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Welcome to Fantasy Hockey Life, presented
by Fan Tracks. Here's Kiss Books,

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your source of information and analysis to
help you win your fantasy hockey league.

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Block off hot a step hit on, staylock Blocks. Here's your host,

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Jesse Solviera and Victor Nuno Fantasy Hockey
Life. Welcome back once again. This

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is Jesse Severe, joined in spirit
though not in voice by Victor Nuno.

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Because as we did last week playing
the Hits, this week, Victor and

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I are deep in our bunkers preparing
for the thirty two team previews. I

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think I think we might record half
of them in the month of May.

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It's going to be flat out nuts
what we're going to be doing here in

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the coming weeks, which means right
now we are rerunning a series in probably

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the low time of the year for
fantasy dynasty fantasy hockey purposes that deals with

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salary cap leagues. Victor and I
are in a number of salary cap leagues

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I am I've started since we recorded
this. These episodes were from last year

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a four sport league, three sports
of which have a salary component called the

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Diesel, as a part of my
other podcast, Dynasty Sports Life, and

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we thought that these insights are pretty
well evergreen, and so I've created something

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of a remix. This is kind
of a slimmed down version of what we

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created last year, but it's Victor
and I. The first episode was really

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about the basics of salary cap leagues, how to design a salary cap league,

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the types of choices you should make
when you do it. This episode

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is more about the strategy of playing
in a salary cap league in the kinds

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of things. And hopefully you will
enjoy this even if you heard it the

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first time. These are helpful reminders. We don't have all the answers,

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but maybe these will engage you with
the questions. Remember you can talk salarycaps

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or everything else at our discord,
Fantasy Hockey Life Discord. Just contact us

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Fantasy Hockeylife at gmail dot com,
or hit Victor or myself up on x

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at. Fanhockey Life is me at
Victor Nuno twelve is Victor. We also

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have a Patreon Patreon dot com fantasy
slash Fantasy Hockey Life. We got a

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website Fantasy Hockeylife dot com. There
are all kinds of cool things that you

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can here described various points. I
don't know them off the top of my

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head. But join in and you
will find cool things there. All right,

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enough of the introductory talk. Let's
get to salary talking. Let you

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tell people about the about the startup
tract. Definitely one of the most fun

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parts the setup draft. A lot
of people this is like the best part

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and it's fun. But also you
could totally screw this up, so you

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want to do it right. You
don't want to you don't want to regret

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it later, and nobody is.
Nobody enjoys it when somebody is all,

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I'm bailing, and you can give
some whatever reason, but the real reason

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is that you messed up your draft
and now your team sucks, and you

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don't want to do that to your
league. You don't want to do that

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to yourself. So you really have
to figure out how you're going to assess

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players. And in salary cap leagues, it's been said a million times,

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but it's true. It is all
about value per dollar. Whether it's points

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or categories, it's value per dollar. It doesn't matter how much production the

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player has, it's relative to how
much they cost against your cap. So

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in the end, yes, you
do need production, but you have to

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keep in mind that you're constrained by
the cap, and so you can't just

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have wasteful production that is costing you
way too much in a points league.

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So you'll have to calculate this,
and it's pretty easy. You can take

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their points from the previous season projected
points. I love Fantasy hockey geek.

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I've used it for years. It
gives you projected you can have it from

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in the offseason. You can have
it based on the previous year, the

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previous couple of years, whatever you
want, and then you divide that projected

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production by the cappit if you using
cappit or av whatever. So it's very

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easy to get that value per dollar. It might give you some really weird

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number because you're dividing by a small
smallish number by a very large number where

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you can just multiplay it by a
thousand or ten thousand or a million whatever,

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And then it gives you a nice, easy to reference integer and you

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can just look at the relative value
of each player, and that makes it

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clean. It makes it easy.
It's not just looking at how many Fantasy

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points that player has, but you're
dividing it by a very easy number to

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look at. And then now it
normalizes incentzes it for everybody, and you

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can much more easily compare apples to
apples in a categories league. This is

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a bit trickier, but I'll tell
you what I do, and I feel

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like this has really helped me because
before I found it really difficult. As

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I was saying, how do you
in the previous episode, how do you

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compare someone's hit some blocks to someone's
shots and special teams points. It's a

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little bit it's a little bit tricky, but what I do is I use

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Fantasy Hockey Geek, which gives you
a relative value score. They call it

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the Fantasy Hockey or FGV or something
like that, doesn't matter. It gives

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you the relative value and then you
can divide that by the dollar amount that

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what that value is on Fantasy Hockey
Gek is basically all of that player's basically

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average standard deviation from the average and
each category added up. And so the

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higher the number, the better.
The farther they are from they are from

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average in each relative category. So
if you have somebody who's Fantasy Hockey Geek

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value is eighty and another player is
forty, that's a massive increase. But

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it's also a little bit hard because
it isn't. It doesn't separate players sometimes

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enough. It depends on your league
and how many stats you have, because

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for some leagues it might separate you
very well and others it might not.

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So I go a step further and
I use a calculation that I use to

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what I think is better better give
the relative scarcity and value for each stat

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that I just call the multiplier.
So what I do is basically take that

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value and help and I multiply it
by a decimal that adds up to one,

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And basically that's giving a little bit
more value to those things that I

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think are scarce, like special teams. Points are harder to acquire than hits.

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They're not as many players that get
them, they don't happen as frequently,

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So that's something that I would prioritize. Same I would say with goals,

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right, a little bit harder to
get than even assists, right,

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And then players who shoot a lot, it's a little bit harder to get

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those players who shoot a lot as
supposed to those who maybe hit a lot

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or block a lot. So you
can assign this multiplier and it helps you

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get a little bit more granular with
how much you're separating each player by so

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that I think can help. So
once you do any of those things,

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there's lots of different ways that you
can assign value, but you need to

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boil it down to value per dollar, and then when you get to that

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point, you need to hide the
player's name and just look at the worth

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per dollar, because sometimes we can
get very carried away with, oh,

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I want this player on my team. He's very good, whether he's fun

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to watch or whether he's exciting or
whatever, or whether in your other leagues

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he's a strong producer. And that
may be the case, but if the

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cost is just too much, then
you have to be very careful of that.

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You got to decide who the best
players are. Also, you can't

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miss out on stars. But would
you pass on Connor McDavid just because the

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cap hit and go for say like
an Andre Kuzmenko instead. Probably not in

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later rounds you might, I think
in general, in the first few rounds

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you need to get some of those
stars, and the stars that are on

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decent contracts are going to be the
best value. But you have to have

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some of those. But you also
can't have too many of those stars take

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up too much of your cap and
Also, stars that are on elcs are

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great, and a lot of people
will talk about how, oh, yeah,

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you need all these guys on elcs, and you do to some extent,

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But you also have to remember that
the stars that are on un two

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level contracts elc's, they're going to
get paid pretty soon. And if they're

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already producing like Gangbusters on their ELC, they're going to be getting paid a

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ton on their actual contracts, So
you have to be careful of that.

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Some of the recent examples of really
good contracts or guys like Nathan McKinnon,

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David Pasternak, they were the darlings
of these cap leagues for so long because

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you're getting amazing production at very reasonable
cost. Crosby is another one who has

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had a reasonable contract for a very
long time. In fact, all the

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Boston guys had really good contracts in
their prime, right You had your Posturenox,

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your Marsians, your Bergeron. They
all had really good contracts. Now

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Pasta is getting paid, So those
are all things to think about. One

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of the best examples right now is
Ryan NuGen Hopkins RNH, who has a

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contract of five point one two five
million for six more seasons. He's a

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star in the league, and he's
getting paid reasonable and for as long as

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that, as long as he's on
that top power play. He doesn't always

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play it with the top stars in
that league, but he's he's out there

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for the top power play and he's
putting up tons of power play points,

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which is often really hard to get
in one hundred points. Over one hundred

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points not too shabby. And even
if you hadn't predicted that, you just

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had to know that with the power
play time, he's getting a lot of

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good production and that contract is reasonable
five million, and even if he's a

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little bit older, not such a
huge risk. And I think the other

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thing is cost control is huge.
But you don't, like I said,

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with the ELC, like that value
per dollar of guys that are on their

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ELCS are incredible, but also not
gonna last forever. Just think about a

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couple of years ago when Caprisov was
winning the call Their Trophy and putting up

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point per game season making like nine
hundred and twenty five thousand. That was

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incredible, But you knew he was
going to get paid, and you knew

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that was going to go up a
lot, and it did, and so

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you had to be prepared for that. Don't just assume that he's gonna stay

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there forever. So the cost controlled
assets, the ones that are onlike reason

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contracts for five six years between four
and six million, those are key.

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And as an example of maybe what
not to do, is that if you

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just went by name value and you
had Austin Matthews, Mitch Marner or Timmy

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Penaer and McDavid Eric Carlson all on
your team, that would be an amazing

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team. Right. But in a
cap league, that's over fifty eight million

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against your cap. And let's say, for the simplicity of math, that

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you have one hundred million dollars cap. That's five players taking up fifty eight

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percent of your cap. If you
have a twenty man roster, that means

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you have forty two million to pay
the other guys, the other fifteen guys.

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I know that was a lot of
numbers, but that's an average of

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two point eight million for the other
fifteen guys on your roster. Go ahead

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and look at cap Friendly and puck
PDA and see how many good players you

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can get for two point eight million. There are not a lot. There

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are not a lot. I just
have Minnesota's page open right now, you

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could get a Gustaf night Quist or
an Oscar Sumquist for two point eight million.

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Is that what you want to fill
out your roster? Is that going

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to make you competitive? Because oftentimes
it isn't just the frosting on the cake

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that you need all the other stuff
too. You need the actual the eggs

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and flour and all that to keep
the hold it together. You need the

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meat and potatoes guys to give you
the other stats as well and to give

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you that production. So you have
to be careful that your stars don't take

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up too much of your cap.
And those guys I mentioned Matthews, Marner

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Paner, and McDavid Carlson are not
necessarily equal, right because Matthews, with

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the goals and the shots and even
some of the blocks that he put in

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this year, was pretty not terrible
value based on his contract. But a

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guy like Paneren, who just gives
you assists and doesn't shoot and doesn't block

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and doesn't do other things, his
value per dollar is pretty terrible. McDavid

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and Carlson are both amazing, and
we could have a reasonable debate about whether

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they're worth it value per dollar.
I think in a lot of leagues they

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may actually not be just based on
how expensive they are, But if you

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can get other guys on reasonable contracts, then it's not so bad. Then

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if you can be smart and get
other guys at value, then it can

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be okay to have some of those
top stars because in the end, production

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is production, and so I would
say, and maybe you have a different

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take on this, Jesse, but
I would say, getting maybe two to

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three of those guys that are really
good no matter what the cost is okay

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as long as you can be really
smart and strategic about other guys on good

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trunk contracts. But you can't have
more than that because then it just becomes

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too difficult. As I mentioned in
my example, two point eight million dollar

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guys, and then if you get
one guy that's six or seven million,

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now you're down two and like just
over two million, two point two two

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point three million for the rest of
the guys, and that's just there's no

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way, there's no way to build
a competitive team with that kind of constraint.

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So the other thing is the fantasy
driven versus NHL driven salaries. The

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principles don't really change, but you're
working with different data. As Jesse said,

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in the fantasy driven leagues, you
have some influence over the salaries,

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but that can be harder to keep
it all straight. So you just have

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to go with, Okay, what
is the price set by the league for

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this guy, and is that a
value per dollar? Is still good and

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it can get inflated in weird ways, but as long as you track it

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and think about it that way,
it's okay. It's okay. But I

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do think that can be harder to
keep it all straight because then you're like,

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Okay, in this league, he's
worth this much and the production and

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so as long as you have a
calculation to keep it all straight, you

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just have to manually input all those
salaries and then use that for your calculation.

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But other than that, all the
principles still apply. You don't want

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too many guys that are too expensive
based on the value per dollar, and

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you want those guys that are value. Maybe somebody doesn't have the name value

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but is really incredible based on their
actual production, and so that's the kind

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of guy you want. Doesn't hie
the name, and you get your grid

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value. Just think about someone like
Andrew maiji Pani last year, who had

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a ton of goals and wasn't getting
paid that much? Okay, someone like

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that is okay, it doesn't matter
what the name is. As long as

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they're producing, then great. But
what do you think, Jesse, Yeah,

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for sure, I'm going to get
to some of these concepts from a

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different direction in the second half of
this episode. But I think this idea

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of generating basically dollar per you know, a dollar per point you know is

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ultimately what you're trying to determine in
terms of the value. So using evaluation

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system, covering up the names,
divide contract by dollar, and you are

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going to have a good start to
this. What I would say is there

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is an artificial limit on NHL salaries
because of the NHL salary cap and I

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think there are maximum salaries in the
NHL, right, So Connor McDavid has

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a capit of twelve point five million
dollars and our Timmy penherans a million less

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than that. Then you just start
to go gradually down the ten million,

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the nine million, all that type
of stuff. I think McDavid, if

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it was a totally free market,
would be getting a lot more given what

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he could do. There's an artificial
limit up there, and what that means

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is that some of the guys at
the top are going to be values for

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that. I bet when you divideed
out you were going to see that Connor

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McDavid and Austin Matthews are value for
the dollar, but John Tavares and our

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Timmy Peneren are not for the stats
they are going to give you for fantasy.

