WEBVTT

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You'll be got be baer. It's
the Internet. You're busy. Let's do

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this for October twenty third, twenty
twenty three. For the next hour or

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so, let me help you sort
through the world of gaming on Games Mornings

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Live with me Jeff Grubb. Today, the reviews are in and Konami has

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certainly collected some metal gears and Spider
Man two is a hit. But first,

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please join me and welcome you today's
co host of Game mess Mornings.

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It's Lex Luddy. Everybody, LEXI, how are you doing. I'll be

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honest, I had a pretty shitty
weekend, but I'm entering my zen Master

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era. I'm nothing's gonna bother me
anymore. I'm not gonna get on anything.

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Yeah, literally, not gonna just
gonna be a peaceful, being,

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moisturized, thriving. The whole thing, the whole thing that they say I

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didn't moisturize. I shouldst afol bad
start bad start right, okay, right,

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school that whole thing. I'm back
to being sour and angry about everything.

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But yeah, I'm not doing too
bad. I've been busy. It

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seems all of my work is coming
out at the exact same time. Things

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that I've been working on for the
past like over a year. Had an

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interview with Andrew Sholdeyes get published in
Play Magazine, which is really good and

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you should read it, especially if
you want to check out what that game

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looked like at different stages during its
seven years of development. I have a

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piece coming up in the next Lost
and Cult which just got kick started or

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kick funded whatever fundraised. Yeah,
kick funded and they have their own fundraising

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system, but go back dash and
buy that if you're curious. And fair

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warning for that one. A lot
of like trigger warnings. Not a fun

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piece, and I have two of
yous this week. I think I'm with

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everyone else who is waiting on codes
for at least one of those games.

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The other game not as many people
are excited about, but I think everyone's

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still waiting for that code. Yeah, I think I think I haven't heard

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anything, and I have. Honestly, I hadn't been It did not even

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occur to me until I'm like,
it's Monday, lexis here talking about getting

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review codes. Fuck all right,
Yeah, I guess it's time to look

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forward, because I listen. I've
been risk deep in Mario Wonder over here

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and really enjoying myself. It's that
is a very sorry said it that way.

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I'm sorry I said it that way
everyone, but it's true. I

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have been enjoying myself a lot with
that game. Holy shit, that's a

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good video game. Please leave Mario
alone. We say anything about Mario.

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There's a lot of elephants in that
game. You gotta do what you gotta

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do. Uh, it's boy,
that's a magical game. That's a magical

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game. But yeah, I'm with
you where I'm like, okay, yeah,

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there's at least one huge game like
later this month. I still want

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to get get my hands on and
play, and I know everybody else does

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as well. So do you feel
prepared for that? I mean it,

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like you said, you got a
lot going on, You got a lot

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going on. Yeah. Yeah.
I also have a piece on Polygon going

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up at some point today maybe,
but yeah, it will be nice to

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have some time to play some video
games again. And even if I am

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reviewing them, it's it's always nice
to play them. I think it's kind

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of weird because it feels like,
even though everything's arriving in October rather than

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November this year, it all it
feels very relation in too. The year.

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It already feels like we'll right at
the end of the year and before

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we know it, it's gonna be
Game of the Year lists, and it's

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gonna be Game Awards, and it's
gonna be everything. Do you think that

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is at all, like even like, let's say a ten effect of Jeff

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Keey like because because his award show
is in early December, that if you

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come out, if you come up
too late, you won't be considered for

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that, and that that probably does
have an effect on sales if or not

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in the Game of the Year or
the Game Awards for Jeff Kewey, Right,

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Yeah, definitely, And I think
like it's already fucking weird that we

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do the Game Awards in the first
week of December, Like if the Oscars

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did in the first week of December, that'd be fucking weird when you consider

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how many movies come out around the
holidays. Well, I mean, I

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mean to that point, like the
reason the movies come out in the holidays

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is so that they are fresh in
award voters memories. That's why all the

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award worthy stuff comes out at the
end of the like at the end of

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the year in December, and then
the shit stuff comes out in the beginning

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of January. Like all the shit
that these movies Steers know is terrible,

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they put out in January. That
doesn't matter. We put out our prestige

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stuff in December. So that is
something that does happen in movies. So

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the idea that it would be happening
in gaming isn't crazy, although I mean,

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there's so many other variables and factors
into like when you release a game

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and how long the game takes to
make and all this stuff, and you

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know, getting it out before the
end of the quarter, that stuff's probably

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still bigger. But I bet some
of these companies are at least somewhat taking

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this into consideration because we used to
November used to be the biggest busiest month

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without a doubt. Now it's like
it feels like October now, And that

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makes sense if you're looking at it
through the lens Achille. Do you think

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anyone's really mad that the Avatar game
is coming up the same day as the

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Game Awards. I think anyone's really
mad that it's not going to get nominated.

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Me, well, that matter it's
nominated, would be mad. I'm

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busy. I'm not gonna be able
to play it. I'm gonna have to

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work able to you won't be able
to hang out with the memorable characters like

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Jake you got it, Jake Swey
Yeah, yeah absolutely and the tool Kun

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the most memorable characters in any movie, in any film of all time.

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A fucking space So Mike's Twitter handle, that's not a fucking listen, if

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there's ever been a space well,
it's definitely Mike Manadi. That's it's not

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It's not a fat joke because I'm
fatter. I'm fatter, uh I.

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You know now that we talk about
Mike and Avatar, his birthday is like

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the day after that. I think, so we could just save it for

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that. We could play that game
for his birthday. Yeah yeah, play

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through all of it, not allowed
leave la until you Beatish. That sounds

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a good delight to me. I'm
all in. I'm trying to think of

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things that sound miserable, and you're
like, fuck, yes, yes,

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let's go, let's go. You
can't get me, Alex, you can't

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get me. Let's explain what we
do here most weekdays. I Jeff grabblehelt

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Piecer gaming life back together. That
includes breaking news and maybe even some of

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our own original reporting For all these
topics, I'll get the input of a

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bona fide expert who will make me
look smart. If you were watching live

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on twitch welcome. You can always
listen to the show later on podcast feeds

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by searching for Games Mornings, or
find the RSS on giant bomb dot com.

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You can also catch the show later
with chapters and timestamps on YouTube.

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Hello YouTube, I feel like that
went by really fast? Am I talking

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too fast? Today? Everybody?
You know what? Too bad? I'm

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not gonna slow down. We're seven
minutes in. Who cas exactly? All

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right? We have a lot to
get into. We also just got another

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news story, Yes we did,
so we're actually just start with that.

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We have a lot to get into, so let's start the morning mess with.

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Let me click over here. Microsoft
has confirmed its next Xbox showcase for

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this week, featuring new footage from
third party titles. I'm just gonna click

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on this link. I didn't even
fucking see that. I was talking about

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Fallout, a TV show getting a
release station. Oh it does. It

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does have a trailer, and no, it just has like a pit boy

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counterface scrolling and then it says the
twelfth or the fourth. Oh no,

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sorry, American dates are so fucking
stupid. I fucking hate your dates.

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Yeah, that's fair. It's it's
the twelfth of the fourth, twenty twenty

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four. What the twelfth or the
fourth? Whatever? The what's the fourth

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month? I'm April okay, April
okay, April twelfth, okay, yeah,

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yeah, you're right. Our death
way we do our dates is weird.

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Sure, I get it. I
mean it's how you say it.

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The month comes first when you say
it, so that's why we do it

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that way. But no, it
doesn't. The month never comes when we

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say it. April twelfth, April, yeah, April, well yeah,

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April twelve, the twelfth of April. Yeah, well listen if you're gonna

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use of and big words like that. Fuck all right, So I guess

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we'll see more from that show here
soon. But yeah, okay. Xbox

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confirms it's next showcase featuring Alan Wick
two Like a Dragon, Infinite Wealth.

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You happy we got your game in
there. I'm so fucking happy right now

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and more from Zachary Body at Windows
played more of that game than almost anyone,

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like on the Panic it was at
eg X, and I queued multiple

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times to play it, and they
were not happy about that. A man

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who was clearly from Sago, Japan
was like, this person already came up,

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and I was like, Yeah,
what's their problem? Geez? Well

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I skipped the line the first time
because I had an appointment, But second

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time this person here again. So
what all right? Here's what you need

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to know from Windows Central Xbox is. The next digital showcase event is the

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Xbox Partner Preview, dedicated to third
party Xbox studios and partners. The show

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will be nearly thirty minutes long in
feature trailers, in gameplay footage from multiple

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games, Indie Gym's upcoming Xbox Game
Pass games, and highly anticipated Xbox and

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Windows PC titles. Will all be
President President. That includes looks at Allen

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Wake two like a Dragon, Infitt
Wealth, Dungeons of Hinterberg, Arc Survival

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Ascended, and more. I can't
remember which one is? What is?

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It's not Our Survival too? No, I think this is this like the

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upgraded version of ARC Like did they
move it to fucking Unreal Engine five or

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something? And they're because I know
they're doing a lot with that game still,

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and then they keep pushing back ARC
two and Vin Diesel's just furious.

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Is there anyone playing that game except
for Vin Diesel and like Russian bots?

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I mean probably not. No,
I mean, listen, those survival games

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are huge. But I guess you're
right. It could be bots. I

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don't know, is it bots?
We said that about counter not counter Strike

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to Team Fortress two, and I
bought that one because it's like the hats,

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Like there's a lot of hats you
can get and you could sell.

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Though I don't think arc Ascended has
that same thing, does it. I

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don't know. I don't know if
they have any internal marketplace. I'm also

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trying to see what Dungeons of Hinterberg
is. This looks cool. Well,

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you're gonna be able to see a
lot more about it when this Xbox Partner

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previewgig goes live Wednesday, October twenty
fifth, twenty twenty three. That's the

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year we're in right now, at
ten am Pacific time and one pm Eastern,

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that's six pm BST. Bullshit time? Is that what that is?

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I can't do mats at this hour. When I say this hour, it's

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four o'clock in the afternoon, so
any hour, yeah, right there,

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right with you. I was challenging
myself to multiply a couple of big numbers

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in bed the other night, and
I fall asleep before I could finish it.

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So that's a good trick if anyone
wants to try. And like I

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sometimes wonder if me and my dad
are actually related, because he'll just be

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like, what's like five hundred and
thirty by twelve, and you will like

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start figuring it out and saying until
three hundred and then that's so one sixties,

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so it would be six thousand sometime. I lost track. Is my

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00:11:05.320 --> 00:11:07.240
my working memory for the bad But
we got there. We got close enough.

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All right, let's get back into
this actual run video games. Yeah,

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we're talking about that'll be a good
show. I'm sure it will be

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a small thing, because will they
show anything at this that they wouldn't show

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at the game Awards? No?
I mean, listen, it sounds like

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a small little thing. This is
I don't expect anything like new New.

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This seems like, hey, we
got commercials, and you idiots love watching

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commercials, and I'm like, yeah, I do, all right, I'll

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watch sure, but I'm not expecting
anything close to a direct or even a

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state of play. This sounds like
a smaller thing leading into the holidays,

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trying to build momentum of Starfield and
good luck, we'll see if they're able

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to do that. Wings up that
maybe Baldersgate three might get a release stage.

