swing twice, and I
will swing at this orange snake one a twenty hit twenty to hear. I'm
gonna go ahead and guess you kill it immediately. Yes, you probably just
bring this sword down and lop the head off of this snake. It rolls
over to one side, its head falling off before its head is even rolled
twice. It kind of turns to sand and falls just as it kind of
disappears in front of your eyes. Oh, okay, they are not that
strong in that case. I'm just gonna keep moving towards Merlin to get between
him and the huge thing trying to eat his face. So I will move
here and then my turn. Okay, Vita, hmm, Vitta, We'll
fly around this boy and take their hair of aaction. Yep, how's that?
And then you and then I will move thirty foot towards Merlin and far
too. Eldrich, Oh hex this constrictor snake with a flick of my hand,
and then two Eldrich blasts. He's been hext for strength. Okay and
yep, and then at twenty six and seventeen. Twenty six and a seventeen
are both hits with seven necrotic damage in total, so that there's a fourteen
twenty four damage twenty four. Yep, how do you kill it? Oh?
Hell yeah? The blast goes in through its mouth as sort of ripples
down its body as far as all the way in before it kind of like
explodes into sand. Yeah, just explodes into sand, kind of landing in
the in the water around this column. And the first constrictor snake is dead.
And then you rush towards Merlin here as well. Yeah, all right,
now it is all these little poisonous snake What can they move? They
can move pretty quick. I one gonna rush over just kind of chasing you,
I think, will I wonder if they can all get to you.
Actually nope, two can get to you. One will wriggle through your legs,
but it's it's it's gonna not be able to attack you there and sorry,
viewers, there you go. It chased them from over there, and
then two of these things are going to try and bite you. The revenge
of the little buggers. Oh yes, but oh wow, look at that.
Two twenty four's okay. Question hmmm. The ring of poison resistance that
I'm wearing, is that for the poison condition or damage or both. I
would imagine the damage type ring of poison. That's a standard thing, so
I can look it up. It will be whatever they poison damage. Oh
no, I don't want to get poisoned. I will reaction and use shield
to boost my ac two twenty five. Yep, you These things kind of
wriggle across the sand. They leap up towards you, bearing their fangs,
and then they binging hit this arcane shield that you bring up. They hit
the ground, wriggling, curling, and then right themselves as if to come
in to go for you again. But that is the end of their turns.
It is Merlin's turn. Oh boy, I am within Earth X's attack
range. Can I attempt to use a bonus action first? I want to
attempt to push him away. You can do it? Yes, okay,
I push Earth X off his pillar. Right, let's try and saving throw
versus you. He perched on top of that pillar. It's kind of cold
around it. Yeah, he's like forming around the thing. Let's do a
wow. Do you go a twenty I don't think that you he's not going
anywhere. Yeah, he's kind of on this thing. You telekinetically begin to
push it him, but you feel the weight of this creature as well as
the fact that he's kind of cold around this column and is beginning to slide
and move around it kind of just really really tough to move this big big
it's just a set of bones, a set of snakes, bones magically moving
as your bonus action. Yep, oh boy, I can't. I can't
cast anything because we're too close. We're too close to each other. I
guess I will just appre shield in advance. You can't. It's a reaction.
Oh darn it, that's right. Yeah, it does mean as long
as you don't use your reaction when you get hit, you can cast the
spell so it won't consume your action to do so. Reaction is just another
thing. You can still use. Most of your spells to just be It's
just like scorching rain fire. But the ones where you have to roll the
dice and see if they hit, oh, those you want to avoid.
But everything else you can still use. Okay, just avoid anything that you
have to roll the dice to see if it hits. Gotcha, Okay,
most of my spells do. Lightning bolt doesn't. Oh shit, it does.
Like to imagine will whispers that will actually whispering to Berlin Lightning Yeah,
Oh my god, Okay, we're going with a lightning bolts. Okay,
a lightning bolt. What does this look like? As you cast us for
the first time towards this enormous bone Knot has just got his tiny arms up
and then just a bunch of like stormy clouds just start to come around him,
and the clouds then begin to draw and well, just did a flash
just like that? Well, a a line of just thunder just well in
like a flash just blasts earth accent. Okay, so that is a dex
save either way, you need to roll me eight D six Earth Acts will
make a dexterity saving throw. Thirteen I think is under your under your That
is a terrible role. All those ones and a two first time advocating this
lightning bulb. This enormous line. By the way, this goes one hundred
foot in front of you. It's it's like a chemhamah kind of it just
goes. It hits this column, It hits earth Acts. Earths doesn't move,
just takes the entire brunt of it. You see this wave of electricity
run up the column itself and he takes twenty two damage from that one.
Let's see, I'm gonna roll at dice, Earthfact says, and is that
the end of your turn? Yes, but I'm concerned. Did he like
that? Ah? Maybe a constrict A snake is rushing after you fire.
This large snake just begins to rumble across the sands here, rushing at you.
It is going to attempt to I guess I'll try and get you.
Actually, it's going to try and move around you. This thing rumbling around
your body is going to attempt to constrict you. Uh oh on a ten,
I think it has to. Yeah, it hits you on a yeah.
Yeah. It moves around you, but you kind of dance out of
the way of it. You can see that it's trying to maneuver itself into
a position that it can trap you, but you're able to dance, push
yourself and move out of the way. From this creature being able to do
such a thing, bringing us to earth Acts turn himself. Um oool,
you know what I think he should do? Here? At this point,
earth Acts's tail is curled around this column all the way down to the bottom.
Here you see it move out it. It's a pointed, tapered tail
that you can see that it doesn't even look as if It's like a spine
would have joints. They don't even look like they're fully attached. It's just
being held entirely together. Merlin, you feel the top of this tail come
down and touch the top of your wizard's hat as he bestows a curse upon
you, give me a wisdom saving throw. Oh, that is a natural
one. Let's see what you will be cursed with. You have been cursed
by Earth acts here, and I think you while cursed, you must make
a wisdom saving throw at the start of each of your turns. If you
fail to beat what I think is twelve. If you fail to beat at
twelve, you essentially and your turn ends. You miss a turn. Wowy
oh that's rough. Okay, fires turn oof ow ow ow out. I'm
just gonna smack this constructor or attempt to with my Irish blade. Okay,
need to hit you? Uh yeah, how do you kill it? Oh?
I just slice it. I just spin in the way that my blade
comes down, kind of slices it long ways down the belly, and I
like to imagine it just kind of falls open. All the insides just fall
out. Yeah, And then as they do, it just turns to sand
and melts around you and in front of you, and then mm hmm and
then I will move over near close to fix like right here, okay,
and that's it. Will's turn, U Paladin senses tingling. Really want to
smite the big thing, but I'm still surrounded by these little guys, so
I'm gonna hit them instead. I will just take a swing at the blue
snake, okay on a roll that right on a fifteen fifteen is a hit
or seven slashing damage. Yeah, cut this one's head off again. This
little snake is kind of recovering from hitting your arcane shield there, and it
turns. It begins to kind of coil itself as if to strike, and
then its head is missing and it turns to sand. Okay, swing number
two on the red one bom bomp on a sixteen and six slashing damage.
Okay, six said enough to kill one of these little things. Yes,
it is same thing. Chop it in half, turns to sand chop chop
chop blender mode engaged. I will, I will step closer so that I
can point up at this big thing and say you're next, and hit it
with that marker target and then my turn. All right, Vita's turn.
