Due to some violent content. B Rental discretion is advised. In the year
to forty seven, in the Age of Judges, Fartan was summoned home after
the death of his father. Upon his return, Farten discovered something evil festering
beneath the city of Eterno. With the help of some very unlikely allies,
Farten works to uncover the mysteries of his hometown and put an end to the
nightmares of plagueist people. Welcome to Ethereal, embrace. Hey, that's me
Barten, good thing By and I are good and whispering. We're so quiet
that nobody is here, and when they're standing even right next to us.
Day three, Timmering's farm. So I'm I'm thinking we I think we could
do some portal magic, Like let's rip off that bandage and and try and
get her to trust us. If you think that's what's best, Fartanel,
I'll go along with it. Well, we I do think we really need
her help, So yeah, I think that's best. Okay, I'll let
her know. Okay, you want to go, you want to go to
the portal in your basement? No, I mean I still got the stone
on me now, Oh, Okay, yes, we could, you know
what, we could go into the woods and like we were talking about,
and we can get to the cabin and use the portal there, like maybe
there's a cabin in the portal, you know. Yeah, okay, that
sounds like a plan. Morgan, Hey, so okay, yes, sorry,
we had a lot to think over. I just want to tell you
that you remind me of my daughter. She loved horses, just fascinated by
them, and she would ask a lot of questions before she would give information,
you know, but she knew a lot about horses. So I guess
what I'm saying is, we're going to go find that portal and we're going
to take you through the portal to show you and then maybe you can trust
us enough to share your quote unquote horse information. Obviously not about horses,
but you know like that preferably about doves and robins. I assume, yes,
fine, yes, I need to know more about this. We should
definitely do that. Great, it's settled. Let's go out into the woods
a little bit. Uh, there's a cabin in there. Morgan's gonna kind
of look at Timmerin really just kind of like like an over the shoulder.
Are they gonna take me out back and kill me somewhere or no, that's
that's it's a cabin where my where my dad died. Hmm. Okay,
sure we'll go to a cabin in the woods where someone already died. Oh
no, we took I mean it was the demons. You know, we
took care of it. So I mean it's safe now. Oh, come
on, thank you for the all the information, timmer Yeah, you all
take care now and keep safe. Don't want nothing bad happening to you.
Pleasure meeting you, Timmoran. I'll say hello again sometime maybe Yeah. Good
uh, good luck with all of this stuff happening. I wish you the
best. Oh man, I thought we had walked away from Timmering already.
I don't think we said we did, so you did. I figured i'd
just throw that out there. You guys were just sitting there having this conversation
and we're just sitting there going home. Okay, good staring, avoiding eye
contact, zipping on some watermelon wine. Yeah, well ahead to the cabin.
As we're walking to the cabin, can I leaf through the book that
Timmorin gave me? So what are you looking for out of the book,
I am looking for any symbols, runs, anything different than kind of what
he talked about. But at this first time, I'm looking to see if
there's any notes in the corners, if there are any runs in the book
symbols. So you find throughout the book there are workings of spouse and stuff
like that, but none of them match the same dead language spell that spell
lists that you have right now that you've been working with that surrounds Eterno.
So the language that he uses in there is a typically foreign language compared to
the rest of what is in Isan, but it's not the like super dead
Elvin language, like high script language that you've been working with with these rooms.
Some of them say the same type of magic, like the same magic
components or some type of definition of the same symbols, but they're not the
exact same script, and you can tell that right from that. So there's
nothing to really pull from that content. Okay, oh, hey, you
got those pages too, Yeah, I will take the burnt up pages out
and see what I can see on them. Okay, go ahead and make
an Arcana check, but do it with advantage eighteen. You discover that the
pages were instructions on the ruin work mixed with directions on how to create certain
magic items using different demon parts. There are different demons that are on here.
Different pages have the demons burned off, some of them just have the
demons on. But one thing you do find, for example, that really
strikes this home with you, is that there is spell components and runic components
mixed to make some kind of spell with the Chasm Stinger. Anything about the
Zil. There is a page about out the Zill, but it's been burnt
up with what the rune is and what the what the benefit is once you
mix it, but it talks about the zill. It talks about how you
can harvest the stomach and the eyeballs of the zill for different magic items.
