Yo, go be bait. It's the Internet. You're busy. Let's do
this for November twenty ninth, twenty twenty three. For the next hour or
so, let me help you sort through the world of gaming on Game Mess
Mornings Live with Me Jeff Grubb. Today, Beyond Good and Evil is back
and the Fallout TV show looks kind of good and we see shadows feet.
But first, please join me and welcome today's co host the Game Mess Mornings.
It's Steve's sailor everybody. Steve, how are you doing. I'm doing
good, sir. How are you? I'm excellent. Great to hang out
again. I saw you at Summer Game Fest and then and then we've talked
in DM since then. But it's like, okay, we hung out there.
That was great. We're gonna try to hang out again soon. Looking
forward to that. Yes, orty, good stuff. You're gonna come over
to GB at nights and come hang out on the couch again. I was
like, yes, sir. It was like think, I'm like, who
was at Summer game fust I gotta get back. I'm like, well,
Steve was great a couplet. That was a fun time. Yeah, it's
a very unhinged slash like you know, like controlled setting that couch its Yeah,
you're right, it's because it's got like it feels very professional when you
like look at it, and then you walk in and it's the least professional
thing ever. So of course, yeah, because one minute you got Phil
Spencer in the couch and the next minute you got us idiots, and we
had a lot of fun being idiots exactly. Looking forward to that. That'll
be a Wednesday, December sixth, everybody that evening definitely come hang out with
us. But yeah, how are you doing otherwise? Like how did this
year go for you? Gaming wise? How are you feeling about it?
It's honestly like gaming wise is kind of you know, and then we'll talk
probably a little bit about it today too. It's like it's been that kind
of double edged sword. It is that there's been a lot of really great
games that come out this year, including some great accessible ones, but you
know, like it just the way the industry kind of has been. Uh,
it's it's it's rough out there for game devs, and so it's just
been it's just trying to navigate the year that is twenty twenty three with backlog
and all. Yeah, and I guess now would be a good time that
you want to tell people a little bit about like your work and what they
should know about you in case they aren't aware of Steve sailor the way that
I am. Yeah. Sure, so, yeah, I am a content
creator, Twitch ambassador, and accessibility consultants. I have worked with several studios
to help make their games more accessible to disabled players, but just really honestly
accessible to everyone, regardless if you are disabled or not. You may have
heard, like I've worked on games like The Last of Us two, last
I worked on in the Last US Part one remake, Assassus, Creed,
Valhalla, Marvel's Guard into the Galaxy. I'm currently working on the Call of
Duty franchise, and yeah, just talking about and advocating for accessibility all around.
Yeah, I always appreciate it because like, my stuff is like ADHD
and it's hard to pay attention, and so all this accessibility stuff happens and
it's like, well, we're going to give you multiple streams of the same
information, and I'm like, boy, that helps me a ton. So
it really does just benefit everybody. So yeah, I appreciate the work as
always, but well, I'm sure we'll find way angles to talk about with
some of the stories today, but we'll also just talk about video games.
So I say let's get in here and explain what we do most weekdays.
I, Jeff Greb, will help piece your gaming life back together. That
includes breaking news and maybe even some of our own original reporting. For all
these topics, I'll get the input of a bona fide expert who will make
me look smart. If you are watching live on twitch welcome, you can
always listen to the show later on podcast feeds by searching for Game Mess Mornings,
or find the RSS on giant bomb dot com. You can also catch
the show later with chapters in timestamps on YouTube. Hello YouTube. All right,
we have a lot to get into, so let's start the Morning Mess
with the Sonic three movie reveal shows off shadows feet, although there's an argument
in chat right now about whether or not shoes or feet because he is wearing
like those Sonic sneak heres, but I think that counts anyway. They're confirming
that the movie is in production. It will be coming to theaters December twentieth,
twenty twenty four, so about a little bit more than a year from
now, thirteen months from now, we will be getting this movie. How
are you. How do you feel about Sonic two. That's actually when I
kind of only barely watched over my kids shoulders while doing something else. Yeah,
I think I've seen it once and I was like, yeah, okay,
sure, it's just more of relatively the same of what we saw in
Sonic One, which you know, hey, it's a it's a good movie.
So I don't know, I think I'm happy that we are getting more
Sonic movies because I think it's like now we're kind of getting into, you
know, actual video game adaptations that are actually, you know, pretty good.
So like I've been seeing Sonic kind of taken that and being like in
the forefront of it, even though obviously with that in the CG sort of
a fiasco that we saw a couple of years ago before Sonic One came out,
which was funny, but I mean, hey, they redeemed themselves.
It sucks at that that studio Clothes that was working on it, but hey,
like it's we got a good movie out of it at least, and
then you know they're continuing on with the franchise, like it's it's gonna be
interesting to kind of see what Shadow is gonna be. Like I have,
I would have I would have pegged forres Elbow to actually play Shadow, honestly,
but the fact that he came back it came as Knuckles. I was
like, right, So who who would Who do you think should play Shadow?
Yeah? It's uh, it's I think they should since they have established
Idris Elba as Knuckles, and I think like him kind of being very Idris
Elba, but like turned up to eleven in that role. You have to
go in a completely different direction with with with with Shadow, I think,
or or you know what, actually, you know, I can change my
mind right in that moment, you do the Niles and Frasier thing right,
You make Shadow even more so that it's like it's the only character that can
actually annoy Knuckles in that way of like you are out doing me at every
turn. So who's a good person for that? God, that's a tough
one. I think you nailed it, honestly, Kelsey Grammar, let's do
Oh my god, you're right there. It is yes, one million percent.
Kelsey Gramer would be a fantastic Shadow. Oh my god, that blows
me away. Listen I'm glad that these movies are doing well and then we're
getting more of them. I do wonder like where like Sonics places overall right
now, because it's it does feel like, hey, as a movie,
it's working really well, even though the games aren't working as much as or
not in every single instance. Some of them I think hit better than others,
but you know, they kind of come and go with a lot of
these games. It's like at this point, I think he has fully transitioned
Sonic the character in the universe into just being a media star instead of like
some gaming icon the way he used to be. Right, yeah, yeah,
although it's kind of interesting too. I can't remember what happened in Sonic
too, But like, didn't Jim Carrey like officially retire, retire, Like,
isn't he out? He's he says that a bunch, right. I
don't know, it's hard to tell. I think he's I think he's like
definitely always considering it. I bet that he'll keep doing these roles because it
seems like it's like touching. He has fun with it, and they don't
ask too much of him. But I don't think he's going to be trying
to do you know he had that those couple of years where he was going
after oscars and taking on like heavy hitting roles and then also doing stuff where
he was in the full Grinch scuba gear where every inch of his body was
covered in and in a plaster or whatever. So I would imagine that he's
like done with that sort of thing. He could do a light retirement and
still come in and do these Sonic movies every once in a while. I've
been sure they'll probably phase him out though, because he's not, like he's
not gonna be under contract for forever, so I imagine they will try to
move on from him, and maybe that they set that up with this movie
in some way. I don't know, what do you think. I think
that, Yeah, I think you're right in a good transition into into someone
else I think could be could be fun. Maybe not obviously not, I
don't I want to see him like recast, but you know, there's there's
definitely, you know, plenty of other opportunities for for more Sonic villains that
kind of come into the fold, So that'd be interesting to kind of see.
