WEBVTT

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He'll be don't be bait. It's
the Internet. You're busy. Let's do

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this From March eighteenth, twenty twenty
four, for the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings

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Live with Me Jeff Grubb. Today, details leak about the next PlayStation,

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while another piece of Sony hardware apparently
rots on the shelf. But first,

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please join me and welcoming today's co
host the Game Mess Mornings. It's Emma

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Fife. Everybody, Emma, how
are you doing. I am well.

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I was away last week visiting with
my family, and I got a stomach

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bug about halfway through the week.
So a real good time. What a

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joy, What a joy. But
I'm better now. Unfortunately it happened like

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two days after my birthday, so
I at least I basically got to go.

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I visited with my family a little
bit, got to see my niece,

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and then had a nice birthday.
During dinner, I was completely upstaged

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by my niece who was in rare
comedic form that evening, and then yeah,

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got sick and then just kind of
like laid in bed until I felt

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well enough to drive home. Both
both my fiance and I were sick,

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so we were we were real fun. We were real fun last week.

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That's a good time, okay,
but the recovery seems like it's fully taken

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root. You're good yeaheah, totally. Yeah, I'm I'm back in action

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baby, ready to do this Monday
thing as weird as as it is.

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Yeah. I made a decision last
night at some point where it was like,

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I got the kids are in bed, I could I could go see

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Doom too at the movie theater.
It's long, and yeah, I like,

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I did the ten forty showing,
so I go see the Imax show

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and Limax whatever. Yeah, and
it was like, well, okay,

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ten forty and then of course I'm
like, well that's gonna be like fifteen

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minutes. It's until at least eleven. Yeah, it started at like eleven

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ten. It was like a full
like half an hour, yes, of

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commercials and all that stuff. So
yeah, that was one thing. But

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the movie was very good and I
did not doze off or anything, just

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sat there and enjoyed the whole thing, so that that was a very good

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time. But I did get I
did get home and get to sleep at

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like three am. Basically after everything
was said and done, so then it

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was a choice. But I don't
regret it, except for I do.

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I do fully regret it, just
the way I feel right now, Yes,

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but that it was a good movie, the very least right movie.

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Yeah. Now I'm the troublesome thing
here is like now I'm like, okay,

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well, I made myself very tired, susceptible, susceptible, maybe getting

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sick. And of course packs is
later this week, so we'll see how

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I rolled the dice and how I
pay for it later. In the meantime,

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let's explain what we do here most
weekdays, I, Jeff Grubb,

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will help piece your gaming life back
together. That includes breaking news and maybe

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even some of our own original reporting. For all these topics, I'll get

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the input of a bona fide expert
who will make me look smart. If

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you are watching live on Twitch,
welcome. You can always listen to the

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show later on podcast feeds by searching
for Game mess Mornings, or find the

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RSS on giant bomb dot com.
You can also catch the show later with

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chapters and timestamps on YouTube. Hello
YouTube. All right, we have a

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lot to get into, so let's
get started. With PS five pros specs

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have been leaked with improved GPU and
upscaling. This is from Chris Scullion at

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VGC. Documentation explaining the console's specifications
was initially leaked by YouTuber Moore's Law is

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Dead, before being detailed by Insider
Gaming, then verified by IGN, which

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says the document comes from Sony Interactive
Entertainment's developer network. The specs suggests that

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the PS five Pro CPU will be
identical to that of the standard PS five,

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but that the new console will have
a high CPU frequency mode, which

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increases the CPU by ten percent to
three point eight five gigahertz but reduces GPU

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performance by around one percent. As
a result, the GPU itself will be

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powered by thirty three point five terra
flops versus the PS five's ten point two

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eight of terra flops, but this
doesn't mean it will be more more than

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three times as powerful, not necessarily, As the vergin notes, changes in

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AMD's architecture means it's difficult to directly
compare terror flops directly between the PS five

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and the PS five Pro, and
that reality the comparison is more likely more

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like ten point two eight versus around
seventeen terraflipes, terrraflops, terraflipes, terror

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flops. Indeed, the documentation leaked
by More's Laws that suggests rendering is about

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forty five percent faster. The console's
apparent upscaling and anti alisom features are also

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listed in the specs named PSSR,
which dance or PlayStation's Spectral super resolution a

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hell of a name. It's believed
this could be the proprietary DLSS like solution

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discussed last year by Giant Bomb reporter
Joker. Last month, the CNBC cited

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a number of games industry analysts who
are portally said they expect Sony to launch

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a PlayStation five pro console later this
year. Yeah, this thing seems very

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likely to be coming out this holiday. We first originally heard about a PS

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five pro emma of sometime last year
in that Maelstrom of there's a PS five

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revision coming that will be a slim
model without a disk drive. We got

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that there would be a PlayStation portal, portable sort of thing that you take

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with you and it could stream games, and that was the portal, and

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that that happened, and then at
the same time we heard about the Pro

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and now we're getting these specs right
before GDC, when well, now GDC

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is here, right as GDC is
starting, when almost certainly a lot of

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developers are going to be talking to
one another. This was going to leak

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this week. I think this,
this feels like, okay, PlayStation,

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let's just go put the information up
on our developer portal. Let all the

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developers know so they know what they're
hearing. It is true, and it's

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not like some weird thing they're hearing
the second hand of GDC. Let's just

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get it out of the way.
This is going to happen. Yeah,

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a lot of it's lining up to
feel like, yeah, this is definitely

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true and it probably will come out
this holiday. How do you feel first

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about a more powerful PS five?
So my thing about it is it's kind

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of the way I look at these
consoles and their like zero point five upgrades

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is it's kind of like iPhones.
You know, if you are there for

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the you know, iPhone fourteen S
or whatever, and you haven't gotten a

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fourteen already, awesome, That's absolutely
what I would go for. But frankly,

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we're getting into the territory of like
the human I actually can't detect anything

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better, you know, in terms
of graphics, performance, and games have

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gotten so good at hiding their minimal
load screens that it's like I don't even

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notice anymore. So it's like I
will do. I think that this is

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something that people will purchase. Absolutely, and there are people who are,

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you know, more of tech heads
that I am, like, for example,

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you know, not not specifically in
the realm of PlayStation, but you

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know, with my dad, he's
such a technology head that it's like he

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always gets like the next thing,
though with iPhones he chooses to skip them

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sometimes, so anyway, but it's
like, great, I love that they're

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putting out an enhanced machine. Good
for them if it's going to cost money

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that you could be you know paying
uh yeah, now that now the cats

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really got opinions on this. He's
like, excuse me, I want an

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upgraded PS five, But yeah,
I mean it's like, I don't know,

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my PlayStation five is running great.
I'm super happy for people that want

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to get this that don't already have
a PS five, assuming that it is

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actually available in reasonable quantities at launch. Yeah, I think that you're right

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to say that this is for a
certain audience that shows up on day one.

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That you know, the nerd tax
that we often pay if we do

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get excited about new hardware, Like
we're going to be right there. And

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there's that that huge there's a huge
segment there, millions of people who count

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themselves among like, hey, I
want the new thing, no matter what,

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regardless of how much use I got, are the last one whatever,

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I just want to be on the
cutting edge. And that's who these devices

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are always meant to monetize. I
mean Nintendo does. And then Nintendo has

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done this for years and years,
going back generations. Uh you know the

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Game Boy Color kind of being a
very good example of like, hey,

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we're really going to introduce a new
feature and give you a reason to get

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excited. It was still a game
Boy underneath, so it's like that like

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they then they did that repeatedly.
And the person that these things sell to

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is the person who buys a system
on day one, and it is the

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most likely to give these companies money. So of course they're taking advantage of

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that. As far as like the
draw here, I think, you know,

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tim percent more powerful in those CPU, like the CPU being the same

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is not surprising at all because they
want to keep compatibility between the PS five

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and the PS five pro so they
were never really going to switch up the

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the CPU. That's the you know, the Xbox series X and S use

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the same CPU for a very similar
reason. So them coming in with a

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you know, huge improvements to the
GPU, likely having a little chiplet on

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on the GPU for driving this PSSR
feature, which is probably gonna use AI

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technologies to upscale stuff. That makes
sense as well. It's something that the

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original PS five probably couldn't do without
causing more performance issues, So you know,

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kind of focusing on that makes some
sense. I just don't know what

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the marquee feature is here, because
nowhere in this reporting and in this documentation

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is Sony really talking about eight K. And I think they know that that's

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a non starter that most people will
be like I I just bought a four

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K TV and I and if I'm
honest with myself, I barely see the

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difference between that and ten eightpm in
many circumstances. And I think people are

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gonna like, like, I am
not going to buy into the eight K

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thing. I think it's already coming
gone and people are not going to do

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that. So what does Sony come
out of the gate with this. I

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think it will be this upscaling stuff
so that means, hey, more of

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your games will actually run at what
looks like four K and sixty frames per

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second. And I think that's there
will be a lot of people who are

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excited about that. It's just not
as easy as when the PS four Pro

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came out and they're like, this
will do four K. The other thing

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couldn't do four K. This can
do four K. This one's going to

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be a little bit more difficult to
market, and yet I think it's probably

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going to stand just about as good
a shot as the PS four Pro did

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at selling. The PS four Pro
never sold better than the standard PS four.

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This probably won't ever sell better than
the standard PS five, But I

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still do this makes sense for them
and for a bunch of other reasons.

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For one, it keeps them in
good coots with AMD to make sure that

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they're like stepping along the architecture there
and improving things and getting things ready for

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the next console. And speaking off
for getting things ready for the next console.

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No price detailed here. Like we've
talked about previously, this could very

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easily set up the price for the
next them where this thing is actually six

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hundred dollars, so that when the
PS six comes out and is around six

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hundred or more, it's part like
they've already stepped us up that ladder.

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So I get why it's happening.
Sure, am. The other question that

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was, like, boy, this
feels strange in a year when PlayStation has

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already told us they're not going to
have any sequels to their main franchises,

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so it's like there's a dearth of
games, and yet they want us to

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buy more hardware and I will probably, but I no get it. What

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do you think? I truly that
is the thing that confuses me about Sony's

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strategy in general for this year,
as you say, because you know,

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obviously they have exclusivity deals with studios
like Squarenis. Obviously they had a huge

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launch earlier this year, you know, just last month with Final Fantasies having

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rebirth. But as far as what's
coming up on the PlayStation five this year,

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it is kind of like a,
well, I don't know, because

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we're just in a year where we
don't have a lot of confirmed dates for

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big Triple A kind of title game
releases anyway, So instead they're leading into

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hardware, like buy this new hardware
to play no new games? Yeah,

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and and it's like, so what
do they pair it up with. I

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mean, they probably they probably will
have some stuff, But my biggest concern

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is I'm a huge fan of the
Astrobat games. The astroback games are always

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paired with new hardware. Yes,
I was like, oh, we're gonna

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get a new Astro this year,
which I've repeated this a bunch of times.