And the you said it's called a chasm. I thought it was a chasmis
what is that spell for the stinger? For the chasm Stinger, it is
a paralytics spell you can work with some runs. Put it on a magic
item, and if you set the magic item on someone and they fail,
there save essentially they are paralyzed for up to a minute. And you do
find one page where there's not much left is ben Burned. It was just
one of the corner pieces. It looks like it may have been on the
top of the packet of pages, but you can tell just from the face
and the head that it is a drawn image of an Morrisey. So you
don't know what bits they need or what the magic does, but you do
recognize the Morrisey on there as well. Well, Vartan, I think I
think we know why the cultists are here. Oh yeah, she shares this
information with Vartan. All right, man, what are what they're doing?
Well, the paralytic is concerning. We didn't see any defensive wounds on the
last murder, but it could be because he was paralyzed. Yeah, possibly,
But I think that we saw that they had drank the poison and she
holds up the poison. So but that's terrifying. This is some really evil
stuff. I think we want to share this with Morgan too. Our heroes
will be right back after these messages. Hello listeners. If you are in
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to our executive producer from Patreon, Nick Mead. Thank you Mead. We
truly appreciate your support. Now back to the town of Eterno. I think
we want to share this with Morgan too. Yeah, I think so too.
Now, I do think that while Baya was reading, I would be
trying to make Morgan feel at ease with us go it out to this cabin,
like there would probably be some dialogue because I mean it would be by
a reading while fartand talking. Yeah yeah, yeah. So with going out
here to this cabin, I mean we may come across some more of those
cultists, and I mean no better than us to come across them, right,
yeah, yeah, much better that we come across the cultists than anyone
from town or your city guard. I was quite worried about them with the
last group and she's just got one of her darts in her hand, just
kind of twirling it between her fingers, And I mean, and also make
sure that they didn't find a way to get there other than the portal.
So I guess we'll see who else knows about this portal? Oh? Just
us? Well, hopefully else has discovered it. Do what know? I
hope no one else has discovered it. Oh no, I don't think anybody
discovered it. And where exactly does this portal take us? Oh, it'll
take us in a in a in a in a room that has a has
a portal. So we're portaling into a portal. Yeah, yeah, pretty
much. I mean you'll see when we get there. But uh, I
mean, just like ba I was saying, you're gonna have to, like,
we're doing this to show you that we trust you and you can trust
us. Well, as they say, trust is earned, I think that's
probably true for all of us. Just kind of looking around, and then
I think that would be when By me and by I have the conversation and
then then I just bee like, well, I mean we were just talking
about it. By I mean I got to tell her the information that you
just found out. So Morgan. I've been coming through this book that Timmrin
just gave us, and then also the burnt pages that we found out the
campground. It looks like there are spells on here that require demon parts,
specifically the parts the demons that we're just here, that we slain we've slain,
So that kind of tracks as to why they're here. I'm not sure
how they found out besides possibly the notes that Bastille wrote. Do you know
how many Bastille sent. I mean, I suppose it's possible some of them
were intercepted. That would have been a good question to ask. Maybe we
can find out when we head back into town. Otherwise, it's slightly disturbing
how someone may have discovered that information. Yes, and then also I'm looking
through this book and the spells the runes are different than on these pieces of
paper. I don't know if this is a type of offshoot of this book
that turned into an actual cult. I don't know. I'm still kind of
piecing that together. How these two go together and they're I don't know.
Do you have any thoughts? Well, it's possible that since Timarin said this
was written as a work of fiction, the Ruins were not actually able to
do anything. Perhaps through study and experimentation, someone discovered a way to make
them imbued with power. How far away from Timarin are we? I imagine
you've been walking for a little while now, I mean you're in the woods
at this point. Office property and stuff. So office property, okay?
Well, is there a chance that Timarin knew about this cult and then he
wrote a book based off the cult and just changed tiny details? I guess
that could be maybe, I mean I don't want it to be, but
it could still be. Susan. This Susan. Clearly she was from here.