But I mean, yeah, that was honestly, to be honest,
like I mean, I grew up, I played Sonic, but I wasn't
really like a huge like super Sonic fan. I was definitely more than Nintendo
side. But I mean the draw for me for watching that movie was definitely
Jim Carrey. So I was like, all right, I want to see
with him, like basically have fun with it. So if if he's coming
back for three, great, I'll go see him in that like that'd be
great, and then see whoever they're gonna cast a shadow YEP December twenty twenty
four. Once again, I'm sure they'll have plenty of teasers and trailers coming
up in the in the months to come throughout next year, but right now,
the only actually I haven't shown this yet, but there you go.
Now we everyone could see his feet slash. Here's a question, do you
think that now that we got a teaser photo, do you think that it's
too early to be able to see a potential trailer at the Game Awards next
week? You know, they could they could do a teaser, but it's
like there's a lot of these instances right now of these things that could you
know, get announced with a small little asset at the Game Awards that are
doing stuff outside of the Game Awards. Obviously, Dragonstagma two had a big
blowout, but it's like they could have just moved that blow out to the
other side of the Game Awards and done like a little teaser at the Game
Awards, but they didn't want to do that. And there's you know,
Grand Theft Auto six. Clearly we're expecting to hear about that any minute now
and not at the Game Awards. Maybe something that wilap with the Game Awards
with that, but it seems pretty unlikely. So a lot of these companies
are choosing to not go with the Game Awards, even though it's like,
by all accounts the event itself gets millions and millions of eyeballs. So yeah,
I guess I don't really know what the thinking is there to avoid it.
I know that Jeff Kelly does have sort of a menu of Hey,
if you are at a certain level and you still want to be on the
Game Awards, you have to pay some money. But I would I don't
think like big companies like Sega, you have to do that. I think
he's happy to just take their content to because that improves the quality of his
show. But who knows what the balance of that is and what these companies
are actually considering when they're making that calculus. Yeah, because it was wondering,
like with obviously with the category of Best Adaptation being at it last year,
I would that was sort of my kind of like clue into like maybe
Jeff wants to be able to expand out to any video game kind of property
or adaptation that Hey, they want to be able to, you know,
tea something or put out the first trailer of whatever on the thing, which
I know one story we'll talk about today. Obviously, I think that could
be potentially the maybe at the Game Awards this year. So I don't know,
I think it's I think he's trying to expand out, you know,
kind of bring a little bit more of the Spike TV kind of a Day's
back a bit. But I like, hey, if it does show up
at the Game Awards, I mean there's gonna be a lot of fans happy.
Yep, absolutely all right. So related to Sonic this next story,
Sonic Superstars sales were slightly weaker than Sega had anticipated. This is from Ali
Reynolds at Nintendo Life. Sega Sammy has released its financial results for fiscal year
twenty twenty four, Q two, confirming that sales were Sonic Superstars released earlier
this year on October seventeenth, we're slightly weaker than the firm had anticipated.
Despite this, Sega remains confident in the title, emphasizing that the Sonic IP
tends to sell much better during the months of November and December, and so
his ramped up marketing for the game to facilitate this. Ultimately, Sega is
hopeful that Sonic Superstars can at least match the sales for Sonic Frontiers, which
managed to shift almost three million copies as of February twenty three, greatly exceeding
Sega's expectations. They have some like a quote about this, but it kind
of repeats a lot of those details. I was I was always wondering about
Sonic Superstars, Steve. I remember we had this conversation like at the time
when they were talking about, Hey, this is what we do this because
this we're setting up the future of two D Sonic and we want this to
be appeal to future generations. And you know, I asked my four year
old what you like better? And I showed her Sonic Mania versus Sonic Superstars.
And without a doubt, Sonic Superstars that's what she likes better. But
I'm wondering the audience that does still show up for Sonic are people who have
a lot of nostalgia for it? I think still, So if you're gonna
have Sonic Frontiers be like the three D game and it's going to look the
way it does like one of those unreal engine demos made by a fan or
whatever, and then over on the two D side, I think it's probably
so smart to go with sprites and really play on the nostalgia. And maybe
that was a mistake. I don't know, what do you think? Yeah,
I think potentially it could have been a mistake because it really only appeals
to those like with the nostalgia factor of like remember playing the Sonic games back
in the day, and and anyone who has kind of become new to a
Sonic, whether it was through Frontiers or through the movie, I think they
would kind of see this like it'd be like I don't want to play that
looks too older, that looks too retro. I mean it sucks because you
know we're kind of at that age that we did play those, and it's
like, yeah, it's not at retro what are you talking about? Yeah,
but I think that could be it. But also as well, I
mean you got to think of like the like the forecast of what will what
October was like, I mean you had Mario Wonder, you had Spider Man
two, you had Alan Wake two, Like, there's gonna be a lot
of there was a lot of games that kind of grabbed our attention, and
I don't remember seeing really a lot of marketing at all for Sonic Superstars for
that, Like, I until I read the story this morning, I was
like, I did. I forgot that it came out to be honest.
So I mean, yeah, sure you can have expectations of how it's going
to be based on you know, previous games, but it's like when you
have a year like twenty twenty three where there's just hit after hit after hit,
almost like on a weekly basis, there's bound to be games that are
going to slip through the cracks and sort of and also like not meet expectations.
So I hope that there's no like like dev blowback for this being like
ah, we got to lay offs because you know, it didn't meet our
expectations financially, but or at least, you know, I hope it doesn't
really abandon the idea of making more two D Saunic games because they like I
think Sonic Mania was my favorite Sonic game that I've ever, like, ever
played. It was great. I loved this I loved everything about it.
It was modern but still kind of had that nostalgic value, so I didn't
Yeah, it would like. It sucks that it didn't sell well, but
hopefully, you know, maybe they can put some more marketing back and be
into it and be like, Okay, hey, you know this game,
we can kind of have it out, you can buy it now. Yeah.
I do think they probably can have a pretty decent holiday. I do
also remember when we were talking about this game at launch and looking at it,
it's like launch week sales in Japan where it just it barely charted at
all. I actually I don't even know if it made the top twenty in
Japan. And that was like the same week obviously that Mario Wonder came out
and sold like six hundred and fifty thousand copies physically in Japan alone, and
it's like, oh my god, this is a completely different story for these
two games. I wonder if it's saying, Okay, the game's just not
selling well domestically in Japan. Maybe it's doing a little bit better internationally and
they can pick up some of that momentum through the holidays. I think if
they, you know, cut the price a little bit and do go hard
on marketing, it's a good game for people who like the Sonic characters.
