Good evening, ladies and gentlemen. Welcome to Dragon's Greed Gaming Tonight, we'll
be playing a new show for you guys. This is Sins and Consequences of
Blades in the Dark actual play podcast. Before we get into that and before
we introduce you to our lovely players, just wanted to talk a little bit
about what's going on with the channel. Obviously, as you can probably tell,
this is not Chris, this is actually Aaron. I'll be the gem
for this game over at the channel here, we're putting out a lot of
new content Chris, and then we'll be releasing a game every Friday. As
as usual, They'll be playing Alien the RPG, and we over here will
be playing Blades in the Dark. Now, if you aren't a member of
the Patreon, seriously consider throwing a couple of coins into the Dragon's hoard,
because we got some awesome stuff going on over there. Just at the eight
dollar tier, I believe it's the eight dollar tier. We have access to
exclusive shows. They had the Tales of Five Gamers, the Warhammer Fantasy series
they also had and also currently Adam will be recording a new Shadow Run Anarchy
game as well with some awesome people, some guests on the Shadow Run payday
to show, and a couple of other people from the Sinless podcast, and
Ridium will be returning from the Sorry Adam, what's the name of his podcast?
Again? Probably against prejudice, right, Yes, yes, awesome,
awesome. Yeah. With that being said, we'll start by introducing our players
for today. So we have a couple of new faces, but we'll start
with a returning face here. This is Adam Oh. You might recognize him
from the Paid Chaperone Paydato podcast. Hello. Hi, I'm Adam, I
am me Hi Ah, I'm happy to be here. I'm excited. I
am super looking forward to playing Blades in the Dark. It's a really really
cool system that I have been interested in playing but have not had the opportunity
to since I've first heard about it. And I got my handsome hard copy
of the book right here that you guys can't see. I'm a blurry camera.
But I am super excited to play this. Can't wait. Let's do
some crime. Absolutely, and uh, of course, like I said,
we've got a couple of new faces. We also have CJ new face to
the show. But I'm excited to play a game with her. How are
you doing, CJ. I'm doing good. Thanks for having me, of
course I excited to Uh sorry, yeah, we're recording right now. Wonderful.
Yeah, that's live. Come on, what are you doing? Let
hit me? I got that. Oh I'm overrecording of blame the distance.
That's okay. I may or may not edit this out all right. I
just wanted to stop and make sure everything was okay before for you guys get
started. So it sure was. While you're here, Why don't you tell
our listeners anything cool about the or about the channel that I might have missed.
Oh that's that's why I said. You guys normally started eight. Yeah.
Yeah, like we're we're gonna try to start a little bit earlier,
but it's really just whenever people show up. All right, I'm gonna start
all right. Uh well, listeners, you know me. I'm I'm the
host, the great unclean one. Most of the time you're GM. But
as you can see now or here now, we are expanding and spreading our
scaly dragon wings with another show, and there's more to come. So other
than that, yeah, we got tons in store, we got alien,
we got video recordings coming up, and all sorts of good stuff. So
and then Star just joined the wrong channel, so he will he won't even
he won't even show up the games he's supposed to be in, and he's
you know what, I think everyone just wants to play Blades in the dark.
That's that's all. I'm not surprised. All right, Well, I
gotta finish getting out of the obs thing set up, so you guys have
fun listeners. Thanks for tuning in, and uh, we'll see you next
time. Peace, alry see you, Chris by bye bye. All right,
I don't know where we left off. Run over on the top.
Okay, thank you, I am CJ. Thanks for having me read a
little bit through. This game. Looks like there's supposed to not to be
as much focused on dice rolling, which is good for me because RNG does
hate me. Yeah that's fair. Yeah, no, that's that's awesome.
This game is really built upon failing forward, so even bad dice rolls are
still good for the story, good for your character, unless they kill you.
It builds character, that's right, art on it exactly. And then,
last, but not least, we have a personal buddy of mine.
We grew up together and now we're playing games together for the first time.
Actually, this is my friend Ethan. Hey, thanks a lot. Yeah,
so this is my first tabletop experience going through so so very green as
far as those roots. But when it comes into the rest of geek culture,
tech games, all that type of stuff, I'm all over the place.
And yeah, fun fact about me since I'm new is last week I
almost saw my first dolphin. So I still have not yet seen one,
but I thinkie that was I'm on my way to development. There. That's
a week. Last week I almost saw a dolphin. Dolphin in your vicinity,
Like, how does that work? It was exactly that. As we
went out we went looked for dolphins, and someone else saw it and I
didn't, so an attempt was made. It's amazing, all right, guys.
And of course yeah again, my name is Aaron, also known as
poultry Geist. I am the GM for this game, so I'll be playing
everybody these people aren't, and also probably something like some of nam and objects
and what have you as gms are up to do. Before we get too
far into it, let me just talk a little bit about Blades in the
Dark. Blades in the Dark is a system published by Evil Hat production in
twenty seventeen, written by John Harper and a whole bunch of other people.
I'm sure in this game you will play the role of daring scoundrels who build
a criminal enterprise in the haunted and bloody streets of Duskfall, also known as
Duskwall, north Wall, or north Hook. And I will use those terms
interchangeably to describe a little bit about the setting. Imagine life in the eighteen
seventies Industrial Revolution abound. The cobblestone streets of London, England, meet the
canals and the gondoliers of Venice, Italy. The printing press is new,
and ethics about whether or not non noble people and non aristocrats should be able
to read abound. The telegraph is simply a novelty for or the rich and
wealthy. Here, these new technologies are created in power by the blood of
Abiath and demons that roam the seas. For a little bit of history.
Here, one thousand years ago the world ended and it was plunged into eternal
darkness. The veils between life and death have ended. Spirits, both feral
feral spirits roam the world attempting to suck the life force out of you in
order to sustain their undeath, as well as things that we call demons,
which are just simply entities that cannot be explained by physics, exist and are
probably trying to hurt you in some way, shape or form. They all
live outside the city at dusk Ball, which is surrounded by what we call
a lightning barrier, which manages to keep the majority of these threats at bay.
Yeah, we'll get more into what the system is like and what the
world is like as we kind of start to play. Any questions you guys
have, of course we can get through. But that's just kind of a
general idea. We're We're, We're, We're kind of steampunk meets a little
bit of horror. There's all. There's options for political intrigue. We also
have options for rebellion and redemption. And this game will get a little bit
dark, So both for the players and for the audience at home, be
prepared for it to get maybe a little bit spooky. Get prepared for it
to get a little bit bloody. This is definitely not a show intended for
children. But that being said, let's make our scoundrels. So we're gonna
start the process of character creation. This is our first session together, this
is our session zero, and so I'm gonna throw it to the group here.
Anybody have a character concept in mind that they want to play as.
Oh my god, I want to play like. So there's a bunch of
different I don't know, you call them classes in this system playbooks actually playbooks.
There's a like all of the playbooks. Every single one of them sounds
awesome. I I don't know, I can't pick. I'm gonna make somebody
else pick before me, because I I want to. I want to do
it all. Man, these are all awesome. Every single one's awesome.
No worries, actually, guys. It just so that you know on Foundry
that through the players, if you want to edit your sheet you can.
You just have to click that lock on the top right hand corner. That'll
be allow you to type things in. Otherwise it's gonna lock it and you
can't make edits. Just before that question gets asked, it looks like Ethan
has already made some changes to his character sheets. So why don't we talk
about Ethan? Sure? Yeah, So I kicked off and I looked at
the different sheets, and I figured that I like the sound of the spider,
and so really it was just kind of looking at the different special abilities
that they have, and really the one for foresight really just kind of stuck
out. I like the idea of being able to go in and manipulate the
amount of stress that it's going on during a score, and so just this
whole idea of being able to kind of deny what I expect you will be
doing as a gm of going, oh and now it sucks a little more
and be like, well, it's not that. One of my favorite parts
about Bleeds in the Dark is everything that bad that happens to you is completely
your own fault. I don't roll a single dice. I'm gonna apologize to
everyone ahead of time because man, I am going to throw every ranch that
I own into all of the works. No, honestly, you need to
and I got a lot of wrenches, all right, guys. So Ethan
has done the first step of character creation, which is of course to choose
a playbook, just to kind of outline what your options are for those that
for you, guys and for the people at home, we have a cutter.
Cutters are kind of exactly what they sound like. Cutters are good at
winning fights with violence and with intimidation. Play a cutter if you want to
get your way next week at the hound, hounds are good at tracking things
down and also long distance combat. Play a hound if you want to choose
your battles. I'm not going to read them verbatim every time. Leech they're
kind of like scientists, crafters, physickers, physiker being another word for doctor.
They are kind of people who focus in on fighting the world with what
they can build and working with their minds that way. They also make excellent
saboteurs and bomb makers. Lurk is kind of a stand in for rogue,
sneaky guys who like to stabby stab in the dark. We have the Slide
that's kind of a charismatic, charming person who may approach things in a different,
less violent way. Like Ethan said, we have the Spider. They're
kind of like a mastermind archetype and they kind of control things from behind the
shadows, puppet masters, things like that, and last but not least,
we've got the whisper. Whispers are good at magic stuff and dealing with ghosts.
If you want to be able to cast magic, you might want to
choose a Whisper. That being said, as we will go through and we
gain experience and level up, you guys have the option of picking not now
at character creation, but in the future picking special abilities from other playbooks.
That's called the veteran So you can really build a character anyway. And also,
even if you end up playing the same playbook, two characters from the
same playbook can play completely differently, and so you don't want to think too
hard about what other people are doing. Really just focus in on what you
want to do, because I guarantee you no two characters are the same and
Blades in the dark. But that being said, c JJ, have you
had anything in mind for your playbook? Well, it was between two characters,
but since Ethan likes Spider, that will take out that other characters.
So the one I was thinking of would be either between a Leech or a
Whisper, because I like the idea of a of a character who's built,
who was more obsessed with making like holes and stuff like that hole, who's
like really into building and tinkering. I also really like how Whisper like a
lot of the whispers abilities and their starting items, So I was kind of
between like I most truly in the world, I like Leech, but gameplay
wise, I like Whisper because Mama likes magic. There we go. I
I agree c J. Out of all of them, I'm like, those
are the two coolest ones. So whichever one you're not gonna do, I'm
gonna do the other one right. And also, see J, there's nothing
to say that you can't put points into tinker as a whisper. That's the
other thing. A character creation, you get four pips. I think it's
for that you can put into any skill you want. So it starts off
with like a couple of pips already laid out for you. You get more.
So like I'll say this, like when I played this with my wife,
she played a Whisper and then put as many points as she could into
skirmish so that she should exactly so. Yeah, and she took I think
there's an ability that whispers have that allowed them to travel through the ghost field
like kind of like a nightcrawler. She took it back. Yeah. So
she combined those two things and made like a very different kind of fighter than
a Cutter, But she was still as good as a Cutter at biting in
some ways. So yeah, feel free to get creative with with your playbook.
And again, as we can experience, also, if you hate your
character, just kill them. I'd like to just let them down. Just
kill um off. Don't like I'm gonna make you care about your characters,
but don't get too precious because they might actually find themselves in positions where they
can't make a session. I'm gonna get I'm gonna get all all amazed and
monsters on this and go into a fugue state. If my character dies there
you go just morning, so it'll be your fault. So yeah, if
you have something in mind, feel free to to throw it out there.
Otherwise we can kind of talk out some stuff and go through the next steps
with Ethan here, who seems to be ready. But what do you think?
Did you have a preference between the two or do you want to roll?
You want to roll some dice? Because it's when I was looking like
through the the whispers like the Whisper stuff sounds like more cool to play and
stuff and all their the their starting stuff. I liked that better. So
light maybe Whisper and throws some stuff into Tinker. Absolutely, why not that
that sounds like a perfectly acceptable way to play the character. I found like
the bottom three options of like how you gain XP to be one of the
biggest kind of draws to each of the characters as far as like because like
that's like, how do you do better? How do you grow as this
person? And it's like, well, are you doing this type of action
or that type of action? And then that was kind of the a nice
way of differentiating between the different bills. Yeah, and that's actually a good
point. This game rewards you for a good RP and that that that does
mean that things like your heritage, your vices, just arbitrary decisions about what
you think your character would believe in, those things like will actually gain you
XP. And so it's one of those things where really like it encourages you
to love your character and to love showing off what your character thinks and how
they act. It's one of my favorite parts about the system. But oh,
so you're thinking, oh sorry, oh go ahead. I was just
saying, how do I pick my uh my playbook? Okay, So if
you go to the above the chat lock all the way to the right,
you go, you where the companion packs are right beside the game settings.
There's a whole bunch of lists there click classes and then you just drag that
onto your character sheet. Awesome and it and it'll populate all the stuff you
need there there it goes. Look at that I've chosen Lurk not one of
the things that I said. I changed my mind. Oh oh yeah,
dude, let's get let's work and and CJ you're thinking Whisper still. Well,
now that you said that about the whole like how you get XP and
how you would play the character, Leech sounds closer to how I'd end up
playing the care Yeah. Absolutely, And again it's one of those things where
like it won't take long probably for you to kind of get like especially if
you really want to want to do it. That we can get into how
it works. But you can do training to level up faster than even other
players, and so you can just then pick like Whisper things probably before even
like four or five sessions in, so like your character will grow pretty quickly
overall. Okay, Yeah, worst case scenario is you can overindulge your vice
and then you can do both. You can have a Whisper too. Oh
I play to do that a lot let's over indulge mar Tellia. I just
went to there's a place out by me called Sushi Station. It's one of
those sushi plays where they got the conveyor belt and like all the sushi comes
around little domes and like, man, did I indulge in some sushi?
Who? Right? I mean, I love sushi. Oh my god,
I've been eating eel like crazy. It's so good. It's so good.
All right, we should probably play Plates in the Dark though. Okay,
I'm gonna keep you get the things to drag into the sheet. So if
you go to the compendium I'm which is above the chat lock all the way
to the right beside the settings, click classes, and they're gonna make sure
your character sheets unlocked too. Yeah. Uh so there's a little green lock
at the top right of the character sheet. Just click that and it should
unlock, and then you can make changes. And that's just so the stuff
doesn't accidentally get changed, and because I didn't program this, because but yeah,
you got that CJ yes, perfect, Yeah, you might as well
even unlocked while we're doing this. The next step it says to choose a
heritage. Your character's heritage describes where their family line is from. You can
pick whichever one you like. If you are a foreigner you have immigrated to
Dustball. Oh no, you decide if you're if you've immigrated recently to Dustball,
or if you're a local who grew up there. Dustball itself is a
city that is very diverse. It's one of the most diverse cities in the
Shattered Aisles, which is the name of the overarching world that you guys live
in. Yeah, so, you guys, I don't know if you've had
a chance to read a little bit about They have a very short blurb about
each one. But the country that you guys are in right now is called
Acoryms. Dust Well is not the capital of Acoros, but is the largest
city in Acros. It is also the home of the Imperium, which is
the immortal Emperor, which is a character that exists in this world. Has
has strive to unify all of the other nations except for Taikeros through warfare and
bargaining, and so he has been alive since the since before the cataclysm and
has basically gone on the rampage to unite the world and make sure that everyone
is using lightning barriers as much as possible. And so yeah, Acaros is
is the is kind of where that's from. And and Acroos is kind of
situated to be kind of more or less like Europe, specifically Western Europe.
It's it's a culture that kind of thrives on scientific what's the word, you
know, scientific discovery, And they tend to not engage with spirits as deeply
or or the occult as much as other nations might, specifically because it's against
the law in the imperium to practice like things like witchcraft and stuff like that.
Spirits are just illegal in acros There's also the Dagger Isles. Uh,
these are kind of seafaring peninsula. People think it's is it the Iron Borne
from Game of Thrones? Ye ye, yeah, they're the only nation that
does not use lightning barriers. It's kind of a mystery as to how they
do it if de Yeah. Actually, so the Evil Have Productions just released
a supplement for this game that takes place in the Dagger Isles instead of in
Acroos. And so there is an actual answer to that, and I know
it, but I'm not going to tell you. All right, put that
book on the wish list. Yes, there was also a Ruvinia, which
is like a large kind of desert area in the In the book, it
kind of describes it as being like Egypt. I would say that that's more
or less true. But they also have more agriculture and food production than anywhere
else in the city in the world. They also have the largest artificial sun
in the world. Good trying to point out that nobody and none of your
characters have ever seen the sun for more than five minutes, because there's only
two times a day that the sun rises and sets, and it's about two
and a half minutes at the beginning of the day and at the end of
the day. So like it does it, it does it twice a day.
