WEBVTT

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You'll be bad. It's the Internet. You're busy. Let's do this for

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February twenty first, twenty twenty four. For the next hour or so,

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let me help you sort through the
world of gaming on Game Mess Mornings Live

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with Me Jeff Grubb. Today Nintendo
highlighted games from its partners and Elden Rings

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back to take over at all video
Games. But first, please join me

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and welcome me today's co host the
Game Mess Mornings. It's Lord Cognito,

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cog. How are you doing today, Lord Jeff Grubb in the realm of

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the of the mess, of the
messy realm. Absolutely God, tell people

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like where they can find you,
where they should know you from, and

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all that stuff. I've been listening
to your stuff for a while now,

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but I'm happy to have you here. Tell the kids about you. Absolute

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to go at Lord Cognito on Twitter
or Lord Cognito of the Iron Lord's podcast

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Every Sunday is the Lord's Day on
YouTube. Also do Defining Do get a

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Destiny podcast called The Last Words.
So, uh, you know, I'm

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all over the place. A podcast
and a lot you are podcasting is a

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lot is how I would describe it
for sure, And you guys go and

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you guys have your Lord's Day podcast
on Sunday. You guys go and go

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and go, And I'm always like, man, that is a marathon.

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I'm always impressed. Yeah, it's
full life. Little friends love gaming.

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We talk about mostly the latest topics
in gaming one pm Eastern. We try

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to avoid We were trying to avoid
the lines of the forty nine ers,

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but we just couldn't get out of
that. Is it too soon? Is

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it too soon? G No?
I have accepted what happened. I'm a

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real deal, long, lifelong Lions
fan, so the idea that we were

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even in the conversation for any of
that stuff is still very exciting to me.

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In a couple of years, i'll
become a really toxic fan where if

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they're not winning, I'll be miserable. But right now it's like, hey,

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they want a bunch and that rules. So I'm good over here.

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I'm making due. Future is bright. I'm getting over my heartbreak period.

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But other than that, future is
bright and gaming looks good right now.

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So it's looking good all right,
you know what, Let's explain what we

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do here, because we got plenty
of news, so let's just get in

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the show most weekdays, I Jeff
Garub will help piece your gaming life back

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together. That includes breaking news and
maybe even some of our own original reporting.

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For all these topics, I'll get
the input of a bona fide expert

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who will make me look smart.
If you are watching live on twitch welcome,

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You can always listen to the show
later on podcast feeds by searching for

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Game Mess Mornings, or find therss
on GiantBomb dot com. You can also

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catch the show later with chapters and
timestamps on YouTube. Hello YouTube. All

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right, we have a lot to
get into, so let's start the Morning

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Mess with the Nintendo Partner Direct roundup. They had a Partner Direct today February

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twenty First, this is from my
Nintendo News. The newest Nintendo Direct Partner

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showcase featured games full of poignant storytelling, puzzling challenges, and blah blah blah.

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There was a lot to stand out
there. I was pretty happy with

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this Direct COG. There was a
lot of stuff them in there. For

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me, not everyone's super happy.
Partner Direct is always going to be hit

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and miss, depending on which games
in there get you excited or if there

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are any and for some people that
are like, I am here for the

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big things I recognize from Nintendo.
So partner Showcase was now going to be

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for me, I was pretty happy
with it. We can get some of

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these ones that stood out. But
did you get a chance to watch the

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direct this morning? I did.
I did I get a chance to stuck

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it in? And for me it
was it was big because obviously with the

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news that's been going to with Xbox
lately and the business updates, I just

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had a feeling, bru, I
just had a feeling that I might see

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some things from ten those new partners. Yes, one of their newest closest

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partners, Microsoft Xbox Gaming. Yes, yes, So I put the tweet

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out and I put a little eyeball
eboji and look, you know, for

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me, I wanted I guess my
thing was always about the messaging, the

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verbiage. How would it present?
And now it makes sense, you know.

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The way I looked at it is, you know, Microsoft got ahead

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of it first so that it wouldn't
become a complete surprise to probably both bases,

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and then here we are. But
yeah, I did get a chance.

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There's a lot of games that I
had my eye on otherwise though,

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But I thought it was a solid
showcase overall, but we can get it

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to the ditty gritty. Yeah yeah, So I mean, let's start with

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the Xbox games. Grounded was one
of the earlier ones that in there that

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I'm a little bit surprised, but
I mean, Grounded is not some really

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tough game to run, but it's
like there's simulation and it's a survival game.

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There's a lot of stuff to keep
track of, Like it seems like

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it might be tough to get running
on the switch, and they opened up

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like basically one of the first games
in there, Grounded coming there, and

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then Pentiment got kind of stuffed into
the sizzle reel, which we joked about

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beforehand, but like that'd be weird
if they did that, And then they

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did that. Now in context,
it's like Pentiment is something I adore.

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I love that game. I think
about it all the time. It's like

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really one of my favorites. But
I understand that it's not necessarily even something

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that rises to the occasion of getting
people excited in a Nintendo direct that is

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like lower in as a partner showcase. I'm fine with accepting that it's a

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niche game, but it's a really
good one. I'm kind of just glad

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it was in a direct at all. Those are two games that make a

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lot of sense on switch right.
Yeah, absolutely, I think they're perfect

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fits. I mean Grounded the yard
style. You know, honey, I

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shrunk the kids the game in the
backyard of industry. You know, it

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looked great, It looked like it
ran great. They had to eat the

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playground mode. They're talking about cross
play, I believe, and cross shave

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and stuff like that, which I
think is huge. Yes, I am

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concerned about and this is no shade, but I'm concerned about the communication required

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for Grounded. That is the Nintendo
Online app is keeping piece of shit.

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It's it's terrible. I despise it. This whole video idea with Mike Naughty

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where where you try to use that
thing and it's just half an hour of

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us dunking on that and I don't
think I've used it since it's terrible.

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Everyone just uses Discord instead. So
okay, that's probably what will have to

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end up happening here. It is
a game about like, Hey, I'm

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dealing with this giant spider over here. Can you come over and help me?

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So you're right that is gonna be
a little bit of a headache on

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the switch. Yeah, so just
just that aspect I was just curious about.

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But it's it's perfect to your point
with Pentimate, man, same thing

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for me. You know, that
is one of my underrated gems. I

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came in hating on Pentiment because at
first I wanted Joshua to do a bigger

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game, absolutely, but then when
I actually played the game, and I'm

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like, the way they are attacking
this story in this specific timeline, He's

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history, yeah, historically accurate,
the multiple perspectives and the way the story

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unfolds with the tires together, like
to get the themes across about how like

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in real life we bury our history
and in our personal lives we bury our

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history and what what is that?
What are the ramifications of that special special

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game? Go down to the name, right, It's so deep. So

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I'm just excited that more people get
a chance to experience that because these two

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games, you know, should be
should be bigger in my opinion. So

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yeah, I think this is cool. These are perfect fit games to kind

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of jump into the Nintendo ecosystem and
Kle can I give you a little breaking

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news all what we got High Fi
Rush comes to PS five on March eighteenth.

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Who put it? This is?
This is a grub exclusive. This

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is Warrior sixty four just posted this
on Twitter. Okay much, Okay,

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yep. It looks like there's a
a trailer and some key art here that

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is in Spanish, So maybe this
got out a little bit early from some

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website or something, but hey,
yeah, that's that's happening. High Fi

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Rush always also definitely seemed like that
one that would probably be tough to get

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running on the switch, So not
surprised that that didn't make them to direct

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and is coming to PS five instead. But hey, all three of the

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four games so far are now confirmed. We're just waiting on CF Thieves,

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which might happen a little bit later
that they'll probably have their own, like

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separate announcement about that they've been getting
that game ready for that song. It's

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kind of it's all lining up,
And I guess, you know, how

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are you feeling about Microsoft strategy here? I think, look, ultimately,

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at first I was more so upset
about how are they're going to handle the

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messaging, and obviously live service makes
perfect sense, you know, I thought

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anything that's live service needs to be
on it. I guess I was confused

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initially about High five Rush because I
was like, Okay, this is kind

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of like their new up and coming
budding title. But the way I look

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at it is look and if this
is about sustainability and the way the industry

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is going and they need to do
this as as a pivot or a shift,

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I'm for it in that respect.
So I think the key for them

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is just to be transparent, which
for the most what they did instead of

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name in the four, but maybe
that was a legal issue, but they

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kind of explained what the four are. So that's where I'm at as far

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as you know future. As far
as me being on the Xbox platform as

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a person who likes the ecosystem,
it really doesn't affect me because again,

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I get to play these games in
game Pass, most likely a year or

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a couple of months ahead of release, so it really doesn't affect me.

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And if more people get experienced those
games, and if they didn't do well,

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I have to say this, I
have to say. My guess is

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that I FI Rush may not have
Actually I gotta create you, I gotta

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go ahead of it. I just
known about you and the one that took

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the arrows for every So Bunny,
did I take samarrows for that one?

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Yeah? I mean the truth.
And I've never ever gone off this story.

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Hi Fi Rush costs this much and
it made about this much. That's

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how I put it. That's the
fair way of putting it. I think

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at the time I said it was
appointing or something. That's not fair because

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Microsoft has their own way of measuring
that that goes against that. Not just

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like oh, it's how profitable was
it like selling retail copies or whatever on

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the digital store. That's not necessarily
they're measuring it. They have other things

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like oh, how it performs in
game Pass. And I know that that

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Microsoft internally loves that game and loves
that studio. What's the name of the

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studio now it's blanking on Tangle Game
Works. Thank you. I know they

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love them, and they're like we
and that's why they were like very quick

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to come out and counter the story. They're like, we don't want Tango

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Game Works to think we're disappointed because
we are doubling down on them. But

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the reality is the game costs this
much, it made this much, and

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when they're looking around for ways to
keep these studios like, you know,

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chugging along. One of the answers
being, hey, make more money from

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the same game you already made that
people really like by putting out PS five

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became a pretty quick answer of like, let's just do that for a game

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like that that has already tapped out
what it can do on Xbox and PC

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and in game pass. Yeah.
Absolutely, I appreciate your service. You

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took a lot of slugs. You
took happened, you know, you went

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in there, and the life of
the inside, of the life of the

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land, it comes with the territory. As you said, yes, the

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life of this insider. I suppose
one thing about I gotta get your your

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percentile. Your track record is strong, so you know, it's cool to

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see how it played out. And
look, ultimately we want Tangle, We

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want these people to make money and
make these games sustainable and then ultimately,

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like the cool thing is this.
What I also want to talk about is

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that for a whole new audience that
never experienced these games right now, to

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Xbox has benefit if they decide to
do a High Fire Rush too or a

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sequel. There is now familiarity.
Now people know what that is on the

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other plaf what's happening here? Yeah, to generate interest. So I am

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coming along. I was, I
was struggling to Yeah. I mean,

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I I'm a I have a Nintendo
fanboy podcast. If Nintendo was suddenly talking

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about this stuff, I would be
confused and maybe even like as a lifelong

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fan and this is childish, I
think in my opinion of myself. But

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I think I'm would be a little
bit hurt and be like, what is

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happening here? And I would I
would process and I think I would end

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up in the same place you are, where it's like, how does this

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really affect me? More people are
playing these games? Who cares? It

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would just take me, like,
you know, a day or two to

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process that. So I completely understand. Yeah, And the final pointos stay

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on. It was just that,
you know, for me, from a

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Microsoft standpoint, I just wanted them
to see the vision through of once they

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made the acquisitions of Yes, but
as an ABK, how does that look?

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You know? Does that improve game
pass? And I think this strategy

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allows them to still do that while
putting these other games that are maybe older

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on other platforms. And I'm okay
with it now, and I think at

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the time, it was when people
were first like getting really worried about what

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was happening here. They were like
that that was something I heard from a

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lot of people. I just want
those like twenty eighteen acquisitions to have a

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chance to come and do what they're
going to do, to see if that

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can work before we start abandoning everything. And my point was always I think

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internally they're looking at the games that
they're coming and being like, nothing is

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going to have the potential to move
the needle like Starfield did, So why

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are we pretending that something's going to
be as big as that? And that

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wasn't even as big as we needed. So I think they were just immediate

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like, Okay, let's look at
what we're doing and change some things up,

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even though obviously they're mostly sticking to
the same strategy that they've been having

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all right back to the direct Some
things that stuck out to me Disney Epic

206
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Mickey rebrushed. I am not someone
that ever played Epic Mickey. I know

207
00:12:20.120 --> 00:12:24.120
people mostly found that game to be
disappointing, but this looked pretty good,

208
00:12:24.480 --> 00:12:28.559
especially since it's like it seems like
it's a updated in multiple ways where it

209
00:12:28.559 --> 00:12:31.639
looks much better than the we game
did, and at the same time seems

210
00:12:31.639 --> 00:12:33.960
like they could have a chance to
edit what the game was and improve it

211
00:12:33.960 --> 00:12:37.080
in some ways. It's always what
I think is a cool thing with video

212
00:12:37.080 --> 00:12:41.360
game remasters is this happens with the
Zelda games, where they're like, hey,

213
00:12:41.360 --> 00:12:43.879
we're gonna just like make this section
that you guys thought was kind of

214
00:12:43.879 --> 00:12:46.600
a slog a little bit shorter,
and now it's edited, and now it's

215
00:12:46.639 --> 00:12:50.320
a much better game, even though
we're gonna call it the same exact game.

