WEBVTT

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Go be bad. It's the Internet. You're busy. Let's do this for

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November thirteenth to twenty twenty three.
For the next hour or so, let

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me help you sort through the world
of gaming on Game Mess Mornings Live with

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me Jeff Grubb. Today, it's
time for the freaks to get their little

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hearts broken about Silk Song yet again. And Call of Duty is in a

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rough state. But first, please
join me and welcome in today's co host

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the Game Mess Mornings. It's Britain. Peel everybody but Britain. How are

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you doing. I am fantastic.
I'm happy to finally be making my Giant

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Bond debut after years and years of
pressuring y'all. Sneakily making friendships online with

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as many people as possible. That's
the way to do it. That's the

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way to make things happen, Britain. Tell people a little bit about yourselves,

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where they can find your work,
things like that, and then we'll

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kind of talk about one of the
reasons the reason you did get your way

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onto the show, which I'm very
happy about, by the way. Yeah,

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sure, so I've been in the
industry for a while. When I

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was most prolific I was doing a
lot of reviews for GameSpot kind of back

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in the Kevin Van or days to
date it. I did a lot of

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reviews for launch titles for the WIU
and the Vita. So it's been a

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while. But then I backed off
a lot from freelancing when I landed a

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full time gig at the Dallas Morrey
News. So if you're in the Dallas

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area and you read a newspaper and
he wondered, how did somebody get Final

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Fantasy like Crisis Core on the cover
of something that was me? I somehow

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managed to convince people to do that. Most of our audiences in the Dallas

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area, so they know what you're
talking about there, Yeah, obviously,

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yeah. And then okay, so
then the reason that you reached out and

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I was like, oh, yeah, this is perfect. You got the

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PlayStation portal and the review in bar
goes up so we could talk about this

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thing. You've been using it for
a little bit. How are you finding

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it? Yeah, you know,
I think it's kind of of what a

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lot of people expected in that it
is a really good way to do remote

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play, which like for me and
I think you're kind of in the similar

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similar boat where I have kids.
Sometimes my kid wants the TV like,

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actually, remote play is pretty useful, yes, so I was pretty excited

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to get my hands on it for
that reason. And for the most parts,

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it actually works really well. I've
done a lot of remote play on

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other devices. I don't know how
well that comes across. Not much lag,

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like this image is usually pretty crisp. There are, of course,

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some limitations. The thing that broke
it for me was playing the Rhythm Final

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Fantasy, the rhythm game, which
I mean, of course, no one's

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going to be picking this thing up
and saying like I'm going to play all

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the Rhythm games, but wanted to
put it through its paces and say that's

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it. It works, but just
it's just oft enough that you wouldn't want

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to do it all the time.
The only other game that has really broken

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for me has been, unfortunately,
Alan Wake two for a weird reason.

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Like the game runs really well if
you just hop in, you can run,

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you can shoot, you can explore
the dark woods easily enough. But

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the way the touchpad on this thing
works the same way worse on any remote

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play device is you have to double
tap. You can see why I tap

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the screen there like little squares pop
up. Yeah, you have to double

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tap those to hit the touch pad. Alan Wake two wants you to hit

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either the right side of the touchpad
to go to the mind place or the

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left to open the map, and
I think this only does the center.

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So when you do that two,
nothing happens. That's so that's got to

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be something they're gonna be able to
fix because those touch screens are like,

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they don't sell crappy touch screens these
days. They're all ten point touch.

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They know exactly where you're pressing.
So that's got to be an upgrade that

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they can make, right, I
sure hope. So I mean even when

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you tap it, there's squares on
either side, like, let me just

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tap the right side, but it
shouldn't be that difficult. But yeah,

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I was really I was seeing there
and be like, what am I doing

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wrong? Am I hitting the wrong
button? Is? Something is off here?

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And that's the conclusion I finally came
to, was that it's just expecting

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one side or the other and this
isn't working right. That's not the game

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it does that either, So that
that's definitely something that they'll be like,

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we can't just leave this. They'll
have to fix that, I imagine.

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So but other than that, like
I played some Jazz Survivor last night,

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that went fine. I've been spending
a lot of time playing Persona three portable,

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which it's a PS four game.
It's also on the switch. I

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could just plank it there. But
that works great. Trying to wrap that

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up before the remake comes out,
and it felt no different than playing illegally,

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So pretty nice. I am on
a Google Mesh network, for what's

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worth, the one that your grandpa
would walk into a Best Buy and say

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that one says Google on it,
so it's got to be good. So

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it's, you know, nothing super
fancy and works pretty well. I'm in

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a small house, but that's kind
of where I land is. It's it's

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pretty good if you're okay with knowing
that, like, hey, it is

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this still streaming over Wi Fi?
You might drop a little bit here and

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there, although that has not happened
to me very often at all, And

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there's gonna be just some weird,
you know, little issues with it,

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like this touchscreen thing that you'll have
to put up with. But if you're

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in a situation where you need another
screen, works works pretty well. Yeah,

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I'm still very interested, and after
seeing some of the reviews and hearing

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your experience with it, the lag
is it is probably something you don't notice

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unless it's THEORITHM right, unless it's
something where the timing definitely matters. And

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I suppose that would probably cover online
games. Maybe anything that's had to had

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competitive I would assume would probably be
would fall under that same purview. But

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overall, like when you are playing
a game that is single player, and

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even if it's action based, right, are you getting used to the latency?

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Yeah? Totally. I even I've
been playing some of the that Disney

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cart racer Speedstorm. Yeah, it's
free to play. I played a little

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bit of that online actually and won
some races. OK, so you can

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actually like totally play even some online
stuff works like remarkably well. I played

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a little bit of Mortal Kombat one. I am not a professional fighting game

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player, so I would not be
the best judge of like, oh this

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is horribly off or not. But
I feel like if you were just going

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to hop into some invasions stuff or
story mode, it's good enough. If

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you're trying to like actually rank up
the ladder or whatever, then you're I

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mean, you're not thinking about doing
this anyway, most likely, right right?

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Yes? I mean for me,
the the where this fits in,

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and you named it mostly being able
to play around my kids while hanging out

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being away from the TV, especially
the TV in my office where the PS

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five is, where it's down here
and everyone else is usually up there.

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But it's also like, I mean, I'm just going to clean up some

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stuff I was doing in the game. I'm not going to be this.

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Maybe I'll play a whole game this
way. I do play a lot of

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stuff in my Steam deck and my
ass rock all and obviously the Switch,

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and I play that mostly handheld,
so I will play a lot of the

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games, but you know, in
handheld mode. But if it's on a

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PlayStation five, the idea of like
playing everything on a handheld streaming, well,

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I'll do a lot of that.
But if it's like, Okay,

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here is a daily that I want
to take care of. Here is I

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want to do some exploration in a
place that I've already discovered, Like if

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allen Wick two did work perfectly,
it's like, oh, I'm already in

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this area and I just want to
go find a few things that I missed.

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Having this as an option would be
really good. I just how do

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you feel about the price for what
you're getting and comparing it to maybe doing

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something on your phone with a backbone
or something like that. How do you

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think it fits into that. Yeah, so it's two hundred dollars if I'm

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not mistaken, which is not the
worst, certainly not the best. I

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think it is a better experience personally
than using a phone or using the tablets.

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I play a lot of like the
switch in bed, so I mean,

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you know, kind of horizontal like
this, and I've used one of

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those razor things for the iPhone and
it's it's okay. Yeah, I've done

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some of that with Xbox aims and
it's okay. But this is really comfy.

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Like they've definitely emulated the dual sense
feel. All the features are.

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You know, it's got the same
rumble, the same triggers, all that

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stuff. So it feels good to
hold. The weight is pretty good,

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the screen is nice, and it's
nice and big. And I also personally,

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you know, at the end of
the day, a lot of times

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my phone is almost dead. I
don't want to be using that to also

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be streaming now or awkwardly having it
plugged in, So for me, it's

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still probably worth it. But that's
going to be such a case by case

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basis thing that it's actually one of
the things that you know, we mentioned.

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Probably they'll fix the thing with alan
Wake not being able to work exactly

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properly. I also worry that this
isn't going to be a huge priority for

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Suremity or a Sony because how big
is the audience actually going to be?

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Yeah, because this is not the
kind of this is not like even like

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PlayStation VR two, Right, PlayStation
VR two didn't exactly set the world on

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fire, but it is its own
platform. There are going to be teams

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of people working on just that device
and making sure that it is a good

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piece of hardware and has software support. And this is an extension of the

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PS five and you know, like
a a lot of other peripherals. It's

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just like you put it on the
shelf and people get it or they don't.

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So I could see that. I
think it'll get some updates. And

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the idea here is this thing isn't
some completely new concept. It is the

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basics there are the same as you
do get when you are using the Android

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app or something like that. So
if they make updates to that stuff,

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the updates should come here. I
wonder if that that touchscreen is you if

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that does that happen with al on
link two on the phone I got,

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I don't know. I had time
to test, I imagine, So I

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was doing a lot of googling over
the weekend, trying to be like,

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has anyone else encountered this? Turns
out maybe not a lot of people play

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it over remote play? Yea,
no one else had asked that question.

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There is like kind of a bit
of firmware in here, though that seems

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specific. It kind of puts the
PS link which are the headphones? Actually

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got those here too. They're headphones. They're fine, So that Sony could

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definitely add some customization or whatever into
like how does the touch screen work?

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Which could be nice. Weirdly,
Also, there's airplane mode on the year,

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which makes no sense because you can't
use this on a plane unless you've

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also got your PS five just sitting
next to you plugged in on the plane.

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So wait, I don't know.
It can do over the internet,

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right, it can do remote play
over the internet, but I know they

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don't amend it, right, Yeah, there there's probably no way any the

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nicest airplane Wi Fi would probably not
work right the airplane specifically. Yeah,

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that you're right. That's just one
of those things where it's like it's called

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airplane mode, but the thing doesn't
have like a cell signal, so airplane

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mode would would just be turning off
Bluetooth and then this the Wi Fi,

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So yeah, that's that, and
then then it's just a brick. Are

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there any like local apps of any
sort or does it do anything locally if

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you turn off the Wi Fi?
Uh? Not that I've been able to

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find. When you boot it up
and immediately boosts into it like, it's

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a very streamlined, slick interface.
It has a little portal thing which my

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son before I told him the name
of the thing he's for, he's like,

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oh, it's like a portal,
Like, yeah, that nailed it.

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That's exactly what it is. Y. Yeah, So you wake it

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from sleep, it says hit the
button to connect to your PS five.

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When you do that, it turns
the PS five on assuming it's in rest

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mode, and you're good to go. After a few seconds. It works

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really quickly, really easily, and
I'm sure you know people are geniuses.

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Someone will get doom running on this
thing at some point for sure. Sure,

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but I can't find any way to
like hop out of it or anything.

