WEBVTT

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He'll be a gon be bea.
It's the Internet. You're busy. Let's

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do this for October twenty six,
twenty twenty three. For the next hour

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or so, let me help you
sort through the world of gaming on Game

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Mess Mornings Live with me Jeff Grubb. Today Allen Wake two reviews are out

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and each Uban is taking a loan
out from Tom Nook. But first,

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please join me in welcoming today's co
host of Game Mess Mornings. It's Jana

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Choa. Everybody, Jan how are
you doing? I was gonna comically sip

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my coffee, but then I realized
I reheated it, so it was a

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little too hot to do that,
and I didn't want my mouth to burn.

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What's the strata, great grub,
what's the strata on reheating coffee and

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just pop in the Mikey, I
just pop it and chef Mike, you

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know, give it to him for
a little bit, let him heat him

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up. I've always been curious whether
or not I should just put my coffee

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at home in a to keep it
warmer, like you know, ushi joint.

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Yeah, I think it's a totally
fine move. Yeah, why not?

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Just yeah, I guess you associated
with like, Okay, I'm gonna

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go out and do manual labor or
something. Yeah, and I'm not about

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manual labor. Like, my hands
have become soft, and I intend to

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keep them this way exactly. It
took a lot of work to get them

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this soft exactly, other people's work, specifically, but exactly. And I've

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been curious. Folks at home,
please let me know if you've had one

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of those mugs that stay warm or
whatever, like an ember mug I think

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they're called. Are those are the
ones that have like the USB ports or

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whatever. Yeah, like the little
heating plate for sure, Like, let

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me know if those are good.
I've been curious. It seems like the

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kind of thing you're just gonna end
up with as a Christmas gift eventually,

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Jan It's just gonna appear in front
of you. It's shocking. I haven't.

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Yeah, I'm a little bit surprised. That's a commentary on my friends.

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Do you think do you think that
they're afraid to get your coffee stuff

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because you're just so honed in.
Yeah, it's one of those It's like

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you can't get a hobbyist a gift
that involves their hobby, like I wouldn't

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get Jeff backlar anything to do with
keyboard. No, no, no,

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he would scoff. He'd be like, you got me? What this is?

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Me? Do you switchers? This
is PCB plastic, this is horseshit?

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How dare you offend me with this? And I'm like, I know,

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I'm sorry, I didn't know.
I didn't know. I'm sorry.

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I just I thought he would like
it. It would goes click any clack,

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like the keyboards you like. Uh, he chimes in, but there

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it is no notes. All right, Let's explain what we do here most

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weekdays, I, Jeff Greb,
will help piece your gaming life back together.

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That includes breaking news and maybe even
some of our own original reporting.

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For all these topics, I'll get
the input of a bona fide expert who

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will make me look smart. If
you are watching live on twitch welcome.

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You can always listen to the show
later on podcast feeds by searching for Game

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Mess Mornings, or find the RSS
on giant bomb dot com. You can

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also catch the show later with chapters
and timestamps on YouTube. Hello YouTube.

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Okay, we have a lot to
get into, so let's start the Morning

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Mess with Alan Wake two review roundup
critics way in on a sequel thirteen years

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in the making. This is from
Eddie mcoo at game Spot. Remedy's long

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awaited horror game, alan Wick two
is launching tomorrow, October twenty seventh.

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Ahead of that, reviews for the
game have begun to appear online, shining

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the light on the critical reaction to
the title. Here. A game Spot

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allen Wake two received a ten out
of ten. Reviewer Mark Delaney said allen

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Wick two is a miracle illuminated with
visually striking worlds across its dual campaigns.

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Delaney also praised the game for being
extremely meta in a way that should please

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longtime fans of the series and longtime
fans of Remedy. What was that,

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I honestly have no idea. It
sounded like a cat crime. Oh Niko,

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what are you doing down here?
Big guy? Hey, com here.

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He's got food coming today. So
I had to give him a food

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cup, like a wet food and
he's like, no, I want my

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normal food, And so I think
he's kind of freaking out. What's up?

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Hambo? Okay, he's heading off, all right? Yeah, that

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guy's he's like twenty five, twenty
six pounds. He's a big boy.

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That's a big go. That's a
big piece of meat over there, just

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a little bag of rice. Yes, he's a Norwegian forest cat. They're

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big anyhow, and he's big for
a Norwegian forest cat. They are just

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he's got a lot going on over
there. Okay, let's see. So

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the game is doing very well,
Jen, can your favorite check the Metacritic

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while I go through some of these
Yeah games, So I gave it a

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ten. It said, Yeah,
the mere existence of alan Wick two would

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have, at different points over the
years, felt like a minor miracle.

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But for it to be this one
that feels singular in its achievements and coming

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from a studio that refuses to shy
away from the paths less traveled, makes

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alan Wake to a miracle. Illuminated
game rate. Gam Rent game Rant,

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meanwhile, gaving a two point five
out of five, said pro's absolutely stunning

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graphics, incredible audio design, brutal
and engaging combat, while the cons are

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disappointing story, some areas are confusing
to navigate, frustrating technical problems, and

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too many cheap scares. And GameRant
apparently ran into a lot of technical issues

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with the game and that's one of
the main reasons that their score is at

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that point. IGN gave it a
nine out of ten, says Allen Wick.

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Two is a superb survival horror sequel
that makes the cult classic original seem

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like little more than a rough first
draft. By Comparison, and games Hub

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gave it a five out of five, said Alan Wake two almost feels mad

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in its approach, with an overwhelming
array of threads in the tail that threatened

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to collapse under the pressure at any
moment. Yet with clear and incisive logic

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match with a devotion to delightfully delightful
absurdity, the team at Remedy has managed

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to craft a breathtaking story. VGC
gave it a five out of five.

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The Guardian gave it a four out
of five. Games Radar gave it a

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five out of five. How's it
doing over there on Metacritic? It is

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sitting currently at eighty nine. That
is really impressive stuff for It's really hard

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to get that on Metacritic, and
anything like eighty nine and above is a

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huge success. Jan You've been playing
now like two as I a little bit,

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I've not gotten to the titular parts
yet, so I'm still pretty early

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on How are you doing, Jeff
Grub? Again, I don't review website

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or I don't review, but I
don't review. He does review websites,

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but not publicly. He just does
this in our slack. He's like,

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this one fucking sucks, guys,
this one's bad. These guys, what

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the fuck? But I don't review
video games on the website. I'm merely

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just giving my impressions on Tuesdays.
I would give this a five out of

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five wholeheartedly. Jeff Grub, I
haven't really had time to codify my thoughts.

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But I also don't know where in
the grand scheme of this game I

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am in. I'm about like ten
to fifteen ish hours in, and a

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lot of that is just me just
bit basking in the obbiance of this world.

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But Jeff Grub, I think this
is a heavy hitting year and I

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was trying to explain that to my
partner. Weird, how like, in

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the past week we've had someone here
in Chatch playing like just efforts. Going

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by Metacritic, it's like a ninety
three and an eighty nine in the last

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week, right, Yeah, yeah, what an insane run? You know,

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that's like and it's it's amazing to
be witnessing it and like being taking

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part and living through this amazing time
in video games. And you know,

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I don't want to put words in
anyone's mouth, but this can be a

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very exhausting style of job where you
just have to kind of churn through and

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play as many video games as possible
to to, you know, help give

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an opinion on them. But it's
this year that is kind of giving me

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a love of video games back and
just really remind me and give me a

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waypoint of as to and remap where
I stand on video games and how much

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I love them right and how effective
they are as a medium. But Alan

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Wake two specifically, Jeff Grubb,
I think very well, maybe my game

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of the year. Man, that's
because so crazy. It's like there's been

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like seven of those for you this
year, and I'm not exactly it seemed

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like I was playing, I'm like, this just got so much atmosphere and

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attitude, and then you were like, why did anyone tell me this is

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so my shit? So I'm like, okay, jans into it. And

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so here's the thing, Like,
for to give context to folks, I

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have not played through Quantum Break.
I remember playing an hour of Alan Wake

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one thirteen years ago at a friend's
house and being too spooked. And then

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I did play through all of Control
and I really enjoyed Control. Yeah,

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Alan Wake two, like just jumping
into it pretty fresh given that context,

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it was still able to sink its
hooks in me and pull me in in

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such a way that like I haven't
been able to look away grub and you

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know what, Give Sam Lake every
fucking award, Give that man all of

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his flowers, Give that whole team
at Remedy all of their fucking flowers because

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they've fucking stuck the landing. And
then some I sure I can see there

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are some frustrations with some of the
level design and being a little bit stuck,

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but like it is a game that
really rewards you for exploring when you

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do get stuck and just taking the
time to just bask in all of the

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darkness of everything. Like this really
ackles like a lot of weird parts of

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being a creative and just really embracing
how being a creative can really bring out

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the darkness in people, but like
in a good way, in like harnessing

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that darkness and like really utilizing that
to in someone's ability to tell a story,

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and I think it's really it's a
fantastic, gorgeous looking game, but

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also the underlying messages underneath it,
of like existing as a creative and like

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having to deal with having that creative
block of there being thirteen years since the

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last Alan Wait game and contending with
that and contending with the pressure and contending

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with all of that surrounding you,
but being able to stick the landing.

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And also, you know, some
of the reviews I've read through today talk

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about how it handles being meta in
a very unique way, and that is

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not an easy thing to do,
especially melding gameplay with live action cutscenes and

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having you sit through them and having
like all this meta context of like,

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hey, these people are in the
game, those people are in the game,

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this is also happening. That's also
happening. This is all kind of

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all in one jumbled universe. But
it makes sense. It just it's awe

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inspiring, and it especially where we
are in movies where the whole thing is

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just like all these multiverses and everything. And I'm a Marvel fan, so

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I'm not pooh poohing on all of
that, but it just becomes very oversaturated.

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The way that the team is able
to pull this off absolutely amazing and

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it just it fits. It works, Grub. This is a hard fucking

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year award any type of game of
the Year, and I was just thinking

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that, like we were like,
I'm glad we changed to what we did

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last year, where it's like,
let's just narrow down to twenty games and

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then we'll go in there and do
Eurovision. Even getting to that twenty games,

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like at that twenty twenty one,
twenty two to twenty three spot,

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there's gonna be some hard cuts this
year. Actually, it's gonna be kind

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of tough to get to get to. People are gonna have their like like

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I got my Shadows of a Doubt, which is early access. I'm gonna

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be okay with that one not making
the top twenty. But it's like,

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man, any other year, I
would be like, no, that should

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be in the top twenty. That's
doing some real wild stuff. That is

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It blows me away. It's the
game I've always wanted, I've always imagined

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it, But this year's like,
no, no way, no way,

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is that gonna make a top twenty. And it's like, so it's like

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if I'm cutting stuff like that already
there's gonna be some harder cuts in there.

