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Hello, and welcome back to Sidequest. This is our video game show here

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at EBERS. It's me Dylan here
today for another solo episode where I'm going

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to be talking about the Super Smash
Brothers single player modes from over the years.

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I might be asking yourself, why
are you doing this? Why are

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you doing it right now? It's
very not irrelevant to any Smash news,

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but I just felt like talking about
this. I was thinking about the single

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player aspect of these games the other
day and thought it'd be fun to kind

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of really go through the history of
them, break it down, and then

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of course close it off with the
ranking as I love to do, and

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just see kind of how the single
player aspect of these games that is primarily

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seen as a multiplayer game, how
that's evolved and chained and added and received

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editions and gotten rid of other modes
over the years. So we're gonna do

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that. I think this is going
to be a fun time. Yeah,

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because Super Smash was, you know, one of my favorite probably my favorite

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series at this point, I think
all the Elder scrolls would be like the

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number two or the competitor to it. But really just at the end of

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the day, I love this series
so much, such a nerd about it

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in terms of like the roster editions
and all the changes and updates it's received

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through all its iterations, and it's
always been a series that as a kid

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too and I didn't have a friend
over to play, I would go to

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these single player modes and play them
endlessly and try and get high scores or

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just complete them, or maybe it's
just doing them to get the unlocks and

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whatever it is, but just playing
for hours and hours, and even still

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today I'll jump in Ultimate and play
through some of these single player modes.

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It's still something I'm interested in.
So yeah, I think it's an underrated

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aspect of these games, or an
under talked about part about these games perhaps.

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So I think the way we gonna
do this is they're gonna go game

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by game, talk about the different
modes that existed in them, kind of

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explain them, because for some people, maybe it's been a long time since

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you've played Melee or Brawl or Smash
sixty four, you kind of forget what

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some of the modes were in those
games. So we'll talk about them,

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make some comparisons, and then we'll
do the ranking part at the end.

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If you're watching this on YouTube,
I'm just gonna play some random gauntlet footage

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that we have of Smash Pro stuff. So this is not relevant to the

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single player part of it, but
it just gives you a little something to

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watch watch along with. And apologies
for these stretched or compressed images here.

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This is what we got, so
I'm just gonna play it so I don't

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get copyright striked on anyone else's content. Okay, so let's start with,

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of course, Smash sixty four or
I guess just called Super Smash Bros.

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Kind of now known as sixty four. This is the first game in the

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series, of course, and it
started out with you know what is now

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called Classic Mode, but it was
really just called one player mode one player

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game back in the day. And
this is the most essential of the single

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player modes, and it is essentially
just like you know between I think it's

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like eight to ten different battles that
you're doing. You'll start out, you

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pick a character, and then you
go and you fight Luigi and then you

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may get like a team battle later
on a TWOV two or maybe you have

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to do a three v one,
or maybe able to fight Metal Mario,

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other little things will pop up little
mini modes in between there, but for

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the most part, you just play
through these series of battles, a couple

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exhilar exhibition matches, I guess you
could say, and then close it off

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with the boss fight against Master Hand
or Crazy Hand or both. Along with

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that and sespacially for you also have
a training mode. This might seem like

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a weird one to throw in here, but this is definitely a single player

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mode that people would use just to
test things out or practice. It's often

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used for competitive players, and it's
a weird one because, like you know,

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a lot of people who play these
games casually will probably never use the

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training mode. Even someone like me
who does play these games competitively very rarely

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do I actually to use the train
When an Ultimate first came out, I

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used it for practicing certain things or
may they all do it a little bit,

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but it's really not something that I
use very often, and probably a

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lot of people don't. But it's
it's interesting because it's been in every game

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and it's useful for some people,
and it is a mode nonetheless. And

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then I think the two kind of
main side ones here in Smash sixty four

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is of course you have Break the
Targets and Board the Platforms, which some

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people might forget about. Break the
Targets is iconic for the series, and

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this is you know, each character
has their own special course, and in

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this course there's ten to fifteen targets. You have to go around smash them

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as quick as possible, and it's
kind of a high score thing of trying

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to beat your best times. Some
of them might even just be puzzles in

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terms of like, oh, how
do I hit this certain target. It's

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in a really weird spot, so
maybe if you use a specific move from

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a character or get into a certain
location, and there's all sorts of different

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shortcuts and things like that. So
yeah, and Smash sixty four there's twelve

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different courses and one for each character. And that was the same for Board

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the Platforms, which is a mode
that has never returned and has not even

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really ever seen an iteration on.
It's kind of just lost to time back

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in the N sixty four era.
And in Board the Platforms pretty simple.

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You would just have to land on
I think yeah once again between ten and

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fifteen different platforms, so you'd have
to just essentially do this platform and challenge

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to get around, and once again, this is very much about the speed

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of it, trying to do it
quickly. But for some of them,

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I remember like Samus for example,
has one that's way out in the far

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right, and just with regular jump
double jump up b you might not get

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there, so you'll have to use
some down be bomb shenanigans or other you

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know you do, like a reverse
charge shot to boost yourself over there.

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So you have to kind of know
these different things in order to board all

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these platforms. Is interesting mode and
one I'm going to talk about a bit

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later in terms of interesting that it
has never really appeared again, so that's

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kind of it for Smash sixty four, you know, a pretty simple game,

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the first game in the series,
and I think even in the one

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play your game, I think the
break, the targets, and the board

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board the platforms occur within that mode, so it's kind of all integrated together.

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I want to actually take a quick
little side tenngin here to talk about,

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like you know, especially with Smash
these four and then going into the

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other games, like what is really
the purpose or why are these modes here?

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Why are they keep adding and changing
and making updates to them? And

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obviously it's just like something fun to
do, but there's kind of more to

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it in these games. So there's
always the aspect of you're doing these single

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player modes often to unlock characters and
stages to use in the versus mode and

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just regular Smash. Maybe it's completing
challenges like Ultimate has this big challenge board

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of all these different things we're all
had, like this museum type thing where

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you can smash these different tiles accomplish
these different challenges. Other unlocks like trophies,

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stickers, spirits, music, costumes
for me, fighters, these those

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appear in different games. We you
had the unlocking of special moves, right,

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you could you could change out special
moves. There's different versions of that

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was a big part of it.
And then like the high score chasing that

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I mentioned with Smash sixty four there. So I think it's you know,

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it's good to remember those things that
outside of just something fun to do,

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like, there is purpose for doing
these things. And often even if you

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are a multiplayer only kind of player, you will have to engage with this

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single player to some extent to get
these characters and stages on locks that you

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have more to play with when you
get into those other modes. Okay,

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moving along Melee. Melee had quite
a few additions, and I'll do a

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recap after of what modes were kind
of dropped in between and which ones received

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iterations. But yeah, and Melee, the I'd say the biggest addition was

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kind of two Adventure Mode and Event
Mode. Adventure Mode is kind of an

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evolution of Classic Mode in that you're
playing through these variety of battles that leads

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into a boss fight at the end, but this one kind of added more

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platforming sequences. You have that first
level we're going through Mushroom Kingdom. There's

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the iconic one of the underground maze
for the Zelda one where you have to

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go and try and find the Try
Force. There's the kind of a scape

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sequence from metroy that you get to
do. So you have these other elements

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from taken from these different games and
what they would be like in a Smash

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version. So it's similar to Classic
Mode, or you still have those battles,

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but then it's maybe a bit more
of a story, a bit more

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of a progression, and a bit
more consistent in between characters, and it's

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kind of about beating them at higher
difficulties or just unlocking them all because you

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have to beat adventure mode I think
with every character to get game and watch

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unlocked for example, so you'll need
to play through it a lot. And

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then along with that there is the
event mode as I mentioned, so this

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is kind of a series. I
think there was like maybe forty to sixty

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events in Melee and different tiers and
all that. And an event would either

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be pick your character or it's a
select character you're using Mario for this one,

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and give you a very specific challenge
kind of like maybe a boss fight,

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or it might just be you're really
weak and small, and then maybe

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there's like a big enemy that you're
fighting against. Things like that. And

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yeah, there was all sorts of
them in there, and unlock them.