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Yep, all right, So well, we'll have more to say about

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this once I get my hands on
one, because I probably I am still

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going to get one, But Britain, thanks for bringing that. Actually,

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when last say, did the screen
does it pop out? Doesn't look like

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it does. No, it is
just it's all one you get, okay,

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Yeah, you can't take the controllers
off. It's kind of got this

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back part that's it seems all like
one solid piece. I can't say for

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sure that you couldn't just like pry
the screen out of here with a lot

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of work. But if I asked
you, like, let's just say one

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of the joysticks broke, can you
like look at it and be like,

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where would you even start when it
comes to replacing it? You know,

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I don't know. I've never torn
down a duel since, so yeah,

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I don't know. We're sure.
I will say I was initially using this

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in like a poor lighting condition in
the living room. It took me forever

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to find the USB and headphone jack. Interesting, so yeah, I don't

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see any like obvious screw holes or
something. I'm sure they're there, but

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I wouldn't know. Oh yeah,
and then how is the comfort in terms

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of weight? It's nice. Yeah, you know. I played for a

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few hours last night in bed,
just like holding it above me. Didn't

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drop it on my face or anything. It's littal. Bones are doing just

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fine. Good. Yeah, love
to hear it. All right, let's

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explain what we do here most sweet
days, I Jeff group will help piece

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your gaming life back together. That
includes breaking news and maybe even some of

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our own original reporting. For all
these topics, I'll get the input of

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a bona fide expert who will make
me look smart. If you were watching

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live on Twitch, well, you
can always listen to the show later on

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00:14:01.960 --> 00:14:05.279
podcast feeds by searching for game Mes
Mornings, or find therss on giant bomb

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dot com. You can also catch
the show later with chapters and timestamps on

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YouTube. Hello YouTube. All right, we have a lot to get into,

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so let's start the morning mess with
Modern Warfare three tops UK physical charts,

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but sales are down twenty five percent
compared to Modern Warfare two. This

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is from Chris Scully and at VGC
Call of Duty. Modern Warfare three is

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top the UK physical game charts,
but it failed to hit the launch weekend

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sales numbers that its predecessor dead.
According to GfK chart data via Games Industry

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Dot Biz, Activision's latest first Perstontruter, went straight into the charts at number

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one, but physical sales were down
twenty five percent compared to those of Modern

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Warfare two last year. The game
is currently on track to be the lowest

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rated entry in the series, with
early metacritics scores from both critics and users

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coming in much lower than usual.
I think this is about what we would

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expect from something like this. This
always felt like a h have something ready

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and we'll get to a little bit
more. There's the other half the story

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here about the making of this game, and like how it came together explains

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a lot of it. But I
think people could could feel it from looking

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from the outside end that Activision was
rushing something together here and the final product

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feels that way, and the sales
are somewhat being affected by it. Now,

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Call of Duty is still going to
be probably the number one best selling

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game of the year likely and but
I guess the question is, Britain,

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do you think this will have a
long term detrimental effect on Call of Duty

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and activision Now under Microsoft, I
mean, they could always pull something back

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from the brink, right, It's
almost one of those franchises that's too big

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to fail. But it does definitely
feel like we're in a weird position where

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I haven't even felt like I've seen
a lot of people around me hyping up

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that a new Call of Duty is
coming out. Did they even do like

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the usual like basketball commercials and stuff
that they usually have, You know,

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I don't remember. I think they
did something around that time, but I

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think it was a little I think
it happened a little bit later than it

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normally did. Yes, I have
seen during football this weekend. I was

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seeing commercials and the advertisements are all
of the big Twitch streamers. Like there's

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a quote like, oh this is
going to take over my life, and

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it's like from naid Shot, who
is one of the older old guard of

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the Call of Duty competitive scene and
now is a relatively big streamer. I

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was him in like Courage. I
don't really follow him at all, but

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yeah, Courage was like in there
and be like, oh my god,

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look at this and they're doing that
kind of thing. We're like, hey,

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the Twitch streamers really care about this. It's like, Okay, I

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hadn't really seen them do that before, but that's what they're going forward with

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this one. I think the reality
here is like there's a couple factors at

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play where I do think Activision got
out or you know, the former owners

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of Activision who have now sold to
Microsoft, got out while the getting was

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good because Call of Dot isn't going
to go away. Call of Duty is

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not going to suddenly become a non
factor in gaming, but it is going

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to have more frequent rough patches like
this one. I think making these games

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is getting harder. Making games overall
takes more time and money, and so

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sticking to the annual release schedule was
always going to be troublesome. And you

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know when the first when the Activision
deal first got announced, even before that,

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we were talking on this show and
I was talking at games Beat when

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I wrote there about this is this
is going to be difficult to maintain.

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And Activision doesn't have a lot of
other options because they've put everyone on Call

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of Duty, so they are headed
towards something of a brick wall. Now

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they'll mostly plow through that brick wall, but it is going to nick them

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a little bit where it's going.
They're going to have a year or two

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where the game isn't very good or
maybe doesn't even come out, or comes

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out in some stunted phase, and
that that's what we're getting here. Now.

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The other side of that is if
they had put this out as DLC,

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it probably wouldn't have sold as well
as this. They probably made a

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lot more money by saying this is
Modern Warfare three and pretending that it's a

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real game, a real new release
instead of just like a map pack with

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a campaign that they threw together in
a year and a half, not even

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a year and a half. And
so, you know, but by all

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measure, it's like this is actually
a huge success for what is fundamentally DLC.

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Right, Yeah, I would say
so. I do wonder in the

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Microsoft era, is it going to
be more or less likely that they're going

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to say, like, yeah,
you know what, it's okay, call

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of duty, just take a year
off. I don't know that's under Bobby

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Kottick, and you know, the
old regime of activision that was ever as

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much of an option. And I
think this is evidence that probably wasn't right,

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Like, if they could avoid it
at any cost, they would avoid

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it. And here we are with
this game, right, it seems that

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way, right, Yeah, the
train's got to keep going. You can't

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not have politicuity out there around the
holiday season because that's what people are going

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to be looking for. Mm hmm. I expect that. You're right.

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The chances under an activision of them
saying it's okay, take an extra year

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seemed very low. I think they
would have had to get there eventually.

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It was just like we don't have
any other choice. Under Microsoft, it

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feels like there's a more of a
possibility that it's like, well, okay,

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let's not push things to the brink, let's take a breather, let's

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respect this franchise and it's an audience
so that we don't burn them out and

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get them upset, because that can
have detrimental effects on games later. Now,

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you're right, like this this is
one year of called I think there

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would have to be multiple years of
call of duty like this in a row

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for it to really impact sales long
term. But you know, enthusiasm will

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00:19:45.839 --> 00:19:48.480
maybe be a little bit damp at
going into the next one. But if

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the next one has a good showing, and it's in the franchises that people

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00:19:52.640 --> 00:19:55.200
like. If it's like, oh, Black Ops is really back, there

296
00:19:55.240 --> 00:19:56.200
will be a lot of people be
like, well, yeah, I like

297
00:19:56.240 --> 00:20:00.000
Black Ops. I was never a
Modern Warfare person, and they'll show up

298
00:20:00.079 --> 00:20:06.359
and the game will sell just fine. But this is an example of the

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unsustainability of where Triple A Gaming is
at, especially under the strategic leadership of

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00:20:11.319 --> 00:20:17.880
someone like Bobby Kotick, whose only
creative input is bigger and more frequent.

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And that's it. And here we
are at the sort of the end.

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We've seen this before with Activision many
times with Call or with Guitar Hero and

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00:20:25.920 --> 00:20:27.839
with Tony Hawk, where it's like
when the next game to be a bit

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00:20:27.880 --> 00:20:32.559
bigger and we want it to be
out as soon as possible, and eventually

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00:20:32.599 --> 00:20:34.720
they just can't keep doing that anymore. And Called Duty has been the one

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00:20:34.839 --> 00:20:38.599
franchise that's been immune to that up
to this point. But it's you know,

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00:20:38.599 --> 00:20:42.920
at the very least, like I
said, getting nicked here, We'll

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00:20:42.920 --> 00:20:45.079
see how how long that lasts.
I will say, at the very least,

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I'm interested in playing the multiplayer because
I like those Modern Warfare two maps

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00:20:48.920 --> 00:20:52.640
from two thousand and nine that they're
putting into this game, But I don't

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00:20:52.680 --> 00:20:56.960
know how long I'll actually end up
playing it for for any reason. Me

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00:20:57.160 --> 00:21:03.559
writing for mainstream news outlet, I've
historically tried to spend some time with Call

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00:21:03.559 --> 00:21:07.720
of Duty every year because you almost
can't get more mainstream than that. And

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I know, like early on in
my career here at the newspaper, I

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00:21:12.160 --> 00:21:15.079
was covering E three and I had
the stuff I was excited about, and

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00:21:15.119 --> 00:21:19.400
it was clear my audience wanted Call
of Duty and the sims right, and

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00:21:19.480 --> 00:21:23.079
like that, it was just those
two things didn't matter what you showed of

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00:21:23.119 --> 00:21:27.000
those that was what they cared about
because that was all they played. And

319
00:21:27.039 --> 00:21:32.039
it maybe wasn't the same person,
but you know, those those were those

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00:21:32.519 --> 00:21:37.960
major, huge franchises that people always
knew about, to the extent that some

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00:21:37.039 --> 00:21:41.960
of my readers didn't realize that Mario
games were still coming out, but they

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00:21:41.000 --> 00:21:47.119
knew Call of Duty games were happening
like every year. Yeah, so even

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00:21:47.240 --> 00:21:52.359
if the Giant falls, it's going
to take a long time for that to

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00:21:52.640 --> 00:21:57.440
all fade away completely. Yeah,
And I think, you know, Microsoft

325
00:21:57.480 --> 00:22:02.400
has a pretty good track record of
taking over these major franchises and being good

326
00:22:02.400 --> 00:22:04.880
stewards of them, at least with
the most one of the most more recent

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ones, and I guess it's not
too recent these days, but Minecraft,

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00:22:07.960 --> 00:22:11.079
where it's like, hey, they've
not really missed a beat with Minecraft.

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Minecraft has continued to grow, it's
still very relevant. They've done ways to

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00:22:15.880 --> 00:22:21.559
increase its monetization by creating a store
for people to create things and put stuff

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in that store, and there haven't
been a lot of complaints about that because

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00:22:23.640 --> 00:22:27.279
it's usually powered by the people in
the community who are the most creative that

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people want to buy stuff from.
And it's okay, yeah, I mean,

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00:22:32.559 --> 00:22:34.319
being able to apply some of that
stuff to Call of Duty seems like

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00:22:34.319 --> 00:22:37.400
in the end would probably be a
good thing. And that steady hand of

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00:22:37.400 --> 00:22:41.359
having a company that's not afraid of
the next quarter's earnings report and the way

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00:22:41.400 --> 00:22:45.680
Activision or any third party would be
is going to give these developers a little

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00:22:45.720 --> 00:22:48.880
bit more breathing room. And it
just feels like, boy, they need

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00:22:48.920 --> 00:22:52.480
it when you look at this game
and where it's at. So we'll see

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what happens with the next one.
I don't think that they're going to slow

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00:22:56.039 --> 00:22:59.200
down the Call of Duty Machine immediately
the next game, next year's game is

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00:22:59.240 --> 00:23:03.839
probably very far along the way.
But as we get you know, two

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00:23:03.920 --> 00:23:07.200
or three years into this ownership cycle, we probably will see them like,

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00:23:07.279 --> 00:23:11.720
Okay, now that we have gotten
out of the momentum that came out of

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00:23:11.759 --> 00:23:15.519
Activision before we took over, we
can slow things down a little bit,

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recognize where our weaknesses are and take
times to address those, and that means

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00:23:18.799 --> 00:23:22.079
pushing games out. Maybe it comes
out, maybe just skips one year,

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Maybe it just comes out six months
later and comes out in the middle of

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00:23:26.119 --> 00:23:27.400
a year one time. That would
be weird. But Call of Duty can

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00:23:27.440 --> 00:23:30.400
come out whenever. It probably do
just fine. Yeah, I do think

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00:23:30.400 --> 00:23:34.720
that's really important to note for anyone
who you know, next year under Xbox,

352
00:23:34.720 --> 00:23:37.640
they're gonna be like, why is
it Call of Duty? Right now?

