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Welcome to Fantasy Hockey Life, presented
by Fantracks, your source of information and

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analysis to help you win your fantasy
hockey league. Fuck up a step hit,

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stay lots. Here's your hosts,
Jesse soup Here and Victor Nuno.

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Fantasy Hockey Live back once again,
Part three, up three of Salary Cap

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League Talk. I am Jesse,
severa fantraks and enjoining me between the benches,

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between the benches, behind the glass, wherever else it is that we

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put him. He's a good sport
for going there. It's Victor Nuno of

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Dapper Prospects. Victor, how you
doing. I'm doing awesome, Jesse.

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I can only assume that there are
dozens of new fantasy hockey salary cap leagues

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popping up all over the place based
on these episodes, so love to see

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it. Definitely encourage you to think
about this if you haven't already. We

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have a join our league or join
my league channel in our discord. It

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would be great if there were some
new ones that popped up, people that

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are interested in kind of joining or
maybe creating a new one with some fellow

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FHL fantasy enthusiasts. But yeah,
I'm doing great. How are you doing.

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I'm doing good, man, I'm
doing good. It's briefly warm in

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Wisconsin. It was like seventy degrees
the last couple days we're out there.

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The wife and I were planting trees
in the backyard. Of course, it's

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going to snow tonight and be thirty
in the morning and not get above like

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fifty all weeks, so yeah,
I can't have it all, but yeah,

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no, I'm in high spirits.
I'm getting ready for the Stanley Cup

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playoffs. Of course, in all
excited about by the time people listen to

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this. We recorded all three episodes, just full transparency for the Salary Cap

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League series together, and we will
be releasing them over the course of three

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weeks. Just so Victor and I, come on, let us have some

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rest. We're with you a year
round, rather than make you take weeks

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off from listening to us. We're
going to try to keep the content consistent

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by doing this, and it's just
too big to do in one episode.

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It's a three part series on salary
cap leagues, so listen to this third

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part and you can also, as
you said, Victor, come into our

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discord and discuss it because there is
a lot going on there. It's free.

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You just have to contact us Fantasy
Hockey Life at gmail dot com.

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Fan Hockey Life is me on Twitter. Victory twelve is Victor on Twitter.

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Let's take a brief break. We're
gonna come back with part three of three

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on salary cap leagues. Victor,
we're back. This is the third part

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of our salary cap league, and
we are all the way down the first

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part. We were setting up our
league very deliberately. We were not just

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showing up one day and deciding to
drap and then we'll figure it out later,

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because that leads to injury. You
will pull a muscle, you will

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collapse the whole league, and you
will be so frustrated and mad at the

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end that it was all pointless.
Instead, we had you set up your

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league deliberately, made you think through
all the things you should do there.

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Then you built your rosters carefully for
the system for setting up your roster construction

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so that you can compete in the
additional challenge of the salary cap league and

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identify the players you want on your
roster. Now we are down to playing

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the games. Let's say the season
is started and you are trying to figure

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out how to maneuver every single day. So Victor give people some ideas on

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the strategies that they should use to
effectively manage a salary cap team. Definitely,

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this is definitely different than your other
league, so you want to approach

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it that way. I think the
biggest thing is your budget, and you

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mentioned this. Many of you maybe
are adults, but you know adulting is

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hard sometimes and managing your budget is
sometimes difficult. Just remember that this money

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has to last you all year.
You can't just say, oh, I

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have all this money and then run
to the candy and video game store and

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all at once and spend it all
or I guess blow it on Amazon buying

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a bunch of things that you want
to treat yourself with, So be careful.

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Cap Space is a weapon, use
it accordingly. Don't just blow cap

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on some guy because you're like,
oh, I guess I need a right

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winger. I'll just I'll just add
Phil Kessel, you know, which is

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like terrible because he's so expensive right
now or at least has been. So

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don't be like some gms that just
seem to sign a warm body and not

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really think about it too much.
There's a solution to that if you feel

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like you need a player, instead
of signing somebody or adding somebody who has

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a bit of term, if you
really need that, the easiest thing to

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do is add a minors eligible player
that you can flex up and someone who

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you can easily drop. There's no
reason to invest long term in somebody that

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you might eventually have to buy out
or is definitely not worth it on a

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value per dollar basis. Don't take
on a contract and lets it's useful to

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you. So a lot of people
will you take on some sort of cap

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dump for what seems like peanuts.
Maybe you've seen an NHL team do this

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and you're like, wow, why
are they doing that? And maybe that's

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the relative value in the NHL.
Who knows what goes on in those GM

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meetings. But don't take on something
unless it's worth it you. What is

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it that you need. If you
need a prospect defenseman, get that.

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If you feel like you need a
first round pick, don't do it unless

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you get that. You know,
and some people are maybe a little bit

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unreasonable in their request for some of
these things, but the bottom line is,

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don't do it unless you think it's
valuable for you. There is no

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reason to take on that contract and
fill up your cap if you don't think

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it's something that's going to be valuable
to you. More people are just like,

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Oh, I'm just gonna I'm gonna
do this guy favor, you know,

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and take on this, you know, this long contract for you know,

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pennies, and that's don't that's not
worth it. If you can retain

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salary, do it. It's super
valuable. If you get the right return.

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Maybe you can add someone like Jesse
reference that Sergei Bobowski is available in

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one league. Well, hey,
if you can add him, retain half

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the salary and send him to a
competitive team, you might get a really

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hefty return, especially like in some
leagues there are it's really hard to get

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a hold of goalies, and someone
with a high cap hit like that might

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be available and totally unattractive at ten
million to some teams, but at half

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that, all of a sudden,
now you're now you're speaking their language,

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and now they might be able to
give you a really nice asset for that.

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So a five million dollars Sergey Robowski
all of a sudden is a lot

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more enticing, and maybe they'll give
you a prospect of somebody who isn't going

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to help them anytime soon. You
know, maybe think of like a Kevin

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Korchinsky or Frank Nazar. I don't
know why I'm thinking of black Hawk prospects

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right now, but you know something
that is a ways away. It's not

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going to help that team anytime soon, but it's something that you would really

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like as a maybe a rebuilding team
get a hefty return, especially especially especially

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if you are committing retention dollars for
multiple years, you better get a really

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nice return if you're if you're retaining
like say on a one year, that

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probably isn't worth a whole lot.
And but this is definitely where something you

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should ask us or ask the crowd, you know, ask us in the

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discord, is this a reasonable return
for this amount of retention? And it

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definitely should increase in value the longer
the term is that you're retaining for and

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obviously the higher the dollar amount.
Hopefully that makes sense. What exactly that

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is worth, of course, is
going to vary by individual and by team,

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so you have to you have to
think about that. But ask us

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if you're if you're a questioning I
personally do not retain money for long,

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for more than a year unless I'm
getting something really good for it, and

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hence I don't have a lot of
retentions on my books. You also have

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to remember that that retention spot is
super valuable if you can. Like most

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of the leagues that I'm in,
you can only retain on three contracts.

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I don't want to do it for
just some dinky old second round pick that's

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not worth it. What is that
going to give me? Not a whole

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lot. So you have to be
really strategic with what you decide to fill

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up your retention spots for. But
hey, if I'm getting a first round

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pick, elite prospect and maybe another
prospect or two, then that might be

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worth it to hold in that spot. So that's something you have to think

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about. The other thing, if
you have guys on injured reserve, don't

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just go adding more people to your
team and put yourself in a bind when

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they get healthy, because eventually those
players may get healthy and now all of

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a sudden you might be over the
cap, or you might have to use

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one of your buyouts. You don't
want to put yourself in that situation where

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you have to make a move down, down, down the road. This

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happens often with teams, especially highly
competitive teams. They don't want to miss

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out on, you know, an
activity, or don't want to lose a

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week, so you just uh,
you know, you say, oh,

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I have the cap, I'm going
to add this player. Now, well,

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you have to be careful that that
down the road, that player may

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get healthy, and all of a
sudden you have you have to make a

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decision that you didn't you wouldn't have
otherwise had to make. You have to

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buy somebody out or trade someone,
especially if you're beyond the trade dead on.

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Now you really limit your options.
You're either going to have any legal

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roster for being over the cap,
or you're gonna have to buy someone out

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that you didn't want to buy out, or drop somebody. That's going to

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be difficult. As Jesse you mentioned, I we keep a sheet for our

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teams. Mine looks basically like a
cap friendly page, except it's on a

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Google sheet and I can move things
around very nimbly and easily, and I

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can look at because I think you
need to look at, not just it's

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helpful to see at the bottom of
the page on fantracks what your salary is

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and what you know how much how
much your team is relative to the cap,

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but you also kind of want to
know not just right now, but

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what is it going to be next
year? What is it going to be

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if I make this trade? What
is it going to be if I move

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these players around? You want to
be able to adjust things and see,

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well, what would this look like. If you have one of these like

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Google sheets where you can kind of
move things around and see a year or

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two or three in the future,
it kind of gives you an idea of

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where your cap is going to be. And I think it's I think it's

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essential for these types of leagues because
otherwise you really have no idea, Like

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I don't know that you could do
all that in your head. If you

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can, great, but most people
can, so you really want to have

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to do that. And if you
want an example of a sheet like that,

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I'd be happy to share with you. Just hit me up in the

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discord. But that's really really key. You have to keep this all straight.