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I've heard we're getting a new Astro
this year. Well, I better

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be able to get it on my
regular PlayStation. I do not. I'm

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really hoping that, like, the
big thing for PS five Pro isn't some

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bundled Astro thing that only works on
there to show us upscaling. That's that's

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I hope that's not what happens.
But beyond that, it's like, you

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know what they'll do is have some
definitive edition of Spider Man two. They

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will have a bunch of these games
that have already come out of PS five

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and they'll do their best to dress
them up and be like, look at

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how much better they are on the
PSCI Pro. And that'll be nice for

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some people, especially people who are
super into that ecosystem and are playing those

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games over and over again. Sure, but I bet it would help if

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they had some big new game to
push it alongside of. And it doesn't

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look like that's gonna happen. But
this thing coming out this holiday, I

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guess the other discussion here is how
does Xbox respond. Clearly, they've said

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a bunch of times now that they
don't intend to release a point five console.

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I mostly think I believe them on
that, but I wonder if they're

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gonna try to do the leap Frog
thing, which so this comes out the

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end of twenty twenty four and then
by twenty twenty six, PlayStation's not going

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to have like something to like the
PS six at that point, but Xbox

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could have the next Xbox at that
point. Does that sound how to you?

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Like? How things will play out? Yeah? I mean, because,

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as you say, what else is
Xbox strategy going to be? An

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Xbox is an interesting case in particular
because, as I've said many many times

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before on this show other shows,
Xboxes it seems mostly in the business of

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selling game pass. So the idea
is, you know, you keep an

205
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ex you have an Xbox like the
series s, so you have an affordable

206
00:14:11.480 --> 00:14:13.480
price point, you get the console
in the home, you get people on

207
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game Pass, and then people will
also start buying additional titles because now they

208
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like video games. So it yeah, but at the same time, they

209
00:14:24.200 --> 00:14:31.519
are still in this war and again
you know war in quotes of the consoles,

210
00:14:31.559 --> 00:14:33.240
if you will. But by and
large, nowadays the price point of

211
00:14:33.240 --> 00:14:37.519
consoles is very pro and it's always
been prohibitive. You know, there was

212
00:14:37.559 --> 00:14:39.879
a period of time where you know, certainly when I was growing up,

213
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usually had one or the other.
So I have to imagine that this is

214
00:14:45.879 --> 00:14:52.960
a situation wherein Microsoft has the opportunity
to focus solely on developing their next generation

215
00:14:52.000 --> 00:14:56.120
of consoles, as they're not intending
to do a point five at all,

216
00:14:56.679 --> 00:14:58.200
so you know, they skip that
and they can just put all of their

217
00:14:58.200 --> 00:15:03.759
effort into their next thing. So
I don't know, Yeah, I mean

218
00:15:03.840 --> 00:15:16.399
I could see an Xbox having a
Xbox Series two thousand by let's say,

219
00:15:16.440 --> 00:15:22.000
holiday season twenty five. Yes,
I mean, at the very least like

220
00:15:22.080 --> 00:15:26.279
so, Microsoft had that whole hubbabaloo
earlier this year where they started putting games

221
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on PlayStation and people were freaking out. So they had their their podcasts responding

222
00:15:31.480 --> 00:15:33.879
to it, and then that podcast, Sarah Bond and Phil Spencer to a

223
00:15:33.919 --> 00:15:39.399
point said we will have something to
announce about new hardware later this year,

224
00:15:39.679 --> 00:15:43.600
and then they also said at the
same time, and we're also working on

225
00:15:45.000 --> 00:15:48.200
the next Xbox, which will be
the biggest technical leap. I forget how

226
00:15:48.200 --> 00:15:52.279
they're putting it, but this is
big, a fair paraphrase, the biggest

227
00:15:52.279 --> 00:15:54.120
technical leap that we've ever seen for
a console, which won't be true,

228
00:15:54.240 --> 00:15:56.679
just simply won't be true. I
lived, I was a lot for the

229
00:15:56.919 --> 00:16:03.200
sixty four to play GameCube and all
my stuff exactly whatever. But yeah,

230
00:16:03.440 --> 00:16:07.840
they're making big promises about the next
hardware, so they are going to be

231
00:16:07.000 --> 00:16:11.720
in the hardware game in some way, and I think that means this holiday

232
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we get something announced along the lines
of a revised Xbox series X that has

233
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more storage, maybe doesn't have a
disk drive, that stuff that in the

234
00:16:22.799 --> 00:16:26.519
FTC filings. We saw some of
that stuff before, as plants have likely

235
00:16:26.639 --> 00:16:29.639
changed, but there will be some
modified version of that. And then yet

236
00:16:29.759 --> 00:16:33.279
we get to late twenty twenty five
and they probably have maybe a new announcement

237
00:16:33.279 --> 00:16:37.919
around then as well for something that's
going to happen very quickly after sometime in

238
00:16:37.960 --> 00:16:41.200
twenty twenty six. But getting back
to the PS five Pro before we move

239
00:16:41.240 --> 00:16:47.360
on to the next story, this
PSSR that this is like upscaling, and

240
00:16:47.399 --> 00:16:49.240
I think that this technology is still
pretty exciting. I will say that on

241
00:16:49.279 --> 00:16:53.240
the PC side of things, paying
attention to that, there's been some backlash

242
00:16:53.279 --> 00:16:56.840
because the implication or the idea A
lot of people get in their head and

243
00:16:56.879 --> 00:17:00.159
I think this is mostly incorrect,
but it probably in some cases it maybe

244
00:17:00.200 --> 00:17:04.839
does happen, but fans are getting
in their heads that developers are instead of

245
00:17:04.880 --> 00:17:10.960
optimizing their game, they're just slapping
on DLSS, which is going to lower

246
00:17:11.000 --> 00:17:14.640
the internal resolution, rebuild that image
back up to where it should be,

247
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and then that gets you better frame
rate. And so they're just doing that

248
00:17:17.559 --> 00:17:22.839
instead of making the game better.
And it's like, so the magic's already

249
00:17:22.000 --> 00:17:26.960
kind of been lost of like what
this technology is that people are already jaded

250
00:17:26.000 --> 00:17:29.319
by it. So I'm like,
I just wonder if this is going to

251
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be the thing that can really help
the PS five Pro stand out. And

252
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really, I mean, when you're
looking at like games that they're trying to

253
00:17:37.640 --> 00:17:41.720
sell us, they already look about
as good as they need to look in

254
00:17:41.759 --> 00:17:44.759
most cases, right, I just
don't know how they're going to be able

255
00:17:44.759 --> 00:17:48.640
to market this very effectively. I'm
in complete agreement with you. Like I

256
00:17:48.720 --> 00:17:53.160
know that other people have had some
performance issues, and we had this discussion

257
00:17:53.200 --> 00:17:57.960
when we were doing our non spoiler
review of File Fantasy seven Rebirths, specifically

258
00:17:59.039 --> 00:18:03.480
that there have been some perform's issues. But it's like I play in performance

259
00:18:03.599 --> 00:18:08.640
mode, not graphics mode, and
honestly, like I I can't tell,

260
00:18:08.799 --> 00:18:12.960
you know, when it's changing the
scaling to like keep the images stable,

261
00:18:14.400 --> 00:18:17.279
you know. And also you know, we talked about the fact that it's

262
00:18:17.279 --> 00:18:19.599
like, yeah, I treat the
camera like a camera, like like as

263
00:18:19.640 --> 00:18:23.480
if I were pointing an actual camera
and filming to like keep my camera movements

264
00:18:23.480 --> 00:18:27.640
minimal, and so it's not all
you know, Blair Witchy, But yeah,

265
00:18:27.759 --> 00:18:36.559
I just I can't see better better
than I see and everything looks good.

266
00:18:37.240 --> 00:18:40.799
Yep, you know, I mean, honestly, I think I always

267
00:18:40.799 --> 00:18:42.319
point this out as the game that
made me realize games don't need to look

268
00:18:42.400 --> 00:18:45.400
much better than this, and that's
like Doom in twenty twenty twenty fifteen,

269
00:18:45.839 --> 00:18:49.960
I was like, this game runs
so well on anything. It looks fantastic,

270
00:18:51.000 --> 00:18:53.200
the art is incredible. You kind
of don't need to get much better

271
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than this, in my opinion,
and I think since then we have plateaut

272
00:18:56.640 --> 00:19:00.319
in a lot of ways. That's
when a lot of of GPUs for this

273
00:19:00.400 --> 00:19:03.200
PC came out that would run games
at ten eighty p sixty kind of no

274
00:19:03.240 --> 00:19:07.799
matter what. And those GPUs to
this day still run most games. You're

275
00:19:07.799 --> 00:19:11.640
gonna have to turn down some things
these days, but most games still run

276
00:19:11.640 --> 00:19:15.279
about ten eighty sixty with those same
GPUs, not totally, not nearly as

277
00:19:15.319 --> 00:19:18.440
many as like two years ago,
but still that's just like we kind of

278
00:19:18.440 --> 00:19:22.319
plateau, and that's why they started
pushing four K and race racing and all

279
00:19:22.359 --> 00:19:25.799
these other things, because they just
weren't gonna be able to get much more

280
00:19:25.839 --> 00:19:32.279
out of ten eighty p sixty.
A year after launch, PlayStation has reportedly

281
00:19:32.279 --> 00:19:37.200
paused PSVR two production due to low
sales. This is from Chris Sculling at

282
00:19:37.279 --> 00:19:41.039
VGC as well. Sony has reportedly
paused production of PlayStation VR two just one

283
00:19:41.119 --> 00:19:45.960
year after launch so it can deal
with a backlog of unsold units. A

284
00:19:45.039 --> 00:19:51.240
new report from Bloomberg claims that PlayStation
VR two shipments have been getting progressively smaller

285
00:19:51.279 --> 00:19:55.960
every quarter since the headset launched in
February twenty twenty three, and that Sony

286
00:19:56.000 --> 00:20:00.000
has now paused production altogether. The
report sites research firm I, which tracks

287
00:20:00.000 --> 00:20:06.279
deliveries to retailers rather than consumer sales, and which says Sony has a surplus

288
00:20:06.279 --> 00:20:11.519
of assembled PSVR two head sets throughout
its supply chain. PSVR two was released

289
00:20:11.519 --> 00:20:15.480
in February twenty twenty three at five
hundred and fifty dollars, but Sony has

290
00:20:15.519 --> 00:20:19.400
still yet to officially confirm how many
units it has sold to date. Well,

291
00:20:19.519 --> 00:20:23.079
I guess IDC has a little bit
more here. Previous estimates by IDC's

292
00:20:23.319 --> 00:20:27.839
suggested sales had started slowly, around
two hundred and seventy thousand units sold by

293
00:20:27.839 --> 00:20:32.039
the end of March twenty twenty three, but Sony later claimed that PSVR two

294
00:20:32.039 --> 00:20:36.319
had sold around six hundred two thousand
units during its first six weeks of availability.