Vita will fly over. How far can you get just to the edge of
this pool here? And I don't think they can do anything else. H
No, I got anything else, so that will lend that. Okay.
As Marlin fires this lightning spell, I'm kind of sprinting towards Marlon and I
just say I'm not risking this again, and I run over and I pick
him up, and I will cast thunderstep Oh, which is there? You
go? So any creature with inten fot needs to make a constitution saving throat
except for Merlin. And I will tell the port Merlin away and myself away
from the snake, and we're going to go back here somewhere right right,
so we shakes half as much damage and then it'll takes three daton thunder damage.
All right, eleven thunder damage. What do we all see when you
do this? So before earlier, when I was sort of practicing this,
I saw this mist drives up. So as this myst drives up, it
kind of creates this almost like a sonic boom type thing with the heat in
the area, and this sort of cloud spreads out from between us and there's
this horrific thunder sound in your ears that rings, and the ground around shakes
and we just disappear. You're in a mist of smoke. All right,
where do you end up? And we're gonna go We're gonna go fifty foot
uh so we're going to go back to behind the other pillar over here.
I'll put myself there and Merlin will be next to me. All right,
place yourself over there, Merlin, and is that the end of your turn?
And then on bonus action, I'm going to hex the big guy for
strength. Okay, strength hext yep, and yeah, you just run in
and then vanish the column wabbles with the the thunderous step and the you see,
yeah, Earth facts kind of rocked on this thing that doesn't like fall
off a bit or die or anything. Buddy is certainly effect to buy it.
The poisonous snake, however, we'll certainly try and bite Will on a
twenty. This is your ic. Will you're muted again? Sorry, I'm
very bad at this today. Yeah, now that that will hit and I'm
I'm not wasting any more spell slots shielding these little guys. All right,
you take one piercing damage, five poison damage and need to let me a
con need to make me a constitution saving throw. Okay, thirteen on the
con save. You make the con save. So let's see. Oh so
you only take three poison damage from that? Does it three total or three
poison one piercing, three poison one piercing. Okay, it is then Merlin's
turn. You need to make me a wisdom saving for him. Yep,
all right, here we go. I gotta be a twelve. You do
it, Yep, do your turn as you so wish. Oh my god,
I'm going to fireball this son of a game. Oh, deck saved
from him. Massive fireball hitting him. I'm guessing you aim it in a
way that it doesn't ignite fire. And yeah, nineteen on his dates says
he did it. He made it. It takes half half of twenty seven,
which is rounded up, so it's fourteen, will be fourteen. Thank
you so much. I can do basic map. Yeah, this fireball hits
Earth acts and and yeah you see him struck by the fire and he says
that end of your turn. Yeah, it's my turn. The constricted snakes
are dead. It is Earth anxious turn. Earth coils downwards after being hit
by this hits the water and slides around away from where this column is.
I guess he will go Let's see here, what can you move? Where
can you go? You can go over here, slides up, backs up
against this plateau which is over here. Now, then you will all recognize
this spell because Merlin cast it earlier on A lightning begins to coalesce at the
center of this set of bones, teeth and earth acts is going to cast
lightning bolt. This is one hundred feet long, so it's going to hit
Will, Fix and Merlin. For fun, give me a dexterity saving throw
each of you, please, thank goodness, make me fail. Okay,
So Fix and Will will only take half of this damage. Merlin, you
will have to take the full brunt of thirty one lightning damage. As this
thing, just a torrent of electricity is unleashed, it rips up the sand
in front of you a line of lightning strikes. Will Will kind of gets
down behind a shield that a lot of the cane energy kind of still runs
over his body. He's clearly hit by it. Fix maybe dodges out of
the way in a way that allows them to take only a little bit of
the damage or half of it. But Merlin is just smacked with the center
of the line of this and you take all that damage. You're still up
though, right Merlin, you level down, yeam, but probably looking like
barbecue. I will hellish rebuke. Oh yeah, give me that. What
do I have to do for them? If again, that is? I
never add this to my thing because I'm dumb, dex a dexterity saving thro
i'ming up. Nineteen still takes half, I think, okay, give me
the damage. So seventeen five damage halved? So uh nine? No,
no, someone do masks for me. I think, hey, sorry,
what were you doing self? Seventeen eight seven? You rounded down? Should
be eight? Okay? The uh the yeah. This lightning strikes all everything
in its path, kicking up dirt and sand, and then the bones of
this enormous snake, which is coiling up kind of moving as if he's going
to climb this plateau behind you, suddenly ignites flame running across the bones of
the creature. But no, no, wait, tell a life, He's
seventy foot away. I can only do sixty. Sorry, all right,
Oh nothing happens to him, you know, And yeah, that is the
end of his turn anyway, And it is fire's turned. Mmm. Seeing
Merlin get hit that hard and realizing that it seemed to happen in an I'm
going to yell at Fix h take care of him. I will and just
shake my head kind of like fuck, I'm am I doing the right thing
here, and then I will go here so I can step around the pillar
and sharpshooter shot because I'm mad. Okay, Oh, natural twenty three?
There, Natural twenty give me the well, I guess that is the damage.
May you're sixteen and a one. That's horrific. Listen, listen,
damage, leave me alone? Only another one? Six? I was just
doing so much, all right, because it's the sharp shooter. Okay,
so you do seventeen damage, you get angry, you shout at Fix,
and then you push yourself into a position. How do you kill the facts?
I ab directly into the center of his face. Yeah, the arrow
flies. You see it strike the bone of this enormous snake skull. But
normally you would expect it to kind of just bounce off or scratch along it.
You see it actually embed into the snake. The skull itself turns from
bone to sand. As from the skull down the spine. This bone Naga
is reduced once again to sand, But as the sand hits the ground,
this time, it doesn't disappear. It begins to slowly move across the ground
back towards that central column, and it is Will's turn. There's still one
of these little snakes. Earth Ax is down for the count looks like or
okay, it looks like I hate that answer so much? Can I study
it for us? The way he just kept going like he was enjoying this,
I don't think we actually killed him. Can I? Can I look
at earth bacts and see if it's trying to get our connor check with disadvantage.
Okay, I don't think you're particularly knowledgeable in this area. A ten,
I don't think you know really whether he's like reforming or whether this is
just what happens when you defeat Earth thanks on a tent. I'm afraid.
Okay, in that case, I will chop, chop at the last snake
next to me to get rid of it. Twenty five to hit with ten
slashing. Yeah, you chop this snake's head off, and you end the
combat. As you defeat the final of the final one of these little snakes,
you see the snakes split in half from will the little snake turning to
sand. The rest of this sand moving across from where Earth acts was back
to the column itself. Each of you recognize once again that kind of droning
sound get louder and louder and louder as each of these pillars, these columns
begin to kind of vibrate again. With the last of the sand rushing towards
this column. It moves up the column and in the center where the flame
is the the symbol on that obsidian disc ignites into flame, and you hear
the voice of Earth Acts once again as it booms centrally from this column and
says God blessings speaking at choose with a blessings to carry until the end of
the flor Mm hmm, well what flavor do you want to choose? Uh?
For me, fix choose his eyes. I'll just look at Merlin.
Fire. You're going with fire. You're going with fire, or I'm going
with fire. You're going with Okay, we go after where with fire?
