WEBVTT

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It's the Internet. You're busy.
Let's do this for September eighteenth, twenty

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twenty three. For the next hour
or so, let me help you sort

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through the world of gaming on Game
mess Mornings Live with Me Jeff grub Today

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we get some hints at the power
of the switch to and fans think they

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may have spotted an early switch to
game. But first, please join me

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and welcome me today's co host the
Game Miss Mornings. It's lex bloody.

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Everybody, Lexie, how are you
doing? Gb I am so fucking tired.

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But you know what, Urguay lost
to France and the Rugby World Cup

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and they're the best team to ever
play there. Of course, fuck it.

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I now Uguay is my new best
friend. Japan is no longer my

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second favorite team. Urguay is now
my new best friend forever. Now this

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is this is how much headbudding happens
in rugby. Next, so I look

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at rugby players, I'm like,
they'd be good at headbudding. That is

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the thing that they are like trying
to get out of the game. They

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are like, hey, maybe if
these men who aren't wearing helmets are taking

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unprotected head shots, maybe that's bad. Maybe that's not great for their health

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and that is something they're very strict
on now, where if you even like

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you get anywhere near the head,
you're off the field for like ten minutes.

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It turns out you're like you're even
like without helmets. Turns out with

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helmets doesn't make that much of a
difference either. Yeah, it turns out

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like if you have a helmet on, you're kind of just rattling around the

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brain inside of another box exactly.
Yeah, And like you feel you're more

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like you're more protected, so you're
willing to put more on the line and

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say, oh, I guess good
and bad to give and take ye and

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yang and all that stuff. That's
not great. Yeah, I've never really

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watched rug me I think I've seen
on TV. I watch. I would

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watch any sport, but it's like, you know, I'm kind of stuck

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with what they put in front of
me on ESPN when I was a kid.

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So that meant like the normal,
the normal sports here in the United

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States and then bad mitton really late
at night on ESPN two. That was

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about So the good news is the
next World Cup will be on in the

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USA, and you you guys fucking
love a World Cup. You don't care

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what it is. Oh yeah,
absolutely not. Yeah, you'll just go

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to a stadium and hang the fuck
out, like, yeah, we can

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go drink, absolutely day drinking because
it's a sporting event. Yeah, that's

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the So I really hope that like
a bunch of New Zealanders and like French

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people have to go to Ohio for
like their matches or whatever, because that

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sounds like their version of Hell yep, come on, let's let's go New

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Zealand. You know what they say, Cleveland the news New Zealand of America

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in terms of its beauty, it's
it's culture, it's food. I'm I'm

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like super into sports right now.
I just it was just something that people

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who are into sports say. Because
I was watching that Colorado game. Deon

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Sanders is incredible. It's so amazing
to watch him just like take over an

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entire sport because he decided he want
to and he's got his kids on his

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team and stuff like that. It
was very dramatic, very good game.

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If anyone's like, never watched college
football before, don't start. It's crazy.

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There's no reason to watch college football
other than if you're a crazy American,

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which I am. I can't help
it, but yeah, a good

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weekend. And then the Lions lost, so not then it's stopped being a

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good weekend. I got very frustrated
because they were supposed to win that game

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easily. Ah, Lex, you've
been you've been playing anything, You've been

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a catch up on any games?
Because I'm still like kind of playing Armcore

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even though I thought it was getting
pretty close. It's oh no, there's

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a whole nother chapter here, which
I remember when Mike was reviewing it.

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He mentioned so like I thought I
was going to the end and there was

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a lot more. I'm like,
okay, yeah, that happened to me

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too. How about you? What
are you playing? I've been playing shockingly

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little last week. On Monday,
my computer which I use for everything,

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my laptop died to water damage going
into college on like my second first day

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of my second week, and so
that was great and I got super stressed

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out about that, and I wound
up getting sick that week and I felt

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like shish. So I wound up
playing through all of your Kuzakowami two.

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Yeah, yeah, the newest of
video games, which you know, there's

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probably more effective ways I could spend
my time working in this industry, there's

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always that pressure to keep up.
But sometimes it's really nice just to play

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something that isn't needed now, mainly
because you can play it and not feel

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like you have to have an opinion
on it. That's so nice to play

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something where you're like, fucking no
one cares what I think about this because

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it came out five years ago,
no one could give a shih. I

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mean definitely been like a side eye
and a bunch of stuff like that.

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But there still is too much to
play. So I've actually, I have,

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actually, yeah, I've been playing
a bit more Stars. I want

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to like it more than I do
like it, and I think it's like

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stunning. I think the combat system
is pretty good, and I don't know,

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there's just something about it to me. The writing isn't clicking with me.

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It doesn't help that like you can
tell that it will vision in a

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fallen language than translated, and they
didn't have a copy editor because there are

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just like some very simple grammatical hours
And at first I thought that was on

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purpose, because you know, go
back to yeah, go back to those

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old rpts, but like no,
some of them are just like no that

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sorry, I saw a thing in
chat. I'm not going to talk about

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that. I was at a thing
on Saturday yelling at some people. But

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yeah, that was that was fun
for me and for no one else.

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And well, but yeah, it's
it's I've had a busy week. I

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haven't been playing video games though,
So let's see how much news I've managed

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to keep up with. Well,
let's figure that out right now and explain

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what we do here most week days. I, Jeff Greb, will help

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piece your gaming life back together.
That includes breaking news and maybe even some

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of our own original reporting. For
all these topics, I'll get the input

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of a bona fide expert who will
make me look smart. If you were

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watching live on twitch welcome, You
can always listen to the show later on

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podcast feeds by searching for Game Mess
Mornings, or find the RSS on giant

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bomb dot com. You can also
catch the show later with chapters and timestamps

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on YouTube. Hello YouTube. Okay, we have a lot to get into,

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so let's start the Morning Mess with
Activision had a meeting with the Nintendo

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president in December. Switched to is
similar in power to Xbox one and PS

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four. He found out as a
result of that meeting. This comes from

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my Nintendo News. More information has
come to light himself. Mister Activision met,

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Yes, exactly, doctor Activision,
Doctor Vision. More information has come

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to light about Activision and Nintendo and
the next generation platform, which sounds very

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much like a Nintendo Switch too,
and is widely expected to launch in twenty

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twenty four. The Verge reports today
that the Activision that Activision heads met with

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with Nintendo President Shuntaro Furokawa and other
executives in a conference call back in December

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twenty twenty two to talk about the
successor to the Nintendo Switch console. The

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news was shared in new redacted documents
which played part in the Xbox deal to

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acquire Activision Blizzard. Nintendo's next generation
console was described as closer to PlayStation four

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and Xbox one performance. Activision executives, including CEO Bobby Coottack, met with

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Nintendo executives in December twenty twenty two
to discuss a next generation switch. In

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an internal email chain, Chris Schnekenberg, head of Activisions, Platform Strategy and

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Partner Relations, prepared to summary of
the Nintendo Switch INNG, which is Switch

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next Generation inside a document labeled NG
switch draft dot pdf. The document is

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heavily redacted, but it does reveal
that performance of the next generation switch will

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be like those aforementioned PS four an
Xbox one consoles. Let's see, this

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is kind of right where we're like
expecting this console to come in at right,

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it's because still going to be a
handheld still going to use in videos

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chip set. We know, or
at least the rumors have been, it's

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going to be an established in video
chip set, not like the cutting edge

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one, so one that might be
a year or two old or something like

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that. All of that sounds like, okay, if you're taking a mobile

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and video processor, it's probably going
to be about a PS four Xbox one,

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maybe a smidge more powerful, and
then hope for in video magic on

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top of that. Right, Yeah, And honestly, I think the most

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fascinating part of this story is the
idea of being a fly on the wall

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and the meeting with Bobby Kashuk and
four Kaur, Like, can you imagine

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the cultural clash that is going on
there and just the people who are probably

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underneath them very calmly trying to like
make sure that they don't actually get into

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any conversation or anything, just like
just stay on topic. We know this

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won't go well if you get off
topic. I think Bobby Kotick is the

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kind of billionaire that like prides himself
very much on being like I can do

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business with any culture. I can
go to Japan and do do do a

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business thing with them. I can
like bow and all that stuff, and

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I'll learn all the things. And
I bet he's like really slick about that

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stuff in a kind of a very
transparent way where it's like, oh,

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you took classes here, I see, yeah, but yeah, I bet

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Nintendo can also see right through that
and like, whatever, we have to

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deal with this guy. Obviously,
they've been doing this tour of hey showing

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showing key partners information about the next
switch for a while. December sounds about

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right. That is when rumors started
picking up. I remember coming into this

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year, it's like, hey,
we for some reason, everyone thinks we're

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going to see something about this console
this year. And this is where that

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came from. Where Nintendo started showing
these key partners, which means they know

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eventually it's going to leak, so
they're probably going to get ahead of it.

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It's all just like circumstantial evidence smashed
up with this actual evidence. You

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know, we're getting towards the end
of the year. They haven't publicly confirmed

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it, but they definitely are showing
it to more and more people, right,

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I mean you were the first point
of contact for reporting on that for

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Gamescom, right, yeah? And
I mean the thing that I was told

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at Gamescom was like, oh,
they're like announcing it at Gamescom. But

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the person who said that to me
was someone who is very inside the industry,

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So I took that to mean,
Oh, they're announcing it to developers,

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they're announcing it publishers, they're announcing
it to retailers, And that seems

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like what they've been doing. They've
been talking to everyone, and they've made

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their first showing, which is a
non public showing, and you know,

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we're getting different drips and drabs about
like how powerful it actually is. I

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think would be interesting if someone that
unreal tech demo that they said that they

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ran on Ish isn't playable on a
PS four or an Xbox One as far

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as I know. So it is
interesting that you have them saying, on

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one hand, it's about as powerful
as those consoles, but also it's potentially

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running these games which seemed to be
a step above those consoles. Whether that's

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just because those consoles weren't exactly like
great consoles from the get go, and

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these chips might be a bit more
designed for gaming, and Nintendo might be

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a bit more equipped to be porshing
things to wish, I don't know.

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But it is interesting that there's that
slight disconnecting the rapporching and the rumors,

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because usually that means that there's something
on one side or the other or somewhere

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in between that we haven't heard yet
and that we're missing out on information wise.

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Yeah, exactly, there's gonna be
more details about all this. We're

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gonna get the specifics. I'm sure
we're either reported soon or in some way

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confirmed by Nintendo, you know,
the next six months that that's you know,

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make six to nine months for sure, it's gonna be in the credits

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for Super Mario Wanda when it comes
down of course, that that's where everything's

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going to be hidden. That's where
all the sake, Jimmy Hoffa's they're just

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gonna put a They're gonna put a
big press release in there. Exactly.

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This is where to find evidence yeah, all the UFO evidence and this QR

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code and then go to the location
and then you're gonna find the treasure there.

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And that's going to tell you all
you need to know for the switch

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to itself, you know, in
terms like raw power saying that it's about

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a PS four Xbox one. That's
one thing, but you can get fretty

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like you can get close to the
current in systems in terms of running the

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same games with a few tweaks here
and there. Obviously LSS is going to

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be the big one, but super
fast storage could also help. Now.

