WEBVTT

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Yo, go be bad. It's
the Internet. You're busy. Let's do

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this for February twenty ninth to twenty
twenty four. For the next hour or

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so, let me help you sort
through the world of gaming on Game Mess

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Mornings Live with me Jeff Greb Today, the only constant in the video game

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industry is that things always change.
But first please join me and welcoming today's

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co host the Game Mess Mornings.
It's Sean Turbo. Sean McDowell. Sean,

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how are you doing. I'm cold. It's very cold, Jeff.

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I don't like the cold. It
was warm here and then it's cold,

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and that's gonna be warm over the
weekend too. I don't know what's going

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on, aymarm man, it's I'm
the exact opposite of eighty years falling outside.

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I don't know what the hell's happening. Yeah, it's all happening.

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It was well, not the exact
opposite, like everything, except for it

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was warm and then it got cold, and I was relieved because I prefer

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the cold. So it was like, okay, we're going back to a

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little bit of cold weather. Oh
it was very Yeah, I'm definitely a

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perfect about it. It's no,
it's it's like shockingly cold though I was

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not expecting that. It was like
two degrees yesterday. Yeah, like Midwest

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sucks. Yeah. So I got
the kid off the bus, and that's

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what we're doing the show late steps
out of town, I guess. And

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so I had to get Addie off
the bus. I'm like, I don't

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want to like stop the show in
the middle and go like wakes. It's

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like a hurts a little bit.
Random could get here eleven thirty, could

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get here eleven forty five. So
I'm like, I'll just we'll just postpone

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the show. So we're doing the
show a little bit late today. If

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you're watching live, if you're on
feeds later, you probably won't even notice.

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So why did I even bring it
up? Who cares? It's hey,

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games industry, more bad news and
we're gonna get into all he here

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in a little bit. But boy, it is a real bummer out there.

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Yeah, I'm scrolling. I didn't
look at the rundown yet. Boy,

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you're in Forertusia day everyone. Yeah, we'll do what we can to

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get you through this. Let's explain
what we do here most weekdays. I

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Jeff grub will will help explain what
we do here will help peace your gaming

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life back together. That includes breaking
news and maybe even some of our own

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original reporting. For all these topics, I'll get the input of a bona

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fide expert who will make me look
smart. If you are watching live on

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twitch welcome, You can always listen
to the show later on podcast feeds by

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searching for Game mess Warnings, or
find the RSS on giant bomb dot com.

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You can also catch the show later
with chapters in timestamps on YouTube.

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Hello Hello YouTube. All right,
we have a lot to get into,

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so let's start the morning Mess with
EA is laying off around six hundred and

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seventy people sunsetting unspecified games. We
got a little more specificity there. We'll

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get into that as well. This
comes from Georgiang at GameSpot. Electronic Arts

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has announced that it will be laying
off five percent of its staff, or

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around six hundred and seventy people.
Let's stop there. That is kind of

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so far, because many of those
employees are going that they're also gonna lay

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off later, are in like the
consultation period in other countries where they legally

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have to do that, and so
more will probably be coming after the end

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of the fiscal year, so around
April May more people will be joining the

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six hundred and seventy. It probably
will be closer to eight percent by the

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time you're done. And this is
on top of them laying off like six

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percent of their staff last year.
The company will also start sunsetting an unspecified

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number of games and move away from
developing certain licensed IP games. E explained

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that it does not believe that some
future license IP would be successful in our

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changing industry. Shawn the whiplash man
the absolute whiplash because it's like these companies

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and let's be clear, I was
hearing it out of EA. EA's the

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company that was like, the reason
we're investing in Star Wars and Marvel still,

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it's because it's really expensive to make
our own IP and it's really risky,

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so we're going to go out there
and license these IP. Months later

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they're like, lash, shit doesn't
work. It is it's rough out there,

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Okay, six hundred and seventy people
more losing their jobs. This joins

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a growing number that is fast approaching
ten thousand people laid out this year.

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If it's not already there, it's
not even March yet, Jeff, what

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the fuck? It's yes, it's
not it tomorrow will be March, so

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yes, we're just two months into
the year. Yeah, what the fuck?

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It feels like If you are someone
who is trying to get in this

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industry to make games, I don't
know what to tell you. If you're

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someone who has been in this industry
making games, I think we're gonna be

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waiting to hear from a lot of
these people like what it's actually like.

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But all of them already mostly seem
very discouraged. And we'll get into like

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why this is happening, as we
always do when we talk about these stories.

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But what's your initial reaction? My
initial reaction is this fucking sucks.

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I saw this what come in last
night? Was it that the news broke?

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And I just the first thing I
thought to myself, Jeff, was

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we have to be running out of
companies that can be making cuts at this

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point, right, Like, surely
this will slow down at some point,

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But it feels like legitimately every or
every other day, we hear more and

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more of these layoff reports happening.
It's always a staggering number of people.

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I hate it. Yeah, it's
I on yesterday's show, we talked about

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the layoffs and I said, I've
been hearing that more were coming, and

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I didn't know who it was.
I've heard now these these were the layoffs

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that I was hearing murmurs about.
It was coming out of EA. Uh,

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and now what I what I do
here is, Hey, the sources

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that I've tapped for this sort of
information haven't heard about anymore. And then

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immediately after that, I got a
different sources like, yeah, other companies

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that maybe having some problems, So
we'll see. It's uh, clearly we're

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not through it. Clearly there will
be more problems going forward. We just

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talked about how you know they're going
to get through the consultation period and probably

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let more more people go here at
EA. This has led a lot of

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people to be like, what is
happening in the industry? Is this a

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crash? And and you know,
I had a thread on Twitter this morning

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trying and explain, like, let's
let's be clear what's happening. This is

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not a crash. A crash imply
a industry wide recession. But the industry

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is making less money than it was
making before. People are spending less money

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on this hobby than they have before, and all indicators suggest that is not

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happening. If anything, people are
spending more money. It's just mostly a

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shift that these companies were either unprepared
for or or like misappropriated funds when they

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were trying to figure out like how
to capitalize on a going forward and they

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are looking for that quarterly growth.
It's like such a frustrating, mundane,

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boring and like casually evil answer.
That's like all these people got laid off

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because these companies are literally just worried
about the very next quarter. They're not

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worried about long term growth, not
worried about keeping the people that make the

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games happy. It is just this
very next quarter that they're worried about.

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Because previous to this they were getting
growth. All these companies, we're getting

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growth either by acquiring studios or using
a lot of borrowing a lot of money

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for very cheap to make a lot
of big bets, and that enabled them

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to get some growth. You're there
and it's like, okay, we got

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we're setting ourselves up for the future, and now all of that stuff has

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been kind of taken off the table
because capital is very expensive, borrowing money

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is very expensive. We talk about
that a lot. That's still true,

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it's more true than ever. And
these companies are looking around like, hey,

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we are not seeing like organic growth
from a ton of new people coming

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into the spaces where we typically sell
games, and so how do we get

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growth. Well, we're gonna cut
our costs and we're gonna have fewer people

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that we're gonna pay and that's where
the quote unquote growth is gonna come from.

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And when investors see that, they're
like, Yay, that's great,

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that's what we like. Yeah.
Yeah, And it's that it's that simple

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and that frustrating, and so like
it's not like, oh, the fewer

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people are interested in games, that's
just not happening. Everything else is working.

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Yeah, and it's I mean,
there are obviously market shifts. We

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talked about Triple A gaming being unsustainable. That is differently still true, and

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yet at the same time, many
of these games do come along and sell

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very very well. Uh. I
don't necessarily know what to tell people like

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to get like to be like,
ohkay, hey, this is all sunshine

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and rainbows. No, that's not
what we're saying. It's just not some

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market force coming down from on high
and forcing these companies into this scenario.

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It is this doing them. They're
doing this to themselves. They are making

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these decisions and they should own them. It is the executives deciding, Hey,

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we are prioritizing immediate growth because we're
worried about what the stock price is

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going to do next quarter. And
that's it. And I don't know what

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to do about that. Yeah,
there's just I mean, it feels like

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a lot of bad business decisions to
me. Namely, you want more stuff

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out the door, so what are
you doing firing the people who make the

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stuff? Yes, that's just Yeah, something I talked about with some sources

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and they were like, yeah,
we're all worried about this, though we

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don't get it, like like cutting
some of these license games at EA,

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Like it's expensive to pay the license. That's one of the thicksy're trying to

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avoid here, but have to like
give a certain percentage to Disney five years

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from now is better than having zero
revenue coming in because you don't have a

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game to put out. And that
feels like the situation they're putting themselves in.

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So I don't get it. Sean, Yeah, like if you're making

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you know, the sorry I forget
which one they would be making, but

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like an Iron Man game or whatever, like everything's alrighty there, you know

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what that's going to be. And
so like they don't have to they don't

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have to spend that time and money
because time is money in game development.

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They don't have to spend that on
making the original IP. So there's always

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trade offs and everything, Like they're
always figuring this stuff out. It's just

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things just don't add up. And
why don't they add up? Because all

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they're concerned about is, you know, looking better to the shareholders and everything,

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like we have I see you have
a quote here from Grade A dumb

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ass CEO Andrew Wilson. Jeff has
has he announced how he's being affected by

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this at all. If he has, it would be he would be saying,

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I am not affected by this at
all. In fact, like yeah,

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I wonder why that is. I
mean, if this affects him,

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it's it's only a positive, right
if the stock price goes up, like

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he gets paid usually in stock options, so it's a good thing for him.

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He's encouraged me to do this.
I mean, that's how it is

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with all this shit, Like you
see these layoffs and it's like I hate

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to bring it up almost because it
sound like a broken record at this point,

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but it really is like the rich
gang rich are off the backs of

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the people at the bottom hard is
trying their best to make the art that

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they love. I mean, it's
frustrating. We've been doing the show a

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long time and from now and from
the beginning, like you'd be like,

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I always see comment say why is
capitalism come up on every episode, and

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it's like, because it defines everything
that is happening in this industry. We

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are working within the confines of that
system, and it's going to inevitably lead

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us to situations like this, and
so we bring it up because it's it's

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unavoidable. It's in everything, and
that makes it Sometimes it's hard to see

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it, which is why we talk
about it, and it's and it's hard

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to say anything else other than yeah, here we are yet again, because

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this industry is it cannot live outside
of that system, and it's like,

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what alternatives are there? Sean,
I mean, I'm like, hey,

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I love the idea of more public
funding for video games. I mean five

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hundred million dollars games from the US
government, but that's the thing. Maybe

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that's the problem. Maybe ambition is
too high for some of these things.

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I see some teams flourishing right now, Jeff, And you know who those

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teams are, Indies. Indies are
doing fantastic right now because smaller team,

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smaller scope, and they put out
something that is smaller in general, and

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that is the stuff that rises to
the top on Steam nowadays and doing really

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well. And you get all these
gigantic companies trying to chase after that.

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They spend so much money, so
much time trying to recreate some success of

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either a small game or a flash
in the pan like a Fortnite you know,

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these bottle blightning moments. You can't
artificially create that. And them chase

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and not wanting to take responsibility for
their fuck ups is how we end up

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in these situations. Yeah, I
mean, I think like combining a realistic

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ambition with robust funding from the public
would be a really fun and fantastic alternative

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in my opinion, not a full
alternative. It doesn't replace the entire industry

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obviously, at least it doesn't seem
like it could. But like just starting

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somewhere, like even like Canada has
a pretty decent subsidy program for a lot

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of games, which is why a
lot of games get made in Canada.

