Hello listeners, Welcome back to Dragon's Greed Gaming. It is us. I
am your host, the Great Unclean One, and you are joining us for
our session zero of merk Bore. Yes, we are finally here, already
delve into the Doom Metal RPG. We've been talking about it for a while.
I've had the book for even longer books, I should say, I've
got all the official stuff here, oh most of it. I don't know
have the icon book yet. But anyway, we're finally doing it. We're
finally delving in. So we're gonna we're gonna play some Murk Boar for the
next couple probably weeks or so. It's not going to be anything nearly as
long or epic as Gallos guys, probably not as long as Works Mad Boys,
but we are going to do a little bit of a campaign here,
probably until the world ends. So if you want to hear more about Mark
boor, be sure to check out our previous episode where I just talk a
little bit about the game, kind of the feeling that it has a bit
of an OSR type game, and you know what to expect in this.
This is not your everyday RPG, the D and D. This is not.
This is dark, gritty. You are meant to die. The world
is ending, and the rules are mostly there just to give you some suggestions.
So hopeful lead, we will not get bogged down any of that stuff
and just be able to do some goofy crazy shit. So but as always,
be sure you stop by our Facebook and follow us there for all the
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or Apple Podcasts. Give us a like, follow, subscribe, leave us
a review that helps us grow the channel. You know, all the things
out there. Listeners doing this for a while. So enough of that,
let's dive into our our cast of players. We've got a bit of a
roster change from Blade Runner, going back to our four man crew that we
had in Mark's Mad Boys. Matt the Frog is not here tonight, but
he will be joining us next week, so he will be one of our
four players. And then we are going to welcome back to the show mister
Johnny, American Reliable himself, Sean Kyle, the Redbeard, and our good
friend Eric all the way from the Lone Star States. So Eric, welcome
back. Man. We missed you for Blade Runner. I hope you had
some good time off, Yeah, Rank, I hope Blade Runner was a
fun campaign. It was fucking awesome, dude. I loved it, man.
The game is great, the system is great, and I really enjoyed
the finale. You know. I just finished editing it this week, listening
to it, and I think it turned out out pretty well. The final
confrontation, I think was was memorable, to say the least. So good.
Yeah, what are you been up to? I was out in Arizona
for a little bit for my sister's wedding. Um, and I've just been
kinda recovering from too much fam my time older, younger sister younger, she's
our youngest, gotcha? And where where was the wedding? It? She
wanted to have it out in Arizona? Does she live there? Nope,
they're all They're all still in Illinois. They just decided they wanted a desert
practice wedding. Destination wedding in Arizona. Okay, let's say, what the
fok's out in Arizona. But nothing like a desert and there's nothing there.
I'm pretty sure you'd find some cacti here in Illinois. Whatever, All right,
moving on? The Red Beard is back, and uh, what do
you got going on? Man? Even up too? I just got back
from driving from the Florida Keys again. Oh I got the car now,
Yeah, drove my dad up first with his car, then went back down
got my own. And yeah, I'm very delirious but happy to be here.
Excellent, We're happy to have you. I think this game is gonna
be right up. You're ally. Oh the thirteen year old Kyle in me
is thrown up the Florida right excellent, excellent. And then my good friend
Sean, mister dependable, mister reliable. What is up, buddy? Not
much? Yeah, So I've been doing a lot of paintings the audience mic
now, and so I ordered a bunch of paints, um, some Games
Workshop paints. So I got those actually arrived today, So I'm gonna pop
the was open probably tomorrow and start testing them on the old Tomb King's models
and see how they look. M okay, cinema a bunch of reds and
some washes, so kind of excited to test them out. Yeah, excellent.
Yeah, I got a little bit more work done on those Chaos nights
today. I spent most of this week editing because I had to do back
to back episodes of the finale A Blade Runners almost four hours long, so
that one took a couple of nights. But yeah, I'm getting through them.
They're dragging. I did start building the Chaos Hounds this week, so
that was good. If you count building one of ten, then yes,
I started building them. I mean it counts, it does, Yeah,
And we're getting there on those nights so sooner. But man, I'm starting
to realize they have like so many little details aside from like the regular stuff.
It's like, oh, there's like a pair of like severed hands or
like skulls hanging from the horse, and it's like, ah, more,
shit, I gotta fucking paint Yeah some details. Yeah, so oh right,
um, what else what else we got going on? Well, I'm
the great unclean one, so you can probably hear me typing in the background
here, and I am your host and I will be the GM. Once
again, there's no fancy name for the GM in this game, at least
not that I've seen, although I guess we could go with DM and I
could be the Doomster the death Master, because that seems fitting for this Yeah,
do master where you heard it here first, folks. So we are
going to be playing merk Bore, which is a best described as a Swedish
doom metal RPG. The quote on the back of the book is a doom
metal album of a game a spiked flail to the face, rules, light,
heavy, everything else. If you haven't heard about this game, very
quickly, I will tell you it has kind of blown up on the scene
over the last couple of years. Probably not something I myself would have ever
really come across unless I had been doing this show and really branching out into
other games. It took the Ennis by storm, winning a ton of awards
and getting a ton of nominations. It is the smallest, unassuming book,
but it's bright yellow cover will draw you in, and it's got some of
the craziest artwork. And the guys that designed the book talked about how they
just threw all the rules for graphic design out the window and went to town.
This book has like I think, over a hundred different fonts in it,
and it's just fucking awesome. It is very much meant to be part
of the OSR the Old School revival or Old School renaissance in the RPG world.
So it's harkening back to the old days of simpler times with simpler rules,
less convoluted metaplots, and giving freedom back to the players in the GM
in the sense that there's some basic rules here to get you going, but
the GM is encouraged to rule stuff on the fly. The game has tons
of charts and tables to roll on to procedurally generate things everything from plundering a
corpse to the name of your character, cult treasures, mishaps, the reaction
of someone you meet in the world, all sorts of stuff like that.
So, and most interesting is that this is pretty much a player facing game
in that the players pretty much do all the dice rolling. Even when monsters
attack, it's the players making defensive roles rather than the GM making an attack
roll. So it's gonna be different, it's going to be interesting. This
is definitely a game where death is going to happen. This is like being
level one in D and D and worse than that, because you start with
like maybe eight to ten hit points if you're lucky, and you know,
most weapons do like D six to D twelve damage, so and if you
hit negative hit points, you die. So yeah, it's it's probably gonna
be bleak and gritty, which we like here on the channel. We're interested
in that. So what we're going to do tonight is we are going to
roll up characters, which you will see is a very simple process and should
not take very long. But also we are going to do one of my
usual kind of surveys to help build the start of the campaign. If you've
been listening to the channel, you know I've kind of started really digging this
little idea that I stole from Sean over on to a tabletop Mud and Blood,
Carry and Company, and it's really helped me with some of the games
we've been playing in some of the worlds I've been designing lately, or stories
that I've been designing. So one might argue that merk Bore is not perhaps
the best system for a long term campaign with how high character death is meant
to be, and with it being something in the OSR style, it's probably
meant more for just you know, small adventures in Dungeon Delving. But we're
going to throw together some crazy story here, and we needed a basis to
start because I had no idea what the fuck to do, so I've relied
heavily on the players to help us figure out exactly what this campaign is going
to be about. So we talked a bit about this over the last couple
weeks and months as we decided we were going to play this game, and
ultimately the group settled on being the members of the guards for the town or
the city that they're in, and basically, with the world coming to an
end, we're gonna probably use a rather quick version of the Miseries in this
game. Basically the plan is to kind of play until the world ends.