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I don't know if I expect an
SSD from Nintendo, like an mbame SSD,

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you know, a Gin five SSD, something that's like in these current

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systems or close to it. But
for Nintendo I could see them like using

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the next gen flash memory that's between
what they were using on the switch AND's

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what's in like an Xbox Series X
or PlayStation five. And if it's fast

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enough, I think most developers be
like, we can make this work for

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the most part, and then hopefully
it has enough ram enough memory to make

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it development easy for these games because
they are a lot of developers are going

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to try to put the games that
they're releasing on PS five and Xbox Series

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X and S onto a switch too, And I think Nintendo's got to keep

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that in mind, and I think
a video has probably got to have some

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solutions there to make that as easy
as possible. But at the same time,

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I'm not expecting the switch to to
change the tune in terms of the

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support from party develop publishers and developers. I don't think he is suddenly going

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to release all their games on a
switch too. What do you think?

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Yeah, I was gonna ask you
when it comes to physical releases, do

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you think that they will use the
same you know carts, the same carts

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that they had for the switch generation, or will they be a different thing.

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I know that there was the problem
of like, hey, as soon

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as you get to a file size
above thirty two gigs, these get expensive

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and no developer wants to buy them
or wants to manufacture them. Do they

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make a push for hey, developers
make all of your games online games and

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or you know games that you download, or do they have a different hardware

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solution for physical games? Yeah?
I think they probably end up using the

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same kind of game cards that they've
been using likely what will happen there is

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it'll be mostly the same forum factor
and they'll do what they did with Gameboy

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and game Boy Color. Whether they'll
be like a little nodge, a notch

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or a knob at the tops.
So when like when you try to lock

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it into place, it won't go
into the original switch, but it'll only

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go into switch too. But if
you put a switch cartridge into the end

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of the switch too, that will
work. And I know I said cartridge

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and I always say game card,
And now I'm gonna get careful. I

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was careful. Yes, yes you
weren't sucked up, Yes exactly, but

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I know what we'll see. You're
right, I mean the problem that you

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just identified in terms of, hey, these games are getting bigger and bigger,

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and the storage of for these game
cards it's not getting like bigger as

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well, it's not really keeping up. And if it is getting bigger,

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it's a lot more expensive. I
think, like, yeah, go ahead,

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00:14:39.360 --> 00:14:43.080
do you actrically if we go into
full you know, speculation mode.

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They are making that PS four Xbox
one version of Jedi Survivor, Oh yeah,

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that could come out on a switch
to console very easily. Then in

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that case, but like that game
will still be over one hundred giggs.

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Like, they're not going to make
that file size much smaller, so I

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don't know how. Again, the
file size on the switch has always been

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something that they've struggled with the third
party games because people just aren't as good

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at making their games as small and
like you see them talking to Activision,

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00:15:13.919 --> 00:15:18.200
like how small an Activision going to
make the College Duty file size on a

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switch? Now that they've made that
deal with them, Like, will you

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have a situation where, oh,
yeah, you can play College Juty on

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your switch, but you have I
don't know two gigs left to play other

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things if you want to download anything
else, Like how much storage will actually

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be on this thing? Yeah,
you know, the rumors right now is

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about five hundred gigabytes, which would
be a significant improvement over the thirty two

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you get on the switch. That
just like that's what comes with it,

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but you know, we'll see and
that doesn't necessarily fix the problem of Okay,

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all these game cards are just going
to be download you are also going

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to point you to the story and
then you download it, because they're not

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actually going to be able to fit
on a thirty two or even a sixty

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four gigabyte game card, which does
exist regardless of what Terbo Shawn might tell

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you. All Right, so let's
see here. Sticking with this, there's

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rumors that Balder's Gate three will be
ported to a Switch successor, and this

242
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comes from Alex Hopley, a game
reactor. Balder's Gate three is this is

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the RPG of the year, and
depending on who you ask, it might

244
00:16:15.480 --> 00:16:18.480
just be their game of the year. We've already seen it jumped to PS

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five before the years out. It
will be on Xbox Series X and S

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00:16:22.279 --> 00:16:25.399
as well. New rumors on the
install based forum point to it coming to

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a Nintendo platform as well as opposted
by user astro Gamer. There's a special

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00:16:30.840 --> 00:16:34.519
things credit to at Sushi Ayazuka in
Balder's Gate three. As Larry and has

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worked with Nintendo getting Divinity Original Sin
two on the Switch in the past,

250
00:16:40.559 --> 00:16:44.639
it is possible that the studio's latest
game could be ported as well. Apparently

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Iazuka has credits in a lot of
games that get ported to Switch. Kind

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00:16:48.360 --> 00:16:52.000
of surprisingly, his name pops up
in there a lot. Now he's only

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in a special thanks section. This
feels like a little bit of a reach,

254
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but I don't think it's some extreme
reach Lexi. This sounds like something

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that the special Thanks meaning we talked
to that talked to Ayazuka about the possibility

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of it coming to the switch too. Who knows if that's ever going to

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happen, but they could still think
someone for having that conversation, right,

258
00:17:12.559 --> 00:17:15.480
Yeah, I think this is one
of those things we've had the conversation a

259
00:17:15.559 --> 00:17:19.000
few times where like, these two
things could be true independently. They could

260
00:17:19.000 --> 00:17:22.400
be thanking him for all of the
help that he gave with Divinish Original Sin

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too, and that probably did quite
well on the switch for them. And

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also we could likely see this game
come to a switch too. It's a

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game that, like playing on the
Steam Deck, is spashy in places,

264
00:17:38.200 --> 00:17:45.079
it drains the battery like nothing else. But with the amount of time that

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they have to work on something like
this, there's a lot of optimizing that

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00:17:48.640 --> 00:17:52.599
they could do. And also when
you're building something for a set piece of

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hard where again it's much easier than
when they're trying to scale there, you

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know, PC version onto a handheld
PC. But you know, I think

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if it does come, it won't
be the best way to play it.

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But also if it comes and it's
there at launch, it will sell like

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hotcakes because it will be a very
big game next year. But when the

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end of this year comes around,
people will be talking about boulders Gate three

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still in a game of the year
conversation, And if the switch to launches

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in March or something, then it
would be, no questions, one of

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the biggest releases because people love big
long games on their switch. Yeah,

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00:18:34.039 --> 00:18:37.880
they do nineteen inches of venom and
they love big, longing games. That's

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00:18:37.920 --> 00:18:42.200
both both of those things are very
true. I think that boulders Gate three

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00:18:42.720 --> 00:18:45.440
on the Switch also makes a lot
of sense. It also would do very

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well. I mean, you're right
coming out of that out of the end

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of the year it's going to be
a game of the year talks. That

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momentum could carry forward into people being
like I played, I like to play

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games on my switch, and I'm
gonna be looking to get something with my

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00:18:56.279 --> 00:18:59.960
switch too, And obviously Nintendo's gonna
have a few things, but I'll try

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had a few other things because I'm
so excited about this new hardware, so

285
00:19:02.920 --> 00:19:06.640
yeah I can. I'll just call
up to Dublin again next weekend. And

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00:19:06.720 --> 00:19:10.319
I'll like break into Laween's offices and
you know, it'll be fine. I'll

287
00:19:10.319 --> 00:19:12.640
figure it out. I bet their
doors are unlocked. I bet you could

288
00:19:12.640 --> 00:19:15.839
just walk on it. You know
what I was gonna say. In Ireland

289
00:19:15.880 --> 00:19:19.279
they might be in Dublin. They
wouldn't be. Well, then there's just

290
00:19:19.359 --> 00:19:22.359
a little lock picking mini game you
have to do and then you can get

291
00:19:22.400 --> 00:19:29.079
in. That's the way it works. We probably do start seeing like this

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is the kind like the crop of
games right now where it's like some of

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these probably do get ported to the
switch to relatively early on, especially if

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they're like a breakout hit like a
boulders Gate three, it's probably gonna be

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00:19:41.039 --> 00:19:45.119
the like the talk. Now,
do you think any developers are like thinking

296
00:19:45.200 --> 00:19:47.319
that like that far ahead. It's
not that far ahead, but do you

297
00:19:47.359 --> 00:19:48.640
think like that they have that in
mind or is that something like, well,

298
00:19:48.720 --> 00:19:52.319
once we know more about the switch
To, then we'll make that leap.

299
00:19:52.240 --> 00:19:55.000
I think they kind of have to
be, because you look at the

300
00:19:55.480 --> 00:19:59.640
indie games that came out the first
six months nine months a year on the

301
00:19:59.720 --> 00:20:06.160
first Switch. They fucking sold st
Enter the Gungeon, Oxen Free, those

302
00:20:06.680 --> 00:20:11.599
sold Gulf Story, fucking sold a
lash, and then by time you got

303
00:20:11.720 --> 00:20:15.839
into year three, year four,
all third party games, not just indie

304
00:20:15.880 --> 00:20:19.799
games, really started to slow down
sales wise on Switch because it because that

305
00:20:19.960 --> 00:20:23.759
store is a bit of a travesty
when it comes to like actual discoverability.

306
00:20:25.440 --> 00:20:27.920
But when there wasn't that many games
on the store page, on the store

307
00:20:29.240 --> 00:20:32.559
full stop, when it was easy
to look at every game that was on

308
00:20:32.680 --> 00:20:36.799
the Switch in the first couple of
months, like the games that were there

309
00:20:37.000 --> 00:20:42.839
sold it didn't really matter their quality. So I think now if anything happens,

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00:20:44.000 --> 00:20:45.519
you're going to have a case where
like everyone is trying to put their

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00:20:45.559 --> 00:20:51.720
games to the Switch to it when
it launches, and you'll have a bunch

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00:20:52.039 --> 00:20:57.240
of lower quality ports of games that
probably shouldn't be on there. You know,

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00:20:57.559 --> 00:21:03.000
you'll have people trying to capitalize on
that early insult base because they know

314
00:21:03.559 --> 00:21:07.759
that the Switch too is an own
factor this time. Like the reason nobody

315
00:21:07.920 --> 00:21:11.960
had games ready for the Switch one
was because they didn't really expect that much

316
00:21:11.000 --> 00:21:15.559
after the WEU They didn't expect it
to take off like it did. And

317
00:21:15.960 --> 00:21:19.559
so yeah, I think people will
be much more tapped into itsh and ready

318
00:21:19.599 --> 00:21:26.359
fish. But also that might mean
that we won't have the same breakout successes

319
00:21:26.440 --> 00:21:30.720
that we did for this original switch. Yep. I think that's that's all

320
00:21:30.759 --> 00:21:33.359
exactly right. I mean, the
timing is going to be everything on this

321
00:21:33.440 --> 00:21:37.359
stuff. It really was with the
switch launch of those games. I mean

322
00:21:37.480 --> 00:21:40.960
Snake Pass. I think it's probably
a game that that studio had to just

323
00:21:41.119 --> 00:21:42.680
have a huge pay day when they
were just, hey, we had we

324
00:21:42.759 --> 00:21:47.039
have a game runs on on real
looks pretty cute and cool, it's ready

325
00:21:47.079 --> 00:21:49.599
to go on your switch, and
people were desperate for software. You know

326
00:21:49.640 --> 00:21:53.519
they will be they'll You're right,
they'll be less desperate this time because there's

327
00:21:53.519 --> 00:21:56.759
going to be more offerings, because
more people are going to know that people

328
00:21:56.799 --> 00:21:59.640
buy games on switch. But it's
not going to be like it is on

329
00:21:59.680 --> 00:22:03.000
the Switch today, where there's sixteen
thousand games to choose from on that store.

