WEBVTT

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Yo, don't be bad. It's
the Internet. You're busy. Let's do

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this for October thirtieth, twenty twenty
three. For the next hour or so,

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let me help you sort through the
world of gaming on Game mess Mornings

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Live with Me Jeff Grubb. Today, Nintendo has a surprising new patent that

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has people speculating about the switch to
But first, please join me and welcome

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me today's co host the Game Mess
Mornings. It's Evan Campbell. Everybody.

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Evan, how are you doing?
Yo? I'm doing pretty good. Actually

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I got sick. I'm like right
after You're like, hey, come on

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the show, and I was like, I'll be fine by Monday. Coach

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the soccer game on Saturday. I'm
like, I'll be better. I can

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do this. So I apologize everybody. I'm sorry. What's up? Giant

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bomb, what's up? Game mess
Chat? I'm excited to be here.

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You're gonna do awesome like that because
the voice. All you gotta do is

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just you whisper those sweet video game
nothings to me and I'll do the I'll

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do all the yelling for you.
Screen exactly. Screen. Oh my god,

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Evan, where my people have seen
your work? What do you have

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going on right now? Tell people
about yourself. Oh, man, I've

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been doing really good lately, honestly, because I got laid off in August.

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I was at Rooster Teeth and I've
just been taking a huge break.

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So I was running the Inside Gaming
channel for like I don't know, on

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my own for at least a year. We started as ten in like twenty

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nineteen, right there was a shuttering, then there was three, then a

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year later there was two, and
then there was just me for a little

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while. Then they added more people
to Inside Gaming, and then I got

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laid off well, and then they
offered me part time and I was like,

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nah, I hit me out of
here. So I was doing a

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weekend news show called The Weekend Roundup, which was originally written by Brian gar

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when he got laid off. Then
I had to write it, and then

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I was doing like videos in between. So if you want to see my

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old work, you can go there. I've been in an industry for a

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long time. It started at GameTrailers
dot com way back when, and then

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like when I got laid off,
a bunch of people just went to my

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personal YouTube channel. I'd like three
hundred people is that much, But it's

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more than I thought. And so, like I've I've been slowly starting to

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build up, you know, things
behind the scenes to start producing content over

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there. So like this week,
I'm going to do a video on Silo

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and the Fallout show that got announced
last week. But it's just been slow

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going. So I've been at home
with kids and just you know, yeah,

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absolutely, what is it when you
look about, hey, I'm going

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to start making content on my own
or start getting stuff working and making videos,

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how do you decide like what you're
going to tackle Because I mean,

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you know, you see YouTube people
have a lot of success in niching down

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like hey, really focusing on stuff, but I have I'm like, I

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want to do so many different things. I have a hard time with that.

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Did do you have a difficult time
with that? Yeah, there's definitely

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a split between like, hey,
this is what works on YouTube and this

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is what the algorithm will promote.
I get to learn a lot about that

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because Inside Gaming has over a million
subscribers, I think it's only about like

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one hundred thousand active. Honestly,
though, those numbers like that don't make

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sense anymore. YouTube YouTube doesn't make
sense anymore. Yeah, So yeah,

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there's definitely a divide between like I
want to interview developers. I want to

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go to their studio and talk to
them and put faces and names and things

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like that. But like anytime I've
done an interview at Inside Gaming, it

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usually performs low. Right, Like
we're in our heyday getting like one hundred

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thousand views on average. You do
an interview and it gets thirty thousand,

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It's like, oh, well that's
you know, you're not going to be

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able to get people to sell that, like even at your own company or

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whatever, so you got to pick
it. But when you're doing it for

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yourself, it's like you just do
it for the love, I guess,

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And so like I've been thinking a
lot about that, but I've also been

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thinking about like how to grow YouTube. You need consistent content, like a

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certain length and that sort of thing. So I'm trying to like plug in

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all the holes but then also make
room for me to be able to like

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do interesting and cool stuff, which
I'm hoping. But you know, I've

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been without a computer for a little
bit. I was waiting for the Apple

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M three's oh you're getting get announced, And now today we're going to see

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what the details are, and then
I'll probably pick up one of those bad

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boys if I don't know if it's
happened yet, but I'm going to check

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after the show. Yeah. I
got my my wife MacBook air in one

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when I first got announced, and
I'm like, what have I got you?

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The one of the new M three
ones, and I take that one.

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So I have a computer that has
a battery that actually lasts. That

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would be nice. So I'm in
the same boat, Evan. I'm really

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glad you're hanging out with me today. I appreciate it. Let's uh,

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let's explain what we do here most
weekdays. I, Jeff Greb will help

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piece your gaming life back together.
That includes breaking news and maybe even some

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of our own original reporting. For
all these topics, I'll get the input

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of a bona fide expert who will
make me look smart. If you are

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watching live on twitch welcome. You
can always listen to the show later on

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podcast feeds by search you for game
as Mornings, or find therss on giant

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bomb dot com. You can also
catch the show later with chapters and timestamps

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on YouTube. Hello YouTube. All
right, we have a lot to get

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into, so Let's start the morning
mess with Nintendo patents dual screen gaming device

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that can be split in half.
This comes from Bobby Anhalt at Game Rant.

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Nintendo's Nintendo recently filed a patent for
a dual screen detachable device, with

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the Switch to being Nintendo's worst kept
secret, every patent leak that emerges raises

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an eyebrow from fans who are eager
to get a first look at the next

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generation. Report of the Switch's success
or appearing appearing at games Com behind closed

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door doors have fueled the discussion and
speculation online as to what the next Nintendo

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console might be and when it might
be released. The Switch is enjoyed more

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than six years of being one of
Nintendo's most successful pieces of hardware ever.

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With eyes on this latest patent,
speculation is brewing as to what exactly the

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strange new device could be and how
and how it fits into Nintendo's future hardware

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plans. Should be noted that many
Nintendo patents never become consumer products, but

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obviously some do as well. This
this patent EVAN shows something that looks a

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lot like a DS or a three
DS, except for has a screen on

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the outside and then it also splits
apart. Just let's operate under the assumption

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that this could be the switch too. We'll have a discussion about like the

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reality or the possibility of that actually
coming to fruition. But is this something

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that is that sounds exciting to you? This? Does this sound like a

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Nintendo follow up to the switch for
a switch to? What do you think?

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I love this? I love it. It sounds very Nintendo in a

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way. That's like how they how
would they possibly pull this pull this off?

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I love it a lot. But
I don't know that this pattern comes

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excuse me, not a perfect time
where we're just we're getting hyper switch to

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we know, probably first half of
next year, maybe March, uh and

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there. So like hearing rumors about
the patterns is similar to me when we

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heard rumors or that saw the pattern
for Gyros when the we right was about

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to come out. So it's like, yeah, this really could be this

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could be the thing, and this
would be the way to really like I

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didn't think of this. I didn't
think they would have. Like what gets

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me is the when it's closed.
The screen on the top is also a

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touch screen, right, which is
super fascinating. Right here on this video.

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Yes, there it is. Yeah, yeah, and then you can

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imagine doing like what if they brought
like street pass back and you don't even

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have to open that thing up to
like you know, paying other people or

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whatever walking bay. Who knows,
but it does seem really really cool and

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really, Nintendo, is it legitimate? I mean, could that be it?

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Like they said in an article,
you know a lot of these pounds

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get filed and then you never come
to fruition. But yeah, that part

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kind of hangs me up too.
It's like, yeah, maybe this could

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be it. But but if we're
going straight from switch to switch to and

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the rumors so far have been it's
not going to be that different. You

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know, it's going to be upgraded
processor and that sort of thing, So

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this wouldn't line up with any of
that. And maybe like another generation down

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the line. You know, some
of these patns they go through and they

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just hold onto the ears and then
they come out you know, a decade

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later or whatever. Yeah. So
I'm like right there with you in terms

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of being excited about this or thinking
this is a good idea. Yeah,

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I think this could totally work.
I think creating a way for Nintendo to

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bring back a lot of those dual
screen games that it did have and make

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that work with you know, the
three D SDS some we you know,

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we use stuff a little bit.
I think that would be great. And

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I think this is a pretty good
gimmick, especially since you know, you

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know that you can still all of
the single screen games on this device,

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and then you get all those dul
screen games in there as well. And

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also I think Nintendo could do some
fun stuff if it's like, oh,

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what if a home version of the
three DS sold like really really well,

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Like what ideas would people come up
with? I don't know, I think

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it could be pretty promising. But
this so this this filing, the Nintendo

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submitted it in November eleventh, twenty
twenty two, so about you know,

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a little bit a little bit more
than a year ago, or not a

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little bit less than a year ago, excuse me. So it feels and

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maybe maybe this is something to do
with the switch to It feels like,

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I don't know, that's kind of
soon. They probably would have had stuff

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pretty settled by then, you know. At the same time, it's not

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so out of the timeline that it's
impossible. Maybe they had been working on

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it and that's just when they finally
got around to patenting the idea. But

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I think the more likely saluted answer
here is that this is just Nintendo pattenting

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its idea to keep it safe.
Like you said, I think that's a

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process that just happens naturally. This
companies. They have research and development partner

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departments, and then they have legal
departments that all, right, we have

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this stuff, the work is done. Now we are going to patent it,

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because that's literally our job is to
see what we're working on and get

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it patented. This is probably not
going to be the switch too. If

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it is, I'll be very happy
and excited, but I don't want get

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people's hopes up. I don't know, what do you think? Yeah,

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yeah, I'm inclined to lean that
way. This feels like someone that Nintendo

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is, like, you know,
DS three DS the best selling handheld you

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know, one of the best of
selling of all time, Like, how

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do we regain access to those re
releases and make money on that stuff,

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whether it's through a subscription or if
you're getting people to pay for that stuff

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again, Like that's just money on
the table, right, So Nintendo probably

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has a department like, hey,
what does this look like if we were

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to try and imagine a world where
we have a new device that complating new

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games, but also give people access
to that old library so we can charge

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them like the Oneman has to make
Nintendo's ability to make money. I think

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this feels kind of like what that
could be if this is switched too,

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though, like you said, like
my mind will be blow yep, for

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sure, you can imagine what the
like the first video of them announcing it,

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and it's like it soone's holding it
like a like a switch, and

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it probably looks pretty sleek because this
is their Uh they're probably still revising the

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switch design. But now they have
this thing. Oh you pop it open

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and now look at dual screens and
oh my god, that it can transform

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that much. Uh. This patent
does also mention the fact that it can

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split apart, so it might feel
like it might continue that the joycon idea

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of like oh, sharing the fund, someone's sitting next to you, hand

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them a joy con. Well,
now, no, you hand them an

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entire screen. I suppose that is
what? Does it have its own processing?

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Doesn't know that? Is that that? Then? No, it's like

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beaming the video wirelessly from the thing
right next to it, kind of like

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the we you uh I Again,
I could see that being the case.

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I could also see that being a
very very much a nightmare for trying to

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sell devices to children who will definitely
lose one half of this thing almost certainly.