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That's a great poll. That's a
real good poll. That's interesting.

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That could totally happen, like even
like like potentially Shadow drop me. It's

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a big game that probably won't happened, but they said before the end of

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the yeares was what they were going
for. They'll probably just give a date.

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You're right, but hey, one
can hope, all right. Middle

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Gear Solid Collection review roundup. Game
Spot gave it an eight out of ten.

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Konami has still put together a comprehensive
bundle, collecting five highly influential games

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and multiple variations from a period spanning
twenty four years. There are other ways

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to play these games, but I
think we often undersell the appeal of convenience.

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Being able to easily access them on
all of them on a modern console

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is a major selling point for someone
like me who only ever owned the original

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games on their original consoles. Middle
Gear Solid Master Collection Volume one is indispensable.

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A Game Reactor gave it a seven
out of ten said no, there's

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not much here to justify a purchase
if you already own the twelve year old

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00:12:45.799 --> 00:12:50.320
HD collection or the ten year old
legacy collection. Meddle Gear Solid Master Collection

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Volume one is well stocked, but
incomplete, containing great games that could have

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been updated, and putting money straight
into the pockets of a greeny publisher by

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but only in an emergency and at
your own risk. Do you think people

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don't like I don't know where you're
getting that from. The Verge says,

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I'm not going to see. I'm
disappointed with the results. I think it's

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great that such a huge swath of
metal gear history is now readily available and

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easily playable on modern systems. But
there's also a part of me that thinks

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Konami missed an opportunity to give metal
Gear Solid a particular in particular, a

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fresh coat of paint and update it
for modern audiences. Okay, this was

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00:13:26.240 --> 00:13:31.200
never going to be that right,
But that said, this is also not

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quite up the stuff when when you
do compare to some of these other HD

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collections, and then that said,
uh, that that's not really the alternative.

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I think it's the alternative for huge
metal gear fans who have been with

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the series from the beginning and or
or you know, came into it late

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and did get those HD collections,
but those aren't readily available anymore. Though.

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Many of the Metal Gear games metal
Gear Solid games got taken down and

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have not gone back. Yeah.
Yeah, that s three collection I saw

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for sale literally two days ago for
about one hundred yearl which is not so.

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So what we're talking about is let's
just get Metal Gear Salad back out

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00:14:07.360 --> 00:14:11.000
there for new audiences. More people
are playing games than ever before. People

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know about Metal middle Gear Salad.
Many people have played it, but not

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everybody. In fact, I would
say at this point most gamers have not

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played middle Gear Salad and most of
the middle Gear Salad games. So I've

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just played Rising. I played Rising, and we played Rising and about five

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00:14:26.720 --> 00:14:31.799
hours of five. I know about
Metal Year through Osmosis, but like,

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00:14:33.440 --> 00:14:37.120
was it different general, Like it
was an adult game when I was not

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an adult, you know, And
I have thought about going back. I

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think it's released at a bad time
for thatsh but you know, I do

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think this will sell pretty well,
and yeah, like people will play this

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though, Biash. I think the
really interesting thing is will it like spur

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them on to do further collections of
stuff like four and piece Walker, because

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like, once you get past three, it is like, if they were

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to do a collection volume two,
what would you include in it that like

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fans would actually want Except for four
and five we just walk you about Rising

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in there. You could totally get
away with it doing that as well.

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So that's peace Walker's not in this, okay, So then yeah, that's

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that's enough for a volume two.
I think listen, if they get volume

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or if they get metal Gear Solid
four ported and working on everything, that's

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huge, Like that's a major thing
right there, and then they could sort

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of whatever else they throw into that
collection, Volume two will sort of be

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icing on the cake. I think
for a lot of people. Oh,

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my good friend Scott McClane chat shouts
out Acid Matt Roy's Metal Year Solid Acid.

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There you go. Yes, the
acids. Yes, there's two acids,

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three acids. I can't I never
played any of them. Yeah,

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I mean there's something they could do
for sure, v our missions that's actually

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probably in here. Now think about
it. What if they do one that's

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like just peace Walker. They just
re released peace Walker again and they call

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it like the Miller Collection. Listen, we can't. We got to stop

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catering to that monster. We got
to stop giving him what he wants.

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He thinks the world revolves around him, and there's a lot of evidence support

243
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to support that. I get it, but hey, yeah, got cut

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him off. Cut him off.
Now, he just seemed to happen to

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00:16:21.360 --> 00:16:26.840
that man and fall in his lap
through no follow his own He's lazy.

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He just lays about and it all
just happens, all right. Kojima isn't

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mentioned in new credits container for Middle
Garsell and Master Collection Volume one. Uh,

248
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this is reminded Tendo News a lot
of stuff. People are picking this

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up. Basically, his name is
still in the game in the original story,

250
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Yes, in the original credits,
Yes exactly, Yeah, go ahead.

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It would be like crediting someone who
like didn't work on the remake of

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a movie from years later. It
would be like if they remade a movie

253
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from the six sies and then you
were getting upset that they didn't have that

254
00:17:00.960 --> 00:17:04.400
person's name in the credits because they
like worked on it. To some degree,

255
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their name is still there. It's
not like they're trying to hide Kojima's

256
00:17:08.920 --> 00:17:12.839
existence. Like you load up Melgia
Solid One, the first fucking words you

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00:17:12.880 --> 00:17:18.880
see on screen are Hideo Kajima,
Like she still is all over those games.

258
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If you way, someone is going
to leave that game going. I

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00:17:22.960 --> 00:17:26.000
wonder who made this? Yeah no, if they had like taken out the

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original credits, like no, here, here are the new credits to cover

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00:17:29.799 --> 00:17:32.240
everything, and then he wasn't mentioned
in there, then we have something.

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00:17:32.279 --> 00:17:33.799
But those original credits are there,
you right, the people who worked on

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this port, that's who's supposed to
be credited here. I can imagine a

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world and when it's like when you
watch a New Star War and it's like,

265
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oh, created by George Lucas.
George Lucas doesn't fucking work at Disney,

266
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doesn't work at Lucas so many moore, but they still credit him.

267
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It's the creator. That's part of
that is just how credits are done for

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00:17:51.720 --> 00:17:55.759
film in movies, but based on
like union rules and producer rules and all

269
00:17:55.799 --> 00:17:59.880
these other things like yeah, to
credit the original creator. That is not

270
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how video games work. And also
his name is in there for creating the

271
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games themselves, and then this port
work is separate from that. So just

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kind of history. A good example
of this is like that new Dead Devil

273
00:18:11.599 --> 00:18:18.559
show, Dead Devil Born Again.
They literally added the born again like extra

274
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bit tu wish so that they didn't
have to pay loyalties or include any mentions

275
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of the original creators. And I
don't know what any of that is.

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They're doing Dead Evil again, Disney're
doing Dead Devil. Was this like a

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Disney show? I never watched it. It was a Netflix show, The

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Dead Devil. Netflix show. Oh
Daredevil. Oh I thought the accent got

279
00:18:40.400 --> 00:18:42.720
me. Your accent got me that
time it said I heard dead Evil.

280
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Yeah, yeah, dead Evil.
Everyone's favorite guy, Dead Evil? Like,

281
00:18:51.839 --> 00:18:55.839
who the fuck is Dead Evil?
All right, there we go?

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All right. Sony says spider Man
two is the fastest selling PlayStation studios game

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in history. This is from Chris
scullyon f VGC. Marvel's spider Man two

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is the fastest selling PlayStation studio game
in history, according to Sony. A

285
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tweet on the on the officials,
I just saw something John said and shot

286
00:19:14.079 --> 00:19:18.359
keep going. Oh no, yeah, he got you. A tweet on

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00:19:18.400 --> 00:19:22.720
the official PlayStation Twitter account stated that
the game had sold through two point five

288
00:19:22.759 --> 00:19:26.960
million copies in its first twenty four
hours. Great news Spidey fans. The

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00:19:26.000 --> 00:19:30.319
tweet reads, Marble spider Man two
has sold more than two point five million

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copies in the first twenty four hours. Thanks for making this a high flying

291
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launch. Crucially, the number specifically
refers to copies sold through as opposed to

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00:19:37.359 --> 00:19:42.759
shift, which means people have actually
purchased the game. This is pretty good.

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The last episode, he declared the
game its fastest selling at launch was

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God of War Ragnarok, which it
claimed had sold through five point one million

295
00:19:51.240 --> 00:19:55.759
copies in its debut week, but
they never provided figures for the first twenty

296
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four hours. But hey, if
you want to like extrapol eight, you

297
00:19:57.240 --> 00:20:00.880
can imagine it probably gonna sell around
the aim, if not more. Yeah,

298
00:20:00.920 --> 00:20:03.640
it's it's interesting. I think Steven
Tochilo had a tweet about it.

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00:20:03.640 --> 00:20:10.000
Of the previous games that they've added
the title of fastest selling too when they've

300
00:20:10.000 --> 00:20:15.119
announced ish was Spider Man the First
Spider Man with three point three million in

301
00:20:15.200 --> 00:20:18.720
three days, the Last of Us
Part two with four million in two days,

302
00:20:18.200 --> 00:20:22.440
and got a Wall Wagnock with five
point one in four days, And

303
00:20:22.440 --> 00:20:29.039
it's like, how are we measuring
this? It feels deliberately ouscated. It

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00:20:29.039 --> 00:20:33.880
feels deliberately to say yes exactly.
I mean, let's be clear, this

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00:20:33.960 --> 00:20:37.640
game is good. Obviously, it's
selling well. Obviously it's selling fast.

