WEBVTT

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You'll be never got me. Bit
it's the internet. You're busy. Let's

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do this for February twenty six,
twenty twenty four. For the next hour

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or so, let me help you
sort through the world of gaming on Game

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Mess Mornings Live with me Jeff Grubb
today will help you kill time until Final

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Fantasy seven Rebirth is finally out.
But first please join me and welcoming today's

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co host a Game Mess Mornings.
It's Emma Fife. Everybody, Emma,

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how are you doing. I'm great. I just finished Final Fantasy seven Rebirth

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last night. Fantastic. And you
know, I think because when we had

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our review podcast about it podcast Revengeance. Everybody up on the field now on

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Revengeance. When we were discussing it, I feel like everyone set me up

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to hate the ending so much that
I was like, I don't know,

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I thought it was all right,
yep. I think the same thing happened

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with Mike because Mike was getting that
same you know, not necessarily he wouldn't

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have liked it anyhow, or you
wouldn't have liked it anyhow. I think

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you probably would have. But if
it certainly helps when you hear like people

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are like not as glowing about the
Indian as there about everything else to help

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set the towne a little bit.
Absolutely, yeah, and and honestly and

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still like, even even with the
I thought the ending was fine, the

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rest of the game is still better. Sure, yes, right, it's

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uh. I think that they and
I think for most people that they're going

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to go in be like worried about
the ending. And I think the thing

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we ended with on on the on
the BombCast Revengeance episode, which was no,

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don't go in with that mindset,
go and enjoy everything else and then

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let the cards fall with it where
they're going to fall, right. So

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yeah, absolutely absolutely, and if
you need more cards, just get in

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on some Yeah. That's we were
talking before the show started to everyone here

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in the live audience about yeah,
that's what I've been doing, uh,

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to the exclusion of pretty much everything
else, including responsibilities in life. And

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it was so it's a really really
good game, but it is addictive and

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once you get going that feeling of
having all right, I got I've built

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my deck and it's working the way
I wanted to work, and clearly I

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should be able to get everything there. Here's what's happened to me, I've

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played a lot. I've played a
probably, I think my steam says I've

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played about nine hours or so,
ten hours maybe, and I still have

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not beaten a run, And I
like, part of that skill issue,

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let's be clear, part of it
is skill issue. Part of its luck

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and get into some pretty bad luck
where I will like get the exact wrong

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possible last blind and the boss will
have the thing that can undo my deck

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or whatever. But I had this
one that had like I would get one

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point five x for every king I
was holding in my hand, and so

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i'd have I changed everything to kings, and then I would play a high

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card and it was like getting me
seventy thousand every every just one hand would

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get me that. And then of
course I get to the very last hand

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and I'm like I got this.
I play and it's just nope, sailed

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right there at the very end.
And that's that's a tough feeling. That's

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not great. So I know I
weirdly feel some of that in the Marathon

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boss fight. Yes, BIRTH totally
feel you. Also, I'm still I

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was a little sick. That was
also part of it, where it's like

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I'm just gonna lay here in this
bean bag and play this game. But

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I think I'm starting to feel better. Voice is starting to come back to

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But we'll see, we'll see how
that goes this week. Uh yeah,

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I mean, Emma, now that
Final Fantasy seven rebirth is behind you,

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Yes, I mean, how are
you feeling about, like, God,

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you got I mean games not out
for most people, it is going to

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be very frustrating here, But how
are you feeling about having to look forward

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to like a couple more years to
get to that finale? The thing is,

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is this a vampire strikes back?
You know what I mean? Like

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this ends in the middle. Yeah. It h for people to understand Final

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Fantasy is your shit, right that
this is like totally yeah specific Final Fantasy

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seven, which was the first chair
PGA I ever played, right Yeah,

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I mean I I really need them
to be like surprised. Uh. Next,

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this is actually coming out next year, which is truly not gonna happen

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even Let's just like look at it
real quick. So it's twenty twenty four

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right now. When did the remake
came out in twenty nineteen? Twenty twenty

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Yeah, so four years, four
years. It's you know what they they

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fly by Oh it'll fly by.
Yeah, but I'm like wondering, like

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if it takes another four years,
that's probably PlayStation six, which is weird.

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Yeah, I'm seeing that in chat
too, Yeah, which is interesting

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because like I feel like just now
PlayStation five is like starting to take off.

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Yeah, it'd be like it's gonna
be if it is like four years

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and that puts us in twenty twenty
eight. It'll be in that you know

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that that place between both consoles and
like you can't PlayStation six could be there

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but still launch on PS five.
There's a there's a world in which like

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part of making Rebirth was them laying
the groundwork to make the next one faster.

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I hope that's what happened here.
Yeah, well, I mean the

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thing is is that they don't have
to remake the world map, right exactly.

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That's because a lot of Disc two
of the original game is retreading areas

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you've already been in that you're just
able to explore better because now your different

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colored joke abouts will take you to
other areas exactly. So yeah, I'm

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hoping that they could get it out
in like maybe like three years. Yeah,

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I do think that this one will
actually take less. Yeah time,

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Yeah, and that that would be
beneficial. I think that's what they would

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want to be doing when they were
putting together Rebirth. Even if they are

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going to have, you know,
the integrate equivalent for this as well,

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that'll problem I have no I have
no doubt they will have the Integrade equivalence

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equivalent for this. And I also
literally know exactly what it's going to be

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about. Fantastic Well game will be
out. I don't really know, but

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you know what I mean? Sure, right, you got a good pulse

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on it. Yeah, it's it's
out Fridays or is it out before that?

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Is it out in the middle of
Thursday? Okay, so everyone can

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start playing it then and then then
we can start having those real conversations.

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Everybody looking forward to that? Yeah, me too. All right, let's

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explain what we do here most weekdays, I, Jeff Greb, will help

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piece your gaming life back together.
That includes breaking news and maybe even some

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of our own original reporting. For
all these topics, I'll get the input

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of a bona fide expert who will
make me look smart. If you are

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watching live on twitch welcome, you
can always listen to the show later on

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podcast feeds by searching for Game Mess
Mornings, or find the RSS on giant

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bomb dot com. You can also
catch the show later with chapters and timestamps

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on YouTube Hello YouTube. About halfway
through reading that, Emma, my head

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twitch to the side really hard,
and I was like, oh, so

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much so that I like, I
have the feed that's a little bit by

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behind on the site and I could
like see my head like violently twitch to

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the side. I'm like, all
right, you know what, you need

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more sleep? Yeah, it is
fun to watch yourself back uh huh on

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the feed and go, oh I
did that, Yeah exactly. It's like,

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okay, that was as violent looking
as it felt. Cool. All

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right, let's we have a lot
to get into. Let's start the morning

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mess with yes, reiter reiterating what
we already kind of know at this point.

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Switch To slated from March twenty twenty
five. According to yet another report.

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This is from Evan Campbell at GameSpot, Nintendo is reportedly aiming to launch

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switch To in March twenty twenty five, while the company still hasn't officially announced

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its next system. Apparently, the
hardware was internally delayed from this year to

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next to avoid any supply issues.
As spotted by VGC, NICKK has a

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new report in case, a Japanese
reporting site has reported detailing has a report

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detailing that Nintendo not only wants to
beef up the launch lineup with more software,

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but also the amount of switch to
systems initially available. Earlier this month,

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wide spread rumbling suggested the switch too
was pushed back to early twenty twenty.

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No specific month was mentioned at the
time. Basically they said though not

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March of next year by the earliest. All of this continues to sound like

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wow, I mean, there's a
lot of corroborating reports at this point.

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We've heard one reason why, which
was that previously was like, hey,

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they felt the software lineup wasn't going
to be ready to go. That probably

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means like the big Marquee game they
were if that game was coming on the

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switch. They probably delaying that that
happens all the time with Nintendo games.

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Now that the whole system is dependent
on it, why not just push everything

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back. There's no rush necessary.
And at the same time, it's like,

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well, this other piece is like, well, they're saying they're doing

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it because they want to have enough
hardware at launch. Both those things are

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probably true. All that adds up
to, like, hey, why would

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we try to force it out in
twenty twenty four when the Switch is making

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us a ton of money? Why
mess with that? Right? Yeah?

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Absolutely? I mean the thing about
Nintendo and the advantage of being Nintendo is

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that they are these super giant IP
holders basically, and so they don't have

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to keep step with your PlayStations and
your xboxes. That has never been Nintendo's

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mission. Nintendo's always just been like, We're gonna be over here doing our

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thing. Yes, Mortal Kombat one
looks hilarious on the Switch compared to other

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systems, but again, like Nintendo's
even though Nintendo and I really appreciate this

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has a fantastic offering of indie games
because there's so many indie games that play

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so so well on a handheld console
like the Switch. And again, one

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of the other strengths of the Switch
has always been that it offers both the

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handheld experience plus the doct experience.
So Nintendo is in this beautiful situation of

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wherein they are mostly honestly dedicated to
their first party titles like that. That

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has always been Nintendo's things since the
beginning of time so they don't have to

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rush anything. They're gonna wait and
put that. I mean, think about

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how long we knew there was going
to be a sequel to Tears of the

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Kingdom and how many times that just
kept getting pushed back exactly cause again,

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Nintendo is in this really cushy position
of being able to Nintendo Yep, yeah,

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they are. That they do this
when they are in a weaker position

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than then what they're in right now, where they're like, now, we're

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going to make sure we get these
games right, and that this is something

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that a lot of other companies are
like looking around, like, man,

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we wish we had the leeway to
do that and intend to sort of manufactures

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this slack so to the point where
it's like they are holding non games that

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are finished for up to a year, if not longer. They you know,

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we talked about that fire Emblem game
that's been done for a long time.

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I mean, they did that with
Metro Aid Prime. They do it

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with a lot of games, and
it's like, well, you know,

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that gives them a certain amount of
access to like a work with where like

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okay, we can our release schedule
could be malleable, we can move things

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around. We could shift them as
needed, We could drop things into a

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little slot if if we feel like
we need to make a move most of

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the time though, if we can
push it off in sort of elongate like

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what we have in the bullpen,
we're going to keep doing that in case

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there's a rainy day and now here
it is like it's like, okay,

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we did this for a reason.
This is one of those reasons, and

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it's like one of the more important
ones where it's like, we want to

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make sure the next gen gets off
to as strong as start as possible,

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because there's a lot of reasons to
assume that a switch to is not necessarily

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going to be as popular as a
switch and because it's like, man,

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you won over so many more casual
players with the switch, you convince them

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to hop aboard. You had like
the right game hit at the right time

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with something like animal crossing. There's
no guarantees that those sort of things will

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line up once again, so you
need as strong at start as possible,

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So why not once again use what
your your strengths to create that situation.

