WEBVTT

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Be bab it's the Internet. You're
busy. Let's do this from March fourteenth,

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twenty to twenty four I think that
date's right for the next hour or

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so. Let me help you sort
through the world of gaming on Game Mess

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Mornings Live with me Jeff Grubb.
Today we got the official dates for Summer

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Game Fest and just how important is
GTA six to the video game industry.

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But first, please join me and
welcoming today's co host of Game Mess Mornings.

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It's Jana Choa. Everybody, Jan, how are you doing. I'm

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doing great. I've put this on
my notion calendar. I'm blocked out.

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Bricked up baby, that's what that
means, right, I think that's what

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bricked up needs. That's what how
It's always the way I've used it,

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and I've been thrown out of many
places for using it that way. I

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don't get it. Jan. When
you yeah, you have the templates,

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could you share me the one you
think is the most useful. If that's

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the thing, it's great to do. I'm still drowning in them. But

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I'll do that. Yeah, I'll
do that. I don't I'll do that,

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and then well we'll be vaguely organized
together, vaguely organized. See,

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I never am able to maintain the
momentum with any of these efforts. They

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always just kind of follow the wayside. So it's like having a daily show

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is like about as much organization as
I can handle. Like, just doing

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this, we can be accountability buddies. Okay, I mean, if you

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want to go down that road,
we can. I okay, Greb.

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I was showing my partner my my
Notion calendar, And for folks that don't

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know, Notion is like a planning
journaling website app that goes through your phone

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and your computer whatever. H She
looked at my calendar and then she looked

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at me, and then she looked
at the calendar again, and she looked

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at me, and she was like, are you sure you did this?

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Something else to do this? Oh? Okay, all right, well that's

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something like jerk. I did put
putting the dishes on my calendar. I

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ripped it off. I did do
the thing last night where it's like we're

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trying to get the kids to bed
and stuff's like dishes. I'm like okay,

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and I'm like, no, I'm
not gonna just do the dishes.

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I've been like I didn't clean the
house last weekend, and I've felt like

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shit since then. So I just
stayed up to like one am cleaning the

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house downstairs. So the whole whole
first floor is now good to go.

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And I'm feeling I'm feeling I got
a little bit of skip of my step

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now because of it. So that
was something. And I don't know,

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I think if I tried to put
that in the calendar of like, hey,

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this is the cleaning block. That
sounds nice, That sounds good.

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All right. I will develop a
template and I will share it with you,

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and I'll share with the Giant Bomb
audience, and I'll just have like

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a to do list on one side, all right, and we wait out

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the tasks to equate to points,
okay, and then we tally up the

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points either at the end of the
day or the end of the week,

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and see who has the most points. Okay, I'm down. And then

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whoever wins the most weeks in a
month, someone will buy them a pizza.

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Yeah, they get to play as
Mace Windu in Star Wars Battlefront two.

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They get first stph I want to
do that. Yeah, that sounds

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pretty fun to me. Let's explain
what we do here most weekdays, I,

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Jeff Greb, will help peace your
gaming life back together. That includes

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breaking news and maybe even some of
our own original reporting. For all these

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topics, I'll get the input of
a bona fide expert who will make me

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look smart. If you were watching
live on twitch welcome, You can always

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listen to the show later on podcast
feeds by searching for game mess Warnings,

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00:03:36.000 --> 00:03:39.479
or find therss on giant bomb dot
com. You can also catch the show

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later with chapters and timestamps on YouTube. Hello YouTube. All right, we

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have a lot to get into,
so let's start the morning mess with US

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games spending could be down ten percent
this year. This is from Andy Robinson

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at VGC. US consumer spending on
games could decline by ten percent this year,

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according to market research firm Circana Sircana. Sircana analyst Matpisktella told Games Industry

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DOZ that this figure was in the
pessimistic range of what could play out in

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the US market in twenty twenty four, but predicted a tough nine months ahead.

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Even if spend is on the more
positive end of the spectrum right now,

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my most optimistic outlook is down two
percent piscatell has said, if you

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start looking a little bit on the
more pessimistic side, you're looking at down

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about ten percent. If things really
go sideways, you're looking a little bit

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more than that. There's so much
uncertainty when you look at the sales data

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or look to project this year.
There's uncertainty around the hardware. There's uncertainty

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about the content. Who the hell's
making the games, says Matt Piscatel.

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Over there, he does also mention
GTA six, which is now not coming

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out till twenty twenty five. You
know, there was always the chance that

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could come out this year. He
also mentioned switch to moving internally from this

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year to next year. There are
mitigating circumstances that cause people be like,

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Eh, you know the things that
we're gonna be, these big pillars we're

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gonna hold up the industry, they're
not happening. So then that's where that

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uncertainty comes in. And we're like, but overall, jam like, we

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we know that this uncertainty, uncertainty
is like much bigger than just a couple

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of things not coming out this year. It really is like, what is

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the state of making these big games? And I'm starting I'm leaning more and

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more towards this is this is just
a big shift. This is gonna be

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a major shift, and I I'm
not gonna be like pessimistic like I was

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with mobile gaming and like the twenty
twelve, like twenty sixteen, where it's

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like it's just these games and only
these games can succeed. I think that's

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how I feel some of the time
right now, where it's just Fortnite's Minecraft,

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it's a handful of other things,
and you know, Matt calls some

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black hole games. Everything gets sucked
into the black hole of these games,

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and I think there is definitely like
we have to recognize, yes, that

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is taking up all this time.
But one thing with the like hardcore gaming,

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is it always changes. It's never
the same for that long and there

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will be something new and shiny that
will attract people in a couple of years.

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As long as these companies keep making
games, or someone keeps making games.

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I suppose it does have to be
any of these companies. The twenty

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twenty four is going to be rough, right, Yeah, you know we

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say the twenty twenty four is going
to be rough. Yet the beginning of

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like these first three months into twenty
twenty four, I feel like has been

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absolutely back to back to back bangers
left and right, right and uh,

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greb, sorry I didn't read the
story yet, But so this is down

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ten percent from last year, which
is still kind of recovering off of whatever

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inflated numbers we got because of like
peak pandemic COVID years. Right, yeah,

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yeah, So this would be Circana, which would be the NPD.

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So it's the United States for one, and it would be I'm trying to

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remember. I think spending in twenty
twenty three was up about one to one

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and a half percent in the United
States from the previous year. Now,

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of course, if you went once
you factor in inflation, that's a little

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bit, that's down a little bit, But overall that's like, yeah,

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you know, it's maintaining a lot
of the growth that came out of twenty

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twenty two, which I think was
still up over twenty twenty one, which

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was up way over twenty twenty,
which was up way over twenty nineteen.

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So there is still a lot of
like built in a growth that happened during

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the pandemic. The big trouble for
a lot of these companies, this was

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something we'll go back to over and
over again. Is they factored in continued

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growth at that rate, set their
businesses up on that assumption, and now

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things are leveling off, not necessarily
dropping down. They might drop down this

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year, that does seem like that's
really in the cards. But even before

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this, but when it wasn't dropping
down, they were like, uh,

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we expected huge growth and we're getting
three percent growth. That's not enough to

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fund everything that we're putting bets on. Right. Yeah, I don't want

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to also have a pessimistic outlook,
but you know, I looking at those

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back to back to back bangers,
those audiences aren't like the wider general gaming

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audience is. For as much as
like Infinite Wealth sold really well, Corn

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Overlord is selling really well as well. I don't think you're regular gamer visiting

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Target Walmart for physical releases is going
to see that and be inclined to go

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pick it up, especially when the
carton of eggs that they're also at Target

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or Walmart for is now suddenly ten
dollars. Yes, that's of course the

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other thing here, and Matt has
talked about this on Twitter this week,

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where it's like people are spending way
more on just daily necessities and that is

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that is going to take away from
game spending in a very noticeable way.

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A lot of that's going to be
money taken away from like, hey,

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I do get on every week with
my buddies and play Fortnite, and you

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know, one of them is you
know, they're still doing that every night,

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and another one like, well,
she's over here, like she's like

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she's not playing as much, and
so I'm like, maybe I won't get

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on as frequently, and by just
you know the way number work, that

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is going to lower the opportunity for
the people to want to spend money in

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these games. And we're going to
see that sort of filtered down. And

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we're talking about like big games that
have already made a ton of money,

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not necessarily new games coming out and
selling, and that's the tail that wags

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the dog now or these handful of
big games, and if spinning drops on

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those, the whole industry sort of
drops overall. You mentioned a lot of

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new games are doing very well.
I mean, Hell Divers too clearly is

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a huge, massive blowout success.
So it's like that can happen, but

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it's not going to fill in the
comparison to previous years where we've had,

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you know, elden Ring two years
ago and several big games last year,

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Cleveland, Zelda and stuff. I
interesting to bring up Hell Divers too,

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and I think Matt also brings it
up in the story glancing at it.

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But like Hell Divers two in Power
World kind of set the world on fire,

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even though you know, kind of
flashing the pan for Power World,

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but Hell Divers two has had some
staying growth. Those are cheaper titles as

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well, like coming out at forty
bucks a pop. So I think if

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I was that gamer in that position
of playing your weekly cod games with your

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friends or Fortnite with your friends,
and this is a cheaper title that you

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can play with your friends, and
like the buy in is just at forty

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dollars, I think I'd be more
willing to shell out forty dollars rather than

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seventy dollars to play something like Suicide
Squad or however much Skull and Bones is,

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even though Skull and Bones they were
trying to give that away for free

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for a while. Yeah, I
think that one's awesome. Isn't that one

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also seventy It's at least sixty,
right, I mean, it's a quadruple

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A game. Quadruple Ay. That's
what the quadruple A thing was all about,

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was him defending the price of it. So, yeah, you're absolutely

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right, Like the Matt says,
hell Divers two Impowe World have done a

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lot of heavy lifting earlier in the
year, but were up against comparisons last

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year with Hogwarts Legacy, which was
a massive hit, and he didn't even

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mention what you said, like Hogwarts
Legacy, I think was it was at

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least sixty was probably seventy. Again, I can't keep track of all these,

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but the very least sixty. And
then we have these two games that

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are doing a lot of the heavy
lifting but at forty dollars and you know,

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not even necessarily across every console the
way Hogwarts Legacy did. So that's

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part of it, Like it's about
comparisons. Last year had several big games.