216
00:12:50.480 --> 00:12:52.840
And hopefully they can do that here. But what's especially interesting is I

217
00:12:54.200 --> 00:12:58.799
had heard about this, and I
heard about it alongside the news that Metroid

218
00:12:58.799 --> 00:13:03.320
Prime for might get it's some sort
of CG trailer that pops off this summer,

219
00:13:03.559 --> 00:13:05.519
and I was kind of been like
holding off on this, like yeah,

220
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waiting to see if some more things
would get confirmed from from this set

221
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of leaks I got from the source. And now multiple things have been have

222
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happened, have been confirmed, and
I'm like, Okay, I'm feeling I'm

223
00:13:16.039 --> 00:13:18.960
feeling a little bit better about Metro
primarily work popping off this summer, So

224
00:13:18.039 --> 00:13:22.080
yeah, I was like, Okay, Wow, rebrushed is here and it's

225
00:13:22.120 --> 00:13:26.440
real. So there we go,
and then Penny's big breakaway. That game

226
00:13:26.480 --> 00:13:28.679
looks fantastic to me. I'm a
huge three D platformer fancog. I don't

227
00:13:28.720 --> 00:13:31.639
know. Did that set off any
bells for you? Yeah? Look cool,

228
00:13:31.679 --> 00:13:35.000
it looks cool. Man. I'm
not like like a big connos order

229
00:13:35.000 --> 00:13:37.799
series and stuff like that, but
I thought what I saw looked good on

230
00:13:37.799 --> 00:13:41.360
screen. I didn't really have any
complaints. I thought this was one of

231
00:13:41.399 --> 00:13:43.200
the ones that I'm like, oh, okay, it was. I had

232
00:13:43.200 --> 00:13:45.840
about like five and that was definitely
in the list. I was like,

233
00:13:45.840 --> 00:13:48.440
okay, that got my uh.
And we talked about the Xbox games coming

234
00:13:48.440 --> 00:13:52.559
to Switch and we saw there's two. There's actually seven if you count the

235
00:13:52.759 --> 00:13:58.679
five rare games that are coming to
Intend to Switch Online. That includes Killer

236
00:13:58.720 --> 00:14:03.799
Instinctive, Battle Toads and Battlemaniacs,
Snake Rattle, En'roll, and RC pro

237
00:14:03.919 --> 00:14:05.679
Am, and I think there was
one. Oh yeah, so of course

238
00:14:05.759 --> 00:14:09.639
Blast Core. So yeah, I'm
excited about all those. I'm a huge

239
00:14:09.639 --> 00:14:13.120
fan of rare Blast course one of
my favorite games. So that's really cool

240
00:14:13.120 --> 00:14:16.200
to see people are like wondering,
Hey, where the hell is like stuff

241
00:14:16.240 --> 00:14:20.120
like Donkey Kong sixty four. That
one is one that seems like gonna make

242
00:14:20.159 --> 00:14:22.879
a lot of sense. I wonder
like, hey, where's Diddy Kong Racing?

243
00:14:22.440 --> 00:14:26.559
Yes? Do you buy in to
the theory that the reason we're not

244
00:14:26.600 --> 00:14:31.200
seeing those and that's that something like
a Nintendo director for a Nintendo Switch online

245
00:14:31.320 --> 00:14:35.879
is because maybe we'll get full fledged
remasters of those sold separately or maybe even

246
00:14:35.919 --> 00:14:39.559
like a rain makes I mean,
one would hope so, right, I

247
00:14:39.559 --> 00:14:43.120
mean because it seems like curious omissions, right, yeah, yeah, So

248
00:14:43.159 --> 00:14:48.200
part of me is like I'm hoping
that teams already have these set aside for

249
00:14:48.240 --> 00:14:50.440
these plays. I would love the
remasters of these. People have been screaming

250
00:14:50.480 --> 00:14:54.679
these for the tops for so long, So yeah, I'm leaning on that

251
00:14:54.720 --> 00:15:00.720
direction for sure. I think it's
possible that like Diddy Kong Racing uh gets

252
00:15:01.039 --> 00:15:03.399
that kind of tradement. I think
Donkey Kong sixty four is such a massive

253
00:15:03.480 --> 00:15:09.519
game that even remastering it might be
troublesome. But I don't know Nintendo has

254
00:15:09.559 --> 00:15:13.600
control of those games as well,
Like that's a joint that like Rare made

255
00:15:13.679 --> 00:15:16.360
them, But I don't think a
Rare has any sort of say in those

256
00:15:16.399 --> 00:15:18.639
games anymore, because they would have
given up the copyright when they went over

257
00:15:18.679 --> 00:15:22.519
to Microsoft. So I wonder if
these are like these games, these five

258
00:15:22.559 --> 00:15:26.039
games are like yeah, rare.
Microsoft have control and they're making deals here

259
00:15:26.080 --> 00:15:28.799
and they're like, yeah, why
not just throw those into Nintendo Switch Online

260
00:15:28.000 --> 00:15:33.559
as part of Hey, here's grounded
and here is a pentiment. Maybe that

261
00:15:33.639 --> 00:15:35.360
makes some sense. And then Nintendo's
like, well, we're gonna do Donkey

262
00:15:35.440 --> 00:15:39.639
Kong stuff when we're ready to do
Donkey Kong stuff. But yeah, I

263
00:15:39.720 --> 00:15:41.720
do think it's it's a notable emission. It does stand out. It makes

264
00:15:41.720 --> 00:15:45.679
you think, where are those games? And maybe they have bigger plans for

265
00:15:45.720 --> 00:15:50.200
them. Star Wars Battlefront Classic Collection
kind of a surprise. This is a

266
00:15:50.360 --> 00:15:56.200
new, fully online version, a
new collection of and fully online version of

267
00:15:56.240 --> 00:16:00.120
those classic Battlefront games from the PS
two era, and people are very excited

268
00:16:00.120 --> 00:16:03.360
about these games. I always kind
of played them, was like, oh,

269
00:16:03.360 --> 00:16:04.679
this is fine, and moved on
pretty quickly. But I know a

270
00:16:04.679 --> 00:16:07.559
lot of people who are much younger
than me, about ten years younger than

271
00:16:07.600 --> 00:16:11.759
me or so, who adore these
games, and they always yell at me

272
00:16:11.759 --> 00:16:12.679
and be like, no, these
are some of the best games of all

273
00:16:12.679 --> 00:16:15.120
time, and so I'm going to
play it again, COG and we'll see.

274
00:16:15.120 --> 00:16:18.080
Do you have any love for the
Battlefront series? You were in the

275
00:16:18.120 --> 00:16:22.799
same vic. I get it.
Yeah, way we're man of a certain

276
00:16:22.840 --> 00:16:26.360
age. Yeah, I'm like,
look, I get it. That wasn't

277
00:16:26.480 --> 00:16:29.799
me. But I understand the impact
of those titles. I remember when they

278
00:16:29.879 --> 00:16:33.200
dropped and how people were going crazy
down of sixty four players and just the

279
00:16:33.360 --> 00:16:36.919
epic scale and taking your character off
and all that. Like, I get

280
00:16:36.960 --> 00:16:40.039
it. I get it. So
to see that on you know, Nintendo

281
00:16:40.120 --> 00:16:42.440
Switch, Super Doope, Super Dope, that's a big get. I'm gonna

282
00:16:42.440 --> 00:16:45.679
read up some of these other titles
and I'll stop if something like strikes my

283
00:16:45.720 --> 00:16:49.080
fancy. You could do the same. Let me know south Park snow Day.

284
00:16:49.480 --> 00:16:53.120
It's that first person or maybe it's
third percent of it, but it's

285
00:16:53.159 --> 00:16:57.519
a three D shooter kind of game
based on South Park. Another Crabs Treasure,

286
00:16:57.519 --> 00:17:02.000
which I played at Summer Game Fest. It is sort of a underwater

287
00:17:02.120 --> 00:17:06.160
Pixar from soft game and that's actually
a good time. I really enjoyed what

288
00:17:06.200 --> 00:17:11.359
I played of it. Contra Operation
Galuga. Yes, I'm hoping this is

289
00:17:11.400 --> 00:17:15.119
a good contra. We like get
some bad ones, really hopeful that this

290
00:17:15.160 --> 00:17:18.960
is going to play good, play
well. I should say this one A

291
00:17:18.039 --> 00:17:21.359
chant helped me out. Is this
the developer? Do we find out if

292
00:17:21.359 --> 00:17:25.519
this was INTI Creates or Way Forward, because either one would be pretty good.

293
00:17:25.559 --> 00:17:30.839
I hope this one is a is
actually a solid contra. Pepper Grinder

294
00:17:30.240 --> 00:17:33.720
is another sort of indie game that
looks like has a ton of potential.

295
00:17:33.799 --> 00:17:37.880
It looks like the old Drill Dozer
game for the Game Boy Advance, which

296
00:17:37.000 --> 00:17:41.559
was a game free game. Contra
is Way Forward. Okay, that's very

297
00:17:41.720 --> 00:17:45.319
encouraging. Way Forward has put out
some great games. They have a B

298
00:17:45.480 --> 00:17:48.400
team as well, but Way Forward's
very good. Sweet at games. Getting

299
00:17:48.440 --> 00:17:53.200
multiplayer mode expansion dlc OH, Super
Monkey Ball, Banana Rumble. I'm excited

300
00:17:53.200 --> 00:17:57.319
about that because the last Super Monkey
Ball didn't have online multiplayer. It was

301
00:17:57.400 --> 00:18:00.000
kind of a pain in the ass
that we couldn't do the party modes online,

302
00:18:00.039 --> 00:18:03.000
especially since that game came out like
kind of during the pandemic. And

303
00:18:03.039 --> 00:18:06.680
it's like now they're years later,
we're getting this, and it' saying,

304
00:18:06.720 --> 00:18:08.920
man that this would have been perfect
back in like twenty twenty one, but

305
00:18:10.000 --> 00:18:14.640
hey, I'm not complaining. Glad
that complain, not that I'm complaining.

306
00:18:14.839 --> 00:18:19.559
You get it. Pocket card Jockey
that the version that got released on app

307
00:18:19.680 --> 00:18:23.960
Arcade is now finally coming back to
a Nintendo platform. And then Unicorn Overlord

308
00:18:25.000 --> 00:18:27.400
is the last one I'm going to
call out that's from Vanilla Ware. More

309
00:18:27.480 --> 00:18:30.920
Vanilla are games should be on Steam
and ben Switch, but hey, at

310
00:18:30.960 --> 00:18:33.680
least for getting the new one.
And this continues to look pretty cool.

311
00:18:33.759 --> 00:18:38.880
Tactical fantasy RPG with that awesome Vanilla
Ware artwork looks really cool, really look

312
00:18:40.000 --> 00:18:42.319
nice. Absolutely anything else you want
to call it from the direct before we

313
00:18:42.359 --> 00:18:48.519
move on. Yeah, I had
about five from me. Oh my shout

314
00:18:48.519 --> 00:18:52.200
out on what is it? I
believe it's called Inder, Oh not interer

315
00:18:52.240 --> 00:18:57.640
Lili's It's Yes, inter Magnolia,
Bloom in the Midst is the more Man.

316
00:18:57.960 --> 00:19:00.480
Yes, like the aust there,
and I like that you kind of

317
00:19:00.480 --> 00:19:03.559
get beat the enemies, they kind
of worked with you as companions and stuff

318
00:19:03.559 --> 00:19:11.680
like that. I thought that was
no Zoo the EA original from Yes Cancerrazo.

319
00:19:11.000 --> 00:19:14.799
Yes, Yeah, and it was
cool to see them I'm pulling from

320
00:19:14.839 --> 00:19:18.400
I believe he was at the Game
of the Game Awards and you know,

321
00:19:18.519 --> 00:19:21.519
kind of like an emotional trip to
his fathers in addition to kind of like

322
00:19:21.599 --> 00:19:26.720
kind of giving me like or mixed
with Black Panther Wakanda vibe. Yeah,

323
00:19:26.839 --> 00:19:29.559
that's right. That is this game, and now that is that does have

324
00:19:29.599 --> 00:19:33.200
a striking look. It's a that's
out April twenty third. They confirmed,

325
00:19:33.720 --> 00:19:37.359
yes, and then another one towards
the end as far as they kind of

326
00:19:37.400 --> 00:19:41.759
rushed. This was right during the
penimate sizzle real stuff. I thought,

327
00:19:41.880 --> 00:19:47.440
Kingdom Come Delivery, this is a
big deal. That has that version that's

328
00:19:47.440 --> 00:19:49.720
a new version. Has king Kingdom
Come been on switch before? I thought

329
00:19:49.720 --> 00:19:53.599
it might have been, But the
very re least, it's like, oh

330
00:19:53.680 --> 00:19:57.640
yeah, that reminds me Kingdom Come
is still this like really big RPG that

331
00:19:57.680 --> 00:20:02.039
has actually continued to grow and they're
still supporting it. And I'm not like

332
00:20:02.079 --> 00:20:04.440
necessarily surprised by that, but it
was just nice to be refreshed in my

333
00:20:04.519 --> 00:20:07.559
memory that they're still working on that
game. Yeah. I think that the

334
00:20:07.559 --> 00:20:11.119
same thing for me because I had
forgot about it. I remember when the

335
00:20:11.160 --> 00:20:12.920
announcement that they were going to do
it, but I'm like, this is

336
00:20:12.960 --> 00:20:18.599
an ambitious put that is a huge
game. It's like realistic Skyrim and they

337
00:20:18.640 --> 00:20:21.519
did well. So shout out to
Warhalls of those guys. But it was

338
00:20:21.519 --> 00:20:25.079
cool to see that that's still coming
along and shouldn't geting made ten say,

339
00:20:25.119 --> 00:20:26.960
I thought, really cool. Yeah, and it was. It was one

340
00:20:27.000 --> 00:20:32.400
more. It was like a kind
of like an RTS kind of gay I'm

341
00:20:32.400 --> 00:20:36.119
trying to remember the name of it. It was like an RTS slid school.