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You have to kind of see where
you are because this is going to

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impact your decisions. Do I make
this add do I make this trade?

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Do I move this player? Do
I add this player? And as Jesse

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mentioned not only for the players currently
what they're making, but what is what

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are some of my star players going
to be making in the future. What

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I have to kind of be thinking
about that in terms of what is going

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to be, where's my cap situation
going to be? And so you know,

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like you know, for some of
my h and one of my teams

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that I'll be referencing kind of been
a little bit of a of a rebuilding

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state. And so I have a
lot of really great young players on my

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team, but all these players are
going to be getting paid, and so

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I have to sort of have a
little bit of an idea what is going

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on and what is the sort of
projected cap years from now, so that

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I don't get myself into too much
trouble. You know, I have a

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bunch of stars on the future,
stars hopefully on this team. You know,

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guys like eklend Nys Moroshashenko, I
have Paturka, I have Thomas Harley,

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Christian Kirru, Oland Zellweger, Lukasto
Stall. So I have a lot

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of really good prospects, which is
great, but you have to remember that

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in two three years these players are
going to be making you know, probably

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five to six, seven, eight
million, and then where is that going

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to put you in terms of your
cap? So you have to be careful

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having too many long term contracts like
I have Spashenkov, Nachushkin, mayor Hishkin

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in Jack Hughes. So you have
to be careful like, Okay, I'm

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not committing too much cap to these
players or certain players three or four years

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from now when all my other stars
are going to be making money. So

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you have to kind of have a
little bit of a long view. Otherwise

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you're just gonna get to that time
and you're gonna realize I'm in trouble and

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you're gonna have to trade a star
that you didn't want to have to do,

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and so you don't want to put
yourself in that. In that position,

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you have to consider all your tools
at your disposal. I would say

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some of these are rookie ads,
buyouts, taking on money, retentions,

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these are the things that you have
to think about. And so for rookies,

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if ads are limited, be judicious. In my recent That League,

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I was talking about the twenty team
cap deep roster. I finished nineteenth and

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I really wanted Bedard. I have
been rebuilding or I've been building this team

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from the ground up. I wanted
to be I wanted to be competitive in

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years four and five, which are
coming up here, and I wanted to

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make sure that I positioned myself with
enough actual NHL players to win Badard this

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season, because in this league,
you don't just get it through a lottery.

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You have to win the consolation bracket, which is challenging. You have

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a team of non NHL players,
especially since my goalies decided to be absent

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on this team, because I have
Matt Murray, Cal Peterson, Spencer Night,

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and I was thinking one of those
guys is going to play some games.

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Actually Mett Murray did play a few
games, but Peterson's in the minors,

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and Spencer Night is, you know, away from the team. And

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then I have Lucas stir Stile who
played some games. So anyways, you

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have to kind of position yourself.
But anyways, in terms of the ads

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you have, there's limited number of
ads, but I made fifteen in the

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playoffs. There's thirty ads. I
made half of my ads in the playoffs

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alone, and it's a good thing
I waited and didn't make a bunch of

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silly ads. Throughout the season because
I needed all fifteen of those to make

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it happen. I'll talk more about
that in a minute. Buyouts these are

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also a weapon. Don't get lazy
hit the AD button and then oops,

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I'm gonna buy this guy out.
Now you need these. You might need

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these later. You never know.
If your league doesn't have a buyout lead

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a limit, then it might be
a clown league. Sorry, but you

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need to have a limit on your
buyouts otherwise there's just no point. It's

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basically just like no. It's like
the same as not having buyouts if you

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have an unlimited number. So you
have to have a limit. Know what

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your limit is. Use them very
judiciously, really think about it. In

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fact, you might want to ask
us if you're questioning like should I buy

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this guy out? Should I risk
it? Whatever the case may be.

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If you're a rebuilding team, you
can take on assets in addition to contracts

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to buy out. So last season, Jesse and I got into trouble with

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too many players with the games played
over the games played limit. So we

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had all these guys that were great
while they're on their elcs, but then

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all of a sudden they're over there
bills games played limit and now there we

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can't put them in the minors and
they're really just not worth it. So

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we had to pay. And we
decided that instead of just like paying for

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one of them, we wanted the
flexibility to be able to flex guys up

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and down. So we had to
pay our buddy Blair Simon Edvondson to take

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five of our players we didn't want. That was a huge price to pay.

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I'm pretty sure in a year or
two we're going to really miss having

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him, but Simon Edmondson, that
is, but we needed to do that.

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We need to do that to have
the flexibility to move guys up and

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down to add other players and not
be constrained by that limit. So don't

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make that kind of mistake or you're
going to have to pay for it,

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you know. So that was just
not noticing, you know, not being

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on top of it. Now we
have kind of a timer where we go

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in and check and make sure that
guys are not over and then we make

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sure we drop them before because unfortunately, that's one feature that I would love

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to see Fantracks to add. But
based on your league's games played limit,

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if they could send you some kind
of alert like, hey, this guy's

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about to get to your games played
limit. You should you know, do

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something about that. Perhaps that would
be a nice feature, but it doesn't

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have that. You have to go
in and check each time. When you're

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in as many leagues as as I
am, you have so many to check

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that you kind of lose tracks sometimes. But anyways, if that happens,

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if somebody has a bunch of these
players beyond a game's played limit, you

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can take advantage of that. You
can take advantage of that and say,

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hey, you have you know,
these guys that maybe you're not using.

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Let's go ahead and let's talk.
Let's talk a trade maybe, and you

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can take advantage of them. Taking
on money can be very lucrative, but

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don't take on bad contracts just to
do it. You have to have a

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plan in place when are you're going
to compete. You don't want to be

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saddled with dead money when you could
have got a good asset for it or

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for you know, you don't want
to be in your competitive window having all

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this dead money. So if you're
going to take on a bad contract for

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somebody has to be worth it,
and it has you really want to make

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sure this doesn't overlap with your competitive
window, because that is that is going

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to be tricky unless you can get
such great value that it doesn't matter.

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But it's kind of hard to imagine
that. If you're competitive, you're not

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going to need all all of that
cap space to really push yourself to the

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limit. So really, the taking
on dead money should only be if you're

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retooling or restructuring or rebuilding. Otherwise
I would be careful about that. And

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retentions for others. There's a really
good way to make your roster more flexible.

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Imagine Connor McDavid costing six million instead
of twelve point five million. That's

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insane. Retentions, as I mentioned
a little bit earlier, make the value

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per dollar skyrocket. There's nothing better
than having a star on a retain contract.

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It's basically like a cheat code for
these cap leagues. It's fantastic if

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you can, if you can do
it right, you know. I think

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it's important to keep in mind that
everybody has a slightly different valuation on these

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players, and so you may pay
what you think is a reasonable price,

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but your competitor things are getting a
steal. Great everybody wins like as long

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as that's the case, and generally
in these cap dynasties, it can be

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a win win because some as I
mentioned that for that time that Jesse and

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I sent sema Edvanson, that buyout
costs that team five of their buyouts.

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Most of them were single year or
maybe another year or two, but they

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weren't like huge contracts. It wasn't
a whole lot of money. It was

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just roster inflexibility that it cost them
mainly. But it didn't matter because they're

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rebuilding team, so that was a
win for them. It was a win

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for us. So it can be
a win win. You just want to

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make sure that it is a win
for you and that you're taking on this

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money and getting getting appropriate value.
So shoot us a message if you're considering

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that. And I think the one
of the last things here is making sure

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your position for the playoffs. You
never know when you're gonna need buyouts or

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ads in the playoffs or cap space. So this twenty team dynasty that I

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was talking about, I was really
gunning for Berdard. I had thirty ads

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in the season I hadn't made I
made twelve twelve of the sixteen ads in

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the playoffs six of seven buyouts,
not to mention taking on cap, and

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we ended up ended up adding Tyler
Bertuzzi, which is who was at four

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00:20:11,039 --> 00:20:15,759
point seven five million ending this year, Logan O'Connor a million ending in twenty

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twenty five, Ulimata two point two
five million ending in twenty twenty three,

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00:20:19,279 --> 00:20:25,519
Ryan Paling, who's league minimum ending
this year in cal Clutterbuck ending one point

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seventy five ending in twenty twenty four. I needed every single one of those

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players production to eke out the win
against our buddy Gregg, literally one hits

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by two. And if I hadn't
added cal Clutterbuck on the last day,

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even though I'm saddled with one point
seven five million for another year, I

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wouldn't have won. So you never
know where you're gonna need every single one

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of those moves to put yourself over
the top. So you want to make

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yourself as fluid and flexible at the
very end. If you if I hadn't

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left myself both cap space and moves, it wouldn't have worked. It wouldn't

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have worked. So you really want
to make sure you're leaving flexibility for when

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you need it most. And the
last thing I would say is that when

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you're out of it, don't just
check out. You know, this is

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the time to really put the screws
to the other teams. So when you're

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rebuilding, or if you're not competing, or say you thought you were going

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to be competitive and it turns out
you're kind of in the middle, flip

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00:21:27,839 --> 00:21:32,759
the switch. Take on bad contracts, get assets, get picks, get

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prospects, get players who have passed
their gleams play limit. This is a

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00:21:37,839 --> 00:21:45,119
huge untapped a huge untapped field that
can be very fruitful. The guys who

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have just gone over and a lot
of teams are like, oh, you're

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not miners eligible anymore, I don't
want you. That may be true for

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a lot of players, but some
can really work out. Some guys this

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00:21:57,079 --> 00:22:02,720
year who have who fit that Bill
Casey Middlestat who's maybe turning into an NHL

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00:22:02,799 --> 00:22:06,680
or after all, Dylan Cousins who
flipped a switch this year and looks amazing,

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00:22:06,799 --> 00:22:08,759
Morgan Frost, Cody Glass, dam
Steel, et cetera, et cetera.

