WEBVTT

1
00:00:00.680 --> 00:00:14.519
Yo, go be bait. It's
the Internet. You're busy. Let's do

2
00:00:14.599 --> 00:00:18.160
this for November twenty ninth, twenty
twenty three. For the next hour or

3
00:00:18.199 --> 00:00:21.280
so, let me help you sort
through the world of gaming on Game Mess

4
00:00:21.280 --> 00:00:24.679
Mornings Live with Me Jeff Grubb.
Today, Beyond Good and Evil is back

5
00:00:24.719 --> 00:00:29.079
and the Fallout TV show looks kind
of good and we see shadows feet.

6
00:00:29.399 --> 00:00:32.719
But first, please join me and
welcome today's co host the Game Mess Mornings.

7
00:00:32.880 --> 00:00:37.039
It's Steve's sailor everybody. Steve,
how are you doing. I'm doing

8
00:00:37.079 --> 00:00:40.479
good, sir. How are you? I'm excellent. Great to hang out

9
00:00:40.520 --> 00:00:45.840
again. I saw you at Summer
Game Fest and then and then we've talked

10
00:00:46.039 --> 00:00:48.079
in DM since then. But it's
like, okay, we hung out there.

11
00:00:48.079 --> 00:00:50.320
That was great. We're gonna try
to hang out again soon. Looking

12
00:00:50.320 --> 00:00:52.799
forward to that. Yes, orty, good stuff. You're gonna come over

13
00:00:52.880 --> 00:00:55.200
to GB at nights and come hang
out on the couch again. I was

14
00:00:55.240 --> 00:00:56.759
like, yes, sir. It
was like think, I'm like, who

15
00:00:56.799 --> 00:00:58.880
was at Summer game fust I gotta
get back. I'm like, well,

16
00:00:59.000 --> 00:01:03.480
Steve was great a couplet. That
was a fun time. Yeah, it's

17
00:01:03.519 --> 00:01:11.120
a very unhinged slash like you know, like controlled setting that couch its Yeah,

18
00:01:11.159 --> 00:01:15.000
you're right, it's because it's got
like it feels very professional when you

19
00:01:15.040 --> 00:01:19.239
like look at it, and then
you walk in and it's the least professional

20
00:01:19.280 --> 00:01:22.120
thing ever. So of course,
yeah, because one minute you got Phil

21
00:01:22.120 --> 00:01:25.680
Spencer in the couch and the next
minute you got us idiots, and we

22
00:01:25.760 --> 00:01:29.560
had a lot of fun being idiots
exactly. Looking forward to that. That'll

23
00:01:29.599 --> 00:01:32.840
be a Wednesday, December sixth,
everybody that evening definitely come hang out with

24
00:01:32.920 --> 00:01:34.840
us. But yeah, how are
you doing otherwise? Like how did this

25
00:01:34.959 --> 00:01:38.719
year go for you? Gaming wise? How are you feeling about it?

26
00:01:38.719 --> 00:01:42.519
It's honestly like gaming wise is kind
of you know, and then we'll talk

27
00:01:42.560 --> 00:01:45.760
probably a little bit about it today
too. It's like it's been that kind

28
00:01:45.760 --> 00:01:48.560
of double edged sword. It is
that there's been a lot of really great

29
00:01:48.599 --> 00:01:52.599
games that come out this year,
including some great accessible ones, but you

30
00:01:52.640 --> 00:01:56.719
know, like it just the way
the industry kind of has been. Uh,

31
00:01:56.760 --> 00:02:00.200
it's it's it's rough out there for
game devs, and so it's just

32
00:02:00.200 --> 00:02:05.959
been it's just trying to navigate the
year that is twenty twenty three with backlog

33
00:02:06.000 --> 00:02:07.199
and all. Yeah, and I
guess now would be a good time that

34
00:02:07.199 --> 00:02:09.520
you want to tell people a little
bit about like your work and what they

35
00:02:09.560 --> 00:02:13.639
should know about you in case they
aren't aware of Steve sailor the way that

36
00:02:13.719 --> 00:02:16.680
I am. Yeah. Sure,
so, yeah, I am a content

37
00:02:16.719 --> 00:02:22.879
creator, Twitch ambassador, and accessibility
consultants. I have worked with several studios

38
00:02:22.879 --> 00:02:27.039
to help make their games more accessible
to disabled players, but just really honestly

39
00:02:27.080 --> 00:02:30.759
accessible to everyone, regardless if you
are disabled or not. You may have

40
00:02:31.280 --> 00:02:35.879
heard, like I've worked on games
like The Last of Us two, last

41
00:02:35.919 --> 00:02:38.719
I worked on in the Last US
Part one remake, Assassus, Creed,

42
00:02:38.800 --> 00:02:42.960
Valhalla, Marvel's Guard into the Galaxy. I'm currently working on the Call of

43
00:02:43.000 --> 00:02:47.840
Duty franchise, and yeah, just
talking about and advocating for accessibility all around.

44
00:02:49.400 --> 00:02:53.560
Yeah, I always appreciate it because
like, my stuff is like ADHD

45
00:02:53.599 --> 00:02:57.759
and it's hard to pay attention,
and so all this accessibility stuff happens and

46
00:02:57.800 --> 00:03:00.960
it's like, well, we're going
to give you multiple streams of the same

47
00:03:00.000 --> 00:03:02.639
information, and I'm like, boy, that helps me a ton. So

48
00:03:02.919 --> 00:03:07.840
it really does just benefit everybody.
So yeah, I appreciate the work as

49
00:03:07.879 --> 00:03:09.960
always, but well, I'm sure
we'll find way angles to talk about with

50
00:03:10.000 --> 00:03:13.840
some of the stories today, but
we'll also just talk about video games.

51
00:03:13.840 --> 00:03:16.520
So I say let's get in here
and explain what we do most weekdays.

52
00:03:16.560 --> 00:03:20.879
I, Jeff Greb, will help
piece your gaming life back together. That

53
00:03:20.919 --> 00:03:23.520
includes breaking news and maybe even some
of our own original reporting. For all

54
00:03:23.560 --> 00:03:27.240
these topics, I'll get the input
of a bona fide expert who will make

55
00:03:27.280 --> 00:03:30.280
me look smart. If you are
watching live on twitch welcome, you can

56
00:03:30.319 --> 00:03:32.879
always listen to the show later on
podcast feeds by searching for Game Mess Mornings,

57
00:03:34.120 --> 00:03:37.639
or find the RSS on giant bomb
dot com. You can also catch

58
00:03:37.680 --> 00:03:43.039
the show later with chapters in timestamps
on YouTube. Hello YouTube. All right,

59
00:03:43.080 --> 00:03:45.120
we have a lot to get into, so let's start the Morning Mess

60
00:03:45.159 --> 00:03:49.800
with the Sonic three movie reveal shows
off shadows feet, although there's an argument

61
00:03:49.840 --> 00:03:52.960
in chat right now about whether or
not shoes or feet because he is wearing

62
00:03:53.000 --> 00:03:57.759
like those Sonic sneak heres, but
I think that counts anyway. They're confirming

63
00:03:58.159 --> 00:04:01.840
that the movie is in production.
It will be coming to theaters December twentieth,

64
00:04:01.960 --> 00:04:05.520
twenty twenty four, so about a
little bit more than a year from

65
00:04:05.560 --> 00:04:09.879
now, thirteen months from now,
we will be getting this movie. How

66
00:04:09.919 --> 00:04:12.319
are you. How do you feel
about Sonic two. That's actually when I

67
00:04:12.400 --> 00:04:15.199
kind of only barely watched over my
kids shoulders while doing something else. Yeah,

68
00:04:15.240 --> 00:04:18.279
I think I've seen it once and
I was like, yeah, okay,

69
00:04:18.399 --> 00:04:21.480
sure, it's just more of relatively
the same of what we saw in

70
00:04:21.519 --> 00:04:25.639
Sonic One, which you know,
hey, it's a it's a good movie.

71
00:04:25.680 --> 00:04:30.160
So I don't know, I think
I'm happy that we are getting more

72
00:04:30.399 --> 00:04:33.959
Sonic movies because I think it's like
now we're kind of getting into, you

73
00:04:33.959 --> 00:04:38.560
know, actual video game adaptations that
are actually, you know, pretty good.

74
00:04:39.439 --> 00:04:42.240
So like I've been seeing Sonic kind
of taken that and being like in

75
00:04:42.360 --> 00:04:45.680
the forefront of it, even though
obviously with that in the CG sort of

76
00:04:45.720 --> 00:04:47.600
a fiasco that we saw a couple
of years ago before Sonic One came out,

77
00:04:48.399 --> 00:04:50.639
which was funny, but I mean, hey, they redeemed themselves.

78
00:04:51.160 --> 00:04:54.639
It sucks at that that studio Clothes
that was working on it, but hey,

79
00:04:55.199 --> 00:04:58.839
like it's we got a good movie
out of it at least, and

80
00:04:58.839 --> 00:05:02.680
then you know they're continuing on with
the franchise, like it's it's gonna be

81
00:05:02.720 --> 00:05:08.639
interesting to kind of see what Shadow
is gonna be. Like I have,

82
00:05:09.480 --> 00:05:14.879
I would have I would have pegged
forres Elbow to actually play Shadow, honestly,

83
00:05:14.920 --> 00:05:16.319
but the fact that he came back
it came as Knuckles. I was

84
00:05:16.360 --> 00:05:19.560
like, right, So who who
would Who do you think should play Shadow?

85
00:05:20.000 --> 00:05:24.720
Yeah? It's uh, it's I
think they should since they have established

86
00:05:24.720 --> 00:05:29.920
Idris Elba as Knuckles, and I
think like him kind of being very Idris

87
00:05:29.920 --> 00:05:31.720
Elba, but like turned up to
eleven in that role. You have to

88
00:05:31.720 --> 00:05:34.600
go in a completely different direction with
with with with Shadow, I think,

89
00:05:35.040 --> 00:05:36.839
or or you know what, actually, you know, I can change my

90
00:05:36.839 --> 00:05:40.480
mind right in that moment, you
do the Niles and Frasier thing right,

91
00:05:40.839 --> 00:05:45.519
You make Shadow even more so that
it's like it's the only character that can

92
00:05:45.560 --> 00:05:48.319
actually annoy Knuckles in that way of
like you are out doing me at every

93
00:05:48.360 --> 00:05:53.480
turn. So who's a good person
for that? God, that's a tough

94
00:05:53.519 --> 00:05:55.879
one. I think you nailed it, honestly, Kelsey Grammar, let's do

95
00:05:56.879 --> 00:06:00.839
Oh my god, you're right there. It is yes, one million percent.

96
00:06:00.920 --> 00:06:04.399
Kelsey Gramer would be a fantastic Shadow. Oh my god, that blows

97
00:06:04.480 --> 00:06:10.879
me away. Listen I'm glad that
these movies are doing well and then we're

98
00:06:10.879 --> 00:06:15.279
getting more of them. I do
wonder like where like Sonics places overall right

99
00:06:15.319 --> 00:06:17.680
now, because it's it does feel
like, hey, as a movie,

100
00:06:17.720 --> 00:06:21.560
it's working really well, even though
the games aren't working as much as or

101
00:06:21.639 --> 00:06:25.480
not in every single instance. Some
of them I think hit better than others,

102
00:06:25.959 --> 00:06:28.000
but you know, they kind of
come and go with a lot of

103
00:06:28.040 --> 00:06:30.639
these games. It's like at this
point, I think he has fully transitioned

104
00:06:30.639 --> 00:06:34.959
Sonic the character in the universe into
just being a media star instead of like

105
00:06:35.000 --> 00:06:39.680
some gaming icon the way he used
to be. Right, yeah, yeah,

106
00:06:39.720 --> 00:06:43.199
although it's kind of interesting too.
I can't remember what happened in Sonic

107
00:06:43.240 --> 00:06:46.879
too, But like, didn't Jim
Carrey like officially retire, retire, Like,

108
00:06:46.000 --> 00:06:48.560
isn't he out? He's he says
that a bunch, right. I

109
00:06:48.839 --> 00:06:54.079
don't know, it's hard to tell. I think he's I think he's like

110
00:06:54.279 --> 00:06:59.439
definitely always considering it. I bet
that he'll keep doing these roles because it

111
00:06:59.439 --> 00:07:00.519
seems like it's like touching. He
has fun with it, and they don't

112
00:07:00.560 --> 00:07:04.160
ask too much of him. But
I don't think he's going to be trying

113
00:07:04.160 --> 00:07:06.879
to do you know he had that
those couple of years where he was going

114
00:07:06.920 --> 00:07:12.439
after oscars and taking on like heavy
hitting roles and then also doing stuff where

115
00:07:12.480 --> 00:07:15.959
he was in the full Grinch scuba
gear where every inch of his body was

116
00:07:15.000 --> 00:07:18.959
covered in and in a plaster or
whatever. So I would imagine that he's

117
00:07:18.959 --> 00:07:23.120
like done with that sort of thing. He could do a light retirement and

118
00:07:23.120 --> 00:07:25.800
still come in and do these Sonic
movies every once in a while. I've

119
00:07:25.800 --> 00:07:29.000
been sure they'll probably phase him out
though, because he's not, like he's

120
00:07:29.000 --> 00:07:31.240
not gonna be under contract for forever, so I imagine they will try to

121
00:07:31.279 --> 00:07:33.680
move on from him, and maybe
that they set that up with this movie

122
00:07:33.680 --> 00:07:35.839
in some way. I don't know, what do you think. I think

123
00:07:35.879 --> 00:07:39.720
that, Yeah, I think you're
right in a good transition into into someone

124
00:07:39.759 --> 00:07:42.680
else I think could be could be
fun. Maybe not obviously not, I

125
00:07:42.720 --> 00:07:46.680
don't I want to see him like
recast, but you know, there's there's

126
00:07:46.720 --> 00:07:49.319
definitely, you know, plenty of
other opportunities for for more Sonic villains that

127
00:07:49.399 --> 00:07:53.439
kind of come into the fold,
So that'd be interesting to kind of see.