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But that's also promising for like,
oh you can then, yes,

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when it's handheld, it's two devices
yet, you know, spread apart,

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and then there's two things happening on
each screen. But when you're just one

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person playing on the TV, well, the thing you're holding is probably going

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to be this device, and then
the video gets being wirelessly to the TEF

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some somehow through a dongle or something
like that, and then you can have

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a TV dual screen device. So
yeah, I was watching the Nintendo Prime

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video yesterday or I forget. It's
like another rumor guy who was saying like

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they're pretty certain there's still going to
be a DOC. So I can imagine

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what that screen on the back of
you there's just doc and it's like Mario's

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face. Yeah, that's really good. I think something clever. For me,

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the idea of detachable screen is actually
seems a little bit better than the

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joy con situation because you can then
have a lot more room for like ergonomics

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and stuff. Make a company controller
and then remove that screen hes they make

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like bigger screens and stuff like I
don't know for I also kidding, but

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just get an excited thinking applications where
it's like, oh, you remember when

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Google had the like really easy like
VR stuff like you you just slide that

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thing into like a cardboard mode bo
and Google Cardboard. Yeah, just really

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creative ideas there. I kind of
almost wish for like thumb scenarios, like

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a switch pro would be more of
a tablet form factor. Then you could

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just bring your like your switch pro
controller in a case or something and then

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have that bigger screen that's like takes
up bus from it a lot. Like

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something like that be cool. But
that's like this definitely seems kind of still

208
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in that pocket device kind of realm. And yeah, and I think a

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lot of people are waiting for their
favorite three DS games to come back,

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So yeah, I mean, listen, we get a link between worlds,

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I'll be thrilled for sure. Yeah. I think that there's a lot of

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promise here, but I do wonder
where this actually manifests. This could be

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the kind of thing where it's actually
what we're doing here is we're patenting a

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fun like toy that we're going to
use to do like a three DS or

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a DS Mini and then it has
like some fun extras in there and it

216
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spreads like it splits apart and could
do all these other fun things. So

217
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yeah, we'll see, uh,
we'll see how it actually comes together or

218
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it becomes a product at all.
What's that I said? Either way,

219
00:13:05.720 --> 00:13:09.080
I'm going to buy it right exactly. Oh yeah, buy it or suckers,

220
00:13:09.120 --> 00:13:13.399
it's it's game over. Yeah yeah
jmih Christmas Eve reminds me that there's

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a patent of like the weu being
able to put like a bunch of WU

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tablets side by side and then like
the video display like continues like it knows

223
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where the other one is and like
so you can draw like a map from

224
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one to the other. Yeah,
so they have like this idea of wireless

225
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connected displays, but we'll see it
just seems maybe a bit too much for

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what they would want to do with
the switch to So yeah, like you

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said, maybe down the line,
we'll see ye all right. Next story

228
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here a new Nintendo Switch O lead
bundle is about to be released in This

229
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is probably the last one before the
new Switch. This is from Bill bil

230
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Kuhn, who is a pretty prolific
leaker. We're getting close to the holiday

231
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season and Nintendo is obviously keeping keeps
releasing new bundles on this occasion, and

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many of these packs have just been
launched for this month of October alone.

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Among them, we have seen the
Nintendo Switched Sports Bundle, which is released

234
00:14:07.559 --> 00:14:11.679
in October twentieth, or did release
October twentieth. The Nintendo Switch Light Animal

235
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Crossing New Horizons Edition Bundle, which
is in two variants. There's like a

236
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pink one and I think a blue
one, and that Alswitch came out October

237
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twentieth. I think that looks really
good, by the way. And the

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Mario Kart eight Deluxe Switch Bundle released
in North America on October sixth. But

239
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there's going to be another Mario cart
eight Deluxe Bundle, of course, because

240
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Nintendo just can't get enough of bundling
Mario cart Eate Deluxe, this time in

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00:14:33.080 --> 00:14:35.360
the Europe and the United States.
It's going to be bundled with the O

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lead for the first time. Yes, and apparently this is coming out.

243
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It's sometime in November. It will
be three hundred and fifty US dollars three

244
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hundred and ten British pounds and I
think three hundred and fifty euros. Nintendo,

245
00:14:50.000 --> 00:14:52.200
I just can't get it. You
think everyone has Mario cart eight Deluxe,

246
00:14:52.200 --> 00:14:54.519
fine now, but nope, they
keep finding new people to sell it

247
00:14:54.559 --> 00:14:58.759
to, and people when they get
the switch, they want to have Mario

248
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Kart with it and mus have been
a match made in heaven. So not

249
00:15:01.399 --> 00:15:05.279
too surprising, but the idea of
like, hey, that Mario Curdie Bundle

250
00:15:05.120 --> 00:15:09.679
in the Red Box is back again
this year, and also there's the O

251
00:15:09.799 --> 00:15:11.799
led Mario Curdiate Deluxe Bundle. It's
kind of funny from Nintendo at this point.

252
00:15:11.799 --> 00:15:16.559
What do you think? Yeah,
it's just slightly better, right,

253
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just being able to play it on
that better screen because the screen I personally

254
00:15:20.679 --> 00:15:22.559
didn't justify it at the time,
But then you get hit with these bundles

255
00:15:22.559 --> 00:15:28.240
like that. Well maybe maybe now, oh yeah, yeah, I mean

256
00:15:28.320 --> 00:15:33.600
I think it's obviously for people upgrading, they're still like hege, it's out

257
00:15:33.639 --> 00:15:37.279
there with the coold either cool designs
or just say by now maybe that screen

258
00:15:37.279 --> 00:15:39.759
has worn you down, but for
because you almost certainly have Mario Curdiate Deluxe

259
00:15:39.759 --> 00:15:43.279
in some form at this point.
So this is definitely just aimed at that

260
00:15:43.399 --> 00:15:46.240
audience of people who maybe just saw
the Mario movie and now they're like,

261
00:15:46.279 --> 00:15:48.840
hey, yeah, I'm gonna get
the Switch this holiday. I'm gonna wait

262
00:15:48.879 --> 00:15:52.200
for a deal or a bundle,
and when they go to the store,

263
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this is going to be the bundle
on the shelf that they are most likely

264
00:15:54.919 --> 00:15:58.840
going to get if they want that
upgraded oled version. Yeah, it's extended

265
00:15:58.919 --> 00:16:02.720
everyone audience, you know, grandparents, aunts and uncles and stuff at the

266
00:16:02.759 --> 00:16:04.200
best Buy or whatever, and they
see the bundle like, oh, Mario

267
00:16:04.279 --> 00:16:07.200
Kart and like, I love this
when I was a kid. I'm gonna

268
00:16:07.200 --> 00:16:08.919
get it for my you know kid
who probably doesn't have a Switch yet,

269
00:16:08.919 --> 00:16:11.799
who just turned five or six or
seven or something like that. That's that's

270
00:16:11.799 --> 00:16:15.799
an easy just you know, Nintendo
going through the motions. They know what,

271
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they know what to do, they
know how to spell those boxes.

272
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Now, the real reason I included
this here is that we basically have had

273
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it Mario Kart eight Deluxe Bundle every
year of the Switch is life. I

274
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think even in that first year they
did a bundle, but if they did,

275
00:16:30.799 --> 00:16:33.639
it was definitely the year after and
every year since. Uh. Clearly

276
00:16:33.960 --> 00:16:40.360
Mario Kart is key to Nintendo selling
selling hardware, at least in their opinion,

277
00:16:40.440 --> 00:16:42.840
like that's it's a huge part of
the process of doing that. So

278
00:16:42.879 --> 00:16:48.960
when we get around to a switch
to Mario Kart nine's got to be up

279
00:16:48.000 --> 00:16:52.799
front early on, you would think, right, or what I feel like,

280
00:16:52.840 --> 00:16:57.879
the timing is more uh probably set
up for another uh I don't want

281
00:16:57.919 --> 00:17:02.279
to use this word here place,
but another mainline Mario game. No,

282
00:17:03.759 --> 00:17:07.920
yes, whatever, the Bassarspiary stuff
is going to end up being. I

283
00:17:07.200 --> 00:17:11.799
think that that probably lines it up, and then Mario Kart eight maybe maybe

284
00:17:11.799 --> 00:17:15.680
it comes late. I don't know
how you create a package that looks better

285
00:17:15.680 --> 00:17:18.599
than Deluxe, right, And I
don't know if it's concerned with that,

286
00:17:18.880 --> 00:17:21.160
but I think you would have to
at least say, like I mean,

287
00:17:21.160 --> 00:17:23.119
they're Nintendo. They could probably get
away with anything. People will just hand

288
00:17:23.119 --> 00:17:26.200
them their money, but you know, you'd want to have a package at

289
00:17:26.319 --> 00:17:30.599
least as good looking in terms of
characters and tracks and all that, and

290
00:17:30.599 --> 00:17:34.119
that probably all takes time. So
yeah, I don't know that's a good

291
00:17:36.079 --> 00:17:40.440
Obviously you're you're hundreds and instincts are
are pretty on the money most of the

292
00:17:40.519 --> 00:17:44.079
time, man, So I wouldn't
put it past too Yeah, I would

293
00:17:44.079 --> 00:17:48.559
just imagine that the you know,
god, it's been ten years since Mario

294
00:17:48.599 --> 00:17:52.119
Card eight first debuted, right,
so we're in that range. It's not

295
00:17:52.200 --> 00:17:55.200
too far off of that. And
so we're still running on that same game,

296
00:17:55.240 --> 00:17:57.599
and obviously it's still selling. But
you know, and that team has

297
00:17:57.599 --> 00:18:03.759
been making maps now for your courses
for Mario Kart eight Deluxe DLC, and

298
00:18:03.799 --> 00:18:07.480
that's wrapping up right now. I
think the last the last one come out

299
00:18:07.559 --> 00:18:10.200
or has it, or it's about
to come out something like that. So

300
00:18:10.519 --> 00:18:14.160
yeah, yeah, they are finally, finally, finally, for real,

301
00:18:14.200 --> 00:18:18.440
for real, for real wrapping up
mariy Cart eight Deluxe. Uh. I

302
00:18:18.519 --> 00:18:21.920
do think that they're trying to time
it so that they kind of don't miss

303
00:18:21.960 --> 00:18:23.920
a beat. And I think in
that first year, at the latest that

304
00:18:25.039 --> 00:18:29.400
second year, we get Mario Kart
nine, uh something along like they say

305
00:18:29.440 --> 00:18:32.839
they app the mobile versions Mario Kart
nine, so we'll call it something else.

306
00:18:33.200 --> 00:18:34.559
Uh. But but yeah, I
at that point, like you do

307
00:18:34.880 --> 00:18:37.880
have a good point though the package
of marik Cart eight Deluxe at this point

308
00:18:38.240 --> 00:18:42.839
is so robust and so uh and
just like so supported after this latest round

309
00:18:42.880 --> 00:18:47.319
of DLC that it's going to be
difficult for marik Cart nine to look good

310
00:18:47.400 --> 00:18:51.079
next to that. But I imagine
one thing that they don't think consumers will

311
00:18:51.079 --> 00:18:52.960
care. It's a new Mario Kart, and they show up for a new

312
00:18:52.000 --> 00:18:55.240
marik Kart, and I think they're
probably going to be right about that.

313
00:18:55.640 --> 00:18:59.640
And also I do expect them to
go all out. They've been They've been

314
00:18:59.640 --> 00:19:02.160
better about that. The Nintendo is
a company that I think I would have

315
00:19:02.200 --> 00:19:06.559
criticized in the past for the new
Super Mario Brothers games, being like,

316
00:19:06.599 --> 00:19:08.000
oh, yeah, hey, we
have an art style that works, let's

317
00:19:08.079 --> 00:19:12.319
just reuse those assets. And hey, I love when developer uses assets.

318
00:19:12.440 --> 00:19:15.920
I think that's a great way to
make more games more quickly and more affordably.

319
00:19:17.519 --> 00:19:19.319
That's awesome. Nintendo's one of the
richest companies in the world. They

320
00:19:19.359 --> 00:19:25.039
don't need to always do that for
four Mario games in a row. But

321
00:19:25.119 --> 00:19:26.960
they're like, no, you know
what, now we got wonder We're going

322
00:19:26.039 --> 00:19:29.200
to take our time with it.
We're going to put a ton of new

323
00:19:29.279 --> 00:19:32.160
new ideas in it. We are
actually going to think about the visual style

324
00:19:32.200 --> 00:19:33.359
and how to upgrade it. And
I'm like, okay, if they're doing

325
00:19:33.400 --> 00:19:37.720
that with Mario, I think they
would probably have a similar approach to Mario

326
00:19:37.839 --> 00:19:41.839
Kart, where it's like, let's
put a little extra effort either into the

327
00:19:41.880 --> 00:19:45.160
visuals or maybe into the presentation of
like, oh, it's not just Mario

328
00:19:45.240 --> 00:19:48.440
now it is a Nintendo racer,
and how do we bridge that gap from

329
00:19:48.480 --> 00:19:52.119
it being Mario Karts to the Nintendo
Kart. Probably still call it Mario Kart,

330
00:19:52.119 --> 00:19:55.960
but you know, have some way
of like bringing all that into the

331
00:19:55.960 --> 00:19:59.160
game. And I'm like, yeah, that would be I think a very

332
00:19:59.200 --> 00:20:02.200
big success in terms of, oh, well, now this is a new

333
00:20:02.240 --> 00:20:06.119
Mario Kart that I have to have
because this was never possible before to race

334
00:20:06.160 --> 00:20:08.839
around as you know, whatever characters
that they would end up bringing in there

335
00:20:10.039 --> 00:20:11.519
samus I suppose. I don't know, does that sound right to you?