342
00:20:36.160 --> 00:20:40.160
The artwork looked really cool. Uh. There is a Ranger, a

343
00:20:40.240 --> 00:20:44.759
role playing Avenger. Uh, there's
a Gundam Breaker, Fantasy Life I Sword

344
00:20:44.839 --> 00:20:51.519
art online, a snuffkin melody of
Mooman Valley Demon Slayer. Let's see if

345
00:20:51.519 --> 00:20:56.920
there's something else when missed. There's
the artwork, there's the the Unicorn Overlord

346
00:20:56.039 --> 00:21:00.960
is like the tactical article. Yeah, Lord Lee, you know sword and

347
00:21:00.960 --> 00:21:04.480
Shield got up. Yeah. Fact, Yes, Unicorn aboard has always looked

348
00:21:04.480 --> 00:21:07.359
shit hot, and it looked even
better here. So I've been very excited

349
00:21:07.359 --> 00:21:11.799
about that one. Yes, that's
definitely one worth calling out. Absolutely.

350
00:21:11.559 --> 00:21:15.759
All right, me just make sure
I didn't miss any detail. Yeah,

351
00:21:15.759 --> 00:21:18.839
Penny's Big Breakaway is out today.
They announced that was a big surprise.

352
00:21:19.480 --> 00:21:25.799
There was those Nintendo Switch Online games
are also coming today, and there was

353
00:21:25.839 --> 00:21:29.519
another pocket card. Jockey was the
other one dropping today, stuff like Super

354
00:21:29.519 --> 00:21:30.920
Monkey Balls June twenty fifth. Some
of these other ones are like a month

355
00:21:30.960 --> 00:21:34.440
or two or three away. But
yeah, overall, I was pretty happy

356
00:21:34.519 --> 00:21:37.799
to direct up until I found out
that in Japan they got Mother three added

357
00:21:37.839 --> 00:21:41.440
to the Nindo Switch Online and we're
not getting that here. Now. I'm

358
00:21:41.480 --> 00:21:45.920
someone who has like, I think
I appreciate Earthbounding Mother from a distance,

359
00:21:47.119 --> 00:21:48.319
but I'm like, this is gonna
be the year I'm gonna actually give it

360
00:21:48.319 --> 00:21:51.920
a real shot to get into those
games. And I would have really liked

361
00:21:51.920 --> 00:21:53.359
to have Mother three right there to
make it a big deal where it's like,

362
00:21:53.400 --> 00:21:56.079
oh, everyone's playing this and now
I can hop into that and play

363
00:21:56.119 --> 00:22:00.400
it alongside everybody. But uh,
ebe never gonna happen. I don't know.

364
00:22:00.480 --> 00:22:04.720
Yeah, yeah, it don't feel
like you got to make that that

365
00:22:04.839 --> 00:22:10.000
other account there, sir. Yes, I gotta log back into what just

366
00:22:10.119 --> 00:22:12.039
Jeff Japan, which is what it's
called on my sweitch. I got called

367
00:22:14.400 --> 00:22:18.359
yeah you get it? Yeah again? Oh yeah, I haven't used it

368
00:22:18.400 --> 00:22:21.240
in forever. I forget what game
I even got maybe actually, maybe I

369
00:22:21.519 --> 00:22:22.279
use it to get sweak a game. I don't think so. I think

370
00:22:22.279 --> 00:22:26.079
I waited for the English version.
All right, let's keep moving along here.

371
00:22:26.160 --> 00:22:30.640
Elden Rings first expansion trailer confirms a
June release date. This is from

372
00:22:30.640 --> 00:22:34.680
Tom the Machine. I've been at
VGC band I, Namco and from Software

373
00:22:34.680 --> 00:22:38.559
have released the debut trailer for Elden
rings highly anticipated expansion, Shadow of the

374
00:22:38.680 --> 00:22:45.359
Urd Tree viewable and now online.
It confirms a June twenty first release date

375
00:22:45.680 --> 00:22:48.400
in this year for PS five,
PS four, Xbox One, Xbox Series

376
00:22:48.519 --> 00:22:52.480
X, and s MPC. Sometimes
I forget that game came out on Xbox

377
00:22:52.480 --> 00:22:56.440
One and PS four and that's still
coming out to Xbox one. That's gonna

378
00:22:56.480 --> 00:22:59.359
run on the VCR Xbox One.
That's a little bit wild to me.

379
00:23:00.640 --> 00:23:03.359
The old school joint, oh school
joint. Yeah you an elderring guy.

380
00:23:04.200 --> 00:23:11.359
I'm not, but I respect power
of that, yeah, describing it.

381
00:23:11.759 --> 00:23:14.720
Listen, I'm too old to go
through that level of stress of my life

382
00:23:14.759 --> 00:23:18.519
at this point, but I respect
y'all because here's the thing, like they

383
00:23:18.559 --> 00:23:22.519
the fact that they translated into that
open world and then you can take all

384
00:23:22.559 --> 00:23:25.359
the tackle challenges, the way you
want. I did try it. It's

385
00:23:25.400 --> 00:23:29.359
not for me, but I understand
the appeal. And this is a highly

386
00:23:29.400 --> 00:23:33.000
anticipated expansion. People have been waiting
for a long time, and I'm just

387
00:23:33.079 --> 00:23:36.519
I'm proud of the success of it. Like I'm like, I don't think

388
00:23:36.559 --> 00:23:40.039
they realized what they had and then
when you just seen it explode, it

389
00:23:40.079 --> 00:23:41.359
was clearly just doing their thing right. They were just doing their thing,

390
00:23:41.400 --> 00:23:45.720
and they knew that it was like
a good game. They make good games.

391
00:23:45.079 --> 00:23:48.559
But I don't think they were necessarily
prepared and I don't think they've said

392
00:23:48.599 --> 00:23:52.440
as much for it to become like
the TikTok trend that it became where it's

393
00:23:52.519 --> 00:23:56.039
just like everyone is talking about and
everyone has comment on it, and all

394
00:23:56.039 --> 00:23:59.680
these celebrities were playing it. It's
like, yeah, that that was not

395
00:23:59.720 --> 00:24:03.640
forle And so to be in the
situation where we've been waiting for this DLC

396
00:24:03.759 --> 00:24:06.119
for a while, we've known about
it. We knew from the beginning they

397
00:24:06.160 --> 00:24:08.480
were gonna have DLC, but they
even said Shadow of the Er Tree more

398
00:24:08.519 --> 00:24:11.079
than a year ago. Now,
I think, yeah, so it's been

399
00:24:11.079 --> 00:24:15.640
a long time since we've been like
anticipating this got to the point where it's

400
00:24:15.680 --> 00:24:18.480
like, man, this is taking
a little bit longer. I think expectations

401
00:24:18.519 --> 00:24:22.240
are very high for this in terms
of the amount of content and like what's

402
00:24:22.240 --> 00:24:23.839
possible in it, and I think
they're setting it up like, yeah,

403
00:24:23.920 --> 00:24:27.200
this is basically like gonna be a
mini sequel built right into the game.

404
00:24:27.240 --> 00:24:30.880
Now, a lot of their DLC
does like rise up to that level,

405
00:24:30.119 --> 00:24:33.240
but I think this is going to
be even bigger than any one of those,

406
00:24:33.319 --> 00:24:37.480
just by the nature of what elden
Ring is absolutely absolutely yeah, this

407
00:24:37.519 --> 00:24:41.759
is huge. But it's side out
to the soul's community. I'm just it's

408
00:24:41.799 --> 00:24:45.920
so cool to see the genre get
the love that again it almost become mainstream

409
00:24:45.039 --> 00:24:48.200
now, like oh yeah, because
you know, always I felt like this

410
00:24:48.279 --> 00:24:51.440
niche thing that the hardcore used to
do and challenge themselves and push themselves,

411
00:24:51.519 --> 00:24:55.160
and now you see more of the
casuals kind of gravitating towards it, and

412
00:24:55.200 --> 00:24:57.200
I think that's super cool. Yeah, and it's you know, from software

413
00:24:57.240 --> 00:25:02.799
it gets a lot of the credit
rightfully so or showing people that this is

414
00:25:02.880 --> 00:25:04.400
a viable way of making games where
it's like, hey, we're going to

415
00:25:04.440 --> 00:25:10.079
prioritize animation and there is value in
that it's not all about twitchy just I

416
00:25:10.119 --> 00:25:11.839
pressed the button and something happens right
away. It's like, no, you're

417
00:25:11.920 --> 00:25:15.039
kind of engaged in this relationship with
this game, and that means sort of

418
00:25:15.039 --> 00:25:19.200
a partnership and that's going to come
through and the way the game feels.

419
00:25:19.680 --> 00:25:23.519
And they have stuck with that four
years to the point where it's like everyone

420
00:25:23.599 --> 00:25:26.319
is now on board with that way
of thinking. And that's impressive to me

421
00:25:26.359 --> 00:25:30.799
because I think a lot of publishers
got scared off for years because they weren't

422
00:25:30.799 --> 00:25:33.319
a lot of publishers and developers were
making games that felt this way. I

423
00:25:33.319 --> 00:25:37.039
think like Lost Planet is one that's
getting some like love right now. Now.

424
00:25:37.240 --> 00:25:41.039
Lost Planet is no From Software game, It just isn't, but it

425
00:25:41.079 --> 00:25:44.400
has similar ideas in there, and
people are like revisiting that, like,

426
00:25:44.480 --> 00:25:47.759
oh okay, well I do like
that kind of thing. Now, maybe

427
00:25:47.759 --> 00:25:51.319
it's time for us to get more
of that. And we'll see now going

428
00:25:51.359 --> 00:25:52.960
in and to be like, hey, I'm gonna make a game like From

429
00:25:52.960 --> 00:25:55.400
Software today might be a crazy thing
to try to pull off, and a

430
00:25:55.440 --> 00:25:57.720
lot of developers can't quite do it. But yeah, it's a little saturated.

431
00:25:57.799 --> 00:26:03.680
Yeah, that audience ever bigger than
ever. Absolutely Elden Rings Shadow of

432
00:26:03.680 --> 00:26:08.400
the R Tree again coming June twenty
first. I'm trying, when is that

433
00:26:08.480 --> 00:26:14.519
Horizon MMO or DLC coming? Is
there more Horizon stuff for this to overshadow?

434
00:26:14.960 --> 00:26:18.000
Because that continues to happen with Horizon, So they better boot a day,

435
00:26:18.039 --> 00:26:23.039
grow right, just get out of
there, save yourself. Though we

436
00:26:23.079 --> 00:26:26.079
say that, I think the Horizon's
like the best selling PlayStation game of all

437
00:26:26.119 --> 00:26:30.000
time, so it actually has never
heard it. But it's on March twenty

438
00:26:30.039 --> 00:26:32.880
first on PC. Okay, so
it has plenty of time. There we

439
00:26:32.960 --> 00:26:36.839
go. Congratulations, but reped a
while got them the first time when they

440
00:26:36.880 --> 00:26:40.559
came, Yes, they did.
You gotta be careful, move your day,

441
00:26:40.680 --> 00:26:42.039
keep your ego out of it.
It gets get the most revenue if

442
00:26:42.079 --> 00:26:45.759
you get excellent. All right,
you know what, let's take a quick

443
00:26:45.759 --> 00:26:48.160
break. We'll come back. We
got plenty more to talk about. We'll

444
00:26:48.160 --> 00:26:56.039
get to all that right after this. Hello, Hey, Mike, what's

445
00:26:56.119 --> 00:26:59.400
up? What's upbody? Hey,
how's it going? I just thought it

446
00:26:59.440 --> 00:27:03.279
was really that so like that Hi
Fi Rush trailer, like, let's do

447
00:27:03.319 --> 00:27:07.640
this part of the show real quick. Okay, we're back and we're joined

448
00:27:07.640 --> 00:27:11.359
by special guests Mike Manati. Mike, what do you gotta say? Well,

449
00:27:11.799 --> 00:27:15.799
so that High Fi Rush places A
five announcement only happened because the Latin

450
00:27:15.920 --> 00:27:19.400
America Bethesda account released the trailer,
Yeah, accidentally, and it since has

451
00:27:19.480 --> 00:27:25.319
already been privated. I'm wondering what's
going on there. It maybe arm raining

452
00:27:25.319 --> 00:27:27.000
anyway, It sure seems like that
trailer was supposed to go up because a

453
00:27:27.039 --> 00:27:30.279
switch version was going to be announced, and then that got poled and not

454
00:27:30.319 --> 00:27:33.880
everybody got the memo. I don't
know, Jeff, maybe I'm reading into

455
00:27:33.920 --> 00:27:37.000
things. I'll let you ruminate on
that. You both have a good one.