It's like a sliver of like the shattered sun will shine briefly for like
two and a half minutes at the start of the day and at the end
of the day. And whether that's actually the beginning and end of a day
or not, that's just how time is told, now, oh yeah,
but that's how they like. Yeah, so you know, one day in
my mind is it comes up and then's the beginning of the day, and
it goes down and then it comes up, and that's the end of the
day and it goes out, so you see like a like a light to
the east or yeah, you see a light to the east in the morning,
and then it goes right back to basically night for twelve hours and then
there's a light to the west for about two minutes. But in Eruvnia they
have a archaicuant artificial sun, and so their capital city is constantly baked in
light and it's always daytime there. Do those guys get attacked by demons?
Oddly enough, they don't, okay, And again, if you play a
character from Rufnia, actually I'll just tell you because it's not really a secret.
It's an open secret with Eruvnia. In my version of this world,
the previous king before they were absorbed by the emperor, made a deal with
a significantly powerful forgotten god slash demon. Okay, and the entire nation is
that creature. And so when you walk around into Eruvinia, occasionally like stones
and like and buildings will like to like grow eyes and look at you.
I'm not from there. But also Eruvnia is well known for their sword arts.
They also have an excellent art scene. It is it is like a
very it's probably one of the most rich cultures in the world, and there's
a lot of money in Eruvina are Aruvia. The next nation is Severos.
Sever Ros is kind of like the doc Rocky from Game of Thrones in some
ways. They're they're kind of like horse riding ghost hunters. They they they
have cities, They have cities, and they are not like barbaric people or
anything like that, but they they practice a lot of old traditions that involve
spirits, and they they generally have a more positive outlook on the on the
spirits that other people, but they will still hunt ghosts and they actually powered
their a lot of their electric electrical goods by hunting spirits and forcing them inside
of them. The next nation is Scoveland. Scovelin within the last five years
was finally subjugated by the Imperium, so they were the last nation to hold
out there are It is a nation that has been torn apart by war because
they've been at war for like thirty five years with the with the rest of
the Imperium. A lot of the people there, they are very proud people.
They have a very rich culture and they would kind of be like Eastern
Europe in Russia, like that's kind of what the idea is. And yeah,
they they It was a thirty six year war with the Imperium called the
Unity War, which only ended a few years ago. Many schoolander refugees who
lost their homes and jobs in the destruction of the war have come to Dustball
seeking new opportunities. And so there is a an in the Charhollow district I
believe is a very large Scovelandy refugee camp. And so it's just something that's
there. I will never like express like any kind of even fake racism towards
you guys. They're not like necessarily marginalized people in that sense. It's just
that during the process of the war they kind of lost everything. And then
the last nation is if you want to be weird as hell, you can
be from Taigeros far far to the north. There's a semi mythical place far
away and it's beyond the void. See everyone that is from there is as
a demonic tint to them, which can be anything you want. But a
lot of them have things like translucent skin, so you can just they just
walk around and you can see their veins in their bones and stuff. They
have skin made out of like like bark that just constantly flakes off like ash.
They have giant horns, they have red eyes like whatever you want,
and it can be as extreme or as mild as you want. But you
do have a very obvious taint that people will recogniz immediately that you are from
Taikos because you look like your party. Even when you said demonic taint,
they encountered a very specific image. In my mind, it doesn't have to
be on your taint, but it can't be. Okay, all right,
I was like, like, you know, like a demonic taint, But
all right, yeah, man, maybe maybe I'll be one of these weird
guys. Yeah. Uh, so let's start with CJ CJ. Any of
those like kind of ring out as something that you like or feel like expects
the chord with you. I was gonna go with ACROS. That makes sense.
As a tinker, uh, they would actually be the best tinkers in
the world. And it's also where most people who do spark craft, which
is like the electrical work anything like kind of the steampunk stuff is called spark
craft. That's where it originated from. They have a few universities and stuff
like that there, m what about you, Ethan. So I'm thinking within
across. So I'm looking at the map to kind of take a more detailed
approach, and I was thinking I would throw my origins into the Imperial City,
knowing that like the Imperials are very much this kind of big dominating type
force within dust Fall. I'm assuming that the Imperial Army is stems from the
Imperial City. Yes they do. And actually so Dustball is a member of
Acaroes, but they are a separate faction from the city Council of Dustweal.
And it's well known that dust Ball is actively trying to separate from the Imperial
and has been for like several decades. So They'requebec, yeah or Texas.
Back to Texas to take your choice. Okay, same thing, Tomato,
Tomato, right, okay, Yeah, So we got two people from Acroos,
which is totally fine, and also two different parts of Acroos. I'm
assuming now we've got Adam, Adam, where do you think? Man?
So I already I already put Acros onto my character sheep, but now I'm
thinking about being a weird demon guy. I mean, go ahead and do
it. I'll lure you, there's a secret lored that only you will get
to know about being some come on, of course, here we go.
That's the one. What would you like would you want to have on yourself?
Of like, like, what what is the tainting on you? That
is like drawing you to say, hmm, maybe I want to be taigros
Man. I don't know, like there's there's I can basically make up whatever
the hell I want, Is that right? Yes? The only thing I'll
say is kind of like in shadow Run, if you pick the the obvious,
like like our recognizable negative quality, you can't really hide it unless you
go unless you make active efforts to do so. So it should be obvious
unless you're actively finding a way to hide it. Okay, I don't know
something I don't know, No, something like it's it's gonna be something like
weird you know what? None of you guys know yet. Whoh, it'll
come up. It'll come up later when I when I think I'm fine.
I'm fine with that. I'm also totally fine, by the way, with
any background you guys want. If you want to say that you were a
prince, that's fine. It's just not going to help you in any way
okay, okay, because next we're going to background a character background describes what
they did before they joined the crew, And I'll just spoil something here.
You guys are actually starting in prison, and this is gonna be kind of
like our first score is going to take place before you guys officially became a
crew, And I'll explain more about what that means and stuff when we get
there. But yeah, like this can either be you could have been a
criminal, and there's an option for the backgrounds that relates to that, but
you might have been an academic, a noble, a military member, a
trades person, a lawyer, or a blue coat or or an inspector,
even a laborer or actually no that's all them. It could be you could
be an academic as well. I gotta go under, Okay, do you
have an idea of like what kind of underworld? Like like you, I
grew up on the street. He grew up on the streets. You know,
I got I got lurk. He's uh, you know, he's a
weird demon guy that grew up on the streets. Dust of the Hook calls
it the hook. He's a hooker, hooker by trade, hooker by choice.
That's a term that people use when they live in the shadows of dust,
call the Oh yeah, dude, he's he's like some kind of shadowy
runner type. So he's, uh, he grew up on the streets.
You know, he's he's a weirdo, and you know, you gotta nobody
likes nobody. You know, he's pushed to the margin, so he's got
to do what he needs to to survive. That's the underworld thing. Okay,
I like it. Well, there's this background details do I have to
what do I put in there? Anything you want? In fact, you
kind of already did it. Okay, your screen diurchin of sorts would be
a cool thief. So I'm between two now that I thought of it,
I'm eventually gonna go academic and say that she uh that she was like got
kicked out because she if since you said that the whole since spirits or whatever
are illegal in the imperial place, that like she was searching to researching the
spirits too much, got kicked out. Or it was military as a way
to get access to being to tech like maintaining the weapon stuff there. Okay,
honorable discharge not dishonorable discharge and that could be how she get ends up
in f there were I like both. I like the first one. It
reminds me the fucking of Reanimator. I will say, as an academic,
you would have more opportunities like I'll kind of show like I'll reveal a little
bit behind the curtain here. Your background will will impact who you guys have
access to in terms of people that might be trying to fuck with you,
but people whom you may know from your past that are trying to help you.
That's the number one way they'll come up is I will use it both
against you and for you. And it's just kind of a prompt for you
guys to be like, I know a guy, it's this professor that I
used to have that really liked me. Or I know a guy, I
actually know the guy who's the captain of the Imperial Military in Dustball. So
like you can you can like so that that kind of is how that'll work.
But yeah, Charter Hall is a very rich area and that would probably
be where you studied, unless you think that your character was like super wealthy,
in which case you would have gone to Dustball Academy and White Crown,
the local academic okay, okay, yeah, academic, I will make sure
that I have some information for you by next session about Charter Hall University in
case you want to use it or know anything about it, and I'll just
drop it in the journal there for you so you can kind of look at
it. Okay. And then last but not least, we got Ethan.
Cool. Yeah, So I was figuring my background is going to be in
the trade. You kind of talked about being in jail, and so I
figured, hey, my character is someone who was trying to move up as
far as the company was working in shipping, handling the books, and then
what don't you know it, suddenly all the blame kind of landed on them
and they find themselves in jail and not really feeling very loyal to that company
anymore. So that all kind of magically just happened when you started to talk
about what the scenario is so very happy, What what trade did you have
like or or what trade were you thinking that you had, Like, were
you like an accountant? Yeah? I was thinking, like I was saying,
shipping in books, I think logistics, and so okay, yeah,
it's like handling, yeah, pretty close. So okay, I'm gonna give
you just because it can get a little complicated. I forget if it's Charlie.
Yeah, sorry, I'm oh. Cole Ridge is what it's called.
So in Cole Ridge there's a mine. There's also something called the Ironworks.
It is a large like factory that's owned by one of the city council members.
And they are notoriously poor, like they have notoriously poor working conditions at
the Ironworks. The foreman or crooked as hell and are always taking off the
top. That would be like a good place like to kind of put you
if you're open to that. The other option is is like you could actually
been a rail jack, which means that you worked on trains or you were
like like like responsible for maybe doing the scheduling of the trains and stuff like
that. Just as a couple of ideas, like keep it in your head
and balance it around, so like whatever you think. Now, each of
you get to a signed four action dots, and I will just say that
they say suggests in the book, and I suggest, as as the GM,
one of the dots should be in an action that you feel reflects your
character's heritage. So if you're from Acros, like a couple of you are.
That might be tinkering, that might be study. That might be kind
of like something a little bit more academic that reflects what it's like to be
a acros whereas like if you were from let's say, Scoveland, it might
be skirmish just because it's a little bit like they were at war very recently.
You were probably as older then one dot on an action that you feel
reflects your character's background, and then to anywhere you want. And yeah,
I'll give you guys a second with that. And while we're at it,
you can choose a special ability as well, based on your playbook and the
first one that's ready, just shout out what you think you're putting your pips
and stuff in. Also, if you have any questions, let me know
I should stay as well. Okay, so I'm gonna put one into a
tune because my guy's weird and he deals with weird stuff from his his heritage,
right, He's got weird demony connections, So I guess a tune would
be the right thing for that. I got a study for being uh oh
no, I'm not. I'm not from here, that's right, Get rid
of that study. I don't need that. That doesn't make sense. He's
got a tune from being a weirdo. I got uh. Let's see three
more. One of them you said, one from that one from my background,
my background, I would probably put so. Also, I should say
you cannot put more than three pips into any one skill at character creation,
like it max out total. Oh so you can't have four of any skill.
Do if you pick a crew you can, like if you pick a
certain crew upgrade you can. But okay, so see I'm gonna go a
tune. I'm gonna go finesse. Uh so he can, you know,
pick pockets and stuff. That's how he makes his his living. And uh,
two more, let's see, I got uh skirmish a little bit.
You know, he's he's been in a fight or too. And also if
you have any questions about what the skills kind of are, we can get
into that. But if you hover your mouse over them, it will explain
what they are. That's a pretty solid description that pops up. So yeah,
I got I got a tune, finesse, skirmish, and survey.
All right, that's a good mix of things. Another thing to keep in
mind, you'll see how there's like for each of the skills, there's like
a circle and then a line. Yes, any any skill that has as
at least one pip in it will add to your total insight, Prowess or
resolve, which are what you used to roll to resist things like resist consequences.
Okay, and it's also what you use to not over indulge in your
vice or to over indulge in your vice. When you indulge in your advice,
you always roll your lowest one, but don't mark them off on there,
because that's actually experience for that. Okay, so undo the thing I
just did, got it? Yes, sorry, I was looking at I'm
looking at Adam's character sheets. Okay, you know. But yeah, So
Adam has one insight skill, which a survey, so whenever he makes an
insight roll, he'll roll one die. And he has one in a Tune,
which is a resolve skill, so when he has to make a resolve
roll, he'll roll one die. But he has three separate skills in prowess,
which means that he'll can roll re dice when he has to make a
prowess resistance role. But you'll never use prowess to resist vice because it's your
highest one. Okay, okay, it chose my vice already too. Yes,
I saw that. We'll get to that soon. Yeah. Then a
special ability, yeah yeah, we'll get back I'll read through those. Yeah.
Yeah. So for marking down the pips, you go whide as far
as being able to like do those three categories, and then you go tall
when it's like, you know, if I want to I'd like to have
like, you know, maybe three pips on consort so that like you know,
if I do that as an action, I have more ability to do
that. And that's kind of the difference between the two. So we can
explain actually how this works. So if you wanted to consort, which is
kind of like the party role is kind of the quickest way to say it.
If you want to convince someone to get drunk with you, you would
consort. But there's other things it's good for. It's it's also good for
like social etiquette and stuff like that. But yeah, so you you right
now, Ethan, I'm looking at your sheet. You have two pips,
which I think your character starts with two in there. If you want to
have a third, you would just you would add to the right of it.
So consort, so you would have you have two in consort and one
in command, which gives you a total of two points in resolve. Okay,
like I know that's yeah, that makes sense. Yeah, and so
we had four. It was one for background, so I ended up putting
surveyor for that. One I had one for it was the character itself,
right, the heritage, your heritage, oh, the heritage, and then
two that reflect just whatever you think your character. Okay, Yeah, so
I put command based off of the trades. I put survey, survey or
study. Both of them are good for acros, and to be honest,
it can be anything you want. It's just kind of to get you thinking
about your character and what they're like more than me trying to. I'm not
gonna say no if you put us pips somewhere, yeah, no, that's
fair. Yeah, and then I have to I have to think where these
other two will go. Maybe you can pop over to CJ. Yeah,
no worries, CJ. I've got to. I'm sure I'm gonna put least
one pip and study and one two absolutely, yeah, and then yeah you
should have two more, I think, right, because uh, I'm wondering
about doubling down. But yeah, actually, and and stacking skills is not
a bad thing. The way roles work in this game is the amount of
pips that you have is your dice pool, and so we roll as many
dice as you have in that skill. So if it's a tinker roll you
have two right now, you would roll two dice and take the higher of
the two results, and then that would determine whether you succeed, succeed with
a consequence or fail with a consequent death. So yeah, like so like
having a lot of dice in something will mean you more likely to succeed.
Also, you have to have at least two pips in something or be rolling
at least two dice to create. If you only have one dice or you
have a zero in a skill that you roll, you cannot create and you
want to. Critical successes are awesome in this game. So yeah, and
and yeah, if you're if you're kind of still thinking it over, that's
not a problem. We'll maybe move. We'll actually Adam disappeared. He is
he's made like a ghost, he's got the spear the game dow. Yeah,
so over on my side, I ended up kind of going for prowess
I figured kind of going in, and I don't know, I really just
wanted to have a bit of a balanced character going into kind of have them
start off as a bit of a blank slate to see how I want to
kind of draw on them. So I figured probably in skirmish as far as
like when they get into tuffles, you know, that's how they approach it.
And then yeah, wanted to command more kind of based on the job
and then studying survey also so very much just trying to go for a beatdown
kind of office worker type person turned criminal. I love it. And what
about your special ability? You said already that you picked out foresight. Yeah,
well read that, and I know you already kind of said why,
but yeah, always keep in mind about how it works too, because it
can work differently for every character, even if it's a sing a bil Oh
interesting. Yeah, So I went with the special ability of foresight, which
gives me two times per score. I can assist a teammate without paying stress
and then I just have to tell us, tell everyone how we ended up
preparing for this. So it's one of those being able to kind of basically
travel through time and talk about how you made something not happen, and so
you really just have to kind of go in and come up with the reason
that is realistic and doesn't actually break any logic or rules, and so it's
kind of being able to come in and go. Actually, before we had
this fight, I went in and went, hey, you might want to
be a little extra prepared, but let me grab a piece of gear for
you. I can put it onto my load because I had maybe one extra
spare, and right before this happened, I gave that to you. So
maybe you didn't quite get as hurt as possible. I think. I think
that's my understanding of how that rules. Well, so assist an assist role
Normally you would take two stress to assist another character. You give them an
extra die, or you increase the effect of what they're doing the I because
what you're describing is a mechanic as well. It's called the flashback. And
that's something because this game kind of works like a heist movie where it's like
every time you think that they're in trouble, oh well no, we actually
already thought of that. It's like Oceans all Ave in your e Oceans twelve
that way, like like we already thought of that, and like, here's
how it happens. And that's a mechanic that anyone can do in the game.