128
00:07:53.480 --> 00:07:55.800
But I mean, yeah, that
was honestly, to be honest,

129
00:07:55.839 --> 00:07:58.759
like I mean, I grew up, I played Sonic, but I wasn't

130
00:07:58.759 --> 00:08:01.639
really like a huge like super Sonic
fan. I was definitely more than Nintendo

131
00:08:01.800 --> 00:08:07.639
side. But I mean the draw
for me for watching that movie was definitely

132
00:08:07.720 --> 00:08:09.759
Jim Carrey. So I was like, all right, I want to see

133
00:08:09.800 --> 00:08:13.040
with him, like basically have fun
with it. So if if he's coming

134
00:08:13.079 --> 00:08:16.800
back for three, great, I'll
go see him in that like that'd be

135
00:08:16.839 --> 00:08:20.759
great, and then see whoever they're
gonna cast a shadow YEP December twenty twenty

136
00:08:20.040 --> 00:08:24.720
four. Once again, I'm sure
they'll have plenty of teasers and trailers coming

137
00:08:24.759 --> 00:08:28.199
up in the in the months to
come throughout next year, but right now,

138
00:08:28.360 --> 00:08:31.000
the only actually I haven't shown this
yet, but there you go.

139
00:08:31.080 --> 00:08:35.440
Now we everyone could see his feet
slash. Here's a question, do you

140
00:08:35.480 --> 00:08:39.600
think that now that we got a
teaser photo, do you think that it's

141
00:08:39.600 --> 00:08:43.000
too early to be able to see
a potential trailer at the Game Awards next

142
00:08:43.000 --> 00:08:45.919
week? You know, they could
they could do a teaser, but it's

143
00:08:45.960 --> 00:08:50.200
like there's a lot of these instances
right now of these things that could you

144
00:08:50.240 --> 00:08:52.960
know, get announced with a small
little asset at the Game Awards that are

145
00:08:54.000 --> 00:08:56.919
doing stuff outside of the Game Awards. Obviously, Dragonstagma two had a big

146
00:08:58.120 --> 00:09:00.799
blowout, but it's like they could
have just moved that blow out to the

147
00:09:00.879 --> 00:09:03.000
other side of the Game Awards and
done like a little teaser at the Game

148
00:09:03.000 --> 00:09:05.759
Awards, but they didn't want to
do that. And there's you know,

149
00:09:05.799 --> 00:09:09.360
Grand Theft Auto six. Clearly we're
expecting to hear about that any minute now

150
00:09:09.480 --> 00:09:13.960
and not at the Game Awards.
Maybe something that wilap with the Game Awards

151
00:09:13.960 --> 00:09:16.480
with that, but it seems pretty
unlikely. So a lot of these companies

152
00:09:16.519 --> 00:09:20.279
are choosing to not go with the
Game Awards, even though it's like,

153
00:09:20.320 --> 00:09:26.120
by all accounts the event itself gets
millions and millions of eyeballs. So yeah,

154
00:09:26.120 --> 00:09:28.600
I guess I don't really know what
the thinking is there to avoid it.

155
00:09:28.679 --> 00:09:33.200
I know that Jeff Kelly does have
sort of a menu of Hey,

156
00:09:33.240 --> 00:09:35.240
if you are at a certain level
and you still want to be on the

157
00:09:35.240 --> 00:09:37.399
Game Awards, you have to pay
some money. But I would I don't

158
00:09:37.399 --> 00:09:41.600
think like big companies like Sega,
you have to do that. I think

159
00:09:41.600 --> 00:09:43.440
he's happy to just take their content
to because that improves the quality of his

160
00:09:43.480 --> 00:09:46.879
show. But who knows what the
balance of that is and what these companies

161
00:09:46.919 --> 00:09:50.399
are actually considering when they're making that
calculus. Yeah, because it was wondering,

162
00:09:50.519 --> 00:09:56.360
like with obviously with the category of
Best Adaptation being at it last year,

163
00:09:56.360 --> 00:09:58.200
I would that was sort of my
kind of like clue into like maybe

164
00:09:58.240 --> 00:10:03.120
Jeff wants to be able to expand
out to any video game kind of property

165
00:10:03.200 --> 00:10:05.559
or adaptation that Hey, they want
to be able to, you know,

166
00:10:05.799 --> 00:10:09.360
tea something or put out the first
trailer of whatever on the thing, which

167
00:10:09.519 --> 00:10:13.159
I know one story we'll talk about
today. Obviously, I think that could

168
00:10:13.200 --> 00:10:18.559
be potentially the maybe at the Game
Awards this year. So I don't know,

169
00:10:18.600 --> 00:10:20.639
I think it's I think he's trying
to expand out, you know,

170
00:10:20.720 --> 00:10:22.360
kind of bring a little bit more
of the Spike TV kind of a Day's

171
00:10:22.399 --> 00:10:26.720
back a bit. But I like, hey, if it does show up

172
00:10:26.720 --> 00:10:30.039
at the Game Awards, I mean
there's gonna be a lot of fans happy.

173
00:10:30.240 --> 00:10:33.399
Yep, absolutely all right. So
related to Sonic this next story,

174
00:10:33.720 --> 00:10:37.840
Sonic Superstars sales were slightly weaker than
Sega had anticipated. This is from Ali

175
00:10:37.879 --> 00:10:43.360
Reynolds at Nintendo Life. Sega Sammy
has released its financial results for fiscal year

176
00:10:43.399 --> 00:10:46.840
twenty twenty four, Q two,
confirming that sales were Sonic Superstars released earlier

177
00:10:46.840 --> 00:10:50.879
this year on October seventeenth, we're
slightly weaker than the firm had anticipated.

178
00:10:52.120 --> 00:10:54.919
Despite this, Sega remains confident in
the title, emphasizing that the Sonic IP

179
00:10:56.120 --> 00:10:58.679
tends to sell much better during the
months of November and December, and so

180
00:10:58.759 --> 00:11:03.600
his ramped up marketing for the game
to facilitate this. Ultimately, Sega is

181
00:11:03.600 --> 00:11:07.799
hopeful that Sonic Superstars can at least
match the sales for Sonic Frontiers, which

182
00:11:07.840 --> 00:11:11.559
managed to shift almost three million copies
as of February twenty three, greatly exceeding

183
00:11:11.679 --> 00:11:16.720
Sega's expectations. They have some like
a quote about this, but it kind

184
00:11:16.720 --> 00:11:20.159
of repeats a lot of those details. I was I was always wondering about

185
00:11:20.159 --> 00:11:26.159
Sonic Superstars, Steve. I remember
we had this conversation like at the time

186
00:11:26.200 --> 00:11:28.360
when they were talking about, Hey, this is what we do this because

187
00:11:28.440 --> 00:11:31.080
this we're setting up the future of
two D Sonic and we want this to

188
00:11:31.080 --> 00:11:33.879
be appeal to future generations. And
you know, I asked my four year

189
00:11:33.879 --> 00:11:35.960
old what you like better? And
I showed her Sonic Mania versus Sonic Superstars.

190
00:11:37.000 --> 00:11:39.080
And without a doubt, Sonic Superstars
that's what she likes better. But

191
00:11:41.240 --> 00:11:46.440
I'm wondering the audience that does still
show up for Sonic are people who have

192
00:11:46.559 --> 00:11:48.039
a lot of nostalgia for it?
I think still, So if you're gonna

193
00:11:48.039 --> 00:11:52.120
have Sonic Frontiers be like the three
D game and it's going to look the

194
00:11:52.120 --> 00:11:56.559
way it does like one of those
unreal engine demos made by a fan or

195
00:11:56.559 --> 00:12:00.279
whatever, and then over on the
two D side, I think it's probably

196
00:12:00.279 --> 00:12:03.000
so smart to go with sprites and
really play on the nostalgia. And maybe

197
00:12:03.000 --> 00:12:07.360
that was a mistake. I don't
know, what do you think? Yeah,

198
00:12:07.399 --> 00:12:11.279
I think potentially it could have been
a mistake because it really only appeals

199
00:12:11.360 --> 00:12:16.120
to those like with the nostalgia factor
of like remember playing the Sonic games back

200
00:12:16.159 --> 00:12:18.799
in the day, and and anyone
who has kind of become new to a

201
00:12:18.919 --> 00:12:22.559
Sonic, whether it was through Frontiers
or through the movie, I think they

202
00:12:22.600 --> 00:12:24.919
would kind of see this like it'd
be like I don't want to play that

203
00:12:24.919 --> 00:12:28.279
looks too older, that looks too
retro. I mean it sucks because you

204
00:12:28.279 --> 00:12:31.440
know we're kind of at that age
that we did play those, and it's

205
00:12:31.440 --> 00:12:33.639
like, yeah, it's not at
retro what are you talking about? Yeah,

206
00:12:33.720 --> 00:12:37.600
but I think that could be it. But also as well, I

207
00:12:37.639 --> 00:12:39.919
mean you got to think of like
the like the forecast of what will what

208
00:12:39.960 --> 00:12:43.000
October was like, I mean you
had Mario Wonder, you had Spider Man

209
00:12:43.039 --> 00:12:46.320
two, you had Alan Wake two, Like, there's gonna be a lot

210
00:12:46.320 --> 00:12:48.879
of there was a lot of games
that kind of grabbed our attention, and

211
00:12:48.960 --> 00:12:54.559
I don't remember seeing really a lot
of marketing at all for Sonic Superstars for

212
00:12:54.600 --> 00:12:58.240
that, Like, I until I
read the story this morning, I was

213
00:12:58.279 --> 00:13:01.960
like, I did. I forgot
that it came out to be honest.

214
00:13:01.000 --> 00:13:05.159
So I mean, yeah, sure
you can have expectations of how it's going

215
00:13:05.240 --> 00:13:07.399
to be based on you know,
previous games, but it's like when you

216
00:13:07.440 --> 00:13:11.679
have a year like twenty twenty three
where there's just hit after hit after hit,

217
00:13:11.720 --> 00:13:16.399
almost like on a weekly basis,
there's bound to be games that are

218
00:13:16.480 --> 00:13:20.480
going to slip through the cracks and
sort of and also like not meet expectations.

219
00:13:20.519 --> 00:13:22.919
So I hope that there's no like
like dev blowback for this being like

220
00:13:22.960 --> 00:13:24.919
ah, we got to lay offs
because you know, it didn't meet our

221
00:13:26.000 --> 00:13:30.080
expectations financially, but or at least, you know, I hope it doesn't

222
00:13:30.080 --> 00:13:33.840
really abandon the idea of making more
two D Saunic games because they like I

223
00:13:33.840 --> 00:13:37.960
think Sonic Mania was my favorite Sonic
game that I've ever, like, ever

224
00:13:37.000 --> 00:13:41.200
played. It was great. I
loved this I loved everything about it.

225
00:13:41.080 --> 00:13:43.600
It was modern but still kind of
had that nostalgic value, so I didn't

226
00:13:43.879 --> 00:13:48.200
Yeah, it would like. It
sucks that it didn't sell well, but

227
00:13:48.320 --> 00:13:50.080
hopefully, you know, maybe they
can put some more marketing back and be

228
00:13:50.159 --> 00:13:52.919
into it and be like, Okay, hey, you know this game,

229
00:13:54.159 --> 00:13:56.720
we can kind of have it out, you can buy it now. Yeah.

230
00:13:56.240 --> 00:13:58.720
I do think they probably can have
a pretty decent holiday. I do

231
00:14:00.279 --> 00:14:03.399
also remember when we were talking about
this game at launch and looking at it,

232
00:14:03.399 --> 00:14:07.720
it's like launch week sales in Japan
where it just it barely charted at

233
00:14:07.720 --> 00:14:11.159
all. I actually I don't even
know if it made the top twenty in

234
00:14:11.600 --> 00:14:15.960
Japan. And that was like the
same week obviously that Mario Wonder came out

235
00:14:16.000 --> 00:14:20.240
and sold like six hundred and fifty
thousand copies physically in Japan alone, and

236
00:14:20.279 --> 00:14:22.679
it's like, oh my god,
this is a completely different story for these

237
00:14:22.679 --> 00:14:26.120
two games. I wonder if it's
saying, Okay, the game's just not

238
00:14:26.159 --> 00:14:30.399
selling well domestically in Japan. Maybe
it's doing a little bit better internationally and

239
00:14:30.399 --> 00:14:33.559
they can pick up some of that
momentum through the holidays. I think if

240
00:14:33.559 --> 00:14:35.679
they, you know, cut the
price a little bit and do go hard

241
00:14:35.679 --> 00:14:41.639
on marketing, it's a good game
for people who like the Sonic characters.