295
00:20:38.000 --> 00:20:41.759
Kind Of like one of the least
surprising stories of the last year,

296
00:20:41.839 --> 00:20:47.160
Right one hundred we got PSVR two
announced, There just wasn't a lot of

297
00:20:47.200 --> 00:20:51.720
games to get excited about. Everyone's
like this hardware is impressive tell us more

298
00:20:51.720 --> 00:20:52.640
about the games, and Sony's like, yeah, yeah, yeah, yeah,

299
00:20:52.640 --> 00:20:55.640
we will, we will, we
will, And then they never really

300
00:20:55.640 --> 00:20:57.720
had much else to go along with
the hardware, and now here we are

301
00:20:57.880 --> 00:21:03.319
people aren't excited about people mostly honestly, in my from where I'm sitting,

302
00:21:03.440 --> 00:21:06.079
seems like people have forgotten about it. What do you think, Well,

303
00:21:06.079 --> 00:21:12.279
it seems to me that the people
who are really into VR would get an

304
00:21:12.279 --> 00:21:21.279
Oculus or now a metaquest Yeah,
because that runs games on its own.

305
00:21:22.079 --> 00:21:26.960
Yesqu history is all around. Like
they said, they sent a Questory around

306
00:21:26.000 --> 00:21:30.720
the time I was thinking about the
PSVR two, and I'm like, I'm

307
00:21:30.839 --> 00:21:33.599
very very happy with the Questory.
So it can run games independently on its

308
00:21:33.599 --> 00:21:38.160
own. Yeah, But then it
also has really really good Wi Fi six

309
00:21:38.640 --> 00:21:42.960
e whatever it is, the six
gigahertz connection to my Wi Fi router,

310
00:21:44.240 --> 00:21:48.279
so I could stream from Steam wirelessly
SteamVR, and I can run all the

311
00:21:48.319 --> 00:21:52.119
games off my PC as well,
and it's and it's kind of flawless.

312
00:21:52.359 --> 00:21:56.319
So it's like, I'm just not
interested. Like, five hundred and fifty

313
00:21:56.319 --> 00:21:59.279
dollars is not that much for a
PSVR or for for a VR headset,

314
00:21:59.519 --> 00:22:03.119
all things considered, but compared to
the Quest three and what it can do,

315
00:22:03.880 --> 00:22:06.680
and I know it's a place State
or Sonya started saying that they might

316
00:22:07.279 --> 00:22:10.960
try to get it working on PC
this year. That's great. I just

317
00:22:11.559 --> 00:22:12.799
too little, too late for me. It's kind of where I'm at with

318
00:22:12.839 --> 00:22:22.160
that. What do they do now
with the PSVR two. Emma drop that

319
00:22:22.279 --> 00:22:27.119
price point way down and then maybe
you know, it's like, obviously they

320
00:22:27.160 --> 00:22:30.920
can't drop it down to be in
the realm of like a controller, but

321
00:22:32.480 --> 00:22:37.279
it's an accessory for the ps five. You need the ps five to run

322
00:22:37.480 --> 00:22:47.200
the PSVR two, correct, that's
right. So you're pricing it practically the

323
00:22:47.240 --> 00:22:51.240
same as getting the console in the
first place. It'specially more expensive in a

324
00:22:51.279 --> 00:22:53.920
lot of cases because the ps five
has been on sale so much in the

325
00:22:53.960 --> 00:22:57.559
last year. If you were buying
it today, you would look at the

326
00:22:57.599 --> 00:23:00.680
two and be like that in many
for many weeks and be like, Wow,

327
00:23:00.720 --> 00:23:04.720
the PSVR two is more expensive,
and again, where are the games.

328
00:23:04.799 --> 00:23:08.000
They're just they're not coming out,
And that's the other that's the other

329
00:23:08.039 --> 00:23:14.759
part of it is it's like you
have to have something that is so appealing

330
00:23:15.160 --> 00:23:22.599
that it is exclusive to the ps
VR two. It's just it doesn't exist,

331
00:23:22.759 --> 00:23:26.160
you know. Yeah, And it
seemed like from the beginning that Sony

332
00:23:26.279 --> 00:23:30.920
was not investing in the PSVR two
even in the way it did in the

333
00:23:30.920 --> 00:23:36.160
PSVR one. There were a lot
of games that came out exclusively to PSVR

334
00:23:36.240 --> 00:23:40.160
one for at least some time,
and it was like Sony out there making

335
00:23:40.200 --> 00:23:42.160
deals constantly. Now, in Sony's
defense, I think here a little bit,

336
00:23:42.559 --> 00:23:47.039
there simply aren't as many VR developers
as there were around the time of

337
00:23:47.039 --> 00:23:51.559
the PSVR one. That no,
that ecosystem is mostly dried up. And

338
00:23:51.880 --> 00:23:55.440
then but one of the reasons it
seemed to dry up is Sony wasn't there

339
00:23:55.480 --> 00:23:57.640
handing out money either, So right, yeah, they could have done something.

340
00:23:57.920 --> 00:24:02.039
And VR is such an interesting thing
because it's like, you know,

341
00:24:02.039 --> 00:24:04.359
we have these conversations about oh,
what, you know, these next generation

342
00:24:04.440 --> 00:24:08.759
consoles like upscaling the resolution in AK
and blah blah blah, and all of

343
00:24:08.799 --> 00:24:12.160
those things are like tangible, and
we go, okay, yes, totally.

344
00:24:12.279 --> 00:24:17.200
But I think that by and large
we've gotten to a point with like

345
00:24:17.640 --> 00:24:22.359
hand video games you play with a
controller on screen that they already, as

346
00:24:22.400 --> 00:24:27.079
you said earlier, look kind of
as good as they need to look.

347
00:24:27.160 --> 00:24:33.920
They look super realistic. The issue
with VR is that it's not at an

348
00:24:33.920 --> 00:24:40.880
immersive level of interactivity because of the
restrictions of having to be in a confined,

349
00:24:41.000 --> 00:24:44.400
you know, defined space to do
your VR games, and you know,

350
00:24:44.440 --> 00:24:47.759
the way you travel in VR games, you're not actually walking, which

351
00:24:47.799 --> 00:24:49.920
is what causes a lot of people
motion sickness, which is why they often

352
00:24:49.920 --> 00:24:53.640
have that you know, teleportation option
as opposed to like guiding yourself, so

353
00:24:53.680 --> 00:24:56.920
you get the IMPRESSI when you're going
forward, but you're actually just standing still.

354
00:24:57.480 --> 00:25:03.759
The only way that like VR works
for me, and I'm one hundred

355
00:25:03.759 --> 00:25:07.480
percent on board with, is when
you do those ones where you're like in

356
00:25:07.519 --> 00:25:10.599
a rat maze. Yeah, wonder
one, but it looks like you're on

357
00:25:11.519 --> 00:25:15.480
an imperial ship on most of our
you know, like like the Star Wars

358
00:25:15.480 --> 00:25:18.400
one was unbelievable, But I get
to walk around, I get to hold

359
00:25:18.880 --> 00:25:23.559
a plastic thing that resembles a blaster
and it works, and I feel the

360
00:25:23.640 --> 00:25:27.519
heat when I, you know,
step outside and I'm looking at a volcano.

361
00:25:29.039 --> 00:25:33.799
So it's like, uh, VR
to me needs that level of immersion

362
00:25:34.039 --> 00:25:41.039
to really make it awesome, and
that is simply not possible on a consumer

363
00:25:41.119 --> 00:25:45.119
level, but like you can have
in your home. Yeah. I think

364
00:25:45.480 --> 00:25:48.920
there was an early VR game when
I got the Vibe pre I remember,

365
00:25:48.359 --> 00:25:52.319
Yeah, I remember going to GDC
a long time ago and this was what

366
00:25:52.440 --> 00:25:53.799
VR was like popping off. And
I was trying to get a meeting with

367
00:25:53.920 --> 00:26:00.680
Valve, so they would send they
were sending people of vibes and and I'm

368
00:26:00.880 --> 00:26:03.440
like I couldn't get in there,
or I got busy, got distracted,

369
00:26:03.440 --> 00:26:06.440
and I kind of like wrote an
email to chet Felichek, who's a writer

370
00:26:06.720 --> 00:26:10.000
at Valve, like being like because
he was like overseeing this, and I'm

371
00:26:10.039 --> 00:26:11.519
like, man, I couldn't get
in there. It's bummed, kind of

372
00:26:11.519 --> 00:26:11.920
want to talk to you guys.
I want to see if I can maybe

373
00:26:11.920 --> 00:26:15.079
get a vipray. And he just
sent me a link and it was like

374
00:26:15.200 --> 00:26:17.319
goick, this, here's what we'll
send you one. I'm like, okay,

375
00:26:17.319 --> 00:26:19.440
incredible, So I got that.
I was testing early Yeah, he's

376
00:26:19.480 --> 00:26:23.160
a great guy. I was testing
early VR games and there was one where

377
00:26:23.480 --> 00:26:27.440
it's like this experience it's like an
escape room sort of thing, and the

378
00:26:29.039 --> 00:26:33.200
way it worked is you would be
always walking physically through your world and they

379
00:26:33.200 --> 00:26:36.279
would kind of cut these rooms in
half, and it'd be like, okay,

380
00:26:36.400 --> 00:26:37.599
can you get through those paneling on
the wall? Can you find the

381
00:26:37.640 --> 00:26:41.279
screwdriver to unscrew this paneling? And
then you could get down real world and

382
00:26:41.279 --> 00:26:45.319
crawl through. And then now since
you've come on this side of the of

383
00:26:45.359 --> 00:26:48.240
the wall of this virtual wall,
we've changed what's over here, and just

384
00:26:48.279 --> 00:26:52.359
keep kind of keep looping around and
it keeps changing. But that had a

385
00:26:52.400 --> 00:26:56.680
certain size requirement to even function.
And I like me as someone who had

386
00:26:56.720 --> 00:27:02.440
prepared and had a pretty decent sized
setup or VR in his home, and

387
00:27:02.640 --> 00:27:04.559
even I had to start moving things
to make it even bigger because this whole

388
00:27:04.559 --> 00:27:08.480
concept just wouldn't work in a slightly
smaller space. And it's like, that

389
00:27:08.680 --> 00:27:14.400
is just talk about non starter.
That is a non starter for the vast

390
00:27:14.440 --> 00:27:18.119
majority of people who would be interested
in this thing. And then and really,

391
00:27:18.720 --> 00:27:21.640
you're doing that for an experience that
people like that, That is an

392
00:27:21.680 --> 00:27:23.759
experience. That's not what I'm talking
about. When I want to get excited

393
00:27:23.759 --> 00:27:27.359
about a video game in VR,
I still want a full game thing.