So we'll see. We'll see how that goes. It could be a short
campaign, it could be a you know, more than two sessions, but
we'll see how what happens. So we're gonna talk a little bit about some
of the questions I asked here and basically have the players kind of discuss and
decide some of the final stuff here, and maybe I'll throw a map together
of the town or something like that. So, uh yeah, any any
questions fellows before we dive in. No, that's for me, right,
Okay? Then, well, so I gave the group here like a ten
question survey and some of this pretty basic stuff. I think it's gonna help
flesh out the home as we're calling it that you all live from. Matt
sent me his, so I've got his pulled up here as well. So
we'll do this first and we'll roll up characters, and then if we have
time, maybe we'll do a little combat and see if we get anybody killed
in our practice run. That would be awesome. So question one, we
need a name for the place you guys call home. And I came up
with a bunch of names, generated some through some random letters together until I
found words I liked. So these all seem to kind of fit in the
dark metal world. That is Mark Berr, mirk boor I'm sorry, I'm
gonna mispronounced it every time listeners. So what is the name of your home?
We have a craven Ford, B Grimm and Horn, c Ash and
Moore, d goshmir or e Korvash. Matt had voted for Goshmir. I'm
wondering what everybody else picked for this though, I put Corvash, all right,
I went with craven Ford, okay, and Kyle let me there's a
type breaker. Sure, I think Kyle picked a different one too. I
have a or E. I I'm trying to find where the oh craven Forward.
Oh no, I've chose both craven Ford or Corvash. Shit. Okay,
uh and what did you say? Eric? You said Corvash as well
I did, and Sean said craven Forward. Yeah. Okay, Well,
I guess we're gonna randomize it between those two because clearly those are the winners.
So why doesn't somebody roll me a D three, D two, D
six whatever. High will be Corvash and low will be craven Ford. Eric,
do you want to roll? Oh? You did? That was from
earlier. Okay, okay, okay, we have a three, so craven
Ford it is all right. Question two? How big is your home?
A hamlet the most insignificant of gatherings less than a hundred driggs B, A
village, one of countless others no more than five hundred souls. See a
town, medium sized community at least twenty five hundred inhospitables. Or see or
I'm sorry, d a city the largest of population centers outside of Galgenbeck more
than ten thousand Cretans. So the frog here said, see a town.
We'll just go through the group here, let me know your answers. A
village, right, okay, I went with the city. I also went
with the village. All right, Well, that's village has the most.
So we're gonna be guarding a village of less than five hundred people. Craven
for the village, okay. Next is where is craven Ford located? A
forgotten nook in the Valley of the Unfortunate Undead under the dark forests of Sarkosh
in Faitland. A topped a windswept plateau in the eastern peninsula, along the
bleak, gray coast of the Wasteland, among the desolate peaks of Bergen crypt
or on the ice racked plains of Kyrgis. Frog had to make life difficultier
and picked two of them. He picked the Valley of the Unfortunate Undead or
the coast on the waste Land. I also picked unfortunate undead. Okay,
I also plan to make things difficult, so i'd under the dark forests of
Sarkosh or atop a wind swept plateau in the Eastern Peninsula. All right,
and Sean I also said wind swept plateau. Okay, So we have another
tie here. It's either the plateau or the valley of the unfortunate undead.
So someone roll me another d three please all roll that's hope, it's not
working. Oh, you might have to reset your dice. So nice stuff,
but okay a four, we will be on a windswept plateau in the
Eastern Peninsula. Excellent. Okay, next little open ended questions here, what
are two distinct features of your home? This could be a geographical or physical
feature, a strange custom, unusual law, bizarre architecture, local flora or
fauna, odd weather, etc. And the frog here has he's got m
An odd geographical feature of the area are the unusual, seemingly natural pools of
water. They have surprisingly steep edges and crystal clear water which goes straight down
into the earth deeper than anyone can imagine, I'm sorry, deeper than one
can measure. Strange Lily pads and fruit bearing plants appear in these pools overnight.
These and the fresh water have helped the town subsist in difficult times.
Interesting, Eric, what you got for me? So? I was thinking
something like, um, like a dark forest that UM like seems to like
overgrow at night at like block Trest Pass. Are you what do you mean
by Block Trest Pass? So? I kind of like just like prevents like
that makes it like really hard to get into. So like the um he
said, like it'd like like vines will kind of like grow over across the
pass to like make it hard to get through. Does it make it hard
for you guys to get out of the town as well? Sure, let's
go with that. Okay, I take that. Excuse me, Uh,
let me just write this stone really quick, all right? What else I'll
come back to me, all right, Sean, I had written down like
maybe we have a massive church that the city was built around, and they
worshiped some like shart of heaven that fell from the skies. It's just like
some shitting meteorite. And then they just you know, being a church town,
they burn a ship ton of people because of heresy? Okay, And
does the is there anything significant about the media, right, or is it
just like a fucking rock from space that they think is special but it's really
not. I would say, yeah, it's just a rock from space.
I think it's special. Maybe it's got a lot of radiation going on.
Okay, all right, I like that. Do they do they worship the
media, right? Or is it just like where they built the church around
the media right where it landed. I had imagined like they saw it as
like a sign from God, So they worship a god and saw this as
like a holy thing occurring, gotcha? Okay? All right? And what
about your second one with them burning heretics? With the second one, oh
okay, just considering like anything outside of their very strict religious leaves, like
I guess like an inquisition. They just go around bagging and tagging people and
what do they burn people for being heretics? Pretty much anything that just gets
their goat going. They're just super hyper religious, so okay, almost like
the witch burnings of the Salem witch trials and stuff like that. Right,
Okay, I dig that. Uh did you have any idea for the god
that's worshiped at this temple? No? I had not thought about that.
Okay, that's all right, Okay, and Kyle were you? Yeah?
So I have the idea that like a local route is used for habitual drug
use, for um like religious rituals and occult practices, a cult activity in
this town. Yeah. I think it's all coming together. Yeah. And
the other one was that the main building in the in the village, like
whatever it is, you know, like towmon All or whatever it is,
is built out of a hollowed out megatry that used to be like almost fantastical
in this land, and since it died, it's been like hollowed out in
Pilford for resources. Mhmm. Interesting. I think like that a lot.
