WEBVTT

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You'll be amy beer. It's the
Internet. You're busy. Let's do this

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for August fourteenth, twenty twenty three. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings Live

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with me Jeff Greb. Today,
the PS five Slim doesn't look very slim,

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and people think Final Fantasy seven remake
might be heading to Xbox. But

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first, please join me and welcome
me today's co host to Game Mess Mornings.

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It's lex Luty everybody. Lexie,
how are you doing? I'm not

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doing too bad. I got to
watch the American rugby team get the ship

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handed to them five Portuguese side that
is made up of non professionals who are

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all going back home to be dentists
the next day. And ship that all

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sounds right. That's listen. We
we sent our just fiftieth best athletes to

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the rugby thing. Not even that's
like, that's do good. Yeah.

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I love American rugby because you've put
so much money into it and most Americans

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still don't even know it exists.
Yeah, trying to catch up to other

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sports not doesn't work. The thing
where America really gets out ahead is like,

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what if we just put all the
money into women's sports. And then

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it's like and then that like,
we'll dominate that for thirty years. And

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now that's finally stopping in soccer where
they've got they got knocked out of the

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World Cup. But it's like,
yeah, if you want to dominate a

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sport, just put put a bunch
of money into women's sports, Like that's

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the way to do it and catch
it ups. The good news is the

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World Cup will be on in the
USA, not this year but the year,

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but the World Cup after. Yes, and you didn't even qualify for

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this year's World Cup, so at
least you're guaranteed to qualify for the next

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World Cup. Well that was that's
been our strategy. We're just going to

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do a long rest period its good
rest for how many years build yeah exactly.

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Yeah, So we're gonna do a
little four year nappy poo and be

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ready for that that World Cup and
then we're going to dominate. We're going

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to Dominate'll tell you what the amount
of money that America might put into something

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when it's not America, all right, I promise you they will spend a

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lot more when it is in America. So they so so it's not to

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be embarrassed. And one good thing
about America whenever they host the World Cup

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or something, even if it's the
sport, they don't, like, you're

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really good at having like a big
fucking crowd cheer at shit. That's really

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enjoy it. I'll tell you what. You know what, though, I

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was still undefeating in football America number
one. I'm sorry American football. I

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was gonna say, no, we've
won every year, we won the Super

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Bowl every year. It's been pretty
good so far. All right. I

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don't know how you doing though,
otherwise you're doing bad. It's I've started.

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I'm going down a deep dark hole
of getting into like PS one and

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PS two aims now that I got
my CRT working vibe from my PS two

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like a Powell version of Metal Year
Solid one, and I was like,

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this isn't how I'm going to play
it, but I own it now.

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Yeah, it's good to have it
that way. Yeah, it's just there,

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like but man, yeah, that's
that sounds good. The pal version

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of metal gearself. I'm assuming fifty
frames per second or something like that.

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Yeah, so I did compare it
to I had it running off an emulator

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on my steam deck, which is
also super fun. Running a steam deck

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on a CRT, yes, is
like maybe the most cursed thing you could

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do. And I started playing Cyanowa
Wild Hearts on a CRT, and holy

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shit, that looked fucking incredible.
That's I mean, God, those phosphors

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just burning light in your eyeballs with
like new games Set's good stuff. I

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love that. I'm still waiting for
my part to get here, to actually

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get this myster working with this CRT
over here. But I've been messing around

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a little bit still and having a
good time with it. I still think

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I might buy it another CRT.
I don't want to talk about it because

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I don't want to. I don't
want to get in trouble. My ms

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always well, this one's this one's
a production monitor, so it doesn't happen

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like I want a dirty, dirty
composite input. I want like, Okay,

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I don't want the good stuff.
I didn't grow up the good stuff.

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Why would that. I'm not nostalgic
for the good stuff. Lexie,

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give me that shitty, dirty composite
signal, and that's how I want to

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live my life. So I might
try to find like an even older TV

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and get that. That's right.
I'm composit. I'm very close to hooking

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up the PS three that I have
in my place to the CRT because that's

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how I originally played Dark Souls was
on that old silt that then went to

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our grandparents house for about ten years, and that was back in all house

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because my dad wanted to dump it. I was like, don't fuck it,

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dump it. It's fine. What
is the what is the newest game?

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Like, what is the last game
everyone played on CRT? If anyone

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wants to put that in the comments, put that in chat, I'd be

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and I would love to read that. I think I definitely played games after

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this on CRT. But the last
one I really remember, and I was

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like, oh I got to get
an HDTV. It was Modern Warfare Call

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of Duty four. That was the
one was like, we're playing that on

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CRT and it actually going HDT.
I'm like, it actually didn't help that

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much. I feel like I always
performed better when I was on CRT,

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but I mean it was less put
latency, true gamer on a CRT exactly.

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That was games were made for CRT. And then we looked at God,

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we spat in his face, and
we're like, give us LCDs because

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we are ungrateful animals. That is
what we are, all right, we

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got a lot to do on this
show, so we should explain what we

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do here most weekdays, I,
Jeff Greb, will help piece your gaming

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life back together. That includes breaking
news and maybe even some of our own

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original reporting. For all these topics, I'll get the input of a bona

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fide expert who will make me look
smart. If you were watching live on

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twitch welcome, You can always listen
to the show later on podcast feeds by

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searching for Game Mess Mornings, or
find the RSS on giant bomb dot com.

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You can also catch the show later
with chapters and timestamps on YouTube.

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Hello YouTube. Okay, we have
a lot to get into, so let's

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start the morning mess with Is this
the PS five slim? This is from

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Tom Warren over at the Verge.
Let me actually see if I can bring

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this up real quick. I thought
legally Tom was only allowed right about Microsoft

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activation blizzards, right, I mean
some somethings we've slipped out of the time

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stream somewhere apparently, and now he's
doing this as well. This is a

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video of the PS five slam if
if you're watching the video you can actually

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see that. But I'll read this
story here. Sony has been rumored to

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be working on a revision of the
PS of the PlayStation five, often referred

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to as the PS five Slim,
that includes a removable disc drive. Now

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images and a video of leaked of
a PS five model that looks slimmer and

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slightly shorter and may well have a
removable disk drive. The first image leaked

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of the first image leaked of the
rumored PS five Slim in a Chinese forum

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form earlier last week, and now
a leaked video provides a better look at

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this rumored device. The video from
Better Way Electronics and Australian PlayStation Repair Specialists

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shows up the plastic case of a
potential future model of the PS five.

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It has a bulge for the disk
drive, a curve in the middle with

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a smaller space for events, two
slits on each two slits on each side

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of the case, and dual USBC
ports on the front instead of the single

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USBC and USB A ports found on
the CURRENTS five models. Sorry just it's

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it's too early for the word slip. I'm sorry, that's just it just

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it's I okay, real quick,
Lexie, looking at this thing, U.

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It looks neat, it looks like
a PS five. Still, it

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looks fat. Still though I do
not would not go this is a slim.

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As someone that's had a body image
issues for a long time, I'm

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very dissatisfied with all of the body
shaming going on here. Of course I

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get yes, and lots of people
struggle and the PlayStation five is doing its

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best and it tries. Yeah,
absolutely, and like it doesn't need your

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ship mounting on it. It doesn't
need your sly comments. But at least

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it's also short, like it's got
that go. It's short and why the

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perfect body type, Yeah that's popular
in these days. It has like a

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Dad Bard exactly. It's got.
It also has a BADNCA donc. It's

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got that things sticking out there.
Uh. When you're waiting back and you

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look at Yeah, when you go
back and you look at those old PS

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three slims, the first PS three
slims, they're not that much slimmer.

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Then the original PS three like Chunky
Boy, they're maybe like twenty thirty percent

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slimmer. And then it was until
the Super Slim that they actually did get

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really thin. So I think it's
just what kind of a bit spoilt by

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how smart It's very easy for everything
to look huge next to a switch,

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and everything to look huge next to
the series s and when you have consoles

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that small on the mark ish anything
will look big. Also, like this

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is one video and it's stupid to
say, but we don't know how big

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this guy's hands are. I mean, you're right, you're right, Like

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parison we have in that video is
this guy's hands And yeah, you're right.

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We need a banana for scale,
right, we need a quarter down

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there for someone to put that down
there. It's this is like this is

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not enough for me. It's what
I want to say. It's not enough

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for me to be like, oh
I want might buy this thing or something

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like that. Almost certainly I'm not
going to buy it no matter what.

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But seeing this, it's like,
well that look isn't so much different,

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and I already got the PS five
I want. But if it's if it

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has a bunch of extra storage and
all that stuff, maybe this this moves

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the needle for me. I just
wonder like for a general audience, it

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probably I don't think people are looking
at this to be like, now's the

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time to jump into a PS five. I think this goes back to saving

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money for Sony. Clearly this is
the revision to be like, let's make

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all the big changes now so that
this thing is cheaper to manufacturer going forward

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and we can start on new footing
for the rest of the generation. That's

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that's still what this looks like to
me, right, And it's definitely like

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them of Another reason that they do
this is simply like, hey, it's

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been three years out of the pandemic. Now the like pipe is starting to

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wear off, the further is starting
to wear off. What if we just

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had a new thing on shelves.
Yes, and people like having a new

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thing on shelves. They're like going
into a store and seeing a new thing.

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And even if it isn't that much
different, it's going to be in

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a smaller box. It will be
able to take up more space on shelves,

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like it will or you'll be able
to fit more on the same space

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shelf. And yeah, I think
why not if you can make it smaller,

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you may as well. It's not
a pro it's nothing like that,

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but like, yeah, it's it's
fine and people who get mad about the

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PlayStation five design, like, grow
up consoles used to be boring for a

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long time. We had a bunch
of years of just black boxes. And

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it's nice that one of these consoles
isn't a black box anymore. Like it's

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nice that we're going back to like
the weird designs of the GameCube and everything

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like that. Like I'm fine with
it. Yeah, I'm I am too,

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And I do think that most of
the I'm glad that they kept the

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general design language of the PS five. I want the PS five to look

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like this, and I know a
lot of people think it's ugly. Like

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you said, grow up, get
over it. These are USBC ports on

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the front. I guess looking at
that, if I just if I unFocus

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my eyes and I try to like
scale, like do the scale in my

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brain, this thing does look a
bit slimmer, and it does look a

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bit smaller. Honestly, it's still
that disk drive that is throwing me off.

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Do you do you think that because
the rumor is is that there's an

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attachable like disk drive, and so
do you think you could take this cover

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off, remove the disk drive,
and then you got yourself a PS five

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digital and the new version of the
PS five digital and that that's what's going

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to be on store shelves and like
when you okay, so let's say you

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get the cheaper model that they're still
probably still gonna have that does it come

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with the disk drive? Do you
think that if you were to go out

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and buy a dis drive, it's
gonna come with this panel and the drive

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and it just snaps onto the PS
five I'd say, like, the only

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way it makes sense is if the
disk drive is a separate purchase, because

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that's the only way that make extra
money off of ISH, So why would

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they even make it detachable if they
weren't going to try to sell it to

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you separately? But like it really
does weak of And I know someone who

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bought a PS five this weekend and
was setting it up and was like,

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00:11:54.919 --> 00:11:58.480
I don't fucking know how to set
this signed up, Like this stand is

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weird and it's the whole over engineering
symptom that this entire system has had where

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it just like it's way more complex
than it needs to be in ways that

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just don't make sense. Like if
you're going to make a detachable disk drive,

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why would you package it with the
console itself. Why not just keep

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it attached. I really don't know
where all the detachable disk drive stuff is

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coming from, but I can't imagine
it being sold separately. Yeah, it's

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it does seem like the kind of
thing where it's like they probably engineered the

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hell out of this thing and they're
like, we can, we can do

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this, and this is like the
way it makes sense to sort of have

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the one skew on shells and then
and then this can be a peripheral going

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for it, attachment, dettachment,
whatever. Yeah, and looking at it,

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it looks like that's plausible. Still. I think that still seems like

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probably what's happening here, like that
they have some that going forward, this

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is going to be the one PS
five skew, and that lines up with

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them trying to sell a ton of
PS fives with the discounts in the UK

203
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and throughout Europe and stuff like that. So we've seen them move in that

204
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direction of them trying to get PS
five sold as much as possible. And

205
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then that means this thing, because
this thing is reportedly rumoredly coming soon.