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There's a whole lot of these guys
who are beyond the games played limit.

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00:22:12,519 --> 00:22:18,480
Maybe their contract initially looks like a
bit much for the value. But

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there's still guys who have some runway. You know, they probably haven't hit

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00:22:22,720 --> 00:22:26,119
their two hundred games played, you
know threshold that Daber always talks about,

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or four hundred for bigger players.
So you can take some risks on guys

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00:22:32,640 --> 00:22:34,960
like that. You can take some
risks on some guys that maybe still have

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some upside and you know, are
kind of being dumped because they're beyond that

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00:22:41,160 --> 00:22:44,559
game's played limit or whatever, so
or they're just about to hit it.

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That's the kind of asset you want
to collect, and you can be patient

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00:22:48,680 --> 00:22:51,880
with them, give them another year
or so, and then see what happens.

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But those are some strategies that I
would say that can really kind of

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help push you over the top.
Jesse, what do you think about those

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00:22:59,359 --> 00:23:03,799
ideas? I love it, Victor, and I want to add something to

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this. And it's going to sound
like I'm contradicting Victor, but I'm doing

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00:23:08,400 --> 00:23:14,480
exactly the opposite, and that is, don't be afraid to use your cap

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room. I've seen so many dynasty
leagues and cap leagues where people are like,

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00:23:21,200 --> 00:23:25,640
oh, well, well I'm not
competing this year, I'm only going

331
00:23:25,680 --> 00:23:29,079
to use half my cap. You
know, I want to be conservative with

332
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this money. You know, you're
not the cheap owner of a pro franchise

333
00:23:34,279 --> 00:23:37,920
who you don't get to keep the
money. Okay, I've seen leagues where

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actually you do pay dollars out of
your pocket for each move or each contract

335
00:23:45,559 --> 00:23:48,880
that you have somebody on, And
to me, that's insane because I don't

336
00:23:48,880 --> 00:23:53,440
know, I just think that's insane. But I, you know, don't

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00:23:53,519 --> 00:23:59,400
be afraid to use it. Weaponize
your cap space, but be aware of

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00:23:59,519 --> 00:24:03,519
the text of your league. If
eight of the teams are at fifty percent

339
00:24:03,599 --> 00:24:08,000
of their cap, your cap space
is not worth as much as it would

340
00:24:08,039 --> 00:24:14,240
otherwise be. You know, if
you know, I think Victor plays in

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00:24:14,359 --> 00:24:18,960
highly competitive leagues where everybody is bumping
up against the cap. And by the

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00:24:18,039 --> 00:24:21,960
way, that partly means that the
cap was well designed. If not many

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00:24:22,039 --> 00:24:26,480
teams or retaining cap space, but
look at the environment of your league and

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00:24:26,680 --> 00:24:30,559
again, do what you need to
do as a rebuilding team. That even

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00:24:30,680 --> 00:24:36,359
means look at and Victor said this
as well, I think, look at

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when you are going to be competitive. If I have a team, I

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00:24:40,440 --> 00:24:45,119
my Red Rock team three years ago, I identified twenty twenty two and twenty

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00:24:45,200 --> 00:24:48,799
twenty three as the years that I
could be competitive. Actually, twenty twenty

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00:24:48,839 --> 00:24:51,079
three was the year I thought i'd
be competitive, and I did. I

350
00:24:51,160 --> 00:24:53,680
got to the finals this year and
last year I was a year ahead of

351
00:24:53,759 --> 00:25:00,400
schedule, So I was making all
my plans for that. I was to

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00:25:00,559 --> 00:25:04,400
take on contract for the years before
the year I was going to be competitive,

353
00:25:06,160 --> 00:25:08,559
but I wanted to make sure I
did not have that going against maybe

354
00:25:08,599 --> 00:25:12,079
year I was competitive, and and
I do things in that league, like

355
00:25:14,200 --> 00:25:17,400
you know, you talk about the
things that the uncompetitive teams should be doing

356
00:25:17,480 --> 00:25:21,799
in terms of gameplay, it should
be things like identifying players you can pick

357
00:25:21,880 --> 00:25:26,480
up for minimum contracts. Just what
Victor's saying. You know, Casey Middlestat,

358
00:25:26,599 --> 00:25:30,160
Dylan Cousins, people who were cheap
at one point because they were not

359
00:25:30,319 --> 00:25:33,720
looked at as having any value.
You're scrounging for those guys, and if

360
00:25:33,839 --> 00:25:38,200
you have fantasy generated contracts, you
can be wise to sign them for long

361
00:25:38,319 --> 00:25:41,680
term contracts if you could lock them
in at a price, because what's the

362
00:25:41,799 --> 00:25:47,559
downside. The downside is you end
up taking a cap hit based on a

363
00:25:47,799 --> 00:25:52,119
very small contract that you signed them
to. What's the upside? The upside

364
00:25:52,200 --> 00:25:56,000
is you captured immense value for a
minimum level contract. Maybe somebody who on

365
00:25:56,119 --> 00:26:00,279
the market would be worth ten percent
of your cap that you actually got for

366
00:26:00,480 --> 00:26:03,400
point two percent of your cap,
which is a thing I've done in that

367
00:26:03,599 --> 00:26:08,359
league a couple of times, in
a thing that the most successful teams in

368
00:26:08,480 --> 00:26:14,559
that league have done more than that. So yeah, I would just advise

369
00:26:14,640 --> 00:26:18,000
you look at the context of your
league. But like Victor said, these

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00:26:18,079 --> 00:26:22,960
successful teams are the ones who know
what to do with every piece of their

371
00:26:22,000 --> 00:26:26,559
salary cap, and that goes for
the winning teams as well as the losing

372
00:26:26,640 --> 00:26:32,920
teams. You don't get a prize
in most leagues that I've seen for getting

373
00:26:32,960 --> 00:26:34,920
to the end of the season and
fifty percent of your cap was empty.

374
00:26:36,920 --> 00:26:41,680
And you know, also look at
things like expiring contracts and the value that

375
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those things can have in these leagues. If you have an expiring contract this

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00:26:45,960 --> 00:26:48,680
year, I'm gonna be you know, there are leagues where if it takes

377
00:26:48,720 --> 00:26:52,240
me up to the ceiling of the
salary cap and I'm a rebuilding team and

378
00:26:52,279 --> 00:26:56,839
you're willing to send me a first
round pick along with a guy who's out

379
00:26:56,920 --> 00:26:59,759
for the year and injury and his
contracts going to expire at the end of

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00:26:59,799 --> 00:27:02,920
the year. That is a slam
dunk win for me, and it's a

381
00:27:02,960 --> 00:27:06,200
slam dunk win for both of us
because you are going to have the space

382
00:27:06,279 --> 00:27:10,039
to acquire a player. On the
other hand, I can take that on

383
00:27:10,440 --> 00:27:14,039
at no consequence if that contract is
going to expire after this year, if

384
00:27:14,039 --> 00:27:17,440
I already know I'm not competing,
and I don't have a better use for

385
00:27:17,519 --> 00:27:19,519
that cap space, So you can't
take it with you. Like so many

386
00:27:19,559 --> 00:27:23,319
things in life, Victor, you
can't take it with you. So yeah,

387
00:27:23,400 --> 00:27:30,480
I think there's having the money left
to get Clutterbuck at the end,

388
00:27:30,519 --> 00:27:36,119
and just enough money means that Victor
efficiently used his cap. He used every

389
00:27:36,200 --> 00:27:40,000
piece of it. He used every
piece of the buffalo all season long.

390
00:27:40,559 --> 00:27:44,480
And if you go to the end
and you know, if you've capped yourself

391
00:27:44,519 --> 00:27:47,759
out, that's a bad thing.
But if you left yourself a lot on

392
00:27:47,839 --> 00:27:52,079
the table, that's like getting to
the end of an auction and you spent

393
00:27:52,160 --> 00:27:55,359
two thirds of your budget. You
know, to me, there's no point

394
00:27:55,400 --> 00:28:00,599
to it. You leave yourself flexibility, but flexible you're realistically going to use.