336
00:20:11.920 --> 00:20:15.359
We've got to be thinking about the
long stretch right after the Mario Kart eight

337
00:20:15.440 --> 00:20:18.000
DLC stuff. I mean, that
was an old game when they ported it,

338
00:20:18.039 --> 00:20:21.960
and then there's selling content on it
and just like you know, turn

339
00:20:22.000 --> 00:20:25.759
on the money fascet. So there's
there's got to be plans for any type

340
00:20:25.759 --> 00:20:29.720
of game like that where they're going
to have like an extended content plan.

341
00:20:30.119 --> 00:20:32.599
So that kind of scares me a
little bit. So maybe even like you

342
00:20:32.599 --> 00:20:36.200
said, like a new Mario Kart
nine or ten Mario Kart X, if

343
00:20:36.200 --> 00:20:40.519
you will, we'll come out with
a small offering and then they're like,

344
00:20:40.559 --> 00:20:42.160
well, we got all these DLC
packs, you can you know, pay

345
00:20:42.200 --> 00:20:45.440
an extra thirty bucks you'll get all
that stuff or whatever. So people are

346
00:20:45.440 --> 00:20:48.880
just gonnad up saying paying paying one
hundred bucks for that soccer ie or it's

347
00:20:48.920 --> 00:20:52.759
not soccer eye gosh, who is
the Smash Brothers guy, Smash it's gonna

348
00:20:52.759 --> 00:20:56.400
have the same problem, sachirist the
Smash guy, And we're actually we're talking

349
00:20:56.400 --> 00:21:00.240
about him prey pretty soon. Actually
there's a for you. But yeah,

350
00:21:00.240 --> 00:21:03.319
he was saying something similar about,
you know, how do you follow up

351
00:21:03.480 --> 00:21:06.000
to Smash Ultimately, Yeah, we
have we have that story today. We're

352
00:21:06.000 --> 00:21:07.799
going to talk about it in a
little bit. But yeah, I mean

353
00:21:07.720 --> 00:21:11.319
right, no, that's perfect.
Now, it's a good teaser. Keep

354
00:21:11.319 --> 00:21:14.359
people hooked, right, that's how
you do it. I've never done a

355
00:21:14.400 --> 00:21:19.079
new show before. I don't know. I think that Nintendo is getting better

356
00:21:19.119 --> 00:21:23.319
about that specific problem though, because
it's just in the past. I think

357
00:21:23.319 --> 00:21:26.720
they would have just done it by
the numbers, and now they're like,

358
00:21:26.960 --> 00:21:30.480
man, we keep holding onto games
because like we're gonna slot him in later.

359
00:21:30.559 --> 00:21:33.240
Sometimes we hold on to a game
for a year or two years.

360
00:21:33.279 --> 00:21:36.480
What if we just like slowed down
the development process a little bit and made

361
00:21:36.519 --> 00:21:38.960
it okay to keep working on a
game for a longer period of time to

362
00:21:40.039 --> 00:21:42.960
throw in more cool ideas, and
you know we're benefiting from that, as

363
00:21:44.039 --> 00:21:48.000
evidenced by Super Mario Brothers. Wonder
I think. So you think we get

364
00:21:48.000 --> 00:21:51.440
like a new double dash mechanic or
something with the next Yeah, I think

365
00:21:51.440 --> 00:21:55.480
they'll have a new sort of a
double dash like mechanic built in there.

366
00:21:55.599 --> 00:21:57.039
That will be one of the things. And then I think the other gimmick

367
00:21:57.079 --> 00:22:02.400
will be everybody is here. It'll
be a big part of it is they'll

368
00:22:02.400 --> 00:22:06.039
start the trailer and it'll be Mario
and Luigi and he'll do the desk stare

369
00:22:06.079 --> 00:22:08.000
and they'll have a couple other things
and there they'll be like, yes,

370
00:22:08.039 --> 00:22:12.480
this is just Mario Kart. And
then suddenly like Samus will pull up and

371
00:22:12.880 --> 00:22:17.720
whoever else. You know. I
guess they've had a couple of non Mario

372
00:22:17.799 --> 00:22:21.240
characters in there before, but still, I think they'll go a long way

373
00:22:21.279 --> 00:22:23.359
towards showing this is going to be
so exciting. If you're into that wider

374
00:22:23.440 --> 00:22:26.440
Nintendo universe, you're not gonna be
able to miss out on that. And

375
00:22:26.480 --> 00:22:30.599
I think that's really going to work
for them. Okay, let's take a

376
00:22:30.680 --> 00:22:33.359
quick break. When we get back. We got a lot more news everybody.

377
00:22:33.400 --> 00:22:37.160
We got to Mario Wonder doing really
well in the sales charts as expected,

378
00:22:37.680 --> 00:22:41.559
Xbox having some weirdness with their accessories
going forward. We'll talk about all

379
00:22:41.599 --> 00:22:51.480
of that right after this, and
we're back. We're back, everybody.

380
00:22:51.599 --> 00:22:55.839
The UK charts are out again this
week and Mario Wonder has now jumped ahead

381
00:22:55.880 --> 00:22:57.640
of Spider Man two and takes the
top spot. This is from Jim Norman

382
00:22:57.960 --> 00:23:02.920
at Nintendo Life. This week's UK
box charts are in and has once again

383
00:23:03.039 --> 00:23:06.599
been a tight competition at the top
of the pack. Despite picking up the

384
00:23:07.079 --> 00:23:11.000
silver medal in its debut chart appearance, Super Mario Brothers, Wonder has managed

385
00:23:11.039 --> 00:23:14.559
to jump ahead of Marvels Spider Man
two this time around and lands in first

386
00:23:14.599 --> 00:23:18.400
place. As word continues to spread, we could see the Flower Kingdom's latest

387
00:23:18.480 --> 00:23:23.279
sticking around in the charts for a
while. This basically goes as I think

388
00:23:23.279 --> 00:23:30.440
most people would have predicted. Spider
Man two is this massive blockbuster. It's

389
00:23:30.480 --> 00:23:32.960
going to have long legs. It's
going to do very well for a very

390
00:23:32.960 --> 00:23:34.440
long time. It's going to be
like the PlayStation five game to get.

391
00:23:34.680 --> 00:23:40.279
But two D Mario games are like
the long Legs game. They just sell

392
00:23:40.319 --> 00:23:45.000
and sell and sell forever and ever
forever. I think New Super Mario Brothers

393
00:23:45.079 --> 00:23:48.279
You Deluxe, the one that came
out on the Switch, not including any

394
00:23:48.279 --> 00:23:52.680
of its we use sales, the
Port to the Switch sold sixteen million copies,

395
00:23:52.799 --> 00:23:57.440
which is way more than most games
sell on a PlayStation or Xbox,

396
00:23:57.519 --> 00:24:02.079
even the biggest games on those platforms. The only games they actually kind of

397
00:24:02.079 --> 00:24:06.480
come close to that or regularly are
the Spider Man games. So a brand

398
00:24:06.559 --> 00:24:11.000
new two D Mario that is getting
really good reviews and and seems like a

399
00:24:11.039 --> 00:24:14.359
can't miss game was always going to
do well at launch. But it's also

400
00:24:14.400 --> 00:24:17.240
one of those games that is going
to just sell and sell forever. So

401
00:24:17.319 --> 00:24:21.759
in week two it only had been
a fifty five percent decline, which GfK

402
00:24:21.960 --> 00:24:25.359
and Games Industry dapt Is pointed out, that's a pretty good week to week,

403
00:24:25.440 --> 00:24:26.960
Like from week one to week two, it's not bad. It's actually

404
00:24:27.000 --> 00:24:32.119
maintaining a lot of momentum. Spider
Man dropped something like sixty six percent or

405
00:24:32.119 --> 00:24:36.400
something like that in that range.
So yeah, and that's that's more normal.

406
00:24:36.680 --> 00:24:40.759
So yes, Mario two d Mario
maintaining that momentum not too surprising,

407
00:24:40.839 --> 00:24:44.880
right, yeah. I'll also PlayStation
five is capped, right, the install

408
00:24:44.880 --> 00:24:48.039
bass a very good point is diinormous. So and like you said, it's

409
00:24:48.079 --> 00:24:49.720
kind of you're just like checking the
box. You're like, yes, this

410
00:24:49.759 --> 00:24:52.960
Mario game is going to sell gamebusters, uh, and that's going to be

411
00:24:53.039 --> 00:24:56.920
okay. So yeah, I think
just by just by install based alone,

412
00:24:57.000 --> 00:25:00.920
you know, place Spider Man two
is out of disab It's impressive how much

413
00:25:00.960 --> 00:25:04.640
it's sold in that sort of thing. And also we just knew this was

414
00:25:04.680 --> 00:25:08.720
going to happen, right yep.
Absolutely, And it's the kind of thing

415
00:25:08.759 --> 00:25:14.960
where Spider Man will also be in
this chart, in the various charts for

416
00:25:15.079 --> 00:25:18.279
years to come, Like it really
will be the Spider Man Marvel Spider Man

417
00:25:18.319 --> 00:25:23.200
in twenty eighteen, and then Miles
Morales combined together did something like over thirty

418
00:25:23.240 --> 00:25:27.799
million copies maybe maybe like maybe closer
to thirty five million, And that's massive.

419
00:25:27.839 --> 00:25:32.799
That's huge. Most franchises in two
games never come anywhere close to that.

420
00:25:33.440 --> 00:25:37.880
But this Mario game could get to
twenty five thirty million on its own,

421
00:25:37.039 --> 00:25:40.559
Like that's how big it is.
So yeah, a lot of that

422
00:25:40.559 --> 00:25:42.799
will depend on like how it gets
ported to the next system or if it's

423
00:25:42.799 --> 00:25:47.720
backward compatible, but if it is, it will easily get to twenty million,

424
00:25:47.799 --> 00:25:49.359
and then beyond that, it's like
all that is icing on top of

425
00:25:49.400 --> 00:25:53.960
that. Yeah, for sure.
And with the reports of like full supplies

426
00:25:55.000 --> 00:25:57.319
of ps fives and stores, Spider
Man two is going this is going to

427
00:25:57.359 --> 00:26:00.880
be hanging in there pretty tight.
I saw that, and even like my

428
00:26:00.920 --> 00:26:04.160
wife was a target or something,
say there's so many PlayStation fives now,

429
00:26:04.200 --> 00:26:07.000
and I was like, yeah,
they said they were going to have a

430
00:26:07.039 --> 00:26:08.880
whole supply for the first time since
COVID, So there you go. Yeah,

431
00:26:08.920 --> 00:26:11.440
and they have a little bit of
a uh we have a story about

432
00:26:11.440 --> 00:26:15.279
that as well coming up here in
a second about them. Likely likely yeah,

433
00:26:15.359 --> 00:26:19.200
no, perfect, They're likely them
hitting their very lofty goal that they

434
00:26:19.279 --> 00:26:22.599
had for the beginning of this fiscal
year. They're well on their way to

435
00:26:22.640 --> 00:26:26.319
hitting that. We'll get to that
in a second. In the meantime,

436
00:26:26.720 --> 00:26:30.640
Xbox will block unauthorized third party controllers. This comes from James Bachelor at Games

437
00:26:30.720 --> 00:26:37.119
Industry Dotiz. Microsoft will block the
use of unauthorized third party controllers and accessories

438
00:26:37.160 --> 00:26:41.920
with its Xbox consoles as of next
month. Windows Central reported that some users

439
00:26:41.960 --> 00:26:45.279
have already been seen an air message
when using such devices warning them that unauthorized

440
00:26:45.279 --> 00:26:49.599
accessories will be unusable with Xbox from
November twelfth, twenty twenty three. An

441
00:26:49.640 --> 00:26:56.000
example of the air message says that
the user's unauthorized accessory. Unauthorized accessory will

442
00:26:56.039 --> 00:27:00.119
be blocked from eleven twelve, twenty
twenty three, people to return to the

443
00:27:00.160 --> 00:27:06.319
store or contact the manufacturer. Microsoft
then prompts players to find authorized successories via

444
00:27:06.319 --> 00:27:10.519
the Xbox website. Games Industry dot
Is reached out to Microsoft, which confirmed

445
00:27:10.519 --> 00:27:15.559
the air message is authentic. Microsoft
and other licensed Xbox hardware partners accessories are

446
00:27:15.599 --> 00:27:21.079
designed and manufactured with quality standards for
performance, security, and safety. A

447
00:27:21.160 --> 00:27:25.920
spokesperson told let's see games industry up
is that's right, and unauthorized accessories can

448
00:27:26.000 --> 00:27:30.640
compromise the gaming experience on Xbox consoles. Gamers may receive a pop up warding

449
00:27:30.680 --> 00:27:33.720
that their accessory is unauthorized. Eventually, the unauthorized accessory will be blocked from

450
00:27:33.839 --> 00:27:37.839
use to preserve the console gaming experience. For a full list of accessories that

451
00:27:37.839 --> 00:27:44.680
are supported on Xbox consoles, please
visit xbox dot com slash accessories. Microsoft's

452
00:27:44.680 --> 00:27:48.000
new policy is expected to come into
a full effect from November seventeenth. Some

453
00:27:48.160 --> 00:27:52.200
effective controllers are already unable to connect
with the Xbox consoles. Sources told Windows

454
00:27:52.240 --> 00:27:56.519
Central that the new policy lines up
with Microsoft's plans to enable third party peripherals

455
00:27:56.640 --> 00:28:02.000
manufacturers to create wireless controllers for xbot. At president, the vast majority of

456
00:28:02.039 --> 00:28:06.119
third party controllers for Xbox consoles are
wired, although the first wave of official

457
00:28:06.200 --> 00:28:10.079
third party wireless devices are released earlier
this year. Even headsets are only able

458
00:28:10.119 --> 00:28:14.480
to work with Xbox if they receive
approval and a special security chip from Microsoft.