330
00:22:03.359 --> 00:22:04.400
I think that numbers real. I
keep saying it, and I'm had

331
00:22:04.440 --> 00:22:07.799
half joking, but I think I
think that's right. Actually, I think

332
00:22:07.839 --> 00:22:11.640
there's like that many games on the
Switch, which is bananas. And if

333
00:22:11.640 --> 00:22:15.400
it's not right, it's it is
some astronomical number and it's but and you

334
00:22:15.440 --> 00:22:19.640
know, even if all those games
do get backward compatibility on the switch,

335
00:22:19.680 --> 00:22:23.480
every if every single one of them
is on switch to uh still, having

336
00:22:23.559 --> 00:22:27.079
a game that is switched to native
in the first year is going to be

337
00:22:27.480 --> 00:22:30.720
a big thing. So I do
think one of my one of my favorite

338
00:22:30.759 --> 00:22:36.000
recent things is like people in the
Yakuza fan basing like, oh, they'll

339
00:22:36.000 --> 00:22:38.160
never put a Yakuza game on Switch
because Nintendo doesn't want those sort of games

340
00:22:38.200 --> 00:22:41.759
on switch. And then you look
at the Switch store and it's like Foie

341
00:22:41.839 --> 00:22:48.160
fish f and shit like that.
Oh yeah, Hentide, Basement Dweller and

342
00:22:48.359 --> 00:22:52.119
all those are okay, it's all
real. Yeah, yeah, it's Nintendo

343
00:22:52.599 --> 00:22:55.680
used to have a reputation for being
like, well, you know, we're

344
00:22:55.680 --> 00:22:59.319
a family friendly, We're not gonna
we're gonna strictly control what is available in

345
00:22:59.359 --> 00:23:03.799
our system. And then in the
last ten years, especially five years,

346
00:23:03.000 --> 00:23:06.319
they're like, no, we we
probably shouldn't be the ones telling you you

347
00:23:06.400 --> 00:23:08.119
can't buy thanks, but whatever on
the store. Well, we have certain

348
00:23:08.160 --> 00:23:15.319
fight divisions as Mike Manati games exactly, Mike Manatty games I A naughty as

349
00:23:15.400 --> 00:23:19.640
an h why that will die?
Doctor basa. All right, you know

350
00:23:19.680 --> 00:23:22.759
what, let's take a quick break
when we get back. We got more

351
00:23:22.839 --> 00:23:26.960
news catch up point what Unity's done? Now? Unity, what have you

352
00:23:26.079 --> 00:23:36.519
done? Now? We're going to
find out and more after this. We're

353
00:23:36.599 --> 00:23:41.240
back. We're back, and we're
talking more video game news. Enjoyed by

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00:23:41.319 --> 00:23:45.240
Lex Lutty. Let's hop back into
it. Unity apologize. We have to

355
00:23:45.400 --> 00:23:48.640
we have to get through this.
Lex, Let's do it. Let's just

356
00:23:48.680 --> 00:23:52.079
do it together. It's old hands. Unity apologizes for controversial runtime feed,

357
00:23:52.160 --> 00:23:56.880
promises changes to policy. This comes
from James Bachelor at Games Industry up Is.

358
00:23:57.559 --> 00:24:02.400
Unity has promised to change its proposed
new policy of charging developers of fee

359
00:24:02.480 --> 00:24:06.440
every time their game is installed,
although it has yet to release the details

360
00:24:06.519 --> 00:24:10.200
of these changes. In an apology
post on Twitter, the company once again

361
00:24:10.200 --> 00:24:15.680
acknowledged the ongoing backlashroom developers who have
expressed concerns over how install fees fees could

362
00:24:15.759 --> 00:24:18.599
financially cripple them, as well as
the fact that Unity has retroactively changed the

363
00:24:18.640 --> 00:24:23.720
agreement originally made when they first started
started using the engine. We have heard

364
00:24:23.799 --> 00:24:29.480
you, the company wrote, a
man, that's just funny that everyone's like

365
00:24:29.519 --> 00:24:32.720
they're going to release an apology eventually
where they say we hear you. That's

366
00:24:32.759 --> 00:24:34.920
like Land, that's really what they
did. We have heard you. We

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00:24:36.039 --> 00:24:40.720
apologize for the confusion and angst.
The runtime fee policy we announced on Tuesday

368
00:24:40.839 --> 00:24:44.039
caused. We are listening, were
talking to our team members, community,

369
00:24:44.160 --> 00:24:47.559
customers, and partners, and we
will be making changes to the policy.

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00:24:47.640 --> 00:24:49.359
We will share an update in a
couple of days. Thank you for your

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00:24:49.400 --> 00:24:55.480
honest and critical feedback. Of course, Unity announced that's starting January one,

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00:24:55.599 --> 00:24:59.000
twenty twenty four, it was planning
to charge developers for every install their game

373
00:24:59.039 --> 00:25:03.680
received passed a certain threshold for Unity
Personal and Plus subscribers, the latter tier

374
00:25:03.759 --> 00:25:06.480
of which is due to be retired. The fee would kick in after two

375
00:25:06.599 --> 00:25:11.119
hundred thousand installs and two hundred thousand
dollars lifetime revenue, with studios charged twenty

376
00:25:11.160 --> 00:25:15.960
cents per install. Now, two
hundred thousand installs for a game on Steam

377
00:25:15.279 --> 00:25:18.240
is a lot. That's a lot. That's like puts you in the top

378
00:25:18.680 --> 00:25:23.799
percentage percentile games on Steam, and
yet still this was a strange thing to

379
00:25:23.880 --> 00:25:29.240
do. This lowers to one cent
for Unity Pro and Enterprise subscribe subscribers with

380
00:25:29.319 --> 00:25:33.519
one million in revenue from the past
year and lifetime install installs of one million

381
00:25:33.680 --> 00:25:37.279
or more. Now Unity is has
just been raked over the coals for this.

382
00:25:37.680 --> 00:25:42.640
I get the sense, Lexi that
game developers have been in this mind

383
00:25:42.720 --> 00:25:47.240
state. Of the people that hate
us the most are the people who are

384
00:25:47.279 --> 00:25:49.240
playing our games, but we can't
ever talk shit to them because we will

385
00:25:49.319 --> 00:25:52.920
get so will they will throw a
hissy fit if we were ever to say

386
00:25:53.039 --> 00:25:56.640
like one bad thing about the gamer
or the consumer will be viewed as anti

387
00:25:56.720 --> 00:26:00.759
consumer all this other stuff. So
we have to just always bite our tongue,

388
00:26:00.920 --> 00:26:03.720
smile, say the customers always right, and and try to like keep

389
00:26:03.759 --> 00:26:08.480
our heads down. And then a
fucking idiot named John Ricatello at Unity is

390
00:26:08.559 --> 00:26:12.240
like, I'm above you in the
food chain and I'm gonna fucking kick you

391
00:26:12.519 --> 00:26:17.160
on developers, and we know you
guys never speak up, and it's like,

392
00:26:17.279 --> 00:26:21.440
we'll we'll speak up against you.
You fucking suck if we hate you,

393
00:26:21.839 --> 00:26:23.200
and no one like it, so
it's totally okay if we come out

394
00:26:23.359 --> 00:26:29.759
and all band together and rip you
upart you exactly. We're punching the hell

395
00:26:29.839 --> 00:26:33.599
up. And we've been waiting for
someone to punch for a very long time.

396
00:26:33.000 --> 00:26:37.519
And it was wild to see how
many game developers came out and comment

397
00:26:37.640 --> 00:26:40.920
on this. Basically all of them. Basically all of them came out and

398
00:26:41.000 --> 00:26:44.039
said, we hate this, you
have to do something to change. And

399
00:26:44.160 --> 00:26:48.119
at that point, I'm Unity can
try to like grin and bear it and

400
00:26:48.240 --> 00:26:52.759
just like try to get through and
force this through. But they were revocably

401
00:26:52.960 --> 00:26:57.640
changing or damaging their reputation at that
point, right, Yeah. I think

402
00:26:57.640 --> 00:27:00.720
it was like Mike Bethelo, someone
on Twitter said like, I've never made

403
00:27:02.160 --> 00:27:06.759
a jpeg image posts on this website, but I've been dangerously close this week.

404
00:27:06.880 --> 00:27:11.119
And it's like, yeah, like
if fucking everyone is willing to wade

405
00:27:11.160 --> 00:27:15.640
into this because it's just so clear
and obvious wash it is. And I

406
00:27:15.720 --> 00:27:19.799
think like a lot of a lot
of the people who work at Unity,

407
00:27:19.960 --> 00:27:25.119
pretty much ninety nine percent of the
people who work at Unity agree with the

408
00:27:25.240 --> 00:27:29.240
developers. They know that this is
fucked. They don't like the idea of

409
00:27:29.279 --> 00:27:33.079
this either, and they know how
it would fuck developers. It's the people

410
00:27:33.160 --> 00:27:40.200
who want the bottom line to be
increasing that are the most interested in this

411
00:27:40.559 --> 00:27:45.839
becoming an actual feature. I know
that there's definitely Unity developers who were blindsided

412
00:27:45.839 --> 00:27:48.039
by this announcement and we're like,
wait, we're doing fucking wash. And

413
00:27:49.799 --> 00:27:53.920
like at that point, you have
Unity people whose job it is to act

414
00:27:53.960 --> 00:27:59.000
as supports for these developers who don't
even really know how to support the people

415
00:27:59.000 --> 00:28:03.920
because they don't know what the fuck
their companies even doing now. And it's

416
00:28:03.640 --> 00:28:08.839
it's a kind of universal hatred we
haven't seen in a long time. It

417
00:28:10.000 --> 00:28:17.319
fucking sucks that developed that developers,
and like people at Unity who work on

418
00:28:17.799 --> 00:28:22.079
the Unity product, who helped co
develop games sometimes, who do porshing work,

419
00:28:22.400 --> 00:28:25.200
who do biz deev stuff, the
fact that they're getting caught up in

420
00:28:25.240 --> 00:28:29.279
the fire when they're not the people
who made this decision. It's very obvious

421
00:28:29.480 --> 00:28:33.240
that it was maybe a handful of
people at the very very top that decided

422
00:28:33.319 --> 00:28:37.319
that this was a good decision and
that this was a good way to try

423
00:28:37.400 --> 00:28:42.599
to make more money. But I
think like the thing that people have also

424
00:28:44.160 --> 00:28:47.799
kind of not realized is like this
was just for mobile. This was totally

425
00:28:47.920 --> 00:28:51.559
just for mobile. It's mostly it
was almost going to affect mobile, exclusive

426
00:28:52.240 --> 00:28:57.920
mobile exclusively, right, Yeah,
And like the the entire move was like

427
00:28:59.319 --> 00:29:02.640
they Unity as big as our mobile
now at this point, it is the

428
00:29:02.720 --> 00:29:07.720
mobile engine for a lot of people. And because Unreal has become so competitive

429
00:29:07.759 --> 00:29:12.559
them because Kadash has become so so
much more established. You have a lot

430
00:29:12.640 --> 00:29:18.480
of like PC and console game developers
moving towards those engines and away from Unity.