But with what your foresight does is it's kind of like you you somehow
scoped out beforehand that the enemy had a special kind of gun, and you
you manage to like find a way around their armor or something because you already
knew about it. It can play out any way you want, but it's
you are helping your teammate do better basically, either more likely to succeed or
when they do succeed, it's going to be more devastating against the enemy.
So that's kind of what assists does. Yeah, so I kind of get
to go in and say, here's how I bend the truth, and then
I can throw another die in and not pay a stress token exactly. And
UCJ, did you pick a special ability? I haven't. She I was
leaning towards ghost word. I also saw these veterans. You can choose another
source, but if I have to stick with Leach, then I was leading
towards ghost. Oh, you know how to reckon the area of arcane substances
and make either an anthema or entice. That's actually really cool and so it's
and that's it means that Spirits will avoid it at all costs for me,
because I just learned that word yesterday. And yeah, unfortunately, you can't
pick the veteran ability until you level up your your plate, but you can
totally do that pretty quickly. Again, as we play the game, how
you level up, you'll see how quick it happens, and hopefully it'll be
quick enough that we can get some really exciting characters going soon. And I
see that you have put again two of your abilities, but you'll you can
take your time pick the other two. Don't worry about it. And Adam,
I haven't looked at yours, so you threw your pips out. What's
your special ability? Dude? Ghost veil sounds so cool. So it says
you may shift partially into the ghost field, becoming shadowy and in substantial for
a few moments. Take two stress when you shift, plus one stress for
each extra feature. And these are the features that I can choose as extra.
It says it lasts for a few minutes rather than moments. I'm not
sure what the difference between a minute and a moment is, but that might
be helpful. Says you are invisible rather than shadowy, which is probably gonna
happen pretty frequently as is I may float through the air like a ghost.
All of this stuff sounds super cool. I don't know what stress does,
but I'm gonna really be stressed out. This guy's gonna be very stressed out
all the time. I will explain what stress is right now. Actually,
So stress is your health more so than your health is. So you can
get you can take harm and get like I can attack you with the sword
and you take a harm, like a level one or two harm that says
you got stabbed in the arm, and that'll impact roles and stuff like that.
But stress is a resource for you to spend and when it maxes out,
you have to leave the score and you receive a trauma. Okay,
so I love this. I love this idea, and this character is taking
form in my mind now. I love this. Yes, yeah, And
so the idea is it's like, like you have become so overwhelmed that like
you are no longer part of the score. You don't die, but you
do take a trauma. And there's a bunch of them listed, like you
can become cold or like you can become soft, like so you care about
people too much, or you don't care about people at all. You can
become like reckless or angry. Like. You get to pick what it is
and how it plays out. But ultimately, if you take four traumas,
your character retires and you cannot play them anymore, I'm gonna that's gonna happen
to this character. I'll tell you that now he's he's gonna be so so
high strung and stressed out, and he's gonna be like, fuck it,
I'm leaving. I'm fucking leaving, and he's gonna be that's awesome. That's
what this game does to you. And and that's what I mean when I
say that that the punishments in this game are entirely your fault because I can't
leverage stress as to you. You choose to spend it, Oh dear,
I'm consider it spent. Yeah, okay, So that's that's important to know.
Is like I, as a consequence will never say you take two stress
or something like that. Stress is entirely on you to spend or not spend.
Okay, yeah, yes, yeah, So we got our special abilities,
all right. The next thing we get to do is Each of you
wanted character sheets have a different list of shady friends. That's on the right
hand side, just a little bit below where the items are. You get
to pick one friend and one rival. So we don't know who these people
are. We're gonna figure that out together. It's gonna be a little improv
exercise when when we go to first meet them. I'm gonna ask you some
questions about who you think they are, and I'm gonna put throw in a
couple of things about what I think they are, and we're just gonna go
from there. But I'm looking at Adam's sheet right now so you can If
you click on it, it'll give you a little a green arrow for I'm
guessing your buddy, and if you click it again, it turns into a
little red down arrow for your rival type person. Yes, if you click
it again it goes back to nothing. So I've got uh my down arrow
is definitely a blue coats are the cops, right, that's the fuzz the
five zero. Yeah, they are the people who will beat you on the
street for a committing crimes. They will not They do not send you to
jail like they might take you to jail, but They won't send you to
Iron Hook Prison necessarily, okay, Like they don't have that authority, but
they can stop you from what you're doing and throw you in a cell.
And okay, it goes from there. That is my enemy I've got.
His name is Darmott. He is a blue coat. I hate him.
That's fair and and and the term buddies and rivals. You might have like
a friendly rivalry with them. It does not necessarily mean that they hate you.
No, like no Darman hates you. Of course he doesn't. Yeah,
but we are playing a little loose with the term rival. It does
not necessarily mean that they are actively out to kill you or hurt you,
but it could be. Of course, they do not. They do not
have your best interests at heart. They will come up in the story and
they will try to hurt you in some way, whether it's a friendly,
friendly banter or not. That's that's what the rival is. Your buddy is
someone you can rely on. They will always have your back unless you start
hurting them. It's gonna be tell the the beggar makes perfect sense to me.
I don't know how useful Tellda will ever be, but that's the one
that makes the most sense is having it as a pale or you know what,
No, we're gonna we're gonna scrap that. We're gonna go with freak
Frack. The locksmith is my pal because with my magical ghost veil thing,
I can get into houses and unlock them from the inside, and then he
looks like a like an expert. It's like, okairst job when you got
here. I like that. I actually really like that. Yeah, that's
not what I want to thought of, but that's what I love about this
game. What about you, Ethan, you got a buddy and arrival,
I see you do? I do? Yeah? So my rival is Jaron,
who's a blue coat archivist archivist, so he works as an archivist and
is a blue coat, right Okay, I'm like, that's not like anarchist
Okay, yeah yeah, and then it's the opposite, right yeah. I'm
like, oh my mixing this up. And then on the other side,
but Celia and an information broker is is my pal. We go we go
back a shadow broker. I I like that a lot. I like those.
I can definitely do something with both of those. I like it.
There's not a bad choice to me being to be honest and c J is
what is a psycho? Okay, a psychot. They are soldiers or or
mercenaries or just people that they will take performance enhancing drugs that drive them angry
with rage and fight people. I thought it was gonna be a little door
that they put on the back of your head and they go in and play
a game. This is like, that's what I was thinking that. Yeah,
yeah, this is like fallout, like like people who take jets so
that they can like just kick the ship out of you. Okay, So
so they're like juice and and and bust aheads. They're not in your in
your brain. Okay. Yeah. Yeah. So there are drugs that exist
like in the in the in the rule book and you can look them up,
things like transpowder. There's uh, there's berserker potions. I forget they're
called, but that like they basically like if you take a berserker potion before
you make a Prowess roll, you'll get a bunch of bonuses. Your effect
goes up, but you lose the ability to like reason. There is also
a drug that I will will be part of this campaign that I like to
call marching powder. It's an incredibly addicting drug that they force soldiers to take
that basically makes it so you don't have to sleep for days on end,
but it makes it so that you have no ability to express empathy. That
sounds great for you know certain all. So also you will not feel pain
while you're on merching pattern personally. Yeah, of course. So it's a
really powerful drug. It's a very rare thing. You can't just like grab
it off the street. I will make you do roles and stuff to get
it. But it exists, and there are one Yeah, there are NPCs
in the world that already using it, and they use it against you.
So just keep that in mind. But they're like, that's what a psycho
Nott is. Now that being said, if you want to have a friend
who's a psychonaut and you don't want him to be a total sociopath, he
could have been a psychonaut. I just wasn't sure what a psycho that it
was, because I was also of the impression that I was like, oh,
it's like something with like the psych or whatever you're doing. No,
it's you don't have a mind and you're doing crazy more sex. Yeah,
yeah, but I see it's Stasi an apothecary. Yeah, so I'm thinking
me and her were college buddies, and like maybe we weren't in the same
field, but it's like, you know, we saw each other at the
dorms, Like what's up. No, I respect your madness in your in
your fellow in your own field, and and and hold off on describing too
much about how you know them because you might find that, like it would
be really helpful to have a really shady about the carrier right now because I
need to get this illegal substance or I need to go to the college,
and so like what if I just went and saw my friend Stasia, who
would never deal drugs. Yeah, so yeah, like so definitely keep it
open for now because I'm gonna let you guys introduce them, at least your
buddies. I will probably leverage the rivals against you, kind of against your
will. They'll come up if you roll poorly at certain times. Then my
enemy is eer echerd the corpse. Bef oh corpse. Yes, that's that's
a hell of a crime. But it's a like like, yeah, there's
a lot of money to be made taking corpses, especially you can get to
them before their spirits are released. Yeah, the spirits come out of the
corpses. Yes they do. And so people fereing machines with okay, you
know what, you know what, Yes, yes they are. I won't
do a little bit of lord Lord lawyer here. So whenever a person dies
in Dustball, a bell rings in the district and then a swarm of crows
will show up and hover around them. And then the spirit organs who do
are they are above the law. They are completely anonymous people that you like,
could be anyone on the street, but they are highly trained whispers occult
this magic users and like warriors, and they will march down and they will
find the body and then immediately try and incinerate it before the spirit's released,
and then also kill the spirit. So they're going to kill you twice nice
well because if they if the spirits don't go anywhere, you're gonna run a
space exactly well, and and exactly if you torch a body while the spirit's
still in there, it the spirit is like destroyed. No. No,
they the reason why they're most of them are occultists and whisperers is because they'll
basically torch the body, the spirit will escape and then while it's doing that,
they'll like pin it down and special goo that they they boil the body.
Actually, even you guys have access to them, you have to get
like ghost being weapons to attack a ghost directly, or you have to have
a special ability that allows you to do it. Okay, And basically what
they do is they're all equipped with that stuff. Arcane magic works against ghosts.
They just basically kill the though there's also a bunch of rumors around that
they don't kill every ghost and that they do experiments on them. Oh nice,
class, all right, great, But if you commit murder, the
spirit organs are the ones who show up, and they are worse than the
Blue Coats in every way imaginable. Okay, yeah, they they treat murder
more seriously than anyone else in the city. Is it because the murder is
more permanent, being spirit based than because if you're willing to order once,
you're gonna do it again. And that means that you're just releasing ghosts in
the city without proper care. You're you're making more work for them, and
they don't like it. They got enough on their plate with all of the
other terrible, terrible things that are going out in this world. Yes,
And like I said, they operate at a level that like the city council,
like no one in the city has more authority than the spirit orgon though
they also have no authority to control what's going on around them either. They're
like the Inquisition. Yeah, they just show up and do what they want
to do. That's all, okay, Sorry, I like the spare ones.
They're cool. Yeah. And then the next thing is to choose your
vice. Now, Adam, you said you already chose a vice. Oh
yeah, absolutely, uh so tell us about your vice. Well, so
on the list here, the one that jumped out at me the most is
luxury for this guy. You know, this this dude's you know, grew
up on the streets. Uh So, anytime he's got an opportunity to do
something like to treat himself, he's gonna go for it. So I was
kind of between that or pleasure is the other one that's kind of similar in
that field. But I think luxury is more of this guy's jam than pleasure.
Like he's not out there to try to, you know, like get
high and stuff like that. Like he's he's gonna get out there and he's
gonna be like this is pure cash mere and just like rub it on himself,
and like, you know, he's like I've got the many petty lined
up with all of the money. I still you know he wants, I
wants to treat himself the finer things, the finer things he's never had access.
You absolutely now. I they have a thing about vice purveyors in the
book. I don't want you to think too hard about that, because some
of the things that you can do as a vice are very kind of weird.
And so like I will say I made a character once who was a
fourteen year old boy that was obsessed with his school teacher, and so his
vice was obligation, and he stalked her every single day whenever he could.
And so like that was when I rolled my the to indulge my vice,
it was I was stalking my teacher. And so in theory, in that
instance, my vice purveyor is this random NPC that I made up. But
you might pick like gambling, and then specifically you like to to go to
dog races, and then there's actually like a place in the lore that exists
right now where you can go and damble on dog races. So like that
could be your vice purveyor, but don't worry too much about that. We'll
get into that kind of while we're playing, Like the first time you go
to deal with your vice. Okay, this is kind of whim will decide,
because that'll give you a bit of time to think about and learn a
bit a little bit about the city too, before you have to make that
decision. All right, CJ, do you have advice? I forget what
the list is. Okay, actually you can look. I think it's in
there. Yeah, it's there, so it's a very bottom yeah of the
companion there. If you click on it, it'll kind of come up.
But basically think like before you even pick from the list. The way I
like to do it is I like to think of something that would be incredibly
inconvenient to the crew at times, So like being an alcoholic and going on
a bender is a problem sometimes for the crew as well as for you personally,
But it can also be like you like to wander underneath the city and
like kind of experience like these horrible haunting things that exist only there, which
is underwird. So yeah, like the word itself might kind of bring up
an idea that you have in your head. I'm willing to work with anything
as long as you think it would be potentially problematic for your character and for
the crew, because that's the only thing I needed to be The firs thing
that just comes ahead is just being like gets hyper focused on something and it's
just like like, hey, are you gonna make this thing for us?
No? No, no, I really want to figure out the frequency of
this extra plasma or whatever. Okay, that to me actually sounds like obligation.
And so you are devoted to a cause, which that cause being scientific
research, you can say, okay, so that you get so obsessed with
a new idea that you have that you drop everything else at the expense of
yourself and the crew. So like, you may not sleep for days on
end, which is going to impact your ability to help out. You may
stop doing things that you're supposed to be doing. You may hurt your friends.
These are all things that can happen if you overindulge on your vice.
Okay, So that's a totally reasonable one, and it's one that I've actually
seen in another actual play podcast. It'll done a little bit differently, but
yeah, like like obsessive behavior totally totally fine. I would just throw an
obligation and say vice purveyor yourself or your imagine nation or something, because one
of the options that can come up is that you lose your vice preveryor so
we can find it. Well, you lost your creativity, you feel you're
in a slump or something, right, that's something so relatable sometimes already about
you, Ethan, what's your vices? Yeah, So more to the character
is, I think I think I'm gonna go with faith. I think that
this this character who think of deciding the name they so I think they doesn't
really know themselves and they are looking for a direction. So I'm actually gonna
just go and pick one of the random faiths and kind of see where that
goes. And that might you know, update or change, will kind of
see how long they're lost for or if they're found. Absolutely and so yeah,
like I said, vice perveryor does doesn't necessarily need to be decided now.
I am totally fine to improve a horrifying cult that you remember of if
that's what you want. I've done it before in other games, so other
games in life, you know, I like to pretend to be in a
cult whenever I go to the bank. Yeah, and the other. The
last thing we got here is your name. Your character should have a name
an alias. So obviously you don't necessarily want to be going around being like
my name is Bay Helper and be prayer to be robbed. You may want
to say something else instead, so your character can have an alias, it's
not a requirement. Common aliases tend to be either one words, either one
word by itself or the blank, like like the admiral is one that like
exists. It can also just be a fake name, so it can really
be anything you want. Yes you do. It's blood bits acting, Yes,
nice, I said it also known as Ludes Ludes, I like it.
And then for look, you can put in the character sheet. But
it's just something to think about. Again, you don't have to decide right
now what does your character look like, just a couple of words that you
can kind of go back to. Like I know, for for our friend
Ludes, who's from Tigeros, he'll have like a a freae like demonic trait.
Oh yeah, so that'll be part of your looks for sure, But
it can also be what your character likes to wear. Things like that.