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Yeah, and that's and that's with
twenty games. So it's gonna be

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difficult to argue that this is not
the best year in gaming. And really,

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I mean, as as a wise
poet once said best time maybe playing

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video games, it really is.
Yeah, And and you know, like,

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maybe we'll have time if the rest
of the crew can continue to play

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through Alan Awake too, maybe we
can sit down and have like another little

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review cast or whatever. But I'm
very, very interested in trying to put

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together a spoiler cast, maybe with
like the AFT game spot after Dark Homies

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yea as well. I'm you know
what, I'm gonna blaze through this thing.

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So I'm gonna like, this is
the game I'm playing now. I

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did start it. I was kind
of hanging out in Discord after I was

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recording something with Mike and we was
playing it and it was like, man,

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this is this is They're doing some
cool stuff here, and I'm and

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really it's like the all the Twin
Peaks coded stuff of yeah, look,

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I get the guys and they're drinking
their coffee. But then it's like,

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oh, this lady's just gonna be
really weird and like, well, what's

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that string? What's that thread?
And then obviously like one of the main

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things is like, oh, the
pages are describing what's going on. That's

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a classic Allen Wake thing and yet
still very intriguing. I can't wait to

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see how these characters react to it, what it means for them. I

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think Saga is a great character immediately, fantastic name, yes, cook really

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good name, and of course they
like set her up like wait is there

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more going on with her? Like
they know the tropes they're playing with them,

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and you can only do that if
you're someone who's been doing this for

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a really long time, and I
mean makes it. It kind of gets

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me to a point where I look
at you know, it's you know,

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Sam like his whole creative team.
But Sam Wake and his creative team remind

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me a lot of like Wes Anderson, not in terms of like the product

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they're putting on there, but like
they go back to the same toolbox every

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time, and then they use those
tools in new ways every time and explore

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it. They go deeper and deeper
and deeper and going back and always having

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like the like you said the real
time live action video and mixed it with

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00:14:01.919 --> 00:14:03.159
gameplay, and so, okay,
you were doing that again. No,

206
00:14:03.240 --> 00:14:05.320
it's not like that. It's not
like, oh, we're just doing that

207
00:14:05.399 --> 00:14:09.840
again. It is they are using
it and yet another way to unveil new

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ways to feel about a video game. So just popping hard for this game,

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00:14:13.039 --> 00:14:18.960
really enjoying what they have so far. In similar ways where I felt

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00:14:18.000 --> 00:14:24.519
like, and again I'm not familiar
with Quantum Break or Alan Wake one,

211
00:14:26.480 --> 00:14:31.320
semi familiar with control, but I
do feel like the parts where it is

212
00:14:31.440 --> 00:14:39.159
live action, where there are illusions
to stuff like Twin Peaks and other pieces

213
00:14:39.159 --> 00:14:41.879
of film or media like that,
it just feels like a love letter to

214
00:14:43.279 --> 00:14:46.559
film too, noir, to mystery
stuff like that. In the same way,

215
00:14:46.600 --> 00:14:52.320
I felt like Immortality was really like
throwing flowers at the movie industry and

216
00:14:52.440 --> 00:15:00.279
really kind of like showing how you
can meld movies, cinema, TV and

217
00:15:00.440 --> 00:15:03.120
video games together. And this is
like a perfect execution of that. Yep,

218
00:15:03.320 --> 00:15:07.879
totally agree. And so you said
you're about fifteen hours in that range.

219
00:15:09.120 --> 00:15:11.360
You feel like you said, you
no real idea of like when it's

220
00:15:11.360 --> 00:15:16.000
going to wrap up on you,
mostly because like I'm just basking in everything,

221
00:15:16.000 --> 00:15:18.879
and I'm just pouring over every single
thing, And despite this game spooking

222
00:15:18.919 --> 00:15:24.159
me a lot and me being very
intense wle playing through it, I'm just

223
00:15:24.320 --> 00:15:28.759
trying to comb through every single piece
just so I have my precious resources because

224
00:15:30.000 --> 00:15:31.600
I'm a scaredy cat. Yep.
And it's true. It really is a

225
00:15:31.639 --> 00:15:35.519
super duper survival horror game. They
said they were going to make one of

226
00:15:35.559 --> 00:15:37.200
those, and they did, and
that means it is. I think I

227
00:15:37.240 --> 00:15:41.200
find it very scary and also you
know, you are going to be scraping

228
00:15:41.240 --> 00:15:45.679
by trying to get through these these
enemy encounters. So yep. My prediction

229
00:15:45.840 --> 00:15:48.879
is alan Wick two is about to
blow the hell up. It is going

230
00:15:48.919 --> 00:15:54.279
to be one of these horror franchises
in gaming that is now going to be

231
00:15:54.279 --> 00:15:56.440
a staple that people are going to
be asking for more of for the rest

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00:15:56.440 --> 00:16:00.840
of time. Alongside you know,
obviously like Resident Evil, but like Silent

233
00:16:00.919 --> 00:16:06.720
Hill, fear of fear not fear
effect. Maybe this with the camera one

234
00:16:06.840 --> 00:16:10.799
fatal frame fatal frame fear effects,
the one about the lesbians jam we always

235
00:16:10.840 --> 00:16:12.840
get those mixed up over here.
I'm always thinking about them. I'm always

236
00:16:12.879 --> 00:16:17.440
thinking about them, but it's it
is going to be in that canon now

237
00:16:17.519 --> 00:16:19.720
coming out of this game, I
think, and that's an achievement of its

238
00:16:19.720 --> 00:16:25.600
own. This is I started grubb. I started taking notes as if I

239
00:16:25.679 --> 00:16:27.639
was going to write a review for
this kid. I mean, why not.

240
00:16:27.960 --> 00:16:30.320
I want to write a review about
Mario. So I'm like, man,

241
00:16:30.320 --> 00:16:34.000
I should take some time to do
that. But we'll see. We'll

242
00:16:34.039 --> 00:16:37.960
go ask everyone for writing advice.
There you go. Absolutely, Okay,

243
00:16:38.039 --> 00:16:45.080
let's move along here. Japanese charts
have Super Mario Brothers Wonder absolutely smashing in

244
00:16:45.120 --> 00:16:48.360
its debut. This is from Ali
Reynolds at Nintendo Life. The latest Japanese

245
00:16:48.440 --> 00:16:52.879
charts are here courtesy of Famitsu,
and it showcases in absolutely stellar debut from

246
00:16:52.879 --> 00:16:57.639
Super Mario Brothers Wonder. Nintendo's latest
flagship platformer has managed the shift in astonishing

247
00:16:57.720 --> 00:17:02.799
six hundred and sixty eight thousand,
six hundred and thirty four units since its

248
00:17:02.840 --> 00:17:07.640
launch, and that's just physical units, that managing a full six hundred thousand

249
00:17:07.640 --> 00:17:11.359
more than Marvel Spider Man two,
which debuted at number two. The only

250
00:17:11.400 --> 00:17:17.240
other newcomer this week is Sega's Sonic
Superstars for the Nintendo Switch, which managed

251
00:17:17.400 --> 00:17:22.519
managed to shift four and twenty eight
units, not quite as many. It's

252
00:17:22.519 --> 00:17:25.839
not the most spectacular of start for
the Blue bur Blue Blue Blur, But

253
00:17:25.920 --> 00:17:29.119
Sega's mascot has always been more popular
in the West than in Japan, so

254
00:17:29.160 --> 00:17:30.799
maybe don't take that to be indicative
of what that game is going to do

255
00:17:30.839 --> 00:17:36.599
elsewhere. So, yes, one
week on the chart for supermar Brothers Wonder,

256
00:17:37.400 --> 00:17:38.960
you know, not even a full
week. Six hundred and sixty eight

257
00:17:38.960 --> 00:17:44.279
thousand units sold. That is really
good. I mean to put in perspective.

258
00:17:44.279 --> 00:17:47.880
We've been talking about how great Pickman
four has been doing in Japan,

259
00:17:47.960 --> 00:17:52.000
and it has been doing very very
well in Japan. It continues to do

260
00:17:52.119 --> 00:17:56.039
very very well. But it's at
nine hundred and twenty two thousand after months

261
00:17:56.279 --> 00:17:59.799
of being on the chart, and
that's like week after week of being number

262
00:17:59.839 --> 00:18:03.319
one or number two on the chart, and most of the time number one.

263
00:18:03.400 --> 00:18:07.119
So I'm selling everything and it's only
about three hundred thousand copies ahead.

264
00:18:07.440 --> 00:18:10.119
This is the least surprising thing in
the world. Jam, we got another

265
00:18:10.160 --> 00:18:11.200
story coming up at right after this
effect. Let's just do it right now.

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00:18:11.279 --> 00:18:15.960
Super Mario Brothers Wonder is the fastest
selling the Super Mario game in Europe

267
00:18:15.799 --> 00:18:19.079
fast fell selling Super Mario game in
Europe. This is from Nintendo Everything.

268
00:18:19.359 --> 00:18:22.640
Nintendo has just announced that Super Mario
Brothers Wonder is off to a great start

269
00:18:22.640 --> 00:18:26.200
in Europe. In its first three
days, it has already become the fastest

270
00:18:26.240 --> 00:18:32.960
selling Super Mario game in the region, overtaking twenty seventeen's Super Mario Odyssey.

271
00:18:33.079 --> 00:18:37.079
Not the least bit surprising because two
D Mario is always just such a massive

272
00:18:37.119 --> 00:18:42.279
seller for Nintendo. This is this
was definitely true in like the wee days,

273
00:18:42.319 --> 00:18:47.640
where like Super Mario brother and New
Super Mario Brothers, we would just

274
00:18:47.680 --> 00:18:49.799
sell and sell and sell and that
got to like twenty million copies or something,

275
00:18:51.000 --> 00:18:55.519
and everything else was in even like
half of that except for Mario Kart.

276
00:18:55.880 --> 00:18:57.359
So not too surprising. Yeah,
part of me was like, maybe

277
00:18:57.400 --> 00:19:03.440
maybe the audience has moved on to
and like Odyssey will kind of actually outperform

278
00:19:03.480 --> 00:19:06.920
this pretty easily. Seems like it
could be on a path to outsell just

279
00:19:06.960 --> 00:19:10.480
about everything. This game could get
to twenty five million copies sold pretty easily.