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They'd give you different unlocks as well. This is where the addition of home

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Run Contest is, which is of
course an iconic Smash Bros. Single player

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mode, which is, yeah,
there's just a dummy, a punching bag.

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You have to beat it up a
little bit and smash it with the

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home Run bat and see how far
you can get in very much a high

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score chasing sort of game mode there. And then there's the addition of All

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Star, which once you unlock all
the characters, you get All Star Mode,

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and this is just a essentially an
Iron Man where you have to pick

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one character and you have to fight
every single member of the cast. That

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starts with one on one battles and
then eventually have one on twos. I

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think one on three is probably at
some point too, so it gets pretty

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hard near the end, and then
you have to fight like a hundred game

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and watches or something when you get
to the last level. So that's fun.

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That's just playing one character destroy the
whole cast. A very fun addition

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to the series. I think that's
kind of it for Melee. You know,

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definitely a good few additions there.
Retains the classic mode of Corps training

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mode, and break the to Targets
is the exact same as it was in

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Smash sixty four. Each character has
their own map. Moving on to Super

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Smash Brothers Brawl quite a few additions
here as well. So Brawl made a

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change to Break the Targets and this
is where I'm actually going to kind of

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consider it a different mode. I'll
just call it the five level Break the

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Target. So obviously in Smash sixty
four and Melee. As I mentioned,

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break the targets, each character had
their own map that they would do and

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it was designed around their movement capabilities, their projectiles, and it was even

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kind of themed after them. Smash
sixty four is pretty basic, but in

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Melee they went more with like visual
themes that kind of match the characters.

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Not all of them have that,
but some of them do. And then

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in Brawl the change was there's five
levels of difficulty, but it was the

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same five maps for each character.
So if you pick Sonic, there's an

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easy map, there's a very hard
map, and then there's every level in

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between. But every character, you
know, Martha Mara, all of them

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are going to have the exact same
target maps. So because of that,

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you're getting less. I guess you
need setups in terms of like, oh,

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maybe this target is just impossible to
hit for someone like Roy, but

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someone like Jigglypuff can reach out there
and hit it. But you're not going

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to really see that with this Brawl
one because it kind of has to be

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homogenized that every character can do it. There's also items added to it,

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which I think helped for specific situations
where maybe certain characters couldn't reach a certain

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spot. So it still exists,
and there's still a lot to it.

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If you want to like do it
with every character on all difficulties, that

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would be a lot, but it's
definitely less unique than the previous games.

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The biggest addition of Brawl is of
course, the Subspace Emissary, which is

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taking that melee adventure mode, taking
the Smash sixty four classic mode, you

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could say, and really just blowing
it up into a huge story. And

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this is you know, this is
one of the most iconic modes in all

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of Smash. And yeah, it's
just a longer single player story, huge

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like CGI cut scenes that were really
really beautiful, tons of platforming sequences,

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unique battles, boss battles. This
is the main way to unlock a lot

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of the characters through the games.
Would be the kind of the primary way

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you probably do that. And yeah, it was kind of included all the

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characters at different points in the story, and then you build up this roster

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and then you could pick in certain
sequences who you wanted to play as.

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Other sequences you'd be forced to play
as a certain character. Just an amazing

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mode. The Subspace Emissary introduced so
many unique character designs. There was a

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lot of original designs in terms of
the enemies that you're fighting. There led

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into a final battle against Taboo,
who is an interesting boss fight who was

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I don't think ever appeared again in
a Smash game. He was kind of

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only there in Bral. I think
once you unlocked everything in Brawl, you

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would get the boss Battles mode as
an unlocked This is kind of similar to

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I guess you would say, like
All Star, I forget how you unlocked

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it, but this is essentially just
a boss rush. You could just play

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pick a character and play through all
the boss fights that were in Subspace,

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back to back to back, and
it had different difficulties as well. Interesting

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to note that the boss Battles mode
has never been used in another game.

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Ultimately, you would think should have
that kind of thing, but it never

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did for some reason. And I
don't think Smash four really had new or

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any boss battles at all, so
it wouldn't make sense for that game to

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have it. But ultimately really weird
that that was never added to it,

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even through like a DLC update or
something, right, and then a huge

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update in Brawl as well or addition
rather is the stage builder, which you

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know, you might not think about
as a single player mode because you're maybe

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building stages that you'd play with your
friends on, but the actual builder part

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of it is definitely a single player
thing, you know. Growing up,

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I always loved stage builders in games
map editors I think of like Tony Hawk's

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Underground and how I'd make maps in
there Forever, something like Scribble nots.

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I was like checking out the stage
builder. There always something that I was

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interested in and I like to do, which Halo as well the Forge mode

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there, which makes sense now that
I'm kind of making games of my own

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cheap plug go check out my game
Potion Problem on Steams coming out soon.

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But I always found that the Smash, one of those my Pirit series was

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very lacking, I think for a
few reasons. Like one, visually,

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I don't know, you can never
really make like a good looking map,

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which is too bad. There was
very few like additions to it. Like

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you it'd be cool if youd take
like, I don't know, the windmill

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from Pokemon Stadium and make that on
your map, or take these just iconic

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elements like maybe even like the metroid, how the lava rises up it'd be

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cool if you could add a feature
like that to these maps, but it

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was very bare bones, very basic, and even though this was a feature

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in Smash for REU and Smash for
Ultimate as well, they didn't really add

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a ton and they've never made it
very easy to find and download maps,

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like you would have to get a
code, so you have to like go

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on Reddit, find a map,
check the code, download it through your

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game. Like it's never just like
there was never a search feature within the

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actual game itself, even though all
the way back and Roll it did have

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online play, so there was that
online functionality, but they didn't think to

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have something like that. So I
don't know, I feel like there's a

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lot of potential there in terms of
could have been maybe like those additional feature

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as I'm talking about the things you
were unlocking and through other modes, so

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it could have helped connect all these
features together. But yeah, it's always

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felt like never really reaching its full
potential there. And I'll talk about that

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a bit later on with something else
as well. So those that was it

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for Brawl, you had break the
targets, the five levels, subspace,

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emissary boss battles in the Stage Builder, of course there's previous modes from the

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previous games all were keep recapped that
all at the end going into Smash four,

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So Smash four we use Smash four
three DS. Always loved that pun

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had different modes that were in each
version, and so the three DS version

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was a bit more simplified. There
was less in it, and you know,

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it didn't even have the eight player
Smash. It didn't have I don't

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know, like these certain modes in
particular. For the most part, I