No? I think it's fire fire? So I had to get you back
for it, all right, you did that to me. I'll go with
water, I guess I'll just kind of look resigned towards the the air pillar
and say it seems fitting. Okay, let me roll a dice e facts
says both for the chiefly fire the owner, water for the under the til
the top of the colomon, it spits out sand. It explodes across the
room and begins to rain down over each of you. Fix you get plus
fifteen hp permanent up your max hp. Okay, you are now the tank
they fire, you get plus one strength permanent. And Merlin, you get
plus one constitution permanent. And will you get plus one decks permanent. Boon.
And that is where we're going to go to a break here. Thank
you so much for tuning in this evening. We're going to go to a
short break and when we return we will see where the party go next.
Welcome back to part two of episode thirty three. I think of it like
and yeah, you four you receive this blessing, interpret it however you wish.
But this set of sand rains down over you. You hear that droning
sound, quiet and then stop. I think all of you get the idea
that these columns fall inert around you. The charge to that kind of arcane
energy dissipates, and while you're probably mulin your understanding of this rather than the
actual spell itself, it isn't like these columns fall inert truly, they just
fall inert to you. They're technically still magic and things like that. But
you find yourselves kind of in this hilly area. You know which way you
were headed, which way is northeast, and you can continue your day of
travel if you'd like, unless you want to rest again or anything like that.
It's entirely up to you. We probably did actually let me see what
time it would be, probably be getting on a bit. We'll say it's
around midnight maybe that you encountered this thing. You've done your full day of
travel through the wasteland here, but it took you longer than you were hoping
to reach those Twin Rocks since you went off course a little bit. So
by now you should be at the Twin Rocks, but you're not, though
you do know the way. It's up to you if you want to choose
this area to rest in for the evening, or if you want to continue
going. I'd say we're rest here. I wouldn't mind resting here either,
Okay, long rest, yes, please, yes, please, let's see.
Yeah, so I need D twenty from Will and the Constitution saving throw
from Will, oh boy, and a Wisdom saving sorrow from Will. You
need con save, Wisdom save and D con save, a Wisdom save and
a D twenty. Yes, okay, so the flat D twenty roll there's
a twelve for you. The con save is a NOTT twenty totally out to
twenty six lovely indestructible, and then Wisdom save not quite as indistructor. All
right, sorry this is awkward. Yeah, I think the the night falls
here, the true night. Obviously it's been dark, but through midnight night
falls. You guys, maybe find an area near here. It's a decent
area with the arcane energy kind of probably driving away any creatures. It's probably
a pretty decent place to rest. And you may be set up a little
area, set up a small camp, and each of you begins your rest.
Those of you that need to actually sleep can sleep. Those of you
that need to trance trants. Maybe somebody prepares a small meal, or you
eat some bits and pieces. Merlin, you can roll me a herbalism kit
because you found the mushrooms, the appropriate mushrooms on your forage check twenty one.
So you will end up making another one of those oceans of greater healing.
So you have two. I think now if you didn't have anything with
those mushrooms, and the evening of rest begins, however, will you are
plagued by some strange thoughts or dreams maybe if you're actually sleeping. This is
not an active effect of the mist trying to mess with you or anything like
that. You now will intermittently need to make me consaves and wisdom saves because
your brain is split multiple ways, and your memories are confusing. As you
continue to struggle here with the thoughts, feelings, memories of previous lives,
you were notice certain effects, nothing crazy, But you this evening have a
night of just awful dreams, perhaps if it's sleep, maybe a light sense
of maybe like anxiety in the darkness, you know, when you're kind of
Sometimes you'll be home alone and you'll catch like a strange shadow at the edge
of your vision, and it's like a thing that makes you draws your attention
to it, and there's nothing there. There isn't even like a firelight that's
causing a flicker. It's just a thing that happens for you. I think
you have an uncomfortable evening, having been so disconnected from your your previous selves
while you were exploring that mine earlier in the day. Today, I think
that begins to wear off a little bit, the effects of that previous check
that you made, and you start to notice just a lot of thoughts and
feelings that just feel like they're not yours. Like one minute, you're just
feeling yourself, You're feeling fine and normal, You're thinking about the events of
today, and then the next minute you're thinking about the last time you were
here five hundred years ago with KORSCHLDI, wandering through this exact same patch of
land maybe, and the thoughts and feelings that you had then, a more
positive sense of understanding and this connection to a very religious part of yourself that
I don't think have as well, that kind of sense of hope, and
the understanding that you're on a righteous path and that probably nothing can really stop
you, as this is kind of fated to a degree, and that you
are in the service of something greater than you. And then you snap back
to yourself, I think, and it is just an uncomfortable evening. Luckily,
you don't suffer any physical effects. But if you fail both of those,
and if you fail both of those saves, and you roll low enough
on that D twenty, it's possible that you can have such an uncomfortable day
or night or rest, et cetera, that it will cause you to have
maybe a point of exhaustion or something like that. As it goes. You
don't suffer anything like that. I think you get the sleep. It's just
uncomfortable, and we're starting to feel this maybe mental tear, because you literally
have four people's full lives worth of memories that are coming through to you in
It's like a radio frequency turning off and on at times. However, by
the time the next day rolls around, or you guys have finished your rest,
I should say it would be something like eight am in the morning,
as each of you have had your rests and have spent the evening maybe just
conversing or eating food, relaxing, making sure that you're not doing anything too
strenuous. Maybe those of you that are on watch through the evening or don't
need sleep or notice will shifting a little uncomfortably. But I don't know if
it would be anything to overt other than that, you each get the effects
of a full long rest. This is one of the weirdly safest places in
this entire desert. There is no encounter rolls, so you can have your
full HP, your full complement of spells, and you can take back half
of your hit die rounded up. That's the one that you round up if
you have used them. And eight amsh no daylight yet, but your day
begins. Does anybody want to do anything? Anybody anything I want to do
before? Or you set off for your day and continue on your journey.
And by the way, I assume you're all heading to Kira. Is that
the plan? I know that you had kind of ideas. The plan was
to go to Kira and then decide whether you wanted to trek through the forest
to go Freda or follow the road. Is that right? I think our
plan was to like at least try to find the road up to Kira and
then from there potentially Yeah, shoot, yeah, okay, I just don't
know how are we are we on the did we find the road yet?
Or are we still on the No, you are within this circle here.
Yeah, you're somewhere in there and you're on target for the road. But
you will also have to make one last set checks for about half a day's
travel away. In theory, you should find those twin rocks and the road
today, depending on you know everything. I think we don't necessarily need to
go to Kira. We just need to like find the road, get back
on track, and then you could head straight to Gerfreda would be my thinking.
Yeah, yeah, I agree. Well, if nobody's doing anything in
particular or anything specific, then you can pack up your things, maybe eat
a little breakfast or something some some something something. Merlin maybe feeling a little
packaged. Do you have any brains for Merlin? Yeah? No, I
think I've eaten all the brains. What I was going The specific thing I
wanted to do is to check in on Merlin and see are you feeling Do
you need brains? If so, I will desperately try to find some.