395
00:28:00,680 --> 00:28:04,319
And if you're a rebuilding team.
You use all of that open space

396
00:28:04,640 --> 00:28:11,039
and you get something, you extract
something out of it. Let's take a

397
00:28:11,039 --> 00:28:18,519
break. We're gonna come back and
take some listener questions. W what are

398
00:28:18,519 --> 00:28:22,400
you going to do to get me
that selfish hockey? That's right, selfish

399
00:28:22,759 --> 00:28:26,480
hockey. Break it down, skate
to pluck, don't pass it. Head

400
00:28:26,519 --> 00:28:29,880
man is still going to be there, and you catch up on taking coast

401
00:28:30,039 --> 00:28:33,359
coast shots, some poor angles,
they're still shot bad balance. That's a

402
00:28:33,400 --> 00:28:37,240
good breakaway. Gotta get the bounces
boys. So Victor, when we started

403
00:28:37,400 --> 00:28:42,000
this, when we announced to the
patrons and actually all the people on Discord,

404
00:28:42,079 --> 00:28:47,519
I think that we're going to do
a salary cap series. We solicited

405
00:28:47,599 --> 00:28:52,839
questions from the listeners on their thoughts
on salary cap leagues. We've captured a

406
00:28:52,960 --> 00:28:56,319
few of them here today. I
will, I guess read a couple of

407
00:28:56,400 --> 00:29:00,319
them off and we can discuss whether
we have answers to the or whether they

408
00:29:00,400 --> 00:29:04,920
bring up a point that we maybe
haven't. So the first one is from

409
00:29:06,000 --> 00:29:11,640
Steven love to know more how you
think young players coming off ELC examples page

410
00:29:11,680 --> 00:29:15,559
and cousins coming off cheap deals.
So that adds close to twelve million in

411
00:29:15,640 --> 00:29:18,480
new costs next year? Do they
knock out other core players like Crosby,

412
00:29:18,559 --> 00:29:22,960
Crieder, Connor, Evander Kane and
Matthews. Fy I am replacing their cheap

413
00:29:23,119 --> 00:29:29,200
costs with the combo of Byfield,
Ecklund and Rossi. So I guess this

414
00:29:29,440 --> 00:29:34,759
is somebody who's thinking about planning for
those elc's coming off and what you can

415
00:29:34,960 --> 00:29:40,599
do to alleviate that crunch. Maybe
you get another question of that, Victor,

416
00:29:40,680 --> 00:29:42,799
or maybe it's just an observation by
Stephen. What do you think?

417
00:29:45,319 --> 00:29:48,480
Well, I think this comes to
the age old question of you know,

418
00:29:48,640 --> 00:29:52,559
what is what is the new value
per dollar? Here? Is really what

419
00:29:52,720 --> 00:29:56,680
it all boils down to? And
we don't We're not necessarily going to know.

420
00:29:56,720 --> 00:30:00,640
I mean with Page and Cousins,
I think we do know what their

421
00:30:00,000 --> 00:30:04,039
what their new contracts are. Um, but we might not for for the

422
00:30:04,160 --> 00:30:07,960
ELC guys and so that and that's
you know, gonna be a little bit

423
00:30:08,759 --> 00:30:14,680
tricky. Um. Yeah, I
think that Tage is one of these guys

424
00:30:14,759 --> 00:30:21,319
that's really interesting because even though he's
like incredible, he he's also a bit

425
00:30:21,400 --> 00:30:25,599
frustrating at times. And I'm gonna
we'll definitely talk about him in the team

426
00:30:25,680 --> 00:30:30,559
previews because even though he you know, he's he's had an incredible breakout and

427
00:30:30,960 --> 00:30:36,079
you know he's scoring you know,
ridiculous number of points, almost one hundred

428
00:30:36,119 --> 00:30:40,480
points. Um. He he he
shoots a fair amount, but he also

429
00:30:40,640 --> 00:30:44,160
has he's he's a little bit inconsistent
at times in terms of the production.

430
00:30:44,200 --> 00:30:47,519
You know, there's a lot of
like in in points leagues, there can

431
00:30:47,599 --> 00:30:52,079
be some some goose eggs there with
minimal hits, I mean minimal shots and

432
00:30:52,160 --> 00:30:55,200
stuff like that, but overall the
production is huge and so as long as

433
00:30:55,319 --> 00:31:00,319
he um fills it out in your
league, he is probably going to be

434
00:31:02,319 --> 00:31:04,319
still worth it in the value per
dollar kind of a sense. Is because

435
00:31:04,359 --> 00:31:07,119
the points are so high, I
think Cousins is going to be a little

436
00:31:07,160 --> 00:31:11,839
bit trickier because that's going to be
a little bit lower. I would say.

437
00:31:11,880 --> 00:31:17,480
The harder thing to evaluate is the
ELC guys, And there's you know,

438
00:31:17,960 --> 00:31:22,160
there's there's places where you can find
contract projections, but basically you just

439
00:31:22,279 --> 00:31:26,880
kind of have to look at what
is similar production for guys that are that

440
00:31:27,440 --> 00:31:32,880
and where they were drafted for what
they're going to make, and try to

441
00:31:32,960 --> 00:31:36,599
follow the news and figure out,
like are they because because what you'd really

442
00:31:36,680 --> 00:31:38,480
like is for these guys to take
a bridge deal. You know, a

443
00:31:38,559 --> 00:31:41,720
bridge deal is good. You know, it kind of extends their r failure,

444
00:31:42,359 --> 00:31:48,119
but it you know, it kind
of bridges before they have to sign

445
00:31:48,200 --> 00:31:51,519
that really big contract. And so
for all of these guys by Phil Eckland,

446
00:31:51,559 --> 00:31:55,920
ROSSI haven't really broken into the NHL
too much. I guess by Field

447
00:31:56,000 --> 00:32:00,640
more than the other two. But
um, his contract be a little bit

448
00:32:00,640 --> 00:32:04,599
bigger. But you you hope from
the King's perspective, you would hope to

449
00:32:04,720 --> 00:32:08,359
sign buy Field for like a you
know, six five or six million dollar

450
00:32:08,599 --> 00:32:13,880
long term contract. But from a
cap league perspective, you'd hope he signs

451
00:32:13,960 --> 00:32:17,240
for half of that bridge deal for
two or three years. And if they

452
00:32:17,319 --> 00:32:22,279
do that, then obviously the value
per dollar is much more. I can't

453
00:32:22,319 --> 00:32:24,759
imagine that Eklin and ROSSI don't sign
bridge deals because I don't think they have

454
00:32:24,960 --> 00:32:31,000
enough evidence to support a long term
deal. So anyways that's going to be.

455
00:32:31,359 --> 00:32:35,000
That's that's the hard thing. It's
trying to guess what they're what they're

456
00:32:35,000 --> 00:32:37,680
going to be. But if they
sign the bridge deal, there should be

457
00:32:38,160 --> 00:32:43,279
more better value per dollar I think
with these other guys that you mentioned,

458
00:32:44,359 --> 00:32:47,720
like Kyle Connor, stounds out to
me as different from the rest because his

459
00:32:47,880 --> 00:32:52,119
contract is fairly high for what he
does, which is basically just points,

460
00:32:52,359 --> 00:32:55,440
you know, and Shotsy doesn't.
His peripherral value is very low, whereas

461
00:32:55,480 --> 00:33:00,440
the other guys have a fairly high
perpherral value. So you have to kind

462
00:33:00,480 --> 00:33:07,359
of look at the overall overall costs
and evolving or not evolve evolving Hockey and

463
00:33:07,599 --> 00:33:13,880
Hockey Viz and some of these other
platforms. They will actually project like the

464
00:33:14,799 --> 00:33:17,119
downward trend of some of these stars
and kind of see where the production is

465
00:33:17,160 --> 00:33:20,400
going. And so it's useful to
kind of look and think about that.

466
00:33:22,559 --> 00:33:24,079
There's no easy formula though, You're
just gonna have to try to figure out.

467
00:33:24,119 --> 00:33:27,119
And this is where I would lay
it all out on a spreadsheet.

468
00:33:27,119 --> 00:33:30,599
I would look at projections and kind
of see, Okay, how how do

469
00:33:30,720 --> 00:33:34,839
I think all these are going to
continue to produce as the years go on?

470
00:33:35,000 --> 00:33:37,000
And what is that value per dollar
going to be? And you might

471
00:33:37,079 --> 00:33:40,599
have to make some tough decisions and
trade or sell some some stars to make

472
00:33:40,720 --> 00:33:44,720
room for some of these other guys. It's it's something that you have to

473
00:33:44,799 --> 00:33:49,000
look at in context with your whole
team, and unfortunately, I generally have

474
00:33:49,119 --> 00:33:52,519
to wait until September for all these
things because you need, like I need

475
00:33:52,599 --> 00:33:57,440
all the projections to come out and
kind of see what I think everybody's going

476
00:33:57,480 --> 00:34:00,799
to do, what the contracts,
what everybody's contract is going to be as

477
00:34:00,920 --> 00:34:02,759
much as possible, and then kind
of fill it into my team sheet and

478
00:34:02,799 --> 00:34:07,200
then say, okay, this is
if I keep this guy, and I

479
00:34:07,319 --> 00:34:09,960
have my spreadsheet, I have value
per dollar and everything calculated in there,

480
00:34:09,960 --> 00:34:14,360
including how long the term is,
and then you have to make some tough

481
00:34:14,400 --> 00:34:16,559
decisions based on that. That's what
I think, Jesse. It's not like

482
00:34:17,480 --> 00:34:21,360
it is simple in terms of value
per dollar, but a lot of the

483
00:34:22,000 --> 00:34:27,880
data that goes into it isn't always
one hundred percent known or clear for sure.