353
00:23:37.279 --> 00:23:41.559
Activision is a huge ship, and
turning a ship that huge takes time.

354
00:23:42.400 --> 00:23:47.839
So yeah, you're you're exactly right. So how did this happen?

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00:23:48.160 --> 00:23:51.599
Well? Jason Tryer over our Bloomberg
Reports with a story called new Call of

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00:23:51.680 --> 00:23:56.279
Duty draws harsh reviews after rushed development. There's a lot over here. I've

357
00:23:56.319 --> 00:23:57.799
kind of got some bullet points though
that will go over call of Duty model.

358
00:23:57.799 --> 00:24:00.240
War for three was developed in less
than a year and a half,

359
00:24:00.640 --> 00:24:04.480
half the time of previous iterations,
and it was actually I think sixteen months

360
00:24:04.559 --> 00:24:08.480
is how long Sledgehammer worked on the
campaign, so that's not even a year

361
00:24:08.480 --> 00:24:11.960
and a half. The development process
was hurried because the game was conceived to

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00:24:12.000 --> 00:24:15.599
fill a gap in the release schedule. The game's story was originally conceived as

363
00:24:15.640 --> 00:24:21.759
a smaller scale Modern Warfare spinoff,
but it was rebooted into a full sequel.

364
00:24:22.000 --> 00:24:25.200
The reboot eight into the schedule and
forced the developers to complete the new

365
00:24:25.200 --> 00:24:29.480
campaign in roughly sixteen months. The
game story has received a bleak reviews from

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00:24:29.480 --> 00:24:33.279
critics. Analysts say that even a
critical flop probably won't change much about the

367
00:24:33.279 --> 00:24:38.680
series over the next few years,
though, and that's probably correct. Listen,

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00:24:38.680 --> 00:24:41.359
I think, in one hand,
it's pretty impressive that Sledgehammer was able

369
00:24:41.359 --> 00:24:45.359
to put together something that is even
a little like. No one's saying,

370
00:24:45.559 --> 00:24:48.119
oh, this is a complete mess. It's not King Kong right from game

371
00:24:48.160 --> 00:24:52.680
mill. It's just boring, is
what people are saying about the campaign for

372
00:24:52.759 --> 00:24:56.200
Modern Warfare three, And at a
certain point, putting out a boring modern

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00:24:56.200 --> 00:25:00.000
Warfare campaign in sixteen months is like, wow, that's good for you.

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00:25:00.200 --> 00:25:03.799
But clearly this is just them filling
in a gap, and I think it

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00:25:03.839 --> 00:25:07.640
speaks to what we were just talking
about, how afraid they were of going

376
00:25:07.640 --> 00:25:10.960
a year without releasing a major call
of duty because they have no idea what

377
00:25:11.039 --> 00:25:14.079
a DLC map pack for Modern Warfare
two would have looked like or would have

378
00:25:14.119 --> 00:25:17.599
done. It probably would have been
fine, but it's I think we could

379
00:25:17.599 --> 00:25:22.519
probably I'm guessing it probably wouldn't have
been oh seventy five percent of every person

380
00:25:22.559 --> 00:25:26.559
who played Call of Dude Modern Warfare
two bought that bought that expansion, which

381
00:25:26.559 --> 00:25:30.359
is basically what has happened here right, and probably would have come in at

382
00:25:30.400 --> 00:25:37.000
a lower price points and going all
the numbers, probably there were probably people

383
00:25:37.160 --> 00:25:40.279
just saying, like, no,
this needs to be a full experience that

384
00:25:40.279 --> 00:25:42.200
people are going to pay us the
big bucks for. Yeah, I think

385
00:25:44.680 --> 00:25:48.440
yeah, when they probably just looked
at Yeah. When they're in that situation,

386
00:25:48.559 --> 00:25:51.839
you get why they make all those
choices. But boy, it feels

387
00:25:51.839 --> 00:25:53.200
like, man, are there no
consequences for putting out a bad Call of

388
00:25:53.279 --> 00:25:57.240
Duty? I guess this one was
probably never really going to pay that price.

389
00:25:57.559 --> 00:26:02.039
It's like with the Assassin's Creer.
Right when that game, Unity came

390
00:26:02.079 --> 00:26:06.599
out, and that was had a
lot of issues. Unity did pretty fine

391
00:26:07.279 --> 00:26:10.240
overall, at least in those first
couple of weeks. It was the next

392
00:26:10.240 --> 00:26:12.160
game, Syndicate that I think was
pretty good, that paid the price that

393
00:26:12.240 --> 00:26:15.880
people are like, we're not taking
a chance on this, We're afraid of

394
00:26:15.920 --> 00:26:19.119
spending our money on Assassin's Creed now. And I know analysts and I know

395
00:26:19.160 --> 00:26:22.480
we were just saying it's probably going
to be fine, but I think people

396
00:26:22.599 --> 00:26:26.519
might be a little bit more hesitant
with Call of Duty after this experience.

397
00:26:26.680 --> 00:26:30.319
But we'll see. Yeah, my
only could it's not really concerned. But

398
00:26:30.440 --> 00:26:33.559
my thought is that I feel like
we've been saying this for the past few

399
00:26:33.599 --> 00:26:34.960
call of Duties yes, like,
well, the next one might suffer,

400
00:26:36.000 --> 00:26:41.839
and it's maybe been slowly that has
been true. But I mean it was

401
00:26:41.839 --> 00:26:48.279
on the upswing into call of duty
Modern warfare and then I think the next

402
00:26:48.359 --> 00:26:49.519
one, which I can't remember now, was that like World War two or

403
00:26:49.640 --> 00:26:52.720
Vanguard. I can't keep them straight
anymore. I think that was just fine.

404
00:26:52.759 --> 00:26:56.920
And then Modern War for three was
down compared to Modern War for two,

405
00:26:56.960 --> 00:27:00.160
but not much so or mon war
for Yeah, two was down from

406
00:27:00.480 --> 00:27:03.440
to the first one, which is
actually the second one. It's very confusing.

407
00:27:03.559 --> 00:27:07.240
It's call of duty, everybody.
I'm so sorry, all right.

408
00:27:07.519 --> 00:27:11.640
Nintendo will hold an Indie World live
stream on Tuesday. This is from Chris

409
00:27:11.680 --> 00:27:17.240
Scullion at VGC. Nintendo has announced
a new live stream focused on indie games.

410
00:27:17.960 --> 00:27:22.039
The company's latest Indie World showcase will
take place on Tuesday, November fourteenth,

411
00:27:22.119 --> 00:27:26.079
at nine am Pacific time, noon
Eastern and five pm GMT. The

412
00:27:26.119 --> 00:27:30.319
presentation will be viewable on Nintendo's YouTube
channel and via the video embedded at the

413
00:27:30.319 --> 00:27:34.279
top of its page for this According
to Nintendo, the new presentation will feature

414
00:27:34.359 --> 00:27:40.319
roughly twenty minutes of new announcements and
updates on indie games coming to Nintendo Switch.

415
00:27:40.680 --> 00:27:44.720
The last Indie World presentation was back
in April. Hey, Briton,

416
00:27:44.839 --> 00:27:49.759
is this going to be where people
see anything about Silk Song? I don't

417
00:27:49.799 --> 00:27:52.319
know if I say yes at dal
Jinkson in a good way or a bad

418
00:27:52.319 --> 00:27:57.880
way at this point, but it's
certainly what everyone's was it trending on Twitter?

419
00:27:59.000 --> 00:28:03.559
It's probably is yeah, almost second, yes, the announcement, Yeah,

420
00:28:03.839 --> 00:28:07.920
until that thing is actually out,
that's going to be what everyone in

421
00:28:08.480 --> 00:28:11.880
chat during this thing is just going
to be asking about. Right, Yeah,

422
00:28:11.880 --> 00:28:15.319
I think so. And you know, the last time we saw that

423
00:28:15.359 --> 00:28:21.359
game was the Xbox Showcase last year, right, I don't think we've seen

424
00:28:21.400 --> 00:28:25.119
anything about it since they've mentioned that
it's now not coming out this year.

425
00:28:25.240 --> 00:28:27.400
I think I think that's right.
But either way, we haven't seen it

426
00:28:27.440 --> 00:28:32.839
in a very long time, so
we're maybe do an update. But also

427
00:28:32.880 --> 00:28:36.000
we last time we saw it was
at an Xbox events and it seemed like

428
00:28:36.039 --> 00:28:41.200
it's they have a lot of you
know a relationship with Xbox, so maybe

429
00:28:41.200 --> 00:28:45.119
we wouldn't see it at a Nintendo
Indie World showcase. Also, Silksong,

430
00:28:45.640 --> 00:28:48.720
you know, a Hollow Night might
be too big for an indie showcase at

431
00:28:48.720 --> 00:28:52.559
this point. That should be either
like a real direct or a real Xbox

432
00:28:52.559 --> 00:28:56.160
showcase at this point. So I
don't know. I'm like a little skeptical

433
00:28:56.200 --> 00:28:59.440
that will see it, which I
think was safe because we probably won't see

434
00:28:59.440 --> 00:29:02.519
it. What about Haites two,
any chance we get that now? I

435
00:29:02.519 --> 00:29:04.559
know Hades two is going to go
into early access, but I think Nintendo

436
00:29:04.559 --> 00:29:07.599
should get off their thing about that
and let early access games happen. What

437
00:29:07.599 --> 00:29:14.960
do you think that is my hope
for what we would see here? Maybe

438
00:29:15.000 --> 00:29:18.079
it's it's probably not too early,
right, that's coming close enough in the

439
00:29:18.079 --> 00:29:22.079
early access period. Yeah, I
mean it was originally supposed to come out

440
00:29:22.079 --> 00:29:23.920
this year and then they moved it
to early next year for early access.

441
00:29:26.839 --> 00:29:30.799
But I just yeah, it's coming
soon enough that we could see something maybe

442
00:29:30.799 --> 00:29:33.039
at the Game Awards, maybe here, but probably not here because I don't

443
00:29:33.039 --> 00:29:36.480
think the game is going to come
out and switch until it's one point zh

444
00:29:36.960 --> 00:29:40.519
just because Nintendo doesn't have any way
for these developers to do early access,

445
00:29:40.599 --> 00:29:44.680
not really. So yeah, I
do know that the original game like sold

446
00:29:44.759 --> 00:29:47.960
really well on the Switch, so
it seems like that's a thing that both

447
00:29:48.000 --> 00:29:51.599
Super Giant and Nintendo would want to
foster, and I'd be all for it,

448
00:29:51.640 --> 00:29:55.039
Like I think it played great on
the Switch. I think yeah,

449
00:29:55.119 --> 00:29:59.640
but go ahead, Yeah, yeah, I think you're right that the early

450
00:29:59.680 --> 00:30:04.160
access thing is a wrinkle for sure. So like unless they call it one

451
00:30:04.200 --> 00:30:07.359
point zero and just say yeah,
but we're going to be improving it like

452
00:30:07.400 --> 00:30:11.160
we did the last time around,
and just don't call it early access and

453
00:30:11.599 --> 00:30:15.160
get away with it. That way
maybe, but it would be tricky.