306
00:20:37.720 --> 00:20:41.960
How we compare it from one launch
to the other, I mean that's fuzzy

307
00:20:41.000 --> 00:20:45.920
anyhow, because there's a lot more
systems out there. And then gattamor Ragnarak

308
00:20:45.960 --> 00:20:48.920
came out in PS four and PS
five and all this other stuff. This

309
00:20:48.960 --> 00:20:52.480
is just PS five whatever. This
game was going to sell great. It

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00:20:52.599 --> 00:20:55.799
is selling great, and Sony came
up with one figure to be like,

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00:20:55.799 --> 00:20:59.240
here's how it's selling faster than anything
else. Since like, okay, fair

312
00:20:59.319 --> 00:21:02.880
enough, if that's just a vibe
than anything like, it's just yeah,

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00:21:03.200 --> 00:21:06.480
and that's how we're feeling about it. It's yeah, And they definitely want

314
00:21:06.519 --> 00:21:10.039
to feel good about it, and
I think they have accomplished that. I

315
00:21:10.039 --> 00:21:14.759
think the buzz going into this game
was pretty high. But once those reviews

316
00:21:14.839 --> 00:21:18.240
hit and it was in that that
low ninety range on Metacritic, that is

317
00:21:18.279 --> 00:21:22.119
going to kind of boost the game
through launch, and that seems to really

318
00:21:22.160 --> 00:21:25.279
have had a positive effect here.
And then on top of that, true

319
00:21:25.359 --> 00:21:30.000
Spider Man, it's it's super easy. I was finding it super easy to

320
00:21:30.039 --> 00:21:33.480
fall into. Like, yeah,
I fucking loved Miles Mahalas, and I

321
00:21:33.480 --> 00:21:37.160
don't know if like a bigger one
is even what I want right now,

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00:21:37.240 --> 00:21:41.240
Like I feel like we capped off
Miles' story really well or like left a

323
00:21:41.279 --> 00:21:42.799
good point. I don't know where
they're going to go from here, and

324
00:21:42.880 --> 00:21:47.440
like I've only played three or four
hours now over the course of this weekend,

325
00:21:48.279 --> 00:21:52.960
but like, I'm fucking hooked as
someone who is reading a bunch of

326
00:21:52.000 --> 00:22:03.039
comics and loving that shit. But
yeah, I'm really enjoy Insomniac's choice in

327
00:22:03.160 --> 00:22:07.559
adapting things because they definitely do things
their own ways. They're not just a

328
00:22:07.559 --> 00:22:11.000
lot of the time you see a
Marvel movie where it's just like, oh,

329
00:22:11.200 --> 00:22:15.880
here's a story from a comic that
we've adapted, or here's, in

330
00:22:15.920 --> 00:22:18.480
the case of Thought, the most
recent thought, here's two of the longest

331
00:22:18.519 --> 00:22:22.160
running four stories that we shoved into
a ninety minute movie, and none of

332
00:22:22.200 --> 00:22:29.799
it fucking works. But I really
appreciate that Insomniac take inspiration and then go

333
00:22:29.880 --> 00:22:33.759
somewhere quite different with all their stuff. It makes those games feel a lot

334
00:22:33.799 --> 00:22:37.920
more refreshing than they would otherwise would
feel, because can you fucking imagine if

335
00:22:38.039 --> 00:22:42.079
Spider Man twenty eighteen was another origin
story. Can you imagine? Yep,

336
00:22:42.519 --> 00:22:45.720
they made the right choice of not
of avoiding that. Have the Spider maybe

337
00:22:45.759 --> 00:22:51.240
established, and then they can have
fun doing Miles is an origin story and

338
00:22:51.279 --> 00:22:53.640
kind of mixed around with that.
I don't know. I just I think

339
00:22:53.640 --> 00:23:00.519
it's got to be cool to be
Insomniac, to be Brian Attahar and be

340
00:23:00.640 --> 00:23:03.839
establishing a new Spider Man lore that
people are going to grow up with and

341
00:23:03.880 --> 00:23:07.640
remember and be like, that's my
Spider Man. That's that's pretty cool stuff

342
00:23:07.720 --> 00:23:12.400
that. And now I do wonder
what's what's next for Insomniac beyond I mean,

343
00:23:12.400 --> 00:23:15.759
obviously we know about Wolverine. Uh, there's we'll get to some stuff.

344
00:23:15.759 --> 00:23:21.079
He's teasing Spider Man three and stuff. But it's a shame this game

345
00:23:21.160 --> 00:23:22.759
is doing so bad because it's too
woke, you know exactly. You know,

346
00:23:23.200 --> 00:23:26.079
Yeah, so fun. I mean, listen, go get go out,

347
00:23:26.160 --> 00:23:32.000
go broke. That's what I always
say on this show. But but

348
00:23:32.119 --> 00:23:34.920
yeah, I mean, we'll see
Insomniac. Seems like they found this a

349
00:23:34.960 --> 00:23:38.720
new niche. It's very hardly weird. It doesn't make sense called niche because

350
00:23:38.720 --> 00:23:44.440
it's so huge. But making these
licensed Marvel games, uh and turning that

351
00:23:44.480 --> 00:23:47.599
into these massive successes, I don't
know if it leaves a lot of room

352
00:23:47.640 --> 00:23:48.359
for them to do other stuff.
I don't know if they want to do

353
00:23:48.400 --> 00:23:52.200
other stuff, because they're very good
at this so well. I'd be super

354
00:23:52.240 --> 00:23:56.519
upset if we don't get another Watchman
Clank, be really bummed. That I

355
00:23:56.519 --> 00:24:00.079
think is safe because I don't know. For some reason, I think that's

356
00:24:00.119 --> 00:24:03.720
the one franchise that Sony's like,
that's our family game franchise, and we'll

357
00:24:03.759 --> 00:24:06.720
keep going back to that. But
I don't know. Maybe I'm wrong.

358
00:24:06.759 --> 00:24:11.519
We'll see. I we'll see if
they were to adopt a different superhero.

359
00:24:11.799 --> 00:24:15.319
I know you're not much into Marvel
comics or anything. Are there any apart

360
00:24:15.319 --> 00:24:18.920
from Wolverine that you'd be interested in? Let's see. I mean, Black

361
00:24:18.960 --> 00:24:23.640
Panther and Iron Man already spoken for. I think they could do an interesting

362
00:24:23.720 --> 00:24:26.359
job with Fantastic Four. I think
if anyone could pull it off, it

363
00:24:26.359 --> 00:24:30.799
would probably be them. But I
don't know. I'm like, of the

364
00:24:32.039 --> 00:24:33.839
of the superheroes that I would want
a game of, we're getting that.

365
00:24:33.920 --> 00:24:37.680
We're getting Wolverine Wolverin would have been
the one, So I'm very glad that

366
00:24:37.680 --> 00:24:41.839
they are. They're doing that,
Naked Monk, says spoil Girl. That's

367
00:24:41.839 --> 00:24:44.519
a good shout. That's like before
we had enough game that you could do

368
00:24:44.559 --> 00:24:48.799
some weird stuff with. I always
think, and I have no idea if

369
00:24:48.839 --> 00:24:51.440
this is a spoiler or not,
because I've only played three hours of the

370
00:24:51.480 --> 00:24:55.640
game, but I would love Spider
Spider, Gwen Ghost Spider in this universe.

371
00:24:55.759 --> 00:24:56.960
Yeah, and then they get there
eventually, I think, right,

372
00:24:57.279 --> 00:25:00.960
yeah, yeah, like the they
get to a bunch of the different Spider

373
00:25:00.960 --> 00:25:07.240
Man at some point. I appreciate
that they've been very they restrained themselves from

374
00:25:07.240 --> 00:25:11.400
according to the multiverse. Definitely,
that's the right tale. John. Yeah,

375
00:25:11.440 --> 00:25:15.319
they haven't made they haven't exploded things
out even too much to other superheroes,

376
00:25:15.359 --> 00:25:18.440
like the Avengers Tower was there,
but it's not like fucking Captain America

377
00:25:18.519 --> 00:25:22.720
is showing up, and which I
appreciate that they're like, no, if

378
00:25:22.720 --> 00:25:25.039
we're going to make a Spider Man
game, we're going to tell a Spider

379
00:25:25.039 --> 00:25:27.680
Man story yep. And which shows
some restraint on their past yep, yep.

380
00:25:27.680 --> 00:25:30.359
And they're smart in how they incorporate
that stuff on it, like you

381
00:25:30.359 --> 00:25:36.000
said, in a very restrained way. So what do you think the next

382
00:25:36.119 --> 00:25:40.680
PlayStation Studios game is going that is
going to be the one that outpaces this

383
00:25:40.799 --> 00:25:45.039
The next fastest selling one ever is
again, I'm probably almost certainly Hell Diverse

384
00:25:45.119 --> 00:25:48.279
too. No, Hell Divers Do
does look great? Yeah, for sure,

385
00:25:48.319 --> 00:25:52.359
what's even on the books at the
moment, But i mean, listen,

386
00:25:52.359 --> 00:25:56.400
we know that there's gonna be AS
two and there's going to be a

387
00:25:56.519 --> 00:26:00.200
Last of Us Part three. I
don't think either are those actually self faster

388
00:26:00.319 --> 00:26:03.839
than this? Probably not? No, Yeah, And with the way that

389
00:26:03.920 --> 00:26:07.799
Naughty Dog seems at the moment,
it seems like they're in a weird spot,

390
00:26:07.039 --> 00:26:11.839
so we probably won't see a Last
of Us follow up for quite a

391
00:26:11.880 --> 00:26:17.319
while. Goes to Tsushima again,
like that game sold super well, but

392
00:26:17.480 --> 00:26:22.519
I'm not sure how much more exponential
that goes out when it goes when they

393
00:26:22.519 --> 00:26:26.759
go to do a sequel. Yeah, I'm curious to see what any of

394
00:26:26.799 --> 00:26:30.480
their new acquisitions come up with.
The interesting thing to me about a lot

395
00:26:30.519 --> 00:26:34.960
of those multiplayer games that they've announced
recently, like those that really weird,

396
00:26:36.680 --> 00:26:40.079
say a play that they did that
people didn't like because they like announced two

397
00:26:40.200 --> 00:26:44.400
multiplayer games and just showed cinematics.
Is like they've decided to go with original

398
00:26:44.480 --> 00:26:48.200
universes for those, which when you
look back at like Sony, you know,

399
00:26:48.319 --> 00:26:52.960
Sony basically made the whole thing,
like, let's move away from original

400
00:26:52.119 --> 00:26:56.160
universes and stick with the things that
we know will do well. License IPE

401
00:26:56.160 --> 00:27:00.559
and franchises that already sold a billion
dollars. I'm curious what they're thinking for

402
00:27:00.799 --> 00:27:10.079
creating original IP for multiplayer shooes was
Yeah, I think that they probably are

403
00:27:10.359 --> 00:27:12.759
hoping for the best for those games. But if those games don't work out,

404
00:27:12.839 --> 00:27:17.039
I would expect them to try another
round of multiplayer games. But like

405
00:27:17.079 --> 00:27:22.440
you said, with licensed IP,
with big licensed IPE, it's not everything's

406
00:27:22.440 --> 00:27:26.160
going to be Insomniac working with Spider
Man, but it does seem to have

407
00:27:26.200 --> 00:27:29.359
an advantage at least when you look
at the numbers of If it's an established

408
00:27:29.359 --> 00:27:33.400
IP and it's really good, it'll
have a chance to go to that next

409
00:27:33.480 --> 00:27:37.680
level. If it's bad or middling, it'll it could be a huge failure

410
00:27:37.680 --> 00:27:41.359
like the Avengers game, but if
it works, it could be massive.

411
00:27:41.200 --> 00:27:45.960
Hope a marathon is good, but
it's hard to even think of that as

412
00:27:45.000 --> 00:27:49.720
a Sony case, I mean station
game. Yeah, yeah, absolutely,

413
00:27:49.799 --> 00:27:52.920
yeah, because it is going to
come to everything, and it is going

414
00:27:53.000 --> 00:27:56.960
to be a Bungee game first and
foremost. It's very much like like the

415
00:27:56.960 --> 00:28:00.319
back of the old days of Sony
Online Entertainment, where like they had their

416
00:28:02.319 --> 00:28:06.480
MMOs and that felt so disconnected from
PlayStation. Many of them were on PlayStation.