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Hogwarts Legacy, Legend of Zelda,
Tiers of the Kingdom sold twenty million

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copies in a handful of months.
There was games just all throughout the year

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that we're hitting very hard, and
this year it's like, even if they

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do hit just about as hard,
it doesn't feel like we are We're going

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to have both a Hogwarts Legacy and
a Zelda like anything comparable to that this

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year. So you know, is
that really like, oh, is that

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the industry drooping overall? Well?
No, actually, yes, in a

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few places it is. But it's
not like again, a rushing out of

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funds from the industry. It's not
like people are losing interest overall and spending

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money on games. They are just
being a little bit more selective with where

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they're putting their dollars. And the
problem that goes back to once again,

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these companies having astronomical projections and that
gap being so huge that it's that it

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has to be sort of painful for
now for everyone else because they miss misallocated

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their predictions. You have to think, Greb that like the frequency of these

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games dropping, also has to play
a factor into like reduce spending, because

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with all of these games coming out
in such close proximity, I'd have to

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imagine I'd be pinching my pennies as
well, because all right, well,

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I know that this game is going
to take me at least forty to sixty

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hours to complete a main story,
not even including any of the side content.

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So that's going to last me if
I'm just like casually playing a game

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a couple times per week or whatever, or even trying to platinum a game

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that's going to take me a decent
chunk of time that I can save that

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sixty to seventy dollars on another game
in a month and a half or two

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months down the line. And then
it's the same pattern, especially with like

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these big JRPG style games coming out. Yes, and I think people are

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very happy to just like pick their
games once they have them. Like if

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you got everybody, if you've got
everybody in on Hell Divers two, you're

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not sitting around looking for the next
game to come out. You are like,

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hey, no, let's go back. We already spent money on this.

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We're having a good time. Why
mess with a good thing. I

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think there's a time in gaming where
everyone's like, hey, no, we're

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jumping from game to game. That's
what our crew does. And I think

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this year feels like a year where
no, we're very cool just playing Hell

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Divers two and we're not doing that
when everyone's busy. We're playing Bolotro and

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we're playing a ton of that,
and these games are selling. But I

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think like the behavior of jumping from
game to game and going from seventy dollars

204
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game to seventy dollars game. I
think we've already seen people not jump on

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polm Stars, people not jump onto
Cfteves too season two of Foam Stars Suicide

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Squad, like it's already happened.
I think if we get through this year,

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we're gonna we're gonna look back and
see that that was a trend that

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continued where people were just very happy
to stick with what works for them,

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a trend that I hope continues.
And you and Lex highlighted this yesterday on

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game mess But I really enjoyed despite
me not participating it in as much.

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But I love watching the periphery of
how Hell Divers two is rolling out new

212
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content. It just feels so fresh, it's in cool. It feels like

213
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you have to be playing or like
you're watching along in like it feels like

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world news popping off in the world
of Hell Divers too in such a way

215
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where like, you know, new
updates roll out all the time in Fortnite,

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00:14:43.679 --> 00:14:48.519
PUBG Call of Duty, and then
you know, I'll occasionally check out

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Fortnite, but I don't quite care. I think I've been conditioned by like

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the season's model to like all right, if I'm not buying in this season,

219
00:14:54.919 --> 00:14:58.960
I'll wait, I'll check out next
season. So far with Hell Divers

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Too, I'm like itching like every
single meeting we have of like what if

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we're just playholdt like these five other
things we have to do? Yep,

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And I mean it really does come
down to just they're they're combining all the

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best elements of what a live service
game can be and then live storytelling the

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current thing where everyone's working together to
establish these bug like spray things on all

225
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these planets. Uh. And it's
like at least four planets in the Bug

226
00:15:28.440 --> 00:15:31.759
system. Uh. It is like
that's such a cool idea. I mean

227
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they did that same thing with the
Mets, where it's likef you liberate this

228
00:15:33.919 --> 00:15:37.080
one planet, everyone works on this
one planet. We could unlock the Mets,

229
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and they everyone unlocked it early because
everyone was so excited to play it.

230
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That's really neat. That's really neat. Yeah, And like you know,

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uh we we we mentioned Hell Divers
Too as like a game that you

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would pick up to play with friends. But I think the way so far

233
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in my experience in like randomly lobbying
up with Randos and mostly everyone else's experience,

234
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it's been positive, yep, surprisingly
enough of like a bunch of chill

235
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people wanting to play a un chill
game and just like cooperate together, the

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like the like the worst things that
happened to be in that game when I

237
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when I started up with Randos,
is uh the guy that is level twenty

238
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seven and you know I'm playing with
seventeen and twelve, and I'm like,

239
00:16:19.240 --> 00:16:25.159
I was like level seven when we
died. He just went for like a

240
00:16:25.240 --> 00:16:29.080
solid three minutes of just doing not
his own thing. He was doing the

241
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mission, but he like, let
us just stay dead until like you say,

242
00:16:32.120 --> 00:16:33.759
okay, well I've got everything you
know, set the way I wanted

243
00:16:33.799 --> 00:16:37.200
to. Now I'll bring you back
and say, oh, I'd like to

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play the video game I'm trying to
play. But it's like that's you know,

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the most extreme and and I am
like at a certain point I get

246
00:16:44.200 --> 00:16:47.320
it, Like I'm level seven,
he's level twenty seven. Uh, I

247
00:16:47.399 --> 00:16:51.559
get it to a certain extent.
Uh. Up next still part of this

248
00:16:51.600 --> 00:16:56.399
story. GTA six is most important
game release in industry's history. According to

249
00:16:56.399 --> 00:17:00.759
analysts from Hayley Williams, a game
spot the games in this isn't in the

250
00:17:00.759 --> 00:17:03.480
best shape at the moment, with
cost cutting measures leading to layoffs, studio

251
00:17:03.480 --> 00:17:07.359
closures, and game cancelations, and
there are few major titles on the way

252
00:17:07.359 --> 00:17:11.160
to shore up sales. In an
interview with Games Industry dop is, industry

253
00:17:11.200 --> 00:17:17.079
analyst Matt Piscatella has said that GTA
six might end up being an incredibly important

254
00:17:17.119 --> 00:17:19.920
release for the industry at large.
Piscatella, who works for tracking from Sircana,

255
00:17:21.160 --> 00:17:23.279
says twenty twenty four isn't looking great
for the games industry, with overall

256
00:17:23.279 --> 00:17:27.720
spend expected to be down that aforementioned
two to ten percent spending. How optimistic

257
00:17:27.759 --> 00:17:32.440
you are, there's so much uncertainty
when you look at the sales data or

258
00:17:32.480 --> 00:17:36.880
look to project this year. Piscatella
said, there's uncertainty around hardware, as

259
00:17:36.880 --> 00:17:41.319
he said previously, he does go
on to talk about GTA six being the

260
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thing that everyone was looking forward to
holding up this year and now moving beyond

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00:17:45.559 --> 00:17:51.519
out of the fiscal year, so
like after out of March of next year,

262
00:17:52.039 --> 00:17:56.039
so sometime later in twenty twenty five. So it's like man that is

263
00:17:56.119 --> 00:18:00.680
already begun to slip that makes it
feel like even further away, and people

264
00:18:00.680 --> 00:18:03.000
that were like, hey, survive
twenty four, survive until twenty five.

265
00:18:03.079 --> 00:18:07.160
That was like the mantra. It's
like, well, as the switch to

266
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gets pushed out, and as GTA
six gets pushed out, and the excitement

267
00:18:11.680 --> 00:18:15.079
around games could wane if there isn't
like that big game pulling people's interest back

268
00:18:15.119 --> 00:18:18.480
in, A lot of people are
like, man, what is going to

269
00:18:18.519 --> 00:18:22.519
happen here? How important do you
think GTA six is? Though? Because

270
00:18:22.519 --> 00:18:27.400
I have some thoughts here, but
what's like your gut reaction? I realize

271
00:18:27.519 --> 00:18:32.799
that I live in a bubble and
I am a dirty hipster in the year

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00:18:32.839 --> 00:18:37.200
of twenty twenty four. I'm gonna
pull a Jeff Backler and say, like,

273
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I don't care, it's not important
to me. Yeah. But when

274
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that initial GTA six teaser trailer dropped
a couple months ago, I was seeing

275
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friends out of the woodwork that I
didn't know played video games yep, reposting

276
00:18:52.519 --> 00:18:56.559
that trailer saying oh, y'all don't
know how much GTA means to me?

277
00:18:57.039 --> 00:19:00.759
Right? And then I was thinking, like, that is an insane sentiment,

278
00:19:02.400 --> 00:19:04.519
But maybe I'm the insane one.
Greb. We were talking about this

279
00:19:06.200 --> 00:19:10.279
on the BombCast. I believe of
like a sequel not quite living up to

280
00:19:10.440 --> 00:19:14.880
its predecessor, and I don't think
that GTA six will fall fall under that

281
00:19:14.920 --> 00:19:18.920
banner. And I'm more curious about
how they will handle the transition of gt

282
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online because I feel like GTA online
has ananely huge audience that how do you

283
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handle that pivot from five to six? Like I I'm curious is to know

284
00:19:32.920 --> 00:19:36.920
what that on ramp process looks like
for Rockstar. Yeah, I mean,

285
00:19:37.079 --> 00:19:40.119
I think that's That's one of the
things that makes it the most important,

286
00:19:40.200 --> 00:19:45.920
right is that there is this juggernaut
money printing factory in GTA online and they

287
00:19:47.000 --> 00:19:49.480
need to figure out that transition of
what it looks like if there is a

288
00:19:49.519 --> 00:19:53.359
transition or if it's like no,
here's a big update to gt online and

289
00:19:53.400 --> 00:19:59.960
you can access that through GTA six. But for me, I look at

290
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the I look at this as Yeah, GTA six is a harbinger of what

291
00:20:04.839 --> 00:20:08.799
is going to happen with the biggest
games, and it'll tell us a lot

292
00:20:08.839 --> 00:20:15.160
about how much like what is the
ceiling here? How big and expensive can

293
00:20:15.240 --> 00:20:18.160
a game be? Before it even
doesn't make sense for GTA six, and

294
00:20:18.160 --> 00:20:22.960
I think we're probably gonna find GTA
six is gonna be fine. Rock Star

295
00:20:23.039 --> 00:20:26.960
is going to make their money here. But that game's gonna come out,

296
00:20:26.960 --> 00:20:29.119
and I think a lot of other
publishers and developers are going to look at

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00:20:29.119 --> 00:20:30.799
it and be like, there's no
world in which we can do that.

