WEBVTT

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Beat. It's the Internet. You're
busy. Let's do this for April third,

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twenty twenty four. For the next
hour or so, let me help

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you sort through the world of gaming
on Game Mess Mornings Live with me Jeff

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Grubb. Today, we may get
another Prince of Persia game very soon,

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and the summer game mess season is
upon us. But first please join me

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and welcoming today's co host of Game
Mess Mornings. It's Steven Spawn. Everybody.

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Steve, how are you doing.
Oh really, I'm supposed to make

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noises? Yeah, Oh that's perfectly, I got it. Yes, that's

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fantastic. Uh yeah those so.
Yeah, Steve, it's been a minute

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since we talked. How have you
been what games you been playing recently?

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How's it going. I'm doing really
well. You know, it's it's it's

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a feast er famine kind of time
right now for gaming. Was a little

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bit there's like, yeah, like
N five games and then you're like winsor

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of War games coming out. So
I feel like I'm in the middle of

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that backlog. I cannot get through
all the games I want to play,

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mostly because I can't escape Tarkov.
I've been trying to escape it for a

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long time. It keeps, it
keeps pulling me back. I don't know,

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I uh, well, that's I
mean Tarkuff. I've never even been

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able to get into an extraction shooter. Is Tarkoff still the one I should

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go to if I have some curiosity
about that genre? Absolutely? Yeah,

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it's it's it's the one that sort
of is becoming the dominant one over at

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it. And the amount of people
that watch Tarkov now too is just ridiculous.

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Holy crap, there's tens of thousands
of people in that category any day

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of the week. Yes, it's
it definitely seems like that that is the

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maybe not the shooter genre du jore, but it seems like the one that

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is the newest and freshest for a
lot of people. After Battle Royals kind

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of took over from traditional just common
strike kind of games. So okay,

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so it's not worth it for me
to like go into the Call of Duty

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one or something like that, like
a simpler one. I should just cut

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my teeth on tark Off. You
know, it doesn't have the same The

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one thing that a lot of them
are missing that Tarkov has is that feared

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It's almost like it's almost like having
a horror game that you're playing with a

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shooter. It's it's it's adrenaline constant. You know that is that is so

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my jam too, because that's what
that is. What I liked about Pubg

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over a lot of the other ones
is I felt actually scared him Pubg,

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and I never feel never feel scared
in Fortnite. Not that that's really a

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knock against Fortnite. Fortnite's doing its
own thing. But for me, I

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did come for that adrenaline. That's
it's the adrenaline rostassly. And you know

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what the weird thing is, you
you a good player, only lives sixty

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at the time in Tarkoff, So
when you actually have some kind of a

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loot in your bag and you managed
to get out with it, it is

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a ridiculously good Hi. So all
right, yep, it's gonna I'm gonna

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have to make it happen. It's
time now, especially now that things are

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starting to slow down a little bit
with with game releases, I feel like

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I can make time for some of
these things I imagined I would have is

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go back and play. The great
thing about Tarco is it wipes every six

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months, and this one's like the
best one that they've ever done. So

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it's it's phenomenal. They're figuring out
their player retention problem, which is great.

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That's a that's a fantastic here.
That's getting better than ever. Steve.

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One of the reasons I had you
on here is Lucy's just too lazy.

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She went to some concert last night
and she's like, she mentioned,

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Steve's got something going on this week
and maybe they'd be fun to have him

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on to talk about it. You're
having a charity gala this weekend. Tell

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the people about that. What's that? Like? How did that get started?

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I know this is the second annual
one. How is it getting bigger

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this year? How can people participate? Yeah? I appreciate you having me

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on to talk about that. It's
sort of my labor of love on gaming

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and disability. Right, So we
discovered during the pandemic it's it kind of

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sucks when you can't go out to
conventions. We can't get to these places,

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and we came up with an idea
is what if you could have all

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the fun of a convention, but
it was online and only online, And

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so we put together this little app
on gather Town that allows you to go

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in and be the two D character, like a start dy Valley where you're

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literally walking around this virtual environment entirely
dedicated to all the things the able gamers

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does helping people with disabilities be able
to play games. It's phenomenal. Last

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year, you know, we had
Ninja, Brian drum nsp on there,

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you know, doing the headlining,
having DJs all night long, and it's

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just it was just a giant party. It was just a giant celebration of

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gaming and how we can all play
together. It's phenomenal and I've been super

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proud to be a part of it
for the last two years. This is

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year number two, which means that
we can only do better than last year,

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I think. So, you know, let's just keep making it better

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every year and inviting people to come
have a good time. We have a

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bunch of influencers, a bunch of
friends, you know, inviting people like

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you to come along and be like, hey, I'm going to be there,

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and then your fans get to go, oh wow, actually might get

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to meet the Jeffs himself. Yes, and I'll definitely be there. That

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sounds it sounds like a great time. It is. It's it's all online.

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How do you make sure the environment
feels like spontaneous and anything can happen

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and you can meet anybody, you
know. That's that's the beauty of the

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online world is it's it's it really
is a startering map in a lot of

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ways. It's, uh, you
know, people over here to talk to

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you, you can walk through people, You're able to take part in events.

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Last year, World the Warships put
a freaking ship in the middle of

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the map because why not, you
know, it was great. They were

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like, can you put a submarine
in the water fountain. I'm like,

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I don't think we could do that, but okay, maybe something so so

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I ended up having a giant thing
there. It's great. But yeah,

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people from Logitech Voody Rangers, which
we're having a lot of high level interest

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this year in celebration. It's actually
able gamers twentieth year. I think,

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yeah, I don't I don't remember. It was like year two or three

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that I met you. But we're
old, my friend. It's yeah,

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we've been doing this a while,
so long time, yes, twenty years,

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Holy moly. Okay, so let's
uh, people are are hearing this,

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they're interested, how can they participate? Where should they go? What

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does it take to get into the
gala? Go to ablegamers dot org slash

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gala and you'll see this really cool
page that tells you all about the entertainment

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and what we're doing. Talks about
amount of peers, but don't tell her

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I has said that, and it
shows off you know who's all going to

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be there. And you can buy
either a ticket for twenty five books or

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there is a loop box that we've
got for more support if you have a

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couple of ex hieer dollars and you
want some memorabilia. It's a really cool

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box that has new and different stuff
every year. This year our friends over

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at Logitech coming in with some virtual
goods that are only there for the first

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hundred boxes. So once they're out
there out and then it's just a lot

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of bottle of lable gamers that you're
paying for it, So I suggest you

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go get your love sticks then.
And the money that like funds the gala,

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does that go into like a funding
able gamers core mission? Is?

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Is it like just all kind of
pays itself forward. Yeah, this is

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all just an event just to celebrate
aable gamers and raise money for it at

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the same time. Unfortunately, Stable
Gamers is no different than any other charity

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financially. It's been a hard year
in the industry, the video game industry.

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We all know this has been a
hard year. So you know,

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donations across the board for all charities
are down. It's no different. Lable

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Gamers and rather than doing a PBS
style please give this kind of thing,

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we just want to go celebrate,
have a good time. The gaming community

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has always done great taking care of
us and making sure that the funding that

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we need is there to help gamers
who need the equipment that we provoke.

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Yeah, there is a lot of
I think reasons why I enjoy going to

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events, but I do often think
about, like how hard it was for

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me to even be able to afford
going to events early on in my career,

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or even before I had a career, And I think this idea of

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let's cut out all of that superfluous
stuff, the stuff that does get in

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the way, and try to virtualize
it in the best way possible. It's

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admirable. I'm glad you're doing this. I'm happy to participate, and I

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can't wait. So thanks for coming
on and talking about it. Steve again

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one more time. Where should people
go if they want to participate? Yeah,

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go to ablegamers dot org slash Gala, let's find it out how to

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buy a ticket, and you can
see pictures and video from last year's event

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to see how cool it is if
you combine Zoom plus Starty Valley. Hell

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yeah, all right, let's explain
what we do here on this show most

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weekdays, I, Jeff Greb,
will help piece your gaming life back together.

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That includes breaking news and maybe even
some of our own original reporting.

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For all these topics, I'll get
the input of a bona fide expert who

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will make me look smart. If
you are watching live on Twitch welcome.

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You can always listen to the show
later on podcast feeds by searching for game

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Mes Mornings, or find the RSS
on giant bomb dot com. You can

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also catch the show later chapters and
timestamps on YouTube. Hello YouTube. All

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right, we have a lot to
get into, so let's start the morning

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mess with sixty percent of playtime in
twenty twenty three went to six year old

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or older games, New data shows. This is from zax Swizen Akutaku,

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a newly released game industry report by
market researcher new Zoo shows that while the

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PC and console market grew by two
point six percent in twenty twenty three,

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overall playtime decreased as gamers spent more
and more time in a smaller list of

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old games like Fortnite and League of
Legends. On April second, new Zoo

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released its second annual game industry Report, including a ton of data and information

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on what people were playing and spending
money on during twenty twenty three. According

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to new Zoo's data, the PC
and console game market grew and reached ninety

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three point five billion dollars in revenue
in twenty twenty three. That might seem

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like good news, but drilling down
into the data, it becomes clear that

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it's only good news for a small
number of publishers and developers. News new

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Zoo's data shows that the top ten
games on each platform, ranked by their

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average number of monthly active users or
maus, are filled with old, established

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titles. Fortnite took the crown on
all platforms, including Switch and PC.

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The rest of the list include titles
that won't surprise you, like Grand Theft,

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Auto Five, Counter Strike Two,
Roadblocks, Minecraft, Rocket League,

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Apex, Legends, Fall Guys,
Valorant, and Call of Duty. Across

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Xbox and PlayStation consoles. Only one
dedicated single player game crack the top ten,

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and that was Starfield. Steve.
I've talked about this new zero apart

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in a couple places now I know
that was they had a thing at GDC,

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I think where they talked about this. People started picking it up yesterday.

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I figured it's a good time now, like not to let the conversation

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get by. I am a little
bit worried about what I see in these

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numbers, Steve. Where it feels
like the sportification has come to gaming,

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where people treat it as a hobby, and that is sort of hard to

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ignore. So in sports, you
know, we have established sports that people

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choose as their hobby and it's very
hard to introduce a new sport and people

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away from those. It does happen
people playing out pickleball. Yeah, sure,

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that's out there and people are are
getting interested in that for the first

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time in some time. But for
the most part, people you know,

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like your kids go place, goes
to play soccer, they go to play

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something else like that. They they
aren't like taking chances on something new and

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strange and different. And now that
gaming is this service based thing and so

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many people are like getting on these
things to spend time with their friends,

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it feels very much like the same
thing is happening here. Is that a

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problem? Is that something where it's
like you know that that? Is this

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a natural endpoint for where gaming was
headed? How do you feel about it?