459
00:28:15.000 --> 00:28:18.799
I see that. I see Microsoft
here evan putting safety and security up

460
00:28:18.839 --> 00:28:25.599
front and foremost, and I suppose
that that's probably a thing. It must

461
00:28:25.640 --> 00:28:30.079
be a thing. But do you
think that this is the ulterior motive here

462
00:28:30.200 --> 00:28:33.240
is they want to have control over
the accessories and get their cut. It's

463
00:28:33.279 --> 00:28:37.039
hard for me to tell. Yeah, I think Microsoft has done such a

464
00:28:37.079 --> 00:28:41.839
good job of building that good guy
Xbox image that one stuff like this comes

465
00:28:41.880 --> 00:28:44.000
down, you're like, eh,
and you don't question it as much.

466
00:28:44.079 --> 00:28:47.839
But I think definitely one of those
moves where they're like, we're just leaving

467
00:28:47.880 --> 00:28:51.720
money on the table here. They
could get third party manufacturers to pay them

468
00:28:51.720 --> 00:28:53.880
a license or whatever for I don't
know if they've said that outright, but

469
00:28:55.400 --> 00:28:57.039
I would assume that's where they get
their proprietary Yeah, wireless tech, you

470
00:28:57.079 --> 00:29:00.759
would assume that's how that would work
exactly. I'm assuming that. Yeah.

471
00:29:00.839 --> 00:29:06.319
Yeah, So I think this definitely
is like they're moving into an Apple realm

472
00:29:06.480 --> 00:29:10.519
or something like. It's like,
well even probably because Apple stuff works with

473
00:29:10.559 --> 00:29:12.920
Bluetooth, and you know, other
like what does this do for companies like

474
00:29:14.160 --> 00:29:17.839
eight bit do or eight bit two
and you know, I would say like

475
00:29:17.920 --> 00:29:21.160
mad cats, but just because I'm
old, sure, but like stuff gaming

476
00:29:21.279 --> 00:29:26.000
or something right which they use the
original hardware in some cases with that stuff

477
00:29:26.279 --> 00:29:29.799
so yeah, I'm really curious about
this one. But it does seem it

478
00:29:30.200 --> 00:29:33.720
seems like somebody on the top level
was like, we're losing money, like

479
00:29:33.839 --> 00:29:37.440
let's lock this stuff down. Yeah, the story says this, and I

480
00:29:37.519 --> 00:29:41.079
figured this is probably the case.
A lot of these devices are already Xbox

481
00:29:41.200 --> 00:29:45.240
licensed, and you know that because
they have like the Xbox button like built

482
00:29:45.279 --> 00:29:48.720
into their controller and it has the
Xbox logo. They wouldn't be able to

483
00:29:48.759 --> 00:29:52.400
use that if they weren't already paying
a licensing fee. The likely the most

484
00:29:52.519 --> 00:29:55.720
likely thing is a lot of those
companies aren't going to be affected by this.

485
00:29:55.839 --> 00:29:59.440
They are already in that ecosystem there. It probably means good things for

486
00:29:59.519 --> 00:30:03.680
them is they can now start selling
official wireless controllers that actually connect natively to

487
00:30:03.799 --> 00:30:07.559
the device without any extra dongles or
things like that, and so that,

488
00:30:07.720 --> 00:30:11.440
you know, and the wireless headsets
too, Like you're gonna need dongles for

489
00:30:11.519 --> 00:30:15.920
most of those devices because Microsoft has
its proprietary wireless there. Because Bluetooth has

490
00:30:15.920 --> 00:30:19.880
been kind of shoddy. Although my
pixel updated Evan with uh has a new

491
00:30:21.039 --> 00:30:26.400
codec opus for Bluetooth and it's like, man, the latency on this got

492
00:30:26.440 --> 00:30:29.680
a lot better. It's not perfect, but like it used to be like

493
00:30:29.839 --> 00:30:32.759
watching a video of a movie,
like the lip sync was so bad I

494
00:30:32.799 --> 00:30:33.920
almost couldn't watch it, And now
it's like, no, that's not a

495
00:30:33.960 --> 00:30:37.279
problem at all. I think maybe
for gaming it might still be a little

496
00:30:37.279 --> 00:30:40.599
bit, but who the fuck is
gaming on a pixel? Yes, so

497
00:30:41.720 --> 00:30:47.000
this I'm mostly okay with this,
as long as perfole manufacturers are able to

498
00:30:47.079 --> 00:30:48.279
do as much support as they always
were, and it seems like it's not

499
00:30:48.359 --> 00:30:52.640
really affecting them if it's just trying
to like keep out I guess weird third

500
00:30:52.680 --> 00:30:56.519
party Chinese accessory makers. I mean, I like those companies. I usually

501
00:30:56.519 --> 00:31:00.480
get they make a lot of cool
stuff. But I suppose I get that

502
00:31:00.599 --> 00:31:03.319
as well, because you know,
the consoles are supposed to be mostly locked

503
00:31:03.319 --> 00:31:07.559
down. They are supposed to be
these walled guardians of sorts. But you

504
00:31:07.599 --> 00:31:11.680
know, you could plug a mouse
and keyboard into your into your Xbox and

505
00:31:11.720 --> 00:31:14.519
it just works like a mouse and
keyboard. So this does feel a little

506
00:31:14.519 --> 00:31:18.640
bit out of step with that,
right Yeah, And and you lose a

507
00:31:18.680 --> 00:31:22.279
lot of that support for you know, everything that came before, Right,

508
00:31:22.359 --> 00:31:25.039
That's that's kind of the concern.
And that's what i'd say too, Like

509
00:31:25.119 --> 00:31:27.359
you're talking about how you know,
for safety and security, maybe this is

510
00:31:27.559 --> 00:31:32.480
a better better thing. Also for
like product design and development, you're going

511
00:31:32.519 --> 00:31:34.519
to get better quality products. I
think with this where you know you're you're

512
00:31:34.559 --> 00:31:37.240
dealing with Microsoft directly, so you
know somebody there is going to actually look

513
00:31:37.279 --> 00:31:41.960
at your weird controller or set up
whatever you made before. Like they're proving

514
00:31:41.000 --> 00:31:45.680
you to have the proprietary hardware software. So I think that's good. But

515
00:31:45.799 --> 00:31:48.039
but yeah, you're gonna lose that
weird stuff that kind of comes out of

516
00:31:48.119 --> 00:31:49.319
left field and like, look at
this thing and what it does and how

517
00:31:49.359 --> 00:31:55.920
it works, and I mean it's
Xbox is already handling their own accessibility kind

518
00:31:55.960 --> 00:31:59.000
of situation with their own controller.
Yeah, and that seems to be going

519
00:31:59.079 --> 00:32:01.200
well. So I would be worried
about that. What if somebody needs to

520
00:32:01.319 --> 00:32:05.680
build their own thing for accessibility and
now they can't because of this proprietary stuff.

521
00:32:06.400 --> 00:32:08.799
I think that sucks, yes,
But you know, outside of that,

522
00:32:09.160 --> 00:32:13.200
I don't know, it will probably
mostly be fine. This feels like

523
00:32:13.799 --> 00:32:15.759
it's like, I don't know,
just the modern dystopia that we live in

524
00:32:15.839 --> 00:32:21.000
as they keep getting weird and corporations
take over everything. Yeah, and the

525
00:32:21.400 --> 00:32:27.240
Xbox Accessibility Controller uses those the phone
jackports, which is the standard for accessibility

526
00:32:27.240 --> 00:32:30.240
stuff in general, Like across the
board, it's like all these devices use

527
00:32:30.319 --> 00:32:34.680
that phone jackport. I can't remember
what the actual technical term is for it,

528
00:32:34.759 --> 00:32:38.319
but the people already are using that
to plug things into the wheelchairs and

529
00:32:38.359 --> 00:32:42.640
all these other devices. So the
fact that that the Xbox Accessibility Controller has

530
00:32:42.720 --> 00:32:45.200
that there's already a standard that like, oh, Eve, even if this

531
00:32:45.279 --> 00:32:49.359
controller doesn't work for you as is, there's things that you've built for yourself

532
00:32:49.440 --> 00:32:52.799
in other realms, like controlling a
wheelchair, you can plug it right into

533
00:32:52.839 --> 00:32:58.559
that Xbox Accessibility Controller and continue interacting
with games that way. I'm still sure

534
00:32:58.599 --> 00:33:01.559
though, that people have at actually
built their own controllers to have nothing to

535
00:33:01.599 --> 00:33:05.519
do with the accessibility controller, and
you would hope that there would be a

536
00:33:05.559 --> 00:33:07.640
way for those to work and without
having to be like, well, now

537
00:33:07.640 --> 00:33:10.480
we've got to plug them in and
go through the accessibility controller to get through

538
00:33:10.519 --> 00:33:14.440
there. You could see. I
can imagine that being cumbersome for some people.

539
00:33:14.640 --> 00:33:16.799
So yeah, you just DM that
booty and he delivers that personally to

540
00:33:16.880 --> 00:33:22.319
your house. That's exactly. It's
called the booty call, yes exactly.

541
00:33:22.160 --> 00:33:27.720
Uh yeah, we'll see obviously how
this plays out. I will say that

542
00:33:27.839 --> 00:33:30.720
I do prefer a world where there
are a lot more wireless Xbox controller options

543
00:33:30.759 --> 00:33:34.559
on the market as opposed to all
the wired ones that we had. That

544
00:33:34.720 --> 00:33:37.440
was like, hey, those could
still get made, but we were always

545
00:33:37.519 --> 00:33:39.079
kind of stuck with Xboxes controller.
It's not that they're great. I like

546
00:33:39.200 --> 00:33:42.920
them, but I do like a
lot of these third party manufacturers, like

547
00:33:42.960 --> 00:33:45.240
a bit do so I like their
ability to do it though, so I

548
00:33:45.440 --> 00:33:47.599
have that option to say I'm going
to make a company that does that.