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And it's like, man, it
seems like, you know, just about

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as many games get made in Canada
as the United States, and the population

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difference, the you know, the
size of the economy there. It's like,

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that should not be the case.
It should be like, oh,

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America's making that minute much more because
there's more people and all this stuff.

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But it's like, no, Canada
funds a lot of that stuff, and

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a lot of it is triple A
games, some of it, many of

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them are the biggest games in the
world. So clearly there is more we

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could be doing in order to bypass
the pitfalls of capitalists. And if this

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stuff sounds scary to you, I
just I don't care, honestly, like

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we are diagnosing a real problem that
we see before our very eyes. The

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idea, the benefits of capitalism are
supposed to be that people are encouraged to

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take risks, People are encouraged to
take on their own enterprises because that means

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more options will be in the market
and people have more stuff to choose from,

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and then they could choose the very
best one and that's and all the

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money should flow in that direction,
and that will encourage even more people to

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take risks. And we can look
on the ground and see that is not

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happening for a certain subset of video
gaming, mostly at the top. And

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so the system is broken here,
let's talk about it. Are there any

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ways to sort of either deal with
it or do we just like, you

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know, we can just let it
fail? I suppose, and that's fine

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too. There are there's some reasons, the reasons to suggest that. But

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people are getting hurt, and it's
usually the people at the bottom, not

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the people the top, And so
there's more problems worth diagnosing and worth figuring

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out what can we do about that? And yet we just act like it

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is the course of nature taking its
course. Oh, nothing to be done

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about it. And it's very very
frustrating that we are here constantly right now,

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and when we when it feels like, man, if we just thought

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about this a little bit more,
we could be in better situations. I

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don't expect better from EA and Microsoft
and Sony and all these companies. I

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really don't so, but I do
think that there that doesn't mean there's nothing

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to be done here. The other
side of this with the licensed IP games.

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The thing I've heard is that EA
was very excited about not paying FIFA.

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They're like, man, that rule, bet that that look for a

224
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hundred million dollars saved is one hundred
million dollars earned. And now they're like

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looking around, like we should just
do this all over the place. And

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so that has them reconsidering all these
things. Now. You know, we'll

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talk about one of the games they
canceled, but they do have actively in

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development games you mentioned, like the
the Iron Man. I think that's one

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of them, Black Panther and that
y's Iron Man and Black Panther, And

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I think, yes, I started
just losing track. Yes, it's all

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kind of been a flog up there. Even though, like I said,

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I did some of the reporting on
that stuff, it's all fog. And

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then there's the you know, other
Star Wars games, and it's like,

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man, are these studios concerned about
EA losing interest in what they're doing it.

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I mean, they might be contractually
obligated, but you know, are

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they not going to renew that contract
if even if the game does well because

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they want to avoid paying the licensing
fee to these companies. Seems like that

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might be the case, and it's
got to be so frustrating for these teams

239
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because they almost certainly have spent the
last couple of years coming up with pitches

240
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with that involve IP because that's what
EA wanted to make, that's what they

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wanted to hear and wanted to do
because they thought that was the less risky

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option, And now to have that
suddenly change overnight and be like, all

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right, now we want original ips. It's what We've completely deprecated that side

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of our business and now you want
to go back to it. How are

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we even supposed to believe that this
is going to last not change as well?

246
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Right? Right? People are people
are working within these companies are trying

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to balance this all out because it
feels like there's a lot of executives who

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don't understand game development fundamentally. I'm
not saying everyone's like that, but this

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feels like there's a lot of them
making these decisions and they just don't understand.

250
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You can't just change, you know, on a whim. And why

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I say that, it means like
even like within a year or so,

252
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it's pretty on a whim. For
how long it takes to develop a video

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game like I saw and you retweeted
this the ore day. That's how I

254
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saw it. But Herada was tweeting
about you know, he's been tweeting so

255
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much since Stacana comes out. We
can't stop that, man, we can't

256
00:16:37.799 --> 00:16:41.960
stop it from tweeting. But one
of the interesting things he tweeted out was

257
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how he, you know, as
a high level producer at Bandy Namco,

258
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how he is seeing more and more
people get into executive positions who aren't like

259
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him, who started as coders,
as sound designers, et cetera, and

260
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so they don't quite understand that like
vision for projects and how it takes a

261
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lot of time to build these things
up. You can't just like chase the

262
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new trend that's happening everywhere, like
I mentioned earlier, with like indies and

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everything like that, which, by
the way, people point out indies are

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struggling to find funding sometimes too.
That's true. Yes, but also you

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get stuff like you know, a
Billattro where it's like you know, a

266
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person, a couple of people.
That's the type of happening all the time,

267
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yes, exactly. Yeah, the
ones that just like a small team

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makes a small thing and it takes
off and you can't. These executives are

269
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just like, well, we need
the success. Where's the success. Let's

270
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chase the success. And you can't
just immediately drop everything that you're doing,

271
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like turned about and then go chase
that. You need a longer term plan.

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And it seems like to me at
least, there's a lot of chasing

273
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trends that's happening, and that's why
we're ending up in these situations where you

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had them going, okay, let's
go with license IPE. Oh, the

275
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license IP thing did work. We
need a pivot, and then and then

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they're looking at the costs and it's
like, we didn't put out as big

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games as we thought we would put
Yeah, so where are we gonna make

278
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cuts? And that's how we end
up in this situation. Yeah, And

279
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it's I think clearly there is a
stagnation in the market that's happening in places

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that is difficult for the industry to
deal with. I think there is forecasting

281
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looking forward about like hey, when
we look, I mean mapis Catel put

282
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out that chart of young people not
buying as many consoles as gen Z or

283
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gen X and the millennials did,
and it's like, oh, man,

284
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that's maybe a bad sign. If
they are less willing to buy into these

285
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ecosystems, that means the games that
are primarily making their money through those ecosystems

286
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might have less of a chance.
And that's definitely all probably true, But

287
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that doesn't mean that there isn't a
lot of money still going into the industry.

288
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It is just going into different places. And it's like that that has

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been true of video gaming from the
very beginning when I started up top saying,

290
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the one constant games is that it's
always changing. It is constantly disrupting

291
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itself and sometimes that is like very
violent looking, and it's just it's exacerbated

292
00:19:03.000 --> 00:19:08.039
by these companies that have to prioritize
their profits, their quarterly growth and they

293
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don't care about any of the other
things that are happening here, and it

294
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makes it all feel like it's coming
tumbling down because they are the primary source

295
00:19:15.519 --> 00:19:18.720
of these biggest video games, and
we just it does feel like we are

296
00:19:18.799 --> 00:19:22.839
at a point where we need to
collectively move past looking to these companies for

297
00:19:22.880 --> 00:19:26.640
our entertainment and should be like,
like you said, the indie space and

298
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a variety of other sources. Yeah, all all up the stack. Looking

299
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at more like double A things,
look at the smaller games that even trip

300
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A studios are playing out, like
just recognizing that a video game does not

301
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need to look like the Last of
Us. It does not need to look

302
00:19:42.519 --> 00:19:48.839
like Years of War. Like gaming
comes in all forms and like you can

303
00:19:48.720 --> 00:19:52.160
just look a little harder and you'll
find someone you like them might you might

304
00:19:52.200 --> 00:19:57.559
not have expected. And the part
of the problem here you mentioned like the

305
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kids now wined to buy consoles as
much nowadays and stuff, because that's where

306
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they're at now. They're on their
phones, they're on their tablets. Like

307
00:20:06.359 --> 00:20:11.279
we've talked about how a lot of
people don't realize how big mobile gaming is.

308
00:20:11.400 --> 00:20:15.039
Actually stop and think about why mobile
gaming would be popular. It's because

309
00:20:15.160 --> 00:20:18.559
all these kids got their phones already. So why do they play Fortnite on

310
00:20:18.599 --> 00:20:22.160
their phones? Why are they playing
Call of Duty Mobile? Like you know,

311
00:20:22.279 --> 00:20:26.799
Jan mentioned that his partner has a
friend group where they talked about playing

312
00:20:26.799 --> 00:20:29.960
Call of Duty. But they didn't
mean on their xboxes and PlayStations. They

313
00:20:30.000 --> 00:20:33.079
meant Call of Duty Mobile on their
phones. Why are they doing it because

314
00:20:33.079 --> 00:20:36.319
that's the system they got. And
you know, I think us in the

315
00:20:36.359 --> 00:20:40.720
hardcore gaming crowd are quick to despairg
that, but no, that's just a

316
00:20:40.799 --> 00:20:45.960
different way of playing. And like
we can talk till to our lips turned

317
00:20:45.000 --> 00:20:48.759
blue about like gotcha and how there's
predatory stuff and earthing like that. But

318
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just yeah, just the industry is
shifting, is constantly changing, like you

319
00:20:52.440 --> 00:20:57.880
said, and I think people just
need everyone Everyone just needs to think about

320
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things a little bit differently. And
that's how again, situations like Heckxbox and

321
00:21:03.960 --> 00:21:06.440
PlayStations, they're not playing out a
ton of games right now, neither of

322
00:21:06.480 --> 00:21:11.119
them are. You've been talking a
lot about what PlayStation one now what fucking

323
00:21:11.240 --> 00:21:15.559
I don't know, because like what
are you gonna do with this console installed?

324
00:21:15.599 --> 00:21:18.319
Bas it's still good, but take
you like six years to put out

325
00:21:18.319 --> 00:21:22.759
a freaking game. So like,
I don't know, I'm not I don't

326
00:21:22.799 --> 00:21:25.400
have the answers. I'm not claiming
to have the answers, but doesn't mean

327
00:21:25.400 --> 00:21:27.359
that I can't look at this and
say, well, this isn't the answer,

328
00:21:27.599 --> 00:21:30.200
like all of this right now.
Yeah, and it's uh. I

329
00:21:30.240 --> 00:21:33.920
think if we kind of move away
from like okay, well you know this

330
00:21:33.960 --> 00:21:37.240
isn't I wouldn't define this as a
crash. So what is it. Clearly

331
00:21:37.359 --> 00:21:41.440
things are collapsing in some parts of
the market, and it's very if those

332
00:21:41.599 --> 00:21:45.000
if that's where you go for gaming, uh that that you're you're going to

333
00:21:45.079 --> 00:21:48.559
feel that very deeply. So I
understand that. And when you look at

334
00:21:48.599 --> 00:21:52.599
like a couple of years from now, like I think we all believe that

335
00:21:52.599 --> 00:21:56.640
there will be fewer games from these
companies, and that's that is going to

336
00:21:56.720 --> 00:22:00.640
feel very noticeable in a time like
coming. We're like really just coming out

337
00:22:00.680 --> 00:22:02.759
of like, hey, there used
to be an E three and now there

338
00:22:02.799 --> 00:22:04.759
isn't. But when there was an
E three, it was like big games

339
00:22:04.799 --> 00:22:08.160
announced every summer that would come out
that holiday, and it's like that was

340
00:22:08.359 --> 00:22:11.880
just a couple of years ago.
And now we're in a world where it's

341
00:22:11.880 --> 00:22:15.279
like that feels like it was just
a couple of years ago, but media

342
00:22:15.279 --> 00:22:17.880
it was a little longer since that. Really, Yeah, no, I

343
00:22:18.039 --> 00:22:19.359
see in the grand scheme of the
industry, like it's still a couple of

344
00:22:19.400 --> 00:22:22.160
years ago. You're right, it's
a little bit longer than that. You

345
00:22:22.200 --> 00:22:25.920
know, even like counting Summer Gamefest
and all that stuff. It's like,

346
00:22:26.319 --> 00:22:30.119
you know, there's a fewer companies
participating in that but there's still some.