I should say in terms of what your character is wearing. It's really cold
the dustball all the time, like even the cold is really cold. I
don't know. No, it never snows. It's always kind of like just
right above freezing temperature. Okay, so it's it's just just warm enough to
not snow. Yeah. Well, I also it brains constantly, Okay,
so in this in the summer, it might be like fifteen degrees celsius on
the hottest day. Nothing, someone do the conversion on that. I don't
I don't know what. I don't know, my fairrehets. Okay, no
one does double it like sixty. It would be like sixty degrees. Oh
sixty, that's fine, that's fine, But that's the hottest day of the
year. The rest of the time it might be like thirty degrees like Oka
is where water freezes here. Yes, so it'd be like kind of right
around there. So in the winter it might slush or like sl be sleep
as opposed to rain, but it never really sticks around. Okay. So
from within the book, the North of Acros, where dust Fall lies,
experiences three seasons, a frigid winter, a windy and rainy spring, and
a stormy fall. You know what, there you go. I like that
answer better. I U must have missed that in the book. So yeah,
it does snow. It snows for like two months of the year,
and it's like off well below reason just that the freezer your snot to your
nose hair is gold. Yeah, and this will be taking place at least
when we start in the fall season. So the idea is like as you
walk around, you can definitely see your breath on the air and it's raining.
That's kind of it, yeah too. So yeah, what about you,
CJ. Do you have a name perior character? Well, I'm one
of those types. It could take like two three hours on the game,
so maybe we'll have to come back to you. Okay, well cool,
you'll be anonymous. You could just not share your name at the beginning and
then we'll go through right then what the confidence is built, and then they
consider and then there is a list of names here, but it can really
be anything you want. If you want your character to be named, what
is it, Anastasia, Saint Bernard, you can be yeah, and then
that's it for character creations. So once you kind of have all that set
up set out, you have a character. But we're gonna Actually, we're
gonna kind of outline the crew, but we're not going to finish it,
if that makes any sense, because there's an aspect to crew creation that involves
like getting upgrades and adjusting how you relate to factions and stuff like that.
We're going to do the first score before or we decide how you feel about
factions so that you might have some basis for why you feel that way about
them in the game. If you look in the companion pacts, you can
look at crew types. The three of you are going to decide right now
what kind of crew you want to be if you want to be assassins,
Bravos occult, hawkers, shadows, or smugglers, because some of them are
less obvious than others. Bravos are like kind of like straight tufts and like
like violent gangs. They might also be mercenaries for hire, and hawkers are
people who sell illegal goods, which is different than smugglers, which are people
who transport illegal goods. And shadows are thieves, spies, and saboteurs.
So like, shadows are kind of sneaky guys. They're they're they're gonna take
stuff that doesn't belong to them and give them to somebody else, all sorts
of stuff. Picking a crew type does not stop you from doing other kinds
of jobs if they come up in the fiction. So just because your Bravos
doesn't mean that you can't break into a party and try to to talk your
way through it. It just means that you may not get as much experience
at the end because you get extra experience for dealing with problems folently for Bravos.
Okay, I think I think Bravos U is not us. No,
I don't think they have any punch you guys, how culty are is this
group kind of feeling because we've kind of kicked off already, I think with
like like it's like it's really we're really spiritual coming in. I think two
thirds right, Well, I'm I've I've got I've got deep So yeah,
I'm in. Let's let's be a cult. Let's be a cult. I
don't think my character is particularly like in that whole like oh yeah, it
was like wait, it's it's more of like a I she's more interested in
the physical properties of the metaphysical world and not so much as like, oh
great, cuthuu, I love you. Yeah. That being said, could
well be. Yeah, I was gonna say you might have access to like
they might have access to things because they're kind of more accult that you wouldn't
otherwise have access to. And that's maybe why you're there. That's get The
other thing is you don't believe in it. You just want the stuff and
and like we'll find a way to make it work. Obviously, if if
you're open to being in a cult now, if CJ has an alternative pitch,
I'm absolutely totally because like, all of them are cool. I'll say
all of them are cool except Hawkers are kind of hard to make scores for.
Okay, except Hawkers, they're they're lame. Yeah they're really cool,
but yeah, no, I've done a really cool spirit trafficking campaign with the
Hawkers thing. It's just it is hard to wrap your head around how they
do scores sometimes. That's all I think. I think. I think we're
not Bravos. It sounds like Hawkers would be less fun based off of what
you just said. Uh, I'm on board for cult. I could definitely
get behind Shadow. I could do Smuggling and like I could do Assassin.
I can do any of those ones. So that's that's my five cents,
four cents forces, that's my four cents. There we go, and CJ
was about to say something. I had to be fun of culture mugglers,
like I, I don't know what you put your stats in at them,
but I don't sneak start because I know because I know Spider isn't also isn't
very combat heavy. It's not, I mean, mind you like there is
like when just because you're fighting someone doesn't mean that you have to roll skirmish.
If you can convince me that you are fighting someone using a different skill
and it makes sense in the moment, I'll let you roll it. It's
just gonna change the position and effect. So like if you're using study to
kind of bob and weave and avoid strikes, I'll say that's fine. I'll
even say it has standard effect, but it's really it's gonna be riskier than
if you were actively fighting them and you were kind of a person who could
stand a bang with them, you know. Like that That's something I always
taken the into account as the GM. That's what the game encourages. You
aren't just gonna roll the same three skills over and over again, because there's
gonna be times where it doesn't make sense or it's just not going to be
as effective, and so yeah, like we'll get into that for sure,
But like you can totally fight someone with prowess or finesse and that that can
totally make sense in the moment. You can even fight someone with the two.
I've seen people do it. If there's a ghost in the area,
you can kind of stick the ghost on them, or you can push them
into the ghost field with you like that. That's a problem for a lot
of people. Lots of interesting ways to engage with the world besides just fighting
people directly. That being said ac cult, they say right on it,
it's acolytes of a deity. It can be a little bit more esoteric than
that. We can kind of talk about that and see how we feel about
it. We got about twenty minutes until our break, So yeah, like,
if you guys are going to be a cult, let's kind of talk
about what kind of culture going to be or are are we kind of leaning
towards smugglers or anything else? Like I just want everyone to get their thoughts
out there. I think we're leaning the cult. I think I think everyone
went I could do cult or something else, and so, like you know,
whether or not on purpose or accidentally, I think we just found another
religion. So Aaron wanted to talk us through making this up. Okay,
oh sorry, I gotta find the page in the book. So you choose
a crew type, which we just did. I just gonna make sure that
everyone is good with that. So I'm just gonna put it in now.
You guys start with two coins. You guys are not going to have access
to those coins to spend just yet, because this first score is taking place
before you acquired those two coins. Okay, okay, you guys are tier
zero with a stronghold. What that means is you guys roll tier when it
comes to like kind of the quality of items you have access to, and
what that means is like, you guys can have knives and swords, but
they're chipped, they're rusty, they're not high quality because you guys are the
poorest people in the city. Like that's where you're at tier zero. You
guys are not eating well. The size of your crew or in this case,
the size of your covenant or whatever you guys end up calling it is
not huge. If you guys have cohorts. They'll be like one or two
of them, not like seven or eight or twenty. You guys are just
starting out from the very bottom. Yeah, and tier is kind of just
a general reflection of the quality of life. So when you guys eventually level
up to Tier one, you guys just without spending extra coin or anything like
that, you guys can just have better accommodations for your characters, which doesn't
do anything mechanically. You can just say, like I actually have a house
now, and and like you eat better food and you don't have to worry
about this or that, like you don't have creditors on your back anymore.
But at tier zero, times are tough, and it's probably why you guys
are actively trying to gain power and influence and money and you start with zero
rep. REP is how you level up your tier. You have to spend
rep and you have to spend coin to level up. REP is just kind
of your reputation about town. Speaking of reputation, we need to choose an
initial reputation so that Yeah, so if you click the word crew reputation,
you can kind of see some options there. But this will be kind of
an idea of how you, guys, feel like the three of you would
be known, or your cult would be known. It can be different than
how you interact as an individual character with people. So like, you might
be a savvy cult and that's like the general vibe that people get is that
you handle things in a very savvy way when you're on the job, but
you might be a mess personally and outside of the score what's his name that
sorry, I'm stolen in the name. They they might be a mess and
he might be kind of an asshole and he's not very savvy personally. That
that those are two different things done cry at home exactly. So some of
the options are alluring or ambitious, brutal, cruel, honorable, monstrous,
sinister, serene, transcendent, or even strange. Strange might not be a
bad one. Considering your a cult might be very are we are we creating
our own culty religion or are we picking something from existing lore? That's up
to you, guys. I can look up like the existing religions, though
they're pretty vague. To be honestly, you will inevitably be making something out.
I think a cult finds you. I don't think you really started.
I think you know, and so I'll say this as a cult. Are
you guys basically proselytizing an idea a concept? Are you working on behalf of
a demon or or an old old an old god. Are you guys out
in the world trying to change the spirit laws? Like you think that ghost
should be allowed to roam free, or at least the ones that aren't feral,
because there are reconciled ghosts, which are people who maintain their sanity for
years and years and years beyond death and basically just people rerange ghosts. I
think ghost should be organic organic, that's okay. There is a faction called
the Reconciled, which is a bunch of ghosts. I think they should vote.
I don't think ghost should vote, like honestly, Like you gotta think
about it for a minute here, right, so these ghosts, right,
Like, let's say this guy died a hundred years ago and he's all like,
I think certain kind of people shouldn't be allowed to go into certain kind
of establishments. Like, dude, that's old fashioned. Thinking you dead for
one hundred years. Things have change, Like I don't want that guy voting.
I mean, that's like a real problem. It's that ninety year olds
are allowed to vote too. Yeah, sorry, any any ninety year old
is listening to this podcast. First of all, how'd you figure that out?
Second of all, sorry, would consider signing up with a Patreon throw
a couple of coins in that dragon sword and you can get some excellent content?
Absolutely? Oh right, yeah, so like that's something you get for
you guys to kind of workshop is like, and we should probably do it
now before we get too involved into what kind of upgrades you're getting and stuff,
because it'll matter like what like what's what's your cause? What? Like?
Why are you guys starting a cult? I think I'm in it for
the for the for the money, I mean fair, I mean the other
It could be a total shamp like like I'm willing to run that game too.
There might not actually be a deity or a force or an idea that
you actually believe in. I So, unless someone else comes up with something
that really really strikes me, my guy doesn't believe in our cause he's just
in it for the money. Like unless somebody says, like, oh this
thing and it's it's like super cool, then maybe he's in. But most
likely he's in it for the money all right, And I talked about trying
to find faith before, and so I'm happy to kind of go in this
and go like, well, like you know, they they kind of presented
themselves to me, and it's just as likely as everything else going on around
here. So I'm happy to okay approach it with that. Yeah, your
vice, your faith vice may very well be the cult that you started.
It's just you're a little too into it like that. That could be what
it is. And that kind of sounds like maybe where it's going, it's
like you're the only honest one. But what about U c J. What
are you thinking? Like what kind of cause do you think your character might
get behind at least enough that they're not gonna that they were actively going to
help these people out? Ah, I was since I was saying earlier about
how like the because because dust call does golf cluffs, dust of swaffluff whatever,
that's duskas off, Yeah, dusk waffle Uh there said it was laws
against spirit, right, yes, yes, there, I would say then
like a whole her deal would be like, hey, can we not have
these restrictions so we can actually have some proper fucking science in this bitch.
Yeah, absolutely, and and actually you would have some allies with that within
like even the Spark Right Skilled, which is like people who do most of
the engineering in the city. They're the largest engineering firm in the world.
And also they're the people who create the lightning barriers and and protect the city
from the outside forces. They actually build and maintain them. So like that,
like you would have allies in that thought process. So it's not like
totally unheard of within the world as it is, but the spark Rights are
are definitely not something that you could just join as like like it's a very
kind of like nepotism based system. Yeah, you kind of do. They're
they're also very wealthy and they all live in White Crown, which is kind
of like the upper upper echelon of society is in White Crown. You literally
probably would not be allowed to walk there without sneaking it. So like that
that is totally something that would work within the world. Is the idea like
maybe maybe your faith or this cult is is like is about like preaching that
spirits are important to humanity, it's another part of life, and or like
that there are tools to be used, like we can kind of workshop around
that idea, Like, I don't know, what are you guys thinking.
I like that. My guy doesn't buy it, but I like it fair
Yeah, Like it sounds like yeah, sounds like your character just sees this
as a way to make money, and it totally is because like you can
definitely skim a little off the top, you're inevitably going to whatever you guys
end up doing, You're you're gonna find a way to make it work so
that you make money because I have to pay you at the end of every
score. Nice. Yeah, yeah, how about you, Ethan, what
kind of do you think that, like your character could have a faith that's
based around ghosts some way? I mean, and I think that's like the
dichotomy I'm looking to kind of pull in on this and that like I feel
like I picked someone who's very practical and it's like, oh, it's trades
in this. But then I want to kind of have this whole not sure
about kind of the magic e ghost part of this world and trying to understand
like you know, where their place is in it and that like you know,
it is creepy and weird and like, well, your spirit may not
necessarily be attached to your body and all of that. So yeah, that's
why it's like, oh yeah, let's let's let's go with a cult.
Like I think that's absolutely something of like, you know, you end up
in a room and someone talks to you for two hours about how like here's
what happens when you die, and here's the real reason, and this is
what you should be trying to do with your life and going. Man,
that makes a lot of sense, like like all these things like actually lines
up with how awful everything is, Like let's do that. Uh. It
reminds me that time I went to a cutcoat knife job interview. I'm like,
like, I'm not gonna sell some knives, Like wow, these are
really impressive knives. I love it. And the other thing too, I
should say, Ethan, your faith does not have to be like your faith
vice could be a different thing altogether. Even though we're picking the cult thing,
it does sound like a little bit less like you're trying to sacrifice people
to the gods, and it sounds a little bit more like you guys are
kind of just working like against spirit laws, which is a totally cool way
to take this, and it works really well with what I have planned,
Yeah then or make more spirits, you know, absolutely, I mean that
could be a thing too, like and we'll figure that out, like more
or less. I just kind of want to have an idea and for you
guys to have an idea of what you guys are up to. But your
faith could be something like I get to pitch a couple of things to eat
and for the faith just for your vice purveyor yeah, based on what I'm
hearing, So you could be a worshiper of some strange, old forgotten god
in secret. So it's like totally unrelated to this. It could be that
you have an obsession with spirits or you may even allow yourself to be possessed
by spirits as part of like a spiritual practice. You might find yourself wandering
in the canals underneath the city to experience the horrors underneath there, just to
see what it's like. That one. I'm gonna cut you off right there,
and I think it's just putting yourself into the horrors. Yeah, okay,
yeah, like like yeah, like that's I think that's really cool.
Like and like it might be like you don't necessarily preach that to everyone that
comes in the church, but it's something that you like to do. Yeah,
so yeah, that's totally awesome. So I think we have enough of
an idea of what you're doing that we can establish your hunting grounds. So
this as a cult, I personally think that their location and your hunting grounds
are probably going to be in the same district, but they don't have to
be. What a hunting grounds is is where you guys go and commit crimes,
your favorite place to go commit crimes, and the place that you have
established a connection with someone to allow you to without repercussion. That that is
part of character creation. Is you'll pick a patron that allows you to operate
in a district, and if you don't pay off this person, then they're
going to move against you because they owe you money like you owe the money.
Basically because everything in Dustball is owned by somebody else except for your layer.
That's the only thing you own in this world right now. And so
I don't know how much you guys have read up on the different areas,
but if you go to the journal's tab, which is the open book in
the center of the chatlog, I have a few pages or a few journals
I put in there. We're not gonna I'm not gonna make you read it
all because there's a lot, but I'll just quickly outline what the different districts
are like. So Barrow Cleft is kind of like a laborer's district. A
lot of like unions live there and a lot of union workers. There's also
a large area called the Radiant Energy Farm, which is like basically they have
an artificial sun that they used to grow crops. It's a reasonably like like
the people here aren't very rich, but they produce a lot of stuff that
makes other people rich. And there's a lot of valuable stuff here, and
so like bluecoat presence is higher than in other areas. They also have like
a large market that explicitly does not sell equal goods. There's bright Stone that's
kind of where like your upper class wealthy people at this is where you would
find your not your Marie antinettes, but like the people that went to our
parties, you know, these people have more money than you. They're not
afraid to tell you about it. And there's also a lot of like kind
of weird shady stuff. People here tend to get kicks out of, like
vehicult they kind of find it fun and they're more like could engage in it
that way. Charholo is where the bulk of the workforce of the cities.
It's cheap, noisy, cramped and sweltering from cookfires and hissing steam pipes.