I think I didn't love it very much actually playing it, but I'm also
someone who just doesn't like two D Sonica that much. So, yeah,
what is the market share of the footprint between like Nintendo and Saga with in
Japan nowadays? Like, is it still like Nintendo pretty much dominates everything or
is it kind of the opposite. Yes, so if you look at those
charts, Nintendo dominates andthing, and that includes PlayStation where the PlayStation hardware is
selling. Okay, it definitely with the PlayStation four generation, PlayStation's kind of
really dipped in terms of overall sales in Japan. It's picked up a little
bit with the PS five, and that might just be people changing their habits
a little bit from playing all on their phone to going back and saying,
yeah, I'll play a little bit on the PlayStation. But when you look
at the software charts, it is almost every slot of that the twenty game
chart is either a Nintendo published game or something on the switch. And you'll
get a couple months where it's like two or three things are on PlayStation five
or maybe PlayStation four. But no, it's it is Nintendo dominated in that
country in a really big way, to the point where it's like Nintendo still
really cares about what it does there because it gets a hit like Pickman four
is like a million seller in Japan alone. It's like that, Wow,
if they could do that with a franchise like Pickman, they could still make
a lot of money there and in a way that PlayStation just can't. Right,
all right, let's see here. Let's get on to this next story
before we take a quick break. Dragons Dogma two confirmed for March twenty twenty
four, priced at seventy dollars. So we've been hearing this over and over
and over again, March twenty second for Dragons Dogma two. Yesterday they had
a video that actually went into big, great detail about this game and they
confirmed that that is the re release date. The new information here is is
that was this going to be Capcom's for a seventy dollars game. Turns out,
yes, that is the case, and I don't know. They are
setting up Dragons Dogma two in a way that I was not expecting them to.
A big part of that is I was not expecting this game this soon.
The fact that it's coming out in a matter of months now, Q
one of next year. But on top of that, it's like, Okay,
yeah, they talked about it a little bit, but they're going to
take their time to really build up the anticipation and talk about it in the
terms of, oh, this is going to be up there for us with
Monster Hunter and with Resident Evil because we have huge expectations for it. It's
like they talk about those expectations and now they're setting the seventy dollars price.
Do you feel that this game is reaching those levels where it's going to be
able to justify though those those expectations. I think so. I mean,
it's kind of well, nowadays, everyone you know, like is sort of
money is tight. Obviously, you know, trying to be able to buy
a game or justify buying a game at seventy dollars is definitely quite a bit
of a you know, a financial hit, especially with just all the games
that we've either had to purchase or just had to get this year alone,
just with all the good games we've had, so going into now twenty twenty
four, I could definitely see a lot of people sort of like looking at
the seventy dollars price tech and being like, yeah, I could probably wait
for this to either you know, maybe show up on Game Pass or PlayStation
Plus sort of a free game of the month potentially. But I think when
it comes to like a game like this, when it looks like it has
that kind of a long sort of like playtime with its RPG sort of elements
and all that, like there is a little bit more time investment, I
think the seventy dollars is just you know, that's just how you know,
how games are priced now nowadays. I think with Capcomy, like this will
be their first one. Yeah to me, like it's kind of it's kind
of hard to sort of like just looking at it and telling, yeah,
this looks like a seventy dollars game, But just based on what they showed,
it's like it looks like that there's a lot of effort into it.
I mean we'll see closer to I guess like because of the sort of the
biggest the preview we've had of it so far, I think that we'll like
I think you'll have to see a little bit more just an order able to
see like, Okay, yes, this one hundred percent justifies the seventy dollars
price tag. But I mean here's the thing too, is that, like
it's seventy dollars for you guys, but it's like here in Canada, it's
like ninety bucks because the exchange rates. Talking about that, it's like ninety
five Canadian dollars, and I mean that that's not a news story. That's
been it's been the way it is for a while now for y'all up there
in Canada, where every game it's significantly more expensive. And it's not just
like well the exchange rate, well, you guys Canadian dollars, you get
paid. No, No, it's like it really does costs more, yes,
yes, yeah, And now there's even an excess ability angle to it
as well. We kind of I talked about this. It's actually a while
ago. I think probably like maybe the backing like twenty twenty two or twenty
one on game spot. It was something that we kind of called the disability
tax, and it's because a lot of games are still we're not knowing what
accessibility is kind of out there. We're having to be able to spend this
amount of money and on a game just to see if we can be disabled
players can be able to play it, and if they find that they can't,
getting a refund for these games, especially if it's digital, is extremely
hard to be able to get. Yes, it is. I like,
like I tried to. I actually purchased and paid for for Spoken because I
was like, you know what, I'm going to give it a try,
see what it's like for accessibility. Found out I basically couldn't be able to
play it. And trying to be able to get a refund for PlayStation it
took me two weeks just to try to go through the loop of an AI
chatbot and to try to get to anybody to ask like, hey, I
need a refund. No one will like picked up or anything, so I
couldn't even get that. Nintendo is, honestly, and you can go look
this up on others like an faq, they have the worst refund policy.
It's like basically they if you buy digitally tough, like you can't get a
refund. They're like no, like you should have and their excuses. You
should have looked at reviews and screenshots to see if this is a game work
for you. I'm like, what, so it just sucks. It's like
when we have the like that's why disabled players we rely on services like PlayStation
Plus or game passes that we can be able to. It's easy for us
to you know, download it, try it, if it doesn't work,
then you know, delete it and find in no sweat. But having this
seventy dollars eight or the plus the price tag, it's especially for disabled players,
it's a lot harder to be able to unless we know what accessibility is
going to be in there, and if whether or not it's going to be
accessible to our specific disability, it's gonna be very harder. It's gonna be
harder for us to be able to justify that price tag even more. How
do you like, do you think this this theme refund way of like two
hours with the game under two weeks and it's no questions asked refund? Is
that acceptable? Do you think that works for you? Uh? Yeah?
Actually I think that because it gives us enough time to be able to because
we can jujual disabled players can usually try a game and we'll kind of know
within that first few hours whether or not it's something that is playable for us.
Because the majority of the main gameplay loop is introducing those first few hours.
It's very rare that we'll see like other new elements being added on later
into the game, unless there's like a like an RPG skills based mechanic where
you're basically upgrading skills and then by upgrading those those skills are actually do become
accessible. That's kind of rare. But I think it's having that kind of
like extra like you know a little bit of like, ok, you play
a couple hours of it and see if it works, and then you can
be able to at least get a full refund, Like that'd be great.
I mean Xbox actually even has it where literally like like they they don't.