242
00:14:41.679 --> 00:14:45.519
I think I didn't love it very
much actually playing it, but I'm also

243
00:14:45.559 --> 00:14:48.159
someone who just doesn't like two D
Sonica that much. So, yeah,

244
00:14:48.200 --> 00:14:52.360
what is the market share of the
footprint between like Nintendo and Saga with in

245
00:14:52.440 --> 00:14:54.960
Japan nowadays? Like, is it
still like Nintendo pretty much dominates everything or

246
00:14:56.080 --> 00:14:58.000
is it kind of the opposite.
Yes, so if you look at those

247
00:14:58.080 --> 00:15:05.039
charts, Nintendo dominates andthing, and
that includes PlayStation where the PlayStation hardware is

248
00:15:05.200 --> 00:15:09.559
selling. Okay, it definitely with
the PlayStation four generation, PlayStation's kind of

249
00:15:09.600 --> 00:15:13.039
really dipped in terms of overall sales
in Japan. It's picked up a little

250
00:15:13.080 --> 00:15:18.279
bit with the PS five, and
that might just be people changing their habits

251
00:15:18.320 --> 00:15:20.519
a little bit from playing all on
their phone to going back and saying,

252
00:15:20.600 --> 00:15:22.840
yeah, I'll play a little bit
on the PlayStation. But when you look

253
00:15:22.879 --> 00:15:26.360
at the software charts, it is
almost every slot of that the twenty game

254
00:15:26.440 --> 00:15:31.879
chart is either a Nintendo published game
or something on the switch. And you'll

255
00:15:31.919 --> 00:15:35.840
get a couple months where it's like
two or three things are on PlayStation five

256
00:15:35.960 --> 00:15:39.200
or maybe PlayStation four. But no, it's it is Nintendo dominated in that

257
00:15:39.240 --> 00:15:43.120
country in a really big way,
to the point where it's like Nintendo still

258
00:15:43.360 --> 00:15:48.200
really cares about what it does there
because it gets a hit like Pickman four

259
00:15:48.480 --> 00:15:50.600
is like a million seller in Japan
alone. It's like that, Wow,

260
00:15:50.960 --> 00:15:54.120
if they could do that with a
franchise like Pickman, they could still make

261
00:15:54.159 --> 00:15:58.960
a lot of money there and in
a way that PlayStation just can't. Right,

262
00:15:58.519 --> 00:16:02.639
all right, let's see here.
Let's get on to this next story

263
00:16:02.639 --> 00:16:06.320
before we take a quick break.
Dragons Dogma two confirmed for March twenty twenty

264
00:16:06.320 --> 00:16:08.879
four, priced at seventy dollars.
So we've been hearing this over and over

265
00:16:08.919 --> 00:16:14.360
and over again, March twenty second
for Dragons Dogma two. Yesterday they had

266
00:16:14.360 --> 00:16:18.000
a video that actually went into big, great detail about this game and they

267
00:16:18.000 --> 00:16:22.919
confirmed that that is the re release
date. The new information here is is

268
00:16:22.919 --> 00:16:26.039
that was this going to be Capcom's
for a seventy dollars game. Turns out,

269
00:16:26.120 --> 00:16:29.279
yes, that is the case,
and I don't know. They are

270
00:16:29.320 --> 00:16:32.200
setting up Dragons Dogma two in a
way that I was not expecting them to.

271
00:16:32.279 --> 00:16:34.600
A big part of that is I
was not expecting this game this soon.

272
00:16:34.919 --> 00:16:37.600
The fact that it's coming out in
a matter of months now, Q

273
00:16:37.720 --> 00:16:41.840
one of next year. But on
top of that, it's like, Okay,

274
00:16:41.879 --> 00:16:44.240
yeah, they talked about it a
little bit, but they're going to

275
00:16:44.240 --> 00:16:47.399
take their time to really build up
the anticipation and talk about it in the

276
00:16:47.480 --> 00:16:49.440
terms of, oh, this is
going to be up there for us with

277
00:16:49.600 --> 00:16:55.120
Monster Hunter and with Resident Evil because
we have huge expectations for it. It's

278
00:16:55.120 --> 00:16:59.879
like they talk about those expectations and
now they're setting the seventy dollars price.

279
00:17:00.559 --> 00:17:03.279
Do you feel that this game is
reaching those levels where it's going to be

280
00:17:03.319 --> 00:17:07.440
able to justify though those those expectations. I think so. I mean,

281
00:17:07.519 --> 00:17:12.680
it's kind of well, nowadays,
everyone you know, like is sort of

282
00:17:14.279 --> 00:17:15.640
money is tight. Obviously, you
know, trying to be able to buy

283
00:17:15.640 --> 00:17:21.720
a game or justify buying a game
at seventy dollars is definitely quite a bit

284
00:17:21.759 --> 00:17:23.000
of a you know, a financial
hit, especially with just all the games

285
00:17:23.039 --> 00:17:27.640
that we've either had to purchase or
just had to get this year alone,

286
00:17:27.680 --> 00:17:32.000
just with all the good games we've
had, so going into now twenty twenty

287
00:17:32.039 --> 00:17:33.359
four, I could definitely see a
lot of people sort of like looking at

288
00:17:33.359 --> 00:17:37.359
the seventy dollars price tech and being
like, yeah, I could probably wait

289
00:17:37.400 --> 00:17:41.160
for this to either you know,
maybe show up on Game Pass or PlayStation

290
00:17:41.240 --> 00:17:47.119
Plus sort of a free game of
the month potentially. But I think when

291
00:17:47.200 --> 00:17:48.960
it comes to like a game like
this, when it looks like it has

292
00:17:49.039 --> 00:17:56.119
that kind of a long sort of
like playtime with its RPG sort of elements

293
00:17:56.160 --> 00:17:59.119
and all that, like there is
a little bit more time investment, I

294
00:17:59.160 --> 00:18:03.799
think the seventy dollars is just you
know, that's just how you know,

295
00:18:03.839 --> 00:18:07.559
how games are priced now nowadays.
I think with Capcomy, like this will

296
00:18:07.599 --> 00:18:10.960
be their first one. Yeah to
me, like it's kind of it's kind

297
00:18:10.960 --> 00:18:12.759
of hard to sort of like just
looking at it and telling, yeah,

298
00:18:12.799 --> 00:18:15.920
this looks like a seventy dollars game, But just based on what they showed,

299
00:18:15.960 --> 00:18:18.599
it's like it looks like that there's
a lot of effort into it.

300
00:18:18.640 --> 00:18:22.640
I mean we'll see closer to I
guess like because of the sort of the

301
00:18:22.680 --> 00:18:26.000
biggest the preview we've had of it
so far, I think that we'll like

302
00:18:26.079 --> 00:18:29.279
I think you'll have to see a
little bit more just an order able to

303
00:18:29.279 --> 00:18:32.319
see like, Okay, yes,
this one hundred percent justifies the seventy dollars

304
00:18:32.480 --> 00:18:33.920
price tag. But I mean here's
the thing too, is that, like

305
00:18:34.000 --> 00:18:37.880
it's seventy dollars for you guys,
but it's like here in Canada, it's

306
00:18:37.920 --> 00:18:41.519
like ninety bucks because the exchange rates. Talking about that, it's like ninety

307
00:18:41.519 --> 00:18:45.359
five Canadian dollars, and I mean
that that's not a news story. That's

308
00:18:45.440 --> 00:18:48.759
been it's been the way it is
for a while now for y'all up there

309
00:18:48.799 --> 00:18:52.440
in Canada, where every game it's
significantly more expensive. And it's not just

310
00:18:52.480 --> 00:18:53.720
like well the exchange rate, well, you guys Canadian dollars, you get

311
00:18:53.720 --> 00:18:57.039
paid. No, No, it's
like it really does costs more, yes,

312
00:18:57.079 --> 00:19:00.920
yes, yeah, And now there's
even an excess ability angle to it

313
00:19:00.960 --> 00:19:03.839
as well. We kind of I
talked about this. It's actually a while

314
00:19:03.920 --> 00:19:07.519
ago. I think probably like maybe
the backing like twenty twenty two or twenty

315
00:19:07.519 --> 00:19:10.880
one on game spot. It was
something that we kind of called the disability

316
00:19:10.920 --> 00:19:15.279
tax, and it's because a lot
of games are still we're not knowing what

317
00:19:15.319 --> 00:19:18.440
accessibility is kind of out there.
We're having to be able to spend this

318
00:19:18.519 --> 00:19:22.519
amount of money and on a game
just to see if we can be disabled

319
00:19:22.519 --> 00:19:25.279
players can be able to play it, and if they find that they can't,

320
00:19:25.759 --> 00:19:29.599
getting a refund for these games,
especially if it's digital, is extremely

321
00:19:29.640 --> 00:19:32.759
hard to be able to get.
Yes, it is. I like,

322
00:19:32.759 --> 00:19:36.279
like I tried to. I actually
purchased and paid for for Spoken because I

323
00:19:36.319 --> 00:19:37.839
was like, you know what,
I'm going to give it a try,

324
00:19:37.000 --> 00:19:41.119
see what it's like for accessibility.
Found out I basically couldn't be able to

325
00:19:41.119 --> 00:19:44.000
play it. And trying to be
able to get a refund for PlayStation it

326
00:19:44.039 --> 00:19:45.960
took me two weeks just to try
to go through the loop of an AI

327
00:19:47.119 --> 00:19:51.519
chatbot and to try to get to
anybody to ask like, hey, I

328
00:19:51.559 --> 00:19:55.079
need a refund. No one will
like picked up or anything, so I

329
00:19:55.079 --> 00:19:59.200
couldn't even get that. Nintendo is, honestly, and you can go look

330
00:19:59.200 --> 00:20:02.599
this up on others like an faq, they have the worst refund policy.

331
00:20:02.640 --> 00:20:06.359
It's like basically they if you buy
digitally tough, like you can't get a

332
00:20:06.400 --> 00:20:08.359
refund. They're like no, like
you should have and their excuses. You

333
00:20:08.359 --> 00:20:11.160
should have looked at reviews and screenshots
to see if this is a game work

334
00:20:11.200 --> 00:20:15.440
for you. I'm like, what, so it just sucks. It's like

335
00:20:15.480 --> 00:20:19.440
when we have the like that's why
disabled players we rely on services like PlayStation

336
00:20:19.519 --> 00:20:22.119
Plus or game passes that we can
be able to. It's easy for us

337
00:20:22.119 --> 00:20:25.119
to you know, download it,
try it, if it doesn't work,

338
00:20:25.400 --> 00:20:27.519
then you know, delete it and
find in no sweat. But having this

339
00:20:27.599 --> 00:20:32.880
seventy dollars eight or the plus the
price tag, it's especially for disabled players,

340
00:20:32.880 --> 00:20:36.799
it's a lot harder to be able
to unless we know what accessibility is

341
00:20:36.799 --> 00:20:37.559
going to be in there, and
if whether or not it's going to be

342
00:20:37.599 --> 00:20:41.920
accessible to our specific disability, it's
gonna be very harder. It's gonna be

343
00:20:41.960 --> 00:20:45.920
harder for us to be able to
justify that price tag even more. How

344
00:20:45.960 --> 00:20:49.079
do you like, do you think
this this theme refund way of like two

345
00:20:49.079 --> 00:20:53.920
hours with the game under two weeks
and it's no questions asked refund? Is

346
00:20:53.920 --> 00:20:59.039
that acceptable? Do you think that
works for you? Uh? Yeah?

347
00:20:59.079 --> 00:21:03.079
Actually I think that because it gives
us enough time to be able to because

348
00:21:03.079 --> 00:21:07.039
we can jujual disabled players can usually
try a game and we'll kind of know

349
00:21:07.119 --> 00:21:10.720
within that first few hours whether or
not it's something that is playable for us.

350
00:21:10.759 --> 00:21:15.119
Because the majority of the main gameplay
loop is introducing those first few hours.

351
00:21:15.160 --> 00:21:18.200
It's very rare that we'll see like
other new elements being added on later

352
00:21:18.279 --> 00:21:22.720
into the game, unless there's like
a like an RPG skills based mechanic where

353
00:21:22.759 --> 00:21:26.559
you're basically upgrading skills and then by
upgrading those those skills are actually do become

354
00:21:26.599 --> 00:21:32.799
accessible. That's kind of rare.
But I think it's having that kind of

355
00:21:32.839 --> 00:21:34.079
like extra like you know a little
bit of like, ok, you play

356
00:21:34.119 --> 00:21:37.400
a couple hours of it and see
if it works, and then you can

357
00:21:37.400 --> 00:21:40.599
be able to at least get a
full refund, Like that'd be great.

358
00:21:40.640 --> 00:21:44.839
I mean Xbox actually even has it
where literally like like they they don't.