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And they're doing exactly that. I
mean, it probably is. It probably

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is like a Mario game that they're
like trying to get into the right decision,

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right, Yeah, yeah, probably, So, yeah, you want

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that to be a Game of the
Year contender, you want to want that

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to be flawless. Yeah, I
could see that that makes a lot of

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sea to them, And like I've
just got to go on a slight tangent

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that Super Mario Brothers Wonder absolutely ripped. Oh yes, So I'm excited to

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see what their next Mario offering is. And also ultimately, you know,

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with Nintendo, they have the again
luxury of being able to learn from Xbox

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and PlayStation, both of whom were
having horrible supply chain issues in terms of

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being able to get enough product out
there. Nintendo meanwhile currently making handover fist

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in the dollars with the theme parks, that's right, and the movie and

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the Mario movie. So why not
yep. And it was like it was

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it was probably already going to be
like a little bit of a down year

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for them, even if like the
Switch to was going to launch later in

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the year, because they were in
a tough comparison to the Mario movie coming

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out, like you said, and
all this other stuff and tiers of the

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Kingdom hitting and selling twenty million copies
in the blink of an eye, like

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you were going to like maybe be
able to get ten million Switch twos out,

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and then you know, sell a
game that maybe sells like five million

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to seven million copies. It's like, okay, that's great, but those

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systems are more expensive, so you're
making less profit. It was already going

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to be a tough year, so
why not just like say, okay,

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well, this year is a little
bit of a wash if you're thinking about

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it from a financial point of view, where you're explaining to the investors,

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you're already going to have a little
bit of a hard time with the investors,

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and then you say, well,
the hardware is coming next year,

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and then the comparison start looking really
good again. And Nintendo is one of

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the few companies we talk about them
manufacturing of this ability to adjust their schedule

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as needed. Well, they also
have this relationship with their investors where they

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also are able to make their investors
be malleable and say, no, you

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need to just understand Nintendo's going to
be Nintendo, and very few companies have

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that luxury, and Nintendo's, you
know, one of the few has figured

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it out, So of course I
think they're going to take advantage of it

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in a moment like this where it's
so crucial to get so many things right.

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That said, what's this year look
like for Nintendo. I mean,

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it's it's it probably is. It
probably is like going to be that Fireing

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One game, maybe coming out,
a lot of remasters. We've got to

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We'll end with a little well,
we have a story much later on Aboutluijis

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mantioned two HD three orders going up, Like we know some games that are

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coming up, but it probably will
just be a really late year, right

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Yeah, certainly for first party titles
anyway. Right, yeah, I mean,

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like you know, third party,
like the big third party publishers are

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probably already like thinking about moving their
games to the Switch too, So then

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you kind of hope, well,
I mean maybe a Hollow Night comes out,

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Silk Song something like that, and
it's like, well, one of

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those goes a long way on the
Switch. People like playing those indie games

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on the Switch, and so if
they have a couple of those, this

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year will be great for a lot
of people who still play their Switch pretty

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frequently. Yeah. Again, it's
you know, Nintendo once again at the

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end of the day, they're mostly
dedicated to their first party titles. However,

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they're incredibly smart to have all those
indie titles because, as we discussed,

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they play great on the switch mm
hmm yep, exactly and it's uh

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and I'm I still like playing my
Switch a lot. That OLED screen is

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very good. Yeah. You have
you seen like comparisons like people had like

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a PlayStation portal and a Switch O
lead and it's like PlayStation portal is great.

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That screen that's pretty rough compared to
a Switch L E D. Yeah,

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the old is real nice looking.
Daniel Maud from Who's Shoe gay X,

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00:15:28.039 --> 00:15:31.320
who works at nco Partners and is
on Twitter and as an analyst,

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He has a conspiracy theory for why
Nintendo is pushing things off. He says

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they want to have more time to
release a new a Nintendo IP, not

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a new Nintendo IP, but an
Nintendo IP that also has a movie or

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a show coming at the same time. And why not. I'm I would

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be surprising Nintendo's like trying to be
that synergistic with their movie releases already,

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but maybe maybe they're maybe they're trying
that. I don't know what do you

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think, Look, I have to
me, what Nintendo's doing here is very

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in line with something that I have
felt about like the gaming industry at large,

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which is that it's super interesting because
brands these days all want a piece

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of the gaming pie. And I
say this as somebody who works primarily in

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branded content. Every advertiser comes to
you and they want to do gaming.

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Nintendo is gaming, so they're in
this nice position wherein they can go,

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cool, we're gaming, so we
want, you know, movie dollars,

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we want TV show hype and money
to bring in new eyes, new fans.

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So it's certainly possible, yep I
and I think they would probably if

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that was If that was happening.
The only way I could really see it

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happening is they talk to their partners
in Hollywood who they're you know, they're

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working with Sony Pictures, they were
working with Illumination, and they're both like,

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listen, we're kind of ridging on
our timeline, so if you have

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any way to be flexible, and
Nintendo's like, well, we're pretty flexible

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because we control the entire pipeline,
so if we wanted to move things,

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maybe we could, and we would
like that's possible, but I don't know.

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It seems like Nintendo probably is just
thinking about video games and what's best

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for the games, and everything else
is going to be like supplemental to that.

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But I do think that there is
an air of them being aware of

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the fact that, like all aspects
of pop culture are kind of interwoven.

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Oh oh yes, yeah, that
was you know, when the WU was

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happy. This initiative started when the
WU was was clearly a failure. It

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was clearly something they were moving on
from, and a lot of was like,

264
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hey, we are going to license
more stuff more frequently. And coming

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out of that, that's like that
slowly developed over years to the point where

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they made their Hollywood partnerships and all
this other stuff, and clearly the theme

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parks and all that stuff started working
together really well. And then it it's

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like the way it popped off like
was about us. It went as bout

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as well as it could have gone. And I think that's them realizing,

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you're right, we need to be
everywhere we can because that's how powerful Nintendo

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IP is and I think I think
they'll they'll appreciate that and they will want

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to facilitate that as much as possible, maybe up to the point of not

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necessarily delay in the new launch of
a new hardware because of it, But

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maybe that factors in a little bit, all right, Moving on here,

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hell Divers two bucks UK physical game
trend as weekly sales rise for the second

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time. This is from Chris Scullying
at VGC. Hell Divers two has been

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bucking sales trends in the UK physical
game charts by continuing each week to sell

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more copies than in the week before, accordingated to Games Industry dopi is head

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Chris Dring on x Slash Twitter.
The PS five exclusive is at number four

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on the UK physical charts this week, but sold twenty percent more copies than

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it did the week before. This
is similar to last week, when the

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physical sales rose twenty eight percent week
on week in the UK and forty percent

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across Europe. Man that talk about
a game that like clearly just is tracking

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on the word of mouth and becoming
very popular through social media. I always

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see I still see it trending constantly
on TikTok and it is paying off in

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more and more people showing up to
buy this game every single day. Hell

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Divers two is clearly the game of
the moment. Do you think that it

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has the ability to last? And
if it doesn't, does that matter?

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You Know what was so funny is
I was literally just having this conversation on

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another podcast the other day where in
one of the hosts said, yeah,

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I could see myself, you know, ten months from now, just calling

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up the bros And dropping into a
game of hell Divers, And so one

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of the other hosts literally made him
a bet that that is not going to

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happen. I don't know. I
mean, the thing that I appreciate about

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hell Divers is the Starship Troopers of
it all is it is very heavy satire

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and incredibly smart in that respect.
It's definitely something that you can pick up

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and play and jump into. And
I have a lot of friends who are

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very addicted to it and playing it
quite a lot. I don't know if

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00:20:14.000 --> 00:20:18.160
it has the longevity or not.
Yes, who can say? It's so

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00:20:18.359 --> 00:20:23.279
hard to predict these things. And
even still, even if it's not,

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00:20:23.839 --> 00:20:29.599
you know, something that is necessarily
in the headlines, it always comes back

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around. Because this is something that
I've noticed with Vampire Survivors specifically, because

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00:20:32.960 --> 00:20:37.519
again it's like within within fandom,
we track all of the wiki traffic,

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00:20:37.960 --> 00:20:45.839
and Vampire Survivors every every couple of
months makes it back into those top trending

305
00:20:45.200 --> 00:20:52.440
twenty wikis. So as long as
Hell Divers is smart about occasionally, you

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00:20:52.480 --> 00:20:56.680
know, introducing new maps and updates
and whatever, you know, I think

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00:20:56.720 --> 00:21:02.440
you're going to see a really dedicated
fan base that is coming back to this

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00:21:02.799 --> 00:21:07.160
again, even if it's not a
we all know that it's happening and are

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00:21:07.200 --> 00:21:08.640
seeing it in the headlines, but
on the back end, we'd be seeing

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it. Yeah, it's and I
think that this game is in a position

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where it's like the hard part is
getting that attention in the first place,

312
00:21:17.039 --> 00:21:21.519
right, Like, yes, the
hard part is becoming a trending game on

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TikTok. Very few games actually do
that. That is you know, we're

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00:21:23.799 --> 00:21:27.279
talking elden Ring, We're talking a
handful of other things that do that,

315
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that break through to that mainstream audience
to the point where it's like, if

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00:21:30.599 --> 00:21:33.680
you make a reference to one of
these games, most people watching will now

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understand what you're talking about. And
it's like if you got that, well,

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00:21:37.960 --> 00:21:41.519
you know your live service game Hell
Divers too, Like Arrowhead Studios,

319
00:21:41.839 --> 00:21:45.799
go ahead and figure out what you
need to do to keep things interesting,

320
00:21:47.000 --> 00:21:48.720
and I think they recognize that that
is something that you need to do.

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00:21:48.759 --> 00:21:52.680
They talked very early on when the
game was hitting very good numbers like out

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00:21:52.680 --> 00:21:56.440
of the gate, like hey,
yeah, we are moving up the time

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00:21:56.200 --> 00:21:59.839
timetable on all of our stuff that
we're making. You know, we have

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00:22:00.119 --> 00:22:03.799
a roadmap out there that is already
out of date, Like it's a drastically

325
00:22:03.799 --> 00:22:06.480
out of date because we are just
going to be throwing stuff in there.