Okay, Um, what did where they did? Frogs? Okay? Perhaps
the town center is the church and it's been built in the hollowed tree which
was hollowed because of the media, right that crashed through it. Okay,
Yeah, look at that story tells itself. Here we go. Okay,
what do we have next? Was that everything? Did I miss anybody or
anything? No? I think we got all three? Okay, all right.
Question five? Who is one NPC that lives in your home? Where
do they live, what do they do? And how do they act,
and we will go with what we came up with. Here, He's got
a guy named old Bartok Marlowe is a retired sailor from the coastal area of
the Wasteland, and he is frequently trying to implement old superstitions of seafares in
the town. Mainly this includes giving up fishes and harvested food as a sacrifice
to ensure the powers that be will bestow even greater bounties in the future.
But in comfortable company, his pitches can take a more sinister bent. Okay,
well, another religious nutcase that sounds like sounds pretty good. Yeah,
all right, Sean. What was his last name again, Marlowe? At
the end, I thought up spendall a beggar who roams the streets praying and
worshiping at all hours of the day, almost like a doomsayer or a flagellant
from fantasy, just constantly yelling out at night, at all times, all
hours of the day. And the you know, the religious city doesn't really
care. It's like, all right, well you're worshiping, so keep it
up. Blood. And he said he prowls uh at night mostly or all
hours of the day. Yeah, all hours of the day, So just
whenever he's awakened. Yeah, not having spending spend doll. Spend doll.
Yeah s B E N D A l L. It's spend doll, like
spend the doll. Yeah, okay, all right, okay, he seems
to fit perfect in this town. Why is it that we start talking about
evil crazy shit and we immediately go to religious uh I mean the cults?
Yeah, the cults. It's hard to say, Okay, Eric, So,
I had a character, Lugo, who was a new like a new
recruit on the the Guard m hm. Who it's like kind of like over
eager and getting in everybody's way, over eager, how like to be a
good guard, to like be a good guard and like try and find something
to like make it like he's always trying to like help but in the wrong
way. Okay, just to like find something that he could be like look
what I did. Yeah, it turns out it was a terrible mistake.
Lugo, the new Town Guard. Okay, how old is Lugo? Do
you think? Seventeen seventeen? Right? I have a feeling Lugo might be
a playable character or a backup character at some point. Yeah, poor Lugo.
All right, and Kyle, what do you got? My MPC's name
is ditchfeld d I T H F E l D. He is a failed
farmer who lives basically in a like I'm at home in the hills, like
in a hill and uh yeah, his his craps never turn out quite like
he wants them. And he's pretty much like eor like clinically depressed. Yeah,
like he's semi useful, but like the fact that he's only semi useful
really gets to him. Okay, but love in a town like this,
I wonder why? Yeah? Yeah, a good question. Okay, talk
about we're making a perfect hamlet. Oh yeah, lovely place, No wonder,
only five hundred people live here. I'm surprised was that many any other
campaign that won't be That's right, that is very right. The question six,
what do the guards of your home call themselves? Uh? So,
Matt suggested the blighted bulwark. Okay, what do you guys have? I
just went very generic city watch. That's super generic. Okay, that's okay.
The jackals, the the jack like the jack like jackal will be oh
just jackals, so the like bejazzled. But the jackals but jacked. Yuh
kinda fun okay, Jackal's city watch and Kyle, what do you have the
rampart? Okay, well, I think this is one that you guys should
probably discuss what you think sounds coolest or most interesting. I mean, we're
all gonna go with frogs, suggession rights, actually gonna say the blighted.
Yeah, that sounds pretty dope. Yeah, okay, we got that one.
Yeah, we'll fucking sucker for alliteration. So it's true. There really
is gallows, guys, marks, mad boys, damn lighted bulwark. Okay.
Question seven? How many guards protect your home? A few? Every
loss is keenly felt. B some Your numbers are moderate at best see many
plenty of fodder. The frog went with b some yea yea bame. Oh
okay, unanimous decision. Boys, Okay, that was easy. All right.
Do you guys have a decent sized force of people guarding the town where
we are? Some? We are our legion, our name is kay?
Question seven? I'm sorry that was seven. Eight? How do the guards
identify themselves? A? A sash or arm band dried in blood? Sorry,
dyed in blood? B removal of your left ring finger C A brand
of a symbol of a long lost god, D, A self inflicted scar,
or E A strange profane ritual including animal organs. The frog went with
a a sash or armband and died in blood. I said, a self
inflicted scar. I went with the brand of a long dead god. Okay,
we meaning into the religious aspect, yep, damn, we all went
with different ones. I went with removal of your left ring finger. Okay,
that one does kind of sound boss, you know, sort of like
an assassin's creed kind of thing. Yeah, should we just roll it since
we've got a four way split here, yeah, ry, Okay, so
a D four so we will not have strange frain ritual including animal organs,
which is surprising considering this town. But okay, A two is going to
be a removal of your left ring finger. Married to the guard? Yeah,
okay? Nine? Who is in charge of your home? A captain
of the guards, be a town elder, see a council, d some
sort of royalty. It could be a prince or a king or whatever,
or E a religious figure. The frog went with a town elder captain of
the guards. I can guess what Sean's is you would be right if you
guessed religious figure, Hope squad and Kyle, what's religious figure? Okay,
well, I think given where we're at, we'll go with that one.
I'm willing to uh point to bow to that. And finally, ten,
what is the preferred method of punishment in your home? Hanging, beheading,
burning, drowning, or draw and quartering? Matt has Not only does it
give me an answer, but he gives me a description. Technically, drowning.
The guard near the valley are familiar with the un dead, and we'll
tie stones to the body and feet of the convicted and toss them into one
of the impossibly deep pools. There is one further from the village dedicated for
this purpose, so no one gets water out of that one and they are
never seen again. Okay, So he tied that into his feature, which
I think is kind of cool. So okay, so I have one for
drowning in a pretty horrible way. I had beheading. Okay, I went
burning, that's gonna say, I can guess. Sean's all right, Kyle,
Yeah, I went with burning, But I really like that tie in
with the pools. Yeah, you want to add the pools and then just
drowning. Beat it one, okay, yeah, yeah, well all of
your features will be part of the town. We're not going to just pick
one. So nice. Yeah. I like that. Man Matt's on a
roll here tonight. Yeah, he can be the GM next time yet,
do master? Okay? So there is our village. It is craven Ford,
the village atop a windswept plateau in the Eastern Peninsula, which we're here
in Foundry Fellas. So this is the Eastern Peninsula where the city of I
believe it's Grift is located. And there's these three massive bridges that cross this
thing called the Mirrh. So that is tokens Chris. Oh no, you
know what what we need is to not have vision. That's what I mean.
Gotcha, Boom, there you go. I just realize also that our
village has a drowning pool. Well I can only count to four um.