431
00:29:18.599 --> 00:29:22.559
Unity was an extremely important thing through
the early days of indie games,

432
00:29:22.799 --> 00:29:29.200
but it's much less so now.
And I think that they are terrified of

433
00:29:29.559 --> 00:29:34.640
not having that cemented position, and
by securing their place in mobile, like

434
00:29:34.759 --> 00:29:38.799
we saw last week when they were
saying that they would waive the fee if

435
00:29:38.799 --> 00:29:44.279
you signed up for their ad revenue
air system, that they are purely going

436
00:29:44.319 --> 00:29:48.799
after the mobile developer market in this
and that they want to basically create their

437
00:29:48.839 --> 00:29:52.039
monopoly there. They want to cut
they want to cut out of away the

438
00:29:52.079 --> 00:29:56.759
competition and make it so that is
where they have their strongest space. But

439
00:29:56.039 --> 00:30:00.920
yeah, I think it's just fucking
credible that it got to this point.

440
00:30:02.400 --> 00:30:10.000
Like you know for a fact that
there were people who said several steps of

441
00:30:10.160 --> 00:30:14.480
like management and along the way were
like, hey, you know, this

442
00:30:14.640 --> 00:30:19.240
is a terrible idea. Like everyone
who wasn't at the very tippy top was

443
00:30:19.319 --> 00:30:23.200
like, Hey, this is going
to backfire on us, and this is

444
00:30:23.279 --> 00:30:26.240
going to look bad, and this
is going to ruin our reputation, a

445
00:30:26.279 --> 00:30:30.279
reputation they work very hard on.
They put they are at events, they

446
00:30:30.759 --> 00:30:36.599
have like they are taking meetings.
They meet with developers that they don't even

447
00:30:36.720 --> 00:30:41.440
use their engine to talk about engine
engines in general and what people would like

448
00:30:41.519 --> 00:30:47.720
that they helped co develop games that
don't even run on the Unity sometimes,

449
00:30:48.200 --> 00:30:51.880
and they do that work for higher
like Unity does a lot of things,

450
00:30:52.000 --> 00:30:59.640
and all of this has just like
been washed away and basically become like pointless

451
00:31:00.000 --> 00:31:02.319
what he has about it, because
all people are going to think about when

452
00:31:02.319 --> 00:31:04.440
they think about Unity for the next
like two years, is going to be

453
00:31:04.519 --> 00:31:07.559
this. I mean John mctello's stupid
face. Yep, these, I mean

454
00:31:07.599 --> 00:31:11.559
it's going to be. You know, these gamers have long memories, they

455
00:31:11.599 --> 00:31:14.720
say, and I don't know how
true that is, but they remember certain

456
00:31:14.759 --> 00:31:18.400
things for a very long time.
I think that for developers its hold long

457
00:31:18.480 --> 00:31:22.720
grudges, yeah for sure, very
short memories, yes, exactly. And

458
00:31:22.799 --> 00:31:26.920
I think for developers, though,
uh, you kind of have to learn

459
00:31:26.039 --> 00:31:29.759
lessons, right, You have to
learn like what you know, if I

460
00:31:29.839 --> 00:31:32.799
got burned touching that thing, I
can't I'm not going to touch it again.

461
00:31:32.839 --> 00:31:34.440
I have to find another way of
doing it. And this feels like

462
00:31:34.799 --> 00:31:38.160
a moment where Unity has burned a
lot of people, and they're like,

463
00:31:38.440 --> 00:31:42.599
I mean, you could say that
we fixed the problem that burnt that burned

464
00:31:42.880 --> 00:31:47.559
us, but you are responsible for
creating that situation in the first place.

465
00:31:47.920 --> 00:31:52.079
You could do something similar again,
and so we just how can we possibly

466
00:31:52.160 --> 00:31:55.880
build our future with you? We're
gonna have to go in a different direction.

467
00:31:56.200 --> 00:32:00.079
And that's just like before it gets
you getting like the personal dislike or

468
00:32:00.119 --> 00:32:02.240
the way that John Rictello does business
in the way that they're running that company,

469
00:32:02.319 --> 00:32:07.920
in the way that the the capitalist
board that is like apparently a bunch

470
00:32:07.960 --> 00:32:13.079
of goals from from finance and stuff
running that company. Now, yeah,

471
00:32:13.160 --> 00:32:15.599
people are going to have a personal
a bias against working with Unity, and

472
00:32:15.640 --> 00:32:19.400
then they're going to have this experience
of not being able to trust them.

473
00:32:19.759 --> 00:32:23.039
And as much as Unity can back
off of this, now, it's not

474
00:32:23.079 --> 00:32:25.759
gonna it's not gonna change things.
It's not gonna they've sort of sealed their

475
00:32:25.759 --> 00:32:30.079
fate about how they're going to be
viewed for like the next two years,

476
00:32:30.160 --> 00:32:35.200
probably the next five eve like ten
years from now. People are still going

477
00:32:35.279 --> 00:32:37.720
to remember this. If Unity is
even a going concern at that point,

478
00:32:37.000 --> 00:32:44.480
Like, I think people really need
to realize how raish is for businesses and

479
00:32:44.759 --> 00:32:49.720
for people who are like Adam Boys
was tweeting out making fun of this,

480
00:32:50.279 --> 00:32:52.799
and like how raish is for someone
who is in charge of a company,

481
00:32:52.839 --> 00:32:58.240
who is high up in a company
to just straight up take a shosh ashually

482
00:32:58.400 --> 00:33:02.599
know the company because and if you
fucking haiti another company, there is a

483
00:33:02.759 --> 00:33:07.559
minute chance you might work with them
down the line. But this has been

484
00:33:07.960 --> 00:33:10.599
such a wild move that people are
like, no, even if we had

485
00:33:10.640 --> 00:33:14.440
the opportunity, and even if it
made sense for us to work with them,

486
00:33:14.880 --> 00:33:19.440
we probably wouldn't because we disdain what
the company stands for on such a

487
00:33:19.519 --> 00:33:23.400
personal level and is so ampathetical to
our own goals as a company and our

488
00:33:23.440 --> 00:33:28.160
own models as a company, Like
it is wild to see people who run

489
00:33:28.240 --> 00:33:32.519
their own companies just like take shots
at another company that they may have to

490
00:33:32.599 --> 00:33:36.359
do business with down the line because
they've just said, fuck itt, this

491
00:33:36.480 --> 00:33:37.880
is like too much, I don't
want to play nice anymore. Yep.

492
00:33:37.960 --> 00:33:39.920
And it's I mean, yeah,
that's a that's a huge thing. You're

493
00:33:39.960 --> 00:33:44.920
right where it's a small industry and
people do you know that one day you're

494
00:33:45.000 --> 00:33:46.000
you're working on the other side of
something, the next day you could be

495
00:33:46.039 --> 00:33:50.000
working with that person. That's that's
very true. It's why you usually don't

496
00:33:50.039 --> 00:33:53.000
see developers comment on this stuff.
But I think, yeah, they at

497
00:33:53.000 --> 00:33:55.039
a certain point. It's like about
your values, and a lot of these

498
00:33:55.039 --> 00:33:58.400
companies and a lot of these developers
are just like, this is such a

499
00:33:58.480 --> 00:34:01.680
violation of our values that we we
want even if one day we were to

500
00:34:01.720 --> 00:34:05.319
work with any of these people,
we would want it known that when we

501
00:34:05.440 --> 00:34:07.599
had when we had to like say
something, we felt strong enough that we

502
00:34:07.679 --> 00:34:10.039
actually would And you need to know
that if you're going to work with us

503
00:34:10.079 --> 00:34:15.639
in the future, because that was
crossing the line in terms of like setting

504
00:34:15.760 --> 00:34:20.599
up lines and boundaries. There was
another story about this. Unity were reportedly

505
00:34:20.719 --> 00:34:25.599
told developers that Planned Parenthood and children's
hospitals were not valid charities from Sophi McAvoy

506
00:34:25.719 --> 00:34:30.880
at Games Industry dot biz. Developers
of indie puzzle game Organizer have claimed that

507
00:34:30.000 --> 00:34:36.599
UNITY said organizations like Planned Parenthood are
not valid charities and our instead political groups,

508
00:34:36.840 --> 00:34:39.119
and a blog post the EU based
developer Lizard Factories said the plans to

509
00:34:39.199 --> 00:34:43.960
charge developers up the twenty cents per
install if they reach a certain threshold,

510
00:34:44.000 --> 00:34:46.519
would cost them around thirty percent of
the funds we have gathered and already sent

511
00:34:46.599 --> 00:34:52.000
to charity. As Unity clarified the
runtime fee will not apply to charity.

512
00:34:52.079 --> 00:34:55.280
Games Lizard Factory reach out to the
company to clarify their game would be exempt

513
00:34:55.360 --> 00:35:00.199
from the plan. However, Unity
reportedly said their partners were not val lalid

514
00:35:00.320 --> 00:35:02.840
charities and we're viewed as political groups. Profits made from the game to go

515
00:35:02.920 --> 00:35:08.800
directly to nonprofit organizations Planned Parenthood and
cs Mott's Children's Hospital in Michigan. We

516
00:35:08.920 --> 00:35:12.480
did did this to raise money for
a good cause, not to align the

517
00:35:12.559 --> 00:35:15.679
coffers of greedy scumbags. The developers
write in a blog post, we have

518
00:35:16.079 --> 00:35:20.440
been solid Unity fanboys for over ten
years, but the trust is scattered all

519
00:35:20.519 --> 00:35:23.840
over the floor. Yeah, this, I mean this is another like Unity

520
00:35:23.880 --> 00:35:28.760
would have been in this headache of
having to define what they view as a

521
00:35:28.800 --> 00:35:30.719
valid charity, and like the very
first time we have them had come up

522
00:35:30.719 --> 00:35:35.320
with an answer, It's a very
problematic one that is going to yes again

523
00:35:35.400 --> 00:35:39.639
cause them major headaches of oh so, Planned Parenthood isn't a valid charity what

524
00:35:40.280 --> 00:35:44.559
is in your view? And then
now Unity has to respond to that this.

525
00:35:44.960 --> 00:35:46.079
They don't want to be in this
business. They don't want to be

526
00:35:46.480 --> 00:35:50.840
figuring this stuff out and having to
have a take a political stance one way

527
00:35:50.880 --> 00:35:53.719
or the other about what a charity
is and isn't right that they had to

528
00:35:53.800 --> 00:36:01.599
want to avoid this. I assume
this is extreme scarf moment for the corporation

529
00:36:02.039 --> 00:36:07.480
where it's like UNI is a big
cooperation. They're obviously one of those companies

530
00:36:07.559 --> 00:36:13.760
that you know, promote includsivity at
every opportunity for their workers to try to

531
00:36:13.840 --> 00:36:16.440
attract people there because they know that
people like dash. But then as soon

532
00:36:16.519 --> 00:36:20.400
as they worry that it might affect
their bottom line in some way, or

533
00:36:20.400 --> 00:36:22.599
as soon as it might be seen
as taking a political stance, they back

534
00:36:22.639 --> 00:36:28.719
away from it in any external messaging
that they give, and like, if

535
00:36:28.760 --> 00:36:31.360
you're working inside a unity, not
just like this is ghoulish, but if

536
00:36:31.400 --> 00:36:35.440
you're working inside a unity and you're
like, oh, this is what my

537
00:36:35.519 --> 00:36:38.800
company believes, isn't a valid charity? Like why am I here? Why

538
00:36:39.079 --> 00:36:44.559
am I not looking for work elsewhere? If the company that I'm making money

539
00:36:44.679 --> 00:36:51.239
for doesn't even like believe that a
children's hospital is worth giving Charishie money to

540
00:36:51.760 --> 00:36:55.239
like, what the fuck you doing? Yep, exactly, and it's i

541
00:36:55.320 --> 00:37:00.400
mean, another bad look for a
company that is just inventing new ways to

542
00:37:00.440 --> 00:37:05.559
look bad at every opportunity. We'll
see what happens with Unity later this week.