417
00:28:06.559 --> 00:28:08.160
I think all of them were probably
on PlayStation, but they weren't really

418
00:28:08.200 --> 00:28:14.000
PlayStation studio games. It was Sony
Online Entertainment. So when Sony spun that

419
00:28:14.039 --> 00:28:17.079
off and sold it off and it
became its own thing, it felt like,

420
00:28:17.119 --> 00:28:21.000
well, that doesn't affect PlayStation at
all. That's the same status that

421
00:28:21.119 --> 00:28:25.680
Bungee has right now. Is there
still someone like in a mine somewhere working

422
00:28:25.720 --> 00:28:30.559
on an ever Quest expansion. Oh
yeah, definitely. Like Sony Interactive Entertainment

423
00:28:30.559 --> 00:28:34.599
has shut down, but he just
stayed there in the office. They were

424
00:28:34.680 --> 00:28:37.920
called Daybreak games for a hot minute. I don't know if they still are.

425
00:28:37.960 --> 00:28:41.359
I wonder if they still are called
that, but yeah, I think

426
00:28:41.400 --> 00:28:45.400
so. I think they're still releasing
it request to expansions or yeah, EverQuest

427
00:28:45.480 --> 00:28:49.960
expansion is still coming out every year. Since Dark aileron. Yep, that's

428
00:28:51.039 --> 00:28:52.519
right. I mean, listen,
I think Lord of the Rings Online got

429
00:28:52.559 --> 00:28:56.599
an expansion in the last couple of
years. That might be wrong, but

430
00:28:56.839 --> 00:29:00.880
those those MMOs just get supported forever. All right, Let's get this next

431
00:29:00.880 --> 00:29:03.720
story, which is a continuation of
the last story. Spider Man two beat

432
00:29:03.799 --> 00:29:08.000
Super Mario Brothers Wonder to number one
on the UK physical charts. This comes

433
00:29:08.039 --> 00:29:12.000
from our boy, Chris Strain over
at Games Industry dop is spider Man two

434
00:29:12.079 --> 00:29:15.640
beat out the competition from Super Mario
to claim number one in the UK boxed

435
00:29:15.720 --> 00:29:21.960
retail charts. According to GfK Data, the PlayStation five exclusive had a strong

436
00:29:22.039 --> 00:29:25.079
launch. It is the biggest PS
five box launch of the year, with

437
00:29:25.200 --> 00:29:29.839
sales almost five percent bigger than the
previous high point, the PS five launch,

438
00:29:29.920 --> 00:29:33.359
which is the PS five launch of
Hogwart's Legacy back in February. Spider

439
00:29:33.400 --> 00:29:36.839
Man two's launch sales are just over
three percent lower than the PS five launch

440
00:29:36.880 --> 00:29:40.799
of God Hoor Ragnarok, which was
the biggest PlayStation launch of all time when

441
00:29:40.799 --> 00:29:44.359
it arrived last year. Of course, this is purely physical sales, so

442
00:29:44.400 --> 00:29:48.279
we will have to wait until digital
comes in to find out what the book

443
00:29:48.279 --> 00:29:52.759
game Camp comes out on top,
and then Dring notes Scott of War Ragnarok

444
00:29:52.839 --> 00:29:56.200
launched on a Wednesday, where Spider
Man two arrived on Friday, so last

445
00:29:56.240 --> 00:29:59.680
year title last Yr's title had a
few extra days of sales as well.

446
00:30:00.200 --> 00:30:03.559
Spider Man two is the fourth biggest
box game launch of the year, behind

447
00:30:03.640 --> 00:30:07.559
Zelda Tiers of the Kingdom, EA, Sports FC twenty four and Hogwarts Legacy.

448
00:30:07.839 --> 00:30:11.039
Compared with Miles Barrales, which released
on PS four and PS five and

449
00:30:11.119 --> 00:30:15.000
twenty twenty, box launched sales with
Spider Man two are forty one percent higher

450
00:30:15.160 --> 00:30:18.000
When looking at the Original Spider Man, the new game sales are thirty eight

451
00:30:18.000 --> 00:30:23.119
percent lower. But Dring goes on
to point out that digital has has grown

452
00:30:23.200 --> 00:30:26.119
so much compared to physical in the
time since that game came out in twenty

453
00:30:26.119 --> 00:30:30.200
eighteen that that's no longer a fair
comparison. It just doesn't make a lot

454
00:30:30.200 --> 00:30:33.160
of sense anymore. But hey,
listen, if you're selling anywhere close to

455
00:30:33.400 --> 00:30:37.799
the original Miles the Original Spider Man, you are going to be the probably

456
00:30:37.799 --> 00:30:41.240
the best selling game on the PS
five when it's all said and done,

457
00:30:41.559 --> 00:30:45.079
may maybe at least in that top
three for sure. So this game doing

458
00:30:45.200 --> 00:30:48.279
very well. Is this in line
with what you were expecting for this to

459
00:30:48.359 --> 00:30:52.559
kind of like be behind those three
games. I just need trap to know

460
00:30:52.599 --> 00:30:56.160
that you heard it here first,
spider Man, bee off, Mario Superman.

461
00:30:56.240 --> 00:30:59.359
Yeah, Spider Man. But yeah, I've listened. I'm sending the

462
00:30:59.400 --> 00:31:03.039
internet. I've seen that all the
time. Absolutely, But yeah, this

463
00:31:03.160 --> 00:31:08.440
game I was kind of expecting to
sell better. There's such a the still

464
00:31:08.440 --> 00:31:12.680
a lingering, like everyone fucking loves
Spider Man at the moment because Spider Man

465
00:31:12.720 --> 00:31:18.240
has more movies ultimately, Like Mario
has one movie, Spider Man has three

466
00:31:18.279 --> 00:31:23.000
movies in recent memory. And I
do think that those anecdotal things in the

467
00:31:23.000 --> 00:31:26.960
real world have a bigger effect than
we often sometimes think. Yeah, I

468
00:31:27.000 --> 00:31:32.519
think UK is also just big on
PlayStation and they have a lot of PlayStations

469
00:31:32.559 --> 00:31:34.640
already, and you know, the
Switch is obviously doing great in the UK

470
00:31:34.759 --> 00:31:41.119
as well, but PlayStation's got that
in the UK, and I think that

471
00:31:41.319 --> 00:31:45.559
helps Spider Man out a bit.
The Drink says it was still a great

472
00:31:45.599 --> 00:31:48.599
launch for Nintendo as far as Mario's
concerned. The game sales are slightly ahead

473
00:31:48.640 --> 00:31:52.480
of New Super Mario Brothers. We
which was released in two thousand and nine.

474
00:31:52.839 --> 00:31:56.279
This makes it the biggest two D
Mario game launch in UK history.

475
00:31:56.559 --> 00:32:00.319
In fact, it's only narrowly behind
Super Mario Odyssey in Super Mario pre Dy

476
00:32:00.319 --> 00:32:04.160
All Stars in the list of the
biggest Mario platform game launches of all time.

477
00:32:05.000 --> 00:32:07.759
Mario games, particularly the two D
ones, tend to be more longer

478
00:32:07.880 --> 00:32:09.799
term sales. That's the difference here, is that, Yeah, to keep

479
00:32:09.839 --> 00:32:15.319
on selling at sixty dollars, yes, for there for this rest of this

480
00:32:15.400 --> 00:32:19.039
generation and into the next one.
So I'm sure they'll have some deluxe version

481
00:32:19.079 --> 00:32:21.880
of this or you know, the
backward compatible however they pull that off,

482
00:32:22.640 --> 00:32:25.240
it will continue to sell, and
it really really will because so I'm really

483
00:32:25.240 --> 00:32:29.599
glad that chat is losing its mind
trying to figure out how many Spider Man

484
00:32:30.319 --> 00:32:34.319
movies there are and the number just
keeps on going up. Let's see,

485
00:32:34.359 --> 00:32:37.960
so there's uh three back Toby's the
two Garfields, so five, and we

486
00:32:38.000 --> 00:32:43.920
have we had three with Holland,
right, so we're at eight and then

487
00:32:44.119 --> 00:32:49.160
there is what else? I mean, Okay, wait, do we count

488
00:32:49.200 --> 00:32:51.799
the ones where he's not the star
because like he's in Avengers and stuff.

489
00:32:52.000 --> 00:32:54.880
Is that does that count any movie
with the word spider Man on it.

490
00:32:55.000 --> 00:33:00.119
Okay, like there was old animated
ones, right or yeah, the Spider

491
00:33:00.160 --> 00:33:04.680
Man movie. Here we go.
So yeah, the two Spider Verse movies.

492
00:33:04.680 --> 00:33:07.319
That's ten. And I feel like
there was older ones, like old

493
00:33:07.319 --> 00:33:12.400
live action ones, but maybe those
were TV movies and we shouldn't count those

494
00:33:12.440 --> 00:33:15.039
were the TV movies. Yes,
I have watched some of them. Then

495
00:33:15.079 --> 00:33:21.119
I'll right, Have you watched the
TV of Thor movie and the Hawk ones?

496
00:33:22.119 --> 00:33:23.880
I have watched a video recap of
it because I couldn't bring myself to

497
00:33:23.920 --> 00:33:29.000
watch the Me and my brother we
rent those all the time and watch those

498
00:33:29.039 --> 00:33:30.960
constantly. And not the Thor ones
so much because that one was really bad.

499
00:33:30.960 --> 00:33:34.880
But the Hawk movies we watched those
like five times each. I like

500
00:33:34.960 --> 00:33:38.400
the caption America one where like he
just gets sick in a car and then

501
00:33:38.480 --> 00:33:42.240
the guy pulls over and then just
punches the guy and steals the car.

502
00:33:43.839 --> 00:33:49.880
Help, this is the best super
bow That's America right there. I'll remember

503
00:33:49.960 --> 00:33:53.160
like when Hawk like fell out of
a helicopter and like died or whatever,

504
00:33:53.279 --> 00:33:57.720
but that stuck with me, remember
that from it being a kid. All

505
00:33:57.799 --> 00:33:59.559
Right, we're gonna take a quick
break. When we get back, We've

506
00:33:59.559 --> 00:34:01.559
got a lot more news to get
to. We'll talk about all that after

507
00:34:01.960 --> 00:34:13.719
this. We're back. We're back, and we are talking more about Marvel's

508
00:34:13.719 --> 00:34:17.480
Spider Man, this time Marvel spider
Man three, and Brian Hintar saying that

509
00:34:17.480 --> 00:34:21.880
could be pretty epic, but we'll
see. This comes from Robbie Sinha at

510
00:34:21.920 --> 00:34:24.800
Gaming Bowl. Marvel's Spider Man two, launched before the weekend, received rave

511
00:34:24.880 --> 00:34:30.320
reviews, but Insomniac Games is seemingly
already thinking about the future. It's somewhat

512
00:34:30.360 --> 00:34:34.639
teased its sequel. It's somewhat teased
in the sequels ending. But in the

513
00:34:34.719 --> 00:34:37.719
frames per Second podcast Shout Out to
Lucy and the Boys, Senior creative director

514
00:34:37.719 --> 00:34:42.679
Brian Intar briefly discussed a potential third
game, and this is a good podcast.