280
00:19:11.359 --> 00:19:15.480
Yeah, I meant, part of
what helps this is like the massive

281
00:19:15.519 --> 00:19:21.400
install base for within right, But
on top of that, it's an amazing

282
00:19:21.440 --> 00:19:26.960
game. It's a wonderful game.
But the appetite for a proper two D

283
00:19:27.079 --> 00:19:32.440
Mario game is out there. And
when you compile that with all of the

284
00:19:32.480 --> 00:19:36.720
Polish and all of everything that's been
added to this game, it is absolutely

285
00:19:36.759 --> 00:19:41.279
no brainer. Also, add that
to the rising popularity of the Mario movie

286
00:19:41.799 --> 00:19:45.640
from was that this year last year? Last year, No, that was

287
00:19:45.720 --> 00:19:48.319
earlier, this is before summer,
but it was this year, this year,

288
00:19:48.400 --> 00:19:52.359
it was this year. Yeah,
And and combine that with like the

289
00:19:52.440 --> 00:19:57.599
popularity of the Universal Studios park in
Japan and here the upcoming one in Florida's

290
00:19:57.799 --> 00:20:03.559
Universal Studios. It's a hot time
for Mario. Yes, it's all right,

291
00:20:03.759 --> 00:20:06.880
it's all coming together, and it's
like, even if it wasn't all

292
00:20:06.880 --> 00:20:10.559
coming together, the expectations for this
game would be pretty similar in terms of,

293
00:20:11.000 --> 00:20:12.960
yeah, maybe being the fastest selling
Mario game of all time, but

294
00:20:14.279 --> 00:20:17.319
boy that that it does have the
wind at its back right now. Clearly

295
00:20:18.160 --> 00:20:21.799
Jamie H. Christmas even Chad points
out that Odyssey did two point five million

296
00:20:21.880 --> 00:20:25.279
worldwide in three days. So if
we kind of like look at, oh,

297
00:20:25.440 --> 00:20:29.559
fastest selling in Europe, you know, six hundred thousand, six hundred

298
00:20:29.839 --> 00:20:33.519
eighty thousand whatever it was in Japan, just physical at another four hundred thousand

299
00:20:33.559 --> 00:20:37.920
top on that to be conservative,
a million in Japan alone already, it's

300
00:20:37.960 --> 00:20:41.440
crushing it. It's crushing. That's
that's physical copies, right, hundred thousand,

301
00:20:41.519 --> 00:20:45.920
six hundred thousands physical only in Japan. Yes, insane, one county

302
00:20:45.960 --> 00:20:49.720
happen. And obviously Japan huge on
Mario, but boy they're not. I

303
00:20:49.720 --> 00:20:52.640
mean, they used to be huge
on a lot of things that they're not

304
00:20:52.720 --> 00:20:56.240
huge on anymore. Mario maintaining in
a way that very few things actually do.

305
00:20:57.079 --> 00:21:00.200
It's insane to think, like,
you know, then perspective which you

306
00:21:00.279 --> 00:21:03.680
were talking about with Pickman four,
and I feel like we've talked about Pickman

307
00:21:03.720 --> 00:21:10.000
four being number one of the sales
charts for weeks since it came out,

308
00:21:10.279 --> 00:21:15.079
yep, since it came out,
and for Super Mario Brothers Wonder to absolutely

309
00:21:15.200 --> 00:21:22.319
obliterate that is insane yep. And
it's it goes to show like Nintendo's very

310
00:21:22.319 --> 00:21:26.599
good at turning these some of it's
i want to say new or Pickman's twenty

311
00:21:26.640 --> 00:21:30.160
years old, some of it's lesser
franchises. It makeing him feel bigger on

312
00:21:30.440 --> 00:21:33.400
the switch and in Japan. They've
had a lot of success doing that.

313
00:21:33.440 --> 00:21:36.079
Around the world, they've had a
lot of success doing that. But it's

314
00:21:36.079 --> 00:21:41.160
not like that's to the detriment or
to the lessening of what happens with Mario

315
00:21:41.200 --> 00:21:44.920
and Zelda. No, those are
big and also getting bigger at all times,

316
00:21:45.039 --> 00:21:48.839
So pretty good for this game.
Also, it's like, man,

317
00:21:48.880 --> 00:21:52.039
why didn't you do this a long
time ago? Why why didn't you have

318
00:21:52.119 --> 00:21:56.319
a new but not new Super Mario
Brothers game at the two D game at

319
00:21:56.319 --> 00:22:00.480
the beginning of this generation for the
Switch, you probably would have done even

320
00:22:00.519 --> 00:22:03.240
better and this thing would still be
selling, Like this thing's going to sell

321
00:22:03.279 --> 00:22:04.960
for years. I just I'm like
so confused, like what they're gonna do

322
00:22:06.000 --> 00:22:07.759
with that transition for the new system
and how these games are going to look

323
00:22:07.799 --> 00:22:11.440
on the shelf. If they sort
of just be like, no, that

324
00:22:11.440 --> 00:22:12.759
game is gonna work on here so
you could keep buying it, or if

325
00:22:12.759 --> 00:22:15.799
there's gonna be a new version of
it or something, they might deluxe it

326
00:22:15.839 --> 00:22:18.200
like they did Mario Kart. Either
way, they will find a way to

327
00:22:18.240 --> 00:22:22.240
keep selling this game, though,
jan for sure, Well it's it really

328
00:22:22.279 --> 00:22:29.079
cements grub Switch one of the like
mount Rushmore of consoles at this point.

329
00:22:29.519 --> 00:22:33.279
Oh yeah, oh yes, that's
kind of without a doubt at this point

330
00:22:33.319 --> 00:22:36.400
in my mind. But I'm like, I want to like talk it out

331
00:22:36.400 --> 00:22:40.000
and like see what else could he
even be up there? Boy? Yeah

332
00:22:40.119 --> 00:22:44.359
Switch? Uh. I have not
had a better time with a console this

333
00:22:44.519 --> 00:22:48.440
consistently ever. I mean maybe the
Xbox three sixties up there, that was

334
00:22:48.480 --> 00:22:52.400
really good thanks to all that good
online stuff. And that's when back when

335
00:22:52.400 --> 00:22:56.640
playing online games on console was really
fun. There's some other stuff that's not

336
00:22:56.640 --> 00:23:00.519
fun anymore. There's some other stuff
that like we can have in that conversation,

337
00:23:00.599 --> 00:23:03.160
but yeah, Switch feels like number
one with a bullet right now.

338
00:23:03.920 --> 00:23:07.279
All right, talk to Mario.
We talked alan wake two. We got

339
00:23:07.279 --> 00:23:08.359
a lot more coming up, but
first we're going to take a quick break.

340
00:23:08.440 --> 00:23:18.319
We'll get back to it right after
this. Wake up, jan We're

341
00:23:18.359 --> 00:23:22.440
back. Our boy got a nap. That means we can continue along with

342
00:23:22.519 --> 00:23:26.839
a little bit more Mario news paper
Mario the Thousand Year Door has already been

343
00:23:26.920 --> 00:23:30.960
rated for Switch. This is from
Liam Dulan at Nintendo Life in case you

344
00:23:32.039 --> 00:23:34.799
somehow missed it. The highly praised
GameCube exclusive paper Mario the thousand year Door

345
00:23:34.839 --> 00:23:38.200
is making a return on the Switch
at some point next year. In an

346
00:23:38.279 --> 00:23:41.559
update, it's been revealed that the
turn based RPG has now been rated in

347
00:23:41.599 --> 00:23:45.480
both Brazil and Korea. South Korea
specifically, I don't know if North Korea's

348
00:23:45.559 --> 00:23:49.400
rating games out there, suggesting everything
is running on schedule. The title was

349
00:23:49.440 --> 00:23:55.599
originally announced during Nintendo's September Direct showcase. When it does eventually arrive, fans

350
00:23:55.599 --> 00:23:59.319
can expect the same classic game with
updated graphics. It's a similar approach to

351
00:23:59.359 --> 00:24:03.240
the one Nintendo seems to be taking
with Super Mario RPG, due out next

352
00:24:03.359 --> 00:24:07.119
month on the Switch. As highlighted
by the person who posted posts this on

353
00:24:07.160 --> 00:24:11.680
Twitter, this earlier than expected classification
for rating could mean the GameCube hit might

354
00:24:11.720 --> 00:24:15.759
be returning a lot sooner in twenty
twenty four than people were expecting. I

355
00:24:17.680 --> 00:24:22.200
was expecting sometime in summer. Usually
the way it works out with these ratings

356
00:24:22.359 --> 00:24:26.640
is the rating happens, and then
it's six to ten weeks we get the

357
00:24:26.680 --> 00:24:30.920
game. So maybe early twenty twenty
four we're getting this that that timing might

358
00:24:32.000 --> 00:24:33.799
change here or there, but I
think I've heard that timeframe in the past

359
00:24:33.799 --> 00:24:36.720
for the stuff and when you kind
of look back, like, oh,

360
00:24:37.200 --> 00:24:40.359
got rated in South Korea and then
we get an announcement and it comes out

361
00:24:40.359 --> 00:24:44.720
pretty soon afterward, so hey,
we might be playing this pretty early in

362
00:24:44.759 --> 00:24:48.839
the year next year. That kind
of just leaves that Princess Peach game,

363
00:24:48.880 --> 00:24:52.559
which I think is slated for next
summer, and then the Luigi's Mansion to

364
00:24:52.640 --> 00:24:56.960
re release from three DS onto the
Switch. Not probably not much else is

365
00:24:56.960 --> 00:25:00.279
going to be happy with the Switch, but yeah, get that out early

366
00:25:00.359 --> 00:25:03.559
and not I think it's smart to
do this jam because the last time that

367
00:25:03.599 --> 00:25:07.000
they had a big RPG Mario remake
at the end of the generation and overlapped

368
00:25:07.039 --> 00:25:11.759
with the Switch launching, that game
got completely lost and Alpha Dream made those

369
00:25:11.759 --> 00:25:15.880
Mario Luigi games had to close down
because the game's performed so poorly. So

370
00:25:15.920 --> 00:25:18.880
getting this out early and then leaving
a lot of room for the Switch to

371
00:25:18.880 --> 00:25:22.400
to do whatever it's doing later in
the year makes a lot of sense,

372
00:25:22.519 --> 00:25:29.000
right, Yeah, especially when you
are riding off the momentum of Mario right

373
00:25:29.039 --> 00:25:33.359
now. Yeah, and there's an
appetite for more Mario games, and this

374
00:25:33.440 --> 00:25:37.039
is definitely the thousand of Your Door
is definitely going to be a title that

375
00:25:37.119 --> 00:25:41.039
people will be visiting for the very
first time. So getting that way before

376
00:25:41.279 --> 00:25:45.880
any inklings of a switch to or
any solid inklings of a switch to coming

377
00:25:45.920 --> 00:25:51.079
out will We'll continue that momentum and
you know, hopefully this will reach audiences

378
00:25:51.119 --> 00:25:56.319
that it missed the first time or
is hitting for the first time. Yeap.

379
00:25:56.599 --> 00:26:00.440
People pointed out that Peaches March twenty
second, which is my birthday.

380
00:26:00.960 --> 00:26:06.200
Thanks thanks Marino, Thanks super Bummy, Superlummy. Yeah, uh super Helmy.