394
00:27:27.400 --> 00:27:32.160
And it's like, Okay, there's
so many difficult like ins and outs to

395
00:27:32.240 --> 00:27:34.279
making that happen with VR, and
clearly we've seen it's it's kind of not

396
00:27:34.440 --> 00:27:38.599
happening in many ways. So yeah, yep, just want to play Beat

397
00:27:38.680 --> 00:27:45.000
Saber and that's it. Yes,
a chat to address your question. My

398
00:27:45.119 --> 00:27:52.319
cat was tunneling in the blankets behind
me. He loves to be underneath stuff.

399
00:27:52.160 --> 00:27:55.799
And yes, the other cat is
like kind of just out of frame

400
00:27:56.440 --> 00:28:02.160
over my right. The sand cat
come out. No literally that was the

401
00:28:02.400 --> 00:28:11.279
yeah exactly to some in uh uh
sh yeah yeah there is yeah o kittie.

402
00:28:12.160 --> 00:28:17.160
Yeah, hey, I would probably
still get a PSVR two if I

403
00:28:17.200 --> 00:28:19.720
could play all the PSVR one games
on there. That's another hang up.

404
00:28:21.240 --> 00:28:25.200
Yep, I've been you know,
my kids are astro crazy also like I

405
00:28:25.279 --> 00:28:26.079
like it, but I like didn't
play a ton of it in front of

406
00:28:26.119 --> 00:28:29.599
them. They kind of discovered it
on the ps five themselves. And then

407
00:28:29.680 --> 00:28:33.079
so when the Astrobot's skin dropped for
free and Sackboy, we got that and

408
00:28:33.119 --> 00:28:36.599
they both have been going nuts for
it. So I'm like, oh,

409
00:28:36.680 --> 00:28:41.200
yeah, there's Astro's rescue mission on
PSVR one. I maybe I could like

410
00:28:41.279 --> 00:28:45.279
set that up. And I'm like
the idea of setting up a PSVR one

411
00:28:45.759 --> 00:28:51.079
it's just no way that in twenty
twenty four. Uh So if I could

412
00:28:51.240 --> 00:28:53.759
like plug in a PSVR two and
just have astro work, which I I

413
00:28:53.880 --> 00:28:56.640
don't think it does. I can
double check the people, but I don't

414
00:28:56.640 --> 00:29:00.079
think it does. But if it
did, I would, I would.

415
00:29:00.119 --> 00:29:04.240
I would probably pay four fifty.
I'm not gonna don't know. Five to

416
00:29:04.279 --> 00:29:08.279
fifty just seems so much more.
Yeah, yeah, it's it is so

417
00:29:08.440 --> 00:29:15.119
much. As soon as you cross
that five, it's it's like pricing something

418
00:29:15.240 --> 00:29:18.079
at four ninety nine as opposed to
five hundred. Even though it is five

419
00:29:18.160 --> 00:29:25.079
hundred, it's a dollar. But
something about under five just psychologically in our

420
00:29:25.079 --> 00:29:29.440
brains goes, Okay, well,
yeah, that's a that's a splurge,

421
00:29:29.440 --> 00:29:33.240
but that's an investment. I'll you
know, I'll pay that money. Yes,

422
00:29:33.279 --> 00:29:34.440
But once you get over five,
I think you can get into this

423
00:29:34.519 --> 00:29:38.480
mindset of like, oh, that's
that's too expensive. I'm gonna have to

424
00:29:38.519 --> 00:29:45.559
wait. I think the real story
here has been the story with the secondary

425
00:29:45.599 --> 00:29:49.519
devices from PlayStation from the beginning.
You know, they had these PlayStation home

426
00:29:49.559 --> 00:29:52.799
consoles. They do very well.
They put a lot of resources in the

427
00:29:52.839 --> 00:29:56.480
making games for it. They have
a lot of partners to make games for

428
00:29:56.519 --> 00:29:57.839
it, and they're like, okay, and now we're gonna have the PSP,

429
00:30:00.039 --> 00:30:02.079
and they put a lot of effort
into it, and they spend a

430
00:30:02.119 --> 00:30:07.119
lot of money to make bespoke games
for the PSP to have the the third

431
00:30:07.119 --> 00:30:10.119
parties come in there and support it, and they it does you know,

432
00:30:10.279 --> 00:30:12.640
it kind of works to a certain
extent, and then they and then they

433
00:30:12.680 --> 00:30:15.640
try to try it again with the
Vita and it's like, well, now

434
00:30:15.640 --> 00:30:18.480
it's even more difficult because these games
are a little bit bigger and they kind

435
00:30:18.480 --> 00:30:22.559
of look like big Boy console games
and that's more expensive, and you know,

436
00:30:22.000 --> 00:30:26.839
and now we got to take away
resources from these other franchises to like

437
00:30:26.920 --> 00:30:30.960
recreate them on the on the Vita, and that's getting a little out of

438
00:30:30.960 --> 00:30:33.680
hand. That's a bit expensive,
and they just there's less support for the

439
00:30:33.759 --> 00:30:37.079
Vita than there was for the PSP. And it's like the same story here

440
00:30:37.119 --> 00:30:41.400
with PSVR one to PSVR two.
PSVR one had a decent amount of support

441
00:30:41.400 --> 00:30:45.759
from from Sony and then PSVR two
comes out and it just looks even worse

442
00:30:45.799 --> 00:30:48.480
than the Vita in a lot of
ways when it comes to the support from

443
00:30:48.519 --> 00:30:52.440
it and I just I think eventually, I think Sony does learn this lesson

444
00:30:52.559 --> 00:30:57.240
that having a secondary gaming device with
different games on it is a very difficult

445
00:30:57.240 --> 00:31:00.880
thing to do. Not even even
Nintendo doesn't do that anymore. And they

446
00:31:02.000 --> 00:31:06.599
for the longest time had the home
and the handheld console, and they years

447
00:31:06.640 --> 00:31:08.480
ago. Now they just brought those
two things together. They're not gonna do

448
00:31:08.480 --> 00:31:12.680
that again, so Sony can kind
of trying to keep making that happen.

449
00:31:14.039 --> 00:31:17.599
It's like, I think we are
well past that being something that one company

450
00:31:17.640 --> 00:31:19.640
can actually successfully do. And at
this point, if you're gonna have a

451
00:31:19.640 --> 00:31:26.079
secondary device, it needs to be
commentary complimentary to the home console in some

452
00:31:26.200 --> 00:31:30.279
way, and I think that's probably
gonna lead them to their next device will

453
00:31:30.319 --> 00:31:33.119
be a handheld that is just basically
the same as the console, like a

454
00:31:33.160 --> 00:31:37.000
Steam Deck something along those lines.
Yep, all right, h next story,

455
00:31:37.000 --> 00:31:41.160
Gotham Knight's Studio is supporting Wonder Woman
game. This is from Ed Nightingale

456
00:31:41.160 --> 00:31:48.519
at Eurogamer. Godam Knights Studio WB
Games Montreal is supporting development on the forthcoming

457
00:31:48.559 --> 00:31:51.680
wonder Woman game. I keep wanting
to say wonder Wall game, which would

458
00:31:51.680 --> 00:31:56.119
be really stupid. Led by Monolith
Productions, which created Middle Earth Shadows of

459
00:31:56.200 --> 00:31:59.920
Bard or it's follow up Shadow of
War and it's follow up Shadow of War.

460
00:32:00.000 --> 00:32:04.160
It will similarly use the Nemesis system
mechanic. According to a job description

461
00:32:04.240 --> 00:32:07.799
spotted by Tech four Gamers, w
B Games Montreal is seeking an external development

462
00:32:07.920 --> 00:32:13.880
artist with a mandate to support Monolith
on Wonder Woman. Specifically, it's not

463
00:32:14.079 --> 00:32:16.519
too much of a surprise to see
fellow Warner Brothers studios assisting each other,

464
00:32:16.680 --> 00:32:22.559
especially considering Wonder Woman will be Monolus's
first superhero game. W B Games Montreal

465
00:32:22.720 --> 00:32:28.440
previously worked on both Godam Knights and
Batman Arkham. That says Oranges in the

466
00:32:28.519 --> 00:32:36.720
story Oranges bat Arkham Oranges tell ed
about it is very funny typo there that

467
00:32:36.799 --> 00:32:42.920
rules. So yeah, I mean, not too surprising, and at the

468
00:32:42.960 --> 00:32:45.960
same time, it's like that's just
it's indicative of where gaming's at, where

469
00:32:46.079 --> 00:32:50.839
like, hey, the studio w
B Games Montreal that did put Godam Knights

470
00:32:50.839 --> 00:32:54.640
out two years ago, they're not
it's too much to expect it to be

471
00:32:54.680 --> 00:32:57.880
working like move under their next game. Now. They need to help the

472
00:32:57.880 --> 00:33:00.279
other studio get the game out because
it's going to need so much help that

473
00:33:00.279 --> 00:33:04.160
that's a better use of their time, But then that moves the timetable for

474
00:33:04.240 --> 00:33:08.240
whatever w B Games Montreal would be
doing way down the road very likely.

475
00:33:09.200 --> 00:33:13.119
And you know, this is something
that like we see across the industry.

476
00:33:13.160 --> 00:33:16.440
I remember, like the Mass Effect
four or five, I suppose when I

477
00:33:16.519 --> 00:33:20.839
learned about Oh, yeah, that's
getting kicked further down the road because all

478
00:33:20.839 --> 00:33:23.799
the people that we're working on that
are going back over Dragon Dragon Age.

479
00:33:24.240 --> 00:33:27.680
So it's like, yeah, that's
just the way it has to be these

480
00:33:27.759 --> 00:33:30.480
days. But at the same time, it's like, yeah, it's a

481
00:33:30.480 --> 00:33:35.599
bummer that the that these studios can't
focus on what they're working on to get

482
00:33:35.599 --> 00:33:38.920
those things out more rapidly. You
know, this is reminding me of a

483
00:33:39.000 --> 00:33:45.160
conversation that I had, And granted
this was in regards to this was in

484
00:33:45.240 --> 00:33:50.119
regards to movies rather than video games, but I think that, you know,

485
00:33:50.240 --> 00:33:54.480
video games could possibly stand this as
well. What if we just had

486
00:33:54.480 --> 00:34:00.119
a year with this is with film
where every single film had a mac some

487
00:34:00.279 --> 00:34:02.720
budget of six million dollars, which
is, if you don't know, an

488
00:34:02.720 --> 00:34:08.199
extremely low budget for a feature film. So I think we need to do

489
00:34:08.239 --> 00:34:12.079
that with video games. So we
just need a reset. We just need

490
00:34:12.119 --> 00:34:17.880
a year where it's like everybody just
get creative, make something small. Uh,

491
00:34:19.280 --> 00:34:22.679
you know, it's we don't need
a huge ROI for this to be

492
00:34:22.840 --> 00:34:25.440
a success. And that's the thing
is that again, like we're and look,

493
00:34:25.480 --> 00:34:31.239
I'm all for you know, reallocating
people rather than you know, canceling

494
00:34:31.280 --> 00:34:37.840
projects and and you know then laying
people off obviously, but it's like we

495
00:34:37.039 --> 00:34:43.679
just we just need to like calm
down for a second and like get back

496
00:34:43.800 --> 00:34:51.400
to creativity and not capitalism. Yeah, and it's just start thinking. It's

497
00:34:51.400 --> 00:34:52.559
like, man, what is this
Wonder Woman game even going to be?