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Steve? You know number one,
being a disabled AF person, I

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don't understand pickleball. How am I
supposed to hit the pickle when you throw

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it at It doesn't make sense,
Steve. No one understands pickleball. We're

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all in that same boat. Okay, all right, I just wonder,

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but you need a lot of hand
eye coordination. I just eat the pickle.

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I don't get it. You know, there is a thing here in

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Pittsburgh called Picklesburg. You could come
you get you all these you want for

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an entire weekend. So that even
sounds delightful. Not the cotton candy part.

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That's weird anyway. So I think
this is kind of just where gaming

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is going. I mean, patch
the list. When I was looking at

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the graphic this morning, it's like, you know, Fortnite Rocket League,

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the SIMS League, legends. You're
literally naming off all the games that all

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of my streamer friends are constantly playing, and it's hard to break out of

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it, not only because you know, like you're saying that people wanting to

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play it, but that's what they
want to watch too. Like, if

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you are someone who's a streamer and
you're trying to go outside of these sopped

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in, it is a hard road. It is a steep climb, Like

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people just want to watch what they
want to watch. Even the top of

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the show talking about my game Tarkov
is more than six years old, so

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you know, it's it's it's something
strange, and I kind of wonder in

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my head sometimes, are we kind
of at the playing the video game industry

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as where movie start remaking themselves because
they're running out of really great original ideas,

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so they start rebooting. But it's
really hard to do that in video

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game land, you know. Yeah, I mean I think that, you

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know, we definitely are in a
place where like a lot of the big

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companies are remaking a lot of their
biggest games, I mean, but at

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least they're doing it in kind of
ways that are big and interestingly some of

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them Capcom and then I think that
funds their ability to take chances on some

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other stuff, and we get Dragon's
Dogma two, which does feel pretty original,

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even though it's very similar to track
Ands Dogma one in a lot of

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ways. But it just it feels
like this is it's inevitable at a certain

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point that if you try to get
you know, as many people playing a

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handful of games as possible, because
that's just economically that makes the most sense.

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You want to have one big live
service game that just can draw on

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everybody that it takes up all the
oxygen out of the room and it makes

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it impossible to sort of escape its
gravity. I think Map Piscatella from what

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was once MPD now Sarkana refers to
them as black hole games. It's just

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because they're gravity as so great that
nothing escapes them. And the thing about

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a black hole is it just gets
big. It gets bigger, and it

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sucks him more, and it's like
it becomes more difficult to escape its gravity

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over time. It doesn't sort of
weighing in power, so and it like

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looking at the numbers, that continues
to be the direction that things are going.

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Now, is this really a concern? Is does this mean we get

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fewer interesting games. I'm not so
sure about that. I think what these

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numbers say to the big companies is
is your risks are riskier than ever.

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So yeah, maybe fewer interesting games
from the biggest companies, but I think

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there's going to continue to be a
bubbling up of indie games that really fill

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in a lot of those gaps.
So I'm not like, oh, like

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walking around like Charlie Brown worried about
the oh this is the individeo games.

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But I do think like, hey, we are going to be in for

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some lean years from the big companies
that were accustomed to relea seeing the most

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interesting games, or at least the
biggest the most interesting games. Does that

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sound right to you? You know, I think one of the things that

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were looking at this a little bit
off on is lesson than black holes.

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It almost feels like it's more like
bubbles is how we're used to seeing video

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games. Right. It's like,
take, for example, you mentioned pubbs

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earlier, right, Nobody thought pubs
could be taken down until one day nobody

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played it. And that's kind of
the way the video games seem to work.

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As you got like this huge,
huge bubble of amount of people that

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want to play it, and then
all of a sudden something else comes along

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pops it, and then you have
just the core audience in there, and

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then everyone else sort of goes on
to the next thing. And we're kind

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of used to that. But it
hasn't happened to Fortnite. It hasn't happened

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to Minecraft, it hasn't happened to
the SIMS, you know. But then

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again, they're really good at bringing
down their own games. For example,

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SIMS five will replace SAMs four,
so you know, but Fortnite, I

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mean, I don't know, man, it's such a megabeast. I don't

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know that you kill it. Yeah, And I think you're right. This

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is I think we were just used
to things working that way for so long

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that a change in that way I
think what I considered to be the natural

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order of video games. But the
one thing that's true about video games is

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it's ever stable. Something's always going
to replace it. And it's like,

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you know, that was true for
the first thirty forty almost fifty years of

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video games, but the grand scheme
of things that's not that long, especially

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like you look at the way,
like you know, movies has changed and

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sort of settle into the way it
works. It's like that took a long

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time, and it's it's much longer, and it's even that's not that old

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of a medium, but it's like
maybe this is the new natural order,

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like and as long for me,
as long as there is a space like

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that like Steam, for small teams
or even relatively big teams to take chances

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on from the indie space and have
their own ideas and kind of do a

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punk rock like we're just going to
do our own thing and have the chance

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to burst through with something that no
one was expecting. I think one I'll

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be happy because that there's plenty of
games to keep me interested with that stuff,

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while I also occasionally dive into something
like a tark Off where I'm like,

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I'm glad that these things have massive
scenes and feel like a hobby and

264
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I can hop in with people who
are right there to either guide me or

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to give me a hard time,
whether either one. That's gonna be fun.

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So it's like I'm glad that space
exists. At the same time,

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I need like interesting ideas for me, novelties like one of the big things

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that has always kept gaming interesting,
and I don't think that will necessarily go

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away. I think they're gonna keep
pumping out those games. So I'm feeling

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pretty good. And I think the
other side of that is the indie game

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scene is still kind of where a
lot of these interesting ideas that have taken

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over the space did come from.
I mean, Minecraft was certainly that roadblocks

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kind of that, even like pubg
establishing a Battle Royale was that. I

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think Tarkov's not from some like,
you know, a major publisher. So

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yeah, I think that if the
indie game scene can keep producing interesting ideas,

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one of those actually could maybe break
the grip that even something like Fortnite

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has, although that's looking less and
less likely all the time. I don't

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know if the fe is gonna work
the way that they want it to,

279
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Like, you know, the fort
Nite engine is amazing, But do you

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think that we'll ever see another League
of Legends, which, for those of

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you who don't know, League of
Legends spawned because of Doda, which spawned

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out the world the work Craft three, So the whole one of the Warcraft

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IP is really what started League of
Legends in a very weird way. So

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I don't know if we're going to
see a daisy chain like that again.

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You know, yeah, I think
that. I think you're right. I

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think that that sort of what was
once the daisy chain out of the modern

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scene from big established games has sort
of migrated to let's just make our own

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game and put it on Steam early
access. So I think that the spirit

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of that is probably still happening,
it's just not working that same way.

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And I think you're right that Fortnite
Unreal in Fortnite is not going to be

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the thing that creates that. Actually, you know, they're trying to be

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roadblocks. I think the people that
come to Fortnite have a certain expectation of

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the games that they play, having
a certain level of gene and quality to

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it, and kind of the low
fi gaming experience of roadblocks that would not

295
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be a good match for what happens
inside Fortnite. But I don't know.

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We'll see. I've been wrong many
times before, Steve. We'll see if

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it happens again. What all right, it's shocking. I'm not trying.

298
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I'm not hearing to frighten you.
All right, let's move ahead here.

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Sony is planning a PlayStation showcase next
month. It's claimed this from Tom Ivan

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00:19:15.079 --> 00:19:18.680
at VGC. Sony's reportedly planning to
hold a PlayStation product showcase next month.

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That's according to Giant Bomb Buffoon Jeff
Grubb, who said today he's heard a

302
00:19:22.279 --> 00:19:26.519
bunch of times that either a PlayStation
showcase or a state of play will take

303
00:19:26.559 --> 00:19:30.960
place in May, following the news
that Konami's Silent Hill to remake remake has

304
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been classified by the ESRB. So, yeah, on the BombCast yesterday,

305
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I mentioned that I've been hearing multiple
times now there will be a PlayStation something

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00:19:40.039 --> 00:19:44.279
next month. It does sound like
deleaning towards a showcase. They definitely did

307
00:19:44.319 --> 00:19:48.839
a showcase last May, so it's
not too shocking, although looking to patterns

308
00:19:48.880 --> 00:19:52.279
is never a sure thing. And
yeah, I think it something like a

309
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Silent Hill two could show up there, although it could happen earlier. This

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that's kind of unrelated. That's me
guessing about Silent Hill two. But yeah,

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I think PlayStation doing showcase in May
is something of a relief I am.

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I know that they said in a
financial report Steve that they don't have

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any major like franchise follow up sequels
for coming from any of their first party

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studios this year and that's their fiscal
year, so through March of twenty twenty

315
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five, and that could feel kind
of barren, But that doesn't mean that

316
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they don't have a lot of games
that are either you know, from these

317
00:20:23.279 --> 00:20:27.640
newer studios or partner games, you
know, from Square Unix or whoever else.

318
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They probably do have a number of
games to talk about, and I

319
00:20:30.960 --> 00:20:33.759
am I'm ready to hear about it. I think PlayStation's been kind of quiet

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for some time, and coming out
and saying here's what's happening for the rest

321
00:20:37.000 --> 00:20:41.079
of this year, even if it
isn't from our first party, will be

322
00:20:41.119 --> 00:20:44.079
a relief. And I also I
do keep hearing that there will be some

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smaller first party games like that Astro
game that is supposedly still happening this year,

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00:20:48.319 --> 00:20:51.880
and I am very excited about that. So, yeah, does a

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PlayStation showcase sound right to you?
Are you excited? Are you ready for

326
00:20:53.960 --> 00:20:57.519
some games to get announce to your
PlayStation five? You know? I think

327
00:20:57.559 --> 00:21:03.319
the wild thing about PlayStation is it
it almost feels like either you're a PlayStation

328
00:21:03.480 --> 00:21:07.599
fan or else. Everything else your
attention goes to Xbox Game Pass, and

329
00:21:07.640 --> 00:21:10.799
that's that's sort of it, Like
it is it at game Pass. Great,

330
00:21:10.799 --> 00:21:15.680
I'm gonna play it. You know, the Sony entire ticket has been

331
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a little lack luster the last couple
of years. It's got a couple of

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00:21:18.799 --> 00:21:22.160
big hits, but then I don't
know, it's it's almost like they're worrying

333
00:21:22.200 --> 00:21:26.000
more not about quantity right now than
quality. It seems like they have these

334
00:21:26.039 --> 00:21:29.799
a lot of games that they put
out there, and you don't see a

335
00:21:29.799 --> 00:21:33.839
lot of mass market advertisement for them. It's I don't know, it kind

336
00:21:33.839 --> 00:21:37.880
of boggles my mind a little bit
where they've almost kind of fallen into they

337
00:21:37.960 --> 00:21:41.039
want the journalists to get their message
out there that the games exist, rather

338
00:21:41.119 --> 00:21:47.119
than you don't see as many PlayStation
ads as you see on television or Twitch,

339
00:21:47.279 --> 00:21:49.119
you know, anymore, but you
see a lot of your Xbox games.