Please, that would be wonderful. I spend nursome time since I had my
last Is Merlin looking okay? Is there any noticeable well deterioration? Yes,
that thunder, that lightning bolt really did a number on Merlin. He's probably
he's maybe looking like he got a bit of a ten. Yeah, I
don't think there's bits falling off of him. Even though we have witnessed it,
he is able to kind of magically heal somewhat, so it's not like
he sustains damage and it's permanent. But I mean, compared to the rest
of you, probably looks awful, you know, like sallowed skin and sunken
eyes, and he's probably getting noticeably thinner as the days go on. But
but yeah, nothing like you know, his arms doesn't just fall off or
anything. I'm going to try to not react as much as I can.
I'm going to try and hold it together. If you want to find him
food, that is going to be a forage check during the day, for
food instead of mushrooms. Yep, yes, I'm going to do the same
two for food instead for particularly your brains. Okay, you're gonna hunt essentially,
all right, So let's do your travel checks then. Since where that
sounds like where we're at, give me no, wait, you two are
foraging. What about the other three? What's your plans? Yeah, you're
still not on the road, and while you do have a sense of direction,
you can still get lost off of the because you're off road. Mm
hmmm, it still be scouting for danger, and I'll be looking for the
path, okay, and then will I will continue to assist with navigation,
that is, survival checks from everybody except for Vita, who will give me
a perception check. I find so many brains. I'm sorry, did you
say perception or survival? It's the same number for me regardless, which is
better? Well, everyone past anyway on the other checks. So, yeah,
you set out the same same kind of flat wasteland, almost like the
salt flats ahead of you. As you just begin to track outwards, however,
fire you find something extremely whatever you're looking for without it being too crazy.
What do you? What do you hunt during this day? Because you
catch it? What would be out here? Maybe some skinny looking fox probably
or some sort of weird desert kaio antelope is a very thin antelope ish type
creature. Completely lost. Yeah, at some point you come back with a
thin looking antelope creature, and while it would not be a very impressive catch
in a bountiful forest out here, it's pretty amazing. I don't kill it
immediately either. I think I lure it to me and if it's weak enough,
I probably like this is dark, but like put it in a headlock
or something like that, and then I won't kill it until I'm like right
next to Merland, so you can get as fresh a brain as possible.
Yeah, and then there's a terrifying moment where Merlin just devours its brains live.
Yeah, will probably just leap at it. Yeah. Yeah, there
you go. It's horrific. And then the scene cuts away quickly to you
continuing to walk forward with Merlin just blood in his beard around his mouth.
But you also do have legitimate meat that you can strip and cook on a
break at some point later on in the day. With the aid of will
fixed, you're able to pretty clearly understand the direction in which you're moving and
I think, let me see here, so that would be Yeah, it
would only be about two hours or so before the landscape begins to lighten up
as these sunrises around ten am pretty early again, probably before ten am,
and you get a really clear understanding of your surroundings and you are dead on
target for this area known as Twin Rocks, these two huge mass that just
sit up directly upright enormous things kind of impossible to miss, like a tuning
fork sticking up out of the ground in the distance, and you have a
very obvious direction to head towards, and you do so for about four hours
or so here after your morning you are able to progress with relative ease vita
now with the aid of the sunlight as well, even though kind of using
blind sight, I guess is scouting constantly, whizzing back and forth, floating
around, flying past, checking everywhere ahead of you. But aside from a
few random creatures little things lizards, and one antelope, it's pretty easy going.
It's very barren out here, unless you wander into a nest of fire
ants or stumble upon an ancient set of enchanted stones. There's really very little
to see, and you make it eventually to these huge mass this area known
as Twin Rocks, and you can see that while there's nothing and nobody here,
these enormous mass are clearly used often by people to stay out to camp
at to set up small camps. There are lots of different little, old
looking campfires that have been used and discarded in the area underneath where these mass
are. You can choose to rest here if you want, but you are
about halfway through your normal days travels up to you if you want to keep
going it's going to be very easy for you to find the path. You
don't need to do another said checks. We keep going for march. You
do the full hect and slowly but surely moving out from this wasteland, the
ground underfoot begins to soften up, and you start to see more vegetation in
the distance. You start to see hills and then eventually trees, knowing that
that that change is pretty much what the path runs along, because you guys
walked with the path before. Having this road in quotes, really this dirt
road that the merchants travel on. It's pretty much just the thing that splits
the wasteland from the open expanse of the green plains land. And I think
it probably takes you about another two or three hours before you finally find that
road again, and that will be your full day's travel for this one.
You then presumably take of rest finally. Maybe you set up a fire this
time and cook up some of that antelope, cutting off strips, cook it
up likely at some point, I'm guessing, salt and dry some of it.
Eat a bunch of it now, maybe cook up a stew, and
while you guys are resting at the end, of this day. Well,
this would be about the middle of the day. You probably looking about four.
It's daytime, which is nice as well. You need to figure out
where you want to go next, and you are thinking of cutting straight through
here, But is that actually what you're going to do. I'm doing the
math to see how many days we would actually save each hext is half a
day, right, yep, you can kind of just you can turn snapping
off on the ruler on the left there, which makes it a little easier.
You're looking at two we'll say three days from here to Guffrida. It's
rough terrain compared to the path. You're a lot more like to become lost,
so you can assume that you know, things might go a little wrong.
Heading down to nim Over to Gauze Point is a day and a half,
two days, three and a half, four and a half days.
Go up to Kira is day two days, three days, four days.
Kind of looking at four days on the road either way, but it looks
at that, Yeah, so we cut straight to your afraid that it's three
days if we go around this four so we we really only save one day
by taking this shortcut. We don't get lost and that's assuming, right,
we don't get lost or turned around or ambush or whatever, which could easily
nullify that one day. Yeah, your reasoning is to try and stay ahead
of Rias arriving at Gauze Point. I think, just so you know,
he is his set, according to his words, to arrive at Gauze Point
in one day, and he said he would wait a few days. So
right, I think we'd already established we're not going to get there in time
to meet him right away. We're just trying to reduce it's damage control,
right, we're trying to get there sooner rather than later. Like, I'm
just trying to figure if that one day is worth it, which will would
probably turn invoice to the whole party. I imagine you're doing some form of
this with a map laid out in front of you anyway. So yeah,
So if it get's worth shaving one potentially one day off of our travel time
and risk running straight over or we get lost in the woods and it ends
up taking longer, well we just won't get lost then, right, hmm,
Okay exactly. Yeah, we didn't manage to get turned around in flat
desert. Yeah, we got turned around in the desert. We've gotten turned
around in the midst Navigation has not really been our strong suits, so I'm
not sure I'm really confident in that. But we've always somehow made it through,
haven't we. And that's what's important. I have no doubt that we
will get to Giffreda. I'm just not entirely sure we would actually save the
day if we managed to get ourselves turned around again. Have any of us
ever taken this journey? We have any of us been in this area.