So this is the Eastern Peninsula over here on the east, and it is
attached to the mainland by these three massive bridges. Crows. Is this thing
known as the merv, which I believe is just described as basically a black,
bottomless void. And I believe Grift is where the suicide cult is that's
planning. The king is planning to lead everybody marching off the cliffs into the
endless sea one day, and the Church of the Two Headed Bassilisk is not
too keen on that. So yeah, So you're somewhere on this bleak peninsula,
the top a windswept plateau, and you are led by a religious figure
who obviously leads out of this weird, strange church that is made out of
the hollowed out ruins of a massive megatree which has become hollowed out by the
mediaite that landed and thus where people built the church. Wonderful, I can
see nothing going wrong with this. That's art. Yep. Is there anything
else anybody wants to add to this town? Anything you think that we need,
any important features or things we should know about before we move on?
No? Well, thank for good. Okay, Well, if you do
think of something, please let me know. But this is good to get
us started, get a little idea where we're at. So just a fun
little thing I wanted to do. Listeners, I thought this would be a
cool way to get us started. So, uh, yeah, they are
town guard. They are obviously protecting the town against whatever happens, and this
will give them kind of a tie in reason for why they're working together.
And more importantly, it'll give us a pool of people to draw from when
people inevitably die. So and there's there's a moderate amount of those straw for
So well done. With that being said, we shall move on to the
character creation, which again is very simple in this game. So we are
going to use the optional rules for classes, as I think most people do
when they play this game, because the classes are just so fucking weird and
cool. But this is very, very straightforward. So we are going to
randomly generate classes though, and we're using the classes out of the main core
book and also out of the I believe it's the Heretic book, which adds
another two classes or so. In total, we have twelve classes that I
believe are official in one way or another. So I'm gonna let you guys
each role three D twelve and let you pick one of those twelve classes.
This way, you guys can discuss if you want to kind of try to
plan a rounded party in some sense, not that this is anything like like
D and D where we have a healer and a fighter, but you know,
if we don't all want to be gutterborne scum then uh you know,
or if we all want to be be that, we can. So everybody
roll three D twelve and then basically just top to bottom in our classes folder
U Kurse skin Walker will be one, going down to Wretched Royalty, which
will be twelve, and just let the listeners know what you rolled. And
then if you guys want to start looking at what those are, if you
have any duplicates, you can reroll. How are you guys getting doubles already?
Oh my god, you guys suck. Every player rolled doubless on three
D twelve. I rolled a total of four. Nice. I just want
to say one, one, two great. Hopefully you don't roll that for
your stats. Yeah, that would be really bad. One two, four
Okay, So Sean, you've got Cursed skin Walker, Dead God's Profit or
the Fanged Deserter my personal favorite. I don't know. Can I take a
look at what they do? Yeah? If you in each of those folders,
the very top entry says class and then the name of the class,
and that will basically explain. If you click on the details tab, it'll
give you the background fluff. It'll show you what you roll for your stats,
your weapons, equipment and such, and underabilities. It'll tell you what
you're like special ability is. And then all of the classes have some things
that you roll to kind of dictate your background and some of your starting abilities
or gear. So, for example, if someone were to be the Wretched
Royalty, they roll to start with like a special piece of equipment or a
follower, and then in the case of this class, they have another table
that says things were going so well until and then you roll a dice and
it kind of gives you a very very basic backstory here, So maybe read
the details first and then you guys can go from there. Eric, what
did you roll for your three, six, eight, eleven case? If
you want to write these down. Six is gutterborne scum, eight is a
cult herb master, and eleven is the shedding Vicar. I have no idea.
I think the shedding vicar gets to like rip off pieces of their flesh
to, you know, do things. Yeah, I'm pretty sure that's it.
Kio. How about you? I have ten, four and twelve Forest
fang Deserter. Ten is sacrilegious songbird just kind of like a bard, and
twelve is wretched Royalty. We rolled almost every class. No pale one though,
that's too bad, So yes again, I'll just open the folder for
each of those classes. The first entries should say class and then the name
of the class. To click on that, you can look at the details,
which has the background, some of your starting gear and money, and
then your abilities which are your your actual abilities which are like your your attributes,
your stats. And then if your class has like a power, so
to speak. And if anyone has a questions, feel free, Not that
I'm an expert, but can certainly assist. And pretty much everything about your
character that you need to know is on this class entry and you'll just put
that stuff on your character as you start to roll. So once everybody picks
their class, we will go from there. I think I'm gonna go with
Cursed skin Walker. Okay, it's not like the fucking shapeshifter thing. Yeah,
okay, awesome, all right, Well, Sean, why don't we
start with you? Then? So why don't you go ahead and the details,
and then we will go from there. Hurst skin Walker, you should
have died, but something grabbed a hold of your soul as it seeped into
the river of death. Sealed you once again in mortal flesh, only this
time the cage is not yours alone, and the current of the afterlife your
soul mingled with that of another dying creature, leaving you have Now you live
a shared existence, locked in the everlasting struggle between man and monster. You
should have died. It's pretty cool, pretty cool class artwork. All right.
So first you're gonna roll d sis determine how you first died watching the
body of a lover, right damn son. Yeah, okay. Next,
make sure you've got your character sheet pulled up here so you can fill this
stuff out. Next, you're going to do your ability, so that that
first diet. You could probably put that under the obituary section because you can
actually edit that and type stuff out. Probably just copy and paste that.
Yeah, oh my god, there's a thing for miseries on the character sheet.
Amazing. Okay, Then we have your ability. So your abilities are
your attributes or your stats. This game has four strength, agility, presence,
and toughness. Strength is obviously for melee and carrying capacity. Agility is
for dodging and not getting hit by physical tax. Presence is kind of a
combination of your magic stat and your charisma type stat and toughness is obviously is
for resisting things of the body and also dictates your hit points as well.
Now, what you will do is, if you're doing classes like we are,
you're going to roll three D six and add them together, and based
on what you roll, you will have a attribute bonus or negative similar to
D and D, so we don't worry about the total after you roll,
So it's not you're going to have twelve strength. If you roll a twelve,
for example, that's a plus zero, and so that's just how it's
referred. From then on out, your strength would be plus zero and then
these negatives, positives, or zeros are added or deducted to that role when
you make that particular thing. And then depending which class you pick, most
of the classes will have a slight modifier to what you roll for specific stats.
So we can see here you have a weakened mind, so you roll
three D six minus two for your presence. Your presence is probably gonna be
shit, but you with b steel instincts, you roll three D six plus
one for strength and toughness, and then your agility would just be a straight
three D six. So we'll just go down the list here. Strength is
three D six plus one. Okay, that's words. Oh oh, that's
so bad. Okay, that was six plus one. Seven okay, so
your strength is minus one. So these will be anywhere between negative three to
plus three, so it could be worse. Okay, that's fair. So
basically, anytime you make a strength test, you just deduct one from your
die roll very simple, okay. And this game uses D twenty, so
it's it's roll over. Usually a typical task is a DR a difficulty rating
of twelves. You gotta roll twelve or higher on a D twenty, okay,
so okay, next your agility. There's no modifiers here for your class
or just straight three D six. And if you want to follow along at
home, players or folks, this is page twenty six of the rule book.