543
00:37:05.760 --> 00:37:07.360
I'm presuming we're going to get this
update on how things are going to

544
00:37:07.480 --> 00:37:12.679
change. Do they try to do
a diet version of this still or do

545
00:37:12.760 --> 00:37:15.079
they do a full walk back?
We honestly don't know at this point.

546
00:37:15.079 --> 00:37:19.039
We're gonna have to wait and see. Next story. Skate Reboot has park

547
00:37:19.079 --> 00:37:22.800
Core gameplay appear online. This is
from Jordan Midler at BGC. Footage showing

548
00:37:22.840 --> 00:37:28.039
off park Chord gameplay from the upcoming
Skate reboot has surfaced online. The footage,

549
00:37:28.039 --> 00:37:30.760
which has been circulating on social media, comes from the ongoing playtest that

550
00:37:30.800 --> 00:37:35.199
EA has been running for some time. These playtests, which have been opening

551
00:37:35.280 --> 00:37:38.800
up to more players recently, have
consistently resulted in a similar leaked footage.

552
00:37:39.239 --> 00:37:43.360
While previous skate titles featured the ability
to get off the board and run around

553
00:37:43.360 --> 00:37:46.360
the environment, this footage appears to
suggest that the game will feature expanded movement

554
00:37:46.400 --> 00:37:51.679
options. The game is currently in
playtesting on PC, although EA has suggested

555
00:37:52.320 --> 00:37:54.880
that a console playtest may follow,
and a blog post reflecting on a year

556
00:37:54.880 --> 00:37:59.599
of playtesting on PC, the company
told console players they haven't been forgotten,

557
00:38:00.800 --> 00:38:04.280
Lexie. I don't know how much
of a skate player you are. For

558
00:38:04.360 --> 00:38:06.920
me, I continue to like what
I'm hearing about this game, So,

559
00:38:07.599 --> 00:38:09.480
you know, I believe the rumor
maybe they confirmed it somewhere that it's going

560
00:38:09.519 --> 00:38:14.440
to be free to play, and
then it's gonna be like kind of this

561
00:38:14.599 --> 00:38:21.000
hangout game where people can be making
parks while people are simultaneously in those parks,

562
00:38:21.360 --> 00:38:22.599
and so you can be like,
hey, wouldn't be cool if we

563
00:38:22.679 --> 00:38:27.400
did this. Someone could build that
real quick, and then everyone while it's

564
00:38:27.440 --> 00:38:30.519
being built can be skating on top
of it or climbing around it. And

565
00:38:30.599 --> 00:38:32.239
the idea of having like park Coors
is a way to get around and be

566
00:38:32.320 --> 00:38:34.760
like, Okay, now look,
I'm way up here. I'm going to

567
00:38:34.880 --> 00:38:37.639
drop in on this because I was
able to climb up and do Parkkur to

568
00:38:37.639 --> 00:38:39.719
get up here. I mean that
just sounds like a cool, sort of

569
00:38:40.199 --> 00:38:44.920
in line with the way that people
are, especially young people are playing games

570
00:38:45.000 --> 00:38:46.760
these days. I really like this. I don't know, what do you

571
00:38:46.840 --> 00:38:52.599
think? Yeah, I think I
saw John and Chat saying that he doesn't

572
00:38:52.639 --> 00:38:58.920
need park Or in his skibbage game. But wast thou not does demand that?

573
00:38:59.039 --> 00:39:04.880
One said Moms dead park fourth.
I believe so did, Yes,

574
00:39:05.079 --> 00:39:10.199
absolutely, but yeah, like I've
never been into skate supermuch. I've played

575
00:39:10.199 --> 00:39:14.719
a little bit of Tony Hark.
They're huge in both of them are huge

576
00:39:14.760 --> 00:39:19.239
in Ireland and they're a big part
of the Skatia culture and how Skatia culture

577
00:39:19.320 --> 00:39:22.480
actually wound up here because it didn't
make its penetration with a lot of the

578
00:39:22.599 --> 00:39:28.039
MTV stuff because we didn't have MTV
here, but the PlayStation one PlayStation two

579
00:39:28.119 --> 00:39:34.239
were huge here and so those being
some of the default games on that console

580
00:39:34.360 --> 00:39:37.079
or some of the best games and
those consoles meant that that was where a

581
00:39:37.159 --> 00:39:43.639
lot of people's love for skateboarding in
like the Irish punk scene came from.

582
00:39:44.559 --> 00:39:47.760
So I think people, I'm not
super into it, but like people will,

583
00:39:50.440 --> 00:39:52.599
some people will love it, some
people will hate it. But that's

584
00:39:52.960 --> 00:39:57.599
the necessary risk you have to make
when you are trying something different with a

585
00:39:57.679 --> 00:40:01.320
franchise that God's stale, and they
are trying something different, which I super

586
00:40:01.320 --> 00:40:06.159
appreciate. With this skate, they're
not just making another SKA and releasing ish.

587
00:40:06.360 --> 00:40:08.639
They're not remastering old skates. They
made those available to play on Xbox,

588
00:40:08.719 --> 00:40:12.679
which was nice, but they're saying
like, oh, yeah, we're

589
00:40:12.719 --> 00:40:15.280
going to try to make skate for
a modern age, and even if that

590
00:40:15.400 --> 00:40:20.599
doesn't work, they're putting time and
effis into making something that is wholly new

591
00:40:20.840 --> 00:40:25.559
and approaches gameplay in a different way, which I super appreciate. Yeah,

592
00:40:25.719 --> 00:40:31.840
and I think there's a space for
skate culture to feedback into what skate skating

593
00:40:31.920 --> 00:40:37.199
video games can be. And I
think the idea of we're hanging out all

594
00:40:37.280 --> 00:40:39.440
day, we're being creative, we're
saying, hey, wouldn't it be cool

595
00:40:39.480 --> 00:40:43.519
if and then we're making it possible
or figuring out if we can, and

596
00:40:43.639 --> 00:40:45.840
we're spending an hour and a half
trying to pull off one trick over a

597
00:40:45.960 --> 00:40:51.519
certain obstacle. That is mean.
That is the way skating works these days.

598
00:40:51.559 --> 00:40:57.519
It's for it has for forever.
But even like the competitions have started

599
00:40:57.559 --> 00:41:00.800
reflecting that where it's no longer about
the well, there's definitely still like long

600
00:41:00.960 --> 00:41:05.559
vert runs like Tony Hawk used to
do when he was dropping his nine hundreds

601
00:41:05.599 --> 00:41:07.280
and things like that. But these
days is like, hey, best trick,

602
00:41:07.559 --> 00:41:10.559
Just do your best trick, and
it's like over very very fast,

603
00:41:10.599 --> 00:41:14.840
because you're just going over one thing. You're doing one move and that's it.

604
00:41:15.800 --> 00:41:17.840
And it's like, oh, that's
different than the competition I grew up

605
00:41:17.880 --> 00:41:20.280
of, like the X games,
where it's like, hey, you have

606
00:41:20.320 --> 00:41:22.599
two minutes go back and forth on
this this street course, something that does

607
00:41:22.679 --> 00:41:28.199
still happen skazing for the TikTok generation. Yes, yeah, maybe, yes

608
00:41:28.280 --> 00:41:30.480
exactly, But I honestly, I
think it's like it was always just hey

609
00:41:30.599 --> 00:41:34.760
can you do this trick? Like
that was always the thing, and you

610
00:41:34.840 --> 00:41:38.960
know, skating video games have somewhat
enabled that, but I think doing that

611
00:41:39.039 --> 00:41:43.760
in a multiplayer setting where where everything
is alive and everything can be picked up

612
00:41:43.760 --> 00:41:47.559
and moved around just sounds like the
right way to finagle that into a video

613
00:41:47.639 --> 00:41:52.039
game. And I'm pretty excited about
it, all right. Moving on,

614
00:41:52.280 --> 00:41:57.079
Xbox Game Pass has over thirty million
subscribers according to this LinkedIn profile. This

615
00:41:57.159 --> 00:42:02.559
is from Jazz Cordion at Window Central. That's a very funny sauce Yep,

616
00:42:02.760 --> 00:42:07.159
it's such a big number. This
LinkedIn profile exactly and I think we'll talk

617
00:42:07.199 --> 00:42:10.000
about exactly that here is because it's
lears. An update to this story.

618
00:42:10.159 --> 00:42:14.639
Back in twenty twenty two, Microsoft
confirmed that Xbox Game Pass and reached twenty

619
00:42:14.679 --> 00:42:17.159
five million subscribers. The fact that
it has only added five million subscribers over

620
00:42:17.199 --> 00:42:21.199
a year and a half later may
indicate that it is reaching its potential addressable

621
00:42:21.239 --> 00:42:23.559
market, but this was before the
release of Starfield, a major platform exclusive

622
00:42:23.599 --> 00:42:28.000
that will likely improve the service's fortunes. Either way, thirty million isn't anything

623
00:42:28.039 --> 00:42:30.960
to block at even if one hundred
percent of those users were on Xbox Game

624
00:42:30.000 --> 00:42:34.559
Pass as cheapest tier, that has
still amounts to about thirty three hundred million

625
00:42:34.559 --> 00:42:37.039
dollars of revenue per month. Now, this comes from a LinkedIn profile that

626
00:42:37.480 --> 00:42:42.760
does describe a game Pass as having
over thirty million members. That has since

627
00:42:42.840 --> 00:42:46.119
been removed, and Microsoft has like
responded and saying, hey, were we

628
00:42:46.599 --> 00:42:51.199
can only confirm the twenty five million
number that we talked about in twenty twenty

629
00:42:51.239 --> 00:42:53.679
two. Now at the same time
Lexie, they've added they've gotten rid of

630
00:42:53.840 --> 00:42:59.159
Xbox Live Gold and renamed that to
Xbox game Pass Corps an Xbox Live Gold

631
00:42:59.199 --> 00:43:02.679
probably had something like thirty to forty
million subscribers or something like that. Maybe

632
00:43:02.760 --> 00:43:07.639
maybe maybe another thirty millions something,
Yeah, at least, and so when

633
00:43:07.679 --> 00:43:10.159
the next time they announced those numbers, it'll be like game Pass has,

634
00:43:10.719 --> 00:43:14.599
you know, forty to sixty million
subscribers, and they'll be able to just

635
00:43:14.679 --> 00:43:16.039
say that at that point, But
we won't really know what it looked like

636
00:43:16.239 --> 00:43:20.599
from the twenty five million number for
real, because they're just adding in those

637
00:43:20.679 --> 00:43:24.079
Xbox Live Gold numbers. But I
could see like even if they did get

638
00:43:24.159 --> 00:43:31.519
the thirty million like before Starfield,
that's that's actually seems pretty good because they

639
00:43:31.679 --> 00:43:35.760
didn't have much else, right,
There wasn't much else like to convinced people

640
00:43:35.760 --> 00:43:37.679
to go get game passed because the
games they did have was like Pentiment,

641
00:43:37.920 --> 00:43:43.000
a smaller thing. No, No, people wanted to play Peniment. Five

642
00:43:43.079 --> 00:43:49.280
million people in European hit. So
that's all named Josh Sawyer. Yeah,

643
00:43:49.320 --> 00:43:51.599
well, listen, there's a lot
of Josh Sawyers out there for sure.