484
00:34:28,159 --> 00:34:31,000
And one of the keys to what
you just said is this is why

485
00:34:31,039 --> 00:34:36,280
you're mapping everything out in the spreadsheet. I want to spreadsheet that shows all

486
00:34:36,320 --> 00:34:39,480
of my players their contract this year, their contract next year, the contract

487
00:34:39,519 --> 00:34:43,519
the following year. I want to
see where my contracts are going to get

488
00:34:43,599 --> 00:34:46,320
into trouble and where they're going to
be good. Because you're right, some

489
00:34:46,559 --> 00:34:50,719
of these guys whose costs you're going
to go expensive. You need to figure

490
00:34:50,760 --> 00:34:52,719
out when these moves are going to
happen. And then, by the way,

491
00:34:52,920 --> 00:34:55,280
it's not as simple as saying,
well, I want this guy,

492
00:34:55,400 --> 00:34:59,199
I don't want that guy, so
I'll keep this guy and get rid of

493
00:34:59,239 --> 00:35:02,440
that guy. You probably got to
send him somewhere. You probably got to

494
00:35:02,480 --> 00:35:07,440
trade him. And yes, you
want all the best players for all the

495
00:35:07,559 --> 00:35:13,880
top values, but keep in mind
everybody else has open eyes too, and

496
00:35:14,039 --> 00:35:20,599
they can see where you have better
and worse values and trading players, you're

497
00:35:20,639 --> 00:35:24,320
going to get a better and worse
return if you can outsmart the other teams

498
00:35:24,440 --> 00:35:31,039
in terms of and not outsmart,
but if your projection and your valuation of

499
00:35:31,159 --> 00:35:36,559
a player is more accurate than in
other team's, which is part of the

500
00:35:36,719 --> 00:35:39,079
essence of playing a fantasy sport,
is that you want to try to be

501
00:35:39,199 --> 00:35:45,559
better than that, better than your
opponents at that then you can potentially end

502
00:35:45,639 --> 00:35:50,280
up with more value. But as
you need to reduce your roster, somebody's

503
00:35:50,280 --> 00:35:53,400
got to take them, and it's
possible you're going to have to pay resources

504
00:35:53,840 --> 00:36:01,199
to move some guys whose contracts are
about to become a problematic. There is

505
00:36:01,280 --> 00:36:07,920
a there's a concept that they talk
about on a basketball podcast I listen to

506
00:36:07,079 --> 00:36:12,159
called dunked On, which is then
an a theory, which is the idea

507
00:36:12,320 --> 00:36:17,000
that there is a tipping point above
which when the contract gets above there,

508
00:36:17,119 --> 00:36:22,039
the player has a negative value instead
of a positive value, and below it

509
00:36:22,400 --> 00:36:24,639
it's a positive value. I mean, that's I mean, you could probably

510
00:36:24,679 --> 00:36:28,920
don't even need a name to describe
that, because I think people understand it

511
00:36:29,039 --> 00:36:32,880
intuitively. But the truth is is
once you get a contract that goes flips

512
00:36:32,880 --> 00:36:37,880
into a negative territory, even though
it's a producing players, it's going to

513
00:36:38,000 --> 00:36:43,280
bring you down relative to the league. Now you have to figure out how

514
00:36:43,360 --> 00:36:45,760
to move it, and you might
have to spend other resources to do it.

515
00:36:45,840 --> 00:36:51,239
So just keep that in mind.
I would say that it is nice

516
00:36:51,360 --> 00:36:54,000
to think that I can keep my
good guys, I can deal my old

517
00:36:54,079 --> 00:36:58,519
guys, and I'll have young guys
who come up to take their place.

518
00:36:58,639 --> 00:37:00,800
Ideally that's what you want. Sometimes
you might have to deal with the young

519
00:37:00,880 --> 00:37:05,760
guy. Sometimes you might have to
deal one young guy with one old guy

520
00:37:06,119 --> 00:37:09,039
and take back one medium guy,
you know, to be able to balance

521
00:37:09,119 --> 00:37:15,480
things out. It's always a balancing
act, and it's never as simple as

522
00:37:15,320 --> 00:37:20,039
just being able to do what you
want because everybody is playing the same game

523
00:37:20,079 --> 00:37:22,440
as you. Victor if you ever
if you ever run into that, what

524
00:37:23,400 --> 00:37:30,039
if you run into situations where you've
wanted to trade the Crosby's Criters, Commoners,

525
00:37:30,119 --> 00:37:32,880
Kings of the world, but you're
just not going to get the return

526
00:37:34,000 --> 00:37:37,760
because everybody else knows that they're getting
older and their value per dollar is getting

527
00:37:37,800 --> 00:37:43,639
worse. Yeah, definitely. And
my favorite thing that I was thinking is

528
00:37:43,679 --> 00:37:45,800
so funny is that there's some people
in these leagues that are just like,

529
00:37:45,840 --> 00:37:50,159
Hey, I want to trade this
guy, and everyone's like, yeah,

530
00:37:50,480 --> 00:37:52,800
nobody wants him. Like, you
have to read the room a little bit,

531
00:37:52,920 --> 00:37:57,800
you know. You can't just come
out and think that you're going to

532
00:37:57,840 --> 00:38:00,800
be able to do the thing that
you want to do, especially especially especially

533
00:38:00,880 --> 00:38:05,199
if you're not willing to attach an
asset, because that's the thing is that

534
00:38:05,519 --> 00:38:08,159
you may have to if you want
to make a move like this, even

535
00:38:08,199 --> 00:38:12,559
with a name value player in a
cap league. If you're not used to

536
00:38:12,679 --> 00:38:15,400
it, you may realize it it's
not as easy as you think, and

537
00:38:15,519 --> 00:38:17,559
you may have to attach a pick
or a prospect for somebody to take on

538
00:38:17,719 --> 00:38:21,800
that cap, or to take on
that buyout, or to do whatever.

539
00:38:21,960 --> 00:38:25,960
Like, Roster flexibility is one of
the most important things. Cap flexibility and

540
00:38:27,039 --> 00:38:30,079
roster flexibility. And you can't just
assume that you're going to be able to

541
00:38:30,119 --> 00:38:32,079
do things, or you're going to
be able to move guys, that you're

542
00:38:32,079 --> 00:38:35,519
going to be able to do the
things that you want to do. So

543
00:38:36,320 --> 00:38:40,159
what I would say is the biggest
thing is read the room. See where

544
00:38:40,199 --> 00:38:45,880
everyone else is. Don't go asking
people to take on, you know,

545
00:38:46,639 --> 00:38:52,119
a Surgey Robrovski because you made a
bad pick and they are only two million

546
00:38:52,159 --> 00:38:55,400
dollars from the cap. They can't
do that. Why would you even ask

547
00:38:55,480 --> 00:39:00,199
them. That's like coming to someone
with a really dumb question and without like

548
00:39:00,440 --> 00:39:05,079
doing your homework. So do your
homework. Figure out where everyone is.

549
00:39:05,480 --> 00:39:10,239
See which teams could accommodate the move
that you need. Figure out what they

550
00:39:10,400 --> 00:39:15,000
need. Maybe they're you know,
don't have any goalie prospects and you could

551
00:39:15,440 --> 00:39:20,679
you could send them a decent upside
goalie or a defenseman or for whatever prospect

552
00:39:20,840 --> 00:39:24,840
or pick maybe they're light on picks
whatever. Figure out what might help them,

553
00:39:24,880 --> 00:39:28,280
what they might need, but come
to them with something for them.

554
00:39:28,400 --> 00:39:32,480
I think too many people blurt out
in general channels or whatever, this is

555
00:39:32,519 --> 00:39:35,400
what I want, this is what
I need, and it's like, well,

556
00:39:35,480 --> 00:39:37,239
great, who's gonna just give you
what you want for nothing? Like

557
00:39:37,320 --> 00:39:43,000
it's not going to happen. At
least it shouldn't happen. Everybody needs to

558
00:39:43,079 --> 00:39:46,400
get something for their trouble, and
so it's better if you can kind of

559
00:39:46,519 --> 00:39:50,119
guess. I mean, you may
not guess perfectly, but at least if

560
00:39:50,199 --> 00:39:53,519
you come offering something that they might
need. I love when people do that.

561
00:39:53,679 --> 00:39:57,480
Hey, it seems like you're a
little light on d are you interested

562
00:39:57,519 --> 00:40:00,679
in this guy for taking on this
asset? Well, really interested in that

563
00:40:00,800 --> 00:40:05,559
guy. But I appreciate that they
came with some idea of what I might

564
00:40:05,679 --> 00:40:08,960
want, and then I can we
can further the conversation along at that point.