454
00:30:15.359 --> 00:30:18.880
Yeah. I think if there was
any game or developer that could get an

455
00:30:18.880 --> 00:30:22.599
attended to loosen up on that stuff, it probably would be Super Giant and

456
00:30:25.799 --> 00:30:29.920
Hades two because Hades did so well
on the Switch. But I still think

457
00:30:29.960 --> 00:30:33.359
the developers probably think it'll do fine
once we go into one point zero and

458
00:30:33.400 --> 00:30:37.240
let's just work with what we're used
to. I mean, previously they did

459
00:30:37.240 --> 00:30:40.079
early access on Epic. I think
they're doing it on Steam this time,

460
00:30:40.240 --> 00:30:42.480
and Epic, but mostly on Steam
because that's where most people get it.

461
00:30:42.759 --> 00:30:45.960
And it's like, yeah, we'll
just do what we know and do it

462
00:30:47.000 --> 00:30:49.200
on PC and that way we could
just focus on that version and not have

463
00:30:49.279 --> 00:30:52.759
to run the Steam early acts or
the Switch early X version at the same

464
00:30:52.759 --> 00:30:56.319
time, because that would be kind
of a headache or troublesome. And they're

465
00:30:56.359 --> 00:30:59.680
a small team. So hey,
I just really want Hades too as soon

466
00:30:59.680 --> 00:31:02.640
as post hospital. That's where I'm
at. And then, I don't know,

467
00:31:02.680 --> 00:31:04.319
are there any other indie games or
developers you want to hear from.

468
00:31:04.440 --> 00:31:10.039
I would like to see that that
UFO fifty game from Derek You. Yeah,

469
00:31:10.039 --> 00:31:11.519
that would be cool that this would
be a cool place for that to

470
00:31:11.519 --> 00:31:15.400
pop up again. And that's been
in MIA for a while, right,

471
00:31:15.559 --> 00:31:21.519
so it just keeps disappearing. Yeah, that would be really exciting. Yeah.

472
00:31:21.519 --> 00:31:22.519
I think the last time we heard
about that, they're like, yeah,

473
00:31:22.559 --> 00:31:26.119
they confirmed it's still happening, and
I think that was earlier this year.

474
00:31:26.119 --> 00:31:30.440
But again, I might be thinking
of something from multiple years ago at

475
00:31:30.440 --> 00:31:33.000
this point, but I would love
to see that. I don't know anything

476
00:31:33.039 --> 00:31:36.200
that comes to mind for you,
though, Yeah, you know, other

477
00:31:36.279 --> 00:31:41.640
than Silk Song, it's not like
we have a big lineup that I can

478
00:31:41.680 --> 00:31:44.720
think of where, you know,
I think this time last year it was

479
00:31:44.759 --> 00:31:47.680
sports story that we were all waiting
for, like when's that going to release?

480
00:31:47.759 --> 00:31:52.839
And that finally did happen. So
I think maybe it's a good thing

481
00:31:52.880 --> 00:31:56.400
that we could be surprised, because
that's one of the great things about these

482
00:31:56.440 --> 00:32:00.160
indie showcases is you see something that
you had never heard of before. Oh,

483
00:32:00.160 --> 00:32:04.759
that looks really cool. I don't
know, the switch version of Day

484
00:32:04.799 --> 00:32:07.519
of the Diver isn't out yet,
is it like that might be a candidate

485
00:32:07.559 --> 00:32:10.200
for Yeah, something could be a
shadow drop, right. We usually get

486
00:32:10.200 --> 00:32:15.440
one or two, maybe even three
shadow drops during these indie showcases, I

487
00:32:15.440 --> 00:32:21.079
could see that happening. Yeah,
So other than that, like I it

488
00:32:21.279 --> 00:32:23.200
kind of blurs the line a little
bit. But I'm always hoping for a

489
00:32:23.200 --> 00:32:28.680
new something like Cadence of high Roll, where like it's technically an indie game,

490
00:32:28.799 --> 00:32:32.319
but it's Nintendo letting an indie play
in their playground. Yes, and

491
00:32:32.359 --> 00:32:37.839
I've loved Cadence of high Roll a
lot, so I just am always hoping

492
00:32:37.880 --> 00:32:42.640
that I see something else like that
from them, and I keep getting disappointed.

493
00:32:42.839 --> 00:32:45.799
Yes, imagine the society we would
live in if Nintendo did more Cadence

494
00:32:45.839 --> 00:32:50.119
of Hirol like stuff. It would
be a perfect utopia, but we don't

495
00:32:50.160 --> 00:32:53.920
live there. There was an update
on UFO fifty from November November one,

496
00:32:54.480 --> 00:33:00.480
like so just liam matter of weeks
ago post. This is from Derek U

497
00:33:00.599 --> 00:33:05.079
posted a UFO fifty development update on
the Steam forums. The quick summary is

498
00:33:05.160 --> 00:33:07.799
no twenty twenty three release, but
we're working on in game stuff and twenty

499
00:33:07.839 --> 00:33:12.960
twenty four is looking very likely.
But more details on where we're at here.

500
00:33:13.039 --> 00:33:15.400
And then there's a link to the
blog on the Steam community forum before

501
00:33:15.519 --> 00:33:21.200
UFO fifty So that's cool, I
am for people that don't know UFO fifty

502
00:33:21.319 --> 00:33:24.240
is the follow up game from the
guy that's SPELUNKI Derek you but it is

503
00:33:24.599 --> 00:33:28.880
like one of those fifty to one
cartridges you might have gotten for the NES

504
00:33:28.960 --> 00:33:31.480
all those years ago, where Derek
worked with a bunch of other developers to

505
00:33:31.519 --> 00:33:36.759
make small, tiny games that are
not meant to feel like micro games or

506
00:33:36.799 --> 00:33:39.759
mini games. They're meant to feel
like full complete games, but full complete

507
00:33:39.799 --> 00:33:44.559
games in the context of the nineteen
eighties, So something that would have been,

508
00:33:45.039 --> 00:33:46.839
you know, you either beat in
a couple hours or maybe it's sprawling

509
00:33:46.920 --> 00:33:51.640
RPG, but there's not much much
to it. So yeah, I've always

510
00:33:51.680 --> 00:33:53.960
been curious about this, really interested
to see where they're at. I would

511
00:33:53.960 --> 00:33:59.799
just love an update, and yeah, go ahead, I was gonna say,

512
00:34:00.119 --> 00:34:02.000
tells me that Dave the Diver is
out on Switch, so that theory

513
00:34:02.079 --> 00:34:07.200
is busted already, fair enough?
All right then cool? Yeah, but

514
00:34:07.400 --> 00:34:09.400
there's been a couple other indie games
this year that haven't at least on Switch

515
00:34:09.480 --> 00:34:13.280
yet that probably will get their drop
here and I'll look forward to that.

516
00:34:14.159 --> 00:34:16.119
Uh Okay, let's uh, you
know what, let's go take a break.

517
00:34:16.119 --> 00:34:20.440
We've got a whole bunch more news
to get to after this, which

518
00:34:20.480 --> 00:34:30.920
we will do so after a moment, and we're back and we're talking PS

519
00:34:31.000 --> 00:34:36.920
five's detachable disk drive and how it
can reportedly be swapped between machines easily.

520
00:34:37.320 --> 00:34:40.719
This is from Jordan Midler at VGC
for people wondering the new PS five slim

521
00:34:40.760 --> 00:34:45.320
is out has that detachable drive.
We talked about how there might be some

522
00:34:45.400 --> 00:34:49.760
headaches with getting these drives associated with
machines because it needs to reach out to

523
00:34:49.840 --> 00:34:52.599
a server, but so far it
seems like it's been pretty easy as long

524
00:34:52.639 --> 00:34:57.480
as that server is accessible. A
new video has shown a user swapping a

525
00:34:57.559 --> 00:35:01.480
registered PS five detachable disk drive between
consoles, posted to YouTube by Mystic.

526
00:35:01.719 --> 00:35:06.599
If a player finds themselves in a
situation wherein they have two detachable disk drives

527
00:35:06.760 --> 00:35:09.599
and want to swap them between PS
five systems, the system can quickly quickly

528
00:35:09.639 --> 00:35:14.039
register the new drive, calling fears
that the drives may be locked to one

529
00:35:14.119 --> 00:35:17.320
system. Instead, the drives seem
to operate more closely to a peripheral such

530
00:35:17.360 --> 00:35:21.920
as a controller if a player needs
If a player resets their PS five with

531
00:35:22.000 --> 00:35:24.599
a detachable disk drive, the system
will have to connect to online again in

532
00:35:24.679 --> 00:35:28.679
order to register it, but once
the drive has been registered, once it

533
00:35:28.719 --> 00:35:36.239
can be used offline again without issue. So the long term concerns about the

534
00:35:36.239 --> 00:35:37.800
sprint and still exist of people worried
like, hey, what happens when that

535
00:35:37.840 --> 00:35:42.599
server goes offline. That's still years
away, though, in the meantime,

536
00:35:42.719 --> 00:35:45.519
if you do get a PS five
Slim and then a PS five slim Digital,

537
00:35:45.920 --> 00:35:49.239
and for some reason you're like,
well, you know, have the

538
00:35:49.280 --> 00:35:51.719
disc and that'll be faster, let's
just take the disk drive up to that

539
00:35:51.760 --> 00:35:54.360
one. It sounds like a pretty
easy process to do that and take advantage

540
00:35:54.360 --> 00:35:58.239
of it, so you only need
the one disk drive in that situation.

541
00:36:00.519 --> 00:36:01.840
Is this a concern for you though, if like, eventually we get to

542
00:36:01.880 --> 00:36:07.159
a point where that server does go
offline and you're worried about your physical media.