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So you're right on point, Victor, in terms of what is going

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to create value in here. Whether
you use Fantasy Hockey Geek, which I

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believe is our colleague in the Daber
Hockey universe, the dabber verse, that

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is a good resource to use.
I of course I always love to talk

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about my homebrew projections in valuations.
But whatever you're going to do there,

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that is a great methodology that you're
suggesting their, Victor, I got some

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thoughts on this idea of the roster
construction you're figuring out how to do your

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draft. Victor has said, how
are you going to evaluate these players to

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decide how to draft? The other
side of it is what your roster is

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going to look like in the end
that you're planning toward. Like Victor said,

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there are problems with just getting all
the top scoring players because of the

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salary element. I highly recommend and
I know Victor and I both do a

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version of this is building a spreadsheet
to track your stuff. It is critical

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to me to have a way to
track it, even outside of fan tracks,

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just my team. The problem.
You can let fan tracks gauge everything

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else, but I want to be
able to manipulate my data to mark things

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up. There are ways to do
that in fan tracks. I like to

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have my own sheet. I'm not
trying to turn into a self help or

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I'm just telling you that a special
especially as you handle multiple dynasty teams,

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things like salary rosters, you're gonna
want to have a way to do it.

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It's tracking your team throughout the year. I think in cooking they got

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something called a mes impla is a
French thing which is where you set up

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all your like your food. You
set up all your stuff in one place

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before you start to cook. You
have your ingredients set out, you have

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your knives and such, and then
after everything is set up, that's when

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you do the cooking. You don't
just go and like randomly pull stuff in

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throughout. That's how the real chefs
do it, and that is how I

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am going to set up because I'm
going to have my stuff in one place.

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I have a Google sheet that has
all my off season rosters, my

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draft picks, a list of all
my leagues that I'm in with, the

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future draft dates, the buy ins
whether I paid in, and I have

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pages. Because what you ultimately want
to do with what you set up is

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you can download a fantrack's roster,
paste it into a certain sheet, and

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then have links to the sheet where
you manipulate everything. You don't want to

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have to download a sheet and then
start over every time you want to be

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able to download a sheet and it
links in to what you have. Same

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principles applying a lot of places.
So I know not everybody's a spreadsheet person,

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but I'm just saying there are a
lot of things you can automate to

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try to track and to try to
strategize how you're building this roster, just

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as a starting point, because you
have to keep track of all these buyouts

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and retentions, etc. That you've
done. You can keep notes on what

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your rival manager's done in the past. Anyway, this is a little bit

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of an aside roster construction, but
in terms of building your roster, obviously

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If you're in a cap league,
you're going to want to consider your budget.

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I am an advocate for having at
least some level of budget between your

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different positions, especially in categories.
You need to think about that. What

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are you going to pay for in
your league? Are you just grabbing value

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where value happens, or are you
trying to balance your roster across positions.

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If you start and you get a
bunch of center eligibles who are all your

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stars, and then you don't have
anybody in the other categories, you could

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have some trouble. What Victor said
about the dangers of just getting the stars

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and damn the torpedoes from there is
refined further at this step. The risk

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is these lines are arbitrary. It
could cost you value opportunities. If I

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say twenty five percent of my roster
goes to defenseman, and I have that

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percentage already allocated or already filled up, and then a three point five million

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00:20:22,519 --> 00:20:26,799
dollar Brandon Montour drops in my lap. Should I not make a play for

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him? Because he was like at
least in certain leagues, In certain points

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leagues I was in, he was
the top ranked defenseman in the whole NHL

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over the last thirty days of the
year, So there's certain value to picking

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a guy like that up. But
this should be a familiar concept to anybody

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who's ever been in an auction league
and ever thought about how they're going to

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do this. But I would suggest
as competition advances, as you're playing better

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and better players, if you haven't
played in salary cap and you're going to

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start playing some experienced players in salary
cap, the players who have some level

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of discipline around their budget, especially
category leagues, are going to have the

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advantage over people who just draft whatever
looks good. You're an adult, probably

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you're listening to the show. You
probably have a credit card. You probably

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understand the basic concept of having a
budget and following it, but you need

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to keep things in mind. What
can you quote afford unquote within a cap?

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When do you have to stop?
It also allows for unique strategies.

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I can think of our friends over
at the kikupful again, additional dabber colleagues.

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The Tier one auction you get to
listen to that broadcast sometimes and they

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get to do the Tier one up
and the auction up in Tier one.

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And there have been past examples of
people who in that points league have pursued

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very interesting strategies, like basically the
zero goalie strategy. But you can do

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that. You can decide to budget
almost zero to your goalies or two dollars

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your goalies out of your budget and
try to overwhelm in some of the other

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categories if you think that you can
get better efficient see further down there.

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You have a lot more efficiency if
you decide, and it's not a punt,

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it's a let's set the budget down
there, and if I can get

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a good goalie for if I have
a five dollars budget for my goalies,

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00:22:11,839 --> 00:22:14,880
I can get a good goalie for
four, then great, then I'll get

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it. But that is the max
I want to pay over there, because

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I want to pay in other positions. Stars and scrubs is something I love

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to do in auction. I absolutely
love to do it in a redraft auction

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versus the balanced portfolio that other people
do. There's the never ending dilemma that

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comes up all the time. But
is it different in a cap league.

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Yes, it's very different. Stars
and scrubs and balanced portfolio and Victor was

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getting to this too, are very
different in terms of your draft between a

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cap league that is a dynasty and
a cap league that is a one year

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deal. First of all, if
you're used to the auction format, you

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think it's going to flow easily to
a cap format. There's a world of

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difference between leagues where the budget is
just used to draft your team at the

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beginning of the year and a league
where the salary figures are enforced throughout the

318
00:23:04,039 --> 00:23:07,880
year and future years. Okay,
if you have a two hundred and sixty

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00:23:07,880 --> 00:23:11,079
dollars budget and you have to put
your team together, but then throughout the

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00:23:11,200 --> 00:23:17,480
year you can trade for players that
are way higher expense than it. Maybe

321
00:23:18,079 --> 00:23:21,480
you end up with a team that, had you drafted all those players in

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00:23:21,519 --> 00:23:25,920
the auction would have been worth four
hundred dollars because of the trades you made

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00:23:25,920 --> 00:23:30,640
for more expensive players or waiverbids that
you made for more expensive players who were

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00:23:30,000 --> 00:23:34,880
auctioned more expensively. That's all cool
if you're doing a redraft and that's the

325
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way you're doing it, But in
a salary cap league, you're not just

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going to be able to take people
on willie nilly. You can have some

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00:23:42,000 --> 00:23:47,400
level of that, but that to
me means that stars and scrubs is a

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problem. I love it in a
redraft auction because I feel like the upper

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tier players are so much more valuable
than the average player that I'm capturing value

330
00:23:57,759 --> 00:24:03,240
there even by over paying for them. And my experience, especially in moderately

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00:24:03,279 --> 00:24:07,880
shallow leagues, it's not the kokouple
is a little too hardcore for it to

332
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work every year, although I got
some success out of it even in the

333
00:24:11,400 --> 00:24:15,559
higher tiers a couple of times.
My experience in my little bootstrap rookie scribbles

334
00:24:15,920 --> 00:24:21,039
have told me that the most valuable
thing is standard deviation's of value over replacement.

335
00:24:21,119 --> 00:24:25,119
And then the object of the season, after you get those superstar players

336
00:24:25,119 --> 00:24:30,519
to build around, is to stream
the scrubs mercilessly and build yourself up over

337
00:24:30,599 --> 00:24:34,720
the scrub replacements who turn into breakouts. Keep filling those gaps, keep building

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00:24:34,799 --> 00:24:40,640
up the troughs. But as Victor
said, you can't do it in salary.

339
00:24:40,920 --> 00:24:45,400
You can't live on Oscar sunfisted alone. Man cannot live on sun twist

340
00:24:45,440 --> 00:24:48,000
alone. I'm pretty sure that's in
the good book somewhere. But in shallow

341
00:24:48,079 --> 00:24:52,559
leagues maybe you can do some kind
of a thing. But if you start

342
00:24:52,559 --> 00:24:59,559
out with Matthews Vassilevski and Brady Kachuck. You're gonna have trouble getting everything else

343
00:24:59,559 --> 00:25:03,759
together. You're not going to be
so the balanced portfolio does end up working

344
00:25:03,759 --> 00:25:06,200
out, and that's good because that
makes you a little bit more like a

345
00:25:06,240 --> 00:25:10,359
real NHL team, or at least
most of the real NHL teams. These

346
00:25:10,440 --> 00:25:15,160
breakouts that you get also don't come
free. You can grab Carter for Hagi

347
00:25:15,680 --> 00:25:18,839
off the wire. He starts out
real cheap, but in a dynasty salary,

348
00:25:18,880 --> 00:25:22,000
in a couple of years, he's
not going to be free anymore.

349
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So that's another problem with the stars
and scrubs is it's going to burn out

350
00:25:26,680 --> 00:25:29,400
on you. And if you have
too much of your salary, too much

351
00:25:29,440 --> 00:25:32,319
of your budget committed to a couple
of players, it just ain't going to

352
00:25:32,400 --> 00:25:36,720
happen. The contracts are not all
going to be minimums, and streaming takes

353
00:25:36,720 --> 00:25:40,599
on a different note. That's the
thing with salary cap. Streaming becomes a

354
00:25:40,759 --> 00:25:44,759
very different type of thing. There's
not very much streaming, and like Victor

355
00:25:44,799 --> 00:25:49,759
said, it could be very limited
by these buyout things and how much you

356
00:25:49,799 --> 00:25:53,839
can even drop players during the season, because if you drop a player and

357
00:25:53,880 --> 00:26:00,000
there's a consequence to that, then
you're really it's screwed. You can't just

358
00:26:00,480 --> 00:26:04,359
drop a player and pick up another
player and call it good if you have

359
00:26:04,519 --> 00:26:08,920
to retain some cap hit from the
players that you drop. So if you

360
00:26:10,400 --> 00:26:15,480
get frustrated by streaming leagues, you
may find an advantage to this. On

361
00:26:15,559 --> 00:26:18,160
the other hand, if you love
streaming, that is going to be a

362
00:26:18,200 --> 00:26:22,000
complication to playing in a cap league, you probably aren't going to be able

363
00:26:22,039 --> 00:26:26,200
to do it like you're used to
now. Like in in Victor and My

364
00:26:26,400 --> 00:26:29,480
Common team, one of the things
that we had is we had a lot

365
00:26:29,519 --> 00:26:33,920
of minor league players who we can
flex into positions who were relatively inexpensive,

366
00:26:33,359 --> 00:26:37,240
and then we could move them up
and down. So our streaming really came

367
00:26:37,240 --> 00:26:41,799
from our bench, and it really
came from our minor system. And there

368
00:26:41,799 --> 00:26:45,640
were ways, there were loopholes for
players that you could drop from your minor

369
00:26:45,720 --> 00:26:49,039
league system that you wouldn't be paying
for the same way. So that was

370
00:26:49,160 --> 00:26:55,119
very helpful, but it is limiting
at that point. So yeah, overall,

371
00:26:55,720 --> 00:27:00,440
I would recommend a budget, I
would recommend a balanced portfolio, and

372
00:27:00,680 --> 00:27:06,720
I would echo everything Victor said about
throw out your perceptions of who's a first

373
00:27:06,799 --> 00:27:08,599
round player, who's a second round
player, who's a third round player.

374
00:27:10,079 --> 00:27:17,160
Divide production by cost. The higher
players than that are the players you want,

375
00:27:17,279 --> 00:27:21,880
and frankly, frankly, the most
valuable player in some of these leagues,

376
00:27:21,960 --> 00:27:25,079
you want to start with a couple
of Connor McDavid's, Like there are

377
00:27:25,119 --> 00:27:27,200
multiple Connor mcdavids, but you want
a couple of ten polls to build around.

378
00:27:27,559 --> 00:27:33,240
But almost the most valuable commodity in
a salary cap league is a borderline

379
00:27:33,279 --> 00:27:37,880
star producer on a cheap contract.
The entry level contracts. Victor talked about

380
00:27:38,119 --> 00:27:42,200
the players who are having that mid
career breakout that maybe were not expected.

381
00:27:42,640 --> 00:27:48,519
Those folks come up how huge,
and especially in a Fantasy generated league.

382
00:27:49,200 --> 00:27:56,440
I felt like in those leagues,
in the red rock of Fantasy generated salary

383
00:27:56,640 --> 00:28:03,799
league, the most value commodity in
leagues where league salaries are set by bidding

384
00:28:03,480 --> 00:28:08,359
is the one dollar player who's locked
up over time, who produces way above

385
00:28:08,359 --> 00:28:14,279
a one dollar level, because that
added to your roster not only provides the

386
00:28:14,279 --> 00:28:18,160
production, but it provides a gap
for you to take on more superstar.

387
00:28:18,680 --> 00:28:23,200
So it does in scrubs, it's
very possible, and Fantasy generated regardless,

388
00:28:23,319 --> 00:28:27,880
but it is in a salary cap
but planal salary cap league, it's you've

389
00:28:27,920 --> 00:28:32,079
almost got to have a balanced portfolio. If somebody set up your league,

390
00:28:32,119 --> 00:28:36,119
if somebody set it up where you
have way too much cap for what you

391
00:28:36,279 --> 00:28:38,200
actually are going to have on your
rosters, it's a very different thing.

392
00:28:38,319 --> 00:28:42,839
Reactions to any of what I'm talking
about, Victor, No, you made

393
00:28:42,880 --> 00:28:47,559
some really excellent points in there,
for sure, And like you said that,

394
00:28:47,799 --> 00:28:52,359
I think if you're used to a
league where you're just streaming every week,

395
00:28:52,519 --> 00:28:56,359
then this is going to be a
difficult adjustment for you, because I

396
00:28:56,400 --> 00:28:59,480
don't think that's really going to be
the case. There are some leagues that

397
00:28:59,559 --> 00:29:03,640
I mentioned don't have buyouts that are
just keep the cap under for that amount

398
00:29:03,640 --> 00:29:07,519
of time. Some of them are
weekly starts and you can just you can

399
00:29:07,559 --> 00:29:11,839
stream that way, but most of
these leagues are constructed that as Jesse said,

400
00:29:11,880 --> 00:29:15,200
the streaming comes from your bench or
from your miners, right, It's

401
00:29:15,200 --> 00:29:18,880
like you're streaming in from the farm
and then flexing guys up and down.