456
00:27:37.079 --> 00:27:40.440
That's interesting. Yeah, I mean
that's that's a possibility. I mean

457
00:27:40.480 --> 00:27:44.160
he's right about the timing, right, because that's how you know, just

458
00:27:44.200 --> 00:27:47.720
the way these things of the are
processed, where you get the video,

459
00:27:47.839 --> 00:27:49.960
you get it uploaded, you're waiting
for the direct to happen, and then

460
00:27:49.960 --> 00:27:55.079
you just schedule it out. Yeah. Maybe, I mean it also could

461
00:27:55.079 --> 00:27:57.880
be coincidence it wasn't in the direct, but no, maybe there's something there.

462
00:27:59.440 --> 00:28:02.839
Do you think like High Fi Rush
is like maybe getting maybe they are

463
00:28:02.880 --> 00:28:04.000
struggling to get it run out on
the switch and like that, let's just

464
00:28:04.039 --> 00:28:07.279
hold off until we know it's good. What do you think it's a good

465
00:28:07.279 --> 00:28:10.000
one, man? Because like you
said, I mean, obviously we knew

466
00:28:10.000 --> 00:28:12.480
about the assets behind the scenes,
and we knew that obviously the different shirts

467
00:28:12.480 --> 00:28:18.720
indicated the platforms that mister Chili was
going to be on. So it's a

468
00:28:18.759 --> 00:28:19.680
good question. If I had to
guess, go to my head, I'm

469
00:28:19.680 --> 00:28:25.519
just gonna say it's not ready yet. Maybe from a from a technical standpoint,

470
00:28:25.640 --> 00:28:27.119
it may not be ready, just
need a little bit more time,

471
00:28:27.559 --> 00:28:30.839
you know, or they just haven't
finalized the release day. But it is

472
00:28:30.880 --> 00:28:34.960
strange because you would think that the
splash would have happened in conjunction with Pentimate

473
00:28:36.279 --> 00:28:40.000
and what you call it all grounded
grinded. So I don't know what's your

474
00:28:40.000 --> 00:28:41.079
thought process here? What do you
think you think? Are you thinking is

475
00:28:41.119 --> 00:28:45.960
it more technical or do you think
and it's like legal, like what you

476
00:28:45.119 --> 00:28:48.839
did going on it? Like why
did it not show? Yeah? If

477
00:28:48.839 --> 00:28:52.559
I had like if I like zoom
out and I was like, Okay,

478
00:28:52.599 --> 00:28:55.839
what do I really think it's happened? I think it's probably coincidence, but

479
00:28:55.880 --> 00:28:59.680
I think it's at least worth noting
what Mike said that things did line up

480
00:28:59.839 --> 00:29:02.839
and a lot of times that could
be you know, a little bit of

481
00:29:02.880 --> 00:29:06.839
smoke, a little bit of fire. Uh. I don't think that's necessarily

482
00:29:06.839 --> 00:29:11.720
happening here, but it's a possibility. Interesting at the very least. It's

483
00:29:11.000 --> 00:29:15.680
the date on that is March eighteenth, That is less than a month out.

484
00:29:15.960 --> 00:29:18.799
So if it's not getting if it
was, if it was never supposed

485
00:29:18.799 --> 00:29:22.920
to get announced, that to direct, where was it supposed to show up?

486
00:29:22.440 --> 00:29:26.000
And like, are we going to
see that like later today or later

487
00:29:26.039 --> 00:29:30.079
this week? Or does Sony Does
Sony have another small little thing, I

488
00:29:30.079 --> 00:29:32.960
mean, who knows. They just
had I think they'd just have a state

489
00:29:33.000 --> 00:29:33.920
of play, right, and I
just had a state of play. Yeah,

490
00:29:34.200 --> 00:29:37.640
that's my next question for you or
the follow up, because I was

491
00:29:37.680 --> 00:29:44.079
curious as far as the PlayStation version
and how that would be introduced. Is

492
00:29:44.119 --> 00:29:48.319
it something that Nintendo's being in It
lined up most likely with this partner showcase.

493
00:29:48.680 --> 00:29:49.920
You know that they figured maybe they
would give it then maybe that was

494
00:29:49.920 --> 00:29:52.920
the initial plan, But I'm just
curious, like, well, PlayStation should

495
00:29:52.960 --> 00:29:59.359
ever get to announce any of these
Xbox Game Studio games on their stage,

496
00:30:00.119 --> 00:30:06.400
Microsoft would be completely fine with that. And I think that the people who

497
00:30:06.440 --> 00:30:08.880
would have been like, I'm not
so sure about that, namely Jim Ryan.

498
00:30:10.480 --> 00:30:14.079
He's like already one foot out the
door, ready for retirement. You

499
00:30:14.160 --> 00:30:18.839
know, technically he's technically technically still
there. But uh, to Tokey as

500
00:30:19.200 --> 00:30:22.920
the current person running it, and
there's a reason we hear from him more

501
00:30:22.920 --> 00:30:25.720
of these days than we ever hear
from Jim Ryan. Uh. And I

502
00:30:25.759 --> 00:30:27.880
think to Tokey would be like,
yeah, that's that's fine, Like we

503
00:30:27.880 --> 00:30:30.559
don't we have a bunch of partnerships
with Microsoft for like the cloud and all

504
00:30:30.599 --> 00:30:34.079
these things, and as you're and
yeah, you're just another partner like any

505
00:30:34.079 --> 00:30:37.799
other. Of course you can be
in there. You're you're gonna sell games

506
00:30:37.799 --> 00:30:40.559
on here, we get a cut
of that money. That sounds great to

507
00:30:40.640 --> 00:30:42.960
me. So I think that he
would be completely fine with that. But

508
00:30:42.960 --> 00:30:47.640
maybe I'm misreading it. I don't
know the guy answer your question, I

509
00:30:47.680 --> 00:30:51.920
think so. But what does Sony
have coming up like that anytime soon?

510
00:30:52.480 --> 00:30:56.599
If they have like a PlayStation showcase, that probably does happen in the early

511
00:30:56.680 --> 00:31:00.000
summertime, late springtime, and we're
still a ways out from that, all

512
00:31:00.119 --> 00:31:04.920
right. Speaking of the Sony President
he wants Bungie to be better at assuming

513
00:31:04.960 --> 00:31:10.759
accountability for development timelines. This is
from Chris Sculliam f VGC GOG. I'm

514
00:31:10.759 --> 00:31:15.400
glad you're here for this one.
Sony President. PlayStation chairman Hiroki Totoki has

515
00:31:15.480 --> 00:31:19.200
said Bungie could be better at assuming
responsibility for its development timelines. During a

516
00:31:19.279 --> 00:31:25.200
Q and A session following Sony's latest
financial results briefing, Totoke was asked for

517
00:31:25.240 --> 00:31:27.359
an update on Bungi and whether he
had any initiatives planned for the studio in

518
00:31:27.359 --> 00:31:32.880
the next financial year. Totoke replied
that while he was impressed by Bunge's ability

519
00:31:32.880 --> 00:31:36.119
as a video game developer, he
felt it could make improvements from a business

520
00:31:36.160 --> 00:31:40.079
perspective. I visited the Bungie studios
and had meetings with the management, and

521
00:31:40.160 --> 00:31:42.960
I saw that employment employees working at
the studio were highly motivated, showing great

522
00:31:42.960 --> 00:31:47.119
creativity as well as an impressive knowledge
of live services. However, I also

523
00:31:47.200 --> 00:31:51.200
felt that there was room for an
improvement from a business perspective with regards to

524
00:31:51.279 --> 00:31:55.279
areas such as the use of business
expenses and a use and assuming accountability for

525
00:31:55.359 --> 00:31:57.519
development timelines. I hoped to continue
to the dialogue and come up with some

526
00:31:57.519 --> 00:32:04.200
good solutions. Now there's there's a
little bit more here. But you're someone

527
00:32:04.200 --> 00:32:09.400
that's steeped in the Destiny community.
Does what Totokey is saying here encourage you

528
00:32:09.599 --> 00:32:14.079
or are you worried about it?
Or what is their reaction? Man?

529
00:32:14.200 --> 00:32:16.599
I am so I'm glad I'm here
because this is definitely a talent. I'm

530
00:32:16.640 --> 00:32:21.480
so conflicted on here's the thing.
You know, as a lifelong Destiny fan,

531
00:32:21.519 --> 00:32:23.640
Bungee fan, Halo fan, you
know, I followed the studio from

532
00:32:23.640 --> 00:32:29.000
the very beginning and to see where
they are all the different iterations and relationships

533
00:32:29.000 --> 00:32:31.440
they've had, my audience activision,
the whole thing, and to see where

534
00:32:31.440 --> 00:32:35.160
they are now with Sony. So
I'll say this, Look, they clearly

535
00:32:35.319 --> 00:32:38.119
Destiny clearly missed their internal targets.
You know what is it about forty five

536
00:32:38.119 --> 00:32:42.519
percent? And thus final shape had
to be delayed, which is their huge

537
00:32:42.519 --> 00:32:46.039
experience. They're really banking on this
because of the failure that is Destiny Lightful

538
00:32:46.319 --> 00:32:51.119
did not hit. It was definitely
the narrative was not strong, and they

539
00:32:51.160 --> 00:32:53.599
lost a lot of player base.
Also during the time the frustration of the

540
00:32:53.599 --> 00:32:59.200
player base, they felt they were
being over monetized, and now we understand

541
00:32:59.200 --> 00:33:02.160
why they need that revel They needed
that income to come in. So now

542
00:33:02.200 --> 00:33:06.920
that the timelines are missed. To
me, when I hear Pete Parsons from

543
00:33:07.039 --> 00:33:09.519
you know, CEO Bungie and now
I hear it to Toky, this gives

544
00:33:09.559 --> 00:33:15.799
me the impression that they are going
to tighten ship here. And the reality

545
00:33:15.880 --> 00:33:19.680
is this from my understanding, the
way the board is constructed with Bungie,

546
00:33:20.480 --> 00:33:24.599
if they continue to miss targets there
is they're at risk of having their board

547
00:33:24.720 --> 00:33:30.160
dissolved and having Sony retain you know, ownership of that. And that is

548
00:33:30.160 --> 00:33:32.440
something based on what I know from
Bungie, that is something they do not

549
00:33:32.559 --> 00:33:37.720
want independence to avoid that. Yes, exactly, that's a situation where it

550
00:33:37.880 --> 00:33:42.400
might not be avoidable. It's eggs
rough and that's the scary part because it

551
00:33:42.519 --> 00:33:45.240
may be out of their control.
And here, you know, the other

552
00:33:45.240 --> 00:33:47.640
thing about hurricanes talking about what I
was laughing when you're reading is he just

553
00:33:47.680 --> 00:33:53.079
recently made this similar statement when going
through all of PlayStation's studios talking about an

554
00:33:53.119 --> 00:33:57.880
aggressive PC push. It's almost like, hey, you guys are great people,

555
00:33:58.039 --> 00:34:04.440
you're motivated, you work hard.
But about these profits though about my

556
00:34:04.640 --> 00:34:07.960
money. This is what you get
with the CEO. The financial guys get

557
00:34:07.960 --> 00:34:12.440
in there and they want to maximize
profits. So that's what I see here.

558
00:34:12.480 --> 00:34:15.719
And look, I'm pulling for them. I'm pulling for Bungee hardcore.

559
00:34:15.840 --> 00:34:17.559
You know. They taking more time
to get the final shape. It's down

560
00:34:17.559 --> 00:34:21.280
delayed till June. Yes, we'll
see what happens by what it's going to

561
00:34:21.320 --> 00:34:23.320
come out like it about a week
right, Yes, yes, that's the

562
00:34:23.320 --> 00:34:25.840
crazy thing and the way I'm happy
because now get a chance to play final

563
00:34:25.840 --> 00:34:31.079
fantasy said making birth and you know, without my destiny addictioning around it.

564
00:34:31.320 --> 00:34:36.880
So I like that part. But
I'm worried because it's like if it doesn't

565
00:34:37.000 --> 00:34:40.800
hit, what happens, right,
Yeah, we're they're in an inflection point.