It's not sort of like in today that you can be able to like get
a refund if it's for accessibility reasons, you do have to fill out a
form and they do it on a case by case basis, but basically you
just mentioned it's because accessibility. They automatically like refund, they don't even bother
with it. But I think that steam sort of like let's give it a
bit of time, just we can try it. Like I would love to
be able to kind of see that adopted pretty much across the board. Yeah,
And I mean I think for a lot of people looking at reviews does
make sense. But I mean the specific scenarios that you're talking about, Like
everyone's disability is different. Figuring that out even from a disability review and an
accessibility review, it's like, Okay, yeah, I think I have a
good idea, but you need to experience it yourself at a certain point,
right, Yeah, exactly, And like whenever I tried to do an accessibility
review, I try to cover as many of the disability spectrum as I can,
but I know that there's going to be areas where like I can say,
yeah, this is like it covers a lot of what we're looking for
for this particular type of disability, but it always is dependent on the game
itself. Like for instance, a friend of mine actually the you know,
friend of the show that you had on Grand Stoner. He like we've always
talked about the Last of Us two being sort of the most accessible game that
we've ever had. He can't play it because he couldn't be able to hold
a like a PlayStation controller. So he's so even though it has all the
accessibility that the game has for multiple disabilities, he's kind of one that basically
that didn't fall into that disability spectrum of like that he could play it.
And so I'm actually curious ability, Like he's got the access to access controllers,
so I'm curious to see what his review of it, to see if
he can be able to play these games finally. But it's yeah, stuff
like that. It's like you never know until you actually try it, and
whenever I sort of give my review of score, it's generally based on a
kind of general sense, but I always kind of say it's like, hey,
if you're curious, if you think it kind of covers a lot of
disability aspects or accessibility for you, then try it. But it's it's still
that kind of risk, especially with the price tags of games nowadays. Excellent
Stragon is talking but two once again. March twenty second, twenty twenty four.
I'm I'm looking forward to this seventy dollars. Like you said, it
is just kind of the standard for the market. Now, I'm not surprised,
and you know, there's a certain element of Capcom saying, no,
this game is that important. We do think it should be our first seventy
dollars game. Is going to be a big deal. We have put a
lot of work into it, and it is gonna sell millions copies. And
then they've also said to their investors about this game, so kind of like
putting on their big boy pants and saying and telling us this is a big
deal is a good way to make us believe it's a big deal. So
now they just got to deliver on it. And I'm sore ready for I'm
watching this trailer as it's happening. I've only had a chance to skim through
it before, and I really like what I'm seeing so looking forward and it
looks good. I'm curious to to try it out. All right, we're
gonna take a quick break. We get back a lot more news. We'll
get to all that right after this. All right, we're back, and
we're talking Beyond Good and Evil's twentieth anniversary edition re emerging with first details and
screenshots. This is from Nintendo everything after it was first leaked at the end
of August, Beyond Good and Evil twentieth Anniversary Edition has now come back into
the spotlight with first details and screenshots. The game could be dropping on Switch
very soon, as a listing has now appeared on the xbo store page.
This is a yet and Nintendo Everything sites, that's why they're phrasing it like
that. The description mentions that it will include improved graphics, controls, and
audio, along with brand new auto save and cross saved features. I think
this looks pretty good, Steve. Were you ever a Beyond Good and Evil
player? No? Funny enough? So my best friend who grew up in
the next door to me, he like he played it, but I never
really got a chance to played. Like there was a period of time where
I couldn't really play a lot of games, especially like on stuff like the
N sixty four PlayStation and forward, so this was definitely one of those.
I'm like, it looked really cool. I was like, I really wanted
to give it a try, and then I've completely forgot about it until whatever
they said Beyond Good and Evil Too was kind of being teased or whichever,
which, by the way, is that ever happening? Do you know anything
about this, Jeff, or you have the pulse, you're figure on the
pulse of things. What's going on with Beyond Good and Evil Too? I
mean I always say that if it's being worked on, which maybe it is,
if it's being worked on, it's not gonna look anything like to Beyond
Good and Evil Too that they first introduced all those years ago, and then
they've shown off in a couple of trailers. I think that version of the
game, the Joseph Gordon Levitt version of the game is don say jg L.
He is out. They got someone else in there to steal everyone else's
work. Yeah, I think something called Beyond Good and Evil to will eventually
come out. I just don't think it's gonna look anything like that, And
really, who cares. I think most fans be Good Evil too. It's
like or Beyond Good Evil one. We'll, yeah, just make another one
of those instead of whatever this thing you were trying to do is so Yeah.
But also like this was this twentieth anniversary edition, like I think could
potentially be like that sort of gauging the pulse of like is it, can
we do another? Could we actually you know, let's could we work on
A two. Could we get back to it at some point, And I
mean, hey, I'm curious am able to try it out, to actually
be able to play it, like if it's gonna have any sort of modern
control schemes or stuff like that, or potentially any accessibility, I mean,
any zoobiesof So I'm like it's Alwa has been very good about about making a
lot of accessibility happen in a lot of their games across all franchises, and
uh, so I'd be very curious to see what that's what that would be
like. So, I mean, hey, I'll that We'll see you when
it comes out. I'm looking forward to. Hey, I'll give it a
try. Yeah, it's the game itself, I think looks decent in some
screenshots. Some look a little spartan and maybe like there's some weirdness in the
visuals a lot. I mean, this would just have coming down to actually
getting hands on, like like they keep saying, uh, some of the
things that they are promising here four k sixty frames per second with improved graphics,
improved controls, improved audio. Uh and that that aforementioned a brand new
auto save and cross saved feature, which yeah, I always appreciate that was
what I'm playing Super Mario RPG right now, and that that has obviously so
as it's old safe system of like jumping on a little block and going up
to the save menu. But they also just like, oh, we're going
to auto save now as well, and it's like, oh, yeah,
man, that's that's nice. If you're gonna do one of these remasters,
that's a quality of life feature you kind of can't go without. Some glad
they're doing that. But do you think four K sixty frames on a switch?
You really think? Do you think that that? Yeah? Right,
that that's not gonna be four K on the switch? This is good.
The switch version will be like Canady, it will be sixty frames per second
probably. I mean this game with sixty frames per second on the game cube.
God, imagine that would Yeah, and if they're doing a straight up
port, not doing it in an emulator. Although I'm trying to think some
of those emulated GameCube games that have that Nintendover released. I think some of
those were sixty frames per second. Mario Sunshine was thirty, but it was
always thirty. So yeah, it won't be four K obviously, but it
will probably be four K on some of these other platforms because it's coming to
Xbox and things like that as well. So yeah, yeah, they have
a what's there? What's the program that they have for the fps when they're
for older games like three sixty games. I can't remember the were they were.