359
00:21:44.880 --> 00:21:48.599
It's not sort of like in today
that you can be able to like get

360
00:21:48.599 --> 00:21:51.240
a refund if it's for accessibility reasons, you do have to fill out a

361
00:21:51.279 --> 00:21:52.759
form and they do it on a
case by case basis, but basically you

362
00:21:52.880 --> 00:21:56.319
just mentioned it's because accessibility. They
automatically like refund, they don't even bother

363
00:21:56.400 --> 00:22:00.079
with it. But I think that
steam sort of like let's give it a

364
00:22:00.079 --> 00:22:02.400
bit of time, just we can
try it. Like I would love to

365
00:22:02.400 --> 00:22:04.319
be able to kind of see that
adopted pretty much across the board. Yeah,

366
00:22:04.359 --> 00:22:08.319
And I mean I think for a
lot of people looking at reviews does

367
00:22:08.400 --> 00:22:11.920
make sense. But I mean the
specific scenarios that you're talking about, Like

368
00:22:12.000 --> 00:22:17.920
everyone's disability is different. Figuring that
out even from a disability review and an

369
00:22:17.920 --> 00:22:21.440
accessibility review, it's like, Okay, yeah, I think I have a

370
00:22:21.440 --> 00:22:23.200
good idea, but you need to
experience it yourself at a certain point,

371
00:22:23.240 --> 00:22:26.559
right, Yeah, exactly, And
like whenever I tried to do an accessibility

372
00:22:26.559 --> 00:22:30.119
review, I try to cover as
many of the disability spectrum as I can,

373
00:22:30.240 --> 00:22:33.759
but I know that there's going to
be areas where like I can say,

374
00:22:33.839 --> 00:22:37.839
yeah, this is like it covers
a lot of what we're looking for

375
00:22:37.839 --> 00:22:41.279
for this particular type of disability,
but it always is dependent on the game

376
00:22:41.319 --> 00:22:44.279
itself. Like for instance, a
friend of mine actually the you know,

377
00:22:44.359 --> 00:22:48.319
friend of the show that you had
on Grand Stoner. He like we've always

378
00:22:48.319 --> 00:22:51.279
talked about the Last of Us two
being sort of the most accessible game that

379
00:22:51.279 --> 00:22:56.119
we've ever had. He can't play
it because he couldn't be able to hold

380
00:22:56.200 --> 00:23:00.240
a like a PlayStation controller. So
he's so even though it has all the

381
00:23:00.279 --> 00:23:03.720
accessibility that the game has for multiple
disabilities, he's kind of one that basically

382
00:23:03.799 --> 00:23:07.039
that didn't fall into that disability spectrum
of like that he could play it.

383
00:23:07.079 --> 00:23:11.960
And so I'm actually curious ability,
Like he's got the access to access controllers,

384
00:23:11.960 --> 00:23:12.839
so I'm curious to see what his
review of it, to see if

385
00:23:12.839 --> 00:23:17.599
he can be able to play these
games finally. But it's yeah, stuff

386
00:23:17.640 --> 00:23:19.759
like that. It's like you never
know until you actually try it, and

387
00:23:21.559 --> 00:23:25.519
whenever I sort of give my review
of score, it's generally based on a

388
00:23:25.599 --> 00:23:27.680
kind of general sense, but I
always kind of say it's like, hey,

389
00:23:27.960 --> 00:23:30.599
if you're curious, if you think
it kind of covers a lot of

390
00:23:30.680 --> 00:23:36.480
disability aspects or accessibility for you,
then try it. But it's it's still

391
00:23:36.480 --> 00:23:40.839
that kind of risk, especially with
the price tags of games nowadays. Excellent

392
00:23:41.319 --> 00:23:44.160
Stragon is talking but two once again. March twenty second, twenty twenty four.

393
00:23:44.680 --> 00:23:48.720
I'm I'm looking forward to this seventy
dollars. Like you said, it

394
00:23:48.880 --> 00:23:52.440
is just kind of the standard for
the market. Now, I'm not surprised,

395
00:23:52.480 --> 00:23:55.960
and you know, there's a certain
element of Capcom saying, no,

396
00:23:56.160 --> 00:23:59.240
this game is that important. We
do think it should be our first seventy

397
00:23:59.319 --> 00:24:00.640
dollars game. Is going to be
a big deal. We have put a

398
00:24:00.680 --> 00:24:03.359
lot of work into it, and
it is gonna sell millions copies. And

399
00:24:03.400 --> 00:24:07.160
then they've also said to their investors
about this game, so kind of like

400
00:24:07.240 --> 00:24:11.279
putting on their big boy pants and
saying and telling us this is a big

401
00:24:11.319 --> 00:24:14.480
deal is a good way to make
us believe it's a big deal. So

402
00:24:15.200 --> 00:24:18.039
now they just got to deliver on
it. And I'm sore ready for I'm

403
00:24:18.039 --> 00:24:21.599
watching this trailer as it's happening.
I've only had a chance to skim through

404
00:24:21.599 --> 00:24:23.799
it before, and I really like
what I'm seeing so looking forward and it

405
00:24:23.839 --> 00:24:27.279
looks good. I'm curious to to
try it out. All right, we're

406
00:24:27.279 --> 00:24:30.720
gonna take a quick break. We
get back a lot more news. We'll

407
00:24:30.720 --> 00:24:40.720
get to all that right after this. All right, we're back, and

408
00:24:40.799 --> 00:24:45.559
we're talking Beyond Good and Evil's twentieth
anniversary edition re emerging with first details and

409
00:24:45.680 --> 00:24:48.759
screenshots. This is from Nintendo everything
after it was first leaked at the end

410
00:24:48.799 --> 00:24:52.680
of August, Beyond Good and Evil
twentieth Anniversary Edition has now come back into

411
00:24:52.720 --> 00:24:56.519
the spotlight with first details and screenshots. The game could be dropping on Switch

412
00:24:56.599 --> 00:25:00.720
very soon, as a listing has
now appeared on the xbo store page.

413
00:25:02.000 --> 00:25:03.440
This is a yet and Nintendo Everything
sites, that's why they're phrasing it like

414
00:25:03.480 --> 00:25:07.640
that. The description mentions that it
will include improved graphics, controls, and

415
00:25:07.839 --> 00:25:11.480
audio, along with brand new auto
save and cross saved features. I think

416
00:25:11.519 --> 00:25:15.960
this looks pretty good, Steve.
Were you ever a Beyond Good and Evil

417
00:25:15.000 --> 00:25:19.440
player? No? Funny enough?
So my best friend who grew up in

418
00:25:19.440 --> 00:25:23.119
the next door to me, he
like he played it, but I never

419
00:25:23.200 --> 00:25:26.200
really got a chance to played.
Like there was a period of time where

420
00:25:26.400 --> 00:25:29.880
I couldn't really play a lot of
games, especially like on stuff like the

421
00:25:30.000 --> 00:25:33.160
N sixty four PlayStation and forward,
so this was definitely one of those.

422
00:25:33.240 --> 00:25:36.640
I'm like, it looked really cool. I was like, I really wanted

423
00:25:36.680 --> 00:25:40.839
to give it a try, and
then I've completely forgot about it until whatever

424
00:25:40.839 --> 00:25:44.279
they said Beyond Good and Evil Too
was kind of being teased or whichever,

425
00:25:44.599 --> 00:25:47.599
which, by the way, is
that ever happening? Do you know anything

426
00:25:47.640 --> 00:25:49.519
about this, Jeff, or you
have the pulse, you're figure on the

427
00:25:49.559 --> 00:25:52.920
pulse of things. What's going on
with Beyond Good and Evil Too? I

428
00:25:53.000 --> 00:25:56.759
mean I always say that if it's
being worked on, which maybe it is,

429
00:25:57.039 --> 00:26:00.720
if it's being worked on, it's
not gonna look anything like to Beyond

430
00:26:00.720 --> 00:26:03.759
Good and Evil Too that they first
introduced all those years ago, and then

431
00:26:03.799 --> 00:26:07.519
they've shown off in a couple of
trailers. I think that version of the

432
00:26:07.559 --> 00:26:11.920
game, the Joseph Gordon Levitt version
of the game is don say jg L.

433
00:26:12.759 --> 00:26:15.960
He is out. They got someone
else in there to steal everyone else's

434
00:26:17.000 --> 00:26:22.799
work. Yeah, I think something
called Beyond Good and Evil to will eventually

435
00:26:22.839 --> 00:26:25.960
come out. I just don't think
it's gonna look anything like that, And

436
00:26:26.279 --> 00:26:29.720
really, who cares. I think
most fans be Good Evil too. It's

437
00:26:29.759 --> 00:26:32.319
like or Beyond Good Evil one.
We'll, yeah, just make another one

438
00:26:32.359 --> 00:26:36.039
of those instead of whatever this thing
you were trying to do is so Yeah.

439
00:26:36.640 --> 00:26:40.119
But also like this was this twentieth
anniversary edition, like I think could

440
00:26:40.160 --> 00:26:42.920
potentially be like that sort of gauging
the pulse of like is it, can

441
00:26:44.000 --> 00:26:47.079
we do another? Could we actually
you know, let's could we work on

442
00:26:47.160 --> 00:26:48.839
A two. Could we get back
to it at some point, And I

443
00:26:48.920 --> 00:26:51.920
mean, hey, I'm curious am
able to try it out, to actually

444
00:26:51.920 --> 00:26:53.759
be able to play it, like
if it's gonna have any sort of modern

445
00:26:53.799 --> 00:26:56.880
control schemes or stuff like that,
or potentially any accessibility, I mean,

446
00:26:56.920 --> 00:27:03.319
any zoobiesof So I'm like it's Alwa
has been very good about about making a

447
00:27:03.440 --> 00:27:06.680
lot of accessibility happen in a lot
of their games across all franchises, and

448
00:27:07.240 --> 00:27:11.279
uh, so I'd be very curious
to see what that's what that would be

449
00:27:11.480 --> 00:27:15.960
like. So, I mean,
hey, I'll that We'll see you when

450
00:27:15.000 --> 00:27:18.880
it comes out. I'm looking forward
to. Hey, I'll give it a

451
00:27:18.920 --> 00:27:22.559
try. Yeah, it's the game
itself, I think looks decent in some

452
00:27:22.680 --> 00:27:26.640
screenshots. Some look a little spartan
and maybe like there's some weirdness in the

453
00:27:26.759 --> 00:27:30.920
visuals a lot. I mean,
this would just have coming down to actually

454
00:27:30.920 --> 00:27:33.079
getting hands on, like like they
keep saying, uh, some of the

455
00:27:33.240 --> 00:27:37.480
things that they are promising here four
k sixty frames per second with improved graphics,

456
00:27:38.079 --> 00:27:42.559
improved controls, improved audio. Uh
and that that aforementioned a brand new

457
00:27:42.640 --> 00:27:47.480
auto save and cross saved feature,
which yeah, I always appreciate that was

458
00:27:47.480 --> 00:27:51.519
what I'm playing Super Mario RPG right
now, and that that has obviously so

459
00:27:51.640 --> 00:27:53.119
as it's old safe system of like
jumping on a little block and going up

460
00:27:53.119 --> 00:27:56.359
to the save menu. But they
also just like, oh, we're going

461
00:27:56.400 --> 00:27:57.200
to auto save now as well,
and it's like, oh, yeah,

462
00:27:57.279 --> 00:28:00.720
man, that's that's nice. If
you're gonna do one of these remasters,

463
00:28:00.440 --> 00:28:03.279
that's a quality of life feature you
kind of can't go without. Some glad

464
00:28:03.279 --> 00:28:07.559
they're doing that. But do you
think four K sixty frames on a switch?

465
00:28:07.920 --> 00:28:11.720
You really think? Do you think
that that? Yeah? Right,

466
00:28:11.799 --> 00:28:12.920
that that's not gonna be four K
on the switch? This is good.

467
00:28:14.160 --> 00:28:17.720
The switch version will be like Canady, it will be sixty frames per second

468
00:28:17.880 --> 00:28:21.720
probably. I mean this game with
sixty frames per second on the game cube.

469
00:28:22.440 --> 00:28:26.039
God, imagine that would Yeah,
and if they're doing a straight up

470
00:28:26.119 --> 00:28:29.240
port, not doing it in an
emulator. Although I'm trying to think some

471
00:28:29.359 --> 00:28:33.039
of those emulated GameCube games that have
that Nintendover released. I think some of

472
00:28:33.079 --> 00:28:34.960
those were sixty frames per second.
Mario Sunshine was thirty, but it was

473
00:28:36.079 --> 00:28:40.240
always thirty. So yeah, it
won't be four K obviously, but it

474
00:28:40.440 --> 00:28:42.039
will probably be four K on some
of these other platforms because it's coming to

475
00:28:42.240 --> 00:28:45.799
Xbox and things like that as well. So yeah, yeah, they have

476
00:28:45.920 --> 00:28:48.359
a what's there? What's the program
that they have for the fps when they're

477
00:28:48.359 --> 00:28:52.880
for older games like three sixty games. I can't remember the were they were.