I don't know if I have a chart in here or not. Um
no, I don't yeh h yeah, okay, I'm sorry. Would you
get chuck at twelve? Twelve is plus zero? Okay, I'll just leave
that one. Yeah, you gotta get a thirteen or higher to get a
bonus, So all right, all right, three D six minus two.
Oh boy, watch this be my highest for all or not? Okay?
Six six negative two okay, okay, and toughness ship damn it? All
right, fuck that up. There we go thirteen thirteen is plus one,
all right, there we go. Okay. So you're a tough but weak
little monster. Yea, a weak and bad mind. Okay, And then
what's your next ability here? Um, roll D six on the weapons and
D two on the armor table. Actually know I'm looking at them. The
next thing is given to the advances of your antithetical other and change your very
anatomy into the likeness of its being. Shifting your bone as such occupies a
single painful round. Armine weapons are likely unusable in your new form. One
of the following creatures stands, ever, at the other side of your existence.
Okay, So we roll a D six to see what type of creature
you can turn into and what kind of creatures hanging out with you Life and
Death lizard Okay, and all of these are in the folder. You'll see
they're listed as lizard. And I believe you can drag those onto your character
sheet and they should show up I think under your powers. Life and Death
lizard. Yeah, so creature shape and then if you scroll down, you'll
see there's lizard bite, regeneration, skin, and spit. Do I need
to drag all of those? Yes? Those are each either abilities or items.
Okay this case, they're probably all abilities. But is this is this
an expansion class? I think it is? Yeah? Is it working?
Uh? Yes? So three of them are treasures and one of them is
a power. So the lizard bit counts as a weapon. US equip a
weapon to attack? How do we equip a weapon? Can we drag it
onto? You didn't work that little shield symbol? I think yeah, So
once it's lit up, oh, I see, okay, cool, So
when I transform, I can just top all those and uh okay. So
you have a melee attack with your bite, a range attack with your spit
armor, so you basically count as having light armor, which is pretty cool.
Yeah, or a lizard and you can become small like a lizard and
you can regenerate four D four hp per round anyway, skinned armor. Let's
holst the bust y got me? Okay, So we'll talk about powers later
once we get everybody written. But they are you do have limited uses of
them, and uh, I believe if they fail you Uh you get fucked
up. The regeneration is saying it's a feat. That's not that's not a
different power, it's a feat. Oh okay, okay, Oh yes,
yes, yes, you're right. Nice. Yeah, well that's good.
Uh and you should have decent hit points here, so we'll get to that
in a second. What is next next we basically roll for all this other
stuff. So you're starting silver. This game just used silver. There's no
gold or copper. It's two DY six times ten okay, forty okay.
You have one D two omens, which are this game's version of metacurrencies.
They allow you to do a variety of things. Oh's a coin, that's
cool, okay, one omen okay. Amongst other things, omens allow you
to reroll. I think you can also use them to get bonuses to your
rules as well, so and I believe they are daily. So most classes,
I think in between one to three, so not very many. Obviously,
your hit points one D eight plus your toughness bonus if any or minus
your toughness negative if any. Here we know match heals from nine nine hit
points. Oh my goodness. Okay, and then you get to roll on
the weapon and armor table. So if we go to the rolla will tables
here, Sean, we have a few things to do, okay, so
everybody normally is going to roll a few things here. Let's get to character
creation really quick. So there are three tables you're going to roll on unless
your class tells you to do something different. So let me double check that
real quick here, easier just looking at it in the book so I could
see exactly what it says. Okay, So, Sean, you're going to
roll a D so you're gonna roll on the armor table, okay, and
you roll a D two on this. I can't change the formula. Oh
I know why, Probably because you need to be an owner, not an
observer. Okay, hold on, let me just start changing all these for
you guys. Okay, you should be able to do the armor one now,
okay, yeah, one D two roll none? No, are right?
Okay? Nice sounds about right. Let me just finish with this other
one, okay, and then you will roll a D six on the weapon
table. I think there's ten weapons in totals, so maybe you'll start with
a bone sword. Sweet? You should? Can you drag that under your
character sheet from there? Yes? At least look at you with a sword
the best okay. And then finally there are three tables we roll on for
your basic starting equipment. And if you go into the items folder under equipment
I'm sorry, no, go to uh the rollable tables and you'll see equipment
one, two, and three. So the first one is a D six
and the other two are D twelves with their separate tables. So roll on
each of those tables once, okay, and then it should tell you what
you get. And the final one small wackened what a magnesium strip okay?
And a toolbox okay? I mean the wagon might be helpful. Yeah,
description holds things cool? Thanks game, I'm here for it. The magnesium
strip doesn't even get a description. I don't even And yes, dragging a
small wagon on does not add it to my or my treasures. Um,
because it's listened as a follower. That's why you see how the icon shows
a person. Oh okay, if you go under actors, it should be
in there. I think maybe not. Yeah, I don't see it.
Well, you have a wagon, Sean, so congratulations, Yeah, very
cool. Uh is there anything else we need to rule for your character?
I think that's pretty much it. Yeah, man, you're ready to die,
all right? Even large? All right? Do you have a name
for your her skin walker yet? Nope? No idea? All right,
maybe let's go rink dirt. You will die before we even roll the first
days if you picked that? Maybe right? Ben fucking trigger me like that?
Okay? Who would like to go next? I don't go? All
right, Kyle? What class are you going to be? We are gonna
go with sacrilegious Songbird? Okay? Cool? I believe that's another one of
the expansion classes. So again, open that up. You should be able
to then open up the class thing. So first is a deal was struck?
Actually one? Don't you go ahead and read the details first, the
listeners, and then we'll go from there. Uh yeah, due on that
or the detail thing first? The detail thing description always the bringer of unwelcome
sounds. Your vocation as a bard left you destitute and disreputable, until the
rueful day when a being of impious character made you the deal of a lifetime.
Your soul maybe screaming, but your throat sing sweetly in your purse,
ever sweeter a small price to pay. Okay, So we see first with
a D six, you struck the deal where let's find out hiding from cards
in Galgenbeck. Okay, Galgenbeck is like the capital city, so I wonder
what was going on down there? Okay. And next we have your abilities,
your stats. So you get three D six plus two for presents,
minus two for toughness, and regular for the other one. So strength is
just a straight three D six all right. Nine is plus zero? All
right? All right, same thing for agility three D six, yep,
and also plus zero. All right. Presence is three D six plus two.