644
00:43:52.119 --> 00:43:55.679
Let's see. Okay, Xbox Live
Gold supposedly had eleven million as of twenty

645
00:43:55.719 --> 00:43:59.480
twenty two. Okay, that's that
was gonna six. There's like forty million

646
00:43:59.559 --> 00:44:02.079
xboxes out there, so about half
of that okay, but that so yeah,

647
00:44:02.119 --> 00:44:05.400
the next thing they do announced,
it'll probably be like forty to forty

648
00:44:05.480 --> 00:44:12.599
five million in terms of total.
Yeah, this number though the source of

649
00:44:12.639 --> 00:44:15.960
this number. I wouldn't be surprised
if this was just the person estimating and

650
00:44:15.079 --> 00:44:19.519
they don't have access to the real
numbers, right, because it's like you

651
00:44:19.559 --> 00:44:22.119
just look at it, like,
say twenty five million there, it's probably

652
00:44:22.159 --> 00:44:24.400
over thirty ish million at this point. Whatever, it's my linked in profile,

653
00:44:24.480 --> 00:44:29.639
I can say anything exactly. I
think people like people kind of forget

654
00:44:29.679 --> 00:44:32.079
that, like ding a LinkedIn profile
is kind of like selling yourself, and

655
00:44:32.239 --> 00:44:36.159
sometimes you take that a little bit
too far, and you're like, what

656
00:44:36.239 --> 00:44:39.199
if I just like sold how fucking
awesome the company that I worked for was?

657
00:44:39.719 --> 00:44:43.079
And then you are like, yeah, sure, why not? Like

658
00:44:43.679 --> 00:44:46.199
that sounds about like the last number
they gave us twenty five million, it

659
00:44:46.280 --> 00:44:50.639
must be above that. Since then
like why the fuck not thirty mill and

660
00:44:50.800 --> 00:44:53.639
like you don't think about it,
and yeah, this it seems like this

661
00:44:53.760 --> 00:44:58.400
could either be this is either a
non story because the person made the number

662
00:44:58.480 --> 00:45:00.039
up, or it's kind of an
non story, because that isn't that bad.

663
00:45:00.159 --> 00:45:04.679
That's fine. You got five million
people over the course of a year

664
00:45:05.119 --> 00:45:12.079
with like one big video game,
and then you know Fortza that was And

665
00:45:12.440 --> 00:45:16.000
that's coming from someone who says I
love High five Rush. People started to

666
00:45:16.079 --> 00:45:19.880
think that, like I don't like
Xbox games, High five Rush was one

667
00:45:19.880 --> 00:45:22.559
of my games of the year.
Yes, chat also says Red Fall.

668
00:45:22.679 --> 00:45:25.519
Red Fall probably drove like four million
of those people. Oh yeah, and

669
00:45:25.639 --> 00:45:31.320
drew four million away. Cheap jokes. Cheap jokes. All right, let's

670
00:45:31.320 --> 00:45:35.599
move on here. Titan Fall two
has suddenly been patched and gamers are crowding

671
00:45:35.679 --> 00:45:38.519
the servers because we live in a
good timeline. This comes from Jonas Mackie

672
00:45:38.599 --> 00:45:42.599
at Game Reactor. Titan Fall and
it's sequel, titan Fall two, are

673
00:45:42.639 --> 00:45:45.000
a bit of a sad story.
Both games were absolutely brilliant, but never

674
00:45:45.079 --> 00:45:49.360
got the sales numbers they truly deserved, and the third game was never released.

675
00:45:49.679 --> 00:45:52.159
Instead, the spinoff Apex Legends,
is the only thing remaining today from

676
00:45:52.159 --> 00:45:58.239
the two classic titles, but without
any heads up response, suddenly decided to

677
00:45:58.320 --> 00:46:00.840
update titan Fall two in time for
the weekend. A game that has been

678
00:46:00.920 --> 00:46:05.400
pretty much unplayable for years with broken
servers mainly on PC excuse me, and

679
00:46:05.480 --> 00:46:08.360
a fairly in a fairly small community
on all formats, and with things sorted

680
00:46:08.440 --> 00:46:13.440
out as well as a regular playlist
update, players have returned. According to

681
00:46:13.480 --> 00:46:16.079
the Steam database, there was a
peak of twenty three, two hundred and

682
00:46:16.079 --> 00:46:20.840
thirty four concurrent players during the weekend, which isn't far from the all time

683
00:46:20.920 --> 00:46:24.119
peak to the hit two years ago, when it reached twenty seven, six

684
00:46:24.239 --> 00:46:28.760
hundred thirty one concurrent players. While
we can't get such detailed data from the

685
00:46:28.760 --> 00:46:31.480
consoles, we tried the Xbox version
and we're quickly able to start a match,

686
00:46:31.559 --> 00:46:36.360
proving that there seems to be plenty
of people playing the console version as

687
00:46:36.440 --> 00:46:39.239
well. Lexi. Of course people
see this and they do what they always

688
00:46:39.239 --> 00:46:44.599
do with titan Fall, and they
say when titan Fall three and continues to

689
00:46:44.679 --> 00:46:49.679
be like probably probably never, but
probably definitely not soon. I don't think

690
00:46:49.719 --> 00:46:52.480
this changes EA's feelings on that all
too much, but boy, it's nice

691
00:46:52.519 --> 00:46:55.480
just to see people playing titan Fall
two, and I'm gonna go play some

692
00:46:55.559 --> 00:46:59.440
titan Fall two because of this as
well. It's nice that there's someone at

693
00:46:59.519 --> 00:47:02.360
least spa on that there's enough people
at Respawn who still care about that game,

694
00:47:02.480 --> 00:47:07.239
and that they have enough length like
Rope with EA, that they can

695
00:47:07.400 --> 00:47:10.400
finally go back and fix it.
And like, you know, I played

696
00:47:10.440 --> 00:47:14.719
a bunch of Titan Foul two in
twenty eighteen when I played it for the

697
00:47:14.760 --> 00:47:16.280
first time. I played a bunch
more twenty twenty, when I like just

698
00:47:16.360 --> 00:47:20.800
got a hankering to go back.
I played it again in twenty twenty one.

699
00:47:21.199 --> 00:47:25.840
Just the story for a podcast retrospective, that game doesn't fucking age.

700
00:47:25.960 --> 00:47:30.559
It's so fucking good. Jan says, we should do a Thursday night throw

701
00:47:30.599 --> 00:47:36.119
down with Titan Foul two flash it
is. That game is so good on

702
00:47:36.880 --> 00:47:39.039
every it's so good with a controller, it's so good with a mouse and

703
00:47:39.119 --> 00:47:44.960
keyboard. It's that game is just
fucking incredible. Like the multiplayer. People

704
00:47:45.039 --> 00:47:46.840
talk a lot about the staying power
of the story now because of how good

705
00:47:46.880 --> 00:47:51.280
that story was, but the multiplayer
was. But if I the most fun

706
00:47:51.360 --> 00:47:58.679
Caller Juicy style multiplayer in decade,
like since fucking I don't know whatever your

707
00:47:58.719 --> 00:48:02.800
favorite call of Juice was. That's
colored by nostalgia and it's just objectively probably

708
00:48:02.840 --> 00:48:07.639
the best one of those. Yeah, and it looks and it runs at

709
00:48:07.840 --> 00:48:14.480
one and twenty fps on Xbox Now. Yeah, and that game is great.

710
00:48:15.199 --> 00:48:20.239
Yeah, I'm I'm gonna go play
some. I'm very excited. Yes,

711
00:48:20.360 --> 00:48:25.920
Thursday I throw Down is a good
idea. Here, let's someone a

712
00:48:27.000 --> 00:48:29.639
chat. Let's see in the twitch
chat we're saying that it's too short the

713
00:48:30.039 --> 00:48:34.199
campaign. I'm like, it's five
hours like other shooter campaigns, that's why

714
00:48:34.239 --> 00:48:37.679
it's so good. But Stinging the
Call of Duty campaigns were only like six

715
00:48:37.760 --> 00:48:40.519
hours, Like that's just normal for
for that genre, I think. And

716
00:48:40.599 --> 00:48:45.440
also, yes, it's just it's
like five hours of power is what it

717
00:48:45.599 --> 00:48:50.639
is. And I wouldn't no level
in that game that you can't name an

718
00:48:50.760 --> 00:48:55.239
interesting thing that happens, yes,
which is like basically like very few other

719
00:48:55.320 --> 00:49:00.679
video games have that, where each
and every level has something holy different and

720
00:49:00.840 --> 00:49:04.800
interesting that happens in ith. Yeah, and like the speed runs for that

721
00:49:04.920 --> 00:49:07.800
game are still fucking wild. Oh
yeah, definitely. I mean that was

722
00:49:07.840 --> 00:49:12.519
one of the best games done quick
speed runs I've ever seen. It was

723
00:49:12.559 --> 00:49:15.559
so good. But Bionados also just
a great host, So yeah, totally.