There's a lot of poverty in this area. Yeah, there's an area called
the Sheets, which is just basically like a tent city. There's a lot
of homeless people in this area as well, and they also have a market
where you're kind of kind of find low quality goods for real cheap. Charter
Hall is like an upscale area. It's like the university town of this city.
And I should say that the city is huge, probably larger than Toronto
or Detroit by like a lot, Like it would take you like at least
a day to walk from one end of the city to the other. So
each of these districts is like its own small city. I think the population
is something like one point two million people, but like for for this time
and era or sorry no, I think the population is like six million people.
But for this era that's a lot. That's a lot of people.
But Charter Hall is where the university is a lot of like rich people live
there. There's like constant Bluecoat patrols and stuff like that. Cole Ridge,
I think I talked about it briefly. It's there's a lot of machinists in
industrial labors. There's a couple of huge factories and a mine there, and
then they also have like an abandoned rail area where people have just stolen old
train cars and meet them into houses and people live there. We got we
got Crow's Foot, which I did not copiedly, but Crow's Foot is kind
of like a mishmash of like several people. It's it's well populated with criminals,
like basically the Blue Coats don't operate here without permission from at least one
of the gangs in the area, and there is a little bit of a
cult activity kind of happening here. The docks is exactly what sounds like.
There's a lot of docks because a lot of ships come and go from the
city. This is where the Leviathan hunters kind of hang out with their giant
naval ships. The Imperial military as a presence here, but there's also corners
where like a lot of like ghost trafficking occur here as well, and a
lot of smuggling comes through the parts or the dogs. What is done trafficking
the illegal trade of spirits and spirit like products that you make from refining spirits.
Okay, okay, yeah, I'm keeping things vague because basically it means
whatever you want it to mean. But do you like trap them like like
a pokemon? Yeah? Absolutely, and all right, like that's what a
hall. That's what a hollow is too, by the way, is a
trapped ghost that you've been basically enslaved. They have to obey what you say,
like whoever creates it that that spirit now inhabits like a mechanical body and
they have to do what you say. Or if you're a vampire, apparently,
like that's the whole, Like it's a dead body with like a live
spirit in it. Yes, but yeah, if your character dies, you
have the option to come back as a ghost and you and then from there
you can become a hall like a hall or a vampire, or you can
stay as a ghost. Like that's totally fine too. Dunslow is where Iron
Hook Prison is, so that's actually where you guys would be starting though,
Like you can move anywhere in the city. It's not a problem. Basically
This is like the by far the poorest district. Most of the people who
live here are either just out of prison or work on the eel farms.
This is also where a lot of people, as a last desperate attempt attempt
to to make a living of some kind, will become deathland scavengers, which
means that you wander out into the waste without protection from the lightning barriers and
try and get artifacts or whatever you're looking for it there, and you risk
being like a sale by demons and ghosts and stuff like that. And so
it's like an incredibly dangerous job that that sounds awesome. That sounds awesome,
Yeah, And that's something that you can look into for sure. Night Market
is a large, sprawling market and series of businesses. There's a lot of
money in the area, but it's not as rich as bright Stone or White
Crown, but there's a lot of commerce that happens here. It's also,
as the name implies, where you would find a lot of high quality illegal
goods. Some people do like spirit trading and stuff here as well. Silkshore
is kind of like it's best navigated by gondolas as visitors. It's it's the
red light district basically, but they also think like they have like a couple
of really high quality like tailors and stuff in the area. Six Towers is
a little bit of history here. Six Towers at one point was white Stone
is now but then the lightning barriers failed in that district and they got consumed
and like a lot of rich people died. And then they managed to really
re said, like they com managed to clear it out and set up the
the lightning barriers again, and now it is one of the poorer districts.
So there's some very like house poor nobles that live in the area. And
what house poor is is it means that they they own like estates and they
have really nice stuff, but they have no income. There is a man
named Lord Skurlock, who people rumored to be like immortal and possibly as long
lived as the Emperor himself, but and he kind of is actively trying to
rebuild the community. There is a ton of areas to hide in this this
area, a lot of uncleaned old the states properties, businesses that were abandoned
when everybody got murdered by ghosts. I talked about this one a lot because
I actually think it would be a good one to start a Culton, but
I'm not gonna tell you what to do. And White Crown, I will
say that you probably do not want to live in White Crown because you will
not fit in and everyone will know you're there. But if you find a
way to convince me that it's a good idea, I'll totally let you do
it. But White Crown is where the upper echelon of the city live.
It's also the highest, highest secure. The Blue Coats don't even operate here.
They're not allowed in because the Imperial in Imperial military is too busy patrolling
the streets. They are by far the richest. There is some weird occult
stuff that happens here that if you guys end up in White Crown, I'll
explain a little bit more. But there is some occult that happens here.
But there is no crime in White Crown. It's the one area where they
kind of have really put a clamp down on criminal organizations and that's all of
them. I know that was a lot, but just kind of wanted to
get through that. I think I think trying to if we're trying to recruit
people for a cult, I think, you know, maybe by the college
is probably a good place. Okay, that's my that's my you know opinion.
Which one was the college that's Charter Haul it has zero out of call
it. Yeah, but you guys could be the first that's okay. Yeah.
Uh, you know, not a lot of competition in that department,
which is exactly Yeah, and I could definitely see you guys doing that.
Yeah, there's a lot of more academic approach to a cult instead of religious.
Yeah, like you guys don't have to be raving lunatics like like like
that's like you guys can totally kind of savvy your way through being a cult.
And that's probably like kind of like scientology. You know, sorry if
you're a scientologist. Yeah, not for offending you, just sorry if you
are one. Yeah, let's be clear, like I'm gonna, I'm gonna,
you know, I'm not I think that anybody. Everybody's cool, you
know, everybody, whatever, whatever you got going on, you know,
it's cool unless you're a scientologist or like just the one or Jeffrey Down you
know what. Yeah, no, no he's not cool either, you know
what he's you know what, You're right, I hope so, but yeah,
I know the Charter Hall would be an interesting one that would be like,
like, this kind of is a big decision because it'll definitely change the
tone of how you guys engage, right, Like are you kind of coming
through and and finding poor people and trying to find ways to like rise them
up? Or are you kind of taking rich people and taking their money and
using it to support your causes and like that. That's what I'm thinking,
you know, Like my thought just purely from uh, you know, uh,
not looking at any kind of numbers or anything like that. My thought
is if you're if you're trying to set up a cult like that that is
not like you know, uh like looney Tunes, like we're trying to like
there's some there's some real reasonable ideology behind this thing. I think that people
that are going to college, their minds are opening up, you know,
and they're they're getting new information and new ideas. You know, you might
be able to be like, hey, dude, what do you think about
like spirits being you know, having rights, and they're more likely to be
like, you know, that makes sense, and think about it. Also,
if they can afford to go to college, they probably have money or
their parents do, and you get them into the cult, you get the
parents to send the money. You know, it makes sense to me.
Yeah, yeah, I see. If you haven't heard from me in a
bit, what are you thinking. I'm not against that line of thinking,
to be honest, I'm liking it too. But Ethan, Yeah, no,
absolutely, I think I think, you know, going to like Hollow
is going to have a bit more you know, security, and so it
might mess us up a few times, but in general, if we're you
know, getting bigger payloads out of it, then it could absolutely be worthwhile.
So let's do it. And you guys might not be unfriendly with Blue
Coats like you don't have to be enemies with them going around like it says
we show was called. It's not we're going around in like committing outright crimes.
We're just talking about I mean you you will probably commit crimes at some
point. I mean everyone, everyone except for Adam's character, can be as
friendly as they want with the forces, like the Blue Coats or the inspectors.
Like you guys can build positive relationships with law enforcement and they might look
the other way. That's something you guys can do. The only one that
I'll say that you probably can't build positive relationships with is the spirit Ordans because
you would have no way of knowing who they are. Yeah, they're all
like yeah, they are all like Batman, except that, like it's not
obvious that they're billionaires if you really think about it. It's a really expensive
gear there, Batman. You Bruce Wayne money. So it sounds like we're
established are hunting grounds, which is is gonna be Charter Hall, which is
which is perfect? What about your layer? We're okay, So this map
is really really tiny. I mean like it's a big map, so the
details are tiny. Where oh charter Haul? Okay, so if you look
at the big map, Yeah, I'm just gonna compare it to the small
map. It's a little square one. It's beside Crow's foot, So sorry,
it is very tiny. I'm gonna pop out and zoom in. Oh
it's a good idea. I didn't even think about popping Yeah. Yeah,
you can pop out and zoom in on this picture. It is a very
high quality picture. I can't do that personally, but I can zoom in
really really far, real quick. It's kind of like right in the middle.
Yeah. On a technical side, how do you open the book?
Or like this the gray picture. No, yeah, yeah, oh shit,
I just closed. I don't know why I went to was the thing
and I just closed foundry. Im I don't know big anymore. I I
printed out my own to go through and follow along, but which I have
been referencing all in papers and such. But so we got to rejump in.
Yeah sorry, I am not quite signed in yet. Go ahead,
you guys can hop back in. I apologize that was on me. I
just did like the dumbest thing in the world. Yeah, and you guys
are all popping back in. So for me, I just see the title
like the opening action rules and like pushes his protect like that view it sounded
like you guys are talking about a map. I can't see that map,
okay. Are So there's the where your character set is under actors. To
to the right of that, there's a briefcase and then there's an open book.
Click that and then district outline you should have access. Okay, But
you were like pinging certain spots, so was that like, Oh no,
I wasn't pinging anything because this isn't a map. I didn't drag it out
as a map yet I probably will just so that we can kind of zoom
around to look at it. Oh yeah, I can look at this in
the book. It's so much, so much clearer. Yes, yeah,
this is or anything. But yeah, I can just show to players too.
Yeah, so now I'm forced you to look at it. That's the
big map there. Okay, cool, Okay, I get it now.
Yeah, but yeah, like like CG was saying, it is kind of
towards the middle, I believe it's there's the White Crown, which is that
big island at the top. South of there, there's the docks where you
can see all the docks. To the right of that as bright Stone.
To the right of that is Six Towers, and to the south of Brightstone
directly is Charter Hall, which is that kind of it's that larger areas like
yeah, yeah, but it does border up against a couple of other places,
and so your layer might not be in Charter Hall. In fact,
I don't think that necessarily makes sense, but you can totally. I actually
think Six Towers might not be the worst place for it. That's my pitch
because Six Towers is kind of you know, like there's a lot of abandoned
buildings, there's a lot of basements. There's a lot of open areas.
It's not like the poorest district by any means, but there's not a lot
of people. There's not a lot of stuff here worth stealing, so they
don't really bother to like, you know, roll very often in Six Towers.
There's a little bit of criminal influence. There's a pretty high occult influence
in the area. So like you wouldn't be totally out of place, like
you go and recruit from Turner Hall and bring them over to Six Towers or
or another area. So the Six Towers does have the university quarter, yes,
but the university is abandoned, I see because they were murdered by ghosts.
Perfect. I love it. But that sounds like a great place to
have a cult where we keep university people and yeah, yeah, break through
that. Bring them to the old university and be like you're some ghosts,
Like this is what you signed up for. Get in there. Absolutely,
I love it, I love it, you love it. This is this
is getting weird already, I'm in all right, and now let's just quickly
describe what your layer looks like. So I did already on the cruise.
So if you go to Actors tab. You can open up the crew sheet.
You guys should all be able to edit observe it. Okay, well
I'm going to fix that. So I made everyone, including myself the owners.
Yeah, so you guys can click that and look at it. Oh,
this stuff you can edit however you want. It does work a little
differently than the character sheets because they didn't have both. They just had character
sheets that were like a little bit upgraded. So I'm going to type into
layer, I'm going to put say, six towers, and I'm gonna put
a dash because also talk about where the crew makes its layer. So it's
probably very modest or an abandoned sort of place. Choose one or create your
own. Is it a half sunk sorry, is it a half sunken grotto
in the city's maze like underground canals, an abandoned watch tower and unassuming back
rooms of a merchant shop, a small abandoned house, a rickety tin tin
roof shack, junked a railcar. So that's kind of like that's the quality
of of of there that you have found yourselves with. I think you were
saying with like how six hours is abandoned? Then I'd say we could probably
get in absolutely, I think a wing of the abandoned university. Yeah,
you could totally do it in a wing of an abandoned university. Maybe it's
the last maybe it's like the greenhouse or something outside that's like not being collapsed
yet. Yeah, I like that part, like part of the actual university.
Okay, yeah, what I don't know, pick a pick something about
this university that you think would be cool like that that you guys live in
what territory? What happened? What happened that wreck this place? So the
lightning barriers fell and its yeah a level and spirits just showed up and just
started killing everyone. That that's what happened. And then so like a lot
of the people, like these were very rich people who were not prepared for
that at all, but they all kind of boom. They they they either
died, perished, or they relocated elsewhere in the city. And that's kind
of Most of the people who live in Brightstone now are from six hours or
their family were from six hours. This only happened about a decade ago.
By the way, you guys were probably alive when this happened. Yeah,
yeah, my guy's a little bit older. Than ten. So let's say,
uh, oh, I think, like I gotta I got a couple
of ideas kicking around in the old can here that I think would be cool
for this, uh, this idea, I'm gonna I'm gonna put them out
there. See what you guys think. I think it would be cool to,
for obvious reasons, to be set up in the library at the school,
I mean obviously, like that's fucking I think that would be super rand.
I also think it would be cool to be in like the Dean's house.
Yeah, I think that would be cool. So it's like, uh,
you know, you get a bunch of like classy like uh like stuff
in the house that's all like wrecked. You know. It's it's like it
used to be prestigious and beautiful, but now like it's water logged or like,
uh you know, burnt or whatever. I think that's that's pretty evocative.
I like that. Okay, Uh, so I guess I got two
ideas. Those are my ideas that I've got so far. Uh. Whatever
whatever you guys have is totally totally rad too. So whatever you guys are
thinking, I want to hear, I vote was library. So oh all
right, all right, they did that. Yeah, I like it.
I like cool, so in my mind, and it can tell we can
describe it differently in the moment we're not we're not in game right now,
so it's can totally change. I I kind of imagine like you have this
library, and like you have this awesome, impressive front door that's covered in
bines, and then just to the right of it, there's a hole in
the wall and you just have some canvas sheets thrown up. Yeah. Oh
yeah, oh yeah, like it's it's you know, like I would imagine
like big rusted out like gigantic chains across the door or whatever, giant pad
lock impenetrable, and then like busted down wall right next to it that we
go through. Yeah yeah, and and and that might change based on the
upgrades that you choose, which I think is the next thing. Oh that's
cool, that's so cool. Yeah. So we've picked where Hilari is,
we've picked your hunting grounds. We get to choose a special ability. So
if you click the plus there you can see any special ability with the letter
C beside it is is there, but it's also in the book. So
these are different than than upgrades. This is like kind of a cool thing
that only you guys can do. So, for example, one of the
first one in the book there is chosen. Each PC may add one a
plus one action rating to a tuned study or sway up to a max of
three. Okay, each player may choose the action they prefer. You don't
have to choose the same one. If you take this ability during initial character
and cre creation supceeds normal started rating for an action. Actually, sorry,
that is right. You can't have an abilities higher than to die unless you
take the If you want to have three in a tune study your sway,
you have to take this. Okay, I'm good, I've got two in
a couple of things, all right, nords to do? I mean,
there's anointed you gain plus one two resistant roles against supernatural threats. I should
point out, especially because you are going to be hanging out with ghosts.
All ghosts have like a supernatural aura of fear around them. I'm gonna play
with that a bit, and I'm just gonna say that they have an aura
that's going to make you feel the way they feel. And it might be
lethargy, apathy, it might be rage. I'm gonna play with that a
bit, just because I think it's a little scarier that way. They might
be fear but but yes, basically, if you see a spirit and you
are not particularly if I feel that you're not particularly well versed in like hanging
out with spirits, I'm gonna make you roll a resistance role to see if
something bad happens, just because of that, and then over time, as
you interact with ghosts more, I'll make you do that less. But spirits,
as much as like they are a thing in this world, they're very
common. You have definitely seen one in your life. Your characters have definitely
seen a ghost before. They are not super common, and they are absolutely
terrifying. Like what they can do to hurt you is is is awful,
and you can't fight them normally that being a cult, you probably have abilities
to interact with ghosts and stuff, and we can talk about that. But
yeah, ghosts are not to be taken lightly, even though they are kind
of everywhere Ethan, you have the book in front of you, right,
yeah, are you looking at the cult shows and the abilities page one in
the core wul book. So basically I've got like, there's the book there,
but there was also like a you know, the cheat sheet option that
came out, which I found that one has been super nice for this first
session because it's like we're picking a crew, all right, here's six pages,
you can just go that way. So like I feel like, if
I'm min maxing the game, I would probably go for anoided because it's like,
oh, like obviously we're picking cult and like, you know, there's
there's been enough ghost and spirit talk so far that it's like, well,
maybe we should be kind of like set up for this. But at the
same time, I don't know if my character would necessarily have that and if
that would be something that they're going to struggle with and kind of push in
for. So, I mean, it's funny. There's there's like there's like
the one Sealed in Blood where it's like each human sacrifice yields and minus three
stress, and it's like, yeah, that sounds really awful and kind of
like interesting of like do we just put that on us of going, hey,
if you get really stressed out, we just have to start killing people.