347
00:22:30.720 --> 00:22:33.799
But it's like there was a time
when it was just felt normal for big

348
00:22:33.839 --> 00:22:37.039
games get announced, come out that
holiday, and that was how it should

349
00:22:37.039 --> 00:22:40.680
be and how it will always be. And now we're going to get like

350
00:22:40.720 --> 00:22:42.799
a couple of years away from this, and we will be in a world

351
00:22:42.839 --> 00:22:47.200
where these companies are even more afraid
to make new games than they have been

352
00:22:47.240 --> 00:22:51.559
already, which was very afraid,
And that is going to feel that's going

353
00:22:51.559 --> 00:22:55.000
to continue to feel to some people
like, hey, something has crashed here

354
00:22:55.359 --> 00:22:57.799
now. I mean for me,
when people say crash, like I think

355
00:22:57.839 --> 00:23:02.559
the nineteen eighty three game market crash, and it's just actual crash and it's

356
00:23:02.640 --> 00:23:07.240
just nowhere near that. I mean, if you are losing interest in spending

357
00:23:07.400 --> 00:23:10.279
money in video games, like that's
gonna be today's pull question. We're like,

358
00:23:10.640 --> 00:23:12.559
are you less interested in video games
these days? Like? Is that

359
00:23:12.599 --> 00:23:17.000
really happen? Are you spending more
time on other hobbies? I My hunt

360
00:23:17.079 --> 00:23:22.000
here is broadly no. I think
most people who have been into gaming continue

361
00:23:22.000 --> 00:23:25.519
to be in gaming, and they're
spending about the same, if not more

362
00:23:25.559 --> 00:23:29.640
money than they have been over the
last several years. It's just it is

363
00:23:29.759 --> 00:23:33.480
probably going into and this is the
other side, This is a stagnation.

364
00:23:33.759 --> 00:23:36.599
Maybe a lot of that money is
going into the same games it's been going

365
00:23:36.640 --> 00:23:38.720
into since like twenty seventeen, Fortnite, Call of Duty, a handful of

366
00:23:38.720 --> 00:23:44.720
other things, and that's that's its
own problem to solve, I think.

367
00:23:45.039 --> 00:23:48.279
But to me, that goes back
to we need alternative forms of funding rather

368
00:23:48.319 --> 00:23:53.000
than just relying on the whims of
publicly traded companies. Yeah, exactly,

369
00:23:53.640 --> 00:23:57.839
all right. EA is shuddering Marcus
Laedo's Ridgeline Games, with some moving to

370
00:23:57.920 --> 00:24:03.119
Ripple Effect to continue work work on
Battlefield. This comes from Cap Bailey at

371
00:24:03.119 --> 00:24:07.880
IgM. EA is shuttering Ridgeline Games
with Studio with the studio co founded by

372
00:24:07.880 --> 00:24:11.559
former Halo developer Marcus Laedo that was
tasked with developing the narrative campaign in the

373
00:24:11.599 --> 00:24:17.319
next Battlefield. The closure follows words
of Lato's departure earlier this week and coincides

374
00:24:17.359 --> 00:24:22.160
with a broader restructuring announced earlier today
that we'll see EA layoff some six hundred

375
00:24:22.200 --> 00:24:26.519
and seventy employees ABD to shift away
from future licensed ips. The work that

376
00:24:26.599 --> 00:24:30.000
was begun on the Battlefield single player
campaign will continue. I believe it's moving

377
00:24:30.039 --> 00:24:36.319
over to Criterion instead. This is
you know, as we get these layoffs,

378
00:24:36.480 --> 00:24:41.000
this is another thing we've seen more
often than not, they also include

379
00:24:41.039 --> 00:24:44.519
one or two studio closures. That's
not something we were seeing last year.

380
00:24:44.559 --> 00:24:48.079
Last year we'd be like, we're
laying off five to eight six percent people

381
00:24:48.160 --> 00:24:49.920
like in that range. Now this
year it's like, well, we're also

382
00:24:49.960 --> 00:24:53.839
laying Yeah, we're laying off five
to eight percent of our workforce and also

383
00:24:53.880 --> 00:24:59.880
we're closing down entire studios. This
was a team that, like you did,

384
00:25:00.000 --> 00:25:02.839
It started relatively recently, and it
just feels like one of those things

385
00:25:02.880 --> 00:25:04.079
where these companies so like, hey, we are we're growing. This where

386
00:25:04.079 --> 00:25:07.640
the growth is going to come from, and now we don't think we're growing,

387
00:25:07.839 --> 00:25:11.160
so immediately pull the ripcord and get
a whole studio out of here.

388
00:25:11.440 --> 00:25:17.759
It's frustrating, Yeah, definitely.
It just ties into everything we're just talking

389
00:25:17.759 --> 00:25:22.319
about there. There's a lot of
frustration going on. I guess, well,

390
00:25:22.359 --> 00:25:26.559
on the bright side, it looks
like Battlefield's potential return. Mike continue,

391
00:25:27.000 --> 00:25:32.720
Yeah, because twenty forty two.
God, I hate their numbering scheme.

392
00:25:33.279 --> 00:25:37.400
That game sucked. I'm a Battlefield
guy. I've been playing them since

393
00:25:37.599 --> 00:25:41.920
nineteen foard two back in my crappy
old PC back in the day, and

394
00:25:42.119 --> 00:25:48.160
yeah, that game sucks. So
I mean, I'm sorry, Jeff,

395
00:25:48.200 --> 00:25:49.759
I'm just trying to find a diamond
in the rough Sewmer you're in all this

396
00:25:49.960 --> 00:25:56.279
negative news. So yeah, I
mean, I'm curious about Battlefield Future all

397
00:25:56.279 --> 00:25:59.519
the time, where it's like,
it felt like twenty forty two was a

398
00:25:59.559 --> 00:26:02.319
misstep out of the gate for me, because I'm like, you aren't.

399
00:26:02.920 --> 00:26:06.279
This is your first Battlefield game that
you were releasing into a world that now

400
00:26:06.400 --> 00:26:10.160
does have several massive free to play
shooters that you need to compete with,

401
00:26:10.440 --> 00:26:11.960
and you're going to be a seventy
dollars game. How is that going to

402
00:26:12.039 --> 00:26:14.960
work for you? It's like,
I don't know. Even if you were

403
00:26:15.000 --> 00:26:18.079
a great game, I think that
people would have struggled to get over that

404
00:26:18.160 --> 00:26:21.720
hump. Obviously, if it's like
like a game that people cannot ignore,

405
00:26:21.960 --> 00:26:23.359
people will pay the money, they
will show up for it. That does

406
00:26:23.440 --> 00:26:26.880
happen. But it's like, man, you just do set yourself at a

407
00:26:26.920 --> 00:26:30.279
disadvantage if you're not a free to
play shooter in this in this day and

408
00:26:30.359 --> 00:26:33.480
age, and even then people will
be crick because, Jeff, we've heard

409
00:26:33.599 --> 00:26:37.640
people say, oh, Halo Infinite
is absolute dog shit, and you know,

410
00:26:37.640 --> 00:26:40.839
we're like, well, why do
you think that the Batt'll pass is

411
00:26:40.880 --> 00:26:45.920
bad? I'm what the fuck are
you talking about that? Yes? Well

412
00:26:45.039 --> 00:26:49.039
yeah, yeah, if that's the
problem that games are dealing with these days,

413
00:26:49.200 --> 00:26:53.640
yeah, be coming in as a
seventy dollars multiplayer only game. That

414
00:26:53.720 --> 00:26:59.200
was that was where you started your
brons right there, Buddy Lado said he's

415
00:26:59.240 --> 00:27:00.759
taking time away from me games,
which is like, seems to be another

416
00:27:00.799 --> 00:27:04.599
thing here. That a theme we
will get into here in a second with

417
00:27:04.640 --> 00:27:10.799
another news story where multiple major game
creators are kind of talking in similar ways.

418
00:27:11.759 --> 00:27:14.200
The game that was canceled though,
that one of the games that we

419
00:27:14.240 --> 00:27:18.920
know was canceled is EA Respawns Star
Wars first person Shooter, the thing that

420
00:27:19.000 --> 00:27:22.960
was just in the news a couple
of weeks ago. I think you might

421
00:27:22.960 --> 00:27:25.640
be able to put two and two
together there about maybe why that was in

422
00:27:25.640 --> 00:27:27.559
the news a couple of weeks ago. Maybe someone at that studio was trying

423
00:27:27.559 --> 00:27:32.720
to get excitement out there so that
EA wouldn't cancel it. This is Andy

424
00:27:32.759 --> 00:27:37.119
Robinson oft VGC Electronic Arts is canceled
an in development Star Wars first person shooter

425
00:27:37.160 --> 00:27:41.640
at Respawn announced in twenty twenty two. The first person shooter game was being

426
00:27:41.640 --> 00:27:45.559
held by former Lucas Arts veteran and
Medal of Honor co creator Peter Hirshman,

427
00:27:45.880 --> 00:27:49.720
who previously worked on the original Battlefront
games, The Force Unleashed and more.

428
00:27:51.079 --> 00:27:53.960
In a statement published on Wednesday alongside
the announcement of nearly seven hundred company wide

429
00:27:55.000 --> 00:28:00.000
layoffs, EA Entertainment President Lauren Meill, Melee said that after a review,

430
00:28:00.440 --> 00:28:04.160
it had decided Respond should focus on
the on the Jedi and Apex Legends series

431
00:28:04.200 --> 00:28:10.759
instead. Response unique ability to connect
with players and create exceptional game experiences is

432
00:28:10.880 --> 00:28:15.319
unrivaled in entertainment. As we've looked
at response portfolio over the last few months,

433
00:28:15.480 --> 00:28:18.880
what's clear is is the games our
players are most excited about. Our

434
00:28:18.960 --> 00:28:23.559
Jedi and Responds rich library of owned
brands. It's because we you fucking haven't

435
00:28:25.440 --> 00:28:26.680
let us see the game. I
bet we'll be very excited about it.

436
00:28:26.680 --> 00:28:33.240
Then what are you talking about?
This sucks? They like, listen,

437
00:28:33.319 --> 00:28:36.920
this sucks. I think I'm in
the part of the grief grieving period where

438
00:28:36.920 --> 00:28:41.200
I've accepted titan Fall three isn't going
to happen. I haven't. I can't

439
00:28:41.240 --> 00:28:44.920
believe you took away from me.
Jeff done, most of you haven't.

440
00:28:45.000 --> 00:28:48.640
I get it. Uh man,
I saw some cool shit about that game.

441
00:28:48.039 --> 00:28:52.599
Uh it is. I was like, what made it easier? Is

442
00:28:52.680 --> 00:28:57.359
okay? Maybe they could take some
of that energy into this project, right,

443
00:28:57.559 --> 00:29:00.279
and we could see some of that
stuff manifested here. Like even like

444
00:29:00.319 --> 00:29:03.680
that last round of rumors, you
know, tom over Insider Gaming was a

445
00:29:03.680 --> 00:29:07.119
report about it again that like got
me thinking about it again. It's like,

446
00:29:07.759 --> 00:29:11.000
hey, they were talking about making
stuff that felt like Haites in titan

447
00:29:11.079 --> 00:29:14.000
Fall three. I hope that comes
over here where they're trying to make this

448
00:29:14.119 --> 00:29:18.319
high octane shooter in Star Wars where
you maybe play as a Mandalorian or something

449
00:29:18.400 --> 00:29:21.079
like that. But they're chess haack
good. But they're good at and it

450
00:29:21.160 --> 00:29:22.599
all makes sense. So like,
let's get that going. And it's not

451
00:29:22.720 --> 00:29:26.079
like that was the road they were
going down. And you know, there

452
00:29:26.079 --> 00:29:30.000
are little titbits here and there from
people who worked on the game and they're

453
00:29:30.039 --> 00:29:33.960
just they're really bummed. They really
liked this game. They were really excited

454
00:29:34.000 --> 00:29:38.279
for people to see it. They
like, that's the thing I keep hearing.