543
00:36:08.159 --> 00:36:13.960
Yeah, absolutely, I mean for
all the game preservation reasons obviously,

544
00:36:14.039 --> 00:36:19.239
but even just I spent a lot
of years living at my parents' place in

545
00:36:19.280 --> 00:36:23.760
the middle of nowhere where the only
Internet was like really crappy satellite Internet that

546
00:36:23.840 --> 00:36:29.960
was not reliable whatsoever. So that
really ingrained in me that, like,

547
00:36:30.039 --> 00:36:34.679
I need physical copies of as much
as possible because I could just never trust

548
00:36:34.760 --> 00:36:36.800
that my internet was going to be
up, or that I would be able

549
00:36:36.800 --> 00:36:40.280
to download an update or whatever.
So I think there's you know, the

550
00:36:40.440 --> 00:36:45.639
situations like that are maybe few and
far between, I suppose when we were

551
00:36:45.639 --> 00:36:50.679
talking about the quote unquote hardcore gaming
audience, but they're definitely there. So

552
00:36:51.480 --> 00:36:54.880
it's good that there's at least,
you know, it's not as strict in

553
00:36:54.920 --> 00:37:00.920
lockdown as maybe some people feared.
Yeah, but I do think there's reason

554
00:37:00.960 --> 00:37:04.199
do have concerns about the future.
And you know, the good news is,

555
00:37:04.239 --> 00:37:06.480
like you said, it's not as
lockdown as some people feared, and

556
00:37:06.679 --> 00:37:08.719
that those fears were there because it
actually is a bit of a hassle to

557
00:37:08.719 --> 00:37:13.360
get a disk drive from one console
to work on another in most cases,

558
00:37:13.679 --> 00:37:16.000
and some people were imagining, oh, it's going to be similar to how

559
00:37:16.000 --> 00:37:20.320
that works with with you know,
traditional consoles to have the disk drive built

560
00:37:20.320 --> 00:37:22.039
in. The PS five does work
this way, I believe, but many

561
00:37:22.039 --> 00:37:25.320
consoles have this this issue where like, oh, they are associated in a

562
00:37:25.320 --> 00:37:29.480
strong way. There's a motherboard and
the daughterboard and they connect and they build

563
00:37:29.480 --> 00:37:34.199
this connection and that's permanent. And
so the fact that you can just hot

564
00:37:34.239 --> 00:37:37.079
basically hot swap, it's not hot
swapping. But basically it's going to feel

565
00:37:37.119 --> 00:37:39.760
that effect, you know, to
that effect, that's pretty good news and

566
00:37:39.880 --> 00:37:44.519
it means that, oh, Sony
isn't trying to get you to buy multiple

567
00:37:44.559 --> 00:37:47.400
disk drives for your for your PlayStation, five slim digitals or whatever. You

568
00:37:47.400 --> 00:37:50.880
know. You can just have the
one and move it around as needed.

569
00:37:52.400 --> 00:37:58.599
We'll see long term. I hope
that. I think ideally what happens here

570
00:37:58.760 --> 00:38:04.039
is the end of life for this
system, Sony's server before it goes offline

571
00:38:04.199 --> 00:38:07.519
just basically sends out an update and
makes it so you don't need this.

572
00:38:07.559 --> 00:38:12.840
But I mean, the problem is
like these ones being manufactured now are going

573
00:38:12.840 --> 00:38:15.559
to need it no matter what,
because if they sit on it. If

574
00:38:15.559 --> 00:38:19.639
one sits on a shelf for twenty
years and then someone buys that and then

575
00:38:19.639 --> 00:38:22.280
they try to bring their disc to
use it on that in the servers offline,

576
00:38:22.360 --> 00:38:25.719
there's just nothing you can do there
unless someone in the community has an

577
00:38:25.719 --> 00:38:30.960
answer, or maybe I guess Sony
could ship disks out that have the link

578
00:38:31.039 --> 00:38:34.480
built in so that it kind of
just acts as if it's connected to the

579
00:38:34.519 --> 00:38:37.639
Internet, but really it's coming from
a disc. I don't there are solutions,

580
00:38:37.719 --> 00:38:40.119
probably what's going to happen, though, is the homebrew community will solve

581
00:38:40.159 --> 00:38:45.440
this and we have to rely on
them like a normal Yeah. I just

582
00:38:45.519 --> 00:38:50.519
imagined a scenario where a kid is
going to a friend's house and bringing a

583
00:38:50.519 --> 00:38:52.760
copy of game, but they're like, I don't but I don't have the

584
00:38:52.800 --> 00:38:55.199
PlayStation with the disk drive, And
now they can bring their disk drive.

585
00:38:55.239 --> 00:38:59.280
I guess. Yeah, so interesting. Yeah, it's always that issue.

586
00:38:59.480 --> 00:39:02.280
Yeah, I guess. So that's
pretty I'm glad it works that way now.

587
00:39:02.360 --> 00:39:07.920
The comedience factor seems pretty nice.
All right. There's a rumor Sony

588
00:39:07.000 --> 00:39:12.079
has some more single player releases still
to announce for next year. They've been

589
00:39:12.079 --> 00:39:15.800
pretty quiet, but Alex Hopley over
Game Reactor has the story, now that

590
00:39:15.840 --> 00:39:17.960
Marvel's Spider Man two is behind us, you might be looking at Sony's first

591
00:39:17.960 --> 00:39:22.639
party single player release calendar and feeling
a little concerned. There are a fair

592
00:39:22.719 --> 00:39:28.079
few games that could come out in
twenty twenty four, Marvel's Wolverine Death Stranding

593
00:39:28.079 --> 00:39:30.440
two, Rise of the Ronin,
and yet there's nothing with that release window

594
00:39:30.480 --> 00:39:35.440
slapped onto it at the time of
this writing. Wushu Studios developers Younobi six

595
00:39:35.559 --> 00:39:37.559
h two is trying to put our
fears, to put our fears at at

596
00:39:37.599 --> 00:39:40.800
ease, though, as they've gone
out on reset Era to claim that PlayStation

597
00:39:40.960 --> 00:39:44.880
has more cold put out in twenty
twenty four, it's just a matter of

598
00:39:44.920 --> 00:39:47.559
whether these games can make their schedule. There's definitely a lot to look forward

599
00:39:47.599 --> 00:39:51.679
to for Sony fans, but apart
from a final Fantasy seven rebirth, not

600
00:39:51.760 --> 00:39:53.360
many of the games that could come
out in twenty twenty four have a solid

601
00:39:53.360 --> 00:39:59.280
long twindow right now, I'm expecting
Wolverine to actually come out next year late

602
00:39:59.320 --> 00:40:01.519
next year, slip into twenty twenty
five, but I think if all things

603
00:40:01.519 --> 00:40:05.719
go as planned, that game probably
will make it by a holiday of next

604
00:40:05.800 --> 00:40:07.519
year, which will be amazing Because
Insomnia I just released Spider Man two,

605
00:40:07.559 --> 00:40:12.599
but that's a big studio, they
have multiple teams. I wouldn't be surprised.

606
00:40:14.280 --> 00:40:16.559
And then deth Stranded two also could
happen. But if it doesn't,

607
00:40:16.599 --> 00:40:21.880
early twenty twenty five is fine.
But Sony's got to have more than what

608
00:40:21.920 --> 00:40:24.000
we know about. Right They've been
very quiet for an extended period of time.

609
00:40:24.360 --> 00:40:27.400
They've got a lot of studios,
they have a lot of partners,

610
00:40:27.400 --> 00:40:30.719
they work with they've been making a
lot of third party deals. We're probably

611
00:40:30.760 --> 00:40:32.760
just in a waiting period where Sony
has been quiet for whatever reason, and

612
00:40:32.800 --> 00:40:37.079
they're going to surprise us here early
in twenty twenty four and say, hey,

613
00:40:37.119 --> 00:40:38.679
let's lay out what's really happening.
And I expect two, three,

614
00:40:38.880 --> 00:40:44.039
maybe even four games for next year. What are you thinking? I think

615
00:40:44.119 --> 00:40:46.519
I'm in the same boats. I
you know, it's not maybe the same

616
00:40:46.639 --> 00:40:51.519
level, but I could also see
some Spider Man two dealc dropping to keep

617
00:40:51.519 --> 00:40:58.159
people entertained with what they've already got. I do wonder, though, you

618
00:40:58.239 --> 00:41:01.239
know, this year has been so
massive in terms of so many games that

619
00:41:01.239 --> 00:41:07.119
we've been waiting on for years,
all hitting and all being good. It

620
00:41:07.159 --> 00:41:10.159
wouldn't surprise me if next year,
by comparison, at least feels a little

621
00:41:10.159 --> 00:41:15.039
bit more quiet. Yeah, at
least maybe until next holiday season. I

622
00:41:15.639 --> 00:41:22.239
could see, you know, March
April May getting a lot of announcements of

623
00:41:22.239 --> 00:41:23.800
stuff that will hit before the end
of the year, and that'll be exciting.

624
00:41:23.960 --> 00:41:28.800
But I don't know. I'm interested
in seeing how the summer shapes up,

625
00:41:28.800 --> 00:41:31.719
because I think this summer was really
strong, and I don't know if

626
00:41:31.760 --> 00:41:36.280
twenty twenty four is going to be
the same mine. Yeah, that last

627
00:41:36.320 --> 00:41:39.239
PlayStation showcase where I think a lot
of people were expecting to get answers to

628
00:41:39.360 --> 00:41:44.079
questions like this one, what does
Sony have in terms of first party single

629
00:41:44.079 --> 00:41:46.159
player games that are going to come
out in the next calendar year, that

630
00:41:46.480 --> 00:41:51.920
was missing that for the most part, And it had a lot of answers

631
00:41:51.920 --> 00:41:55.719
about you know, some live service
games, but even those feel sketchy in

632
00:41:55.800 --> 00:42:00.440
terms of when they're coming out.
And I think, you know, if

633
00:42:00.440 --> 00:42:04.199
Sony has like one or two of
those maybe come out next year, and

634
00:42:04.239 --> 00:42:07.800
then has Wolverine and one other game, that's gonna feel like a pretty robust

635
00:42:07.920 --> 00:42:10.360
year for them. I think.
So it's not like they need to get

636
00:42:10.400 --> 00:42:15.239
to that four or five single player, big narrative, big bunch of games

637
00:42:15.239 --> 00:42:19.360
that's just and then really that's not
reasonable anymore. Those games are too big,

638
00:42:19.920 --> 00:42:23.519
they're too expensive, they take too
much time, and frankly, they

639
00:42:23.559 --> 00:42:27.000
did just kind of rely on Spider
Man this year. And they're doing just

640
00:42:27.039 --> 00:42:30.719
fine, Like they're selling a ton
of PlayStations, the hardware is doing really

641
00:42:30.760 --> 00:42:32.559
well, the third party games are
very strong. It was one of the

642
00:42:32.559 --> 00:42:37.559
best years ever you can play Allen
Wake two and Resuvule four remake and all

643
00:42:37.559 --> 00:42:39.880
these other things on your PlayStation five
and be just as just happy with the

644
00:42:39.960 --> 00:42:44.320
console as it is. And then
Spider Man two copying off the year is

645
00:42:44.320 --> 00:42:47.679
going to feel very strong. And
but I get why some people who are

646
00:42:47.719 --> 00:42:52.320
big Sony fans have been looking at
them like, Hey, in the past,

647
00:42:52.639 --> 00:42:53.719
you've told us, Hey, in
three years, we're going to have

648
00:42:53.719 --> 00:42:58.199
a God of War game and it's
gonna be awesome. And so the fact

649
00:42:58.239 --> 00:43:01.480
that they've been silent on product like
that for some time now, it's like,

650
00:43:01.519 --> 00:43:04.280
well, do you have anything like
that? And it's like, I

651
00:43:04.360 --> 00:43:07.639
think it's pretty safe to assume they
do, and they're being silent for whatever

652
00:43:07.679 --> 00:43:10.760
reason while they figure out maybe how
to position these live service games against those

653
00:43:10.800 --> 00:43:14.679
games. I think that might be
part of it, is they are afraid

654
00:43:14.679 --> 00:43:17.280
of taking the oxygen out of the
room for this new initiative that they had

655
00:43:17.280 --> 00:43:22.400
set up and still has some momentum
even despite the setbacks with live service games,

656
00:43:22.800 --> 00:43:24.960
And so I think they probably will
be quiet for a little bit longer,

657
00:43:25.280 --> 00:43:29.679
and then maybe early next year they'll
lay out what twenty twenty four looks

658
00:43:29.760 --> 00:43:34.159
like and it will be probably a
couple of live service games and then Wolverine

659
00:43:34.159 --> 00:43:36.920
and one other thing, And I
think that would be pretty exciting at least,

660
00:43:36.960 --> 00:43:37.559
you know, in my opinion,
How do you feel about that?