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think they kind of tried to make
these games as similar as possible, but

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they are ultimately different. So the
three DS doesn't have a whole lot of

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unique modes added to it. It
had Street Smash, which is essentially the

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you know, like a little pun
on street street pass there where with you

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if you had your three DS,
you're traveling around and you, I don't

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know, turn on the street pass
setting. If you pass someone in the

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world who has that also turned on, you'd get like a them as an

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opponent. But it's like they weren't
really battles. Like I think this would

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have made sense for like the me
or the Ambo functionality, but I think

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it was more just like you have
like a peg on this little map,

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and it was almost like shuffle board
or curling. You're like trying to smash

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these other things off. So a
very weird little addition, you know,

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is fun enough, and I think
you'd get some unlocks from it, but

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mostly I would interact with this mode
when I'd go to tournaments back in the

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day when Smash four was the biggest, the big deal, the newest Smash

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game, and so I'd get a
lot of street passes from people at those

264
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tournaments, a lot of other people
bringing that, and then you'd also had

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Smash Run, which is a really
underrated mode. I love Smash Run and

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I wish it kind of got another
chance with Ultimate. But ultimately this is

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a multiplayer mode where it's multiplayer single
player, but you pick a character and

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oh, just loading up my next
YouTube video here, just have so you

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guys have something to watch here as
I'm going through this all, let's go

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with this next one here. But
yeah, you would pick a character,

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you'd go through this giant map.
It was very similar to what you would

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encounter in Subspace Emissary in terms of
platform and sequences, different kind of locations

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and underground up in the sky,
area and you're going around collecting upgrades to

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your character, maybe that stats or
like certain item type things, and then

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at the end of the timer,
it'd be like five minutes of that,

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you'd run around and get a bunch
of stuff at the end of the time,

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or you'd be given a random battle. I think this is maybe one

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of the weaker parts about it is
there wasn't really any customization. You couldn't

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pick what that final battle was like. You couldn't change how long you could

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do the smash around, you couldn't
change how many battles there were after it.

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So sometimes you'd like go around,
maybe you'd get really powerful, you

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got a bunch of power upgrades for
your character, but then like the final

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battle is like a race to the
finish, and it's like, okay,

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well, now all these upgrades I
got aren't really useful anymore. Or it

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could be the opposite, where maybe
you got a bunch of speed updates,

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but then it's just like a purely
like a metal all metal battle or something,

287
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so you need a bunch of strength
and you just don't have that.

288
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So it was still a really fun
mode mostly for that first like five minutes

289
00:18:15,240 --> 00:18:19,839
of running around collecting stuff and fighting
random enemies. I don't think you can

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actually bump into other players in that
you were kind of own. If you

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00:18:22,759 --> 00:18:25,960
did it multiplayer, you were all
in your own world, which is why

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00:18:25,960 --> 00:18:29,000
it once again feels like more of
a single player thing. But I really

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loved the smart I think I had
a lot of potential. I think I

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think it would have been cool if
it got updates, and I think it

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00:18:33,480 --> 00:18:34,599
would have been hard. I guess
you could have done a split screen and

296
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ultimate, but like really it was
one of those things that worked well as

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everyone having their own three ds.
But even in single player, I still

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played a ton of this mode.
Going over to the WEU side of things,

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00:18:45,200 --> 00:18:49,079
the kind of equivalent there was Smash
Tour. Smash Tour was I call

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00:18:49,160 --> 00:18:52,519
it like kind of like a Mario
Party type mode within Smash, but it

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00:18:52,519 --> 00:18:56,160
wasn't really as good or as well
thought out as Mario Party. There wasn't

302
00:18:56,200 --> 00:18:59,880
really There might have been different maps, but they're all kind of basic.

303
00:19:00,400 --> 00:19:03,400
It was kind of a similar thing
where you're going around and collecting upgrades and

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then you're doing battles, and it
was longer than Smash Run. It was

305
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kind of like a more collective thing, but I don't know, it never

306
00:19:11,799 --> 00:19:15,440
really did it for me, and
I didn't play it a ton, to

307
00:19:15,519 --> 00:19:18,160
be honest, so maybe there's something
I was just missing there, But ultimately

308
00:19:18,160 --> 00:19:22,119
it was just not really one of
my favorite modess, not when I spent

309
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a lot of time with. There
was also the addition of special orders,

310
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which is what I completely forgot about
until I was looking up all this stuff

311
00:19:30,000 --> 00:19:33,240
and watching videos of the modes I
couldn't quite remember. And in special orders

312
00:19:33,279 --> 00:19:36,519
there was kind of two subcategories.
There are the Master orders and Crazzy orders,

313
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and so you essentially go in,
you'd have your currency, you'd pick

314
00:19:38,680 --> 00:19:42,920
up a tier battle you know,
easier versus harder ones, and you would

315
00:19:42,920 --> 00:19:47,960
do some very specific type of battles, kind of like event mode from the

316
00:19:48,000 --> 00:19:52,599
earlier games from Brawl and Melee,
where it'd be a very specific type of

317
00:19:52,599 --> 00:19:53,880
battle that you would do and then
you would give you some unlock at the

318
00:19:53,960 --> 00:19:57,880
end there. So crazy orders would
obviously be the more intense ones. Master

319
00:19:59,000 --> 00:20:02,480
orders were a bit more simp I
think it is kind of how it was

320
00:20:02,519 --> 00:20:04,319
set up there. Once again,
not one I spent a whole lot of

321
00:20:04,319 --> 00:20:08,799
time with. And then you also
added the target Blast, which I'm sure

322
00:20:08,839 --> 00:20:12,519
most people completely forget, but this
was you know, by the time you

323
00:20:12,640 --> 00:20:17,160
came around, there was no longer
break the targets at all in the games,

324
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and so this is kind of their
way of keeping the spirit of it

325
00:20:19,359 --> 00:20:22,200
where you It was similar to home
run contests, were you're there there was

326
00:20:22,200 --> 00:20:26,240
a big bomb and you'd smash the
bomb, deal damage to it would fly,

327
00:20:26,480 --> 00:20:29,960
and then it would like hit a
bunch of targets and blow things up.

328
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This was not very good, It
was not very fun. It was

329
00:20:33,640 --> 00:20:37,880
not that engaging. Really. The
only reason I played it at all was

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00:20:37,279 --> 00:20:41,640
I remember specifically, you know,
in WU it was so hard to get

331
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all the special move unlocks, but
I wanted all of them all because I

332
00:20:45,240 --> 00:20:48,079
just wanted to see them and mess
around with them. And this is something

333
00:20:48,160 --> 00:20:52,000
with with Gannendorf. I remember my
friend had like a Turbo controller, so

334
00:20:52,039 --> 00:20:55,680
that had like extra buttons on it, and so we would just set this

335
00:20:55,799 --> 00:20:59,720
up so that I would like auto
play target Blast and it would just auto

336
00:21:00,079 --> 00:21:03,960
Gannendorf smash this thing, smash all
these targets, and I would just leave

337
00:21:03,000 --> 00:21:06,680
it on for hours and then when
I'd come back, it would unlock all

338
00:21:06,680 --> 00:21:08,680
these special moves for me, So
that was like, really the only purpose

339
00:21:08,720 --> 00:21:11,599
that I have for me was using
this kind of gimmick to unlock all the