498
00:34:52.679 --> 00:34:57.360
There? Is right exactly? I
mean it is just going to be basically

499
00:34:57.360 --> 00:35:01.440
what Arkham Oranges was, or is
it Oranges but with Wonder Woman? Or

500
00:35:01.480 --> 00:35:04.519
are they going to go for something
completely new? Is it going to have

501
00:35:04.599 --> 00:35:07.079
live service elements something that WB continues
to be all hot and heavy for.

502
00:35:07.880 --> 00:35:14.800
Yeah, And it's and it's that
means it's you know, it's going to

503
00:35:14.960 --> 00:35:17.920
keep expanding its scope, and that
means you have got to bring in other

504
00:35:17.960 --> 00:35:22.800
other studios. But I don't know, necessarily know that that's what anyone is

505
00:35:22.840 --> 00:35:24.119
asking for from Wonder Woman. I
know, I know people have to be

506
00:35:24.159 --> 00:35:28.639
cinematic and realistic and all these things
that like do look good in commercials and

507
00:35:28.679 --> 00:35:32.280
screenshots. I know there's a huge
audience that responds to that stuff. But

508
00:35:32.320 --> 00:35:36.920
at a certain point, it's like, oh, man, that much effort

509
00:35:36.960 --> 00:35:38.800
is going to the Wonder Woman game
something. It feels like a like a

510
00:35:38.880 --> 00:35:45.119
not a certain bet or anything like
that. But it's also like Gotham Knights

511
00:35:45.280 --> 00:35:49.440
was fine. You know, it's
like all of it, if that,

512
00:35:49.719 --> 00:35:53.719
if that, and that's the and
the problem is is that this is happening

513
00:35:54.559 --> 00:36:00.280
so often. I And look,
I if you loved Spider Man too,

514
00:36:00.400 --> 00:36:01.679
and that was your game of the
year, I'm so happy for you.

515
00:36:01.719 --> 00:36:07.960
But ultimately it was just more Spider
Man. And Spider Man was a great

516
00:36:07.960 --> 00:36:12.880
game, but it was just more
Spider Man. And I mean, Superheroes

517
00:36:12.920 --> 00:36:16.000
is the biggest example of like crazy
fatigue. I think that, you know,

518
00:36:16.039 --> 00:36:20.199
when it comes to games, there
is a little bit more of an

519
00:36:20.239 --> 00:36:22.840
interest in like a really good Star
Wars game, because I think that it's

520
00:36:22.880 --> 00:36:27.039
been a while since Star Wars has
like really really nailed it. Though I

521
00:36:27.079 --> 00:36:31.000
do enjoy the Jedi games, but
yeah, it's just like you know,

522
00:36:32.039 --> 00:36:39.239
they're so it's like it's so much
of more of the same. And I

523
00:36:39.280 --> 00:36:45.360
think that again, we're in an
era where we just gosh, I'd love

524
00:36:45.480 --> 00:36:52.320
to see some just new stuff that
runs well and is fun. Yep.

525
00:36:52.559 --> 00:36:57.519
And and we'll see. I mean, I get it when you have these

526
00:36:57.519 --> 00:37:00.519
studios sitting around that this maybe is
the best use of their time. But

527
00:37:00.119 --> 00:37:05.639
you're right that that fatigue does make
me skeptical of all this when it comes

528
00:37:05.639 --> 00:37:07.519
to to Wonder Woman, or if
even if it was it was like another

529
00:37:07.639 --> 00:37:12.079
Arkham game, even I was just
like, yeah, exactly, and the

530
00:37:12.159 --> 00:37:17.199
Arkham games there there's very good Arkham
games, especially Arkham Orange. Yep.

531
00:37:17.519 --> 00:37:22.960
Absolutely, at the very least,
I think the Nemesis system is a promising

532
00:37:22.000 --> 00:37:25.800
idea for Wonder Woman, and I
hope that that manifests in some cool ways.

533
00:37:27.639 --> 00:37:30.599
We'll see. All right, let's
take a quick break. When we

534
00:37:30.639 --> 00:37:34.760
get back more headlines, including where
Persona six will show up right after this,

535
00:37:42.199 --> 00:37:45.000
all right, we are back and
let's get right back into it with

536
00:37:45.320 --> 00:37:50.400
Persona six will be coming to multiple
platforms. A leak suggests this is from

537
00:37:50.519 --> 00:37:54.079
Vicky Blake at Eurogamer. Persona six
will be coming to multiple platforms, including

538
00:37:54.280 --> 00:38:00.360
Xbox and Switch Slash switch To.
That's according to industry and This insiders Nate

539
00:38:00.400 --> 00:38:04.199
the Hate and Madori, who have
each now asserted that the next installment of

540
00:38:04.239 --> 00:38:08.360
Atlas's fan favorite RPG series will be
coming to more platforms. From information I've

541
00:38:08.400 --> 00:38:12.360
heard, it does seem that Persona
six will be coming to Xbox, Nate

542
00:38:12.400 --> 00:38:15.599
the Hate said on a podcast,
so fans, so fans of Persona have

543
00:38:15.679 --> 00:38:22.119
something to look forward to. I'm
not on one percent sure if it's like

544
00:38:22.320 --> 00:38:25.119
day and date with PlayStation, but
considering the way the Persona games have been

545
00:38:25.199 --> 00:38:29.559
day and date with the multiplatform releases
at this point, it may be a

546
00:38:29.599 --> 00:38:32.440
safe assumption to make that Persona six
will be day and date on Xbox and

547
00:38:32.480 --> 00:38:37.000
PlayStation. It would be a really
big deal if Microsoft was able to secure

548
00:38:37.039 --> 00:38:40.920
that on game pass. A noted
leaker Mardori then jumped off onto Twitter to

549
00:38:42.079 --> 00:38:45.960
confirm that Nate's information was correct,
adding and it's coming to multiple platforms.

550
00:38:45.960 --> 00:38:51.599
Two uh. They kind of followed
that up by saying switch and then someone

551
00:38:51.639 --> 00:38:53.639
said, well, does that mean
switch to, and Marrori just said yes,

552
00:38:55.039 --> 00:39:00.800
this is the trajectory for the Persona
series and a list. I mean,

553
00:39:00.840 --> 00:39:02.920
I remember a couple of years ago, it might have been even like

554
00:39:04.159 --> 00:39:07.159
in the early days of grub Snacks, where we would talk about Atlas and

555
00:39:07.199 --> 00:39:09.719
be like, yeah, I don't
know why they don't just put everything out

556
00:39:09.760 --> 00:39:15.320
on switch. And then finally that
stuff they get confirmed and now they do

557
00:39:15.360 --> 00:39:17.760
put it down on switch. They
put the Persona Games out on PC and

558
00:39:17.840 --> 00:39:21.960
they that opened their eyes I guess, because there was an assumption for a

559
00:39:21.960 --> 00:39:23.360
long time, well, they must
have a deal with PlayStation. And then

560
00:39:23.360 --> 00:39:27.880
some people popped up, some people
who knew about Atlas and Sega and the

561
00:39:27.880 --> 00:39:30.440
Persona Games are like, I don't
think so. I think they just this

562
00:39:30.480 --> 00:39:34.119
is how Atlas does it. They
just put it out on PlayStation and then

563
00:39:34.199 --> 00:39:37.159
forget and and so right, it's
like, oh, okay, well that

564
00:39:37.199 --> 00:39:42.400
seems like forget launch. It seems
like they're bad at business. Yeah,

565
00:39:42.400 --> 00:39:45.360
it's like, yes, that's exactly
what it was exactly, And so they

566
00:39:45.360 --> 00:39:50.400
started puting out more places and surprise, it's sold more. And now now

567
00:39:50.840 --> 00:39:54.440
in the last like two years two
years ish Atlas said hey, we are

568
00:39:54.599 --> 00:40:00.320
going to support these launches as multi
platform launches going forward, and so it's

569
00:40:00.360 --> 00:40:04.400
not too surprising to hear that Persona
six is going to be on other devices.

570
00:40:04.679 --> 00:40:07.400
Uh, it might be a little
surprising still to me that it's like,

571
00:40:07.480 --> 00:40:10.960
oh, no PlayStation, switch switch
to and Xbox all day one.

572
00:40:12.199 --> 00:40:15.880
That's a little surprising. But I
think it's that that's where they wanted to

573
00:40:15.920 --> 00:40:19.079
be with Persona, and so if
that's their goal for Persona six, I'm

574
00:40:19.079 --> 00:40:21.679
not too surprised. What do you
think, I'm not surprised aent. I

575
00:40:21.719 --> 00:40:24.960
mean, it was a huge deal
when the Persona games started coming to game

576
00:40:25.000 --> 00:40:28.880
Pass. So if they can secure
this as a day one game pass,

577
00:40:28.960 --> 00:40:30.480
that is a sig. It's got
a very good relationship with game Patch.

578
00:40:30.639 --> 00:40:36.960
Yes, huge win for Microsoft.
Huge win. Ye you know that will

579
00:40:37.000 --> 00:40:38.199
make me go, okay, cool, I'll play this on Xbox instead of

580
00:40:38.199 --> 00:40:44.239
PlayStation because I almost always if it's
on Xbox and PlayStation and it's something they're

581
00:40:44.239 --> 00:40:46.800
going to have to buy anyway,
I always choose PlayStation. I was just

582
00:40:46.800 --> 00:40:51.719
a PlayStation girl. That's the that
was the console that I played the most

583
00:40:51.719 --> 00:40:54.079
growing up. We had an Xbox
mostly just used it to play DDR.

