In the year two thousand seven fourteen, a new squad of Opera Davis was
chosen by the College of Illusion. These fools promptly went on to frustrate their
DM at every opportunity today, still working together because really, who else would
work with them? They survive as adventurers of fortune. If you have a
problem, if no one else can help, and if you can find them,
maybe you can hire the Second Breakfast Club. Tony Kinney as Eddie Falzoni,
Jess Owen as a deer a Glow, Michael Cole as Urag and Jesse
Wicks as Bill Crilliance, Nico Rodriguez as your DM. Welcome back to the
continuing Tales of a Fool's Quest. Back to this room. And at this
room, they've got a little table in the middle of the room about knee
high with a bunch of food and beverages on it. And then there are
bean bags just brawled out all over the room, like on like to each
wall all around, and you find a handful of people sitting around drinking some
cocktails, eating some fruits and crackers and stuff, and laying on these bean
bags. And they see you coming and they are like, oh, well,
so they stand up and they like brush themselves off, and they're like,
second breakfast Club? Is that you? And the office guy takes his
leave and one of the enchanters comes up and puts his hand out and he's
say, I'm Jack. My name is Jack, and you guys are I'm
gonna shake his hand, but I'm gonna do it real awkward and just grab
like the ends of his fingertips. I'm Eddie, Eddie. Nice to meet
you. You're the illusionist, right this, Yeah, that's me. Fantastic,
all right, awesome, and you are I'm Bill, obviously Bill,
obviously fantastic to me. You next just leaned down into I'm we've got something
for you, and that must mean you're a dera, right yeah, deer
glow. Oh thank god, I was just taking a guess who's this person?
Then it's a Valley. That's our valet. Did we bring anything for
anyone named Vally? And everybody's shaking their head now and they're like, okay,
cool, well it's been edition. She just came along to help us
out. It's fine, gotcha, gotcha? Okay, great, So this
deal was kind of pre set up. You guys have the chest of gold
for us, and we have the items for you. That's typically how we
do things, right, Yeah, fantastic. So again, my name is
Jack. This is Wendy right here, and the guy in charge right there,
that's that's Colonel. The colonel, and and then his buddy Ronald.
And so you'll notice the colonels like this big guy, big white, you
know, had a air he's wearing like all white. Ronald. He's a
ginger, kind of tall and lanky. He's got like a short sword at
his side. Wendy is also a ginger. She's got freckles, she's short,
but she looks like she's probably the boss enchanter out of all of them.
And Jack's more like the face of the of the party. Got a
thing for boxes. Yeah, the loves them. Yeah, and you guys
would probably Well, i'll let you spout lore if you want to learn a
little bit more about the Enchantment Nation. They got a million on the spout
lore, did you did so much? So? The leaders of the Enchantment
Nation are obviously King Burger and Queen Dairy. They are not the they're not
a couple. They're they're not married, and they're not the permanent King and
Queen. They are voting in every four years by members in the Enchantment Academy.
So King Berger and Queen Dairy. They are very famous for being able
to distribute their enchanted items. They're very business for people, right, Like
they not a franchise. They know how to market, they know how to
get stuff out into the world, and they really make their profits off land
owning land in other countries. There are a few countries that do not allow
this. For example, the Illusionation does not allow people to own land there.
Not even most of the people that live in the Illusionation owned their own
land there, right, But the enchanters trade a lot of their goods for
land in these other countries where they can set up their own places of power
and maybe even teleportation circles. So that's what you know about this family,
these people, Jack and Wendy, they appear to be illusion or enchanters.
Whereas Wendy's just the way she's looking, all of her gear that she's wearing,
she's like decked out and she is she's doing pretty well for herself.
So she's probably up there on the list. And uh and yeah, so
they motioned to some bean bags and Jack kind of plops back down into one
and he's got a chest of goods right next to him. He kicks his
feet up on the table where the food is and he's like, so,
where's your where's your chest? You got your stuff? Oh? We left
outside because we were sure if you guys were even here yet, so we
can go grab that. Oh yeah, yeah, go grab it. Take
your time. He grabs up another glass of wine. He's like, that's
great, I'll head out to the wagon. I was just gonna send vallet.
Chest is bigger than she is. She sounds like it is shirt.
That sounds like her problem. Did you guys jamake it here? Alright?
Well he's going to get that. Yeah. Yeah, smooth sailing, no
troubles at all. Oh that's fantastic. And I heard you guys are recent
graduates, right yep, yeah, yeah, I am too. Is Wendy's
you know, she's been graduated for several years, but I'm pretty new.