They basically like they increased the backward compatibility program. Yeah, yeah,
the sort of yeah, or the and they've I think they've gone like,
yeah, they have a special where they they increased the frame rate of a
lot of these older games, right, yes, totally. So so hey,
great, okay, I'll you know, hey, I was gonna play
on probably on Xbox anyway, so let's I'll play on that. Yeah,
I wonder if this is get because back the Young Good and Evil was on
Xbox. I wonder if that's backward compatible and has some of those features already,
and it'll be interesting. Yeah, Okay, moving on here. Unity
is laying off two hundred and sixty five employees at Weda Digital as part of
the company reset. This is from Hayley Williams, a game spot. Unity
has announced a new round of layoffs and the closure of Weda Digital after it
decided to end its agreement with Peter Jackson's Way to FX. The layoffs will
impack two hundred and sixty five employees, a total of three point eight percent
of its workforce. Reuter's reports. Back in December twenty twenty one, Unity
acquired a part of Peter Jackson's wet of Digital, including what A Digital's tools,
pipeline, technology, and engineering talent, and a deal worth one point
sixty two five billion dollars. The remainder of WETA Digital remained under Jackson's ownership
and rebranded to Weta FX, with the company maintaining an agreement to use WETA
Digital's tools and services. Basically, what's happening here is they are It sounds
like they're winding down the dedicated development of these tools, and if these tools
continue, it'll just happening over at Unity proper and they'll be I mean,
they were always getting integrated into Unity's overall tool set a. Weta obviously the
best known for working on the efs of Lord of the Rings, but they
do a lot of work. They've worked on Star Wars, like you know,
the Disney owns ILM now and they still work with Wetta, So it's
like, oh yeah, that's how much work they're doing, and wet FX
should still continue doing that stuff using a lot of these tools. They were
just like licensing these tools now from Unity, and it seems like they will
still exist, but Unity is pairing it back in such a way that it
does feel kind of like an end of something here. I don't know.
I guess I didn't know what to make of this from the beginning. It's
like they always said, Hey, we're gonna we're gonna bring all these tools
into Unity's overall tool box, and it's gonna revolutionize making real time graphics for
video games as well as you know, a video game or a video production
for stuff like commercials and movies and television. Uh. I don't know if
that ever really came to pass. I don't know of anyone using Unity for
filmmaking. Maybe they are and I just haven't heard about it, But either
way, Unity still a mess, right Yeah. I think I wondered if
this was sort of like a shift of being like, Okay, well,
if we can't get the money from the developers, we're just gonna go and
you know, sell off some of our eyessets. But it feels weird.
It's like they're you know, they're giving it's almost like they're giving back the
toolbox to Weeta, but they're taking the tools with them, which is kind
of like, uh, okay, but the hot does that work? And
then apparently they're saying like, oh, they they like Wetta can still be
able to hire the dev's back. So it's many of them as possible back,
is what they're saying. Yeah, so it's it's it's a layoff but
not really a layer. But it's why do they even have to, like,
you know, go through that way. I don't know, it's it's
it's a unity is such a mess at the moment. I'm just like,
I just don't even know what the heck is going on over there, and
like at this point, and I the unfortunate thing is again it's like,
you know, it's the devs that suffer out of all this, and uh
and it just on just mistakes that are happening up top, and I like,
I like, I know that you have these conversations many times this year,
but it just it just seems that we're we're like we're in that kind
of like that that that period of the industry where it's like when you have
like over eight thousand people that have been laid off just this year alone.
It like something has to be done, and whether it's acknowledgment from some at
the top, whether like I saw that letter going uh, or that that
basically the thing about that should be brought up at the Game Awards essentially,
and or at least something you know from like we need something needs to change.
And if we're gonna if we want to have more years like twenty twenty
three, when it comes to amazing games, we're gonna need to be able
to step up and make sure that you know that devs can be able to
at least work on the the games are, whether it's our favorite franchise or
soon to be our favorite game. Yeah, it's the stability in the industry
was something that was like it was it's never been real, but it felt
like, oh, we are approaching a place where hey, some of these
live service games they have really predictable income, and so you can could just
if we're selling services, we're going to be fine and the money will just
keep coming in and we could just keep a steady team around twenty four to
seven, three hundred and sixty five days a year, and not have these
high tide low tides. We just put out a game, and now we're
not gonna get make money again for because all the pre orders already came in,
and so we got to like lay people off for years. And it's
like, no, actually, we're right back to that point. So they're
all of these promises of steady income in the gaming industry to cover over these
years of keeping people hired on these teams. So no, that that is
not available, it's not real. And so these companies are right back to
being like, oh god, we are in panic mode anytime. We don't
see where the big paycheck is coming from. So yeah, something needs to
be figured out there. I don't know, I don't know what it looks
like, but spreading out the revenues and probably unionization figuring out a way to
say, hey, we actually looked at your books, we know that you're
able to support this team for longer, and let's just figure out a way
to make that work. Hopefully they can figure something out, but this year
is a rough, rough time for the industry. Overall, Unity will maintain
ownership of the tools, and Weta FX will be able to keep using those
tools as they have been, so not much it's going to change, for
like Weta's visual effects work in Hollywood and things like that just sounds like Unity
doesn't want much to do with it. They are quoted here saying Unity believes
that we a digital team, are a remarkable but Unity needs to become leaner
as it focuses its expertise on its core business. It also believes it makes
more sense for wet to FX to own full Endo end production activities directly.
Unity will be focusing its expertise and people on the matters on other matters.
The whole idea here originally was Unit was going to build this cloud environment where
anyone could do work the way WED has been doing it, and now it's
like, no, they are fully abandoning that. So yeah, company resent.
Professor Layton and the New World of Steam is launching in twenty twenty five.
There was a new trailer for this. This comes from Nintendo Everything.
Professor Layton and the New World of Steam just popped up during the Level five
Vision twenty twenty three to two event with the news that the Switch game is
launching in twenty twenty five. Professor Layton in the New World of Steam was
revealed during Revealed four Switch during a Nintendo Direct earlier this year. Not counting
Layton's Mystery Journey, which focused on Catriel, this will be the firzy for
the series's first new entry in a decade. Professor Layton and the as Ran
Legacy previously came to three DS in twenty thirteen. This is also I'll just
kind of get to this next story since it's also Level five Deca Police delayed
launch moved to Post twenty twenty four. This is from Nintendo Everything. The
latest on Decca Police was shared today during the Level five Vision twenty twenty three
to two presentation with a delay now with a delay announcement. According to president
Akijarro, he Know, the game's launch has moved to Post twenty twenty four.
It was originally announced for this year. I Know explained that the title
possesses a vast open world of unprecedented size, and the team decided to take
a little more time. He added, we aim to build a dense,
an immersive world filled with the opportunities to play. Various incidents will occur in
many different locations. That's always a big promise to make. It's still a
very generic promise to make too very generic, promise to make yes. So
Level Five's it does always seem like it has a ton going on. But
Deca Police seemed like the one that was going to be coming out the soonest,
and now that's not even coming out for more than a calendar year,
and then Priser Layton is not scheduled for twenty twenty five either. I don't
know. I'm a fan of Level five, but it always just does feel
like they are scrambling in a way that they shouldn't be. It's like they
have several successful franchises that people like, maybe go back to me Nokoni or
something like that, but it's like no, they they're like, oh,
we're gonna try this other thing, and it's going to take several years.