515
00:34:42.679 --> 00:34:45.000
You guts should go listen to it
again. Second, Lucy asked Buying

516
00:34:45.079 --> 00:34:50.239
about if he put the lions and
tigers and bears on My Thing in there

517
00:34:50.239 --> 00:34:52.639
on purpose. I don't. I
don't think so. I haven't finished listening

518
00:34:52.679 --> 00:34:54.960
to this episode, but I don't
think so. But I also forgot to

519
00:34:55.199 --> 00:35:00.320
text her exactly the question, So
that was my fault. Yeah, clearly

520
00:35:00.920 --> 00:35:04.519
if Spider Man won and Miles Morales
were like our Iron Man and Spider Man

521
00:35:04.559 --> 00:35:07.159
and Spider MA two was like a
civil war, where logically, where logically

522
00:35:07.159 --> 00:35:09.800
do we go from there? I
think it would be pretty epic. But

523
00:35:09.880 --> 00:35:13.679
you know, we'll see. He
said, Well, it doesn't seem like

524
00:35:13.760 --> 00:35:16.320
much. The Marvel analogies can't be
a coincidence. After all, Infinity Ward

525
00:35:16.920 --> 00:35:22.400
and the Infinity War. It does
say Infinity Ward here, so that's yeah,

526
00:35:22.559 --> 00:35:23.960
not entirely my fault. But also
I should have just known what was

527
00:35:23.960 --> 00:35:29.159
happening there. After all, Infinity
War and End Game followed the events of

528
00:35:29.199 --> 00:35:31.920
Captain America's Civil War, while Civil
War in the comics was followed by Secret

529
00:35:31.960 --> 00:35:37.079
Invasion. We'll see if Insomniac's next
Spider Man has the same kind of scale.

530
00:35:37.599 --> 00:35:40.880
There are one thousand percent making a
third one of these. They're definitely

531
00:35:40.920 --> 00:35:44.079
making a third one of these.
Oh no, I think they've done now.

532
00:35:44.199 --> 00:35:47.760
Yeah, you're right. They're going
to focus on like more popular characters

533
00:35:47.800 --> 00:35:52.840
like the Dazzler or Jesus Man.
Yeah, big Wheel, Yeah that Jesus,

534
00:35:52.920 --> 00:35:59.320
Yes, Jesus more Jesus. Can
you Insomniacs to Jesus. Can you

535
00:35:59.360 --> 00:36:04.480
imagine how any gadgets you'd have?
Oh yeah, just like the cross would

536
00:36:04.519 --> 00:36:07.599
open up and each side would have
a different gadget and it'd be pretty sweet.

537
00:36:07.480 --> 00:36:12.639
Uh. And so okay, he's
also like been asked about or maybe

538
00:36:12.639 --> 00:36:15.519
he wasn't asked, but someone from
from Insomniac was asked about a Venom game.

539
00:36:15.800 --> 00:36:17.000
So like they're teasing maybe a Venom
game, like, hey, we'll

540
00:36:17.000 --> 00:36:21.559
see what the fans say. And
he's out there talking about, Hey,

541
00:36:21.599 --> 00:36:24.559
Spider Man three would be epic.
Uh. And the game has a lot

542
00:36:24.559 --> 00:36:29.480
of setup for any potential sequel.
Uh. What what do you want to

543
00:36:29.519 --> 00:36:32.159
see Insomnia take on after Wolverine?
Do you want another Do you want Spider

544
00:36:32.199 --> 00:36:36.480
Man three right away? Do you
want them to do a stopgap sort of

545
00:36:36.559 --> 00:36:38.400
thing like they did with Miles Morales? Which I know that might sound pejorative,

546
00:36:38.400 --> 00:36:42.159
but I think stopgap as saying like, hey, this is another bump

547
00:36:42.199 --> 00:36:45.559
before we get to the real sequel. Or do you want to see them

548
00:36:45.559 --> 00:36:47.519
try something? Do you want to
see them make resistance again? What do

549
00:36:47.519 --> 00:36:54.360
you want to see? Uh?
Fuck no, no, yeah, everyone

550
00:36:54.840 --> 00:36:59.360
is screaming for more resistance every time
I log on I can't get enough of

551
00:36:59.400 --> 00:37:02.639
it. But No, I do
think that Spider gn would be great for

552
00:37:02.760 --> 00:37:07.880
Miles Miles style spinoff. I think
that that character is by far the most

553
00:37:07.960 --> 00:37:15.760
interesting Spider Man character that has been
around since they created Miles. And I

554
00:37:15.800 --> 00:37:20.760
think when Stacey has even after Spider
Gwen has a lot of like years to

555
00:37:20.800 --> 00:37:24.840
make up four of being treated like
Shish as a character, and the way

556
00:37:24.880 --> 00:37:29.639
that Insomniac handles their characters and their
writings, I would like to see what

557
00:37:29.679 --> 00:37:36.800
they do with her. I would
love it if the next game was that

558
00:37:36.880 --> 00:37:42.239
smaller scale as well, because I
think that instead of building and building and

559
00:37:42.239 --> 00:37:45.000
building and building, adding some pacing
to it, where not every game has

560
00:37:45.039 --> 00:37:49.320
to be the biggest fucking game in
the world, having it so that like,

561
00:37:49.400 --> 00:37:52.119
no, this is a smaller story, This is a more personal story,

562
00:37:52.280 --> 00:37:55.320
and then going back to the bigger
thing lends the bigger thing more wesh.

563
00:37:55.440 --> 00:38:00.480
And you saw that with the Marvel
cinematic stuff, where now that everything

564
00:38:00.559 --> 00:38:02.679
is trying to be a crossover event, and now that everything's trying to be

565
00:38:04.159 --> 00:38:09.559
the biggest thing, it can like
you don't get any time for character growth,

566
00:38:09.599 --> 00:38:13.719
and you don't get any time for
why you actually care about all of

567
00:38:13.719 --> 00:38:19.159
these cossovers because everything's a fucking crossover. I yeah, And it's the kind

568
00:38:19.199 --> 00:38:23.679
of thing where they are going to
have diminishing returns in terms of like what

569
00:38:23.679 --> 00:38:28.320
people are expecting from a Spider Man
three. I think if they don't take

570
00:38:28.320 --> 00:38:30.800
a time with one of these,
you know, expand alone games like a

571
00:38:30.800 --> 00:38:35.440
Miles Morales or maybe Experiments. I
think what happened was, so you know,

572
00:38:35.440 --> 00:38:37.719
you're really Spider Man in twenty eighteen, then in twenty twenty already you

573
00:38:37.800 --> 00:38:40.960
got Miles Morales ready to go.
And that's because you know, it's using

574
00:38:42.000 --> 00:38:44.039
the same city and stuff, and
they're smart about that, and no one,

575
00:38:44.440 --> 00:38:45.719
no one's out there complaining about that. With Spider Man two, we're

576
00:38:45.719 --> 00:38:47.360
like, oh, it's the same
city again. It's like, no Spider

577
00:38:47.400 --> 00:38:51.920
Man's in New York. It's like
such a huge advantage for Insomniac to help

578
00:38:51.960 --> 00:38:54.559
them get these games out on a
good pace. But you know, as

579
00:38:54.639 --> 00:38:59.159
much as I love how they focused
in on what you're doing in Spider Man

580
00:38:59.199 --> 00:39:02.039
two and making sure that the stuff
is rewarding and fun, it is still

581
00:39:02.119 --> 00:39:07.119
mostly the stuff you were doing in
the first game. That's not really complaint

582
00:39:07.159 --> 00:39:08.280
it, just it is the case
now. I think if we get to

583
00:39:08.320 --> 00:39:12.440
the third game and we're still mostly
doing the same stuff we were doing in

584
00:39:12.480 --> 00:39:14.800
the last one, and the story
kind of works the same way, where

585
00:39:14.800 --> 00:39:20.039
it's a lot of forced walking and
talkings, and it's a lot of like

586
00:39:20.159 --> 00:39:22.119
you know not I mean, I
don't want to complain about too much,

587
00:39:22.159 --> 00:39:24.280
but Mary Jane doing her stuff.
I think at that point it's like,

588
00:39:24.280 --> 00:39:28.559
oh, Okay, this isn't really
this series isn't really growing and new in

589
00:39:28.599 --> 00:39:31.840
different ways. Experiment with a smaller
standalone thing, maybe with a different character.

590
00:39:31.880 --> 00:39:37.039
Spider Gwen would be very cool,
go Spider Hell. Even with the

591
00:39:37.079 --> 00:39:39.159
story of Spider Gwen, it would
make sense to set that in a separate

592
00:39:39.239 --> 00:39:43.280
universe with a different outside, sure, and that would be and I think

593
00:39:43.280 --> 00:39:46.440
that would also make sense for how
they had where the status of the world

594
00:39:46.599 --> 00:39:50.840
is in the Spider Man the core
Spider Man games, to like have like

595
00:39:50.960 --> 00:39:52.840
a you know, obviously, then
that does have the threat of the multiverse

596
00:39:52.840 --> 00:39:55.400
at that point, though, if
you have your own separate universe over there,

597
00:39:55.400 --> 00:39:59.119
made by the same studio, well
hope, maybe they could still have

598
00:39:59.119 --> 00:40:02.239
that restraint straight And also that means
they can get more of these games out

599
00:40:02.280 --> 00:40:06.360
faster if the next one is a
smaller, more focused one, and then

600
00:40:06.360 --> 00:40:08.320
they do Spider Man three after that. But I do wonder where that leaves

601
00:40:08.360 --> 00:40:13.079
the rest of Insomniac's games, and
even like the idea of them taking on

602
00:40:13.159 --> 00:40:19.480
a new IP, which seems just
very unlikely at this point, right use

603
00:40:19.599 --> 00:40:22.519
two. Okay, Well, well, okay, now that you've said that

604
00:40:22.519 --> 00:40:28.639
that's definitely gonna happen. We'll see. I still like the idea of a

605
00:40:28.679 --> 00:40:31.559
big studio like this taken on new
IP, But if I were them,

606
00:40:31.760 --> 00:40:35.280
I would not. I just wouldn't, And so I don't blame them for

607
00:40:35.320 --> 00:40:37.440
not doing it either. Well,
we'll see what happens, all right,

608
00:40:37.519 --> 00:40:43.000
let's move along here. Nintendo accounts
to help ease next gen transition, according

609
00:40:43.000 --> 00:40:47.000
to Doug Bowser from Liam Dulan at
Nintendo Life. Nintendo of America President Doug

610
00:40:47.039 --> 00:40:52.880
Bowser has reiterated in the same interview
with in Verse how Nintendo accounts would carry

611
00:40:52.880 --> 00:40:55.719
over to a new generation of hardware. While he can't comment and won't comment

612
00:40:55.760 --> 00:41:00.840
on rumors about a switch successor,
Bowser did essentially confirmed Nintendo accounts will be

613
00:41:00.920 --> 00:41:05.880
utilized going forward to ease their transition
process. You further mentioned how the goal

614
00:41:05.920 --> 00:41:08.440
is to minimize the dip you typically
see in the last year of one cycle

615
00:41:08.440 --> 00:41:12.800
and the beginning of another. Doug
Bowser said, well, first, I

616
00:41:12.840 --> 00:41:15.199
can't comment or I won't comment I
should say on the rumors that are out

617
00:41:15.199 --> 00:41:19.559
there about a switch to But one
thing we've done with the switch to help

618
00:41:19.679 --> 00:41:23.599
keep to help with the communication and
transition is the formation of the Nintendo Account.