340
00:21:49.200 --> 00:21:52.039
So maybe that means they're going to
start pushing them again. Yeah,

341
00:21:52.160 --> 00:21:56.079
I definitely, I think I remember, I think it was Sony. It

342
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might have been Take two, and
I might be conflating these, but one

343
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of these CEOs at the time,
we're saying, you know that one of

344
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our biggest costs isn't even labor,
it's marketing. We spend so much on

345
00:22:06.839 --> 00:22:08.759
marketing that we want to cut back
on that to save a lot of money.

346
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And you know, at this point, maybe the PlayStation five kind of

347
00:22:12.000 --> 00:22:15.559
sells itself in a lot of ways, you know, I say that,

348
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And then, of course we do
know that the PlayStation five did not meet

349
00:22:18.359 --> 00:22:22.240
it's very high expectations for the last
fiscal year, but those were always super

350
00:22:22.240 --> 00:22:25.920
inflated. It was never really going
to reach those numbers when you look back

351
00:22:25.920 --> 00:22:30.039
at it. So yeah, so
it seems like PlayStations that can ride some

352
00:22:30.039 --> 00:22:32.559
strength here and not have to spend
a ton on marketing. But they also

353
00:22:32.640 --> 00:22:34.920
I think the reality is they just
haven't had a lot of games to market.

354
00:22:36.519 --> 00:22:37.920
You know, the Spider Man they
definitely have. There were a lot

355
00:22:37.960 --> 00:22:41.880
of ads for Spider Man. Yeah, yeah, and then we came out

356
00:22:41.920 --> 00:22:42.640
of that and it's like, well, and then what's next, and so

357
00:22:42.720 --> 00:22:47.839
well they said flat out not much. I think once they have some new

358
00:22:47.880 --> 00:22:49.680
ips to talk about, I think
you start with the PlayStation showcase, Steve,

359
00:22:49.920 --> 00:22:55.400
and then that ramps up to a
summer advertising campaign to lead you into

360
00:22:55.440 --> 00:22:57.200
the holidays. Does that sound right? That sounds about right to me.

361
00:22:57.279 --> 00:23:03.119
I mean, you know, they
just the Sunny Access controller, which I

362
00:23:03.160 --> 00:23:07.720
got tick card in that marketing,
and it was it was really cool to

363
00:23:07.799 --> 00:23:11.160
work with the team. But those
are like the big most major push I've

364
00:23:11.160 --> 00:23:14.799
seen them do in a while.
I think about now games like Rocket League

365
00:23:14.799 --> 00:23:17.640
and whatnot that I would have never
found out about it. It wasn't for

366
00:23:17.799 --> 00:23:22.240
a friend playing it because they weren't
really heavily advertised. And sometimes I kind

367
00:23:22.240 --> 00:23:26.119
of wonder if a lot of us
are trapped. Okay, so the lead

368
00:23:26.240 --> 00:23:29.160
story was about how we all played
the top ten games, right? But

369
00:23:29.279 --> 00:23:30.880
is that because we only want to
play the top ten? Or is that

370
00:23:30.920 --> 00:23:36.599
because it's so hard to hear above
the noise of all the games that are

371
00:23:36.599 --> 00:23:40.039
released a game that you might truly
love, you just might not know what

372
00:23:40.160 --> 00:23:42.000
exists. Yeah, I mean I
think it's both. I think it's a

373
00:23:42.039 --> 00:23:45.519
big part of it. I mean, look at that content warning game that

374
00:23:45.559 --> 00:23:51.640
came out this week. That was
their their marketing STRATEGYI was, we are

375
00:23:51.680 --> 00:23:52.960
going to be free for the first
twenty four hours and then it's I think

376
00:23:53.000 --> 00:23:56.640
it's like eight dollars after that or
something around there, maybe maybe ten dollars,

377
00:23:57.720 --> 00:24:00.200
but for that first twenty four hour
it was free, and then I

378
00:24:00.200 --> 00:24:04.599
think they probably partner with a lot
of content creators, and the game was

379
00:24:04.599 --> 00:24:08.680
downloaded something like six million times on
that first day. Because actually, what

380
00:24:08.759 --> 00:24:14.119
works is word of mouth, right, that's and but word of mouth is

381
00:24:14.160 --> 00:24:18.319
a very difficult thing to get people
upon it. The word of mouth is

382
00:24:18.759 --> 00:24:22.799
friends spending their social currency with one
another, and you don't do that for

383
00:24:22.880 --> 00:24:25.559
something that you're not sure of,
especially if you're gonna ask a friend to

384
00:24:25.559 --> 00:24:29.799
spend money on something. So making
your thing free is one good move on

385
00:24:29.839 --> 00:24:30.599
that because people like, hey,
get this, well it's still free,

386
00:24:30.599 --> 00:24:33.000
it's limited time. That's what I
did in our slack at work, am

387
00:24:33.000 --> 00:24:36.440
I everyone just get this because we're
probab gonna play it someday. I don't

388
00:24:36.440 --> 00:24:38.160
want have to like track down codes
for you. I still got I still

389
00:24:38.160 --> 00:24:41.240
got codes because I knew these bastards
wouldn't download it, and of course some

390
00:24:41.319 --> 00:24:44.880
of them didn't, so I got
a handful of codes for them. I

391
00:24:44.880 --> 00:24:48.359
still I'll hand those out to you, Jan Jan. But it's like you

392
00:24:48.400 --> 00:24:52.960
can't just repeatedly say, hey,
buddy, get this other seventy dollars game

393
00:24:52.960 --> 00:24:56.000
to play with me and maybe maybe
you'll like it, maybe you won't.

394
00:24:56.079 --> 00:24:59.960
You can only do that so many
times. So the free to play games,

395
00:25:00.079 --> 00:25:03.000
the sure things, the things that
have been proven successes are the things

396
00:25:03.000 --> 00:25:06.359
that continue to grow. And word
of mouth as well. I think Steve

397
00:25:06.440 --> 00:25:10.000
right absolutely word of mouth is how
you sell a game. I mean,

398
00:25:11.359 --> 00:25:17.279
when we did the GDC Awards thing
two years ago and I got up on

399
00:25:17.359 --> 00:25:22.240
stage, I literally called out Inscription
as the night of the what we were

400
00:25:22.240 --> 00:25:25.880
doing that night, because it had
won like ninety five awards and it only

401
00:25:25.920 --> 00:25:27.640
been running for like, I don't
know, the show had been on for

402
00:25:27.720 --> 00:25:30.039
five minutes. They already won that
many awards. I didn't even know how

403
00:25:30.039 --> 00:25:34.240
it was possible, but they kept
waiting the whole time. And I think

404
00:25:34.279 --> 00:25:37.640
that's kind of where we end up
with the indie games. Is yet just

405
00:25:37.799 --> 00:25:41.039
like really stand out one that comes
above the rest, and that's all anybody

406
00:25:41.039 --> 00:25:45.680
talks about. And again I think
runaway success like that is great. Inscription

407
00:25:45.880 --> 00:25:48.279
is a fantastic game. If you've
never tried that, you should, But

408
00:25:48.319 --> 00:25:52.839
at the same time, there's only
so much air. I know a lot

409
00:25:52.880 --> 00:25:56.440
of my friends in the author wor'll
talk about it all the time, and

410
00:25:56.599 --> 00:26:00.720
I kind of wonder if it's now
in gaming too, where there are so

411
00:26:00.960 --> 00:26:07.319
many random crappy books that come out
that's someone putting no effort into They went

412
00:26:07.359 --> 00:26:10.039
to show TVT and said write a
book, and it was like okay,

413
00:26:10.119 --> 00:26:11.640
and then wrote a book and then
you publish it, right, And so

414
00:26:11.720 --> 00:26:15.920
if you have to scan through all
those in order to find the ones where

415
00:26:15.960 --> 00:26:18.279
somebody poured their heart and soul for
eight years, yeah, like you're really

416
00:26:18.319 --> 00:26:22.319
easy to miss it accidentally. Yep, absolutely, it's uh. And I

417
00:26:22.359 --> 00:26:26.519
think that comes back to like,
so when people recommend something, they do

418
00:26:26.559 --> 00:26:30.519
it with they do it with some
hesitation, and you want to be very

419
00:26:30.519 --> 00:26:33.799
careful about it, and so that
that's a big hurdle to overcome in a

420
00:26:33.839 --> 00:26:36.920
lot of ways. So, you
know, coming back to PlayStation showcase,

421
00:26:37.000 --> 00:26:41.440
this is I think PlayStation could talk
to their audience. I think that that

422
00:26:41.559 --> 00:26:47.680
audience is always ready for PlayStation say
here are the games that matter. Sony

423
00:26:47.839 --> 00:26:51.759
doesn't. But it doesn't feel like
Sony always capitalizes on that, to be

424
00:26:51.799 --> 00:26:55.319
honest. So we'll see, Hey, a showcase usually made some big stuff.

425
00:26:55.759 --> 00:26:57.759
They also have that rumored PS five
pro coming out later this year.

426
00:26:57.839 --> 00:27:03.000
Maybe you know that apps off the
end of a showcase, so there'll be

427
00:27:03.000 --> 00:27:06.400
stuff to talk about. I just
you know, I hope there's some fun

428
00:27:06.440 --> 00:27:10.359
games, that's all. I'm all
right, you know what. Actually,

429
00:27:10.680 --> 00:27:12.880
we're gonna take a quick break when
we get back. Plenty more headlines to

430
00:27:12.920 --> 00:27:15.519
get to. Let's go ahead and
hit that right now. See you soon,

431
00:27:15.559 --> 00:27:26.039
everybody. All right, we are
back and this was an interesting one.