566
00:34:40.840 --> 00:34:45.280
This is very serious for Bungie.
So I'm pulling for them, but

567
00:34:45.320 --> 00:34:47.760
we'll see what happens. This is
this is Haroki's world right now, and

568
00:34:49.039 --> 00:34:52.119
I'm seeing the groundwork being laid on
how things are gonna get run. Yes,

569
00:34:52.280 --> 00:34:55.760
so I mean and what you're speaking
to there is like the real concern

570
00:34:55.800 --> 00:35:00.920
for Bungie and Bungee came into the
Sony project where it was like, we

571
00:35:00.000 --> 00:35:04.519
are going to have our control,
and that is like baked in. We

572
00:35:04.559 --> 00:35:07.599
are actually not even a PlayStation company. We're a Sony company. And that

573
00:35:07.760 --> 00:35:14.800
is like a distinction that they remind
PlayStation about frequently. And now that has

574
00:35:14.800 --> 00:35:17.400
had to get quieted down a little
bit because the money, the money's gone

575
00:35:17.400 --> 00:35:21.280
away for the most part, and
so now they're looking like, oh shit,

576
00:35:21.639 --> 00:35:25.000
we need help from Sony and we
can't. That means PlayStation and we

577
00:35:25.000 --> 00:35:29.400
can't be throwing our weight around so
much anymore. So they're already losing some

578
00:35:29.480 --> 00:35:32.800
of that swagger that they came in
with. Now swaggers, you know what

579
00:35:32.920 --> 00:35:37.960
is that? But like control the
board of directors, that is that does

580
00:35:38.360 --> 00:35:43.960
act as a line of demarcation between
Bungee and Sony, and then PlayStation,

581
00:35:44.559 --> 00:35:47.440
you're right, could evaporate in a
moment if they don't meet certain metrics,

582
00:35:47.760 --> 00:35:52.280
and that is yeah, right,
we don't know what that looks like,

583
00:35:52.599 --> 00:35:55.039
but as it stands right now,
they're in desperation mode trying to make sure

584
00:35:55.039 --> 00:35:59.079
that this next thing hits. And
to add on the other thing, the

585
00:35:59.119 --> 00:36:01.679
other concern a lot of friends of
mine who are fans of Bungee is that

586
00:36:01.920 --> 00:36:05.400
It's kind of a dual role because
not only do they have to worry about

587
00:36:05.400 --> 00:36:09.400
their ips themselves into successive destiny and
obviously marathon, but then you are now

588
00:36:09.880 --> 00:36:15.480
the advisor to their live service portfolio, which is a huge undertaking, right,

589
00:36:15.760 --> 00:36:20.800
and some people call it brain drain. Are they being you know,

590
00:36:20.840 --> 00:36:24.079
are their resources enough for them to
be able to do both things efficiently?

591
00:36:24.400 --> 00:36:27.760
Right? And that's the question.
And again I'm hoping I'm pulled over,

592
00:36:27.800 --> 00:36:30.000
but I did. He have rumors
that they assisted what hell divers too,

593
00:36:30.000 --> 00:36:32.199
but I'm not sure I got to
day. I wouldn't be surprised to that.

594
00:36:32.199 --> 00:36:36.400
I mean from the beginning, like
when that was first announced, even

595
00:36:36.400 --> 00:36:37.880
before Sony came out and said what
they were doing, I'm like, this

596
00:36:37.920 --> 00:36:42.599
is about them coming in, having
someone that actually made a live service game

597
00:36:42.719 --> 00:36:45.280
teaching everyone else how to do it. It was so clear from the very

598
00:36:45.320 --> 00:36:47.639
beginning. So every project that has
even a little bit of live service stuff

599
00:36:47.679 --> 00:36:52.159
going on, I am sure that
Bungie got involved in some way. It's

600
00:36:52.159 --> 00:36:54.800
definitely what I've heard from people that
are there, and it's like, yeah,

601
00:36:55.000 --> 00:37:00.360
does that affect Bungie's core competency about
them taking care of their jacks.

602
00:37:00.800 --> 00:37:05.360
I would hope not, but yeah, who knows, we'll see. I

603
00:37:06.199 --> 00:37:09.800
mean, in terms of timelines,
let's just real quick on that. Do

604
00:37:09.880 --> 00:37:15.440
you feel like the games, the
updates for Destiny are coming out at a

605
00:37:15.480 --> 00:37:20.599
clip that you're happy with or do
you think at them advancing that timeline would

606
00:37:20.599 --> 00:37:23.519
be very beneficial to you as a
player. Well, it's beneficial to be

607
00:37:23.679 --> 00:37:27.519
for them to take as much time
they need to make Final Shape right.

608
00:37:27.800 --> 00:37:31.679
Final Shape needs to hit in the
manner that tak And can hit and Forsaken

609
00:37:31.760 --> 00:37:36.760
hit. Those are their special moments
where they really got it together. As

610
00:37:36.760 --> 00:37:38.440
far as the carent updates. Right
now, they're in a tough spot because

611
00:37:39.239 --> 00:37:44.199
everyone knows there's a delay, so
player count is down until the big expansion

612
00:37:44.239 --> 00:37:47.480
comes out, and then you've got
all these rival games right now that's just

613
00:37:47.639 --> 00:37:52.039
killed it. We see hell Divers
out here, we see Power World out

614
00:37:52.039 --> 00:37:55.119
here. The competition is so intense. It's not like back in the day

615
00:37:55.159 --> 00:38:00.840
where they were kind of like the
sole console mmo, you know, thing

616
00:38:00.960 --> 00:38:04.199
in town, and they were able
to get away with the good will that

617
00:38:04.239 --> 00:38:07.400
The main problem is this, Jeff, is that Budie has some of the

618
00:38:07.880 --> 00:38:10.000
one of the best communities I've ever
seen. I'm talking about loyal die Hard

619
00:38:10.480 --> 00:38:15.639
and that what happened recently was a
breaking point. And that's the first time

620
00:38:15.679 --> 00:38:19.440
I seen content creators say hey,
yeah, I don't know looking from it,

621
00:38:19.519 --> 00:38:22.280
looking at it from the outside,
I had never seen it go that

622
00:38:22.519 --> 00:38:25.119
hard where it was like, no, we actually are moving on from this.

623
00:38:25.239 --> 00:38:29.760
Yeah, that was surprising. That
was surprising. So again I'm pulling

624
00:38:29.800 --> 00:38:31.079
for them. One thing about Bude, I'll say is in their defense,

625
00:38:31.280 --> 00:38:36.679
they're kind of like that kid who
like who kind of coast through school just

626
00:38:36.920 --> 00:38:37.840
you know, it gets a little
sixty five, he gets it, you

627
00:38:37.840 --> 00:38:42.480
know, season he just gets by, but when it's time for final report

628
00:38:42.519 --> 00:38:45.920
card or final market period, he
aces it. So I'm hoping they continue

629
00:38:45.920 --> 00:38:50.639
their magic where it's like, oh
dad, and this now sounds a lot

630
00:38:50.679 --> 00:38:53.719
like a Jeff Grubb to me.
Hell yeah, I'm really for we was

631
00:38:53.760 --> 00:38:59.639
that kid, I was good homework, not doing homework, kidding me,

632
00:39:00.119 --> 00:39:02.519
give me that test, no problem. When it comes to that final fit,

633
00:39:04.559 --> 00:39:07.320
we own. No, how's my
time to shine? That's right,

634
00:39:07.519 --> 00:39:12.000
exactly? All right, Well,
well let's stick with the Sony news in

635
00:39:12.039 --> 00:39:15.320
Totoke Sonya is likely to launch a
PS five Pro this year, according to

636
00:39:15.440 --> 00:39:20.239
analysts, is from Tom the machine
I've in at VGC. A number of

637
00:39:20.239 --> 00:39:23.440
games industry analysts have reportedly said they're
expecting Sony to launch a PlayStation five Pro

638
00:39:23.480 --> 00:39:27.960
console later this year. It was
recently claimed that the platform holder is planning

639
00:39:27.960 --> 00:39:30.079
to release a PS five Pro console
in late twenty twenty four, and that

640
00:39:30.159 --> 00:39:36.199
it will feature a proprietary d LSS
like solution. A bunch of analysts are

641
00:39:36.199 --> 00:39:38.679
saying this, and I think coming
out of that most recent financial report,

642
00:39:38.719 --> 00:39:40.840
things begin to line up where it's
like, oh, yeah, they probably

643
00:39:40.840 --> 00:39:45.320
will do that. There's a couple
of reasons. The big thing that stands

644
00:39:45.360 --> 00:39:47.880
out to me, COG is that
when you look at that financial report and

645
00:39:47.920 --> 00:39:52.360
they talk about revenues being way up, not being able to sell it as

646
00:39:52.400 --> 00:39:57.719
many psfos as we want, but
we really got her own profits because we

647
00:39:58.280 --> 00:40:00.239
discounted the PS five in a lot
of plays to sell as many PS fives

648
00:40:00.239 --> 00:40:04.719
as possible. Well, now you're
going into next year and you're not going

649
00:40:04.800 --> 00:40:07.559
to be able to sell as much
because a lot of people that were waiting

650
00:40:07.599 --> 00:40:09.679
for a sale already jumped on those
sales. So things are going to be

651
00:40:09.719 --> 00:40:15.320
tough unless you could do two things
up that average sales price by putting out

652
00:40:15.320 --> 00:40:19.119
a PS five Pro that is very
likely going to be six hundred dollars,

653
00:40:19.159 --> 00:40:22.320
and you know the subhead there is
that sets up next gen to be either

654
00:40:22.360 --> 00:40:25.119
six hundred dollars or more because now
you've got people used to that. So

655
00:40:25.159 --> 00:40:30.079
that is part of that stepping up
that ladder. That is what's happening there.

656
00:40:30.239 --> 00:40:32.000
Also keeping the average sales price high
is going to help them. But

657
00:40:32.119 --> 00:40:37.719
also putting out a new PS five
pro it works. It's the Nintendo method

658
00:40:37.760 --> 00:40:39.960
for generations. Now, hey,
there's a sucker out there called Jeff Greb

659
00:40:39.960 --> 00:40:43.559
and there's a lot of people like
him. If we put out a slightly

660
00:40:43.559 --> 00:40:45.880
different model, he's going to buy
that hardware again, and then he's either

661
00:40:45.880 --> 00:40:49.639
going to hand his old one to
a friend or to a cousin, or

662
00:40:49.679 --> 00:40:52.960
he's going to sell it on the
secondary market for a lot a lot less

663
00:40:52.000 --> 00:40:57.519
money. And that's going to create
new users by charging the same person again,

664
00:40:57.760 --> 00:41:00.559
so that hardcore audience will show up
for it. And that is something

665
00:41:00.639 --> 00:41:05.360
that also seems like would be a
great benefit to PlayStation at the moment,

666
00:41:05.400 --> 00:41:07.800
because what This all goes back to
and this is part of what the concern

667
00:41:07.880 --> 00:41:10.719
about them. Hey, BUNGEI were
worried about how much money you're making.

668
00:41:10.840 --> 00:41:15.239
Is Phil Spencer's just just said it
in one of these interviews. The console

669
00:41:15.280 --> 00:41:20.039
industry hasn't really grown in about six
years. It is the same number of

670
00:41:20.079 --> 00:41:23.039
people spending about the same amount of
money. And at a certain point you

671
00:41:23.239 --> 00:41:27.880
have two options. You can either
make more money from those people by coming

672
00:41:27.920 --> 00:41:30.119
up with ways to you know,
fleece them with nickel and diamond then with

673
00:41:30.199 --> 00:41:36.039
DLC or micro transactions, or by
putting out hardware that's more expensive, or

674
00:41:36.280 --> 00:41:38.119
you can grow the audience. And
Sony's in a situation where like I think

675
00:41:38.119 --> 00:41:40.719
they're like, well, right now, we have to make more money from

676
00:41:40.719 --> 00:41:44.840
the people that are like our most
diehard fans, and so here we are

677
00:41:44.840 --> 00:41:47.679
PS five pro very likely for this
year. What do you think you nailed

678
00:41:47.679 --> 00:41:51.880
it? I'm in complete alignment.
I think that you know this is this

679
00:41:52.079 --> 00:41:54.639
definitely answers that question. Obviously,
they're not happy with a lot of the

680
00:41:54.639 --> 00:42:00.679
internal targets that they did not hit
from from console and revenue, and look,

681
00:42:00.840 --> 00:42:02.840
you know, I'm kind of the
same Verson too. Like you give

682
00:42:02.960 --> 00:42:07.960
me a PS five Pro that allows
you to hit maybe sixty frames and a

683
00:42:07.960 --> 00:42:10.599
lot of these games, or you
know, in conjunction with an upcoming you

684
00:42:10.599 --> 00:42:14.119
know, Grand Theft Auto even though
it's not coming out this year, but

685
00:42:14.239 --> 00:42:15.519
next year that'll be a big release
to kind of tie. I don't know

686
00:42:15.519 --> 00:42:17.440
if they were able to get the
marketing rights for that, but that would

687
00:42:17.440 --> 00:42:22.400
be huge to associate that platform with
it. But I think it makes sense.