Why would she bring people here to wreak habit, havoc, destruction and
death upon people I assume were her friends. Well, I meant like passing
on the information, and people might have taken it out of hand. But
I mean, I don't really know why she left and why her name would
come up now, so I don't know how good or bad are the terms
were when she did leave. It was obviously when I was a child.
So it's been a while. Well, I wouldn't expect you to know anything
of Artan. I mean, clearly she hasn't been here for a long time,
and I mean it sounds like you returned not long ago, So I
I don't know, I don't know. Some something's off about this whole thing,
and there's some there's got to be some truth in that book for someone
to be willing to take it apart enough to figure out how they think it
should work. Yeah, I think you're you're onto something there. I mean,
in Timoran's book, there's no mention of demons or crafting spells or items,
so it must either be something older or something someone figured out. Yeah,
I mean this was this was written so long ago. I mean,
if it's gotten out, who knows how people have interpreted it. Yeah,
that that timeline is still a little fuzzy to me. I Timmerin wrote it,
But figure that out later anyway. So it's clearly an old book,
which means whatever faith grew up around it has had plenty of time to mature,
It's had plenty of time to gain following, and plenty of time to
be studied up one side and down the other. And with dark magics such
as these, it's probably poses more of a danger than just to your town.
Oh look, the cabin's right there, all right. Do you guys
make it to the cabin and it's it's pretty much the way you left it,
so it's still kind of tossed. There's, you know, still stuff
laying on the floor, still claw marks on the ceiling, walls and floor.
Do we see any chasm stingers around the cabin? No, there,
there's no footprints around the cabin. Was there? Go ahead and make a
check for that. Oh that one not a double, Bardan. You walk
up to the cabin and you take a moment to look around the ground for
footprints, but you're standing in the exact same spot of when you came out
here the last time and tried to communicate with nature and it didn't work.
And so between that you're feeling frustrated. No, you get distracted thinking about
other things and you find zero prints of anything on the ground whatsoever. Yeah,
even with like a my perception, it's it's only a nine two.
So yeah, that's rough. It doesn't seem like anybody's been around the cabin.
Bartan. You just stood there and looked at them. I'll look,
I don't worry. I got an eleven, and eleven's not gonna do it
either. Unfortunately, Bartan, what are you doing? I feel like you're
just circling in a single spot. What do you look for footprints? Well,
bias, that sounds really bright. I don't see anything. I don't
think anybody's been here. You're probably right. I mean, you're free to
check around back if you want to, Morgan, but we can just go
in and get started if you'd rather. Well, maybe maybe maybe I should
take a quick gander. I'll walk around the building real quick, if you
don't mind. Okay, Fartian, I feel like every time I talk to
Morgan it sounds very ominous. Yeah, me too. That's why I was
trying to calmer down while you were reading, you know, because I mean
I wouldn't want to be led out to a cabin in the woods, and
you know what, really no talking about portals and stuff, you know,
so it sounds kind of creepy. Yeah, I got a tip, so
I don't see anything either. I just walk around and don't look at anything,
because apparently I'm worried about being killed. Once we walk inside the cabin,
over over your shoulders, you walk around the corner to the other side
of the cabin and put your hand over your heart to catch your breath because
Var's hands slash. Baya is scaring the shit out of you, creeping you
the fuck out, trying to figure out if I know, like smoke signals
or something that Sean would recognize. She's gotta truce us after this. You're
actually putting marks on the ground in case they murder you. Some people know
that you were here. You carved your name in the dirt. Okay,
well we might as well go in. And I don't see anything either.
When you come around the last corner. It's just smile and wave, big
toothy smile. Okay, that's better. Fartan, Yeah, that's less creepy.
We got this. Go inside. Thank you for listening to this episode
of Ethereal Embrace, a creative Typo production. Vartan, the Furbag Fighter is
voiced and played by Adam Kulbertson. Baya Rustin, the half Elf Sorcerer,
is voiced and played by Tisha Morgan. The Human Monk is voiced and played
by Nari Quack and I am Nico your GM. Please remember to drop us
a five star rating and review on your favorite podcatcher. Music provided in part
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Remember be safe, we love you all, and stay foolish.