381
00:26:06.400 --> 00:26:11.680
Uh yeah, I listen. I
think Mario getting like kind of a

382
00:26:11.720 --> 00:26:15.319
bang bang bang bang game releases,
especially since those genres can be so disparate,

383
00:26:15.680 --> 00:26:18.000
uh, that that makes a lot
of sense. It just makes me

384
00:26:18.000 --> 00:26:22.319
wonder, like, why are they
like one Zelda per year and sometimes not

385
00:26:22.400 --> 00:26:23.920
even that I know that, like
in the past they said like one Zelda

386
00:26:23.960 --> 00:26:26.720
per year, and I say that
like kind of thinking. Also at the

387
00:26:26.720 --> 00:26:30.359
same time, Nintendo treats Zelda with
a little bit more reverence than it even

388
00:26:30.400 --> 00:26:36.240
does Mario. Yeah, like the
Mario three D collection Super Mario three D

389
00:26:36.279 --> 00:26:38.839
All Stars, it's kind of a
bummer collection when you get into it and

390
00:26:38.920 --> 00:26:41.440
it's like, man, it's super
mart Sunshine's still gonna be thirty frames per

391
00:26:41.440 --> 00:26:45.160
second. You didn't even want to
do anything about that. But then like

392
00:26:45.160 --> 00:26:48.880
the Zelda remix are like, hey, we we hd we hdd everything,

393
00:26:48.920 --> 00:26:52.880
and we made the game better in
all these really subtle ways. We went

394
00:26:52.920 --> 00:26:56.440
in there and edited it and curated
it and made sure that like all these

395
00:26:56.480 --> 00:26:59.359
things that weren't quite as fun are
now super fun. And it's like they

396
00:26:59.400 --> 00:27:02.279
never do that with with the Mario
games. But at the same time,

397
00:27:02.319 --> 00:27:04.519
then we do get Mario game after
Mario game, and I don't know,

398
00:27:06.160 --> 00:27:11.160
do you think, well, how
do you think Nintendo views of Mario something

399
00:27:11.240 --> 00:27:14.480
they can always rely on on trotting
now and it's never gonna wear at its

400
00:27:14.519 --> 00:27:21.119
welcome. I think they treat Mario
that way and that they have to be.

401
00:27:21.839 --> 00:27:26.640
Sometimes it feels like they are more
precious about how they roll out Zelda,

402
00:27:26.240 --> 00:27:30.039
and sometimes it just feels like they
forget about all the other stuff that

403
00:27:30.079 --> 00:27:36.160
they have in their pocket, Like
you could be rolling out more spinoff Metroid

404
00:27:36.200 --> 00:27:40.720
games, right, you could be
rolling off out more spinoff Zelda games.

405
00:27:40.759 --> 00:27:45.759
Especially. It's weird and it's interesting
to see how you have so many spinoff

406
00:27:45.799 --> 00:27:51.400
Mario games, like you have the
Home Tour Live Tour Circuit whatever it's called,

407
00:27:51.440 --> 00:27:55.279
still don't remember. But you have
like the mobile game Mario Run and

408
00:27:55.759 --> 00:28:00.640
all these experiments where I think Mario
has proven to be a known quantity that

409
00:28:00.640 --> 00:28:10.599
they can consistently rely on it and
the Mario family to produce returns for them,

410
00:28:10.880 --> 00:28:12.960
Like that's why we have so many
Mario playing so many sports with his

411
00:28:14.039 --> 00:28:18.559
homies. What Zelda doing, you
know how comes Zelda link could be playing

412
00:28:18.839 --> 00:28:22.960
lacrosse perhaps, And and that I
mean obviously part of that is back of

413
00:28:22.000 --> 00:28:26.880
the day on you know, Game
Boy Advance on Super Nintendo in sixty four,

414
00:28:26.920 --> 00:28:30.400
even Tho Wei. Those games were
easier to produce than it requires many

415
00:28:30.480 --> 00:28:34.039
you know, heart like difficult assets, like you know, making HD assets

416
00:28:34.200 --> 00:28:37.599
is more time consuming. They're going
to be moving on maybe to like four

417
00:28:37.680 --> 00:28:41.240
K assets, although we'll see I
have no idea what the next system,

418
00:28:41.640 --> 00:28:44.559
and that's gonna be more time consuming. So these companies, I think Nintendo's

419
00:28:44.559 --> 00:28:45.880
like, ah, we're gonna be
more picky and choosy about what we do

420
00:28:45.920 --> 00:28:49.880
with these things, and maybe we
don't get a Metroid pinball game anymore because

421
00:28:49.920 --> 00:28:52.279
of that. I'm like, oh, I hope they just continue to find

422
00:28:52.319 --> 00:28:56.200
a way to do that stuff.
They do do it with Mario do Doo

423
00:28:57.480 --> 00:29:00.279
like, and then that includes like
the Oreo games and all these other things,

424
00:29:00.319 --> 00:29:03.359
this extended universe, and I'm like, Okay, I'm glad that they

425
00:29:03.440 --> 00:29:07.160
still do that with with with that
those characters. I just wish maybe they

426
00:29:07.200 --> 00:29:11.480
could get in there and mixed up
with with Zelda and even Metraid a little

427
00:29:11.480 --> 00:29:15.599
bit. I remember thinking when Cadence
of Hirol came out, being very excited

428
00:29:15.640 --> 00:29:18.079
because of what the possibilities would come
from one hundred percent with you from that

429
00:29:18.160 --> 00:29:22.480
afterwards, Right. I was such
a fool for thinking that that would be

430
00:29:22.519 --> 00:29:26.359
like were that was indicative? Yeah, we were so innocent and didn't know

431
00:29:26.400 --> 00:29:30.359
where our stupid pretty low heads knew
nothing. Completely empty. Uh. Sean

432
00:29:30.440 --> 00:29:34.880
does point out that I'm I completely
forgot that Metro Prime four is still supposed

433
00:29:34.920 --> 00:29:37.960
to come out. Uh. And
I when I think about it, I'm

434
00:29:37.960 --> 00:29:41.039
like, when I actually think about
that game, which I try not to

435
00:29:41.119 --> 00:29:42.440
because they don't talk about it,
so why should I think about it?

436
00:29:42.440 --> 00:29:45.400
I don't want to get my hopes
up, But when I think about it,

437
00:29:45.400 --> 00:29:47.119
I'm like, no, that will
still come out on the switch.

438
00:29:47.160 --> 00:29:49.519
They would have said something by now
if that wasn't going to happen, Uh,

439
00:29:51.480 --> 00:29:52.440
I mean, I guess they don't
have to. Maybe then after they

440
00:29:52.480 --> 00:29:56.160
announced the next systems, when they
would maybe do that, maybe announce it

441
00:29:56.200 --> 00:29:57.480
at the same time. But my
head it's like, no, that thing's

442
00:29:57.480 --> 00:30:02.759
probably still going to come out on
the switch. So I suppose that's their

443
00:30:02.799 --> 00:30:07.160
big game for next year. All
right, we'll see. Hey, there's

444
00:30:07.200 --> 00:30:11.960
some breaking news over from Tom Warren
at the Verge. Microsoft reorgs its Xbox

445
00:30:12.039 --> 00:30:17.319
and marketing team to prepare for an
AI and gaming future. Let's take a

446
00:30:17.359 --> 00:30:21.759
look here. Microsoft is reorganizing its
Xbox gaming and market leadership less than two

447
00:30:21.759 --> 00:30:26.599
weeks after requiring activision Blizzard. Microsoft
is promoting Matt Booty to President of Game

448
00:30:26.640 --> 00:30:30.400
Content and Studios, including the new
responsibility of ZeniMax. Sarah Bond is being

449
00:30:30.400 --> 00:30:36.720
promoted to Xbox President, overseeing all
Xbox platform and hardware work. On the

450
00:30:36.759 --> 00:30:41.920
marketing side, Chief marketing Officer Chris
Copasela is stepping down after thirty two years

451
00:30:41.960 --> 00:30:45.720
at Microsoft. The Xbox changes mean
Booty will now lead an expanded organization inside

452
00:30:45.720 --> 00:30:51.839
Microsoft Gaming that now includes Zenni Max
and Bethesda zinny Max will continue to operate

453
00:30:51.880 --> 00:30:56.039
as a limited integration entity led by
Jamie Letter, President and CEO reporting to

454
00:30:56.079 --> 00:31:00.880
Matt, explains Microsoft's Gaming CEO Phil
Spencer in an internal memo obtained by The

455
00:31:02.000 --> 00:31:06.799
Verge. Booty's expanded role should help
Microsoft Gaming avoid scenarios like Redfall in the

456
00:31:06.839 --> 00:31:11.200
future. With Microsoft clearly focusing on
better collaboration between the teams that acquired with

457
00:31:11.279 --> 00:31:15.799
Zinimax at Slash Betesta acquisition, great
games are fundamental to everything we do,

458
00:31:15.920 --> 00:31:21.599
explain Spencer and his memo. We
believe that an expanded gaming content organization one

459
00:31:21.640 --> 00:31:26.799
then enables Xbox game studios and Zinimax's
development studios to collaborate effectively. Together will

460
00:31:26.839 --> 00:31:30.880
empower those world class studios to do
their best work in the growing and growing

461
00:31:30.880 --> 00:31:34.559
our portfolio of games players love.
Bond will now take over the hardware and

462
00:31:34.599 --> 00:31:38.680
software platform of Xbox to manage the
platform of today and build the platform up

463
00:31:38.680 --> 00:31:42.559
tomorrow. We are bringing together the
team that will make this possible, explain

464
00:31:42.640 --> 00:31:48.039
Spencer. Sarah Bond will lead this
team as President of Xbox, bringing together

465
00:31:48.119 --> 00:31:52.880
devices, player and creator experiences,
platform engineering, strategy, business planning,

466
00:31:52.960 --> 00:31:56.920
data and analytics, and business development. I think we know now, or

467
00:31:56.920 --> 00:32:00.920
at least have an idea. Now, why, oh my god, his

468
00:32:00.000 --> 00:32:06.000
name is escaping me. Homeboy just
left Bethesda just announced his retirements. It's

469
00:32:06.000 --> 00:32:08.960
still gonna escape me. But yes, Pete Heines, thank you, Yes,

470
00:32:08.960 --> 00:32:15.160
thank you, Chad, thank you
Jan. It is also the kind

471
00:32:15.200 --> 00:32:19.680
of thing that I think fans of
Xbox and critics of Xbox have sort of

472
00:32:19.680 --> 00:32:22.319
been asking for, at least when
it comes to how Zenni Max is being

473
00:32:22.359 --> 00:32:25.720
handled. Hey, you don't have
to go in there and micromanage, but

474
00:32:27.000 --> 00:32:30.640
have hands on the reins a little
bit. How does a red fall happen?