402
00:29:19,319 --> 00:29:22,559
A lot of these also have games
played limits, and so you're doing a

403
00:29:22,559 --> 00:29:26,440
lot of that type of streaming,
but not so much from the wire,

404
00:29:26,599 --> 00:29:30,319
because that's just a little bit,
a little bit more complicated. It's a

405
00:29:30,359 --> 00:29:33,920
little bit not as ideal, and
there isn't as much there, especially if

406
00:29:33,960 --> 00:29:36,440
you have buyouts, like you're not
going to be able to do that,

407
00:29:37,240 --> 00:29:40,680
and so for some people maybe that's
not as much fun. It depends on

408
00:29:40,720 --> 00:29:45,279
what you think about. For me, it's more fun to think about the

409
00:29:45,319 --> 00:29:48,880
puzzle of putting together a good team
with the constraints of the budget and all

410
00:29:48,880 --> 00:29:52,160
the other things that we talked about, and then you can just sit back

411
00:29:52,200 --> 00:29:56,240
and watch your team perform and then
you can make some minor tweaks here there,

412
00:29:56,240 --> 00:30:00,039
but you don't have to stream.
You can't really stream every week and

413
00:30:00,559 --> 00:30:03,200
grab some players when they're hot and
hold on for a while, maybe buy

414
00:30:03,240 --> 00:30:06,279
them out later. But it's a
different kind of it's more of a long

415
00:30:06,400 --> 00:30:10,000
view type of thing, which I
enjoy, and it's definitely a bit different.

416
00:30:10,680 --> 00:30:12,799
But it's also, as Jesse said, you have to really think about

417
00:30:12,799 --> 00:30:19,599
this when you construct your roster,
and those cost control assets are absolutely huge.

418
00:30:21,160 --> 00:30:23,440
And we'll talk about this a little
bit more in the third part,

419
00:30:23,480 --> 00:30:26,640
managing your budget, so we'll definitely
get to that. But yeah, I

420
00:30:26,640 --> 00:30:30,400
thought you did a great job of
breaking it all down, and I'm too.

421
00:30:30,480 --> 00:30:33,039
I'm a fan of the Stars and
scrubs to a point. I think

422
00:30:33,079 --> 00:30:37,759
it's more of the stars and the
intermediary guys because like in a lot of

423
00:30:37,839 --> 00:30:41,720
leagues, you would want like stars
and scrubs are okay because the wire you

424
00:30:41,759 --> 00:30:45,000
can stream, there's a lot of
more flexibility with that, but it isn't

425
00:30:45,039 --> 00:30:48,400
usually as much with these kind of
leagues. So you want, as I

426
00:30:48,480 --> 00:30:52,240
mentioned, a couple of stars,
and then you want just your cost controlled

427
00:30:52,240 --> 00:30:56,480
assets. You want your good players, maybe not amazing players, but guys

428
00:30:56,519 --> 00:31:02,519
that fill in the categories at are
relatively reasonable cost per dollar. That's the

429
00:31:02,559 --> 00:31:06,160
rest of the puzzle to fill in. And then you have your miners eligible

430
00:31:06,200 --> 00:31:10,279
guys that are an entry level contracts. And generally a lot of the quote

431
00:31:10,319 --> 00:31:14,319
unquote streaming can come from there because
you can get a guy who was a

432
00:31:14,400 --> 00:31:18,119
nobody and all of a sudden he's
playing NHL games and putting up shots,

433
00:31:18,160 --> 00:31:21,000
hits, blocks, whatever, and
so then you grab that guy and you

434
00:31:21,039 --> 00:31:23,400
flex him in for as long as
he's relevant or gets close to the game's

435
00:31:23,440 --> 00:31:27,359
played limit, and then you can
jettison him to the curb because once he's

436
00:31:27,400 --> 00:31:32,039
making two or three million, it's
not really the same value and it's not

437
00:31:32,079 --> 00:31:36,160
worth it anymore. You can find
a new guy that's making league minimum on

438
00:31:36,240 --> 00:31:38,160
an ELC. So that's more of
where that part comes in. I would

439
00:31:38,160 --> 00:31:42,559
say a great job. Yes see. Yeah, it does add a whole

440
00:31:42,599 --> 00:31:48,599
different level to the way you need
to build your roster because you can't just

441
00:31:48,720 --> 00:31:53,720
bring everybody in. Now we are
down to playing the games. Let's say

442
00:31:53,759 --> 00:31:59,440
the season is started and you are
trying to figure out how to maneuver every

443
00:31:59,480 --> 00:32:04,880
single day. So victor give people
some ideas on the strategies that they should

444
00:32:04,960 --> 00:32:10,079
use to effectively manage a salary cap
team. Definitely, this is definitely different

445
00:32:10,119 --> 00:32:14,480
than your other league, so you
want to approach it that way. I

446
00:32:14,480 --> 00:32:20,359
think the biggest thing is your budget, and you mentioned this many of you

447
00:32:20,559 --> 00:32:24,599
maybe are adults. Adulting is hard
sometimes and managing your budget is sometimes difficult.

448
00:32:24,759 --> 00:32:30,079
Just remember that this money has to
last you all year. You can't

449
00:32:30,119 --> 00:32:32,799
just say, oh, I have
all this money and then run to the

450
00:32:32,839 --> 00:32:37,160
candy and video game store and all
at once and spend it all or I

451
00:32:37,200 --> 00:32:39,519
guess blow it on Amazon buying a
bunch of things that you want to treat

452
00:32:39,559 --> 00:32:45,039
yourself with. Be careful. Cap
space is a weapon, use it accordingly.

453
00:32:45,319 --> 00:32:51,440
Don't just blow cap on some guy
because you're like, Oh, I

454
00:32:51,440 --> 00:32:53,880
guess I need a right winger.
I'll just add Phil Kessel, which is

455
00:32:53,920 --> 00:32:59,680
like terrible because he's so expensive right
now or at least has been. So

456
00:33:00,039 --> 00:33:04,319
Don't be like some gms that just
seem to sign a warm body and not

457
00:33:04,440 --> 00:33:09,279
really think about it too much.
There's a solution to that. If you

458
00:33:09,319 --> 00:33:15,079
feel like you need a player,
instead of signing somebody or adding somebody who

459
00:33:15,400 --> 00:33:17,480
has a bit of term, if
you really need that, the easiest thing

460
00:33:17,519 --> 00:33:22,960
to do is add a minors eligible
player that you can flex up and someone

461
00:33:22,960 --> 00:33:25,839
who you can easily drop. There's
no reason to invest long term in somebody

462
00:33:25,880 --> 00:33:30,359
that you might eventually have to buy
out or is definitely not worth it on

463
00:33:30,400 --> 00:33:36,480
a value per dollar basis. Don't
take on a contract unless it's useful to

464
00:33:36,519 --> 00:33:42,279
you. So a lot of people
will take on some sort of cap dump

465
00:33:42,480 --> 00:33:46,160
for what seems like peanuts. Maybe
you've seen an NHL team do this and

466
00:33:46,200 --> 00:33:49,880
you're like, wow, why are
they doing that? And maybe that's the

467
00:33:49,960 --> 00:33:53,039
relative value in the NHL. Who
knows what goes on in those GM meetings.

468
00:33:53,440 --> 00:33:57,720
But don't take on something unless it's
worth it to you. What is

469
00:33:57,759 --> 00:34:00,200
it that you need. If you
need a prospect of denman, get that.

470
00:34:00,480 --> 00:34:04,440
If you feel like you need a
first round pick, don't do it

471
00:34:04,480 --> 00:34:07,279
unless you get that. When some
people are maybe a little bit unreasonable in

472
00:34:07,319 --> 00:34:09,440
their request for some of these things. But the bottom line is, don't

473
00:34:09,440 --> 00:34:14,960
do it unless you think it's valuable
for you. There is no reason to

474
00:34:15,000 --> 00:34:17,880
take on that contract and fill up
your cap if you don't think it's something

475
00:34:17,880 --> 00:34:21,840
that's going to be valuable to you. More people are just like, Oh,

476
00:34:21,880 --> 00:34:25,039
I'm just gonna I'm gonna do this
guy favor and take on this this

477
00:34:25,159 --> 00:34:30,719
long contract for pennies, And that's
that's not worth it. If you can

478
00:34:30,760 --> 00:34:37,559
retain salary, do it. It's
super valuable. If you get the right

479
00:34:37,599 --> 00:34:43,559
return. Maybe you can add someone
like Jesse reference that Sergey Bobovski is available

480
00:34:43,639 --> 00:34:45,599
in one league. Hey, if
you can add him, retain half the

481
00:34:45,639 --> 00:34:49,880
salary and send him to a competitive
team, you might get a really hefty

482
00:34:49,920 --> 00:34:53,719
return, Especially like in some leagues
there are it's really hard to get a

483
00:34:53,719 --> 00:35:00,000
hold of goalies and someone with a
high cap hit like that might be available

484
00:35:00,400 --> 00:35:07,119
and totally unattractive at ten million to
some teams, but at half that,

485
00:35:07,440 --> 00:35:10,079
all of a sudden, now you're
speaking their language, and now they might

486
00:35:10,119 --> 00:35:15,639
be able to give you a really
nice asset for that. So a five

487
00:35:15,679 --> 00:35:20,159
million dollars Sergey Lebrowski, all of
a sudden is a lot more enticing.

488
00:35:20,880 --> 00:35:23,840
And maybe they'll give you a prospect
of somebody who isn't going to help them

489
00:35:23,920 --> 00:35:29,519
anytime soon. Maybe think of Kevin
Korchinski or Franknazar. I don't know why

490
00:35:29,519 --> 00:35:32,960
I'm thinking of black Hawk prospects right
now. Something that is a ways away,

491
00:35:34,000 --> 00:35:36,960
it's not going to help that team
anytime soon, but it's something that

492
00:35:37,039 --> 00:35:40,400
you would really like as a maybe
rebuilding team. Get a hefty return,

493
00:35:40,599 --> 00:35:45,320
especially if you are committing retention dollars
for multiple years, you better get a

494
00:35:45,360 --> 00:35:50,239
really nice return. If you're retaining, say on a one year, that

495
00:35:50,280 --> 00:35:52,840
probably isn't worth a whole lot.
And but this is definitely where something you

496
00:35:52,880 --> 00:35:55,840
should ask us, or ask the
crowd to ask us in the discord.

497
00:35:57,199 --> 00:36:02,239
Is this a reasonable return for this
amount of retention? And it definitely should

498
00:36:02,480 --> 00:36:07,519
increase in value the longer the term
is that you're retaining for, and obviously

499
00:36:07,559 --> 00:36:12,920
the higher the dollar amount. Hopefully
that makes sense. What exactly that is

500
00:36:12,960 --> 00:36:15,760
worth, of course, is going
to vary by individual and by team.

501
00:36:15,840 --> 00:36:19,960
You have to think about that.
But ask us if you're questioning, I

502
00:36:20,039 --> 00:36:24,360
personally do not retain money for long, for more than a year unless I'm

503
00:36:24,360 --> 00:36:29,719
getting something really good for it,
and hence I don't have a lot of

504
00:36:29,719 --> 00:36:32,400
retentions on my books. You also
have to remember that retention spot is super

505
00:36:32,480 --> 00:36:35,920
valuable if you can, like most
of the league's I'm in, you can

506
00:36:35,920 --> 00:36:38,360
only retain on three contracts. I
don't want to do it for just some

507
00:36:38,440 --> 00:36:42,679
dinky old second round pick. That's
not worth it. What is that going

508
00:36:42,760 --> 00:36:45,079
to give me? Not a whole
lot. So you have to be really

509
00:36:45,159 --> 00:36:47,880
strategic with what you decide to fill
up your retention spots for. But hey,

510
00:36:47,880 --> 00:36:52,360
if I'm getting a first round pick, elite prospect and maybe another prospect

511
00:36:52,440 --> 00:36:57,159
or too, then that might be
worth it to hold in that spot.

512
00:36:57,360 --> 00:36:59,760
That's something you have to think about. The Other thing is if you have

513
00:36:59,800 --> 00:37:05,239
guys on injured reserve, don't just
go adding more people to your team.

514
00:37:05,519 --> 00:37:08,320
And put yourself in a bind when
they get healthy, because eventually those players

515
00:37:08,360 --> 00:37:12,440
may get healthy and now all of
a sudden, you might be over the

516
00:37:12,480 --> 00:37:15,239
cap, or you might have to
use one of your buyouts. You don't

517
00:37:15,239 --> 00:37:19,480
want to put yourself in that situation
where you have to make a move down

518
00:37:19,559 --> 00:37:23,360
the road. This happens often with
teams, especially highly competitive teams. They

519
00:37:23,639 --> 00:37:28,159
don't want to miss out on activity
or don't want to lose a week.