565
00:40:09,119 --> 00:40:13,360
Right, So you want to do
your homework. You want to realize

566
00:40:13,440 --> 00:40:16,280
that what everyone else is doing and
kind of try to try to give them

567
00:40:16,400 --> 00:40:20,320
something too. Right, it should
be a win win. I think when

568
00:40:20,400 --> 00:40:22,199
people come at it from a let's
try to make this a win win,

569
00:40:23,280 --> 00:40:27,880
it's so much easier and it's less
contentious. And it's more fun for everybody.

570
00:40:28,000 --> 00:40:30,760
So I would just suggest you try
to do that and requires doing your

571
00:40:30,800 --> 00:40:32,920
homework and being a little bit more
prepared than just like, oh crap,

572
00:40:34,079 --> 00:40:36,880
I'm close to the cap. I
need to get rid of somebody here.

573
00:40:36,920 --> 00:40:44,760
You take him? Yeah, let's
say you have. You can't fool people

574
00:40:45,239 --> 00:40:49,599
if they are good at the game. You know, in a normal dynasty,

575
00:40:49,880 --> 00:40:52,639
you could come to somebody and say, hey, I see that you

576
00:40:52,760 --> 00:40:55,199
need a little bit to make your
run here, how about I trained you

577
00:40:55,679 --> 00:41:00,800
Jamie Benn for William Eklund. Ekland's
not even playing this year. Man,

578
00:41:00,880 --> 00:41:05,559
he's no good this year. Ben
is playing like crazy. He's getting excellent

579
00:41:05,599 --> 00:41:07,800
points this year, and he would
help you win. Well. Jamie Ben's

580
00:41:07,840 --> 00:41:13,239
getting two more years of nine point
five million dollars. He's got one of

581
00:41:13,280 --> 00:41:16,280
the biggest cap pits in the league, and that cap hit has been an

582
00:41:16,400 --> 00:41:21,920
albatross many many times at this point. So I would tell the other guy,

583
00:41:22,199 --> 00:41:24,400
why don't you send me Jamie Ben
and William Aglund, and I will

584
00:41:24,440 --> 00:41:28,199
give you back nothing. That's probably
a fair trade. Why didn't we do

585
00:41:28,320 --> 00:41:34,199
that? So it completely flips things
on their heads. Let's follow follow up

586
00:41:34,280 --> 00:41:37,960
question from Stephen My Cousin's debate is
to keep him or Crider. I lean

587
00:41:38,079 --> 00:41:42,360
Cousins, but I could get way
more for him in a trade than Crider

588
00:41:42,679 --> 00:41:45,559
for similar production next year. But
Cousins a more valuable a few years into

589
00:41:45,679 --> 00:41:50,360
his new contract. So he's actually
comparing apples to apples here, Cousin,

590
00:41:50,480 --> 00:41:53,840
Well, he's he's talking about guys
who are both ends of the scale that

591
00:41:53,960 --> 00:42:00,599
we are talking about here, Victor
Cousins and Krider. What do you think

592
00:42:00,639 --> 00:42:06,719
about this comparison and this combination of
players. Yeah, I mean, I

593
00:42:06,800 --> 00:42:09,000
think it's nice, you know,
you have two forward opposite ends of the

594
00:42:09,639 --> 00:42:14,119
time frame. But I also think
this brings up a really good point is

595
00:42:14,159 --> 00:42:16,480
that sometimes you just have to trade
the player that's going to give you more,

596
00:42:17,239 --> 00:42:21,119
and maybe it's not the one you
want to trade, maybe it's the

597
00:42:21,239 --> 00:42:23,559
younger player. You kind of also
have to realize your league. You know,

598
00:42:23,719 --> 00:42:28,800
some leagues just love, you know, player teams want to collect young

599
00:42:28,920 --> 00:42:31,599
players and assets, and others tend
to be, you know, a little

600
00:42:31,639 --> 00:42:35,480
bit more wise to the fact that, well some of these older vets might

601
00:42:35,519 --> 00:42:37,679
be better. But in cap leagues, it really just comes down to value

602
00:42:37,719 --> 00:42:40,760
per dollar and how long the term
is, and so if they're older and

603
00:42:40,880 --> 00:42:46,480
still producing them, maybe a better
asset. So I would absolutely anytime I

604
00:42:46,599 --> 00:42:51,679
can trade the player that's going to
give me more, as long as they're

605
00:42:51,800 --> 00:42:55,440
relatively similar, you know, and
apples to apples kind of thing, if

606
00:42:55,519 --> 00:43:00,920
possible. And yeah, you might
get kind of stuck with Okay, maybe

607
00:43:00,960 --> 00:43:06,360
this player, maybe the production is
similar. But that's what that's the way

608
00:43:06,400 --> 00:43:08,880
you kind of have to think about
it. I think is you know,

609
00:43:09,840 --> 00:43:13,280
maybe this isn't the player I want
to trade, but I need to make

610
00:43:13,320 --> 00:43:15,079
a move it forward. I need
to make a move to soften my cap.

611
00:43:16,400 --> 00:43:19,519
I'm going to trade this one,
even though I don't love the move.

612
00:43:20,639 --> 00:43:25,000
Let's combine two concepts we've talked about
this people who are afraid to use

613
00:43:25,079 --> 00:43:29,960
their whole salary cap and people who
are trying to do what we're talking about

614
00:43:30,039 --> 00:43:32,639
people trying to do, which is, let's get rid of the old guys,

615
00:43:32,800 --> 00:43:37,440
let's move in the young guys.
Because people overcorrect for this. They

616
00:43:37,519 --> 00:43:42,320
overcorrect for this, not only I
mean they might even understand the valuation.

617
00:43:42,480 --> 00:43:49,639
You might get to managers who understand
that Sidney Crosby is probably less valuable in

618
00:43:49,800 --> 00:43:55,079
Dynasty right now than Tag Thompson given
their relative contracts. But how is it

619
00:43:55,239 --> 00:44:00,559
possible that somebody will give you Sidney
Crosby the first round pick and some other

620
00:44:00,679 --> 00:44:07,119
good thing for th Thompson just to
get crosby salary off the books. Well,

621
00:44:07,440 --> 00:44:09,679
by the way, Sidney Crosby still
scored ninety three points in eighty two

622
00:44:09,719 --> 00:44:15,199
games this year. He is still
extremely valuable there. And like Victor,

623
00:44:15,480 --> 00:44:19,280
Victor said, sometimes you get the
thing that we're more valuable with, So

624
00:44:19,519 --> 00:44:23,039
we definitely need to keep that in
mind when we're doing these things. All

625
00:44:23,079 --> 00:44:29,280
right, let's let's move on.
Our boy. Yarno out there in Finland

626
00:44:29,360 --> 00:44:32,960
had a couple of things to say. Loves salary leagues, and he's really

627
00:44:34,119 --> 00:44:38,800
asking the question about salary retentions.
He's he's been mixed on these salary retention

628
00:44:38,880 --> 00:44:43,079
things and how much they should really
be used in a league. His point

629
00:44:43,199 --> 00:44:45,400
is it's hard to keep your team
good over the years versus non salary leagues.

630
00:44:45,800 --> 00:44:51,599
But the salary retention can really screw
the bottom teams by taking up a

631
00:44:51,639 --> 00:44:57,039
bunch of their cap by basically,
Arizona Coyote their situation where they've got all

632
00:44:57,039 --> 00:45:00,519
these unvaluable players that they're taking on
tracks, and maybe they're not getting everything

633
00:45:00,679 --> 00:45:04,400
for it, and it also means
they're not going to get anywhere in the

634
00:45:04,480 --> 00:45:07,360
long term. And again, you
don't need to keep pushing those players off

635
00:45:07,440 --> 00:45:10,800
your roster just so you can get
down to fifty percent of your salary cap.