I guess at a certain point, making big swings is part of being a
video game publisher these days, but it's like, I don't know, Level
five always felt felt like they were in that in between stage where they're like,
should we be making much bigger swings trying to make Professor Layton feel like
a Triple A game, or should we keep making the small little things that
sell, you know, not not a million copies, but you know,
somewhere in the five hundred thousand copy range and be happy with that. I
don't know. In the situation where they are delaying games by more than a
year, it's like, oh, that's that's tough to see how that works
out financially. What do you think? Yeah, I think it's unfortunately.
That's kind of like an A Level five is kind of an example of like
what we used to have as the Double A studio and they're not necessarily indie,
but they're not necessarily in that like Triple A I guess sort of status
as it were. And it just shows that, you know, the struggle
of how it is like how it is be able to you know, make
games that at least they have an audience for, but you know, when
they have like a team that maybe not necessarily a huge amount of money that
they would want to be able to commit to making these big swings, it's
just not there. And as investments kind of like you know, studios like
especially like Embracer buying up pretty much a lot of those Double A studios that
we used to have and then now selling them off or closing the closing the
doors. It's just it sucks for those kind of studios that are still that
have like are not Indy, but like they're kind of in that in between
stage and it's we don't know where they were we want to place them,
like the obviously yeah with Professor Layton, like not having a game in the
past like decade, like that's like they could have they could have been able
to make more games in those and a lot of their franchises. It just
it just seems like anytime that they try, it's just like it's a it's
a stuttering start for a lot of their a lot of their franchises. So
I I hope them, well, I really love to be able to kind
of see them, you know, have that sort of breakout game and being
like, yes, this is that in Level five is essentially back quote unquote,
but yeah, it's just sad to see, yeah it is. And
I I apparently the DECA Police Post twenty twenty four thing was mistranslated. They
came out on Twitter and confirmed no, it's coming out in twenty twenty four
now, so it was delayed from this year to next year. Much more
reasonable and maybe I'm less worrisome because it's like you who knows maybe eventually he
does get delayed to twenty twenty five. But going from it's coming out this
year to a man, it's not coming out for at least like fifteen months,
that feels extreme and that's not what's happening here. Now. Just don't
mind everybody. Deca Police is Level Five's kind of open whirlish or open worldish
crime suspense RPG that has you know, obviously it's Level five, so very
anime tones, and it looks it looks promising. But yeah, now it's
coming out next year. And if that game comes out and it's like kind
of hits its stride, I think it could signify like a new era for
Level five. But otherwise I think you're right, that's the stuttering starts for
a studio that's done a lot of great games in the past. So yeah,
let's hope that they can get some momentum going so that we can actually
get it, like yeah, Professor Layton and Ninocunny like some good games out
of that after the Deck of Police comes out, all right. Next story,
Amazon's Fallout series gives us a look at power Armored Gules and a new
Vault. This is from Austin Goslin at Polygon. This is Prime Videos Fallout
series, and it has finally given us our first glimpse and it's post apocalyptic
world. There's new photos and I'm just gonna just gonna show those off.
Let me make sure that this is framed up well enough. Yeah that's good.
Yeah, did you get a chance to take a look at these?
I think this looks pretty good. Yeah, they look amazing, Like this
armor said, like, it just looks like it just jumped out of the
screen of the game, Like I absolutely love it. Like and and also
like seeing Walter Goggins as a ghoul. I mean like that's I forgot that
he was cast in the in the show and I'm like, yes, I
really want to see it as even that. And yeah, I know the
photos look look amazing. I it's I hope that like this kind of like
I was gonna alluding to earlier, I would hope to be able to see
like a trailer at the at the Game Awards next week or at least relatively
soon, because like man like, yeah, these are let's suit of armored,
Like, oh, it's dope as l Yeah, I mean I think
the power armor looks really great on film in a way that I was not
expecting it to. I thought this would be really tough to translate, and
I think there's a chance still that it could look cheap when we're actually seeing
it in motion. But part of me is like, Fallout can pull that
off. And Ton Howard is speaking to the in those terms somewhere in this
article. Somewhere he's basically like, yeah, it's good, We're gonna take
it seriously, but we're also there will also be the Fallout winks of like,
we know what's going on here, we know like what we're making,
we know the kind of cheese that we're sprinkling on this otherwise serious topic,
and say, okay, I mean I'm a little bit hopeful. I know
that Fallout, the Fallout series for a lot of fans, lost some of
its bite and it's it's satire when it went when it did go to Bethesda
from the studios it was at previously. But I imagine a show that if
you're taking on this topic and you're making it a show, you gotta be
doing it with the satirical bend. And I hope that that the stuff really
comes through. But in terms of just the way it looks instills. They
nailed it. Yeah, no, like these these shots look amazing. Do
you think that this will potentially or like the would be would allude to some
sort of Fallout game announcement at some point, whether we're talking like a remaster
or of like either something like three or New Vegas. This is something that
our friends talked about on a gaming podcast that we do literally it's called the
Gaming Podcast, and we had this literally discussion of just like, okay,
could we like could now that you know Xbox owns Bethesda and they have a
few studios, including up City and that worked on New Vegas, Like,
do you think we're going to see a potential be Like okay, yeah,
we even though Elder Scroll six is supposedly the next game from from Bethesda,
do you think we're going to see it fall Out on the Horizon? Well,
I mean that's that's been the trend with everyone else right right now.
Like Sony's big thing is, hey, we have all the synergy we could
do between our Sony pictures in our games, so let's try to have a
game ready to go for these things. Or if we released the game three
years ago, let's remaster it. So we can put it back on the
shelf for people who are going to be super into the Last of Us because
of the HBO show, and that's like, that is the strat right now,
and so it's like you do begin to wonder, It's like they must
be doing something. I think what the likely scenario here is that any new,
brand new, big Fallout game is still years and years away, but
they will probably find ways to re release some of those games with extra features
or improved in some other way to get something on the shelf, and then
they will probably have an announcement at some point to be like, yes,
something is in the works. And what I've heard was that Obsidium was talking
about coming back and working on some follow up to New Vegas, but that
was very early conversations and who knows if that ever turned it into anything real.
But the point is that they know they want to make more Fallout,
and it's like this is it's just tough because even though they have a ton
of studios, there's not a lot of obvious people to just go make that
happen and make it happen quickly. It probably will still take several years.
So I think they'll be happy if this is like a big hit, but
the part of them will be like, damn, I wish we had a
new game to release alongside that, because what we saw from The Witcher on
Netflix and all these other things is they tend to to help sell those games
a ton. They saw a ton of copies, So yeah, I think
they wish they had one. I don't think they actually will. Do you
think we'll see a resurgence of Fallout seventy six or at least a new kind
of been like, you know, it's not that bad now? Yeah?