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00:22:06.720 --> 00:22:10.039
And I think you know, with
that mindset, there's going to be an

327
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audience. It's like, man,
I want to feel the way I feel

328
00:22:11.880 --> 00:22:14.400
when I play Hell Divers, So
yeah, I'll keep showing up as long

329
00:22:14.400 --> 00:22:18.160
as there's new stuff and if they're
able to introduce variations on things that people

330
00:22:18.160 --> 00:22:22.119
are already doing, and then a
handful of like all new things, not

331
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maybe not necessarily a third enemy race, because right now there's the there's the

332
00:22:26.559 --> 00:22:30.880
bugs, there's the automatons. That's
something that probably will happen eventually, and

333
00:22:30.920 --> 00:22:33.319
it's like that, but that doesn't
need to happen immediately, but maybe just

334
00:22:33.359 --> 00:22:36.119
like remix things a little bit here
and there, and that most people are

335
00:22:36.160 --> 00:22:37.279
going to be pretty happy with that. You're never going to be able to

336
00:22:37.319 --> 00:22:44.319
maintain seven hundred and fifty thousand concurrent
players for you know, endlessly. But

337
00:22:44.359 --> 00:22:47.799
if you get if you're like around
one hundred thousand for like the next year

338
00:22:47.880 --> 00:22:52.039
or so, like every single day, that's a massive success, huge success.

339
00:22:52.160 --> 00:22:56.240
Yeah. And as you say,
they broke through into the mainstream,

340
00:22:56.519 --> 00:23:00.359
So that means that there are people
now who are playing Held Verse two who

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00:23:00.440 --> 00:23:03.880
otherwise maybe would not have played it, but because of all the buzz it

342
00:23:03.960 --> 00:23:07.359
was getting, they were able,
you know, it got their attention and

343
00:23:07.440 --> 00:23:12.200
they jumped into it. So it's
not just your like hardcore Hell Divers fans.

344
00:23:12.240 --> 00:23:18.119
You maybe got to people who are
passingly interested in that genre, and

345
00:23:18.200 --> 00:23:21.440
some of those people are going to
stick around. So the hard part is

346
00:23:21.559 --> 00:23:26.359
done, Yes, exactly. I
just keep thinking about Starship Troopers and say,

347
00:23:26.400 --> 00:23:27.960
well, yeah, what if they
did start doing like I someone mentioned

348
00:23:27.960 --> 00:23:32.559
that there was like a reference to
a false flag event inside of a Hell

349
00:23:32.640 --> 00:23:34.200
Divers too, and I'm like,
okay, well then I wonder if like

350
00:23:34.319 --> 00:23:37.039
you can have a situation where it's
like, okay, they're doing that to

351
00:23:37.440 --> 00:23:41.599
drum up support for the military,
and now they're going to go fight against

352
00:23:41.640 --> 00:23:45.599
like human resistance bands that if they
do introduce a third enemy race, it

353
00:23:45.640 --> 00:23:48.440
should be human resistant fighting to be
humans. Yeah, for sure, for

354
00:23:48.480 --> 00:23:53.279
sure that behoven exactly, yes,
exactly, put them in the mix and

355
00:23:53.359 --> 00:23:57.400
let's make it happen. Yeah,
Hell divers do though in a very strong

356
00:23:57.440 --> 00:24:00.440
position. Clearly they're going to be
able to write a lot of the success

357
00:24:00.559 --> 00:24:03.640
no matter what. And then if
they figure out a few things here or

358
00:24:03.680 --> 00:24:07.559
there, if they could stay on
top of what people are happy with the

359
00:24:07.559 --> 00:24:11.119
game, and you do you do
that thing when you have something successful and

360
00:24:11.160 --> 00:24:12.880
people want more of it, you
give them exactly what they want in a

361
00:24:12.880 --> 00:24:15.920
way that surprises them. And if
you could do that, then you're well

362
00:24:15.960 --> 00:24:21.359
ahead of the curve there. All
right, let's go to this next story

363
00:24:21.359 --> 00:24:25.119
and then we'll take the break after
that. Miyazaki says there's a high possibility

364
00:24:25.119 --> 00:24:30.160
he delegates directing for future Souls games. This comes from Jordan Midler at VGC.

365
00:24:30.920 --> 00:24:34.039
Eldering and Dark Soul's director. Hitataka
Miyazaki has said that there's a high

366
00:24:34.119 --> 00:24:38.000
possibility that he would delegate the role
of director on future Souls games. Speaking

367
00:24:38.039 --> 00:24:42.000
to IGN, Miyazaki said there is
a high possibility that we would delegate that

368
00:24:42.039 --> 00:24:45.960
responsibility. He continued, I think
it's very likely that we'll see new directors

369
00:24:45.960 --> 00:24:48.720
going forward, and I think if
we do that, I'd like to step

370
00:24:48.759 --> 00:24:53.640
away from that supervisory role and give
them full direction and full control over those

371
00:24:53.640 --> 00:24:56.680
projects. I think, really this
is the best way and the easiest way

372
00:24:56.680 --> 00:25:00.799
for them to flourish within that environment
and with those new projects. So far,

373
00:25:00.920 --> 00:25:04.839
the only original Soul's project that Miyazaki
hasn't directed is Dark Souls two.

374
00:25:06.079 --> 00:25:08.759
While Dark Souls two was met with
mixed reaction from players, Miyazaki looks back

375
00:25:08.759 --> 00:25:12.039
on it fondly. In regards to
Dark Souls too, I actually personally think

376
00:25:12.039 --> 00:25:15.880
this was a really great project for
us, and I think without it we

377
00:25:15.920 --> 00:25:18.839
wouldn't have it. Had we would
have had a lot of connections and a

378
00:25:18.839 --> 00:25:21.720
lot of the ideas that went forward
and carried the rest of the series.

379
00:25:22.119 --> 00:25:26.240
This is something that is, you
know, always a challenge when you have

380
00:25:26.440 --> 00:25:30.400
a director that's well known and then
you try to expand what your company is

381
00:25:30.440 --> 00:25:33.200
doing. I think a company,
you know, to go back to them

382
00:25:33.400 --> 00:25:37.200
that has figured this out. What
was Nintendo? Uh? You know?

383
00:25:37.559 --> 00:25:40.880
You know, Miyamoto, you know, he made Mario, he made Zelda

384
00:25:40.960 --> 00:25:45.720
and then very quickly brought in people
passed it off very quickly. Now yep,

385
00:25:45.799 --> 00:25:48.119
to the point where you know,
we talked about Mario Wonder being an

386
00:25:48.119 --> 00:25:52.160
awesome game. That game was originally
Super Mario Brothers was designed by five people,

387
00:25:52.599 --> 00:25:56.319
and four of those five are still
working on Mario today. They were

388
00:25:56.359 --> 00:26:00.640
all working at Super Mario Brothers Wonder. And I love that factoid because it's

389
00:26:00.680 --> 00:26:03.200
like, yeah, okay, well
yeah, sure he passed it on,

390
00:26:03.359 --> 00:26:04.839
but he passed it on to a
group that is still there. It's still

391
00:26:04.880 --> 00:26:11.119
core to making those games now.
And then obviously Aunuma Agaunuma over on Zelda

392
00:26:11.200 --> 00:26:15.000
series. He's actually begun passing on
now. You got Fujibayashi, who directed

393
00:26:15.039 --> 00:26:18.359
a Breath of the Wild and Tears
of the Kingdom clearly kind of stepping up

394
00:26:18.400 --> 00:26:21.480
to take over already. So they're
already on the third generation for Zelda.

395
00:26:21.559 --> 00:26:23.279
So this is something that has happened. It's possible. And all the while,

396
00:26:23.400 --> 00:26:27.640
Miomoto is there overseeing things and providing
insight, but he is not day

397
00:26:27.680 --> 00:26:32.160
to day involved, no, And
I mean you see this at Square also

398
00:26:32.200 --> 00:26:34.559
with the Final Fantasy series, and
you know, you have somebody like for

399
00:26:34.599 --> 00:26:40.279
example, you have you know,
Tasi and Nomura, who is now like

400
00:26:40.440 --> 00:26:45.079
the creative director basically of creative business
Unit one. So you know, you

401
00:26:45.119 --> 00:26:48.799
look at again the Final Fantasy seven
rebirth project, it's a lot of people

402
00:26:48.920 --> 00:26:52.319
that worked on the original Final Fantasy
seven, just a lot of them,

403
00:26:52.440 --> 00:26:57.119
you know, specifically like Numura and
Kitase are in these very supervisory roles.

404
00:26:57.160 --> 00:27:02.359
It's like, you know, Kitase
was the general game director, now he

405
00:27:02.440 --> 00:27:04.759
is the producer on it. Nomura
is the creative director, so he's kind

406
00:27:04.759 --> 00:27:08.680
of like overseeing the creative direction of
things. But you have now Kihamaguchi,

407
00:27:08.799 --> 00:27:12.039
you know, working on the actual
game. That being said, you still

408
00:27:12.079 --> 00:27:18.559
have you know, the same scenario
writers. And so I think that this

409
00:27:18.880 --> 00:27:23.759
is a good thing. And I
agree with miyazaki sentiment of the only way

410
00:27:25.400 --> 00:27:32.200
to really let these things and this
is true of any creative endeavor and any

411
00:27:32.279 --> 00:27:36.839
business, any job that if you
want people to grow, you have to

412
00:27:36.960 --> 00:27:42.680
let them do. And sometimes doing
is gonna come with some bumps. It's

413
00:27:42.720 --> 00:27:48.119
in fact always going to come with
some bumps in the road. But the

414
00:27:48.160 --> 00:27:55.839
only way that you ensure the future
of your franchise, your company whatever it

415
00:27:55.960 --> 00:28:00.359
is is to let people try and
sometimes fail. Yeah, and sometimes it

416
00:28:00.400 --> 00:28:03.160
works out really well. And Lexi
points out that Sam lay Canda, director

417
00:28:03.160 --> 00:28:08.440
Trip of el Way Too Off to
Kyle Rally is fantastic. Clearly that that

418
00:28:08.559 --> 00:28:11.160
worked almost well. I'm sure like
internally that would tell you there we are

419
00:28:11.160 --> 00:28:15.079
a million bumps, but externally looking
at the game, the result is,

420
00:28:15.240 --> 00:28:18.359
Man, this seems bumpless. It
seems completely great top to bottom, so