206
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If it is, I mean,
I think we could hear about this thing

207
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as soon as this week, maybe
next week. What do you think?

208
00:13:26.279 --> 00:13:30.440
Yeah, I mean, Sony on
going to Games Calm, but it wouldn't

209
00:13:30.440 --> 00:13:35.879
stop them from getting on that Games
Calm news trail where and everyone's online and

210
00:13:35.919 --> 00:13:39.159
looking for news. And I am
curious now that, like, because the

211
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big thing coming out of Microsoft for
a long time was like, oh the

212
00:13:43.200 --> 00:13:46.320
Xbox Series X doesn't have to be
this big. We just wanted to be

213
00:13:46.320 --> 00:13:50.639
able to cool like a motherfucker.
So I'm curious how hot this thing will

214
00:13:50.720 --> 00:13:56.039
run and if they have managed to
optimize everything within it so much that now

215
00:13:56.159 --> 00:14:00.679
it doesn't get hash. Yeah,
because that PS five base PS five Like

216
00:14:00.720 --> 00:14:01.879
the times when I was in college, I was like, I don't need

217
00:14:01.960 --> 00:14:05.600
to turn on the heating this evening. I'll just play some fucking video games

218
00:14:07.120 --> 00:14:09.919
and like outlook, git me warm
enough. It got fucking hot. YEA.

219
00:14:11.000 --> 00:14:13.799
Space heaters and computers use about the
same amount of energy and produce about

220
00:14:13.799 --> 00:14:16.240
the same amount of heat. So
instead of getting a space heater, just

221
00:14:16.559 --> 00:14:20.720
opened the side of your computer,
turn off the fans, and just let

222
00:14:20.759 --> 00:14:24.360
it. Let it boil your room. Uh. In terms of the cooling

223
00:14:24.399 --> 00:14:26.879
that they've been working on that this
entire generation, they've been you know,

224
00:14:26.919 --> 00:14:31.720
they like docabase and Chad Jesse's saying
like, oh, they were running really

225
00:14:31.799 --> 00:14:33.399
high clock speeds, and that's one
of the reasons the PlayStation five was so

226
00:14:33.440 --> 00:14:37.559
big. They were clearly like,
we need to take precautions here. Let's

227
00:14:37.559 --> 00:14:39.159
just be extra safe and make sure
we have a ton of extra coin.

228
00:14:39.200 --> 00:14:43.879
And we saw them be like pretty
soon in their first revision, not making

229
00:14:43.080 --> 00:14:48.679
many changes except for using less cooling
on the on the cooling assembly, less

230
00:14:48.759 --> 00:14:50.759
less material on the cooling assembly,
and it's like, oh, they knew

231
00:14:50.759 --> 00:14:54.519
that they had a ton of overhead
there and that they were being overly cautious,

232
00:14:54.519 --> 00:14:56.799
so that was a good place to
save money. But since then they've

233
00:14:56.799 --> 00:15:00.279
they've switched to the smaller process,
and you know that means like the ships

234
00:15:00.279 --> 00:15:05.039
themselves are on a they're smaller basically
produce less heat. And as the result

235
00:15:05.080 --> 00:15:07.720
of that, they've already cut down
the size of their motherboard in preparation for

236
00:15:07.720 --> 00:15:11.720
this thing, so all this stuff
is already lined up for them. Now

237
00:15:11.799 --> 00:15:16.440
it's like this slim model goes back
to it's not this isn't really for us,

238
00:15:16.480 --> 00:15:20.320
it's for Sony. It's the save
Sony money. And that's perfectly fine.

239
00:15:20.320 --> 00:15:22.399
That's what all these companies have done
this a million times, and they're

240
00:15:22.399 --> 00:15:24.840
going to keep doing it. I
just like I'm waiting to hear them give

241
00:15:24.840 --> 00:15:28.440
the sales pitch on it, and
and and to hear like, is this

242
00:15:28.480 --> 00:15:33.159
the kind of thing where it's like
a new three DS where they expect people

243
00:15:33.200 --> 00:15:35.679
who are their biggest fans to come
through and buy this thing, or is

244
00:15:35.720 --> 00:15:39.919
that going to be like the PS
five pro next year or something like that,

245
00:15:39.919 --> 00:15:43.039
that's going to be where people,
Yeah, I have no idea how

246
00:15:43.080 --> 00:15:46.440
you'd sell this is them on the
already as a PS five, if it's

247
00:15:46.519 --> 00:15:50.399
just a smaller PS five, Like, unless you're that strapped for desk space

248
00:15:50.519 --> 00:15:54.960
or space under your TV, like
you've at this point you've found the space

249
00:15:56.000 --> 00:15:58.360
foot if you own it, you've
already made the space for that big fucking

250
00:15:58.360 --> 00:16:03.320
thing. The only way anyone would
be upgrading a PS five at the moment

251
00:16:03.360 --> 00:16:10.000
is if there was some new thing
about about power, about you know,

252
00:16:10.080 --> 00:16:14.120
horsepower, about pitches. But it's
just another PS five. It's just another

253
00:16:14.200 --> 00:16:18.240
PS five. Yep uh Lexie Tommy
Dingo and a twitch chets upset that you

254
00:16:18.240 --> 00:16:22.039
were in college when the PS five
came out, So I'm still in college,

255
00:16:22.080 --> 00:16:29.639
Tommy Dingo, I'll dust the official
deleted or This official deleted image has

256
00:16:29.639 --> 00:16:33.679
people guessing if Final Fantasy seven remake
is coming to Xbox for This is from

257
00:16:33.720 --> 00:16:38.759
Mohammed Hassan at Dual Shockers. The
official Xbox Brazil account shared a celebratory Father's

258
00:16:38.840 --> 00:16:44.240
Day image, albeit now deleted,
featuring several game protagonists alongside their children.

259
00:16:44.440 --> 00:16:48.399
However, many fans noticed that Barrett
and his daughter Marlene from Final Fantasy seven

260
00:16:48.440 --> 00:16:52.039
remake were included in the collage,
even though the game they star and isn't

261
00:16:52.039 --> 00:16:56.000
available on Xbox platforms as of excusevanced
the time of this writing. This has

262
00:16:56.000 --> 00:17:00.799
a lot of people thinking that Xbox
they will know something that we don't and

263
00:17:00.799 --> 00:17:07.160
that Final Fantasy seven remake is coming
to Xbox, which might be true.

264
00:17:07.480 --> 00:17:11.920
Maybe. Uh. It has me
thinking that I am so glad I don't

265
00:17:11.960 --> 00:17:14.799
have to vow on any of these
accounts. Yes, exactly, That's what

266
00:17:14.839 --> 00:17:17.720
it really is. This is the
kind of like, let me just tell

267
00:17:17.720 --> 00:17:22.200
you people out there that you know, I deal in rumors, I deal

268
00:17:22.200 --> 00:17:26.440
in leaks and stuff like that.
It's a it's a tough game because that

269
00:17:26.559 --> 00:17:34.160
stuff is so compartmentalized. It is
so like I'm on Kitten Christa's podcast talking

270
00:17:34.240 --> 00:17:37.759
to them. Yes, I'm a
merchant of leaks. As Jan says,

271
00:17:38.960 --> 00:17:42.759
I was on Kitten Christma's podcast.
They used to work at Nintendo of America

272
00:17:42.880 --> 00:17:45.599
Nintendo Treehouse, and it was like
funny, like dim like, yeah,

273
00:17:45.599 --> 00:17:48.480
we would talk about your leagues all
the time, Jeff, and I'm like,

274
00:17:48.519 --> 00:17:51.079
oh yeah, and it's like it's
like it's it was always weird because

275
00:17:51.119 --> 00:17:55.720
that stuff is so like we didn't
always know everything and barely anyone Nintendo American

276
00:17:55.720 --> 00:17:59.960
does anything. This stuff is so
compartmentalized that it's hard to like imagine how

277
00:18:00.440 --> 00:18:02.839
that process even works. I'm like, well it doesn't most of the time.

278
00:18:03.119 --> 00:18:07.599
Getting these leagues confirmed is very,
very difficult. The idea that something

279
00:18:07.640 --> 00:18:15.319
like this is happening and the social
media person at Xbox Brazil knows. I

280
00:18:15.359 --> 00:18:18.240
mean, it's possible. It's possible
that it's like a known obvious things because

281
00:18:18.279 --> 00:18:22.119
it's about to get announced or something. What's more likely here, though,

282
00:18:22.200 --> 00:18:25.799
right Lexie, is that the person
that created the art for this post,

283
00:18:26.160 --> 00:18:29.039
just like Final Fantasy seven, didn't
think about it all that hard, right,

284
00:18:29.519 --> 00:18:32.839
Yeah, Like if you're getting into
a job where you're a social media

285
00:18:32.880 --> 00:18:37.480
manager for a video game company,
you probably play video games. You're thinking

286
00:18:37.519 --> 00:18:40.880
about like famous game dads and you're
like, oh, I like Barrett whatever.

287
00:18:41.200 --> 00:18:45.319
And you know the biggest thing about
this is like these two things could

288
00:18:45.319 --> 00:18:51.680
be extremely true independently. Yeah,
sometimes could be coming to Xbox literally any

289
00:18:51.759 --> 00:18:55.039
day whenever they want. They could
announce it at games Come, they could

290
00:18:55.039 --> 00:18:57.400
do whatever. And also, this
guy might have just had a brief to

291
00:18:57.400 --> 00:19:00.400
make a Father's Day social media a
post and I was like, well,

292
00:19:00.440 --> 00:19:03.960
I'll just add some fucking dad's dad's
a hot dad, I guess, you

293
00:19:04.000 --> 00:19:11.039
know. And in Final Fantasies like
very popular in Brazil because Final Fantasy four

294
00:19:11.079 --> 00:19:14.160
teams like growing there, and I
think the whole franchise is pretty popular.