475
00:32:30.720 --> 00:32:34.319
And I think we are all still
pretty confused about how a red fall

476
00:32:34.359 --> 00:32:37.519
happens. You spend all this money
buying this buying this company, they are

477
00:32:37.559 --> 00:32:40.319
working on this game. You don't
tell them to cancel the game. You

478
00:32:40.400 --> 00:32:45.000
let them keep working on it,
presumably thinking that it's going to be you

479
00:32:45.000 --> 00:32:46.680
know, good good, But then, like you, you couldn't go there

480
00:32:46.680 --> 00:32:49.920
and see for yourself that it probably
wasn't going to be, and then you

481
00:32:49.960 --> 00:32:52.559
did nothing about it. So this
seems like an answer to that, But

482
00:32:52.680 --> 00:32:55.559
I don't know, how do you
feel about it? Chan? It's similar

483
00:32:55.680 --> 00:33:02.279
to how it it feels baffling that
Disney announced to like, hey, we're

484
00:33:02.279 --> 00:33:06.839
gonna have showrunners for all of these
shows. Now we're gonna every show is

485
00:33:06.839 --> 00:33:09.400
gonna have a bible, one million
production bible. Yes. What it's like

486
00:33:10.119 --> 00:33:15.319
you threw all that money to solve
a problem, but you weren't actually solving

487
00:33:15.359 --> 00:33:20.319
the problem. And and you know, I'm not a fan of micromanaging,

488
00:33:20.359 --> 00:33:22.880
but you're right, grub some light
reins. Maybe put them, uh,

489
00:33:23.000 --> 00:33:27.599
put people on a train track and
they can go right, give them a

490
00:33:27.599 --> 00:33:31.079
destination. Yeah, and build processes
that processes that people can rely on to

491
00:33:31.119 --> 00:33:35.440
be like, here's how we solve
this, here's how we create these ideas

492
00:33:35.720 --> 00:33:37.799
and things like that. And if
there's if there's a Tim Shafer out there

493
00:33:38.000 --> 00:33:42.559
that you know is gonna be doing
Tim Shafer shit, be like, no,

494
00:33:42.559 --> 00:33:44.720
no, you don't. You don't
do this process. You do your

495
00:33:44.720 --> 00:33:46.119
own thing. You have your own
thing. And it's been fine. But

496
00:33:46.200 --> 00:33:49.839
if like we're working with these other
teams and they're feeling a little bit lost

497
00:33:49.920 --> 00:33:52.759
or like looking for some guidance,
just have support there all up and down

498
00:33:52.799 --> 00:33:55.119
the chain of like here's what that
looks like. And again, I think

499
00:33:55.160 --> 00:34:00.519
you're with not no micromanagement. I
think typically the people working on the problem

500
00:34:00.880 --> 00:34:06.680
better understand the issues with the problems
itself than anyone from a central location looking

501
00:34:06.720 --> 00:34:10.440
down and telling them what to do. But like, in terms of establishing

502
00:34:10.440 --> 00:34:15.440
a certain level of expectations, heavy
high expectations is beneficial, you know.

503
00:34:15.519 --> 00:34:19.400
I always think about the Year of
the Dragon thing, where it's like in

504
00:34:19.639 --> 00:34:22.320
China when kids are born, they're
born into a certain year and like,

505
00:34:22.320 --> 00:34:24.000
oh, the year the rat,
you're the wolf or whatever. I don't

506
00:34:24.039 --> 00:34:27.400
know them off the top of my
head, but the year of the Dragon

507
00:34:27.440 --> 00:34:29.880
one is like, oh, those
kids actually always perform super well, and

508
00:34:29.880 --> 00:34:31.119
they're like, is there something special
about the year of Dragon. It's like,

509
00:34:31.199 --> 00:34:34.599
yeah, the parents have high expectations, so they put a lot more

510
00:34:34.639 --> 00:34:37.760
effort into those kids, and they
like they get them tutors and all these

511
00:34:37.760 --> 00:34:39.559
other things because they think, no, you're a dragon kid, You're gonna

512
00:34:39.599 --> 00:34:45.719
do really well. High expectations work. So establishing those expectations and then and

513
00:34:45.760 --> 00:34:51.920
then providing the hand to like pull
the studio up to those expectations can make

514
00:34:51.960 --> 00:34:55.400
a difference. But that was not
happening with something like Redfall obviously. Yeah,

515
00:34:55.440 --> 00:35:02.280
the other hope is that creating some
type of process or having some type

516
00:35:02.280 --> 00:35:09.440
of oversight can also prevent studios from
being employees, specifically from being exploited and

517
00:35:09.760 --> 00:35:14.760
preventing crunch that if there are proper
measures put into place that like hey,

518
00:35:14.760 --> 00:35:16.039
hey, hey, hey, like
you know, like this is the timeline

519
00:35:16.039 --> 00:35:22.480
for this, or like there are
people overseeing studios of like yo, stop

520
00:35:22.519 --> 00:35:28.199
being a dick. And you know, there has been a lot of complaints

521
00:35:28.519 --> 00:35:37.400
and cases brought up within an activision
Blizzard, allocations of very very disappointing and

522
00:35:37.440 --> 00:35:42.800
bad behavior that hopefully shit like that
gets tamped out. Yeah, you would

523
00:35:43.079 --> 00:35:45.400
like I also hope like, hey, now Sarah Bond and being in charge

524
00:35:45.400 --> 00:35:51.679
of Xbox, you know, a
prominent woman in gaming who has been in

525
00:35:51.679 --> 00:35:54.159
a leadership position for a long time, clearly has the chops now coming in.

526
00:35:54.280 --> 00:36:00.719
She can establish some a culture that
spreads throughout the entire organization. And

527
00:36:00.760 --> 00:36:06.360
then this this tip, this reorganization
that doesn't seem like it involves layoffs.

528
00:36:06.400 --> 00:36:07.719
So I guess that's something. You
know, the one person did say they

529
00:36:07.719 --> 00:36:12.280
were stepping down, although that was
after decades, thirty two years, kind

530
00:36:12.320 --> 00:36:15.639
of maybe a natural stepping off point
anyhow, Yeah, I hope that they're

531
00:36:15.639 --> 00:36:20.679
able to accomplish exactly exactly what you
described. Just Hey, let's be the

532
00:36:20.719 --> 00:36:23.679
mature company that we always claim Microsoft
is. These days, we say this

533
00:36:23.719 --> 00:36:28.280
all the time. Were we're the
adults in the room. Twitter is a

534
00:36:28.320 --> 00:36:31.000
mess, and Facebook wants all your
weird shit, and Apple charges you way

535
00:36:31.000 --> 00:36:35.559
too much money for hardware. We're
the adults, and in Congress you could

536
00:36:35.599 --> 00:36:37.639
trust us, regulators, you could
trust us. Even after this whole uh,

537
00:36:37.679 --> 00:36:40.280
you know, the TIF, with
the with with the activision, still

538
00:36:40.280 --> 00:36:44.559
it's like they're coming out of that
looking pretty clean, and I think they

539
00:36:44.639 --> 00:36:49.239
want to project that that that vision
of themselves. Well, now it's time

540
00:36:49.280 --> 00:36:51.880
to like for the rubber to meet
the road and actually accomplish that. So,

541
00:36:52.639 --> 00:36:57.360
uh, we'll see. Uh.
I think that this is a sign

542
00:36:57.480 --> 00:37:04.199
that they are actively They're active in
trying to establish Xbox as a long term

543
00:37:04.239 --> 00:37:07.199
success and not being like, well, we spend all that money, now

544
00:37:07.199 --> 00:37:10.840
it's just gonna happen, right.
It's the opposite of the Embraser situation.

545
00:37:12.039 --> 00:37:20.440
Yeah, yeah, where Embracer literally
threw money and act acquiring several many many

546
00:37:20.480 --> 00:37:25.719
studios and because they did not deliver, because there was no type of oversight,

547
00:37:25.920 --> 00:37:30.320
right, or any any type of
care put into those studios, no

548
00:37:30.440 --> 00:37:35.639
vision whatsoever, no vision, and
just leading an expectation for them to have

549
00:37:35.679 --> 00:37:39.559
some type of return that. Of
course, now they're trying to get rid

550
00:37:39.559 --> 00:37:44.960
of all of that and Embracer is
pooping the bed. Meanwhile, the hope

551
00:37:45.000 --> 00:37:49.039
is that Microsoft can can deliver.
And we talked about this on the bomb

552
00:37:49.119 --> 00:37:52.400
cast, but like with the head
of Microsoft saying like we're doubling down on

553
00:37:52.480 --> 00:38:00.000
games, Uh, this definitely feels
this very structured reorg feels like hopefully feel

554
00:38:00.159 --> 00:38:01.000
like a step in the right direction. Yeah, I hate that. I

555
00:38:01.039 --> 00:38:06.159
still see Bobby Ka's face on this
graph though, yes, uh yeah,

556
00:38:06.360 --> 00:38:08.079
I agree to take a look at
that. Actually, what a goober.

557
00:38:08.199 --> 00:38:13.280
Yeah, that's a real shame he
is. They keep saying he's gonna be

558
00:38:13.280 --> 00:38:15.840
out by the beginning of next year. So yeah, it's like Phil Spencer

559
00:38:15.840 --> 00:38:19.840
at the top, and then yeah, they're probably like Bobby kotticks there because

560
00:38:19.840 --> 00:38:22.559
that is a slot that exists,
and then Bobb Kotta's gonna leave and we're

561
00:38:22.559 --> 00:38:27.840
not gonna just like absorb Activision Blizzard
into like that's not gonna be Phil's responsibility,

562
00:38:27.840 --> 00:38:30.280
so there will be someone in that
spot hopefully. But you're right,

563
00:38:30.320 --> 00:38:35.679
I hate seeing this stupid goddamn face. All right, let's move along here.

564
00:38:35.719 --> 00:38:37.840
You don't body shame, but I
Bobby's shame. Yeah, we got

565
00:38:37.880 --> 00:38:40.960
a Bobby shame. We gotta keep
Bobby shaming as a tool in our toolbox

566
00:38:42.000 --> 00:38:45.519
as well. Over here. All
right, there was an Xbox Developer Partner

567
00:38:45.599 --> 00:38:50.000
showcase yesterday with a bunch of third
party games. It was pretty good.

568
00:38:50.039 --> 00:38:52.719
I had a pretty good time watching
that because it was brisk and fast,

569
00:38:52.719 --> 00:38:55.199
and they showed a cop some like
things I wasn't expecting, Like it wasn't

570
00:38:55.199 --> 00:38:59.599
new announcements for the most part,
but like, oh, I was not

571
00:38:59.639 --> 00:39:04.280
expecting to see metal Gear Solid Delta's
first in engine look, and it makes

572
00:39:04.320 --> 00:39:07.480
it all worth the wait. And
that's from Christina Ebanez at twin finit.