Actually no, So a ritual in this game is a very powerful tool
in your arsenal. It's something that we kind of make up like it's it's
not. There's there's rules for rituals and what they can do, but basically
you kind of tell me what you want to have happened. Like you want
to perform a ritual that will set that will cause an earthquake, to cause
White Crown to collapse. I'm going to set a huge clock on it and
make it incredibly difficult to do. But you can do that with a ritual.
But every time you perform the ritual or make an action against it,
you take stress, because dealing with the occult in that manner is like incredibly
hard. Oh okay, I was reading it as you lose three stress when
you sacrifice a human as a ritual. What you're saying is that it's is
three less stress to perform. Yes, if you're sacrificing humans, I've never
thought the same thing. I was like, yeah, dude, let's do
it. Join our team. I feel better already. I will say this,
killing people will always bring unless you have an ability that incidentally, only
assassins get. The spirit organs will show up anytime you kill someone. But
again, when you level up your crew like XP, you can pick the
betteran special ability and upgrade that if you want just to keep in mind,
but you right now, if you kill someone in your layer, the spirit
ordans will find you first. Okay, So I look at these, I
like, I like bound in Darkness, and I think Chosen fits very well
with our librariness. I kind of like bound in Darkness too. I didn't
read that one, but that's like you guys have like a connection that like
travels across like the entire city, so you can like help each other without
being in the same district. And that actually is kind of interesting because actually
bound in Darkness means that you guys are connected in a way that goes beyond
like the natural, Like you guys have like telepathy with each other, which
is or we've gotten Ghosty team member that just zip zaps around is like,
oh, yeah, this guy said this thing. Let's go, hey,
Casper kind of doing I was. I was more like ghost Dad from the
movie Ghost Dad Bill Cosby. Oh, remember he reached through the telephone to
strangle the dude. I do. That was that was well, I guess
not know. I liked it at the time, but I didn't know.
I didn't know who the bell class. He was a man. Yeah,
there's a lot. There's a lot of real creepy ship. You go back
and you look at it. Do you guys ever see that episode of The
Cosby Show where he's like talking about his special barbecue sauce that gets people in
the mood and then they fall asleep. He's like, oh, oh,
I'll find a video clip and send it to you guys. Fair thank you.
Sorry, I'm just thinking, sorry, oh, I'm getting kind of
coup. That's okay. We're kind of between chosen and bound in darkness.
I like chosen annointed, bound in darkness. I'm also looking at Zeelatry a
little just as Yeah, so that I think are fine for starting. Yeah,
as a cult, you guys, by the way, do have cohort
corehorts. You have a gang of adepts, which means that you, as
a cult already have people who believe in what you believe in, maybe even
more than you do, more than me. M yep. So like yeah,
like xelotry would pay off now because you already have cohorts. Because your
coreds have abandoned the reason to devote themselves to the cult. They will undertake
any service, no matter how dangerous are strange they gain plus one roles against
enemies of the faith. Oh, we got a bunch of weird as we
can send to their deaths. Well, like, that's the thing. You
can. You can have cohorts join you on scores, not the first score
because you guys haven't actually yeah formed yet, but you can join you on
scores. You can send them off to do downtime actions or acquire assets things
like that that like, so that you don't have to spend your time or
your money doing it. They can do it for you, And there's a
way to roll that. But as a tier zero crew, these are not
particularly skilled people, and so they're rolling your tier value, which is zero
die which to die and take the lowest okay to see if they succeed.
So it's it's one of those things where like that plus one could make a
difference if you plan on using your ad ups a lot, just so that
you know what that is. But I wouldn't say Glory and Carniphon makes sense
for you guys, yeah, because we were the only ones I thought that
made sense. Yeah. Yeah, So I'm gonna say, let's do a
vote here just so that we're not stuck here all night. Hand are who
say I if you're down for bound in Darkness? Oh yeah, all right,
just you only get one vote. No, you can vote for each
of them. It's just kind of a like, well we'll see how the
three of you are feeling so bound to darkness. Yeah, oh yeah,
I'd be okay with that. Okay, Chosen, that's the one that gives
you plus one rating to a few different options. Oh yeah, I like
that. So we got two? Oh sorry, yeah, okay, so
we got three for that one. Two, So we had to tended Deva
for bound of Darkness. So far, Chosen seems to be winning. And
then Zelotry. I think zelotry will be good. But maybe as our next
ability. M yeah, like once our dudes have like the one die,
turning it into two instead of turning like shitty into one I think would probably
be mechanically better. And like, I think our guys right now are just
joining up. I don't think they really believe yet that's fair. What did
we think about annoying ed though? Oh? Right, Anointed you get resistance
roles against supernatural threads. Oh and you also get yeah, you get additional
healing against supernatural harm. Hmmm, supernatural harm. So if a spirit touches
you, you you don't get hurt the way that you would like if someone
stabbed you. You get what's called spirit burn. So basically it's like they
can interact with your physical body the same as they can interact with you.
But what they can do is they could burn your soul with their hands.
Some ghosts can manifest and hurt you physically as well, but more likely they're
they're basically eating your life force, and you will take harm from that,
but it's different than visible. All right, Well, if I to choose
just one, I would go with chosen. What do you two think?
Yeah, I think that's good. I think that makes the most sense for
our starting situation, and like we can, like as we progress, we
get more of these right, yes, yeah, and you can get them
from other playbooks as well. It's worth while when you start to get closer
to leveling up to look at all of the playbooks. I'll say that I
think I think Chosen probably makes the most sense for where like how we're starting
at. Okay, so you might as well do it right now, go
to your character sheet and add plus one action rating to either a tune study
or sway, and it does not have to be the same for all of
you. So you can choose one of those three each and you can push
that ability up to a max of three. Why are you doing that?
I'm going to tell you a little bit about the upgrades that you have.
So you guys have two free upgrades because you're a cult, you have a
cohort one of adepts. And I'll quickly edit that so that it makes sense.
But basically, you have one or two people that have been recruited into
your cult already, and you can send them off to do tasks. You
can bring them with you on scores. You cannot bring them with you on
scores explicitly, but then do a flashback where you had them do a task
for you, so that that's how you narratively get around stuff. They can
also assist you in stuff, but when they do, they roll to see
if they hurt or help you, as opposed to when you assist each other,
where you just take stress and you automatically help. Yeah, and then
you also have training result, So when you go to train during downtime,
which is we will get into that when we get to downtime. But when
you go to train during downtime, you earn two XP instead of one.
When you go to train, you resolve. And what that means is,
if you look on your character sheet those little things I told you not to
check out them, those like those one, two, three, four or
five six boxes above beside the word resolve, when you make a desperate action,
like so, if I set the risk at desperate and you decide to
make the role anyways, regardless of how whether you succeed or not, you'll
mark an XP in the corresponding row. So if it's a desperate finest role,
you would mark prowess. If it's a desperate command role, it would
be resolved. And then you can also as a downtime activity train which means
that you would mark another XP. You get two, so then it becomes
like a lot more worthwhile to train. Yeah, so that's what it does.
And you got that for free, sorrying crew of grades. And once
we filled that up, what do we get a new dot in one of
the things? Exactly? Okay. The other the other thing you can do
is you can train your your playbook as well, so and at the end
of at the end of sessions we also go over those XP markers, you
know, like did you address the challenge with stealth for evasion, express your
beliefs blah blah blah blah, and we mark that off either in your playbook,
which is the word one besides special abilities. And so that's how you
gain special abilities is you have to fill that up and that one has more
it's a I think yeah, so eight XP will give you a special ability.
Dick's XP towards either insight, Prowess or resolve will give you a PIP
in one of the skills underneath that, if that makes any sense. Okay,
Yeah, So that's how you guys level up, and you guys will
not level up at the same rate because this game is not meant to be
balanced that way. But you guys also get to pick crew upgrades. So
you get two additional upgrades to your new crew. So you have the two
that you got from the cult, which I just went over, but you
also get to pick two more. And so if you go to the upgrades
tab and click the plus, any that don't have a letter beside it you
can pick, and any with the C beside it you can pick only yes,
and one of them can be I just want to double check cohorts because
I think cohorts are working. Yeah, so you have to spend two upgrades
to buy another cohort. So cohort can either be a gang of people or
it can be an expert. An expert is just they're they're good at something
and they get additional dice to do that thing, and they're just generally more
useful than a gang. But you don't have to Yeah, is there any
upgrades that you guys can see that you have questions about? Like, I
know, it's a lot to look through, no questions yet, Okay,
a couple I'll point out for you guys that I think might be more useful
than others, or that might be a little bit weird. Secure your layer,
so you can buy that twice, but if you spend one point in
it, your layer is moderately more secure, which means that it probably has
a door it's not easy to get into, and then that door might even
lock. You can quarters means that you guys can live in your layer.
If you don't have the quarters. That means that your characters live elsewhere,
which means that it's not always being watched by someone. And I will say
that like while you can say that your characters spent the night there, I
am going to use that as a consequence because you don't have quarters, and
so I might actually give you harm because you're not well rested, like as
a consequence to a role that you make at some point, because narratively speaking,
like otherwise it wouldn't matter if you if that upgrade wouldn't have any dogs.
Yeah, I just think we live in this library. It's so tough.
I don't really know what the story is of how we get out of
jail and all of that, right, Yeah, I mean, well we'll
figure that out. That's fair. I mean yeah, And like this can
change in the moment, but it's just worthwhile kind of going over so that
when we start, like once we do this score, you guys can just
go right into being a cult and doing your culty stuff. Oh, we
should have a workshop. I think it says like a small library of books,
documents, maps, and I'm like we've already talked about it being at
Actually a workshop is your layer has a workshop appointed where tools for tinkering in
alchemy, as well as small library a book and documents the maps. But
by having a workshop, will if because we have a leech in the party.
It's worthwhile noting so a leech or anyone with a tinker skill, or
anyone who cares to tinker. Even if you don't have the skill, you
can craft items. A workshop will increase the quality of the items that you
make. Without a workshop, you would make crappy versions of things, or
you would have or you'd have a really hard time making it because you don't
have access to the tools. But now you do if you pick the workshop.
So I'm going to click that what the vault does. When you guys
earn coin, you personally can carry up to four coin on your person,
but it means that you're holding onto it, which means that people can take
it from you, and that is a consequence that I will leverage against you
sometimes. If it makes sense, if you put in the vault, it's
safe. I should probably explain what coin is. Coin is a nebulae,
this kind of amount of money. What it really means is that it's uh,
it's just a lot of money. It's like a week's worth of wages,
is how they describe it. So for you guys walking around and you
want to go buy dinner, that doesn't cost a coin. You can just
say you went out for dinner, okay, and I'm not going to fight
you on it. But if you want to acquire an asset that's going to
be hard to find or it would be expensive, then it then I'm gonna
say it costs a coin or two coins even like it, like it would
cost a lot of money. You can also spend coin too to like basically
move up in tier, which would represent like your later becoming nicer and like
you are recruiting more people through your gang or your cohorts. You can also
use it to buy additional downtime actions or to improve the results of roles for
downtime actions. So if you have harm, you can go see a physicer
who's a doctor that they'll go and help you with whatever problem you're having.
But if they don't roll very well, you can spend coin to increase the
amount of healing that you get, because sometimes you don't want to spend both
of your downtime actions healing, or you might have to spend both your downtime
actions healing and boost it in order to get all of your stuff fixed.
Like you know that's the thing. But vault what it does is. It
takes a coin, you can keep it safely, so unless like a really
high tier faction comes in and moves against you, which I probably wouldn't do
unless you're at war with someone. Money is secure. You guys don't even
have access to it without talking about it with the other two people. But
if you're on your person, you may lose it in a number of ways.
The carriage house is if you wanted to have a carriage with some goats.
I want a carriage pulled by two screaming goats. Yes, they're called
School of any Man or horns. Nice. They are giant goats and they
scream and climb mountains. That's what they're good, good at. That's what
we have to upgrades. I feel like we should do one strategic and one
thematic, right, Yeah, and then it's worthwhile looking at the cult specific
upgrades as well. I think the cult riggings sounds really cool. It says
here, I can carry a profane book of curses and a demon's hand for
zero load, Like I really want to make sure that you know, I
don't go into this and blow my load right away, Like I want to
make sure that I've got enough available so I think having both the Demon's hand
uh to help with maintaining my load and profane a profect book of curses that
I can mutter once the demon hand finally blows the load. What are we
talking about? What's going on here? Sorry? What are you talking about?
I don't Oh? Oh yeah, So all of the crews have like
a special rigging. It basically just means that you guys have a method of
like like without being obvious, you have a way of like hiding all items
on your person to like two load worth taking like keyster this demon hand.
Yeah, and we'll get into it when we get into the score. But
items in this game, you don't pick what your items are until you're you
need them in the score. Okay, so you don't have to worry about
what you have on your person. But you pick a load. And so
you either pick a light load, which means you're walking around with a few
things on you up to three load, and those items are well hidden on
your person and and like unless someone's frisking you down or like actively searching you,
they won't see that you have it, whereas like a regular load,
you look like you might be suspicious in certain circumstances, and then a heavy
load. It looks like you're actively like walking around with a gun. Okay,
like like your threat. Everyone knows it like that. That's so like
you kind of pick your load before the score, and then as things go
out you can pick the But with the cult rigging, you can pick two
additional items as long as they're kind of a cult arcane implements or documents or
things like that. Okay, so look at all, Okay, look at
I think I think the workshop makes sense, and I think the quality documents
make sense. The cult rigging it just has a bunch of funny words in
it, so I'm not super into it. Uh, And maybe the ritual
sanctum in layer might be good. I was wondering with that one because it
says this counts as a sacred and arcane workshop for occult practices and rituals.
And so is this like the other workshop is more tinkering in alchemy and this
one is more a cult or is a workshop workshop? Yes, So when
you go to do a ritual, basically how this works is it becomes a
long term project. You have to get all of your shit together for it
to do the ritual right, because you don't just have like I have newt
in a jar sitting on your desk unless you take this and then you do
right, Like the idea is, like you you would skip a lot of
steps for the long term rituals. So if you guys plan on doing a
lot of rituals, a cult rituals, it's a really good one to have.
And I will say, it's worthwhile to look at what rituals do.
So I'm going to quickly find that. So I don't just a ritual.
Okay, I gotta look at the index. But basically, a ritual is
is something that you do that's going to have like an occult effect. And
so it could be something as simple as you open up the ghost field inside
the city and it allows more ghosts to come through, or you create what's
called the spirit well, which is where like spirits can come and go as
they please. It's like cheers for ghosts. Yeah exactly, But guys,
this one's not in the little starter. But guy, so I gotta go.
That's all right. I don't know, CJ, what are you thinking?
Are you leaning on anything? Oh? Okay, sorry, I'm really
quick. I'm gonna interrupt rituals also would give you access to things like if
you wanted to have ghost powers or demon powers, or you wanted to become
a sorcerer. Oh, I like those like so, like if you wanted
to say, I had the ability to like throw fire at people at will,
you can perform a ritual. Now, I'm not going to make it
easy on you, but it would be slightly easier if you had that specific
upgrade. But you don't need it to do rituals. And rituals tend to
be a character specific thing but as a cult, but a ritual ultimately comes
down to it's just a weird thing that you guys want to do. That
is just kind of a culty, and you guys are welcome to pitch whatever
you want that. Sorry, I just thought it was important to tell you
what that was. Sid. What do you think of all these upgrades but
anything jumping out at you a cult grade upgrades. I wasn't particularly looking at
any of them because we're not to establishing what we're doing. I'm not none
of them are particular. I certainly like a workshop given my class. I
I like the idea of quarters or secure lair just so we have a little
just so the base self is, Oh, I do like transportation and screaming
goats that that that that's my thought is sure, lair and transportation. Yeah,
And I wouldn't say hidden layer makes a lot of sense, yeah,
not hidden, but secure probably. Yeah. But quarters is also just because
I don't know if any of us are in any of our background well,
and like Quarters would give an amount of secureness, right yeah, because there
someone is well. And it would also allow your gang to live there because
right now, otherwise they don't live with you like they would be really important
for a cult to get people to live not where they usually live. I
think that's something that most cults do. So I think you're right. Yeah,
So I think I think Quarters. And I like the idea of workshop,
especially with like the you know, tinker ability that you have that sounds
something that can come out from there. That sounds great. I'm on board.