432
00:27:26.039 --> 00:27:29.200
Prince of Persia. There's a new
Prince of Persia game from Dead Cell

433
00:27:29.279 --> 00:27:33.079
devs coming, and that's according to
a report. This story comes from Georgi

434
00:27:33.160 --> 00:27:37.359
Yang at game Spot. A new
Prince of Persia game is reportedly being developed

435
00:27:37.359 --> 00:27:41.519
by Evil Empire, the studio behind
Dead Cells. The game is reportedly called

436
00:27:41.640 --> 00:27:45.039
The Rogue Prince of Persia and will
be released in Steam Early Access. According

437
00:27:45.079 --> 00:27:48.440
to a report from Insider Gaming,
it's apparently a new Rogue light game,

438
00:27:48.480 --> 00:27:52.960
and it's been in development for the
last four years. The art style is

439
00:27:52.000 --> 00:27:57.000
also reportedly inspired by Franco Belgian comics, which sounds incredible to me. While

440
00:27:57.039 --> 00:28:00.519
it's reportedly slated to be released later
this year year, it's unclear when it

441
00:28:00.519 --> 00:28:04.000
will be officially announced. However,
it could be revealed at the Triple I

442
00:28:04.200 --> 00:28:08.759
Initiative showcased on April tenth, as
Evil Empire will present its new project.

443
00:28:10.160 --> 00:28:12.799
There, Steve, we just got
a Prince of Persia game, and yet

444
00:28:12.920 --> 00:28:18.400
this this doesn't bother me at all. I love the idea of a franchise.

445
00:28:18.480 --> 00:28:22.319
I like getting you know, bang
bang bang, multiple injuries from different

446
00:28:22.319 --> 00:28:26.400
developers taking different ideas and different approaches
to it. And a Rogue Light Prince

447
00:28:26.440 --> 00:28:30.160
of Persia game sounds, especially from
people who make Dead Cells the game I

448
00:28:30.200 --> 00:28:33.720
really love, sounds very promising to
me. How do you feel about this

449
00:28:33.759 --> 00:28:37.000
approach of like, hey, we
just we had our team make a Prince

450
00:28:37.000 --> 00:28:38.440
of Persia game, and we have
this indie studio making a Prince of Persia

451
00:28:38.440 --> 00:28:41.960
game. Is that something that makes
sense to you? I mean we just

452
00:28:41.000 --> 00:28:44.880
talked about it, right, Why
not let the indies hus a crack at

453
00:28:44.920 --> 00:28:48.759
something, And especially in Rogue Light, Man, Rogue Lights and Rogue likes

454
00:28:48.759 --> 00:28:52.319
are just one of my favorite genres. Saying it, they just added something

455
00:28:52.640 --> 00:28:56.039
so new and fresh, especially if
it has like a meta progression in it.

456
00:28:56.119 --> 00:29:02.279
Oh man, Yeah me up on
that. Stolln' micind of jams.

457
00:29:02.519 --> 00:29:06.400
Anything where you can fail at a
game quote a cool well also succeeding.

458
00:29:06.559 --> 00:29:08.839
Yeah, those are something to mention
that in the Prince of Persian world,

459
00:29:10.000 --> 00:29:12.920
I mean it kind of the Rogui
theme just kind of fits naturally, you

460
00:29:12.960 --> 00:29:17.319
know, right. I mean again, a franchise is that's had time travel

461
00:29:17.359 --> 00:29:19.759
a bunch of times rewinding. Yeah, you could easily see how that would

462
00:29:19.799 --> 00:29:23.880
fit with like lore wise, but
also yeah, just a good fit for

463
00:29:25.400 --> 00:29:29.079
taking something that maybe looks a little
bit like dead cells, applying that Prince

464
00:29:29.079 --> 00:29:32.160
of Persia's skin, and then bring
in some stuff that is very Prince of

465
00:29:32.200 --> 00:29:36.160
Persia. Yeah, and I totally
agree like the idea of when you fail

466
00:29:36.160 --> 00:29:37.759
in a rogue light, but you
feel like, Okay, I learned something,

467
00:29:37.839 --> 00:29:41.279
so that's one piece of progression,
and maybe there's a little bit of

468
00:29:41.319 --> 00:29:45.240
metaprogression that I'm unlocking stuff that will
be now showing up in the game later.

469
00:29:45.440 --> 00:29:48.160
Those two things sort of tricked my
mind into like feeding into one another.

470
00:29:48.359 --> 00:29:51.880
It's like, oh, I'm progressing
them unlocking stuff, and really I'm

471
00:29:51.880 --> 00:29:56.400
progressing because I'm learning the game more. But those things like just fit together

472
00:29:56.440 --> 00:29:59.559
really well and keep me attached to
the game in a really strong way.

473
00:30:00.119 --> 00:30:03.519
So I am very attracted to this
idea. I'm also with you on the

474
00:30:03.599 --> 00:30:07.640
let's let the indies have a crack
at it. I go back to this

475
00:30:07.680 --> 00:30:11.400
reference point a lot. But my
favorite, I'm a Star Wars fan.

476
00:30:11.480 --> 00:30:14.720
My favorite era of Star Wars video
games was when they were putting out like

477
00:30:14.759 --> 00:30:18.119
fifty a year, and they'll be
like, oh, here's ten over on

478
00:30:18.160 --> 00:30:19.839
this console, and here's a bunch
on PC, and here's someone you can

479
00:30:19.880 --> 00:30:25.240
only get on N sixty four.
And that stuff is like, oh,

480
00:30:25.559 --> 00:30:29.079
just a bunch of different developers taking
different ideas and running with it. And

481
00:30:29.079 --> 00:30:32.759
that still does kind of happen today
with other franchises like Warhammer, Warmer.

482
00:30:32.759 --> 00:30:34.599
There's a bunch of studios making stuff
for them, And I'm like, why

483
00:30:34.680 --> 00:30:37.960
is that approach not more common?
And I hope this is the sign that

484
00:30:38.000 --> 00:30:41.160
maybe that is happening. It probably
isn't. This is probably just a quick,

485
00:30:41.400 --> 00:30:45.400
little offshoot, but I wish it
was more common. I think you

486
00:30:45.440 --> 00:30:51.200
bring up the quaint essential example of
putting out massive things is not a bad

487
00:30:51.240 --> 00:30:53.559
thing. I mean a Warhammer puts
out a new show, a figure,

488
00:30:53.599 --> 00:30:56.960
a book, a comic, and
a billboard every three minutes. Yep,

489
00:30:56.960 --> 00:31:02.119
so exactly. People eat it up. Man. It's it's one of the

490
00:31:02.160 --> 00:31:07.680
most you know, servants fandoms out
there. I think if you're a Warhammer

491
00:31:07.759 --> 00:31:11.400
said, you love Warhammer, so
you know you'll buy everything they've got,

492
00:31:11.480 --> 00:31:15.000
And it is strange. You're right, there aren't a lot of other ikes

493
00:31:15.039 --> 00:31:18.839
that really dive into that. Even
Marvel is pulled back saying, okay,

494
00:31:18.920 --> 00:31:22.519
we're fatigue now. So you know
they're they're down to three shows a year

495
00:31:22.559 --> 00:31:26.599
now because they're afraid that they're tapping
the market, right, they only have

496
00:31:26.640 --> 00:31:30.200
one movie this year, Yeah,
and it's and I mean, obviously there's

497
00:31:30.240 --> 00:31:34.279
some sensitivity to making something that felt
special no longer feel special. But I

498
00:31:34.559 --> 00:31:37.759
mean, I don't know if I
was getting an X Men ninety seven Beat

499
00:31:37.799 --> 00:31:41.960
them Up, Arcade beat him Up
this year from like an indie studio,

500
00:31:42.200 --> 00:31:45.359
there's no way I'd be complaining that's
exactly what I want, and then maybe

501
00:31:45.359 --> 00:31:48.640
something else I wasn't expecting from a
studio that's like taking the idea and twisting

502
00:31:48.640 --> 00:31:52.960
on it, like, yeah,
I don't know. I think obviously the

503
00:31:52.039 --> 00:31:56.640
problem here seems to me that there
aren't just endless studios out there pitching ideas

504
00:31:56.640 --> 00:32:00.680
to these big publishers, and it's
hard to like make these matches. But

505
00:32:00.920 --> 00:32:02.839
I don't know. Figure it out. Figure it out, John Drake,

506
00:32:02.880 --> 00:32:08.440
I don't know all right. Saber
Interactive CEO says it's Star Wars Co Tour

507
00:32:08.519 --> 00:32:13.640
remake is still alive and well.
Yet again, this is from Chris Scullion

508
00:32:13.640 --> 00:32:16.480
at VGC. The CEO of Saber
Interactive, is confirmed that its remake of

509
00:32:16.480 --> 00:32:22.319
Star Wars Knights of the Old Republic
is still in active development. In an

510
00:32:22.319 --> 00:32:27.119
interview with IGN, Matthew Karsch was
asked to definitively confirmed that Saber was still

511
00:32:27.160 --> 00:32:30.839
working on the game following it's split
from a Bracer group last month. He

512
00:32:30.839 --> 00:32:32.119
said, it's clear, and it's
obvious that we're working on this. It's

513
00:32:32.119 --> 00:32:35.880
been in the press numerous times.
What I will say is the game is

514
00:32:35.880 --> 00:32:39.039
alive and well, and we're dedicated
to making sure we exceed consumer expectations.

515
00:32:39.519 --> 00:32:45.440
Now, this is something that is
partially happy. Part of this is partially

516
00:32:45.480 --> 00:32:47.839
my fault. I have that story
with my god that games sounds dead,

517
00:32:49.880 --> 00:32:52.359
and then I corrected it the next
day saying it sounds dead as far as

518
00:32:52.359 --> 00:32:55.559
Sony's concerned. I don't know if
the studio is still working on it.

519
00:32:55.559 --> 00:32:59.039
And then of course Jason tryerh head
that story is like now they're still working

520
00:32:59.039 --> 00:33:00.799
at the studio. I don't know
if it ever come out, but they're

521
00:33:00.799 --> 00:33:05.960
still working on it. And now
every time that anyone from from Saber talks

522
00:33:05.960 --> 00:33:08.200
about anything, they have to answer
that question, is that game still alive?