520
00:37:28,239 --> 00:37:30,639
So you just you say, oh, I have the cap, I'm going

521
00:37:30,679 --> 00:37:32,480
to add this player now, but
you have to be careful that down the

522
00:37:32,559 --> 00:37:37,000
road that player may get healthy and
all of a sudden you have to make

523
00:37:37,079 --> 00:37:40,320
a decision that you didn't you wouldn't
have otherwise had to make. You have

524
00:37:40,400 --> 00:37:45,440
to buy somebody out or trade someone, especially if you're beyond the trade that

525
00:37:45,559 --> 00:37:47,760
on now you really limit your options. You're either going to have an illegal

526
00:37:47,840 --> 00:37:51,559
roster for being over the cap,
or you're going to have to buy someone

527
00:37:51,559 --> 00:37:54,960
out that you didn't want to buy
out, or drop somebody. That's going

528
00:37:55,039 --> 00:38:00,920
to be difficult. As Jesse mentioned, I we keep a sheet for our

529
00:38:01,360 --> 00:38:06,079
team's Mine looks basically like a cap
friendly page, except it's on a Google

530
00:38:06,079 --> 00:38:07,880
sheet, and I can move things
around very nimbly and easily, and I

531
00:38:07,920 --> 00:38:12,920
can look at because I think you
need to look at. Not just it's

532
00:38:12,920 --> 00:38:15,599
helpful to see at the bottom of
the page on fan tracks what your salary

533
00:38:15,760 --> 00:38:20,960
is and what you know how much
your team is relative to the cap,

534
00:38:21,000 --> 00:38:22,599
but you also want to know not
just right now, but what is it

535
00:38:22,639 --> 00:38:27,000
going to be next year? What
is it going to be if I make

536
00:38:27,079 --> 00:38:29,719
this trade, What is it going
to be if I move these players around.

537
00:38:29,760 --> 00:38:31,320
You want to be able to adjust
things and see what would this look

538
00:38:31,400 --> 00:38:35,679
like. If you have one of
these like Google sheets, where you can

539
00:38:35,719 --> 00:38:38,079
move things around and see a year
or two or three in the future,

540
00:38:38,320 --> 00:38:40,639
it gives you an idea of where
your cap is going to be. And

541
00:38:40,760 --> 00:38:45,920
I think it's I think it's essential
for these types of leagues because otherwise you

542
00:38:45,000 --> 00:38:47,440
really have no idea. I don't
know that you could do all that in

543
00:38:47,480 --> 00:38:52,119
your head. If you can,
great, but most people can't. So

544
00:38:52,360 --> 00:38:53,800
you really want to have to do
that. And if you want an example

545
00:38:53,880 --> 00:38:57,480
of a sheet like that, I'd
be happy to share with you. Just

546
00:38:57,559 --> 00:39:00,400
hit me up in the discord.
But that's it's really key. You have

547
00:39:00,480 --> 00:39:02,880
to keep this all straight, you
have to see where you are because this

548
00:39:02,920 --> 00:39:06,400
is going to impact your decisions.
Do I make this ad, do I

549
00:39:06,480 --> 00:39:08,639
make this trade? Do I move
this player? Do I add this player?

550
00:39:09,159 --> 00:39:13,679
And as Jesse mentioned, not only
for the players currently what they're making,

551
00:39:13,760 --> 00:39:19,039
but what are some of my star
players going to be making in the

552
00:39:19,079 --> 00:39:23,239
future. What I have to be
thinking about that in terms of what is

553
00:39:23,280 --> 00:39:28,320
going to be, where's my cap
situation going to be? And for some

554
00:39:28,360 --> 00:39:31,360
of my in one of my teams
that I'll be referencing, been a little

555
00:39:31,400 --> 00:39:37,760
bit of a rebuilding state, and
so I have a lot of really great

556
00:39:37,840 --> 00:39:40,000
young players on my team, but
all these players are going to be getting

557
00:39:40,039 --> 00:39:45,079
paid, and so I have to
have a little bit of an idea what

558
00:39:45,239 --> 00:39:49,159
is going on and what is the
sort of projected cap years from now,

559
00:39:49,719 --> 00:39:52,320
so that I don't get myself into
too much trouble. I have a bunch

560
00:39:52,360 --> 00:39:55,840
of stars on the future, stars
hopefully on this team, guys like ekland

561
00:39:57,199 --> 00:40:02,840
Ni's Urshashenko. I have Peterka,
I have Thomas Harley, Christian Cairou,

562
00:40:04,400 --> 00:40:07,320
Olin Zellweger, Lucasto Style. So
I have a lot of really good prospects

563
00:40:07,360 --> 00:40:10,519
which is great, but you have
to remember that in two three years these

564
00:40:10,559 --> 00:40:15,960
players are going to be making probably
five six, seven eight million, and

565
00:40:15,000 --> 00:40:17,239
then where is that going to put
you in terms of your cap? So

566
00:40:17,280 --> 00:40:22,000
you have to be careful having too
many long term contracts like I have Specinkov,

567
00:40:22,119 --> 00:40:27,760
Nachushkin, meyro Heiskin In, Jack
Hughes. So you have to be

568
00:40:28,159 --> 00:40:32,760
careful. Okay, I'm not committing
too much cap to these players or certain

569
00:40:32,800 --> 00:40:37,480
players three four years from now when
all my other stars are going to be

570
00:40:37,000 --> 00:40:39,480
making money. So you have to
have a little bit of a long view.

571
00:40:39,519 --> 00:40:43,679
Otherwise you're just going to get to
that time and you're going to realize,

572
00:40:43,719 --> 00:40:45,719
ooh, I'm in trouble and you're
going to have to trade a star

573
00:40:45,079 --> 00:40:47,320
that you didn't want to have to
do. And so you don't want to

574
00:40:47,320 --> 00:40:52,440
put yourself in that position. You
have to consider all your tools at your

575
00:40:52,519 --> 00:40:57,199
disposal. I would say some of
these are rookie ads, buyouts, taking

576
00:40:57,239 --> 00:41:00,159
on money, retentions, these are
the things that you have to think about.

577
00:41:00,639 --> 00:41:05,239
And so for rookies, if ads
are limited, be judicious. In

578
00:41:05,280 --> 00:41:09,400
my recent That League, I was
talking about the twenty team cap deep roster.

579
00:41:10,639 --> 00:41:15,119
I finished nineteenth, and I really
wanted Badard. I have been rebuilding,

580
00:41:15,519 --> 00:41:19,440
or I've been building this team from
the ground up. I wanted to

581
00:41:19,480 --> 00:41:22,480
be I wanted to be competitive in
years four and five, which are coming

582
00:41:22,559 --> 00:41:28,239
up here, and I wanted to
make sure that I positioned myself with enough

583
00:41:28,400 --> 00:41:31,760
actual NHL players to win Badard this
season, because in this league, you

584
00:41:31,760 --> 00:41:37,000
don't just get it through a lottery. You have to win the consolation bracket,

585
00:41:37,239 --> 00:41:42,000
which is challenging if you have a
team of non NHL players, especially

586
00:41:42,039 --> 00:41:46,000
since my goalies decided to be absent
on this team, because I have Matt

587
00:41:46,039 --> 00:41:49,880
Murray, Cal Peterson, Spencer Night, and I was thinking one of those

588
00:41:49,880 --> 00:41:52,639
guys is going to play some games. Actually Matt Murray did play a few

589
00:41:52,679 --> 00:41:55,280
games, but Peterson's and the miners, and Spencer Night is away from the

590
00:41:55,320 --> 00:41:59,039
team. And then I have Lucas
deir Style who played some games. So

591
00:41:59,039 --> 00:42:01,079
anyways, you have to position yourself. But I anyways, in terms of

592
00:42:01,079 --> 00:42:07,239
the ads you have, there's limited
number of ads, but I made fifteen

593
00:42:07,679 --> 00:42:10,760
in the playoffs. There's thirty ads. I made half of my ads in

594
00:42:10,800 --> 00:42:15,920
the playoffs alone, and it's a
good thing. I waited and didn't make

595
00:42:15,920 --> 00:42:19,480
a bunch of silly ads throughout the
season because I needed all fifteen of those

596
00:42:19,679 --> 00:42:22,320
to make it happen. I'll talk
more about that in a minute. Buyouts

597
00:42:22,440 --> 00:42:27,280
these are also a weapon. Don't
get lazy, hit the ad button and

598
00:42:27,320 --> 00:42:30,719
then oops, I'm gonna buy this
guy out. Now you need these?

599
00:42:30,800 --> 00:42:32,239
You might need these later. You
never know. If your league doesn't have

600
00:42:32,440 --> 00:42:37,480
a buyout lead a limit, then
it might be a clown league. Sorry,

601
00:42:37,599 --> 00:42:39,440
but you need to have a limit
on your buyouts otherwise there's just no

602
00:42:39,519 --> 00:42:44,360
point. It's basically just no.
It's like the same as not having buyouts

603
00:42:44,360 --> 00:42:45,920
if you have an unlimited number.
So you have to have a limit.

604
00:42:46,519 --> 00:42:51,599
Know what your limit is. Use
them very judiciously, really think about it.

605
00:42:51,920 --> 00:42:54,519
In fact, you might want to
ask us if you're questioning like should

606
00:42:54,519 --> 00:42:58,719
I buy this guy out? Should
I risk it? Whatever the case may

607
00:42:58,760 --> 00:43:01,960
be. If you're a rebuilding team, you can take on assets in addition

608
00:43:02,400 --> 00:43:07,639
to contracts to buy out. So
last season, Jesse and I got into

609
00:43:07,639 --> 00:43:10,360
trouble with too many players with the
games played over the games played limit.

610
00:43:12,119 --> 00:43:16,559
So we had all these guys that
were great while they're on their elcs,

611
00:43:16,719 --> 00:43:22,039
but then all of a sudden,
they're over there the games played limit and

612
00:43:22,079 --> 00:43:25,119
now there we can't put them in
the minors, and they're really just not

613
00:43:25,280 --> 00:43:30,320
worth it. So we had to
pay. And we decided that instead of

614
00:43:30,360 --> 00:43:34,679
just like paying for one of them, we wanted the flexibility to be able

615
00:43:34,679 --> 00:43:37,320
to flex guys up and down.
So we had to pay our buddy Blair

616
00:43:37,960 --> 00:43:43,360
Simon Edvonson to take five of our
players we didn't want. That was a

617
00:43:43,440 --> 00:43:45,760
huge price to pay. I'm pretty
sure in a year or two we're going

618
00:43:45,840 --> 00:43:51,920
to really miss having him, but
Simon Edmondson, that is. But we

619
00:43:51,960 --> 00:43:53,480
needed to do that. We needed
to do that to have the flexibility to

620
00:43:53,519 --> 00:43:58,400
move guys up and down to add
other players and not be constrained by that

621
00:43:58,480 --> 00:44:00,480
limit. So don't make that kind
of mistake or you're going to have to

622
00:44:00,480 --> 00:44:04,760
pay for it. So that was
just not noticing and not being on top

623
00:44:04,760 --> 00:44:07,519
of it. Now we have a
timer where we go in and check and

624
00:44:07,599 --> 00:44:13,000
make sure that guys are not over
and then we make sure we drop them

625
00:44:13,039 --> 00:44:15,159
before because unfortunately, that's one feature
that I would love to see fan tracks

626
00:44:15,159 --> 00:44:19,960
to add. But based on your
league's games play limit, if they could

627
00:44:20,000 --> 00:44:22,280
send you some kind of alert like, hey, this guy's about to get

628
00:44:22,280 --> 00:44:27,719
to your games played limit, you
should do something about that. Perhaps that

629
00:44:27,760 --> 00:44:29,639
would be a nice feature, but
it doesn't have that, so you have

630
00:44:29,679 --> 00:44:31,559
to go in and check each time. And when you're in as many leagues

631
00:44:31,599 --> 00:44:35,760
as I am, you have so
many to check that you can lose tracks

632
00:44:35,760 --> 00:44:37,519
sometimes. But anyways, if that
happens, if somebody has a bunch of

633
00:44:37,559 --> 00:44:40,239
these players beyond our games played limit, you can take advantage of that.

634
00:44:40,880 --> 00:44:44,800
You can take advantage of that and
say, hey, you have these guys

635
00:44:44,840 --> 00:44:46,639
that maybe you're not using. Let's
go ahead and let's talk a trade maybe,

636
00:44:46,679 --> 00:44:51,440
and you can take advantage of them. Taking on money can be very

637
00:44:51,519 --> 00:44:54,840
lucrative, but don't take on bad
contracts just to do it. You have

638
00:44:54,920 --> 00:44:58,519
to have a plan in place when
you're going to compete. You don't want

639
00:44:58,519 --> 00:45:02,400
to be saddled with dead money when
you could have got a good asset for

640
00:45:02,480 --> 00:45:07,000
it or for you don't want to
be in your competitive window having all this

641
00:45:07,119 --> 00:45:09,519
dead money. So if you're going
to take on a bad contract for somebody,

642
00:45:09,559 --> 00:45:13,280
it has to be worth it,
and it has you really want to

643
00:45:13,280 --> 00:45:17,199
make sure this doesn't overlap with your
competitive window, because that is that is

644
00:45:17,199 --> 00:45:21,840
going to be tricky unless you can
get such great value that it doesn't matter.

645
00:45:21,880 --> 00:45:23,599
But it's hard to imagine that.
If you're competitive, you're not going

646
00:45:23,679 --> 00:45:28,079
to need all of that cap space
to really push yourself to the to the

647
00:45:28,119 --> 00:45:32,239
limit. So really the taking on
dead money should only be if you're retooling

648
00:45:32,320 --> 00:45:39,039
or restructuring or rebuilding. Otherwise I
would be careful about that. And retentions

649
00:45:39,039 --> 00:45:44,119
for others is a really good way
to make your roster more flexible. Imagine

650
00:45:44,559 --> 00:45:47,440
Connor McDavid costing six million instead of
twelve point five million. That's insane.

651
00:45:49,079 --> 00:45:52,719
Retentions, as I mentioned a little
bit earlier, make the value per dollar

652
00:45:52,840 --> 00:45:59,440
skyrocket. There's nothing better than having
a star on a retained contract. It's

653
00:45:59,480 --> 00:46:04,280
basically like a cheat code for these
cap leagues. It's fantastic if you can

654
00:46:04,320 --> 00:46:07,880
do it right. I think it's
important to keep in mind that everybody has

655
00:46:07,920 --> 00:46:12,400
a slightly different valuation on these players, and so you may pay what you

656
00:46:12,400 --> 00:46:15,239
think is a reasonable price, but
your competitor thinks they're getting a steal.