573
00:39:08.119 --> 00:39:12.840
If you were already blown away by
metal Gear Solid Delta's first reveal, then

574
00:39:12.880 --> 00:39:15.800
you'll undoubtedly be more astonished by its
first in engine look, taking you back

575
00:39:15.840 --> 00:39:20.639
to the jungles of Soviet Russia.
This trailer I thought looked really good,

576
00:39:20.679 --> 00:39:22.840
but this is this is our first
chance to actually see this game really in

577
00:39:22.960 --> 00:39:29.039
action and John I thought it looked
fantastic all the It's really the details on

578
00:39:29.079 --> 00:39:31.519
everything and how alive the game looks
and feels, which is important for a

579
00:39:31.519 --> 00:39:37.320
game that does take place in a
jungle. M hm. I can't help

580
00:39:37.639 --> 00:39:45.000
but be ever so slightly hesitant,
though grub just knowing that Gema is no

581
00:39:45.079 --> 00:39:49.079
longer involved, and of course Nomy
is still involved. I mean I'm still

582
00:39:49.119 --> 00:39:52.599
very involved. Yep. Where I
feel or I hope that a lot of

583
00:39:52.800 --> 00:39:59.800
the intentions of the game are still
intact and that it's not just like it's

584
00:39:59.840 --> 00:40:04.280
just metal Gear again, but you're
just killing dudes without all the weird shit.

585
00:40:04.719 --> 00:40:07.000
Yeah. I think it'll be very
easy for them to do paint by

586
00:40:07.079 --> 00:40:09.960
numbers here with that stuff. But
we know like what metal Gear looks like

587
00:40:10.000 --> 00:40:14.960
without Kojima, and it's metal Gear
Survive, and that's not what I want

588
00:40:15.000 --> 00:40:17.360
personally. I think that game has
some defenders. I think for like what

589
00:40:17.440 --> 00:40:21.519
it was trying to do, but
not necessarily for trying to be a metal

590
00:40:21.519 --> 00:40:27.280
Gear game. When it comes to
this one. I think Virtuous, which

591
00:40:27.280 --> 00:40:31.599
is the studio in South Korea I
believe who's doing this. They seem to

592
00:40:31.599 --> 00:40:35.079
just be like, hey, let's
make that game again, but let's make

593
00:40:35.119 --> 00:40:38.559
it look as beautiful as possible,
and I think they can pull that off.

594
00:40:38.840 --> 00:40:42.800
I'm just worried about what happens with
Metal Gear going forward after this point,

595
00:40:42.840 --> 00:40:45.320
Like if they try to make Ariel
sequel or something like that, or

596
00:40:45.320 --> 00:40:47.199
continue that story, then they're going
to be completely lost in the woods.

597
00:40:47.239 --> 00:40:50.800
Kanami is not going to know what
to do with that stuff. They have

598
00:40:50.920 --> 00:40:53.400
enough games so that they can remake
for now that it's probably gonna be just

599
00:40:53.440 --> 00:40:59.280
fine. You know, this happens. Time moves on these games, the

600
00:40:59.719 --> 00:41:01.960
great move on to other stuff,
the IP still exists, and then we

601
00:41:02.039 --> 00:41:05.079
have to be like, Okay,
they're just gonna go away forever, and

602
00:41:05.079 --> 00:41:08.159
obviously it never does. So I
kind of hope for the best case scenario

603
00:41:08.280 --> 00:41:13.199
of it feels true to the original
vision, which this does seem like it

604
00:41:13.239 --> 00:41:15.760
is according to people who know a
bunch of the story. Actually here.

605
00:41:15.840 --> 00:41:20.960
Christina Abana is from twein Finite,
huge Metal Gear, Solid three Snake Eater

606
00:41:21.000 --> 00:41:22.400
fan, and she kind of goes
through a bunch of stuff with like how

607
00:41:22.400 --> 00:41:25.320
she's feeling pretty good about what she
sees here and why I heard the same

608
00:41:25.320 --> 00:41:30.079
from like you know Dan and Mike
yesterday, so good to hear, yes

609
00:41:30.119 --> 00:41:36.440
exactly. Also from that Xbox event, the new Yakuza game goes full animal

610
00:41:36.480 --> 00:41:39.559
crossing. This is from James car
at GameSpot. Like a Dragon, Infinite

611
00:41:39.599 --> 00:41:44.880
Wealth will feature a side activity called
Do Don't Go Do Dooco Yeah, don

612
00:41:44.960 --> 00:41:49.400
Doco Island, which looks like an
animal crossing game. Don'dko Island features in

613
00:41:49.559 --> 00:41:53.119
island life sim separate from the usual
crime field chaos of the Yakuza series,

614
00:41:53.360 --> 00:41:58.920
giving the characters a chance to relax. And we say that goes full animal

615
00:41:58.960 --> 00:42:02.599
crossing. It's just so animal crossing
in such a cool way. The idea

616
00:42:02.639 --> 00:42:06.840
of like, yeah, Yakuza can
be anything like a dragon. Now it's

617
00:42:06.840 --> 00:42:08.400
what it's called, but yeah,
like a dragon could be anything you can.

618
00:42:09.239 --> 00:42:15.199
These characters have the breadth to be
very serious and have stories about their

619
00:42:15.239 --> 00:42:17.760
traumas and then in the next moment
you can be doing you know, fun

620
00:42:17.840 --> 00:42:22.480
dance parties or you know, running
a bar or something like that. The

621
00:42:22.599 --> 00:42:27.079
reality of man have the duality of
man, So them like recognizing that that's

622
00:42:27.079 --> 00:42:30.199
a strength of this series and leaning
into it hard and be like what if

623
00:42:30.239 --> 00:42:31.719
we just we love animal crossing?
What if we just did one of those.

624
00:42:32.079 --> 00:42:37.320
I'm really excited about this jan Yeah, and I'd like a fresh take

625
00:42:37.440 --> 00:42:44.440
on the animal crossing formula and combined
with the silliness that comes with the Yakuza

626
00:42:44.639 --> 00:42:47.760
series. I just can't wait for
each e ball and to take a loan

627
00:42:47.920 --> 00:42:52.920
to just get an island. Nope, get deep into debt and then just

628
00:42:53.000 --> 00:42:57.280
pay it back by just slowly getting
apples off of trees. Just really up

629
00:42:57.679 --> 00:43:00.360
upsetting Mike Manatti. It's gonna be
good stuff. I can't wait to party

630
00:43:00.360 --> 00:43:04.400
with Ichiban on an island. Me
too. I mean, listen, go

631
00:43:04.440 --> 00:43:07.320
in Hawaii with this franchise alone,
Like that's really interesting. I mean,

632
00:43:07.360 --> 00:43:12.400
just the idea that they're getting out
of the coma road show that they've been

633
00:43:12.440 --> 00:43:15.159
in. It's like, listen,
I like that they had that same setting

634
00:43:15.320 --> 00:43:19.039
for game after game after game.
I thought that made a ton of sense.

635
00:43:19.360 --> 00:43:24.039
It's working for Spider Man, works
for Yakuza, but they look like

636
00:43:24.039 --> 00:43:29.679
they're putting a ton of love into
this Hawaii setting and then having this whole

637
00:43:29.679 --> 00:43:32.960
other separate island mini game in there. It's very cool. Grub. Why

638
00:43:34.000 --> 00:43:37.400
is Sega so confusing? I don't, I mean because they're they're relatively pretty

639
00:43:37.440 --> 00:43:40.199
good at making video games. They're
just bad at figuring out what to do

640
00:43:40.199 --> 00:43:44.559
with those video games. A lot
of times, they're just bad at being

641
00:43:44.920 --> 00:43:47.559
running a business. Really, it's
the big guys. It's so silly over

642
00:43:47.599 --> 00:43:52.960
the silly is what they are.
A bunch of silly gooses, all right.

643
00:43:52.119 --> 00:43:58.079
Our Survival assnd did launches to mixed
reviews on Steam due to trash optimization.

644
00:43:58.519 --> 00:44:00.920
This is another game that kind of
had it moment at that Xbox event.

645
00:44:01.239 --> 00:44:06.679
This comes from Kyle Knight at Dual
Shockers some tidbits here. Arc Survival

646
00:44:06.679 --> 00:44:12.119
Ascended. The Unreal Engine five remaster
of Arc Survival Evolved has been heavily criticized

647
00:44:12.159 --> 00:44:15.719
for poor optimization and stuttering frames.
The game received backlash for its original price

648
00:44:16.199 --> 00:44:22.000
and lack of included DLC packs,
causing delays in its release. Studio Wildcard

649
00:44:22.039 --> 00:44:25.320
has also announced the delay and the
console release of of Survival Ascended due to

650
00:44:25.480 --> 00:44:32.599
critical issues in the multiplayer version of
the game. This seems like if you're

651
00:44:32.599 --> 00:44:36.519
gonna, if you're gonna like not
rush a game at any point in history,

652
00:44:36.559 --> 00:44:37.480
it feels like right now is the
time not to rush a game,

653
00:44:37.519 --> 00:44:43.280
because you're gonna rush this out into
this climate. Now, I suppose survival

654
00:44:43.280 --> 00:44:46.800
games have the survival game audience and
they are separate from everyone else that that

655
00:44:47.320 --> 00:44:52.760
survive or built the surviv They are
built different. But still, man,

656
00:44:52.760 --> 00:44:55.440
you could have just released it early
next year, take a little bit more

657
00:44:55.480 --> 00:44:59.519
time and not have come out in
a week where we had three games that

658
00:44:59.559 --> 00:45:02.519
are eighty nine a Metacritic or higher, and then you've got several more still

659
00:45:02.519 --> 00:45:07.639
coming and you have like twenty Game
of the Year considerations already happening. But

660
00:45:07.639 --> 00:45:10.440
whatever, this game is also going
to be completely fine. This stuff is

661
00:45:10.480 --> 00:45:14.639
going to happen, They're gonna fix
it, and then this game's gonna have

662
00:45:14.800 --> 00:45:19.000
fifty thousand to one hundred thousand concurrent
players every day three years from now.

663
00:45:19.400 --> 00:45:21.800
So I at the same point,
it's like, Okay, this doesn't ever

664
00:45:21.880 --> 00:45:23.840
really hurt these things all that much, so why wouldn't they do it this

665
00:45:23.880 --> 00:45:31.760
way? It's so baffling, rob
whenever you re like come across forks in

666
00:45:31.800 --> 00:45:35.840
this industry where it's like, Wow, there's a whole mess of people over

667
00:45:35.880 --> 00:45:38.400
there. How the fuck did they
get here? Why are they there?

668
00:45:39.679 --> 00:45:45.079
And it is very interesting. I'd
love to see like a piece on the

669
00:45:45.239 --> 00:45:49.800
ARC heads out there that our ride
or die for ARC. Because at the

670
00:45:49.800 --> 00:45:53.360
same time, I have zero interest
in this that trailer that they showed yesterday.