478
00:28:52.920 --> 00:28:56.960
They basically like they increased the backward
compatibility program. Yeah, yeah,

479
00:28:56.000 --> 00:28:59.279
the sort of yeah, or the
and they've I think they've gone like,

480
00:28:59.359 --> 00:29:00.960
yeah, they have a special where
they they increased the frame rate of a

481
00:29:02.039 --> 00:29:04.359
lot of these older games, right, yes, totally. So so hey,

482
00:29:04.440 --> 00:29:07.640
great, okay, I'll you know, hey, I was gonna play

483
00:29:07.680 --> 00:29:10.880
on probably on Xbox anyway, so
let's I'll play on that. Yeah,

484
00:29:11.279 --> 00:29:14.759
I wonder if this is get because
back the Young Good and Evil was on

485
00:29:15.079 --> 00:29:18.000
Xbox. I wonder if that's backward
compatible and has some of those features already,

486
00:29:18.079 --> 00:29:22.799
and it'll be interesting. Yeah,
Okay, moving on here. Unity

487
00:29:22.880 --> 00:29:27.200
is laying off two hundred and sixty
five employees at Weda Digital as part of

488
00:29:27.240 --> 00:29:32.279
the company reset. This is from
Hayley Williams, a game spot. Unity

489
00:29:32.279 --> 00:29:37.039
has announced a new round of layoffs
and the closure of Weda Digital after it

490
00:29:37.119 --> 00:29:41.240
decided to end its agreement with Peter
Jackson's Way to FX. The layoffs will

491
00:29:41.240 --> 00:29:45.599
impack two hundred and sixty five employees, a total of three point eight percent

492
00:29:45.640 --> 00:29:49.119
of its workforce. Reuter's reports.
Back in December twenty twenty one, Unity

493
00:29:49.160 --> 00:29:53.400
acquired a part of Peter Jackson's wet
of Digital, including what A Digital's tools,

494
00:29:53.440 --> 00:29:56.640
pipeline, technology, and engineering talent, and a deal worth one point

495
00:29:56.720 --> 00:30:03.079
sixty two five billion dollars. The
remainder of WETA Digital remained under Jackson's ownership

496
00:30:03.160 --> 00:30:07.359
and rebranded to Weta FX, with
the company maintaining an agreement to use WETA

497
00:30:07.480 --> 00:30:12.119
Digital's tools and services. Basically,
what's happening here is they are It sounds

498
00:30:12.160 --> 00:30:18.519
like they're winding down the dedicated development
of these tools, and if these tools

499
00:30:18.519 --> 00:30:21.480
continue, it'll just happening over at
Unity proper and they'll be I mean,

500
00:30:21.519 --> 00:30:26.119
they were always getting integrated into Unity's
overall tool set a. Weta obviously the

501
00:30:26.279 --> 00:30:29.960
best known for working on the efs
of Lord of the Rings, but they

502
00:30:30.039 --> 00:30:32.880
do a lot of work. They've
worked on Star Wars, like you know,

503
00:30:32.960 --> 00:30:36.160
the Disney owns ILM now and they
still work with Wetta, So it's

504
00:30:36.200 --> 00:30:37.920
like, oh yeah, that's how
much work they're doing, and wet FX

505
00:30:38.279 --> 00:30:41.680
should still continue doing that stuff using
a lot of these tools. They were

506
00:30:41.759 --> 00:30:47.680
just like licensing these tools now from
Unity, and it seems like they will

507
00:30:47.680 --> 00:30:52.079
still exist, but Unity is pairing
it back in such a way that it

508
00:30:52.279 --> 00:30:56.680
does feel kind of like an end
of something here. I don't know.

509
00:30:56.880 --> 00:30:59.119
I guess I didn't know what to
make of this from the beginning. It's

510
00:30:59.160 --> 00:31:00.480
like they always said, Hey,
we're gonna we're gonna bring all these tools

511
00:31:00.480 --> 00:31:07.039
into Unity's overall tool box, and
it's gonna revolutionize making real time graphics for

512
00:31:07.200 --> 00:31:11.200
video games as well as you know, a video game or a video production

513
00:31:11.559 --> 00:31:15.440
for stuff like commercials and movies and
television. Uh. I don't know if

514
00:31:15.480 --> 00:31:19.119
that ever really came to pass.
I don't know of anyone using Unity for

515
00:31:19.400 --> 00:31:22.960
filmmaking. Maybe they are and I
just haven't heard about it, But either

516
00:31:22.000 --> 00:31:26.160
way, Unity still a mess,
right Yeah. I think I wondered if

517
00:31:26.200 --> 00:31:29.079
this was sort of like a shift
of being like, Okay, well,

518
00:31:29.079 --> 00:31:30.880
if we can't get the money from
the developers, we're just gonna go and

519
00:31:32.319 --> 00:31:33.799
you know, sell off some of
our eyessets. But it feels weird.

520
00:31:33.880 --> 00:31:37.640
It's like they're you know, they're
giving it's almost like they're giving back the

521
00:31:37.759 --> 00:31:41.960
toolbox to Weeta, but they're taking
the tools with them, which is kind

522
00:31:42.000 --> 00:31:45.880
of like, uh, okay,
but the hot does that work? And

523
00:31:45.960 --> 00:31:49.359
then apparently they're saying like, oh, they they like Wetta can still be

524
00:31:49.400 --> 00:31:55.799
able to hire the dev's back.
So it's many of them as possible back,

525
00:31:55.920 --> 00:31:57.720
is what they're saying. Yeah,
so it's it's it's a layoff but

526
00:31:57.880 --> 00:32:01.279
not really a layer. But it's
why do they even have to, like,

527
00:32:01.400 --> 00:32:05.160
you know, go through that way. I don't know, it's it's

528
00:32:05.319 --> 00:32:07.839
it's a unity is such a mess
at the moment. I'm just like,

529
00:32:07.039 --> 00:32:09.480
I just don't even know what the
heck is going on over there, and

530
00:32:09.799 --> 00:32:15.519
like at this point, and I
the unfortunate thing is again it's like,

531
00:32:15.599 --> 00:32:19.880
you know, it's the devs that
suffer out of all this, and uh

532
00:32:20.119 --> 00:32:23.440
and it just on just mistakes that
are happening up top, and I like,

533
00:32:23.559 --> 00:32:27.759
I like, I know that you
have these conversations many times this year,

534
00:32:27.839 --> 00:32:30.480
but it just it just seems that
we're we're like we're in that kind

535
00:32:30.519 --> 00:32:34.079
of like that that that period of
the industry where it's like when you have

536
00:32:34.160 --> 00:32:37.160
like over eight thousand people that have
been laid off just this year alone.

537
00:32:37.759 --> 00:32:42.759
It like something has to be done, and whether it's acknowledgment from some at

538
00:32:42.799 --> 00:32:45.119
the top, whether like I saw
that letter going uh, or that that

539
00:32:45.240 --> 00:32:49.720
basically the thing about that should be
brought up at the Game Awards essentially,

540
00:32:49.839 --> 00:32:54.119
and or at least something you know
from like we need something needs to change.

541
00:32:54.279 --> 00:32:59.079
And if we're gonna if we want
to have more years like twenty twenty

542
00:32:59.119 --> 00:33:01.519
three, when it comes to amazing
games, we're gonna need to be able

543
00:33:01.519 --> 00:33:05.720
to step up and make sure that
you know that devs can be able to

544
00:33:05.720 --> 00:33:08.680
at least work on the the games
are, whether it's our favorite franchise or

545
00:33:08.839 --> 00:33:12.960
soon to be our favorite game.
Yeah, it's the stability in the industry

546
00:33:13.119 --> 00:33:16.279
was something that was like it was
it's never been real, but it felt

547
00:33:16.359 --> 00:33:19.599
like, oh, we are approaching
a place where hey, some of these

548
00:33:19.680 --> 00:33:22.279
live service games they have really predictable
income, and so you can could just

549
00:33:22.759 --> 00:33:25.680
if we're selling services, we're going
to be fine and the money will just

550
00:33:25.759 --> 00:33:29.759
keep coming in and we could just
keep a steady team around twenty four to

551
00:33:29.759 --> 00:33:31.119
seven, three hundred and sixty five
days a year, and not have these

552
00:33:31.200 --> 00:33:34.920
high tide low tides. We just
put out a game, and now we're

553
00:33:34.920 --> 00:33:37.480
not gonna get make money again for
because all the pre orders already came in,

554
00:33:37.599 --> 00:33:38.680
and so we got to like lay
people off for years. And it's

555
00:33:38.720 --> 00:33:43.279
like, no, actually, we're
right back to that point. So they're

556
00:33:43.440 --> 00:33:47.599
all of these promises of steady income
in the gaming industry to cover over these

557
00:33:47.720 --> 00:33:52.480
years of keeping people hired on these
teams. So no, that that is

558
00:33:52.599 --> 00:33:55.000
not available, it's not real.
And so these companies are right back to

559
00:33:55.079 --> 00:33:59.160
being like, oh god, we
are in panic mode anytime. We don't

560
00:33:59.240 --> 00:34:02.680
see where the big paycheck is coming
from. So yeah, something needs to

561
00:34:02.680 --> 00:34:07.319
be figured out there. I don't
know, I don't know what it looks

562
00:34:07.440 --> 00:34:13.159
like, but spreading out the revenues
and probably unionization figuring out a way to

563
00:34:13.559 --> 00:34:15.000
say, hey, we actually looked
at your books, we know that you're

564
00:34:15.000 --> 00:34:19.400
able to support this team for longer, and let's just figure out a way

565
00:34:19.400 --> 00:34:22.920
to make that work. Hopefully they
can figure something out, but this year

566
00:34:22.039 --> 00:34:27.519
is a rough, rough time for
the industry. Overall, Unity will maintain

567
00:34:27.800 --> 00:34:30.719
ownership of the tools, and Weta
FX will be able to keep using those

568
00:34:30.800 --> 00:34:35.480
tools as they have been, so
not much it's going to change, for

569
00:34:35.719 --> 00:34:40.880
like Weta's visual effects work in Hollywood
and things like that just sounds like Unity

570
00:34:42.000 --> 00:34:45.280
doesn't want much to do with it. They are quoted here saying Unity believes

571
00:34:45.280 --> 00:34:47.360
that we a digital team, are
a remarkable but Unity needs to become leaner

572
00:34:47.559 --> 00:34:52.360
as it focuses its expertise on its
core business. It also believes it makes

573
00:34:52.400 --> 00:34:54.719
more sense for wet to FX to
own full Endo end production activities directly.

574
00:34:55.159 --> 00:35:00.000
Unity will be focusing its expertise and
people on the matters on other matters.

575
00:35:00.119 --> 00:35:06.880
The whole idea here originally was Unit
was going to build this cloud environment where

576
00:35:07.000 --> 00:35:09.840
anyone could do work the way WED
has been doing it, and now it's

577
00:35:09.960 --> 00:35:14.760
like, no, they are fully
abandoning that. So yeah, company resent.

578
00:35:15.519 --> 00:35:20.280
Professor Layton and the New World of
Steam is launching in twenty twenty five.

579
00:35:20.599 --> 00:35:22.920
There was a new trailer for this. This comes from Nintendo Everything.

580
00:35:22.239 --> 00:35:25.559
Professor Layton and the New World of
Steam just popped up during the Level five

581
00:35:25.719 --> 00:35:30.559
Vision twenty twenty three to two event
with the news that the Switch game is

582
00:35:30.639 --> 00:35:34.039
launching in twenty twenty five. Professor
Layton in the New World of Steam was

583
00:35:34.079 --> 00:35:37.599
revealed during Revealed four Switch during a
Nintendo Direct earlier this year. Not counting

584
00:35:38.000 --> 00:35:42.639
Layton's Mystery Journey, which focused on
Catriel, this will be the firzy for

585
00:35:43.199 --> 00:35:46.639
the series's first new entry in a
decade. Professor Layton and the as Ran

586
00:35:46.760 --> 00:35:52.440
Legacy previously came to three DS in
twenty thirteen. This is also I'll just

587
00:35:52.599 --> 00:35:54.679
kind of get to this next story
since it's also Level five Deca Police delayed

588
00:35:54.960 --> 00:36:00.039
launch moved to Post twenty twenty four. This is from Nintendo Everything. The

589
00:36:00.119 --> 00:36:02.880
latest on Decca Police was shared today
during the Level five Vision twenty twenty three

590
00:36:02.880 --> 00:36:07.039
to two presentation with a delay now
with a delay announcement. According to president

591
00:36:07.119 --> 00:36:12.880
Akijarro, he Know, the game's
launch has moved to Post twenty twenty four.

592
00:36:12.960 --> 00:36:15.719
It was originally announced for this year. I Know explained that the title

593
00:36:15.760 --> 00:36:21.280
possesses a vast open world of unprecedented
size, and the team decided to take

594
00:36:21.280 --> 00:36:22.880
a little more time. He added, we aim to build a dense,

595
00:36:23.199 --> 00:36:28.360
an immersive world filled with the opportunities
to play. Various incidents will occur in

596
00:36:28.440 --> 00:36:31.719
many different locations. That's always a
big promise to make. It's still a

597
00:36:31.760 --> 00:36:37.079
very generic promise to make too very
generic, promise to make yes. So

598
00:36:37.880 --> 00:36:39.519
Level Five's it does always seem like
it has a ton going on. But

599
00:36:39.599 --> 00:36:43.360
Deca Police seemed like the one that
was going to be coming out the soonest,

600
00:36:43.400 --> 00:36:45.880
and now that's not even coming out
for more than a calendar year,

601
00:36:45.440 --> 00:36:50.880
and then Priser Layton is not scheduled
for twenty twenty five either. I don't

602
00:36:50.880 --> 00:36:53.000
know. I'm a fan of Level
five, but it always just does feel

603
00:36:53.079 --> 00:36:55.760
like they are scrambling in a way
that they shouldn't be. It's like they

604
00:36:55.800 --> 00:37:00.599
have several successful franchises that people like, maybe go back to me Nokoni or

605
00:37:00.639 --> 00:37:04.079
something like that, but it's like
no, they they're like, oh,

606
00:37:04.119 --> 00:37:06.199
we're gonna try this other thing,
and it's going to take several years.