549
00:33:47.799 --> 00:33:52.559
Yes, getting rid of that just
it has implications that you or I can't

550
00:33:52.759 --> 00:33:55.400
can't really like fathom right now exactly, and then when it's gone, we

551
00:33:55.519 --> 00:33:59.920
won't know to think about it right
exactly. Yes, that's a very good

552
00:34:00.559 --> 00:34:04.799
we don't know what we don't know
here all right. PlayStation five is drawing

553
00:34:04.799 --> 00:34:08.119
close to twenty five million units sold
in twenty twenty three alone. This comes

554
00:34:08.119 --> 00:34:12.760
from Kieran Harris, a game reactor. There's no doubt whatsoever that the PlayStation

555
00:34:12.840 --> 00:34:15.199
five has been a great success for
Sony, and this is despite the fact

556
00:34:15.599 --> 00:34:21.280
the console has sometimes been unreasonably difficult
to get a hold of. As we

557
00:34:21.840 --> 00:34:24.719
previously reported, the PlayStation five is
no longer in short supply worldwide, So

558
00:34:24.800 --> 00:34:28.239
if you haven't managed to get one
yet and now might be the time to

559
00:34:28.280 --> 00:34:30.639
buy one. Sony, which is
aimed to sell twenty five million units in

560
00:34:30.679 --> 00:34:34.880
its fiscal twenty twenty three, may
now achieve this thanks to the fact that

561
00:34:34.920 --> 00:34:37.400
the console is well stopped. Of
course, it's expected that Sony will sell

562
00:34:37.440 --> 00:34:40.800
a lot of consoles during the upcoming
holiday Incredibly, it will be the first

563
00:34:40.840 --> 00:34:44.639
time that supply will be able to
meet the demand for the console a head

564
00:34:44.639 --> 00:34:47.519
of the holiday shopping season. And
then on top of that, this is

565
00:34:47.639 --> 00:34:52.719
just for the standard version of the
PlayStation five that we've had since the beginning.

566
00:34:52.079 --> 00:34:54.840
Now they're going to slim model,
and Sony has promised that there's gonna

567
00:34:54.840 --> 00:34:59.960
be a ton of those as well. The system was already mostly on pay

568
00:35:00.360 --> 00:35:04.519
to hit this goal. It seems
like it's going to crush this holiday season.

569
00:35:05.159 --> 00:35:07.000
Yeah, that's my expectation. How
about you. Absolutely? Yeah.

570
00:35:07.039 --> 00:35:08.719
Like I said, my wife was
at the target, she was like,

571
00:35:09.239 --> 00:35:14.519
there's so many PlayStation fives and just
you thought you'd never see it. I

572
00:35:14.559 --> 00:35:16.719
remember like running a couple of different
stories and inside Gaming was like, maybe

573
00:35:17.039 --> 00:35:20.719
like it's going to be now.
Tony promised that there's going to be more

574
00:35:20.760 --> 00:35:22.599
PlayStation fives, and it kind of
happened, you know, as they said

575
00:35:22.639 --> 00:35:25.760
it. But it seems like we're
now at the point where you could just

576
00:35:25.840 --> 00:35:30.280
walk in and pick one up,
where I don't think that that had necessarily

577
00:35:30.320 --> 00:35:31.960
been the case, you know,
up until maybe a couple of months ago.

578
00:35:32.199 --> 00:35:36.840
Yep. And it doesn't seem like
them facing out the original version of

579
00:35:36.840 --> 00:35:39.920
the PS five four, this new
slimmer model is going to cause any problems

580
00:35:39.960 --> 00:35:43.840
either. It seems like Sony's fully
prepped and ready to go. It's probably

581
00:35:43.880 --> 00:35:46.760
why it took them a little bit
longer to announce the thing and kind of

582
00:35:46.760 --> 00:35:50.679
get into the swing of marketing,
because they're like, let's wait until we're

583
00:35:50.760 --> 00:35:53.960
sure. They seem pretty sure,
so probably not going to misbeat this holiday.

584
00:35:54.360 --> 00:35:58.079
And then if it's able to hit
this twenty five million unit sold in

585
00:35:58.159 --> 00:36:00.599
twenty twenty three goal, which you
did set out at the beginning of its

586
00:36:00.679 --> 00:36:06.000
year, that should put it back
ahead of the pace of PS four officially,

587
00:36:06.760 --> 00:36:10.800
which was something that looked out of
the question early on when supply was

588
00:36:10.880 --> 00:36:14.960
so constrained, and now it's like, well, nope, that corrected in

589
00:36:15.199 --> 00:36:19.400
about a year once things were Once
the supply was in stores, people bought

590
00:36:19.440 --> 00:36:22.639
it so fast that it just fixed
itself, and they are growing from generation

591
00:36:22.719 --> 00:36:27.480
to the generation. I remember seeing
the earnings calls too, where like Sony's

592
00:36:27.480 --> 00:36:29.360
like, now we're going to be
right on track with PS four, and

593
00:36:29.480 --> 00:36:31.960
was like, really, it doesn't
seem that way, you know, And

594
00:36:32.280 --> 00:36:36.639
yeah, they pulled it off,
and I'm curious. I haven't looked in

595
00:36:36.679 --> 00:36:40.719
a while, but they're like anticipating
something in parallel with like PS two as

596
00:36:40.800 --> 00:36:43.960
well, where I was like,
that's crazy. They think they're going to

597
00:36:44.000 --> 00:36:45.719
sell as much as they sold.
PS Two's was like greatest selling comps of

598
00:36:45.760 --> 00:36:52.039
all the time. Just I'm waiting
to see it. I guess they must

599
00:36:52.079 --> 00:36:54.079
have some pretty good long term plans, but I'm not sure. Yeah.

600
00:36:54.199 --> 00:36:59.039
I didn't include it as a news
story, but there is rumors that Sony

601
00:36:59.360 --> 00:37:07.079
is backing away from its game games
of service sort of goals and its strategy

602
00:37:07.119 --> 00:37:09.559
where it's like we're gonna have twelve
games as a service games launching over the

603
00:37:09.639 --> 00:37:14.880
next couple of years, and that
is like, alongside our continued investment and

604
00:37:14.960 --> 00:37:19.079
continued growing investment and the kinds of
games you associate with PlayStation, we're gonna

605
00:37:19.079 --> 00:37:21.320
have a bunch of games of service
games and that's going to be our future.

606
00:37:21.639 --> 00:37:23.239
Now, the rumors are that they're
backing away from that slightly and then

607
00:37:23.239 --> 00:37:27.800
they're looking to partner with companies like
I guess, I think, Bandy Namco

608
00:37:28.880 --> 00:37:31.599
and a couple others, a capcom
I think, and that sounds like to

609
00:37:31.679 --> 00:37:35.920
do similar deals so that they have
with with Square Enix to get a bunch

610
00:37:35.920 --> 00:37:38.199
of big third party exclusives, and
that's now going to be the alternative goal

611
00:37:38.280 --> 00:37:42.840
here. Do you think that even
with like, if they were to make

612
00:37:42.920 --> 00:37:45.480
that shift and with the pace at
which they can get for a big first

613
00:37:45.519 --> 00:37:51.280
party games out, that they can
kind of maintain a strong release schedule for

614
00:37:51.400 --> 00:37:52.559
the rest of the PS five,
Because I think this is gonna end up

615
00:37:52.559 --> 00:37:55.440
We're gonna look back at this year
as like not a week year, because

616
00:37:55.440 --> 00:37:58.840
it's kind of it's going to like, obviously the PlayStation five sold lots of

617
00:37:58.880 --> 00:38:01.519
third party support. Spider Man two
is massive, and there was some stuff

618
00:38:01.519 --> 00:38:05.320
earlier on, but it was a
slower year compared to what we've had for

619
00:38:05.360 --> 00:38:07.960
the PS five up to this point
and likely what we'll have going forward and

620
00:38:08.039 --> 00:38:10.679
with if they are able to maintain
that, do you think they can get

621
00:38:10.679 --> 00:38:16.280
to that one hundred and fifty million
consoles sold that the PS two hit man

622
00:38:16.360 --> 00:38:20.039
with Sony, I don't know.
Like with Nintendo, I'm like, never

623
00:38:20.639 --> 00:38:24.840
bet against Nintendo, right, But
with PlayStation stuff, it's hard to tell

624
00:38:24.880 --> 00:38:29.360
of them because I think a lot
of their their messaging is really delayed a

625
00:38:29.440 --> 00:38:31.199
lot of times, and then you
pick up stuff for earnings calls and stuff.

626
00:38:32.519 --> 00:38:35.559
I mean, I think it's possible, but I don't have a lot

627
00:38:35.599 --> 00:38:37.480
of confidence in it. Yeah,
yes, that's my quick answer. Yeah,

628
00:38:37.519 --> 00:38:42.880
it seems I think that this is
probably going to end up being the

629
00:38:42.960 --> 00:38:46.800
best selling PlayStation since the PS two, that's for sure, But we'll see

630
00:38:46.800 --> 00:38:51.480
if it's able to uh to get
you know, anywhere, getting close to

631
00:38:51.559 --> 00:38:53.519
that. That's tough. That's really
really tough. And you know, I

632
00:38:53.639 --> 00:38:57.400
think what we saw with the PS
four is PS four had all the momentum

633
00:38:57.400 --> 00:38:59.679
in the world, and it's like, no, now we're ready for the

634
00:38:59.719 --> 00:39:01.400
PS and that's what's gonna happen.
As so as the PS five is here,

635
00:39:01.599 --> 00:39:05.320
all of the excitement that was there
for the PS four will shift all

636
00:39:05.400 --> 00:39:08.119
at once and there's no sort of
lingering and appointed this out. Before that

637
00:39:08.280 --> 00:39:13.440
lingering used to be people who are
waiting for the console to be one hundred

638
00:39:13.440 --> 00:39:15.519
and fifty dollars, two hundred dollars, maybe even ninety nine dollars. They

639
00:39:15.639 --> 00:39:21.079
did that for the PS two because
there wasn't an iPad. They nowadays they're

640
00:39:21.119 --> 00:39:22.960
like, no, we're just gonna
get an iPad or iPhone and I'll just

641
00:39:22.000 --> 00:39:24.760
get free games on there and I'll
play that. I'm not sitting around waiting

642
00:39:24.800 --> 00:39:28.679
for a cheap version of this new
console. I'm not even thinking about that.

643
00:39:29.000 --> 00:39:30.519
I play games on my phone.
And so that that it's like a

644
00:39:30.559 --> 00:39:36.119
couple the audiences have bifurcated and now
they just have nothing to do with one

645
00:39:36.119 --> 00:39:37.440
another for the most part. So
I think it's going to be very difficult

646
00:39:37.480 --> 00:39:42.400
for any system to really get up
into that one hundred and fifty million million

647
00:39:42.400 --> 00:39:45.559
dollar one hundred and fifty million units
sold range, except for something like the

648
00:39:45.599 --> 00:39:49.840
Switch, which has the benefit of
being both a handheld and a console,

649
00:39:50.199 --> 00:39:53.239
and it's put generations. Yes,
yes, exactly, so that's going to

650
00:39:53.320 --> 00:39:58.440
get maybe close, but also the
Switch probably isn't going to surpass that number

651
00:39:58.519 --> 00:40:00.840
either. So yeah, the COMPARI
since I saw the PlayStation two library with

652
00:40:00.960 --> 00:40:05.159
like a condensed version of like,
look how fast these ps fives are selling,

653
00:40:05.480 --> 00:40:07.920
you know, and the in terms
of supply and demand, right,

654
00:40:07.960 --> 00:40:09.920
and then you know they're always weird
stuff of the math where they're leveraging those

655
00:40:09.960 --> 00:40:15.480
percentages and things to like say big
things or point out relevant things. The

656
00:40:15.519 --> 00:40:19.039
thing I constantly remind myself though,
is like every year, as we move

657
00:40:19.119 --> 00:40:22.960
forward, there are more people playing
video games than ever before. Yeah,

658
00:40:22.039 --> 00:40:27.320
right, so that's like we always
have a like a very high ceiling in

659
00:40:27.360 --> 00:40:30.199
that regard to sell more video games
than I've ever been sold, to sell

660
00:40:30.280 --> 00:40:32.119
more hardware than it's ever been sold. But I think you make a really

661
00:40:32.159 --> 00:40:36.599
good point about the conditions of the
market in which there wasn't these like Apple

662
00:40:36.599 --> 00:40:39.480
devices or tablet devices and things every
and streaming, right, all these different

663
00:40:39.480 --> 00:40:43.360
things and buying for people's attention where
it's like you either watch TV or you

664
00:40:43.400 --> 00:40:45.360
play video game. Now it's like
you have unlimited options with you. So

665
00:40:46.000 --> 00:40:50.119
it's definitely an interesting time to see. But the potential, the potential is

666
00:40:50.199 --> 00:40:52.159
there for PlayStation five to go there. I just have confident in it,

667
00:40:52.239 --> 00:40:55.840
you know, Yeah, it'll be
tough, like it's it is on like

668
00:40:57.000 --> 00:41:00.400
the Bell curve of where things end
up, like the heavy part, you

669
00:41:00.480 --> 00:41:01.559
know, the meaty part of the
Bell curve is probably going to be in

670
00:41:01.599 --> 00:41:06.239
that one hundred and twenty hundred and
thirty million console sold range, maybe even

671
00:41:06.239 --> 00:41:07.400
one hundred and forty million. It
is where it starts to taper off.