523
00:33:08.279 --> 00:33:14.519
So my bad Saber, but I
wish someone would ask the would have

524
00:33:14.519 --> 00:33:17.440
asked them, Hey, what about
Sony's involvement? Because this game originally got

525
00:33:17.440 --> 00:33:23.599
announced at a Sony showcase and as
a big Sony PlayStation partnership, whereas like

526
00:33:23.640 --> 00:33:28.079
PlayStation is publishing this game, and
again, as far as I've heard,

527
00:33:28.200 --> 00:33:30.200
is now Sony wants nothing to do
with it, and they've they've kind of

528
00:33:30.799 --> 00:33:35.400
severed that. I'm a little confused
about how that would work because it's like

529
00:33:35.440 --> 00:33:38.200
I would assume there's a contract there, but maybe the game was maybe they

530
00:33:38.240 --> 00:33:40.359
had like an out clause at some
point they got out of it. But

531
00:33:40.400 --> 00:33:44.200
as far as I'm aware, Sony
wants nothing to do with this game anymore.

532
00:33:45.000 --> 00:33:49.279
So what about that side of things? Still see them up in the

533
00:33:49.319 --> 00:33:54.200
air. But for your part,
Steve Kotor remake, they're still working on

534
00:33:54.200 --> 00:33:58.480
it. They want to exceed consumer
expectations, probably not coming out for several

535
00:33:58.480 --> 00:34:00.279
more years. Are you excited?
Is this something that you care about?

536
00:34:01.160 --> 00:34:06.960
I liked the Nights of the Old
Republic and I was a huge Star Wars

537
00:34:07.039 --> 00:34:10.280
Old Republic MMO fan played that for
yearing so I love that world. I

538
00:34:10.320 --> 00:34:15.679
love that universe. But it's interesting
to me to see when a publisher kind

539
00:34:15.679 --> 00:34:19.519
of loses steam on something, how
that can really affect, you know,

540
00:34:19.559 --> 00:34:22.039
what happens to it. We just
talked about marketing. You know, it's

541
00:34:22.039 --> 00:34:23.800
a big thing, but yeah,
I don't know whether or not there they'll

542
00:34:23.840 --> 00:34:28.400
ever get done with it. But
the thing is, Tots were used to

543
00:34:28.480 --> 00:34:30.400
be that thing you just talked about
where they just released another one every time

544
00:34:30.400 --> 00:34:34.039
they felt like it. Like,
you know, there's a billion Nights of

545
00:34:34.079 --> 00:34:37.159
the Old Republic and we all liked
all of them. So, you know,

546
00:34:37.760 --> 00:34:40.119
maybe get back into just letting people
grab a saber and go light some

547
00:34:40.119 --> 00:34:43.960
stuff up. You know. Yep, that sounds real nice to me.

548
00:34:45.360 --> 00:34:50.159
I'd like Saber Interactive. I continue
to think that they do good work.

549
00:34:50.519 --> 00:34:53.320
They are very busy. They got
Space Marine two, They're supporting expeditions of

550
00:34:53.360 --> 00:34:59.079
mud Runner game, they have several
other projects. I believe that they can

551
00:34:59.119 --> 00:35:01.760
make a good nights to the Old
of Old Republic remake. If they have

552
00:35:01.880 --> 00:35:06.119
the time and the budget, that
is the bit concern, though it seems

553
00:35:06.159 --> 00:35:08.440
like it would require a lot of
money to make the game as it was

554
00:35:08.480 --> 00:35:13.800
announced. We'll see though, if
any studio can make it work. It

555
00:35:13.880 --> 00:35:15.880
is that there's some technical wizards over
there at Saber, so I'm hopeful.

556
00:35:17.559 --> 00:35:22.320
New research suggests some gamers' eyes see
more frames per second. This is from

557
00:35:22.400 --> 00:35:29.119
Levi Winslow at Kotaku. Ever wondered
how pro gamers get so well pro Sure,

558
00:35:29.159 --> 00:35:31.760
it's the hours of grinding and practicing, mastering of game's systems and applying

559
00:35:31.760 --> 00:35:36.199
them in a competitive and competitive situations. And yeah, it's the hours of

560
00:35:36.280 --> 00:35:38.840
learning and studying, returning to the
game's roots and watching the players that came

561
00:35:38.880 --> 00:35:43.920
before. But also it may just
be better eyeballs. According to a new

562
00:35:43.960 --> 00:35:47.320
research out of Dublin, pro gamers
see more images than others. As spotted

563
00:35:47.320 --> 00:35:52.400
by The Guardian, Ireland's Trinity College
Dublin recently published a paper in the peer

564
00:35:52.400 --> 00:35:59.679
reviewed open access journal plos one.
The research investigated a human characteristic called temporal

565
00:35:59.679 --> 00:36:05.320
result, which measures our our eyes
ability to discern between different visual signals and

566
00:36:05.440 --> 00:36:08.800
influences our reaction speed to changes in
our environment. As the paper found,

567
00:36:08.880 --> 00:36:13.880
some people, when presented with a
light that was flashing about thirty five times

568
00:36:13.880 --> 00:36:16.519
per second, saw it as constantly
lit. In other words, they could

569
00:36:16.519 --> 00:36:21.639
not perceive the flashes, while others
could see the light flashing even when the

570
00:36:21.639 --> 00:36:24.800
frequency of flashes was greater than sixty
times per second. In the same way

571
00:36:24.800 --> 00:36:29.119
that video games can run at thirty
frames per second or sixty frames per second,

572
00:36:29.400 --> 00:36:34.199
this research suggests some people's eyes can
see visual signals at either thirty images

573
00:36:34.239 --> 00:36:38.199
per second or sixty images per second, and this impacts athletes and gamers specifically.

574
00:36:39.000 --> 00:36:43.320
I think they tested this with like
tennis players, and the ones that

575
00:36:43.400 --> 00:36:47.079
had this higher visual resolution were,
you know, tip tended to have a

576
00:36:47.119 --> 00:36:51.760
better chance at playing tennis or something
like that. And you know the way

577
00:36:51.840 --> 00:36:55.119
that the conversation around frames per second
happens. Steve this paper like sheds a

578
00:36:55.159 --> 00:37:00.119
lot of light on why why that
conversation is so weird sometimes where like some

579
00:37:00.119 --> 00:37:01.920
people like, hey, no,
I don't see the difference, and some

580
00:37:01.920 --> 00:37:06.920
people are like I cannot stand looking
at anything that is under sixty frames per

581
00:37:06.960 --> 00:37:10.360
second. If a sixty frame.
If a void bob was flashing at sixty

582
00:37:10.800 --> 00:37:15.559
times per second and you saw that
as flashing, that would be very annoying.

583
00:37:15.920 --> 00:37:19.239
And I bet those people are especially
sensitive. Does this sound right to

584
00:37:19.280 --> 00:37:22.760
you? Are you someone that craves
a higher frame rate or does it matter

585
00:37:22.800 --> 00:37:25.360
to you? I like higher frame
rates for sure, and I could see

586
00:37:25.400 --> 00:37:31.039
where you know, this is just
an adaptation of human physiology, but there

587
00:37:31.480 --> 00:37:37.719
is begging those of profiling disabled.
Guy. I'm telling you that it's wild

588
00:37:37.800 --> 00:37:45.039
how your body sort of starts to
make up for Yeah, you know what

589
00:37:45.480 --> 00:37:49.239
you're lacking in one area, it
strengthens the other. It sounds like an

590
00:37:49.239 --> 00:37:52.639
a little less stale. But I
can tell you one of my skills that

591
00:37:52.719 --> 00:37:57.239
came in andy for gaming was I've
been in a power wheelchair since I was

592
00:37:57.320 --> 00:38:01.079
eight years old, so my brain
has learned to see the world in geometry.

593
00:38:01.199 --> 00:38:06.159
So when my arms were good enough
that I could drive with a precision,

594
00:38:06.400 --> 00:38:08.679
fast and inferious driver, I could
walk into a room that I've never

595
00:38:08.719 --> 00:38:13.480
seen before. They had a couch
and an end table and some chairs.

596
00:38:13.519 --> 00:38:16.000
I could literally look at the room, spin around and go backwards, park

597
00:38:16.039 --> 00:38:20.320
into a spot and not hit a
thing. Because my brain knew how to

598
00:38:20.360 --> 00:38:25.840
do that. So when I translated
that to things like Sony's games where you

599
00:38:25.880 --> 00:38:30.599
did top down to the shooting had
to bounce bullets off the walls in order

600
00:38:30.599 --> 00:38:34.800
to hit people like pull shots,
like, the geometry in my brain just

601
00:38:34.880 --> 00:38:37.400
kicked right in because I had already
been used to that kind of physics.

602
00:38:37.559 --> 00:38:42.199
And I think that's probably where these
kinds of things go as well. If

603
00:38:42.199 --> 00:38:45.159
you're a natural born athlete or whatnot, it's probably not hard for your brain

604
00:38:45.239 --> 00:38:49.880
to see in that kind of fast
motion vision. Yeah, And I think

605
00:38:49.960 --> 00:38:53.519
I think speaking of like something that
you kind of if you're in an environment

606
00:38:53.559 --> 00:38:57.880
where these things matter. If you
are someone who's like playing tennis from a

607
00:38:57.880 --> 00:39:00.519
young age and you do need to
understand where the ball is going to go

608
00:39:00.639 --> 00:39:06.400
next, being able to you know, looking at that over and over again,

609
00:39:06.760 --> 00:39:09.639
you're probably going to become more accustomed
to looking for tiny differences and that

610
00:39:09.679 --> 00:39:14.039
probably increases your ability to see you
know, frames per second or images per

611
00:39:14.079 --> 00:39:15.760
second, however they want to describe
it. I bet it's something that if

612
00:39:15.760 --> 00:39:19.239
you look for it, if it's
something that matters to you, if it's

613
00:39:19.280 --> 00:39:22.480
something that matters to your hobby,
you become more sensitive to it, so

614
00:39:23.559 --> 00:39:27.719
and I'm sure at the same time
there's also some natural born elements there for

615
00:39:27.760 --> 00:39:31.239
sure. For me these days,
Steve, forty five frames per second is

616
00:39:31.239 --> 00:39:34.639
good. Playing a lot on the
steam deck. If I can get forty