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00:20:30.920 --> 00:20:33.960
I think that's already happened with like
Red Dead Redemption two, where a lot

299
00:20:33.960 --> 00:20:38.920
of developers publishers look at that and
be like, so much work went into

300
00:20:38.920 --> 00:20:45.119
the details of that game that it
is beyond it's incomprehensible how much money would

301
00:20:45.160 --> 00:20:47.920
take for us to do something like
that. We already like we don't have

302
00:20:48.079 --> 00:20:51.960
necessarily the skill or the desire to
do those things. If we had to

303
00:20:52.039 --> 00:20:55.559
keep up with the Joneses and the
Joneses being rock Star, that would be

304
00:20:55.720 --> 00:20:59.519
like a non starter. But it's
like, I think GT six is the

305
00:20:59.559 --> 00:21:03.920
most important for this old guard of
making games in a certain way, and

306
00:21:03.960 --> 00:21:06.640
I think it is going to kind
of like be like, hey, this

307
00:21:06.720 --> 00:21:08.480
is yeah, this is what it
can do. But in the meantime,

308
00:21:08.519 --> 00:21:12.079
I think there will be this whole
other torrent of things off to the side

309
00:21:12.240 --> 00:21:17.079
happen in Steam, Early Access and
frankly Mobile and a bunch of other places

310
00:21:17.079 --> 00:21:19.960
where it's like, yeah, GTA
six is important, but the industry has

311
00:21:21.039 --> 00:21:25.319
grown and changed and shifted so much
that it's only so important to a certain

312
00:21:25.359 --> 00:21:30.160
segment. Now. Yeah, it
feels weird kind of putting it or putting

313
00:21:30.160 --> 00:21:34.559
it that way, because now I'm
thinking the industry is in such a disarray

314
00:21:34.599 --> 00:21:38.319
that I don't think any other studio, maybe Sony, could try and pull

315
00:21:38.359 --> 00:21:44.519
off something to the the caliber that
GTA six is going to be even red

316
00:21:44.519 --> 00:21:51.160
dead redemption too, that is there
even a possibility grub that like a GTA

317
00:21:51.319 --> 00:21:56.200
seven is in the like in the
future at all, because like this is

318
00:21:56.240 --> 00:22:02.599
an expensive game that is taken forever
ground, and even we know rock Stary

319
00:22:02.680 --> 00:22:04.440
is going to make their money back, They're going to continue to make their

320
00:22:04.480 --> 00:22:12.200
money back with even GTA five still
helping fund GTA six. But like Grand

321
00:22:12.200 --> 00:22:18.039
Theft Auto seven just seems like an
imaginary thing. It doesn't feel like a

322
00:22:18.039 --> 00:22:21.400
real thing that will ever exist,
because like this may be the last of

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00:22:21.799 --> 00:22:25.200
like you said, those old Guard
games. This is like a Scorsese flick.

324
00:22:25.559 --> 00:22:29.960
Yeah, yeah, and I agree, I think that GTA six will

325
00:22:30.000 --> 00:22:33.000
come out, and I legit believe
it'll be closer to twenty years before we

326
00:22:33.000 --> 00:22:38.160
get GTA seven. Like, oh, I really believe that, unless you

327
00:22:38.200 --> 00:22:41.759
know, they completely change the way
that that model works, where it's like,

328
00:22:41.839 --> 00:22:45.160
oh no, here's GTA seven and
it's something you go by, but

329
00:22:45.200 --> 00:22:51.400
it feeds into this larger connected GTA
universe that it mostly lives online. They

330
00:22:51.440 --> 00:22:55.440
could do something like that, but
their efforts have been have been better spent

331
00:22:55.839 --> 00:23:00.680
getting more people into GTA online because
that makes them more consistent money over time.

332
00:23:00.480 --> 00:23:04.319
So I think that they are setting
this game up to last for a

333
00:23:04.599 --> 00:23:08.480
very long time. GTA five already
was ten years, right, I mean

334
00:23:08.519 --> 00:23:14.759
we're longer than that eleven years now
in that range, I think eleven years,

335
00:23:15.079 --> 00:23:18.319
So yeah, at least fifteen years. I'm really I really think that's

336
00:23:18.440 --> 00:23:26.160
very likely for between GGA six and
GTA seven moving on here around anymore.

337
00:23:26.240 --> 00:23:29.039
I know that I'm like I was, like I was thinking in those terms,

338
00:23:29.079 --> 00:23:33.759
like maybe I see GTA seven,
but the idea of a GTAA is

339
00:23:33.000 --> 00:23:40.200
impossible. There's no way. Summer
Game Fest is set to start June seventh.

340
00:23:40.240 --> 00:23:44.240
This is for Ben Lyons at Game
Reactor. Jeff Keeley has officially announced

341
00:23:44.240 --> 00:23:48.000
the date and time for when Summer
Game Fest will be airing its live showcase

342
00:23:48.039 --> 00:23:51.640
this year. The major conference will
be held at YouTube Theater once again in

343
00:23:51.680 --> 00:23:56.319
Los Angeles and will be set for
June seventh, twenty twenty four at I

344
00:23:56.400 --> 00:23:59.680
think this is like two pm Pacific
time. I think is what this is

345
00:23:59.680 --> 00:24:03.359
around there they have this story says
twenty two hundred BST and twenty three hundred

346
00:24:03.599 --> 00:24:08.480
ceest. Heally has stated that the
event will be approximately two hours long,

347
00:24:08.559 --> 00:24:11.720
have a live audience, and of
course be streamed around the world on a

348
00:24:11.799 --> 00:24:17.079
variety of platforms. Yeah, it
always felt like this is around when it

349
00:24:17.079 --> 00:24:21.599
would happen. It's confirmed. How
are you feeling about the summer video game

350
00:24:21.640 --> 00:24:26.720
announcement season? Jan Yeah, let's
go do it. I'm tired already.

351
00:24:27.119 --> 00:24:32.000
Yep, gonna happen. So listen, we know Microsoft said that they will

352
00:24:32.119 --> 00:24:36.200
we would have something in that timeframe. They've already confirmed that. When they

353
00:24:36.200 --> 00:24:41.319
were clolling all the concerns about a
couple of games going to PlayStation and Switch,

354
00:24:41.799 --> 00:24:44.559
They're like, yeah, we will
have our event in June. I

355
00:24:44.559 --> 00:24:47.880
think is how they phrase that.
So I think around this same time.

356
00:24:47.920 --> 00:24:49.960
We could expect that, but I'm
you know, I'm not going to be

357
00:24:51.000 --> 00:24:55.599
shocked if EA and Take two and
all these companies have something around this time.

358
00:24:55.640 --> 00:24:59.279
Sony could have something, Nintendo could
have a direct. It could feel

359
00:24:59.279 --> 00:25:04.559
like a pretty robust announcement season because
all these companies still have like laying people

360
00:25:04.599 --> 00:25:07.759
off, like it's signified that,
like, hey, they aren't gonna make

361
00:25:07.799 --> 00:25:11.079
a lot of games because it's true, and they're going to pay for that

362
00:25:11.119 --> 00:25:14.079
in a couple of years. But
I think they're thinking so short term.

363
00:25:14.160 --> 00:25:17.559
The way that they look at it
is we have so many games about to

364
00:25:17.559 --> 00:25:19.799
come out because so much stuff got
delayed, and our slates are so full,

365
00:25:21.279 --> 00:25:23.119
which is something if you watch that
Danny O Dwyer video about trying to

366
00:25:23.119 --> 00:25:26.240
get published something he heard a lot
from publishers when he was trying to get

367
00:25:26.240 --> 00:25:30.640
his little game some funding, and
it was like, you know, our

368
00:25:30.680 --> 00:25:33.400
slate ist full, Our slate ist
full. And I think that these companies

369
00:25:33.440 --> 00:25:34.119
are like, well, no,
we have so many games coming out,

370
00:25:34.400 --> 00:25:37.720
and so I think they will have
stuff to announce, even though it'll be

371
00:25:37.799 --> 00:25:41.599
I think it's going to feel a
little strange coming off all these layoffs and

372
00:25:41.640 --> 00:25:45.039
now it's like, now here,
look at buy all our fucking games.

373
00:25:45.319 --> 00:25:48.440
It's going to feel a little weird. But I expect most of these companies

374
00:25:48.440 --> 00:25:52.880
to have big events over the summer. Yeah, I for whatever reason.

375
00:25:53.000 --> 00:25:57.880
I mean it's it's justified that I'm
expecting the there to be a slight uncomfortable

376
00:25:57.960 --> 00:26:03.000
vibe in the room of it's great
that we're all here to go, it's

377
00:26:03.039 --> 00:26:07.319
great that games are coming out.
It's bad everything else. Yeah, because

378
00:26:07.359 --> 00:26:11.039
I mean, you know what is
Summer Games Fest? It is a in

379
00:26:11.119 --> 00:26:14.440
what was E three? Before that
it like well E three was like a

380
00:26:14.480 --> 00:26:17.720
show where people could connect and new
business. Summer Game Festival is just raw

381
00:26:17.759 --> 00:26:22.200
commercialism. It is just raw.
We are here to sell these corporations video

382
00:26:22.240 --> 00:26:27.240
games to the consumer. That is
the reason the whole thing exists. And

383
00:26:27.319 --> 00:26:32.200
so it's a show not really even
for the people who make the games.

384
00:26:32.240 --> 00:26:34.240
You know, he has the Game
Awards for that ostensibly. Yeah, that

385
00:26:34.359 --> 00:26:38.200
also turns into this is about selling
games to the consumer. So that's like

386
00:26:38.279 --> 00:26:41.480
some of the that's why where people
have some criticism there. But whatever,

387
00:26:41.559 --> 00:26:47.839
this show just is upfront and honest
about No, this is for the CEOs

388
00:26:48.000 --> 00:26:51.440
trying to find a place to market
their games, and so the end I

389
00:26:51.440 --> 00:26:53.279
think that's going to make the vibes
be a little bit weird as well.