You're amplified. Personality makes up for a soul bartered. Oh wow,
that's a four, ladies, little one, So six is negative two?
Oh no wow? Oh wait there was strength, abilities, and then what
was the last one? That was presence? Presence the thing I need?
Cool yep. And then uh, your last one is your toughness three D
six minus two. Oh boy? Oh all right, thirteen minus two is
eleven. It is plus zero all right? Um? Are you feeling this
out on your hair sheet? Um? Writing it down and then adding it?
Okay, all right, And then we're going to roll for your accursed
instrument. When you made your life and soul altering deal, you were gifted
with one of the following accursed instruments, rolling a D six right two hurdy
Gurdy, Oh fuck, I love hurdy Gurdy's dude ranking. This stringed thing
of wood and gore emits a droning sound that hurts the ears of creatures that
fail a presence test against DR twelve. The first round played, it deals
D two damage, increasing to a D four and beyond on subsequent rounds.
So the damage increases every round if you keep playing it. And you should
be able to drag that from the folder onto your character sheet. Okay,
I believe that counts as an item. I'm assuming yep. Okay uh.
And then four D six times ten for your starting money, so you should
be a little bit on the rich side. We'll see two ones nice,
okay, So what did you get? Twelve hundred and twenty? Okay?
You also start with one D two omens okay one okay, your hit points
are one D six. You have no modifier from toughness, so just a
D six, oh god, okay, okay, back four the four hit
points. Cool? Okay. Now you'll roll a D six on the weapon
table and a D three on the armor table. Please, okay, D
six for the weapon, the two I'll roll on the actual table. Oh,
gear and weapons open up? Man, all right, supposed to mean
it's supposed to be okay, yeah, no, it's right, okaye.
Wow? Oh man, Okay, you can train that on your character sheet
okay, okay, I knew someone was gonna get the fucking bone. I
knew it. And D three on the armor table nothing okay. And finally
you'll roll on each of the three equipment tables once please Okay nothing, jeez?
What the fuck? Oh you gotta scroll O death. All creatures within
thirty feet lose a total of four D ten hit points. What bro,
that's amazing. Oh wow, definitely just call a meeting at town hall and
kill everybody. Damn. I will point out that you guys do count as
creatures, so yeah, so on clean scrolls basically how magic works in this
game. Um, you should be able to put that on your character sheet
as well. And then um equipment yep, okay, rule a tent something
actually useful? Okay? Cool? Uh, so you guys will see on
your character sheet on your treasures tab it does show your carrying capacity. Um,
I believe it's eight plus your strength bonus if any, So that would
make sense because you don't have a strength bonus, Kyle. So eight,
Um, again, this is very simple rules. So yeah, your tent
is one item, your hurdie girdie is one item, so on and so
forth. I think all you need to do is put your put your money
on your treasure's tab. And you might want to put where you struck your
deal on your obituaries tab, just so you have it listed right Otherwise,
what was, um, what was the role right before my omens that I
rolled a for your money? Oh? So that was okay? Yep,
that was one twenty okay, and it looks like it's everything all right.
Okay, do you have a name for your cretan? Yep, no,
I gotta I gonna think about that, all right. And finally, onto
Eric, what class will you be gracing us with? Oh? I chose
the occult her Master. Okay, I don't really, I haven't read this
one, so tell us what do the details say about this one? That's
some great artwork, whatever the fuck that is. Or the mushrooms raised in
the clade watched by the eye of the moon and a silver back silver black
pool sounds like a weird ass druid or elf afara has returned. Okay.
Toughest would roll three dy six plus two toughness, low in protein three dy
six minus two strength. You carry a portable laboratory and continually search for frequently
expended ingredients daily. You have the materials to create two random to determine decoctions,
and can brew a total of four D four doses. If unused,
they lose vitality of for twenty four hours. Interesting. Okay, So first
let us roll a D eight so this is probably raised in but may also
come from. And then roll a D eight. See where you're from?
Where were you were raised? Probably raised in a little witch's cottage in Galginbeck.
Okay, and then we will roll for your stats. So your strength
is three dy six plus two. Oh brolius, fucking shit, that's as
good as it can get. Plus three. Eric, you are the strong
man. O. Wait, my strength has minus two. My toughness is
plus two. I'm sorry, I was looking at toughness. Okay, Well
you're plus three plus three two your toughness toughness, I guess I just put
that in the in the body. So if you ever have if you ever
have to make a toughness role, you add plus three to the role.
Okay, that's the t ou at the bottom. Yep, okay, I
love the gothic lettering, but all caps is very hard to read some of
this stuff. Yeah, okay, and minus two for strength. You got
it? Oh? I see you guys can actually drag the class thing from
the folder onto your character sheet and then it'll change the class name underneath your
character name on your character sheet. I don't know if that does anything else.
No, I don't think so. But yeah, oh it just like
adds all of their equipment and stuff too. Just it didn't for Eric,
but maybe because this class is different. I don't know. Um, okay,
would you get Eric eight eight negative one? Not awful considering that's your
technically your bad stat. And then three dy six straight for the agility and
presence okay, eight negative one for agility, and would you get there fifteen
plus two. This is how you roll real D and D stats right here,
folks. Three dy six no rerolls with negative modifiers, so brutal.
Okay, all right, so Eric, your thing is your portable laboratory,
which I'll put on your character sheet here. So this allows you to make
these concoctions. So every day you can make two randomly determined of these eight,
and you have a total of D four doses and they last for a
day. And those are all the other things that are in this folder.
So after you make them, you just add them to your character sheet.
Here looks like there's eight of them. Yeah, black poison elixirs. Well
yeah, all sorts of cool stuff. Okay, what else? Okay,
then we're going to roll two D six times ten for your starting silver i'ms
ten yep, eighty all right, that's on your treasure's tab. Then we
need a one D two for omens as well. I believe if you use
classes then you generally start with less omens because you have all these abilities.
If you do generic character, you don't have all these cool abilities. So
a D two yep, flip the coin. Oh two, alright, you
get two omens a day, Eric, enjoy them. Uh. Then roll
a D six on the weapons table and a D two on the armor table.
Oh light armor. You should have a drag that on your sheep,
all right, and then rollo was a D six for the weapon table.
All sick of warhammer? Very cool? That sounds good, all right,
cool? And then if you want to equip them, Eric, just hit
the little shield I com it should turn yellow and then it'll show up on
your violence tab. Okay, So in this game, armor as it should.
It makes you generally easier to hit but able to soak more damage.
I believe if you have medium or heavy armor it makes your dodge rolls harder,
but it obviously reduces more damage. So light armor reduces damage by D
two and then medium is D four, heavies D six. But the medium
and heavy armor also give you a penalty to your agility when you're dodging.
So so yeah, you reduce all physical damage well, good, all damage
really by D two and yeah, okay cool. I think that's that.