661
00:43:38.440 --> 00:43:43.360
Yeah, I think that would be
a robust enough year, especially with third

662
00:43:43.400 --> 00:43:46.280
parties doing what they do all the
time. I also wonder they could be

663
00:43:47.079 --> 00:43:51.679
taking a cue from Nintendo, where
for a while people were saying about Nintendo,

664
00:43:51.760 --> 00:43:52.960
like, what do they even have
other than Zelda, Like it's just

665
00:43:53.000 --> 00:43:55.559
going to be Tears the Kingdom and
nothing else, And then they came out

666
00:43:55.599 --> 00:44:01.159
with Pickman four and Mario RPG's coming
out all this stuff that like really padded

667
00:44:01.239 --> 00:44:05.519
out their year, where no one
is saying that anymore, like oh,

668
00:44:05.559 --> 00:44:08.679
it was just Zelda. So I
could see people right now being in a

669
00:44:08.679 --> 00:44:12.960
position of like, oh, just
Wolverine, and then by the end of

670
00:44:13.039 --> 00:44:15.199
next year they said, oh,
actually, Sony put out a few things

671
00:44:15.199 --> 00:44:19.599
that are really exciting, yep,
and it would be a good time for

672
00:44:19.679 --> 00:44:22.800
maybe another Astrobot or something. Who
knows. Yeah, I know that.

673
00:44:22.000 --> 00:44:27.920
I mean, I think that's really
the other side of this is we are

674
00:44:27.960 --> 00:44:31.239
expecting Sony to have big Triple A, blockbuster games and then these live service

675
00:44:31.280 --> 00:44:36.000
games, and I think we do
keep wondering where are the one just the

676
00:44:36.039 --> 00:44:38.480
one tier down that you could put
out maybe more frequently, like an astrobot,

677
00:44:39.239 --> 00:44:45.280
that would be cool. And now
they closed Japan Studios a series of

678
00:44:45.280 --> 00:44:47.719
teams that could have done a lot
of those games. So it's like maybe

679
00:44:47.719 --> 00:44:51.880
they're not interested in that sort of
thing anymore, but you know, at

680
00:44:51.960 --> 00:44:55.920
least give me astro please, all
right. Warner Brothers response to Mortal kinmbat

681
00:44:57.039 --> 00:45:01.960
one ten dollars Fatality backlash with two
fatalities. This is from Wesleyanpool at IGN.

682
00:45:02.320 --> 00:45:07.280
Warner Brothers is giving Mortal Kombat one
players who bought the controversial ten dollars

683
00:45:07.280 --> 00:45:13.119
Halloween Fatality with two by giving them
two free fatalities. Amid a vociferous backlash

684
00:45:13.280 --> 00:45:16.760
over the fighting games aggressive monetization.
Mortal Kombat one, publisher with Warner Brothers

685
00:45:16.800 --> 00:45:22.280
Games, and developer nether Realm,
were heavily criticized in October for selling out

686
00:45:22.280 --> 00:45:27.159
Halloween Fatality for twelve hundred Dragon crystals, twelve point fifty of which can be

687
00:45:27.199 --> 00:45:34.119
bought in ten a bundle for ten
dollars. This was a pretty beefy backlash.

688
00:45:34.159 --> 00:45:37.440
I saw where people are like when
they saw other people using online that

689
00:45:37.559 --> 00:45:44.639
they would mock those players. But
I just I do wonder how often we

690
00:45:44.679 --> 00:45:47.880
can come back to this without recognizing
that people buy these DLCs and that's a

691
00:45:47.880 --> 00:45:51.400
big part of it. And at
the same time, I think people voicing

692
00:45:51.480 --> 00:45:58.159
their their criticism of that of these
companies for maybe overcharging for DLC and little

693
00:45:58.320 --> 00:46:01.960
micro transactions is still getting some it's
having some effect on these companies. They're

694
00:46:02.000 --> 00:46:05.559
like, you know what, maybe
you're right, here's some free stuff and

695
00:46:05.599 --> 00:46:08.079
that doesn't happen unless there's a backlash. But people do buy these things,

696
00:46:08.159 --> 00:46:14.360
so like where do you fall on
that spectrum? Britain, Yeah, it's

697
00:46:15.360 --> 00:46:19.280
I think I'm usually with you,
where like the public pressure can have at

698
00:46:19.320 --> 00:46:25.440
least a bit of an effect.
And I mean I would never personally buy

699
00:46:25.440 --> 00:46:30.679
a fatality like that's just not in
my realm, of my nether realm of

700
00:46:30.719 --> 00:46:37.000
things I care too much about.
So I'm not shocked that people were maybe

701
00:46:37.039 --> 00:46:42.880
looking at this deal and saying,
I don't know, this is not not

702
00:46:43.000 --> 00:46:45.960
what I would hope for after spending
seventy bucks on this game. That I'm

703
00:46:45.960 --> 00:46:51.840
also like doing all this invasions content
and stuff that Like, for me,

704
00:46:51.960 --> 00:46:55.920
I had fun with the first season
doing Invasion stuff and spent season currency on

705
00:46:57.320 --> 00:47:01.280
cosmetics, and I'm like, yeah, this is seems well balanced enough.

706
00:47:01.280 --> 00:47:05.960
I'm getting plenty of these coins.
I don't need more than that. So

707
00:47:06.639 --> 00:47:08.719
yeah, I think if they're going
to try to convince me to pay for

708
00:47:08.800 --> 00:47:15.199
more stuff, it needs to be
something worthwhile. Yeah, And and the

709
00:47:14.960 --> 00:47:20.800
fatality just feels like an especially tough
one to get by most gamers, because

710
00:47:21.559 --> 00:47:23.920
you know, when we were first
having the arguments about DLC, it's like,

711
00:47:23.960 --> 00:47:27.920
what's gonna happen? Are we gonna
have to pay for fatalities in video

712
00:47:27.960 --> 00:47:30.199
games next? And it's like it's
not exactly that where it's, oh,

713
00:47:30.199 --> 00:47:35.559
put in a dollar to do a
fatality, but they are selling us fatalities

714
00:47:35.559 --> 00:47:37.719
now. It's like there was a
time when those would all just come with

715
00:47:37.800 --> 00:47:42.679
the game. I think the I
think nether Elman Warner brothers might argue,

716
00:47:42.760 --> 00:47:45.760
well, we're giving these are extras
and we're doing more work, but it's

717
00:47:45.800 --> 00:47:49.119
like, I doubt that's actually how
this played out. This is the old

718
00:47:49.199 --> 00:47:52.280
argument of this was probably ready to
go, and you held it back because

719
00:47:52.320 --> 00:47:54.159
you want to have an event to
make it feel, you know, keep

720
00:47:54.199 --> 00:48:01.360
people engaged and give people something to
spend money on. That said like there

721
00:48:01.400 --> 00:48:05.079
was a there's a World of Warcraft, or maybe that there was a Blizzard

722
00:48:05.119 --> 00:48:08.239
developer who's on YouTube and they were
like they put out these shorts of their

723
00:48:08.360 --> 00:48:12.280
talks when they talked to their twitch
chat or something like that, and he

724
00:48:12.320 --> 00:48:15.800
did this thing where he's like,
hey, I worked on StarCraft Wings of

725
00:48:15.800 --> 00:48:17.880
Liberty, StarCraft two, Wings of
Liberty for two years and I did overtime

726
00:48:17.920 --> 00:48:22.000
NonStop. It was a ton of
work, and that the company spent a

727
00:48:22.039 --> 00:48:27.159
ton of money on there. And
that game StarCraft two made less money than

728
00:48:27.239 --> 00:48:31.239
the first Sparkle Horse DLC or World
of Warcraft did, and that was a

729
00:48:31.239 --> 00:48:35.280
ten dollar horse that people could get
World of Warcraft. And it's like that

730
00:48:35.360 --> 00:48:40.199
made more money than the video game
StarCraft two. And you just can't at

731
00:48:40.199 --> 00:48:45.239
a certain point, we can't fight
back against the behavior of people buying these

732
00:48:45.280 --> 00:48:47.719
things. And you know, I
say that, and it's like, well,

733
00:48:47.880 --> 00:48:51.599
the way you can fight back is
get loud, and that does have

734
00:48:51.639 --> 00:48:52.920
an effect, But I don't think
we should expect to be able to stop

735
00:48:52.960 --> 00:48:55.559
these companies from doing more of this
In the future, It's probably just going

736
00:48:55.639 --> 00:49:00.679
to keep happening because a lot of
people just want their fun thing and they

737
00:49:00.719 --> 00:49:02.800
aren't paying attention to this, and
it turns out they either outnumber us or

738
00:49:02.840 --> 00:49:06.519
they have more money than us.
So what are we going to do?

739
00:49:07.400 --> 00:49:10.679
Yeah? And I'm a fan of
like seasonal contents, like Christmas Nights was

740
00:49:10.920 --> 00:49:15.280
miraculous, you know what I mean. I'm all for give me a Halloween,

741
00:49:15.360 --> 00:49:20.239
Thanksgiving, Christmas reason to like come
back to your game. And that

742
00:49:20.320 --> 00:49:24.039
stuff takes work. I'm okay with, you know, the developer needing money

743
00:49:24.079 --> 00:49:29.360
to make that work happen. That
is totally fine, But yeah, I

744
00:49:29.400 --> 00:49:32.239
do wonder, especially with the backdrop
of everything happening at Warner Brothers right now

745
00:49:32.280 --> 00:49:36.719
and then even explicitly saying like,
hey, we're going to do live service

746
00:49:36.719 --> 00:49:42.719
stuff now more than anything single player
focused. That. I mean, maybe

747
00:49:42.719 --> 00:49:45.199
I'm biased because I just really love
single player stuff, but I don't love

748
00:49:45.760 --> 00:49:50.000
that trend. Yeah, And it's
like, how do they decide how to

749
00:49:50.000 --> 00:49:53.519
price these things? They have been
getting more and more and more expensive,

750
00:49:54.000 --> 00:49:57.760
And I guess sometimes I get it
when it's like, oh, we're going

751
00:49:57.840 --> 00:50:01.079
to give you a themed skin and
so got to give some of this money

752
00:50:01.320 --> 00:50:06.920
to the Bruce Willis estate and make
sure that that, you know, everyone

753
00:50:06.960 --> 00:50:08.920
over there gets their cut. And
so when we put him in a video

754
00:50:09.039 --> 00:50:13.000
game, it's gonna cost a little
bit more. It's gonna be fifteen dollars.