724
00:49:15.880 --> 00:49:20.559
But yeah, listen, Titan Fall
three is something that they were working

725
00:49:20.599 --> 00:49:22.719
on and they were gonna put in
Apex Legends, and then they decided that

726
00:49:22.840 --> 00:49:27.519
that would be not be a good
use of their money that as in terms

727
00:49:27.559 --> 00:49:31.559
of an investment, and I think
that really sucks that that's how they're looking

728
00:49:31.639 --> 00:49:34.400
at it. It's like, you've
got to be able to find a way

729
00:49:34.400 --> 00:49:37.320
to make Titan Fall three makes sense
for EA, because I think it would

730
00:49:37.400 --> 00:49:40.920
that series probably would pop off with
its next one because the love has just

731
00:49:42.000 --> 00:49:44.960
grown so much over the over the
years. But like, no, Apex

732
00:49:45.079 --> 00:49:47.320
Legends is our main concern and if
this can get us people in there,

733
00:49:47.360 --> 00:49:50.400
it'd be worth it. But then
they're like, no, that wouldn't be

734
00:49:50.440 --> 00:49:53.519
worth it. Do you think there's
anyone a respawn who's going like, hey,

735
00:49:54.000 --> 00:49:58.800
look at Armored Cores. It was
gone for a long time. It

736
00:49:59.519 --> 00:50:02.639
wasn't like a massive cello when it
originally came out for the first five entries,

737
00:50:04.000 --> 00:50:08.719
but like people were fervent overish and
now the developer has a bottload of

738
00:50:08.800 --> 00:50:12.800
clauch. Do you think there's someone
that we spawned making that pitch of like,

739
00:50:12.920 --> 00:50:15.480
hey, we could do this with
Titan Fall as well. I think

740
00:50:15.480 --> 00:50:19.599
they I think there's probably someone like
saying that pitch, but I think that

741
00:50:19.719 --> 00:50:24.400
they it would probably not be too
convincing because the thing that the publisher could

742
00:50:24.400 --> 00:50:28.800
say would be like, that's from
that's from Soft, and from Soft is

743
00:50:28.880 --> 00:50:32.800
special, and response pretty special,
but even response not from software special in

744
00:50:32.960 --> 00:50:37.559
terms of the audience. Further,
for your games, people are still like

745
00:50:38.159 --> 00:50:42.760
most of the people that play your
games respond, even they take a wait

746
00:50:42.840 --> 00:50:45.320
and see, like see if they're
going to be excited about the final product

747
00:50:45.400 --> 00:50:49.360
from Soft. Fans just show up
at this point they put a game out,

748
00:50:49.360 --> 00:50:51.960
they're going to show up, And
I think Armoured Course six like the

749
00:50:52.119 --> 00:50:55.440
best proof of that so far.
But I think I tend to agree with

750
00:50:55.559 --> 00:50:59.199
you with you that, like,
hey, a titan Fall three these days

751
00:50:59.239 --> 00:51:01.920
would be would hit it very different
and much better than titan Fall two hit

752
00:51:02.000 --> 00:51:06.400
when it launched again, if it
wasn't at least two weeks before College Duty,

753
00:51:06.760 --> 00:51:10.199
exactly before yea and right after your
Battlefield game, so it's like our

754
00:51:10.239 --> 00:51:14.920
Battlefront whichever one it was, I
can't remember. Actually, all right,

755
00:51:15.119 --> 00:51:19.480
let's keep going here. Marvel Avengers
is dropping to four dollars ahead of being

756
00:51:19.519 --> 00:51:22.199
delisted. The listing story is pretty
old, but it's that is happening.

757
00:51:22.599 --> 00:51:27.199
The game will be removed from digital
storefronts on September thirtieth. Between now and

758
00:51:27.280 --> 00:51:29.480
then, though you're probably gonna be
able to get it for very cheap.

759
00:51:29.559 --> 00:51:31.239
Once it does go up the digital
storefronts, you could still play the single

760
00:51:31.239 --> 00:51:36.360
player and the multiplayer that'll still be
active for quite some time, maybe not

761
00:51:36.480 --> 00:51:38.079
forever, but that's got that I
mean, let's if you care about those

762
00:51:38.079 --> 00:51:40.559
superheroes, pick up that game.
Yeah, pick up that game if you

763
00:51:40.639 --> 00:51:45.360
have any interest in superheroes, because
it's one of the besher tellings of Kamala

764
00:51:45.440 --> 00:51:50.360
Khan's story. And it's a really
good single player game. If you just

765
00:51:50.440 --> 00:51:52.920
want to play through it once and
a four dollars, that's how you should

766
00:51:52.920 --> 00:51:54.760
play it. And it's totally worth
it. Yeah, and it has one

767
00:51:54.760 --> 00:51:59.880
of the best video game dads of
that year in use of Khan. Absolutely,

768
00:52:00.159 --> 00:52:04.360
it's a great dad. Star Fox
programmer says he's sure the series will

769
00:52:04.400 --> 00:52:08.000
return. This comes from Chris Scullion
at VGC. Star Fox programmer Dylan Cuthbert

770
00:52:08.280 --> 00:52:12.800
says he's sure the series will return
at some point. Kuthbert previously worked at

771
00:52:12.920 --> 00:52:15.199
Argonaut Software and was one of the
main programmers of the original star Fox.

772
00:52:15.960 --> 00:52:19.960
Despite being one of the Zindo's most
recognizable brands, there hasn't been a new

773
00:52:19.960 --> 00:52:22.239
Star Fox game in seven years.
The last was star Fox zero on We

774
00:52:22.440 --> 00:52:25.920
You Excuse Me, which was met
with a mixed critical response and a recent

775
00:52:27.000 --> 00:52:30.239
interview with VGC we asked Kuthbert if
he expected to see Star Fox coming back

776
00:52:30.280 --> 00:52:35.159
at some point soon. Kuthbert replied
that he did, but stressed that he

777
00:52:35.159 --> 00:52:37.320
didn't feels previous Star Fox games and
managed to capture the field of the first

778
00:52:37.400 --> 00:52:40.719
game. Oh, I'm sure it'll
return, Cuthbert told us. I mean

779
00:52:40.840 --> 00:52:44.880
they keep trying, don't they.
They keep tribe not quite achieving the original.

780
00:52:45.000 --> 00:52:46.239
But I think that's one thing.
My opinion is that the original was

781
00:52:46.320 --> 00:52:51.000
born out of the uk Amiga style
three D at the time, games like

782
00:52:51.079 --> 00:52:53.400
Star Glider or Carrier Command. It
was born out of those and a bit

783
00:52:53.440 --> 00:52:58.639
of the Star Star Wars arcade game
combined with Namco Starblade, and then there

784
00:52:58.719 --> 00:53:00.480
was all the Nintendo character build,
all the characters and stuff, making it

785
00:53:00.639 --> 00:53:06.119
very family friendly. Cuthbert explained that, in his opinion, modern Star Fox

786
00:53:06.199 --> 00:53:09.000
games have missed have each missed at
least one of these elements, meaning none

787
00:53:09.039 --> 00:53:14.559
have recaptured the tone of the original. I think Star Fox before it was

788
00:53:14.599 --> 00:53:16.719
pretty close, Dylan, But I
get I definitely get this this take,

789
00:53:16.880 --> 00:53:22.000
and I think that that Dylan's probably
right and that we will see another star

790
00:53:22.119 --> 00:53:24.639
Fox, But like, what does
it look like these days? Dylan Quinberg

791
00:53:24.679 --> 00:53:29.039
goes on to say, like,
it'll probably be very similar to the original,

792
00:53:29.320 --> 00:53:31.639
but like built with modern sensibilities on
top of that, whatever that might

793
00:53:31.719 --> 00:53:35.400
mean. But I think that's probably
the right answer. What do you think?

794
00:53:36.760 --> 00:53:39.519
Yeah, I mean star Fox is
one that I've never really gone back

795
00:53:39.599 --> 00:53:43.920
to a plage and because it's more
of a novelty to me of like looking

796
00:53:44.000 --> 00:53:49.639
at an SNS game that like has
foodiographics and I understand why people like it.

797
00:53:50.119 --> 00:53:52.800
Dan says a Star Fox rogue,
like you ask for that, but

798
00:53:52.960 --> 00:53:55.960
like rules, I do ask for
that? What are you gonna say?

799
00:53:58.480 --> 00:54:04.679
I know, thought there's something about
like the idea of Nintendo doing a road

800
00:54:04.840 --> 00:54:07.079
like that, like I don't trust
them with it. I don't know why.

801
00:54:07.360 --> 00:54:10.000
That's like one of those genres where
I'm like, I'm not sure if

802
00:54:10.119 --> 00:54:15.559
Nintendo quite understand the appeal of this
genre. Yeah, they have they done

803
00:54:15.559 --> 00:54:19.760
anything like that before. I guess
Star Fox two was kind of rogue lighty,

804
00:54:19.920 --> 00:54:22.079
right, I can't. I can't
remember. Star Fox two had a

805
00:54:22.119 --> 00:54:25.599
little bit of those elements, but
I don't know. They should add more

806
00:54:25.639 --> 00:54:29.159
foies into it, oh, without
a doubt. But then then that just

807
00:54:29.239 --> 00:54:32.920
makes me. We were just talking
about games coming out in a different era

808
00:54:34.199 --> 00:54:38.800
and being received very differently in like
a post Foe acceptance world. So Slippy

809
00:54:38.840 --> 00:54:43.880
Toad hits different today. Yes,
absolutely, Slippy Toad does hit. Yeah,

810
00:54:43.920 --> 00:54:49.599
it does hit. Yeah, oh
hits would would smash. I think

811
00:54:49.880 --> 00:54:52.840
that I would die for Star Fox
Rogue Light. I'm just imagining getting like

812
00:54:52.920 --> 00:54:55.880
a really powerful build on one run
and just going and going. God,

813
00:54:55.920 --> 00:55:00.719
that would be awesome. Just make
it hades as well, have on foot

814
00:55:00.760 --> 00:55:02.599
segments where with Fox, and then
you get in those ship and then there's

815
00:55:04.039 --> 00:55:06.960
stuff there as well. All right, we gotta keep moving. I made

816
00:55:07.000 --> 00:55:09.800
it like a three D metroid Vania
that's like, you know, like the

817
00:55:09.920 --> 00:55:15.199
Legend of Zelda, and you get
out of the ship and you can explore

818
00:55:15.360 --> 00:55:17.840
an alien planet. And then speaking
of furries, they're going to be very

819
00:55:17.920 --> 00:55:22.519
happy with crystall and there's a dinosaurs. Yeah, you might be onto something

820
00:55:22.599 --> 00:55:25.480
there, all right. I included
this story because you're here, Alexei.

821
00:55:25.559 --> 00:55:30.440
Fans still clamoring for a Simpson's Hit
and Run remake as the game turns twenty

822
00:55:30.079 --> 00:55:34.800
through, Andrew heating at the structoid. Basically the PlayStation UK account was like,

823
00:55:34.880 --> 00:55:37.039
Hey, that game's twenty years old
and everyone's like, please remake it.

824
00:55:37.400 --> 00:55:40.400
And then Lexie stood alone and being
like that game's floaty and isn't very

825
00:55:40.480 --> 00:55:45.480
good. Mike got romantically that game. I got like that game. I

826
00:55:45.719 --> 00:55:49.880
played so much of that game as
a kid. But going back to it,

827
00:55:50.239 --> 00:55:55.039
it is like that game is very
simple in a lot of ways and

828
00:55:55.159 --> 00:56:00.119
it's not that deep, and in
playing it in the modern age, it

829
00:56:00.239 --> 00:56:02.400
feels like an old game and it's
hard to go back to and enjoy in

830
00:56:02.440 --> 00:56:06.000
the same way that you can go
back to something like I don't know,

831
00:56:06.559 --> 00:56:08.239
Silent Hill or Metal Year, where
you're like, oh, this is timeless,

832
00:56:08.480 --> 00:56:13.079
like no, this is this has
a time and it's like two thousand

833
00:56:13.119 --> 00:56:16.519
and four, and like that's great. Sometimes I wanted to be back in

834
00:56:16.559 --> 00:56:19.920
two thousand and four. I was
doing jack shot in two thousand and four.