421
00:28:18.839 --> 00:28:22.559
it can work. But you're right. The typical scenario is, all right,

422
00:28:22.559 --> 00:28:26.559
we're going to put together a team
to make something, and whether that's

423
00:28:26.559 --> 00:28:30.799
something, is it's a sequel or
it's something new, regardless, usually that

424
00:28:30.200 --> 00:28:33.440
team's going to come in and have
to learn the hard way. And if

425
00:28:33.440 --> 00:28:37.720
there's a strict timeline on producing the
results of that, if there's a strict

426
00:28:37.720 --> 00:28:41.799
timeline of putting out a product,
that those bumps will show up in the

427
00:28:41.839 --> 00:28:45.119
product and you're gonna end up with
something for a lack of a better term,

428
00:28:45.160 --> 00:28:48.960
a seventy and eighty out of one
hundred on Metacritic, and it's going

429
00:28:48.960 --> 00:28:49.640
to be like, man, we
put a lot of money into building this

430
00:28:49.680 --> 00:28:52.359
team, and this is the best
we got, and what happens is well,

431
00:28:52.359 --> 00:28:56.559
if you can keep that team together, they've learned those lessons, and

432
00:28:56.599 --> 00:28:57.720
the next game and we say this
over and over again where it's like,

433
00:28:57.720 --> 00:29:00.039
oh, the first game is very
promised, looks like there's a lot happening

434
00:29:00.119 --> 00:29:03.839
there, and it comes out and
it's like it's fine, but so a

435
00:29:03.880 --> 00:29:04.920
lot of it bothered me. And
then the sequel comes out and say,

436
00:29:06.000 --> 00:29:07.680
oh, Okay, this is what
they were going for all along. This

437
00:29:07.759 --> 00:29:11.839
goes back to Assassin's Create. A
million things have shown this this pattern,

438
00:29:11.079 --> 00:29:15.359
and it's something that the industry might
be in a situation where it's hard to

439
00:29:15.559 --> 00:29:19.480
justify two games back to back because
that could be ten years, eleven years,

440
00:29:19.519 --> 00:29:23.519
twelve years, and five hundred million
dollars of investment. Yes, And

441
00:29:23.519 --> 00:29:27.200
that's the thing is the development cycles
on games are so long now. I

442
00:29:27.200 --> 00:29:33.079
mean again, it's like you look
back on Final Fantasy as a as a

443
00:29:33.119 --> 00:29:34.640
series, and if there was a
period of time where we get in a

444
00:29:34.680 --> 00:29:40.079
final new Final Fantasy game ever two
years, right, that is simply not

445
00:29:40.200 --> 00:29:45.880
going to happen no way anymore.
This just truly not possible. Development cycles

446
00:29:45.920 --> 00:29:48.759
on those TRIPAA titles are way way, way, way way too long,

447
00:29:49.039 --> 00:29:53.680
so it becomes harder, as you
say, to justify this money that's being

448
00:29:53.720 --> 00:30:00.119
spent on investing in people, and
ultimately that is what needs to happen for

449
00:30:00.319 --> 00:30:03.839
great art to happen. Yep.
And this is like, for examples of

450
00:30:03.880 --> 00:30:10.279
this falling apart is all those EA
Star Wars games. This is what I

451
00:30:10.279 --> 00:30:15.160
heard repeatedly was this is a big
new team or our team with a lot

452
00:30:15.160 --> 00:30:18.279
of new people coming in and they're
they're they're gonna try to make a game

453
00:30:18.319 --> 00:30:19.440
like Uncharted with Star Wars. It's
like, oh yeah, yeah, and

454
00:30:19.440 --> 00:30:22.160
then everyone involved knows. It's like, yeah, we're gonna do that,

455
00:30:22.720 --> 00:30:27.160
but we expected to like look pretty
rough for the first outing and like that.

456
00:30:27.160 --> 00:30:30.400
That could mean like a seventy five
out of one hundred. You know,

457
00:30:30.799 --> 00:30:33.079
if that's rough to you, that's
up to a matter of opinion.

458
00:30:33.279 --> 00:30:34.640
But internally they'd be like, well
that we're not super happy with thatx.

459
00:30:34.720 --> 00:30:38.519
Every point on Metacritic gets you certain
percentage more sales, and so they're like,

460
00:30:38.640 --> 00:30:42.000
eh, we'd rather just put that
money somewhere else. It's a more

461
00:30:42.039 --> 00:30:45.440
sure bet. And it'd say,
okay, well, if you're not willing

462
00:30:45.480 --> 00:30:48.640
to like lay down the groundwork,
you're never gonna actually get there. You

463
00:30:48.680 --> 00:30:49.759
kind of with these things, you
kind of have to build the plane in

464
00:30:49.799 --> 00:30:56.559
the air. Yes, that's a
very very good metaphor. Yes, that's

465
00:30:56.599 --> 00:30:59.160
it. Yeah, that seems like
all of game development at this point especially.

466
00:30:59.559 --> 00:31:03.759
Yes, So bring it back to
Miyazaki him, like, looking at

467
00:31:03.799 --> 00:31:07.359
this one, I'm sure like that
would be nice for him after like what

468
00:31:07.480 --> 00:31:11.359
seems like a career marathon of putting
these games back to back to back,

469
00:31:11.559 --> 00:31:15.440
or putting them together back to back
to back, establishing something really special with

470
00:31:15.519 --> 00:31:18.880
elden Ring, something that feels like
it's going to now be a template that

471
00:31:18.920 --> 00:31:22.440
they have to go go go with
going forward, and that could be all

472
00:31:22.480 --> 00:31:26.839
consuming. So from a personal standpoint
of course, he's going to want to

473
00:31:26.839 --> 00:31:30.200
find a way to at least make
it possible to step back if he were

474
00:31:30.240 --> 00:31:33.519
to choose to do so, and
that process needs to start as soon as

475
00:31:33.559 --> 00:31:37.200
possible if he wants to actually be
able to enact it. But it sounds

476
00:31:37.240 --> 00:31:38.359
like he also has a good head
on his shoulders about this, where it's

477
00:31:38.359 --> 00:31:41.640
like, you know, we should
be bringing up new people to get him

478
00:31:41.680 --> 00:31:45.960
in and keep that that, you
know, those lessons flowing downward, keep

479
00:31:45.960 --> 00:31:49.160
the ladder like down so people can
climb up it. And I think that

480
00:31:49.160 --> 00:31:52.920
that's a good way of thinking about
this for him. I wonder if there's

481
00:31:52.000 --> 00:31:56.240
a way, you know, I
wonder if maybe the way to get these

482
00:31:56.359 --> 00:32:02.279
new people in is to have them
work on the deals sees for existing games.

483
00:32:02.920 --> 00:32:08.279
It feels like then you're given It's
almost like uh writing fan fiction,

484
00:32:08.519 --> 00:32:14.160
yeah, where you can just and
the thing that's very freeing as a writer

485
00:32:14.799 --> 00:32:17.400
about writing fan fiction is that you're
just playing in an existing world. And

486
00:32:17.440 --> 00:32:22.279
so I wonder if there might be
some merit to that in terms of game

487
00:32:22.319 --> 00:32:25.039
development. Is basically going okay,
hey, new director, we're gonna we're

488
00:32:25.039 --> 00:32:30.599
gonna give you the DLC for this
game. Uh, we're gonna all act

489
00:32:30.640 --> 00:32:35.480
in a supervisory capacity, and a
lot of you know, the people on

490
00:32:35.519 --> 00:32:38.319
the development team and stuff will be
the same. I don't know, just

491
00:32:38.759 --> 00:32:43.519
something to think about. And that's
definitely something or something along those lines happens

492
00:32:43.559 --> 00:32:46.519
with like Naughty Dog and all those
remasters. Yeah, it's like, oh

493
00:32:46.559 --> 00:32:51.400
no, that's about making sure that
one all these people that we have employed

494
00:32:51.519 --> 00:32:54.079
have something to work on. But
also we are always hiring new people and

495
00:32:54.119 --> 00:32:58.559
We don't want to wait until,
like, you know, their job depends

496
00:32:58.599 --> 00:33:01.079
on fifteen other people doing their job
first, and that's gonna be a couple

497
00:33:01.079 --> 00:33:05.319
of years long process. We don't
want them just sitting there wondering, Okay,

498
00:33:05.319 --> 00:33:07.160
how am I going to learn?
Here's a project to learn the learning

499
00:33:07.279 --> 00:33:10.480
the job and also produce a product
that will be out pretty quickly so everyone

500
00:33:10.480 --> 00:33:14.720
could be like, Okay, I
shipped a game with Naughty Dog. Now

501
00:33:14.759 --> 00:33:16.319
I'm ready for the you know,
the big, big leagues of actually putting

502
00:33:16.400 --> 00:33:20.160
out a brand new game. It's
a it's a good way of doing things.

503
00:33:21.039 --> 00:33:22.960
Agreed. All Right, We're gonna
take a quick break. We will

504
00:33:23.000 --> 00:33:34.200
be back with more headlines right after
this. All right, we're back,

505
00:33:34.359 --> 00:33:38.279
and we are talking final fantasy music
legend Nobuo Yumatsu, who says he doesn't

506
00:33:38.279 --> 00:33:42.880
think he'll ever produce or compose excuse
me, a whole game again. This

507
00:33:42.920 --> 00:33:47.799
is from Chris Scully and that VGC
legendary video game music composer Nuobuo Yumatsu has

508
00:33:47.839 --> 00:33:52.799
said he doesn't think he'll compose an
entire game ever. Again. Yumatsu is

509
00:33:52.880 --> 00:33:55.519
most famous for composing the soundtracks for
the first nine Final Fantasy games and working

510
00:33:55.559 --> 00:34:00.599
on numerous subsequent entries. Although final
Fantasy seven remake If I'm Seven Rebirth contained

511
00:34:00.599 --> 00:34:06.440
soundtracks created by different composers, u
Metsu still still composed the main theme for

512
00:34:06.519 --> 00:34:09.800
both games now. In an interview
with German publication Zeit Online ahead of an

513
00:34:10.079 --> 00:34:15.880
ahead of a performance of his new
orchestral show Maraganon Maranon marenon Heart of Ice

514
00:34:16.119 --> 00:34:21.159
Who Metso said he thinks his days
of composing full video game soundtracks are over.