607
00:37:06.239 --> 00:37:09.079
I guess at a certain point,
making big swings is part of being a

608
00:37:09.159 --> 00:37:13.360
video game publisher these days, but
it's like, I don't know, Level

609
00:37:13.400 --> 00:37:15.159
five always felt felt like they were
in that in between stage where they're like,

610
00:37:15.199 --> 00:37:19.639
should we be making much bigger swings
trying to make Professor Layton feel like

611
00:37:19.639 --> 00:37:22.760
a Triple A game, or should
we keep making the small little things that

612
00:37:22.000 --> 00:37:24.599
sell, you know, not not
a million copies, but you know,

613
00:37:24.679 --> 00:37:28.880
somewhere in the five hundred thousand copy
range and be happy with that. I

614
00:37:28.960 --> 00:37:31.320
don't know. In the situation where
they are delaying games by more than a

615
00:37:31.440 --> 00:37:35.559
year, it's like, oh,
that's that's tough to see how that works

616
00:37:35.599 --> 00:37:38.599
out financially. What do you think? Yeah, I think it's unfortunately.

617
00:37:39.280 --> 00:37:43.280
That's kind of like an A Level
five is kind of an example of like

618
00:37:43.559 --> 00:37:46.920
what we used to have as the
Double A studio and they're not necessarily indie,

619
00:37:46.960 --> 00:37:52.039
but they're not necessarily in that like
Triple A I guess sort of status

620
00:37:52.079 --> 00:37:53.800
as it were. And it just
shows that, you know, the struggle

621
00:37:53.800 --> 00:37:55.559
of how it is like how it
is be able to you know, make

622
00:37:55.639 --> 00:38:00.239
games that at least they have an
audience for, but you know, when

623
00:38:00.280 --> 00:38:02.320
they have like a team that maybe
not necessarily a huge amount of money that

624
00:38:02.360 --> 00:38:07.079
they would want to be able to
commit to making these big swings, it's

625
00:38:07.199 --> 00:38:09.360
just not there. And as investments
kind of like you know, studios like

626
00:38:09.440 --> 00:38:13.800
especially like Embracer buying up pretty much
a lot of those Double A studios that

627
00:38:13.840 --> 00:38:16.679
we used to have and then now
selling them off or closing the closing the

628
00:38:16.760 --> 00:38:21.360
doors. It's just it sucks for
those kind of studios that are still that

629
00:38:21.840 --> 00:38:23.960
have like are not Indy, but
like they're kind of in that in between

630
00:38:24.039 --> 00:38:28.679
stage and it's we don't know where
they were we want to place them,

631
00:38:28.719 --> 00:38:30.639
like the obviously yeah with Professor Layton, like not having a game in the

632
00:38:30.719 --> 00:38:36.559
past like decade, like that's like
they could have they could have been able

633
00:38:36.639 --> 00:38:38.519
to make more games in those and
a lot of their franchises. It just

634
00:38:38.800 --> 00:38:42.400
it just seems like anytime that they
try, it's just like it's a it's

635
00:38:42.400 --> 00:38:45.400
a stuttering start for a lot of
their a lot of their franchises. So

636
00:38:45.480 --> 00:38:47.039
I I hope them, well,
I really love to be able to kind

637
00:38:47.039 --> 00:38:50.599
of see them, you know,
have that sort of breakout game and being

638
00:38:50.719 --> 00:38:53.480
like, yes, this is that
in Level five is essentially back quote unquote,

639
00:38:53.519 --> 00:38:59.199
but yeah, it's just sad to
see, yeah it is. And

640
00:38:59.320 --> 00:39:05.320
I I apparently the DECA Police Post
twenty twenty four thing was mistranslated. They

641
00:39:05.360 --> 00:39:07.719
came out on Twitter and confirmed no, it's coming out in twenty twenty four

642
00:39:07.880 --> 00:39:10.719
now, so it was delayed from
this year to next year. Much more

643
00:39:10.800 --> 00:39:15.880
reasonable and maybe I'm less worrisome because
it's like you who knows maybe eventually he

644
00:39:15.880 --> 00:39:19.679
does get delayed to twenty twenty five. But going from it's coming out this

645
00:39:19.800 --> 00:39:22.679
year to a man, it's not
coming out for at least like fifteen months,

646
00:39:22.039 --> 00:39:25.519
that feels extreme and that's not what's
happening here. Now. Just don't

647
00:39:25.679 --> 00:39:31.039
mind everybody. Deca Police is Level
Five's kind of open whirlish or open worldish

648
00:39:31.360 --> 00:39:36.719
crime suspense RPG that has you know, obviously it's Level five, so very

649
00:39:36.840 --> 00:39:39.960
anime tones, and it looks it
looks promising. But yeah, now it's

650
00:39:40.000 --> 00:39:43.880
coming out next year. And if
that game comes out and it's like kind

651
00:39:43.880 --> 00:39:45.760
of hits its stride, I think
it could signify like a new era for

652
00:39:45.880 --> 00:39:50.320
Level five. But otherwise I think
you're right, that's the stuttering starts for

653
00:39:51.440 --> 00:39:53.320
a studio that's done a lot of
great games in the past. So yeah,

654
00:39:53.559 --> 00:39:57.719
let's hope that they can get some
momentum going so that we can actually

655
00:39:57.719 --> 00:40:00.119
get it, like yeah, Professor
Layton and Ninocunny like some good games out

656
00:40:00.360 --> 00:40:04.920
of that after the Deck of Police
comes out, all right. Next story,

657
00:40:04.960 --> 00:40:07.599
Amazon's Fallout series gives us a look
at power Armored Gules and a new

658
00:40:07.679 --> 00:40:13.280
Vault. This is from Austin Goslin
at Polygon. This is Prime Videos Fallout

659
00:40:13.360 --> 00:40:15.880
series, and it has finally given
us our first glimpse and it's post apocalyptic

660
00:40:15.960 --> 00:40:20.360
world. There's new photos and I'm
just gonna just gonna show those off.

661
00:40:20.440 --> 00:40:22.920
Let me make sure that this is
framed up well enough. Yeah that's good.

662
00:40:23.000 --> 00:40:24.840
Yeah, did you get a chance
to take a look at these?

663
00:40:24.960 --> 00:40:30.079
I think this looks pretty good.
Yeah, they look amazing, Like this

664
00:40:30.239 --> 00:40:31.760
armor said, like, it just
looks like it just jumped out of the

665
00:40:31.760 --> 00:40:36.199
screen of the game, Like I
absolutely love it. Like and and also

666
00:40:36.360 --> 00:40:39.239
like seeing Walter Goggins as a ghoul. I mean like that's I forgot that

667
00:40:39.360 --> 00:40:42.960
he was cast in the in the
show and I'm like, yes, I

668
00:40:43.599 --> 00:40:45.760
really want to see it as even
that. And yeah, I know the

669
00:40:45.800 --> 00:40:51.159
photos look look amazing. I it's
I hope that like this kind of like

670
00:40:51.320 --> 00:40:52.360
I was gonna alluding to earlier,
I would hope to be able to see

671
00:40:52.400 --> 00:40:57.159
like a trailer at the at the
Game Awards next week or at least relatively

672
00:40:57.239 --> 00:41:00.039
soon, because like man like,
yeah, these are let's suit of armored,

673
00:41:00.119 --> 00:41:04.440
Like, oh, it's dope as
l Yeah, I mean I think

674
00:41:04.480 --> 00:41:07.920
the power armor looks really great on
film in a way that I was not

675
00:41:07.119 --> 00:41:10.400
expecting it to. I thought this
would be really tough to translate, and

676
00:41:12.400 --> 00:41:16.440
I think there's a chance still that
it could look cheap when we're actually seeing

677
00:41:16.480 --> 00:41:21.000
it in motion. But part of
me is like, Fallout can pull that

678
00:41:21.199 --> 00:41:25.440
off. And Ton Howard is speaking
to the in those terms somewhere in this

679
00:41:25.559 --> 00:41:28.719
article. Somewhere he's basically like,
yeah, it's good, We're gonna take

680
00:41:28.760 --> 00:41:32.400
it seriously, but we're also there
will also be the Fallout winks of like,

681
00:41:32.480 --> 00:41:35.840
we know what's going on here,
we know like what we're making,

682
00:41:36.159 --> 00:41:38.960
we know the kind of cheese that
we're sprinkling on this otherwise serious topic,

683
00:41:39.320 --> 00:41:43.320
and say, okay, I mean
I'm a little bit hopeful. I know

684
00:41:43.440 --> 00:41:46.280
that Fallout, the Fallout series for
a lot of fans, lost some of

685
00:41:46.320 --> 00:41:51.119
its bite and it's it's satire when
it went when it did go to Bethesda

686
00:41:51.280 --> 00:41:55.760
from the studios it was at previously. But I imagine a show that if

687
00:41:55.800 --> 00:41:59.719
you're taking on this topic and you're
making it a show, you gotta be

688
00:41:59.760 --> 00:42:01.960
doing it with the satirical bend.
And I hope that that the stuff really

689
00:42:02.039 --> 00:42:06.840
comes through. But in terms of
just the way it looks instills. They

690
00:42:06.920 --> 00:42:09.840
nailed it. Yeah, no,
like these these shots look amazing. Do

691
00:42:09.960 --> 00:42:16.880
you think that this will potentially or
like the would be would allude to some

692
00:42:17.199 --> 00:42:22.079
sort of Fallout game announcement at some
point, whether we're talking like a remaster

693
00:42:22.360 --> 00:42:25.400
or of like either something like three
or New Vegas. This is something that

694
00:42:25.440 --> 00:42:30.639
our friends talked about on a gaming
podcast that we do literally it's called the

695
00:42:30.679 --> 00:42:35.559
Gaming Podcast, and we had this
literally discussion of just like, okay,

696
00:42:35.639 --> 00:42:38.599
could we like could now that you
know Xbox owns Bethesda and they have a

697
00:42:38.639 --> 00:42:42.039
few studios, including up City and
that worked on New Vegas, Like,

698
00:42:42.519 --> 00:42:45.559
do you think we're going to see
a potential be Like okay, yeah,

699
00:42:45.599 --> 00:42:49.639
we even though Elder Scroll six is
supposedly the next game from from Bethesda,

700
00:42:49.639 --> 00:42:51.840
do you think we're going to see
it fall Out on the Horizon? Well,

701
00:42:51.880 --> 00:42:54.280
I mean that's that's been the trend
with everyone else right right now.

702
00:42:54.559 --> 00:42:58.760
Like Sony's big thing is, hey, we have all the synergy we could

703
00:42:58.760 --> 00:43:00.760
do between our Sony pictures in our
games, so let's try to have a

704
00:43:00.800 --> 00:43:05.000
game ready to go for these things. Or if we released the game three

705
00:43:05.079 --> 00:43:07.159
years ago, let's remaster it.
So we can put it back on the

706
00:43:07.199 --> 00:43:08.719
shelf for people who are going to
be super into the Last of Us because

707
00:43:08.719 --> 00:43:13.239
of the HBO show, and that's
like, that is the strat right now,

708
00:43:13.840 --> 00:43:16.320
and so it's like you do begin
to wonder, It's like they must

709
00:43:16.320 --> 00:43:21.880
be doing something. I think what
the likely scenario here is that any new,

710
00:43:22.199 --> 00:43:25.440
brand new, big Fallout game is
still years and years away, but

711
00:43:25.599 --> 00:43:30.679
they will probably find ways to re
release some of those games with extra features

712
00:43:31.280 --> 00:43:35.559
or improved in some other way to
get something on the shelf, and then

713
00:43:36.199 --> 00:43:38.960
they will probably have an announcement at
some point to be like, yes,

714
00:43:39.039 --> 00:43:43.519
something is in the works. And
what I've heard was that Obsidium was talking

715
00:43:43.559 --> 00:43:47.239
about coming back and working on some
follow up to New Vegas, but that

716
00:43:47.360 --> 00:43:52.599
was very early conversations and who knows
if that ever turned it into anything real.

717
00:43:52.880 --> 00:43:54.519
But the point is that they know
they want to make more Fallout,

718
00:43:54.840 --> 00:44:00.199
and it's like this is it's just
tough because even though they have a ton

719
00:44:00.239 --> 00:44:02.199
of studios, there's not a lot
of obvious people to just go make that

720
00:44:02.320 --> 00:44:06.400
happen and make it happen quickly.
It probably will still take several years.

721
00:44:06.519 --> 00:44:08.280
So I think they'll be happy if
this is like a big hit, but

722
00:44:08.360 --> 00:44:10.199
the part of them will be like, damn, I wish we had a

723
00:44:10.320 --> 00:44:14.199
new game to release alongside that,
because what we saw from The Witcher on

724
00:44:14.280 --> 00:44:17.079
Netflix and all these other things is
they tend to to help sell those games

725
00:44:17.760 --> 00:44:21.079
a ton. They saw a ton
of copies, So yeah, I think

726
00:44:21.079 --> 00:44:22.440
they wish they had one. I
don't think they actually will. Do you

727
00:44:22.519 --> 00:44:25.760
think we'll see a resurgence of Fallout
seventy six or at least a new kind

728
00:44:25.760 --> 00:44:28.559
of been like, you know,
it's not that bad now? Yeah?