657
00:46:15,320 --> 00:46:17,920
Great, everybody wins like as long
as that's the case, and generally in

658
00:46:17,960 --> 00:46:22,119
these cap dynasties. It can be
a win because some as I mentioned that

659
00:46:22,719 --> 00:46:29,159
for that time that Jesse and I
sent simoon Edvanson, that buyout costs that

660
00:46:29,320 --> 00:46:34,119
team five of their buyouts. Most
of them were single year or maybe another

661
00:46:34,280 --> 00:46:36,760
year or two. But they weren't
like huge contracts. It wasn't a whole

662
00:46:36,760 --> 00:46:39,920
lot of money. It was just
roster inflexibility that it cost them mainly.

663
00:46:39,960 --> 00:46:44,039
But it didn't matter because they're rebuilding
team, so that was a win for

664
00:46:44,079 --> 00:46:45,000
them. It was a win for
us. So it can be a win.

665
00:46:45,760 --> 00:46:49,800
You just want to make sure that
it is a win for you and

666
00:46:49,920 --> 00:46:54,360
that you're taking on this money and
getting appropriate value. So shoot us a

667
00:46:54,400 --> 00:46:59,559
message if you're considering that. And
I think the one of the last things

668
00:46:59,559 --> 00:47:05,719
here is making sure your position for
the playoffs. You never know when you're

669
00:47:05,760 --> 00:47:10,079
gonna need buyouts or ads in the
playoffs or cap space. So this twenty

670
00:47:10,119 --> 00:47:15,519
team dynasty that I was talking about, I was really gunning for Berdard.

671
00:47:15,559 --> 00:47:20,639
I had thirty ads in the season
I had made. I made twelve twelve

672
00:47:20,639 --> 00:47:23,320
of the sixteen ads in the playoffs, six of seven buyouts, not to

673
00:47:23,400 --> 00:47:29,480
mention taking on cap and we ended
up ended up adding Tyler Bertuzzi, which

674
00:47:29,519 --> 00:47:32,840
is who was at four point seventy
five million ending this year, Logan O'Connor

675
00:47:32,880 --> 00:47:37,840
a million ending in twenty twenty five, Oli Mata two point twenty five million

676
00:47:37,920 --> 00:47:40,920
ending in twenty twenty three, Ryan
Paling, who's league minimum ending this year,

677
00:47:42,320 --> 00:47:45,400
in cal Clutterbuck ending one point seventy
five ending in twenty twenty four.

678
00:47:46,239 --> 00:47:52,840
I needed every single one of those
players production to eke out the win against

679
00:47:52,920 --> 00:47:58,840
our buddy Greg literally one hits by
two. And if I hadn't added cal

680
00:47:58,920 --> 00:48:02,559
Clutterbuck on the last day, even
though I'm saddled with one point seventy five

681
00:48:02,599 --> 00:48:07,360
million for another year, I wouldn't
have won. So you never know where

682
00:48:07,360 --> 00:48:10,519
you're in need every single one of
those moves to put yourself over the top.

683
00:48:10,639 --> 00:48:15,400
So you want to make yourself as
fluid and flexible at the very end

684
00:48:15,480 --> 00:48:19,760
if you if I hadn't left myself
both cap space and moves, it wouldn't

685
00:48:19,800 --> 00:48:22,159
have worked. It wouldn't have worked. You really want to make sure you're

686
00:48:22,239 --> 00:48:25,679
leaving flexibility for when you need it
most. And the last thing I would

687
00:48:25,719 --> 00:48:31,840
say is that when you're out of
it, don't just check out this is

688
00:48:31,880 --> 00:48:36,760
the time to really put the screws
to the other teams. So when you're

689
00:48:36,880 --> 00:48:40,599
rebuilding, or if you're not competing, or say you thought you were going

690
00:48:40,639 --> 00:48:45,440
to be competitive and it turns out
you're in the middle, flip the switch.

691
00:48:45,119 --> 00:48:49,559
Take on bad contracts, get assets, get picks, get prospects,

692
00:48:49,559 --> 00:48:54,199
get players who have passed their games
play limit. This is a huge untapped,

693
00:48:54,599 --> 00:49:00,280
huge untapped field that can be very
fruitful. The guys who have just

694
00:49:00,320 --> 00:49:04,280
gone over and a lot of teams
are like, oh, you're not miners

695
00:49:04,280 --> 00:49:07,719
eligible anymore, I don't want you. That may be true for a lot

696
00:49:07,719 --> 00:49:12,360
of players, but some can really
work out. Some guys this year who

697
00:49:12,440 --> 00:49:15,920
have who fit that Bill Casey Middlestat
who's maybe turning into an NHL or after

698
00:49:15,960 --> 00:49:20,960
all, Dylan Cousins who flipped the
switch this year and looks amazing, Morgan

699
00:49:21,039 --> 00:49:23,000
Frost, Cody Glass, dam Steel, etcetera, etcetera. There's a whole

700
00:49:23,000 --> 00:49:28,239
lot of these guys who are beyond
the games played limit. Maybe their contract

701
00:49:28,719 --> 00:49:34,440
initially looks like a bit much for
the value, but there's still guys who

702
00:49:34,519 --> 00:49:38,079
have some runway. They probably haven't
hit their two hundred games played threshold that

703
00:49:38,159 --> 00:49:44,519
Doabber always talks about, or four
hundred for bigger players. So you can

704
00:49:44,559 --> 00:49:46,320
take some risks on guys like that. You can take some risks on some

705
00:49:46,400 --> 00:49:52,480
guys that maybe still have some upside
and are being dumped because they're beyond that

706
00:49:52,599 --> 00:49:57,320
games played limit or whatever, or
they're just about to hit it. That's

707
00:49:57,440 --> 00:50:00,559
the kind of asset you want to
collect, and you can be patient with

708
00:50:00,599 --> 00:50:02,760
them, give them another year or
so, and then see what happens.

709
00:50:02,800 --> 00:50:07,880
But those are some strategies that I
would say that can really help push you

710
00:50:07,960 --> 00:50:12,599
over the top. Jesse, what
do you think about those ideas? I

711
00:50:12,679 --> 00:50:17,119
love it, Victor, and I
want to add something to this. And

712
00:50:17,159 --> 00:50:22,079
it's going to sound like I'm contradicting
Victor, but I'm doing exactly the opposite,

713
00:50:22,920 --> 00:50:25,679
and that is, don't be afraid
to use your cap room. I've

714
00:50:25,719 --> 00:50:30,639
seen so many dynasty leagues in the
cap leagues where people are like, oh,

715
00:50:30,679 --> 00:50:35,199
I'm not competing this year, I'm
only going to use half my cap.

716
00:50:35,360 --> 00:50:38,519
I want to be conservative with this
money. You're not the cheap owner

717
00:50:39,400 --> 00:50:44,559
of a pro franchise who you don't
get to keep the money. Okay,

718
00:50:44,639 --> 00:50:49,840
I've seen leagues where actually you do
pay dollars out of your pocket for each

719
00:50:49,920 --> 00:50:53,559
move or each contract that you have
somebody on. And to me, that's

720
00:50:53,559 --> 00:51:00,480
insane because I don't know. I
just think that's insane. But I don't

721
00:51:00,519 --> 00:51:05,519
be afraid to use it. Weaponize
your cap space, but be aware of

722
00:51:05,599 --> 00:51:09,559
the context of your league. If
eight of the teams are at fifty percent

723
00:51:09,639 --> 00:51:15,039
of their cap, your cap space
is not worth as much as it would

724
00:51:15,039 --> 00:51:20,559
otherwise be. If I think Victor
plays in highly competitive leagues where everybody is

725
00:51:20,639 --> 00:51:23,159
bumping up against the cap, and
by the way, that partly means that

726
00:51:23,199 --> 00:51:27,960
the cap was well designed if not
many teams are retaining cap space, but

727
00:51:28,400 --> 00:51:31,559
look at the environment of your league, and again, do what you need

728
00:51:31,599 --> 00:51:37,880
to do as a rebuilding team.
That even means look at and Victor said

729
00:51:37,880 --> 00:51:40,119
this as well, I think,
look at when you are going to be

730
00:51:40,239 --> 00:51:45,320
competitive. If I have a team, I my Red Rock team three years

731
00:51:45,360 --> 00:51:49,840
ago, I identify twenty twenty two
and twenty twenty three as the years that

732
00:51:49,920 --> 00:51:52,039
I could be competitive. Actually,
twenty twenty three was the year I thought

733
00:51:52,039 --> 00:51:54,679
I'd be competitive, and I did. I got to the finals this year,

734
00:51:55,199 --> 00:52:00,800
and last year I was a year
ahead of schedule, So I was

735
00:52:00,920 --> 00:52:05,719
making all my plans for that.
I was willing to take on contract for

736
00:52:06,079 --> 00:52:08,800
the years before the year I was
going to be competitive, but I wanted

737
00:52:08,840 --> 00:52:13,559
to make sure I did not have
that going against maybe year I was competitive,

738
00:52:13,639 --> 00:52:16,360
and I do things in that league. Like you talk about the things

739
00:52:16,400 --> 00:52:21,239
that the uncompetitive team should be doing
in terms of gameplay, it should be

740
00:52:21,280 --> 00:52:24,679
things like identifying players you can pick
up for minimum just what Victor's saying,

741
00:52:24,760 --> 00:52:29,920
Casey Middlestat, Dylan Cousins, people
who were cheap at one point because they

742
00:52:29,960 --> 00:52:34,280
were not looked at as having any
value. You're scrounging for those guys,

743
00:52:34,320 --> 00:52:37,840
and if you have fantasy generated contracts, you can be wise to sign them

744
00:52:37,880 --> 00:52:42,639
for long term contracts if you could
lock them into a price. Because what's

745
00:52:42,679 --> 00:52:46,480
the downside. The downside is you
end up taking a cap hit based on

746
00:52:46,559 --> 00:52:51,719
a very small contract that you signed
them to. What's the upside. The

747
00:52:51,800 --> 00:52:55,880
upside is you captured immense value for
a minimum level contract. Maybe somebody who

748
00:52:57,000 --> 00:53:00,960
on the market would be worth ten
percent of your cap that you you actually

749
00:53:00,000 --> 00:53:02,840
got fero point two percent of your
cap, which is a thing I've done

750
00:53:04,239 --> 00:53:07,199
in that league. A couple of
times and a thing that they the most

751
00:53:07,239 --> 00:53:13,360
successful teams in that league have done
more than that. Yeah, I would

752
00:53:13,400 --> 00:53:15,760
just advise you look at the context
of your league. But like Victor said,

753
00:53:16,199 --> 00:53:21,800
the successful teams are the ones who
know what to do with every piece

754
00:53:21,960 --> 00:53:25,360
of their salary cap. And that
goes for the winning teams as well as

755
00:53:25,400 --> 00:53:30,559
the losing teams. You don't get
a prize in most leagues that I've seen

756
00:53:30,880 --> 00:53:34,039
for getting to the end of the
season and fifty percent of your cap was

757
00:53:34,079 --> 00:53:38,599
empty. And also look at things
like expiring contracts and the value that those

758
00:53:38,639 --> 00:53:43,760
things can have in these leagues.
If you have an expiring contract this year,

759
00:53:44,400 --> 00:53:46,559
I'm gonna be There are leagues where
if it takes me up to the

760
00:53:46,960 --> 00:53:51,000
ceiling of the salary cap and I'm
a rebuilding team and you're willing to send

761
00:53:51,039 --> 00:53:53,360
me a first round pick along with
a guy who's out for the year on

762
00:53:53,519 --> 00:53:57,679
injury and his contract's going to expire
at the end of the year, that

763
00:53:57,880 --> 00:54:00,880
is a slam dunk win for me, and it's a slam dunk win for

764
00:54:00,880 --> 00:54:04,320
both of us because you are going
to have the space to acquire a player.

765
00:54:04,880 --> 00:54:07,679
On the other hand, I can
take that on at no consequence if

766
00:54:07,679 --> 00:54:10,840
that contract is going to expire after
this year, if I already know I'm

767
00:54:10,840 --> 00:54:15,440
not competing and I don't have a
better use for that cap space, so

768
00:54:15,880 --> 00:54:17,199
you can't take it with you.
So many things in life, Victor,

769
00:54:17,639 --> 00:54:23,079
you can't take it with you.
Yeah, I think there's having the money

770
00:54:23,199 --> 00:54:29,239
left to get Clutterbuck at the end, and just enough money means that Victor

771
00:54:29,599 --> 00:54:32,119
efficiently used his cap He used every
piece of it. He used every piece

772
00:54:32,119 --> 00:54:37,360
of the buffalo all season long.
And if you go to the end and

773
00:54:37,719 --> 00:54:42,079
if you've capped yourself out, that's
a bad thing. But if you left

774
00:54:42,079 --> 00:54:44,719
yourself a lot on the table,
that's like getting to the end of an

775
00:54:44,719 --> 00:54:47,719
auction and you spent two thirds of
your budget. To me, there's no

776
00:54:47,800 --> 00:54:52,039
point to it. You leave yourself
flexibility you're realistically going to use, and

777
00:54:52,039 --> 00:54:55,280
if you're a rebuilding team, you
use all of that open space and you

778
00:54:55,360 --> 00:55:00,559
get something, You extract something out
of it. Let's take a break.