390
00:26:53.759 --> 00:26:57.720
But you know, at the same
time, I like to get excited about

391
00:26:57.720 --> 00:27:00.640
new new video games people have they
want to sell video games to me,

392
00:27:00.720 --> 00:27:04.200
I'll pay attention to a certain extent, But twenty twenty four is going to

393
00:27:04.200 --> 00:27:11.039
continue to be a situation where it
is going to be frustrating to have them

394
00:27:11.079 --> 00:27:14.720
listen to these companies market to us
when they are not taking care of the

395
00:27:14.720 --> 00:27:18.440
people who actually made these studio games. I do think you're right, though,

396
00:27:18.440 --> 00:27:21.319
that this will be a It feels
like this is going to be a

397
00:27:21.440 --> 00:27:29.000
bigger SGF, not only because of
like all these companies have several games in

398
00:27:29.039 --> 00:27:33.839
their back pocket that they've been waiting
to release trailers for release. Hype four

399
00:27:33.599 --> 00:27:37.759
just get them out the door,
get them off of their release slate.

400
00:27:37.480 --> 00:27:42.759
With summer game fests in general has
also been growing year by year. Last

401
00:27:42.799 --> 00:27:47.920
year it was already double the size
it was from the initial year, And

402
00:27:47.960 --> 00:27:52.640
I can only imagine like Keely is
looking at a blueprint or maps of downtown

403
00:27:52.799 --> 00:27:56.640
LA and thinking, like, all
right, let's take over that building too,

404
00:27:57.359 --> 00:28:02.319
and I believe and the whole thing
is just going to continue to get

405
00:28:02.359 --> 00:28:07.839
bigger despite the industry hurting. Those
marketing dollars got to go somewhere grub right,

406
00:28:07.920 --> 00:28:12.319
Yeah, I think that these companies
will still have a pretty significant marketing

407
00:28:12.359 --> 00:28:15.319
budget. That's you know, that
is a huge cost for them, But

408
00:28:15.359 --> 00:28:19.039
I think they I think they find
that the summer game Fest and the Kili

409
00:28:19.079 --> 00:28:23.240
stuff is pretty cost effective. It
does cost a lot of money to get

410
00:28:23.279 --> 00:28:26.720
a showcase in there in one of
his shows, like a lot of money.

411
00:28:27.839 --> 00:28:33.119
But when I talk to like pr
people who whose business is hey,

412
00:28:33.240 --> 00:28:37.279
get get attention to this game,
They're like, it's worth it. It's

413
00:28:37.319 --> 00:28:41.640
like it gets it gets enough eyeballs
on it. There are you know,

414
00:28:41.759 --> 00:28:45.319
often millions of people watching live,
millions of people watch it later. It

415
00:28:45.400 --> 00:28:48.960
does drive the news. So yeah, I think that you're right though,

416
00:28:49.039 --> 00:28:52.400
marketing dollars, dollars will still go
into it, and it's got to go

417
00:28:52.480 --> 00:28:59.480
somewhere. So because it ain't coming
to me, that's for sure. What

418
00:28:59.480 --> 00:29:03.640
what like do you think that a
like Microsoft expect to be like a full

419
00:29:03.680 --> 00:29:07.680
E three thing. I think that
they set those expectations, so I their

420
00:29:07.720 --> 00:29:11.000
showcase and they've done this the last
several years should be a big one.

421
00:29:11.200 --> 00:29:14.680
What do you think the scale of
the Nintendo and Sony shows are likely to

422
00:29:14.680 --> 00:29:18.400
be. I don't know. Yah, can we take a quick break.

423
00:29:18.400 --> 00:29:19.640
I gotta get a kid off the
bus. We'll be right back, everybody.

424
00:29:19.680 --> 00:29:26.119
I would be scatting, all right, jan I was asking you how

425
00:29:26.160 --> 00:29:30.720
what scale you expect from Nintendo and
Sony for their press conferences at the summer

426
00:29:30.759 --> 00:29:33.319
Game Fest season. You know,
if they even happen. There is no

427
00:29:33.359 --> 00:29:37.400
guarantee that they do happen. I
think it's probably likely just based on although

428
00:29:37.400 --> 00:29:40.960
I feel like I said this last
year with Sony, Sony doesn't have a

429
00:29:40.960 --> 00:29:42.400
ton of stuff, and now it
so they you know, they probably should

430
00:29:42.440 --> 00:29:47.119
and they probably will. And then
Nintendo feels like they should set stuff up

431
00:29:47.160 --> 00:29:48.160
for the second half of this year, even if they're not ready to talk

432
00:29:48.200 --> 00:29:52.880
about the switch to quite yet.
What do you think I feel like Nintendo

433
00:29:52.960 --> 00:29:59.200
has to be ready or move themselves
into a position to start laying the groundwork

434
00:29:59.240 --> 00:30:04.640
for you switch to get those consumers
ready to spend their dollars there. Don't

435
00:30:04.640 --> 00:30:07.559
I don't think they'd be shooting themselves
in the foot by announcing it and still

436
00:30:08.559 --> 00:30:14.519
planning on releasing big ish titles,
medium ish titles later in the fall,

437
00:30:14.960 --> 00:30:18.559
in winter months. And you know, we've said this multiple times. I

438
00:30:18.599 --> 00:30:21.599
feel like, just treat the rest
of this year as a victory lab for

439
00:30:21.680 --> 00:30:23.920
Nintendo. Just fill out the rest
of your just release the rest of those

440
00:30:23.960 --> 00:30:29.440
games, but make sure you leave
clear enough of a runway for whatever the

441
00:30:29.480 --> 00:30:32.519
switch to is going to look like. I'm so ready for that thing to

442
00:30:32.519 --> 00:30:34.200
be announced in a name to be
announced, so we stop calling it the

443
00:30:34.240 --> 00:30:40.319
switch to or super Bowl, the
switch to. Well, you know,

444
00:30:41.000 --> 00:30:45.960
all right, let's do that.
We could. We said it here first.

445
00:30:47.279 --> 00:30:49.440
Tony is the bigger outlier though for
me, Grub, I don't know

446
00:30:51.079 --> 00:30:55.480
what they're going to do because I
feel like they've canceled so many projects and

447
00:30:55.559 --> 00:30:59.119
everything that they've announced over the last
couple of years is like we're working on

448
00:30:59.200 --> 00:31:02.359
like twelve games, does a life
service games, We're working on like so

449
00:31:02.440 --> 00:31:07.960
many things. Yet we've heard several
projects get canceled, that Spider Man one,

450
00:31:08.160 --> 00:31:14.160
most recently just getting canned at the
uncharted multiplayer stuff, several a lot

451
00:31:14.240 --> 00:31:17.680
of people getting laid off of laid
off from PlayStation so I don't know what

452
00:31:17.759 --> 00:31:22.039
they have, like Marathon, Yeah, Marathon's ways off. Yeah that's a

453
00:31:22.079 --> 00:31:26.440
ways off. So yeah, that's
that's a weird one because it's like they

454
00:31:26.440 --> 00:31:29.519
have to get Destiny back into a
decent place before they can even really I

455
00:31:29.519 --> 00:31:37.200
think focus all in on Marathon.
They probably will have some announcements, but

456
00:31:37.559 --> 00:31:41.720
like they their partnership games like Rise
of ronin which a first party game,

457
00:31:41.759 --> 00:31:45.880
but like also then like Final Fantasy, that stuff is out, they will

458
00:31:45.920 --> 00:31:49.240
probably have a couple more of those
in their pocket. I just how many

459
00:31:49.880 --> 00:31:55.759
other big games is a company like
Square Inix a frequent partner actually working on,

460
00:31:55.880 --> 00:31:59.400
especially after like twenty twenty two where
they had a ton of games that

461
00:31:59.480 --> 00:32:02.000
didn't quite hit and so they were
like pulling back from that strategy a little

462
00:32:02.000 --> 00:32:07.440
bit. I and you know,
and Sony has told us flat out this

463
00:32:07.480 --> 00:32:14.880
fiscal year up through March of twenty
twenty five, no sequels to establish Triple

464
00:32:14.920 --> 00:32:17.519
A franchises, So we know,
like the one that was most likely would

465
00:32:17.559 --> 00:32:22.160
speculate his Ghost of Sushima be like, oh, if they had, that

466
00:32:22.200 --> 00:32:25.359
would definitely justify a showcase. So
I think when we're talking about the scale

467
00:32:25.359 --> 00:32:29.799
of these shows, if Sony has
something. I think it's probably a state

468
00:32:29.839 --> 00:32:32.319
of Play, and then we do
get something like that Astro game announced in

469
00:32:32.400 --> 00:32:38.519
there. Now they do also have
allegedly and you know, and based on

470
00:32:38.599 --> 00:32:45.319
good reporting, a PlayStation five Pro
that should launch this year. How do

471
00:32:45.359 --> 00:32:46.680
you launch that without having a bunch
of games to go along with it.

472
00:32:46.720 --> 00:32:51.480
I don't necessarily know, but you
know, the audience that wants a PS

473
00:32:51.519 --> 00:32:53.519
five Pro will just show up and
buy a PS five Pro, especially in

474
00:32:53.559 --> 00:32:59.279
this first holiday, so they that's
probably not going to stop them. And

475
00:32:59.480 --> 00:33:00.599
that's the kind of thing that could
show up in a showcase. It could

476
00:33:00.599 --> 00:33:04.960
maybe justify a showcase if they have
a couple of games ready to go with

477
00:33:05.039 --> 00:33:06.519
it. But I don't. I
don't know, man, You're right,

478
00:33:06.759 --> 00:33:08.400
it's really hard to guess what it
could be. I mean, we were

479
00:33:08.400 --> 00:33:14.680
pleasantly surprised with Valhalla dropping out of
nowhere, and I'm trying to think,

480
00:33:14.759 --> 00:33:17.160
like, all right, what other
PlayStation games have not already made its way

481
00:33:17.680 --> 00:33:22.680
out onto the PC. Where can
they cover their bases there? What else

482
00:33:22.680 --> 00:33:25.880
can you add a rogue like mode
too? Because they already did that as

483
00:33:25.920 --> 00:33:30.200
well with the Last of Us Part
two. They did there was something else

484
00:33:30.240 --> 00:33:34.519
too, didn't they like the Samett
of War. Yeah, I don't know

485
00:33:34.559 --> 00:33:37.519
how that. You know, we're
not the biggest fans of Horizon here at

486
00:33:37.559 --> 00:33:42.440
GB, but I guess you could
hamphist a rogue like mode into that somehow.

487
00:33:44.079 --> 00:33:45.720
I don't know. Maybe you could
even do that with Ratchet and clank

488
00:33:45.799 --> 00:33:49.519
and that'd be fun. That could
be cool. That'd be cool. That

489
00:33:49.559 --> 00:33:52.039
would be cool because there's so many
fun weapons in there. That'd be great.