455
00:29:38.319 --> 00:29:41.640
And it's like they believed in what
they were making because they were playing

456
00:29:41.640 --> 00:29:45.319
it and they thought it was very
good. It's like, why are we

457
00:29:45.359 --> 00:29:49.000
in a world where the people making
the game, especially at a studio like

458
00:29:49.000 --> 00:29:52.680
Respawn that knows how to make a
fucking game, why aren't they getting the

459
00:29:52.720 --> 00:29:56.160
chance to see this through. I
know it's two years out. I know

460
00:29:56.200 --> 00:29:56.680
it's a lot of money. I
know you got to give a lot of

461
00:29:56.720 --> 00:30:00.480
money to Disney. At the end, you still get some money. I

462
00:30:00.519 --> 00:30:03.599
don't know. I don't get it, but I don't get it, truck.

463
00:30:03.680 --> 00:30:08.039
But also like I don't know,
sounds not coming together to me because

464
00:30:08.240 --> 00:30:14.359
yeah, Jedi, yeah, Apex
like throwing them a bone, like you

465
00:30:14.880 --> 00:30:18.119
know what they got the goods?
Yeah. Yeah. Like at a certain

466
00:30:18.160 --> 00:30:21.880
point you need to do things like
this. You need to let the company

467
00:30:21.920 --> 00:30:25.599
have a passion project and let them
just put out, you know, something

468
00:30:25.599 --> 00:30:27.799
that feels cool and even that,
I don't think that's what this game really

469
00:30:27.839 --> 00:30:32.680
even is. It's like a Star
Wars game that like is going to you

470
00:30:32.960 --> 00:30:36.559
talk about like the giffable moments in
games and like how you need to sell

471
00:30:36.599 --> 00:30:40.440
a game on that on social media
and on TikTok and shorts and stuff like

472
00:30:40.519 --> 00:30:45.400
that. This game is that,
and it's Star Wars. People will have

473
00:30:45.400 --> 00:30:48.240
been like, what's that clone trooper
doing? Yo, Like that is the

474
00:30:48.319 --> 00:30:52.880
kind of thing that would have been
popping off on the internet. So just

475
00:30:52.400 --> 00:30:57.279
so much of this doesn't add up
to me. Yeah, there is still

476
00:30:57.359 --> 00:31:00.519
that I can't and I can't remember
the name of the director of titan Fall

477
00:31:00.680 --> 00:31:04.400
one offhand, but he's still,
at least as far as I'm aware,

478
00:31:04.720 --> 00:31:10.480
has his skunk Works team that is
working on another passion project, and he's

479
00:31:10.519 --> 00:31:14.119
been kicking around for quite some time. I have no idea like where that

480
00:31:14.200 --> 00:31:15.839
is on the process, Like you
know that that who knows, one day

481
00:31:15.880 --> 00:31:18.440
that game could get canceled. It
back that game was in early development,

482
00:31:18.440 --> 00:31:22.000
even though it's been in development for
years. They spend a lot of time

483
00:31:22.039 --> 00:31:26.480
on the prototyping phase at response.
That's how that happens. But last I

484
00:31:26.519 --> 00:31:29.960
heard, that's still happening. So
hopefully that they can keep one of their

485
00:31:30.000 --> 00:31:33.799
passion projects at the very least.
But it did sound like a lot of

486
00:31:34.079 --> 00:31:40.200
very excellent creative energy was going into
the Star Wars first person shooter and it's

487
00:31:40.640 --> 00:31:42.480
insane that they are not seeing this
one through. It's like, man ea,

488
00:31:42.599 --> 00:31:47.519
you like you have canceled all those
other Star Wars games, you figured

489
00:31:47.519 --> 00:31:49.079
it out with respawn, Let them
go do their thing, and it's like

490
00:31:49.200 --> 00:31:52.200
nope, even that gets pulled out
from underneath underneath them, and you know,

491
00:31:52.240 --> 00:31:56.240
it really is about they look at
how much more money it's going to

492
00:31:56.279 --> 00:32:00.200
cost them complete that game, and
they're worried about the profit margins. That's

493
00:32:00.400 --> 00:32:04.319
it really is. That's all this. Yeah, we did the story on

494
00:32:04.359 --> 00:32:06.880
Game this Morning is a few months
ago, maybe last year sometime. We're

495
00:32:06.960 --> 00:32:09.079
like talked about like what a company
looks for when they green light a game,

496
00:32:09.119 --> 00:32:13.960
and it's about EEA these companies,
it's about fifteen percent. Obviously,

497
00:32:13.960 --> 00:32:16.880
the ideal is to have infinite profit
margin for a game that just makes money

498
00:32:16.880 --> 00:32:21.519
forever and ever and ever. But
generally when they're looking at a game like

499
00:32:21.559 --> 00:32:24.039
a single player first person shooter in
the Star Wars genre, they want a

500
00:32:24.079 --> 00:32:28.720
profit margin of about fifteen percent,
and that becomes harder and harder to come

501
00:32:28.759 --> 00:32:32.359
by because of all the cuts that
come from licensing a game. But so

502
00:32:32.519 --> 00:32:37.480
what you started it, let respond
make it it's the stinks. Yeah,

503
00:32:37.559 --> 00:32:39.759
definitely. All right, let's take
a quick break. When we get back

504
00:32:39.799 --> 00:32:51.519
a few more headlines, we'll talk
about all that right after this. All

505
00:32:51.680 --> 00:32:54.559
right, we're back and Star Wars
n's in the Old Republic remake dev Saber

506
00:32:54.599 --> 00:32:59.960
Interactive, although I would know them
as the mud Runner dev escapes them break

507
00:33:00.359 --> 00:33:04.599
in a five hundred million dollar deal. This is from Wesley Yanpool at ign

508
00:33:04.920 --> 00:33:07.440
by way of Jason Schreier over at
Bloomberg. Star Wars Nights of the Old

509
00:33:07.480 --> 00:33:13.160
Republic remake developers Saber Interactive has reportedly
left embattled a parent company, Embracer,

510
00:33:13.160 --> 00:33:16.200
in a five hundred million dollar deal
to become a privately owned company. Bloomberg

511
00:33:16.279 --> 00:33:20.559
reports the troubled Star Wars Nights of
the Old Republic remake is still in the

512
00:33:20.599 --> 00:33:23.599
works, although question marks remain over
whether it will ever come actually come out.

513
00:33:23.640 --> 00:33:27.480
And just a reminder, when I
heard of that game was done,

514
00:33:27.559 --> 00:33:30.240
it was by way of like Sony. It's like Sony is pretty much done

515
00:33:30.279 --> 00:33:35.160
with that game. And then I
heard quickly after saying that that there are

516
00:33:35.160 --> 00:33:37.920
people at Saber who are still working
on the project. What all of this

517
00:33:38.119 --> 00:33:43.119
means for that, I think I'm
with Jason, who knows if it ever

518
00:33:43.160 --> 00:33:45.119
actually comes out, but apparently someone
is still working on the game over there.

519
00:33:46.799 --> 00:33:51.720
In November, Embracer CEO Lars Winger
first refused to answer a question about

520
00:33:51.720 --> 00:33:57.240
the Koto remake. Blah blah blah. This is part of a major restructuring

521
00:33:57.240 --> 00:34:00.160
net Embracer, which is this is
why the industry is right. You've ever

522
00:34:00.440 --> 00:34:05.039
been in a car with a driver
that's like never that never coasts, They

523
00:34:05.079 --> 00:34:08.159
never like let off the gas.
They only go it's either gas or break.

524
00:34:08.679 --> 00:34:12.280
That's that's what the industry is doing
as like as a whole. And

525
00:34:12.320 --> 00:34:15.199
it's like, this is the most
guilty company where Embracers like acquire, acquire,

526
00:34:15.239 --> 00:34:19.440
acquire, sell, sell, sell, and there was no period where

527
00:34:19.440 --> 00:34:22.599
it was just like, let's see
what happens with all this stuff we acquired.

528
00:34:22.079 --> 00:34:27.599
It's nuts. They're also going to
try to sell Gearbox. They are

529
00:34:27.639 --> 00:34:31.880
almost certainly going to find someone to
sell Gearbox too. But I hey,

530
00:34:31.920 --> 00:34:36.639
Saber and Interactive is a talented studio
with a lot of very like like,

531
00:34:37.000 --> 00:34:39.239
they're very engineer focused, they're very
good at ports. They did that impossible

532
00:34:39.320 --> 00:34:45.000
port of Wicher to the switch,
so they have the Child The Crisis remastered

533
00:34:45.000 --> 00:34:47.800
on Switch, which was that was
nutty. Yes, getting like Smogie working

534
00:34:47.880 --> 00:34:51.719
on the switch and everything, which
is like rate tracing the light like that

535
00:34:51.880 --> 00:34:55.000
was wild. It's it's it's wild, and it's a it's a studio worth

536
00:34:55.480 --> 00:34:59.320
like preserving. And I'm glad that
they are able to get out of the

537
00:34:59.360 --> 00:35:02.199
Saber Earth, get out of this
Embracer hole. I don't necessarily know what

538
00:35:02.239 --> 00:35:05.800
it means for them now to be
privately owned in terms of, Okay,

539
00:35:05.880 --> 00:35:07.840
do they are they going to find
someone else to buy them, or are

540
00:35:07.840 --> 00:35:10.880
they going to be in major debt
now that they're privately owned. There's some

541
00:35:10.960 --> 00:35:15.360
question marks surrounding that, but at
the very least, I think they are

542
00:35:15.400 --> 00:35:19.920
better off now than they were being
under Embracer, Right, Yeah, I

543
00:35:19.960 --> 00:35:24.960
mean Embracer is just crumbling, like
which who could have seen this happening?

544
00:35:25.000 --> 00:35:29.400
Jeff, who could have seen?
But they were just lay up all these

545
00:35:29.440 --> 00:35:32.960
studios and we're like only every single
person that ever read a new story about

546
00:35:34.000 --> 00:35:36.719
Embracer, Yes, yeah, we're
like, what what are they doing over

547
00:35:36.760 --> 00:35:38.199
there? And as it turns out, they didn't know what they were doing

548
00:35:38.239 --> 00:35:42.280
over there. They had no plan. They just thought, well, magically,

549
00:35:42.280 --> 00:35:44.119
you know, the money's gonna come
in, right, We're just gonna

550
00:35:44.119 --> 00:35:45.840
buy all these companies, these companies
and make money. We'll make the money.

551
00:35:46.079 --> 00:35:50.159
And then they had no plan for
like managing them and everything like that,

552
00:35:50.280 --> 00:35:54.360
and what happens Old Plank goes belly
up. M h shocker. It's

553
00:35:54.559 --> 00:36:00.480
uh yeah, it is like one
of the least surprising things that ended up

554
00:36:00.480 --> 00:36:04.679
in this situation. We begged for
large Winger first to tell us what he

555
00:36:04.760 --> 00:36:07.679
was thinking all along, never ever
really said turned out because there was no

556
00:36:07.800 --> 00:36:12.559
plan here we are. I hope
Saber is able to keep going. They

557
00:36:12.679 --> 00:36:15.280
literally have a game, literally have
a game coming out this next month with

558
00:36:15.519 --> 00:36:20.360
bud Runder Expeditions, and I hope
that they get a chance to just support

559
00:36:20.360 --> 00:36:23.360
that game. That that those games
have a huge community, they could sell

560
00:36:23.440 --> 00:36:27.360
very well. I hope there about
skin Ass, Like yeah, joking aside,

561
00:36:27.360 --> 00:36:30.480
I know you know you're a second
them, but how do they actually

562
00:36:30.519 --> 00:36:34.039
do? They do? They do
very well. They're like one of those

563
00:36:34.079 --> 00:36:37.960
games that's like, oh, they
do like a decent amount of concurrence on

564
00:36:37.000 --> 00:36:44.199
Steam all the time, and there's
like a huge community creation space on YouTube.