340
00:21:11,640 --> 00:21:15,599
special moves about me having to grind
them all out. But it was not

341
00:21:15,680 --> 00:21:18,960
a very fun mode. So I
think the biggest takeaway here is that like

342
00:21:19,079 --> 00:21:22,799
we U three ds like kind of
a weaker addition in terms of the single

343
00:21:22,839 --> 00:21:26,759
player for the setting, and I
think part of that is probably because they

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00:21:26,759 --> 00:21:30,319
were stretched thin trying to create these
two different versions, make the mobile version,

345
00:21:30,359 --> 00:21:33,519
make it work on three DS,
then also have these different editions for

346
00:21:33,559 --> 00:21:37,599
we You, So there's that,
and then going into Ultimate, so Ultimate

347
00:21:37,640 --> 00:21:42,559
really only has two new additions and
they're kind of even condensed into one in

348
00:21:42,599 --> 00:21:45,680
a way, and that is the
World of Light, and through World of

349
00:21:45,720 --> 00:21:48,200
Light you also have the Spirit Boards. So this is kind of the new

350
00:21:48,279 --> 00:21:52,440
version of Subspace Emissary or adventure mode
where you're going around this huge map,

351
00:21:55,000 --> 00:21:57,920
traveling around, moving on It's almost
a little bit similar to Smash Tour as

352
00:21:57,920 --> 00:22:02,519
well. You're moving around this map
picking different battles, and it's very similar

353
00:22:02,599 --> 00:22:07,680
to Event Mode where there's different changes, improvements or weaknesses on these characters,

354
00:22:07,680 --> 00:22:11,240
maybe you're fretting multiple maybe you can't
touch the ground, all these different things,

355
00:22:11,960 --> 00:22:15,839
and this is kind of the incentive
is like the spirits. You're fighting

356
00:22:15,839 --> 00:22:18,960
these different spirits in the World of
Light, and you can also fight them

357
00:22:18,960 --> 00:22:21,119
on the Spirit Board, and they're
kind of like, you know'll give you

358
00:22:21,200 --> 00:22:22,920
Mark, but it'll like change his
stats, so he's like a different character

359
00:22:22,920 --> 00:22:26,799
from Fire and Bloom. And this
is like instead of trophies, they had

360
00:22:26,799 --> 00:22:30,559
these spirits, right, and you're
I don't know, doing these imaginary battles

361
00:22:30,599 --> 00:22:34,240
so to speak. I think World
of Light compared to Subspace Adversary, you

362
00:22:34,240 --> 00:22:37,599
know, it didn't have as many
cut scenes that sold. Some that were

363
00:22:37,599 --> 00:22:40,079
cool and had a couple cool moments, but for the most part, I

364
00:22:40,119 --> 00:22:47,200
feel like both these modes are vast
quantity at the cost of lower quality.

365
00:22:47,359 --> 00:22:49,400
You're not really that engaged with it. But there's a lot there to do,

366
00:22:49,480 --> 00:22:52,119
And even when I go into Ultimate, I do some single player of

367
00:22:52,119 --> 00:22:55,559
stuff, I'll still go to the
Spirit Board and do a couple of battles,

368
00:22:55,880 --> 00:22:57,160
but like it doesn't really keep me
that engaged. I'd rather go do

369
00:22:57,200 --> 00:23:02,319
Classic Mode or All Star Mode or
something. So yeah, kind of a

370
00:23:02,359 --> 00:23:06,759
weird addition. I don't think it
was very successful, but I understand what

371
00:23:06,880 --> 00:23:10,319
just how many characters they had an
ultimate and they added a lot of additions

372
00:23:10,359 --> 00:23:14,880
to like online play or the multiplayer
modes, which I think is good.

373
00:23:14,920 --> 00:23:17,359
It's good to focus on those things, but I think it's definitely at the

374
00:23:17,400 --> 00:23:22,319
cost of like less iconic single player
modes. So there you go. There's

375
00:23:22,400 --> 00:23:23,880
kind of the history of it.
There's a couple of honorable mentions. I'll

376
00:23:23,880 --> 00:23:26,839
show it here. These are things
I'm not counting. Race to the Finish

377
00:23:26,920 --> 00:23:30,839
has never been a mode that you
can select from the menu, but it's

378
00:23:30,880 --> 00:23:37,000
more like integrated into Usually classic mode
would be where it's at, and this

379
00:23:37,039 --> 00:23:40,319
would be just yeah, you kind
of have to run to the end of

380
00:23:40,359 --> 00:23:44,799
a level and then you'll get some
bonus at the end of it, or

381
00:23:44,839 --> 00:23:49,119
you're just trying to do it within
a certain timeframe. There different trophy ways

382
00:23:49,119 --> 00:23:52,000
to collect trophies. Like in Melee, there was like a almost like a

383
00:23:52,000 --> 00:23:56,039
little bingo machine you could do,
and I think we you there was like

384
00:23:56,079 --> 00:23:59,759
this falling block thing where you have
to can smash these different blocks out of

385
00:23:59,799 --> 00:24:02,519
the way. Melee as well had
this thing where there was like a thing

386
00:24:02,519 --> 00:24:04,480
in the center that would collect trophies
and you had to like kind of run

387
00:24:04,519 --> 00:24:07,559
around and smack the trophies into the
center so they'd get collected. So you

388
00:24:07,599 --> 00:24:11,279
get them challenges, you know,
it's worthy a shout out here. As

389
00:24:11,319 --> 00:24:14,960
I mentioned with Ultimate, there was
like all this this huge challenge boards.

390
00:24:15,039 --> 00:24:17,839
I'll give you different things you could
go do. Brall had it as well.

391
00:24:17,880 --> 00:24:19,839
I forget if we you had it, So that's kind of a you

392
00:24:19,880 --> 00:24:25,000
know, an incentive to go do
other single player things. And then you

393
00:24:25,039 --> 00:24:27,519
know, honorable mention of course,
just just all the additions they've made to

394
00:24:27,640 --> 00:24:33,079
Smash, like just the basic versus
battle in terms of adding tournament play or

395
00:24:33,799 --> 00:24:37,480
like Ultimate added like the thing where
you could pick a roster of like three

396
00:24:37,559 --> 00:24:42,359
characters and you'd alternate between them,
ability to like freeze hazards, like,

397
00:24:42,440 --> 00:24:45,680
There's been so many additions to that, which, of course in single player

398
00:24:45,680 --> 00:24:48,079
I still did a bunch of that
stuff, making up fun little battles in

399
00:24:48,119 --> 00:24:52,079
my mind, but I'm not really
counting that for the purpose of of what

400
00:24:52,160 --> 00:24:57,519
this podcast is about. So there
you go. I think let's do a

401
00:24:57,599 --> 00:25:03,559
quick recap here and talk about yeah
and break it down by games, so

402
00:25:03,640 --> 00:25:11,160
the modes that exist in all games
would be classic mode. Now it's weird,

403
00:25:11,200 --> 00:25:12,279
like in Smash sixty four, it's
not called that, it's just called

404
00:25:12,279 --> 00:25:17,559
one player game. And there's different
changes and iterations to this mode throughout all

405
00:25:17,599 --> 00:25:19,400
the games. They all behave slightly
differently, but I'm going to consider it

406
00:25:19,359 --> 00:25:23,559
allays. One classic mode. Training
mode exists in all games. Pretty straightforward.