636
00:45:12,000 --> 00:45:15,079
There's no bonus for getting a fifty
percent of your salary cap instead of

637
00:45:15,159 --> 00:45:19,079
eighty percent of your salary cap if
it doesn't have impact on future years and

638
00:45:19,199 --> 00:45:22,159
you're gonna lose already anyway, and
nobody's going to trade you guys to fit

639
00:45:22,239 --> 00:45:28,199
into that cap. So I don't
know Victor any further concept on a retention

640
00:45:28,280 --> 00:45:30,280
of contracts. And I know you've
talked about it a little bit, but

641
00:45:30,400 --> 00:45:36,840
you're those comments here. Yeah,
I think it can screw the bottom teams

642
00:45:36,920 --> 00:45:40,679
if they don't get appropriate returns for
it. I have seen some players,

643
00:45:42,039 --> 00:45:47,320
some GM fantasy gms, retain four
or five million dollars for several years and

644
00:45:47,519 --> 00:45:52,360
get back a modest prospect or a
second round pick. That is crazy,

645
00:45:53,119 --> 00:45:57,920
That is not worth it. So
I think it's a matter of educating the

646
00:45:58,039 --> 00:46:01,719
GMS. I would never tell the
league this is an appropriate value for this

647
00:46:01,880 --> 00:46:06,119
type of trade. But I think
that you know, as a commission you

648
00:46:06,239 --> 00:46:08,760
might especially if people are new to
cap league, you might say, hey,

649
00:46:08,880 --> 00:46:12,519
you know, you might want to
run this, buy some people before

650
00:46:12,599 --> 00:46:15,840
you take commit yourself to a long
because that can ruin the league. If

651
00:46:15,880 --> 00:46:20,239
you get a new GM that's just
wanting to wheel and deal and take on

652
00:46:20,320 --> 00:46:23,400
all this cap and get nothing for
it. That can create those really strong

653
00:46:23,519 --> 00:46:27,719
teams at the top, and it
can screw them into the basement on the

654
00:46:27,760 --> 00:46:29,920
other end, and then they just
leave the league and they leave it a

655
00:46:30,039 --> 00:46:34,039
mess. So you want to make
sure that that doesn't happen. You want

656
00:46:34,079 --> 00:46:37,880
to make sure that if you have
some inexperienced people that you don't let that

657
00:46:38,000 --> 00:46:42,239
happen. But I think that as
long as that's the case, as long

658
00:46:42,280 --> 00:46:45,599
as you have some smart people that
know what they're doing, it can be

659
00:46:45,760 --> 00:46:49,239
fine. You know. That's what's
great about dynasties. You can have teams

660
00:46:49,280 --> 00:46:52,039
in different states of repair. You
know, you can have the competitive teams

661
00:46:52,079 --> 00:46:58,280
and the teams that are you know, moving moving up and trying to compete

662
00:46:58,320 --> 00:47:00,800
those in the middle. They are
going one or the other. But I

663
00:47:00,880 --> 00:47:02,719
think that's the key is you have
to have competence in our gms. Don't

664
00:47:02,800 --> 00:47:07,239
let people make mistakes that can screw
the entire league, and really kind of

665
00:47:07,599 --> 00:47:13,760
if they're new, make them listen
to this episode first before they join your

666
00:47:13,840 --> 00:47:19,920
league. You are absolutely right,
Victor. We've talked about how salary caps

667
00:47:19,960 --> 00:47:22,920
can level the playing field in terms
of not creating juggernaut teams, but with

668
00:47:23,119 --> 00:47:28,880
this level of complexity, I also
think what you said that at the startup

669
00:47:29,519 --> 00:47:36,199
you can absolutely you can have managers
who come in the league and really really

670
00:47:36,320 --> 00:47:39,519
mess up teams more quickly than they
could even in Dynasty, because at least

671
00:47:39,559 --> 00:47:44,079
in the other realm, you're just
looking at which players are more valuable than

672
00:47:44,119 --> 00:47:46,599
the others, which players are younger
than the others. Now, this element

673
00:47:46,639 --> 00:47:52,280
of contracts adds a big complication that
people can miss in the strategy. The

674
00:47:52,400 --> 00:47:57,880
actual value of a retained contract,
the actual value of a draft pick.

675
00:47:57,960 --> 00:48:02,280
Before it stabilizes, before there's kind
of a league consensus that makes economic sense

676
00:48:02,480 --> 00:48:07,880
and there's a kind of a stable
market, there's going to be opportunity for

677
00:48:07,960 --> 00:48:10,679
exploitation and things are going to go
a little bit nuts. Next question,

678
00:48:10,800 --> 00:48:15,360
Victory, and I mentioned this earlier
handling free agency in dynasty cap leagues,

679
00:48:15,360 --> 00:48:20,519
and I railed against the idea of
the slow auction where you have free agents

680
00:48:20,559 --> 00:48:24,039
who are coming out there's a wide
array of options. Quelly Ford ass mine

681
00:48:24,159 --> 00:48:29,079
is only one free agent per week
and big cap guys like line A Cadro

682
00:48:29,239 --> 00:48:34,119
or sitting on free agency. How
do you handle a situation where maybe you're

683
00:48:34,159 --> 00:48:37,280
going into the new league year and
there's guys who people would want who are

684
00:48:37,320 --> 00:48:42,880
sitting on waivers because they weren't on
a contract at the end of last year

685
00:48:43,119 --> 00:48:47,559
or their contracts expired. What do
you think about this? Victor? So,

686
00:48:47,760 --> 00:48:51,679
I don't think I understand this question. Can you explain it to me

687
00:48:51,719 --> 00:48:55,400
a little more? So? I
think there are some leagues where like you

688
00:48:55,559 --> 00:49:00,400
get Tag Thompson and you get his
current contract, and if he signs a

689
00:49:00,480 --> 00:49:04,199
new contract, you just get to
keep Day Thompson at his new contract,

690
00:49:04,320 --> 00:49:07,199
or you can choose to keep him
or drop him based on his new contract,

691
00:49:07,280 --> 00:49:09,079
and then he goes on to waivers. There are other contracts where you

692
00:49:09,199 --> 00:49:14,400
can other leagues where you can take
on a player with a salary for a

693
00:49:14,480 --> 00:49:16,239
certain number of years. Even in
leagues where I think you use a real

694
00:49:16,360 --> 00:49:21,400
cap, you might have a limit
on how many years a player can remain

695
00:49:21,480 --> 00:49:24,679
on a roster with a particular salary. And I don't know, or I

696
00:49:24,760 --> 00:49:30,920
mean particularly this is this is a
huge problem in fantasy of value generated leagues.

697
00:49:30,199 --> 00:49:34,280
Maybe in real salary cap leagues,
Like you know, there could be

698
00:49:34,559 --> 00:49:37,639
some differences here. But what do
you do. Is it just going to

699
00:49:37,679 --> 00:49:44,239
be waivers that decides who goes on
to different teams or is there going to

700
00:49:44,280 --> 00:49:49,159
be an annual supplemental draft of some
sort. It sounds like you're you're you

701
00:49:49,320 --> 00:49:52,599
kind of handle it by the guys
on your team, as long as he

702
00:49:52,719 --> 00:49:55,519
keeps, as long as he's you're
willing to take on whatever the NHL's going

703
00:49:55,559 --> 00:50:00,880
to pay him. Yeah, And
most of my leagues, it's like it's

704
00:50:00,880 --> 00:50:04,239
a dynasty league. So you you
have the rights to that player, you

705
00:50:04,400 --> 00:50:08,079
roster them, and it's usually dependent
on the cap. So like DH Thompson

706
00:50:08,239 --> 00:50:12,360
right now, Dylan Cousins, we
just talked about them. If you don't,

707
00:50:12,760 --> 00:50:15,719
if you roster them, and you
basically have a decision to make once

708
00:50:15,800 --> 00:50:20,800
the new league starts, once they
play a game under their new contract,

709
00:50:20,880 --> 00:50:23,599
you're committed to them for the long
term. So basically the decision made in

710
00:50:23,639 --> 00:50:28,800
the offseason. If you want to
drop them or trade them, then you

711
00:50:28,960 --> 00:50:32,440
can do that. But if you
keep them and they play a game under

712
00:50:32,480 --> 00:50:36,199
the new contract, you're you're committed
to them. I know. There are

713
00:50:36,199 --> 00:50:40,559
also leagues that basically, you know, once when that player is a free

714
00:50:40,599 --> 00:50:45,000
agent, you basically have like a
bidding war and you can basically decide,

715
00:50:45,360 --> 00:50:51,239
you know, and bid you know, fantasy dollars or fab budget or whatever

716
00:50:51,840 --> 00:50:57,119
to acquire those players sometimes at UFAs
or RFAs or dumped back into the player

717
00:50:57,199 --> 00:51:00,760
pool, and so you only get
them for you know, that contract.

718
00:51:00,880 --> 00:51:02,800
That's to me, that's a little
bit more extreme. I don't I wouldn't

719
00:51:02,960 --> 00:51:06,440
like that as much. That would
be a little bit harder to keep track

720
00:51:06,519 --> 00:51:08,880
of, but it certainly would keep
the player pull churning a little bit more

721
00:51:09,400 --> 00:51:13,440
if that's something that you wanted.
I know. There are also leagues like

722
00:51:13,840 --> 00:51:17,320
you mentioned, where you you basically
get to determine how long you sign a

723
00:51:17,400 --> 00:51:22,960
player for and how much, and
so that that, uh, that are

724
00:51:22,199 --> 00:51:27,679
offers another layer of complexity that you
have some input on, and so that

725
00:51:27,840 --> 00:51:31,000
can be interesting. Um I don't
I don't like those personally, because it's

726
00:51:31,000 --> 00:51:34,559
a lot to keep track of,
and then you're kind of stuck at the

727
00:51:34,639 --> 00:51:39,559
whim of other people, other gems
in the league that might over or undervalue

728
00:51:39,599 --> 00:51:44,480
some people, you know, might
say I'm gonna I'm gonna pay you know,

729
00:51:44,519 --> 00:51:46,400
I'm gonna I'm gonna roster this guy
for you know, seven years or

730
00:51:46,400 --> 00:51:51,079
whatever the max is. You have
to have a max um, but yeah,

731
00:51:51,199 --> 00:51:52,800
that's what you you kind of have
to to think about. And there

732
00:51:52,840 --> 00:51:55,960
are always opportunities there that you can
take advantage of. So guys that are

733
00:51:57,039 --> 00:51:59,679
maybe under under valued, you have
to kind of look at, Okay,

734
00:51:59,719 --> 00:52:02,079
well who's coming off right now and
who has a decent value? Those are

735
00:52:02,119 --> 00:52:08,519
the guys I want to bid on
for sure. Yeah, I think that

736
00:52:08,840 --> 00:52:15,079
whole mechanics is a big element that
is a variable four teams. You know,

737
00:52:15,199 --> 00:52:19,280
whether when you sign a new contract, whether there's going to be a

738
00:52:19,320 --> 00:52:22,400
limit to a contract or whether you're
just going to keep on with a guy

739
00:52:22,519 --> 00:52:25,199
forever. So but Victor, I
think we've kind of run at a time

740
00:52:25,320 --> 00:52:29,280
on the listening questions. Why don't
we take a break to come back kout

741
00:52:29,320 --> 00:52:42,679
the show band tracks, best places
to play your salary cap fantasy leagues.