565
00:36:44.239 --> 00:36:47.000
One of those truck simulator, things
like your truck where it's like they

566
00:36:47.039 --> 00:36:51.559
secretly have a lot of people.
Yes, absolutely, that's exactly the case

567
00:36:51.599 --> 00:36:53.800
with with this franchise. So I
hope that they're able to like reap some

568
00:36:53.920 --> 00:36:57.840
of that reward because it seems like
expeditions could be very good. At least

569
00:36:57.880 --> 00:37:02.480
I hope it is all right.
Insomniac calls this week's layoffs a solemn and

570
00:37:02.639 --> 00:37:07.840
unprecedented moment for the studio. This
is from Tom Ivan f VGC. Insomniac

571
00:37:07.840 --> 00:37:10.360
Games has released a public statement in
response to layoffs at the studio announced this

572
00:37:10.440 --> 00:37:15.679
week by parent company Sony Interactive Entertainment. PlayStation set on Tuesday that it plans

573
00:37:15.719 --> 00:37:20.599
to layoff nine hundred employees worldwide,
or about eight percent of its workforce.

574
00:37:21.000 --> 00:37:24.039
The move will include include staff cuts
at Spider Man Studio, Insomniac and Last

575
00:37:24.039 --> 00:37:30.280
of US developer Notody Dog in the
United States. PlayStation's London studio meanwhile being

576
00:37:30.320 --> 00:37:36.000
shut down. Like several other teams
across SIE and PlayStation studios, Insomniac Games

577
00:37:36.039 --> 00:37:38.920
was impacted by yesterday's layoffs. The
company set in a message published to Twitter,

578
00:37:39.239 --> 00:37:43.239
there are no sufficient words to express
our feelings about it. This is

579
00:37:43.280 --> 00:37:46.639
a solemn and unprecedented, unprecedented moment
for our studio. We are focusing our

580
00:37:46.760 --> 00:37:51.880
energy on helping everyone affected through this
challenging time. For those who are hiring,

581
00:37:51.920 --> 00:37:55.239
there are great people seeking new roles
who made important contributions to Insomniac's history.

582
00:37:55.559 --> 00:38:00.360
Were extremely grateful for them and they
will be missed. Ah, this

583
00:38:00.559 --> 00:38:05.719
is uh, you know, on
on the heels of Spider Man to selling

584
00:38:06.039 --> 00:38:08.320
a huge number of copies out of
the gate, being one of the best

585
00:38:08.360 --> 00:38:13.280
selling games of last year, and
even they couldn't avoid this. We know

586
00:38:13.360 --> 00:38:16.760
that they are also the studio that
has a number of massive games in the

587
00:38:16.800 --> 00:38:22.239
works, including you know, a
expand alone and Venom Spider Man three,

588
00:38:22.280 --> 00:38:24.000
which they're planning to be over three
hundred million dollars in terms of budget.

589
00:38:24.039 --> 00:38:28.920
Obviously, I think part of this
is addressing that we'll just have fewer people's

590
00:38:29.159 --> 00:38:31.639
fewer people make that massive game,
as if that's how that works. They're

591
00:38:31.679 --> 00:38:35.559
making the X Men games. There
will be multiple X Men games, and

592
00:38:35.599 --> 00:38:38.400
these are all this a lot of
the Insomniac leaks. This is a studio

593
00:38:38.559 --> 00:38:44.920
that is you know, a keystone
for the PlayStation strategy, and yet they're

594
00:38:44.960 --> 00:38:46.480
like, hey, yeah, but
we need you to do more with less.

595
00:38:46.960 --> 00:38:50.360
And I get when people see that, like, how does this not

596
00:38:50.400 --> 00:38:53.800
feel like something is crashing down here? Right? Yeah? Like when a

597
00:38:53.920 --> 00:38:59.360
studio as as we see them ableez, which I think we're not wrong in

598
00:38:59.360 --> 00:39:04.480
those assets us as Insomniac, who
has been propped up so much as kind

599
00:39:04.480 --> 00:39:07.519
of the reason to own a PS
five is the Insomniac games, you know,

600
00:39:07.599 --> 00:39:10.800
the Spider Man's, the ratching clanks
that they're playing out and stuff like

601
00:39:10.840 --> 00:39:15.159
that. The fact that even they
could be affected by something like this is

602
00:39:15.239 --> 00:39:19.800
just a sign of again, to
sound like a broken record everything we've been

603
00:39:19.800 --> 00:39:22.599
talking about this episode, just this
system being off and something being wrong here

604
00:39:22.639 --> 00:39:28.599
and maybe poor judgment calls being made
on all of this. Yeah, it's

605
00:39:29.760 --> 00:39:32.039
And you know, I've seen some
tweets from people who work in Insomniac who

606
00:39:32.039 --> 00:39:37.519
have like been back in the office
since that this happened, and they're like,

607
00:39:37.559 --> 00:39:39.079
oh, now, it's it's like
hitting me, like looking around,

608
00:39:39.360 --> 00:39:43.440
how many people are gone, how
many key people that were important to this

609
00:39:43.519 --> 00:39:45.880
studio are gone. And we talk
about the brain drain of people who are

610
00:39:46.480 --> 00:39:50.440
carrying knowledge around leaving the industry.
Well, a lot of the beer are

611
00:39:50.519 --> 00:39:52.000
being laid off, But you gotta
imagine if you're still you know, if

612
00:39:52.000 --> 00:39:57.320
you're getting that survivorship guilt, like
that's got to feel terrible as well.

613
00:39:57.360 --> 00:40:00.119
Why wouldn't you maybe start looking around
for something that is more sturdy and start

614
00:40:00.159 --> 00:40:04.679
leaving the industry after feeling this way, after putting out a game that conquered

615
00:40:04.679 --> 00:40:07.599
the world, you should not like
you're like, wait, we did our

616
00:40:07.679 --> 00:40:12.719
part. We made a game that's
incredible and sold. Why are we now

617
00:40:12.800 --> 00:40:15.800
feeling like we're getting punished? Which
how how else do you read this other

618
00:40:15.840 --> 00:40:21.360
than a punishment? I don't know
exactly. Yeah, just man, it's

619
00:40:21.400 --> 00:40:25.360
frustrating because and we know how expensive
like the Spider Man ip is and everything

620
00:40:25.400 --> 00:40:29.960
like that, and so maybe the
games just yeah, aren't making the money

621
00:40:29.960 --> 00:40:34.280
that they're looking for and or something
like that. But I mean, the

622
00:40:34.320 --> 00:40:37.519
people who are affected by this are
not the ones ultimately making the shots and

623
00:40:37.599 --> 00:40:42.079
all this. So the fact that
they're the ones who are again slapped in

624
00:40:42.079 --> 00:40:44.360
the face and I was like,
hey, congrats, you did a great

625
00:40:44.440 --> 00:40:47.519
job. Hit kick rocks, you
know, hit the bricks like yep,

626
00:40:49.280 --> 00:40:52.800
it feels messed up. Five oh
five Games is closing offices in Germany,

627
00:40:52.840 --> 00:40:58.280
Spain, and frances is from Tom
Henderson Insider Gaming. Just to clarify,

628
00:40:58.519 --> 00:41:01.719
this is referring to the actual physical
offices. A new report has revealed that

629
00:41:01.719 --> 00:41:05.760
five or five Games will be closing
its offices in Germany, Spain, and

630
00:41:05.800 --> 00:41:09.079
France. The news comes as part
of the company's ongoing restructuring process that started

631
00:41:09.159 --> 00:41:13.800
last year. The report, which
comes courtesy of Game Reactor, states that

632
00:41:13.840 --> 00:41:17.440
although several offices are closing, it's
believed that the number of affected employees is

633
00:41:17.480 --> 00:41:22.119
around ten. So there are infected
employees. Obviously, people who are like

634
00:41:22.360 --> 00:41:24.639
they pay to maintain these these offices, they're not going to they probably weren't

635
00:41:24.639 --> 00:41:28.199
going to keep them up a board. But it seems like they're keeping most

636
00:41:28.239 --> 00:41:30.519
of the staff that make the games. Not that that is somehow it makes

637
00:41:30.519 --> 00:41:36.280
it better that ten people are losing
their jobs. This is something we're seeing

638
00:41:36.280 --> 00:41:37.760
a little bit more frequently as well. Some companies like thinking about, hey,

639
00:41:37.760 --> 00:41:42.280
weeps pay a lot in real estate
costs, you know, whether it's

640
00:41:42.280 --> 00:41:46.760
renting or however they acquire these these
actual physical locations. More and more studios

641
00:41:46.800 --> 00:41:51.360
are going remote, although we heard
like rock stars like demanding people go back

642
00:41:51.480 --> 00:41:53.079
into the office this week, things
like that. They would of course they

643
00:41:53.119 --> 00:41:57.719
would, right, But it's like, still many studios are you know that

644
00:41:57.800 --> 00:42:00.639
new David Vondahar studio, the guy
that was at Trail Care a very long

645
00:42:00.679 --> 00:42:04.280
time, he started up a studio
in Los Angeles, And then very quickly

646
00:42:04.280 --> 00:42:05.719
in the next sentence, they're like, and this is going to be a

647
00:42:05.800 --> 00:42:07.079
remote based studio, And it's like, of course it is, because they're

648
00:42:07.079 --> 00:42:10.800
not going to pay Los Angeles game
developer fees for a brand new studio across

649
00:42:10.800 --> 00:42:15.000
the board. And so when you
start thinking in that way, you start

650
00:42:15.039 --> 00:42:17.840
thinking, hey, these studio and
offices are maybe not necessarily worth it,

651
00:42:17.880 --> 00:42:22.119
so this will probably keep happening as
well. This does like you know,

652
00:42:22.159 --> 00:42:24.639
it's just like a bad sign for
the games industry. It's like, not

653
00:42:24.679 --> 00:42:30.079
necessarily, but this does speak to
like the sort of downward spile spiral that

654
00:42:30.159 --> 00:42:32.320
can happen. It's like, well, you know, real estate commercial real

655
00:42:32.440 --> 00:42:37.800
estate experiences is a crash, and
does that like seep over into other spaces.