671
00:45:53.679 --> 00:45:58.639
Anything I've ever heard from ARC zero
interesting, nothings can ever grab me.

672
00:45:59.079 --> 00:46:05.159
Even though I am okay with Vin
Diesel and support the Fast family,

673
00:46:05.719 --> 00:46:09.679
ARC does nothing for me. But
you said it perfectly, Grubb. Three

674
00:46:09.760 --> 00:46:14.480
years from now, this game is
still going to have an obscene and shocking

675
00:46:14.480 --> 00:46:19.800
amount of people still playing it because
reasons. Yep, Because I mean,

676
00:46:20.400 --> 00:46:23.639
yeah, it's a kind of game
that you could just play like my dad

677
00:46:23.679 --> 00:46:27.519
played golf, right, you just
get down there with your friends and you

678
00:46:27.920 --> 00:46:30.440
go out there and you're doing kind
of the same stuff. You're going through

679
00:46:30.440 --> 00:46:35.079
the patterns, but it's it's still
challenging and there's fun challenges you could take

680
00:46:35.119 --> 00:46:38.480
on. So yeah, and we
say all this ARC Survival Ascended is the

681
00:46:38.519 --> 00:46:43.639
top selling game on Steam right now, so that's how it goes. I

682
00:46:43.679 --> 00:46:46.119
actually want to see if it's on
the most played because yesterday we talked about

683
00:46:46.119 --> 00:46:50.039
this when it's like, oh,
it had like fifty thousand for ARC Survival

684
00:46:50.039 --> 00:46:57.199
Evolved. Now ARC Survival Ascended has
forty eight thousand concurrent players for eight hundred

685
00:46:57.239 --> 00:47:00.199
and that's its highest point ever,
so it's still on the rise. See

686
00:47:00.199 --> 00:47:02.760
where it settles in later today maybe, but it's at number twenty four on

687
00:47:02.840 --> 00:47:07.360
the mostplayed games on Steam at the
moment. Right above, let's see Lost

688
00:47:07.519 --> 00:47:12.760
Arc, which is not confusing,
and right behind Love is All Around,

689
00:47:12.800 --> 00:47:16.159
which looks like an FMV game where
pretty ladies kiss you from Japan. What

690
00:47:16.639 --> 00:47:19.360
I'll say it to you, Jane, I'll seck it se you. Don't

691
00:47:19.360 --> 00:47:22.679
worrybody, anyone got our code for
this? Okay? But finally from this

692
00:47:22.840 --> 00:47:28.000
The Finals open beta kicks off this
week, with unlocked rewards carrying forward to

693
00:47:28.079 --> 00:47:30.920
launch. This is from Camera Co
at GameSpot. This is another game in

694
00:47:30.920 --> 00:47:35.000
that Xbox showcase. The Finals,
the free to play shooter from developer in

695
00:47:35.119 --> 00:47:38.199
Bark Studios, will kick off its
open beta on October twenty sixth. It

696
00:47:38.199 --> 00:47:43.400
will be the game's first beta test, supporting cross platform play and cross progression

697
00:47:43.440 --> 00:47:45.880
between current gen consoles and PC.
Players will be able to test out the

698
00:47:45.920 --> 00:47:51.920
fast paced action shooter from the x
Battlefield devs for a little over a week,

699
00:47:52.079 --> 00:47:55.239
with the beta ending on November fifth. There's still no release date for

700
00:47:55.280 --> 00:47:59.079
this game jan But I have to
imagine if this is like a carrying over

701
00:47:59.159 --> 00:48:02.280
from the beta situation, they're probably
going to announce a really state soon for

702
00:48:02.320 --> 00:48:07.480
this thing. It's probably out before
the end of the year. Didn't this

703
00:48:07.519 --> 00:48:09.840
one strike your fancy at all?
It was just kind of a cacophonous noise

704
00:48:09.880 --> 00:48:15.920
to me. I couldn't really make
heads or tails of it. Mildly interested.

705
00:48:16.119 --> 00:48:22.440
It shows very well, but you
are right about the cafist nature of

706
00:48:22.480 --> 00:48:27.039
it. It seems like a lot
of flash in the pan, and it's

707
00:48:27.039 --> 00:48:30.199
going to be interesting to see when
it is slowed down how it actually plays,

708
00:48:30.320 --> 00:48:34.320
like right, because you can make
as flashy of a trailer as possible,

709
00:48:34.639 --> 00:48:37.880
but when you're playing something actually like
Siege, you know there is a

710
00:48:37.920 --> 00:48:43.519
lot of slow down and there is
a lot of quieter moments in the games.

711
00:48:43.599 --> 00:48:46.000
I'm wondering how this will take with
like the greater audience, also,

712
00:48:46.079 --> 00:48:51.119
especially if it's a free to play
game, which can go one of two

713
00:48:51.159 --> 00:48:54.880
ways, actually one of several ways
these days. But also it's like,

714
00:48:57.679 --> 00:49:02.119
is the appetite there for style of
game? Is the appsite there for Battle

715
00:49:02.199 --> 00:49:07.079
Royales still? And I know that
PUBG is one of the most played games

716
00:49:07.079 --> 00:49:09.559
on Steam right now. Yeah,
Fortnite is still incredibly, incredibly popular.

717
00:49:09.559 --> 00:49:14.119
But those are behemoths. Those are
machines that have already been set into place

718
00:49:14.159 --> 00:49:17.840
and have their player bases like arc
I guess that are still tuning in.

719
00:49:19.639 --> 00:49:22.199
It's going to be very hard and
it's an uphill battle for the finals to

720
00:49:22.559 --> 00:49:27.400
uh to try and stick the landing
here. Also, what was that Ubisoft

721
00:49:27.440 --> 00:49:31.559
game that had to delay their beta
even Oh, there's so many fine oh

722
00:49:31.760 --> 00:49:37.320
y X defiant X Fine got like
it's it's delayed indefinitely in terms of like

723
00:49:37.360 --> 00:49:39.840
we don't know, like it's it
hasn't been defined its new release date,

724
00:49:40.000 --> 00:49:43.159
but it's got got pushed way off
to the point where it's like, eh,

725
00:49:43.559 --> 00:49:45.199
maybe next year sometime or something like
that, and not not canceled or

726
00:49:45.199 --> 00:49:49.880
anything like that, not even on
ice, just delayed indefinitely. Also,

727
00:49:49.920 --> 00:49:52.199
Grub, I just saw what you
put on the screen, and I thought

728
00:49:52.199 --> 00:49:53.559
you were showing my screen at first, and I got a little scared.

729
00:49:54.039 --> 00:49:59.440
Uh, I was gonna bring your
screen, jan because I'm looking at the

730
00:49:59.440 --> 00:50:06.800
same trailer audio listeners. I grub
temporarily put up The love is all around

731
00:50:07.039 --> 00:50:09.199
trailer on Steam, and I was
gonna bring this up before grub asked me

732
00:50:09.199 --> 00:50:15.360
a question. But there's some intentional
marketing going around and intentional color schemes going

733
00:50:15.400 --> 00:50:22.599
around for a game with pretty ladies
in it to have maybe a menu color

734
00:50:22.639 --> 00:50:27.519
palette of white, black, an
orange, you know, and it's a

735
00:50:27.599 --> 00:50:30.199
very specific queue of orange. It's
gonna I'm not put that out. I'm

736
00:50:30.239 --> 00:50:32.320
not in like, I understand what's
what he's getting at here, but I

737
00:50:32.360 --> 00:50:36.320
don't. I don't know if i'm
you'll know what I'm talking about. There's

738
00:50:36.320 --> 00:50:42.440
a specific sound, all right,
yeah, totally, Oh yeah, of

739
00:50:42.440 --> 00:50:46.280
course, yeah, my bookmarks here, Okay, there we go. Uh,

740
00:50:46.440 --> 00:50:51.679
fair enough. They're definitely trying to
suggest it here. But this one

741
00:50:51.719 --> 00:50:54.000
is not even like it's just single
player dating some and visual novel FMB.

742
00:50:54.440 --> 00:50:58.039
So this one doesn't even get to
like the porny stuff. I think it's

743
00:50:58.119 --> 00:51:00.719
just like, hey, girlfriend experienced
sort of thing. So knock yourselves out,

744
00:51:00.800 --> 00:51:05.039
kids. That is one of the
most played games on Steam right now.

745
00:51:05.199 --> 00:51:07.159
Steam is a magical place. I
just can't be mad at it.

746
00:51:07.199 --> 00:51:16.280
Ever, speaking of asked it for
the asking for it, We'll just avoid

747
00:51:16.320 --> 00:51:19.840
it. No, Sean folly.
Well, there we go. Love is

748
00:51:19.920 --> 00:51:24.119
all around. Girlfriend experience is very
porny stuff greb Okay, hey, lesson

749
00:51:24.199 --> 00:51:27.519
learned, all right? I put
stuff out there. You correct me.

750
00:51:27.559 --> 00:51:30.119
That's how this works, That's how
we do this show. Uh. Valve

751
00:51:30.320 --> 00:51:35.719
is speaking of Steam. Valve is
dropping Turkish and Argentinian currencies on Steam.

752
00:51:35.760 --> 00:51:38.440
This is from Sophie McAvoy at Games
in the Street dot biz. Valve is

753
00:51:38.519 --> 00:51:43.719
changing the currency used for sales in
Argentina and Turkey on Steam to US dollars

754
00:51:43.760 --> 00:51:47.320
next month due to ext exchange rate
volatility. Really, what this means is

755
00:51:49.239 --> 00:51:52.960
people in Argentina have been the peso
is very up and down. I know

756
00:51:53.000 --> 00:51:55.800
this because because Christian, but also
I listen to the news a little bit.

757
00:51:55.800 --> 00:51:58.960
I don't know what's going on with
Turkey. I assume it's probably something

758
00:51:59.000 --> 00:52:04.119
pretty similar. Lots of inflation causing
the like one day you have this amount

759
00:52:04.159 --> 00:52:07.519
of money and the next day you
can't even buy anywhere near this is the

760
00:52:07.519 --> 00:52:12.639
thing you were going to get yesterday. Like that's pretty volatile, and Valve

761
00:52:12.679 --> 00:52:15.800
has done pretty good job of like
trying to like keep that stuff like still

762
00:52:15.800 --> 00:52:16.480
like hey, we're still going to
use it. We're still going to use

763
00:52:16.480 --> 00:52:19.840
it. Hey, it's reached a
breaking point where they just can't do it

764
00:52:19.840 --> 00:52:22.639
anymore. The same thing happened when
they were like we're accepting bitcoin, and

765
00:52:22.719 --> 00:52:25.159
like, okay, we'll accept bitcoin, and then it was like, by

766
00:52:25.199 --> 00:52:30.039
the time the time between when you
bought the game for bitcoin and when we

767
00:52:30.079 --> 00:52:35.119
received the bitcoin, it dropped fifty
five percent. We can't do this anymore.