And you hear the colonel clears away, we do don't need to discuss our
tenure with the students ten years. Jack's like, you'll have to forgive the
colonel. He's kind of you know, we're not students anymore. Oh yeah,
he probably didn't mean anything, you know, no offense by it.
He's just I'm growing up. Yeah, he's kind of like you youngins and
yeah that girl. But uh yeah, so how much gold did they send
with you? I don't know. We didn't help the chest. Oh that's
okay. We got a counter. Cool and you can count it. Yeah,
we will once it's n Yeah. So we're actually like to trade your
chests if we could. We want to keep that one. Oh, just
dump out the coins and yeah, you got to think about the count them
anyway. So when we can just dump the items into that one and then
because that one fits in the compartment in our wagon, okay, yeah man,
yeah yeah, cool cool around here, all right, So yeah,
you just have to telephone Star. Sounds like brimstone. So hoag, you
come back in. You and Valley come back in with the chest and set
it down, I assume, Yeah, okay, set it down, turn
it around, face him, open it up. He's like, Ronald,
Ronnie run, Marcellus, open open our chest, get it get out there,
gifts. Come on, man, let's pick up the space. Pick
up the pace. So ron goes over and opens up the chest and gives
a dirty look over to uh Jack and he's like, well, let's see
what we've gotten here. And he pulls out giant fucking axe and he hands
it over to Adra and he says, this is gonna be for you.
I hope so, and Wendy goes over. She takes out a ring off
her hand and sets it down. She opens up the chest that Urag brought
in and sets it down on the gold and the ring puts up a little
display and it just starts ticking, counting the number of gold pieces that are
in there. So that's ticking away and and he goes, yeah, this
act is pretty cool. We got it and we had it all enchanted,
and it's gonna do plus two damage. It's called the hand axe. It's
shape like a hand Here, let me take the cover off for you.
Yes, do you see it? It's lovely. Oh my god. It's
a slapshot or the mighty mighty backhand, whichever one. We hope you like
it. It hurts people when you hit them, I hope. So.
The hill is also made of adamantine, so you can't really break it on
shit. Nice. Also, it's gonna be a bitch to repair if you
ever do like bend it or anything. But you won't. You're great.
And he it's like you know me. He pulls out a small box and
he tosses it over to Eddie. This is for the magic user. It's
a pack of smokes. That's not the response I thought I would get.
Sorry, we gotta I gotta fight some of these off. How does it
work? What's what's what is this? Oh? So these pack of smokes
right, they're they're Uh. You pull one out and you light it up
and it gives a plus one to any illusion spells you've got going for you.
And uh, it's got twenty charges that are on there if you use
it. Yep, yep. And then once it's out, once it's out
of smokes, you just leave it in your room for about a month and
I will recharge your cigarettes. Oh boy, he love it. I can
tell by the way you threw it on the ground after I tossed it to
you. Yeah, I'll pick it up and put it on bucket. All
right, Bill, here the here this one. I see you. Hey,
we got you this vest. It's the best vest. It gives gives
plus one to charisma and plus one armor. Don't know what that means,
but we did it. But once a day it allows you to change your
appearance of your vest slash outfit to whatever you would like. There is one
I think I love you, Yeah, I love you. Now I don't.
I don't know what that is. That's a you can't love me.
That's gross. Now, if you're having a hard time with it, go
ahead and help yourself to some of the food. Don't make you feel better
if they're a happy meal. Oo rag right. You're a big guy.
You don't really do a lot of stuff. But here we got you this
pity pendant. It's a necklace. You can put it on. Here you
go. Do you want me put it on for you. I'll let you
do it because you don't seem like you like to be touched. Once per
day, when activated, this magic pendict can cause one target within sight to
pity the fool that's wearing the pennant. This does not control the target's actions,
but instead it causes the target to become less hostile for one d six
minutes and you make a charisma role for that to see if it works.
If it does, then they're less hostile with you. If it doesn't,
well, I guess we'll tell you later. And then there there were two
other things for oh, I'm sorry, there's three other things. And then
you hear the Wendy that her magic item things and when she looks at it,
she's like, there's only two additional things. They didn't bring enough to
cover the last thing, so they only get the two How much you need
for the last thing? Well, what you've got covers the snow globe in
the huge poker, so that's fine. Those got to go to the school.