584
00:40:55.280 --> 00:41:04.719
Uh So yeah. But that being
so, there is a real appeal to

585
00:41:05.239 --> 00:41:09.039
a JRPG on a handheld you know, console, So it makes total sense

586
00:41:09.039 --> 00:41:12.599
that it would come to the switch. That was the biggest thing that I

587
00:41:12.599 --> 00:41:15.159
would always see back when I would
you know, stream persona five is,

588
00:41:15.599 --> 00:41:19.760
there'd be people in chat constantly saying, I just wanted to be on the

589
00:41:19.760 --> 00:41:21.599
switch. I just wanted it to
be on the switch. I just wanted

590
00:41:21.639 --> 00:41:23.960
to be on the switch, which
makes total sense. And I and it's

591
00:41:23.960 --> 00:41:30.159
like for me, if I have
the option to get a gigantic game that

592
00:41:30.639 --> 00:41:35.000
you know, the the graphical integrity
of isn't the number one thing. Yeah,

593
00:41:35.000 --> 00:41:37.039
I'm going to get it on the
switch. I like being able to

594
00:41:37.039 --> 00:41:38.880
take stuff with me and play handheld. I don't, you know, I

595
00:41:38.920 --> 00:41:45.239
don't have a Steam Deck. Congratulations
to everybody who does. And but you

596
00:41:45.239 --> 00:41:51.320
know that's the thing is that like
the Switch still has that just super easy

597
00:41:51.840 --> 00:41:54.119
support of like here it is,
it's on your console, you're playing it

598
00:41:54.159 --> 00:41:59.519
on your on your little handheld situation
dock it now you're playing it on your

599
00:41:59.639 --> 00:42:02.320
screen. So yeah, I mean
it is. It is very funny to

600
00:42:02.360 --> 00:42:07.239
me that Alts basically just with their
games, they just like set down their

601
00:42:07.280 --> 00:42:12.440
coffee and walked away and didn't realize
like, oh, actually people want this,

602
00:42:12.800 --> 00:42:17.320
Uh oops, I guess we'll make
more's. I think it's as simple

603
00:42:17.320 --> 00:42:20.840
as they just got in the habit
of putting the games on on PlayStation and

604
00:42:20.880 --> 00:42:24.639
that was that, and and which
is you know it was It looked weird

605
00:42:24.800 --> 00:42:30.519
at that time because so many developers
and embraced multi platform releases and including like

606
00:42:30.519 --> 00:42:35.960
putting stuff out on PC that that
was becoming way more popular with Japanese developers

607
00:42:35.960 --> 00:42:39.000
at that time, so Atlas being
so far behind the curve looked odd.

608
00:42:39.480 --> 00:42:44.679
H So now now we're here it. Yes, this is the kind of

609
00:42:44.679 --> 00:42:46.920
thing where if if it's everywhere,
it will sell everywhere. You're right that

610
00:42:47.079 --> 00:42:52.840
coming to game Pass was something that
that that got the PERSONA series a lot

611
00:42:52.880 --> 00:42:55.679
of attention with an audience that just
had not really noticed it before. And

612
00:42:55.719 --> 00:43:00.280
it worked. And again, Sega
has a very good relationship with game Pass.

613
00:43:00.320 --> 00:43:01.840
They keep coming back to Microsoft to
put more stuff on game Pass.

614
00:43:01.920 --> 00:43:07.519
I think SONA six is there's every
likelihood that it probably won't be game Pass

615
00:43:07.760 --> 00:43:12.760
day and date like the day one, but I think they'll figure something out

616
00:43:12.760 --> 00:43:15.000
to get it on there six months
yeah, six months later or something like

617
00:43:15.039 --> 00:43:19.280
that, but you know, who
knows, maybe Microsoft does like come in

618
00:43:19.320 --> 00:43:21.760
and cut a check for something like
that. I know they think that these

619
00:43:21.800 --> 00:43:27.119
big Japanese games really matter to the
perception of like how good of a console

620
00:43:27.519 --> 00:43:30.719
and ecosystem Xbox is. Well,
if you really want to put your money

621
00:43:30.719 --> 00:43:34.440
where your mouth is on that PERSONA
six is clearly a big winner for that

622
00:43:34.480 --> 00:43:37.880
one. Yeah, and they also
well didn't didn't get that, so I

623
00:43:37.920 --> 00:43:40.800
don't know, maybe not right,
Yeah, I mean they also famously passed

624
00:43:40.920 --> 00:43:45.840
on BALDERSK because they were like Balder's
Gate, Who's going to play that?

625
00:43:45.280 --> 00:43:50.440
Yep, exactly, And they regretted
that, and so yeah, they don't

626
00:43:50.440 --> 00:43:52.559
ever want to repeat that, which
will it will happen. They'll try to

627
00:43:52.599 --> 00:43:58.960
avoid it where possible. Yes.
Ex Battlefield director doesn't have anything positive to

628
00:43:59.000 --> 00:44:02.320
say for EA. This is from
Will Nelson at PC Games in Battlefield.

629
00:44:02.400 --> 00:44:07.960
Game director Marcus Lado doesn't have anything
positive to say about EA after departing from

630
00:44:08.000 --> 00:44:13.519
the publisher's Ridgeline Games earlier this year. Also known for being a co creator

631
00:44:13.559 --> 00:44:17.239
of the original Halo while at Bungee, Laedo left EA and Ridgeline just as

632
00:44:17.239 --> 00:44:22.159
EA announced it was gutting five percent
of its workforce alongside the full closure of

633
00:44:22.199 --> 00:44:25.360
the studio. Ridgeline Games was formally
revealed in twenty twenty two, with Lato

634
00:44:25.480 --> 00:44:30.920
set to lead the development of a
single player battlefield game following Battlefield twenty forty

635
00:44:30.000 --> 00:44:35.599
two, with fellow EA studio Ripple
Effect working on a bigger battlefield project.

636
00:44:35.960 --> 00:44:39.239
Lado left EA and the FPS game
earlier this year, right as EA laid

637
00:44:39.239 --> 00:44:44.000
off that five percent of its workforce
around six hundred and seventy people. These

638
00:44:44.039 --> 00:44:47.440
layoffs also resulted in the closure of
Ridgeline Games, with a single player battlefield

639
00:44:47.440 --> 00:44:52.960
experience moving over to Criterion. After
saying that he left EA on my own

640
00:44:52.960 --> 00:44:57.119
accord back in February twenty twenty four, Laido has now released another short statement

641
00:44:57.199 --> 00:45:00.400
on his departure. Not been saying
much here since I don't have anything positive

642
00:45:00.440 --> 00:45:05.320
to say about EA, my recent
departure, and how so many including my

643
00:45:05.400 --> 00:45:10.639
team, are suffering due to the
industries sweeping layoffs, Laido said, Yeah,

644
00:45:10.840 --> 00:45:15.480
I mean, it definitely feels like
this is the kind of situation where

645
00:45:15.519 --> 00:45:19.519
a lot of people that kind of
came back into these big publishers, especially

646
00:45:19.559 --> 00:45:22.599
a company like EA. Because EA
say hey, we're reinvesting, we're starting

647
00:45:22.679 --> 00:45:24.840
up studios, we want to work
on more stuff with Battlefield. You know,

648
00:45:24.920 --> 00:45:29.920
it's twenty twenty one, twenty twenty
two, like times are you know,

649
00:45:30.119 --> 00:45:32.440
we got plenty of fact to work
with here, there's plenty plenty of

650
00:45:32.440 --> 00:45:35.719
money here, We're gonna make up
a bunch of the stuff, and then

651
00:45:35.719 --> 00:45:38.920
two years later all that stuff evaporates. These people that have to have to

652
00:45:38.960 --> 00:45:42.599
have some sort of whiplash where it's
like, God, we just came in

653
00:45:42.599 --> 00:45:45.360
here, we thought we had the
support, and then their tone must have

654
00:45:45.440 --> 00:45:50.000
just changed drastically when like someone late
like Lado is talking to the executives at

655
00:45:50.000 --> 00:45:52.880
EA and now suddenly they're like,
yeah, we're not just gonna not make

656
00:45:52.920 --> 00:45:54.440
the game. We're laying off everybody. This is, this is done.

657
00:45:54.880 --> 00:46:00.360
I would be pretty frustrated as as
well, and i'd blade Lado for leaving.

658
00:46:00.440 --> 00:46:04.000
And it's just a shame that so
many people got laid off as part

659
00:46:04.000 --> 00:46:07.119
of that. But yeah, EA
is a company that felt like it was

660
00:46:07.440 --> 00:46:12.199
finding a little bit of its voice
coming out of Oh, everything had to

661
00:46:12.199 --> 00:46:15.800
be live service, and then they
started making some successful They did have a

662
00:46:15.840 --> 00:46:19.159
couple of successful live service games,
and then they started making more successful single

663
00:46:19.159 --> 00:46:22.039
player games, and it's like,
Okay, they're kind of getting their mojo

664
00:46:22.119 --> 00:46:23.760
back here and figuring it out.
And now it just feels like, oh,

665
00:46:23.800 --> 00:46:28.800
that's out the window, and this
cutthroat company is back to just doing

666
00:46:28.800 --> 00:46:31.559
what it needs to to scrape by
and extract as much value from the player

667
00:46:31.599 --> 00:46:36.719
as possible. I don't have much
positive feelings about EA these days either,

668
00:46:36.840 --> 00:46:40.039
Emma, how about you, No, I can't say that I do.

669
00:46:40.599 --> 00:46:45.360
Yeah, It's this just goes back
to what I was saying earlier. We

670
00:46:45.440 --> 00:46:52.199
need to stop with the big games. Everybody go back make nice games that

671
00:46:52.440 --> 00:46:55.880
look nice, that run well,
that are a maximum of like twenty hours

672
00:46:58.239 --> 00:47:02.119
and aren't super expensive. Let's just
get back to creativity, because I mean,

673
00:47:02.199 --> 00:47:07.039
like, how do you keep up? It's like, as you say,

674
00:47:07.119 --> 00:47:10.960
EA is trying to scrape the bottom
line and get every last dollar that

675
00:47:12.000 --> 00:47:22.079
they can out of their players.
I just I feel sad about the state

676
00:47:22.119 --> 00:47:25.280
of the world, and I think
that that is being reflected in what's going

677
00:47:25.320 --> 00:47:31.480
on here, and that Lato is
totally within his rights to you know,

678
00:47:31.920 --> 00:47:40.760
basically, basically what's happening is that
human beings are being treated as commodities and

679
00:47:40.840 --> 00:47:47.800
not people. And it's like,
if you are not working on something that

680
00:47:49.079 --> 00:47:52.519
ultimately is going to benefit the company's
bottom line, then you're out yep,

681
00:47:52.840 --> 00:47:59.119
And it's you are resources to be
fed into the machine or to be cut

682
00:47:59.119 --> 00:48:01.440
off once become a lie ability and
it's uh, you know, when all

683
00:48:01.440 --> 00:48:05.079
those laths were happening, I said
this a bunch of times. I'll repeat

684
00:48:05.079 --> 00:48:07.760
it. There was a time when
laying off a bunch of workers to save

685
00:48:07.800 --> 00:48:13.039
your company money was unheard of,
unthinkable, and no one ever would have

686
00:48:13.079 --> 00:48:15.280
done it. And then you know, the seventies and eighties come along and

687
00:48:15.320 --> 00:48:20.000
it became much much more popular.
And now it's just now it's the norm,

688
00:48:20.360 --> 00:48:23.599
and it uh, you know,
we we have we can take some

689
00:48:23.639 --> 00:48:27.480
responsibility for the society that we live
in. Right at a certain point,

690
00:48:27.480 --> 00:48:30.239
it's like, man, maybe it
shouldn't be this way, and yet we

691
00:48:30.320 --> 00:48:32.639
keep moving along as if it's normal, and it's just not. It's completely

692
00:48:32.639 --> 00:48:37.039
young, it's completely abnormal. And
saying that this is the way it works,

693
00:48:37.840 --> 00:48:40.000
I you know, keep you know, making smaller games. I think

694
00:48:40.039 --> 00:48:44.679
this is what has attracted me so
much to like early access and steam stuff

695
00:48:45.440 --> 00:48:49.199
all all this stuff is just either
so creative or weird, and a lot

696
00:48:49.239 --> 00:48:52.039
of it's bad, but bad in
a fun way that I'm like, Yeah,

697
00:48:52.039 --> 00:48:57.719
this is where I'm happiest right now, Yeah, yeah, all right.