295
00:19:14.599 --> 00:19:17.680
Uh, the idea that like someone
who's been into games and it got a

296
00:19:17.720 --> 00:19:21.480
gaming industry job in Brazil, like, yeah, they're just thinking about Final

297
00:19:21.519 --> 00:19:25.240
Fantasy. That just happens. So
and then yeah, look that's a dad

298
00:19:25.359 --> 00:19:26.960
in a game that I'm aware of. And then then yeah, they just

299
00:19:26.960 --> 00:19:33.480
didn't think about it too hard.
But I mean, do you think this

300
00:19:33.519 --> 00:19:37.039
is gonna because the Final Fantasy seven
remakes relatively old now, who's several years

301
00:19:37.039 --> 00:19:41.000
old now at this point, they're
about to release Final Fantasy seven Rebirth,

302
00:19:41.880 --> 00:19:45.400
the you know, the follow up
to remake early next year. I guess

303
00:19:45.519 --> 00:19:48.279
is the was what that was what
they're saying. I think might have given

304
00:19:48.279 --> 00:19:52.000
a date. I forget it,
but that's happening soon. The game came

305
00:19:52.000 --> 00:19:56.640
out to PC remake did and never
came to Xbox. Do you think that

306
00:19:56.720 --> 00:19:59.240
there's a chance it could come out
come to Xbox? Like around the time

307
00:19:59.279 --> 00:20:03.599
of Rebirth hitting P five, I
was just checking their Final Fantasy Crisis Core

308
00:20:04.279 --> 00:20:11.119
did come to Xbox. Yeah,
which is weird because that game just it

309
00:20:11.200 --> 00:20:15.160
is part of the Final Fantasy seven
law like that, it's a big part

310
00:20:15.200 --> 00:20:18.400
of that universe, and it seems
like it's going to be an even bigger

311
00:20:18.440 --> 00:20:25.960
pash of their new redcond universe or
whatever. And it feels like this should

312
00:20:25.960 --> 00:20:29.359
have happened a year ago. It
feels like they should happen maybe two years

313
00:20:29.359 --> 00:20:32.640
ago, right, and it's weird
that it didn't, and now that it

314
00:20:32.680 --> 00:20:37.119
hasn't for so long. My sort
of how I was like, is the

315
00:20:37.279 --> 00:20:41.279
even is it even worth the Porsching
effort? Is it even worth the money

316
00:20:41.279 --> 00:20:45.400
that they'd make from it coming to
Xbox. Yeah, it's if people really

317
00:20:45.440 --> 00:20:48.279
wanted to play Final Fantasy seven at
this point, they could have played it

318
00:20:48.319 --> 00:20:52.200
on a Steam deck. They could
have played it on things that are not

319
00:20:52.440 --> 00:20:56.240
very high barrier to entry, like
PCs. So I think most people have

320
00:20:56.279 --> 00:20:59.640
played it if they want to,
but it would be nice for it to

321
00:20:59.640 --> 00:21:03.480
be there purely because they have part
of the rest of the story there,

322
00:21:03.480 --> 00:21:07.319
and it doesn't really make sense.
I absolutely hate it when a sequel like

323
00:21:07.640 --> 00:21:11.720
I really got in. When I
was young, I was so annoyed that

324
00:21:12.039 --> 00:21:15.880
the first Mass Effect was on PS
three because it was a Microsoft published game,

325
00:21:15.880 --> 00:21:18.680
and I just didn't realize that it
was like a Microsoft published game at

326
00:21:18.680 --> 00:21:22.279
the time. But that always annoyed
me that the only way PS three players

327
00:21:22.279 --> 00:21:26.519
could play it was like by reading
a graphic novel in Mass Effect three or

328
00:21:26.559 --> 00:21:30.599
something. And so yeah, I
think they should just bring it over.

329
00:21:30.680 --> 00:21:33.240
If they're going to do it,
they may as well. It's an easy

330
00:21:33.319 --> 00:21:37.480
enough win for them. Yep.
Yeah, It's a lot of it comes

331
00:21:37.480 --> 00:21:40.119
down to, like what is the
deal? I mean, I obviously Sony

332
00:21:40.200 --> 00:21:44.400
got very party for Final Fantasy and
it's like we are going to give you

333
00:21:44.480 --> 00:21:47.400
money. We're gonna give you a
lot of money because we want Final Fantasy

334
00:21:47.480 --> 00:21:51.359
to be associated with with with PlayStation
and that means Final Fantasy sixteen is Hella

335
00:21:51.519 --> 00:21:55.400
exclusive. And but it only sold
three million copies. It was a massive

336
00:21:55.440 --> 00:21:57.359
disappointment that didn't work out for them
in the long run. Yeah, nothing

337
00:21:57.400 --> 00:22:03.039
works out, absolutely not making enough
money. Speaking of making money, we're

338
00:22:03.079 --> 00:22:15.880
gonna be right back after this,
all right, We're back. Stalker two

339
00:22:15.000 --> 00:22:18.960
Heart of Chernobyl may have just been
given a December twenty twenty three release date

340
00:22:19.319 --> 00:22:23.640
from George Jang at IGN. Stalker
two Heart of Chernobyl may have been given

341
00:22:23.680 --> 00:22:27.119
a December first, twenty twenty three
release date, according to distributor play ons

342
00:22:27.160 --> 00:22:33.319
website first spotted by w CCF tech. The official German play on store is

343
00:22:33.319 --> 00:22:37.160
one is the one that has a
listing for Stalker two Chernobyl on PC with

344
00:22:37.200 --> 00:22:41.640
a December first release date, and
it describes the game as a unique mix

345
00:22:41.640 --> 00:22:45.680
of first person shooter, whore and
immersive sim and also mentioned has survival mechanics

346
00:22:45.480 --> 00:22:48.720
for hunger's sleep and bleeding, as
well as a dynamic day and night cycle

347
00:22:48.839 --> 00:22:53.559
with realistic weather effects. Tell you
why any survival game these days, Lexi

348
00:22:53.640 --> 00:22:56.319
that doesn't have a teeth meter.
I played one with a teeth meter with

349
00:22:56.400 --> 00:23:00.920
comedy teeth. You still have your
cow. You need to have a teeth

350
00:23:00.920 --> 00:23:04.680
meter in your game, especially when
you really dark in a game where like

351
00:23:04.839 --> 00:23:10.920
radiation is a problem, that would
be Yeah, you're pretty Graham. It's

352
00:23:10.960 --> 00:23:12.880
like they're just following out like you
brushed, but they're just falling out still,

353
00:23:14.240 --> 00:23:18.519
that's just radiation, Homie. Oh
shit, I've been reading that American

354
00:23:18.559 --> 00:23:22.599
Prometheus. I think a lot about
radiation these days. Stalk Or two is

355
00:23:22.599 --> 00:23:26.079
one that was gonna come out I
think last year and then got delayed.

356
00:23:26.240 --> 00:23:30.640
Obviously, this is partially made in
Ukraine and so they were dealing with the

357
00:23:30.640 --> 00:23:37.319
war and now now this is the
work. Definitely affected things. I hope

358
00:23:37.319 --> 00:23:38.960
this comes out, but mostly I'm
just like I want to step back,

359
00:23:40.079 --> 00:23:41.400
like this game can have all the
time it needs. Just figure out what

360
00:23:41.440 --> 00:23:45.960
you're doing, don't don't rush it. Hopefully that you know. Obviously,

361
00:23:45.000 --> 00:23:49.480
if you're running a studio, making
money back eventually becomes a concern. I

362
00:23:49.519 --> 00:23:53.279
hope that some publisher I know Microsoft
is involved. Hopefully they could step in

363
00:23:53.319 --> 00:23:56.640
and help this game and make sure
that the studio can continue to glide along

364
00:23:56.720 --> 00:24:00.119
and keep these people safe or whatever. Doesn't need to rush out. I'm

365
00:24:00.160 --> 00:24:03.440
in no rush to get it,
but if you can come out, I

366
00:24:03.759 --> 00:24:07.440
have some pretty high hopes that the
game always looked super pretty, but yeah,

367
00:24:07.480 --> 00:24:11.519
I don't know what's your what's your
stance on Stalker two? Yeah,

368
00:24:11.519 --> 00:24:15.640
the impression I got was that it
was going to start resurfacing soon because I

369
00:24:15.640 --> 00:24:18.000
had heard people make it or saying
that they were going to be seeing it

370
00:24:18.079 --> 00:24:22.160
soon, and sounds like, yeah, Microsoft are going to be a game's

371
00:24:22.200 --> 00:24:29.039
calm. So I assume that it's
sort of coming back from its long sort

372
00:24:29.079 --> 00:24:33.240
of Jesse Shin period where they were
just quietly working on it as and when

373
00:24:33.279 --> 00:24:37.200
they could, because like, there's
literally no more difficult circumstances that a developer

374
00:24:37.200 --> 00:24:41.880
could be in working on a game. And I think most people, I

375
00:24:41.960 --> 00:24:45.880
say most people it's the Internet,
so probably not most people, but most

376
00:24:45.960 --> 00:24:48.480
people have realized like, oh,
like this game will come when it comes,

377
00:24:48.599 --> 00:24:52.079
and that's okay. Yeah. I
think even if they do give a

378
00:24:52.119 --> 00:24:57.720
December release date sometime soon, it's
just as likely it gets delayed at any

379
00:24:57.759 --> 00:25:02.880
random point for whatever he's and surely
because at some point you're dealing with much

380
00:25:03.000 --> 00:25:07.759
bigger real world issues than video games. You're dealing with your political forces,

381
00:25:08.079 --> 00:25:12.359
and hey, if someone starts an
offensive, that game isn't coming out,

382
00:25:12.480 --> 00:25:18.480
and who are we to complain?
Like fine, yeah, and yes it

383
00:25:18.519 --> 00:25:21.319
does look good. Sorry that was
your actual question. No, yeah,

384
00:25:21.400 --> 00:25:23.000
it's yeah, I think it looks
pretty good. And yes, it's the

385
00:25:23.079 --> 00:25:27.119
kind of thing. You're right where
most people seem to understand this game.

386
00:25:27.640 --> 00:25:32.519
You know, it seems like it
could be like the thing headlining or one

387
00:25:32.559 --> 00:25:36.279
of the headliners for xboxes presence at
Games Com. You know, Games Comes

388
00:25:36.279 --> 00:25:38.119
gonna Xbox is gonna have a presence
at Games Come obviously, but I think

389
00:25:38.160 --> 00:25:41.519
they're also gonna be part of Opening
Night Live or do their own thing.

390
00:25:41.559 --> 00:25:45.279
I can't remember exactly, but you
can imagine like this game skipped e three

391
00:25:45.640 --> 00:25:49.680
SGF times, like it wasn't at
the Kilis in any way, so it's

392
00:25:49.720 --> 00:25:52.079
like, oh, you know,
they're like, oh, we'll show it

393
00:25:52.119 --> 00:25:53.119
later, And to me that was
like, well, we'll see it.

394
00:25:53.279 --> 00:25:56.240
We'll see it next year, we'll
see it maybe next Summer Game Fest.

395
00:25:56.519 --> 00:26:00.160
The idea that it's like, no, they they got something ready to show

396
00:26:00.200 --> 00:26:06.319
off for games Calm to launch it
in December. That's really way more aggressive

397
00:26:06.359 --> 00:26:07.480
than I was expecting. But I
supposed if you think back, and it

398
00:26:07.480 --> 00:26:10.960
was, well, we were supposed
to come out in April twenty twenty two.

399
00:26:11.359 --> 00:26:14.119
I guess the timeline actually lines up
a little bit better, better than

400
00:26:14.160 --> 00:26:18.000
I thought originally. So maybe hasn't
shot and I didn't want to say it

401
00:26:18.039 --> 00:26:22.240
in case it hadn't been confirmed.
It is confirmed playable at yeah, I

402
00:26:22.240 --> 00:26:26.640
think I remember getting the email about
that. Yeah, so like does anyone

403
00:26:26.920 --> 00:26:29.880
if they have a demo that's fall
enough along that anyone can go up and

404
00:26:30.000 --> 00:26:33.279
play it, then it's probably doing
okay, yep, exactly, and I'm

405
00:26:33.279 --> 00:26:37.519
hopeful for it. I although a
game in December. I was like,

406
00:26:37.640 --> 00:26:41.759
man, December is when I'm gonna
catch up on stuff, and it's like,

407
00:26:41.799 --> 00:26:45.400
oh no, another new game coming
out in December. The year prep

408
00:26:45.480 --> 00:26:47.799
is going to be fucking hot fun. This year isn't going to be a

409
00:26:47.880 --> 00:26:52.200
nightmare because all of these games are
so easy to complete and like, you

410
00:26:52.240 --> 00:26:55.319
know, get a good taste of
quickly. I did be Pickman four and

411
00:26:55.359 --> 00:26:57.599
my and like I did played a
ton of that game. My counter I

412
00:26:57.640 --> 00:27:02.160
think my time counter was like third
five forty hours or something. And then

413
00:27:02.880 --> 00:27:06.359
so I went back to Tears of
the Kingdom and I thought it was like

414
00:27:06.440 --> 00:27:08.559
at like two hundred and I'm not
like one hundred and like sixty hours in

415
00:27:08.559 --> 00:27:14.000
that game. Although after this weekend
where I played just non stop and still

416
00:27:14.279 --> 00:27:17.440
not really progressing towards the end because
I'm like just cleaning up a bunch of

417
00:27:17.440 --> 00:27:19.920
other stuff, man, I probably
am getting close to two hundred hours in

418
00:27:19.920 --> 00:27:22.960
that game. And it's like Jesus
Christ. And I played a little bit

419
00:27:22.960 --> 00:27:26.559
of Aldersgate three, but not nearly
enough. I'm gonna try to play some

420
00:27:26.640 --> 00:27:30.039
more of that tonight. It's just
non stop, huge games, and I

421
00:27:30.039 --> 00:27:30.960
want to be playing them all.
That's the thing. They're all so good.