Yeah, the last item is another three thousand gold, and you're a
little short. Oh, we aren't short at all. I mean we have
our personal funds. What if it's something we'd be interested. What is this
last item? We call it the Sentient Information Response Instrument. We'll take it.
Okay, well, yeah, throw your three thousand gold in the chest
and we're good. Do you accept gems? Absolutely? All right. We're
gonna need some change though, Okay, I don't remember what the gyms were.
Ten thousand, Yeah, so she'll swap out. We'll swap the gold
for it. Yeah, we'll make that. Yeah. Yeah, I mean
gems that we have three, So we're down one. No, we're down
to two now down now yeah, one left plus seven thousand gold. Yeah,
you just picked up seven thousand gold, which you'll go anything. So
there's a globe that's in there, and there's a huge poker which looks is
a syringe looking thing that is in there. They didn't really mention anything about
them except for that they exist. And then Ronnie takes out the Sentient Information
Response unit. It says, here's what you just purchased. Thank you for
your purchase. To activate this device, you must use the command word and
say hey, Siri, and then you can ask it a question and it
will give you information about your question. The information is accurate, okay,
maybe okay Siri, you have to hold it first he hands it to you.
Oh, I'm gonna hold it. Okay, Hey Siri and wait for
my phone to light of. Is the information you'll provide me with accurate?
Hello, unknown user, The information I provide you with will almost always be
accurate to the best of my knowledge. It's more reassuring than it should be,
my believer. Please give me your user name for future reference. Second
Breakfast Club. Okay, Second Breakfast Club, Thank you. You're welcome.
Going forward, you will roll a two D six plus your intelligence to questions,
to ask questions a seri. The best best for you to change the
appearance to whatever you want is a two D six for the chrisma. Welcome
with your charisma to make it look like whatever. Your hand axe is just
your normal combat thing. Your pack of smokes is your h you'll burn it
like a magic item. So it's your intelligence to add the effect for your
spell or to give the plus one to your spells. And yeah, it's
pretty much pity pinned, the pity pend it. Oh yeah, the pity
pennant. That's the two D six Christma roll ye. You guys have finally
got your graduation gifts. The mighty mighty back hand. I have been waiting
for that pack of smokes all right. Well, uh, Jack says from
the table. You guys want to hang out for a little bit or something.
I mean, I don't know. We're kind of enjoying our time.
We don't really want to have to go back to the enchantment nation quite yet
if we have to. Yeah, you know, everyone always wants to hang
out with the guy that sells them illicted goods for a while afterwards, because
yeah, cool, Yeah, we'll just hang out here for a couple of
hours. I'm gonna go buy a hookah from out front and bring it back.
Let's do it. Yes, Oh that's awesome, you guys. I
didn't even see the hookups out there. I keep walking in with two nun
chucks. Is that a brainstick? Oh yeah, I got him up front
there, said pretty good rainstick. Those are pretty good rainstick. Noise sounds
like great, all right, But it's got the stick part down. It
does have the stick part down, especially if you cast magic weapon on it.
Rainstick. I really thought that's why you bought it. They always have
brainsticks in those places, all right. Is there anything else you guys want
to do? You what you kind of check out that shop? Right?
Oh? Yeah, the shop should probably look at the shop. All right.
So the fools are going to head over to the magic shop and we
are going to have to break fello. Zach here from Geeks Camp, and
I'm here to warn you strongly about our podcast. We've got three hosts forming
some sort of a Bermuda triad where many unfortunate souls enter and precious, precious
few merge again on the scathe. One of our siren hosts speaks incessantly about
dungeons and dragons and god knows what other malefants. The other a sea hag
of a man that delves the depths of Kickstarter and brings back both luminous pearls
and moist clams. Finally, the third and most despicable, will spew tales
of distant lands like tabletop conventions and other occurrences. Together, we weave a
tangled net of RPGs, reviews, and interviews them sure to leave you breathless
drowning. Now, let me ask you a question. Has this tantalized you?
If so, you can catch the geeks Can't live on the World of
Game Design Twitch and YouTube. Each week. Just search for World of Game
Design on Twitch or YouTube, or search for Geeks Can't that's g e E
K S C A n T in your favorite podcast feed and you'll be able
to download the audio there. Enjoy, and now let's get back to the
fun. Would those the guy with the well the delegates know anything about that
thing we found about Magnus? Oh? Yeah, can we find them Magnus?