So okay, Quarters in Workshop, I love it, okay. Yeah.
And and so we have our crew as created as we're going to for
today. There's another aspect where we go through the factions list and you have
plus or minus rating with them. We're going to go through that after the
first score because I want to give you guys an opportunity to meet some people.
If you guys are okay, it's a little late actually, but we
should probably take a short break like a five ten in a break for bathrooms,
get a dr pepper, whatever you need to do, and then I'm
going to introduce you guys to Iron Hook Prison when we come back. Sounds
good to me, All right, listeners were back, We're gonna kind of
dive right in with a little bit of blades in the dark hair. So
like I said, it's it's it's their equivalent to fall here in dust fall
right now. This will be about a week before we meet the players.
There's a shop in six towers, surrounded by a bunch of dilapidated buildings that
were destroyed in some sort of conflict. Stands one store right at the corner
of a street. On the sign outside, hand painted in sloppy and almost
heart difficult to read and a little bit edgy hand painted writing, it says
saw tooth surgeries and sundry. You see as the camera kind of moves in
through the window, you see a man standing beside an operating table. There's
nobody on He's just standing in a room by himself. He goes over towards
a shelf and he grabs a canister labeled ether and he cranks open a valve
and he just takes a really big huff and then you hear the shattering of
some glass. The man steps out of the room. You hear the sounds
of conflict and a little bit of like it sounds like a like a fight
ensues, and then you see him come back in and he's wearing like a
like a leather apron and underneath he's wearing like a fine white shirt that the
fine white shirt and the apron are now covered in blood, and he takes
another hit. We go to Dunslow. In Dunslow, it's cold, it's
desolate, it's empty. You see some farmers, well eel farmers. They're
actually more like fishermen that are feeding what look like corpses to a pond and
you just see like slithering masses of eels just consume it and it just goes
under the water. He disappears, and watching this scene is a man named
Fay Helker who is sitting in a prison. Across from him is the man
that we saw earlier, Sawtooth himself. He's introduced himself to you. You've
been in prison for two days. They're vay and this man is uncomfortable,
jittery, and you know how you would all describe a situation that is confining
and uncomfortable as being like a prison. Yeah, that is how close you
are to this man. He's less than two feet away from you as he
is clearly going through it. And you hear him muttering something along the lines
of like those fucking kids. Man, who gives a shit about those fucking
kids? And he's been muttering and yelling, not at you, but just
kind of to the world for a couple of nights. What do you do
well? Not the most comfortable situations. Yeah, I mean, I think
in this spot there's a bit of just kind of huddling a bit to myself,
moving myself into as much of a corner as I can to kind of
keep a bit of distance. And I guess at the same time, if
so, I can talk a bit of yeah, so not much of an
ether man myself. I can say I find myself a little more to the
drink, which has helped me get along this far, But you know,
not really finding a lot of answers, not really being able to do very
much. And you know, through all the effort, I still find myself
here. Not my fault. I would say I was set up, which
is really great. What about you? Were you set up? Or yeah?
Were you set up? So he's laying on the bed and he's been
kind of twitching, but as you talk to him, his legs kind of
shoot up and they fall over to the side of the bed and he sits
up, and as he does, he's like, uncomfortably close to your face?
Is your beds again? Are only like two feet apart to begin with,
but he's leaning forward and he's like right in your face, and he's
like, you know what. I don't know if I would say I was
set up, but I'm a doctor, I'm a physicer. And you know
what they did. They say that we have all the good stuff. Well,
I freaking work out of six towers. I got nothing fucking broke as
shit. And anyways, these kids they kept coming and they kept taking to
take my stuff. They take my tools, they take my drugs, they
took my fucking ether, and I just had enough. And I'm just how
I'm lucky that the Blue Coats came before its spirit ordans I suppose, but
yeah, I don't know. Nobody's here because it's their fault. This is
a fucked up place. And as for your drink, don't ever drink again.
It's awful for your liver. Do the ether. I'm telling you,
it's the best fucking thing in the world. It's like being in another world.
And well, we can end the scene there less you want to say
anything else to them. No, I'm good at this point. I don't
know if they would really have a lot to talk back to this interesting gentleman.
Yes, saw tooth the physical. So we kind of go back and
it's it's about three days before that conversation took place. We see a young
woman, she's a Taikosie woman. She's walking along the docks carrying a crate.
You see her walk up to a ship and then you can tell by
looking at the ship that this is clearly a Leviathan Hunter's frigates. It's a
massive ship. We kind of zoom out and you can see that there's like,
you know, probably about forty or fifty people kind of working and unloading
up this ship with goods, and as they do, you see that a
couple of the people around her. They drop the crates and one of them
pulls out like a Molotov cocktail and throws it at the back of the ship,
and we fast forward. We see CJ. Is, do you know
if your character is going to be a man or a woman? Okay,
fair enough, it doesn't matter like either way. Iron Hook is not divided
by gender. But yes, so, yeah, we see a female character.
We see CJ's character, and across from her is this woman and she
just looks dour, depressed, confused and scared. She's again a Taikeerosi woman.
She's wearing the same uniform you are, which is one of those black
and white striped prison jumpsuits. You all are wearing those currently. But she
just looks absolutely uncomfortable and terrified. And it's like very obvious with her because
her tail is waving behind her frantically. She's got like a long feeline tail,
but at the end it kind of splays out into like like a spade
made out of bone. But yes, you are in the cell with this
woman and you've heard her for the last I'll say, you've been in prison
for five days at this point. You've heard her cry almost every night she's
been here. Do you interact with her at all? I think character is
the reason she's concerned, because most of the time all this other woman in
this cell is doing is muttering to herself, having found some sharp piece of
rock and scribbling on the sides of the wall, muttering herself some weird noticed
of like I had this and if if I could get my hands on that's
all. She's already planning her escape, but it's all coming out as weird,
crazy mumbo jumbo as she's planning for next project. So we can say
that it's it's early early morning now obviously it's dust fall. It's always night
here except for the two and a half minutes of brief sunlight, if you
can call it that, that we catch to the east and the west at
the marking the beginning and end of each day. But this is before the
first of the two Dimmer Sisters arrives. That's what they call the sunrise and
the sunset are the Dimmer Sisters. He has not slept tonight at all.
She's been crying, and you have been apathetic to her feelings yet again,
And it's just an interesting scene to see your cold cold nature. And last,
but not least, we go to Ludwig in his cell, and sitting
across from you is an older man. He's maybe about like seventy five,
maybe even eighty years old. You don't know, you do know, all,
sorry, you do know this guy's name. His name is Tarrible.
You know for a fact that he is the leader of a gang called the
bill Hooks, the what a bill hooks? Bill hooks? Okay, yes,
And he as attempted to go you for the last probably two weeks,
since you've been pushed into a cell with him. And your cell is a
little bit bigger than the others. The other ones are, maybe if they're
lucky, like five feet across yours is is about twice as big. It's
a templeate cell. There's quite a bit of distance between your two beds.
There's even a desk and the small shelves of libraries on his side of the
room, or small shelf with some books and stuff on it. Sure.
The other thing you notice is that he openly carries a weapon at all times,
which is a bill hook, like like one of those like hooks you
would use to hang up a pig in a slaughterhouse. Oh, geez,
okay, And he sits there and this morning you see him. You can
hear him sharpening it on a wet stone, and it's just that sh sound.
Yeah, and he turns to you and he says, be an old
boy, you've been walking these streets. I've heard and I think it's worthwhile
to know that you don't want to stay here much. Of course, how
would I want to see in this place? This place, ship hole.
You have three days. If you can escape in the next three days,
you might survive, scrive what what? What? What are you talking about?
Don't worry about it, just find your way up or don't. And
he just goes back to sharpening his bill hook. How's I mean? How
I mean you bug him enough, he'll tell you to shut up. But
otherwise, yeah, he's just kind of mack interested. But yeah. It's
probably a couple hours after these three conversations or lack of conversations happen, the
cells open and the three of you make your way down to the dining hall
and you find yourself sitting together. Do you think that the three of you
have spoken before formed any kind of rapport at this point, some of you
have been in prison longer than others. I don't know, man, if
she's approached anyone, but she's definitely clocking anyone like unusual or potentially, you
guys are probably fairly unusual, non nondescriptive, strange thing about your body.
Actually, oh yeah, go ahead, you go. Oh. I was
gonna say to make this easier. Actually, I'm going to say that you
guys have been on a work gang together. So the three of you,
I've been all pressed together to you clean the washrooms. So there's eight washrooms
in this prison, and you are responsible for cleaning all eight of them before
you are allowed to go back. Therefore, you're sent for dinner and then
back to yourself for the day. There is an hour during the day where
you have time outside in a yard at the center of the prison. So
I'm like covered and shit, oh boy, yeah, I mean that's also
where the showers are, so may of you wash after each one. I
don't who's got time for that. I gotta get my food before time runs
out. I'm already at the back of the line because I do this work
before I can get my food. So this dude's this dude's like stinky and
uh, he's like hustling. He gets to the back of the line,
He's like, hey, like I ain't beans, Like are there more beans?
But you know, i'd sit down at the table with you guys and
be like, hey, h if you guys are anything weird going on,
anything, you know, maybe uh something something big happening in the next couple
of days here, anything any remembers nothing on my side, And I can
tell you like, I can't. I don't know how much longer I can
I can live in a place like this. This is some of the I'd
say it's the worst conditions I've been in, but it's not the worst,
but it could be a heck of a lot better, I'm telling you what,
Like that's uh, yeah, you know, I got, I got,
I got one of the sweets you know that I'm staying in and it's
uh, it still sucks. Yeah. I mean, there's there's two kinds
of prisons, you know. There there's two kinds of prisons. There's one
like this where he gestures about you know, around him. He's like one
like this where you know, you're locked up inside and everything's on the outside,
and the other kind where you're locked outside and you can't get into anything.
I've lived my whole life in one or the other and I'm I'm sick
of it. And here, okay, let me let me get to the
point. Here there's uh my, uh my roommate. Uh I, I
believe that there is something bad gonna happen in the next couple of days.
Here he's had three days to get the hell out of here. And I,
uh, you guys have a you guess or anything? I think.
I think, I think that the bad's gonna happen. Oh, and so
I am going to introduce you to the first game mechanic that we have.
This is the gathering information a section of the score. So you guys are
allowed to ask questions. There are some on your on your playbook sheet that
like might apply specifically to your playbook, but you can ask any question you'd
like. The idea is that you guys are either going to roll to see
if you've already known something or if you're going to find something out over the
next three days. At the bottom right on the playbook, if you see
it, Yeah, I might not be on the so you wouldn't want to
look at the actual page in the book. Okay, Yeah, I was
gonna say, I don't see that in here something. But ultimately, basically,
you guys want to find a way to describe to me what you're doing
or what you've or your characters have already done, to kind of get a
ViBe's check of what's going on. What information you may know, if you've
talked to someone, if you've noticed things, and I'm gonna tell you yeah,
and then we make a role to see so examples and questions. You
made a tune to the ghostfield to see the echoes of recent spirit activity?
Have any ghosts in here? How can I find the spirit well that's calling
them? What should I have worried about? Or you might use command to
like basically like I'm threatening another prisoner to tell you what he knows what's going
on. Or you might use hunt to stalk someone in the or study to
just see if you get an idea of what's going on, or survey would
be a good one for that, like like basically, you're going to pick
an action that you want to roll, and I'm going to give you information
based on how you What is the what is the what's the gang presence here
at this prison? Like you mentioned the bill Hooks are they like, So
I'll give you that one for free. The bill Hooks operate like half of
their faction is outside the person and the other half is inside the person.
There are like, it's very obvious. Most bill Hooks walk around. They're
armed all the time, and there's more of them than there are prison guards.
Oh jeez, armed in prison. Yes, they are armed in the
prison. You also know that if you ever wanted to smuggle something into the
prison, you just have to ask Tarville and his friend. But you'll either
owe them money or a favor. It's not the kind of guy you want
to owe favors to you. I mean, money is just as dangerous.
But yeah, can I consort with with one of the members of the bill
Hooks. Absolutely? So, first before you roll, describe to me how
that looks like what you're doing. Yeah. So, in between some of
the latrine duty that we were we were doing, maybe I patted up a
fellow who was in the showers while I was I was I was cleaning up
that room and just kind of asking what the deal is around here? You
know, I'm I'm I'm fresh meat, I'm I'm new blood. I've been
here for for two days, So just kind of asking about, uh,
you know, what do I need for for protection? You know, what
are the rules around this joint? Yeah? So I like it, But
that does not sound like a consort. That sounds like a sway. A
consort would be more like if you're trying to bribe someone, if you're going
to try and party with them. So maybe to change if you want to
roll consort, because that's probably a better skill for you. You're gonna bribe
them with some alcohol that you managed to find or some thing like that.
Maybe you share like a like a little like you have like a couple of
shots of something together. Sure, yeah, yeah, okay, yeah,
I snuck in a flask. You know, I'm still I'm still drinking a
bit, and I don't know we're allowed to just throw that in it.
It seems like a pretty lax prison in some ways, and I'm pretty strict
in others. So yeah, oh, definitely, definitely it is like that.
Like you know that the guards are corrupt as shit and they're lazy and
ineffect The only thing they're good at is making sure you don't leave, so
they don't really they don't really step in when inmates fight. They don't really
stop people from exchanging goods and making deals. They'll actively help sometimes you get
the right guard. But yes, so, yeah, you have this flask,
go ahead and make your consort role. So if you click on your
sheet, they're ethan. You should be able to click the word consort and
a roll. Is this a controlled position? Yeah? So for this because
it's gathered information. I'm not going to hurt you for not being able to
gather information. I'm just not going to give you good information. Okay,
cool? Yeah, so yeah, no modifier, control position and a standard
effect. Yeah okay, and sorry, I'm not looking at the chat log
and I should be. I got six and three, so that means that
you so you always pick the highest die, so you have six, which
means that you got the best success you could have got except for maybe a
christ can tell you something. You roll two sixes if you roll two or
more dice okay, yeah, yeah do And sorry, what was the question
you're asking him? I just want to make sure I'm answering the right question.
Yeah. So I'm new blood here, I'm looking for information on how
the prison is run and what I need for protection. And he's a bill
Hook, so he'll say, yeah, you gotta get in good with Tarbull
man. Honestly, you don't survive here without Tarball. If he wants you
dead, he wants your debts. Don't get on his bat side at all,
and probably just don't like if you're not gonna be a bill hook,
just don't talk to the bill Hooks. Like I know, I am one,
but I don't really give a shit about them. I just try not
to die. The guards can be your best friend or your worst enemy.
If they ask you for something, just do it. You'll it'll pay in
the end. Ok. There's those fucking weirdos Man Path of Echoes. I
don't know if you know who they are, but they're like this weird fucking
cult. They just they keep fucking killing people to see if their ghosts will
be the right kind of ghosts. I don't know exactly what's going on there,
but they're fucking weird and you shouldn't talk to them because if you do,
other people aren't gonna like you. And frankly, the spirit Wardens have
been hanging out here a lot, and I don't know what the fuck that's
about, but that's so weird. I've been here for years and I've never
seen a spirit arden in here before. I've never seen a spirit Orton before.