619
00:41:23.840 --> 00:41:28.039
In the past, every device we
transitioned to had a whole new account

620
00:41:28.079 --> 00:41:31.440
system. Creating the Nintendo account will
allow us to communicate with our players if

621
00:41:31.480 --> 00:41:35.960
and when we make a transition to
a new platform and to help ease that

622
00:41:36.039 --> 00:41:40.480
process of transition. We've talked about
this before. Nintendo in its earnings reports

623
00:41:40.519 --> 00:41:45.159
when it's talking to investors has pretty
much said this exact thing. But now

624
00:41:45.199 --> 00:41:51.239
it's like Doug Bowser out there kind
of communicating it publicly and setting up expectations

625
00:41:51.280 --> 00:41:54.440
of how this could work. A
Nintendo account only matters to us as consumers

626
00:41:54.559 --> 00:42:00.599
if there is this strong continuity from
the switch to the switch to now is

627
00:42:00.639 --> 00:42:02.840
actually carrying over, Like, who
he fucking cares if it's just your user

628
00:42:02.920 --> 00:42:07.079
name exactly. People I actually care
about is that save data right? And

629
00:42:07.119 --> 00:42:10.639
it's like, you know, key
to that is I'm subscribed to Nintendo Switch

630
00:42:10.719 --> 00:42:16.000
online, and I'm going to keep
that subscription because I'm getting the same benefits,

631
00:42:16.039 --> 00:42:20.199
if not more on the next system. That's gonna help. That's the

632
00:42:20.199 --> 00:42:22.800
thing that actually helps smooth over these
transitioning periods for these companies. That's what

633
00:42:22.840 --> 00:42:27.960
Sony did really effectively. From the
PS four of the PS five, it

634
00:42:28.039 --> 00:42:30.000
had like it was it kept growing
through those years, where in the past

635
00:42:30.039 --> 00:42:35.920
it always had a major huge fall
off when it when the last system stopped

636
00:42:35.960 --> 00:42:38.480
selling and the next system had all
this like uh uh you know the costs

637
00:42:38.519 --> 00:42:43.039
associated with getting it off the ground, Well that wasn't a problem anymore.

638
00:42:43.039 --> 00:42:45.920
And Nintendo definitely wants that for them. They looked over what Sony is doing

639
00:42:45.960 --> 00:42:49.800
like that, we want that for
us, but that means we got to

640
00:42:49.840 --> 00:42:53.119
get something out of this. Uh
do you how are you feeling about backward

641
00:42:53.159 --> 00:42:57.800
compatibility and that continuity from the switch
to the switch to at this point,

642
00:42:58.599 --> 00:43:00.880
Yeah, I was gonna say a
lot of this, the particular phrasing of

643
00:43:00.920 --> 00:43:05.679
like, oh, we don't want
a big drop. That really does spell

644
00:43:06.119 --> 00:43:07.960
sort of this feeling of like,
oh, you're working on a lot of

645
00:43:07.960 --> 00:43:12.599
cross generation games, because if you
don't want to see a drop, you're

646
00:43:12.599 --> 00:43:15.440
still going to need some of them
to sell on the thing that actually has

647
00:43:15.440 --> 00:43:20.400
a bigger user base. Otherwise,
like, even if you do have you

648
00:43:20.440 --> 00:43:23.559
know, save data carry forward,
if it's not also carrying back, then

649
00:43:24.079 --> 00:43:30.519
you're not going to have the same
sales of games without as many consoles in

650
00:43:30.559 --> 00:43:34.800
the market. This is a really
good interview. You should go read.

651
00:43:35.119 --> 00:43:42.280
Willer did a great job Onish and
I think it's really interesting to see someone

652
00:43:42.320 --> 00:43:45.599
like Doug Bowser sort of just straight
up asked a lot of the questions,

653
00:43:45.639 --> 00:43:47.960
like he's not going to answer a
lot of these, but you still have

654
00:43:49.039 --> 00:43:52.760
situations like this where things that are
relevant come out of them, and it

655
00:43:52.920 --> 00:43:57.039
sort of shows why asking these questions, even if you know they're not gonna

656
00:43:57.639 --> 00:44:01.280
answer them, is worthwhile. The
other thing that was interesting about this interview

657
00:44:01.519 --> 00:44:07.000
was him basically saying that Nintendo of
America would recognize any unions if they were

658
00:44:07.039 --> 00:44:12.880
to form, but also basically saying
like, but we have such a good

659
00:44:12.920 --> 00:44:15.599
work environment. No one's really talked
about forming a union, and everyone loves

660
00:44:15.599 --> 00:44:20.519
working here and we don't have any
staff turnover, which is a really nice

661
00:44:20.559 --> 00:44:22.960
way to get around. Like,
we have a lot of contractors who are

662
00:44:22.000 --> 00:44:28.199
fucking miserable and do to bash.
So he had a look. So basically

663
00:44:28.280 --> 00:44:31.320
he's some line where he's like everyone's
always smiling and happy. It's like,

664
00:44:31.400 --> 00:44:35.119
yeah, when you're around people are
going to smile at you because you're the

665
00:44:35.199 --> 00:44:38.519
boss. You're Doug Basser, and
if you're around people are going to smile

666
00:44:38.519 --> 00:44:42.360
it because they want you to think
that they're happy people that you want to

667
00:44:42.360 --> 00:44:45.079
be around. So that's maybe not
a great measure of whether or not people

668
00:44:45.119 --> 00:44:51.920
are being treated fairly at work.
Hey, he's saying that they would recognize

669
00:44:52.000 --> 00:44:55.880
unions or at least have that conversation. That's something U. But Nintendo of

670
00:44:55.880 --> 00:45:00.519
America and Nintendo across the board around
the world has had trouble with labor just

671
00:45:00.559 --> 00:45:05.400
like all these other companies, and
isn't some special case, and you know

672
00:45:05.440 --> 00:45:09.480
that you go a little back into
their history in Japan, ig Alan Numa

673
00:45:09.639 --> 00:45:13.840
talking about man, I never see
my family and say, oh, fuck,

674
00:45:13.920 --> 00:45:19.039
dude, you should probably change that. There's that old demo Derby where

675
00:45:20.400 --> 00:45:23.719
whoever was on it was watching the
Granchoismo footage that they had, and the

676
00:45:23.760 --> 00:45:28.760
developers are like, we sleep here
every night. We bought in mattresses and

677
00:45:28.800 --> 00:45:31.119
put them under the desks, and
like that was the fucking stuff being shown

678
00:45:31.639 --> 00:45:37.360
like as promotional material. Like you
know, these a lot of Japanese companies

679
00:45:37.840 --> 00:45:44.280
fucking have this history in their blood
and it. You know, even if

680
00:45:44.320 --> 00:45:47.920
the American side is saying like,
oh, everyone's fucking happy, and the

681
00:45:47.920 --> 00:45:52.559
europe inside saying that, the Japanese
side saying that, yeah, you don't,

682
00:45:52.639 --> 00:45:58.199
you don't know yep, exactly,
I'll say these last couple of stories.

683
00:45:58.519 --> 00:46:01.719
Reports as PlayStation head of production is
leaving after thirty four years. This

684
00:46:01.719 --> 00:46:07.119
is from Alex Hopi, a game
reactor, via David Jeffy. It is

685
00:46:07.159 --> 00:46:10.480
being claimed that Connie Booth, yep, here it is, here we go.

686
00:46:10.800 --> 00:46:14.480
It is being claimed that County Booth, had a production at PlayStation,

687
00:46:14.599 --> 00:46:17.599
has left the company. The concrete
details are as yet unknown, but David

688
00:46:17.639 --> 00:46:22.159
Jeffy hopped on YouTube recently to explain
Booth's alleged departure. Here's what I could

689
00:46:22.159 --> 00:46:24.480
tell you. She is no longer
at Sony. Right, I don't have

690
00:46:24.599 --> 00:46:28.760
a lot of details. I don't
know if she was fired or laid off.

691
00:46:28.800 --> 00:46:30.360
When I heard the story, everyone
was telling me she was fired,

692
00:46:30.480 --> 00:46:35.239
said Jaffe. I've heard it from
four people, two in and two out

693
00:46:35.280 --> 00:46:38.920
of Sony. Jaffe elaborated by saying
that saying Angie Smetz, a twenty year

694
00:46:39.000 --> 00:46:44.000
veteran at Gorilla, would be taking
the role again. These sources are unverified

695
00:46:44.039 --> 00:46:46.639
at the moment, so we can't
confirm or deny anything for sure. But

696
00:46:46.679 --> 00:46:52.559
by Jeffe's account, count Booth is
out of PlayStation along with her team.

697
00:46:53.199 --> 00:46:57.719
This is like he was tweeting about
this on Sunday. I guess saying that,

698
00:46:58.239 --> 00:47:00.920
hey, this is a shame.
What's happened station? The PlayStation we

699
00:47:00.000 --> 00:47:04.039
know is dead, Like they still
make good games whatever. I'm not like,

700
00:47:04.280 --> 00:47:06.599
you know, saying it's the end
of the world, but the PlayStation

701
00:47:06.679 --> 00:47:09.760
I worked AT's gone. It's okay, it's hard to like, it's hard

702
00:47:09.800 --> 00:47:14.639
to like put a take a temperature
reading from from a David Jaffe sort of

703
00:47:14.719 --> 00:47:17.840
rant. But we don't really know
what happened here, don't know what this

704
00:47:17.920 --> 00:47:22.719
means for PlayStation. I don't think
PlayStation's commented on this yet. Yeah,

705
00:47:22.800 --> 00:47:25.159
I'm gonna go on lim and say, like, Jaffy isn't to train journalists,

706
00:47:25.280 --> 00:47:30.679
right exactly, Yes, And I
think something that is worth noting.

707
00:47:30.800 --> 00:47:36.480
Anecdotally. The last game that I
can find Cannie being credited on is Concrete

708
00:47:36.480 --> 00:47:40.880
Genie, and Sony recently laid off
all of pixel Opus last year. I

709
00:47:40.920 --> 00:47:45.280
say recently. That was sometime last
year, so it might just be there

710
00:47:45.400 --> 00:47:52.800
wasn't any new position. And Herlington
still says that she's there to present.

711
00:47:52.960 --> 00:47:59.000
Yeah, it's a lot of speculation. I don't it's super If I were

712
00:47:59.159 --> 00:48:05.199
someone in the Indus, I wouldn't
start spreading that someone had been fired like

713
00:48:05.239 --> 00:48:07.440
this. I don't think that's super
cool. Yeah, him saying I heard

714
00:48:07.519 --> 00:48:10.559
she was fired, it is like
kind of a rough thing to put out

715
00:48:10.559 --> 00:48:15.280
there, for sure. He like, we don't know what happened, and

716
00:48:15.800 --> 00:48:20.800
that that phrasing could mean so many
different things to so many different people.