742
00:52:42,719 --> 00:52:45,039
If you ask me, you can
play ten different sports in fact, and

743
00:52:45,199 --> 00:52:50,320
they will load the real any shell
salaries in there. They can customize to

744
00:52:50,400 --> 00:52:54,519
about whatever types of scoring format you
want to do. And the twenty twenty

745
00:52:54,559 --> 00:52:59,159
three twenty four leagues are aren't open, so you can roll over your dynasty

746
00:52:59,280 --> 00:53:04,679
start that trade back up again to
something to keep everybody warm while they're getting

747
00:53:04,719 --> 00:53:07,719
excited about hockey during the Stanley Cup
playoffs. Anyway, There is a such

748
00:53:07,760 --> 00:53:13,960
a thing as fantracks HQ, which
is an element of fan tracks where there

749
00:53:14,000 --> 00:53:19,039
are lots of articles about different fantasy
sports, including fantasy hockey. There is

750
00:53:19,239 --> 00:53:23,000
also a series of podcasts. There
are some podcasts there on fantracks on other

751
00:53:23,159 --> 00:53:28,559
sports that you can listen to.
Ours is the one and only that pertains

752
00:53:28,599 --> 00:53:31,559
to fantasy hockey. In addition to
being part of the fan tracks podcasts that

753
00:53:31,639 --> 00:53:36,840
work, we're a part of the
Dabber podcast network. Dabber Hockey probably the

754
00:53:37,000 --> 00:53:40,480
number one, I'm just gonna say
it is the number one fantasy hockey site

755
00:53:40,519 --> 00:53:44,880
in the business. They have all
kinds of different elements to them, one

756
00:53:44,960 --> 00:53:50,320
of which is Dabber Prospects great site
one again, probably the best site in

757
00:53:50,519 --> 00:53:55,639
terms of explaining prospects and hockey,
especially with a fantasy slant. And sure

758
00:53:55,719 --> 00:54:00,920
enough part of that is Victor Nuno
who writes over there the Detroit Red Wings

759
00:54:00,960 --> 00:54:04,599
and other things. Can you tell
us about Dabber Prospects right now, Victor

760
00:54:04,679 --> 00:54:07,920
and what people can look forward to. Yeah, we got some really great

761
00:54:07,960 --> 00:54:12,239
stuff coming on, a bunch of
new content that we're going to be putting

762
00:54:12,239 --> 00:54:17,320
out. The editors are getting together
and working on different rankings lists and starting

763
00:54:17,360 --> 00:54:21,480
to work on the guide, the
Fantasy Hockey Guide, which is the bible

764
00:54:21,599 --> 00:54:25,159
for our prospects, the Dabber Prospects
Guide. So definitely be looking forward to

765
00:54:25,239 --> 00:54:29,400
that. And if you have any
any input on any questions that hit us

766
00:54:29,480 --> 00:54:35,159
up. I imagine Victor and the
other great writers at Dauber Prospects kind of

767
00:54:35,239 --> 00:54:38,519
like in a monastery type thing,
chanting prospect rankings to one another. I

768
00:54:38,599 --> 00:54:44,519
think that would be fun. Let's
talk about Patreon. We are a podcast

769
00:54:44,599 --> 00:54:46,559
that in addition to you can just
listen to it, you can enjoy it.

770
00:54:46,639 --> 00:54:50,360
You can get into our discord for
free. We also have a bunch

771
00:54:50,400 --> 00:54:52,840
of extra cool stuff in our Patreon
victor, Why don't you tell them what

772
00:54:53,000 --> 00:54:58,039
they can get there and what kind
of opportunities it unlocks if you become a

773
00:54:58,119 --> 00:55:01,599
part of it. Yeah, lots
of great stuff over at the Patreon.

774
00:55:02,239 --> 00:55:09,519
We have our Patron casts that are
exclusive content for everybody. We have our

775
00:55:09,800 --> 00:55:14,000
ranks that we're going to be starting
to talk about as we go through the

776
00:55:14,039 --> 00:55:19,599
team previews. We have our prospect
ranking list as well in terms of in

777
00:55:19,679 --> 00:55:22,559
addition to the tiers, and that's
getting a huge overhaul as I mentioned on

778
00:55:22,599 --> 00:55:28,360
the last episode. Hopefully that's already
out now and people they want to sneak

779
00:55:28,400 --> 00:55:30,559
preview of that, you can pit
me up and I can show you a

780
00:55:30,599 --> 00:55:35,599
little bit behind the curtain. It's
pretty awesome. Helps you kind of think

781
00:55:35,599 --> 00:55:38,280
about which teams have the best prospects, what are the best on each team,

782
00:55:38,559 --> 00:55:43,000
you know, broken down by goalie, d forward, all that kind

783
00:55:43,039 --> 00:55:47,000
of stuff. Great stuff, and
you can get extra bonuses. Like the

784
00:55:47,079 --> 00:55:52,199
Patron Priority Channel. We also have
a scouting information We have a one note.

785
00:55:52,280 --> 00:55:57,559
We have all kinds of scouting reports
that are for each player and each

786
00:55:57,599 --> 00:56:00,679
team or most players in each team, and if you contribute to that,

787
00:56:00,840 --> 00:56:04,400
you can hit us up and potentially, even if you don't have any experience

788
00:56:04,480 --> 00:56:08,280
scouting, you can try your hand
at it and contribute to the team previews

789
00:56:08,320 --> 00:56:12,480
and help us out a little bit
and get a lot of great access for

790
00:56:12,559 --> 00:56:15,880
yourself as well. So hit us
up if you're interested in that. Yeah,

791
00:56:15,079 --> 00:56:20,639
imagine that. That's extremely cool.
If you're into the prospects scouting,

792
00:56:20,760 --> 00:56:22,480
you can help contribute to these team
proves, we'll give you a shout.

793
00:56:22,920 --> 00:56:27,400
We love to bring in some of
the smartest people we know, which are

794
00:56:27,480 --> 00:56:30,920
our listeners. I have a second
podcast is called Dynasty Sports Life. I

795
00:56:31,079 --> 00:56:36,000
cover four different sports there, baseball, basketball, football, and hockey.

796
00:56:36,559 --> 00:56:39,679
Generally the hockey content remains here,
but I do cross sports stuff and I

797
00:56:39,760 --> 00:56:43,400
do episodes like this week, we're
gonna have an episode on about half of

798
00:56:43,440 --> 00:56:47,119
the NBA draft prospects coming up for
the summer's fantasy rookie drafts. But I

799
00:56:47,239 --> 00:56:52,880
also over there have announced recently something
called the Diesel, the Dynasty Sports Life

800
00:56:52,039 --> 00:56:57,519
for sport Dynasty League. That is
a league that will allow you to draft

801
00:56:57,679 --> 00:57:00,679
four different teams in the four different
sports, compete against other players who have

802
00:57:01,199 --> 00:57:05,920
teams in all four leagues, trade
players across sports. If you want to

803
00:57:05,920 --> 00:57:09,159
get Connorbadard and you're willing to trade
away Mike Trout, Hey, you could

804
00:57:09,199 --> 00:57:13,440
do that if you could talk the
other owner into it. And it's incredibly

805
00:57:13,480 --> 00:57:15,320
fun. I've been playing in a
three sport league for years and this is

806
00:57:15,360 --> 00:57:19,519
something I've dreamed about doing for a
long time. If you're interested, dym

807
00:57:19,599 --> 00:57:23,119
sports Life is the Twitter, you
can apply for it there. I want

808
00:57:23,159 --> 00:57:25,679
to get information, don't just send
me an email say hey, I want

809
00:57:25,719 --> 00:57:30,679
to play, get in there.
Register. Give me some information so that

810
00:57:30,760 --> 00:57:35,119
I know what's going on, who
plays what sports and can try to construct

811
00:57:35,159 --> 00:57:39,199
this intelligently. Follow us on Twitter
f An Hockey Life. Fan Hockey Life

812
00:57:39,400 --> 00:57:45,519
is the Twitter for this podcast.
Victor Nunio can be followed on Twitter at

813
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Victor Nuno twelve viic tr n U
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