768
00:52:35.480 --> 00:52:38.639
So I think they're trying to avoid
situations like that, and the reality

769
00:52:38.760 --> 00:52:43.199
is there's no there's no end in
sight for the volatility of many of these

770
00:52:43.199 --> 00:52:46.760
currencies. So yeah, it's it's
rough stuff out there. What it means

771
00:52:46.800 --> 00:52:51.039
for other people is, hey,
if you were doing the thing of setting

772
00:52:51.119 --> 00:52:54.800
your region to Argentina and buying games
really cheap over there, they have gotten

773
00:52:54.880 --> 00:53:00.320
rid of that loophole. So yeah, that was definitely happening. People are

774
00:53:00.320 --> 00:53:06.840
definitely doing a lot of that.
Okay. I well, he kept saying

775
00:53:06.880 --> 00:53:08.840
love is all around, and I
wanted to sing the Mary Tyler Moore theme

776
00:53:08.960 --> 00:53:13.280
song, but then you started talking
about serious things again. I was like,

777
00:53:13.320 --> 00:53:15.119
maybe I'd better just let that lode
Hub. Isn't that serious, Mike.

778
00:53:15.159 --> 00:53:17.880
I know you considered very serious,
but bub is all around, No

779
00:53:19.079 --> 00:53:22.719
need to waste it. You can
have the town. Why don't you take

780
00:53:22.840 --> 00:53:29.400
it? Jeff's gonna make it,
after all, I am the Mary Tyler

781
00:53:29.400 --> 00:53:31.880
Moore giant bomb. I voice considered
myself that Jack, we say this about

782
00:53:31.920 --> 00:53:36.719
you all the time. Thank you
for that, Mikey. All right,

783
00:53:36.920 --> 00:53:40.719
we have a pull question from some
point this week, yesterday even I'm gonna

784
00:53:40.719 --> 00:53:44.679
bring that up right now, after
I get it resized, after I tried

785
00:53:44.679 --> 00:53:46.280
to make love is all Around fit
into this screen. There we go.

786
00:53:47.159 --> 00:53:51.719
What do you want Insomnia to make
after Wolverine? That is that's from yesterday,

787
00:53:51.800 --> 00:53:53.880
right, that's the one from yesterday? Or I posted yesterday. Let

788
00:53:53.920 --> 00:53:55.960
me refresh here, let me do
that. There it is there, I

789
00:53:57.000 --> 00:53:59.960
found it. I'm a very smart
boy. Who was cooler? Kyle Katar

790
00:54:00.239 --> 00:54:02.760
dash Rendar? Or who the hell
are these people? Fifty two percent said

791
00:54:02.760 --> 00:54:07.440
who the hell are these people?
Because I'm old, thirty percent said Kyle

792
00:54:07.519 --> 00:54:10.840
kataran and just eighteen percent said dash
Rendar. I personally voted for dash Rendar,

793
00:54:12.159 --> 00:54:15.840
even though I know Kyle Katar is
cooler. I know it, I

794
00:54:15.920 --> 00:54:20.079
know, I get it. Dash
Rendar feels like a knockoff. Of a

795
00:54:20.119 --> 00:54:22.039
Star Wars character. We totally and
yet I love him all the same,

796
00:54:22.840 --> 00:54:28.159
A deep, deep respect for dash
Rendar. It's Mike, Okay, he

797
00:54:28.199 --> 00:54:31.039
just keeps saying, oh no a
lot does he? Did he realize he's

798
00:54:31.039 --> 00:54:34.400
old? I think he might be
realizing he's old. That seems possible.

799
00:54:34.480 --> 00:54:38.119
Yeah, that's totally seems likely here. All right, let's see it.

800
00:54:38.159 --> 00:54:40.119
What do we have going on a
giant bomb this week? While we get

801
00:54:40.159 --> 00:54:44.599
the next potally realize I'm old.
I come in here singing the fucking Mary

802
00:54:44.639 --> 00:54:47.000
Tyler Moore theme song, and now
that people don't know who dash Rendar is,

803
00:54:47.039 --> 00:54:52.119
it's not good. I'm dying.
Ah. I did wonder why,

804
00:54:52.199 --> 00:54:55.079
like he seemed committed to this Mary
Tyler Moore thing. I saw him in

805
00:54:55.119 --> 00:54:59.000
chat saying that. I'm like,
he's gonna realize that that's going to get

806
00:54:59.039 --> 00:55:00.320
him called a boomer by and he's
going to give up on it. But

807
00:55:00.360 --> 00:55:02.679
it's Mike. He doesn't give up. And I respect that about him.

808
00:55:05.079 --> 00:55:07.960
I yes, yeah, yeah,
yeah, I respect that about Mike as

809
00:55:07.960 --> 00:55:10.880
well. Jan What do we have
happening? What we have happening today is

810
00:55:10.880 --> 00:55:15.239
another episode of the Voicemail Dump Truck
followed by Friday Night forking. Everybody,

811
00:55:15.280 --> 00:55:19.119
it's the fork in July. Get
your forks out. Nothing bad can happen

812
00:55:19.360 --> 00:55:24.079
with Jeff Backlar. But before the
dump truck. Today we have the Mario

813
00:55:24.119 --> 00:55:29.920
Wonder Grand Prix. What that's gonna
look like still up in the air.

814
00:55:30.079 --> 00:55:36.599
We're figure now some ideas and gosh, what else is going on? Games

815
00:55:36.599 --> 00:55:43.199
mornings tomorrow as well as a UPF
which looks like we might be busting some

816
00:55:43.239 --> 00:55:45.719
stuff. I think we should do
that. I would love to do that.

817
00:55:45.800 --> 00:55:47.800
We just gotta we got to also
find some spots in this calendar for

818
00:55:47.840 --> 00:55:52.280
Allen Lake too, because people are
gonna I might want to stream some of

819
00:55:52.280 --> 00:55:54.079
me playing that from the very beginning. Just we can do a stream like

820
00:55:54.079 --> 00:55:59.639
that so people don't forget worry about
spoilers. There's a setting. Oh there's

821
00:55:59.679 --> 00:56:04.280
okay, there's a setting. There's
a little there's a specific You started the

822
00:56:04.320 --> 00:56:06.360
game, right, yeah, I
started it. I saw it. Well,

823
00:56:06.440 --> 00:56:10.079
it starts with a certain A lot
of the that's a penis. Yes,

824
00:56:10.519 --> 00:56:15.000
I think there is a setting to
hide all of that. There's a

825
00:56:15.039 --> 00:56:19.800
puritan setting, okay, set the
puritanity to one hundred. Please for us

826
00:56:19.840 --> 00:56:25.320
here in America that boy had.
That's a big boy, slightly bigger than

827
00:56:25.320 --> 00:56:31.000
my cat, just slightly. All
right, let's see here, new poll

828
00:56:31.119 --> 00:56:36.039
question. Let's see I wrote it
down here. Okay, have you played

829
00:56:36.199 --> 00:56:38.559
the original Alan Wake before? Yes? Or no? I'm just kind of

830
00:56:38.599 --> 00:56:42.800
curious going into this game what people
are going to be bringing into it.

831
00:56:43.159 --> 00:56:45.280
Uh, Jen, you said you
played an hour of it. Have you

832
00:56:45.360 --> 00:56:50.000
felt to lost? Have you felt
like a boy? I wish I would

833
00:56:50.000 --> 00:56:52.639
have played Allan Wake or even like
watched something about it. How are you

834
00:56:52.679 --> 00:56:57.480
feeling about it? I think initially
I wish there was some type of last

835
00:56:57.480 --> 00:57:00.119
time on Allan Wake type of like
some because I feel like, yes,

836
00:57:00.360 --> 00:57:05.760
the series kind of lends itself to
it, But I didn't find myself too

837
00:57:06.679 --> 00:57:13.320
lost, especially because you know,
you jump in initially as Saga and she's

838
00:57:13.440 --> 00:57:16.199
new to everything, so it's like, Okay, well you are like you're

839
00:57:16.239 --> 00:57:21.719
you're an analog for the player jumping
into this, and you, through Osmosis

840
00:57:21.719 --> 00:57:24.440
have picked up on stuff regarding Alan
Awake, so yep, it mirrored my

841
00:57:24.480 --> 00:57:29.320
own experience. Yeah, And I'm
I'm like, I don't think people should

842
00:57:29.360 --> 00:57:31.960
hold themselves back from playing Allen Lake
to at all, jump into it.

843
00:57:31.960 --> 00:57:36.559
It is a game worthy of the
scores it's getting and the praise it's getting.

844
00:57:37.039 --> 00:57:38.800
And don't like be like, oh
well I got to play on wink

845
00:57:38.840 --> 00:57:42.440
from even allow it go and allow
myself to play this one. No,

846
00:57:42.559 --> 00:57:45.039
you're gonna be fine. Yeah.
The game's spot crews put together a bunch

847
00:57:45.119 --> 00:57:49.880
of videos as well to kind of
catch you up on the lore of everything.

848
00:57:49.920 --> 00:57:52.400
So I highly suggest you go watch
those. Yeah, they hate Allen

849
00:57:52.480 --> 00:57:55.239
Lake over there, and I'll just
despise it's all remedy games. Don't have

850
00:57:55.320 --> 00:57:59.559
any love for them at all.
Yeah, so joke, because that's all

851
00:57:59.559 --> 00:58:02.559
they talk. They love those games
over there. Very excited about this,

852
00:58:02.599 --> 00:58:07.920
and I'm excited for them, all
right. Anything else we mentioned, Although

853
00:58:07.920 --> 00:58:10.039
we got the Mario pre coming grant
pre coming up later today? What time

854
00:58:10.079 --> 00:58:15.679
is that? We said one pm? One pm or maybe one thirty.

855
00:58:15.480 --> 00:58:17.599
It's going to be happening a little
bit later, guys, at least an

856
00:58:17.599 --> 00:58:21.000
hour from now, but we might
move it around a little bit to accommodate

857
00:58:21.079 --> 00:58:23.719
schedules. So just keep an eye
on our social media, keep an eye

858
00:58:23.760 --> 00:58:28.079
on the Twitch page. We'll have
that going live in the meantime. Though,

859
00:58:28.519 --> 00:58:30.599
Jan, thank you so much for
spending time today with talking with me

860
00:58:30.639 --> 00:58:32.480
about video games. I appreciate it. Man. Thank you Jef Greb.

861
00:58:32.519 --> 00:58:37.199
It's the best way to start a
Thursday morning. Thank you all for watching.

862
00:58:37.480 --> 00:58:40.440
You are the best audience in gaming. Until next time, have a

863
00:58:40.480 --> 00:58:46.000
good one. Take care of yourself. And is delaying the game? Maybe

864
00:58:46.039 --> 00:58:50.559
a Star Wars game. We don't
know. We'll talk about it tomorrow. Goodbye,