I have been to Geffreida two or three times now actually, but always taking
the northern road, the long way around straight across here. No. Never,
but at least if we go north and take the road north from Cara,
it's a familiar trail to me. Yeah, m I would kind of
be interested in taking the lower road. Funny enough talking, I know I
had. I had thought of that as well. My only concern then is
that we would pass through gors Point, potentially run into Orias. Then we
would have to double back to gors Point. And that's all well and good
unless us meeting Orias ends up turning into a blood bath, and then I'd
never get to visit Gafreda, which is my real concern there. Okay,
well we can go. I mean, are we agreeing that we don't want
to cut through the woods. Then I'm saying I'm conflicted. That's why I'm
asking, you know, opinions advice on it, because saving a day would
be nice. I'm just concerned that, you know, we may not end
up saving a day if we get turned around, so perhaps we need it's
a day. It doesn't look like we need to save, so that's not
what I ask of getting lost, as much as I'm confident will make it
through eventually, it's eventually. I wouldn't mind taking the Southern path. That
seems a very close to home for you, right fire a little bit,
a little bit. But if Will needs to go to Griffreida, well,
there's nothing wrong with the Southern Path. It's just that when we get to
Ghost Point, we don't know what's going to happen. But I will not
go out to that lighthouse until after I visited Geffreida. Yeah, so things
could get awkward if we get to Ghost Point and Orios wants to set sail
or mm hmm, or if I run into any of those Leon vipium fellows
there. Then it's going to end in blood, and I would really like
to tie up loose ends before it comes down to that. That's the only
reason that I don't want to go south. I'm basically just trying to avoid
them until after this. Otherwise I would agree with you going through nim is
probably the smart way to do it. Does anyone have any objection with going
north? Yep, no objections. Yeah, no, i'm'll just be retracing
us to Heaps, but it's familiar. Yeah, it's backtracking and that's not
the greatest feeling. But we could also double time it. It's a path
that I've taken multiple times. You know. Maybe we could pick up the
paste perhaps and make up the difference in time. I guess we'll see.
Maybe we're gonna hit your right on a cart north then north? Mm hm.
How much it would cost us to borrow horses in Kira. Maybe we
ride digger freighter instead. Could save quite a bit of time if we have
the money. I've never ridden a horse before, neither have I. Well,
we would only need two horses. It's only four of us and a
side eye fire. I don't know what that look means I'm going to assume
that's displaced. We can talk about it when we get to Cure. I
suppose yeah, or we know there won't be any horses available to borrow,
then it won't matter. So I think we head north. Okay, So
um, you will probably need to take a small rest here to avoid exhaustion.
So you do a little relaxation maybe, and then you head north.
Much easier going and you don't need to do any travel checks, but you
do need to roll me a D six. Let's say, well, since
you're in charge making everyone go north? Ouch, what have I done?
Let's find out what have you done? What have you done? Random encounter?
Have not will because he suns it? Rolling D six is let's have
fix hasn't done it from me? A D six? Yes, put the
blame on someone else for whatever? About to run into sure four and the
number of augus you must fight just now four and then fire on me two
D six A four All right, nice and simple. So the day ahead
of you is a simple one. Follow the road, get up across the
the planes, the fields that head towards Kira. You've done this trip before.
You recognize the landscape and understand what is ahead of you pretty well,
I think. But even though you're on a road and you're coming up close
to a pretty militant town, it doesn't mean that the road is without its
dangers. So who everyone rolled me at D twenty m. Let's see who's
the one? Three is the lowest number there. You guys are walking along.
You're being cautious, but maybe you've you've been walking for a couple of
days now and it is horrobably starting to wear on you a little bit.
You may be just not paying as much tension as you normally would. You
kind of shuffle in your feet. Kira is only a few hours away,
it's daylight out, and you guys are traveling around. I think, have
Vita romy a perception check here? Okay four? Yeah, even Vita isn't
going to save you here fix you take a step forward on what you assume
to be this kind of dirt path, this road, when the leaves underfoot
give way and you just fall rommy D six five think five bludgeoning damage was
pretty rough as you fall into a hole, and it is at that point
that I think you realize that this is a pit trap and you hear from
either side of the road. Here, as you've wandered into a trap.
You hear the in Orcish who speaks of oh anyone, yeah, nope,
good well, you hear orcs shout A bunch of leaves fall off of these
large figures you see either side of the road. Four orcs step up from
behind bushes from hidden and concealed places, wearing these kind of tribal outfits that
almost act like Gillie suits. You also see a couple of people who are
not Orcish. You see a human and a what might be a half elf
stand up with a bow on one side of you, and on the other
side you see a half orc with a bow stand up, very tribal looking
as well. And the largest of the Orcs ahead of you on the road
steps out from behind a rock, pulls an axe out, and you are
each now in this encounter on the road and fix. You are prone here
in this pit, which I guess really I'll just make it doesn't matter,
but for my own you are there. You can easily climb out of this
thing. It is probably belly even five six feet deep, but you landed
awkwardly. You are prone. You probably twisted an ankor here, which means
you are on the ground. I'm going to say, that's what you look
like. I dragged you randomly onto the sheet there. But let's go with
that is how it looks. And everybody needs to roll meet some initiative as
you are hit by an ambush. There is an Orc war chief, there
are orcs, and there are tribal warriors. Yeah, there are the good
roles. It's funny now that every time I see Merlin get a high initiative
for all, I'm just like, well, yep, those four guys standing
in a group up there, let me roll my dice. I also do
not seem to have any of the things. Oh Dan's why because we've had
orcs before. Goddamn it. Sometimes I try and be very well prepared in
that I have like a monster folder with all of my things that have been
used before so I can quickly access them again. But actually I end up
just forgetting that I have the monster folder and can't find how to get access
to my own stuff. Did I roll for him? Nope? And then
the Triable Warriors for act and I constantly have multiple sheets open. So what
do we get for these guys? The Orcs will go on initiative five.
The warriors will go on five as well, and the water if we're going
to four, damn, I've only rolled fours and fives all day for initiative,
and that is how that looks. So the first person to react is
indeed Merlin. What do you want to do, Merlin? Oh, I'm
going to fireball the absolute heck out of those three right over there behind the
log. Okay, give me the fireball attack. I'm just giving them.
Fine, they are probably all dead. A fight starts, Merlin, like
I like a reactionary thing like you, like you sneeze or something like you
get scared this fireball? Yeah, things disappears and then a fireball goes up.
So deck saves for the orcs. Here, what are they have to
beat? Sixteen? So one two there, two fails, and then a
deck dave from the tribal guy. All fails. They will all take thirty
three. They're probably all dead. They're all dead. There's just a bunch
of them standing up covered in leaves when this fireball goes off and they are
incinerated. Like nothing is left behind apart from a bunch of burning, smoldering
leaves. As you just absolutely decimate them immediately. The screams are cut short
pretty quickly, and then you hear the the Orc war Chief shout into the
group on the other side of the road. Yeah, you still watch some
hot heal. They don't look They all, by the way, realize that
they're in over their heads, and they ship themselves. I think it's very
likely. It's absolutely obvious that they're terrified, but they're not so intimated they're
going to run away or anything. But you have killed three of them immediately.
Merlin, what else would you like to do? I'm going to assist
Fix out of the hole? Okay, yeah, not really, not really.
You can't know if you want to use telekinesis to like push her out
of the hole. Maybe, I guess, Oh, can I do a
gentle push? I don't see why you can't. You can just you can
choose to fail the save as well. Oh, actually, I guess it's
yeah, you could just choose to fail the save if you want to pick
up the bonus. Telekanesis thing is so broken because there's no rules around it
that I don't see why realistically, you couldn't just pick someone who's on your
team up and move them the five feet or whatever it is if they are
willing. Yeah, okay, are you willing? Did I gently push you
out of the hole? Okay, I'm doing it? Um, yeah,
he picks you up. All right, I'm gonna roll a D three to
see which group I see first. Well, that's not it, I guess
it slash first. Yeah, I know, slash my fingers at working.