407
00:25:23,920 --> 00:25:26,920
Multiman Melee. I don't think I
mentioned this I was going through.

408
00:25:26,920 --> 00:25:30,880
I must have forgot to write this
down in my notes. I wrote it

409
00:25:30,880 --> 00:25:33,079
there, I just forgot to mention
it. This is that in Melee,

410
00:25:33,160 --> 00:25:36,359
and it exists, and I believe
every game since and multiman Melee is pretty

411
00:25:36,359 --> 00:25:38,960
simply you go in and you pick
either one hundred men Melee or Cruel Melee.

412
00:25:38,960 --> 00:25:41,799
There's different ones. You just have
to fight these kind of polygon type

413
00:25:41,799 --> 00:25:45,920
creatures. So yeah, you either
have to kill a hundred of them or

414
00:25:45,960 --> 00:25:48,240
just fight the cruel ones, which
are really really strong. And so I'm

415
00:25:48,240 --> 00:25:51,680
considering this to be in all games
because even though this wasn't a mode you

416
00:25:51,720 --> 00:25:55,160
could select in Smash sixty four,
this was something that would be integrated into

417
00:25:55,160 --> 00:25:57,119
the classic modes you could still do
it. So yeah, just for the

418
00:25:57,160 --> 00:26:02,400
sake of this, I'm going to
consider that one multiman Melee there or multiman

419
00:26:02,480 --> 00:26:04,920
Smash I guess we should call it. And then a couple modes that we're

420
00:26:04,920 --> 00:26:08,599
in every game except Smash sixty four, So added in Melee and then continued

421
00:26:10,000 --> 00:26:12,559
is all Star Mode and then Home
Run Contest. Of course, all Star

422
00:26:12,640 --> 00:26:15,640
Mode changes from game to game in
terms of how it's structured. With Ultimate,

423
00:26:15,680 --> 00:26:18,640
you know so many characters that it
works a bit differently than it does

424
00:26:18,680 --> 00:26:22,160
in Melee, but still worth a
shout out there. Modes that exist in

425
00:26:22,240 --> 00:26:26,359
three games would be a vent mode
that's in Melee, Brawl and Smash four,

426
00:26:26,720 --> 00:26:30,519
and then the stage builder is in
Brawl. Will you an Ultimate exists

427
00:26:30,519 --> 00:26:34,240
in two games I'm calling Break the
Targets, the character specific ones that's in

428
00:26:34,279 --> 00:26:38,160
sixty four in Melee. And then
games that are kind of in one game

429
00:26:38,680 --> 00:26:41,440
but are not really a one off, like they're kind of an iteration or

430
00:26:41,440 --> 00:26:48,440
a change on a previous mode.
That would be Break the Targets, the

431
00:26:48,480 --> 00:26:51,480
five to Level one from Brawl,
Adventure Mode, Subspace, and World of

432
00:26:51,519 --> 00:26:52,759
Light. You know, they're all
very much their own thing, but you

433
00:26:52,759 --> 00:26:56,000
can see how they're kind of an
evolution of each other. Smash Tour,

434
00:26:56,200 --> 00:27:00,119
target blasts and special orders from WU, Smash Run from three DS, and

435
00:27:00,160 --> 00:27:04,279
then the Spirit Board as well from
Ultimate there and then the things that I

436
00:27:04,279 --> 00:27:08,599
can kind of consider a true one
off is the boss Battle mode from Brawl

437
00:27:10,079 --> 00:27:15,519
Board, the platforms from Smash sixty
four, and then Street Smash from three

438
00:27:15,599 --> 00:27:18,880
DS. As small as that mode
is, it's worthy of shouting out there

439
00:27:18,880 --> 00:27:22,039
as its own thing. And then
yeah, so before I rank these,

440
00:27:22,079 --> 00:27:25,640
that's kind of the highlight of what
all of them are. I wanted to

441
00:27:25,680 --> 00:27:30,839
just quickly talk about how some of
these things are definitely iterations or evolutions of

442
00:27:30,839 --> 00:27:33,640
each other. So break the targets. It's fun to kind of a track

443
00:27:33,720 --> 00:27:37,559
the history of that from being the
character specific version in sixty four Melee to

444
00:27:37,599 --> 00:27:42,440
the five level version in Brawl and
then kind of target blast in Smash four.

445
00:27:42,519 --> 00:27:45,079
We you there, So I kind
of talked about that, but interesting

446
00:27:45,119 --> 00:27:48,839
how to see how that's always been
kind of in there, and then ultimately

447
00:27:48,880 --> 00:27:52,640
is the first time there's you know, not a target to be found anywhere.

448
00:27:52,640 --> 00:27:56,559
Smash Tour, as I mentioned,
kind of feels like you can see

449
00:27:56,559 --> 00:28:00,279
the evolution into a World of Light
there if you look at it. I

450
00:28:00,319 --> 00:28:03,279
think even the way the map looks
and Smash Tour looks very similar to the

451
00:28:03,599 --> 00:28:07,240
overworld map in World of Light,
so that's interesting. Events is kind of

452
00:28:07,240 --> 00:28:11,799
something that evolved into Special Orders and
then the Spirit Board. That's kind of

453
00:28:11,799 --> 00:28:15,599
the way I look at it there. And then you know, Smash the

454
00:28:15,759 --> 00:28:18,519
forehead Classic Mode, which kind of
feels like it evolved in Adventure Mode in

455
00:28:18,599 --> 00:28:22,680
Melee even though they kept Classic Mode
and then that involved in the subspace into

456
00:28:22,839 --> 00:28:27,440
Nothing for Smash four interestingly off and
then World of Light for Ultimate. There,

457
00:28:27,480 --> 00:28:32,759
so cool to see that kind of
primary single player mode change and evolve

458
00:28:32,759 --> 00:28:36,440
over time, and then special orders
as well. I kind of mentioned this,

459
00:28:36,480 --> 00:28:41,559
but this is very similar to Classic
mode or yeah, special orders are

460
00:28:41,599 --> 00:28:44,279
very similar to the like the spirit
board in Ultimate is what I meant to

461
00:28:44,279 --> 00:28:48,160
say there, So you can kind
of see some evolutions there, and then

462
00:28:48,480 --> 00:28:53,039
let's see I think with that we
can kind of get into the actual ranking

463
00:28:53,119 --> 00:28:57,119
a bit here. So I've kind
of broken this into three tiers as the

464
00:28:57,160 --> 00:29:00,960
bottom tier, the mid tier,
and then the top tier. You know,

465
00:29:02,000 --> 00:29:03,200
it's kind of an oversimplification, but
I think it's good to look at

466
00:29:03,240 --> 00:29:08,119
it this way. So in the
bottom tier and number I have twenty things

467
00:29:08,160 --> 00:29:11,799
here from my list of breakdown there, I've kind of categorized them into twenty

468
00:29:11,799 --> 00:29:15,720
things. Number twenty is Target Blast
from will You, as I mentioned,

469
00:29:15,759 --> 00:29:19,240
just very weak, and then i'll
just raffle the bottom ones. Actually nineteen

470
00:29:19,279 --> 00:29:25,759
Smash orders or special orders, eighteen
Street Smash, and then seventeen is Smash

471
00:29:25,839 --> 00:29:29,640
Tour. So interestingly enough, that
whole bottom tier consists of three DS and

472
00:29:29,680 --> 00:29:33,799
WU exclusive modes, so I'll talk
about that a little bit later on.