672
00:41:07.679 --> 00:41:12.119
And then like the small probability down
there of getting up to one hundred and

673
00:41:12.119 --> 00:41:15.159
fifty million consoles sold is on the
chart, but it's like very unlikely.

674
00:41:15.519 --> 00:41:19.199
We'll see. I'm excited, you
know, who knows they got a pro

675
00:41:19.800 --> 00:41:22.519
model that is supposedly in the works, and maybe that resets the generation for

676
00:41:22.559 --> 00:41:27.239
them in a really strong way and
they carry that forward for another five six

677
00:41:27.360 --> 00:41:30.960
years, and then we'll see in
those in that reality, it could get

678
00:41:30.960 --> 00:41:35.320
to one hundred and fifty million,
all right. Marvel's Wolverine exists in the

679
00:41:35.360 --> 00:41:37.679
same universe as Marvel Spider Man two. This is from Alex Hopley at Game

680
00:41:37.760 --> 00:41:42.599
Reactor. Insomniac Games has just seen
the launch of Marvel Spider Man two,

681
00:41:42.719 --> 00:41:46.079
an incredible superhero game that gives fans
the web slinging experience they've wanted for years.

682
00:41:46.519 --> 00:41:51.760
Now that Spidey's last latest outing is
a renowned success, though fans are

683
00:41:51.800 --> 00:41:54.960
looking to the studios in next superhero
game. Marvel's Wolverine has only seen a

684
00:41:55.039 --> 00:41:59.960
cinematic teaser so far, but with
the track record Insomniac has, many are

685
00:42:00.000 --> 00:42:02.519
are incredibly hyped just from that.
Also, thanks to a recent interview with

686
00:42:02.559 --> 00:42:07.360
Brian Antahar over at kind of Funny
Games Cast, we might have a new

687
00:42:07.400 --> 00:42:10.079
reason to be excited. Antahar confirms
when asked if the games were set in

688
00:42:10.119 --> 00:42:14.719
the same universe, that they're all
ten forty eight, which is like the

689
00:42:15.280 --> 00:42:20.119
Marvel assigned code for this universe in
their multiverse. Intara also explain why Marvel

690
00:42:20.159 --> 00:42:23.599
Spider Man two doesn't contain a Wolverine
easter egg. I'm just trying to make

691
00:42:23.639 --> 00:42:28.360
Spider Man and trying to get Spider
Man off the ground while there's another Marvel

692
00:42:28.440 --> 00:42:30.920
thing. I think for us it
was like, hey, let's just look

693
00:42:30.920 --> 00:42:32.599
at the let that team cook,
let them make the game they want to

694
00:42:32.679 --> 00:42:36.639
make, and you know, who
knows what the future holds, but right

695
00:42:36.679 --> 00:42:38.280
now, let's let them do their
thing, and that game's going to be

696
00:42:38.440 --> 00:42:44.840
great. I think it's completely fair. Yeah, I think that this is

697
00:42:44.920 --> 00:42:47.920
the right way to approach it.
They're doing really cool things with Spider Man

698
00:42:49.000 --> 00:42:52.239
two and having allusions to other things
in the Marvel universe. They have it

699
00:42:52.440 --> 00:42:55.199
like shied away from that. Like
you could visit the Avengers Tower, it's

700
00:42:55.400 --> 00:43:00.239
the biggest building in the game,
and Doctor Strange's enclave whatever that's called.

701
00:43:01.599 --> 00:43:06.760
That Santum Staurium, the Sanctum Santaurum. Yeah, goddamn, that's in there

702
00:43:06.800 --> 00:43:09.360
as well. You could just look
at that thing. So and that's cool.

703
00:43:09.719 --> 00:43:12.320
But it's like, well, if
you're gonna do that and you're making

704
00:43:12.320 --> 00:43:15.159
a Wolverine game, that Wolverine should
probably be in this universe, and that's

705
00:43:15.199 --> 00:43:16.400
going to be the case. I
like that. How do you feel about

706
00:43:16.400 --> 00:43:19.639
it? Yeah? I like what
you said on the show. I think

707
00:43:19.679 --> 00:43:22.239
it was like last week or something
about how much restraint Insomniac has showed,

708
00:43:22.320 --> 00:43:25.559
or maybe it was a guest who
said it in terms of, you know,

709
00:43:25.639 --> 00:43:29.239
they've got the whole Spider Verse thing
already and then they're kind of just

710
00:43:29.360 --> 00:43:35.119
focusing on these these stories about Peter
and Miles and kind of that that journey,

711
00:43:35.280 --> 00:43:37.960
and to focus on that without getting
spun off into too many different directions

712
00:43:38.079 --> 00:43:42.719
or you know, bringing in Avengers, like, you know, given the

713
00:43:43.599 --> 00:43:45.719
popularity of the Marvel movies and stuff
like that, I think it'd be a

714
00:43:45.840 --> 00:43:50.119
real bummer if we got I think
it'd be a real bummer if we got

715
00:43:50.480 --> 00:43:54.079
a Wolverine game and then man half
the time, Like you want to like

716
00:43:54.239 --> 00:43:59.679
let Wolverine exist and be in his
own like Wolverine sphere and have like a

717
00:43:59.800 --> 00:44:02.920
very Wolverine focused story because I in
comics you can get that a lot,

718
00:44:04.000 --> 00:44:07.559
but he's always with the X Men. You've got, like and when they've

719
00:44:07.559 --> 00:44:09.719
done it in the movies, that's
been bad, right, So I would

720
00:44:09.760 --> 00:44:14.039
really love to see Insomniac. Do
you like a very focused Wolverine story that

721
00:44:14.039 --> 00:44:15.800
doesn't necessarily have to be about his
origins or whatever, but do the same

722
00:44:15.840 --> 00:44:19.800
thing they did for Spider Man in
the way that Insomnia is how and just

723
00:44:19.880 --> 00:44:23.280
like really appreciate these characters. Yeah, I I you know, I'm really

724
00:44:23.320 --> 00:44:27.000
glad what they did with Spider Man
and not doing the origin story again.

725
00:44:27.159 --> 00:44:30.280
And I think that's probably the right
call for Wolverine. I wouldn't hate a

726
00:44:30.360 --> 00:44:34.239
couple of flashbacks to Weapon X or
whatever, especially depending on the setting that

727
00:44:34.280 --> 00:44:37.039
we're going to be in. If
we're like up in the wilderness of Canada,

728
00:44:37.119 --> 00:44:40.239
as someone in the airbag and Chad
says that, and it's like,

729
00:44:40.320 --> 00:44:44.840
I think the trailer was like slightly
suggesting something along those lines, and there

730
00:44:44.920 --> 00:44:47.519
was like magicpor right, that's right, Madropoor. Yes, yes, it's

731
00:44:47.559 --> 00:44:52.480
the the underground Criminal, the Mutant
City, right, Okay, yes,

732
00:44:52.559 --> 00:44:57.440
so well in that case, you
could also see him like running into enemies

733
00:44:57.480 --> 00:45:00.639
from his past. And I think
some flashbacks could be cool with various eras

734
00:45:00.719 --> 00:45:04.960
of Wolverine, because that's a cool
idea in itself, the fact this guy's

735
00:45:04.960 --> 00:45:07.880
been around for so long. What
can you do with that? And I

736
00:45:07.920 --> 00:45:12.079
think that would naturally lead to what
we're gonna see, some snippets of its

737
00:45:12.079 --> 00:45:15.840
origin. We don't need the entire
thing to be about this is what turned

738
00:45:16.440 --> 00:45:23.119
Logan into Wolverine. I don't need
that. But I think that having these

739
00:45:23.159 --> 00:45:30.760
things exist in the same universe enable
some cool sharing of lore. But I

740
00:45:30.079 --> 00:45:35.400
think that Insomniac knows it doesn't need
to go much beyond that that he doesn't

741
00:45:35.440 --> 00:45:37.880
There doesn't need to be a button
you pressed to call in Peter Parker to

742
00:45:37.920 --> 00:45:39.880
come help you. Right, that's
not gonna happen, right, And don't

743
00:45:39.880 --> 00:45:44.360
get me wrong, Like I want
to see a Wolfne Holkin Spider Man team

744
00:45:44.440 --> 00:45:49.920
up game like that would be incredible. Yeah, but I also build these

745
00:45:49.960 --> 00:45:52.440
characters up first. You know,
there's like a there's a formula, like

746
00:45:52.639 --> 00:45:57.400
people get burnt out on comic book
crossovers when they start happening time and exactly

747
00:45:57.480 --> 00:46:00.000
what's happened with the Marvel Cinematic Universe, right, It's like everything has to

748
00:46:00.039 --> 00:46:04.239
be acrossover now, and I think
it affects the storytelling of the of stories

749
00:46:04.280 --> 00:46:07.880
you can tell. So yeah,
yep. And I think they've seen that

750
00:46:08.239 --> 00:46:13.480
lesson be learned the MCU and by
Disney, and I think that they'll be

751
00:46:13.599 --> 00:46:15.639
like, you know what, we'll
be a little bit. We're gonna pull

752
00:46:15.679 --> 00:46:17.639
back on that a little bit and
just kind of use it where it's fun

753
00:46:17.719 --> 00:46:22.199
and not make it the central pillar
of what is happening with our video games.

754
00:46:22.239 --> 00:46:24.760
And that's probably the right choice totally, all right. There's a report

755
00:46:24.880 --> 00:46:30.840
games industry investment deals to increase in
twenty twenty four. This from Steven Totilo

756
00:46:30.920 --> 00:46:34.920
at Axios. Mergers and acquisitions in
the games industry are picking up after an

757
00:46:34.960 --> 00:46:38.079
extended quiet period, according to a
new third quarter report from Drake Star Partners.

758
00:46:38.760 --> 00:46:45.119
Consolidation is a big topic in video
gaming, but Drake Star tracked thirty

759
00:46:45.159 --> 00:46:49.480
three m and A deals worth around
five billion between July and September. By

760
00:46:49.519 --> 00:46:52.920
the sheer number of deals that was
a two year low, but the deal

761
00:46:52.079 --> 00:46:55.880
value exceeded three of the last five
quarters, when all the deals tallied in

762
00:46:55.960 --> 00:47:00.840
each period totaled less than one billion. Deals for twenty twenty three's third quarter

763
00:47:00.960 --> 00:47:06.800
including mobile gaming firm Platikis purchase of
Yoda Games and in Play Labs for around

764
00:47:06.800 --> 00:47:09.440
four hundred and fifty million dollars,
as well as the successful one point seven

765
00:47:09.480 --> 00:47:15.960
billion dollar offer led by Golvin Sachs
to take educational gaming platform for Cohoot private.