755
00:50:13.039 --> 00:50:16.000
It's like, wow, fifteen dollars
for like a skin still feels insane,

756
00:50:16.320 --> 00:50:22.480
and really ten dollars for one fatality
is pretty extreme. But it's at

757
00:50:22.519 --> 00:50:25.360
the same time they people do buy
them. So it's like, everything costs

758
00:50:25.360 --> 00:50:29.400
what people will spend on it,
and if people will spend that money on

759
00:50:29.480 --> 00:50:31.920
it, how do we again,
how do we argue against it. It's

760
00:50:32.320 --> 00:50:36.880
it's a tough situation. I do. I do think if these things were

761
00:50:36.880 --> 00:50:42.239
more reasonably priced, the angst against
them would be much lower, but I

762
00:50:42.239 --> 00:50:45.119
think so with their profit margins,
so they're not going to do it all

763
00:50:45.239 --> 00:50:50.320
right. Netflix is bringing Hades to
iOS devices. This is from Kieran Harris

764
00:50:50.320 --> 00:50:52.679
at Game Reactor. One of twenty
twenty's finest games is coming to iOS devices

765
00:50:52.679 --> 00:50:57.400
in twenty twenty four, courtesy of
Netflix. The beloved rogue like Hades is

766
00:50:57.440 --> 00:51:00.159
heading to the platform, and it's
joining joining Netflix's growing library of games with

767
00:51:00.239 --> 00:51:06.079
a no in game ads or additional
fees. All right, this is I

768
00:51:06.079 --> 00:51:07.639
think we mentioned this on the last
show or we mentioned it somewhere, but

769
00:51:08.079 --> 00:51:13.280
hey, I'm excited about this.
Hades is one of my favorite games.

770
00:51:13.360 --> 00:51:15.000
I'll play that yet another place.
Probably won't have a full play through,

771
00:51:15.039 --> 00:51:17.719
but just being able to have it
on my phone will be pretty cool because

772
00:51:17.719 --> 00:51:21.599
I already have a Netflix subscription.
How do you feel about these games that

773
00:51:21.639 --> 00:51:28.159
are like exclusive on mobile to Netflix, especially big games like Hades. Yeah,

774
00:51:28.400 --> 00:51:30.639
I think in constant least, I'm
all for it. I will say,

775
00:51:30.679 --> 00:51:34.599
you know, we were talking about
the portal earlier. Hades is not

776
00:51:34.639 --> 00:51:37.039
a game I want to play with
the touch screen, if that's even an

777
00:51:37.079 --> 00:51:39.400
option, So you're going to need
a backbone or something there, I think

778
00:51:39.440 --> 00:51:45.360
to have an ideal experience. But
yeah, logging into your Netflix account of

779
00:51:45.400 --> 00:51:52.239
all things and seeing into the breach
Hades oxen free like they've just quietly amassed

780
00:51:52.239 --> 00:51:58.280
this really great library of games that
you know, maybe I've already played all

781
00:51:58.320 --> 00:52:01.440
those ones I just mentioned other plays, but especially if they're things that I'm

782
00:52:01.440 --> 00:52:05.079
trying to talk a family member into
playing, like, hey, you should

783
00:52:05.119 --> 00:52:08.199
really try Hades. They maybe don't
have a console or don't want to pay

784
00:52:08.239 --> 00:52:10.519
for a game that they may not
like. I say, hey, you

785
00:52:10.679 --> 00:52:15.719
are subscribed to Netflix, tri haites, It's phenomenal. I think that's great.

786
00:52:15.920 --> 00:52:20.639
Yeah, me too, And it's
uh it is. This is on

787
00:52:20.719 --> 00:52:23.840
iOS devices. I'm wonderful. I'm
sure, yeah and Android. Do any

788
00:52:23.880 --> 00:52:27.719
of the games work on the TV
apps yet? I don't think so.

789
00:52:27.880 --> 00:52:30.719
Right, this is just a mobile
only thing. I don't think so.

790
00:52:30.760 --> 00:52:35.280
I have a pretty older TV,
but I haven't seen them there. Whereas

791
00:52:35.360 --> 00:52:37.360
you know, if I open up
Netflix on my phone, they're like,

792
00:52:37.639 --> 00:52:43.079
the second thing I see is the
games. Yeah, I definitely have seen

793
00:52:43.119 --> 00:52:45.400
it, like they at this point. I'll open up the Netflix app on

794
00:52:45.440 --> 00:52:47.079
my phone and sometimes they're like,
oh, you want the games? Well

795
00:52:47.119 --> 00:52:50.639
not really, but I mean cool, that's a good reminder that they're here.

796
00:52:51.239 --> 00:52:53.840
But I haven't seen that on my
TV yet. Yes, And Joey

797
00:52:53.840 --> 00:52:58.280
Gilson chat says, I have a
newer LG. It doesn't have games on

798
00:52:58.320 --> 00:53:00.480
Netflix. I don't think it works
on TV yet. That would be pretty

799
00:53:00.480 --> 00:53:06.880
cool. I would definitely play this
on my TV using Netflix every once in

800
00:53:06.880 --> 00:53:12.159
a while, all right. Mario
RPG remake developer has been revealed and spoilers

801
00:53:12.159 --> 00:53:15.760
are circulating because the game is leaked
online. This is from Andy Robinson FVGC

802
00:53:15.280 --> 00:53:21.599
real quick. I have seen like
literally eight people playing this live streamed on

803
00:53:21.679 --> 00:53:24.239
TikTok Britain. I go through just
gonna say, TikTok is exactly where I've

804
00:53:24.239 --> 00:53:27.199
seen it. Yeah, I'd a
ton of it. It's like, oh

805
00:53:27.199 --> 00:53:29.960
my god. People are just like, well, I got the game early,

806
00:53:30.000 --> 00:53:31.039
it got delivered early. I'm like, yeah, sure it did.

807
00:53:31.559 --> 00:53:37.079
That's definitely not what's happening here,
Helbie. But yeah, this game is

808
00:53:37.159 --> 00:53:40.800
everywhere it leaked, and it's also
very frustrated, very fun to see the

809
00:53:40.800 --> 00:53:45.000
frustration from reviewers who are like,
boy, I wish I could talk about

810
00:53:45.000 --> 00:53:49.000
a game that everyone else is allowed
to talk about because they are stealing it.

811
00:53:49.119 --> 00:53:51.760
It's like, yeah, man,
Nintendo, they can't help themselves.

812
00:53:51.800 --> 00:53:55.920
Yeah, I have a related but
different frustration. And that's when this kind

813
00:53:55.920 --> 00:54:00.760
of started happening at the beginning of
the Switch era, but it happened with

814
00:54:00.920 --> 00:54:06.000
a DS game is like Bowser's Inside
Story or something. That's when Nintendo locked

815
00:54:06.039 --> 00:54:08.400
down access for me, you know, being at a mainstream outlet, I'm

816
00:54:08.400 --> 00:54:14.039
not you know, writing for game
spots or whatever. So they stopped giving

817
00:54:14.039 --> 00:54:17.079
me most games early because they're like, hey, Nintendo is really worried about

818
00:54:17.079 --> 00:54:21.639
this stuff. Leaking keeps happening,
so we're gonna just lock everything way down.

819
00:54:22.840 --> 00:54:25.960
So they locked everything way down,
and this is still happening. Here

820
00:54:27.000 --> 00:54:30.920
I am with no review copy of
Mario RPG. Yep. Kind of bloomer.

821
00:54:31.199 --> 00:54:35.360
Yeah, that's uh, I mean
they got they continue to lock stuff

822
00:54:35.440 --> 00:54:42.559
more and more out throughout this generation
and adding new security. I think Nintendo

823
00:54:42.679 --> 00:54:47.440
Japan really believes that the biggest security
threat is Western journalists. They're like,

824
00:54:47.480 --> 00:54:52.159
that's where all the weeks are coming
from, and it's it's never actually been

825
00:54:52.199 --> 00:54:54.599
true, and if it has been, it's like some flute case. Uh

826
00:54:54.880 --> 00:55:00.199
and so, but they overreact and
they just are still afraid. So if

827
00:55:00.199 --> 00:55:02.519
you're writing online online journalists, they're
afraid of that. So it's just it's

828
00:55:02.639 --> 00:55:07.719
very strange. But yeah, so
the developer is let's see, yes,

829
00:55:07.679 --> 00:55:12.280
Arta Piazza, who did a bunch
of work on the Dragon Quest series.

830
00:55:12.920 --> 00:55:15.320
For a very long time. The
studio has been around since like nineteen eighty

831
00:55:15.400 --> 00:55:20.159
nine or something like that. They've
worked with Square a lot on their games

832
00:55:20.159 --> 00:55:23.400
and their ports, and they think
they did the Dragon Quest seven remake on

833
00:55:23.559 --> 00:55:27.719
DS and I think they are three
DS or whatever it was. And they

834
00:55:27.760 --> 00:55:31.079
did a bunch of the CG and
stuff for the PS two and DS versions

835
00:55:31.079 --> 00:55:36.960
of Dragon Quest three. So there
is like a lineage there of working with

836
00:55:37.079 --> 00:55:39.679
Square. So the idea of like, hey, a Square associated team taking

837
00:55:39.679 --> 00:55:44.400
this over with wearing Square of themselves
aren't really involved with this Super Mario RPG

838
00:55:44.519 --> 00:55:46.320
remake, that makes some sense,
and it seems like they've done a pretty

839
00:55:46.320 --> 00:55:50.400
good job. I do wonder why
Nintendo is never just like, oh yeah,

840
00:55:50.400 --> 00:55:52.239
and we're working with this studio and
making this game. But that's Nintendo.

841
00:55:52.360 --> 00:55:55.920
They just pretend their games are made
by elves inside of trees. Right

842
00:55:58.440 --> 00:56:00.519
as far as I know, that's
still the case. Could be true.

843
00:56:00.960 --> 00:56:05.599
We don't know, all right,
but yeah, yeah, I you know,

844
00:56:06.320 --> 00:56:09.400
that original game is amazing. The
remake looks great, so it makes

845
00:56:09.440 --> 00:56:14.440
sense that it's someone with some pedigree
coming in and taking over that work.

846
00:56:14.599 --> 00:56:17.920
So I'm I'm very much looking forward
to playing it on what Friday? Yep,

847
00:56:19.039 --> 00:56:22.559
Yeah, I'm gonna download this so
I'm gonna pre install it and have

848
00:56:22.599 --> 00:56:24.519
it ready to go. I'm really
looking forward to it, all right,

849
00:56:24.599 --> 00:56:29.119
last couple of stories here, let's
hit these real quick. Digital Extremes confirms

850
00:56:29.239 --> 00:56:32.599
job cuts as it closes its external
project division. This is from Tom Ivan

851
00:56:32.639 --> 00:56:37.480
at VGC Warframe Studio. Digital Extremes
has confirmed a round of job cuts tied

852
00:56:37.519 --> 00:56:42.320
to the closure of its external Projects
division. According to PC Gamer, the

853
00:56:42.360 --> 00:56:46.000
company is shutting its publishing wing and
transferring control of online action game Wavefinder,

854
00:56:46.320 --> 00:56:51.440
which was released in early access this
summer for PC and PlayStation consoles to its

855
00:56:51.440 --> 00:56:57.320
developer Airship Syndicate, who will continue
operating it separately from Digital Extremes and then

856
00:56:57.360 --> 00:57:00.559
over at Unity. Unity says it
will likely lay off some in the next

857
00:57:00.599 --> 00:57:04.880
few months. This is from Chris
Scully and at VGC Unity appears to set

858
00:57:05.119 --> 00:57:07.760
appears set to layoffs some of its
staff in the coming months. As spotted

859
00:57:07.760 --> 00:57:12.360
by The Verge, the company made
reference to potential layoffs and its earnings report

860
00:57:12.480 --> 00:57:15.639
for Q three twenty twenty three in
the section where it would normally provide guidance