490
00:33:52.359 --> 00:33:57.440
Sony had a like, like the
Sony account did like this tournament of

491
00:33:58.079 --> 00:34:01.599
most popular PlayStation franchise and the reason
didn't do very well. I was like,

492
00:34:02.440 --> 00:34:07.400
I'm like, am I being gaslighted
by this industry? I feel like

493
00:34:07.440 --> 00:34:10.559
a little bit. I think so, like I don't know what it is

494
00:34:10.639 --> 00:34:15.519
like I want to see what people
see in Horizon. Yeah what I can't

495
00:34:15.840 --> 00:34:21.440
yet. There's a big audience,
but not a big audience. I don't.

496
00:34:21.559 --> 00:34:23.400
I don't know. And it's not
like him Ryan just buying a bunch

497
00:34:23.400 --> 00:34:27.639
of copies. Yeah, him and
Herman Holtz were just going from target to

498
00:34:27.679 --> 00:34:30.719
target road tripping. That sounds like
a good time. Here's what we need

499
00:34:30.760 --> 00:34:35.440
to get and hang to go to
get PlayStation to go back and get into

500
00:34:35.480 --> 00:34:39.840
the butter zone with with everyone.
Hell yeah, kill Zone. Yeah,

501
00:34:39.880 --> 00:34:44.719
that was a joke. Bring kill
Zone back. I'm like, would they

502
00:34:45.000 --> 00:34:47.360
I wonder if they would ever bring
back kill Zone or the one that everyone

503
00:34:47.760 --> 00:34:52.000
I guess really wants is Resistance,
so calm, so resist, so calm.

504
00:34:52.079 --> 00:34:54.960
Yes, that's the one everyone really
wants. It's the first thing that

505
00:34:55.000 --> 00:35:00.159
got mentioned in chat was so calm. So yeah. I they probably do

506
00:35:00.360 --> 00:35:02.719
consider bringing back one of these shooters, but I I guess now that they

507
00:35:02.719 --> 00:35:06.559
own Bungee, maybe they maybe that
aren't thinking that way. I don't know,

508
00:35:07.039 --> 00:35:10.920
all right. Embracer Group sells a
Saber interactive for a cool two hundred

509
00:35:10.920 --> 00:35:15.440
and forty seven million dollars. This
is from Sophie McAvoy at Games Industry Dot.

510
00:35:15.639 --> 00:35:20.000
Is this is a follow up to
like a like reporting and then evidence

511
00:35:20.039 --> 00:35:21.960
of like, hey, Saber removed
a bunch of stuff on their website,

512
00:35:22.000 --> 00:35:23.239
and the reporting was like, hey
they sold. They bought themselves out for

513
00:35:23.280 --> 00:35:28.280
five hundred million dollars. No,
two hundred and forty seven million dollars.

514
00:35:28.440 --> 00:35:30.599
As announced by the firm and a
statement published today, it has agreed to

515
00:35:30.599 --> 00:35:36.440
divest selected assets from Saber to Beacon
Interactive, a new company founded by Sabers

516
00:35:36.480 --> 00:35:40.599
co founder Matthew Kark Arch Kark.
Saber will retain a number of studios as

517
00:35:40.599 --> 00:35:45.639
part of the sale, including Nimble
Giant, three D Realms, Sandbox Strategies,

518
00:35:45.800 --> 00:35:51.920
New World Interactive, Slipgate, mad
Head Games, Fractured Bite, and

519
00:35:52.000 --> 00:35:55.639
Digit As For Embracer, the firm
will keep the following studios, Zen Studios,

520
00:35:57.039 --> 00:36:00.480
four A Games, although I think
for both of those when for A

521
00:36:00.559 --> 00:36:05.119
Games is the Metro Studios in studios
is the that Pinball studio the video game

522
00:36:05.119 --> 00:36:08.920
Pinball. Saber seems to have an
option to eventually buy those two studios later

523
00:36:09.039 --> 00:36:14.440
if they want. Embrace will also
keep Tripwire, Beam Dog, who does

524
00:36:14.480 --> 00:36:21.000
a lot of did a lot of
those old computer RPG remasters, Tuxedo Labs,

525
00:36:21.079 --> 00:36:23.960
demi Urge, Shiver, Aspire which
just did that Star Wars does a

526
00:36:24.000 --> 00:36:29.400
lot of the Star Wars remasters,
Snapshot in thirty four Big Things. It

527
00:36:29.440 --> 00:36:32.519
will also retain ipst I think be
an Embracer and future publishing rights for a

528
00:36:32.599 --> 00:36:37.440
variety of titles, including various announced
Triple A and Double A projects. In

529
00:36:37.480 --> 00:36:43.719
addition to Killing four three and Tear
down. One of those projects that Embracer

530
00:36:43.760 --> 00:36:46.880
will have a hand in it will
co own with Saber, is an a

531
00:36:47.039 --> 00:36:52.639
previously announced triple A game based on
a franchise and everyone speculating and that's the

532
00:36:53.239 --> 00:36:58.639
Knights of the Old Republic. So
that is going with Saber, but they

533
00:36:58.679 --> 00:37:01.280
are still going to work with Embracer
on it to some extent. And I'll

534
00:37:01.280 --> 00:37:06.320
say what I've been saying from what
I've heard for weeks now, Sony's not

535
00:37:06.760 --> 00:37:08.559
interested in seeing that thing through,
or at least at least not as it

536
00:37:08.599 --> 00:37:13.239
stands today. That could change,
but that when when I said that thing

537
00:37:13.280 --> 00:37:15.960
was done, it was it was
done with Sony. They continued to try

538
00:37:16.000 --> 00:37:22.840
to make it happen though, Hey, they extracted themselves from from uh Embracer.

539
00:37:22.920 --> 00:37:27.760
Embracer is keeping about half the studios
here, so that probably explains why

540
00:37:27.800 --> 00:37:30.039
the price tag is two hundred and
forty seven million dollars to buy themselves out.

541
00:37:31.000 --> 00:37:35.199
But yeah, I'm glad of many
of these studios were able to get

542
00:37:35.239 --> 00:37:37.960
out from Embracer, and I hope
that Embracer is keeping many of these studios

543
00:37:38.000 --> 00:37:40.760
because they want them and want them
to make games, and isn't just going

544
00:37:40.840 --> 00:37:46.400
to lay them off later. That
would stink all It smells stinky already.

545
00:37:46.440 --> 00:37:52.119
Grub smells pretty sticky over there in
Embracer Land. Yes, maybe we'd maybe,

546
00:37:52.320 --> 00:37:57.280
you know, there should be a
higher ranking official group of folks that

547
00:37:57.320 --> 00:38:00.480
are like, nah, we won't
We're not gonna let you buy the people,

548
00:38:00.400 --> 00:38:02.679
And hey, look at this.
From this morning, Jason Treer mentioned

549
00:38:02.679 --> 00:38:08.320
that Saber CEO Matthew Karch confirms that
they've already decided to take four A and

550
00:38:08.559 --> 00:38:13.480
Zen studios, despite the messenger from
Embraser suggesting that it may retain those two

551
00:38:13.480 --> 00:38:20.039
studios. So that's already happened.
So I think what's weird here though,

552
00:38:20.119 --> 00:38:23.599
is I think Metro is going to
stay with Embracer. I would have to

553
00:38:23.599 --> 00:38:28.400
like sort this out and know exactly, but there's going to be some like

554
00:38:28.440 --> 00:38:30.719
figuring out what this all means for
the studios and the ips that they're most

555
00:38:30.719 --> 00:38:37.000
frequently associated with. But I hope
that's not the case because four A would

556
00:38:37.000 --> 00:38:39.760
would definitely want to see that stuff
through, and you know, at the

557
00:38:39.800 --> 00:38:44.920
very least, if Embracer does keep
it or A would likely have a deal

558
00:38:44.960 --> 00:38:49.599
in place to just continue to work
on it. Yeah, it's it's smell

559
00:38:49.639 --> 00:38:54.679
stinky over an Embracer. It is
a publisher that is looking to continually cut

560
00:38:54.719 --> 00:38:59.840
costs, and I think if I
were in a situation here where it's like

561
00:38:59.840 --> 00:39:02.360
if I had to go with Saber
or stay with Embracer, I would easily

562
00:39:02.440 --> 00:39:06.280
choose let's go let's go it on
our own. Let's see if we can

563
00:39:06.280 --> 00:39:08.400
go figure it out. I know
there's no funding out there, but we

564
00:39:08.400 --> 00:39:14.000
were able to get investments to buy
ourselves out from from Embracer. Let's just

565
00:39:14.079 --> 00:39:16.760
see if we can make some money
selling some video games and a lot of

566
00:39:16.760 --> 00:39:21.320
these studios that are still at at
Saber. You know, it's it's a

567
00:39:21.360 --> 00:39:23.559
pretty massive organization, you know that
all those like you know, three D

568
00:39:23.679 --> 00:39:30.039
realms and stuff. So yeah,
I think that they can probably make yes,

569
00:39:30.159 --> 00:39:35.079
thirty four big things. Well,
we'll see how this continues to fall

570
00:39:35.119 --> 00:39:39.360
out. Though. It is confusing
over an Embracer, mostly because it just

571
00:39:39.400 --> 00:39:44.199
makes no sense from the ground up
what they did over there. It's like,

572
00:39:45.159 --> 00:39:47.239
how are they making money? Are
they making money? Do they know

573
00:39:47.280 --> 00:39:51.480
what they're doing? Do they know
they're in the games industry. I don't

574
00:39:51.519 --> 00:39:55.320
think they do. No, they
were in the organic growth of acquiring businesses

575
00:39:55.360 --> 00:39:59.920
industry, and now that's dried up
on them. Do they want to organ

576
00:40:00.480 --> 00:40:02.400
acquire me for a couple months and
then I just leave right and then you

577
00:40:02.400 --> 00:40:05.960
buy yourself back for half the price. Yeah, that sounds like a good

578
00:40:06.000 --> 00:40:09.960
plan. I'll do that. Prince
of Persia the Lost Crown reveals post launch

579
00:40:10.039 --> 00:40:14.280
roadmap. This is from Nintendo Everything, and this is interesting. This game's

580
00:40:14.280 --> 00:40:16.320
getting quite a bit of DLC.
More content is in store for Prince of

581
00:40:16.360 --> 00:40:22.079
Persia the Lost Crown, with a
few free updates and and an even bigger

582
00:40:22.119 --> 00:40:24.800
piece of DLC. The first update, Warriors Path, is planned for this

583
00:40:24.880 --> 00:40:29.960
month and include a speed run mode, perma death mode, and new Sargon

584
00:40:30.039 --> 00:40:32.559
outfits. The second update, Boss
Attack, is slated for this spring.