All right, So I see this middle group first, So as I get
pushed out of this hole, I'm going to kind of turn it into like
a combat roll and fire two eldritch blasts for which at the orc. Yeah.
I think what Merlin does there is negates the prone status for you.
So you have your four movement cool? I just cares. Yeah, I'll
just uh. And you're doing an eldritch blast at one of each of them?
No, both of this orc? Okay, maybe a tank rolls minimum
the amount of people who can attack, is it hit? Yeah? One
blast strikes this orc in the chest. His head kind of moves back.
He's stumbling through this bush, and then the next eldritch blast hits him in
the neck and spins his head around at an awkward angle. You hear a
horrible crunch as his neck snaps and you kill him. He falls to the
ground. I'm going to continue the momentum and sprints towards the tribal warrior,
I think. Okay, then rommy and intimidation Jack with a advance. Oh
hell yeah, twenty one one. This tribal warrior is freaking out as they
run towards you, and you have they are going. They literally will do
nothing on their tongue. It's vitas vita is quet far away, so you
will use their full movement and rush over here, dash and stand next to
this tribal warrior. Okay, will's turn. Let me see here. How
far can I get? All right? Oh yeah, I can get in
range. I am just going to walk, not even run, just walk
towards the war chief and I will I will just yell at him in common
and say drop your sword and leave, and then I will ready in action.
I'm just gonna see if that has anything here here, go on,
keep talking, ready in action to cast a spell if he does anything other
than comply with what I just said. On his turn, he sees the
the wolf emblem on your chest and he replies to you he he still has
his great acts in hand, and he does look like he is going to
continue moving towards you. He doesn't look scared compared to the others, but
maybe you get a sense that he's like, like God, he's got a
look of like oops, what have I done? But not not of abject
fear like the warrior has. But he looks at your the wolf emblem on
your chest and says you wolf, I took it from your wolf oh book,
come and try. They don't have any wolf insignia on them, by
the way, they're probably a different clan. But let's see. So that
you ready in action, yep, Okay, fires turn, Okay, I'm
going to shoot. Which one is just speaking the war chief all the way
up at the top. Okay, So I don't like his attitude, and
I'm going to take a shot with my ball. Right it is face sixteen
sixteen is a hit? Yeah? How deep is the hole in front of
me? Like five six feet? Okay? Then I will just move.
It works entirely as intended and would be incredibly useful against just a cart or
like a couple of merchants or whatever, but not against you lot, not
against five anime protagonists. M I'm gonna I'm gonna flip over Merlin three point
land and look up and go is that all you got? Because now you've
said that I'm an anime protagnist and I have to be yep, and that's
my turn. Okay um. He takes the six piercing damage. I think
he doesn't even like it, does that thing where the arrow just kind of
flies forward and hits him, but he doesn't give a shit, you know
what I mean. And they do that when bad guys do that. The
tribal warror in front of you. Fix is freaking out. There's just absolute,
like too much happened that three of their comrades was immolated. The guy
next to them, his head just like snapped, and then a teefling went
running towards them, screaming and freaking out. And they just and do anything,
but the one that is next to Vita will wildly swing at Vita with
a spear here on an eleven. I'm guessing that to miss it. It's
eleven armor here right eleven. He takes eight piercing damage as they kind of
wildly swing like it's more of a baseball that swing. I think Vita in
the air striking with Vita turning him off of off of his stride or flight,
but he rights himself in the air, spinning around the orc next to
you. Guys, I think, hm, roll and dice. Yeah,
okay, so I think he is also going to go with for Vita here,
and he will attempt to swing a great act oh on a natural one
roll a D twenty please three three means he has disadvantage on his next attack.
Don't let me forget that. He kind of stumbles off balance attempting to
hit Vita, who's just flying around. I don't think he even knows what
he's looking at. And then the che war chief he's going to run forward,
So will whatever you're doing, do whatever you're doing. I'll let him
finish his movement first, like running towards me, and then cast my spell,
which is old person. Hey, okay, so what is that?
Yes? That is a oh nineteen Oh he actually nailed it. Yeah.
Or war chiefs for some reason get a plus two on their wisdom saving throne.
So yeah, you cast this whole person. And then this enormous Orc,
who is just an absolute, towering, rippling orc of pure muscle,
just continues to move forwards there's a point where he builds up a little speed,
and you notice that he slows down as your spell tries to wind around
him and affect him and his movements, but he shakes it off and growls,
running towards you. He is going to bring up his great acts.
Oh wait, what is this other shit he can do here? Hold?
Was he arranged to attack me from there? Yep, he has aggressive which
means as a bonus, actually he can move up to his speed towards a
hostile creature that you can see. They're horrific. It's a lot of movements.
Yeah, so two great acts attacks coming in for you, and it's
thirteen and fifteen. I think you two just begin to do the engagement of
a very large thing and will once again the shield comes up, this axe
hits this thing will kind of just steadfast and indomitable in that enormous takes the
hit, shrugs it off while he brings his great acts round for a low
swing again. You you move backwards and you two begin this back and forth
in the center of the field here, and that is the end of his
turn and the beginning of Merlin's turn. What do you want to do?
Okay, Merlin sees that there's an orc and a warrior on Vita, so
he's going to go this way and oh wait this here, and he is
going to cast lightning loot on the two. Okay, we'll hit Vita as
well. What it will I guess it won't. Actually, no, you're
right, you can do it through those Yeah, okay, go for it.
All right, let's do this thing. Merlin's gone mad and drunk with
power. It's just insane. He's just casting his strongest spells immediately at anything
he sees, but literally like two hours away from the city, So why
not. You're probably not going to create something else, so probably probably not.
Let's do two deck saves, one for the orc, one for the
tribal guy who fails to fours. Wow, so Romney eight D six.
Although it's almost impossible for you not to kill the murder, imagine it's horrific.
Just like three of them have been reduced to ash by this insane flame
that has been was produced on the left hand side of the road here and
then these two are kind of swinging at Vita when suddenly they hit by just
a torrent of electricity. Their clothes ignite their weapons fall from their hands and
they are fried, their hair burning off of their bodies, and what is
left behind is just these shriveled skeletal forms, this much larger Orc, this
small thin half elf. As you destroy them with this just bomb of lightning
that tears a line across the ground as well in one hundred foot the direction
away from you, there's just as nothing. There's nothing. You kill these
two. That's the wrong thing. But you kill these two easily with this
lightning bolt. And they have a warning and we got absent there, we
got no time. Oh yeah, they messed with wrong party here. And
is that the end of your turn? Yes? All right, fix his
turn? Okay, I'm gonna turn in to the tribal war in in front
of me, sort of grab him by the scruff of his neck and just
look him straight in the eye and just say run and then let him go,
and Eldritch blasts the Orcish ward. You've okay, let's all give me
another intimidation check may with advantage or normal? I'll say, no, no,
no, no, he just he just wiped out two people. Yeah,
give me a with a bonage. Just really, it didn't many.