835
00:56:19.960 --> 00:56:22.920
I was like spinning in circle,
shooting my pants. In two thousand

836
00:56:22.920 --> 00:56:24.559
and four because I couldn't control my
bladder yet, but like it was a

837
00:56:24.599 --> 00:56:29.840
great time in my life. But
yeah, like I don't know. I

838
00:56:29.960 --> 00:56:35.039
think people ask for that game to
be remade or to be remastered, but

839
00:56:35.119 --> 00:56:37.880
what they really want is they want
like a remake. They want a full

840
00:56:37.960 --> 00:56:43.320
complete remake. And because if it
controlled the way it did, then it

841
00:56:43.599 --> 00:56:47.000
wouldn't be received in the way that
you think it would. Yeah, I

842
00:56:47.239 --> 00:56:51.719
mean I think that you see that
might get me because I didn't find the

843
00:56:51.760 --> 00:56:53.039
game, but I think I mostly
agree with what you're saying. Like,

844
00:56:53.239 --> 00:56:58.559
I don't know if I go to
the extreme of it's so of its time,

845
00:56:58.880 --> 00:57:00.840
but it's definitely it would need to
be touched up. I think for

846
00:57:01.199 --> 00:57:05.519
it to feel great as a release
today, I still have fun with it

847
00:57:05.559 --> 00:57:07.440
when I go back and play.
But I also I think I get bored

848
00:57:07.440 --> 00:57:09.719
pretty quickly when I played a game, which is why I haven't played it

849
00:57:09.760 --> 00:57:14.320
through all of it again recently.
I think the reason I have fun when

850
00:57:14.320 --> 00:57:16.400
I go back with it is because
it's the Simpsons, and I love the

851
00:57:16.480 --> 00:57:21.239
Simpsons. Yes, the world building
stuff is actually that is that carries that

852
00:57:21.360 --> 00:57:23.400
game easily, and then it's and
then a lot of it it's like not

853
00:57:23.599 --> 00:57:25.960
not fine. It's fun, it's
a fun game. It's a fun game

854
00:57:27.000 --> 00:57:31.199
to play. It's just not like
enrapturing it or likes a game where you

855
00:57:31.320 --> 00:57:35.199
like where I personally am we gonna
like lose a bunch of time in like

856
00:57:35.280 --> 00:57:39.599
a GTA or something like that.
But we talked about this on the when

857
00:57:40.440 --> 00:57:45.320
You're playing Bad Versus a Space Musement. There hasn't been a new Simpsons game

858
00:57:45.440 --> 00:57:49.639
in almost in over ten years now. Tapped Out was the last one,

859
00:57:50.039 --> 00:57:52.400
and like, how long do we
think it is before they finally go back

860
00:57:52.440 --> 00:57:55.280
and they make an actual new Simpsons
game. Well, are they just like

861
00:57:55.440 --> 00:58:00.079
we don't need games, we just
sell a merchandise are going to make much

862
00:58:00.159 --> 00:58:04.159
money. I do think they're gonna
remaster Slash, remake Hit and Run,

863
00:58:04.239 --> 00:58:06.920
and I bet that happens in the
next couple of years. Like that seems

864
00:58:07.519 --> 00:58:12.960
like the kind of thing that a
John Drake would I would like check Mark

865
00:58:13.000 --> 00:58:15.599
guys like this would be a pretty
cool thing to pull off. And I

866
00:58:15.679 --> 00:58:17.119
bet I could know the people who
to talk to to make that happen.

867
00:58:19.440 --> 00:58:22.519
So yeah, I think Hit and
Run is the answer there because it's like

868
00:58:22.559 --> 00:58:25.239
there's enough nostalgia, there's enough excitement, there's enough demand, and I think

869
00:58:25.280 --> 00:58:29.800
that if you do it right,
you can definitely make that edit that game

870
00:58:29.920 --> 00:58:35.360
slightly to make it even more fun
than it already was. Okay, pull

871
00:58:35.519 --> 00:58:37.159
question from yesterday. I'm gonna bring
it up right now. And I said

872
00:58:37.199 --> 00:58:40.039
yesterday, I'm at Friday. Will
you be upset? I paper Mario A

873
00:58:40.079 --> 00:58:44.920
thousand year door is thirty frames per
second? Thirty one percent said yes,

874
00:58:45.119 --> 00:58:47.519
sixty nine percent said no, I
am, I would be. I would

875
00:58:47.760 --> 00:58:51.519
upset. It's maybe strong. I
would probably be. I'm going to be

876
00:58:51.559 --> 00:58:54.599
disappointed because the original game on GameCube
was sixty frames per second. That's the

877
00:58:54.679 --> 00:58:57.599
big thing for me. If this
was like, oh, the game was

878
00:58:57.599 --> 00:58:59.960
always thirty frames per second, this
one is too. That's still a little

879
00:59:00.000 --> 00:59:04.320
disappointing. But anytime you go backward, like, yeah, the assets have

880
00:59:04.360 --> 00:59:07.400
been updated, they're not that updated
to justify a drop to thirty frames per

881
00:59:07.440 --> 00:59:12.760
second on a Nintendo Switch. So
sorry, sorry, I got to tell

882
00:59:12.800 --> 00:59:15.599
people why they're wrong. Here we
go, Here we go. It's a

883
00:59:15.679 --> 00:59:20.400
bigger It's not just about it looking
smoother. These games have the timed inputs

884
00:59:20.559 --> 00:59:22.960
at thirty frames per second. That
means you're going to have a smaller window

885
00:59:23.039 --> 00:59:27.760
to hit these timed inputs. It's
gonna be harder. Uh. And also

886
00:59:28.119 --> 00:59:30.400
just the fact that it used to
be sixtyps. It's ridiculous if that game

887
00:59:30.400 --> 00:59:37.599
actually comes out micros. No.
I came in to say, you said

888
00:59:37.679 --> 00:59:42.039
cartridge, you stupid, some of
a bitch. I I was buying toothpaste

889
00:59:42.079 --> 00:59:49.199
at the grocery store. You thought
you could brand back comes and y'all at

890
00:59:49.239 --> 00:59:52.159
you. That's right, definitely not
because we have a medium like a minute.

891
00:59:52.559 --> 00:59:55.320
Anyways, the show you suck HIXI. Yeah, I just want to

892
00:59:55.360 --> 01:00:00.840
say it that people were wrong.
Bye bye, thanks guys. Yeah,

893
01:00:00.719 --> 01:00:05.440
I can't believe I said cartridge.
I'm so at myself and knew shaw I

894
01:00:05.599 --> 01:00:08.199
was gonna hear and give me shit. All right, let's see here.

895
01:00:08.280 --> 01:00:12.639
I have a new poll question going
up here in a second. But before

896
01:00:13.280 --> 01:00:15.280
we get to that, and while
I'm doing that, let's see why you

897
01:00:15.320 --> 01:00:19.840
tell people where they can find you
on the internet. Yeah, you can

898
01:00:20.119 --> 01:00:22.159
find my work going up at Polygon
in a couple of days time. Hopefully

899
01:00:22.320 --> 01:00:25.400
if that piece gets up, it's
being edited and going through their system at

900
01:00:25.440 --> 01:00:30.239
the moment, and you can also
find me at start Menu. I've on

901
01:00:30.320 --> 01:00:34.679
a website for young journalists trying to
wake into the industry, having a safe

902
01:00:34.719 --> 01:00:38.920
and inclusive space to work with an
editor and get used to getting into the

903
01:00:38.960 --> 01:00:44.400
industry and find opportunities. And you
can also find me on Twitter at basically

904
01:00:44.519 --> 01:00:49.960
lexi both spelled with eyes and also
just as a reminder to everyone viewing and

905
01:00:50.639 --> 01:00:55.079
get your nominations in for the game
Ward's Future Class and MVC thirty under thirty.

906
01:00:55.159 --> 01:01:00.360
If there's anyone that you know that
you like their work, that you

907
01:01:00.719 --> 01:01:04.239
think they're doing good stuff, and
you think that they're like nice people making

908
01:01:04.280 --> 01:01:07.800
the industry, better, nominate them
for that. Because outside validation is super

909
01:01:07.880 --> 01:01:12.800
rare in this industry. And so
yeah, I spent my afternoon nominating like

910
01:01:12.920 --> 01:01:15.519
loads of people for that, and
now they have a computer again, and

911
01:01:15.840 --> 01:01:20.079
so go do that if you have
the time. It turns out an external

912
01:01:20.440 --> 01:01:27.719
validation and external not punishment but consequences
is that's in all. I need both

913
01:01:28.000 --> 01:01:31.400
so much to do this because with
the ADHD, I'll put things off for

914
01:01:31.440 --> 01:01:34.800
forever unless it's like, oh no, I'm gonna get in trouble if I

915
01:01:34.840 --> 01:01:39.920
don't do this, So external consequences
and external validation huge for me. Someone

916
01:01:40.239 --> 01:01:45.519
who works in a different industry,
who works in the sports industry, who's

917
01:01:45.559 --> 01:01:49.800
like a reporter, complimented my work
and it's maybe the best I ever felt

918
01:01:49.800 --> 01:01:52.960
because they're like, oh, you
don't give a shit about this, but

919
01:01:52.159 --> 01:01:58.199
you still like dish. That's amazing. It's yes, it's very nice when

920
01:01:58.239 --> 01:02:01.519
people say nice things about your work. That means also criticism is also welcome.

921
01:02:01.519 --> 01:02:04.559
If you want to criticize me,
feel free to do that as well.

922
01:02:04.679 --> 01:02:08.480
But it's better. Yes, it's
better when you say, Jeff,

923
01:02:08.519 --> 01:02:12.400
you didn't say cartridge, you said
game card, and that's right because that's

924
01:02:12.440 --> 01:02:16.920
what they are on the switch.
Okay, let's see Lexie, we gotta

925
01:02:16.960 --> 01:02:20.679
get out of here. What's happening
on Giant Bomb. We're gonna go figure

926
01:02:20.719 --> 01:02:22.639
that out in that meeting the Chu. Yeah, I'm not in those meetings.

927
01:02:23.159 --> 01:02:27.039
I think we're gonna have a Blake
club. I think we're probably gonna

928
01:02:27.079 --> 01:02:30.280
have a voicemail dump truck upf All
that stuff will be happening all week Game

929
01:02:30.320 --> 01:02:34.880
Mess mornings. We'll be back Wednesday, Thursday, and Friday, probably with

930
01:02:34.960 --> 01:02:37.559
the regular crew. I'm very excited
to talk with Lucy and Tim if they're

931
01:02:37.599 --> 01:02:40.239
back and able to do it,
because they've been playing some games. I

932
01:02:40.320 --> 01:02:45.400
really want to get their opinion on
that. Then yeah, BombCast tomorrow,

933
01:02:45.519 --> 01:02:51.360
tune in for that. That'll be
noon eastern, nine am Pacific. Everybody,

934
01:02:51.920 --> 01:02:52.599
we're gonna get out of here.
Lexi, thank you so much for

935
01:02:52.639 --> 01:02:57.719
speaking with me about video games.
I really appreciate it anytime. Thank you

936
01:02:57.800 --> 01:03:00.599
everybody for watching. You're the best
audience in gaming. Till next time,

937
01:03:00.639 --> 01:03:02.039
have a good one, take care
of yourself and goodbye. I forgot the

938
01:03:02.360 --> 01:03:06.000
new poll when is the last time? When is the last time you play

939
01:03:06.039 --> 01:03:08.199
Titan Fall two? You can vote
for that on YouTube dot com, slash

940
01:03:08.239 --> 01:03:12.719
community, slash right and then under
the community tab there slash giant bop.

941
01:03:12.719 --> 01:03:14.199
All right, bye everybody, until
next time.