515
00:34:21.960 --> 00:34:25.440
He recently did the soundtrack for Fantasian, that Apple Arcade game, which

516
00:34:25.440 --> 00:34:29.159
I think is supposed to come out
to consoles if it hasn't already eventually,

517
00:34:29.159 --> 00:34:31.960
eventually, I think it's supposed to
happen. Yeah, but a lot of

518
00:34:32.000 --> 00:34:36.559
people really liked it. A lot
of people are like Fantasia, which almost

519
00:34:36.599 --> 00:34:38.079
I'm like, is it supposed to
be like Fantasy Asian? Is that?

520
00:34:38.119 --> 00:34:42.360
What is like the Fantasian? Is
it like a reference to like Asian fantasy

521
00:34:43.480 --> 00:34:47.159
as Fantasia with an end? Yeah, that's probably it, yes, because

522
00:34:47.199 --> 00:34:51.360
I actually I thought it was like
a kind of a medieval fantasy like some

523
00:34:51.400 --> 00:34:53.199
other ones. But I've never really
looked into the game too much. It

524
00:34:53.280 --> 00:34:58.480
was like waiting for it to come
elsewhere. Yeah, listen, this is

525
00:34:58.719 --> 00:35:02.360
this is gonna keeping happening. People
who established this industry in the first place,

526
00:35:02.519 --> 00:35:06.800
like the people who are on the
mount rushmore of their jobs in the

527
00:35:06.920 --> 00:35:10.280
industry are going to continue like slowly, either fading out or retiring outright.

528
00:35:10.760 --> 00:35:15.159
And it's it's a shame, but
also like they earned their rest right,

529
00:35:15.320 --> 00:35:17.280
they earned a chance to be like, yeah, I'll contribute, I'll contribute

530
00:35:17.280 --> 00:35:20.719
a song here and there, but
it's time for someone else to do this

531
00:35:20.800 --> 00:35:25.679
work. Except here's the thing about
Uimatsu is that he said this is not

532
00:35:27.079 --> 00:35:30.880
like new news in terms of him
saying that he doesn't think he's going to

533
00:35:30.880 --> 00:35:36.440
be He basically said a couple of
years ago that the only game he was

534
00:35:36.440 --> 00:35:38.760
going to continue to work on the
music of was the Final Fantasies having remake

535
00:35:39.199 --> 00:35:44.280
at large project. But a lot
of it is just rearranging music that he's

536
00:35:44.320 --> 00:35:49.199
already composed, which like he doesn't
have to do himself. Lumatsu was really

537
00:35:49.239 --> 00:35:54.199
young when he started composing music for
the Final Fantasy series in you know,

538
00:35:54.519 --> 00:36:00.159
the eighties. This man is only
sixty four years old. He is a

539
00:36:00.239 --> 00:36:05.800
musician and a performer. He has
said that he wants to tour and like

540
00:36:06.280 --> 00:36:10.000
perform music on stage, and honestly, good for him. Yeah, I

541
00:36:10.079 --> 00:36:15.280
exactly, Like if you like,
if he wants to keep like doing these

542
00:36:15.280 --> 00:36:19.840
concert series and and and that stuff, it's like, uh, to turn

543
00:36:19.920 --> 00:36:22.639
down the back burner of like you
know, you got the four burners on

544
00:36:22.679 --> 00:36:24.000
the stove and so you know,
you're trying to maintain all these things at

545
00:36:24.000 --> 00:36:28.280
the same time, having the opportunity
to like you know, slowly just move

546
00:36:28.440 --> 00:36:30.480
turned down one so you could focus
on another and be able to give it

547
00:36:30.480 --> 00:36:35.239
all the energy and then still have
time to have like a semi retirement.

548
00:36:35.320 --> 00:36:38.119
That is that that's fantastic. And
it's not like you know what, what

549
00:36:38.159 --> 00:36:45.119
are those theater rhythm those the rythm
games, Like it's like just hundreds of

550
00:36:45.199 --> 00:36:49.239
songs and all his music his music, but you know, yeah, but

551
00:36:51.079 --> 00:36:53.800
yes, except like a couple hundred
are his tracks. And it's like,

552
00:36:53.880 --> 00:36:58.159
Okay, at a certain point,
like you've more than earned it, like

553
00:36:58.199 --> 00:37:05.000
you've established a catalog here that is
unassailable. Yeah, absolutely, And I

554
00:37:05.039 --> 00:37:08.159
mean you look at something like Final
Fantasy sixteen and fourteen, and you have

555
00:37:08.239 --> 00:37:14.280
you know Massa Yoki Sokin while working
on those, and he's a fantastic composer

556
00:37:14.679 --> 00:37:21.119
as well. So and again this
almost feels like the next level of what

557
00:37:21.119 --> 00:37:25.400
we're talking about with Miyazaki and the
Soulsborn series is Miyazaki's like, I'm ready

558
00:37:25.440 --> 00:37:30.559
to start handing it off to other
people and just oversee. Ouimatsu's like,

559
00:37:30.840 --> 00:37:34.599
y'all got this, I'm gonna be
on the road. Yes, you know

560
00:37:35.119 --> 00:37:39.840
exactly, Yes, and again,
totally earned it. Near creator teases a

561
00:37:39.880 --> 00:37:44.519
third game. This is from alex
Hopia Game Reactor as well. Near's creator

562
00:37:44.599 --> 00:37:50.760
Yoko Taro reportedly made a surprise appearance
at the recent Near Orchestra concert in London

563
00:37:50.840 --> 00:37:53.400
earlier in the month. At this
appearance, he requested that fans cheer as

564
00:37:53.440 --> 00:37:57.800
loud as they could so that squirre
Nix will get the message and green light

565
00:37:57.880 --> 00:38:00.440
a sequel. A third Near game
is so the fans have wanted since wrapping

566
00:38:00.519 --> 00:38:04.920
up Near Automata, and there could
be one in the works, or at

567
00:38:05.000 --> 00:38:07.199
least the idea might be there.
As fans of the concert also said that

568
00:38:07.239 --> 00:38:13.440
the word repent was repeatedly displayed,
with the final showing of the word appearing

569
00:38:13.760 --> 00:38:17.719
as Repent, with a three in
place of the second e U, indicating

570
00:38:17.800 --> 00:38:22.840
it could be the subtitle of the
third Near game. So rep three nint.

571
00:38:22.800 --> 00:38:27.920
After Near a replicant and Automata's success, it makes sense that fans would

572
00:38:27.960 --> 00:38:31.480
want to see another game. This
is a series that Yeah, I played

573
00:38:31.519 --> 00:38:35.079
Near Automata. I thought it was
It was okay, wasn't my favorite.

574
00:38:35.079 --> 00:38:37.480
I liked the story. The music
was some of the best music I've ever

575
00:38:37.519 --> 00:38:43.000
heard. I think some of the
characters are super interesting. I like to

576
00:38:43.159 --> 00:38:45.760
be and all that stuff. I
just I thought the combat was a bit

577
00:38:45.760 --> 00:38:49.079
boring. I know people Sean will
get mad at me for saying that,

578
00:38:49.119 --> 00:38:52.400
but I did. I just thought
the combat was boring. But hey,

579
00:38:52.679 --> 00:38:55.360
there's no reason they shouldn't make another
game because a lot of people adore Near

580
00:38:55.400 --> 00:38:59.639
Automata. H Do you think that
that is a possibility. You think that's

581
00:38:59.679 --> 00:39:02.800
something Querenix is actually gonna do.
Yeah? I do. This is the

582
00:39:02.840 --> 00:39:12.760
thing about Near is it's this weird
sweet spot of cult hit but just commercially

583
00:39:12.800 --> 00:39:16.840
successful enough to warrant continuing to make
it. And also, you know,

584
00:39:16.880 --> 00:39:22.760
there was a Near Mobile game as
well, so there's clearly investment in this

585
00:39:23.800 --> 00:39:30.239
series, and it's got a very, very dedicated fans, right, does

586
00:39:30.280 --> 00:39:34.079
it feel like one of those franchises
that will do the thing where it's like,

587
00:39:34.119 --> 00:39:37.199
you know, the third game will
be the one where it breaks out

588
00:39:37.280 --> 00:39:40.800
and it becomes a massive hit because
of all the swelling of interest that has

589
00:39:40.800 --> 00:39:45.800
happened over time for New Automata.
I mean, it definitely could be.

590
00:39:46.039 --> 00:39:52.079
Yeah, It's like, you wonder
what the Fire Emblem Awakening of the Near

591
00:39:52.239 --> 00:39:55.840
series is going to be, because
you know, with Fire Emblem and that

592
00:39:55.960 --> 00:40:02.480
series, it hardly got any release
at all in the West, and then

593
00:40:02.559 --> 00:40:07.519
people started to know what it was
because of Smash. And then Fire Emblem

594
00:40:07.559 --> 00:40:10.760
Awakening comes out for the Nintendo DS
and suddenly this game is a huge hit

595
00:40:10.800 --> 00:40:15.480
in the West. So to be
and Smash just happening, you're saying,

596
00:40:15.679 --> 00:40:21.280
yeah, yeah, exactly to Smash
that happened, that would help a lot,

597
00:40:22.039 --> 00:40:25.519
there would there would She didn't so
one of Soule caliber titles. That

598
00:40:25.599 --> 00:40:29.360
sounds right, right, Yeah,
No, that sounds like a thing that

599
00:40:29.400 --> 00:40:31.960
probably happened. She's definitely been a
DALC fighter in some games. Oh,

600
00:40:32.000 --> 00:40:36.079
TB is in Grand Blue, Yes, that's right, She's in like three

601
00:40:36.079 --> 00:40:39.400
fighting games. That sounds right,
yes, but none of them are Smash

602
00:40:39.519 --> 00:40:44.239
you got you gotta get into Smash
to get the one, Yes, exactly.

603
00:40:44.480 --> 00:40:47.239
Uh yeah. It's the kind of
thing where I think, you know,

604
00:40:47.280 --> 00:40:51.800
it doesn't even just go back to
Near. This is a nearest part

605
00:40:51.800 --> 00:40:54.440
of the larger franchise. I think
someone chats a dragon guard. I never

606
00:40:55.039 --> 00:40:59.480
touched those games, never even thought
about them, but I know it's all

607
00:40:59.599 --> 00:41:02.119
like one big lore. Whether or
not how connected they are is like people

608
00:41:02.119 --> 00:41:06.000
could tell me. I know some
of them are less connected than others,

609
00:41:06.400 --> 00:41:10.480
but it's like those games are obscure. Near Replicant was a game that,

610
00:41:10.679 --> 00:41:14.679
like, I mostly remember because Justin
McElroy didn't know how to do the fishing

611
00:41:14.719 --> 00:41:16.079
in it, and he gave it
a review and it was like, hey,

612
00:41:16.159 --> 00:41:19.079
I hate this game because I can't
figure out the fishing, and a

613
00:41:19.079 --> 00:41:21.440
bunch of nerds got mad at him. That's what I know that game for.