688
00:42:22.440 --> 00:42:25.480
I mean it's this is to me, PlayStation is at that point where

689
00:42:25.639 --> 00:42:30.800
they're just the brand dominant entity and
people look at them the way you look

690
00:42:30.800 --> 00:42:34.039
at Apple, like I know,
so I know people like that this is

691
00:42:34.079 --> 00:42:37.559
an Apple hole. We don't have
Android, like I know that guy,

692
00:42:37.639 --> 00:42:42.000
right, So it's like, you
know, PlayStation is at that point and

693
00:42:42.000 --> 00:42:45.159
they're counting on that brand strength to
get people to buy and then this will

694
00:42:45.159 --> 00:42:50.000
be a premium product six D dollars. So dlssens excites me, you know,

695
00:42:50.079 --> 00:42:52.760
I like the techniques and stuff that
utilize there for getting more performance out

696
00:42:52.800 --> 00:42:55.920
of these consoles. I'm curious to
see how when you know, the digital

697
00:42:55.920 --> 00:43:00.039
foundaries and everyone gets ahold of these
you know PS five PS five Pro,

698
00:43:00.400 --> 00:43:05.440
you know comparisons how much of a
jump it does. But yeah, this

699
00:43:05.480 --> 00:43:07.840
is on schedule. The rumors have
said, you know, stated this,

700
00:43:07.920 --> 00:43:12.159
but in order for them to kind
of accelerate their financial they're hoping for this

701
00:43:12.239 --> 00:43:15.760
thing to really hit big into people, to double dip, triple dip or

702
00:43:15.960 --> 00:43:19.039
you know, get into this ecosom
with a new product. So we'll see

703
00:43:19.039 --> 00:43:22.760
how they hail it. I'm curious
to see those games around the window because

704
00:43:23.400 --> 00:43:28.519
I also believe for Rokis Tolkie made
a statement stating that hey, not many

705
00:43:28.800 --> 00:43:32.400
first no more first party games coming
out from the first party from existing not

706
00:43:32.440 --> 00:43:36.239
even second half of the year.
For the whole upcoming fatal year, from

707
00:43:36.320 --> 00:43:38.800
from April of this year through March
of next year, they will not have

708
00:43:38.880 --> 00:43:45.800
any franchise sequels. Basically, so
new new Triple A games from existing franchises.

709
00:43:45.880 --> 00:43:47.719
That does not discount Hey, Blue
Points got a new IP coming,

710
00:43:47.920 --> 00:43:52.679
maybe maybe that comes out this year, but that or you know, there's

711
00:43:52.719 --> 00:43:54.199
a number of things that could happen. I keep saying, I hear about

712
00:43:54.239 --> 00:43:58.840
Astro. I hear more and more
about a new Astro game coming that probably

713
00:43:58.880 --> 00:44:00.119
lines up with the launch of a
new Heart where since that's what they always

714
00:44:00.159 --> 00:44:02.360
do with Astro, but man,
please just make that a real game.

715
00:44:02.960 --> 00:44:07.480
They'll have something, but it is
they're You're right, they're definitely like looking

716
00:44:07.519 --> 00:44:09.639
around for man, we got to
make some some waves here one way or

717
00:44:09.679 --> 00:44:13.599
the other, because we're not going
to have the next Naughty Dog game,

718
00:44:13.760 --> 00:44:17.000
and we're not even going to have
the next uh uh like Ghost of Sushima

719
00:44:17.079 --> 00:44:22.199
games, So that's right, part
yeah, yeah, but I want to

720
00:44:22.360 --> 00:44:24.519
and I want to see how they
navigate that. So one is usually clever

721
00:44:24.679 --> 00:44:30.880
with third party exclusive kind of deals
to kind of like the obvious example there

722
00:44:30.960 --> 00:44:35.880
right where they're like people just associated
that with PlayStation five to such an like

723
00:44:35.920 --> 00:44:38.800
an aggressive extent that it was like
kind of a really impressive moment of marketing.

724
00:44:39.039 --> 00:44:40.880
How they were able to pull that
off, and it was the right

725
00:44:40.920 --> 00:44:45.119
game at the right time to sew
a lot of that stuff. So yeah,

726
00:44:45.119 --> 00:44:47.159
I think the PlayStation is going to
keep looking at opportunities like that,

727
00:44:47.320 --> 00:44:51.719
not that there's a million of those
out there, there aren't, so yeah,

728
00:44:51.840 --> 00:44:54.519
yeah, absolutely, no, I
agree. For Microsoft, we already

729
00:44:54.559 --> 00:44:59.280
kind of know they're not going to
respond with their own Xbox Pro model.

730
00:44:59.440 --> 00:45:02.400
Now I'm I am not super concerned
about that. For one reason, I

731
00:45:02.440 --> 00:45:07.960
have one it's called my forty ninety
in this machine good you good place all

732
00:45:08.000 --> 00:45:12.800
those games, So I'm good.
But the other thing is, like Microsoft

733
00:45:12.840 --> 00:45:17.480
has been working on DirectX versions of
machine learning to improve the way games run,

734
00:45:17.800 --> 00:45:22.079
and I don't necessarily think that they're
going to need a pro to update

735
00:45:22.119 --> 00:45:24.440
a lot of that stuff to like
maybe put that in to the Xbox and

736
00:45:24.480 --> 00:45:30.239
maybe like they have their version of
DLSS ready to go as a software update

737
00:45:30.360 --> 00:45:34.320
for the Xbox and so they get
a lot of that same juice without having

738
00:45:34.360 --> 00:45:37.679
to require you to buy new hardware. And that could look really good.

739
00:45:37.800 --> 00:45:40.039
Now, it won't change the calculus. People who want to get excited about

740
00:45:40.039 --> 00:45:44.440
new hardware are going to be more
excited about new hardware. But I think

741
00:45:44.480 --> 00:45:47.159
this puts Microsoft in a situation where
they can wait till that twenty twenty six

742
00:45:47.199 --> 00:45:51.960
and then put out a new generation
then kind of way ahead of when PlayStation

743
00:45:52.000 --> 00:45:54.199
would be ready to put out there. So I'm with you. Now here's

744
00:45:54.199 --> 00:45:58.039
the question, gro you know that
twenty twenty six, how we look in

745
00:45:58.119 --> 00:46:00.119
right now, how we feel it
about this? I still feel pretty I

746
00:46:00.159 --> 00:46:04.880
think it's I mean that seems pretty
likely. I mean it could easily.

747
00:46:05.119 --> 00:46:07.320
It could easily go into twenty twenty
seven. But I think the way that

748
00:46:07.320 --> 00:46:12.440
they're talking about it, and they're
already mentioned, hey, the biggest technical

749
00:46:12.519 --> 00:46:15.519
leap and all this stuff, I
think they're ready to go hard and have

750
00:46:15.599 --> 00:46:19.280
something that is going to replace this
generation in twenty twenty six. So that

751
00:46:19.280 --> 00:46:22.639
would give them like about a six
year life cycle, and I think they

752
00:46:22.639 --> 00:46:24.480
would be happy to move on from
that at that point. It's not like

753
00:46:25.039 --> 00:46:29.920
they're, you know, married to
their install based the way that Nintendo and

754
00:46:29.920 --> 00:46:31.719
PlayStation are. That is a good
point, and the way I look at

755
00:46:31.760 --> 00:46:36.119
it is almost like a soft reset
almost in the terms of a three sixty.

756
00:46:36.199 --> 00:46:38.400
You control the narrative, you dictate
when you drop, as opposed to

757
00:46:38.599 --> 00:46:42.599
always dropping at the same time.
Ye PlayStation, they got to get out

758
00:46:42.599 --> 00:46:45.119
of that, right, It's a
bad test to do for them. It's

759
00:46:45.199 --> 00:46:47.000
not a good place. You have
to dictate terms on your own and separate

760
00:46:47.039 --> 00:46:50.400
that. So I'm with you,
and here's the key thing for me where

761
00:46:50.440 --> 00:46:53.000
I do agree with them your thought
process as far as they're not going to

762
00:46:53.039 --> 00:46:57.760
do a system right now. They
may do like a slim or revision like

763
00:46:58.679 --> 00:47:00.199
all of us. Yes, yeah, see that. But as far as

764
00:47:00.239 --> 00:47:06.119
like upgrading the hallway like a true
next step, if twenty twenty six happens,

765
00:47:06.199 --> 00:47:07.840
that makes sense. The other thing
is between now and twenty twenty six,

766
00:47:08.199 --> 00:47:14.679
Xbox is in a unique position.
They actually have the software lineup between

767
00:47:14.760 --> 00:47:17.119
now and then to hold them up, as opposed to the Xbox one X

768
00:47:17.199 --> 00:47:22.400
days when they were just relying on
the performance of outperforming in the third party

769
00:47:22.400 --> 00:47:24.400
games with PlayStation I think that's gonna
be huge for them. Mouse. We

770
00:47:24.440 --> 00:47:28.679
know about the Vial the hell Blades, but I think my booty said ten

771
00:47:29.320 --> 00:47:31.960
games this year for the next year. Yeah, and then he named a

772
00:47:31.960 --> 00:47:35.480
bunch and he did not name ten. So there's some stuff that we don't

773
00:47:35.519 --> 00:47:39.400
even know about. Yeah, yeah, tell you. There's a one that

774
00:47:39.639 --> 00:47:43.840
I'm still hoping that I heard about
years ago. There's a Wu Tang game

775
00:47:43.840 --> 00:47:45.960
that's supposed to be like the Blow
It's like, man, that would be

776
00:47:46.000 --> 00:47:51.159
really cool. Just having each one
of those guys be a different class.

777
00:47:51.199 --> 00:47:53.679
That would be very cool. But
I haven't heard much about it for years,

778
00:47:53.760 --> 00:47:58.000
so I need that thirty six.
I hope it's still happening. That

779
00:47:58.039 --> 00:48:05.039
would rule we are sticking with Xbox
News now. Xbox's strategy doesn't quote Hinge

780
00:48:05.039 --> 00:48:07.880
on people moving all digital, says
Phil Spencer. This is from Luis Joshua

781
00:48:07.920 --> 00:48:13.199
Gutierrez at GameSpot. Physical media is
slowly going the way of the DODO,

782
00:48:13.280 --> 00:48:15.880
but appears that Xbox isn't giving up
on it just yet, despite having a

783
00:48:15.920 --> 00:48:21.519
disc list console. In an interview
with game File, Xbox boss Phil Spencer

784
00:48:21.559 --> 00:48:25.039
shared his thoughts on physical media by
explaining that Xbox is supportive of physical media,

785
00:48:25.079 --> 00:48:30.880
but we don't have a need to
drive that disproportionate to the customer demand.

786
00:48:30.159 --> 00:48:34.719
We ship games physically and digitally,
and we're really just following what the

787
00:48:34.719 --> 00:48:37.480
customers are doing. And I think
our job is running Xbox. In running

788
00:48:37.559 --> 00:48:40.599
Xbox, is to deliver on the
things that a majority of the customers want,

789
00:48:40.760 --> 00:48:45.280
and right now a majority of our
customers are buying games digitally. Spencer

790
00:48:45.320 --> 00:48:49.800
then explained that gaming consoles themselves have
kind of become the last consumer electronics device

791
00:48:50.119 --> 00:48:52.400
that have a disk drive, and
this is a real issue just in terms

792
00:48:52.440 --> 00:48:55.880
of the number of manufacturers that are
actually building drives and the cost associated with

793
00:48:55.920 --> 00:49:00.599
those, and when you think about
cogs that were not you about cogs that

794
00:49:00.599 --> 00:49:02.639
we're going to go put in a
console. And as you have fewer suppliers

795
00:49:02.639 --> 00:49:06.840
and fewer buyers, the cost of
the drive does have an impact. I

796
00:49:06.840 --> 00:49:08.159
didn't really think about that, but
that's a good point. You know,

797
00:49:08.400 --> 00:49:12.960
drives were dirt cheap for a long
time because they were in everything, so

798
00:49:13.320 --> 00:49:16.079
the the you know, economies of
scale would kick in. And now that's

799
00:49:16.559 --> 00:49:20.840
beginning to erode because no one's using
dis drives anymore. So you've got to

800
00:49:20.880 --> 00:49:22.519
go find the one or two suppliers
that are still making them, and now

801
00:49:22.519 --> 00:49:24.719
they can charge a bit more because
you're like, oh, you're going to

802
00:49:24.760 --> 00:49:28.239
buy twenty five million of these over
the next five years, and that's just

803
00:49:28.280 --> 00:49:30.360
for Microsoft. Okay, well we
got you a little bit here over a

804
00:49:30.440 --> 00:49:36.320
barrel, so we're going to take
that now. It's probably not still that

805
00:49:36.559 --> 00:49:38.760
not too expensive. I don't think
these things are costing seventy dollars per system.

806
00:49:38.800 --> 00:49:44.480
They're probably still like ten dollars to
put in. Yet I think he's

807
00:49:44.519 --> 00:49:47.079
probably I think he's half telling the
truth when he says we are going in

808
00:49:47.079 --> 00:49:51.039
the direction of where the audience is
going, where the customers are and most

809
00:49:51.079 --> 00:49:54.119
of the majority of them are buying
digital. I think that happens when you

810
00:49:54.159 --> 00:49:58.800
sell a cheaper version that doesn't have
a disk drive. That's just like you

811
00:49:59.239 --> 00:50:01.679
like kind of in urge people to
move in that direction. And we know

812
00:50:01.760 --> 00:50:05.480
that that's this is where they want
to end up because it's more beneficial to

813
00:50:05.519 --> 00:50:07.480
them. Right. So, but
are you buying what Phil Spitzer's here that

814
00:50:07.480 --> 00:50:10.119
they're going to keep doing physical games
in one way or the other for the

815
00:50:10.280 --> 00:50:15.239
foreseeable future. I mean, I
think it's just a matter of time before

816
00:50:15.400 --> 00:50:17.159
it slowly starts to phase out.
I mean, we just got to be

817
00:50:17.199 --> 00:50:20.400
honest. Yeah, we just gotta
be honest with the nature of it.