585
00:40:34.000 --> 00:40:37.199
It'll include a boss rush mode and
another round of Sargon outfits. The Divine

586
00:40:37.239 --> 00:40:40.199
Trials update will close things out in
the summer. This will be comprised of

587
00:40:40.280 --> 00:40:45.280
new combat, platform and puzzle challenges, which that's music to my years because

588
00:40:45.320 --> 00:40:47.920
I really enjoyed those things in the
game. There all also be new amulets,

589
00:40:49.159 --> 00:40:52.920
Sargon outfits, and more for the
DLC. You besot just keeping things

590
00:40:52.960 --> 00:40:57.119
close to the vest. We know
it'll include story, but nothing else is

591
00:40:57.119 --> 00:41:00.320
known at this point, so it's
full on story DLC, which I'm surprised

592
00:41:00.320 --> 00:41:04.639
they're doing. Happy they're doing it
though. Glad this game is getting support.

593
00:41:05.000 --> 00:41:07.480
I hope fans show back up for
it, but I will. I'm

594
00:41:07.519 --> 00:41:10.880
definitely gonna be there for a lot
of this stuff. Yeah, I'll check

595
00:41:10.880 --> 00:41:15.719
out that speed run moment of the
mode a little bit, but those challenges

596
00:41:15.760 --> 00:41:17.760
sound great to me. And then
story a continuation of the story. You

597
00:41:17.800 --> 00:41:21.239
know, the story was okay,
but at the very like, at the

598
00:41:21.320 --> 00:41:22.880
very least, it's like giving me
new places to explore. Is that what

599
00:41:22.920 --> 00:41:25.880
we're doing here? That would be
great too. This is definitely on the

600
00:41:25.920 --> 00:41:30.440
top of my list to like circle
back around and revisit once things kind of

601
00:41:30.440 --> 00:41:37.320
slow down after what Dragon's Dogma two. Perhaps I just remember I just lost

602
00:41:37.320 --> 00:41:43.599
steam so hard, like maybe halfway
through this game. But I hope with

603
00:41:43.639 --> 00:41:46.159
the new DLC plans being revealed and
when that comes out, it also breathes

604
00:41:46.559 --> 00:41:50.800
new life into it with more people
flocking to it for the first time.

605
00:41:51.280 --> 00:41:52.599
Agreed. Yeah, And I think
that's one of these One of the things

606
00:41:52.599 --> 00:41:55.920
that happens here is you add in
all this content and then you could put

607
00:41:55.960 --> 00:42:00.440
out a definitive mode later. Again, that gives you another chains to reintroduce

608
00:42:00.480 --> 00:42:04.599
the game to people, make it
feel like an even better deal. You

609
00:42:04.599 --> 00:42:06.840
can cut the price then and it's
like, well, this is good,

610
00:42:06.840 --> 00:42:09.280
this has all the DLC and it's
only you know, thirty dollars instead of

611
00:42:09.280 --> 00:42:13.960
forty dollars. There's a good chance
to get a bunch of people to hop

612
00:42:13.960 --> 00:42:15.559
on board at that point. Which, hey, I hope they pull that

613
00:42:15.559 --> 00:42:20.239
trigger. Uh greb. A couple
of folks are mentioning this in the chat,

614
00:42:20.280 --> 00:42:24.000
but no plans at all to release
this on Steam. Huh Yeah,

615
00:42:24.000 --> 00:42:28.360
they're not foreseeable future. They aren't. They did not mention that, right,

616
00:42:28.519 --> 00:42:31.800
So this continues to be on you
be soft Play I think you Is

617
00:42:31.800 --> 00:42:37.039
it called you playstell Yes, yeah
they are. You'd be self connected,

618
00:42:37.119 --> 00:42:40.719
I think the new name. Yeah, that's where you have to play it

619
00:42:40.719 --> 00:42:44.519
on PC. So, and which
is weird because you'd be Stuff goes back

620
00:42:44.519 --> 00:42:49.519
and forth with releases on Steam,
like from game to game, So this

621
00:42:49.599 --> 00:42:52.559
game seems like it would greatly benefit
from being on Steam. But maybe that's

622
00:42:52.599 --> 00:42:55.159
what happens with that definitive version.
Maybe they release all this stuff and at

623
00:42:55.159 --> 00:42:59.960
that point you put it out on
Steam a year later, not about it?

624
00:43:00.760 --> 00:43:04.280
Okay, I put this story in
here, Jan, mostly as a

625
00:43:04.360 --> 00:43:10.159
question. Monopoly Go has hit two
billion dollars in revenue in just ten months

626
00:43:10.400 --> 00:43:15.440
after launch. This is from Dean
Takashi, a games beat Scopeley announced that

627
00:43:15.559 --> 00:43:20.960
what Monopoly Go has generated two billion
dollars in revenue just ten months after launch,

628
00:43:21.079 --> 00:43:24.519
three months after hitting one billion dollars, The reimagined take on Hasbro's an

629
00:43:24.719 --> 00:43:30.039
iconic board game has garnered a massive
player base, solidifying its place as a

630
00:43:30.039 --> 00:43:32.280
beloved, highly engaging title in the
free to play market. It's a big

631
00:43:32.320 --> 00:43:36.719
score not only for scop Lee,
but it's new owner, Savvy Games Group,

632
00:43:37.000 --> 00:43:42.039
which is Saudi Arabia. Jan.
Have you ever heard of Monopoly Go?

633
00:43:42.960 --> 00:43:50.079
Yes? Because Okay wondering when I
am scrolling on TikTok These are the

634
00:43:50.119 --> 00:43:57.760
worst UGC user generated content ads I
have ever seen. Okay, getting the

635
00:43:57.840 --> 00:44:06.280
bottom of the barrel. Oh,
those tier z Tiktoker's influencers whatever to make

636
00:44:06.639 --> 00:44:12.800
the worst edited content to promote this
game, and I've only ever heard about

637
00:44:12.800 --> 00:44:20.639
this game in those poorly edited ads. Stay. Perhaps you visit different websites,

638
00:44:21.280 --> 00:44:24.639
right, we'll all infer what I
mean by different websites. Uh huh,

639
00:44:25.440 --> 00:44:30.280
exactly. We're used. We're used
to in condition for those different websites

640
00:44:30.280 --> 00:44:36.239
to have those different types of ads
with them. Those ads also have Monopoly

641
00:44:36.400 --> 00:44:40.159
go ads. What the hell?
Really? Yes, So I feel like

642
00:44:40.440 --> 00:44:45.239
they're getting gen Z, They're getting
the freaks and pers visiting those different websites.

643
00:44:49.880 --> 00:44:52.920
I never actually played this game.
No, yeah, I've never knew.

644
00:44:52.920 --> 00:44:54.280
I didn't even look at it until
I saw the story and saw two

645
00:44:54.320 --> 00:44:58.679
billion dollars. I did install it, though, I'm try it out for

646
00:44:58.760 --> 00:45:04.039
myself. Uh, those gen Z
ads, the bad ones on TikTok where

647
00:45:04.079 --> 00:45:07.639
someone's like, oh, a comet
said this is fake, Well, I'm

648
00:45:07.639 --> 00:45:08.960
gonna go check it out myself.
It prove to you it's not, even

649
00:45:08.960 --> 00:45:14.760
though it totally is fake those day
I think they work. They seem to

650
00:45:14.800 --> 00:45:17.000
really work. They just capture some
sort of audience, And I wonder if

651
00:45:17.000 --> 00:45:21.840
it's like I mean, it's about
TikTok, so how old how much old

652
00:45:21.880 --> 00:45:23.719
of an audience can to be?
I think it's the tricking other gen Z

653
00:45:24.000 --> 00:45:28.719
s. So yeah, it's a
it's a wild one that that is so

654
00:45:28.800 --> 00:45:32.320
effective, like the type of game
that it looks like Monopoly Go is based

655
00:45:32.320 --> 00:45:37.599
off of looking at screenshots and play
footage. I guess I've seen from those

656
00:45:37.679 --> 00:45:42.840
ads it seems like the perfect game
catered to the boomer audience. Yeah,

657
00:45:42.880 --> 00:45:45.119
right, that's what I figure too. Yeah, and I bet, I

658
00:45:45.119 --> 00:45:47.920
bet there are the biggest audience on
there, likely, but you don't get

659
00:45:47.920 --> 00:45:52.559
the two billion in revenue without having
a wide, huge swap of the of

660
00:45:52.760 --> 00:46:00.159
people playing. I did google Monopoly
Go and the auto fill is Monopoly Go

661
00:46:00.360 --> 00:46:05.280
free dice, So I'm assuming free
dice is like your currency, you know,

662
00:46:05.480 --> 00:46:07.960
V bucks or whatever, or maybe
the thing you need to just play

663
00:46:07.960 --> 00:46:12.719
the game in the first place.
It also shows like a Monopoly board with

664
00:46:13.000 --> 00:46:15.719
different people on there, so there
is like some live multiplayer element. I

665
00:46:15.760 --> 00:46:21.280
don't know, but two billion dollars
in ten months is a buck wild.

666
00:46:21.519 --> 00:46:27.480
That is Nutso that is it's hard
to Like most huge new mobile games come

667
00:46:27.480 --> 00:46:30.400
out and they're aiming to do about
a billion dollars in the first year,

668
00:46:30.440 --> 00:46:34.559
which is huge on its own,
two billion dollars in less time than that

669
00:46:34.760 --> 00:46:39.440
is crazy. I'm curious, grub, where do you fall on Monopoly The

670
00:46:39.519 --> 00:46:42.760
board game. Do you like it? Do you hate it? I don't

671
00:46:42.760 --> 00:46:47.119
know if I've ever played like the
Shoot rules, so I kind of feel

672
00:46:47.159 --> 00:46:51.519
like I'm not I would be like, oh, yeah, it's not great.

673
00:46:51.639 --> 00:46:53.880
But I wonder if I've just played
weird house rules that actually ruin the

674
00:46:53.880 --> 00:46:59.199
game. So I don't know.
I was thinking about I would like to

675
00:46:59.239 --> 00:47:01.119
play Risk again. Risk is one
I played a lot as a as a

676
00:47:01.199 --> 00:47:05.840
kid and enjoyed with my older brothers. So I'm like, I want to

677
00:47:05.880 --> 00:47:08.039
check back in on Risk, and
maybe it's time to do Monopoly as well.