473
00:29:33,279 --> 00:29:37,200
In the mid tier there, at
number sixteen, I'm putting Training Mode.

474
00:29:37,519 --> 00:29:40,000
Of course, it's very useful,
it's great that it exists, but it's

475
00:29:40,079 --> 00:29:44,279
just not that engaging. If you're
not like a competitive level player, you're

476
00:29:44,279 --> 00:29:47,960
not really going to use it.
But I'm glad that it exists. At

477
00:29:48,000 --> 00:29:49,680
number fifteen, I put the Stage
Builder. I did put it this low

478
00:29:51,119 --> 00:29:55,640
because there's just the lack of features
and lack of engagement that it has given

479
00:29:55,680 --> 00:29:59,599
me over the years. Number fourteen
is where I'm putting multi Multiman Smash Multiman

480
00:29:59,640 --> 00:30:03,400
Melee. You know, it's fun
enough, but It's never kind of my

481
00:30:03,519 --> 00:30:06,359
go to in terms of even just
trying to push my own high scores.

482
00:30:06,519 --> 00:30:10,279
It's not when I really care to
do. Number thirteen is where I'm putting

483
00:30:10,319 --> 00:30:12,359
the Spirit Board from Ultimate, and
then at twelve is where I put World

484
00:30:12,359 --> 00:30:15,279
of Light. So I kind of
put them right next to each other because

485
00:30:15,279 --> 00:30:18,720
they do feel like one kind of
collective mode. This might seem a bit

486
00:30:18,799 --> 00:30:22,720
low like even related to other modes
above it that are way simpler, but

487
00:30:22,799 --> 00:30:26,000
I just as I mentioned, it's
quantity over quality, and I think I

488
00:30:26,039 --> 00:30:32,720
prefer quality in this case. Glad
it exists, but it definitely doesn't blow

489
00:30:32,759 --> 00:30:36,759
me away. And number eleven is
where I'm putting Break the Targets from Brawl

490
00:30:37,160 --> 00:30:40,559
like the five level one. I
still love Break the Targets. It's definitely

491
00:30:40,640 --> 00:30:45,640
not the same as it is in
the other games, but you know it's

492
00:30:45,920 --> 00:30:48,359
still worthy of a shout out of
course. And then we're into the top

493
00:30:48,400 --> 00:30:52,200
ten. Number ten I put the
home Run Contest. It's kind of an

494
00:30:52,279 --> 00:30:55,519
underrated one, not when I immediately
think of, but it's like it is

495
00:30:55,880 --> 00:30:59,039
fun. It's always when I spend
a lot of time with Melee and an

496
00:30:59,079 --> 00:31:02,759
ultimate I've done a lot of it
with all the characters as well. It's

497
00:31:02,759 --> 00:31:03,720
just fun to go back and check
it out. And it's also fun one

498
00:31:03,720 --> 00:31:07,920
to watch, like see the records, like all the crazy just optimization that

499
00:31:07,960 --> 00:31:10,799
people do on it is cool and
I just love that it's kind of been

500
00:31:10,799 --> 00:31:12,160
a mainstay, you know, since
Melee. It's been in there and it's

501
00:31:12,200 --> 00:31:15,960
always the same, and I think
that's perfect for a home run contest.

502
00:31:15,000 --> 00:31:18,599
It doesn't need to change, you
just need to with the new characters you

503
00:31:18,640 --> 00:31:19,920
want to maybe try it out or
with the new move set for a character,

504
00:31:21,039 --> 00:31:23,200
see what kind of record you can
get. Number nine is where I'm

505
00:31:23,240 --> 00:31:27,119
putting the boss battles from Brawl.
Really cool mode, just this boss rush

506
00:31:27,160 --> 00:31:30,599
mode that I think is this is
just no brainer. It's weird that it

507
00:31:30,640 --> 00:31:36,200
was not included an ultimate. Number
eight is where I'm putting board the platforms

508
00:31:36,240 --> 00:31:38,960
from Smash sixty four. Always love
this mode. I think it's really cool.

509
00:31:40,079 --> 00:31:42,240
It's it's too bad that it's never
made a return in a bigger way.

510
00:31:42,880 --> 00:31:47,359
Number seven is where I'm putting Event
mode. Of course it's changed,

511
00:31:47,359 --> 00:31:51,039
like in Melee, there was not
difficult. They got harder as you went

512
00:31:51,079 --> 00:31:52,519
on, but there weren't. From
what I remember, I don't think there

513
00:31:52,559 --> 00:31:56,279
was like easy medium, hard brawl
added that. I remember that, and

514
00:31:56,319 --> 00:31:59,799
then we U three DS. I
think I had the very similar thing with

515
00:31:59,880 --> 00:32:05,079
it. But yeah, always been
a cool mode, just a fun way

516
00:32:05,119 --> 00:32:08,279
to get these exclusive battles, but
it very much focuses on quality over quantity.

517
00:32:08,400 --> 00:32:10,720
Like there isn't a whole lot of
duds in there. They're all at

518
00:32:10,799 --> 00:32:15,119
least interesting to do the first time. Number six is where I'm putting All

519
00:32:15,119 --> 00:32:19,000
Star Mode. I think it kind
of speaks for itself. Number five top

520
00:32:19,039 --> 00:32:22,799
five is where I'm putting Classic Mode. This might seem maybe too high for

521
00:32:22,839 --> 00:32:24,079
how simple the mode is, but
it's just I think it has like the

522
00:32:24,079 --> 00:32:27,680
perfect run time, you know,
maybe it takes like fifteen minutes to do

523
00:32:27,720 --> 00:32:30,880
a run through, just gives you
a good variety for each of the characters.

524
00:32:31,160 --> 00:32:35,000
It's just always a classic, and
I like that always a classic pun

525
00:32:35,039 --> 00:32:37,240
intended there, and I'm glad that
it exists in all games and it's different

526
00:32:37,279 --> 00:32:40,319
and fun in its own ways.
Number four is where I'm putting Smash Around.

527
00:32:40,319 --> 00:32:43,319
That's how much I love this mode, And you know, part of

528
00:32:43,359 --> 00:32:46,000
it is definitely because I did a
lot of multiplayer with friends playing it,

529
00:32:46,039 --> 00:32:49,319
but even as a single player mode, it's when I played a lot as

530
00:32:49,359 --> 00:32:52,839
well, and it's really fun and
when I would hope to see again someday.

531
00:32:52,880 --> 00:32:57,720
Number three is where I'm putting Adventure
Mode from Melee. I think it

532
00:32:57,839 --> 00:33:00,640
was really unique, and even thinking
back on it and going back to it

533
00:33:00,720 --> 00:33:05,200
like it is still fun to do
and is even though it's not as vast

534
00:33:05,240 --> 00:33:07,480
as World of Play, I still
think it's better in terms of quality.

535
00:33:08,400 --> 00:33:12,680
Number two is where I'm putting Break
the Targets, the character specific one from

536
00:33:12,720 --> 00:33:15,319
sixty four and Melee. I love
Breaking the Targets and I wish it was

537
00:33:15,400 --> 00:33:19,920
still around. I understand why they
don't do this anymore, just with how

538
00:33:19,920 --> 00:33:22,799
many characters there is. It's a
lot of work to make this individual map

539
00:33:22,880 --> 00:33:28,000
and visual style for it, but
I think it would be worth doing.