Maybe location ends here too. If not, should be able to find
somebody. Yeah, there's gonna be a lot of people. It's a pretty
big time. We should be able to find someone who can help us out
with that scroll. I think since we're at the house sloo already, it's
a good place to start. We should definitely do that. He's enchanters.
Seem like the scholarly type, right, mm hmm. Colonel looks like he's
been around. Colonel would be the safe bet of the four of them.
Yeah, hey, Colonel, before we go, you look like you've had
some experience. We came across the scroll and I've never seen I can't translate
it. It seems to be in a code or something. Oh right,
let me take a look at it. Yeah, pass it on over.
Would you look at this real son? It looks like looks like it's encoded.
Did you notice that? Yeah? Yeah, I wasn't able to decipher
that. You know, well, if I know anything about encoding things,
and I do, just ask me about my famous chicken. You encode the
chicken, I encode the recipe. I'll tell you right now. This is
meant to look like a fairy tale or some kind of weird joke, but
no, this is serious business. Have you heard of Magnus Devlin? I
mean I've heard the name. Yeah, well, i'll tell you he's a
ghost story in the Evoca nation. Yeah, that's about what I've heard.
He's a boogieyman, the Boogeyman of the Evocas. Yeah, you've never heard
of something like that. That's a terrifying idea, considering how destructive the Evocas
are just in nature. Yeah, well, i'll tell you what the encoding
here it says that he's real and he's hunting, and he's killed two families.
Now families, I mean entire lineage of evocres, their whole family bloodline.
Goodness. What does it say who he's hunting? Nope, nor why?
I suppose just that he's looking to come to the Abjuration nation. You
see right here where it says brick and mortar that's talking about Abjurers. Well
beats him staying in the illusionation. I suppose he's still just a ghost story.
Oh yeah, of course there's no proof that he's there. There's probably
some special forces from the Evocres going after somebody in the Abjuration nation, like
spy talking. Well, I mean, how do you kill the boogeyman?
Deer's an invisible first, I will definitely try. It's nice both of them,
DearS Axis. Hey, that's my job. She was just clapping no
more. I stand four feet away and I go like this, he already
stole my nothing. If you know anyone from the abduration Nation, it might
be good to pass this information along till maybe their spy network. Yeah,
that's probably a good idea. Boy, I wonder if we can get in
touch with any abduration nation spies to pass on that important information that could save
a lot of lives. Oh well, let's go. Hey, Valley,
keep up. She does keep up, but she has a concerned look on
her face, definitely thinking about her sister. And the dig about the spy
network is almost a dig on you guys, because you're the ones with the
spies. Other countries don't really have spies like that. Oh, illusionists have
all the spies, all right. Once we get outside, then I'm really
low. Valley. Is there anyone you want to send a message to with
a warning, because we got the goal to send a message. I if
we send a message with a warning with this in there, then we're technically
breaking the law. Well, yeah, I guess you'd have to, you
know, just tell them to go take a holiday at their ants or something.
Yeah, that makes sense. I just don't know which family it is
in the abderation nation. Yeah, we could send the code to my sister,
but again, I mean, that's why I got expelled from the university
to begin with. Oh I thought it was for for having the dean's supply
closet and make an evocation illusion. No, that opened the investigation. I
was talking back and forth with my sister, and they said that I was
sharing secret information because she's a fully blown addurer. Oh wow, you probably
shouldn't do that. Well, it probably wouldn't hurt the messager though, Just
just to tell her to, you know, be careful and keep an eye
out for anything weird. Okay, you know, I'll do. The addors
are good at protecting themselves. They know something's coming. I'll head up to
the abjuration in and talk to them there and passing no along to my sister.
I'm sure one of them can get something to her. All right,
give them this too, and I'm gonna handle the little scrap of paper with
a dwarf drawing. Yeah, pass that along too, Okay, seems important.
It does seem important. I think it's related. Interdimensional message. Yeah,
maybe it's a drawing a magnet stalin. Maybe we don't know what he
looks like. All right, quick while she's running to the Abjurs and let's
all leave chest anymore. Oh wait, we got another chest. Now we
got the same chest. Just we still have to guard it. Yeah,
all right, different, We need her to drive the cart's just gaslight valley
out of the parties. Slowly but surely the pack everything up and hut out.