And then Eric, if you would please roll on each of the three equipment
tables once each, right, nothing, Orge, okay, handy, that's
good, useful. Yeah. The deasim in this game, Yeah, don't
go in to any sewers in this game. Definitely not. Oh yes,
the small but vicious Dog Warhammer role play lives on. I couldn't drag it.
He is a follower. So most of these are things you can get
with your starting character and classes. And stuff. So you have the small
but vicious dog. Tell you what, I'll duplicate him. I will put
him in the PCs about to give him a name. Yeah, and then
you can edit everything there, right, so he's yours to control. Yeah,
it's actually me do this. You guys don't need access to this folder.
It's less ship to clutter you guys up, trust me. After having
played this found you for so long, the less stuff on your screen the
better. Okay, do you guys still have access to that folder now or
no? No? Okay, all right, but you do have the whoops
dog? How did you give him a name? Okay? Then I'll just
make it owner for you. Sweet, you have a dog and listeners will
do Matt stuff off camera. I'll do it with that with him this week
and then we'll do a synopsis when we play next week. So I'll let
him roll up all his stuff. So uh and then that was all your
equipment, right Eric? So that's all good, wonderful okay, um,
I believe that is everything? Okay, that is it for character creation?
Fellas, look at that almost a whole the whole party and under an hour.
Nice, that's pretty good, all right? Well, that is all
that we need to do for building your characters. So why don't we just
kind of do a quick rundown here of how you actually play the game.
So I will put you guys. Let's let's switch it over to this sweet
ass picture and let me change the lighting. Okay, okay, all right,
I'm putting you each on the table here. Oh yeah, I should
do something really quick. Make sure your name's peer on your tokens. Oh,
Eric, your named character already wonderful? Yes, you can go with
the borrow. Why didn't that show though? Oh wait that's why? Oh
my god, look at that artwork. Look at this ship? What is
that? He's got the eyes on his head like a fucking shark? Yeah,
I hate that. Amazing. Okay, we're gonna have you guys fight
a group of d four goblins. Four goblins okay, well four of you
and four goblins. So here's the goblins. Not that we need tokens here,
I'll share my artwork or not my artwork, of the game's artwork in
case you haven't seen these horrifying things. Thanks. Okay, so very simple.
Here's how it works in this game. If we're going rules is written
which we will initiative is really simple. We rolled d six. If we
roll one, two, or three, the monsters go first. If we
roll four or five or six, all the players go first. If the
players go first, or when it is the players turn, you guys can
choose which order you go in every round. So this is probably the one
dice that I would actually roll during the game, and the monsters go first.
Cool, all right, so we'll make this simple. We'll have each
goblin attack each one of you, including the dog. Now you shouldn't have
to do any targeting here, because again everything is just your guys rolls.
So basically the monsters listeners. If you're looking at GM this, they will
have hit points, and then they may have armor and weapons and stuff,
and it'll tell you how much damage that all does. And you know,
if they're attacks, modify the attack rolls. So in this case, goblins
are quick and fast, so they attack and defend at DR fourteen instead of
twelve. So each of you are getting attacked, you must make an agility
roll at DR fourteen to dodge. If you fail, you take damage.
If you pass, you dodge. If you know this game does have krits
and fumbles, so nat twenties are krits. Natural ones are fumbles, and
if you look on your violence tab, it tells you if you oh,
you could just press the defend button. Yeah, so if you kritz while
you're defending, you get a free attack. If you fumble, you take
double damage. So I would roll the damage then double it. And if
you're wearing any armor, it gets damaged and reduced by a tear, and
if it's already light armored gets destroyed. So everybody please give me your defensive
roles. Oh, it rolled automatically. Oh okay, I'm still a I
don't know how it knows what to roll. But is that the normal or
is that the right damage? Uh? That's what I'm checking. It is
D four. I'm not sure how it knows that. But well, the
D four was just the because when you hit the defend button it says incoming
attack and D one D four was just Oh so I need to tell you
how much it is, but yes, it would be one D four.
So you take six damage. How much health do you have? Nine?
Oh? Okay, you're fine. Do you have any armor? Yepe?
Oh okay, you take six damage, then you're almost Yeah. I went
ahead in touch okay, Um, it's d R fourteen for these guys.
Oh, so you fail and you take D four damage okay to damage?
Do you have any armor? No? I don't have any armor. Okay,
So you take two damage okay, and then I need a defensive role
from Borrow and one from dog D R fourteen damage D four and we'll just
realize I didn't roll HP. Oh you might need that. Let's see what
does the herb Master roll on? Six? Okay, so one D six
plus three because you're so broy all right. Seven. I was hoping you'd
match Sean with your D six. That would have been awesome, but yeah,
okay, seven is ill respectable. Yeah, you can take at least
two hits from these goblins, or at least one before you die. Eight.
All right, So now you would make a defensive roll DR fourteen damage
D four R fourteen. Mm hmm. What should I have to modify that
or should I do it automatically? Twelve? You need to modify it because
twelve is the baseline if you try right like right through the targeting the goblin
right. Yeah, I have no idea if it'll work when you target them.
Okay, it did? It did do your device roll correctly though,
because you do have a minus one. So you rolled eighteen down to seventeen,
so you dodged, and then you would then roll for the dog as
well because he's being attacked. Dog fails and takes D four damage four points
of damage. No dog is dead? Okay, what dog is dead?
And now does your guys turn? You may act in any order. Basically,
during your turn, you can do an action and a move. It's
very nebulous obviously. Movement is described as being able to move, you know,
across a normal sized room, whatever that may be. And your action
can be whatever it is you decide to do, and I will tell you
what you need to roll to make that happen. If you make an attack
these creatures, you have to roll DR fourteen to hit them because they're quick
and fast and hard to hit. I'm trying to smash you with my warhammer,
all right, that is a missus three. Yeah, I'm looking up.
I don't it's on the jam shoot here, the jam screen, which
is not great. Well, that's why we have this wonderful little rule book
here. Now, Sean, I will point out, since so you did
rule a critical failure, I believe you can use an omen to avoid that.
Oh so just for actual, you know, gameplay when we get to
that point, Yeah, that's a good point. Would definitely want to reroll
that one. Yeah. Oh, we forgot to roll for a few other
things on your characters. We'll get to that in a second. It's mostly
backstory stuff. Omens. Here we go, page thirty eight. Okay,
so omens. Clearly the eyes of other powers are upon you, Eldric watchers
or the tangled fates of alternate worlds. Call it luck if you like.
Every class gains a number of omens um when depleted. Roll the classes designated
die and regain that many omens after resting for at least six hours. You
can use omens to do five things. Deal maximum damage with a single attack,
reroll a dice either yours or someone else's, lower damage dealt to you
by D six, neutralize a crypt or a fumble, or lower ones test
dr by four. Okay, so I guess, Sean, in your case,
you could just said you didn't get the fumble and damage. Yeah,
yeah, we'll see what happens, or you could reroll the dice. Um.