614
00:41:21.800 --> 00:41:23.880
And then I know Nei Automata because
it's like, hey, that's a

615
00:41:23.880 --> 00:41:28.280
game that people adore and they talk
about all the great It's like, Okay,

616
00:41:28.519 --> 00:41:31.239
there's a trend here, and I
think there's reasons to expect if they

617
00:41:31.239 --> 00:41:35.280
were to put out. If they
were to announce a new year, people

618
00:41:35.320 --> 00:41:37.880
would act, I think, be
ecstatic and the first and they would come

619
00:41:37.880 --> 00:41:39.800
out. It would be like a
Persona thing where we see each Persona selling

620
00:41:39.920 --> 00:41:44.280
much more than the one before,
right, yep, yep, Yeah,

621
00:41:44.320 --> 00:41:51.159
I think Persona is a good comparison. It's like, you know, Persona

622
00:41:51.239 --> 00:41:55.599
five and look, Persona has had
also an incredibly dedicated fan base in the

623
00:41:55.599 --> 00:42:00.000
way that Near has for a really
long time. But you know, Persona

624
00:42:00.039 --> 00:42:05.400
five comes out and gets its hooks
and people, and so that really justifies

625
00:42:05.440 --> 00:42:10.079
them doing things like Persona four Golden
or a full ass remake of Persona three

626
00:42:10.119 --> 00:42:20.960
with person three reload. So there's
there is definitely still room for Near and

627
00:42:21.039 --> 00:42:23.679
potentially the third game to be the
one that does that. Yeah, I

628
00:42:24.960 --> 00:42:28.880
do remember why, Like I remember
like the dragon Guard connection, and the

629
00:42:28.920 --> 00:42:32.679
cospot points out that Near is an
offshoot of one of the multiple possible endings

630
00:42:34.119 --> 00:42:37.119
of one of the Dragon Guard games, and then I think it takes play

631
00:42:37.119 --> 00:42:39.400
to take a thousand years later some
that shit. It's really stupid and I

632
00:42:39.440 --> 00:42:42.639
love it. That's the kind of
stuff I love. That's like a meshka

633
00:42:42.719 --> 00:42:44.840
looking at these tracking Guard games.
I know I won't like them, but

634
00:42:45.239 --> 00:42:49.360
I should look into them anyhow.
Yeah, whole Raid and Final Fantasy fourteen.

635
00:42:49.800 --> 00:42:51.760
Yeah oh yeah, that's right.
Yeah they had that. Yeah,

636
00:42:51.880 --> 00:42:54.079
yeah, god, yeah exactly.
Once you get the Final Fantasy fourteen freaks,

637
00:42:54.079 --> 00:42:58.239
you should make another game because they'll
show up exactly. Yeah right.

638
00:42:58.840 --> 00:43:02.199
And also fall guys, so they
brought up but there was like a two

639
00:43:02.239 --> 00:43:07.559
B fall guy's skin. So it's
like, you've done all this work to

640
00:43:07.679 --> 00:43:13.559
canvas the ground with two make another
game. I think it's probably happening.

641
00:43:13.840 --> 00:43:17.320
Yeah, I agree. Star Wars
Dark Forces Remaster tech analysis, including frame

642
00:43:17.400 --> 00:43:21.000
rate and resolution comes out of Digital
Foundry. I just threw this in there

643
00:43:21.000 --> 00:43:24.039
because I'm excited about this mostly,
but Nintendo Everything rounded up some stuff here.

644
00:43:24.079 --> 00:43:29.719
Star Wars Dark Forces Remaster is it's
coming out, I think tomorrow the

645
00:43:29.760 --> 00:43:32.920
day after. It's coming out this
week, and the roundup of the tidbits

646
00:43:32.960 --> 00:43:37.199
from the video make it sound like
it's a very good remaster. They did

647
00:43:37.199 --> 00:43:40.840
a lot of work. They used
the text engine with the original game source

648
00:43:40.880 --> 00:43:45.559
code. There's new assets across the
board. The artwork has been touched up

649
00:43:45.559 --> 00:43:50.400
in several spots. The cut cut
scenes have been remade in high resolution,

650
00:43:50.639 --> 00:43:52.320
although I believe you could toggle between
the two, so if you like the

651
00:43:52.360 --> 00:43:55.239
look of the old cut scenes,
you can go back to that. It

652
00:43:55.280 --> 00:43:59.719
has a ten ADP max resolution on
the switch and then runs as good on

653
00:43:59.719 --> 00:44:02.119
this WIT, which it does anywhere
else. It has a tick rate of

654
00:44:02.119 --> 00:44:07.079
one hundred and forty four hurts I
believe, so like it's tracking your movements

655
00:44:07.199 --> 00:44:09.679
one hundred and forty four times per
second. They said this can sometimes cause

656
00:44:09.880 --> 00:44:15.559
jutter, but I guess maybe that's
something they hopefully can fix in an update.

657
00:44:15.840 --> 00:44:19.800
And then performance does occasionally dip on
the switch in certain scenarios, but

658
00:44:19.880 --> 00:44:22.320
otherwise it's pretty stable. I looked
at this video, I watched it,

659
00:44:22.360 --> 00:44:28.079
and I got pretty excited. Even
though there was that recent community driven mod

660
00:44:28.159 --> 00:44:30.920
for Dark Forces that basically does a
lot of these things, it's great to

661
00:44:30.920 --> 00:44:34.760
get an official release and have it
available on the Switch. I love this

662
00:44:34.880 --> 00:44:37.440
game. I love the idea of
a Doom clone. Star Wars Shooter loved

663
00:44:37.440 --> 00:44:40.119
it back then. I'm glad this
is going to get another chance at life,

664
00:44:40.119 --> 00:44:45.639
and I hope it inspires like Disney
to like be like man, we

665
00:44:45.679 --> 00:44:47.000
should do more stuff like that.
Because that was like a part of the

666
00:44:47.000 --> 00:44:50.280
golden era of Star Wars games for
me, where it's like you would just

667
00:44:50.599 --> 00:44:52.199
you're gonna play as like a guy
who's like in a Stormtrooper suit with a

668
00:44:52.280 --> 00:44:57.440
gun going around the desk. Star
That sounds fantastic. So it's funny.

669
00:44:57.800 --> 00:45:01.800
I have not played the particular game, but I do have a place in

670
00:45:01.800 --> 00:45:07.599
my heart for it because the protagonist, Kyle Katarn, the ship that he

671
00:45:08.000 --> 00:45:15.719
flies is an HWUK two ninety light
Frader. Hell yeah, and so when

672
00:45:15.920 --> 00:45:19.559
I did, I was on a
live play tabletop Star Wars RPG for almost

673
00:45:19.599 --> 00:45:22.239
two years. Cool. I didn't
know that was my ship. Oh really,

674
00:45:22.320 --> 00:45:27.880
that's awesome. Yeah. I also
had the hiv K two ninety light

675
00:45:28.000 --> 00:45:30.800
Raider. His it's called the Mouldi
Chrome. Mine was called the Go Jimbo.

676
00:45:31.079 --> 00:45:36.719
So I love that ship. That's
fun. That's really cool. Yes,

677
00:45:36.920 --> 00:45:39.559
and I like that ship as well. I was always more of a

678
00:45:39.639 --> 00:45:44.519
dasherind our guy, but I love
Kyle Gatarn as well and both their ships

679
00:45:44.559 --> 00:45:50.119
the Outrider and yeah, god,
that's that's very cool. I'm gonna play

680
00:45:50.119 --> 00:45:53.159
this. I'm very excited about it. Then the Jedi games, I know

681
00:45:53.159 --> 00:45:57.000
people really like those. I was
always more of a Dark Forces guy.

682
00:45:57.400 --> 00:46:00.159
But I'm probably gonna like, I'll
come back and play the Jedi games who

683
00:46:00.239 --> 00:46:04.119
after this because those those have recently
received remasters as well. So that's fantastic,

684
00:46:05.239 --> 00:46:08.280
all right. Luigi's Mansion two HD
is up for pre order at game

685
00:46:08.360 --> 00:46:13.639
Stop and it's sixty dollars and that
people are pointing out, Hey, that

686
00:46:13.719 --> 00:46:15.519
seems like a lot of money,
especially after you know, just last year

687
00:46:15.519 --> 00:46:19.440
and Nintendo put Metroit Prime out with
a remaster that was fantastic, and that

688
00:46:19.519 --> 00:46:22.719
was forty dollars. This is a
three DS game, one that people don't

689
00:46:22.760 --> 00:46:28.639
like necessarily love in terms of the
Luigi's Mansion series, But hey, Natana's

690
00:46:28.639 --> 00:46:31.039
gonna charge sixty dollars for it.
May maybe this hasn't been confirmed right now,

691
00:46:31.199 --> 00:46:35.360
This could be placeholder, but as
it stands at sixty dollars, I

692
00:46:35.360 --> 00:46:37.159
bet it probably will end up being
sixty dollars. How do you feel about

693
00:46:37.199 --> 00:46:42.519
that? Because people are gonna buy
it, and I am people? Yes,

694
00:46:44.039 --> 00:46:47.360
I think I might be people too, Yes, yeah, I mean,

695
00:46:47.719 --> 00:46:52.000
gosh, who doesn't love Luigi's Well, and it's you know, Luigi's

696
00:46:52.039 --> 00:46:55.679
Mansion is more popular than ever before. And so I think they're like,

697
00:46:55.719 --> 00:47:00.280
man, we don't want to suggest
that Luigi's Mansion is somehow budget tier series

698
00:47:00.360 --> 00:47:04.320
or something, because we have big
plans for that in the future. I

699
00:47:04.400 --> 00:47:07.440
bet that informs although you know,
again, well, I say, why

700
00:47:07.480 --> 00:47:09.840
then, why does Metro Prime get
a forty dollars remaster? What's because nint

701
00:47:10.039 --> 00:47:14.280
Nintendo does not hold Metrod in that
same esteem because it doesn't sell as well,

702
00:47:14.880 --> 00:47:16.079
you know, globally, and it
doesn't sell as well in Japan.