717
00:48:21.000 --> 00:48:23.960
So what we like, what we
do know is nothing. Although you know,

718
00:48:24.320 --> 00:48:28.960
Sony and Connie Booth have not come
out to say anything one way or

719
00:48:28.960 --> 00:48:30.960
the other on this, so we'll
say, you know, maybe very gently,

720
00:48:31.079 --> 00:48:34.440
she might not be at Sony anymore, might be moving on to somewhere

721
00:48:34.480 --> 00:48:38.440
else, so we'll see PlayStation is
laying off other people, though at the

722
00:48:38.519 --> 00:48:44.519
Visual Arts Studio. This comes from
Sophie McAvoy at Games Industry top Is PlayStation

723
00:48:44.639 --> 00:48:49.719
Support Studio. Visual Arts Group has
been hit with another another round of layoffs,

724
00:48:49.719 --> 00:48:52.159
but with several former employees sharing on
social media last week that they have

725
00:48:52.239 --> 00:48:57.239
been let go Unfortunately. Following the
wave of layoffs last week, my last.

726
00:48:57.559 --> 00:49:00.719
The last week was my last at
PlayStation. Former senior level designer at

727
00:49:00.760 --> 00:49:06.760
Visual Arts Daniel Bellmayer wrote on LinkedIn. Senior technical recruiter Matt Barney shared a

728
00:49:06.800 --> 00:49:09.519
similar update on LinkedIn, adding that
he knew this layoff was coming and wished

729
00:49:09.519 --> 00:49:15.400
those impacted the best of luck and
their future endeavors. Rigging artist Sean Teo

730
00:49:15.559 --> 00:49:19.039
posted to social media that their contract
had come to an end as well,

731
00:49:19.159 --> 00:49:22.280
but as noted by VGC, did
not indicate whether this was related to the

732
00:49:22.360 --> 00:49:25.320
layoffs. It's unclear how many staff
have been impacted by the redundancies at the

733
00:49:25.320 --> 00:49:29.760
stage. Games Industry dot Bus has
reached out to Sony for more information.

734
00:49:30.639 --> 00:49:37.719
Visual Arts Studio is the team that
was trying to take over Uncharted and then

735
00:49:38.159 --> 00:49:42.719
Nadiydog got pretty territorial about that,
and then they're like, well, maybe

736
00:49:42.719 --> 00:49:47.960
we could do a remaster of Last
of Us Part one, and then Nady

737
00:49:49.000 --> 00:49:52.920
Dog got territorial about that as well
and took that over from them. I

738
00:49:52.920 --> 00:49:55.360
think they were trying to step up, and a lot of people that were

739
00:49:55.360 --> 00:50:01.039
working there as like senior developers at
a visual arts studio. They left a

740
00:50:01.400 --> 00:50:05.599
couple of years ago because of all
that, and they're like trying to start

741
00:50:05.599 --> 00:50:07.199
their own studio and they're pitching their
stuff to a bunch of different publishers,

742
00:50:07.199 --> 00:50:10.880
and I don't know actually what ended
up happening with that, but this like

743
00:50:12.199 --> 00:50:14.440
it's supposed to be like a technical
group that does a lot of art and

744
00:50:14.480 --> 00:50:16.880
does help with other things, but
they always had ambitions to step up.

745
00:50:17.280 --> 00:50:21.280
Not getting that chance probably means that
there was something of a brain train,

746
00:50:21.480 --> 00:50:24.559
and then the people left there might
have been like sort of lost at sea

747
00:50:24.559 --> 00:50:27.719
at that point. I don't know. That's how I read the situation.

748
00:50:27.880 --> 00:50:30.800
What do you think here? You
look at this here, and like they

749
00:50:30.840 --> 00:50:34.480
were formed in two thousand and seven
and during that time they've worked on games

750
00:50:34.480 --> 00:50:37.599
like The Last of Us in Childhood
and Spider Man, Like they're not an

751
00:50:37.760 --> 00:50:43.239
untalented team. They're not a team. Aren't showing their chops. They're working

752
00:50:43.239 --> 00:50:45.960
on some of the biggest games that
have released in the time since they were

753
00:50:45.960 --> 00:50:51.679
founded. And I can certainly imagine
if I was, you know, a

754
00:50:51.719 --> 00:50:54.079
creative leader of our team, and
I was being told you'll get an opportunity,

755
00:50:54.119 --> 00:50:57.599
you'll get something eventually, You'll just
be like, fuck it. And

756
00:50:57.639 --> 00:51:00.239
if everyone's leaving, then Sony are
like, well, why are we running

757
00:51:00.239 --> 00:51:06.760
the studio? I think like this
seems like some pretty bad mismanagement of what

758
00:51:06.960 --> 00:51:10.280
appears to be a pretty big team
and a pretty talented team. And I

759
00:51:10.320 --> 00:51:16.000
don't know how you can wind up
with the being such a rush for people

760
00:51:16.039 --> 00:51:21.320
to acquire studios, for people to
find talent, for people to find companies

761
00:51:21.320 --> 00:51:23.400
to make their games, Like there's
more games that people want to be made

762
00:51:23.440 --> 00:51:27.199
than there are people to make the
games at the moment. And you have

763
00:51:27.519 --> 00:51:31.159
a whole team, you have a
whole team of artists and technical people,

764
00:51:31.519 --> 00:51:37.079
and you're not able to figure out
how to restructure them in some way that

765
00:51:37.239 --> 00:51:40.440
you can get a game out of
them. That seems like very poor management

766
00:51:40.559 --> 00:51:45.599
from higher up, not from anywhere
within that company. Yeah, I think

767
00:51:45.639 --> 00:51:52.960
a visual art studio is also primarily
based in California, and that's those employees.

768
00:51:52.960 --> 00:51:57.960
It also opened a Malaysian office apparently, so I'm not sure if they're

769
00:51:58.000 --> 00:52:00.239
hit as well, right, and
it's well, I mean, you could

770
00:52:00.239 --> 00:52:02.599
also see the you know, I'm
speculating, but you could see, Hey,

771
00:52:02.679 --> 00:52:07.480
people in California expensive, people in
Malaysia affordable. Let's lay off to

772
00:52:07.480 --> 00:52:10.639
people in California high more people in
Malaysia. I'm not saying that's what happened,

773
00:52:10.639 --> 00:52:14.000
but I wouldn't be surprised if that's
what happened. That's the kind of

774
00:52:14.000 --> 00:52:16.880
thing where you look at the numbers
and you're like, yeah, I mean,

775
00:52:16.880 --> 00:52:21.400
listen, there's great support studios,
great talented people around the world,

776
00:52:21.440 --> 00:52:24.199
and that's definitely true, and that's
been proven. And you can get a

777
00:52:24.199 --> 00:52:28.239
lot of great stuff out of Malaysia
without having to pay them as much as

778
00:52:28.280 --> 00:52:31.400
someone who lives in California. So
who knows, we'll see we get more

779
00:52:31.440 --> 00:52:36.760
information out of this, all right, let's see last story here. Final

780
00:52:36.760 --> 00:52:40.039
Fantasy fourteen's Xbox Open beta release window
has been announced. This is from chriscoing

781
00:52:40.039 --> 00:52:45.719
In at VGC. Square Enix has
given a release window for the upcoming Xbox

782
00:52:45.800 --> 00:52:50.440
Open Beta of Final Fantasy fourteen.
A tweet on the official Final Fantasy fourteen

783
00:52:50.480 --> 00:52:53.559
Twitter account announced that the beta will
be coming early next year. Mark your

784
00:52:53.559 --> 00:52:58.760
calendar, Xbox fans. The tweet
reads the Final Fantasy fourteen Xbox Series X

785
00:52:58.840 --> 00:53:02.039
slash S Open Beta Test. It's
scheduled to begin mid January to February.

786
00:53:02.480 --> 00:53:07.280
Final Fantasy fourteen will officially be launching
on Microsoft Console in spring twenty twenty four,

787
00:53:07.559 --> 00:53:10.760
but the open beta will be the
first chance for Xbox players to finally

788
00:53:10.800 --> 00:53:15.239
get their hands on the long running
MM So you go, I think it's

789
00:53:15.239 --> 00:53:17.000
part of this beta. You're gonna
be able to play a lot of it,

790
00:53:17.960 --> 00:53:21.960
like a significant portion of it,
so people probably be able to get

791
00:53:22.079 --> 00:53:25.159
a start on their character or whatever, including the award winning Heaven's Sword expansion

792
00:53:25.199 --> 00:53:30.599
from to sixty levels. That's exactly
what I basically took the words out of

793
00:53:30.639 --> 00:53:32.920
my mouth. Yeah exactly. Yeah. Hey, Hey, good for y'all.

794
00:53:34.519 --> 00:53:37.920
Yeah, I'm happy. I'm happy
for my siccos at Final Fantasy fan

795
00:53:37.960 --> 00:53:43.800
Fest this last week. Oh those
memes are out of date now, I'm

796
00:53:43.880 --> 00:53:46.360
so sorry. Yeah, I haven't
heard it in a while. So I'm

797
00:53:46.400 --> 00:53:50.679
like, I must not be it
must not be accurate anymore. They probably

798
00:53:50.679 --> 00:53:52.360
got some new bullshit that they're on. Mike, do you not have a

799
00:53:52.440 --> 00:53:57.239
job? Why are you playing Final
Fantasy fourteen right now? Basically? That's

800
00:53:57.239 --> 00:54:00.280
basically right, Jan says, Hey, PlayStation portal would be a pretty good

801
00:54:00.280 --> 00:54:04.360
way to play a Final Fantasy fourteen. Let's go. Let's fucking go,

802
00:54:04.440 --> 00:54:06.599
Jan, I'll play a play state. I'll play. I'll say fourteen.

803
00:54:06.599 --> 00:54:10.039
If I got a PlayStation portal,
I'm lying, but I'll tell myself that

804
00:54:10.119 --> 00:54:15.280
so I could justify that's yeah,
that you are making up bullshit so that

805
00:54:15.360 --> 00:54:17.159
you can buy another piece of hardware. Go up this you got. This

806
00:54:17.280 --> 00:54:23.760
needs to fucking end. You're one
of the fucking Fin's not gonna happen you,

807
00:54:23.920 --> 00:54:29.960
right, Americans a big place bothered? All right? I think I

808
00:54:30.000 --> 00:54:34.639
got a poll question over here somewhere. There we go. This is buying

809
00:54:34.639 --> 00:54:37.000
a PlayStation portal? Yes, oh, yes, well yes, sir,

810
00:54:37.119 --> 00:54:40.079
Yes, of course there we go. Everyone voted yes. Incredible, Uh

811
00:54:40.239 --> 00:54:44.360
all right? From Friday, Is
Ray tracing a big deal for you in

812
00:54:44.400 --> 00:54:49.679
the next Nintendo console? Eighty eight
percent said no and twelve percent said yes.