617
00:39:34.639 --> 00:39:37.440
five frames per second, it looks
pretty smooth to me, and I'm very

618
00:39:37.440 --> 00:39:42.280
happy that that's the case, because
I don't need to be pushing many more

619
00:39:42.440 --> 00:39:45.920
polygons per second than what we already
have. So I'm glad my steam deck

620
00:39:45.920 --> 00:39:49.840
works in most cases because of that. But thirty frames per seconds still pretty

621
00:39:49.880 --> 00:39:52.880
painful to me. I don't like
it too much these days. It kind

622
00:39:52.880 --> 00:39:55.559
of bums me out when a game
runs at thirty frames per second. Yeah,

623
00:39:55.679 --> 00:39:59.039
I mean, I imagine thirty.
We used to be like, oh

624
00:39:59.079 --> 00:40:00.360
my god, this is amazing,
you know. Now we kind of look

625
00:40:00.400 --> 00:40:05.519
at it as it's trash and it's
it's It's funny how the way your expectations

626
00:40:05.599 --> 00:40:08.199
move as the years go on.
But I can I mean, I have

627
00:40:08.280 --> 00:40:14.800
friends who you know are wanting monitors
that you know have you know, up

628
00:40:14.840 --> 00:40:19.440
to one thousand France for silver.
You realize your brain can't actually comprehend that,

629
00:40:19.559 --> 00:40:22.880
right, Like they're literally just making
numbers at this point. Yeah,

630
00:40:22.000 --> 00:40:28.440
and it's there is the very top
esports athletes having like a three hundred and

631
00:40:28.480 --> 00:40:34.320
sixty hrtz display that it does make
a difference for them, but just then,

632
00:40:35.039 --> 00:40:37.159
like, oh, the only people
on earth that matters for are like

633
00:40:37.559 --> 00:40:42.480
the top counter striking valorant players and
having like just that tiny bit of extra

634
00:40:42.519 --> 00:40:45.440
information of how a character is moving
through a space, like that little crack

635
00:40:45.480 --> 00:40:49.480
in the wall. Yeah, so
you could see like that that like sliver

636
00:40:49.559 --> 00:40:51.800
of them as opposed to like,
oh, now the already half of them

637
00:40:51.840 --> 00:40:53.840
has passed before they showed up in
that sliver. Yeah, that can make

638
00:40:53.880 --> 00:40:58.239
a difference, but it's really just
you're not going to see the difference,

639
00:40:58.400 --> 00:41:02.239
absolutely not. All right, moving
on once again here, this is the

640
00:41:02.360 --> 00:41:07.239
last week your three DS and We
YOUU games will work online. This is

641
00:41:07.239 --> 00:41:10.599
from georgiangat game Spot. On April
eighth, at four pm Pacific times seven

642
00:41:10.639 --> 00:41:15.360
pm Eastern online play and communication functionality
for Nintendo three DS and We You will

643
00:41:15.400 --> 00:41:21.360
shut down. These online services include
co op leaderboard rankings and data distribution.

644
00:41:21.800 --> 00:41:24.360
Back in October twenty twenty three,
Nintendo announced that it would be shutting down

645
00:41:24.440 --> 00:41:29.760
in early April and now we have
a definitive date. There are a few

646
00:41:30.079 --> 00:41:34.320
exceptions, such as Pokemon Bank and
Poke Transporter, which will stay online for

647
00:41:34.360 --> 00:41:37.519
the foreseeable future, but Nintendo clarified
that they still may end at some point

648
00:41:37.599 --> 00:41:43.639
as well. There's a bunch of
other features that like spot Pass uses online

649
00:41:43.639 --> 00:41:46.119
communications, so it will not be
available after shutdown. However, Street Pass

650
00:41:46.199 --> 00:41:52.360
uses a local communication, meaning that
it'll still function. Thank god. This

651
00:41:52.840 --> 00:41:55.400
is a bummer. I had a
lot of fun playing some three DS games,

652
00:41:55.400 --> 00:42:00.920
specifically online. Mario Kart seven was
really a good time. I played

653
00:42:00.920 --> 00:42:06.400
a ton of that. Super Mario
Maker is an especially important game to me.

654
00:42:06.519 --> 00:42:09.559
I I love that game and training
levels with people and actually but mostly

655
00:42:09.639 --> 00:42:13.440
I have in like, you know, one rival training levels back and forth

656
00:42:13.480 --> 00:42:15.800
with me and I would play them. Uh that that was really special.

657
00:42:16.119 --> 00:42:19.800
I got to go download those and
make sure I can keep them and preserve

658
00:42:19.840 --> 00:42:22.559
them on my local But I'm like, I'm like playing Super Mario Maker,

659
00:42:22.599 --> 00:42:23.960
Steve, but I'm like looking at
the way it works, and I'm like,

660
00:42:24.079 --> 00:42:27.320
even if I say these levels locally, a lot of times it feels

661
00:42:27.320 --> 00:42:30.239
like it's trying to communicate and talk
to online before I can even get to

662
00:42:30.280 --> 00:42:34.440
that menu. I hope that that
functions once the once the servers are down

663
00:42:34.480 --> 00:42:37.440
in the game, it just isn't
fully broken. That would be devastating.

664
00:42:37.519 --> 00:42:40.719
So yeah, it's it's an end
of an era. Obviously, this was

665
00:42:40.760 --> 00:42:44.880
always going to come to an end, but it still bumps me out.

666
00:42:44.920 --> 00:42:47.079
Steve, how do you feel about
it? Were you a big street passer?

667
00:42:47.119 --> 00:42:51.960
Did you definitely a hug street passer? Yes, And it sounds like

668
00:42:51.960 --> 00:42:53.599
street bass will still work. I
guess we'll see. I don't know.

669
00:42:54.440 --> 00:43:00.000
I knew people who would just pervently
be running around pack started to street pass

670
00:43:00.000 --> 00:43:04.760
as many humans as they possibly could. I remember them having a lot of

671
00:43:04.760 --> 00:43:08.519
fun with it too. Three DS
was not a particularly accessible console for me,

672
00:43:08.559 --> 00:43:13.079
so I missed them a lot of
that kind of fun. But from

673
00:43:13.079 --> 00:43:15.880
my perspective, it was always interesting
that it seemed like the three DS's main

674
00:43:16.119 --> 00:43:20.760
hook was being able to do things
with each other. So, you know,

675
00:43:20.920 --> 00:43:23.960
closing down the online services and they're
definitely trying to move people on for

676
00:43:24.000 --> 00:43:30.719
sure. Yeah, and it's I'm
sure that there's costs involved in costs with

677
00:43:30.840 --> 00:43:34.400
like you know, customer support,
like if someone has an issue and you're

678
00:43:34.440 --> 00:43:36.559
like, why are we still supporting
this thing? Or you have to have

679
00:43:36.599 --> 00:43:39.000
a huge infrastructure behind the scenes,
and maybe no one is using that customer

680
00:43:39.000 --> 00:43:45.280
service stuff. So I get why
these things deprecate over time, but yeah,

681
00:43:45.360 --> 00:43:49.800
it's it's a bummer for me.
And I have been playing Dan the

682
00:43:49.800 --> 00:43:52.440
Reikert's levels that he made it Super
Mario Maker, which are just true nightmares.

683
00:43:52.760 --> 00:43:57.960
But people are really enjoying those streams, and I do have them all

684
00:43:57.960 --> 00:44:00.519
downloaded locally, at least I think
I do. I'm gonna double check today

685
00:44:00.519 --> 00:44:05.880
everybody, but I hope that they
still work because it would be a real

686
00:44:05.960 --> 00:44:08.119
shame if those levels were lost.
And I know we could like recreate them

687
00:44:08.159 --> 00:44:12.679
in Super Mario Maker two, but
we shouldn't have to do that. That's

688
00:44:12.719 --> 00:44:15.760
that's things. We should just be
able to continue to have it in the

689
00:44:15.840 --> 00:44:20.039
port. That would wouldn't actually bring
them up to the next generation. It's

690
00:44:20.119 --> 00:44:22.719
Nintendo, right, that's the answer. Is this is just how Nintendo operates.

691
00:44:22.719 --> 00:44:25.639
They don't like, you know,
just no, just make make new

692
00:44:25.679 --> 00:44:29.559
levels or go back to the old
one and then well, actually we're shutting

693
00:44:29.599 --> 00:44:32.559
down the old ones, so too
bad. It's Nintendo and they don't care

694
00:44:32.679 --> 00:44:37.559
that much about that sort of continuity. Uh, it's that is a negative

695
00:44:37.599 --> 00:44:40.800
of that company. And you would
think, you know, it can't be

696
00:44:40.840 --> 00:44:44.199
too hard to create a tool that
you just press a button and now it

697
00:44:44.199 --> 00:44:45.920
works in Super Mario Maker two,
and I bet it wouldn't be that hard.

698
00:44:45.960 --> 00:44:50.400
But Nintendo just does not put efforts
into those kinds of quality of life

699
00:44:50.719 --> 00:44:54.639
online features. So it's a bummer
as long as I can keep playing those

700
00:44:54.719 --> 00:44:58.599
levels, though, I will keep
playing them on Giant Bomb everybody, So

701
00:44:59.440 --> 00:45:05.599
keep looking for to Mario Maker Morning
mess Win available all right. A new

702
00:45:05.679 --> 00:45:08.920
Mario RPG survey acknowledges existence of the
Mario and Luigi series. This is from

703
00:45:08.960 --> 00:45:14.519
Liam Doolan at Nintendo Life. Nintendo
is reportedly sending out a survey that has

704
00:45:14.559 --> 00:45:17.079
fans of certain Mario franchise is excited
about what could be on the way.

705
00:45:17.519 --> 00:45:22.480
As highlighted by Mario fans across multiple
subreddits and social media, a new survey

706
00:45:22.559 --> 00:45:27.480
not only acknowledges the paper Mario and
Super Mario RPG titles, but also the

707
00:45:27.559 --> 00:45:30.599
handheld series Mario and Luigi. Of
course, just a handful of these questions

708
00:45:30.599 --> 00:45:35.280
have already led to speculation that Mario
and Luigi games could be making a return.