703
00:47:17.199 --> 00:47:24.800
So Luigi's having a moment and the
Nintendo is capitalizing on that, and they

704
00:47:24.840 --> 00:47:28.880
will be getting my money. So
yeah, I also think of Metro Prime

705
00:47:28.920 --> 00:47:30.960
came out this year, it could
very easily be fifty or sixty dollars.

706
00:47:31.000 --> 00:47:35.119
So because it's I think, you
know, even since last year, the

707
00:47:35.119 --> 00:47:37.599
reality has changed quite significantly in terms
of inflation. I think they'd be like,

708
00:47:37.679 --> 00:47:42.039
man, that stuff stuck. People
would pay sixty dollars for that Metro

709
00:47:42.159 --> 00:47:45.599
Prime game. Uh. And then
let's see here last story. Microsoft hasn't

710
00:47:45.639 --> 00:47:51.360
all digital white Xbox Series X in
the works. According to Exputer, this

711
00:47:51.400 --> 00:47:54.159
is their They been an exclusive on
this, although we saw a lot of

712
00:47:54.159 --> 00:47:59.239
this stuff leak in the FTC documentation, Phil Spitzer said, a lot of

713
00:47:59.280 --> 00:48:02.679
that's the plans changed, but as
it stands, extriutors claiming that Microsoft is

714
00:48:02.679 --> 00:48:07.039
planning to release a digital Xbox Series
X somewhere between June and July of this

715
00:48:07.199 --> 00:48:10.719
year. The black color of the
existing console will be swapped for white,

716
00:48:12.000 --> 00:48:15.559
and it will be all digital,
all digital, adorably all digital. The

717
00:48:15.599 --> 00:48:17.679
price of the digital Xbox Series X
is unknown, but it could be lower

718
00:48:17.719 --> 00:48:24.199
than the current model. They based
this on some promotional materials that they saw,

719
00:48:25.360 --> 00:48:30.719
and it's hard to know if hey, maybe those are recent promotional materials

720
00:48:30.760 --> 00:48:36.039
or maybe they're outdated sort of mock
promotional materials from around the time that this

721
00:48:36.239 --> 00:48:38.480
was planned to maybe happen. And
now we kind of have a pretty good

722
00:48:38.480 --> 00:48:42.519
idea that this stuff was at the
very least delayed. It may be completely

723
00:48:42.599 --> 00:48:47.280
derailed for some other ideas instead.
Microsoft just told us in that business update

724
00:48:47.360 --> 00:48:52.079
last week, so that last week
last week, that they are going to

725
00:48:52.119 --> 00:48:54.400
have hardware stuff to announce at the
end of this year. So like they

726
00:48:54.400 --> 00:49:00.519
said around the holiday season, that
seems that seems to me to say nothing's

727
00:49:00.519 --> 00:49:02.920
gonna happen in terms of hardware before
that, especially not in June or July.

728
00:49:04.280 --> 00:49:07.320
But what do you think, Emma, It's interesting that this would happen

729
00:49:08.039 --> 00:49:13.199
now. I mean again, we
already discussed earlier when we were talking about

730
00:49:13.239 --> 00:49:19.559
the switch to the supply chain issues
blah blah blah. So case in point

731
00:49:20.079 --> 00:49:22.880
I, when I was getting a
PlayStation five, I was like, I

732
00:49:22.920 --> 00:49:25.559
will get whichever PlayStation five I can
get, and I was very fortunate to

733
00:49:25.679 --> 00:49:31.000
be in that first kind of round
of people who managed to get a PS

734
00:49:31.079 --> 00:49:36.480
five. But PS five from the
Jump was offering an all digital version which

735
00:49:36.679 --> 00:49:40.119
was less expensive than the version that
had a disk drive, so it does

736
00:49:40.159 --> 00:49:45.920
make sense that it would potentially be
less expensive. I'm a little bit like

737
00:49:47.360 --> 00:49:52.000
why. But at the same time, I guess if people are willing to

738
00:49:52.159 --> 00:49:57.519
pay the money for it and make
the jump from say the Series S to

739
00:49:57.599 --> 00:50:00.719
an all digital Series X because they
have a Series S and it's just a

740
00:50:00.760 --> 00:50:08.039
game pass machine, which is exactly
what it is for me. I personally

741
00:50:08.199 --> 00:50:15.199
don't see the benefit in this because
I think that your people who are using

742
00:50:15.239 --> 00:50:20.199
it as a game pass machine are
still going to stick to the Series S,

743
00:50:20.360 --> 00:50:24.800
and this is only going to appeal
to your hardcore Xbox fans, and

744
00:50:24.880 --> 00:50:28.840
who are those people? You know, Like, I think you have a

745
00:50:28.880 --> 00:50:31.480
lot of hardcore game pass people.
Yeah. I mean even if there are

746
00:50:31.480 --> 00:50:35.400
a lot of hardcore Xbox fans,
I think they would look and be LIKEY

747
00:50:35.480 --> 00:50:37.920
have the series X right, and
this is not It is fundamentally no different

748
00:50:38.199 --> 00:50:43.360
exactly, they have the one that
they're gonna want. Now. I think

749
00:50:43.400 --> 00:50:46.239
you are completely right to point out
who who needs this or who would who's

750
00:50:46.280 --> 00:50:50.880
looking for this? Uh? And
that's like one reason why these things happen

751
00:50:50.960 --> 00:50:52.000
a lot of times. These things
happen because the companies are just like in

752
00:50:52.039 --> 00:50:55.480
a situation where they're like, hey, we want to redesign the console because

753
00:50:55.480 --> 00:50:59.400
it'll save us money if we use
We've got a new chip that is the

754
00:50:59.400 --> 00:51:01.440
same chip but smaller, so we
can get more every time we make them.

755
00:51:01.599 --> 00:51:05.480
They come on these big wafers and
get we can fit more on the

756
00:51:05.480 --> 00:51:07.159
wafers, so we could save money
that way. And because they're smaller,

757
00:51:07.400 --> 00:51:12.679
maybe we should think about redesigning it
because we could save a lot of money

758
00:51:12.679 --> 00:51:15.119
on the cooling chassis, which can
now be shrunked down, and so that

759
00:51:15.360 --> 00:51:20.440
enables us to shrink down the entire
motherboard and then we can shrink down the

760
00:51:20.480 --> 00:51:23.880
device itself, or you know,
we just shrink what's inside of there and

761
00:51:23.920 --> 00:51:28.079
that'll save us money and then the
outside could still look exactly the same whatever.

762
00:51:28.320 --> 00:51:30.480
There are reasons why they would want
to do it. As a company,

763
00:51:30.599 --> 00:51:32.320
especially a company that is looking to
you know, nip, nip and

764
00:51:32.360 --> 00:51:36.079
tuck here and there to make as
much money as possible. I could see

765
00:51:36.119 --> 00:51:38.800
them wanting to do this to get
to re establish This is the one of

766
00:51:38.840 --> 00:51:43.159
the premiere xboxes, so that they
sell a lot this holiday, because we'll

767
00:51:43.159 --> 00:51:45.920
make more money selling each one of
these than we do from selling the disc

768
00:51:46.039 --> 00:51:51.079
version. Also, they recently talked
about how, you know, putting disk

769
00:51:51.159 --> 00:51:53.639
drives in these things is actually not
just some like nominal thing where it's not

770
00:51:53.719 --> 00:51:57.639
just like, oh, we can
go get those from anywhere. Because they're

771
00:51:57.639 --> 00:52:01.039
so cheap, Fewer and fewer companies
are buying disk drives for their devices,

772
00:52:01.280 --> 00:52:05.840
and so there are fewer and fewer
companies actually producing them producing them in the

773
00:52:05.840 --> 00:52:08.000
first place, and they're starting to
charge just a little bit more, or

774
00:52:08.000 --> 00:52:12.159
they know that they have, you
know, Microsoft in a certain situation where

775
00:52:12.199 --> 00:52:15.440
Microsoft can't go like find someone else, it's going to make the exact drive

776
00:52:15.480 --> 00:52:16.920
they need, so it's like not
like it's going to go down in price.

777
00:52:17.119 --> 00:52:21.840
So this is Microsoft also trying to
get themselves in a situation where digital

778
00:52:21.880 --> 00:52:25.239
looks very normal, so that when
they do get to a next gen,

779
00:52:25.480 --> 00:52:28.719
it's just like, well, of
course they're doing that. They've spent half

780
00:52:28.800 --> 00:52:32.440
this last generation selling us mostly all
digital systems. So now that we're here

781
00:52:32.480 --> 00:52:36.880
in the next gen and it's all
digital with maybe an optional disk drive on

782
00:52:36.920 --> 00:52:38.760
the side, that just looks like
par for the course at that point.

783
00:52:38.840 --> 00:52:43.559
So a lot of stuff is just
about positioning and saving money here and there.

784
00:52:43.840 --> 00:52:46.239
I think you're still right to point
out, like, like most people

785
00:52:46.320 --> 00:52:50.239
are going to want that disk drive
if they want a Series X in the

786
00:52:50.239 --> 00:52:54.679
first place. And then and then
if it's I guess if it's four hundred

787
00:52:54.679 --> 00:52:59.239
dollars, because what is this Series
S, it's like three hundred two fifty

788
00:52:59.239 --> 00:53:04.280
Sometimes Series almost always get it on
sale for less than that, right,

789
00:53:04.320 --> 00:53:07.760
And then I think there's that the
one terabyte a Series S, which is

790
00:53:07.159 --> 00:53:09.920
fifty, right, So that's like
a little bit more so what do you

791
00:53:09.960 --> 00:53:14.679
make one that is four fifty without
a disk drive? Or or do you

792
00:53:14.679 --> 00:53:16.639
actually put more storage in there and
keep it at five hundred and just be

793
00:53:16.679 --> 00:53:19.440
like, well, you can either
get to one to disk drive or you

794
00:53:19.480 --> 00:53:22.960
can get one with two terabytes of
storage, and that is still five hundred

795
00:53:22.000 --> 00:53:25.760
dollars, and it's white. It's
cool. They have some room to maneuver

796
00:53:25.840 --> 00:53:30.320
here. I just wonder if if
that's gonna look a little bit weird,

797
00:53:30.320 --> 00:53:32.199
if, especially if it doesn't come
out now, if it comes out later

798
00:53:32.199 --> 00:53:36.880
this year and the PS five Pro
is coming out the same time, it's

799
00:53:36.880 --> 00:53:38.199
gonna look a little bit out of
place because the PS five Pro is going

800
00:53:38.280 --> 00:53:42.719
to be, you know, significantly
more powerful or whatever. So you know,

801
00:53:43.159 --> 00:53:45.880
we'll see. But you're right,
I'm not gonna be rushing out the

802
00:53:45.920 --> 00:53:47.400
story to get that. I probably
I'm like still on the fence about the

803
00:53:47.599 --> 00:53:52.119
PlayStation five Pro. I probably will
get it once the hype starts up,

804
00:53:52.880 --> 00:53:58.199
because that's just who I am.
But for an adorably all digital DISCLSS system,

805
00:53:58.280 --> 00:54:00.559
I'm good. I'm probably not gonna
get that. I got mine.