678
00:47:08.039 --> 00:47:13.159
Are are those games in tabletop simulator
or are they too basic? I

679
00:47:13.280 --> 00:47:15.719
just no, I feel like everything
is in tabletop simulator. All right,

680
00:47:15.760 --> 00:47:20.679
Well, we need to have a
board game night or something. Board game,

681
00:47:20.719 --> 00:47:23.639
board game, Yeah, yeah,
we should do We should do that.

682
00:47:23.639 --> 00:47:30.800
That'd be actually pretty neat, like
we do that trivial pursuit perhaps,

683
00:47:30.880 --> 00:47:38.920
yeah, poker drinking, shoots and
ladders, all right, yeah, but

684
00:47:38.880 --> 00:47:44.719
board game sounds like fun. We
also, you know, should eventually play

685
00:47:44.760 --> 00:47:49.480
Wingspan as a crew because we we
shoved about so much. Also, Tam

686
00:47:49.519 --> 00:47:52.719
has like twelve hundred board games that
he continues to buy. We need him

687
00:47:52.760 --> 00:47:57.559
to take some of them. I
didn't know he was like a secret sick

688
00:47:57.639 --> 00:48:00.320
Oh he's never he's never even talks
about that. That's how you know it's

689
00:48:00.320 --> 00:48:05.360
a real sick oness Tam, that
guy's a cicco. Why did you know

690
00:48:05.400 --> 00:48:09.079
he was a sick on that way? So he was sick on multiple multifaceted

691
00:48:09.079 --> 00:48:13.840
ways. I just didn't know his
board games as well. Ham only functions

692
00:48:13.840 --> 00:48:17.280
in sicco mode. That's right,
that's it's his only gear. Uh.

693
00:48:17.440 --> 00:48:22.599
Embracers suggests Star Wars Codor remake isn't
coming out for over a year. This

694
00:48:22.639 --> 00:48:25.519
is from Tom Ivan at VGC.
Star Wars Knights of the Old Republic remake

695
00:48:25.559 --> 00:48:29.840
is reportedly still in development at Saber
Interactive, but it doesn't sound like it

696
00:48:29.880 --> 00:48:32.159
will be released in the next twelve
months in it now. On Thursday,

697
00:48:32.159 --> 00:48:36.679
Embracer Group announced plans to sell off
a large part of Saber the group,

698
00:48:36.719 --> 00:48:39.000
which is home to multiple studios and
projects, and a deal that could be

699
00:48:39.039 --> 00:48:44.679
worth up to five hundred million dollars, while Embracer will retain Aspire Media,

700
00:48:45.000 --> 00:48:49.159
the studio originally enlisted to Listen to
make the Knights of the Old Republic remake.

701
00:48:49.760 --> 00:48:53.000
The game the game is going with
Saber, according to Bloomberg's Jason Schreyer,

702
00:48:53.239 --> 00:48:58.440
who previously reported that the company had
taken over development. Never Nevertheless,

703
00:48:58.440 --> 00:49:01.960
when the deal closes and Embracers Sabers
Star part ways, Kotor is expected to

704
00:49:01.960 --> 00:49:07.079
be jointly held asset between the two
companies. In today's announcement of the deal,

705
00:49:07.280 --> 00:49:10.679
Embracer said it's retained assets, including
two joint projects with the buyer,

706
00:49:10.719 --> 00:49:15.639
including a previously announced Triple A game
based on a major license. And a

707
00:49:15.639 --> 00:49:21.199
conference call discussing the deal, Embracer
CEO Lars Wingerfer's Brain Genius was quizzed about

708
00:49:21.199 --> 00:49:24.320
the jointly held Triple A projects on
a couple of occasions. One analyst asked

709
00:49:24.320 --> 00:49:28.000
if it was expected to come out
in the next twelve months or whether it

710
00:49:28.039 --> 00:49:30.239
was a more distant release, and
he said, no, I think that

711
00:49:30.360 --> 00:49:35.639
kind of game needs more deep love
and respect. So without giving full color,

712
00:49:35.679 --> 00:49:38.119
I think it's some time left until
that is released. Color is always

713
00:49:38.119 --> 00:49:40.960
something that these guys say to analysts, and analysts say in their questions,

714
00:49:42.000 --> 00:49:45.719
Can I get some more color on
that? Yeah, deep love and respect

715
00:49:45.880 --> 00:49:51.440
is what that game needs. Yeah, I think I wouldn't expect that game

716
00:49:51.480 --> 00:49:54.880
before like twenty twenty seven, if
it ever really happens. Yeah, I've

717
00:49:55.679 --> 00:50:00.760
I've resigned that if I am going
to pick up in play Ko Tour,

718
00:50:00.280 --> 00:50:04.519
it's just going to be whatever version
exists right now on the internet, versus

719
00:50:04.599 --> 00:50:07.760
waiting for a remaster. Totally fun. It's it's you know, it's an

720
00:50:07.760 --> 00:50:12.440
older game, but it holds up, checks out. There's oh Tor show.

721
00:50:13.880 --> 00:50:16.039
Well we're still work shopping the name. Oh but yeah, but yeah,

722
00:50:16.079 --> 00:50:19.760
man, if you want to play
that game, I will sit there

723
00:50:19.840 --> 00:50:23.960
and watch you play it, and
I will will stfu Friday while you do

724
00:50:24.039 --> 00:50:28.559
that so that we could see see
your reactions, because I think that'd be

725
00:50:28.599 --> 00:50:31.239
a lot of fun. Uh.
Finally, Yeah, this is this is

726
00:50:31.280 --> 00:50:37.440
a finally Overwatch two fans think one
or I think the Cowboy skins are excuse

727
00:50:37.480 --> 00:50:40.199
me, Cowboy Bebop skins are goofy
as hell in the game, but especially

728
00:50:40.199 --> 00:50:45.679
one of them from Ken Shephard at
Kotaku. Overwatch two's the latest collaboration is

729
00:50:45.679 --> 00:50:49.880
with the beloved space Western anime Cowboy
Bebop. The event, which kicked off

730
00:50:49.880 --> 00:50:53.519
on March twelve, let's five heroes
from Blizzard's team based Shooter cosplay has different

731
00:50:53.559 --> 00:50:58.239
characters from the classic nineties show.
The event follows in the footsteps of other

732
00:50:58.280 --> 00:51:01.320
crossover events, like like October Over
twenty three to one that featured K pop

733
00:51:01.360 --> 00:51:07.880
group Le Seraphim. For this latest
crossover, five heroes Cassidy, Sambra,

734
00:51:07.039 --> 00:51:12.440
Ashmauga, and reky Ball each get
a skin and a few other cosmetics.

735
00:51:12.480 --> 00:51:17.599
Each come packaged in a twenty five
dollar bundle. But some of the new

736
00:51:17.599 --> 00:51:21.639
skin well, some of those new
skins are great. I played a few

737
00:51:21.679 --> 00:51:25.519
rounds with Damage hero Sombard dressed up
as Bebop's fellow hacker ed last night and

738
00:51:25.559 --> 00:51:30.840
had a bonding moment with a Masaga
player wearing the jet black skin. But

739
00:51:30.960 --> 00:51:34.960
some overwauch fans aren't too fond of
the new Cassidy skin, which stresses him

740
00:51:35.039 --> 00:51:39.840
up as bebop main character Spike Spiegel. Have you seen this, jan I'm

741
00:51:39.840 --> 00:51:46.480
looking at screenshots now and it looks
okay unless I'm not seeing like the one

742
00:51:46.480 --> 00:51:52.280
that folks are complaining about the most. So what people are mostly, I

743
00:51:52.320 --> 00:51:55.639
think they're mostly frustrated with the hair. I think, yeah, in generally

744
00:51:55.679 --> 00:52:00.440
just kind of looks a bit goofy. But I think people are like annoyed

745
00:52:00.440 --> 00:52:04.840
that he kind of has what looks
like the wrong hair. Uh, And

746
00:52:05.079 --> 00:52:07.880
yeah, it's kind of like too
spiky on the top and doesn't have like

747
00:52:07.920 --> 00:52:12.440
the swoop that Spike Spiegel's hair has. I'll say, in general, I

748
00:52:12.719 --> 00:52:15.559
do think these kind of look a
little bit, eh. I think they're

749
00:52:15.599 --> 00:52:20.840
not maybe in motion they look a
lot better. It looks like it looks

750
00:52:20.880 --> 00:52:23.920
like they're just doing poor cosplay.
Yes, it looks like poor cosplay.

751
00:52:24.000 --> 00:52:29.639
Yes, but yeah there's this one
here where it's like, please fix the

752
00:52:29.679 --> 00:52:32.119
hair, and it's like, yeah, if you kind of actually just did

753
00:52:32.159 --> 00:52:37.239
that, Although it looks like this
also modified the face a little bit as

754
00:52:37.239 --> 00:52:40.159
well, But if you just fix
the hair, that would be a huge

755
00:52:40.760 --> 00:52:45.960
win there in terms of making them
look more like Spike Spiegel. Really,

756
00:52:45.000 --> 00:52:49.639
no, jan twenty five dollars for
these skin packs these days. That's that

757
00:52:49.719 --> 00:52:55.880
is where we're at, like each
yeah, twenty five dollars each. Well,

758
00:52:55.920 --> 00:53:00.199
no, don't do that that.
Supers at home, don't do with

759
00:53:00.199 --> 00:53:05.039
that. Consumers at home save yourselves. Uh there, let me tell y'all

760
00:53:05.119 --> 00:53:08.320
if you just just go watch the
original anime grub. I've never seen it,

761
00:53:08.480 --> 00:53:13.719
but uh, there's tons of pictures
of what's her name, Fay out

762
00:53:13.719 --> 00:53:16.239
there on the internet. I know
that y'all just trying to look at Faye

763
00:53:16.400 --> 00:53:21.480
on in Overwatch. Just just go
through that somewhere else. Jane, you

764
00:53:21.519 --> 00:53:25.000
gotta watch it, man. It's
one season, Bud. It's worth it.

765
00:53:24.880 --> 00:53:32.000
It's so worth it. Change that's
fair. It's really good, Cowboy

766
00:53:32.519 --> 00:53:37.000
man like that show a whole bunch. I still get to another story.