729
00:44:28.880 --> 00:44:30.960
I think that that is the key
thing that they probably will try to make

730
00:44:31.000 --> 00:44:37.199
it happen is they will include some
Fallout seventy six updates that take on some

731
00:44:37.320 --> 00:44:39.760
aspects of the show, and that'll
be where that stuff lives. And I

732
00:44:39.880 --> 00:44:44.199
think that is effective to a certain
degree. I mean, obviously that game

733
00:44:44.320 --> 00:44:45.960
is doing much better than a Dead
at launch, and it does have its

734
00:44:46.039 --> 00:44:50.960
fans. I don't know if it's
the kind of thing where you could take

735
00:44:51.000 --> 00:44:53.519
people who like a show and be
like, go play this online version of

736
00:44:53.559 --> 00:44:57.800
the game. Some people will,
but it's not going to be like when

737
00:44:57.840 --> 00:45:00.800
people go to the store to get
the Witcher three because they watched The Witcher

738
00:45:00.840 --> 00:45:02.519
where that's like, no, this
is just the story and you're gonna be

739
00:45:02.519 --> 00:45:05.280
able to play this and you're gonna
get a lot of the same feelings you

740
00:45:05.360 --> 00:45:07.679
get when you watch the show that's
not sure. They're not gonna be able

741
00:45:07.679 --> 00:45:10.559
to sell fall at seventy six on
that too much. Yeah, yeah,

742
00:45:10.719 --> 00:45:14.320
now that it's not gonna be this
synergy is like the last of a show

743
00:45:14.360 --> 00:45:16.280
with the Last of Us game.
Yeah that makes sense, yes, exactly,

744
00:45:16.920 --> 00:45:19.599
but I don't know, it looks
it looks good. And yes,

745
00:45:19.679 --> 00:45:22.960
that is Walton Goggins. Uh,
jerff, you were asking about that.

746
00:45:22.119 --> 00:45:27.320
That is our boy, Walt looking
real cool at I love the Western look

747
00:45:27.480 --> 00:45:30.920
like I'm I'm a huge Western fan, and it's just like I've always loved

748
00:45:30.960 --> 00:45:34.719
that aspect of Fallout, so uh
and then with obviously yeah, with the

749
00:45:34.840 --> 00:45:38.119
kind of the the sixties sort of
vibe of a Fallout shelter like it's it's

750
00:45:38.199 --> 00:45:40.199
so good, Like I just I
can't wait to be able to see this

751
00:45:40.280 --> 00:45:43.880
on screen. Yeah, I was
gonna I think that's Jonathan Nolan, Chris

752
00:45:43.960 --> 00:45:46.400
Nolan's brother who is the showrunner on
the show, and that is ja Yep.

753
00:45:46.719 --> 00:45:50.239
Yeah, that makes sense Westworld and
to fall out. Yeah, that

754
00:45:50.320 --> 00:45:52.800
makes sense. I can say,
yes exactly. I think you can make

755
00:45:52.880 --> 00:45:57.039
this work. Uh yep, this
has got to be like a flashback scene

756
00:45:57.119 --> 00:46:00.480
maybe and maybe not. I don't
know. Yeah, probably interesting to see.

757
00:46:00.480 --> 00:46:02.920
If there's gonna gonna be any like
flashback scenes pre vault like that would

758
00:46:02.960 --> 00:46:07.400
be interesting. I don't know.
They look at the big like the tails

759
00:46:07.440 --> 00:46:09.559
of all the nukes over there.
All right, cool, I'm excited.

760
00:46:09.639 --> 00:46:15.760
I like any show that deals with
any sort of radiation or bombs going off.

761
00:46:15.920 --> 00:46:21.119
I'll watch a million documentaries about nuclear
weapons because I just I'm fascinated by

762
00:46:21.199 --> 00:46:23.280
that stuff. So, yeah,
this is you, Barbenheimer. This this

763
00:46:23.400 --> 00:46:27.400
summer. Did you do that?
It's hard for me to get to the

764
00:46:27.440 --> 00:46:29.679
theater because of the kids, but
I did. As soon as I was

765
00:46:29.719 --> 00:46:31.440
able to watch that at home.
I did. Yes, nice, Yes,

766
00:46:31.679 --> 00:46:36.400
definitely. I hit the wrong button
there, everybody, Sorry about that

767
00:46:36.519 --> 00:46:38.480
too up vertical. There we go, No more music, all right,

768
00:46:38.760 --> 00:46:43.039
next couple of stories here. Marvel
Snap Team says it will carry on as

769
00:46:43.119 --> 00:46:45.880
Byte Dance pulls back from games.
This is from Gabor and Gray at Destructoid.

770
00:46:46.480 --> 00:46:50.920
After developing social media apps like TikTok. Byte Dance made a push,

771
00:46:51.000 --> 00:46:53.679
a big push into gaming with its
New Verse brand. Now the company may

772
00:46:53.719 --> 00:46:58.760
be reversing course. New Verse is
a developer behind titles like Marvel Snap,

773
00:46:58.880 --> 00:47:01.920
One Piece of Voyage and Warhammer forty
thousand Lost Crusade. They're kind of like

774
00:47:01.960 --> 00:47:07.920
a co developer slash publisher because Less
Supper or whatever that studio is who made

775
00:47:07.920 --> 00:47:12.519
Marvel Snap. According to a report
from Reuters, Byte Dance is scaling back

776
00:47:12.599 --> 00:47:15.840
New Verse and looking to sell off
Moontown Technology, it's other development brand.

777
00:47:16.280 --> 00:47:23.039
We regularly regularly review our businesses and
make adjustments to center on long term strategic

778
00:47:23.119 --> 00:47:29.159
growth areas. A Byte Dance spokesperson
told Reuters following a recent review, we've

779
00:47:29.199 --> 00:47:35.039
made the difficult decision to restructure our
gaming business. The studio over there that's

780
00:47:35.079 --> 00:47:37.719
making Marvel Snap says they will continue
making the game and it should be mostly

781
00:47:37.800 --> 00:47:43.679
unaffected by this. But yeah,
it's one of those things you would think

782
00:47:43.719 --> 00:47:45.719
Marvel Step would be successful enough that
you look around like, okay, yeah,

783
00:47:45.760 --> 00:47:49.079
one of our things hit. We
tried some other stuff. This was

784
00:47:49.079 --> 00:47:52.159
the only one that hit. But
we understand it's a hit driven business and

785
00:47:52.199 --> 00:47:54.960
if you're able to get one that's
pretty impressive on its own merits. So

786
00:47:55.039 --> 00:48:00.360
the fact that even a big Chinese
conglomerate like Byte Dance is pulling away from

787
00:48:00.400 --> 00:48:04.800
gaming in some ways and get signifies
just the volatility volatility of the overall market,

788
00:48:04.920 --> 00:48:08.039
right yeah, and just looking at
like kind of like I so I

789
00:48:08.360 --> 00:48:12.559
used I used to teach like a
college course here in Toronto, and it's

790
00:48:12.599 --> 00:48:15.320
all about social media, and I
talk about like that kind of the history

791
00:48:15.360 --> 00:48:17.360
of of TikTok, and it just
Byke Dance always kind of like popped up

792
00:48:17.400 --> 00:48:21.719
and being like Okay, well they're
buying this the studio or buying this company,

793
00:48:21.800 --> 00:48:24.199
and it just it was always like
interested in acquiring things and then selling

794
00:48:24.320 --> 00:48:28.719
things and then combining things and and
things. I mean that's how we got

795
00:48:28.800 --> 00:48:30.679
TikTok in the first place with Byte
Dance, and I think it was new

796
00:48:30.719 --> 00:48:35.480
yeen, I think how to pronounced
it was that's what blended into TikTok.

797
00:48:35.559 --> 00:48:37.960
And By Dance bought musically back in
the day. So it just like it's

798
00:48:38.440 --> 00:48:42.800
like this is by Dance, mo
o. But this is like it's one

799
00:48:42.800 --> 00:48:45.480
of those things of like yeah,
it's a hit, why don't you you

800
00:48:45.519 --> 00:48:47.280
know, why don't you sort of
capitalize on on on just that and you

801
00:48:47.320 --> 00:48:50.639
know, hey, let's just keep
it like if it ain't broke, don't

802
00:48:50.639 --> 00:48:53.400
fix it kind of deal. And
it just sucks that, Like, I

803
00:48:53.400 --> 00:48:58.039
don't know, I love Marvel Snap. I play it occasionally at't I'm not

804
00:48:58.119 --> 00:49:00.440
on a on a on the daily
driver like a like a lot of my

805
00:49:00.719 --> 00:49:04.760
friends are. But uh, it's
just sad to see kind of like you

806
00:49:04.840 --> 00:49:08.800
know, the behind the scenes like
who knows what's gonna happen like or you

807
00:49:08.880 --> 00:49:12.559
know, I just I still want
to be able to see what like what's

808
00:49:12.559 --> 00:49:15.719
his name come up on the on
the Jeff Keeley stage and just you know,

809
00:49:15.840 --> 00:49:22.159
go very enthusiastic about about Marvel Snap. So I can't remember his last

810
00:49:22.239 --> 00:49:24.039
name now. Yeah, but I
mean, hey, I just hope that

811
00:49:24.199 --> 00:49:30.159
basically that that doesn't mean that uh
Finbro Marble. Yeah that Marble Snap is

812
00:49:30.280 --> 00:49:35.519
going to be ending anytime soon,
so let's see, we'll see. Yeah.

813
00:49:35.599 --> 00:49:37.960
I mean I think that as long
as that game is able to get

814
00:49:38.000 --> 00:49:42.039
out of that orbit and continue on, fine, almost no harm, no

815
00:49:42.159 --> 00:49:44.719
file, because yeah, it's that
is the game that people care about from

816
00:49:44.840 --> 00:49:47.119
from that studio. Uh, all
right, last story here, Silent Hill

817
00:49:47.159 --> 00:49:52.119
Ascension isn't written by AI. The
dev insists, saying the suggestions otherwise is

818
00:49:52.199 --> 00:49:57.800
a veiled insult, and I don't
think it's too veiled. This is from

819
00:49:57.880 --> 00:50:00.719
Cameron co at Game Spot after a
viral tweet a qu Silent Hell Ascension of

820
00:50:00.760 --> 00:50:06.039
being written by artificial intelligence. That
viral tweet written by Voidburger, the CEO

821
00:50:06.119 --> 00:50:08.320
of the studio behind the interactive Choose
your Own Adventure series, has insisted it

822
00:50:08.400 --> 00:50:13.199
was written by real people. Yeah. That added that any insinuation that it

823
00:50:13.320 --> 00:50:16.079
wasn't is just a failed to availed
insult to talented humans who have been who

824
00:50:16.159 --> 00:50:20.920
have worked hard to create something they
are proud of. Uh. The scene

825
00:50:21.320 --> 00:50:24.119
in question that like, I really
hit this off, and again Voidburger tweeted

826
00:50:24.159 --> 00:50:28.920
this since it was a hit tweet. It is a man coming out of

827
00:50:28.960 --> 00:50:31.880
the woods and saying that he's hunting
for berries look to make jam, and

828
00:50:31.960 --> 00:50:37.119
then he just disappears and like that's
his only interaction with the story. Uh.

829
00:50:37.400 --> 00:50:40.159
It does feel weird, but it
does just feel like bad writing at

830
00:50:40.159 --> 00:50:44.800
a certain point. And I know
Steve that humans are capable of bad writing

831
00:50:45.159 --> 00:50:47.800
even without the help of AI,
right, yeah, exactly like it did,

832
00:50:47.960 --> 00:50:52.400
Like just because you know you could
write and you're a human doesn't mean

833
00:50:52.440 --> 00:50:55.639
you're you can write well yeah,
and uh and then it just yeah,

834
00:50:55.719 --> 00:50:59.239
I get it looks like people are
sort of training to be like oh,

835
00:50:59.559 --> 00:51:02.639
like only they think anything that's sort
of written poorly is is kind of potentially

836
00:51:02.719 --> 00:51:08.679
could be AI. But it's just
it's just because there's so much unknown about

837
00:51:08.719 --> 00:51:14.679
AI and like right now, and
like who's integrating want into into where I'm

838
00:51:14.719 --> 00:51:17.719
I'm I'm here's the thing, Like
I am all for AI being used as

839
00:51:17.800 --> 00:51:22.880
a tool, but not to be
able to replace art and uh, if

840
00:51:22.119 --> 00:51:25.159
people are using this as sort of
as as a shortcut or a scapegoat to

841
00:51:25.199 --> 00:51:29.559
buildle or to kind of get pasted
or you know, the kind of you

842
00:51:29.559 --> 00:51:31.559
can just get this stuff through,
then no, I'm like, I'm like

843
00:51:31.679 --> 00:51:34.880
the replaces humans. No, I'm
not a big fan of that, but

844
00:51:35.039 --> 00:51:37.559
I mean, yeah, you're right, it's like just because you're a human

845
00:51:37.599 --> 00:51:39.239
doesn't mean you can't writ you can't
write bad stuff. Yeah, yeah,

846
00:51:39.519 --> 00:51:44.280
I'm right there with you. Where
it's like people are gonna use the tool

847
00:51:44.320 --> 00:51:46.119
and the tools available to them,
but it has like that. The key

848
00:51:46.679 --> 00:51:51.039
firm there is people like people have
to be involved, and we've seen the

849
00:51:51.079 --> 00:51:54.599
results when people aren't involved in in
help in helping to guide AI in whatever

850
00:51:54.719 --> 00:51:59.880
process, it almost always is just
drivel and nonsense and not really worth any

851
00:52:00.039 --> 00:52:04.639
one's time, or it's a novelty
like those like that Seinfeld show that was

852
00:52:04.719 --> 00:52:06.960
on Twitch for a while, and
I think it still is where it's like

853
00:52:07.159 --> 00:52:10.039
it's just a bunch of random words
mushed together to kind of like resemble a

854
00:52:10.119 --> 00:52:13.679
Seinfeld like thing, and it's like, well, that's that. This is

855
00:52:13.760 --> 00:52:15.519
weird and a novelty, and then
it wears off really fast, and that's

856
00:52:15.559 --> 00:52:21.360
what we can expect from AI without
really human involvement this though it does.