He didn't need it. Yeah, he's running, he's running away. And
then that twenty twenty and at thirteen and a thirteen, well, then that
twenty hits. That is fifteen damage to the war chief who is engaged with
you. Will. He brings this this axe across your midriff as you dodge
out of the way of it and maybe go for your own return counter attack
in some way, and then the back of his head is struck and he
literally, I think, stumbles into you a little bit because this steals fifteen
damage. And for him it was probably like being hit by a tree or
something. And but he's he It looks big and mean compared to the others
who maybe look a little smaller and we current thinner. Yep, you absolutely
is that the a new time. I'm gonna move towards Will. I think
I'm gonna move here, yep. Okay, Vita's turn. Vita is having
a real fun tour of the battle map, and it's gonna fly now over
to the other side of the war Chief. And that's that Will's turn.
Okay, I think, just watching everything else just die around us, almost
instantly, I'm just gonna look right at the sky and say, I warned
you, and then I am going to demonstrate my new found ability to smite
twice in one turn. Okay, so what when I said when I said
I warned you, that is valvenmity going off. So I get advantage on
my next two swings and or and then I am going to swing at him
twice, and heck with it. I'm gonna drop my shield and swing with
both hands on the long sword for both swings, because why not, let's
have some fun with it. There is a nineteen and a they say is
sixteen. Sorry, natural, no, give me a moment. He is
like all the damage and okay, there's no resistances or anything this fight.
What the hell? So that is going to be I love that some of
the fights go so out of your favor, and then some of them just
like this, where it's just like yep, yep, yep yep. So
he's going to end up taking twenty five thirty fifty sixty seventy damage as I
just describe to me exactly what you do here. Well literally, Will just
says, I warned you. And when the thing tries to swing at me,
it gets hit by fixes eldritch blast and it goes off balance for a
second, and in that bombit take its arm off and then take its head
off, and on two swings, both of them are smites. I just
obliterate this thing. Yeah, it's crazy. That is exactly what happened.
The the remaining body and arm and legs kind of crumple to the ground,
fall to one side. There's the sound of pit, a patter of feet
of the other. The tribal warrior just running away. They've dropped their spear
and they're just running. It's just an absolute mad maniacle flee from the space.
Do you want to kill the tribal warrior? Fire? But do you
want to let them escape? Oh? Man, I'm gonna hold up my
free kill if you just want to and just say, are you letting them
go? Six? I gave him the chance? Let him go? Oh
you're no fun. I'll just put my bow down, you know what I
mean? And congratulations, you have absolutely won the fight in what insane?
And what did I tell you last week? You guys are noticing your strength
and I think that this is probably one of those moments where you kind of
recognize it. You don't have to overtly recognize it or mention it, but
I think you can all tell not only is Merlin just kind of abs like
he's just pulling the arcane weave and just bending it to his will, just
summoning any element to immolate three d instantly and then electrocute two of them to
death. Fixed just jumping up out of a hole, breaking an orc's neck
with two Eldritch blasts and literally fearing one of them away. And Fire was
also there. It was crazy, and I think you all noticed it,
and you're all aware of it. As I think Fire, you're very aware
that you could have just popped this this other one in the back of the
head as you kind of like lower the bow and arrow. You actually get
some things for this fight, and I write down, I have some nice
pretty prepared. Can I get the war Chief's brains? M Yeah, you're
eating the brains immediately. The brains don't even hit the ground, They just
likely just catches them. And and he's just starts breaking into the skull and
he in it doesn't mean memories as well? Oh yeah, what does that
mean? Hold on? Hold on? This is the whole thing you guys
don't even realize, is the first is the first human humanoid you've eaten.
I really wanted to eat the brain of those gods that we found that.
Now here's how this works, Merlin's undead brains. When you consume the brains
of a fresh body part, some of their thoughts are transferred to you.
No memories are solid, most are just a mixture of colors, shapes,
and feelings. And as you begin to eat this, you recognize that part
of them is passed over to you. You learn a part of the creature's
main language, which is Orkish. When you consume their brain. You must
consume the brains of two separate creatures to gain proficiency in its language. You
have one half of a proficiency in Orcish. Yeah. There, do you
want to go Do you want to go around eating brains? They yeah,
yeah, yeah, the one that are fixed killed over there. You're like
running around on all fours eating brains. And it's like you just you can't
like just bite into it like an apple. You have to like breakthrough.
It's horrific to witness, Like Merlin brings out his quarter staff and it's like
and then just cuts through this. It's absolutely horrific to witness and to eat
the brains of these corpses. Around you would get these guys would speak Yeah,
this would only be Orcish here because these guys would have common so you
already have it. And do you speak Elvish? I think you do,
Yeah, I do, I do, So you can add proficiency in Orcish.
What while Merlin is in this stuff, there's probably just points where he
starts he's like speaking normal, and then he's probably saying stuff like foolish but
probably mulling. You don't realize it, but you're speaking to the others and
you're kind of slipping and out of Orchish every now and then you're getting all
these weird feelings and thoughts and kind of distorted memories. As you eat these
brains from these guys, you probably start to feel a little bit kind of
aggressive, almost one of their main traits. They have, these these particular
orcs from this particular clan, and they're very aggressive in their nature, and
I think you probably start to growl. And there are just points where the
others will notice this from mulling. Over the course of the time, you
lot, however, can probably start to look over the the stuff on these
guys. Now they have absolutely no money and no food because that's what you
were supposed to provide them, and you did, and instead you deleted them
from existence. But they do have some stuff. So each of you roll
me a D twenty. Not Merlin, Sorry, Merlin's got brains that he
does. Mmm hmm, okay, fix on A nineteen you get okay,
Rommy and are Kana check m I'm going to do that very often. Fifteen
You pick up an enchanted dagger and you pull this off of the war Chief
himself. On him, you find a dagger that it has a hilt that
it looks like a normal dagger, but when you pick it up, you
recognize that the hilt has some engravings on it that are just arcane emblems.
It's not a language or anything like that. The as you touch it,
which which hand do you pick it up with? Probably the gaunt right hand.
Perfect. As soon as you do so, you immediately recognize the magic
within this thing. The blade on this pretty small dagger frosts over a moment,
and you recognize that this is a dagger that freezes anyone it stabs,
but it will chatter after one use, depending on how you use it,
well, just closed everything almost depending on how you use it depends on like
what it will do. But mechanically, I'm going to say it kind of
just doesn't miss a turn thing. It will freeze them for one turn.
And I'll write this all down for you in a minute. But if you
use it outside of combat, it will freeze someone and it could be used
potentially in a different way. So we'll see how it is. That's what
that one is. What was the next dice? Yeah? That thing where
you know when you bring a thing to the edge of the screen and it
shrinks all of them And I hate it so much, and there's a shortcut
to and do it, but I can never remember what it is. I
do that once an episode. Every week I do it, and it's infuriating.
Absolutely nothing makes me more angry, and I'm ready to lose my mind.
Did you say seven seven you find a potion? Rall me an investigation
check. Okay, you've seen this before. This is, in fact a
potion that originated, presumably from the Irish tree. It is a shadow elf
pocean, the type of thing that somebody who is trained in some form of
espionage might want to use or whatever. This is a potion that causes the
drinker to lose the ability to speak for one hour that song. That's what
that one is. And then will rolled a nine and this one might be
let's see, will you find a yo yo? I mean, you got
two really cool items from this list that you will you pull out this like
crazy like they're pulling out all this crazy stuff. There's really not a lot
on these guys, like they have like a few rudimentary weapons. There's really
not much here that's gonna like that it's mind blowing. So you don't find
really any coins, you don't find any food, you don't find a lot
of stuff on them. Fix finds this magical dagger, Noline needs a bunch
of brains, and fire finds this potion that she recognizes, and then you
find yo yo yo to just go on the record, basic looking wooden yo
yo. I need to go on the record right now and say I'm going
to kill someone with you strangle an enemy with it. I love the idea
of throwing it in the path of like one of your blasts and just em
betting it someone's eye socket, isn't it? And what was the last one?