Yeah we are we gonna get anything at the magic shop. I didn't
need anything. I didn't see anything that I really needed. Had some neat
stuff, but I'm good. And it's still morning. We came over here
first thing in the morning, so yeah, we could head out. We
could get a whole day's worth travel. Do we want to head? We
got to head towards the mountains to that the city that was not supposed to
be there, yea, the settlers. So did we find out anything about
Magnus Devlin? Just just say he's a boogeyman. He might be alias for
a spy network or some kind of assassin out of the evokers that has put
a hit out on somebody in the Abdoration nation. Code named brick and Mortar,
and you're going to head up to Pepperville. Yeah, well we gotta
stop and chase those settlers off. Pepperville had Becky and Diane and a bunch
of refugees. And then we get and that's what I keep thinking of.
You where were we supposed to go for the So we had a side quest,
like to go there was a a clan or whatever that had stopped and
settled instead of moving like they're supposed to, and we're supposed to go find
out why and get a moving again. It's right at this near the crypt
of the Spicewords on a mountain range where okay, yeah, that's perfect act.
We should just charter a little ship to take that because that river right
runs right up to both well, there's a trail that runs up there from
Pepperville. Yeah, we'll take the boat to Pepperville and then yeah we're crypts.
Yeah, so let's head. Let's see if we can charter a boat.
All right, there is Yeah, you can charter a boat from here
easily. Yep. For passage up there. For your own private cabin,
it would be about one hundred and fifty gold. Or you can sleep in
the crew cabin and just book passage for five gold to person. What are
we thinking? I mean, we can afford a cabin if we want.
Yeah, I suppose we can. Might as well, well, let's pay
the extra five gold to make Valley sleep with a crew stone. I could
just pose as your pet hydro and see how many rooms we can clear up.
You should just turn into those birds that they think are unlucky and fly
around the boat. A bunch of albatross just hang out. O don't know.
Last time I went bird moded didn't work out. Albatros and sailors don't
have good history. I'll just say that is the dumbest looking sailor albatross.
The jellyfish was right, the hell is that a dumb fish? I'm a
dork fish? All right? So is that all you guys want to do?
Hit the hit the boats, book passage, move on along, Yeah,
I think so. All right, easy enough, go ahead. Now.
I was just wondering if we wanted to, uh look at the stuff
for the college, the items we sent Valley off to that thing. Did
she ever come home? Yeah, she'll come Okay, she sent that letter.
Yeah, we could check on the stuff over in the cabin if we
want, heah check out the items there. But while we're traveling, I
think Jesse is the only person who has not yet made a travel check tonight
d twenty ten. All right, so you're safe on the boat as long
as you don't do anything wild with these magic rooms. No promises too,
You guys say goodbye to the chain of command, the fast enchanters, the
foodies, and you book passage. You get in your thing, you have
your own little cabin. The captain's really nice. Valley is super pleased that
you all allowed her to send a message to her sister. She seems like
she's feeling a lot more relieved, and she's hoping maybe you guys are trusting
her a little bit more, you know, kind of seeing darting too.
How the school is like a little maybe a little obnoxiously strict when they don't
need to be, Like, yeah, I'm starting to trust value, Like
I might even put in a word with the details. She's got to get
better with their crossbow though, I mean, you're probably the least trust worthy
of the group. She's hit or miss. You say you were a warlock?
Why why did you bring that up? That's weird that you bring that
up and that you're a warlock when no one's even calling you a warlock.
It seems like it might be who brings up the warlock is the warlock?
Whoever? Someone did telt it. So you guys are in your cabin and
moving along. You open up the chest and in the chest you see a
snow globe and a huge poker, which is a Syrench looking thing. Do
you want to investigate those things? Yeah? Yeah, okay, go ahead
and make your intelligence rule to see if you can figure out what they do
without the enchanter's telling you. Okay, do I need to make a role
for each of them? No, I was gonna say, I'll let you
know what one of them does, the poker bill, let's just do Yeah,
let's see what the poker does. Okay. So the poker is a
syringe that injects healing into a target three charges of magical healing with eight hp
per shot. Finally, they have one other. Oh no, no,
no, that's it. Those the note about sirih So. Yeah, it's
just a syringe that injects into the target and it does three charges. It
rejuvenates one charge or recharges one charge. Every day at dawn, and it's
eight hit points that it charges back in you. So obviously, with the
evokers leaving the Illusion Nation, a lot of the healers have gone away,
so healing items are skyrocketing value right now. M h And the globe.
You don't know what it hits, all right. I don't know what that
snowblob does, but this thing just heals. You got three uses a day.