I guess I think yeah, I'll just leave it right now. Okay,
alrighty, what are the other two are you gonna do? Oh?
I'm gonna start playing that hurdy gurdy bro okay, uh and I think so.
First off, who whoever is in the area needs to do a presence
test against DR twelve. Okay, well that's everybody. If they fail it,
then they start taking the damage. Oh shit, I fail eight?
Uh, Kyle, you can roll for the goblins just well four D twenty.
I guess goblin is almost friendly. Oh I see what's happening here?
All right? Or D twenty yep, I guess this is one thing I
could roll too. But uh, okay, what was it? Twelve?
So two of them, two of them are hit, two of them take
D two damage. It just roll two D to roll the damage whatever it
is. Oh, please roll the damage for me as well. Yeah,
well it just deals to D two damage. Now, well, roll two
too, so everybody takes two damage. Okay, cool, all right,
the goblins are still alive. I'm gonna spend my turn regenerating or turning into
a lizard so I can hopefully we're right next. Okay, do you have
to do anything or it just happens? I think it just happens. Okay,
you don't make a test or anything, it's just it takes a round
to do it. Yeah, okay, okay, um, you're doing that
right now. Yeah okay, Well, next turn, the goblins will continue.
I'll roll D three to see who the extra one attacks after murdering dog.
So we'll just go left to right. Here Sean Varro, Kyle going
for Varro. So Varro, the guy that killed your dog is now coming
to kill you. So I need two defensive rolls from you, one from
everybody else. DR fourteen D four damage. Okay, oh so close.
Did you roll another one? No? I rolled the ten. Okay,
I thought it was the one. Okay, So there's a lot going on
here. Let's just stop for a second. If you look at it looks
like the games doing everything automatically. So if we look at Eric's it's also
rolling for his armor here. So his first one he got hit, it
did three damage. He rolled a two on his armor, so that soaks
two of it, so it takes one from the first hit. And then
if we scrolled down, he got a fumble, it did four damage and
he rolled two, so he takes two damage from that. And then Sean
takes four damage and Kyle takes three damage. Okay, I'm gonna use my
omen to reroll. I guess I was just like, hey, guys,
you know what, let's break out into a song. And then the goblins
uh no, I'm dead too, just stamps you in the throat. I'm
turning into a lizard. I'm morbon yep, and so he squishes you as
you turned to a fucking lizard and uh, fucking goblins there, goblins a
right here, Jesus cry, how's Eric looking? Are You're still standing?
Yeah? I'm still doing pretty good. Okay, took pretty damage. Alright
on on your turn, you have four targets to attack. What would you
like to do? Might I suggest busting out Kyle's scroll and trying to kill
everybody. That's a good point. Yeah, I'm gonna try and attack again.
Okay, hey, it's a hit for one day. Oh my god,
that's so disappointing. More hampers flipping the goblin on his nose and he,
I mean, he looks hurt, but that's not gonna do it.
Next round, the goblins surrounds you, vindictively, stabbing from every direction.
Make four defensive roles please, like the fucking nas gool. They take one
side? Oh okay, zero damage from the first one he blocks, or
your armor takes the hit. I should say, all right, the second
one found just gonna up here? You take one damage? Okay, Um,
no damage on that one. The armor is pulling it together. Here
one more. Eric's actually our technic. Yeah well he blocks too. Oh
wow, you got hit four times and took one point of damage. That's
incredible. Eric might actually do it. Okay. Would you like to try
to smash the one that you are previously No, that's a miss. Jeez.
Okay, four more defensive roles? What's up, kitty? You want
to say hi to the listeners? Oh not twenty? Get that free attack,
bro damn son, Eric Tomas vald come on, Nope, that's a
three. Say hello. And then on your turn you also, oh wait,
yeah, you get to defend another point of damage and oh boy,
oh man, these d fours are not doing it though. Yeah, oh
oh there it is critical failure all right. So um that's mrk Moore,
Ladies and gentlemen. Everybody's dead from four goblins. It's not even a fight.
This was a slaughter. I just found us lacking so bad. It
just beat the piss out of with their little knives. Alright, got four
more characters. I mean, you would have a fourth player with you,
so hopefully, hopefully Matt doesn't make a shitty character. So what have we
learned? Don't get in the kind of bad, don't get attached. We
all don't get attached. We also learned that apparently Eric is somewhat tanky.
Yeah, armor is really good in this game. Apparently, which class are
here? Here? The herb Master, Yeah, it's just because he It's
just because he had Yeah that's funny too. He's like the fucking alchemist running
the round nerd. Yeah, I'm gonna make poisons and stuff. It's true.
Now, there were uh three things I forgot to roll um for each
of you. That is part of the creation. These are optional, but
there's some cool interesting little tables. Do you guys have access to a character
creation folder on the rollabile tables tab? Yes? Okay, so there are
three things here. You're going to four. The first is a terrible trait.
You're gonna roll those twice. M So roll the terrible traits twice.
These are well just what they are. They're terrible traits. There's twenty of
them. Roll twice and please let the listeners know what you got and put
those on your character sheet. All right? I am I am both cowardly
and indecisive. Those kind of go together. Yeah, I mean, I
guess I don't know, get it. I am worried and rude, untrustworthy
and endlessly aggravated. I cannot drag these onto my sheet. I think you
issue you to put them on your obituary. Yeah, in your obituary.
So this table it's it's called terrible trait, trauma, a bad childhood,
hidden history, or a twisted fate attending your birth already shaped you. Next,
we have broken bodies, so this is some sort of defect you have.
This is one D twenty. Oh my god, I got my ear
chewed off, starved, gaunt and pale. That kind of makes sense,
I say, your guy like strength in wash. Yeah yeah, peg leg,
Oh shit, you gotta pegleg that can double as a club bro D
six club but half using, Oh my god, amazing. All right.
And the last one here, which is also D twenty, is the bad
habits table. But dom maniac. Oh no, I'm drowing your breakfast boys,
someone rolls seven? Count on you? Eric now talked too quietly.
Oh that's that's funny, okay, Will There's a few more things about your
characters that you didn't know, not yet, all right, So there you
have it, folks. That's character creation in a nutshell. Matt will be
joining us next week and we will dive in to see what horrible things are
going on in this little village that we find ourselves in. What kind of
terrible things are going to happen to our players? Well, tune in next
week to see as we count down on the end of the world here in
murk Bar. Anything else any of you fellows want to do, ask or
say before we call it tonight? Yep, no, all right, Well,
better luck next time. Yeah, I really hope so yep, awesome.
All right, listeners, that's all we got for tonight. Short episode,
but that's the joy of mirk Bor. So hopefully at least we won't
have combats that'll take fucking three hours. That'll be fun. So join us
next week when we dive into the dying world. Thank you so much for
joining us. We will see you next time, same place, same time, ninety nights