767
00:53:37.039 --> 00:53:39.880
But CEEF stars to reach five million
copies. But I think they added a

768
00:53:39.960 --> 00:53:45.760
replayer cooperative mode where it's like you
can like time the hits in the turn

769
00:53:45.840 --> 00:53:49.519
based combat all together, and that
sounds pretty neat. I don't know if

770
00:53:49.559 --> 00:53:53.119
I'm going to play a whole turn
based like j RPG with with you know,

771
00:53:53.199 --> 00:53:57.079
a cooperative partners, but it's cool
that it's in there. Cool mode,

772
00:53:58.159 --> 00:54:02.159
I guess j RPG style. I
should say grub. There was a

773
00:54:02.519 --> 00:54:07.679
tweet linked out in the chat.
It looks like the Apex Legends team had

774
00:54:10.079 --> 00:54:14.199
had faced a bunch of layoffs today. I'm trying to find that. Oh

775
00:54:14.360 --> 00:54:17.840
now, really, okay, let
me well look for that. I'll look

776
00:54:17.880 --> 00:54:23.280
as well. Man, that is
that would be terrible, Okay, let's

777
00:54:23.280 --> 00:54:30.119
see here. Yeah, the Apex
team was hit with layoffs today. It

778
00:54:30.239 --> 00:54:32.119
sucks seen some of the people I've
worked with for almost three years now get

779
00:54:32.159 --> 00:54:37.000
let go. Hopefully they land on
their feet sooner rather than later. And

780
00:54:37.039 --> 00:54:40.159
that is from fifteen hours ago.
And that was a level designer at Respawn,

781
00:54:40.960 --> 00:54:49.639
Aaron Stump who tweeted that, got
another tweet here from Alex Ackerman,

782
00:54:50.159 --> 00:54:55.360
who ran social media for Apex.
After twenty seasons of Apex and five years

783
00:54:55.400 --> 00:54:59.840
at Respawn, nearly to the day, my job has been made redundant.

784
00:55:00.079 --> 00:55:04.960
I've been laid off, and then
working on this game and supporting this community

785
00:55:05.000 --> 00:55:07.239
has truly been the honor of my
career and highlight of my life. Thank

786
00:55:07.239 --> 00:55:13.079
you for everything, Legends heart and
emoji jeez. Yeah. Connor Ford,

787
00:55:13.119 --> 00:55:15.960
who was a security analyst on Apex
Legends sat tired of these layoffs. Man,

788
00:55:16.239 --> 00:55:22.039
losing friends at worked is soft up? Yeah, respond build engineer Tyler

789
00:55:22.079 --> 00:55:25.599
Owans, that's who you mentioned,
I think. Yeah. So this is

790
00:55:25.639 --> 00:55:30.440
on top of the layoffs that happened
a couple of weeks ago. And at

791
00:55:30.440 --> 00:55:34.280
that time it was a EA's laying
off five percent of people, and I

792
00:55:34.320 --> 00:55:37.679
remember mentioning like I thought more would
happen because I knew a lot of that

793
00:55:37.800 --> 00:55:43.559
was in the consultation period in places
like Europe where they have those sorts of

794
00:55:43.559 --> 00:55:45.519
things like the UK has, you
know, you can't just lay people off.

795
00:55:45.519 --> 00:55:49.199
You got to go in this consultation
and talk to the government and explain

796
00:55:49.239 --> 00:55:52.760
what's going on. So it's like
once they got through that period they probably

797
00:55:52.760 --> 00:55:55.119
cut some most jobs that this doesn't
seem to be that. This just seems

798
00:55:55.119 --> 00:56:00.599
to be there are more people we
need to lay off. Let some people

799
00:56:00.639 --> 00:56:02.199
around here that we could have cut
in the last round. I don't know.

800
00:56:04.719 --> 00:56:08.639
Apex Legends again, is something that
they are looking at as not being

801
00:56:08.639 --> 00:56:12.559
able to reach the heights it was
once at. They aren't looking at it

802
00:56:12.599 --> 00:56:15.480
in terms of this is EA.
They look at at Apex Legends and like

803
00:56:15.519 --> 00:56:20.280
it's not going to necessarily grow.
We're just trying to extract as much value

804
00:56:20.280 --> 00:56:22.440
from it as possible. And in
their opinion, I guess what that means

805
00:56:22.519 --> 00:56:28.039
is have fewer people making stuff for
the game, and so you have fewer

806
00:56:28.039 --> 00:56:34.119
people you have to pay. And
again that's just it's just nuts because Apex

807
00:56:34.239 --> 00:56:37.679
Legends is something you could definitely keep
going for much longer, and they just

808
00:56:37.679 --> 00:56:39.960
talked about how they're going to it's
gonna like the launcher is gonna have a

809
00:56:40.039 --> 00:56:43.559
ton more stuff in there, It's
going to grow beyond the confines of Battle

810
00:56:43.639 --> 00:56:46.360
Royale. I'm not really buying it, which you know, we kind of

811
00:56:46.360 --> 00:56:50.280
weren't buying it any anyhow, because
we already knew that titan Fall Legends,

812
00:56:50.280 --> 00:56:53.000
which was effectively titan Fall three,
they were making that to be a part

813
00:56:53.039 --> 00:56:58.159
of Apex Legends, similar to what
they're talking about now. They canceled that,

814
00:56:58.400 --> 00:57:01.280
which everyone was into what they we're
making with that, they canceled that.

815
00:57:02.360 --> 00:57:05.519
So it's like, Okay, they're
already looking at looka, well,

816
00:57:05.519 --> 00:57:07.400
this isn't worth it. The Apex
Legends is going to make enough money back

817
00:57:07.440 --> 00:57:12.480
for that. So when they talk
about we're going to continue supporting Apex Legends

818
00:57:12.480 --> 00:57:17.880
and growing it in different ways at
feels like lip service at best. All

819
00:57:19.000 --> 00:57:24.639
Right, I just don't know how. God, the job pool is so

820
00:57:25.079 --> 00:57:30.360
vast and wide now, yep,
and it's going to uh yeah, this

821
00:57:30.440 --> 00:57:34.159
is gonna it's gonna be rough out
there because there's a lot of talented people

822
00:57:34.159 --> 00:57:38.239
going for the same jobs and it's
you know, it's not like if you

823
00:57:38.239 --> 00:57:44.320
don't have a name, if you
don't have a big executive producer, director,

824
00:57:44.400 --> 00:57:47.480
senior developer credit on shipping a major
game. Like if you if you

825
00:57:47.480 --> 00:57:52.000
got laid off from Riot and you
worked on League Legends, you're gonna have

826
00:57:52.000 --> 00:57:55.119
a little bit easier time. But
these days, even those people are going

827
00:57:55.159 --> 00:58:00.320
to struggle to get investments to start
up their own studios. So yeah,

828
00:58:00.679 --> 00:58:02.400
it's it's a lot of people are
going to end up out of the video

829
00:58:02.400 --> 00:58:06.519
game industry, is what it feels
like. And that's just that just stinks,

830
00:58:07.280 --> 00:58:12.400
all right. Whole question from yesterday
is Mega Man important? I'm going

831
00:58:12.400 --> 00:58:16.199
to refresh that real quick, because
you get three thousand votes and I voted

832
00:58:16.320 --> 00:58:23.800
yes, and so did sixty four
percent of respondents. Mike breath there,

833
00:58:24.519 --> 00:58:29.400
my tummy started hurting. I was
I was hoping he wouldn't get too mad.

834
00:58:30.039 --> 00:58:32.360
I think Mega Man is important.
I don't know how important it is

835
00:58:32.400 --> 00:58:37.360
that to like Capcom's game making strategy, but I think as an icon,

836
00:58:37.639 --> 00:58:44.039
as a a mascot, it's very
important and it can be important to games,

837
00:58:44.039 --> 00:58:46.840
probably just not as important as Monster
Hunter or Resident Evil these days.

838
00:58:50.079 --> 00:58:53.599
Next Poole question, for tomorrow Friday, Dregs Day. Have you ever heard

839
00:58:53.679 --> 00:58:57.440
of Monopoly Go? Have you heard
of Monopoly Go? Yes or no?

840
00:58:57.559 --> 00:59:00.000
Answer that question? Don't count it
if you heard it on the show?

841
00:59:00.079 --> 00:59:02.400
Was the first place you ever heard
it? Say? Now, I appreciate

842
00:59:02.480 --> 00:59:07.119
that. We will discuss the results
of that though on Game mess Mornings here

843
00:59:07.159 --> 00:59:10.880
on Giant Bomb tomorrow. Speaking to
Giant Bomb, Jan, what do we

844
00:59:10.920 --> 00:59:15.800
have going on on the website.
We are going to attempt to throw it

845
00:59:15.840 --> 00:59:20.760
down on a Thursday night. We'll
see what happen afternoon with Star Wars Battlefront,

846
00:59:20.800 --> 00:59:24.159
specifically the PC version. I understand
that there's a very small amount of

847
00:59:24.159 --> 00:59:30.800
servers available, which, hey,
you know, I make a custom server

848
00:59:30.840 --> 00:59:35.519
because I'm paying for one for Power
World. Still grub stopped paying for the

849
00:59:35.559 --> 00:59:39.679
custom server and power it was a
three month thing, so it hasn't expired

850
00:59:39.719 --> 00:59:42.519
yet. That's what it is.
I mean, I shouldn't have paid I

851
00:59:42.519 --> 00:59:45.039
shouldn't have bought three months in the
first place. Jan, But hey,

852
00:59:45.079 --> 00:59:45.840
no, no, no, no, no no, that was a mistake.

853
00:59:46.639 --> 00:59:51.960
A voicemail dumb truck popping off Later
today tomorrow, another episode of Games

854
00:59:51.960 --> 00:59:57.400
Mornings, as well as an episode
of UPF where we were doing a Bolatrouh

855
00:59:57.599 --> 01:00:01.599
seeded run and then BC we are
as well to cap off the week,

856
01:00:01.840 --> 01:00:07.639
or we'll talk about wrestling games.
Talk about them wrestling games, all right,

857
01:00:08.039 --> 01:00:10.639
I think that's going to do it. Jane, thank you so interested

858
01:00:10.719 --> 01:00:15.440
today talk with me about video games. I really appreciate it. It's the

859
01:00:15.519 --> 01:00:17.960
only way to start a Thursday grub. And thank you all out there for

860
01:00:19.039 --> 01:00:22.920
listening. You're the best audience in
gaming. Until next time, have a

861
01:00:22.920 --> 01:00:24.599
good one, take care of yourself
and goodbye.