422
00:27:30.960 --> 00:27:33.559
I want to be playing them all. All Wolves brings up the high

423
00:27:33.599 --> 00:27:37.920
five rushes falling out of the top
ten every day and not if I'm here

424
00:27:37.960 --> 00:27:41.359
to fight foot. That game was
fucking incredible, so good. I do

425
00:27:41.480 --> 00:27:45.119
love that game. It's just a
tough rough year for anything. Okay,

426
00:27:45.160 --> 00:27:49.519
Forts and Motorsport won't have split screen
and other legacy features for launch. This

427
00:27:49.599 --> 00:27:53.960
is Eddie McCoo at game Spot.
Microsoft has confirmed that it's upcoming racing game,

428
00:27:55.000 --> 00:27:57.440
Forts and Motorsport, won't have split
screen support and two other features from

429
00:27:57.480 --> 00:28:03.640
Pass Games at launch. Current ten
creative director Chris Asaki said during the Forts

430
00:28:03.680 --> 00:28:07.839
of monthly video broadcast that the racing
game will not feature split screen, spectator

431
00:28:07.839 --> 00:28:12.119
mode, or the ability to race
against AI and some multiplayer modes. Heavy

432
00:28:12.119 --> 00:28:17.000
players come into a featured multiplayer event
and taking player slots and then spectating,

433
00:28:17.039 --> 00:28:21.720
it's not really the racing we had
intended. Asaki said. Similarly, racing

434
00:28:21.759 --> 00:28:26.839
with AI in featured multiplayer in feature
multiplayer will all with all its potential impact

435
00:28:26.880 --> 00:28:30.799
on your safety rating, also didn't
make a whole lot of sense to have

436
00:28:30.039 --> 00:28:33.920
and is not going to be available
for us at launch. And for the

437
00:28:33.960 --> 00:28:37.599
split screen, Asaki said that the
team's heavy investment in pushing our new graphical

438
00:28:37.640 --> 00:28:42.640
features and our complete overhaul of the
rendering engine unfortunately made split screen really difficult

439
00:28:42.640 --> 00:28:47.119
to implement, and it's also not
going to be in for launch. Sports

440
00:28:47.160 --> 00:28:49.200
and Motorsport is not the first big
Xbox game to launch without features found in

441
00:28:49.240 --> 00:28:53.519
previous games. Halo Infinite launch without
campaign, coop or forge modes, and

442
00:28:53.559 --> 00:28:57.839
so on. Now these some of
these modes have all these modes have been

443
00:28:57.839 --> 00:29:02.839
in previous forts as, but not
in every previous forts. H. I

444
00:29:02.880 --> 00:29:07.480
think split screen has been h that's
one that's but I mean, I voice

445
00:29:07.519 --> 00:29:10.519
split screen seems like one of those
ones that if you were if you were

446
00:29:10.559 --> 00:29:14.400
working on a game and you had
to cut something split screen in twenty twenty

447
00:29:14.400 --> 00:29:17.160
three, when everyone's got their own
system, is playing on their own device,

448
00:29:17.920 --> 00:29:22.200
I don't know, but the spectator
mode that's that hasn't always been in

449
00:29:22.240 --> 00:29:23.880
there, and when it is that
people really I think the community really likes

450
00:29:23.920 --> 00:29:26.559
it because they use it for e
sports and shout casting and stuff like that.

451
00:29:27.319 --> 00:29:30.480
But it's another one where it's like, yeah, you could see how

452
00:29:30.519 --> 00:29:34.519
these things get cut out and AI
in multiplayer mode. I think that was

453
00:29:34.559 --> 00:29:37.680
like a big feature in like Forts
Motorsport four, but I don't think it's

454
00:29:37.680 --> 00:29:41.880
been in their sense. But I
could like it. I can get I

455
00:29:41.920 --> 00:29:45.000
can definitely get cutting that one from
like a oh, we want to balance

456
00:29:45.039 --> 00:29:49.319
experience point of view and they go
so heavy on the idea like they still

457
00:29:49.359 --> 00:29:52.519
have their whatever they call their dry
atas now, but they do have the

458
00:29:52.559 --> 00:29:57.440
go say I stuff and they probably
don't want that affecting. You'll go say,

459
00:29:57.440 --> 00:30:03.359
I stuff nonplayable or not player characters
impacting that. I like, this

460
00:30:03.440 --> 00:30:07.759
never feels good. This never feels
fun. Personally. I have great memories

461
00:30:07.799 --> 00:30:11.480
of like going to a friend's house
who had an Xbox when I didn't,

462
00:30:11.799 --> 00:30:15.480
and like playing Thoughts Motorsport co Op
and like it blowing my fucking mind.

463
00:30:17.640 --> 00:30:22.960
But like, even just from a
like hearts and mind point of view,

464
00:30:22.359 --> 00:30:26.519
it never feels good when there's one
less thing on the back of the box,

465
00:30:26.519 --> 00:30:32.559
when there's one less bullet point.
And I'm curious if it's always been

466
00:30:32.720 --> 00:30:34.799
like there's been the thing going around
like, oh, Xbox is very hands

467
00:30:34.839 --> 00:30:38.680
off with its developers. Is it
that the Thoughts A team was like,

468
00:30:38.720 --> 00:30:42.359
Hey, we really want to push
graphics as far as we can this time,

469
00:30:42.759 --> 00:30:45.799
we're going to focus on that above
all else, which is perfectly fine

470
00:30:45.799 --> 00:30:49.720
if they want to do that,
or like, is there a world where

471
00:30:49.759 --> 00:30:52.400
if Microsoft was more hands on,
would they be like, Hey, no,

472
00:30:52.559 --> 00:30:56.880
this is like something that people have
come to expect, like focus a

473
00:30:56.920 --> 00:31:00.400
little bit less on the graphics.
People will only notice that so much.

474
00:31:00.359 --> 00:31:06.680
Let's make sure we have feature parachie
with previous versions. Yeah, it's I

475
00:31:06.720 --> 00:31:11.599
think that Microsoft. The word seems
to be that they let these studio sues

476
00:31:11.640 --> 00:31:14.559
make their own choices and their own
priorities on that stuff. And you know,

477
00:31:14.640 --> 00:31:18.640
obviously a company like turn ten,
studio like turn ten is gonna have

478
00:31:18.720 --> 00:31:23.400
the telemetry from how people use their
game to know like the most painless areas

479
00:31:23.400 --> 00:31:27.920
to take the scalpel too right,
and forts and Votorsport eight, Forts and

480
00:31:27.960 --> 00:31:30.119
Votorsport. I think, you know, they're kind of rebooting. I don't

481
00:31:30.119 --> 00:31:36.119
know if they're calling it eight they
are. This is like the big actual

482
00:31:36.160 --> 00:31:38.079
rework, Like they said, there
are rendering engine. This is like their

483
00:31:38.119 --> 00:31:41.480
first big improvement to the tech in
a very long time, but used to

484
00:31:41.480 --> 00:31:45.640
be on in every other year's schedule. Here we are there that they've taken

485
00:31:45.799 --> 00:31:49.119
multiple years now to get this game
ready. You can't I think they if

486
00:31:49.160 --> 00:31:52.720
everything else hits with this game,
if the racing feels great, if it

487
00:31:52.759 --> 00:31:57.160
does look visually stunning, if it's
running at four K and gets you know,

488
00:31:57.200 --> 00:32:00.319
it can go above sixty frames per
second or whatever, which you know

489
00:32:00.440 --> 00:32:04.240
that the reports of games have done. Maybe they get four K one twenty

490
00:32:04.319 --> 00:32:07.519
or something like that. If all
that stuff works for this, then I

491
00:32:07.839 --> 00:32:10.200
think it's going to be easy to
forgive any absences. But also, you

492
00:32:10.200 --> 00:32:15.039
know, it would be nice if
these things get added over time. Split

493
00:32:15.039 --> 00:32:16.880
screen something I will probably never use, but the people who do use it,

494
00:32:16.920 --> 00:32:22.119
I'm sure will be very happy if
it does get added later. Do

495
00:32:22.160 --> 00:32:24.640
you think that this is a sort
of game that they're looking at as a

496
00:32:24.680 --> 00:32:28.960
platform or that they want to go
back to. Hey, no, we

497
00:32:29.000 --> 00:32:31.119
really liked it when we had the
every second year cadence with these two studios.

498
00:32:31.119 --> 00:32:36.039
Do you think Microsoft is as a
preference as to what direction this goes.

499
00:32:36.200 --> 00:32:37.680
Yeah, I think that they would. I think they would prefer a

500
00:32:37.720 --> 00:32:40.799
platform, but I think because of
all the licensing involved in these games,

501
00:32:42.440 --> 00:32:45.599
doing that might be prohibitive, might
be difficult, So I think they will

502
00:32:45.680 --> 00:32:49.920
probably stick to some sort of cadence, maybe not every other year, but

503
00:32:49.960 --> 00:32:52.960
maybe every three years or something like
that. Fort's a horizon. I think

504
00:32:52.960 --> 00:32:58.200
it's still come out every other year
in terms of the demand for that game,

505
00:32:58.839 --> 00:33:01.200
and well, I guess Forts Motors
It's audience probably would be happy every

506
00:33:01.279 --> 00:33:04.960
with every other year as well,
But I think it makes more sense for

507
00:33:04.960 --> 00:33:07.680
that to come out like to maybe
staggered a little bit, but Horizon can

508
00:33:07.759 --> 00:33:10.279
keep coming as long as they have
new settings and stuff. Although I guess

509
00:33:10.279 --> 00:33:15.160
maybe Horizons formula is getting a little
longer the two too, so wouldn't mind

510
00:33:15.160 --> 00:33:17.799
a bigger change there. But it
doesn't need a change to technology necessarily.

511
00:33:17.960 --> 00:33:22.920
They'll get that from Motorsport. They'll
build on whatever this is doing. Kind

512
00:33:22.960 --> 00:33:24.920
of want them just like step away
from the Yeah, bro, we're at

513
00:33:24.920 --> 00:33:28.559
a party. Oh my god,
and everybody knows who you are and you're

514
00:33:28.599 --> 00:33:31.200
on social media. I'm like,
okay, well do I have the game

515
00:33:31.279 --> 00:33:35.799
for you. It's called The Crew
Motifests. Let's go. I can't like

516
00:33:36.039 --> 00:33:39.160
that game is I kind of respect
it because it's just like we tried a

517
00:33:39.160 --> 00:33:43.279
bunch of other ship with the Crew. Let's just make Forts the Horizon.

518
00:33:43.400 --> 00:33:47.000
Let's just do one of those exactly. And it is a carbon copy of

519
00:33:46.279 --> 00:33:51.000
Forts the Horizon. Hey, you
gotta do what you gotta do. Uh.