818
00:50:20.400 --> 00:50:25.039
And literally the service that they're backing
their future on with game Pass is an

819
00:50:25.039 --> 00:50:29.800
all digital you know service. So
I see it, you know, I

820
00:50:29.840 --> 00:50:34.239
get it as a person who respects
game preservation. You know, I understand

821
00:50:34.280 --> 00:50:37.280
the concerns overall where people who are
against this, but I just think it's

822
00:50:37.320 --> 00:50:39.320
the way of the industry. I
mean, we're from that era, like

823
00:50:39.400 --> 00:50:44.039
I mean, we had the VHS
takes, we did the Blockbuster. I

824
00:50:44.119 --> 00:50:45.760
know how it is. I remember
when Netflix used to come with a disc,

825
00:50:46.119 --> 00:50:51.039
you know, to your house.
The game of a game fly and

826
00:50:51.079 --> 00:50:53.400
all that stuff. So look,
I get it. I think it's ultimately

827
00:50:53.440 --> 00:50:58.880
a situation where I mean Xbox tends
to be clairvoyant where the industry goes.

828
00:50:59.119 --> 00:51:01.920
The key for them is just sometimes
they're messaging and maybe not being maybe being

829
00:51:02.039 --> 00:51:06.639
too aggressive to the push. So
I think that's what this is. Phil

830
00:51:06.679 --> 00:51:08.239
has got to like still, they
learned, they learn from the Xbox a

831
00:51:08.239 --> 00:51:13.159
little bit. They're not going to
be super aggressive and completely stamp it out

832
00:51:13.360 --> 00:51:16.199
just yet, but it's clear it's
a it's a pheasing out. You gotta

833
00:51:16.440 --> 00:51:22.119
ease them into it. That's how
it's like an interception instead of a push,

834
00:51:22.320 --> 00:51:23.320
like I think the Xbox one.
It's like, we are pushing you

835
00:51:23.400 --> 00:51:28.000
this direction because we are coming off
the Xbox three sixty. We're feeling really

836
00:51:28.039 --> 00:51:30.880
good about ourselves. And then they
realized really quickly. It's like, oh,

837
00:51:30.920 --> 00:51:32.800
we did not have the power to
shape the market that we thought we

838
00:51:32.880 --> 00:51:37.159
had. So what's an alternative way
to get to the same end that we

839
00:51:37.199 --> 00:51:38.760
want to get. Well, let's
have a little bit more patience. Let's

840
00:51:38.960 --> 00:51:43.280
see the trends and let's go meet
them there down on the down the like

841
00:51:43.400 --> 00:51:45.039
on the far side of the timeline, and here we are on the far

842
00:51:45.119 --> 00:51:47.639
side of the timeline, you know, so far removed from the launch of

843
00:51:47.639 --> 00:51:51.440
the Xbox One. And turns out
that we kind of ended up where they

844
00:51:51.440 --> 00:51:53.840
thought we were gonna end up anyhow, just they could not push because people

845
00:51:53.880 --> 00:51:57.480
would push back. But if you
go to meet us there, we will

846
00:51:57.519 --> 00:52:00.719
just kind of gladly walk ourselves there. And here we are. Yeah,

847
00:52:00.840 --> 00:52:06.039
it's uh, I mean, what
what physical media looks like on next Gen?

848
00:52:06.119 --> 00:52:09.039
I'm still not really sure because I
think both the PS six and an

849
00:52:09.159 --> 00:52:15.119
Xbox next Gen launch with like digital
only and then you buy a disc drive

850
00:52:15.679 --> 00:52:19.880
and then you can't get that generation. It seems like we are there for

851
00:52:19.920 --> 00:52:23.880
that and then and then what which
games actually get physical releases at that point?

852
00:52:24.000 --> 00:52:28.280
It's probably just the biggest ones and
they don't get physical releases until they

853
00:52:28.320 --> 00:52:30.880
know their hits and then they sell
them as one hundred dollars collector's editions only.

854
00:52:31.320 --> 00:52:35.320
And so it's going to very quickly, like now that we're there,

855
00:52:35.559 --> 00:52:38.320
it is going to be like that
the straw that that you know, collapses

856
00:52:38.360 --> 00:52:42.559
the camel's back, and we are
going to be on the other side of

857
00:52:42.599 --> 00:52:45.480
it, and suddenly it's like,
oh okay, only like Boulder Skate three

858
00:52:45.519 --> 00:52:47.639
is already one where it's like at
that, damn sure, like a physical

859
00:52:47.719 --> 00:52:52.519
right on like all stuff, and
then you get the Collector's edition and stuff.

860
00:52:52.800 --> 00:52:55.880
Uh physically yes. So it's weird
out there. It's going to keep

861
00:52:55.880 --> 00:53:00.960
getting weirder. But Microsoft has something
for you if you don't want to have

862
00:53:01.039 --> 00:53:05.639
on your games really in any way. Phil Spencer said at least ten percent

863
00:53:05.719 --> 00:53:08.800
of all Xbox gaming is cloud based
at the moment. This is firm Jonas

864
00:53:08.880 --> 00:53:14.000
Mackie at Game Reactor. Microsoft went
all in on cloud gaming when this generation

865
00:53:14.079 --> 00:53:16.320
started, and a game Pass Ultimate
subscription makes it possible to play most of

866
00:53:16.360 --> 00:53:20.440
the games without the need of a
PC or an Xbox, but despite the

867
00:53:20.480 --> 00:53:23.079
many advantages, it wasn't very popular
at first, although it seems to be

868
00:53:23.119 --> 00:53:28.039
picking up the pace recently. In
an interview with journalist Steven Tatillo and shout

869
00:53:28.039 --> 00:53:30.639
out to Steven, he did a
great job with this interview, the Microsoft

870
00:53:30.719 --> 00:53:35.400
Gaming boss Phil Spencer revealed there was
a time when we weren't deploying more server

871
00:53:35.440 --> 00:53:37.840
blades because we had more supply than
we did demand for the server acs that

872
00:53:37.920 --> 00:53:42.599
we had in place. That's clearly
not true today. So he said,

873
00:53:42.679 --> 00:53:45.679
he goes on to say ten percent
of Xboxes like gaming time. I guess

874
00:53:45.679 --> 00:53:49.760
I'm not even sure how he measures
it, but that is happening on the

875
00:53:49.760 --> 00:53:52.000
cloud, and he says it's growing, And maybe the key thing here is

876
00:53:52.039 --> 00:53:55.800
it's growing with an audience that wasn't
already playing on Xbox. This is a

877
00:53:55.880 --> 00:54:00.519
new market for them, which is
what they claimed to be going after the

878
00:54:00.639 --> 00:54:02.960
entire time of cloud. Are you
a believer at this point, Cog?

879
00:54:04.960 --> 00:54:08.079
Look, this is where the this
is where they want to go, and

880
00:54:08.119 --> 00:54:13.039
there is growth there. They are
seeing it trend upwards slightly. Now,

881
00:54:13.360 --> 00:54:15.079
the key for me with them is
always going to be the software. It

882
00:54:15.159 --> 00:54:19.519
has to be compelling software to get
you on there. And then obviously the

883
00:54:19.559 --> 00:54:22.079
advancements in technology where we you know, improve the latency, you know,

884
00:54:22.119 --> 00:54:24.800
substantial. So I wouldn't say like
we're going to be doing these super fast

885
00:54:24.840 --> 00:54:29.119
twitch you know kind of kind of
game, you know, competitive games on

886
00:54:29.159 --> 00:54:30.480
it, but there is an audience
from me. I remember there were a

887
00:54:30.519 --> 00:54:35.159
couple of games that came out and
they were talking about how how well you

888
00:54:35.199 --> 00:54:37.679
know, they were surprised how well
he performed in Cloud And I think the

889
00:54:37.760 --> 00:54:39.079
key for them is also going to
be these kind of markets, whether it

890
00:54:39.119 --> 00:54:45.000
be international who may not buy the
traditional console, right, and the upcoming

891
00:54:45.079 --> 00:54:47.639
nations to be like all right,
now everyone here buy a five hundred dollars

892
00:54:47.639 --> 00:54:52.559
console. No way, no way, right that that's gonna be huge for

893
00:54:52.599 --> 00:54:57.159
them. I'm very curious when now
the ABK is part of the fold and

894
00:54:57.320 --> 00:54:59.679
you know, the Call of Duties
and those things, the diabolos and those

895
00:54:59.719 --> 00:55:02.719
things are able to get into the
service, how does that also affected because

896
00:55:02.719 --> 00:55:07.599
these are a lot of a lot
of household mega titles that are under that

897
00:55:07.760 --> 00:55:10.199
umbrella. And yeah, this is
something it's interesting that they said that they

898
00:55:10.239 --> 00:55:13.800
you know, they were at time
they weren't deploying more cloud server Blaze,

899
00:55:13.800 --> 00:55:16.480
but that has changed now. So
they must be seeing something internally on an

900
00:55:16.519 --> 00:55:20.760
uptick to continue to push in this
direction. This is part of their pillars

901
00:55:20.800 --> 00:55:23.599
with Cloud Mobile, you know,
this is all part of this whole vision

902
00:55:23.639 --> 00:55:28.119
that they're going for. Right,
and Mike's and chat He's like, you

903
00:55:28.159 --> 00:55:30.559
know, he's pretty skeptical of the
cloud and he's like, I already kind

904
00:55:30.599 --> 00:55:32.800
of I don't even believe that number
he thinks ten percent is too big,

905
00:55:32.840 --> 00:55:36.760
and I get that. I get
that reaction, but you got to like

906
00:55:36.800 --> 00:55:40.760
look in the context of this,
like the cloud is easily accessible by a

907
00:55:40.880 --> 00:55:45.400
vast number of people that would have
never bought a console, so you're gonna

908
00:55:45.440 --> 00:55:49.039
you literally are talking about billions of
people now who have access to this,

909
00:55:49.159 --> 00:55:52.760
and it still only makes up ten
percent of the Xbox business. It's like,

910
00:55:52.239 --> 00:55:55.920
actually, that is the number that
can easily be truthful because it's like

911
00:55:57.000 --> 00:55:59.760
it was supposed to be taking off
and like finding all these people that were,

912
00:56:00.039 --> 00:56:00.920
hey, I want to play games
and I could string this on my

913
00:56:00.960 --> 00:56:04.840
phone. Great, and it's like, well, it's still struggling to convince

914
00:56:04.880 --> 00:56:07.880
those people, even in markets like
you know, India and they have literally

915
00:56:07.880 --> 00:56:10.639
a billion people. In China has
literally a billion people, and they're not

916
00:56:12.119 --> 00:56:15.119
jumping on board of this immediately to
make it like the biggest thing that that

917
00:56:15.280 --> 00:56:17.639
Xbox has. I don't know ten
percent can make sense in that context.

918
00:56:17.639 --> 00:56:21.199
I think, yeah, I get
it, I completely get it. Uh,

919
00:56:21.320 --> 00:56:23.920
finally, did you see this King
Makers game cog not. I gotta

920
00:56:23.960 --> 00:56:28.119
take them tak a look at it. Yeah, I'm gonna and I'm gonna

921
00:56:28.159 --> 00:56:30.679
play the trailer for everybody, let
me get that going just a second.

922
00:56:30.719 --> 00:56:34.719
Where did I put that? Uh? I have it over here. Basically

923
00:56:34.760 --> 00:56:39.280
it it starts off looking one way
and then it quickly changes into a different

924
00:56:39.360 --> 00:56:44.320
game. Uh. And I type
this in YouTube real quick. It's kind

925
00:56:44.320 --> 00:56:49.800
of amazing. So it looks like
a total war game or maybe a city

926
00:56:49.800 --> 00:56:52.320
builder. And where are you at
in the trailer? Have you? Have

927
00:56:52.360 --> 00:56:54.360
you gotten to the to the turn? Yeah, your face is pope,

928
00:56:54.480 --> 00:56:58.960
I'm at I'm literally at the pot
right now with a pickup truck and they

929
00:56:59.039 --> 00:57:01.360
going through what it's like? You
know what? It reminds me like cavalry

930
00:57:02.000 --> 00:57:08.239
with like it's just as wild.
Actually it's pretty cool. Yes, So

931
00:57:08.440 --> 00:57:12.880
how many p seasons sprites? Well, that's what that's what. It kind

932
00:57:12.880 --> 00:57:15.480
of looks like an Earth Defense Force, but it doesn't look like shit.

933
00:57:15.960 --> 00:57:19.360
It's kind of kind of amazing.
But the guy just pops out of the

934
00:57:19.639 --> 00:57:22.239
pickup truck. Okay, the game
starts. It's medieval. There are people

935
00:57:22.320 --> 00:57:27.559
like suits of armor, and it's
like ancient villages and and there's a big

936
00:57:27.599 --> 00:57:30.320
battle and then all of a sudden, there's a pickup truck driving through a

937
00:57:30.320 --> 00:57:31.159
city. He goes through a portal, ends up back in the time,

938
00:57:31.199 --> 00:57:34.840
and it just starts driving through a
bunch of these guys in the suits of

939
00:57:34.920 --> 00:57:37.840
armor, and then he steps out
with the handgun and just shoots one.

940
00:57:38.400 --> 00:57:44.039
So it's insane. I think this
is one of the best video game trailers

941
00:57:44.079 --> 00:57:46.119
I've ever seen, and I bet
it'll be a pretty decent time. Apparently

942
00:57:46.159 --> 00:57:51.280
it has co op online all this
stuff. That's gonna be a fun time.