They're fucking scary shit though. So basically what I'm giving you is the
Bill Hooks have a lot of influence here. The prison guards are corruptible,
but if they ask you for a favor and you don't follow through, they
can make your life a living hell. Spirit Ordons have been here recently for
some reason, and that's super weird. Right. Well, back at the
cafeteria table, you always gotta jump back into that. I'm gonna relay that
information and kind of talk into you know, hey, is it is it
luds or luds? Louts? Louts? Ludes? All right, it ludes,
you know. Talking with with some of the cronies for the Bill Hooks,
you know, I'm really getting the sense that you gotta you gotta maybe
push this in you have with with Tarbo. I don't know how much chatty
he is and how much you don't want to do it, but kind of
getting some bad signs as well with you know, path of Echoes and and
and some kind of more death approaching than usual. No, that's that's a
little concerning you know I can let me let me, let me see if
I can chat up some of these uh you know, dead guys and see
if there's any kind of details I can get from them. You gotta get
a little thing I can do. So C J R. Adam. Who
wants to go next? I'd like to have like studied the Can I study
the prison itself for like just like like the structure of it. I'm going
like, where is the like peak points or potentially uh like like the infrastructure
of it? Yeah? Absolutely so yeah, Like so in my mind,
you're kind of you whenever you have the opportunity, you're kind of trying like
checking out different areas, making notes or something like that in a book about
what you see and what may or may not prove to be an escape point.
Like you're looking for points or potentially damage places that could be a distraction
or a weak spot those Okay, yeah, so go ahead and give me
that study role. All right, you did it. You got a six
as well. So you you spend a fair amount of time in the washrooms
because you guys are on this three man crew that cleans the washrooms, and
you spend at least six or seven hours a day cleaning the washrooms. Great,
yes, that's there are there are no windows on the first floor,
and so I do actually have a map of what the prison might look like,
and I'll bring it for the next game. I'll have it ready for
you guys. But basically that this is like a circular prison. So there's
like a courtyard in the center, and it's large, but it's not large
enough to to fit everyone in. So meals, yard time, and even
work shifts are all kind of on different shifts. So you guys are on
the early morning shift, you kind of you get out of your cells and
go to your first meal right at like the morning hour, and then you'll
as you're doing you will walk past a group of people going So what you've
noticed in the washrooms is that there is about an hour and a half right
when you first wake up where it's in heavy use, and then about twenty
minutes where everyone goes for dinner and there's not a second crew coming in.
And that's true in all of the washrooms that you've been in, So you
have like a twenty minute window where you could be alone in the washrooms.
You've also known noticed that some of the bill hooks will congregate, you know,
on the southeastern wall, outer wall, and that seems to be where
they're getting goods and stuff in. Now, if you've tried to approach them,
they make it very clear you're not welcome over there. But there there
seems to be like an area where they're like just actively moving goods like rates
of like food and crates. Yeah, the bill Hooks have run of this
prison like it's not a secret at all. The prison guards are here to
keep everyone else at bay, and they just kind of let the bill Hooks
do what they want as long as they don't try to leave. And the
bill Hooks, why would they. They probably live better here than they do
elsewhere. So yeah, like so you you know that there's probably like an
entrance that they are using that is not like guarded. And I'll give you
one more piece of information that will not be as useful as that probably,
but all of the second story cells, so there are cells. This is
a three story prison. There's probably about one hundred and fifty cells on each
floor, and almost all of them are full. But on the second story,
which is where which is where Bay is, and on the third story,
which is where sorry, I'm gonna mess up your name. But Adam's
character Ludes, Lard Ludwig. He's on the third floor. Yeah, Ludes
is on the third story. Bay is on the second story. They have
windows. You're on the first story. You don't. But they do have
windows. They're barred. But in theory that might be useful information. Is
there plumbing, Like, I hope we're gonna make our job. What's the
plumbing? Yeah, so yes, and no, like, are we honey
nippers or are we like cleaning up like a like a flush toilet. It's
it's it's sort of a flush toilet. It's kind of like an outhouse.
And so like there's a hole on the ground or whatever. Okay, and
but but you basically your job is to take boiling water and pour it down
the toilets to clear that out. Because so it's like we are not shot
shaking our way out of this prison. Yeah, no, no way,
no way. I just I was just curious, like how gross is my
jab? So like, yes, I'm covered and ship all the time.
Okay, No, you're not in the you're not in there down there.
You just you have to take booring water and pour it down the toilets.
A couple of times a day. Maybe I am you know, Oh,
I don't know. Maybe you're into it, but maybe I find some good
stuff in there. I don't know. So I have a question about my
ability because that's what I'm thinking. Okay, what does it take because my
ghost ward ability you know how to reckon area of arcane substances and methods.
So is it either an anthema or facing What do I have to do for
that special stuff? So you would need and and this is something that like
when we go to do the score, you could have access to. But
I'm gonna make you narratively describe how you've got into the prison. But we
don't worry about that right now. But basically you would need arcane implements of
some kind, and specifically you would be rolling wreck not a tune for that
role, because you are wrecking an area and so like, yeah, like
that can look like whatever, but you would probably need arcane implements. Depending
on how large of an area. I might say that you need demolition tools,
which by itself is too load by the way. Yeah, so yeah,
like you would probably need either demolition tools or and arcane implements or just
arcane implements depending on how big of a problem you want to cause. Yeah,
also depends in the moment how you describe it, like it like what's
going on and stuff like that too, So like you might be fine with
just like a band, like some of the stuff on your bandle here,
right, you also have find wrecking tools as like your item there, so
that could be what you use. I'd be fine with that too, Like
it's just you would need an item of some kind, Like I'm not like
you can't just touch it with your bare hands and walls explode, just come
out. But yeah, but that's that's that's good to know. Actually I
forgot that you took ghost word. That's that's gonna be interested and then we'll
last but not least we have loots. All right, So I got this
thing where I can, I guess, talk to ghosts, which is pretty
cool. There's a tune skill. Well I should say that, there's a
slide ability that allows you to talk to ghosts like their people. Ghosts are
not people. And so I'm not saying you can't do it, but the
information you get might be kind of weird. Oh dude, I'm I hope.
So yeah, so I think uh after after hearing what's going on with
everybody else, I want to try to talk to ghosts. Uh what do
I? How do I? Uh hm hm So you can definitely want to
tune roll yeah, like like that would be kind of what you use.
So what I want to do? Uh am I risky or controlled or desperate
or what. It's a gathered information role. It's just easier to do it
this way than doing it the other way because you can just roll the skill.
It doesn't matter I I you cannot. Yeah, okay, so you've
got to mix success on that. And the way I'm going to rule that
is that you're gonna get one useful piece of information and one weird years of
information that you may or may not be able to just typeher okay, uh
if you if you're up to that challenge, I am to you. So
uh. Basically I want to try to talk to whatever ghosts that I can
and see if I can find out, uh, if there's any like a
person that died in a daring escape attempt that may have left behind some kind
of equipment that could be useful for CJ. What's your character's name? I've
cited Myrie skelklan Myrie, Myrie Myrie, Like, okay, seem sorry Myrie
my myri myer my my Myrie, Myrie. I rereading about it. It's
it's one of those weird things with the E. Could be silent, but
I'm gonna go with Myrie Myrie, myrine Myrie. Yes, m y r
e Myrie. Okay. I just see how long you go back and forth
saying Myrie myrine myrie or Myrie Myrie. If I say it enough times,
I'll remember it forever. Uh it's a lot of times I gotta say it,
because man, my memory is bad. So okay, Myrie Myrie.
All right. So I'm gonna see if I can find a ghost that died
in some sort of daring escape attempt that may possibly have the inside track on
where I can get some gear that Myrie could possibly use to do her uh
wreckage that she has expressed to us at the uh shit scoop and jab.
All right, yeah, so you got to mixed success. So I'm gonna
say you and maybe just take a second to describe like where you are and
what it looks like when you summon the ghost. So what I want to
do. It's like I wanna, you know, on my uh my rounds
going from shitter to shitter, Uh, find the most fucked up looking area,
something that looks like maybe somebody tried to bust out through it, you
know, any kind of thing that looks like it's been like blasted or picked
apart, anything that in a video game would look like I should put a
bomb there, you know. I kind of like and uh, once I
find something like that, Uh, my dude's gonna kind of just uh shake
it out and uh kind of like like pump himself up. You know.
He takes a whole bunch of deep breaths, it pulls and holds his breath
until he's like he like like all the all the veins on his like face,
and next start to stand up and he like starts to you know,
all his bloods rush into his face, and he looks like he's gonna black
out. And then like just before he blacks out from holding his breath too
much, like he starts to see ghosts, and uh kind of in that
exhalation from do you recify any kind of gear to blow up a wall?
And uh kind of black out just a little bit, just a little bit,
you know, like that thing where you stand up to you quick and
you're like dizzy and you're like wolf going down that kind of thing. So
while you're kind of having that moment just because you're interacting with a ghost,
so I want to make this narratively important, you have that moment where like
you're kind of looking at the ground and you're feeling dizzy and your head's swelling
and you got a headache, and that headache just gets worse, and you
feel frustrated, pissed off and impotent, and it's like through you, like
you simultaneously feel angry and just that sinking gut feeling of like you weren't good
enough. And you kind of hear a voice and it's speaking to you,
but it's not making sense, like the words aren't making sense. But you
get images of your head, of you punching the wall, of like your
your cell, but it's not your cell, because your cell is much nicer
than this one. You just have this moment where like your hand is like
you can feel the pain in your hand, it's bloody, and and then
you get a moment where you realize, like these bars aren't even that hard
to take out. I get a crowbar. I could just pry this off
the wall. Who the fuck built it? Oh my god, it's so
shitty in here, it's so shitty. It's it's so shitty. And then
you feel yourself as you're talking to Tarbul begging him for a crowbar, anything
that you could use to leverage out the window. But you won't tell him
why of course, but you feel him choke you to death. Oh god,
and before he does, he says no good deed goes and you're back
to yourself and you're starting to gain your breath and you feel yourself again.
So every time, every time I'm gonna do this, my dude blacks ound
black. Like, uh, do you ever do that thing when you were
a kid, where like, you know, you you like take all those
deep breaths and then like when your buddy's pushes against your chest until you black
out. I didn't, but other kids to school. Yeah, okay,
it's like that. So you know, like you you black out and you're
out for like I don't know, maybe it's probably like two three seconds,
but like you experience. By the way, everybody at home try this,
it's great, but you experienced a vivid, vivid hallucinations while your brain is
deprived of oxygen, and uh like it's uh I remember, I remember one
time I did that, and like I had this whole fucking hallucination where I
uh got like I was like robbing, not robbing, but like, uh
burgling, stealing stuff from shoplifting from like a like a like a Walgreens,
and then like running away and getting home and my mom finding me and like
chewing me out, and then like it was like it felt like fucking three
hours. And then I came to you and I'm like I'm like, whe's
where's my mom? Where's my mom? And everybody around me is like eh,
And I was like how long is I have They're like, dude,
like three seconds. I'm like, wow, that was rad. So the
word for that is definitely robbing and also uh super dangerous. I did do
that a few times when younger, and then learned how dangerous it was,
and it's like, oh yeah. The whole depriving the brain of oxygen is
like the key word. Everybody. Everybody's listening to this, give it a
shut when you get when you die, tell him Adam said, you that's
a representative of Dragon's Creek. Gaming the podcast. I have to say that
I do not support Adam and his decision to advocate for this as representative of
give it a sh yeah it's a blad or just do drugs? Do drugs?
Do drugs? Do drugs do crime? I'd rather do drugs. Can
choke yourself in the bathroom, I'll say that. But yeah, so you
get that information and again those words no good deed goes unpunished. All right,
So I come to you ever heard you know, like I'm like laying
on the ground and like, you know, it takes a moment for me
to like regain where I am and I get up and I look around like
immediately, you know, my guys like, no, chug me, don't
jog? Oh shit, yeah, all right, note to self, don't
ask Torvil for a crowbarmer here. Okay, so we got a few minutes
left here before the end of the session. You got we're kind of right
now in what's called free play, which means that you guys can talk to
anyone you want to do anything you want to talk to each other. Is
there anything that anyone would like to say or do before everything kind of kicks
off, We'll say, uh, that As the days pass, there's more
activity in the prison and you start to see like six or seven of these,
Like there are men or women you can't even tell, but they're dressed
in like full suits of armor, covered in cloaks, wearing animal masks made
out of metal. They carry around like one of them has like a giant
scythe like like one of those death sites, but it glows like green.
Okay, yeah, and you would recognize that these are probably the spirit Ordans
that you've been told about. They're they're actively like like they'll come into the
young or they'll come into like the dining room and they'll just like take someone
oh okay, like a live person. Yeah, they just take them,
like they just grab them and drag them out of the room. They don't
say a word. You've never heard them speak, Holy shit. So they're
a presence in the prison these days, these these next three days, and
this is unusual. They're never they're never there, yes, yeah, like
they've never been in the prison before. So just just curious because I'm guessing
my dude's probably been in here for a little while at least if someone dies,
at least two weeks, right, yeah, well, yeah, if
someone dies in the prison that they come in, normally, no, the
guards will take them out. So then being here is like it's completely completely
unprecedented. They've taken a live people, take live people. Yeah, and
like, uh, we gotta we gotta get the hell out of here.
This might be what he's talking about. This gotta be. This gotta be.
We gotta get the hell out of here. Something bad's gonna happen.
It's not a real fucking bad's gonna happen. I don't want to be here.
I don't want to be here for it. I know, collection of
a little sample size. When I see one doing something and I don't like
the ticking clock three days, it's it sounds like something's bigger is gonna happen.
We gotta specific bigger out by then. You have these bars. I'm
just gonna grab one and start twisting it in place. He said, you
can probably yanked this fucker right out of here. I don't know. I
can't. I'm not very strong. I'm gonna give you one other piece of
information for free. The second day after you received tarbols warning on the yard,
you see like a beast of a man, like he he's one of
those UFC fighters that looks like he should be overweight, but he's just clearly
like a ship brickhouse Okay, okay, So like yeah, like Chuck Ladell
with a gut. Yeah. And so he's like, you know, he's
like six foot eight and he's like three and fifty pounds. That guy gets
into a fist fight with a guard. You don't know who this guy is
necessarily other than that people call him Bear, But he gets into a fist
fight with one guard and he gets then beaten up by like seven other guards
with like cudgels. So you do see that, and you know that he's
probably taken into solitary confinement, which is on the third floor. Okay,
but he would be by far the strongest person. Okay, okay, okay,
Bread him may be tell buff buff, Oh you don't have muscle.
We don't have a lot of muscle. The three of us, I think
we're we're more thinkers than than doers. So maybe getting someone with a bit
of bron is where we're kind of going with this. Oh yeah, oh
yeah, I like that. I like that idea. I don't know.
Yeah, you guys, see that guy, you see that guy you got
dragged away. The big guy. You follow those guards and they locked them
up. Did you guys see that are the yard? Mm hmm yeah yeah,
hear me out all right? I think maybe uh I had idea.
I get him out, We get him out, We get him out,
and then he gets us out. Strong guy. Tear out some bars.
We get out through the windows. I'm a little guy. I don't know
about you. I mean, you guys look pretty little leaf. You got
some bars out of the windows. We get down out of here and get
him out of there. Maybe find that guy to hit him, hit him
in the head, the guy to hit him in the head. Get that
guy in a physician so he can something. I don't know. I don't
know, but something. I like it. I like it. I think
I think it's a good plan. Yeah. I think the biggest thing we
need is the door. We need the door out until we know how we
can actually like you know, where we can make that? Like is it
is it anywhere or like you know, it's like, you know, do
does there Like I'm like, does it need to be a weekend bar?
Or if we got this dude, can we like can we pick any can
we pick any like, do you think he's strong enough to like punch out
the whole bars? Do you want to know if there's like a particular set
of windows that's weakest. So there's that, Or there's also what I noticed
with the how the people were getting their drugs, and if they weren't around
at the time or busting out, then we could try to that. That's
that's two potential. I like it. I like it. That's a week
point. It's a week point. They got stuff coming in going out,
it's gotta be going out. If it's coming in, I mean better out
than in. You know, So if we something that and the big guy
guards weapons hooks, I don't know, give me, give me, give
me one week to think about it. Yes, did you forget that?
Characters three days? Yeah, the characters don't I do. I got a
week to make my guy smarter. A yeah, and just real quick,
you guys will decide and approach, and then that approach will be possible.
Like that's kind of how this game works. It's one of those things like
I gave you a few hooks that you can bite into. So take the
week and think about which way you would like to go and We'll will pick
up with the escape from Iron Hook Prison in one week's time. Fuck you
for us. That's it for tonight, guys, but listeners, thank you
for listening, Thank you for subscribing to our YouTube channel and and commenting and
rating five stars because you definitely loved it that much. And we will look
forward to next week when we begin our first score. Is it? Ye's
it? I think guys, we won