779
00:55:00,559 --> 00:55:07,559
We're gonna come back and take some
listener questions. Here's Ryan O'Reilly, the

780
00:55:07,760 --> 00:55:15,639
shot Eyes, cars Alriley represent One
Top Shell or Minds. The cookies we

781
00:55:16,039 --> 00:55:22,880
solicited questions from the listeners on their
thoughts on salary kap leagues. We've captured

782
00:55:22,920 --> 00:55:25,119
a few of them here today.
I will, I guess read a couple

783
00:55:25,199 --> 00:55:30,119
of them off and we can discuss
whether we have answers to these or whether

784
00:55:30,119 --> 00:55:35,599
they bring up a point that we
maybe haven't. So the first one is

785
00:55:35,639 --> 00:55:39,880
from Steven Love to know more how
you think young players coming off ELC examples

786
00:55:40,239 --> 00:55:45,239
Cage and Cousins coming off cheap deals. So that adds close to twelve million

787
00:55:45,400 --> 00:55:49,360
in new costs next year? Do
they knock out other core players like Crosby,

788
00:55:49,480 --> 00:55:53,440
Chrider, Connor, Evander, Cainan
Matthews. Fyi'm replacing their cheap costs

789
00:55:53,679 --> 00:55:59,360
with the combat of Byfield, Ecklund
and ROSSI. So I guess this is

790
00:55:59,400 --> 00:56:05,400
somebody who was thinking about planning for
those elcs coming off and what you can

791
00:56:05,559 --> 00:56:09,320
do to alleviate that crunch. Maybe
you get another question out of that victory.

792
00:56:09,320 --> 00:56:13,440
Maybe it's just an observation by Steven, what do you think? I

793
00:56:13,480 --> 00:56:16,280
think this comes to the age old
question of what is the new value per

794
00:56:16,320 --> 00:56:20,199
dollar? Here? Is really what
it all boils down to, and we

795
00:56:20,239 --> 00:56:23,039
don't We're not necessarily going to know, but Tage and Cousins, I think

796
00:56:23,079 --> 00:56:29,360
we do know what their new contracts
are, but we might not for the

797
00:56:29,360 --> 00:56:34,079
ELC guys, and so that and
that's gonna be a little bit tricky.

798
00:56:35,000 --> 00:56:37,840
Yeah, I think that Tage is
one of these guys that's really interesting because

799
00:56:38,199 --> 00:56:43,800
even though he's like incredible, he's
also a bit frustrating at times. And

800
00:56:43,880 --> 00:56:49,719
I'm gonna we'll definitely talk about him
in the team previews because even though he's

801
00:56:49,800 --> 00:56:54,719
had an incredible breakout and he's scoring
ridiculous number of points, almost one hundred

802
00:56:54,719 --> 00:56:59,079
points, he shoots a fair amount, but he also has is a little

803
00:56:59,079 --> 00:57:02,480
bit inconsistent in terms of the production. There's a lot of in points leagues.

804
00:57:02,519 --> 00:57:07,800
There can be some goose eggs there
with minimal hits, minimal shots and

805
00:57:07,800 --> 00:57:09,880
stuff like that, but overall the
production is huge and so as long as

806
00:57:09,920 --> 00:57:17,480
he fills it out in your league, he's probably going to be still worth

807
00:57:17,519 --> 00:57:21,320
it in a value per dollar kind
of a sense. Is because the points

808
00:57:21,320 --> 00:57:23,519
are so high. I think Cousins
is going to be a little bit trickier

809
00:57:23,559 --> 00:57:29,159
because that's going to be a little
bit lower. I would say the harder

810
00:57:29,199 --> 00:57:34,199
thing to evaluate is the ELC guys, and there's there's places where you can

811
00:57:34,239 --> 00:57:38,400
find contract projections, but basically you
just have to look at what is similar

812
00:57:38,440 --> 00:57:45,920
production for guys that are that and
where they were drafted for what they're going

813
00:57:45,000 --> 00:57:49,239
to make, and try to follow
the news and figure out are they because

814
00:57:49,480 --> 00:57:52,440
because what you'd really like is for
these guys to take a bridge deal.

815
00:57:52,960 --> 00:57:57,480
A bridge deal is good extends,
there are a failure, but it kind

816
00:57:57,480 --> 00:58:00,039
of bridges before they have to sign
that really big contract. And so for

817
00:58:00,159 --> 00:58:06,000
all of these guys by Phil Eckland, ROSSI haven't really broken into the NHL

818
00:58:06,079 --> 00:58:09,000
too much. I guess Byfield more
than the other two, but his contract

819
00:58:09,079 --> 00:58:13,639
might be a little bit bigger.
But you hope from the king's perspective,

820
00:58:13,679 --> 00:58:19,159
you would hope to sign Buyfield for
six five or six million dollar long term

821
00:58:19,159 --> 00:58:22,599
contract. But from a cap league
perspective, you'd hope he signs for a

822
00:58:22,760 --> 00:58:27,360
half of that bridge deal for two
or three years. And if they do

823
00:58:27,440 --> 00:58:30,800
that, then obviously the value per
dollar is much more. I can't imagine

824
00:58:30,800 --> 00:58:35,119
that Eckland and Rossi don't sign bridge
deals because I don't think they have enough

825
00:58:35,119 --> 00:58:39,599
evidence to support a long term deal. So anyways that's going to be.

826
00:58:39,760 --> 00:58:43,199
That's the hard thing is trying to
guess what they're going to be. But

827
00:58:43,239 --> 00:58:47,280
if they signed the Bridge deal,
there should be more better value per dollar.

828
00:58:47,920 --> 00:58:52,559
I think with these other guys that
you mentioned, like Kyle Connor stands

829
00:58:52,599 --> 00:58:58,199
out to me as different from the
rest because his contract is fairly high for

830
00:58:58,280 --> 00:59:00,840
what he does, which is basically
just points and shots. He doesn't his

831
00:59:00,920 --> 00:59:06,239
perferal value is very low, whereas
the other guys have a fairly high perferal

832
00:59:06,360 --> 00:59:10,679
value. So you have to look
at the overall costs and evolving or not

833
00:59:12,159 --> 00:59:16,119
evolving hockey and Hockey Viz and some
of these other platforms. They will actually

834
00:59:16,199 --> 00:59:22,000
project like the downward trend of some
of these stars, and see where the

835
00:59:22,039 --> 00:59:23,760
production is going. And so it's
useful to look and think about that.

836
00:59:24,679 --> 00:59:28,239
There's no easy formula though, You're
just gonna have to try to figure out.

837
00:59:28,280 --> 00:59:30,280
And this is where I would lay
it all out on a spreadsheet.

838
00:59:30,280 --> 00:59:34,119
I would look at projections and see, Okay, how do I think all

839
00:59:34,199 --> 00:59:37,079
these are going to continue to produce
as the years go on? And what

840
00:59:37,199 --> 00:59:39,280
is that value per dollar going to
be? And you might have to make

841
00:59:39,320 --> 00:59:43,679
some tough decisions and trade or sell
some stars to make room for some of

842
00:59:43,679 --> 00:59:45,639
these other guys. It's something that
you have to look at in context with

843
00:59:45,760 --> 00:59:51,360
your whole team, and unfortunately I
generally have to wait until September for all

844
00:59:51,400 --> 00:59:54,800
these things because you need I need
all the projections to come out and see

845
00:59:55,280 --> 01:00:00,119
what I think everybody's gonna do,
what the contracts, what everybody's contract is

846
01:00:00,159 --> 01:00:02,119
going to be as much as possible, and then fill it into my team

847
01:00:02,119 --> 01:00:06,159
sheet and then say, okay,
this is if I keep this guy,

848
01:00:06,719 --> 01:00:09,400
and I have on my spreadsheet,
I have value per dollar and everything calculated

849
01:00:09,400 --> 01:00:13,559
in there, including how long the
term is, and then you have to

850
01:00:13,599 --> 01:00:15,400
make some tough decisions based on that. That's what I think, Jesse.

851
01:00:15,480 --> 01:00:19,239
It's not. It is simple in
terms of value per dollar, but a

852
01:00:19,280 --> 01:00:22,679
lot of the data that goes into
it isn't always one hundred percent known or

853
01:00:22,800 --> 01:00:29,679
clear for sure. And one of
the keys to what you just said is

854
01:00:29,760 --> 01:00:32,199
this is why you're mapping everything out
in a spreadsheet. I want a spreadsheet

855
01:00:32,239 --> 01:00:37,199
that shows all of my players their
contract this year, their contract next year,

856
01:00:37,239 --> 01:00:40,440
the contract the following year. I
want to see where my contracts are

857
01:00:40,480 --> 01:00:44,920
going to get into trouble and where
they're going to be good because you're right,

858
01:00:45,599 --> 01:00:47,639
some of these guys whose costs are
going to go expensive. You need

859
01:00:47,679 --> 01:00:51,679
to figure out when these moves are
going to happen. And then, by

860
01:00:51,719 --> 01:00:53,559
the way, it's not as simple
as saying I want this guy, I

861
01:00:53,559 --> 01:00:57,400
don't want that guy, so I'll
keep this guy and get rid of that

862
01:00:57,440 --> 01:01:01,079
guy. You probably got to send
him, You probably got to trade him.

863
01:01:01,559 --> 01:01:07,440
And yes, you want all the
best players for all the top values,

864
01:01:07,920 --> 01:01:12,440
but keep in mind everybody else has
open eyes too, and they can

865
01:01:12,480 --> 01:01:17,960
see where you have better and worse
values and trading players, you're going to

866
01:01:19,000 --> 01:01:22,960
get a better and worse return if
you can outsmart the other teams in terms

867
01:01:23,000 --> 01:01:30,320
of or not out smart. But
if your projection and your valuation of a

868
01:01:30,360 --> 01:01:35,239
player is more accurate than another team's, which is part of the essence of

869
01:01:35,239 --> 01:01:37,679
playing a fantasy sport, is that
you want to try to be better than

870
01:01:37,719 --> 01:01:43,840
that, better than your opponents at
that, then you can potentially end up

871
01:01:43,880 --> 01:01:47,599
with more value. But as you
need to reduce your roster, somebody's got

872
01:01:47,599 --> 01:01:52,000
to take them, and it's possible
you're going to have to pay resources to

873
01:01:52,119 --> 01:02:00,320
move some guys whose contracts are about
to become problematic. There's a concept that

874
01:02:00,360 --> 01:02:04,159
they talk about on a basketball podcast
I listened to called dunked On, which

875
01:02:04,239 --> 01:02:08,000
is then an a theory, which
is the idea that there is a tipping

876
01:02:08,079 --> 01:02:14,360
point above which when the contract gets
above there, the player has a negative

877
01:02:14,519 --> 01:02:17,280
value instead of a positive value,
and below it it's a positive value.

878
01:02:17,320 --> 01:02:21,960
That's you could probably don't even need
a name to describe that, because I

879
01:02:21,960 --> 01:02:24,719
think people will understand it intuitively.
But the truth is, once you get

880
01:02:24,760 --> 01:02:30,039
a contract that goes flips into negative
territory, even though it's a producing player,

881
01:02:30,400 --> 01:02:35,199
it's going to bring you down relative
to the league. Now you have

882
01:02:35,239 --> 01:02:37,960
to figure out how to move it, and you might have to spend other

883
01:02:38,000 --> 01:02:42,360
resources to do it. So just
keep that in mind. I would say

884
01:02:42,599 --> 01:02:46,159
that it is nice to think that
I can keep my good guys, I

885
01:02:46,159 --> 01:02:50,920
can deal my old guys, and
I'll have young guys who come up to

886
01:02:50,960 --> 01:02:53,320
take their place. Ideally that's what
you want. Sometimes you might have to

887
01:02:53,320 --> 01:02:57,840
deal to the young guy. Sometimes
you might have to deal one young guy

888
01:02:57,960 --> 01:03:01,360
with one old guy and take back
a medium guy to be able to balance

889
01:03:01,400 --> 01:03:07,760
things out. It's always a balancing
act, and it's never as simple as

890
01:03:07,199 --> 01:03:10,400
just being able to do what you
want because everybody is playing the same game

891
01:03:10,440 --> 01:03:15,400
as you. Victor if you ever
run into that, What if you run

892
01:03:15,440 --> 01:03:21,360
into situations where you've wanted to trade
the Crosby's Criters Connor's Keynes of the world,

893
01:03:21,840 --> 01:03:25,119
but you're just not going to get
the return because everybody else knows that

894
01:03:25,159 --> 01:03:31,039
they're getting older and their value per
dollar is getting worse. Yeah, definitely.

895
01:03:31,440 --> 01:03:34,559
And my favorite thing that I always
think is so funny is that there's

896
01:03:34,559 --> 01:03:37,719
some people in these leagues that are
just like, Hey, I want to

897
01:03:37,760 --> 01:03:40,920
trade this guy, and everyone's yeah, nobody wants him. Like, you

898
01:03:42,039 --> 01:03:45,480
have to read the room a little
bit. But you can't just come out

899
01:03:45,599 --> 01:03:47,559
and think that you're going to be
able to do the thing that you want

900
01:03:47,599 --> 01:03:52,559
to do, especially if you're not
willing to attach an asset, because that's

901
01:03:52,599 --> 01:03:55,079
the thing is that you may have
to if you want to make a move

902
01:03:55,239 --> 01:03:59,639
like this, even with a name
value player in a cap league. If

903
01:03:59,639 --> 01:04:01,719
you're not used to it, you
may realize that it's not as easy as

904
01:04:01,760 --> 01:04:04,519
you think, and you may have
to attach a pick or a prospect for

905
01:04:04,559 --> 01:04:08,320
somebody to take on that cap,
or to take on that buyout, or

906
01:04:08,320 --> 01:04:13,760
to do whatever. Like. Roster
flexibility is one of the most important things.