520
00:33:51.119 --> 00:33:53.839
Switch hits thirty million lifetime unit sales
during July. This from the Japan

521
00:33:53.920 --> 00:33:59.680
Monthly Charts, and this comes from
Jeffrey Rousseau at Games Industry dopp IS.

522
00:34:00.279 --> 00:34:04.160
During July and Japan, the Nintendo
Switch reached a lifetime sales total of thirty

523
00:34:04.160 --> 00:34:07.280
million consoles. The MITSUS of monthly
retail sales data from June twenty six to

524
00:34:07.400 --> 00:34:13.119
July thirtieth shows that the consoles sold
four hundred seven thousand units across its standard

525
00:34:13.280 --> 00:34:16.679
light and O LED systems. By
comparison, Sony's PlayStation five console hit two

526
00:34:16.760 --> 00:34:21.519
hundred and forty three thousand systems sold
during the month. Sony's hardware has moved

527
00:34:21.559 --> 00:34:24.519
a total of four million units in
the country. Nintendo led with nine hundred

528
00:34:24.519 --> 00:34:30.440
and forty seven thousand box titles in
Japan for software sales, outpacing Square Enix

529
00:34:30.480 --> 00:34:34.320
is one hundred and nine thousand and
Spike Chunsoft's one hundred and one thousand.

530
00:34:34.599 --> 00:34:37.599
Nintendo's newly released Pickman four was the
biggest selling title of the month at five

531
00:34:37.679 --> 00:34:43.039
hundred and eighteen thousand physical copies moved. It has sold nearly eighty thousand of

532
00:34:43.039 --> 00:34:46.719
Pickman's three's lifetime sales with ten days
after launch, which is very impressive and

533
00:34:46.719 --> 00:34:51.840
that doesn't include digital, although it
wouldn't include included Pickman three's digital either.

534
00:34:52.239 --> 00:34:54.639
The Legend of Zelda Tiers of the
Kingdom moved ninety two thousand, six hundred

535
00:34:54.679 --> 00:35:00.760
copies sold in the month. Meanwhile, Spike Chunsoft's newest title, Master Detective

536
00:35:00.840 --> 00:35:07.360
Archives Raincode sold seventy four thousand,
four hundred copies, Switch hitting thirty million

537
00:35:07.880 --> 00:35:10.280
UH and and games just continuing to
fly off the shelf for the Switch.

538
00:35:12.280 --> 00:35:15.119
That that's you know, that's the
story for the switching has been in Japan,

539
00:35:15.360 --> 00:35:20.559
and really the Switch is doing seemingly
better than ever in Japan. There's,

540
00:35:20.639 --> 00:35:24.480
you know, always the question about
where is the temperature at in Japan

541
00:35:24.639 --> 00:35:29.159
for console video games? Are they
you know a lot of a lot of

542
00:35:29.280 --> 00:35:30.880
people that moved on to mobile and
they're just going to play on their phone

543
00:35:30.920 --> 00:35:36.000
from now on. But but Switch
has proven that there's still a massive audience

544
00:35:36.119 --> 00:35:38.679
audience in Japan that wants to play
games on console, especially if it's like

545
00:35:39.199 --> 00:35:44.400
a hybrid. But I think Nintendo
has also done a really admirable job of

546
00:35:44.440 --> 00:35:47.360
getting people excited about the Switch in
Japan in terms of using their marketing and

547
00:35:47.440 --> 00:35:51.519
using like the Mario movie and things
like that, and all that seems to

548
00:35:51.519 --> 00:35:54.519
have like rekindled this love affair that
they have for for for Nintendo. And

549
00:35:54.519 --> 00:35:59.960
then meanwhile, the PlayStation five is
selling well, but it's games never show

550
00:35:59.599 --> 00:36:02.119
the never but rarely does the top
ten best selling games of the week in

551
00:36:02.199 --> 00:36:07.280
Japan have a PlayStation five game on
it. It's almost always entirely switch.

552
00:36:07.679 --> 00:36:10.480
So it's like people might be buying
PS fives, although I know people rumor

553
00:36:10.599 --> 00:36:15.519
or they speculate a lot of those
PS fives in Japan are going into China.

554
00:36:15.320 --> 00:36:17.000
I don't know. I have no
idea about that. I would love

555
00:36:17.000 --> 00:36:20.519
to like investigate that, but who
has the time. I don't know.

556
00:36:21.079 --> 00:36:25.400
Do you think that console gaming has
reached this nice like equilibrium in Japan going

557
00:36:25.440 --> 00:36:30.239
forward, Lexie, I think it's
less that console gaming has I think it's

558
00:36:30.239 --> 00:36:35.159
that Nintendo has realized that they've found
an equilibrium between handheld and console. Yeah,

559
00:36:35.199 --> 00:36:42.079
and that like this is a model
that really works for the demographic in

560
00:36:42.239 --> 00:36:50.360
Japan, Like they're just not that
into physical like consoles being stationary, and

561
00:36:50.480 --> 00:36:53.960
the idea having a system where all
of your biggest games are also coming to

562
00:36:53.960 --> 00:36:59.239
a handheld is really really nice.
Like the DS was a great game,

563
00:36:59.280 --> 00:37:02.800
but the only real biggest game that
Nintendo had that was still coming to the

564
00:37:02.880 --> 00:37:07.320
DS was you know, the Pokemon
stuff and everything else, Like oh,

565
00:37:07.400 --> 00:37:09.719
no, like the big boy version
of this game is coming to the WE

566
00:37:10.159 --> 00:37:15.360
or the WU or whatever. I
did some very quick napkin math, and

567
00:37:16.000 --> 00:37:21.159
if you look at the amount of
switches that have been sold, that's roughly

568
00:37:21.199 --> 00:37:24.039
twenty four percent of the Japanese population
that own a switch. Yeah, and

569
00:37:25.000 --> 00:37:29.280
which is wild yep. I mean
a lot of those are going to be

570
00:37:29.360 --> 00:37:31.840
multi switch households, but not like
you're right, like that's if you just

571
00:37:31.840 --> 00:37:37.719
look at that that raw number,
that is very wild, and it's kind

572
00:37:37.760 --> 00:37:42.719
of inexplicable that that it's that the
system could be that popular because it's like,

573
00:37:42.800 --> 00:37:45.840
you know, the the japan the
culture has mostly moved on to mobile

574
00:37:45.840 --> 00:37:47.440
gaming, but it's like, no, Nintendo found a way with Pokemon,

575
00:37:47.800 --> 00:37:53.159
was Zelda, was Splatoon? Now
Pickman four even just being this massive like

576
00:37:53.239 --> 00:37:55.639
the thing in Japan, like there's
a there's love affair going on with that.

577
00:37:57.079 --> 00:38:00.840
That's man, that they have figured
it out. And maybe part of

578
00:38:00.840 --> 00:38:07.360
it is the Japanese audience sees that
Sony is is like looking elsewhere, like

579
00:38:07.400 --> 00:38:08.840
it's you know, it's doing the
over the shoulder like looking at the other

580
00:38:08.840 --> 00:38:16.400
girl thing, because Sony isn't interested
in making games in Japan for Japan because

581
00:38:16.440 --> 00:38:22.199
they need they need those big blockbusters
that have that global appeal because that's where

582
00:38:22.199 --> 00:38:23.760
they need to make their money.
These they need games that sell like ten

583
00:38:23.800 --> 00:38:29.159
million copies. But the irony here
is Nintendo makes games that that you know,

584
00:38:29.239 --> 00:38:32.320
have this appeal in Japan, Platoon
and and Animal Crossing, all these

585
00:38:32.320 --> 00:38:37.039
things, and then those games sell
four or five times better than anything else

586
00:38:37.159 --> 00:38:43.159
on a PlayStation or an Xbox or
PC globally, and so like that the

587
00:38:43.320 --> 00:38:47.880
by appealing to us a more niche
or to a more culturally specific ideal that

588
00:38:49.039 --> 00:38:51.800
still has a global appeal at the
same time. I don't know, it's

589
00:38:51.840 --> 00:38:53.760
I find that interesting, and I
think that's probably been a mistake by Sony

590
00:38:53.800 --> 00:38:58.239
a little bit over the last couple
of years because they got afraid of that,

591
00:38:58.320 --> 00:39:00.400
and now all their games kind of
feel the same. I don't know,

592
00:39:00.719 --> 00:39:04.760
is there anything there? Yeah,
I definitely think that there's an element.

593
00:39:04.880 --> 00:39:07.800
Like I was lamenting when a friend
came to visit, like, just

594
00:39:07.840 --> 00:39:12.239
how much of fucking sucks that Japan
Studios isn't around anymore, because those games

595
00:39:12.280 --> 00:39:15.960
gave that company so much personality,
And it was when they were playing Astrobash

596
00:39:16.079 --> 00:39:19.960
or Astro's playroom for the first time. It was the first time they'd ever

597
00:39:20.079 --> 00:39:22.000
used a PS five. I was
like, you have to play this and

598
00:39:22.760 --> 00:39:27.079
they were like, oh shit.
Like this has me thinking about Sony's old

599
00:39:27.159 --> 00:39:30.280
games in a way that's usually only
was a for Nintendo stuff. And even

600
00:39:30.320 --> 00:39:35.320
if those games weren't selling the most, even if vib Ribbon wasn't like a

601
00:39:35.320 --> 00:39:38.880
massive seller, it created this like
culture and this fuel good nature around the

602
00:39:38.880 --> 00:39:43.400
console. And like, as much
as people like their PlayStation, it's not

603
00:39:43.480 --> 00:39:46.239
like it's not a Blue Skies,
happy go lucky feeling about it. It's

604
00:39:46.280 --> 00:39:50.639
like, no, this is like
where I play women, gritty Murders simulators,

605
00:39:50.639 --> 00:39:54.440
and that's fine. But the thing
I'm curious about is when Nintendo does

606
00:39:55.719 --> 00:39:59.440
upgrade to a more powerful console,
do you think there's a bit of them

607
00:39:59.440 --> 00:40:06.760
that try is to recaush those Japanese
developers that have been focusing on the more

608
00:40:06.800 --> 00:40:12.320
powerful consoles, people like ORGG and
Square Unichs who have been focusing on next

609
00:40:12.400 --> 00:40:15.199
gen games. Do you think they
finally go, hey, maybe we should

610
00:40:15.239 --> 00:40:19.320
like bring some of those games to
our platform and get them selling here too,

611
00:40:19.360 --> 00:40:22.320
because they obviously have a mark ish
Yeah, I don't. Nintendo's not

612
00:40:22.400 --> 00:40:25.039
the company that makes overtures, right. That was the question of these Nintendo

613
00:40:25.119 --> 00:40:28.480
going to try to get like you
know, our GG and some some of

614
00:40:28.519 --> 00:40:31.000
those other studios after they yes,
So I think that they look at it

615
00:40:31.079 --> 00:40:36.400
and they're like we I think it's
pretty similar to what like Gabe said about

616
00:40:36.440 --> 00:40:38.760
Steam, right, He's like,
we're just gonna do we do our thing,

617
00:40:39.320 --> 00:40:42.719
and we're gonna try to make the
best thing possible, and then that

618
00:40:43.480 --> 00:40:45.480
should then lead to people wanting to
come work with us because we put so

619
00:40:45.519 --> 00:40:49.760
much effort into making this thing that
the best thing possible. Now that does

620
00:40:49.800 --> 00:40:52.159
work for Steam, that has not, that's rarely ever worked for Nintendo.