709
00:45:35.679 --> 00:45:38.639
There are also many questions asking about
the gameplay mechanics across each of these

710
00:45:38.679 --> 00:45:45.440
series, with mention of the battlesystems, features and even characters. So this

711
00:45:45.519 --> 00:45:49.920
is interesting because Mario Luigi's from a
team called Alpha Dream. That studio shut

712
00:45:49.960 --> 00:45:53.519
down because they put out a couple
of Mario Luigi remasters and remakes at the

713
00:45:53.639 --> 00:45:57.760
end of the three DS when the
switch was out and everyone in the world

714
00:45:57.760 --> 00:46:00.480
stopped buying three DS games, so
those games did very early and the studio

715
00:46:00.800 --> 00:46:04.599
had to shut down, which to
me was always like, Nintendo, you

716
00:46:04.679 --> 00:46:07.400
kind of did this team dirty.
I know, you don't own their partner,

717
00:46:07.599 --> 00:46:09.480
help them out and keep them going
so you can keep making these games.

718
00:46:09.760 --> 00:46:14.760
But again, no, Nintendo fucking
weird a lot of times, and

719
00:46:14.880 --> 00:46:17.280
so that studio went away, and
I think the expectation is Mario Luigi goes

720
00:46:17.280 --> 00:46:22.159
away with them. So now people
see Mario Luigi in the survey and they're

721
00:46:22.159 --> 00:46:23.400
getting their hopes up. I think, Steve, when I looked at the

722
00:46:23.440 --> 00:46:28.599
survey, the sense I got is
that Nintendo is looking for ideas that people

723
00:46:28.679 --> 00:46:31.840
liked from all the Mario RPGs to
inform how they make RPGs going forward.

724
00:46:32.119 --> 00:46:35.360
For example, there were a couple
of questions about, hey, do you

725
00:46:35.480 --> 00:46:40.079
like when like Lee's ARPGs have new
characters like Gino and Mallow from Super Mario

726
00:46:40.159 --> 00:46:44.559
RPG? Or do you will only
like it when they have familiar Mario characters

727
00:46:44.880 --> 00:46:46.760
like Peach and Bowser, And there
was options for like, I like new

728
00:46:46.840 --> 00:46:51.199
characters, I like the familiar characters, or I like both equally. And

729
00:46:51.239 --> 00:46:54.199
then another question was do you like
it when these characters that are familiar behave

730
00:46:54.320 --> 00:46:59.079
and look in a way that is
consistent with how you expect them to behave

731
00:46:59.320 --> 00:47:01.320
in other games, or it's okay
if they act in unique and kind of

732
00:47:01.400 --> 00:47:05.800
kookie ways. And these are definitely
questions that have come up with the Mario

733
00:47:05.960 --> 00:47:08.960
RPG franchise a series before where it
was like, hey, it seems like

734
00:47:09.039 --> 00:47:12.960
Meomoto doesn't like it when like the
like a Koopa I was wearing a hoodie

735
00:47:13.119 --> 00:47:15.880
or whatever, And now it feels
like maybe they're softening on that, especially

736
00:47:15.920 --> 00:47:21.320
depending on like how these survey questions
pan out. I don't I'm not getting

737
00:47:21.320 --> 00:47:23.159
my hopes up for a new Mario
Luigi game. Steve I'm a huge Mario

738
00:47:23.360 --> 00:47:27.239
Niji fan. I'm not getting my
hopes up from that. I don't think

739
00:47:27.239 --> 00:47:30.400
that a survey is a signaling that
that's what happened, what is happening.

740
00:47:30.440 --> 00:47:31.599
I don't know, what do you
think? No, I don't think that

741
00:47:31.679 --> 00:47:37.360
the surveys indicative of a particular title
coming out. I think Nintendo is probably

742
00:47:37.360 --> 00:47:39.800
trying to do their due diligence.
I think that they are worried that,

743
00:47:40.000 --> 00:47:44.880
you know, this is a new
market, next generation coming up taking over,

744
00:47:45.079 --> 00:47:50.320
you know what, what's gonna happen
to Mario as we change into the

745
00:47:50.360 --> 00:47:52.920
old guard like us, they're now
in retirement homes playing our Super Mario you

746
00:47:53.000 --> 00:47:57.239
know. Uh yeah, so well, the will the you know, the

747
00:47:57.280 --> 00:48:00.400
next generation adapt to it and things
they do like slash of your things they

748
00:48:00.400 --> 00:48:04.599
do like the small micro transactions,
you know, could we see a day

749
00:48:04.639 --> 00:48:07.440
where you know, you can buy
a little heavy for your Koopa on your

750
00:48:07.719 --> 00:48:13.320
Nintendo store maybe so yeah, I
could see where cosmetics are big. And

751
00:48:13.360 --> 00:48:17.519
I think nintend they reckonize it.
Yeah, And I think I think you're

752
00:48:17.559 --> 00:48:22.519
right that they're like always looking into
that younger audience. Nintendo is the one

753
00:48:22.079 --> 00:48:25.400
major video video game company that has
always been able to sort of renew itself

754
00:48:25.440 --> 00:48:30.760
with new generations of players, where
Sony and Microsoft seeming like hey, sometimes

755
00:48:30.800 --> 00:48:32.880
they catch on, sometimes they don't. So Nintendo being like, hey,

756
00:48:32.880 --> 00:48:37.239
how do you feel and then being
like, oh, and we had you

757
00:48:37.280 --> 00:48:39.159
sign in for the survey, so
we know your demographics. And if you're

758
00:48:39.199 --> 00:48:42.880
an old head, we know you're
going to buy our shit no matter what.

759
00:48:43.920 --> 00:48:45.920
But if you're a kid, that's
actually what we care about. And

760
00:48:45.960 --> 00:48:49.159
do you care if it's like a
new character, do you like do you

761
00:48:49.239 --> 00:48:52.840
want only Bowser and Princess Peach and
Luigi and Mario in these games? And

762
00:48:52.880 --> 00:48:54.599
if they say yes, I could
see that really informing how Nintendo goes about

763
00:48:54.639 --> 00:49:00.280
it. Absolutely. All right,
let's see here, last story here,

764
00:49:00.360 --> 00:49:02.920
kind of a quick thing coming to
Xbox game Pass is Lego two K Drive,

765
00:49:04.000 --> 00:49:07.920
EA Sports, PGA Tour, Harold
Halibu and more. This for meggat

766
00:49:07.920 --> 00:49:12.800
Spurt at Xbox Wire. My favorite
part about coming soon to game Pass is

767
00:49:12.800 --> 00:49:15.599
that it quickly turns into available today, and that includes a super hot mind

768
00:49:15.599 --> 00:49:20.639
controlled Delete, which is coming to
cloud console on PC. On game Pass.

769
00:49:21.280 --> 00:49:23.119
There's a bunch of games returning to
game Pass including Super Hot, Mind

770
00:49:23.119 --> 00:49:28.039
Control, Delete, and some others. I guess that's what that's why it's

771
00:49:28.039 --> 00:49:30.719
available today, and then the coming
soon includes a Little Lego two K Drive,

772
00:49:30.920 --> 00:49:37.960
Little Gator Game, EA Sports PGA
Tour, Kona Botany manor Shadow of

773
00:49:37.960 --> 00:49:42.079
the Two Raider Definitive Edition, and
Harold Halibit. I'll tell you what,

774
00:49:42.119 --> 00:49:45.920
Steve, That Harold Hallibate game looks
very interesting to me. That's I'm glad

775
00:49:45.920 --> 00:49:49.480
that that's on game Pass because it's
one where I'm like, I fig it

776
00:49:49.519 --> 00:49:52.000
looks interesting, but I maybe would
wait for other people to tell me it's

777
00:49:52.079 --> 00:49:55.079
a must play before I would dive
into it. Being on game Pass,

778
00:49:55.440 --> 00:50:00.199
maybe I'll just check it out and
play it myself. But Harold Halibut is

779
00:50:00.199 --> 00:50:06.239
that stop motion looking video game where
it just actually looks like a stop motion

780
00:50:06.400 --> 00:50:09.039
movie, but it's an interactive game, and I'm not sure how much like

781
00:50:09.119 --> 00:50:12.480
you control the action. Maybe a
lot of it is just like hey,

782
00:50:12.480 --> 00:50:15.400
move a character over there, and
it's like preset motions. But either way,

783
00:50:15.400 --> 00:50:17.280
it looks fantastic. So I'm glad
that's going to get a chance to

784
00:50:17.280 --> 00:50:20.559
really catch on with a lot of
people. And then I always like a

785
00:50:20.559 --> 00:50:22.639
good golf game. So Ea Sports
PGA two are showing up in here is

786
00:50:22.800 --> 00:50:27.280
a good sign that a lot more
people will end up playing that. But

787
00:50:27.320 --> 00:50:30.199
yeah, how are you feeling about
game Pass these days, Steve? I

788
00:50:30.199 --> 00:50:31.280
mean, like we were talking about
earlier. You know, it's a great

789
00:50:31.280 --> 00:50:35.239
way to tryal things before you buy. It's a great way to see the

790
00:50:35.280 --> 00:50:37.599
different games out there. I mean, you know me, I'm a huge

791
00:50:37.599 --> 00:50:40.559
proponent of demos because you know,
if you are a disabled person, you

792
00:50:40.599 --> 00:50:43.760
may not be able to play a
game, and you'll know within the first

793
00:50:43.760 --> 00:50:45.880
three minutes, and that really sucks
when you just spent seventy bucks for a

794
00:50:45.920 --> 00:50:49.840
game and then you can't use it. Yeah, Bill, you know,

795
00:50:49.880 --> 00:50:52.679
I'm a big fan of demos,
and I think game Pass does that really

796
00:50:52.760 --> 00:50:54.800
right. I don't know the financials
of it, but I do know we

797
00:50:54.880 --> 00:50:59.159
keep seeing some mega titles coming to
the game Pass, so it must not

798
00:50:59.280 --> 00:51:02.239
be quite the worst way to make
a book as a studio. Yeah,

799
00:51:02.239 --> 00:51:06.840
and now you see a lot of
repeat customers, right. You see Sega

800
00:51:06.920 --> 00:51:08.480
show up a lot of times with
their games, and Capcom has had a

801
00:51:08.480 --> 00:51:14.159
couple of games going there. I
think it was Exo Primal in game Pass,

802
00:51:14.199 --> 00:51:15.920
I think it was, and then
and now they're you know, they're

803
00:51:15.960 --> 00:51:19.920
back at it with that Path of
the Goddess game, which is a single

804
00:51:19.920 --> 00:51:23.039
player adventure game that has like a
triple A budget, and Capcom is like,

805
00:51:23.119 --> 00:51:25.800
yeah, we will put this new, brand new video game into Game

806
00:51:25.840 --> 00:51:30.079
Past day one. To me,
that continues to feel like a really big

807
00:51:30.119 --> 00:51:32.840
deal, like a big publisher,
a successful publisher like Capcom that knows how

808
00:51:32.880 --> 00:51:36.760
to market a game, that knows
that can build an audience with almost anything.