907
01:04:13,800 --> 01:04:17,320
Cap flexibility and roster flexibility. And
you can't just assume that you're going

908
01:04:17,400 --> 01:04:19,280
to be able to do things,
or you're going to be able to move

909
01:04:19,320 --> 01:04:21,360
guys, that you're going to be
able to do the things that you want

910
01:04:21,360 --> 01:04:27,559
to do. So what I would
say is the biggest thing is read the

911
01:04:27,639 --> 01:04:31,599
room. See where everyone else is. Don't go asking people to take on

912
01:04:32,320 --> 01:04:38,760
a Serge Lebrovski because you made a
bad pick and they are only two million

913
01:04:38,840 --> 01:04:42,079
dollars from the cap. They can't
do that. Why would you even ask

914
01:04:42,119 --> 01:04:46,079
them. That's like coming to someone
with a really dumb question without doing your

915
01:04:46,119 --> 01:04:50,280
homework. So do your homework.
Figure out where everyone is. See which

916
01:04:50,320 --> 01:04:57,039
teams could accommodate the move that you
need. Figure out what they need.

917
01:04:57,599 --> 01:05:01,519
Maybe they're don't have any goalie prop
and you could send them a decent upside

918
01:05:01,519 --> 01:05:05,519
goalie or defenseman or for whatever prospect
or pick. Maybe they're light on picks

919
01:05:06,159 --> 01:05:10,880
whatever. Figure out what might help
them, what they might need, but

920
01:05:10,960 --> 01:05:15,119
come to them with something for them. I think too many people blurt out

921
01:05:15,239 --> 01:05:17,119
in general channels or whatever. This
is what I want, this is what

922
01:05:17,159 --> 01:05:19,679
I need, and it's great.
Who's going to just give you what you

923
01:05:19,719 --> 01:05:23,719
want for nothing? Like, it's
not going to happen. At least it

924
01:05:23,760 --> 01:05:28,800
shouldn't happen. Everybody needs to get
something for their trouble, and it's better

925
01:05:28,840 --> 01:05:30,719
if you can guess. You may
not guess perfectly, but at least if

926
01:05:30,760 --> 01:05:35,159
you come offering something that they might
need. I love when people do that.

927
01:05:35,199 --> 01:05:39,079
Hey, seems like you're a little
light on d Are you interested in

928
01:05:39,159 --> 01:05:42,039
this guy for taking on this asset. I'm not really interested in that guy,

929
01:05:42,119 --> 01:05:45,960
but I appreciate that they came with
some idea of what I might want,

930
01:05:46,000 --> 01:05:49,000
and then I can we can further
the conversation along at that point.

931
01:05:49,119 --> 01:05:53,559
Right, So you want to do
your homework. You want to realize that

932
01:05:53,719 --> 01:05:57,880
what everyone else is doing and try
to try to give them something too.

933
01:05:58,159 --> 01:06:00,880
Right, it should be when I
think when people come at it from a

934
01:06:00,360 --> 01:06:04,199
let's try to make this a win, it's so much easier and it's less

935
01:06:04,199 --> 01:06:08,679
contentious and it's more fun for everybody. So I would just suggest you try

936
01:06:08,679 --> 01:06:11,800
to do that and requires doing your
homework and being a little bit more prepared

937
01:06:11,840 --> 01:06:14,519
than just oh crap, I'm close
to the cap. I need to get

938
01:06:14,559 --> 01:06:19,320
rid of somebody here. You take
him? Yeah, let's say you have.

939
01:06:19,760 --> 01:06:26,400
You can't fool people if they are
good at the game. In a

940
01:06:26,599 --> 01:06:30,480
normal dynasty, you could come to
somebody and say, hey, I see

941
01:06:30,719 --> 01:06:32,280
that you need a little bit to
make your run here, how about I

942
01:06:32,320 --> 01:06:36,800
trained you Jamie Benn for William Ecklin's
not even playing this year. Man,

943
01:06:36,840 --> 01:06:41,079
he's no good this year. Ben
is playing like crazy. Well, he's

944
01:06:41,119 --> 01:06:44,320
getting excellent points this year, and
he would help you win. Jamie.

945
01:06:44,320 --> 01:06:47,559
Ben's getting two more years of nine
point five million dollars. He's got one

946
01:06:47,599 --> 01:06:51,480
of the biggest cap pits in the
league, and that cap hit has been

947
01:06:51,559 --> 01:06:57,079
in albatross many times at this point. So I would tell the other guy,

948
01:06:57,199 --> 01:07:00,599
why don't you send me Jamie Benn
and William Ecklund and I will give

949
01:07:00,639 --> 01:07:02,440
you back nothing. That's probably a
fair trade. Why didn't we do that?

950
01:07:02,920 --> 01:07:06,960
So it completely flips things on their
heads. Let's follow the follow up

951
01:07:08,000 --> 01:07:13,239
question from Steven. My Cousin's debate
is to keep him or Crider Eileen Cousins,

952
01:07:13,480 --> 01:07:15,519
But I could get way more for
him in a trade than Crider for

953
01:07:15,599 --> 01:07:19,559
similar production next year, but Cousins
are more valuable a few years into his

954
01:07:19,599 --> 01:07:24,400
new contract, So he's actually comparing
apples to apples here Cousin. Well,

955
01:07:24,800 --> 01:07:28,599
he's talking about guys who are both
ends of the skill that we are talking

956
01:07:28,639 --> 01:07:32,679
about here, Victor Cousins and Crider. What do you think about this comparison

957
01:07:32,719 --> 01:07:39,840
in this combination of players. Yeah, I think it's nice we have two

958
01:07:39,880 --> 01:07:44,199
forwards opposite ends of the time frame. But I also think this brings up

959
01:07:44,239 --> 01:07:46,880
a really good point is that sometimes
you just have to trade the player that's

960
01:07:46,880 --> 01:07:50,440
going to give you more, and
maybe it's not the one you want to

961
01:07:50,480 --> 01:07:55,320
trade, maybe it's the younger player. You also have to realize your league.

962
01:07:55,360 --> 01:07:59,960
Some leagues just love player teams want
to collect young players and assets,

963
01:08:00,039 --> 01:08:02,639
and others tend to be a little
bit more wise to the fact that some

964
01:08:02,679 --> 01:08:05,800
of these older vets might be better. But in cap leagues, it really

965
01:08:05,840 --> 01:08:09,559
just comes down to value per dollar
and how long the term is, and

966
01:08:09,599 --> 01:08:12,960
so if they're older and still producing, then may be a better asset.

967
01:08:13,519 --> 01:08:17,800
So I would absolutely anytime I can
trade the player that's going to give me

968
01:08:17,880 --> 01:08:23,760
more, as long as they're relatively
similar in apples to apples kind of thing,

969
01:08:23,800 --> 01:08:27,399
if possible, And yeah, you
might get stuck with Okay, maybe

970
01:08:27,399 --> 01:08:31,119
this player, maybe the production is
similar. But that's the way you have

971
01:08:31,159 --> 01:08:34,880
to think about it. I think
is maybe this isn't the player I want

972
01:08:34,880 --> 01:08:38,000
to trade, but I need to
make a move at forward. I need

973
01:08:38,039 --> 01:08:41,279
to make a move to soften my
cap. I'm going to trade this one,

974
01:08:41,279 --> 01:08:45,319
even though I don't love the move. Let's combine two concepts we've talked

975
01:08:45,319 --> 01:08:49,239
about this people who are afraid to
use their whole salary cap and people who

976
01:08:49,319 --> 01:08:53,960
are trying to do what we're talking
about people trying to do, which is,

977
01:08:54,640 --> 01:08:57,119
let's get rid of the old guys, let's move in the young guys.

978
01:08:57,439 --> 01:09:00,039
Because people overcorrect for this, They
overcorrect for them, not only they

979
01:09:00,119 --> 01:09:06,279
might even understand the valuation. You
might get to managers who understand that Sidney

980
01:09:06,279 --> 01:09:13,520
Crosby is probably less valuable in Dynasty
right now than Tage Thompson given their relative

981
01:09:13,560 --> 01:09:19,800
contracts. But is it possible that
somebody will give you Sidney Crosby and a

982
01:09:19,840 --> 01:09:26,680
first round pick and some other good
thing for th Thompson just to get crosby

983
01:09:26,760 --> 01:09:29,960
salary off the books. And by
the way, Sidney Crosby still scored ninety

984
01:09:29,960 --> 01:09:32,279
three points in eighty two games this
year. He is still extremely valuable,

985
01:09:33,279 --> 01:09:38,840
and like Victor said, sometimes you
get the thing that we're more valuable with,

986
01:09:38,920 --> 01:09:43,560
so we definitely need to keep that
in mind when we're doing these things.

987
01:09:43,600 --> 01:09:46,640
All right, let's move on our
boy. Yarno out there in Finland

988
01:09:46,680 --> 01:09:51,399
had a couple of things to say. Love's salary leagues, and he's really

989
01:09:51,479 --> 01:09:58,039
asking the question about salary retentions.
He's been mixed on these salary retention things

990
01:09:58,039 --> 01:10:00,960
and how much they should really be
used in a league. His point is

991
01:10:00,000 --> 01:10:03,119
it's hard to keep your team good
over the years versus non salary leagues.

992
01:10:03,560 --> 01:10:09,560
But the salary retention can really screw
the bottom teams by taking up a bunch

993
01:10:09,560 --> 01:10:15,359
of their cap by basically Arizona Coyote
their situation where they've got all these unvaluable

994
01:10:15,359 --> 01:10:18,680
players that they're taking on contracts and
maybe they're not getting everything for it,

995
01:10:18,720 --> 01:10:21,640
and it also means they're not going
to get anywhere in the long term.

996
01:10:21,680 --> 01:10:27,199
And again, you don't need to
keep pushing those players off your roster just

997
01:10:27,199 --> 01:10:30,039
so you can get down to fifty
percent of your salary cap. There's no

998
01:10:30,119 --> 01:10:32,520
bonus for getting to fifty percent of
your salary cap instead of eighty percent of

999
01:10:32,520 --> 01:10:36,720
your salary cap if it doesn't have
impact on future years and you're gonna lose

1000
01:10:36,920 --> 01:10:42,039
already anyway, and nobody's gonna trade
you guys to fit into that cap.

1001
01:10:42,319 --> 01:10:46,600
So I don't know victor any further
concept on retention of contracts. And I

1002
01:10:46,600 --> 01:10:51,039
know you've talked about it a little
bit, but y'arno's comments here, Yeah,

1003
01:10:51,079 --> 01:10:56,520
I think it can screw the bottom
teams if they don't get appropriate returns

1004
01:10:56,760 --> 01:11:02,399
for it. I have seen some
players, some fantasy GMS retain four or

1005
01:11:02,399 --> 01:11:09,119
five million dollars for several years and
get back a modest prospect or a second

1006
01:11:09,199 --> 01:11:13,640
round pick. That is crazy.
That is not worth it. So I

1007
01:11:13,680 --> 01:11:17,680
think it's a matter of educating the
GMS. I would never tell the league

1008
01:11:17,720 --> 01:11:20,880
this is an appropriate value for this
type of trade, but I think that

1009
01:11:21,479 --> 01:11:26,319
as a commission you might, especially
if people are new to cap league,

1010
01:11:26,359 --> 01:11:29,239
you might say, hey, you
might want to run this by some people

1011
01:11:29,319 --> 01:11:31,840
before you take commit yourself to a
lung, because that can ruin the league.

1012
01:11:31,880 --> 01:11:36,039
If you get a new GM that's
just wanted to wheel and deal and

1013
01:11:36,079 --> 01:11:40,800
take on all this cap and get
nothing for it. That can create those

1014
01:11:40,960 --> 01:11:44,600
really strong teams at the top,
and it can screw them into the basement

1015
01:11:44,680 --> 01:11:45,840
on the other end, and then
they just leave the league and they leave

1016
01:11:45,880 --> 01:11:49,720
it a mess. So you want
to make sure that doesn't happen. You

1017
01:11:49,760 --> 01:11:55,680
want to make sure that if you
have some inexperienced people that you don't let

1018
01:11:55,720 --> 01:11:59,000
that happen. But I think that
as long as that's the case, as

1019
01:11:59,000 --> 01:12:01,560
long as you have some people that
know what they're doing, it can be

1020
01:12:01,640 --> 01:12:05,199
fine. That's what's great about dynasties. You can have teams in different states

1021
01:12:05,199 --> 01:12:12,680
of repair. You can have the
competitive teams and the teams that are moving

1022
01:12:12,760 --> 01:12:15,920
up and trying to compete those in
the middle that are going one way or

1023
01:12:15,920 --> 01:12:17,479
the other. But I think that's
the key is you have to have competence.

1024
01:12:17,479 --> 01:12:21,079
Smart gms. Don't let people make
mistakes that can screw the entire league.