857
00:52:21.519 --> 00:52:23.119
Just someone who chat mentioned it's like
a scene out of Birdemic when like a

858
00:52:23.199 --> 00:52:28.079
bad mystery science Theater three thousand movie. Yeah, and I think that's just

859
00:52:28.320 --> 00:52:31.280
what this thing is. It's a
bad video game movie. Uh. And

860
00:52:32.000 --> 00:52:36.639
that is possible without the help of
AI, for sure, Uh, exactly.

861
00:52:36.800 --> 00:52:38.119
And well, but also it's like
we don't know the context of this.

862
00:52:38.360 --> 00:52:42.360
We don't know like what like what
it is really kind of happening.

863
00:52:42.400 --> 00:52:45.760
It's just sort of like it's just
one clip that's just taken like and just

864
00:52:45.840 --> 00:52:49.079
you know, like, yeah,
anything that basically put up with with this

865
00:52:49.199 --> 00:52:52.360
kind of context, it's without anything. It's like, you don't know what's

866
00:52:52.400 --> 00:52:55.159
gonna what's going on with this?
And yeah, you know and hey,

867
00:52:55.280 --> 00:53:00.280
and like people are like, well, like, how would you get hired

868
00:53:00.320 --> 00:53:01.400
if you're if you're all like that, But it's like, hey, you

869
00:53:01.480 --> 00:53:05.440
know, junior writers, you know, they have to learn somewhere. So

870
00:53:06.119 --> 00:53:07.280
if they get as long as they're
able to get you know, get the

871
00:53:07.320 --> 00:53:10.440
bad writing out then and then you
know, be able to elevate and get

872
00:53:10.480 --> 00:53:14.960
better than that, then hey,
let's let's do that then. But yeah,

873
00:53:15.039 --> 00:53:16.119
where else the junior writer is gonna
be able to go and get get

874
00:53:16.119 --> 00:53:21.559
at least some sort of work in
Yeah, And it's it's at a certain

875
00:53:21.599 --> 00:53:23.639
point there may they're feeling up hours
and hours of content with this thing,

876
00:53:23.760 --> 00:53:28.320
right like it's an ongoing thing,
or at least it's ongoing at the moment.

877
00:53:28.800 --> 00:53:31.800
Uh, there's gonna be a lot
of scenes that are just stinker and

878
00:53:32.639 --> 00:53:36.039
unless they you know, they put
a ton more effort into it, it

879
00:53:36.119 --> 00:53:37.920
just doesn't seem like that kind of
project. It seems like the kind of

880
00:53:37.960 --> 00:53:40.639
thing where it's experimental and they don't
really know what's going to work and what

881
00:53:40.760 --> 00:53:45.760
doesn't, and they probably aren't hiring
uh great screenwriters come in there and figure

882
00:53:45.760 --> 00:53:47.599
this stuff out, because that would
be a waste because they don't even know

883
00:53:47.599 --> 00:53:52.559
if that's going to be effective.
So yeah, hey, uh sound Hill

884
00:53:52.599 --> 00:53:54.360
fans, I get it, I
get it. You guys are in a

885
00:53:54.440 --> 00:53:59.960
tough spot and this is not helping. Hopefully those other games start coming out

886
00:54:00.000 --> 00:54:01.960
and they live up to your expectations. That seems something. Are you feeling

887
00:54:02.000 --> 00:54:07.760
about the Bloomber game, Silent Hill, how do you feel about that?

888
00:54:07.039 --> 00:54:10.119
It seems like it's gonna have a
tough time being able to win over those

889
00:54:10.199 --> 00:54:15.159
fans. But I don't know.
I bet it comes out and is better

890
00:54:15.320 --> 00:54:20.960
than expected because the amount of scrutiny
that it's gonna get externally, I think

891
00:54:21.000 --> 00:54:23.159
will increase the scrutiny it gets,
maybe not from Konami. Who knows if

892
00:54:23.199 --> 00:54:28.239
Konami actually cares, But I think
Bloomer's afraid of upsetting a lot of people,

893
00:54:28.280 --> 00:54:30.519
so they will take their time and
hopefully they could do a decent job.

894
00:54:30.599 --> 00:54:35.480
And really what they could do is
just recreate that that the old game

895
00:54:35.519 --> 00:54:38.119
almost exactly, so you can like
wash your hands of any creative decisions and

896
00:54:38.239 --> 00:54:43.199
just say, hey, we did
what they did and we tried to portray

897
00:54:43.199 --> 00:54:45.400
it in a respectful way, and
who knows if they're gonna be able to

898
00:54:45.400 --> 00:54:47.360
pull that off, it will still
be tough. So I am you.

899
00:54:47.519 --> 00:54:51.760
I'm worried for that studio in that
game. Yeah, did you talk about

900
00:54:51.800 --> 00:54:54.320
that sort of like that that post
that they made. Was it yesterday or

901
00:54:54.320 --> 00:54:58.719
the day before like that, They're
like, yeah, no, we're happening.

902
00:54:58.960 --> 00:55:00.400
We did. Yeah, we did
talk about that, And the question

903
00:55:00.480 --> 00:55:05.039
was like, like what caused that
to happen? It was like, the

904
00:55:05.280 --> 00:55:09.440
theory is people are so upset about
this, this Silent Hill ascension, that

905
00:55:09.599 --> 00:55:13.000
the studio working over there felt the
need to come out and be like,

906
00:55:13.039 --> 00:55:15.440
hey, don't worry, the good
things still coming, although there's still questions

907
00:55:15.480 --> 00:55:19.440
about whether that's going to be the
good thing or not amongst Silent Hill fans.

908
00:55:19.960 --> 00:55:22.679
We'll see cher all right, that
does it for the news. I

909
00:55:22.760 --> 00:55:27.280
got a pull question from Monday in
here somewhere. Let's see if I can

910
00:55:27.360 --> 00:55:30.920
find that. There we go.
Are you going to update the last most

911
00:55:30.920 --> 00:55:34.719
part two. Nope, let's refresh. There we go. There it is

912
00:55:35.320 --> 00:55:37.880
RoboCop is working security at the Game
Awards. What is his prime directive?

913
00:55:38.519 --> 00:55:43.400
Serve the public trust, protect the
Kili, or uphold gamer Law. I'm

914
00:55:43.440 --> 00:55:46.280
gonna go with uphold gamer Law.
Twelve percent said serve the public trust,

915
00:55:46.800 --> 00:55:51.599
thirty two percent set uphold gamer Law, and fifty six percent said protect the

916
00:55:51.719 --> 00:55:54.519
Kilee. And that probably would that
would vote. That's what that probably is

917
00:55:54.559 --> 00:55:58.960
the thing that is actually going to
be his number one prime directive. Well,

918
00:55:59.000 --> 00:56:00.800
I have a new poll question we
will talk about on the show tomorrow.

919
00:56:00.920 --> 00:56:04.519
But before we get to that,
Steve, why do you tell people

920
00:56:04.559 --> 00:56:07.039
where they can find you what you
have going on? All that good stuff?

921
00:56:07.719 --> 00:56:09.440
Yeah, so I've actually been be
able to find me pretty much Steve

922
00:56:09.480 --> 00:56:14.559
Sailor pretty much everywhere on YouTube,
Twitter, threads, but Instagram, whatever.

923
00:56:15.559 --> 00:56:16.760
But you can also be able to
find me on Patreon. I actually

924
00:56:16.760 --> 00:56:21.119
I've been trying to be able to
do some more accessibility content over there,

925
00:56:21.159 --> 00:56:22.679
and so you can be able to
find me at patreon dot com, slash

926
00:56:22.880 --> 00:56:28.719
Steve Sailor. Awesome, and Steve, thanks so much for hanging out with

927
00:56:28.800 --> 00:56:30.519
me today talking about video games.
I really appreciate it. Man. Oh,

928
00:56:30.599 --> 00:56:34.719
of course, thank you so much. And yeah, definitely looking forward

929
00:56:34.760 --> 00:56:37.920
to seeing seeing you all next week. Yeah, person next week. Are

930
00:56:37.960 --> 00:56:39.960
you ready for it? Are you
like ready to go? I think so.

931
00:56:40.280 --> 00:56:45.239
I mean it's it's I'm more interested
of course. Like I just love

932
00:56:45.280 --> 00:56:46.519
being able to see my friends.
That's really the kind of the main reason

933
00:56:46.559 --> 00:56:49.760
why I go to the game wards
is to see friends. And you know,

934
00:56:49.880 --> 00:56:51.880
hey, it's cool to be able
to see like new stuff that the

935
00:56:51.920 --> 00:56:53.760
announced too, but you know,
we get to get to hang out with

936
00:56:53.800 --> 00:56:57.320
folks, and yeah, I'm excited
for it as it's always a good time.

937
00:56:57.320 --> 00:57:00.320
It's like also like just before my
birthday too, so kind of like

938
00:57:00.320 --> 00:57:01.840
an early birthday gift to myself.
So that's kind of like, yeah,

939
00:57:01.880 --> 00:57:05.320
I'm really excited for it. Fantastic. Okay, Well, now that we

940
00:57:05.400 --> 00:57:07.519
know that, well maybe we'll make
something of it. I'll say, well

941
00:57:07.599 --> 00:57:10.480
you come hang out GB at night
that I'm glad you're coming. Well we

942
00:57:10.559 --> 00:57:13.800
will have a lot of friends there, so it'll be a good time,

943
00:57:14.519 --> 00:57:16.880
all right. The new poll question
before we get out of here, have

944
00:57:17.079 --> 00:57:22.840
you played Dragons Dogma before? Yes
or no? I half played a little

945
00:57:22.840 --> 00:57:23.679
bit, but I want to play
it more. I want to like put

946
00:57:23.719 --> 00:57:28.119
in some real time into that game
so I kind of actually figure out why

947
00:57:28.159 --> 00:57:31.400
people like it so much. But
I'm looking forward to Dragons Dogamun two regardless.

948
00:57:32.159 --> 00:57:35.559
Don't remember if I asked you,
have you played Dragons Dogma one before?

949
00:57:36.199 --> 00:57:38.639
No, I haven't, so this
will probably be my first time giving

950
00:57:38.639 --> 00:57:43.239
it a try. So hey,
we'll see what Dragons Dogma two comes out

951
00:57:43.559 --> 00:57:46.280
like. So really I'm really looking
forward to it. All right, we'll

952
00:57:46.320 --> 00:57:52.920
talk about that on Game mess Mornings
tomorrow on Giant Bomb. Speaking of Giant

953
00:57:52.000 --> 00:57:55.639
Bomb, we will have Blake Club
later today. I'm going back to Ride

954
00:57:55.679 --> 00:58:00.239
to Hell Retribution. Unfortunately, I'm
going to continue that doesn't seem like I'm

955
00:58:00.239 --> 00:58:04.960
anywhere near the end of that game, so that'll be a rough one,

956
00:58:05.000 --> 00:58:07.320
but turn tune into that at two
thirty pm Eastern time is when we'll start

957
00:58:07.360 --> 00:58:12.519
that. Also, I don't know
if tickets are still on sale for the

958
00:58:12.599 --> 00:58:15.480
live event, the Game of the
Year Finale, the Real Game of the

959
00:58:15.559 --> 00:58:20.239
Year getting announced on Saturday, Saturday, December ninth, in LA at the

960
00:58:20.280 --> 00:58:23.599
Teagram. Tickets were selling out yesterday, so if you if you want to

961
00:58:23.599 --> 00:58:27.280
get him. Go check now,
Go check now. And then one final

962
00:58:27.400 --> 00:58:30.360
mention, Store dot GiantBomb dot com
a bunch of new merch. If you're

963
00:58:30.400 --> 00:58:34.039
looking to get gifts of the Giant
Bomb fan in your life, it'd probably

964
00:58:34.079 --> 00:58:37.239
be good to check that out.
I am very excited to hop in there

965
00:58:37.280 --> 00:58:40.960
and get the the the fanny pack
myself. It looks really cool. All

966
00:58:42.079 --> 00:58:44.320
right, what's good Steve? Thank
you, Thank you everybody for watching.

967
00:58:44.400 --> 00:58:46.280
You're the best audience in gaming.
Until next time, have a good one,

968
00:58:46.599 --> 00:58:49.400
take care of yourself and goodbye.