621
00:40:52.280 --> 00:40:55.400
Nintendo's obviously looking at it in a
different way. It's like we just wanted

622
00:40:55.400 --> 00:41:02.239
to light our players and be different
and stand out. But I think that's

623
00:41:02.239 --> 00:41:10.400
true. Yeah exactly knives, Yeah, man knives. But Nintendo, even

624
00:41:10.480 --> 00:41:14.400
when Nintendo gets everything like okay,
we are we're going to have the more

625
00:41:14.400 --> 00:41:17.280
powerful system. And this system is
now just a switch to in a lot

626
00:41:17.320 --> 00:41:21.760
of ways, and it's it's very
familiar at this point, and there's a

627
00:41:21.800 --> 00:41:24.800
Steam Steam decks out there and Roger
allies. So it's like people aren't going

628
00:41:24.840 --> 00:41:29.079
to be hesitant about that set of
things anymore. So we should go out

629
00:41:29.079 --> 00:41:30.639
there and try to get these companies
on board. And Nintendo, I don't

630
00:41:30.639 --> 00:41:35.199
think Nintendo really does that and won't
do that. I think that they will

631
00:41:35.239 --> 00:41:37.559
be they will be happy to be
like, we make our games and they

632
00:41:37.639 --> 00:41:40.599
sell, and if you want to
come bring your games to us, like

633
00:41:40.719 --> 00:41:44.440
if you want to be Microsoft to
make a ten year commitment, we'll take

634
00:41:44.480 --> 00:41:46.840
it. But we're gonna be happy
working with all these indie developers that are

635
00:41:46.880 --> 00:41:52.000
selling way better on Switch than anywhere
else. Like they're they're actually much more

636
00:41:52.119 --> 00:41:55.280
pliable. They probably prefer working,
but like Haiti's selling probably a couple million

637
00:41:55.320 --> 00:41:59.440
copies on the Switch or close to
it. Uh, Like they're like,

638
00:41:59.519 --> 00:42:01.840
no, that that was much a
much better experience than going out and try

639
00:42:01.880 --> 00:42:06.360
to deal with a fickle Sega or
Electronic Arts or something like that, and

640
00:42:06.440 --> 00:42:10.199
that's work. You're totally right,
because like looking at this list now of

641
00:42:10.239 --> 00:42:16.159
the June and July or the July
sales from Famitsu, it's like the top

642
00:42:16.199 --> 00:42:22.679
ten games sold the publishers aren't Nintendo, Nintendo, Spike, John Shots,

643
00:42:22.679 --> 00:42:29.320
Soft Square, Nintendo, micro Soft, which is yeah, Nintendo, Nintendo,

644
00:42:29.440 --> 00:42:32.599
Nintendo, and like they are way
more happy to have to be getting

645
00:42:32.639 --> 00:42:37.400
one hundred percent of the profits from
those games then splitshing however much they have

646
00:42:37.559 --> 00:42:43.760
too with the licensing fees for other
publishers selling games on their console. And

647
00:42:43.920 --> 00:42:51.320
I gotta say just that makes me
happy and excited because I am someone who

648
00:42:51.320 --> 00:42:52.800
likes a game like Pickman four,
and I think Picking four is doing great

649
00:42:52.840 --> 00:42:57.800
everywhere, but the fact that it's
doing so well in Japan, take it

650
00:42:57.800 --> 00:42:59.639
goes back to the days of like, well, the game does well in

651
00:42:59.719 --> 00:43:01.079
Japan, so they're gonna keep making
it. And it's like I thought that

652
00:43:01.159 --> 00:43:05.199
stuff was over, but I think
Nintendo has found it. Like No,

653
00:43:05.280 --> 00:43:07.800
for Nintendo, it's not a fact, it's not over. It's getting better.

654
00:43:07.039 --> 00:43:12.159
It's like they've improved their standing in
Japan to the point where it's like,

655
00:43:12.199 --> 00:43:14.960
yeah, if a game does really
well there, it's we're gonna keep

656
00:43:14.960 --> 00:43:17.719
making it. Like you know,
that's something that Sony and Microsoft would never

657
00:43:17.760 --> 00:43:22.079
do anymore. So yeah, this
is I get a little bit chills about

658
00:43:22.079 --> 00:43:25.360
Dex. I'm like, okay,
man, Pickman five might be a reality

659
00:43:25.840 --> 00:43:30.840
all right in Japan. Speaking of
nineteen ninety Three's Mario Movie is getting a

660
00:43:30.960 --> 00:43:36.239
thirtieth anniversary four K theatrical re release. Let's fucking goes, Sister, my

661
00:43:36.400 --> 00:43:39.559
Nintendo News long before Yes, get
get her on the Fallow Letter. Now

662
00:43:39.599 --> 00:43:43.440
let's get plane tickets and let's go. We're going to Kyoto. Everybody.

663
00:43:43.960 --> 00:43:46.880
Long before Nintendo and Illumination ever thought
of creating an animated movie based on the

664
00:43:46.920 --> 00:43:52.639
former company's Super Mario franchise, there
was a live action film that didn't get

665
00:43:52.679 --> 00:43:55.880
to experience the success that this Year's
Mario Movie got to enjoy. This year

666
00:43:55.960 --> 00:44:01.199
marks thirty years since the release of
Super Mario Brothers All alternately known as Super

667
00:44:01.239 --> 00:44:06.639
Mario Brothers the Movie. There has
been much acknowledgement of the anniversary in Europe

668
00:44:06.639 --> 00:44:09.159
and in the Americas, even though
the film has developed a cult following decades

669
00:44:09.199 --> 00:44:13.360
after its release. However, it's
a different story in Japan, where it

670
00:44:13.400 --> 00:44:16.559
was released with the name Super Mario
Goddess of the Demon Empire. Beginning on

671
00:44:16.599 --> 00:44:22.039
September fifteenth, Japanese audiences will be
able to get to attend a theatrical rerelease

672
00:44:22.079 --> 00:44:24.920
of the film. Not only that
the version will be a four k restoration

673
00:44:25.360 --> 00:44:30.400
of the movie. I need this. I need this real bad. I

674
00:44:30.400 --> 00:44:32.719
want I want this. Uh it's
hard to like watch that movie. It's

675
00:44:32.719 --> 00:44:35.960
not impossible, but it's you know, you can't just go track it down

676
00:44:36.320 --> 00:44:40.320
some nice quality exactly. Yeah,
because I think it was last year,

677
00:44:40.880 --> 00:44:45.079
during like the height of my exams, the start menu discord decided what's start

678
00:44:45.079 --> 00:44:47.920
doing some movie nights, and we
were like, let's do the Mario movie.

679
00:44:49.159 --> 00:44:52.079
And like I was so out of
it and so fucking tired, and

680
00:44:52.119 --> 00:44:54.360
I was like, what the fuck
is going on? It was that your

681
00:44:54.360 --> 00:45:00.039
first time seeing it? It was
I had seen it through osmosis, which

682
00:45:00.320 --> 00:45:04.760
was like I knew all the stuff
in it, but like actually sitting there

683
00:45:04.760 --> 00:45:07.039
and watching it and like having it
wash over me, I was like,

684
00:45:07.440 --> 00:45:14.079
what the fuckuck, it's different.
Yeah, it's a little bit mine.

685
00:45:15.599 --> 00:45:22.480
I enjoy how fucking weird that movie
is similar to like jestedge and and I

686
00:45:22.599 --> 00:45:25.719
super appreciate it because it came out
at the time of like Super Mario Bows

687
00:45:25.880 --> 00:45:29.599
three, right, like they just
had so little to work with. It

688
00:45:29.639 --> 00:45:30.440
was it was a little bit after
some Mario Brothers three, right, but

689
00:45:30.519 --> 00:45:35.280
right in that area. Yeah,
it was the world was out by this

690
00:45:35.360 --> 00:45:38.679
by this point. Yeah, but
I asked chat to link to a clip,

691
00:45:39.320 --> 00:45:44.960
and Hammond to Texas did and it's
the clip of Bob Hoskins talking about

692
00:45:45.039 --> 00:45:49.440
seeing Mario for the first time and
looking at him on the screen, jumping

693
00:45:49.519 --> 00:45:52.760
up and down. And then I
used to play King Leo. Yeah,

694
00:45:55.039 --> 00:46:00.039
got what an all time quote.
That's great stuff. Oh Bob has read

695
00:46:00.079 --> 00:46:04.599
to that. To that guy,
he was a good dude. Yeah,

696
00:46:04.639 --> 00:46:07.960
that movie is its. It's it's
special and amazing and weird. Uh.

697
00:46:07.119 --> 00:46:10.760
And I'm glad we live in a
universe where we can get both the most

698
00:46:10.840 --> 00:46:16.719
generic and safe animated movie that makes
a ton of money and Super Mario Brothers

699
00:46:16.800 --> 00:46:21.639
whatever. That's fine, and that
this movie at one time existed. We

700
00:46:21.719 --> 00:46:25.039
also need more hot, sweaty John
Leguizamo. Yeah, we'll never get any

701
00:46:25.280 --> 00:46:29.719
that. Yeah, we got plenty
in Vimeo plus Juliet, but they really

702
00:46:29.719 --> 00:46:32.920
didn't capsualize on that era of him. Yes, you know what this movie,

703
00:46:34.199 --> 00:46:36.920
that movie really was, that Super
Mario Brothers movie. It was the

704
00:46:37.039 --> 00:46:40.760
post Batman world. Batman nineteen eighty
nine came out and was this big licensed

705
00:46:40.760 --> 00:46:46.039
thing that just crushed and then all
these movie companies were like, they didn't

706
00:46:46.119 --> 00:46:50.719
think we need superhero movies, which
would have been the thing that would have

707
00:46:50.719 --> 00:46:52.519
happened today. We would have been
right that stuff would have They were like,

708
00:46:52.519 --> 00:46:58.199
we need licensed characters that are like
our as big as Batman, no

709
00:46:58.239 --> 00:47:01.119
matter where they come from. Whether
it's like Dick Tracy, which is another

710
00:47:01.159 --> 00:47:06.239
movie that got made that's pretty similar
in its odd oddness to Super Mario Brothers

711
00:47:06.320 --> 00:47:07.559
or Super Mario Brothers all that stuff. They're like, we gotta make it

712
00:47:07.599 --> 00:47:12.280
like Ken Burton style. Yeah,
even in the mid nineties, fucking no

713
00:47:12.440 --> 00:47:15.840
kids knew what Dick Tracy was.
No, they did not know that movie

714
00:47:15.920 --> 00:47:22.039
rules too though. To be fair, all right, Pokemon Company having conversations

715
00:47:22.039 --> 00:47:25.119
about how to ensure game quality with
regular releases. This is from Nintendo everything,

716
00:47:25.400 --> 00:47:30.280
according to ta Kado Utsuly talking about
it. Yes, at least we're

717
00:47:30.280 --> 00:47:34.280
gonna have an honest conversation. We
are gonna do shit about it. From

718
00:47:34.320 --> 00:47:38.920
Takado Utsunomiya, the chief operating officer
of the Pokemon Company, Conversations are being

719
00:47:38.960 --> 00:47:43.400
had about how to keep this up. The series is regular releases of games

720
00:47:43.639 --> 00:47:46.440
will also maintaining quality. That's like, hmm, I think I spotted your

721
00:47:46.480 --> 00:47:51.920
problem right there. Only Yeah,
I think you maybe should have had this

722
00:47:52.000 --> 00:47:55.159
conversation a couple of years back,
and it's like, that's the regular release

723
00:47:55.320 --> 00:48:00.800
is part. That's the problem.
Slow down just slowed. It takes longer

724
00:48:00.840 --> 00:48:05.000
to make games today, while Pokemon
we have like three hundred people working at

725
00:48:05.000 --> 00:48:08.199
your company. Yes, maybe that's
the other It's like spend more money,

726
00:48:08.519 --> 00:48:13.280
take more time, or make a
bad game. It's like, well again,

727
00:48:13.400 --> 00:48:16.760
let's make it worse. That's fine. While Pokemon Scarlet and Violet were

728
00:48:16.840 --> 00:48:21.119
well received from a gameplay standpoint,
things came to a head last year when

729
00:48:21.159 --> 00:48:24.599
some fans express disappointment from a technical
level performance and gletchers were a problem in

730
00:48:24.599 --> 00:48:29.440
particular. Months later, things still
aren't at what where some players who had

731
00:48:29.440 --> 00:48:32.239
wanted some believe that part of the
problem affecting Pokemon games came down to the

732
00:48:32.280 --> 00:48:37.519
release schedule. Game Freak often puts
out at least one game a year.