809
00:51:36.800 --> 00:51:37.679
It's like, no, we had
game Passes. Maybe the right way

810
00:51:38.000 --> 00:51:40.960
for us to do that. It's
a sign that I think something is working

811
00:51:42.000 --> 00:51:44.519
there. At the same time,
I don't know. I'm not sure about

812
00:51:44.519 --> 00:51:46.480
game Passes long long term growth.
It seems like it's reached all the gamers

813
00:51:46.480 --> 00:51:50.880
it can reach. So I hope
Microsoft's happy with it, because I continue

814
00:51:50.880 --> 00:51:52.800
to be pretty happy with game Pass
myself. Yeah. I mean, it's

815
00:51:52.880 --> 00:51:59.039
the it's the Sega channel on steroids, right, that's right, that's right.

816
00:51:59.159 --> 00:52:00.599
Did you ever use a channel?
I never had a friend that holiday,

817
00:52:00.639 --> 00:52:04.239
so I never got the chance to
use it. Ill. Yeah,

818
00:52:04.239 --> 00:52:07.519
I loved it because I was I
don't think my mom when I was a

819
00:52:07.559 --> 00:52:09.119
kid, says, go, I
go to Blockbusters In the offense, She's

820
00:52:09.199 --> 00:52:12.679
like, if I just get through
the Sega channel, will you stopped?

821
00:52:12.719 --> 00:52:17.199
And I'm like yes, So I
take my thirty games a month. That's

822
00:52:17.239 --> 00:52:22.559
incredible. All right, So let's
get to the pole question from I believe

823
00:52:22.599 --> 00:52:25.800
this is from Friday because we did
the April Fool's episode on Monday where I

824
00:52:25.800 --> 00:52:30.360
played Mario Maker instead. Are you
going to try the Stellar Blade demo?

825
00:52:30.599 --> 00:52:35.000
Thirty nine percent said yes, sixty
one percent said no. I tried the

826
00:52:35.039 --> 00:52:37.320
Stellar Blade demo. I thought that
game was pretty fun, Steve. It

827
00:52:37.440 --> 00:52:43.119
is. It's very much informed by
a lot of other games, and that's

828
00:52:43.239 --> 00:52:45.400
very obvious. It's got a lot
of Near Automata, a lot of Bandetta,

829
00:52:45.639 --> 00:52:50.280
a lot of Secero, a lot
of Devil May Cry. And I

830
00:52:50.440 --> 00:52:53.679
was talking to Sean who works with
us here at Giant Bomb, and he

831
00:52:53.760 --> 00:52:55.719
was like, yeah, I think
people can kind of see what they what

832
00:52:55.760 --> 00:52:59.760
they want to see in this game
in terms of the gameplay mechanics. And

833
00:52:59.800 --> 00:53:01.599
I definitely think that's true. I
was definitely seeing a lot of sec Row,

834
00:53:01.719 --> 00:53:06.360
he was seeing a lot of Devil
May Cry. But yeah, I'm

835
00:53:06.400 --> 00:53:07.800
also like not. I'm like a
little surprised. It's like, you know,

836
00:53:07.920 --> 00:53:12.960
the demos out there, it's like
a big PlayStation exclusive. You know,

837
00:53:13.119 --> 00:53:15.559
are people going to try it?
Only thirty nine percent saying yes.

838
00:53:15.840 --> 00:53:17.039
I wonder if this is a game
that's going to need more word of mouth

839
00:53:17.519 --> 00:53:21.599
going ahead? Is this something that
you're interested in? On the other I've

840
00:53:21.760 --> 00:53:24.639
learned about so literally literally hearing about
it now. I mean that's again we

841
00:53:24.639 --> 00:53:28.360
were talking about marketing and not finding
out of the games. You know,

842
00:53:29.119 --> 00:53:30.920
I didn't have a clue and I
worked in the industry. So yeah,

843
00:53:30.960 --> 00:53:36.119
so Stellar Blade is the one where
if you see people arguing online about the

844
00:53:36.159 --> 00:53:38.559
way women look in video games,
this is the one. This is the

845
00:53:38.599 --> 00:53:42.599
one that is getting people met and
a lot of women are like, yeah,

846
00:53:42.760 --> 00:53:44.840
we want to talk about this,
and a lot of weird dudes are

847
00:53:44.880 --> 00:53:49.280
getting very mad that anyone suggests that
it's worth talking about, which is just

848
00:53:49.360 --> 00:53:52.519
frustrating. So yeah, that's where
we're at with all that. All right,

849
00:53:52.639 --> 00:53:54.599
we have another pull question we're going
to get to in a second.

850
00:53:54.639 --> 00:53:57.840
Before we do that, Steve,
why don't you tell people where they can

851
00:53:57.880 --> 00:54:00.559
find you on the internet what you
have going on and let's remind them once

852
00:54:00.639 --> 00:54:06.159
more about the Able Gamers Gala.
Yeah, people can find me Steven spawn

853
00:54:06.360 --> 00:54:09.960
spelled just like it. Below the
screen is Pohan just about anywhere, our

854
00:54:10.079 --> 00:54:14.760
slightly defunked Twitter being the main place
I like to hang. But you know

855
00:54:14.920 --> 00:54:21.960
it's it's a muskrat village now,
so take it as you will. But

856
00:54:22.920 --> 00:54:25.559
the real reason that I'm here today
and Jeff is putting up with me Shenandigans

857
00:54:25.719 --> 00:54:31.199
is because of the Able Gamers Gala. The Gala is a really cool virtual

858
00:54:31.199 --> 00:54:35.880
event if you think starby Valley meets
Zoom, where you're gonna get to go

859
00:54:35.920 --> 00:54:39.400
in and play in this two D
environment where a bunch of your influencer friends

860
00:54:39.440 --> 00:54:45.320
like you know, Little Simsey and
Pirate Software and Jeff Grove are going to

861
00:54:45.360 --> 00:54:47.119
be hanging out. So if you
want to go hopefully bump into some of

862
00:54:47.119 --> 00:54:53.000
your favorites, buy a ticket online
Able Gamers dot org Slash Gala and come

863
00:54:53.159 --> 00:54:59.039
check out all the festivities. We
have a bartenders, livel unseeing character artists.

864
00:54:59.039 --> 00:55:00.599
It's going to be a lot of
fun. This is a big party

865
00:55:00.719 --> 00:55:06.039
and it all supports gamers with disabilities. All proceeds going to support the missions

866
00:55:06.039 --> 00:55:09.400
of able Gamers and let us keep
the lights on fantastic again. Check that

867
00:55:09.400 --> 00:55:14.000
out, everybody, ablegamers dot org
slash Gala Dash twenty to twenty four if

868
00:55:14.039 --> 00:55:15.880
you want to just go there.
But yeah, just go to ablegamers dot

869
00:55:15.960 --> 00:55:20.239
org. We'll be able to find
it everybody. All right, let's see

870
00:55:20.239 --> 00:55:24.519
here the new poll question is which
actually did I come with the poll question

871
00:55:24.559 --> 00:55:29.320
for today? You know, here's
what I'm interested in. Now, did

872
00:55:29.360 --> 00:55:32.599
you play If you played the Stellar
Blade demo, did you like it or

873
00:55:32.599 --> 00:55:35.960
not? Yes or no? And
then of course I'll beody option there.

874
00:55:36.159 --> 00:55:37.480
I know I really didn't play it, so we'll get that up for you.

875
00:55:38.199 --> 00:55:43.639
We'll talk about that on the show
tomorrow. Here on Giant Bombs,

876
00:55:43.679 --> 00:55:45.239
speaking a Giant Bomb, what do
we have going on? I think today

877
00:55:45.280 --> 00:55:49.199
we are going to play some more
tech in I'm going to get through the

878
00:55:49.280 --> 00:55:52.800
story mode of tech and I believe
at least get much deeper into it,

879
00:55:52.880 --> 00:55:54.840
but will likely be able to see
the end. And then there is no

880
00:55:54.960 --> 00:55:59.079
Blake Club today. Dan and Jan
are on their way to WrestleMania, So

881
00:55:59.119 --> 00:56:02.119
instead we're going to do d Like
Club, which is our series where we

882
00:56:02.199 --> 00:56:06.320
pick a game that we think another
one of our coworkers likes and we make

883
00:56:06.360 --> 00:56:08.960
them play that. Mike is going
to make me play Gamera for PlayStation one.

884
00:56:09.000 --> 00:56:12.199
He thinks I'm going to like that
game a lot. I did get

885
00:56:12.239 --> 00:56:14.880
it ready, and I did take
a peek at it, and it started

886
00:56:14.920 --> 00:56:19.840
immediately with an incredible FMV in full
English, and I am very excited about

887
00:56:19.840 --> 00:56:22.679
it, everybody, So check that
out. That'll be at like two thirty

888
00:56:22.760 --> 00:56:25.000
ish three pm today tech and will
happen when I'm able to get it going

889
00:56:25.320 --> 00:56:30.280
again Jans out. We're figuring things
out on the fly, and then tomorrow

890
00:56:30.519 --> 00:56:35.400
expect the voicemail dump truck Friday.
Well UPF and BCR lookout for all of

891
00:56:35.440 --> 00:56:37.920
that. In the meantime, though, Steve Spawn, thank you so much

892
00:56:37.960 --> 00:56:40.920
for spinning today talking with me about
video games. Man. I really appreciate

893
00:56:40.960 --> 00:56:44.800
it. Thank you for having me
here. I appreciate to you. A

894
00:56:44.800 --> 00:56:47.039
big fan of yours is always,
and I'll look forward to seeing you Saturday

895
00:56:47.079 --> 00:56:51.159
at four pm. Sounds good.
Likewise, Steve, I'll be there.

896
00:56:51.559 --> 00:56:53.519
Everyone else you should be there as
well. Check out able gamers dot org.

897
00:56:54.320 --> 00:56:58.400
All right, thank you, You're
the best audience in gaming. Until

898
00:56:58.440 --> 00:57:00.920
next time, have a good one, take care of yourself and goodbye.