I think that that is the key thing that they probably will try to make
it happen is they will include some Fallout seventy six updates that take on some
aspects of the show, and that'll be where that stuff lives. And I
think that is effective to a certain degree. I mean, obviously that game
is doing much better than a Dead at launch, and it does have its
fans. I don't know if it's the kind of thing where you could take
people who like a show and be like, go play this online version of
the game. Some people will, but it's not going to be like when
people go to the store to get the Witcher three because they watched The Witcher
where that's like, no, this is just the story and you're gonna be
able to play this and you're gonna get a lot of the same feelings you
get when you watch the show that's not sure. They're not gonna be able
to sell fall at seventy six on that too much. Yeah, yeah,
now that it's not gonna be this synergy is like the last of a show
with the Last of Us game. Yeah that makes sense, yes, exactly,
but I don't know, it looks it looks good. And yes,
that is Walton Goggins. Uh, jerff, you were asking about that.
That is our boy, Walt looking real cool at I love the Western look
like I'm I'm a huge Western fan, and it's just like I've always loved
that aspect of Fallout, so uh and then with obviously yeah, with the
kind of the the sixties sort of vibe of a Fallout shelter like it's it's
so good, Like I just I can't wait to be able to see this
on screen. Yeah, I was gonna I think that's Jonathan Nolan, Chris
Nolan's brother who is the showrunner on the show, and that is ja Yep.
Yeah, that makes sense Westworld and to fall out. Yeah, that
makes sense. I can say, yes exactly. I think you can make
this work. Uh yep, this has got to be like a flashback scene
maybe and maybe not. I don't know. Yeah, probably interesting to see.
If there's gonna gonna be any like flashback scenes pre vault like that would
be interesting. I don't know. They look at the big like the tails
of all the nukes over there. All right, cool, I'm excited.
I like any show that deals with any sort of radiation or bombs going off.
I'll watch a million documentaries about nuclear weapons because I just I'm fascinated by
that stuff. So, yeah, this is you, Barbenheimer. This this
summer. Did you do that? It's hard for me to get to the
theater because of the kids, but I did. As soon as I was
able to watch that at home. I did. Yes, nice, Yes,
definitely. I hit the wrong button there, everybody, Sorry about that
too up vertical. There we go, No more music, all right,
next couple of stories here. Marvel Snap Team says it will carry on as
Byte Dance pulls back from games. This is from Gabor and Gray at Destructoid.
After developing social media apps like TikTok. Byte Dance made a push,
a big push into gaming with its New Verse brand. Now the company may
be reversing course. New Verse is a developer behind titles like Marvel Snap,
One Piece of Voyage and Warhammer forty thousand Lost Crusade. They're kind of like
a co developer slash publisher because Less Supper or whatever that studio is who made
Marvel Snap. According to a report from Reuters, Byte Dance is scaling back
New Verse and looking to sell off Moontown Technology, it's other development brand.
We regularly regularly review our businesses and make adjustments to center on long term strategic
growth areas. A Byte Dance spokesperson told Reuters following a recent review, we've
made the difficult decision to restructure our gaming business. The studio over there that's
making Marvel Snap says they will continue making the game and it should be mostly
unaffected by this. But yeah, it's one of those things you would think
Marvel Step would be successful enough that you look around like, okay, yeah,
one of our things hit. We tried some other stuff. This was
the only one that hit. But we understand it's a hit driven business and
if you're able to get one that's pretty impressive on its own merits. So
the fact that even a big Chinese conglomerate like Byte Dance is pulling away from
gaming in some ways and get signifies just the volatility volatility of the overall market,
right yeah, and just looking at like kind of like I so I
used I used to teach like a college course here in Toronto, and it's
all about social media, and I talk about like that kind of the history
of of TikTok, and it just Byke Dance always kind of like popped up
and being like Okay, well they're buying this the studio or buying this company,
and it just it was always like interested in acquiring things and then selling
things and then combining things and and things. I mean that's how we got
TikTok in the first place with Byte Dance, and I think it was new
yeen, I think how to pronounced it was that's what blended into TikTok.
And By Dance bought musically back in the day. So it just like it's
like this is by Dance, mo o. But this is like it's one
of those things of like yeah, it's a hit, why don't you you
know, why don't you sort of capitalize on on on just that and you
know, hey, let's just keep it like if it ain't broke, don't
fix it kind of deal. And it just sucks that, Like, I
don't know, I love Marvel Snap. I play it occasionally at't I'm not
on a on a on the daily driver like a like a lot of my
friends are. But uh, it's just sad to see kind of like you
know, the behind the scenes like who knows what's gonna happen like or you
know, I just I still want to be able to see what like what's
his name come up on the on the Jeff Keeley stage and just you know,
go very enthusiastic about about Marvel Snap. So I can't remember his last
name now. Yeah, but I mean, hey, I just hope that
basically that that doesn't mean that uh Finbro Marble. Yeah that Marble Snap is
going to be ending anytime soon, so let's see, we'll see. Yeah.
I mean I think that as long as that game is able to get
out of that orbit and continue on, fine, almost no harm, no
file, because yeah, it's that is the game that people care about from
from that studio. Uh, all right, last story here, Silent Hill
Ascension isn't written by AI. The dev insists, saying the suggestions otherwise is
a veiled insult, and I don't think it's too veiled. This is from
Cameron co at Game Spot after a viral tweet a qu Silent Hell Ascension of
being written by artificial intelligence. That viral tweet written by Voidburger, the CEO
of the studio behind the interactive Choose your Own Adventure series, has insisted it
was written by real people. Yeah. That added that any insinuation that it
wasn't is just a failed to availed insult to talented humans who have been who
have worked hard to create something they are proud of. Uh. The scene
in question that like, I really hit this off, and again Voidburger tweeted
this since it was a hit tweet. It is a man coming out of
the woods and saying that he's hunting for berries look to make jam, and
then he just disappears and like that's his only interaction with the story. Uh.
It does feel weird, but it does just feel like bad writing at
a certain point. And I know Steve that humans are capable of bad writing
even without the help of AI, right, yeah, exactly like it did,
Like just because you know you could write and you're a human doesn't mean
you're you can write well yeah, and uh and then it just yeah,
I get it looks like people are sort of training to be like oh,
like only they think anything that's sort of written poorly is is kind of potentially
could be AI. But it's just it's just because there's so much unknown about
AI and like right now, and like who's integrating want into into where I'm
I'm I'm here's the thing, Like I am all for AI being used as
a tool, but not to be able to replace art and uh, if
people are using this as sort of as as a shortcut or a scapegoat to
buildle or to kind of get pasted or you know, the kind of you
can just get this stuff through, then no, I'm like, I'm like
the replaces humans. No, I'm not a big fan of that, but
I mean, yeah, you're right, it's like just because you're a human
doesn't mean you can't writ you can't write bad stuff. Yeah, yeah,
I'm right there with you. Where it's like people are gonna use the tool
and the tools available to them, but it has like that. The key
firm there is people like people have to be involved, and we've seen the
results when people aren't involved in in help in helping to guide AI in whatever
process, it almost always is just drivel and nonsense and not really worth any
one's time, or it's a novelty like those like that Seinfeld show that was
on Twitch for a while, and I think it still is where it's like
it's just a bunch of random words mushed together to kind of like resemble a
Seinfeld like thing, and it's like, well, that's that. This is
weird and a novelty, and then it wears off really fast, and that's
what we can expect from AI without really human involvement this though it does.