656
00:42:37.840 --> 00:42:40.679
It's like, yeah, that's not
the video gaming industry's responsibility. But

657
00:42:40.719 --> 00:42:45.960
they're like there are exterior market forces
that can still have drastic effects on gaming

658
00:42:46.000 --> 00:42:51.360
going forward, and this might be
an early leading indicator that we're heading in

659
00:42:51.400 --> 00:42:54.679
that way. We'll see. Yeah, and hey, maybe I'm a bit

660
00:42:54.719 --> 00:42:59.119
biased here, but I think some
companies can do some pretty cool stuff working

661
00:42:59.159 --> 00:43:02.559
primarily from home. You might be
onto something there. I agree. Remedy

662
00:43:02.599 --> 00:43:07.800
securre as it's connected universe by taking
control of Control. This comes from Darren

663
00:43:07.840 --> 00:43:13.880
BoNT Us at Game Spot. Remedy
Entertainment has officially announced that it has acquired

664
00:43:13.880 --> 00:43:16.400
the full rights to the Control franchise
from five to ZHO five Games. The

665
00:43:16.440 --> 00:43:21.880
new new deal will give Remedy the
full rights to control its upcoming sequel and

666
00:43:21.920 --> 00:43:24.800
the multiplayer spin off, code named
Condor, with all the publishing, distribution,

667
00:43:25.000 --> 00:43:29.880
marketing and other rights licensed to five
oh five Games reverting back to the

668
00:43:29.920 --> 00:43:34.239
developer. As part of Remedy's long
term strategy to have more ownership over our

669
00:43:34.239 --> 00:43:37.360
business and the IPS we have created, we have gotten back all the rights

670
00:43:37.360 --> 00:43:42.639
for Control and the indevelopment Condor in
Control two. Remedy said, this is

671
00:43:42.639 --> 00:43:45.800
cool. I think they paid about
seventeen million dollars. I believe it's what

672
00:43:45.800 --> 00:43:50.679
the number was a deal is valued
at eighteen point four million dollars. I

673
00:43:50.679 --> 00:43:53.639
think they're saying this, Ay,
this is very cool. It seems like

674
00:43:53.719 --> 00:43:57.559
this is remedy saying, hey,
we have we believe in what we've made,

675
00:43:57.880 --> 00:44:00.679
and we are fully investing in the
future of it. Alan Wick two

676
00:44:01.320 --> 00:44:06.239
did okay by some measures. Maybe
people were expecting to do a little bit

677
00:44:06.280 --> 00:44:08.039
better. It was luck to Epic. I'm sure they had some effect.

678
00:44:08.320 --> 00:44:12.400
I think as far as Redi's concerned, that was our fastest selling game,

679
00:44:12.880 --> 00:44:15.440
and they're like, I bet our
next game is going to sell even faster,

680
00:44:15.880 --> 00:44:17.639
So why wouldn't we go all in
and bet on ourselves. I think

681
00:44:17.639 --> 00:44:21.960
this is a good sign of like, hey, there are spaces in the

682
00:44:22.000 --> 00:44:25.519
industry where people are still able to
bet on themselves and maybe see that through

683
00:44:25.639 --> 00:44:30.159
and hopefully we can get more of
that, right. Yeah. And I'm

684
00:44:30.239 --> 00:44:35.480
always a big fan of developers taking
their ip back from a publisher where necessary,

685
00:44:35.599 --> 00:44:38.360
or just otherwise having full ownership over
the creations that they make, because

686
00:44:38.360 --> 00:44:42.360
then, like you know, the
headline says here, it just allows them

687
00:44:42.400 --> 00:44:46.039
to have better control over the things
that they want to do, especially with

688
00:44:46.079 --> 00:44:50.880
the remedy of connecting one game to
another and having this whole you know,

689
00:44:51.039 --> 00:44:53.960
the cinema universe type thing going on. It's all it's fun, it's very

690
00:44:53.960 --> 00:44:58.800
fun, and so this allows them
to do that easier and then also layer

691
00:44:58.880 --> 00:45:01.840
down the line, you know,
do releases or modifications or whatever better.

692
00:45:02.079 --> 00:45:06.840
Hey, that's a good thing,
right, yes, absolutely, speak of

693
00:45:06.920 --> 00:45:08.639
headlines, Jeff, What the hell
is going on with like the overlay?

694
00:45:08.679 --> 00:45:13.679
Is that? Did you change that
yet? I do? Does something happen

695
00:45:13.679 --> 00:45:15.480
in new studies to just kids are
no experience of social pressures away in game?

696
00:45:15.599 --> 00:45:17.440
Yeah? I did not. I'm
not updating that, so I can

697
00:45:17.480 --> 00:45:21.079
just turn that off. Let's just
do that. Okay, Yeah, let's

698
00:45:21.079 --> 00:45:23.159
do that. Sorry about that.
Everybody that's got to be confusing. Uh

699
00:45:23.320 --> 00:45:27.639
Jan is out today, so I
guesse you're wondering why everything's broken, that's

700
00:45:27.639 --> 00:45:30.480
why. Yeah, all right,
let's see here. Neil Druckman doesn't think

701
00:45:30.480 --> 00:45:34.079
he has many large games left in
him. This is from Alex Hopley,

702
00:45:34.079 --> 00:45:37.280
a Game reactor. It seems like
the Last of Us is game director and

703
00:45:37.280 --> 00:45:39.960
Neil Druckman is finding himself in a
funding himself a bit long in the tooth.

704
00:45:40.199 --> 00:45:45.480
Talking recently on the Logically Speaking podcast
with artists Logic, Druckman revealed that

705
00:45:45.559 --> 00:45:49.679
he might not take might not have
a lot of games left in him.

706
00:45:49.760 --> 00:45:52.039
In the video, he says at
around the forty nine minute mark, I

707
00:45:52.079 --> 00:45:55.599
don't see myself doing this forever at
this scale. It's a lot, and

708
00:45:55.639 --> 00:45:59.679
it takes a lot out of you. It's very stressful to manage that many

709
00:45:59.719 --> 00:46:04.280
people in multiple studios worldwide. I
could see myself transitioning to something that's more

710
00:46:04.320 --> 00:46:07.719
low key, that still allows me
to have a creative outlet. But I've

711
00:46:07.719 --> 00:46:09.199
started thinking about how many more of
these games I have in me, and

712
00:46:09.239 --> 00:46:15.440
it's not that many. Corey Barlog
on Twitter said big same for him as

713
00:46:15.480 --> 00:46:19.760
well, the God of War director. Of course, they feel this way.

714
00:46:20.079 --> 00:46:25.559
Human beings were not meant to manage
massive teams across multiple continents, many

715
00:46:25.559 --> 00:46:29.280
people whose faces you don't always see. Now, you know, we're talking

716
00:46:29.280 --> 00:46:30.679
about remote being good, Like,
That's not what I'm saying there. I'm

717
00:46:30.679 --> 00:46:34.440
saying like, you can only keep
so many people in your head at one

718
00:46:34.440 --> 00:46:38.119
time, and when you have a
team of fifteen hundred people, that begins

719
00:46:38.159 --> 00:46:42.760
to feel so you feel so removed
from that. It's got to be hard

720
00:46:42.800 --> 00:46:45.519
not to disassociate in some ways.
I bet that that stress is real,

721
00:46:46.039 --> 00:46:51.400
and to have that stress stretching over
five to six years, and now looking

722
00:46:51.440 --> 00:46:53.639
ahead at the promise of maybe that's
going to start stretching to six to seven

723
00:46:53.719 --> 00:46:58.159
years, Really, how many more
times can you promise yourself you're going to

724
00:46:58.199 --> 00:47:00.599
be able to do that? Like
you have, You're really gonna commit yourself

725
00:47:00.639 --> 00:47:04.360
to doing that three more times?
So I'm gonna start a new trilogy that's

726
00:47:04.360 --> 00:47:07.119
gonna be the next twenty five years
of your life. That's crazy. No,

727
00:47:07.320 --> 00:47:10.119
No, I would. I don't
blame these creators for feeling this way.

728
00:47:12.719 --> 00:47:19.280
Bye Neil. Anyway, Corey though, come on, Corey, Corey

729
00:47:19.320 --> 00:47:22.840
I care about. Corey is clearly
an actual director that I really respect here

730
00:47:23.199 --> 00:47:27.719
and it was sad to see him
go. But yeah, they'll get fucked

731
00:47:27.920 --> 00:47:34.199
yeah for for real, Like I
be real, Jeff, if if he's

732
00:47:34.239 --> 00:47:37.360
in part of the reason why Naughty
Dogs where they're at right now? Later,

733
00:47:37.519 --> 00:47:42.280
dude, yeah right, I mean, I don't know, maybe it

734
00:47:42.360 --> 00:47:45.320
is. It's hard to be for
me. It's like we can't just play

735
00:47:45.360 --> 00:47:51.599
at the joking around sort of like
like because it was always like destined to

736
00:47:51.679 --> 00:47:53.199
like start to get to the space
of like, oh, we can make

737
00:47:53.239 --> 00:47:55.320
these games so big, and then
you look around you like, oh my

738
00:47:55.360 --> 00:47:59.440
god, we are now in this
situation. We can't look back. I

739
00:47:59.519 --> 00:48:00.920
don't know. It kind of feels
like something would be hard to control.

740
00:48:01.400 --> 00:48:07.719
But regardless, yeah, fuck them. I bet a lot of creators,

741
00:48:07.719 --> 00:48:10.559
though, are feeling this way,
even people not named Neil Druckman. Where

742
00:48:10.679 --> 00:48:15.039
it is it's just the thing,
and you mentioned this earlier. Everyone saw

743
00:48:15.280 --> 00:48:17.400
just, you know, not feeling
amazing about gaming in general. So I'm

744
00:48:17.400 --> 00:48:21.719
sure like anybody in any position,
but especially those at the top who do

745
00:48:22.199 --> 00:48:27.000
legitimately have a decent mob pressure put
on them, are probably like, man,

746
00:48:27.079 --> 00:48:29.119
I don't know how much more of
this I want to do. I

747
00:48:29.199 --> 00:48:30.960
get it, like, I totally
get it, and so you know what,

748
00:48:31.159 --> 00:48:35.440
sure get out if you're not feeling
it. Yep, I mean once

749
00:48:35.440 --> 00:48:40.519
again speaks to the unsustainability that we
reference constantly. Uh user Debs responded they

750
00:48:40.519 --> 00:48:44.679
didn't say much legally they feel like
they can't say much, but Steven Tatillo

751
00:48:44.760 --> 00:48:47.719
points out that via their discord,
YUZU is telling its concerned community quote,

752
00:48:49.079 --> 00:48:52.360
we do not know anything other than
what's in the public filing, and we

753
00:48:52.440 --> 00:48:55.400
are not able to discuss the matter
at this time. Oh so they do

754
00:48:55.559 --> 00:49:00.599
know about shut the fuck up Friday, They can't practice that. They took

755
00:49:00.679 --> 00:49:05.519
up a little to learn about it. But here we are. Yeah,

756
00:49:05.679 --> 00:49:07.880
if anything, the biggest lesson to
come out of this is going to be

757
00:49:08.360 --> 00:49:13.199
you are not safe in your little
discord like you are, Like you're the

758
00:49:13.280 --> 00:49:17.880
lawyers are there, they are in
the building. Yeah. I mostly put

759
00:49:17.920 --> 00:49:21.679
this here to give you a chance
because I know you follow this stuff a

760
00:49:21.679 --> 00:49:24.480
little bit. But uh, when
I look at like what's happening here,

761
00:49:25.119 --> 00:49:29.199
my hunch is this is not going
to actually go to court. But Nintendo

762
00:49:29.360 --> 00:49:31.400
is prepared to go to court if
they need to. And they feel like

763
00:49:32.360 --> 00:49:37.639
while they have struggled to have these
fights work against emulators in the past,

764
00:49:38.199 --> 00:49:43.079
they think that they might have something
with the current way that the DMCA works

765
00:49:43.159 --> 00:49:45.920
and functions that most judges will immediately
glom onto like, Yeah, that does

766
00:49:45.960 --> 00:49:50.360
seem like it is skirting up enough
that we could say that this is violating

767
00:49:50.360 --> 00:49:54.159
the DMCA's you know, the rules
about encryption. I don't know what do

768
00:49:54.199 --> 00:49:59.000
you think? Uh, well,
well, first of all, the big

769
00:49:59.000 --> 00:50:01.360
problem here with you uzuo is that
like if people don't know what we're referencing.