698
00:48:57.760 --> 00:49:00.519
Hell Divers two is selling well ahead
of expectation, having potentially hit eight

699
00:49:00.639 --> 00:49:06.559
million in sales. This is from
o'shen konke, I can never get I

700
00:49:06.599 --> 00:49:10.159
think it's o'shan. I think you're
at VGC twenty four to seven. With

701
00:49:10.280 --> 00:49:14.559
all the server issues the game has
had, you likely won't be surprised to

702
00:49:14.559 --> 00:49:19.239
hear that Hell Divers two has probably
sold exceptionally well. Hell Divers two has

703
00:49:19.280 --> 00:49:22.039
obviously been the surprise hit of the
year, with developer Arrowhead constantly having to

704
00:49:22.079 --> 00:49:25.760
limit how many people can actually play
the game within the first few weeks of

705
00:49:25.880 --> 00:49:30.840
launch and scores of players working together
to unlock things like Mex and more.

706
00:49:30.320 --> 00:49:34.440
Now, as reported by Bloomberg,
we should have a better idea of just

707
00:49:34.480 --> 00:49:38.079
how all the game is doing.
According to td cowan analyst Doug Krutz,

708
00:49:38.559 --> 00:49:43.159
Hell Divers two is estimated to sold
as many as eight million copies, with

709
00:49:43.280 --> 00:49:46.480
numbers continuing to grow every week.
We believe the game has performed well ahead

710
00:49:46.519 --> 00:49:52.559
of expectations. Krutz wrote in a
note last week eight million copies sold and

711
00:49:52.800 --> 00:49:57.039
that's an estimation from an analyst,
but that's it's probably true. I mean

712
00:49:57.039 --> 00:50:01.559
it feels like it's sold that well. That is very very good for a

713
00:50:01.760 --> 00:50:07.400
kind of new game coming out of
nowhere and taking over that. Like most

714
00:50:07.639 --> 00:50:14.480
PlayStation like single player narrative like Triple
A Blockbuster games, they come out and

715
00:50:14.519 --> 00:50:17.039
if they have sold eight million by
this point, that is an enormous success.

716
00:50:17.239 --> 00:50:21.280
And then they try to get to
about ten, twelve, fifteen million,

717
00:50:21.280 --> 00:50:23.000
and if they get to that fifteen
million, then they are enormous successes.

718
00:50:23.000 --> 00:50:28.840
They're like very few games like that
have sold more than fifteen million copies,

719
00:50:28.880 --> 00:50:31.000
and this game seems destined to do
that probably in its first year.

720
00:50:31.400 --> 00:50:36.719
So just a massive success, right, Yeah, I love a happy story.

721
00:50:37.159 --> 00:50:43.280
Yeah, after the huge bummer that
is literally anything ea. Yeah,

722
00:50:43.360 --> 00:50:47.880
I mean like this when now,
when people are you know, asking to

723
00:50:49.320 --> 00:50:52.119
oh, is anybody want to play
this drop in kind of game, it's

724
00:50:52.159 --> 00:50:55.480
always it's always held ivers. I
have so so many friends that are that

725
00:50:55.519 --> 00:51:00.960
are deeply into this game, and
yeah, I mean again, it's like

726
00:51:01.039 --> 00:51:06.960
good for them because like I don't
first, Hell Divers is a blip to

727
00:51:07.000 --> 00:51:08.920
me, kind of like came and
went, don't really have any particular memory

728
00:51:08.920 --> 00:51:14.400
of it, and I you know, to me, certainly, Hell Divers

729
00:51:14.400 --> 00:51:17.920
two is very much in the cultural
zeitgeist of gaming. Like any everybody in

730
00:51:19.000 --> 00:51:22.280
the gaming world, and even people
that are sort of like on the outskirts

731
00:51:22.320 --> 00:51:24.840
of it, this is a title
that is crossing over certainly, not in

732
00:51:24.880 --> 00:51:30.199
the way that something like a Mario
or a Zelda or Pokemon gains kind of

733
00:51:30.440 --> 00:51:35.480
recognition amongst the general public. But
again, Hell Divers is doing well enough

734
00:51:35.760 --> 00:51:44.079
that when and here's a little inside
baseball in the advertising world of digital video,

735
00:51:44.880 --> 00:51:47.960
you know, we have clients literally
asking about doing content around Hell Divers

736
00:51:49.000 --> 00:51:52.199
two because they have heard it.
And these are people who, like they

737
00:51:52.199 --> 00:51:57.400
are not gamers, and they're asking, oh, would hell Divers to be

738
00:51:57.440 --> 00:52:00.679
a good fit for this? And
I have to go, oh, not

739
00:52:00.800 --> 00:52:06.239
really, but you're you're right.
I mean, it is in that that

740
00:52:06.360 --> 00:52:10.159
zeitgeist point where it's like similar to
what elder Ring did, similar to a

741
00:52:10.199 --> 00:52:14.320
handful of the games in the last
couple of years, where it is the

742
00:52:14.679 --> 00:52:19.400
trend on TikTok and and yeah,
if you can get to that zone.

743
00:52:19.719 --> 00:52:22.320
It's clear that you are some massive
hit that that that a lot about most

744
00:52:22.559 --> 00:52:30.880
that the vast majority of games will
never get close to correct. Yeah,

745
00:52:30.440 --> 00:52:34.360
I played a little bit more over
the weekend finally after it takes some time

746
00:52:34.400 --> 00:52:37.639
off, and yeah, Hell Divers
two still very good and I'm gonna play

747
00:52:37.679 --> 00:52:38.400
a lot more of it. I'm
gonna try to get some more on this

748
00:52:38.440 --> 00:52:42.960
website too, everybody, so look
out. Uh. Modern claims the Star

749
00:52:43.000 --> 00:52:46.760
Wars Battlefront Classic Collection use their work
without permission. This is from Jordan Midler

750
00:52:46.800 --> 00:52:52.440
at VGC. A moder has claimed
that Star Wars Battlefront Classic Collection has used

751
00:52:52.519 --> 00:52:58.400
some of his work without permission.
Prior to release matter I Am Shaman claimed

752
00:52:58.440 --> 00:53:01.199
that footage of Star Wars Battlefront Last
the collection that appeared and a trailer suggested

753
00:53:01.199 --> 00:53:06.880
that developer Aspire was using his mod. Following this, Aspire released the statement

754
00:53:06.920 --> 00:53:10.239
claiming it had mistakenly used footage of
this mod and that it was a placeholder.

755
00:53:10.559 --> 00:53:14.760
Now, following the full release,
players appear to have discovered evidence that,

756
00:53:14.800 --> 00:53:19.039
prior to a very last minute patch, the game shipped with the uncredited

757
00:53:19.119 --> 00:53:22.320
mod work. Footage noticed by IGN
shows a player on Reddit showing off the

758
00:53:22.480 --> 00:53:28.840
character assage of interest using what appears
to be I Am Shaman's mod. While

759
00:53:28.880 --> 00:53:31.400
the current version of the game has
removed these animations, Aspire has yet to

760
00:53:31.639 --> 00:53:36.400
comment on how I Am Shaman's work
appeared in the game, despite their claims

761
00:53:36.400 --> 00:53:39.880
that they used no uncredited work on
the remaster project. On Friday, Aspire

762
00:53:39.920 --> 00:53:44.599
address criticism of the launch of Coursion
players to report any issue because there's been

763
00:53:44.599 --> 00:53:46.079
a lot of other problems with the
game for a lot of people, mostly

764
00:53:46.119 --> 00:53:52.079
connection issues, but some bugs as
well. Yeah, these Aspire Star Wars

765
00:53:52.559 --> 00:53:55.880
remasters, and I do scare quotes
because most of the time they are just

766
00:53:55.920 --> 00:54:02.639
straight up re releases ports really what
they are, they are. I'm not

767
00:54:02.679 --> 00:54:06.039
sure how I feel about them at
the end of the day, Emma,

768
00:54:06.079 --> 00:54:09.719
where it's I'm glad that these games
get a chance to come back out and

769
00:54:09.760 --> 00:54:15.039
that they're accessible and I can play
them on the switch. That's pretty cool,

770
00:54:15.599 --> 00:54:19.480
But it also feels like, boy, they are just bare bones and

771
00:54:19.599 --> 00:54:22.360
I got you know what, that's
an option too. I'm mostly fine with

772
00:54:22.400 --> 00:54:27.519
that part, but it does feel
like they are like scraping by and trying

773
00:54:27.559 --> 00:54:30.719
to get away with the least amount
of work possible. That's the part where

774
00:54:30.760 --> 00:54:32.440
I'm like, oh, it's kind
of obvious that that's the case, and

775
00:54:32.440 --> 00:54:37.280
stuff like this makes it all the
more glaring that it's like maybe they were

776
00:54:37.440 --> 00:54:40.400
like sneaking some of this odd stuff
in there and hoping to get away with

777
00:54:40.440 --> 00:54:44.320
it, because that would have made
it look a little bit better. But

778
00:54:44.320 --> 00:54:45.559
at the end of the day,
they weren't crediting or paying the people that

779
00:54:45.639 --> 00:54:49.559
did the work, so they and
they didn't want to apparently, so they

780
00:54:49.599 --> 00:54:52.280
just took it out instead of making
some deal to make that stuff happen.