806
00:54:00.599 --> 00:54:02.719
It's a it's an Xbox series S. It works great to run my indie

807
00:54:02.760 --> 00:54:06.239
games on game pass. YEP.
I got my I got my x Seer.

808
00:54:06.280 --> 00:54:08.079
I got my s upstairs. Yeah, I'm good. Yeah, And

809
00:54:08.079 --> 00:54:13.320
and we all have gaming pieces.
I mean, not everybody has gaming pieces.

810
00:54:13.400 --> 00:54:16.320
But the thing that Xbox said that
was really smart smart was the Series.

811
00:54:16.360 --> 00:54:20.880
That's because it was an affordable price
point and it got the console in

812
00:54:20.920 --> 00:54:24.719
the home. The Series X disc
drive. Is that a Ultra four K

813
00:54:24.800 --> 00:54:28.320
Blu ray drive, Chad, I
can't remember, do you know, Emma,

814
00:54:29.280 --> 00:54:31.000
Well we have one in the office, and I like, truly,

815
00:54:31.400 --> 00:54:35.119
yeah it is, okay, it
is yes, okay, yeah, I

816
00:54:35.199 --> 00:54:37.960
was like I would assume yes,
yeah, well those so those are like

817
00:54:38.079 --> 00:54:43.559
those never even really had the benefit
of the economy of scale of something like

818
00:54:43.599 --> 00:54:45.599
a even a Blu ray drive,
a standard Blu ray drive. So it's

819
00:54:45.639 --> 00:54:50.280
like, I bet those are you
know, they're not fifty dollars. Those

820
00:54:50.280 --> 00:54:52.599
things don't cost fifty dollars to put
in the system. But it's not like

821
00:54:52.960 --> 00:54:58.199
when we were buying PS fours when
they first launched, and they were one

822
00:54:58.239 --> 00:55:00.679
of the more affordable Blu rays playing
right exactly, and the Blu ray drives

823
00:55:00.719 --> 00:55:06.360
we're still getting several manufacturers making those
millions of those. Yeah, it's just

824
00:55:06.400 --> 00:55:09.599
not like that anymore. Yep.
All right, let's get to the poll.

825
00:55:09.639 --> 00:55:12.880
Well, get that set up,
Emma. Why do't you tell people

826
00:55:12.960 --> 00:55:15.639
what you have going on where they
could find you on the internet all that

827
00:55:15.679 --> 00:55:21.719
good stuff? Oh man, Well
listen, I am working on all Final

828
00:55:21.760 --> 00:55:24.440
Fantasy seven Rebirth all the time over
at game Spot. Right now, I

829
00:55:24.440 --> 00:55:30.960
have got a video up that is
about best boy zact Fair in case you

830
00:55:30.960 --> 00:55:35.920
don't know who he is. You
really really really really really need to know

831
00:55:35.960 --> 00:55:40.880
who he is up for Final Fantasy
seven Rebirth. And then I've got something

832
00:55:42.239 --> 00:55:45.639
coming out on launch day that I
hope you will all look forward to.

833
00:55:45.800 --> 00:55:52.079
Is a very very fun project that
we actually did with squar Nicks that you

834
00:55:52.159 --> 00:55:57.880
might have seen pictures of me on
my Instagram holding a full scale buster sword

835
00:55:57.960 --> 00:56:01.679
that was very very heavy. So
that'll also be on GameSpot's YouTube channel.

836
00:56:01.880 --> 00:56:07.039
And then yeah, I'm going to
be spending the rest of the week writing

837
00:56:07.159 --> 00:56:12.239
the thesis for my doctorate on Final
Fantasy seven Rebirth, which is attempting to

838
00:56:12.320 --> 00:56:16.960
explain the ending. Can I ask
you something, Does the studio still have

839
00:56:17.000 --> 00:56:20.559
that revolve bar sign in it or
do we have to give that back?

840
00:56:21.000 --> 00:56:25.239
No, we had to give it
back, man, No grub We drilled

841
00:56:25.280 --> 00:56:29.199
a hole in the wall. We're
like, this is staying here forever.

842
00:56:29.599 --> 00:56:30.960
We're gonna get the cords out of
the way. We're gonna make it look

843
00:56:31.079 --> 00:56:35.239
so nice. And then Sega was
like, hey, can we have that

844
00:56:35.320 --> 00:56:37.639
back? And I was like,
I guess I can't really say that.

845
00:56:38.480 --> 00:56:43.280
We don't know what happened to it. If it's blatantly on the wall in

846
00:56:43.400 --> 00:56:45.920
our studio, it's annoying because it's
like when it was up on the wall,

847
00:56:45.920 --> 00:56:47.719
it was like, oh yeah,
that thing looks cool. But I

848
00:56:47.719 --> 00:56:52.760
have no affinity even for this.
I haven't really I played a little bit

849
00:56:52.760 --> 00:56:53.840
of these games, but I'm like, I don't care about the Revolve bar.

850
00:56:53.840 --> 00:56:57.719
I haven't played Like a Dragon Infinite
Wealthy yet. And now it's like

851
00:56:57.719 --> 00:56:59.719
I played that game, I'm like, oh my god, I would die

852
00:56:59.719 --> 00:57:01.320
ahead of that sign. So it's
like, oh, man, now that

853
00:57:01.360 --> 00:57:06.000
I really care, of course they're
taking it away from me. Devastated.

854
00:57:06.320 --> 00:57:10.039
Uh so, yeah, we're in
the market chat for a new Neon sign

855
00:57:10.159 --> 00:57:15.800
to put on that wall of our
studio. So if you have any suggestions,

856
00:57:15.840 --> 00:57:19.320
you know, drop them in the
in the Giant Bomb Discord or something.

857
00:57:19.519 --> 00:57:22.320
Hell yeah, I love that.
People saying You're like, if you

858
00:57:22.400 --> 00:57:25.000
make like a craft brew and your
your craft book company has a big knee

859
00:57:25.039 --> 00:57:27.920
on sign, we'll put that on
the wall. We don't care put that

860
00:57:27.960 --> 00:57:30.599
on the wall. Yeah, Nick
mccons just says Coke, not even Coca

861
00:57:30.679 --> 00:57:35.679
Cola. It's just a big sign
that says Coke. Oh it is La

862
00:57:35.840 --> 00:57:38.119
after all. Lariously, we have
done a bunch of projects for Coca Cola

863
00:57:38.159 --> 00:57:40.639
in that very studio. Of course. All right, we'll get one of

864
00:57:40.679 --> 00:57:45.239
those signs there we go. Yep, all right. The poll question from

865
00:57:45.320 --> 00:57:51.400
Friday, are you ready for Mark
Wahlberg's Mustache and uncharted too? Only sixty

866
00:57:51.440 --> 00:57:54.599
seven percent. Well, because only
thirty percent say yes they're ready, sixty

867
00:57:54.760 --> 00:57:59.000
seven percent say they'll never be ready
for Mark Wahlberg's mustache and the chart it

868
00:57:59.000 --> 00:58:00.599
too? And how could you?
I think it'd be impossible to be ready

869
00:58:00.639 --> 00:58:06.719
for that. You think they're actually
gonna make that movie? No, she

870
00:58:06.800 --> 00:58:09.079
said it, everybody, I think, probably right. I don't know.

871
00:58:09.119 --> 00:58:13.639
I know he said he's like,
oh, he talked to his people and

872
00:58:13.679 --> 00:58:16.599
they said, start growing the mustache. I think, start growing the metaphorical

873
00:58:16.679 --> 00:58:22.079
mustache Mark Wahlberg. I think I
think that's what they meant otherwise, Yeah,

874
00:58:22.079 --> 00:58:24.840
I don't. I don't think so. And then the new pole question

875
00:58:25.480 --> 00:58:30.079
we'll get to on Wednesday on Game
mess Mornings here on Giant Bomb. Have

876
00:58:30.199 --> 00:58:34.039
you ever played Star Wars Dark Forces? Yes or no? We'll talk about

877
00:58:34.039 --> 00:58:37.559
that on Wednesday. Like I said, speaking of Giant Bomb, we have

878
00:58:37.920 --> 00:58:44.039
BombCast happening tomorrow. I will probably
sneak in some of that Mario Maker stuff

879
00:58:45.119 --> 00:58:49.440
before stuff like BombCast on Tuesdays after
I get the news put together. I

880
00:58:49.519 --> 00:58:52.559
might maybe I'll stream some of that
here and there throughout these next couple of

881
00:58:52.559 --> 00:58:54.760
weeks. I played a little bit
more of the level that we said I

882
00:58:54.760 --> 00:59:00.199
could like look at and it was
it was infuriating. So I would like

883
00:59:00.239 --> 00:59:02.480
to beat one of those for shoot. So we'll see what we can make

884
00:59:02.519 --> 00:59:06.920
happen. Beyond that, we're gonna
figure out what's going on this week.

885
00:59:07.960 --> 00:59:10.360
Probably probably a lot more stuff with
Final Fantasy all that. We'll play that

886
00:59:10.400 --> 00:59:14.679
on the website at some point this
week if we can. Until then,

887
00:59:14.719 --> 00:59:15.920
though, everybody, Emma thank you
so much for hanging out with me.

888
00:59:16.000 --> 00:59:20.679
I really appreciate you talking about video
games with me. Hek YEA happy to

889
00:59:20.719 --> 00:59:22.800
be here. And until next time, everybody, you are the best audience

890
00:59:22.800 --> 00:59:27.280
in gaming. Have a good one, take care of yourself and goodbye.