770
00:50:01.480 --> 00:50:07.320
They said too much in several different
places, including in their discord,

771
00:50:07.559 --> 00:50:13.039
like yes, they kind of got
cocky. Maybe I've seen certain messages flowing

772
00:50:13.079 --> 00:50:15.920
around and stuff like that where I'm
like, yo, you can't say that

773
00:50:16.280 --> 00:50:20.559
this is a public discord. This
isn't even if it was locked down,

774
00:50:20.639 --> 00:50:22.280
like someone would find this. We
all get the like the wink in the

775
00:50:22.320 --> 00:50:27.400
nod that people do when they're like, and you can't use you can't use

776
00:50:27.400 --> 00:50:30.199
pirate ROMs. You got to use
your backups, like can you buy like

777
00:50:30.280 --> 00:50:34.079
a device, and it says something
like that, like analog pocket Like they're

778
00:50:34.079 --> 00:50:36.519
always like, hey, no,
you got to use some real cartridges with

779
00:50:36.599 --> 00:50:38.119
this, and then they eventually put
out something but it's like you can.

780
00:50:38.159 --> 00:50:42.360
You have to use your backups to
to use this special firmware that's going to

781
00:50:42.440 --> 00:50:45.480
enable you to use pirated stuff.
But they do the wink in the nod,

782
00:50:45.719 --> 00:50:50.039
and nowhere in their official materials does
it suggest that you should be using

783
00:50:50.079 --> 00:50:52.679
pirated stuff. And then if it
does, it says, don't do that.

784
00:50:52.559 --> 00:50:57.719
And there's a reason. It's specifically
to avoid this situation that you who

785
00:50:57.760 --> 00:51:00.480
finds itself in Yeah, but then
you can't say in whispers. Actually,

786
00:51:00.639 --> 00:51:05.480
actually here's where you get the goods. You can't do anything remotely like that.

787
00:51:05.639 --> 00:51:10.920
I mean this from other emulators where
they're like, man, we're just

788
00:51:12.199 --> 00:51:15.159
don't ask where the bio says,
We're not gonna tell you. You have

789
00:51:15.360 --> 00:51:20.639
Google, go fucking bill literally tell
you like you use your search and to

790
00:51:20.639 --> 00:51:23.840
figure out exactly because they don't want
to touch this and this thing. This

791
00:51:23.880 --> 00:51:28.519
thing was always risky because emula.
First of all, emulators are good everyone

792
00:51:28.679 --> 00:51:32.480
listeners. I wanted to ask them
about them selling video games that use emulators

793
00:51:32.760 --> 00:51:37.480
exactly when they use emulators is good
stuff. When someone else uses an emulator,

794
00:51:37.559 --> 00:51:40.280
it's a piece of software that lots
of people use illegallympired and fuck off

795
00:51:40.360 --> 00:51:44.480
Nintendo. But the thing about emulators
are, first of all, this is

796
00:51:44.519 --> 00:51:49.360
preservation, like video games are preserved
through your own free copies of PC games

797
00:51:49.400 --> 00:51:52.639
and emulation of console games. The
problem with this is that they have an

798
00:51:52.679 --> 00:52:00.840
emulator that can play commercially ready like
available games. You can go into a

799
00:52:00.880 --> 00:52:04.840
store, you can buy a switch
game, and then that can be played

800
00:52:05.119 --> 00:52:08.360
on u Zoo. Here's the thing
though, let's be real with ourselves.

801
00:52:08.639 --> 00:52:15.760
Most people aren't doing that. Absolutely, most people are pirating software using on

802
00:52:15.880 --> 00:52:19.079
Uzu. Listen, that's on them, that's not on the emulator people.

803
00:52:19.599 --> 00:52:22.400
But what that means is that that's
how most people are going to use your

804
00:52:22.400 --> 00:52:29.239
emulator. You can't say a single
goddamn word about that. You just had

805
00:52:29.280 --> 00:52:31.559
to be like, this is an
educational thing. This is a preservation thing.

806
00:52:31.760 --> 00:52:35.599
You know, someday in the future, our software will be very helpful

807
00:52:35.639 --> 00:52:38.440
for you playing these games after your
hardware breaks down. You're legally acquired software

808
00:52:38.840 --> 00:52:44.400
to shut the hell up otherwise.
And that's how retro emulators get away with

809
00:52:44.639 --> 00:52:49.039
and why Nintendo won't go after just
like a random Super Nintendo emulator. Why

810
00:52:49.159 --> 00:52:52.719
because they're not specifically in the business
of selling you an individual game that you

811
00:52:52.800 --> 00:52:57.360
might go on a rom site and
acquire and guess what, you can't.

812
00:52:58.000 --> 00:53:00.880
You can't buy that in any way, shape or or legally without just giving

813
00:53:00.920 --> 00:53:05.360
money to someone else. So they
know that, so they don't care.

814
00:53:05.480 --> 00:53:07.719
It's only when it's like they have
a smoking gun, they have the gotcha

815
00:53:07.760 --> 00:53:10.679
where they be like, oh no, you're messed up, We're gonna shut

816
00:53:10.719 --> 00:53:15.360
it down, right now or in
a case like this where your software is

817
00:53:15.079 --> 00:53:20.880
does let's again, let's be real, it is being used to circumvent uh

818
00:53:21.840 --> 00:53:24.239
just pop the system just buying your
freaking games. And the fact that like

819
00:53:24.320 --> 00:53:29.039
Nintendo was able to get like they
called a telemetry data data. I didn't

820
00:53:29.039 --> 00:53:31.280
look into like what exactly what this
was, but they're like no, usually

821
00:53:31.320 --> 00:53:35.280
just straight upset. Their most the
most played game was Tears of the Kingdom.

822
00:53:35.639 --> 00:53:37.360
It's like, so they don't keep
a track of it, and they

823
00:53:37.440 --> 00:53:40.280
know how it's being used, and
they're kind of touting that, and you

824
00:53:40.320 --> 00:53:43.440
know, they even talk about on
like Twitter. I follow her a Twitter

825
00:53:43.440 --> 00:53:45.960
account. They say way too much
on Twitter, dude. Yeah, I

826
00:53:45.039 --> 00:53:50.079
mean this is a case of they
really did not abide shut the fook up

827
00:53:50.079 --> 00:53:52.559
Friday, and they are paying.
They're going to pay for it. And

828
00:53:52.800 --> 00:53:57.840
you know that this does not mean
that they are one hundred percent guaranteed guilty

829
00:53:57.920 --> 00:54:00.800
of something. This will have to
be heard out and the judge will have

830
00:54:00.840 --> 00:54:05.000
to determine what side of the line
this falls onto, but very easily it

831
00:54:05.039 --> 00:54:07.519
could fall onto. This is a
violation of DMCA, even if it is

832
00:54:07.599 --> 00:54:10.360
just like you know, I said
this yesterday like, oh, we have

833
00:54:10.360 --> 00:54:13.239
a freedom of speech. We're just
telling people that. They're like, you

834
00:54:13.280 --> 00:54:15.760
could argue, you could try to
argue that the DMCA is those could be

835
00:54:15.840 --> 00:54:19.679
like, well, that's not what
we're talking about here. You are if

836
00:54:19.679 --> 00:54:23.519
you are facilitating people to violate the
copyright, Uh, you're gonna get smacked

837
00:54:23.519 --> 00:54:30.079
down a little bit. So yeah, we'll see they probably just pull USU

838
00:54:30.199 --> 00:54:34.679
off of like their website and just
like make it go on, get existing

839
00:54:34.719 --> 00:54:39.159
torrents going forward and stuff like that, and they just stops for now.

840
00:54:39.400 --> 00:54:43.840
Right, there's a little bit more
friction between people and getting stuff running,

841
00:54:43.960 --> 00:54:45.920
and that's to know'll be like,
okay, we'll accept that. If only

842
00:54:45.960 --> 00:54:52.679
there are another Swish emulator around you
shut the funk over. UH. Sega

843
00:54:52.719 --> 00:54:58.119
appoints ex Disney executive as head of
trans media. It's from Dean Takashi over

844
00:54:58.119 --> 00:55:02.440
at games Beat. Sega announced it
has appointed Justin Scarpone, former executive at

845
00:55:02.440 --> 00:55:06.559
Disney and Scope Lee, as head
of its trans media efforts. He will

846
00:55:06.559 --> 00:55:09.760
be executive vice president and head of
Global trans Media Group, effective April first,

847
00:55:09.760 --> 00:55:15.880
twenty twenty four. The establish establishment
of a global Transmedia Group will allow

848
00:55:15.920 --> 00:55:21.239
the company to advance its trans media
strategy across its wide portfolio of intellectual property

849
00:55:21.320 --> 00:55:24.159
such as Persona, Like a Dragon, Angry Birds, and more in the

850
00:55:24.159 --> 00:55:29.239
company in the coming years. The
company said, uh, yeah, listen,

851
00:55:29.280 --> 00:55:32.519
I get the yous had some success
with Sonic the year. There's a

852
00:55:32.559 --> 00:55:37.840
lot of thirst in Hollywood for video
game IP to take chances on with new

853
00:55:37.920 --> 00:55:43.199
movies. So getting someone to facilitate
that and make sure that SEG gets the

854
00:55:43.239 --> 00:55:45.719
best deal with all those things is
good. SEK is definitely a company that

855
00:55:45.760 --> 00:55:51.760
feels like it is up and down
a lot, you know, definitely hearing

856
00:55:51.760 --> 00:55:54.840
that it's it's still having a lot
of struggles coming off of last year that

857
00:55:54.960 --> 00:56:00.480
could manifest us maybe more layoffs we'll
see, hopefully not. They just had

858
00:56:00.519 --> 00:56:04.159
some good games with Persona and Like
a Dragon that's sold very well. Maybe

859
00:56:04.159 --> 00:56:08.320
that's stemy some of that, but
them finding other ways to make the revenue

860
00:56:08.360 --> 00:56:13.639
from from IP that like Sonic.
You know, the good thing with Sonic

861
00:56:13.760 --> 00:56:15.880
is hey that the last Sonic game
didn't do very well for whatever reason.

862
00:56:16.280 --> 00:56:22.320
I think it's because you know,
it's not very exciting. It wasn't great.

863
00:56:22.320 --> 00:56:27.719
Frontiers did okay, right super exactly, yes, exactly, and and

864
00:56:27.800 --> 00:56:30.559
so when a game like comes that
and sort of is just like this this

865
00:56:30.039 --> 00:56:34.239
nothingness fart that comes out and people
ignore it. Well, listen, Sonic

866
00:56:34.360 --> 00:56:37.960
is bigger than the video games now
and they are able to capitalize on that,

867
00:56:37.079 --> 00:56:39.119
and that's that's where they kind of
want to get with some of these

868
00:56:39.119 --> 00:56:43.960
other IP as well. And really, ideally you're in a situation where it's

869
00:56:44.000 --> 00:56:46.119
like, well, every Persona game
is selling better than the last Persona game,

870
00:56:46.559 --> 00:56:50.760
and now there's a ton of cool
Persona media that people can engage with

871
00:56:50.920 --> 00:56:52.400
and get even more excited about it, and that gets in binding even more

872
00:56:52.440 --> 00:56:55.840
games. That's the ideal scenario.
But even having a fallback where it's like

873
00:56:57.199 --> 00:57:00.159
maybe the games aren't doing as well, I'm not saying Persona, it's you

874
00:57:00.159 --> 00:57:02.199
know, some other game. Well, there's still power to the IP and

875
00:57:02.239 --> 00:57:06.000
we can make money from it in
other ways. This seems like a good

876
00:57:06.039 --> 00:57:07.719
safety net that all of these companies
are looking to have, and I think

877
00:57:07.719 --> 00:57:12.000
for Sega it makes some sense.
Yeah, I think they have the ips

878
00:57:12.039 --> 00:57:15.119
to go for it, and as
discussed here, there's obvious ways to do

879
00:57:15.159 --> 00:57:20.559
this. Just make more Persona anime, make you know, like a dragon

880
00:57:20.800 --> 00:57:24.000
drama or whatever, make an Angry
Birds kids show or whatever, you know,

881
00:57:24.119 --> 00:57:28.159
like there's easy ways to do this. So I think I think ultimately,

882
00:57:28.199 --> 00:57:31.800
like you know, people bristle at
the term trans media and stuff like

883
00:57:31.840 --> 00:57:36.159
that, like, oh oh no, what's sort of like crappy Netflix thing?