The last one was the dagger which will freeze as someone and shatters upon
Okay, I'll just run it down myself, because I will forget within the
three minutes that are left in this episode. So yeah, you Cary,
is it intact the Great Actions? Yeah? I just want to look at
his ax and see if it looks special or if it was just like we'll
see if it's above A ten is a sort of is not an absolute piece
of trash we were natural twenty. Yeah, it's like actually just a decent
craftsman. Yeah, what it probably is is just a standard great axe.
But roll me a D ten okay, A four four? In this is
you realize that while this thing is is probably a great Act that he has
taken off of someone at some point. Rather than the typical Orcish war acts
kind of a rudimentary large thing that is often just kind of tied together,
this thing actually has a little gem in the hilt, a little emerald that
you can pop out if you want, and would be worth four gold.
Just I mean it looks like it was probably stolen, right, Yeah,
you can also just it would just have the price of a normal great axe
on top of that. So that is I'm just going to sell a Great
Acts for the roll twenty is sobbed. But it doesn't matter. Okay,
Well regardless, I'm gonna take it with me, just because you never know,
we might pump into someone who's gonna gonna my price list. Family heirloom
axe was stolen by an RD. It's probably worth about well, let's just
let's run it up. Let's say it's about worth this ax if you sold
it in town, will be worth about thirty five gold. So let's just
say a decent great axe. Jim, what was the emerald in hilt worth
about thirty five gold pieces? So you know what you get that in a
yo yo. Okay, yeah, I'll I'll just take it with me.
You know, the worst case scenario, I'll sell it. But yeah,
maybe somebody out there wants it back. I'll keep it for now. Yeah.
And I think really between the arm between the arbor from the other work
and the X, now I could just like put a helmet on it.
People are gonna think of whats at this point. Yeah, I mean your
armor doesn't look like Orkish armor anymore with the adornments and the changes made from
the from the woman, but it definitely you. You look superimposing, you
know in Fable when you take like that evil route and your armor kind of
just looks awesome. By the end of it, you probably just look like
that. And yeah, I think probably you guys spend a little while here.
Merlin alone has to spend a decent amount of time eating brains, so
I take my time. You you each maybe spend at least an hour here
going over this stuff, finding the things, moving the bodies off the road.
And do you fill in the hole with the bodies in the road,
like literally in the road on the trap? Is that part of the road
always smells every time we ride past it. I don't know why. Okay,
in that case, I need one more dice roll and this one will
be from Merlin. Three in the brains, give me a D twelve.
Oh, okay, D twelve yeah, four four mm hmm, okay.
Probably you guys head out after about an hour or so, catch your breath
after the encounter, who sort out the remains and maybe clean Merlin's mouth of
brains and continue on the path. And over the next two or three hours,
you follow the path pretty peacefully. I think, nothing really going on.
You don't see any merchants until you see and I think you would still
get there during the hours of daylight, would you, Oh no, you
wouldn't. You'd be arriving at nighttime. You would hear that sound on the
on the on the wind of a city, of a town as you approached
that plateau once again of Kira up ahead, and you can, I guess
pause or rest for the evening at Kira would probably be a good idea.
So we'll assume that you're going into Kira and that's where we'll end our session,
and next week it is the road to go Freda. And that is
the end of the day's session. Thank you so much for playing players and
absolutely ruining everything that there is to kill today. I think it was a
lot of successful combat and a few items up on the way and a couple
of blessings and boons in preparation for the road ahead. Thanks so much for
watching. Everybody that is watching. We're going to do a round of shout
outs here to find out where you can find these players during the week on
their own channels on Twitch doing whatever it is they do, and then we'll
see you next time. Let's start with the Demon Mage, the absolute beast
that Merlin has become. Who are you? And Milan Hi? I'm Dyspierrex.
I played Merlin for you today. You can find me Twitch and Twitter
at Dyspierrex. I play variety and do some role play as well. Thanks.
Thanks for tuning in and hanging out guys, and awesome episode is always
get appreciate you and happy holidays. Yes there is a crazy date next week,
right, we're all here thirtieth Yeah a date? Is it? I
always forget until it gets to the week and and I'm like, oh god,
is it on Christmas? We did dog Fire on Christmas one year?
All right, what about you Fire? What are you doing in the week?
And where I'm I'm doing more role play. You can find me a
brutal bree everywhere and uh, I'm currently heavily addicted to Red Dead ARPI.
So if you want to see me role playing as a character that is not
at all similar to Fire, check me out. I stream basically every day
six pm Eastern Time. And Happy Toyota Than Everyone, No idea what that
is. It's a holiday sale that Toyota does. Okay, Oh, Toyota
Toyota than Okay, Happy Chrysler alrighty Mary Kurmis, Okay, what about you
Fixed? What are you doing this week and where I'm bad. I just
finished playing Halo Infinite and I'm gonna be starting Halo ODSD tomorrow because I wanted
another slesson astanagier A none of my start the Witch three d L six.
I haven't played Blood and Wine yet and I've been kind of hankering for it
after watching the series on Netflix. But I'll probably be live in like thirty
minutes playing Red Dead RPY with a wildly different character on having a bit of
fun over there, so feel free to come check me out at twitch dot
tv Forward slash na and yeah, it's a really good session. I really
like today. It was a lot of badassory, which always feels good,
so killing it. Thank you. And last but not least, the man
who is in absolute tip top health, m Will, But who are you
in real life? And now are you in tip top health? Hi?
My name is Jesse. You can find me over at twitch dot tv slash
Fairlight, Underscore ex Caliber, where I unfortunately failed my Can't Save I r
L. Been having fun with COVID, but I'm not gonna let a little
thing like that stop me from playing Dungeons and Dragons. I don't know if
I'll actually be left tonight though, I think I might take a little time
off while I'm recovering. But normally I can find me. Normally you can
find me streaming every day, variety, gaming, whatever's interesting, which lately
has been League of Legends. Blame Marcaine, YadA, YadA, you know
the drill, and thank you all for watching, and thank you Brad for
dming. Can we do they usual tell Bran how awesome he is. Check
out Brad at twitch dot tv forward slash Ninja. Yes, thanks so much
for playing players. Make sure you go and follow these people and give them
some Christmas Twitch primes or something like that. If you've got some can hanging
out of your pocket, go and give it to some of these children.
It is it has been several months of their entertainment for you, and you
owe them money, okay, And if you don't give them it, we're
going to send Merlin round to kick your door in and everyone everyone insight and
then eat their trains. And yes, please check out some of the other
shows we have going on on table story. I don't believe that there is
a rhyme of the Crossmaden Show tomorrow evening because it is Christmas Eve, and
I'm guessing a bunch of them are doing family Christmas things. But we do
have shows on Wednesday. I think it's just Wednesday and Thursday this week,
so we'll see you next time for that. And I think that's it.
That's it. Rhyme Shill show next Friday, which means chaos. Probably we'll
see you next time for more. It's like thanks again for watching, see
you next week. Bye,