It will be charged one a day. I wonder if Syrie knows anything.
Mm hmm, hey Siri, Yes, second back of this club.
What's this snow globe do? I'm gonna need a with or an intelligence role
time. Oh, the snow globe is a snow globe of scrying. If
you shake it up, the snow will go up into the sky and as
it falls, you'll be able to scry on one select portion of one select
nation. Hmm hey Siri, yes, second breakfast club. Does the snow
globe of scrying have limited uses? No, the snow Globe of Scrying has
limited reach as far as where it can see. Okay, I'm gonna try
to use descry on Lisa's hold. So you shake it up and you think
about Lisa's hold that you want to scry there, And this error comes up
across the top of it and says scrying for evocation nation only does zero go
away eventually and it turns back into a regular snow globe. Yeah, it
eventually goes back down. The message is saying, just to be clear that
it can only scry on the evocation nation, not that only evokers can scry.
I worded that poorly, but it can only scry on the evocation Okay,
it's going to Dean smelting. So yeah, he wants to be able
to see what those fuckers are doing there. All right, then I'll stop
fucking with the snow globe and on we go up up the up the river
towards Pepperville. Okay, okay, all right, so you head up the
river towards Pepperville. Nothing really happens, and albatross lands. Someone shoots it
with a bone arrow. No, they throw a valley off the boat,
one after one by the star dog the window for glown no sign, and
stunt his face with a ghostly bag and puss me with his eye four times.
Fifty living men, no sighing, no girl. With every thumb,
lifeless lump. They drop down one. But no, they you get up
to Pepperville, well they have you get off the boat. You don't have
to help with loading or unloading or anying because you guys paid the premium wage.
Valley has to help carry some crates because she was in the Kruplers.
So very disappointed. But you guys get out and Pepperville is again, like
I said, pretty packed. There are refugees all over. They are attempting
to build up walls kind of like what they did at the not io at
Yeah, at Garris, Ye, they are trying to build up walls kind
of like what they did there. But the property here is much more spread
out. This is a bigger area. It is a wooded area as well,
so there are trees and stuff. But you can see people are starting
to cut down trees and try to like build up like log walls and stuff
to help defend off against demon attacks. You can see also there have been
more combat and turmoil in this area, so it looks like bigger rating parties
potentially by the demons, are here. But yeah, you make your way
there. And yeah, on a more serious note, the Enchantment Nation may
first appear as one of the least dangerous of the eight scholastic countries, but
that misconception could be costly. Yes, it's true that they do not have
access to the destructive magics of the evokers or necromancers, and they do not
deal with information like the illusionists or diviners. But they have their own unique
skill set and it can be just as brutal. While illusionists can create images
and sounds to mislead a target, enchanters can completely push their will upon a
person, forcing the individual to comply with the enchanters every whim. Many enchanters
use spells such as suggestion, charm person, or calm emotions to manipulate those
around them. Those are the kind enchanters. The more vicious enchanters wield spells
such as hold person, sleep and compulsion to exact their every desire from their
unfortunate target, and the truly powerful enchanters like to weave a combination of spells
such as dominate person, power, word pain, and modify memory. Most
individuals that have engaged with an enchanter will tell you that the magician was wonderfully
kind and as charming as rogue, But one must ask themselves if it was
truly their experience, or if their emotions and memories have been modified. The
political world within the Enchantment Nation lives under the same decorum. An election is
held every four years to vote in a king and queen for their country.
There are few rules surrounding what an enchanter can and cannot do to secure votes.
Physical force of any kind is strictly prohibited, but the use of wealth
or mental manipulation is widely accepted, giving a large advantage to the wealthiest and
most magically out and on the topic of wealth, it is estimated that the
Enchantment Nation is the wealthiest country in the world by far. Their ability to
manipulate buyers, coupled with their monopoly unenchanted goods, gives them an extremely one
sided advantage in the world market. So if your travels and dealings ever bring
you face to face with an enchanter, remember to guard your thoughts, hide
your coin, and mind your tongue, as you just may lose control of
all three. Thank you for listening, and I hope that you've enjoyed this
small piece of floor. If you would like more tidbits, or maybe to
see the maps or talk to the cast and crew, be sure to follow
us on our social media, or join our discord. All of those links
and more can be found at www dot a fools quest dot com. Thank
you. This concludes this episode of a Fool's Quest, and join us next
time for more fun and daring adventure. Thank you for listening, and don't
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