884
00:57:36.159 --> 00:57:37.239
Are we gonna get now? But
I think I think this could be

885
00:57:37.280 --> 00:57:40.119
good, Like it's a portfolio back
up. Well, I want to know,

886
00:57:40.320 --> 00:57:45.519
Jeff, is I think Scarpone is
Italian? I'm gonna say Scarponi's Italian?

887
00:57:45.639 --> 00:57:50.079
Yes, okay, And we could
tell you you never know, right,

888
00:57:50.440 --> 00:57:53.440
it's impossible to know. It's definitely
impossible. Ask our friend Dan record.

889
00:57:54.880 --> 00:57:58.039
All right, that does it for
the News. I got a pull

890
00:57:58.079 --> 00:58:00.039
question. I'm gonna get to that
here in a second. But before I

891
00:58:00.119 --> 00:58:01.559
do that, Sean, tell people
where they could find you on the internet

892
00:58:01.679 --> 00:58:05.039
what you have going on, and
we'll get to all the giant bomb stuff

893
00:58:05.039 --> 00:58:07.320
as well. Sure. Yeah,
you can find me on Twitter dot com

894
00:58:07.360 --> 00:58:13.599
as a Turbo Shawn Underscore and find
me as just Turbo Shawn Sahawn everywhere else.

895
00:58:13.880 --> 00:58:16.880
And of course I'm doing stuff here
today. I'm filling in for chancing.

896
00:58:17.360 --> 00:58:20.639
If you if you're watching a Giant
Bomb show, or listening to it

897
00:58:20.760 --> 00:58:23.760
later. Hey, Hi, I
did that, so I hope you'll like

898
00:58:23.840 --> 00:58:28.360
it. Jeff, Jeff, I
know today was a bit of a bummer,

899
00:58:28.400 --> 00:58:30.840
so I got something for you,
and please I welcome it. Everybody

900
00:58:30.880 --> 00:58:35.280
listening to this, watching this right
now, watching listening later, do me

901
00:58:35.320 --> 00:58:37.159
a fair okay, open up a
new window or new tab. Don't,

902
00:58:37.199 --> 00:58:40.079
don't close the stream. We'll know, we'll know. Yes, I will

903
00:58:40.079 --> 00:58:44.199
open up a new window or a
new tab. Okay, go to Google

904
00:58:44.239 --> 00:58:50.360
dot com and type in chocobo c
h o coo bo. I expect this

905
00:58:50.440 --> 00:58:53.920
to be completely reasonable. All I've
done it. You should see a little

906
00:58:53.960 --> 00:58:59.400
bun at the bottom. Oh I
do uh give that a few clicks?

907
00:59:00.280 --> 00:59:05.760
Maybe give it a lot a whoa, Okay go, let's just do this

908
00:59:05.800 --> 00:59:07.559
on the stream. Okay, Okay, there we go. Let the people

909
00:59:07.559 --> 00:59:10.239
see. Let the people see what's
going on. Yeah, it is a

910
00:59:10.320 --> 00:59:14.519
it is file fancy said of rebirth
launch day. Everyone, so square,

911
00:59:14.639 --> 00:59:17.639
Nick's cooked up a little something,
you know. They some of these Google

912
00:59:17.679 --> 00:59:21.960
doodles are pretty cute. I like
this, So of course, all right,

913
00:59:22.039 --> 00:59:23.760
there's the button. There's the button. Everybody, I'm gonna kick it

914
00:59:24.199 --> 00:59:30.400
yeah, click that. There they
come. Holy crap, sobody choke abouts.

915
00:59:30.400 --> 00:59:34.480
I did just introduce my my kid. She was playing twos in the

916
00:59:34.519 --> 00:59:37.760
Kingdom and I'm like, hey,
go go go cut that chicken, go

917
00:59:37.840 --> 00:59:39.440
hit that chicken with the sword,
and she was like no, So I

918
00:59:39.519 --> 00:59:43.840
did it, and then I got
attacked and she was just losing her mind.

919
00:59:43.840 --> 00:59:45.199
It was the best thing she had
ever seen. She's like, that's

920
00:59:45.199 --> 00:59:47.239
why you don't tack the chicken.
Yeah, And I'm like, well,

921
00:59:47.280 --> 00:59:50.880
lesson learned. But I'm like,
this happens in every Zelda game. And

922
00:59:50.880 --> 00:59:52.840
she's like, all right, I
got to look into that. So pretty

923
00:59:52.880 --> 00:59:58.039
cool. All right, let's see
here we are the pole question, the

924
00:59:58.199 --> 01:00:04.239
aforementioned pole question, Have you used
Uzu to play commercial games? Asked this

925
01:00:04.440 --> 01:00:08.440
yesterday here on game Miss Mornings.
Ten percent say yes, forty one percent

926
01:00:08.480 --> 01:00:12.760
say no. You're probably wondering,
hey, where's the other forty nine percent

927
01:00:12.880 --> 01:00:15.880
they said, what are you a
cop? What are you a cop?

928
01:00:15.239 --> 01:00:22.400
Shut the fuck up? Uh?
Hey? One intendough just straight up like

929
01:00:22.559 --> 01:00:25.119
very honest people, or just don't
give a hell go and do that.

930
01:00:25.159 --> 01:00:30.679
Yeah, one in ten people are
in that discord. Yeah, one in

931
01:00:30.679 --> 01:00:34.440
ten people are gonna get used to
in trouble with Nintendo and the law.

932
01:00:34.639 --> 01:00:39.280
Uh yeah, hey, I use
you. Is definitely the kind of thing

933
01:00:39.320 --> 01:00:42.760
where it's like a lot of people, a lot more people are using it

934
01:00:42.760 --> 01:00:45.199
than maybe you realize, and yet
it's still not like everywhere. It's not

935
01:00:45.280 --> 01:00:50.760
like clearly because twenty million people still
bought Tears of the Kingdom. So right,

936
01:00:50.920 --> 01:00:53.119
yeah, all right, new poll
question. What did I say I

937
01:00:53.119 --> 01:00:55.360
was gonna ask? Oh, yes, that's right. In general, are

938
01:00:55.400 --> 01:01:00.440
you losing interest in video games?
No, I'm still I still enjoy gaming

939
01:01:00.480 --> 01:01:02.519
as much as effort. Or yes, I'm spending more time and money on

940
01:01:02.599 --> 01:01:07.719
other hobbies. So the negative there, it says that you do still care

941
01:01:07.760 --> 01:01:12.199
about video games, just like I
want to just gauge us, like obviously,

942
01:01:12.199 --> 01:01:14.440
I think people listening to the show
are going to mostly be like,

943
01:01:14.440 --> 01:01:16.159
hey, no, I'm still into
games. Just like search your soul a

944
01:01:16.199 --> 01:01:19.880
little bit. Let's talk about this. Let's see if anyone's like looking around,

945
01:01:19.920 --> 01:01:22.400
like, hey, I'm primarily primarily
a PlayStation player, and they said

946
01:01:22.400 --> 01:01:25.440
they weren't gonna have any games in
the franchises I love for the next fiscal

947
01:01:25.519 --> 01:01:29.719
year. But yeah, it'll be
that's that Final Fantasy games coming out,

948
01:01:29.719 --> 01:01:32.360
so I bet you still have something
to look forward to. So looking for

949
01:01:32.400 --> 01:01:36.840
all their hobbies. The Pokemon trading
card game is better than ever. Got

950
01:01:37.320 --> 01:01:43.480
not allowed to use this platform for
your evilness? All right, what do

951
01:01:43.519 --> 01:01:45.519
we have happening on a giant bomb? I'm probably gonna try to play some

952
01:01:45.639 --> 01:01:47.960
RZE. I got to move this
around, so it's like a little bit

953
01:01:49.039 --> 01:01:51.639
less time before now in Voicemail dump
Truck, but I have enough time to

954
01:01:51.679 --> 01:01:53.679
get in there and play some of
it. Maybe won't finish it like I

955
01:01:53.719 --> 01:01:57.679
thought I might, but we'll see. I'll make that happen. I'm gonna

956
01:01:57.679 --> 01:02:00.039
go upstairs, feed the kid,
and then we'll check on that. Other

957
01:02:00.119 --> 01:02:02.400
than that, Voicemail Dump Truck will
happen later do They were going to have

958
01:02:02.440 --> 01:02:06.239
Ben Hanson and Haley from min Max
are going to be coming on the show.

959
01:02:06.360 --> 01:02:08.960
It's going to be a good time
tomorrow. Upf will happen. I

960
01:02:09.000 --> 01:02:15.760
am going to start Final Fantasy seven
Rebirth, not from the very beginning,

961
01:02:15.800 --> 01:02:19.000
but from where the demo, from
where the demo ends, because everyone can

962
01:02:19.039 --> 01:02:21.760
play the demo. Oh listen,
if you think I should play from the

963
01:02:21.800 --> 01:02:25.400
very beginning, I will have you
played that section yet? No, well

964
01:02:25.679 --> 01:02:28.039
you need to play it. Well, I was going to do it.

965
01:02:28.039 --> 01:02:30.199
I was going to do it tonight, and then I started on because this

966
01:02:30.239 --> 01:02:32.000
is what Mike. No, no, no, no, we got to

967
01:02:32.000 --> 01:02:35.480
see a reaction to certain things.
Okay, fantastic, All right, great,

968
01:02:35.519 --> 01:02:37.920
then I will play it from the
very beginning. So look after that

969
01:02:38.320 --> 01:02:42.400
anything else, Oh no, no
BCR this week, mostly because Jan's out,

970
01:02:42.400 --> 01:02:45.800
but also I'll spend a little bit
extra time playing that final Fantasy seven

971
01:02:45.159 --> 01:02:51.360
content tomorrow. So you have exactly
right, so everyone can get a good

972
01:02:51.400 --> 01:02:54.039
look at that maybe during your work
day. All right, you're right.

973
01:02:54.079 --> 01:02:58.239
Never listen to Mike. Mike.
Mike's so sure of like when he has

974
01:02:58.239 --> 01:03:00.920
an ideas like this is what the
chat wants and it's like, ah,

975
01:03:00.960 --> 01:03:05.559
maybe not. Mike's always right.
Shit, He's right there, damn it.

976
01:03:07.320 --> 01:03:08.639
Sean, thank you so much for
spitting today talking with me about video

977
01:03:08.639 --> 01:03:12.440
games. I really appreciate it.
Man, anytime, Jeff always pleasure,

978
01:03:12.480 --> 01:03:15.360
Come on, Thank you all for
listening. You're the best audience in gaming.

979
01:03:15.440 --> 01:03:16.679
We'll get through all of this together. Everybody. Until next time,

980
01:03:16.760 --> 01:03:20.320
have a good one, take care
of yourself and goodbye.