733
00:48:37.719 --> 00:48:40.039
Twenty twenty three is an exception,
though. Scarlett and yeah, the DLC

734
00:48:40.199 --> 00:48:44.039
that's that still counts, I promise
you, because that's back in the day

735
00:48:44.039 --> 00:48:46.079
they would just put out Pokemon Yellow
and that's what Scarlett and Violet is the

736
00:48:46.079 --> 00:48:51.320
equivalent of Utsunomia had had this to
say in a group interview at the Pokemon

737
00:48:51.360 --> 00:48:53.519
World Championships. I think in general, if you look at the past,

738
00:48:53.679 --> 00:48:58.280
the path we've taken up until now
has been this consistent, has been this

739
00:48:58.360 --> 00:49:02.039
constant release, always rearly releasing products
on a fairly fixed kind of kind of

740
00:49:02.039 --> 00:49:06.719
cadence, you might say, always
having these products able to be introduced and

741
00:49:06.760 --> 00:49:09.440
new experiences for our customers. And
that's how we've operated up until now.

742
00:49:09.760 --> 00:49:14.119
I think we're still operating in that
way, but there's more and more conversations

743
00:49:14.159 --> 00:49:17.960
as to development environments change about how
we can continue to do this while making

744
00:49:19.000 --> 00:49:24.199
sure that we're ensuring really quality products
are also being introduced. Something's got to

745
00:49:24.199 --> 00:49:27.360
give, right, I mean,
something has given, and it's been the

746
00:49:27.440 --> 00:49:30.280
quality of the tech of the technical
releases. That's not new. That's been

747
00:49:30.320 --> 00:49:34.880
the Pokemon company for a very long
time. That they always had some of

748
00:49:34.920 --> 00:49:37.000
the worst performing games on the three
vs. And now here we are on

749
00:49:37.039 --> 00:49:42.239
the switch and this is like the
one company the ads still is. You

750
00:49:42.280 --> 00:49:46.639
know, they didn't have to learn
HD graphics pipelines like when everyone else did,

751
00:49:46.679 --> 00:49:49.719
and everyone else went through those growing
pains, and like, you know,

752
00:49:49.800 --> 00:49:52.480
Japanese games were like, oh,
Japanese games are bad now because a

753
00:49:52.519 --> 00:49:55.599
few companies were struggling to adapt to
HD. Well, they went through those

754
00:49:55.599 --> 00:50:00.159
growing paints and they're they've been fine
for a decade now. Okemon Company,

755
00:50:00.159 --> 00:50:04.119
however, and Game Freak not so
much. They just refuse to get with

756
00:50:04.159 --> 00:50:07.000
the times, and now here they
are struggling to make HD games. Yeah.

757
00:50:07.039 --> 00:50:12.599
So something that the Pokemon Championships reminded
me, Like, I do not

758
00:50:12.719 --> 00:50:16.920
like Pokemon. I've always been of
the belief it's a child's game developed for

759
00:50:17.039 --> 00:50:22.119
like angry thirty five year olds.
Ye genre, Yeah, that sounds like

760
00:50:22.199 --> 00:50:30.159
every fucking Nintendo game Mike likes.
Yeah, I like Metro too. But

761
00:50:30.800 --> 00:50:37.239
watching a friend of mine, Alicia
Hardock, was covering the Nintendo Championships,

762
00:50:37.239 --> 00:50:39.760
and it's really interesting to compare that
to something like blizz Con, where it

763
00:50:39.880 --> 00:50:47.079
is a internally run like convention for
the fans. But like at BLIZZKHN,

764
00:50:47.400 --> 00:50:53.079
people got like straight up real angry
at Blizzard at a certain point, whereas

765
00:50:53.119 --> 00:50:57.880
Nintendo Championships, the vibes that were
like always great, everyone was always loving

766
00:50:57.880 --> 00:51:01.199
it, even though like people have
are aware that that game is not in

767
00:51:01.239 --> 00:51:07.960
a good stage both competitively and like
technically, and so it's really interesting to

768
00:51:08.000 --> 00:51:14.840
see just like how conditioned that community
is. You gotta go get an empty

769
00:51:14.880 --> 00:51:20.719
on Pokemon right, yeah too,
Like ultimately they're going to keep on getting

770
00:51:21.000 --> 00:51:23.599
away with it no matter how long
the games keeps selling, and the games

771
00:51:23.639 --> 00:51:29.800
will keep selling, And the really
shitty thing about it is that all that

772
00:51:29.840 --> 00:51:34.079
will happen is the community will get
worse and more toxic, and we'll get

773
00:51:34.119 --> 00:51:37.199
more vitriolic, and people are like
community managers and people who are new to

774
00:51:37.239 --> 00:51:42.840
the community and marginalize people within the
community will wind up bearing the brunt of

775
00:51:42.840 --> 00:51:46.760
a shitty community that feels like they're
never listened to, and that sucks.

776
00:51:47.079 --> 00:51:53.800
You're basically slowly turning your community into
like a legal Legends style everyone is angry

777
00:51:53.840 --> 00:51:59.639
all the time and find trying to
find someone to blame and that shit.

778
00:52:00.159 --> 00:52:04.199
Yep, it's it's kind of thing. Yeah, if whenever criticism becomes the

779
00:52:05.800 --> 00:52:07.639
disallowed within a community for whatever reason, if it's like, well no,

780
00:52:07.639 --> 00:52:09.440
I don't want to hear that,
Why don't want you talking about that?

781
00:52:09.440 --> 00:52:14.039
You're right, that always gets turned
Like if someone who is voicing that criticism

782
00:52:14.079 --> 00:52:17.960
comes from a marginalized background. They
will be attacked for that because of because

783
00:52:17.960 --> 00:52:22.559
they've offended the identity of these fans. Yeah, absolutely, it's and well,

784
00:52:22.639 --> 00:52:25.400
what can what can a studio like
like game freaking all that stup to

785
00:52:25.519 --> 00:52:29.320
do about it? They can take
ownership of the problems and try to promise

786
00:52:29.360 --> 00:52:32.760
to do something about it. But
so far that's not happened. And we'll

787
00:52:32.800 --> 00:52:36.199
see. I mean, this DLC
is going to come out for Scarlet and

788
00:52:36.239 --> 00:52:38.320
Violet. We'll see how that runs, but I'm not expecting any big improvements

789
00:52:38.320 --> 00:52:40.960
to that game. Yeah, John
Jenna and the chat makes a great point

790
00:52:42.000 --> 00:52:45.679
that it's happening in the Destiny community
at the moment, and it fucking sucks

791
00:52:45.719 --> 00:52:50.480
to watch. It's really shitty to
see a community it's dissonisfied with the product,

792
00:52:50.519 --> 00:52:54.280
and at some point when the developer
doesn't address the product, the community

793
00:52:54.320 --> 00:53:00.719
starts trying to find people who they
can take a mash who are like flagship

794
00:53:00.199 --> 00:53:04.800
leaders of the product to, whether
it be community managers or community members.

795
00:53:05.239 --> 00:53:07.800
And it's really shitty for those people. And yeah, I know, I

796
00:53:07.840 --> 00:53:10.760
don't know how you fix it.
I do know how you fix it,

797
00:53:10.800 --> 00:53:14.960
but I don't think companies have much
of an interest in fixing it sometimes.

798
00:53:15.119 --> 00:53:20.719
All right, we are gonna get
to the poll from Friday. I got

799
00:53:20.760 --> 00:53:23.239
it around here somewhere. Let me
wind it up real quick for you everybody.

800
00:53:23.800 --> 00:53:27.400
Well, I do that, actually
know what it's ready? Here we

801
00:53:27.440 --> 00:53:30.320
go. I asked, have you
ever tried GTA role plane? And I

802
00:53:30.360 --> 00:53:35.199
forgot to give it just a plane, no options. So nine percent said

803
00:53:35.280 --> 00:53:37.800
yes, thirty four percent said no, but I want to, and fifty

804
00:53:37.800 --> 00:53:42.320
seven percent said no, but I
would try and GTA six. So imagine

805
00:53:42.320 --> 00:53:44.840
the people I would just say no
didn't answer. Let's just imagine that.

806
00:53:45.440 --> 00:53:52.599
So, yeah, I think that
I would try role plane at some point.

807
00:53:52.679 --> 00:53:55.400
But it's like the kind of thing
where yeah, obviously a big part

808
00:53:55.400 --> 00:53:59.480
of that is streaming it. So
maybe I'm just doing it for Giant bomb.

809
00:53:59.519 --> 00:54:00.400
If we can make that happened,
that would be pretty cool. I

810
00:54:00.440 --> 00:54:04.039
would. I would be all for
that, though, So, yeah,

811
00:54:04.239 --> 00:54:07.280
is that something you would be interested
in particular participating in? I would,

812
00:54:07.320 --> 00:54:09.400
but like, I don't think i'd
be interested in doing it in one of

813
00:54:09.400 --> 00:54:14.280
the big public service because the way
that just sounds like a hustle, and

814
00:54:14.320 --> 00:54:17.039
it sounds like a job. I'm
like, yeah, I don't need that,

815
00:54:17.199 --> 00:54:22.679
Like I don't need to be doing
my dailies in Destiny to become a

816
00:54:22.760 --> 00:54:28.400
job. I don't need like cushing
fucking grapes going to work being a job

817
00:54:28.599 --> 00:54:31.639
in like GCA. I don't need
that. I would rather just fuck around

818
00:54:31.639 --> 00:54:37.039
with my friends. Yeah. Part
of me is like back when MMOs were

819
00:54:37.159 --> 00:54:39.599
new to me at least, and
Star Wars Galaxies was coming along, and

820
00:54:39.599 --> 00:54:44.039
they're like, everyone's going to have
a job in this world, Like you

821
00:54:44.039 --> 00:54:45.840
could just be a you could just
be a barber. You could just be

822
00:54:45.880 --> 00:54:49.519
a barber and the Star Wars universe. And to me, I'm like that

823
00:54:49.599 --> 00:54:53.639
sounds fucking awesome. That's I want. I want that job in Star Wars.

824
00:54:53.679 --> 00:54:57.079
I don't. Yeah, that's fine. And then of course the game

825
00:54:57.159 --> 00:54:59.760
came out and it's like, no, everyone is actually playing this just wants

826
00:54:59.760 --> 00:55:01.679
to be a Jedi, and becoming
a Jedi was super, super difficult and

827
00:55:01.679 --> 00:55:05.800
it was this huge hassle. Uh, and so they had to like rework

828
00:55:05.840 --> 00:55:07.679
the game and make it easy for
everyone to become a Jedi. It's like,

829
00:55:07.679 --> 00:55:10.679
oh man, there was there's something
lost there about like having this world

830
00:55:10.679 --> 00:55:15.679
where people have to just play their
role and so like to have that come

831
00:55:15.679 --> 00:55:19.239
back in this way but have a
big community driven I find that very fascinating,

832
00:55:19.400 --> 00:55:22.320
but also, uh it also it's
intimidating, Like you said, like

833
00:55:22.400 --> 00:55:27.800
I want to go in there,
and I know I'm gonna want to eventually

834
00:55:27.800 --> 00:55:30.239
just mess around. And if that, if that gets me in trouble,

835
00:55:30.239 --> 00:55:32.360
if there are consequences to that for
the people running the server, then it's

836
00:55:32.400 --> 00:55:36.480
like, Okay, I better not
even try to like broach that that possibility.