766
00:47:15.239 --> 00:47:19.880
So it's like things are happening in
the periphery of like the like the

767
00:47:19.960 --> 00:47:24.400
core gaming space still but there's still
money flowing into these deals, is basically

768
00:47:25.039 --> 00:47:30.440
the story here, and the expectation
is that companies that like ten Cents Sony

769
00:47:30.679 --> 00:47:37.280
take to the savvy, which is
that the Saudi Arabian company. They're going

770
00:47:37.360 --> 00:47:40.440
to see that the things aren't slowing
down, even if it's in these spaces

771
00:47:40.519 --> 00:47:44.920
that they don't always operate in,
and they're like, well, we're going

772
00:47:45.000 --> 00:47:46.599
to have to get back out there
and make deals happen, or else we

773
00:47:46.679 --> 00:47:50.840
are going to miss out. We're
going to have an acquisition fomo, and

774
00:47:50.960 --> 00:47:53.519
we can't have that. So they
are likely going to pick up their pace

775
00:47:53.599 --> 00:47:57.239
as well. At least that's the
expectation of Drake Star, which I think

776
00:47:57.360 --> 00:48:00.119
is might have some incentive to believe
this because I think they are involved in

777
00:48:00.199 --> 00:48:04.800
some of these deals and make money
that way. But also I believe them

778
00:48:05.239 --> 00:48:09.360
because there's no reason just to think
that these companies really would slow down because

779
00:48:09.400 --> 00:48:13.920
they still do have quite a bit
of money, and inflation is still pretty

780
00:48:13.960 --> 00:48:15.800
high even with the interest rates being
high, so means it's difficult to borrow

781
00:48:15.840 --> 00:48:20.320
money, which will make some deals
difficult to pull off. Many of them

782
00:48:20.360 --> 00:48:22.800
still do have money in the bank
that is losing value at a rate that

783
00:48:22.840 --> 00:48:27.079
it's greater than that they are accustomed
to, and so that means it's better

784
00:48:27.159 --> 00:48:30.000
to spend it now than to hold
on to it and have it be worth

785
00:48:30.119 --> 00:48:36.000
less later and have things be more
expensive, right, Yeah, And unfortunately,

786
00:48:36.079 --> 00:48:39.800
they've a lot of the gaming companies
and publishers and things who a lot

787
00:48:39.840 --> 00:48:44.719
of these companies to collectively have laid
off thousands of employees as well, so

788
00:48:44.840 --> 00:48:47.199
they've got cash right now. Unfortunately. Like that's a weird way to frame

789
00:48:47.280 --> 00:48:52.679
it. I think you're right,
laid off really sucks, But there's money

790
00:48:52.760 --> 00:48:54.960
now, and also there's promise of
money, so money is going to get

791
00:48:54.960 --> 00:48:58.280
spent, right, Like, this
is one of the best years in gaming

792
00:48:58.440 --> 00:49:00.840
We've seen them quite some time.
Just things are popping off in a way.

793
00:49:00.920 --> 00:49:05.599
Or you just talked about Spider Man. There's obviously going to be people

794
00:49:05.639 --> 00:49:07.960
who want to make more money,
interested in paying for more video games to

795
00:49:08.039 --> 00:49:13.679
kind of spin up. Whether that
translates into like, you know, more

796
00:49:13.719 --> 00:49:15.679
sequels and things like that are different, ip oh, Like that's a different

797
00:49:15.679 --> 00:49:20.679
conversation. But there's definitely money here
now and definitely a lot of interest.

798
00:49:20.960 --> 00:49:23.840
The people with money always follow the
money. They're going to go there,

799
00:49:24.039 --> 00:49:28.360
Yes, exactly, Yes, they
get in line and they do whatever whatever

800
00:49:28.480 --> 00:49:32.079
anyone else with money is doing.
That is very true. They're all desperately

801
00:49:32.119 --> 00:49:37.480
scared of anything, so they just
do what the crowd is doing. Sakarai

802
00:49:37.639 --> 00:49:42.280
is skeptical that future Smash Bros.
Games can match Ultimate's scope. This is

803
00:49:42.320 --> 00:49:46.039
from Ali Reynolds at Nintendo Life.
Masahiro Sakarai, the director of Smash Brothers

804
00:49:46.119 --> 00:49:50.519
franchise, has released a new video
looking back on the development of Super Smash

805
00:49:50.559 --> 00:49:53.920
Brothers Ultimate for the Switch. During
the twelve to thirteen minute presentation, Sakarai

806
00:49:54.039 --> 00:49:59.840
delves into the koopious adjustments and additions
required to make Ultimate appeal to both veterans

807
00:49:59.880 --> 00:50:04.719
and newcomers, the difficulty face,
as well as the difficulties face when dealing

808
00:50:04.760 --> 00:50:07.920
with a sixteen gigabyte switch card versus
a twenty five gigabyte we U disc,

809
00:50:08.280 --> 00:50:13.400
and the effects of the COVID nineteen
pandemic that the pandemic had on the development

810
00:50:13.440 --> 00:50:16.280
for DLC characters. Toward the end
of the video, Sakarai ponders the prospect

811
00:50:16.360 --> 00:50:21.000
of future Smash Brothers titles. While
he doesn't rule out the possibility of another

812
00:50:21.159 --> 00:50:24.280
entry to the franchise, he's ad
admittedly skeptical that the development team would be

813
00:50:24.280 --> 00:50:29.679
able to create something that goes beyond
Super Smash Brothers Ultimates scope and ambition.

814
00:50:30.159 --> 00:50:32.159
As for what comes next for the
Smash Brothers series, he said, even

815
00:50:32.320 --> 00:50:37.000
I'm not sure I feel we truly
succeeded in making people happy with this game.

816
00:50:37.239 --> 00:50:39.440
But now that Super Smash Brothers has
grown to be monstrous in size,

817
00:50:39.719 --> 00:50:45.559
I'd say it's difficult to imagine an
increase of this magnitude ever happening. Again,

818
00:50:46.079 --> 00:50:50.159
he speaks a little bit further on
this, but I think basically what

819
00:50:50.280 --> 00:50:52.840
he's saying is, hey, it's
you can't get bigger than Ultimate. This

820
00:50:52.960 --> 00:50:57.039
really is the ultimate, as in
like the end of the road for this

821
00:50:57.239 --> 00:51:00.480
line of Super Smash Brothers, which
to me suggests that if I think Sachari

822
00:51:00.519 --> 00:51:02.199
were to go back to the drawing
board, I think he would be like,

823
00:51:02.320 --> 00:51:07.840
let's mix things up a little bit
now, or reboot things. Let's

824
00:51:07.880 --> 00:51:10.840
take things back to the basics and
start building up again, which I don't

825
00:51:10.920 --> 00:51:15.199
think is something Nintendo is going to
be too eager to do right away,

826
00:51:15.280 --> 00:51:19.199
which is probably why the very next
Smash Brothers game that is going to be

827
00:51:19.320 --> 00:51:22.559
released for the Switch to almost certainly
is going to be a Super Smash Brothers

828
00:51:22.719 --> 00:51:25.000
Ultimate Deluxe. At least, that's
my thinking at this point. What do

829
00:51:25.079 --> 00:51:30.920
you think I mean two? And
we talked about it before too. It's

830
00:51:30.000 --> 00:51:32.320
kind of the pay Day three pay
Day two problem right where you have a

831
00:51:32.400 --> 00:51:37.800
game or you know, a decade
or so and it has content for that

832
00:51:37.960 --> 00:51:42.079
long and they've been balancing and iterating. You just you cannot launch a game

833
00:51:42.159 --> 00:51:45.400
at the scope and Master Brothers And
it was impressive when they did it right,

834
00:51:45.440 --> 00:51:50.159
and then they still had a content
plan to add characters for Smash Ultimate,

835
00:51:50.599 --> 00:51:52.280
but just it would take you ten
years I feel like to make to

836
00:51:52.360 --> 00:51:58.480
make that game at least in terms
of where it is now. And I

837
00:51:58.519 --> 00:52:00.840
don't know if that's the expectation,
right. I think the expectation is,

838
00:52:01.239 --> 00:52:05.320
especially as we have more service games, is like it would start small and

839
00:52:05.400 --> 00:52:08.079
then grow, but even still and
also like let soccer, I rest man

840
00:52:08.119 --> 00:52:14.000
that can say yeah, he's like
semi retired and you're like, well,

841
00:52:14.199 --> 00:52:16.199
man, you know I know what
that means. I mean someday you're going

842
00:52:16.239 --> 00:52:19.960
to come back and do something that's
actually going to kill you this time.

843
00:52:20.199 --> 00:52:22.800
So yeah, yeah, you think
you're out and they bring you back in

844
00:52:22.920 --> 00:52:25.760
for one last Yep, it goes
bad yeap it goes, it's going to

845
00:52:25.920 --> 00:52:30.079
go real bad for him if he
does. I hope that he said the

846
00:52:30.320 --> 00:52:32.840
problem was, he said this in
a previous video, is that he didn't

847
00:52:34.079 --> 00:52:37.679
didn't have time to like train up
his replacement for the next game because Ultimate

848
00:52:37.840 --> 00:52:42.159
was so much work and he was
constantly working on something that he just couldn't

849
00:52:42.159 --> 00:52:45.119
spare the time to mentor someone that
would be like the new steward of Smash

850
00:52:45.199 --> 00:52:50.440
Brothers going forward. So I do
think that probably does create an opportunity to,

851
00:52:50.519 --> 00:52:53.719
hey, do a Deluxe and come
in there and just oversee the development

852
00:52:53.920 --> 00:52:59.760
and to teach those skills to a
new generation while you can go rest for

853
00:52:59.760 --> 00:53:02.119
after that if you want, and
just go make YouTube videos which are very

854
00:53:02.159 --> 00:53:07.039
good at actually so yes, so
very cool sacaraic. It would allow them

855
00:53:07.079 --> 00:53:09.800
to bide their time to have that
that year and score those years of development.

856
00:53:10.079 --> 00:53:15.239
And I think, you know,
following the trend of what happened with

857
00:53:15.320 --> 00:53:19.360
Mario Kardate Deluxe, I think Nintendo
would be very happy to have a ten

858
00:53:19.480 --> 00:53:25.559
year period of selling Super Smash Brothers
Ultimate. Obviously Super Smash Brothers Flour for

859
00:53:25.679 --> 00:53:30.280
REU three DS is kind of the
foundation. So you can maybe consider that

860
00:53:30.280 --> 00:53:34.679
at the beginning, but they did
so much with Ultimate to change things up

861
00:53:34.679 --> 00:53:37.280
and make it bigger and make it
feel like a separate game. That really

862
00:53:37.360 --> 00:53:39.760
Okay, let's count Ultimate as its
own launch, which I think is completely

863
00:53:39.800 --> 00:53:44.800
fair and we should. But ten
years of that with like various deluxe versions

864
00:53:44.840 --> 00:53:47.599
and re releases and bundles, seems
very likely and it's probably gonna happen,

865
00:53:47.719 --> 00:53:52.239
and I think Nintendo knows that's what
they want to do for now, and

866
00:53:52.400 --> 00:53:55.000
then after that's said and done,
there will be an appetite for Hey,

867
00:53:55.039 --> 00:54:00.239
we'll do a Melee remaster, or
we will do a full reboo. Yeah.

868
00:54:00.280 --> 00:54:04.280
I know it's always going to be
out there. It's always out there,

869
00:54:04.400 --> 00:54:07.039
just waiting to pop out at us
at any moment. I feel like

870
00:54:07.119 --> 00:54:08.599
with Melee two, it's love Monkey's
Paul. It's like, what's going to

871
00:54:08.639 --> 00:54:13.719
happen to this? It's going to
be thirty locked thirty or something or good,

872
00:54:13.920 --> 00:54:15.039
You're going to get it. But
then like something's going to be It

873
00:54:15.079 --> 00:54:19.920
would be like they'll call it Super
Smash Brothers Melee, but they'll actually be

874
00:54:20.039 --> 00:54:22.519
like, well, we brought in
all the best features of everything, all

875
00:54:22.599 --> 00:54:27.960
the games including tripping, and that's
exactly truly a true nightmare. All right.

876
00:54:28.039 --> 00:54:31.440
Last story here, Super Nintendo top
Gear Racing Collection coming to multiple platforms

877
00:54:31.480 --> 00:54:36.239
with a new game. This is
from Sinaia Bates at Destructoid. We're about

878
00:54:36.239 --> 00:54:39.519
to gain access to even more retro
classics on Switch and several other platforms come

879
00:54:39.679 --> 00:54:45.159
January. The top Racer Collection features
remastered Super Nintendo racing games to play,

880
00:54:45.519 --> 00:54:49.480
and it's set to launch on January
eleventh, twenty twenty four, for Switch,

881
00:54:49.559 --> 00:54:52.679
PS four, PS five, Xbox
one, Slash Series SNX, as

882
00:54:52.760 --> 00:54:58.119
well as Steam. The top Racer
Collection will feature popular popular nineties racing trilogy

883
00:54:58.199 --> 00:55:01.119
top Gear, top Gear two and
top Gear three thousand. First hitting the

884
00:55:01.159 --> 00:55:05.519
shelves in nineteen ninety two, the
S and S high Speed Racing series gain

885
00:55:05.559 --> 00:55:08.360
popularity among fans across the globe for
being very good games. I like these

886
00:55:08.400 --> 00:55:10.920
games a lot, Evans, so
I'm glad that we're getting them back.