943
00:57:51.440 --> 00:57:53.920
So yo, yeah, I'm glad
you put me onto this. This

944
00:57:54.119 --> 00:57:59.800
is hilarious. I love the complete
merging of two worlds and tell me would

945
00:58:00.079 --> 00:58:02.760
since and didn't put it together.
And again it's giving me. You ever

946
00:58:02.760 --> 00:58:06.360
played this game Chivalry Chevaly too?
Chivalry? Yeah, absolutely, which is

947
00:58:06.400 --> 00:58:10.280
just hilarious. But now in a
modern person in that you know port you

948
00:58:10.280 --> 00:58:13.280
know, the fact that he got
the trailer or to go to a horseback

949
00:58:13.360 --> 00:58:15.960
is hilarious. I'm done. This
is hilarious, like the kind of thing

950
00:58:16.000 --> 00:58:19.320
where someone was playing Chivalry and it's
like, wouldn't be cool if we had

951
00:58:19.320 --> 00:58:21.480
a mod where we could just like
bring my truck in here and just mess

952
00:58:21.480 --> 00:58:22.719
people up. Yeah, And then
all of a sudden, like now at

953
00:58:22.719 --> 00:58:25.159
the very end of the trailer,
he's in the future. I don't know,

954
00:58:27.119 --> 00:58:30.159
there's something happening here. This game
looks relief really come in. Yeah,

955
00:58:30.239 --> 00:58:34.400
I'm in making me too. Yes. And I saw it yesterday and

956
00:58:34.519 --> 00:58:36.719
like some people were like, this
is the crazy trailer and I started it

957
00:58:36.760 --> 00:58:39.960
and I'm like city build or whatever, and I like stopped watching. And

958
00:58:40.000 --> 00:58:44.880
then today Dan was telling me,
hey, no, watch that it really

959
00:58:44.960 --> 00:58:46.679
does go places. I'm glad I
found it. But yeah, we'll see

960
00:58:46.719 --> 00:58:50.039
if it comes out twenty twenty four. It's gonna be an early access.

961
00:58:50.239 --> 00:58:52.159
I'm looking forward to it. Oh
run destructively does Zoe Hanley, who wrote

962
00:58:52.159 --> 00:58:55.440
the headline for this, and it's
called it an isa kai, which is

963
00:58:55.480 --> 00:58:59.199
like that the Japanese thing for like, oh, like a kid in King

964
00:58:59.440 --> 00:59:02.719
King Arthur's or like someone from one
timeline going to another timeline and stuff like

965
00:59:02.760 --> 00:59:06.239
that, and something about that where
it's like this is an isa kai,

966
00:59:06.360 --> 00:59:08.679
like kind of an anime manga thing. I'm like that, this just feels

967
00:59:08.679 --> 00:59:12.599
like someone being a jackass and making
a fun game for the hell of it.

968
00:59:12.639 --> 00:59:15.760
Does not feel like the person that
made this whatever say the word isakai,

969
00:59:15.800 --> 00:59:19.800
But I still still like that one
hundred percent agree. This person having

970
00:59:19.840 --> 00:59:22.280
a ball, they have it a
good time. Oh yeah, this team's

971
00:59:22.280 --> 00:59:25.480
having a blast. All right.
Let's see here, we have a poll

972
00:59:25.599 --> 00:59:29.280
question from yesterday. Let's get to
that. Are you going to try at

973
00:59:29.360 --> 00:59:32.039
least one of Hi Fi, Rush, Pentiment Grounded or Sea of Thieves on

974
00:59:32.079 --> 00:59:37.679
PS five and switch. I am
going to vote yes, and thirty three

975
00:59:37.679 --> 00:59:39.639
percent of people said yes, twenty
two percent said no, and forty six

976
00:59:39.679 --> 00:59:45.159
percent said I already played those games
on Xbox and PC. And so basically

977
00:59:45.159 --> 00:59:49.199
they abstained. More people than not
are interested in this though in terms of

978
00:59:49.239 --> 00:59:51.480
like, hey, if you if
you haven't played them before, all right,

979
00:59:51.599 --> 00:59:53.679
is this a good thing for you? Yeah, thirty three percent versus

980
00:59:53.719 --> 00:59:57.880
twenty two percent. And that's not
too surprising. Many of these are very

981
00:59:57.880 --> 01:00:00.760
good games. Yeah, no,
absolutely. And I think what it is

982
01:00:00.760 --> 01:00:02.280
is, you know, let's be
honest, a lot of people, once

983
01:00:02.320 --> 01:00:05.960
they're in an ecosystem, they're kind
of married to it, right, you

984
01:00:06.000 --> 01:00:07.960
know, whether it be Nintendo and
PlayStation, and I think it's one of

985
01:00:08.000 --> 01:00:14.000
those situations that once they see the
game on their platform, and if there

986
01:00:14.039 --> 01:00:16.079
was a curiosity, it's going to
be satiated. People are going to try

987
01:00:16.079 --> 01:00:19.480
it and then it's the new audience, and I'll ask I had a question

988
01:00:19.480 --> 01:00:22.320
for you, what do you think
in reference to switch I thought maybe they

989
01:00:22.320 --> 01:00:27.000
would wait, like in terms of
switch to, you know, a potential

990
01:00:27.000 --> 01:00:30.400
super switch, but these are looks
like they come into the base switch.

991
01:00:30.480 --> 01:00:31.760
Yeah. I mean, you know, they didn't say anything about sea if

992
01:00:31.800 --> 01:00:35.760
thieves. I think I could still
see that one going to the switch to.

993
01:00:36.000 --> 01:00:37.639
I thought high five Rush might even
wait, but we'll see if that,

994
01:00:37.760 --> 01:00:39.840
Like now it's getting anough for PS
five, maybe that still does get

995
01:00:39.840 --> 01:00:44.119
announced for switch To. But if
that doesn't run at sixty frames per second,

996
01:00:44.159 --> 01:00:45.440
that's a rhythm game that kind of
requires that. I bet they do

997
01:00:45.599 --> 01:00:49.400
be like, actually, let's pull
the plug on that and wait and see.

998
01:00:49.440 --> 01:00:52.360
So I thought, technically, yeah, I mean switch To that's coming

999
01:00:52.360 --> 01:00:55.400
out March next year reportedly, now, so it's gonna be a ways out

1000
01:00:55.440 --> 01:00:58.719
and your Microsoft, just if you
can get a run on switch, just

1001
01:00:58.760 --> 01:01:01.039
go for it. That has a
one hundred and thirty five million units out

1002
01:01:01.039 --> 01:01:04.679
there, you're going to probably sell
pretty well, So why not go for

1003
01:01:04.719 --> 01:01:07.920
it. I have a new poll
question. We'll get to that here in

1004
01:01:07.920 --> 01:01:09.199
a second, but before we do
that, KG, why don't you tell

1005
01:01:09.199 --> 01:01:12.639
people where they can find you on
the internet what you have going on?

1006
01:01:12.800 --> 01:01:15.320
All that good stuff, no doubt. Yeah. So at Lord Cognito on

1007
01:01:15.360 --> 01:01:21.239
Twitter of the Iron Lords podcast every
Sundays at Lord's Day, we usually go

1008
01:01:21.320 --> 01:01:24.280
one pm Eastern Standard Time, rocking
down talking about all the latest game news,

1009
01:01:24.320 --> 01:01:27.960
Lord, King, Lord, Addic
Lord. So my brothers just shout

1010
01:01:28.000 --> 01:01:30.000
out to shout out to all of
them. Gain was cold cool, cool

1011
01:01:30.039 --> 01:01:34.039
to see you the pullow we pulled
up, you know, say you pad.

1012
01:01:34.039 --> 01:01:36.599
Oh that was so dope. That
was what I just came out for.

1013
01:01:36.639 --> 01:01:40.519
That absolutely. I also do Define
Due mister Maddie plays again Xbox Focused

1014
01:01:40.559 --> 01:01:45.679
podcast and then we're the Ebontis and
thy guy Travis of IGN. I do

1015
01:01:45.440 --> 01:01:49.840
the Last Word, which is our
Destiny focused podcast, and that's usually on

1016
01:01:49.840 --> 01:01:52.079
Thursdays on a Bontis channel. But
yeah, man, I just loved the

1017
01:01:52.119 --> 01:01:55.599
podcast and shout out to shout to
you at the Delaware man got to see

1018
01:01:55.599 --> 01:01:59.239
how the New York game it was
we presented out there, and we're just

1019
01:01:59.239 --> 01:02:00.800
trying to do different things and keep
growing the brand in the pocket and also

1020
01:02:00.800 --> 01:02:06.159
shout out to Lords'gaming dot in it. That's our site and media platform.

1021
01:02:06.199 --> 01:02:08.880
We news reviews, all types of
opinion pieces and shout out to the team

1022
01:02:08.880 --> 01:02:12.880
over there that really puts out the
work and I get to look good and

1023
01:02:12.880 --> 01:02:15.199
take credit. Hey, that's part
of the hustle, right, Yeah,

1024
01:02:16.360 --> 01:02:19.840
you guys are out there. You
guys are always trying to make it happen,

1025
01:02:19.840 --> 01:02:22.679
and I always appreciate that because that's
the only way anything gets done,

1026
01:02:22.719 --> 01:02:23.719
is if you go out there and
do it yourself. And I think you

1027
01:02:23.880 --> 01:02:28.119
just subscribed to that. I appreciate
that. I recognize that. Thinks too

1028
01:02:29.039 --> 01:02:31.519
new pole question. What grade would
you give the Nintendo Direct partner showcase A,

1029
01:02:31.639 --> 01:02:35.320
B, C, D or F. I we'll have that up on

1030
01:02:35.719 --> 01:02:39.119
YouTube dot com slash Giant bun Bomb
underneath the community tab there you'll be able

1031
01:02:39.159 --> 01:02:44.079
to find that and we will discuss
it on games Mornings here on Giant Bomb.

1032
01:02:44.400 --> 01:02:46.960
Tomorrow morning. Speaking to Giant Bomb, what do we have happening Later

1033
01:02:47.039 --> 01:02:52.320
today? Blake Club returns. Mike
Manati will be going back into into Mortal

1034
01:02:52.400 --> 01:02:57.320
Kombat Michtology sub Zero. He could
he might beat it. I've never seen

1035
01:02:57.320 --> 01:03:00.239
anyone beat this game before. Cog
He's gotten very deep into it, kind

1036
01:03:00.280 --> 01:03:04.320
of got the hang of it.
So that game is a magical really just

1037
01:03:04.320 --> 01:03:07.679
a piece of crap and it's kind
of amazing in every way. So we've

1038
01:03:07.880 --> 01:03:10.239
really enjoying that. That'll happen at
two thirty pm Eastern time. Everybody tune

1039
01:03:10.280 --> 01:03:14.960
in. That's the normal time for
Blake Club. We will also have Voice

1040
01:03:14.960 --> 01:03:17.599
Small Dumb Truck you PF this week. Might play some old Super Mario Maker

1041
01:03:17.639 --> 01:03:21.679
stuff since that's about to go offline. Might spend some time with that,

1042
01:03:21.880 --> 01:03:23.800
and maybe I'll fit some hell divers
in there. If that game is gonna

1043
01:03:23.800 --> 01:03:27.719
work, we'll figure it out.
If you get on them service, get

1044
01:03:27.719 --> 01:03:30.000
them on them service. And that's
a good game though. I'm just waiting

1045
01:03:30.000 --> 01:03:31.840
to it to settle it. Then
I'm in. Also, we have a

1046
01:03:31.880 --> 01:03:37.119
special episode of BombCast Revengeance tomorrow.
Who knows why we made it on Thursday

1047
01:03:37.119 --> 01:03:40.000
instead of Friday. I guess you
have to tune into find out. All

1048
01:03:40.079 --> 01:03:43.719
right, God, thank you so
much for spinning today talking with me about

1049
01:03:43.760 --> 01:03:46.079
video games. Man. I deeply
appreciate it. Oh love grub Man,

1050
01:03:46.199 --> 01:03:49.760
love what you do. I love
it the chance we get a chance to

1051
01:03:49.920 --> 01:03:52.159
inter rack and work with each other. Love the energy is dope, community

1052
01:03:52.239 --> 01:03:54.679
is super cool, and I just
love that you love games. You know,

1053
01:03:54.760 --> 01:03:59.519
that's what they'd always resonates with you
and your energy has always been a

1054
01:03:59.639 --> 01:04:00.519
one man. So when I got
the call, I said, I got

1055
01:04:00.519 --> 01:04:04.239
to come through the realm of a
mess. You know, it's not that

1056
01:04:04.280 --> 01:04:08.719
bad around here. We'll definitely get
you back on you were a great guest,

1057
01:04:08.760 --> 01:04:11.119
and get the rest of the lords
on as well. I love those

1058
01:04:11.119 --> 01:04:14.800
guys, so we'll make that happen. Thank you again, Thank you everybody

1059
01:04:14.880 --> 01:04:16.320
for watching. You're one of the
best audiences in gaming. In fact,

1060
01:04:16.320 --> 01:04:18.760
you're the best. Until next time, have a good one, take care

1061
01:04:18.800 --> 01:04:20.440
of yourself and goodbye.