837
00:55:36.559 --> 00:55:37.679
Yeah, I don't. I don't
need someone giving out to me for

838
00:55:37.840 --> 00:55:42.800
having fun in a video game,
like exactly. I don't need like those

839
00:55:42.800 --> 00:55:45.800
flashbacks to like school of like a
teacher giving out to you. Like that's

840
00:55:46.199 --> 00:55:52.039
I'm fine. I got a new
poll that we're gonna answer on Wednesday when

841
00:55:52.079 --> 00:55:53.599
we come back. We have of
course BombCast tomorrow. But in the mean

842
00:55:53.679 --> 00:55:57.039
time, while we get that ready, let's see what do you have going

843
00:55:57.079 --> 00:55:58.840
on? What do you want to
tell people about? Where can they find

844
00:55:58.840 --> 00:56:01.119
you on the internet. I have
so much going on, loads of stuff

845
00:56:01.119 --> 00:56:05.599
that isn't coming out for a while. I will have a bunch of games,

846
00:56:05.599 --> 00:56:08.719
calm stuff, So check my Twitter. Basically, LEXI both spelt with

847
00:56:08.840 --> 00:56:15.880
eyes and if you want to check
out any start menus work. We recently

848
00:56:15.880 --> 00:56:22.519
had an incredible three thousand word review
and progress go up on balder Skate three

849
00:56:22.599 --> 00:56:25.199
by Kate Robinson. She knocked out
of the park on that one, and

850
00:56:27.119 --> 00:56:29.920
I'm gladed that we got a code
for a game that big. It's always

851
00:56:30.000 --> 00:56:32.679
nice when we can actually give someone
the experience of reviewing a big game.

852
00:56:34.079 --> 00:56:38.440
And so check out the start menu
on Twitter. Or if you want to

853
00:56:38.440 --> 00:56:44.320
contact us about like getting started in
the industry and you're a new journalists trying

854
00:56:44.360 --> 00:56:49.360
to find like opportunities and support,
you can email us ASH or you can

855
00:56:49.440 --> 00:56:55.360
email us ASH hello at start menu
dot code dot UK. I what do

856
00:56:55.360 --> 00:57:01.159
you think about did you pay attention
to that balder skate sort of rouhaha over

857
00:57:01.159 --> 00:57:06.400
the weekend where I think that,
Well, so my understanding is like Destin

858
00:57:06.840 --> 00:57:09.960
over at IgM put out a video. It's like this is why other this

859
00:57:10.039 --> 00:57:14.400
is like prooves that other developers are
are not doing what they should but when

860
00:57:14.440 --> 00:57:16.239
they release broken games, because balder
Skate three proves that you can release the

861
00:57:16.239 --> 00:57:22.280
game that is huge and interactive and
has and everything's put together and buttoned up

862
00:57:22.639 --> 00:57:24.280
and there was a lot of a
big reaction. This is my I didn't

863
00:57:24.320 --> 00:57:27.239
really pay attention to it, so
if anything wrong, let me know.

864
00:57:27.280 --> 00:57:29.440
But it's like, what do you
what's your take on all that? I

865
00:57:29.440 --> 00:57:32.239
don't know. Yeah, I mean
there's only like so much I want to

866
00:57:32.239 --> 00:57:38.360
say for the sake of employability.
But also like the video itself very much

867
00:57:38.400 --> 00:57:45.000
so felt made for TikTok and felt
weirdly like watching conservative media, where like

868
00:57:45.480 --> 00:57:50.920
it was just like this is why
you should Yeah. Yeah, it was

869
00:57:51.119 --> 00:57:57.199
very strange tone for IGN of all
places to be taking and I think that

870
00:57:57.280 --> 00:58:02.800
the message overall was pretty it wasn't
a fair framing of what was actually said.

871
00:58:04.239 --> 00:58:08.079
As someone that like covers journalism and
like Deston's he has like a ba

872
00:58:08.079 --> 00:58:12.559
in media, like he knows the
stuff that framing is very important, and

873
00:58:12.599 --> 00:58:17.599
so I think he really should have
been more aware that like, this isn't

874
00:58:17.639 --> 00:58:21.719
a particularly honest way to frame this. This is a way to frameless that

875
00:58:21.760 --> 00:58:25.199
will get people entice to talk about
ISH, But what sort of people are

876
00:58:25.199 --> 00:58:30.280
you getting talking about HISH? And
even underneath the comments, you go underneath

877
00:58:30.280 --> 00:58:32.800
the comments of that IGN thing,
it's not people flaming them being like,

878
00:58:32.840 --> 00:58:36.960
hey, this is this is cringe. It's a load of people who are

879
00:58:36.960 --> 00:58:40.079
like, yeah, these fucking lazy
game developers. We've been saying this,

880
00:58:40.159 --> 00:58:45.519
and now even IGNA saying this,
We were fucking right, and it doesn't

881
00:58:45.559 --> 00:58:50.840
help anyone. And I think,
and for the reason it's an unfair way

882
00:58:50.880 --> 00:58:54.000
to present it is because like Larry
and are in an extremely unique position.

883
00:58:54.159 --> 00:58:59.079
They are a independent developer who don't
have a publisher over them, who have

884
00:58:59.159 --> 00:59:04.119
made enough money from their other projects
that they can have an extremely long yeah,

885
00:59:04.199 --> 00:59:08.039
that they can have an extremely long
development time. They also had early

886
00:59:08.079 --> 00:59:12.199
access to have money flowing in for
a long time and get feedback for a

887
00:59:12.199 --> 00:59:15.880
long time, like most game developers
don't have this. So framing the framing

888
00:59:15.920 --> 00:59:21.519
the story as like old Balder's Gate
is so good compared to other games just

889
00:59:21.679 --> 00:59:25.440
feels unfair because like, those other
games aren't trying to even pursue what Balder's

890
00:59:25.480 --> 00:59:30.400
Gate is pursuing. Yeah, I
wasn't a fan of the video, and

891
00:59:30.920 --> 00:59:35.000
I think that the best thing they
can do from me is like just take

892
00:59:35.039 --> 00:59:39.519
the l and move on, And
like, I don't want people ranging destined

893
00:59:39.519 --> 00:59:43.559
for it for ages because Destin has
done good work in the past, and

894
00:59:43.639 --> 00:59:45.760
like, sometimes you just have to
get the work done on the day and

895
00:59:45.960 --> 00:59:49.800
you write something that later you look
back on and you go, well,

896
00:59:49.840 --> 00:59:52.960
that was probably a bit too inflammatory, and I've done that and I felt

897
00:59:52.960 --> 00:59:55.239
bad about it afterwards, So like, I get it exactly. That's where

898
00:59:55.239 --> 00:59:58.079
I'm I'm like, I know I've
done it on this show, where I

899
00:59:58.199 --> 01:00:00.960
might might have used an example of
a game doing well to be like and

900
01:00:01.000 --> 01:00:05.440
this is why this other thing is
bad. I use I think like in

901
01:00:05.679 --> 01:00:07.519
the game, like the example Boulders, I think, you know, we

902
01:00:07.559 --> 01:00:10.880
always try to be careful, don't
use a game to attack another game or

903
01:00:10.960 --> 01:00:14.800
other developers or things like that.
And maybe he didn't mention anyone specifically.

904
01:00:14.800 --> 01:00:19.840
Again, I'm catching up on this, but I think it's worth actually exploring

905
01:00:19.840 --> 01:00:22.840
these ideas. I understand it's like
that this video didn't really actually explore anything.

906
01:00:22.880 --> 01:00:27.400
It just kind of echoed all of
that sort of vitriol that you get

907
01:00:27.440 --> 01:00:30.800
from outrage merchants on YouTube and things
like that. But yeah, I don't

908
01:00:30.800 --> 01:00:34.960
know. If anything, I hope
Boulders Day three makes more people consider early

909
01:00:35.000 --> 01:00:37.000
access as a as a viable way
to make your game. But that's just

910
01:00:37.119 --> 01:00:39.960
that's it. You know, if
other developers can't make that work for whatever

911
01:00:40.000 --> 01:00:44.079
reason, that's fine. I'm not
going to come out. Has reminded me

912
01:00:44.559 --> 01:00:50.000
Hades two is launching at some point
this year. Yeah, it's an early

913
01:00:50.039 --> 01:00:52.199
access of this year. And boy, that's just the most frightening things.

914
01:00:52.440 --> 01:00:55.320
What if I want to play that
and I'm gonna want to play it and

915
01:00:55.480 --> 01:01:00.639
I'm not gonna have time for that. I'm so scared they're all going to

916
01:01:00.679 --> 01:01:04.800
be It's been a year of like
hot companions. There's been too many hot

917
01:01:04.840 --> 01:01:09.039
companions in the Hottest companions. Yes, who else? Yes, there you

918
01:01:09.119 --> 01:01:14.800
go go on Louis from from Pickman
four as well, So there we go.

919
01:01:15.760 --> 01:01:17.559
All right, everybody, let's uh. I think we're gonna get out

920
01:01:17.559 --> 01:01:21.000
of here. LEXI, thank you
so much for spending today talk with me

921
01:01:21.039 --> 01:01:23.039
about video games. Yeah. I
always pleasure, always fun. We'll be

922
01:01:23.039 --> 01:01:27.519
back with another episode on Wednesday here
on Giant Bomb. Speaking of Giant Bomb,

923
01:01:27.840 --> 01:01:30.199
later today, I will be streaming
more Mortal Kombat, so we're making

924
01:01:30.239 --> 01:01:34.159
that happen. Try to keep the
story mode going along. We got about

925
01:01:34.199 --> 01:01:37.360
a third of the way through the
MK nine campaign. We'll make some more

926
01:01:37.400 --> 01:01:39.800
progress today. I'm looking questions for
you, so I might need a swing

927
01:01:39.840 --> 01:01:42.840
by yes, swing on end.
I'll be in the I'll be in this

928
01:01:42.920 --> 01:01:45.480
room so everyone that's friends of the
psy could swing on end. I did.

929
01:01:45.519 --> 01:01:49.719
I did, I like did an
at friends of the site thing in

930
01:01:49.760 --> 01:01:52.400
our chat here in this thing.
And it turns out if you click on

931
01:01:52.480 --> 01:01:55.880
like that notification, it just brings
you into this room. So people people

932
01:01:55.880 --> 01:01:59.599
were just like, oh, what
is this And I'm like, oh,

933
01:01:59.599 --> 01:02:00.800
thanks for join, and I didn't
realize that was what's going to happen.

934
01:02:00.840 --> 01:02:04.199
And they're like, why did you
do this? I'm like, I am,

935
01:02:04.239 --> 01:02:07.679
I'm sorry. I did not mean
yes. And then you have to

936
01:02:07.719 --> 01:02:09.760
tell me that you can't actually do
this right now. I didn't mean to

937
01:02:09.760 --> 01:02:13.320
put you in that position, but
I'm an old man. I don't know

938
01:02:13.280 --> 01:02:15.599
how technology works. All right,
you're the best audience in gaming. We'll

939
01:02:15.599 --> 01:02:19.000
be We'll be back at the BombCast
tomorrow. Until then, have a good

940
01:02:19.000 --> 01:02:20.880
one, take care of yourself and
goodbye.