813
00:54:50.320 --> 00:54:52.199
So yeah, it's about you know, one out of every eight and

814
00:54:52.280 --> 00:54:57.000
a third person, right, that's
it. Wait, tracing isn't a big

815
00:54:57.039 --> 00:55:00.239
thing for me in current console.
It's like I'm like, oh, it's

816
00:55:00.239 --> 00:55:02.880
a cool piece of technology, but
there's not been a single game where I'm

817
00:55:02.920 --> 00:55:06.239
like, fuck, yeah, this
game is ray tracing. I'm buying it

818
00:55:06.280 --> 00:55:09.599
because it has ray tracing. Like
I didn't buy my PlayStation five because it

819
00:55:09.679 --> 00:55:14.639
had ray tracing capabilities. I bought
it because it was the next fucking PlayStation.

820
00:55:15.039 --> 00:55:17.360
Yep, exactly. I mean,
hey, I think that ray tracing's

821
00:55:17.400 --> 00:55:22.599
time has come and gone in terms
of being a strong marketing buzzword, Like

822
00:55:22.840 --> 00:55:27.119
they were looking for something after four
K because they sold about it as much

823
00:55:27.119 --> 00:55:29.880
as they could sell on the back
of four K, and that stuff is

824
00:55:29.920 --> 00:55:36.239
actually four K is probably still a
better buzzword than ray tracing, even with

825
00:55:36.360 --> 00:55:39.760
ray tracing truly getting much better with
stuff like the recent Cyberpunk updates and DLSS

826
00:55:39.800 --> 00:55:44.679
three point five, and I do
I think that's very impressive. That's one

827
00:55:44.719 --> 00:55:47.920
game, and it's still not the
reason to go out and get that game.

828
00:55:49.000 --> 00:55:50.840
It's just not It's not a reason
to go out and get a GPU

829
00:55:50.920 --> 00:55:54.280
that supports it or whatever. So
when it comes to the switch, I

830
00:55:54.880 --> 00:55:59.280
mean, if I have the option
between more battery life and ray tracing,

831
00:55:59.760 --> 00:56:02.920
I'm I'm picking battery life every time, so we'll see and then that's like

832
00:56:04.199 --> 00:56:07.840
not even a mention performance where it's
like, if I can get thirty frames

833
00:56:07.840 --> 00:56:10.039
per second solid or sixty frames per
second, I'm choosing that over whatever would

834
00:56:10.039 --> 00:56:15.280
happen when you turn on fucking ray
tracing on a goddamn particle switch. That's

835
00:56:15.440 --> 00:56:17.559
I know. Thanks. Yeah,
ray tracing just seems like a weird thing

836
00:56:17.559 --> 00:56:22.199
to even want on a handheld because
it's such it's a thing that is incredible

837
00:56:22.239 --> 00:56:25.840
when you look for the details.
Like that's why ray tracing is incredible is

838
00:56:25.880 --> 00:56:30.559
because it is such a small detail
to pay attention to, and when you're

839
00:56:30.599 --> 00:56:35.159
looking at like a seven inch screen, you're not seeing those details, that's

840
00:56:35.199 --> 00:56:37.800
right. Uh yeah, yeah,
I mean and listen, that lighting already

841
00:56:37.800 --> 00:56:40.599
looks good. That's the biggest thing
that was ray tracing's biggest problem is that

842
00:56:40.639 --> 00:56:45.519
bake the lighting looked fantastic. Artists
got really good at that, and so

843
00:56:45.639 --> 00:56:51.000
ray tracing had to deal with artists
basically emulating what ray tracing was already ray

844
00:56:51.039 --> 00:56:54.320
tracing emulates the real action of light. Artists were already doing that and getting

845
00:56:54.360 --> 00:56:58.960
pretty close and if not actually surpassing
in a lot of ways because they can

846
00:56:59.000 --> 00:57:01.639
take artistically berdies with what happens with
light. So when people look at a

847
00:57:01.639 --> 00:57:04.599
game, they're like, it looks
like a video game. What are you

848
00:57:04.679 --> 00:57:07.239
talking about? And you have to
explain, well, this is cool because

849
00:57:07.239 --> 00:57:08.880
of this, and so that sounds
great for developers, and that's really what

850
00:57:08.920 --> 00:57:14.119
this is good for developers. And
then occasionally it might look really cool in

851
00:57:14.239 --> 00:57:17.199
very specific circumstances, in something like
a cyberpunk. All right, we got

852
00:57:17.199 --> 00:57:20.679
a new pole question. We're gonna
get to that in a second though.

853
00:57:21.039 --> 00:57:22.639
LEXI. First, why don't you
tell people where they can find you what

854
00:57:22.679 --> 00:57:25.559
you have going on? All that
good stuff? Reminding about that lost in

855
00:57:25.639 --> 00:57:30.960
Cult book as well, Yes,
and last and Culture doing their next volume

856
00:57:30.079 --> 00:57:34.360
of lock On. You can find
some familiar names in it, like Lucy

857
00:57:34.480 --> 00:57:38.199
James and Ben Star. I also
spied in the Arthur List and I'm in

858
00:57:38.239 --> 00:57:43.159
there, so you can go back
that book and get a pre order version.

859
00:57:44.400 --> 00:57:49.159
My first piece for Polyon went up
at the side of the show about

860
00:57:49.159 --> 00:57:54.039
transrepresentation and movies this year. I'll
shot and chat now, So go eat

861
00:57:54.079 --> 00:57:59.559
dash and don't say mean things because
that would be uncool. But if you're

862
00:57:59.559 --> 00:58:00.800
looking for me, and if you
want to say mean things to me,

863
00:58:01.039 --> 00:58:07.039
I'm on Twitter at basically Lexi,
both of which have eyes in them.

864
00:58:07.599 --> 00:58:10.440
You can find the website that I've
run start Menu on Twitter at. The

865
00:58:10.599 --> 00:58:15.840
start Menu were a place for people
to break into the industry, and you

866
00:58:15.880 --> 00:58:20.679
can find me popping around occasionally on
this website annoying everyone here. It's a

867
00:58:20.679 --> 00:58:27.239
beautiful thing. Excellent. I love
Lost and Call contributed to their handheld book

868
00:58:27.280 --> 00:58:29.880
that they did for the steam Deck
right when I got my steam Deck.

869
00:58:29.920 --> 00:58:30.920
They're like, hey, you want
contribua. I'm like a fucking steam Deck

870
00:58:30.920 --> 00:58:32.960
you when you're right about that?
And they're like yea, yeah, yeah,

871
00:58:34.159 --> 00:58:37.039
So you should have asked them if
you could like just contribute for all

872
00:58:37.079 --> 00:58:42.000
the like unknown Chinese handheld that no
one's ever heard next run, I'll get

873
00:58:42.000 --> 00:58:44.519
that for sure, Yes I would. I would love to do that because

874
00:58:44.519 --> 00:58:47.320
there's some cool stuff that happens with
those things. All right, New Pole

875
00:58:47.440 --> 00:58:52.800
question, what do you want Insomniac
to make after Wolverine, Venom, Spider

876
00:58:52.840 --> 00:58:57.960
Man three, a different Marvel hero
or a new ip. And yes,

877
00:58:57.960 --> 00:59:00.440
you're right, I didn't include resistance. Very interesting that you pointed that out.

878
00:59:00.519 --> 00:59:05.159
I don't. I didn't. You're
right. Sorry, Uh okay,

879
00:59:05.280 --> 00:59:08.559
let's see here. Anything else we
need to touch on. Oh yeah,

880
00:59:08.559 --> 00:59:14.599
we're gonna talk about this poll on
the Games Morning Show on Wednesday. Here

881
00:59:14.639 --> 00:59:17.119
on Giant Bomb. Speaking of Giant
Bomb, I'm gonna go to a meeting

882
00:59:17.239 --> 00:59:20.360
right now to figure out what we're
doing this week. But you can look

883
00:59:20.400 --> 00:59:25.000
forward to very likely a new season
of Blake Club involving me playing a bad

884
00:59:25.119 --> 00:59:31.079
video game. Dan Reikert emailed my
wife and asked her for help putting together

885
00:59:31.159 --> 00:59:36.360
my costume, and he was like, it's like twenty minutes. It's just

886
00:59:36.440 --> 00:59:39.280
twenty minutes. You could just do
this thing real quick. My my mother

887
00:59:39.280 --> 00:59:43.920
in law was here and my wife
like they started working on that, and

888
00:59:43.960 --> 00:59:49.400
they immediately got furious at Dan Ryer
because like he doesn't know what he's fucking

889
00:59:49.480 --> 00:59:52.880
talking about. This is gonna take
all day. The thing he said to

890
00:59:52.880 --> 00:59:57.559
do wouldn't work, could never work. And I'm like, I I'm sorry,

891
00:59:57.880 --> 01:00:00.639
I don't know what to do I'm
not allowed to look at it.

892
01:00:00.800 --> 01:00:05.239
I guess I can favor it,
but no, we'll do this. I

893
01:00:05.280 --> 01:00:09.320
really appreciate that this feature started out
as like a fun thing among friends and

894
01:00:10.000 --> 01:00:15.400
terrible emotually. Yeah, Like,
I'm like, you know, you had

895
01:00:15.400 --> 01:00:19.440
to figure out content that you can
make online only, and now it's this

896
01:00:19.679 --> 01:00:24.159
big, elaborate to do that is
so fucking impractical for everyone involved. I'm

897
01:00:24.199 --> 01:00:27.800
like, are there prosthetics? Like
my wife said, I had to like

898
01:00:27.880 --> 01:00:34.440
shave part of the beard, So
that's happening on Wednesday. Maybe we'll see.

899
01:00:34.440 --> 01:00:36.960
I got to get the fucking Xbox
three sixty set up, so we'll

900
01:00:36.960 --> 01:00:39.760
see. I don't know what it
is. I have a couple of ideas.

901
01:00:40.760 --> 01:00:44.360
I'm like ninety nine percent sure I
know what that game is. Dan

902
01:00:44.400 --> 01:00:47.920
hasn't told anyone else but jijets On
saying it's not that hard. That game

903
01:00:49.000 --> 01:00:52.320
is fucking miserably hard. That game
has some of the worst boss fights.

904
01:00:52.719 --> 01:00:54.880
Right. Well, we're gonna find
out very soon, in a couple of

905
01:00:54.960 --> 01:00:58.880
days. Other than that, we'll
have so much stuff happening on the website,

906
01:00:58.960 --> 01:01:01.119
voicemailt dom truck you Yeah, probably
at Jeff. Jeff's a whole bunch

907
01:01:01.159 --> 01:01:05.320
of fun stuff here on Giant Bomb. Tomorrow, though, tune into the

908
01:01:05.360 --> 01:01:07.519
BombCast will be going live as always, I look forward to seeing you all

909
01:01:07.519 --> 01:01:12.119
there. Until then, though,
LEXI, thank you so much for speaking

910
01:01:12.119 --> 01:01:15.199
with me about video games today.
You know how I appreciate it. Thank

911
01:01:15.199 --> 01:01:17.599
you for having me on and letting
me promote all my bullshit. I love

912
01:01:17.639 --> 01:01:21.719
it, Love your bullshit, some
of the best bullshit out there. Until

913
01:01:21.760 --> 01:01:23.599
next time, everybody, you're the
best audience in gaming. Have a good

914
01:01:23.639 --> 01:01:29.599
one, take care of yourself,
and goodbye. Bade the blame