861
00:57:15.679 --> 00:57:20.239
for shareholders on what it expects it
will do in the next quarter and beyond,

862
00:57:20.760 --> 00:57:24.119
Unity instead explained that it wasn't providing
guidance because it was planning structural changes,

863
00:57:24.960 --> 00:57:30.840
which means layoffs those were probably long, long in the making, probably

864
00:57:30.840 --> 00:57:35.480
not related to any sort of their
business changes that were well documented in the

865
00:57:35.519 --> 00:57:40.800
press a few weeks ago. These
layoffs continue to happen. I think that

866
00:57:40.920 --> 00:57:45.599
we are we kind of continue looking
for what has happened in any of these

867
00:57:45.599 --> 00:57:51.880
individual studios or publishers that is causing
this. I think mismanagement. I think

868
00:57:51.920 --> 00:57:55.920
you could look, you could find
miss like a poor judgment from management in

869
00:57:57.039 --> 00:58:00.960
every single one of these cases.
But the reality is that stuff was being

870
00:58:00.960 --> 00:58:04.360
covered up by cheap capital a few
years ago, where interest rates were low

871
00:58:04.559 --> 00:58:07.760
and people could borrow money and easily
make payroll by doing that. And now

872
00:58:07.760 --> 00:58:10.719
that's just not an option anymore,
and so all these companies don't have that

873
00:58:10.760 --> 00:58:16.360
buffer, and anytime there is an
oncoming or an air or an own goal

874
00:58:16.679 --> 00:58:21.519
that has caused a reduction in profit
margin, these companies are immediately just ripping

875
00:58:21.599 --> 00:58:24.440
off the band aid and then throwing
a bunch of people out onto the street.

876
00:58:24.679 --> 00:58:29.719
And it's frustrating because as always,
it's usually not the people getting laid

877
00:58:29.719 --> 00:58:35.960
off's fault that this is happening,
right, Yeah, it's just a terrible

878
00:58:36.000 --> 00:58:37.440
thing. And you don't see it
exclusively in games, but you can have

879
00:58:37.480 --> 00:58:43.119
people who are meeting their goals,
doing exactly what their management asked them to

880
00:58:43.159 --> 00:58:47.199
do, and that ends up not
mattering, which is really frustrating, really

881
00:58:47.199 --> 00:58:51.840
depressing. I don't know that I
have much to say other than that,

882
00:58:51.920 --> 00:58:54.159
like, it just really sucks.
Yep. Yes, it just continues to

883
00:58:54.239 --> 00:58:59.559
be a bummer, especially in such
a strong year for gaming, where gaming

884
00:58:59.639 --> 00:59:05.400
is clear leap like on this strong
footing, and you would imagine, Okay,

885
00:59:05.480 --> 00:59:07.760
we can take the momentum from this
year and build a better gaming next

886
00:59:07.960 --> 00:59:12.920
a better gaming industry next year,
and that doesn't really feel possible because actually

887
00:59:12.960 --> 00:59:15.400
what's happening is a lot of these
companies don't know where, you know,

888
00:59:15.719 --> 00:59:20.559
don't know how to carry anything forward
because they're actually reeling from some mistake they

889
00:59:20.639 --> 00:59:24.320
made despite their games selling really well. All right, you know what,

890
00:59:24.360 --> 00:59:29.159
we got the Game Awards nominations happening
here. In a minute, we'll talk

891
00:59:29.199 --> 00:59:32.280
about those, but first let's get
to the poll result from last week.

892
00:59:32.880 --> 00:59:37.000
I got that here somewhere. Actually, you know why I get that set

893
00:59:37.079 --> 00:59:37.840
up? Britain? Why you tell
people where they could find you? And

894
00:59:37.880 --> 00:59:44.199
all that good stuff. Yeah,
so I'm on Twitter or blue Sky,

895
00:59:44.280 --> 00:59:47.039
all the things that just Britain peel. I try to get my name wherever

896
00:59:47.039 --> 00:59:52.000
I can. Since it's not common, it's usually not that hard if you

897
00:59:52.039 --> 00:59:54.920
are in the Dallas area again right
for the Dallas More News. So if

898
00:59:54.960 --> 00:59:59.519
you ever pick up a physical paper, you know, if you're one of

899
00:59:59.559 --> 01:00:02.320
those people you can do that.
I'm in there sometimes. I do a

900
01:00:02.360 --> 01:00:06.559
lot of product management stuff though now
so I'm not even writing all the time.

901
01:00:06.719 --> 01:00:10.119
So you do you mostly on on
social media. Sometimes I'm in the

902
01:00:10.159 --> 01:00:15.480
game mess Morning's Chat, so you
can find me there extcellly. Yes,

903
01:00:15.519 --> 01:00:16.880
hang out with us more often Britain. We always love having you in the

904
01:00:16.960 --> 01:00:20.440
chat. But I actually come hang
out on the show. It was awesome

905
01:00:20.480 --> 01:00:23.280
having you. All Right, we
got the nominees here. We'll get to

906
01:00:23.280 --> 01:00:27.599
that right after we read the results
of this poll. Do you own any

907
01:00:27.760 --> 01:00:32.360
Eyebrow Waggle adult video games on Steam? Twelve percent said yes, forty six

908
01:00:32.400 --> 01:00:36.800
percent said no, and forty two
percent said what are you a cop?

909
01:00:37.519 --> 01:00:39.400
And so we know what those people
are doing, we know what they're down

910
01:00:39.440 --> 01:00:43.880
to. Okay, let's see here. I got the poll results. Let

911
01:00:43.880 --> 01:00:49.559
me see if I can bring them
up here into this thing control see and

912
01:00:49.599 --> 01:00:55.280
then move it up here into the
gamer browser. All right, it's it's

913
01:00:55.360 --> 01:01:00.599
loading. Because of course, of
course he loves his overproduced way sites over

914
01:01:00.599 --> 01:01:04.360
there at the a kighlees. Let's
see nominees. If I click that,

915
01:01:04.519 --> 01:01:08.840
is that gonna just work? Yes, Monday nominees announced. There we go.

916
01:01:10.199 --> 01:01:15.400
All right, it's still you all
categories, no results exist. Try

917
01:01:15.400 --> 01:01:17.719
another search. Okay, someone help
me out here. This website does suck.

918
01:01:19.159 --> 01:01:22.360
If someone a chat wants to post
like what's happened so far for game,

919
01:01:22.559 --> 01:01:23.920
give me game of the Year exactly, I'm not going to know YouTube

920
01:01:24.000 --> 01:01:30.280
video Wait Warrior six to four posted
them, so, okay, there we

921
01:01:30.320 --> 01:01:32.559
go, Thank you Jamie h.
Christmas Eve. Let's do that instead.

922
01:01:34.719 --> 01:01:43.079
Let's go here. Okay, let's
see here. So the Game of the

923
01:01:43.320 --> 01:01:46.079
Game Awards twenty twenty three Game of
the Year nominees are Alan Wait two,

924
01:01:46.119 --> 01:01:50.519
Balder's Gate three, Spider Man two, Resident Evil four. That should make

925
01:01:50.559 --> 01:01:55.119
my cappy, super Mario Brothers Wonder
and Zelda Tears of the Kingdom. That

926
01:01:55.320 --> 01:02:00.760
is a really solid list. Do
any snubs immediately come to mind for you?

927
01:02:00.800 --> 01:02:07.480
Britain. I think some people were
thinking maybe Final Fantasy would have a

928
01:02:07.519 --> 01:02:10.239
shot. It's one of my favorite
games of the year, probably, but

929
01:02:10.360 --> 01:02:16.039
I'm not shocked to not see on
this list no Pickment four. I think

930
01:02:16.159 --> 01:02:21.519
maybe you and I grew up are
the ones that would be most upset about

931
01:02:21.559 --> 01:02:24.679
that. But yeah, no,
this is and sorry Mike. With the

932
01:02:24.719 --> 01:02:30.639
possible exception of RI four, this
is exactly the list I would probably put

933
01:02:30.639 --> 01:02:35.199
together as well. Yeah, same, I really like this. I mean,

934
01:02:35.280 --> 01:02:37.159
well, of course I would like
Pickman four to be up there and

935
01:02:37.199 --> 01:02:39.400
some of my other favorites. But
trying to figure out like putting my pulse

936
01:02:39.599 --> 01:02:43.000
or figure on the pulse and trying
to figure out like what could make it,

937
01:02:43.280 --> 01:02:45.079
I'm like a little surprise Resonavle for
made it. But I've been playing

938
01:02:45.079 --> 01:02:49.119
that game recently, so hey,
it deserves it. It's a very good

939
01:02:49.119 --> 01:02:53.639
game. Let's see Best RPG Liza
PC, if Stars, Starfield, Final

940
01:02:53.679 --> 01:02:59.039
Fantasy sixteen, and Balder Skate three
is in there. If there's other categories,

941
01:02:59.119 --> 01:03:02.000
I haven't seen him yet. Okay, Yeah, that's pretty cool.

942
01:03:02.079 --> 01:03:07.559
We will be talking over the Game
Game Awards later this year. Everybody's to

943
01:03:07.559 --> 01:03:10.199
look out for that I'll be in
a little studio shouting at a screen likely

944
01:03:10.320 --> 01:03:14.679
so enjoy enjoy that. We'll see
who will win. We'll take bets.

945
01:03:14.719 --> 01:03:19.480
We'll do a channel points or something
like that. All right, one last

946
01:03:19.519 --> 01:03:24.079
thing here, the new poll question, which should be live now. Let's

947
01:03:24.079 --> 01:03:27.639
see if I got it right here. Yes, now that reviews are out,

948
01:03:27.679 --> 01:03:30.800
how do you feel about the PlayStation
portal? Are you getting one?

949
01:03:30.960 --> 01:03:34.760
Probably getting one, probably not getting
one, or not getting one? You

950
01:03:34.760 --> 01:03:37.000
can vote on that by going to
YouTube dot com slash at giant Bomb,

951
01:03:37.320 --> 01:03:42.639
hit the community tab there and vote
and we'll discuss it on Wednesday's show of

952
01:03:42.639 --> 01:03:46.079
Game Mess Mornings here on Giant Bomb. Speaking of Giant Bomb, tomorrow is

953
01:03:46.079 --> 01:03:50.960
the BombCast. I might be playing
more Mortal Kombat one later today, finishing

954
01:03:51.039 --> 01:03:52.800
up that story. We'll see.
We'll go in the meeting right now,

955
01:03:52.840 --> 01:03:57.119
figure all that out, and then
later this week you can expect a Blake

956
01:03:57.159 --> 01:04:00.000
club, expect a few other things. We'll be looking forward to to all

957
01:04:00.079 --> 01:04:01.719
of that. All right, Brittain, thank you so much for spinting today

958
01:04:01.719 --> 01:04:04.760
talk with me about video games.
Man, I really appreciate it. Yeah,

959
01:04:04.800 --> 01:04:08.760
this is a blast. Thanks so
much for having me on Absolutely,

960
01:04:08.800 --> 01:04:11.519
we'll definitely have you back and thank
you everybody for watching. You're the best

961
01:04:11.599 --> 01:04:15.119
audience in gaming. Until next time, have a good one, take care

962
01:04:15.119 --> 01:04:15.760
of yourself and goodbye.