1025
01:12:21,640 --> 01:12:26,520
And really, if they're new,
make them listen to this episode first

1026
01:12:26,560 --> 01:12:30,840
before they join your league. You
are absolutely right, Victor. We've talked

1027
01:12:30,880 --> 01:12:35,119
about how salary caps can level the
playing field in terms of not creating juggernaut

1028
01:12:35,199 --> 01:12:41,319
teams. But with this level of
complexity, I also think what you said

1029
01:12:41,399 --> 01:12:46,479
that at the startup you can absolutely
you can have managers who come in the

1030
01:12:46,560 --> 01:12:51,760
league and really mess up teams more
quickly than they could even a dynasty,

1031
01:12:51,800 --> 01:12:56,159
because at least in the other realm, you're just looking at which players are

1032
01:12:56,199 --> 01:13:00,119
more valuable than the others, which
players are younger than the others. This

1033
01:13:00,159 --> 01:13:05,239
element of contracts adds a big complication
that people can miss and the strategy the

1034
01:13:05,279 --> 01:13:11,039
actual value of a retained contract,
the actual value of a draft pick before

1035
01:13:11,079 --> 01:13:15,399
it stabilizes, before there's a league
consensus that makes economic sense, and there's

1036
01:13:15,439 --> 01:13:20,279
this kind of a stable market,
there's going to be opportunity for exploitation and

1037
01:13:20,319 --> 01:13:24,760
things are going to go a little
bit nuts. Next question, Victory and

1038
01:13:24,800 --> 01:13:29,159
I mentioned this earlier handling free agency
in dynasty cap leagues, and I railed

1039
01:13:29,159 --> 01:13:32,199
against the idea of the slow auction, where you have free agents who are

1040
01:13:32,239 --> 01:13:36,239
coming out, there's a wide array
of options, the quality for asks mine

1041
01:13:36,319 --> 01:13:40,880
is only one free agent per week, and big cap guys like line A

1042
01:13:40,960 --> 01:13:45,920
and Goodreaux are sitting on free agency. How do you handle a situation where

1043
01:13:45,960 --> 01:13:49,159
maybe you're going into the new league
year and there's guys who people would want

1044
01:13:49,199 --> 01:13:54,560
who are sitting on waivers because they
weren't on a contract at the end of

1045
01:13:54,640 --> 01:13:58,439
last year or their contracts expired.
What do you think about this, Victor?

1046
01:14:00,760 --> 01:14:02,760
So, I don't think I understand
this question. Can you explain it

1047
01:14:02,760 --> 01:14:06,840
to me a little more? So? I think there are some leagues where

1048
01:14:06,920 --> 01:14:11,880
you get Tage Thompson and you get
his current contract, and if he signs

1049
01:14:11,920 --> 01:14:15,760
a new contract, you just get
to keep Tate Thompson at his new contract,

1050
01:14:15,840 --> 01:14:17,279
or you can choose to keep him
or drop him based on his new

1051
01:14:17,319 --> 01:14:20,680
contract, and then he goes onto
waivers. There are other contracts where you

1052
01:14:20,720 --> 01:14:26,000
can other leagues where you can take
on a player with a salary for a

1053
01:14:26,039 --> 01:14:28,840
certain number of years. Even in
leagues where I think you use a real

1054
01:14:28,880 --> 01:14:31,960
cap, you might have a limit
on how many years a player can remain

1055
01:14:32,039 --> 01:14:36,119
on a roster with a particular salary. And I don't know or particularly this

1056
01:14:36,199 --> 01:14:42,640
is a huge problem in fantasy of
value generated leagues. Maybe in real salary

1057
01:14:42,680 --> 01:14:46,039
cap leagues there could be some differences
here. But what do you do?

1058
01:14:46,199 --> 01:14:51,199
Is it just going to be waivers
that decides who goes on to different teams,

1059
01:14:51,600 --> 01:14:55,439
or is there going to be an
annual supplemental draft of some sort.

1060
01:14:55,880 --> 01:14:59,800
It sounds like you handle it by
the guys on your team. As long

1061
01:14:59,880 --> 01:15:02,279
as he keeps, as long as
he's you're willing to take on whatever the

1062
01:15:02,319 --> 01:15:06,079
NHL is going to pay him.
Yeah, And most of my leagues,

1063
01:15:06,399 --> 01:15:10,800
it's like a it's a dynasty league. So you have the rights to that

1064
01:15:10,840 --> 01:15:15,199
player, you roster them, and
it's usually dependent on the cap. So

1065
01:15:15,239 --> 01:15:17,279
like Davee. Thompson right now,
Dylan Cousins, we just talked about them.

1066
01:15:17,359 --> 01:15:21,920
If you don't if you roster them, and you basically have a decision

1067
01:15:21,960 --> 01:15:27,039
to make once the new league starts, Once they play a game under their

1068
01:15:27,079 --> 01:15:30,720
new contract, you're committed to them
for the long term. So basically the

1069
01:15:30,760 --> 01:15:34,119
decision made in the offseason. If
you want to drop them or trade them,

1070
01:15:34,239 --> 01:15:39,319
then you can do that. But
if you keep them and they play

1071
01:15:39,319 --> 01:15:42,479
a game under the new contract,
you're committed to them. I know there

1072
01:15:42,520 --> 01:15:47,279
are also leagues that basically you know
once when that player is a free agent,

1073
01:15:47,399 --> 01:15:53,319
you basically have like a bidding war
and you can basically decide and bid

1074
01:15:53,680 --> 01:15:59,920
Fantasy dollars or fab budget or whatever
to acquire those players. Sometimes you have

1075
01:16:00,079 --> 01:16:02,920
phase or RFAs or dump back into
the player pool and so you only get

1076
01:16:02,960 --> 01:16:06,920
them for that contract. That's to
me, that's a little bit more extreme.

1077
01:16:08,000 --> 01:16:10,199
I don't I wouldn't like that as
much. That would be a little

1078
01:16:10,199 --> 01:16:13,640
bit harder to keep track of,
but it certainly would keep the player pull

1079
01:16:13,760 --> 01:16:16,399
churning a little bit more if that's
something that you wanted. I know.

1080
01:16:16,439 --> 01:16:21,199
There are also leagues like you mentioned, where you you basically get to determine

1081
01:16:21,399 --> 01:16:26,399
how long you sign a player for
and how much, and so that offers

1082
01:16:26,399 --> 01:16:30,840
another layer of complexity that you have
some input on, and so that can

1083
01:16:30,880 --> 01:16:33,319
be interesting. I don't like those
personally, because it's a lot to keep

1084
01:16:33,359 --> 01:16:38,000
track of, and then you're stuck
at the whim of other people. Other

1085
01:16:38,760 --> 01:16:44,119
gms in the league that might over
undervalue. Some people might say I'm gonna

1086
01:16:44,159 --> 01:16:46,720
I'm gonna pay, I'm gonna I'm
gonna roster this guy for seven years or

1087
01:16:46,720 --> 01:16:49,720
whatever the max is. You have
to have a max. But yeah,

1088
01:16:49,760 --> 01:16:53,880
that's what you have to think about. And there are always opportunities there that

1089
01:16:53,920 --> 01:16:57,359
you can take advantage of. So
guys that are maybe under undervalue. You

1090
01:16:57,359 --> 01:17:00,199
have to look at, okay,
who's coming off right now and who has

1091
01:17:00,199 --> 01:17:03,920
a decent value. Those are the
guys I want to bid on for sure.

1092
01:17:05,000 --> 01:17:12,359
Yeah, I think that whole mechanics
is a big element that is a

1093
01:17:12,479 --> 01:17:15,880
variable for teams, whether when you
sign a new contract, whether there's gonna

1094
01:17:15,880 --> 01:17:18,800
be a limit to contract, or
whether you're just going to keep on with

1095
01:17:18,880 --> 01:17:35,000
the guy forever. I hope you
enjoyed this second tour through salary talk.

1096
01:17:35,920 --> 01:17:39,680
Remind you are show is brought to
you by fan tracks. You can move

1097
01:17:39,760 --> 01:17:43,119
leagues over to fan tracks. There's
ten different sports to play right now.

1098
01:17:44,000 --> 01:17:46,960
They're fully in the baseball season.
A lot of people are playing football.

1099
01:17:47,000 --> 01:17:51,000
I'll tell you what. A lot
of people are watching the NFL draft this

1100
01:17:51,079 --> 01:17:56,279
weekend. I don't understand this,
but people are going to draft some rookie

1101
01:17:56,359 --> 01:18:00,039
leagues, like starting Monday. That
to me is just bonkers. Why you

1102
01:18:00,039 --> 01:18:03,560
would go that fast? Come on, guys, you have months to do

1103
01:18:03,600 --> 01:18:09,920
this, but some people will,
so there are opportunities. Probably somebody's not

1104
01:18:09,960 --> 01:18:13,960
going to show for a rookie draft
in some dynasty football league somewhere, so

1105
01:18:14,159 --> 01:18:17,960
if you're into them, this might
be a time when orphans will become urgently

1106
01:18:18,039 --> 01:18:21,800
available. Just go looking for one. There's plenty of things. Hit me

1107
01:18:21,880 --> 01:18:26,279
up if that's something that you're looking
for, and I can at least put

1108
01:18:26,279 --> 01:18:30,640
you in touch with people. Let's
put it that way, and you can

1109
01:18:30,840 --> 01:18:33,720
already set up your fantasy hockey dynasty
leagues for next year, just like I

1110
01:18:33,760 --> 01:18:40,479
promised. You can listen to this
show and check out fan tracks HQ.

1111
01:18:40,600 --> 01:18:45,199
There's still hockey content dropping on there
all the time. Our FHL crew is

1112
01:18:45,319 --> 01:18:54,439
the best and it is numerous.
We are many. Kevin Adams is helping

1113
01:18:54,439 --> 01:18:58,319
out with show prep. This is
the busy season for Kevin. We're gonna

1114
01:18:58,319 --> 01:19:02,239
work him hard preparing all these show
prep sheets so that we can make it

1115
01:19:02,279 --> 01:19:08,000
through thirty two team previews. It's
quite a off season effort because our show

1116
01:19:08,039 --> 01:19:13,119
notes, folks, are like twenty
pages long. At least Ryan Downey did

1117
01:19:13,279 --> 01:19:16,119
his thing commissioning the Tidy Leagues.
He's the Tidy Admiral. By the way,

1118
01:19:16,439 --> 01:19:19,479
if you're interested in being part of
the Tidy Leagues this year, we

1119
01:19:19,560 --> 01:19:23,720
are making all the shifts, We're
doing all the promotions, relegations. I

1120
01:19:23,760 --> 01:19:26,720
need to get on that this afternoon
and if you want to be a part

1121
01:19:26,720 --> 01:19:29,479
of it. There will be another
league coming up. There are people,

1122
01:19:30,159 --> 01:19:32,880
a few people. Most people are
coming back, but there's always going to

1123
01:19:32,880 --> 01:19:35,800
be a couple people in any dynasty
league who don't come back, and so

1124
01:19:35,920 --> 01:19:42,119
there are opportunities. That's for patrons
only. Jeremy va is our lead scout.

1125
01:19:42,479 --> 01:19:45,880
A lot of scouting reports coming as
we prepare the team previews. We'll

1126
01:19:45,880 --> 01:19:51,399
do three scouting reports per team.
Jason helps with our prospect ranks. Brandon

1127
01:19:51,680 --> 01:19:57,439
is our website guru and a scout
and is helping with prospect ranks and visualizations.

1128
01:19:57,479 --> 01:20:01,279
If you haven't seen the Fantasy Hockey
Life player cards, they are insane.

1129
01:20:01,720 --> 01:20:05,279
You can follow Victor's feed on x
and you can scroll up and you

1130
01:20:05,319 --> 01:20:12,479
can find some of these and we
not only show things that relate to their

1131
01:20:12,479 --> 01:20:15,239
scoring and their possession stats, but
we also cover the bash. If you've

1132
01:20:15,279 --> 01:20:19,439
ever wondered about prospects and whether they're
going to be able to give hits and

1133
01:20:19,520 --> 01:20:25,399
blocks. Ooh, that's catnipinnett.
Go look at what you can see at

1134
01:20:25,439 --> 01:20:30,399
a glance at our Fantasy Hockey Life
player cards. If you have other skills,

1135
01:20:30,399 --> 01:20:31,920
you want to keep making this stuff
better and better. Hit Victor up

1136
01:20:31,960 --> 01:20:36,600
in our discord email or on X. We're brought to you by Daber Hockey,

1137
01:20:36,680 --> 01:20:41,800
Daber Prospects Victors and editor there follow
his work as well as this other

1138
01:20:41,840 --> 01:20:45,640
podcast, Dabber Prospects Report with Peter
Harland. I think they recently did an

1139
01:20:45,680 --> 01:20:49,159
episode about under eighteen players. Check
out Victor's articles at EP ringsidet. He's

1140
01:20:49,159 --> 01:20:54,840
part of the Fantasy team with Cam
Robinson and Mike Clifford. I do my

1141
01:20:54,880 --> 01:20:57,600
solo show, as I said,
Dynasty Sports Life, I talk all the

1142
01:20:57,640 --> 01:21:00,359
Dynasty sports This week should be no
surprise. I'm going to have my friend

1143
01:21:00,439 --> 01:21:05,159
Matt Cooper on to talk about the
recently completed or by the time you're listening

1144
01:21:05,159 --> 01:21:11,680
to this recently completed NFL Draft and
what some of the landing spots for players

1145
01:21:11,800 --> 01:21:15,600
mean for their dynasty value, as
well as some of the quarterbacks. We

1146
01:21:15,640 --> 01:21:20,119
haven't had quarterbacks yet. Follow us
on X once again reminder Fan Hockey Life,

1147
01:21:20,359 --> 01:21:26,760
Victor Nuno twelve v c tr and
U N one to two Stupid X

1148
01:21:26,800 --> 01:21:30,239
with No till Days, Rate and
review us on Apple Podcasts, Spotify,

1149
01:21:30,319 --> 01:21:33,520
wherever else you get your pods.
We appreciate that got to keep us in

1150
01:21:33,640 --> 01:21:39,640
somebody's thoughts in this offseason. This
is the time when people are ramping down

1151
01:21:39,680 --> 01:21:41,640
and it's going to be a while
to the ramp up. But you know

1152
01:21:41,800 --> 01:21:45,399
better. If you're listening to a
fantasy hockey podcast in the month of April,

1153
01:21:45,800 --> 01:21:48,880
you know that you've got to prepare
early. You got to grind.

1154
01:21:48,880 --> 01:22:05,439
You got to rise and grind all
year to play this madame hockey life.