540
00:33:28,119 --> 00:33:31,839
And then number one, with no
surprise, it's Subspace Emissary, just such

541
00:33:31,839 --> 00:33:36,519
a vast mode. The platform and
sequences, all the battles, the boss

542
00:33:36,559 --> 00:33:40,039
battles, the CGI cut scenes,
the unlocking of characters. It was such

543
00:33:40,079 --> 00:33:44,680
a huge success, and once again
I understand why they haven't put that much

544
00:33:44,680 --> 00:33:49,359
effort into a single player mode,
since because people mostly play Smash Bros.

545
00:33:49,400 --> 00:33:53,720
For the multiplayer of it, and
something like making online play better makes sense,

546
00:33:53,759 --> 00:33:59,119
as like that being of more of
a priority when you're developing a new

547
00:33:59,119 --> 00:34:05,200
game over making another subspace. But
someday I hope we do get another version

548
00:34:05,240 --> 00:34:07,559
of this. It's something I want
to do as another separate kind of topic

549
00:34:07,599 --> 00:34:10,280
on side, quest to talk about
like what the future of Smash could look

550
00:34:10,320 --> 00:34:14,880
like. And I think if we
really reduce the roster, make some changes

551
00:34:14,920 --> 00:34:17,639
to it and give another big single
player mode, I think that would be

552
00:34:17,800 --> 00:34:22,360
worthy of of I don't know something
of a sequel or maybe like a spin

553
00:34:22,400 --> 00:34:24,880
off for the series, But like
I said, that's kind of a discussion

554
00:34:24,920 --> 00:34:30,519
for another day. So that's the
teerless there. I want to talk about

555
00:34:30,519 --> 00:34:34,559
a little bit, a couple of
takeaways and then some other just some potential.

556
00:34:34,639 --> 00:34:37,159
So what I mentioned with targets and
break the targets aboard the platforms,

557
00:34:37,800 --> 00:34:42,400
I can understand why they haven't added
these modes back, but I think one

558
00:34:42,400 --> 00:34:46,679
of the biggest misses in the series
is not integrating that into the stage builder

559
00:34:46,719 --> 00:34:51,599
in some way, I think just
not making your own break the targets maps,

560
00:34:51,599 --> 00:34:54,039
but instead just giving that to the
players to make cool ones and make

561
00:34:54,039 --> 00:34:58,440
it easier to download and find other
people's would be a great way to do

562
00:34:58,480 --> 00:35:00,880
it, where of course, you
know, people would recreate the ones from

563
00:35:00,920 --> 00:35:02,440
the earlier games, and that would
be fun to try with different characters,

564
00:35:02,679 --> 00:35:07,039
but people would make really interesting challenges
and difficult ones or just fun ones to

565
00:35:07,079 --> 00:35:12,000
go through and break, break those
targets, board those platforms. I think

566
00:35:12,039 --> 00:35:14,320
that'd be just such a fun thing
to do. And you know, people

567
00:35:14,599 --> 00:35:19,519
could essentially make aboard the platforms via
stage Builder, but it's not the same.

568
00:35:19,760 --> 00:35:22,599
It's just not And then you know, having like maybe a high score

569
00:35:22,639 --> 00:35:25,639
element of having those be able to
download them online and then see other people's

570
00:35:25,639 --> 00:35:29,119
scores and try and beat them.
I think it would be really fun.

571
00:35:29,159 --> 00:35:31,960
So I hope they add that with
the next iteration. I find it highly

572
00:35:32,039 --> 00:35:36,119
unlikely they would do the board the
platforms part of it, just because that's

573
00:35:36,159 --> 00:35:38,920
been forgotten since the nineties at this
point. But I think we'd break the

574
00:35:38,920 --> 00:35:43,440
targets. That would be a great
way to bring that mode back without them

575
00:35:43,440 --> 00:35:45,639
having to do a whole lot of
work, Like you know, that's simplifying

576
00:35:45,639 --> 00:35:50,679
it. Of course making that integration
and be able to download maps would be

577
00:35:50,800 --> 00:35:53,360
work, but I think they wouldn't
have to actually make individual maps for everyone.

578
00:35:54,679 --> 00:35:57,960
Smash Run, I think that should
definitely come back at some point and

579
00:35:58,000 --> 00:36:00,440
just have a lot more customization to
it, changed how many battles there are,

580
00:36:00,519 --> 00:36:04,679
maybe make it so there's like you
get to do the Smash Run section

581
00:36:04,760 --> 00:36:07,559
for two minutes and then do a
battle, and then you get to go

582
00:36:07,719 --> 00:36:09,679
back in there for another three minutes, improve your character, and then go

583
00:36:09,679 --> 00:36:13,639
to a different battle and pick what
those final battles are going to be.

584
00:36:14,039 --> 00:36:16,000
I think there's a lot of potential
there, and maybe some different maps or

585
00:36:16,159 --> 00:36:21,119
more changing of the maps could be
something that would be really cool. And

586
00:36:21,159 --> 00:36:22,719
then, as I mentioned with Stage
Builder in general, like obviously for the

587
00:36:22,760 --> 00:36:28,280
board the platforms, break the targets, but then also just more features there,

588
00:36:28,440 --> 00:36:30,400
more variety in terms of what you
can make, the ability to make

589
00:36:30,440 --> 00:36:36,440
better looking maps, different unique hazards. I think that would all be really

590
00:36:36,440 --> 00:36:40,039
cool or even like maybe specific items
spawn locations that could play into something interesting

591
00:36:40,079 --> 00:36:44,679
as well. So that's something I
hope to see added in the future.

592
00:36:45,559 --> 00:36:47,960
And then yeah, we've gone the
ranking, I've talked about these modes,

593
00:36:49,920 --> 00:36:52,880
like what are the biggest takeaways from
going through and like analyze it and looking

594
00:36:52,920 --> 00:36:55,880
at all these I think the big
one for me is just like, wow,

595
00:36:55,920 --> 00:37:00,679
there are a lot more modes than
I remember somebody who's play these games

596
00:37:00,880 --> 00:37:02,880
religiously my whole life, I kind
of forgot about a few of these.