781
00:54:52.519 --> 00:54:54.679
Yeah, at the end of the
day, I think I feel that these

782
00:54:54.679 --> 00:54:59.800
Aspire Star Wars ports are kind of
kind of not scummy, but close to

783
00:54:59.840 --> 00:55:00.440
it. I don't know, how
do you feel, well, as you

784
00:55:00.440 --> 00:55:07.719
say it's the bare minimum you are
Basically it reminds me a little bit of

785
00:55:07.800 --> 00:55:14.519
I think it was in twenty twenty
that Nintendo released that like Mario Collection,

786
00:55:15.079 --> 00:55:20.760
and it was games, for example, that had had remastered versions. You

787
00:55:20.760 --> 00:55:22.239
know, if it was like n
sixty four, then you know there was

788
00:55:22.320 --> 00:55:29.079
a GameCube version of it, or
or you know, more likely a you

789
00:55:29.159 --> 00:55:31.639
know Nintendo DS version, which that
that's a whole other thing. But you

790
00:55:31.679 --> 00:55:37.239
know, I think that again,
there literally was no quality of life improvements.

791
00:55:37.280 --> 00:55:40.039
It was just a straight port and
it just ran a little faster because

792
00:55:40.599 --> 00:55:45.960
the switch loads faster than the N
sixty four. So like that's and that,

793
00:55:45.119 --> 00:55:49.239
as you say, is what goes
on with these Aspire games. Do

794
00:55:49.320 --> 00:55:53.079
I think that there that it is
nice that they exist in some capacity that

795
00:55:53.119 --> 00:55:57.920
people are able to play them.
Yes, I do, because by and

796
00:55:58.039 --> 00:56:02.039
large, especially if you look back
at like old gaming magazines and things like

797
00:56:02.079 --> 00:56:07.239
that, you know, there are
all these games in there that I have

798
00:56:07.400 --> 00:56:12.280
no recollection of whatsoever, because the
games industry has done a very bad job

799
00:56:12.559 --> 00:56:16.639
of preserving its own history, and
that is something. So again, having

800
00:56:16.679 --> 00:56:23.079
the option to access these games is
great because they're not just forever lost to

801
00:56:23.239 --> 00:56:30.119
time. But if you're going to
attach a monetary value to them of any

802
00:56:30.199 --> 00:56:37.519
kind of significance, there should be
an incentive. But instead they're just capitalizing

803
00:56:37.519 --> 00:56:42.559
on people's nostalgia. Yep, it's
I mean, and you're right, and

804
00:56:42.599 --> 00:56:47.079
they are attaching a significant price point, like this game was thirty five dollars,

805
00:56:47.159 --> 00:56:52.559
I think forty dollars in that range
on time, and I think I'm

806
00:56:52.639 --> 00:56:57.920
switching all that stuff. It's it's
expensive. Yeah, and so that makes

807
00:56:57.960 --> 00:57:00.920
all that all this stuff all the
more glaring. And I yeah, I

808
00:57:00.960 --> 00:57:06.719
think that. Listen, if it's
a choice between fewer things this is happening

809
00:57:06.719 --> 00:57:09.039
with Star Wars overall and what a
fire's doing, I do still choose what

810
00:57:09.079 --> 00:57:15.400
a spire's doing. It's you know, the Ko Tour games got re released

811
00:57:15.440 --> 00:57:17.440
on Switch and that, you know, that's cool. I'm glad that that's

812
00:57:17.440 --> 00:57:22.800
available. I'll take it. But
boy, it feels like we should be

813
00:57:22.840 --> 00:57:24.880
getting better for Star Wars than this. And I mean, at the other

814
00:57:24.920 --> 00:57:28.760
the day, it's like, man
that like Warhammer forty k seems like it

815
00:57:28.760 --> 00:57:31.199
gets treated a little bit better,
Like yeah, there's a bunch of like

816
00:57:31.280 --> 00:57:37.199
little interesting Warhammer games. Every couple
of months they get something new, like

817
00:57:37.320 --> 00:57:38.760
a bolt Gun. It's like,
okay, well, listen, the Star

818
00:57:38.760 --> 00:57:43.679
Wars Dark Forces remaster is really good. But that wasn't a Spire. That

819
00:57:43.719 --> 00:57:46.679
was Nightdive Studio and that stands out. That's fantastic. But over at Warhammer

820
00:57:46.679 --> 00:57:51.559
they're getting a whole new one of
those like out of Nowhere and they got

821
00:57:51.800 --> 00:57:53.800
you know, and that's right after
four other games got released. It's like,

822
00:57:53.880 --> 00:57:58.079
man, I mean not that all
those Warhammer games are great or anything,

823
00:57:58.320 --> 00:58:00.519
but I still think it's I still
think what's happening over there is interesting,

824
00:58:01.039 --> 00:58:05.840
and what's happening over with Star Wars
and Aspire is kind of sad and

825
00:58:05.840 --> 00:58:08.840
depressing. So mm hmm. Yeah, I hope we get past this phase

826
00:58:08.840 --> 00:58:13.400
here pretty soon and we get into
more interesting stuff for Star Wars in games.

827
00:58:14.360 --> 00:58:16.599
Final headline here, real quick.
Platro's clear to one million copies sold.

828
00:58:17.039 --> 00:58:21.079
That's yeah, well done. I
was. I played a ton more

829
00:58:21.079 --> 00:58:25.880
Bilatro over the weekend. We did
a Friday stream of that, and I'd

830
00:58:27.000 --> 00:58:29.320
like, I was looking at the
other guys had way more unlocked. I'm

831
00:58:29.320 --> 00:58:30.079
like, okay, fine, I'm
gonna sit down and really play a lot

832
00:58:30.119 --> 00:58:34.480
more. And I got like four
more wins or whatever, three or four

833
00:58:34.480 --> 00:58:37.679
more wins. And I did that
with a bunch of different decks. So

834
00:58:37.760 --> 00:58:39.960
now I'm fully back into Bolotro.
And it's a problem because I didn't play

835
00:58:39.960 --> 00:58:43.760
a bunch of other games I intended
to play over the weekend. So fantastic.

836
00:58:44.199 --> 00:58:46.559
Just Bilatro all the time, Pilatro
all the time. All right,

837
00:58:46.599 --> 00:58:49.800
I got a pull question. We're
gonna get that set up. While I

838
00:58:49.840 --> 00:58:51.840
do that, though, Emma,
why don't you tell people what you have

839
00:58:51.960 --> 00:58:53.800
going on where they can find you
on the internet and all that good stuff.

840
00:58:54.159 --> 00:59:00.679
Yes, hello, I am at
Emma Fife across social media platform that

841
00:59:00.800 --> 00:59:06.760
I don't particularly use. I got
a great if you've finished Final Fantasy seven

842
00:59:06.800 --> 00:59:09.599
rebirth, I got a great ending
explained video up over on GameSpot. It

843
00:59:09.800 --> 00:59:15.360
is unhinged, and ultimately I don't
think I explain anything. I believe the

844
00:59:15.360 --> 00:59:23.440
top comment is thank you for trying
is app Yeah, so you can go

845
00:59:23.639 --> 00:59:27.920
check that out, and you know
that's that's me. That's what I got

846
00:59:27.920 --> 00:59:32.719
going on, all right. The
pull question is is Sonic cross Angry Birds

847
00:59:32.920 --> 00:59:38.079
that crossover event of the year,
which is what is how Sega described it?

848
00:59:38.159 --> 00:59:43.280
Twenty seven percent said yes, Seventy
three percent said of course, yes,

849
00:59:44.480 --> 00:59:47.239
those are two options everybody. Yeah, this is a weird one.

850
00:59:47.400 --> 00:59:52.280
I keep forgetting every day of my
life that Sega bought Rovio and owns Angry

851
00:59:52.280 --> 00:59:54.760
Birds. Now, that's such a
weird, weird thing to me. But

852
00:59:55.159 --> 01:00:00.800
angry Bird Angry Bird new Sonic now
in Sonic Games instead of releasing cute little

853
01:00:00.840 --> 01:00:05.320
animals, remember you would like jump
on the thing and all the cute little

854
01:00:05.360 --> 01:00:10.880
animals would come out. Now it's
just a fantasmic god. That should be

855
01:00:10.880 --> 01:00:14.880
the one thing that changes. That
should be the crossover at the end of

856
01:00:14.920 --> 01:00:17.719
the year, right there, all
right, new Polk question, do you

857
01:00:17.880 --> 01:00:22.559
have a PSVR two? Yes,
no, but I plan to get one

858
01:00:22.719 --> 01:00:25.280
and two or in the third one
is no and I don't and I don't

859
01:00:25.280 --> 01:00:29.559
want one, so yes, so
yes, no, but I plan to

860
01:00:29.559 --> 01:00:32.239
get one, and then no,
I don't plan to get one. All

861
01:00:32.360 --> 01:00:37.440
right, that will be the pull
question we discussed on Game Best Mornings on

862
01:00:37.559 --> 01:00:42.880
Wednesday here on Giant Bomb speaking a
Giant Bomb Tomorrow it's the BombCast. We're

863
01:00:42.880 --> 01:00:44.880
back. Tune into that. You're
not going to want to miss it,

864
01:00:45.599 --> 01:00:49.280
and then we will have a whole
bunch of other stuff this week. You

865
01:00:49.320 --> 01:00:52.119
know, Blake Club will be back. There was It was a great Blake

866
01:00:52.159 --> 01:00:55.880
Club episode. That's two in a
row for Super Dan sixty four, the

867
01:00:55.960 --> 01:01:00.440
Dan of Steel. It's been fantastic. But then there's been those great animations

868
01:01:00.480 --> 01:01:04.239
from Pickle Draft I think is his
name, and he puts them on on

869
01:01:04.320 --> 01:01:07.920
Twitter and YouTube where he takes some
scenes and kind of rotoscopes and animates him

870
01:01:08.280 --> 01:01:10.519
and the latest one that popped off
last night. I was getting out of

871
01:01:10.559 --> 01:01:15.239
dune too right as he tweeted it, and I'm like opening the door,

872
01:01:15.280 --> 01:01:17.639
like laughing really loud and make people
look at me and like I'm strange,

873
01:01:17.880 --> 01:01:21.519
and I was, but it cracked
me up. It's so well done,

874
01:01:21.519 --> 01:01:23.920
so people should check that out.
I've retweeted it. But either way,

875
01:01:23.960 --> 01:01:27.960
a lot of fun stuff happening with
Blake Club and then we'll have voicemail,

876
01:01:28.000 --> 01:01:30.320
dump truck upf all that stuff.
Look out for it and more on giant

877
01:01:30.360 --> 01:01:35.519
bomb dot com this week. Everybody
all right, I think with that,

878
01:01:35.760 --> 01:01:38.360
Emma, thank you so much for
spending today talking with me about video games.

879
01:01:38.400 --> 01:01:45.400
I really appreciate it, of course, always always happy to stand up

880
01:01:45.519 --> 01:01:50.599
for creativity. It's right finally someone
well, no one else is, but

881
01:01:50.639 --> 01:01:52.440
we got to do it here.
Thank you all for watching. You're the

882
01:01:52.440 --> 01:01:57.000
best audience in gaming. Until next
time, have a good one, take

883
01:01:57.039 --> 01:02:00.440
care of yourself and goodbye.