887
00:55:10.920 --> 00:55:16.519
They're also doing a new game called
top Gear meets Horizon Chase, basically where

888
00:55:16.519 --> 00:55:22.000
they're gonna have like top Gear you
know now called top Racer stuff, and

889
00:55:22.079 --> 00:55:25.360
I think it's called top Racer Crossroads
mixed in with Horizon Chase, which is

890
00:55:25.480 --> 00:55:29.840
the an Outrun Like, it's a
game that's very similar to Outrun, and

891
00:55:29.880 --> 00:55:31.559
they're going to mash those things up
together, and I think that's pretty cool

892
00:55:31.639 --> 00:55:37.840
as well. Obviously top Racer new
name because top Gear very popular television program

893
00:55:37.960 --> 00:55:43.639
now and they want to avoid getting
sued because the both things have a same

894
00:55:43.719 --> 00:55:47.119
name in a similar space that could
be possible. That sucks because it's like

895
00:55:47.119 --> 00:55:50.719
a Michael. It's like from a
Alva space type. It's like, why

896
00:55:50.719 --> 00:55:52.079
do I have to change my name? Yeah, exact, yeah right,

897
00:55:52.159 --> 00:55:54.320
because this, yeah, this is
around for longer. You're right, you

898
00:55:54.360 --> 00:56:00.639
think that. But they probably didn't
like renew the trademark and then they renewed

899
00:56:00.679 --> 00:56:02.199
it like again later or something like
that, and then it's like, well,

900
00:56:02.320 --> 00:56:06.199
nope, you lost it. So
this this TV show is going to

901
00:56:06.239 --> 00:56:09.320
have a claim on it. But
yeah, I would go with giving I

902
00:56:09.320 --> 00:56:13.360
would if I were a judge,
I would give this game the top Gear

903
00:56:13.679 --> 00:56:16.079
trademark and say those weirdos can go
to hell over there at that show.

904
00:56:17.400 --> 00:56:21.039
All right, Evan, I got
a poll question that we're going to get

905
00:56:21.079 --> 00:56:23.440
to from last week. Let's go
ahead and bring it in here. Wait

906
00:56:23.599 --> 00:56:28.920
is super Mario Brothers Wonder the best
online game this year. Only thirty five

907
00:56:28.920 --> 00:56:31.159
percent of people were correct and saying
yes, and then sixty five percent said

908
00:56:31.320 --> 00:56:37.320
no. I am blown away by
this game's online multiplayer. It is it

909
00:56:37.440 --> 00:56:40.599
does the thing that I think I
want from online multiplayer games going forward,

910
00:56:40.599 --> 00:56:45.559
which is like playing on your own
together and in a way where it's like

911
00:56:46.000 --> 00:56:51.039
not actually affecting another person's world,
but giving you ways to still do that

912
00:56:51.199 --> 00:56:54.440
in minor ways that are very positive. I've said a bunch of now,

913
00:56:54.519 --> 00:56:58.840
this is a strand game. You
are putting you are putting down your little

914
00:56:58.880 --> 00:57:01.320
standee, and you're helping people and
you're rescuing them, and then all you

915
00:57:01.320 --> 00:57:06.559
could do is just to give a
little positive emote, and it only enables

916
00:57:06.639 --> 00:57:08.440
these positive interactions, and then it's
just fun to like be moving through a

917
00:57:08.519 --> 00:57:13.239
level and seeing someone else figuring things
out or helping you figure something out.

918
00:57:13.800 --> 00:57:15.159
It was a really magical way to
play. And then of course playing with

919
00:57:15.239 --> 00:57:20.320
friends and enabling the races was that's
also magical. And it all just works

920
00:57:20.599 --> 00:57:22.320
and it doesn't like bounce you back
to the main menu or something, and

921
00:57:22.400 --> 00:57:25.079
it doesn't someone could just connect and
it doesn't stop to be like, wait,

922
00:57:25.079 --> 00:57:28.800
we got to make sure they're going
to connect her or something bad'll happen

923
00:57:28.800 --> 00:57:30.559
if you try to play the video
game. Still, it's like no,

924
00:57:30.679 --> 00:57:34.440
it all just works. So obviously
it's good. It's good for Nintendo,

925
00:57:34.639 --> 00:57:37.599
like, oh, for Nintendo,
this is good online. But I think

926
00:57:37.679 --> 00:57:40.119
in general it's also just a magical
online experience. Now. I know some

927
00:57:40.159 --> 00:57:43.840
people mention, hey, Balder's Gate
three, and of course, but I

928
00:57:43.880 --> 00:57:45.719
did a lot of that stuff a
Divinity Original Sin too as well, so

929
00:57:46.280 --> 00:57:49.440
it's like yeah, yeah, yeah, y, it's that. It's that,

930
00:57:49.599 --> 00:57:52.239
and of course it's amazing. But
I get why people think that's even

931
00:57:52.280 --> 00:57:54.719
better because there's so much more going
on there. I don't know, have

932
00:57:54.800 --> 00:57:59.880
you tried the multiplayer in Wonder at
all, because I've been forcing myself to

933
00:58:00.079 --> 00:58:02.199
only play with my kids, trying
to discipline my completely fair way to do

934
00:58:02.280 --> 00:58:06.199
it. Yes, we'll experience this
together, and you know, because they

935
00:58:06.360 --> 00:58:07.360
like it, and like, I'm
not going to play ahead, but then

936
00:58:07.440 --> 00:58:09.920
like I play Spiderman, like damn, why you play out Us. I'm

937
00:58:09.920 --> 00:58:15.079
like it's too long. I can't
wait for you know, But but yeah,

938
00:58:15.119 --> 00:58:17.800
I haven't played much of the online
multiplayer. I watched a lot other

939
00:58:17.960 --> 00:58:21.480
people on podcasts and stuff talk about
it. I think it's surprising too that

940
00:58:21.599 --> 00:58:27.360
Nintendo pulled this off, right,
It's very surprising features that you don't associate

941
00:58:27.440 --> 00:58:30.400
Nintendo with, like really online play. So now if they could just apply

942
00:58:30.559 --> 00:58:35.559
the same set of like mindset to
the rest of their connectivity issues and make

943
00:58:35.719 --> 00:58:37.000
like, oh, yeah, we
can't go back from here. They got

944
00:58:37.119 --> 00:58:40.639
to figure it out from now on. Yeah, I imagine Smash Brothers with

945
00:58:40.719 --> 00:58:45.079
good online multiplayer. That's sort of
that that joke, which is still going

946
00:58:45.159 --> 00:58:47.760
to be a joke for a while. Yes, but but but yeah,

947
00:58:47.920 --> 00:58:51.920
I I boy, I just hope
this is in so many more games going

948
00:58:52.000 --> 00:58:53.920
forward, because it's just such a
pleasant experience and it makes it feel,

949
00:58:54.360 --> 00:58:58.800
you know, alive and living in
a really cool way. All right.

950
00:58:58.800 --> 00:59:00.599
I have another poll question that we'll
get to here in a moment. In

951
00:59:00.719 --> 00:59:04.760
the meantime, though, Evan,
why don't tell people where they can find

952
00:59:04.800 --> 00:59:07.760
you on the internet when you have
going on all that good stuff? Yeah,

953
00:59:07.880 --> 00:59:09.719
right now, I'm on Twitter,
but because of all the changes,

954
00:59:09.719 --> 00:59:15.679
and also I don't have to do
it for work anymore, So, like

955
00:59:15.840 --> 00:59:20.320
you got away from managing. I
mean you're cracking, you're breaking up a

956
00:59:20.320 --> 00:59:22.039
little bit here and there. I'm
not sure, like it's been happening throughout

957
00:59:22.079 --> 00:59:24.679
the episode, just a little bit
of a break. So we missed some

958
00:59:24.760 --> 00:59:29.960
of those details. So game work. Where can people find you? So

959
00:59:30.159 --> 00:59:35.559
I'm on Twitter and Blue Sky at
darth Brook and then the zero in there

960
00:59:35.639 --> 00:59:37.599
right with the zero at the end. Yeah, very clever on my part

961
00:59:37.719 --> 00:59:45.440
to make sure I like it with
the tide Boat and then on YouTube right

962
00:59:45.519 --> 00:59:50.400
now the Evan underscore Campbell, So
you can find me there. Not a

963
00:59:50.440 --> 00:59:52.679
lot of stuff there yet, but
it's going to be ramping up soon if

964
00:59:52.719 --> 00:59:55.039
I ever come back. Hopefully I
have a lot more things promote. I'm

965
00:59:55.039 --> 00:59:59.719
talking with a lot of people kind
of behind like I've been chatting with if

966
00:59:59.719 --> 01:00:01.840
any but he knows Mike Williams,
Oh yeah, extend on Twitter and that's

967
01:00:01.840 --> 01:00:06.559
a good boy. We've been chatting
back and forth about getting some together when

968
01:00:06.719 --> 01:00:08.400
usually when I get laid off,
you know, it happens kind of for

969
01:00:10.480 --> 01:00:13.840
I hang out with Khalef Adams from
Spawn on me. I'm sure, yeah,

970
01:00:13.880 --> 01:00:15.519
Conn it's great too. Yeah,
we usually make something together, so

971
01:00:15.840 --> 01:00:20.800
we haven't we haven't like connected yet, but something cool will come from that.

972
01:00:21.480 --> 01:00:23.480
I've been talking with Alan up Heres
as well, and we've been working

973
01:00:23.519 --> 01:00:28.599
on some small things behind the scenes
like that. So it's a weird time

974
01:00:28.639 --> 01:00:31.079
for me. But things are going
to start ramping up, and then eventually

975
01:00:31.119 --> 01:00:34.280
I also have to find full time
work, probably in the new year,

976
01:00:34.519 --> 01:00:37.119
so eventually, yeah, get around
to it eventually. But now I'm glad

977
01:00:37.159 --> 01:00:40.280
we were able to hang out today. I really appreciate it. Yeah,

978
01:00:40.599 --> 01:00:45.920
let's see here, let's get this
new poll question up. Would you want

979
01:00:45.960 --> 01:00:50.000
and intend to do some kind of
dual screen solution for the switch to yes

980
01:00:50.400 --> 01:00:54.519
or no. We'll talk about that
on the game this morning's episode on Wednesday

981
01:00:54.559 --> 01:00:58.920
here on Giant Bomb. Speaking of
Giant Bomb, this week, we have

982
01:00:59.400 --> 01:01:02.559
the bomb Cast happening tomorrow Blake Club. We'll be back on Wednesday. I'll

983
01:01:02.559 --> 01:01:06.199
get back in the motorcycle, get
up, and we will play some more

984
01:01:06.280 --> 01:01:09.679
Ride to Hell Retribution. That's been
really dumb and the response that's been really

985
01:01:09.679 --> 01:01:12.760
great. Thanks everybody for hanging out
and watching that with us. That was

986
01:01:12.800 --> 01:01:15.280
a lot of fun. Well,
hopefully we get through it pretty quickly though,

987
01:01:15.320 --> 01:01:20.239
because I'm ready to move on from
my game to someone else and then

988
01:01:20.440 --> 01:01:22.039
you know the rest of the week. We're gonna figure it out here in

989
01:01:22.079 --> 01:01:25.000
this meeting, but you can expect
a voicemail, dumb truck upf We might

990
01:01:25.039 --> 01:01:29.519
have some fun stuff popping off beyond
all of that though, here on Giant

991
01:01:29.559 --> 01:01:31.719
Bomb. In the meantime, though, Evan, thank you so much for

992
01:01:31.800 --> 01:01:36.199
spinning today talking about video games.
Man, I really appreciate it. Oh,

993
01:01:36.280 --> 01:01:37.599
thank you man. This is bucket
list up for me. It's quite

994
01:01:37.639 --> 01:01:40.360
a long way from bit mob huh. Oh, yes, exactly right.

995
01:01:40.599 --> 01:01:45.559
Huh it's been a while. Yeah, absolutely, yeah, it's fun to

996
01:01:45.599 --> 01:01:49.760
think about the trail we've been on. All right, then, thank you

997
01:01:49.880 --> 01:01:52.840
all for watching. You're the best
audience in gaming. Until next time,

998
01:01:52.920 --> 01:01:54.480
have a good one, take care
of yourself, and goodbye.