597
00:37:02,920 --> 00:37:07,960
I forgot about some of the functionality
of them. And it's interesting to just

598
00:37:07,000 --> 00:37:10,199
see how much they've done and how
much work they've put into it, even

599
00:37:10,199 --> 00:37:15,880
though it's never really been the primary
function of these games. You can see

600
00:37:15,880 --> 00:37:19,480
that with something like Ultimate, like
how they went kind of all all in

601
00:37:19,519 --> 00:37:22,239
on the world of light Mode,
but like they still had all these other

602
00:37:22,400 --> 00:37:25,920
previous modes in there as well,
so it's cool to see. And then

603
00:37:27,000 --> 00:37:31,880
lastly, like Smash four both We
You and the three DS version is a

604
00:37:31,960 --> 00:37:35,679
really weird point in the series because
if you look at you know, sixty

605
00:37:35,679 --> 00:37:42,239
four Brawl in Melee versus the Ultimate
Smash four era, like visually very different

606
00:37:42,239 --> 00:37:46,159
style those games had, whereas Smash
four and like all those games too like

607
00:37:46,639 --> 00:37:51,400
built from the ground up, play
completely differently, look very different in their

608
00:37:51,480 --> 00:37:52,960
art style. But with Ultimate,
obviously this is the first time in the

609
00:37:52,960 --> 00:37:58,280
series where they took Smash four as
the foundation and then like built off of

610
00:37:58,320 --> 00:38:01,400
it, you know, for lack
of a better word, copy pasted Smash

611
00:38:01,440 --> 00:38:06,239
for and then made changes there.
And it's like, in general, Ultimate

612
00:38:06,280 --> 00:38:07,280
of Course is going to be the
version that people are going to go to

613
00:38:07,440 --> 00:38:12,599
because it has all the characters plus
more. Everyone is here, you know,

614
00:38:12,679 --> 00:38:15,679
that whole thing, and then it
takes the mechanics and adds a couple

615
00:38:15,719 --> 00:38:20,159
of new things, makes the game
play a bit quicker, snappier, more

616
00:38:20,239 --> 00:38:22,920
fun in general. So it makes
one of the like that reason alone,

617
00:38:23,000 --> 00:38:27,519
Smash for is kind of gonna be
lost of time in a way. And

618
00:38:27,559 --> 00:38:30,400
even like the three DS element that
was so unique because it was you know,

619
00:38:30,719 --> 00:38:34,320
Smash Bros. On the go for
the first time. But now with

620
00:38:34,599 --> 00:38:37,800
Ultimate and the Switch, of course
you can do that too. So because

621
00:38:37,800 --> 00:38:42,159
of that, like Smash for is
just lacked an identity. I think in

622
00:38:42,239 --> 00:38:45,039
the history of time it's gonna lack
its identity. But I also think a

623
00:38:45,079 --> 00:38:50,920
big reason for that is that it
didn't really have a lot of unique or

624
00:38:51,000 --> 00:38:53,519
if it did have unique modes,
they weren't very good for the single player

625
00:38:53,559 --> 00:38:57,920
stuff. As I mentioned like mostly
at the bottom tier there and all the

626
00:38:58,000 --> 00:39:00,519
higher tier stuff in my ranking with
things that we're also in other Smash Bros.

627
00:39:00,559 --> 00:39:05,480
Games. And so maybe there's like
a unique events or something, but

628
00:39:05,960 --> 00:39:07,679
you know, Melee and Brawl are
still going to give you events. Ultimate's

629
00:39:07,679 --> 00:39:13,840
going to give you the Spirit Battles. So I feel like for many reasons,

630
00:39:13,840 --> 00:39:15,079
now that's something I'd never thought about, is, Yeah, Smash four

631
00:39:15,159 --> 00:39:19,840
is going to really lack an identity
for many reasons, and a big part

632
00:39:19,880 --> 00:39:22,599
of that. Yeah, once again
is that single player mode and the lack

633
00:39:22,639 --> 00:39:27,199
of interest there. So that's too
bad. And then I think, yeah,

634
00:39:27,280 --> 00:39:30,360
my last takeaway here is that,
like, and I knew going into

635
00:39:30,360 --> 00:39:32,119
this list that, of course Subspace
Emissary is going to be my number one

636
00:39:32,199 --> 00:39:37,920
ranked mode, but damn, Brall
really just did have the best single player

637
00:39:37,079 --> 00:39:42,760
and it still does all these years
later. Subspaces of course, of course

638
00:39:42,760 --> 00:39:45,639
the biggest part of that, but
it still had Target Test in some form,

639
00:39:45,880 --> 00:39:47,440
it had events, it had Classic
Mode, it had All Star Mode,

640
00:39:47,519 --> 00:39:51,559
and then it also had Boss Battles, which is another unique mode that

641
00:39:51,639 --> 00:39:53,480
no other game has had since.
So I think, just without a doubt,

642
00:39:53,559 --> 00:39:57,840
without a shadow of a doubt,
Brawl is the best game of the

643
00:39:57,840 --> 00:40:00,320
series in terms of the single player
element of and that's also a bit of

644
00:40:00,360 --> 00:40:05,920
a bummer one because of the accessibility
of it these days has been how many

645
00:40:05,960 --> 00:40:07,760
people have a we plugged in anymore, so you're not gonna just as easily

646
00:40:07,800 --> 00:40:10,239
boot it up. But I also
think it's the game that is aged the

647
00:40:10,280 --> 00:40:15,239
worst in terms of the actual minute
to minute gameplay of it, the game

648
00:40:15,280 --> 00:40:19,079
feel of it. It's slow,
sluggish, Floaty has tripping, all these

649
00:40:19,119 --> 00:40:22,199
things that just make it not as
fun to go back and play as it

650
00:40:22,239 --> 00:40:24,800
once was, which is too bad
because it has all these unique modes and

651
00:40:24,840 --> 00:40:28,079
I'd want to go back and play
them, but then it's like, well

652
00:40:28,119 --> 00:40:30,079
then I have to play with Brawls
Mechanics, which of course I'm such a

653
00:40:30,079 --> 00:40:34,679
diehard melee fan now that it's especially
hard to do that. But even just

654
00:40:34,679 --> 00:40:37,119
compared to Ultimate, which is just
a way better game feel and has all

655
00:40:37,159 --> 00:40:40,039
those characters, it's like, there's
not much reason to go back to it

656
00:40:40,320 --> 00:40:45,480
other than those single player modes.
So yeah, it's kind of all there

657
00:40:45,599 --> 00:40:49,920
was a pro and a con to
all of them, and no game has

658
00:40:49,920 --> 00:40:52,480
got it perfect. Unfortunately, and
so I think there's still a lot of

659
00:40:52,480 --> 00:40:55,840
potential for a Smash as a series
in terms of this single player element to

660
00:40:55,880 --> 00:40:59,840
it, and I hope it's something
that they continue to focus on a highlight.

661
00:41:00,000 --> 00:41:01,800
Even though as time goes on,
more and more people are just gonna

662
00:41:02,199 --> 00:41:06,119
play. When they go back to
Smash now, they're gonna go back for

663
00:41:06,159 --> 00:41:08,599
the online play or go back to
play with their friends. But I wish

664
00:41:08,599 --> 00:41:15,280
there was more work put into making
those single player modes great. So thank

665
00:41:15,360 --> 00:41:19,760
you everyone for listening to this episode. I know it was some little different

666
00:41:19,800 --> 00:41:22,719
and maybe a bit of a frantic
episode, but I just truly love Smash

667
00:41:22,719 --> 00:41:25,840
Bros. I love to think about
it as a series and how it's evolved

668
00:41:25,840 --> 00:41:29,599
and changed over the years, and
yeah, the single player element of it

669
00:41:29,639 --> 00:41:32,239
is an interesting angle to look at
it from. So, like I said,

670
00:41:32,239 --> 00:41:37,079
thank you everyone for listening. This
is not in place of a standard

671
00:41:37,239 --> 00:41:39,239
a weekly side quest. You're still
going to get that coming out in a

672
00:41:39,239 --> 00:41:42,920
few days. But yeah, thank
you everyone for listening. I'll see you

673
00:41:43,000 --> 00:42:04,719
again next time. Bye. Byett