Just someone who chat mentioned it's like a scene out of Birdemic when like a
bad mystery science Theater three thousand movie. Yeah, and I think that's just
what this thing is. It's a bad video game movie. Uh. And
that is possible without the help of AI, for sure, Uh, exactly.
And well, but also it's like we don't know the context of this.
We don't know like what like what it is really kind of happening.
It's just sort of like it's just one clip that's just taken like and just
you know, like, yeah, anything that basically put up with with this
kind of context, it's without anything. It's like, you don't know what's
gonna what's going on with this? And yeah, you know and hey,
and like people are like, well, like, how would you get hired
if you're if you're all like that, But it's like, hey, you
know, junior writers, you know, they have to learn somewhere. So
if they get as long as they're able to get you know, get the
bad writing out then and then you know, be able to elevate and get
better than that, then hey, let's let's do that then. But yeah,
where else the junior writer is gonna be able to go and get get
at least some sort of work in Yeah, And it's it's at a certain
point there may they're feeling up hours and hours of content with this thing,
right like it's an ongoing thing, or at least it's ongoing at the moment.
Uh, there's gonna be a lot of scenes that are just stinker and
unless they you know, they put a ton more effort into it, it
just doesn't seem like that kind of project. It seems like the kind of
thing where it's experimental and they don't really know what's going to work and what
doesn't, and they probably aren't hiring uh great screenwriters come in there and figure
this stuff out, because that would be a waste because they don't even know
if that's going to be effective. So yeah, hey, uh sound Hill
fans, I get it, I get it. You guys are in a
tough spot and this is not helping. Hopefully those other games start coming out
and they live up to your expectations. That seems something. Are you feeling
about the Bloomber game, Silent Hill, how do you feel about that?
It seems like it's gonna have a tough time being able to win over those
fans. But I don't know. I bet it comes out and is better
than expected because the amount of scrutiny that it's gonna get externally, I think
will increase the scrutiny it gets, maybe not from Konami. Who knows if
Konami actually cares, But I think Bloomer's afraid of upsetting a lot of people,
so they will take their time and hopefully they could do a decent job.
And really what they could do is just recreate that that the old game
almost exactly, so you can like wash your hands of any creative decisions and
just say, hey, we did what they did and we tried to portray
it in a respectful way, and who knows if they're gonna be able to
pull that off, it will still be tough. So I am you.
I'm worried for that studio in that game. Yeah, did you talk about
that sort of like that that post that they made. Was it yesterday or
the day before like that, They're like, yeah, no, we're happening.
We did. Yeah, we did talk about that, And the question
was like, like what caused that to happen? It was like, the
theory is people are so upset about this, this Silent Hill ascension, that
the studio working over there felt the need to come out and be like,
hey, don't worry, the good things still coming, although there's still questions
about whether that's going to be the good thing or not amongst Silent Hill fans.
We'll see cher all right, that does it for the news. I
got a pull question from Monday in here somewhere. Let's see if I can
find that. There we go. Are you going to update the last most
part two. Nope, let's refresh. There we go. There it is
RoboCop is working security at the Game Awards. What is his prime directive?
Serve the public trust, protect the Kili, or uphold gamer Law. I'm
gonna go with uphold gamer Law. Twelve percent said serve the public trust,
thirty two percent set uphold gamer Law, and fifty six percent said protect the
Kilee. And that probably would that would vote. That's what that probably is
the thing that is actually going to be his number one prime directive. Well,
I have a new poll question we will talk about on the show tomorrow.
But before we get to that, Steve, why do you tell people
where they can find you what you have going on? All that good stuff?
Yeah, so I've actually been be able to find me pretty much Steve
Sailor pretty much everywhere on YouTube, Twitter, threads, but Instagram, whatever.
But you can also be able to find me on Patreon. I actually
I've been trying to be able to do some more accessibility content over there,
and so you can be able to find me at patreon dot com, slash
Steve Sailor. Awesome, and Steve, thanks so much for hanging out with
me today talking about video games. I really appreciate it. Man. Oh,
of course, thank you so much. And yeah, definitely looking forward
to seeing seeing you all next week. Yeah, person next week. Are
you ready for it? Are you like ready to go? I think so.
I mean it's it's I'm more interested of course. Like I just love
being able to see my friends. That's really the kind of the main reason
why I go to the game wards is to see friends. And you know,
hey, it's cool to be able to see like new stuff that the
announced too, but you know, we get to get to hang out with
folks, and yeah, I'm excited for it as it's always a good time.
It's like also like just before my birthday too, so kind of like
an early birthday gift to myself. So that's kind of like, yeah,
I'm really excited for it. Fantastic. Okay, Well, now that we
know that, well maybe we'll make something of it. I'll say, well
you come hang out GB at night that I'm glad you're coming. Well we
will have a lot of friends there, so it'll be a good time,
all right. The new poll question before we get out of here, have
you played Dragons Dogma before? Yes or no? I half played a little
bit, but I want to play it more. I want to like put
in some real time into that game so I kind of actually figure out why
people like it so much. But I'm looking forward to Dragons Dogamun two regardless.
Don't remember if I asked you, have you played Dragons Dogma one before?
No, I haven't, so this will probably be my first time giving
it a try. So hey, we'll see what Dragons Dogma two comes out
like. So really I'm really looking forward to it. All right, we'll
talk about that on Game mess Mornings tomorrow on Giant Bomb. Speaking of Giant
Bomb, we will have Blake Club later today. I'm going back to Ride
to Hell Retribution. Unfortunately, I'm going to continue that doesn't seem like I'm
anywhere near the end of that game, so that'll be a rough one,
but turn tune into that at two thirty pm Eastern time is when we'll start
that. Also, I don't know if tickets are still on sale for the
live event, the Game of the Year Finale, the Real Game of the
Year getting announced on Saturday, Saturday, December ninth, in LA at the
Teagram. Tickets were selling out yesterday, so if you if you want to
get him. Go check now, Go check now. And then one final
mention, Store dot GiantBomb dot com a bunch of new merch. If you're
looking to get gifts of the Giant Bomb fan in your life, it'd probably
be good to check that out. I am very excited to hop in there
and get the the the fanny pack myself. It looks really cool. All
right, what's good Steve? Thank you, Thank you everybody for watching.
You're the best audience in gaming. Until next time, have a good one,
take care of yourself and goodbye.